Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 30 40 .. 47 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 54 post(s) |
|

CCP Bayesian
261

|
Posted - 2012.07.02 18:03:00 -
[301] - Quote
Salpun wrote:We getting that blog to day?
I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon. EVE Software Engineer Team Avatar |
|

Rees Noturana
Red Rock Mining Company
109
|
Posted - 2012.07.02 18:24:00 -
[302] - Quote
CCP Bayesian wrote:Salpun wrote:We getting that blog to day? I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon.
Farther along with that Unity based demo? Is the blog just to show the concept before starting development? We're years away from this hitting TQ right?
I support Team Avatar and the new exploration concept. Exploding ships, popping clones, dark places full of danger where your friendly neighborhood capsuleers can poke each other with sharp objects and hot plasma while looking for exciting new loots. |

Salpun
Paramount Commerce Masters of Flying Objects
335
|
Posted - 2012.07.02 18:27:00 -
[303] - Quote
Rees Noturana wrote:CCP Bayesian wrote:Salpun wrote:We getting that blog to day? I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon. Farther along with that Unity based demo? Is the blog just to show the concept before starting development? We're years away from this hitting TQ right? Earlier in the thread it was stated it would take the current team a year to get it to TQ. If I remember correctly |

Vincent Athena
V.I.C.E. Comic Mischief
786
|
Posted - 2012.07.02 18:29:00 -
[304] - Quote
Andoria Thara wrote:Baneken wrote: Well that certainly sounds promising, I wonder if in future we could interact with DUST soldiers on stations, now that would be just awesome.
Could that be the reason why we aren't getting DUST for the PC? Because WiS will let us interact with DUST players in FPS style shooter mode? /me starts rumors
Please remember that with the eve server in one location and running with a one second update cycle that shooters will not work too well. Dust has multiple servers scattered about the planet (to reduce speed of light issues), and a faster cycle. (I assume you can only play dust vs players who are close to the same server you are on. Eve being world wide cannot have such a limitation) http://vincentoneve.wordpress.com/ |

Ishtanchuk Fazmarai
376
|
Posted - 2012.07.02 19:59:00 -
[305] - Quote
CCP Bayesian wrote:Ishtanchuk Fazmarai wrote:[quote=CCP Bayesian]I wonder in what point "actual gameplay" became "dungeon raiding shooter", as i can't recall that anyone asked the players interested on WiS what did they want or expect from it.  A "dungeon raiding shooter" is definitely not what we envisage this gameplay as being.
Hey, i also don't envisage it as a dungeon raiding shooter. I would love to envisage it as a stealthy crime thing, FAI. I would PAY to sabotage a griefer's clone right before he gets podded so he losses some skillpoints and the rules put him in the position of biting the bullet for once in his despicable life.
But it's not what we envisage, rather it's the time-to-grief within the rules. Follow the explorers and shoot them dead ASAP, that's exaclty the shortest time-to-grief, an that's exactly what this gameplay will become about with the rules you are planning.
How do you plan to prevent that it becomes a grief fest with professional bullies and leroyjenkiners spoiling it all? Will the site be protected from outside? No. Will players be safe from friendly fire? No. Will be players unable to harm others? No.
So, please, HOW will you prevent your gameplay to become a griefing sport in the line of blow-a-Hulk?
Of course, there will be a place where it will be 100% safe and so will be grinded to exhaustion: nullsec. But then, you already should know how many people lives in nullsec... And in case you can't figure, nullsec is not my cup of tea. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |

MotherMoon
Blue Republic RvB - BLUE Republic
909
|
Posted - 2012.07.02 20:38:00 -
[306] - Quote
CCP Bayesian wrote:Salpun wrote:We getting that blog to day? I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon.
awesome can't wait to see it : )
also to other people here, a year away would mean it looks really good. You people have no concept of how long it takes to make a game. Just trust us, a working single level aplha build might LOOK good. but that's it, it's going to need content, balance, levels, more graphics, systems to hook it up live, docking mechanics, a new system to handle your empty ship in space, how to get multiple teams in at multiple points, weapons, tons of stuff to find.
Then it needs at least 6 months of game testing. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Solhild
Republic Military School Minmatar Republic
783
|
Posted - 2012.07.02 20:39:00 -
[307] - Quote
This is starting to sound exciting  |

