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Dave stark
Bombardier Inc
261
|
Posted - 2012.07.26 06:52:00 -
[211] - Quote
Rushuna Vash wrote:My question is, is the Hulk even worth it anymore? Is the increase in yield over the Mack worth the hassle of having a dedicated hauler?
With Macks you have the ability to haul a jetcan+ of ore back to Station/POS/Rorq. And since you're gonna have to go back and get crystals all the time now, you will have more down time to drop off your ore. Converting a hauler into another Mack might be more efficient than having a dedicated hauler.
If the hulks can't mine 24/7 with all their gear/crystals ready to go, I really don't see the point of the increase in yield. They really need to do something about the mining crystals, cause if you've ever had to clear a belt/grav site you know you need more than 3 kinds of crystals to clear it. And you do a lot of clearing of sites/belts in mining OPs, which is supposedly the Hulks role right?
yes, the hulk will still pull in more isk/hour solo if you can be bothered to pay attention and drag ore every 3 mins and swap to a hauler. all about effort vs reward really. the reward is there, though.
you aren't going to "go back and get crystals all the time" at all. crystals don't break every 3 cycles; you're just going to have to focus on certain ores and change crystals when you haul. inconvenient but hardly game breaking for a solo miner... in fleets when you're not docking up to swap ships etc though it's a bit of an oversight.
yes, the mackinaw will make a better hauler based on the fact that it's got more ore bay space than a fully expanded DST. however an orca gets up to 180k m3 vs the macks 37k. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Ptiht Lerdds
Stardart Enterprise Sadamisaki Coalition
0
|
Posted - 2012.07.26 08:36:00 -
[212] - Quote
Max orca fleet bonus + yeti +3%
Hulk 2xIHU2 + 1x ice harvester accelerator rig = 143,47s Mackinaw 3xIHU2 + 1x ice harvester accelerator rig = 103,35s
Ice harvester accelrator rig cycle time bonus -12% |

Arctos Canis
Ice Wolves
0
|
Posted - 2012.07.26 08:40:00 -
[213] - Quote
Ptiht Lerdds wrote:Max orca fleet bonus + yeti +3%
Hulk 2xmlu2 + ice harvester accelerator = 143,47s Mackinaw 3xMLu2 + ice harverster accelator = 103,35s These are based on numbers only? so why when u log on to sisi u only get hulk 166 and mack 119? is there something not working properly in sisi? |

Dave stark
Bombardier Inc
263
|
Posted - 2012.07.26 08:44:00 -
[214] - Quote
Ptiht Lerdds wrote:Max orca fleet bonus + yeti +3%
Hulk 2xIHU2 + 1x ice harvester accelerator rig = 143,47s Mackinaw 3xIHU2 + 1x ice harvester accelerator rig = 103,35s
consistent with what i'm getting.
Arctos Canis wrote: These are based on numbers only? so why when u log on to sisi u only get hulk 166 and mack 119? is there something not working properly in sisi?
i did hear fleet bonuses on sisi were a bit funky at the moment, perhaps that's why the napkin maths isn't reflecting what's happening on sisi?
also are you using a foreman implant on sisi? edit: you're missing the implant, i just removed the implant from my spreadsheet and i get the same numbers you are. mining foreman mindlink is what you need. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Yuliana Sin
Excurses Barathro
0
|
Posted - 2012.07.26 09:08:00 -
[215] - Quote
I'm a bit concerned about the exhumerbonus from the Skiff/Mackinaw. It renders the exhumerskill nearly pointless on them. The choice for highsec lonewolf-miners is the now Mackinaw, new miners don't have to train it past IV or even III to get full benefit from the ship alone. The direction of devaluating a rank5(!) tech2-skill cannot be a good step ... -> EvE, harsh, etc. you know. |

