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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Farlo Truan
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Posted - 2010.02.20 11:52:00 -
[271]
I can see these planets being utilized to produce market items, such as POS fuels (ie. with Uranium Mines, Robotics Factories) and Dust514 vehicles and planetary defenses. There could also be new materials that may be required in manufacturing those items/vehicles.
Also planet terraforming projects, making some worlds more habitable, and easier to exploit for their resources.
Gas Giant harvesting arrays.
A lot of possibilities.
As a sidenote, I'd like to see suns, planets and moons become 'solid' - no flying ships through them at subwarp speeds. An altitude low alarm warning perhaps? Ships maybe could hide in the upper atmospheres of gas giants. Approaching too close to a sun should deal increasingly high levels of EM/Thermal damage.
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Ti'anla
Minmatar
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Posted - 2010.02.20 12:12:00 -
[272]
Edited by: Ti''anla on 20/02/2010 12:15:28
Originally by: Ban Doga <Content>
Immediate Replies: Evidently we more or less agree (FYI, what about the game designers? And many coders are best kept off bug fixing). Yes, you know, like I said. And I'm talking about post Dominion; or do you think they just stopped working on EVE after deploying it?
And of course QA isn't supposed to be an easy job, but are you honestly saying it should be made harder by forcing them to accommodate more staff than they need for a given job?
Anyway I don't feel like arguing about this, so reply if you like but this is my last post on the subject. It's obvious you idiots aren't going to shut up about problems, ever. Even when the lag and performance issues are resolved, you'll find something else to whinge about rather that chat about interesting happenings and ideas, so I'm not gonna depress myself further - or drag myself down to your level by complaining endlessly about the state of the community.
Your complaints are pointless because CCP are working on it, and your invading threads about other things with your attention seeking crying won't make them work any faster. My complaints are pointless because anyone else intelligent enough to understand CCP are working on it are, for the most part, keeping out of it and all, and the rest are probably just too plain daft.
So, yeah, enjoy your raving about CCP's ability to fix problems. I'll be sticking to the game and the Dev' blogs.
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Di Mulle
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Posted - 2010.02.20 12:13:00 -
[273]
Originally by: Marlona Sky Correct me if I'm wrong but wasn't moon mining introduced at the same time at T2?
So if a planet is going to yield 'resources', what NEW thing is going to be introduced to the game that will need these 'resources'?
I have a feeling there is more to this expansion than is being reveled in this dev blog...
Yep, this is very correct logic apparently. However, the last new thing introduced, namely T3 still is in it's very infancy...
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PinHead Trader
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Posted - 2010.02.20 12:14:00 -
[274]
Here's a new idea, CCP. Next time expansion time rolls around, the dev blog should read "There's a new expansion coming out soon with new stuff." and that's it. People complain too much or cry about lowsec.
Here's the problem with lowsec (and someone already nailed it!) - Too many fear the possibility of being ganked. I've flown through hostile space in null, and would take that over flying through lowsec.
Here's the fix for lowsec - Remove it from the game entirely.
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Kaito Haakkainen
Caldari
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Posted - 2010.02.20 12:15:00 -
[275]
Release Landgrab Stagnation
Despite the huge number of planets and potential districts without some way of taking this infrastructure we'll soon see all the worthwhile resources claimed. Having sources of income that can't be halted or at least disrupted by other players is also a bad idea.
Implementing the system and then waiting for Dust 514 can only work if there is some method put in place as a stop-gap, a method that will also come in handy should Dust prove not to be as popular as hoped.
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Ti'anla
Minmatar
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Posted - 2010.02.20 12:17:00 -
[276]
Originally by: Kaito Haakkainen <The above>
CCP have long pointed out that those don't want to use DUST mercs to take land won't have to (unless the other player uses them), so I assume that means there indeed will be another means to take territory, albeit one less effective than deploying DUSTers.
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Kyra Felann
Gallente
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Posted - 2010.02.20 12:27:00 -
[277]
Edited by: Kyra Felann on 20/02/2010 12:28:58 If you haven't seen the "CCP Presents" video from Fanfest 2009, please watch it before commenting further, as it provides info about planetary interaction and will answer half of the questions and whines contained in this thread. It actually provides more info than this dev blog, albeit nothing 'official'.
