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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
HeliosGal
Caldari
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Posted - 2010.03.09 01:48:00 -
[511]
will be lots of tweaks etc im guessing wormhole space will mean there will be logistical, and planet supply issues esp if they require all the npc trade goods to keep them going, corps that operate in wh space will need nearby poses with supplies packed in, extract the goods etc. Then get it out, i can see possibilities for wh to wh trading of input and output goods as well. Then making use of them, getting them to market, i wonder how complex or simplieified ccp will make it, will there be the ability to attack and remove factories by raiders and defense ( non sov low sec and wh 00 and npc 00 space as well) Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2010.03.09 05:07:00 -
[512]
My question is how will this play out in Empire? (Since, you know, they specifically include it in the announcements...)
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.03.09 09:48:00 -
[513]
Since it is already hinted that Tyrannis will have a lot to do with the somewhat outdated NPC products, who are slowly being removed and replaced.
A basic concept about Tyrannis, divided in highsec, lowsec and 0.0 Planets and how they could be tied together.
In highsec people can compete over basic ressources needed for higher tier productions. Supplies will be abundant and it would be possible to substitute one product with another to get the same result, so there is effectivly no production bottleneck.
For example the the final product of an empire production might be called candy. To produce candy one would need, sugar, water and fruit. But it would also be possible to use chemical waste instead of fruits for the flavor.
The next tier are the lowsec colonies, there advanced products can be made. Combining Sweets, instant coffee and sandwiches to ration packages as one of the top tier products.
The 0.0 colonies use this ration packages, composite body armour, small arms are then used to create field supplies, which is one of the products needed to maintain sovereignity upgrades.
Please note that the basic production process should be as accessable as possible, so that a lot of people join the process, but personally but should also need a lot of different products, where one ore two products can always substitute each other.
The lowsec Tyrannis tier is harder to maintain, but since it is directly involved with 0.0, potentially alot more profitable.
The highest tier is still 0.0, but is impossible to run without the supplies of lowsec and empire, so a lot of transport is required. Perhaps this might also be a good opportunity to revisit standings and sovereignity mechanics, so independant traders would be a welcome sight and not just "targets".
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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HeliosGal
Caldari
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Posted - 2010.03.09 11:49:00 -
[514]
Originally by: Deviana Sevidon Since it is already hinted that Tyrannis will have a lot to do with the somewhat outdated NPC products, who are slowly being removed and replaced.
A basic concept about Tyrannis, divided in highsec, lowsec and 0.0 Planets and how they could be tied together.
In highsec people can compete over basic ressources needed for higher tier productions. Supplies will be abundant and it would be possible to substitute one product with another to get the same result, so there is effectivly no production bottleneck.
For example the the final product of an empire production might be called candy. To produce candy one would need, sugar, water and fruit. But it would also be possible to use chemical waste instead of fruits for the flavor.
The next tier are the lowsec colonies, there advanced products can be made. Combining Sweets, instant coffee and sandwiches to ration packages as one of the top tier products.
The 0.0 colonies use this ration packages, composite body armour, small arms are then used to create field supplies, which is one of the products needed to maintain sovereignity upgrades.
Please note that the basic production process should be as accessable as possible, so that a lot of people join the process, but personally but should also need a lot of different products, where one ore two products can always substitute each other.
The lowsec Tyrannis tier is harder to maintain, but since it is directly involved with 0.0, potentially alot more profitable.
The highest tier is still 0.0, but is impossible to run without the supplies of lowsec and empire, so a lot of transport is required. Perhaps this might also be a good opportunity to revisit standings and sovereignity mechanics, so independant traders would be a welcome sight and not just "targets".
what u left out was wormhole space ice planets for example might produce ice products for poses, as well as ice fields. Terran planets might feature colonies making npc trade goods and req uireing food etc to maintain colony - the logistics will be interesting. Well should be up on SISI next week in its early form so we will get an idea. Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Atiras
Guntact Professionals
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Posted - 2010.03.09 15:52:00 -
[515]
/Signed...xTover's petition!