Dave stark
Bombardier Inc
264
|
Posted - 2012.07.26 09:19:00 -
[216] - Quote
Yuliana Sin wrote:I'm a bit concerned about the exhumerbonus from the Skiff/Mackinaw. It renders the exhumerskill nearly pointless on them. The choice for highsec lonewolf-miners is the now Mackinaw, new miners don't have to train it past IV or even III to get full benefit from the ship alone. The direction of devaluating a rank5(!) tech2-skill cannot be a good step ... -> EvE, harsh, etc. you know.
the only people training exhumer V before the changes are people mining mercoxit, and even then mercoxit is poor isk/hour right now.
in truth; there's never really been a reason to train exhumers past III. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Yuliana Sin
Excurses Barathro
0
|
Posted - 2012.07.26 10:03:00 -
[217] - Quote
Dave stark wrote:Yuliana Sin wrote:I'm a bit concerned about the exhumerbonus from the Skiff/Mackinaw. It renders the exhumerskill nearly pointless on them. The choice for highsec lonewolf-miners is the now Mackinaw, new miners don't have to train it past IV or even III to get full benefit from the ship alone. The direction of devaluating a rank5(!) tech2-skill cannot be a good step ... -> EvE, harsh, etc. you know. the only people training exhumer V before the changes are people mining mercoxit, and even then mercoxit is poor isk/hour right now. in truth; there's never really been a reason to train exhumers past III.
I don't think so. Albeit the current bonus is fairly low it get's even worse. Now there is no reason at all except for hulks. Providing such a high rolebonus with that low exhumerbonus is just unnecessary in my opinion.
Is it poor gamedesign? Or a even new direction to reduce the impact of (high) skills? I don't think there is currently a skill which gives only 1% bonus ... |

Arctos Canis
Ice Wolves
0
|
Posted - 2012.07.26 10:22:00 -
[218] - Quote
Dave stark wrote:Ptiht Lerdds wrote:Max orca fleet bonus + yeti +3%
Hulk 2xIHU2 + 1x ice harvester accelerator rig = 143,47s Mackinaw 3xIHU2 + 1x ice harvester accelerator rig = 103,35s consistent with what i'm getting. Arctos Canis wrote: These are based on numbers only? so why when u log on to sisi u only get hulk 166 and mack 119? is there something not working properly in sisi?
i did hear fleet bonuses on sisi were a bit funky at the moment, perhaps that's why the napkin maths isn't reflecting what's happening on sisi? also are you using a foreman implant on sisi? edit: you're missing the implant, i just removed the implant from my spreadsheet and i get the same numbers you are. mining foreman mindlink is what you need. or warfare link specialist V that's the same bonus as the implant.
Confirming. :) Hulk 143,47s (current mack output 73 block/h < new hulk 76 block/h) Mack 103.35s Skiff 56.79s |

Doddy
Excidium. Executive Outcomes
80
|
Posted - 2012.07.26 10:56:00 -
[219] - Quote
All these tears about cycles to cargo etc are pretty hilarious for those of us who mined before there were barges and you had 1 minute cycles that filled your cargo entirely. |

