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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2010.04.13 11:25:00 -
[1]
A recent dev blog stated that deep safes are going to be removed along with any items outside this new "Wall".
We the undersigned disagree with the planned removal of existing deep safes (and related destruction of property) and request that CCP re-evaluate this decision with input from the players.
Alternative methods for finding deep safes etc can be discussed, but the focus here is to show CCP that the players disagree with further limiting the sandbox.
Please reply to this thread and tick the "support this topic" box to register your dissatisfaction.
Vote TeaDaze for CSM5!
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Nareg Maxence
JotunHeim Hird
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Posted - 2010.04.13 11:32:00 -
[2]
Signed.
At least move stuff inside the wall instead of just destroying it.
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2010.04.13 11:36:00 -
[3]
Supporting this of course.
Would be nice for CCP to take player feedback seriously and hopefully following the CSM procedure will allow that...
Vote TeaDaze for CSM5!
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Alice Rubidinous
Republic Military School
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Posted - 2010.04.13 11:36:00 -
[4]
ccp u suk teh big one
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DJ BlackLight
Eve Radio Corporation
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Posted - 2010.04.13 11:38:00 -
[5]
Absolutely signed.
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Aineko Macx
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Posted - 2010.04.13 11:39:00 -
[6]
Edited by: Aineko Macx on 13/04/2010 11:39:20 Yes! There are practical and conceptual problems with the change. And if they insist on limiting the range, why not some reasonable limit like 100au?
One wonders how this issue crept to the top of the giant backlog
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Norneguest
DEATHFUNK Atlas Alliance
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Posted - 2010.04.13 11:40:00 -
[7]
Edited by: Norneguest on 13/04/2010 11:40:14 Signed.
Seriously CCP, this is what you spend time doing!?!?
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Rutger Centemus
Dvice Shipyards
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Posted - 2010.04.13 11:40:00 -
[8]
Signed.
Originally by: Crumplecorn I prefer launching bathtubs of antimatter at my opponents over pointing an open DVD player at them, even if the bathtubs do miss a lot. So no.
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Dodgy Past
Debitum Naturae BricK sQuAD.
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Posted - 2010.04.13 11:43:00 -
[9]
Edited by: Dodgy Past on 13/04/2010 11:43:17 Is an absolute ******ed disaster.
Poorly thought out and using a justification that could be used again and again to damage the game further. ---------------------------------------------------------------------------- you seem determined to turn it into ******* Hollyoaks for neckbeards. |
Elendar
North Eastern Swat Pandemic Legion
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Posted - 2010.04.13 11:44:00 -
[10]
yep
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Kormorant
Gallente Oneirocritica Inc.
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Posted - 2010.04.13 11:45:00 -
[11]
It is good that they are being removed.
The only harsh thing is destruction of ships location past the "border".
Besides, new opportunities arise from this assuming they don't change the border distance as the patch is released
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Othran
Tribal Liberation Force
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Posted - 2010.04.13 11:45:00 -
[12]
Signed. Needs a lot more thought.
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Silas Sanyasi
Agony Unleashed
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Posted - 2010.04.13 11:47:00 -
[13]
Signed.
The property destruction is way too harsh an approach... |
Tasha Voronina
Caldari Navy Reserve Force
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Posted - 2010.04.13 11:48:00 -
[14]
Totally signed.
<somewhat off-topic rant> I'd be more or less fine with a soft limit as I outlined in my post, but a hard limit? Come on, this is EVE we're talking about! Expanding on (possibly) unintended but harmless game mechanics happened before, why not deep safes?
Other than that, simply deleting "stuff" outside this imaginary border is... well... somewhat like saying: "hey, we deem that all players must be equal, hence we will remove ISK and SP from the game and everything will be free for everyone" - because that's such a good idea, right? </somewhat off-topic rant> |
Patoa
Mercurialis Inc. RAZOR Alliance
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Posted - 2010.04.13 11:49:00 -
[15]
Signed.
Fix the grid load issues first - you're destroying the only tool players have to get around the problems created by your botched expansion.
Don't destroy logged off supercaps - I can't believe you're actually considering/intending to do this as its incredibly heavy handed and unfair to players who happen to be on a break (you can be sure that said players will never return to the game if you do this). |
Bruno Bourque
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Posted - 2010.04.13 11:51:00 -
[16]
Eve isnt meant to be fair imo. |
Shalyra Wyn
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Posted - 2010.04.13 11:52:00 -
[17]
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Grarr Dexx
GK inc. Panda Team
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Posted - 2010.04.13 11:55:00 -
[18]
This direction isn't one for the better of Eve. Deep safes added something to the game, which you are removing by adding another arbitrary barrier in this unlimited game. |
Kirith Kodachi
m3 Corp Paxton Federation
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Posted - 2010.04.13 11:57:00 -
[19]
I disagree with any limiting of where a ship can warp to. Change probing mechanics if you feel the need to, but further restricting warping in system is too much. |
Interghast
Agony Unleashed
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Posted - 2010.04.13 11:57:00 -
[20]
Terribly proposed implementation from CCP |
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Noxyra
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Posted - 2010.04.13 11:57:00 -
[21]
Signed and 100% supported. These changes should not occur as they are currently planned & designed. Ever. |
ElvenLord
4S Corporation Morsus Mihi
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Posted - 2010.04.13 11:58:00 -
[22]
mail is sent to CCP with CSMs concern about this matter, and this issue will be on next CSM meeting as urgent :D |
Rockin RicciBobbi
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Posted - 2010.04.13 11:59:00 -
[23]
Edited by: Rockin RicciBobbi on 13/04/2010 11:59:37 What you are considering will hurt a lot of players. Players who made this game a success.
I'm relatively new but if I invest months or years of training time and resource gathering into getting a supercap I will want my safe spot for it to stay safe and I don't want it to get arbitrarily destroyed for no reason other than someone's completely idiotic idea of "balancing the game."
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Dierdra Vaal
Eve University Ivy League
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Posted - 2010.04.13 11:59:00 -
[24]
signed. in addition to removing deep safes, the destruction of any property in those safes is completely unacceptable. Director of Education :: EVE University
CSM1 delegate and CSM3 chairman
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Winston Revenge
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Posted - 2010.04.13 11:59:00 -
[25]
Improve deep space probes instead of hard capping system sizes.
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Serpents smile
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Posted - 2010.04.13 12:00:00 -
[26]
I like the idea to give a function to 64 128 AU scan probes.If you really need to limit how far deep safes can go then use those 2 numbers, not some arbitrary distance. Also deliberately destroying players pixels they worked month's/ years on is just wrong.
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Kayleigh Lothian
KIA Corporation RAZOR Alliance
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Posted - 2010.04.13 12:00:00 -
[27]
Originally by: Winston Revenge Improve deep space probes instead of hard capping system sizes.
This. ----------------------
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Miep Miep
Ev0ke
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Posted - 2010.04.13 12:06:00 -
[28]
Get some devs who actualy play this game. plz
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iridize
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Posted - 2010.04.13 12:08:00 -
[29]
Signed.
What on earth were you thinking CCP ? Though it would seem that perhaps you weren't? |
Santiago Fahahrri
Galactic Geographic
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Posted - 2010.04.13 12:09:00 -
[30]
Supported
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Jack Dant
The Gentlemen of Low Moral Fibre
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Posted - 2010.04.13 12:10:00 -
[31]
Supported.
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Astro Glide
Black Nova Corp IT Alliance
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Posted - 2010.04.13 12:10:00 -
[32]
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McFly
Peanut Factory BricK sQuAD.
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Posted - 2010.04.13 12:15:00 -
[33]
Edited by: McFly on 13/04/2010 12:14:54 Why is that CCP is so actively against veterans? I mean seriously whats the beef. Your company has been built on our subscriptions for the last 7 years. Eve has been a long ever evolving story that many of us have shared with CCP. This change isn't about being fair for new players. I can make a trial account right now and have an ibis as far from the center of any system I start in as I want. Emergency warps may be an exploit now, but all it requires is effort, and time. Anyone can do it, so why is CCP using this whole veteran vs noob debate?
My hypothesis is that due to the fact that newer players (those playing less than 2 years) outnumber veterans (5-7 years) that CCP expects the old vs. new debate to rally 07s, 08s, 09s, and 10s to their cause.
This game is about who can figure "it" out, then implement what they've discovered tactically, and succeed because of it. Whether thats in the market, pvp, or pve.
You want to make this about old vs new. Well lets fix that up. Delete all items then reset all wallets and SP to 0. See if the veterans resubscribe, or anyone else for that matter.
We've been here for years CCP, we held your hand through bugs, Dev misconduct, exploits, boot.ini, scandals, poor customer service, clueless GMs, nerfs, node crashes, bad mechanics, terrible public relations and everything else.
CCP has made us embrace "adapt or die". Anyone playing this game for a considerable amount of time has accepted that. But invoking the newbie argument of "tears, older players, tears" over something that has very little to do with old vs. new is really stupid.
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Sperrzone
Stardust Heavy Industries Majesta Empire
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Posted - 2010.04.13 12:20:00 -
[34]
Supported
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Kazekari
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.04.13 12:20:00 -
[35]
\o/
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Robert Caldera
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Posted - 2010.04.13 12:22:00 -
[36]
Edited by: Robert Caldera on 13/04/2010 12:23:17
CCP, you doing it wrong, you should draw a fence at the 10 AU system border - I mean for destructing the immersion of space travel properly.
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Ap0ll0n
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2010.04.13 12:24:00 -
[37]
Signed.. Its terrible.. Fix lag instead.
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EYEDOLL
Shiva Morsus Mihi
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Posted - 2010.04.13 12:28:00 -
[38]
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Brentum Kaltarr
Elemental Foundries
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Posted - 2010.04.13 12:29:00 -
[39]
Arbitrary removal without consultation ... Not good form at all
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Furryfriday
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Posted - 2010.04.13 12:32:00 -
[40]
Edited by: Furryfriday on 13/04/2010 12:32:01 First fix lag, then deep safes. Or just adjust the scan mechanics or bring 'alternatives' for entering an system in an safe way with the existing issues as someone else, somewhere said.
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Carver DiGriz
Agony Unleashed
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Posted - 2010.04.13 12:38:00 -
[41]
And how! Supported.
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Scoutsy
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Posted - 2010.04.13 12:40:00 -
[42]
Signed
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Tjarish
Point of No Return Waterboard
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Posted - 2010.04.13 12:43:00 -
[43]
Removing the ability to have deep safes is lame, improve scanning instead (range of the deep space probe 1,000 AU?)
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Carenthor Loon
Agony Unleashed Agony Empire
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Posted - 2010.04.13 12:48:00 -
[44]
I can personally live without the deep safes, but I'm supporting this due to the heavy-handed property destruction, the new nerf to Astrometrics V and most importantly the lack of player consultation. |
Lord EmBra
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Posted - 2010.04.13 12:50:00 -
[45]
/Signed
CCP should instead of pushing this away embrace it, continue what their players have started and build upon it.
There is a lot of space not being used, make it possible to go anywhere without using exploits instead, but also improve probing accordingly.
Do not make the sandbox smaller!
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D melanogaster
The Fruit Flys
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Posted - 2010.04.13 12:53:00 -
[46]
This is one of those backlashes that could have been avoided if they had even mentioned it in passing to the CSM. If they had done it it would have at least been better thought out. I just home CCP isn't so prideful that they aren't willing to listen..
//support
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Kallasha
Caldari Majesta Empire
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Posted - 2010.04.13 12:55:00 -
[47]
signed 100%
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mr passie
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2010.04.13 12:57:00 -
[48]
Edited by: mr passie on 13/04/2010 12:57:38 I'm with my NC brosefs on this one
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Siiee
Recycled Heroes Codemonkey Construction Project
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Posted - 2010.04.13 12:57:00 -
[49]
Supported
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NeoFusion
Freelancer Union Unaffiliated
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Posted - 2010.04.13 13:00:00 -
[50]
Supported
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Kalan Ikuru
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Posted - 2010.04.13 13:00:00 -
[51]
I was disappointed to hear about the changes to making deep safes when they first surfaced, but this is just crazy.
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Al'ar Darkwind
Agony Unleashed Agony Empire
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Posted - 2010.04.13 13:00:00 -
[52]
Supported.
There is no need for this change right now and the negatives far outweigh the positives.
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Karak Terrel
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Posted - 2010.04.13 13:02:00 -
[53]
The problem is not that there are deep safespots, the problem is that you have to use an exploit to create one.
Just introduce a way to create one and i would prefer a challenging way, not just "move probe here. warp". Something where you have to think, calculate, solve problems.. whatever, it should not be easy to do.
My idea for this is a new warpdrive mechanic, and also the techi **** behind (cause this is scifi k ):
1. The theory of why you can't just... If you have a bookmark of a point in space it is not just coordinates, it contains also a lot of information about the spacetime topology itself in this target region. Only with this information the warpdrive is able to lock on and warp to this point. Without the information of the topologie the warp bubble may not terminate at a specific point but spread over some distance which results in you and your ship also "spread" over the same distance.. However, probes are small and unmaned so they can use different warp mechanics which lead to very high accl/decl forces (which can't be compensated) but prevent them from beeing vaporized while exiting warp in unknown spacetime topology. If used to scan signatures, probes use an active scann system to eventualy find the object and use it as a reference point to measure the topology at the target. Without this artificial reference point it is impossible for a probe to determine the point it should measure. They can also not act as they'r own reference point, they are too small to act as a beacon that is strong enought.
2. One first Idea how you can do it (maybe this is a bad idea cause it may be boring) There are other "probes" that act as a beacon, but they are not able to enter warp, they have to use the relativistic way, while sending out a signal that can be tracked down. To launch such a probe you need to anchor an accelerator which accelerates the beacon into a specific direction. You can also use gravitation of planets to increase the speed of the beacon (there should be various other factors), but this will result in a different direction. Once the beacon is on its way to the outer solar system you can track it down with your probes, but it will always move while you are scanning. The beacon will not deccelerate except from the cosmic medium which "scources" the beacon at this high velocity and limits its lifetime. As the beacon can not pass the lightspeed barrier it will take some time to travel and you don't exactly know how long it will last. The faster it travels the more likely it is that it gets destroyed early and the harder it is to track down.
3. Other Maybe someone has a better idea, there was always this deadspace thing which may also result in a interesting and maybe more challenging idea how to get deep safespots. At least CCP talked at fanfest about some plans around deadspace.
Would like to see some thought from others on this or other ideas.
less whining more thinking!!
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Kire Nosslrak
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Posted - 2010.04.13 13:02:00 -
[54]
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Solway
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Posted - 2010.04.13 13:06:00 -
[55]
signed
Deep Safe spots are atm the only way to prevent the grid load issue.
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Uryence
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Posted - 2010.04.13 13:06:00 -
[56]
Perhaps 'something should be done' about deep safes, but this method seems pretty unfair to my (admittedly relatively new to Eve) mind. |
Ven Dak
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Posted - 2010.04.13 13:07:00 -
[57]
356 replies to the info thread in 17 hours, that beats even the Insurance change thread in the same period of time, and all over a much simpler issue.
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DocFloyd
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Posted - 2010.04.13 13:08:00 -
[58]
Edited by: DocFloyd on 13/04/2010 13:08:13 Signed! CCP! If you remove jumplag, gridlag and provide us with the possibility of playable and enjoyable huuuge fleetfights, you can remove Deep Saves! Until then (2025) let them be a tactical possibility to enter a system.
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TheBlueMonkey
Priory Of The Lemon Atlas Alliance
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Posted - 2010.04.13 13:08:00 -
[59]
Removal in this fasion is balls.
Give people a way of finding them instead.
Add more content not remove existing ftw --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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Frank Fearless
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Posted - 2010.04.13 13:09:00 -
[60]
Whoever came up with the idea to remove deep space safes has never fought in a large fleet battle or tried to attack/defend a system. It displays utter lack of gameplay knowledge.
With the removal of this tactical possibility CCP is in fact reducing the possibility of fleetfights to a grinding stop. Instead we will get a "Maginot Line" of entrenched troups following the motto "he, who is first in a system, wins". Jumping into a system with 300+ enemies waiting at the incoming gate is garanteed suicide. It is possible to even stress the node further by artificially creating lag (I could spawn like 6 trial accounts on various computer and have them do silly stuff just to keep the server running at it's maximum speed).
So you either remove lag (or whatever it is called) and guarantee that the extermination of whole fleets due to gridload issue will not happen anymore ("our logs show nothing - REALLY!!"), or you provide some means to circumvent it.
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Gloster II
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Posted - 2010.04.13 13:11:00 -
[61]
Support .... if they take away the deeps ... it ll be not possible to enter a system in order to fight an enemy fleet .... . Fleetfights wouldnt be possible, after taking away the deeps. Less fun would be the consequence and less pilots, that play this game.
Therefore, im against this "takeawaythedeeps" plans.
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Pellit1
Bushwhackers Rough Necks
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Posted - 2010.04.13 13:16:00 -
[62]
Supported 100% for the reasons stated in the main topic. ------------- Rough Necks Alliance
BOOST FALCONS. Nerf whiners.
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schawo
Gallente Hungarian Operational Team Pannon Legion
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Posted - 2010.04.13 13:17:00 -
[63]
I support the removal. These make no real sense beside limiting the playability.
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De'Veldrin
Special Projects Executive The Obsidian Legion
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Posted - 2010.04.13 13:17:00 -
[64]
While I don't necessarily have a problem with removing deep safes per se, it would be better to simply add some method of creating and discovering them.