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god7705
Gallente Dirt Nap Squad
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Posted - 2010.03.09 15:54:00 -
[516]
/me jumps on xTover's bandwagon, gonna be a bumpy ride!
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HeliosGal
Caldari
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Posted - 2010.03.09 21:53:00 -
[517]
well the shift to a new market dynamic ccp will have a lot of data to make the balancing changes with Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Ivo THE1
Caldari Deep Core Mining Inc.
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Posted - 2010.03.10 02:19:00 -
[518]
Sorry if this has been mentioned previously in the topic. But I feel there needs to be a change in terms of the use of manufacturing arrays within alliance POSes. Now don't get me wrong I know the reason like 'your corp hanger would be different to the corp who owns/runs the pos' but in all honesty, CCP could just make for example:
You wish to make a battlecruiser, fly out to the pos, to the medium assembly array, now I think there could be two options to this.
1. You can see everything in that hanger, but it is locked to you and you would need a password to access it, however you could still put your own minerals in, remotely produce the ship from whatever your skills allow and then just specify the hanger number (it would figure out who owns/runs the pos, and just check that corps hanger instead for requirements instead of your own)
2. Whenever you want to produce something, you go to that array, drop your stuff in and a container appears in which your minerals etc are placed inside. When you decide to start the job you just specify once the game has figured out who owns/runs the pos, the hanger and then just have an extra option to select which container to use the materials from. That way peoples stuff dont get cluttered in with the owners of the POS (with that basically the person doing the job, would just see say a corps container but could not enter to view it)
With that, I'm sure there are probably some other ways of doing this. But I feel this should be done for Tyrannis as its been something that has annoyed me since day one of playing EVE, and I'm sure it ****es off everyone from high-sec and low-sec industry alliances and corps. (Null-sec would be exempt from this as obviously as long as theres a moon available any corp can put a tower down, whether it is worth it or not would be there own choice) And lets face it, its 23000 AD? hasn't technology developed enough to do this magical stuff :P *good thing is ive moved onto pvp so this doesn't effect me as much as it once did :)*
Grey Wolff Mining Director-Supporter of Halada's Complete Miners Guide.
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HeliosGal
Caldari
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Posted - 2010.03.10 10:23:00 -
[519]
good idea on the change to manfuacturing Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Hallan De'estus
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Posted - 2010.03.10 18:12:00 -
[520]
Originally by: Princess Jodi Make a new Corporation Role which allows for Planet Management please. DO NOT simply use the existing POS Management role. This is because POS roles are very rarely given out by 0.0 Corps since the role allows turning off all those wonderful DeathStars.
Seperating the roles is the only way you're gonna see any more people developing planets in 0.0 space.
THIS!!!
If the implementation is done well, planetary development is likely to be of most interest to industrialists. Pilots with a reasonable knowledge of the game, who ALSO have a strong interest in building useful infrastructure, could become a valuable addition to any sized corp.
Whether located in high-sec, low-sec, null-sec or w-space, a corp with one or more competent "Planetary Managers" may have a significant competitive advantage.
Unsure how the interaction with Dust players may work out over time? Hmmmm. Maybe a little pre-release P/R work is in order between your corp/alliance and those already recruiting/organizing on the web?
Interesting times ahead......
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Sanche Tehkeli
Gallente Bionesis Technologies Electus Matari
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Posted - 2010.03.11 15:38:00 -
[521]
Edited by: Sanche Tehkeli on 11/03/2010 15:41:19 Nevermind, missed the right blog.
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tbagger98
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Posted - 2010.03.11 19:50:00 -
[522]
Dont know if this is the correct place to post this if not please advise proper location. First stages of implimentation of tyrannis on singularity seems to be very promising in my opinion. Like most processes in setting up the actual way of doing things is going to take a learning curve. Given that its preliminary, the pins are very confusing as to what each one actually is and does. Placing multiple pins on the planet is hard to figure out what, when you achieve the harvesting, is gathering. The filters for types of materials is a bit confuseing. When the filter is applied the planet changes to a color auora which doesn't identify yielding properties or at least doesn't specify which way to go in the color scheme. If by chance you are successfuly at creting the proper links to create the proper material and you have a proper ammount in storage where does the material go when you launch? Again I must stress it is in the development stages and could quite possibly effect the parket either in empire low sec or 0.0 to some degree. Thanks for the feed back and fly safe..