Dave stark
Bombardier Inc
264
|
Posted - 2012.07.26 11:14:00 -
[220] - Quote
Doddy wrote:All these tears about cycles to cargo etc are pretty hilarious for those of us who mined before there were barges and you had 1 minute cycles that filled your cargo entirely.
clearly you haven't read the problem. the distribution between cargo and ore bay means you don't have room for crystals and there's "wasted" space in the ore bay that would be much more useful as regular cargo not as part of the ore bay. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
187
|
Posted - 2012.07.26 11:47:00 -
[221] - Quote
Am I missing something? I can't find the new mining frigate on SiSi ? You know, the one in the concept art from the dev blog.
Please don't tell me that the "new" mining frigate is now the skiff? I was really looking forward to the new ship design. I'd buy one for looks, and just use it for hauling or something... |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 11:48:00 -
[222] - Quote
Urgg Boolean wrote:Am I missing something? I can't find the new mining frigate on SiSi ? You know, the one in the concept art from the dev blog.Please don't tell me that the "new" mining frigate is now the skiff? I was really looking forward to the new ship design. I'd buy one for looks, and just use it for hauling or something...
new mining ship isn't on sisi yet. there's no ore frigate in the market window menu thing at least.
hell, i don't even think the ship has a name yet, let alone a place on sisi. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Annette Aumer
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.07.26 11:58:00 -
[223] - Quote
Newest build up on Sisi
no crystal size reduction no cargobay expansion
but Ore bays on the Retreiver and Mac have been reduced and the bonus has been reduced from 10% to 5% |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 12:00:00 -
[224] - Quote
Annette Aumer wrote:Newest build up on Sisi
no crystal size reduction no cargobay expansion
but Ore bays on the Retreiver and Mac have been reduced and the bonus has been reduced from 10% to 5%
ah ****, i regret buying those mackinaws now. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
187
|
Posted - 2012.07.26 12:02:00 -
[225] - Quote
Annette Aumer wrote:Newest build up on Sisi
no crystal size reduction no cargobay expansion
but Ore bays on the Retreiver and Mac have been reduced and the bonus has been reduced from 10% to 5% Boo! Hiss!!
TBH I don't really care about the cargo bay/crystal issue. But the size of the ore bay was excellent. I'm disappointed they reduced it. As it was at 37.5K, it took roughly 30 mins to fill it up. That seemed perfect for the role of the boat. Now, it'll be less perfect. |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 12:14:00 -
[226] - Quote
so that puts the retriever at 20*1.25 = 25k m3 cargo... and the mackinaw at uh... 31.25 k m3?
infact, why am i guessing? i'll check sisi. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Annette Aumer
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.07.26 13:18:00 -
[227] - Quote
Dave stark wrote:so that puts the retriever at 20*1.25 = 25k m3 cargo... and the mackinaw at uh... 31.25 k m3?
infact, why am i guessing? i'll check sisi.
mack calculations were right, but the retriever has had the ore bay increased (or i'm just being forgetful thinking it was 20k m3 to begin with) so it's 20*1.5 = 28125 m3
with the ore bays that close, the mackinaw is now redundant.
you're doing your calculation at *1.5 for the retrieiver? its 5% bonus per level not 10%? |

Dave stark
Bombardier Inc
265
|
Posted - 2012.07.26 13:27:00 -
[228] - Quote
Annette Aumer wrote:Dave stark wrote:so that puts the retriever at 20*1.25 = 25k m3 cargo... and the mackinaw at uh... 31.25 k m3?
infact, why am i guessing? i'll check sisi.
mack calculations were right, but the retriever has had the ore bay increased (or i'm just being forgetful thinking it was 20k m3 to begin with) so it's 20*1.5 = 28125 m3
with the ore bays that close, the mackinaw is now redundant. you're doing your calculation at *1.5 for the retrieiver? its 5% bonus per level not 10%?
i think i need more sleep. what i wrote there was absolute ******* jibberish.
let me try again; the old calculation was 20*1.5 = 30k, the new calculation is 22.5*1.25 = 28.125. for the retriever. the mackinaw has just been reduced from 37.5k to 31.25k. previously there was a 7.5k difference which is less than two cycles, however the sheer volume it has to begin with justified the difference. now the difference and the initial size has been reduced the mackinaw's only difference from the retriever is the tank; which is only better because it has to be to avoid suicide ganks which is a different subject entirely. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Annette Aumer
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.07.26 14:34:00 -
[229] - Quote
Dave stark wrote:Annette Aumer wrote:Dave stark wrote:so that puts the retriever at 20*1.25 = 25k m3 cargo... and the mackinaw at uh... 31.25 k m3?
infact, why am i guessing? i'll check sisi.
mack calculations were right, but the retriever has had the ore bay increased (or i'm just being forgetful thinking it was 20k m3 to begin with) so it's 20*1.5 = 28125 m3
with the ore bays that close, the mackinaw is now redundant. you're doing your calculation at *1.5 for the retrieiver? its 5% bonus per level not 10%? i think i need more sleep. what i wrote there was absolute ******* jibberish. let me try again; the old calculation was 20*1.5 = 30k, the new calculation is 22.5*1.25 = 28.125. for the retriever. the mackinaw has just been reduced from 37.5k to 31.25k. previously there was a 7.5k difference which is less than two cycles, however the sheer volume it has to begin with justified the difference. now the difference and the initial size has been reduced the mackinaw's only difference from the retriever is the tank; which is only better because it has to be to avoid suicide ganks which is a different subject entirely.
haha yea I'm a little sad they've reduced the ore bay on the mac, it has completely removed my want for it. I'll just use a retreiver as the yield difference i'm guessing will be minimal.
/on rant as for the suicide ganking thing.. that forum post is elsewhere and is hilarious.
Of Course suicide ganking was never designed to be profitable. It was always intended as a way for people to reallllly **** people off and ruin their day.
Instead its become some form of metagaming where people calculate losses and then ruin peoples days and make them ragequit just for fun and tears AND earn money. pfft. I think thats having their cake and eating it. /off rant |