For instance, we've known since November that Incarna was coming after planetary interaction (now known as Tyrannis). The income will not be exactly 'passive' since you have to manage things on the planet including the people living there. It's not going to be just like moon-mining where you just set up a module and only come back to unload it. Also, they said you will be able to nuke settlements from orbit, but you'll destroy the existing infrastructure. DUST mercs are how you can take it over and keep the infrastructure. But it sounds like neither of these will be in the game on launch of Tyrannis.
This dev blog doesn't provide much new info other than the name, but it's still nice to see it officially announced and I'm getting quite excited for it.
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Oriodus
Squeaky Bum
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Posted - 2010.02.20 12:28:00 -
[278]
...what another waste. I think I'll stick to my console until the Winter expansion to see if those items players 'actually' want (fixed), are in the release phase.
Ori
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DXYOC
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Posted - 2010.02.20 12:46:00 -
[279]
Please Please PLEASE for the love of god fix hybrids.
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Cozmik R5
Minmatar Dock 94
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Posted - 2010.02.20 12:54:00 -
[280]
As I posted in the other thread (the non-official General Discussion one):
- Fix fleet lag first to stop 0.0 blobfest whinage - Give W-space residents the means to settle in a bit better - T3 frigs, more T2 ships... more ships in general - make missions more like actual combat (ie: less boring and grindy) - AB bonus on assault ships - Just cuz I'm me: first-person control of ships via flight control system :)
IMHO you should have done Incarna first and THEN planetary interaction, but then again I'm no dev.
____________________
Try not. Do. Or do not. There is no try. |
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Ban Doga
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Posted - 2010.02.20 12:58:00 -
[281]
Originally by: Ti'anla Edited by: Ti''anla on 20/02/2010 12:15:28
Originally by: Ban Doga <Content>
Immediate Replies: Evidently we more or less agree (FYI, what about the game designers? And many coders are best kept off bug fixing). Yes, you know, like I said. And I'm talking about post Dominion; or do you think they just stopped working on EVE after deploying it?
And of course QA isn't supposed to be an easy job, but are you honestly saying it should be made harder by forcing them to accommodate more staff than they need for a given job?
Anyway I don't feel like arguing about this, so reply if you like but this is my last post on the subject. It's obvious you idiots aren't going to shut up about problems, ever. Even when the lag and performance issues are resolved, you'll find something else to whinge about rather that chat about interesting happenings and ideas, so I'm not gonna depress myself further - or drag myself down to your level by complaining endlessly about the state of the community.
Your complaints are pointless because CCP are working on it, and your invading threads about other things with your attention seeking crying won't make them work any faster. My complaints are pointless because anyone else intelligent enough to understand CCP are working on it are, for the most part, keeping out of it and all, and the rest are probably just too plain daft.
So, yeah, enjoy your raving about CCP's ability to fix problems. I'll be sticking to the game and the Dev' blogs.
Well you jump from agreeing with me (more or less) to calling me/us idiots, from moaning about people making pointless complaints to admitting doing the same. Then finally concluding most of the people writing in this thread must be "probably just too plain daft".
So yeah, I won't try to argue with you, simply because there is nothing to argue about when someone comes to the forum, expects everyone to have the same opinion and leaves disappointed while calling everyone idiots.
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JitaPriceChecker2
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Posted - 2010.02.20 12:59:00 -
[282]
Originally by: DXYOC Please Please PLEASE for the love of god fix hybrids.
Blasters rox ! Hahahahahaha
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Lui Kai
Better Than You
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Posted - 2010.02.20 13:09:00 -
[283]
Am I the only one who read this and thought "Oh. Moon Mining v1.01"? ----------------
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Itzena
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.20 13:19:00 -
[284]
How about you fix Dominion first before working on the next expansion?
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Grikath
Caldari SWARTA
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Posted - 2010.02.20 13:19:00 -
[285]
Hmmm... planet-wise , I would expect the same restrictions as with towers for the planet: 0.7 sec or lower, possibly with a "habitation" modifier for the habitables/earthlikes.
Any structures on the planet surface may be "invulnerable" at this time, but the mention of "launching the goods into space" implies a spacebound structure/mechanic, that, by the current game mechanics, would be pewpew-able/disruptable. I imagine a freight pad or something similar at least, possibly simply the currently existing towers. The space end of the whole operation should, and most likely will be vulnerable to everything an enterprising corp can throw at it.
You can bet your bunny breeches that there will be a risk/reward effect involved, either through an upkeep/maintenance scenario (maintenance on a plasma planet would be....interesting..), or simply because of the location. W- would be interesting, but unlikely, unless CCP opens up the moons there as well, so this thing will probably be limited to K-space.