MotherMoon
Blue Republic RvB - BLUE Republic
909
|
Posted - 2012.07.02 20:40:00 -
[308] - Quote
Vincent Athena wrote:Andoria Thara wrote:Baneken wrote: Well that certainly sounds promising, I wonder if in future we could interact with DUST soldiers on stations, now that would be just awesome.
Could that be the reason why we aren't getting DUST for the PC? Because WiS will let us interact with DUST players in FPS style shooter mode? /me starts rumors Please remember that with the eve server in one location and running with a one second update cycle that shooters will not work too well. Dust has multiple servers scattered about the planet (to reduce speed of light issues), and a faster cycle. (I assume you can only play dust vs players who are close to the same server you are on. Eve being world wide cannot have such a limitation)
Eve doesn't , in eve you can shoot any dust players.
also dust players can play across all of the planets of eve online with any other dust player no matter where they are.
WiS in eve is already on the same cycle as dust. In fact it was one of the corner stones of getting dust and eve to work together despite being on separate ticks. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
909
|
Posted - 2012.07.02 20:41:00 -
[309] - Quote
CCP Bayesian wrote:Ishtanchuk Fazmarai wrote:[quote=CCP Bayesian]I wonder in what point "actual gameplay" became "dungeon raiding shooter", as i can't recall that anyone asked the players interested on WiS what did they want or expect from it.  A "dungeon raiding shooter" is definitely not what we envisage this gameplay as being.
more like deadspace then? What do you envision? also ignore that bart, we don't get to tell CCP what to do. if it's well done and popular, then ya, if it's terrible and no one plays, i won't be becuase players didn't want it, it'll be because what you made is ****. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
909
|
Posted - 2012.07.02 20:44:00 -
[310] - Quote
Morwen Lagann wrote:Lapine Davion wrote:See: Dust 514 Cloning tech. Entirely different tech. We are not DUSTies. If we get killed outside of the capsule, our only recourse is a backup ("soft") clone that only contains memories (hint: SP) up to the point the backup was made - a time-consuming backup given the need to not destroy the brain in the process. Furthermore, #2 is out entirely as well, unless there are some pretty drastic changes to CONCORD policies. Having two or more simultaneously active clones is highly illegal and a " crime of the highest magnitude". To avoid this you'd need to "shut down" the clone inside the capsule, leaving your ship entirely defenseless. That really sounds like an absolutely wonderful idea to me. #3 is the most sensible: given the option of dying and losing your memories, causing CONCORD to crawl up your ass even more than they do already with all of the monitoring equipment stashed in our ships and capsules, or sending some expendable peons, what is any capsuleer with a brain going to do? That's right - they're going to use the redshirts. On the other hand, #3 also defeats the purpose of it being our own avatar doing things, which begs the question: if, god forbid, CCP decides to design this feature with the intent of remaining consistent with EVE's already-existing and long-established Prime Fiction, what the hell is the point of this kind of WiS content?
what? we are in a spacesuit, just like dust bunnies, and in the books pilots die out side of the pod all the time. Just read the articles on this very site, your making stuff up.
dust players can have 1,000's of clones, and these dust mercs DO fight in space, according to the book that is launching the game. So one day you might have POS fights with dust players. No reason they couldn't do that. it's all networking. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
|

Mashie Saldana
Veto. Veto Corp
545
|
Posted - 2012.07.02 21:15:00 -
[311] - Quote
Just let us clone jump to a station assault clone after we dock where the ship clone will act as the "medical clone". Sure if the ship is exploded before you exploration clone there may be some SP issues.  Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Price Check Aisle3
125
|
Posted - 2012.07.02 21:20:00 -
[312] - Quote
Ishtanchuk Fazmarai wrote:blow-a-Hulk
 - Karl Hobb IATS |

