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Sang-in Tiers
Hedion University Amarr Empire
28
|
Posted - 2012.07.29 02:00:00 -
[31] - Quote
Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). Enormous base damage? wat... "Fit on wonderful ships. Ships that are designed to deal with cap use"... loal, yes thats why you can run out of cap by just running your turrets on a battleship in a few minutes. :D
Cameron Cahill wrote: Its situational to be honest. Some areas armor is better, some shield.
Was talking about the laser part, if they fixed tracking it would be quite okay I guess. |

Freezehunter
222
|
Posted - 2012.07.29 02:04:00 -
[32] - Quote
Cameron Cahill wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). If Lasers are broken, why are Hellcats and AHAX fairly wonderful fleetcomps. This. They could do with a slight pg req. reduction though ;P.
Well to be fair the high PG use makes sense on lasers.
Crap tracking does not, pulse lasers should track even better than blasters or at least a little better than Autocannons.
Right now they are at just about Railgun level and that is weird.
Never understood why lasers in Eve don't have near perfect tracking, they are energy beam weapons (light of speed hitting), lasers IRL have amazing tracking just like CIWS miniguns.
The downside to lasers would totally be justified if they at least had blaster-level tracking.
Inappropriate signature, CCP Phantom. |

Quaaid
EVE Pilot Help Center
90
|
Posted - 2012.07.29 02:05:00 -
[33] - Quote
Quote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.
You lost a Bhaal to a Mission Runner? Were you even pointed? Could you not cap him and run if you were pointed? Did you not kill his drones?
Quote:If this was a TQ fight I would have been ******* pissed for losing a Bhallgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.
So, to be clear... you are not mad now? You just would be mad IF if was on TQ. So this is not rage posting? |

Vera Algaert
Republic University Minmatar Republic
260
|
Posted - 2012.07.29 02:07:00 -
[34] - Quote
Sang-in Tiers wrote: Enormous base damage? wat...
they do - which is why you usually won't see bonuses for turret damage on amarr ships and why their cap and PG requirements are balanced in a way that makes fitting them to non-amarr ships pretty much impossible.
lasers are by design overpowered relative to the other weapon types.
(my personal feeling is that lasers are in a fine place right now - they were very strong ca. 2008 but since projectiles and hybrids got buffs and the field is relatively balanced; putting them back into a significantly stronger position now would only initiate another cycle of stat inflation) |

Freezehunter
224
|
Posted - 2012.07.29 02:07:00 -
[35] - Quote
Quaaid wrote:Quote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup. You lost a Bhaal to a Mission Runner? Were you even pointed? Could you not cap him and run if you were pointed? Did you not kill his drones? Quote:If this was a TQ fight I would have been ******* pissed for losing a Bhallgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it. So, to be clear... you are not mad now? You just would be mad IF if was on TQ. So this is not rage posting?
I ain't even mad.
Yes, I was pointed and Target painted.
It's just that it seems dumb that I killed 2 other guys, all his drones and got him into 5% shields 5 times in a row and I still lost.
All he did was just sit there and turn his ASB on to go back to almost full/full shields.
Not fair and balanced int erms of player skill.
If this was a FPS and the guy would have aimed slow like a ******, didn't move and only shot randomly in my direction, he would have been dead, in eve he can just turn his overpowered instant buffer on and win.
Reminded me of the Heavy class in TF 2. Just stand there and spam your huge damage cone minigun until something dies before your 300 HP runs out. Inappropriate signature, CCP Phantom. |

