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Thread Statistics | Show CCP posts - 54 post(s) |

Rees Noturana
Red Rock Mining Company
105
|
Posted - 2012.07.02 12:44:00 -
[241] - Quote
CCP Bayesian wrote:Vincent Athena wrote:Team Avatar, maybe just providing meeting areas rather than having the players re-purpose exploration content would be better? We'd have nothing against people camping out in these structures. That said making actual gameplay gives us a much better point to add social areas as you note yourself they share a lot of the same technology requirements. So I'd rather hope that we did both. 
Please, repurpose exploration! Shoot ship/open can is not exploration. It's just a different form of looting. Having an in-depth, immersive and dangerous method for exploration, archaeology and hacking will be a huge upgrade. Hopefully, the reward will increase for the added time.
I'd rather spend my evening trying to complete a single exploration site that scanning down a dozen which only take a few minutes to complete. But, the money for that one site should be worth it.
Agile mining vessels beat trying to win the escalation of tank vs gank and reward the active miners. Don't give me more tank, let me react. I don't want to sit there, let me be active. |

Shandir
Indigo Archive
164
|
Posted - 2012.07.02 12:58:00 -
[242] - Quote
CCP Bayesian wrote:Vincent Athena wrote:Team Avatar, maybe just providing meeting areas rather than having the players re-purpose exploration content would be better? We'd have nothing against people camping out in these structures. That said making actual gameplay gives us a much better point to add social areas as you note yourself they share a lot of the same technology requirements. So I'd rather hope that we did both. 
Sounds like there are ways for pilots to die in these structures. Presumably you have some ideas on what the consequences of death are, and how it will work both gameplay-wise, and lore-wise? Please share these ideas with us. |

Rees Noturana
Red Rock Mining Company
105
|
Posted - 2012.07.02 13:06:00 -
[243] - Quote
Pappa Torfi, can you tell us more about how you think the capsuleers will go from ship to structure? Are you thinking our landing clone will die back to our ship clone, if the ship is still there? Are we docking in some manner and actually decanting from our pod? The dust bunnies have their new clone technology, will we get to use some form of that to allow for multiple attempts at a single site. I'm running out of skills that I'm interested in training. Will we get drop suit skills like the mercs?
So many questions coming to mind. This can make EVE so much more interesting for me again. Like a cross over between EVE and Dust.
Oooh, surface based exploration sites on moons and planets. I support Team Avatar and the new exploration concept. Exploding ships, popping clones, dark places full of danger where your friendly neighborhood capsuleers can poke each other with sharp objects and hot plasma while looking for exciting new loots. |
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CCP RedDawn
C C P C C P Alliance
123

|
Posted - 2012.07.02 13:09:00 -
[244] - Quote
Shandir wrote:CCP Bayesian wrote:Vincent Athena wrote:Team Avatar, maybe just providing meeting areas rather than having the players re-purpose exploration content would be better? We'd have nothing against people camping out in these structures. That said making actual gameplay gives us a much better point to add social areas as you note yourself they share a lot of the same technology requirements. So I'd rather hope that we did both.  Sounds like there are ways for pilots to die in these structures. Presumably you have some ideas on what the consequences of death are, and how it will work both gameplay-wise, and lore-wise? Please share these ideas with us.
We do have various ideas regarding death within a site as there will indeed be dangers for you to overcome, including other players. (if we, Team Avatar, get our way)
Here are some:
1. Death will be like the standard pod kill death but then that leads to the issue where your ship is still docked at the site. 2. You enter sites with a clone rather than your actual avatar. 3. You enter sites with crew members rather than clones.
These are just a few as there are multiple ways we can address this issue, but the actual designing of these features is obviously still to be started in earnest.
On a little side note, the posts I've seen so far in regards to pvp only mention the actual combat, but the sandbox nature of this WiS gameplay could also allow for strangers in sites to work together, rather than annihilate each other with extreme violence. This could lead to some interesting initial stand offs.
Team Avatar |
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Ishtanchuk Fazmarai
375
|
Posted - 2012.07.02 13:14:00 -
[245] - Quote
CCP Bayesian wrote:Vincent Athena wrote:Team Avatar, maybe just providing meeting areas rather than having the players re-purpose exploration content would be better? We'd have nothing against people camping out in these structures. That said making actual gameplay gives us a much better point to add social areas as you note yourself they share a lot of the same technology requirements. So I'd rather hope that we did both. 
I wonder in what point "actual gameplay" became "dungeon raiding shooter", as i can't recall that anyone asked the players interested on WiS what did they want or expect from it.  "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |

