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Thread Statistics | Show CCP posts - 1 post(s) |

Freezehunter
217
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Posted - 2012.07.29 00:49:00 -
[1] - Quote
So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.
I got the guy into 5% shield FIVE ******* TIMES IN A ROW and he always bounced right up back to 70-100% in a few short seconds.
If this was a TQ fight I would have been ******* pissed for losing a Bhallgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.
Any word on when the F you intend to NERF the ASB or at least limit the son of a ***** to ONE per ship, CCP?
The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.
No seriously, when are you nerfing that ****?
If you're going to leave it like that, at least make armor repairers or armor plates repair armor passively when inactive and work like an ASB when activated.
Seriously CCP, ASB is retardedly OP right now. Inappropriate signature, CCP Phantom. |

Suddenly Forums ForumKings
Republic University Minmatar Republic
60
|
Posted - 2012.07.29 00:50:00 -
[2] - Quote
u mad bro? |

Adrenalinemax
Perkone Caldari State
28
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Posted - 2012.07.29 00:51:00 -
[3] - Quote
Holy Crap, lemme get a 55 gallon drum, your tear ducts are in overload |

Sang-in Tiers
Hedion University Amarr Empire
23
|
Posted - 2012.07.29 00:55:00 -
[4] - Quote
Yea well Amarr stuff sucks, its as simple as that. Laser suck, armor tanking. End of. |

Xearal
Black Thorne Corporation Black Thorne Alliance
316
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Posted - 2012.07.29 00:56:00 -
[5] - Quote
News just in.. prices for tears plummet as massive new ASB Tear deposits are overflowing the market.
|

Baikur
Federal Navy Academy Gallente Federation
0
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Posted - 2012.07.29 00:56:00 -
[6] - Quote
Adrenalinemax wrote:Holy Crap, lemme get a 55 gallon drum, your tear ducts are in overload
I hate when people make comments like that, but that was actually funny. |

Freezehunter
217
|
Posted - 2012.07.29 00:57:00 -
[7] - Quote
Xearal wrote:News just in.. prices for tears plummet as massive new ASB Tear deposits are overflowing the market.
I thought that was Cobalt. Inappropriate signature, CCP Phantom. |

Tom Gerard
Glorious Nation of Kazakhstan
271
|
Posted - 2012.07.29 01:05:00 -
[8] - Quote
>>>> SHOCKER <<<<
>>>> SHOCKER <<<<
>>>> SHOCKER <<<<
1v1 PVP in EVE is not balanced?!?!?
I DEMAND CCP BALANCE THE GAME SO EVERY SHIP IS VIABLE AGAINST EVERY OTHER SHIP IN PVP!
Badgers should stand a reasonable chance of defeating Tornadoes. |

snake pies
Dreddit Test Alliance Please Ignore
50
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Posted - 2012.07.29 01:06:00 -
[9] - Quote
ASB ships are not prevalent like Dramiels were before the nerf or how Thrashers are now after the boost. ASB are still very rarely used and therefore cannot be an overpowered mod, else everyone would be using them.
The more likely scenario is that you don't know how to defeat them. Well I'm not going to tell you, but all ASB ships that faced me are dead. Eve is not a 1vs1 game. |

Liang Nuren
Heretic Army Heretic Nation
1675
|
Posted - 2012.07.29 01:08:00 -
[10] - Quote
Freezehunter wrote:The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.
Hahahaha, last night on TQ I tanked a Talos, Drake, and Falcon with my Harpy for several minutes until I managed to lose them in the asteroid belt and warp off.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
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Ohh Yeah
Sniggerdly Pandemic Legion
224
|
Posted - 2012.07.29 01:10:00 -
[11] - Quote
Freezehunter wrote:If this was a TQ fight
ok let's all just take a step back here
|

Cameron Cahill
Paranoid.
75
|
Posted - 2012.07.29 01:12:00 -
[12] - Quote
So let me get this straight.
You're pissed at loosing a shitfit bhaal to a well tanked rattlesnake while flying solo.
On sisi.
I have some advice you should follow friend, before you start commenting on the state of mods in eve:
1) Grow some balls and fight on tranq 2) Learn to fit ships. 3) Don't go crying to CCP if you loose a fight. It won't work and just makes you look pathetic. 4) Don't fly what you cant afford to loose (emotionally as well as financially) |

Otto Weston
Angry Baby Seals
5
|
Posted - 2012.07.29 01:13:00 -
[13] - Quote
Obvious weakness of ASB's is obvious.... therefore obvious PVP ****** OP is obvious :D Everything's Air Droppable at least once. |

Cameron Cahill
Paranoid.
75
|
Posted - 2012.07.29 01:20:00 -
[14] - Quote
also OP his "pathetic 150 dps **** fit" is apparently better than yours. You even have the lossmail to prove it. |

Cameron Cahill
Paranoid.
75
|
Posted - 2012.07.29 01:23:00 -
[15] - Quote
Sang-in Tiers wrote:Yea well Amarr stuff sucks, its as simple as that. Laser suck, armor tanking sucks. End of.
Show me a bs with 90k raw shields that does 600 dps before drones at 50k with full damage 90% of the time. Might believe you then. |

Pipa Porto
558
|
Posted - 2012.07.29 01:33:00 -
[16] - Quote
Suddenly Forums ForumKings wrote:u mad bro?
About SISI, no less.
By the way, @OP, the ASB is the direct counter to Neuts (which is the Bhaalgorn's specialty). And you should have been able to turn off his hardeners at the very least. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
558
|
Posted - 2012.07.29 01:35:00 -
[17] - Quote
Tom Gerard wrote:Badgers should stand a reasonable chance of defeating Tornadoes.
Pretty sure they already do. A Battlebadger can almost certainly stay under the Nado's 1400s if it gets the right warpin. EvE: Everyone vs Everyone
-RubyPorto |

Freezehunter
219
|
Posted - 2012.07.29 01:35:00 -
[18] - Quote
Cameron Cahill wrote:So let me get this straight.
You're pissed at loosing a shitfit bhaal to a well tanked rattlesnake while flying solo.
On sisi.
I have some advice you should follow friend, before you start commenting on the state of mods in eve:
1) Grow some balls and fight on tranq 2) Learn to fit ships. 3) Don't go crying to CCP if you loose a fight. It won't work and just makes you look pathetic. 4) Don't fly what you cant afford to loose (emotionally as well as financially)
How about you shove your advice up your ass?
Judging by your killboard all you do is fly in drake swarm fleets.
Don't give PVP advice when all you do is blob in a drake and count on 50 fleetmates to kill your enemies.
Try giving advice when you use armor tanks, buffers, ECM, painters, webs, scramblers, neutralizers, nosferatus, cap micromanagement, , speed tanks and turrets, not the most noob PVP friendly ship in the game whose only skill requirement is pressing F1. Inappropriate signature, CCP Phantom. |

Zagdul
Clan Shadow Wolf Fatal Ascension
904
|
Posted - 2012.07.29 01:37:00 -
[19] - Quote
Ground Floor.
A list of fixes for the new inventory
Dual Pane idea clicky |

YuuKnow
381
|
Posted - 2012.07.29 01:37:00 -
[20] - Quote
Yeah, I'm not sure what void the ASB was meant to fill. Shield tanking already had enough advantages to armor tanking before this was introduced. No clue that the devs were thinking about this one... or if they were thinking at all.
yk |
|

Sang-in Tiers
Hedion University Amarr Empire
26
|
Posted - 2012.07.29 01:45:00 -
[21] - Quote
Cameron Cahill wrote:Sang-in Tiers wrote:Yea well Amarr stuff sucks, its as simple as that. Laser suck, armor tanking sucks. End of. Show me a bs with 90k raw shields that does 600 dps before drones at 50k with full damage 90% of the time. Might believe you then. The benefits of other weapon systems and shield tanking are bigger, lasers needs a fix... |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 01:49:00 -
[22] - Quote
Freezehunter wrote:Cameron Cahill wrote:So let me get this straight.
You're pissed at loosing a shitfit bhaal to a well tanked rattlesnake while flying solo.
On sisi.
I have some advice you should follow friend, before you start commenting on the state of mods in eve:
1) Grow some balls and fight on tranq 2) Learn to fit ships. 3) Don't go crying to CCP if you loose a fight. It won't work and just makes you look pathetic. 4) Don't fly what you cant afford to loose (emotionally as well as financially) How about you shove your advice up your ass? Judging by your killboard all you do is fly in drake swarm fleets. Don't give PVP advice when all you do is blob in a drake and count on 50 fleetmates to kill your enemies. Try giving advice when you use armor tanks, buffers, ECM, painters, webs, scramblers, neutralizers, nosferatus, cap micromanagement, speed tanks and turrets, not the most noob PVP friendly ship in the game whose only skill requirement is pressing F1.
Lmfao if you say so dude because i don't have a slave set in and am not flying around in my geddon as we speak. And not on sisi either. But ok then lets go through you're list: armor tanks.... covered buffer tanking: moot as drakes do this you moron ecm: falcon alt best alt painters: sure on my bomber, useful for **** all else webs and scrams: you know every one day old newbie in null uses these? neuts: hurricanes maybe? or my bhaal perhaps? nosferatus: pretty pointless these days except on frigs or if you have a spare high on a shield ship to keep you're hardeners running. cap micromanagement: cheek to talk with you're cap boosterless amarr battleship speed tanks: on a battleship? really? turrets: im not even dignifying that with an answer
TL:DR OP is ********, if you're going to bring someones killboard stats to an argument do you're research better than him.
EDIT: for the record when i do do drakeblobs. 50? you do the CFC a disservice sir. Try 500. |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 01:50:00 -
[23] - Quote
Sang-in Tiers wrote:Cameron Cahill wrote:Sang-in Tiers wrote:Yea well Amarr stuff sucks, its as simple as that. Laser suck, armor tanking sucks. End of. Show me a bs with 90k raw shields that does 600 dps before drones at 50k with full damage 90% of the time. Might believe you then. The benefits of other weapon systems and shield tanking are bigger, lasers needs a fix...
I disagree about shields but yes lasers could use a little love. |

Freezehunter
222
|
Posted - 2012.07.29 01:51:00 -
[24] - Quote
Sang-in Tiers wrote:Cameron Cahill wrote:Sang-in Tiers wrote:Yea well Amarr stuff sucks, its as simple as that. Laser suck, armor tanking sucks. End of. Show me a bs with 90k raw shields that does 600 dps before drones at 50k with full damage 90% of the time. Might believe you then. The benefits of other weapon systems and shield tanking are bigger, lasers needs a fix...
Regarding lasers I'd be happy if they made pulse tracking a tad better and they added Lux (explosive laser) Crystals back in the game.
Blasters have awesome tracking and damage. Autocannons have awesome tracking, falloff and ROF, and no energy use. Rails have awesome sniping capability. Arty has awesome alpha. Lasers have....
Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh. Inappropriate signature, CCP Phantom. |

Sang-in Tiers
Hedion University Amarr Empire
26
|
Posted - 2012.07.29 01:52:00 -
[25] - Quote
Cameron Cahill wrote:Sang-in Tiers wrote:Cameron Cahill wrote:Sang-in Tiers wrote:Yea well Amarr stuff sucks, its as simple as that. Laser suck, armor tanking sucks. End of. Show me a bs with 90k raw shields that does 600 dps before drones at 50k with full damage 90% of the time. Might believe you then. The benefits of other weapon systems and shield tanking are bigger, lasers needs a fix... I disagree about shields but yes lasers could use a little love. It's funny how almost noone disagrees with that fact and yet CCP doesn't seem to notice or care. :< |

Demolishar
United Aggression
267
|
Posted - 2012.07.29 01:53:00 -
[26] - Quote
CCP should simply shut down EVE - that would create the greatest tear deluge of all. Who cares that the gameplay is gone - you believe that you know that some other person is crying - while they believe they know the same thing about you and everyone can be happy that everyone else is not happy.
inb4 I'm crying too. |

Pipa Porto
558
|
Posted - 2012.07.29 01:54:00 -
[27] - Quote
Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection.
The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). EvE: Everyone vs Everyone
-RubyPorto |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 01:55:00 -
[28] - Quote
Sang-in Tiers wrote:Cameron Cahill wrote:Sang-in Tiers wrote:Cameron Cahill wrote:Sang-in Tiers wrote:Yea well Amarr stuff sucks, its as simple as that. Laser suck, armor tanking sucks. End of. Show me a bs with 90k raw shields that does 600 dps before drones at 50k with full damage 90% of the time. Might believe you then. The benefits of other weapon systems and shield tanking are bigger, lasers needs a fix... I disagree about shields but yes lasers could use a little love. It's funny how almost noone disagrees with that fact and yet CCP doesn't seem to notice or care. :<
Its situational to be honest. Some areas armor is better, some shield. |

Soldarius
TreadStone Standard Tribal Band
267
|
Posted - 2012.07.29 01:55:00 -
[29] - Quote
My tear cup overfloweth.
And since when does armor tanking suck? I seem to recall some time back in the day when this group commonly refered to as the DRF went hog-wild and crushed the NC using supercap superiority and an alpha-geddon armor BS doctrine.
CCP has stated that the ASB was designed to make active shield tanking more viable in pvp. So working as intended. "How do you kill that which has no life?" |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 01:57:00 -
[30] - Quote
Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). If Lasers are broken, why are Hellcats and AHAX fairly wonderful fleetcomps.
This.
They could do with a slight pg req. reduction though ;P. |
|

Sang-in Tiers
Hedion University Amarr Empire
28
|
Posted - 2012.07.29 02:00:00 -
[31] - Quote
Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). Enormous base damage? wat... "Fit on wonderful ships. Ships that are designed to deal with cap use"... loal, yes thats why you can run out of cap by just running your turrets on a battleship in a few minutes. :D
Cameron Cahill wrote: Its situational to be honest. Some areas armor is better, some shield.
Was talking about the laser part, if they fixed tracking it would be quite okay I guess. |

Freezehunter
222
|
Posted - 2012.07.29 02:04:00 -
[32] - Quote
Cameron Cahill wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). If Lasers are broken, why are Hellcats and AHAX fairly wonderful fleetcomps. This. They could do with a slight pg req. reduction though ;P.
Well to be fair the high PG use makes sense on lasers.
Crap tracking does not, pulse lasers should track even better than blasters or at least a little better than Autocannons.
Right now they are at just about Railgun level and that is weird.
Never understood why lasers in Eve don't have near perfect tracking, they are energy beam weapons (light of speed hitting), lasers IRL have amazing tracking just like CIWS miniguns.
The downside to lasers would totally be justified if they at least had blaster-level tracking.
Inappropriate signature, CCP Phantom. |

Quaaid
EVE Pilot Help Center
90
|
Posted - 2012.07.29 02:05:00 -
[33] - Quote
Quote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.
You lost a Bhaal to a Mission Runner? Were you even pointed? Could you not cap him and run if you were pointed? Did you not kill his drones?
Quote:If this was a TQ fight I would have been ******* pissed for losing a Bhallgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.
So, to be clear... you are not mad now? You just would be mad IF if was on TQ. So this is not rage posting? |

Vera Algaert
Republic University Minmatar Republic
260
|
Posted - 2012.07.29 02:07:00 -
[34] - Quote
Sang-in Tiers wrote: Enormous base damage? wat...
they do - which is why you usually won't see bonuses for turret damage on amarr ships and why their cap and PG requirements are balanced in a way that makes fitting them to non-amarr ships pretty much impossible.
lasers are by design overpowered relative to the other weapon types.
(my personal feeling is that lasers are in a fine place right now - they were very strong ca. 2008 but since projectiles and hybrids got buffs and the field is relatively balanced; putting them back into a significantly stronger position now would only initiate another cycle of stat inflation) |

Freezehunter
224
|
Posted - 2012.07.29 02:07:00 -
[35] - Quote
Quaaid wrote:Quote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup. You lost a Bhaal to a Mission Runner? Were you even pointed? Could you not cap him and run if you were pointed? Did you not kill his drones? Quote:If this was a TQ fight I would have been ******* pissed for losing a Bhallgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it. So, to be clear... you are not mad now? You just would be mad IF if was on TQ. So this is not rage posting?
I ain't even mad.
Yes, I was pointed and Target painted.
It's just that it seems dumb that I killed 2 other guys, all his drones and got him into 5% shields 5 times in a row and I still lost.
All he did was just sit there and turn his ASB on to go back to almost full/full shields.
Not fair and balanced int erms of player skill.
If this was a FPS and the guy would have aimed slow like a ******, didn't move and only shot randomly in my direction, he would have been dead, in eve he can just turn his overpowered instant buffer on and win.
Reminded me of the Heavy class in TF 2. Just stand there and spam your huge damage cone minigun until something dies before your 300 HP runs out. Inappropriate signature, CCP Phantom. |

Garreth Vlox
Sons Of 0din
18
|
Posted - 2012.07.29 02:08:00 -
[36] - Quote
Freezehunter wrote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.
I got the guy into 5% shield FIVE ******* TIMES IN A ROW and he always bounced right up back to 70-100% in a few short seconds.
If this was a TQ fight I would have been ******* pissed for losing a Bhallgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.
Any word on when the F you intend to NERF the ASB or at least limit the son of a ***** to ONE per ship, CCP?
The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.
No seriously, when are you nerfing that ****?
If you're going to leave it like that, at least make armor repairers or armor plates repair armor passively when inactive and work like an ASB when activated.
Seriously CCP, ASB is retardedly OP right now.
so TL : DR
I took an expensive ship hunting and got my ass beat by another expensive obviously better fit ship. /RAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*EDIT - for YEARS people have been screaming at CCP to make it so 5 VS. 1 is not an instant win.... WISH GRANTED :) |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 02:08:00 -
[37] - Quote
Sang-in Tiers wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). Enormous base damage? wat... "Fit on wonderful ships. Ships that are designed to deal with cap use"... loal, yes thats why you can run out of cap by just running your turrets on a battleship in a few minutes. :D EDIT: How often do you actually fly Amarr in PVP, tell me. Cameron Cahill wrote: Its situational to be honest. Some areas armor is better, some shield.
Was talking about the laser part, if they fixed tracking it would be quite okay I guess.
On smalls yes but i can deal with the tracking if i can fit heavy pulses and a 1600 plate to my harbinger. or a full rack of tachyons on any t1 bs without more than 1 fitting mods. |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 02:14:00 -
[38] - Quote
Freezehunter wrote:Cameron Cahill wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). If Lasers are broken, why are Hellcats and AHAX fairly wonderful fleetcomps. This. They could do with a slight pg req. reduction though ;P. Well to be fair the high PG use makes sense on lasers. Crap tracking does not, pulse lasers should track even better than blasters or at least a little better than Autocannons. Right now they are at just about Railgun level and that is weird. Never understood why lasers in Eve don't have near perfect tracking, they are energy beam weapons (light of speed hitting), lasers IRL have amazing tracking just like CIWS miniguns. The downside to lasers would totally be justified if they at least had blaster-level tracking. But enough about lasers needing a buff, lets return to bitching about ASB being OP now.
You're talking lore not mechanics. It may make sense but its unbalanced. But if you're going to have that argument targeting computers would be able to hit almost anything with almost anything at 1k+ out so irl arguments about spaceship gun tracking are kind of daft. |

Pipa Porto
560
|
Posted - 2012.07.29 02:19:00 -
[39] - Quote
Sang-in Tiers wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). Enormous base damage? wat... "Fit on wonderful ships. Ships that are designed to deal with cap use"... loal, yes thats why you can run out of cap by just running your turrets on a battleship in a few minutes. :D EDIT: How often do you actually fly Amarr in PVP, tell me.
A Hellcat Abaddon with 2 Damage mods hits 900 DPS at 20km (15km with 2 tracking scripts instead) with Navy Multi. 1k DPS with Conflag, but that's somewhat situational and harder to apply.
Then you have the MAGIC that is Scorch, pushing that same boat to 717DPS at 58km (45km). Reach out and touch someone indeed.
At the same time it has 130k EHP. They're a great fleetcomp.
That's 2 Damage mods. A Machariel running Hail and 2 damage mods does only 930 DPS at 3km. By the time you get to 15km, it's dropped to below 800 DPS. That's compared to a non-Pirate faction BS.
An Abaddon is gankier than a Machariel when fit similarly. Ponder that for a moment when you say Lasers don't have great damage.
Now, on to range projection: Abaddon Scorch: 717 DPS all the way out to 60km (45 w/ Tracking). Machariel Barrage: 665 DPS all the way out to 8km (6 w/ tracking), by 60km it's dropped below 500 DPS (below 500 DPS at 45km with Tracking).
I love the Harbi. I flew the Hellcat and the Ahac (<3 AHAX) with Red Legion in Detorid. The Guardian rocks. The Punisher is one of my favorite Frigates. EvE: Everyone vs Everyone
-RubyPorto |

Freezehunter
225
|
Posted - 2012.07.29 02:19:00 -
[40] - Quote
Cameron Cahill wrote:Freezehunter wrote:Cameron Cahill wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). If Lasers are broken, why are Hellcats and AHAX fairly wonderful fleetcomps. This. They could do with a slight pg req. reduction though ;P. Well to be fair the high PG use makes sense on lasers. Crap tracking does not, pulse lasers should track even better than blasters or at least a little better than Autocannons. Right now they are at just about Railgun level and that is weird. Never understood why lasers in Eve don't have near perfect tracking, they are energy beam weapons (light of speed hitting), lasers IRL have amazing tracking just like CIWS miniguns. The downside to lasers would totally be justified if they at least had blaster-level tracking. But enough about lasers needing a buff, lets return to bitching about ASB being OP now. You're talking lore not mechanics. It may make sense but its unbalanced. But if you're going to have that argument targeting computers would be able to hit almost anything with almost anything at 1k+ out so irl arguments about spaceship gun tracking are kind of daft.
Now you are talking about balance when you call me a ******** whiner for complaining that there is a mod in the game that can take a rattlesnake from 5% shield to 100% shield 5 times in a row.
But of course you support that, you fly in Drake blob fleets and that overpowered ASB crap probably saved your ass more than once.
Hypocrite much? Inappropriate signature, CCP Phantom. |
|

Pipa Porto
560
|
Posted - 2012.07.29 02:20:00 -
[41] - Quote
Garreth Vlox wrote:so TL : DR
I took an expensive ship hunting and got my ass beat by another expensive obviously better fit ship. /RAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*EDIT - for YEARS people have been screaming at CCP to make it so 5 VS. 1 is not an instant win.... WISH GRANTED :)
His ship cost what, 2 thousand ISK? Since when is that expensive?  EvE: Everyone vs Everyone
-RubyPorto |

Tippia
Sunshine and Lollipops
8802
|
Posted - 2012.07.29 02:21:00 -
[42] - Quote
Freezehunter wrote:Never understood why lasers in Eve don't have near perfect tracking, they are energy beam weapons (light of speed hitting), lasers IRL have amazing tracking just like CIWS miniguns. Because it's difficult to keep the beam focused on the same spot to the extent needed to start punching holes in stuff. Pointing a laser at a target is easy; making it have more effect than a fancy torch is not.
GǪand if you want to make an argument about realism, everyone would just be using missiles anyway. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Demolishar
United Aggression
267
|
Posted - 2012.07.29 02:21:00 -
[43] - Quote
Freezehunter wrote: Now you are talking about balance when you call me a ******** whiner for complaining that there is a mod in the game that can take a rattlesnake from 5% shield to 100% shield 5 times in a row.
Hypocrite much?
Just imagine how much he's crying over whatever it is you said. He's imagining the same thing about you too! It's such a happy little relationship on the EVE forums. |

Freezehunter
225
|
Posted - 2012.07.29 02:24:00 -
[44] - Quote
Pipa Porto wrote:Sang-in Tiers wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). Enormous base damage? wat... "Fit on wonderful ships. Ships that are designed to deal with cap use"... loal, yes thats why you can run out of cap by just running your turrets on a battleship in a few minutes. :D EDIT: How often do you actually fly Amarr in PVP, tell me. A Hellcat Abaddon with 2 Damage mods hits 900 DPS at 20km (15km with 2 tracking scripts instead) with Navy Multi. 1k DPS  with Conflag, but that's somewhat situational and harder to apply. Then you have the MAGIC that is Scorch, pushing that same boat to 717DPS at 58km (45km). Reach out and touch someone indeed. At the same time it has 130k EHP. They're a great fleetcomp. That's 2 Damage mods. A Machariel running Hail and 2 damage mods does only 930 DPS at 3km. By the time you get to 15km, it's dropped to below 800 DPS. That's compared to a non-Pirate faction BS. An Abaddon is gankier than a Machariel when fit similarly. Ponder that for a moment when you say Lasers don't have great damage. Now, on to range projection: Abaddon Scorch: 717 DPS all the way out to 60km (45 w/ Tracking). Machariel Barrage: 665 DPS all the way out to 8km (6 w/ tracking), by 60km it's dropped below 500 DPS (below 500 DPS at 45km with Tracking). I love the Harbi. I flew the Hellcat and the Ahac (<3 AHAX) with Red Legion in Detorid. The Guardian rocks. The Punisher is one of my favorite Frigates.
Your stats are all wrong, how is it that I have a Machariel that does 1200 gun DPS?
Nothing beats Machariel at turrets, and especially not pathetic lasers.
Inappropriate signature, CCP Phantom. |

Soon Shin
Caucasian Culture Club Transmission Lost
110
|
Posted - 2012.07.29 02:24:00 -
[45] - Quote
You were playing on SISI, where everyone flies Deadspace A-type Tank, faction damage mods, 6% hard wirings, leadership bonuses, Strong Drugs, High Grade Crystal/Slave implants, Super high meta mods.
What you experience on Sisi, is hardly reflective on what actually happens on TQ. |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 02:25:00 -
[46] - Quote
Freezehunter wrote:
Now you are talking about balance when you call me a ******** whiner for complaining that there is a mod in the game that can take a rattlesnake from 5% shield to 100% shield 5 times in a row.
Hypocrite much?
I'm suggesting a change that would 'probably' be beneficial to the game. I work around the current state of affairs instead of loosing one fight against ship fitted with a mod due to my own ineptitude then go ***** about how its op and needs nerfed " NOW BECAUSE MY AWSOME PIRATE BS THAT I'M TOO MUCH OF A WIMP TO FLY ON THE REAL SERVER SHOULD BE AN AUTOMATIC I WIN BUTTON WAH etcetc." |

Zoe Athame
Aliastra Gallente Federation
137
|
Posted - 2012.07.29 02:25:00 -
[47] - Quote
Maybe I havn't been flying in the right corps, but how often do you 1v1 a bhaalgorn vs a rattlesnake? |

Freezehunter
225
|
Posted - 2012.07.29 02:26:00 -
[48] - Quote
Tippia wrote:Freezehunter wrote:Never understood why lasers in Eve don't have near perfect tracking, they are energy beam weapons (light of speed hitting), lasers IRL have amazing tracking just like CIWS miniguns. Because it's difficult to keep the beam focused on the same spot to the extent needed to start punching holes in stuff. Pointing a laser at a target is easy; making it have more effect than a fancy torch is not. GǪand if you want to make an argument about realism, everyone would just be using missiles anyway.
Good point, but still.
Lasers IRL can use computers to stay focused on a missile going mach 5 long enough to make its fuel detonate and bring it down.
You would expect tech 24000 years from now to be better than that would you not? Inappropriate signature, CCP Phantom. |

Freezehunter
225
|
Posted - 2012.07.29 02:26:00 -
[49] - Quote
Zoe Athame wrote:Maybe I havn't been flying in the right corps, but how often do you 1v1 a bhaalgorn vs a rattlesnake?
On the test server, every 20 minutes or so.
And unless Rattle has a bullshit OP mod on it or 2, Bhaalgorn always wins. Inappropriate signature, CCP Phantom. |

Pipa Porto
560
|
Posted - 2012.07.29 02:27:00 -
[50] - Quote
Freezehunter wrote:Pipa Porto wrote:Sang-in Tiers wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). Enormous base damage? wat... "Fit on wonderful ships. Ships that are designed to deal with cap use"... loal, yes thats why you can run out of cap by just running your turrets on a battleship in a few minutes. :D EDIT: How often do you actually fly Amarr in PVP, tell me. A Hellcat Abaddon with 2 Damage mods hits 900 DPS at 20km (15km with 2 tracking scripts instead) with Navy Multi. 1k DPS  with Conflag, but that's somewhat situational and harder to apply. Then you have the MAGIC that is Scorch, pushing that same boat to 717DPS at 58km (45km). Reach out and touch someone indeed. At the same time it has 130k EHP. They're a great fleetcomp. That's 2 Damage mods. A Machariel running Hail and 2 damage mods does only 930 DPS at 3km. By the time you get to 15km, it's dropped to below 800 DPS. That's compared to a non-Pirate faction BS. An Abaddon is gankier than a Machariel when fit similarly. Ponder that for a moment when you say Lasers don't have great damage. Now, on to range projection: Abaddon Scorch: 717 DPS all the way out to 60km (45 w/ Tracking). Machariel Barrage: 665 DPS all the way out to 8km (6 w/ tracking), by 60km it's dropped below 500 DPS (below 500 DPS at 45km with Tracking). I love the Harbi. I flew the Hellcat and the Ahac (<3 AHAX) with Red Legion in Detorid. The Guardian rocks. The Punisher is one of my favorite Frigates. Your stats are all wrong, how is it that I have a Machariel that does 1200 gun DPS? Nothing beats Machariel at turrets, and especially not pathetic lasers.
When Fit Similarly.
Fit an Abaddon with the same number of DPS mods as you need to hit 1200 DPS on a Mach and it hits 1228 DPS. And it projects that DPS much better. EvE: Everyone vs Everyone
-RubyPorto |
|

Freezehunter
225
|
Posted - 2012.07.29 02:28:00 -
[51] - Quote
Soon Shin wrote:You were playing on SISI, where everyone flies Deadspace A-type Tank, faction damage mods, 6% hard wirings, leadership bonuses, Strong Drugs, High Grade Crystal/Slave implants, Super high meta mods.
What you experience on Sisi, is hardly reflective on what actually happens on TQ.
True I guess, the Bhaalgown was actually fully T2 fit, and no implants in my head.
The whole thing would be just about 1.2 bil on TQ.
Yeah, that might have been the problem as well, I agree. Inappropriate signature, CCP Phantom. |

Sang-in Tiers
Hedion University Amarr Empire
28
|
Posted - 2012.07.29 02:28:00 -
[52] - Quote
Vera Algaert wrote:Sang-in Tiers wrote: Enormous base damage? wat...
they do - which is why you usually won't see bonuses for turret damage on amarr ships and why their cap and PG requirements are balanced in a way that makes fitting them to non-amarr ships pretty much impossible. lasers are by design overpowered relative to the other weapon types. (my personal feeling is that lasers are in a fine place right now - they were very strong ca. 2008 but since projectiles and hybrids got buffs and the field is relatively balanced; putting them back into a significantly stronger position now would only initiate another cycle of stat inflation) Hybrids got higher dps and better tracking, higher falloff, but worse optimal. |

Pipa Porto
560
|
Posted - 2012.07.29 02:29:00 -
[53] - Quote
Freezehunter wrote:Zoe Athame wrote:Maybe I havn't been flying in the right corps, but how often do you 1v1 a bhaalgorn vs a rattlesnake? On the test server, every 20 minutes or so. And unless Rattle has a bullshit OP mod on it or 2, Bhaalgorn always wins.
So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room. EvE: Everyone vs Everyone
-RubyPorto |

Freezehunter
225
|
Posted - 2012.07.29 02:29:00 -
[54] - Quote
Pipa Porto wrote: Fit an Abaddon with the same number of DPS mods as you need to hit 1200 DPS on a Mach and it hits 1228 DPS. And it projects that DPS much better.
True, but it does not do Explosive and Kinetic damage.
It does not go 700 mps.
It can't tank 500 DPS.
It can't instapop frigates and cruisers between 10 and 80 kilometers.
Needs cap for guns.
Meeeeeeeeh... Inappropriate signature, CCP Phantom. |

Implying Implications
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.07.29 02:30:00 -
[55] - Quote
I CANT SOLO A TITAN IN MY REAPER WTF CCP püåpüÉpüàn+P |

Vera Algaert
Republic University Minmatar Republic
260
|
Posted - 2012.07.29 02:32:00 -
[56] - Quote
Freezehunter wrote: Your stats are all wrong, how is it that I have a Machariel that does 1200 gun DPS?
Nothing beats Machariel at turrets, and especially not pathetic lasers.
Hellcat is a fleet fitting and the Machariel Pipa Porto compares it to is "fit similarly".
Using a typical Machariel fleet fitting I get 891 - 1015 gun dps using RF EMP and faction heat sinks (depending on whether you go with one or two nanofibers). |

Pipa Porto
560
|
Posted - 2012.07.29 02:33:00 -
[57] - Quote
Freezehunter wrote:Pipa Porto wrote: Fit an Abaddon with the same number of DPS mods as you need to hit 1200 DPS on a Mach and it hits 1228 DPS. And it projects that DPS much better.
True, but it does not do Explosive and Kinetic damage.
The Mach doesn't do EM or Therm at 1200 DPS. It has to drop 25% of its DPS to shoot outside of essentially pure EXP damage.
Nobody leaves big enough holes for the damage types to matter particularly. EvE: Everyone vs Everyone
-RubyPorto |

Freezehunter
225
|
Posted - 2012.07.29 02:33:00 -
[58] - Quote
Pipa Porto wrote:Freezehunter wrote:Zoe Athame wrote:Maybe I havn't been flying in the right corps, but how often do you 1v1 a bhaalgorn vs a rattlesnake? On the test server, every 20 minutes or so. And unless Rattle has a bullshit OP mod on it or 2, Bhaalgorn always wins. So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room.
Can't tank when all I have is a buffer.
He had a buffer + huge passive recharge and 2 ASB, impossible to beat before my buffer runs out.
And it's not like he was using turrets so I could just be smart and outmaneuver his guns.
Inappropriate signature, CCP Phantom. |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 02:34:00 -
[59] - Quote
Also lol OP bringing up my kb stats 138 kills with losses being almost exclusively frigs with some very badly fit gallente bs thrown in. Very impressive... |

Freezehunter
225
|
Posted - 2012.07.29 02:34:00 -
[60] - Quote
Pipa Porto wrote:Freezehunter wrote:Pipa Porto wrote: Fit an Abaddon with the same number of DPS mods as you need to hit 1200 DPS on a Mach and it hits 1228 DPS. And it projects that DPS much better.
True, but it does not do Explosive and Kinetic damage. The Mach doesn't do EM or Therm at 1200 DPS. It has to drop 25% of its DPS to shoot outside of essentially pure EXP damage. Nobody leaves big enough holes for the damage types to matter particularly.
Wrong.
Mach does the same thermal, explosive and EM DPS, you just need to switch ammo.
Only kinetic is lower. By about 400 DPS. Inappropriate signature, CCP Phantom. |
|

Freezehunter
225
|
Posted - 2012.07.29 02:35:00 -
[61] - Quote
Cameron Cahill wrote:Also lol OP bringing up my kb stats 138 kills with losses being almost exclusively frigs with some very badly fit gallente bs thrown in. Very impressive...
Of course you never lose ships when you have 500 other friends that can get killed instead around you.
That's like winning the lottery.
Don't try to use that bullshit "i am a better PVPer because I never die" crap with me, I used to do blob warfare and I know how those work.
In 3 years of blob warfare I died once or twice and got a few hundred bils in "kills".
What I am trying to say is, don't brag about how awesome your KB stats are when they were made exclusively by blobbing or having over 10 people assisting you. Inappropriate signature, CCP Phantom. |

Demolishar
United Aggression
268
|
Posted - 2012.07.29 02:37:00 -
[62] - Quote
Pipa Porto wrote: So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room.
The issue here is that the counter you describe is exactly the same as the counter to a regular shieldbooster+capbooster combo. The regular combo is also counterable by neuting.
However, in the case of the ASB, the counter that is neuting is not present, making a ASB, particularly the dual-ASB setup just plain BETTER than the shield/cap booster combo, as it lacks a weakness to balance it's strength.
All the ASB needs is "limited to one of these modules" to be balanced - the long reload time acting as the balancing "weakness". |

Pipa Porto
560
|
Posted - 2012.07.29 02:37:00 -
[63] - Quote
Freezehunter wrote:Pipa Porto wrote:Freezehunter wrote:Pipa Porto wrote: Fit an Abaddon with the same number of DPS mods as you need to hit 1200 DPS on a Mach and it hits 1228 DPS. And it projects that DPS much better.
True, but it does not do Explosive and Kinetic damage. The Mach doesn't do EM or Therm at 1200 DPS. It has to drop 25% of its DPS to shoot outside of essentially pure EXP damage. Nobody leaves big enough holes for the damage types to matter particularly. Wrong. Mach does the same thermal, explosive and EM DPS, you just need to switch ammo. Only kinetic is lower. By about 400 DPS.
1200 DPS on a Mach is only achievable with Hail. Hail is almost pure EXP. It has to drop a large chunk of DPS to switch. EvE: Everyone vs Everyone
-RubyPorto |

Phill Esteen
Federal Navy Academy Gallente Federation
81
|
Posted - 2012.07.29 02:38:00 -
[64] - Quote
snake pies wrote:ASB ships are not prevalent like Dramiels were before the nerf or how Thrashers are now after the boost. ASB are still very rarely used and therefore cannot be an overpowered mod, else everyone would be using them.
yeah, no GÇô postum faex est GÇô-á
never forget
|

Freezehunter
225
|
Posted - 2012.07.29 02:38:00 -
[65] - Quote
Demolishar wrote:Pipa Porto wrote: So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room.
The issue here is that the counter you describe is exactly the same as the counter to a regular shieldbooster+capbooster combo. The regular combo is also counterable by neuting. However, in the case of the ASB, the counter that is neuting is not present, making a ASB, particularly the dual-ASB setup just plain BETTER than the shield/cap booster combo, as it lacks a weakness to balance it's strength. All the ASB needs is "limited to one of these modules" to be balanced - the long reload time acting as the balancing "weakness".
Yeah, either that or increase cool down by one minute for each new ASB fitted. Inappropriate signature, CCP Phantom. |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 02:38:00 -
[66] - Quote
On fleet ops sure. You really think we don't do other pvp? But even if all i did was spam f1 in boat fleets my point would still stand and you still wouldn't be able to fit ships :) |

Pipa Porto
560
|
Posted - 2012.07.29 02:38:00 -
[67] - Quote
Demolishar wrote:Pipa Porto wrote: So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room.
The issue here is that the counter you describe is exactly the same as the counter to a regular shieldbooster+capbooster combo. The regular combo is also counterable by neuting. However, in the case of the ASB, the counter that is neuting is not present, making a ASB, particularly the dual-ASB setup just plain BETTER than the shield/cap booster combo, as it lacks a weakness to balance it's strength. All the ASB needs is "limited to one of these modules" to be balanced - the long reload time acting as the balancing "weakness".
Keep it boosting for ~45-50s and you have 1m to kill it.
With a Dual ASB, you just have to keep them boosting for 3-4 min, and they run out of cargo. And DIAF. EvE: Everyone vs Everyone
-RubyPorto |

