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Thread Statistics | Show CCP posts - 0 post(s) |

StyweBal
THORN Syndicate Mostly Harmless
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Posted - 2010.04.13 18:23:00 -
[181]
Agreed.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.04.13 18:23:00 -
[182]
Remove the deep safes, but only after (1-2 weeks) deployment of expansion.
If they manage to squash the bugs killing blob-wars they introduced in Dominion, the need for deep safes is all but gone. Seems to be the recurring argument against removing them.
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Storm EU
THORN Syndicate Mostly Harmless
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Posted - 2010.04.13 18:24:00 -
[183]
ccp fix the game and employ some gamers i agree whith this ops message.
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Kyunden Galard
hirr Morsus Mihi
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Posted - 2010.04.13 18:27:00 -
[184]
Just plain destroying anything outside the planned distance limit is such an incomprehensibly stupid idea I'm not quite sure what to say. ------------------------------- Soaring where angels fear to fly |

Xcel
Northstar Cabal OWN Alliance
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Posted - 2010.04.13 18:27:00 -
[185]
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ZergRushJohnny
Ch3mic4l Warfare
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Posted - 2010.04.13 18:27:00 -
[186]
Supported, and to toss a few ideas out there...
If you have to fix e-warp, and thus consider deep safes unfair, instead of nerfing the sandbox to hell create a way for players to make deep safes.
Don't delete assets, move them to station or something -if- you are going to do this. (note, this still won't make me happy, I'm 100% against this, but it will make it better... a band aid over a severed artery)
If you have to, for reasons of server stability, create a "wall" in space, give us room to play, 500AU minimum.
If you want to actually listen to players but still want us to be able to find -anything- in space (several thousand AU deep safes) then give us scan probes that go out to "infinity". These give you a basic idea of where an object is with several hundred AU deviation, from there you have to get it down with deep space probes to tens of AU deviation, from there pinpoint with combat probes. Congrats, we now have a sandbox where we can also realistically find anything that someone "hid". Significant skills to use this of course, maybe a 10 min scan time on these infinite range probes so people can skill hide... you know what, I'll just open a separate topic for this in features and ideas.
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Chevran Polt
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Posted - 2010.04.13 18:31:00 -
[187]
ccp get a clue
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Verys
Burning Technologies Cult of War
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Posted - 2010.04.13 18:31:00 -
[188]
The whole idea behind the deep safespots is using "techniques" not intended by the game's designers (read exploit) to make a safe location to store your valuables. Before the whole scan probe overhaul it must have been nigh impossible to scan these down and even after the changes having safespots several thousands of au outside of the normal playing field it can become almost impossible.
On the whole destruction thing, I find it quite righteous and therefore I'm not supporting this topic. CCP have put out an announcement more than a month and a half before this new boundary is introduced, which I find very gratuitous because you used an exploit (usually a ban-able offence!). So to anyone losing they're stuff, didn't pay attention to forums/devblogs or even chatting with anyone in eve about anything recent then it's your own damn fault.
Add drone repair bays to carriers |

Landy Thigg
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Posted - 2010.04.13 18:32:00 -
[189]
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The yzzergirl
Stormlord Battleforce Vanguard.
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Posted - 2010.04.13 18:33:00 -
[190]
-
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Caldari Citizen 34515
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Posted - 2010.04.13 18:34:00 -
[191]
support this. Wheres the ambulation youve been promising for YEARS!
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Nathan Yates
Free-Space-Ranger Morsus Mihi
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Posted - 2010.04.13 18:35:00 -
[192]
signed
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Scorian Draith
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Posted - 2010.04.13 18:35:00 -
[193]

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Aviditas
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Posted - 2010.04.13 18:36:00 -
[194]
Signed
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Ana Valeri
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Posted - 2010.04.13 18:37:00 -
[195]
agreed
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Naja Salihah
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Posted - 2010.04.13 18:44:00 -
[196]
/signed
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Dumhuman II
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Posted - 2010.04.13 18:45:00 -
[197]
Signed. I can understand removing the 1000 AU safes but at least keep the ones that are out of ship scan range (15-20 AU). |

Kendra Prime
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Posted - 2010.04.13 18:46:00 -
[198]
Signed
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Belakian
The Graduates Morsus Mihi
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Posted - 2010.04.13 18:46:00 -
[199]
make it so everyone can make deep safe spots. don't delete peoples stuff. Fix probing/scanning to help find deep safe spots.
Current Training: ePeen |

charlie ZA
The Arrow Project Morsus Mihi
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Posted - 2010.04.13 18:48:00 -
[200]
Seriously CCP Fix things that need fixing. As far as I'm aware the "Have Nots" are quite capable of making their own deep safe spots, they just need to put enough time into google. Rather do something more constructive with probes or another way of finding these nasty Deep Safes.
Charlie ZA |
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Nero Prime
Agony Unleashed Agony Empire
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Posted - 2010.04.13 18:48:00 -
[201]
signed
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Balthamael
hirr Morsus Mihi
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Posted - 2010.04.13 18:49:00 -
[202]
/signed
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Rayne Stryker
Versus Gloria Omnis Vi Veri Veniversum Vivus Vici
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Posted - 2010.04.13 18:49:00 -
[203]
This is definitely the wrong way to handle "deep safes". CCP, please rethink what you are doing here. I would be happy for a rework of the scanning to make them easier to fine, but throwing up this wall and destroying player property doesn't fit with the philosophy you have portrayed yourself as having.
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SheriffFruitfly
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Posted - 2010.04.13 18:49:00 -
[204]
Signed.
Removing deep safes without fixing the reason why ppl make them is just idiocy. __________________________________________________________ Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |

Crovan
The Praxis Initiative Sodalitas XX
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Posted - 2010.04.13 18:50:00 -
[205]
Supported. While I agree with curbing deep safe creation, Thus could result in substantial loss of assets for those simply taking a break from the game, and could cause them to leave permanently.
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angeleyess
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2010.04.13 18:50:00 -
[206]
-Angeleyess- CEI - RZR |

arf 1
Morsus Mihi
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Posted - 2010.04.13 18:51:00 -
[207]
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Diethor
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Posted - 2010.04.13 18:51:00 -
[208]
signed also
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Tia Too
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Posted - 2010.04.13 18:53:00 -
[209]
Bridges to deep safes is one of the best ways to get a fleet into a system camped by a huge fleet without lagging out. This is because of the LAG INTRODUCED IN DOMINION. Please fix the problem before you remove the workaround.
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Jager Da
The Kairos Syndicate
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Posted - 2010.04.13 18:55:00 -
[210]
Supported.
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