Rees Noturana
Red Rock Mining Company
105
|
Posted - 2012.07.02 13:18:00 -
[246] - Quote
CCP RedDawn wrote: We do have various ideas regarding death within a site as there will indeed be dangers for you to overcome, including other players. (if we, Team Avatar, get our way)
Here are some:
1. Death will be like the standard pod kill death but then that leads to the issue where your ship is still docked at the site. 2. You enter sites with a clone rather than your actual avatar. 3. You enter sites with crew members rather than clones.
These are just a few as there are multiple ways we can address this issue, but the actual designing of these features is obviously still to be started in earnest.
On a little side note, the posts I've seen so far in regards to pvp only mention the actual combat, but the sandbox nature of this WiS gameplay could also allow for strangers in sites to work together, rather than annihilate each other with extreme violence. This could lead to some interesting initial stand offs.
My vote is for option #2. My pilot clone stays in the capsule and I can activate a landing party clone. I should be able to carry a number of clones so that my chance at a site isn't immediately over but there should be a limit to encourage careful tactics over spamming clones and building giant piles of dead bodies.
Torfi mentioned in the Russian video that it would most likely be our pilot that enters due to our cloning technology. This makes the most sense from a gameplay perspective to me. While developing special landing party characters could be interesting focusing on one character, our current pilot, feels like the best option to me. I am Rees, not Rees plus Bob, Judy and Bubba my landing party 'red shirts'.
Plus, I've already maxed out all the exploration skills. I'm the one that has the knowledge to hack the sites.
Are you thinking that we'll encounter NPCs as well? Will I get to shoot Angel agents and Serpentis drug dealers? I support Team Avatar and the new exploration concept. Exploding ships, popping clones, dark places full of danger where your friendly neighborhood capsuleers can poke each other with sharp objects and hot plasma while looking for exciting new loots. |

Rees Noturana
Red Rock Mining Company
105
|
Posted - 2012.07.02 13:24:00 -
[247] - Quote
Ishtanchuk Fazmarai wrote:I wonder in what point "actual gameplay" became "dungeon raiding shooter", as i can't recall that anyone asked the players interested on WiS what did they want or expect from it. 
Would you rather have just social areas on a station?
This is a nice upgrade to PvE but in typical EVE fashion where you are competing against other players, or possibly cooperating with them (only to betray them at the end).
This could lead to hacking of sovereignty structures as well. Sneak in with cov ops to hack and drop alliance defenses while an offensive fleet moves into position.
How about boarding offline towers to steal them.
CCP is focusing on one aspect to get the mechanics into the game. After that they can expand it to cover many other options.
This sure beats just having a bar in a station to play Slay in.
I support Team Avatar and the new exploration concept. Exploding ships, popping clones, dark places full of danger where your friendly neighborhood capsuleers can poke each other with sharp objects and hot plasma while looking for exciting new loots. |

Malcanis
Vanishing Point. The Initiative.
4204
|
Posted - 2012.07.02 13:24:00 -
[248] - Quote
CCP RedDawn wrote:Shandir wrote:CCP Bayesian wrote:Vincent Athena wrote:Team Avatar, maybe just providing meeting areas rather than having the players re-purpose exploration content would be better? We'd have nothing against people camping out in these structures. That said making actual gameplay gives us a much better point to add social areas as you note yourself they share a lot of the same technology requirements. So I'd rather hope that we did both.  Sounds like there are ways for pilots to die in these structures. Presumably you have some ideas on what the consequences of death are, and how it will work both gameplay-wise, and lore-wise? Please share these ideas with us. We do have various ideas regarding death within a site as there will indeed be dangers for you to overcome, including other players. (if we, Team Avatar, get our way) Here are some: 1. Death will be like the standard pod kill death but then that leads to the issue where your ship is still docked at the site. 2. You enter sites with a clone rather than your actual avatar. 3. You enter sites with crew members rather than clones. These are just a few as there are multiple ways we can address this issue, but the actual designing of these features is obviously still to be started in earnest. On a little side note, the posts I've seen so far in regards to pvp only mention the actual combat, but the sandbox nature of this WiS gameplay could also allow for strangers in sites to work together, rather than annihilate each other with extreme violence. This could lead to some interesting initial stand offs.
Whilst I'm absolutely alongside the idea that WiS should include the possibility of stabbing each other in the face, I hope that tools with which to make stuff will also be included. Sanboxes need buckets and spades as well as sledgehammers and pickaxes. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