Garreth Vlox
Sons Of 0din
18
|
Posted - 2012.07.29 02:08:00 -
[36] - Quote
Freezehunter wrote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.
I got the guy into 5% shield FIVE ******* TIMES IN A ROW and he always bounced right up back to 70-100% in a few short seconds.
If this was a TQ fight I would have been ******* pissed for losing a Bhallgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.
Any word on when the F you intend to NERF the ASB or at least limit the son of a ***** to ONE per ship, CCP?
The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.
No seriously, when are you nerfing that ****?
If you're going to leave it like that, at least make armor repairers or armor plates repair armor passively when inactive and work like an ASB when activated.
Seriously CCP, ASB is retardedly OP right now.
so TL : DR
I took an expensive ship hunting and got my ass beat by another expensive obviously better fit ship. /RAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*EDIT - for YEARS people have been screaming at CCP to make it so 5 VS. 1 is not an instant win.... WISH GRANTED :) |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 02:08:00 -
[37] - Quote
Sang-in Tiers wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). Enormous base damage? wat... "Fit on wonderful ships. Ships that are designed to deal with cap use"... loal, yes thats why you can run out of cap by just running your turrets on a battleship in a few minutes. :D EDIT: How often do you actually fly Amarr in PVP, tell me. Cameron Cahill wrote: Its situational to be honest. Some areas armor is better, some shield.
Was talking about the laser part, if they fixed tracking it would be quite okay I guess.
On smalls yes but i can deal with the tracking if i can fit heavy pulses and a 1600 plate to my harbinger. or a full rack of tachyons on any t1 bs without more than 1 fitting mods. |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 02:14:00 -
[38] - Quote
Freezehunter wrote:Cameron Cahill wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). If Lasers are broken, why are Hellcats and AHAX fairly wonderful fleetcomps. This. They could do with a slight pg req. reduction though ;P. Well to be fair the high PG use makes sense on lasers. Crap tracking does not, pulse lasers should track even better than blasters or at least a little better than Autocannons. Right now they are at just about Railgun level and that is weird. Never understood why lasers in Eve don't have near perfect tracking, they are energy beam weapons (light of speed hitting), lasers IRL have amazing tracking just like CIWS miniguns. The downside to lasers would totally be justified if they at least had blaster-level tracking. But enough about lasers needing a buff, lets return to bitching about ASB being OP now.
You're talking lore not mechanics. It may make sense but its unbalanced. But if you're going to have that argument targeting computers would be able to hit almost anything with almost anything at 1k+ out so irl arguments about spaceship gun tracking are kind of daft. |

Pipa Porto
560
|
Posted - 2012.07.29 02:19:00 -
[39] - Quote
Sang-in Tiers wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). Enormous base damage? wat... "Fit on wonderful ships. Ships that are designed to deal with cap use"... loal, yes thats why you can run out of cap by just running your turrets on a battleship in a few minutes. :D EDIT: How often do you actually fly Amarr in PVP, tell me.
A Hellcat Abaddon with 2 Damage mods hits 900 DPS at 20km (15km with 2 tracking scripts instead) with Navy Multi. 1k DPS with Conflag, but that's somewhat situational and harder to apply.
Then you have the MAGIC that is Scorch, pushing that same boat to 717DPS at 58km (45km). Reach out and touch someone indeed.
At the same time it has 130k EHP. They're a great fleetcomp.
That's 2 Damage mods. A Machariel running Hail and 2 damage mods does only 930 DPS at 3km. By the time you get to 15km, it's dropped to below 800 DPS. That's compared to a non-Pirate faction BS.
An Abaddon is gankier than a Machariel when fit similarly. Ponder that for a moment when you say Lasers don't have great damage.
Now, on to range projection: Abaddon Scorch: 717 DPS all the way out to 60km (45 w/ Tracking). Machariel Barrage: 665 DPS all the way out to 8km (6 w/ tracking), by 60km it's dropped below 500 DPS (below 500 DPS at 45km with Tracking).
I love the Harbi. I flew the Hellcat and the Ahac (<3 AHAX) with Red Legion in Detorid. The Guardian rocks. The Punisher is one of my favorite Frigates. EvE: Everyone vs Everyone
-RubyPorto |

Freezehunter
225
|
Posted - 2012.07.29 02:19:00 -
[40] - Quote
Cameron Cahill wrote:Freezehunter wrote:Cameron Cahill wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). If Lasers are broken, why are Hellcats and AHAX fairly wonderful fleetcomps. This. They could do with a slight pg req. reduction though ;P. Well to be fair the high PG use makes sense on lasers. Crap tracking does not, pulse lasers should track even better than blasters or at least a little better than Autocannons. Right now they are at just about Railgun level and that is weird. Never understood why lasers in Eve don't have near perfect tracking, they are energy beam weapons (light of speed hitting), lasers IRL have amazing tracking just like CIWS miniguns. The downside to lasers would totally be justified if they at least had blaster-level tracking. But enough about lasers needing a buff, lets return to bitching about ASB being OP now. You're talking lore not mechanics. It may make sense but its unbalanced. But if you're going to have that argument targeting computers would be able to hit almost anything with almost anything at 1k+ out so irl arguments about spaceship gun tracking are kind of daft.
Now you are talking about balance when you call me a ******** whiner for complaining that there is a mod in the game that can take a rattlesnake from 5% shield to 100% shield 5 times in a row.
But of course you support that, you fly in Drake blob fleets and that overpowered ASB crap probably saved your ass more than once.
Hypocrite much? Inappropriate signature, CCP Phantom. |
|

