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Chaska Marcos
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Posted - 2010.05.28 08:19:00 -
[121]
Has anyone thought about the possibility that CCP did this on purpose? Maybe they would like to make POS's more available for people. Maybe what we'll really see is a price drop on POS equipment.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.05.28 09:03:00 -
[122]
Originally by: Chaska Marcos Has anyone thought about the possibility that CCP did this on purpose?
Yes, a lot of people did don their tinfoil hats and spouted this nonsense already. You're not the first to invent the latest conspiracy theory.
Quote: Maybe they would like to make POS's more available for people. Maybe what we'll really see is a price drop on POS equipment.
Maybe you didn't think enough about why that makes no sense, from an "Occam's Razor" point of view.
_
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Neo Gabriel
Gallente Quantum Cats Syndicate
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Posted - 2010.05.28 10:58:00 -
[123]
A good way for them to fix this is to simply make this ninja change during the DT for PI stuff deployment:
Multiply the numbers of mats required to manufacture using PI items by 2 orders of magnitude, increase production/extraction rates accordingly and reduce volume of items to match. 1 item becomes 100, volume of 1 unit is divided by 100.
Result: Everyone who exploited this for material gain is SOL and the problem is solved.
Only downside is database will have to handle extra zeros.
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DarkArtz
Celestial Mayhem Honourable Templum of Alcedonia
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Posted - 2010.05.28 11:39:00 -
[124]
Another day and the NPC orders are still up. Its nearly impossible not to buy some of this stuff now and depending on profits or losses I might have to update my opinion of what I thought was a boring expansion.
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necronarcosis
Eggz Enterprises Imajiaca
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Posted - 2010.05.28 12:00:00 -
[125]
intresting, do you think then that this will have an impact on the price of faction towers? eh? |

Grozen
Caldari Titan Core
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Posted - 2010.05.28 12:02:00 -
[126]
Edited by: Grozen on 28/05/2010 12:02:08 why would i buy faction tower for bil when i can buy 10 normal towers for 500m total? knowledge is power |

necronarcosis
Eggz Enterprises Imajiaca
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Posted - 2010.05.28 12:07:00 -
[127]
Originally by: Grozen Edited by: Grozen on 28/05/2010 12:02:08 why would i buy faction tower for bil when i can buy 10 normal towers for 500m total?
i think you made my point for me, sell sell sell eh? |

Mr LaForge
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Posted - 2010.05.28 12:14:00 -
[128]
Sterile Conduits are looking pretty expensive..
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Alice Celadon
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Posted - 2010.05.28 12:16:00 -
[129]
Originally by: Neo Gabriel A good way for them to fix this is to simply make this ninja change during the DT for PI stuff deployment:
Multiply the numbers of mats required to manufacture using PI items by 2 orders of magnitude, increase production/extraction rates accordingly and reduce volume of items to match. 1 item becomes 100, volume of 1 unit is divided by 100.
Result: Everyone who exploited this for material gain is SOL and the problem is solved.
Only downside is database will have to handle extra zeros.
Yes, the longer CCP waits to do this, the more damage will be done. So far, I already know of 8 separate outposts cooking at the awesome price of ~3 billion.
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Dalden V
Blue Lounge Industries New Eden Research.
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Posted - 2010.05.28 12:21:00 -
[130]
Edited by: Dalden V on 28/05/2010 12:27:41 After today's downtime, does the modules still reproc to the same amounts? What did the Cynosural System Jammer reproc to before?
Current reproc values: Organic Mortar Applicators : 6 Self-Harmonizing Power Core : 9 Recursive Computing Module : 5 Broadcast Node : 9 Integrity Response Drones: 6 Wetware Mainframe : 4
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Uppsy Daisy
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Posted - 2010.05.28 12:32:00 -
[131]
7.2 million each for a cyno jammer -> 39 T4 parts
185000 per T4 part
Still the same.
Most others work out at about 500000 per T4 part.
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.05.28 13:06:00 -
[132]
Originally by: Akita T
Originally by: Chaska Marcos Has anyone thought about the possibility that CCP did this on purpose?
Yes, a lot of people did don their tinfoil hats and spouted this nonsense already. You're not the first to invent the latest conspiracy theory.
Quote: Maybe they would like to make POS's more available for people. Maybe what we'll really see is a price drop on POS equipment.
Maybe you didn't think enough about why that makes no sense, from an "Occam's Razor" point of view.
Well it does increase the overall POS fuel needs and thus reinforces the market for those intermediary PI products. 
--
Originally by: Zeke Mobius I swear the catholic church was faster at admitting the earth was round than CCP at fixing stuff.
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Grozen
Caldari Titan Core
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Posted - 2010.05.28 13:09:00 -
[133]
When i gave it a bigger thought whats the worse that could happen?Half of pi functionally is disabled for year.Pi is still somewhat of use because fuel will end at some point and people will need to prepare for that point.As for the t4 stuff it will gradually increase in price over time until the price begin to match extraction rate.CCP only introduced softer landing in a no npc sell orders enviroment.Maybe its better then omg i need pos there are no pos for selling or, zomg this fker is selling pos for 700m i'm not bying that? knowledge is power |