RAP ACTION HERO
120
|
Posted - 2012.07.02 13:25:00 -
[249] - Quote
Ishtanchuk Fazmarai wrote:CCP Bayesian wrote:Vincent Athena wrote:Team Avatar, maybe just providing meeting areas rather than having the players re-purpose exploration content would be better? We'd have nothing against people camping out in these structures. That said making actual gameplay gives us a much better point to add social areas as you note yourself they share a lot of the same technology requirements. So I'd rather hope that we did both.  I wonder in what point "actual gameplay" became "dungeon raiding shooter", as i can't recall that anyone asked the players interested on WiS what did they want or expect from it. 
Team Avatar is prototyping as we speak, but "Meaningful/Actual" sure as hell aint a bunch of dudes emoting each other in a station. |

Malcanis
Vanishing Point. The Initiative.
4204
|
Posted - 2012.07.02 13:25:00 -
[250] - Quote
Rees Noturana wrote:Ishtanchuk Fazmarai wrote:I wonder in what point "actual gameplay" became "dungeon raiding shooter", as i can't recall that anyone asked the players interested on WiS what did they want or expect from it.  Would you rather have just social areas on a station?
Ishtanchuk has made it pretty clear that yeah, playing e-dressup and drinking e-drinks in an e-bar is exactly what he e-wants from WiS. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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Ishtanchuk Fazmarai
375
|
Posted - 2012.07.02 13:30:00 -
[251] - Quote
CCP RedDawn wrote:Shandir wrote:CCP Bayesian wrote:Vincent Athena wrote:Team Avatar, maybe just providing meeting areas rather than having the players re-purpose exploration content would be better? We'd have nothing against people camping out in these structures. That said making actual gameplay gives us a much better point to add social areas as you note yourself they share a lot of the same technology requirements. So I'd rather hope that we did both.  Sounds like there are ways for pilots to die in these structures. Presumably you have some ideas on what the consequences of death are, and how it will work both gameplay-wise, and lore-wise? Please share these ideas with us. We do have various ideas regarding death within a site as there will indeed be dangers for you to overcome, including other players. (if we, Team Avatar, get our way) Here are some: 1. Death will be like the standard pod kill death but then that leads to the issue where your ship is still docked at the site. 2. You enter sites with a clone rather than your actual avatar. 3. You enter sites with crew members rather than clones. These are just a few as there are multiple ways we can address this issue, but the actual designing of these features is obviously still to be started in earnest.
I alrady suggested the clone sutff ("drone clones"), and certainly it would open a lot of doors leading to not just a shooter.
CCP RedDawn wrote:On a little side note, the posts I've seen so far in regards to pvp only mention the actual combat, but the sandbox nature of this WiS gameplay could also allow for strangers in sites to work together, rather than annihilate each other with extreme violence. This could lead to some interesting initial stand offs.
"Sandbox nature" as in Hulkageddon?  "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |

Rees Noturana
Red Rock Mining Company
105
|
Posted - 2012.07.02 13:31:00 -
[252] - Quote
Malcanis wrote:Ishtanchuk has made it pretty clear that yeah, playing e-dressup and drinking e-drinks in an e-bar is exactly what he e-wants from WiS.
If CCP fixed the performance problems and had the resources to build out purely social areas it would add depth to EVE and I would sometimes visit. However, it's extremely obvious that their team would need about 20 times the resources they have available to even consider that.
I would rather having sneaking in exploration sites, hacking in faction warfare and sovereignty sites, and salvaging in ship wrecks.
I support Team Avatar and the new exploration concept. Exploding ships, popping clones, dark places full of danger where your friendly neighborhood capsuleers can poke each other with sharp objects and hot plasma while looking for exciting new loots. |

