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Dave stark
Bombardier Inc
288
|
Posted - 2012.07.27 17:55:00 -
[301] - Quote
Denidil wrote:Jake Rivers wrote: And you do need spares, as the current format, it is impossible to check each crystal for wear when you are docked
wrong.. show info
and the fact that unused crystals stack, ones that have been loaded won't stack even if they're undamaged. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
102
|
Posted - 2012.07.27 18:11:00 -
[302] - Quote
Having two threads basically addressing the same issues kind of bites, but here goes:
Based on the current implementation of the new crystal sizes & cargoholds, I'm consolidating my other two related posts here so people don't have to look too hard for them...
There are 15 Ore types (Mercoxit excluded). T1 crystals - 15 m3 T2 crystals - 25 m3
Let's standardize here a little now.
1. For the T1 Barges, it's being asked that they be able to carry 3 T1 Ore Crystal types + 1 spare. That is 20% of the total Ore types (3 / 15).
2. For the T2 Exhumers, it's being asked that they carry 5 Ore crystal types + 2 spares. That is 33% of the total Ore types (5 / 15).
Anything more than this, and you can have it delivered or dock up to get more.
Minimum Cargohold Size = Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types
Procurer / Skiff : 1 Strip - T1 crystals w/ 3 ores: 15 * 1 * 2 * 3 = 90 m3 - T2 crystals w/ 5 ores: 25 * 1 * 3 * 5 = 375 m3
Retriever / Mackinaw : 2 Strips - T1 crystals w/ 3 ores: 15 * 2 * 2 * 3 = 180 m3 - T2 crystals w/ 5 ores: 25 * 2 * 3 * 5 = 750 m3
Covetor / Hulk : 3 Strips - T1 crystals w/ 3 ores: 16 * 3 * 2 * 3 = 270 m3 - T2 crystals w/ 5 ores: 25 * 3 * 3 * 5 = 1125 m3
I think this is a step in the right direction with the crystal reductions, but the Cargoholds still need to be brought into line with the ship speciality.
As far as balancing the cargoholds, the CH should be sized based on the number of strips the ship has.
At 350m3 across the board right now, the Skiff is about right, the Mack has ~46% of what it needs and the Hulk sits at ~33% of its need. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |
Denidil
Red Federation RvB - RED Federation
336
|
Posted - 2012.07.27 18:25:00 -
[303] - Quote
Infinite Force wrote:Having two threads basically addressing the same issues kind of bites, but here goes:. not everyone reads this forum If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
102
|
Posted - 2012.07.27 18:31:00 -
[304] - Quote
Denidil wrote:Infinite Force wrote:Having two threads basically addressing the same issues kind of bites, but here goes:. not everyone reads this forum Nor do they search them either :(
No matter. After 16 pages, it's always good to summarize - even if it's in the OP. (hint, hint) HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |
Annette Aumer
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2012.07.27 18:40:00 -
[305] - Quote
Infinite Force wrote:Denidil wrote:Infinite Force wrote:Having two threads basically addressing the same issues kind of bites, but here goes:. not everyone reads this forum Nor do they search them either :( No matter. After 16 pages, it's always good to summarize - even if it's in the OP. (hint, hint)
The man with the Gammy eye has a point. update the OP! |
Jake Rivers
Senex Legio Get Off My Lawn
81
|
Posted - 2012.07.27 18:55:00 -
[306] - Quote
Denidil wrote:Jake Rivers wrote: And you do need spares, as the current format, it is impossible to check each crystal for wear when you are docked
wrong.. show info
Okay, impossible was the wrong wording, impractical is what I should of said.
When you have 3-4 hulks heading out, there is no way I want to do show info and scroll down to check 20-50 crystals. As these suckers do no stack, it sure the hell leads to a long page of crystals when sorting through them.
Which is why I just stick a few extra spares in the cargo hold, due to it being simpler than checking each used crystal for damage. |
Jake Rivers
Senex Legio Get Off My Lawn
81
|
Posted - 2012.07.27 19:01:00 -
[307] - Quote
Infinite Force wrote:Having two threads basically addressing the same issues kind of bites, but here goes:
Based on the current implementation of the new crystal sizes & cargoholds, I'm consolidating my other two related posts here so people don't have to look too hard for them...