The destruction of property located beyond your new imaginary wall, on the other hand, is over the top and completely unacceptable. If you don't want the items there, then they should be placed inside an NPC station (yes, even supercaps - once they undock, don't let them dock again). --Vel
Originally by: Jiseinoku
Mining is the path to enlightement.
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Sort Dragon
Black Nova Corp IT Alliance
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Posted - 2010.04.13 13:18:00 -
[65]
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Teglagyari Megallo
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Posted - 2010.04.13 13:22:00 -
[66]
I support the idea of removing deep safes, but not the property destruction.
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LadyBreak
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Posted - 2010.04.13 13:29:00 -
[67]
Signed
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Anna Habbott
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Posted - 2010.04.13 13:30:00 -
[68]
Fix the lag, fix a safe way to store supercaps, fix scanning.
Random destruction of items, and no consultation with players or CSM, on the pretence of "Old vs new" players doesn't hold or stand. If you've got a technical reason for this, or you can say it will improve something, anything, then I could be pursuaded to change my views on this.
Random and pointless destruction is uncalled for. move structures anchored at deeps to within your new boundary if you so wish, but destroying players items is uncalled for.
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Tekai Foo
German Kings Majesta Empire
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Posted - 2010.04.13 13:35:00 -
[69]
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Mynxee
Noir. Noir. Mercenary Group
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Posted - 2010.04.13 13:36:00 -
[70]
Supported because I disagree so strongly with how CCP has said they plan to implement it.
My Blog: Life In Low Sec |
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Alyx Cjarrigan
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Posted - 2010.04.13 13:37:00 -
[71]
Agreed with the OP
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Lu Ziffer
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Posted - 2010.04.13 13:38:00 -
[72]
Signed
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Isidore Tailleur
Sniggerdly Pandemic Legion
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Posted - 2010.04.13 13:40:00 -
[73]
Signed
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2010.04.13 13:45:00 -
[74]
voting for more beer! -- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Depili
Blood Works Inc. Circle-Of-Two
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Posted - 2010.04.13 13:46:00 -
[75]
Let's see if ccp listens to it's players for once....
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Rebnott Valeri
Epiphyte Mining and Exploration
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Posted - 2010.04.13 13:47:00 -
[76]
Supported.
Fix jump-in lag first!
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Noertti
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Posted - 2010.04.13 13:47:00 -
[77]
Edited by: Noertti on 13/04/2010 13:47:18
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Padre deSoya
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Posted - 2010.04.13 13:49:00 -
[78]
signed |
Sylvia Lafayette
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Posted - 2010.04.13 13:58:00 -
[79]
signed.
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Lord Atlan
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Posted - 2010.04.13 14:03:00 -
[80]
fix lag completely. Then fix deep safes. Not the other way.
signed
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Rokkit Kween
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Posted - 2010.04.13 14:04:00 -
[81]
Supported.
The ability to make said spots should be removed, but more thought needs to be given as to what will happen to any property hidden at these spots. Will hidden Super-caps and Titans be re-imbursed?
Also the boundary should be upped to 20AU beyond the furthest celestial, to put you out of D-scan range but still leave you probable.
Another consideration is missions. What if a mission spawns a deadspace complex beyind the boundary? will it still be warpable. It would seem not from the Dev Blog. This would not only make the mission undoable, even if it was warpable you would be unable to bookmark it for salvaging (if you're a one man show and run the missions then come back in a salvage boat)
All in all this seems like a solution that has been rushed through without much in the way of consideration, consultation or thought. Put it on hold till you can solve all the problems that doing it throws up.
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Volarus II
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Posted - 2010.04.13 14:07:00 -
[82]
signed (and underlined)
omfg, is this really an issue you spend developers time? Go and have a beer instead, maybe this clear things a littel.
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fixmer
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Posted - 2010.04.13 14:18:00 -
[83]
100% signed
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Smexer
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Posted - 2010.04.13 14:20:00 -
[84]
signed!
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August Hayek
Majesta Empire
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Posted - 2010.04.13 14:22:00 -
[85]
Edited by: August Hayek on 13/04/2010 14:22:08 Signed.
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Drake Draconis
Minmatar Shadow Cadre Xenogenesis Alliance
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Posted - 2010.04.13 14:28:00 -
[86]
Sorry to say... I honestly think this change is a good compromise.
10 AU is nothing to sneeze at as far as distance is concerned... the only thing that makes me frown a little is the destruction of property beyond that... but what the hell would be out there as it is?
The "Excuses" for not having this change are honestly quite utterly pathetic... so far all I've seen are:
1: Fix lag because deep safe's are needed as a result. 2: I've played this game too long and deserve this privilege. 3: CCP you suxxors 4: ??? 5: My Profit!!!!
Let's be honest... the whole idea of a deep safe has been controversial and at best dare I say exploitative.
It's an abuse of game mechanics... legal at the time or not... the game wasn't meant to be played in that way.
If you can't create a deep safe without forcing the game to "quit" or "disconnecting" or "logging off" then honestly In my eyes its abuse.
But that's just me.
Now don't get me wrong... as a Jump Freighter pilot... I would use a deep safe to protect my 4.5 (now 5) billion ISK investment... but then CCP doesn't like that.
If CCP makes this change I won't lose sleep over it. If they reverse it... I won't lose sleep over it.
But my interpretation of the rules/mechanics says.... this is good.
If anything it will force people to fly smarter... and not give you an instant-immunity to getting shot down.
I have personally seen a gross abuse of this mechanic... repeatedly. Sorry to say... nice to see it get nerfed. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Larkonis Trassler
Genos Occidere HYDRA RELOADED
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Posted - 2010.04.13 14:39:00 -
[87]
Edited by: Larkonis Trassler on 13/04/2010 14:45:36
I, for one, disapprove of this.
There will still be 'deep safes' out there, just not super-deep safes. There are plenty of systems which are >100 AU in diameter. I'm more concerned about the fact that you will still be able to hide things in these systems which are unlikely to be found without Deep Space probes yet this will not be possible in others.
Rework the 'grid' system on the solar system map so it doesn't spaz out when trying to place probes at range. Have a 'hard cap' of say 256 AU diameter. All bookmarks/assets move to the edge of this 'cap' come patch day but make the 'warpable' boundry 257 AU to prevent some fellow right on the edge sneaking back over it in his supercap and becoming truely unprobable.
Until then you'll probably see me and my alts logging in and out a lot as I push the boundries in systems I frequent.
Please resize your signature to the maximum file size of 24000 bytes. Zymurgist No. Larkonis |
Master Akira
Child Head Injury and Laceration Doctors
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Posted - 2010.04.13 14:40:00 -
[88]
Supported.
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BeanBagKing
Ch3mic4l Warfare
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Posted - 2010.04.13 14:45:00 -
[89]
Signed
If a hard wall -must- exist for server performance reasons it should be hundreds of AU out, allowing us to have both a sandbox feel and a use for deep space probes. Also WTB Devs that don't just say "meh, delete all their stuff" and consult CSM (that's what they are there for right?) about **** like this.
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Khors
Amtek Inc
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Posted - 2010.04.13 14:46:00 -
[90]
Signed. -
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Thorvik
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2010.04.13 14:46:00 -
[91]
Agree. I don't disagree that something should be done, but 10AU is just a bit ridiculous as a mission runner would sometimes be beyond that threshold and would need to set a BM.
Don't have any deep safes myself but feel it's absurd that you put a padded wall on a solar system. Yes, eliminate the mechanic that allows you to create the "poseidon" safe but set the limit at whatever the missions take you plus 20AU. If someone wants to run their interceptor for 11 hrs to create a deep safe in some system then they should be able to do so.
Space has no limits.
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2010.04.13 14:48:00 -
[92]
Originally by: Drake Draconis If you can't create a deep safe without forcing the game to "quit" or "disconnecting" or "logging off" then honestly In my eyes its abuse.
But that's just me.
Currently you can make deep safes without using the logoff/logon trick, there are actually a few methods (which CCP might be removing as part of this, but they haven't specified) but only the logoff/logon one was available to anyone.
I guess in your eyes it can't be classed as abuse any more
In seriousness this heavy handed nerfbatting is not required and the reasons used to justify it are utterly ridiculous.
Vote TeaDaze for CSM5!
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Rastuasi
|
Posted - 2010.04.13 14:52:00 -
[93]
I have not used deep safes but eve is open, free, and unlimited. Even in the chronicles pod pilots warp to deep spots for wrecks, there is no logical reasoning to your decision ccp and you will be liable to being sued for false advertisement of the sandbox idea in the butterfly effect trailor
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Ariah Adama
|
Posted - 2010.04.13 14:53:00 -
[94]
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5erious Business
|
Posted - 2010.04.13 14:57:00 -
[95]
Couldn't agree more, many people keep repeating that the current deep safes are an unfair advantage to new players when the reality is that ANYONE is easily capable of making his/her own deep safespots, it's not even that hard to do. I'd much prefer a new method was introduced to make it possible to scan these down like the OP mentioned. |
Fartislartbast
|
Posted - 2010.04.13 14:58:00 -
[96]
150%
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cBOLTSON
Shadow Legion. Talos Coalition
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Posted - 2010.04.13 15:00:00 -
[97]
Right I know this is only a game, but its a bloody good one at that.
Ive only been playing eve just over a year so im still young in relative terms. I only recently discovered the 'posiedon manual' I had read through the 'Grid foo manual' before that. I have to say ccp they are intresting reads. Dont you like the fact that so much effort goes into these things? This is the sandbox you wanted and hell we all love!
DEEP SAFES - Keep them! The first thing I did when i figured out how to do them was make a long tour around my system. It was great being able to warp huge distances, fling past the sun and out to the other side of systems you cant normally do that it.
Long story short - PLEASE KEEP DEEP SAFES. Either changed the way they are created so its an in game ability. Or change scanning ranges so that you can scan out to the far reaches of space.
The ammout of feedback here is surely eveident to the communities wishes?
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Zoon Muidac
eXceed Inc. HYDRA RELOADED
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Posted - 2010.04.13 15:00:00 -
[98]
This is going to be 3 terrible expansions in a row. Perhaps they are planning on us forgeting about the lag when this new expansion brings in all the new game breaking bugs.
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XxNukeyxX
Majesta Empire
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Posted - 2010.04.13 15:00:00 -
[99]
signed
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Marlona Sky
D00M. RED.OverLord
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Posted - 2010.04.13 15:01:00 -
[100]
I'm torn on this issue. I think there is a very small, very small percentage of eve players that own these deep safe spots. I do know that that small percentage will try to make their voice be extremely loud to be heard by CCP.
Is having a deep safe spot an unfair advantage? Sure. The tools to create the same advantage are no longer available. My problem is that CCP waited this long to remove these deep safes. If they had done away with this immediately when they took away the tools to make them then they would not be as coveted as they are from all the threads started and comments on the dev blog.
In many ways, I view these deep safes as I do owners of the T2 BPO's. These are the ones who lucked out. It is a valuable asset, just like the deep safes. I would be shouting at CCP too if it was not for this one factor. Invention allows those without T2 BPO's to compete with those who do have it.
I have seen someone light a cyno, sacrafice the ship the lit the cyno by killing it thus forcing the cyno to drop. The cyno was 2000+ AU away from where we were at in the solar system. This allowed them to bridge in an entire fleet uncontested. No one was able to warp to the beacon before it closed, no even remotely close.
I can't remember if you can right click on a cyno beacon and bookmark it, but it creates and extreme, extreme unfair advantage that can not be duplicated. It is not the same as when comparing invention to T2 BPO owners.
Now I will say I completely disagree with them blowing up ships that players are currently flying if they are at said deep safes.
If CCP is do get rid of deep safe bookmarks, then they should move any ship that a player is piloting to a random safe spot that is actually within the boundaries of the solar system. Hopefully to the furthest edge of the boundary. If that is not possible, then by all means, dock them in the closest non-kick out station. Capitals and super capitals to the closest non-kickout, low sec station. Along with this, any ships they docked that was out of bounds, when that player logs in, there is a window that pops up just like the EULA. They have to read it and in this letter it explains what CCP did, why and lets them know where they were moved. The player has to scroll to the bottom to get a box to pop up that they check saying they read the letter. Once checked, they can hit the 'enter game' button.
I mean no offence to those forum warriors that make a habit of spending a sizable amount of time on the forums, but having to read the forums constantly to watch for things like this, in order to prevent your ship from being blown up because of where you logged is total ****ing bull**** and you know it CCP.
In the end I agree that the deep safes should be removed. I do not agree with you punishing those who happen to be logged off there with their ships when the patch hits. You want to change something this controversial in the game then you need to handle it with kid gloves.
Blowing up each others ships is OUR job, not yours. We pay for that privilege.
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Drake Draconis
Minmatar Shadow Cadre Xenogenesis Alliance
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Posted - 2010.04.13 15:01:00 -
[101]
Originally by: TeaDaze
Originally by: Drake Draconis If you can't create a deep safe without forcing the game to "quit" or "disconnecting" or "logging off" then honestly In my eyes its abuse.
But that's just me.
Currently you can make deep safes without using the logoff/logon trick, there are actually a few methods (which CCP might be removing as part of this, but they haven't specified) but only the logoff/logon one was available to anyone.
I guess in your eyes it can't be classed as abuse any more
In seriousness this heavy handed nerfbatting is not required and the reasons used to justify it are utterly ridiculous.
First off... the only other method means slow boating it in an interceptor or some other ship for hours on end... which even then would be a bit silly.
At least obviously... feel free to expose other tactics that don't involve leaving the game repeatedly. (Bring up the Carrier/Fighter trick and I'm pretty damn sure that's called an exploit considering what happened to the idiot that tried that in 0.0 space when I was there)
And secondly... the reasons to justify this change at just as every bit ridiculous as the reasons to not have the change.
and if you had read my post before making your little nice argumentative poke in the side... you'd see I honestly don't care either way... if it happens.. it happens... if it doesn't... so be it.
I'm entitled to my opinion... but I sure as hell won't make silly excuses as to why it's needed.
People complain and whine about ships repeated logoffsking and being unable to track them down and kill them.
How ironic that suddenly everyone want's to keep that mechanic... lets be honest.. deep safe's encourage this... you can't have it both ways...
With that I will no longer discuss this topic. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
ElvenLord
4S Corporation Morsus Mihi
|
Posted - 2010.04.13 15:01:00 -
[102]
Edited by: ElvenLord on 13/04/2010 15:01:39 I forgot one option to add, instead of killing deep safes and ruining deep space probing and possible exploration, CCP should ponder a bit on it (but proper game designers this time pls, ones with brain).
Few times mentioned comets and comet mining could become part of deep space spots in systems, this could be a new reason to use 100+AU probes, as space is limitless and comets tend to get far away from center of the system
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Mona X
C0VEN
|
Posted - 2010.04.13 15:01:00 -
[103]
signed
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Oli Geist
Agony Unleashed Agony Empire
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Posted - 2010.04.13 15:03:00 -
[104]
Supported, by which I mean I strongly dislike the deep-safe change.
I'm unconvinced by its necessity (smart probing tactics? Improve deepspace probes?); even if it were, the proposed fix is poor (utterly invulnerable beyond a potentially reachable boundary?); even if the fix weren't, the implementation is terrible (destruction of assets.)
To top it all off, not running this past the CSM first was just silly.
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Kalain ap'Sulen
Dirt Nap Squad
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Posted - 2010.04.13 15:06:00 -
[105]
Edited by: Kalain ap''Sulen on 13/04/2010 15:06:45 Unthink this stupidity. Quando ami flunkus morti. |
Sunbird Huy
WEPRA CORP Circle-Of-Two
|
Posted - 2010.04.13 15:11:00 -
[106]
They need a slap across the face too.
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MrEMan
Pat Sharp's Potato Rodeo Wildly Inappropriate.
|
Posted - 2010.04.13 15:13:00 -
[107]
agree
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Clb
The Intersect
|
Posted - 2010.04.13 15:14:00 -
[108]
The implementation is completely wrong.
Firstly, inactive supercaps should not be getting destroyed.
Secondly, break every bookmark that is in a place that it should have never been possible to get to, without the logoff-trick, or don't break any of them.
Do it right the first time or don't do it at all.
---
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Jinhai Storm
Pat Sharp's Potato Rodeo Wildly Inappropriate.
|
Posted - 2010.04.13 15:14:00 -
[109]
also agree
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Jerid Verges
Gallente The Society of Innovation The Last Stand
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Posted - 2010.04.13 15:23:00 -
[110]
Not supporting for these reasons.
-Using Deep Deep safes is something that only older players have in their pockets. (You can argue that you can make Deep safes with interceptors but you won't ever be able to get the 1000 AU safes old players had)
-CCP is totally in the right to eliminate anything beyond the border (Which by the way, it is not a border, you can still fly past 10 AU but now it is going to be meaningless to do so) they've given notice.
-Supercap pilots will be forced to play the game fairer, as now they cannot store their ships 1000 AU from the center. Even then, they can still put a supercap in an alt and logoff, that is pure invulnerability. So no, supercap pilots are fine.
I WOULD however support this initiative if some hard limits were set.
-Deep Space Probe buff immediately -Super Deep safes removed (beyond 100 AU or something like that) but safes within 100 are okay. -Implement mechanic to create these deep safes (Besides slow boating interceptors).
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Luccul
|
Posted - 2010.04.13 15:23:00 -
[111]
I object to CCP's plans for changing and/or eliminating deep safes, especially for destroying things currently at such safes.
I am not in favour of using a log-off trick to create deep safes, but I think deep safes should be possible via an in-game mechanic available to everyone. How about a "warp beyond" option where you can warp to an object plus some distance past it (in AUs please). Putting a max on the distance from the sun is ok, but make it more reasonable than the proposed change.
