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Wenisicia Corrino
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Posted - 2010.01.23 11:40:00 -
[1]
When is CCP going to address the issue of wardecs for no other purpose that extortion? If folks want to play that in lo/no sec...that's their choice. It should not be an option in hi sec. Just as the law does not tolerate extortionists in real life...They should not be tolerated by Concord in hi sec.
Wardec's are why I avoided joining a corporation for so long...and lo 2 days after I join a medium sized, long established corp...a gang of gonadally deficient twits files a wardec. I know CCP wants to push players into corps...but this artificial and arbitrary fostering of unnecessary conflict seems counter productive in that regard.
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Lady Aja
Caldari
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Posted - 2010.01.23 11:41:00 -
[2]
Originally by: Wenisicia Corrino When is CCP going to address the issue of wardecs for no other purpose that extortion? If folks want to play that in lo/no sec...that's their choice. It should not be an option in hi sec. Just as the law does not tolerate extortionists in real life...They should not be tolerated by Concord in hi sec.
Wardec's are why I avoided joining a corporation for so long...and lo 2 days after I join a medium sized, long established corp...a gang of gonadally deficient twits files a wardec. I know CCP wants to push players into corps...but this artificial and arbitrary fostering of unnecessary conflict seems counter productive in that regard.
buhu
and 1st
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Marchocias
Silent Ninja's
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Posted - 2010.01.23 11:43:00 -
[3]
Understand the game!
Thats an order.
---- I belong to Silent Ninja (Hopefully that should cover it). |

Nooma K'Larr
Minmatar Cat's Cradle
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Posted - 2010.01.23 11:46:00 -
[4]
Edited by: Nooma K''Larr on 23/01/2010 11:47:26
Originally by: Lady Aja
buhu
and 1st
^^ Why do you even bother posting?
anyway, to address the problem:
Form 1 man corp on your alt...
war-dec comes in...
it takes 24 hours for a wardec to go live so you have two options if you don't wish to fight:
A. Drop corp immediately and form a new corp with an alt (about one hour of training)
B. wait 23 hours, drop corp, and form new one man corp.
You also have a comedy option:
Train up to use a proto cloak, go to a safespot, and cloak up while at work, the gym, school or while you sleep at night...
(or)
Roll some alts, make them CEO's of their own little OMC's(takes maybe seven minutes to train Corp 1 if you remap them for it), then jump corps like leapfrog until they get sick of throwing a wardec that you continually evade. Chances are it won't take long. They'll be on after better prey soon enough.
Originally by: Marchocias Understand the game!
Thats an order.
On that note, EVE is geared more towards criminal activity. Carebears really are outgunned both ingame and in the CCP brainstorming sessions. ___________________________________________________ ...and the medium shader setting had to go because? |

Mashie Saldana
Hooligans Of War
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Posted - 2010.01.23 11:47:00 -
[5]
Originally by: Wenisicia Corrino Wardec's are why I avoided joining a corporation for so long...and lo 2 days after I join a medium sized, long established corp...a gang of gonadally deficient twits files a wardec.
So you say this medium sized and long established corp don't know how to shoot back?
Say no to 24000byte sig limit. |

Buku Buku
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Posted - 2010.01.23 11:49:00 -
[6]
Last time i looked eve was a pvp game.
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Nika Dekaia
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Posted - 2010.01.23 11:52:00 -
[7]
If your medium sized corp can not defend itself from some griefers, it has no right to exist, anyways. Look for a better corp. Having a corp or beeing in one is a privilege that has to be earned, not a right. HTFU
Originally by: Wenisicia Corrino ...and lo 2 days after I join...
What a coincidence. The CEO should consider to kick you, just in case.
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Reem Fairchild
Minmatar Military Research and Manufacturing Corp.
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Posted - 2010.01.23 11:52:00 -
[8]
Why don't you grow some balls and kick their ass?
Originally by: Akita T this whole game is just me playing with myself
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Marko Riva
Adamant Inc.
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Posted - 2010.01.23 11:53:00 -
[9]
Originally by: Nooma K'Larr On that note, EVE is geared more towards criminal activity. Carebears really are outgunned both ingame and in the CCP brainstorming sessions.
Only if they choose to disregard the nature of the game and stay fully focussed on isk making.
----------- I think, therefore I'm single. New projectile damage PDF Alliance creation service |

Swiftgaze
Elysium Holdings Elysium Alliance
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Posted - 2010.01.23 12:01:00 -
[10]
Edited by: Swiftgaze on 23/01/2010 12:04:31
Originally by: Wenisicia Corrino When is CCP going to address the issue of wardecs for no other purpose that extortion? If folks want to play that in lo/no sec...that's their choice. It should not be an option in hi sec. Just as the law does not tolerate extortionists in real life...They should not be tolerated by Concord in hi sec.
Wardec's are why I avoided joining a corporation for so long...and lo 2 days after I join a medium sized, long established corp...a gang of gonadally deficient twits files a wardec. I know CCP wants to push players into corps...but this artificial and arbitrary fostering of unnecessary conflict seems counter productive in that regard.
I'm on his side. Only mutual war decs should be allowed in high sec. I don't go to the cops either, give them 20 bucks and tell them that I want to beat the crap out of my neighbour everytime he leaves the house for the next week.
Hisec wardecs are just a lack of authenticity.
Edit-Edit: I misread something, Riva. I'm sorry. I get heated up over forums. XD
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Omal Oma
Aurelius Federation Apotheosis of Virtue
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Posted - 2010.01.23 12:04:00 -
[11]
Originally by: Wenisicia Corrino When is CCP going to address the issue of wardecs for no other purpose that extortion? If folks want to play that in lo/no sec...that's their choice. It should not be an option in hi sec. Just as the law does not tolerate extortionists in real life...They should not be tolerated by Concord in hi sec.
Wardec's are why I avoided joining a corporation for so long...and lo 2 days after I join a medium sized, long established corp...a gang of gonadally deficient twits files a wardec. I know CCP wants to push players into corps...but this artificial and arbitrary fostering of unnecessary conflict seems counter productive in that regard.
The game's mechanics cater to criminal activity.
From the Golden Rules written two and a half years ago and made official:
Originally by: Akita T
* Scamming and unethical behaviour some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.
________________________________________________ <--- My in-game me. |

Maria Kalista
Amarr Splinter Foundation
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Posted - 2010.01.23 12:05:00 -
[12]
Originally by: Wenisicia Corrino
Wardec's are why I avoided joining a corporation for so long...and lo 2 days after I join a medium sized, long established corp...a gang of gonadally deficient twits files a wardec. I know CCP wants to push players into corps...but this artificial and arbitrary fostering of unnecessary conflict seems counter productive in that regard.
Why don't you take this wardec and use this as an opportunity instead of seeing it as a negative thing?
EVE is build around the concept of Players grieving fighting other Players. If you cannot stand this heat, you're in the wrong kitchen. 
And come on! A medium sized corp, if anything near decent, should be able to take care of its minions. If they cannot do that, like asking it's members who is gone fight? Ok those stay. Who is not gone fight? Ok, you 2 jump into this alt corp until the wardec is over then you come back, you might indeed be in the wrong corp.
Originally by: Jacharian This sounds like a bad idea. I'm in.
We are recruiting!
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Sumelar
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Posted - 2010.01.23 12:45:00 -
[13]
First, hi sec is not safe. I'm sorry if you think it is, but it is not, never has been, and never will be.
Second, it's not tolerated in real life, but it still goes on every day, everywhere. The same principle applies to eve.
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Reem Fairchild
Minmatar Military Research and Manufacturing Corp.
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Posted - 2010.01.23 12:47:00 -
[14]
Originally by: Sumelar
Second, it's not tolerated in real life, but it still goes on every day, everywhere.
More importantly, Eve is not real life.
Originally by: Akita T this whole game is just me playing with myself
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.23 12:57:00 -
[15]
Originally by: Wenisicia Corrino When is CCP going to address the issue of wardecs for no other purpose that extortion?
What issue? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

franny
Mentis Seorsum
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Posted - 2010.01.23 13:23:00 -
[16]
what issue???? shoot back, war decs are fun
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Minchurra
Caldari Gentlemen's Club
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Posted - 2010.01.23 13:26:00 -
[17]
Whining as intended.
Forcing a CTA at 0300 is a damn good way of finding out who your trustworthy members are.. kick everyone else.
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Wenisicia Corrino
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Posted - 2010.01.23 13:36:00 -
[18]
Just the kind of mindless, knee-jerk drivel I expected from the fan-boys. If I want to indulge in mindlessly violent gameplay...I play UT 3. If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE. You hard-core PvP'ers can play pew-pew with each other all you want in lo/no sec. Leave those of us who don't want to be bothered by your BS alone.
Anyone can go looking for trouble in lo/no sec if that's what they want to do. I prefer not to do that, and EVE mechanics should give us the option to avoid the mindless predation of the mentally and emotionally deficient whose only aim is to wreak as much havoc as possible...where and whenever possible.
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Ban Doga
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Posted - 2010.01.23 13:38:00 -
[19]
Originally by: Minchurra Whining as intended.
Forcing a CTA at 0300 is a damn good way of finding out who your trustworthy members are.. kick everyone else.
I will stop having a life - I pwomise!! Just don't kick me out, kay?!
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Gian Bal
Minmatar Ministry of Mojo Privateer Alliance
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Posted - 2010.01.23 13:50:00 -
[20]
Originally by: Wenisicia Corrino Just the kind of mindless, knee-jerk drivel I expected from the fan-boys. If I want to indulge in mindlessly violent gameplay...I play UT 3. If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE. You hard-core PvP'ers can play pew-pew with each other all you want in lo/no sec. Leave those of us who don't want to be bothered by your BS alone.
Anyone can go looking for trouble in lo/no sec if that's what they want to do. I prefer not to do that, and EVE mechanics should give us the option to avoid the mindless predation of the mentally and emotionally deficient whose only aim is to wreak as much havoc as possible...where and whenever possible.
Did you ever just maybe wonder that what you of sound mind and body freely posted the above, is why people like me like to kill you so much?
just saying...
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Maria Kalista
Amarr Splinter Foundation
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Posted - 2010.01.23 13:54:00 -
[21]
Originally by: Wenisicia Corrino Just the kind of mindless, knee-jerk drivel I expected from the fan-boys.
Pardon me for trying to give some constructive criticism back, I'll put a sock in it next time. 
Since EVE IS DESIGNED as a COLD and HARS place to be in from nul sec to high sec and you do not seem to fit in, can I have your stuff? Pwease? 
Originally by: Jacharian This sounds like a bad idea. I'm in.
We are recruiting!
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Dani Leone
Gallente A Dark Cloud
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Posted - 2010.01.23 13:54:00 -
[22]
Originally by: Wenisicia Corrino When is CCP going to address the issue of wardecs for no other purpose that extortion? If folks want to play that in lo/no sec...that's their choice. It should not be an option in hi sec. Just as the law does not tolerate extortionists in real life...They should not be tolerated by Concord in hi sec.
Wardec's are why I avoided joining a corporation for so long...and lo 2 days after I join a medium sized, long established corp...a gang of gonadally deficient twits files a wardec. I know CCP wants to push players into corps...but this artificial and arbitrary fostering of unnecessary conflict seems counter productive in that regard.
They already have addressed the issue; if you want to extort things or isk from somebody you can issue a wardec to help you do so.
Seems fine like this to me tbh.
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Marchocias
Silent Ninja's
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Posted - 2010.01.23 13:55:00 -
[23]
May I suggest moving this whine to Crime and Punishment? It'd be much more appropriate over there!
Unless of course you wish to make a reasonable suggestion how this could perhaps be improved (such as introduction of meaningful treaties to be fought for, and being able to focus the theatre of war on specific systems/constellations/regions, or over specific resources for a scalable price), in which case it should be in Features and Ideas.
---- I belong to Silent Ninja (Hopefully that should cover it). |

Denidil
Gallente The Graduates Morsus Mihi
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Posted - 2010.01.23 13:56:00 -
[24]
Originally by: Wenisicia Corrino Just the kind of mindless, knee-jerk drivel I expected from the fan-boys. If I want to indulge in mindlessly violent gameplay...I play UT 3. If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE. You hard-core PvP'ers can play pew-pew with each other all you want in lo/no sec. Leave those of us who don't want to be bothered by your BS alone.
Anyone can go looking for trouble in lo/no sec if that's what they want to do. I prefer not to do that, and EVE mechanics should give us the option to avoid the mindless predation of the mentally and emotionally deficient whose only aim is to wreak as much havoc as possible...where and whenever possible.
Here's how you avoid wardecs:
Contract all your belongings to me Quit the game
otherwise SHOOT BACK!
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Att Itude
Caldari Science and Trade Institute
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Posted - 2010.01.23 13:56:00 -
[25]
Originally by: Swiftgaze ..............I don't go to the cops either, give them 20 bucks and tell them that I want to beat the crap out of my neighbour everytime he leaves the house for the next week.............
Hell, dude! in Georgia, that's EXACTLY what we do!
Sheriff loves it, too. Pads his wallet and keeps him from having to do any work.

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Sovox
Amarr Octavian Vanguard RAZOR Alliance
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Posted - 2010.01.23 13:57:00 -
[26]
Originally by: Wenisicia Corrino When is CCP going to address the issue of wardecs for no other purpose that extortion? If folks want to play that in lo/no sec...that's their choice. It should not be an option in hi sec. Just as the law does not tolerate extortionists in real life...They should not be tolerated by Concord in hi sec.
Wardec's are why I avoided joining a corporation for so long...and lo 2 days after I join a medium sized, long established corp...a gang of gonadally deficient twits files a wardec. I know CCP wants to push players into corps...but this artificial and arbitrary fostering of unnecessary conflict seems counter productive in that regard.
I hate you!
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.23 13:58:00 -
[27]
Edited by: Tippia on 23/01/2010 13:59:44
Originally by: Wenisicia Corrino If I want to indulge in mindlessly violent gameplay...I play UT 3.
But what you're describing isn't mindless, so what's the issue?
Quote: You hard-core PvP'ers can play pew-pew with each other all you want in lo/no sec. Leave those of us who don't want to be bothered by your BS alone.
PvP exists everywhere in EVE, if you haven't understood this, then maybe that's the issue: you don't understand the game you're playing. But this doesn't seem to be what you're complaining about, so again: what's the issue?
Quote: Anyone can go looking for trouble in lo/no sec if that's what they want to do. I prefer not to do that, and EVE mechanics should give us the option to avoid the mindless predation of the mentally and emotionally deficient whose only aim is to wreak as much havoc as possible.
First of all, why? Second of all, are you sure it's not you who are "mentally and emotionally deficient", seeing as how you don't even understand the game you're playing and confuse it with something else? Third of all, again: PvP is everywhere by design, so what does low/nullsec have to do with anything?
Oh, and you already can.
So again: what's the issue? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Ohhh Matron
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Posted - 2010.01.23 13:58:00 -
[28]
Edited by: Ohhh Matron on 23/01/2010 14:03:37 Just have a go. We had a three man corp once and got decced by a small corp who wanted to ransom our POS. In the 24 hour grace period I took down the labs and removed most of the fuel from the POS just leaving it with shield hardners, a couple of damps and some rail batteries.
In the end we decided even though we had zero pvp experience to 'have a go'. So we fitted up a cheap T1 Megathron and a couple of drakes and went in to take on the guys taking down our POS.
Over the course of that evening they lost three battleships and we lost none AND we got to take down our POS and tuck it away safe. We didnt smack and the other guys were actually very good about it, no hard feelings and all that. They even said that they only wanted 100million as a ransom.
Was the best night of playing Eve we'd had. I didnt sleep much that night I had so much adrenaline pumping.
Get a load of T1 cruisers and frigs fitted out with loot/junk (I take it your corp has a cheap ship hanger with loads of cheap loot modules) and get into some jump clones and have some no risk fun.
It taught us a lot and it brought us closer as a corp. Sometimes a percived problem can be a blessing in disguise.
Also teaches you that having all the mineral processing skills to level 5 is worth jack if you cant field 5 drones or a HAM launcher.
Nothnig worse than being in a indy corp and getting into a tight spot and asking "ok who can fit a webber or scram?" silence.....
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Pog Mahon
Minmatar DEATHFUNK Atlas Alliance
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Posted - 2010.01.23 13:59:00 -
[29]
Seriously OP have a cup of concrete and harden the feck up. There are a myriad of ways of dealing with a wardec and whining is one way to ensure you get a lot more of them. You have done yourself no favours.
BTW, as posted before, Eve is not real life, it's a game and wardecs are part of it. If you want to avoid them go back to WOW
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Eeva Ere
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Posted - 2010.01.23 14:02:00 -
[30]
wardecs are part of eve. when i started eve we did mining in high sec to get some isk (long time ago in a solar system far far away). Our first tasks of PVP was when someone wardeced us. our relaxing mining ops stopped and we set about sticking up for this corp we had formed. so we got sneaky, and created alts in noob corps with ship scanners and found out what they had on them. then we pew pewed in ships full of T1 stuff (no skills for it). we lost some and we won some. it made the corp of miners grow balls and we had respect from the wardecers. actually got friendly with them and created a channel we could all talk in.
wardecs are good. if you want a lonely eve safe experience, then noob corps are for u. if you want some interaction with the eve player base, stick with the corp and work around the wardec. it makes eve much more rewarding.
bye
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Ripcha Headov
Art of War Cult of War
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Posted - 2010.01.23 14:06:00 -
[31]
Fit up some insured RR bs's with your new corp mates, find these 'gonadally deficient twits', and blow them up till they pull the wardec... you never know, you may just have some fun whislt doing it.
Eve is a harsh place. Scamming, extortion and skullduggery is all part of the game. Adapt and survive.
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Vherr Arkhar
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Posted - 2010.01.23 14:06:00 -
[32]
I don't see the problem? You either fight back or leave the corp. So... uhm. Where is the forcing?
Ok, so some people like to fight people that fly expensive ships that suck horribly in pvp. We all know why: High profit at zero risk and the fullfillment of 'pwning some carebear noob' and being really tough about it. *sigh*
Just face it: you can avoid wardecs. Just leave. But as much as I resent those pure-grief-wardecs: this is still eve. So either try something like pvp and fight back (if thats possible against some corp wich most certainly estimated their chance of losing at ... ZERO) or leave.
Yeah, it's a little sad, that there is no peace... but cummon, what would eve be without some threat? Even bullying? Extortion? Survival of the ruthless?
Its EVE! It wouldnt be eve without those wardecs and scammers and 'lol noob im so tough i gank your mission boat' losers. Also eve wouldnt be eve without carebears, pirates, alliances, t1 frigates, titans and whatnot.
The game is unfair. I consider it a challenge to play fair in this game. Because the grief and the childish 'gank' pvp is the easy part.
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Canary Man
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Posted - 2010.01.23 14:06:00 -
[33]
Can't you just get 1 man alt corps * 3 to war declare your own corp to stop anyone else from declaring, or is there no limit to number of war declares?
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Pankas Carter
Amarr Ivy League
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Posted - 2010.01.23 14:07:00 -
[34]
Originally by: Ohhh Matron Edited by: Ohhh Matron on 23/01/2010 14:03:37 Just have a go. We had a three man corp once and got decced by a small corp who wanted to ransom our POS. In the 24 hour grace period I took down the labs and removed most of the fuel from the POS just leaving it with shield hardners, a couple of damps and some rail batteries.
In the end we decided even though we had zero pvp experience to 'have a go'. So we fitted up a cheap T1 Megathron and a couple of drakes and went in to take on the guys taking down our POS.
Over the course of that evening they lost three battleships and we lost none AND we got to take down our POS and tuck it away safe. We didnt smack and the other guys were actually very good about it, no hard feelings and all that. They even said that they only wanted 100million as a ransom.
Was the best night of playing Eve we'd had. I didnt sleep much that night I had so much adrenaline pumping.
Get a load of T1 cruisers and frigs fitted out with loot/junk (I take it your corp has a cheap ship hanger with loads of cheap loot modules) and get into some jump clones and have some no risk fun.
It taught us a lot and it brought us closer as a corp. Sometimes a percived problem can be a blessing in disguise.
Also teaches you that having all the mineral processing skills to level 5 is worth jack if you cant field 5 drones or a HAM launcher.
Nothnig worse than being in a indy corp and getting into a tight spot and asking "ok who can fit a webber or scram?" silence.....
You'd be surprised how rarely you get smack, when you don't dish it out first. Nice job on that POS. If you are afraid to die, I would say you're "doing it wrong" - the worst that can happen is you lose some ISK and wake up in station. You took the risk, rose to the challenge, and look what you have under your belt now!
OP: Give it a try. If you guys can manage to make the best of it instead of being afraid, it might actually end up being fun. If you are civil about it, it usually turns out nice. And if it's a 200:1 gankfest, well, if you keep from smacking they might just get bored and leave off. It seems that the motivation to do that kind of thing is to get tears back. Remove the motivation for it to happen.
-- (start sig) --
Quote: A great city is not to be confounded with a populous one. - Aristotle
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Babel
Ma'asei Merkabah Naraka.
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Posted - 2010.01.23 14:09:00 -
[35]
Edited by: Babel on 23/01/2010 14:11:14
Originally by: Wenisicia Corrino If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE
When you want to chill out and relax in a peaceful pastoral environment, do you similarly dress up in protective gear, take some fake guns and have a picnic in woodland used for Paintball?
I think that's a fair analogy ... The primary purpose of EVE is an arena for PvP, there's levels of 'security', but noone has a 100% Opt-Out option :)
EDIT: And yes, most likely this thread will spur a number of people to deliberately follow you with wardecs in an attempt to clarify for you exactly what EVE is .... .
"Out of the good of evil born, Came Uriel's voice of cherub scorn" |