Urgg Boolean
Center for Advanced Studies Gallente Federation
169
|
Posted - 2012.07.02 21:28:00 -
[313] - Quote
Peter Raptor wrote: - snip - weirdo avatar perverts with no life, trying to chat up 12 year olds. Abandon WiS .
The Internet: where men are men, women are men, and children are Federal agents.
WiS Potential :: - a stock exchange style center where you could interact with other traders. - corp meetings in special rentable halls like an Apple share holder meeting. - where you can meet up with DUST players and slam some intergalactic brews while talking over the next wave of battles - and if you really want to, synchronized dancing (like people would do in in Guild Wars).
Is any of that going to happen? Probably not. |

Messoroz
AQUILA INC Verge of Collapse
260
|
Posted - 2012.07.02 21:46:00 -
[314] - Quote
Bootleg Jack wrote:You mean CCP let a handfull of loud mouth babies who were actually only mad because they couldn't get mommy to buy a monocle convince them to allow their game to stagnate and die?
When this game dies another will fill it's place, one with modern graphics, so I am not losing sleep over it.
This is the exact same mistake EA made with UO, they let their current customers talk them out of anything that was not "more of the same" till they had almost no new customers.
Then the current customers left.
Modern graphics? Are you playing with EVE on low? |

Price Check Aisle3
125
|
Posted - 2012.07.02 22:14:00 -
[315] - Quote
Urgg Boolean wrote:WiS Potential :: - a stock exchange style center where you could interact with other traders. - corp meetings in special rentable halls like an Apple share holder meeting. - where you can meet up with DUST players and slam some intergalactic brews while talking over the next wave of battles - and if you really want to, synchronized dancing (like people would do in in Guild Wars).
Is any of that going to happen? Probably not. Since all of that is pretty much devoid of actual gameplay, I'd say it's a good thing.
I mean, stock exchange could be kind of cool but why bother when your market window provides all the functionality you need?
Corp meetings? Use Mumble/TS3/EVE Voice/whatever while people play their game. Having avatars just means someone will be doing some ************ dance on a desk during the meeting.
"slam some intergalactic brews" and "synchronized dancing" lmao. - Karl Hobb IATS |

Ishtanchuk Fazmarai
403
|
Posted - 2012.07.02 22:19:00 -
[316] - Quote
Urgg Boolean wrote:Peter Raptor wrote: - snip - weirdo avatar perverts with no life, trying to chat up 12 year olds. Abandon WiS . The Internet: where men are men, women are men, and children are Federal agents. WiS Potential :: - a stock exchange style center where you could interact with other traders. - corp meetings in special rentable halls like an Apple share holder meeting. - where you can meet up with DUST players and slam some intergalactic brews while talking over the next wave of battles - and if you really want to, synchronized dancing (like people would do in in Guild Wars). Is any of that going to happen? Probably not.
Hah, dancing in WiS. I used to fantasyze with that and even accounted for the1 second server update time so two players could synchronize their animations and follow the steps of a formal dance; not just make silly moves together but follow each step of, say, a waltz, from two corners of the world and just because it is fun to do and pleasant to see.
Call me insane.  "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |

Shepard Book
Underground Stargate
64
|
Posted - 2012.07.02 22:52:00 -
[317] - Quote
Some pretty cool concepts IMO. I take it this kinda stuff in a POS has been discussed? Looking at the modular stuff in yalls trip to Russia made me have to ask. |

