Pages: 1 2 3 4 5 6 7 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Pottsey
Enheduanni Foundation
|
Posted - 2010.04.16 17:48:00 -
[1]
Edited by: Pottsey on 16/04/2010 17:51:12 http://www.eveonline.com/tyrannis/default.asp mostly fluff almost no new content.
Please tell us there is more than just that. That's not an expansion that's a mini content patch barely. What on earth have the Devs been working on all this time? Where is all he new gameplay content?
Is it me or are the expansions content wise getting smaller and smaller? What happened to the good old days of Red Moon Rising style expansions?
______ How to Passive Shield Tank T2
|

Whattis
|
Posted - 2010.04.16 17:50:00 -
[2]
Originally by: Pottsey http://www.eveonline.com/tyrannis/default.asp mostly fluff no almost no new content.
Please tell us there is more than just that. That's not an expansion that's a mini content patch barely. What on earth have the Devs been working on all this time? Where is all he new gameplay content?
Is it me are the expansions content wise getting smaller and smaller? What happened to the good old days of Red Moon Rising style expansions?
CCP Stop releasing new content, fix lag first BAW CCP Where's my content BAW
BAW
|

Gil Danastre
Amarr Aeon Of Strife Discord.
|
Posted - 2010.04.16 17:55:00 -
[3]
I think part of it is that there's only so much to add. Back when EVE launched there were no cap ships, tech 2, etc. So it was easy to add in gaps. Now though we have ships for nearly every role, so adding in new ones is a lot harder.
Though I would have liked the ship revamp to be more than ONE ship. One down, 52+ to go!
|

Serpents smile
|
Posted - 2010.04.16 18:06:00 -
[4]
Pottsey said: I cannot quote properly so I just whine here a bit more like, well I always do.
Can we whine just a little bit more? Maybe that will put CCP over the edge and just abandon this bunch of pitiful whiny little fans nitwits and give up on it completely. 
|

ShadowMaster
Gallente
|
Posted - 2010.04.16 18:10:00 -
[5]
Personally I find this part pretty amazing:
Quote: Developed an automated stress testing framework, allowing us to simulate huge fleet fights using script-driven æThin clientsÆ
Great work CCP, that is definitely not a simple straight forward task, especially if its done right. Looking forward to the future benefits it brings.
|

Pottsey
Enheduanni Foundation
|
Posted - 2010.04.16 18:10:00 -
[6]
So Serpents smile I take it that means you're happy with the size of the expansion? You also appear to think no one should ever complain. ______ How to Passive Shield Tank T2
|

Zeonos
Amarr Fairtrade Syndicate
|
Posted - 2010.04.16 18:11:00 -
[7]
cant click any of the videos :(
|

Abrazzar
|
Posted - 2010.04.16 18:28:00 -
[8]
I am more interested in the bug fix pages. --------
|

Tippia
Reikoku IT Alliance
|
Posted - 2010.04.16 18:30:00 -
[9]
Originally by: Abrazzar I am more interested in the bug fix pages.
Also, I'd like to see some bug fixes to the Tyrannis pages… don't know if that's a good sign or not. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Aera Aiana
|
Posted - 2010.04.16 18:33:00 -
[10]
Amazing how well they design these feature pages... and then I come back to this site and the only thing that comes to mind... "meh". -
|
|

Empress Shai
|
Posted - 2010.04.16 18:36:00 -
[11]
Originally by: Abrazzar I am more interested in the bug fix pages.
|

Emma Royd
Caldari Maddled Gommerils
|
Posted - 2010.04.16 18:52:00 -
[12]
Quote: Tyrannis harnesses the visual cue capability of AlienFX-compatible DELL machines and keyboards. The multi-colored perimeter lighting will now pulse and change when triggered by critical game events including:
Woohoo, nice to see the programmers have such important things to do :(
Just how many of these machines are out there?
Cynical maybe, but still a big meh.
For expansion after expansion people have wanted so much yet had so little delivered, new missions, mining expansion etc, and had no real new content.
Planetary Interaction could good, or be a big white elephant, time will tell when it settles down.
The devs may be running out of things to add, so why don't they read the forums and see what people (ie the people keeping them in employment) want.
+_+
Artificial Intelligence is no match for Natural Stupidity |

Syn Callibri
Minmatar Swag Co. Sandbox Bullies
|
Posted - 2010.04.16 19:11:00 -
[13]
CCP, please fix lag and bugs first...pretty lights don't do any good when the games freezes for 30 seconds...unless...
<dream sequence>
...my screen hasen't moved in a whole minute, but the lights on my keyboard changes to <inset color here> so I must have gotten flashed! I can't wait to see the carnage...
<end dream sequence>
...really.
"I have just as much authority as the empress, just not as many people that believe it." |

Hirana Yoshida
Behavioral Affront
|
Posted - 2010.04.16 19:20:00 -
[14]
Planet mining and "Space Blob BookÖ" .. rest is fluff.
Won't activate the social data mining crap for same reasons I refuse to do it elsewhere and don't see the point in planet mining .. so all I get is nicer graphics on a ship that is almost always 150km away 
They did say in the prior blog that they have nailed the Dominion lag and that it will be part of TYR.
The backlog must be of a monstrous size by now since they don't seem to be doing any of the refining instead of adding that they claimed to want. Bet they have an entire scrum team doing nothing bu managing that list 
|

Dan O'Connor
Cerberus Network Dignitas.
|
Posted - 2010.04.16 19:29:00 -
[15]
I have to say I like it, I found the concept art very interesting
----
|

Xtover
Infinite Improbability Inc
|
Posted - 2010.04.16 19:31:00 -
[16]
Originally by: Gil Danastre I think part of it is that there's only so much to add. Back when EVE launched there were no cap ships, tech 2, etc. So it was easy to add in gaps. Now though we have ships for nearly every role, so adding in new ones is a lot harder.
Though I would have liked the ship revamp to be more than ONE ship. One down, 52+ to go!
Check this out:
Hey players, for Tyrannis we've added in many new and exciting features, and here they are, patch notes style!
Introducing Planetary Interaction, where anyone can harvest resources from a planet, including POS fuel which can not only provide another source of income but also make soverign space even more independent!
We've had to reduce the system size to help combat lag, and since beyond 20AU (originally was to be 10AU but that was just stupid) is not warpable, we decided to make an exception of deep space probes.. you can scan out deep anomolies (just not bookmark them) that include a new feature:
fleet graveyards! a new salvage opportunity when you discover the ghostly remains of an aincent fleet battle. Who knows what wonders you will find?
Supercapital Anchors, miss flying those assault frigates because you've been trapped in an undockable supercap? Now, you can anchor (if you have roles) your supercapital and even set a password to board the ship. Be careful though, because the ship can be unanchored if someone has roles to do so (starbase config) or if the POS is put into reinforced!
speaking of assault ships, we have provided a 5th bonusto each ship, making them a formidible class of ship yet again
rockets have been tweaked to do damage on par with other light weapons
We've brought back the old cynosural jump effect, due to very popular demand!
destroyers have been modified to be escort ships for large fleets, with increased PG, tracking, and a slight HP buff
agression timers on station have been modified according to the mass of the ship, the larger the ship the longer after the last shot fired will the station wait for things to cool down. So if you undock to fight your enemy be prepared to be in the fight to the finish!
a few exploits and bugs have been removed making eve a better place. a list of fixed bugs/exploits can be found HERE
|

TheBlueMonkey
Gallente Priory Of The Lemon Atlas Alliance
|
Posted - 2010.04.16 19:35:00 -
[17]
I've said it before and I'll say it again.
I'd be happy with eve staying as is and them just fixing all the issues for a year.
but then there'll be just as many people in the other camp. --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
|

ed jeni
R E D E M P T I O N Black Star Alliance
|
Posted - 2010.04.16 19:40:00 -
[18]
Quote: What on earth have the Devs been working on all this time? Where is all he new gameplay content?
Dust 514 and the new MMO, so dev teams split into 3 work groups so eve has lost prob 66% of dev input.
mostly its fluff and some bling while we fight against huge fleet lag issues would be nice if they worked on this as the last patch was a step backward imo (lag wise). devs no longer update blogs or posts a fraction as much as they used to, (the CCP PR machine either has tied their hands or they no longer care what we think or what we desire), CCP has seriously become disconnected from the player base in the last year, and this can only lead to the player base returning the favour. this new patch it just a pretty basic content buff and is really not the event it used to be.
|

Tippia
Reikoku IT Alliance
|
Posted - 2010.04.16 20:23:00 -
[19]
Originally by: ed jeni Dust 514 and the new MMO, so dev teams split into 3 work groups so eve has lost prob 66% of dev input.
Not really. Dust 514 is made by CCP Shanghai, and WoD is made by CCP Atlanta (roughly). CCP has not "split up" its EVE development, but expanded the company to have people working on those other two things as well. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Admiral Pelleon
White Shadow Imperium Z.E.R.G
|
Posted - 2010.04.16 20:34:00 -
[20]
Waiting for the patch notes with my huge phantasm buff. ________
|
|

Mattk50
Executive Intervention Primary.
|
Posted - 2010.04.16 20:35:00 -
[21]
Quote: Alienware AlienFX Tyrannis harnesses the visual cue capability of AlienFX-compatible DELL machines and keyboards. The multi-colored perimeter lighting will now pulse and change when triggered by critical game events including:
* Low capacitor * Warp scrambling * Autopilot waypoints and destination * Cargo full * Cap recharge levels when in jump-capable ships
here we go. something my alienware is good for besides as a paperweight.
|

Captain Futur3
|
Posted - 2010.04.16 20:44:00 -
[22]
Hm.. only one new designed ship ? No new effects? No new Space backgrounds? No New Nebula Clouds? 
|

Deva Blackfire
Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.04.16 20:48:00 -
[23]
Seriously thats IT? This might be the most disappointing expansion to date, even beating Quantum Rise which was very poor.
|

nether void
Caldari Brotherhood of Suicidal Priests R.A.G.E
|
Posted - 2010.04.16 21:52:00 -
[24]
I think it's pretty decent. Planetary interaction is going to be fun. +1 from me.
This content patch is probably light due to the extra work they're doing fixing fleet lag as well as time they've been spending on ambulation, etc.
|

Ryhss
Caldari 42nd Airborn
|
Posted - 2010.04.16 22:02:00 -
[25]
I find Tyrannis a dissapointment. That's just MY opinion, I'm entitled to it so if you disagree and like it, that's fine, enjoy it. I just won't be using it. I'll enjoy my eve, you enjoy yours and we can peacefully co-exist.
|

Rpeg
Minmatar Rosa Castellum
|
Posted - 2010.04.16 22:24:00 -
[26]
They have a larger beast to maintain so it's unrealistic to expect huge expansions. Period. PERIOD. I think everyone would be happier if they just fixed the bugs that are annoying as it is. Stop complaining. -- autechre - ep7 - track 1: rpeg estevancarlos.com |

Lexx Khadar
Minmatar Native Freshfood
|
Posted - 2010.04.16 22:31:00 -
[27]
Edited by: Lexx Khadar on 16/04/2010 22:32:11 I don't think the op fully appreciates the potential of planetary interaction. If it progresses and develops like the rest of the game has its going to make every planet in the game a real world to explore if were lucky. They've expanded and fleshed out space content. Now we get more life breathed into other parts of the game world. The potential for this game continues to amaze me.
|

Grayclay
Caldari Van Uber. Order of the Rising Sun
|
Posted - 2010.04.16 22:56:00 -
[28]
You guys can knock PI, EvE Gate, the new scorpion and the mineral loot tables all you want.
However, you seem to have missed the most IMPORTANT ASPECT OF THE ENTIRE PAGE.
Quote: Developed an automated stress testing framework, allowing us to simulate huge fleet fights using script-driven æThin clientsÆ
This means that CCP will now be able to test the load of massive fleet battles in any situation to test for lag. This is the first step towards a lag free EvE as we know it.
|

AdmiralJohn
The Unknown Bar and Pub Elysium Alliance
|
Posted - 2010.04.16 23:20:00 -
[29]
Originally by: Grayclay This is the first step towards a lag free EvE as we know it.
I'll believe that when I get the flying car promised to me fifty years ago 
|

Seth Ruin
Minmatar Ominous Corp Primary.
|
Posted - 2010.04.17 00:01:00 -
[30]
I can't wait to rule like a tyrant over the nonexistent populous of a planet! 
|
|

Nova Fox
Gallente Novafox Shipyards
|
Posted - 2010.04.17 00:04:00 -
[31]
Edited by: Nova Fox on 17/04/2010 00:04:51 'CCP to players: Please help us fix lag, we dont know what you guys are doing to cause it other than showing up in the hundreds. Participate in our fleet fights on the test server if you can we are working over time to try to meet your convinence. We are also working very hard to help simulate your battles via lite clients.'
As for bug fixes I expect minor fixes here and there and bug fixes for bugs so old they're not that relavant, noticable, or thought unacceptale anymore, I mean they've finally stamped out that deep safe bug from 2004 right?
As for the event landmarks im interested in on whats in store for that.
But planetary interaction is litterally doubling the size of the game in terms of where to go and what to do. IE more depth and putting more and more of the NPC market into players hands. Only things left on the market provided by npcs after this is blue prints, skill books and uhm err... oh yeah station containers (which can be easily and imo should be put into player hands to get rid of the last trit cap)
Also ninja feature, an attempt to revitalize mining as a competivitive job by eliminating tech 1 meta 0 loot from the tables this will boost manufacturing (as tech 2 items often use tech 1 items for construction) and lower mineral market. Also with dynamic insurance this will bring some very interesting changes.
|

ed jeni
R E D E M P T I O N Black Star Alliance
|
Posted - 2010.04.17 00:41:00 -
[32]
Quote: Dust 514 and the new MMO, so dev teams split into 3 work groups so eve has lost prob 66% of dev input. Not really. Dust 514 is made by CCP Shanghai, and WoD is made by CCP Atlanta (roughly). CCP has not "split up" its EVE development, but expanded the company to have people working on those other two things as well.
and shanghai and Atlanta have been doing what for the last 3 1/2 years ? working on EVE mostly, thats what. the players ask for bug fixes we get deep safe's removed the players ask for some reduction in fleet lag we get PI (which could very well just increase lag we ask for more information in dev blogs and we get some washed and sanitary PR press release. there was a time when CCP interacted and valued the general player consensus, and they tried to give us the things we wanted (within reason) but CCP has become a huge and distant corperation with little interest in the current upsurge of discontent, the focus is on drawing in new accounts and growing the bottom line. this is fine but as seems to be the way of these things the designer and the user grow so far apart that the appeal starts to tarnish. fix whats broke add features that the players want reduce lag and above all communicate with the player base in the way that made EVE what it was.
|

Captain Futur3
|
Posted - 2010.04.17 01:35:00 -
[33]
Originally by: ed jeni
Quote: Dust 514 and the new MMO, so dev teams split into 3 work groups so eve has lost prob 66% of dev input. Not really. Dust 514 is made by CCP Shanghai, and WoD is made by CCP Atlanta (roughly). CCP has not "split up" its EVE development, but expanded the company to have people working on those other two things as well.
and shanghai and Atlanta have been doing what for the last 3 1/2 years ? working on EVE mostly, thats what. the players ask for bug fixes we get deep safe's removed the players ask for some reduction in fleet lag we get PI (which could very well just increase lag we ask for more information in dev blogs and we get some washed and sanitary PR press release. there was a time when CCP interacted and valued the general player consensus, and they tried to give us the things we wanted (within reason) but CCP has become a huge and distant corperation with little interest in the current upsurge of discontent, the focus is on drawing in new accounts and growing the bottom line. this is fine but as seems to be the way of these things the designer and the user grow so far apart that the appeal starts to tarnish. fix whats broke add features that the players want reduce lag and above all communicate with the player base in the way that made EVE what it was.
I have to agree here. Since Dominion, i very often had a look into the features and ideas forum and read about 100s of ideas and bugs that needed to be fixed or were on the players wish list. Even if 99% of these are impossible/bad/to much work, its sad that tyrannis will not include a single one. It seams that CCP does not know what the players want, nor do they care about it.
|

Xyla Kador
|
Posted - 2010.04.17 01:39:00 -
[34]
Edited by: Xyla Kador on 17/04/2010 01:40:10
i hate u all
this release got my hyped up now
cant wait for Tyrannis :P
i wanna find those new event sites :P
and about a dozen times this week ive had "if only space book was on TQ" moments
this is gonna be an awesome expansion considering that most of their effort is appeasing in a prompt release of Incarna in winter like they said
and its MUCH better than QR. QR just had a orca and certs and medals tbh....
PI is pretty damn big and EVE Gate is going to be probably more helpful than the mail revamp in Dominion
i also feel much better about their fight on lag after seeing that little list of specific changes to increase performance
|

Mr Kidd
|
Posted - 2010.04.17 01:57:00 -
[35]
Am I misunderstanding something? Won't planetary colonization just become one more cash cow for alliances? How is the freelancer going to be able to keep a planet?
|

