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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Fallout
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Posted - 2010.02.19 17:46:00 -
[1]
Welcome to EVE Online: Tyrannis, the next expansion for EVE Online. What will Tyrannis bring? Read CCP t0rfifrans' newest dev blog to find out!
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Reptzo
Channel 4 News Team Forbidden Domain
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Posted - 2010.02.19 17:52:00 -
[2]
Yay planets
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teji
Ars ex Discordia SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 18:00:00 -
[3]
derp
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Herschel Yamamoto
Agent-Orange
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Posted - 2010.02.19 18:05:00 -
[4]
This looks very cool. We'll have to wait for more info, of course, but it's certainly an intriguing announcement.
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Shangri La
Amarr Galactic Research Institute
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Posted - 2010.02.19 18:08:00 -
[5]
A welcome news blog
A simple question first: Is there anyting here for a solo player or is it on corp/megacorp or alliance level operation? Please give us some clues!
null |
Agent Unknown
Caldari
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Posted - 2010.02.19 18:08:00 -
[6]
Oooh...a mini industry expansion! Also, I now have one of those annoying sigs.
Originally by: CCP Fallout
And yelling is bad. It makes the baby Jesus cry and when the baby Jesus cries I'm forced to lock threads
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Alexeph Stoekai
Stoekai Corp
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Posted - 2010.02.19 18:08:00 -
[7]
Ten thumbs up. -----
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Linas IV
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Posted - 2010.02.19 18:10:00 -
[8]
Great!
Any idea yet where the new features will be available?
0.0 or Empire Only? Or even W-space too?
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Manfred Rickenbocker
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Posted - 2010.02.19 18:14:00 -
[9]
Woohoo! ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Xtover
Suicide Kings
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Posted - 2010.02.19 18:15:00 -
[10]
hi I'm reading.
brb
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Jei'son Bladesmith
The Storm Knights The Cool Kids Club
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Posted - 2010.02.19 18:15:00 -
[11]
SQUEEEEEEEEEEEEEEEEE
that was my happy scream
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Slade Hoo
Amarr 24th Imperial Crusade
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Posted - 2010.02.19 18:16:00 -
[12]
posting on first page in epic expansion announcement! ------ Make Lowsec useful! Vote in the CSM-Forum! |
Genya Arikaido
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Posted - 2010.02.19 18:17:00 -
[13]
Edited by: Genya Arikaido on 19/02/2010 18:17:39 Is Incarna coming for Winter 2010, or shall we start making jokes for a 2011, 2012, 2013..?..oh wait, the world ends in 2012. Clever one, CCP.
Originally by: CCP Tuxford my bad.
Rest assured I'm being ridiculed by my co-workers.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.02.19 18:18:00 -
[14]
So, are lowsec planets going to be worthless to improve compared to 0.0 planets? Or are they going to be unique and worthwhile? -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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ShadowMaster
Gallente
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Posted - 2010.02.19 18:19:00 -
[15]
Epic, can not wait to see/hear more. /hoping there be some stuff there for the solo type people. There are plenty of planets in the galaxy though.
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Manfred Rickenbocker
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Posted - 2010.02.19 18:23:00 -
[16]
Oh, HA. I just got the expansion name reason. Warhammer 40k's Tyranids will be most pleased... ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Ix Forres
Caldari Vanguard Frontiers Antaeus Combine
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Posted - 2010.02.19 18:23:00 -
[17]
Will planets named Europa be exempt from player control?
Seriously though, good to hear. Will much of this be achievable for small corps? How about w-space? And while EVE Gate is a nice name, it does somewhat conflict (again!) with the ingame object...
Other than that: How much can we expect to see exposed in the API? Will we get anything added or changed in the API with this expansion? -- Ix Forres EVE Application Developer EVE Metrics | accVIEW | I Tweet |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.02.19 18:24:00 -
[18]
stuff and things yay!
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Slade Hoo
Amarr 24th Imperial Crusade
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Posted - 2010.02.19 18:25:00 -
[19]
Originally by: Bellum Eternus So, are lowsec planets going to be worthless to improve compared to 0.0 planets? Or are they going to be unique and worthwhile?
The "low" in lowsec stands for low reward, you know? Don't think CCP considers this abandoned part of space worth improving. ------ Make Lowsec useful! Vote in the CSM-Forum! |
Venus Felix
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Posted - 2010.02.19 18:26:00 -
[20]
Looks awesome, I wonder how this will tie in with the current forms of industry and production.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.02.19 18:26:00 -
[21]
Finally some info! ...
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Key Nas
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Posted - 2010.02.19 18:28:00 -
[22]
Anyone else sees a fail expansion? Why the hell we need more passive income? Maybe because the big alliances have now failed to keep up paying their sov infrastructure and a moon-goo is just a worthless goo? It will be a boring summer and surely a game with even more failing mechanisms. Thx CCP!
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Archestratidas
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Posted - 2010.02.19 18:29:00 -
[23]
Originally by: Genya Arikaido Edited by: Genya Arikaido on 19/02/2010 18:17:39 Is Incarna coming for Winter 2010, or shall we start making jokes for a 2011, 2012, 2013..?..oh wait, the world ends in 2012. Clever one, CCP.
Heh, no one who has paid attention to announcements/fanfests expected Incarna this summer. That you did is nothing more than an admission that you don't have a clue. Get over yourself, O Clueless.
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Foxxy Lady
Minmatar Dark-Rising IT Alliance
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Posted - 2010.02.19 18:31:00 -
[24]
/me polished his carebear skills.
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Avon
Caldari ORAC Futures
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Posted - 2010.02.19 18:35:00 -
[25]
Interesting
アニメ漫画です
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Kinroi Alari
Gallente Pan Galactic Gargle Blasters Ocularis Inferno
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Posted - 2010.02.19 18:35:00 -
[26]
Hmm... I'm glad that CCP mentioned the continued work on fixing large fleet lag (and I hope their working on the sov bugs with flipping control). The planetary stuff does looks cool, even though I'm not a miner or a moon goo guy in our corner of null sec (good Clarke reference, Ix Forres!). But... yah... I kinda woulda liked Incarna to be in 2010-2011. Because I'm silly. -- Nam Sibyllam quidem Cumis ego ipse oculis meis vidi in ampulla pendere... |
Xtover
Suicide Kings
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Posted - 2010.02.19 18:35:00 -
[27]
Originally by: Key Nas Anyone else sees a fail expansion? Why the hell we need more passive income? Maybe because the big alliances have now failed to keep up paying their sov infrastructure and a moon-goo is just a worthless goo? It will be a boring summer and surely a game with even more failing mechanisms. Thx CCP!
this ^^
complete fail.
There doesn't need to be anymore passive income. We don't need more gadgets.
fix that's listed above.
fix mining and T1 mission drops.
enhance lowsec, there are ideas all over the assembly hall. In fact just doing this makes for a great expansion.
+++++++
Planet resourcing? great. Now there will be POSs, which could be redone (dead horse threaD). Planet POSs, TCUs, SBUs, IHUBS, and finally stations.
You can own a system, it's moons, its planets... but not its stargates.
Lowsec is a barren wasteland, with full roids that it's not worth mining in. hardly any high end moons. no incentive between highsec or lowsec.
but hey I can leave a status update that my dog just farted? AWESOME.
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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2010.02.19 18:36:00 -
[28]
very cool. my carebear epeen is growing. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Hirana Yoshida
Behavioral Affront
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Posted - 2010.02.19 18:40:00 -
[29]
Has the team decided which things they are going to break yet, or is that list still being finalized?
Dominion didn't exactly come out smelling like roses .. especially since you included fixing whatever glitch you created as content for new expansion
Looking forward to seeing what kind of mining you are planning, perhaps a static mineral flow to reduce the frequency of psychotic breaks in the mining population and minimize the effects of macros.
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HELIC0N ONE
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 18:40:00 -
[30]
"Your Planetary Mining Refinery II was attacked by a Sand Worm II for 83490291295 damage. The Spice Must Flow."
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AJ Regard
FinFleet IT Alliance
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Posted - 2010.02.19 18:41:00 -
[31]
What about you stop providing new useless content and fix the stuff that is in game now and broken....
Sov warfare and lag.
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Tureena
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Posted - 2010.02.19 18:41:00 -
[32]
So what exactly are you gonna get from planets? Are you gonna crash the T2 market (lol high end moons), or the mineral market(lol noob miners and drone regions), or the ice market (lol macro miners)? Or are you introducing a new material to complicate the building of something else?
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Vaerah Vahrokha
Minmatar Brutor tribe
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Posted - 2010.02.19 18:42:00 -
[33]
I find the expansion could be amazing but...
... what about fixing the current dramatic minerals mega-super-overload before adding more? Or before adding different ones that would probably follow the same outdated mechanic? - Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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The Economist
Logically Consistent
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Posted - 2010.02.19 18:48:00 -
[34]
Originally by: Tureena So what exactly are you gonna get from planets? Are you gonna crash the T2 market (lol high end moons), or the mineral market(lol noob miners and drone regions), or the ice market (lol macro miners)? Or are you introducing a new material to complicate the building of something else?
This.
Gotta ask what's the point? What purpose will it serve...beyond being a cool idea (which it is)?
Is planetary interaction just gonna be another way to get something that already exists, or will planetary resources be a new category entirely, needed to build some new shiny thing?
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Destination SkillQueue
Are We There Yet
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Posted - 2010.02.19 18:48:00 -
[35]
Looks like this could be an awesome expansion, but the mechanics how this all will actually work can potentially make it more of an boring chore instead of something interesting to play with. Don't leave it shallow just because it is the first iteration of planetary interaction and you have ideas for the future. First impressions count and you never know when you get another opportunity to review and improve this particular mechanics again.
Quote: the final name which is EVE Gate, which makes sense because it is your gate into EVE. Clever, eh?
No, but anything is better than COSMOS.
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.02.19 18:50:00 -
[36]
Edited by: Chaos Incarnate on 19/02/2010 18:51:30 very important question: official pronunciation of 'tyrannis'?
is it tie-ran-is, or tear-ann-is
inquiring minds must know! _____________________ Horrors! Demons in the deep! |
Zareph
Merch Industrial SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 18:51:00 -
[37]
Not enough info, right now, seems either potentially damaging to the universe or yet another skill sink for more skills.
While all answers are replies, not all replies are answers. |
Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2010.02.19 18:51:00 -
[38]
Yay, more features while leaving the old and broken ones behind and never looking back! \o/
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Gilliana SilverDrill
Gallente Swarm Of Locusts Crimson Dragons
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Posted - 2010.02.19 18:51:00 -
[39]
will terranis allso effect planets in unknown wormhole space or only in known space. are there any plans to make wormhole space more colonizable. I'm a Maker Not a Breaker. I make the toys that Other use to go "Boom".
Cap Ship Builder. Miner and Industrialist
CEO " Swarm of Locust " wormhole industrial corp
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Argo Nix
Ars Technica
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Posted - 2010.02.19 18:54:00 -
[40]
I'll definitely look forward to the details on this feature (planetary mining). Certainly is intriguing, but man I hate being teased like this...
Answering the questions (of course omitting the flame and troll responses) asked thus far would be a great start. --------------- Argo Nix CEO - Ars Technica Providing High Quality Capital BPC Packs Ars Technica - Capital BPC Shop |
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Ze'ev Sinraali
Ataraxia Pharmacies
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Posted - 2010.02.19 18:56:00 -
[41]
Surely you don't mean ALL the planets. Because I know there's plenty of people out there who would get ****s and giggles galore to turn Gallente Prime, Caldari Prime, Intaki V, and all the other PF-relevant planets into clanking, smoking machine-worlds worthy of a Superman villain.
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xXxSatsujinxXx
Reaper Industries Cry Havoc.
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Posted - 2010.02.19 19:02:00 -
[42]
"We ****ed up moons, so we'l make planets minable... Oh, and so they don't realize we're basically giving them moon mining with a different name, we'l add some infrastructure requirements to make it seem new and different."
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Xthril Ranger
hirr Morsus Mihi
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Posted - 2010.02.19 19:02:00 -
[43]
What kind of resources and what will we build with them? I do not see what kind of stuff currently in game that needs another source of materials atm. . you'll never jump alone
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Regat Kozovv
Caldari Alcothology
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Posted - 2010.02.19 19:04:00 -
[44]
Originally by: Ix Forres Will planets named Europa be exempt from player control?
ATTEMPT NO LANDING THERE.
USE THEM TOGETHER. USE THEM IN PEACE.
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Casiella Truza
Ecliptic Rift
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Posted - 2010.02.19 19:05:00 -
[45]
Folks complaining about the need to fix things clearly missed the portion of the blog post that explicitly states their recognition that they need to do that.
Folks complaining about lowsec love clearly missed the portion of the blog post that explicitly states the inclusion of all planets (thus giving more people reasons to go out to lowsec).
Folks complaining about mineral prices and current mechanics clearly missed the portion of the blog post that labels this an expansion, which means new (and different) resources to build new (and different) things.
Your 1400mm knee-jerk reaction perfectly strikes your reading comprehension for 16104 damage. --
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Zex Maxwell
Caldari
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Posted - 2010.02.19 19:05:00 -
[46]
Originally by: Dev We truly look forward to delivering Tyrannis to you. Soon.
wait... SOON! not Soon(TM)?
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HELIC0N ONE
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 19:07:00 -
[47]
Edited by: HELIC0N ONE on 19/02/2010 19:14:49
Hopefully planetary development will be a way of introducing new resources and new technologies and this won't just be another way to affect (break) the existing T2 mineral market? It would be kind of a let down to introduce all this new stuff if the end result boiled down to 'lets go mine out the dysprosium planets'
Originally by: dev blog
Is there combat on planets?
No, not in this expansion. This expansion is about exploration and industry. When something goes bad or breaks it is because of the owneræs mismanagement, and when things are awesome and perfect, it is because of skill and hard labor on part of the player that runs the facilities.
I hope you can clarify this part: If a planet is claimed by me/my corp/alliance, is it mine for as long as I want it and nobody else can come along to blow up my facilities and take the planet away from me in the same way as with moons (until the Dust514 release, at least), or is there some internet spaceship-based method of attacking/contesting a planet and its resources? There's still some scepticism around the viability of the whole Dust514/EVE-Online relationship and even as someone who's keeping an open mind on that subject it would be worrying if CCP put all their eggs in one basket if, for example, Dust had to be delayed for some reason and you had the lucky few first arrivals squatting on invulnerable ISK fountains for months on end with no method of removing them.
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Trapper Doom
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Posted - 2010.02.19 19:08:00 -
[48]
A Very welcome expansion. Please use this opportunity to give something to the independant players and corps not part of a big power bloc. Make Lowsec valuable.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.02.19 19:11:00 -
[49]
Originally by: Trapper Doom A Very welcome expansion. Please use this opportunity to give something to the independant players and corps not part of a big power bloc. Make Lowsec valuable.
Yes, hopefully all the high-sec planets are depleted or unexploitable due to being densely populated or whatever. ...
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Abrazzar
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Posted - 2010.02.19 19:15:00 -
[50]
Saving up for a planet or two now. --------
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Zenoidan
PPN United Against ALL Authorities
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Posted - 2010.02.19 19:16:00 -
[51]
Before think about new Expansion fix LAG in Fleet-Fights in OLD EXPANSION @ CCP!!!!!!
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Xtover
Suicide Kings
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Posted - 2010.02.19 19:18:00 -
[52]
Originally by: Casiella Truza Folks complaining about the need to fix things clearly missed the portion of the blog post that explicitly states their recognition that they need to do that.
yep, they're working on the lag by making moer lag-inducing things to fight over. Cool.
Quote:
Folks complaining about lowsec love clearly missed the portion of the blog post that explicitly states the inclusion of all planets (thus giving more people reasons to go out to lowsec).
because they do for the moons currently, right?
or they go to lowsec because of the minerals, right?
or faction war, they'll go to join that, right?
Oh, wait. They don't. and they won't with planet mining either.
You need to develop lowsec to make it something unique, not "0.0-lite"
Quote:
Folks complaining about mineral prices and current mechanics clearly missed the portion of the blog post that labels this an expansion, which means new (and different) resources to build new (and different) things.
And yet fail to address or fix the problem. Opening up new stuff without fixing the old DOESN'T FIX THE PROBLEM.
Quote:
Your 1400mm knee-jerk reaction perfectly strikes your reading comprehension for 16104 damage.
and yet you forgot to load your gun.
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M0rkar
Amarr Universal Mayhem
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Posted - 2010.02.19 19:19:00 -
[53]
Originally by: Xtover Edited by: Xtover on 19/02/2010 18:21:14 hi I'm reading.
brb
ok done. so.....
rockets? assault frigates? black ops? hybrids? cyno jump graphic? bosting lowsec with pirate missions, black market?
bueller?
list continues
i suggest fixing instead of adding new stuff all the time too thxbye
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wr3cks
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Posted - 2010.02.19 19:25:00 -
[54]
If you want to help carebears....
Are there any plans to fix the god-awful invention and production interface? Why do I have to do ten different clicks and keystrokes to run an invention job? And why do I have to do 100 clicks and keystrokes to run 10 of them? Seriously, this should take like a couple of dev days to improve upon and would save every player a ton of time and needless repetitive clicking, like when you invented weapon grouping.
I'd give you bonus points if you came up with algorithmic trading, a way to make market orders automatically lower their price every 15 minutes (or whatever). Sell my EANMs for 100,000 isk, and cut the price by 100 isk every half hour until they all sell or the order expires. The current static-orders system turns people into miserable station traders who click and penny things like rats in a cage.
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Elsa Nietzsche
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Posted - 2010.02.19 19:26:00 -
[55]
Originally by: HELIC0N ONE I hope you can clarify this part: If a planet is claimed by me/my corp/alliance, is it mine for as long as I want it and nobody else can come along to blow up my facilities and take the planet away from me in the same way as with moons (until the Dust514 release, at least), or is there some internet spaceship-based method of attacking/contesting a planet and its resources? There's still some scepticism around the viability of the whole Dust514/EVE-Online relationship and even as someone who's keeping an open mind on that subject it would be worrying if CCP put all their eggs in one basket if, for example, Dust had to be delayed for some reason and you had the lucky few first arrivals squatting on invulnerable ISK fountains for months on end with no method of removing them.
It'll probably be linked to your infastructure index. So while you can't "lose" it due to an alliance coming in with big guns and blowing it up, you can still have it shut-down when you fail to meet your quotas.
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Xtover
Suicide Kings
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Posted - 2010.02.19 19:30:00 -
[56]
I'm glad that absolutely none of the ideas pushed through from the CSM are anywhere near development.
God, how worthless it really is.
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HELIC0N ONE
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 19:30:00 -
[57]
Edited by: HELIC0N ONE on 19/02/2010 19:33:13
Originally by: Elsa Nietzsche It'll probably be linked to your infastructure index. So while you can't "lose" it due to an alliance coming in with big guns and blowing it up, you can still have it shut-down when you fail to meet your quotas.
So what about highsec, lowsec or NPC 0.0 (or, for that matter, unclaimed systems in conquerable 0.0)? The blog seems to suggest that this isn't just an expansion for conquerable zerosec so what would happen there, in that case?
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De Guantanamo
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Posted - 2010.02.19 19:31:00 -
[58]
be more vague
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Elsa Nietzsche
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Posted - 2010.02.19 19:33:00 -
[59]
Originally by: HELIC0N ONE Edited by: HELIC0N ONE on 19/02/2010 19:32:23
Originally by: Elsa Nietzsche It'll probably be linked to your infastructure index. So while you can't "lose" it due to an alliance coming in with big guns and blowing it up, you can still have it shut-down when you fail to meet your quotas.
So what about highsec, lowsec or NPC 0.0 (or, for that matter, unclaimed systems in conquerable 0.0)? The blog seems to suggest that this wasn't just a development for conquerable zerosec so what would happen there, in that case?
You make a very valid point to which i have no rebuttle. so i'll just reply that wild speculation is FUN!
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Merivel Mar
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Posted - 2010.02.19 19:35:00 -
[60]
Another waste of resources and time, possible worst expansion yet. Is not an expansion is more of a patch. Lets see if you can brake EVE even more with this patch than you did with Dominion. BTW can you fix the FREAKING Lag? don't release anything till INcarna okay ty bye!
P.S. can we get a new UI please bye.
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Mashie Saldana
Red Federation
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Posted - 2010.02.19 19:36:00 -
[61]
I really hope the planet resources will let us build meta 1-4 items.
Can't wait.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.02.19 19:36:00 -
[62]
snyping for a meh _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Max Hardcase
Art of War Cult of War
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Posted - 2010.02.19 19:39:00 -
[63]
This being a spaceship combat game ( and all the fringe stuff to support it ) can we finally look forward to some more t1 ships ?
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Tornicks
Caldari U-208 Blade.
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Posted - 2010.02.19 19:40:00 -
[64]
Edited by: Tornicks on 19/02/2010 19:41:30 The news of next expansion are always great, but will there be no formations in Tyrannis, or are more features going to be announced still?
-- "Non-essential personnel, abandon ship." - Admiral Yakiya Tovil-Tobas last command. CE 23155 |
H3llHound
Blacksteel Mining and Manufacturing
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Posted - 2010.02.19 19:41:00 -
[65]
New Devblog YAY Planetary Interaction YAY
Will one be able to change/update skills via web aswell?
I want MOAR devblobs NAOW __________________________________________________
We are Recruiting |
Tom French
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Posted - 2010.02.19 19:42:00 -
[66]
Originally by: HELIC0N ONE "Your Planetary Mining Refinery II was attacked by a Sand Worm II for 83490291295 damage. The Spice Must Flow."
Thank you. *reserves the planet name Arrakis*
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Callic Veratar
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Posted - 2010.02.19 19:44:00 -
[67]
Originally by: Chaos Incarnate Edited by: Chaos Incarnate on 19/02/2010 18:51:30 very important question: official pronunciation of 'tyrannis'?
is it tie-ran-is, or tear-ann-is
inquiring minds must know!
http://www.merriam-webster.com/dictionary/sic%20semper%20tyrannis
te-RAN-is
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Eoras Northwind
Gallente Center for Advanced Studies
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Posted - 2010.02.19 19:47:00 -
[68]
There are no refinery killmails without a refinery to kill.
I for one am looking forward to EVE: Planet Carebear. If you want decent planetary PvP, you need targets. Rapid over-development now means rich, fulfilling 'opportunities' when the axe swings the other way. (Think about planetary sterilization fleets.)
Like others I'm wondering if CCP plans on permitting existing ships to attack these infrastructures and the systems pilots should be inhabiting to operate them? Will we need new bomb(ers)? Will assault frigates be able to strafe the surface? Will the wings on Caldari ships finally have a use?
And, can I crash a freighter into a corporate building because I'm unhappy with my corporation's tax rate?
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Xtover
Suicide Kings
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Posted - 2010.02.19 19:51:00 -
[69]
Edited by: Xtover on 19/02/2010 19:51:32
Originally by: CCP Abathur Assault Frigates are on our "to do" list post-1.1.
I guess the to-do list was placed in a drawer somewhere?
Not going to really link everything that COULD be done.
instead:
http://wiki.eveonline.com/wiki/Category:Open_Issues
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Mynxee
Hellcats HellFleet
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Posted - 2010.02.19 19:53:00 -
[70]
Edited by: Mynxee on 19/02/2010 19:55:37
Originally by: Casiella Truza Folks complaining about lowsec love clearly missed the portion of the blog post that explicitly states the inclusion of all planets (thus giving more people reasons to go out to lowsec).
More people being in low sec does not necessarily mean more viable targets for us outlaw types. The Dev Blog states that infrastructure will be built ON the planets where no combat will initially be possible and future combat will be accomplished only via Dust 514 mercs.
Sure, infrastructure builders will have to transport stuff TO the planets, and there are likely to be plenty of them doing that in the first mad rush to develop the planets, but so what? Although we know nothing about how the space/planet boundaries will work with regard to invulnerability of ships traversing them, I'm willing to bet the dice will not be loaded in favor of pirates. We'll probably be stuck with the same-old-same-old challenges trying (usually in vain) to catch pilots who make intelligent use of warp to 0, cloaky transports, jump freighters, etc. Meh.
There's nothing in the Dev Blog that indicates any new content which reflects or embraces the outlaw nature of low sec. Pretty disappointing.
It doesn't even seem that direct aggression against the infrastructure facilities erected will be possible. Sounds like that will require indirect offensives via Dust 514 mercs.
Bump It! | My Blog: Life in Low Sec |
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Avalon Ranger
Exitus Acta Probat manufacturing disaster
|
Posted - 2010.02.19 19:54:00 -
[71]
I am spinning in my chair craving more information. Why do you do this to me CCP? It's not fair.
I am looking forward to ANY boost to industry and exploration. I'd love to know the basics of what, where and how. Come on, gimme gimme gimme..
Updates are like crack to me.. *Drools*
|
Lyan Tarde
|
Posted - 2010.02.19 19:55:00 -
[72]
I suppose planets will produce trade / industrial materials (robotics / enriched uranium / superconductors etc.) And they can be sold to NPC for isk or used as POS fuel / for T2 production without need to haul this from empire in deep 0.0 Higher level factory will require more materials to build up and will produce more stuff.
They will be like POSes - corporations build and manage them. Only difference is localisation - planet surface instead of moon orbit. Also very likely you will need some control tower on planet orbit to manage structures on ground (and to collect produced resources - as landing on planet wont be option soon). To destroy planet structures you will need to just destroy this control tower. And when DUST come you will need to protect your installations also from ground attacks.
Anyway thats just my guessing. Waiting for next dev blog with more details :)
|
Mister GTC
|
Posted - 2010.02.19 19:58:00 -
[73]
Edited by: Mister GTC on 19/02/2010 20:00:56 The expansion is called Tyrannis, Latin for Tyrant, and you're giving us Moon Goo 2.0? So much hope, crushed so quickly.
Total naming failure aside, I can't help but read that and think:
1. It's just another layer of calculations to add to my spreadsheets, and 2. This will require more time spent on maintenance, reducing my play time even more, making Eve feel more like a job than it already does.
How about stuff like moving belts from static locations to exploration sites? Maybe re-examine Player Owned Structures?
Better yet, with a name like Tyrannis, maybe continue fleshing out the Sov system, revising the corporate and alliance roles, revising faction warfare, etc.?
Edit: Holy sentence structure, Batman.
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Marlona Sky
D00M. Triumvirate.
|
Posted - 2010.02.19 20:01:00 -
[74]
Nice.
Also, in before Chribba!
|
Xtover
Suicide Kings
|
Posted - 2010.02.19 20:02:00 -
[75]
Originally by: Mister GTC The expansion is called Tyrannis, which is Latin for Tyrant, and we're getting Moon Goo 2.0?
Total naming failure aside, I can't help but read that and think:
1. It's just another layer of calculations to add to my spreadsheets, and 2. This will require more time spent on maintenance, reducing my play time even more, making Eve feel more like a job than it already does.
How about stuff like moving belts from static locations to exploration sites? Maybe re-examine Player Owned Structures?
Better yet, with a name like Tyrannis, maybe continue fleshing out the Sov system, revising the corporate and alliance roles, revising faction warfare, etc.?
an establishment to the renter system, or to go back to lowsec, having pirate tyrants running lowsec systems, giving out missions that require incursions into hisec... running from faction police and trying to accomplish the mission at the same time.... or become a tyrant by cornering the booster market or selling the faction mods and ammo that's now outlawed in hisec.
nah, **** it let's just throw up a POS at a planet and then go play HoN while it prints ISK.
|
hepatitisDD
SOLODRAKBANSOLODRAKBANSO
|
Posted - 2010.02.19 20:11:00 -
[76]
Now that the ****ty pubbies are done orgasming:
No. Gas thread, ban op. Fix the lag THEN break everything else.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2010.02.19 20:17:00 -
[77]
Originally by: Lyan Tarde To destroy planet structures you will need to just destroy this control tower - but that will require HUGE firepower. To disrupt planetary industry you can just bomb / shoot at planet - that will kill some people (depending on defensive infratsructure, like bunkers) and has chance to damage some buildings.
...
Anyway thats just my guessing. Waiting for next dev blog with more details :)
Dude the blog specifically states that you will not be able to attack planetary stuff with your internet spaceship. This sounds pretty final to me. ...
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Vio Geraci
Amarr Viziam
|
Posted - 2010.02.19 20:18:00 -
[78]
The overwhelming negativity in this thread from the wider player base is pretty hilarious. CCP sure knows how to please its customer base.
|
OwlManAtt
Gallente Yasashii Heavy Industries
|
Posted - 2010.02.19 20:19:00 -
[79]
Since this has been in the cooker for awhile, can we get more info about COSMOS/New Eden/EVE Gate soon?
And...we're actually getting it this time? Right? You aren't going to pull that rug out from under us like last time? --- Owl |
Abrazzar
|
Posted - 2010.02.19 20:20:00 -
[80]
Originally by: Vio Geraci The overwhelming negativity in this thread from the wider player base is pretty hilarious. CCP sure knows how to please its customer base.
With "wider player base" you mean the vocal 0.0 minority, lol. --------
|
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Chaos Incarnate
Faceless Logistics
|
Posted - 2010.02.19 20:20:00 -
[81]
Originally by: Callic Veratar http://www.merriam-webster.com/dictionary/sic%20semper%20tyrannis
te-RAN-is
boo. anything said in latin sounds profound. oh well
anyhow, more information is needed about planetary interaction before awesomeness can be confirmed or denied _____________________ Horrors! Demons in the deep! |
teji
Ars ex Discordia SOLODRAKBANSOLODRAKBANSO
|
Posted - 2010.02.19 20:23:00 -
[82]
Sic semper tyrannis
|
Kardose Plathian
|
Posted - 2010.02.19 20:24:00 -
[83]
This is really exciting - I just hope it brings with some long standing updates - dual screen support, improved SFX and sub system targeting would have been nice.
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Mister GTC
|
Posted - 2010.02.19 20:25:00 -
[84]
Originally by: Abrazzar With "wider player base" you mean the vocal 0.0 minority, lol.
I live in empire space where I mine, mission, and do industrial type stuff. I can understand the why (prep for Dust 514), but this still sounds like a massive isk-printing time sink of fail.
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Serpentine Dex
Minmatar The Apocalyptic Riders
|
Posted - 2010.02.19 20:28:00 -
[85]
Edited by: Serpentine Dex on 19/02/2010 20:28:13 Incarna!? Where!? Why!? Sounds boring.. #fail :(
just my 2 isk..
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Enosh
|
Posted - 2010.02.19 20:29:00 -
[86]
Ok, he is pleased. But then again is he? I suppose there will little to no skill in manouvering through the gravitational field of the planet, and consequently no difference in how ships behave not only because of their size etc but also depending on gravity and atmosphere. Certainly not different ships which are capable of manouvring through airfoil lift properties as well as thrust in space.
Tyrannis. I have long suspected that aliens have landed in Iceland, have somehow managed to dna-mix with us versatile-life-form humans and are preparing us for the larger picture of the universe. Maybe they too started as we did traveling through the 'seas' but then started to take over 'islands' and *tyrannize* the hapless inhabitants. Never mind though, we are oblivious to the hand that rocks our cradle so little is lost or gained. A well managed zoo..erhm propagation of life in the universe. I like to believe the universe is a friendly place, as a premise.
Now further, i see you have touched on fleet mehanics and it just dawned on me. Your 'third-person' aspect of playing the game is starting to backfire. You see, a first person 'shooter' as you like to demeaningly call them, collegiality and teamwork notwithstanding, would have avoided you the unrealistic turnoff that (i imagine here -yes i am a lowly cowerly high sec creature) occurs when in a fleet fight we conveniently have our esteemed commander assign a prime. What a turnoff. Prime that, its gone in 15 seconds, prime the next one etc. What a boring way to fight. Do not hide under banners such as forcing pilots be economical with their ship design aka fodder, that would happen anyway. It is said that the turning point of warfare in human history was not the cannon but the machine gun . Cannons too enable a 1 to many efficacy but machine guns made this smaller and faster. The one-to-one aspect of fights the strugle of a man to down to his bear knuckles prevail over his opponant in single hand combat was lost. So much in vogue are one-on-one fights in EVE. I wonder why..
There will be no more world wars on planet Earth. Do you believe that? Well i do, the reason being we have nuclear weapons, the pinacle of one-to-many warefare 'referencing' of our technology.
It fails me why you have cowered from the verity of personalising even at this maturity of the game. There is so much more possible to experience and learn from, most of all abpout ourselves. Is it too late, perhaps? In any case I welcome planets and sceneries having a bigger part in the game. Two notes of caution. (a) you better not have a loading screen when we 'enter' a planet, (b) watch Mankind [a game long before its time, circa late 1990's]
I saw this episode of Lost the other day when this kid was playing EVE online from a swivel ****pit (three positions left engineering, center view and main concern area, and left nav and coms). Docking on spacestations was a manual affair, which could be set on auto (sacrificing some time) and so much more difficult was transiting from the weightless environment of space through the gravity and atmosphere of planents and moons and landing on them. Oh and the joy when pursued by a faster frigate when he slingshoted his cruiser around a moon escaping his adversary and then sending him a dust message as he went into warp. I belive the year was 2031...so no worries..time is and will always be, your friend.
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James CX
Dark Destiny Inc.
|
Posted - 2010.02.19 20:30:00 -
[87]
Alot of bugs on this one? I hope so i love bugs! NOM NOM NOM NOM
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Mister GTC
|
Posted - 2010.02.19 20:31:00 -
[88]
Originally by: Enosh
Lots of WTF?
Dude, wtf
|
State Citizen
|
Posted - 2010.02.19 20:31:00 -
[89]
Planetary interaction, based on the infomation available at present, seems to exist to purely to provide a purpose for Dust.
We don't require another form of passive alliance level income. |
Yosser Hughes
GoonWaffe SOLODRAKBANSOLODRAKBANSO
|
Posted - 2010.02.19 20:36:00 -
[90]
Yay mining....
ZZZZZZZZZZzzzzzzzzzzzzzzzzzzz
Mining is boring, people who mine are boring.
|
|
Wod
Gallente Fallen Pandas
|
Posted - 2010.02.19 20:37:00 -
[91]
I predict that tyrannosaurus will be the best expansion ever! Calling it now. - "* CCP Tuxford can no longer shut down TQ on a whim."
|
Arte
The Darkness Within
|
Posted - 2010.02.19 20:40:00 -
[92]
I just got goose pimples... Glad I've kept my sub running.
. . Gonna have to work on the missus to let me pay for the game again using cold-hard cash again. Will need my iskies me thinks... --------------------------------------------------------------------------------
Originally by: CCP Whisper "So you're going to have to do some actual thinking..."
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Regaul Kinath
|
Posted - 2010.02.19 20:41:00 -
[93]
Bugs arent a problem in the software, bugs are new features!
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muffin10010101
|
Posted - 2010.02.19 20:44:00 -
[94]
a "save password" checkbox would be a step in the right direction.
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Neyko Turama
Minmatar Black Arrows
|
Posted - 2010.02.19 20:45:00 -
[95]
"A task force is working on reducing fleet fight lag, often working deep into the night chasing action around on TQ..."
pathetic
this gonna be implemented in the patch notes of the future?
Several lag issues have been fixed, making EVE a better world to live in for us all.
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Spartikaz
|
Posted - 2010.02.19 20:47:00 -
[96]
Any screenshots? Please!
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Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2010.02.19 20:47:00 -
[97]
Originally by: Razin Edited by: Razin on 19/02/2010 18:46:37 Edited by: Razin on 19/02/2010 18:39:56
Finally some info!
edit:
Quote: When something goes bad or breaks it is because of the owneræs mismanagement, and when things are awesome and perfect, it is because of skill and hard labor on part of the player that runs the facilities.
Wait, no nuking the planetary facilities from orbit???
