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Thread Statistics | Show CCP posts - 1 post(s) |

Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.08.13 09:57:00 -
[181]
Originally by: CCP Capslock
OH GOD THE TESTING
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SupaKudoRio
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Posted - 2010.08.13 12:17:00 -
[182]
If this is considered an exploit, why wasn't the killer warned and/or banned? If it isn't an exploit, why was the CNR reimbursed?
GG GMs. GG.
Since discussing this isn't allowed on the forums, lets all petition to get an answer.
Ye'llo? |

Captain Yifan
Shadows Of The Requiem Controlled Chaos
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Posted - 2010.08.13 12:47:00 -
[183]
Originally by: SupaKudoRio If this is considered an exploit, why wasn't the killer warned and/or banned? If it isn't an exploit, why was the CNR reimbursed?
GG GMs. GG.
Since discussing this isn't allowed on the forums, lets all petition to get an answer.
because CCP wants money!
If they dont reimburse the ship, then it upsets a particular group of stupid carebears who do not wish to learn about the game mechanics and uses plexes to buy rundonkoulously expensive ships that they dont have no business in flying in.
Yes, such carebears are maggots of the game, but, heck, they make CCP a lot of money, so *sigh*
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Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.08.13 12:57:00 -
[184]
Originally by: SupaKudoRio If this is considered an exploit, why wasn't the killer warned and/or banned? If it isn't an exploit, why was the CNR reimbursed?
In a similarly stupid line of thought, why arent all jetcan miners banned for using a cargo capacity exploit!?
huh huh ...!?
Originally by: CCP Capslock
OH GOD THE TESTING
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HermanGelmet
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Posted - 2010.08.13 13:37:00 -
[185]
Originally by: SupaKudoRio If this is considered an exploit, why wasn't the killer warned and/or banned? If it isn't an exploit, why was the CNR reimbursed?
GG GMs. GG.
Since discussing this isn't allowed on the forums, lets all petition to get an answer.
Yes, because they want to tell 40,000 people the same thing (hopefully) individually, as opposed to making a public post. Maybe they could have the QA department do it, since they do nothing else.
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SupaKudoRio
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Posted - 2010.08.13 14:38:00 -
[186]
Edited by: SupaKudoRio on 13/08/2010 14:38:26
Originally by: Skippermonkey
Originally by: SupaKudoRio If this is considered an exploit, why wasn't the killer warned and/or banned? If it isn't an exploit, why was the CNR reimbursed?
In a similarly stupid line of thought, why arent all jetcan miners banned for using a cargo capacity exploit!?
huh huh ...!?
... because it was officially stated that abusing jetcans like that is not an exploit? CCP didn't expect it, but decided to keep it because it had a decent set of pros and cons.
Ye'llo? |

