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Destination SkillQueue
Are We There Yet
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Posted - 2010.02.20 20:20:00 -
[331]
Edited by: Destination SkillQueue on 20/02/2010 20:21:40
Originally by: small chimp
Originally by: Xtover So many thinking it's pirate and pvpers crying because it's an 'industrial expansion'
Wrong.
People are ****ed because it's stupid and will hurt industry- another passive income system that spawns minerals (the blog mentioned mins) in a market saturated already because of mission loot drops, making mining even more worthless.
Idiots.
Are you sure about that?
It is a long honored tradition here to assume the worst in all cases.
Seriously though, now is the correct time to voice any fears you have, since there is still time to take them into consideration in the unlikely case, that CCP hasn't already done so. Having people panic about possible bad scenarios is a lot better, than staying quiet just to find out the game is FUBAR because CCP didn't consider some of these issues in advance. It also tells CCP what matters they have to address in future devblogs.
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Harris Dorn
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Posted - 2010.02.20 20:55:00 -
[332]
You all or almost all miss the point, I can't be bothered to read this whole thread, they made it pretty clear this next Expansion is all about setting up the link between DUST514 and EVE. It is simply too important to not work on it and what better time than now since we just got out pretty new planets and sovereignty has been fixed with Dominion with little if any bugs.
This is what comes next, when you need to get players invested in planet activities for income. First you do it easily with no PVP aspects, then you slap that on them, and finally you toss in the DUST514 link to completely screw them over, which further will screw them over when sovereignty gets tied to planets. You're welcome from the people that brought you EVE.
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Annieka
VenKee Enterprises
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Posted - 2010.02.20 21:04:00 -
[333]
Edited by: Annieka on 20/02/2010 21:05:26 Woooooow! Can't wait! Keep up the awesome work, CCP!
Once Dust 514 makes it into the game after Tyrannis this will all take EVE to a whole new level of awesome. *drool*
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Haseo Arashi
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Posted - 2010.02.20 21:09:00 -
[334]
<$0.02> if anything I'm hoping for new ships for planetary interaction. After thinking about the mining adding in new ships would almost be a must if you dont want to crash the market.
and also DUST514 vids from fan fest did say you can nuke them from orbit. So planetary warfare from spaceships is in the future if that still holds true.
When it comes to incarna, It would make sense that it will be released around the same time as DUST, just for the fact that the DUST trailers start off in orbital stations, with people walking around. </$0.02>
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Hienz Doofenshmirtz
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Posted - 2010.02.20 21:16:00 -
[335]
not to mention the simple fact that the development of DUST has vastly improved Incarna.
think about it. they both require avatars moving around in a gravity enviroment interacting with both industrial and personel. so they work hand in hand making one better makes the other better.
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Typhado3
Minmatar
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Posted - 2010.02.20 21:46:00 -
[336]
thank you ccp.
Always felt from a RP point of view I'd want to interact with the planets around me. Particularly because it adds interaction with background NPC's. I might actually be able to do something for the republic apart from kill their enemies now. While I don't think it will have any effect early on I think if you took surveys and averages of what sort of industry are in the different NPC regions and what effect's they would have to help dirrect the storyline of eve that could be very interesting.
Also more passive or semi passive income is always good. I'm trying to build mine up currently and have been waiting for this to come out before I finalize my plans for what I"m going to do.
------------------------------ God is an afk cloaker |

Miklas Laces
tr0pa de elite Triumvirate.
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Posted - 2010.02.20 21:57:00 -
[337]
fail expansion, no one cares fix the game already ________________________________________________ CCP Claw > Sokata has been destroyed for boundary violation Drug Kito > Sokata you'll always be remembered as a noob in history of alliance tourname |

Marlona Sky
D00M. Triumvirate.
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Posted - 2010.02.20 22:30:00 -
[338]
To all those hatters above:
FIXING LAG AND BUGS IS NOT AN EXPANSION YOU DOUCHE BAGS!!
I bet all my accounts and ISK that if this was just about fixing the current bugs and lag, it would be the EXACT same people complaining about no new content or something. It is always the same people *****ing and complaining about something. HTFU already.