****** CALLED IT. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Zanon Ar'Dhaos
Caldari Ex Coelis The Bantam Menace
|
Posted - 2010.02.19 20:51:00 -
[98]
Hmm. While it might not be as breath taking shiny, what would really excite me was if there was some team at CCP devoted to working on and improving/fixing stuff that's already there, on a separate track from the team(s) adding brand new features. Some UI work (my expectations are so low now that just changing the font to one of the many fixed space fonts out there that aren't total garbage would make me happy), improvements to the market, good bookmark management and transfer, etc would be absolutely wonderful. Even if it's not headline grabbing, these are things that every member of the entire player base spends tons (or in the case of UI, all) their time interacting with. A little investment would yield big rewards in happiness.
With that said... I think there are also a lot of people here complaining for the wrong reasons. Yes, a lot of us play EVE mainly or even purely for PvP aspects. However, even for us it should be possible to at least have some empathy for the attraction of SimCity, of base building in RTS, of Alpha Centauri, etc. The desire to create immense, truly sandbox structures, to alter landscapes and worlds, is a powerful and perfectly fine one. Implementation matters, and I will admit that the apparent lack of orbital bombardment and similar is disappointing, but I see nothing wrong with the goal here and really neither should anything else. What mark right now can an alliance truly leave on space that they own? They can deploy cookie cutter outposts and that's it. Bringing more to that aspect of the game (and letting the rest of us blow it up if we can) could be fantastic.
I assume as well that for issues like fleet lag it's not a zero-sum game at all, given that CCP is specifically investing the time to perform specific testing on that stuff. The over reactions regarding those issues at least seem foolish, those bugs will likely get worked on in an Dominion patch, not a major update. But I do hope that some of the basics get some attention from somebody at some point. For many of those things it really has been many, many years, or even since the start of the game.
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Swidgen
|
Posted - 2010.02.19 20:52:00 -
[99]
Originally by: Xtover I'm glad that absolutely none of the ideas pushed through from the CSM are anywhere near development.
God, how worthless it really is.
Yep. Not long ago there was a CCP survey that asked how involved people were with the CSM. The voting, the candidates, the issues, etc. I answered no, no, no and no; the main reason being it's all a smokescreen to give the illusion that the paying customers are somehow involved in the decision making process. It's all pretty much bogus. Only the gullible are fooled (and there are a lot of them).
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adriaans
Amarr Ankaa. Nair Al-Zaurak
|
Posted - 2010.02.19 20:56:00 -
[100]
Love the idea, but will have to wait for more info/test server testing to see if i like it, if its similar to how its in my mind, i will probably love it
ps. assumes, not exclusive to 0.0, low sec dwellers need stuff to -sig- Support the introduction of Blaze crystals for Amarr!
Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
QFT! |
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Buckman Flyboy
|
Posted - 2010.02.19 21:01:00 -
[101]
As happy as a clam with this update. I would like to see some more epic arc missions for the different races. Can't wait to hear more!!
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mothyowns
The Restless Masquerade
|
Posted - 2010.02.19 21:03:00 -
[102]
where is my lowsec update??
http://desusig.crumplecorn.com/ |
el caido
School of Applied Knowledge
|
Posted - 2010.02.19 21:03:00 -
[103]
I really couldn't care less about planets, DUST, WiS, or any such content fluffing at this point. And Spacebook ... yeah.
Hope we see more improvements and fixes than content ... soonÖ. /me sighs
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Olivor
|
Posted - 2010.02.19 21:07:00 -
[104]
And Incarna will be even more soon TM...
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Lord FunkyMunky
|
Posted - 2010.02.19 21:09:00 -
[105]
Edited by: Lord FunkyMunky on 19/02/2010 21:13:44 Ok first let me say this sounds fu*king awesome anything to expand industry...
HOWEVER, This needs to be balanced, along with the high end mineral balancing, as adding more sources of ores and minerals is useless if the "demand" to build things stays the same, which just crashes the market...
I love the idea of corps/small alliances being able to colonize and develop worlds... But not if its going to crash the markets with over surplus of more minerals... As it is CCP needs to put something in to counter the over abundance of ABC from nullsec and wormholes, they increased supply 2 times, and have yet to increase demand anyway.
I'm all for this expansion.. BUT SERIOUSLY HOPE WE START GETTING INFORMATION ON HOW ITS GONNA BE DONE SOON.
Also whats with 0 information or mention of t3 frigates, and still no f*cking details or ETA on incarna etc... even a during-development devblog anything....
THINGS THAT NEED TO BE ANSWERED ASAP 1. Increase Demand for High End Minerals to counter the increased availability or something to make nullsec minerals not hit rock bottom since dominion massively increased nullsec users, and something at the same time needs to change to draw people to risk the pirates to mine in lowsec. 2. Tell us what the planets will be providing and what it will be used for so that it doesn't screw over the markets. 3. News about when and if the t3 frigates will be seeing the light of day. 4. W-T-F is going on with incarna, is it 3 years out is it 7 months out, are we still looking to have it for this winter at current pace?
DEAR GOD PEOPLE STOP POSTING ABOUT "Stop adding features if u arent going to fix them"
THEY ARE FIXING THE PROBLEMS! CCP Isn't 1 idiot in a basement working, they have teams of developers and QA people working on the problems and teams working on developing the new features, problem is people think that the lag just disappears, name another game where 1000 people can battle and have drones and stuff all active at once in a single battle at the same time, in the same place?
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Asa Damaya
|
Posted - 2010.02.19 21:10:00 -
[106]
Originally by: Swidgen Yep. Not long ago there was a CCP survey that asked how involved people were with the CSM. The voting, the candidates, the issues, etc. I answered no, no, no and no; the main reason being it's all a smokescreen to give the illusion that the paying customers are somehow involved in the decision making process. It's all pretty much bogus. Only the gullible are fooled (and there are a lot of them).
WTS 1600mm tinfoil hat!
I suppose that means you don't use the skillqueue then? Because that's one of the things we got thanks to the CSM. If being happy to have a skillqueue means I'm gullible and fooled, then so be it. I'm sure you'll avoid using it. You wouldn't want to acknowledge something good came out of the CSM. And who knows what'll happen if you actually use it? It must be an evil thing!
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Midnight Hope
|
Posted - 2010.02.19 21:12:00 -
[107]
Two thumbs up! Can't wait and I hope when you say planets you also mean those in WH space!
...but Tyrannis??? That's the best you guys could come up with...come on!
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Atreus Tac
Blood Covenant Pandemic Legion
|
Posted - 2010.02.19 21:15:00 -
[108]
Edited by: Atreus Tac on 19/02/2010 21:15:49 I foresee I a lot more isk getting pumped into EVE.
Also anyone seeing it and reading Taranis. Does tha mean it is gonna to get a secret uber boost.
[EDIT] Don't start theory crafting yet about what it wont include which it should. [/left] |
Shadowy Assistant
|
Posted - 2010.02.19 21:17:00 -
[109]
EVE Online: TARANIS
|
Scire Satis
|
Posted - 2010.02.19 21:19:00 -
[110]
It's stuff like this that makes me glad I purchased an extra account, sure, like many I could find ways to cry about fixing the pew pew; like that's enough...?
But my understanding, is that Eve is to become a 'sci-fi simulator' in the fullest extent of the phrase. So, personally I applaud this move. The sandbox is getting bigger.
<troll> I also find it funny that certain pew-pew crybabies seem to have convinced themselves that CCP are persistantly out to break their own game, by destroying the precious balance . Such carebears at heart, it's adorable. </troll>
I anticipate problems... Traffic advisories... Crashes... Tears too - who cares??? Not I. CCP ftw.
|
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Mukutep
Gallente The Freelancer's Mining Cartel
|
Posted - 2010.02.19 21:19:00 -
[111]
Quote: "ALL THESE WORLDS ARE YOURS"
What about EUROPA????
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Pubsey
GoonWaffe SOLODRAKBANSOLODRAKBANSO
|
Posted - 2010.02.19 21:22:00 -
[112]
How about fixing the crippling fleet lag and complete lack of incentive in owning 0.0 space first?
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Deltes Pourpes
|
Posted - 2010.02.19 21:23:00 -
[113]
Cool! Looking forward to more info about planetary interaction. *demands those blogs*
On a sidenote, such a shame to see so many people that seem to either fail at reading comprehension and/or are of the ilk that think that 9 women can have a baby in 1 month. Seriously, not every CCP thread needs to be covered in "OMG FIX lag/rockets/falcon/quafe/livestock FIRST" spam. It doesn't make you look smart or cool, instead it just makes you look like a whiner. For those failing at reading comprehension: that doesn't mean you are one, it means you look like one. There's a difference.
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Casiella Truza
Ecliptic Rift
|
Posted - 2010.02.19 21:25:00 -
[114]
Originally by: Xtover
And yet fail to address or fix the problem. Opening up new stuff without fixing the old DOESN'T FIX THE PROBLEM.
Quote:
Your 1400mm knee-jerk reaction perfectly strikes your reading comprehension for 16104 damage.
and yet you forgot to load your gun.
A: Go read the part again where they specifically address lag. You missed that. Also: game designers and technical artists are not the same as software engineers, database administrators, and network architects. One group can't solve all the problems the other can. Surely, even through your delicious tears, you can understand that.
B: Correct. I don't bother with knee-jerk reactions because I read and understand. You ignore and share whatever uninformed opinions you had in the first place without processing new information. --
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Zanon Ar'Dhaos
Caldari Ex Coelis The Bantam Menace
|
Posted - 2010.02.19 21:26:00 -
[115]
Originally by: Pubsey How about fixing the crippling fleet lag and complete lack of incentive in owning 0.0 space first?
I know right? I propose that they delay this Tyrannis expansion until Summer or something, then have "patches" to the current game in the mean time that fix current major bugs. I'm pretty shocked CCP can't think of something so obvious and are instead making this the single priority for release in a few weeks.
Wait what.
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Lordess Trader
|
Posted - 2010.02.19 21:26:00 -
[116]
Originally by: Pubsey How about fixing the crippling fleet lag and complete lack of incentive in owning 0.0 space first?
Lag is one thing but owning space is an issue? why? you get your cynos you get your planets, you get to upgrade your systems for more rats and ores, seems like pretty good reasons to own systems to me... it doesn't however seem good to be a goon and try to own every system in existence.
Isn't it funny its a goon that wud come *****ing about the incentives of owning 0.0 lol
|
Atreus Tac
Blood Covenant Pandemic Legion
|
Posted - 2010.02.19 21:26:00 -
[117]
Quote: A task force is working on reducing fleet fight lag, often working deep into the night chasing action around on TQ, while another team is developing an advanced simulation environment for load testing on our local servers.
Wow you guys are dumb [/left] |
JitaPriceChecker2
|
Posted - 2010.02.19 21:26:00 -
[118]
Edited by: JitaPriceChecker2 on 19/02/2010 21:27:54 To not screw things over :
* it cant be another passive isk machine for big alliances to get even reacher and instead of having 50 titans they will have 200 now. If that happens i am quiting, seriously.
What you should add as a industry fixing :
* fix mineral supply from mission running and drones. * fix lo-sec ores or revamp mining alltogether. * reducing industry clickfest
What would be nice :
* Pos revamp * Wormholes planets and moons mineable as well( or at least planets ) * not giving everything( like all kinds of minerals on planets if they will be mineable) to hi-sec dwellers.
|
Quinn Tokimeki
Caldari NOVA TECH
|
Posted - 2010.02.19 21:27:00 -
[119]
/me claims Caldari Prime! ---- The 3 steps to success: Mining, ?, Profit. |
Olivor
|
Posted - 2010.02.19 21:28:00 -
[120]
Originally by: Scire Satis
</troll>
I anticipate problems... Traffic advisories... Crashes... Tears too - who cares??? Not I. CCP ftw.
Seriously?
Have ú30 a month for making a game that fails to work? If this expansion was simply called stopping node deaths, socket closures and other general **** I woulld be more excited.
|
|
Arec Bardwin
|
Posted - 2010.02.19 21:28:00 -
[121]
Originally by: Tureena So what exactly are you gonna get from planets? Are you gonna crash the T2 market (lol high end moons), or the mineral market(lol noob miners and drone regions), or the ice market (lol macro miners)? Or are you introducing a new material to complicate the building of something else?
Pretty much this.
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Benri Konpaku
|
Posted - 2010.02.19 21:30:00 -
[122]
Confirming nullbear and lowbear's whining tears are just as sweet as carebear's. |
Pubsey
GoonWaffe SOLODRAKBANSOLODRAKBANSO
|
Posted - 2010.02.19 21:30:00 -
[123]
Originally by: Lordess Trader
Originally by: Pubsey How about fixing the crippling fleet lag and complete lack of incentive in owning 0.0 space first?
Lag is one thing but owning space is an issue? why? you get your cynos you get your planets, you get to upgrade your systems for more rats and ores, seems like pretty good reasons to own systems to me... it doesn't however seem good to be a goon and try to own every system in existence.
Isn't it funny its a goon that wud come *****ing about the incentives of owning 0.0 lol
because none of that **** makes more money than running level 4's in motsu? pretty much the only reason to own space is epeen
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Jim Lovell
Gallente Nine Inch Nails
|
Posted - 2010.02.19 21:32:00 -
[124]
lol SWEET planets finanly can we like beam down to our house on the surface or what :P
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Asa Damaya
|
Posted - 2010.02.19 21:33:00 -
[125]
Originally by: Benri Konpaku Confirming nullbear and lowbear's whining tears are just as sweet as carebear's.
*laughs* You're so right. Who'd have thought?
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Gnulpie
Minmatar Miner Tech
|
Posted - 2010.02.19 21:33:00 -
[126]
Awesome
Just awesome!!!
T0rfi blogs are the best blogs :-)
If you guys at CCP will manage to release all that stuff without major bugs like in Dominion, then it will be really big this time. Potential to attract tons of new players also. Great stuff. |
Raivi
Sniggerdly Pandemic Legion
|
Posted - 2010.02.19 21:34:00 -
[127]
Originally by: tori while another team is developing an advanced simulation environment for load testing on our local servers.
This made me happy in the pants. Should have been done sooner; but I'm very very glad it's coming now. ---------------------------------------------
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krickettt
Gallente Golden Orb Technology inc R-I-P
|
Posted - 2010.02.19 21:36:00 -
[128]
Does this planetary interaction include planets located within wormhole space? That would be excellent if it did :).
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Opeth Blackwater
|
Posted - 2010.02.19 21:38:00 -
[129]
Wonder if this is going to go for all planets? High, Low, and 0.0? I guess we will have to wait. Plus if it is it would take away the idea of fighting over a couple of moons and enjoying massive fleet lag.
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Ifly Uwalk
Caldari Empire Tax Collection Agency
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Posted - 2010.02.19 21:40:00 -
[130]
I don't care whether they boost/nerf low-sec, crash the T2 market or introduce new items/skills to use planet-goo.
...
All I want is to be able to use my 9.9 State standings to buy me a mansion on a beach on NC Prime. I deserve it! And while you're at it, move that bloody moon over a few hundred thousand kilometers. Perma-eclipse sucks.
Ifly
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Tason Hyena
Minmatar Brutor tribe
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Posted - 2010.02.19 21:41:00 -
[131]
Uh, wait. You mention this:
Quote: Is there combat on planets?
No, not in this expansion. This expansion is about exploration and industry. When something goes bad or breaks it is because of the owneræs mismanagement, and when things are awesome and perfect, it is because of skill and hard labor on part of the player that runs the facilities.
In future expansions you will be able to project military force for attack and defense of planetary installations. That will be where DUST 514 will connect with EVE. But DUST 514 will not be coming out at the same time as Tyrannis, so that is at a later date.
So you are giving people a free resource spot that cannot be attacked unless you sponsor players in an entirely separate game that isn't out yet, and may fail the big one? Resources in this game are oversupplied as it is, and its the disruption that keeps them down. Making every single planet a resource node has got to have problems.
Unless you are being coy and this is followed up by a gigantic nerf of hisec asteroid belts I'm wondering what you all are thinking.
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Alice Krige
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Posted - 2010.02.19 21:44:00 -
[132]
Looking forward to TYRANNIS! Better than walking in stations!
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Ti'anla
Minmatar
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Posted - 2010.02.19 21:45:00 -
[133]
Gas Giants?
But if this system is going to tie into DUST 514, then.. ah wow are we gonna get to have shootouts on aerostat colonies? That'll be awesome! XD
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2010.02.19 21:48:00 -
[134]
Ah, so pretty much the same info as given at fan fest, for those who pay notice. A vague outline of what you are planning to do and a couple of names. Good to see you are planning to make a sort of a deadline, though still vague.
Btw. I can see the rumor mills are grinding like never before, amazing what people can cook up in that little head of theirs based on absolutely no concrete information. Well, except the names, though I personally find them ok.
Perhaps a big fat "TEASER" warning on the blog would have helped. ---------------- Mr. Science & Trade Institute
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Shandas
Gallente Garoun Investment Bank
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Posted - 2010.02.19 21:51:00 -
[135]
Everyone here keeps mentioning corps/alliance. I believe whent hey talked about this in Fanfest they said all pilots will be able to own a piece of a planet. I don't think this is going to have anything to do with corps/alliances and it will be a solo thing.
From the fanfest they also said there will be many regions per planet, basically you get a PIECE of a planet, a province or region if you will.
I think they also said some of the things you mine and such will be used to build stuff for DUST 514.
I would hazard a guess that ice planets = ice, gas planets = gas, and then normal planets will = minerals. Plasma planets I have no idea what they could be. I would only hope that it's a slow process and takes lots of ISK to build up. I would also hope they have new minerals/gas/ice that is used to build/support the more advanced buildings on a planet. You would start out with basic buildings the took minerals we have in game now to build and then as you upgraded or built advanced structures they take the newer minerals and such to build.
Just my two cents and a few things I have seen on fanfest.
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Kayl Breinhar
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 21:53:00 -
[136]
Originally by: Pubsey How about fixing the crippling fleet lag and complete lack of incentive in owning 0.0 space first?
I'm sure that'll be fixed when Blood space magically turns back into a trillion isk per month system cluster.
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James CX
Dark Destiny Inc.
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Posted - 2010.02.19 21:57:00 -
[137]
I actualy like the lag, it gives time for my slow brain to think!
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.02.19 21:58:00 -
[138]
Originally by: Pubsey
Originally by: Lordess Trader
Originally by: Pubsey How about fixing the crippling fleet lag and complete lack of incentive in owning 0.0 space first?
Lag is one thing but owning space is an issue? why? you get your cynos you get your planets, you get to upgrade your systems for more rats and ores, seems like pretty good reasons to own systems to me... it doesn't however seem good to be a goon and try to own every system in existence.
Isn't it funny its a goon that wud come *****ing about the incentives of owning 0.0 lol
because none of that **** makes more money than running level 4's in motsu? pretty much the only reason to own space is epeen
How would you know, you weren't there long enough to develop it.
===== If you go to Za'Ha'Dum I will gank you. |
Kayl Breinhar
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 22:00:00 -
[139]
Edited by: Kayl Breinhar on 19/02/2010 22:00:16 Actually, one of our looming problems was overdevelopment, but don't let that **** up your failed attempt at trolling.
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Nekopyat
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Posted - 2010.02.19 22:02:00 -
[140]
Originally by: Key Nas Anyone else sees a fail expansion? Why the hell we need more passive income?
Passive income encourages long term thought and planning, as opposed to grind. EVE needs more passive income methods, esp ones open to people outside null sec.
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.02.19 22:04:00 -
[141]
First of all, since I abhor misinformation:
Tyrannis is Greek, read Tee-ra-NIS.
It is what you call the state where a Tyrant (Greek for absolute ruler) wields power.
Fitting. If they manage to fix lag, it might be an awesome expansion. If sov mechanics are still borked, meh.
Wait and see. ------------
+15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG |
Kayl Breinhar
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 22:05:00 -
[142]
Originally by: Nekopyat
Originally by: Key Nas Anyone else sees a fail expansion? Why the hell we need more passive income?
Passive income encourages long term thought and planning, as opposed to grind. EVE needs more passive income methods, esp ones open to people outside null sec.
This assumes that you'll be able to do anything with planets in NPC 0.0 and Empire space.
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Ikserak tai
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Posted - 2010.02.19 22:05:00 -
[143]
NEW SHIPS
Yeah, I'm going to take my Orca into atmosphere, land in a bog, disgorge pre-made factory/mining/harvesting things, and then blast off (lol) into orbit.
SO.....must mean ships designed for atmospheric flight that can be stowed on industrials, etc, for shuttling to and fro....
OR.....Beam me up/down Scotty with that transporter gizmo module in my low slot....
YOU'VE NEVER ROCKED 'TIL YOU'VE UNDOCKED. |
Avernus
Gallente Imperium Technologies Sodalitas XX
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Posted - 2010.02.19 22:07:00 -
[144]
+10 rep for bloody good expansion name!
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Facepalm
Amarr Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2010.02.19 22:08:00 -
[145]
Relying on 12-year olds playing an entirely different game on an entirely different console to defend your planetary infrastructure in this game is dumb mmkay?
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Kayl Breinhar
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.19 22:11:00 -
[146]
Originally by: Facepalm Relying on 12-year olds playing an entirely different game on an entirely different console to defend your planetary infrastructure in this game is dumb mmkay?
The fact that CCP somehow thinks that in a console FPS world dominated by Halo, MAG, CoD, and MW2, that people are going to pay to be "also rans" in an MMO they've never heard of is really, really dumb.
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2010.02.19 22:13:00 -
[147]
Yay, I can has plebs please!? ^______^
___
Latest video: War Has Come (720p) |
Peryner
University of Caille
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Posted - 2010.02.19 22:21:00 -
[148]
Originally by: Kayl Breinhar
Originally by: Facepalm Relying on 12-year olds playing an entirely different game on an entirely different console to defend your planetary infrastructure in this game is dumb mmkay?
The fact that CCP somehow thinks that in a console FPS world dominated by Halo, MAG, CoD, and MW2, that people are going to pay to be "also rans" in an MMO they've never heard of is really, really dumb.
you forget that everyone that has an xbox360 will get it for free.
It's a free mmofps that doesn't suck.
the the online free shooters right now that DO suck allready have over 1-2 million players.
also ****ing stop it with the 12 year old bull****.
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CCP Explorer
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Posted - 2010.02.19 22:24:00 -
[149]
Originally by: AJ Regard What about you stop providing new useless content and fix the stuff that is in game now and broken....
Sov warfare and lag.
See this dev blog.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2010.02.19 22:25:00 -
[150]
Interesting times ahead for sure
Secure 3rd party service |
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Isaac Starstriker
Amarr The Confederate Navy SpaceMonkey's Alliance
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Posted - 2010.02.19 22:25:00 -
[151]
Meh, CCP, ignore this thread of whiny crybabies. They're still butthurt over Dominion. --Isaac
AMAAR VICTOR!
"You just can't fix stupid"
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Aversun
Caldari Systems Federation
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Posted - 2010.02.19 22:26:00 -
[152]
i foresee myself having some problems: my passive resourcing infrastructure getting all splody, and then when Dust 514 rolls out, having to keep every cloned hick with a gun off my porch. go me! An eternity of waiting for 15 seconds of pewpew satisfaction |
Magnus Orin
Minmatar United Systems Navy Zenith Affinity
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Posted - 2010.02.19 22:27:00 -
[153]
stoked Sarcasm - Because i'm too far away to strangle you. |
Mashie Saldana
Red Federation
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Posted - 2010.02.19 22:31:00 -
[154]
Originally by: Facepalm Relying on 12-year olds playing an entirely different game on an entirely different console to defend your planetary infrastructure in this game is dumb mmkay?
As CCP stated at Fanfest, if there are enough Dust players online they will use the contracts set up by the eve players, if not it will fall back to NPC mercenaries (roll of dice). Same thing the other way around as well, if there are more Dust players than it is EVE contracts they will fight over NPC areas instead. Either game will work just fine without the other.
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javer
4S Corporation Morsus Mihi
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Posted - 2010.02.19 22:33:00 -
[155]
well it has the potential for being a new feature and possibly a new revenue stream
but.... the pitfalls of creating another logistics hell for the pos types are clearly present as well as giving more things to create lag and pass more time away from the critical endgame aspects for the dev's right now 0.0 is pretty much borked and sov/pos kiling is mehhh blobb feasts of who got into the system first -------------------------------------------- Never argue with an idiot, they will drag you down to their Level and beat you with experience. |
Magnus Nordir
Caldari Nordir Industries
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Posted - 2010.02.19 22:35:00 -
[156]
ITT: The 0.0 minority whining about the fact that we're finally getting an expansion that isn't focused on their blobfests. Well done CCP, and continue to not be misguided by a (too) vocal minority. --------------------------- Only those who surrender are lost |
Windryder
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Posted - 2010.02.19 22:46:00 -
[157]
Originally by: Pubsey How about fixing the crippling fleet lag and complete lack of incentive in owning 0.0 space first?
Plenty of incentive in owning 0.0 space... problem seems to be for some no incentive to defend their 0.0 space...
"Fix fleet lag fix fleet lag!" is all I bloody hear from 0.0 pewpewers but frankly all I ever see is players abhorring a vacuum. Every single time CCP improves fleet lag, what happens? Fleets get bigger and break it again. What the fark do you guys want them to do? Invent quantum computing and replace the worlds' telecommunication network with liquid-helium-cooled superconducting wires so we have infinite processing power and infinite bandwidth?
And then factor in that recently, in more than one case a coalition has deliberately overloaded a grid to try to save their fleet by lagging the server and frankly all you whining 0.0 blob-fest node-crashers can go to hell and solve the problem yourselves by working on strategy and tactics rather than simply weight of numbers.
CCP improves performance, YOU overload it again. You got your superdoopercarriers and direct-fire-doomsdays and changed sov mechanics and your rat-magnet-ihubs. Stop whining and let the other players have an expansion for a change.
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Gritstone
The Graduates Morsus Mihi
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Posted - 2010.02.19 22:49:00 -
[158]
We just want things to work like they used to pre Dominion.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.02.19 22:49:00 -
[159]
Originally by: Kayl Breinhar Edited by: Kayl Breinhar on 19/02/2010 22:00:16 Actually, one of our looming problems was overdevelopment, but don't let that **** up your failed attempt at trolling.
That is even more hilarious.
With that in mind I can hardly wait for your next bit of expert insight on this matter.
===== If you go to Za'Ha'Dum I will gank you. |
Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.02.19 22:53:00 -
[160]
Originally by: Windryder
Plenty of incentive in owning 0.0 space... problem seems to be for some no incentive to defend their 0.0 space...
"Fix fleet lag fix fleet lag!" is all I bloody hear from 0.0 pewpewers but frankly all I ever see is players abhorring a vacuum. Every single time CCP improves fleet lag, what happens? Fleets get bigger and break it again. What the fark do you guys want them to do? Invent quantum computing and replace the worlds' telecommunication network with liquid-helium-cooled superconducting wires so we have infinite processing power and infinite bandwidth?
And then factor in that recently, in more than one case a coalition has deliberately overloaded a grid to try to save their fleet by lagging the server and frankly all you whining 0.0 blob-fest node-crashers can go to hell and solve the problem yourselves by working on strategy and tactics rather than simply weight of numbers.
CCP improves performance, YOU overload it again. You got your superdoopercarriers and direct-fire-doomsdays and changed sov mechanics and your rat-magnet-ihubs. Stop whining and let the other players have an expansion for a change.
But, but the lag, you have to fix the lag... nao111!!! I demand it!
On a more serious note. Yes it looks epic and I foresee it will be a great expansion, yes there will be bugs, there will be even more whining, but it is very important that CCP makes it happen.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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SkeletonDenial
Dead Reckoning.
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Posted - 2010.02.19 22:53:00 -
[161]
eve gate.
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State Citizen
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Posted - 2010.02.19 22:56:00 -
[162]
Originally by: Windryder CCP improves performance,
No they really didn't. Fleet fights with numbers that were playable prior to Dominion simply do not work any longer. Fleet performance has degraded significantly and it has nothing to do with an increase in the numbers of players.
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Ai Mei
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Posted - 2010.02.19 22:58:00 -
[163]
For one people complain too much about everything, so before you whine about the expansion try to get more info first. Also, test server is having event to find that icky lag problem so just deal with it, they are working fast to find the source of the lag.
ok end that rant.
Now for my 2 cents on this.
While I do welcome this industrial expansion and aspect of lots of ne toys I would like to point out that in some of the fan fest vids on you tube, that ccp went into more detail about what would go on with planetary interaction.
Not only could we make money from there, but planetary facilities would also have a maintenance cost. Plus you also have people running those facilities on the planets which you have to pay to keep them online. So while we will see lots of goods and isk coming from planetary resources there will also be a lot of upkeep to keep them online. Finally when the dust / incarna / nuke it from orbit hits, there will be more costs for planetary defense systems.
No Im not going to look for the fan fest vid, but you know if you were there or took the time to watch them you would know this stuff already.
I for one welcome our new planetary overlords.
// fake edit, eve is becoming more than a game it is becoming an universe on its own.
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Xtover
Suicide Kings
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Posted - 2010.02.19 23:01:00 -
[164]
Originally by: CCP Explorer
Originally by: AJ Regard What about you stop providing new useless content and fix the stuff that is in game now and broken....
Sov warfare and lag.
See this dev blog.
Hmmm
Where's the blog on hybrids? How about assault frigates?
Oh I got one, how about the majority of T2 frigates that are worthless?
How about developing lowsec, or giving tools to increase all types of player participation?
How about looking at BOBS to see why there are more titan pilots than BOBS pilots?
Or how about the fleet window which is a huge pile of crap? (breaks char window, the autorefresh, etc)
So many good ideas are in the assembly hall: drone repair bays, modular POSs, hybrid change proposals, UI improvements...
So many promised changes, such as AFs and rockets, promised for dominiom 1.1 but no word from the dev team.
Yes it's known that other teams may be working on it, however this expansion seems to leave a lot desired.
We've had very rare DEVELOPMENT and BALANCE devblogs, but a lot of "ooo look at this shiny thing"
Khanid ships are useless Caldari intys are useless Blasters are a dying breed
When people are putting ACs and Arty on everything, I think one should at least address the issue more.
So many good ideas, expecially things about revamping industry, mining, and invention... And we get planets that for now appear to be isk faucets in an isk-saturated market. Nice.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.02.19 23:02:00 -
[165]
Originally by: State Citizen
Originally by: Windryder CCP improves performance,
No they really didn't. Fleet fights with numbers that were playable prior to Dominion simply do not work any longer. Fleet performance has degraded significantly and it has nothing to do with an increase in the numbers of players.
I have to agree on this point. It was Dominion that introduced the bugs that carry the lag bomb.
However, I think he meant prior to Dominion.
Lag was every bit as bad (if not worse) before the need for speed initiative. CCP did make great strides at that time to minimize lag issues, but it is incorrect that increasing fleet sizes brought that particular plague back upon us.
That being said, this too shall pass.
===== If you go to Za'Ha'Dum I will gank you. |
Menyet Ikeemoo
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Posted - 2010.02.19 23:06:00 -
[166]
Originally by: Midnight Hope Two thumbs up! Can't wait and I hope when you say planets you also mean those in WH space!
Exactly! Pleeeeeeease!
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State Citizen
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Posted - 2010.02.19 23:06:00 -
[167]
Originally by: Ranger 1 That being said, this too shall pass.
Amen to that
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Kytanos Termek
Caldari Perkone
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Posted - 2010.02.19 23:12:00 -
[168]
......*head explodes from awesome*
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Xyfu
Minmatar Brutor tribe
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Posted - 2010.02.19 23:19:00 -
[169]
Holy snap, they're boosting industry!? :O! _____ ^ That is a sig line. It should be there without me having to put one in. |
Pattern Clarc
Wrath of Fenris B A N E
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Posted - 2010.02.19 23:21:00 -
[170]
So does this mean that Incarna will be in Q4 2010 or Q2 2011? ____ *New* - Tempest/Maelstrom |
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Asparukh
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Posted - 2010.02.19 23:22:00 -
[171]
Guys, incorporate double-click PLEASE! PLEASE! PLEASEPLEASEPLEASE!
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Atreus Tac
Blood Covenant Pandemic Legion
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Posted - 2010.02.19 23:25:00 -
[172]
Originally by: Asparukh Guys, incorporate double-click PLEASE! PLEASE! PLEASEPLEASEPLEASE!
Odds are tho it will become a pain in high lad situations. However I suppose you could just have the option to turn it off.
Actually double click a mod to activate/overheat would be awesome.
[/left] |
Mr Ignitious
The Scope
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Posted - 2010.02.19 23:29:00 -
[173]
Is there ever NOT an air of excitement in your office? And does that pose any health problems?
I read the forums assuming there are no trolls, only really stupid people.
Originally by: CCP Zulupark
WHAT'S WRONG WITH YOU?
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Ontaku Oroa
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2010.02.19 23:38:00 -
[174]
We will need orbital bombardment. While it is fun to build and develop, its more fun to drop nukes from orbit.
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Myrdin Potter
Diplomatic Disruption Chain of Chaos
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Posted - 2010.02.19 23:39:00 -
[175]
This will not encourage me to renew my subscriptions.
Fix the current problems. All this looks like is a hook to help sell your console game.
Myrdin
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Shandas
Gallente Garoun Investment Bank
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Posted - 2010.02.19 23:47:00 -
[176]
Originally by: Myrdin Potter This will not encourage me to renew my subscriptions.
Fix the current problems. All this looks like is a hook to help sell your console game.
Myrdin
So, we can count on you leaving EvE with any alts you might have when the expension goes live? Excellent, that will help the lag situation a very tiny bit.
I'm sure the Devs and higher up are all in tears thinking about you quitting and will promptly change everything due to this fact.
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Lev Aeris
b.b.k Fidelas Constans
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Posted - 2010.02.19 23:55:00 -
[177]
Originally by: AJ Regard What about you stop providing new useless content and fix the stuff that is in game now and broken....
Sov warfare and lag.
THIS.
The hell with new content, take a whole release to fix all the broken content you already have.
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Shtirlec
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Posted - 2010.02.19 23:56:00 -
[178]
I would rather have u guys fix the stupid lag then make a new expansion...
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Smoke Adian
Systematic-Chaos
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Posted - 2010.02.19 23:56:00 -
[179]
Hey CCP, you may not be aware, but if you right click on "Tyrannis" and select the prerequisites tab you'll notice it requires:
Functioning Sov System I Fleet Lag Reduction II (each level increases the number of pilots allowed in a fleet fight by 100)
Taking into account your current attributes, this should take around 450 days. I would recommend training the "Competent Staff" attribute a bit to speed things up.
kthnxbye
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Kazuo Ishiguro
House of Marbles
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Posted - 2010.02.19 23:57:00 -
[180]
Originally by: Ontaku Oroa We will need orbital bombardment. While it is fun to build and develop, its more fun to drop nukes from orbit.
It's the only way to be sure.
Yes, looking forward to hearing how the proposed new infrastructure ties into what we already have. --- 34.4:1 mineral compression |
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AdmiralJohn
The Unknown Bar and Pub Elysium Alliance
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Posted - 2010.02.20 00:03:00 -
[181]
Did I miss like, two pages of this or something? I'm keep looking for the exciting parts people are happy about and fail to find it.
Link plz?
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.02.20 00:11:00 -
[182]
http://www.youtube.com/watch?v=rNhPig8inEY#t=60m45s _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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TitansRus
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Posted - 2010.02.20 00:12:00 -
[183]
Originally by: Lev Aeris
Originally by: AJ Regard What about you stop providing new useless content and fix the stuff that is in game now and broken....
Sov warfare and lag.
THIS.
The hell with new content, take a whole release to fix all the broken content you already have.
this x 100000 another useless expansion
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Khamal Jolstien
Caldari RennTech BricK sQuAD.
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Posted - 2010.02.20 00:15:00 -
[184]
It's disappointing to see they're still sticking to the idea that Dust 514 should influence EVE Online militarily. Take that out, and I'm excited.