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Tae Jito
|
Posted - 2010.04.13 15:24:00 -
[112]
signed
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Lost Hamster
Hamster Holding Corp
|
Posted - 2010.04.13 15:28:00 -
[113]
Signed
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James Tritanius
|
Posted - 2010.04.13 15:29:00 -
[114]
Edited by: James Tritanius on 13/04/2010 15:32:49 I can see problems with destroying objects outside of the great wall of >10 AU (just move them and the corresponding bookmark within range). But I don't see any problems with removing deep space safes.
Quote:
-Implement mechanic to create these deep safes (Besides slow boating interceptors)
Slow boating interceptors do not create deep safes... It would take an interceptor going at 5km/s an entire year to travel 1.0AU.
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Jenina Hawke
Dromedary Goat Albatross and Fish Big Bang Quantum
|
Posted - 2010.04.13 15:32:00 -
[115]
Signed! ***** Jenina Hawke *****
Happy to fly with AAA & ET, the best FC in the game. |
darius mclever
|
Posted - 2010.04.13 15:40:00 -
[116]
Originally by: Jerid Verges Not supporting for these reasons.
-Using Deep Deep safes is something that only older players have in their pockets. (You can argue that you can make Deep safes with interceptors but you won't ever be able to get the 1000 AU safes old players had)
yes only old players can read the documentation freely avaiable on the internet to make deep safe spots.
Quote:
-CCP is totally in the right to eliminate anything beyond the border (Which by the way, it is not a border, you can still fly past 10 AU but now it is going to be meaningless to do so) they've given notice.
-Supercap pilots will be forced to play the game fairer, as now they cannot store their ships 1000 AU from the center. Even then, they can still put a supercap in an alt and logoff, that is pure invulnerability. So no, supercap pilots are fine.
I WOULD however support this initiative if some hard limits were set.
-Deep Space Probe buff immediately -Super Deep safes removed (beyond 100 AU or something like that) but safes within 100 are okay. -Implement mechanic to create these deep safes (Besides slow boating interceptors).
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Normin Bates
|
Posted - 2010.04.13 15:42:00 -
[117]
CCP, please use your brains before nerfing stuffs you don't understand! |
Hideomi Dye
|
Posted - 2010.04.13 15:44:00 -
[118]
I fully support this topic.
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TehPhil
Community for Justice Majesta Empire
|
Posted - 2010.04.13 15:44:00 -
[119]
Signed. -- Everybody Panic! |
Toerstun
|
Posted - 2010.04.13 15:48:00 -
[120]
|
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Pradege D'Hallur
The Collective Against ALL Authorities
|
Posted - 2010.04.13 15:50:00 -
[121]
There are alot of people deployed or otherwise unable to browse the internet let alone logon to eve to move assets and super caps from deep safes. You need a another way of doing this either move all the stuff to inside this new wall or allow them to atleast have their ships intact.
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Bibo2
|
Posted - 2010.04.13 15:54:00 -
[122]
well then you want to destroy t2 bpos too dont you?
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HenkieBoy
Best Path Inc. Atlas Alliance
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Posted - 2010.04.13 15:57:00 -
[123]
Support
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Knight Draco
Minmatar Devious Decorum Advocated Destruction
|
Posted - 2010.04.13 15:58:00 -
[124]
Signed, signed, and signed in blood.
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Naomi Wildfire
Stardust Heavy Industries Majesta Empire
|
Posted - 2010.04.13 15:58:00 -
[125]
signed
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Cerys Magente
Insidious Existence En Garde
|
Posted - 2010.04.13 15:59:00 -
[126]
Supported
With Dominion grid load issues, deep safes are needed if you want to have any chance of bringing a fleet into a system where the enemy is already set up
Destroying players' ships because they logged off in good faith at a bookmark that happens to be outside an arbitrarily set limit is just appalling
There are many items in this game that new players can only obtain from older players - it seems more like an excuse than a reason for nerfing deep safes.
Coming Home
Company of Strangers |
DienstleistungsChar I
|
Posted - 2010.04.13 16:00:00 -
[127]
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steave435
Final Agony B A N E
|
Posted - 2010.04.13 16:00:00 -
[128]
Originally by: Aineko Macx Edited by: Aineko Macx on 13/04/2010 11:39:20 Yes! There are practical and conceptual problems with the change. And if they insist on limiting the range, why not some reasonable limit like 100au?
One wonders how this issue crept to the top of the giant backlog
Or 250 AU, meaning that 1 deep space scanner probe placed at the sun will still cover the entire system.
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Jack Drask
|
Posted - 2010.04.13 16:05:00 -
[129]
support this
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Ulair Memmet
ORIGIN SYSTEMS Shadows of Light
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Posted - 2010.04.13 16:07:00 -
[130]
Supported. If you want to prevent abuse just make it impossible to cyno/put TCUs out there. But leave the Deepsafes.
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Bluetippedflyer
Habitual Euthanasia Dystopia Alliance
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Posted - 2010.04.13 16:07:00 -
[131]
since when have deep safes ever been considered a design flaw in this game?
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Mavric
Viscosity Mostly Harmless
|
Posted - 2010.04.13 16:10:00 -
[132]
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DL ZD
Insidious Existence En Garde
|
Posted - 2010.04.13 16:14:00 -
[133]
signed
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Mystrin Micro
Ixion Defence Systems Tactical Narcotics Team
|
Posted - 2010.04.13 16:19:00 -
[134]
I the undersigned disagree with the planned removal of existing deep safes (and related destruction of property) and request that CCP re-evaluate this decision with input from the players.
-Mystrin Micro
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Gloster II
|
Posted - 2010.04.13 16:23:00 -
[135]
Originally by: ElvenLord Edited by: ElvenLord on 13/04/2010 15:01:39 I forgot one option to add, instead of killing deep safes and ruining deep space probing and possible exploration, CCP should ponder a bit on it (but proper game designers this time pls, ones with brain).
Few times mentioned comets and comet mining could become part of deep space spots in systems, this could be a new reason to use 100+AU probes, as space is limitless and comets tend to get far away from center of the system
Thats a very good idea too to make deep Saves part of the game .... this is a game with a universe, doesnt make sense to build up walls in the outer space. Pls CCP hear your Players... .
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Chris Roberts
Point of No Return Waterboard
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Posted - 2010.04.13 16:24:00 -
[136]
Signed
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XXeerroo
Rage and Terror Against ALL Authorities
|
Posted - 2010.04.13 16:31:00 -
[137]
NOT signed ;P first positiv thing in the next expansion
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Kraknar
hirr Morsus Mihi
|
Posted - 2010.04.13 16:32:00 -
[138]
supported!
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WorthlessGerm
|
Posted - 2010.04.13 16:34:00 -
[139]
/signed
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Xtops
The Kairos Syndicate
|
Posted - 2010.04.13 16:49:00 -
[140]
Edited by: Xtops on 13/04/2010 16:50:15 I never post on forums, but this deserves a post.
/signed
I wasn't aware space had limits. I also agree with what was previously said, fix grid lag rather than what players have innovated to combat your shortcomings.
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Jack Nuddels
Congregatio Majesta Empire
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Posted - 2010.04.13 16:51:00 -
[141]
Edited by: Jack Nuddels on 13/04/2010 16:54:00
Quote: Thats a very good idea too SurprisedExclamation to make deep Saves part of the game .... this is a game with a universe, doesnt make sense to build up walls in the outer space. Pls CCP hear your Players... .
signed ___________________________
ich kann auch ohne Spa¯ Alkohol haben... |
Vhaydher
|
Posted - 2010.04.13 16:52:00 -
[142]
Signed. This "nerf" is a terrible idea.
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glepp
|
Posted - 2010.04.13 16:53:00 -
[143]
Signed. Srsly CCP, get real.
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Venkul Mul
|
Posted - 2010.04.13 16:55:00 -
[144]
I am neutral on the deep safe removal but strongly against the item destruction.
I have seen several comment about using the deep safe for titan jumping to reduce lag loading grid and it seem a valid concern.
So, supported
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Fireeagle
|
Posted - 2010.04.13 16:57:00 -
[145]
Removing the deep-saves doesnt fix any Lag-issues. Fact!
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Rocinantae
Agony Empire
|
Posted - 2010.04.13 16:58:00 -
[146]
Signed
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Valkrin S'jomah
|
Posted - 2010.04.13 17:07:00 -
[147]
Edited by: Valkrin S''jomah on 13/04/2010 17:09:55
Quote: -Implement mechanic to create these deep safes (Besides slow boating interceptors).
...
Pro-tip. Calculators FTW
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Ash2k7
Aperture Harmonics K162
|
Posted - 2010.04.13 17:17:00 -
[148]
Signed |
JcH
|
Posted - 2010.04.13 17:21:00 -
[149]
|
lollerwaffle
Sileo In Pacis THE SPACE P0LICE
|
Posted - 2010.04.13 17:30:00 -
[150]
Edited by: lollerwaffle on 13/04/2010 17:30:56 Signed
Have/have not is a weak excuse. What about extremely rare skillbooks or people with those skills in their heads? pfffftt.
edit: lol forgot to tick
Originally by: salva dore Cloak should not be AFK solution. What do you think?
Originally by: AFK Cloaker
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Bunyip
Center for Advanced Studies
|
Posted - 2010.04.13 17:40:00 -
[151]
While I don't necessarily disagree with the removal of deep safe spots, as it's extra information the BM database would have to contend with, the deletion of any items outside of them does seem a little harsh. Why not simply transfer the items to the nearest low-sec or null-sec NPC station instead?
My main question refers to missions placed outside this arbitrary limit. I've gone to missions that were 16 AU+ from the nearest cosmic object - will I now not be able to do such missions if they aren't changed?
I'd say to change the AU limit to 30 AU. This way, probes can still find the responsible parties, but it gives us a little more space to explore.
Somewhat supported, but I'm not completely against the initial idea CCP has if it is tweaked slightly.
"May all your hits be crits." - Knights of the Dinner Table. |
Alar Tangor
Decadence.
|
Posted - 2010.04.13 17:49:00 -
[152]
Supported! Eve is not and never was an even playing field and deep safes profit everyone wanting fleetfights in 0.0
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Raivi
Sniggerdly Pandemic Legion
|
Posted - 2010.04.13 17:50:00 -
[153]
Signed ---------------------------------------------
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RaiviM
Explosion Matrix
|
Posted - 2010.04.13 17:51:00 -
[154]
Edited by: RaiviM on 13/04/2010 17:52:36 This change is badly thought out and is simply going to create a new set of haves and havenots. Add to that the decision to destroy the ships of unsubbed players and I really have to wonder if anyone actually sat down and thought about the effects of this change at CCP before posting the blog.
-----Explosion Matrix----- Nostrum Nomen est Ridiculum |
Jerid Verges
Gallente The Society of Innovation The Last Stand
|
Posted - 2010.04.13 17:53:00 -
[155]
Originally by: darius mclever
yes only old players can read the documentation freely avaiable on the internet to make deep safe spots.
You will never get 1000 AU safes with those tactics. The simple FACT is that older players who were around before the nano nerf have safes that are impossible to duplicate and impossible to probe out.
God you are such a bad troll.
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Avalloc
GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.04.13 17:55:00 -
[156]
Signed.
If there is a game/server performance reason for this change then CCP needs to elaborate. Destroying bm and property in deep safe spots is unacceptable.
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RadioControlled
Dvice Shipyards
|
Posted - 2010.04.13 18:03:00 -
[157]
Originally by: Jerid Verges
Originally by: darius mclever
yes only old players can read the documentation freely avaiable on the internet to make deep safe spots.
You will never get 1000 AU safes with those tactics. The simple FACT is that older players who were around before the nano nerf have safes that are impossible to duplicate and impossible to probe out.
God you are such a bad troll.
Bullshit. Looked in the mirror lately? Petition signed.
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Gunner
The Collective Against ALL Authorities
|
Posted - 2010.04.13 18:04:00 -
[158]
So you want my stuff CCP? Bad idea!
*** 2007.10.06 R.I.P. Hatuk my friend.
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BraveLttl Toaster
Intergalactic Hunters of ManBearPig Wildly Inappropriate.
|
Posted - 2010.04.13 18:04:00 -
[159]
if the issue is 'haves' and 'have-nots', why am i able to make a new characer right now and make deep safes, honestly ccp do you even play this game.
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Marlona Sky
D00M. RED.OverLord
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Posted - 2010.04.13 18:05:00 -
[160]
Edited by: Marlona Sky on 13/04/2010 18:06:06 Just have the people logged at the deep safes 'auto' sent to a new safe spot randomly within the solar system.
Also @ all the players that are opposed to the change completely, running around waving a "But it's not fair to those deployed/taking break from eve" crap. I wonder how many of you are just saying that so CCP doesn't get rid of your deep safes.
The deep safes need to be removed one way or another, I suggest you help with suggestions on how this is deployed instead of tearing up on threads.
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Majst0r
4S Corporation Morsus Mihi
|
Posted - 2010.04.13 18:09:00 -
[161]
Don't delete our stuff!
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Atigone
|
Posted - 2010.04.13 18:09:00 -
[162]
Signed
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Kalicrates
The Graduates Morsus Mihi
|
Posted - 2010.04.13 18:10:00 -
[163]
Signed. Rich Rocks And Laser Death |
LdyLye
4S Corporation Morsus Mihi
|
Posted - 2010.04.13 18:12:00 -
[164]
Edited by: LdyLye on 13/04/2010 18:16:17 Do not restrict the space
Signed.
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Alex SOKOLOFF
4S Corporation Morsus Mihi
|
Posted - 2010.04.13 18:12:00 -
[165]
|
RX 700
|
Posted - 2010.04.13 18:12:00 -
[166]
have you fixed lag yet to take suck measures ... or you just want to take away the last chance to defend something if you are too late to get in system?
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Saul Reaver
Oberon Incorporated Morsus Mihi
|
Posted - 2010.04.13 18:12:00 -
[167]
Signed. There is alot of isk floating out there in those deepsafes CCP. If you just simply "Destroy" the ships then i think that is going a bit too far. At least move the ships to a safespot on grid with pilots being warned in advance.
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Vik Luk
|
Posted - 2010.04.13 18:13:00 -
[168]
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Lady Ann
4S Corporation Morsus Mihi
|
Posted - 2010.04.13 18:13:00 -
[169]
|
Daedalus Imperator
Northstar Cabal OWN Alliance
|
Posted - 2010.04.13 18:14:00 -
[170]
Signed
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chamallow
Gallente
|
Posted - 2010.04.13 18:15:00 -
[171]
+1
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TheDarkestDestroyer
|
Posted - 2010.04.13 18:16:00 -
[172]
Edited by: TheDarkestDestroyer on 13/04/2010 18:17:24 The people who agree with this probably cry in local all the time because they can't find people to gank. Space is BIG and any player can make deep safe spots the notion that you can't is preposterous and deleting people's belongings and bookmarks is also ridiculous.
I'm also getting sick and tired of this whiny new player crap. Seriously older players have advantages because they're older and have more skills and experience it's the nature of the game....or at least it is in other games that aren't nerfed every couple of months. It seems like CCP always loves to remove things that can easily be countered to accommodate the noobs.
And I agree brave I doubt CCP even plays this game I think the lag and all the nerfs drove them away years ago.
|
Yume Mei
|
Posted - 2010.04.13 18:16:00 -
[173]
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Drevin Marks
|
Posted - 2010.04.13 18:16:00 -
[174]
|
LuceOscura
|
Posted - 2010.04.13 18:17:00 -
[175]
|
Boldt
|
Posted - 2010.04.13 18:18:00 -
[176]
All in favor
|
SupaKow2
Northstar Cabal
|
Posted - 2010.04.13 18:18:00 -
[177]
Yay for Deep Safes!
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darius mclever
|
Posted - 2010.04.13 18:19:00 -
[178]
Originally by: Jerid Verges
Originally by: darius mclever
yes only old players can read the documentation freely avaiable on the internet to make deep safe spots.
You will never get 1000 AU safes with those tactics. The simple FACT is that older players who were around before the nano nerf have safes that are impossible to duplicate and impossible to probe out.
God you are such a bad troll.
one day ... when you stopped mining too much or running too many missions you will understand it.
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Maegashira
Free-Space-Ranger Morsus Mihi
|
Posted - 2010.04.13 18:19:00 -
[179]
stupid idea focus on the real issues
|
Trayci
|
Posted - 2010.04.13 18:21:00 -
[180]
Signed.
|
|
StyweBal
THORN Syndicate Mostly Harmless
|
Posted - 2010.04.13 18:23:00 -
[181]
Agreed.
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Hirana Yoshida
Behavioral Affront
|
Posted - 2010.04.13 18:23:00 -
[182]
Remove the deep safes, but only after (1-2 weeks) deployment of expansion.
If they manage to squash the bugs killing blob-wars they introduced in Dominion, the need for deep safes is all but gone. Seems to be the recurring argument against removing them.
|
Storm EU
THORN Syndicate Mostly Harmless
|
Posted - 2010.04.13 18:24:00 -
[183]
ccp fix the game and employ some gamers i agree whith this ops message.
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Kyunden Galard
hirr Morsus Mihi
|
Posted - 2010.04.13 18:27:00 -
[184]
Just plain destroying anything outside the planned distance limit is such an incomprehensibly stupid idea I'm not quite sure what to say. ------------------------------- Soaring where angels fear to fly |
Xcel
Northstar Cabal OWN Alliance
|
Posted - 2010.04.13 18:27:00 -
[185]
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ZergRushJohnny
Ch3mic4l Warfare
|
Posted - 2010.04.13 18:27:00 -
[186]
Supported, and to toss a few ideas out there...