Dominiks HandelsHeldin
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Posted - 2010.05.28 13:29:00 -
[134]
Originally by: Grozen When i gave it a bigger thought whats the worse that could happen?Half of pi functionally is disabled for year.Pi is still somewhat of use because fuel will end at some point and people will need to prepare for that point.As for the t4 stuff it will gradually increase in price over time until the price begin to match extraction rate.CCP only introduced softer landing in a no npc sell orders enviroment.Maybe its better then omg i need pos there are no pos for selling or, zomg this fker is selling pos for 700m i'm not bying that?
I think so too. It will only benefit the fastest, but it's not a situation like insurance fraud. Due to being largely known everyone is purchasing npc-goods. This will drive down the prices and i expect the tower buy orders soon to be filled. After that the demand will drop until npc goods are off the market and it will take a long time until it is worthwile to sell the stockpiled goods.
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Brant Hammer
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Posted - 2010.05.28 13:56:00 -
[135]
It's all part of the sandbox... 
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Yiulian
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Posted - 2010.05.28 13:57:00 -
[136]
I would say it's pretty bad if you put out an expansion that you worked 6 months on that for all intents and purposes won't become fully useful after a year.
I know EVE time moves a little slower than that in the normal (gaming) world but it's still not a good thing...
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Cergorach
Amarr The Helix Foundation
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Posted - 2010.05.28 13:59:00 -
[137]
It could be me, but folks seem to think that due to the cheap components they will be making oodles of money. More supply and no increase in demand generally means lower prices. As there's going to be in immense amount of supply, controlled by more then a few, we'll see a lot of competition in price (as not everyone can afford to sit on their stock for a months to a year). Tower prices will plummet, Moon mining arrays prices will skyrocket, they'll meet somewhere in the middle.
No one in their right mind will produce P4 materials through PI, they'll stick to P1/P2/P3 and preferably the materials that will net them the most, such as Enriched Uranium for example (three times more profitable then oxygen and way easier to transport). Supply of EU will go up, new supply of most other POS fuels and T2 components will be almost non-existent. Eventually (within months) demand,supply, and price will balance out for the POS fuels and T2 components.
Due to lower POS prices, there might very well be more POSes in EVE, increasing demand for POS fuels even more. As costs increase for POS fuels, there will be a point where POS operating costs will beyond their operating profit margin AND/OR the amount of POSes operated by Alliances will be an unsustainable drain on their resources. This will lead to less POSes active, leading to less demand for new POSes, it would lead to even more POSes on the market (even more supply, even lower prices).
As PI can be done by every character with little to no training, it's easier then mining to get into and get efficient with, so there will be way more PI users then miners. Add to that that it is possible to fire and forget Extractors (set it at a very long cycle), we'll have 300k PI producers. There is almost no risk (only when you transport the goods off planet are you open to attack), I suspect a large supply of PI products. As I have no clue on the monthly consumption of POS fuels and T2 materials, I can't really make an educated guess on how much needs to be produced and how many PI producers it would take. But due to the fact that P4 materials currently aren't profitable, it also impacts the supply of POS fuels and T2 materials.
Then we have the need for Capital Construction Parts, those need a generous amount of minerals to produce (not to mention a godawful expensive BPO), increasing demand for minerals. On the other hand we have less to none insurance fraud, as I have no idea how many minerals were consumed that way I can't make an educated guess how it will mineral demands. There are also less loot drops and those generated a significant part of the mineral supply, then we have the changes to how drone drops reprocess. So minerals might go up in price, they might go down in price, we'll see in the coming months.
What have minerals to do with PI supply? The are competitors for time, I suspect that it attracts the same kind of people. You can do both at relatively low production levels, but if you have multiple accounts mining a belt at the same time, you'll probably busy all the time with targeting new asteroids, emptying cans, etc. The same goes for PI, when you have 18 planets to manage per account, you'll be busy all the time. The point is, if you make more per hour doing PI then you do mining, you'll do PI (and vice versa). So the price of PI materials and minerals is (imho) related, more so then ratting/missioning (different kind of player).
I don't see why everyone is making such a big deal about 'cheap' P4, when there are also 'cheap' POS fuels and T2 materials, those will go up drastically in price and will stay there, with (imho) a lot less risk then the P4 materials.
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Grozen
Caldari Titan Core
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Posted - 2010.05.28 14:17:00 -
[138]
This is really the best time to get rich both from pi and from the bug.First because t3 products will be very high in price and second because you have a chance to buy ton of cheap pos,labs that you never had before just think about it no matter how much money has been poored in it will eventually lead to depleted supplies.
This will automatically lead to 200% price increase and the market will restore itself to dominion prices on everything if not better.
So yea its a great oportunity to buy tons of cheap pos/lab/whatever sit on it for year and then sell later when market has stabilized.For those who can't do the calculation that will be about 150-300% profit IF you have the patience and the isk :P knowledge is power |