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Wu Phat
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Posted - 2010.02.20 00:19:00 -
[185]
I say there preparing for the new Mom/Hive ships that can only be built planet side.
Or since most of the Dust 541 game take place in empire this could be a means of high sec moon mining. which could lead to contridiction of ccp of trying to pull more poeple to 0.0
or just change the entire t2 production scheme which would be new.
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Black Sunder
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Posted - 2010.02.20 00:20:00 -
[186]
I agree. Dust should have no affect on our universe as far as military/sov/anything goes.
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Magnus Nordir
Caldari Nordir Industries
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Posted - 2010.02.20 00:21:00 -
[187]
Originally by: TitansRus this x 100000 another useless expansion for 0.0 blobfesters
fix'd. Now stop pretending you're relevant to this thread, CCP has finally decided to release an expansion that isn't about pleasing the minority of players who live in 0.0, so kindly gtfo. --------------------------- Only those who surrender are lost |
AdmiralJohn
The Unknown Bar and Pub Elysium Alliance
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Posted - 2010.02.20 00:25:00 -
[188]
In all seriousness I don't see what's so exciting. If I want to play SimCity or whatever I'd get my CD out and play it.
Even if it's NOT a SimCity or Civ clone, what's so great about it? At last check planets are a dime a dozen, every idiot and his cousin are going to be in on this. Does anyone really believe working diligently on their planet is going to mean anything? All I can predict is that after the 'shiny' wears off it'll be so common and useless that it'll be just one more thing to ignore. When was the last time you got excited over mining in your very own asteroid belt?
All I got from the blog was hype and some Eve Facebook. I'm trying to care but it's not working.
Really, a couple of paragraphs is so meager that anyone who is giddy about this seriously needs to take some realist pills. I don't normally rant but the over enthusiasm people are displaying is waaay out of proportion to what we know.
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Zee Wolf
Minmatar SniggWaffe
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Posted - 2010.02.20 00:42:00 -
[189]
I had a long wall of text written to post, but nevermind that.
Horrible expansion (not that the last one wasn't too ) |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.02.20 00:44:00 -
[190]
Originally by: XXSketchxx http://www.youtube.com/watch?v=rNhPig8inEY#t=60m45s
Relevant point @65 min 6 sec ...
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Hienz Doofenshmirtz
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Posted - 2010.02.20 00:45:00 -
[191]
does this mean that my janitors will finaly have something to clean????
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Maeve Nightside
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Posted - 2010.02.20 00:48:00 -
[192]
OMG another vague Dev post! What will we all do? EvE will be ruined!
Seriously guys, after wading through 7 pages of speculation on how this expansion (which no one has any details about) is going to "break Eve", I have to ask the following: Why are such a bunch of (reputedly) viscious PvP'ers, low-sec savages, and null-sec conquerors so scared of.....what exactly?
One thing I have observed in this game is that the players are highly adaptable; often taking game elements in a direction that may have not been the designers' intent. Folks adapt and they do it well. Are those posting such terrified reactions here so insecure in their ability to adapt? I, for one, have full faith that they will take the new elements of the expansion (whatever they are) and exploit them to their fullest advantage. Seems like a lot of the reaction here is simply paranoia that one person or the other's tiny corner of the game will be adversely affected.
People play EvE for many reasons. IMHO, the game (and the expansions that I have seen), while not perfect, provide many opportunities for each to approach the game as they see fit. In short, change happens; you will adapt. Whining that the sky is about to fall does not suit the temperament of most of the players I have come to know in-game.
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Liliana Rahl
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Posted - 2010.02.20 00:52:00 -
[193]
low barrier to entry = Planetary interaction fades into the background and becomes as interesting as lvl 4 missions and mining
but....people will still do it....lots of people
props to CCP on marketing schemes, this will bring in a lot more subs
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Hienz Doofenshmirtz
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Posted - 2010.02.20 01:00:00 -
[194]
I've got dibbs on Jita 4
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DeadDuck
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2010.02.20 01:18:00 -
[195]
I really hope the PC requirements for the game will not go sky high
God is my Wingman |
Acrid Acid
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Posted - 2010.02.20 01:23:00 -
[196]
LOL, dont you guys see it? Its as big as the broad side of a barn... This is just preparation for DUST 514, their next cash cow. A casual, console, FPS... The industry side of it is just smoke in front of the real thing.
ITS A CONSPIRACY! ITS TYRANY!...
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Hienz Doofenshmirtz
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Posted - 2010.02.20 01:27:00 -
[197]
no technicly this is an agent of an absolute ruler
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Wacktopia
Dark Side Of The Womb
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Posted - 2010.02.20 01:34:00 -
[198]
Quote: "Onturning"
Lol, even before reading the author I knew it would be torf'. Classic. ---------------------- They're angry there was damage done to their ship. |
Irssi Hitomi
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Posted - 2010.02.20 01:43:00 -
[199]
Things CCP should do before working on this pile of steaming fudge:
Expansion that revamps lowsec. Expansion that changes how mining works and balances highend vs lowend ores. Expansion that fixes the Dominion expansion and stops this red vs blue napfest in nullsec.
I am available for hire for an executive position directing the development of eve expansions.
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.02.20 01:43:00 -
[200]
Originally by: Chaos Incarnate Edited by: Chaos Incarnate on 19/02/2010 18:51:30 very important question: official pronunciation of 'tyrannis'?
is it tie-ran-is, or tear-ann-is
inquiring minds must know!
Generally speaking, Y only makes the long "e" sound when it follows a consonant and comes at the end of a word, at least in American english.
I will be pronouncing it as "tie-ran-is"
Hope this helps
Patri
I'll Roshambo you for that Titan |
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Ai Mei
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Posted - 2010.02.20 01:44:00 -
[201]
I would like to remind 0.0 blob festers that SISI test is tomorrow so please show up, instead of *****ing about the problem why not help them solve it when they organize tests.
Next, this is prolly not coming out till june or july and it's what still feb, that is 3 months for dominion to be fixed and all your whines to be fixed.
People have been asking for some sort of planetary interaction for 5 years now, we are finally getting stage 1 of it and you dont care? Shame on you, they are starting to deliver.
so all of you quit your whining. It's all coming oh and if you dont think they are doing their jobs well then follow these instructions
1. go to www.ccp.com 2. click on jobs 3. apply for dev / programmer job 4. prove that you can do better.
5. if you cannot do 1-5 shut up and give them a break they are already working massive over time to try to fix things. Lag is their top priority, then the expansion, then everything else.
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Zaboth Garadath
Amarr No Limit Productions Looney Toons.
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Posted - 2010.02.20 01:45:00 -
[202]
what about moons? Will they be similar to planets, have a different role (Defence?) or not used at all?
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Er4lyn
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Posted - 2010.02.20 02:15:00 -
[203]
Any word on Walking in Stations? Harvesting more minerals sounds super exciting but some of us have been waiting a LONG time for Walking in Stations to happen.
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Hienz Doofenshmirtz
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Posted - 2010.02.20 02:21:00 -
[204]
my source, an undead pirate monkey ninja, say that we will get it sometime around christmas
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Miyamoto Isoruku
Caldari The Phoenix Enclave
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Posted - 2010.02.20 02:25:00 -
[205]
Originally by: AJ Regard What about you stop providing new useless content and fix the stuff that is in game now and broken....
Sov warfare and lag.
And the user interface. Seriously, why are there modal dialogs in this game?
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.02.20 02:29:00 -
[206]
Originally by: Patri Andari
Originally by: Chaos Incarnate Edited by: Chaos Incarnate on 19/02/2010 18:51:30 very important question: official pronunciation of 'tyrannis'?
is it tie-ran-is, or tear-ann-is
inquiring minds must know!
Generally speaking, Y only makes the long "e" sound when it follows a consonant and comes at the end of a word, at least in American english.
I will be pronouncing it as "tie-ran-is"
Hope this helps
Tyrannis is Greek, read Tee-ra-NIS.
It is what you call the state where a Tyrant (Greek for absolute ruler) wields power.
Now stop mangling the language and get on with the damn whining.
------------
+15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG |
Rpeg
Minmatar Rosa Castellum
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Posted - 2010.02.20 02:29:00 -
[207]
this is how ccp gets. each time i feel as though i'm losing interest, a new expansion comes and i'm just dying to try it out. -- autechre - ep7 - track 1: rpeg estevancarlos.com |
Hienz Doofenshmirtz
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Posted - 2010.02.20 02:36:00 -
[208]
see thats odd the greek I know says it means an agent of an absolute ruler
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Comm Den
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Posted - 2010.02.20 02:39:00 -
[209]
cant wait go ccp i still want to walk in my ship. is this for 0.0 only? will there be new troop transport ships?
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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2010.02.20 02:42:00 -
[210]
http://img685.imageshack.us/img685/1977/evetyrannis2.png ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
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Hienz Doofenshmirtz
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Posted - 2010.02.20 02:45:00 -
[211]
no it's for every single planet in eve. and why would we need new transports? whats wrong with the old ones?
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.02.20 02:46:00 -
[212]
Originally by: Hienz Doofenshmirtz see thats odd the greek I know says it means an agent of an absolute ruler
http://books.google.com/books?id=aKULU8vaD_IC&pg=PA114&lpg=PA114&dq=%CF%84%CF%85%CF%81%CE%B1%CE%BD%CE%BD%CE%AF%CF%82&source=bl&ots=sz9JiQP58W&sig=GlGjpWQAebDYxSbk7uGy86GW3NY&hl=en&ei=TUx_S6f9A4-Ytgf79OGuDw&sa=X&oi=book_result&ct=result&resnum=4&ved=0CBIQ6AEwAw#v=onepage&q=&f=false
Google it, and you shall receive. Sheesh, trying to teach me my own language damn it.
------------
+15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG |
Jackson Taus
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Posted - 2010.02.20 03:16:00 -
[213]
Originally by: Mashie Saldana
Originally by: Facepalm Relying on 12-year olds playing an entirely different game on an entirely different console to defend your planetary infrastructure in this game is dumb mmkay?
As CCP stated at Fanfest, if there are enough Dust players online they will use the contracts set up by the eve players, if not it will fall back to NPC mercenaries (roll of dice). Same thing the other way around as well, if there are more Dust players than it is EVE contracts they will fight over NPC areas instead. Either game will work just fine without the other.
The problem isn't that no one will show up, it's "my super-expensive planetary installment is in the hands of either a die-roll or 12-year-old l33tsp34k kids". Unlike everything else in EVE, it's completely non-deterministic. No matter how much preparation and strategizing and farming you do, you can't affect the outcome of the DUST 514 fight unless your entire corp/alliance buys consoles and plays DUST 514. 0.0 sov-holders are going to be dissatisfied unless there's a way they can influence the outcome of those land battles from within EVE Online.
Originally by: Windryder
Originally by: Pubsey How about fixing the crippling fleet lag and complete lack of incentive in owning 0.0 space first?
"Fix fleet lag fix fleet lag!" is all I bloody hear from 0.0 pewpewers but frankly all I ever see is players abhorring a vacuum. Every single time CCP improves fleet lag, what happens? Fleets get bigger and break it again. What the fark do you guys want them to do? Invent quantum computing and replace the worlds' telecommunication network with liquid-helium-cooled superconducting wires so we have infinite processing power and infinite bandwidth? .... CCP improves performance, YOU overload it again.
The problem is that CCP designed the sov system so that all the action takes place on like 2-3 grids, and made assaulting a system cost like a billion ISK in SBUs. Toss in the fact that defenders only have to win 1:4 fights, and splitting your fleet becomes a very bad strategy. And since we're moving from a dozen POSes being the targets to 2-5 SBUs and an iHub being the battleground, consolidating the grids in the system. It's not players' fault that CCP built their sov system in a way that encourages blobbing.
And that's ignoring the fact that there's been an across-the-board degradation in performance for all fleet sizes. Even where fleet sizes stayed constant, the lag increased.
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Ziven0x
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Posted - 2010.02.20 03:24:00 -
[214]
Complete fail. Where is Incarna?
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captcommunic
Gallente StargateCommand
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Posted - 2010.02.20 03:25:00 -
[215]
Awesome! A Fail expansion...Cant wait.
You can clearly see they are running out of ideas.
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.02.20 03:43:00 -
[216]
Looks like a quite impressive expansion.
A question though. At what level are we speaking of planetary interaction? Is it just from planetary orbit? Or can we land and walk the "planet Ewok" (I guess we cant land on Planet Hell..)where we operates the machines?
Really looking forward for this expansion!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
Daedhead
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.20 03:47:00 -
[217]
As long as the expansion makes sense. The only area where you should be able to develop planets is in conq 0.0, not NPC 0.0, not lowsec, not highsec. Sovereignty and planet development should be directly linked. As long as this is the case, it will be a good expansion.
High-sec should never get these type of rewards, they have earned absolutely nothing and don't deserve rewards like afk isk printers.
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Ben Hilel
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Posted - 2010.02.20 03:49:00 -
[218]
First you said passive income was a problem... Ok it was true. With high passive income there is no need for players to fly up and down to get money resulting in lack of targets in null/low sec. You said you was trying to fix it promoting some sort of symbiotic need between carebears and pvps.
Now you add more passive sources ! ! ! ???
Hard to understand. Could you please give us another (real) dev blog explaining the logic behind the change and how do you expect those changes are going to affect current status quo . If you are changing something in game structure a Dev blog about reasons are much better that one giving a small list of very very poor detailed final decisions.
Originally by: xXxSatsujinxXx "We ****ed up moons, so we'l make planets minable... Oh, and so they don't realize we're basically giving them moon mining with a different name, we'l add some infrastructure requirements to make it seem new and different."
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.02.20 03:54:00 -
[219]
Quote: The problem isn't that no one will show up, it's "my super-expensive planetary installment is in the hands of either a die-roll or 12-year-old l33tsp34k kids". Unlike everything else in EVE, it's completely non-deterministic. No matter how much preparation and strategizing and farming you do, you can't affect the outcome of the DUST 514 fight unless your entire corp/alliance buys consoles and plays DUST 514. 0.0 sov-holders are going to be dissatisfied unless there's a way they can influence the outcome of those land battles from within EVE Online.
Well here's the thing, that's not entirely true. You can affect the outcome of the battle in various ways.
You will be the one deciding whether the contract is open to the DUST player base or you can restrict it to a specific group. That group could be people from your own corp/alliance that play DUST, other EVE players that form DUST Merc groups, or groups of organized players that specialize in DUST and have never played EVE.
Also you will apparently either pay or provide equipment (or both) to these groups, which will have an effect on the battle as well.
This means the average player will likely open it up to the public, and equip his forces according to his means. Players from a large corp/alliance will likely have a fair number of corp/alliance people that are well organized, on voice coms, and dedicated to furthering his aims as a fair percentage of EVE players are going to inevitably get involved in DUST as well.
The only question remains who will be the better choice... the highly organized Merc corps made up of EVE players or the mobs made up of hyperactive twitch jockeys that can do things in a FPS that would make your eyes cross trying to follow. It just might be a damn good fight.
Either way, you will have some control over the broad strokes of the conflict from the start and more as time goes by and the interaction between the two games is strengthened.
===== If you go to Za'Ha'Dum I will gank you. |
Lemming Dugg
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Posted - 2010.02.20 04:07:00 -
[220]
Originally by: captcommunic Awesome! A Fail expansion...Cant wait.
You can clearly see they are running out of ideas.
stfu u tard
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Mistrala DeLegra
Caldari Novus Alba FerrumSus
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Posted - 2010.02.20 04:13:00 -
[221]
Seriously, when i saw this post about this new EP my heart sank, i was expecting some news of Incarna (3 years in the waiting)and yet here we have what seems like another setback.
Im all for more industrial options and expansions to this field, but come on ccp! we all want news of Incarna! its almost like your sidestepping the questions about it and fobbing us off with any old cr*p to avoid the Incarna issue.
Complete fail. Where is Incarna?
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2010.02.20 04:14:00 -
[222]
Edited by: Ranger 1 on 20/02/2010 04:16:54
Originally by: Daedhead As long as the expansion makes sense. The only area where you should be able to develop planets is in conq 0.0, not NPC 0.0, not lowsec, not highsec. Sovereignty and planet development should be directly linked. As long as this is the case, it will be a good expansion.
High-sec should never get these type of rewards, they have earned absolutely nothing and don't deserve rewards like afk isk printers.
I see the concern about passive income, but realistically private investors (especially those with the stature and comparatively limitless wealth of pod pilots) would be welcomed anywhere.
I think the key will be just how "passive" this income is, and how great a risk it is to develop an area.
A couple of things to consider:
The closer to heavily populated area's you are (especially in high sec) the more cut throat the competition will be to carve up lucrative planets. At first on an economic level and later on a potentially military level. People in null sec will actually have a much easier time of it, considering the difficulty of moving any kind of goods or merchandise out of a hostile 0.0 alliances territory.
With Planetary Interaction, and especially with Incarna and DUST coming, we are very likely to see a population explosion in EVE. Those people will need to earn their isk somehow and this offers them (and us) another avenue of income to pursue.
Again, the key will be that income from Planetary Interaction either require some effort to maintain or that it be very, very risky. Preferably both.
Edit: Mistrala DeLegra, they have stated repeatedly that Incarna will come AFTER Planetary Interaction. No mystery there.
===== If you go to Za'Ha'Dum I will gank you. |
Chiralos
Epitoth Guard
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Posted - 2010.02.20 04:54:00 -
[223]
A W E S O M E
This is what I've wanted from EVE for ages. EVE is the best game in the world, but here's the thing: the better it gets, the more it shows you what it could be. Immersion calls to itself. The epic single-world strategic warfare game is fantastic ... but in terms of the world of New Eden its not _about_ anything, except the egos of pod pilots. There's nothing wrong with that so far as it goes, but it should be about the egos of pod pilots _and_ the destinies of the trillions of NPC New Eden citizens.
Amarr Victor. |
krickettt
Gallente Golden Orb Technology inc R-I-P
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Posted - 2010.02.20 05:17:00 -
[224]
Originally by: Mistrala DeLegra Seriously, when i saw this post about this new EP my heart sank, i was expecting some news of Incarna (3 years in the waiting)and yet here we have what seems like another setback.
Im all for more industrial options and expansions to this field, but come on ccp! we all want news of Incarna! its almost like your sidestepping the questions about it and fobbing us off with any old cr*p to avoid the Incarna issue.
Complete fail. Where is Incarna?
They said somewhere at Fanfest that planetary interaction would be this expansion, and most likely incarna in the winter expansion. Hopefully they stick with that. I would rather wait and get amazingness, than have them introduce it early and give the whiners an excuse to prove that it was a waste.
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captcommunic
Gallente StargateCommand
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Posted - 2010.02.20 05:18:00 -
[225]
Originally by: Lemming Dugg
Originally by: captcommunic Awesome! A Fail expansion...Cant wait.
You can clearly see they are running out of ideas.
stfu u tard
:Troll
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Ryhss
Caldari
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Posted - 2010.02.20 06:05:00 -
[226]
Eh, Tyrannis sounds dull to me, but I bet it'll be good for those that like that kind of stuff. This is my sig, stop reading. |
Doktor Feeelgoood
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Posted - 2010.02.20 06:08:00 -
[227]
Tyrannis? Hey, I fly one of those! \o/
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Kern Hotha
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Posted - 2010.02.20 06:25:00 -
[228]
How can we get excited about more mining? Seriously, who gets excited about mining?
I'd rather see a good UI or fleet battles that don't suck or a sovereignty system that isn't a second job.
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Rawk Awn
Minmatar Ek'u Tan Namtz' aar K'in
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Posted - 2010.02.20 06:43:00 -
[229]
*begin generic post*
blah blah blah fix old stuff blah blah blah why does CCP waste time making new content? blah blah blah make artists code the fix for massive blob fleet battles only 10% of the players participate in blah blah blah I want my mommie blah blah blah emo quit
*end generic post*
More content is more content. If you don't like it, by all means go play STO or something...please.
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Kile Kitmoore
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Posted - 2010.02.20 06:47:00 -
[230]
Go big or go home.
God I hope I am wrong. We now have these really nice planet graphics, which are meaningless because we can't really interact with the planets. Now, your adding that interaction on an industrial level, fine. My question, what level of interaction are your offering? I have a feeling players will fly to these planets, right click them and open some boring interface and that is your level of interaction. No, atmospheric flight, hovering the surface and dropping structures. That is my fear, planet interaction is simply another UI screen and the only interaction is between you and this UI.
Why is actually interacting with the planet from a ship important? You can still get PVP out of these industrial sites because people can shoot down these ships that are trying to establish these structures. Later, players can bomb the hell out of these structures and create planetary defenses. Wrapping planet interaction into some UI your going to have a tough time developing any of those things. Unfortunately if players only interaction is fumbling around in yet another obscure UI window you lost two big things, fun and PVP.
Hope I am wrong, good luck with the expansion.
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Kolya Medz
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Posted - 2010.02.20 06:51:00 -
[231]
Ooh im looking forward to this expansion. However, the guy above me has a good point, it shouldnt just be another UI screen, it needs to be tangible.
Also, no more tech 3? I want a tech 3 battleship already hahaha. |
Zemkhoff
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Posted - 2010.02.20 07:01:00 -
[232]
Edited by: Zemkhoff on 20/02/2010 07:01:31 Projected casualties:
dramiel lasers amarr recons
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.02.20 07:30:00 -
[233]
Originally by: captcommunic
Originally by: Lemming Dugg
Originally by: captcommunic Awesome! A Fail expansion...Cant wait.
You can clearly see they are running out of ideas.
stfu u tard
:Troll
Not really, he is right. EVERY Expansion so far was about fixing lag. Sure we got a bit of new content but nearly everything the developers produced went directly into 0.0 sovereignity blobfests.
Sorry but lag cannot be fixed because because if CCP would indeed fix lag and allow 2k players to fight in the same system without difficulty, then players would start to throw 5k into a system in an attempt to get the advantage by crashing a node and then there would be even more whining. Lag might indeed be fixed indirectly with planetary interaction when players can spread out and get something other to do then just waiting for a grid to load.
Quit whining and HTFU.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Cracker Miner
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Posted - 2010.02.20 07:30:00 -
[234]
when do we get another epic trailer, the dominion one was awsome, (even if fleet battle usually dont look like that)
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Carniflex
StarHunt Systematic-Chaos
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Posted - 2010.02.20 07:36:00 -
[235]
Planterary physics
There is little issue with new planetary skins. They are often in places where that type of planet is impossible. Like terran worlds 64 AU from dwarf star showing you near absolute zero temperatures and no atmosphere if you do show info. Please do something about it before or when you put out this tyrannis expansion.
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St0rmcrow
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Posted - 2010.02.20 07:37:00 -
[236]
That looks great and all and I'm all for it as long as it includes W-Space, and does not require Sovergenty. W-space is getting less and less valuable. Soon it will be nothing more than a shortcut.
With that in mind, there are many of us that live in W-Space and that has revealed some problems that impact those in low/null sec as well.
First, we need to have a "Person Hanger Array" as a storage space for our individule corp members. A place where the CEO and/or directors can access as well, but otherwise is unique to each corporate member. Much like in a station. Or, at the least, make an option to allocate a number of space in the normal Corporate Hanger Array for individule corporate members. As it stands now, they have to store things in CANS, and they can't open the can directly, they have to get a industrial, move the can into it, and open it from there. What a pain in the ass.
Second thing that needs fixed is the naming of the hangers. Being forced to use the smae set of names in all hangers and offices means we cant really associate a specific use. For example, I have a corporate hanger array above a POS which is for fuel only, and nothing else. I need to be able to name the hangers in each one uniquely.
Third is the naming of POS structures. Some things like the tower can be renamed, and some labs, but what happens when you have corporate hangers used for specific functions. I need to be able to rename them as well. Also, what about POS defenses? If I could rename them, I could tell a team that gun 1B needs ammo, instead of trying to describe the exact location.
Finally, what about expanded fuel bays on the tower. We need the option to expand them more. so they hold more fuel.
Okay, thats my 2 ISK worth.
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Axexut
Caldari AWE Corporation Intrepid Crossing
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Posted - 2010.02.20 07:50:00 -
[237]
Great! More stuff.
You still haven't fixed the basics:
- ALLIANCE hangers in 0.0 space - not just Corp hangers - ALLIANCE POS gunners in 0.0 space - not just Corp gunners - TRUE BLUE settings for POSs (no need to share with Blue alliances POS PWs if they themselves are Blue - just warp and in the shield) - REAL penalties for leaving an Alliance (kicking reds out of your station even if they have JCs there after some reasonable period of time) - Destructable Stations - Why did you make them permanent? - MULTIPLE stations in 0.0 sec systems - You have them in High-sec. Why not here? Mechanics reasons my arse! - DIRECTABLE Stations - When putting down a Station, let us allign it where we want! - Non-Drone Rat Anomolaies in Drone Space (You get Drone Anomolaies in bounty space no? Consider it an incursion and let us play too!) - Allow Comms officers to post but not delete mails (a separate entitlement for Comms Offiers to be able to delete Corp / Alliance mails) - Allow Alliance Director level mails on Corp level Structure Events (OUR Corp X is being attacked - let ALLIANCE level Directors get the mail) - A better Anchoring interface - "Smart Warp Bubbles" what trap reds but not blues - Allow Alliances ro reset the payment dates for Sov Bills rather then based off claiming (prepays - thought you would like that no?) - And more
Before you continue to add content - FIX what already is broken!
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Destination SkillQueue
Are We There Yet
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Posted - 2010.02.20 07:57:00 -
[238]
Originally by: Carniflex Planterary physics
There is little issue with new planetary skins. They are often in places where that type of planet is impossible. Like terran worlds 64 AU from dwarf star showing you near absolute zero temperatures and no atmosphere if you do show info. Please do something about it before or when you put out this tyrannis expansion.
While this is legitimate gripe it is a secondary concern at best. If it gets in, good job. if it gets left out, not a big deal. It will not make or break this expansion. I'll add my thumbs up for the suggestion too, though.
CCP should focus on getting a good and working system in place, that doesn't screw over existing industry and is more than just another un-interesting and un-immersive info screen. We have these in game already to last for a lifetime, so I don't want to see all the potential go wasted like that. Even if it is just 'gardening' it has to have clear visual indicators(not another exel sheet) and proper gameplay. There are enough good gardening and empire controlling games in the world to steal ideas from, so they don't have excuses if they produce another dull and un-immersive spread sheet from all this. They should focus on doing something impressive with this or just not bother doing anything at all with it at this time.
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Direct Funebru
Minmatar Sebiestor tribe
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Posted - 2010.02.20 08:09:00 -
[239]
oh the gold rush will be epic on this one, as well as the bugs
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159Pinky
Trans-Solar Works Rooks and Kings
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Posted - 2010.02.20 08:17:00 -
[240]
So, no fighting on planets, doest his mean: first come = first serve? So if someone builds factories, mining installations on a planet it cannot be taken away from him? Sounds pretty stupid if this is the case
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Triss S'Jet
Gallente
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Posted - 2010.02.20 08:21:00 -
[241]
AWESOME
Just fix the bugs on the way, please.
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Roemy Schneider
Vanishing Point.
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Posted - 2010.02.20 08:30:00 -
[242]
calling it now: fancy graphics, broken game
just like dominion topped the bad apochribba, this one's gonna set a new record as well -.-
oh it's going to be economy-related? from the same team that came up with the moon goo reshuffle....?
and let me guess... billions if not trillions will have to be invested with a break-even date >1year later? - putting the gist back into logistics |
Ethan Case
Gallente Eve University
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Posted - 2010.02.20 08:31:00 -
[243]
Hopefully they fix the agent problems too and the race favoritism the mission runners know what i am talking about
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krezhir' triglav
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Posted - 2010.02.20 08:36:00 -
[244]
Originally by: 159Pinky So, no fighting on planets, doest his mean: first come = first serve? So if someone builds factories, mining installations on a planet it cannot be taken away from him? Sounds pretty stupid if this is the case
Maybe you will be able to Bomb down the Facilities with Dreads from the orbit.. maybe it's linked with sovereignity in 0.0 and won't be in High/Lowsec... we will see... |
Rip Minner
Gallente Balthizar Drako Inc.
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Posted - 2010.02.20 08:40:00 -
[245]
Originally by: HELIC0N ONE "Your Planetary Mining Refinery II was attacked by a Sand Worm II for 83490291295 damage. The Spice Must Flow."
God Yes This. The Spice Must Flow! Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Arte
The Darkness Within
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Posted - 2010.02.20 08:54:00 -
[246]
Edited by: Arte on 20/02/2010 08:56:24 I wonder if the planet harvesting stuff will be restricted to low and null sec.
Either way, the problem with everyone saying 'fix low sec' is that no matter how shiney or lucrative it could be, the fear of being ganked is just too over whelming for most high sec dwellers. It's just not worth the effort.
Getting set up on a planet and managing it at quiet times is going to be a way around any attempt to use planetary interaction to boost low-sec population.
I'd like it if they introduced the Viceroy concept to somehow to afford some protection to low-sec dwellers - possibly tying in the local navy to help protect the Viceroy who gets that priviledge through control of the planets. --------------------------------------------------------------------------------
Originally by: CCP Whisper "So you're going to have to do some actual thinking..."
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Rip Minner
Gallente Balthizar Drako Inc.
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Posted - 2010.02.20 08:56:00 -
[247]
Originally by: Razin
Originally by: Trapper Doom A Very welcome expansion. Please use this opportunity to give something to the independant players and corps not part of a big power bloc. Make Lowsec valuable.
Yes, hopefully all the high-sec planets are depleted or unexploitable due to being densely populated or whatever.
Like it would matter lol. You could put the best moons right out side of high sec into low sec and you will not get carebears to come play with you. You mite get the power blocks to come play with you though haha that would be funny. Point is players that dont like to come to low sec dont like to pvp so it dont realy matter what they put in low sec. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Lusulpher
Blackwater Syndicate Systematic-Chaos
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Posted - 2010.02.20 09:05:00 -
[248]
Originally by: Arte Edited by: Arte on 20/02/2010 08:56:24 I wonder if the planet harvesting stuff will be restricted to low and null sec.
Either way, the problem with everyone saying 'fix low sec' is that no matter how shiney or lucrative it could be, the fear of being ganked is just too over whelming for most high sec dwellers. It's just not worth the effort.
Getting set up on a planet and managing it at quiet times is going to be a way around any attempt to use planetary interaction to boost low-sec population.
I'd like it if they introduced the Viceroy concept to somehow to afford some protection to low-sec dwellers - possibly tying in the local navy to help protect the Viceroy who gets that priviledge through control of the planets.
Also, remember how EVERYONE in EVE wanted more Research Slots? Well, time to place them on Planets, IN LOWSEC. And no remote Research functionality. BPOs, IN LOWSEC, WARP TO PLANETS!
Industry and Pewpew improvement.
I assume cyno effect/rocket fix/etc will be partially tagged on to the end of this? 7 |
HeliosGal
Caldari
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Posted - 2010.02.20 09:38:00 -
[249]
oh um comets coming in feb ccp ?? moon goo ccp what happened there did that get pushed back to, why the push back seems a lot of stuff is being ignored - or forgotten Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Some Advisor
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Posted - 2010.02.20 09:45:00 -
[250]
what happened to incarna? :P
--- Donations, thankyou / hatemails always welcome :P if you want to "ragequit" or take a longer break: "can i have your stuff" ? :P i also like BPOs of any kind with the promise you get it back :) |
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.02.20 09:51:00 -
[251]
Originally by: Some Advisor what happened to incarna? :P
Scheduled for winter 2010. As have been for a long long time.
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
Kirana Si
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Posted - 2010.02.20 09:56:00 -
[252]
Magic 8-Ball sees new structures to be anchored who are as reliable and totally unbugged like the last ones CCP added to the game.
What about you fix 1st whats currently broken ? No need to copy like Mircosoft.
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something somethingdark
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Posted - 2010.02.20 10:04:00 -
[253]
for the love of whatever you worship, could you just push out the 3 new barely thought thru features you havent even done yet to the winter expansion and do some bug fixing / game balacing instead ?
Here let me help you : http://wiki.eveonline.com/wiki/Category:Open_Issues also update the wiki lol fix some bugs you introduced with dominion (other than the big lag one) fix the fixes you introduced that make life even worse hint : siege module do some balancing on various ships and modules in dire need
that should keep the entire team prety busy it might not be stuff they want to work on but its stuff that has to be done .....
and when you are done with that add some content for the last 3 half arsed expansions i.e. the content improvement expansion
they can include 1) new wormholing stuff 2) new faction warfare storylines (bring back isd aurora) 3) new missions / long mission chains (lol epic) 3a) how about doing some new tools for missions to upgrade imersion ? 4) new content for t3 ships you know after the existing ones have been propperly balanced 5) how about finishing the barely started 0.0 upgrades ? 6) add non static content to lowsec to make those people happy 7) how about ... wild idea here .. fixing something you introduced very early on ? im thinking about cosmos here 8) so much more you can add to but never done once you released expansions
and when you are done with that you can work on all your pretty new ideas you have for an expansion perhaps they will even be done so you can call it "the winter expansion" but seriously if its not done DONT MAKE A WINTER EXPANSION .. wait like 3 months and do it then ?
p.s. ****ing do away with sprints ... it just worses the quality of your products by amazing amounts
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Commander TGK
Gallente The Deep Space Armada
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Posted - 2010.02.20 10:13:00 -
[254]
So that's two expansions in a row now that only cater to big alliances? Unless I missed something.... what about those of us who play solo or with small corps? Do we still not get a slice of the pie without being steamrolled by a mega alliance? At the very least make WH space more colonizable and let us upgrade our planets in WHs, WHs are the only way that smaller corps and solo players can experience anything like owning their own space. EvE consists of more than just the mega alliances! Don't leave us small corps out!
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H3llHound
Blacksteel Mining and Manufacturing
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Posted - 2010.02.20 10:25:00 -
[255]
Dibbs on Gallente Prime __________________________________________________
We are Recruiting |
epsilonion
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Posted - 2010.02.20 10:39:00 -
[256]
IMO, this is to add value to the planets soo you want to keep them soo when dust is released you can hire merc's to attack planets.. :D
etc etc
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Nepech Al'akir
Amarr Resonance.
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Posted - 2010.02.20 10:43:00 -
[257]
Originally by: AJ Regard What about you stop providing new useless content and fix the stuff that is in game now and broken....
Sov warfare and lag.
Never thought I'd quote AJ Regard..
Also why the **** do we want more **** to mine? "Oh yeah man I love minin', EvE is totally the game for me"
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Herpes Sweatrash
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Posted - 2010.02.20 10:52:00 -
[258]
fix assault frigs how about some new ships that are semi-affordable for pvp like t3 was supposed to be? (I don't mean affordable if you have a private moon).
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Ti'anla
Minmatar
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Posted - 2010.02.20 10:53:00 -
[259]
Edited by: Ti''anla on 20/02/2010 10:53:45 Dear God, how much effort is it going to take to convince these ignorant prats CCP can't just let their dev' teams idle while they run bug fixing and performance enhancement? We're getting an expansion because there has to be an expansion or they have to either fire staff or leave them idle.
I'm beginning to think I shouldn't read the forums, it's too depressing seeing how stupid some people are -.- 90% of them are just the login, cry without reading the thread (or the dev blog apparently), and leave again types anyway.
'Bet the only reason most of them even come on here sobbing about the stability and performance issues is for the attention, they must realise it's pointless and CCP can't dedicate more resources to repairing the problems without making it harder for their QA teams.
In fact, you know what I think CCP should do? Given how apparently brainless these whiners are anyway, they ought just say they've dedicated their entire staff to the lag problems and the new expansion was done by the janitor, I bet these idiots wouldn't realise they were being played and finally just shut up and let CCP keep operating and improving EVE as they already are.
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Bloss0m
Caldari Industrial death
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Posted - 2010.02.20 11:09:00 -
[260]
Originally by: Commander TGK So that's two expansions in a row now that only cater to big alliances?