Steve Thomas
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.07.02 23:47:00 -
[318] - Quote
Pipa Porto wrote:We're here for spaceships. CCP was on a path that had an 18month gap in spaceship iteration.
That's bad, mmmkay.
If you want to dance, the command works really well in WoW.
and on top of that this was a product that suposedly has been in development (depending on who you talk to) since somewhere between 1998 and 2001, and all we got was a game engine that still has issues with you being in a single mostly unfurnished room by yourself,
to put this in perspective, a company with HALF the software development team that CCP claims that they threw at this was able to create a game Engine that started development sometime around 2005, (the Creation Engine) that is capable of doing things that the Current WiS/Carbon Engine cant do for at least a full 2 generations of Graphic cards that dont exist yet.(handleing multiple Dynamic avatars in a fully animated enviroment with controled population in a SINGLE PLAYER GAME, never mind an MMO(MMOs simply due to the fact that Player behaviour cant be predicted, never mind the tendancy on the part of players to create flash mobs and semi perminent high pop locations for whatever reason tends to put a heck of a lot more load on graphics cards than single player mmos) |

Steve Thomas
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.07.03 00:19:00 -
[319] - Quote
Let me clarify something
I want Walking In Stations that works, and has Full single and multi player bit s to it
I also want to be able to Walk in Spaceships.
I also want to walk on planets
I also want to be able to pull out my guns and missle launchers and other things and be able to use them on other players.
I also want to stick live grenades in people pants or crazyglue them to the middle of there backs but then im odd that way. |

Ranger 1
Ranger Corp
2149
|
Posted - 2012.07.03 00:30:00 -
[320] - Quote
Steve Thomas wrote:Pipa Porto wrote:We're here for spaceships. CCP was on a path that had an 18month gap in spaceship iteration.
That's bad, mmmkay.
If you want to dance, the command works really well in WoW. and on top of that this was a product that suposedly has been in development (depending on who you talk to) since somewhere between 1998 and 2001, and all we got was a game engine that still has issues with you being in a single mostly unfurnished room by yourself, to put this in perspective, a company with HALF the software development team that CCP claims that they threw at this was able to create a game Engine that started development sometime around 2005, (the Creation Engine) that is capable of doing things that the Current WiS/Carbon Engine cant do for at least a full 2 generations of Graphic cards that dont exist yet.(handleing multiple Dynamic avatars in a fully animated enviroment with controled population in a SINGLE PLAYER GAME, never mind an MMO(MMOs simply due to the fact that Player behaviour cant be predicted, never mind the tendancy on the part of players to create flash mobs and semi perminent high pop locations for whatever reason tends to put a heck of a lot more load on graphics cards than single player mmos)
Considering the multi player and combat oriented nature of WOD, which uses the same engine, I'm pretty sure they considered that.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|

Ranger 1
Ranger Corp
2149
|
Posted - 2012.07.03 00:31:00 -
[321] - Quote
Steve Thomas wrote:Let me clarify something
I want Walking In Stations that works, and has Full single and multi player bit s to it
I also want to be able to Walk in Spaceships.
I also want to walk on planets
I also want to be able to pull out my guns and missle launchers and other things and be able to use them on other players.
I also want to stick live grenades in people pants or crazyglue them to the middle of there backs but then im odd that way.
In that we are complete agreement, including the crazy glue part. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
2149
|
Posted - 2012.07.03 00:35:00 -
[322] - Quote
Vincent Athena wrote:Andoria Thara wrote:Baneken wrote: Well that certainly sounds promising, I wonder if in future we could interact with DUST soldiers on stations, now that would be just awesome.
Could that be the reason why we aren't getting DUST for the PC? Because WiS will let us interact with DUST players in FPS style shooter mode? /me starts rumors Please remember that with the eve server in one location and running with a one second update cycle that shooters will not work too well. Dust has multiple servers scattered about the planet (to reduce speed of light issues), and a faster cycle. (I assume you can only play dust vs players who are close to the same server you are on. Eve being world wide cannot have such a limitation) It is a bit fuzzy how it's done, but DUST players from all over the world (on differing "local" servers) look to be able to all interact with each other in real time... tied in through Tranquility. In fact this is a necessity, as people from all over the world will be part of EVE corporations (in DUST) all fighting in the same battles.
I know exactly what you are saying, as I originally thought the same, but if they can do this with DUST servers tied in through Tranquility, it is highly likely that EVE and DUST players could eventually interact with each other in real time as well. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ishtanchuk Fazmarai
404
|
Posted - 2012.07.03 06:52:00 -
[323] - Quote
Steve Thomas wrote:Let me clarify something
I want Walking In Stations that works, and has Full single and multi player bit s to it
I also want to be able to Walk in Spaceships.
I also want to walk on planets
I also want to be able to pull out my guns and missle launchers and other things and be able to use them on other players.
I also want to stick live grenades in people pants or crazyglue them to the middle of there backs but then im odd that way.
Single player gameplay? That's anathema.
It's difficult to pick wether it is a worst crime than playing casual or staying in hisec, but that's nothing politically correct to do in EVE.  "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |

