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Author |
Thread Statistics | Show CCP posts - 54 post(s) |
oldbutfeelingyoung
Perkone Caldari State
634
|
Posted - 2012.07.23 14:19:00 -
[541] - Quote
oldbutfeelingyoung wrote:CCP Bayesian wrote:Just a quick dev blog and video update. It will hit sometime after the 19th of July as it's currently waiting approval (again) from CCP Unifex who is off on a well deserved break at the moment. That's the original dev blog tidied up to show where we are at right now and a video of a presentation we gave internally a couple of weeks ago that I edited into a twenty minute version that hits all the salient points about the gameplay prototype we made as well as showing us playing through it for about ten minutes. Sorry for the delay (again), it's out of my hands and I'll be banging down Unifex's door as soon as he gets back.
So Unifex don,t want to lose face does he ? At fanfest he was stating it was all about spaceships Must be difficult being on Team Avatar ,with so many Soons and promises pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Pugzilla Black
ACE Salvage Company
2
|
Posted - 2012.07.23 15:15:00 -
[542] - Quote
While playing "The Sims in Space (stations)" would add much to the game for some people, you still have to ask the big question... Why would one who is an immortal god-like being want to step out of his pod and risk getting murdered?
The little suite you get now to walk around in has some very cool eye candy that I wish was more interactive. But walking out that door into the station could be deadly.
Please give me a reason to do so. |
oldbutfeelingyoung
Perkone Caldari State
634
|
Posted - 2012.07.23 15:20:00 -
[543] - Quote
Pugzilla Black wrote:While playing "The Sims in Space (stations)" would add much to the game for some people, you still have to ask the big question... Why would one who is an immortal god-like being want to step out of his pod and risk getting murdered?
The little suite you get now to walk around in has some very cool eye candy that I wish was more interactive. But walking out that door into the station could be deadly.
Please give me a reason to do so.
you just gave one pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
oldbutfeelingyoung
Perkone Caldari State
634
|
Posted - 2012.07.23 15:21:00 -
[544] - Quote
and ship spinningcounter gets boring,even more boring then that 1 room pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Vincent Athena
V.I.C.E. Comic Mischief
842
|
Posted - 2012.07.23 16:23:00 -
[545] - Quote
Pugzilla Black wrote:While playing "The Sims in Space (stations)" would add much to the game for some people, you still have to ask the big question... Why would one who is an immortal god-like being want to step out of his pod and risk getting murdered?
The little suite you get now to walk around in has some very cool eye candy that I wish was more interactive. But walking out that door into the station could be deadly.
Please give me a reason to do so.
1) Large quantities of ISK, once CCP adds ways of getting it. 2) New things to do 3a) Risk mitigation changes to the game , like no mechanic for getting murdered in high sec stations 3b) An implant that does the scan-on-death thing like a pod, just not as well; you lose 1000 skill points. 3c) Just before you leave the pod a slow non-destructive scan is made of your brain. If you die you wake up in a clone with as many SP as you had when you left the pod.
If CCP wants up to be able to leave CQ with safety, they just need to add a new device to the lore that makes it possible. After all technology marches on, progress is to be expected.
Also that one room has more floor space than my entire house, and I got a big house. Pace it off. Its HUGE. ( I'm including the corridor and balcony).
http://vincentoneve.wordpress.com/ |
oldbutfeelingyoung
Perkone Caldari State
634
|
Posted - 2012.07.23 16:30:00 -
[546] - Quote
Vincent Athena wrote:Pugzilla Black wrote:While playing "The Sims in Space (stations)" would add much to the game for some people, you still have to ask the big question... Why would one who is an immortal god-like being want to step out of his pod and risk getting murdered?
The little suite you get now to walk around in has some very cool eye candy that I wish was more interactive. But walking out that door into the station could be deadly.
Please give me a reason to do so. 1) Large quantities of ISK, once CCP adds ways of getting it. 2) New things to do 3a) Risk mitigation changes to the game , like no mechanic for getting murdered in high sec stations 3b) An implant that does the scan-on-death thing like a pod, just not as well; you lose 1000 skill points. 3c) Just before you leave the pod a slow non-destructive scan is made of your brain. If you die you wake up in a clone with as many SP as you had when you left the pod. If CCP wants up to be able to leave CQ with safety, they just need to add a new device to the lore that makes it possible. After all technology marches on, progress is to be expected. Also that one room has more floor space than my entire house, and I got a big house. Pace it off. Its HUGE. ( I'm including the corridor and balcony). may i remember you that the hangar is not part of your CQ? pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Shepard Book
Underground Stargate
72
|
Posted - 2012.07.23 17:07:00 -
[547] - Quote
CCP Bayesian wrote:Just a quick dev blog and video update. It will hit sometime after the 19th of July as it's currently waiting approval (again) from CCP Unifex who is off on a well deserved break at the moment. That's the original dev blog tidied up to show where we are at right now and a video of a presentation we gave internally a couple of weeks ago that I edited into a twenty minute version that hits all the salient points about the gameplay prototype we made as well as showing us playing through it for about ten minutes. Sorry for the delay (again), it's out of my hands and I'll be banging down Unifex's door as soon as he gets back.