At fanfest they mentioned they wanted a low barrier of entry and the fact you have 50,000 planets all of which most likely will have multiple districts, so there should be plenty of room for most people to give it a try without a mega alliance bashing your face in for lulz.
We have this expansion and incarna coming out which play into ccps long term goals but I hope that ccp continues to go back fix and update past features with mini expansions. That being said there is enough QQ in this thread already get a grip people.
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Winters Chill
Amarr Shadow Legion. Talos Coalition
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Posted - 2010.02.20 11:10:00 -
[261]
Originally by: Roemy Schneider calling it now: fancy graphics, broken game
just like dominion topped the bad apochribba, this one's gonna set a new record as well -.-
oh it's going to be economy-related? from the same team that came up with the moon goo reshuffle....?
and let me guess... billions if not trillions will have to be invested with a break-even date >1year later?
You clearly hate this game; so why the **** are you playing it?
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Eilistrae
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Posted - 2010.02.20 11:13:00 -
[262]
Originally by: HELIC0N ONE "Your Planetary Mining Refinery II was attacked by a Sand Worm II for 83490291295 damage. The Spice Must Flow."
The slow blade penetrates yo.
I was wondering if this means we could, I don't know, launch some kind of torpedo near a large asteroid that would somehow create a planet and return dead Vulcans to life (complete with IMPLANTS!?)
That would be cool
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Tomarix Vindigo
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Posted - 2010.02.20 11:14:00 -
[263]
I am not impressed. The blog is very vague, like CCP wants us to pvp hard in this forum. If this is the case, well done CCP.
After dominion being a pure pvp expansion, I had hoped for some love of the pve content. Well you could call another game part of heavy resource grinding just that. But let's face it: this expansion is not to make the current EvE players happy, it is to have a connection to this 12 year old console game stuff.
So what do we have to expect with Tyrannis? Some additonal skills to buy and learn to get some additionel resource grinding. Will be fun for two weeks after you learned the skills, will you get another possible safe income for as long as the next expansion (which will be another failure for all players not interested in DUST514) comes out, where those who are still active on planets are the targets for console players.
This is whining, I know, but if the blog would have been more precise, the people would be much happier now. Not well done CCP.
The stuff you announced is not EVE for me, does not feel like EVE for me and is not implemented for EVE, but for DUST514, which might just be a hobby of one of your managing stuff. As I said, I am not impressed.
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.02.20 11:15:00 -
[264]
Correct me if I'm wrong but wasn't moon mining introduced at the same time at T2?
So if a planet is going to yield 'resources', what NEW thing is going to be introduced to the game that will need these 'resources'?
I have a feeling there is more to this expansion than is being reveled in this dev blog...
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olzi
Caldari Space Perverts and Forum Warriors United
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Posted - 2010.02.20 11:20:00 -
[265]
When you look past the new interfaces and graphics, it's going to be moon mining at planets.
yawn.
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Ban Doga
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Posted - 2010.02.20 11:25:00 -
[266]
Originally by: Ti'anla Edited by: Ti''anla on 20/02/2010 10:56:07 Dear God, how much effort is it going to take to convince these ignorant prats CCP can't just let their dev' teams idle while they run bug fixing and performance enhancement? We're getting an expansion because there has to be an expansion or they have to either fire staff or leave them idle.
When you say the devs would have to be idle while the bugs are getting fixed who do you think fixes the bugs? Of course a graphics designer should not (and probably could not) fix bugs in the code and a software engineer should not fix faulty textures.
Obviously EVE needs graphics designers and software engineers and game designers and all the other people working on expansions right now, but do you really think all the stuff they produced in the past is working perfectly fine and could not take an overhaul. Is there one area in EVE that is flawless?
If that is true then yes, some people would not have a task in such an release and would probably work on new content (and thus need other people to work with them on integrating it). However I don't think this is the case...
Originally by: Ti'anla
I'm beginning to think I shouldn't read the forums, it's too depressing seeing how stupid some people are -.- 90% of them are just the login, cry without reading the thread (or the Dev' Blog apparently), and leave again types anyway.
'Bet the only reason most of them even come on here sobbing about the stability and performance issues is for the attention; they must realise it's pointless and CCP can't dedicate more resources to repairing the problems without making it harder for their QA teams.
Sorry, but last time I checked QA isn't about having a nice job. It's about preventing problems from hitting the customer. If QA is too difficult it's because the stuff that is delivered to the QA team is not good enough. You cannot really test quality "into" a product, just check whether it is there or not.
Quote:
In fact, 'you know what I think CCP should do? Given how apparently brainless these whiners are anyway, they ought just put out a blog saying they've dedicated their entire staff to the lag problems and the new expansion was done by the janitor; I bet these idiots wouldn't realise they were being played and finally just shut up and let CCP keep operating and improving EVE as they already are.
The Dominion Expansion made performance worse. CCP's own devblogs say so. And so far there is no fix available.
So yes, some people are concerned that a new expansion is announced before the problems of the last one are corrected - not to speak of the problems that are even older. There is an increasing list of issues that seems to stick forever, do you expect everyone to be happy with that?
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Sral TBear
Gatlin penguins
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Posted - 2010.02.20 11:30:00 -
[267]
I can live with all this if you give me a gun that can shoot these fine instalations from space.....
Planetary siege gun <------
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2ippy
Amarr Krieger Allianz
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Posted - 2010.02.20 11:31:00 -
[268]
FIX THE SOUND ON EVE!!!!!!! EVE HAS NO SOUND!!! ITS A GAME NOT A REAL LIFE SITUATION GIVE SOME LIVING BOOM TO THE GAME !!!!IF WE WANT MUSIC ILL JUST TURN ON MY MP3 AND GO SLEEP OR JOGING!! GUNS AND EXPLOSIONS SOUND LIKE SHT (when you can hear them that is)LOL
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Borza Slavak
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.02.20 11:41:00 -
[269]
Planet patch sounds like it has potential, bit early and vague to get hyped/doomed over though.
Also much chuckles had from all the "We don't want SimCityEVE, give us Incarna for SimsEVE!" comments |
Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2010.02.20 11:46:00 -
[270]
Can u please fix black ops first?
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Farlo Truan
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Posted - 2010.02.20 11:52:00 -
[271]
I can see these planets being utilized to produce market items, such as POS fuels (ie. with Uranium Mines, Robotics Factories) and Dust514 vehicles and planetary defenses. There could also be new materials that may be required in manufacturing those items/vehicles.
Also planet terraforming projects, making some worlds more habitable, and easier to exploit for their resources.
Gas Giant harvesting arrays.
A lot of possibilities.
As a sidenote, I'd like to see suns, planets and moons become 'solid' - no flying ships through them at subwarp speeds. An altitude low alarm warning perhaps? Ships maybe could hide in the upper atmospheres of gas giants. Approaching too close to a sun should deal increasingly high levels of EM/Thermal damage.
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Ti'anla
Minmatar
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Posted - 2010.02.20 12:12:00 -
[272]
Edited by: Ti''anla on 20/02/2010 12:15:28
Originally by: Ban Doga <Content>
Immediate Replies: Evidently we more or less agree (FYI, what about the game designers? And many coders are best kept off bug fixing). Yes, you know, like I said. And I'm talking about post Dominion; or do you think they just stopped working on EVE after deploying it?
And of course QA isn't supposed to be an easy job, but are you honestly saying it should be made harder by forcing them to accommodate more staff than they need for a given job?
Anyway I don't feel like arguing about this, so reply if you like but this is my last post on the subject. It's obvious you idiots aren't going to shut up about problems, ever. Even when the lag and performance issues are resolved, you'll find something else to whinge about rather that chat about interesting happenings and ideas, so I'm not gonna depress myself further - or drag myself down to your level by complaining endlessly about the state of the community.
Your complaints are pointless because CCP are working on it, and your invading threads about other things with your attention seeking crying won't make them work any faster. My complaints are pointless because anyone else intelligent enough to understand CCP are working on it are, for the most part, keeping out of it and all, and the rest are probably just too plain daft.
So, yeah, enjoy your raving about CCP's ability to fix problems. I'll be sticking to the game and the Dev' blogs.
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Di Mulle
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Posted - 2010.02.20 12:13:00 -
[273]
Originally by: Marlona Sky Correct me if I'm wrong but wasn't moon mining introduced at the same time at T2?
So if a planet is going to yield 'resources', what NEW thing is going to be introduced to the game that will need these 'resources'?
I have a feeling there is more to this expansion than is being reveled in this dev blog...
Yep, this is very correct logic apparently. However, the last new thing introduced, namely T3 still is in it's very infancy...
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PinHead Trader
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Posted - 2010.02.20 12:14:00 -
[274]
Here's a new idea, CCP. Next time expansion time rolls around, the dev blog should read "There's a new expansion coming out soon with new stuff." and that's it. People complain too much or cry about lowsec.
Here's the problem with lowsec (and someone already nailed it!) - Too many fear the possibility of being ganked. I've flown through hostile space in null, and would take that over flying through lowsec.
Here's the fix for lowsec - Remove it from the game entirely.
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Kaito Haakkainen
Caldari
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Posted - 2010.02.20 12:15:00 -
[275]
Release Landgrab Stagnation
Despite the huge number of planets and potential districts without some way of taking this infrastructure we'll soon see all the worthwhile resources claimed. Having sources of income that can't be halted or at least disrupted by other players is also a bad idea.
Implementing the system and then waiting for Dust 514 can only work if there is some method put in place as a stop-gap, a method that will also come in handy should Dust prove not to be as popular as hoped.
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Ti'anla
Minmatar
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Posted - 2010.02.20 12:17:00 -
[276]
Originally by: Kaito Haakkainen <The above>
CCP have long pointed out that those don't want to use DUST mercs to take land won't have to (unless the other player uses them), so I assume that means there indeed will be another means to take territory, albeit one less effective than deploying DUSTers.
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Kyra Felann
Gallente
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Posted - 2010.02.20 12:27:00 -
[277]
Edited by: Kyra Felann on 20/02/2010 12:28:58 If you haven't seen the "CCP Presents" video from Fanfest 2009, please watch it before commenting further, as it provides info about planetary interaction and will answer half of the questions and whines contained in this thread. It actually provides more info than this dev blog, albeit nothing 'official'.
For instance, we've known since November that Incarna was coming after planetary interaction (now known as Tyrannis). The income will not be exactly 'passive' since you have to manage things on the planet including the people living there. It's not going to be just like moon-mining where you just set up a module and only come back to unload it. Also, they said you will be able to nuke settlements from orbit, but you'll destroy the existing infrastructure. DUST mercs are how you can take it over and keep the infrastructure. But it sounds like neither of these will be in the game on launch of Tyrannis.
This dev blog doesn't provide much new info other than the name, but it's still nice to see it officially announced and I'm getting quite excited for it.
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Oriodus
Squeaky Bum
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Posted - 2010.02.20 12:28:00 -
[278]
...what another waste. I think I'll stick to my console until the Winter expansion to see if those items players 'actually' want (fixed), are in the release phase.
Ori
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DXYOC
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Posted - 2010.02.20 12:46:00 -
[279]
Please Please PLEASE for the love of god fix hybrids.
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Cozmik R5
Minmatar Dock 94
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Posted - 2010.02.20 12:54:00 -
[280]
As I posted in the other thread (the non-official General Discussion one):
- Fix fleet lag first to stop 0.0 blobfest whinage - Give W-space residents the means to settle in a bit better - T3 frigs, more T2 ships... more ships in general - make missions more like actual combat (ie: less boring and grindy) - AB bonus on assault ships - Just cuz I'm me: first-person control of ships via flight control system :)
IMHO you should have done Incarna first and THEN planetary interaction, but then again I'm no dev.
____________________
Try not. Do. Or do not. There is no try. |
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Ban Doga
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Posted - 2010.02.20 12:58:00 -
[281]
Originally by: Ti'anla Edited by: Ti''anla on 20/02/2010 12:15:28
Originally by: Ban Doga <Content>
Immediate Replies: Evidently we more or less agree (FYI, what about the game designers? And many coders are best kept off bug fixing). Yes, you know, like I said. And I'm talking about post Dominion; or do you think they just stopped working on EVE after deploying it?
And of course QA isn't supposed to be an easy job, but are you honestly saying it should be made harder by forcing them to accommodate more staff than they need for a given job?
Anyway I don't feel like arguing about this, so reply if you like but this is my last post on the subject. It's obvious you idiots aren't going to shut up about problems, ever. Even when the lag and performance issues are resolved, you'll find something else to whinge about rather that chat about interesting happenings and ideas, so I'm not gonna depress myself further - or drag myself down to your level by complaining endlessly about the state of the community.
Your complaints are pointless because CCP are working on it, and your invading threads about other things with your attention seeking crying won't make them work any faster. My complaints are pointless because anyone else intelligent enough to understand CCP are working on it are, for the most part, keeping out of it and all, and the rest are probably just too plain daft.
So, yeah, enjoy your raving about CCP's ability to fix problems. I'll be sticking to the game and the Dev' blogs.
Well you jump from agreeing with me (more or less) to calling me/us idiots, from moaning about people making pointless complaints to admitting doing the same. Then finally concluding most of the people writing in this thread must be "probably just too plain daft".
So yeah, I won't try to argue with you, simply because there is nothing to argue about when someone comes to the forum, expects everyone to have the same opinion and leaves disappointed while calling everyone idiots.
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JitaPriceChecker2
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Posted - 2010.02.20 12:59:00 -
[282]
Originally by: DXYOC Please Please PLEASE for the love of god fix hybrids.
Blasters rox ! Hahahahahaha
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Lui Kai
Better Than You
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Posted - 2010.02.20 13:09:00 -
[283]
Am I the only one who read this and thought "Oh. Moon Mining v1.01"? ----------------
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Itzena
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.20 13:19:00 -
[284]
How about you fix Dominion first before working on the next expansion?
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Grikath
Caldari SWARTA
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Posted - 2010.02.20 13:19:00 -
[285]
Hmmm... planet-wise , I would expect the same restrictions as with towers for the planet: 0.7 sec or lower, possibly with a "habitation" modifier for the habitables/earthlikes.
Any structures on the planet surface may be "invulnerable" at this time, but the mention of "launching the goods into space" implies a spacebound structure/mechanic, that, by the current game mechanics, would be pewpew-able/disruptable. I imagine a freight pad or something similar at least, possibly simply the currently existing towers. The space end of the whole operation should, and most likely will be vulnerable to everything an enterprising corp can throw at it.
You can bet your bunny breeches that there will be a risk/reward effect involved, either through an upkeep/maintenance scenario (maintenance on a plasma planet would be....interesting..), or simply because of the location. W- would be interesting, but unlikely, unless CCP opens up the moons there as well, so this thing will probably be limited to K-space.
The whole setup will most likely require a decent amount of ISK to start up, and judging from the blog post, would require a dedicated effort to keep things in the black. Skill-wise I expect a number of new skills to arrive, which may or may not tie into the current skillset, 99% likely the industry section.
I'm not sure whether or not a "new set of products/items" will be in order here. It may well be the planets will yield products that can be transformed using the reaction mechanic. As things currently stand the only logical end product would be T2 materials. Anything T1 related can simply be had from roids, or hullmining rogue drones after all. T3 mats need fullerenes, which are only found in W-, period. Then again, the blog post says *nothing* about the products planetary operations may yield, other than hinting at the risk/reward factor, so everyone is still in the dark here. [passes out the tinfoil hats to the conspiracy lemming squad]
In all the next upgrade is clearly aimed at the industrialists, which will tick off the pewpewers to no end. Then again, whatever CCP does, it will tick off the pewpewers to no end, will enrage the pedants and professional whiners, and will give cause to endless bickering, whining, and emotears on the forums.
yet, I'm curious what CCP comes up with. This has...potential.. |
Mashie Saldana
Red Federation
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Posted - 2010.02.20 13:27:00 -
[286]
Originally by: Marlona Sky Correct me if I'm wrong but wasn't moon mining introduced at the same time at T2?
So if a planet is going to yield 'resources', what NEW thing is going to be introduced to the game that will need these 'resources'?
I have a feeling there is more to this expansion than is being reveled in this dev blog...
My bet is meta 1-4 items among other stuff.
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Drufus Gallius
Gallente
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Posted - 2010.02.20 13:30:00 -
[287]
Edited by: Drufus Gallius on 20/02/2010 13:32:16 Edited by: Drufus Gallius on 20/02/2010 13:31:41 Well...I'm mainly looking forward to the lagfixes and bug fixes. Dominion really messed certain things up as mentioned in numerous threads around the forums. I appreciate the planets and stuff being redone, it is always nice to get some eyecandy? But eyecandy doesn't make the game, there are more important things to tackle IMO.
Good luck team!
D "Loyalty and dedication" |
Mashie Saldana
Red Federation
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Posted - 2010.02.20 13:48:00 -
[288]
Originally by: Drufus Gallius I appreciate the planets and stuff being redone, it is always nice to get some eyecandy? But eyecandy doesn't make the game, there are more important things to tackle IMO.
Good luck team!
D
Well tbh, the eyecandy has already been added, now we will be able to USE the eyecandy
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Snorre Sturlasson
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Posted - 2010.02.20 13:52:00 -
[289]
Do we really need an expansion? At this very moment all players in a WH-system are trapped because there is no WH to get out. We need a year with bug fixing. Fix the lag, fix the WH-systems, fix the T3-cruisers......
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Jackson Taus
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Posted - 2010.02.20 13:53:00 -
[290]
Originally by: Kaito Haakkainen Release Landgrab Stagnation
Despite the huge number of planets and potential districts without some way of taking this infrastructure we'll soon see all the worthwhile resources claimed. Having sources of income that can't be halted or at least disrupted by other players is also a bad idea.
Implementing the system and then waiting for Dust 514 can only work if there is some method put in place as a stop-gap, a method that will also come in handy should Dust prove not to be as popular as hoped.
Well, obviously the solution is about a month of 23/7 blockades, until the planet in question runs out of whatever fuel it takes.
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Backdoor Betty
Forty Two
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Posted - 2010.02.20 14:03:00 -
[291]
Edited by: Backdoor Betty on 20/02/2010 14:05:10 Seems to be very little substance in the blog.
...more shiny stuff...ok..
But what's the point?
a) planet mining becomes a new way of getting existing building materials -
b) planet mining gives new types of resources added to build reqs of existing items -
c) planet mining gives new resources enabling the building of existing npc controlled items - interesting
d) planet mining gives new types of resources needed for new items - intriguing idea but without any backup so far (no rumours of new mods/ships/tech tier that I know of).
What's the plan for planetary ineraction CCP? What gives it meaning? How's it going to fit into the big picture beyond being a cool, vaguely-defined idea that you need implemented in some way before you can release dust118118?
Also...orbital bombardment...discuss
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Blantlis
Silver Snake Enterprise
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Posted - 2010.02.20 14:16:00 -
[292]
HOw in gods green earth are going to put another expansion out when the first expansions bugs are not worked out... way to make things worse... lol
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Deltes Pourpes
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Posted - 2010.02.20 14:27:00 -
[293]
Fix the vocal whining community minority first before introducing new stuff!
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Elbert Ainstein
The Engineer Corp.
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Posted - 2010.02.20 14:32:00 -
[294]
Quote: This expansion is about exploration and industry
Hmm, sound's interesting. Something new for us industrialists would be cool :)
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Reno Morkuno
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Posted - 2010.02.20 14:34:00 -
[295]
Player manufactured POS fuels?
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Mephisto Baal
Minmatar Dark Premonition
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Posted - 2010.02.20 14:36:00 -
[296]
Very cool CCP keep up the good work
Rising from the Ashes Tempered within the Inferno
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Carniflex
StarHunt Systematic-Chaos
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Posted - 2010.02.20 14:36:00 -
[297]
Originally by: Destination SkillQueue
Originally by: Carniflex Planterary physics
There is little issue with new planetary skins. They are often in places where that type of planet is impossible. Like terran worlds 64 AU from dwarf star showing you near absolute zero temperatures and no atmosphere if you do show info. Please do something about it before or when you put out this tyrannis expansion.
While this is legitimate gripe it is a secondary concern at best. If it gets in, good job. if it gets left out, not a big deal. It will not make or break this expansion. I'll add my thumbs up for the suggestion too, though.
It is immersion breaking for me so I would say that I personally would prefer they delaying this expansion until they can fix this issue (it's not like it's hard to fix from layman viewpoint, just run script that cheks some very simple planetary model and applies 'correct' skin to planet). I will not quit EVE ofc over it just be annoyed.
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Jon Hellguard
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Posted - 2010.02.20 14:40:00 -
[298]
Tyrannis? Not that I don't like expansions, i love them. What like others asked ... what about Incarna? Realy, I think we have had this kind of hype killing us already. CPP, your not telling me your still waiting for Duke Nukem Forever to come out are you?
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Shandas
Gallente Garoun Investment Bank
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Posted - 2010.02.20 14:41:00 -
[299]
Really? Half of this complaining comes from people not reading the thread or just skimming the Dev Blog.
It says Every PLANET, that in itself says High, Low and Null sec will have it. Wormhole space, who knows CCP is pretty sparse about what you can do with the moons there I would guess the same for planets.
Then there's the crying about fix the broken stuff, whaaaaaa!!!!!
Then half the **** posted isn't broken it's something a small majority want changed or added to the game. Then over half of that is just plain stupid, multiple stations per system? Really? Have fun with the SOV mechanics taking those systems back.
Bubbles that trap only red? Seriously do people really consider what they're asking for?
"Smart Warp Bubbles" what trap reds but not blues. Really? You want alliances spamming these bubbles for thousands of KM around gates, planets and stations? I can see you thought this one through. How are you going to balance it a interduction nullifier modual or rig? So for the sake of allowing blues run through bubbles you want to introduce a modual to the game that every 0.0 pilot will have on their ship and make them all useless. No thanks.
And those are just a few of the ones I can remember off the top of my head.
I agree that TRUE bugs need fixed and ASAP and CCP has posted a blog explaining that they know about them and are fixing them.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.02.20 14:47:00 -
[300]
So what is it about?
1) Survey planets 2) Discover stuff (mineral traces) 3) Set up infrastructure to extract those minerals 4) Reprocess those minerals and pack them together for transportation 5) Move the packed minerals into orbit 6) Pick up minerals in orbit and use them within the Eve universe
Some questions now:
A) What sort of minerals? The known belt minerals like tritanium, mexallon, zydrine etc.? Moon minerals like cadmium, platinum, technetium etc.? Gas stuff which is used for combat boosters and t3 stuff? New minerals?
B) Where does the infrastructure on the planets come from? NPC sold? Player made?
C) Will it be profitable? How to prevent it from being too profitable without breaking immersion with strange artificial restrictions?
My concerns:
ad A) New sources without new sinks are bad. So best would be some new MAJOR sinks for all these new things.
ad B) I really really really reaaaaaally hope that stuff will be player made. The current nonense of dominion that the infrastructure must be bought from npc's and can't be manufactured by players is so much against all what Eve with its sandbox stands for. Give us the blueprints! (and if you are worried about loosing an isk-sink, then npc sell blueprint copies and no originals!) This will also help creating some sink which is necessary as explained at point A.
ad C) If it is not profitable people won't do it (best example: low sec). Make things profitable and do NOT pre-nerf them into being totally worthless. Let the market do the work and let it even out the profits!
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Karrick Salk
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Posted - 2010.02.20 15:05:00 -
[301]
Originally by: AJ Regard What about you stop providing new useless content and fix the stuff that is in game now and broken....
/me claps "For real, fix the current in-game bugs/glitches first"
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Slade Trillgon
Endless Possibilities Inc. Ushra'Khan
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Posted - 2010.02.20 15:18:00 -
[302]
With all this crying and I bet numerous pilots will get on SiSi in droves to test the new expansion when it comes out
Originally by: AdmiralJohn
Really, a couple of paragraphs is so meager that anyone who is giddy about this seriously needs to take some realist pills. I don't normally rant but the over enthusiasm people are displaying is waaay out of proportion to what we know.
You could say the same about all the whiners in the thread
CCP troll 10+/10
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
≡v≡ |
moola
Band Of Frogs
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Posted - 2010.02.20 15:25:00 -
[303]
Adding very limited planet interaction to EVE for the sake of CCP's new game (Dust) is just marketing not real content.
Adding walking about outside your ship so you can play dress up and visit the OP's room to pretend your controlling ground units in CCP's new game (Dust) is not content.
These additions or expansions are only happening to EVE so they can validate making a new game based in the EVE universe. They should have added it all to EVE, but hey gotta get a slice of the console pie.....
There will be NO space to ground combat (defeats the purpose of Dust), there will be no strippers in the bars (they dropped the age limit in eve, so no naked chicks/guys), gambling might not make it because of the age thing too.
So a whole year of EVE expansions devoted not to EVE but creating a tie in for a new game, One universe, one game, two gaming platforms wtf?. If they had done it right and added Dust to EVE instead of a new game, they could have had the PC FPS and PC strategy players coming to EVE.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.02.20 15:44:00 -
[304]
Originally by: moola Adding very limited planet interaction to EVE for the sake of CCP's new game (Dust) is just marketing not real content.
Some of us see this as a real paradigm shift in how game worlds are made, and look forward to an ever-more complex and amazing EvE World.
You sound bitter and should learn to enjoy life a bit more. (Except for the part on strippers... why oh why no strippers *sadface*)
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Syekuda
Perkone
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Posted - 2010.02.20 16:04:00 -
[305]
why do I have a feeling this will be a 0.0 feature only and a anti high sec feature ? not even low sec feature. mhhh
I hope this is not like mining cause lots of people will be disapointed.
for the cosmos, its about time you release it...seriously. CCP you guys need more dev or something. I have a feeling the devs need the helps of monkeys cause for the last couple of release its been really slow ?? but that could be me though. Just thought of letting you know.
that all I have to say about this expansion.
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Storz N'Bickel
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Posted - 2010.02.20 16:21:00 -
[306]
It is pronounced "teer-annis"
Originally by: Chaos Incarnate Edited by: Chaos Incarnate on 19/02/2010 18:51:30 very important question: official pronunciation of 'tyrannis'?
is it tie-ran-is, or tear-ann-is
inquiring minds must know!
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Marlenus
Ironfleet Towing And Salvage
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Posted - 2010.02.20 16:23:00 -
[307]
People in EVE care about two things: making ISK, and getting fights.
The word is, no combat on planets and no projection of military force to attack or defend these new installations, not until DUST time. So, it sounds like this expansion is not about getting fights.
Now, there are thin reeds to grasp at. "This expansion is about exploration and industry." Exploration means, I hope, somebody has to go to each planet and drop some probes. That means, traffic to be killed. Unfortunately, it probably means covops/cloaky traffic, but still, more traffic is good for the PVP game.
Industry, too, usually means goods being transported. Everybody loves shooting at transport ships. But here, the planetary/space interface matters. Another thin reed to grasp at: "launch them into space." The goodies have to appear SOMEWHERE in the shootable universe, and hopefully it won't be in a hangar at a station. (That would be epic dumbth.) My guess is that they'll magically appear in a silo inside something that looks and smells like a POS. That will be boring.
What would be fun? Seriously: launch them into space, where they appear, on orbit, in cargo containers with the usual 1-hour life span. Scattered all over multiple grids, where somebody has to collect them with haulers and tractor beams. Now, THAT would be something to fight over! You could try your own ninja-scooping in your cloaky blockade runners, you could attack the planetary overlords as they work to collect their loot...suddenly, lots of low-scale PVP fun. This would even bring PVP to high sec, due to the can-ownership agro mechanics.
Pray for this. But do not hold your breath.
ISK-making: We don't need faucets unless they are balanced by sinks, and if the sinks are too close to the faucets (which is to say, the income from planetary development is balanced by the costs of it) nobody will do it due to lack of profit. So the sinks have to be off-planet somewhere. There's no hint of this in the dev blog. So the conclusion is, either it will be an economy-breaking faucet that can't be shot at (more epic dumbth) or there won't be much faucet there in the first place. That's what I expect, but it doesn't make a lot of sense, because that leaves little incentive for anybody to play this part of the game, and nothing worthwhile for the DUST players to fight over when they finally arrive. Would they really add another expansion that makes the Faction Warfare mistake, and offers no persistent reason to use the content?
After PVP and ISK, what else could there be?
Still grasping at straws, here, but I'll tell you what went through my mind when I first read "For a long time we have had people asking us for more options to build up their own infrastructure." When I think "personal infrastructure" I think of other games and "houses". Lots and lots of us want a place we can call ours (solo, single, personal) where we can stash our stuff in a personalized environment. Hangars do not cut it, and are (practically) unavailable in most 0.0 systems anyway.
But, think about this new planetary management screen. Where will "you" be while you "play" it? Surely CCP wouldn't let you dock up and manage your planets from a station, would they? Surely they'll make us fly to the planet in question and "land" there, right?
When that happens, where does our ship go?
If the answer is: "Your personal planetary hangar" then we have a winner, folks!
Customizable personal hangars, anywhere there's a planet? That cannot be nuked from orbit? Suddenly people would use this feature. And *fight* for the ability to do so.
Power blocs out where hangars are scarce will hate this, rightly. The whining will be epic. They will hire DUST teams -- once they can -- to sanitize these "houses" off "their" planets. But meanwhile, it will add both fun and conflict, as every expansion ought to do.
Pray for this. But do not hold your breath.
------------------ Ironfleet.com |
small chimp
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Posted - 2010.02.20 16:38:00 -
[308]
To crying whiner pirates?:
People have been crying for industry expansion for ages and now it comes and now you go into nerdrage? Did ccp especially state on that dev blog that they are not going to fix lag?
How many details are already released? How can you know its going to suck?
Are you perhaps now going to say that i am one of those fanbois that say there is nothing wrong with eve ypddddate y uorr computorz or intener tconectuion?
I know this post will make your nerdrage even worse but don't dare to flame me because its useless against me because of that fact that I am a well known and forum troll?
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Borza Slavak
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.02.20 16:44:00 -
[309]
Quote: survey for juicy deposits of minerals and other goodies, build infrastructure to harvest them, store them, process them and launch them into space. Build complex networks of facilities and fine tune them for optimal production
From this I imagine that you'll be able to create additional manufacturing buildings (slots) for you to use as well as structures for various reactions and probably research. Presumably for all existing processes (other than cap ship assembly?) and possibly some new ones too. I think it's quite likely there'll be upkeep involved, varying on what infrastructure you choose to build and run.
Seems to me it's allowing you to use planetary districts in the same ways as you would a POS, with a few additional features.
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Sina Leska
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Posted - 2010.02.20 17:03:00 -
[310]
First of all I still was hoping for Incarna (yes, I know it was announced for a later time). A thought to CCP: Maybe you should put out a roadmap of the planned extensions, that way you prevent all this confusion about when what expansion was planned.
I am missing some information on the expansion to say if it may turn out ok. But right now i am not very impressed. This expansion looks to me like we should fill the planets with stuff so the Dust 514 players have something to fight for when it is released.
Some questions: Planet thingies: - Will be be able to land on the planets and visit the factories? The blog only said "no combat". Please don't make it just some numbers in a new window. This would look like someone programmed it in a few minutes. I would like to place installations on the planet where i want (a lovely factory next to a huge forest *yummi*) and not only have a window stating i have 3 factories. Please don't make it a calculator extension, include some fancy graphics. - Can a planet be occupied by only one corp/alliance? - Will the planetary installations use up certain areas, so once you reach a certain amount of installations, you cannot develop them further? - Without combat, is there another way to get control of the installations? Or is it first come first serve? - Can we sell the installations to other corps? Or do we have to wait for dust?
EVE Mail, Calendar and Contacts - Will those things be accessible from a smartphone? It would be interesting to get news / stay in contact with the corp while not being at a PC.
Overall improvements Respect to the work the task force is doing. I really appreciate it :)
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ingenting
20th Legion Sodalitas XX
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Posted - 2010.02.20 17:03:00 -
[311]
when will you give us the REAL industry expansion you promised with quantum rise???
screw planetside industry, i want REAL asteroid belts, planetary rings and comets!
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.02.20 17:15:00 -
[312]
Originally by: Rip Minner
Originally by: Razin
Originally by: Trapper Doom A Very welcome expansion. Please use this opportunity to give something to the independant players and corps not part of a big power bloc. Make Lowsec valuable.
Yes, hopefully all the high-sec planets are depleted or unexploitable due to being densely populated or whatever.
Like it would matter lol. You could put the best moons right out side of high sec into low sec and you will not get carebears to come play with you. You mite get the power blocks to come play with you though haha that would be funny. Point is players that dont like to come to low sec dont like to pvp so it dont realy matter what they put in low sec.
That's a good point. It isn't just the lack of financial incentives. A very large part of the problem is the 'transportation system'. Null-sec entities have jump bridges - low-sec has gate camps (not saying I want jb's for low-sec).
However, adding another reason making everything but hi-sec empire irrelevant for these players isn't a good thing. There has to be significant exclusivity. ...
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Legacy
Beacon Institute and Industrial
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Posted - 2010.02.20 17:26:00 -
[313]
Originally by: Genya Arikaido Edited by: Genya Arikaido on 19/02/2010 18:17:39 Is Incarna coming for Winter 2010, or shall we start making jokes for a 2011, 2012, 2013..?..oh wait, the world ends in 2012. Clever one, CCP.
My guess is some of the incarna stuff is heavily reliant on tech they are developing within the world of dust which is last I checked due out before Christmas this year if they can. So my guess would be to see incarna sometime around or shortly after dust is released.
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Shira d'Radonis
Amarr The Amarr Mission
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Posted - 2010.02.20 17:46:00 -
[314]
Sounds like an interesting expansion. As cool as the planetary expansion sounds, I think the part that will be most interesting and relevant to me is the ability to interact with the game outside of the game. I think it will really help corporation management (particularly for smaller corps).
I have to say that like somebody else said, I would like to see more of an expansion of space-based phenomena first before adding planetary interaction. I mean, as another person said, this will probably be just lots of numbers in a new screen. And while it expands the economy, it doesn't really add a whole lot to one's gameplay. Meanwhile more diverse space could do both. The universe has so many strange and beautiful features (that we know of!) that are either underrepresented or not represented at all in the game.
I do have one question though... if planet's will be able to be captured through ground combat in DUST 514, what happens between now and then when systems change hands? Will the conqueror immediately gain control of the planetary facilities? Will those facilities simply disappear and have to be rebuilt? Or will they remain under nominal control of the people who just lost the system? -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
"Our histories, one day, will absolve me..." - Shira d'Radonis
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Cailais
Amarr Diablo Advocatus Rogue Elements.
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Posted - 2010.02.20 17:47:00 -
[315]
Looks promising but the devil will be in the detail. Looking forward to EVE Gate
C.
the hydrostatic capsule blog
Originally by: Capa So if you wake |
Zions Child
Caldari Carthage Industries Consortium.
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Posted - 2010.02.20 18:11:00 -
[316]
OMFG PLANETS!
_________________________________________________________________
Wrong! - Cortes YES! I HAD MY SIG EDITED! DEVS FTW! |
Shandas
Gallente Garoun Investment Bank
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Posted - 2010.02.20 18:18:00 -
[317]
Originally by: Legacy
My guess is some of the incarna stuff is heavily reliant on tech they are developing within the world of dust which is last I checked due out before Christmas this year if they can. So my guess would be to see incarna sometime around or shortly after dust is released.
My guess would be Incarna just before DUST or at the same time as EvE will need another major update to tie in DUST. That is, if they don't push it back again and release a different expansion to address the DUST release that is.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.02.20 18:19:00 -
[318]
Originally by: Sina Leska - Will be be able to land on the planets and visit the factories? The blog only said "no combat". Please don't make it just some numbers in a new window. This would look like someone programmed it in a few minutes. I would like to place installations on the planet where i want (a lovely factory next to a huge forest *yummi*) and not only have a window stating i have 3 factories. Please don't make it a calculator extension, include some fancy graphics.