Sovox
Amarr Octavian Vanguard RAZOR Alliance
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Posted - 2010.01.23 14:11:00 -
[36]
Tippia pretty much summed up EVE with this "PvP is everywhere by design".
OP you do realize that even mining,building and selling on the market is PVP as well.
Welcome to a sand box and yes i still hate you!
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thetrel
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Posted - 2010.01.23 14:12:00 -
[37]
Originally by: Wenisicia Corrino When is CCP going to address the issue of wardecs for no other purpose that extortion? If folks want to play that in lo/no sec...that's their choice. It should not be an option in hi sec. Just as the law does not tolerate extortionists in real life...They should not be tolerated by Concord in hi sec.
Wardec's are why I avoided joining a corporation for so long...and lo 2 days after I join a medium sized, long established corp...a gang of gonadally deficient twits files a wardec. I know CCP wants to push players into corps...but this artificial and arbitrary fostering of unnecessary conflict seems counter productive in that regard.
tldr version: "I hate wardecs, that makes wardecs broken. fix it. nao."
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Klee Tarris
Amarr Dirty Filthy Perverts
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Posted - 2010.01.23 14:21:00 -
[38]
Originally by: Wenisicia Corrino Just the kind of mindless, knee-jerk drivel I expected from the fan-boys. If I want to indulge in mindlessly violent gameplay...I play UT 3. If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE. You hard-core PvP'ers can play pew-pew with each other all you want in lo/no sec. Leave those of us who don't want to be bothered by your BS alone.
Anyone can go looking for trouble in lo/no sec if that's what they want to do. I prefer not to do that, and EVE mechanics should give us the option to avoid the mindless predation of the mentally and emotionally deficient whose only aim is to wreak as much havoc as possible...where and whenever possible.
Go and take a look at the 'My EVE' section of the forums. If you can find any movies of people mining, manufacturing, researching, inventing, mission running or ratting then let me know.
EVE is a PVP game. It's mechanics are built around PVP. If you want to just make money from whatever profession you choose, that's cool, just appreciate that not everyone feels the same. And if those same people want to take what's yours, and choose to wardec you to get it, then you have choices to make. Fight back, or pay the ransom !!
Adapt or die, but please stop ****ing whining !
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Reem Fairchild
Minmatar Military Research and Manufacturing Corp.
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Posted - 2010.01.23 14:24:00 -
[39]
Originally by: Wenisicia Corrino Just the kind of mindless, knee-jerk drivel I expected from the fan-boys. If I want to indulge in mindlessly violent gameplay...I play UT 3. If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE. You hard-core PvP'ers can play pew-pew with each other all you want in lo/no sec. Leave those of us who don't want to be bothered by your BS alone.
Anyone can go looking for trouble in lo/no sec if that's what they want to do. I prefer not to do that, and EVE mechanics should give us the option to avoid the mindless predation of the mentally and emotionally deficient whose only aim is to wreak as much havoc as possible...where and whenever possible.
Newsflash: Eve is a war game, from top to bottom. No matter what you do in the game, you're involved in it in some way or other.
Originally by: Akita T this whole game is just me playing with myself
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Rasz Lin
Caldari
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Posted - 2010.01.23 14:28:00 -
[40]
Originally by: Wenisicia Corrino Just the kind of mindless, knee-jerk drivel I expected from the fan-boys. If I want to indulge in mindlessly violent gameplay...I play UT 3. If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE. You hard-core PvP'ers can play pew-pew with each other all you want in lo/no sec. Leave those of us who don't want to be bothered by your BS alone.
Anyone can go looking for trouble in lo/no sec if that's what they want to do. I prefer not to do that, and EVE mechanics should give us the option to avoid the mindless predation of the mentally and emotionally deficient whose only aim is to wreak as much havoc as possible...where and whenever possible.
please go play Hello Kitty Island Adventure. Btw I just quit a corp that decided to run away from ONE MAN wardec .... 17 people could not fight back, they just packed and moved 12 jumps away. Some people are not suited for EVE.
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Canary Man
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Posted - 2010.01.23 14:38:00 -
[41]
Is there a max number of war declares that can be active on a corp?
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Wenisicia Corrino
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Posted - 2010.01.23 14:43:00 -
[42]
Originally by: Babel Edited by: Babel on 23/01/2010 14:11:14
Originally by: Wenisicia Corrino If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE
When you want to chill out and relax in a peaceful pastoral environment, do you similarly dress up in protective gear, take some fake guns and have a picnic in woodland used for Paintball?
I think that's a fair analogy ... The primary purpose of EVE is an arena for PvP, there's levels of 'security', but noone has a 100% Opt-Out option :)
EDIT: And yes, most likely this thread will spur a number of people to deliberately follow you with wardecs in an attempt to clarify for you exactly what EVE is ....
LOL...they have to FIND me first. As for being an "arena for PvP"...then why allow any PvE experiences at all. Just turn the whole game into a grand bloody arena?
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.23 14:46:00 -
[43]
Originally by: Wenisicia Corrino LOL...they have to FIND me first. As for being an "arena for PvP"...then why allow any PvE experiences at all. Just turn the whole game into a grand bloody arena?
It already is. The vast majority of the things you think of as PvE are in fact PvP activities at heart as well.
As for why they're there: to create an influx of money and basic building materials that drive the PvP. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Vadimik
Gallente
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Posted - 2010.01.23 14:47:00 -
[44]
Actually, wardecs do have an issue.
Namely: there is no way to hold someone responsible for a wardec they clearly can't support with actual fighting. Moreover, there isn't even a way to force such a wardec to a premature end.
In my opinion, wardec, being a legal declaration of an actual war, should contain a clear way for the "victim" to stike back, and, should "aggressor" fail to withstand such a strike, "victim" should have an option to end the wardec then and there. For example, "aggressor" should be forced to specify a non-highsec POS as an "op base", and, should that POS become reinforced, be forced to pay up a retribution and either give "victim" an option to end the wardec or specify a new POS under the same conditions.
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Regat Kozovv
Caldari Alcothology
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Posted - 2010.01.23 14:50:00 -
[45]
Originally by: Wenisicia Corrino
LOL...they have to FIND me first.
"Let me talk tough now that I've just finished whining about how much I hate getting picked on. They'll never find me now that I'm docked N TEH FORUMZ!!!"
Seriously, just give your stuff away and leave so the rest of us degenerates can go about enjoying our game. 
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Alamut Ibn'haboob
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Posted - 2010.01.23 14:51:00 -
[46]
Quote: When is CCP going to address the issue of wardecs for no other purpose that extortion? If folks want to play that in lo/no sec...that's their choice. It should not be an option in hi sec. Just as the law does not tolerate extortionists in real life...They should not be tolerated by Concord in hi sec.
Wenisicia Corrino, it's a part of the game. Corruption and extortion are a part of real life (unfortunately), and so it is with this particular MMO. A simple way to avoid this is to avoid joining smaller player corporations, and stay with an NPC corporation that cannot be wardec-ed. Although I stay in high sec, I fully understand the position of the nullsec players who call individuals like you "care bears". Many of the changes that have been instituted in this game so far have been as a DIRECT RESULT of the incessant care bear complaints. The EVE-Online universe is a dangerous place, something any casual gamer MUST understand from the start.
So that we understand one another: "if the kitchen is too hot for you, get out of the kitchen".
Funny though that you should choose the Corrino name for your character. The Corrinos were well known for their treachery in Frank Herbert's "DUNE".
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Norian Lonark
Gallente Black Thorne Corporation Black Thorne Alliance
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Posted - 2010.01.23 15:02:00 -
[47]
Eve needs the risk and piracey and the fact that people can pretty much do what the hell they want and get away with it, its all part of the fun and what makes Eve, hell if Eve ever changed I would stop playing.
I like the fact no matter where you are even if you decide to spend your time in hi-sec someone can still give you grief and there is still an element of risk. Someone can war dec you because they feel like it, wonderful you can choose to either stay docked up, move fight back whatever you want.
By the way I am a carebare saying this 
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Ephektz
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Posted - 2010.01.23 15:12:00 -
[48]
Originally by: Wenisicia Corrino When is CCP going to address the issue of wardecs for no other purpose that extortion? If folks want to play that in lo/no sec...that's their choice. It should not be an option in hi sec. Just as the law does not tolerate extortionists in real life...They should not be tolerated by Concord in hi sec.
Wardec's are why I avoided joining a corporation for so long...and lo 2 days after I join a medium sized, long established corp...a gang of gonadally deficient twits files a wardec. I know CCP wants to push players into corps...but this artificial and arbitrary fostering of unnecessary conflict seems counter productive in that regard.
What corp are you in, again? 
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Elena Laskova
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Posted - 2010.01.23 15:30:00 -
[49]
Edited by: Elena Laskova on 23/01/2010 15:35:53
EvE is neither a PvP game nor a war game.
It's an economic simulation with spaceships.
What fanbois mistake for designed-in PvP is just a side effect of CCP not wanting to pay GM's to mediate between players.
HighSec warDec griefing is a side-effect of a failed attempt by CCP to make it possible for noSec wars to spread to highSec. They said they wanted the industrial Corps suppporting noSec wars to be drawn into the war.
EvE being EvE, the first thing that happened was a new class of griefing was invented. The second was that the usual gang of apologists for EvE's sewer-rat playstyle worked up some words to dress up the new ganking opportunity, to make it sound like combat PvP, and handed the words on to the unthinkng masses so use as a substitute for thinking.
OP is correct. HighSec warDeccing, as currently implemented, is a negative characteristic of EvE.
The existence of stupid semi-gameLegal tricks to avoid it just proves this. It's a mechanism that can never work on experienced players, which (as usual) leaves rookies as the only actual target.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.01.23 15:30:00 -
[50]
Originally by: Wenisicia Corrino
Originally by: Babel Edited by: Babel on 23/01/2010 14:11:14
Originally by: Wenisicia Corrino If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE
When you want to chill out and relax in a peaceful pastoral environment, do you similarly dress up in protective gear, take some fake guns and have a picnic in woodland used for Paintball?
I think that's a fair analogy ... The primary purpose of EVE is an arena for PvP, there's levels of 'security', but noone has a 100% Opt-Out option :)
EDIT: And yes, most likely this thread will spur a number of people to deliberately follow you with wardecs in an attempt to clarify for you exactly what EVE is ....
LOL...they have to FIND me first. As for being an "arena for PvP"...then why allow any PvE experiences at all. Just turn the whole game into a grand bloody arena?
Absolutely. I don't know of any other game where part of the challenge is to build up resources and/or finances while your opponents try to thwart you.  ===== If you go to Za'Ha'Dum I will gank you. |

Tippia
Reikoku IT Alliance
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Posted - 2010.01.23 15:37:00 -
[51]
Originally by: Elena Laskova EvE is neither a PvP game
Incorrect. It's entirely a PvP game. What the uninformed fail to see, however, is that PvP goes wa-a-ay beyond blowing stuff up – that's just the motor that keeps things moving.
Quote: HisgSec warDec griefing
Does not exist.
Quote: EvE being EvE, the first thing that happened was anew class of griefing was invented.
What was that?
Oh, and nice history revisionism, alt. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Elena Laskova
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Posted - 2010.01.23 15:48:00 -
[52]
Tippia
Denial isn't the same as a counter argument.
I'd normally recommend against feigned stupidity too, but in your case I'm not sure there's any way to distinguish between the simulated version and the real thing.
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.23 15:51:00 -
[53]
Originally by: Elena Laskova Denial isn't the same as a counter argument.
So why are you doing it? Why do you refuse to see the very apparent PvP nature that is inherent in every last thing in the game and drives everything that happens? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2010.01.23 16:00:00 -
[54]
Originally by: Minchurra Whining as intended.
Forcing a CTA at 0300 is a damn good way of finding out who your trustworthy members are.. kick everyone else.
ITT: People with jobs and kids should not be playing EVE. CCP c/d? --Vel
Forum Mom: Spanking the snot out of little brats. |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.01.23 16:02:00 -
[55]
Edited by: Ranger 1 on 23/01/2010 16:05:00
Originally by: Tippia
Originally by: Elena Laskova Denial isn't the same as a counter argument.
So why are you doing it? Why do you refuse to see the very apparent PvP nature that is inherent in every last thing in the game and drives everything that happens?
I wouldn't bother Tippia, instead lets ask him to produce the documentation to back up his theory that war decs were not also intended to allow high sec corps to apply pressure to each other.
I think we will have a long wait.
EVE is all about "You can keep what you are strong enough, or clever enough, to keep". That applies to territory, isk, material assets, location, and even corp members. To deny that is futile at best, trolling at worst.
===== If you go to Za'Ha'Dum I will gank you. |

Reem Fairchild
Minmatar Military Research and Manufacturing Corp.
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Posted - 2010.01.23 16:06:00 -
[56]
Originally by: Elena Laskova Edited by: Elena Laskova on 23/01/2010 15:35:53
EvE is neither a PvP game nor a war game.
You can make that claim all you want. However, reality begs to differ.
1. Almost everything you can do in the game involves competition with other players to some extent or other, even if it doesn't directly involve blowing stuff (or stuff controlled by other players) up. It doesn't matter if it's 0.0 wars, piracy, trade, manufacturing, mining, or even things like mission running and ratting. You're still very much in competition with other players.
2. Almost everything you can do in the game is directly or indirectly related to wars and other instances of internet spaceships and the like being blown up. Let's say you're a miner. What do you think happens to the minerals mined? They become space ships and modules. Most of those will be combat ships/modules, and what little else can be made from them is only there to make the mining, manufacturing, trading process more efficient so you can make more combat ships and modules in the end. Without war, there is no economy in Eve.
Originally by: Akita T this whole game is just me playing with myself
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Elena Laskova
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Posted - 2010.01.23 16:06:00 -
[57]
If you define PvP as including reducing your market prices by 0.01 ISK several times a day, then EvE is a PvP game. if you're intrested in combat, not so much.
HighSec warDecs are a game disadvantage targeting rookies, and barely affecting exprienced players.
EvE is surely the only game where well-established players are happy about such things. I should start a new topic "How can we keep new players out of EvE?". I'm sure it would be immensely popular.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.01.23 16:10:00 -
[58]
Originally by: Elena Laskova If you define PvP as including reducing your market prices by 0.01 ISK several times a day, then EvE is a PvP game. if you're intrested in combat, not so much.
HighSec warDecs are a game disadvantage targeting rookies, and barely affecting exprienced players.
EvE is surely the only game where well-established players are happy about such things. I should start a new topic "How can we keep new players out of EvE?". I'm sure it would be immensely popular.
You make the mistake of assuming that most experienced players would try to avoid a war dec.
By the way, rookie corps can't be the recipient of a war dec. Once those rookies feel confident enough to leave the protection of those corps, they are no longer considered rookies.
===== If you go to Za'Ha'Dum I will gank you. |

Biczkowski
Minmatar Ghosts of War Initiative Mercenaries
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Posted - 2010.01.23 16:12:00 -
[59]
Originally by: De'Veldrin
ITT: People with jobs and kids should not be playing EVE. CCP c/d?
SO FKNG TRUE!
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.23 16:14:00 -
[60]
Originally by: Elena Laskova If you define PvP as including reducing your market prices by 0.01 ISK several times a day, then EvE is a PvP game. if you're intrested in combat, not so much.
If you define PvP as standing for Player vs. Player, then it is. And since that's what it means, it is.
Quote: HighSec warDecs are a game disadvantage targeting rookies, and barely affecting exprienced players.
No. That's just combat – it has nothing to do with wardecs. It's no different than market games or missions or exploration or mining or [etc]. And do you know how rookies become experienced at any of those? By doing it. Do you know how to remain a rookie? By refusing to learn and instead insisting that the game fills in the gaps in your knowledge. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

gfldex
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Posted - 2010.01.23 16:37:00 -
[61]
Originally by: Wenisicia Corrino a gang of gonadally deficient twits files a wardec.
Looks like they found the right target.
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De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2010.01.23 16:52:00 -
[62]
Originally by: Biczkowski
Originally by: De'Veldrin
ITT: People with jobs and kids should not be playing EVE. CCP c/d?
SO FKNG TRUE!
LOL.
Wake me up at 3 am with a call to arms, and I'll happily log in and start shooting.
At the dumbass who woke me up. --Vel
Forum Mom: Spanking the snot out of little brats. |