Irya Boone
Escadron leader La League des mondes libres
14
|
Posted - 2012.07.03 10:03:00 -
[324] - Quote
Nice to hear somme good news about it , can't wait to read the blog :)
Don't forget to render the damsel in distress ^^
look at damsel in the end :) |
|

CCP RedDawn
C C P C C P Alliance
126

|
Posted - 2012.07.03 10:43:00 -
[325] - Quote
Ishtanchuk Fazmarai wrote:CCP Bayesian wrote:Ishtanchuk Fazmarai wrote:[quote=CCP Bayesian]I wonder in what point "actual gameplay" became "dungeon raiding shooter", as i can't recall that anyone asked the players interested on WiS what did they want or expect from it.  A "dungeon raiding shooter" is definitely not what we envisage this gameplay as being. Hey, i also don't envisage it as a dungeon raiding shooter. I would love to envisage it as a stealthy crime thing, FAI. I would PAY to sabotage a griefer's clone right before he gets podded so he losses some skillpoints and the rules put him in the position of biting the bullet for once in his despicable life. But it's not what we envisage, rather it's the time-to-grief within the rules. Follow the explorers and shoot them dead ASAP, that's exaclty the shortest time-to-grief, an that's exactly what this gameplay will become about with the rules you are planning. How do you plan to prevent that it becomes a grief fest with professional bullies and leroyjenkiners spoiling it all? Will the site be protected from outside? No. Will players be safe from friendly fire? No. Will be players unable to harm others? No. So, please, HOW will you prevent your gameplay to become a griefing sport in the line of blow-a-Hulk? Of course, there will be a place where it will be 100% safe and so will be grinded to exhaustion: nullsec. But then, you already should know how many people lives in nullsec... And in case you can't figure, nullsec is not my cup of tea.
"Will the site be protected from outside? No. Maybe you could bring your friends to guard the immediate space outside the site? Or pay for someone else to do it.
Will players be safe from friendly fire? No. - Maybe you would want to enter a site with only your most trusted friends.
Will be players unable to harm others? No." - If the players couldn't harm other players, then the griefing problem in-site that you mention wouldn't exist in the first place.
All three of these points, for me, bring about exciting thoughts of teamwork, organisation, trust and betrayal. What if you pay someone to guard your site but who then decides that blowing you up when your inside is more profitable? What if you go in with some 'trusted' friends but that fat piece of loot just gets too appealing and some backstabbing, airlock fighting ensues? What happens when you first meet a stranger in a site? Do you fire first or wait for their reaction?
Just some thoughts.
Team Avatar |
|

Rikula
Opur
10
|
Posted - 2012.07.03 13:30:00 -
[326] - Quote
I am excited to see what's in the blog when it comes out |