Khalia Nestune
Honorless Internet Jerks
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Posted - 2010.08.13 14:44:00 -
[187]
I've used this mechanic a number of times, but I've never seen a reimbursement for losing a ship this way.
My thoughts:
1) Shooting some guy's can to extend your ability to shoot him is actually kind of stupid. CCP should remove it.
2) Until CCP removes it, or declares it an exploit, I'll use it.
3) If I can legitimately use it, people should legitimately not get their **** back if they fall to it.
4) One GM does not a policy make. Everyone needs to chill the frak out.
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Kiritsubo
Ritual Suicide
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Posted - 2010.08.13 15:41:00 -
[188]
Originally by: SupaKudoRio Edited by: SupaKudoRio on 13/08/2010 14:38:26
Originally by: Skippermonkey
Originally by: SupaKudoRio If this is considered an exploit, why wasn't the killer warned and/or banned? If it isn't an exploit, why was the CNR reimbursed?
In a similarly stupid line of thought, why arent all jetcan miners banned for using a cargo capacity exploit!?
huh huh ...!?
... because it was officially stated that abusing jetcans like that is not an exploit? CCP didn't expect it, but decided to keep it because it had a decent set of pros and cons.
In the spirit of this thread, I'm going to need a link to a Dev Blog stating jet can mining is not an exploit. Otherwise you're a kiddie diddler.
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Awesome Possum
Gallente Isk Relocation Services
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Posted - 2010.08.13 17:41:00 -
[189]
Originally by: Alara IonStorm
Originally by: Awesome Possum
Originally by: Alara IonStorm I think the abandon wreck idea is good in theory poor in practice, multiple rooms makes this impossible. A different solution would be multible timers.
Ninja loots wreck, gain 15min aggro timer.
Missioner opens fire, timer resets both have a 15min timer.
Missioner docks, Ninja shoots wreck, Missioners timer resets.
Ninja's 15 min timer expires, shooting the wrecks or Missioner invokes Concord.
Ninja is still flashy red till his aggro gained from wreck destruction wears off.
No more exploit and stupid mission runners still die to stupidity, everyone wins.
this made absolutely no sense at all.
care to try it again?
in english perhaps?
Oh, as for abandon... the feature works on all cans/wrecks currently on grid.
Here's an idea.... Abandon the wrecks/cans before warping to the next gate. All it takes is a right click and a left click (and maybe an ok box), voila done!
.... or just don't shoot at the effin red ninja in the first place   
It's in pretty plain English buddy, all those eye rolls might of damaged your eyes. Perhaps you should consider corrective lenses or contact lenses Mr. Possum.
As for abandoning wrecks, why should anyone do that. There is no reason too, except the extended aggro timer weird semi exploit thing.
Just in case good sir I will explain it again in simpler terms for you.
NinjaÆs shooting the wreck does not extend the timer. When his timer runs out, he should stop shooting wrecks or face Concord. If he shoot wrecks missioner can still open fire on him fifteen minutes after he shoot the last wreck, regardless if his timer has expired.
Just because you don't understand how the mechanic works, does not make it an exploit when it is used against you.
There's no reason to abandon the wrecks?
How about.... so people cannot extend aggression against you if you're stupid enough to shoot at them?
Why on earth do you think CCP implemented the abandon feature in the first place?
Ninjas shooting the wrecks DO extend the timer. I tested it yesterday, so you are wrong right off the bat. Just because you wish it weren't so, doesn't mean doing so is an exploit.
Were you people born this stupid, or did you have to take special classes? ♥
Wreck Disposal Services |

Tom Peeping
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Posted - 2010.08.13 17:55:00 -
[190]
Edited by: Tom Peeping on 13/08/2010 17:56:11 Ugghh!!!!
If this is legit... if he really got his ship back because aggro was being extended due to shooting wrecks that is incredibly frustrating CCP.
The number of times I or my friends have been denied reimbursement when there were valid complaints, but the "logs" show nothing... even when 6 months later you guys report that there was a bug (such as the cloak bug... or the desycnch due to high speed bumping bug) so we re-petition the loss, and still get denied because you had apparently don't keep any information in logs.
Then this dude petitions on a well known mechanic, which has formally been deemed by prior senior GM's not to be an exploit, and actually gets reimbursed?
Seriously CCP... you remember a thread just a little bit ago where you were wondering why your player base feels an apparent disconnect with your support services? just a little hint that consistency on stuff like this would go a long way towards a sense of "connect". It's precisely because the support setup you've got in place seems totally random at times, that we just toss up our hands and go DUH!
Edit: I see some of you guys talking as if shooting wrecks is an exploit... please go eve search prior threads... you'll find some links where senior GM's did finally officially state that this is not an exploit but a valid mechanic. Seems like some GM's are as unknowledgeable about past GM findings as some of the player base.
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Alara IonStorm
Agent-Orange
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Posted - 2010.08.13 18:38:00 -
[191]
Originally by: Awesome Possum
Just because you don't understand how the mechanic works, does not make it an exploit when it is used against you.
There's no reason to abandon the wrecks?
How about.... so people cannot extend aggression against you if you're stupid enough to shoot at them?
Why on earth do you think CCP implemented the abandon feature in the first place?
Ninjas shooting the wrecks DO extend the timer. I tested it yesterday, so you are wrong right off the bat. Just because you wish it weren't so, doesn't mean doing so is an exploit.
Were you people born this stupid, or did you have to take special classes?
How bout so people can't extend aggression huh. well I always thought it was so you could give your loot away. Then again I could be wrong it is not like a GM is just gonna give you your ship back because... oh wait.
I do know that shooting wrecks extends the aggro timer. I also know a GM ruled it an exploit in a very weird way. So I suggest an idea and you go all rawr rawr!!! Your not an Awsome Possum at all your just an Angry Possum.
Were you born this angry or did you need to take a special class 
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2010.08.13 18:41:00 -
[192]
Originally by: Tom Peeping please go eve search prior threads... you'll find some links where senior GM's did finally officially state that this is not an exploit but a valid mechanic. Seems like some GM's are as unknowledgeable about past GM findings as some of the player base.
Your wrong.
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Awesome Possum
Gallente Isk Relocation Services
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Posted - 2010.08.13 19:08:00 -
[193]
Originally by: Alara IonStorm well I always thought it was so you could give your loot away.
So before the abandon feature was implemented, there was no way for a mission runner to give his loot away?
Quote: Then again I could be wrong it is not like a GM is just gonna give you your ship back because... oh wait.
You could be, and you are. GMs do stupid things all the time. Would you like a screenshot of the one that told me I can choose NOT to have a Concord warning come up? How about the GM that said to use target painters against super carriers? (for those who don't know... target painters are forms of electronic warfare. take a guess at what ship class is immune to ewar?)
Quote: I do know that shooting wrecks extends the aggro timer. I also know a GM ruled it an exploit in a very weird way. So I suggest an idea and you go all rawr rawr!!! Your not an Awsome Possum at all your just an Angry Possum.
still waiting on a link to a quote by a gm on this forum, not some cut/paste from a blog.
Quote: Were you born this angry or did you need to take a special class 
my parents raised me to rage against ignorance and stupidity, stop making me angry.
♥
Wreck Disposal Services |