Get to the green light! Do it now! I am very much looking forward to this blog. Unifex, come out ,come out, where ever you are.
I gotta say I was kinda disappointed not to see Torfi at the Alliance tourney talking about this. I did miss some episodes though I need to catch up on. Thanks for all yalls hard work in trying to make this happen! |
Scatim Helicon
GoonWaffe Goonswarm Federation
612
|
Posted - 2012.07.23 18:15:00 -
[548] - Quote
oldbutfeelingyoung wrote:and ship spinningcounter gets boring,even more boring then that 1 room You could try undocking? Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Vincent Athena
V.I.C.E. Comic Mischief
843
|
Posted - 2012.07.23 19:15:00 -
[549] - Quote
oldbutfeelingyoung wrote: may i remember you that the hangar is not part of your CQ?
Im only including those places I can get to by walking. http://vincentoneve.wordpress.com/ |
oldbutfeelingyoung
Perkone Caldari State
636
|
Posted - 2012.07.23 19:25:00 -
[550] - Quote
Scatim Helicon wrote:oldbutfeelingyoung wrote:and ship spinningcounter gets boring,even more boring then that 1 room You could try undocking?
lol whats make you think i don,t undock
pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
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MotherMoon
Blue Republic RvB - BLUE Republic
1009
|
Posted - 2012.07.23 20:48:00 -
[551] - Quote
um...
here's what I would do.
Step 1: make a clone Step 2: jump into clone Step 3: leave pod clone in the pod training skills. Step 4: go explore space wrecks/have a drink in station. Step 5: sit down in the clone oven we have in the CQ *hint it's the bed look at it, it's an oven* Step6: recycle cone used to explore, now back in pod, skills were still training the whole time
Why would i use my awesome piloting brain out of my ship? Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
MotherMoon
Blue Republic RvB - BLUE Republic
1009
|
Posted - 2012.07.23 20:52:00 -
[552] - Quote
Major Trant wrote:MotherMoon wrote:1st off they shouldn't fail at WiS then. If they delievered a working product, like you've pointed out it would be great. All of the tech is done... You are not hearing me. The tech isn't done. The project failed, they couldn't get it working. It isn't sitting there waiting for some switch to be thrown. CCP screwed up the project, but that doesn't make them a bunch of morons. Do you think they didn't realise in advance that what they were about to deliver last year would be a shot in their own foot? So why did they do it? Because the project was dead, the management made the decision that they couldn't afford to continue hemoragging money and effort into the project anymore. That was the best line in the sand they could draw, then they disbanded the team and walked away. It took balls to make that decision, my only criticism is that it should have been made two years earlier instead of the decision to spend the next 18 months concentrating on WiS. But hindsight is wonderfully easy. It is clear from the Dev comments in this thread that the 'WiS' project being worked on now is a completely new project still at the prototyping and evaluation stage. It is being linked to the name 'WiS' purely as part of the face saving exercise. It is also clear that the management aren't behind it yet. They had their fingers burnt once and aren't going to make any hasty decision on this one. Even the Dev with the most vested interest is saying 'At least 12 months IF we get the resources'. To the people blaming the whinging of the bitter vets for killing off this project, you need to wake up and smell the roses. If you can't work out that CCP dumping massive resources into a project that failed didn't damage EVE, at the very least stagnate it for 18 months, then there is something wrong with you.
no the tech is done, there just is no design, and not enough art. we know the tech is done, we have CQ we can walk around it.
i was saying if they didn't fail in the 1st place, in WiS came out and was finished and ten it could be left and wouldn't need more work, then everyone wouldn't care.
But the tech is done, it's being used for the video we are about to be given for the new WiS. it's not some new graphics engine, it's the same as CQ. So if they can do muliplayer shooting mission, they can finish the bar. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |
Vincent Athena
V.I.C.E. Comic Mischief
847
|
Posted - 2012.07.23 21:11:00 -
[553] - Quote
About "is the WiS tech done, or not", my understanding is alot of the in-station assets for establishments and the like are done. The issue came up when they tried to get multiple avatars on one computer screen at once. The code they had could not do it, except with the very highest end machine. But its the same issue they need to solve to make WoD work, so that team has been hammering away on the issue. No need to have a Eve Online team working on that part at the same time. Supposedly things are getting done, and maybe sometime we will get to see it. http://vincentoneve.wordpress.com/ |
nartela
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.07.23 21:19:00 -
[554] - Quote
implants that scan your brain outside of pod already exsist or at least there gonna. |
Pix Severus
School of Applied Knowledge Caldari State
87
|
Posted - 2012.07.23 21:33:00 -
[555] - Quote
Pugzilla Black wrote:The little suite you get now to walk around in has some very cool eye candy that I wish was more interactive. But walking out that door into the station could be deadly.