Freezehunter
225
|
Posted - 2012.07.29 02:39:00 -
[68] - Quote
Pipa Porto wrote:Freezehunter wrote:Pipa Porto wrote:Freezehunter wrote:Pipa Porto wrote: Fit an Abaddon with the same number of DPS mods as you need to hit 1200 DPS on a Mach and it hits 1228 DPS. And it projects that DPS much better.
True, but it does not do Explosive and Kinetic damage. The Mach doesn't do EM or Therm at 1200 DPS. It has to drop 25% of its DPS to shoot outside of essentially pure EXP damage. Nobody leaves big enough holes for the damage types to matter particularly. Wrong. Mach does the same thermal, explosive and EM DPS, you just need to switch ammo. Only kinetic is lower. By about 400 DPS. 1200 DPS on a Mach is only achievable with Hail. Hail is almost pure EXP. It has to drop a large chunk of DPS to switch.
Level 5 skills? +6% implants?
No? Inappropriate signature, CCP Phantom. |

Demolishar
United Aggression
268
|
Posted - 2012.07.29 02:40:00 -
[69] - Quote
Pipa Porto wrote:Demolishar wrote:Pipa Porto wrote: So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room.
The issue here is that the counter you describe is exactly the same as the counter to a regular shieldbooster+capbooster combo. The regular combo is also counterable by neuting. However, in the case of the ASB, the counter that is neuting is not present, making a ASB, particularly the dual-ASB setup just plain BETTER than the shield/cap booster combo, as it lacks a weakness to balance it's strength. All the ASB needs is "limited to one of these modules" to be balanced - the long reload time acting as the balancing "weakness". Keep it boosting for ~45-50s and you have 1m to kill it.
Yes, that's how I suggested it should work. But with dual ASB setups that doesn't happen except with completely overwhelming amounts of DPS.
|

Pipa Porto
560
|
Posted - 2012.07.29 02:41:00 -
[70] - Quote
Demolishar wrote:Pipa Porto wrote:Demolishar wrote:Pipa Porto wrote: So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room.
The issue here is that the counter you describe is exactly the same as the counter to a regular shieldbooster+capbooster combo. The regular combo is also counterable by neuting. However, in the case of the ASB, the counter that is neuting is not present, making a ASB, particularly the dual-ASB setup just plain BETTER than the shield/cap booster combo, as it lacks a weakness to balance it's strength. All the ASB needs is "limited to one of these modules" to be balanced - the long reload time acting as the balancing "weakness". Keep it boosting for ~45-50s and you have 1m to kill it. Yes, that's how I suggested it should work. But with dual ASB setups that doesn't happen except with completely overwhelming amounts of DPS.
Then you just keep them going for 3-4m because they run out of Cargo.
They've also massively gimped the rest of their Fit. EvE: Everyone vs Everyone
-RubyPorto |
|

Demolishar
United Aggression
270
|
Posted - 2012.07.29 02:48:00 -
[71] - Quote
Pipa Porto wrote:Demolishar wrote:Pipa Porto wrote:Demolishar wrote:Pipa Porto wrote: So, unless they use a fit that specifically counters your fit, they win? Try finding a counter to the ASB. All you need is to tank them until they run out of Cargo room.
The issue here is that the counter you describe is exactly the same as the counter to a regular shieldbooster+capbooster combo. The regular combo is also counterable by neuting. However, in the case of the ASB, the counter that is neuting is not present, making a ASB, particularly the dual-ASB setup just plain BETTER than the shield/cap booster combo, as it lacks a weakness to balance it's strength. All the ASB needs is "limited to one of these modules" to be balanced - the long reload time acting as the balancing "weakness". Keep it boosting for ~45-50s and you have 1m to kill it. Yes, that's how I suggested it should work. But with dual ASB setups that doesn't happen except with completely overwhelming amounts of DPS. Then you just keep them going for 3-4m because they run out of Cargo. They've also massively gimped the rest of their Fit.
You're missing my point. Can you please re-read my earlier post more carefully? |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 02:55:00 -
[72] - Quote
Freezehunter wrote:Cameron Cahill wrote:Also lol OP bringing up my kb stats 138 kills with losses being almost exclusively frigs with some very badly fit gallente bs thrown in. Very impressive... Of course you never lose ships when you have 500 other friends that can get killed instead around you. That's like winning the lottery. Don't try to use that bullshit "i am a better PVPer because I never die" crap with me, I used to do blob warfare and I know how those work. And also don't use the "get some balls and PVP on TQ" bullshit either. When you do blob warfare you have almost 0 risk of losing your ship and even if you do you get reimbursed. Try doing some small gang/solo PVP and then come to me and call me a coward or ***** or what the **** ever after you lose 50 bils worth of ships to overpowered crapfits after a while. In 3 years of blob warfare I died once or twice and got a few hundred bils in "kills". What I am trying to say is, don't brag about how awesome your KB stats are when they were made exclusively by blobbing or having over 10 people assisting you.
1 fail ninja edit 2 YOU started the kb thing 3 if you'd looked at it you'd see i do do small gang 4 if you're loosing ships to **** fits thats you're fault dude no one elses. |

Simi Kusoni
HelloKittyFanclub
1558
|
Posted - 2012.07.29 02:57:00 -
[73] - Quote
Freezehunter wrote:Cameron Cahill wrote:So let me get this straight.
You're pissed at loosing a shitfit bhaal to a well tanked rattlesnake while flying solo.
On sisi.
I have some advice you should follow friend, before you start commenting on the state of mods in eve:
1) Grow some balls and fight on tranq 2) Learn to fit ships. 3) Don't go crying to CCP if you loose a fight. It won't work and just makes you look pathetic. 4) Don't fly what you cant afford to loose (emotionally as well as financially) How about you shove your advice up your ass? Judging by your killboard all you do is fly in drake swarm fleets. Don't give PVP advice when all you do is blob in a drake and count on 50 fleetmates to kill your enemies. Try giving advice when you use armor tanks, buffers, ECM, painters, webs, scramblers, neutralizers, nosferatus, cap micromanagement, speed tanks and turrets, and you know how to use all the info available on your screen, like transversal, radial and Angular velocity indicator, not the most noob PVP friendly ship in the game whose only skill requirement is pressing F1. And don't dare tell me the guy had a "better setup" when all he basically had to do to kill me was activate his drones (which I popped BTW), turn on his scrambler and cruise launchers and be semi AFK while coming back every 40 seconds to activate his overpowered dual ASB bullshit OP mods, okay? Oh, and before I popped, a Vangel and Vagabond warped in and started attacking me as well, I blew them both up. Skill wise, i would have defeated ALL of them 3 vs 1 no problem, bullshit OP mod-wise, the ASB noob won. Eve ******* sucks compared to how it was in 2007 I swear, WAY more fun and player skill oriented back then. Fancy linking your pro kill board then, since you're raging at some test guy when you sound pretty damn terrible yourself.
Also, since when has PvP in Eve been balanced around 1v1?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 03:03:00 -
[74] - Quote
Simi Kusoni wrote:Freezehunter wrote:Cameron Cahill wrote:So let me get this straight.
You're pissed at loosing a shitfit bhaal to a well tanked rattlesnake while flying solo.
On sisi.
I have some advice you should follow friend, before you start commenting on the state of mods in eve:
1) Grow some balls and fight on tranq 2) Learn to fit ships. 3) Don't go crying to CCP if you loose a fight. It won't work and just makes you look pathetic. 4) Don't fly what you cant afford to loose (emotionally as well as financially) How about you shove your advice up your ass? Judging by your killboard all you do is fly in drake swarm fleets. Don't give PVP advice when all you do is blob in a drake and count on 50 fleetmates to kill your enemies. Try giving advice when you use armor tanks, buffers, ECM, painters, webs, scramblers, neutralizers, nosferatus, cap micromanagement, speed tanks and turrets, and you know how to use all the info available on your screen, like transversal, radial and Angular velocity indicator, not the most noob PVP friendly ship in the game whose only skill requirement is pressing F1. And don't dare tell me the guy had a "better setup" when all he basically had to do to kill me was activate his drones (which I popped BTW), turn on his scrambler and cruise launchers and be semi AFK while coming back every 40 seconds to activate his overpowered dual ASB bullshit OP mods, okay? Oh, and before I popped, a Vangel and Vagabond warped in and started attacking me as well, I blew them both up. Skill wise, i would have defeated ALL of them 3 vs 1 no problem, bullshit OP mod-wise, the ASB noob won. Eve ******* sucks compared to how it was in 2007 I swear, WAY more fun and player skill oriented back then. Fancy linking your pro kill board then, since you're raging at some test guy when you sound pretty damn terrible yourself. Also, since when has PvP in Eve been balanced around 1v1?
sigh at OP ninja editing again... and for the record i'm not in test.....
@the OP it apparently was a better setup seeing as he won. Also bullshit on the vangel. |

Cameron Cahill
Paranoid.
76
|
Posted - 2012.07.29 03:12:00 -
[75] - Quote
Freezehunter wrote:
Now you are talking about balance when you call me a ******** whiner for complaining that there is a mod in the game that can take a rattlesnake from 5% shield to 100% shield 5 times in a row.
But of course you support that, you fly in Drake blob fleets and that overpowered ASB crap probably saved your ass more than once.
Hypocrite much?
Are you going to ninja every post dude? and no i have never used an asb except on my ratting zelot. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1131
|
Posted - 2012.07.29 03:28:00 -
[76] - Quote
The Rattler is one of the best tanks in the games... without the ASBs.
You take an amazing tank boat, give it a new mod that is slightly better than the other options, and bam, it is supper effective. |

Zaraz Zaraz
Imperial Planetology Academy
8
|
Posted - 2012.07.29 03:39:00 -
[77] - Quote
Freezehunter wrote: And don't dare tell me the guy had a "better setup" when all he basically had to do to kill me was activate his drones (which I popped BTW), turn on his scrambler and cruise launchers and be semi AFK while coming back every 40 seconds to activate his overpowered dual ASB bullshit OP mods, okay?
wait a minute...
Freezehunter wrote: The other guy had a generic mission carebear **** fit like all rattlesnakes do.
So the generic mission carebare **** fit now includes a scram?
And a rattlesnake with FOUR cruise launchers and no drones broke your tank? Did he neut you? Does that now come with the generic mission carebear **** fit?
|

ACE McFACE
24th Imperial Crusade Amarr Empire
796
|
Posted - 2012.07.29 03:39:00 -
[78] - Quote
Oh my "7 pages of people insulting me - aka trolling" - Lady Hofstedar What s/he (probobly he) meant: "7 pages of people disagreeing with my terrible idea - aka trolling" - Lady Hofstedar |

Demolishar
United Aggression
270
|
Posted - 2012.07.29 03:42:00 -
[79] - Quote
Zaraz Zaraz wrote:
And a rattlesnake with FOUR cruise launchers and no drones broke your tank? Did he neut you? Does that now come with the generic mission carebear **** fit?
See, there's this thing called a buffer fit... |

Suddenly Forums ForumKings
Republic University Minmatar Republic
63
|
Posted - 2012.07.29 03:44:00 -
[80] - Quote
Demolishar wrote:Zaraz Zaraz wrote:
And a rattlesnake with FOUR cruise launchers and no drones broke your tank? Did he neut you? Does that now come with the generic mission carebear **** fit?
See, there's this thing called a buffer fit...
So since the rattlesnake, a faction battleship, is a viable pvp ship now, that makes it bad?
Oh I forgot real PVPers don't use Rattlesnakes..... |
|

Demolishar
United Aggression
270
|
Posted - 2012.07.29 03:49:00 -
[81] - Quote
Suddenly Forums ForumKings wrote:Demolishar wrote:Zaraz Zaraz wrote:
And a rattlesnake with FOUR cruise launchers and no drones broke your tank? Did he neut you? Does that now come with the generic mission carebear **** fit?
See, there's this thing called a buffer fit... So since the rattlesnake, a faction battleship, is a viable pvp ship now, that makes it bad? Oh I forgot real PVPers don't use Rattlesnakes.....
*tactical nuclear facepalm*
All I meant was that his Bhaal was a buffer fit and would die eventually regardless of DPS. |

Zaraz Zaraz
Imperial Planetology Academy
8
|
Posted - 2012.07.29 03:51:00 -
[82] - Quote
Demolishar wrote:Zaraz Zaraz wrote:
And a rattlesnake with FOUR cruise launchers and no drones broke your tank? Did he neut you? Does that now come with the generic mission carebear **** fit?
See, there's this thing called a buffer fit...
So he had no repper. And the mission ship had a scram.
|

Zarnak Wulf
Imperial Outlaws
454
|
Posted - 2012.07.29 04:08:00 -
[83] - Quote
When I put a shield extender on a ship, I get X more shield hit points. I get I higher shield regeneration rate. I get alpha protection. For me to put a shield booster rather then an extender - it needs to compensate for forgoing the above benefits.
A MASB reps 1606 hp in 25.5 seconds. An MSE gives about 1200 hp. Some if not all of that 400 hp difference is made up by that higher regen rate.
A LASB reps 5577 hp in 44 seconds. A LSE gives about 3000 hp. The regen rate is key here. If a LSE fit ship regenerates just 50 hp more a second then a LASB fit ship you are looking at a possible 2200 extra hp over the 44 seconds that the LASB would be working. (50 x 44) 2200 + 3000 = 5200. The two are closerthen they appear.
ASB is very competitive with their shield extender counterparts. The exception to this is the extra large variant. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
817
|
Posted - 2012.07.29 04:47:00 -
[84] - Quote
I wasn't aware that 1 vs 1 combat on SiSi was in anyway relevant to combat in the real game. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Eternal Error
Exitus Acta Probant
83
|
Posted - 2012.07.29 04:47:00 -
[85] - Quote
Another ASB thread.
Yes they're OP. If you don't think they are OP, you are bad at math and/or bad at eve and/or love power creep for no reason.
Balance the original active tanking modules, then worry about creating new modules. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
817
|
Posted - 2012.07.29 04:55:00 -
[86] - Quote
I hate how they have unlimited charges and an instantaneous reload time. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Destination SkillQueue
Are We There Yet
2522
|
Posted - 2012.07.29 05:54:00 -
[87] - Quote
Yes we know the ASB mechanics are OP. It's just that it's the kind of OP, that CCP won't act on until they've gained enough popularity to become the next must have module. Until that time comes I suggest you abuse the living **** out of them. After that the module will propably get some usage nerfs to prevent permatanking with them and limit them to emergency use only as they were initially intended.
What is more diappointing for me is, that active shield tanking was doable even before the ASB was introduced while active armor tanking was weak. Now active shield tanking is amazing, while active armor tanking has become crap in comparison. I just hate seeing less and less reasons to fly armor ships with every expansion. |

Anyanka Funk
GNFK
3
|
Posted - 2012.07.29 08:01:00 -
[88] - Quote
The word **** is censored but bullshit is not? Bullshit is OP! My momma's VDex party |

Asuka Solo
Stark Fujikawa Stark Enterprises
1575
|
Posted - 2012.07.29 08:22:00 -
[89] - Quote
Freezehunter wrote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.
I got the guy into 5% shield FIVE ******* TIMES IN A ROW and he always bounced right up back to 70-100% in a few short seconds.
If this was a TQ fight I would have been ******* pissed for losing a Bhallgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.
Any word on when the F you intend to NERF the ASB or at least limit the son of a ***** to ONE per ship, CCP?
The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.
No seriously, when are you nerfing that ****?
If you're going to leave it like that, at least make armor repairers or armor plates repair armor passively when inactive and work like an ASB when activated.
Seriously CCP, ASB is retardedly OP right now.
So your mad that tank > gank?
|

Mag's
the united Negative Ten.
9026
|
Posted - 2012.07.29 09:15:00 -
[90] - Quote
Freezehunter wrote:Zoe Athame wrote:Maybe I havn't been flying in the right corps, but how often do you 1v1 a bhaalgorn vs a rattlesnake? On the test server, every 20 minutes or so. And unless Rattle has a bullshit OP mod on it or 2, Bhaalgorn always wins. So now your OP Bhaal isn't always winning, you run to the forums and complain?
Hmmm. 
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|

Rico Minali
Sons Of 0din
900
|
Posted - 2012.07.29 09:19:00 -
[91] - Quote
Get better skills. If his 'crappy' 150 dps and 'boring' drones killed your ship then you are truly a failed combat pilot. Trust me, I almost know what I'm doing. |

Goremageddon Box
Guerrilla Flotilla
356
|
Posted - 2012.07.29 09:26:00 -
[92] - Quote
I dont think asb is op. Armor repping is just **** compared to it. |

Goremageddon Box
Guerrilla Flotilla
356
|
Posted - 2012.07.29 09:26:00 -
[93] - Quote
Double post |

Cyprus Black
Perkone Caldari State
274
|
Posted - 2012.07.29 09:39:00 -
[94] - Quote
Wait, so how much isk did you lose on the SISI server?
 Hijinks of a highsec pirate http://cyprusblack.blogspot.com/ |

Adam Junior
Protus Correction Facility Inc.
13
|
Posted - 2012.07.29 09:44:00 -
[95] - Quote
You should note that Freezehunter doesn't actually PvP on TQ since he lost a shitfit dessy after disobeying his EVE-Uni FC and undocking into a cloud of interceptors.
Not that this doesn't make the ASB hilariously broken. |

Possum's Awesome
Foxtrot Uniform Charlie Kilo
57
|
Posted - 2012.07.29 10:22:00 -
[96] - Quote
Freezehunter wrote:So, I just had a test fight on SiSi. .
You think that's bad? I used a dual X-L ASB fit navy domi to kill a bhaal, vindi, and rokh before dying to no more charges/golem spam..... on sisi, so who the hell cares.
GO GO ASBs!
Also, watched a dual ASB bhaal tank everything in sight until he finally ran out of charges.
ASB ALL THE SHIPS!
p.s. OP
https://www.youtube.com/watch?v=YhkNLHictW8 Possum's Awesome : Awesome Possum
Unjustly accused and condemned for his crimes. |

Jonah Gravenstein
674
|
Posted - 2012.07.29 10:57:00 -
[97] - Quote
The OP is annoyed because his opponent had the temerity to think outside the box and tank a little differently. CCP chuck these new modules at us to stir up fitting doctrines so that we don't all end up with cookie cutter fits.
An ASB or 2 might give a huge tanking advantage, as the OP witnessed, but it only lasts as long as you have cap boosters in cargo, the 60 second reload time downside more than compensates for the shield boost potential when a single ASB is fitted, dual ASBs is playing it safe but it still only lasts as long as the cap boosters do. War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |

Possum's Awesome
Foxtrot Uniform Charlie Kilo
57
|
Posted - 2012.07.29 11:05:00 -
[98] - Quote
Jonah Gravenstein wrote:The OP is annoyed because his opponent had the temerity to think outside the box and tank a little differently. CCP chuck these new modules at us to stir up fitting doctrines so that we don't all end up with cookie cutter fits.
An ASB or 2 might give a huge tanking advantage, as the OP witnessed, but it only lasts as long as you have cap boosters in cargo, the 60 second reload time downside more than compensates for the shield boost potential when a single ASB is fitted, dual ASBs is playing it safe but it still only lasts as long as the cap boosters do.
i think next time i do it on SiSi, I'm gonna look for this guy, and use my tengu booster and have my indy alt jet can me tons n tons of 400s.
Of course, you could just do the what you should've done to start with, and have more than one person.
Funny thing is, I bet a fully factioned out passive shield tank could tank a bhaal. Possum's Awesome : Awesome Possum
Unjustly accused and condemned for his crimes. |

Myz Toyou
Bite Me inc Elysian Empire
140
|
Posted - 2012.07.29 11:07:00 -
[99] - Quote
Freezehunter wrote:
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
Found your problem, learn to Bhaalgorn.
|

Possum's Awesome
Foxtrot Uniform Charlie Kilo
57
|
Posted - 2012.07.29 11:08:00 -
[100] - Quote
Myz Toyou wrote:Freezehunter wrote:
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
Found your problem, learn to Bhaalgorn.
This... wtf do you need a target painter for vs a rattler???? The thing's the size of a moon! Possum's Awesome : Awesome Possum
Unjustly accused and condemned for his crimes. |
|

Zaraz Zaraz
Imperial Planetology Academy
8
|
Posted - 2012.07.29 11:16:00 -
[101] - Quote
Possum's Awesome wrote:Myz Toyou wrote:Freezehunter wrote:
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
Found your problem, learn to Bhaalgorn. This... wtf do you need a target painter for vs a rattler???? The thing's the size of a moon!
Thats no moon!!!
|

Halcyon Ingenium
Dreddit Test Alliance Please Ignore
146
|
Posted - 2012.07.29 11:23:00 -
[102] - Quote
Hello, and welcome to another episode of Happy Fun Time Pretend-pretend Spaceship Game Serious Business Now, where we take a pretend spaceship game which is serious business to many a hyperbolic, petulant, emotionally stunted nerds, and add another iteration of make-believe. Watch in awe as the level of ******** emotional overreaction reaches fever pitch in inverse proportion to the level of doesn't-*******-matter. But that's not all, this episode also features side arguments on amazingly banal technical minutia that any autistic worth his weight in salt would find riveting. All this and more, on this episode of Happy Fun Time Pretend-pretend Spaceship Game Serious Business Now! They say that in learning the game Go, it is best to lose your first 50 games as soon as possible. This is because Go is complex, and the only way you will start to get an idea of strategy and play is by first sucking and failing as hard as you can. So...In EVE, it is best to get your first 50 deaths by combat as soon as possible. |

MisterNick
The Sagan Clan Pax Romana Alliance
68
|
Posted - 2012.07.29 11:30:00 -
[103] - Quote
This just in, a ship known for its gigantic tank was found to be tanky  "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

lanyaie
464
|
Posted - 2012.07.29 11:34:00 -
[104] - Quote
It's all about skills. I dont post often, but when I do i'm probably trolling you Currently offering 100% legit hulkageddon security sponsored by the mittani, send 50m to me and 50m to him |

Sirinda
Skadi Imperium Kill It With Fire
108
|
Posted - 2012.07.29 11:45:00 -
[105] - Quote
This thread is entertaining. |

Jonah Gravenstein
675
|
Posted - 2012.07.29 11:49:00 -
[106] - Quote
Possum's Awesome wrote:Jonah Gravenstein wrote:The OP is annoyed because his opponent had the temerity to think outside the box and tank a little differently. CCP chuck these new modules at us to stir up fitting doctrines so that we don't all end up with cookie cutter fits.
An ASB or 2 might give a huge tanking advantage, as the OP witnessed, but it only lasts as long as you have cap boosters in cargo, the 60 second reload time downside more than compensates for the shield boost potential when a single ASB is fitted, dual ASBs is playing it safe but it still only lasts as long as the cap boosters do. i think next time i do it on SiSi, I'm gonna look for this guy, and use my tengu booster and have my indy alt jet can me tons n tons of 400s. Of course, you could just do the what you should've done to start with, and have more than one person. Funny thing is, I bet a fully factioned out passive shield tank could tank a bhaal.
Do it in a Kestrel, or better yet a hauler. War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |

Cpt Branko
Zawa's Fan Club
30
|
Posted - 2012.07.29 12:13:00 -
[107] - Quote
To the OP: Your Bhaal setup is downright horrible. You had...what... fitted?
There is virtually no way to actually kill a properly fitted Bhaalgorn with any single ship in realistic circumstances (well, ok, Gallente recons and a lot of time on your hands somewhere away from stations/gates). The best you can hope, without some absurd specific counterfit (which is very unlikely on TQ given very few people will even undock a multibillion BS solo on TQ) , is to drive it away, maybe, possibly, with a plated Machariel or something. You simply are not going to have capacitor to keep a Bhaalgorn pointed, much less anything else, with three bonused faction neuts erasing your capacitor. The ship is only balanced by the fact that a properly fit one goes upwards of 1.6 bil or so, possibly over 2 billion, and it's a slow and unwieldy battleship (to tackle things successfully it relies on people either being tards or tackling with covops alt).
If you want to make a thread about ASBs, please do so using numbers and other more concrete arguments then losing a failfit Bhaalgorn on SISI (hah) to a Rattlesnake or whatever, because you're not going to get any serious replies this way. |

Freezehunter
240
|
Posted - 2012.07.29 13:01:00 -
[108] - Quote
In case you "leet pvpers" didn't notice, my setup was made to kill sub-bs ships and support ships and interceptors, the guy caught me in a belt.
How do you think I was able to kill a Vangel and a Vagabond and all that Rattlesnake's drones before I died?
Unlike some of you fail blobbers and "PVPers" who don't know your heads from your asses and use the same setup for everyone in a 500 man fleet, I know how to fit my ships for solo.
And I would have won 1 vs 3 too if it wasn't for the overpowered ASB crap.
I'd like to see any of you win a fight 1 v 1 against me in ANY ship in your **** fleet drakes or maelstroms.
Also, to the moron that called bull on the Vangel kill, here you go:
2012.07.29 00:32:00
Victim: MimmoB Corp: MimmoB Corporation Alliance: Unknown Faction: Unknown Destroyed: Vangel System: PVH8-0 Security: -0.1 Damage Taken: 10161
Involved parties:
Name: Freezehunter (laid the final blow) Security: 5.00 Corp: Fink Operations Alliance: Eternal Syndicate Faction: None Ship: Bhaalgorn Weapon: Mega Pulse Laser II Damage Done: 10161
Name: subgranules Security: -1.2 Corp: Murientor Tribe Alliance: Defiant Legacy Faction: Minmatar Republic Ship: Rattlesnake Weapon: Ammatar Navy Heavy Nosferatu Damage Done: 0
Destroyed items:
Mjolnir Fury Heavy Missile, Qty: 1500 (Cargo) Valkyrie SW-600, Qty: 5 (Drone Bay) Heavy Missile Launcher II Federation Navy 1MN Afterburner Hobgoblin II, Qty: 5 (Drone Bay) Centii A-Type Adaptive Nano Plating Medium Auxiliary Nano Pump II Khanid Navy Ballistic Control System Corpum A-Type Medium Armor Repairer ECCM - Radar II Nova Fury Heavy Missile, Qty: 1500 (Cargo) Heavy Missile Launcher II Scourge Fury Heavy Missile, Qty: 1500 (Cargo) Scourge Fury Heavy Missile, Qty: 32 Centum A-Type Energized Adaptive Nano Membrane Heavy Missile Launcher II True Sansha Stasis Webifier Medium Nanobot Accelerator II
Dropped items:
Republic Fleet Warp Disruptor Heavy Missile Launcher II Khanid Navy Ballistic Control System True Sansha Medium Energy Neutralizer Inferno Fury Heavy Missile, Qty: 31 Nova Fury Heavy Missile, Qty: 31 True Sansha Medium Nosferatu Mjolnir Fury Heavy Missile, Qty: 31 Inferno Fury Heavy Missile, Qty: 1500 (Cargo)
Inappropriate signature, CCP Phantom. |

Simi Kusoni
HelloKittyFanclub
1559
|
Posted - 2012.07.29 13:16:00 -
[109] - Quote
Do it on TQ and maybe we'll care about how average you are at PvP.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Freezehunter
240
|
Posted - 2012.07.29 13:19:00 -
[110] - Quote
Simi Kusoni wrote:Do it on TQ and maybe we'll care about how average you are at PvP.
Shut up 2012 miner corp carebear.
I can't hear you over the sound of me being a 2007 PVE carebear.
:P
And yes, you all got trolled, ASB is just fine.
Would be cool to limit it to one per ship like in ATX though. Inappropriate signature, CCP Phantom. |
|

Simi Kusoni
HelloKittyFanclub
1559
|
Posted - 2012.07.29 13:21:00 -
[111] - Quote
Freezehunter wrote:Simi Kusoni wrote:Do it on TQ and maybe we'll care about how average you are at PvP. Shut up 2012 miner corp carebear. I can't hear you over the sound of me being a 2007 PVE carebear. :P http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Shaidar+Hussan
Worst thing is, I really am a care bear. And I still solo stuff more than you.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Cameron Cahill
Paranoid.
78
|
Posted - 2012.07.29 13:26:00 -
[112] - Quote
Freezehunter wrote:In case you "leet pvpers" didn't notice, my setup was made to kill sub-bs ships and support ships and interceptors, the guy caught me in a belt.
How do you think I was able to kill a Vangel and a Vagabond and all that Rattlesnake's drones before I died?
Unlike some of you fail blobbers and "PVPers" who don't know your heads from your asses and use the same setup for everyone in a 500 man fleet, I know how to fit my ships for solo.
And I would have won 1 vs 3 too if it wasn't for the overpowered ASB crap. What part of " I GOT HIM INTO 5% SHIELDS FIVE ******* TIMES IN A ROW BUT HE JUMPED BACK TO 100% 5 TIMES IN A ROW" don't you understand? I would have killed him five times over along with the 2 other guys if it wasn't for asb being OP now STFU and quit trying to justify the existence of such an overpowered module. I'd like to see an armor buffer tank go from 5% armor to 100% in a few seconds FIVE ******* TIMES IN A ROW. Then you'd be the ones bitching, but when it is in your favor to have something OP OFC you don't complain.
I'd like to see any of you win a fight 1 v 1 against me in ANY ship in your **** fleet drakes or maelstroms.
Also, to the moron that called bull on the Vangel kill, here you go:
2012.07.29 00:32:00
Victim: MimmoB Corp: MimmoB Corporation Alliance: Unknown Faction: Unknown Destroyed: Vangel System: PVH8-0 Security: -0.1 Damage Taken: 10161
Involved parties:
Name: Freezehunter (laid the final blow) Security: 5.00 Corp: Fink Operations Alliance: Eternal Syndicate Faction: None Ship: Bhaalgorn Weapon: Mega Pulse Laser II Damage Done: 10161
Name: subgranules Security: -1.2 Corp: Murientor Tribe Alliance: Defiant Legacy Faction: Minmatar Republic Ship: Rattlesnake Weapon: Ammatar Navy Heavy Nosferatu Damage Done: 0
Destroyed items:
Mjolnir Fury Heavy Missile, Qty: 1500 (Cargo) Valkyrie SW-600, Qty: 5 (Drone Bay) Heavy Missile Launcher II Federation Navy 1MN Afterburner Hobgoblin II, Qty: 5 (Drone Bay) Centii A-Type Adaptive Nano Plating Medium Auxiliary Nano Pump II Khanid Navy Ballistic Control System Corpum A-Type Medium Armor Repairer ECCM - Radar II Nova Fury Heavy Missile, Qty: 1500 (Cargo) Heavy Missile Launcher II Scourge Fury Heavy Missile, Qty: 1500 (Cargo) Scourge Fury Heavy Missile, Qty: 32 Centum A-Type Energized Adaptive Nano Membrane Heavy Missile Launcher II True Sansha Stasis Webifier Medium Nanobot Accelerator II
Dropped items:
Republic Fleet Warp Disruptor Heavy Missile Launcher II Khanid Navy Ballistic Control System True Sansha Medium Energy Neutralizer Inferno Fury Heavy Missile, Qty: 31 Nova Fury Heavy Missile, Qty: 31 True Sansha Medium Nosferatu Mjolnir Fury Heavy Missile, Qty: 31 Inferno Fury Heavy Missile, Qty: 1500 (Cargo)
Id love a 1 vs 1 friend but i'll only fight you on tranq so i guess i wont be getting one...
1mn burner on a vangel? so either its fake or hes an idiot too.
You still dont know how to fit ships. You put two noses on a neuting ship "made to kill sub-bs ships and support ships and interceptors" good luck having cap friend. That and no prop mod and no cap booster make you still an idiot. |

Freezehunter
240
|
Posted - 2012.07.29 13:26:00 -
[113] - Quote
Well, I care about my SS. Inappropriate signature, CCP Phantom. |

Versuvius Marii
SteamPunk Engineering Ironworks Coalition
133
|
Posted - 2012.07.29 14:41:00 -
[114] - Quote
Freezehunter wrote:In case you "leet pvpers" didn't notice, my setup was made to kill sub-bs ships and support ships and interceptors, the guy caught me in a belt. And you lost to something that was a BS. With your sub-BS fitting. On Sisi. You're complaining that you weren't able to get out in time before the big, ponderous slow battleship somehow got a target lock on you and pointed you. Oh dear, this is quite an embarrassing situation for you isn't it?
Face facts man, the reason you lost is because you're quite literally the worst pilot to ever undock in a faction BS. Cry about ASB all you want; all you had to do was outlast his boosters before nailing him. But it seems you didn't do your homework properly when it comes to these "overpowered modules" so it's your own fault.
Also, who gives a crap about Sisi. You're taking the test server of a game based on internet spaceships waaaaay too seriously. The Gaming MoD - retro to modern, console to MMO, I blog about it if it's a game and I'm interested in it. Yes, I play games other than Eve and I don't care if you think I'm wrong. |

Shereza
Center for Advanced Studies Gallente Federation
14
|
Posted - 2012.07.29 14:53:00 -
[115] - Quote
Freezehunter wrote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.
I got the guy into 5% shield FIVE ******* TIMES IN A ROW and he always bounced right up back to 70-100% in a few short seconds.
If this was a TQ fight I would have been ******* pissed for losing a Bhallgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.
Any word on when the F you intend to NERF the ASB or at least limit the son of a ***** to ONE per ship, CCP?
The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.
No seriously, when are you nerfing that ****?
If you're going to leave it like that, at least make armor repairers or armor plates repair armor passively when inactive and work like an ASB when activated.
Seriously CCP, ASB is retardedly OP right now.
http://www.youtube.com/watch?v=8HoaFWI5S0Q |

Tarsus Zateki
GoonWaffe Goonswarm Federation
833
|
Posted - 2012.07.29 14:56:00 -
[116] - Quote
Freezehunter wrote:Simi Kusoni wrote:Do it on TQ and maybe we'll care about how average you are at PvP. Shut up 2012 miner corp carebear. I can't hear you over the sound of me being a 2007 PVE carebear. :P By the way, you all got trolled, ASB is just fine. Would be cool to limit it to one per ship like in ATX though.
AHAHA! Everyone point and laugh at the monkey. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |

Doc Severide
Caldari Provisions Caldari State
132
|
Posted - 2012.07.29 15:26:00 -
[117] - Quote
This thread is hilarious. OP is either 1). Nuts. 2). Nuts 3). Both... |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
136

|
Posted - 2012.07.29 16:00:00 -
[118] - Quote
Keep it on topic. Thank you. ISD Dorrim Barstorlode Ensign Community Communication Liasions (CCLs) Interstellar Services Department |
|

Freezehunter
241
|
Posted - 2012.07.29 16:10:00 -
[119] - Quote
Sirinda wrote:This thread is entertaining.
Of course it is.
I made it didn't I? Inappropriate signature, CCP Phantom. |

Pipa Porto
565
|
Posted - 2012.07.29 18:13:00 -
[120] - Quote
ISD Dorrim Barstorlode wrote:Keep it on topic. Thank you.
OP Just claimed that the topic is Trolling, not his whining about SISI PvP.
Gas thread, Ban OP.
Freezehunter wrote:By the way, you all got trolled, ASB is just fine. EvE: Everyone vs Everyone
-RubyPorto |
|

Freezehunter
242
|
Posted - 2012.07.29 18:23:00 -
[121] - Quote
Pipa Porto wrote:ISD Dorrim Barstorlode wrote:Keep it on topic. Thank you. OP Just claimed that the topic is Trolling, not his whining about SISI PvP. Gas thread, Ban OP. Freezehunter wrote:By the way, you all got trolled, ASB is just fine.
Bringing you quality trolling since 1998. You're welcome. Inappropriate signature, CCP Phantom. |

Pipa Porto
565
|
Posted - 2012.07.29 18:30:00 -
[122] - Quote
Freezehunter wrote:Pipa Porto wrote:ISD Dorrim Barstorlode wrote:Keep it on topic. Thank you. OP Just claimed that the topic is Trolling, not his whining about SISI PvP. Gas thread, Ban OP. Freezehunter wrote:By the way, you all got trolled, ASB is just fine. Bringing you quality trolling since 1998. You're welcome.
FYP EvE: Everyone vs Everyone
-RubyPorto |

Freezehunter
242
|
Posted - 2012.07.29 18:32:00 -
[123] - Quote
Pipa Porto wrote:Freezehunter wrote:Pipa Porto wrote:ISD Dorrim Barstorlode wrote:Keep it on topic. Thank you. OP Just claimed that the topic is Trolling, not his whining about SISI PvP. Gas thread, Ban OP. Freezehunter wrote:By the way, you all got trolled, ASB is just fine. Bringing you quality trolling since 1998. You're welcome. FYP
I got you all riled up, arguing with each other about some guy losing a Bhaalgorn to a Rattlesnake on the test server.
You got trolled, trust me. Inappropriate signature, CCP Phantom. |

Pipa Porto
565
|
Posted - 2012.07.29 18:39:00 -
[124] - Quote
Freezehunter wrote:I got you all riled up, arguing with each other about some guy losing a Bhaalgorn to a Rattlesnake on the test server.
You got trolled, trust me.
Looks more like you got butthurt about losing a Bhaal to a Rattler on SISI and decided to try to save face by going "I TROLLL UUUU.... hurrrrr"
Either way, 0/10 troll. EvE: Everyone vs Everyone
-RubyPorto |

Bill Serkoff2
Tachyon Technology
38
|
Posted - 2012.07.29 19:06:00 -
[125] - Quote
Troll or not, ASB is most definitely unbalanced.
"The Cyclone and the Drake are two ships which will basically never be good for shield tanking, primarily because they have almost no lowslots in addition to shield tanking bonuses. " -Iam Widdershins |

Cambarus
Bubble Wrap Inc.
214
|
Posted - 2012.07.29 19:26:00 -
[126] - Quote
Bill Serkoff2 wrote:Troll or not, ASB is most definitely unbalanced. Lose the minute long reload timer, lower the boost amount to be inline with regular SBs, problem solved. |

Freezehunter
242
|
Posted - 2012.07.29 19:26:00 -
[127] - Quote
Pipa Porto wrote:Freezehunter wrote:I got you all riled up, arguing with each other about some guy losing a Bhaalgorn to a Rattlesnake on the test server.
You got trolled, trust me. Looks more like you got butthurt about losing a Bhaal to a Rattler on SISI and decided to try to save face by going "I TROLLL UUUU.... hurrrrr" Either way, 0/10 troll.
Whatever you say bro.
As if anyone gets angry when they lose **** on SiSi, AS IF.
Inappropriate signature, CCP Phantom. |