Khemul Zula
Amarr Keisen Trade League
|
Posted - 2010.04.17 03:42:00 -
[36]
Originally by: ed jeni
and shanghai and Atlanta have been doing what for the last 3 1/2 years ? working on EVE mostly, thats what.
They have? 
Originally by: GM Horse I've sadly misplaced my magic "find farmers in ravens" button. 
|

mechtech
SRS Industries SRS.
|
Posted - 2010.04.17 03:55:00 -
[37]
Originally by: Mr Kidd Am I misunderstanding something? Won't planetary colonization just become one more cash cow for alliances? How is the freelancer going to be able to keep a planet?
Unless I'm wrong empire planets are open to colonization as well.
|

ChrisIsherwood
|
Posted - 2010.04.17 05:23:00 -
[38]
Originally by: Serpents smile Pottsey said: I cannot quote properly so I just whine here a bit more like, well I always do.
Can we whine just a little bit more? Maybe that will put CCP over the edge and just abandon this bunch of pitiful whiny little fans nitwits and give up on it completely. 
I think you have hit upon the strategy of DUST, Shanghai, Newcastle, ... Although "give up" is probably overstating it; just look for growth from other products.
|

Neesa Corrinne
Stimulus Rote Kapelle
|
Posted - 2010.04.17 06:22:00 -
[39]
Originally by: Xtover
Originally by: Gil Danastre I think part of it is that there's only so much to add. Back when EVE launched there were no cap ships, tech 2, etc. So it was easy to add in gaps. Now though we have ships for nearly every role, so adding in new ones is a lot harder.
Though I would have liked the ship revamp to be more than ONE ship. One down, 52+ to go!
Check this out:
Hey players, for Tyrannis we've added in many new and exciting features, and here they are, patch notes style!
Introducing Planetary Interaction, where anyone can harvest resources from a planet, including POS fuel which can not only provide another source of income but also make soverign space even more independent!
We've had to reduce the system size to help combat lag, and since beyond 20AU (originally was to be 10AU but that was just stupid) is not warpable, we decided to make an exception of deep space probes.. you can scan out deep anomolies (just not bookmark them) that include a new feature:
fleet graveyards! a new salvage opportunity when you discover the ghostly remains of an aincent fleet battle. Who knows what wonders you will find?
Supercapital Anchors, miss flying those assault frigates because you've been trapped in an undockable supercap? Now, you can anchor (if you have roles) your supercapital and even set a password to board the ship. Be careful though, because the ship can be unanchored if someone has roles to do so (starbase config) or if the POS is put into reinforced!
speaking of assault ships, we have provided a 5th bonusto each ship, making them a formidible class of ship yet again
rockets have been tweaked to do damage on par with other light weapons
We've brought back the old cynosural jump effect, due to very popular demand!
destroyers have been modified to be escort ships for large fleets, with increased PG, tracking, and a slight HP buff
agression timers on station have been modified according to the mass of the ship, the larger the ship the longer after the last shot fired will the station wait for things to cool down. So if you undock to fight your enemy be prepared to be in the fight to the finish!
a few exploits and bugs have been removed making eve a better place. a list of fixed bugs/exploits can be found HERE
I think I would pee my pants with joy if these were the actual patch notes.
|

How2FoldSoup
No Child Left Behind
|
Posted - 2010.04.17 06:42:00 -
[40]
Originally by: Xtover
Originally by: Gil Danastre I think part of it is that there's only so much to add. Back when EVE launched there were no cap ships, tech 2, etc. So it was easy to add in gaps. Now though we have ships for nearly every role, so adding in new ones is a lot harder.
Though I would have liked the ship revamp to be more than ONE ship. One down, 52+ to go!
Check this out:
Hey players, for Tyrannis we've added in many new and exciting features, and here they are, patch notes style!
Introducing Planetary Interaction, where anyone can harvest resources from a planet, including POS fuel which can not only provide another source of income but also make soverign space even more independent!
We've had to reduce the system size to help combat lag, and since beyond 20AU (originally was to be 10AU but that was just stupid) is not warpable, we decided to make an exception of deep space probes.. you can scan out deep anomolies (just not bookmark them) that include a new feature:
fleet graveyards! a new salvage opportunity when you discover the ghostly remains of an aincent fleet battle. Who knows what wonders you will find?
Supercapital Anchors, miss flying those assault frigates because you've been trapped in an undockable supercap? Now, you can anchor (if you have roles) your supercapital and even set a password to board the ship. Be careful though, because the ship can be unanchored if someone has roles to do so (starbase config) or if the POS is put into reinforced!
speaking of assault ships, we have provided a 5th bonusto each ship, making them a formidible class of ship yet again
rockets have been tweaked to do damage on par with other light weapons
We've brought back the old cynosural jump effect, due to very popular demand!
destroyers have been modified to be escort ships for large fleets, with increased PG, tracking, and a slight HP buff
agression timers on station have been modified according to the mass of the ship, the larger the ship the longer after the last shot fired will the station wait for things to cool down. So if you undock to fight your enemy be prepared to be in the fight to the finish!
a few exploits and bugs have been removed making eve a better place. a list of fixed bugs/exploits can be found HERE
You had me going till the roflket fix  
|
|

Dr Djago
|
Posted - 2010.04.17 07:09:00 -
[41]
Originally by: Xtover
Originally by: Gil Danastre I think part of it is that there's only so much to add. Back when EVE launched there were no cap ships, tech 2, etc. So it was easy to add in gaps. Now though we have ships for nearly every role, so adding in new ones is a lot harder.
Though I would have liked the ship revamp to be more than ONE ship. One down, 52+ to go!
Check this out:
Hey players, for Tyrannis we've added in many new and exciting features, and here they are, patch notes style!
Introducing Planetary Interaction, where anyone can harvest resources from a planet, including POS fuel which can not only provide another source of income but also make soverign space even more independent!
We've had to reduce the system size to help combat lag, and since beyond 20AU (originally was to be 10AU but that was just stupid) is not warpable, we decided to make an exception of deep space probes.. you can scan out deep anomolies (just not bookmark them) that include a new feature:
fleet graveyards! a new salvage opportunity when you discover the ghostly remains of an aincent fleet battle. Who knows what wonders you will find?
Supercapital Anchors, miss flying those assault frigates because you've been trapped in an undockable supercap? Now, you can anchor (if you have roles) your supercapital and even set a password to board the ship. Be careful though, because the ship can be unanchored if someone has roles to do so (starbase config) or if the POS is put into reinforced!
speaking of assault ships, we have provided a 5th bonusto each ship, making them a formidible class of ship yet again
rockets have been tweaked to do damage on par with other light weapons
We've brought back the old cynosural jump effect, due to very popular demand!
destroyers have been modified to be escort ships for large fleets, with increased PG, tracking, and a slight HP buff
agression timers on station have been modified according to the mass of the ship, the larger the ship the longer after the last shot fired will the station wait for things to cool down. So if you undock to fight your enemy be prepared to be in the fight to the finish!
a few exploits and bugs have been removed making eve a better place. a list of fixed bugs/exploits can be found HERE
CCP, fire all the brainless monkey in your office and HIRE THIS MAN NOW!!!
|

Wet Ferret
|
Posted - 2010.04.17 07:25:00 -
[42]
Originally by: Xtover
Originally by: Gil Danastre I think part of it is that there's only so much to add. Back when EVE launched there were no cap ships, tech 2, etc. So it was easy to add in gaps. Now though we have ships for nearly every role, so adding in new ones is a lot harder.
Though I would have liked the ship revamp to be more than ONE ship. One down, 52+ to go!
Check this out:
Hey players, for Tyrannis we've added in many new and exciting features, and here they are, patch notes style!
Introducing Planetary Interaction, where anyone can harvest resources from a planet, including POS fuel which can not only provide another source of income but also make soverign space even more independent!
We've had to reduce the system size to help combat lag, and since beyond 20AU (originally was to be 10AU but that was just stupid) is not warpable, we decided to make an exception of deep space probes.. you can scan out deep anomolies (just not bookmark them) that include a new feature:
fleet graveyards! a new salvage opportunity when you discover the ghostly remains of an aincent fleet battle. Who knows what wonders you will find?
Supercapital Anchors, miss flying those assault frigates because you've been trapped in an undockable supercap? Now, you can anchor (if you have roles) your supercapital and even set a password to board the ship. Be careful though, because the ship can be unanchored if someone has roles to do so (starbase config) or if the POS is put into reinforced!
speaking of assault ships, we have provided a 5th bonusto each ship, making them a formidible class of ship yet again
rockets have been tweaked to do damage on par with other light weapons
We've brought back the old cynosural jump effect, due to very popular demand!
destroyers have been modified to be escort ships for large fleets, with increased PG, tracking, and a slight HP buff
agression timers on station have been modified according to the mass of the ship, the larger the ship the longer after the last shot fired will the station wait for things to cool down. So if you undock to fight your enemy be prepared to be in the fight to the finish!
a few exploits and bugs have been removed making eve a better place. a list of fixed bugs/exploits can be found HERE
wow, I hate you a lot
edit: and just to remind you, there is still no divider between posts and sigs.
|

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2010.04.17 08:44:00 -
[43]
Originally by: Pottsey Edited by: Pottsey on 16/04/2010 17:51:12 http://www.eveonline.com/tyrannis/default.asp mostly fluff almost no new content.
Please tell us there is more than just that. That's not an expansion that's a mini content patch barely. What on earth have the Devs been working on all this time? Where is all he new gameplay content?
Is it me or are the expansions content wise getting smaller and smaller? What happened to the good old days of Red Moon Rising style expansions?
Yep. Crap so far. And WTF @ 5 June? -
Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust.
Bellum Eternus Inveniam viam aut faciam. |

Ifly Uwalk
Caldari Empire Tax Collection Agency
|
Posted - 2010.04.17 08:59:00 -
[44]
Originally by: Bellum Eternus Yep. Crap so far. And WTF @ 5 June?
That would be 6 May, I presume.
Ifly
|

Tippia
Reikoku IT Alliance
|
Posted - 2010.04.17 09:06:00 -
[45]
Originally by: ed jeni and shanghai and Atlanta have been doing what for the last 3 1/2 years ? working on EVE mostly, thats what.
Working on Dust 514 and WoD, obviously, since that's when they merged with White Wolf, and when the Dust development started. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Clb
The Intersect
|
Posted - 2010.04.17 10:20:00 -
[46]
Quote: * Changed how landmarks are accessed, reducing the impact they have on system performance. This has allowed for the addition of hundreds more without adversely affecting needed resources. * Improved the login queue by preventing AFK clients from holding login spots. * Redesigned aspects of the internal structure of the Chat system, has resulting in less load on the server cluster. * Developed an automated stress testing framework, allowing us to simulate huge fleet fights using script-driven æThin clientsÆ
Will be interesting to see if this makes a difference. I hope so .
Quote: Tyrannis harnesses the visual cue capability of AlienFX-compatible DELL machines and keyboards.
Eugh. Why did you waste developer time on this? 
---
|

Catari Taga
Centre Of Attention Rough Necks
|
Posted - 2010.04.17 11:12:00 -
[47]
The "expansion" is a joke, no need to even discuss it, but their landmarks screenshot made me laugh, guess someone got very happy on the copy&paste button and just replicated the same pattern all over the map.
|

Amida Ta
German Mining and Manufacture Corp.
|
Posted - 2010.04.17 11:20:00 -
[48]
Looks like CCP is currently spending their (our) money and resources on other things than Eve (like Dust and WoD, maybe more).
I'd be VERY surprised if currently more than 10% of CCP staff is actively involved in Eve development (and I'm talking about last year, likely more). _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |

Deva Blackfire
Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.04.17 11:31:00 -
[49]
Well CCP Manifest just confirmed no t3 frigs in Tyrannis :X
|

cutefuzzynubblet
|
Posted - 2010.04.17 12:16:00 -
[50]
So i take it the population affects have been left out of PI because its to hard or the staff dont have the time? (not looked at PI for 2 weeks but no mention of it in feature list)
PI is looking even more hollow than WIS, someone tell me its not so?
Expect Dust 12345 for Xmas why else rush Pi thru in this so called expansion?
|
|

voigtkampff
Amarr
|
Posted - 2010.04.17 12:25:00 -
[51]
Big babies
|

Tippia
Reikoku IT Alliance
|
Posted - 2010.04.17 12:29:00 -
[52]
Originally by: Amida Ta Looks like CCP is currently spending their money and resources on diversifying their business.
Fixed. It's not our money, parenthesised or not. They're doing what all businesses do: they take the money they earn and invest it in new ventures that will hopefully make them even more money.
Pouring all they earned right back into EVE would be downright stupid.
Quote: I'd be VERY surprised if currently more than 10% of CCP staff is actively involved in Eve development (and I'm talking about last year, likely more).
Seeing as how they cross-develop a lot of things between their various products, you're surprised by default (unless you're implying that 80+% of the company is on permanent vacation). ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
|

CCP Manifest
C C P

|
Posted - 2010.04.17 13:20:00 -
[53]
Originally by: ed jeni
and shanghai and Atlanta have been doing what for the last 3 1/2 years ? working on EVE mostly, thats what. the players ask for bug fixes we get deep safe's removed the players ask for some reduction in fleet lag we get PI (which could very well just increase lag we ask for more information in dev blogs and we get some washed and sanitary PR press release. there was a time when CCP interacted and valued the general player consensus, and they tried to give us the things we wanted (within reason) but CCP has become a huge and distant corperation with little interest in the current upsurge of discontent, the focus is on drawing in new accounts and growing the bottom line. this is fine but as seems to be the way of these things the designer and the user grow so far apart that the appeal starts to tarnish. fix whats broke add features that the players want reduce lag and above all communicate with the player base in the way that made EVE what it was.
Awww darling it just breaks my heart that this is your opinion of our dev team. Anti-PR vitriol, SURE!, as nobody, including myself, likes a snake oil salesman. Flowery, precise language designed to get people excited about features is, truthfully, kinda sketchy.
However, It's not my job to lie to you, stretch the truth or break the sacred covenant we all entered into when we started making EVE and you guys started playing it. In fact, it's my anti-job. CCP Pann would have the head of anyone who deceived you. Literally....she's plopped down a pike right outside the Reykjavik office for just that purpose, awaiting the CCPer who would dare do such a thing and providing a place for their mistake to be a warning to other employees. And that's key lime pie compared to what Hellmar and Oveur would do.
There are myriad ways where we interact with the general player consensus--and we don't rely on a single one because that would bring a limited perspective on the hundreds of thousands of players who play the game. CSM (it works, check their track record), petitions, these forums, meetups, external studies, Fanfest, conventions, blogs, pairing with academia, Twitterbooks etc. All of them are noticed and feedback funneled to the dev team, community team and GMs. I don't want to compare us to other game companies, because that's not really our goal. "Yeah? Well we're doing better than companies A-Z"--that's just an easy way to stop short of what should be better communication across the board. We're in a special situation thanks to the single-shard sandbox. We can't (and shouldn't) dictate your playing experience. We can't (and shouldn't) be silent monoliths you couldn't scratch with a diamond drill because decisions affect everyone just as govt laws do in real life.
To say we're huge is becoming more true every day. Our HR team is making sure of that. To say we're distant is true in some ways as well I suppose, because of the complexity of making this game, our love of doing so and the limit to the amount of actual time in the day to do it. However, in so many other ways its just plain wrong. We are super cognizant of this pressure to get absorbed in the work of constructing the game at the expense of constructing the relationships we need with the player base. It's one of the ghosts that haunt every single employee from CCP Hellmar on down to me.
Your list is basically our 4 commandments, so I'm glad you put them in once place. fix whats broke add features that the players want reduce lag and above all communicate with the player base in the way that made EVE what it was
As you know, adding features players want might increase lag. Fixing "what's broke" and reducing lag means taking time off from adding features that players want. They are all the source of endless internal debate (passionate yelling debate let me tell you) and we do our best to balance them all.
Like you said, what can improve them all with the last item on your list. --CCP Manifest-- |
|
|

CCP Manifest
C C P

|
Posted - 2010.04.17 13:25:00 -
[54]
Phew, TLDR Manifest! Gawsh.
What can improve that communication is, well, us. And me. And, I suppose, you. But please do not think these forums fall on deaf ears. It's not the case. They are invaluable for us since we can't sit in every chat, visit every corp website, tap every vent convo and read everyone of the awesome blog posts you guys write.
Capische?
My basic reply is... "yes, you are right". I guess I could have made this a lot shorter... oops. --CCP Manifest-- |
|

Kidney Seller
|
Posted - 2010.04.17 13:31:00 -
[55]
Omg! Manifest! Such an offtopic! How dare you! |

ed jeni
R E D E M P T I O N Black Star Alliance
|
Posted - 2010.04.17 13:39:00 -
[56]
thx for the reply Manifest,
i know that once upon a time devs sat at their desk during a break and decided to blog some cool stuff they were thinking/working on, as companies grow to the extent that CCP has then this type of communications becomes bogged down in submission editing PR approval etc etc. BUt you realise that the eve player base are different and we loved and craved that kind of communication its what made us feel like a living part of what was going on behind the scenes.
we know that its hard to "fix whats broken" without breaking something else, but and its a big but, why have new things that generally are just fluff when fundemental game mechanics remain broken ?
we used to hear weekly updates on the old "need for speed" programme it was great and made us all feel involved in getting a major spoiler for many players reduced to the point of minor irritation, where did it go and why no blog on the subject recently, we, in days of old used to get major details of CCP hardware upgrades, RAMSAN's, blade updates and general hardware **** details, these also are no more. perhaps there was a decision made that the player base either didnt want to know, couldn't care less or that CCP details should be kept under a shroud of secrecy, well someone seriously didnt realise how much we loved and had an interest in what was going on in the world of hamster genetics.
nuff said for now 
|