Pipa Porto
560
|
Posted - 2012.07.29 02:20:00 -
[41] - Quote
Garreth Vlox wrote:so TL : DR
I took an expensive ship hunting and got my ass beat by another expensive obviously better fit ship. /RAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*EDIT - for YEARS people have been screaming at CCP to make it so 5 VS. 1 is not an instant win.... WISH GRANTED :)
His ship cost what, 2 thousand ISK? Since when is that expensive?  EvE: Everyone vs Everyone
-RubyPorto |

Tippia
Sunshine and Lollipops
8802
|
Posted - 2012.07.29 02:21:00 -
[42] - Quote
Freezehunter wrote:Never understood why lasers in Eve don't have near perfect tracking, they are energy beam weapons (light of speed hitting), lasers IRL have amazing tracking just like CIWS miniguns. Because it's difficult to keep the beam focused on the same spot to the extent needed to start punching holes in stuff. Pointing a laser at a target is easy; making it have more effect than a fancy torch is not.
GǪand if you want to make an argument about realism, everyone would just be using missiles anyway. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Demolishar
United Aggression
267
|
Posted - 2012.07.29 02:21:00 -
[43] - Quote
Freezehunter wrote: Now you are talking about balance when you call me a ******** whiner for complaining that there is a mod in the game that can take a rattlesnake from 5% shield to 100% shield 5 times in a row.
Hypocrite much?
Just imagine how much he's crying over whatever it is you said. He's imagining the same thing about you too! It's such a happy little relationship on the EVE forums. |

Freezehunter
225
|
Posted - 2012.07.29 02:24:00 -
[44] - Quote
Pipa Porto wrote:Sang-in Tiers wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). Enormous base damage? wat... "Fit on wonderful ships. Ships that are designed to deal with cap use"... loal, yes thats why you can run out of cap by just running your turrets on a battleship in a few minutes. :D EDIT: How often do you actually fly Amarr in PVP, tell me. A Hellcat Abaddon with 2 Damage mods hits 900 DPS at 20km (15km with 2 tracking scripts instead) with Navy Multi. 1k DPS  with Conflag, but that's somewhat situational and harder to apply. Then you have the MAGIC that is Scorch, pushing that same boat to 717DPS at 58km (45km). Reach out and touch someone indeed. At the same time it has 130k EHP. They're a great fleetcomp. That's 2 Damage mods. A Machariel running Hail and 2 damage mods does only 930 DPS at 3km. By the time you get to 15km, it's dropped to below 800 DPS. That's compared to a non-Pirate faction BS. An Abaddon is gankier than a Machariel when fit similarly. Ponder that for a moment when you say Lasers don't have great damage. Now, on to range projection: Abaddon Scorch: 717 DPS all the way out to 60km (45 w/ Tracking). Machariel Barrage: 665 DPS all the way out to 8km (6 w/ tracking), by 60km it's dropped below 500 DPS (below 500 DPS at 45km with Tracking). I love the Harbi. I flew the Hellcat and the Ahac (<3 AHAX) with Red Legion in Detorid. The Guardian rocks. The Punisher is one of my favorite Frigates.
Your stats are all wrong, how is it that I have a Machariel that does 1200 gun DPS?
Nothing beats Machariel at turrets, and especially not pathetic lasers.
Inappropriate signature, CCP Phantom. |

Soon Shin
Caucasian Culture Club Transmission Lost
110
|
Posted - 2012.07.29 02:24:00 -
[45] - Quote
You were playing on SISI, where everyone flies Deadspace A-type Tank, faction damage mods, 6% hard wirings, leadership bonuses, Strong Drugs, High Grade Crystal/Slave implants, Super high meta mods.
What you experience on Sisi, is hardly reflective on what actually happens on TQ. |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 02:25:00 -
[46] - Quote
Freezehunter wrote:
Now you are talking about balance when you call me a ******** whiner for complaining that there is a mod in the game that can take a rattlesnake from 5% shield to 100% shield 5 times in a row.
Hypocrite much?
I'm suggesting a change that would 'probably' be beneficial to the game. I work around the current state of affairs instead of loosing one fight against ship fitted with a mod due to my own ineptitude then go ***** about how its op and needs nerfed " NOW BECAUSE MY AWSOME PIRATE BS THAT I'M TOO MUCH OF A WIMP TO FLY ON THE REAL SERVER SHOULD BE AN AUTOMATIC I WIN BUTTON WAH etcetc." |