Tason Hyena
Minmatar Brutor tribe
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Posted - 2010.01.23 17:10:00 -
[63]
Problem is the EvE PvP system really isn't all that fun. If it was, people wouldn't care so much about being wardecced, or avoid lowsec or other conflict areas. All the responses are just drinking the CCP koolaid without ever looking at why so many people stay in NPC corps or have attitudes like the OP.
If conflict in this game was fun, you'd see less carebearing. But it really isn't. It's dull when it's not heavily lopsided in favor of one opponent versus the other, it's hands off and abstract, and takes a lot of time to train the skills to actually contribute as opposed to being 5% dps on a killmail or a disposable tackler.
That's why people have such a negative attitude to PvP in this game. All the lolHTFU responses in the world wont change that, because the experience isn't all that fun, and that is why empire is packed.
To the OP:
Do you like the people in your corp? If you do, don't sweat the wardec and just concentrate on waiting it out. If they don't look like that good of a bunch, drop and go back to your npc corp.
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Ohhh Matron
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Posted - 2010.01.23 17:16:00 -
[64]
But what exactly is wrong in 'just having a go at fighting'?
Why is it so abhorent/scary to some?
The more you have a go the less nerves you get and if someone wardecs you again you know what to do.
An empty jumpclone and a T1 cruiser/frigate isnt that hard is it. You'll look less silly having a go IMO.
As we found, sometimes you get lucky.
It's not like you are in lowsec and whilst fighting anyone else can come along and wade in.
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Swiftgaze
Elysium Holdings Elysium Alliance
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Posted - 2010.01.23 17:18:00 -
[65]
Edited by: Swiftgaze on 23/01/2010 17:18:36
This topic is a prime example of why "combat pilots" are often even more annoying than miners.
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Epic DaSoto
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Posted - 2010.01.23 17:20:00 -
[66]
I have to say that the way wardecs are carried out currently, it is one of the worst style of gameplay in Eve.
Generally the way this works is that a small group of powerful players (at least in skills and understanding game mechanics) will go after the guilds with the newest players. EVE University must have been at a constant wardec.
Then they sit in the home station, pop out to take out the weak, then return to the station when greater numbers show up. Then you have several hours of embargo while he waits for the other side to get bored. Then pops out and repeats.
Fixing station games would alleviate many of the complaints about wardecs. It's currently why I'm in an NPC guild. Standing watch for hours, keeping an eye on some 13 year old whose only goal is to stack his killmails with frigates is the worst gameplay I have ever seen in any game.
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.23 17:21:00 -
[67]
Originally by: Tason Hyena All the responses are just drinking the CCP koolaid without ever looking at why so many people stay in NPC corps or have attitudes like the OP.
It would believe that more if I hadn't seen so many people reject the thought of PvP without ever having tried it, based on preconceptions, rumours and completely irrelevant experiences from unrelated games. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Ohhh Matron
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Posted - 2010.01.23 17:26:00 -
[68]
Rule no.1 of EveForum survival - Never use the words Guild or Quest.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.01.23 17:32:00 -
[69]
Edited by: Ranger 1 on 23/01/2010 17:33:21
Quote: I have to say that the way wardecs are carried out currently, it is one of the worst style of gameplay in Eve.
Worst? No. Could it use some work? Sure, there is always room for improvement.
Quote: Generally the way this works is that a small group of powerful players (at least in skills and understanding game mechanics) will go after the guilds with the newest players. EVE University must have been at a constant wardec.
First, you are over generalizing. Second, if you perhaps joined EVE University you'd be better informed. There are no guilds in EVE. You are having a flashback.
Quote: Then they sit in the home station, pop out to take out the weak, then return to the station when greater numbers show up. Then you have several hours of embargo while he waits for the other side to get bored. Then pops out and repeats.
Actually, this can be said for either side... war dec or no war dec.
Quote: Fixing station games would alleviate many of the complaints about wardecs. It's currently why I'm in an NPC guild. Standing watch for hours, keeping an eye on some 13 year old whose only goal is to stack his killmails with frigates is the worst gameplay I have ever seen in any game.
Station games could use some tweaks, but the current system is perfectly workable. Consider it using the terrain to your advantage in other games. There are no guilds in EVE, you are having another flashback. Next time, try to be smarter than the 13 year old. And if you can't beat him, ask him for help fixing your computer like the rest of us.
===== If you go to Za'Ha'Dum I will gank you. |

Danks
Caldari Fat Angry Toe Tappin Inbreds
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Posted - 2010.01.23 17:33:00 -
[70]
Hey we're a bunch of carebears who got wardec'd, let's post with an alt on the forums I bet no one has ever done that before...
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Blackjack Turner
Caldari Inverted Awareness
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Posted - 2010.01.23 17:38:00 -
[71]
The war dec system needs a way out for the corp that's getting decced. Plain and simple. Whether it's a fee to Concord, or switching to a contract based war dec system where the goals are defined and the target can choose to meet the demands or fight.
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hipeanut2006
Secondhand Smoke Pirate Coalition
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Posted - 2010.01.23 17:44:00 -
[72]
Originally by: Epic DaSoto I have to say that the way wardecs are carried out currently, it is one of the worst style of gameplay in Eve.
Generally the way this works is that a small group of powerful players (at least in skills and understanding game mechanics) will go after the guilds with the newest players. EVE University must have been at a constant wardec.
Then they sit in the home station, pop out to take out the weak, then return to the station when greater numbers show up. Then you have several hours of embargo while he waits for the other side to get bored. Then pops out and repeats.
Fixing station games would alleviate many of the complaints about wardecs. It's currently why I'm in an NPC guild. Standing watch for hours, keeping an eye on some 13 year old whose only goal is to stack his killmails with frigates is the worst gameplay I have ever seen in any game.
lolworldofwarcraft ================= SecondHand Smoke - Pirate Coalition If you join us, you get cookies! |

Elena Laskova
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Posted - 2010.01.23 17:46:00 -
[73]
Originally by: Tippia
Originally by: Tason Hyena All the responses are just drinking the CCP koolaid without ever looking at why so many people stay in NPC corps or have attitudes like the OP.
It would believe that more if I hadn't seen so many people reject the thought of PvP without ever having tried it, based on preconceptions, rumours and completely irrelevant experiences from unrelated games.
Nearly everyone who's played EvE is a bona fide PvPer. After all, it just takes setting the lowest price for some item in the market and you qualify.
Combat participation is another matter, and an area high-SP players need to be careful with.
Does instantly running away every time local goes +1 count? Hiding in a blob in a medium-sized ship, hoping other players will be targetted before you are? Joining with 10 or 20 friends against a rookie ship?
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Tason Hyena
Minmatar Brutor tribe
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Posted - 2010.01.23 17:48:00 -
[74]
Originally by: Tippia It would believe that more if I hadn't seen so many people reject the thought of PvP without ever having tried it, based on preconceptions, rumours and completely irrelevant experiences from unrelated games.
Some people do try it, and find that even on the winning side, it's not all what it's cracked up to be. Some people also have it forced on them, which is driving the subject of the Op's post.
Quote: But what exactly is wrong in 'just having a go at fighting'?
Why is it so abhorent/scary to some?
Because people probably have been conditioned by their previous PvP experiences, often as a noob in lowsec, that PvP is something to run away from.
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Ohhh Matron
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Posted - 2010.01.23 17:49:00 -
[75]
Still no one has answered this simple question.
What is so wrong with fighting back?
CCP has designed a system that if you wish to fight back, (even with low skills) that isnt that expensive or high risk.
Any corp worth its salt will have a stock of cheap disposable ships and hopefully organised jumpclones for its members. So what if you get blown up every time, you'll learn a lot of good stuff and certainly more than just doing nothing. If you do nothing you are just wasting your time and money. You might like it and a new side of Eve opens up.
So whats the problem? Too scared? Too proud? Too lazy?
I guess it's like those folks that never move out of their parents home.
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000Hunter000
Gallente Missiles 'R' Us
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Posted - 2010.01.23 17:50:00 -
[76]
Apparently nobody bothers to wardec an omc...
Not worth the bother i guess, and could turn real sour...
I'd use hit and run tactics on em, find out if they have any missionrunners and/or miners and pester those.  ________________________________________________
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Ohhh Matron
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Posted - 2010.01.23 17:54:00 -
[77]
Originally by: Tason Hyena
Because people probably have been conditioned by their previous PvP experiences, often as a noob in lowsec, that PvP is something to run away from.
Could be. I got blown up a few times when I started. Got jumped by a gang in Egg, took them about 5 seconds to blow me away.
Was a harsh wake up call but I went back and read the rulebook a bit more closely. In doing so I found this was a far more indepth gaming experience than it first appeared.
But thats usually a solo experience. Whats wrong in going down in flames with a gang of corp buddies by your side fighting for your corps honour?
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Elena Laskova
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Posted - 2010.01.23 18:11:00 -
[78]
Originally by: Ohhh Matron Still no one has answered this simple question. What is so wrong with fighting back?
HighSec warDeccers carefully select easy targets, generally Corps with only rookie members.
They contain their risk by using a small number of active ships and a lot of remote reppers, which ensures trying to fight back is pointless, exceptionally boring, and teaches nothing. Naturally they use disposable Corps, so if they should get unlucky and attract the attention of some actual opposition they can disappear instantly.
This is the kind of thing that makes so many players delay trying combat. The majority of the fighting a rookie sees is boring one-sided fights with the very worst representatives of the sewer-rat playstyle.
It's a miracle that the parasites find any helpless targets to gank. Or perhaps it's thanks to all the lies propagated through the forums and popular inGame channels.
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Tason Hyena
Minmatar Brutor tribe
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Posted - 2010.01.23 18:17:00 -
[79]
Originally by: Ohhh Matron
Originally by: Tason Hyena
Because people probably have been conditioned by their previous PvP experiences, often as a noob in lowsec, that PvP is something to run away from.
Could be. I got blown up a few times when I started. Got jumped by a gang in Egg, took them about 5 seconds to blow me away.
Was a harsh wake up call but I went back and read the rulebook a bit more closely. In doing so I found this was a far more indepth gaming experience than it first appeared.
But thats usually a solo experience. Whats wrong in going down in flames with a gang of corp buddies by your side fighting for your corps honour?
Because throwing cheap ships against expensive ships only works when you have a lot of cheap ships, and nothing to lose when you get podded. It's also not very effective if the other people know what they are doing and you don't, which is one of the things you quickly learn doing it.
At first you'll do it for the lulz, but then the lulz will wear off, and you realize all you are doing is helping your wardeccer pad his killboard. You'll either face the choice of shipping up, training combat skills and getting a decent ship that can actually put up a fight, or avoiding the wardec.
Nothing is wrong with doing it, but chances are if you aren't actively pvping as a corp, it's just going to be a lot of pointless dying unless its an equally inexperienced foe. It's also giving the wardeccer what he wants, a lot of inexperienced targets and battles.
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Ohhh Matron
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Posted - 2010.01.23 18:22:00 -
[80]
Originally by: Tason Hyena
Originally by: Ohhh Matron
Originally by: Tason Hyena
Because people probably have been conditioned by their previous PvP experiences, often as a noob in lowsec, that PvP is something to run away from.
Could be. I got blown up a few times when I started. Got jumped by a gang in Egg, took them about 5 seconds to blow me away.
Was a harsh wake up call but I went back and read the rulebook a bit more closely. In doing so I found this was a far more indepth gaming experience than it first appeared.
But thats usually a solo experience. Whats wrong in going down in flames with a gang of corp buddies by your side fighting for your corps honour?
Because throwing cheap ships against expensive ships only works when you have a lot of cheap ships, and nothing to lose when you get podded. It's also not very effective if the other people know what they are doing and you don't, which is one of the things you quickly learn doing it.
At first you'll do it for the lulz, but then the lulz will wear off, and you realize all you are doing is helping your wardeccer pad his killboard. You'll either face the choice of shipping up, training combat skills and getting a decent ship that can actually put up a fight, or avoiding the wardec.
Nothing is wrong with doing it, but chances are if you aren't actively pvping as a corp, it's just going to be a lot of pointless dying unless its an equally inexperienced foe. It's also giving the wardeccer what he wants, a lot of inexperienced targets and battles.
So your tactic is to just sit there and moan rather then attempt to gain some useful experience and maybe some fun.
It's not like wardecs last for years. I bet most finish in a week.
If I was in an indy corp I wouldnt be worried about giving killmails to another corp. Thats a lame reason to do nothing.
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Tason Hyena
Minmatar Brutor tribe
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Posted - 2010.01.23 18:59:00 -
[81]
Originally by: Ohhh Matron So your tactic is to just sit there and do nothing then attempt to gain some useful experience and maybe some fun.
It's not like wardecs last for years. I bet most finish in a week. The more you do something the better you get (in most cases) so yes you might be terrible at PVP to begin with but you never know, you might find your roid munching corp mates might actually be quite good after a few days. So what if the other corp are looking for easy kills, thats what they expect so no surprise to them at first and also no pressure on you to excel. Tell them, "thanks for the learning excercise!" that might change their attitude.
If I was in an indy corp I wouldnt be worried about giving killmails to another corp. Thats a lame reason to do nothing
I think you missed the point. It's only fun for so long. After that you don't really get much out of it, learning or otherwise, unless you seriously decide to ship up and embrace PvP. If you are not willing to do that, feeding cheap ships to the wardeccer is a waste.
The "learning experience" only works so much. Then it depends on what the attitude is of your corp. Did people join you to fight, or to mine/mission? If the former, keep learning. If the latter, your goal probably is to make the wardec stop, and fighting can just perpetuate it at times.
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Sm1ley
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Posted - 2010.01.23 19:11:00 -
[82]
Started to read this, and the first thing that struck me was it feels like everyone has misunderstood the topic.
1.Does it say that all pvp should be taken away? No. Does it say that wardec is horrible wrong? No. It simply implies that there are players in this game that enjoy playing the pve part. And that the gamemechanics doesn't support such players. Is it so totally impossible to share? FFS, you are still going to be able to pvp, wardec, extort, and all the other stuff you like. But against like-minded poeple.
2.The author wasn't whining. All I read was someone voicing what he/she thought would make the game better. All the whining comes from others who it sounds like they haven't given this a second thought.
3.Sitting around saying that you like blowing up weaker opponents just for the fun of it make you sound to me like you're an 14y old bullie who's picking on the younger kids. And last time I checked Eve i supposed to have a high middle-age. This kind of flaming is something I could have expected from youngsters playing WoW.
And sitting around marking words is just childish too. So what if someone said guild instead of corp? How about the ones without anything constructive just be quiet. Makes it easier for someone who actually has something to say to be heard.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.01.23 19:12:00 -
[83]
One of the best things CCP could to to improve the new player experience would be to make creating a corp take 1-2M skillpoints and 100 million ISK.
Then people would stop getting the false idea that creating a corp is supposed to be a new player activity.
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fuer0n
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Posted - 2010.01.23 19:25:00 -
[84]
Edited by: fuer0n on 23/01/2010 19:27:26
Originally by: Tippia
Originally by: Tason Hyena All the responses are just drinking the CCP koolaid without ever looking at why so many people stay in NPC corps or have attitudes like the OP.
It would believe that more if I hadn't seen so many people reject the thought of PvP without ever having tried it, based on preconceptions, rumours and completely irrelevant experiences from unrelated games.
can't be that hard to solve can it. no consequence pvp as soon as a character starts out in the learning missions.
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Kerfira
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Posted - 2010.01.23 19:38:00 -
[85]
Edited by: Kerfira on 23/01/2010 19:38:06 To the OP...
There is actually a solution to your problem. If another corp in EVE is bothering your corp, you can actually declare war on them and start shooting their ships. That way you can teach them a lesson not to mess with you 
See? EVE has already provided a solution for you!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Elena Laskova
|
Posted - 2010.01.23 19:41:00 -
[86]
@Malcanis
Discouraging rookies from forming Corps is one reasonable way to handle the current situation. Right now learning EvE is like learning to swim in a pool full of of Great White sharks, and groups of rookies splashing in the shallows just attract the sharks.
It's not my personal favorite though, because of the trust issue. A rookie has no way to find experienced players or Corps they can trust. And the ones with the best story are the most likely to be scumbags.
The easiest way for a rookie with no RL friends in the game can make some inGame friends is by spending some time doing basic stuff with other rookies. After a few hours mining veldspar, or 4 or 5 "L1 SoE arc" missions you've weeded out much of the trash, who won't invest so much time just to set up a gank.
I'd rather see mechanisms in place to encourage rookies to create short and medium term groups until they've got a feel for the game. AFAIK, all it would take is removing the two game mechanics that make rookies in highSec into tasty shark food: highSec warDecs and free (sometimes profitable) suicide ganking.
Of course this raises the question "why would a rookie bother with lowSec/noSec?". I suggest that problem needs to be addressed by EvE's experienced players, not its rookies.
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Marko Riva
Adamant Inc.
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Posted - 2010.01.23 19:42:00 -
[87]
The problem is effort. Effort to read up on the game mechanics, to train with corpmates in simple stuff like tackling, to actually HAVE corpmates and not have them be zombies, effort to train some combat related stuff instead of trying to squeeze more isk/hour out of your low-effort gameplay.
Effort, lazyness and a "I can't be bothered to interact or understand, I want this new game to be EXACTLY the same as the game I left which I got bored of".
----------- I think, therefore I'm single. New projectile damage PDF Alliance creation service |