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Chiralos
Epitoth Guard
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Posted - 2010.03.16 06:42:00 -
[523]
Originally by: SomeHardLovin Edited by: SomeHardLovin on 24/02/2010 20:38:06 I think this is a sneaky way of having customers build maps for Dust 514.
You 'build' your planets infrastructure with a pre-set box of required tools.. power plant.. check.. infrastructure hub.. check.. mining drone bay.. check.. defensive towers.. check. Lay it out how you like.. oooh now isn't that shiny?
Then a background app converts the layout into an ingame map for 1st person shooters complete with ready made targets ("Destroy the main power plant for victory!") and uploads it to the Dust 514 servers for you to log into on your xbox360 and fight it out with a bunch of 12 yr olds.
PS) Fix Rockets.
Nice idea, because the alternative is tens of thousands of colonies all over New Eden with only 10-20 layouts, because that's how many DUST maps there are.
But as someone else pointed out, I think the scale is wrong. I get the impression that on the EVE side it will be very high-level, not at the level of individual buildings.
Another problem might be that eventually everyone would build colony layouts that were really good defensively, but made really boring FPS / RTS maps.
Hmmm, it would be interesting if you could balance it right so there was no single ideal defensive layout ... then EVE would have extended into the tower defence genre :-)
Amarr Victor. |
Leocadminone
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Posted - 2010.03.18 16:56:00 -
[524]
Will Tyrannis finally bring about the long-awaited removal of insurance for CONCORD-killed ships, in accordance with the blog posting from CCP Fear from about 2 YEARS ago?
http://www.eveonline.com/devblog.asp?a=blog&bid=577
4'th line up from the bottom - 2 expansions later and getting close to 2 YEARS later and STILL NOT IMPLIMENTED.
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Zilberfrid
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Posted - 2010.03.20 00:25:00 -
[525]
Having read halfway through the posts I will add this:
I like it. I may not use the planets, but they should be more then just there. Somehow people say Incarna should be developed first, I say Tyranis is a prerequisite, it creates more backdrop to actually walk in then just stations (or at least so I hope).
(Also, and this is just hopes and dreams, we may see some high speed athmospheric frigate missions, at least there is something to do there).
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.03.20 11:15:00 -
[526]
According to the teaser trailer, this expansion comes out on my birthday. Is it too late to have Gallente fixed for my B-day?
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PastaGuy
Caldari State War Academy
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Posted - 2010.03.20 12:15:00 -
[527]
Hmmmmm,
Very interstesting! I am a WH player and look forward to this expansion. It certainly provides good anticipation and something else to learn! And, perhaps I can actually use the planets in my WH for something!
Great Idea CCP!
Pasta Guy |
Ruby Xenoshade
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Posted - 2010.03.21 00:58:00 -
[528]
Is it too late to start buying up the NPC trade goods?
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Redbull Snorter
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Posted - 2010.03.21 12:35:00 -
[529]
Lowsec will never be viable for miners, for one simple reason.
Pirates.
Take a mining ship to a low sec system, and turn on your drilling beams. Within 5 mins (if you are lucky to last that long) you will be in a pod. And there is NOTHING you can do about it. You cannot fight off a gang of Megathrons with the five hobgoblin twos your hulk carries. You are warp scrambled. And if you scarper ever time someone appears in local, you will spend so little time mining it will be worthless - yo umight as well mine in highsec. 0.0 mining is far safer, and more rewarding.
The only way to make lowsec mining attractive is to make the goo far more valuable than empire and 0.0 ore. Quadruple-arkonor with 400% yeild over standard ark. Or say as the roids get bigger the yields get bigger - so those huge veld roids you see give quadruple veld (and this ONLY applies to lowsec belts - exploration, highsec and 0.0 roids never escalate like this).