Zoe Athame
Aliastra Gallente Federation
137
|
Posted - 2012.07.29 02:25:00 -
[47] - Quote
Maybe I havn't been flying in the right corps, but how often do you 1v1 a bhaalgorn vs a rattlesnake? |

Freezehunter
225
|
Posted - 2012.07.29 02:26:00 -
[48] - Quote
Tippia wrote:Freezehunter wrote:Never understood why lasers in Eve don't have near perfect tracking, they are energy beam weapons (light of speed hitting), lasers IRL have amazing tracking just like CIWS miniguns. Because it's difficult to keep the beam focused on the same spot to the extent needed to start punching holes in stuff. Pointing a laser at a target is easy; making it have more effect than a fancy torch is not. GǪand if you want to make an argument about realism, everyone would just be using missiles anyway.
Good point, but still.
Lasers IRL can use computers to stay focused on a missile going mach 5 long enough to make its fuel detonate and bring it down.
You would expect tech 24000 years from now to be better than that would you not? Inappropriate signature, CCP Phantom. |

Freezehunter
225
|
Posted - 2012.07.29 02:26:00 -
[49] - Quote
Zoe Athame wrote:Maybe I havn't been flying in the right corps, but how often do you 1v1 a bhaalgorn vs a rattlesnake?
On the test server, every 20 minutes or so.
And unless Rattle has a bullshit OP mod on it or 2, Bhaalgorn always wins. Inappropriate signature, CCP Phantom. |

Pipa Porto
560
|
Posted - 2012.07.29 02:27:00 -
[50] - Quote
Freezehunter wrote:Pipa Porto wrote:Sang-in Tiers wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). Enormous base damage? wat... "Fit on wonderful ships. Ships that are designed to deal with cap use"... loal, yes thats why you can run out of cap by just running your turrets on a battleship in a few minutes. :D EDIT: How often do you actually fly Amarr in PVP, tell me. A Hellcat Abaddon with 2 Damage mods hits 900 DPS at 20km (15km with 2 tracking scripts instead) with Navy Multi. 1k DPS  with Conflag, but that's somewhat situational and harder to apply. Then you have the MAGIC that is Scorch, pushing that same boat to 717DPS at 58km (45km). Reach out and touch someone indeed. At the same time it has 130k EHP. They're a great fleetcomp. That's 2 Damage mods. A Machariel running Hail and 2 damage mods does only 930 DPS at 3km. By the time you get to 15km, it's dropped to below 800 DPS. That's compared to a non-Pirate faction BS. An Abaddon is gankier than a Machariel when fit similarly. Ponder that for a moment when you say Lasers don't have great damage. Now, on to range projection: Abaddon Scorch: 717 DPS all the way out to 60km (45 w/ Tracking). Machariel Barrage: 665 DPS all the way out to 8km (6 w/ tracking), by 60km it's dropped below 500 DPS (below 500 DPS at 45km with Tracking). I love the Harbi. I flew the Hellcat and the Ahac (<3 AHAX) with Red Legion in Detorid. The Guardian rocks. The Punisher is one of my favorite Frigates. Your stats are all wrong, how is it that I have a Machariel that does 1200 gun DPS? Nothing beats Machariel at turrets, and especially not pathetic lasers.
When Fit Similarly.
Fit an Abaddon with the same number of DPS mods as you need to hit 1200 DPS on a Mach and it hits 1228 DPS. And it projects that DPS much better. EvE: Everyone vs Everyone
-RubyPorto |
|

Freezehunter
225
|
Posted - 2012.07.29 02:28:00 -
[51] - Quote
Soon Shin wrote:You were playing on SISI, where everyone flies Deadspace A-type Tank, faction damage mods, 6% hard wirings, leadership bonuses, Strong Drugs, High Grade Crystal/Slave implants, Super high meta mods.
What you experience on Sisi, is hardly reflective on what actually happens on TQ.
True I guess, the Bhaalgown was actually fully T2 fit, and no implants in my head.
The whole thing would be just about 1.2 bil on TQ.
Yeah, that might have been the problem as well, I agree. Inappropriate signature, CCP Phantom. |