The scale at which you're thinking is way too small. It's not about one forest and a factory, nor about 3 factories or 20. You'll be controlling everything from a small country sized region to half the planet and more.
Micro-management does not work at that size.
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Simon Heirmonious
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Posted - 2010.02.20 18:23:00 -
[319]
Edited by: Simon Heirmonious on 20/02/2010 18:23:28 As a 0.0 Pilot, I have the following important questions.
1. Are random 0.0 space planets colonized (both faction and Alliance held territory)? If so, then can we "take over" from their current govornment? Or do we rent their services? If it is not colonized, how do colonists get out to nullsec? Jump Frieghter? InterBus Shuttle? Can these convoys be intercepted?
2. Other than Dust 514, are there any ways to take over "rivals" on nearby planets? Does the original owner have to relinquish control, or can it be done by force?
3. Will planets bring in new minerals and mechanics, or will they simply be "Planet Side" player-owned-stations?
4. Planetary Flight? Pretty-pretty-please-with-a-cherry-on-top?
5. Will it be anything like "OGame"? Please, PLEASE say no!
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Pubsey
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.02.20 18:35:00 -
[320]
Originally by: Slade Trillgon With all this crying and I bet numerous pilots will get on SiSi in droves to test the new expansion when it comes out
You mean like they did for Dominion then filled the forum with "this is terribly buggy and ill thought through please delay" and CCP shat it out anyway?
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Sina Leska
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Posted - 2010.02.20 18:43:00 -
[321]
Originally by: Rakshasa Taisab
Originally by: Sina Leska - Will be be able to land on the planets and visit the factories? The blog only said "no combat". Please don't make it just some numbers in a new window. This would look like someone programmed it in a few minutes. I would like to place installations on the planet where i want (a lovely factory next to a huge forest *yummi*) and not only have a window stating i have 3 factories. Please don't make it a calculator extension, include some fancy graphics.
The scale at which you're thinking is way too small. It's not about one forest and a factory, nor about 3 factories or 20. You'll be controlling everything from a small country sized region to half the planet and more.
Micro-management does not work at that size.
I just wanted to express that i want some nice graphics, not only pure numbers. I still play textadventures, but some nice graphics are better
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.02.20 19:01:00 -
[322]
Why are the Pirates whining about this, claiming this will make EVE more carebear?
Think about it again, in the end it will be a buff to you as well as the industrialists. When planets are opened up for colonisation it will most likely happen in lowsec and 0.0 systems. Sure you cannot attack a lowsec planet directly but the point is, there will be a reason for carebears to leave highsec and enter lowsec to build colonies.
With all the goods the colonies will need and also will have to be transported from these worlds, there will be markets business as well as things blowing up in space.
Remember, pirates need carebears as well as the carebears need the pirates to keep the economy going. The colonies will create lots of more traffic in lowsec and systems bordering to 0.0 with industrialists returning to an area that is effectively a wasteland if things are unchanged.
Your eyes should be filled with tears of joy by now.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Tamarana
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Posted - 2010.02.20 19:13:00 -
[323]
The "Industrial" and "exploration" could be linked together in this expansion. What if the resources harvested from the planets are useful to build, manage and control the jumpgate(s) of a system?
This would be a way to build/harvest something useful, that people would buy (alliances mainly) and would be an ISK sink.
Sometimes, someday, someone will build some jumpgate to the K-space systems. There are some 5.000 W-space systems, so even if it is possible to build hugely expensive jumpgates, players, corporations and alliance will need time to do it (years).
It is a bit strange that Stations and Gates never need any up-keeping. Make it costly.
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Tamarana
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Posted - 2010.02.20 19:18:00 -
[324]
The "Industrial" and "exploration" could be linked together in this expansion. What if the resources harvested from the planets are useful to build, manage and control the jumpgate(s) of a system?
This would be a way to build/harvest something useful, that people would buy (alliances mainly) and would be an ISK sink.
Sometimes, someday, someone will build some jumpgate to the K-space systems. There are some 5.000 W-space systems, so even if it is possible to build hugely expensive jumpgates, players, corporations and alliance will need time to do it (years).
It is a bit strange that Stations and Gates never need any up-keeping. Make it costly.
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2010.02.20 19:52:00 -
[325]
This looks awesome. Am definitely looking forward to the new things that we can dig up and turn into things. If its an existing minis, then woot :) cheaper ships :) if its moon goo, woot t2 might be actually competitively priced, and if its something new then... *bites lip* you teeeease!
Its nice to see that, as per usual, the EvE community comes out to say 'Cheers for the new content, potentially plural thousands of things to make the game new and interesting, but tbh we'd rather have working rockets and a nerfed dramial than this MASSIVE UNIVERSE CHANGING EXPANSION'
****ing ******s.
Basically all the things people ***** about are totally irrelevant to how the game as a whole plays, and fixing them would see literally no changes.
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Dexa Plexa
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Posted - 2010.02.20 19:55:00 -
[326]
Very nice - This is as they mentioned at FanFest in the presentation. If they follow somewhat closely to what they outlined, "planetary interaction" will be something you do each day that only takes a few minutes. Login, check your planetary districts and then go on to your normal ops, whatever they may be. I will try to find the alpha graphic of the UI that I saw or maybe someone else still has it to post. It looked like you could mouse over the planet and different districts on the landmasses where highlighting. Select one and perform whatever tasks they plan to offer. Later on when conflicts arise with your neighboring district managers you will be able to hire a Dust514 corp to go in and attack your neighbors. That was the basics as they laid it out then - maybe someone has seen more to share?
There was mention of harvesting planet rings which would actually require piloting skill - that sounded very intriguing - maybe worked into the planetary interaction later?
The new portal looks good though I did not see mention of accessing corp chat channels feature that was promised - perhaps added later in the mobile format they spoke of - an IM app for phones?
Originally by: Genya Arikaido Edited by: Genya Arikaido on 19/02/2010 18:17:39 Is Incarna coming for Winter 2010, or shall we start making jokes for a 2011, 2012, 2013..?..oh wait, the world ends in 2012. Clever one, CCP.
Hilarious. Still looking forward to what flavor Incarna will be adding to the game, it looks like there will be a real premise to it of needing to unjack from your pod to go find some shady characters in person that can offer who knows what?
Either way I am always interested in more game features and ways to enjoy the game as long as it does not bog the pew pew down.
Dexa Plexa ETC Merchant CCP Approved Secure |
Xtover
Suicide Kings
|
Posted - 2010.02.20 20:02:00 -
[327]
So many thinking it's pirate and pvpers crying because it's an 'industrial expansion'
Wrong.
People are ****ed because it's stupid and will hurt industry- another passive income system that spawns minerals (the blog mentioned mins) in a market saturated already because of mission loot drops, making mining even more worthless.
Idiots.
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Clansworth
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Posted - 2010.02.20 20:04:00 -
[328]
Very happy about the blog. Disappointed by the constant whining, but, well.. that's eve. My hopes are that the planetary colonies (or whatever they are called) make use of the massive variety of trade goods already in-game. This would provide REAL value to them, instead of the arbitrary values assigned by the NPC's, and bring them into the true living eve market. For instance, looking at the passengers, it'd be great if you could have slave camps on your planets, to turn 'tourists' and other people, into slaves, and elite slaves. but only if those slaves have some value to you (meaning they work for you on your planets). Conversely, it would make sense that you could have 'rehab' facilities, that would be used to 'recover' slaves into normal people, that could then be trained at universities and such for specific roles, that also aid planetary facilities.
This is just the passenger types... there are a LOT of trade goods in eve, and i think virtually all of them should be accounted for in some way or another.
Intel/Nomad |
riverini
Gallente Reliables Inc Majesta Empire
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Posted - 2010.02.20 20:09:00 -
[329]
Just thinking about the potential of this expansion gives me German Giggles, riverini
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small chimp
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Posted - 2010.02.20 20:11:00 -
[330]
Originally by: Xtover So many thinking it's pirate and pvpers crying because it's an 'industrial expansion'
Wrong.
People are ****ed because it's stupid and will hurt industry- another passive income system that spawns minerals (the blog mentioned mins) in a market saturated already because of mission loot drops, making mining even more worthless.
Idiots.
Are you sure about that?
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Destination SkillQueue
Are We There Yet
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Posted - 2010.02.20 20:20:00 -
[331]
Edited by: Destination SkillQueue on 20/02/2010 20:21:40
Originally by: small chimp
Originally by: Xtover So many thinking it's pirate and pvpers crying because it's an 'industrial expansion'
Wrong.
People are ****ed because it's stupid and will hurt industry- another passive income system that spawns minerals (the blog mentioned mins) in a market saturated already because of mission loot drops, making mining even more worthless.
Idiots.
Are you sure about that?
It is a long honored tradition here to assume the worst in all cases.
Seriously though, now is the correct time to voice any fears you have, since there is still time to take them into consideration in the unlikely case, that CCP hasn't already done so. Having people panic about possible bad scenarios is a lot better, than staying quiet just to find out the game is FUBAR because CCP didn't consider some of these issues in advance. It also tells CCP what matters they have to address in future devblogs.
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Harris Dorn
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Posted - 2010.02.20 20:55:00 -
[332]
You all or almost all miss the point, I can't be bothered to read this whole thread, they made it pretty clear this next Expansion is all about setting up the link between DUST514 and EVE. It is simply too important to not work on it and what better time than now since we just got out pretty new planets and sovereignty has been fixed with Dominion with little if any bugs.
This is what comes next, when you need to get players invested in planet activities for income. First you do it easily with no PVP aspects, then you slap that on them, and finally you toss in the DUST514 link to completely screw them over, which further will screw them over when sovereignty gets tied to planets. You're welcome from the people that brought you EVE.
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Annieka
VenKee Enterprises
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Posted - 2010.02.20 21:04:00 -
[333]
Edited by: Annieka on 20/02/2010 21:05:26 Woooooow! Can't wait! Keep up the awesome work, CCP!
Once Dust 514 makes it into the game after Tyrannis this will all take EVE to a whole new level of awesome. *drool*
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Haseo Arashi
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Posted - 2010.02.20 21:09:00 -
[334]
<$0.02> if anything I'm hoping for new ships for planetary interaction. After thinking about the mining adding in new ships would almost be a must if you dont want to crash the market.
and also DUST514 vids from fan fest did say you can nuke them from orbit. So planetary warfare from spaceships is in the future if that still holds true.
When it comes to incarna, It would make sense that it will be released around the same time as DUST, just for the fact that the DUST trailers start off in orbital stations, with people walking around. </$0.02>
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Hienz Doofenshmirtz
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Posted - 2010.02.20 21:16:00 -
[335]
not to mention the simple fact that the development of DUST has vastly improved Incarna.
think about it. they both require avatars moving around in a gravity enviroment interacting with both industrial and personel. so they work hand in hand making one better makes the other better.
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Typhado3
Minmatar
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Posted - 2010.02.20 21:46:00 -
[336]
thank you ccp.
Always felt from a RP point of view I'd want to interact with the planets around me. Particularly because it adds interaction with background NPC's. I might actually be able to do something for the republic apart from kill their enemies now. While I don't think it will have any effect early on I think if you took surveys and averages of what sort of industry are in the different NPC regions and what effect's they would have to help dirrect the storyline of eve that could be very interesting.
Also more passive or semi passive income is always good. I'm trying to build mine up currently and have been waiting for this to come out before I finalize my plans for what I"m going to do.
------------------------------ God is an afk cloaker |
Miklas Laces
tr0pa de elite Triumvirate.
|
Posted - 2010.02.20 21:57:00 -
[337]
fail expansion, no one cares fix the game already ________________________________________________ CCP Claw > Sokata has been destroyed for boundary violation Drug Kito > Sokata you'll always be remembered as a noob in history of alliance tourname |
Marlona Sky
D00M. Triumvirate.
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Posted - 2010.02.20 22:30:00 -
[338]
To all those hatters above:
FIXING LAG AND BUGS IS NOT AN EXPANSION YOU DOUCHE BAGS!!
I bet all my accounts and ISK that if this was just about fixing the current bugs and lag, it would be the EXACT same people complaining about no new content or something. It is always the same people *****ing and complaining about something. HTFU already.
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Kitsune Jones
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Posted - 2010.02.20 23:03:00 -
[339]
Faction warfare is boned and has been for a year now, despite repeated pleas for developer attention. The sov system is broken to a truly alarming degree, given that sov seems to be randomly dropping/swapping since Dominion's release. Adding a new passive income stream via planets is at odds with CCP's stated desire to reduce passive income and encourage active income. 0.0 system upgrades for active income generation cost more than they return and don't support enough pilots, further reducing the viability of active income. Whole ship classes are still relegated to the useless pile.
All of the above need to be addressed before development time is wasted on extra features that nobody asked for.
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Tizian Enel
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.02.20 23:19:00 -
[340]
Edited by: Tizian Enel on 20/02/2010 23:21:32 Some possibilities for what planetary interaction can be:
Replace all the currently npc seeded items on market. Highsec already produces this stuff but the planets will have less room for development so you can't grab as big a slice of the profits from the major factions.
Create a colony that focuses on research and it supplies blueprints. Create one where you focus on educating the masses and you get skillbooks (and more effective research facilities). Create one for manufacturing and you get various trade goods. etc etc..
You could use slave labor but perhaps some factions will like you less because of that. It'll be cheap though, but maybe prone to rebellions. Or pay them well and you have less troubles... and less profits.
Add Incarna in the future and interact with new kinds of shady agents to conduct espionage/sabotage on enemy / rival planets.
There are a lot more options for planetary interaction right at the beginning and especially so in the future than the "oh, it'll be just like moon mining" thought that a big part of the posters here seem to have. Think outside the box, this is Eve. --- with the information that has been provided everything I wrote above is just my imagination. So is 95% of everything written in this thread. Best we all wait until more info comes out before claiming how awesome or fail the expansion is going to be. Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |
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Calgorac
The Arrow Project Morsus Mihi
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Posted - 2010.02.21 00:59:00 -
[341]
I just wish you would get do the following make all NPC sold goods NON-recyclable and Remove insurance from the game.
For Buy back option Contact "James Omerand" ingame.39 billion under Management |
Trenjeska
Chumly Incorporated
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Posted - 2010.02.21 01:38:00 -
[342]
Who said it would be passive income?
Originally by: Ben Hilel
First you said passive income was a problem... Ok it was true. With high passive income there is no need for players to fly up and down to get money resulting in lack of targets in null/low sec. You said you was trying to fix it promoting some sort of symbiotic need between carebears and pvps.
Now you add more passive sources ! ! ! ???
Hard to understand. Could you please give us another (real) dev blog explaining the logic behind the change and how do you expect those changes are going to affect current status quo . If you are changing something in game structure a Dev blog about reasons are much better that one giving a small list of very very poor detailed final decisions.
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MiaAmorea
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Posted - 2010.02.21 01:57:00 -
[343]
Why don't you whiners wait for a product to be created before you tell everyone how fail it is......oh, you know best, i get it....
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Xtover
Suicide Kings
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Posted - 2010.02.21 02:38:00 -
[344]
Originally by: MiaAmorea
Why don't you whiners wait for a product to be created before you tell everyone how fail it is......oh, you know best, i get it....
Honestly, that goes against the reason why these blogs are open for discussion.
But I will bite to your troll bait: Because there are many, many issues with the current expansion and the teams assigned for planetary interaction could be used to help alleviate the workload.
There are many, many ideas FORWARDED THROUGH THE CSM on expanding the game, and not one of these has been implemented. Sure, a few things left and right have, but otherwise the big things that affect the game as a whole are blown off.
Oh, but we got a skill queue! No, they gave it to help quell the furor over disabling ghost training.
I love expansions. I love the thought of planetary interaction, Incarna, Dust. I really am happy to see these things done.
However, I look at my other character who flies Caldari ships. The Crow, Raptor, and Malediction are all worthless and are nowhere near competitive. The Vengeance and Hawk are unusable.
Black ops Battleships should be the DPS support backbone of a covops fleet. However they cannot warp cloaked, and right now with crap bonuses are instead packed with expander rigs and modules, pumped full of isotopes and fuel, and sit 3 jumps away (lol at jump range) bridging in hot drops. There are more titan pilots than BOBS pilots.
Lasers have out-ranged railguns. Lasers and projectiles have out-DPS'd blasters. Hybrids are broken.
Assault Frigates were, according to CCP Abathur, supposed to be on the "to-do list for Dominion 1.1" and NOTHING has been mentioned of them lately. All that's needed is an AB boost, and:
ROCKETS. They are worthless which means the Hawk is again unusable. The Harpy is barely useful.
People are sticking ACs on every race's ship, because the others are so broken that even with racial bonuses they still suck!
So, what could CCP do to toss in an expansion that would make us whiners happy? Fix corporate roles, and the alliance UI
Fix assault frigates and encourage wolfpacks.
Fix the capital jump animation with the "graphic overhaul" that is promised in this thread
Fix the Fleet Finder. The fleet window auto scrolls when people join or leave making organizing a fleet a huge pain. It also breaks the character info window.
More fixes to Faction Warfare. GIVE THE RESULTS OF FW GLOBAL SCALE CONSEQUENCES,
Carrier drone repair bays! A must have for SCs!
Beating the dead horse. Overhaul POSs if you're going to have planet harvesting.
for industry, off the top of my head:
Exploration class ships.
Give a gas harvesting and compression bonus to the Procurer
A ship that can transport 3-5 rigged battleships, but no modules
Balance T1 loot drops to enhance highsec and lowsec mining
RE-do the invention interface to make it more entertaining
Comet mining
Have it so all asteroid belts outside of noob constellations are no longer static
More pirate missions and arcs in lowsec. (sorry not really industry related)
Storefronts
Want more "whining" from me or are you satisfied?
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Commander TGK
Gallente The Deep Space Armada
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Posted - 2010.02.21 02:50:00 -
[345]
Originally by: Cozmik R5 As I posted in the other thread (the non-official General Discussion one):
- Fix fleet lag first to stop 0.0 blobfest whinage - Give W-space residents the means to settle in a bit better - T3 frigs, more T2 ships... more ships in general - make missions more like actual combat (ie: less boring and grindy) - AB bonus on assault ships - Just cuz I'm me: first-person control of ships via flight control system :)
IMHO you should have done Incarna first and THEN planetary interaction, but then again I'm no dev.
NAILED IT!
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Pask Ainen
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Posted - 2010.02.21 07:05:00 -
[346]
That talk about that this is stupid expansion just providing passive income is bull****. Even if you couldn't destroy planetary infrastructure (which should come in later expansions ) (EVE Online, nuking stuff from orbit since 201?)
Besides, whats use to have millions of tons of stuff on planet if your enemies have blockade over the planet? or gate-camps in neighboring systems.
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Shuckstar
Gallente Hauling hogs Angel Causalities Demolition Crew
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Posted - 2010.02.21 07:44:00 -
[347]
Originally by: Kayl Breinhar
Originally by: Facepalm Relying on 12-year olds playing an entirely different game on an entirely different console to defend your planetary infrastructure in this game is dumb mmkay?
The fact that CCP somehow thinks that in a console FPS world dominated by Halo, MAG, CoD, and MW2, that people are going to pay to be "also rans" in an MMO they've never heard of is really, really dumb.
QFT You are going to fast! Wait five minutes and try again. |
Pask Ainen
|
Posted - 2010.02.21 07:52:00 -
[348]
Originally by: Shuckstar
Originally by: Kayl Breinhar
Originally by: Facepalm Relying on 12-year olds playing an entirely different game on an entirely different console to defend your planetary infrastructure in this game is dumb mmkay?
The fact that CCP somehow thinks that in a console FPS world dominated by Halo, MAG, CoD, and MW2, that people are going to pay to be "also rans" in an MMO they've never heard of is really, really dumb.
QFT
Well in other FPS people just shoot each other. In Dust they could REALLy affect the game world and shape it. Just like EVE differs from other MMORPG
And thre aint really other MMOFPS gaems really....
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MazeRunner
|
Posted - 2010.02.21 08:18:00 -
[349]
I reserve judgement, unless theres confirmation I can space someone out an airlock..if so..then Im instant fanboy of CCP regardless of what they may make or break :)
</insertwittysig>
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Shandas
Gallente Garoun Investment Bank
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Posted - 2010.02.21 08:50:00 -
[350]
Edited by: Shandas on 21/02/2010 08:50:45
Originally by: Xtover
Originally by: MiaAmorea
Why don't you whiners wait for a product to be created before you tell everyone how fail it is......oh, you know best, i get it....
Honestly, that goes against the reason why these blogs are open for discussion.
But I will bite to your troll bait: Because there are many, many issues with the current expansion and the teams assigned for planetary interaction could be used to help alleviate the workload.
There are many, many ideas FORWARDED THROUGH THE CSM on expanding the game, and not one of these has been implemented. Sure, a few things left and right have, but otherwise the big things that affect the game as a whole are blown off.
Oh, but we got a skill queue! No, they gave it to help quell the furor over disabling ghost training.
I love expansions. I love the thought of planetary interaction, Incarna, Dust. I really am happy to see these things done.
However, I look at my other character who flies Caldari ships. The Crow, Raptor, and Malediction are all worthless and are nowhere near competitive. The Vengeance and Hawk are unusable.
Black ops Battleships should be the DPS support backbone of a covops fleet. However they cannot warp cloaked, and right now with crap bonuses are instead packed with expander rigs and modules, pumped full of isotopes and fuel, and sit 3 jumps away (lol at jump range) bridging in hot drops. There are more titan pilots than BOBS pilots.
Lasers have out-ranged railguns. Lasers and projectiles have out-DPS'd blasters. Hybrids are broken.
Assault Frigates were, according to CCP Abathur, supposed to be on the "to-do list for Dominion 1.1" and NOTHING has been mentioned of them lately. All that's needed is an AB boost, and:
ROCKETS. They are worthless which means the Hawk is again unusable. The Harpy is barely useful.
People are sticking ACs on every race's ship, because the others are so broken that even with racial bonuses they still suck!
So, what could CCP do to toss in an expansion that would make us whiners happy? Fix corporate roles, and the alliance UI
Fix assault frigates and encourage wolfpacks.
Fix the capital jump animation with the "graphic overhaul" that is promised in this thread
Fix the Fleet Finder. The fleet window auto scrolls when people join or leave making organizing a fleet a huge pain. It also breaks the character info window.
More fixes to Faction Warfare. GIVE THE RESULTS OF FW GLOBAL SCALE CONSEQUENCES,
Carrier drone repair bays! A must have for SCs!
Beating the dead horse. Overhaul POSs if you're going to have planet harvesting.
for industry, off the top of my head:
Exploration class ships.
Give a gas harvesting and compression bonus to the Procurer
A ship that can transport 3-5 rigged battleships, but no modules
Balance T1 loot drops to enhance highsec and lowsec mining
RE-do the invention interface to make it more entertaining
Comet mining
Have it so all asteroid belts outside of noob constellations are no longer static
More pirate missions and arcs in lowsec. (sorry not really industry related)
Storefronts
Want more "whining" from me or are you satisfied?
I think you should go on because all I see you saying is, 'fix fix fix fix...' and all you're really pointing out is change change change or add add add.
|
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2010.02.21 08:57:00 -
[351]
I promised myself I would be nice, and then this happened...
Quote: Faction warfare is boned and has been for a year now, despite repeated pleas for developer attention.
Actually, large numbers of people still play and enjoy faction warfare. Most of the issues people were having trouble with have been addressed. Sure, there is further room for improvement but that hardly warrants devoting a new expansion to it.
Quote: The sov system is broken to a truly alarming degree, given that sov seems to be randomly dropping/swapping since Dominion's release.
Two systems that have a glitched timer is hardly "broken to a truly alarming degree". The only large scale dropping of SOV we have seen was due to player screw ups, not broken game mechanics.
Quote: Adding a new passive income stream via planets is at odds with CCP's stated desire to reduce passive income and encourage active income.
Well, the dev blog was pretty specific about needing to develop, protect, and invest in your little slice of planetary pie, and the presentation given at fan fest stated the same. Doesn't sound very passive to me, especially when the guys next door can screw you over by devoting his territory to things that destroy the productivity of yours... or eventually nuke you from orbit or pay someone to come over and shoot you in the face.
Quote: 0.0 system upgrades for active income generation cost more than they return and don't support enough pilots, further reducing the viability of active income.
Erm, that is completely, total incorrect. Grab a calculator and do the math, or talk to any 0.0 entity that has successfully developed their space. A typical 0.0 system used to support a couple of pilots making at best a low to moderate income. This is no longer the case.
Quote: Whole ship classes are still relegated to the useless pile.
Frankly, I don't know a single whole class of ships that are considered by the entire community to be "useless". The closest would be Black Ops, and frankly that is because most people aren't well enough organized to use them well. I have seen well orchestrated BO drops with bombers eliminate everything from large mining fleets to full battleship fleets, I have seen Burn Eden pilots stage hot drops composed purely of RR BO battleships used to devastating effect in small gang warfare. Difficult to use to its full extent? Yes. Useless? Hardly.
Quote: All of the above need to be addressed before development time is wasted on extra features that nobody asked for.
In case you missed it, large portion of the EVE community has been asking for a major expansion devoted to industry for years now. I would hardly call this wasted time.
You might also consider that the Dev Blog in question just skimmed the highlights of the next expansion. It was not a detailed, all inclusive list covering every facet. Like every expansion before it, there will be a number of Dev Blogs over time outlining the various bits and pieces, as well as going into far greater detail about the parts already touched upon. It's a little too early to make an informed decision one way or the other.
===== If you go to Za'Ha'Dum I will gank you. |
Sarina Berghil
|
Posted - 2010.02.21 09:23:00 -
[352]
There's very little substance in the announcement so its almost impossible to comment.
But I can't help to wonder if small alliances or single corps have any use of this expansion, or if it is just more toys for large null-sec alliances.
Personally I'd prefer to see existing game elements improved and expanded upon before making more land available. The game has lots of areas that could work well if handled with a bit of developer love.
Wormhole space got of to a good start, but needs a bit of refinement to really shine. Low-sec feels very broken and empty at the moment, and could do with a good fixing. FW needs some serious love as well. The POS system is in dire need of user-friendliness. The Dominion features still seem to have a lot of rough edges.
So I worry a bit that we will see a shiny new expansion with features that are released half-way broken, and left in that state.
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
|
Posted - 2010.02.21 09:24:00 -
[353]
Maybe because I am from a different generation of gamers, the one that played Masters Orion 2 for example.
I loved the game and I want to see certain elements of this in a game.
The MMORPG is not only a RPG but a Universe with lots of different things to do with. It is a game where large fleets can be strategically controlled
Those who enjoy Wing Commander and Tie Figher can dust of their Joysticks and directly control small fighter craft.
Ego-Shooter enthusiasts can grab their assault rifle, board ships and fight on planets and stations.
There is also room for non-fighting activities (I am not saying they are not pvp-related) like mining ore or micro manage colonies.
Or even sit in a station, enjoy the few outside and simple take a walk in the park and enjoy the sights ingame while chatting with friends.
That is the core of a game I would want to play and I am happy that CCP is taking a step into that direction. I am not happy with every decision of CCP, like the console only release of Dust514 (ADS console kiddies in my eve, seriously?) but the planetary interaction is a step into the right direction. The main problem is, that 0.0 blobfests are practically the only endgame content and this also creates the blobfests, because players have little else to do.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Kyra Felann
Gallente
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Posted - 2010.02.21 09:42:00 -
[354]
Originally by: Trenjeska Who said it would be passive income?
The people who: A) Didn't watch the fanfest video and B) Just skimmed the DevBlog and C) Have no imagination, so they assume it'll be exactly like moon mining and D) Complain about everything no matter what
From the Fanfest video, it sounds like it's something that will need to managed regularly, not just passive income. Seriously, if you haven't already, watch the "CCP Presents" video from Fanfest 2009. It gives you more info than the DevBlog does.
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Sina Oraen
Cha Ching LtD Butterfly Effect Alliance
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Posted - 2010.02.21 09:51:00 -
[355]
Well planets - land on it? - with my Ship. Well the same stuff like at Freelancer?
Seeing a Landingplatform - aproaching - and having some NPC + POS Structure around to interact and than heading back to space?
Well than we would have some POS Mooning with simply enhancment ( new GFX ) for Planets and so i could have a little "tinky winky" nice view to have more Minerals and T2 mining stuff.
But the list of mentioned Bugs should be something to have a really eyecatch from CCP. Bugs are always something really horrible and something disturbing the players to having the game experince.
So what first? .. -- .. For me it is simply. First FIXIT - than enhance it.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2010.02.21 09:51:00 -
[356]
Edited by: Ranger 1 on 21/02/2010 09:53:27 It should be amusing to find a nice world with a lot of agriculture on it, set up myself for heavy industry and strip mining, pollute the surround country side with heavy metals and industrial waste until the local crops resemble liquorish sticks, and snap up the property of my now destitute neighbors for a song.
Passive income that, nature boy!!! ===== If you go to Za'Ha'Dum I will gank you. |
Likuet
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Posted - 2010.02.21 10:00:00 -
[357]
Very nice. I would suggest also to improove fighting. It looks so stupid when it says: Your lasers missed the targed.. and the lasers actually hit it :S.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.02.21 11:16:00 -
[358]
Originally by: Ranger 1 Edited by: Ranger 1 on 21/02/2010 09:53:27 It should be amusing to find a nice world with a lot of agriculture on it, set up myself for heavy industry and strip mining, pollute the surround country side with heavy metals and industrial waste until the local crops resemble liquorish sticks, and snap up the property of my now destitute neighbors for a song.
Passive income that, nature boy!!!
Don't forget the much needed options to use prisoners as labor and making some extra iskies by selling their faces to people wanting to do face swaps.
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Anosh
|
Posted - 2010.02.21 11:41:00 -
[359]
In no particular order :-
(1) make big fights work (2) give me an option to stop planet detail loading. All of it. This includes the twinkly planet facilities in this next expansion. Please. I beg you. (3) Dont ever introduce walking in stations (4) Go back to your brainstorming session on sovereignty and pick some better ideas
Graphic fluff does not add to the immersion. Solid gameplay and large fights that work in space would do. Some redesign of the game that actually encourages smaller/more frequent combat rather than mega-gangs might be good too (sov structure hitpoint reduction anyone?) This is after all a SAPCE game, not Empire Earth, the Sims, or any of the other types of game you seem to keep trying to make it. Or perhaps the 2010 winter expansion will introduce a way to integrate a 2D platform game ? Graphic adventure ?? Lunar Lander ???
For the love of your subscribers please fix the space game instead (or does this announcement mean you have already admitted defeat on that score ?)
For the record I do like the idea of the parallel game / Dust concept - if it doesn't get screwed up that is. It couldn't be a worse way to determine sovereignty. Perhaps if the planetary stuff can be managed in this way it might not be so bad ie a totally separate entity that links back to Eve, through a browser interface or whatever.
Still, I doubt my lone voice can do much to change your minds buried in a thread that won't be read. So, like the rest of the minority of nay-sayers I will grumble through the new patch hiccups when it arrives, hoping my computer won't melt trying to display all the extra nonsense, while staying firmly clear of it in-game.
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Gibbo3771
|
Posted - 2010.02.21 11:42:00 -
[360]
Not reading all the replies so not sure if anyone has mentioned this.....we have plenty of passive income and with the macros and 0.0 alliances farming everything for t1 and t2 production, the only real reason to bring more materials into the game is for T3 mods....which I dont see happenening.
Thanks for putting small time guys even deeper in the ****er
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Oddymandius
Minmatar
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Posted - 2010.02.21 11:49:00 -
[361]
Originally by: javer
but.... the pitfalls of creating another logistics hell for the pos types are clearly present
If CCP are really sharp they'll make it so that planets within a system can support each other's needs via implied NPC trade links, assuming you buy an appropriate upgrade (lets call it a 'spaceport').
So if you only own a colony on an ice planet you're going to have to provide it with more resources manually than if you have one on a habitable world in the same system that can produce food/oxygen/whatever and then ship it passively to your other colony.
That would add multiple layers both to the tactics of attacking a system and the challenge of managing one, whilst making useless NPC trade goods like Amarrian wheat, livestock etc worth not only buying but producing yourself.
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Commander TGK
Gallente The Deep Space Armada
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Posted - 2010.02.21 12:01:00 -
[362]
Theory:
DUST 514 and Incarna are slated for release holiday 2010. This would make perfect sense as they are obviously prepping the universe for DUST, and since planetary interaction will not come to full fruition until DUST mercs are involved, they'll want it out soon. And unless I'm much mistaken Incarna is supposed to come out either before or right around the time that DUST is launched. Holiday 2010 = Dust 514 and Incarna = Everybody happy <---------Educated guess. -END-
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Max Khaos
Limited Liabilty Privateer Alliance
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Posted - 2010.02.21 12:11:00 -
[363]
Edited by: Max Khaos on 21/02/2010 12:15:29
What I wanted.
Overview Fix,war targets only. 6 years and counting Neutral remote repping, killing empire wars. Remove Local Fix Rockets Fix Railguns Fix failed invention and market Fix Problems.
CCP Clue
What I didn't need.
Another pointless system that unless your a mega alliance you cannot participate in. Console wars.
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Alex Logan
the united Negative Ten.
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Posted - 2010.02.21 12:19:00 -
[364]
Fix your customer support as well. Because whatever you post on petitions or wherever, the same **** reply comes up: "we're sorry but we don't have a log of that".
Most of the things happening in this game are because of bugs, how the f... are they supposed to find logs about bugs, i don't know.
But they always give the same annoying reply instead of reimbursing and fixing the damn problems.
You can implement 100000 new features, as long as everything is bugged and customer support is fail, it doesn't matter. You might as well take a vacation and go ice fishing. We'll have less problems.
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Oddymandius
Minmatar
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Posted - 2010.02.21 12:46:00 -
[365]
Originally by: Commander TGK Dust 514 and Incarna = Everybody happy.
Now you're being silly.
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Typhado3
Minmatar
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Posted - 2010.02.21 13:29:00 -
[366]
I'm hoping I can set up some drug labs on my planet. Maybe have some new items available through planetary interaction that could work in with the whole addiction idea for boosters. ------------------------------ God is an afk cloaker |
Gnulpie
Minmatar Miner Tech
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Posted - 2010.02.21 13:58:00 -
[367]
Originally by: Max Khaos
Remove Local
No. Local in Empire is okay. What could be done is to add tools for local like charging people when talking in local etc.
Originally by: Max Khaos
Fix failed invention and market
No. Nothing wrong with inventions, it is working very fine.
Originally by: Max Khaos
Fix Problems.
Be more specific. Talk to the CSM, talk to the devs, become a bug hunter. |
MiaAmorea
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Posted - 2010.02.21 14:26:00 -
[368]
I would love to see the NPC trade goods market replaced by player made trade goods.
To see the DUST war material made by players
To have the structures needed for the planet interaction (pos for that matter) built from BPOS planetside.
Fixing all the little "frustrations" that plague the EVE world is important, don't get me wrong, but this gets done "eventually" anyway. Having played since 2003 (beta) I can tell you with certainty that they get to it, sooner or later, You all with a short patience span just have to learn that its not the me, now, world you were raised in. If you don't like that, quit, and send me your stuff. Else you can wait for things to get better, like the rest of us
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Sagacious Z
Minmatar Native Freshfood
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Posted - 2010.02.21 15:23:00 -
[369]
It is terrific that this great game is always moving forward into "even more fun" territory. You guys are the best! There are some simple improvements that need to be made. Many would be categorized into "database query" improvements. Just one example:
In the Contracts window, you can query by "Contract Type" and by "Contract Price", then sort page by "e.g, Price, Location, et al".
However, you can't query any further by crucial info like "Number of Jumps" or by "m3 size". Your query just is not robust enough to reduce the number of entries into an easily small number of entries. If I am flying a frigate, for example, and only want to see entries of no greater than my capacity, say 150 m3, e.g, then why do I have to search through a huge number of nonapplicable entries and not just those less than or equal to 150 m3? If I only want to consider a contract within 2 jumps, why must I read through the entire universe of entries including 3 jumps plus? Simple databse check box options to query deeper would solve this.