Kraazyfuu
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.07.29 19:28:00 -
[128] - Quote
So shield tankers got the very powerful ASB while armor tankers got that terribad Reactive Armor Hardener. Wheres the AAB? |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
227
|
Posted - 2012.07.29 19:42:00 -
[129] - Quote
The comparison between an ASB and shield extender is a bit flawed, considering that successfully reloading an ASB during a fight is a real possibility. Then the ASB is suddenly twice as good in terms of HP. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Pipa Porto
565
|
Posted - 2012.07.29 19:46:00 -
[130] - Quote
Takeshi Yamato wrote:The comparison between an ASB and shield extender is a bit flawed, considering that successfully reloading an ASB during a fight is a real possibility. Then the ASB is suddenly twice as good in terms of HP.
If you can't kill an ASB in a full minute without reps, you have other problems.
If you can't survive the gimped DPS of a Dual ASB ship for long enough to run its charges down, you have other problems. EvE: Everyone vs Everyone
-RubyPorto |
|

Bill Serkoff2
Tachyon Technology
39
|
Posted - 2012.07.29 19:53:00 -
[131] - Quote
Pipa Porto wrote:Takeshi Yamato wrote:The comparison between an ASB and shield extender is a bit flawed, considering that successfully reloading an ASB during a fight is a real possibility. Then the ASB is suddenly twice as good in terms of HP. If you can't kill an ASB in a full minute without reps, you have other problems. If you can't survive the gimped DPS of a Dual ASB ship for long enough to run its charges down, you have other problems. What exactly about a dual-ASB ship's DPS is any lower than something -non? As far as I know, ASB modules have absolutely no effect on low slots, which are the slots that increase DPS. An ASB ship doesn't sacrifice any DPS for their overblown tank.
"The Cyclone and the Drake are two ships which will basically never be good for shield tanking, primarily because they have almost no lowslots in addition to shield tanking bonuses. " -Iam Widdershins |

Pipa Porto
565
|
Posted - 2012.07.29 19:56:00 -
[132] - Quote
Bill Serkoff2 wrote:Pipa Porto wrote:Takeshi Yamato wrote:The comparison between an ASB and shield extender is a bit flawed, considering that successfully reloading an ASB during a fight is a real possibility. Then the ASB is suddenly twice as good in terms of HP. If you can't kill an ASB in a full minute without reps, you have other problems. If you can't survive the gimped DPS of a Dual ASB ship for long enough to run its charges down, you have other problems. What exactly about a dual-ASB ship's DPS is any lower than something -non? As far as I know, ASB modules have absolutely no effect on low slots, which are the slots that increase DPS. An ASB ship doesn't sacrifice any DPS for their overblown tank.
Try fitting up a Dual X-L ASB Drake. See what kind of fit you can put into their Lows.
ASBs have pretty stiff fitting requirements, and shoehorning them onto your fit requires you to give up a lot. EvE: Everyone vs Everyone
-RubyPorto |

Bill Serkoff2
Tachyon Technology
39
|
Posted - 2012.07.29 20:16:00 -
[133] - Quote
Pipa Porto wrote:Bill Serkoff2 wrote:Pipa Porto wrote:Takeshi Yamato wrote:The comparison between an ASB and shield extender is a bit flawed, considering that successfully reloading an ASB during a fight is a real possibility. Then the ASB is suddenly twice as good in terms of HP. If you can't kill an ASB in a full minute without reps, you have other problems. If you can't survive the gimped DPS of a Dual ASB ship for long enough to run its charges down, you have other problems. What exactly about a dual-ASB ship's DPS is any lower than something -non? As far as I know, ASB modules have absolutely no effect on low slots, which are the slots that increase DPS. An ASB ship doesn't sacrifice any DPS for their overblown tank. Try fitting up a Dual X-L ASB Drake. See what kind of fit you can put into their Lows. ASBs have pretty stiff fitting requirements, and shoehorning them onto your fit requires you to give up a lot. That's kinda' because fitting two absurdly oversized boosters to a ship will pretty much always be a problem.
"The Cyclone and the Drake are two ships which will basically never be good for shield tanking, primarily because they have almost no lowslots in addition to shield tanking bonuses. " -Iam Widdershins |

Freezehunter
242
|
Posted - 2012.07.29 21:15:00 -
[134] - Quote
Pipa Porto wrote:Bill Serkoff2 wrote:Pipa Porto wrote:Takeshi Yamato wrote:The comparison between an ASB and shield extender is a bit flawed, considering that successfully reloading an ASB during a fight is a real possibility. Then the ASB is suddenly twice as good in terms of HP. If you can't kill an ASB in a full minute without reps, you have other problems. If you can't survive the gimped DPS of a Dual ASB ship for long enough to run its charges down, you have other problems. What exactly about a dual-ASB ship's DPS is any lower than something -non? As far as I know, ASB modules have absolutely no effect on low slots, which are the slots that increase DPS. An ASB ship doesn't sacrifice any DPS for their overblown tank. Try fitting up a Dual X-L ASB Drake. See what kind of fit you can put into their Lows. ASBs have pretty stiff fitting requirements, and shoehorning them onto your fit requires you to give up a lot.
Yes, because a Battlecruiser is SUPPOSED to be able to fit two battleship sized shield boosters and still have more than enough PG and CPU to fit other useful ****.
Apparently Pipa has made it a personal habit to talk out of his ass.
If you honestly think that you are a moron. Inappropriate signature, CCP Phantom. |

Pipa Porto
566
|
Posted - 2012.07.29 21:30:00 -
[135] - Quote
Bill Serkoff2 wrote:Pipa Porto wrote:Bill Serkoff2 wrote:Pipa Porto wrote:Takeshi Yamato wrote:The comparison between an ASB and shield extender is a bit flawed, considering that successfully reloading an ASB during a fight is a real possibility. Then the ASB is suddenly twice as good in terms of HP. If you can't kill an ASB in a full minute without reps, you have other problems. If you can't survive the gimped DPS of a Dual ASB ship for long enough to run its charges down, you have other problems. What exactly about a dual-ASB ship's DPS is any lower than something -non? As far as I know, ASB modules have absolutely no effect on low slots, which are the slots that increase DPS. An ASB ship doesn't sacrifice any DPS for their overblown tank. Try fitting up a Dual X-L ASB Drake. See what kind of fit you can put into their Lows. ASBs have pretty stiff fitting requirements, and shoehorning them onto your fit requires you to give up a lot. That's kinda' because fitting two absurdly oversized boosters to a ship will pretty much always be a problem.
Yeah. If you fit 1 X-L ASB, you die on the Reload. You fit 2 L ASBs, you die while you're repping.
The fitting requirements cause similar problems on Battleships.
1 X-L ASB, You die on the Reload. 2 X-L ASBs, the rest of your fit is badly gimped (and you'll run out of Cargo pretty fast). 2 L ASBs, you die while repping. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
566
|
Posted - 2012.07.29 21:33:00 -
[136] - Quote
Freezehunter wrote:Pipa Porto wrote:
Try fitting up a Dual X-L ASB Drake. See what kind of fit you can put into their Lows.
ASBs have pretty stiff fitting requirements, and shoehorning them onto your fit requires you to give up a lot.
Yes, because a Battlecruiser is SUPPOSED to be able to fit two battleship sized shield boosters and still have more than enough PG and CPU to fit other useful ****. Apparently Pipa has made it a personal habit to talk out of his ass. If you honestly think that you are a moron.
I didn't say that. The guy I responded to was saying that the Dual ASB tank (only viable on ships larger than cruisers with an X-L ASB) didn't gimp your fit. It does. Massively.
1 X-L ASB, you tank till the reload and then die. 2 X-L ASBs, you have a gimped fit, but tank 'till your cargo bay is empty. 2 L ASBs, you just die. EvE: Everyone vs Everyone
-RubyPorto |

Freezehunter
242
|
Posted - 2012.07.29 21:42:00 -
[137] - Quote
Pipa Porto wrote:Freezehunter wrote:Pipa Porto wrote:
Try fitting up a Dual X-L ASB Drake. See what kind of fit you can put into their Lows.
ASBs have pretty stiff fitting requirements, and shoehorning them onto your fit requires you to give up a lot.
Yes, because a Battlecruiser is SUPPOSED to be able to fit two battleship sized shield boosters and still have more than enough PG and CPU to fit other useful ****. Apparently Pipa has made it a personal habit to talk out of his ass. If you honestly think that you are a moron. I didn't say that. The guy I responded to was saying that the Dual ASB tank (only viable on ships larger than cruisers with an X-L ASB) didn't gimp your fit. It does. Massively. 1 X-L ASB, you tank till the reload and then die. 2 X-L ASBs, you have a gimped fit, but tank 'till your cargo bay is empty. 2 L ASBs, you just die.
Have you ever considered that the ASB was never intended to be the end all be all module of ultimate invulnerability and be, erm... what's that word? Oh yes, BALANCED?
Reminds me of the Invulnerability field nerf. MUCH NEEDED. Inappropriate signature, CCP Phantom. |

Pipa Porto
566
|
Posted - 2012.07.29 21:52:00 -
[138] - Quote
Freezehunter wrote:Pipa Porto wrote: I didn't say that. The guy I responded to was saying that the Dual ASB tank (only viable on ships larger than cruisers with an X-L ASB) didn't gimp your fit. It does. Massively.
1 X-L ASB, you tank till the reload and then die. 2 X-L ASBs, you have a gimped fit, but tank 'till your cargo bay is empty. 2 L ASBs, you just die.
Have you ever considered that the ASB was never intended to be the be all end all module of ultimate invulnerability and it was actually supposed to be, erm... what's that word? Oh yes, BALANCED? Reminds me of the Invulnerability Field module nerf. MUCH NEEDED and it eventually happened because resistances were becoming ridiculous on shields.
I'm saying it is balanced. Pretty well even.
1 X-L ASB and you die on the reload. 2 X-L ASBs and you die when your cargo runs out (and you have a gimped fit). 2 L ASBs and you just get your tank broken. Where's the "ultimate invulnerability"?
It's not the "be all end all module of ultimate invulnerability," it's an odd module that in certain situations can be very useful. In many other situations, a ship fitted with it it (or two of it) will DIAF. EvE: Everyone vs Everyone
-RubyPorto |

GordonO
Evil Guinea Pigs
1
|
Posted - 2012.07.29 22:27:00 -
[139] - Quote
If you can't beat em, join em.. shield tank you Bhal with a ASB.. problem solved  |

Hrett
Justified Chaos
123
|
Posted - 2012.07.30 01:15:00 -
[140] - Quote
Eternal Error wrote:Another ASB thread.
Yes they're OP. If you don't think they are OP, you are bad at math and/or bad at eve and/or love power creep for no reason.
Balance the original active tanking modules, then worry about creating new modules.
This. Exactly this.
If people dont think they are OP, go watch the first few rounds of the latest Alliance Tournament. Ships with ASBs were often tanking the entire other team's 5+ ppl dps until the cap charges ran out. That is absolutely silly. They need to be nerfed and quickly.
CCP is great at responding to some issues, but I cant for the life of me fathom why it takes them so long on something like this. Nevermind the comparison with the new armor mod that they were introduced with (there is no comparison). I just dont get it.
Now - I suppose it is possible that CCP is planning on increasing ship bonuses for armor tanking ships (from 7.5%/level to 10%/level, like on the Incursus) to balance the tanking methods out a bit. But I will believe it when I see it. |
|

Pipa Porto
569
|
Posted - 2012.07.30 01:22:00 -
[141] - Quote
Hrett wrote:If people dont think they are OP, go watch the first few rounds of the latest Alliance Tournament. Ships with ASBs were often tanking the entire other team's 5+ ppl dps until the cap charges ran out. That is absolutely silly. They need to be nerfed and quickly.
ASB's are essentially a Buffer Tank module that's only effective in small engagements.
A Buffer tank can tank an unlimited amount of DPS until its buffer runs out. The ASB can tank a limited (but large) amount of DPS until its charges run out.
The 6 man format is basically designed to showcase the ASB by limiting available DPS on the field. EvE: Everyone vs Everyone
-RubyPorto |

Hrett
Justified Chaos
123
|
Posted - 2012.07.30 01:50:00 -
[142] - Quote
Pipa Porto wrote:Hrett wrote:If people dont think they are OP, go watch the first few rounds of the latest Alliance Tournament. Ships with ASBs were often tanking the entire other team's 5+ ppl dps until the cap charges ran out. That is absolutely silly. They need to be nerfed and quickly. ASB's are essentially a Buffer Tank module that's only effective in small engagements. A Buffer tank can tank an unlimited amount of DPS until its buffer runs out. The ASB can tank a limited (but large) amount of DPS until its charges run out. The 6 man format is basically designed to showcase the ASB by limiting available DPS on the field.
They do it in the 12 man too. They aren't used as often then which is why I suggested the early rounds, but they tank the DPS portion of the 12 man teams too. I don't do math, but how many raw hp can an XL ASB boost with a full cap booster load? I would bet It's an obscene amount - probably the equal of quite a few LSE....
It takes an armor tank quite a bit of time to rep the amount of 1 1600RTP. How long does it take for an ASB to boost the amount of an LSE? How many LSE equivilants can it boost before it runs out of charges? I don't know the answer, but I would suspect that math is pretty telling. It's possible I'm wrong, but given the anecdotal evidence, I doubt it.
|

Zarnak Wulf
Imperial Outlaws
455
|
Posted - 2012.07.30 02:25:00 -
[143] - Quote
Medium ASB overheated - 1606 Large ASB overheated with navy cap charges - 5577 X-large overheated with navy cap charges - 17446 (I think)
I had a blast killing a Hurricane in a Ferox the other day. Don't steal my joy.  |

Jack Miton
Bite Me inc Elysian Empire
420
|
Posted - 2012.07.30 02:50:00 -
[144] - Quote
you put guns and NOSs on a bhaalgorn. you should feel bad... |

Liang Nuren
Heretic Army Heretic Nation
1681
|
Posted - 2012.07.30 03:58:00 -
[145] - Quote
Hrett wrote:I don't do math, but how many raw hp can an XL ASB boost with a full cap booster load? I would bet It's an obscene amount - probably the equal of quite a few LSE....
It takes an armor tank quite a bit of time to rep the amount of 1 1600RTP. How long does it take for an ASB to boost the amount of an LSE? How many LSE equivilants can it boost before it runs out of charges? I don't know the answer, but I would suspect that math is pretty telling. It's possible I'm wrong, but given the anecdotal evidence, I doubt it.
LSE = 2625 Raw HP XL ASB = 980 Raw HP/cycle L ASB = 390 Raw HP/cycle
XL ASB > 1 LSE at 12 seconds into the fight. L ASB > 1 LSE at 28 seconds into the fight.
1600 II = 4200 Raw HP 2x LAR II = 1600 Raw HP/Cycle (800 ea) 1 LAR > 1600 II at 90 sec into the fight (fires at the end of the cycle) 2 LAR > 1600 II at 45 sec into the fight (fires at the end of the cycle)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Kisogo Magellin
Parallax Shift The Periphery
2
|
Posted - 2012.07.30 04:01:00 -
[146] - Quote
Test server >test server
Roll that around for a while.
._. |

Hrett
Justified Chaos
123
|
Posted - 2012.07.30 04:53:00 -
[147] - Quote
Liang Nuren wrote:Hrett wrote:I don't do math, but how many raw hp can an XL ASB boost with a full cap booster load? I would bet It's an obscene amount - probably the equal of quite a few LSE....
It takes an armor tank quite a bit of time to rep the amount of 1 1600RTP. How long does it take for an ASB to boost the amount of an LSE? How many LSE equivilants can it boost before it runs out of charges? I don't know the answer, but I would suspect that math is pretty telling. It's possible I'm wrong, but given the anecdotal evidence, I doubt it.
LSE = 2625 Raw HP XL ASB = 980 Raw HP/cycle L ASB = 390 Raw HP/cycle XL ASB > 1 LSE at 12 seconds into the fight. L ASB > 1 LSE at 28 seconds into the fight. 1600 II = 4200 Raw HP 2x LAR II = 1600 Raw HP/Cycle (800 ea) 1 LAR > 1600 II at 90 sec into the fight (fires at the end of the cycle) 2 LAR > 1600 II at 45 sec into the fight (fires at the end of the cycle) -Liang
Thanks.
I am travelling, so I dont have eft here to make my own test fits, but people are reporting ~1600 dps tanks (with heat but no pills I think) on Cyclones and Ferox with one XL and one L ASB.
Its silly, IMHO. |

Liang Nuren
Heretic Army Heretic Nation
1682
|
Posted - 2012.07.30 04:58:00 -
[148] - Quote
Hrett wrote: Thanks.
I am travelling, so I dont have eft here to make my own test fits, but people are reporting ~1600 dps tanks (with heat but no pills I think) on Cyclones and Ferox with one XL and one L ASB.
Its silly, IMHO.
1600 is an XL with heat, no pills, implants, or bonuses. The craziest thing about it is that it fits (no cap booster) and you can run the damn thing without capping out in 10 seconds. :)
-Liang
Ed: Oh, and you get your rig slots back because you don't have to burn them on cap safeguards. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Hrett
Justified Chaos
123
|
Posted - 2012.07.30 05:50:00 -
[149] - Quote
I really only fly armor active rep or shield buffer Gallente, but if a Neutron Talos wiill fit an XL asb +web+point+mwd + 3 extender rigs - then I might have to give that a try. ;) |

chris elliot
EG CORP Talocan United
35
|
Posted - 2012.07.30 09:00:00 -
[150] - Quote
Adrenalinemax wrote:Holy Crap, lemme get a 55 gallon drum, your tear ducts are in overload
Hey bro, I heard you filled up the drum with tears so I called in a truckload more for you. *sounds of flatbed truck backing up* |
|

Pipa Porto
573
|
Posted - 2012.07.30 09:21:00 -
[151] - Quote
Hrett wrote:I really only fly armor active rep or shield buffer Gallente, but if a Neutron Talos wiill fit an XL asb +web+point+mwd + 3 extender rigs - then I might have to give that a try. ;)
I want to be very, very clear here. I do not advocate flying this fit. However. It does all the things you want.
Resist instead of Extender Rigs because :active:
(tbh, I'd prefer a Meta4 DC in the low and an ACR)
[Talos, ASB]
Co-Processor II Power Diagnostic System II Co-Processor II Magnetic Field Stabilizer II Tracking Enhancer II
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Experimental 10MN MicroWarpdrive I Fleeting Propulsion Inhibitor I Warp Scrambler II
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Medium Anti-EM Screen Reinforcer I Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I EvE: Everyone vs Everyone
-RubyPorto |

Durzel
The Xenodus Initiative.
26
|
Posted - 2012.07.30 09:52:00 -
[152] - Quote
How can anyone get so mad over ship losses on SiSi? They cost 100 ISK :( |

Anya Ohaya
School of Applied Knowledge Caldari State
145
|
Posted - 2012.07.30 10:43:00 -
[153] - Quote
Cameron Cahill wrote:also OP his "pathetic 150 dps **** fit" is apparently better than yours. You even have the lossmail to prove it.
150dps from missiles. The drones probably add 500 or more. |

Zaraz Zaraz
Imperial Planetology Academy
13
|
Posted - 2012.07.30 10:56:00 -
[154] - Quote
Anya Ohaya wrote:Cameron Cahill wrote:also OP his "pathetic 150 dps **** fit" is apparently better than yours. You even have the lossmail to prove it. 150dps from missiles. The drones probably add 500 or more.
He said he killed off the drones and the missile dps killed him. I can't imagine how the rattler had enough cap charges in the cargo hold for it to sustain tank long enough even for a buffer fit bhaalgorn to finally die.
|

Freezehunter
248
|
Posted - 2012.07.30 11:50:00 -
[155] - Quote
Zaraz Zaraz wrote:Anya Ohaya wrote:Cameron Cahill wrote:also OP his "pathetic 150 dps **** fit" is apparently better than yours. You even have the lossmail to prove it. 150dps from missiles. The drones probably add 500 or more. He said he killed off the drones and the missile dps killed him. I can't imagine how the rattler had enough cap charges in the cargo hold for it to sustain tank long enough even for a buffer fit bhaalgorn to finally die.
I had 15% left of my buffer until I managed to kill off all of his drones, because every time I popped one, another one would come out from his drone bay.
And a Rattlesnake can pump out 780 drone DPS+the 150-220 from cruise Missiles or Torps.
Add that to the ridiculous buffer and shield passive recharge+ ASB, and that thing is just ridiculous.
It will win not by DPS or buffer, but by chewing down your armor buffer slowly until you eventually die, because the son of a ***** is going from 5% to 100% shields every 40-60 seconds five times in a row.
Inappropriate signature, CCP Phantom. |

Zaraz Zaraz
Imperial Planetology Academy
15
|
Posted - 2012.07.30 12:03:00 -
[156] - Quote
Freezehunter wrote:Zaraz Zaraz wrote:Anya Ohaya wrote:Cameron Cahill wrote:also OP his "pathetic 150 dps **** fit" is apparently better than yours. You even have the lossmail to prove it. 150dps from missiles. The drones probably add 500 or more. He said he killed off the drones and the missile dps killed him. I can't imagine how the rattler had enough cap charges in the cargo hold for it to sustain tank long enough even for a buffer fit bhaalgorn to finally die. I had 15% left of my buffer until I managed to kill off all of his drones, because every time I popped one, another one would come out from his drone bay. And a Rattlesnake can pump out 780 drone DPS+the 150-220 from cruise Missiles or Torps. Add that to the ridiculous buffer and shield passive recharge+ ASB, and that thing is just ridiculous. It will win not by DPS or buffer, but by chewing down your armor buffer slowly until you eventually die, because the son of a ***** is going from 5% to 100% shields every 40-60 seconds five times in a row.
How about fitting a repper next time? And maybe neuts instead of nos? That way you'd cap him out and his point would fail and you could warp off...
|

Pipa Porto
575
|
Posted - 2012.07.30 12:04:00 -
[157] - Quote
Zaraz Zaraz wrote: How about fitting a repper next time? And maybe neuts instead of nos? That way you'd cap him out and his point would fail and you could warp off...
And his hardeners would fail, forcing him to boost constantly, and allowing you to kill him on the reload. EvE: Everyone vs Everyone
-RubyPorto |

Fronkfurter McSheebleton
Horse Feathers
104
|
Posted - 2012.07.30 15:57:00 -
[158] - Quote
Bhaalgorn- Good at pinning the other guy down and cap him out, low dps for a battleship hull
Rattlesnake- Good at fitting passive-oriented tanks, can fire all weapons with no cap, can tank a large amount of damage
I don't really see why the op should have won this at all. The rattler could have done more or less the same thing with a regular XL booster. Triple rep Myrms are like what you'd get if you strapped a beehive to Robocop. |

Metal Icarus
Minmatar Defence Force
229
|
Posted - 2012.07.30 15:59:00 -
[159] - Quote
This thread is stupid.
Srs.
Sincerely, The Universe. |

Eve Chenal
Chemal Tech Shipyards SRS.
0
|
Posted - 2012.07.30 17:06:00 -
[160] - Quote
Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). If Lasers are broken, why are Hellcats and AHAX fairly wonderful fleetcomps.
These **** talkers clearly have never flown either. They also don't realize that in general, lasers work best on shield ships. A lot of people don't patch that EM hole. |
|

Sexy Cakes
Poasting
12
|
Posted - 2012.07.30 17:13:00 -
[161] - Quote
Metal Icarus wrote:This thread is stupid.
Srs.
Sincerely, The Universe.
|

Abyssum Invocat
Justified Chaos
21
|
Posted - 2012.07.31 00:29:00 -
[162] - Quote
Ah, the classic "LOLLLL I TROLL U" defense for when you realize that your uninformed posts have been met with universal derision. |

Pipa Porto
587
|
Posted - 2012.07.31 00:33:00 -
[163] - Quote
Eve Chenal wrote:Pipa Porto wrote:Freezehunter wrote: Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage.
Meeeeh.
Enormous base Damage. (2 Heatsinks on a Hellcat give you ~900dps) Fit on wonderful ships. Ships that are designed to deal with the Cap use. Spectacular damage projection. The damage types aren't really a problem either, since most people patch their holes (Therm is usually the heardest to patch, btw). If Lasers are broken, why are Hellcats and AHAX fairly wonderful fleetcomps. These **** talkers clearly have never flown either. They also don't realize that in general, lasers work best on shield ships. A lot of people don't patch that EM hole.
And Thermal's a PITA to patch on most ships.
EvE: Everyone vs Everyone
-RubyPorto |

Paikis
Armarium Trading
101
|
Posted - 2012.07.31 01:14:00 -
[164] - Quote
I love the way the OP's story changes as the thread goes on. First it was a 1v1, then it was a 3v1 but he killed 2, then it was JUST KIDDING GUYS LOLOLOLOL TROLLED!
Liang Nuren wrote: LSE = 2625 Raw HP XL ASB = 980 Raw HP/cycle L ASB = 390 Raw HP/cycle
XL ASB > 1 LSE at 12 seconds into the fight. L ASB > 1 LSE at 28 seconds into the fight.
1600 II = 4200 Raw HP 2x LAR II = 1600 Raw HP/Cycle (800 ea) 1 LAR > 1600 II at 90 sec into the fight (fires at the end of the cycle) 2 LAR > 1600 II at 45 sec into the fight (fires at the end of the cycle)
-Liang
LSE compares to 800mm plates, not 1600mm. Just as LAR2 compares with LSB2, and not the X-LSB2. Armor setups are given extra large plates, shield setups are given extra large reps. You should know this. ASB doesn't really compare to either setup.
800 II = 2103 Raw HP 1x LAR II = 800 Raw HP/Cycle 1 LAR > 800 II at 29.5 sec into the fight (or at 33.75sec at the end of the third cycle) 2 LAR > 800 II at 14.7 sec into the fight (or at 22.5sec at end of second cycle)
LSE II = +2625 Raw HP 1x LSB II = 240 Raw HP/Cycle 1 LSB > LSE at 40 sec into the fight 2 LSB > LSE at 20 sec into the fight
Seems like armor reps are too good doesn't it? Especially considering that an LSB will use slightly more cap to get about half the reps.
Having said that... X-LASBs *are* too good. The smaller sizes simply front-load the reps, but the X-LASB is also giving MORE total reps over 1 cycle.
L ASB > 1 LSE at 24 seconds into the fight. XL ASB > 1 LSE at 8 seconds into the fight. |

Gared Kain
Kain's Freelancers
2
|
Posted - 2012.07.31 01:17:00 -
[165] - Quote
Freezehunter wrote:Zoe Athame wrote:Maybe I havn't been flying in the right corps, but how often do you 1v1 a bhaalgorn vs a rattlesnake? On the test server, every 20 minutes or so. And unless Rattle has a bullshit OP mod on it or 2, Bhaalgorn always wins.
I might be necroing a bit here.. Or saying something said a little further up. But I read this and almost died laughing...
Lemme translate this: "I'm angry as hell right now because his free ship used a iWin button that made me lose my free iWin button ship.. Why didn't my ship at always wins, win? Nerf him for beating my iWin button!" |

Liang Nuren
Heretic Army Heretic Nation
1686
|
Posted - 2012.07.31 01:18:00 -
[166] - Quote
Paikis wrote: LSE compares to 800mm plates, not 1600mm. Just as LAR2 compares with LSB2, and not the X-LSB2. Armor setups are given extra large plates, shield setups are given extra large reps. You should know this. ASB doesn't really compare to either setup.
The only interesting thing is what people actually fit, not which ones people mentally equate via some (potentially outdated) model. This means that comparing a LAR to an 800 plate is just silly talk.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Ezra Tair
Murientor Tribe Defiant Legacy
78
|
Posted - 2012.07.31 01:25:00 -
[167] - Quote
Quaaid wrote:Quote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup. You lost a Bhaal to a Mission Runner? Were you even pointed? Could you not cap him and run if you were pointed? Did you not kill his drones? Quote:If this was a TQ fight I would have been ******* pissed for losing a Bhallgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it. So, to be clear... you are not mad now? You just would be mad IF if was on TQ. So this is not rage posting?
No you don't understand. he brought a Bhaal. He was suppose to win. |

Pipa Porto
587
|
Posted - 2012.07.31 01:27:00 -
[168] - Quote
Gared Kain wrote:Freezehunter wrote:Zoe Athame wrote:Maybe I havn't been flying in the right corps, but how often do you 1v1 a bhaalgorn vs a rattlesnake? On the test server, every 20 minutes or so. And unless Rattle has a bullshit OP mod on it or 2, Bhaalgorn always wins. I might be necroing a bit here.. Or saying something said a little further up. But I read this and almost died laughing... Lemme translate this: "I'm angry as hell right now because his free ship used a iWin button that made me lose my free iWin button ship.. Why didn't my ship at always wins, win? Nerf him for beating my iWin button!"
Hey, the ships on SISI aren't free. They cost 100 ISK.  EvE: Everyone vs Everyone
-RubyPorto |

Zarnak Wulf
Imperial Outlaws
457
|
Posted - 2012.07.31 01:28:00 -
[169] - Quote
Would a 1 per ship limit fix it in your eyes Liang? They do add new life to old ships. I'd hate to see them nerfed to uselessness. |

Paikis
Armarium Trading
101
|
Posted - 2012.07.31 01:29:00 -
[170] - Quote
Liang Nuren wrote:Paikis wrote: LSE compares to 800mm plates, not 1600mm. Just as LAR2 compares with LSB2, and not the X-LSB2. Armor setups are given extra large plates, shield setups are given extra large reps. You should know this. ASB doesn't really compare to either setup.
The only interesting thing is what people actually fit, not which ones people mentally equate via some (potentially outdated) model. This means that comparing a LAR to an 800 plate is just silly talk. -Liang
And yet you use Tech 2 plates for your maths, which no one fits. We can play semantics all day long if you like?
Realistically you should be comparing ASBs to SBs, because they are completely unrelated to armour. |
|

NightmareX
Rebirth. THE GOD SQUAD
80
|
Posted - 2012.07.31 01:33:00 -
[171] - Quote
Sorry, but your Bhaalgorn wont even scratch a properly fitted Vindicator either.
Before your neuts and damage have started to do any effects or damage on a Vindicator, then you would be dead long time ago. My current EVE videos.
Rebirth 4: https://forums.eveonline.com/default.aspx?g=posts&t=131123
Bringers of Hatred: http://tinyurl.com/BOHINFOD |

Eternal Error
Exitus Acta Probant
88
|
Posted - 2012.07.31 02:31:00 -
[172] - Quote
Zarnak Wulf wrote:Would a 1 per ship limit fix it in your eyes Liang? They do add new life to old ships. I'd hate to see them nerfed to uselessness. Artificial limits suck. They need to be nerfed to the point that they are an ALTERNATIVE to current shield boosters designed to be neut proof for as long as you have charges and not require another slot for a cap booster. |

Zarnak Wulf
Imperial Outlaws
457
|
Posted - 2012.07.31 03:00:00 -
[173] - Quote
Current shield boosters (not ancillary) are playtoys of the rich. You need crystal implants and a Tengu alt AND drugs to make them work in the first place. Balancing something to an obsolete, niche module is borked on many levels.
One of the ideas I heard was marrying armor reppers to EANM. Two slots in one. I would like to see a solution like that applied to the normal armor reppers and shield boosters. Make them unique in their own way.
Take a Mael or Rokh, slap a LSE and X-LASB on them, and you have a high DPS platform with a decent buffer and a nice, short term burst tank. That is not worthless at all unless you're a tanking enthusiast who HAS to have a permatank. This module is not for you then and that's ok as well. |

Liang Nuren
Heretic Army Heretic Nation
1686
|
Posted - 2012.07.31 04:06:00 -
[174] - Quote
Zarnak Wulf wrote:Current shield boosters (not ancillary) are playtoys of the rich. You need crystal implants and a Tengu alt AND drugs to make them work in the first place. Balancing something to an obsolete, niche module is borked on many levels.
Did you know that a new XL ASB cyclone can tank 780 DPS for ~163 seconds and will also survive its reload giving it a life expectancy of 386 seconds. It will tank ~300k effective damage and during this time, it is almost wholly immune to neuts. ASBs as a whole are probably fine, but either fitting dual ASB or an oversized ASB is probably a bit too powerful.
As it was meant to be.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Hrett
Justified Chaos
125
|
Posted - 2012.07.31 04:23:00 -
[175] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:Current shield boosters (not ancillary) are playtoys of the rich. You need crystal implants and a Tengu alt AND drugs to make them work in the first place. Balancing something to an obsolete, niche module is borked on many levels.
Did you know that a new XL ASB cyclone can tank 780 DPS for ~163 seconds and will also survive its reload giving it a life expectancy of 386 seconds. It will tank ~300k effective damage and during this time, it is almost wholly immune to neuts. ASBs as a whole are probably fine, but either fitting dual ASB or an oversized ASB is probably a bit too powerful. As it was meant to be. -Liang
That about says it in a nutshell.
In fact, it's so crazily unbalanced that it makes me think that they have to be considering some similar armor module to balance it out. They simply can't have gotten this so badly out of whack by accident...
Combine a cap booster, shield repper, and two shield Boost amps (or whatever they are called) into a single mod. Sounds like great idea... |

Zarnak Wulf
Imperial Outlaws
457
|
Posted - 2012.07.31 04:42:00 -
[176] - Quote
An interesting way to put it. The tank is ~2700 DPS over ~47 seconds the XLASB operates? The common Joe sans 2-3 billion in crystal implants and a billion isk Tengu alt would probably get around a 1400 DPS tank. And of course there is the possible threat of off grid boosting getting removed. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
230
|
Posted - 2012.07.31 04:46:00 -
[177] - Quote
ASBs are imbalanced because they give a tank immune to neutralizers. Everything should have a counter.
You might say that neutralizers are too good currently and I respond that this is only true on some ships (mostly the Hurricane). Single neutralizers on ships that actually have to make some sacrifices to fit one appropriate to their size class are not overpowered. ie. the "neutralizer problem" doesn't warrant adding something like the ASB. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Paikis
Armarium Trading
102
|
Posted - 2012.07.31 05:54:00 -
[178] - Quote
Interesting numbers...
After 40 seconds (when the large and X-large ASBs run out of charges) you see the following: LASB: 3900 repped. LSB: 2400 repped X-LASB: 9800 repped X-LSB: 4800 repped.
After 100secs (at the end of reload) you see this: LASB: 3900 repped. LSB: 6000 repped X-LASB: 9800 repped X-LSB: 12000 repped. |

Liang Nuren
Heretic Army Heretic Nation
1686
|
Posted - 2012.07.31 06:02:00 -
[179] - Quote
Paikis wrote:Interesting numbers...
After 40 seconds (when the large and X-large ASBs run out of charges) you see the following: LASB: 3900 repped. LSB: 2400 repped X-LASB: 9800 repped X-LSB: 4800 repped.
After 100secs (at the end of reload) you see this: LASB: 3900 repped. LSB: 6000 repped X-LASB: 9800 repped X-LSB: 12000 repped.
The truly interesting numbers come from the fittings/cap savings allowing a an "oversized" shield booster or dual ASBs in place of shield booster + cap booster. Suddenly you're making the following comparison: LSB: 6000 repped vs XL ASB 9800 repped
or
LSB 6000 repped vs 2x L ASB 7800 repped
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
231
|
Posted - 2012.07.31 06:14:00 -
[180] - Quote
Paikis wrote:Interesting numbers...
After 40 seconds (when the large and X-large ASBs run out of charges) you see the following: LASB: 3900 repped. LSB: 2400 repped X-LASB: 9800 repped X-LSB: 4800 repped.
After 100secs (at the end of reload) you see this: LASB: 3900 repped. LSB: 6000 repped X-LASB: 9800 repped X-LSB: 12000 repped.
Another bad comparison. A shield booster won't run that long without a cap booster and that's 2 modules. Try comparing two ASBs to a shield booster + cap booster combo. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |
|

Pipa Porto
588
|
Posted - 2012.07.31 06:18:00 -
[181] - Quote
Takeshi Yamato wrote:ASBs are imbalanced because they give a tank immune to neutralizers. Everything should have a counter.
You might say that neutralizers are too good currently and I respond that this is only true on some ships (mostly the Hurricane). Single neutralizers on ships that actually have to make some sacrifices to fit one appropriate to their size class are not overpowered. ie. the "neutralizer problem" doesn't warrant adding something like the ASB.
A counter like say "wait 45s"?
What counter do buffer modules have besides "shoot it for a while"? EvE: Everyone vs Everyone
-RubyPorto |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
231
|
Posted - 2012.07.31 06:29:00 -
[182] - Quote
Pipa Porto wrote:What counter do buffer modules have besides "shoot it for a while"?
I think we've been through this already. A side by side comparison of shield extenders to ASBs without taking into account other factors is an incomplete perspective on ASBs because the amount of shield HP they can give can be drastically increased.
- Ships with a boost amount bonus (+37.5%) - Shield boost amplifiers (+30%) - Successfuly reloading during a fight (I know you believe this cannot happen under any circumstances but it does happen) - Overloading the ASB (+10% boost amount, -15% cycle time) - Blue Pill booster (+20% to +30%)
This whole discussion is incredibly stupid. Everyone in the alliance tournament chose ASBs over pure shield buffer fits even when they were restricted to 1x ASB. And here are people arguing that double ASBs are merely an equal alternative to shield extenders. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Pipa Porto
588
|
Posted - 2012.07.31 06:40:00 -
[183] - Quote
Takeshi Yamato wrote:Pipa Porto wrote:What counter do buffer modules have besides "shoot it for a while"? I think we've been through this already. A side by side comparison of shield extenders to ASBs without taking into account other factors is an incomplete perspective on ASBs because the amount of shield HP they can give can be drastically increased. - Ships with a boost amount bonus (+37.5%) - Shield boost amplifiers (+30%) - Successfuly reloading during a fight (I know you believe this cannot happen under any circumstances but it does happen) - Overloading the ASB (+10% boost amount, -15% cycle time) - Blue Pill booster (+20% to +30%) This whole discussion is incredibly stupid. Everyone in the alliance tournament chose ASBs over pure shield buffer fits even when they were restricted to 1x ASB. And here are people arguing that double ASBs are merely an equal alternative to shield extenders.
Alpha: BLAP. More DPS than it can handle: BLAP. The ASBs are better than LSEs in some situations and worse in others. As soon as you have more than the ~5000 DPS (9-10 BCs or 10-11 AFs [Enyo FTW]) on the field that any reasonably possible ASB tank can stand up to, the ASB ship will go down faster than skeet at a trap range. That 5000 DPS number is right out of my ... and I think a more realistic number is lower, but 10 guys is not a big engagement.
The AT is a special situation where the DPS on field is pretty severely limited as is the length of the engagement. The rest of EVE doesn't have those limits.
That engagement length is pretty key. A Dual ASB tank can tank you all day long, but he's going to have a pretty severely gimped fit. That means you can (if you're not terrible) hold him all day long and poke at him to make him use Cap charges. He'll run out and die. If he has friends, well then he's what we call "bait." EvE: Everyone vs Everyone
-RubyPorto |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
231
|
Posted - 2012.07.31 06:41:00 -
[184] - Quote
Pipa Porto wrote:
Alpha: BLAP. More DPS than it can handle: BLAP. The ASBs are better than LSEs in some situations and worse in others. As soon as you have more than the ~5000 DPS (9-10 BCs) on the field that any reasonable ASB tank can stand up to, the ASB ship will go down faster than skeet at a trap range.
See, this is why ASBs are broken. Blob more is not an acceptable counter. Have a nice day.
An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Pipa Porto
588
|
Posted - 2012.07.31 06:42:00 -
[185] - Quote
Takeshi Yamato wrote:Pipa Porto wrote:
Alpha: BLAP. More DPS than it can handle: BLAP. The ASBs are better than LSEs in some situations and worse in others. As soon as you have more than the ~5000 DPS (9-10 BCs) on the field that any reasonable ASB tank can stand up to, the ASB ship will go down faster than skeet at a trap range.
See, this is why ASBs are broken. Blob more is not an acceptable counter. Have a nice day.
Then kite out his charges. You realize, you do have the option to read the whole post before crying. EvE: Everyone vs Everyone
-RubyPorto |