Deva Blackfire
Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.04.17 13:40:00 -
[57]
Originally by: CCP Manifest
Your list is basically our 4 commandments, so I'm glad you put them in once place. fix whats broke add features that the players want reduce lag and above all communicate with the player base in the way that made EVE what it was
Even ignoring rockets or other balance stuff that is about 1,5 year overdue by now: - 5th subsystem for t3 cruisers - COSMOS (no, not the new interaction stuff - i mean 3+ years old game feature that got dropped out at some point) - FW (again lots of bugs and balance stuff to do)
Just few things off top of my head. Im quite sure they all land in "fix what is broke" and "add new features". Shame that we need to wait almost forever (because 3 years is developement time of whole new game sequel or even 2 in non-MMO game world) for those changes.
And what quite a few people stated on those forums: small fixes for annoying stuff are the BEST elements of expansions. From whole dominion expansion i could say that autocannon fix was the most welcome one because it affected almost everyone. Second being dominion sov "fix" (as in move away from pos) as it also affected those poor pos monkeys.
|

Swiftgaze
Elysium Trading Company Elysium Alliance
|
Posted - 2010.04.17 13:54:00 -
[58]
As long as you finally fix your GUI, I'm happy.
You do that, right?
You will fix the GUI, right? Will you? 
|

Catari Taga
Centre Of Attention Rough Necks
|
Posted - 2010.04.17 14:10:00 -
[59]
Originally by: CCP Manifest Your list is basically our 4 commandments, so I'm glad you put them in once place. fix whats broke add features that the players want reduce lag and above all communicate with the player base in the way that made EVE what it was
If that was actually true I'd be extending my subscription now for a year instead of starting to look out for other games while my subscription runs out.
1. The problem is you do not fix what's broke and you break stuff at a higher rate than you fix it anyway. When we get a new player into our wormhole POS we have to spend literally hours (no, I am not exaggerating) explaining all the game bugs and possibly workarounds to them, guiding them around the obstinately horrible UI (you MUST be making it this bad on purpose, right?), explaining all the actions that create horrible lag and need to be avoided/only done in safe locations, etc. Bitter much? Yes, I am...
2. You are not adding features that players want - I must have missed the threadnought asking for blinking lights on some specific manufacturers hardware to name but one current example, on the other hand there is a long long list of features players are constantly asking for and that I do not need to repeat here because you should be well aware of them. In fact you are never even finishing any expansion despite constant promises of "that is for later addition" (we know you will never add it) and you usually end up scrapping the features players have actually been asking for.
3. Reduce lag. No doubt you are trying to do it but comparing the astonishingly lag-free Apocrypha (it was awesome!) to what we have now in Dominion still makes you wonder how the bug tracking can be so difficult and why communication on what you have found out so far is far and in between is always lacking of substance.
4. Communicate with the player base. The only communication about your goals seems to be at fan fests and that is largely just PR or wishful thinking. Dev blogs can usually be ignored as a guideline because there has scarcely been a game mechanics dev blog recently which has not been reversed/changed significantly - moreover the only relevant information is not in the blogs themselves but in the threadnoughts that ensue and that without eve-search.com's filtering for dev posts would be unreadable anyway. And I do not even need to refer to the pre-Dominion super-capital debacle for this.
|

Omal Omal
|
Posted - 2010.04.17 14:32:00 -
[60]
Originally by: Swiftgaze As long as you finally fix your GUI, I'm happy.
You do that, right?
You will fix the GUI, right? Will you? 
I want to drag and drop my chat windows on to that grey, open area on the bottom of the neocom. Kinda like a sideways taskbar where you minimize your chat windows.
Oh, and portraits in in local... get rid of em. Just put the names and the icon for standings please :)
and more ponies...
|
|

Benri Konpaku
|
Posted - 2010.04.17 14:37:00 -
[61]
Originally by: CCP Manifest As you know, adding features players want might increase lag. Fixing "what's broke" and reducing lag means taking time off from adding features that players want. They are all the source of endless internal debate (passionate yelling debate let me tell you) and we do our best to balance them all.
If that's the case then I'm pretty sure everyone here would rather you put new content on hold and focused on fixing existing content and eliminating lag.
Heck make it a whole expansion if you want, call it Stakra. __________
"Welcome, to city 17. It's safer here." |

Amida Ta
German Mining and Manufacture Corp.
|
Posted - 2010.04.17 14:44:00 -
[62]
Edited by: Amida Ta on 17/04/2010 14:45:44
Originally by: Tippia
Originally by: Amida Ta I'd be VERY surprised if currently more than 10% of CCP staff is actively involved in Eve development (and I'm talking about last year, likely more).
Seeing as how they cross-develop a lot of things between their various products, you're surprised by default (unless you're implying that 80+% of the company is on permanent vacation).
I doubt that. A) They are using Scrum and a core rule of Scrum is: no cross-development. Every developer in a scrum team has to be 100% in that team and for that purpose. B) There is not really a lot they COULD cross-develop. Engine for a space sim used for a gothic mmo or a console fps? Hardly. And just because an artist thinks he may be able to reuse a model from dust for eve does not make that cross-development. _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |

Vossejongk
Caldari Bendebeukers Green Rhino
|
Posted - 2010.04.17 14:52:00 -
[63]
Originally by: Whattis
Originally by: Pottsey http://www.eveonline.com/tyrannis/default.asp mostly fluff no almost no new content.
Please tell us there is more than just that. That's not an expansion that's a mini content patch barely. What on earth have the Devs been working on all this time? Where is all he new gameplay content?
Is it me are the expansions content wise getting smaller and smaller? What happened to the good old days of Red Moon Rising style expansions?
CCP Stop releasing new content, fix lag first BAW CCP Where's my content BAW
BAW
RABBLE RABBLE But then again I cant really approve of any of this because this is my signature |

Hentes Zsemle
|
Posted - 2010.04.17 15:00:00 -
[64]
CCP is lucky that there is no realy alternative for a spaceship nerd... yet... The decline in player numbers shows very well how satisfied we are. The last two expansions included stuff which was worth to check out, renew the subscription, even if for 2 months, but this one... where is the content in tyrannis?
|

Tippia
Reikoku IT Alliance
|
Posted - 2010.04.17 15:00:00 -
[65]
Edited by: Tippia on 17/04/2010 15:01:33
Originally by: Amida Ta I doubt that. A) They are using Scrum and a core rule of Scrum is: no cross-development. Every developer in a scrum team has to be 100% in that team and for that purpose.
Different cross-development. I'm talking about the features that will exist in multiple games (like the whole Incarna engine).
Quote: B) There is not really a lot they COULD cross-develop. Engine for a space sim used for a gothic mmo or a console fps? Hardly.
…except that they're using the same engine in both EVE Incarna and WoD, and that they're reusing (or, more accurately, tying together) the backbone data structure in EVE and Dust, and that graphical assets (not just models) take quite some time to develop, so reusing them for multiple games means that they're doing exactly what you're saying they're not doing: developing for both games at once.
In fact, instead of just doubting things for no reason, how about you take some time to look into what they're doing, how they're doing it, and why? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Im Blue
|
Posted - 2010.04.17 15:02:00 -
[66]
Edited by: Im Blue on 17/04/2010 15:03:05
Originally by: Benri Konpaku
Originally by: CCP Manifest As you know, adding features players want might increase lag. Fixing "what's broke" and reducing lag means taking time off from adding features that players want. They are all the source of endless internal debate (passionate yelling debate let me tell you) and we do our best to balance them all.
If that's the case then I'm pretty sure everyone here would rather you put new content on hold and focused on fixing existing content and eliminating lag.
Heck make it a whole expansion if you want, call it Stakra.
agreed, please stop adding stuff until you fix what we do have. delay this expansion til teh end of teh year, 1. you might have it finished and including all you said would be in it. 2. teh in between time can spent fixing all the bugs
|

Ban Doga
|
Posted - 2010.04.17 15:08:00 -
[67]
Originally by: Im Blue Edited by: Im Blue on 17/04/2010 15:03:05
Originally by: Benri Konpaku
Originally by: CCP Manifest As you know, adding features players want might increase lag. Fixing "what's broke" and reducing lag means taking time off from adding features that players want. They are all the source of endless internal debate (passionate yelling debate let me tell you) and we do our best to balance them all.
If that's the case then I'm pretty sure everyone here would rather you put new content on hold and focused on fixing existing content and eliminating lag.
Heck make it a whole expansion if you want, call it Stakra.
agreed, please stop adding stuff until you fix what we do have. delay this expansion til teh end of teh year, 1. you might have it finished and including all you said would be in it. 2. teh in between time can spent fixing all the bugs
Adding new stuff is usually easier than fixing stuff that's broken. And it's usually easier to be used on a feature page.
I'd like to know if CCP is still following that 50:50 policy, keeping bug fixing and new content at about the same speed.
|

Amberlamps
|
Posted - 2010.04.17 15:12:00 -
[68]
Originally by: CCP Manifest
Your list is basically our 4 commandments, so I'm glad you put them in once place. fix whats broke add features that the players want reduce lag and above all communicate with the player base in the way that made EVE what it was
2/10, Trolling the userbase like that is so old.
|

Merouk Baas
Gallente
|
Posted - 2010.04.17 15:29:00 -
[69]
No, the Tyrannis feature page is not a major disappointment. It has some information, it has screenshots showing the in-game views of planetary stuff (which, heh, compared to the nice planetary vista splash screens used for advertising Tyrannis, are quite meh), and it gives an idea of what the expansion will contain.
I think you're confusing the feature page that they have out now with the page that they'll have up during the downtime when the patch Tyrannis in. That one should have a lot more information it. What they've posted now is appropriate for this time (one month until release).
I also think you're trying to say that Tyrannis will be disappointing. Which, ok. But your post doesn't say that, your post says that the web page is disappointing. The web page isn't; it's a well-designed and good-looking web page.
|

Doc Fury
|
Posted - 2010.04.17 15:31:00 -
[70]
Edited by: Doc Fury on 17/04/2010 15:34:18
Originally by: CCP Manifest ... PR whitewash..
Your list is basically our 4 commandments, so I'm glad you put them in once place. fix whats broke add features that the players want reduce lag and above all communicate with the player base ...
Ummm, when or where exactly were the players asking for PI?
Are you saying it was also players who asked for Alienware flashy support?
While I'd like to believe CCP abides by these so called commandments, I simply cannot since I have eyes, a long memory, and the fact that there are bugs in the game that have been here for years and ones that get fixed only to be re-introduced every other patch. Does the zoom being reset every time we undock or jump through a gate regression bug ring a bell? Cmon' how frakking hard is it to make sure you guys don't re-introduce the same stupid bugs over and over? Oh yeah, I forgot, CCP expects their subscribers to do the QA/QC heavy lifting, that's why.
The UI is still fundamentally a complete joke, there are lots of delete and cancel options in the various menus (that have been there for years) that still don't require user confirmation. This is basic UI development 101 stuff. I don't know how many times I've reported this very basic and specific deficiency over the last 4+ years (and others), with ZERO communication from CCP. The simple stuff that is so easily fixed always seems to be ignored.
So... How's that inifiniband upgrade working out?
CCP: promises made > promises kept.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
|

Merouk Baas
Gallente
|
Posted - 2010.04.17 15:47:00 -
[71]
CCP, here's an idea that I've stolen from a friend of mine: let us vote on what we consider important. When people say "you haven't fixed the UI in 7 years!!!" neither you nor we know how big an issue the UI really is. Run a poll; you'll get an idea, and we might shut up once we realize that only 5 people out of 300,000 voted for UI fixes.
The CSM is supposed to run these kinds of polls, but they don't have the tools to do it (your forums don't support polls, duh!). So maybe you can modify the CSM voting mechanism a little and adapt it to let us vote on issues. It would be easier than implementing poll support for the forums.
|

Deva Blackfire
Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.04.17 15:59:00 -
[72]
I cant remember which game had this but some MMO i played earlier had polls when you were loging in (or out... duh). Questions asked were about the future of the game. I doubt it would be hard to actually make a poll after you log in on character selection screen. And you could get a LOT of feedback this way...
|

Empress Shai
|
Posted - 2010.04.17 16:31:00 -
[73]
Edited by: Empress Shai on 17/04/2010 16:32:43 ]Edited for clarity[
It is still kind of interesting how ppl are complaining, when the severity of what we have seen achieved is still quite vast. I know the bugs, the jump to nowhere (desyncing), the lag in 0.0 and such are plaguing, but they are working to add more depth of content.
This is a first step in a line of site they have. First ships and stations, then wormholes to add depth. Then planet harvesting, then combat on those planets. After which we can walk on those stations and such.
I know no one wants to hear it, but I still think it's amazing. Yes allot of people are content with the way the game is, but allot of us are looking forward to what is to come.
AFTERALL, the point we started playing EVE is because it was immersive (well atleast me). I am glad they haven't dumbed it down like other MMOs, and have made it be something that seems vast when you first step in. None of the future "feature/upgrades/etc" are why I play it now, but they might be one day.
I know this much, I am excited about it, and I am hopeful. OK I will go back under my rock now.
|

Pr1ncess Alia
Caldari Perkone
|
Posted - 2010.04.17 17:06:00 -
[74]
i understand it's just not realistic to suggest they stop all development to work on bugs and performance issues. you cant go down to the art department and tell a bunch of artists to get cracking on some database issue 
however, the company has resources and it would be better served reallocating their resources towards database/server/whatever issues until real combat in low sec is possible, until fleet fights in 0.0 are possible, etc...
I'm not sure the people in charge realize that this game (great game) requires a LOT of work by a LOT of people before all ships are in place for a fleet fight.
Caps or bs or whatever. people joke that these things cost next to nothing but they do not for the majority of players... and to have so much time and so much investment and man hours... so much coordination flushed down the drain when the moment all of this work has built up to ends up being either
-some choppy crap where you activate your mods on a target then watch the fight go by as your mods never turn off
-a lag for some fight for others when only half the players get to actually participate in the fight
-the all to common, wtf black screen you don't even get to watch the game flush your work and time down the drain. you don't know if your alive, you don't know if your dead and it takes upwards of an hour or more before you find out
these things are just unacceptable. you can experience this once or twice and say 'oh well, crap happens' but after that, it's simply not worth what you have invested in the game to risk it TRYING TO PLAY the game. and you end up doing something else.
some of these people get so upset they don't come back at all
CCP: we all know "you're working on it". I tell this to my boss all the time. But if I eventually do not produce tangible results I will have my head under the axe.
I hope the new stuff is great, but do you even know if it will WORK? I would have trouble believing you if you say it will, because the same game and basically same mechanics you have been working with for the past 7 years does not work, and you don't know why, and bottom line your customers are losing faith. And a new expansion just isn't what we want right now, not when the game already is broken.
Sort out your priorities and do whatever it is you need to do to fix the problem.
"A game that is significantly nonlinear is sometimes described as being open-ended or a sandbox, and is characterized by there being no "right way" of playing the game." |

Esharan
Caldari
|
Posted - 2010.04.17 17:08:00 -
[75]
Simply put.... yes very dissapointed.
|

Dodgy Past
Amarr Debitum Naturae BricK sQuAD.
|
Posted - 2010.04.17 17:14:00 -
[76]
Originally by: Empress Shai It is still kind of interesting how ppl are complaining, when the severity of what we have seen achieved is still quite vast. I know the bugs, the jump to nowhere (desyncing), the lag in 0.0 and such are plaguing, but they are working to add more depth of content.
Nothing like logging on 2 evenings in a row and being completely unable to play because you're too close to major fleet fights.
The fact that so much that has been promised before is being completely ignored while a big feature set that has very little interest for most is being introduced is why people are particularly incensed. Especially when there is no reason to believe that we won't be rushed into a new expansion with the game still horribly broken from the last one. ---------------------------------------------------------------------------- you seem determined to turn it into ******* Hollyoaks for neckbeards. |

Zeomebuch Nova
|
Posted - 2010.04.17 17:21:00 -
[77]
Originally by: CCP Manifest Phew, TLDR Manifest! Gawsh.
What can improve that communication is, well, us. And me. And, I suppose, you. But please do not think these forums fall on deaf ears. It's not the case. They are invaluable for us since we can't sit in every chat, visit every corp website, tap every vent convo and read everyone of the awesome blog posts you guys write.
Capische?
My basic reply is... "yes, you are right". I guess I could have made this a lot shorter... oops.
Assault Frigate wants to have a conversation with you Sir.
|

malfoy
|
Posted - 2010.04.17 17:32:00 -
[78]
Originally by: Tippia Edited by: Tippia on 17/04/2010 15:01:33
Originally by: Amida Ta I doubt that. A) They are using Scrum and a core rule of Scrum is: no cross-development. Every developer in a scrum team has to be 100% in that team and for that purpose.
Different cross-development. I'm talking about the features that will exist in multiple games (like the whole Incarna engine).
Quote: B) There is not really a lot they COULD cross-develop. Engine for a space sim used for a gothic mmo or a console fps? Hardly.
àexcept that they're using the same engine in both EVE Incarna and WoD, and that they're reusing (or, more accurately, tying together) the backbone data structure in EVE and Dust, and that graphical assets (not just models) take quite some time to develop, so reusing them for multiple games means that they're doing exactly what you're saying they're not doing: developing for both games at once.
In fact, instead of just doubting things for no reason, how about you take some time to look into what they're doing, how they're doing it, and why?
i hope eventually they will tie in. deusex meets tribes, meets eve.
|