Thanks for this wonderful game! What convinced me to pay my next annual fee was I know you are always improving the game.
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mygirl2
Caldari Hell's Horsemen
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Posted - 2010.02.21 15:56:00 -
[370]
I love this game.... But damn do they come out with alot of useless content.
What we should have for the next expansion:
EvE Fix the Broken due out this summer.
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Johnny Yakuza
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Posted - 2010.02.21 15:59:00 -
[371]
All planets in all regions and types of space, or just the planets in 0.0 and Low Sec, assuming the idea more or less follows how moon mining is governed?
A little clarity at this point would be good PR, CCP.
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Vlad McCain
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Posted - 2010.02.21 16:10:00 -
[372]
Originally by: Benri Konpaku Confirming nullbear and lowbear's whining tears are just as sweet as carebear's.
this
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Slobodanka
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Posted - 2010.02.21 16:24:00 -
[373]
When CCP announced Dominion they were very mysterious about it. Nothing specific was said about it, and a week or so before its release we were invited to test some of the "CCP's best ideas" on Sisi. Needless to say all the ideas were ranting from eve players in a comments thread about Dominion blog. And we all know quite well how awesome Dominion turned out!!
Reading this blog I got a little tear in corner of my eye. Purely for nostalgic reasons, not because I want to run away screaming "NOT AGAIN YOU F*ING MORONS!!!". Yet. But optimist that I am I still hope CCP has everything planed out, they have "hardened the **** up" like we heard on last fanfest and will deliver shiny new expansion with lots of new stuff.
*Old bugs and broken new stuff is optional. Consult your pharmacist or physician for more information. Side effect my vary.
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Jack Coutu
Gallente Duty. Underworld Excavators
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Posted - 2010.02.21 16:34:00 -
[374]
Originally by: Slobodanka When CCP announced Dominion they were very mysterious about it. Nothing specific was said about it, and a week or so before its release we were invited to test some of the "CCP's best ideas" on Sisi. Needless to say all the ideas were ranting from eve players in a comments thread about Dominion blog. And we all know quite well how awesome Dominion turned out!!
I hope you are being sarcastic. A broken 0.0 large scale fleet bug, almost a full month to fix motherships, countless new errors introduced. People have a right to be worried. You never know if Nozh got free.
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Kandor Bloodbane
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Posted - 2010.02.21 16:58:00 -
[375]
willt his be as usual limited only to 0.0 players or even those who lives in the high sectors will benefit from this
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Shandas
Gallente Garoun Investment Bank
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Posted - 2010.02.21 17:15:00 -
[376]
Watch the keynotes on youtube as it explains a vast majority of the stupid questions here (The ones getting repeated over and over because people are to lazy to read the thread.)
Just from that you can get it will be high, low and null sec. Dunno about w-hole space.
There will be multiple REGIONS/PROVINCES per planet.
They say a couple times all PILOTS, not Corperations or Alliances, but all pilots. With easy entry for the new players, players that wouldn't be in a corp or alliance out the gate except an NPC corp.
Just from that you can get: All planets will be included (not exclusive to Null or Low Sec), Maybe or Maybe not W-Hole Space. Multiple PILOTS will be able to be on the same planet. And it will be Pilot based, not exclusive to Corperations or Alliances.
Of course it's all speculation but you can get some idea of what they're doing by combining the Blog and the Keynotes from Fanfest 09'.
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Zyck
Dark-Rising IT Alliance
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Posted - 2010.02.21 18:14:00 -
[377]
I for one am extremely disappointed in the lack of planet-eating swarms of biological ships and creatures in this so called "Tyrannis" expansion.
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Deva Blackfire
LOST IDEA C0VEN
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Posted - 2010.02.21 18:20:00 -
[378]
Originally by: Zyck I for one am extremely disappointed in the lack of planet-eating swarms of biological ships and creatures in this so called "Tyrannis" expansion.
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Nlex
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Posted - 2010.02.21 19:44:00 -
[379]
Finally! Finally I'll be able to buy myself a piece of land for a mansion to retire to. Sarcasm is a useful social skill. |
Voldimar Ruus
Priory Of The Lemon
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Posted - 2010.02.21 20:01:00 -
[380]
This expansion is all about setting up the Dust 514 world and its economy.
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Phantom Slave
Universal Pest Exterminators
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Posted - 2010.02.21 20:03:00 -
[381]
I, for one, am very happy to see new content added to the game. Can't wait until more details are released!
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2010.02.21 20:29:00 -
[382]
I was disappointed when I saw how the expansion was spelled and found that it wasn't just a massive boost to the Taranis.
___
Latest video: War Has Come (720p) |
Slobodanka
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Posted - 2010.02.21 20:34:00 -
[383]
Originally by: Jack Coutu
Originally by: Slobodanka When CCP announced Dominion they were very mysterious about it. Nothing specific was said about it, and a week or so before its release we were invited to test some of the "CCP's best ideas" on Sisi. Needless to say all the ideas were ranting from eve players in a comments thread about Dominion blog. And we all know quite well how awesome Dominion turned out!!
I hope you are being sarcastic. A broken 0.0 large scale fleet bug, almost a full month to fix motherships, countless new errors introduced. People have a right to be worried. You never know if Nozh got free.
Dude... we got the planets!!! And really shiny stars And supermoms are now better than ever with their fighter bombers and because we have single objective sov system we see no more lag and small scale combat is all the rage now!! Didn't you see CCP's Dominion trailer??
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OzDeaDMeaT
Gallente StarForged Universal Assembly
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Posted - 2010.02.21 20:54:00 -
[384]
Were is Walk in Stations? Is it ever coming? Eve-au.com News Reporter |
niroshido
Caldari Madhatters Inc. The Initiative.
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Posted - 2010.02.21 22:12:00 -
[385]
Common sense would dictate :
Planets in empire space, cannot be worked on, as these planets belong to caldari/gallente/amarr/minmatar factions, plus CONCORD.
Planetary products will most likely contain the following. Terran planets (earth like planets) : Water, silicon, metals, mechanical parts and various other commodities which require sustainable human life.
Lava planets : forms of metal and sources of energy. Plasma planets : plasma or some form of gas. Ice planets : a metal or two and ice products (suprise?)
as it stands Trade goods randomly pop up on the market from NPC corperations (well ok, not randomly its based on supply and demand, yet supply does not come from no where), yet due to POSes requiring various trade goods (mech parts, uranium etc.) CCP most likely said its about time that these trade goods can be acquired by other means other than NPC corps.
The commodities created will give more value to the mainly ignored trade good section in the market whilst offering new players who intend on becoming marketers a chance to work on a market such as that.
Planetary Infrastructure ; As stated in the blog, you cannot tap into a planets resources without facilities. The corp/alliance will have to put in place structures to acquire said products. The structures themselves will most likely demand the trade goods i.e. construction blocks (most likely created on terran planets) alloyed steel etc.
Interbus : CCP mentions these guys in "drawing board" section of the site
Quote: The Interbus Similar to the interweb, but instead of serving up a constant stream of smut and drivel, allows you to have your shopping delivered to your door û provided that your door is within the same constellation, that youÆve paid the fee, tipped the delivery boy etc. Actually, nothing like the interweb at all, apart from the name.
the first step of planetary interaction will most likely be a first step to implementing this.
Considering what i mentioned above, it is highly likely the resources from a planet will/can be shipped from the planets surface to the OUTPOST.
by the way the above is not what is going to be, but more what is more probable.
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Jelana Travit
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Posted - 2010.02.21 23:30:00 -
[386]
Will general industry (esp manufacturing) interfaces be improved? |
Obsidian Hawk
RONA Legion
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Posted - 2010.02.22 01:01:00 -
[387]
A list of things to fix before the expansion
Oh and look at this, it is in the right forum!!
Ultra fark: It is offers suggestions on how problems might be fixed rather than the endless whine in here that says, fix this with no suggestions or ideas on what the problem is or how to fix it.
Here is an idea, instead of complaining about problems here, start a thread in features and ideas identifying the problem and offering suggestions on how you would like to see it fixed.
Then get your friends and others who recognize the problem and post in that thread either supporting it or offering their point of view.
CCP won't listen to whining kids, but they will listen to people who make a half assed attempt to identify the problem give their thoughts on possible fixes to the problem and present it in a decent and respectable manner.
Quote: null
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2010.02.22 01:06:00 -
[388]
Well, it'd be nice if we knew that Assembly and Features and Ideas work as intended. You know, are being read by CSM and/ or devs.
I don't expect them to do it for everything, but for those that get beyond some point and gather enough support, I would.
Hell, it is better to have a thread that starts being huge locked with a comment: " Not feasible" than let it go on. ------------
+15% to railguns' dmg modifier -reduce Spike optimal bonus to 70% +10% to Caldari railboats PG |
Xtover
Suicide Kings
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Posted - 2010.02.22 01:35:00 -
[389]
Edited by: Xtover on 22/02/2010 01:37:58 Edited by: Xtover on 22/02/2010 01:37:39
Originally by: Obsidian Hawk A list of things to fix before the expansion
Oh and look at this, it is in the right forum!!
Ultra fark: It is offers suggestions on how problems might be fixed rather than the endless whine in here that says, fix this with no suggestions or ideas on what the problem is or how to fix it.
Here is an idea, instead of complaining about problems here, start a thread in features and ideas identifying the problem and offering suggestions on how you would like to see it fixed.
Then get your friends and others who recognize the problem and post in that thread either supporting it or offering their point of view.
CCP won't listen to whining kids, but they will listen to people who make a half assed attempt to identify the problem give their thoughts on possible fixes to the problem and present it in a decent and respectable manner.
funny... I hate to make you look like a moron, but i'll just quote myself from one page back. Maybe you should read the thread.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1271913&page=12#343
Oh look, all the whines you are referring to are ALREADY IN THE ASSEMBLY HALL AND IN FEATURES AND IDEAS.
Several have even had DEVs saying they're working on it. Such as Abathur saying AFs will be ready for..... DOMINION 1.1
That's the thing, they're not empty whines. You just haven't been paying enough attention to the forums you were referring to.
Sorry to make you look stupid.
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Kassasis Dakkstromri
Caldari Dark-Rising IT Alliance
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Posted - 2010.02.22 01:44:00 -
[390]
Good doesn't have to be flashy --- I'm sure this is gonna be a good addition to EVE
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Ranger 1
Amarr Dynaverse Corporation
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Posted - 2010.02.22 04:14:00 -
[391]
Originally by: Xtover Edited by: Xtover on 22/02/2010 01:37:58 Edited by: Xtover on 22/02/2010 01:37:39
Originally by: Obsidian Hawk A list of things to fix before the expansion
Oh and look at this, it is in the right forum!!
Ultra fark: It is offers suggestions on how problems might be fixed rather than the endless whine in here that says, fix this with no suggestions or ideas on what the problem is or how to fix it.
Here is an idea, instead of complaining about problems here, start a thread in features and ideas identifying the problem and offering suggestions on how you would like to see it fixed.
Then get your friends and others who recognize the problem and post in that thread either supporting it or offering their point of view.
CCP won't listen to whining kids, but they will listen to people who make a half assed attempt to identify the problem give their thoughts on possible fixes to the problem and present it in a decent and respectable manner.
funny... I hate to make you look like a moron, but i'll just quote myself from one page back. Maybe you should read the thread.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1271913&page=12#343
Oh look, all the whines you are referring to are ALREADY IN THE ASSEMBLY HALL AND IN FEATURES AND IDEAS.
Several have even had DEVs saying they're working on it. Such as Abathur saying AFs will be ready for..... DOMINION 1.1
That's the thing, they're not empty whines. You just haven't been paying enough attention to the forums you were referring to.
Sorry to make you look stupid.
You didn't make anyone look stupid.
Your previous post has a few valid points, a lot of very questionable personal opinions, and a long wish list of things you personally would like to see added to the game (as opposed to current issues).
To take the one example you made in your latest post, the two things people really wanted to see done fairly quickly was the Super Carrier buffing and the AF buffing. The more important of the two, the Super Carrier buff has already been done. It's pretty likely the AF buff will be dealt with long before this expansion see's the light of day.
Just take a deep breath and lets see what the entirety of the next patch contains, and what tweaks are done between now and then, before you start venting your spleen on everyone that likes what has been revealed so far.
===== If you go to Za'Ha'Dum I will gank you. |
Xtover
Suicide Kings
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Posted - 2010.02.22 04:37:00 -
[392]
Originally by: Ranger 1
You didn't make anyone look stupid.
Your previous post has a few valid points, a lot of very questionable personal opinions, and a long wish list of things you personally would like to see added to the game (as opposed to current issues).
To take the one example you made in your latest post, the two things people really wanted to see done fairly quickly was the Super Carrier buffing and the AF buffing. The more important of the two, the Super Carrier buff has already been done. It's pretty likely the AF buff will be dealt with long before this expansion see's the light of day.
Just take a deep breath and lets see what the entirety of the next patch contains, and what tweaks are done between now and then, before you start venting your spleen on everyone that likes what has been revealed so far.
Many of the whines here are based upon changes that have been brought up. Yes I brought up what I support. That's nature.
I disagree, I feel the AF boost was just as important than the SC one. There are many, many more AF-capable pilots.
Both changes are needed, it's not really a personal opinion on a buff, but see if from my other char's (caldari spec) point of view- where both interceptors and assault frigates are pretty much worthless currently.
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AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
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Posted - 2010.02.22 04:49:00 -
[393]
Originally by: Jei'son Bladesmith SQUEEEEEEEEEEEEEEEEE
that was my happy scream
You're totally a mermaid.
I'm curious about this expansion, and sort of nervous that given Dust514's platform-specific nature, it may fall by the wayside infrastructure-wise and need to be dropped at some point.
The 360's already well into its lifespan as a platform, and we can't know as consumers whether or not full backward-compatibility will exist on whatever console Microsoft brings out next for the game, let alone the Live platform.
So yeah, I just hope things don't go wrong with the implementation of Tyrannis and Dust514 :l
---
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Jericho Khaine
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Posted - 2010.02.22 05:04:00 -
[394]
Any idea what this will do to the system requirements on Classic and Premium? I personally have a computer that has cut it on classic so far. I've lost about 15FPS in the last year, and can only sacrifice about 10FPS more at max before having to cancel my EVE account do to inability to run it. I know I'm not in the majority with my situation, but it will be a shame when that day comes because I very much enjoy EVE.
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Aftermath 71
OMEGA DIRECTIVE Event Horizon.
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Posted - 2010.02.22 06:14:00 -
[395]
Sounds intresting but ....
Its quite obvius that this upgrade is beeing forced before anything else will happen due to Dust beeing complete and must be released to pay the bills for that development ... I just hope to see as many already stated fix lowsec, lag and sov mechenics paralell to this ( Maby some Dust developers can lend a hand eh ? )
A tip , i bet its the planetary graphics that messed up and caused the new lag features :)
Also a shame that focus are on the planet side of things , this is primary a space game and i would rather see POS infrastructure and features increased/improved then on the planet side ... there is sooo much more you can do with this game before planet interaction and walking in stations happens....
Oh yeah may i do a small request ? Fuel rods BPO's for pos's to simplefy the fueling process ....
o/
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.02.22 08:04:00 -
[396]
Every time you pay for that subscription fee, you are saying, "I am happy the way the game is." So for all you people complaining about this and that, why don't you do something about it.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.02.22 09:23:00 -
[397]
Originally by: Marlona Sky Every time you pay for that subscription fee, you are saying, "I am happy the way the game is." So for all you people complaining about this and that, why don't you do something about it.
Is this the EVE version of "If you complain about something, why don't you move to another country." argument? Because that makes so much more sense than actually trying to fix perceived problems withing the project you have invested huge amount of time and effort in.
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Aineko Macx
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Posted - 2010.02.22 09:24:00 -
[398]
Originally by: Marlona Sky Every time you pay for that subscription fee, you are saying, "I am happy the way the game is." So for all you people complaining about this and that, why don't you do something about it.
That's not accurate. It could mean "I am happy with 51% of the game, the rest is crap". And I can't imagine any player being 100% happy with every single aspect and bug of the game...
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Jamie Banks
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Posted - 2010.02.22 09:48:00 -
[399]
Originally by: wr3cks If you want to help carebears....
Are there any plans to fix the god-awful invention and production interface? Why do I have to do ten different clicks and keystrokes to run an invention job? And why do I have to do 100 clicks and keystrokes to run 10 of them? Seriously, this should take like a couple of dev days to improve upon and would save every player a ton of time and needless repetitive clicking, like when you invented weapon grouping.
I'd give you bonus points if you came up with algorithmic trading, a way to make market orders automatically lower their price every 15 minutes (or whatever). Sell my EANMs for 100,000 isk, and cut the price by 100 isk every half hour until they all sell or the order expires. The current static-orders system turns people into miserable station traders who click and penny things like rats in a cage.
Please CCP this game is too hard... Where did I put the link to the website for Hello Kitty Online. I WANT MOAR iskies with less effort.
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Sol Mortis
Caldari Warsmiths
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Posted - 2010.02.22 10:22:00 -
[400]
I am also completely unenthusiastic about this. This game has already been moving away from everything that makes it fun. Combat is becoming rarer every patch, and now you're giving carebears another moneyhat machine that the people who actually play the game can't attack. I don't care about Dust 514 and it isn't nearly as clever to shoehorn a first person shooter into EVE as you think it is. Players have been begging for years now to make low security space worthwhile in some way, any way. Time and again we have asked you to fix and refine the existing gameplay mechanics, but you still keep on piling on half-baked buggy new content that makes the game more dull rather than more exciting.
Give me an option to disable the Engaged in Combat warning message. I'm sick of clicking through it every time I try to undock. We can disable warning messages for certain death by Concord, but we can't disable a message that is pointless most of the time? Try focusing on getting more players to interact with each other rather than just farm isk alone in missions and mining, they might as well be playing EVE OFFLINE. |
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BBQfire
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Posted - 2010.02.22 10:31:00 -
[401]
Hello CCP,
When do you, CCP, finally get it not to release awesome new expansions before you fix those bugs that are bugging us! I see it coming: the new expansion will bring new bugs plus not fixed old bugs. Someday this will break your neck because the project got too big.
Please CCP - don't put your resources in new expansions until the bugs are fixed. This is insane, fix the bugs first - the content of the game is already amasing and even now hard to understand for new players. And I can think about you CCP losing the overview and new expansions and features will make it even harder for you to find the bugs.
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Chiralos
Epitoth Guard
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Posted - 2010.02.22 10:44:00 -
[402]
Have a look at Marlenus's post on page 11 for some serious thought about the possibilities and dangers.
Originally by: Marlenus People in EVE care about two things: making ISK, and getting fights.
I would say: making ISK, getting fights and sov. I hope this expansion creates a new type of sov that people care about.
Originally by: Marlenus Now, there are thin reeds to grasp at. "This expansion is about exploration and industry." Exploration means, I hope, somebody has to go to each planet and drop some probes.
God I hope that the exploration game isn't a one-off like moons. Sure there's a lot of planets, but if the content is static then eventually you'll be able to look it up on a web site and the exploration game will be over. (hey, CCP should ninja-introduce new dynamic moon content without announcing it :-)
Originally by: Marlenus
What would be fun? Seriously: launch them into space, where they appear, on orbit, in cargo containers with the usual 1-hour life span ...
Oh yeah, we gotta have something like that.
Originally by: Marlenus ISK-making: We don't need faucets unless they are balanced by sinks, and if the sinks are too close to the faucets ...
Yeah this a problem: too profitable and it will wreck some other part of the game, not profitable enough and no-one will do it. I guess it needs to be (a) about as profitable as existing stuff, (b) be fun in itself, and (c) link in with existing economics in an interesting way.
How about a new set of components for tech I that you don't have to use (you can still build from minerals), but is more efficient (uses less minerals over all) if you incorporate them into the production chain ?
Originally by: Marlenus
But, think about this new planetary management screen. Where will "you" be while you "play" it? Surely CCP wouldn't let you dock up and manage your planets from a station ...
Yeah pretty sure they would. I hope you're right though, personal planetary hangers would be way cool. Hangers ? Bah ! I want a palace. With slaves.
Amarr Victor. |
Marlona Sky
D00M. Triumvirate.
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Posted - 2010.02.22 11:09:00 -
[403]
Will the changes that can happen to a planet affect the moons of said planet?
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Sidus Isaacs
Gallente
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Posted - 2010.02.22 11:27:00 -
[404]
Interesting. EVE is taking a step towards a second "Sim (Space) City" nature in addition to all it is now.
Looking forward to seeing how it turns out.
Also, I really hop rockets gets a fix now (hint hint). --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2010.02.22 12:39:00 -
[405]
Originally by: Eoras Northwind There are no refinery killmails without a refinery to kill.
I for one am looking forward to EVE: Planet Carebear. If you want decent planetary PvP, you need targets. Rapid over-development now means rich, fulfilling 'opportunities' when the axe swings the other way. (Think about planetary sterilization fleets.)
Like others I'm wondering if CCP plans on permitting existing ships to attack these infrastructures and the systems pilots should be inhabiting to operate them? Will we need new bomb(ers)? Will assault frigates be able to strafe the surface? Will the wings on Caldari ships finally have a use?
And, can I crash a freighter into a corporate building because I'm unhappy with my corporation's tax rate?
most ships are clearly incapable of atmosferic flight, due to extremely unaerodinamic shape. Sure, suffishiently powerfull thrusters could keep them in the air, but. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.StevieSG |
Halo Phase
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Posted - 2010.02.22 13:07:00 -
[406]
This sounds awesome, however I was just wondering if they are going to include us Wormhole hermits in this, even if not then it would be nice to be able to mine the moons. Some of us really work hard in our WHs and it smacks of favoritism for the big null/lo sec corps and alliances if the only people who cant take advantage of this are us bold explorers of W-Space.
Halo
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Ronan Ko'dred
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2010.02.22 15:04:00 -
[407]
Dear CCP
Your slogan for 2009/10 is Excellence. Stick to that and i won't loose my faith in your Vision which became the awesomness most of us know very well. U love to entertain us on many levels of frustration as enjoyment. Sometimes, when i am out there in my little internetspaceship, getting totally nuts over something,i feel like somewhere sits a dev, watching me and laughes his ass off when another ship gets blown up to my very surprise and hard earned isk turns into dust. oh c, what an coincidence. Incarna, Dust, Tyrannis whateva just keep up your high standard of a completly different MMORPG and i am fine and keep payin ^^ so far i exhausted my english
and fix stuff mhkay
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Shandas
Gallente Garoun Investment Bank
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Posted - 2010.02.22 15:08:00 -
[408]
Originally by: niroshido Edited by: niroshido on 21/02/2010 22:16:47 Common sense would dictate :
Planets in empire space, cannot be worked on, as these planets belong to caldari/gallente/amarr/minmatar factions, plus CONCORD.
I think you're very wrong here, as they mention in the keynotes and in the blog all planets and all pilots. Just because they "own" the planets doesn't mean the pod pilot can't rule over a sector/region. I would take it that the home planets will probably be excluded but there are also GAS, ICE and other types of planets in Hi-Sec that aren't colonizedc and would be avaliable.
Again, they say they was new pilots to easily slip into this, pushing a new pilot out of hi sec before they're ready isn't easing into it.
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Otin Bison
Gallente Bison Industrial Inc
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Posted - 2010.02.22 15:21:00 -
[409]
Edited by: Otin Bison on 22/02/2010 15:22:56 Edited by: Otin Bison on 22/02/2010 15:21:13 Hmmm .. Tyranus
Planetary interaction and mining. The industrialist in me jumps for joy.
A few questions of course are going to pop to mind but, realizing how CCP likes to keep us guessing I really don't expect too much clarification ... yet.
Question Part: - Available in NulSec, obviously - Available in LowSec, most likely - Available in HiSec, no clue (maybe 0.5 thru 0.7 like POS's?) - Alliance only or can a Corp delelop a planet? - Say Group X has a planet what happens to Corps W, Y and Z that have POS at moons that may not be part of the same alliance?
Bad Impression part: - another Isk printer for the Mega-Alliances in NulSec. - Expansion geared to the crying <10% of Eve in NulSec/LowSec as opposed to the 90% of us who pay the bills!. - If Planetary industry is allowed in HiSec, it will be half-baked just like HiSec POSs, no moon-mining etc ...
Good Impression Part: - Industry Expansion, fricken awesome! - Planetary Interaction/Mining, more awesome! - Planetary structures in place in preparation for Dust 514, wicked awesome. - New Exploration possibilities
For the Folk Taking Shots at CSM. - They have helped and they never stop trying. - A perception that CSM only servers the Mega-Alliance Num-LowSec crowd. Probably more bad PR than reality but, I prefer to give them the benifit of the doubt.
that's about it,
Otin
PS - if time permits, please fix blasters and Gallente droneboats. ------- Nothing especially witty to say at this time. |
Pseudo Sasaya
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Posted - 2010.02.22 15:23:00 -
[410]
Originally by: Jericho Khaine Any idea what this will do to the system requirements on Classic and Premium?
This is one of my major concerns regarding WiS (though any expansion has the potential)... will a feature that I gain nothing from finally push EVE off my computer? Every release it has gotten slower and slower. I can not PvP anymore and I can easily imagine PvE at some point becoming unusual...
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2010.02.22 16:14:00 -
[411]
Hurray! |
riverini
Gallente Reliables Inc Majesta Empire
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Posted - 2010.02.22 16:15:00 -
[412]
Edited by: riverini on 22/02/2010 16:15:23
Originally by: Pseudo Sasaya
Originally by: Jericho Khaine Any idea what this will do to the system requirements on Classic and Premium?
This is one of my major concerns regarding WiS (though any expansion has the potential)... will a feature that I gain nothing from finally push EVE off my computer? Every release it has gotten slower and slower. I can not PvP anymore and I can easily imagine PvE at some point becoming unusual...
I believe this will be addressed by letting ya have some low-resource but cutting edge graphics when u are doing sone WiS
Personally am expecting something like this: cutting edge graphics
German Giggles, riverini
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Inmate 998901
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Posted - 2010.02.22 16:56:00 -
[413]
Please make the Calendar shareable with Google Calendar
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Bomberlocks
Minmatar Tribal Liberation Force
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Posted - 2010.02.22 17:10:00 -
[414]
What I would really love in Eve: The ability to land on a planet and just wander around and look at fantastic randomly generated scenery. Not shoot at stuff (I appreciate CCP's push in First Person MMO shooting, but I honestly think that they did it as an attempt to broaden the market by only releasing it for consoles), not mine (I mean honestly, aren't there enough ways to do that in Eve already?), just look at wonderful scenery in between shooting stuff up in space.
Wouldn't it be wonderful to wander about a fantasy Eve city, walk on the edge of a lava field etc? The eve universe is huge, but pretty boring without the actual shooting bits. You can never get close enough to a planet to enjoy the scenery or interact with it.
I know I should perhaps go back to playing Riven or Myst, but damn those games would have been soething with the Eve graphics engine.
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Jethro Hawkins
Capital Construction Research
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Posted - 2010.02.22 19:53:00 -
[415]
If by "every planet" you guys mean: every planet except in WH's than this patch won't affect me income wise.
This makes me sad panda.
Also:
I'm very curious what this planet goo will provide the materials to make... or will it provide quafe so we can sell it to NPC's?
------------ Join: "CCRES Public" Farming WH's, making T3, making other people cry. Would you like to know more? |
Spinnakers
Minmatar Republic Military School
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Posted - 2010.02.22 20:01:00 -
[416]
This will be a great time to fix the POS fuel problem. The "fuel pellet" could be created on planets. Would this be the end of ice mining?
Planetary production will open up to what new technology?? Would it be a good idea add research labs to the planet??
With Planetray interaction, the could als be the entry way for the Vice-Royalty for Low-Sec.
Originally by: Otin Bison Edited by: Otin Bison on 22/02/2010 15:22:56 Edited by: Otin Bison on 22/02/2010 15:21:13 Hmmm .. Tyranus
Planetary interaction and mining. The industrialist in me jumps for joy.
A few questions of course are going to pop to mind but, realizing how CCP likes to keep us guessing I really don't expect too much clarification ... yet.
Question Part: - Available in NulSec, obviously - Available in LowSec, most likely - Available in HiSec, no clue (maybe 0.5 thru 0.7 like POS's?) - Alliance only or can a Corp delelop a planet? - Say Group X has a planet what happens to Corps W, Y and Z that have POS at moons that may not be part of the same alliance?
Bad Impression part: - another Isk printer for the Mega-Alliances in NulSec. - Expansion geared to the crying <10% of Eve in NulSec/LowSec as opposed to the 90% of us who pay the bills!. - If Planetary industry is allowed in HiSec, it will be half-baked just like HiSec POSs, no moon-mining etc ...
Good Impression Part: - Industry Expansion, fricken awesome! - Planetary Interaction/Mining, more awesome! - Planetary structures in place in preparation for Dust 514, wicked awesome. - New Exploration possibilities
For the Folk Taking Shots at CSM. - They have helped and they never stop trying. - A perception that CSM only servers the Mega-Alliance Num-LowSec crowd. Probably more bad PR than reality but, I prefer to give them the benifit of the doubt.
that's about it,
Otin
PS - if time permits, please fix blasters and Gallente droneboats.
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Ishuku
Amarr Dark Star Industries
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Posted - 2010.02.22 21:26:00 -
[417]
Does this mean we will be able to have atmospheric flight like the demo that was shown to us in 2006? ~sghq.com~ |
Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.02.22 21:39:00 -
[418]
I doubt there will be atmospheric flight in planetary interaction.
However in December (if things stay on schedule) you will have several atmospheric craft available if you choose to try DUST 514.
===== If you go to Za'Ha'Dum I will gank you. |
ELECTR0FREAK
Carpe Nocte
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Posted - 2010.02.22 22:38:00 -
[419]
Pics or it didn't happen.
Discoverer of the Original Missile Damage Formula |
HeliosGal
Caldari
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Posted - 2010.02.22 23:26:00 -
[420]
will there be some form of facilities for non sov space specifically wormhole 00 space ? they could be tied to poses in system and or shootable with limited defenses. Could allow wormhole corps some limited production at a local level. Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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Ishuku
Amarr Dark Star Industries
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Posted - 2010.02.22 23:27:00 -
[421]
Edited by: Ishuku on 22/02/2010 23:27:44 http://www.youtube.com/watch?v=8Pg1dzAvL2M ~sghq.com~ |
Sophie Malaster
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Posted - 2010.02.22 23:30:00 -
[422]
I can't know the impact of this expansion, i dont know if it's good or bad, nobody of us know the exact content of this and they're demoning the expansion. #### you don't know anything how can you opine about the impact?
For me, i believe in CCP, i pay for this game and i've been playing for years and i'm more happy with eve that the first year.
This expansion for the poor information that we know could be one of the best expansion ever, and it could be the final solutions for years of cryings and problems. Pos fuel... T2 raw cost and consecuently t2 cost... T3 cost (it's not for years but by ccp it's a problem)... New materials for more T3 items... New kinds of inversion, bussiness, roles,ships, strategies and in the future one of the most innoavite ideas - Dust.
For me? Go on CCP ________________________________________________
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Latest Days
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Posted - 2010.02.22 23:53:00 -
[423]
From twitter today:
Novon_: "@CCPGames when u say ALL planets will have resources players can obtain do u mean high sec systems as well? That would be sweet Indy dream."
CCPGames: "Yes... ALLLLLL Planets. :)"
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Shira d'Radonis
Amarr The Amarr Mission
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Posted - 2010.02.22 23:56:00 -
[424]
On the topic of empire planet development... there are plenty of historical precedents for this. Governments often gave powerful individuals or corporations tracts of land for the purpose of developing it. Handing the task of development over to private entrepreneurs put the burdens on someone else's shoulders. And given the fact that the empires are at war, this would be the perfect reason to pass the responsibility for developing underdeveloped regions to the pod pilots. So pod pilots would probably be granted leases in exchange for building up areas
So I would say that lowsec planets should be able to be developed at least. But, for that matter, players should be able to make space-based improvements to lowsec systems as well under the same principle. Certainly they can already exploit resources there with starbases. -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
"Our histories, one day, will absolve me..." - Shira d'Radonis
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De Guantanamo
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Posted - 2010.02.23 01:03:00 -
[425]
Originally by: Otin Bison some pubbie tears
Your post goes to show how ******ed high sec pubbies really are.
What part of all planets do you not understand? What part of day old noobs being able to take part do you not understand?
Expansion geared toward <10% of eve? How stupid are you? This is something ANYONE can engage in. And from what I can tell, most 0.0 dwellers are pretty ticked about this expansion because it is adding more content. While I agree the lag and sov bugs need fixes, more content to help make Eve even more diverse is always a good thing
High sec POSs are half-baked cause they dont let you mine moons? You realize what that would mean right? Over abundance of materials -> prices drop -> there goes your dream money. Plenty of small corps/alliance can grab the non-super high end moons in low sec, react, and make some decent money.
Stop being a jealous little pubbie. God forbid you leave your Concord bubble and risk something for better gains.
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Roxy McFubar
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Posted - 2010.02.23 01:09:00 -
[426]
Soooooo... wasn't CCP supposed to be doing a fantasy MMO, too? All this planetary stuff is likely to be very cool from a graphical art content (always enjoy that about EvE) but "go west young man" and carve out a chunk of some planetary wildnerness just doesn't do it for me.
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Basta Ya
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Posted - 2010.02.23 03:33:00 -
[427]
Gotta put in a good word for CCP in contrast to some of the other comments. I remember (apoCRYpha) when the client program would crash every single day, usually multiple times a day. I got the same computer, the same OS, and it's been over a week now with no client crashes so it appears that CCP must have actually fixed something.
Fix moar stuff please. |
Marlenus
Ironfleet Towing And Salvage
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Posted - 2010.02.23 03:38:00 -
[428]
Originally by: Chiralos
Originally by: Marlenus
But, think about this new planetary management screen. Where will "you" be while you "play" it? Surely CCP wouldn't let you dock up and manage your planets from a station ...
Yeah pretty sure they would. I hope you're right though, personal planetary hangers would be way cool. Hangers ? Bah ! I want a palace. With slaves.
Sadly, it appears you may be right about playing from a station, or just a screen you can pull up anywhere. Folks who have been to FanFest are reporting some sort of omniscient management screen such as that. Bah! ------------------ Ironfleet.com |
Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.02.23 06:17:00 -
[429]
Edited by: Ranger 1 on 23/02/2010 06:19:43
Originally by: Marlenus
Originally by: Chiralos
Originally by: Marlenus
But, think about this new planetary management screen. Where will "you" be while you "play" it? Surely CCP wouldn't let you dock up and manage your planets from a station ...
Yeah pretty sure they would. I hope you're right though, personal planetary hangers would be way cool. Hangers ? Bah ! I want a palace. With slaves.
Sadly, it appears you may be right about playing from a station, or just a screen you can pull up anywhere. Folks who have been to FanFest are reporting some sort of omniscient management screen such as that. Bah!
Something like that. Third post has a link to relevant footage. ===== If you go to Za'Ha'Dum I will gank you. |
Manuel Caraballo
Gallente Helios Alliance
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Posted - 2010.02.23 08:26:00 -
[430]
Great!!!
I hope EvE-Gate will be good :-)
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Scrumpy Jim
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Posted - 2010.02.23 09:15:00 -
[431]
Edited by: Scrumpy Jim on 23/02/2010 09:18:14 I've got to add my voice to those who say they are looking forward to this expansion.
It's clearly a part of the preparation for integration with DUST, but looks to add a great deal of content to EVE that will allow those who are not members of mega-alliances access to a foothold from which they can climb into EVE endgame content. Many of the powerful alliances have fallen back on elitism and are either not recruiting or are so highly selective amongst recruits that it would take years for a new player to engage with the sovereignty mechanics in the game.