If you have to fix e-warp, and thus consider deep safes unfair, instead of nerfing the sandbox to hell create a way for players to make deep safes.
Don't delete assets, move them to station or something -if- you are going to do this. (note, this still won't make me happy, I'm 100% against this, but it will make it better... a band aid over a severed artery)
If you have to, for reasons of server stability, create a "wall" in space, give us room to play, 500AU minimum.
If you want to actually listen to players but still want us to be able to find -anything- in space (several thousand AU deep safes) then give us scan probes that go out to "infinity". These give you a basic idea of where an object is with several hundred AU deviation, from there you have to get it down with deep space probes to tens of AU deviation, from there pinpoint with combat probes. Congrats, we now have a sandbox where we can also realistically find anything that someone "hid". Significant skills to use this of course, maybe a 10 min scan time on these infinite range probes so people can skill hide... you know what, I'll just open a separate topic for this in features and ideas.
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Chevran Polt
|
Posted - 2010.04.13 18:31:00 -
[187]
ccp get a clue
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Verys
Burning Technologies Cult of War
|
Posted - 2010.04.13 18:31:00 -
[188]
The whole idea behind the deep safespots is using "techniques" not intended by the game's designers (read exploit) to make a safe location to store your valuables. Before the whole scan probe overhaul it must have been nigh impossible to scan these down and even after the changes having safespots several thousands of au outside of the normal playing field it can become almost impossible.
On the whole destruction thing, I find it quite righteous and therefore I'm not supporting this topic. CCP have put out an announcement more than a month and a half before this new boundary is introduced, which I find very gratuitous because you used an exploit (usually a ban-able offence!). So to anyone losing they're stuff, didn't pay attention to forums/devblogs or even chatting with anyone in eve about anything recent then it's your own damn fault.
Add drone repair bays to carriers |
Landy Thigg
|
Posted - 2010.04.13 18:32:00 -
[189]
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The yzzergirl
Stormlord Battleforce Vanguard.
|
Posted - 2010.04.13 18:33:00 -
[190]
-
|
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Caldari Citizen 34515
|
Posted - 2010.04.13 18:34:00 -
[191]
support this. Wheres the ambulation youve been promising for YEARS!
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Nathan Yates
Free-Space-Ranger Morsus Mihi
|
Posted - 2010.04.13 18:35:00 -
[192]
signed
|
Scorian Draith
|
Posted - 2010.04.13 18:35:00 -
[193]
|
Aviditas
|
Posted - 2010.04.13 18:36:00 -
[194]
Signed
|
Ana Valeri
|
Posted - 2010.04.13 18:37:00 -
[195]
agreed
|
Naja Salihah
|
Posted - 2010.04.13 18:44:00 -
[196]
/signed
|
Dumhuman II
|
Posted - 2010.04.13 18:45:00 -
[197]
Signed. I can understand removing the 1000 AU safes but at least keep the ones that are out of ship scan range (15-20 AU). |
Kendra Prime
|
Posted - 2010.04.13 18:46:00 -
[198]
Signed
|
Belakian
The Graduates Morsus Mihi
|
Posted - 2010.04.13 18:46:00 -
[199]
make it so everyone can make deep safe spots. don't delete peoples stuff. Fix probing/scanning to help find deep safe spots.
Current Training: ePeen |
charlie ZA
The Arrow Project Morsus Mihi
|
Posted - 2010.04.13 18:48:00 -
[200]
Seriously CCP Fix things that need fixing. As far as I'm aware the "Have Nots" are quite capable of making their own deep safe spots, they just need to put enough time into google. Rather do something more constructive with probes or another way of finding these nasty Deep Safes.
Charlie ZA |
|
Nero Prime
Agony Unleashed Agony Empire
|
Posted - 2010.04.13 18:48:00 -
[201]
signed
|
Balthamael
hirr Morsus Mihi
|
Posted - 2010.04.13 18:49:00 -
[202]
/signed
|
Rayne Stryker
Versus Gloria Omnis Vi Veri Veniversum Vivus Vici
|
Posted - 2010.04.13 18:49:00 -
[203]
This is definitely the wrong way to handle "deep safes". CCP, please rethink what you are doing here. I would be happy for a rework of the scanning to make them easier to fine, but throwing up this wall and destroying player property doesn't fit with the philosophy you have portrayed yourself as having.
|
SheriffFruitfly
|
Posted - 2010.04.13 18:49:00 -
[204]
Signed.
Removing deep safes without fixing the reason why ppl make them is just idiocy. __________________________________________________________ Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |
Crovan
The Praxis Initiative Sodalitas XX
|
Posted - 2010.04.13 18:50:00 -
[205]
Supported. While I agree with curbing deep safe creation, Thus could result in substantial loss of assets for those simply taking a break from the game, and could cause them to leave permanently.
|
angeleyess
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2010.04.13 18:50:00 -
[206]
-Angeleyess- CEI - RZR |
arf 1
Morsus Mihi
|
Posted - 2010.04.13 18:51:00 -
[207]
|
Diethor
|
Posted - 2010.04.13 18:51:00 -
[208]
signed also
|
Tia Too
|
Posted - 2010.04.13 18:53:00 -
[209]
Bridges to deep safes is one of the best ways to get a fleet into a system camped by a huge fleet without lagging out. This is because of the LAG INTRODUCED IN DOMINION. Please fix the problem before you remove the workaround.
|
Jager Da
The Kairos Syndicate
|
Posted - 2010.04.13 18:55:00 -
[210]
Supported.
|
|
Siena Petrucis
German Kings Majesta Empire
|
Posted - 2010.04.13 18:55:00 -
[211]
Fix jump-in lag first.
|
Song Li
MinmaTire Corporation LTD
|
Posted - 2010.04.13 18:55:00 -
[212]
Agreed. More sand for the sandbox
--------
http://bit.ly/4fwFuYhttp://bit.ly/18UQ7D[/i |
Thirler
The Arrow Project Morsus Mihi
|
Posted - 2010.04.13 18:57:00 -
[213]
I agree.
Especially because currently it is almost impossible to have a large fleet fight without using a deep safe to get into system
|
Lothran T'hrekkar
|
Posted - 2010.04.13 18:57:00 -
[214]
Signed.
|
Brill Ama
|
Posted - 2010.04.13 19:00:00 -
[215]
I support at least getting input from the sandbox community first. |
Azudeth
|
Posted - 2010.04.13 19:00:00 -
[216]
Sign
|
Mr LaForge
|
Posted - 2010.04.13 19:02:00 -
[217]
I sign this.
|
Noamd
|
Posted - 2010.04.13 19:05:00 -
[218]
Supported
|
The Hat
Fusion Enterprises Ltd Morsus Mihi
|
Posted - 2010.04.13 19:06:00 -
[219]
signed, fix the lag first
|
Krispy Dingo
Strangers in a Strange Land
|
Posted - 2010.04.13 19:10:00 -
[220]
Edited by: Krispy Dingo on 13/04/2010 19:10:31 this reminds me of the ghost training fiasco.
_____________________________ http://twitter.com/krispy_dingo |
|
Raiden Kaine
Semper Liber
|
Posted - 2010.04.13 19:13:00 -
[221]
signed
|
dabatman
Priory Of The Lemon Atlas Alliance
|
Posted - 2010.04.13 19:14:00 -
[222]
made a post in the other thread about this, I fully support re-evaluation of this absurd idea without at least being lied to that its supposed to fix lag
|
Boris Borison
War Or Pay Restitution
|
Posted - 2010.04.13 19:15:00 -
[223]
signed
|
Makar Kravchenko
|
Posted - 2010.04.13 19:23:00 -
[224]
/signage
|
Ajunta P'all
Black Storm Cartel
|
Posted - 2010.04.13 19:24:00 -
[225]
Signed. |
Jamus Gorrelius
Macabre Votum Morsus Mihi
|
Posted - 2010.04.13 19:24:00 -
[226]
CCP you have larger issues.
Deep safes are the only chance any one has of getting into a lagged out system.
Your main priority should be FIX what you BROKE with the release of dominion.
In a nut shell fix this horrible FLEET LAG.
|
Dal Deinvisu
Ora Nova BricK sQuAD.
|
Posted - 2010.04.13 19:24:00 -
[227]
Keep them in, make them sane, buff DSPs or devote time to new mechanics. "We didn't have time to do better" is not an excuse for bad design.
|
Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
|
Posted - 2010.04.13 19:25:00 -
[228]
Originally by: Thirler I agree.
Especially because currently it is almost impossible to have a large fleet fight without using a deep safe to get into system
This. This signature is useless, but it is red.
|
SMOOC
|
Posted - 2010.04.13 19:27:00 -
[229]
Thumbs up
|
0verkill
Evolution IT Alliance
|
Posted - 2010.04.13 19:32:00 -
[230]
signed 0verkill Just because you're paranoid doesn't mean we aren't out to get you.
|
|
Braxton Mazimus
|
Posted - 2010.04.13 19:46:00 -
[231]
/supported... FIX THE LAG! its ridiculous to be honest...
|
Jarik Utoni
Valhalla Industries
|
Posted - 2010.04.13 19:47:00 -
[232]
Edited by: Jarik Utoni on 13/04/2010 19:47:50 supported, Edit: actually click the thumbs up __________________ -Jarik Utoni, --Cov Ops Pilot ---T2 Frigate Specialist d(^.^)b
|
Pathfinder Prime
|
Posted - 2010.04.13 19:47:00 -
[233]
yep
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Oiro
|
Posted - 2010.04.13 19:54:00 -
[234]
/signed and supported. How difficult would it be to create "deep space probes" specifically designed to look for these deep space safes?
|
swordmaster125
Macabre Votum Morsus Mihi
|
Posted - 2010.04.13 19:55:00 -
[235]
Supporting page 8 of an epic threadnaught |
RhoneHawke
|
Posted - 2010.04.13 19:55:00 -
[236]
signed for gawd sakes what are you thinking when you cant even fix minor lag.
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Praetor Novak
Macabre Votum Morsus Mihi
|
Posted - 2010.04.13 19:56:00 -
[237]
Placing an "invisible" all powerful wall that limits the astrophysics of the game by not allowing pilots to move in the areas of deep space between solar systems would be a great blow to the realism of EVE.
If anything you should expand the ability of pilots to fly in deep space with new modules that allow faster travel in these regions and expand the roll of scanner probes to follow. Think outside the box instead of creating more restrictive boxes.
CCP Pull your heads out - this is a bad move.
|
Gaurina
Oberon Incorporated Morsus Mihi
|
Posted - 2010.04.13 19:56:00 -
[238]
|
Braxton Mazimus
|
Posted - 2010.04.13 19:59:00 -
[239]
Originally by: Dal Deinvisu Keep them in, make them sane, buff DSPs or devote time to new mechanics. "We didn't have time to do better" is not an excuse for bad design.
agreed!
|
Praetor Novak
Macabre Votum Morsus Mihi
|
Posted - 2010.04.13 20:05:00 -
[240]
Oh yeah and this latest pile of **** with large fleet lag introduced in Dominion, that is your PRIORITY NUMBER ONE! You really don't want me jumping on the "Give us lag free fleet battles back" soapbox in the forums, as I've done in the past.
|
|
Shaka Quatuic
|
Posted - 2010.04.13 20:06:00 -
[241]
signed!!!!
|
Dr Whoszat
|
Posted - 2010.04.13 20:07:00 -
[242]
signed...
|
Jokurra
The Necromongers Clandestine Encounters
|
Posted - 2010.04.13 20:10:00 -
[243]
/signed.
Quote: Hierachy be damned, anarchists are the next step of evolution!
|
Slyferz
hirr Morsus Mihi
|
Posted - 2010.04.13 20:14:00 -
[244]
signed
|
tx eight
Senex Legio Get Off My Lawn
|
Posted - 2010.04.13 20:16:00 -
[245]
|
md5oogle
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2010.04.13 20:26:00 -
[246]
signed.
|
Lamis
4S Corporation Morsus Mihi
|
Posted - 2010.04.13 20:26:00 -
[247]
remove the ability to make new safes, fine. Not great, but dealable. But destruction of all ships outside said area is ****ing insane.
|
FlameGlow
Rebellion Alliance
|
Posted - 2010.04.13 20:29:00 -
[248]
Supportin dis |
Teclador
Stardust Heavy Industries Majesta Empire
|
Posted - 2010.04.13 20:31:00 -
[249]
Edited by: Teclador on 13/04/2010 20:31:23 /signed
Absolutely not needed to remove deep saves.
--------- Solong Teclador |
Teslana
The Arrow Project Morsus Mihi
|
Posted - 2010.04.13 20:34:00 -
[250]
Signed
|
|
Talinthi
|
Posted - 2010.04.13 20:36:00 -
[251]
I don't disagree with the hard cap on system sizes as the only way those areas of the system are accessible is via bugs in the game. As for the destruction of property at those spots the ships/players should be moved within the new system boundaries, not arbitrarily destroyed. So I am supporting this, CCP stop making decisions that could possibly effect large numbers of people for large quantities of isk.
|
Elhaym Kirov
The Graduates Morsus Mihi
|
Posted - 2010.04.13 20:44:00 -
[252]
Signed.
|
Rochel Hakiri
hirr Morsus Mihi
|
Posted - 2010.04.13 20:47:00 -
[253]
signed
|
Geralt Rivia
Xanadu Morsus Mihi
|
Posted - 2010.04.13 20:48:00 -
[254]
|
Qdlaty
|
Posted - 2010.04.13 20:55:00 -
[255]
Signed
|
Zeturi
4S Corporation Morsus Mihi
|
Posted - 2010.04.13 20:57:00 -
[256]
I'm sure there would be a lot less anger if CCP actually made it so you could get into a system by any means other then a 1000 au deep safe. As this is one of the few things allowing people to get into a system it's pretty ridiculous to remove it before you even "fix" the lag. In case you havn't noticed CCP if 200 people are on a gate and you jump in you wont load and literally an entire 200 man fleet can die without more then 10 people loading the system.
Fix lag then worry about deep safes tbh.
|
Tornim
Hades Renegades
|
Posted - 2010.04.13 21:00:00 -
[257]
support this topic |
Levistus Junior
Caldari The Graduates Morsus Mihi
|
Posted - 2010.04.13 21:04:00 -
[258]
Supported.
|
Sajeera
|
Posted - 2010.04.13 21:10:00 -
[259]
Making the sandbox even smaller, no deep space anymore??!!
Whos idea is this, Nozh again?
Its bad advertising for the game itself, imagine what will learn about space in EvE some newbie pilot in his first flying hours:
"So dude this is called stargate, behing the stargate there is invisible wall."
"Lolwut??!!!!"
"Yeah, you heard me, its invisible wall dude, welcome to Age of Conan reloaded"
|
JamDark
|
Posted - 2010.04.13 21:19:00 -
[260]
signed
|
|
Dienios
|
Posted - 2010.04.13 21:20:00 -
[261]
Signed.
|
JD beta
|
Posted - 2010.04.13 21:25:00 -
[262]
signed
|
Kerzack
|
Posted - 2010.04.13 21:29:00 -
[263]
There hasn't ever been a problem with deep-safes... ...yet there are numerous problems that still haven't been addressed yet. (but we've been promised fixes)
Kill this idea please...
|
Micky Nozawa
|
Posted - 2010.04.13 21:43:00 -
[264]
HUH??!!
Other MMO companies are doing their best to remove the exact same player limitations and you are implementing this willingly??!!!
There are hundreds of things that need your attention and you are coming with this?!
Instead of wasting time and making this game more unfun, spend some 10 minutes in writing the 2 correct digits in the rockets explosion velocity table for example.
|
Vospri Yon
Fusion Enterprises Ltd Morsus Mihi
|
Posted - 2010.04.13 21:45:00 -
[265]
signed.
Fix other issues, before even looking at this.
Also wtf insta popping for logged of super caps, no need for this.
|
Robdon
Baptism oF Fire The G0dfathers
|
Posted - 2010.04.13 21:45:00 -
[266]
Edited by: Robdon on 13/04/2010 21:45:25 signed
|
Sunkara
The Graduates Morsus Mihi
|
Posted - 2010.04.13 21:47:00 -
[267]
Definitely supported!
|
ZANTIAGO
|
Posted - 2010.04.13 21:48:00 -
[268]
signed
|
bloody johnroberts
Shiva Morsus Mihi
|
Posted - 2010.04.13 21:49:00 -
[269]
totally agree this is just wrong pls think this through ccp
|
Hawza
|
Posted - 2010.04.13 21:49:00 -
[270]
CCP Don't be epically ****ing idiotic enough to actually do this ****ty stupid idea.