Hixxy
Caldari Provisions
|
Posted - 2010.04.17 17:47:00 -
[79]
Originally by: Khemul Zula
Originally by: ed jeni
and shanghai and Atlanta have been doing what for the last 3 1/2 years ? working on EVE mostly, thats what.
They have? 
LOL
|

Serpents smile
|
Posted - 2010.04.17 17:52:00 -
[80]
Originally by: Pottsey So Serpents smile I take it that means you're happy with the size of the expansion? You also appear to think no one should ever complain.
Wait, what? I see what you didn't do there. 
Answering your question, I can't since we don't have the full list of what will be in next expansion. I've been over to Sisi a few times and what is there is far from finished. How it will look like once it hit Tranquility, only CCP knows.
The current site feels like a placeholder. Until we get hold of the actual patch list, I try to give CCP the benefit of the doubt.
About complaining, meh, well, maybe I got too much into reading this part of the forums where complaints, tinfoil hattery run rampant every 2-3 posts. I hate it when some make it look like CCP is sitting on their behind drinking bree 23/7. They have, I strongly believe, a very dedicated team working on all kinds of things they don't tell us enough about. And, yes they f-up from time to time but that is where we come in and correct them as best as we can. I just think that a lot off the 'whaaa this', 'whaaa that', could have more impact if it was worded more constructively and had a bit more thought/ research behind it/ time to think about the post before actually being posted. Lord knows only how many posts I killed just seconds before posting them here, which is probably a very good thing that happened.
Anyway, I have to run for dinner. Hope i didn't offend you. 
|
|

Deva Blackfire
Shut Up And Play WE FORM VOLTRON
|
Posted - 2010.04.17 18:14:00 -
[81]
Well shame that stuff usually gets removed not added in the last minute (unless i missed something).
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2010.04.17 19:29:00 -
[82]
I would rather ccp went from two new content expansions each year to one MAJOR new content expansion with as much bug fixes as possible and one MAJOR bug fix and current content refining expansion. This gives the devs far more time to work on getting their ideas completely fleshed out and fully tested BEFORE it goes live. I mean sprints are great for getting stuff done quickly but why sprint and possibly miss stuff on the way due to going so fast when you could walk and not miss a thing? Hell as an easy example its time for the next expansion already and we STILL have the game killing lag that Dominion introduced with no solution in sight. Also refined current content can easily count as new content if it gets people to use it that normaly don't due to others telling them its crap and don't bother.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Amarr Supremacist Yeah, it(Jaguar) almost has cruiser level tank and gank!
|

Gunnanmon
Gallente The Scope
|
Posted - 2010.04.17 19:39:00 -
[83]
Please don't criticise anything related to Eve.
Thank you. Signature locked for discussing moderation. Navigator
|

Im Blue
|
Posted - 2010.04.17 19:40:00 -
[84]
Originally by: CCP Manifest Phew, TLDR Manifest! Gawsh.
What can improve that communication is, well, us. And me. And, I suppose, you. But please do not think these forums fall on deaf ears. It's not the case. They are invaluable for us since we can't sit in every chat, visit every corp website, tap every vent convo and read everyone of the awesome blog posts you guys write.
Capische?
My basic reply is... "yes, you are right". I guess I could have made this a lot shorter... oops.
thought you might like this little bit of convo we had ina chat channel thsi evening, wasnt staged, just by teh end reminded me of thsi post of yours.
[19:20:58] yyy > what's the fuzz :-) [19:21:45] xxx > just talking about how sxxt planetry interaction is [19:22:16] yyy > aha, i guessed right then :-) [19:22:35] zzz > basically only good thing about it is yay new scorp model. [19:22:51] xxx > and thats meh [19:23:01] zzz > i think its better than the current one. [19:23:15] xxx > oh and there making some alien ware keybaords light up.. wooot [19:23:59] xxx > it might be, but they ahve so much more to do that just oh here look at a new ship model [19:24:19] xxx > fix the ui, fix the industral panel [19:24:27] xxx > fix the fxxxing role rent facty [19:24:39] zzz > fix the shxxty new mail [19:24:43] xxx > yeh [19:24:53] zzz > ohh wait no. something else we get [19:24:56] zzz > fix lag to pre dom lvls [19:24:59] xxx > higher res corp logos...... [19:25:04] xxx > yay [19:25:11] xxx > like who gives a fxxk [19:25:19] xxx > fix teh space part of teh space game [19:25:49] xxx > space ships fighting that dont fight propely ina space ship game, is a little bit fxxked up [19:26:17] zzz > still..... at least we arent playing wow [19:26:28] xxx > lmao [19:27:19] zzz > lol [19:27:21] zzz > ok yea [19:27:29] xxx > ccp may be shxxty in the game aspect [19:27:53] zzz > im waiting for a but [19:27:56] xxx > but at least they dont get payment glitches that charge thousands of dollars in subsriction fees in a matter of ten seconds [19:28:10] zzz > like blizzard had a little bit ago [19:28:22] xxx > is taht teh only thing that ccp is good at? [19:28:46] zzz > mmmmm....... i think so
|

malfoy
|
Posted - 2010.04.17 19:44:00 -
[85]
they are all betaing the new wow expantion. thats my theory anyway.
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2010.04.17 19:45:00 -
[86]
Originally by: Im Blue wasnt staged
Of course.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Amarr Supremacist Yeah, it(Jaguar) almost has cruiser level tank and gank!
|

Im Blue
|
Posted - 2010.04.17 19:49:00 -
[87]
Originally by: Zeba
Originally by: Im Blue wasnt staged
Of course.
no it wasnt, just i remebered that last bit of the gm's post. i cut the start of the channel discussion out as tbh i didnt want to relive this afternoons football results, 1 point clear is ok with 3 games to go, well i hope
|

Verone
Gallente Veto Corp
|
Posted - 2010.04.17 19:50:00 -
[88]
Originally by: Pottsey You also appear to think no one should ever complain.
I think the point that he's making is the fact that you barely ever do anything but complain.
The vast majority of the threads and post you make on these forums are whines, or snipes at CCP.
Honestly, if you're so disappointed with the game that you have to get a stick wedged in your ass over a features page on the website, maybe you should reconsider where you're investing your $14.95 a month.
>>> THE LIFE OF AN OUTLAW <<< |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2010.04.17 19:53:00 -
[89]
Originally by: Im Blue
Originally by: Zeba
Originally by: Im Blue wasnt staged
Of course.
no it wasnt, just i remebered that last bit of the gm's post. i cut the start of the channel discussion out as tbh i didnt want to relive this afternoons football results, 1 point clear is ok with 3 games to go, well i hope
Of course.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Amarr Supremacist Yeah, it(Jaguar) almost has cruiser level tank and gank!
|

Terianna Eri
Amarr Senex Legio Get Off My Lawn
|
Posted - 2010.04.17 20:09:00 -
[90]
Originally by: Benri Konpaku
Originally by: CCP Manifest As you know, adding features players want might increase lag. Fixing "what's broke" and reducing lag means taking time off from adding features that players want. They are all the source of endless internal debate (passionate yelling debate let me tell you) and we do our best to balance them all.
If that's the case then I'm pretty sure everyone here would rather you put new content on hold and focused on fixing existing content and eliminating lag.
Heck make it a whole expansion if you want, call it Stakra.
We did that once - it was called Quantum Rise - people complained that there was no new content. And really, the people who are developing new content probably aren't the same people fixing bugs and working on lag. Thinking of new things to do and how to implement it so that it works well in-game is a different task from optimizing code and finding conflicts and such. ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
|
|

Benri Konpaku
|
Posted - 2010.04.17 20:23:00 -
[91]
Edited by: Benri Konpaku on 17/04/2010 20:23:29
Originally by: Terianna Eri
Originally by: Benri Konpaku
Originally by: CCP Manifest As you know, adding features players want might increase lag. Fixing "what's broke" and reducing lag means taking time off from adding features that players want. They are all the source of endless internal debate (passionate yelling debate let me tell you) and we do our best to balance them all.
If that's the case then I'm pretty sure everyone here would rather you put new content on hold and focused on fixing existing content and eliminating lag.
Heck make it a whole expansion if you want, call it Stakra.
We did that once - it was called Quantum Rise - people complained that there was no new content. And really, the people who are developing new content probably aren't the same people fixing bugs and working on lag. Thinking of new things to do and how to implement it so that it works well in-game is a different task from optimizing code and finding conflicts and such.
Sorry but I don't think you understood my quote (and specially the bolded part in it).
Fun part is I've said the exact same thing to people asking for the Dust and Incarna teams to drop what they are doing to work on fixing EVE main.
But that doesn't apply here because the team in charge of fixing lag in EVE is also in charge of implementing new content (and expansions) for EVE main. As evidenced by my quote. __________
"Welcome, to city 17. It's safer here." |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2010.04.17 20:35:00 -
[92]
Originally by: Benri Konpaku Edited by: Benri Konpaku on 17/04/2010 20:23:29
Originally by: Terianna Eri
Originally by: Benri Konpaku
Originally by: CCP Manifest As you know, adding features players want might increase lag. Fixing "what's broke" and reducing lag means taking time off from adding features that players want. They are all the source of endless internal debate (passionate yelling debate let me tell you) and we do our best to balance them all.
If that's the case then I'm pretty sure everyone here would rather you put new content on hold and focused on fixing existing content and eliminating lag.
Heck make it a whole expansion if you want, call it Stakra.
We did that once - it was called Quantum Rise - people complained that there was no new content. And really, the people who are developing new content probably aren't the same people fixing bugs and working on lag. Thinking of new things to do and how to implement it so that it works well in-game is a different task from optimizing code and finding conflicts and such.
Sorry but I don't think you understood my quote (and specially the bolded part in it).
Fun part is I've said the exact same thing to people asking for the Dust and Incarna teams to drop what they are doing to work on fixing EVE main.
But that doesn't apply here because the team in charge of fixing lag in EVE is also in charge of implementing new content (and expansions) for EVE main. As evidenced by my quote.
Just to add fuel to the fire I would wager that fixing the lag introduced with Dominion would be a rather wanted 'feature' for all the alliance players. I mean what good is new content(sov 2.0) if you can't even play it? And now we are going to get even moar new content that may or may not add to the lag issues(or something different but still game breaking) when the old issues are still around? New shiney is nice and all but tbh we have enough content in the game at this point to keep all but the oldest players occupied for years and years to come.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Amarr Supremacist Yeah, it(Jaguar) almost has cruiser level tank and gank!
|

Pheusia
Gallente The Initiative.
|
Posted - 2010.04.17 21:19:00 -
[93]
Tyrannis is basically a stage-setter for Dust. Which is actually fine by me, it's perfectly sensible for CCP to do this, and I hope it helps to make Dust 514 a success.
The big deal for this year is Incarna. And it is a big deal, whether or not a certain subset of the forum population want to admit that. It's the start of EVE transitioning from Internet Spaceships to Full SciFi Simulator - and that has always been the plan. 7500 systems is a pretty big cluster, but engaging in 5,000 stations and 50,000 worlds will make it immeasurably bigger. Signed, Pheusia |

Pottsey
Enheduanni Foundation
|
Posted - 2010.04.17 21:42:00 -
[94]
Verone said " I think the point that he's making is the fact that you barely ever do anything but complain." Most of my posts have not been complaining which from my point of few is something I only ever see you do. In fact a large amount are helping people or talking about the storyline. If you look at my posting habits few of my post are complaining and when they are the complaining it is perfectly valid complaining.
To say most of my posts are complain means you have very selective reading. Or somehow are missing the positive posts and only finding the complaining ones. Saying that pretty much all of your posts I have ever seen have been you compiling about people.
Verone said " Honestly, if you're so disappointed with the game that you have to get a stick wedged in your ass over a features page on the website, maybe you should reconsider where you're investing your $14.95 a month." So because I think he game could be so much more then it is I should quit, right, dream on. If you love a game and see its not making very good progress with new content compared to the past you don't quit. You make posts with the hopes discussions will improve things. Perhaps you like getting sub standed new expasions. Perhaps you like getting sub standard new expansions and less content then in the past. But I am not happy with that. When CCP was much smaller we used to get way more content.
The feature page is a big worry considering how little new gameplay content is listed. Normally once the feature page is up no new features are added to it. Surly I am not the only one that thinks Tyrannis is very light on new game play features? Surly am I not the only one who thinks there isn't enough content listed to keep older players going until the next expansion. Are you happy with the small amount of new content added to Eve these days? Do you think enough content is added to Eve? Do you think we get the same amount of new content as we used to? Like bad in the Red Moon Rising days? How many people preferred the older expansions size and amount of content over the newer expansions?
Merouk Baas said " I also think you're trying to say that Tyrannis will be disappointing. Which, ok. But your post doesn't say that, your post says that the web page is disappointing. The web page isn't; it's a well-designed and good-looking web page." What is am trying to say is Tyrannis looks tiny. There is nowhere near enough new gameplay content. The past few expansions have been far to small with not enough new gameplay content to keep older players happy. In the past we had true large expansions with lots of new and varied game play content. Now we keep getting these mini content path's that are very too small to be classed as expansions. In fact some of the old content patch's had more content then this so called expansion.
I am not saying the planet stuff is going be disappointing. I am saying planet stuff alone does not make an expansion. What happened to expansions with lots of content and lots of varied content. It seems recent expansions never have large amount of varied new content like we used to get. This is very bad for players.
Merouk Baas said " I think you're confusing the feature page that they have out now with the page that they'll have up during the downtime when the patch Tyrannis in." The last few times the path notes had no new game play content that wasn't on the feature pages. Why would Tyrannis be different? my concern is the lack of new gameplay content. I am sure there will be bug fixes and balance's in the patch notes. But will there be more gameplay content? Surely I am not the only player getting bored of doing the same things year in year out due to so little new content added. ______ How to Passive Shield Tank T2
|

Duchess Starbuckington
|
Posted - 2010.04.18 00:09:00 -
[95]
I just want a rocket fix and a Raven model as shiny as the new scorp 
I should probably mention here that for all the complaints here, the CCP devs are a hell of a lot more involved with the community than most games I've played, including (and in fact especially) one that begins with World of... which I still find pretty remarkable after years of wondering if the devs even existed on that game, rather than just a "randomise" button they pushed every time they felt like a patch. _________________________________
Originally by: Dodgy Past Can't see the Caldari approving of free love though.
|

MotherMoon
Huang Yinglong
|
Posted - 2010.04.18 00:25:00 -
[96]
I'm just hoping it won't be like fitting a ship.
powergrid and cpu? yawn.
how about workforce (population)? different buildings having different workfroce requirements?
How about you can buy slaves to jump your workforce, but slaves only put out half the efficiency. But you can get them without waiting for your workfroce to grow naturaly.
then base workforce growth on how you run your colony . You can move a slider to effect how fast you mine and produce. The more you push your workforce the slower it grows.
TO build upgrades to the command center all you have to do is get to a certain level of population and gather the right materials, and the blueprint for the upgrade. Blue prints and materials would all be planet side gained goods.
then you pop them in and you gain more CPU and powergrid, or a higher range of building placement, fasters links, faster population growth even at higher level of porduction. anything.
Also have a system in place where you can convert slaves to normal workforce in the future.
also with walking in stations coming PI could be for everything incarna!
Those cool board games we saw at fanfest could be built planet side. drinks, food, clothing. EVERYTHING! that would be awesome.
then one day make it so we walk around on the planets! (basically make it 100 the same as walking in station but with different art assets.) We could own our own home on a planet where we could keep a jump clone, implants, ammo, maybe our alts could be shown on holograms)
I don't know just anythign but
Powergrid and CPU, that you equip things too.
oooo interesting, it took you how long to come up with this design document? 3-4 years? actually planetary interaction has been on the to do list since I joined so, back when only 50k people even played eve. and all they could come up with was a thing you equip things to and mine places then build stuff?

won' be getting a resub from here sadly.
|

Arboreal Feline
Nondegradable Tritanium Space Rodents
|
Posted - 2010.04.18 01:07:00 -
[97]
Edited by: Arboreal Feline on 18/04/2010 01:09:47 The way I've been viewing Tyrannis is this: Tyrannis is a Lite(TM) expansion which adds a feature, while devoting the majority of it's development time to bug-fixes, lag reduction and various feature polishing. Having a smaller patch with a greater focus on bug fixing earlier on in the year enables CCP to devote more time to the larger Winter expansion, which is hopefully Incarna.
We get bug-fixes and a new shiny to play with now, and they get to give us a better, more involved and all around larger content patch at the end of the year.
A lot of people need to chill-out, and consider that we're getting 2 free major content patches a year. Compared to the majority of the MMO industry(*cough*WoW*cough*), it's a freaking miracle that we even get 1 per year.
|

