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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

AJ Regard
FinFleet IT Alliance
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Posted - 2010.02.19 18:41:00 -
[31]
What about you stop providing new useless content and fix the stuff that is in game now and broken....
Sov warfare and lag.
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Tureena
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Posted - 2010.02.19 18:41:00 -
[32]
So what exactly are you gonna get from planets? Are you gonna crash the T2 market (lol high end moons), or the mineral market(lol noob miners and drone regions), or the ice market (lol macro miners)? Or are you introducing a new material to complicate the building of something else?
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Vaerah Vahrokha
Minmatar Brutor tribe
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Posted - 2010.02.19 18:42:00 -
[33]
I find the expansion could be amazing but...
... what about fixing the current dramatic minerals mega-super-overload before adding more? Or before adding different ones that would probably follow the same outdated mechanic? - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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The Economist
Logically Consistent
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Posted - 2010.02.19 18:48:00 -
[34]
Originally by: Tureena So what exactly are you gonna get from planets? Are you gonna crash the T2 market (lol high end moons), or the mineral market(lol noob miners and drone regions), or the ice market (lol macro miners)? Or are you introducing a new material to complicate the building of something else?
This.
Gotta ask what's the point? What purpose will it serve...beyond being a cool idea (which it is)?
Is planetary interaction just gonna be another way to get something that already exists, or will planetary resources be a new category entirely, needed to build some new shiny thing?
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Destination SkillQueue
Are We There Yet
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Posted - 2010.02.19 18:48:00 -
[35]
Looks like this could be an awesome expansion, but the mechanics how this all will actually work can potentially make it more of an boring chore instead of something interesting to play with. Don't leave it shallow just because it is the first iteration of planetary interaction and you have ideas for the future. First impressions count and you never know when you get another opportunity to review and improve this particular mechanics again.
Quote: the final name which is EVE Gate, which makes sense because it is your gate into EVE. Clever, eh?
No, but anything is better than COSMOS.
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.02.19 18:50:00 -
[36]
Edited by: Chaos Incarnate on 19/02/2010 18:51:30 very important question: official pronunciation of 'tyrannis'?
is it tie-ran-is, or tear-ann-is
inquiring minds must know! _____________________ Horrors! Demons in the deep! |

Zareph
Merch Industrial SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 18:51:00 -
[37]
Not enough info, right now, seems either potentially damaging to the universe or yet another skill sink for more skills.
While all answers are replies, not all replies are answers. |

Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2010.02.19 18:51:00 -
[38]
Yay, more features while leaving the old and broken ones behind and never looking back! \o/
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Gilliana SilverDrill
Gallente Swarm Of Locusts Crimson Dragons
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Posted - 2010.02.19 18:51:00 -
[39]
will terranis allso effect planets in unknown wormhole space or only in known space. are there any plans to make wormhole space more colonizable. I'm a Maker Not a Breaker. I make the toys that Other use to go "Boom".
Cap Ship Builder. Miner and Industrialist
CEO " Swarm of Locust " wormhole industrial corp
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Argo Nix
Ars Technica
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Posted - 2010.02.19 18:54:00 -
[40]
I'll definitely look forward to the details on this feature (planetary mining). Certainly is intriguing, but man I hate being teased like this...
Answering the questions (of course omitting the flame and troll responses) asked thus far would be a great start. --------------- Argo Nix CEO - Ars Technica Providing High Quality Capital BPC Packs Ars Technica - Capital BPC Shop |
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Ze'ev Sinraali
Ataraxia Pharmacies
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Posted - 2010.02.19 18:56:00 -
[41]
Surely you don't mean ALL the planets. Because I know there's plenty of people out there who would get ****s and giggles galore to turn Gallente Prime, Caldari Prime, Intaki V, and all the other PF-relevant planets into clanking, smoking machine-worlds worthy of a Superman villain.
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xXxSatsujinxXx
Reaper Industries Cry Havoc.
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Posted - 2010.02.19 19:02:00 -
[42]
"We ****ed up moons, so we'l make planets minable... Oh, and so they don't realize we're basically giving them moon mining with a different name, we'l add some infrastructure requirements to make it seem new and different."