Zarnak Wulf
Imperial Outlaws
457
|
Posted - 2012.07.31 07:32:00 -
[186] - Quote
MASB only hold 10 charges. Dual MASB frigate fits are gimped on outgoing DPS as each booster requires 50 CPU to fit - that can eat into possible damage mods. MASB are fine.
LASB can hold 13 charges. I've only heard of these being dual fitted on Cyclones or Feroxes. You really need the shield bonuses of the ships to make them shine. It doesn't take alot of firepower to run these into the ground. More prevalent is the oversized X-LASB fits. A simple, elegant solution would be to crank up it's fitting requirement.
The 'max' numbers being thrown out are a hoot. I live in low sec. If someone is flying around in cyclones with a Tengu alt and crystal implants word is going to get around. He either won't get engaged OR will get blobbed. If you want to bring 4 billion in isk to the party I have no qualms about doing the same. |

Cpt Branko
Zawa's Fan Club
30
|
Posted - 2012.07.31 08:12:00 -
[187] - Quote
I had my first fight vs an ASB ship since I came back yesterday - while solo roaming in my Tempest I ran into a dual-ASB Myrmidon (which behaved like he had backup, but its nevertheless always worth trying). Sadly, he was saved by a Dominix just as he was getting in low armour and I ran away, not wanting to risk staying.
Impressions - dual ASB survived longer then buffer, not to mention triple rep (both would be dead before backup arrived), would, and is reasonably fast unlike armour fits. |

Liang Nuren
Heretic Army Heretic Nation
1686
|
Posted - 2012.07.31 14:24:00 -
[188] - Quote
Zarnak Wulf wrote:MASB only hold 10 charges. Dual MASB frigate fits are gimped on outgoing DPS as each booster requires 50 CPU to fit - that can eat into possible damage mods. MASB are fine.
LASB can hold 13 charges. I've only heard of these being dual fitted on Cyclones or Feroxes. You really need the shield bonuses of the ships to make them shine. It doesn't take alot of firepower to run these into the ground. More prevalent is the oversized X-LASB fits. A simple, elegant solution would be to crank up it's fitting requirement.
The 'max' numbers being thrown out are a hoot. I live in low sec. If someone is flying around in cyclones with a Tengu alt and crystal implants word is going to get around. He either won't get engaged OR will get blobbed. If you want to bring 4 billion in isk to the party I have no qualms about doing the same.
I get engaged all the time.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Kahega Amielden
Rifterlings Ushra'Khan
455
|
Posted - 2012.07.31 15:27:00 -
[189] - Quote
Quote:Then kite out his charges
...What? He's under no obligation to burn all his charges. If you're capable of kiting him such that you can burn down his charges and then kill him, you'd have won whether he's using a buffer or active fit.
|

Doddy
Excidium. Executive Outcomes
82
|
Posted - 2012.07.31 15:50:00 -
[190] - Quote
Freezehunter wrote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.
I got the guy into 5% shield FIVE ******* TIMES IN A ROW and he always bounced right up back to 70-100% in a few short seconds.
If this was a TQ fight I would have been ******* pissed for losing a Bhaalgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.
Any word on when the F you intend to NERF the ASB or at least limit the son of a ***** to ONE per ship, CCP?
The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.
No seriously, when are you nerfing that ****?
If you're going to leave it like that, at least make armor repairers or armor plates repair armor passively when inactive and work like an ASB when activated.
Seriously CCP, ASB is retardedly OP right now.
Well if you choose to passive tank a solo ship you are always having the chance to lose bro. They guy could have forever kited you in an arazu, doesn't mean arazu is op.
|
|

RavenPaine
RaVeN Alliance
136
|
Posted - 2012.07.31 17:19:00 -
[191] - Quote
Freezehunter wrote:Zoe Athame wrote:Maybe I havn't been flying in the right corps, but how often do you 1v1 a bhaalgorn vs a rattlesnake? On the test server, every 20 minutes or so. And unless Rattle has a bullshit OP mod on it or 2, Bhaalgorn always wins.
So you used to be able to get a guaranteed kill and now you can't anymore?
This is exactly why the ASB was introduced. |

Pipa Porto
589
|
Posted - 2012.07.31 17:43:00 -
[192] - Quote
Kahega Amielden wrote:Quote:Then kite out his charges ...What? He's under no obligation to burn all his charges. If you're capable of kiting him such that you can burn down his charges and then kill him, you'd have won whether he's using a buffer or active fit.
Sure he is. Keep doing damage while he's unable to hurt you (he's sacrificed an awful lot for his 2 X-L ASBs), and he will eventually run out of charges. EvE: Everyone vs Everyone
-RubyPorto |

Liang Nuren
Heretic Army Heretic Nation
1700
|
Posted - 2012.07.31 17:51:00 -
[193] - Quote
Pipa Porto wrote:Kahega Amielden wrote:Quote:Then kite out his charges ...What? He's under no obligation to burn all his charges. If you're capable of kiting him such that you can burn down his charges and then kill him, you'd have won whether he's using a buffer or active fit. Sure he is. Keep doing damage while he's unable to hurt you (he's sacrificed an awful lot for his 2 X-L ASBs), and he will eventually run out of charges.
People keep saying that you "sacrifice a lot to fit dual ASB", but what do you REALLY sacrifice over a traditional XL II + Cap Booster II setup?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Bill Serkoff2
Tachyon Technology
44
|
Posted - 2012.07.31 17:56:00 -
[194] - Quote
Liang Nuren wrote:Pipa Porto wrote:Kahega Amielden wrote:Quote:Then kite out his charges ...What? He's under no obligation to burn all his charges. If you're capable of kiting him such that you can burn down his charges and then kill him, you'd have won whether he's using a buffer or active fit. Sure he is. Keep doing damage while he's unable to hurt you (he's sacrificed an awful lot for his 2 X-L ASBs), and he will eventually run out of charges. People keep saying that you "sacrifice a lot to fit dual ASB", but what do you REALLY sacrifice over a traditional XL II + Cap Booster II setup? -Liang I tried fitting it on a Drake, it was pretty tight. Needed quite a few fitting mods. Then again, a battleship fit would be considerably more lenient.
"The Cyclone and the Drake are two ships which will basically never be good for shield tanking, primarily because they have almost no lowslots in addition to shield tanking bonuses. " -Iam Widdershins |

Liang Nuren
Heretic Army Heretic Nation
1700
|
Posted - 2012.07.31 17:59:00 -
[195] - Quote
Bill Serkoff2 wrote: I tried fitting it on a Drake, it was pretty tight. Needed quite a few fitting mods. Then again, a battleship fit would be considerably more lenient.
This seems like an exceptionally useless thing to experiment on because the Drake has never had a reasonable active tank. It just doesn't have the grid to fit one.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Kahega Amielden
Rifterlings Ushra'Khan
457
|
Posted - 2012.07.31 18:21:00 -
[196] - Quote
Quote:Sure he is. Keep doing damage while he's unable to hurt you (he's sacrificed an awful lot for his 2 X-L ASBs), and he will eventually run out of charges.
As others have pointed out, there is no real downside compared to SB + cap booster, and I wasn't specifically talking about double ASB. |

Ezra Tair
Murientor Tribe Defiant Legacy
78
|
Posted - 2012.07.31 18:51:00 -
[197] - Quote
Liang Nuren wrote:
People keep saying that you "sacrifice a lot to fit dual ASB", but what do you REALLY sacrifice over a traditional XL II + Cap Booster II setup?
-Liang
With my limited time playing around with them, it seems you give up some DPS due to CPU restrictions. And its very much worth it for the ability to have a 'capless' tank and 'burst' tank ability. I also don't get it when people talk about waiting for the reload. While the module description seems to state otherwise. You can turn the booster on and off as needed. So if you are not doing any dps by kiting. He is not going to boost, and not have to reload.
I think it's fine however. I could see one of two things happening. One would be cutting the reload in half, and cutting the capacity in half as well. In addition to making it a requirement that once you start the mod, turning it off requires a reload regardless of if its empty or not.
Another is a slight increase of CPU and PG fitting requirements to force off more DPS or Ewar orientated mods.
I will still laugh at the OP however for going "OMG my target (on test server no less) fit a tank to counter my faction BS's advantage and beat me! OMG, OMG nerf it nerf it!", "I had a Bhaal, I should have won!", and his assault on some other guys Kilboard stats when he had a differing opinion. Most notably when i couldn't find any recent data on the OPs PvP history. |

Hrett
Justified Chaos
126
|
Posted - 2012.07.31 18:51:00 -
[198] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:MASB only hold 10 charges. Dual MASB frigate fits are gimped on outgoing DPS as each booster requires 50 CPU to fit - that can eat into possible damage mods. MASB are fine.
LASB can hold 13 charges. I've only heard of these being dual fitted on Cyclones or Feroxes. You really need the shield bonuses of the ships to make them shine. It doesn't take alot of firepower to run these into the ground. More prevalent is the oversized X-LASB fits. A simple, elegant solution would be to crank up it's fitting requirement.
The 'max' numbers being thrown out are a hoot. I live in low sec. If someone is flying around in cyclones with a Tengu alt and crystal implants word is going to get around. He either won't get engaged OR will get blobbed. If you want to bring 4 billion in isk to the party I have no qualms about doing the same. I get engaged all the time. -Liang
Lol. Well, at least you are honest. ;) |

Zicon Shak'ra
Vacuo Anomalia
13
|
Posted - 2012.07.31 18:54:00 -
[199] - Quote
Hrett wrote:Liang Nuren wrote:Zarnak Wulf wrote:MASB only hold 10 charges. Dual MASB frigate fits are gimped on outgoing DPS as each booster requires 50 CPU to fit - that can eat into possible damage mods. MASB are fine.
LASB can hold 13 charges. I've only heard of these being dual fitted on Cyclones or Feroxes. You really need the shield bonuses of the ships to make them shine. It doesn't take alot of firepower to run these into the ground. More prevalent is the oversized X-LASB fits. A simple, elegant solution would be to crank up it's fitting requirement.
The 'max' numbers being thrown out are a hoot. I live in low sec. If someone is flying around in cyclones with a Tengu alt and crystal implants word is going to get around. He either won't get engaged OR will get blobbed. If you want to bring 4 billion in isk to the party I have no qualms about doing the same. I get engaged all the time. -Liang Lol. Well, at least you are honest. ;)
It takes a lot of balls to admit you've had that many lovers. |

Canabi
Frontier Explorer's League Rebel Alliance of New Eden
4
|
Posted - 2012.07.31 19:19:00 -
[200] - Quote
Adrenalinemax wrote:Holy Crap, lemme get a 55 gallon drum, your tear ducts are in overload His tears cool down his tear ducts, resulting in no heat damage taken while in overload. This is OP and must be nerfed. |
|

Liang Nuren
Heretic Army Heretic Nation
1704
|
Posted - 2012.07.31 19:21:00 -
[201] - Quote
Zicon Shak'ra wrote:Hrett wrote:Liang Nuren wrote:Zarnak Wulf wrote:MASB only hold 10 charges. Dual MASB frigate fits are gimped on outgoing DPS as each booster requires 50 CPU to fit - that can eat into possible damage mods. MASB are fine.
LASB can hold 13 charges. I've only heard of these being dual fitted on Cyclones or Feroxes. You really need the shield bonuses of the ships to make them shine. It doesn't take alot of firepower to run these into the ground. More prevalent is the oversized X-LASB fits. A simple, elegant solution would be to crank up it's fitting requirement.
The 'max' numbers being thrown out are a hoot. I live in low sec. If someone is flying around in cyclones with a Tengu alt and crystal implants word is going to get around. He either won't get engaged OR will get blobbed. If you want to bring 4 billion in isk to the party I have no qualms about doing the same. I get engaged all the time. -Liang Lol. Well, at least you are honest. ;) It takes a lot of balls to admit you've had that many lovers.
What can I say? I'm a player. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Pipa Porto
589
|
Posted - 2012.07.31 19:50:00 -
[202] - Quote
Kahega Amielden wrote:Quote:Sure he is. Keep doing damage while he's unable to hurt you (he's sacrificed an awful lot for his 2 X-L ASBs), and he will eventually run out of charges. As others have pointed out, there is no real downside compared to SB + cap booster, and I wasn't specifically talking about double ASB.
Sure there is. Cap Booster gives you Cap that you can use for other things, like a prop mod, or your guns, or your hardeners, or neuts, etc.
And a Shield Booster can operate while the Cap booster reloads for a min... (wait...) 10s. That's another benefit of the SB+Cap Booster. You don't immediately die on the reload.
(BTW, properly Cycled, a Cap Booster+SB tank is very resistant to neuts) EvE: Everyone vs Everyone
-RubyPorto |

Liang Nuren
Heretic Army Heretic Nation
1704
|
Posted - 2012.07.31 20:00:00 -
[203] - Quote
Pipa Porto wrote: (BTW, properly Cycled, a Cap Booster+SB tank is very resistant to neuts)
I active tank a lot and I'll tell you straight up that neuts will **** your day all up.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Pipa Porto
589
|
Posted - 2012.07.31 20:09:00 -
[204] - Quote
Liang Nuren wrote:Pipa Porto wrote: (BTW, properly Cycled, a Cap Booster+SB tank is very resistant to neuts)
I active tank a lot and I'll tell you straight up that neuts will **** your day all up. -Liang
It'll **** your ASB's day up, too (no hardeners). With a Cap booster you might get some cap to run your prop mod and maybe escape. EvE: Everyone vs Everyone
-RubyPorto |

Eternal Error
Exitus Acta Probant
92
|
Posted - 2012.07.31 21:35:00 -
[205] - Quote
Pipa Porto wrote:Kahega Amielden wrote:Quote:Sure he is. Keep doing damage while he's unable to hurt you (he's sacrificed an awful lot for his 2 X-L ASBs), and he will eventually run out of charges. As others have pointed out, there is no real downside compared to SB + cap booster, and I wasn't specifically talking about double ASB. Sure there is. Cap Booster gives you Cap that you can use for other things, like a prop mod, or your guns, or your hardeners, or neuts, etc. And a Shield Booster can operate while the Cap booster reloads for a min... (wait...) 10s. That's another benefit of the SB+Cap Booster. You don't immediately die on the reload. (BTW, properly Cycled, a Cap Booster+SB tank is very resistant to neuts) Just stop posting. Seriously, if you think XL (and to a lesser but still significant extent, L) ASBs are well-balanced, just stop ******* posting.
I'd argue that the smalls and mediums are OP as well, but they're not completely ridiculous, although that's more a statement on scaling than the modules themselves. |

Liang Nuren
Heretic Army Heretic Nation
1705
|
Posted - 2012.07.31 21:54:00 -
[206] - Quote
Pipa Porto wrote:Liang Nuren wrote:Pipa Porto wrote: (BTW, properly Cycled, a Cap Booster+SB tank is very resistant to neuts)
I active tank a lot and I'll tell you straight up that neuts will **** your day all up. -Liang It'll **** your ASB's day up, too (no hardeners). With a Cap booster you might get some cap to run your prop mod and maybe escape.
Not nearly to the same extent. Not nearly.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Tara Read
The Generic Pirate Corporation Fusion.
43
|
Posted - 2012.07.31 22:15:00 -
[207] - Quote
Freezehunter wrote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.
I got the guy into 5% shield FIVE ******* TIMES IN A ROW and he always bounced right up back to 70-100% in a few short seconds.
If this was a TQ fight I would have been ******* pissed for losing a Bhaalgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.
Any word on when the F you intend to NERF the ASB or at least limit the son of a ***** to ONE per ship, CCP?
The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.
No seriously, when are you nerfing that ****?
If you're going to leave it like that, at least make armor repairers or armor plates repair armor passively when inactive and work like an ASB when activated.
Seriously CCP, ASB is retardedly OP right now.
Ha ha ha hoo hee ha hoo hee ha. And I thought my jokes were bad.... ASB's are a pirates dream! I flew my dual asb Rokh yesterday and had a huge grin on my face as the morons on the gate in Claini tried to hold their own. Can shoot out to 22k with cna spitting out 1100 dps. Null can hit out into the 50's for over 700 and with one xl asb I can tank 1300 dps (1600 with crystals).
Yes let the tears flow. In quick engagements these are awesome. Also lrn 2 fly and fit your **** op.
|

Liang Nuren
Heretic Army Heretic Nation
1709
|
Posted - 2012.07.31 22:48:00 -
[208] - Quote
Tara Read wrote: and with one xl asb I can tank 1300 dps (1600 with crystals).
Why is your crystal tank so low? I'm looking at 4.5k on a Cyclone and the Rokh has one more mid slot... ?
-Liang
Ed: Can you post a fit, and possibly a video of the fight? (I admit the video is far more interesting for me... Actual PVP >> Forum Warrioring) Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Freezehunter
258
|
Posted - 2012.07.31 22:51:00 -
[209] - Quote
Tara Read wrote:Freezehunter wrote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.
I got the guy into 5% shield FIVE ******* TIMES IN A ROW and he always bounced right up back to 70-100% in a few short seconds.
If this was a TQ fight I would have been ******* pissed for losing a Bhaalgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.
Any word on when the F you intend to NERF the ASB or at least limit the son of a ***** to ONE per ship, CCP?
The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.
No seriously, when are you nerfing that ****?
If you're going to leave it like that, at least make armor repairers or armor plates repair armor passively when inactive and work like an ASB when activated.
Seriously CCP, ASB is retardedly OP right now. Ha ha ha hoo hee ha hoo hee ha. And I thought my jokes were bad.... ASB's are a pirates dream! I flew my dual asb Rokh yesterday and had a huge grin on my face as the morons on the gate in Claini tried to hold their own. Can shoot out to 22k with cna spitting out 1100 dps. Null can hit out into the 50's for over 700 and with one xl asb I can tank 1300 dps (1600 with crystals). Yes let the tears flow. In quick engagements these are awesome. Also lrn 2 fly and fit your **** op.
Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?
I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.
If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?
CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.
Inappropriate signature, CCP Phantom. |

Tara Read
The Generic Pirate Corporation Fusion.
43
|
Posted - 2012.07.31 23:18:00 -
[210] - Quote
Liang Nuren wrote:Tara Read wrote: and with one xl asb I can tank 1300 dps (1600 with crystals). Why is your crystal tank so low? I'm looking at 4.5k on a Cyclone and the Rokh has one more mid slot... ? -Liang Ed: Can you post a fit, and possibly a video of the fight? (I admit the video is far more interesting for me... Actual PVP >> Forum Warrioring)
Im not running crystals at the moment. I was also stating only one xl asb running not two. The smart thing is to cycle so as to manage your cap charges. Dual with crystals it would be about the same as you stated however I think eft may be a little off.
|
|

Tara Read
The Generic Pirate Corporation Fusion.
43
|
Posted - 2012.07.31 23:24:00 -
[211] - Quote
Freezehunter wrote:Tara Read wrote:Freezehunter wrote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.
I got the guy into 5% shield FIVE ******* TIMES IN A ROW and he always bounced right up back to 70-100% in a few short seconds.
If this was a TQ fight I would have been ******* pissed for losing a Bhaalgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.
Any word on when the F you intend to NERF the ASB or at least limit the son of a ***** to ONE per ship, CCP?
The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.
No seriously, when are you nerfing that ****?
If you're going to leave it like that, at least make armor repairers or armor plates repair armor passively when inactive and work like an ASB when activated.
Seriously CCP, ASB is retardedly OP right now. Ha ha ha hoo hee ha hoo hee ha. And I thought my jokes were bad.... ASB's are a pirates dream! I flew my dual asb Rokh yesterday and had a huge grin on my face as the morons on the gate in Claini tried to hold their own. Can shoot out to 22k with cna spitting out 1100 dps. Null can hit out into the 50's for over 700 and with one xl asb I can tank 1300 dps (1600 with crystals). Yes let the tears flow. In quick engagements these are awesome. Also lrn 2 fly and fit your **** op. Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes? I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground. If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2? CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.
Who said I was soloing the gate camp? Yes yes with a logi and three bc's im going to solo it... Silly eve pilots. We sent in a drake as bait, jumped in with myself and a couple other dudes. Had a Maelstrom fitted like myself come from the other side and a falcon.
Jam the logi call primaries easy day. I was just laughing when they primaried me. I used only two cycles of one booster as they began to panic and switched. But by all means cry. If they nerf the xl asb's ill just fly my talos like i always do. For now your tears make it fun.
|

Pipa Porto
593
|
Posted - 2012.07.31 23:28:00 -
[212] - Quote
Freezehunter wrote:Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?
I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.
If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?
CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.
If a single battleship is able to beat an entire gate camp, you had a terrible gate camp. EvE: Everyone vs Everyone
-RubyPorto |

Ayeshah Volfield
Republic Military School Minmatar Republic
28
|
Posted - 2012.07.31 23:35:00 -
[213] - Quote
Pipa Porto wrote:Freezehunter wrote:Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?
I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.
If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?
CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.
If a single battleship is able to beat an entire gate camp, you had a terrible gate camp.
Nerf armour tanking ?
I enjoyed eve until I went to the official forums and found out that the game is dying and I'm the reason why... |

Pipa Porto
593
|
Posted - 2012.07.31 23:41:00 -
[214] - Quote
Ayeshah Volfield wrote:Pipa Porto wrote:Freezehunter wrote:Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?
I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.
If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?
CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.
If a single battleship is able to beat an entire gate camp, you had a terrible gate camp. Nerf armour tanking ?
1. Why were a bunch of Drakes and Canes sitting at 0 on a Mega?
2. That was a terrible gate camp: See 1.
3. Yeah, the ASB's broken because you can kill a bad gatecamp with an ASB tanked BS. Looks like Armor Buffer must also be broken. EvE: Everyone vs Everyone
-RubyPorto |

Freezehunter
258
|
Posted - 2012.07.31 23:47:00 -
[215] - Quote
Ayeshah Volfield wrote:Pipa Porto wrote:Freezehunter wrote:Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?
I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.
If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?
CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.
If a single battleship is able to beat an entire gate camp, you had a terrible gate camp. Nerf armour tanking ?
Yet another person that talks out of their ass.
When you attack someone with an armor buffer at least you know that son of a ***** will blow up when you are done eating through his buffer, also, armor buffer setup makes your ship slow as hell, heavy as hell and hard to align/move/accelerate as hell.
ASB buffer setups have insanely high EHP to begin with, passive recharge, you chew through that EHP and passive recharge only to have the son of a ***** jump back to 100% and you have to start over, they lose NO low slot damage bonuses, they lose NO agility and speed, they only get a slightly higher sig radius which doesn't count for ****.
Another good way to nerf ASB is to remove shield passive recharge when you have one installed on your ship.
Get it now? Inappropriate signature, CCP Phantom. |

Pipa Porto
596
|
Posted - 2012.07.31 23:53:00 -
[216] - Quote
Freezehunter wrote: Yet another person that talks out of their ass.
When you attack someone with an armor buffer at least you know that son of a ***** will blow up when you are done eating through his buffer, also, armor buffer setup make your ship slow as hell, heavy as hell and hard to align/move/accelerate as hell.
ASB buffer setups have insanely high EHP to begin with, passive recharge, you chew through that EHP only to have the son of a ***** jump back to 100% and you have to start over, they lose NO low slot damage bonuses, they lose NO agility and speed, they only get a slightly higher sig radius which doesn't count for ****.
Another good way to nerf ASB is to remove shield passive recharge when you have one installed on your ship.
Get it now?
When you attack someone with an ASB tank, at least you know that SOB will blow up when you are done eating through his cap charges. Also, the ASB provides no protection against overwhelming force and comes with a long reload time.
How many midslots do you have that you think ASBs and LSEs are reasonably fit together on anything? They gain an enormous Sig, have poor buffer, and have no midslots to use for anything. If you think Sig doesn't count for anything, . They also have enormous fitting requirements, which make it very hard to put useful things in the low slots. EvE: Everyone vs Everyone
-RubyPorto |

Zarnak Wulf
Imperial Outlaws
463
|
Posted - 2012.08.01 00:55:00 -
[217] - Quote
Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster. |

Tara Read
The Generic Pirate Corporation Fusion.
43
|
Posted - 2012.08.01 01:18:00 -
[218] - Quote
Zarnak Wulf wrote:Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster.
All I hear is bitching.... The pros and cons of these setups have already been explained. |

Liang Nuren
Heretic Army Heretic Nation
1710
|
Posted - 2012.08.01 03:26:00 -
[219] - Quote
Zarnak Wulf wrote:Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster.
So now they're just flat worse than T2.
-Liang
Ed: Although I have to admit you have a great idea. Maybe we can just make crystal implants not affect deadspace shield boosters too, and not affect overheat! I guess we can have snakes affect only MWD speed given from non-faction overdrive injectors and slaves only work off of regenerative plates too?
Damn, you're a balancing genius! Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Tara Read
The Generic Pirate Corporation Fusion.
43
|
Posted - 2012.08.01 06:35:00 -
[220] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster. So now they're just flat worse than T2. -Liang Ed: Although I have to admit you have a great idea. Maybe we can just make crystal implants not affect deadspace shield boosters too, and not affect overheat! I guess we can have snakes affect only MWD speed given from non-faction overdrive injectors and slaves only work off of regenerative plates too? Damn, you're a balancing genius!
BoB help us all... Oh wait... Senior moment!
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Barrak
Wormhole Engineers Review and Evaluation Greater Realms
48
|
Posted - 2012.08.01 08:34:00 -
[221] - Quote
Now.... I've never flown a Bhaal before , so please take what I say with a pinch of salt, but............
Isn't a drone, torp firing, ASB Rattlesnake something that you really shouldn't be taking on in an Bhaal? One of the greatest strengths of the Bhaal is it's ability to turn off peoples damage and repping ability. However with this attack, you were unable to do any of these.
Wouldn't the smart thing to have done is warp away?, which in my view is a key skill for a combat pilot.... to learn when the odds are not going in their favour.
Also.......... do people 'play' on SISI?
Regards
Barrak |

Cpt Branko
Zawa's Fan Club
31
|
Posted - 2012.08.01 09:12:00 -
[222] - Quote
OP is a troll, the only reason to lose a Bhaalgorn to any solo subcapital, short of being caught in belt by Gallente recon (or maybe some specific counterfit you would never see on TQ), is piloting / fitting mistake.
That said, ASBs make ships take longer to die. This is not a good thing.
|

W0lf Crendraven
The Tuskers
12
|
Posted - 2012.08.01 09:30:00 -
[223] - Quote
A linked missile kiting boat with a 100mn ab or a td will easily kill a unlinked bhaal! (The bhall has a effective range to 30km, and it is very slow, once you can kite and tank it ouside 30km its dead)
Also asbs are op! The non neut ability is way to strong (and on the argument of the inejctore beeing able to power mwds and so on your most likly scrammed so that wont help you a bit) and tehy tankw ay to much for the price! |

Zarnak Wulf
Imperial Outlaws
465
|
Posted - 2012.08.01 09:56:00 -
[224] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster. So now they're just flat worse than T2. -Liang Ed: Although I have to admit you have a great idea. Maybe we can just make crystal implants not affect deadspace shield boosters too, and not affect overheat! I guess we can have snakes affect only MWD speed given from non-faction overdrive injectors and slaves only work off of regenerative plates too? Damn, you're a balancing genius!
On the day they nerf off-grid boosting I'll have a big smile on my face.  |

W0lf Crendraven
The Tuskers
12
|
Posted - 2012.08.01 10:21:00 -
[225] - Quote
Zarnak Wulf wrote:Liang Nuren wrote:Zarnak Wulf wrote:Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster. So now they're just flat worse than T2. -Liang Ed: Although I have to admit you have a great idea. Maybe we can just make crystal implants not affect deadspace shield boosters too, and not affect overheat! I guess we can have snakes affect only MWD speed given from non-faction overdrive injectors and slaves only work off of regenerative plates too? Damn, you're a balancing genius! On the day they nerf off-grid boosting I'll have a big smile on my face. 
Never ever nerf offgrid boosting, nerf boosting altogetehr or leave it, or you will just buff blobs and nerf small gangs! |

Cpt Branko
Zawa's Fan Club
31
|
Posted - 2012.08.01 11:02:00 -
[226] - Quote
W0lf Crendraven wrote:linked
Linked isn't solo. If it is solo, then Bhaal wins again because Bhaal solo jams missile ship with falcon alt.
But anyway, yes, you could make a specific counterfit which either includes some longrange ship with TD or damps or a mix which will assuming an engagement in belt / at celestial slowly kill it. However, no general purpose fit (bar arazu, lets say) will be able to do it. |

W0lf Crendraven
The Tuskers
12
|
Posted - 2012.08.01 11:12:00 -
[227] - Quote
Cpt Branko wrote:W0lf Crendraven wrote:linked Linked isn't solo. If it is solo, then Bhaal wins again because Bhaal solo jams missile ship with falcon alt. But anyway, yes, you could make a specific counterfit which either includes some longrange ship with TD or damps or a mix which will assuming an engagement in belt / at celestial slowly kill it. However, no general purpose fit (bar arazu, lets say) will be able to do it. Certainly not Rattlesnake or anything of the sort, or any normal nano kiting fit, since it also happens to have quite longrange webs.
(linked is still solo imho) And any good podla drake shoudl carry a td in their cargo, these really arent specific counter fits, a naga could do it as well! A Bhallghorn isnt as scary when its totally alone! (Even a frig could probably beat it if it has a nos and capless guns and lots of time).
Hell, a linked/crystal dual asb cyclone with a nos could kill a linked bhaal! |

Major Killz
Chaotic Tranquility
50
|
Posted - 2012.08.01 11:39:00 -
[228] - Quote
^ lol
Whats wrong is, allowing women to have an opinion.
Auxiliary shield booster on frigates is p interesting. I find frigates alot more susceptible to alpha volley these days. Art Thrashers, Rupture and Hurricanes should be making a serious come back. I find myself flying a railgun-Talos (best tracking), sniping frigates like a BOSS.
Dudes are losing dual medium auxiliary shield booster - Hawks to 280mm art Thrashers in lulz ways. I went away from dual Auxiliary shield booster frigates quickly after a few engagements (with 2 exceptions). However, I have them standard along with a shield extender on many ships with limited hit-points.
- end of transmission |

Ireland VonVicious
Vicious Trading Company Assassin Confederacy
58
|
Posted - 2012.08.01 11:44:00 -
[229] - Quote
Did you ever think that the guy you were fighting had more sp related to his fit then you did?
It's not all about the fit. SP & pilot skill make a differance.
I also disagree with those saying you should get off Sisi. I think you should just stay there forever.  |

Cpt Branko
Zawa's Fan Club
31
|
Posted - 2012.08.01 11:55:00 -
[230] - Quote
How do you expect that to work? Properly fit non-linked Bhaal dual webs at 39km. If we consider the Bhaalgorn might also be "solo" with loki alt, it dual webs at almost 60km. You're not going to keep it pointed without a Gallente recon, or comedy dampener fit.
And there is no way to kill it with anything like a ASB Cyclone with NOS, even if it starts at zero for which there is no reason, simply because even if we don't think how long will his charges last, he's dual webbed and cap erased every time one of the neuts land, and it has three in a realistic fit (so you're neuted fairly often). Fairly soon the Bhaal will be out of scram range. At which point the Cyclone stops doing any DPS.
I mean obviously it might be a pure T2 fit with no booster alt facing some counterfit with booster alt and it dies, but the rare few faction BS pilots which actually fly them on TQ are not that stupid.
|
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W0lf Crendraven
The Tuskers
12
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Posted - 2012.08.01 12:46:00 -
[231] - Quote
One (or two) small nos is more than enough to keep a bhaal where you want it (as a small nos gives you just enough cap to run a scram), even if it starts slowboating away, it will need longer to get out of scram range than it takes the cyclone to kill it!
And a bhaal has a 30km webing range, 39 is with heat, at that point you can heat your point as well (unless you have a faction one meaning you dont have to heat at all).
Also a phoon/navy scorp/navy raven/navy phoon would all win against a bhaal on a 1v1 basis! Actually a domi would win as well as if setup correctly it can perma tank the bhaal wiht a x-lasb, while mainiting highs for nos to keep the atckle running!
Anf these arent even counter fits! |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
52
|
Posted - 2012.08.01 12:47:00 -
[232] - Quote
Cap warfare ship looses to capless ship.
Not seeing the problem? |

Cpt Branko
Zawa's Fan Club
35
|
Posted - 2012.08.01 13:44:00 -
[233] - Quote
W0lf Crendraven wrote:a small nos gives you just enough cap to run a scram
This works assuming the fight starts in scram range, and assuming that you don't get hit in time and this and that. Under extreme neuting, scram shutting down for a moment or two is highly likely. Neutralizers are nasty like that.
It's one of the reasons I like my nano Tempest over faster and cheaper (although flimsier) tier 3s - the dual heavy neuts counter a whole lot of things and ignoring the advantage in buffer it has over Tier 3 BCs, it's worth taking just because of those.
That said. ASBs are a bad idea because ships taking longer to kill is bad and will always be bad. More often then not you're working not only against the guy you're killing but also against the clock. Drugs combined with the modern and utterly broken boosters make tanks too good, and the only way to get rid of them quickly is neuting.
Remove that, and the only reasonable thing to do is nanoing around, since if it IS a trap and you can't stand there for five minutes waiting for boosters to run out ,which is, by the way, much worse then buffer tanks - you can still run away. However, it leads in the end to less viable things to fly, not more.
What bugs me is that I spend time EFTing something different and then go "meh" and grab a snaked Tempest. Sometimes, for variety, a snaked arty Hurricane in hopes I will find some idiot HAC / recon / BC which will fall for the old "look a ratting Hurricane" trick. If I had large blaster skills, I would maybe bother with a snaked Talos.
Wish there were more ships which are genuinely viable instead of just being awesome on SISI, or belonging in the "awesome, yet totally cost-inefficent" cathegory. |

Hrett
Justified Chaos
128
|
Posted - 2012.08.01 15:29:00 -
[234] - Quote
Major Killz wrote:Auxiliary shield booster on frigates is p interesting. I find frigates alot more susceptible to alpha volley these days. Art Thrashers, Rupture and Hurricanes should be making a serious come back. I find myself flying a railgun-Talos (best tracking), sniping frigates like a BOSS.
Dudes are losing dual medium auxiliary shield booster - Hawks to 280mm art Thrashers in lulz ways. I went away from dual Auxiliary shield booster frigates quickly after a few engagements (with 2 exceptions). However, I have them standard along with a shield extender on many ships with limited hit-points.
- end of transmission
I think I fought you last night in my Vexor. Were the two Hawks dual ASB fit? That vexor would have normally killed at least one other hawk, in addition to the 3 frigs. You tanked my small blasters easily though. I was curious about that. |

Liang Nuren
Heretic Army Heretic Nation
1715
|
Posted - 2012.08.01 16:21:00 -
[235] - Quote
Zarnak Wulf wrote:On the day they nerf off-grid boosting I'll have a big smile on my face. 
I made a huge :walloftext: post about why that's a really stupid thing to do. Go read it and start suggesting things which address why it's a bad idea.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Major Killz
Chaotic Tranquility Kraken.
50
|
Posted - 2012.08.01 23:11:00 -
[236] - Quote
Hrett wrote:Major Killz wrote:Auxiliary shield booster on frigates is p interesting. I find frigates alot more susceptible to alpha volley these days. Art Thrashers, Rupture and Hurricanes should be making a serious come back. I find myself flying a railgun-Talos (best tracking), sniping frigates like a BOSS.
Dudes are losing dual medium auxiliary shield booster - Hawks to 280mm art Thrashers in lulz ways. I went away from dual Auxiliary shield booster frigates quickly after a few engagements (with 2 exceptions). However, I have them standard along with a shield extender on many ships with limited hit-points.
- end of transmission I think I fought you last night in my Vexor. Were the two Hawks dual ASB fit? That vexor would have normally killed at least one other hawk, in addition to the 3 frigs. You tanked my small blasters easily though. I was curious about that.
hmm, seems I've been censored (eve search).
I've had some silly engagements in that harpy setup so far. Multiple frigate and destroyer versus Harpy etc.
Why you're damage didn't seem significant, might have been because you were doing primarily thermal damage. Explosive (warrior II) or Em damage would be better choices and no I wasn't using 2 auxiliary shield boosters.
Mid slots: medium shield extender, medium auxiliary shield booster, mirco warpdrive, warp scrambler |

Justin Cody
Tri-gun Lost Obsession
25
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Posted - 2012.08.02 03:04:00 -
[237] - Quote
Dear OP,
You faced down a fellow pirate vessel, on sisi where fights don't count. See there is this guy who only plays on sisi and has 10 titans on there. I see you believe you are a precious snowflake and don't understand that you got beat by a prepared carebear.
ASB's aren't broken, they take 60 seconds to reload (and then **** your cap if you leave them running). Bhaalgorn guns are good but not great...btw you should have no problem tracking a rattlesnake...ever. You got boned on sisi. Harden the F Up.
kthx bye
btw: your tears are delicious |

Vizvig
Savage Blizzard Argon Federation
5
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Posted - 2012.08.02 05:20:00 -
[238] - Quote
Zarnak Wulf wrote:On the day they nerf off-grid boosting I'll have a big smile on my face.  Nooooooooo Stupid guys with "orbit 40km+F1" tactic will not be able to keep 100% isk efficiency if this happens. |