Merouk Baas
Gallente
|
Posted - 2010.04.18 01:59:00 -
[98]
Yeah, maybe they're devoting time to bug-fixes, but they haven't mentioned anything about bug fixes. We'll have to wait to see the patch notes, I suppose.
Though I bet, if they say anything along the lines of "Yeah, guys, that's why we aren't adding much content, we're focusing on bug fixes this expansion", a lot of people will start yelling why they've waited so long to fix the damn bugs. Dominion has been a sucky expansion, because of the bugs, the lag, the nerfs to sov. and moon goo... people are very ****ed off.
|

Aera Aiana
|
Posted - 2010.04.18 02:38:00 -
[99]
Why do so many of you think of Tyrannis as a "mini patch"/"lite addon"? PI is a pretty big thing. You (or I) may not much care about that feature (yet) but it's pretty obvious that it took quite some doing to develop it.
Lot's of new artwork (all the PI objects have a model, the resource-overlay, ...), lot's and lot's of database work (should be obvious), lot's of gamedesign work (the whole concept is fairly complex), a couple of new sounds (well, pretty meh, but EVE isn't really known for audio-quality). Not to mention all the new UI elements PI requires (ok, conceptually those aren't really that great, yet(?!) - but it still must have been quite a bit of work).
Bottom line: I think this is exactly the right amount of new content. If they try to add more, it just ends up half-finished (and we know that it takes them several years to revisit existing features - if they even bother). One big feature per patch, maybe a bit of additional fluff and bugfixes. That's pretty much what I expect. And - I know hell will freeze over before they do this - I whish they'd finish up one incomplete/broken feature per patch too.
I guess you're really complaining because it doesn't involve blowing up stuff. You do however have to understand that quite a few people do other things with their part of this particular sandbox and they too want new features once in a while. PI and Incarna are probably the only two major features they are to receive for quite some time. -
|

Crimsons Storm
|
Posted - 2010.04.18 02:44:00 -
[100]
Originally by: Aera Aiana ..... a couple of new sounds (well, pretty meh, but EVE isn't really known for audio-quality). ........
What are these sounds in eve you speak of ??? :P
|
|

Lusulpher
Blackwater Syndicate Systematic-Chaos
|
Posted - 2010.04.18 04:04:00 -
[101]
Quantum Rise delivered the Orca[and wtflag in all systems]. A ship made for moving your precious rigged ships about, maybe even your faction ones. It can't hold 1 BS. And it warps like a Freighter...
More than a year later. It's Ship Maint Bay is still too small for that BS.
just stating this glaring lack of listening.
Also, the Myrmidon and all T1 ships that were Drone Bandwidth stealthnerfed.
Myrm used to be a PvP boat with only the 5x OgreIIs deployed. Now with blasters it negates it's "dronaeboat" range and can only whip out 3 Ogres [or 3 GardeIIs and rails, if you are really ****ing stupid/optimistic]...
Most T1 ships were supposed to get the ability to bring at least 2 flights of drones, or replacements[seeing as the drone users weapons can be destroyed or lost in chaos]. What happened to that fix? Now they homogenized the dps, limited the PvP tactics and failed to finish the idea.
And your new "Scorp" is a condescending model drawn up by a spineless layabout.
It was around that time that I became a bittervet. Incarna/T3 frigs/stable wormholes/playerbuilt Jumpgates/Capital ship taxes is this Christmas right? I really don't want to tell my friends to start EVE[the world of endless depth and possibilities] again and get humiliated. Again.
Simply for the records.
Creative Customer Person
7 |

Capt Fossil
Gallente
|
Posted - 2010.04.18 04:13:00 -
[102]
But it's NOOB friendly. 
|

Tillakna
Gallente Rim Collection RC Zenith Affinity
|
Posted - 2010.04.18 04:22:00 -
[103]
So uh, how about putting the old cyno jump effects back in for Tyrannis?  |

Destination SkillQueue
Are We There Yet
|
Posted - 2010.04.18 05:38:00 -
[104]
Edited by: Destination SkillQueue on 18/04/2010 05:39:31
Originally by: Aera Aiana <sensible stuff>
I guess you're really complaining because it doesn't involve blowing up stuff. You do however have to understand that quite a few people do other things with their part of this particular sandbox and they too want new features once in a while. PI and Incarna are probably the only two major features they are to receive for quite some time.
Whether we get to blow stuff up does matter, but isn't the big issue. My biggest disapointment with EVE at the moment is how CCP removed all the cool possibilities from planets with their plans to use them mainly for DUST. They effectively removed a huge chunk of potential from the game I played to create a setting for another game. It wasn't that bad though, since we would still get to rule and fight over those planets and dominate their populations. Except that it seems none of that is possible in the current PI design.
The main reason for my complaints comes from the fact, that CCP cut one of the biggest possible addition out from the game(able to actual do stuff on the planets) and suck the life and soul out from the planetary management aspect that was still left. I know it isn't final and will get devoleped further, but the game and features have to be commented on what they are and not what they might become.
It doesn't exactly fill me with confidence either, that one of the most awesome additions this game could ever have has turned into a feature I have no interest in playing and I usually enjoy management games. I'm just a little disappointed that what we see on SISI might be the best they could come up with. This is a problem especially after all the cool plans CCP had with the feature. It seems to be missing almost everything they had visioned, so it puts into question their ability to deliver on their plans. It isn't the end of the world, but nothing to get exited about either.
|

Arboreal Feline
Nondegradable Tritanium Space Rodents
|
Posted - 2010.04.18 05:38:00 -
[105]
Originally by: Aera Aiana Why do so many of you think of Tyrannis as a "mini patch"/"lite addon"? PI is a pretty big thing. You (or I) may not much care about that feature (yet) but it's pretty obvious that it took quite some doing to develop it.
Lot's of new artwork (all the PI objects have a model, the resource-overlay, ...), lot's and lot's of database work (should be obvious), lot's of gamedesign work (the whole concept is fairly complex), a couple of new sounds (well, pretty meh, but EVE isn't really known for audio-quality). Not to mention all the new UI elements PI requires (ok, conceptually those aren't really that great, yet(?!) - but it still must have been quite a bit of work).
Bottom line: I think this is exactly the right amount of new content. If they try to add more, it just ends up half-finished (and we know that it takes them several years to revisit existing features - if they even bother). One big feature per patch, maybe a bit of additional fluff and bugfixes. That's pretty much what I expect. And - I know hell will freeze over before they do this - I whish they'd finish up one incomplete/broken feature per patch too.
I guess you're really complaining because it doesn't involve blowing up stuff. You do however have to understand that quite a few people do other things with their part of this particular sandbox and they too want new features once in a while. PI and Incarna are probably the only two major features they are to receive for quite some time.
I consider it to be a mini/Lite patch because it only adds one feature with no fluff(so far, at least), and because the development cycle is shorter than usual. I have no problem with this, and am quite happy with what I've seen on Sisi so far. It looks like fun to me, and adds a new layer of complexity into the universe, which is always good. It's laying the ground work for Dust 514, and I think it'll be a very convenient target for the Devs to tack on improvements over time in a more modular form than we've seen previously.
I also hope that this means they are trending towards one minor expansion and one major expansion per year. The minor one will easily tide us over until the big one hits, and everyone is happy(except for those people who'd complain if CCP mailed each subscriber a gold ingot).
|

Lusulpher
Blackwater Syndicate Systematic-Chaos
|
Posted - 2010.04.18 05:48:00 -
[106]
Edited by: Lusulpher on 18/04/2010 05:48:06
Originally by: Capt Fossil But it's NOOB friendly. 
Addenum to the record.
Good UI layout is EVERYBODY-friendly. And larger font for our older playerbase.
Dammit if EVE doesn't have me 6 inches of my 22inch monitor. Perish the thoughts of enjoying EVE at the safe 1.5 ft minimum. Or on a TV, across the room.
Creative Customer Person
7 |

Pottsey
Enheduanni Foundation
|
Posted - 2010.04.18 07:37:00 -
[107]
Edited by: Pottsey on 18/04/2010 07:38:57 Arboreal Feline said "A lot of people need to chill-out, and consider that we're getting 2 free major content patches a year. Compared to the majority of the MMO industry(*cough*WoW*cough*), it's a freaking miracle that we even get 1 per year." If I compare Eve to other MMO's or even compare Eve to the amount of content it used to get then Eve new content in the past few years is very small and sub standard. Not sub standard quality but sub standard in the amount you get. All the other MMO get lots of free content patch's that are bigger then our expansions. On top of the content patch's they get real big expansions. Take Wow and look at how much free content it gets. Way more than Eve. In fact as I said before just look at Eve's older expansions. For years CCP gave us high quality large expansions. Then for the past few expansions we started getting small content light expansions.
Aera Aiana said "I guess you're really complaining because it doesn't involve blowing up stuff. You do however have to understand that quite a few people do other things with their part of this particular sandbox and they too want new features once in a while. PI" That's part of my point. People do other things. In the past expansions had lots of varied game play content for lots of groups of players. Now you get 1 bit of game play content for one group of players per expansion. I too want new features, I want to see the old days of more than two major new game play features a year. It doesn't even have to be new features, just more new content like new missions.
I said in many times over the years. CCP should have one team that doesn't work on new features. But just works on lots of small new game play content based around current features. Things that don't take up tons of coding time like new features. Just expend what's already out there. Like new missions, new cosmos, new exploring, new faction warefare.
Have you look at the old expansions to see what we used to get? Take a look at the Revelations and older expansions.
From my point of view the new expansions are not up the size or quality of the old expansions. By size I mean what new things players can do. Not how hard it was for the devs to code.
______ How to Passive Shield Tank T2
|

DRACO selen
The Executives IT Alliance
|
Posted - 2010.04.18 07:42:00 -
[108]
Originally by: ed jeni [...]fix whats broke add features that the players want reduce lag and above all communicate with the player base in the way that made EVE what it was.
/signed I basicly like the idea of eve becomming a huge sandbox, however, fix lag and bugs first. I really enjoyed eve and fleetfights etc, however, the lag screwed it up by alot. We had fluent (well more of less) fleet battles with over 1000 players before dominion, right now, with 600 people beeing engaged in a battle it's sometimes impossible to do anything. I remember some recent battles: 300 pilots engaged in a battle and after over 30 minutes of fighting about 18 ships died 
PI will do what? It will hopefully bring us (beside new content) some more fleet fights, which we can not really fight because of lag (anyone else think that this is some kind of paradox?)
please fix eve before adding new content 
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2010.04.18 07:56:00 -
[109]
Originally by: DRACO selen please fix eve before adding new content 
TBH this should be ccp's primary focus. We Have Moar Than Enough Content For YEARS Of Uninterrupted Solid Gameplay For The Vast Majority Of Players. Put new content on a yearly cycle so the devs have enough time to impliment their ideas without having to 'sprint' to make an artificial deadline that noone really cares about sans the regular pushy juvenile forum whoors who don't count in the greater scheme of things.
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Amarr Supremacist Yeah, it(Jaguar) almost has cruiser level tank and gank!
|

Driven Marcelli
Minmatar Evil Overhead
|
Posted - 2010.04.18 09:00:00 -
[110]
Originally by: CCP Manifest Phew, TLDR Manifest! Gawsh.
What can improve that communication is, well, us. And me. And, I suppose, you. But please do not think these forums fall on deaf ears. It's not the case. They are invaluable for us since we can't sit in every chat, visit every corp website, tap every vent convo and read everyone of the awesome blog posts you guys write.
Capische?
My basic reply is... "yes, you are right". I guess I could have made this a lot shorter... oops.
In all fairness compared to some other people I could name (john smedely comes to mind) you guys are usualy fairly straightforward.
but lets be honest, you guys know you have a bit of a lemon over on Test named PI that is a long ways being the kind of thing we expect from you.
ok in some ways its EXACTLY what we expect from you but you know what I mean.
|
|

seany1212
Stylo Corporation
|
Posted - 2010.04.18 09:18:00 -
[111]
Originally by: CCP Manifest on the hundreds of thousands of players who play the game.
I lol'ed 
On a serious note, while the current lag testing that has been going on on singularity is a step in the right direction its how long it took to look into it that is the problem. Instead of CCP trying to surpass WOW for expansion releases they should fix the issues that 90% of the eve community have been complaining about (bugs, lag, nerfs, etc.) to improve a unique game rather than releasing new bugged content adding to that ever growing list of bug fixes.
You guys make squeeky noises when you pop, and that's enough motivation as far as I'm concerned. |

Aera Aiana
|
Posted - 2010.04.18 09:37:00 -
[112]
Edited by: Aera Aiana on 18/04/2010 09:39:13
Originally by: Destination SkillQueue My biggest disapointment with EVE at the moment is how CCP removed all the cool possibilities from planets with their plans to use them mainly for DUST. They effectively removed a huge chunk of potential from the game I played to create a setting for another game.
I guess I can agree with that. But I can't really blame them either. To be fair, EVE isn't exactly mainstream and CCP could have pushed it a lot more than they do into that direction if all they cared about were subscriber numbers. Instead, they created a second title to milk that market. It's not a perfect solution since it removes potential from our sandbox, but it's probably better than turning this into yet another mainstream mmo. Anyway, I don't like it either.
Originally by: Destination SkillQueue It wasn't that bad though, since we would still get to rule and fight over those planets and dominate their populations. Except that it seems none of that is possible in the current PI design.
It seems pretty watered down and knowing CCP, that feature won't be revisited. That's why I said I'm glad they didn't try to do more than PI. Their fixed schedule simply doesn't allow for more unless we want it even more unfinished. Anyway, agreed.
Originally by: Pottsey Arboreal Feline said "A lot of people need to chill-out, and consider that we're getting 2 free major content patches a year. Compared to the majority of the MMO industry(*cough*WoW*cough*), it's a freaking miracle that we even get 1 per year." If I compare Eve to other MMO's or even compare Eve to the amount of content it used to get then Eve new content in the past few years is very small and sub standard.
Absolutely. That other game mentioned puts out lot's and lot's of "free" content too. They just don't call it addons since they reserve that term for something you have to pay for. But a content patch for that game usually contains far more than an EVE addon. It's a much larger company though with a much larger subscriber base. In it's early days, the content wasn't anything compared to what it's now. Also, I'm tired of this "free-content"-crap. Nothing is free. We're paying on a monthly basis and to keep us paying, that content is a neccessity, not a free gift.
Originally by: Pottsey Aera Aiana said "I guess you're really complaining because it doesn't involve blowing up stuff. You do however have to understand that quite a few people do other things with their part of this particular sandbox and they too want new features once in a while. PI" That's part of my point. People do other things. In the past expansions had lots of varied game play content for lots of groups of players. Now you get 1 bit of game play content for one group of players per expansion. I too want new features, I want to see the old days of more than two major new game play features a year. It doesn't even have to be new features, just more new content like new missions.
There are already so many features in EVE that most people don't use them all. I'd rather have them add few but polished and high quality features than yet more stuff like faction warfare *cough*. Instead of spending time to come up with new missions, they could dedicate one addon for a random mission generator. It wouldn't be that hard to do something like that for a space MMO. A few hundred text-snippets that can be put together to a missiondescription and objectives linked to the text. Maybe add different missiontypes too. I don't see the point in spending more time for another couple of missions. People grind these things like crazy, so no matter how many new ones they add, people will always be bored by them. Anyway, that was just an example for the type of development I'd like to see. More "big things". I actually don't run a lot of missions. -
|

Verone
Gallente Veto Corp
|
Posted - 2010.04.18 13:15:00 -
[113]
Edited by: Verone on 18/04/2010 13:15:03
Originally by: Pottsey BAAAWWWWWWWWWWWWW!
Pretty much sums the thread up.
>>> THE LIFE OF AN OUTLAW <<< |

Pottsey
Enheduanni Foundation
|
Posted - 2010.04.18 14:39:00 -
[114]
Well I see Verone is making his usual constructive and helpful posts . Some things never change. Why do I even bother trying to have a civilised conversation with you. ______ How to Passive Shield Tank T2
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2010.04.18 14:44:00 -
[115]
Originally by: Pottsey Well I see Verone is making his usual constructive and helpful posts . Some things never change. Why do I even bother trying to have a civilised conversation with you.
I guess his point is that you are one of the only poasters in this thread who wants new content over fixing and expanding the current content so you can actually play it. 
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Amarr Supremacist Yeah, it(Jaguar) almost has cruiser level tank and gank!
|

Seishi Maru
24th Imperial Crusade
|
Posted - 2010.04.18 15:36:00 -
[116]
Well , I am SURE ccp knows that this is the WEAKEST expansion up to day in eve history. But This CAN be balanced if ccp brings us something really meaningful on next expansion.
This expansion is making a lot of people sad because the last exapansion was already very limited, since its effect was basically on 0.0 (where it made people LESS happy because introduced MUCH more issues than improved things) and on minmatar ships (that are happy). So if you are not a minmatar pilot or someone that have fun with a ZERO action, zero expertise feature like planet development, you got nothing new for 1 year.
As others posted, its EASY to coutner that if ccp had used a VERY LITTLE time to fix very little things, like rockets, cyno effects etc. MINOR details that coudl change the whole perception of the expansion. Dominion was nearly a failure on the Dominion core part, what saved it was mostly the projectile changes. See the pattern? Simple things might have much bettter results.....
|

Sturmwolke
|
Posted - 2010.04.18 15:45:00 -
[117]
Go for a PLEX donation drive with voting rights to a list of top 100 issue fixes that should be fixed asap.
All the monies collected will go towards a CCP "Fixit Now!Ö" donation box. Afterwards, get them to write a written contract vs its benefactors promising to fix the top 10 out of 100 in the issues list at an agreed time period.
 |