Seriously.. ****ing fix lag first, then we can talk.
|
|
InnerDrive
Shiva Morsus Mihi
|
Posted - 2010.04.13 21:49:00 -
[271]
supported
|
Azalinn
|
Posted - 2010.04.13 21:51:00 -
[272]
Signed |
Toromi Biko
|
Posted - 2010.04.13 21:52:00 -
[273]
Signed and supported
|
Sandest Riche
|
Posted - 2010.04.13 21:54:00 -
[274]
|
Xavier Pike
|
Posted - 2010.04.13 21:54:00 -
[275]
Signed. This is absolutely and totally ridiculous. I don't know what CCP is thinking. |
Z0D
Rubycom Matrix United Corporations Of Modern Eve
|
Posted - 2010.04.13 22:00:00 -
[276]
Support fully as well. Click below for my manifesto.
|
DeLaBu
Hive Bound Technologies Paxton Federation
|
Posted - 2010.04.13 22:01:00 -
[277]
Signed.
|
Xeent Tsool
|
Posted - 2010.04.13 22:03:00 -
[278]
Signed.
|
Traderjohn
Macabre Votum Morsus Mihi
|
Posted - 2010.04.13 22:04:00 -
[279]
|
Salvoxia
Jelly Baby Corporation Majesta Empire
|
Posted - 2010.04.13 22:05:00 -
[280]
signed |
|
Endis
Macabre Votum Morsus Mihi
|
Posted - 2010.04.13 22:05:00 -
[281]
|
Ridlara
|
Posted - 2010.04.13 22:06:00 -
[282]
Edited by: Ridlara on 13/04/2010 22:06:39 signed
|
Mips64
|
Posted - 2010.04.13 22:07:00 -
[283]
Signed
|
Sarazael XVI
|
Posted - 2010.04.13 22:08:00 -
[284]
signed as well.
|
Kersh Marelor
|
Posted - 2010.04.13 22:08:00 -
[285]
Definately earned my signature. Fix the lag, fix the borked balancing and other stuff. Quit focusing on crap issues like gimicky planet graphics and deep-safes.
|
Aphatasis
|
Posted - 2010.04.13 22:09:00 -
[286]
|
Butternut Squash
Macabre Votum Morsus Mihi
|
Posted - 2010.04.13 22:09:00 -
[287]
I am jealous of my wife ... she already has a titan :) |
Risar Honosa
Amarr Hive Bound Technologies Paxton Federation
|
Posted - 2010.04.13 22:10:00 -
[288]
Signed |
Silva Krell
Curatores Veritatis Alliance
|
Posted - 2010.04.13 22:11:00 -
[289]
1st they make it impossible to jump into a huge defending blob and then they want to take away the only way to have a chance at doing so and living. This nerf will damage the game.
|
Rinchi
Lead Invasion Team Fidelas Constans
|
Posted - 2010.04.13 22:13:00 -
[290]
Signed.
|
|
Keena Vertan
Minmatar
|
Posted - 2010.04.13 22:14:00 -
[291]
Supporting this opposition to the removal.
|
Sascha Ales
Gallente Fenix Divina Paxton Federation
|
Posted - 2010.04.13 22:14:00 -
[292]
Signed! ---
Veni, Vidi, Vici - Giulio Cesare Venimmo, vedemmo e senza indugio lo inculammo - Peter Venkman
尊敬 名誉 自由 |
Kralin Ignatov
The Arrow Project
|
Posted - 2010.04.13 22:18:00 -
[293]
ccp, rethink this please, supported ______________________ There once was a killboard for BoB, then there was no BoB. - killboard.net |
Tia Jone
|
Posted - 2010.04.13 22:18:00 -
[294]
Signed.
|
Canadian1
Shiva Morsus Mihi
|
Posted - 2010.04.13 22:26:00 -
[295]
|
Qeesa
|
Posted - 2010.04.13 22:26:00 -
[296]
This restriction will only damage the game. Don't know who came with the idea and who gave a green light to a bullcrap like this but they really dont have idea what negative impact this will have on EVE.
|
S1euth
The Graduates Morsus Mihi
|
Posted - 2010.04.13 22:30:00 -
[297]
|
Banear
|
Posted - 2010.04.13 22:33:00 -
[298]
Signed
|
Vix633
|
Posted - 2010.04.13 22:33:00 -
[299]
signed
|
Quetzalcoatl III
|
Posted - 2010.04.13 22:33:00 -
[300]
I don't agree with not removing anything farther out than 10AU, because the only way for new players to have access to that kind of safes is by obtaining bookmarks from other players.
However, I would agree with the idea of changing how Deep Safe spots are created, and give players the ability to create them. If that would hurt the game's stability, then I would accept the idea of using specialised ships or modules.
So, I dissagree with your point. I agree with deleting everything behind this new "wall", as deep safe spots are now.
|
|
ovenproofjet
Swords of Clarity
|
Posted - 2010.04.13 22:34:00 -
[301]
Definately could be handled better with more player input
|
Chienka
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2010.04.13 22:35:00 -
[302]
Edited by: Chienka on 13/04/2010 22:34:50 bonkers, i say
|
Gryana
|
Posted - 2010.04.13 22:35:00 -
[303]
I don't have many, but it's unfair to people who aren't active atm.
|
Silken Touch
|
Posted - 2010.04.13 22:37:00 -
[304]
Yeah crap to the players, (your paying customers)
|
Minthos
4S Corporation Morsus Mihi
|
Posted - 2010.04.13 22:38:00 -
[305]
Signed !
|
Quential
|
Posted - 2010.04.13 22:39:00 -
[306]
Make it so we can warp anywhere. Or warp to our probes. Make the game more of a sandbox, not less! |
Julius Perfecto
|
Posted - 2010.04.13 22:39:00 -
[307]
Great idea CCP take all the guys stuff off them (Scarcasm anyone?)
|
Heitaro Kimura
Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2010.04.13 22:41:00 -
[308]
Fix grid load trouble instead of taking away grid-load-survival tools.
|
Jonny Suede
Win Tech
|
Posted - 2010.04.13 22:44:00 -
[309]
signed
|
Corelous Alterrian
Amarr Beyond Evil and Good United Star Federation
|
Posted - 2010.04.13 22:47:00 -
[310]
**** poor, So now we have walls in our sandbox? Come one CCP.
|
|
Stublick Hunt
Prince's of the Universe
|
Posted - 2010.04.13 22:49:00 -
[311]
|
Excello
|
Posted - 2010.04.13 22:51:00 -
[312]
|
spencers001
|
Posted - 2010.04.13 22:52:00 -
[313]
|
Deja Nay
Morsus Mihi
|
Posted - 2010.04.13 22:52:00 -
[314]
|
Evolutius
|
Posted - 2010.04.13 22:54:00 -
[315]
It's not very nice to destroy paying customers assets.
|
Battle Tested
Shiva
|
Posted - 2010.04.13 22:55:00 -
[316]
I agree, some kind of alternative action needs to be made instead of destroying the assets of anyone logged off at a deep safe...ie...move them inside the 10au range from the farthest planet ring |
Alfa225
Infinity Enterprises Atlas Alliance
|
Posted - 2010.04.13 22:56:00 -
[317]
signed
|
Q OSC
Taurus Quantum Technologies Taurus Quantum Dynamics
|
Posted - 2010.04.13 22:56:00 -
[318]
Destroying peoples property is one bridge to far imo.
|
QwaarJet
hirr Morsus Mihi
|
Posted - 2010.04.13 22:58:00 -
[319]
Edited by: QwaarJet on 13/04/2010 22:58:58 Signed. Good luck to the CSM in preventing this, they've done a stellar job so far.
|
Seamus Donohue
|
Posted - 2010.04.13 23:08:00 -
[320]
In my opinion, ships should be able to warp to arbitrary XYZ coordinates, provided that it's not warp disrupted. If CCP deems that ships very far from the local star are generally too hard to scan down, then some thought should be given to making Deep Space Scanner Probes easier to use. __________________________________________________ Survivor of Teskanen, fan of John Rourke. |
|
Koronakesh
Varion Galactic
|
Posted - 2010.04.13 23:09:00 -
[321]
wtf.... seriously.
|
FunGuy
|
Posted - 2010.04.13 23:10:00 -
[322]
Signed
FunGuy Proud to be Xanadu Xanadu T2 BP's
|
MadMentor
Macabre Votum Morsus Mihi
|
Posted - 2010.04.13 23:20:00 -
[323]
Edited by: MadMentor on 13/04/2010 23:20:41 /signed
|
Typhena
4S Corporation Morsus Mihi
|
Posted - 2010.04.13 23:22:00 -
[324]
Think better about it CCP. Not smart way to deal with what you think it is an issue. --- Sig Under Construction |
somafiend
Caldari
|
Posted - 2010.04.13 23:32:00 -
[325]
Signed
|
Blacken Dekar
The Graduates
|
Posted - 2010.04.13 23:34:00 -
[326]
Signed |
Tako Wasabi
|
Posted - 2010.04.13 23:35:00 -
[327]
/signed |
Kandrew Dorak
The Graduates Morsus Mihi
|
Posted - 2010.04.13 23:35:00 -
[328]
|
Smertrios
Veto. Veto Corp
|
Posted - 2010.04.13 23:36:00 -
[329]
I agree that there is an issue with deep safes but instead of nerfing and restricting us CCP should take this as an opportunity to expand the tools in the "sand box". If people cant be found then give us a way to find them, that would be a positive change which would be warmly received.
Justification for the change is laughable when we consider things like T2 BPOS.
Moving everyone within 10AU has the feel of a level or area in another game not the immersive sandbox we expect. We already miss much of the feel of the size of space with gates... in real space most of it is between the stars!
At a time when large fights are very difficult with Lag it sounds like players have found an imaginative way to help themselves. If this change has to come in then this is not the right time and CCP should wait until the severs are at least as stable as they used to be.
Destroying everything seems very heavy handed and not very "customer" friendly
In short i find the changes disappointing, unimaginative and lazy....I have come to expect more from CCP tbh and think they can do much better.
|
Ash Naseen
Caldari Provisions
|
Posted - 2010.04.14 00:05:00 -
[330]
Invisible walls eh?!
And i thought Nozh's target painters was the pinnacle of stupidity
|
|
Malekan
|
Posted - 2010.04.14 00:07:00 -
[331]
Ok, I just got to say...WTF!?
*takes aim at the idea and fires*
Fix the lag issues before you even look at this. You should start at the top in dealing with issues and then work towards the bottom, no the other way around.
|
Derkan
Shiva Morsus Mihi
|
Posted - 2010.04.14 00:10:00 -
[332]
|
Shozo
The Arrow Project Morsus Mihi
|
Posted - 2010.04.14 00:18:00 -
[333]
i support this topic. --
|
OmgNoFreeNames
|
Posted - 2010.04.14 00:26:00 -
[334]
|
SSN 609
The Graduates Morsus Mihi
|
Posted - 2010.04.14 00:30:00 -
[335]
Edited by: SSN 609 on 14/04/2010 00:31:06 /signed
|
Seth Ruin
Ominous Corp Primary.
|
Posted - 2010.04.14 00:45:00 -
[336]
|
Quedrin Vornel
|
Posted - 2010.04.14 00:49:00 -
[337]
supported. This is silly.
|
Komahal
|
Posted - 2010.04.14 00:52:00 -
[338]
<sigh> Having solved all the vitual worlds problems, CCP begins to attack "harmless" issues that thier customers use to get around thier laggy code.
Signed.
|
Kronos Hopeslayer
Shiva Morsus Mihi
|
Posted - 2010.04.14 01:15:00 -
[339]
/signed
I suggest moving all the offending objects withint 10 AU of the sun.
|
Mistress Frome
Sniggerdly Pandemic Legion
|
Posted - 2010.04.14 01:16:00 -
[340]
|
|
Dentatus
|
Posted - 2010.04.14 01:19:00 -
[341]
Signed Further discussion is required. Deep Safe points are unfair yes, but this is not the way they should be handled.
|
Damagran
The Graduates Morsus Mihi
|
Posted - 2010.04.14 01:32:00 -
[342]
/signed. CCP please reconsider your decision. Respectfully request you delay this decision at least until the Fall/Winter expansion to allow more time for a discussion and possible alternative ideas. Thank you.
|
Tui 1
|
Posted - 2010.04.14 01:44:00 -
[343]
Wow this is a new low for CCP, destroying and basically poding everyone that has a deep safe. Not a good idea.
|
Hiivo
Salvage and Relocation
|
Posted - 2010.04.14 01:50:00 -
[344]
|
Nice Melons
Galactic Union
|
Posted - 2010.04.14 02:00:00 -
[345]
dumb! FIX LAG! FIX anything! You guys need to take a look at making the game better not limiting players abilities. FIX THE BROKEN CRAP FIRST!
|
Lohdi
Dirt Nap Squad
|
Posted - 2010.04.14 02:19:00 -
[346]
|
Lady Miah
Alternative Solutions
|
Posted - 2010.04.14 02:54:00 -
[347]
CCP needs more clue
|
Marcus Akhellan
Ch3mic4l Warfare
|
Posted - 2010.04.14 03:06:00 -
[348]
Whatever the devs have been smoking.... I want nothing to do with, cause it *clearly* rots your brain.
|
AndrewNardella
|
Posted - 2010.04.14 03:19:00 -
[349]
I find this action reeks of laziness, why not level the playing field by making a mechanic to allow any pilot (with correct skills assets or whatever) instead.
|
EdwardNardella
Capital Construction Research
|
Posted - 2010.04.14 03:21:00 -
[350]
If these spots are "virtually impossible to find" or however CCP said then why not instead of hurting players and removing functionality add functionality and create a mechanic to enable the finding ships at these locations! CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |
|
OrlandoNardella
|
Posted - 2010.04.14 03:24:00 -
[351]
I can not yet fly anything bigger than a battleship. I find it abhorrent and cruel to destroy ships in these locations.
So what if they are exploiting? Why give warning then. If you want to punish people for using this exploit then punish equally and give no warning.
|
HarperNardella
|
Posted - 2010.04.14 03:28:00 -
[352]
I am running out of things to say about this issue. Perhaps because it is simple and clear cut.
|
IcarusNardella
|
Posted - 2010.04.14 03:30:00 -
[353]
Deep space has so much potential for awesome features, your closing a door on your own foot CCP. I am not impressed.
|
UlyssesNardella
|
Posted - 2010.04.14 03:31:00 -
[354]
I can't remember the last time an assembly hall topic has exploded so rapidly. CCP your players love this game and the signatories of this thread believe you are hurting EVE.
I also don't remember the last time I supported a thread with all my accounts!
|
Miesterio
|
Posted - 2010.04.14 03:32:00 -
[355]
[03:29:20] Miesterio > Also, i'm 100000000000% against the deep safe nerfs, as the effort they spent on that could have been better suited in rooting out whats causeing lag since dominion, and improving logging functions.
|
Maverick 52
Fusion Enterprises Ltd Morsus Mihi
|
Posted - 2010.04.14 03:33:00 -
[356]
:thumbs up:
|
scsx
4S Corporation Morsus Mihi
|
Posted - 2010.04.14 03:33:00 -
[357]
|
Mimiru Minahiro
|
Posted - 2010.04.14 03:38:00 -
[358]
Edited by: Mimiru Minahiro on 14/04/2010 03:39:00 I beleive the last time the player base was this against an idea was when CCP nerfed the base resistance rate on EM and EXP dmg.
Supporting thread
(But still making my 9.99 AU bookmarks, so that when CCP ignores us, like they did back then, so it doesnt take long to make a bookmark "just" inside the wall.....)
No need to gimp a setup with cloaks so i can go AFK in safety anymore
Edit...forgot to clicky duh support box
|
cypriss
Caldari Epiphyte Mining and Exploration
|
Posted - 2010.04.14 04:58:00 -
[359]
/signed
|
Bemos dei
4S Corporation Morsus Mihi
|
Posted - 2010.04.14 05:00:00 -
[360]
Am relatively new player and can see the consequences of destroying the user items in game, lots of hard work to go bye bye in a badly thought out game engineer's plan. Rethink this one CCP.
Support the OP motion.
|
|
Kallieah
The Unknown Bar and Pub Elysium Alliance
|
Posted - 2010.04.14 05:05:00 -
[361]
Edited by: Kallieah on 14/04/2010 05:05:03 Agreed with OP. I'd rather see MORE activity and usage of deep space instead of less. It's out there and could be both fun and interesting for the community.
Also, deleting peoples' ships is very unfriendly to the player population regardless of advance notice. There has to be a better way to do this if deep space -must- be locked down at all.
Edit: Yaay top of page 13!
|
KptLt Henke
|
Posted - 2010.04.14 05:34:00 -
[362]
signed
|
sellina
Krupp-Stahl Majesta Empire
|
Posted - 2010.04.14 05:35:00 -
[363]
0/signed
|
Laura Caprice
|
Posted - 2010.04.14 06:06:00 -
[364]
Signed!
|
Kalem Nalesh
Eve University Ivy League
|
Posted - 2010.04.14 06:06:00 -
[365]
Edited by: Kalem Nalesh on 14/04/2010 06:06:52 Signed
|
Nooodlzs
The Army Cult of War
|
Posted - 2010.04.14 06:06:00 -
[366]
Signed, personally I feel that this is CCP's way of cutting down on the lag monster, less variables for the server to deal with but it is a terrible idea and will not cure lag, bad code is bad code.
CCP do your JOB.....WE are paying your wages.
|
Altara Caldire
|
Posted - 2010.04.14 06:10:00 -
[367]
Signed.
|
Normandy Xavier
Tower of Ravens
|
Posted - 2010.04.14 06:13:00 -
[368]
Signed.
|
Quesa
Vanishing Point. The Initiative.
|
Posted - 2010.04.14 06:18:00 -
[369]
|
Krennel Darius
Caldari Nova Security Systems
|
Posted - 2010.04.14 06:19:00 -
[370]
/supported.
CCP, you must have been smoking some good stuff when you thought of this one. Plz share.
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
|
Borun Tal
|
Posted - 2010.04.14 06:27:00 -
[371]
Amazed even more now how CCP doesn't give a crap what the PAYING customers have to say about changes to the game. Curious how CCP is more interested in making PAYING customers play the game THEIR way, rather than how the PAYING customers want to play it. Curious... Not unheard of, but every comparison that comes to mind has always resulted in first product and then company failure. I expect my interest to wane with the "rumored" changed to Dominion. Maybe a few years as a paying customer is enough. Time to move on?