Ishtanchuk Fazmarai
412
|
Posted - 2012.07.03 13:44:00 -
[327] - Quote
CCP RedDawn wrote:(...)
"Will the site be protected from outside? No. Maybe you could bring your friends to guard the immediate space outside the site? Or pay for someone else to do it.
Maybe you could make a mechanic that does not require being in nullsec just to use your avatar.
Quote:Will players be safe from friendly fire? No. - Maybe you would want to enter a site with only your most trusted friends.
Maybe you coud allow solo players to do something interesting in this game for a change.
Quote:Will be players unable to harm others? No." - If the players couldn't harm other players, then the griefing problem in-site that you mention wouldn't exist in the first place.
Exactly, CCP RedDawn, exactly...
Quote:All three of these points, for me, bring about exciting thoughts of teamwork, organisation, trust and betrayal. What if you pay someone to guard your site but who then decides that blowing you up when your inside is more profitable? What if you go in with some 'trusted' friends but that fat piece of loot just gets too appealing and some backstabbing, airlock fighting ensues? What happens when you first meet a stranger in a site? Do you fire first or wait for their reaction?
Just some thoughts.
Well, if i shared your idea of what is exciting, then i would not be here making a lunatic of myself, would I? 
Seriously, WiS could open the door to many players who right now don't fit into EVE's endgame, and yet your team is working hard to close the door even tighter so soloers, casuals and hiseccers are chastised even farther from CCP's love (no FiS love, and now no WiS love).
You're preaching to the choir instead of dare to evangelize the unconvinced, and that never ended well in the past. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |

Garonis
Aggressive Narcissists SpaceMonkey's Alliance
1
|
Posted - 2012.07.03 13:51:00 -
[328] - Quote
Delen Ormand wrote:My completely awesome idea:
Develop the WiS stuff it as a new game. Have all kinds of cool stuff in stations - bars, gambling, let us shoot, talk and otherwise interact with each other. With enough depth, it could even be a whole MMO in itself.
Then, in a similar way to Dust, tie it all into Eve. If we travel between stations, we buy passage on an Eve player's ship. Let us hire Dust players to take planets for us, or maybe to provide muscle for our station-based crime syndicate.
I would love to see this sort of "integrated but seperate" idea develop to the point where I, playing WiS Online, could hire Eve players to transport my Dust-player mercenaries to the station owned by my rival in order for them to assault his HQ, creating enough of a distraction for my friend's spy character to hack my rival's computers and download his most advanced blueprints or siphon off cash.
Actually... this is a cool idea. |
|

CCP RedDawn
C C P C C P Alliance
129

|
Posted - 2012.07.03 14:12:00 -
[329] - Quote
CCP RedDawn wrote:Some answers,
For me WiS is not something that only 0.0 players should benefit from. It should be available to all who wish to participate. Rewards should be justified though. The more you danger you put yourself in, the more rewards you should reap.
The WiS ecosystem should tie in with FiS gameplay, this shouldn't be some stand-alone gameplay avenue that doesn't effect pilot-based only players. Manufacturing could play a part in this for example.
Death with your avatar (if used) does lead to some interesting 'perma-death' questions. (Who would vote for a EvE hardcore mode?)
@Ishtanchuk Fazmarai
The first point from this earlier post clarifies my personal stance on WiS gameplay. I agree with you that sites should not only be available for nullsec players only. On the same note, nowhere have Team Avatar mentioned that sites should be nullsec specific. I don't know where this idea has sprung up from. Nullsec might provide better rewards though than Highsec, but that shouldn't be shocking news for any player.
I also agree that solo players should be able to participate in site gameplay, but I don't agree that there should be 'safe' sites. EvE is not just about gain, it's about loss and accomplishments against the odds. Team Avatar |
|

Axl Borlara
T.R.I.A.D
42
|
Posted - 2012.07.03 14:14:00 -
[330] - Quote
Ishtanchuk Fazmarai wrote: Maybe you coud allow solo players to do something interesting in this game for a change.
Ignoring the fact that there are already plenty of things for a solo player to do...
Why should a "massively multiplayer" game have *any* content specifically for solo players? |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 30 40 .. 47 :: one page |
First page | Previous page | Next page | Last page |