I've been in the game for less than 2 months, but am already highly engaged in the environment and would like a way to explore more of the content. Looking at system statistics, and trying to find a way to enter nullsec without becoming a pawn in the power games of others, I have realised that nullsec has had sovereignty claimed over very much all of it.
In order for a new alliance to make a presence in system ownership they need to conquer a currently held system. Given the highly established nature of current alliances/corps this is effectively impossible because the only ways to make enough ISK to fund a fleet of sufficient size is through system ownership.. Catch 22. If this expansion provides a way for newer alliances to make sufficient funds to create a pvp fleet that would enable them to enter the great arms race of nullsec then ccp's aim of getting carebears into nullsec would be achieved and pvpers would have an abundance of new targets to pewpew. I can only see win for everyone... if this is done right.
The new planetary management mechanic needs to provide ISK, but not sufficient to compete with the free ISK printers of null. This would lead to nullsec retaining it's value.
I also see here the hints of the social networking to be introduced with incarna. Cooperation with neighbouring districts is apparently possible so there is potential for profit through cooperation rather than competition... now there's a new concept for the nullsec folks who are shedding so many tears over this. Profit to be made from working with your neighbours rather than merely cooperating with a few other highly skilled pilots to steal the ISK faucets of your underpowered neighbours.
The proof will of course be in the implementation, but this could be very interesting.
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.02.23 11:06:00 -
[432]
When they mean all System I hope they exclude important homeworlds.
Amarr, New Caldari, Pator, Luminaire, Intaki, Saisio, to name just a few, should be off limits for Capsuleer colonisation.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Quesath
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Posted - 2010.02.23 11:40:00 -
[433]
Hi,
I'm not the know it all, I will just present my point of view. I see a lot of people complaining about this and that and so on... but in general, these people fear change. Like the t2 bpo owners fear they might loose them or the bpo might loose it's value, so do these that complain about the new expansion. Surely they have a "stake" in some form in this game... and they are probably scared they might loose the benefits they have now. (like the 0.0 alliances that are scared about the fact that they might loose sov. to some kids that shoot each other in the upcoming DUST 666 :P ) So the big idea above is that people fear change. But this is not entirely true. People fear unknown change, and CCP is good at keeping things secret. What I believe would be a good idea, is for CCP to present a plan, a draft one, an architecture of what is to come. This SHOULD not be a promise but just the current way CCP sees the future of this game (feature-wise). Like for example, Incarna, they brought it up 2 years ago (I might be mistaken here) and they never did it. Now I'm sure they are working about that, or maybe they have changed priorities... that is ok, but it would be best if the players knew it. CCP can change this plan as they see fit, but it will give people a chance to comment and maybe improve on their thoughts.
Anyway, I believe it's going to be interesting with the new planet side thing... still it would be great is you will remove the single warp in point to planets. I would hate to see that we will be able to land ships on planets in the future but now there will be yet another "gate camp" but this time on the planet.. "planet camp" :)).... make it so that people require more brains to hunt not just number of ships.
Regards
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Klament
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Posted - 2010.02.23 11:48:00 -
[434]
Originally by: HELIC0N ONE "Your Planetary Mining Refinery II was attacked by a Sand Worm II for 83490291295 damage. The Spice Must Flow."
I lol'd, 'Fear is the mind-killer'
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Destination SkillQueue
Are We There Yet
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Posted - 2010.02.23 14:04:00 -
[435]
Originally by: Scrumpy Jim New players naive view of things.
Your vision about how things work in here is pretty naive, but since you are a new player it is to be expected. Even if planets can provide good income levels it won't change anything. The reason is the same reason why carebears will never achieve anything. That is because they can't handle competition and those planetary sectors, just like all of nullsec, can be competed over. You might get a nice planet all for yourself initially, but as soon as the combat/bombardment aspect is implemented you will be forced to fight for your piece of land or you will lose it.
Until you accept the fact, that this game is all about interaction and competition between players, you won't get anywhere. Unless you harden up a little, take some risks, make some allies and start using your elbows to keep the competition at bay, you will never be able to compete for anything of significant value. I know competing agains others who also try their best can be hard, but that is the way it should be. The ones who put in the most effort and work as a team should be able to achieve more things and win against smaller groups of lazier people.
These things aren't a matter of implementation, since this is a single world with no private instancing. That isn't going to change. Here we compete over almost everything and planetary sectors aren't going to be any different. No matter the system CCP uses you will have get rid of your preconceptions about things and just start learning how to compete against others and start to make friends and allies or be prepared to lose your planetary sectors to people who are willing to that.
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Bladacticus
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Posted - 2010.02.23 15:04:00 -
[436]
Another expansion? Sweetness! Well... kinda. It's really nice to know that CCP is always hard at work coming up with ideas to expand the content of EVE. However, as a lot of people have already pointed out, it would also be really nice to know that they are working equally hard (if not harder!) to make everything they already have work like it should. I know that the issue of lag during large fleet battles is an ongoing issue (hasn't it always been?) and that is of major concern to some, but there are many things that don't quite work right or could be improved to make things that already exist better.
My personal pet peeve with EVE as it is now is the sound effects. I know a lot of players don't even have the sound on, especially those who are engaging in fleet battles that already cause hangs/lag, but for those of us that spend a lot of their time playing solo, the sound effects add a great deal to the game. Why is it that the graphics (which are awesome by the way) get repeated upgrades and enhancements while the sound effects are worse now that they were 4 years ago when I first joined? Now most of my playing time is spent listening to the annoying sound of my shield hardeners droning away. Ugh!
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Spinnakers
Minmatar Republic Military School
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Posted - 2010.02.23 16:05:00 -
[437]
Who will be the lucky person to land on LV-426??
Beware DUST players!!!
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Shandas
Gallente Garoun Investment Bank
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Posted - 2010.02.23 16:21:00 -
[438]
Originally by: Spinnakers Who will be the lucky person to land on LV-426??
Beware DUST players!!!
Laff!
I propose any ships going to that planet be destroyed along with the pods. After all 'It's the only way to be sure.'.
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Lord Helghast
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Posted - 2010.02.23 16:34:00 -
[439]
/ME WANTS MA T3 FRIGATES!
/ME WANTS DA ALLIANCE TREATIES
:)
Oh and my 2 cents on the planetary exports, i think it will be completely different, the planets and stuff will all have their own resources to be traded between districts, and their output will be NPC goods, you know lovedolls, strippers, the good stuff :)
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clixor
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Posted - 2010.02.23 17:48:00 -
[440]
my 0.02 isk.
I think the general concept of DUST integration with EVE is GREAT. I think it is unique in the gaming world and just makes a lot of sense. Not only from a conceptual gaming point of view, but also from a business point of view. I believe it'll be a success for CCP and we, as EVE players, will only benefit from that in the years to come.
From a technical point of view (being a IT project manager i have some experience in this) it also makes some sense to implement or prepare some parts of this future integration in the upcoming expansion. First of all, like i said, to have them already (technically operational when DUST is released. But, equally important, to process feedback from the EVE community to get things -whatever they will be- right and balanced.
To the critics, EVE is an organic 'platform' and CCP are only human (unlike the rumors we have heard ;)). I see them as a company with a passion for gaming in general and the interaction with the community is also great. It probably won't be spot on from the start and won't satisfy EVERY capsuleer out there. I am confident that will all enjoy the nice things to come in the future.
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Validmir
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Posted - 2010.02.23 18:17:00 -
[441]
WOW this is getting cooler by the patch
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Ven Elak
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Posted - 2010.02.23 18:18:00 -
[442]
I have to add my voice to those who are NOT looking forward to this expansion.
I used to. Frankly, nothing would please me more than managing a little planetary empire in EVE.
I was excited about Dominion too--before the final iteration of the sov changes made it obvious what an enormous clusterF' it would be. And lo, here we are.
Now there is no reason to even fight over space: "just leave, and come back and retake it later, if we care." Thanks to ill-conceived sov objectives and half-implemented systems everything that was a stated objective of CCP has failed.
In fact, we have even more lag without close to the scale of fights that were possible before. Welcome to pre-need-for-speed. Nicely done.
I was excited about faction warfare too--before the final iteration of THAT system revealed it to be completely half-baked and pointless timesink. It was interesting, for about two weeks while people were testing it out.
So no, I'm not looking forward to Tyrannus, or planets. In fact it may make me just throw up my hands and quit, finally (you can't have my stuff, it would go to my CEO).
I'd *LIKE* to look forward to planets, but the track record at work here is so dismal that CCP really needs to give a LOT of detailed info and engage in some thorough back and forth to establish that they:
a) know what they want to accomplish, b) have considered all other implications on the remaining game, and c) have the capability to implement it without dropping key sections.
Thank you CCP for announcing your next expansion. Now, give us something to work with you on.
--Ven
PS. Fix planet graphics to match physical properties. Come ON here!
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Photon Ceray
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Posted - 2010.02.24 00:49:00 -
[443]
CCP, this is awesome! BUUUUT!
I strongly, very strongly suggest that you include an iteration of INCARNA in this expansion!
Because in all honesty, managing a part of our planet from a station or a ship in space or dock, will make this whole content seem like just another windowed feature that we will not connect to! it will be just like queuing jobs for manufacturing.
Let us have full body avatars, we only to our office in a high skysc****r or tower, it doesn't have to be with all the customization that will be in real INCARNA,2-3 Tuxedos, a desk with some neocom, a 3d map/representation of our area, maybe keypoints in it, just small features are enough, but let us feel it. That will be epic and worthy!
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Princess Jodi
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2010.02.24 01:40:00 -
[444]
Make a new Corporation Role which allows for Planet Management please. DO NOT simply use the existing POS Management role. This is because POS roles are very rarely given out by 0.0 Corps since the role allows turning off all those wonderful DeathStars.
Seperating the roles is the only way you're gonna see any more people developing planets in 0.0 space.
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Shandas
Gallente Garoun Investment Bank
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Posted - 2010.02.24 03:47:00 -
[445]
Originally by: Princess Jodi Make a new Corporation Role which allows for Planet Management please. DO NOT simply use the existing POS Management role. This is because POS roles are very rarely given out by 0.0 Corps since the role allows turning off all those wonderful DeathStars.
Seperating the roles is the only way you're gonna see any more people developing planets in 0.0 space.
Guess you missed the part where they said EVERY pilot, fresh new pilots to the old veteran pilots, will be able to own their own little piece of a planet. It's not corp or alliance based, they have said that a few times. So, no need for any new corp roles for anyone.
It will not be just low sec or null space it will be EVERY planet in game. This was stated on their twitter site by them. So everyone will be able to do this, corp or not alliance or not no matter where you are. I assume of course it means W-holes too as they said every planet in caps.
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Commander TGK
Gallente The Deep Space Armada
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Posted - 2010.02.24 04:24:00 -
[446]
Please upgrade the background images!! They need to be updated, they look old and washed out.
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Berzerkergang
Caldari Bendebeukers Green Rhino
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Posted - 2010.02.24 07:43:00 -
[447]
Edited by: Berzerkergang on 24/02/2010 07:44:29 And again too much people that read half a sentence and do nothing but complain and complain about fixing stuff in-game. If they had finished grade school and read 2 or 3 lines more, they would know that CCP is working hard to fix the problems in-game. You really think they do nothing but play games @ HQ? (even if, just go with me on this one!)
I have good confidence that they will add something new so the PVP'ers and PVE'ers will gain some profit out of. Even if they are going for a indy expansion, you should aggree that the PVE and PVP fanatics have been treated generously (T3 ships, More Navy class ships) and still they complain and complain. If you are not happy with a game, why are you still playing it is what rings through my mind at that point.
As far for me, i am pretty excited about what will come out of this. Maybe a new way of gathering isk, maybe it material based only to build new stuff? Maybe a new ship class or something completely random? We will see when the next update will come.
/me waits for flamewar "He who knows he knows nothing, is a wise man..." -- Socrates
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.02.24 09:21:00 -
[448]
Edited by: Rakshasa Taisab on 24/02/2010 09:21:42
Originally by: Berzerkergang I have good confidence that they will add something new so the PVP'ers and PVE'ers will gain some profit out of. Even if they are going for a indy expansion, you should aggree that the PVE and PVP fanatics have been treated generously (T3 ships, More Navy class ships) and still they complain and complain. If you are not happy with a game, why are you still playing it is what rings through my mind at that point.
Even if CCP did not add a single new feature for the PvP whine mob, nor fixed a single large-fleet lag bug... They should still shut up.
Every single expansion has had something for them that they think pure PvP is the only thing that matters. I say give them the finger and let us have an expansion for those who enjoy a wider spectrum of gameplay.
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Rachel Silverside
Caldari Conflagration.
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Posted - 2010.02.24 10:28:00 -
[449]
anyone else read it as tyranids and think we are so ****ed? --------------------
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
Originally by: CCP Soundwave Tuxford isn't even at work today, how can this happen?
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Sarina Berghil
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Posted - 2010.02.24 11:23:00 -
[450]
Originally by: Latest Days From twitter today:
Novon_: "@CCPGames when u say ALL planets will have resources players can obtain do u mean high sec systems as well? That would be sweet Indy dream."
CCPGames: "Yes... ALLLLLL Planets. :)"
Can't wait to mine the hell out of thousands of w-planets with little opposition and ruining the prices. ;)
I assume CCP will put in limiting effects somehow, but I can't help to be bit skeptical about how it will interact with the market. I imagine it will result in a lot of worthless materials and a few that are useful. The useful ones owned by very few parties and the rest of Eve shrugging and playing with old features.
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FOSX1
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Posted - 2010.02.24 11:33:00 -
[451]
hell it's about time
after so many years of w8ing finnaly miners get some love
put more mining toys in the bag ccp
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.02.24 12:17:00 -
[452]
Originally by: Sarina Berghil Can't wait to mine the hell out of thousands of w-planets with little opposition and ruining the prices. ;)
Just cause you _can_ colonize w-space planets doesn't mean you'll be able to ruin empire markets. CCP can easily introduce factors that make this difficult, amongst them high volume for the products/raw materials and the special star system effects killing off all your people.
Originally by: Sarina Berghil I assume CCP will put in limiting effects somehow, but I can't help to be bit skeptical about how it will interact with the market. I imagine it will result in a lot of worthless materials and a few that are useful. The useful ones owned by very few parties and the rest of Eve shrugging and playing with old features.
Yes, exactly like how no one does any ratting/plexing in 0.0 cause the moongoo is owned by large alliances?
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Sarina Berghil
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Posted - 2010.02.24 13:02:00 -
[453]
Originally by: Rakshasa Taisab
Originally by: Sarina Berghil Can't wait to mine the hell out of thousands of w-planets with little opposition and ruining the prices. ;)
Just cause you _can_ colonize w-space planets doesn't mean you'll be able to ruin empire markets. CCP can easily introduce factors that make this difficult, amongst them high volume for the products/raw materials and the special star system effects killing off all your people.
Originally by: Sarina Berghil I assume CCP will put in limiting effects somehow, but I can't help to be bit skeptical about how it will interact with the market. I imagine it will result in a lot of worthless materials and a few that are useful. The useful ones owned by very few parties and the rest of Eve shrugging and playing with old features.
Yes, exactly like how no one does any ratting/plexing in 0.0 cause the moongoo is owned by large alliances?
Size of materials was one area where I could imagine limitations. But seeing the CCP history of creating new markets recently, I'd say the implementation will probably lack limitations, and result in mostly prices close to 0 ISK. Oh and I would love to be proven wrong.
How is a market related product like moongoo related to a largely fixed income of plexing through bounties? It's not like the production of moon materials reduce or increase bounties in any significant way.
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Waylan Yutani
Gallente Order of the Seraphim
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Posted - 2010.02.24 15:25:00 -
[454]
weee, planet mining - think i should cancle my sub untill something really usefull comes out, or stuff thats broke gets fixed :-(
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2010.02.24 15:32:00 -
[455]
Originally by: Waylan Yutani weee, planet mining - think i should cancle my sub untill something really usefull comes out, or stuff thats broke gets fixed :-(
This. Farmville in space isn't interesting. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Kile Kitmoore
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Posted - 2010.02.24 18:09:00 -
[456]
Sorry if this has already been posted.
EVE Evolved: What could planetary interaction be like?
Interesting read.
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Otin Bison
Gallente Bison Industrial Inc
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Posted - 2010.02.24 18:15:00 -
[457]
Originally by: De Guantanamo
Originally by: Otin Bison some pubbie tears
Your post goes to show how ******ed high sec pubbies really are.
What part of all planets do you not understand? What part of day old noobs being able to take part do you not understand?
Expansion geared toward <10% of eve? How stupid are you? This is something ANYONE can engage in. And from what I can tell, most 0.0 dwellers are pretty ticked about this expansion because it is adding more content. While I agree the lag and sov bugs need fixes, more content to help make Eve even more diverse is always a good thing
High sec POSs are half-baked cause they dont let you mine moons? You realize what that would mean right? Over abundance of materials -> prices drop -> there goes your dream money. Plenty of small corps/alliance can grab the non-super high end moons in low sec, react, and make some decent money.
Stop being a jealous little pubbie. God forbid you leave your Concord bubble and risk something for better gains.
First and most important, "u mad?" - obviously you are.
Second, you start with insults rather than discussion so, most of what you say falls on deaf ears.
Third. As to specific points.
- ALL planets was not realized fully untill after my original post. So, yes I do understand "all planets" but i doubt day-old n00bs will have the resources to take advantage of planetary mining. So you get half-credit.
- <10% of Eve. No, not stupid at all and, according to many, quite bright. But seriously, as you pointed out (rudely) this will be available to ALL players however you don't seem to take into account that with the current information we have (speculation follows) the price tag for getting into planetary mining may be out of reach of your "day old n00bs."
- HiSec POSs half-baked. Perhaps a poor choice of wording in my original post but, too late to take that back now. Correct, they can not moon-mine and further, so what if they could. Trash moons would be the only ones available to small indi-corps as any moon of value would be taken over by the mega-alliances. Which I actually see as a good thing as there would then be a few hundred RR battleships from alliance X attacking alliance Y's moon (creating mega-lag IN EMPIRE ?) sharing the lag with Empire folk. Obviously you, Sir, have never moon-mined or ran the numbers as all but the higher Rxx moons can barely pay for their own POS fuel.
- Jealous. Not hardly. I spent my time in 0.0 and had a great time, RL has positioned me in Empire due to many factors that I am not compelled to explain to you. Suffice it to say that I am currently an Empire dweller by a combination of circumstance and choice so any improvements to Empire content suits me just fine.
In Closing. You make some valid points however, due to your anger issues, they tend to get lost. Good discussion, keep it going.
------- Nothing especially witty to say at this time. |
SomeHardLovin
Epiphyte Mining and Exploration Majesta Empire
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Posted - 2010.02.24 20:38:00 -
[458]
Edited by: SomeHardLovin on 24/02/2010 20:38:06 I think this is a sneaky way of having customers build maps for Dust 514.
You 'build' your planets infrastructure with a pre-set box of required tools.. power plant.. check.. infrastructure hub.. check.. mining drone bay.. check.. defensive towers.. check. Lay it out how you like.. oooh now isn't that shiny?
Then a background app converts the layout into an ingame map for 1st person shooters complete with ready made targets ("Destroy the main power plant for victory!") and uploads it to the Dust 514 servers for you to log into on your xbox360 and fight it out with a bunch of 12 yr olds.
Cool because you can actually play on a map made within EVE on the xbox.. Sneaky because its 100% player made content run through a map building engine.
Confound you CCP!! lol
PS) Fix Rockets. ---
Bring forth the Assault Frigate apocalypse! |
Koal
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Posted - 2010.02.24 21:12:00 -
[459]
A lot of speculation from everyone but no real details yet.
This is great, I am excited for this. I think a lot of my friends will renew thier subs over this. They quit because it was boring to them to just fly around in space....with all those planets constantly teasing them. It's been long overdue to get something like this developed and with STO out, albeit getting crappy ratings, I think CCP realizes they need to add more than just ship action.
So stoked about this.
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Aidan Patrick
Zero Point Group
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Posted - 2010.02.25 03:21:00 -
[460]
I'm very excited to see this is announced, and even more excited that it's coming pre-DUST.
Now I am a very avid reader of the Dev Blogs, and would like to see the watch-list expanded with the new system.
First, please fix the recurring bug where people don't display online properly. ;)
Second, on the watch list, give us personal watch lists as intended, then, for anyone who has the communications officer role allow them to modify a CORPORATE watch list, that is shared to all members of the corp that have some certain role that you can add/pick that is appropriate. (Prevents spies from having the full watch list)
With that one or more members in charge of intel gathering can be in charge of modifying the list, meaning less busy work for corpies, and more hunting and killing. :) - Aidan Patrick |
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.02.25 04:16:00 -
[461]
Originally by: SomeHardLovin You 'build' your planets infrastructure with a pre-set box of required tools.. power plant.. check.. infrastructure hub.. check.. mining drone bay.. check.. defensive towers.. check. Lay it out how you like.. oooh now isn't that shiny?
You're not going to be building infrastructure like SimCity or such. Planetary Interaction will be more like tending a garden by setting policies and directions of development, a macro view rather than city planner kind of thing.
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HeliosGal
Caldari
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Posted - 2010.02.25 04:41:00 -
[462]
well we dont know for sure yet. CCP wont give us info until 4 weeks beforehandwhen pre realise bug testing begins on sisi which would put it about June Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Berzerkergang
Caldari Bendebeukers Green Rhino
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Posted - 2010.02.25 08:35:00 -
[463]
Originally by: HeliosGal well we dont know for sure yet. CCP wont give us info until 4 weeks beforehandwhen pre realise bug testing begins on sisi which would put it about June
Dude please, there are so many ways to find more PVE oriented stuff and you can even find PVE events by downscanning sites, like LADAR sites etc. More missioning will just make missioning a bit more exciting. Most missions are: Warp to here, blow stuff up, collect stuff if needed, salvage and loot to your liking and gtfo, collect your reward. I think there should be an event in EVE that will surprise all players. Not just a tournament, but an invasion or something in that manner at a certain time a day to get some action. I would love some surprises in that manner tbh.
But again, its great to see a bit more for indy's. "He who knows he knows nothing, is a wise man..." -- Socrates
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.02.25 11:33:00 -
[464]
Originally by: SomeHardLovin Edited by: SomeHardLovin on 24/02/2010 20:38:06 I think this is a sneaky way of having customers build maps for Dust 514.
You 'build' your planets infrastructure with a pre-set box of required tools.. power plant.. check.. infrastructure hub.. check.. mining drone bay.. check.. defensive towers.. check. Lay it out how you like.. oooh now isn't that shiny?
Then a background app converts the layout into an ingame map for 1st person shooters complete with ready made targets ("Destroy the main power plant for victory!") and uploads it to the Dust 514 servers for you to log into on your xbox360 and fight it out with a bunch of 12 yr olds.
Cool because you can actually play on a map made within EVE on the xbox.. Sneaky because its 100% player made content run through a map building engine.
Confound you CCP!! lol
PS) Fix Rockets.
Spot on
These are my thoughts exactly and it makes good sense. This also explains the minimal barrier to entry and the lack of any way to contest infrastructure in game at release. They want us building up planets to create maps for Dust.
To make this happen they are going to have to make it worth while isk wise and with limited investment.
I am betting nearly 100% of all planets and districts will be colonized before Dust hits.
Pure speculation of course.
Patri
I'll Roshambo you for that Titan |
Elayae
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Posted - 2010.02.25 11:34:00 -
[465]
Great finally we can really build something of epic proportions. :)
Looking at all the things I have seen so far my best guess for new elements in the expansion Tyrannis would be:
+ Building formulas with constraints such as population, time, growth, maintenance and pollution. + Production of new and old NPC trade and consumer goods to keep people happy and let them work in factories and installations. E.g. wheat, fruit, livestock, water, oxygen, wine, beer, liquors, medicine, holoreels, consumer electronics, construction blocks, coolant, ectoplasm, fertilizer, garbage, small arms, electronic parts, manufacturing tools, mechanical parts, miniature electronics, polytextiles, robotics, oil, conductors, transmitters and research tools. + Installations such as farms, factories, mines and laboratories. + Production of ore and ice to a lesser degree based on location and abundance. + Delivery system of goods within solar system or constellation. + Political elements to make treaties, agreements and more.
The current market will not change that much, my guess is that they will only add a new and/or revive the currently partially unused market.
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Mecinia Lua
Galactic Express Primary.
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Posted - 2010.02.25 11:35:00 -
[466]
What happened to the treaties mentioned when the last expansion came out, those were good ideas I thought.
Could we hear more about them?
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |
Lukas Ignateus
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Posted - 2010.02.25 12:47:00 -
[467]
Awww! Planets??? What an anti-climatic expansion. Why not start working on making the Jove Empire playable? I dont care if you need to nerf their ships to balance them, i just want to fly them! They are bloody awesome looking ships!
Is there anyone else here who agrees with me? :)
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Jovialmadness
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Posted - 2010.02.25 13:47:00 -
[468]
Quote: Originally by: Waylan Yutani weee, planet mining - think i should cancle my sub untill something really usefull comes out, or stuff thats broke gets fixed :-(
Quote: This. Farmville in space isn't interesting.
bye. Have you left yet?
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Vanden
Duty. Underworld Excavators
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Posted - 2010.02.25 15:00:00 -
[469]
Originally by: Waylan Yutani weee, planet mining - think i should cancle my sub untill something really usefull comes out, or stuff thats broke gets fixed :-(
Not interested in "Building better worlds" then?
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Payne Valitea
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Posted - 2010.02.25 15:11:00 -
[470]
My only question/concern will be that those that don't go into low or 0.0 sec or belong to huge corp will get a chance for planetary fun.
I am in a small corp who atm mainly will be high sec will we be able to enjoy this too ?
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General Esylium
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Posted - 2010.02.26 06:14:00 -
[471]
Originally by: Photon Ceray CCP, this is awesome! BUUUUT!
I strongly, very strongly suggest that you include an iteration of INCARNA in this expansion!
Because in all honesty, managing a part of our planet from a station or a ship in space or dock, will make this whole content seem like just another windowed feature that we will not connect to! it will be just like queuing jobs for manufacturing.
Let us have full body avatars, we only to our office in a high skysc****r or tower, it doesn't have to be with all the customization that will be in real INCARNA,2-3 Tuxedos, a desk with some neocom, a 3d map/representation of our area, maybe keypoints in it, just small features are enough, but let us feel it. That will be epic and worthy!
this
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Comm Den
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Posted - 2010.02.26 12:02:00 -
[472]
Originally by: Hienz Doofenshmirtz no it's for every single planet in eve. and why would we need new transports? whats wrong with the old ones?
y not add troop transport ships? u gona transport them in ur badger or mark 5? or even the cov ops versions?
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Ioiji Ka'Thra
Red Rose Trading Company
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Posted - 2010.02.26 16:17:00 -
[473]
Edited by: Ioiji Ka''Thra on 26/02/2010 16:18:00 Well. There will be the warbarge which in fact is a trooptransporter and the HQ for Dust-Corps. Beside that: It's pretty funny how ppl start the fighting over something that has not at all been revealed but just mentioned. Of course CCP is reliable when it comes to their announcements but still. Don't you people got something better to do than start fighting over it? Hobbys maybe? Foot painting? Anything? ;)
But who I totally can't understand are the PvPers and Pirates. First of: More goods being transported => more gain from gate pew pew. Second: From a game designers PoV => Planets in 0.0 should have a higher gain. More pain... more gain, you know? I think this expansion might even bring a boost to PvP. Some ultra rare planet-types might be hidden deep in 0.0-space. That in fact whould lead to even more fighting over special locations. And tbh. That's what you want, right? ;)
My personal feelings for Tyrannis are: Might be a blast - or might get blasted. It's up to CCP.
- Io
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Solo Gray
Caledonian Enterprises Quantum Conglomerate
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Posted - 2010.02.26 20:52:00 -
[474]
Ok CCP, it has been a few days. We are in need of a few more snippets of Tyrannis data to argue over. Tell us what can be mined from the planets for instance.
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Alpha Wolfgang
Caldari
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Posted - 2010.02.26 22:31:00 -
[475]
WOW! a lot of you people are so selfish and pessimistic!
ok, EVE isnt just about PEW PEW, its a universe and adding planet interaction is the next step in the evolution of the EVE universe. i think this expansion is an amazing step. yeah it might cause a few minor problems at first but isnt that the point? to add new content to make a simulated universe and sort out what works and what doesnt?
you all need to chill out a bit and just accept that we will have more things to do than mine and pew pew. soon we will be escorting battle arks to planets so the infantry can capture planets and add a new level of gameplay to eve. i have an xbox and i love fps games and eve and i cant wait at all to play dust and walk in stations on eve.
you will still have your fleet blobs and everything eve already has, but some of us players who play eve for more than just little battles will love the new content, i cant wait to actually be a part of the eve universe and not just another ship flying around. some day be a governor of a new state or something, a type of sim city in eve would be amazing! maybe even a fleet of my own NPC ships that i can customize and control.
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Erathsmus
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Posted - 2010.02.27 07:04:00 -
[476]
SAVE THE BLACK OPS!
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JitaPriceChecker2
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Posted - 2010.02.27 16:59:00 -
[477]
Edited by: JitaPriceChecker2 on 27/02/2010 17:02:36 CCP i think it is time for a little more details.
We dont want you to :
* Destroy EVE economy * Make big alliances richer while logged off. ( moon mining 2.0 ) * Army of billioner's alts occupying planets 2 days after release( with no combat feature ) preventing anyone of enjoying new expansion.
Now new Dev Blog.
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Galega Ori
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Posted - 2010.02.27 17:20:00 -
[478]
Now if this has already been asked in a previous post owell. I'm not interested in reading all 16 pages to find out.
Anyway, I want to know if this feature will be something players can enjoy in WH space or is it going to be one more thing you cant do ther like moon mining or ice harvesting?
(If not responded to, please answer in next dev blog. Thanks)
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Kanatta Jing
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Posted - 2010.02.27 22:22:00 -
[479]
Edited by: Kanatta Jing on 27/02/2010 22:22:35
Originally by: JitaPriceChecker2
* Army of billioner's alts occupying planets 2 days after release( with no combat feature ) preventing anyone of enjoying new expansion.
Actually you just gave me an idea. So theres like 50 thousand planets right? And 300 thousand subscriptions adding up to a potential 900 thousand Toons. So that's a 18:1 Toon:Planet ratio.
Remember that it's okay for a billionaire to take over every planet but only if he has to significantly increase the number of subscriptions to EVE.
But you also want room for subscription growth.
From the District size on the above picture 20 districts to a planet isn't far out of line.
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.02.27 22:25:00 -
[480]
Originally by: Galega Ori Now if this has already been asked in a previous post owell. I'm not interested in reading all 16 pages to find out.
Anyway, I want to know if this feature will be something players can enjoy in WH space or is it going to be one more thing you cant do ther like moon mining or ice harvesting?
(If not responded to, please answer in next dev blog. Thanks)
They said all planets.
Originally by: ûBill Clinton, during his 1998 grand jury testimony on the Monica Lewinsky affair "It depends on what the meaning of the words 'is' is."
ALL PLANETS is ALL PLANETS!
Patri
I'll Roshambo you for that Titan |
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.02.28 10:42:00 -
[481]
Originally by: Patri Andari
Originally by: Galega Ori Now if this has already been asked in a previous post owell. I'm not interested in reading all 16 pages to find out.
Anyway, I want to know if this feature will be something players can enjoy in WH space or is it going to be one more thing you cant do ther like moon mining or ice harvesting?
(If not responded to, please answer in next dev blog. Thanks)
They said all planets.
Originally by: ûBill Clinton, during his 1998 grand jury testimony on the Monica Lewinsky affair "It depends on what the meaning of the words 'is' is."
ALL PLANETS is ALL PLANETS!
I know your trying to help him out man, but just give up. You just can't fix ret@rded.
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Galega Ori
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Posted - 2010.02.28 13:37:00 -
[482]
Originally by: Marlona Sky
Originally by: Patri Andari
Originally by: Galega Ori Now if this has already been asked in a previous post owell. I'm not interested in reading all 16 pages to find out.
Anyway, I want to know if this feature will be something players can enjoy in WH space or is it going to be one more thing you cant do ther like moon mining or ice harvesting?
(If not responded to, please answer in next dev blog. Thanks)
They said all planets.
Originally by: ûBill Clinton, during his 1998 grand jury testimony on the Monica Lewinsky affair "It depends on what the meaning of the words 'is' is."
ALL PLANETS is ALL PLANETS!
I know your trying to help him out man, but just give up. You just can't fix ret@rded.
Thanks for trying (not). But Id rather have an answer from a dev, not a three year old
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Galega Ori
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Posted - 2010.02.28 13:59:00 -
[483]
Just taking ALL PLANETS to mean everything without asking for exact details is just leaving yourself open to be disappointed. So stop complaining when someone asks for a little more detail.
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Helen Clark
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Posted - 2010.03.01 00:00:00 -
[484]
Personally I believe the next patch should be 100% dedicated to fising the increasing number of serverside issues that eve online is suffering from.
Hard to mine a planet if you cant connect becaue tranquility has been taken off line due to multiple node crashes causing casuing widespread problems
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Johnny FiveAlive
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Posted - 2010.03.01 00:17:00 -
[485]
Man how about putting your 'new patch' on hold and sort the god damn excisting problems out first FFS its getting beyond a joke now!!! server crashed yet again, lag issues still, the list goes on and on, on stuff you still are incapable of fixing... This is even after your 'lag monster' hunting party on test servers. I'd me happy that a new patch that would only deal with your issues... How much do you think we will put up with before we get so pi55ed off with it all we finish playing this game and go elsewhere??? UMMM???
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bananamana
Caldari Trojan Trolls Mostly Harmless
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Posted - 2010.03.01 04:02:00 -
[486]
i hope this patch they will change shield graphics as a bubble wich will disapear when shield is down, makes it more realistic (well after watching several sci fi movies that is) other then that it all looks great :)
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.03.01 10:54:00 -
[487]
Originally by: bananamana i hope this patch they will change shield graphics as a bubble wich will disapear when shield is down, makes it more realistic (well after watching several sci fi movies that is) other then that it all looks great :)
Bubble shield looked horrible. The current graphics for shields looks great.
But I guess that is my opinion just like yours opinion is yours.
I also love it when people talk about realistic in a game where bumping is the way it is.
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HeliosGal
Caldari
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Posted - 2010.03.01 11:42:00 -
[488]
Builiding facilities on planets - will this just be sov based 00 or will there be some system for empire, low sec and wormhole space and npc 00 space to also be part of planteary side industrial facilities.
Would like to see a bit more than ccp PR spin at work, and yes fix some existing bugs to Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2010.03.01 17:24:00 -
[489]
Not really much detail provided yet to gain an idea of whether this will be interesting and worthwhile, or another timesink that seems dull and uninteresting after the initial excitement has worn off.
Originally by: Vanden
Originally by: Waylan Yutani weee, planet mining - think i should cancle my sub untill something really usefull comes out, or stuff thats broke gets fixed :-(
Not interested in "Building better worlds" then?
. Oh that tickled me. Thanks. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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HeliosGal
Caldari
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Posted - 2010.03.01 23:34:00 -
[490]
The little detail provided so far is designed as a teaser, Interesting more like a broadbased expansion that comes out as good but gets balance nerfed to dull and uniteresting status by the time it goes live. Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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Den Dugg
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Posted - 2010.03.02 11:59:00 -
[491]
u think theres a way to fix waepin through planets, and stations ccp?
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Destination SkillQueue
Are We There Yet
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Posted - 2010.03.02 12:12:00 -
[492]
Originally by: Den Dugg u think theres a way to fix waepin through planets, and stations ccp?
Working as intended. Seriously there is nothing to fix.You aren't actually flying through space at fantastic speeds, but warping as the name suggests. You might have some luck trying to convince CCP to make the visual effect of flying through things more immersive though.