Kiritsubo
Ritual Suicide
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Posted - 2010.08.13 19:14:00 -
[194]
Originally by: Alara IonStorm
Were you born this angry or did you need to take a special class 
Rabies; carebears are known carriers.
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Tom Peeping
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Posted - 2010.08.13 19:16:00 -
[195]
Originally by: Ashina Sito
Originally by: Tom Peeping please go eve search prior threads... you'll find some links where senior GM's did finally officially state that this is not an exploit but a valid mechanic. Seems like some GM's are as unknowledgeable about past GM findings as some of the player base.
Your wrong.
\
Go look again... in particular go hunt for the thread where a dude was protesting having lost a ship while he was offline, the reason aggro was maintained was because the guys had been killing wrecks to keep it up. The dude did actually get his ship back in that thread... BUT the important bit was the GM post made towards the end. Go find that before posting more of the usual rumor mill crap.
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Alara IonStorm
Agent-Orange
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Posted - 2010.08.13 21:12:00 -
[196]
We got off on the wrong foot Mr. Possum. Lets stop fighting and be super special forum friends, then we can both be happy all the time. I will start by saying something nice about you... umm... you have a cool name.
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Misanth
Reaper Industries Asset Liberation Front.
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Posted - 2010.08.13 22:52:00 -
[197]
Originally by: Ashina Sito
Originally by: Tom Peeping please go eve search prior threads... you'll find some links where senior GM's did finally officially state that this is not an exploit but a valid mechanic. Seems like some GM's are as unknowledgeable about past GM findings as some of the player base.
Your wrong.
You're - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |

Zacktar
Gallente Voodoo Tactical
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Posted - 2010.08.13 23:08:00 -
[198]
Originally by: Awesome Possum
Originally by: Alara IonStorm
Originally by: Awesome Possum
Originally by: Alara IonStorm I think the abandon wreck idea is good in theory poor in practice, multiple rooms makes this impossible. A different solution would be multible timers.
Ninja loots wreck, gain 15min aggro timer.
Missioner opens fire, timer resets both have a 15min timer.
Missioner docks, Ninja shoots wreck, Missioners timer resets.
Ninja's 15 min timer expires, shooting the wrecks or Missioner invokes Concord.
Ninja is still flashy red till his aggro gained from wreck destruction wears off.
No more exploit and stupid mission runners still die to stupidity, everyone wins.
this made absolutely no sense at all.
care to try it again?
in english perhaps?
Oh, as for abandon... the feature works on all cans/wrecks currently on grid.
Here's an idea.... Abandon the wrecks/cans before warping to the next gate. All it takes is a right click and a left click (and maybe an ok box), voila done!
.... or just don't shoot at the effin red ninja in the first place   
It's in pretty plain English buddy, all those eye rolls might of damaged your eyes. Perhaps you should consider corrective lenses or contact lenses Mr. Possum.
As for abandoning wrecks, why should anyone do that. There is no reason too, except the extended aggro timer weird semi exploit thing.
Just in case good sir I will explain it again in simpler terms for you.
NinjaÆs shooting the wreck does not extend the timer. When his timer runs out, he should stop shooting wrecks or face Concord. If he shoot wrecks missioner can still open fire on him fifteen minutes after he shoot the last wreck, regardless if his timer has expired.
Just because you don't understand how the mechanic works, does not make it an exploit when it is used against you.
There's no reason to abandon the wrecks?
How about.... so people cannot extend aggression against you if you're stupid enough to shoot at them?
Why on earth do you think CCP implemented the abandon feature in the first place?
Ninjas shooting the wrecks DO extend the timer. I tested it yesterday, so you are wrong right off the bat. Just because you wish it weren't so, doesn't mean doing so is an exploit.
Were you people born this stupid, or did you have to take special classes?
I think they worked at it their whole life
o7
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Lady Deja
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Posted - 2010.08.13 23:12:00 -
[199]
The CNR pilot has a valid point in the fact that when the ninja extends the aggro timer the original pew pew timer should not be extended in any way other than direct fighting between both parties. /seriousness HTFU and quit whining, honestly if you don't like the way CCP does things then ACTUALLY PRESS THE UN SUB BUTTON. That is all. Things don't appear as to what they really are. |