And no, you can't haz my stuff.
|
Rook Sanderas
|
Posted - 2010.04.14 06:31:00 -
[372]
x signed.
|
Jump MacClone
|
Posted - 2010.04.14 06:41:00 -
[373]
Signed. I'd like to hear more compelling reasons for this. See my blog at http://www.votemacclone.com/Jump_for_CSM!/Eventful_Horizons/Entries/2010/4/13_Poseidon_Nerfed.html (Full url so you know where you're going ). If I get elected to CSM I will push for the vastness of space to be accessible to players. It's all right to nerf the Poseidon 'loggofski' exploit, but it's not allright to put a wall in space.
|
TOMACHINE
Beach Boys Atlas Alliance
|
Posted - 2010.04.14 06:54:00 -
[374]
signed, fix the game first, don't remove our way around your failure
|
Eleanor Tsukikaze
|
Posted - 2010.04.14 07:41:00 -
[375]
Agreed, I'm not familiar with large fleet battle lag workaround mechanics but if you have to bring new and old players on the same line, buff new players instead of gimping old ones.
Include a mechanic that's supposed to be used for creating good safe spots, add enough range to get at least off ship scan range and if that is too long for current combat probes, then add better probes. Destroying stuff in deep safes is just plain stupid.
|
E Wan
|
Posted - 2010.04.14 08:12:00 -
[376]
Signed.
|
Vaal Erit
Science and Trade Institute
|
Posted - 2010.04.14 08:23:00 -
[377]
Implementation is a bit harsh with destroying ships in deep safes but whatever.
I guess I am one of the few hardcore players left...I would like all safe spots removed as space should never be safe in EVE. If you need a deep safe spot to do something then you are already pretty fail at playing EVE. Deep safes dumb down the game and make it easier, death to deep safes!
Originally by: Jim Raynor EVE needs danger, EVE needs risks, EVE needs combat, even piracy, without these things, the game stagnates to a trivial game centering around bloating your wallet with no purpose. |
Mr Frank
|
Posted - 2010.04.14 08:28:00 -
[378]
Signed!
|
Hertford
Ars ex Discordia Here Be Dragons
|
Posted - 2010.04.14 08:48:00 -
[379]
Tea's right on the money on this.
CCP, however, do have to be seen to be doing something about an unintended game mechanic that is public knowledge and fully explained in a PDF. |
Naomi Knight
Amarr Imperial Academy
|
Posted - 2010.04.14 08:49:00 -
[380]
Originally by: Vaal Erit Implementation is a bit harsh with destroying ships in deep safes but whatever.
I guess I am one of the few hardcore players left...I would like all safe spots removed as space should never be safe in EVE. If you need a deep safe spot to do something then you are already pretty fail at playing EVE. Deep safes dumb down the game and make it easier, death to deep safes!
This ,why else would ppl need these unscannable safe spot than to make eve too safe? Oh btw you have plenty of time to move your crap out of those spots.
|
|
Graifazig
Gallente Strategic Solutions Ltd. Majesta Empire
|
Posted - 2010.04.14 08:51:00 -
[381]
Totally signed.
0.0 large scale warfare will be a pain in the ass w/o deepspace cynos against massive system/grid lags.
|
Bernadictus
Divine Retribution Atlas Alliance
|
Posted - 2010.04.14 08:52:00 -
[382]
Deep safes are practically the only way to get into a system, and actually get a grid load. And do the 'massive battles with thousands of players' you so dearly like to advert.
Do. Not. Nerf. Deepsafes.
|
Marlona Sky
D00M. RED.OverLord
|
Posted - 2010.04.14 08:56:00 -
[383]
Originally by: CCP Lemur We've altered our plan addressing various concerns that you all voiced here in a reasonable manner. There will be a follow-up blog later today or tomorrow.
You guys can stop with the emo rage tears now.
|
Josh Duhammel
|
Posted - 2010.04.14 09:24:00 -
[384]
/signed
|
Keilateau Shakor
|
Posted - 2010.04.14 09:33:00 -
[385]
/signed
|
Nagistar
Pat Sharp's Potato Rodeo Wildly Inappropriate.
|
Posted - 2010.04.14 09:45:00 -
[386]
signed
The heavy-handed sledgehammer approach smacks of a knee-jerk reaction with little actual thought put in as to how this actually affects players. Do you actually care so little for veteran players who have spent years building up the assets that you may be wiping out with the click of a mouse? A one month warning of destruction of potentially hundreds of billions of ISK? Are you serious? At the very least run the script in read-only mode and drop all the players an email giving them a months notice. Don't expect everyone to have seen the Dev blog or in-game news. What if I left my titan logged off at a deep safe and went on holiday for a month?
Fix the broken fleet warfare before you go breaking a method we have to actually get around your fail and have some fun. Continuing down this path of slapping your veteran players will only hurt your revenues in the long run. We are the people who supported you for many years and bring many more players into the game. I for one wonder how much more of this I'll put up with before I just cancel my accounts and stop promoting the game to others.
|
Mistress Amarina
|
Posted - 2010.04.14 09:49:00 -
[387]
|
Shoim
|
Posted - 2010.04.14 09:52:00 -
[388]
Signed. CCP : you are putting limits to a universe without limits.
The deep safes were created by ingenious players who understood the game mechanics better than the devs. Instead of deleting them CCP could have embrace the idea of deep safes and make a legit way of creating them and scanning them. Balance this two - creating and scanning - and you get a new feature instead of all this flame from all of us.
|
Graifazig
Strategic Solutions Ltd. Majesta Empire
|
Posted - 2010.04.14 09:55:00 -
[389]
Forgot to check the checkbox.
/signed
|
Khanid Wrynn
|
Posted - 2010.04.14 10:03:00 -
[390]
Signed CCP should start listening to players. Bare this in mind aswell no players no game.
|
|
Mbeda
|
Posted - 2010.04.14 10:32:00 -
[391]
/signed |
Ray Tucker
|
Posted - 2010.04.14 10:40:00 -
[392]
Originally by: Naomi Knight
Originally by: Vaal Erit Implementation is a bit harsh with destroying ships in deep safes but whatever.
I guess I am one of the few hardcore players left...I would like all safe spots removed as space should never be safe in EVE. If you need a deep safe spot to do something then you are already pretty fail at playing EVE. Deep safes dumb down the game and make it easier, death to deep safes!
This ,why else would ppl need these unscannable safe spot than to make eve too safe? Oh btw you have plenty of time to move your crap out of those spots.
There are no unscannable safespots since probing was changed in apocrypha, you can move probes anywhere you know
|
Ecatherina W
AAA.FSI Holding Against ALL Authorities
|
Posted - 2010.04.14 11:07:00 -
[393]
Signed ***** Empress of the Multiverse *****
CEO of AAA.FSI Holding |
TheLordofAllandNothing
NailorTech Industries RAZOR Alliance
|
Posted - 2010.04.14 11:11:00 -
[394]
Thanks for wrecking the one thing that could actually work against your biggest failure ccp: Dominion.
_______________________ Fix rockets in '09 =( |
kuky
|
Posted - 2010.04.14 11:21:00 -
[395]
Dumb nerf at the wrong time.
|
Shammyra
4S Corporation Morsus Mihi
|
Posted - 2010.04.14 11:25:00 -
[396]
|
Neyko Turama
Black Arrows
|
Posted - 2010.04.14 11:28:00 -
[397]
signed
|
Altrinsic
Shiva Morsus Mihi
|
Posted - 2010.04.14 11:33:00 -
[398]
signed
|
Researcher123
|
Posted - 2010.04.14 11:52:00 -
[399]
SIGNED!!!!
|
Angus Runefire
Universal Peace Operation
|
Posted - 2010.04.14 11:59:00 -
[400]
|
|
Nagusaran Rensia
|
Posted - 2010.04.14 12:03:00 -
[401]
|
MINESVSGANG
|
Posted - 2010.04.14 12:04:00 -
[402]
|
Husonaut
|
Posted - 2010.04.14 12:06:00 -
[403]
|
I SoStoned
|
Posted - 2010.04.14 12:15:00 -
[404]
Removing Deep-Safes: Good idea. Destroying goods forgotten there: BAD idea. All such items should be moved to the clone station of the owner, or a nearby lowsec station if capital ships.
--- [i]It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set |
Pinco Pez
UK Corp Mostly Harmless
|
Posted - 2010.04.14 12:17:00 -
[405]
agreed
|
Agent302
|
Posted - 2010.04.14 12:20:00 -
[406]
Supported
This seems heavy handed and simple. I would think the creators of such a deep, thought-provoking game might be able to find a more elegant solution to the deep-safe 'problem'.
Or failing that, perhaps the community could be consulted first...
|
Herar Domain
|
Posted - 2010.04.14 12:26:00 -
[407]
Signed.
DeepSpace Spots are nice thing and give a chance to get into a crowded system without crashing :)
|
Malevar
|
Posted - 2010.04.14 12:28:00 -
[408]
Supported.
|
Re Ani
|
Posted - 2010.04.14 12:58:00 -
[409]
|
Kubashi
The Arrow Project Morsus Mihi
|
Posted - 2010.04.14 13:00:00 -
[410]
Signed.
|
|
Marlona Sky
D00M. RED.OverLord
|
Posted - 2010.04.14 13:12:00 -
[411]
Originally by: Khanid Wrynn Signed CCP should start listening to players. Bare this in mind aswell no players no game.
Players should learn how to read before emo ragging.
Originally by: CCP Lemur We've altered our plan addressing various concerns that you all voiced here in a reasonable manner. There will be a follow-up blog later today or tomorrow.
|
Cayden Til
|
Posted - 2010.04.14 13:14:00 -
[412]
/signed
|
FlyingSpoonyBadger
|
Posted - 2010.04.14 13:14:00 -
[413]
Signed
|
Cemial
|
Posted - 2010.04.14 13:20:00 -
[414]
/signed
|
Reeja
|
Posted - 2010.04.14 13:21:00 -
[415]
Signed
|
JasonKuehn
The Graduates Morsus Mihi
|
Posted - 2010.04.14 13:23:00 -
[416]
You must fix lag issues that require deep safe cynos to be used before you can remove them. Once that is solved, you can remove the ability to use/make deep safes, but there is no reason to destroy everything out there. Just move it.
|
Chee
hirr Morsus Mihi
|
Posted - 2010.04.14 13:45:00 -
[417]
I dont really see the gain in this. Perhaps give everything outside this "10 au wall" an added signature penalty (standing out from the empty background space signals) so its easier to find or something like that.
|
Lord Helghast
|
Posted - 2010.04.14 13:50:00 -
[418]
got to agree the handling of this is unacceptable. its SPACE why is their an artificial bubble we're allowed in?????????????????????????????????????????????
|
Flameable
|
Posted - 2010.04.14 13:51:00 -
[419]
Signed
|
Neo Gabriel
Quantum Cats Syndicate
|
Posted - 2010.04.14 13:58:00 -
[420]
Supported. Fix Lag before you "fix" anything else!
|
|
Eshnala
|
Posted - 2010.04.14 14:07:00 -
[421]
signed
|
Angel HUN
Destructive Influence IT Alliance
|
Posted - 2010.04.14 14:14:00 -
[422]
Fix the problem, not the solution.
|
Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2010.04.14 14:25:00 -
[423]
/signed
There really should be a way to do this without meta-gaming though.. would like to point my ship into any direction I want and give the 'energy' command
|
Kul'them
|
Posted - 2010.04.14 14:27:00 -
[424]
Signed!
|
Wirrtuell
Rennfeuer Paxton Federation
|
Posted - 2010.04.14 14:42:00 -
[425]
Edited by: Wirrtuell on 14/04/2010 14:42:02 signed This "Wall" is a step away from old ELITE-Game and the spirit od EvE.
|
Redshirt I
|
Posted - 2010.04.14 14:52:00 -
[426]
This only limits our universe immersion and now makes it feel like a fishbowl, which can only be bad for CCP.
Rethink this idea and the employment of devs who think its a good idea.
Red
|
Rob DaBank
The Trigger Happy Express
|
Posted - 2010.04.14 14:58:00 -
[427]
'Walls' in space. lol
Stop making my probing skills even more useless
|
Punkt Landung
|
Posted - 2010.04.14 15:01:00 -
[428]
Improve/streamline technology to support existing universe in good smooth running order before restricting existing universe in order to free up resources for new content.
Signed
|
Secop's
|
Posted - 2010.04.14 15:17:00 -
[429]
Originally by: Neo Gabriel Supported. Fix Lag before you "fix" anything else!
/signed !!!
|
Nico Terces
|
Posted - 2010.04.14 15:18:00 -
[430]
If we'd get new content which requires these boundaries... But I guess we won't see that until 6 expansions down the line....
Thread supported.
|
|
Faloe
Cardboard. Vagrant Disorder
|
Posted - 2010.04.14 15:26:00 -
[431]
Signed.
|
Darth Allegra
|
Posted - 2010.04.14 15:27:00 -
[432]
Signed.
|
Presbyter
|
Posted - 2010.04.14 15:42:00 -
[433]
Signed.
|
Redshirt I
|
Posted - 2010.04.14 15:51:00 -
[434]
forgot to add my +1
|
Implanator
|
Posted - 2010.04.14 15:52:00 -
[435]
signed |
Pandorium9
Pandorium Prime
|
Posted - 2010.04.14 15:54:00 -
[436]
|
Griznatle
Jersey's Best Dancers ARROGANCE.
|
Posted - 2010.04.14 15:58:00 -
[437]
CCP > "Hey gois lets keep ****en off the people that pay us to pixel spaceship, that should work" oh, on the other hand, did you read my sig?
CanihazurBumpBump? |
Mag's
the united Negative Ten.
|
Posted - 2010.04.14 15:59:00 -
[438]
Signed.
|
Remora Slayblood
|
Posted - 2010.04.14 16:05:00 -
[439]
Signed.
|
eliminator2
|
Posted - 2010.04.14 16:09:00 -
[440]
aggreed just move the stuff within the station or closet station that is not player owned mmmmkay -----------------------------------------------
I met Eliminator1..... I chewed it up, and spat it out. Now, he is my minion.
I kill miners and mission runners people say, I call them target pra |
|
Bruno Bourque
|
Posted - 2010.04.14 16:11:00 -
[441]
Originally by: CCP Lemur We've altered our plan addressing various concerns that you all voiced here in a reasonable manner. There will be a follow-up blog later today or tomorrow.
|
Cian Korwin
|
Posted - 2010.04.14 16:28:00 -
[442]
Signed!
|
Draumr Kopa
The Perfect Storm Gentlemen's Club
|
Posted - 2010.04.14 16:31:00 -
[443]
an unreal waste of dev time that could have been put towards fixing an actual problem like LAG full support
|
Neutrino Sunset
Bene Gesserit ChapterHouse Tread Alliance
|
Posted - 2010.04.14 16:34:00 -
[444]
Signed
|
MJ Maverick
IronPig Sev3rance
|
Posted - 2010.04.14 16:49:00 -
[445]
/signed
------------------ Forum sig limits are too tight. So I cba to have a sig any more.
CCP arse kissing drones are not welcome in my threads. CCP are not perfect. |
Myrhial Arkenath
Ghost Festival Naraka.
|
Posted - 2010.04.14 17:00:00 -
[446]
10AU is too small, and deleting everything left at these safes is a terrible idea.
CEO | Blog |
KosmikZA
The Arrow Project Morsus Mihi
|
Posted - 2010.04.14 17:10:00 -
[447]
signed
|
Carniflex
StarHunt Systematic-Chaos
|
Posted - 2010.04.14 17:41:00 -
[448]
Deeps safes are needed in sov warfare. If finding ships in there is issue make new probes that are good at finding stuff in deep safes but useless for nearby objects.
|
Bongvir
|
Posted - 2010.04.14 17:41:00 -
[449]
|
Salasilm
|
Posted - 2010.04.14 17:41:00 -
[450]
|
|
Brian Khan
StarHunt Systematic-Chaos
|
Posted - 2010.04.14 17:42:00 -
[451]
|
Doris Dragonbreath
|
Posted - 2010.04.14 17:42:00 -
[452]
|
Mia Silverfang
|
Posted - 2010.04.14 17:43:00 -
[453]
I want my deep safes.
|
Vlad Wormwing
StarHunt Systematic-Chaos
|
Posted - 2010.04.14 17:43:00 -
[454]
Not my deep safes.
|
Li Freeman
|
Posted - 2010.04.14 17:43:00 -
[455]
|
Linda Dreamwalker
|
Posted - 2010.04.14 17:44:00 -
[456]
|
Kaarnakivi
|
Posted - 2010.04.14 17:44:00 -
[457]
|
NeutronRonk
|
Posted - 2010.04.14 17:45:00 -
[458]
|
Tehnomaag
StarHunt Systematic-Chaos
|
Posted - 2010.04.14 17:45:00 -
[459]
I agree. We need deep safes in sov warfare and if needed alternative method of creating them should be introduced.
|
Orree
Dynaverse Corporation Sodalitas XX
|
Posted - 2010.04.14 17:51:00 -
[460]
Supported.
---------- "How much easier it is to be critical than to be correct." ---Benjamin Disraeli |
|
Amberlamps
|
Posted - 2010.04.14 17:54:00 -
[461]
Abso****inglutely signed, confining the "Sandbox" to a Palm full of sand just isn't cool. Keeping in mind that they have countered logoffski warps it will be impossible to reach behind the 10AU spots so realistically there will only be a handful of players who have bookmarks behind the stargates and planets making it EXTREMELY unbalanced as a handful of players will have ~10au bookmarks from celestials whereas the vast majority of the player base will not have.
