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Thread Statistics | Show CCP posts - 0 post(s) |

Pradege D'Hallur
The Collective Against ALL Authorities
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Posted - 2010.04.13 15:50:00 -
[121]
There are alot of people deployed or otherwise unable to browse the internet let alone logon to eve to move assets and super caps from deep safes. You need a another way of doing this either move all the stuff to inside this new wall or allow them to atleast have their ships intact.
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Bibo2
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Posted - 2010.04.13 15:54:00 -
[122]
well then you want to destroy t2 bpos too dont you?
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HenkieBoy
Best Path Inc. Atlas Alliance
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Posted - 2010.04.13 15:57:00 -
[123]
Support
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Knight Draco
Minmatar Devious Decorum Advocated Destruction
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Posted - 2010.04.13 15:58:00 -
[124]
Signed, signed, and signed in blood.
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Naomi Wildfire
Stardust Heavy Industries Majesta Empire
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Posted - 2010.04.13 15:58:00 -
[125]
signed
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Cerys Magente
Insidious Existence En Garde
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Posted - 2010.04.13 15:59:00 -
[126]
Supported
With Dominion grid load issues, deep safes are needed if you want to have any chance of bringing a fleet into a system where the enemy is already set up
Destroying players' ships because they logged off in good faith at a bookmark that happens to be outside an arbitrarily set limit is just appalling
There are many items in this game that new players can only obtain from older players - it seems more like an excuse than a reason for nerfing deep safes.
Coming Home
Company of Strangers |

DienstleistungsChar I
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Posted - 2010.04.13 16:00:00 -
[127]
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steave435
Final Agony B A N E
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Posted - 2010.04.13 16:00:00 -
[128]
Originally by: Aineko Macx Edited by: Aineko Macx on 13/04/2010 11:39:20 Yes! There are practical and conceptual problems with the change. And if they insist on limiting the range, why not some reasonable limit like 100au?
One wonders how this issue crept to the top of the giant backlog 
Or 250 AU, meaning that 1 deep space scanner probe placed at the sun will still cover the entire system.
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Jack Drask
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Posted - 2010.04.13 16:05:00 -
[129]
support this
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Ulair Memmet
ORIGIN SYSTEMS Shadows of Light
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Posted - 2010.04.13 16:07:00 -
[130]
Supported. If you want to prevent abuse just make it impossible to cyno/put TCUs out there. But leave the Deepsafes.
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Bluetippedflyer
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.13 16:07:00 -
[131]
since when have deep safes ever been considered a design flaw in this game?
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Mavric
Viscosity Mostly Harmless
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Posted - 2010.04.13 16:10:00 -
[132]
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DL ZD
Insidious Existence En Garde
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Posted - 2010.04.13 16:14:00 -
[133]
signed
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Mystrin Micro
Ixion Defence Systems Tactical Narcotics Team
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Posted - 2010.04.13 16:19:00 -
[134]
I the undersigned disagree with the planned removal of existing deep safes (and related destruction of property) and request that CCP re-evaluate this decision with input from the players.
-Mystrin Micro
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Gloster II
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Posted - 2010.04.13 16:23:00 -
[135]
Originally by: ElvenLord Edited by: ElvenLord on 13/04/2010 15:01:39 I forgot one option to add, instead of killing deep safes and ruining deep space probing and possible exploration, CCP should ponder a bit on it (but proper game designers this time pls, ones with brain).
Few times mentioned comets and comet mining could become part of deep space spots in systems, this could be a new reason to use 100+AU probes, as space is limitless and comets tend to get far away from center of the system 
Thats a very good idea too  to make deep Saves part of the game .... this is a game with a universe, doesnt make sense to build up walls in the outer space. Pls CCP hear your Players... .
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Chris Roberts
Point of No Return Waterboard
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Posted - 2010.04.13 16:24:00 -
[136]
Signed
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XXeerroo
Rage and Terror Against ALL Authorities
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Posted - 2010.04.13 16:31:00 -
[137]
NOT signed ;P first positiv thing in the next expansion
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Kraknar
hirr Morsus Mihi
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Posted - 2010.04.13 16:32:00 -
[138]
supported!
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WorthlessGerm
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Posted - 2010.04.13 16:34:00 -
[139]
/signed
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Xtops
The Kairos Syndicate
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Posted - 2010.04.13 16:49:00 -
[140]
Edited by: Xtops on 13/04/2010 16:50:15 I never post on forums, but this deserves a post.
/signed
I wasn't aware space had limits. I also agree with what was previously said, fix grid lag rather than what players have innovated to combat your shortcomings.
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Jack Nuddels
Congregatio Majesta Empire
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Posted - 2010.04.13 16:51:00 -
[141]
Edited by: Jack Nuddels on 13/04/2010 16:54:00
Quote: Thats a very good idea too SurprisedExclamation to make deep Saves part of the game .... this is a game with a universe, doesnt make sense to build up walls in the outer space. Pls CCP hear your Players... .
signed ___________________________
ich kann auch ohne SpaŻ Alkohol haben... |

Vhaydher
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Posted - 2010.04.13 16:52:00 -
[142]
Signed. This "nerf" is a terrible idea.
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glepp
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Posted - 2010.04.13 16:53:00 -
[143]
Signed. Srsly CCP, get real.
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Venkul Mul
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Posted - 2010.04.13 16:55:00 -
[144]
I am neutral on the deep safe removal but strongly against the item destruction.
I have seen several comment about using the deep safe for titan jumping to reduce lag loading grid and it seem a valid concern.
So, supported
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Fireeagle
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Posted - 2010.04.13 16:57:00 -
[145]
Removing the deep-saves doesnt fix any Lag-issues. Fact!
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Rocinantae
Agony Empire
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Posted - 2010.04.13 16:58:00 -
[146]
Signed
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Valkrin S'jomah
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Posted - 2010.04.13 17:07:00 -
[147]
Edited by: Valkrin S''jomah on 13/04/2010 17:09:55
Quote: -Implement mechanic to create these deep safes (Besides slow boating interceptors).
...
Pro-tip. Calculators FTW
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Ash2k7
Aperture Harmonics K162
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Posted - 2010.04.13 17:17:00 -
[148]
Signed |

JcH
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Posted - 2010.04.13 17:21:00 -
[149]
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lollerwaffle
Sileo In Pacis THE SPACE P0LICE
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Posted - 2010.04.13 17:30:00 -
[150]
Edited by: lollerwaffle on 13/04/2010 17:30:56 Signed
Have/have not is a weak excuse. What about extremely rare skillbooks or people with those skills in their heads? pfffftt.
edit: lol forgot to tick
Originally by: salva dore Cloak should not be AFK solution. What do you think?
Originally by: AFK Cloaker
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