Liang Nuren
Heretic Army Heretic Nation
1716
|
Posted - 2012.08.02 05:57:00 -
[239] - Quote
Vizvig wrote:Zarnak Wulf wrote:On the day they nerf off-grid boosting I'll have a big smile on my face.  Nooooooooo Stupid guys with "orbit 40km+F1" tactic will not be able to keep 100% isk efficiency if this happens.
You have obviously never heard of an Arazu.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Cpt Branko
Zawa's Fan Club
37
|
Posted - 2012.08.02 07:38:00 -
[240] - Quote
Liang Nuren wrote: You have obviously never heard of an Arazu.
-Liang
Gangs with arazus and rapiers are still better then just N Drakes and a T3 booster sitting somewhere safe.
Anyway, you could actually boost on grid. A Claymore can do it just fine in a speedy gang. Damnation can do it just fine for a tanky gang. Except... you want actual pilots in them and not alts. I remember going around in, eg. RR BS gangs with a Damnation just fine back in the day, and it added a lot to the gang at cost of losing one damage BS.
The T3 booster nonsense was a bad idea, as was boosting the already powerful gang boosts.
|
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Liang Nuren
Heretic Army Heretic Nation
1716
|
Posted - 2012.08.02 08:08:00 -
[241] - Quote
Cpt Branko wrote:Liang Nuren wrote: You have obviously never heard of an Arazu.
-Liang
Gangs with arazus and rapiers are still better then just N Drakes and a T3 booster sitting somewhere safe. It requires actual pilots, and weaknesses in the gang. I killed badly piloted Rapier / Arazu support often enough, because of pilot failure, and then the gang doesn't have longrange webs or disruptors anymore. Nearly duplicating that by just using boosting T3 somewhere safe is comparatively much worse. Anyway, you could actually boost on grid. A Claymore can do it just fine in a speedy gang. Damnation can do it just fine for a tanky gang. Except... you want actual pilots in them and not alts. I remember going around in, eg. RR BS gangs with a Damnation just fine back in the day, and it added a lot to the gang at cost of losing one damage BS. The T3 booster nonsense was a bad idea, as was boosting the already powerful gang boosts.
There are an incredible number of gameplay problems introduced my simply moving gang boosters on grid.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Cpt Branko
Zawa's Fan Club
37
|
Posted - 2012.08.02 10:15:00 -
[242] - Quote
Yes, yes.
Any ship on grid with sufficient numbers present on grid can be oneshot. That is admittedly a problem which is nontrivial. Everything else isn't a problem except in the heads of people who are used to using alt boosters... or don't care to bring a specialist ship now and then. It is more or less a basic principle that all key ships in a pvp gang should have some risk in a fight and should be actually piloted instead of relegated to alt role. Everything else is just purely bad design.
That said, knowing CCP... meh. They seem to think farming a billion+ per day using a gunless frigate is good game design, so I don't expect anything. |

Saile Litestrider
Finest Kobold Engineering
47
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Posted - 2012.08.02 10:21:00 -
[243] - Quote
Liang Nuren wrote:There are an incredible number of gameplay problems introduced my simply moving gang boosters on grid.
-Liang I'd really like to hear some of these, just because I honestly can't think of any off the top of my head. |

Liang Nuren
Heretic Army Heretic Nation
1717
|
Posted - 2012.08.02 10:23:00 -
[244] - Quote
Cpt Branko wrote:Yes, yes.
Any ship on grid with sufficient numbers present on grid can be oneshot. That is admittedly a problem which is nontrivial. Everything else isn't a problem except in the heads of people who are used to using alt boosters... or don't care to bring a specialist ship now and then. It is more or less a basic principle that all key ships in a pvp gang should have some risk in a fight and should be actually piloted instead of relegated to alt role. Everything else is just purely bad design.
That said, knowing CCP... meh. They seem to think farming a billion+ per day using a gunless frigate is good game design, so I don't expect anything.
You're wrong: https://forums.eveonline.com/default.aspx?g=posts&m=1720718#post1720718
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Doddy
Excidium. Executive Outcomes
83
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Posted - 2012.08.02 10:27:00 -
[245] - Quote
Really waht it comes down to is bhaalgorn is ridiculously op solo ship and asb fits are a good counter. Nerf bhaalgorns i say. |

Cpt Branko
Zawa's Fan Club
37
|
Posted - 2012.08.02 11:04:00 -
[246] - Quote
Problem #3 is something which is largely "in your head", a half million ehp 100 dps Damnation may not be sexy exciting, but some pilots do like flying them and it is an ideal FC's ship (since it's not going to get primaried). Flying in a kiting gang with a boosting Claymore or something isn't boring "activate boosts, press f1 to get on KM somewhere" gameplay.
Problem #4 is again something which is "in your head" because you can use a single Claymore for interdiction boosts (or Loki, for that matter) and that's basically sufficient gang boosts for various kiting tactics. It hits your gang somewhat, of course, since ships on grid have to be piloted, which would be quite hard to dualbox (although possible to some extent because of :range:), so you in effect have one less ship. However, it's not decisive. If that larger gang does not have ranged guns, boosters and so on, you can still harass it.
If it does have all those, you can't really harass it anyway. At any case, the argument reminds me of the "don't nerf Falcon because it enables you to fight larger gang without Falcon" argument of people who actually use it to gank smaller gangs.
Problem #5 is not really that much of a problem, and has more to do with lag (and happens at the scale where basically any ship can be one-volleyed, which is a sadly unavoidable problem which however impacts both the attacker and the defender).
|

W0lf Crendraven
The Tuskers
14
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Posted - 2012.08.02 11:55:00 -
[247] - Quote
Cpt Branko wrote:Problem #3 is something which is largely "in your head", a half million ehp 100 dps Damnation may not be sexy exciting, but some pilots do like flying them and it is an ideal FC's ship (since it's not going to get primaried). Flying in a kiting gang with a boosting Claymore or something isn't boring "activate boosts, press f1 to get on KM somewhere" gameplay. Problem #4 is again something which is "in your head" because you can use a single Claymore for interdiction boosts (or Loki, for that matter) and that's basically sufficient gang boosts for various kiting tactics. It hits your gang somewhat, of course, since ships on grid have to be piloted, which would be quite hard to dualbox (although possible to some extent because of :range:), so you in effect have one less ship. However, it's not decisive. If that larger gang does not have ranged guns, boosters and so on, you can still harass it. If it does have all those, you can't really harass it anyway. At any case, the argument reminds me of the "don't nerf Falcon because it enables you to fight larger gang without Falcon" argument of people who actually use it to gank smaller gangs. Problem #5 is not really that much of a problem, and has more to do with lag (and happens at the scale where basically any ship can be one-volleyed, which is a sadly unavoidable problem which however impacts both the attacker and the defender).
If your in a very small (3-6) tierr3 bc gang and you have to switch one bc for a claymore you loose lots of speed (as calymores are slow) and lots of dps, this really isnt a good idea! Nerf links for everybody or dont nerf them at all! |

Freundliches Feuer
A Hulk Kill A Day Keeps The Doctor Away Double Tap.
14
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Posted - 2012.08.02 12:22:00 -
[248] - Quote
Umad bro?
So you loose your terribly fit bhaalgorn (TP + Tracking comp on a bhaal? Also single Neut? De Fuq?) to a carebear ship and you cry on the forums.
l2p |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
238
|
Posted - 2012.08.02 16:19:00 -
[249] - Quote
Saile Litestrider wrote:Liang Nuren wrote:There are an incredible number of gameplay problems introduced my simply moving gang boosters on grid.
-Liang I'd really like to hear some of these, just because I honestly can't think of any off the top of my head. You're probably going to hear some convoluted nonsense on how offgrid gang boosters improve the state of small gang and solo PvP. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Liang Nuren
Heretic Army Heretic Nation
1721
|
Posted - 2012.08.02 16:26:00 -
[250] - Quote
Cpt Branko wrote:Problem #3 is something which is largely "in your head", a half million ehp 100 dps Damnation may not be sexy exciting, but some pilots do like flying them and it is an ideal FC's ship (since it's not going to get primaried). Flying in a kiting gang with a boosting Claymore or something isn't boring "activate boosts, press f1 to get on KM somewhere" gameplay. Problem #4 is again something which is "in your head" because you can use a single Claymore for interdiction boosts (or Loki, for that matter) and that's basically sufficient gang boosts for various kiting tactics. It hits your gang somewhat, of course, since ships on grid have to be piloted, which would be quite hard to dualbox (although possible to some extent because of :range:), so you in effect have one less ship. However, it's not decisive. If that larger gang does not have ranged guns, boosters and so on, you can still harass it. If it does have all those, you can't really harass it anyway. At any case, the argument reminds me of the "don't nerf Falcon because it enables you to fight larger gang without Falcon" argument of people who actually use it to gank smaller gangs. Problem #5 is not really that much of a problem, and has more to do with lag (and happens at the scale where basically any ship can be one-volleyed, which is a sadly unavoidable problem which however impacts both the attacker and the defender).
I tremendously respect you but you've lost touch with the game and small gang combat in general, TBH. You're so focused on nerfing links that you're failing to perform due diligence for fixing the core problems with them. There is a reason people have booster alts but not booster mains and that really needs fixed before they go making boosters a main-only activity.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|
|

Zarnak Wulf
Imperial Outlaws
474
|
Posted - 2012.08.02 18:17:00 -
[251] - Quote
From ship balancing section of CSM minutes.
'Moving over to Command ships, CCP Ytterbium addressed the concern of off grid links and simply stated GÇ£off grid boosting should not existGÇ¥, with much of the CSM nodding in agreement. With regard to Tech-2 command bonuses and Tech-3 CCP Ytterbium stated that Tech-2 are supposed to be more specialized than Tech-3, which are supposed to be more generalized.'
Ship Balancing |

Liang Nuren
Heretic Army Heretic Nation
1721
|
Posted - 2012.08.02 18:46:00 -
[252] - Quote
Zarnak Wulf wrote:From ship balancing section of CSM minutes. 'Moving over to Command ships, CCP Ytterbium addressed the concern of off grid links and simply stated GÇ£off grid boosting should not existGÇ¥, with much of the CSM nodding in agreement. With regard to Tech-2 command bonuses and Tech-3 CCP Ytterbium stated that Tech-2 are supposed to be more specialized than Tech-3, which are supposed to be more generalized.' Ship Balancing
A lot of things shouldn't exist but do and are required. I won't object too loudly to moving command links on grid as long as they address the core things that make it a tricky problem.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Ezra Tair
Murientor Tribe Defiant Legacy
78
|
Posted - 2012.08.02 18:50:00 -
[253] - Quote
I would not mind seeing tech 1 BCs and the tech 2 counter parts simply get a passive bonus to gang mates while they are on grid. requiring no special modules. The best bonus takes affect, and if the best bonus giver dies, the next best takes over. Each of the two types of BCs gives a particular bonus, and the T2 variants give a better bonus, but have the combat capability of a field command ship.
For T3,s that sub now gives a passive bonus while on grid at some rate similar to the T2. Eliminate leadership entirely and refund the SPs.
Solves the issue of 'on grid' boosters, because in a fleet with 20 BCs, they ALL could potentially give a bonus. And it makes CS more entertaining to fly because its not a boring role to play with the tank and DPS that could be available on them. Eliminates non-active alt game play (which apparently is going to happen anyway in regards to boosters), and encourages combat and targets.
--edit to add--
oh and it makes BCs do what they are advertised to to, but seemingly never do. |

Kahega Amielden
Rifterlings Ushra'Khan
459
|
Posted - 2012.08.02 18:52:00 -
[254] - Quote
I honestly believe that removing ganglinks entirely would be better than having them in their current state.
Regardless, I don't see why this is a major problem. In large fleet battles where individual command ships can be burned down really quickly, could the fleet not simply bring multiple command ships and swap out the boosters if they die?
Warning, theorycrafting ahead as I have very little knowledge of CS:
In the case of the hypertanked fleet command ships like the Damnation, the hostile fleet would have to blow DPS on ships that have a ton of EHP and aren't otherwise damaging their fleet which gives your fleet time to pop a bunch of them. I see CS being high-value targets, certainly, but not much different than things like interdictors or whatnot. Maybe the other fleet CS need to be rebalanced so that they have more survival mechanisms, I dunno, but I don't otherwise see the proble.
...How did we get this off topic?
|

Liang Nuren
Heretic Army Heretic Nation
1721
|
Posted - 2012.08.02 18:56:00 -
[255] - Quote
Ezra Tair wrote:I would not mind seeing tech 1 BCs and the tech 2 counter parts simply get a passive bonus to gang mates while they are on grid. requiring no special modules. The best bonus takes affect, and if the best bonus giver dies, the next best takes over. Each of the two types of BCs gives a particular bonus, and the T2 variants give a better bonus, but have the combat capability of a field command ship.
For T3,s that sub now gives a passive bonus while on grid at some rate similar to the T2. Eliminate leadership entirely and refund the SPs.
Solves the issue of 'on grid' boosters, because in a fleet with 20 BCs, they ALL could potentially give a bonus. And it makes CS more entertaining to fly because its not a boring role to play with the tank and DPS that could be available on them. Eliminates non-active alt game play (which apparently is going to happen anyway in regards to boosters), and encourages combat and targets.
This is an alright solution, though I wouldn't recommend removing or refunding the Leadership SP.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1721
|
Posted - 2012.08.02 18:59:00 -
[256] - Quote
Kahega Amielden wrote: ...How did we get this off topic?
We got off topic because Zarnak would rather see crystals, blue pill, and gang boosting nerfed instead of his precious ASB. Last night was really cool - solo killed a Typhoon and won a pair of 2v2s (Falcon+Legion vs Cyclone+Tengu and Myrm+Ishtar vs Cyclone+Maelstrom).
The Legion actually put me into armor, but I survived the reload. The Myrm + Ishtar didn't quite put me into armor, but would have stood a better chance of actually killing me. Of course, the Myrm was dual ASB fit... why on earth would anyone fit armor reps to a Myrm? rofl.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Ezra Tair
Murientor Tribe Defiant Legacy
78
|
Posted - 2012.08.02 19:02:00 -
[257] - Quote
Liang Nuren wrote:Ezra Tair wrote:I would not mind seeing tech 1 BCs and the tech 2 counter parts simply get a passive bonus to gang mates while they are on grid. requiring no special modules. The best bonus takes affect, and if the best bonus giver dies, the next best takes over. Each of the two types of BCs gives a particular bonus, and the T2 variants give a better bonus, but have the combat capability of a field command ship.
For T3,s that sub now gives a passive bonus while on grid at some rate similar to the T2. Eliminate leadership entirely and refund the SPs.
Solves the issue of 'on grid' boosters, because in a fleet with 20 BCs, they ALL could potentially give a bonus. And it makes CS more entertaining to fly because its not a boring role to play with the tank and DPS that could be available on them. Eliminates non-active alt game play (which apparently is going to happen anyway in regards to boosters), and encourages combat and targets. This is an alright solution, though I wouldn't recommend removing or refunding the Leadership SP. -Liang
Well i figure the point of leadership is to hold the skills to use links (and perhaps links could still exist, but this presumption is that they are gone), and to limit fleets sizes in regards to if they receive bonuses from links/boosters. I don't really see a point to how fleets are managed (as a hierarchy) aside from handling the availability of booster effects. If the fleet was made 'flat' with people given roles to do things, like warp the fleet such, and the only determinate to bonuses was "am I on grid with a BC". It would make most leaderships skills pointless. |

Liang Nuren
Heretic Army Heretic Nation
1721
|
Posted - 2012.08.02 19:14:00 -
[258] - Quote
Ezra Tair wrote: Well i figure the point of leadership is to hold the skills to use links (and perhaps links could still exist, but this presumption is that they are gone), and to limit fleets sizes in regards to if they receive bonuses from links/boosters. I don't really see a point to how fleets are managed (as a hierarchy) aside from handling the availability of booster effects. If the fleet was made 'flat' with people given roles to do things, like warp the fleet such, and the only determinate to bonuses was "am I on grid with a BC". It would make most leaderships skills pointless.
I think the idea of flat fleets and getting rid of wing/fleet command is probably a good idea - however, I'm still very much against the idea of removing supporting leadership skills. To me it feels like suggesting the removal of gunnery supports or capacitor supports. I would be in favor of retaining the skills and transfering the specialization bonus to a general strength bonus to that kind of leadership skill.
OTOH, I feel like it's really risky to push BCs and Command Ships to be that much of a must-have.
Full disclosure: I have CS5 on 3 characters (maybe 4?) and ~20-25M SP sunk into leadership. I'd make out like a bandit if they refunded SP.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Ezra Tair
Murientor Tribe Defiant Legacy
78
|
Posted - 2012.08.02 19:25:00 -
[259] - Quote
Liang Nuren wrote:Ezra Tair wrote: Well i figure the point of leadership is to hold the skills to use links (and perhaps links could still exist, but this presumption is that they are gone), and to limit fleets sizes in regards to if they receive bonuses from links/boosters. I don't really see a point to how fleets are managed (as a hierarchy) aside from handling the availability of booster effects. If the fleet was made 'flat' with people given roles to do things, like warp the fleet such, and the only determinate to bonuses was "am I on grid with a BC". It would make most leaderships skills pointless.
I think the idea of flat fleets and getting rid of wing/fleet command is probably a good idea - however, I'm still very much against the idea of removing supporting leadership skills. To me it feels like suggesting the removal of gunnery supports or capacitor supports. I would be in favor of retaining the skills and transfering the specialization bonus to a general strength bonus to that kind of leadership skill. OTOH, I feel like it's really risky to push BCs and Command Ships to be that much of a must-have. Full disclosure: I have CS5 on 3 characters (maybe 4?) and ~20-25M SP sunk into leadership. I'd make out like a bandit if they refunded SP. -Liang
I could see the re-distribution of SP into general skills to improve strength. But while I only have ~2.5 mil in leadership myself, the links currently have two tiers of skills. Not sure how you could roll that SP into a single set of skills that would not make them take outrageously long to train for new comers. I don't see them as comparable to the other support skills as they have a very narrow scope of effect. And I won't think there would be anything wrong in allocating SPs to those that trained it.
Of course I would not mind seeing the ability to re-allocate SP once a year as a game mechanic with a 20% penalty. So have have a bias as well I suppose.
--edit to add-- Most fleets have BCs anyway, so I don't think its particularly harmful to give them a bonus role that does not stack by numbers. |

Liang Nuren
Heretic Army Heretic Nation
1721
|
Posted - 2012.08.02 19:33:00 -
[260] - Quote
Ezra Tair wrote: I could see the re-distribution of SP into general skills to improve strength. But while I only have ~2.5 mil in leadership myself, the links currently have two tiers of skills. Not sure how you could roll that SP into a single set of skills that would not make them take outrageously long to train for new comers. I don't see them as comparable to the other support skills as they have a very narrow scope of effect. And I won't think there would be anything wrong in allocating SPs to those that trained it.
Of course I would not mind seeing the ability to re-allocate SP once a year as a game mechanic with a 20% penalty. So have have a bias as well I suppose.
--edit to add-- Most fleets have BCs anyway, so I don't think its particularly harmful to give them a bonus role that does not stack by numbers.
There's nothing wrong with it taking a long time to train up max leadership skills as long as leadership skills are actually useful.
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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chris elliot
EG CORP Talocan United
35
|
Posted - 2012.08.02 19:36:00 -
[261] - Quote
Confirming that an entire flatbed truck full of 55 gallon drums has been filled with the OP's tears in this thread.
Fear not, I have more trucks on the way. |

Major Killz
Chaotic Tranquility Kraken.
52
|
Posted - 2012.08.03 16:33:00 -
[262] - Quote
Cpt Branko is correct about most things including off grid boosters. I could go into why Liang is wrong, with regard to small gangs and somehow benefiting it or hurting it with off grid boosters removal. However, its not worth the detailed non BOSS/nerdy words. It's been beaten to death and even those who use them cry and b!tch @ others that do. Often not engaging another player using off grid boosters unless they turn off links etc...
It also helps terribubble and lame pilots and makes those who were good, reliant and incompotent without them (sad). There are some guys I fly with who I thought were good, but they never played the game without a t3 booster (new school). You get them into a 2 - 3 man fleet and they seem ******** (sad really). It's like those terribubbles and lames thta sit on titans all day and roam in fleets with logi who think they're good... I could go on but yeep.
The whole "help small gang" argument was ******** from the beginning. A falcon alt can help a small gang = / or a neutral rr oni/scimi. Dif is those are used on grid and can b esploded.
t3 booster on stand by for a single pilot is as lame as using a falcon imo.
In fleets its another matter though. I have no issues with them in gangs or large fleets.
Just saying that losing that ability wont hurt small gang pvp at all. Never needed them before and sh!t was REALLY GOOD.
- end of transmission |

Mocam
EVE University Ivy League
163
|
Posted - 2012.08.04 05:31:00 -
[263] - Quote
Freundliches Feuer wrote:Umad bro?
So you loose your terribly fit bhaalgorn (TP + Tracking comp on a bhaal? Also single Neut? De Fuq?) to a carebear ship and you cry on the forums.
l2p
Umm...
How many neuts would you fit to go against a missile & drone boat - using one of those new shield boosters? I don't think packing a bhaal with neuts against a known target like that would be too bright an idea and I am a bit surprised he bothered to even fit 1 against a rattler like that.
**** fit? Sure but look at the situation a bit more.
The really powerful side of a bhaal has been its ability to gut the cap on a ship while holding it still and a rattlesnake can be one hell of a tough target for something designed to gut capacitors as it's core "evil" function - its not like a rattler is famous for its vast speed potential. Even well fit, a bhaal would be liable to find one to be a very serious fight - especially these days.
PS: "A generic mission fit" = specific hardeners against the target.
Now put in 4 of those new drone damage mods in the lows... with cruise, it'll easily exceed that 850 DPS while also tanking over 150k EHP - just mentioning in passing that it can also tank over 1300 DPS with the cap chargers and run them for quite some time that way.
Remove the cap chargers, dump about 40k EHP and go with a large shield booster + a cap booster setup and you can *STILL* run the thing at close to 800 DPS tank on it with almost 90% cap stability - which at least the neuts could pick on a little bit. All the while it's pounding you with ~850 DPS drone + missile damage...
As such, the last thing you'd probably want to pick a fight with would be an EM/Therm specific resist fit rattlesnake by using lasers. That thing has a very tough tank and can put out significant damage. |

Freundliches Feuer
A Hulk Kill A Day Keeps The Doctor Away Double Tap.
15
|
Posted - 2012.08.04 06:44:00 -
[264] - Quote
Mocam wrote:Freundliches Feuer wrote:Umad bro?
So you loose your terribly fit bhaalgorn (TP + Tracking comp on a bhaal? Also single Neut? De Fuq?) to a carebear ship and you cry on the forums.
l2p Umm... How many neuts would you fit to go against a missile & drone boat - using one of those new shield boosters? I don't think packing a bhaal with neuts against a known target like that would be too bright an idea and I am a bit surprised he bothered to even fit 1 against a rattler like that. **** fit? Sure but look at the situation a bit more. The really powerful side of a bhaal has been its ability to gut the cap on a ship while holding it still and a rattlesnake can be one hell of a tough target for something designed to gut capacitors as it's core "evil" function - its not like a rattler is famous for its vast speed potential. Even well fit, a bhaal would be liable to find one to be a very serious fight - especially these days. PS: "A generic mission fit" = specific hardeners against the target. Now put in 4 of those new drone damage mods in the lows... with cruise, it'll easily exceed that 850 DPS while also tanking over 150k EHP - just mentioning in passing that it can also tank over 1300 DPS with the cap chargers and run them for quite some time that way. Remove the cap chargers, dump about 40k EHP and go with a large shield booster + a cap booster setup and you can *STILL* run the thing at close to 800 DPS tank on it with almost 90% cap stability - which at least the neuts could pick on a little bit. All the while it's pounding you with ~850 DPS drone + missile damage... As such, the last thing you'd probably want to pick a fight with would be an EM/Therm specific resist fit rattlesnake by using lasers. That thing has a very tough tank and can put out significant damage.
You don't need to teach me the game, I've been playing it way before you. Also, 3x Neuts would have turned off the Damage control and invul, making his ancillary boosters tank MUCH less. And drone DPS don't mean anything, with a Bhaal you can easily dual web a drone and put your drones on it. The pilot was TERRIBLE, the Bhaal was HORRIBLE FIT and that's that.
I don't know what they teach you in that EVE Uni crap, but its definitely not right lol
|

Iyica de Tylmarand
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.08.04 08:55:00 -
[265] - Quote
What does this have to do with ASBs? If it's a tanky ship vs tanky ship brawl where the fight is going to drag on, why can't the Bhaalgorn just kill the drones and BAM 80% of the Rattlesnake DPS is gone?
Also Alliance Tournament is hardly a viable ground to draw conclusions about whether a module is overpowered or not, that's why it has special rules in place. Frankly in TQ I've never had a moment where an ASB fit has caused much of a fuss. I met a double ASB merlin at one point but to fit those it hard to forego a web so kiting it was easy, it simply took a while to kill it. While there are some legitimate cases where an ASB in combination with a particular ship has created marvelous results, for the most part it sounds like people just being surprised that shield ships are now a viable option and can't (or unwilling) to adapt. |

Cpt Branko
Zawa's Fan Club
45
|
Posted - 2012.08.04 11:16:00 -
[266] - Quote
Iyica de Tylmarand wrote:people just being surprised that shield ships are now a viable option and can't (or unwilling) to adapt.
What the hell, people have been flying shield ships most of the time for ages, if anything it's the prevalent way of fitting PVP ships. For solo, or even smallish gang settings, active shield tank was viable ever since the introduction of "all-in-one" tackle module - the MWD-stopping scrambler. On bonused ships, of course.
I guess it is for some reason better now even active armour tank ships fit ASB tanks and live longer with them then either active armour fits or buffer fits.
I really don't understand the mindset of people who think ASBs were a good idea. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
613
|
Posted - 2012.08.04 13:41:00 -
[267] - Quote
Cpt Branko wrote:I guess it is for some reason better now even active armour tank ships fit ASB tanks and live longer with them then either active armour fits or buffer fits.
Change general armor tanking penalties from mass/agility/speed penalty to -shield, half problem solved.
brb |

W0lf Crendraven
The Tuskers
14
|
Posted - 2012.08.04 13:44:00 -
[268] - Quote
Freundliches Feuer wrote:Mocam wrote:Freundliches Feuer wrote:Umad bro?
So you loose your terribly fit bhaalgorn (TP + Tracking comp on a bhaal? Also single Neut? De Fuq?) to a carebear ship and you cry on the forums.
l2p Umm... How many neuts would you fit to go against a missile & drone boat - using one of those new shield boosters? I don't think packing a bhaal with neuts against a known target like that would be too bright an idea and I am a bit surprised he bothered to even fit 1 against a rattler like that. **** fit? Sure but look at the situation a bit more. The really powerful side of a bhaal has been its ability to gut the cap on a ship while holding it still and a rattlesnake can be one hell of a tough target for something designed to gut capacitors as it's core "evil" function - its not like a rattler is famous for its vast speed potential. Even well fit, a bhaal would be liable to find one to be a very serious fight - especially these days. PS: "A generic mission fit" = specific hardeners against the target. Now put in 4 of those new drone damage mods in the lows... with cruise, it'll easily exceed that 850 DPS while also tanking over 150k EHP - just mentioning in passing that it can also tank over 1300 DPS with the cap chargers and run them for quite some time that way. Remove the cap chargers, dump about 40k EHP and go with a large shield booster + a cap booster setup and you can *STILL* run the thing at close to 800 DPS tank on it with almost 90% cap stability - which at least the neuts could pick on a little bit. All the while it's pounding you with ~850 DPS drone + missile damage... As such, the last thing you'd probably want to pick a fight with would be an EM/Therm specific resist fit rattlesnake by using lasers. That thing has a very tough tank and can put out significant damage. You don't need to teach me the game, I've been playing it way before you. Also, 3x Neuts would have turned off the Damage control and invul, making his ancillary boosters tank MUCH less. And drone DPS don't mean anything, with a Bhaal you can easily dual web a drone and put your drones on it. The pilot was TERRIBLE, the Bhaal was HORRIBLE FIT and that's that. I don't know what they teach you in that EVE Uni crap, but its definitely not right lol
Thats bull, a rattlesnake will always win the drone war, and the rattler probably had a nos wich would ahve easiliy allowed him to keep the invul running (and you really cant neut off a dcu with large neuts)!! |

Garresh
Opposite of Low
18
|
Posted - 2012.08.04 14:37:00 -
[269] - Quote
OH MAI GAWD. A ENERGY NEUTRALIZER SHIP IS COUNTERED BY THE ANCILLARY SHIELD BOOSTER MODULE?!!!?!?!?!?!?!
Durrr |

Easthir Ravin
Easy Co. Fatal Ascension
60
|
Posted - 2012.08.04 16:11:00 -
[270] - Quote
mmmmmmm Tears
Really OP? Sisi
Nuff said IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |
|

Knickers Offalot
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.08.04 18:48:00 -
[271] - Quote
I sense exquisite trollage.
I offer a provisional 9/10 score (on the proviso that you aren't, in fact, simply terribad). |

Mocam
EVE University Ivy League
163
|
Posted - 2012.08.04 20:52:00 -
[272] - Quote
Freundliches Feuer wrote:[ You don't need to teach me the game, I've been playing it way before you. Also, 3x Neuts would have turned off the Damage control and invul, making his ancillary boosters tank MUCH less. And drone DPS don't mean anything, with a Bhaal you can easily dual web a drone and put your drones on it. The pilot was TERRIBLE, the Bhaal was HORRIBLE FIT and that's that.
I don't know what they teach you in that EVE Uni crap, but its definitely not right lol
Oh so ancient guru of the ships and fittings...
- The drone DPS using 4 of the new mods clocks over 140 DPS per drone - that's over 700 DPS total with 5 sentries or heavies.
- the cruise missiles only account for between 130-160 DPS depending on the type they use -- that's trivial and most won't be using faction missiles. It's an AFK mission boat or they'd be using a Machariel or CNR class ship.
Get updated on your info - you're out of date, especially with respect to drones.
What does the uni teach? Well at least it tries to keep the lessons up with current info. /facepalm |

OMGxxxOMG
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.08.04 21:27:00 -
[273] - Quote
ASB just killed armor tanking SOLO pvp because it will always loose to ASB shield ships Period. |

Cpt Branko
Zawa's Fan Club
46
|
Posted - 2012.08.04 21:48:00 -
[274] - Quote
Sigh.
Okay. If you actually ever go soloing in a multibillion BS on TQ, you will, if you are going to play smart and actually don't like losing loot pinatas, be in every engagement with one foot out. Whether it's a plated Machariel (which I did fly, although mostly for duo with Bhaalgorn, rarely solo), or a Bhaalgorn which is actually superior for solo if we ignore the fact you need to tackle with covops / alt often due to cruddy scanres, you will start the fight at range. Maintaining said range where you can warpoff is more or less trivial in a Bhaal; you can dual web people up to 39km without links, faction point overheated goes over 30km, and you can literally erase their capacitor at 30-something km with faction neuts.
The reason for this is very simple, and is not some teorethical EFTed anti-Bhaal fit Rattlesnake with 3 nos or whatever. It is because any fight has the potential to turn into a lots vs one, and then you die if you're balls deep. However, even IF somehow the Rattlesnake gets the jump on the Bhaalgorn, you're still going to get to your preffered range where you can run away if you wish - which is also a range at which Ogres become highly impractical - before your 330K EHP buffer is gone (It is not unreasonable to assume that anyone who is willing to fly a 1 billion+ BS will invest in a proper fit pushing the price somewhere in the domain of a few billion, and then, well, HG slaves are just sensible since they don't cost much more).
OMGxxxOMG wrote:ASB just killed armor tanking SOLO pvp because it will always loose to ASB shield ships Period.
Nanoing is the best answer I can think of. That and fitting ASB yourself but then you put yourself in scram range most likely where you have to slug it out until charges go out, which is just too long. |

Smabs
Higher Than Everest BricK sQuAD.
57
|
Posted - 2012.08.05 07:18:00 -
[275] - Quote
People haven't worked out optimal fits for asb stuff yet. But if you have a look at the asb/mse harpy or asb drake you can start to see why it has the potential to be ridiculous. This is made even worse when links are factored in, where a cheap battlecruiser could easily tank a small gang.
It is overpowered but it hasn't been fully worked out and isn't FOTM yet, but give it a couple of months and I'm sure it will be. |

Green Beans
The Sound of One Hand Clapping
23
|
Posted - 2012.08.05 08:54:00 -
[276] - Quote
Sandvich in TF2 = ASB This line for rent! YOUR AD HERE! |

Major Killz
Chaotic Tranquility Kraken.
56
|
Posted - 2012.08.05 15:15:00 -
[277] - Quote
I've used the setups below so far for the Drake (minus the anti-frigate setup). Clearly Minmatar and Caldari ships benifit the most from Ancillary Shield Boosters. Caldari ships with resistence bonus are the most interesting. They're able to maintain a large amount of buffer while also mitigating damage actively, aswell as a Minmatar ship bonused for shield boost amount. I'm still trying to figure out the best setup for a Cyclone that's not GIMPED (dual XLASB-cyclone is GIMP). A Cyclone with 3 large Ancillary Shield Boosters seems legit. If I wasn't fcing so much I'd have more time to theory craft and use certain setups. However, I can honestly say most of the possible setups with asb's have and are being used.
[Drake, Anser - Mark II] Ballistic Control System II Ballistic Control System II Ballistic Control System II Internal Force Field Array I
Faint Epsilon Warp Scrambler I Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Ancillary Shield Booster, Cap Booster 150 Fleeting Propulsion Inhibitor I 10MN MicroWarpdrive I
Heavy Assault Missile Launcher II, Scourge Rage Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Assault Missile [empty high slot] [empty high slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin II x5
[Drake, Anser - Mark III] Reactor Control Unit II Ballistic Control System II Ballistic Control System II Internal Force Field Array I
Limited Adaptive Invulnerability Field I Experimental 10MN MicroWarpdrive I Faint Epsilon Warp Scrambler I Large Ancillary Shield Booster, Cap Booster 150 Large Ancillary Shield Booster, Cap Booster 150 Fleeting Propulsion Inhibitor I
'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Scourge Assault Missile 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Scourge Assault Missile 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Scourge Assault Missile 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Scourge Assault Missile 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Scourge Assault Missile 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Scourge Assault Missile 'Arbalest' Heavy Assault Missile Launcher I, Caldari Navy Scourge Assault Missile [empty high slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Havent used this yet.
Hobgoblin II x5
[Drake, Bite] Anti-frigate Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II
X-Large Ancillary Shield Booster, Cap Booster 400 Adaptive Invulnerability Field II 10MN MicroWarpdrive I Large Shield Extender II Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Medium Energy Neutralizer II
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Warrior II x5 |

Zarnak Wulf
Imperial Outlaws
478
|
Posted - 2012.08.05 15:28:00 -
[278] - Quote
Caldari hybrids in particular are interesting. They have alot of excess CPU for unbonused missile slots that never get used. You can easily fit an X-Large onto a Ferox and Eagle and fit a rack of Ions. The Eagle will tank 1700ish overheated before boosts or implants. With only a 2.6k shield buffer you're in for one hell of a ride though. |

Seishi Maru
doMAL S.A.
38
|
Posted - 2012.08.05 15:31:00 -
[279] - Quote
I get amazed how many Stupid people complain about anythign that changes a bit the game into soemjthign better! THis is the first time in years that some game changes PROMOTES small scale warfare and active tanking and tactics a bit different.
Use your brain isntead of your EFT numbers only.
Other dayin this same tes servers you did your test I defeated a navy scorpion using Double ASB with my SACRILEDGE.. yes even a pathetic sacriledge. I simply kept orbiting with my AB and doigna bit of damage.. Eventually he ran out of charges...
Just use your brains.!! And stop complainign about the best thing that happened in this game in last 4 years! |

Liang Nuren
Heretic Army Heretic Nation
1763
|
Posted - 2012.08.05 16:38:00 -
[280] - Quote
Seishi Maru wrote:I get amazed how many Stupid people complain about anythign that changes a bit the game into soemjthign better! THis is the first time in years that some game changes PROMOTES small scale warfare and active tanking and tactics a bit different.
Use your brain isntead of your EFT numbers only.
Other dayin this same tes servers you did your test I defeated a navy scorpion using Double ASB with my SACRILEDGE.. yes even a pathetic sacriledge. I simply kept orbiting with my AB and doigna bit of damage.. Eventually he ran out of charges...
Just use your brains.!! And stop complainign about the best thing that happened in this game in last 4 years!
So... the sacrilege and the myrmidon are both better with ASBs than with armor reps?
Interesting.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
|

Seishi Maru
doMAL S.A.
38
|
Posted - 2012.08.05 22:27:00 -
[281] - Quote
Liang Nuren wrote:Seishi Maru wrote:I get amazed how many Stupid people complain about anythign that changes a bit the game into soemjthign better! THis is the first time in years that some game changes PROMOTES small scale warfare and active tanking and tactics a bit different.
Use your brain isntead of your EFT numbers only.
Other dayin this same tes servers you did your test I defeated a navy scorpion using Double ASB with my SACRILEDGE.. yes even a pathetic sacriledge. I simply kept orbiting with my AB and doigna bit of damage.. Eventually he ran out of charges...
Just use your brains.!! And stop complainign about the best thing that happened in this game in last 4 years! So... the sacrilege and the myrmidon are both better with ASBs than with armor reps? Interesting. -Liang
No the sacriledge was using armor reps... and You know very well that a ship defeatign the other does nto mean one is better than the other. I am not the average puny poster you liek to play your mind games with.
ASB are a great adition to this game. The only thing that might need to be looked at is the capacity of fitting 2 of them. |

Hrett
Justified Chaos
136
|
Posted - 2012.08.05 23:36:00 -
[282] - Quote
The thing that cracks me up is that CCP set a hard rule for no 2x ASB setups in the AT because it is clearly overpowered. Yet they haven't issued any kind of hot fix for it on the live server. Why CCP, why? Just fix it for the rest of us too.
Also, I would bet that a lot of people would give the ASB a bit more of a break if the Reactive Armor Hardner was a better module. I haven't used it personally in pvp yet, but from detailed reports I have read not only is the cycle time too long and the algorithm a little wonky, but it makes you even MORE vulnerable to cap warfare. I just bought some to try out on various ships, but from the reading, I think the general consensus is that it is fairly useless for pvp. Now, if they halved the cycle time and halved the cap usage, it might be a useful active armor module... I think the imbalance has a lot of people angry.
If they didnt nerf the ASB, but buffed the active armor mod instead, that might give a bit more parity and quell some of the complaints. I'd be willing to give that a chance... |

Fon Revedhort
Monks of War DarkSide.
740
|
Posted - 2012.08.05 23:58:00 -
[283] - Quote
Hrett wrote:The thing that cracks me up is that CCP set a hard rule for no 2x ASB setups in the AT because it is clearly overpowered. Yet they haven't issued any kind of hot fix for it on the live server. Why CCP, why? Just fix it for the rest of us too. This 'fix' solves no problems related to single ASB setups - superior to passive ones, which already were quite dominant and thus clearly overpowered.
I'd say dual ASB setups are more balanced, since they have to make some tradeoffs due to CPU limitations - an unheard thing for a single ABS. 14 |