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Xthril Ranger
hirr Morsus Mihi
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Posted - 2010.02.19 19:02:00 -
[43]
What kind of resources and what will we build with them? I do not see what kind of stuff currently in game that needs another source of materials atm. . you'll never jump alone
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Regat Kozovv
Caldari Alcothology
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Posted - 2010.02.19 19:04:00 -
[44]
Originally by: Ix Forres Will planets named Europa be exempt from player control?
ATTEMPT NO LANDING THERE.
USE THEM TOGETHER. USE THEM IN PEACE.
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Casiella Truza
Ecliptic Rift
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Posted - 2010.02.19 19:05:00 -
[45]
Folks complaining about the need to fix things clearly missed the portion of the blog post that explicitly states their recognition that they need to do that.
Folks complaining about lowsec love clearly missed the portion of the blog post that explicitly states the inclusion of all planets (thus giving more people reasons to go out to lowsec).
Folks complaining about mineral prices and current mechanics clearly missed the portion of the blog post that labels this an expansion, which means new (and different) resources to build new (and different) things.
Your 1400mm knee-jerk reaction perfectly strikes your reading comprehension for 16104 damage. --
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Zex Maxwell
Caldari
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Posted - 2010.02.19 19:05:00 -
[46]
Originally by: Dev We truly look forward to delivering Tyrannis to you. Soon.
wait... SOON! not Soon(TM)?
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HELIC0N ONE
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 19:07:00 -
[47]
Edited by: HELIC0N ONE on 19/02/2010 19:14:49
Hopefully planetary development will be a way of introducing new resources and new technologies and this won't just be another way to affect (break) the existing T2 mineral market? It would be kind of a let down to introduce all this new stuff if the end result boiled down to 'lets go mine out the dysprosium planets'
Originally by: dev blog
Is there combat on planets?
No, not in this expansion. This expansion is about exploration and industry. When something goes bad or breaks it is because of the owneręs mismanagement, and when things are awesome and perfect, it is because of skill and hard labor on part of the player that runs the facilities.
I hope you can clarify this part: If a planet is claimed by me/my corp/alliance, is it mine for as long as I want it and nobody else can come along to blow up my facilities and take the planet away from me in the same way as with moons (until the Dust514 release, at least), or is there some internet spaceship-based method of attacking/contesting a planet and its resources? There's still some scepticism around the viability of the whole Dust514/EVE-Online relationship and even as someone who's keeping an open mind on that subject it would be worrying if CCP put all their eggs in one basket if, for example, Dust had to be delayed for some reason and you had the lucky few first arrivals squatting on invulnerable ISK fountains for months on end with no method of removing them.
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Trapper Doom
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Posted - 2010.02.19 19:08:00 -
[48]
A Very welcome expansion. Please use this opportunity to give something to the independant players and corps not part of a big power bloc. Make Lowsec valuable.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.02.19 19:11:00 -
[49]
Originally by: Trapper Doom A Very welcome expansion. Please use this opportunity to give something to the independant players and corps not part of a big power bloc. Make Lowsec valuable.
Yes, hopefully all the high-sec planets are depleted or unexploitable due to being densely populated or whatever. ...
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Abrazzar
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Posted - 2010.02.19 19:15:00 -
[50]
Saving up for a planet or two now. --------
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Zenoidan
PPN United Against ALL Authorities
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Posted - 2010.02.19 19:16:00 -
[51]
Before think about new Expansion fix LAG in Fleet-Fights in OLD EXPANSION @ CCP!!!!!!
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Xtover
Suicide Kings
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Posted - 2010.02.19 19:18:00 -
[52]
Originally by: Casiella Truza Folks complaining about the need to fix things clearly missed the portion of the blog post that explicitly states their recognition that they need to do that.
yep, they're working on the lag by making moer lag-inducing things to fight over. Cool.
Quote:
Folks complaining about lowsec love clearly missed the portion of the blog post that explicitly states the inclusion of all planets (thus giving more people reasons to go out to lowsec).
because they do for the moons currently, right?
or they go to lowsec because of the minerals, right?
or faction war, they'll go to join that, right?
Oh, wait. They don't. and they won't with planet mining either.
You need to develop lowsec to make it something unique, not "0.0-lite"
Quote:
Folks complaining about mineral prices and current mechanics clearly missed the portion of the blog post that labels this an expansion, which means new (and different) resources to build new (and different) things.