The whole setup will most likely require a decent amount of ISK to start up, and judging from the blog post, would require a dedicated effort to keep things in the black. Skill-wise I expect a number of new skills to arrive, which may or may not tie into the current skillset, 99% likely the industry section.
I'm not sure whether or not a "new set of products/items" will be in order here. It may well be the planets will yield products that can be transformed using the reaction mechanic. As things currently stand the only logical end product would be T2 materials. Anything T1 related can simply be had from roids, or hullmining rogue drones after all. T3 mats need fullerenes, which are only found in W-, period. Then again, the blog post says *nothing* about the products planetary operations may yield, other than hinting at the risk/reward factor, so everyone is still in the dark here. [passes out the tinfoil hats to the conspiracy lemming squad]
In all the next upgrade is clearly aimed at the industrialists, which will tick off the pewpewers to no end. Then again, whatever CCP does, it will tick off the pewpewers to no end, will enrage the pedants and professional whiners, and will give cause to endless bickering, whining, and emotears on the forums.
yet, I'm curious what CCP comes up with. This has...potential.. |
Mashie Saldana
Red Federation
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Posted - 2010.02.20 13:27:00 -
[286]
Originally by: Marlona Sky Correct me if I'm wrong but wasn't moon mining introduced at the same time at T2?
So if a planet is going to yield 'resources', what NEW thing is going to be introduced to the game that will need these 'resources'?
I have a feeling there is more to this expansion than is being reveled in this dev blog...
My bet is meta 1-4 items among other stuff.
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Drufus Gallius
Gallente
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Posted - 2010.02.20 13:30:00 -
[287]
Edited by: Drufus Gallius on 20/02/2010 13:32:16 Edited by: Drufus Gallius on 20/02/2010 13:31:41 Well...I'm mainly looking forward to the lagfixes and bug fixes. Dominion really messed certain things up as mentioned in numerous threads around the forums. I appreciate the planets and stuff being redone, it is always nice to get some eyecandy? But eyecandy doesn't make the game, there are more important things to tackle IMO.
Good luck team!
D "Loyalty and dedication" |
Mashie Saldana
Red Federation
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Posted - 2010.02.20 13:48:00 -
[288]
Originally by: Drufus Gallius I appreciate the planets and stuff being redone, it is always nice to get some eyecandy? But eyecandy doesn't make the game, there are more important things to tackle IMO.
Good luck team!
D
Well tbh, the eyecandy has already been added, now we will be able to USE the eyecandy
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Snorre Sturlasson
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Posted - 2010.02.20 13:52:00 -
[289]
Do we really need an expansion? At this very moment all players in a WH-system are trapped because there is no WH to get out. We need a year with bug fixing. Fix the lag, fix the WH-systems, fix the T3-cruisers......
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Jackson Taus
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Posted - 2010.02.20 13:53:00 -
[290]
Originally by: Kaito Haakkainen Release Landgrab Stagnation
Despite the huge number of planets and potential districts without some way of taking this infrastructure we'll soon see all the worthwhile resources claimed. Having sources of income that can't be halted or at least disrupted by other players is also a bad idea.
Implementing the system and then waiting for Dust 514 can only work if there is some method put in place as a stop-gap, a method that will also come in handy should Dust prove not to be as popular as hoped.
Well, obviously the solution is about a month of 23/7 blockades, until the planet in question runs out of whatever fuel it takes.
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Backdoor Betty
Forty Two
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Posted - 2010.02.20 14:03:00 -
[291]
Edited by: Backdoor Betty on 20/02/2010 14:05:10 Seems to be very little substance in the blog.
...more shiny stuff...ok..
But what's the point?
a) planet mining becomes a new way of getting existing building materials -
b) planet mining gives new types of resources added to build reqs of existing items -
c) planet mining gives new resources enabling the building of existing npc controlled items - interesting
d) planet mining gives new types of resources needed for new items - intriguing idea but without any backup so far (no rumours of new mods/ships/tech tier that I know of).
What's the plan for planetary ineraction CCP? What gives it meaning? How's it going to fit into the big picture beyond being a cool, vaguely-defined idea that you need implemented in some way before you can release dust118118?
Also...orbital bombardment...discuss
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Blantlis
Silver Snake Enterprise
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Posted - 2010.02.20 14:16:00 -
[292]
HOw in gods green earth are going to put another expansion out when the first expansions bugs are not worked out... way to make things worse... lol
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Deltes Pourpes
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Posted - 2010.02.20 14:27:00 -
[293]
Fix the vocal whining community minority first before introducing new stuff!