Zarnak Wulf
Imperial Outlaws
480
|
Posted - 2012.08.06 00:07:00 -
[284] - Quote
The general concept is sound and appealing. I like it because:
- Active Tanking is feasible without huge, risky investments in implants, alts and drugs.
- Ships with limited mids are able to fit a tank and full tackle making them much more effective - the Cyclone and Ferox would be prime examples.
- Other ships have their cookie cutter fits challenged - Nuets vs. Moar DPS to beat the ASB fit down faster.
The other side of this coin is that there has to be a huge negative to give people pause before using this module. The minute long reload timer is 'designed' at least to be that negative. The idea is that you are either going to be at your enemy's throat or at their feet. So the question is: Is that a big enough negative?
After seeing Maelstrom posts with three X-LASB's fitted and obvious armour ships swinging over to ASB's, I have to grudgingly and reluctantly admit that it is not. The thing that is probably most shocking about ASB is their fitting cost. They are no more then the Tech 1 version of the same shield type. The capacitor booster feeding the X-LASB is bigger then a Heavy Capacitor Booster II. I guarantee you that if you added the fitting grid or even a portion thereof of a Heavy Booster to the X-LASB's current grid you would effectively limit it's proliferation and numbers. They would certainly not appear on BC. This goes to the other ASB as well. Large married to a medium booster. Medium married to a small booster. Small married to a micro.
The last point I'd like to make is the fact that there are no BPO for the ASB. All blueprints come off of NPC loot drops. This allows CCP to introduce modules on a test basis. If they are overpowered or too burdensome to balance, they can simply stop seeding them. In fact I believe this tactic was voiced in last year's CSM minutes although I could be mistaken. |

Liang Nuren
Heretic Army Heretic Nation
1765
|
Posted - 2012.08.06 00:23:00 -
[285] - Quote
Seishi Maru wrote: No the sacriledge was using armor reps... and You know very well that a ship defeatign the other does nto mean one is better than the other. I am not the average puny poster you liek to play your mind games with.
ASB are a great adition to this game. The only thing that might need to be looked at is the capacity of fitting 2 of them.
Ah, I misread your post then. Still, the Myrmidon is unquestionably better with ASB than with dual (or even triple) armor reps.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Kara Books
Deal with IT.
189
|
Posted - 2012.08.06 02:22:00 -
[286] - Quote
Iv tried single and Dual T2 rigged Rattler X-Large large, its nothing like you speak of.
My impression: EPIC tank, for about 5 min.
DPS, Lacking but acceptable at range.
Active tank really brings out the best in the rattle, taking it way above Scorp and Navy raven but only for people who like to active shield tank, myself personally I prefer passive or DPS tanking.
as for Lazors, they are the best all round weapons in the game, capiable of doing everything, from long range DPS to fitting and actually hitting stuff from a ship moving at 1500...
Buffing them would indeed make them OP
If anything needs to be buffed, its Amarr drones! |

Viribus
Love Squad Confederation of xXPIZZAXx
69
|
Posted - 2012.08.06 04:43:00 -
[287] - Quote
"Waaah CCP actually introduced a module that changed the metagame, everything should be useless and inconsequential like the adaptive armour hardener and lock breaker, I am too dumb to fit anything but a cookiecutter buffer tank" |

Smabs
Higher Than Everest BricK sQuAD.
57
|
Posted - 2012.08.06 05:53:00 -
[288] - Quote
Viribus wrote:"Waaah CCP actually introduced a module that changed the metagame, everything should be useless and inconsequential like the adaptive armour hardener and lock breaker, I am too dumb to fit anything but a cookiecutter buffer tank"
This is an unbelievably generic troll. Several people have already done it in this thread. |

Colonel Xaven
Decadence. RAZOR Alliance
118
|
Posted - 2012.08.06 08:50:00 -
[289] - Quote
Freezehunter wrote:
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
[...]
No seriously, when are you nerfing that ****?
[...]
Come on CCP, what the **** happened to your balancing lately, [...]
... |

Alice Saki
1369
|
Posted - 2012.08.06 08:52:00 -
[290] - Quote
Lol Bullshit? They are loads of fun :P
We were roaming in Ruppies and Vexor's ASB Tank ^_^ :P Scottish Interweb Spaceshippy Person, GINGER PRIDE xD Oh and PICKLES! |
|

Squatdog
State Protectorate Caldari State
16
|
Posted - 2012.08.06 08:59:00 -
[291] - Quote
Hrett wrote:The thing that cracks me up is that CCP set a hard rule for no 2x ASB setups in the AT because it is clearly overpowered. Yet they haven't issued any kind of hot fix for it on the live server. Why CCP, why? Just fix it for the rest of us too.
This.
Even CCP realise that dual-ASB is outrageously imbalanced, but all the 'Leet PVPers' will log on multiple alts to cry and complain that their new FotM set-up is 'fine'.
|

Takeshi Yamato
Blue Republic RvB - BLUE Republic
274
|
Posted - 2012.08.06 09:11:00 -
[292] - Quote
Zarnak Wulf wrote: The other side of this coin is that there has to be a huge negative to give people pause before using this module. The minute long reload timer is 'designed' at least to be that negative. The idea is that you are either going to be at your enemy's throat or at their feet. So the question is: Is that a big enough negative?
Don't forget that it's messing up the balance that existed between neutralizers, active tanking, buffer tanking. Yes, some ships can fit too many neutralizers and/or too easily, but that's a balance problem with those ships. Neutralizers are fine otherwise and serve the important function of breaking tanks that cannot (easily) be broken with dps alone. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Hidden Snake
Inglorious-Basterds The Bloody Ronin Syndicate
145
|
Posted - 2012.08.06 10:40:00 -
[293] - Quote
Takeshi Yamato wrote:Zarnak Wulf wrote: The other side of this coin is that there has to be a huge negative to give people pause before using this module. The minute long reload timer is 'designed' at least to be that negative. The idea is that you are either going to be at your enemy's throat or at their feet. So the question is: Is that a big enough negative?
Don't forget that it's messing up the balance that existed between neutralizers, active tanking, buffer tanking. Yes, some ships can fit too many neutralizers and/or too easily, but that's a balance problem with those ships. Neutralizers are fine otherwise and have the important function of breaking tanks that cannot (easily) be broken with dps alone. I'm afraid that if CCP doesn't act soon, people will accept this blunder as the norm and then it will be difficult to have it reverted and more sensible options introduced instead.
actually ccp has tool .... THE MIGHTY NERFBAT .... and it will hit sooon
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

Seishi Maru
doMAL S.A.
38
|
Posted - 2012.08.06 13:42:00 -
[294] - Quote
Liang Nuren wrote:Seishi Maru wrote: No the sacriledge was using armor reps... and You know very well that a ship defeatign the other does nto mean one is better than the other. I am not the average puny poster you liek to play your mind games with.
ASB are a great adition to this game. The only thing that might need to be looked at is the capacity of fitting 2 of them.
Ah, I misread your post then. Still, the Myrmidon is unquestionably better with ASB than with dual (or even triple) armor reps. -Liang
That is mostly an issue of active armor tanking need a severe buff more than anything. Armor shoudl have as well some option for pVP active armor tanking. AND also armor repairers could become a bit easier to fit.
Its just simple that active tank can be useful on PVP only if it can tank enough on high dps scenario for long enough to match the time extension a buffer would make.
Simple Idea for different moduel for armor.
Anciliary armor repairer. Normal repairer on most stats but... .when you activate you get a BUFF on your base and current armor hitpoint (like a plate being attached). When you stop the repairer the buff disapears. If you turn it off you need 60 seconds to turn it on again. |

Fon Revedhort
Monks of War DarkSide.
743
|
Posted - 2012.08.06 13:51:00 -
[295] - Quote
Well, the thing really required now is some sort of Ancillary Guns, allowing to dish out double or tripple DPS and then go reloading for a minute or two. These new guns should allow us to break these overtanked abominations and thus restore - to some extent - balance.
They can make these guns and tank mods mutually exclusive, I don't care. But something is really missed. 14 |

Seishi Maru
doMAL S.A.
38
|
Posted - 2012.08.06 13:54:00 -
[296] - Quote
Fon Revedhort wrote:Well, the thing really required now is some sort of Ancillary Guns, allowing to dish out double or tripple DPS and then go reloading for a minute or two. These new guns should allow us to break these overtanked abominations and thus restore - to some extent - balance.
They can make these guns and tank mods mutually exclusive, I don't care. But something is really missed.
This problem does not exist! Well at least doe snot exist with ONE ASB. The problem only arises when a ship can fit more than one ASB and therefo0re avert the drawback of the ASB.
ASB ships demand a different approach and that is GOOD. You can kill ASB ships with a rapier and an arazu.. with pitiful 200 dps. jsut be patient.
I again say only thing must be made is removal of the possibility to fit 2 ASB, or make the reload cycle of one ASB lock ALL ASB from activating |

Fon Revedhort
Monks of War DarkSide.
743
|
Posted - 2012.08.06 14:01:00 -
[297] - Quote
Seishi Maru wrote:Fon Revedhort wrote:Well, the thing really required now is some sort of Ancillary Guns, allowing to dish out double or tripple DPS and then go reloading for a minute or two. These new guns should allow us to break these overtanked abominations and thus restore - to some extent - balance.
They can make these guns and tank mods mutually exclusive, I don't care. But something is really missed. This problem does not exist! Well at least doe snot exist with ONE ASB. The problem only arises when a ship can fit more than one ASB and therefo0re avert the drawback of the ASB. https://forums.eveonline.com/default.aspx?g=posts&m=1750765#post1750765
Post #281
Also, EVE was overtanked before ASB arrived, the latter just made things worse. The only thing capable of dealing with overtanking immune to cap warfare is DPS. Thus more DPS is required. 14 |

Zarnak Wulf
Imperial Outlaws
480
|
Posted - 2012.08.06 14:11:00 -
[298] - Quote
Hidden Snake wrote:
actually ccp has tool .... THE MIGHTY NERFBAT .... and it will hit sooon
When has CCP ever acted quickly to restore balance?  |

Entrepreuna
Dreddit Test Alliance Please Ignore
3
|
Posted - 2012.08.06 14:29:00 -
[299] - Quote
Introduce an ancil armor rep for small, and large. problem fixed. |

Seishi Maru
doMAL S.A.
38
|
Posted - 2012.08.06 14:51:00 -
[300] - Quote
Fon Revedhort wrote:Seishi Maru wrote:Fon Revedhort wrote:Well, the thing really required now is some sort of Ancillary Guns, allowing to dish out double or tripple DPS and then go reloading for a minute or two. These new guns should allow us to break these overtanked abominations and thus restore - to some extent - balance.
They can make these guns and tank mods mutually exclusive, I don't care. But something is really missed. This problem does not exist! Well at least doe snot exist with ONE ASB. The problem only arises when a ship can fit more than one ASB and therefo0re avert the drawback of the ASB. https://forums.eveonline.com/default.aspx?g=posts&m=1750765#post1750765Post #281 Also, EVE was overtanked before ASB arrived, the latter just made things worse. The only thing capable of dealing with overtanking immune to cap warfare is DPS. Thus more DPS is required.
Again.. tank can be broken without massive dps when its not sustainable! ASB are not sustainable for more than 60 seconds if you can fit only 1.
Yes it prevents fast ganks, but that is EXACLTY the intention of the module!
And no active tanks were NOT overtanked at all. Super expensive setups do not count sicne they are less than 0.001% of pvp in eve. Active tanks outside carriers and dreads have been JOKE for years!
ASB are MUCH less hard to deal than the old HUGE passive buffer tank drakes of past (when they coudl reach 700 dps passive tank) |
|

Liang Nuren
Heretic Army Heretic Nation
1768
|
Posted - 2012.08.06 16:46:00 -
[301] - Quote
Seishi Maru wrote: Again.. tank can be broken without massive dps when its not sustainable! ASB are not sustainable for more than 60 seconds if you can fit only 1.
Yes it prevents fast ganks, but that is EXACLTY the intention of the module!
And no active tanks were NOT overtanked at all. Super expensive setups do not count sicne they are less than 0.001% of pvp in eve. Active tanks outside carriers and dreads have been JOKE for years!
ASB are MUCH less hard to deal than the old HUGE passive buffer tank drakes of past (when they coudl reach 700 dps passive tank)
The core problems with ASBs: - Multiple ASBs allow you to sidestep the drawback of an ASB: reload time. - Oversized ASBs allow you to sidestep the traditional drawbacks of oversized active tank modules: capacitor and tank volatility - ASBs are immune to the traditional counter to active tanking: neutralization.
From my perspective, shield tanking just wasn't hurting in small gang PVP before the ASB. It was even dominant for both buffer and for active tanking. I know you said something about .001% of PVP with "super expensive setups", but the truth of the matter is that all of my Harpy videos were done with a meta 4 named shield booster (feel free to check my loss history).
If it were up to me to fix the balance between active tanking and buffer tanking, I'd say that the more elegant solution would be to move about 80% of a mindlinked T3's bonus into the active tank modules themselves. Then I'd try to address the mobility problems Gallente face when active tanking (Brutix, Myrmidon, Hyperion really). I think the best choice there is to change the penalty on aux nano pups and accelerators.
But the creation of a shield tanking module so compelling that the only realistic answer in small gang combat is to fit as many as realistically possible - even if your bonuses are for armor tanking? No, obviously this module is overpowered as hell.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Michael Harari
The Hatchery Team Liquid
188
|
Posted - 2012.08.06 16:58:00 -
[302] - Quote
Freezehunter wrote: Can't tank when all I have is a buffer.
If all you do is 1v1 on sisi, you should pretty much always be active tanked. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
275
|
Posted - 2012.08.06 18:08:00 -
[303] - Quote
Liang Nuren wrote:If it were up to me to fix the balance between active tanking and buffer tanking, I'd say that the more elegant solution would be to move about 80% of a mindlinked T3's bonus into the active tank modules themselves. Then I'd try to address the mobility problems Gallente face when active tanking (Brutix, Myrmidon, Hyperion really). I think the best choice there is to change the penalty on aux nano pups and accelerators.
I think there are several different problems with active tanking at the moment:
1) Active tanking is only effective below a certain threshold of incoming dps. As gang size increase, active tanking very quickly becomes inferior to buffer tanking. This is a problem of scaling.
Simply boosting all active tank modules like you are suggesting increases this threshold but the risk is making it too effective in 1vs1 situations. You would solve one problem while creating another problem. Making active tanking modules significantly more powerful is not the way to go (though I do agree that slight improvement would be appropriate).
See the link in my signature for a better explanation and solution to the scaling problem.
2) Some ships do not have to sacrifice anything to mount double neutralizers. They literally eat active tanks for breakfast, and are too effective at countering them. This is a problem with the ships in question, not neutralizers. Energy neutralizers are powerful and should require some sort of sacrifice from the pilot so that people don't fit them just because they can.
Introducing active tanking that is immune to neutralizers is not justified and it's also bad because everything is supposed to have a counter.
3) Energy neutralizers are too prevalent also because the alternative high slot modules pretty much suck for general use. As consequence, everybody with a spare highslot tries to fit at least a small neut because it's the only thing that will give a relatively consistent advantage. Giving pilots real alternatives to energy neutralizers will promote variety and make active tanking more viable in general. People should fit energy neutralizers when they expect an active tank, not because there are no alternatives.
Smartbombs could maybe finally become smart and not damage your own drones.
There was also a highslot target painter on SiSi as far as I know. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Ramiel Wayfarer
0
|
Posted - 2012.08.06 18:55:00 -
[304] - Quote
Adrenalinemax wrote:Holy Crap, lemme get a 55 gallon drum, your tear ducts are in overload
ha ha ha great  |

Liang Nuren
Heretic Army Heretic Nation
1771
|
Posted - 2012.08.06 20:28:00 -
[305] - Quote
Hmm, I'm not sure that I agree with you, really. For sure, active tanking by definition will always be dramatically superior to buffer below a certain DPS level and dramatically inferior above that DPS level + a little bit. It'll always be vulnerable to that scaling you bring up. To me, that's a fine attribute - you screwed up pretty hard if you find yourself trying to active tank in a situation it wasn't made for.
That said, I think you misunderstood: I wasn't suggesting simply boosting active tanking modules. I was suggesting moving bonuses around so that they're more widely available - and simultaneously nerfing the hell out of tanking gang mods. Consider that active tanking today is by and large not that effective today unless you have alt boosters, implants, and pills. Consider that an 11 slot tank on a Myrmidon (2 MAR, 2 EANM, Exp, DC, 2 ANP, Accel, 2 Cap Booster) is only going to tank ~550 DPS. That's actually pretty low anything with a large sig radius - a single Vexor can break it. That's why people (kessah?) came up with the even more unstable triple rep setups.
With regards to neutralizers: yes, I am aware that they eat active tanks for breakfast. I am aware that some ships fit multiple neutralizers. I believe that to be acceptable and good game balance. I think that you don't really "get" why people are fitting that small neut though. It's because it cycles fast enough that you actually have a chance of escaping from a nos frig that's got you tackled. It doesn't matter what else you boost - until it can either disable or kill a frig it isn't going to be used.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Zarnak Wulf
Imperial Outlaws
482
|
Posted - 2012.08.06 21:25:00 -
[306] - Quote
Liang Nuren wrote: The core problems with ASBs: - Multiple ASBs allow you to sidestep the drawback of an ASB: reload time. - Oversized ASBs allow you to sidestep the traditional drawbacks of oversized active tank modules: capacitor and tank volatility - ASBs are immune to the traditional counter to active tanking: neutralization.
Are these modules something that you want to see fixed in the game? Or should CCP simply stop seeding them so they are a sought after rarity in years to come?
There's only so many ways to balance them.
- Their rep amounts could be reduced to match conventional shields. Nuet immune boosters with a long reload vs. conventional boosters.
- You could drastically increase their fittings so that oversized and multiple are not solid options.
- You could reduce their charge capacity so that you get the same tank for a shorter time.
- You could have a hard limit of one per ship.
|

Liang Nuren
Heretic Army Heretic Nation
1771
|
Posted - 2012.08.06 21:49:00 -
[307] - Quote
Zarnak Wulf wrote:Are these modules something that you want to see fixed in the game? Or should CCP simply stop seeding them so they are a sought after rarity in years to come? There's only so many ways to balance them.
- Their rep amounts could be reduced to match conventional shields. Nuet immune boosters with a long reload vs. conventional boosters.
- You could drastically increase their fittings so that oversized and multiple are not solid options.
- You could reduce their charge capacity so that you get the same tank for a shorter time.
- You could have a hard limit of one per ship.
I think it'd be a shame to have introduced content that'll never really be used. The armchair game designer in me says to increase fittings cost and make it always cost some capacitor. This solves: - Dual/Triple ASBs - Oversized ASBs (to an extent) - Neut immunity
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Eternal Error
Exitus Acta Probant
108
|
Posted - 2012.08.07 00:04:00 -
[308] - Quote
Zarnak Wulf wrote:Liang Nuren wrote: The core problems with ASBs: - Multiple ASBs allow you to sidestep the drawback of an ASB: reload time. - Oversized ASBs allow you to sidestep the traditional drawbacks of oversized active tank modules: capacitor and tank volatility - ASBs are immune to the traditional counter to active tanking: neutralization.
Are these modules something that you want to see fixed in the game? Or should CCP simply stop seeding them so they are a sought after rarity in years to come? There's only so many ways to balance them.
- Their rep amounts could be reduced to match conventional shields. Nuet immune boosters with a long reload vs. conventional boosters.
- You could drastically increase their fittings so that oversized and multiple are not solid options.
- You could reduce their charge capacity so that you get the same tank for a shorter time.
- You could have a hard limit of one per ship.
Firstly, fitting requirements should be increased. They currently match that of t1 shield boosters and yet essentially remove the requirement for a cap booster, which frees up a ton of PG (active tanking probably takes a bit too much fitting as it is, but we have to balance the ASB against other shield boosters for now).
Hard limits (e.g. only allowing one per ship) suck imo.
They should also just have the boost amount straight up reduced. They're good enough due to the fact that they provide a cap free and neut-proof booster before you run out of charges, they hardly need drastically increased tankability to go along with that. If I had it my way, you'd see these nerfed down to the point where they provide roughly similar boosts to regular shield boosters, and the reason you might want to fit them is to forego a cap booster and have added resiliency to neutralizers.
Before someone attacks me for "OMAGERD THIS WOULD MAKE THEM USELESS," I think we all know that active tanking as a whole needs looked at. This module should not have been introduced at this time, but since CCP isn't just going to yank it from the servers, it needs to be balanced against the current (and somewhat lackluster) active tanking options. |

Liang Nuren
Heretic Army Heretic Nation
1771
|
Posted - 2012.08.07 00:11:00 -
[309] - Quote
Eternal Error wrote: They should also just have the boost amount straight up reduced. They're good enough due to the fact that they provide a cap free and neut-proof booster before you run out of charges, they hardly need drastically increased tankability to go along with that. If I had it my way, you'd see these nerfed down to the point where they provide roughly similar boosts to regular shield boosters, and the reason you might want to fit them is to forego a cap booster and have added resiliency to neutralizers.
I'm not too opposed to that, but I think they'd need to adjust the reload time on it if they did that.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Seishi Maru
doMAL S.A.
38
|
Posted - 2012.08.07 00:23:00 -
[310] - Quote
Liang Nuren wrote:Eternal Error wrote: They should also just have the boost amount straight up reduced. They're good enough due to the fact that they provide a cap free and neut-proof booster before you run out of charges, they hardly need drastically increased tankability to go along with that. If I had it my way, you'd see these nerfed down to the point where they provide roughly similar boosts to regular shield boosters, and the reason you might want to fit them is to forego a cap booster and have added resiliency to neutralizers.
I'm not too opposed to that, but I think they'd need to adjust the reload time on it if they did that. -Liang Ed: BTW, I'm firmly convinced that the ASB was introduced in order to make people take a second look at active tanking. The buffer mentality had gotten adopted to levels that neared dogma. I think they meant for it to be overpowered.
They meant it to be overpowered for a short period of time. Its the only way to draw peopel attention to active tanking.
Armor also need some very short term overpowered active tank. BOTH cases must be adjusted so thtat drawbacks cannot be sidestepped, like the multiple modules.
CCP could also change the overheat bonus to be ONLY a large cycle time bonus (Taht would make your time with tank burn even faster).
|
|

Eternal Error
Exitus Acta Probant
108
|
Posted - 2012.08.07 00:28:00 -
[311] - Quote
Liang Nuren wrote:Eternal Error wrote: They should also just have the boost amount straight up reduced. They're good enough due to the fact that they provide a cap free and neut-proof booster before you run out of charges, they hardly need drastically increased tankability to go along with that. If I had it my way, you'd see these nerfed down to the point where they provide roughly similar boosts to regular shield boosters, and the reason you might want to fit them is to forego a cap booster and have added resiliency to neutralizers.
I'm not too opposed to that, but I think they'd need to adjust the reload time on it if they did that. -Liang Ed: BTW, I'm firmly convinced that the ASB was introduced in order to make people take a second look at active tanking. The buffer mentality had gotten adopted to levels that neared dogma. I think they meant for it to be overpowered. Sure, make the reload and cycle times reflect something closer to that of a regular booster, as long as the dps tanked is reduced. You have more faith in CCP than I do... I just think they're bad at balancing. I mean seriously, they introduced the "capless" active tanking module for the tank type that is least likely to be using weapons that require capacitor. |

Serijain
State War Academy Caldari State
0
|
Posted - 2012.08.07 02:03:00 -
[312] - Quote
I think people need to take a step back and reanalyze the purpose and reason for the implementation of the ASB in the first place.
ASB was intended to bring back active tanking in small-med gang warfare, since it is simply impractical in large scale warfare, due to alpha's. The issue at had is balancing the fact that active tanking requires cap, adding a remarkable vulnerability to any active tank, as we all know. CCP's solution was the remove the cap requirement.
First this doesn't fix active tanking, it replaces it with a faux-active tank. I say faux active since this tank can be modeled, in most cases (alpha/enough dps to break tank/killed during recharge/run out of charges) as a buffer tank.
The case of alpha is trivial. Active tanking always is inferior to passive tanking in terms of alpha, always will be. This is the one downfall of ASB, it has the vulnerabilities of an active tank.
Case of having enough dps to break the tank is simply a buffer tank with less than maximum ( total damage applied to the target will be less than if the tank fails due to running out of charges).
Case of reload is remedied by dual ASB systems. If dual ASB is limited, then tankage is limited by actual buffer over 1 minute for maximum incoming dps sustained, other wise the tank is limited to a 1-2 minute presence on the field. But even this can be modeled after a buffer if dps is not enough to break the tank, maximum possible being the full 2 minutes of dps, minimum being 1 minute.
The case of running out of charges should be fairly obvious.
At the end of the day, ASB systems are buffer systems with a higher propensity for alpha, however, having potentially far higher ehp values. I think that once people begin to think of ASB as buffer tank systems, it will be come far clearer where they stand in terms of balance.
I, however, believe that ASB should never have been introduced into the game. It is a new buffer tank system, fully replacing the old active tanking system without addressing the issues and problems related to active tanking at a game play level. Active tanking is supposed to be about resource management, engagement control, and fight control.
However, the resource system in the game has created a very... balance unfriendly system, either active tanking will be good, or ewar will force it to be irrelevant. |

Hrett
Justified Chaos
139
|
Posted - 2012.08.07 02:07:00 -
[313] - Quote
Liang Nuren wrote:Seishi Maru wrote: Again.. tank can be broken without massive dps when its not sustainable! ASB are not sustainable for more than 60 seconds if you can fit only 1.
Yes it prevents fast ganks, but that is EXACLTY the intention of the module!
And no active tanks were NOT overtanked at all. Super expensive setups do not count sicne they are less than 0.001% of pvp in eve. Active tanks outside carriers and dreads have been JOKE for years!
ASB are MUCH less hard to deal than the old HUGE passive buffer tank drakes of past (when they coudl reach 700 dps passive tank)
The core problems with ASBs: - Multiple ASBs allow you to sidestep the drawback of an ASB: reload time. - Oversized ASBs allow you to sidestep the traditional drawbacks of oversized active tank modules: capacitor and tank volatility - ASBs are immune to the traditional counter to active tanking: neutralization. From my perspective, shield tanking just wasn't hurting in small gang PVP before the ASB. It was even dominant for both buffer and for active tanking. I know you said something about .001% of PVP with "super expensive setups", but the truth of the matter is that all of my Harpy videos were done with a meta 4 named shield booster (feel free to check my loss history). If it were up to me to fix the balance between active tanking and buffer tanking, I'd say that the more elegant solution would be to move about 80% of a mindlinked T3's bonus into the active tank modules themselves. Then I'd try to address the mobility problems Gallente face when active tanking (Brutix, Myrmidon, Hyperion really). I think the best choice there is to change the penalty on aux nano pups and accelerators. But the creation of a shield tanking module so compelling that the only realistic answer in small gang combat is to fit as many as realistically possible - even if your bonuses are for armor tanking? No, obviously this module is overpowered as hell. -Liang
Yeah, I kinda agree here, but as I said earlier, I would be more willing to accept the ASB in its current form if they introduced a comparable armor module.
The more I read this thread, and Seishi's earlier post, I am kinda changing my tune here a little. I think it IS cool that active tanking has now been buffed and is now a viable alternative for small gang (maybe still nerf the 2xASB). I guess the root of my real disagreement has now manifested itself - I don't hate the ASB because it's overpowered, per se. I hate the ASB because they didn't introduce a comparable armor module. As you say, it makes the already present disparity between the two much worse. But I admit I am an armor *****.
Regardless, I built some remarkably fail fit XL ASB cruisers with 3 fitting mods, just to see what all of the fuss is about. ;) |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
276
|
Posted - 2012.08.07 04:04:00 -
[314] - Quote
Zarnak Wulf wrote:Are these modules something that you want to see fixed in the game? Or should CCP simply stop seeding them so they are a sought after rarity in years to come? There's only so many ways to balance them.
- Their rep amounts could be reduced to match conventional shields. Nuet immune boosters with a long reload vs. conventional boosters.
- You could drastically increase their fittings so that oversized and multiple are not solid options.
- You could reduce their charge capacity so that you get the same tank for a shorter time.
- You could have a hard limit of one per ship.
I'd like to see it stop being seeded, CCP to go back to look at active tanking as a whole and then try to fix it by improving existing modules for shield and armor, reducing the enormous gap between gang-linked and non gang-linked tanks, and perhaps doing something about prevalance of energy neutralizers.
The link in my signature also details a good plan to make active tanking more viable in gangs of 2-6 people without making it overpowered in 1vs1.
Basically several changes to the system rather than one "jesus module". An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Katalci
SniggWaffe YOUR VOTES DON'T COUNT
111
|
Posted - 2012.08.07 07:05:00 -
[315] - Quote
Freezehunter wrote: My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
haha what the **** this fit is terrible (and probably why you lost, in addition to your probably-worse piloting, m8) |

Darius Brinn
Iberians Iberians.
77
|
Posted - 2012.08.07 12:34:00 -
[316] - Quote
I'm actually starting to see ASBs (oversized ones when possible) in EVERYTHING.
Vagabonds, Cynabals, Dominixes, Myrmidons, Rifters... On ships with active shield tanking bonus, on ships without them, and on ships with ****ing armor bonus.
And it works. It works wonders in ALL of them. Not to mention things like a Dual X-ASB Cyclone being able to shrug off the damage off 2 Hurris and 2 Drakes and drop aggro next to a gate, or a good ASB frigate tanking 4 ships equal to it.
I don't have any issues with making active shield tanking more used in PvP. But when you seed up a module SO EFFECTIVE even in unbonused ships, then you create a problem.
And checking the fitting trends, its getting worse.
They need a very serious review. |

Barrogh Habalu
Imperial Shipment Amarr Empire
0
|
Posted - 2012.08.07 12:56:00 -
[317] - Quote
Liang Nuren wrote:Ed: BTW, I'm firmly convinced that the ASB was introduced in order to make people take a second look at active tanking. The buffer mentality had gotten adopted to levels that neared dogma. I think they meant for it to be overpowered. Actually, that is pretty common method of solving trend problems in some communities. When you are having troubles remaking something, you have to draw people's attention to the matter first, otherwise getting feedback on changes will be problematic.
Seishi Maru wrote:Armor also need some very short term overpowered active tank. BOTH cases must be adjusted so thtat drawbacks cannot be sidestepped, like the multiple modules.
It would be nice if it won't be a carbon copy of ASB, only for armour. Speaking of approaches we see ATM though, armour is used as a playground for reactive hardener, not really the same thing. With T2 version of it and some tweaks though we'll probably see following picture: mostly "active-like" shield module that provides buffer-like effect due to burst boost (without increasing passive tanking ability, so not really substitute for SE modules) and an armour module which is mostly other way round (not that good for anti-burst buffer, better for prolonged fights though, in some cases at least).
Still, application of additional aspects (minor cap costs, quantity restrictions etc.) should be taken into consideration. |

Barrogh Habalu
Imperial Shipment Amarr Empire
0
|
Posted - 2012.08.07 12:59:00 -
[318] - Quote
Double post, sorry. |

Veryez
Pator Tech School Minmatar Republic
20
|
Posted - 2012.08.08 06:03:00 -
[319] - Quote
Liang Nuren wrote:
Ed: BTW, I'm firmly convinced that the ASB was introduced in order to make people take a second look at active tanking. The buffer mentality had gotten adopted to levels that neared dogma. I think they meant for it to be overpowered.
I think you hit the nail on the head. The first time I looked at it, my first comment was, "OMG, this thing boosts more than the highest meta shield booster of the same size." Immediately I started looking at it on ships with a shield boost bonus and a resist bonus.
This mod was designed to bring some life to active tanking, and to give you options against neutralizers. Perhaps it's too good, time will tell, but nerfing it into uselessness will just return everybody to buffer tanks (which are a little too good).
Finally to the OP, you went up against a ship that has a tank that's resistent to being nueted, and has weapons that don't use cap and are surprised that you lost (CCP has always hated solo pwn-mobiles)? Good thing this was on sisi, as you'll be able to make that 100 isk back pretty quickly. Now instead of complaining about it, why not think of a way you can win this engagement. |

Liang Nuren
Heretic Army Heretic Nation
1780
|
Posted - 2012.08.08 16:50:00 -
[320] - Quote
Long time no see Veryez! Let me know if you need anything getting started again. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Seishi Maru
doMAL S.A.
39
|
Posted - 2012.08.08 17:03:00 -
[321] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:Are these modules something that you want to see fixed in the game? Or should CCP simply stop seeding them so they are a sought after rarity in years to come? There's only so many ways to balance them.
- Their rep amounts could be reduced to match conventional shields. Nuet immune boosters with a long reload vs. conventional boosters.
- You could drastically increase their fittings so that oversized and multiple are not solid options.
- You could reduce their charge capacity so that you get the same tank for a shorter time.
- You could have a hard limit of one per ship.
I think it'd be a shame to have introduced content that'll never really be used. The armchair game designer in me says to increase fittings cost and make it always cost some capacitor. This solves: - Dual/Triple ASBs - Oversized ASBs (to an extent) - Neut immunity-Liang
You mean something like 90% of the capacitor cost is payed by the charges and like 10% by the ship? That could work indeed... |

Seishi Maru
doMAL S.A.
39
|
Posted - 2012.08.08 17:04:00 -
[322] - Quote
Barrogh Habalu wrote:Liang Nuren wrote:Ed: BTW, I'm firmly convinced that the ASB was introduced in order to make people take a second look at active tanking. The buffer mentality had gotten adopted to levels that neared dogma. I think they meant for it to be overpowered. Actually, that is pretty common method of solving trend problems in some communities. When you are having troubles remaking something, you have to draw people's attention to the matter first, otherwise getting feedback on changes will be problematic. Seishi Maru wrote:Armor also need some very short term overpowered active tank. BOTH cases must be adjusted so thtat drawbacks cannot be sidestepped, like the multiple modules. It would be nice if it won't be a carbon copy of ASB, only for armour. Speaking of approaches we see ATM though, armour is used as a playground for reactive hardener, not really the same thing. With T2 version of it and some tweaks though we'll probably see following picture: mostly "active-like" shield module that provides buffer-like effect due to burst boost (without increasing passive tanking ability, so not really substitute for SE modules) and an armour module which is mostly other way round (not that good for anti-burst buffer, better for prolonged fights though, in some cases at least). Still, application of additional aspects (minor cap costs, quantity restrictions etc.) should be taken into consideration.
One concept for an armor module. a OMNI active hardners.. with moderate resist bonus.. like a bit less than T2 EANM.. and give it an overheat bonus of 75% (just specuilative numbers right here) |

Muad 'dib
The Imperial Fedaykin
361
|
Posted - 2012.08.08 17:12:00 -
[323] - Quote
Overpowered on some ships with multiples - no question OP
However, im seeing alot of deserve trail setups on just about anything with 4 mids or more, and this experimentation makes a very nice change from the 90% change of a cookie setup every time. I dont remember the last time a new module made these sort of waves.
+1 overall http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Liang Nuren
Heretic Army Heretic Nation
1780
|
Posted - 2012.08.08 18:30:00 -
[324] - Quote
Muad 'dib wrote:Overpowered on some ships with multiples - no question OP
However, im seeing alot of deserve trail setups on just about anything with 4 mids or more, and this experimentation makes a very nice change from the 90% change of a cookie setup every time. I dont remember the last time a new module made these sort of waves.
+1 overall
Warp Scramblers made a pretty big wave.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1780
|
Posted - 2012.08.08 18:31:00 -
[325] - Quote
Seishi Maru wrote:You mean something like 90% of the capacitor cost is payed by the charges and like 10% by the ship? That could work indeed...
Yeah, that was where I was going with it. Though I was leaning more towards 80/20 or 75/25. Enough that it provides a meaningful but not horrific drain on the capacitor. Something that I can prevent with neuting, really.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Seishi Maru
doMAL S.A.
40
|
Posted - 2012.08.08 18:37:00 -
[326] - Quote
Liang Nuren wrote:Seishi Maru wrote:You mean something like 90% of the capacitor cost is payed by the charges and like 10% by the ship? That could work indeed... Yeah, that was where I was going with it. Though I was leaning more towards 80/20 or 75/25. Enough that it provides a meaningful but not horrific drain on the capacitor. Something that I can prevent with neuting, really. -Liang
the exact ratio would need to be balanced carefully and maybe the ammount of cycles with the charges increased by 1 to compensate depending on this value. But otherwise is a fair middle ground that still enables active tankers to have a strong tank without spending a middle slot for normal charges.
The problem of being stoped or not by neuts for me ia a no problem. Normal cap charges already have this effect, jsut in a slightly different degree. |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
323
|
Posted - 2012.08.08 19:03:00 -
[327] - Quote
These proposed changes would mean my shield boosting options are
XL Booster w/ injector XL ASB w/ injector
Except of course, that in the second example 80% of the capacitor generated by my injector is simply feeding the enemy gangs neuts, as the tank doesn't use that cap.
Why would anybody choose the second option? There should be a rather awesome pic here |

Liang Nuren
Heretic Army Heretic Nation
1781
|
Posted - 2012.08.08 19:14:00 -
[328] - Quote
Copine Callmeknau wrote:These proposed changes would mean my shield boosting options are
XL Booster w/ injector XL ASB w/ injector
Except of course, that in the second example 80% of the capacitor generated by my injector is simply feeding the enemy gangs neuts, as the tank doesn't use that cap.
Why would anybody choose the second option?
IMO the risks should be: - Fit the injector (with smaller charges) and have virtual immunity to neuts - Don't fit the injector and face the possibility of being neuted out.
Either way, the booster itself is still better than the best deadspace booster. You've got ******* epic tank as long as your charges hold out.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Seishi Maru
doMAL S.A.
41
|
Posted - 2012.08.08 19:25:00 -
[329] - Quote
Lets be real.. normal shield boosters were also always fitted in oversized fashion anyway on the rare ships that used them :P |

Liang Nuren
Heretic Army Heretic Nation
1781
|
Posted - 2012.08.08 19:28:00 -
[330] - Quote
Seishi Maru wrote:Lets be real.. normal shield boosters were also always fitted in oversized fashion anyway on the rare ships that used them :P
There were enough penalties to doing it that IMO it was an open question of whether or not you wanted a Large booster Cyclone, an XL Cyclone, or a buffer Cyclone. ALL of those penalties have been bypassed so strongly that the question is whether you want an XL Cyclone or a dual XL cyclone.
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
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Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
323
|
Posted - 2012.08.08 19:31:00 -
[331] - Quote
Liang Nuren wrote:Copine Callmeknau wrote:These proposed changes would mean my shield boosting options are
XL Booster w/ injector XL ASB w/ injector
Except of course, that in the second example 80% of the capacitor generated by my injector is simply feeding the enemy gangs neuts, as the tank doesn't use that cap.
Why would anybody choose the second option? IMO the risks should be: - Fit the injector (with smaller charges) and have virtual immunity to neuts - Don't fit the injector and face the possibility of being neuted out. Either way, the booster itself is still better than the best deadspace booster. You've got ******* epic tank as long as your charges hold out. -Liang Ed: Also, let's just be real. What people are actually fitting is dual ASBs, oversized ASBs, and dual oversize ASBs. With the proposed changes will the booster reload faster, or will you allow them to draw 100% from the capacitor while still reloading?
That's really the only way I can see it working. If anything you are more vulnerable to neuts than a normal booster as you have to ensure two sources of capacitor are supplied instead of the traditional one, and deaspace grade boost is utterly useless when you're reloading for 60 seconds.
I am being real anyway, I know that dual ASB are the way to go, but we're talking about your proposed 'fix' here, which incorporates among other things a nerf to fitting dual/oversize ASB There should be a rather awesome pic here |