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Hienz Doofenshmirtz
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Posted - 2010.03.03 10:40:00 -
[493]
Ok so 50k planets, 5k systems in normal space, this would mean an average of 10 planets per system, my understanding is that is a bit high, I'd say on average it's closer to seven planets per system. now if you include w-space systems we have 7.5k systems we get an average of 6.66 planets per system. this seems more realistic. now if we take the devs at their word. I've seen the twitter, I've seen the words. they said all and I believe all. so this would mean every high sec, low sec, null sec, and w-space systems.
now if my friends posting above is close and we could see 15-20 districts per system gives us 750k to 1m districts.
now assuming, I know danger danger, that only 60% of people want to try this, and half of them really wanna go all out and use all their alts to do so that gives us 540k chars. now if we take an average of districts then give an even ammount to everyone each person would get 1.6 districts each. so a given player with 3 chars would have 4.8 districts.
so in closing your average hard core eve player, those with two accounts or more, would be able to control about half a planet, 9.6 districts, without denying people the option to participate.
is this all theory, yes, is the math good, no, and I crazy, duh.
Kill EVERYONE
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Ioiji Ka'Thra
Red Rose Trading Company
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Posted - 2010.03.03 10:58:00 -
[494]
Originally by: Hienz Doofenshmirtz Ok so 50k planets, 5k systems in normal space, this would mean an average of 10 planets per system, my understanding is that is a bit high, I'd say on average it's closer to seven planets per system. now if you include w-space systems we have 7.5k systems we get an average of 6.66 planets per system. this seems more realistic. now if we take the devs at their word. I've seen the twitter, I've seen the words. they said all and I believe all. so this would mean every high sec, low sec, null sec, and w-space systems.
now if my friends posting above is close and we could see 15-20 districts per system gives us 750k to 1m districts.
now assuming, I know danger danger, that only 60% of people want to try this, and half of them really wanna go all out and use all their alts to do so that gives us 540k chars. now if we take an average of districts then give an even ammount to everyone each person would get 1.6 districts each. so a given player with 3 chars would have 4.8 districts.
so in closing your average hard core eve player, those with two accounts or more, would be able to control about half a planet, 9.6 districts, without denying people the option to participate.
is this all theory, yes, is the math good, no, and I crazy, duh.
Kill EVERYONE
You got my vote as scientist of the year
well tbh. I HOPE that CCP actually wants ppl to have their own 'garden'. Well... in my case it whould be some kind of "EDU" - Exotic Dancers University. And I totally hope that they'll give players quit a few things to do there. I don't want it to be a plain ISK farm. I want fun with it - hence EDU? j/k What CCP should do then is add some kind of planetbased manufacturing. Farmland on a lavalplanet i.e.? O.o
- Io
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Warpriestxx
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Posted - 2010.03.04 00:05:00 -
[495]
My god all the crying on something that few have details on...serious business this internet ship stuff
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GraFFatso
Minmatar
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Posted - 2010.03.04 16:53:00 -
[496]
but u think it would be something like "tomagochi"
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Schwester Minotaur
|
Posted - 2010.03.04 22:45:00 -
[497]
http://www.tentonhammer.com/node/81709
And of course there are over 65,000 planets in the game. And you can interact with each and every one of them. Including those that are in wormhole space, which can actually be quite challenging.
I love u guys from CCP !
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Captain Futur3
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Posted - 2010.03.05 00:03:00 -
[498]
Originally by: Destination SkillQueue
Originally by: Den Dugg u think theres a way to fix waepin through planets, and stations ccp?
Working as intended. Seriously there is nothing to fix.You aren't actually flying through space at fantastic speeds, but warping as the name suggests. You might have some luck trying to convince CCP to make the visual effect of flying through things more immersive though.
Not working as intended because you can fly through them with subwarp speed too. I tried it with a moon with a speed of 300m/sec. They simply dont exist for ships at all.
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Farlo Truan
|
Posted - 2010.03.05 12:47:00 -
[499]
New planetary interaction skills... hmm, do I see the Charisma attribute becoming more important here?
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Elayae
|
Posted - 2010.03.05 14:38:00 -
[500]
Some new information.
http://www.tentonhammer.com/node/81709 |
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Kile Kitmoore
|
Posted - 2010.03.05 16:31:00 -
[501]
Originally by: Elayae Some new information.
http://www.tentonhammer.com/node/81709
"The goal is to have it out on the test server in little more than a week."
Lots of good information in the interview but the above quote caught me be surprise. Glad they are doing it, more time to test it is always a good thing.
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Kanatta Jing
|
Posted - 2010.03.05 18:48:00 -
[502]
So every player in EVE can set up a district on Jita 4, they just won't be getting very much.
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Jah Aalon
|
Posted - 2010.03.06 20:02:00 -
[503]
Logged in to Singularity to check this out, but I'm not seeing any planet related stuff ... (yet?).
The only client version of the singularity patch I see atm is 127381. Is this the correct one or will another one be coming out soon that does include stuff that will let you fiddle with the planets?
Thanks ... and oh man, this is going to be cool!
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Master
|
Posted - 2010.03.07 04:28:00 -
[504]
I just found this little link with regards to this new expansion and says it will be out around June time. http://uk.pc.ign.com/objects/062/062355.html
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Chabalym
|
Posted - 2010.03.07 16:49:00 -
[505]
I may as well add my 2 cents as I pay for a game that need to be fixed, eve is a good game and all but, atm all that is keeping me playing this game is the friends that play the game. if they went of to wow I would more then likely follow them, and the reason for this is all the bugs in the game don't make it fun to play the lag is really starting to get bad , there all so seams to be a lack of consequences and repercussions, all so passive shield tankers and overpowered races balance the out a bit better, and it all ways seams to be the ones that are overpowered seam to think we are having a cry but if the shoe was on the other foot my friends I would hand you my hanky because I know how it fells, so I would rather see yous pout more time and money into fixing the game instead of giving us more stuff to faill
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Shidhe
Minmatar The Babylon5 Consortuim
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Posted - 2010.03.07 19:54:00 -
[506]
OK, I see the timeline - get planets worth defending before Dust 514 allows them to be attacked. But that planet side industry needs to produce something. And what is that to be? Most existing things are now produced in vaguely the amounts needed, or more. So, to keep existing activity worthwhile, we need something new to produce. And that something needs to be consumed.
My personal preference is for more trade goods to be brought into PC production, and for more uses for them to be given.
Also, I hope that traders will be given a boost by planet supplies - if your planet doesnt make enough food, it needs to be moved there or else...
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HeliosGal
Caldari
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Posted - 2010.03.08 03:59:00 -
[507]
if its going onto test server soon looking forward to it Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2010.03.09 00:51:00 -
[508]
Originally by: Ontaku Oroa We will need orbital bombardment. While it is fun to build and develop, its more fun to drop nukes from orbit.
Nuke the site from orbit, it's the only way to be sure.
That said: do they really mean ALL planets? As in this might be something that those of us with absurd corporate standings with Empire might be able to get in on this rather then yet another "major alliances win, screw the small corps" expansion?
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Caldari Citizen 3456346
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Posted - 2010.03.09 01:09:00 -
[509]
One additional wish, shut down the local chat in 0.0 or maybe everywhere in the Eve universe. This will be the biggest push for the whole game and get things much more interesting.
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2010.03.09 01:25:00 -
[510]
LOL Dunno there Citizen: next thing we might get a POS and T3 overhaul. You know, since we've been asking for the first for years and the second because they suck compared to t2.
All planets: I'm still wrapping my head around that. I suppose that this will be how we finally get player housing.
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HeliosGal
Caldari
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Posted - 2010.03.09 01:48:00 -
[511]
will be lots of tweaks etc im guessing wormhole space will mean there will be logistical, and planet supply issues esp if they require all the npc trade goods to keep them going, corps that operate in wh space will need nearby poses with supplies packed in, extract the goods etc. Then get it out, i can see possibilities for wh to wh trading of input and output goods as well. Then making use of them, getting them to market, i wonder how complex or simplieified ccp will make it, will there be the ability to attack and remove factories by raiders and defense ( non sov low sec and wh 00 and npc 00 space as well) Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Cygnet Lythanea
Shamrock Technical Solutions
|
Posted - 2010.03.09 05:07:00 -
[512]
My question is how will this play out in Empire? (Since, you know, they specifically include it in the announcements...)
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.03.09 09:48:00 -
[513]
Since it is already hinted that Tyrannis will have a lot to do with the somewhat outdated NPC products, who are slowly being removed and replaced.
A basic concept about Tyrannis, divided in highsec, lowsec and 0.0 Planets and how they could be tied together.
In highsec people can compete over basic ressources needed for higher tier productions. Supplies will be abundant and it would be possible to substitute one product with another to get the same result, so there is effectivly no production bottleneck.
For example the the final product of an empire production might be called candy. To produce candy one would need, sugar, water and fruit. But it would also be possible to use chemical waste instead of fruits for the flavor.
The next tier are the lowsec colonies, there advanced products can be made. Combining Sweets, instant coffee and sandwiches to ration packages as one of the top tier products.
The 0.0 colonies use this ration packages, composite body armour, small arms are then used to create field supplies, which is one of the products needed to maintain sovereignity upgrades.
Please note that the basic production process should be as accessable as possible, so that a lot of people join the process, but personally but should also need a lot of different products, where one ore two products can always substitute each other.
The lowsec Tyrannis tier is harder to maintain, but since it is directly involved with 0.0, potentially alot more profitable.
The highest tier is still 0.0, but is impossible to run without the supplies of lowsec and empire, so a lot of transport is required. Perhaps this might also be a good opportunity to revisit standings and sovereignity mechanics, so independant traders would be a welcome sight and not just "targets".
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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HeliosGal
Caldari
|
Posted - 2010.03.09 11:49:00 -
[514]
Originally by: Deviana Sevidon Since it is already hinted that Tyrannis will have a lot to do with the somewhat outdated NPC products, who are slowly being removed and replaced.
A basic concept about Tyrannis, divided in highsec, lowsec and 0.0 Planets and how they could be tied together.
In highsec people can compete over basic ressources needed for higher tier productions. Supplies will be abundant and it would be possible to substitute one product with another to get the same result, so there is effectivly no production bottleneck.
For example the the final product of an empire production might be called candy. To produce candy one would need, sugar, water and fruit. But it would also be possible to use chemical waste instead of fruits for the flavor.
The next tier are the lowsec colonies, there advanced products can be made. Combining Sweets, instant coffee and sandwiches to ration packages as one of the top tier products.
The 0.0 colonies use this ration packages, composite body armour, small arms are then used to create field supplies, which is one of the products needed to maintain sovereignity upgrades.
Please note that the basic production process should be as accessable as possible, so that a lot of people join the process, but personally but should also need a lot of different products, where one ore two products can always substitute each other.
The lowsec Tyrannis tier is harder to maintain, but since it is directly involved with 0.0, potentially alot more profitable.
The highest tier is still 0.0, but is impossible to run without the supplies of lowsec and empire, so a lot of transport is required. Perhaps this might also be a good opportunity to revisit standings and sovereignity mechanics, so independant traders would be a welcome sight and not just "targets".
what u left out was wormhole space ice planets for example might produce ice products for poses, as well as ice fields. Terran planets might feature colonies making npc trade goods and req uireing food etc to maintain colony - the logistics will be interesting. Well should be up on SISI next week in its early form so we will get an idea. Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Atiras
Guntact Professionals
|
Posted - 2010.03.09 15:52:00 -
[515]
/Signed...xTover's petition!
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god7705
Gallente Dirt Nap Squad
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Posted - 2010.03.09 15:54:00 -
[516]
/me jumps on xTover's bandwagon, gonna be a bumpy ride!
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HeliosGal
Caldari
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Posted - 2010.03.09 21:53:00 -
[517]
well the shift to a new market dynamic ccp will have a lot of data to make the balancing changes with Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Ivo THE1
Caldari Deep Core Mining Inc.
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Posted - 2010.03.10 02:19:00 -
[518]
Sorry if this has been mentioned previously in the topic. But I feel there needs to be a change in terms of the use of manufacturing arrays within alliance POSes. Now don't get me wrong I know the reason like 'your corp hanger would be different to the corp who owns/runs the pos' but in all honesty, CCP could just make for example:
You wish to make a battlecruiser, fly out to the pos, to the medium assembly array, now I think there could be two options to this.
1. You can see everything in that hanger, but it is locked to you and you would need a password to access it, however you could still put your own minerals in, remotely produce the ship from whatever your skills allow and then just specify the hanger number (it would figure out who owns/runs the pos, and just check that corps hanger instead for requirements instead of your own)
2. Whenever you want to produce something, you go to that array, drop your stuff in and a container appears in which your minerals etc are placed inside. When you decide to start the job you just specify once the game has figured out who owns/runs the pos, the hanger and then just have an extra option to select which container to use the materials from. That way peoples stuff dont get cluttered in with the owners of the POS (with that basically the person doing the job, would just see say a corps container but could not enter to view it)
With that, I'm sure there are probably some other ways of doing this. But I feel this should be done for Tyrannis as its been something that has annoyed me since day one of playing EVE, and I'm sure it ****es off everyone from high-sec and low-sec industry alliances and corps. (Null-sec would be exempt from this as obviously as long as theres a moon available any corp can put a tower down, whether it is worth it or not would be there own choice) And lets face it, its 23000 AD? hasn't technology developed enough to do this magical stuff :P *good thing is ive moved onto pvp so this doesn't effect me as much as it once did :)*
Grey Wolff Mining Director-Supporter of Halada's Complete Miners Guide.
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HeliosGal
Caldari
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Posted - 2010.03.10 10:23:00 -
[519]
good idea on the change to manfuacturing Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Hallan De'estus
|
Posted - 2010.03.10 18:12:00 -
[520]
Originally by: Princess Jodi Make a new Corporation Role which allows for Planet Management please. DO NOT simply use the existing POS Management role. This is because POS roles are very rarely given out by 0.0 Corps since the role allows turning off all those wonderful DeathStars.
Seperating the roles is the only way you're gonna see any more people developing planets in 0.0 space.
THIS!!!
If the implementation is done well, planetary development is likely to be of most interest to industrialists. Pilots with a reasonable knowledge of the game, who ALSO have a strong interest in building useful infrastructure, could become a valuable addition to any sized corp.
Whether located in high-sec, low-sec, null-sec or w-space, a corp with one or more competent "Planetary Managers" may have a significant competitive advantage.
Unsure how the interaction with Dust players may work out over time? Hmmmm. Maybe a little pre-release P/R work is in order between your corp/alliance and those already recruiting/organizing on the web?
Interesting times ahead......
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Sanche Tehkeli
Gallente Bionesis Technologies Electus Matari
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Posted - 2010.03.11 15:38:00 -
[521]
Edited by: Sanche Tehkeli on 11/03/2010 15:41:19 Nevermind, missed the right blog.
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tbagger98
|
Posted - 2010.03.11 19:50:00 -
[522]
Dont know if this is the correct place to post this if not please advise proper location. First stages of implimentation of tyrannis on singularity seems to be very promising in my opinion. Like most processes in setting up the actual way of doing things is going to take a learning curve. Given that its preliminary, the pins are very confusing as to what each one actually is and does. Placing multiple pins on the planet is hard to figure out what, when you achieve the harvesting, is gathering. The filters for types of materials is a bit confuseing. When the filter is applied the planet changes to a color auora which doesn't identify yielding properties or at least doesn't specify which way to go in the color scheme. If by chance you are successfuly at creting the proper links to create the proper material and you have a proper ammount in storage where does the material go when you launch? Again I must stress it is in the development stages and could quite possibly effect the parket either in empire low sec or 0.0 to some degree. Thanks for the feed back and fly safe..
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Chiralos
Epitoth Guard
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Posted - 2010.03.16 06:42:00 -
[523]
Originally by: SomeHardLovin Edited by: SomeHardLovin on 24/02/2010 20:38:06 I think this is a sneaky way of having customers build maps for Dust 514.
You 'build' your planets infrastructure with a pre-set box of required tools.. power plant.. check.. infrastructure hub.. check.. mining drone bay.. check.. defensive towers.. check. Lay it out how you like.. oooh now isn't that shiny?
Then a background app converts the layout into an ingame map for 1st person shooters complete with ready made targets ("Destroy the main power plant for victory!") and uploads it to the Dust 514 servers for you to log into on your xbox360 and fight it out with a bunch of 12 yr olds.
PS) Fix Rockets.
Nice idea, because the alternative is tens of thousands of colonies all over New Eden with only 10-20 layouts, because that's how many DUST maps there are.
But as someone else pointed out, I think the scale is wrong. I get the impression that on the EVE side it will be very high-level, not at the level of individual buildings.
Another problem might be that eventually everyone would build colony layouts that were really good defensively, but made really boring FPS / RTS maps.
Hmmm, it would be interesting if you could balance it right so there was no single ideal defensive layout ... then EVE would have extended into the tower defence genre :-)
Amarr Victor. |
Leocadminone
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Posted - 2010.03.18 16:56:00 -
[524]
Will Tyrannis finally bring about the long-awaited removal of insurance for CONCORD-killed ships, in accordance with the blog posting from CCP Fear from about 2 YEARS ago?
http://www.eveonline.com/devblog.asp?a=blog&bid=577
4'th line up from the bottom - 2 expansions later and getting close to 2 YEARS later and STILL NOT IMPLIMENTED.
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Zilberfrid
|
Posted - 2010.03.20 00:25:00 -
[525]
Having read halfway through the posts I will add this:
I like it. I may not use the planets, but they should be more then just there. Somehow people say Incarna should be developed first, I say Tyranis is a prerequisite, it creates more backdrop to actually walk in then just stations (or at least so I hope).
(Also, and this is just hopes and dreams, we may see some high speed athmospheric frigate missions, at least there is something to do there).
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Marlona Sky
D00M. Triumvirate.
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Posted - 2010.03.20 11:15:00 -
[526]
According to the teaser trailer, this expansion comes out on my birthday. Is it too late to have Gallente fixed for my B-day?
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PastaGuy
Caldari State War Academy
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Posted - 2010.03.20 12:15:00 -
[527]
Hmmmmm,
Very interstesting! I am a WH player and look forward to this expansion. It certainly provides good anticipation and something else to learn! And, perhaps I can actually use the planets in my WH for something!
Great Idea CCP!
Pasta Guy |
Ruby Xenoshade
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Posted - 2010.03.21 00:58:00 -
[528]
Is it too late to start buying up the NPC trade goods?
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Redbull Snorter
|
Posted - 2010.03.21 12:35:00 -
[529]
Lowsec will never be viable for miners, for one simple reason.
Pirates.
Take a mining ship to a low sec system, and turn on your drilling beams. Within 5 mins (if you are lucky to last that long) you will be in a pod. And there is NOTHING you can do about it. You cannot fight off a gang of Megathrons with the five hobgoblin twos your hulk carries. You are warp scrambled. And if you scarper ever time someone appears in local, you will spend so little time mining it will be worthless - yo umight as well mine in highsec. 0.0 mining is far safer, and more rewarding.
The only way to make lowsec mining attractive is to make the goo far more valuable than empire and 0.0 ore. Quadruple-arkonor with 400% yeild over standard ark. Or say as the roids get bigger the yields get bigger - so those huge veld roids you see give quadruple veld (and this ONLY applies to lowsec belts - exploration, highsec and 0.0 roids never escalate like this).
Since the only ships you can realisticly mine in when in lowsec are combat ships (mining cruisers and battlecruisers), you dont get the bonus of the hulks, so it will not be overbalanced.
Alternativly, have NPC bounty hunters that have a chance to appear in lowsec when you perform criminal actions, much like CONCORD - they will be tough, about the difficulty of an officer battleship, and come in large groups, but yeild no bounty, loot and salvage. As long as miners have no defence against the pirates, lowsec will just be the barren space between empire and 0.0
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Sarrgon
Caldari Avalonians United
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Posted - 2010.03.21 17:15:00 -
[530]
Some interesting and good ideas in this thread so far, but what I think Eve really needs is more 0.0 space. Instead of just adding more regions, have like 10 special regions that you only can get thru via WH space, nothing is on other side well but for stargates, no stations or such. Any Alliance / corp that goes oout there has to build infrastructure. Maybe few more regular regions, is getting cramped in 0.0 and alot of space is already rented out with alot more smaller corps / alliances wanting in and forcing prices way up. But I think some special regions where only the bigger better equipted alliances will really be able to go there should also open up more space, they can't maintain presence in both and expect to live.
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Dazla
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Posted - 2010.03.21 18:17:00 -
[531]
I am still a little confused as to how this is actually going to play out. Are we actually going to be able to land on planets survey for minerals and then decide if there is a resource for building structures there?
Will we see the structures?
Or is this kind of a distance mangement tool rather like a browser game would be?
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Scout 1001
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Posted - 2010.03.25 19:56:00 -
[532]
Hi there... this new expansion, is like others, the most expected event of all to "Evenians".
I read all that i could read about this expansion, but a couple of questions is still in my mind... can anyone, i mean, a single player, take a planet, and harvest? How can we take someone elses planet? What kind of industry can we establish? Sorry for the bad English.
Fly safe
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Praetor Clavius
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Posted - 2010.03.26 00:33:00 -
[533]
Wouldn't it be cool to have planetary defenses like the ion canon from SW, and to bombard the planet safely you have to land a Dust team to take out the defense first...can't wait for future dev on planets.
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Leaveren
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Posted - 2010.03.26 20:05:00 -
[534]
I am very happy this expansion is coming out. My only real concerns are the issue that 0.0 alliances might have another chance at a new "moon goo" rush. They had way too much isk from static sources and thats not a bad thing at all - until they derated their industrials. Very bad.
Second - There will probably be a new set of materials that come from planets. trust me, CCP has no intention of undermining the hours miners spend in front of their screens. It will just be something new, nothing like what asteroids have.
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tophat reddevil1
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Posted - 2010.04.02 01:51:00 -
[535]
This is going to be a good expansion. So i think that all these nay sayers and negative comments comming from this so called lag problem crap blobfest speciallist all we do is no how to blow up miners and fight over crap, ok so u blow crap up we mine so like it, quit complaining everytime miner or industry get something and quit trying to take over the threads and posts in this forum and turning this into some cry baby fest
second for all the peeps that have no life that sit on the game consistlay act like they run the game, let me say this. you dont run the game ccp does so sit back shutup and enjoy the game quit acting like ur a game devloper if u dont like go play ur consol games that where u can control ur own problems, ccp has to please more that just u
third seems to me ccp is giving alot more options for peeps to choose a career path u do know all u negative peeps u dont have to have any part in this expansion if u dont want and u can stop playing the game and that might fix the lag problem |
TjanitN Tcroxlr
Caldari Phoenix Enterprises Mining and Industries
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Posted - 2010.04.03 20:24:00 -
[536]
Edited by: TjanitN Tcroxlr on 03/04/2010 20:24:50
Originally by: Xtover ...Lowsec is a barren wasteland, with full roids that it's not worth mining in. hardly any high end moons. no incentive between highsec or lowsec.
but hey I can leave a status update that my dog just farted? AWESOME.
Your dire predictions are rediculous to the point of stupidity. If Losec ever was emptied of cruel-hearted, carebear-hating gankers, carebears would fill the void en-masse, due to the marginally higher mineral yield compared to hisec mining. Which, in turn, would attract a return of above mentioned gankers. Next time you endeavour to flame every effort on the part of the developers to add content to the game, first logically test the validity of your position. Phoenix Enterprises Mining and Industries [PHEMI] Homepage http://tinyurl.com/Phemiforums http://tinyurl.com/Phemirecruiting
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Butter Glee
Amarr Quixotic Avengers
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Posted - 2010.04.04 03:47:00 -
[537]
Edited by: Butter Glee on 04/04/2010 03:47:49
Originally by: Pseudo Sasaya
Originally by: Jericho Khaine Any idea what this will do to the system requirements on Classic and Premium?
This is one of my major concerns regarding WiS (though any expansion has the potential)... will a feature that I gain nothing from finally push EVE off my computer? Every release it has gotten slower and slower. I can not PvP anymore and I can easily imagine PvE at some point becoming unusual...
Would you prefer it to be an expansion from which you theoretically could gain something - had it not pushed EvE beyond the capabilities of your computer - that pushes EvE beyond the capabilities of your computer? Come on guys, this is the lamest whine yet. Every few months they come out with a new innovation in computer technology which renders all previous rigs obsolete. It is the nature of the beast that over time, software will follow suit, requiring you to upgrade your rig to play new games, or be stuck playing old ones. I understand the financial difficulties involved in keeping up, but it's a sad fact of online life. Upgrade or rediscover the great outdoors!
Yes! I am an alt of TjanitN Tcroxlr.
Q A Homepage * Recruiting Information |
TjanitN Tcroxlr
Caldari Phoenix Enterprises Mining and Industries
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Posted - 2010.04.04 04:35:00 -
[538]
Originally by: Galega Ori I'm not interested in reading all 16 pages to find out.
But we're supposed to be interested in what you post? 10x Phoenix Enterprises Mining and Industries [PHEMI] Homepage http://tinyurl.com/Phemiforums http://tinyurl.com/Phemirecruiting
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Exquina
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Posted - 2010.04.05 13:29:00 -
[539]
Edited by: Exquina on 05/04/2010 13:31:07 gonna flame a bit coz' i feel like it, since every1 keeps sayin EVE is the best MMO and most skill developing gameplay, not to forget caring crew of GMs DEVs and so on.
1. Watchlist for fleet ( too small ), we wing or fleet commanders need a better overview over HP of our pilots in hardcore encounters, atleast put a % number over their ships in overview so we can instantly see our fleets' status. 2. Drone lewt boosted (it sucked?) o'rly, i guess they don't drop best isk/m^3 minerals than. pamper 0.0 folks some more 3. No quantum flux generator within wormholes (this is since dominion and it's a huge lol) 4. Contracts. U rly wanna fix that **** ? how about enabling to contract damaged items, such as Every Laser boat with T2 or faction crystals 'NOT being locked to you in u'r hangar and have to personally go fetch it and trade it' 5. A lot of Praise goes to your planetary innovations and mechanics towards friendly Planet simcity, hope to see some great planetary combat there or strategy like pewpew (sorta like Reunion, Imperium Gallactica etc.) 6. thats about it if i don't think of something annoying again :3
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tribalfreak
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Posted - 2010.04.05 22:13:00 -
[540]
i've been giving the planetary interaction a go on the test server and based on what i see it's gonna be something i like:P i have one question tho. will colonies where you can manage populations be in the expansion? it would make sense since you need people to run those command centers. but i also asked this based on what i saw on the trailer. something along the lines of "will you rule with benevolence or tyranny?" kinda hard to to be benevolent to a bunch of excavators and processors no? it gives me the feeling that you guys are planing to add an actual population to manages as well, if not in this expansion the in some other future one. i can think of a few ways a civilian population could give the market a more dynamic feel. example said population would have a demand for certain trade goods based on the planet they live in.
sorry if this in one of the dev blogs if it is please direct me to the one cos the only ones i've seen involve the harvesting of planets.
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Yerotun
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Posted - 2010.04.07 05:01:00 -
[541]
Let us assemble t3 cruisers at a pos, PLEASE!!!
Can build them in whs, everything we need, but why can't you work a way to let us assemble them there?! |
LonTas 5
Minmatar United Citizens of EVE
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Posted - 2010.04.08 23:31:00 -
[542]
How much will building infrastructure cost and you really need neww ship models, not just t2 funny skin hulls. Aslo: fix the lag by installing shards of a server into people's computers, so they support their actions, and coordinate all of those by a central. The lag should cut in half Random expression having nothing to do with the original thread concluding with something completely idiotic about toasters. |
Andrea Jars
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Posted - 2010.04.09 22:32:00 -
[543]
First: Fix the stuff that's still broken from previous expansion before introducing more bugs with new ones. Second: After reading more into the information I see outside the extra content a new batch of nerfs hitting.
We knew the whole insurance system was borked and it was pointed out to for years, and now you just introduce a new flawed system. Great way to go. The changes of loottables will also have more NullSec people cheering because after all the hard work they always do to keep people out they now have CCP backing them up again to get new blood in.
The fact lowsec is so scarsely populated is something CCP had their own hands in. And now that they still can't get an exodus ongoing to lowsec and nullsec they just hit the high sec playerbase with just another slinky nerf.
For a game where anyone can be what they want to be, as CCP always liked to preach, they do put a lot of small nicks and nags here and there to try to drive people out of high sec as fast as possible. Lootdroptables keep getting nerfed and nerfed all in the name of economics, but the true reason is that they just can't figure out why so many players don't feel like going the lowsec and nullsec route even after their previous nerfrounds.
Well, here's a tip: Some people don't feel like playing the PvP-ers game and end up losing stuff they worked for to a bunch of people who's only enjoyment in game is to screw other people.
CCP's communications are screwed up and most of the CSM representatives that get elected each time are people who have a large 0.0 backing and thus making sure the voices mainly heard are those of the high rollers.
CCP doesn't introduce something new into the world of EVE by the CSM, yes maybe something new for the gaming community but certainly nothing political. It's still the hardest squeekers that get heard and those who can't yell hard enough or don't feel the need to E-Peen their voices on the various forums day in day out won't be heard or just simply ignored.
So the fact CCP listens to it's playerbase is as offscale as can be. Tey listen to the loudmouths and the forum warriors, those who write something like once in a year or just a tad more are easily dropped on the JITS pile ( Just Ignore This Stuff)
Ow and look, I didn't use just an alt to flame off here. I actually do it myself.
So in the legendary words of Johnny Storm I now call upon the forum trolls and consorts with the just as legendary words.
"Flame On"
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Faidin
Amarr Infinity Enterprises Atlas Alliance
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Posted - 2010.04.12 21:43:00 -
[544]
I too am posting to boycott this expansion so that Eve can devote, everyone, to solving the serverside fleet lag. Truly, this might be the greatest game on the market if it wasn't for the lag. Even with the lag Eve is good, but without it -- man, ships would be popping left and right and honestly I think the economy would stablize again.
Right now people won't commit to fights because your game is broken...but don't worry guys, CCP is adding more content to FUBAR...really though, its hard not to react like this
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TechMech Agi
Nemesis. Tau Ceti Federation
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Posted - 2010.04.16 20:20:00 -
[545]
Okay, so after much research into this new expansion...well, I can't find much...it's all very vague, and the details of the expansion are still sketchy.
I think what most ppl on here want are details, it would either calm some of the nay-sayers or bring them charging back, but at least we would all have an idea on what to expect exactly
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Bomberlocks
Minmatar Star Bombers
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Posted - 2010.04.16 23:59:00 -
[546]
None of the four previous expansions that I have experienced in eve have left me as unimpressed as this one. The social networking stuff is welcome but that wasn't exactly broken before. The planetary exploitation interface just reminds me too much of Google Earth and I can't stop feeling that CCP is suffering a real lack of ability to innovate or be creative lately.
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Mogandi
Gallente Eudaimonia Inc CERBERUS INDUSTRIAL ALLIANCE
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Posted - 2010.04.17 08:44:00 -
[547]
I just have a smile for all you people doing ti all and all again, every patch coming. Maybe 30 people are mouning in this thread about what is broken. Thats just a so small hgroup, that ccp will not care. So please unless you have some good arguments, stop whining, its like in space-kindergarden.
So, about tyrannis, yeah, some more details would be fine. But probably its the sheme how to make people logging in immedietally after the server got patched and checking out the market whats new and how everything is working. I for myself love that and will do so and join the planetary industrialists for a fun. How long it will hold? no idea! But i will not let it get destroiyed by some nasty whiners.
So i have a bit the feeling its a patch to get prepared for something. as it seems less spectacular than other patches i have seen. Nevertheless i am impressed by what i have seen the planetary interface. some nice work! So i think the get prepared for a bigger community which wil be eve online + dust obviously. And as this is a unpayed free patch i say tghank you ccp and lets have soome fun!
Mog
PS Please remove patch lag ;-)
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sasf
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Posted - 2010.04.17 13:16:00 -
[548]
Oh my god, your post made my eyes bleed.
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AlastarB Frost
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Posted - 2010.04.19 11:10:00 -
[549]
Well, im looking forward to the expansion. I like the idea of planet management and i really like the mentioned low entrance.
I really hope that CCP does not allow planet bombing in high sec (you should be concorded if you try) becouse i want to have a secure testing ground for getting into the system. Not turning my back and having it bombed without reason. That the outcome of those installations is far lower than low or zero sec is obvious: youll have to pay taxes on your income for the protection.
Some are crying "abuse" and "imba" if i write this, but the number of structures can (and should be) limited by a skill like it is done for research agents. So most of the older players will settle in zero sec with their alliance not having industry in high sec.
Im also looking forward how this will fuel the networking ingame. Now you have mostly contact with friends and corp/alliance. Cooperation with other people who settle on the same planet will create another network as you have to interact with them. Maybe some grouping system can be deployed for this aswell (like business cooperations wich you can join besides your fighting corp. For the first time maybe planet or system wide).
I also look forward for some player generated missions to come. Yes, there is delivery contracts now, but thats not really a mission. With planets that need fueling with minerals and transportation to other members of the business coop there could be a much more generic way to generate missions from player side. this also would be a nice thing for low skilled industrial pilots. Maybe a systemwide cooperation could have an own lp-shop ^^
there are many opportunities how this may make the game more fun and how it could be developed further. thumbs up ccp
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Acus Umbra
Omnia-Tech Inver Brass
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Posted - 2010.04.19 12:25:00 -
[550]
Edited by: Acus Umbra on 19/04/2010 12:25:01 One question , can i build planet infrastructure in WSpace ?
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Naga Tokiba
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Posted - 2010.05.04 11:23:00 -
[551]
CCP, looks great, but please: wanted functionality.
1) When entering Planet Mode from Science & Industry window, please minimize all open windows on screen.
2) When exiting Planet Mode, please restore windows minimized in 1).
3) When ressource is depleted, let me know on a tab in Journal (and ofcause via API -> EveMon). Alternatively an EveMail.
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Quicktime
Caldari State War Academy
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Posted - 2010.05.06 23:36:00 -
[552]
Edited by: Quicktime on 06/05/2010 23:41:18 Where is the wide screen option, seems like it was removed? I used this I dont think many people did and it looked like mid 90's programmer hac with adding to black bars top and bottom but I did like having my icons and certain windows over it so they were easier to read.
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NoSoup
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Posted - 2010.05.12 18:08:00 -
[553]
Edited by: NoSoup on 12/05/2010 18:14:43 Edited by: NoSoup on 12/05/2010 18:13:17 I love the components of this expansion, but...
Why are we introducing a whole group of new material sources to the game when we have massive problems with the existing. Ie. mineral prices falling and ship insurance fraud.
Would it be possible for you to instead combine; asteroid obtained isogen with some moon obtained silicates and some heavy metals from a planet to create one of the new products? Creating new demand for existing materials might help. Heck, throw in some wormhole space resources while your at it. I think were getting heavy on the supply and light on the demand side for all these materials you've introduced to the game.
We already have large amounts of materials that are hardly worth the effort to extract. I'm worried you are creating even more.
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B0rN2KiLL
DEATHFUNK Atlas Alliance
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Posted - 2010.05.26 01:48:00 -
[554]
Originally by: Erathsmus SAVE THE BLACK OPS!
^
stop ****ing around ccp. i love ya. but god damnit sometimes ... *moves to reverse handslap the fishtank*
---
Originally by: Oveur It's important to understand that EVE is a "PvP" focused game
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Eolos
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Posted - 2010.06.03 07:09:00 -
[555]
Some ideas about the new calendar.
1. Be able to state a location for calendar events. Not only system, but station as well (Incarna is coming, remember?).
2. Be able to link events in chat/mail.
3. Flash the calendar button when a new event has been added.
Thank you for reading
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Cpt Starforce
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Posted - 2010.06.03 19:10:00 -
[556]
What will we be able to make with the ore that we mine from planets as i see it now there is nothing that we can make with this stuff. can someone please fill me in.
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