Cergorach
Amarr The Helix Foundation
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Posted - 2010.05.28 14:30:00 -
[139]
Originally by: Grozen For those who can't do the calculation that will be about 150-300% profit IF you have the patience and the isk :P
That's a ROI of 3%-10% a month, not exactly a lot imho, especially with the risks attached (CCP changing things in a 'bad' way). Maybe that's good if you have a couple of hundred billion laying around, but not when you only have a couple of billion.
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Alexi Blue
Serra Technologies
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Posted - 2010.05.28 14:32:00 -
[140]
Why wait when there are still plenty of POS buy orders to fill.  ---
Serra Blueprint Store |
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Alexi Blue
Serra Technologies
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Posted - 2010.05.28 14:48:00 -
[141]
Originally by: CCP Chronotis Hi Folks,
There is indeed an issue where you can reprocess the starbase modules whilst they are still regulated by the old market supply prices and use those materials to manufacture other more expensive modules. This unfortunately was a timing issue with our transition to planetary interaction from old to new supply routes and as can be seen, was not handled in the appropriate way.
For those of you looking forward to Planetary Interaction on June 8th, do not worry as these issues will be cleaned up and appropriate measures will be taken to ensure there will be a viable market for you. Those of you currently gambling on profiting from this error should heed that as a warning before splashing more isk here.
Apologies for this bug and further updates will follow in the future!
-Chronotis
---
Serra Blueprint Store |

Cergorach
Amarr The Helix Foundation
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Posted - 2010.05.28 14:52:00 -
[142]
Originally by: Alexi Blue Why wait when there are still plenty of POS buy orders to fill. 
That would be fun if there wasn't a shortage of Capital Construction Parts, without those no profitable POS buy orders to fill. By the time there are CCPs available, the profitable buy orders will be gone. If there where any available, somewhere, they should now have reached a price point it isn't profitable to buy those components anymore...
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Yiulian
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Posted - 2010.05.28 14:52:00 -
[143]
If they display the same aptitude with the fix that they displayed so far, I wouldn't be too worried ;-)
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Shar Tegral
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Posted - 2010.05.28 14:58:00 -
[144]
Originally by: CCP Chronotis Hi Folks,
Linkages go well with posts!
Wealth, howsoever got, in Eve makes Lords of morons and gentlemen of thieves; Aptitude and intellect are needless here; 'Tis impudence and money that grants fame. |

Grozen
Caldari Titan Core
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Posted - 2010.05.28 14:58:00 -
[145]
Warning means you might get ****ed? thank god i bought only 1csj.This actually means PI might not be screwed yet? knowledge is power |

Breaker77
Gallente Reclamation Industries
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Posted - 2010.05.28 14:58:00 -
[146]
Originally by: Alexi Blue
Originally by: CCP Chronotis Hi Folks,
There is indeed an issue where you can reprocess the starbase modules whilst they are still regulated by the old market supply prices and use those materials to manufacture other more expensive modules. This unfortunately was a timing issue with our transition to planetary interaction from old to new supply routes and as can be seen, was not handled in the appropriate way.
For those of you looking forward to Planetary Interaction on June 8th, do not worry as these issues will be cleaned up and appropriate measures will be taken to ensure there will be a viable market for you. Those of you currently gambling on profiting from this error should heed that as a warning before splashing more isk here.
Apologies for this bug and further updates will follow in the future!
-Chronotis
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1324999&page=9#249
Added link for those in the proof or STFU crowd.
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zzbooks
Fighting Cats
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Posted - 2010.05.28 14:58:00 -
[147]
I think everyone in this thread has missed the main problem
The main aim of PI is for Eve players to build stuff on planets, which Dust players will then fight for - Dust players can kill our extractors, command centers etc. Eve-Gate will allow Dust-players to talk to Eve-players and demand isk/rent from Eve players in return for not killing our PI stuff. If noone builds any PI stuff, then Dust players have no reason to fight each other. The reprocessing problem is a small problem for Eve, but it completly breaks Dust. CCP have to cancel Dust, or do something that will make us use PI.
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Shar Tegral
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Posted - 2010.05.28 15:05:00 -
[148]
Originally by: zzbooks The reprocessing problem is a small problem for Eve, but it completly breaks Dust. CCP have to cancel Dust, or do something that will make us use PI.
This is why I think CCP will actually do something about this error. It's one thing to have it in the Eve-verse and that's it. This here will effect the launch of a secondary CCP product - perhaps all the way to failure. So either CCP does something about this or they change the name of their new product to FAIL-514.
Wealth, howsoever got, in Eve makes Lords of morons and gentlemen of thieves; Aptitude and intellect are needless here; 'Tis impudence and money that grants fame. |