Seishi Maru
doMAL S.A.
41
|
Posted - 2012.08.08 19:37:00 -
[332] - Quote
Copine Callmeknau wrote:Liang Nuren wrote:Copine Callmeknau wrote:These proposed changes would mean my shield boosting options are
XL Booster w/ injector XL ASB w/ injector
Except of course, that in the second example 80% of the capacitor generated by my injector is simply feeding the enemy gangs neuts, as the tank doesn't use that cap.
Why would anybody choose the second option? IMO the risks should be: - Fit the injector (with smaller charges) and have virtual immunity to neuts - Don't fit the injector and face the possibility of being neuted out. Either way, the booster itself is still better than the best deadspace booster. You've got ******* epic tank as long as your charges hold out. -Liang Ed: Also, let's just be real. What people are actually fitting is dual ASBs, oversized ASBs, and dual oversize ASBs. With the proposed changes will the booster reload faster, or will you allow them to draw 100% from the capacitor while still reloading? That's really the only way I can see it working. If anything you are more vulnerable to neuts than a normal booster as you have to ensure two sources of capacitor are supplied instead of the traditional one, and deaspace grade boost is utterly useless when you're reloading for 60 seconds. I am being real anyway, I know that dual ASB are the way to go, but we're talking about your proposed 'fix' here, which incorporates among other things a nerf to fitting dual/oversize ASB
his proposal is exaclty a way to naturally nerf oversized and multiple ASB without hard limits. ITs smart.. jus tneed some PRECISE number crusnhing so no ships that are measn to use a certain size of ASB end up unable to use all the cycles of the ASB because they have no way near that ammount of cap.
|

Liang Nuren
Heretic Army Heretic Nation
1781
|
Posted - 2012.08.08 19:43:00 -
[333] - Quote
Copine Callmeknau wrote:[ With the proposed changes will the booster reload faster, or will you allow them to draw 100% from the capacitor while still reloading?
That's really the only way I can see it working. If anything you are more vulnerable to neuts than a normal booster as you have to ensure two sources of capacitor are supplied instead of the traditional one, and deaspace grade boost is utterly useless when you're reloading for 60 seconds.
I am being real anyway, I know that dual ASB are the way to go, but we're talking about your proposed 'fix' here, which incorporates among other things a nerf to fitting dual/oversize ASB
The claim that you are more vulnerable to neuts than a traditional booster is just flat bogus and you know it. With regards to vulnerability to heavy neuting, there's still the one source - the cap injector. The fact that the booster is using "cap charges" is kinda irrelevant, except that you can split the charges between your booster and the injector. Furthermore, we're talking about a much lower drain amount - potentially one that's low enough you could power it off of a nos or two. I am seeing absolutely no way that you can realistically argue that there's an increased vulnerability to neuts.
Either way: yes, the deadspace grade booster is useless when you're reloading for 60 seconds... but that's the intended side effect of fitting an ASB.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Major Killz
Chaotic Tranquility Kraken.
56
|
Posted - 2012.08.08 21:02:00 -
[334] - Quote
Muad 'dib wrote:Overpowered on some ships with multiples - no question OP
However, im seeing alot of deserve trail setups on just about anything with 4 mids or more, and this experimentation makes a very nice change from the 90% change of a cookie setup every time. I dont remember the last time a new module made these sort of waves.
+1 overall
That statement isn't really accurate. If anything, everyone is just replacing 1 or 2 shield extenders with 1 or 2 Ancillary Shield Boosters. That's all pilots are atempting to do. Come up with setups that enable them to use as many of these modules as possible.
As far as experimentation? Not sure about that. A Merlin pilot would be foolish if he didn't choose a medium Ancillary Shield Booster over a medium shield extender. You know! Unless that pilot was worried about being alpha'd...
So this whole bullsh!t about so many new setups and hwat not, isnt really true... More like substitution instead of innovation.
Ancillary Shield Boosters are essentially just a 1600mm plate for shields. It would be stupid if you fitted our current 800mm shield extenders, over these new 1600mm shield extenders...
- end of transmission |

Ginger Barbarella
State War Academy Caldari State
42
|
Posted - 2012.08.08 21:04:00 -
[335] - Quote
Freezehunter wrote:Eve ******* sucks compared to how it was in 2007 I swear, WAY more fun and player skill oriented back then.
So, you'll be quitting then and never posting here again? Good.
And no, I don't want yer stuff. It obviously has the stink of FAIL on it. |

Whar Target
Federal Navy Academy Gallente Federation
28
|
Posted - 2012.08.09 01:37:00 -
[336] - Quote
The people who want ASB to use capacitor obviously don't fly the main race that ASB was intended for...Minmatar. Minnie ships are often lacking mid slots, and that is the very reason you cannot be forced to fit a cap booster and an asb.
Also doubly hilarious that its "not a drawback" to have two modules using booster charges.. Maybe if you have a badger following you everywhere you go in case you plan on getting into more than one engagement.
Nerf the boost amount if you must, give it a reduced reload time if you do, but do not make it vulnerable to neuts. That negates the entire purpose of the mod. |

Veryez
Pator Tech School Minmatar Republic
22
|
Posted - 2012.08.09 02:03:00 -
[337] - Quote
Liang Nuren wrote:Long time no see Veryez! Let me know if you need anything getting started again. :) -Liang
Thank you and other than more time to play EvE, I'm pretty much set to go , you have ever been a voice of reason here and a person who understands how to play EvE (and I have shown quite a few of our newer players your excellent videos usually starting it with "This is the way you PvP..."). Your 'absense' was EvE's low point imo. |

Liang Nuren
Heretic Army Heretic Nation
1784
|
Posted - 2012.08.09 03:30:00 -
[338] - Quote
Whar Target wrote:The people who want ASB to use capacitor obviously don't fly the main race that ASB was intended for...Minmatar. Minnie ships are often lacking mid slots, and that is the very reason you cannot be forced to fit a cap booster and an asb.
Also doubly hilarious that its "not a drawback" to have two modules using booster charges.. Maybe if you have a badger following you everywhere you go in case you plan on getting into more than one engagement.
Nerf the boost amount if you must, give it a reduced reload time if you do, but do not make it vulnerable to neuts. That negates the entire purpose of the mod.
So, I do fly Minmatar, at least occasionally. Here's one night with an ASB cyclone where I was primary for the duration of every fight: http://kb.heretic-army.biz/?a=kill_detail&kll_id=27471 (Yes, I literally felt bold enough with an ASB Cyclone to try to solo a Typhoon. Only to find the LOLFit) http://kb.heretic-army.biz/?a=kill_detail&kll_id=27488 http://kb.heretic-army.biz/?a=kill_detail&kll_id=27489 http://kb.heretic-army.biz/?a=kill_detail&kll_id=27490 http://kb.heretic-army.biz/?a=kill_detail&kll_id=27491
Here's Liang's skill sheet: http://eveboard.com/pilot/Liang_Nuren My main character has 84M pure Minmatar PVP SP, including Minmatar Carrier 5.
Now that we've established that I'm not talking out my ass here: I can't say that you're right. I would say that Minmatar ships are no more lacking mids than anyone else. The only race that might consistently get more mids is Caldari - and even then it's not really that big of a deal. Furthermore, people have been fitting active tank Minmatar ships (with cap boosters!) for literally years. And some of those ships are considered quite overpowered.
Frankly, your entire complaint is... mindboggling.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Squatdog
State Protectorate Caldari State
16
|
Posted - 2012.08.09 04:30:00 -
[339] - Quote
Why yes, all these shield-boosting Minmatar ships sucked balls and were non-viable prior to the ASB, right?
*cough* Sleiphnir, Maelstrom *cough*
Oh, wait... |

Dimitryy
Ever Flow Northern Coalition.
58
|
Posted - 2012.08.09 04:31:00 -
[340] - Quote
Freezehunter wrote:So, I just had a test fight on SiSi.
Stopped reading there. |
|

Captain Nares
O3 Corporation
40
|
Posted - 2012.08.09 08:14:00 -
[341] - Quote
Yes, currently ASB are bs. ASB need a tweak.
Also I don't understand why do we (or game) need them. You can't add any module you want just coz you want, right? Traditional SB's were enough imo, lol  |

Captain Nares
O3 Corporation
40
|
Posted - 2012.08.09 08:15:00 -
[342] - Quote
double |

Seishi Maru
doMAL S.A.
41
|
Posted - 2012.08.09 11:11:00 -
[343] - Quote
Captain Nares wrote:Yes, currently ASB are bs. ASB need a tweak. Also I don't understand why do we (or game) need them. You can't add any module you want just coz you want, right? Traditional SB's were enough imo, lol 
CCP clearly stated that they felt that active tankign was udnerhelming in PVP for a LONG time and that they want minmatar and gallete to focus on active tanking. THe module Was VERY needed. The bonus is not even so large, It nEED to be stronger than a normal SB or it would be as weak as normal SB. Simple as that. That woudl defeat the whole purpose of the module.
The only thing that went down the drain is that CCP (again) underestiamted players min maxing that resulted in people using 2-3 ASB to make the drawbacks and limtis of ASB inexistant!
THAT is thwe whole problem.
Liang approach (altough I do not agree with his numbers) is a good way to prevent abuse.
The simplest approach altough would be to just make hard limit of 1 per ship or make the reload time be X seconds PER ASB fitted. Making stupid to fit more than 1.
Let me make a final point. People say that armor tankign ships are usign ASB and that is proof that ASB are overpowered. Well for YEARS Cyclone hulls were fit with BUFFER tank!!! That proves that ASB are NEEDED. The issue is how to make active armor tanking as good but without being a clone. |

Lugia3
Eternalogic Order INC.
23
|
Posted - 2012.08.09 14:48:00 -
[344] - Quote
Congratulations, you learned not to shoot at one of the most powerful tankers in the game. Will sell wallet space for ISK. |

Gallladorn
1
|
Posted - 2012.08.09 15:13:00 -
[345] - Quote
2 nos 1 neut and a TP on a bhaalgorn??? dude that thing shouldnt even undock at the first place..
a well tanked rattler can tank you easily without the ASB if you dont neut it... if you keep neuting him, his hardeners will go off sometime and he will have to use more cap boosters.. and it takes 60 sec to to reload the thing, in the mean time, thats your shot to kill it and you can do it as long as you neut him enough to keep his hardeners down
if you insist on using nos, then make your tank active.. even with a **** active tank you can tank him long enough to kill him when he runs out of boosters |

Hrett
Justified Chaos
145
|
Posted - 2012.08.09 15:54:00 -
[346] - Quote
Seishi Maru wrote:Captain Nares wrote:Yes, currently ASB are bs. ASB need a tweak. Also I don't understand why do we (or game) need them. You can't add any module you want just coz you want, right? Traditional SB's were enough imo, lol  CCP clearly stated that they felt that active tankign was udnerhelming in PVP for a LONG time and that they want minmatar and gallete to focus on active tanking. THe module Was VERY needed. The bonus is not even so large, It nEED to be stronger than a normal SB or it would be as weak as normal SB. Simple as that. That woudl defeat the whole purpose of the module. The only thing that went down the drain is that CCP (again) underestiamted players min maxing that resulted in people using 2-3 ASB to make the drawbacks and limtis of ASB inexistant! THAT is thwe whole problem. I am, for my part very happy with ASB because my low sec main uses mostly arti tornados, and the reduction of buffer fits is soooo sweeeeeet :) So funny to see cycloens that rage that they can tank over 1 K dps and we must be hackers because our 3 tornados killed them so fast! Let me make a final point. People say that armor tankign ships are usign ASB and that is proof that ASB are overpowered. Well for YEARS Cyclone hulls were fit with BUFFER tank!!! That proves that ASB are NEEDED. The issue is how to make active armor tanking as good but without being a clone.
This. They need to balance it a bit now, especially with armor and perhaps fix the multiple ASB fits, but it's a pretty dang fun module. You can still alpha through a XL ASB but in smaller engagements it gives you some staying power you wouldn't have had before. Just give us a (somewhat) similar armor module. I have changed my tune from earlier in the thread, but that is what these threads are for, eh? I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Orakkus
The Fancy Hats Corporation
73
|
Posted - 2012.08.09 16:16:00 -
[347] - Quote
First off, single oversized ASB boosters really isn't a major issue. Yes, ships can carry boosters bigger than their class, but that happens with both buffer shield and armor modules as well, so if you are going to penalize oversized XL ASBs, you should penalize 1600mm plates and Large Shield Extenders. I've countered the oversized ASB matter plenty on the blog and in the forums and it isn't a concern.
Dual-ASB setups and Triple-ASB setups, however, and as a small reversal of my previous position, can be overpowered. But that LARGELY depending on the ship, and in most cases, you were sacrificing actual combat effectiveness for tank. Most of the fits I've seen were little better than Procurers with guns. However, in putting together a Triple-ASB Maelstrom fit, I would have to agree that this particular configuration is overpowered.
My thinking is that we already have a "diminishing returns" mechanic in the game that could effectively limit over ASB usage. I think that reducing the ASB effectiveness to say 60-70% for the second one, and 20 to 30% for the third one should make multiple ASB configurations more in line with small PVP needs. |

Liang Nuren
Heretic Army Heretic Nation
1786
|
Posted - 2012.08.09 16:20:00 -
[348] - Quote
Orakkus wrote:First off, single oversized ASB boosters really isn't a major issue. Yes, ships can carry boosters bigger than their class, but that happens with both buffer shield and armor modules as well, so if you are going to penalize oversized XL ASBs, you should penalize 1600mm plates and Large Shield Extenders. I've countered the oversized ASB matter plenty on the blog and in the forums and it isn't a concern.
Dual-ASB setups and Triple-ASB setups, however, and as a small reversal of my previous position, can be overpowered. But that LARGELY depending on the ship, and in most cases, you were sacrificing actual combat effectiveness for tank. Most of the fits I've seen were little better than Procurers with guns. However, in putting together a Triple-ASB Maelstrom fit, I would have to agree that this particular configuration is overpowered.
My thinking is that we already have a "diminishing returns" mechanic in the game that could effectively limit over ASB usage. I think that reducing the ASB effectiveness to say 60-70% for the second one, and 20 to 30% for the third one should make multiple ASB configurations more in line with small PVP needs.
The biggest problem with oversized ASBs comes from when you could never have realistically run the tank in the first place. I'm just a little bit skeptical anytime someone starts talking about it being not overpowered when an XL cyclone can active tank 800 DPS for 5 minutes on a single ASB.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Eternal Error
Exitus Acta Probant
115
|
Posted - 2012.08.09 16:31:00 -
[349] - Quote
Orakkus wrote:First off, single oversized ASB boosters really isn't a major issue. Yes, ships can carry boosters bigger than their class, but that happens with both buffer shield and armor modules as well, so if you are going to penalize oversized XL ASBs, you should penalize 1600mm plates and Large Shield Extenders. I've countered the oversized ASB matter plenty on the blog and in the forums and it isn't a concern.
Dual-ASB setups and Triple-ASB setups, however, and as a small reversal of my previous position, can be overpowered. But that LARGELY depending on the ship, and in most cases, you were sacrificing actual combat effectiveness for tank. Most of the fits I've seen were little better than Procurers with guns. However, in putting together a Triple-ASB Maelstrom fit, I would have to agree that this particular configuration is overpowered.
My thinking is that we already have a "diminishing returns" mechanic in the game that could effectively limit over ASB usage. I think that reducing the ASB effectiveness to say 60-70% for the second one, and 20 to 30% for the third one should make multiple ASB configurations more in line with small PVP needs. The individual modules are overpowered, whether in a single, double, or quintuple configuration. |

Orakkus
The Fancy Hats Corporation
73
|
Posted - 2012.08.09 17:08:00 -
[350] - Quote
Liang Nuren wrote: The biggest problem with oversized ASBs comes from when you could never have realistically run the tank in the first place. I'm just a little bit skeptical anytime someone starts talking about it being not overpowered when an XL cyclone can active tank 800 DPS for 5 minutes on a single ASB.
-Liang
I actually tested this when I went head to head against a Hurricane in multiple engagements.. and only barely defeated a Hurricane (no pills, AC implants, etc.) using that X-Large ASB. The Cyclone's tank SHOULD be on par with the Prophecy's and the Drake's tanking ability because it IS the Minmatar's Tanking BC (every race gets one). In addition, both the Prophecy and the Drake use modules intended for Battleship class ships. So, in that regard, your argument doesn't hold weight. Testing AND comparisons with other tanking Battlecruisers put the Cyclone with one X-Large ASB at exactly where it should be.
Eternal Error wrote: The individual modules are overpowered, whether in a single, double, or quintuple configuration.
I proved this NOT to be the case with actual combat testing. They aren't overpowered, they just require a change in tactics to defeat. They have multiple weaknesses and also require better overall ship management to run effectively. |
|

Lone Crow
Exanimo Inc Anger Management.
0
|
Posted - 2012.08.09 17:23:00 -
[351] - Quote
Liang Nuren wrote:Seishi Maru wrote:Lets be real.. normal shield boosters were also always fitted in oversized fashion anyway on the rare ships that used them :P There were enough penalties to doing it that IMO it was an open question of whether or not you wanted a Large booster Cyclone, an XL Cyclone, or a buffer Cyclone. ALL of those penalties have been bypassed so strongly that the question is whether you want an XL Cyclone or a dual XL cyclone. -Liang
I chose not to go with an XL Cyclone because I had to give up two slots for mods that increased CPU. How many CPU enhancing modules would be required to equip two XL ASBGÇÖs on a Cyclone? Would it be useful for anything other than a bait ship then?
Also, a big advantage of the ASB was that it allowed you to drop the Cap injector in order to fit something useful like a Web. IsnGÇÖt changing it to require a Cap injector to run the ASB sort of missing the point? |

Jerick Ludhowe
Toxic Waste Industries
129
|
Posted - 2012.08.09 17:40:00 -
[352] - Quote
Orakkus wrote:
I proved this NOT to be the case with actual combat testing. They aren't overpowered, they just require a change in tactics to defeat. They have multiple weaknesses and also require better overall ship management to run effectively.
If you really think using an asb requires "better overall ship management" then you are simply trolling. Also your proof is not proof.
|

Orakkus
The Fancy Hats Corporation
73
|
Posted - 2012.08.09 18:05:00 -
[353] - Quote
Jerick Ludhowe wrote: If you really think using an asb requires "better overall ship management" then you are simply trolling. Also your proof is not proof.
Really? Are you actually joking? A buffer tank requires zero interaction from the pilot. It just "is". An ASB requires pilot interaction, i.e. you activate the ASB to get the boost. IN ADDITION, you must be mindful not to turn off the ASB when it is empty or else the 60 second reload starts whether you want it to or not. Let's not also add the fact that you have to purchase ASB "ammo" and try to be conservative about your cap charges because unless you can get more, your effective range gets curtailed rather quickly.
So yes, it does require better overall ship management.
And my proof is not proof? You're going to have to better than that. |

Liang Nuren
Heretic Army Heretic Nation
1787
|
Posted - 2012.08.09 18:25:00 -
[354] - Quote
Orakkus wrote:Liang Nuren wrote: The biggest problem with oversized ASBs comes from when you could never have realistically run the tank in the first place. I'm just a little bit skeptical anytime someone starts talking about it being not overpowered when an XL cyclone can active tank 800 DPS for 5 minutes on a single ASB.
-Liang
I actually tested this when I went head to head against a Hurricane in multiple engagements.. and only barely defeated a Hurricane (no pills, AC implants, etc.) using that X-Large ASB. The Cyclone's tank SHOULD be on par with the Prophecy's and the Drake's tanking ability because it IS the Minmatar's Tanking BC (every race gets one). In addition, both the Prophecy and the Drake use modules intended for Battleship class ships. So, in that regard, your argument doesn't hold weight. Testing AND comparisons with other tanking Battlecruisers put the Cyclone with one X-Large ASB at exactly where it should be. Eternal Error wrote: The individual modules are overpowered, whether in a single, double, or quintuple configuration.
I proved this NOT to be the case with actual combat testing. They aren't overpowered, they just require a change in tactics to defeat. They have multiple weaknesses and also require better overall ship management to run effectively.
Let me get this straight: you're able to reliably take on a tier 2 BC that's traditionally been considered better in every way with a tier 1 BC all because of a single module? Earlier in the thread I showed how I was confident enough to try to take on a Typhoon from a fairly old character, as well as had plenty of tank for a Legion + Falcon and gank shield Myrm + Ishtar.
And this doesn't sound overpowered to you?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Eternal Error
Exitus Acta Probant
115
|
Posted - 2012.08.09 18:47:00 -
[355] - Quote
Orakkus wrote:Liang Nuren wrote: The biggest problem with oversized ASBs comes from when you could never have realistically run the tank in the first place. I'm just a little bit skeptical anytime someone starts talking about it being not overpowered when an XL cyclone can active tank 800 DPS for 5 minutes on a single ASB.
-Liang
I actually tested this when I went head to head against a Hurricane in multiple engagements.. and only barely defeated a Hurricane (no pills, AC implants, etc.) using that X-Large ASB. The Cyclone's tank SHOULD be on par with the Prophecy's and the Drake's tanking ability because it IS the Minmatar's Tanking BC (every race gets one). In addition, both the Prophecy and the Drake use modules intended for Battleship class ships. So, in that regard, your argument doesn't hold weight. Testing AND comparisons with other tanking Battlecruisers put the Cyclone with one X-Large ASB at exactly where it should be. Eternal Error wrote: The individual modules are overpowered, whether in a single, double, or quintuple configuration.
I proved this NOT to be the case with actual combat testing. They aren't overpowered, they just require a change in tactics to defeat. They have multiple weaknesses and also require better overall ship management to run effectively. Or you didn't prove anything and are just bad at Eve.
Obviously they have weaknesses and CAN be beaten, but that's hardly justification for them "not being overpowered." They are a straight upgrade over regular active tanking, and that is wrong. |

Delucian
Red Federation RvB - RED Federation
38
|
Posted - 2012.08.09 18:50:00 -
[356] - Quote
Single upsizing mods is a given in Eve. The single upsized ASB on most ships is a bit OP, but managable. Once you start dropping 2 or more on it becomes a problem and there seems to be a pretty massive OP situation.
Right now a dual ASB Hawk is a really hard target. Aside from a range fit Wolf there isnt much I know of in an AF class ship that can take it. That said, I am no expert, so only speaking from liminted knowledge.
At a minimum, I would like to see either an limitation of a single ASB per fit or a armor mod that is as viable. |

Orakkus
The Fancy Hats Corporation
74
|
Posted - 2012.08.09 18:56:00 -
[357] - Quote
Liang Nuren wrote: Let me get this straight: you're able to reliably take on a tier 2 BC that's traditionally been considered better in every way with a tier 1 BC all because of a single module? Earlier in the thread I showed how I was confident enough to try to take on a Typhoon from a fairly old character, as well as had plenty of tank for a Legion + Falcon and gank shield Myrm + Ishtar.
And this doesn't sound overpowered to you?
-Liang
Confident? No, in fact my testing put me at only BARELY able to outtank a typically fit Hurricane (one using Neuts). The battle was close enough that had I carried tackle, or if he had assault missile launchers, then it would have been a 30/70 chance that I would have lost. My skills for flying and arming the Cyclone are all topped out except for missiles, which are almost topped out. As it was, going against a Hurricane solo, I ran out of navy cap charges and was in cap.
And let's review what you said here. It wasn't just any module, it was a module DESIGNED to work with the Cyclone's defensive bonus. On a shield tanking ship. A ship that was ALWAYS MEANT to be the Minmatar's tanking Battlecruiser. As far as your Typhoon.. that thing couldn't hold its own against an exhumer, much less an ASB Cyclone. On top of that, none of the kills you listed are solo! If (and yes, it is a big "IF") the killmails are right, your damage varied greatly between 0% to 70% of the overall damage.
So.. No, that doesn't show they are overpowered at all. You just simply used better tactics than your enemy. |

Orakkus
The Fancy Hats Corporation
74
|
Posted - 2012.08.09 19:01:00 -
[358] - Quote
Eternal Error wrote: Or you didn't prove anything and are just bad at Eve.
Obviously they have weaknesses and CAN be beaten, but that's hardly justification for them "not being overpowered." They are a straight upgrade over regular active tanking, and that is wrong.
Pfft.. you're a troll and your point about "They are straight upgrade over regular active tanking, and that is wrong." is pretty much proof positive because active tanking was rarely used in even small PVP conflicts until the release of ASBs. And the configurations that WERE used often were either dual or triple reppers. For Active Tanking to be serious again, there NEEDED to be drastically upgraded because the regular active tanking could never cut it.
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
39
|
Posted - 2012.08.09 19:08:00 -
[359] - Quote
Orakkus wrote:Liang Nuren wrote: The biggest problem with oversized ASBs comes from when you could never have realistically run the tank in the first place. I'm just a little bit skeptical anytime someone starts talking about it being not overpowered when an XL cyclone can active tank 800 DPS for 5 minutes on a single ASB.
-Liang
I actually tested this when I went head to head against a Hurricane in multiple engagements.. and only barely defeated a Hurricane (no pills, AC implants, etc.) using that X-Large ASB. The Cyclone's tank SHOULD be on par with the Prophecy's and the Drake's tanking ability because it IS the Minmatar's Tanking BC (every race gets one). In addition, both the Prophecy and the Drake use modules intended for Battleship class ships. So, in that regard, your argument doesn't hold weight. Testing AND comparisons with other tanking Battlecruisers put the Cyclone with one X-Large ASB at exactly where it should be. Eternal Error wrote: The individual modules are overpowered, whether in a single, double, or quintuple configuration.
I proved this NOT to be the case with actual combat testing. They aren't overpowered, they just require a change in tactics to defeat. They have multiple weaknesses and also require better overall ship management to run effectively.
Now I have not done nearly as much 'testing' as most. But When I look at the cyclone, I see 8 weapon slots, with a 25% ROF bonus to 5 of them. They get a shield boosting bonus for the tank (I'm curious, does this affect the ASB numbers?).
When I look at the prophecy, I see a cap bonus, letting the ship USE a full rack of lasers, and 6 slots for them (can fit 1 missile I guess, but don't think anyone does), with no bonus at all on dps. They get a resistance bonus of 25% for the tank.
In pvp, as it stands, very few people fit active armor tanking (I hope the day comes where it is more viable, love my active tanking). So its buffer tanked for the prophecy.
Damage its looking like Cyclone > Prophecy. Tanking for the first minute or so Prophecy > Cyclone. Tanking past the first minute or so =/= Tanking past a few minutes Cyclone > Prophecy Tanking multiple targets Cyclone > Prophecy. If Neuts are involved? Cyclone >>>>>>Prophecy.
Im not sure where you get 'on par with' from, but I see it as simply superior with ASB's. I did not bring up the Drake for comparison, because it also benefits from ASB, if maybe not as much, and Drake is kind of in a category of its own. Hurricanes are up their with them in popularity due to their versatility.
Saying you have to click a button to maintain it makes it more complicated ... not sure why that was brought up.
Im with Liang on this one. |

Delucian
Red Federation RvB - RED Federation
38
|
Posted - 2012.08.09 19:11:00 -
[360] - Quote
Orakkus wrote:Eternal Error wrote: Or you didn't prove anything and are just bad at Eve.
Obviously they have weaknesses and CAN be beaten, but that's hardly justification for them "not being overpowered." They are a straight upgrade over regular active tanking, and that is wrong.
Pfft.. you're a troll and your point about "They are straight upgrade over regular active tanking, and that is wrong." is pretty much proof positive because active tanking was rarely used in even small PVP conflicts until the release of ASBs. And the configurations that WERE used often were either dual or triple reppers. For Active Tanking to be serious again, there NEEDED to be drastically upgraded because the regular active tanking could never cut it.
Which is fine if there is a commensurate armor mod. A single repper needs to be buffed to provide a larger (not 100%, but 50%?) repair per cycle so that they are in line from an active tanking role. |
|

Viribus
Love Squad Confederation of xXPIZZAXx
73
|
Posted - 2012.08.09 19:16:00 -
[361] - Quote
Eternal Error wrote:Obviously they have weaknesses and CAN be beaten, but that's hardly justification for them "not being overpowered." They are a straight upgrade over regular active tanking, and that is wrong.
Considering how utterly terrible regular active tanking is in PVP, tengu boosts and crystals notwithstanding, this is not a bad thing.
Buffer tanks have had huge buffs over the years while local tanking has slipped further and further away from viability, people screaming "OP!" about ancil boosters should've seen "regular active tanking" before the plate/extender buff and introduction of rigs. |

Eternal Error
Exitus Acta Probant
115
|
Posted - 2012.08.09 19:24:00 -
[362] - Quote
Orakkus wrote:Eternal Error wrote: Or you didn't prove anything and are just bad at Eve.
Obviously they have weaknesses and CAN be beaten, but that's hardly justification for them "not being overpowered." They are a straight upgrade over regular active tanking, and that is wrong.
Pfft.. you're a troll and your point about "They are straight upgrade over regular active tanking, and that is wrong." is pretty much proof positive because active tanking was rarely used in even small PVP conflicts until the release of ASBs. And the configurations that WERE used often were either dual or triple reppers. For Active Tanking to be serious again, there NEEDED to be drastically upgraded because the regular active tanking could never cut it. Yea... active tanking was rarely used... now it is... therefore it is a straight upgrade over regular active tanking. I am all in favor of active tanking being seriously rebalanced, but the ASB is OP compared to all other current methods of active tanking, period.
Orakkus wrote:
Confident? No, in fact my testing put me at only BARELY able to outtank a typically fit Hurricane (one using Neuts). The battle was close enough that had I carried tackle, or if he had assault missile launchers, then it would have been a 30/70 chance that I would have lost. My skills for flying and arming the Cyclone are all topped out except for missiles, which are almost topped out. As it was, going against a Hurricane solo, I ran out of navy cap charges and was in cap.
And let's review what you said here. It wasn't just any module, it was a module DESIGNED to work with the Cyclone's defensive bonus. On a shield tanking ship. A ship that was ALWAYS MEANT to be the Minmatar's tanking Battlecruiser. As far as your Typhoon.. that thing couldn't hold its own against an exhumer, much less an ASB Cyclone. On top of that, none of the kills you listed are solo! If (and yes, it is a big "IF") the killmails are right, your damage varied greatly between 0% to 70% of the overall damage.
So.. No, that doesn't show they are overpowered at all. You just simply used better tactics than your enemy.
Cool. You did one battle in one ship against what is arguably the best BC for this particular job, and are now convinced that the ASB is in no way overpowered. Also, if your cyclone fit was such that you had no tackle and your tank was barely able to hold against a cane with just ACs and neuts, then I don't even know what to tell you.
Delucian wrote: Which is fine if there is a commensurate armor mod. A single repper needs to be buffed to provide a larger (not 100%, but 50%?) repair per cycle so that they are in line from an active tanking role.
No, it's not fine. Power creep is never OK, and it's not OK to buff active tanking by just saying **** it and introducing new modules while leaving the old ones to rot. |

Orakkus
The Fancy Hats Corporation
74
|
Posted - 2012.08.09 19:31:00 -
[363] - Quote
Zyella Stormborn wrote:
In pvp, as it stands, very few people fit active armor tanking (I hope the day comes where it is more viable, love my active tanking). So its buffer tanked for the prophecy.
Damage its looking like Cyclone > Prophecy. Tanking for the first minute or so Prophecy > Cyclone. Tanking past the first minute or so =/= Tanking past a few minutes Cyclone > Prophecy Tanking multiple targets Cyclone > Prophecy. If Neuts are involved? Cyclone >>>>>>Prophecy.
Im not sure where you get 'on par with' from, but I see it as simply superior with ASB's. I did not bring up the Drake for comparison, because it also benefits from ASB, if maybe not as much, and Drake is kind of in a category of its own. Hurricanes are up their with them in popularity due to their versatility.
Saying you have to click a button to maintain it makes it more complicated ... not sure why that was brought up.
Im with Liang on this one.
ASB management requires more than just pushing a button. I detailed it already above. As far as your list goes, however, it is incorrect. As a side note, the only reason why anyone is thinking the ASB Cyclone is overpowered is because the Shield Boost bonus does work on ASBs.
For the Cyclone to be that effective in damage, you need to have spent considerable SP to train up both missiles and projectile weapons, whereas the Prophecy needs only to use lasers to be effective. Lasers have an excellent damage to range ratio, so while EFT may say that the Cyclone can do X amount of damage, in actual practice it is far less because fighting usually occurs in falloff, which lowers actual damage (as well as shot types) so the damage will be far less. So, this puts typical Cyclone pilot using five Autocannons that he has to fight with along with three weapons modules that he likely won't be well skilled in. As such, it will be rare that you would come against a pilot who is skilled optimally for the Cyclone.
Tanking multiple targets is also a very grey area, as it is possible for damage to outcycle a single ASB. Usually, ships that use ASBs tend not to have as good of resists and the Dual-ASB setups that are common, often sacrifice resists modules to their peril. On the flipside, the Cyclone is a much faster BC and without the penalties that buffer ships have, would be a much harder target to hit. |

Delucian
Red Federation RvB - RED Federation
38
|
Posted - 2012.08.09 19:34:00 -
[364] - Quote
Quote:No, it's not fine. Power creep is never OK, and it's not OK to buff active tanking by just saying **** it and introducing new modules while leaving the old ones to rot.
I said buff armor reppers. Power creep has already occured. ASB's are not a balancing act when you can load two or three that all rep 100% damage.
However, I agree that is not Power Creep that is Power Slam! |

Orakkus
The Fancy Hats Corporation
74
|
Posted - 2012.08.09 19:52:00 -
[365] - Quote
Eternal Error wrote: Cool. You did one battle in one ship against what is arguably the best BC for this particular job, and are now convinced that the ASB is in no way overpowered. Also, if your cyclone fit was such that you had no tackle and your tank was barely able to hold against a cane with just ACs and neuts, then I don't even know what to tell you.
Actually, no. I did about five 1 vs 1 battles, at optimal/close falloff ranges for both ships. Basically a face to face brawl, with no tactical advantages to either, but still manually orbiting each other within optimal and close fallout. Since both ships used the same class of gun (Short-Range Autocannons), any advantage going to one would serve the other.
My testing removed all the non-tangible advantages one pilot may have over another, simply because testing such things is difficult to get accurate. An inferior ship configuration could get the jump on a superior configuration and get a few better shots in, or a pilot with a certain style might fly a particular configuration better than another pilot just as a matter of skill. The first four tests came out with the Hurricane on top. Basically the last test was the best possible configuration at the best possible scenario, without having any of the typical advantages that either an aggressor or defender might have (i.e. friends, timing, warp stabs, etc.)
|

Saul Elsyn
State Protectorate Caldari State
16
|
Posted - 2012.08.09 22:14:00 -
[366] - Quote
I do think the ASBs need tweaked, right now they deal as much reps as a T2 Shield Booster with less fitting requirements (Though the actual mechanics of ASBs are fine... it's an emergency use module)... I'd rather see ccp include a whole range of ASBs with the current one lowered to T1 shield boost levels and Meta 1-5 versions added to the game. Perhaps a penalty for fitting multiple ASBs or a 1 module limit would be a good idea as well.
But crying about it doesn't help anyone. |

Eternal Error
Exitus Acta Probant
116
|
Posted - 2012.08.10 04:30:00 -
[367] - Quote
Orakkus wrote:Eternal Error wrote: Cool. You did one battle in one ship against what is arguably the best BC for this particular job, and are now convinced that the ASB is in no way overpowered. Also, if your cyclone fit was such that you had no tackle and your tank was barely able to hold against a cane with just ACs and neuts, then I don't even know what to tell you.
Actually, no. I did about five 1 vs 1 battles, at optimal/close falloff ranges for both ships. Basically a face to face brawl, with no tactical advantages to either, but still manually orbiting each other within optimal and close fallout. Since both ships used the same class of gun (Short-Range Autocannons), any advantage going to one would serve the other. My testing removed all the non-tangible advantages one pilot may have over another, simply because testing such things is difficult to get accurate. An inferior ship configuration could get the jump on a superior configuration and get a few better shots in, or a pilot with a certain style might fly a particular configuration better than another pilot just as a matter of skill. The first four tests came out with the Hurricane on top. Basically the last test was the best possible configuration at the best possible scenario, without having any of the typical advantages that either an aggressor or defender might have (i.e. friends, timing, warp stabs, etc.) I'm still skeptical about your "experiments," but we can't really discuss that without de-railing the thread or posting all the fits.
The bottom line is, we're not discussing the hurricane vs. the cyclone. We're discussing ASB vs. regular shield boosters or regular armor repairers. Go repeat your experiments with an ASB fit vs. a regular t2 (or x-type for all I care) shield booster, and watch what happens. |

XZemlja
Anonymous Operations Gypsy Band
0
|
Posted - 2012.08.10 10:40:00 -
[368] - Quote
all super skilled players use asb. thats why u lose! |

Seishi Maru
doMAL S.A.
45
|
Posted - 2012.08.10 10:42:00 -
[369] - Quote
I think people fail to realize basci logic. Old standard shield boosters were NOT USED in PVP. CCP wanted a active tanking PVP module.. therefore the new modules MUST BE STRONGER than the old ones or NO ONE WILL USE THEM!
SIMPLE!
CCP had an objective, an important one, and to achieve that they had 2 options, nerf buffer tank or boost active tank in a way that its better than old options in PVP (but not usable in PVE0.
They succeeded!!! Peopel complain that the fight takes longer.. well for damm 7 years ccp has been TRYING TO MAKE IT TAKE LONGER!! THat is why our hit point counts are more than 3 times what they used to be at release of the game. |

Seishi Maru
doMAL S.A.
45
|
Posted - 2012.08.10 10:43:00 -
[370] - Quote
Eternal Error wrote:Orakkus wrote:Eternal Error wrote: Cool. You did one battle in one ship against what is arguably the best BC for this particular job, and are now convinced that the ASB is in no way overpowered. Also, if your cyclone fit was such that you had no tackle and your tank was barely able to hold against a cane with just ACs and neuts, then I don't even know what to tell you.
Actually, no. I did about five 1 vs 1 battles, at optimal/close falloff ranges for both ships. Basically a face to face brawl, with no tactical advantages to either, but still manually orbiting each other within optimal and close fallout. Since both ships used the same class of gun (Short-Range Autocannons), any advantage going to one would serve the other. My testing removed all the non-tangible advantages one pilot may have over another, simply because testing such things is difficult to get accurate. An inferior ship configuration could get the jump on a superior configuration and get a few better shots in, or a pilot with a certain style might fly a particular configuration better than another pilot just as a matter of skill. The first four tests came out with the Hurricane on top. Basically the last test was the best possible configuration at the best possible scenario, without having any of the typical advantages that either an aggressor or defender might have (i.e. friends, timing, warp stabs, etc.) I'm still skeptical about your "experiments," but we can't really discuss that without de-railing the thread or posting all the fits. The bottom line is, we're not discussing the hurricane vs. the cyclone. We're discussing ASB vs. regular shield boosters or regular armor repairers. Go repeat your experiments with an ASB fit vs. a regular t2 (or x-type for all I care) shield booster, and watch what happens.
Its not suposed to be any discussion about tat. They were made and MUST BE better than previosu active tanking. BEcause that is what CCP had as an objective.. make people active tank.. not only passive tank!
There is no argument to be made on T2 SHield booster vs ASB! You want discuss balance, discuss how to make armor active tanks as good... or compare ASB with BUFFER TANKS! |
|