Dave stark
Bombardier Inc
266
|
Posted - 2012.07.26 14:41:00 -
[230] - Quote
Annette Aumer wrote:Dave stark wrote:Annette Aumer wrote:Dave stark wrote:so that puts the retriever at 20*1.25 = 25k m3 cargo... and the mackinaw at uh... 31.25 k m3?
infact, why am i guessing? i'll check sisi.
mack calculations were right, but the retriever has had the ore bay increased (or i'm just being forgetful thinking it was 20k m3 to begin with) so it's 20*1.5 = 28125 m3
with the ore bays that close, the mackinaw is now redundant. you're doing your calculation at *1.5 for the retrieiver? its 5% bonus per level not 10%? i think i need more sleep. what i wrote there was absolute ******* jibberish. let me try again; the old calculation was 20*1.5 = 30k, the new calculation is 22.5*1.25 = 28.125. for the retriever. the mackinaw has just been reduced from 37.5k to 31.25k. previously there was a 7.5k difference which is less than two cycles, however the sheer volume it has to begin with justified the difference. now the difference and the initial size has been reduced the mackinaw's only difference from the retriever is the tank; which is only better because it has to be to avoid suicide ganks which is a different subject entirely. haha yea I'm a little sad they've reduced the ore bay on the mac, it has completely removed my want for it. I'll just use a retreiver as the yield difference i'm guessing will be minimal. /on rant as for the suicide ganking thing.. that forum post is elsewhere and is hilarious. Of Course suicide ganking was never designed to be profitable. It was always intended as a way for people to reallllly **** people off and ruin their day. Instead its become some form of metagaming where people calculate losses and then ruin peoples days and make them ragequit just for fun and tears AND earn money. pfft. I think thats having their cake and eating it. /off rant
mackinaw is exhumer I requirement now, so going from a ret to a mack with bare minimum mack skills you gain less than 1 cycle of ore's space, and 1% yield bonus. and at max skill you gain less than 1 cycle of ore's space, and 5% yield. (and maybe the cpu to fit a 2nd/3rd mlu) but you're giving up all of your cpu so you can't fit tank modules Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Annette Aumer
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2012.07.26 14:43:00 -
[231] - Quote
Dave stark wrote:Annette Aumer wrote:Dave stark wrote:Annette Aumer wrote:Dave stark wrote:so that puts the retriever at 20*1.25 = 25k m3 cargo... and the mackinaw at uh... 31.25 k m3?
infact, why am i guessing? i'll check sisi.
mack calculations were right, but the retriever has had the ore bay increased (or i'm just being forgetful thinking it was 20k m3 to begin with) so it's 20*1.5 = 28125 m3
with the ore bays that close, the mackinaw is now redundant. you're doing your calculation at *1.5 for the retrieiver? its 5% bonus per level not 10%? i think i need more sleep. what i wrote there was absolute ******* jibberish. let me try again; the old calculation was 20*1.5 = 30k, the new calculation is 22.5*1.25 = 28.125. for the retriever. the mackinaw has just been reduced from 37.5k to 31.25k. previously there was a 7.5k difference which is less than two cycles, however the sheer volume it has to begin with justified the difference. now the difference and the initial size has been reduced the mackinaw's only difference from the retriever is the tank; which is only better because it has to be to avoid suicide ganks which is a different subject entirely. haha yea I'm a little sad they've reduced the ore bay on the mac, it has completely removed my want for it. I'll just use a retreiver as the yield difference i'm guessing will be minimal. /on rant as for the suicide ganking thing.. that forum post is elsewhere and is hilarious. Of Course suicide ganking was never designed to be profitable. It was always intended as a way for people to reallllly **** people off and ruin their day. Instead its become some form of metagaming where people calculate losses and then ruin peoples days and make them ragequit just for fun and tears AND earn money. pfft. I think thats having their cake and eating it. /off rant mackinaw is exhumer I requirement now, so going from a ret to a mack with bare minimum mack skills you gain less than 1 cycle of ore's space, and 1% yield bonus. and at max skill you gain less than 1 cycle of ore's space, and 5% yield. (and maybe the cpu to fit a 2nd/3rd mlu) but you're giving up all of your cpu so you can't fit tank modules
This makes me a sad panda. thats barely an upgrade at all.
|