Terranid Meester
Tactical Assault and Recon Unit
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Posted - 2010.01.23 19:51:00 -
[88]
Personally I think World Of Warcraft is more up your street OP.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.01.23 20:08:00 -
[89]
Originally by: Elena Laskova @Malcanis
Discouraging rookies from forming Corps is one reasonable way to handle the current situation. Right now learning EvE is like learning to swim in a pool full of of Great White sharks, and groups of rookies splashing in the shallows just attract the sharks.
It's not my personal favorite though, because of the trust issue. A rookie has no way to find experienced players or Corps they can trust. And the ones with the best story are the most likely to be scumbags.
The easiest way for a rookie with no RL friends in the game can make some inGame friends is by spending some time doing basic stuff with other rookies. After a few hours mining veldspar, or 4 or 5 "L1 SoE arc" missions you've weeded out much of the trash, who won't invest so much time just to set up a gank.
I'd rather see mechanisms in place to encourage rookies to create short and medium term groups until they've got a feel for the game. AFAIK, all it would take is removing the two game mechanics that make rookies in highSec into tasty shark food: highSec warDecs and free (sometimes profitable) suicide ganking.
Of course this raises the question "why would a rookie bother with lowSec/noSec?". I suggest that problem needs to be addressed by EvE's experienced players, not its rookies.
A corp created by a smooth-tongued older player may be a scam or a failure. A corp created by a 10-day noob will be a failure as soon as it is tested by any kind of adversity, unless the new guy is truly exceptional.
As to why a new player would bother with 0.0... well all I can do is speak from personal experience. I went to 0.0 when I was about 10 weeks in and wished I'd gone sooner. One of the best friends I have in the game was recruited in to my corp when he was, I dunno 7-8 days in, and after a couple of practice excursions to lo-sec to learn about bookmarking, tracking, scanning, etc, I brought him in to 0.0 at about day 15. The first thing I got him to do was travel from Hi-sec to a station we still had access to somewhere in drone space so he could get a jump clone. took him, I dunno, 2 or 3 attempts but he made it, and got a couple of jump clones. I gave him a set of +2s for succeeding.
My experience from running a PvP corp was that recruiting new players straight out to 0.0 can work, but only a small fraction of players can hack it. Maybe 1 in 5, 1 in 6. As far as game mechanics and conditions go, there's no real reason why a new player can't move to 0.0 very early in his career. As far as player character, determination, motivation and initiative go... well that's another story.
The plain fact is, a lot of people are simply unable to bear the prospect of losing a ship to another player, even something so trivial as a T1 frigate. The psychological impact seems to be qualitatively different to losing a ship to NPCs. Dont ask me why, but it is.
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Reem Fairchild
Minmatar Military Research and Manufacturing Corp.
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Posted - 2010.01.23 20:16:00 -
[90]
Originally by: Elena Laskova
Of course this raises the question "why would a rookie bother with lowSec/noSec?".
The real question from my viewpoint is "why wouldn't they?" But I susupect part of the problem here is other MMORPGs where as a newbie you have areas that are designed for you and then there are areas where, as a newbie, you are not supposed to go and it would be completely pointless for you to try. Eve, isn't like that, but it can look like it to someone used to other games when they first start playing.
When I started playing Eve, I hadn't played any other MMORPG's yet, so I never thought that way. I was in low sec almost from the very beginning, and it wasn't long before I was making incursions on my own into 0.0 . The only questions were: "How do I minimize the risk of being caught?" and "How do I minimize my losses if I do?"
Originally by: Akita T this whole game is just me playing with myself
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Tason Hyena
Minmatar Brutor tribe
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Posted - 2010.01.23 20:29:00 -
[91]
Originally by: Malcanis One of the best things CCP could to to improve the new player experience would be to make creating a corp take 1-2M skillpoints and 100 million ISK.
Then people would stop getting the false idea that creating a corp is supposed to be a new player activity.
It's not like that would be any better, that's what? A month's training and isk making? It's not likely they'll be able to mount any better of a defense, especially if that sp is put towards mining barges.
Quote: can't be that hard to solve can it. no consequence pvp as soon as a character starts out in the learning missions.
It could work, but you'd have to do something about when those newbies keep losing the PvP. Or at least they need to finally sanction the various learning corps in the game and point players to them, so they can learn. Your intro to PvP shouldn't be getting your frigate blown up in lowsec by three bc.
Quote: There is actually a solution to your problem. If another corp in EVE is bothering your corp, you can actually declare war on them and start shooting their ships. That way you can teach them a lesson not to mess with you
I think the OP doesn't want to fight, and knows of this mechanic. So your solution is pointless, and you are pretty thick. If this was an acceptable solution, we wouldn't have this post.
Quote: The problem is effort. Effort to read up on the game mechanics, to train with corpmates in simple stuff like tackling, to actually HAVE corpmates and not have them be zombies, effort to train some combat related stuff instead of trying to squeeze more isk/hour out of your low-effort gameplay.
Effort, lazyness and a "I can't be bothered to interact or understand, I want this new game to be EXACTLY the same as the game I left which I got bored of".
Maybe they really don't want to do PvP combat. Why does everyone want to force everyone to play the game a single way?
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Armoured C
Gallente Globaltech Industries The ENTITY.
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Posted - 2010.01.23 20:29:00 -
[92]
HTFU maybe ?
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.01.23 20:58:00 -
[93]
Originally by: Tason Hyena
Originally by: Malcanis One of the best things CCP could to to improve the new player experience would be to make creating a corp take 1-2M skillpoints and 100 million ISK.
Then people would stop getting the false idea that creating a corp is supposed to be a new player activity.
It's not like that would be any better, that's what? A month's training and isk making? It's not likely they'll be able to mount any better of a defense, especially if that sp is put towards mining barges.
Dont be obtuse. I didn't mean that a character would need 1-2M SP to create a corp, I meant that the skills required to create a corp should require 1-2M SP.
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Noriko Rei
Venture Racing
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Posted - 2010.01.23 20:59:00 -
[94]
I despise PvP, but to be quite honest, it's really easy to avoid. While I find the wardec mechanics to be a "pay to grief" system, wardecs are also easy to avoid. All you need is patience.
Just for kicks, try running out in a small, fast ship to dock up in a pirate sh*thole like Goinard or Rancer. When the hunters come to camp you, they'll be in for a rude surprise.
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Canary Man
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Posted - 2010.01.23 21:01:00 -
[95]
Seriously, couldn't they get a few 1 man alt corps to war declare them so they hit the war declare limit? Or is there no longer a limit?
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Tason Hyena
Minmatar Brutor tribe
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Posted - 2010.01.23 21:09:00 -
[96]
Quote: Dont be obtuse. I didn't mean that a character would need 1-2M SP to create a corp, I meant that the skills required to create a corp should require 1-2M SP.
My mistake. You'd just wind up seeing less small corps overall and more npc members. That's probably the saner route anyways. Just set up a chat channel.
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Noriko Rei
Venture Racing
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Posted - 2010.01.23 21:11:00 -
[97]
Originally by: Canary Man Seriously, couldn't they get a few 1 man alt corps to war declare them so they hit the war declare limit? Or is there no longer a limit?
The limit restricted the number of wars that Corp A could declare. There has never been a limit to the number of wars that Corp A can be involved in. Hypothetically speaking, every organization in the game could declare war on Corp A.
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.23 21:15:00 -
[98]
Originally by: Canary Man Seriously, couldn't they get a few 1 man alt corps to war declare them so they hit the war declare limit? Or is there no longer a limit?
Doesn't matter, really: they can't do it because it's not allowed (but admittedly hard to prove). ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Zirilia
Cube Zombie Consortium
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Posted - 2010.01.23 21:45:00 -
[99]
well this prob could be solved by increasing the wardec fees for corps that has QH in highsec. i have never declared a war so i dont know the current fees but;
say that it would costs 500 mill isk and 3 mill units of veld as "payoff" to concord to start a wardec, and then the price would increase by 60 mill and 200k units of veld per week.
this would result in that corps would start to think twice before tossing out a random wardec in highsec due to high price and forcing them to do what they hate to do; mine. (unless they buy it on the marked but then the war would cost even more isk for them)
lowsec and 0.0 would keep whatever fees they have today as we all know that if you go there you are there to do pvp.
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Kerfira
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Posted - 2010.01.23 21:51:00 -
[100]
Just to remind you all.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
THAT is EVE's intended nature! There's already a perfectly valid way for players to avoid wardec's, ie. just stay in the noob corp. If you want to group up without danger, there's nobody preventing you creating a chatgroup.
I've got a nagging feeling though that this thread is just a coverup for wanting to avoid the noob corp taxes without consequences...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Slapchop Gonnalovemynuts
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Posted - 2010.01.23 22:19:00 -
[101]
Yall's bein troelld... --------------------------------------------
Quote: EVE-Online... Too rough for ya? Don't like it? GTFO...
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Gorefacer
Caldari Resurrection Gentlemen's Club
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Posted - 2010.01.23 22:21:00 -
[102]
Originally by: Sm1ley Started to read this, and the first thing that struck me was it feels like everyone has misunderstood the topic.
1.Does it say that all pvp should be taken away? No. Does it say that wardec is horrible wrong? No. It simply implies that there are players in this game that enjoy playing the pve part. And that the gamemechanics doesn't support such players. Is it so totally impossible to share? FFS, you are still going to be able to pvp, wardec, extort, and all the other stuff you like. But against like-minded poeple.
2.The author wasn't whining. All I read was someone voicing what he/she thought would make the game better. All the whining comes from others who it sounds like they haven't given this a second thought.
3.Sitting around saying that you like blowing up weaker opponents just for the fun of it make you sound to me like you're an 14y old bullie who's picking on the younger kids. And last time I checked Eve i supposed to have a high middle-age. This kind of flaming is something I could have expected from youngsters playing WoW.
And sitting around marking words is just childish too. So what if someone said guild instead of corp? How about the ones without anything constructive just be quiet. Makes it easier for someone who actually has something to say to be heard.
Everyone understood the topic.
OP was whining.
There are plenty of MMOs out there that cater to the type of people who dislike PVP and just want to hoard stuff. Very few out there can offer what EVE does. We can't share play styles. We like the game the way it is and we'll scream bloody murder every time someone wishes it to be changed. If every action in this game from every player wasn't interconnected in some way you may have a point. It is and you don't, however.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

Elena Laskova
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Posted - 2010.01.23 23:02:00 -
[103]
Edited by: Elena Laskova on 23/01/2010 23:02:45
Gorefacer: OP pointed out that highSec wardecs penalize rookies, and benefit only gankers. Experienced players are unaffected.
His comments were accurate and appropriate but for one thing.
Like most rookies, OP didn't understand that experienced players would prefer it if there were no rookies in the game, and so they find this kind of irrational anti-rookie game mechanism to their liking.
But don't worry - by now OP will have realized that he's not welcome.
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.23 23:07:00 -
[104]
Edited by: Tippia on 23/01/2010 23:13:02
Originally by: Elena Laskova Gorefacer: OP pointed out that highSec wardecs penalize rookies, and benefit only gankers. Experienced players are unaffected.
No, that's just you projecting. In fact, the OP is talking about how not even long-established corps and old players are safe from wardecs – the exact opposite of what you're claiming.
Quote: Like most rookies, OP didn't understand…
So you didn't note that the OP "avoided joining a corporation for so long" – meaning he isn't quite the rookie you're hoping he is – I take it? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Asuri Kinnes
The Bastards The Bastards.
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Posted - 2010.01.23 23:10:00 -
[105]
Originally by: Pog Mahon Seriously OP have a cup of concrete and harden the feck up. There are a myriad of ways of dealing with a wardec and whining is one way to ensure you get a lot more of them. You have done yourself no favours.
I love it when people say HTFU... It makes me all wet!
http://en.wikipedia.org/wiki/1983_Beirut_barracks_bombing
Thats where I learned to HTFU. The rest of this **** is just noise.
Originally by: Wenisicia Corrino LOL...they have to FIND me first. As for being an "arena for PvP"...then why allow any PvE experiences at all. Just turn the whole game into a grand bloody arena?
It used to be that. Drew about 30K subs. CCP stated that EVE became "economically viable" about 50K subs (and no, I still don't have a link to that thread).
So CCP drew some lines on the map - but changed nothing else. Hi sec was *n*e*v*e*r* intended to be SAFE instead of "safer". When you get your mind around that, you will be well on your way to adapting to Eve.
Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Mirsal
Amarr Punic Corp.
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Posted - 2010.01.23 23:12:00 -
[106]
Edited by: Mirsal on 23/01/2010 23:13:52
Originally by: Elena Laskova Edited by: Elena Laskova on 23/01/2010 23:02:45
Gorefacer: OP pointed out that highSec wardecs penalize rookies, and benefit only gankers. Experienced players are unaffected.
His comments were accurate and appropriate but for one thing.
Like most rookies, OP didn't understand that experienced players would prefer it if there were no rookies in the game, and so they find this kind of irrational anti-rookie game mechanism to their liking.
But don't worry - by now OP will have realized that he's not welcome.
No, it's not at all about how long someone has been playing. Why would anyone have anything against someone for being new to the game? It's about their attitude. A newbie with the right attitude is by far preferable to an old player with yours. "Be not, oh Greeks, so very hostilely disposed towards the Barbarians, nor look with ill will on their opinions. For which of your institutions has not been derived from the Barbarians." |

swiftstick
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Posted - 2010.01.23 23:15:00 -
[107]
um...... go back to an npc corp?
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Elena Laskova
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Posted - 2010.01.23 23:21:00 -
[108]
HighSec Wardecs are bad for any no-combat Corp, and especially so for rookie Corps.
There is no corresponding game benefit.
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.23 23:26:00 -
[109]
Originally by: Elena Laskova HighSec Wardecs are bad for any no-combat Corp, and especially so for rookie Corps.
No, it teaches them that they probably need to have add some combat expertise to the mix – a very beneficial lesson. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Clair Bear
Ursine Research and Production
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Posted - 2010.01.23 23:31:00 -
[110]
Originally by: Tippia
Originally by: Elena Laskova HighSec Wardecs are bad for any no-combat Corp, and especially so for rookie Corps.
No, it teaches them that they probably need to have add some combat expertise to the mix û a very beneficial lesson.
Doesn't work that way. Eve is a game of focus. A half-carebear half-combat corp will not be appealing to either hardcore carebears or hardcore pvpers. It's much better to do things they way everyone else does -- corps specializing in grinding ISK, and corps specializing in grinding the corps grinding ISK.
But the real answer is: there's absolutely zero need for industry corps. A single alt can do enough industry to support 10-20 players. Haulers don't get taxed, so hauler alts can simply stay in NPC corps. If you want to solo rocks in highsec do you really need a corp?
And in summary, bigger blobs are the answer. Now what was the question? |

Dana Thei
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Posted - 2010.01.23 23:38:00 -
[111]
High sec war decs, are here to stay. Droping them would unravel the core fabric that makes Eve vibrant.
You wont enjoy Eve long term, unless you not only tolerate the process of adapting, but eventual thrive on the challenges presented in game.
People game to avoid the consequence normally associated with real life, and are often shocked when a war dec wakes them up to the full reality of New Eden.
I remember feeling overwhelmed and mad as a noob receiving my 1st war dec greifing.
As a station camped noob, I made a mental note to eventually look into that Pvp thing.
Now I Fc and have ganked the crap out of several war dec pilots....
Its the station game rules and nuet repping that needs fixing not war decs.
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Hana Steelethorne
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Posted - 2010.01.23 23:50:00 -
[112]
Originally by: Tippia
Quote: HisgSec warDec griefing
Does not exist.
Utter BS. So how does a no sec gang of thugs wardec a hisec corp? Hmmm?
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.23 23:56:00 -
[113]
Originally by: Hana Steelethorne
Originally by: Tippia
Quote: HisgSec warDec griefing
Does not exist.
Utter BS. So how does a no sec gang of thugs wardec a hisec corp? Hmmm?
Like so. But I suspect that this isn't actually what you're asking… ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Gorefacer
Caldari Resurrection Gentlemen's Club
|
Posted - 2010.01.24 00:06:00 -
[114]
Originally by: Elena Laskova Edited by: Elena Laskova on 23/01/2010 23:02:45
Gorefacer: OP pointed out that highSec wardecs penalize rookies, and benefit only gankers. Experienced players are unaffected.
His comments were accurate and appropriate but for one thing.
Like most rookies, OP didn't understand that experienced players would prefer it if there were no rookies in the game, and so they find this kind of irrational anti-rookie game mechanism to their liking.
But don't worry - by now OP will have realized that he's not welcome.
Are you saying that 2 corps containing some experienced players never wardec each other and fight in high sec and enjoy it?
I have to admit that it's been quite a long time since I lived in empire, but even in 0.0 I've had occasion to shoot people in high sec due to wardecs. The dynamics of empire combat is different than lowsec and 0.0 PVP and sometimes refreshing in small doses. Removing wardecs would directly diminish my overall gaming experience and I don't even live in empire.
Wardecs can affect anyone in the game. What kind of effect that is, is dependent on how the wardecced party behaves.
From my perspective it seems that nobody has a problem with rookies. Only that people don't have any inclination of treating rookies any differently in game than seasoned veterans. The result is normally the rookies getting steamrolled but I don't think it's due to any particular animosity resultant from their time in game.
The OP is welcome to play EVE. Just not try to change it to suit his tastes.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

Metal Scraps
|
Posted - 2010.01.24 00:31:00 -
[115]
Originally by: Dana Thei High sec war decs, are here to stay. Droping them would unravel the core fabric that makes Eve vibrant.
You wont enjoy Eve long term, unless you not only tolerate the process of adapting, but eventual thrive on the challenges presented in game.
People game to avoid the consequence normally associated with real life, and are often shocked when a war dec wakes them up to the full reality of New Eden.
I remember feeling overwhelmed and mad as a noob receiving my 1st war dec greifing.
As a station camped noob, I made a mental note to eventually look into that Pvp thing.
Now I Fc and have ganked the crap out of several war dec pilots....
Its the station game rules and nuet repping that needs fixing not war decs.
Think most can agree that wardecks should stay as an option for removing unwanted competition whatever that may be.
That said I think that EVE have evolved enough to say that the fee of 2 million for wardecking a corp is catering to "Killmail boosting" at the very least the fees should be raised quite a bit .
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Sm1ley
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Posted - 2010.01.24 00:43:00 -
[116]
Well first off, what are people intrested in pvp doing in highsec? the odds of getting good combat (because that is what I assume you are after) should be smaller considering the ratio between new and experienced players. It looks more like a slaughterhouse to me. What you wan't isn't pvp, you want to mess with other people. With as little risk as possible. Word that comes to mind is cowardice.
Lot's of people are saying play another game. I don't want to play another game I like Eve, and the things I like right now is not the pvp part. It's everything else. And yes, it is a big part of the game, connected to everything else. But there has to be a way to keep everyone happy, not just the ones who screams the loudest.
Not everyone can learn to swim by getting thrown out in the deep end av the pool. Some of us need to take it step by step, and it doesn't help having a group of people pushing you under the water all the time. Most of us will more likely than not give up. That way you loose alot of new players, and what will you say then? That you are better off, since they couldn't learn fast enough they are lousy?
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Wartime Profiteer
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Posted - 2010.01.24 00:43:00 -
[117]
This has put on several pages since I first looked in during the most recent service interruption.
I have a suggestion for the PVUer (Player versus Unarmed) who said something like, "Why don't you grow a pair and shoot back?"
Why don't YOU grow a pair and shoot at something that CAN shoot back?
This may come as a surprise to many laser tag players, but this game just won an award for "Best Economy". The game is vastly developed for those who choose the monopoly style of play.
I think everyone has the right to use their subscription to play any part of the game they choose. Plenty of people want to shoot each other - Plenty of people want to shoot at those who cannot back (WOW... 1220 hulks destroyed by gangs of PVUers, all yelling SHOOT BACK, SHOOT BACK" I'm sure.
How about a contest like.. BC vs BC with no additional parties involved and the laser taggers cannot be from the same corp? Gee, a fair fight? How novel, but that will never happen.
So go ahead and keep on showing everyone how really tough you internet bullies are by shooting the defenseless. Going out unarmed in a setting where we can get blown away is not anywhere near as brave as ganja ganking unarmed mining ships.
And until you start sending me plexes, I'll keep on playing the game the way I want to play it.
If the game is based on PvP - how have I enjoyed for these years without doing any PvP? The only time I really give any thought to quitting is during the times when I've been war dec'd. OOh I've got a plan and I continue to play during the dec'd time and have never lost anything bigger than a shuttle, never a lost single implant and ABSOLUTELY NEVER PAID A RANSOM, but I ask myself, "Why are you putting up with a game where even the management wants you to fail?"
It would be interesting if CCP designated one - just one of all the systems out there where fighting is ok - JUST ONE system where NO fighting, no frig v frig plus buddies can tips, no war decs - JUST ONE system where the existing ability to enforce peace was used. As a game that was originality supposed to evolve over time, it seems like CCP might just find a place for ONE, JUST ONE system with no fighting allowed. JUST ONE! And see how many paying customers might go there. JUST ONE - could that rip the core fabric of the game?
Ok, go ahead and call me chicken and dare me - double dog dare me to cross lines, or go out to null, or whatever childish rant you may have about the way I CHOOSE to play the subscriptions I'm paying for.
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Reem Fairchild
Minmatar Military Research and Manufacturing Corp.
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Posted - 2010.01.24 00:45:00 -
[118]
Even though i didn't like them much at the time, threads like these make me wish for the return of the Privateers from back in late 2006/early 2007. 
Originally by: Akita T this whole game is just me playing with myself
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Reem Fairchild
Minmatar Military Research and Manufacturing Corp.
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Posted - 2010.01.24 00:55:00 -
[119]
Edited by: Reem Fairchild on 24/01/2010 00:56:54
Originally by: Wartime Profiteer This has put on several pages since I first looked in during the most recent service interruption.
I have a suggestion for the PVUer (Player versus Unarmed) who said something like, "Why don't you grow a pair and shoot back?"
Why don't YOU grow a pair and shoot at something that CAN shoot back?
This may come as a surprise to many laser tag players, but this game just won an award for "Best Economy". The game is vastly developed for those who choose the monopoly style of play.
I'm one of the people who wrote that on the first page of the thread, and guess what? I've never participated in high sec wars (I've been in 0.0 alliances that were declared on, but I was too busy fighting in 0.0 at the time to care), and certainly not against any soft targets. And as for economy, this is my industrial/trading alt I'm writing with. I know all about the economic side of Eve.
The difference between players like me and players like you, is that we can do most things in the game while you only know anything about one tiny part of it.
Originally by: Akita T this whole game is just me playing with myself
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Wartime Profiteer
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Posted - 2010.01.24 01:02:00 -
[120]
It may be a tiny part, but it is the part I like. Is there some requirement to play the parts you don't like?
I'm glad you can find joy in so many parts, happy you are able to play the game you want to play.
I'm happy to play the part I want to play and no griefer is going to force me play it any other way. I'm happy you are not a griefer. The difference between you and I is that you want to get all the parts your subscription is paying for and I'm perfectly happy with a just a slice - never been very economical anyway. Enjoy the game and fly safe. I will.
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Lexx Khadar
Minmatar Free Minmatar Union
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Posted - 2010.01.24 01:03:00 -
[121]
Edited by: Lexx Khadar on 24/01/2010 01:04:46 Edited by: Lexx Khadar on 24/01/2010 01:04:02 To the OP. War declarations (justified or otherwise) are part of the game. No need to get defensive about it and rationalizing that they are idiots ( They may and may not be ). They're just as within the rules to declare on anyone as you are to cling to high sec space. In the end they think your corps a soft target. Either move to a new region of space, Find a new corp or fight back. In the end if you conduct yourself well they may come to respect you or move on if all they wanted were easy kills.
And on the fostering of conflict. Thats what makes the game world keep turning. Without it we wouldn't need new ships, modules and ammo made and things would get boring fast. The same tools are there for you to use that your enemies have. Use them.
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Future Mutant
Republic Military School
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Posted - 2010.01.24 01:09:00 -
[122]
Originally by: Reem Fairchild
The difference between players like me and players like you, is that we can do most things in the game while you only know anything about one tiny part of it.
No the difference is youve deluded yourself into believing that smug nonsense. **** like this is why i think most null sec ppl are ******ed ****s.
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Wartime Profiteer
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Posted - 2010.01.24 01:12:00 -
[123]
Oh, and I've been playing since local expanders were the only 27.5s and they cost over twenty million apiece and the best mining ship was a Geddon with a 100mil mark5 backing me up. Pythons worked and I fought m0o everyday for the 2 years I lived in null sec.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.01.24 01:18:00 -
[124]
Originally by: Clair Bear
Originally by: Tippia
Originally by: Elena Laskova HighSec Wardecs are bad for any no-combat Corp, and especially so for rookie Corps.
No, it teaches them that they probably need to have add some combat expertise to the mix û a very beneficial lesson.
Doesn't work that way. Eve is a game of focus. A half-carebear half-combat corp will not be appealing to either hardcore carebears or hardcore pvpers. It's much better to do things they way everyone else does -- corps specializing in grinding ISK, and corps specializing in grinding the corps grinding ISK.
But the real answer is: there's absolutely zero need for industry corps. A single alt can do enough industry to support 10-20 players. Haulers don't get taxed, so hauler alts can simply stay in NPC corps. If you want to solo rocks in highsec do you really need a corp?
Which comes back to something I've been saying for a long time now: we need a real industry expansion. Mining, Invention, Production, PvE: the whole thing needs a rethink so that there's a coherent balance.
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Sm1ley
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Posted - 2010.01.24 01:22:00 -
[125]
We are not asking you to stop shooting at each other, merely shoot at people that can and want to shoot back. The economy will still survive since the pvp is not taken away. Only moved so that people who doesn't want to fight don't have to. As simple as that.
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Wartime Profiteer
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Posted - 2010.01.24 01:25:00 -
[126]
Sm1ley - that sounds great, but so many only want a fight they KNOW they can't lose - they don't have the courage to get in a fight with anything that can fight back with a chance of winning. There will always be bullies.
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Gorefacer
Caldari Resurrection Gentlemen's Club
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Posted - 2010.01.24 01:30:00 -
[127]
Originally by: Sm1ley Edited by: Sm1ley on 24/01/2010 00:46:54 Well first off, what are people intrested in pvp doing in highsec? the odds of getting good combat (because that is what I assume you are after) should be smaller considering the ratio between new and experienced players. It looks more like a slaughterhouse to me. What you wan't isn't pvp, you want to mess with other people. With as little risk as possible. Word that comes to mind is cowardice.
Lot's of people are saying play another game. I don't want to play another game I like Eve, and the things I like right now is not the pvp part. It's everything else. And yes, it is a big part of the game, connected to everything else. But there has to be a way to keep everyone happy, not just the ones who screams the loudest.
Not everyone can learn to swim by getting thrown out in the deep end av the pool. Some of us need to take it step by step, and it doesn't help having a group of people pushing you under the water all the time. Most of us will more likely than not give up. That way you loose alot of new players, and what will you say then? That you are better off, since they couldn't learn fast enough they are lousy?
ps. just read what the post below me wrote just after I posted. I can say I agree to 100% d.s.
The option to fight in empire through wardecs is a small freedom of many that make this game so attractive. You start eliminating those and it's a slippery slope that likely leads to this game being trash like the bulk of other MMOs.
Sorry we can't compromise on this.
I've had many even or close to even fights with wardecced opponents in empire. It was fun and I'd hate to see that part of the game eliminated because you claim that such events don't happen and it's all griefing or not.
Not to mention that as a rookie I went through the wardecs and station camping and high sec warfare and I thought it made the game challenging and interesting. I think removing all that wouldn't benefit the game in the slightest.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