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Kitsune Jones
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Posted - 2010.02.20 23:03:00 -
[339]
Faction warfare is boned and has been for a year now, despite repeated pleas for developer attention. The sov system is broken to a truly alarming degree, given that sov seems to be randomly dropping/swapping since Dominion's release. Adding a new passive income stream via planets is at odds with CCP's stated desire to reduce passive income and encourage active income. 0.0 system upgrades for active income generation cost more than they return and don't support enough pilots, further reducing the viability of active income. Whole ship classes are still relegated to the useless pile.
All of the above need to be addressed before development time is wasted on extra features that nobody asked for.
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Tizian Enel
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.02.20 23:19:00 -
[340]
Edited by: Tizian Enel on 20/02/2010 23:21:32 Some possibilities for what planetary interaction can be:
Replace all the currently npc seeded items on market. Highsec already produces this stuff but the planets will have less room for development so you can't grab as big a slice of the profits from the major factions.
Create a colony that focuses on research and it supplies blueprints. Create one where you focus on educating the masses and you get skillbooks (and more effective research facilities). Create one for manufacturing and you get various trade goods. etc etc..
You could use slave labor but perhaps some factions will like you less because of that. It'll be cheap though, but maybe prone to rebellions. Or pay them well and you have less troubles... and less profits.
Add Incarna in the future and interact with new kinds of shady agents to conduct espionage/sabotage on enemy / rival planets.
There are a lot more options for planetary interaction right at the beginning and especially so in the future than the "oh, it'll be just like moon mining" thought that a big part of the posters here seem to have. Think outside the box, this is Eve. --- with the information that has been provided everything I wrote above is just my imagination. So is 95% of everything written in this thread. Best we all wait until more info comes out before claiming how awesome or fail the expansion is going to be. Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Calgorac
The Arrow Project Morsus Mihi
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Posted - 2010.02.21 00:59:00 -
[341]
I just wish you would get do the following make all NPC sold goods NON-recyclable and Remove insurance from the game.
For Buy back option Contact "James Omerand" ingame.39 billion under Management |

Trenjeska
Chumly Incorporated
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Posted - 2010.02.21 01:38:00 -
[342]
Who said it would be passive income?
Originally by: Ben Hilel
First you said passive income was a problem... Ok it was true. With high passive income there is no need for players to fly up and down to get money resulting in lack of targets in null/low sec. You said you was trying to fix it promoting some sort of symbiotic need between carebears and pvps.
Now you add more passive sources ! ! ! ???
Hard to understand. Could you please give us another (real) dev blog explaining the logic behind the change and how do you expect those changes are going to affect current status quo . If you are changing something in game structure a Dev blog about reasons are much better that one giving a small list of very very poor detailed final decisions.
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MiaAmorea
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Posted - 2010.02.21 01:57:00 -
[343]
Why don't you whiners wait for a product to be created before you tell everyone how fail it is......oh, you know best, i get it....
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Xtover
Suicide Kings
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Posted - 2010.02.21 02:38:00 -
[344]
Originally by: MiaAmorea
Why don't you whiners wait for a product to be created before you tell everyone how fail it is......oh, you know best, i get it....
Honestly, that goes against the reason why these blogs are open for discussion.
But I will bite to your troll bait: Because there are many, many issues with the current expansion and the teams assigned for planetary interaction could be used to help alleviate the workload.
There are many, many ideas FORWARDED THROUGH THE CSM on expanding the game, and not one of these has been implemented. Sure, a few things left and right have, but otherwise the big things that affect the game as a whole are blown off.
Oh, but we got a skill queue! No, they gave it to help quell the furor over disabling ghost training.
I love expansions. I love the thought of planetary interaction, Incarna, Dust. I really am happy to see these things done.
However, I look at my other character who flies Caldari ships. The Crow, Raptor, and Malediction are all worthless and are nowhere near competitive. The Vengeance and Hawk are unusable.