Keeping in mind that it is perfectly viable for anyone at the current state TQ is at to make their own "Deep safe spots" and it isn't that hard to probe out to a few hundred AU with Deep safe probes. CCP should take a different apporach to solving problems rather than listening to the first thing "Nerfoper" otherwise know as a "CCP Developer" puts on the table. It's the easy way out everytime and I for one am getting ****ing sick of it.
Similar to minerals worth crap all... instead of killing off the masses of macro miners they nerf missions.
Get your act together CCP
|
Firvain
Wildly Inappropriate.
|
Posted - 2010.04.14 18:02:00 -
[462]
signed!
|
wiersma
RBL Industries
|
Posted - 2010.04.14 18:05:00 -
[463]
I support
keep deep space safe spots alive, dont limit the sandbox. ================================================ Mining is the extraction of valuable minerals or other geological materials from SPACE... :-P |
Arboreal Feline
Nondegradable Tritanium Space Rodents
|
Posted - 2010.04.14 18:07:00 -
[464]
/me Supports the topic in the face.
|
Atius Shinkan
UK Corp Mostly Harmless
|
Posted - 2010.04.14 18:33:00 -
[465]
Damn! Keep the deepsafe's and work on a probe solutions instead.
Give use more challenges not limit them!
|
Joo Joobee
|
Posted - 2010.04.14 18:59:00 -
[466]
I do not support this topic. Deep safes are a special defect that have been exploited for far too long in this game.
Learn to play in the same sandbox as everyone else, rather than use exploits to your personal advantage.
|
Amberlamps
|
Posted - 2010.04.14 19:14:00 -
[467]
Originally by: Joo Joobee I do not support this topic. Deep safes are a special defect that have been exploited for far too long in this game.
Learn to play in the same sandbox as everyone else, rather than use exploits to your personal advantage.
Everyone else is able to make deepsafe spots so its not a personal or even a corporation wide advantage. Everyone can make currently make them... learn to do so and you can even make them in an Orca.
|
Meluria Deshin
|
Posted - 2010.04.14 19:34:00 -
[468]
Support
|
Mulara Miran
|
Posted - 2010.04.14 19:34:00 -
[469]
support
|
Akirad Deshin
Free-Space-Ranger
|
Posted - 2010.04.14 19:35:00 -
[470]
|
|
Sandra Yates
Minmatar Free-Space-Ranger Morsus Mihi
|
Posted - 2010.04.14 19:36:00 -
[471]
agreed
|
Aloma Deshin
|
Posted - 2010.04.14 19:36:00 -
[472]
|
Yuniko Karisei
|
Posted - 2010.04.14 19:37:00 -
[473]
|
XT 290
|
Posted - 2010.04.14 19:37:00 -
[474]
/signed
|
XT 280
|
Posted - 2010.04.14 19:38:00 -
[475]
|
Illrean
|
Posted - 2010.04.14 19:40:00 -
[476]
Originally by: TeaDaze A recent dev blog stated that deep safes are going to be removed along with any items outside this new "Wall".
We the undersigned disagree with the planned removal of existing deep safes (and related destruction of property) and request that CCP re-evaluate this decision with input from the players.
Alternative methods for finding deep safes etc can be discussed, but the focus here is to show CCP that the players disagree with further limiting the sandbox.
Please reply to this thread and tick the "support this topic" box to register your dissatisfaction.
You put two issues here one of which I support and the other I can't.
I am against the destruction of floating property, however, due to the questionable means used to create Poseidon Deep Safes I have to agree with their removal. I would also bet there are data base issues involved, EVE star systems are big, but every game has to set game field boundaries.
|
XT 270
|
Posted - 2010.04.14 19:40:00 -
[477]
|
XT 3489
|
Posted - 2010.04.14 19:43:00 -
[478]
|
Cpt Iwan
4S Corporation Morsus Mihi
|
Posted - 2010.04.14 19:53:00 -
[479]
signed
|
SmokeyUK
Gallente Battlestars Wildly Inappropriate.
|
Posted - 2010.04.14 20:00:00 -
[480]
/signed
|
|
Allvater
|
Posted - 2010.04.14 20:10:00 -
[481]
signed
|
maya ibuki2
THORN Syndicate Mostly Harmless
|
Posted - 2010.04.14 20:11:00 -
[482]
supportin this, at least untill ccp fix the god damn lag. 0ok! |
HansMeiser
|
Posted - 2010.04.14 20:12:00 -
[483]
signed
|
Schnaitl
|
Posted - 2010.04.14 20:13:00 -
[484]
signed
|
Hansguckindieluft
|
Posted - 2010.04.14 20:14:00 -
[485]
signed
|
HansWorscht
|
Posted - 2010.04.14 20:15:00 -
[486]
signed
|
HPC Larry
|
Posted - 2010.04.14 20:18:00 -
[487]
signed
|
mjed mazga
Reliables Inc Majesta Empire
|
Posted - 2010.04.14 20:28:00 -
[488]
signed
We've had fights before were the only way the fights happened was that both fleets bridged into the system via a deep safe. Don't mess more with our game than you already have. Do not remove deep safes until you fix the system load/grid load issues, otherwise 0.0 warfare becomes even more pointless.
|
Ted Breakers
Thundercats RAZOR Alliance
|
Posted - 2010.04.14 21:51:00 -
[489]
Originally by: mjed mazga signed
We've had fights before were the only way the fights happened was that both fleets bridged into the system via a deep safe. Don't mess more with our game than you already have. Do not remove deep safes until you fix the system load/grid load issues, otherwise 0.0 warfare becomes even more pointless.
this
|
Caldrion Dosto
Garoun Investment Bank
|
Posted - 2010.04.14 22:09:00 -
[490]
Signed.
It¦s a horriable idea, that doesn¦t fix anything...
Do something more constructive with your time CCP
|
|
Bardiok
|
Posted - 2010.04.14 22:20:00 -
[491]
signed...
|
rubico1337
Mnemonic Enterprises
|
Posted - 2010.04.14 22:34:00 -
[492]
Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. |
Doublewhopper
|
Posted - 2010.04.14 22:46:00 -
[493]
/signed
|
Bearclaww
|
Posted - 2010.04.14 23:00:00 -
[494]
/signed
possible alternative:
New Probe: deep space exploration probe, travels at 128AU per day, launch the probe like a standard moon probe.
Lifetime of probe determines range, level 1 of deep space exploration = 1 day of flight time, up to level 5 which is 5 days of exploration and another skill for how many max that you can have. The probes can be listed in the journal and when they are finished you have a bookmark (in this case a maximum of 640AU's), also you can make a rule where it can only be fired within a certain range of a celestial object.
deep space probes are still effective at probing people out w/ 8 of them 256AU each you can cover a lot of range to see what is out there.
You can also make it so deep space probes are picked up via scanner probes as well.
This will mean you do not need to constrict the universe; makes a new isk sink (make the skill cost some ISKies as well as the special NPC provided "bookmark probes"), and the deep space probing skill is no longer worthless.
I LIKE the fact that you are not currently limited to the NPC stuff within range of the star; allow players to expand beyond the star with their current skills! Currently there IS a small eco system in deep space; don't destroy it please!!!!! |
Katheyla
German Kings Majesta Empire
|
Posted - 2010.04.14 23:06:00 -
[495]
signed
|
Puterkapala
|
Posted - 2010.04.15 00:10:00 -
[496]
I like that guys idea for expanding deep space probes use. Adding a new income item and skill set.
|
Spiderchoke
|
Posted - 2010.04.15 00:13:00 -
[497]
It's not reasonable to destroy property for those people who may not be able to get to it to move it or for those people that are in the military and unable to log in and take care of it, or just taking a break from the game, but still paying dues to CCP.
|
Andre Coeurl
TOHA Heavy Industries TOHA Conglomerate
|
Posted - 2010.04.15 00:35:00 -
[498]
/signed and countersigned --- --- ---
|
Gasig Howlsen
Dark Nexxus
|
Posted - 2010.04.15 00:38:00 -
[499]
Signed
|
Nebulonus
|
Posted - 2010.04.15 00:42:00 -
[500]
/signed
|
|
stark thunder2
|
Posted - 2010.04.15 00:53:00 -
[501]
/ sigined
|
pc dude
Ghosts of Ragnarok
|
Posted - 2010.04.15 01:13:00 -
[502]
|
SephusS
|
Posted - 2010.04.15 01:15:00 -
[503]
i'll miss them...
|
Catharsis Woo
|
Posted - 2010.04.15 02:15:00 -
[504]
/signed
|
Odyessus
|
Posted - 2010.04.15 02:20:00 -
[505]
/signed
|
Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.04.15 02:26:00 -
[506]
Signed
CCP learn to code properly and use resources on hand efficently. -- Thanks CCP for cu |
Banlish
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2010.04.15 02:43:00 -
[507]
Supported.
|
Crystal Starbreeze
|
Posted - 2010.04.15 03:45:00 -
[508]
signed
|
Ancient Enemy
|
Posted - 2010.04.15 04:33:00 -
[509]
I sooo "support this topic".
|
Ur kahanu
Shiva Morsus Mihi
|
Posted - 2010.04.15 05:13:00 -
[510]
How dare they touch my deep safe spots!! How dare they destroy people's assets in deep safe's!!!! Since when does space have a boundry!!!
CCP, if you fix the lag issue i'll start paying RL money for my account's again.
|
|
LittleNova
Caldari The Graduates Morsus Mihi
|
Posted - 2010.04.15 06:54:00 -
[511]
/signed.
While I agree that compeltely unscannable deep safes need to go, everything that's scannable(let's say within the range of a Deep Space probe from a celestial) should be left as it is.
Also, arbitrarly destroying people's stuff is bad.
Also, how about fixing something that actually needs fixing instead of this? Like...ummm lag? Or rockets? Or the Hel?
|
Gagarish
Amarr VVS Corporition Against ALL Authorities
|
Posted - 2010.04.15 07:20:00 -
[512]
Sighned. CCP go to HELL. U do it - I quit this fngkuci game.
|
Tawty
|
Posted - 2010.04.15 07:25:00 -
[513]
Seriously, WTF! Not even enough warning to get my ****e out. |
xracerNL
Fusion Enterprises Ltd Morsus Mihi
|
Posted - 2010.04.15 07:59:00 -
[514]
Signed |
Ralle030583
Mystic Lion Hearts Sev3rance
|
Posted - 2010.04.15 08:05:00 -
[515]
/signed
|
Nangil
|
Posted - 2010.04.15 08:07:00 -
[516]
signed. ccp makes changes for changes. another stupid ****. soon the players who pay by credit card leave the game... Think better ccp.
|
ALTMACTEP XXX
|
Posted - 2010.04.15 08:09:00 -
[517]
signed. another total mistake by ccp.
|
NITRO STALKER
|
Posted - 2010.04.15 08:11:00 -
[518]
signed!!! make changes for players, not for changes...
|
Splithorizon
4S Corporation
|
Posted - 2010.04.15 08:20:00 -
[519]
Edited by: Splithorizon on 15/04/2010 08:20:14 I think 10AU and destroying all items is abit to extreme. Moving items and maybe 50-100AU atleast, sounds better to me.
|
Loash
Demented But Determined
|
Posted - 2010.04.15 08:29:00 -
[520]
/signed |
|
Baneken
Aseveljet Sev3rance
|
Posted - 2010.04.15 09:29:00 -
[521]
/supported
Correct way to do is to move stuff inside the set boundaries. While I understand the reasons (fleet boosting, assigning fighters etc. from an unscannable & unreachable safe) behind removal of everything from out side 10AU boundary, destroying super caps etc. immediately is way too harsh.
|
Miyu Gear
Pangalactic Punks n' Playboys
|
Posted - 2010.04.15 09:40:00 -
[522]
--------------------------- "Those, who live by the sword, will be gunned down by those, who don't." FOR THE HONOUR OF THE CHAPTER! |
Vanakov Mek'lanavar
Sileo In Pacis
|
Posted - 2010.04.15 10:20:00 -
[523]
|
Marlona Sky
D00M. RED.OverLord
|
Posted - 2010.04.15 10:43:00 -
[524]
Wow. The tears this thread is generating is pure win. Shame you guys quickly rage post and failed to read how CCP is re-evaluating this. Instead you just blindly rage on.
|
Gunnanmon
Gallente The Scope
|
Posted - 2010.04.15 10:54:00 -
[525]
Originally by: TeaDaze We the undersigned disagree with the planned removal of existing deep safes (and related destruction of property) and request that CCP re-evaluate this decision with input from the players.
We do? Signature locked for discussing moderation. Navigator
|
TeaDaze
Agony Unleashed Agony Empire
|
Posted - 2010.04.15 10:57:00 -
[526]
Originally by: Marlona Sky Wow. The tears this thread is generating is pure win. Shame you guys quickly rage post and failed to read how CCP is re-evaluating this. Instead you just blindly rage on.
With all due respect, until CCP actually state what they are planning to change it is valid for people to state their dissatisfaction with the original dev blog.
It is however a shame that so many people saying /signed neglected to click the "Support" box when posting
Originally by: Gunnanmon
Originally by: TeaDaze We the undersigned disagree with the planned removal of existing deep safes (and related destruction of property) and request that CCP re-evaluate this decision with input from the players.
We do?
We in this context being the people who indicated their support of this thread.
If you don't have a problem with the original implementation including deleting player property then you don't fit into the "we" here, no harm no foul.
Vote TeaDaze for CSM5!
|
Asagi Kimura
|
Posted - 2010.04.15 11:03:00 -
[527]
/signed
|
ferullo0
|
Posted - 2010.04.15 11:56:00 -
[528]
Signed.
|
Jeannaqua
|
Posted - 2010.04.15 13:38:00 -
[529]
CCP, Space is big! It should stay that way!
|
Johnny Trigger
|
Posted - 2010.04.15 14:19:00 -
[530]
bad idea to put a limit on 'space'
|
|
Driven Instinct
Silent Ascension
|
Posted - 2010.04.15 14:27:00 -
[531]
Signed |
Evan Batarr
|
Posted - 2010.04.15 16:37:00 -
[532]
/signed
(One of the) Dumbest Dev Blog(s) evah!
|
Arina
Free-Space-Ranger
|
Posted - 2010.04.15 17:24:00 -
[533]
/singed
|
Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
|
Posted - 2010.04.15 17:56:00 -
[534]
We can accept the removal of deep safes once the ability to put 200+ into a grid without it freaking out is added. Unless you also want to remove capital ships, because last I looked, no one is using them due to the grid bug.
This signature is useless, but it is red.
|
Marlona Sky
D00M. RED.OverLord
|
Posted - 2010.04.15 18:00:00 -
[535]
Originally by: TeaDaze
Originally by: Marlona Sky Wow. The tears this thread is generating is pure win. Shame you guys quickly rage post and failed to read how CCP is re-evaluating this. Instead you just blindly rage on.
With all due respect, until CCP actually state what they are planning to change it is valid for people to state their dissatisfaction with the original dev blog.
You should change your OP then. Right now if people read it, it is deceiving that CCP has not considered anything.
Then again, I am enjoying all these emo tears form people threatened to have their super safe spots nerfed and the playing field leveled.
|
TeaDaze
Agony Unleashed Agony Empire
|
Posted - 2010.04.15 18:57:00 -
[536]
Originally by: Marlona Sky You should change your OP then. Right now if people read it, it is deceiving that CCP has not considered anything.
Until something more than "we are thinking about it and will update the dev blog at some point" comes out then the OP will remain as is.
Originally by: Marlona Sky Then again, I am enjoying all these emo tears form people threatened to have their super safe spots nerfed and the playing field leveled.
It doesn't level the playing field at all. People who used recent techniques to make off axis safes which are within the new space wall will still have an advantage over players who can only warp between celestials. And there are many many other "unfair" areas that are remaining untouched
Implying that deep safes are utterly unbalancing the game for the majority of players are frankly absurd
I don't class people saying signed as emo rage or tears, but we'll agree to disagree there
Vote TeaDaze for CSM5!
|
Ephemeron
Retribution Corp. Initiative Associates
|
Posted - 2010.04.15 20:55:00 -
[537]
I have read the dev blog, and frankly I'm stunned
I have rather low opinion of CCP game designers, but even I didn't think they'd do something like this. This is a new low. Like many others, I'm deeply disappointed.
Why must the game be changed to be more cumbersome and frustrating for the user? It goes completely against the nature of gaming - which is to entertain. It goes against personal feeling of progress - the game is regressing in features and capabilities.
If scanning people down was the key motivator behind this change, then a much more appropriate solution would be to improve the scanning system to handle these cases.
I'm just glad I was lucky enough to play this game in the years of 2005-2007, before it started becoming to annoying and frustrating.
|
Ayd
TEMPLAR. Gentlemen's Club
|
Posted - 2010.04.15 21:32:00 -
[538]
/signed
|
Marlona Sky
D00M. RED.OverLord
|
Posted - 2010.04.15 21:39:00 -
[539]
Originally by: TeaDaze Until something more than "we are thinking about it and will update the dev blog at some point" comes out then the OP will remain as is.
Like I said, I enjoy the tears.
Originally by: TeaDaze Implying that deep safes are utterly unbalancing the game for the majority of players are frankly absurd
Where did I imply that deep safes were utterly unbalancing the game?
If you feel manipulating my words helps your thread, I guess there is not much I can do about that.
Again, I for one am enjoying these tears.
|
Henry Jennings
Infinite Improbability Inc Mostly Harmless
|
Posted - 2010.04.15 22:22:00 -
[540]
Hey CCP, april fools was 2 weeks ago, get lost with this idea.