Sm1ley
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Posted - 2010.01.24 01:31:00 -
[128]
Of course there will always be bullies. It's mans nature.
But it is wrong that you have a game mechanic that supports it. There is no such thing as a foolproof, players will always find a way. But we can make it a little more balanced. Like you said. We all pay for a subscription and therefore all have the same right to try and influence the development.
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Reem Fairchild
Minmatar Military Research and Manufacturing Corp.
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Posted - 2010.01.24 01:49:00 -
[129]
Edited by: Reem Fairchild on 24/01/2010 01:49:41
Originally by: Wartime Profiteer It may be a tiny part, but it is the part I like. Is there some requirement to play the parts you don't like?
I'm glad you can find joy in so many parts, happy you are able to play the game you want to play.
I'm happy to play the part I want to play and no griefer is going to force me play it any other way. I'm happy you are not a griefer. The difference between you and I is that you want to get all the parts your subscription is paying for and I'm perfectly happy with a just a slice - never been very economical anyway. Enjoy the game and fly safe. I will.
You don't have to learn to fight if you don't want to, but like it or not players who want to fight you are part of the game and its environment. And it doesn't matter what their motivations are and what you think about them. They could be a type of really tough NPCs for all you should care. If you're going to play this game with the rest of us, rather than like a singleplayer game, then you have to, if not fight them, then at the least deal with it and learn how to survive in some way or other.
Eve is, to an extent, a harsh game, and CCP people have many times said that it is meant to be so by design. Many of us love the game for that very reason. We want it to stay that way.
And in case you think it's only high sec "carebears" that have to deal with that: Back in early 2008, an 0.0 alliance I had been a member of (although i wasn't at the time) was wiped out and lost all their space in no time after a deal between them and RA went sour. More than a year's work by 1000+ players, an entire 0.0 region, several outposts, and production capacity for making Motherships and Titans was all gone. That's Eve.
Originally by: Akita T this whole game is just me playing with myself
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Wartime Profiteer
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Posted - 2010.01.24 01:55:00 -
[130]
How about if a war dec made in hi-sec against a corp in hi-sec that fighting can only occur if it is accepted as mutual?
Each of us can only speak of our own experiences and the range of potential experiences is vast. In the last 2 years, I've been war dec'd about a dozen times. In every instance, I had no idea who the declarer was or any possible reason looking like I could not fight back.
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Klee Tarris
Amarr Dirty Filthy Perverts
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Posted - 2010.01.24 02:00:00 -
[131]
Edited by: Klee Tarris on 24/01/2010 02:02:59
Originally by: Wartime Profiteer
(WOW... 1220 hulks destroyed in the Hulkageddon contest by gangs of PVUers, all yelling SHOOT BACK, SHOOT BACK" I'm sure.
Actually, Hulkageddon was a hoot. I didn't participate in Hulkageddon II, but that also looked like a resounding success (Congrats to United BTW - awesome effort !! :))
The thing is, no matter how much to-ing and fro-ing of the argument here, neither side will bend to the other's view of things, but to me, this quote sums it all up:
"I think everyone has the right to use their subscription to play any part of the game they choose."
That quote is the "Prime Directive" of EVE. There are mechanics in game to wardec any corp, anywhere, so why shouldn't they be used ? There are also mechanics in game that enable pilots to avoid getting wtfpwnd.
Use your head.
Edit: Oh, and stop ****ing whining !
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Wartime Profiteer
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Posted - 2010.01.24 02:01:00 -
[132]
Reem, we'll just have to agree to disagree.
I do hope you continue to enjoy the game. You seem very reasonable and present your point in respectful manner and I appreciate that.
If we pass at a gate, please, just wave.
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Sm1ley
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Posted - 2010.01.24 02:03:00 -
[133]
Isn't that what you sign up for when you go out into 0.0? The reason why you are even there? That is not and have never been the issue. Neither has pvp in lowsec, since you make an active choice to go out there, twice the risk, double the reward.
I'm not discussing HOW to solve the problem. Just trying to make people realize that there IS a problem. After that we can start pulling in the same direction. Maybe not in the same way, but at least at the same goal.
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Tason Hyena
Minmatar Brutor tribe
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Posted - 2010.01.24 02:05:00 -
[134]
I don't think they should change the wardec system, because it's way too easy for the changes to hurt the good sides in it. Both sides are right in this, and it's what makes changing impossible-hi-sec wardecs can be fun, and they can suck.
I'm not sure what can be done though. You can't make PvP attractive by insulting people who don't like it, and ignoring the downsides of it, and the reasons why people do dislike it. I think that's my major issue with the proponents.
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MrBinary
Minmatar Binary Systems
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Posted - 2010.01.24 03:11:00 -
[135]
I could be completely wrong here but...wardecs are usually issued when someone or several pilots within said corp have p1ssed someone else off. It's a game mechanic designed to let both parties slug it out.
I would suggest that if you don't like the wardecs, which never last too long, join a corp that isn't filled with gun happy pilots making a bad name for the corp you're in.
Unfortunately, it only takes one pilot to bring negative and unwanted attention to an otherwise well mannered corp.
"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary" |

Kapse Locke
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Posted - 2010.01.24 03:25:00 -
[136]
Edited by: Kapse Locke on 24/01/2010 03:34:26
Originally by: Wenisicia Corrino stuff
Judging by the content of your short posting history, your Star Sign is: Butt Hurt
You enjoy airing your grievance's on forums (without regard to any notion of reality) and the application of soothing topical creams.
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Wenisicia Corrino
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Posted - 2010.01.24 04:31:00 -
[137]
No, I'm not quitting, and no, none of you can have my stuff. Some good and valid points have been raised here on both sides. The heart of the matter is that any pack of griefers afflicted with ennui can come swarming out of nosec and issue a wardec against hisec/non-PvP corps for no other reason than to assuage their boredom. And it is getting out of hand. PvP'ers have the whole of nosec to in which to vent their aggression on each other. That they regularly bring this into hisec and direct it at players and corps they are too well aware lack the wherewithal to put up a substantial and costly fight for the aggressors speaks volumes about their intent...To cause havoc for no other reason than they can.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.01.24 04:32:00 -
[138]
This thread is beating a very, very dead horse but I'll respond to one opinion voiced here because I think it's simply a case of not having thought things through.
That point being imposing restrictions on empire war decs or implementing completely safe areas.
Take this simple example and look at it.
Two corporations exist in the same area of high sec. Both participate primarily in mining and industry. Friction results from constant undercutting on the market, and due to one corp constantly stripping the local belts of valuable ore. Finally, one of the corps decides that the only option they have to remain profitable is to declare war and drive the other corp out of the area.
Should they be restricted from this in any way? How would you differentiate this conflict from one started purely from the desire to play the pirate (a viable career choice)? How long do you think most people will be content mining ore (without the possibility of conflict) before they get bored and quit?
Do you begin to see the flaws with what you are proposing yet? If not, and if you think rationally from a game design point of view, you soon will.
That's the least gruff way I can put it.
===== If you go to Za'Ha'Dum I will gank you. |

Cambarus
The Compass Reloaded
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Posted - 2010.01.24 06:36:00 -
[139]
Originally by: Wenisicia Corrino No, I'm not quitting, and no, none of you can have my stuff. Some good and valid points have been raised here on both sides. The heart of the matter is that any pack of griefers afflicted with ennui can come swarming out of nosec and issue a wardec against hisec/non-PvP corps for no other reason than to assuage their boredom. And it is getting out of hand. PvP'ers have the whole of nosec to in which to vent their aggression on each other. That they regularly bring this into hisec and direct it at players and corps they are too well aware lack the wherewithal to put up a substantial and costly fight for the aggressors speaks volumes about their intent...To cause havoc for no other reason than they can.
The problem about this mentality is that it goes against many of the things that make eve, well, EVE. If we wanted to play a game where pvp was always held in pre-determined or mutually agreeable terms there's a host of other games that can fill that need. The non-consensual nature of eve's PVP is one of the reasons people like it, and one of the main things that sets eve apart from most other MMOs.
As for the whole wardeccing to assuage boredom comment, isn't that why most people play games in the first place? A post I saw ages ago comes to mind whenever people make threads like this: "If you like eve, but don't like PVP, it's time you realized that you don't really like eve." The game was designed a certain way to cater to a certain crowd of people, and you really can't claim to really like a game if one of its core principles (in this case non-consensual PVP) bothers you so much.
Back to the topic at hand:
The issue with limiting people from wardeccing for reasons not deemed acceptable by the people being wardecced is that it's just not possible to determine what the agressor's intentions are. I love eve for the fact that if someone does something to really **** me off, I can wardec their corp and make their lives a living hell until I feel they've had enough. That sort of player-self-policing idea is amazing, and not something you see in most MMOs.
As for the argument of putting up a costly and substantial fight, since when does a fight have to be costly? Give me 10 newbs in frigates and I'll show em how to kill a BS no problem. The issue with corps not being able to handle wardecs is a matter of the incompetence of the leadership, not that of the average member. When one of the biggest difference between a player corp and an NPC corp is the ability to get wardecced, you really shouldn't be running a corp (or at the very least not complaining about it) if you have no idea what to do if your corp gets decced.
Not to mention there's the fact that there are ways around fighting a war. Hell, splitting up your memberbase while at war will help immensely. A week or 2 ago some guy got lippy with one of my corpmates, so we dec his 200man corp. Turns out the corp is not only full of newbs, but run by an idiot. Long story short: They piled a bunch of people into one system, we shot em up. The ones that didn't want to fight stayed far from this system, and did not get shot. Our spy told us about how they had a guy mining in a system 8 jumps from us, we left him alone, too far to be bothered to go to have to scan someone down for just one kill. You'll find most people have the same mentality. You also have the option of hiring someone to fix your problem, or asking friends in a more pvp oriented corp to help. If you've got no friends that can help, and no isk to hire help, and you yourself don't pvp... well then you're not very good at this game then are you? Losing a game because you're not good at it is perfectly acceptable in my books :P |

Wartime Profiteer
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Posted - 2010.01.24 08:51:00 -
[140]
Here we go around the circle and back to "Eve = PvP - like it or leave it and stop your f@@@ing whining". That is how this discussion has started and ended for years. I wonder why CCP even used a market instead of just issuing "loyalty points" based on killboard entries which can be exchanged for the tools of war. I wonder why they created this vast and intriquing market place - the one that just won an award for being the BEST! which makes this game the THE game for industrialists.
Just a couple of rejoinders: Single person corp and have not shot or even returned fire since January 2006 & have been war dec'd a dozen times in last two years. Don't chat in local, don't bump others in a crowd and enter nothing in my character's Bios - One guy told me he dec'd me because of my empty Bio.
Can't play Eve without PvP: Gee, how have I been able to enjoy myself, except when being dec'd, for the last four years. In fact, how have the thousands of others like me done it until they got tired of being dec'd by a new set of noob griefers - most of whom will have left the game long before their war targets finally get tired of it and pack it in. Only the last of a dozen corps dec'ing me in the previous two years is still active, and I see them logging on with less and less frequencty. The next griefer to dec me is probably not even in a trial account, yet. I read the poster saying people like it this way, but they leave the game when they are having it their way and we industrialists just slog through it and keep paying our subs. But then how maw many industrialists just quit instead of putting up with the grief.. So griefers leave when having it their way, maybe if it is done a little differently, the industrialists will have more staying power.
Plenty of other games where I can be an industrialist, why don't I leave?: Plenty of other games where you can shoot each other, but I'm not trying to control how you play the game or if you even play the game. I'd like the same courtesy - I won't ask you to play the game the way I play and you give me the same courtesy. You don't have to be an industrialist and I don't have to be a PvPer. Play the game, shoot a lot of willing targets. And if you decide your pleasure only comes when you are ruining the game experience of others, at least admit it.
Finally, the example of two mining/marketing corps having market and belt conflicts who decide the only solution is to go to war. I've never met those two corps and never been dec'd by any of them. I fight others in the market every day and the market place has its own way of inflicting damage on each other. Belt conflicts - Space is B...I...G. I'm sure those two corps are out there somewhere and if they should happen to find each other, they can go flip each other's cans and settle any dispute they may have.
Thousands and thousands of systems where everyone can do war, every single system can have war... One - JUST ONE system with no war, no can flipping, no fighting - do it for the length of just one expansion and see how it goes. Maybe a lot of players would like that. And that would leave thousands and thousands of systems, minus one, where nothing changes. I keep hearing PvPers talking about courage, well, here's a chance to face a tiny bit of change and that always takes courage.
The game is supposed to evolve, isn't it? When I was in combat while in the Army, our fall back operations order was, We'll kick some butt and see how it goes." Let's not kick some butt and see how it goes.
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BiglipsMarie
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Posted - 2010.01.24 08:57:00 -
[141]
Originally by: Wartime Profiteer When I was in combat while in the Army
I hope you weren't such a ***** in the army.
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Cambarus
The Compass Reloaded
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Posted - 2010.01.24 09:24:00 -
[142]
Originally by: Wartime Profiteer Here we go around the circle and back to "Eve = PvP - like it or leave it and stop your f@@@ing whining". That is how this discussion has started and ended for years. I wonder why CCP even used a market instead of just issuing "loyalty points" based on killboard entries which can be exchanged for the tools of war. I wonder why they created this vast and intriquing market place - the one that just won an award for being the BEST! which makes this game the THE game for industrialists.
Having a good market does not stop eve from being a pvp-oriented game. Eve is also not JUST a pvp game. I would argue that removing the market, or missions or rats, would ruin the game just as much as removing the non-consensual pvp. But that's just it, pvpers DON'T argue that those things should be removed, all the whining about eve's core principles happens at the carebear level. Oh and just because I love nit-picking: Having the best market makes eve THE game for merchants, not industrialists.
Originally by: Wartime Profiteer
Can't play Eve without PvP: Gee, how have I been able to enjoy myself, except when being dec'd, for the last four years. In fact, how have the thousands of others like me done it until they got tired of being dec'd by a new set of noob griefers - most of whom will have left the game long before their war targets finally get tired of it and pack it in. Only the last of a dozen corps dec'ing me in the previous two years is still active, and I see them logging on with less and less frequencty.
It amuses me how you can sit there and pretend like only carebears stay with the game for years on end. I've been pvping for a fair while now, and I know people who've done little else and been with the game for years, and others who mined/ran missions and have long since stopped playing.
Originally by: Wartime Profiteer
Plenty of other games where I can be an industrialist, why don't I leave?: Plenty of other games where you can shoot each other, but I'm not trying to control how you play the game or if you even play the game. I'd like the same courtesy - I won't ask you to play the game the way I play and you give me the same courtesy. You don't have to be an industrialist and I don't have to be a PvPer. Play the game, shoot a lot of willing targets. And if you decide your pleasure only comes when you are ruining the game experience of others, at least admit it. You seem to be missing the point: It's not the pvp in and of itself that sets this game apart, it's the fact that there needn't be consent for pvp to happen. While I'd be the first to admit that there is a certain pleasure in knowing you just ruined someone's day, it's not necessarily just because you like being an ass. See, in any game, just as IRL, there are people who really, really **** me off. I like EVE, because in EVE I have the option of shooting them in the face until it stops being funny. In other games, if someone acts like an annoying 12 year old, the most you can do is mute him, and that absolutely drives me nuts. As for the whole you-do-your-thing-I-do-mine argument, it makes no sense, because in order for me to do what I enjoy doing I require the ability to shoot people who do not always want to be shot. I like that about eve, and so does CCP, so as I said before; if you like eve but you don't like pvp, it's time you realized you don't like eve.
Originally by: Wartime Profiteer
Thousands and thousands of systems where everyone can do war, every single system can have war... One - JUST ONE system with no war, no can flipping, no fighting - do it for the length of just one expansion and see how it goes.
No. Non-consensual PVP is one of the big things that makes the game what it is. Stop trying to ruin the game by turning it into something it's not. Games may evolve but trying to go with an eve without pvp is no longer evolving, you're comparing apples and oranges.
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Halcyon Ingenium
Caldari Interstellar Commodity Exchange
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Posted - 2010.01.24 09:30:00 -
[143]
Originally by: Wenisicia Corrino When is CCP going to address the issue of wardecs for no other purpose that extortion? If folks want to play that in lo/no sec...that's their choice. It should not be an option in hi sec. Just as the law does not tolerate extortionists in real life...They should not be tolerated by Concord in hi sec.
Wardec's are why I avoided joining a corporation for so long...and lo 2 days after I join a medium sized, long established corp...a gang of gonadally deficient twits files a wardec. I know CCP wants to push players into corps...but this artificial and arbitrary fostering of unnecessary conflict seems counter productive in that regard.
Read my signature. Go ahead, I'll wait... ... ...
Now that you know what EVE is about, you have two choices, get stronger and earn the right not to be war dec'd by getting yourself a nasty reputation for junking ships with guns, or leave.
It is just that simple.
If you decide to leave, may I suggest farmville?
P.S. If you expected these responses, then why did you post? You a masochist or somethin'? __________ Might Makes Right! -Ragnar Redbeard |

