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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Mashie Saldana
Red Federation
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Posted - 2010.02.19 19:36:00 -
[61]
I really hope the planet resources will let us build meta 1-4 items.
Can't wait.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.02.19 19:36:00 -
[62]
snyping for a meh _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Max Hardcase
Art of War Cult of War
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Posted - 2010.02.19 19:39:00 -
[63]
This being a spaceship combat game ( and all the fringe stuff to support it ) can we finally look forward to some more t1 ships ?
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Tornicks
Caldari U-208 Blade.
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Posted - 2010.02.19 19:40:00 -
[64]
Edited by: Tornicks on 19/02/2010 19:41:30 The news of next expansion are always great, but will there be no formations in Tyrannis, or are more features going to be announced still?
-- "Non-essential personnel, abandon ship." - Admiral Yakiya Tovil-Tobas last command. CE 23155 |
H3llHound
Blacksteel Mining and Manufacturing
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Posted - 2010.02.19 19:41:00 -
[65]
New Devblog YAY Planetary Interaction YAY
Will one be able to change/update skills via web aswell?
I want MOAR devblobs NAOW __________________________________________________
We are Recruiting |
Tom French
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Posted - 2010.02.19 19:42:00 -
[66]
Originally by: HELIC0N ONE "Your Planetary Mining Refinery II was attacked by a Sand Worm II for 83490291295 damage. The Spice Must Flow."
Thank you. *reserves the planet name Arrakis*
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Callic Veratar
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Posted - 2010.02.19 19:44:00 -
[67]
Originally by: Chaos Incarnate Edited by: Chaos Incarnate on 19/02/2010 18:51:30 very important question: official pronunciation of 'tyrannis'?
is it tie-ran-is, or tear-ann-is
inquiring minds must know!
http://www.merriam-webster.com/dictionary/sic%20semper%20tyrannis
te-RAN-is
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Eoras Northwind
Gallente Center for Advanced Studies
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Posted - 2010.02.19 19:47:00 -
[68]
There are no refinery killmails without a refinery to kill.
I for one am looking forward to EVE: Planet Carebear. If you want decent planetary PvP, you need targets. Rapid over-development now means rich, fulfilling 'opportunities' when the axe swings the other way. (Think about planetary sterilization fleets.)
Like others I'm wondering if CCP plans on permitting existing ships to attack these infrastructures and the systems pilots should be inhabiting to operate them? Will we need new bomb(ers)? Will assault frigates be able to strafe the surface? Will the wings on Caldari ships finally have a use?
And, can I crash a freighter into a corporate building because I'm unhappy with my corporation's tax rate?
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Xtover
Suicide Kings
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Posted - 2010.02.19 19:51:00 -
[69]
Edited by: Xtover on 19/02/2010 19:51:32
Originally by: CCP Abathur Assault Frigates are on our "to do" list post-1.1.
I guess the to-do list was placed in a drawer somewhere?
Not going to really link everything that COULD be done.
instead:
http://wiki.eveonline.com/wiki/Category:Open_Issues
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Mynxee
Hellcats HellFleet
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Posted - 2010.02.19 19:53:00 -
[70]
Edited by: Mynxee on 19/02/2010 19:55:37
Originally by: Casiella Truza Folks complaining about lowsec love clearly missed the portion of the blog post that explicitly states the inclusion of all planets (thus giving more people reasons to go out to lowsec).
More people being in low sec does not necessarily mean more viable targets for us outlaw types. The Dev Blog states that infrastructure will be built ON the planets where no combat will initially be possible and future combat will be accomplished only via Dust 514 mercs.
Sure, infrastructure builders will have to transport stuff TO the planets, and there are likely to be plenty of them doing that in the first mad rush to develop the planets, but so what? Although we know nothing about how the space/planet boundaries will work with regard to invulnerability of ships traversing them, I'm willing to bet the dice will not be loaded in favor of pirates. We'll probably be stuck with the same-old-same-old challenges trying (usually in vain) to catch pilots who make intelligent use of warp to 0, cloaky transports, jump freighters, etc. Meh.
There's nothing in the Dev Blog that indicates any new content which reflects or embraces the outlaw nature of low sec. Pretty disappointing.
It doesn't even seem that direct aggression against the infrastructure facilities erected will be possible. Sounds like that will require indirect offensives via Dust 514 mercs.
Bump It! | My Blog: Life in Low Sec |
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Avalon Ranger
Exitus Acta Probat manufacturing disaster
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Posted - 2010.02.19 19:54:00 -
[71]
I am spinning in my chair craving more information. Why do you do this to me CCP? It's not fair.