Yiulian
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Posted - 2010.05.28 15:05:00 -
[149]
Originally by: zzbooks I think everyone in this thread has missed the main problem
The main aim of PI is for Eve players to build stuff on planets, which Dust players will then fight for - Dust players can kill our extractors, command centers etc. Eve-Gate will allow Dust-players to talk to Eve-players and demand isk/rent from Eve players in return for not killing our PI stuff. If noone builds any PI stuff, then Dust players have no reason to fight each other. The reprocessing problem is a small problem for Eve, but it completly breaks Dust. CCP have to cancel Dust, or do something that will make us use PI.
I think you have missed the part where Dust is going to epic fail regardless..
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SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2010.05.28 15:09:00 -
[150]
This can only lead to bad things... here is why...
Very much like the way T3 is, you need multiple WH's with different classes just to harvest the gas, making it pretty much void for one corp to even attempt to manage a full production chain from harvest raw materials to T3 ship. As a T3 builder I buy Polymers and Salvage. So I'm paying the farmer for the salvage, and either the harvesters for a particular polymer and odd gases, or paying the reactors who buy the gas from the market, which they are paying the harvesters. So there is added cost right there, and I know how much it costs, because I check to see if I could react the gases myself.
Just as T3 has specific production chains and suppliers because it's WH space/corp. POS/Outpost Structures will require several production chains.
Searching the PI threads I read somewhere you can harvest up to 300 units of raw material a minute. You need 3,000 units to run a Processed Materials cycle. That's 10 minutes for 3,000 units. If we expand out to 15 hours of doing that would get you 270,000 units of Raw materials. In that same 15 hours if you're making refined commodities you need 40 of them to make 5 refined commodities which takes 30 minutes. You'll have 600 Processed materials in that same 15 hours. You'll also have enough left overs in storage to build another for another 30 hours without changing your extractors. After 45 hours you'll have 1,800 Processed materials, which will go into making 225 Refined commodities. Which oddly enough takes 45 hours. So your total time investing at this stage is 2,770 minutes (46 hours 10 minutes). From there you need 10 Refined Commodities to get 3 Specialized Commodities which takes an hour. So you'd end up with 67.5 Specialized Commodities, this takes 1 hour to make 3, and used 10, so your total time sink now is, 47 hours 10 minutes. Last stage requires 6 units to make 1 Advance Commodity. So you'll get 11 Advance Commodities in 48 hours 10 minutes. That's not bad, what is bad is the number of chains required in the end.
Conclusion, Maybe Advance Commodities are not where the action is, but the intermediary components are. Very much like Polymers.
While I will not put it past anyone that they just harvest raw materials and sell them, but I somehow don't believe they will just stop there. There is very little cost in processing the raw materials into Processed Materials. Extractor -> Storage -> Processor -> Storage -> Command Center -> Launch. Very simple chain so it's not much of a stretch to believe people will just do this anyway. That's to say I don't believe raw materials will absent from the market but I just can't why people wouldn't just process them.
I once set up a T2 Reaction chain in which I looked for a moon which could provide me with 1 simple reaction. This halved my logistics and saved a little money. I harvested and processed the simple reaction and then added the simple reaction I purchased from the market in order to build complex reaction materials.
I would imagine the exact same thing happening here. People can build one almost complete chain section of the chain or stage but they need something else, so they buy it from the market. I believe the money will in Refined Commodities. In most chains this is the spot in which requires a somewhat complex chain, but from that point forward doesn't require much complexity to get to the finished product.
All these people buying POS structures to get P4 items is taking a big risk in my opinion. While I love the ISK sink and would encourage others to do it, I think it's an investment nightmare, waiting to happen. After all, over half the refined commodities are already available by NPC. To build 10 units of 1 P4 doesn't require much ISK. Just 200 units of Refined Commodities.
10 Self-Harmonizing Power Core requires 200 units of Rocket Fuel, Silicate Glass, Enriched Uranium, which comes to about 1.22mil. The rest of done on planet. Did I said Nightmare waiting to happen?
Amarr for Life |
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