-3 accounts if it goes through as planned.
|
|
Miriya Satori
Reliables Inc Majesta Empire
|
Posted - 2010.04.15 23:10:00 -
[541]
CCP at its best again.
|
Torhal Nuke
Mystic Lion Hearts Sev3rance
|
Posted - 2010.04.16 00:49:00 -
[542]
signed |
Bomberlocks
Star Bombers
|
Posted - 2010.04.16 01:32:00 -
[543]
/signed
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Hazel Starr
Krypteia Brotherhood
|
Posted - 2010.04.16 02:36:00 -
[544]
Crass idea...should not be implemented;
And I have no hidden deepspace assets,
-- Haze
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Jarnis McPieksu
Insidious Existence En Garde
|
Posted - 2010.04.16 05:46:00 -
[545]
Supported.
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Rafael Tonka
Point of No Return Waterboard
|
Posted - 2010.04.16 06:05:00 -
[546]
Signed. Better to make changes to scanning mechanics which would increase the maximum scan range than to impose this limit on warping. Space is limitless and these safes took time and effort to create. Use some more time and effort CCP and work on an alternative.
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Rafael Tonka
Point of No Return Waterboard
|
Posted - 2010.04.16 06:11:00 -
[547]
missed the support box in last post! corrected
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Strogen Mkok
University of Caille
|
Posted - 2010.04.16 07:04:00 -
[548]
Supported
|
Im Blue
|
Posted - 2010.04.16 07:42:00 -
[549]
signed, its not broken dont fix it.
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Kythren
Macabre Votum Morsus Mihi
|
Posted - 2010.04.16 10:51:00 -
[550]
remember remember the 13th of april the hyprid, missiles and tactics, i know of no reason for the deepsafe treason to ever be forgot. ----- <sarcasm="inside"> murmur<->eve authentication script(python) http://mumble.sourceforge.net/Mumble, the |
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Rico Minali
Sons Of 0din Cult of War
|
Posted - 2010.04.16 11:35:00 -
[551]
Deep safes dont harm the game and are actually pretty realistic, you just wouldnt park your ship where it can be found...
Also, destroying anything outside this limit is ridiculously harsh, just move it. Trust me, I almost know what I'm doing. |
Vjorn Angannon
|
Posted - 2010.04.16 14:53:00 -
[552]
Absolutely, positively, and wholeheartedly signed!!!!!
Wanton destruction of property just 'coz it's parked outside of an imaginary wall???? What are you thinking, CCP?????
Just in case ya didn't know.....space.....is deep and vast.....
*shakes head*
Vj
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Mattk50
Executive Intervention Primary.
|
Posted - 2010.04.16 15:55:00 -
[553]
CCP's grips is the way deep safes are made is pretty much an exploit. however, what ccp should do is make a valid way to make deep safes... such as... a 1 hour deep safe production cycle on my buzzard... perhaps...
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Cobalt Valkyrie
|
Posted - 2010.04.16 19:06:00 -
[554]
*supports this topic* |
MonaLisa Overdrive
Elflings
|
Posted - 2010.04.16 20:13:00 -
[555]
Signed
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Valerie Starke
|
Posted - 2010.04.16 20:38:00 -
[556]
/signed
No vastly sweeping changes of this sort should involve the arbitrary destruction of a player's assets in this manner unless you plan and replacing the exact same items at a later time within the confines of the newly 'acceptable' space. Of course a far simpler solution would be to, upon their next login, force them to warp somewhere within the new confines. This would make them vacate the deep safe without destroying their ship or e-warping them to a known and possibly camped location.
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Barashi Nugan
Zero Point Group
|
Posted - 2010.04.16 21:56:00 -
[557]
Signed.
|
g0nz028
|
Posted - 2010.04.16 23:24:00 -
[558]
deep safes nerf kills sandbox.
/signed
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Ephemeron
Retribution Corp. Initiative Associates
|
Posted - 2010.04.16 23:57:00 -
[559]
I am on the edge of CCP now. I like EVE but I really dislike CCP
If they totally ignore this massive public outcry and implement their silly needless nerf, it will prove once and for all that they really don't care about the player base. And then I'm quitting for good. Other games may not be as hardcore, but at least most of them don't **** me off every time I read the patch notes.
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javer
4S Corporation Morsus Mihi
|
Posted - 2010.04.17 01:23:00 -
[560]
Edited by: javer on 17/04/2010 01:23:23 /signed -------------------------------------------- Never argue with an idiot, they will drag you down to their Level and beat you with experience. |
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Marlona Sky
D00M. RED.OverLord
|
Posted - 2010.04.17 07:45:00 -
[561]
Ok, so now they revised the plan you can view in the latest dev blog which you can find here. So, no need to keep replying to this thread and plug up those tear ducts.
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NereSky
Maelstrom Crew
|
Posted - 2010.04.17 08:24:00 -
[562]
Supported |
Cerea Gleeve
Stardust Heavy Industries
|
Posted - 2010.04.17 11:19:00 -
[563]
/signed
|
Cyc Lilith
|
Posted - 2010.04.17 13:25:00 -
[564]
*supported*
|
greymouse
Black Eclipse Corp
|
Posted - 2010.04.17 13:40:00 -
[565]
/me adds support
Cry Havoc!! Release the Mice of Menace!!! |
STUNTM4N
|
Posted - 2010.04.17 15:59:00 -
[566]
/signed
|
tvol
|
Posted - 2010.04.17 16:53:00 -
[567]
Signed.
|
Ephemeron
Retribution Corp. Initiative Associates
|
Posted - 2010.04.17 19:59:00 -
[568]
Originally by: Marlona Sky Ok, so now they revised the plan you can view in the latest dev blog which you can find here. So, no need to keep replying to this thread and plug up those tear ducts.
I read that new blog and it looks better, a compromise. But it is still a bad and more importantly - needless nerf.
But it doesn't answer WHY they are doing this whole thing in the first place. Is it really about the scanning issue? If it is, why go with a negative solution of reducing game features and ****ing people off instead of a positive solution to make the scanner better?
And why is this kind of "crap" is actually being worked on before many other things, things players actually wait 6+ months for.
On whose initiative has this whole bookmark process been started? who is responsible?
|
Jerid Verges
Gallente The Society of Innovation The Last Stand
|
Posted - 2010.04.17 21:25:00 -
[569]
Edited by: Jerid Verges on 17/04/2010 21:26:26
Originally by: Ephemeron But it is still a bad and more importantly - needless nerf.
It's not a nerf at all. It's a rebalance.
The warp logoff bug (Poseidon) will be removed. And all the stuff will be moved not destroyed. And in fact you CAN now (after Tyrannis launches) make bookmarks beyond 20AU and warp to them.
However you will have to do it with the legitimate game mechanics placed NOW.
This is taking an unfair advantage older players had and bringing them down to newer player's level.
This is a good compromise.
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Ephemeron
Retribution Corp. Initiative Associates
|
Posted - 2010.04.17 22:08:00 -
[570]
Quote: And in fact you CAN now (after Tyrannis launches) make bookmarks beyond 20AU and warp to them.
However you will have to do it with the legitimate game mechanics placed NOW.
If that is true then the negative impact of this whole affair will be very small. My primary concern was PvP situations where I warp in large systems and sometimes need to make bms in the middle of warp, which can be 10+ or even 20+ AU from nearest object. There are some systems with 280 AU warps, maybe with 80 AU warps.
Even so, I still think this whole bookmark business points out to a flaw in CCP's priority list. There's something not right about this whole thing. I don't remember any major threads from the community calling for action on this issue.
|
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Unit ADA
|
Posted - 2010.04.18 05:16:00 -
[571]
Edited by: Unit ADA on 18/04/2010 05:48:34 Edited by: Unit ADA on 18/04/2010 05:48:08 Edited by: Unit ADA on 18/04/2010 05:45:17 I would much prefer they fix the real problems of this game rather than safe spots.
like LAG, Rockets, Ridiculous Gallente Storylines, Crap Tier 1 BC's. etc.
This is space, space has no boundaries, Isn't this what EVE is all about?
Infact I think all should be able to use deep space spots, but make deep space probes more powerful.
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carcas5
Sankkasen Mining Conglomerate On the Rocks
|
Posted - 2010.04.18 11:13:00 -
[572]
Signed.
While the methods that have been used to create these spots are questionable, and should perhaps be addressed, removing whatever is there and "shrinking" space by making it impossible to go beyond a given distance -- when there is no technical requirement given to do so -- is a bit silly.
The epic proportions of this game help make it interesting. A better solution would be to improve Deep Space Scanner Probes. Would everyone be able to easily scan out those sitting at deep safes? No. Should it be possible for a dedicated scanner to do so? Absolutely... with some tweaks to the scanning system.
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Harald Ronjason
|
Posted - 2010.04.18 18:15:00 -
[573]
/signed
|
hammerhead 59
|
Posted - 2010.04.18 20:58:00 -
[574]
signed/
|
morrow the3rd
|
Posted - 2010.04.18 22:24:00 -
[575]
signed/
|
the plague
Epiphyte Mining and Exploration Majesta Empire
|
Posted - 2010.04.19 05:37:00 -
[576]
Edited by: the plague on 19/04/2010 05:40:45 /signed.
Space is supposed to be wondrous, mysterious and infinite. But CCP seems hellbent on making space dull, mundane and cramped.
Yet another sad milestone on the road to morphing this game into EVE Arena.
|
Elunavera
Caldari Project Stealth Squad Majesta Empire
|
Posted - 2010.04.19 12:03:00 -
[577]
/signed
|
Anna Lifera
Imperial Legion of Amarr
|
Posted - 2010.04.19 17:50:00 -
[578]
Edited by: Anna Lifera on 19/04/2010 17:52:38
Originally by: the plague Edited by: the plague on 19/04/2010 05:40:45 /signed.
Space is supposed to be wondrous, mysterious and infinite. But CCP seems hellbent on making space dull, mundane and cramped.
Yet another sad milestone on the road to morphing this game into EVE Arena.
arenas, at least in wow, have equal numbers on both sides, so in this case, ccp is just making it more blob-friendly. i sure didn't see that coming... --- It is not fair that a 20 man gang can kill at 200 gang. - Emo TJ |
the plague
Epiphyte Mining and Exploration Majesta Empire
|
Posted - 2010.04.20 04:22:00 -
[579]
This is the equivalent of those first-person games which have 'magic mist' in the distance which artificially limits how far you can see and makes it so you can't go there.
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Marlona Sky
D00M. RED.OverLord
|
Posted - 2010.04.20 07:28:00 -
[580]
Originally by: the plague This is the equivalent of those first-person games which have 'magic mist' in the distance which artificially limits how far you can see and makes it so you can't go there.
You can't be serious right?
|
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Seh Cunderri
Mythos Corp RAZOR Alliance
|
Posted - 2010.04.20 08:19:00 -
[581]
|
Emydia
BIG Majesta Empire
|
Posted - 2010.04.20 15:14:00 -
[582]
Signed
|
Stil Harkonnen
|
Posted - 2010.04.20 18:52:00 -
[583]
supported
|
Assaj Ventress
|
Posted - 2010.04.20 21:21:00 -
[584]
/signed at least wait until you have removed the fleet fight lag
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Doctor Steinsbrow
Caldari State Protectorate
|
Posted - 2010.04.20 21:24:00 -
[585]
Originally by: the plague This is the equivalent of those first-person games which have 'magic mist' in the distance which artificially limits how far you can see and makes it so you can't go there.
it's called "Fog of War" idiot, at least get your terms right |\<o>/| ||||||||| ||||||||| ||||||||| \|CCP|/ -|||||||- -|||||||- ONE DOES NOT SIMPLY WALK WARP INTO MORDOR J7HZ-F! |
Zeek Muaka
Antares Shipyards Aeternus.
|
Posted - 2010.04.21 02:03:00 -
[586]
1100100% Agree. ----------------------------------
Originally by: Private Bank wth is tranquility ? that sick place where you lose ships and pay like 30mill for a bc? lol no i play on sisi!
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cannonman58102
Opticon Industries Opticon Alliance
|
Posted - 2010.04.23 13:27:00 -
[587]
This is utterly redic. Agreed 100% Dont try to get rid of the sandbox CCP, its what has made us love the game.
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Jobby
Minmatar Sebiestor tribe
|
Posted - 2010.04.23 15:30:00 -
[588]
On the assumption that deep safes are the great, how is anyone that doesn't have access to the same mechanic that made them supposed to get access to their greatness?
|
Aethean
|
Posted - 2010.04.23 21:29:00 -
[589]
Signed. |
Ephemeron
Retribution Corp. Initiative Associates
|
Posted - 2010.04.23 21:53:00 -
[590]
Originally by: Jobby On the assumption that deep safes are the great, how is anyone that doesn't have access to the same mechanic that made them supposed to get access to their greatness?
You can get them from other players you know. They can be copied and traded.
A lot of things in EVE you get from other players
|
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ShahFluffers
Gallente Ice Fire Warriors
|
Posted - 2010.04.23 22:07:00 -
[591]
Are people are aware that by limiting the size of systems to something more reasonable then server lag might actually be reduced?
Think about it: even though bookmarks are kept on the client side, the server still needs to account for all that space between that safespot and the nearest celestial. _______________________
"Just because I look like an idiot doesn't mean I am one." ~Unknown |
Grarr Dexx
Amarr GK inc. Panda Team
|
Posted - 2010.04.23 22:09:00 -
[592]
Originally by: ShahFluffers Are people are aware that by limiting the size of systems to something more reasonable then server lag might actually be reduced?
Think about it: even though bookmarks are kept on the client side, the server still needs to account for all that space between that safespot and the nearest celestial.
They don't. Grids are generated when somebody enters them, it doesn't generate space for space inbetween grids. ___
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CommanderData211
|
Posted - 2010.04.23 22:28:00 -
[593]
Everyone keeps saying how impossible it is to find people in deep safes, but a member of my corp found a group of pilots out at 650 AU with the current scanning mechanics. It takes a while, and it's not very fun, but it can be done. Now take that kind of know-how, and couple it with modified scanning mechanics and you have viable deep-safes.
I agree that, in a sense, the methods of producing these deep-safe's is questionable and teeters on the edge of exploit. But here's the thing, everyone could exploit this gameplay mechanic. People playing this game FOUND something and shared it pretty quickly. This is not something as nefarious as the T2 scandal. This was something useful to everyone, and more importantly it felt like it was ours. The joy that I experienced when making my first (and only) deep-safe was intense.
Please CCP, don't take away the players ability to make this game their own. This was one of those very few things in EVE that made you feel like the universe was limitless.
Additionally, (and arguably the MOST important) the creation of deep safe's provided a workaround for system crushing lag. Deep safe's also facilitated Supercapitals to be exited safely. One of these is good, and one of these is bad. But which is worse? As I mentioned earlier, wouldn't it make more sense to allow dee-safes to exist and modify scanning, then ban them altogether?
I am not going to flame CCP for not fixing lag immediately. EVE players will not stop bringing numbers into a fight, and CCP have about a billion variables to sift through to figure out what is causing the most lag and address it. HOWEVER, we the EVE community found a way to mitigate the disastrous lag. Please don't take this away from us. If anything, make dee-safes easier to make, and easier to find.
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sting122
The Maverick Navy IT Alliance
|
Posted - 2010.04.24 14:12:00 -
[594]
signed. personally i dont care about the deep safe thing but the destruction of property of someone who may have been away from the game for more than a few months is just too much.
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Gunnanmon
Gallente The Scope
|
Posted - 2010.04.26 16:59:00 -
[595]
Originally by: sting122 signed. personally i dont care about the deep safe thing but the destruction of property of someone who may have been away from the game for more than a few months is just too much.
Stuff's getting destroyed? Since when? Signature locked for discussing moderation. Navigator
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Htrag
The Carebear Stare Hydroponic Zone
|
Posted - 2010.04.26 17:17:00 -
[596]
Borders In Space is definitely not the direction I hoped to see Eve going.
|
Jovan Stahl
|
Posted - 2010.05.17 18:25:00 -
[597]
Signed.
|
Bfoster
Instant Annihilation Everto Rex Regis
|
Posted - 2010.05.17 18:34:00 -
[598]
Originally by: Htrag Borders In Space is definitely not the direction I hoped to see Eve going.
THIS!!!
But hey, we just PAY to play this game, our opinions do not matter!
Supported!
------------
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Ildryn
The Inf1dels En Garde
|
Posted - 2010.05.17 18:49:00 -
[599]
I disagree with the destruction of players property. However the players that left the crap out there should move it while they can.
Im going to sign this in hopes that all stuff is just moved instead of destroyed.
|
Viginti
The Bastards
|
Posted - 2010.05.18 23:37:00 -
[600]
Originally by: Htrag Borders In Space is definitely not the direction I hoped to see Eve going.
+1
|
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Sabrina Al'Kian
|
Posted - 2010.05.19 00:08:00 -
[601]
Sure, I'll sign it.
I agree that there should be a limit, because probes simply can't reach that far. But make the limit more like 45 AUs from the nearest body. That way, deep safes will still protect you from anyone using the scanner and from people not specifically checking for deep safes, but will be vulnerable to properly applied scan probes.
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Lusty Wench
|
Posted - 2010.06.17 12:24:00 -
[602]
Supported Bring back Deep Safes
|
BFish
Bushwhackers Rough Necks
|
Posted - 2010.06.17 13:21:00 -
[603]
Although it's kind of long gone now, CCP have probably thrown all your hard earned deep safes in the bin, it's still nice to tell them they made a mistake.
Supported. -----------------
----------------- |
Crazy KSK
|
Posted - 2010.06.17 14:39:00 -
[604]
Edited by: Crazy KSK on 17/06/2010 14:39:34 !
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