Pesadel0
Black Nova Corp IT Alliance
|
Posted - 2010.04.18 16:05:00 -
[118]
Originally by: Verone Edited by: Verone on 18/04/2010 13:15:03
Originally by: Pottsey BAAAWWWWWWWWWWWWW!
Pretty much sums the thread up.
Your nose is getting brown verone , *** expansion , it shouldnt be named expansion even because it brings what new?Planet interaction.. and?
|

Mazzarins Demise
Profit Development and Research Association
|
Posted - 2010.04.18 16:37:00 -
[119]
I believe this expansion may seem light on the content because it's merely a stepping-stone expansion for the next big hits to come: Dust-514 and Incarna. This expansion is one of the many support structures leading to the merge of these two ground-breaking additions to the game. I personally believe that the devs are focusing most of their development resources on Dust and Incarna, as they should in my opinion. And I certainly don't fault them for that.
On a side note, you can't really compare EVE, in regards to expansions, to really any other mainstream MMO that's been around for a similar period of time. EVE has been out since, what, spring of 2003. That's 7 years without a single expansion any of its users had to outright pay for. How many other quality monthly-fee MMOs out there, which have been around for a similar stretch of time, can even make such a boast save for LoTRO?
1. EQ - Even god couldn't conceive the amount of expansions this game possesses 2. EQ 2 - Same here 3. WoW - 2 4. AC - 2 5. UO - 4-5 6. DAOC - 5 7. FF XI - 4 8. AO - 2
Now, I'm not saying we should feel privileged for the opportunity and never lambaste the devs because of it. But you gotta be a little real here, we have it better than most. Besides, the next few years of EVE are exciting, and even scary, to say the least. What we have in store for us will change the face of this game forever. These changes can kill the game outright or turn EVE into one of the most popular MMOs on the market. These ideas merge the openness and emptiness of space with the humanity of the people who reside and play in it.
I'm excited to be a part of this history.
|

Im Blue
|
Posted - 2010.04.18 17:01:00 -
[120]
Originally by: Mazzarins Demise That's 7 years without a single expansion any of its users had to outright pay for. /quote]
i thought we paid monthly for each and everything. if they hadnt expanded it, i doubt we would all still be paying and i doubt it would be above the subscriber base it had in 2003
|
|

Ryhss
Caldari 42nd Airborn
|
Posted - 2010.04.18 17:15:00 -
[121]
Originally by: Rpeg They have a larger beast to maintain so it's unrealistic to expect huge expansions. Period. PERIOD. I think everyone would be happier if they just fixed the bugs that are annoying as it is. Stop complaining.
This.
|

grypher
|
Posted - 2010.04.18 18:10:00 -
[122]
I guess working sound is too much to hope for in Tyrannis?
inb4 "EVE has sound?"
|

Xyla Kador
|
Posted - 2010.04.18 18:12:00 -
[123]
Originally by: Ryhss
Originally by: Rpeg They have a larger beast to maintain so it's unrealistic to expect huge expansions. Period. PERIOD. I think everyone would be happier if they just fixed the bugs that are annoying as it is. Stop complaining.
This.
in conjunction with this id also like to add that Tyranis and Incarna have been in the making and have been planed for a long time now so i expect the 2011 "expansion" to be the epic big fix of the century
besides...im sure that Incarna is the big awesome epic expansion that everyone is waiting for, everyone thats been saying its just vapor ware is secretly hoping to be proved wrong by the end of this year
and that rigth there is biggest "new content" expansion i can see so im hoping for more of a fixes expansion in 2011
|

Neutrino Sunset
Bene Gesserit ChapterHouse Tread Alliance
|
Posted - 2010.04.18 18:23:00 -
[124]
Tyrannis looks lame to me. Although as long as when they launch it they don't actually break anything major that will still make it the best patch for years (Apocrypha, no sound for a year, Dominion, no fleet combat until ??).
The Planetary Interaction that players have been asking for ever since Eve was launched (and which they have been teased with by demo videos) is of ships flying into planet's atmospheres and doing new and interesting missions. So a few dialog boxes and progress bars arranged into some sort of incredibly trivial Sim City style mini game is naturally a disappointment to many and does nothing whatsoever to convey the impression that CCP is listening to its customers.
I think for many of us here the fear is that if Dust is even remotely a success we can expect to see even less meaningful development on Eve than we have for the last couple of years. I think the most that we can hope for is that Dust is a complete flop and that forces CCP to come back and expend some serious effort fixing all the stuff in Eve that's been utter crap ever since they released it (UI, combat mechanics, corp management, industry management, etc ...)
|

Illwill Bill
Sebiestor tribe
|
Posted - 2010.04.18 18:24:00 -
[125]
Personally, I find the Tyrannis feature page to be fairly well designed. The front page highlights the two major features that they want to use to "sell" the expansion. Both features have their own feature pages, and there is a third page listing other improvements.
All is well from a marketing perspective. I am not going to comment on PI, as I haven't tried the final version.
|

Ifly Uwalk
Caldari Empire Tax Collection Agency
|
Posted - 2010.04.18 18:28:00 -
[126]
Originally by: Neutrino Sunset ... Sim City style ...
If it was actually Sim City style a lot of people would like it. It's not. It's POS-building on planets, and that's all it is. And for all that, when it comes out I bet it'll be bugged to hell. Not happy! 
Ifly
|

ddr800
|
Posted - 2010.04.18 19:54:00 -
[127]
Ok I want to forward this by saying, something everyone here has overlooked,
YOU GET THIS EXPANSION FOR FREE, You Paid JACK & SH@!
So you really have no room to complain, If you want Complaining Rights maybe CCP should charge $39.99 per for their expansions then your boohoos would possiblely be valid.
Things I would like to see,
#1 I think the scorpion revamp was a step in the right direction however all the ships in the game need a graphics revamp in similar proportions.
Lets not lie to our selves we went from DX7 to DX9 Great Move, However 3 years ago DX10 Came out and 3 months ago DX11 came out. So we are a bit behind in the graphics department, While we should offer a chance to our players to play on lower end systems we shouldn't target POS Dells as optimal running specifications for eve online.
Over all i am happy with this game i am kind of confused as to what the resources on the planets will be used for >?
PS: why is it always the Caldari that get the Graphics upgrades first, there like CCP golden children ? My personal guess has always been allot of the staff play them.
|

Pottsey
Enheduanni Foundation
|
Posted - 2010.04.18 20:01:00 -
[128]
ddr800 said "YOU GET THIS EXPANSION FOR FREE, You Paid JACK & SH@!" Its not free we pay a higher than average MMO monthly subscription for this content. CCP cannot charge for the expansions as the expansions are so tiny few people in their right mind would buy them. Anyway these are not real expansions. They are far too small to be classed a real expansions. More tiny content patch's CCP are trying to pass off as expansions.
Please stop comparing this expansion to other MMO's and saying its free. You might have a point if it was a real expansion on the size of the expansion other MMO's get. Right now most MMO's get more free content then we get in our so called free expansions. That's is not a plus point to Eve. That's a bad point of Eve.
Stop telling us we should be grateful for getting sub standard amounts of new content. Out of all the MMO's I play or have played Eve by far gets the smallest amount of new content.
______ How to Passive Shield Tank T2
|

Tippia
Reikoku IT Alliance
|
Posted - 2010.04.18 20:16:00 -
[129]
Edited by: Tippia on 18/04/2010 20:17:52
Originally by: Lusulpher Quantum Rise delivered the Orca[and wtflag in all systems]. A ship made for moving your precious rigged ships about, maybe even your faction ones. It can't hold 1 BS. And it warps like a Freighter...
More than a year later. It's Ship Maint Bay is still too small for that BS.
Maybe it's because it's not meant to carry battleships. It has exactly the main bay it needs: enough to carry two Hulks. Oh, and it warps far quicker than a freighter (both in terms of actual warp speed and in terms of getting into warp).
So that's not particularly a case of them not listening, as of it doing exactly what it is meant to do, and people thinking it's meant for something completely different…
Originally by: Pottsey Its not free we pay a higher than average MMO monthly subscription for this content.
Not really, no, unless you include a lot of B-list, on-life-support, F2P, and budge MMOs. The subscription fee for EVE is the same as for all the other big-name MMOs. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Benri Konpaku
|
Posted - 2010.04.18 20:24:00 -
[130]
Originally by: ddr800 Ok I want to forward this by saying, something everyone here has overlooked,
YOU GET THIS EXPANSION FOR FREE, You Paid JACK & SH@!
So you really have no room to complain, If you want Complaining Rights maybe CCP should charge $39.99 per for their expansions then your boohoos would possiblely be valid.
Don't be a dumbass. We are paying for them with our subscriptions and many times they are expansions CCP wants, not the players. Plus we also have to pay for them with deminished gameplay. CCP released Dominion and players lost fleet fights. They released Apocrypha and people paid with their sound. Etc. etc.
Nothing is free in this world. Besides, how much would CCP be able to charge for a NES era "production simulator" nowadays? __________
"Welcome, to city 17. It's safer here." |
|

Jin Tanyo
|
Posted - 2010.04.18 21:26:00 -
[131]
quit moaning will you ... Weve had it so good for so long .. we dont recognise a good thing anymore Its a real luxury to sit and play EVE and its becoming more life like .. the expansion is more real isnt it? Try and be a bit more positive ... the dev team know whats what .. they make the galaxy .... I know i couldnt do a better job, hell the programming isnt that much fun .. is it? GOOD JOB CCP! nice one  if eve makes oyu unhappy dont play it .. be cool .. relax ... a test of your patience isnt hard to pass .. is it? hehehe
|

Solra Wolfe
GunStars
|
Posted - 2010.04.18 21:53:00 -
[132]
Edited by: Solra Wolfe on 18/04/2010 21:54:02
Originally by: Jin Tanyo
quit moaning will you ... Weve had it so good for so long .. we dont recognise a good thing anymore Its a real luxury to sit and play EVE and its becoming more life like .. the expansion is more real isnt it? Try and be a bit more positive ... the dev team know whats what .. they make the galaxy .... I know i couldnt do a better job, hell the programming isnt that much fun .. is it? GOOD JOB CCP! nice one  if eve makes oyu unhappy dont play it .. be cool .. relax ... a test of your patience isnt hard to pass .. is it? hehehe
yah.. let's all smoke up, put on some bob marley and chill out.. NOT! I guess some of us are frustrated by CCP hyping something awesome at Fanfest and slick videos, only to find out its pins and lines on a planet!
-------------------------------------------------------------------------------- [GNSTR]
GO CANADA! |

Grayclay
Caldari Van Uber. Order of the Rising Sun
|
Posted - 2010.04.18 22:03:00 -
[133]
Originally by: Pottsey ddr800 said "YOU GET THIS EXPANSION FOR FREE, You Paid JACK & SH@!" Its not free we pay a higher than average MMO monthly subscription for this content. CCP cannot charge for the expansions as the expansions are so tiny few people in their right mind would buy them. Anyway these are not real expansions. They are far too small to be classed a real expansions. More tiny content patch's CCP are trying to pass off as expansions.
Please stop comparing this expansion to other MMO's and saying its free. You might have a point if it was a real expansion on the size of the expansion other MMO's get. Right now most MMO's get more free content then we get in our so called free expansions. That's is not a plus point to Eve. That's a bad point of Eve.
Stop telling us we should be grateful for getting sub standard amounts of new content. Out of all the MMO's I play or have played Eve by far gets the smallest amount of new content.
Ok, first off, the INDUSTRY STANDARD is $14.99 a month. All "brand-name" MMO's charge that as their monthly fee.
Secondly, no other MMO gives players bi-annual content updates to this extent. I don't know what other online games you've played, but 95% of game patches in other games are bug fixes and balancing issues catered to a constantly evolving playerbase.
Yes, they aren't REAL expansions. But that's because a "real" expansion COSTS MONEY to add to your game. These are FREE, BI-ANNUAL content updates that CCP has NO obligation to give us.
Etiquette bull**** aside, stop your little ***** whining and stop taking what you're getting for granted. You've gotten used to CCP releasing constant updates and revisions to the game in the past, and now that as a company they want to EXPAND their operations by adding two BRAND NEW games to their portfolio, they don't have as much manpower to work on EvE is a BOON to the company. The profits and playerbase these two new games will bring to CCP will do nothing but HELP the game, making an exception for the hardcore maschochist elite who want the game to make them suffer to the extent that its only accessible to them.
TLDR: Give CCP a break. Stop taking free content for granted, and get the 2x4 out of your ass.
I capitalized the important words so you can easily follow what I said.
|

Warmaster Sarin
|
Posted - 2010.04.18 23:21:00 -
[134]
Originally by: Im Blue
Originally by: Zeba
Originally by: Im Blue wasnt staged
Of course.
no it wasnt, just i remebered that last bit of the gm's post. i cut the start of the channel discussion out as tbh i didnt want to relive this afternoons football results, 1 point clear is ok with 3 games to go, well i hope
No one can stop 'em The Boys from Tottenham The Boys from White Heart Lane!
Yay!
|

DigitalCommunist
November Corporation
|
Posted - 2010.04.19 00:04:00 -
[135]
Lack of new features isn't important. I wouldn't care if there wasn't a single new feature.
Lack of refinement to existing features is just plain crap. There are how many systems in EVE now?
How many times have you heard the phrase "what we're releasing now is just the start / only a small part, we plan to revise / update in the future accordingly" - only to never see a damn thing done to it. HELLO FACTIONAL WARFARE, ALLIANCE MECHANICS, EMPIRE WARS, I'M LOOKING AT YOU.
I'm gonna disagree with Pottsey on something though. Quantity means jack ****. Apocrypha was just as lightweight as Tyrannis, but the main feature there impacted everyone in a fundamental way. Planetary Interaction is another industrial venture for people to get distracted with for a few months.
And they did it in 4-5 months because for the first time CCP was "las0r focused" and had two thirds of its employees working on EVE instead of other things. Dominion took much longer to get out the door, but it also had more stuff. Tyrannis is taking almost as long as Dominion, but has very little. So it either implies CCP aren't as ambitious and hyped as before, or they're shuffling people to other projects again.
|

Catari Taga
Centre Of Attention Rough Necks
|
Posted - 2010.04.19 00:07:00 -
[136]
Originally by: Grayclay Ok, first off, the INDUSTRY STANDARD is $14.99 a month. All "brand-name" MMO's charge that as their monthly fee.
That's only true for where you pay in USD, in Europe CCP charges substantially more than all other major MMOs.
To the rest of your argument, if you really believe anybody would pay for expansions like Tyrannis, then CCP should probably start charging for them. At least you could then more easily "vote with your wallet" other than dropping the game entirely.
|

Seth Ruin
Minmatar Ominous Corp Primary.
|
Posted - 2010.04.19 00:14:00 -
[137]
Originally by: Catari Taga
Originally by: Grayclay Ok, first off, the INDUSTRY STANDARD is $14.99 a month. All "brand-name" MMO's charge that as their monthly fee.
That's only true for where you pay in USD, in Europe CCP charges substantially more than all other major MMOs.
To the rest of your argument, if you really believe anybody would pay for expansions like Tyrannis, then CCP should probably start charging for them. At least you could then more easily "vote with your wallet" other than dropping the game entirely.
I'm starting to agree with this sentiment. I'd rather pay for a decent expansion than get crap after crap for years. I mean, if money were the issue, that is. And I highly doubt it is.
|

Grayclay
Caldari Van Uber. Order of the Rising Sun
|
Posted - 2010.04.19 02:14:00 -
[138]
Originally by: Catari Taga
Originally by: Grayclay Ok, first off, the INDUSTRY STANDARD is $14.99 a month. All "brand-name" MMO's charge that as their monthly fee.
That's only true for where you pay in USD, in Europe CCP charges substantially more than all other major MMOs.
To the rest of your argument, if you really believe anybody would pay for expansions like Tyrannis, then CCP should probably start charging for them. At least you could then more easily "vote with your wallet" other than dropping the game entirely.
I'm sorry, that was my own ignorance at fault. I wasn't aware that the charge in Europe is higher. What exactly is the charge, in USD?
The thing is, we're playing a game on a single shard with a player driven economy. Sure, a paid expansion like The Burning Crusade is optional in theory, but who at this point plays World of Warcraft without both Burning Crusade and Wrath of the Lich King? And thats a game where each character only interacts with the game world and other players in terms of loot drops, the auction house and group questing.
In EvE, as you saw in The Butterfly Effect, albeit to a rather lame extent, everything people directly affects another player in the game. The market and economy is player driven, and PvP is player driven. For this reason, you cannot have two tiers of people playing on different levels of expansions. EVERYONE has to be on the same level, the same code, the same features and flaws. If not for practical discrepency reasons, for the very reason that you'll be limited by what you do not have access to.
And for this reason, it's better that the content we receive is free. For I can say most of us would rather receive free forced content than pay for forced content.
On another note, I feel that the majority if the dissent is rather superficial. Tyrannis will come and go, people will leave, people will join, and EvE will most certainly not tank. Each expansion simply gives us new **** to gripe over, and the previous release is all but forgotten.
Granted, there are certain issues that need to be addressed, but the thing is, these can only be addressed on a release-by-release basis. Each expansion of content changes aspects of the game, tweaks coding, add's and removes objects, refines the game itself. So we will inherently encounter more and less lag depending on the recent additions to the game; this will come with any process that is constantly changing, like EvE is with its yearly content updates.
So it comes down to this; Do you want to play an unchanging game that is rather stable in what people do and don't like, or would you rather the developers address issues and dynamically alter the game, providing a less stable but more content driven environment?
|

Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
|
Posted - 2010.04.19 03:52:00 -
[139]
Originally by: Solra Wolfe yah.. let's all smoke up, put on some bob marley and chill out.. NOT! I guess some of us are frustrated by CCP hyping something awesome at Fanfest and slick videos, only to find out its pins and lines on a planet!
When faced with an opportunity to rage, why would anyone sit back, relax and accept reality (and push for realistic change of course) when one can Rant and Rage and ****post and BE VERY VERY UPSET WITH EVERYONE!
|

Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2010.04.19 04:04:00 -
[140]
Originally by: Neutrino Sunset So a few dialog boxes and progress bars arranged into some sort of incredibly trivial Sim City style mini game is naturally a disappointment to many and does nothing whatsoever to convey the impression that CCP is listening to its customers.
Most of the people complaining want it to be like SimCity. It's not--it's more like SimPlumbing. All you do is connect things so that stuff flows from one place to another.
If it was basically SimCity 1 in space, I'd be OK with that, but not with what it's like on Singularity. They said at FanFest that it'd be similar to SimCity and Civilization. Calling Tyrannis anything like SimCity is an insult to SimCity, honestly.
I think you're confusing planetary interaction with atmospheric flight. Planetary interaction was always supposed to be a strategy game style thing as far as I'm aware.
|
|

ArmyOfMe
Resonance. RED.OverLord
|
Posted - 2010.04.19 04:57:00 -
[141]
stop pumping out new features until you have managed to fix the ones that are in the game now tbfh.
and verone, try and get your head out of ccp's ass for once
|

Zenst
Aliastra
|
Posted - 2010.04.19 05:32:00 -
[142]
Originally by: Pottsey Edited by: Pottsey on 16/04/2010 17:51:12 http://www.eveonline.com/tyrannis/default.asp mostly fluff almost no new content.
Please tell us there is more than just that. That's not an expansion that's a mini content patch barely. What on earth have the Devs been working on all this time? Where is all he new gameplay content?
Is it me or are the expansions content wise getting smaller and smaller? What happened to the good old days of Red Moon Rising style expansions?
Well its more a bug fixing patch, any content a bonus. Too much content and people cry fix the bugs. Too little and people cry fix my ship. Its a nice balance. Small steps == steady steps.
Its whats not documented for this release that is of real interest for most though; Least from my perspective.
|

Opertone
Caldari SIEGE. Reckoning.
|
Posted - 2010.04.19 05:34:00 -
[143]
assault frigates, *dance *dance
and destroyers, *dirty dance
I like I like
(yeah, i am dancing in my room)
btw, where can I find info on the new boosts?
|

Xyla Kador
|
Posted - 2010.04.19 05:41:00 -
[144]
Originally by: Solra Wolfe
yah.. let's all smoke up, put on some bob marley and chill out.. NOT! I guess some of us are frustrated by CCP hyping something awesome at Fanfest and slick videos, only to find out its pins and lines on a planet!
confirming that im not disappointed at all (no sarcasm)
PINS AND LINES HERE I COME \O/
|

Bonn Marto
|
Posted - 2010.04.19 05:41:00 -
[145]
... uh ... guys? You're not playing "the expansion." There's not gonna be some herb little download you'll have to get or opt out of depending on if you want to drop more money. This isn't wow. These expansions ARE Eve. It's not like you're gonna stop playing because you don't like an expansion. Is the game getting worse because of Tyrannis? No? Didn't think so. So shut it.
I honestly don't get the beef. Eve has DESPERATELY needed a good batch of bug fixes ever since premium came down the pipe, perhaps since even earlier. The devs have enough on their hands without inventing new ship classes for you to play with every year. And besides ... you're complaining about a whole new avenue for making iskies? That seems a nice big honkin-style deal to me.
That said, going forward, I wanna see t2 versions of the teir 2 bc's and tier 3 bs's. How cool would that be? A dedicated patrol ship with a hyper ultra mega tank and bonuses to warp scrambling and combat scanning? Maybe next year?
|

Asuka Smith
Gallente Noir.
|
Posted - 2010.04.19 05:50:00 -
[146]
Edited by: Asuka Smith on 19/04/2010 05:53:09 Edited by: Asuka Smith on 19/04/2010 05:52:41 If the sparse feature list means they worked on some stuff under the hood then this is going to be the most exciting expansion ever.
EDIT: Also, $14.99 a month is cheap for the servers that CCP provides and the fact they have nearly 23.5/7 uptime. WOW has like 21/7 uptime if you count their 12 hour weekly maintenance for the piddly 3k PCU and sharded servers they run.
In addition, the content changes might be small but at least they are compelling. WoW got 10 more levels of... the same kill 10 moose and level up that it always had. Hardly revolutionary and it was $40.
|

Xyla Kador
|
Posted - 2010.04.19 06:07:00 -
[147]
Originally by: Asuka Smith Edited by: Asuka Smith on 19/04/2010 05:53:09 Edited by: Asuka Smith on 19/04/2010 05:52:41 If the sparse feature list means they worked on some stuff under the hood then this is going to be the most exciting expansion ever.
EDIT: Also, $14.99 a month is cheap for the servers that CCP provides and the fact they have nearly 23.5/7 uptime. WOW has like 21/7 uptime if you count their 12 hour weekly maintenance for the piddly 3k PCU and sharded servers they run.
In addition, the content changes might be small but at least they are compelling. WoW got 10 more levels of... the same kill 10 moose and level up that it always had. Hardly revolutionary and it was $40.
inb4 forum rulz brokenz smackdown
|

Pottsey
Enheduanni Foundation
|
Posted - 2010.04.19 06:15:00 -
[148]
Grayclay said "Secondly, no other MMO gives players bi-annual content updates to this extent. I don't know what other online games you've played, but 95% of game patches in other games are bug fixes and balancing issues catered to a constantly evolving playerbase." Your right no one gives such low content to the extent that Eve does. They instead give much more. Perhaps 95% is bug fixes but that 5% is still more new content then Eve gives these days.
All the others MMO's I have played or play give bi-annual or better updates and the updates are much larger then Eve. Star Trek online gets new content roughly every 3 weeks. They have already in a matter of months had more content added then Eve has had in past two expansions. D&D online gets true large free expansions with more content per year then Eve. LotR is the same as D&D. E&B was also pretty good. I didn't play Wow, EQ or SWG long enough to judge fairly. Eve used to be the same as the other MMO's as well. Its only recently that the content got small.
Grayclay said "So it comes down to this; Do you want to play an unchanging game that is rather stable in what people do and don't like, or would you rather the developers address issues and dynamically alter the game, providing a less stable but more content driven environment?" I want to play a game that has a decent amount of new content added just like the old days when CCP was much smaller. I want to play a game which doesn't get boring due to the lack of new content and things to do. Eve is fine for new players but older players get bored and part of the point of MMO's and subscriptions is regularly new content. But new content in Eve has really shrank in the past years.
Eve used to get large amounts of content. Now it barely gets any. Why should I find that acceptable? Like I said before it's not the lack of new features that bother me, it's the lack of new game play content. Even if it's just little things like new missions, cosmos or expanding older content.
Grayclay said " I wasn't aware that the charge in Europe is higher. What exactly is the charge, in USD?" Its around $20.1 pretty pricy compared to all the other MMO's. At least the ones I play.
______ How to Passive Shield Tank T2
|

Ban Doga
|
Posted - 2010.04.19 06:17:00 -
[149]
Originally by: Grayclay
Originally by: Catari Taga
Originally by: Grayclay Ok, first off, the INDUSTRY STANDARD is $14.99 a month. All "brand-name" MMO's charge that as their monthly fee.
That's only true for where you pay in USD, in Europe CCP charges substantially more than all other major MMOs.
To the rest of your argument, if you really believe anybody would pay for expansions like Tyrannis, then CCP should probably start charging for them. At least you could then more easily "vote with your wallet" other than dropping the game entirely.
I'm sorry, that was my own ignorance at fault. I wasn't aware that the charge in Europe is higher. What exactly is the charge, in USD?
EUR 15/month which is currently about USD 20
http://www.google.com/#q=15+eur+in+usd
|

Niccolado Starwalker
Gallente Shadow Templars
|
Posted - 2010.04.19 06:45:00 -
[150]
Originally by: Pottsey Edited by: Pottsey on 16/04/2010 17:51:12 http://www.eveonline.com/tyrannis/default.asp mostly fluff almost no new content.
Please tell us there is more than just that. That's not an expansion that's a mini content patch barely. What on earth have the Devs been working on all this time? Where is all he new gameplay content?
Is it me or are the expansions content wise getting smaller and smaller? What happened to the good old days of Red Moon Rising style expansions?
The expansion looks pretty good to me. Planetary interaction looks awesome, and that alone qualifies for the expansion. Then you get the new web/game integration, graphic update on one of the space ships etc.
All in all I am happy. But ofcource. It is Incarna I am waiting for, but this one looks solid enough to me!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL.
|
|

Chaeryl
|
Posted - 2010.04.19 07:10:00 -
[151]
I play the same game as these ****ing whiners? Blech. 
|

Seth Ruin
Minmatar Ominous Corp Primary.
|
Posted - 2010.04.19 07:27:00 -
[152]
Originally by: Niccolado Starwalker Planetary interaction looks awesome
LOL, you're funny. 
|

Niccolado Starwalker
Gallente Shadow Templars
|
Posted - 2010.04.19 07:47:00 -
[153]
Edited by: Niccolado Starwalker on 19/04/2010 07:49:26
Originally by: Seth Ruin
Originally by: Niccolado Starwalker Planetary interaction looks awesome
LOL, you're funny. 
Yepp. I am the funny man.
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL.
|

silentalleycat
|
Posted - 2010.04.19 08:33:00 -
[154]
To be honest it looks to me most of you are complaining because there isn't much new 'pewpew', only a major industrialist addtion, it is about time we honest hardworking industrialist get new toys so you boys and girls can go buy more stuff to blow up and probably even cheaper
|

Seth Ruin
Minmatar Ominous Corp Primary.
|
Posted - 2010.04.19 08:48:00 -
[155]
Originally by: silentalleycat Edited by: silentalleycat on 19/04/2010 08:39:12 To be honest it looks to me most of you are complaining because there isn't much new 'pewpew', only a major industrialist addtion, it is about time we honest hardworking industrialist get new toys so you boys and girls can go buy more stuff to blow up and probably even cheaper
I for one am looking forward to this new expansion
Thank you ccp for giving us this greatest of mmo games
No, you're completely missing the point. We were anticipating something similar to what they were saying at fanfest, something similar to what the teaser trailer said. We wanted something, anything but a freaking moon mining clone. What happened to the populous? What happened to city building and all that? CCP threw away everything we thought would add an interesting dynamic to this expansion and said, "No. Moon mining mechanics are awesome. We'll do that, only with dots and links."
I mean, of course this is just the first iteration and they'll revisit it later, right? 
|

Kiri Serrensun
|
Posted - 2010.04.19 09:26:00 -
[156]
Originally by: Gil Danastre I think part of it is that there's only so much to add. Back when EVE launched there were no cap ships, tech 2, etc. So it was easy to add in gaps. Now though we have ships for nearly every role, so adding in new ones is a lot harder.
Though I would have liked the ship revamp to be more than ONE ship. One down, 52+ to go!
I don't think we need new stuff that much, we just need the stuff that was started (better PVE, more T3 ships and systems, factional warfare, treaties, AF's, corp and POS UI) to be followed up on. There's a whole expansion worth of content that's already in the game, it's just not viable or widely implemented enough because the expansions seem to be a string of "This is limited at the moment, we'll expand this when we have....ooh, shiny, let's bring in something new instead!". My hope is that this expansion will be a bit of flash, and a lot of quieter fixing stuff.
|

T0KER
|
Posted - 2010.04.19 09:32:00 -
[157]
I agree with the OP, the Tyrannis expansion features seem pathetic. PI seems like a gimmick, and the trailer is completely misleading.
I was under the impression CCP was a growing company...
|

Durzel
The Xenodus Initiative.
|
Posted - 2010.04.19 09:35:00 -
[158]
Originally by: CCP Manifest
fix whats broke add features that the players want reduce lag and above all communicate with the player base in the way that made EVE what it was
As you know, adding features players want might increase lag. Fixing "what's broke" and reducing lag means taking time off from adding features that players want. They are all the source of endless internal debate (passionate yelling debate let me tell you) and we do our best to balance them all.
Like you said, what can improve them all with the last item on your list.
With all due respect the problem with your list is that to my knowledge noone actually asked for planetary interaction. Maybe someone did somewhere in some long forgotten thread on Features & Ideas but it certainly wasn't something the playerbase was clamouring for.
It doesn't take a genius to realise that PI is part of the grand plan of integration with DUST, and that's fine and all, but frankly effort expended on that should honestly be really focused on fixing more critical things like fleet lag. We don't yet know what additional show-stopping bugs/exploits/lag PI will introduce, but we're soon to find out like it or not.
I consider myself quite fortunate that I've never been involved in big 0.0 fleet fights. I say "fortunate" with some sadness since the idea of big fleet fights does interest me, it seems like it is the "end game" of Eve, but seeing things like this makes me realise that currently it's just not a reality no matter what the CCP promo media would like the uninitiated to believe.
When your game fundamentally can't support reasonable numbers of players fighting in the same space without one side never loading grid and just watching their ships be blown up without any means of control - that is too critical to just be treated as "we'll get around to fixing it once we've finished retexturing this PI cargo container", or whatever.
I realise with the best will in the world there will always be bugs in the system, but I do honestly think you need to concentrate at least one expansion on fixing everything that exists in game right now, rather than adding more tinsel to attract new subscribers.
|

Niccolado Starwalker
Gallente Shadow Templars
|
Posted - 2010.04.19 10:22:00 -
[159]
Originally by: Durzel With all due respect the problem with your list is that to my knowledge noone actually asked for planetary interaction.[...]
I have. Many many times. But then in conjunction to Incarna. I so much want to walk on spacestations and planets. I see PI as the first basic step to this. Incarna will be the next. I am sure there will be a third and a fourth step too in the coming years.
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL.
|

Celeste Coeval
The Gosimer and Scarab
|
Posted - 2010.04.19 11:42:00 -
[160]
Edited by: Celeste Coeval on 19/04/2010 11:44:13 You are all spoilt. CCP has spoilt you with expansions. It is CCP's game, not yours, don't forget that. You are not shareholders, you shouldn't really get any say at all.
You say CCP doesn't listen? Skill queue, wormholes, T2 BS, Invention, Sov 2.0, Titan DD nerf, nano nerf, ecm nerf, falcon nerf, need I go on.
People hate CCP for nerfing things, people love it when CCP nerfs the things they complained about.
People want CCP to not add too much new content and focus on fixing the bugs. People want more new content AND CCP to fix the bugs. People want bugs fixed and no new content.
People want PI. People don't want PI. People want Incarna. People don't want Incarna. People want DUST. People don't want DUST.
People think their set of values and concepts about EVE are dominant over others whose views do not coincide. So what if you pay a subscription? So do I! Most of the eve playerbase just enjoys whatever CCP implements and they don't ***** on these forums.
You know if I were the owner of CCP, i'd have said **** off a long time ago and taken the money and sold up to faceless corporation XYZ. Have they done this...no. You all sound like 4 yr olds demanding ice cream before dinner, but worse yet you are demanding no ice cream, ice cream after dinner and no dinner with just ice cream. What gives CCP consensus? CSM. You want this to be a democracy then go through CSM or run for it. Stop *****ing about stuff that quite frankly most of you haven't even tried. Most comments on PI are from people who haven't even tested it. You know who CCP will listen to, people testing their **** for them.
In fact I'm posting this in my own new thread.
Good Day!
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route.
|
|

Napro
Caldari Buccaneers of New Eden death from above..
|
Posted - 2010.04.19 12:04:00 -
[161]
Still disappointing after a year 
|

Durzel
The Xenodus Initiative.
|
Posted - 2010.04.19 13:02:00 -
[162]
Originally by: Celeste Coeval Edited by: Celeste Coeval on 19/04/2010 11:44:13 You are all spoilt. CCP has spoilt you with expansions. It is CCP's game, not yours, don't forget that. You are not shareholders, you shouldn't really get any say at all.
Even though we're paying customers? Interesting concept you've got there - an entity unaccountable to the people that ultimately pay for its existence.
|

Tarhim
Caldari
|
Posted - 2010.04.19 13:20:00 -
[163]
Originally by: Durzel Interesting concept you've got there - an entity unaccountable to the people that ultimately pay for its existence.
Works for Apple Computer Inc. quite well tbh.
|

Celeste Coeval
The Gosimer and Scarab
|
Posted - 2010.04.19 13:52:00 -
[164]
Originally by: Durzel
Originally by: Celeste Coeval Edited by: Celeste Coeval on 19/04/2010 11:44:13 You are all spoilt. CCP has spoilt you with expansions. It is CCP's game, not yours, don't forget that. You are not shareholders, you shouldn't really get any say at all.
Even though we're paying customers? Interesting concept you've got there - an entity unaccountable to the people that ultimately pay for its existence.
yup, but funnily enough I don't see people leaving in droves...quite the opposite. The only way you can really make a company accountable is by voting with your wallet.
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route.
|