Please give me a reason to do so.
10 units of exotic dancers. |
MotherMoon
Blue Republic RvB - BLUE Republic
1009
|
Posted - 2012.07.23 22:51:00 -
[556] - Quote
Vincent Athena wrote:About "is the WiS tech done, or not", my understanding is alot of the in-station assets for establishments and the like are done. The issue came up when they tried to get multiple avatars on one computer screen at once. The code they had could not do it, except with the very highest end machine. But its the same issue they need to solve to make WoD work, so that team has been hammering away on the issue. No need to have a Eve Online team working on that part at the same time. Supposedly things are getting done, and maybe sometime we will get to see it.
I agree, I think the WoD game should be a beta for WiS. When that game comes out, WiS should come out for eve.
But it sounds like we are going to get multiple avatars sooner than later if this dev bog is a hit. http://dl.eve-files.com/media/1206/scimi.jpg |
Jonas Xiamon
84
|
Posted - 2012.07.24 00:17:00 -
[557] - Quote
It seems most people aren't talking about this, but what about those good ol' establishments? I want a place to hang out with corp mates, friends, and/or random people. I was hoping to be able to gamble on one of the minigame tables, and generally socialize... I kind of thought it was going to be a coffee shop, not a theme park. I usally write one of these and then change it a month later when I reread it and decide it sounds stupid. |
MotherMoon
Blue Republic RvB - BLUE Republic
1013
|
Posted - 2012.07.24 02:31:00 -
[558] - Quote
Jonas Xiamon wrote:It seems most people aren't talking about this, but what about those good ol' establishments? I want a place to hang out with corp mates, friends, and/or random people. I was hoping to be able to gamble on one of the minigame tables, and generally socialize... I kind of thought it was going to be a coffee shop, not a theme park.
I think the idea is they are going to build a sweet avatar gunplay muliplayer thing 1st. Plus they are using this same engine for WoD. The art is allready done check out the ps3 home space, its one of the establishments like you saw in the eve future trailer.
Once that's done, estabishments would be easy to put in. http://dl.eve-files.com/media/1206/scimi.jpg |
Jonas Xiamon
85
|
Posted - 2012.07.24 02:38:00 -
[559] - Quote
MotherMoon wrote:Jonas Xiamon wrote:It seems most people aren't talking about this, but what about those good ol' establishments? I want a place to hang out with corp mates, friends, and/or random people. I was hoping to be able to gamble on one of the minigame tables, and generally socialize... I kind of thought it was going to be a coffee shop, not a theme park. I think the idea is they are going to build a sweet avatar gunplay muliplayer thing 1st. Plus they are using this same engine for WoD. The art is allready done check out the ps3 home space, its one of the establishments like you saw in the eve future trailer. Once that's done, estabishments would be easy to put in.
I feel the more logical progression would be to create the multi-user environments, then the person to person combat... But whatever, at least work is being done on it... I usally write one of these and then change it a month later when I reread it and decide it sounds stupid. |
Misanth
RABBLE RABBLE RABBLE
655
|
Posted - 2012.07.24 03:37:00 -
[560] - Quote
You know that thing CCP Wrangler said; "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.".
This is why we're locked into a room, with no social interaction. We're supposed to be angry, bitter, hate, and hopefully go AFK or log off to reduce the load on the server. shiptoastin' liek a baws |
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Pipa Porto
475
|
Posted - 2012.07.24 06:04:00 -
[561] - Quote
Misanth wrote:You know that thing CCP Wrangler said; "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.".
This is why we're locked into a room, with no social interaction. We're supposed to be angry, bitter, hate, and hopefully go AFK or log off to reduce the load on the server.
Well plaid, sir. EvE: Everyone vs Everyone |
oldbutfeelingyoung
Perkone Caldari State
639
|
Posted - 2012.07.24 08:07:00 -
[562] - Quote
Misanth wrote:You know that thing CCP Wrangler said; "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.".
This is why we're locked into a room, with no social interaction. We're supposed to be angry, bitter, hate, and hopefully go AFK or log off to reduce the load on the server.
I am sure ccp Wrangler being the dark and harsh guy happily will swap your CQ door with an Airlock hatch pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |
Lyric Lahnder
Noir. Noir. Mercenary Group
79
|
Posted - 2012.07.24 15:18:00 -
[563] - Quote
Had WIS actually happened instead of captains closet I wouldn't have had much time for walking around stations on the promenade. I did have an idea for opening up casions in major trade hub stations sockets to try to generate some passive income though.