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
91
|
Posted - 2012.07.26 14:45:00 -
[232] - Quote
They should limit all three ships to 1 mining laser fitted and give all three ships 3 high slots. That way we could have 2 high slots for various utility high modules like cloaks, remote repair modules, autotargetting, probe launchers, etc.
That would be neat.
Drox |

Dave stark
Bombardier Inc
266
|
Posted - 2012.07.26 14:47:00 -
[233] - Quote
Droxlyn wrote:They should limit all three ships to 1 mining laser fitted and give all three ships 3 high slots. That way we could have 2 high slots for various utility high modules like cloaks, remote repair modules, autotargetting, probe launchers, etc.
That would be neat.
Drox
mining barges don't need utility slots, nor should they get them. however reducing all barges to 1 high slot and giving them the 200% yield bonus ala skiff we've instantly solved the crystal problem for the hulk. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
91
|
Posted - 2012.07.26 14:56:00 -
[234] - Quote
Dave stark wrote:mining barges don't need utility slots, nor should they get them. however reducing all barges to 1 high slot and giving them the 200% yield bonus ala skiff we've instantly solved the crystal problem for the hulk.
It would do that too. But if the Skiff doesn't have the ability to find its own gravi sites, then you may as well have an Orca with a probing ship in the SMB flying around with you to carry your various ships. If you want that lone skiff to go do things alone, he will need tools to do them. I'd like to put a tractor beam on the Hulk so the Orca can drop some crystals in a can and let the Hulk pilot suck them over to him.
I want the ability to make the ships a little more interesting than just ore processing machines.
(What I really wanted was a Hulk with 5 launcher and 5 turret hard points and 8 high slots (limit 3 strips, no standard mining lasers). That way, you could defend the Hulks with Hulks. But you know, you can only choose between Ganking defenseless roids and ships.)
Drox |

Dave stark
Bombardier Inc
266
|
Posted - 2012.07.26 15:03:00 -
[235] - Quote
Droxlyn wrote:Dave stark wrote:mining barges don't need utility slots, nor should they get them. however reducing all barges to 1 high slot and giving them the 200% yield bonus ala skiff we've instantly solved the crystal problem for the hulk. It would do that too. But if the Skiff doesn't have the ability to find its own gravi sites, then you may as well have an Orca with a probing ship in the SMB flying around with you to carry your various ships. If you want that lone skiff to go do things alone, he will need tools to do them. I'd like to put a tractor beam on the Hulk so the Orca can drop some crystals in a can and let the Hulk pilot suck them over to him. I want the ability to make the ships a little more interesting than just ore processing machines. (What I really wanted was a Hulk with 5 launcher and 5 turret hard points and 8 high slots (limit 3 strips, no standard mining lasers). That way, you could defend the Hulks with Hulks. But you know, you can only choose between Ganking defenseless roids and ships.) Drox
i'm just going to say; no, it's a mining ship not a swiss army knife. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
91
|
Posted - 2012.07.26 15:12:00 -
[236] - Quote
Dave stark wrote:
i'm just going to say; no, it's a mining ship not a swiss army knife.
One can dream, right?
I'm just saying, for as hostile of a universe that is known in-universe to be hostile, there are an awful lot of ships that lack teeth.
If I were a ship design engineer in Eve, all of my ships would be teeth with some other purpose bolted on. Are you telling me that on the acres of surface area on the Charon, there was no room for missile launcher hard points? I would have sacked that engineer on the spot, which as a Caldari, probably would have meant spacing him.
If they want more stuff to blow up in Eve, make sure everything has 5 hard points and 5 high-slots minimum.
If they want fights to last longer, give everything 10x more HP and disable the ability to self-destruct while locked.
But, that's beyond the scope of this topic.
Drox |