There are 15 Ore types (Mercoxit excluded). T1 crystals - 15 m3 T2 crystals - 25 m3
Let's standardize here a little now.
1. For the T1 Barges, it's being asked that they be able to carry 3 T1 Ore Crystal types + 1 spare. That is 20% of the total Ore types (3 / 15).
2. For the T2 Exhumers, it's being asked that they carry 5 Ore crystal types + 2 spares. That is 33% of the total Ore types (5 / 15).
Anything more than this, and you can have it delivered or dock up to get more.
Minimum Cargohold Size = Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types
Procurer / Skiff : 1 Strip - T1 crystals w/ 3 ores: 15 * 1 * 2 * 3 = 90 m3 - T2 crystals w/ 5 ores: 25 * 1 * 3 * 5 = 375 m3
Retriever / Mackinaw : 2 Strips - T1 crystals w/ 3 ores: 15 * 2 * 2 * 3 = 180 m3 - T2 crystals w/ 5 ores: 25 * 2 * 3 * 5 = 750 m3
Covetor / Hulk : 3 Strips - T1 crystals w/ 3 ores: 16 * 3 * 2 * 3 = 270 m3 - T2 crystals w/ 5 ores: 25 * 3 * 3 * 5 = 1125 m3
I think this is a step in the right direction with the crystal reductions, but the Cargoholds still need to be brought into line with the ship speciality.
As far as balancing the cargoholds, the CH should be sized based on the number of strips the ship has.
At 350m3 across the board right now, the Skiff is about right, the Mack has ~46% of what it needs and the Hulk sits at ~33% of its need.
CCP wants those tiny cargoholds so the hauler market will increase, so it makes sense to make the cargohold useless for anything but a place to stash the crystals. 2 of my miners are currently training industrial skills, due to no longer being able to use a hulk to run around gathering up PI products. Which I am fine with, they just need to reduce the crystal size to a point where we will still have the selection to use we currently enjoy. I really do not understand why these things were made so large in the first place.
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Annette Aumer
Sebiestor Tribe Minmatar Republic
9
|
Posted - 2012.07.27 19:04:00 -
[308] - Quote
Ok dumb question.
Why do you need such a large selection? I'm a low skill miner in a retriever currently. I watch the market and buy the ore I can refine into the best isk/m3 that is really if i want to spend time in 1 belt.. 2 ore's at the moment i'm focusing on.
|
Dave stark
Bombardier Inc
290
|
Posted - 2012.07.27 19:06:00 -
[309] - Quote
Annette Aumer wrote:Ok dumb question.
Why do you need such a large selection? I'm a low skill miner in a retriever currently. I watch the market and buy the ore I can refine into the best isk/m3 that is really if i want to spend time in 1 belt.. 2 ore's at the moment i'm focusing on.
because it's often more isk/hour to clear a belt than to cherry pick ore and move around so much. hence with 4 different ores in a belt you'll need 4 sets of crystals. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
102
|
Posted - 2012.07.27 19:11:00 -
[310] - Quote
Jake Rivers wrote:CCP wants those tiny cargoholds so the hauler market will increase, so it makes sense to make the cargohold useless for anything but a place to stash the crystals. 2 of my miners are currently training industrial skills, due to no longer being able to use a hulk to run around gathering up PI products. Which I am fine with, they just need to reduce the crystal size to a point where we will still have the selection to use we currently enjoy. I really do not understand why these things were made so large in the first place.
Jake, I think you mis-understand. The storage space is NOT for hauling, it's for Crystals and mining equipment.
If you're picking up PI in a Barge/Exhumer, you're doing it wrong.
They were made large in the first place for a couple of reasons: 1. You had a huge cargohold to use. 2. It made you limit how many crystals (ore types) you could carry crystals for.
For #2, the point now is that a mining ship should still be able to carry 3 - 5 types of crystals (20 - 33% of the total types of ore) + spares (see prior post on the subject). HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |
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Denidil
Red Federation RvB - RED Federation
336
|
Posted - 2012.07.27 19:12:00 -
[311] - Quote
mackinaw:
2 crystals in strips, 4 ore types
3*3+1 in hold, 2 in strips = 4 ores + spare
10*25=250m3 .. it's bay is big enough with the size reduction
in fact you have room for a fifth ore
If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |
Sigras
Conglomo IMPERIAL LEGI0N
124
|
Posted - 2012.07.27 19:24:00 -
[312] - Quote
Dave stark wrote:Annette Aumer wrote:Ok dumb question.