Sang-in Tiers
Hedion University Amarr Empire
28
|
Posted - 2012.07.29 02:28:00 -
[52] - Quote
Vera Algaert wrote:Sang-in Tiers wrote: Enormous base damage? wat...
they do - which is why you usually won't see bonuses for turret damage on amarr ships and why their cap and PG requirements are balanced in a way that makes fitting them to non-amarr ships pretty much impossible. lasers are by design overpowered relative to the other weapon types. (my personal feeling is that lasers are in a fine place right now - they were very strong ca. 2008 but since projectiles and hybrids got buffs and the field is relatively balanced; putting them back into a significantly stronger position now would only initiate another cycle of stat inflation) Hybrids got higher dps and better tracking, higher falloff, but worse optimal. |

Pipa Porto
560
|
Posted - 2012.07.29 02:29:00 -
[53] - Quote
Freezehunter wrote:Zoe Athame wrote:Maybe I havn't been flying in the right corps, but how often do you 1v1 a bhaalgorn vs a rattlesnake? On the test server, every 20 minutes or so. And unless Rattle has a bullshit OP mod on it or 2, Bhaalgorn always wins.
So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room. EvE: Everyone vs Everyone
-RubyPorto |

Freezehunter
225
|
Posted - 2012.07.29 02:29:00 -
[54] - Quote
Pipa Porto wrote: Fit an Abaddon with the same number of DPS mods as you need to hit 1200 DPS on a Mach and it hits 1228 DPS. And it projects that DPS much better.
True, but it does not do Explosive and Kinetic damage.
It does not go 700 mps.
It can't tank 500 DPS.
It can't instapop frigates and cruisers between 10 and 80 kilometers.
Needs cap for guns.
Meeeeeeeeh... Inappropriate signature, CCP Phantom. |

Implying Implications
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.07.29 02:30:00 -
[55] - Quote
I CANT SOLO A TITAN IN MY REAPER WTF CCP püåpüÉpüàn+P |

Vera Algaert
Republic University Minmatar Republic
260
|
Posted - 2012.07.29 02:32:00 -
[56] - Quote
Freezehunter wrote: Your stats are all wrong, how is it that I have a Machariel that does 1200 gun DPS?
Nothing beats Machariel at turrets, and especially not pathetic lasers.
Hellcat is a fleet fitting and the Machariel Pipa Porto compares it to is "fit similarly".
Using a typical Machariel fleet fitting I get 891 - 1015 gun dps using RF EMP and faction heat sinks (depending on whether you go with one or two nanofibers). |

Pipa Porto
560
|
Posted - 2012.07.29 02:33:00 -
[57] - Quote
Freezehunter wrote:Pipa Porto wrote: Fit an Abaddon with the same number of DPS mods as you need to hit 1200 DPS on a Mach and it hits 1228 DPS. And it projects that DPS much better.
True, but it does not do Explosive and Kinetic damage.
The Mach doesn't do EM or Therm at 1200 DPS. It has to drop 25% of its DPS to shoot outside of essentially pure EXP damage.
Nobody leaves big enough holes for the damage types to matter particularly. EvE: Everyone vs Everyone
-RubyPorto |

Freezehunter
225
|
Posted - 2012.07.29 02:33:00 -
[58] - Quote
Pipa Porto wrote:Freezehunter wrote:Zoe Athame wrote:Maybe I havn't been flying in the right corps, but how often do you 1v1 a bhaalgorn vs a rattlesnake? On the test server, every 20 minutes or so. And unless Rattle has a bullshit OP mod on it or 2, Bhaalgorn always wins. So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room.
Can't tank when all I have is a buffer.
He had a buffer + huge passive recharge and 2 ASB, impossible to beat before my buffer runs out.
And it's not like he was using turrets so I could just be smart and outmaneuver his guns.
Inappropriate signature, CCP Phantom. |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 02:34:00 -
[59] - Quote
Also lol OP bringing up my kb stats 138 kills with losses being almost exclusively frigs with some very badly fit gallente bs thrown in. Very impressive... |

Freezehunter
225
|
Posted - 2012.07.29 02:34:00 -
[60] - Quote
Pipa Porto wrote:Freezehunter wrote:Pipa Porto wrote: Fit an Abaddon with the same number of DPS mods as you need to hit 1200 DPS on a Mach and it hits 1228 DPS. And it projects that DPS much better.
True, but it does not do Explosive and Kinetic damage. The Mach doesn't do EM or Therm at 1200 DPS. It has to drop 25% of its DPS to shoot outside of essentially pure EXP damage. Nobody leaves big enough holes for the damage types to matter particularly.
Wrong.
Mach does the same thermal, explosive and EM DPS, you just need to switch ammo.
Only kinetic is lower. By about 400 DPS. Inappropriate signature, CCP Phantom. |
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