Denidil
Red Federation RvB - RED Federation
322
|
Posted - 2012.07.26 15:57:00 -
[237] - Quote
Annette Aumer wrote:Newest build up on Sisi
no crystal size reduction no cargobay expansion
but Ore bays on the Retreiver and Mac have been reduced and the bonus has been reduced from 10% to 5%
DISLIKE enormous DISLIKE ... bad devs, no cookie! I like all these gankbear tears, now maybe you'll have to go prove your "l33t pvp" skills against something that shoots back like the rest of us do. |

Arctos Canis
Ice Wolves
0
|
Posted - 2012.07.26 16:50:00 -
[238] - Quote
Denidil wrote:Annette Aumer wrote:Newest build up on Sisi
no crystal size reduction no cargobay expansion
but Ore bays on the Retreiver and Mac have been reduced and the bonus has been reduced from 10% to 5% DISLIKE enormous DISLIKE ... bad devs, no cookie!
as if the best changes we had were just scratched and downgraded ^_^ , I wounder if they even listen to the miners community :) |

Sentinel zx
Shadow Phoenix Special Forces
6
|
Posted - 2012.07.26 16:59:00 -
[239] - Quote
Droxlyn wrote:Dave stark wrote:mining barges don't need utility slots, nor should they get them. however reducing all barges to 1 high slot and giving them the 200% yield bonus ala skiff we've instantly solved the crystal problem for the hulk. It would do that too. But if the Skiff doesn't have the ability to find its own gravi sites, then you may as well have an Orca with a probing ship in the SMB flying around with you to carry your various ships. If you want that lone skiff to go do things alone, he will need tools to do them. I'd like to put a tractor beam on the Hulk so the Orca can drop some crystals in a can and let the Hulk pilot suck them over to him. I want the ability to make the ships a little more interesting than just ore processing machines. (What I really wanted was a Hulk with 5 launcher and 5 turret hard points and 8 high slots (limit 3 strips, no standard mining lasers). That way, you could defend the Hulks with Hulks. But you know, you can only choose between Ganking defenseless roids and ships.) Drox
i think giving skiff one higslot fore Core Probe Launcher at least would be great and maybe 5% increase scan strength of core probes per skill level |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
101
|
Posted - 2012.07.26 17:07:00 -
[240] - Quote
Dave stark wrote:Droxlyn wrote:They should limit all three ships to 1 mining laser fitted and give all three ships 3 high slots. That way we could have 2 high slots for various utility high modules like cloaks, remote repair modules, autotargetting, probe launchers, etc.
That would be neat.
Drox mining barges don't need utility slots, nor should they get them. however reducing all barges to 1 high slot and giving them the 200% yield bonus ala skiff we've instantly solved the crystal problem for the hulk. While Stark and I have generally differing opinions on the hole cargo/ore/crystal hold issue. We both want the same thing - an update that is both FAIR and BALANCED.
If the changes were released as-is today, neither point would be addressed.
Given the nature of the mining role, being able to fit a T2 tractor beam would be nice .. an extra HS for utility and a tractor beam reduction in PG/CPU maybe? :)
1 miner and 2 utility (tractor / remote shield xfer / ?? / ?? / ??) though would be cool to see. Even if it may never happen. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |
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