Why do you need such a large selection? I'm a low skill miner in a retriever currently. I watch the market and buy the ore I can refine into the best isk/m3 that is really if i want to spend time in 1 belt.. 2 ore's at the moment i'm focusing on.
because it's often more isk/hour to clear a belt than to cherry pick ore and move around so much. hence with 4 different ores in a belt you'll need 4 sets of crystals.
wow you guys are idiots, look at the new volumes for the new mining crystals |
Dave stark
Bombardier Inc
290
|
Posted - 2012.07.27 19:24:00 -
[313] - Quote
Sigras wrote:Dave stark wrote:Annette Aumer wrote:Ok dumb question.
Why do you need such a large selection? I'm a low skill miner in a retriever currently. I watch the market and buy the ore I can refine into the best isk/m3 that is really if i want to spend time in 1 belt.. 2 ore's at the moment i'm focusing on.
because it's often more isk/hour to clear a belt than to cherry pick ore and move around so much. hence with 4 different ores in a belt you'll need 4 sets of crystals. wow you guys are idiots, look at the new volumes for the new mining crystals
wow you're an idiot. go and look at what they did to the hulk's cargo bay. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
102
|
Posted - 2012.07.27 19:31:00 -
[314] - Quote
Denidil wrote:mackinaw:
2 crystals in strips, 4 ore types
3*3+1 in hold, 2 in strips = 4 ores + spare
10*25=250m3 .. it's bay is big enough with the size reduction
in fact you have room for a fifth ore
Okay, if we adjust to a standard of 4 Ores + spares (yes, t2 ships should get 2 spares / strip, not 1):
Minimum Cargohold Size = Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types
Procurer / Skiff : 1 Strip - T1 crystals w/ 4 ores: 15 * 1 * 2 * 4 = 120 m3 - T2 crystals w/ 4 ores: 25 * 1 * 3 * 4 = 300 m3
Retriever / Mackinaw : 2 Strips - T1 crystals w/ 4 ores: 15 * 2 * 2 * 4 = 240 m3 - T2 crystals w/ 4 ores: 25 * 2 * 3 * 4 = 600 m3
Covetor / Hulk : 3 Strips - T1 crystals w/ 4 ores: 16 * 3 * 2 * 4 = 360 m3 - T2 crystals w/ 4 ores: 25 * 3 * 3 * 4 = 900 m3
Don't forget that you still need an extra 25m3 though to "allow" crystals to swap. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |
Jake Rivers
Senex Legio Get Off My Lawn
81
|
Posted - 2012.07.27 19:41:00 -
[315] - Quote
Annette Aumer wrote:Ok dumb question.
Why do you need such a large selection? I'm a low skill miner in a retriever currently. I watch the market and buy the ore I can refine into the best isk/m3 that is really if i want to spend time in 1 belt.. 2 ore's at the moment i'm focusing on.
In high sec, the belts vary in amount of ore, depending on the security status, 1.0 I think has just a few ores (2?), and a 0.5 has 5 or so types.
In low sec/null sec belts will have 3 or more extra ores in them, so there is a wider variety to mine. Usually you just focus on a few of the more profitable ores, and ignore the rest.
If you are doing grav sites, these vary on size, usually 1-3 types of crystals is more than enough if you are just going after the high end ores. If you are stripping the belt, either to make it respawn, or the highs are already gone and sometimes you just feel like hitting everything anyways.
An excellent guide that shows the different grav site types you will encounter in null sec systems with a good industry index can be found here: http://go-dl.eve-files.com/media/1006/Bloodtear_Industy_Index_Report.pdf
If you look at the ore tables you can see the varieties of ore in each grav site type, some are numerous and others are not, making it important to be able to have a decent selection of crystals when you are setting up in these types of grav sites for a long mining run. |
Sigras
Conglomo IMPERIAL LEGI0N
124
|
Posted - 2012.07.27 19:43:00 -
[316] - Quote
Dave stark wrote:Sigras wrote:Dave stark wrote:Annette Aumer wrote:Ok dumb question.