And yet fail to address or fix the problem. Opening up new stuff without fixing the old DOESN'T FIX THE PROBLEM.
Quote:
Your 1400mm knee-jerk reaction perfectly strikes your reading comprehension for 16104 damage.
and yet you forgot to load your gun.
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M0rkar
Amarr Universal Mayhem
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Posted - 2010.02.19 19:19:00 -
[53]
Originally by: Xtover Edited by: Xtover on 19/02/2010 18:21:14 hi I'm reading.
brb
ok done. so.....
rockets? assault frigates? black ops? hybrids? cyno jump graphic? bosting lowsec with pirate missions, black market?
bueller? 
list continues
i suggest fixing instead of adding new stuff all the time too thxbye
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wr3cks
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Posted - 2010.02.19 19:25:00 -
[54]
If you want to help carebears....
Are there any plans to fix the god-awful invention and production interface? Why do I have to do ten different clicks and keystrokes to run an invention job? And why do I have to do 100 clicks and keystrokes to run 10 of them? Seriously, this should take like a couple of dev days to improve upon and would save every player a ton of time and needless repetitive clicking, like when you invented weapon grouping.
I'd give you bonus points if you came up with algorithmic trading, a way to make market orders automatically lower their price every 15 minutes (or whatever). Sell my EANMs for 100,000 isk, and cut the price by 100 isk every half hour until they all sell or the order expires. The current static-orders system turns people into miserable station traders who click and penny things like rats in a cage.
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Elsa Nietzsche
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Posted - 2010.02.19 19:26:00 -
[55]
Originally by: HELIC0N ONE I hope you can clarify this part: If a planet is claimed by me/my corp/alliance, is it mine for as long as I want it and nobody else can come along to blow up my facilities and take the planet away from me in the same way as with moons (until the Dust514 release, at least), or is there some internet spaceship-based method of attacking/contesting a planet and its resources? There's still some scepticism around the viability of the whole Dust514/EVE-Online relationship and even as someone who's keeping an open mind on that subject it would be worrying if CCP put all their eggs in one basket if, for example, Dust had to be delayed for some reason and you had the lucky few first arrivals squatting on invulnerable ISK fountains for months on end with no method of removing them.
It'll probably be linked to your infastructure index. So while you can't "lose" it due to an alliance coming in with big guns and blowing it up, you can still have it shut-down when you fail to meet your quotas.
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Xtover
Suicide Kings
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Posted - 2010.02.19 19:30:00 -
[56]
I'm glad that absolutely none of the ideas pushed through from the CSM are anywhere near development.
God, how worthless it really is.
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HELIC0N ONE
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 19:30:00 -
[57]
Edited by: HELIC0N ONE on 19/02/2010 19:33:13
Originally by: Elsa Nietzsche It'll probably be linked to your infastructure index. So while you can't "lose" it due to an alliance coming in with big guns and blowing it up, you can still have it shut-down when you fail to meet your quotas.
So what about highsec, lowsec or NPC 0.0 (or, for that matter, unclaimed systems in conquerable 0.0)? The blog seems to suggest that this isn't just an expansion for conquerable zerosec so what would happen there, in that case?
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De Guantanamo
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Posted - 2010.02.19 19:31:00 -
[58]
be more vague
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Elsa Nietzsche
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Posted - 2010.02.19 19:33:00 -
[59]
Originally by: HELIC0N ONE Edited by: HELIC0N ONE on 19/02/2010 19:32:23
Originally by: Elsa Nietzsche It'll probably be linked to your infastructure index. So while you can't "lose" it due to an alliance coming in with big guns and blowing it up, you can still have it shut-down when you fail to meet your quotas.
So what about highsec, lowsec or NPC 0.0 (or, for that matter, unclaimed systems in conquerable 0.0)? The blog seems to suggest that this wasn't just a development for conquerable zerosec so what would happen there, in that case?
You make a very valid point to which i have no rebuttle. so i'll just reply that wild speculation is FUN!
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Merivel Mar
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Posted - 2010.02.19 19:35:00 -
[60]
Another waste of resources and time, possible worst expansion yet. Is not an expansion is more of a patch. Lets see if you can brake EVE even more with this patch than you did with Dominion. BTW can you fix the FREAKING Lag? don't release anything till INcarna okay ty bye!
P.S. can we get a new UI please bye.
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