Black ops Battleships should be the DPS support backbone of a covops fleet. However they cannot warp cloaked, and right now with crap bonuses are instead packed with expander rigs and modules, pumped full of isotopes and fuel, and sit 3 jumps away (lol at jump range) bridging in hot drops. There are more titan pilots than BOBS pilots.
Lasers have out-ranged railguns. Lasers and projectiles have out-DPS'd blasters. Hybrids are broken.
Assault Frigates were, according to CCP Abathur, supposed to be on the "to-do list for Dominion 1.1" and NOTHING has been mentioned of them lately. All that's needed is an AB boost, and:
ROCKETS. They are worthless which means the Hawk is again unusable. The Harpy is barely useful.
People are sticking ACs on every race's ship, because the others are so broken that even with racial bonuses they still suck!
So, what could CCP do to toss in an expansion that would make us whiners happy? Fix corporate roles, and the alliance UI
Fix assault frigates and encourage wolfpacks.
Fix the capital jump animation with the "graphic overhaul" that is promised in this thread
Fix the Fleet Finder. The fleet window auto scrolls when people join or leave making organizing a fleet a huge pain. It also breaks the character info window.
More fixes to Faction Warfare. GIVE THE RESULTS OF FW GLOBAL SCALE CONSEQUENCES,
Carrier drone repair bays! A must have for SCs!
Beating the dead horse. Overhaul POSs if you're going to have planet harvesting.
for industry, off the top of my head:
Exploration class ships.
Give a gas harvesting and compression bonus to the Procurer
A ship that can transport 3-5 rigged battleships, but no modules
Balance T1 loot drops to enhance highsec and lowsec mining
RE-do the invention interface to make it more entertaining
Comet mining
Have it so all asteroid belts outside of noob constellations are no longer static
More pirate missions and arcs in lowsec. (sorry not really industry related)
Storefronts
Want more "whining" from me or are you satisfied?
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Commander TGK
Gallente The Deep Space Armada
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Posted - 2010.02.21 02:50:00 -
[345]
Originally by: Cozmik R5 As I posted in the other thread (the non-official General Discussion one):
- Fix fleet lag first to stop 0.0 blobfest whinage - Give W-space residents the means to settle in a bit better - T3 frigs, more T2 ships... more ships in general - make missions more like actual combat (ie: less boring and grindy) - AB bonus on assault ships - Just cuz I'm me: first-person control of ships via flight control system :)
IMHO you should have done Incarna first and THEN planetary interaction, but then again I'm no dev.
NAILED IT!
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Pask Ainen
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Posted - 2010.02.21 07:05:00 -
[346]
That talk about that this is stupid expansion just providing passive income is bull****. Even if you couldn't destroy planetary infrastructure (which should come in later expansions ) (EVE Online, nuking stuff from orbit since 201?)
Besides, whats use to have millions of tons of stuff on planet if your enemies have blockade over the planet? or gate-camps in neighboring systems.
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Shuckstar
Gallente Hauling hogs Angel Causalities Demolition Crew
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Posted - 2010.02.21 07:44:00 -
[347]
Originally by: Kayl Breinhar
Originally by: Facepalm Relying on 12-year olds playing an entirely different game on an entirely different console to defend your planetary infrastructure in this game is dumb mmkay?
The fact that CCP somehow thinks that in a console FPS world dominated by Halo, MAG, CoD, and MW2, that people are going to pay to be "also rans" in an MMO they've never heard of is really, really dumb.
QFT  You are going to fast! Wait five minutes and try again. |

Pask Ainen
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Posted - 2010.02.21 07:52:00 -
[348]
Originally by: Shuckstar
Originally by: Kayl Breinhar
Originally by: Facepalm Relying on 12-year olds playing an entirely different game on an entirely different console to defend your planetary infrastructure in this game is dumb mmkay?
The fact that CCP somehow thinks that in a console FPS world dominated by Halo, MAG, CoD, and MW2, that people are going to pay to be "also rans" in an MMO they've never heard of is really, really dumb.
QFT 
Well in other FPS people just shoot each other. In Dust they could REALLy affect the game world and shape it. Just like EVE differs from other MMORPG
And thre aint really other MMOFPS gaems really....