Why do you need such a large selection? I'm a low skill miner in a retriever currently. I watch the market and buy the ore I can refine into the best isk/m3 that is really if i want to spend time in 1 belt.. 2 ore's at the moment i'm focusing on.
because it's often more isk/hour to clear a belt than to cherry pick ore and move around so much. hence with 4 different ores in a belt you'll need 4 sets of crystals. wow you guys are idiots, look at the new volumes for the new mining crystals wow you're an idiot. go and look at what they did to the hulk's cargo bay. wait . . . youre still complaining even though they gave you the ability to hold 17 crystals? thats 5 different types of ore! thats more than 1/3 of the different ore types IN THE WHOLE GAME!
what the heck more do you want? |
Dave stark
Bombardier Inc
291
|
Posted - 2012.07.27 19:44:00 -
[317] - Quote
Sigras wrote:Dave stark wrote:Sigras wrote:Dave stark wrote:Annette Aumer wrote:Ok dumb question.
Why do you need such a large selection? I'm a low skill miner in a retriever currently. I watch the market and buy the ore I can refine into the best isk/m3 that is really if i want to spend time in 1 belt.. 2 ore's at the moment i'm focusing on.
because it's often more isk/hour to clear a belt than to cherry pick ore and move around so much. hence with 4 different ores in a belt you'll need 4 sets of crystals. wow you guys are idiots, look at the new volumes for the new mining crystals wow you're an idiot. go and look at what they did to the hulk's cargo bay. wait . . . youre still complaining even though they gave you the ability to hold 17 crystals? thats 4 different types of ore! thats more than 1/4 of the different ore types IN THE WHOLE GAME! what the heck more do you want?
enough space for enough crystals to flip a grav site. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Commander A9
East Khanid Trading Khanid Trade Syndicate
26
|
Posted - 2012.07.27 19:47:00 -
[318] - Quote
Perhaps I'm naive or just stubborn, but...being the hardcore miner that I am, a Hulk miner by the way, I'm not terribly enthused about the reduction in my ore bay, and the fact that cargo expander rigs are now useless...and that my capacitor takes longer to fully charge...and that my shield resistances are lower (but my total shields are higher)...
I mean, why would ORE, realistically, not only refuse to improve the defenses of their Hulk, while improving everything else, but also make a ship smaller than the Hulk (i.e., the Mackinaw) hold more than the Hulk?
Let's think about that for a second...
And am I reading this right for the Mackinaw? It's no longer a dedicated ice miner? ...Why not? What benefit does that bring anyone? Why only a 1% boost to its attributes per skill level?
I know some defense and powergrid/CPU changes were needed for mining ships (especially the Mackinaw), but why leave out the Hulk? Why give it no love? If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |
Sigras
Conglomo IMPERIAL LEGI0N
124
|
Posted - 2012.07.27 19:48:00 -
[319] - Quote
so wait . . .youre complaining that you cant have everything in every ship? If you want to flip a grav site, any grav site in a hulk, what are you doing with all that ore? are you having a hauler haul it to the POS/Station/rorqual for you? if so, guess what? they can haul crystals too.
The hulk is a FLEET mining ship, use your FLEET to bring you more crystals.
IMHO, they need to nerf the skiff's cargo bay cause it can hold 1 of every crystal in the game and thats all it needs. that should be the domain of the Mack as its supposed to be the self sufficient one. |
Sigras
Conglomo IMPERIAL LEGI0N
124
|
Posted - 2012.07.27 19:51:00 -
[320] - Quote
Commander A9 wrote:Well...being the hardcore miner that I am, a Hulk miner by the way, I'm not terribly enthused about the reduction in my ore bay, and the fact that cargo expander rigs are now useless...and that my capacitor takes longer to fully charge...and that my shield resistances are lower (but my total shields are higher)...
I mean, why would ORE, realistically, not only refuse to improve the defenses of their Hulk, while improving everything else, but also make a ship smaller than the Hulk (i.e., the Mackinaw) hold more than the Hulk?
Let's think about that for a second...
And am I reading this right for the Mackinaw? It's no longer a dedicated ice miner? ...Why not? What benefit does that bring anyone? Why only a 1% boost to its attributes per skill level?