Vincent Athena
V.I.C.E. Comic Mischief
785
|
Posted - 2012.07.02 13:32:00 -
[253] - Quote
CCP RedDawn wrote:Shandir wrote:CCP Bayesian wrote:Vincent Athena wrote:Team Avatar, maybe just providing meeting areas rather than having the players re-purpose exploration content would be better? We'd have nothing against people camping out in these structures. That said making actual gameplay gives us a much better point to add social areas as you note yourself they share a lot of the same technology requirements. So I'd rather hope that we did both.  Sounds like there are ways for pilots to die in these structures. Presumably you have some ideas on what the consequences of death are, and how it will work both gameplay-wise, and lore-wise? Please share these ideas with us. We do have various ideas regarding death within a site as there will indeed be dangers for you to overcome, including other players. (if we, Team Avatar, get our way) Here are some: 1. Death will be like the standard pod kill death but then that leads to the issue where your ship is still docked at the site. 2. You enter sites with a clone rather than your actual avatar. 3. You enter sites with crew members rather than clones. These are just a few as there are multiple ways we can address this issue, but the actual designing of these features is obviously still to be started in earnest. On a little side note, the posts I've seen so far in regards to pvp only mention the actual combat, but the sandbox nature of this WiS gameplay could also allow for strangers in sites to work together, rather than annihilate each other with extreme violence. This could lead to some interesting initial stand offs.
I think the issue here is for option 1: If we die without being in a pod with its brain scanner, why are we not permanently dead?
Also: Any purely social areas would need far far less needed assents in place before being added to the game. I hope, not so much you do them both, but you can do pure social areas first, and much sooner. You can promote it not as an expansion, but a technology test, to see what issues multi-avatar areas have before the actual game play content is released. Also, they will have whatever content we players create. Social interaction is arguably the most important content in the game.
I also hope that a version of the exploration content will be in high sec. Less danger, less reward, but it will allow more players to use it. http://vincentoneve.wordpress.com/ |

Rees Noturana
Red Rock Mining Company
105
|
Posted - 2012.07.02 13:33:00 -
[254] - Quote
Explorergeddon? Oh noes, someone keeps popping my ships while I'm sneaking around these old Angels sites.
/me pulls out handgun to clone home.
Yep, that sounds like New Eden. I support Team Avatar and the new exploration concept. Exploding ships, popping clones, dark places full of danger where your friendly neighborhood capsuleers can poke each other with sharp objects and hot plasma while looking for exciting new loots. |

Lapine Davion
Outer Ring Applied Logistics
502
|
Posted - 2012.07.02 13:34:00 -
[255] - Quote
Malcanis wrote:Rees Noturana wrote:Ishtanchuk Fazmarai wrote:I wonder in what point "actual gameplay" became "dungeon raiding shooter", as i can't recall that anyone asked the players interested on WiS what did they want or expect from it.  Would you rather have just social areas on a station? Ishtanchuk has made it pretty clear that yeah, playing e-dressup and drinking e-drinks in an e-bar is exactly what he e-wants from WiS.
So one could say that the Fazmarai family wants to destroy Eve? Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |

Rees Noturana
Red Rock Mining Company
105
|
Posted - 2012.07.02 13:35:00 -
[256] - Quote
Vincent Athena wrote:I think the issue here is for option 1: If we die without being in a pod with its brain scanner, why are we not permanently dead?
The dust bunnies have their new cloning technology. I think that opens the door for capsuleers to have a stock of 'landing' clones.
I support Team Avatar and the new exploration concept. Exploding ships, popping clones, dark places full of danger where your friendly neighborhood capsuleers can poke each other with sharp objects and hot plasma while looking for exciting new loots. |