I am looking forward to ANY boost to industry and exploration. I'd love to know the basics of what, where and how. Come on, gimme gimme gimme..
Updates are like crack to me.. *Drools*
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Lyan Tarde
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Posted - 2010.02.19 19:55:00 -
[72]
I suppose planets will produce trade / industrial materials (robotics / enriched uranium / superconductors etc.) And they can be sold to NPC for isk or used as POS fuel / for T2 production without need to haul this from empire in deep 0.0 Higher level factory will require more materials to build up and will produce more stuff.
They will be like POSes - corporations build and manage them. Only difference is localisation - planet surface instead of moon orbit. Also very likely you will need some control tower on planet orbit to manage structures on ground (and to collect produced resources - as landing on planet wont be option soon). To destroy planet structures you will need to just destroy this control tower. And when DUST come you will need to protect your installations also from ground attacks.
Anyway thats just my guessing. Waiting for next dev blog with more details :)
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Mister GTC
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Posted - 2010.02.19 19:58:00 -
[73]
Edited by: Mister GTC on 19/02/2010 20:00:56 The expansion is called Tyrannis, Latin for Tyrant, and you're giving us Moon Goo 2.0? So much hope, crushed so quickly.
Total naming failure aside, I can't help but read that and think:
1. It's just another layer of calculations to add to my spreadsheets, and 2. This will require more time spent on maintenance, reducing my play time even more, making Eve feel more like a job than it already does.
How about stuff like moving belts from static locations to exploration sites? Maybe re-examine Player Owned Structures?
Better yet, with a name like Tyrannis, maybe continue fleshing out the Sov system, revising the corporate and alliance roles, revising faction warfare, etc.?
Edit: Holy sentence structure, Batman.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.02.19 20:01:00 -
[74]
Nice.
Also, in before Chribba!
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Xtover
Suicide Kings
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Posted - 2010.02.19 20:02:00 -
[75]
Originally by: Mister GTC The expansion is called Tyrannis, which is Latin for Tyrant, and we're getting Moon Goo 2.0?
Total naming failure aside, I can't help but read that and think:
1. It's just another layer of calculations to add to my spreadsheets, and 2. This will require more time spent on maintenance, reducing my play time even more, making Eve feel more like a job than it already does.
How about stuff like moving belts from static locations to exploration sites? Maybe re-examine Player Owned Structures?
Better yet, with a name like Tyrannis, maybe continue fleshing out the Sov system, revising the corporate and alliance roles, revising faction warfare, etc.?
an establishment to the renter system, or to go back to lowsec, having pirate tyrants running lowsec systems, giving out missions that require incursions into hisec... running from faction police and trying to accomplish the mission at the same time.... or become a tyrant by cornering the booster market or selling the faction mods and ammo that's now outlawed in hisec.
nah, **** it let's just throw up a POS at a planet and then go play HoN while it prints ISK.
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hepatitisDD
SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 20:11:00 -
[76]
Now that the ****ty pubbies are done orgasming:
No. Gas thread, ban op. Fix the lag THEN break everything else.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.02.19 20:17:00 -
[77]
Originally by: Lyan Tarde To destroy planet structures you will need to just destroy this control tower - but that will require HUGE firepower. To disrupt planetary industry you can just bomb / shoot at planet - that will kill some people (depending on defensive infratsructure, like bunkers) and has chance to damage some buildings.
...
Anyway thats just my guessing. Waiting for next dev blog with more details :)
Dude the blog specifically states that you will not be able to attack planetary stuff with your internet spaceship. This sounds pretty final to me. ...
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Vio Geraci
Amarr Viziam
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Posted - 2010.02.19 20:18:00 -
[78]
The overwhelming negativity in this thread from the wider player base is pretty hilarious. CCP sure knows how to please its customer base.
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OwlManAtt
Gallente Yasashii Heavy Industries
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Posted - 2010.02.19 20:19:00 -
[79]
Since this has been in the cooker for awhile, can we get more info about COSMOS/New Eden/EVE Gate soon?
And...we're actually getting it this time? Right? You aren't going to pull that rug out from under us like last time? --- Owl |
Abrazzar
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Posted - 2010.02.19 20:20:00 -
[80]
Originally by: Vio Geraci The overwhelming negativity in this thread from the wider player base is pretty hilarious. CCP sure knows how to please its customer base.