Since the only ships you can realisticly mine in when in lowsec are combat ships (mining cruisers and battlecruisers), you dont get the bonus of the hulks, so it will not be overbalanced.
Alternativly, have NPC bounty hunters that have a chance to appear in lowsec when you perform criminal actions, much like CONCORD - they will be tough, about the difficulty of an officer battleship, and come in large groups, but yeild no bounty, loot and salvage. As long as miners have no defence against the pirates, lowsec will just be the barren space between empire and 0.0
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Sarrgon
Caldari Avalonians United
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Posted - 2010.03.21 17:15:00 -
[530]
Some interesting and good ideas in this thread so far, but what I think Eve really needs is more 0.0 space. Instead of just adding more regions, have like 10 special regions that you only can get thru via WH space, nothing is on other side well but for stargates, no stations or such. Any Alliance / corp that goes oout there has to build infrastructure. Maybe few more regular regions, is getting cramped in 0.0 and alot of space is already rented out with alot more smaller corps / alliances wanting in and forcing prices way up. But I think some special regions where only the bigger better equipted alliances will really be able to go there should also open up more space, they can't maintain presence in both and expect to live.
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Dazla
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Posted - 2010.03.21 18:17:00 -
[531]
I am still a little confused as to how this is actually going to play out. Are we actually going to be able to land on planets survey for minerals and then decide if there is a resource for building structures there?
Will we see the structures?
Or is this kind of a distance mangement tool rather like a browser game would be?
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Scout 1001
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Posted - 2010.03.25 19:56:00 -
[532]
Hi there... this new expansion, is like others, the most expected event of all to "Evenians".
I read all that i could read about this expansion, but a couple of questions is still in my mind... can anyone, i mean, a single player, take a planet, and harvest? How can we take someone elses planet? What kind of industry can we establish? Sorry for the bad English.
Fly safe
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Praetor Clavius
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Posted - 2010.03.26 00:33:00 -
[533]
Wouldn't it be cool to have planetary defenses like the ion canon from SW, and to bombard the planet safely you have to land a Dust team to take out the defense first...can't wait for future dev on planets.
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Leaveren
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Posted - 2010.03.26 20:05:00 -
[534]
I am very happy this expansion is coming out. My only real concerns are the issue that 0.0 alliances might have another chance at a new "moon goo" rush. They had way too much isk from static sources and thats not a bad thing at all - until they derated their industrials. Very bad.
Second - There will probably be a new set of materials that come from planets. trust me, CCP has no intention of undermining the hours miners spend in front of their screens. It will just be something new, nothing like what asteroids have.
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tophat reddevil1
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Posted - 2010.04.02 01:51:00 -
[535]
This is going to be a good expansion. So i think that all these nay sayers and negative comments comming from this so called lag problem crap blobfest speciallist all we do is no how to blow up miners and fight over crap, ok so u blow crap up we mine so like it, quit complaining everytime miner or industry get something and quit trying to take over the threads and posts in this forum and turning this into some cry baby fest
second for all the peeps that have no life that sit on the game consistlay act like they run the game, let me say this. you dont run the game ccp does so sit back shutup and enjoy the game quit acting like ur a game devloper if u dont like go play ur consol games that where u can control ur own problems, ccp has to please more that just u
third seems to me ccp is giving alot more options for peeps to choose a career path u do know all u negative peeps u dont have to have any part in this expansion if u dont want and u can stop playing the game and that might fix the lag problem |
TjanitN Tcroxlr
Caldari Phoenix Enterprises Mining and Industries
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Posted - 2010.04.03 20:24:00 -
[536]
Edited by: TjanitN Tcroxlr on 03/04/2010 20:24:50
Originally by: Xtover ...Lowsec is a barren wasteland, with full roids that it's not worth mining in. hardly any high end moons. no incentive between highsec or lowsec.
but hey I can leave a status update that my dog just farted? AWESOME.