Lapine Davion
Outer Ring Applied Logistics
502
|
Posted - 2012.07.02 13:35:00 -
[257] - Quote
Vincent Athena wrote:CCP RedDawn wrote:Shandir wrote:CCP Bayesian wrote:Vincent Athena wrote:Team Avatar, maybe just providing meeting areas rather than having the players re-purpose exploration content would be better? We'd have nothing against people camping out in these structures. That said making actual gameplay gives us a much better point to add social areas as you note yourself they share a lot of the same technology requirements. So I'd rather hope that we did both.  Sounds like there are ways for pilots to die in these structures. Presumably you have some ideas on what the consequences of death are, and how it will work both gameplay-wise, and lore-wise? Please share these ideas with us. We do have various ideas regarding death within a site as there will indeed be dangers for you to overcome, including other players. (if we, Team Avatar, get our way) Here are some: 1. Death will be like the standard pod kill death but then that leads to the issue where your ship is still docked at the site. 2. You enter sites with a clone rather than your actual avatar. 3. You enter sites with crew members rather than clones. These are just a few as there are multiple ways we can address this issue, but the actual designing of these features is obviously still to be started in earnest. On a little side note, the posts I've seen so far in regards to pvp only mention the actual combat, but the sandbox nature of this WiS gameplay could also allow for strangers in sites to work together, rather than annihilate each other with extreme violence. This could lead to some interesting initial stand offs. I think the issue here is for option 1: If we die without being in a pod with its brain scanner, why are we not permanently dead? Also: Any purely social areas would need far far less needed assents in place before being added to the game. I hope, not so much you do them both, but you can do pure social areas first, and much sooner. You can promote it not as an expansion, but a technology test, to see what issues multi-avatar areas have before the actual game play content is released. Also, they will have whatever content we players create. Social interaction is arguably the most important content in the game. I also hope that a version of the exploration content will be in high sec. Less danger, less reward, but it will allow more players to use it.
See: Dust 514 Cloning tech. Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
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CCP RedDawn
C C P C C P Alliance
123

|
Posted - 2012.07.02 13:40:00 -
[258] - Quote
Some answers,
For me WiS is not something that only 0.0 players should benefit from. It should be available to all who wish to participate. Rewards should be justified though. The more you danger you put yourself in, the more rewards you should reap.
The WiS ecosystem should tie in with FiS gameplay, this shouldn't be some stand-alone gameplay avenue that doesn't effect pilot-based only players. Manufacturing could play a part in this for example.
Death with your avatar (if used) does lead to some interesting 'perma-death' questions. (Who would vote for a EvE hardcore mode?)
Team Avatar |
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Malcanis
Vanishing Point. The Initiative.
4204
|
Posted - 2012.07.02 13:47:00 -
[259] - Quote
CCP RedDawn wrote:Some answers,
For me WiS is not something that only 0.0 players should benefit from. It should be available to all who wish to participate. Rewards should be justified though. The more you danger you put yourself in, the more rewards you should reap.
The WiS ecosystem should tie in with FiS gameplay, this shouldn't be some stand-alone gameplay avenue that doesn't effect pilot-based only players. Manufacturing could play a part in this for example.
Death with your avatar (if used) does lead to some interesting 'perma-death' questions. (Who would vote for a EvE hardcore mode?)
If WiS Exploration uses a 'Redshirt' model, then hardcore mode would be just fine.
Otherwise we'll just use that magic DUST tech tyvm. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Rees Noturana
Red Rock Mining Company
105
|
Posted - 2012.07.02 13:48:00 -
[260] - Quote
CCP RedDawn wrote:Death with your avatar (if used) does lead to some interesting 'perma-death' questions. (Who would vote for a EvE hardcore mode?)
I'm already too attached to my pilots. If you implement crews and landing parties then hardcore death would be fine -- for them. Our immortal pilot would allow for longevity in relationships with others. My pilot skills could then give my crew bonuses to exploration stuff.
I support Team Avatar and the new exploration concept. Exploding ships, popping clones, dark places full of danger where your friendly neighborhood capsuleers can poke each other with sharp objects and hot plasma while looking for exciting new loots. |
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Rees Noturana
Red Rock Mining Company
105
|
Posted - 2012.07.02 13:49:00 -
[261] - Quote
Malcanis wrote:If WiS Exploration uses a 'Redshirt' model, then hardcore mode would be just fine.
I think you and I are on the same track. 
I support Team Avatar and the new exploration concept. Exploding ships, popping clones, dark places full of danger where your friendly neighborhood capsuleers can poke each other with sharp objects and hot plasma while looking for exciting new loots. |