Considering how popular gambling is these days it could have been a decent isk sink if there were npc owned sockets.
WIS would have taken another company's worth of people to produce it and still maintain the current focus they have on FiS. CCP only had enough people for FIS or WIS and quite frankly there was to much in FIS that needed fixing and iteration for them to radically alter there focus to WIS. Maybe one day CCP will grow to the size where they could produce both sides of the game FIS and WIS.
For now the current focus on FIS is what they need to rebuild/grow there business.
Fis is what were known for any ways. Noir. and Noir Academy are recruiting apply at www.noirmercs.comI Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers. |
Lexmana
Fweddit I Whip My Slaves Back and Forth
610
|
Posted - 2012.07.25 07:39:00 -
[564] - Quote
Pix Severus wrote:Scatim Helicon wrote:Serious question: why are you not doing these things in Second Life or some other such 'social gameplay' environment? Because I want to play with spaceships too. Why can't I do both? I have friends in this game, I don't have friends who play WoW or Second Life. I like to play pinball. |
MotherMoon
Blue Republic RvB - BLUE Republic
1028
|
Posted - 2012.07.25 08:02:00 -
[565] - Quote
oldbutfeelingyoung wrote:Misanth wrote:You know that thing CCP Wrangler said; "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.".
This is why we're locked into a room, with no social interaction. We're supposed to be angry, bitter, hate, and hopefully go AFK or log off to reduce the load on the server. I am sure ccp Wrangler being the dark and harsh guy happily will swap your CQ door with an Airlock hatch
could be the new bio mass button in CQ? http://dl.eve-files.com/media/1206/scimi.jpg |
Mechael
Ouroboros Executor Collective
188
|
Posted - 2012.07.25 09:11:00 -
[566] - Quote
Misanth wrote:You know that thing CCP Wrangler said; "EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.".
This is why we're locked into a room, with no social interaction. We're supposed to be angry, bitter, hate, and hopefully go AFK or log off to reduce the load on the server.
Feel free to do just that. I won't mind. (See? Slightly angry.) Whether or not you win the game matters not. -áIt's if you bought it. |
Soulpirate
Bedrock Industrial
157
|
Posted - 2012.07.25 15:27:00 -
[567] - Quote
This blog must be epic in size if they are taking this long to polish it.
Hopefully they have come to their senses are are going to open the door and use they assets which we know already exist.
I don't even care if it's an "enter at your own risk" senerio whereas it's accepted to be a test area for those who wish to try it out and offer feedback. |
Mechael
Ouroboros Executor Collective
188
|
Posted - 2012.07.25 20:28:00 -
[568] - Quote
Soulpirate wrote:This blog must be epic in size if they are taking this long to polish it.
Hopefully they have come to their senses are are going to open the door and use they assets which we know already exist.
I don't even care if it's an "enter at your own risk" senerio whereas it's accepted to be a test area for those who wish to try it out and offer feedback.
You know, this brings up an interesting point. They could just toss whatever they have ready out on SiSi and keep it there, upgrading it as they are able, until the playerbase agrees that it's ready for deployment to TQ. Whether or not you win the game matters not. -áIt's if you bought it. |
Lilliana Stelles
Mindstar Technology Executive Outcomes
169
|
Posted - 2012.07.25 20:30:00 -
[569] - Quote
Mechael wrote:Soulpirate wrote:This blog must be epic in size if they are taking this long to polish it.
Hopefully they have come to their senses are are going to open the door and use they assets which we know already exist.
I don't even care if it's an "enter at your own risk" senerio whereas it's accepted to be a test area for those who wish to try it out and offer feedback. You know, this brings up an interesting point. They could just toss whatever they have ready out on SiSi and keep it there, upgrading it as they are able, until the playerbase agrees that it's ready for deployment to TQ.
Isn't that what Duality was originally for? |
Vincent Athena
V.I.C.E. Comic Mischief
854
|
Posted - 2012.07.25 20:47:00 -
[570] - Quote
Soulpirate wrote:This blog must be epic in size if they are taking this long to polish it.
Hopefully they have come to their senses are are going to open the door and use they assets which we know already exist.
I don't even care if it's an "enter at your own risk" senerio whereas it's accepted to be a test area for those who wish to try it out and offer feedback. Although alot of the assets are done, its not clear if there is enough done to have a system that works at any level. Additional effort would be needed, and we do not know how much, and if re-assigning Devs to get us something that works (and QA to insure it does not have any unintended consequences) would cause a major delay in getting a good WiS expansion in place.
But if its not too much effort, I would like to see that door open too. http://vincentoneve.wordpress.com/ |
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