With "wider player base" you mean the vocal 0.0 minority, lol. --------
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.02.19 20:20:00 -
[81]
Originally by: Callic Veratar http://www.merriam-webster.com/dictionary/sic%20semper%20tyrannis
te-RAN-is
boo. anything said in latin sounds profound. oh well
anyhow, more information is needed about planetary interaction before awesomeness can be confirmed or denied _____________________ Horrors! Demons in the deep! |
teji
Ars ex Discordia SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 20:23:00 -
[82]
Sic semper tyrannis
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Kardose Plathian
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Posted - 2010.02.19 20:24:00 -
[83]
This is really exciting - I just hope it brings with some long standing updates - dual screen support, improved SFX and sub system targeting would have been nice.
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Mister GTC
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Posted - 2010.02.19 20:25:00 -
[84]
Originally by: Abrazzar With "wider player base" you mean the vocal 0.0 minority, lol.
I live in empire space where I mine, mission, and do industrial type stuff. I can understand the why (prep for Dust 514), but this still sounds like a massive isk-printing time sink of fail.
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Serpentine Dex
Minmatar The Apocalyptic Riders
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Posted - 2010.02.19 20:28:00 -
[85]
Edited by: Serpentine Dex on 19/02/2010 20:28:13 Incarna!? Where!? Why!? Sounds boring.. #fail :(
just my 2 isk..
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Enosh
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Posted - 2010.02.19 20:29:00 -
[86]
Ok, he is pleased. But then again is he? I suppose there will little to no skill in manouvering through the gravitational field of the planet, and consequently no difference in how ships behave not only because of their size etc but also depending on gravity and atmosphere. Certainly not different ships which are capable of manouvring through airfoil lift properties as well as thrust in space.
Tyrannis. I have long suspected that aliens have landed in Iceland, have somehow managed to dna-mix with us versatile-life-form humans and are preparing us for the larger picture of the universe. Maybe they too started as we did traveling through the 'seas' but then started to take over 'islands' and *tyrannize* the hapless inhabitants. Never mind though, we are oblivious to the hand that rocks our cradle so little is lost or gained. A well managed zoo..erhm propagation of life in the universe. I like to believe the universe is a friendly place, as a premise.
Now further, i see you have touched on fleet mehanics and it just dawned on me. Your 'third-person' aspect of playing the game is starting to backfire. You see, a first person 'shooter' as you like to demeaningly call them, collegiality and teamwork notwithstanding, would have avoided you the unrealistic turnoff that (i imagine here -yes i am a lowly cowerly high sec creature) occurs when in a fleet fight we conveniently have our esteemed commander assign a prime. What a turnoff. Prime that, its gone in 15 seconds, prime the next one etc. What a boring way to fight. Do not hide under banners such as forcing pilots be economical with their ship design aka fodder, that would happen anyway. It is said that the turning point of warfare in human history was not the cannon but the machine gun . Cannons too enable a 1 to many efficacy but machine guns made this smaller and faster. The one-to-one aspect of fights the strugle of a man to down to his bear knuckles prevail over his opponant in single hand combat was lost. So much in vogue are one-on-one fights in EVE. I wonder why..
There will be no more world wars on planet Earth. Do you believe that? Well i do, the reason being we have nuclear weapons, the pinacle of one-to-many warefare 'referencing' of our technology.
It fails me why you have cowered from the verity of personalising even at this maturity of the game. There is so much more possible to experience and learn from, most of all abpout ourselves. Is it too late, perhaps? In any case I welcome planets and sceneries having a bigger part in the game. Two notes of caution. (a) you better not have a loading screen when we 'enter' a planet, (b) watch Mankind [a game long before its time, circa late 1990's]
I saw this episode of Lost the other day when this kid was playing EVE online from a swivel ****pit (three positions left engineering, center view and main concern area, and left nav and coms). Docking on spacestations was a manual affair, which could be set on auto (sacrificing some time) and so much more difficult was transiting from the weightless environment of space through the gravity and atmosphere of planents and moons and landing on them. Oh and the joy when pursued by a faster frigate when he slingshoted his cruiser around a moon escaping his adversary and then sending him a dust message as he went into warp. I belive the year was 2031...so no worries..time is and will always be, your friend.
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James CX
Dark Destiny Inc.
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Posted - 2010.02.19 20:30:00 -
[87]
Alot of bugs on this one? I hope so i love bugs! NOM NOM NOM NOM
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Mister GTC
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Posted - 2010.02.19 20:31:00 -
[88]
Originally by: Enosh
Lots of WTF?
Dude, wtf
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State Citizen
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Posted - 2010.02.19 20:31:00 -
[89]
Planetary interaction, based on the infomation available at present, seems to exist to purely to provide a purpose for Dust.
We don't require another form of passive alliance level income. |
Yosser Hughes
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 20:36:00 -
[90]
Yay mining....
ZZZZZZZZZZzzzzzzzzzzzzzzzzzzz
Mining is boring, people who mine are boring.
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