Krecian
Gallente Essence of Decay Black Cartel.
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Posted - 2010.08.13 23:57:00 -
[200]
I agree that shooting somebody elses wrecks to keep the agression going is a silly mechanic, but it's been around forever. As many have pointed out, CCP has fixed mechanics surrounding it to not only better-inform the players involved, but to allow them to outright avoid it completely.
I think the GM's must of been outsourced and made a mistake. I can accept this. But I am still disappointed - I'm paying for a service in which customer service is a part of said service. This GM decision is inconsistant of what I've come to expect. Inconsistant service is not something I'm enthusiastic about supporting. --------- "The first rock thrown again, welcome to hell little saint. Mother Gia in slaughter, welcome to paradise soldier." -Nightwish, Planet Hell |
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Misanth
Reaper Industries Asset Liberation Front.
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Posted - 2010.08.14 12:56:00 -
[201]
Edited by: Misanth on 14/08/2010 12:56:48 CBA to dig up the old threads, but there was craploads of arguments on this shooting-wrecks-to-keep-aggression some years ago. Ratters in my area started to blow up their wrecks before leaving belts, and eventually some GM posted that it was a 'bannable offense'. (to keep someones aggression running by shooting their wrecks/cans)
Have to admit I havn't paid much attention to changes in policies but.. when did CCP state otherwise? or is someone else not as lazy as me and feel like digging up those old things..  - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |

K'racker
Minmatar Brutor tribe
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Posted - 2010.08.14 15:21:00 -
[202]
found this on google, seems some ninja's have extending aggro down to a science.
http://podlogs.com/ninjahijinx/2010/08/03/tutorial-trio-the-mystical-art-of-aggro-extension/
my favorite part:
"You can extend even longer if there are rats in the same or next pockets, by killing one, which will in result, also create a wreck etc"
blue that.. 
please go on and abuse this 'broken mechanic' or whatever you'd call it. a full petition queue is the only proven way to get ccp to fix anything. thanks for making eve a better place for all of us.
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Muad' Dib
Gallente Firefly Inc.
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Posted - 2010.08.14 15:31:00 -
[203]
Edited by: Muad'' Dib on 14/08/2010 15:33:31
Originally by: Skippermonkey Edited by: Skippermonkey on 11/08/2010 14:40:09 tl:dr MR loses CNR to a ninja while knowingly undocking with aggro still active, petitions loss, recieves a free CNR. -------
read these two blogs in order then tell me that CCP knows what they are doing. http://stabbedup.blogspot.com/2010/08/eve-stupid-stupid-stupid.html http://stabbedup.blogspot.com/2010/08/eve-exchange-of-views-with-ccp.html
Official CCP response would be good; explaining the rationale behind rewarding the stupid
Linky for original blog post regarding aforementioned stupid
One of the GM replies refers to extending the agression timer by reagressing the cans, that was deemed an exploit before CCP introduced give away ownership of your wrecks/cans.
If anything, your dude was exploiting and using a bug to his defense -doesn't make the mission runner any less of a whiny *****. --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