Your dire predictions are rediculous to the point of stupidity. If Losec ever was emptied of cruel-hearted, carebear-hating gankers, carebears would fill the void en-masse, due to the marginally higher mineral yield compared to hisec mining. Which, in turn, would attract a return of above mentioned gankers. Next time you endeavour to flame every effort on the part of the developers to add content to the game, first logically test the validity of your position. Phoenix Enterprises Mining and Industries [PHEMI] Homepage http://tinyurl.com/Phemiforums http://tinyurl.com/Phemirecruiting
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Butter Glee
Amarr Quixotic Avengers
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Posted - 2010.04.04 03:47:00 -
[537]
Edited by: Butter Glee on 04/04/2010 03:47:49
Originally by: Pseudo Sasaya
Originally by: Jericho Khaine Any idea what this will do to the system requirements on Classic and Premium?
This is one of my major concerns regarding WiS (though any expansion has the potential)... will a feature that I gain nothing from finally push EVE off my computer? Every release it has gotten slower and slower. I can not PvP anymore and I can easily imagine PvE at some point becoming unusual...
Would you prefer it to be an expansion from which you theoretically could gain something - had it not pushed EvE beyond the capabilities of your computer - that pushes EvE beyond the capabilities of your computer? Come on guys, this is the lamest whine yet. Every few months they come out with a new innovation in computer technology which renders all previous rigs obsolete. It is the nature of the beast that over time, software will follow suit, requiring you to upgrade your rig to play new games, or be stuck playing old ones. I understand the financial difficulties involved in keeping up, but it's a sad fact of online life. Upgrade or rediscover the great outdoors!
Yes! I am an alt of TjanitN Tcroxlr.
Q A Homepage * Recruiting Information |
TjanitN Tcroxlr
Caldari Phoenix Enterprises Mining and Industries
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Posted - 2010.04.04 04:35:00 -
[538]
Originally by: Galega Ori I'm not interested in reading all 16 pages to find out.
But we're supposed to be interested in what you post? 10x Phoenix Enterprises Mining and Industries [PHEMI] Homepage http://tinyurl.com/Phemiforums http://tinyurl.com/Phemirecruiting
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Exquina
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Posted - 2010.04.05 13:29:00 -
[539]
Edited by: Exquina on 05/04/2010 13:31:07 gonna flame a bit coz' i feel like it, since every1 keeps sayin EVE is the best MMO and most skill developing gameplay, not to forget caring crew of GMs DEVs and so on.
1. Watchlist for fleet ( too small ), we wing or fleet commanders need a better overview over HP of our pilots in hardcore encounters, atleast put a % number over their ships in overview so we can instantly see our fleets' status. 2. Drone lewt boosted (it sucked?) o'rly, i guess they don't drop best isk/m^3 minerals than. pamper 0.0 folks some more 3. No quantum flux generator within wormholes (this is since dominion and it's a huge lol) 4. Contracts. U rly wanna fix that **** ? how about enabling to contract damaged items, such as Every Laser boat with T2 or faction crystals 'NOT being locked to you in u'r hangar and have to personally go fetch it and trade it' 5. A lot of Praise goes to your planetary innovations and mechanics towards friendly Planet simcity, hope to see some great planetary combat there or strategy like pewpew (sorta like Reunion, Imperium Gallactica etc.) 6. thats about it if i don't think of something annoying again :3
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tribalfreak
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Posted - 2010.04.05 22:13:00 -
[540]
i've been giving the planetary interaction a go on the test server and based on what i see it's gonna be something i like:P i have one question tho. will colonies where you can manage populations be in the expansion? it would make sense since you need people to run those command centers. but i also asked this based on what i saw on the trailer. something along the lines of "will you rule with benevolence or tyranny?" kinda hard to to be benevolent to a bunch of excavators and processors no? it gives me the feeling that you guys are planing to add an actual population to manages as well, if not in this expansion the in some other future one. i can think of a few ways a civilian population could give the market a more dynamic feel. example said population would have a demand for certain trade goods based on the planet they live in.
sorry if this in one of the dev blogs if it is please direct me to the one cos the only ones i've seen involve the harvesting of planets.
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