I know some defense and powergrid/CPU changes were needed for mining ships (especially the Mackinaw), but why leave out the Hulk? Why give it no love? 2 words: Game Balance
If you want to be the king of yield, you get to be vulnerable to suicide ganking. If you want to be immune to suicide ganks, you sacrifice some mining yield. |
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Dave stark
Bombardier Inc
293
|
Posted - 2012.07.27 19:52:00 -
[321] - Quote
Sigras wrote:so wait . . .youre complaining that you cant have everything in every ship? If you want to flip a grav site, any grav site in a hulk, what are you doing with all that ore? are you having a hauler haul it to the POS/Station/rorqual for you? if so, guess what? they can haul crystals too.
The hulk is a FLEET mining ship, use your FLEET to bring you more crystals.
IMHO, they need to nerf the skiff's cargo bay cause it can hold 1 of every crystal in the game and thats all it needs. that should be the domain of the Mack as its supposed to be the self sufficient one.
once again, there's a difference between "works best in a fleet" and "only works in a fleet".
you'd have a point if i wanted to fit 30 sets of every mining crystal; but i don't. i just want to be able to mine any ore in the belt by simply switching crystals instead of being able to go "woop, can't mine that, couldn't bring the crystal with me".
sure, having a hauler bring me crystals to let me CONTINUE mining is fine. i shouldn't have to wait for a hauler so i can START mining. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Dave stark
Bombardier Inc
293
|
Posted - 2012.07.27 19:54:00 -
[322] - Quote
Commander A9 wrote:And am I reading this right for the Mackinaw? It's no longer a dedicated ice miner? ...Why not? What benefit does that bring anyone? Why only a 1% boost to its attributes per skill level?
I know some defense and powergrid/CPU changes were needed for mining ships (especially the Mackinaw), but why leave out the Hulk? Why give it no love?
because ice bonuses on macks would mean no ship other than the mackinaw would ever mine ice. it'd have the best yield, best cargo, and almost the best tank. why would you ever use anything else? the entire point of the rebalance is to stop one ship being the "king of mining" because it does everything better than every other ship. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Commander A9
East Khanid Trading Khanid Trade Syndicate
26
|
Posted - 2012.07.27 19:57:00 -
[323] - Quote
But wasn't that the point of T2 barges in the first place? To have each specialize in mining some form of resource gathering? The Skiff was gas, the Mackinaw was ice, the Hulk was ore.
I'm still not seeing why these changes are totally necessary. Defensive improvements, yes, everything else...not so much...
I'm not asking to devour belts with 1 barge...I'm asking for changes that people actually want, and changes that make sense.
I didn't vote for my CSM candidate anticipating this... If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |
Dave stark
Bombardier Inc
293
|
Posted - 2012.07.27 20:07:00 -
[324] - Quote
Commander A9 wrote:But wasn't that the point of T2 barges in the first place? To have each specialize in mining some form of resource gathering? The Skiff was gas, the Mackinaw was ice, the Hulk was ore.
I'm still not seeing why these changes are totally necessary. Defensive improvements, yes, everything else...not so much...
I'm not asking to devour belts with 1 barge...I'm asking for changes that people actually want, and changes that make sense.
I didn't vote for my CSM candidate anticipating this...
i do want these changes, and they do make sense. no longer can some little cuntbubble in a 3m dessy **** up my 300m ship. now i don't have to "throw away" my ore or spend most of my time in warp.
also, now i don't have 2 ships sitting in my hangar that will rarely see the light of day. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Commander A9
East Khanid Trading Khanid Trade Syndicate
26
|
Posted - 2012.07.27 20:10:00 -
[325] - Quote
Perhaps. I can see the Mackinaw being used more often now, which I suppose is okay...
I'm not happy about the Hulk losing its ore capacity, but...adapt and overcome...
But, in the end, we'll see... If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |
Denidil
Red Federation RvB - RED Federation
336
|
Posted - 2012.07.27 20:10:00 -
[326] - Quote
Commander A9 wrote:Perhaps I'm naive or just stubborn, but...being the hardcore miner that I am, a Hulk miner by the way, I'm not terribly enthused about the reduction in my ore bay, and the fact that cargo expander rigs are now useless...and that my capacitor takes longer to fully charge...and that my shield resistances are lower (but my total shields are higher)...
I mean, why would ORE, realistically, not only refuse to improve the defenses of their Hulk, while improving everything else, but also make a ship smaller than the Hulk (i.e., the Mackinaw) hold more than the Hulk?