Kapse Locke
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Posted - 2010.01.24 09:34:00 -
[144]
Originally by: Wenisicia Corrino more stuff
Insert obligatory "EVE is dying!" here.
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Kerfira
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Posted - 2010.01.24 10:37:00 -
[145]
Originally by: Wartime Profiteer I wonder why CCP even used a market instead of just issuing "loyalty points" based on killboard entries which can be exchanged for the tools of war. I wonder why they created this vast and intriquing market place - the one that just won an award for being the BEST! which makes this game the THE game for industrialists.
It's quite simple.... EVE is a PvP game focused on the blowing up of spaceships, and it also has a lot of other stuff to occupy people when they're occasionally not blowing up spaceships.
EVE can actually not support many industrialists, since they're completely dependent on people actually using what they produce, ie. by blowing it up. That is why PvP is the prime occupation, and all the others are at best intended as side occupations for PvP'ers. People like you who don't want to shoot stuff are actually bad for the in-game balance since you produce too much stuff without consuming anything.
Originally by: Wartime Profiteer Just a couple of rejoinders: Single person corp and have not shot or even returned fire since January 2006 & have been war dec'd a dozen times in last two years. Don't chat in local, don't bump others in a crowd and enter nothing in my character's Bios - One guy told me he dec'd me because of my empty Bio.
There's a VERY simple solution for you that CCP has already implemented. Just play in a noob corp. You'll not get wardec'd.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.24 11:18:00 -
[146]
Originally by: Wenisicia Corrino The heart of the matter is that any pack of griefers afflicted with ennui can come swarming out of nosec and issue a wardec against hisec/non-PvP corps for no other reason than to assuage their boredom.
Why do you assume that they live in nosec? I think you'll find that the corps you're talking about leave highsec just as rarely as their targets. This has been a recurring pattern in your posts – that you think there is some kind of PvP combat separation between highsec and everything else. There isn't. The only thing that makes highsec highsec is the fact that aggression costs (arguably very little, but that's not a big surprise in a PvP oriented game).
Originally by: Wartime Profiteer Here we go around the circle and back to "Eve = PvP - like it or leave it and stop your f@@@ing whining". That is how this discussion has started and ended for years. I wonder why CCP even used a market instead of just issuing "loyalty points" based on killboard entries which can be exchanged for the tools of war. I wonder why they created this vast and intriquing market place - the one that just won an award for being the BEST! which makes this game the THE game for industrialists.
Because do you know what drives that market? Combat. Do you know what drives the combat? The market. Do you know what both of those are? PvP. The PvP focus of EVE is what made that award possible – because PvP is everywhere and drives everything.
Quote: Can't play Eve without PvP: Gee, how have I been able to enjoy myself
But that's just it: you have been PvPing this whole time. The reason you've enjoyed it, I'm guessing, is because you know you you're up against other players, not NPCs. The reason you like it is because it has dynamics that can only be brought about by the randomness of player choice in what to make popular and what to make rare by using one to blow up the other.
The fact of the matter is that, as you name suggests, you love war; you thrive on it; you would leave this game instantly if it was removed. However, like all war merchants, the risk of occasionally being made a target of in that war zone is just the cost of doing business…
Originally by: Wartime Profiteer How about if a war dec made in hi-sec against a corp in hi-sec that fighting can only occur if it is accepted as mutual?
No. Non-consensual PvP is one of the defining characteristics of the game and exists in every walk of (EVE) life – combat should be no different. On a grander scale, non-consensual PvP is more or less a requirement to get at the logistics of enemy corps and it's already far too easy to do that in near-complete safety. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

RoCkEt X
Hostile.
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Posted - 2010.01.24 11:23:00 -
[147]
Originally by: Wenisicia Corrino When is CCP going to address the issue of wardecs for no other purpose that extortion? If folks want to play that in lo/no sec...that's their choice. It should not be an option in hi sec. Just as the law does not tolerate extortionists in real life...They should not be tolerated by Concord in hi sec.
Wardec's are why I avoided joining a corporation for so long...and lo 2 days after I join a medium sized, long established corp...a gang of gonadally deficient twits files a wardec. I know CCP wants to push players into corps...but this artificial and arbitrary fostering of unnecessary conflict seems counter productive in that regard.
LOL +1 internet points for highlighted line.
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Dodgy Past
Amarr Debitum Naturae
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Posted - 2010.01.24 11:38:00 -
[148]
Originally by: Wenisicia Corrino No, I'm not quitting, and no, none of you can have my stuff. Some good and valid points have been raised here on both sides. The heart of the matter is that any pack of griefers afflicted with ennui can come swarming out of nosec and issue a wardec against hisec/non-PvP corps for no other reason than to assuage their boredom. And it is getting out of hand. PvP'ers have the whole of nosec to in which to vent their aggression on each other. That they regularly bring this into hisec and direct it at players and corps they are too well aware lack the wherewithal to put up a substantial and costly fight for the aggressors speaks volumes about their intent...To cause havoc for no other reason than they can.
Get your whole corp to train up cloaks.
Then get everyone to sit in safes cloaked in mission systems and then stay on vent laughing at all the alts that waste their time trying to probe you out in missions. Or use Eve voice and have fun making silly voices with the new Eve fonts.
After they learn that hunting people is rather waste of time you can then do your mining in mission sites, just keep your eyes peeled for scan probes.
When I first started playing with some friends one of the easiest things to do as a group was mining so unsurprisingly we attracted a war dec within our first month. The 'griefing' corp was about the same size as us so we decided to go out and play, expecting to lose but have fun. Infact we won because we joined up with another corp they were griefing, used lots of cheap **** to primary their expensive stuff. We lost more ships but a lot less isk and because of this less of their players logged on to fight us. We ended up chasing them from Hek to Amarr in the 24 hours it took them to retract their war dec. ---------------------------------------------------------------------------- you seem determined to turn it into ******* Hollyoaks for neckbeards. |

Wartime Profiteer
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Posted - 2010.01.24 12:11:00 -
[149]
Biglips, I don't know what word you were trying to hide, but the context in which you chose to hide your true belief and make it subject to interpretation left me to believe that if your secret word been positive, you would have spelled it out, therefore, I conclude it was not congratulatory. I don't believe I've called anyone a name besides griefer or some other term describing behavior, yet you found it necessary to not make any comment on the merits or lack thereof in my position or logic on the issues at hand, choosing instead to lessen my personal performance in a profession in which I excelled. I led Infantrymen in combat during three different periods in my career. I defy you to find a more difficult job in the world than to manage a portion of a battlefield, making instantaneous life and death decisions while under fire which would accomplish the missions while preserving as much human life as possible - on both sides. After 33 years, my body just could not do what was necessary to lead by example, so I declined a promotion where I was one of 24% of those considered to be selected and I retired. I would not have mentioned any of this had you not attacked this part of my personal life. And yes, if I have failed to point that out to you, I take it quite personally. Tell me I don't know how to make the picture of pretend space ship pretend to go through space as well as others and tell me my fit is fail, but leave my personal life out of it.
And I acccept the picked nit, but went with industrialist instead of industrialist/merchant/missioner which is the most to least expense of my time.
I'm not espousing the removal of any part of the game - every part of it makes it what it is. I'm just asking if 300,000 people are willing to see if a tiny part of the game could be an improvement if one of the thousands and thousands of systems gets a change in the rules of engagement for the life of one expansion or about six months. This would be one line in the patch notes.
Yes, I'm still here, but have not been PvPing. I have not fired on or even returned fire since January 2006
Griefer turnover - I guess I went through that without enough detail. I did not draw the distinction I see between true PvPers and high sec griefers. For the years I lived in null sec, I considered myself a true PvPer as I never engaged others who were not willing combatants. I was in a large corp which was in a large alliance and just about every day we were adding new corps to the very cumbersome filters in the overview as they joined and left the alliances we were fighting or new corps came or left the mix.
New players who are attracted to PvP, but never make it out of hi-sec tend to only fight targets they know they will defeat - rarely fighting anyone who might have a chance at defeating them are the ones I refer to as griefers. Those are the ones who usually don't seem to last long in the game. Those who tend to toward PvP and get in a good corp spending most of their time in null, seem to be the ones who last the longest - even longer than the ones who follow the path I'm following now. It would be interesting to see an empirical study along those lines.
If I pick a fight, I'll expect a war dec. I don't really expect a war dec because someone did not like my blank Bio page.
Just one system - one single system out of all the rest. No one has yet to explain how that one system with different rules of engagement could ruin the game. Offer explanations of how that one system will ruin the game instead of platitudes like, "Eve is Eve and that means PvP". One system sure seems to worry folks a lot without offering why.
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Shawna Gray
Gallente
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Posted - 2010.01.24 12:16:00 -
[150]
If anything it needs to be easier to shoot "defenseless" targets. Currently the supply lines are so far removed from corps/alliances war its close to impossible to actually do some damage to the supply lines.
You might not believe it but it will also open up many more possibilities for industrial characters. Localized production will probably be much more important if logistics are more time consuming and more dangerous. Escorting freighters opens up more possibilities for smaller gang warfare. Fun for all, with the possible exception of the solo jita player.
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Kerfira
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Posted - 2010.01.24 12:47:00 -
[151]
Edited by: Kerfira on 24/01/2010 12:56:24
Originally by: Wartime Profiteer Just one system - one single system out of all the rest. No one has yet to explain how that one system with different rules of engagement could ruin the game. Offer explanations of how that one system will ruin the game instead of platitudes like, "Eve is Eve and that means PvP". One system sure seems to worry folks a lot without offering why.
Except you of.c. chose to conveniently forget to comment on this:
Originally by: Kerfira EVE can actually not support many industrialists, since they're completely dependent on people actually using what they produce, ie. by blowing it up. That is why PvP is the prime occupation, and all the others are at best intended as side occupations for PvP'ers. People like you who don't want to shoot stuff or be shot are actually very bad for the in-game balance since you produce too much stuff without consuming anything.
You're completely disregarding the fact that for the EVE economy to work, the stuff produced also has to be spent! EVE needs LESS safe production of resources, not more safe! Currently, the economy is already so much out of order that self-destructing battleships makes sense (which somewhat hides the excess mineral production problem, but creates a horrendous ISK faucet).
Suicide ganking is actually the EVE economys last desperate attempt to keep a balance. Each suicide consumes excess materials, and the best ones are actually suicides of haulers since half the content gets blown up without insurance payout. Wardec's are similarly good for the economy as they blow stuff up that NEEDS to be blown up.
From an EVE economy point of view (ie. looking at it from the game's perspective, not from your selfish one), high-sec ganking is not nearly easy enough! EVE needs either more resources destroyed (without insurance payout), or mechanics so less resources are produced.
---
But ok, let's say you get your one danger-free system, where you can be safe from the evil PvP'ers.... Hell, I'll give you the entire high-sec... I just want one tiny little thing in return... You want to be free of us, so a good quid-pro-quo is that we'll be free of you too:
"Every player that registers as a PvP'er gets ships and fittings for free!"
I think this is a fair trade... You don't want us to interfere in your EVE, so you shouldn't interfere in ours either! Deal?
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Masquitar
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Posted - 2010.01.24 12:48:00 -
[152]
There's no problem with having wardecs, but the cost of 2 million for Corp vs Corp wardecs is a joke! Concord surely shouldn't be so cheap!
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Kapse Locke
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Posted - 2010.01.24 13:51:00 -
[153]
Originally by: Wartime Profiteer Biglips, I don't know what word you were trying to hide, but the context in which you chose to hide your true belief and make it subject to interpretation left me to believe that if your secret word been positive, you would have spelled it out, therefore, I conclude it was not congratulatory.
Hint: click the quote button on a post, it allows you to see previously censored text in context.
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Vesper Gunn
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Posted - 2010.01.24 14:51:00 -
[154]
I think it would be better if War Decs were linked to specific constellations. That way people would have to fight over territory. If you want to stop a Corp operating in and around Jita then you pay Concord isk to wage a war in the Kimotoro constellation. Price could rise depending on how many other wars are going on in the same place.
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Kerfira
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Posted - 2010.01.24 16:40:00 -
[155]
Edited by: Kerfira on 24/01/2010 16:40:57
Originally by: Vesper Gunn I think it would be better if War Decs were linked to specific constellations. That way people would have to fight over territory. If you want to stop a Corp operating in and around Jita then you pay Concord isk to wage a war in the Kimotoro constellation. Price could rise depending on how many other wars are going on in the same place.
That would reduce the stuff that blows up, and as I demonstrated in post #151 above, that is contrary to the needs of EVE. If you want to change wardec's, it should be done so MORE stuff blows up, not less!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Galius Zed
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Posted - 2010.01.24 16:48:00 -
[156]
Originally by: Kerfira ...Currently, the economy is already so much out of order that self-destructing battleships makes sense (which somewhat hides the excess mineral production problem, but creates a horrendous ISK faucet). EVE needs LESS safe production of resources, not more safe!...
Reply to quote: I can't believe you just argued for everything in the verse to actually cost more to purchase! I mean so what if it costs less to make a BS than to get it blown up after getting insured. Instead of saying the insurance part of the game needs to be fixed, you flame the ppl making it cheap for you to pew pew. Perfectly sound logic you got there [/sarcasm].
Sure, if someone really feels threatened -- in a competitive way -- then by all means a hisec wardec should be allowed. But to declare war on someone should actually cost something: ISK, time limits...something to actually make it mean something. Right now wardecing is one of the easiest and trivial set of button clicks someone can do next to hauling on AP. I do believe there are more button clicks involved in mining and marketing and you have to at least spend considerable ISK to do it well.
Any number of outgoing decs used to be allowed, but, for some crazy reason, the mechanic was balanced to now only three at a time. This is no different than how they should make it cost more than a single L2/3 mission reward. There are more dev blogs about balancing this ship or that module all the time so that nobody has a huge advantage over any other. So that should not apply to this situation?
Sure it's easy to say HTFU and all related statements. But we refuse to allow things like cynos in hisec. Where's the harshness of space advocates for that? If you can't defend your Bestower from a few thannys camping dixie exit then you're a wimp?!?
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Kerfira
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Posted - 2010.01.24 17:02:00 -
[157]
Edited by: Kerfira on 24/01/2010 17:04:37
Originally by: Galius Zed
Originally by: Kerfira ...Currently, the economy is already so much out of order that self-destructing battleships makes sense (which somewhat hides the excess mineral production problem, but creates a horrendous ISK faucet). EVE needs LESS safe production of resources, not more safe!...
Reply to quote: I can't believe you just argued for everything in the verse to actually cost more to purchase! I mean so what if it costs less to make a BS than to get it blown up after getting insured. Instead of saying the insurance part of the game needs to be fixed, you flame the ppl making it cheap for you to pew pew. Perfectly sound logic you got there.
That is because I know what a healthy game economy looks like and YOU don't! For some of us, we'd like EVE to stay around for a long time, and doesn't care at all how many of some spaceship game money a spaceship costs. I care more that the game is in balance than I do of how many internet spaceship money are in my virtual internet spaceship world.... Not only caring about my own ISK is probably an alien concept to you.... 
For this game economy to be in a healthy state, prices should not hit the 'insurance' floor. When they do, it is a firm indication that either too much stuff is being produced for the game economy to handle, or not enough stuff is blown up.
That is a serious problem! The first MMO's were called MUD's (Multi User Domains), and I can't think of ANYTHING that killed more of them than 'mudflation' as it was called, which basically covered that too many resources flowed in, and not enough flowed out.
Basic fact is: More stuff needs to blow up, or less stuff needs to be produced!
PS: I'm not against the removal of insurance.... ALL insurance. Total removal would more or less solve both problems (but the market would go wild, forum whines would ensue, and CCP wouldn't have the guts to do so)...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Galius Zed
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Posted - 2010.01.24 17:31:00 -
[158]
Edited by: Galius Zed on 24/01/2010 17:32:12
Originally by: Kerfira Edited by: Kerfira on 24/01/2010 17:12:37
Originally by: Galius Zed
Originally by: Kerfira ...Currently, the economy is already so much out of order that self-destructing battleships makes sense (which somewhat hides the excess mineral production problem, but creates a horrendous ISK faucet). EVE needs LESS safe production of resources, not more safe!...
Reply to quote: I can't believe you just argued for everything in the verse to actually cost more to purchase! I mean so what if it costs less to make a BS than to get it blown up after getting insured. Instead of saying the insurance part of the game needs to be fixed, you flame the ppl making it cheap for you to pew pew. Perfectly sound logic you got there.
That is because I know what a healthy game economy looks like and YOU don't!
You completely ignoring the main point of my post (and only concentrating on the impact on your internet spacegame wallet) is proof enough of that. For some of us, we'd like EVE to stay around for a long time, and doesn't care at all how much internet spaceship game money an internet spaceship costs. I care more that the game is in balance than I do of how many internet spaceship money are in my virtual internet spaceship wallet.... Not only caring about my own ISK is probably an alien concept to you.... 
For this game economy to be in a healthy state, prices should not hit the 'insurance' floor. When they do, it is a firm indication that either too much stuff is being produced for the game economy to handle, or not enough stuff is blown up.
That is a serious problem! The first MMO's were called MUD's (Multi User Domains), and I can't think of ANYTHING that killed more of them than 'mudflation' as it was called, which basically covered that too many resources flowed in, and not enough flowed out. When it happened, at first players were overjoyed with being rich... Then they found out that EVERYONE was rich and that the ingame money didn't matter any more. Then they found out that the challenge of the game was gone. Then they left.....
Basic fact is: More stuff needs to blow up, or less stuff needs to be produced!
PS: I'm not against the removal of insurance, far from it.... ALL insurance. Total removal would more or less solve both problems (but the market would go wild, forum whines would ensue, and CCP wouldn't have the guts to do so)...
Originally by: Kerfira ...Not only caring about my own ISK is probably an alien concept to you....
Welp, I'm on my second round of characters over three years and have given away more ISK and stuff than a lot of corporations have in their possession. Make of that as you will.
Originally by: Kerfira ...For this game economy to be in a healthy state, prices should not hit the 'insurance' floor...
I may not be a financial expert but you have to ask, who creates the insurance cost/payout numbers? Not the same ppl who are producing or getting them blown up 
When T2 went through the roof after POS faucet was abruptly turned off, things recovered and balanced themselves out. Yeah, a little bomber is still double what it was before then but things like veld have hit 4.00 a unit. Hrm, almost exactly double what it was a few years ago, aye?
I also remember when everyone freaked out after NPC's stopped selling the veld faucet called shuttles. The world has survived and is still around last time I checked. I say those other games failed because of other reasons.
edit: typo
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Kerfira
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Posted - 2010.01.24 17:47:00 -
[159]
Edited by: Kerfira on 24/01/2010 17:49:22
Originally by: Galius Zed I may not be a financial expert but you have to ask, who creates the insurance cost/payout numbers? Not the same ppl who are producing or getting them blown up 
CCP created them... when EVE was started (ie. a LONG time ago when things were quite different)....
It's only recently become a problem, but now WAY too many minerals are being produced compared to what is consumed. This causes mineral price to hit the insurance floor, making it profitable to self-destruct battleships (or use them as suicide ships). This hides the excess mineral production problem, but creates a horrendous ISK faucet instead....
The problem is different from the T2 materials situation. For them there WAS a balance to find, but with this, the balance point is BELOW what insurance allows the prices to fall to! Thus it CAN'T find a balance!
Removing insurance (completely) would allow mineral prices to fall even lower, which would then make less people mine them as it wouldn't be as profitable thus reducing the production.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Swiftgaze
Elysium Holdings Elysium Alliance
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Posted - 2010.01.24 18:56:00 -
[160]
Originally by: Vesper Gunn I think it would be better if War Decs were linked to specific constellations. That way people would have to fight over territory. If you want to stop a Corp operating in and around Jita then you pay Concord isk to wage a war in the Kimotoro constellation. Price could rise depending on how many other wars are going on in the same place.
Hats off, this is the best solution about the war dec issue that I've ever read. And I'm sober as I'm typing this.
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MrBinary
Minmatar Binary Systems
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Posted - 2010.01.24 19:46:00 -
[161]
Originally by: Swiftgaze
Originally by: Vesper Gunn I think it would be better if War Decs were linked to specific constellations. That way people would have to fight over territory. If you want to stop a Corp operating in and around Jita then you pay Concord isk to wage a war in the Kimotoro constellation. Price could rise depending on how many other wars are going on in the same place.
Hats off, this is the best solution about the war dec issue that I've ever read. And I'm sober as I'm typing this.
+1
"[ 2004.05.20 20:11:42 ] Hodal Xibur > Die MrBinary" |