Average Jack
|
Posted - 2010.04.19 15:37:00 -
[165]
Edited by: Average Jack on 19/04/2010 15:43:20
Originally by: CCP Manifest Awww darling it just breaks my heart that this is your opinion of our dev team. Anti-PR vitriol, SURE!, as nobody, including myself, likes a snake oil salesman. Flowery, precise language designed to get people excited about features is, truthfully, kinda sketchy.
However, It's not my job to lie to you, stretch the truth or break the sacred covenant we all entered into when we started making EVE and you guys started playing it. In fact, it's my anti-job. CCP Pann would have the head of anyone who deceived you. Literally....she's plopped down a pike right outside the Reykjavik office for just that purpose, awaiting the CCPer who would dare do such a thing and providing a place for their mistake to be a warning to other employees. And that's key lime pie compared to what Hellmar and Oveur would do.
If this is true, why then does your company feel the need to release trailers claiming to be "in-game footage" when they are neither in-game graphics nor have anything else to do with the game (a side from using the same ship models).
In the past you used to create cool in-game scenes and videos (realistic ones) that actually were a decent representation of what EVE is like.
Now you seem to have broken with this tradition and have started to use the exact same tools as the "snake oil salesmen" you claim to dislike (eg. creating videos that only relate to the actual product in the most remote way).
Either you must think your game really sucks and needs all the marketing-polish to attract at least a few (gullible) customers or there must be some other reason behind this.
Either way, a company that needs to rely on this kind of crap is definitely not a company that I like to pay money. There used to be a time when I genuinely liked CCP as a company because they didn't have to coat everything in marketing-blabla and that made me far more sympathetic to their cause (and their need for cash to further said cause) then all this "dear customer" talk.
You didn't get 70'000 customers and 300'000 accounts by sugar-coating everything and releasing over-polished trailers - you got your customers for creating a good game and for giving us the impression that you didn't just want to earn money off our backs but actually provide us with a unique experience (which is a way more effective way to get loyal customers then with the second-hand-car-salesman crap you're pulling at the moment).
|

Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
|
Posted - 2010.04.19 15:43:00 -
[166]
Originally by: Average Jack If this is true, why then does your company feel the need to release trailers claiming to be "in-game footage" when they are neither in-game graphics nor have anything else to do with the game (a side from using the same ship models).
Well, since they actually are in-game footage... Does that mean you're wrong in everything you said, or just most of it?
|

Average Jack
|
Posted - 2010.04.19 15:51:00 -
[167]
Edited by: Average Jack on 19/04/2010 15:53:51
Originally by: Rakshasa Taisab
Originally by: Average Jack If this is true, why then does your company feel the need to release trailers claiming to be "in-game footage" when they are neither in-game graphics nor have anything else to do with the game (a side from using the same ship models).
Well, since they actually are in-game footage... Does that mean you're wrong in everything you said, or just most of it?
In-game footage is what you get when you download the EVE client, install the game and then log in. What you see in the videos has little or nothing in common with that. CCP have admitted that they use a second tool to create the videos (which is also the reason why ships in the trailers always look so dynamic - they turn and twist and move the way they never do in the game). The models of the ships are the same but everything else (textures, effects, filters, lighting, sounds, even the fake cool looking interface in the Butterfly video etc.) are not related to the game you get for your 15$.
Not to mention the actual content they imply exists in the game (which doesn't).
There was a thread around somewhere a while back with a very nice screenshot showing a Rohk in the trailer and the real in-game Rohk - and you could clearly see that it was not taken from the game (not even with a huge resolution and 64x AA). There were countless details on the textures in the trailer that simply do not exist in the game. This shows very well that it's not in-game footage (at least not what I'd call "in-game").
I'll see if I can find the thread.
|

viuva
Your Mom Is My Epic Mount
|
Posted - 2010.04.19 17:03:00 -
[168]
/signed
|

Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2010.04.19 19:11:00 -
[169]
Originally by: Niccolado Starwalker The expansion looks pretty good to me. Planetary interaction looks awesome, and that alone qualifies for the expansion. Then you get the new web/game integration, graphic update on one of the space ships etc.
Have you actually tried it out on Singularity? If you have and you still think it looks awesome, well, then OK, but I kind of doubt it. There's not really any gameplay--it's just like moon mining. You're just connecting circles. Keeping your population happy, not making your neighbors angry, trading, pollution, government policies, choosing between being benevolent and tyrannical--all things talked about at FanFest and things that would make PI interesting--are all completely absent.
I do agree that EVE Gate looks good and is a perfectly worthy part of the expansion. I just don't think Planetary Interaction even vaguely approaches what they told us to expect at FanFest, and PI is the "flagship" feature of Tyrannis, thus the disappointment.
I hope I'm wrong and that in this last month of development before launch they whip up an amazing, deep strategy game-style experience with population mechanics like they described, and if so I'll formally apologize for doubting CCP. I just think that that's a lot to do in one month.
|

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2010.04.19 19:24:00 -
[170]
Originally by: Kyra Felann I hope I'm wrong and that in this last month of development before launch they whip up an amazing, deep strategy game-style experience with population mechanics like they described, and if so I'll formally apologize for doubting CCP. I just think that that's a lot to do in one month.
Call me a dreamer but I'm getting this twitch that maybe for this expansion they are not putting all the cards on the table like in previous expansions. Its very possible that the stuff that is getting tested on sisi is simply making sure the overall framework is solid and bugfree so they can install the actual content on tq during the expansion. This wouldn't be the first time they kept mum about stuff all they way up to release. Or otoh it could be all we are really getting for this version and it goes the way of faction warfare and other new content that was left to sink with only token updates. But even if all PI is going to be is moon mining lite then it will have the effect of driving down t2 prices again since the moongate scandal and that can't be a bad thing.(stfu u greedy industrialist u already have enough isk)
Originally by: CCP Zymurgist Get off the forums and go kill someone!
Originally by: Amarr Supremacist Yeah, it(Jaguar) almost has cruiser level tank and gank!
|
|

Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2010.04.19 20:41:00 -
[171]
Originally by: Zeba Call me a dreamer but I'm getting this twitch that maybe for this expansion they are not putting all the cards on the table like in previous expansions. Its very possible that the stuff that is getting tested on sisi is simply making sure the overall framework is solid and bugfree so they can install the actual content on tq during the expansion. This wouldn't be the first time they kept mum about stuff all they way up to release.
I've thought pretty much exactly this also, and I very much hope it is the case. It just seems like someone at CCP would have told us that there is stuff coming that won't be shown on Singularity or that it will indeed have population mechanics. So far, the only dev response has been "no comment" on whether or not there will in fact be population mechanics in Tyrannis.
In the face of so much (admittedly premature) disappointment on these forums, surely CCP would say something like "More cool stuff is coming, don't worry".
I really hope you're right, because if Tyrannis comes out with a polished version of what is currently on Singularity, I will be very disappointed, mostly because of how cool Planetary Interaction sounded when described at FanFest and how short the current Singularity version falls from what they described.
|

Solra Wolfe
GunStars
|
Posted - 2010.04.19 21:23:00 -
[172]
This comment made me laugh in a thread about the appropriate naming of PI skills "planetology" or "exoplanetology":
Originally by: Matterick Boon
..either way, does it really matter? It's just about dots and lines on simulated "google earth" anyway...
LOL.. OMG. -------------------------------------------------------------------------------- [GNSTR]
GO CANADA! |

HMSBlueprint
Gallente The Double Cross
|
Posted - 2010.04.20 12:59:00 -
[173]
Originally by: Xtover
Originally by: Gil Danastre I think part of it is that there's only so much to add. Back when EVE launched there were no cap ships, tech 2, etc. So it was easy to add in gaps. Now though we have ships for nearly every role, so adding in new ones is a lot harder.
Though I would have liked the ship revamp to be more than ONE ship. One down, 52+ to go!
Check this out:
Hey players, for Tyrannis we've added in many new and exciting features, and here they are, patch notes style!
Introducing Planetary Interaction, where anyone can harvest resources from a planet, including POS fuel which can not only provide another source of income but also make soverign space even more independent!
We've had to reduce the system size to help combat lag, and since beyond 20AU (originally was to be 10AU but that was just stupid) is not warpable, we decided to make an exception of deep space probes.. you can scan out deep anomolies (just not bookmark them) that include a new feature:
fleet graveyards! a new salvage opportunity when you discover the ghostly remains of an aincent fleet battle. Who knows what wonders you will find?
Supercapital Anchors, miss flying those assault frigates because you've been trapped in an undockable supercap? Now, you can anchor (if you have roles) your supercapital and even set a password to board the ship. Be careful though, because the ship can be unanchored if someone has roles to do so (starbase config) or if the POS is put into reinforced!
speaking of assault ships, we have provided a 5th bonusto each ship, making them a formidible class of ship yet again
rockets have been tweaked to do damage on par with other light weapons
We've brought back the old cynosural jump effect, due to very popular demand!
destroyers have been modified to be escort ships for large fleets, with increased PG, tracking, and a slight HP buff
agression timers on station have been modified according to the mass of the ship, the larger the ship the longer after the last shot fired will the station wait for things to cool down. So if you undock to fight your enemy be prepared to be in the fight to the finish!
a few exploits and bugs have been removed making eve a better place. a list of fixed bugs/exploits can be found HERE
That is epic,
|

Beachura
Pat Sharp's Potato Rodeo Wildly Inappropriate.
|
Posted - 2010.04.20 13:21:00 -
[174]
Even with these isses, it's still worth the ú12 a month, easy, Eve is great :)
|

thatbloke
Gallente
|
Posted - 2010.04.20 13:52:00 -
[175]
Alot of you moaning about the perceived "lack" of new content are missing something - there is already a metric f**kton of content in EVE. All I see is people moaning that there is no new content for them, becuase maybe they don't do industrial type stuff, which is, as some people have put it already, a whole load of BBBAAAAAAAWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW. EVE has evolved into an absolutely massive game, and adding content patches of the scale that may have been done previously is just not as easy to do now as it was then precisely because of all of the previous content additions - you now have many more players with many more ship varieties and many more manufacturing options, etc. Balancing all of this stuff will take a much longer amount of time, regardless of how easy it has been achieved in the past.
The other thing to point out, is that while CCP have not officially stated "We've fixed the lag" - were they to say that, they would likely be lying to say it is gone entirely - the expansion is very likely to contain various updates/fixes/optimizations on both the client and server side of things that will help with these things. While it may not be perfect, I would certainly expect it to be better.
The funny thing about this sentence is that by the time you've finished reading it, it's too late for you to realise it doesn't say anything. |

tribalfreak
|
Posted - 2010.04.20 14:03:00 -
[176]
i like the idea of planetarty interaction altho it's not what i expected based on what i seen in the trailer. when i saw the "will you rule with benevolence or tyranny" i was under the impression that you'd be able to have cities with an actual population to manage along with the planet mining buildings, after all you need people to run them right? i also wasn't expecting those little holograms of the buildings on the planet i was kind of expecting to be able to zoom right in and seen the building itself and maybe tweak it a bit more. however i never got too pumped up about this expansion simply because it's adding something new>_> i can't very well expect all the bells and whistles right off the bat when CCP is making another game. i believe (and hope) CCP will expand on the planetary interaction in future expansions.
come on people i think some of us expected too much too fast. personally i think they rushed and slapped the planetary interaction on to ensure DUST has a setting to be played on. further enforcing my believe that they will improve on PI later down the road. if all else fails PI is optional if it sucks just carry on as you always did
|

Droog 1
Black Rise Inbreds
|
Posted - 2010.04.20 15:21:00 -
[177]
I like the losec boost that this brings.
|

Seth Ruin
Minmatar Ominous Corp Primary.
|
Posted - 2010.04.20 15:36:00 -
[178]
Originally by: Droog 1 I like the losec boost that this brings.
Just like the lowsec boost that FW and L5s brought.
|

Pottsey
Enheduanni Foundation
|
Posted - 2010.04.20 15:58:00 -
[179]
thatbloke said "Alot of you moaning about the perceived "lack" of new content are missing something - there is already a metric f**kton of content in EVE." Not for some of us older players there isn't. I do PvP, PvE, industrial the lot and am completely bored of doing the same thing constantly. Eve needs more new content. It also needs more goals and things to spend isk on. I don't find Eve massive I find it pretty tiny with not enough to do that's not been done to death already.
Sure Eve appears massive and is great for new players. But it's the old players that get bored of the old content.
______ How to Passive Shield Tank T2
|

Captain Futur3
|
Posted - 2010.04.20 17:46:00 -
[180]
Originally by: Pottsey thatbloke said "Alot of you moaning about the perceived "lack" of new content are missing something - there is already a metric f**kton of content in EVE." Not for some of us older players there isn't. I do PvP, PvE, industrial the lot and am completely bored of doing the same thing constantly. Eve needs more new content. It also needs more goals and things to spend isk on. I don't find Eve massive I find it pretty tiny with not enough to do that's not been done to death already.
Sure Eve appears massive and is great for new players. But it's the old players that get bored of the old content.
No, it does not need NEW content. It finally must IMPROVE the existing content. I am not an old player, but missions for example got boring like hell after one single month. They are always the same, no cool random events, no great battles with fleets fighting each other. No great AI, no beautyful events. They are pure ISK generators and feel way more like work than something i would like to do. This is just one example. WHs could also need some love and so on. The game could be so awesome if CCP would put more love into the existing things. PI is the best example for what they should NOT do. Put unfinished, boring content into the game that will get boring short after launch too. People will only do it because of ISK, thats it :(.
|
|

Praesentius
|
Posted - 2010.04.20 18:00:00 -
[181]
Originally by: Xtover
Originally by: Gil Danastre I think part of it is that there's only so much to add. Back when EVE launched there were no cap ships, tech 2, etc. So it was easy to add in gaps. Now though we have ships for nearly every role, so adding in new ones is a lot harder.
Though I would have liked the ship revamp to be more than ONE ship. One down, 52+ to go!
Check this out:
Hey players, for Tyrannis we've added in many new and exciting features, and here they are, patch notes style!
Introducing Planetary Interaction, where anyone can harvest resources from a planet, including POS fuel which can not only provide another source of income but also make soverign space even more independent!
We've had to reduce the system size to help combat lag, and since beyond 20AU (originally was to be 10AU but that was just stupid) is not warpable, we decided to make an exception of deep space probes.. you can scan out deep anomolies (just not bookmark them) that include a new feature:
fleet graveyards! a new salvage opportunity when you discover the ghostly remains of an aincent fleet battle. Who knows what wonders you will find?
Supercapital Anchors, miss flying those assault frigates because you've been trapped in an undockable supercap? Now, you can anchor (if you have roles) your supercapital and even set a password to board the ship. Be careful though, because the ship can be unanchored if someone has roles to do so (starbase config) or if the POS is put into reinforced!
speaking of assault ships, we have provided a 5th bonusto each ship, making them a formidible class of ship yet again
rockets have been tweaked to do damage on par with other light weapons
We've brought back the old cynosural jump effect, due to very popular demand!
destroyers have been modified to be escort ships for large fleets, with increased PG, tracking, and a slight HP buff
agression timers on station have been modified according to the mass of the ship, the larger the ship the longer after the last shot fired will the station wait for things to cool down. So if you undock to fight your enemy be prepared to be in the fight to the finish!
a few exploits and bugs have been removed making eve a better place. a list of fixed bugs/exploits can be found HERE
OMG! This^^^^^^^^^^^^!!! One of the best posts to ever grace this forum. |

Sona Dulla
|
Posted - 2010.04.20 19:03:00 -
[182]
I have totally no idea of what you guys mean by saying that these expansions are small?!! OMG Everybody what in gods name are you saying. Eve is giving me more content then every singel other online game is providing me!
For example: Lets take a look at Aion. This game has been spending a whole year on fixing bugs and combining 2 weapons. I mean :O Eve is blessing us by their 6-month expansions! I agree that CCP's expansions became a bit smaller. BUT after every 'small' expansion something major happened. I truly think that this the next expansion will change so much. I would like to know if anybody has any idea how complicated the planetary interaction is and howmuch 'fun' it adds to the game content. I find myself daily playing on Sisi and i find the actual game much more enjoyable! This is the first expansion that hypes me up a lot!
Slema
|

Adunh Slavy
|
Posted - 2010.04.20 19:32:00 -
[183]
There was a comment, long ago, as a follow up to this dev blog, http://www.eveonline.com/devblog.asp?a=blog&bid=501 that basically said, of the two expansions, one would be big, Summer would be smaller than Winter. Sorry I can't actually find the comment, though I am pretty sure I read it.
The Real Space Initiative - V6 (Forum Link)
|

Kytanos Termek
Caldari Perkone
|
Posted - 2010.04.20 20:15:00 -
[184]
Also, we have to keep in mind that Tyrannis is only a foundation in preparation for Dust. I do not doubt that when Dust goes active we can expect planet mania, or at least some additional level of complexity or improvement in the system.
|
|
|
|
Pages: 1 2 3 4 5 6 7 :: [one page] |