Let's think about that for a second...
And am I reading this right for the Mackinaw? It's no longer a dedicated ice miner? ...Why not? What benefit does that bring anyone? Why only a 1% boost to its attributes per skill level?
I know some defense and powergrid/CPU changes were needed for mining ships (especially the Mackinaw), but why leave out the Hulk? Why give it no love?
sod off. If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |
Dave stark
Bombardier Inc
293
|
Posted - 2012.07.27 20:12:00 -
[327] - Quote
genuine lol. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
Jake Rivers
Senex Legio Get Off My Lawn
81
|
Posted - 2012.07.27 20:16:00 -
[328] - Quote
Sigras wrote:so wait . . .youre complaining that you cant have everything in every ship? If you want to flip a grav site, any grav site in a hulk, what are you doing with all that ore? are you having a hauler haul it to the POS/Station/rorqual for you? if so, guess what? they can haul crystals too.
The hulk is a FLEET mining ship, use your FLEET to bring you more crystals.
IMHO, they need to nerf the skiff's cargo bay cause it can hold 1 of every crystal in the game and thats all it needs. that should be the domain of the Mack as its supposed to be the self sufficient one.
It is not your place, nor mine to dictate how one wants to mine. This is a sandbox after all, and you are not welcome in my half.
CCP just needs to reduce the crystal to a point where if one wanted to, they should be able to lug out 2 full sets if they so wish.
We should have the option to decide how many types we want to take out when we go to mine, and not be restricted by some abstract number someone came up, based on there own preference.
If you are happy with 10 crystals, well I am not going to tell you how you have to mine, that is your prerogative, just don't go around telling everyone else how you think they should be mining too.
Besides, just imagine the kill mail for a hulk where someone was foolish enough to load in a few hundred T2 crystals.
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Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
103
|
Posted - 2012.07.27 20:20:00 -
[329] - Quote
Jake Rivers wrote:Sigras wrote:so wait . . .youre complaining that you cant have everything in every ship? If you want to flip a grav site, any grav site in a hulk, what are you doing with all that ore? are you having a hauler haul it to the POS/Station/rorqual for you? if so, guess what? they can haul crystals too.
The hulk is a FLEET mining ship, use your FLEET to bring you more crystals.
IMHO, they need to nerf the skiff's cargo bay cause it can hold 1 of every crystal in the game and thats all it needs. that should be the domain of the Mack as its supposed to be the self sufficient one. It is not your place, nor mine to dictate how one wants to mine. This is a sandbox after all, and you are not welcome in my half. CCP just needs to reduce the crystal to a point where if one wanted to, they should be able to lug out 2 full sets if they so wish. We should have the option to decide how many types we want to take out when we go to mine, and not be restricted by some abstract number someone came up, based on there own preference. If you are happy with 10 crystals, well I am not going to tell you how you have to mine, that is your prerogative, just don't go around telling everyone else how you think they should be mining too. Besides, just imagine the kill mail for a hulk where someone was foolish enough to load in a few hundred T2 crystals. Since you cross posted in the Initial Mining Changes thread (<--- that away), I'll repeat what I said:
It is true that everyone has a different mining style - however, CCP already has stated the cargoholds are being "nerfed" to avoid these specialized ships being used as haulers.
Due to that, it's necessary to think what is necessary and what isn't. It is necessary to carry "X" amount of crystals & spares for "Y" types of Ore. It is not necessary to carry crystals for all 15 (Mercoxit excluded) ores plus spares - even if we'd like to.
Yes, the killmails would be interesting, but unless you create a crystal hold (similiar to the fuel bays on caps), you won't get it. What I'm shooting for is something reasonable that can be done without being overly harsh or overly generous - trying to run it down the middle / upper middle road. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |
Dave stark
Bombardier Inc
293
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Posted - 2012.07.27 20:22:00 -
[330] - Quote
every ship should be able to carry exactly 1 full set of crystals + 1 spare crystal of every type.
this means that you must pick between being able to mine anything you come across until your logistics brings you a "reload", or you can mine a subset of ores without the need for logistics.
this means that in a fleet you will still have to rely on logistics so you don't run out of crystals, and it also means that when solo mining you aren't crippled by not having logistics.
i think this is the optimal solution. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
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