psylenz
Aperture Harmonics K162
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Posted - 2010.01.24 20:01:00 -
[162]
Originally by: Wenisicia Corrino mentally and emotionally deficient
mirror, look closely.
As has been stated repeatedly, not only in past posts but in this particular gem you decided to bless us with, these tactics are game mechanics. They are intended mechanisms within the game. The only time you or your possessions are safe is when you and they are docked and/or safely in a hangar. Your refusal to accept the mechanics does not change them just makes you look much like your quote.
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Ard UnjiiGo
The Tuskers
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Posted - 2010.01.24 20:08:00 -
[163]
1) No one is "forced" into combat PvP in EVE. You chose to subscribe. You chose to undock. You chose to join a player corp. You have then chosen to make yourself available for nonconsensual PvP. End of story.
Maybe it's because I'm old in RL. I blame the complaints about EVE "griefing" on a generation that is spoiled rotten and is use to having their every whim catered to and every experience customized to their complete satisfaction. Nowadays, when folks are presented a choice between two or three options they don't like completely they whine they have no choice at all but are rather "forced". All choices involve trade offs. Accept them or do something else.
2) "carebears" play to minimize risk and accumulate virtual currency and property through NPC isk faucets. Good for you. Have fun. "griefers" play to see pretty explosions, collect "tears" from other players and fund their endeavors at the expense of other players (selling loot, extortion, ransoms, etc.). Good for them. Have fun. Nothing wrong here. Nothing needs changing.
3)Players that advocate for greater "protection" of rookies are the very worst enemy of rookies. Keep your nanny-state mentality out of my EVE. I didn't want, nor did I need, your kind of "help" as a rookie. Most rookies don't. Those that do are probably playing the wrong game. This IS the most newb friendly PvP MMO out there.
4) Kudos to the chap from the industrial corp that fought back. I agree that it doesn't have to be the only option, however, he demonstrates that all a war dec is is an opportunity to make some choices about how to succeed at the game when challenged by other players. Seems like a good thing to have in a MMO.
5) I know little about economics in general, however, when it becomes profitable to self-destruct BSs it smacks of a problem. I enjoy reading the discourse on the possible problem and look forward to hearing CCPs take at some point.
6) Tippia, you are absolutely my favorite poster to read on these forums hands-down. Keep it coming.
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Noriko Rei
Venture Racing
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Posted - 2010.01.24 20:09:00 -
[164]
Originally by: Shawna Gray If anything it needs to be easier to shoot "defenseless" targets. Currently the supply lines are so far removed from corps/alliances war its close to impossible to actually do some damage to the supply lines.
You might not believe it but it will also open up many more possibilities for industrial characters. Localized production will probably be much more important if logistics are more time consuming and more dangerous. Escorting freighters opens up more possibilities for smaller gang warfare. Fun for all, with the possible exception of the solo jita player.
The problem here is that escorting soft targets doesn't really help them. The aggressors will still kill the supply line, though the escorts might inflict some damage in return. Ultimately, though, the valuable goods will be lost, escorted or not.
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NEMESIS SIN
FURY.
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Posted - 2010.01.24 20:23:00 -
[165]
Originally by: Wenisicia Corrino gonadally
Wait what? 
NEMESIS Googles Gonadally
Linkage
"Catecholamine effects on testicular testosterone production in the gonadally active and the gonadally regressed adult golden hamster."
Oh I see, I am a golden hamster testicle. That clears things up a bit.
The fact that EVE Online supports war and paid extortion, only proves that it is indeed a very realistic, and true to life MMO. People don't have to do it, they do it because the game allows for the "Sandbox" environment and a substantial portion of the Human species are indeed gonadally active golden hamster tes*cles.
I take it that you would prefer a life of opulent excess as a carefree carebear? WOW is that way ----->>>
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Kerfira
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Posted - 2010.01.24 20:57:00 -
[166]
Originally by: Swiftgaze
Originally by: Vesper Gunn I think it would be better if War Decs were linked to specific constellations. That way people would have to fight over territory. If you want to stop a Corp operating in and around Jita then you pay Concord isk to wage a war in the Kimotoro constellation. Price could rise depending on how many other wars are going on in the same place.
Hats off, this is the best solution about the war dec issue that I've ever read. And I'm sober as I'm typing this.
See post #151 and #155 for why it is NOT a good idea!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Shawna Gray
Gallente
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Posted - 2010.01.24 21:01:00 -
[167]
Edited by: Shawna Gray on 24/01/2010 21:04:56
Originally by: Noriko Rei
Originally by: Shawna Gray If anything it needs to be easier to shoot "defenseless" targets. Currently the supply lines are so far removed from corps/alliances war its close to impossible to actually do some damage to the supply lines.
You might not believe it but it will also open up many more possibilities for industrial characters. Localized production will probably be much more important if logistics are more time consuming and more dangerous. Escorting freighters opens up more possibilities for smaller gang warfare. Fun for all, with the possible exception of the solo jita player.
The problem here is that escorting soft targets doesn't really help them. The aggressors will still kill the supply line, though the escorts might inflict some damage in return. Ultimately, though, the valuable goods will be lost, escorted or not.
Seriously its not hard. You must suck if you cant escort stuff around. You dont even need to fight if you dont want to, as long as you can scout.
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Lady Aja
Caldari
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Posted - 2010.01.24 22:39:00 -
[168]
Originally by: Epic DaSoto Generally the way this works is that a small group of powerful players (at least in skills and understanding game mechanics) will go after the guilds with the newest players. EVE University must have been at a constant wardec.
FAILSAUCE!!
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chrisss0r
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Posted - 2010.01.25 03:44:00 -
[169]
posting in a thread where the op uses numerous 1 day old alts to make him look less stupid.
CCP just recently introduced taxes to rookie corps so the incentive to join player corps and thus become exposed to possible wardecs.
ah one thing: the whole "let me play how i want to!!!!!" thing.
You are mixing things up here. In eve you can always play just as you want to, you can park an orca afk on a lowsec gate, you can mine al day or you can form a 50 man ibis gang and blow up stuff. The thing is that with every action there are consequences and risk so if u chose to be a miner you have to live with the risk of getting blown up. If you want to be a pvper you have to live with the risk of getting blown up or 40 bill of assets in a non acessible station in deep 0.0 without a jumpclone.
Well the point is when you are asking to be able to mine without the risk to be blown up you might claim you just want to play the way you want to play (ffs!) but in fact you want the game altered in a way you personally demand it. Eve is an interactive world were INCENTIVES dictate what people will do. As much as you want to be safe other people want to blow you up. Why te **** should cpp alter the game in a way you personally want it?
It has nothing to do with people enforcing their playstyle on you, no one urges you to put the miner there, no one tells you how to fit it or not to join a 0.0 alliance that can provide secure space. It is your decision to expose yourself to a risky environment so please dont build up some strawman and stfu instead! if you find none of the activities in eve to suit you cause the incentives don't suit you it simply is not your game.
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Ascendic
Brotherhood of Suicidal Priests R.A.G.E
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Posted - 2010.01.25 04:11:00 -
[170]
Edited by: Ascendic on 25/01/2010 04:11:18
Originally by: Nooma K'Larr Edited by: Nooma K''Larr on 23/01/2010 11:47:26
Originally by: Lady Aja
buhu
and 1st
^^ Why do you even bother posting?
anyway, to address the problem:
Form 1 man corp on your alt...
war-dec comes in...
it takes 24 hours for a wardec to go live so you have two options if you don't wish to fight:
A. Drop corp immediately and form a new corp with an alt (about one hour of training)
B. wait 23 hours, drop corp, and form new one man corp.
You also have a comedy option:
Train up to use a proto cloak, go to a safespot, and cloak up while at work, the gym, school or while you sleep at night...
(or)
Roll some alts, make them CEO's of their own little OMC's(takes maybe seven minutes to train Corp 1 if you remap them for it), then jump corps like leapfrog until they get sick of throwing a wardec that you continually evade. Chances are it won't take long. They'll be on after better prey soon enough.
Originally by: Marchocias Understand the game!
Thats an order.
On that note, EVE is geared more towards criminal activity. Carebears really are outgunned both ingame and in the CCP brainstorming sessions.
Corp hopping to avoid wardecs is a SPLOIT and CCP will spank you
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Seth Ruin
Minmatar Ominous Corp Cult of War
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Posted - 2010.01.25 05:11:00 -
[171]
ITT: The OP's status quo is upset, and instead of adapting his/her playstyle to fit the new situation, he/she whines on the forums...
... So it's actually a standard EVE-O forum thread.
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Elena Laskova
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Posted - 2010.01.25 06:38:00 -
[172]
Or perhaps it's like this ...
ITT: A player makes a good comment about a bad, griefer-friendly feature of the game. The "gankers and griefers" majority, unable to find rational counter-arguments, use lies and personal attacks instead.
Denial and ad hominem arguments are ways to avoid facing the subject of discussion. The forum version of holding your hands over your ears and saying "I'm not listening".
It works better IRL, where at the price of being considered a fool, you can make enough noise to interfere with all communication. In a forum you pay the price, but to no great effect.
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.25 06:55:00 -
[173]
Originally by: Elena Laskova Denial and ad hominem arguments are ways to avoid facing the subject of discussion. The forum version of holding your hands over your ears and saying "I'm not listening".
Yes, it sure would be nice if the carebears would stop that for a while, actually listen to what people are telling them, and construct an actual and useful argument as to why they feel the game should be redesigned from the ground up to fit their personal and particular needs.
Originally by: Ascendic Corp hopping to avoid wardecs is a SPLOIT and CCP will spank you
Unfortunately not – that's one of the many problems with wardecs. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tave88
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Posted - 2010.01.25 07:36:00 -
[174]
have you tried to stay docked for 1 year training up pvp skills. it helps alot. i suggest you max out cruiser or battlecruiser and all their fitting skills and support skills. you be able to fight in no time.
just remember when your about to finally finish your 1 year mike tyison training you should buy and sell a gtc to be able to purchase the ship.
good luck. you could train for only 6 months but it might not be as effective.
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Elena Laskova
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Posted - 2010.01.25 07:43:00 -
[175]
Tippie
Your posts are 95% denial. I can't remember seeing you present a rational argument for or against anything.
I've wondered from time to time if thye majority of you rookie-haters couldn't be replaced with a forum "denial-bot", that selects a few random statements from other posts and negates them, then closes with a random insult or "go back to WoW".
On topic: The problem, which is very real, is that highSec warDecs have no positive side, and a definite negative one. OP didn't ask that combat should be banned in highSec, nor have most of the other posters here. It's highSec warDecs people want changed or removed: 99% ofdthe time they are used just to annoy and harass other people, primarily rookies.
In the real world of gaming that's called griefing. Nobody has ever found a good side to it for anyone but the oddballs who do it.
In EvE of course, annoying other people is encouraged, and is a path to respect and status among the other sewer rats /lol.
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Lady Aja
Caldari
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Posted - 2010.01.25 08:14:00 -
[176]
Originally by: Ascendic Edited by: Ascendic on 25/01/2010 04:11:18
Originally by: Nooma K'Larr Edited by: Nooma K''Larr on 23/01/2010 11:47:26
Originally by: Lady Aja
buhu
and 1st
^^ Why do you even bother posting?
anyway, to address the problem:
Form 1 man corp on your alt...
war-dec comes in...
it takes 24 hours for a wardec to go live so you have two options if you don't wish to fight:
A. Drop corp immediately and form a new corp with an alt (about one hour of training)
B. wait 23 hours, drop corp, and form new one man corp.
You also have a comedy option:
Train up to use a proto cloak, go to a safespot, and cloak up while at work, the gym, school or while you sleep at night...
(or)
Roll some alts, make them CEO's of their own little OMC's(takes maybe seven minutes to train Corp 1 if you remap them for it), then jump corps like leapfrog until they get sick of throwing a wardec that you continually evade. Chances are it won't take long. They'll be on after better prey soon enough.
Originally by: Marchocias Understand the game!
Thats an order.
On that note, EVE is geared more towards criminal activity. Carebears really are outgunned both ingame and in the CCP brainstorming sessions.
Corp hopping to avoid wardecs is a SPLOIT and CCP will spank you
no it aint. had a petitioned answered for me. senior gm said otherwise and as a closing statement. i said then nor is joining a corp on a whim to suddenly find war targets mining in local.
btw i agree it should be a sploit.. and they fleeign targets should have a one shot kill right on them for one week ( no blinky reds just like kill rights )
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Kerfira
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Posted - 2010.01.25 08:42:00 -
[177]
Originally by: Ascendic Corp hopping to avoid wardecs is a SPLOIT and CCP will spank you
I don't think so (post #26 in that thread).... 
Originally by: GM Nythanos Hello,
For #1, Closing a corporation and opening a new one with the same members is allowed, and the people who declared war on your now closed corporation can declare a new war on your new corporation if they choose to do so.
For #2, Using alt corps to increase the cost of wars against your corporation or alliance is prohibited.
To help clarify this, there are restrictions with regards to joining and leaving corporation, such as mentioned here: http://www.eveonline.com/news.asp?a=single&nid=2317&tid=1
This is an official CCP GM ruling on E-O, and if you look at the thread history on EVE-Search, you'll see that it was discussed by the GM's internally before a final post was made, so it isn't just the ruling of a single GM.
The insta-join/leave talked about in the linked page refers to joining/leaving IMMEDIATELY before hostile action commences so the target is mislead as to the corp relationship. It has nothing to do with wardec avoidance.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Lucas Lucias
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Posted - 2010.01.25 08:45:00 -
[178]
There is nothing wrong with the war dec system in my opinion, it enables Corps to fight over resources or to just find someone to fight. In my experience war decs can be fun but it depends on the Corp you are in. There are existing mechanics that enable you to leave the corp if you do not want your ISK gathering curtailed, my main has a target to make ISK 1bn, but I will only vacate my Corp if no one is up for it. I just wish that there was someone with a bit of go in the mining community to create a Corp that we can join when another Hulkageddon is declared and that we declare a war dec on all of the known participating Corps so we can shoot them when they turn up. Now that would be fun and better than whining and sitting there as defenceless duck shoot targets. Actually I think I will do that myself for the next Hulkageddon, at least it will be a bit of fun for me.
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Tippia
Reikoku IT Alliance
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Posted - 2010.01.25 09:57:00 -
[179]
Originally by: Elena Laskova Tippie
Your posts are 95% denial. I can't remember seeing you present a rational argument for or against anything.
That's because you don't read posts, as you've already demonstrated in this thread by assuming that the OP said the exact opposite of what you hoped.
Quote: I've wondered from time to time if thye majority of you rookie-haters
…and you're still doing it. It's not about rookies – that's just what you are trying to talk about, not the OP (or, really, anyone else).
Quote: On topic: The problem, which is very real, is that highSec warDecs have no positive side
Incorrect. See thread for multiple examples.
Quote: and a definite negative one.
And what is that, exactly?
Quote: OP didn't ask that combat should be banned in highSec, nor have most of the other posters here. It's highSec warDecs people want changed or removed: 99% ofdthe time they are used just to annoy and harass other people, primarily rookies.
Well, removal is not going to happen. So how would you change them? How would you make it so that it's still entirely possible to maintain lasting campaigns to shut down supply lines and production and ISK-making enterprises, and not let it hit "the wrong people?"
As for the harassment (and again, you insert the supposed rookie issue, even though it's the exact opposite problem the OP is having), there are plenty of ways to respond to that kind of behaviour and to do it very effectively, but people choose not to. That's not a problem with the game or with the mechanics, or to a large extent even with the deccers – it's a problem with people not understanding what kind of game this is and refusing to take advantage of the myriad of options open to them, and hoping that a game where your own decisions are what makes the game will suddenly hold your hand and make your decisions for you.
Quote: In the real world of gaming that's called griefing. Nobody has ever found a good side to it for anyone but the oddballs who do it.
In the real world of gaming, the rules depend entirely on the game and you cannot expect that one set of rules for one particular game (or even a whole subset of games) has any relevance to a completely different game. In EVE, griefing people gets you banned. But just like in CS or CoD or Burnout or the *Craft RTSes or [etc], shooting people in the face, pushing them off cliffs, and running them over at first opportunity isn't griefing – it's just part of the game. If you don't like that particular part, then maybe you should realise that this isn't your type of game. It's not particularly strange or shameful or anything – it's just a matter of taste. I don't particularly like the Rogue-like games (Diablo, Torchlight, Angband…), so I choose not to play them. What I don't do is consider it griefing when I get annoyed by the silly deaths they throw at you because that kind of annoyance is what the fans love them for.
Quote: In EvE of course, annoying other people is encouraged, and is a path to respect and status among the other sewer rats /lol.
Good. So like all carebears, you're in denial about the nature of the game and you use ad hominem attacks. Someone once said that this is the forum version of holding your hands over your ears and saying "I'm not listening". ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tarhim
Caldari Deformed inc Symbiogenesis
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Posted - 2010.01.25 11:18:00 -
[180]
Originally by: Wartime Profiteer Here we go around the circle and back to "Eve = PvP - like it or leave it and stop your f@@@ing whining". That is how this discussion has started and ended for years.
You are oversimplifying. It boils down to two things:
1. "No one is safe from PvP" is inherent property of Eve MMORPG universe. If you play, you have to deal with it one way or another.
2. Wardecs are way for corporation(alliance) to remove existing high-sec protection from "enemy". You also have to deal with it. It is part of business risk, so to speak.
Quote:
I wonder why CCP even used a market instead of just issuing "loyalty points" based on killboard entries which can be exchanged for the tools of war. I wonder why they created this vast and intriquing market place - the one that just won an award for being the BEST! which makes this game the THE game for industrialists.
Because it is part of the universe. But its fun because it is not fenced off from the rest of universe.
Quote:
Only the last of a dozen corps dec'ing me in the previous two years is still active, and I see them logging on with less and less frequencty. The next griefer to dec me is probably not even in a trial account, yet.
So what exactly are you complaining about? It looks like they are the losers.
Quote:
I'd like the same courtesy - I won't ask you to play the game the way I play and you give me the same courtesy. You don't have to be an industrialist and I don't have to be a PvPer.
But you are industrialist in hostile world with ineffective law enforcement, and this - again - is inherent quality of the game. This is not Wall Street. This is 19th century American Wild West at best and 21st century Somalia most of the time. You don't have to go around killing others, but there are armed people roaming around and you need to protect yourself. Taking arms is one way, paying them off is another, yet another is hiring third party to fend them off. I'm sure you can think about some more.
Quote:
And if you decide your pleasure only comes when you are ruining the game experience of others, at least admit it.
I think that gankers behind e.g. hulkageddon freely admit that it is the gankfest they're after and inicting losses for isk traders and afk miners is just nice side effect.
Quote:
I fight others in the market every day and the market place has its own way of inflicting damage on each other.
And yet I have yet to see combat player complaining that it is unfair to put buy orders for Raven Navy Issue for 19 thousand isk, which is clearly form of market PVP. (or sell order for millions of isk per unit of trit).
Quote:
One - JUST ONE system with no war, no can flipping, no fighting - do it for the length of just one expansion and see how it goes.
I'm betting on permanent gatecamps/suicide ganks in all surrounding systems.
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Ohhh Matron
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Posted - 2010.01.25 11:23:00 -
[181]
I've had a look through some of the other posts in other topics from those commenting here that wardecs etc. shouldnt be allowed.
Seems a common thread comes up time and time again.....they all like to AFK mine and thats pretty much all they do.
Ome even wrote words to the effect of "I like Eve as its the only game that allows me to mine/play while AFK writing college papers."
If thats the case, all you do is AFK mine then why bother to pay money for a game you really arent playing? Why not set a kitchen timer to buzz every 13 minutes and then reset it for another 13. Certainly a lot cheaper and about as entertaining.
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Nedefeg
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Posted - 2010.01.25 11:31:00 -
[182]
to he op
you are affecting everyone else by playing in highsec you know? why do you think you should be immune from returned "interaction"?
you`re generating isk and minerals that are in direct "competition" with isk/minerals generated by others...sort of like pvp? So why shouldnt someone make you stop doing that? Or just farm you instead of rats for that matter?
Full no-instanced non-consensual PvP is the main aspect of eve . Deal with it or get lost
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SemiCharmed
Clans of the Sanctums
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Posted - 2010.01.25 11:55:00 -
[183]
and from now on no matter what corp you make or join someone that saw this thread will dec you ^^ --------------------------------------------
Remember Kids, Only YOU Can Prevent Fourm fires. |