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MazeRunner
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Posted - 2010.02.21 08:18:00 -
[349]
I reserve judgement, unless theres confirmation I can space someone out an airlock..if so..then Im instant fanboy of CCP regardless of what they may make or break :)
</insertwittysig>
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Shandas
Gallente Garoun Investment Bank
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Posted - 2010.02.21 08:50:00 -
[350]
Edited by: Shandas on 21/02/2010 08:50:45
Originally by: Xtover
Originally by: MiaAmorea
Why don't you whiners wait for a product to be created before you tell everyone how fail it is......oh, you know best, i get it....
Honestly, that goes against the reason why these blogs are open for discussion.
But I will bite to your troll bait: Because there are many, many issues with the current expansion and the teams assigned for planetary interaction could be used to help alleviate the workload.
There are many, many ideas FORWARDED THROUGH THE CSM on expanding the game, and not one of these has been implemented. Sure, a few things left and right have, but otherwise the big things that affect the game as a whole are blown off.
Oh, but we got a skill queue! No, they gave it to help quell the furor over disabling ghost training.
I love expansions. I love the thought of planetary interaction, Incarna, Dust. I really am happy to see these things done.
However, I look at my other character who flies Caldari ships. The Crow, Raptor, and Malediction are all worthless and are nowhere near competitive. The Vengeance and Hawk are unusable.
Black ops Battleships should be the DPS support backbone of a covops fleet. However they cannot warp cloaked, and right now with crap bonuses are instead packed with expander rigs and modules, pumped full of isotopes and fuel, and sit 3 jumps away (lol at jump range) bridging in hot drops. There are more titan pilots than BOBS pilots.
Lasers have out-ranged railguns. Lasers and projectiles have out-DPS'd blasters. Hybrids are broken.
Assault Frigates were, according to CCP Abathur, supposed to be on the "to-do list for Dominion 1.1" and NOTHING has been mentioned of them lately. All that's needed is an AB boost, and:
ROCKETS. They are worthless which means the Hawk is again unusable. The Harpy is barely useful.
People are sticking ACs on every race's ship, because the others are so broken that even with racial bonuses they still suck!
So, what could CCP do to toss in an expansion that would make us whiners happy? Fix corporate roles, and the alliance UI
Fix assault frigates and encourage wolfpacks.
Fix the capital jump animation with the "graphic overhaul" that is promised in this thread
Fix the Fleet Finder. The fleet window auto scrolls when people join or leave making organizing a fleet a huge pain. It also breaks the character info window.
More fixes to Faction Warfare. GIVE THE RESULTS OF FW GLOBAL SCALE CONSEQUENCES,
Carrier drone repair bays! A must have for SCs!
Beating the dead horse. Overhaul POSs if you're going to have planet harvesting.
for industry, off the top of my head:
Exploration class ships.
Give a gas harvesting and compression bonus to the Procurer
A ship that can transport 3-5 rigged battleships, but no modules
Balance T1 loot drops to enhance highsec and lowsec mining
RE-do the invention interface to make it more entertaining
Comet mining
Have it so all asteroid belts outside of noob constellations are no longer static
More pirate missions and arcs in lowsec. (sorry not really industry related)
Storefronts
Want more "whining" from me or are you satisfied?
I think you should go on because all I see you saying is, 'fix fix fix fix...' and all you're really pointing out is change change change or add add add.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.02.21 08:57:00 -
[351]
I promised myself I would be nice, and then this happened...
Quote: Faction warfare is boned and has been for a year now, despite repeated pleas for developer attention.
Actually, large numbers of people still play and enjoy faction warfare. Most of the issues people were having trouble with have been addressed. Sure, there is further room for improvement but that hardly warrants devoting a new expansion to it.
Quote: The sov system is broken to a truly alarming degree, given that sov seems to be randomly dropping/swapping since Dominion's release.
Two systems that have a glitched timer is hardly "broken to a truly alarming degree". The only large scale dropping of SOV we have seen was due to player screw ups, not broken game mechanics.