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Elbert Ainstein
The Engineer Corp.
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Posted - 2010.02.20 14:32:00 -
[294]
Quote: This expansion is about exploration and industry
Hmm, sound's interesting. Something new for us industrialists would be cool :)
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Reno Morkuno
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Posted - 2010.02.20 14:34:00 -
[295]
Player manufactured POS fuels?
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Mephisto Baal
Minmatar Dark Premonition
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Posted - 2010.02.20 14:36:00 -
[296]
Very cool CCP keep up the good work
Rising from the Ashes Tempered within the Inferno
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Carniflex
StarHunt Systematic-Chaos
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Posted - 2010.02.20 14:36:00 -
[297]
Originally by: Destination SkillQueue
Originally by: Carniflex Planterary physics
There is little issue with new planetary skins. They are often in places where that type of planet is impossible. Like terran worlds 64 AU from dwarf star showing you near absolute zero temperatures and no atmosphere if you do show info. Please do something about it before or when you put out this tyrannis expansion.
While this is legitimate gripe it is a secondary concern at best. If it gets in, good job. if it gets left out, not a big deal. It will not make or break this expansion. I'll add my thumbs up for the suggestion too, though.
It is immersion breaking for me so I would say that I personally would prefer they delaying this expansion until they can fix this issue (it's not like it's hard to fix from layman viewpoint, just run script that cheks some very simple planetary model and applies 'correct' skin to planet). I will not quit EVE ofc over it just be annoyed.
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Jon Hellguard
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Posted - 2010.02.20 14:40:00 -
[298]
Tyrannis? Not that I don't like expansions, i love them. What like others asked ... what about Incarna? Realy, I think we have had this kind of hype killing us already. CPP, your not telling me your still waiting for Duke Nukem Forever to come out are you?
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Shandas
Gallente Garoun Investment Bank
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Posted - 2010.02.20 14:41:00 -
[299]
Really? Half of this complaining comes from people not reading the thread or just skimming the Dev Blog.
It says Every PLANET, that in itself says High, Low and Null sec will have it. Wormhole space, who knows CCP is pretty sparse about what you can do with the moons there I would guess the same for planets.
Then there's the crying about fix the broken stuff, whaaaaaa!!!!!
Then half the **** posted isn't broken it's something a small majority want changed or added to the game. Then over half of that is just plain stupid, multiple stations per system? Really? Have fun with the SOV mechanics taking those systems back.
Bubbles that trap only red? Seriously do people really consider what they're asking for?
"Smart Warp Bubbles" what trap reds but not blues. Really? You want alliances spamming these bubbles for thousands of KM around gates, planets and stations? I can see you thought this one through. How are you going to balance it a interduction nullifier modual or rig? So for the sake of allowing blues run through bubbles you want to introduce a modual to the game that every 0.0 pilot will have on their ship and make them all useless. No thanks.
And those are just a few of the ones I can remember off the top of my head.
I agree that TRUE bugs need fixed and ASAP and CCP has posted a blog explaining that they know about them and are fixing them.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.02.20 14:47:00 -
[300]
So what is it about?
1) Survey planets 2) Discover stuff (mineral traces) 3) Set up infrastructure to extract those minerals 4) Reprocess those minerals and pack them together for transportation 5) Move the packed minerals into orbit 6) Pick up minerals in orbit and use them within the Eve universe
Some questions now:
A) What sort of minerals? The known belt minerals like tritanium, mexallon, zydrine etc.? Moon minerals like cadmium, platinum, technetium etc.? Gas stuff which is used for combat boosters and t3 stuff? New minerals?
B) Where does the infrastructure on the planets come from? NPC sold? Player made?
C) Will it be profitable? How to prevent it from being too profitable without breaking immersion with strange artificial restrictions?
My concerns:
ad A) New sources without new sinks are bad. So best would be some new MAJOR sinks for all these new things.
ad B) I really really really reaaaaaally hope that stuff will be player made. The current nonense of dominion that the infrastructure must be bought from npc's and can't be manufactured by players is so much against all what Eve with its sandbox stands for. Give us the blueprints! (and if you are worried about loosing an isk-sink, then npc sell blueprint copies and no originals!) This will also help creating some sink which is necessary as explained at point A.
ad C) If it is not profitable people won't do it (best example: low sec). Make things profitable and do NOT pre-nerf them into being totally worthless. Let the market do the work and let it even out the profits!
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