Destination SkillQueue
Are We There Yet
2464
|
Posted - 2012.07.02 13:53:00 -
[262] - Quote
CCP RedDawn wrote:Some answers,
For me WiS is not something that only 0.0 players should benefit from. It should be available to all who wish to participate. Rewards should be justified though. The more you danger you put yourself in, the more rewards you should reap.
The WiS ecosystem should tie in with FiS gameplay, this shouldn't be some stand-alone gameplay avenue that doesn't effect pilot-based only players. Manufacturing could play a part in this for example.
Death with your avatar (if used) does lead to some interesting 'perma-death' questions. (Who would vote for a EvE hardcore mode?)
There would be no interesting perma-death questions. The only questions would be "Why can't capsuleers use the same tech every DUST grunt has access to?" and "Why the **** would any capsuleer risk their immortal life in these non-vital suicide missions, when they could hire others to do it for them?". Basicly any attempt to bring perma-death in to it would just bring up questions how stupid the whole idea is taking in to account the EVE lore and basic common sense. |

Ishtanchuk Fazmarai
375
|
Posted - 2012.07.02 13:55:00 -
[263] - Quote
CCP RedDawn wrote:Some answers,
For me WiS is not something that only 0.0 players should benefit from. It should be available to all who wish to participate. Rewards should be justified though. The more you danger you put yourself in, the more rewards you should reap.
The WiS ecosystem should tie in with FiS gameplay, this shouldn't be some stand-alone gameplay avenue that doesn't effect pilot-based only players. Manufacturing could play a part in this for example.
Death with your avatar (if used) does lead to some interesting 'perma-death' questions. (Who would vote for a EvE hardcore mode?)
Well, as long as anyone can come and blow your ship behind your back, the only place you will be safe is 0.0. Conversely, risking to be blown by *any* bypassing neutral should be rewarded accordingly. As long as we talk about effective risk and not alleged risk, of course.
As for "perma-death", I'd rather prefer the drone clones. They can be expended, can be fitted, and can be used as a price tag to measure risk vs reward (expensive clones/fittings?).
Perma-death should only be used for crime punishment and any law-abiding peaceful denizen should be safe from it... but then there are middle roads between "die and resurrect unscathed" and "die forever". Time ago, I already thought of a scheme so poddign someone with a bounty on him would erase a random fraction of his skill points, disablign whatever skills where affected until he retrained the missing points. Think of "mind transfer scrambling" technology for the security forces. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |
|

CCP RedDawn
C C P C C P Alliance
123

|
Posted - 2012.07.02 13:57:00 -
[264] - Quote
Just for reference sakes, if we went for your actual avatar use, I would not be voting for a permadeath. Maybe just a bad limp in the CQ.  Team Avatar |
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Ishtanchuk Fazmarai
375
|
Posted - 2012.07.02 13:58:00 -
[265] - Quote
BTW, on drone clones:
Drone clones Q & A
"We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |

Morwen Lagann
Tyrathlion Interstellar
294
|
Posted - 2012.07.02 13:58:00 -
[266] - Quote
Lapine Davion wrote:See: Dust 514 Cloning tech.
Entirely different tech. We are not DUSTies. If we get killed outside of the capsule, our only recourse is a backup ("soft") clone that only contains memories (hint: SP) up to the point the backup was made - a time-consuming backup given the need to not destroy the brain in the process.
Furthermore, #2 is out entirely as well, unless there are some pretty drastic changes to CONCORD policies. Having two or more simultaneously active clones is highly illegal and a "crime of the highest magnitude". To avoid this you'd need to "shut down" the clone inside the capsule, leaving your ship entirely defenseless. That really sounds like an absolutely wonderful idea to me.
#3 is the most sensible: given the option of dying and losing your memories, causing CONCORD to crawl up your ass even more than they do already with all of the monitoring equipment stashed in our ships and capsules, or sending some expendable peons, what is any capsuleer with a brain going to do? That's right - they're going to use the redshirts.
On the other hand, #3 also defeats the purpose of it being our own avatar doing things, which begs the question: if, god forbid, CCP decides to design this feature with the intent of remaining consistent with EVE's already-existing and long-established Prime Fiction, what the hell is the point of this kind of WiS content? |