Quote: Adding a new passive income stream via planets is at odds with CCP's stated desire to reduce passive income and encourage active income.
Well, the dev blog was pretty specific about needing to develop, protect, and invest in your little slice of planetary pie, and the presentation given at fan fest stated the same. Doesn't sound very passive to me, especially when the guys next door can screw you over by devoting his territory to things that destroy the productivity of yours... or eventually nuke you from orbit or pay someone to come over and shoot you in the face.
Quote: 0.0 system upgrades for active income generation cost more than they return and don't support enough pilots, further reducing the viability of active income.
Erm, that is completely, total incorrect. Grab a calculator and do the math, or talk to any 0.0 entity that has successfully developed their space. A typical 0.0 system used to support a couple of pilots making at best a low to moderate income. This is no longer the case.
Quote: Whole ship classes are still relegated to the useless pile.
Frankly, I don't know a single whole class of ships that are considered by the entire community to be "useless". The closest would be Black Ops, and frankly that is because most people aren't well enough organized to use them well. I have seen well orchestrated BO drops with bombers eliminate everything from large mining fleets to full battleship fleets, I have seen Burn Eden pilots stage hot drops composed purely of RR BO battleships used to devastating effect in small gang warfare. Difficult to use to its full extent? Yes. Useless? Hardly.
Quote: All of the above need to be addressed before development time is wasted on extra features that nobody asked for.
In case you missed it, large portion of the EVE community has been asking for a major expansion devoted to industry for years now. I would hardly call this wasted time.
You might also consider that the Dev Blog in question just skimmed the highlights of the next expansion. It was not a detailed, all inclusive list covering every facet. Like every expansion before it, there will be a number of Dev Blogs over time outlining the various bits and pieces, as well as going into far greater detail about the parts already touched upon. It's a little too early to make an informed decision one way or the other.
===== If you go to Za'Ha'Dum I will gank you. |

Sarina Berghil
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Posted - 2010.02.21 09:23:00 -
[352]
There's very little substance in the announcement so its almost impossible to comment.
But I can't help to wonder if small alliances or single corps have any use of this expansion, or if it is just more toys for large null-sec alliances.
Personally I'd prefer to see existing game elements improved and expanded upon before making more land available. The game has lots of areas that could work well if handled with a bit of developer love.
Wormhole space got of to a good start, but needs a bit of refinement to really shine. Low-sec feels very broken and empty at the moment, and could do with a good fixing. FW needs some serious love as well. The POS system is in dire need of user-friendliness. The Dominion features still seem to have a lot of rough edges.
So I worry a bit that we will see a shiny new expansion with features that are released half-way broken, and left in that state.
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.02.21 09:24:00 -
[353]
Maybe because I am from a different generation of gamers, the one that played Masters Orion 2 for example.
I loved the game and I want to see certain elements of this in a game.
The MMORPG is not only a RPG but a Universe with lots of different things to do with. It is a game where large fleets can be strategically controlled
Those who enjoy Wing Commander and Tie Figher can dust of their Joysticks and directly control small fighter craft.
Ego-Shooter enthusiasts can grab their assault rifle, board ships and fight on planets and stations.
There is also room for non-fighting activities (I am not saying they are not pvp-related) like mining ore or micro manage colonies.
Or even sit in a station, enjoy the few outside and simple take a walk in the park and enjoy the sights ingame while chatting with friends.
That is the core of a game I would want to play and I am happy that CCP is taking a step into that direction. I am not happy with every decision of CCP, like the console only release of Dust514 (ADS console kiddies in my eve, seriously? ) but the planetary interaction is a step into the right direction. The main problem is, that 0.0 blobfests are practically the only endgame content and this also creates the blobfests, because players have little else to do.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Kyra Felann
Gallente
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Posted - 2010.02.21 09:42:00 -
[354]
Originally by: Trenjeska Who said it would be passive income?