MatrixSkye Mk2
Minmatar
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Posted - 2010.08.14 15:59:00 -
[204]
Originally by: Tutorial Trio Most people think that once the MR shoot, you only have the 15 minutes given by the timer to tackle him, and take him out, this is incorrect. Instead, depending on the situation, you can keep on æextendingÆ the aggro for anywhere between 2 and 23 hours (because of downtime). This of course lures the MR into a false sense of security, making him undock while youÆre still aggroÆd.
I'd like to thank the ninja who wrote this for bringing it to light. A 15 minute aggro timer can be extended to 23 hours by someone else other than the aggroer . If anything I hope this thread of ninja tears presses CCP to finally fix this nonsense in favor of the MR. That'll teach you ninjas to stop crying so much... Or not :P.
Grief a PVP'er. Run a mission today! |

Captain Yifan
Shadows Of The Requiem Controlled Chaos
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Posted - 2010.08.14 16:08:00 -
[205]
Edited by: Captain Yifan on 14/08/2010 16:11:57
Originally by: MatrixSkye Mk2
Originally by: Tutorial Trio Most people think that once the MR shoot, you only have the 15 minutes given by the timer to tackle him, and take him out, this is incorrect. Instead, depending on the situation, you can keep on æextendingÆ the aggro for anywhere between 2 and 23 hours (because of downtime). This of course lures the MR into a false sense of security, making him undock while youÆre still aggroÆd.
I'd like to thank the ninja who wrote this for bringing it to light. A 15 minute aggro timer can be extended to 23 hours by someone else other than the aggroer . If anything I hope this thread of ninja tears presses CCP to finally fix this nonsense in favor of the MR. That'll teach you ninjas to stop crying so much... Or not :P.
I'm sorry to burst your (and the stupid ninja's) bubble but by logging off for 15 minutes, the MR can simply ensure that the aggro timer cannot be reset by shooting the wreck.
While I agree that the tactic of extending aggro via shooting wrecks is somewhat lame, it is legal as long as no one with a "CCP" before his name came out and say it is not. Saying "yea but CCP will fix it in the future" is simply a fallacy of wishful thinking. Yea but eve is going to die somepoint in the future, so why dont we all quit the game now?
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MatrixSkye Mk2
Minmatar
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Posted - 2010.08.14 17:07:00 -
[206]
i'll test it out to see if indeed logging off puts an end to aggro-extension by ninjas. And if this turns out the be the case (that you are right), then perhaps CCP may want to put out a public service announcement that waiting out a timer docked isn't good enough and that the pilot will need to log out for 15 minutes.
Grief a PVP'er. Run a mission today! |

K'racker
Minmatar Brutor tribe
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Posted - 2010.08.14 18:07:00 -
[207]
Originally by: Captain Yifan
I'm sorry to burst your (and the stupid ninja's) bubble but by logging off for 15 minutes, the MR can simply ensure that the aggro timer cannot be reset by shooting the wreck.
this is a game-wide mechanic. not everybody lives in empire, with a visible timer. not every system has a station that you have docking rights at. lose your ship, and spend the next 4 hrs warping your pod around evading probes? you can't log safely after waiting 15 minutes, and that is not how aggro mechanics are intended.
i don't care about some MR who undocks with a timer, or ninjas diddling wrecks to keep that timer running. i am a little mad at ccp letting bugs back into game because their crappy hot patches aren't compatible with a later version of eve.
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Thorradin
State Protectorate
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Posted - 2010.08.14 19:15:00 -
[208]
Originally by: Tom Peeping
Originally by: Ashina Sito
Originally by: Tom Peeping please go eve search prior threads... you'll find some links where senior GM's did finally officially state that this is not an exploit but a valid mechanic. Seems like some GM's are as unknowledgeable about past GM findings as some of the player base.
Your wrong.
\
Go look again... in particular go hunt for the thread where a dude was protesting having lost a ship while he was offline, the reason aggro was maintained was because the guys had been killing wrecks to keep it up. The dude did actually get his ship back in that thread... BUT the important bit was the GM post made towards the end. Go find that before posting more of the usual rumor mill crap.
Since you seem to know where to look, why don't you link the thread? Saying "It's there but I won't prove it" doesn't add any weight to your claim.
Until then... There's proof the sun is made of candy, I read about it but you just have to go look for the info yourself.
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Bask Ilisk
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Posted - 2010.08.14 21:42:00 -
[209]
Even if you abandon wrecks, they still extend aggro timer since they belong to you.
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Jack Norris
Caldari Flux Technologies Inc SRS.
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Posted - 2010.08.14 22:09:00 -
[210]
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