Rees Noturana
Red Rock Mining Company
105
|
Posted - 2012.07.02 14:00:00 -
[267] - Quote
CCP RedDawn wrote:Just for reference sakes, if we went for your actual avatar use, I would not be voting for a permadeath. Maybe just a bad limp in the CQ. 
"It's not the years, honey, it's the mileage. "
Limp? Time for a fresh clone.
I support Team Avatar and the new exploration concept. Exploding ships, popping clones, dark places full of danger where your friendly neighborhood capsuleers can poke each other with sharp objects and hot plasma while looking for exciting new loots. |

CoLe Blackblood
the united Negative Ten.
37
|
Posted - 2012.07.02 14:01:00 -
[268] - Quote
When I was first scoping Eve out one of the biggest detractors from the game was the lack of a full 3d avatar. I bit the bullet and tried the game and loved it, realizing that the ability to walk around and visit places as an avatar would have been nice, but just not in the current incarnation of Eve.
WiS was a bump in the road and CCP had wonderful intentions. My vision of it was to bring the cold heartedness of Eve into a more personal level and I think that coincides with CCP's idea, they just had trouble with the implementation and the lack of resources to handle DUST, more spaceships for Eve and WiS. In the end they did a smart thing and plugged along with the ships aspect and I think they should continue pumping out new and awesome ships for us space geeks.
WiS is still a possibility but I would like to see it done right. Maybe it never happens but I hope so for CCP's sake. This is their business and we love their game, everybody should have their cake and eat it. Someday we all should be able to walk into a station, go to the cantina and beat the S outta some spacenoob, run from his buddies back to our docking bay, undock and wait for the fireworks once they do the same. |

Bienator II
madmen of the skies
782
|
Posted - 2012.07.02 14:01:00 -
[269] - Quote
CCP RedDawn wrote: Death with your avatar (if used) does lead to some interesting 'perma-death' questions. (Who would vote for a EvE hardcore mode?)
just say they now use the sleeper dust tech and you are good. Or alternatively handle it as you wouldn't have an upgreaded med clone, e.g lose a few SP. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Rees Noturana
Red Rock Mining Company
105
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Posted - 2012.07.02 14:05:00 -
[270] - Quote
Morwen Lagann wrote:Lapine Davion wrote:See: Dust 514 Cloning tech. Entirely different tech. We are not DUSTies. If we get killed outside of the capsule, our only recourse is a backup ("soft") clone that only contains memories (hint: SP) up to the point the backup was made - a time-consuming backup given the need to not destroy the brain in the process. Furthermore, #2 is out entirely as well, unless there are some pretty drastic changes to CONCORD policies. Having two or more simultaneously active clones is highly illegal and a " crime of the highest magnitude". To avoid this you'd need to "shut down" the clone inside the capsule, leaving your ship entirely defenseless. That really sounds like an absolutely wonderful idea to me. #3 is the most sensible: given the option of dying and losing your memories, causing CONCORD to crawl up your ass even more than they do already with all of the monitoring equipment stashed in our ships and capsules, or sending some expendable peons, what is any capsuleer with a brain going to do? That's right - they're going to use the redshirts. On the other hand, #3 also defeats the purpose of it being our own avatar doing things, which begs the question: if, god forbid, CCP decides to design this feature with the intent of remaining consistent with EVE's already-existing and long-established Prime Fiction, what the hell is the point of this kind of WiS content?
It sounds like the technology is advancing faster than the laws. This could be interesting. Maybe a chance of taking a security status hit while in empire space. But, you usually don't see CONCORD ships crawling through unregistered deadspaces unless your ship sends out its automated 'ah kitten i'm being shot by a capsuleer' distress beacon.
Our ship bound clone should be 'suspended' since we'll be focused on our walking clone anyway. There just needs to be some sort of indicator when our ship is being attacked, unless its docked into the site somehow.
Docking sounds too safe. Under attack at an exploration site? Just dock with it. I support Team Avatar and the new exploration concept. Exploding ships, popping clones, dark places full of danger where your friendly neighborhood capsuleers can poke each other with sharp objects and hot plasma while looking for exciting new loots. |
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