The people who: A) Didn't watch the fanfest video and B) Just skimmed the DevBlog and C) Have no imagination, so they assume it'll be exactly like moon mining and D) Complain about everything no matter what
From the Fanfest video, it sounds like it's something that will need to managed regularly, not just passive income. Seriously, if you haven't already, watch the "CCP Presents" video from Fanfest 2009. It gives you more info than the DevBlog does.
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Sina Oraen
Cha Ching LtD Butterfly Effect Alliance
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Posted - 2010.02.21 09:51:00 -
[355]
Well planets - land on it? - with my Ship. Well the same stuff like at Freelancer?
Seeing a Landingplatform - aproaching - and having some NPC + POS Structure around to interact and than heading back to space?
Well than we would have some POS Mooning with simply enhancment ( new GFX ) for Planets and so i could have a little "tinky winky" nice view to have more Minerals and T2 mining stuff.
But the list of mentioned Bugs should be something to have a really eyecatch from CCP. Bugs are always something really horrible and something disturbing the players to having the game experince.
So what first? .. -- .. For me it is simply. First FIXIT - than enhance it.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.02.21 09:51:00 -
[356]
Edited by: Ranger 1 on 21/02/2010 09:53:27 It should be amusing to find a nice world with a lot of agriculture on it, set up myself for heavy industry and strip mining, pollute the surround country side with heavy metals and industrial waste until the local crops resemble liquorish sticks, and snap up the property of my now destitute neighbors for a song.
Passive income that, nature boy!!!  ===== If you go to Za'Ha'Dum I will gank you. |

Likuet
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Posted - 2010.02.21 10:00:00 -
[357]
Very nice. I would suggest also to improove fighting. It looks so stupid when it says: Your lasers missed the targed.. and the lasers actually hit it :S.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.02.21 11:16:00 -
[358]
Originally by: Ranger 1 Edited by: Ranger 1 on 21/02/2010 09:53:27 It should be amusing to find a nice world with a lot of agriculture on it, set up myself for heavy industry and strip mining, pollute the surround country side with heavy metals and industrial waste until the local crops resemble liquorish sticks, and snap up the property of my now destitute neighbors for a song.
Passive income that, nature boy!!! 
Don't forget the much needed options to use prisoners as labor and making some extra iskies by selling their faces to people wanting to do face swaps. 
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Anosh
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Posted - 2010.02.21 11:41:00 -
[359]
In no particular order :-
(1) make big fights work (2) give me an option to stop planet detail loading. All of it. This includes the twinkly planet facilities in this next expansion. Please. I beg you. (3) Dont ever introduce walking in stations (4) Go back to your brainstorming session on sovereignty and pick some better ideas
Graphic fluff does not add to the immersion. Solid gameplay and large fights that work in space would do. Some redesign of the game that actually encourages smaller/more frequent combat rather than mega-gangs might be good too (sov structure hitpoint reduction anyone?) This is after all a SAPCE game, not Empire Earth, the Sims, or any of the other types of game you seem to keep trying to make it. Or perhaps the 2010 winter expansion will introduce a way to integrate a 2D platform game ? Graphic adventure ?? Lunar Lander ???
For the love of your subscribers please fix the space game instead (or does this announcement mean you have already admitted defeat on that score ?)
For the record I do like the idea of the parallel game / Dust concept - if it doesn't get screwed up that is. It couldn't be a worse way to determine sovereignty. Perhaps if the planetary stuff can be managed in this way it might not be so bad ie a totally separate entity that links back to Eve, through a browser interface or whatever.
Still, I doubt my lone voice can do much to change your minds buried in a thread that won't be read. So, like the rest of the minority of nay-sayers I will grumble through the new patch hiccups when it arrives, hoping my computer won't melt trying to display all the extra nonsense, while staying firmly clear of it in-game.
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Gibbo3771
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Posted - 2010.02.21 11:42:00 -
[360]
Not reading all the replies so not sure if anyone has mentioned this.....we have plenty of passive income and with the macros and 0.0 alliances farming everything for t1 and t2 production, the only real reason to bring more materials into the game is for T3 mods....which I dont see happenening.
Thanks for putting small time guys even deeper in the ****er
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