Mr Kidd
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Posted - 2010.01.25 12:16:00 -
[184]
You guys have it all wrong. The war-decs are a symptom of the problem.
The problem is the divergent nature of PVP, PVE, Mining, Hauling, etc, etc, etc. To successfully PVP one must fit a ship for PVP which makes it rather inadequate to PVE. To PVE one must fit a ship to PVE which makes it rather inadequate to PVP. And to mine or haul....well you're just out in the cold.
The fact is, unless you're out to PVP, doing anything else in this game makes one more vulnerable than the PVPer. And that's the way they like it so they can keep telling everyone that they're the tough guys and to HTFU while their alliance feeds them moon goo and the rest of the players that just don't want to have to suck that much **** actually have to work to play.
What's the solution? Better tanks on miners and haulers, less task specific mods for PVP and PVE. Making such changes doesn't upset what the griefers in this thread want: non-consensual PVP, except it does make their targets harder to kill and possibly the griefers easier to kill. Oh, I can hear the tears already.
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Ohhh Matron
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Posted - 2010.01.25 12:22:00 -
[185]
Originally by: Mr Kidd
The problem is the divergent nature of PVP, PVE, Mining, Hauling, etc, etc, etc. To successfully PVP one must fit a ship for PVP which makes it rather inadequate to PVE. To PVE one must fit a ship to PVE which makes it rather inadequate to PVP. And to mine or haul....well you're just out in the cold.
If I wanted to go out and kill folks I'd take a tank. If I want to run to the shops I'll take a car or van. Eve isnt much different in that regards. You have a specific ship thats best for the task or you 'bodge' a ship to work a certain way but you take the penalty/drawbacks.
Switching to Swiss Army knife style ships that can do anything isnt the way to go.
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Mr Kidd
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Posted - 2010.01.25 12:33:00 -
[186]
Edited by: Mr Kidd on 25/01/2010 12:35:19 Edited by: Mr Kidd on 25/01/2010 12:33:30
Originally by: Ohhh Matron
Originally by: Mr Kidd
The problem is the divergent nature of PVP, PVE, Mining, Hauling, etc, etc, etc. To successfully PVP one must fit a ship for PVP which makes it rather inadequate to PVE. To PVE one must fit a ship to PVE which makes it rather inadequate to PVP. And to mine or haul....well you're just out in the cold.
If I wanted to go out and kill folks I'd take a tank. If I want to run to the shops I'll take a car or van. Eve isnt much different in that regards. You have a specific ship thats best for the task or you 'bodge' a ship to work a certain way but you take the penalty/drawbacks.
Switching to Swiss Army knife style ships that can do anything isnt the way to go.
Insightful. I'm guessing here that if we had less mods that gave the PVPer the edge then more PVPers would die while trying to grief everyone else. And hence, more tears.And yet it doesn't eliminate the core of the pvp'ers argument: isk sinks, nonconsensual pvp, get over it, HTFU. Right? But that's not actually what you want. What you want is exactly the edge that you would deny everyone else. And that "isn't the way to go". Is it?
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Doctor Mabuse
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Posted - 2010.01.25 12:38:00 -
[187]
Originally by: Mr Kidd Better tanks on miners and haulers, less task specific mods for PVP and PVE. Making such changes doesn't upset what the griefers in this thread want: non-consensual PVP, except it does make their targets harder to kill and possibly the griefers easier to kill. Oh, I can hear the tears already.
This would be a massive improvement, when doing PVE ships would be fitted for PVP; fights would be harder, more challenging and more satisfying. Everybody would need to train PVP skills and become PVPers. Less whines, more happy customers.
Ofc it needs to be implemented at the same time as a 50% tax rate on NPC corps... ------------------------------------
Who's trip-trapping on my bridge? |

Ohhh Matron
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Posted - 2010.01.25 13:59:00 -
[188]
Originally by: Mr Kidd
Insightful. I'm guessing here that if we had less mods that gave the PVPer the edge then more PVPers would die while trying to grief everyone else. And hence, more tears.And yet it doesn't eliminate the core of the pvp'ers argument: isk sinks, nonconsensual pvp, get over it, HTFU. Right? But that's not actually what you want. What you want is exactly the edge that you would deny everyone else. And that "isn't the way to go". Is it?
In any aspect of life there is a pecking order, a food chain. One species preys on another. It's life. I dont like seeing cute baby zebras getting eaten by lions but thats the way it goes.
If we buff the PVE ships then the gankers/deccers will just adapt by using more/bigger ships to gank and so on. It wont change a thing.
Alternatively you could just change the game to all having the same one type of ship with one mining laser and one pewpew laser and do away with skills. That would make it even steven but then it wouldnt be Eve.
Yeah the system isnt fair, but life isnt fair whether its real or pixels on screen. A 100% fair game is either boring or you get a predictable stalemate everytime.
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Kerfira
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Posted - 2010.01.25 14:12:00 -
[189]
Originally by: Mr Kidd Insightful. I'm guessing here that if we had less mods that gave the PVPer the edge then more PVPers would die while trying to grief everyone else. And hence, more tears.And yet it doesn't eliminate the core of the pvp'ers argument: isk sinks, nonconsensual pvp, get over it, HTFU. Right? But that's not actually what you want. What you want is exactly the edge that you would deny everyone else. And that "isn't the way to go". Is it?
Whether you're the prey or the predator has absolutely nothing to do with what ship or which equipment you have.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Riedle
Minmatar Raptus Regalitor Black Legion.
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Posted - 2010.01.25 14:41:00 -
[190]
Originally by: Wenisicia Corrino Just the kind of mindless, knee-jerk drivel I expected from the fan-boys. If I want to indulge in mindlessly violent gameplay...I play UT 3. If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE. You hard-core PvP'ers can play pew-pew with each other all you want in lo/no sec. Leave those of us who don't want to be bothered by your BS alone.
Anyone can go looking for trouble in lo/no sec if that's what they want to do. I prefer not to do that, and EVE mechanics should give us the option to avoid the mindless predation of the mentally and emotionally deficient whose only aim is to wreak as much havoc as possible...where and whenever possible.
Oh noes!
An internet psychologist!
RUN!!!oneone11!!!
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Kerfira
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Posted - 2010.01.25 15:32:00 -
[191]
Originally by: Wenisicia Corrino If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE.
You're playing the wrong game for that....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Mr Kidd
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Posted - 2010.01.25 21:18:00 -
[192]
Originally by: Ohhh Matron
Originally by: Mr Kidd
Insightful. I'm guessing here that if we had less mods that gave the PVPer the edge then more PVPers would die while trying to grief everyone else. And hence, more tears.And yet it doesn't eliminate the core of the pvp'ers argument: isk sinks, nonconsensual pvp, get over it, HTFU. Right? But that's not actually what you want. What you want is exactly the edge that you would deny everyone else. And that "isn't the way to go". Is it?
In any aspect of life there is a pecking order, a food chain. One species preys on another. It's life. I dont like seeing cute baby zebras getting eaten by lions but thats the way it goes.
If we buff the PVE ships then the gankers/deccers will just adapt by using more/bigger ships to gank and so on. It wont change a thing.
Alternatively you could just change the game to all having the same one type of ship with one mining laser and one pewpew laser and do away with skills. That would make it even steven but then it wouldnt be Eve.
Yeah the system isnt fair, but life isnt fair whether its real or pixels on screen. A 100% fair game is either boring or you get a predictable stalemate everytime.
We're not talking about real life. In real life we're not mouse jockeys flying through space with simple and truncated laws of physics either. Now you can try to bring it to an extreme in order to marginalize the issue but certain facts remain. Ships fitted for PVP have a huge advantage over haulers and miners whose ships are more or less defenseless in comparison. Likewise and to a lesser extent PVP fitted ships retain an appreciable edge over their PVE counterparts. And yet many are quick to remind the rest of us of the non-consensual aspect of Eve as something that we should all accept and that we should learn how to deal with it. That's fine. I accept it. And I expect it. But deal with it? I made a proposal to deal with it. You don't want to accept it because it would upset the advantage you, in a PVP fitted ship, have over everyone else in ships fitted for something else.
Grinding in Eve is not a choice. It is a necessity except for many who have moon goo backing their operations. And while I have no desire to level that financial playing field, evening the odds in small skirmishes between a single or few PVEer's and a single or few PVPer's would greatly add to the enjoyment of the game. And it would certainly bring to light who has the skills and who routinely prey on those who can't be prepared to defend themselves because of a given task they are required to complete. If not accomplished by limiting the number of mods available for pve or pvp purposes then by making mission, complex, etc more PVP like.
You fix that chasm and you move closer to a fixed war-dec system. Because then, the guys in their corp who do nothing more than running missions, they'll have teeth in order to fight back when they're jumped by pvp fitted ships. That will go a long way to making some of these war-dec griefers think twice about it. And all without nerfing your precious PVP ships. But it does one thing for sure.....making it tougher for those of you who take pleasure in the non-consensual nature of PVP.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.01.25 21:37:00 -
[193]
Originally by: Mr Kidd If not accomplished by limiting the number of mods available for pve or pvp purposes then by making mission, complex, etc more PVP like.
You fix that chasm and you move closer to a fixed war-dec system. Because then, the guys in their corp who do nothing more than running missions, they'll have teeth in order to fight back when they're jumped by pvp fitted ships. That will go a long way to making some of these war-dec griefers think twice about it. And all without nerfing your precious PVP ships. But it does one thing for sure.....making it tougher for those of you who take pleasure in the non-consensual nature of PVP.
I've been banging that drum for years. And I think you'll find that most if not all PvPers would be delighted if this happened. I think you'll find that most people who gank missioners do it for the money, not for the easy kill.
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chrisss0r
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Posted - 2010.01.25 21:38:00 -
[194]
Yes, mining barges that can fight as good as pvp ships is a perfect idea. not
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.01.25 22:03:00 -
[195]
Originally by: chrisss0r Yes, mining barges that can fight as good as pvp ships is a perfect idea. not
Learning to read, on the other hand would be an awesome idea.
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Asuri Kinnes
The Bastards The Bastards.
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Posted - 2010.01.25 22:21:00 -
[196]
Originally by: Malcanis
Originally by: chrisss0r Yes, mining barges that can fight as good as pvp ships is a perfect idea. not
Learning to read, on the other hand would be an awesome idea.
QFT (dammit, I hate it when Malc is reasonable... ) Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

hoodie scaryguy
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Posted - 2010.01.25 22:22:00 -
[197]
Edited by: hoodie scaryguy on 25/01/2010 22:23:13
Originally by: Kerfira Edited by: Kerfira on 25/01/2010 15:52:41
Originally by: Wenisicia Corrino If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE.
You're playing the wrong game for that....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
Your desire to be left alone is not in the interest of the game. The EVE economy is based on players producing (mining, etc.) and consuming (being blown up) resources. If you're not participating in the resource consumption, you're actually a liability and a problem for the game balance. In short, this is a game about blowing stuff up... Mine, yours, everyone's stuff! The design of the game basically mandates that people like you shouldn't be allowed in...
You just totally cleared everything up for me and that makes perfect sense. If no one loses thier ships all the whining carebears would not make any isk yet they still whine about being blownup! Epic lolz! I kind of want to go find me some carebears to murder now because of this thread. I love this frickin game!
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Kerfira
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Posted - 2010.01.25 22:43:00 -
[198]
Originally by: hoodie scaryguy You just totally cleared everything up for me and that makes perfect sense. If no one loses thier ships all the whining carebears would not make any isk yet they still whine about being blownup!
Exactly! Mind you, I have nothing against most 'carebears', and several people have labelled me that way over time. I of.c. also do PvP as that is a more entertaining part of EVE.
The main point is, the EVE economy and internal game balance requires that resources produced are also expended. This means ships blown up. If the production is too great, the economy and balance is jeopardised. That is why players like Wenisicia Corrino (the OP) are bad for the game. They think it is their privilege to participate in the resource creation, but want to have nothing to do with the resource destruction. That is detrimental to the good of the game, and should not be allowed.
Wardec's are good because they cause more destruction, or cause less production. These are both great benefits for the game!
If you take a look at the EVE economy, you'll find that it already is in jeopardy. So many resources (minerals) are produced that demand can't keep up, thus people self-destruct battleships for ISK. In essence, the minerals market is completely glutted, and through insurance, that spills over into the ISK supply through insurance money.
The game has acquired too many carebears for its own good, but my guess is CCP won't do anything about it. They could fix it pretty fast by removing insurance completely, but don't dare face the epic whines. If insurance was removed, the mineral market (and T1 market) would drop like a rock. Epic whining would ensue, but at some point enough people would give up mining and an equilibrium between production and consumption would be re-established. That would probably lose customers, so CCP would never do it....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Ohhh Matron
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Posted - 2010.01.25 22:56:00 -
[199]
What CCP need to do is to set up another game with just asteroid belts, stations and only mining ships and haulers allowed.
I bet we'd see 25%+ of the current Eve population move over straight away.
"We're busy doing nothing, workin' the whole day through......."
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Shawna Gray
Gallente
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Posted - 2010.01.25 23:23:00 -
[200]
Originally by: Mr Kidd
You fix that chasm and you move closer to a fixed war-dec system. Because then, the guys in their corp who do nothing more than running missions, they'll have teeth in order to fight back when they're jumped by pvp fitted ships. That will go a long way to making some of these war-dec griefers think twice about it. And all without nerfing your precious PVP ships. But it does one thing for sure.....making it tougher for those of you who take pleasure in the non-consensual nature of PVP.
Does it? You can do missions in pvp fitted ships if you want to, although you might go a bit slower than usual. The question is if the mission runners will actually do so?(Staying safe while missioning during a war doesnt really depend on the ship you got though). IMO the corps that would fight back already do so. Its a question of mentality more than ship capabilities. You get a 24hr warning before the war, and in a decent corp you keep at least a cheap throwaway war ship for such occasions. I guess the real problem with mission runner corps is that they are not really corps, but chat channels for solo players with noone to organise a bit of resistance once you get decced.
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Ohhh Matron
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Posted - 2010.01.26 00:38:00 -
[201]
Originally by: Shawna Gray I guess the real problem with mission runner corps is that they are not really corps, but chat channels for solo players with noone to organise a bit of resistance once you get decced.
I had a similar experience in one of the indy corps I was in many years ago. It was always pretty chatty in the corp channel and at least a dozen of the corp were on. We were only spread over two or three systems no biggie. No one was more than 5 minutes away.
Anyway we were chatting away and I was mining alone in a belt when I got approached by a canflipper. I hadnt come across it before but held off taking action. I knew I was in trouble and we sat in stalemate for a good 5 minutes or more. During that time I was asking for help. I told the guys in my corp what was going on but it suddenly went very quiet in channel. I kept asking but no one did anything. By now my retty was almost toast and pop it went.
The guys all made excuses that they were doing other things or too far away to help but I knew different. Essentially they were all petrified and had spent so much time learning all the ore refining to lvl5 they were no good for anything else. It was quite pathetic and after that I started up my own corp and made sure that all members could at least field 5 drones and fire some medium turrets. I'm no PVP nut and I've never fired on anyone first (intentionally) but I like to know one end of a turret from the other.
At the end of the day there are two types of people - carpets and those that walk on them.
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Kerfira
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Posted - 2010.01.26 00:56:00 -
[202]
Edited by: Kerfira on 26/01/2010 00:57:23
Originally by: Shawna Gray Its a question of mentality more than ship capabilities.
Completely right!
The best example I've experienced was a cruiser who was flipping newbie (like, 3 days old in Bantams) jet-cans and killing those who took back their ore. Pretty despicable...
I killed him flying a Badger II..... He'd flipped some newbie's can, and I flipped it right back. He started shooting me, and simply panicked when I locked him up and started shooting/webbing/jamming/neut'ing him.... He didn't even try to lock me back and shoot when my jams failed...
He could have killed me, and indeed should have killed me, but his mindset was that of a carebear (turned griefer).... My mindset wasn't!
As I said above:
Originally by: Kerfira Whether you're the prey or the predator has absolutely nothing to do with what ship or which equipment you have.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Pulivin Motic
Caldari Deep Core Mining Inc.
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Posted - 2010.01.26 00:57:00 -
[203]
Troll post is obvious.
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Shawshanke
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Posted - 2010.01.26 01:23:00 -
[204]
Originally by: Buku Buku Last time i looked eve was a pvp game.
No.
This is incorrect.
Eve is a ppppppppvp game, never ever fight if there is a challenge above that of running level 1's in an assault frig.
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