Seishi Maru
doMAL S.A.
45
|
Posted - 2012.08.10 10:47:00 -
[371] - Quote
Zyella Stormborn wrote:
Damage its looking like Cyclone > Prophecy. Tanking for the first minute or so Prophecy > Cyclone. Tanking past the first minute or so =/= Tanking past a few minutes Cyclone > Prophecy Tanking multiple targets Cyclone > Prophecy. If Neuts are involved? Cyclone >>>>>>Prophecy.
Im not sure where you get 'on par with' from, but I see it as simply superior with ASB's. I did not bring up the Drake for comparison, because it also benefits from ASB, if maybe not as much, and Drake is kind of in a category of its own. Hurricanes are up their with them in popularity due to their versatility.
Saying you have to click a button to maintain it makes it more complicated ... not sure why that was brought up.
Im with Liang on this one.
What ? In what world are you? Since when the 1600 plate on the prophecy is more affected by neuts than the ASB in the cyclone?
And The more targets firing the better for the buffer thak when comapred to the active tank.
Cyclone is definately better on a 1v1 BC fight.. Now ... Put 2 tornados with arties firing at those.. and see who survives longer... |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
288
|
Posted - 2012.08.10 11:05:00 -
[372] - Quote
People who defend ASBs on the basis that it was introduced to improve ALL active tanking have some explaining to do because this theory doesn't hold much weight at all:
- Why was active armor tanking not improved?
- Why were regular shield boosters not improved?
- Why should the ASB be immune to energy neutralizers?
- Why should the ASB save a mid slot previously used for cap injectors?
You see where I'm going with this. There is a big difference between trying to improve active tanking in general and introducing something like the ASB that ***** on all existing tanking modules and has no counter except to bring your own ASB or your friends.
At this point I'm more inclined to believe the Liang Nuren "conspiracy" that CCP introduced the ASB solely to get people to start posting feedback on active tanking. As an attempt to "improve" acting tanking, there are so many other things that would be more logical and better. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Nathan Ernaga
Applesauce Brigade Windowlicking Ninja Turtles
2
|
Posted - 2012.08.10 13:49:00 -
[373] - Quote
Is it viable in PvE ? |

Seishi Maru
doMAL S.A.
45
|
Posted - 2012.08.10 15:03:00 -
[374] - Quote
Takeshi Yamato wrote:People who defend ASBs on the basis that it was introduced to improve ALL active tanking have some explaining to do because this theory doesn't hold much weight at all:
- Why was active armor tanking not improved?
- Why were regular shield boosters not improved?
- Why should the ASB be immune to energy neutralizers?
- Why should the ASB save a mid slot previously used for cap injectors?
You see where I'm going with this. There is a big difference between trying to improve active tanking in general and introducing something like the ASB that ***** on all existing tanking modules and has no counter except to bring your own ASB or your friends.
At this point I'm more inclined to believe the Liang Nuren "conspiracy" that CCP introduced the ASB solely to get people to start posting feedback on active tanking. As an attempt to "improve" acting tanking, there are so many other things that would be more logical and better.
I can easily answer:
- Why was active armor tanking not improved?- They hoped the new resist module could do that.. but they know they failed. Probably we will see another try soon.
- Why were regular shield boosters not improved? - BEcause PVE cannto become even MORE EASY
- Why should the ASB be immune to energy neutralizers?- They are as immune as normal Shield boosters with cap injector. The ASB was introduced as a way to give a better boost while at same time freeing a middle slot from shield tankers that usually lack enough mids to have tackle AND good tank , and speed module AND cap injector.
- Why should the ASB save a mid slot previously used for cap injectors?- Because you already need minimum 4 modules for a small scale PVP fit even without the injector. THe injector need basically made active shield tanking somethign unfittable on anything with less than 6 mids. |

Eternal Error
Exitus Acta Probant
116
|
Posted - 2012.08.10 16:10:00 -
[375] - Quote
Seishi Maru wrote:
Its not suposed to be any discussion about tat. They were made and MUST BE better than previosu active tanking. BEcause that is what CCP had as an objective.. make people active tank.. not only passive tank!
There is no argument to be made on T2 SHield booster vs ASB! You want discuss balance, discuss how to make armor active tanks as good... or compare ASB with BUFFER TANKS!
Yes, it is supposed to be about that, because that's how people with brains balance video games. CCP wanted ASBs to be an alternative, not a hilarious all-around upgrade. Also, see Takeshi's post.
Seishi Maru wrote: I can easily answer:
- Why was active armor tanking not improved?- They hoped the new resist module could do that.. but they know they failed. Probably we will see another try soon.
- Why were regular shield boosters not improved? - BEcause PVE cannto become even MORE EASY
- Why should the ASB be immune to energy neutralizers?- They are as immune as normal Shield boosters with cap injector. The ASB was introduced as a way to give a better boost while at same time freeing a middle slot from shield tankers that usually lack enough mids to have tackle AND good tank , and speed module AND cap injector.
- Why should the ASB save a mid slot previously used for cap injectors?- Because you already need minimum 4 modules for a small scale PVP fit even without the injector. THe injector need basically made active shield tanking somethign unfittable on anything with less than 6 mids.
1. No. 2. Buff active tanks, buff NPC dps by the same amount, give them neuts, etc.. Problem solved. 3. You basically explain why it's overpowered here, although it's obviously more immune since the boost/cap is better with charges and there is zero chance that some of your boost can get neuted out before pressing the SB button. 4. Seriously?
You're having the wrong argument. Again, you do not balance active tanking by bringing in a new module that completely eclipses the old ones, and you certainly don't do it to only one tank type. Additionally, while I think active tanking needs a buff, I do not think it should ever reach ASB boost levels without being able to be neuted. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
289
|
Posted - 2012.08.10 16:21:00 -
[376] - Quote
I think we can also safely say that the Reactive Armor Hardener was not meant to improve active armor tanking, because it improves buffer and active armor tanking equally.
If I had to guess, the RAH was meant to make 4+ slot armor tanks better in PvE because that's what it does. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Seishi Maru
doMAL S.A.
45
|
Posted - 2012.08.10 17:04:00 -
[377] - Quote
Eternal Error wrote:Seishi Maru wrote:
Its not suposed to be any discussion about tat. They were made and MUST BE better than previosu active tanking. BEcause that is what CCP had as an objective.. make people active tank.. not only passive tank!
There is no argument to be made on T2 SHield booster vs ASB! You want discuss balance, discuss how to make armor active tanks as good... or compare ASB with BUFFER TANKS!
Yes, it is supposed to be about that, because that's how people with brains balance video games. CCP wanted ASBs to be an alternative, not a hilarious all-around upgrade. Also, see Takeshi's post. Seishi Maru wrote: I can easily answer:
- Why was active armor tanking not improved?- They hoped the new resist module could do that.. but they know they failed. Probably we will see another try soon.
- Why were regular shield boosters not improved? - BEcause PVE cannto become even MORE EASY
- Why should the ASB be immune to energy neutralizers?- They are as immune as normal Shield boosters with cap injector. The ASB was introduced as a way to give a better boost while at same time freeing a middle slot from shield tankers that usually lack enough mids to have tackle AND good tank , and speed module AND cap injector.
- Why should the ASB save a mid slot previously used for cap injectors?- Because you already need minimum 4 modules for a small scale PVP fit even without the injector. THe injector need basically made active shield tanking somethign unfittable on anything with less than 6 mids.
1. No. 2. Buff active tanks, buff NPC dps by the same amount, give them neuts, etc.. Problem solved. 3. You basically explain why it's overpowered here, although it's obviously more immune since the boost/cap is better with charges and there is zero chance that some of your boost can get neuted out before pressing the SB button. 4. Seriously? You're having the wrong argument. Again, you do not balance active tanking by bringing in a new module that completely eclipses the old ones, and you certainly don't do it to only one tank type. Additionally, while I think active tanking needs a buff, I do not think it should ever reach ASB boost levels without being able to be neuted.
YOu are the one witht he wrong argument! I payed attention on the development of tank balance during the years and hitns of what CCP wanted and all the feedback they gave about the subject. THey for a logn time stated exaclty the things that I posted. Too bad you did not payed attention. Too bad you lived in a world where 1600mm plates did not tanked more damage than all other forms of tanks in PVP by several factors... because THAT IS THE REALITY!
CCP DID WANTED ASB to be an UPGRADE! Active shield tanking was useless for PVP therefore what they needed was an UPGRADE.. not an alternative!!!
IF it boosted same as normal boosters and did not saved you from usign na injector it would be 100% useless!!! |

Herping yourDerp
Federal Navy Academy Gallente Federation
636
|
Posted - 2012.08.10 19:14:00 -
[378] - Quote
sometimes i complain when losing ships on TQ, I also think ASB works forever and doesn't need cap boosters. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
289
|
Posted - 2012.08.10 19:19:00 -
[379] - Quote
Seishi Maru wrote:
YOu are the one witht he wrong argument! I payed attention on the development of tank balance during the years and hitns of what CCP wanted and all the feedback they gave about the subject. THey for a logn time stated exaclty the things that I posted. Too bad you did not payed attention. Too bad you lived in a world where 1600mm plates did not tanked more damage than all other forms of tanks in PVP by several factors... because THAT IS THE REALITY!
CCP DID WANTED ASB to be an UPGRADE! Active shield tanking was useless for PVP therefore what they needed was an UPGRADE.. not an alternative!!!
IF it boosted same as normal boosters and did not saved you from usign na injector it would be 100% useless!!!
Logical answer to this is adding a low slot cap injector clone, not giving these ships the equivalent of a free mid slot. An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Lin-Young Borovskova
Science and Trade Institute Caldari State
630
|
Posted - 2012.08.10 22:28:00 -
[380] - Quote
Seishi Maru wrote:I think people fail to realize basci logic. Old standard shield boosters were NOT USED in PVP.
They were.
Not at fleet scale or large gangs (+10 or 15 dudes) but active shield tanking was already very good. ASB's just made it FOTOM atm including armor ships being better with shield modules for a long while now, and ASB's rather than armor modules witch is the proof those are way too powerful.
The initial idea is awesome, the fact you can fit more than one and how charges work is bad, it's really really bad as game design or whatever balance argument.
Edit: notice the difference in the fact this module brought to the field ships that weren't almost never used (like cyclones). What is plain wrong is the fact you can fit more than one and oversized ones. brb |
|

Liang Nuren
Heretic Army Heretic Nation
1794
|
Posted - 2012.08.10 23:32:00 -
[381] - Quote
Seishi Maru wrote: Cyclone is definately better on a 1v1 BC fight.. Now ... Put 2 tornados with arties firing at those.. and see who survives longer...
The cyclone because it'll tank the volley and then go face **** a pair of Tornados before they can fire again. Also, active tanking was used in small gang warfare.
-Liang
Ed: And to be clear: YOU are the kind of person that makes CCP have to introduce amazingly mindbogglingly OP modules in order to shake your cage hard enough to realize that active tanking has ALWAYS been viable. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Muad 'dib
The Imperial Fedaykin
374
|
Posted - 2012.08.10 23:38:00 -
[382] - Quote
The cyclone is the most broken atm hands down, its got speed, sig, dps and those dual large ASB or X-L ASB which makes it practically invincible against most small gangs - for the cost of the ship this is totally nuts. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Veronica Kerrigan
Hand Of Midas My Other Laboratory is a Distillery
39
|
Posted - 2012.08.11 06:23:00 -
[383] - Quote
SO a module designed to be a counter to energy neutralizers was about to beat out the premier neuting ship in the game? Sounds like working as intended to me. One ship fit to counter another, both in the same class, pirate faction BS. Pit the same rattler against any machariel fit, and it wont deal a bit of damage , and will die once it runs out of booster charges. Fly the right ship for the job mate. |

Sitreba Oonchevkii
CONSORTIUM UNIVERSALIS
11
|
Posted - 2012.08.11 10:00:00 -
[384] - Quote
i too can fight solo in a bhaalgorn Blod-red skies, strange beings, and the number 514, often written in blood. |

Mattadore
Higher Than Everest BricK sQuAD.
10
|
Posted - 2012.08.11 16:38:00 -
[385] - Quote
Lmao. Dude, if he's active tank and you're just buffer, he's gonna slowly wear you down and kill you. 250k EHP vs well known tanking ship? Come on bro. |

Barrogh Habalu
Imperial Shipment Amarr Empire
1
|
Posted - 2012.08.13 10:35:00 -
[386] - Quote
Seishi Maru wrote:CCP DID WANTED ASB to be an UPGRADE! Active shield tanking was useless for PVP therefore what they needed was an UPGRADE.. not an alternative!!!
Having active local tank only being viable in PvE is already broken concept, to begin with. You argument is revolving around postulate that there are PvP modules (which are actually just plain better) and PvE ones (worse, but with no need for maintenance), which is not how it's done in a good game for the exact reason of avoiding situations when you don't need to make decisions between existing alternatives. You know that something's wrong when you have to think like "PvP? 1600 or ASB, period!"
What I posted this is oversimplified and I'm aware that some statements here are overgeneralizations, but I hope you'll understand what I mean.
P.S. And since you place so much emphasis on 1600mm plate, well... I don't really think that someone here will agree on how armour tanking is so OP just because of 1600mm plate. |

Seishi Maru
doMAL S.A.
46
|
Posted - 2012.08.13 10:56:00 -
[387] - Quote
Barrogh Habalu wrote:Seishi Maru wrote:CCP DID WANTED ASB to be an UPGRADE! Active shield tanking was useless for PVP therefore what they needed was an UPGRADE.. not an alternative!!! Having active local tank only being viable in PvE is already broken concept, to begin with. You argument is revolving around postulate that there are PvP modules (which are actually just plain better) and PvE ones (worse, but with no need for maintenance), which is not how it's done in a good game for the exact reason of avoiding situations when you don't need to make decisions between existing alternatives. You know that something's wrong when you have to think like "PvP? 1600 or ASB, period!" What I posted this is oversimplified and I'm aware that some statements here are overgeneralizations, but I hope you'll understand what I mean. P.S. And since you place so much emphasis on 1600mm plate, well... I don't really think that someone here will agree on how armour tanking is so OP just because of 1600mm plate.
Dude.. in what world you live? Peopel will always go for the most powerful alternatives. Before ASB there was 1.. buffer tank. Now there are 2. What is so hard to grasp 2 >1 ?
Make a data mining on killboards and get number of ships that were using BUFFER tank vs active tank on last 4 years.... I would get VERY surprised if 10% of the ships had active tank! |

Liang Nuren
Heretic Army Heretic Nation
1801
|
Posted - 2012.08.13 20:14:00 -
[388] - Quote
Seishi Maru wrote: Dude.. in what world you live? Peopel will always go for the most powerful alternatives. Before ASB there was 1.. buffer tank. Now there are 2. What is so hard to grasp 2 >1 ?
Make a data mining on killboards and get number of ships that were using BUFFER tank vs active tank on last 4 years.... I would get VERY surprised if 10% of the ships had active tank!
That doesn't mean that active tanking wasn't viable. You continually assert that it wasn't, but I know better.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Diesel47
Deep Core Mining Inc. Caldari State
29
|
Posted - 2012.08.14 00:46:00 -
[389] - Quote
Armor whiners want armor active to be as good as shield active.
If so then give me an x-large shield extender and make shield buffer similar to armor buffer.
Also I want shield slave set and higher base shield resists.
...
Exactly, so STFU and HTFU already :P. |

Diesel47
Deep Core Mining Inc. Caldari State
29
|
Posted - 2012.08.14 00:46:00 -
[390] - Quote
Liang Nuren wrote:Seishi Maru wrote: Dude.. in what world you live? Peopel will always go for the most powerful alternatives. Before ASB there was 1.. buffer tank. Now there are 2. What is so hard to grasp 2 >1 ?
Make a data mining on killboards and get number of ships that were using BUFFER tank vs active tank on last 4 years.... I would get VERY surprised if 10% of the ships had active tank!
That doesn't mean that active tanking wasn't viable. You continually assert that it wasn't, but I know better. -Liang
Before, active shield tanking was only for rich boys with pills and implants. Not to mention booster alts. |
|

Liang Nuren
Heretic Army Heretic Nation
1815
|
Posted - 2012.08.14 04:17:00 -
[391] - Quote
Diesel47 wrote: Before, active shield tanking was only for rich boys with pills and implants. Not to mention booster alts.
Don't be daft. That's like saying that buffer tanking was only for armor people with booster alts and slave sets. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Diesel47
Deep Core Mining Inc. Caldari State
44
|
Posted - 2012.08.14 11:56:00 -
[392] - Quote
Liang Nuren wrote:Diesel47 wrote: Before, active shield tanking was only for rich boys with pills and implants. Not to mention booster alts.
Don't be daft. That's like saying that buffer tanking was only for armor people with booster alts and slave sets.  -Liang
What are you talking about? It isn't like that at all.
Before, active shield tanking was only viable on 2-3 ships at most without all the shiny implants and stuff to back you up.
The king of cheap and effective active tanking was the myrm, which was armor.
Armor already has huge buffer tanks WITHOUT slaves, totally viable. Slave just are the extra middle finger which make those already good buffer tanks into wtf is this.
Shield active was subpar at it's best moments without crystals and drugs.
Before: You needed crystals to have a nice active tank going, but you didn't need slaves to have a nice armor buffer. |

Lugalzagezi666
59
|
Posted - 2012.08.14 12:42:00 -
[393] - Quote
I will just leave this there :
- cyclone can tank 138k damage with 1 xlasb (assuming no reload) using 4 slots and all 3 rigs for tank - prophecy (ok, its lolship, but it is just example) has 124k ehp using 4 slots, 3 rigs and HG SLAVES for tank - cyclone with 4 slot tank, 3 shield rigs and HG CRYSTALS can tank 188k ehp assuming no reload of xlasb
- sleipnir can tank 189k damage with 1 xlasb (no reload) using 4 slots and 2 rigs for tank - absolution can tank 157k ehp when using 4 slots, 2 rigs and HG SLAVES for tank - sleipnir with 4 slot tank, 2 shield rigs and HG CRYSTALS can tank 262k ehp
Btw both cyclone and sleipnir can fit dual large asbs for lower but sustainable tank, sleipnir can fit dual xl asb too. - cyclone using 4 slots + 3 rigs (dual large asb fit) can tank 487 dps, while tanking is immune to neuts - brutix using 5 slots (2x mar, dc, eanm and CAP BOOSTER) + 3 rigs can tank 389 dps, while being vulnerable to neuts
Clearly balanced. |

Seishi Maru
doMAL S.A.
46
|
Posted - 2012.08.14 12:42:00 -
[394] - Quote
Liang Nuren wrote:Diesel47 wrote: Before, active shield tanking was only for rich boys with pills and implants. Not to mention booster alts.
Don't be daft. That's like saying that buffer tanking was only for armor people with booster alts and slave sets.  -Liang
Aaa sure you know everything.. jsut like back then at that huge thread where we 2 discussed about the changes to arti where I supported an increase of alpha strike (that ended up being part of the solution that ccp chose) whiel you adamantly ensured that no one would even take advantage of alpha strike because your math prooved that always the larger dps groups would win regradless of alpha damage and that no one would think of using maelstroms with 1400mm arties ina fleet because tha alpha strike would bring absolutely nothing...
yeah.. we know how that ended up.. I could continue to recite failures on your annalysis for months.. but I don't have time to write an essay every day just for that...
Active tanking wa so prevalent htat your own fits with cyclones were using EXTENDERS!!! Your OWN FITS! |

Diesel47
Deep Core Mining Inc. Caldari State
47
|
Posted - 2012.08.14 15:01:00 -
[395] - Quote
Lugalzagezi666 wrote:I will just leave this there :
- cyclone can tank 138k damage with 1 xlasb (assuming no reload) using 4 slots and all 3 rigs for tank - prophecy (ok, its lolship, but it is just example) has 124k ehp using 4 slots, 3 rigs and HG SLAVES for tank - cyclone with 4 slot tank, 3 shield rigs and HG CRYSTALS can tank 188k ehp assuming no reload of xlasb
- sleipnir can tank 189k damage with 1 xlasb (no reload) using 4 slots and 2 rigs for tank - absolution can tank 157k ehp when using 4 slots, 2 rigs and HG SLAVES for tank - sleipnir with 4 slot tank, 2 shield rigs and HG CRYSTALS can tank 262k ehp
Btw both cyclone and sleipnir can fit dual large asbs for lower but sustainable tank, sleipnir can fit dual xl asb too. - cyclone using 4 slots + 3 rigs (dual large asb fit) can tank 487 dps, while tanking is immune to neuts - brutix using 5 slots (2x mar, dc, eanm and CAP BOOSTER) + 3 rigs can tank 389 dps, while being vulnerable to neuts
Clearly balanced.
Blah blah blah "no reload"
The reloading part is the weakest thing of the ancillary booster. Not counting the reload to prove your point makes your point invalid.
You can't just not count the reload.... Unless you found a way to instantly reload these shield boosters ingame and in that case it would be an exploit.
Even though your argument is completely invalid, I will still say that active tanks being able to tank more than a buffer tank over a period of time are [Working as intended.
Now show me an active tank that can survive the alpha of a good sized gang long enough to get reps or warp away.
Oh yeah, you can't. |

Lugalzagezi666
59
|
Posted - 2012.08.14 15:26:00 -
[396] - Quote
Diesel47 wrote:Blah blah blah You clearly didnt understand, that the numbers show ehp gained with 1 load (13) of navy 400s already inside the booster. You also missed the part where dual asb fits still tank better than any other alternative while they are sustainable. If the booster manages to reload (dual asb fits), the ehp gained by these modules basically doubles.
You also does not seem to understand that I am comparing vanilla t2 fits with asbs with HG SLAVED armor fits.
Diesel47 wrote:Oh and if you use 4 slots on a cyclone for tank, you have to choose between either a point or a speed mod. So using 4 slots for tanking on a cyclone is a failfit. Wrong. If I am using 4 slot tank on cyclone I am using damage control, 2 invuls and xl asb. That leaves enough space for point and mwd. Btw 3 slot asb tank on cyclone with web still gives you more overall ehp than 4 slot tank on prophecy (by around 20k ehp).
So you are pretty much wrong in everything you wrote. |

Diesel47
Deep Core Mining Inc. Caldari State
52
|
Posted - 2012.08.14 15:46:00 -
[397] - Quote
Lugalzagezi666 wrote: I am pretty much wrong in everything I wrote.
Fixed that for you.
The comparisons that do not count the reloads are stupid and shouldn't even be mentioned. They prove nothing in a real PvP scenario. When the reload comes up , you will die if you are using a single shield booster. You will never be able to tank your theoretical "138k ehp". So like I said, Unless you found an exploit that you are using to not reload these boosters.. Half of your post is basically worthless. It is a bunch of theory crafting that will never ever happen.
Moving on.
"dual ASB is stronger than active armor tanking." Ok so what? And armor buffer is stronger than shield buffer. This how CCP keeps shield and armor as two different things. If you are suggesting to make armor and shields perfectly the same then you should stop posting, because that is a terrible idea that will dull the game.
Plus a 480dps tank isn't even impressive. It will die to a single hurricane or drakes dps.
Also: An active tank being able to tank more than a buffer over a period of time is work as intended. So at this point you are arguing with the developers. Slaves or not, this is how the game is intended to be. And it is fine.
Also make your posts more clear so people can actually understand what you are saying. Currently it is a mess. |

LordOfDespair
My Little Pwnys
2
|
Posted - 2012.08.14 15:51:00 -
[398] - Quote
Lugalzagezi666 wrote:Diesel47 wrote:Blah blah blah You clearly didnt understand, that the numbers show ehp gained with 1 load (13) of navy 400s already inside the booster. You also missed the part where dual asb fits still tank better than any other alternative while they are sustainable. If the booster manages to reload (dual asb fits), the ehp gained by these modules basically doubles. You also does not seem to understand that I am comparing vanilla t2 fits with asbs with HG SLAVED armor fits. Diesel47 wrote:Oh and if you use 4 slots on a cyclone for tank, you have to choose between either a point or a speed mod. So using 4 slots for tanking on a cyclone is a failfit. Wrong. If I am using 4 slot tank on cyclone I am using damage control, 2 invuls and xl asb. That leaves enough space for point and mwd. Btw 3 slot asb tank on cyclone with web still gives you more overall ehp than 4 slot tank on prophecy (by around 20k ehp). So you are pretty much wrong in everything you wrote.
You are so wrong lmfao. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
40
|
Posted - 2012.08.14 16:05:00 -
[399] - Quote
Seishi Maru wrote: snip
What ? In what world are you? Since when the 1600 plate on the prophecy is more affected by neuts than the ASB in the cyclone? 1600 plate is irrelevant when the ship can not fire anything due to 0 cap on its lasers, just means a few more shots to kill it. Cyclone can a) still keep firing, and b) keep on filling its shields.
Seishi Maru wrote:And The more targets firing the better for the buffer thak when comapred to the active tank. The more targets on an alpha hit, the better the buffer tank. Anything else, ASB wins. Prophecy can not stand and tank 3-4 other ships continuously (until charges run out at least).
Seishi Maru wrote:Cyclone is definately better on a 1v1 BC fight.. Now ... Put 2 tornados with arties firing at those.. and see who survives longer... Irrelevant argument. Both Proph and Cyclone would be dead in very short order if they get jumped by 2 alpha ships designed for sniping at very long range. Or they would warp out in seconds and Both would live. |

Lugalzagezi666
59
|
Posted - 2012.08.14 17:00:00 -
[400] - Quote
Diesel47 wrote:Blah blah blah Once again you are wrong. I will repeat it again - all calculations were counting ONLY with 1 load of navy cap 400s, that are already in xlasb. Even in such situation asb tanks are much better than anything else, even better than HG slaved armor tanks. When reload comes, you already tanked much more than a hg slaved armor tank ship. You should also have no issues getting that 138k ehp, unless you are completely incompetent and you are overboosting. If you manage to reload the booster, the ehp gained will double.
Armor buffer vs shield buffer was balanced very good on subcap level, because sig radius penalty is much easier to live with than speed penalty and shield buffer actually regenerates over time unlike armor.
480 dps tank of cyclone is 100 dps more than brutix can achieve with 1 more slot used for tank. Dual mar brutix will die to a single cane because he will be under double neuts pressure, cyclone will easily kill the cane.
Also active shield tanking being able to tank more than HG slaved buffer tanks over so short period of time, without any fitting issues, with lower signature radius penalty and with immunity to neuts is certainly not working as intended.
Im not going to bother to make my posts more clear to the "special" 1% of player base, but I can suggest you to train your reading comprehension. And learn basic game mechanics of eve, because everything what are you stating is wrong.
LordOfDespair wrote:You are so wrong lmfao. No. Im right and everything I said are facts you can easily check on tranquility or even in any fitting manager.
Zyella Stormborn wrote:Seishi Maru wrote:Cyclone is definately better on a 1v1 BC fight.. Now ... Put 2 tornados with arties firing at those.. and see who survives longer... Irrelevant argument. Both Proph and Cyclone would be dead in very short order if they get jumped by 2 alpha ships designed for sniping at very long range. Or they would warp out in seconds and Both would live. Cyclone would be actually able to tank 2 artillery nados longer, because with oh tank armor/structure bleed would be minimal. Not to mention that cyclone has much better chance of disengaging because it is much faster and much more agile than plated and trimarked brick. |
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
40
|
Posted - 2012.08.14 18:28:00 -
[401] - Quote
Lugalzagezi666 wrote:Zyella Stormborn wrote:Seishi Maru wrote:Cyclone is definately better on a 1v1 BC fight.. Now ... Put 2 tornados with arties firing at those.. and see who survives longer... Irrelevant argument. Both Proph and Cyclone would be dead in very short order if they get jumped by 2 alpha ships designed for sniping at very long range. Or they would warp out in seconds and Both would live. Cyclone would be actually able to tank 2 artillery nados longer, because with oh tank armor/structure bleed would be minimal. Not to mention that cyclone has much better chance of disengaging because it is much faster and much more agile than plated and trimarked brick.
Huh didn't think about that, good point. |

Ayuren Aakiwa
Wyvern Operations Eternal Syndicate
25
|
Posted - 2012.08.14 18:46:00 -
[402] - Quote
Lol @ op trying to save face by crying troll a few pages back. Also asb is fine l2adapt pew pew 24/7 |

Liang Nuren
Heretic Army Heretic Nation
1830
|
Posted - 2012.08.14 19:00:00 -
[403] - Quote
Seishi Maru wrote: Aaa sure you know everything.. jsut like back then at that huge thread where we 2 discussed about the changes to arti where I supported an increase of alpha strike (that ended up being part of the solution that ccp chose) whiel you adamantly ensured that no one would even take advantage of alpha strike because your math prooved that always the larger dps groups would win regradless of alpha damage and that no one would think of using maelstroms with 1400mm arties ina fleet because tha alpha strike would bring absolutely nothing...
yeah.. we know how that ended up.. I could continue to recite failures on your annalysis for months.. but I don't have time to write an essay every day just for that...
Active tanking wa so prevalent htat your own fits with cyclones were using EXTENDERS!!! Your OWN FITS!
The funny thing about the artillery buff has turned out about like I predicted it would. You might recall that I said DPS would win right up until the point that ships were being literally volleyed off the field in mass. We even discussed how lag would favor alpha doctrines because DPS ships wouldn't be able to switch primary as often. I'd personally say that my predictions have been borne out in practice.
Though I do have to admit that I wasn't really conceptualizing what would happen when CCP introduced Time Dilation - and I haven't really kept up on fleet doctrines. Someone remind me - 500 person Hell Cat vs 500 person Alpha Fleet at 50km. Who wins?
As to cyclones: yes, I preferred buffer cyclones because they had more DPS and more consistent performance. You might remember that I never said the XL Cyclone wasn't viable - just that it didn't have the DPS I needed for my play style. Fortunately, I can now use a neut immune Pith X-Type XL Cyclone and get all the DPS of my previous fit!
I have to ask though: have you received a large head injury since you were on the forums last? You were so much more coherent then...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1833
|
Posted - 2012.08.14 19:04:00 -
[404] - Quote
Diesel47 wrote: Fixed that for you.
The comparisons that do not count the reloads are stupid and shouldn't even be mentioned. They prove nothing in a real PvP scenario. When the reload comes up , you will die if you are using a single shield booster. You will never be able to tank your theoretical "138k ehp". So like I said, Unless you found an exploit that you are using to not reload these boosters.. Half of your post is basically worthless. It is a bunch of theory crafting that will never ever happen.
Moving on.
"dual ASB is stronger than active armor tanking." Ok so what? And armor buffer is stronger than shield buffer. This how CCP keeps shield and armor as two different things. If you are suggesting to make armor and shields perfectly the same then you should stop posting, because that is a terrible idea that will dull the game.
Plus a 480dps tank isn't even impressive. It will die to a single hurricane or drakes dps.
Also: An active tank being able to tank more than a buffer over a period of time is work as intended. So at this point you are arguing with the developers. Slaves or not, this is how the game is intended to be. And it is fine.
Also make your posts more clear so people can actually understand what you are saying. Currently it is a mess.
A few comments: - Those stats were before reload - eg your entire rant about how you'll die when you reload is kinda moot. - You do not in fact die when you reload. A Cyclone will die on the first reload if and only if it's taking more than 800 DPS. - Dual and oversized ASBs being stronger than a bonused active tank is in fact a major concern. - You say that a 480 DPS tank isn't even impressive, yet that's about what a dual rep Myrmidon tanks and people have always raved about that. It's about what an XL Cyclone tanked too - and people always raved about that too. Stories abounded of both of those tanking small gangs and killing people. Maybe there's more to the story than simple DPS vs Tank+EHP? ;-) - His post was more concise and clear than yours.
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Pipa Porto
752
|
Posted - 2012.08.14 19:55:00 -
[405] - Quote
Liang Nuren wrote: - You do not in fact die when you reload. A Cyclone will die on the first reload if and only if it's taking more than 800 DPS. - Dual and oversized ASBs being stronger than a bonused active tank is in fact a major concern. - You say that a 480 DPS tank isn't even impressive, yet that's about what a dual rep Myrmidon tanks and people have always raved about that. It's about what an XL Cyclone tanked too - and people always raved about that too. Stories abounded of both of those tanking small gangs and killing people. Maybe there's more to the story than simple DPS vs Tank+EHP? ;-) - His post was more concise and clear than yours.
Just to point out, 800 DPS is about what 2 BCs put out. Traditional active Tanking is great for limited sized engagements (with the ability to operate in said small engagements for a long time), and not very good for larger engagements. The ASB extends the envelope of Active Tanking usefulness in engagement size at the cost of engagement length.
480 DPS is a great tank when it keeps going, so the person trying to kill the Myrm has to keep breaking through that rep until the Myrm finally dies.
With the ASB, you just have to put enough damage on to keep them repping, then kill them on the reload. Or with the dual ASB, either force them to run both (if Dual Large), or kill them when they run out of charges since, if they're Sub-BS, they're not going to be doing all that much with the rest of their fit (if Dual X-Large). If they're in a BS, keep them tackled with something small and keep swatting drones while you whittle away at their ASB charges, then kill them when they're out.
Dual Oversized ASB fits do make great Bait though. EvE: Everyone vs Everyone
-RubyPorto |

Liang Nuren
Heretic Army Heretic Nation
1833
|
Posted - 2012.08.14 20:16:00 -
[406] - Quote
Pipa Porto wrote:Liang Nuren wrote: - You do not in fact die when you reload. A Cyclone will die on the first reload if and only if it's taking more than 800 DPS. - Dual and oversized ASBs being stronger than a bonused active tank is in fact a major concern. - You say that a 480 DPS tank isn't even impressive, yet that's about what a dual rep Myrmidon tanks and people have always raved about that. It's about what an XL Cyclone tanked too - and people always raved about that too. Stories abounded of both of those tanking small gangs and killing people. Maybe there's more to the story than simple DPS vs Tank+EHP? ;-) - His post was more concise and clear than yours.
Just to point out, 800 DPS is about what 2 BCs put out. Traditional active Tanking is great for limited sized engagements (with the ability to operate in said small engagements for a long time), and not very good for larger engagements. The ASB extends the envelope of Active Tanking usefulness in engagement size at the cost of engagement length. 480 DPS is a great tank when it keeps going, so the person trying to kill the Myrm has to keep breaking through that rep until the Myrm finally dies. With the ASB, you just have to put enough damage on to keep them repping, then kill them on the reload. Or with the dual ASB, either force them to run both (if Dual Large), or kill them when they run out of charges since, if they're Sub-BS, they're not going to be doing all that much with the rest of their fit (if Dual X-Large). If they're in a BS, keep them tackled with something small and keep swatting drones while you whittle away at their ASB charges, then kill them when they're out. Dual Oversized ASB fits do make great Bait though.
Yes, of course. However, I think that it's a bit of a stretch to say that it decreases the possible engagement length. In many ways, you can get superior long term performance out of an ASB simply because you would never have been able to effectively run that tank in a more traditional manner.
I did the math earlier in the thread, but an XL ASB Cyclone can tank 800 DPS for almost 5 minutes. Once you start looking towards bait fits with multiple oversized ASBs, the situation becomes truly ridiculous.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Pipa Porto
762
|
Posted - 2012.08.14 20:34:00 -
[407] - Quote
Liang Nuren wrote:Yes, of course. However, I think that it's a bit of a stretch to say that it decreases the possible engagement length. In many ways, you can get superior long term performance out of an ASB simply because you would never have been able to effectively run that tank in a more traditional manner.
I did the math earlier in the thread, but an XL ASB Cyclone can tank 800 DPS for almost 5 minutes. Once you start looking towards bait fits with multiple oversized ASBs, the situation becomes truly ridiculous.
-Liang
So 2 BCs is kind of the breaking point of the XL ASB Cyclone. 800 DPS for 5m. Add another BC, and you get 1200 DPS(ish), which is just about what it'll tank running the OH rep constantly for 45s, and then about 30s later, the EHP will be chewed through.
So vs 2 BCs, the XL ASB survives for 5m, dealing 106k damage, so it's got a good chance of killing one (the other one should run away when it's clear they're losing). Vs 3 BCs, it survives for 75s, dealing 26k damage, so it's got very little chance of killing anything.
As for Bait, multiple Oversized ASBs run into a problem with their lack of Midslots available to do the most important thing for bait: Tackle. Bait's not worth much for catching fish if it doesn't have a couple hooks in it.
The ASB is designed to allow Active tanking to be useful in larger engagements than it used to be viable in. It's done that.
The ASB is different and powerful. It's going to take some time to get used to. I don't think you can really call it OP yet, since there are already very effective counters to it, and it's only been available for a short time. EvE: Everyone vs Everyone
-RubyPorto |

Liang Nuren
Heretic Army Heretic Nation
1834
|
Posted - 2012.08.14 21:06:00 -
[408] - Quote
Pipa Porto wrote: The ASB is different and powerful. It's going to take some time to get used to. I don't think you can really call it OP yet, since there are already very effective counters to it, and it's only been available for a short time.
The only counter to the ASB is bringing more friends. Even time isn't necessarily on your side. And yes, I think it's absolutely possible to call it OP when you're much much better off fitting ASBs to a Myrmidon than triple deadspace armor reps.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Teemo Is-OP
Imperial Shipment Amarr Empire
0
|
Posted - 2012.08.14 22:23:00 -
[409] - Quote
Freezehunter wrote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.
I got the guy into 5% shield FIVE TIMES IN A ROW and he always bounced right up back to 70-100% in a few short seconds.
If this was a TQ fight I would have been pissed for losing a Bhaalgorn to a badly fit mission rattlesnake with two overpowered mods on it.
Any word on when you intend to NERF the ASB or at least limit the son of a ***** to ONE per ship, CCP?
The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.
No seriously, when are you nerfing that?
If you're going to leave it like that, at least make armor repairers or armor plates repair armor passively when inactive and work like an ASB when activated.
Seriously CCP, ASB is OP right now.
Ideas for nerf:
1) Allow only one per ship. OR 2) Remove shield passive recharge when you have ASB installed. OR 3) Increase cooldown by one minute for every new ASB installed. OR 4) Restrict certain item sizes to ships of that size and over. (AKA you can only have an XL shield booster or ASB on a battleship, you can however choose to use mediums, larges or smalls. On BCs the max would be large. On Cruisers it would be medium. On frigates it would be small.) OR 5) A mix between 1) and 2) and/or 3) or a mix between 3) and 4), or any variation that makes sense from a balancing standpoint.
Come on CCP, what happened to your balancing lately, it's like you always decide to make a change and either exagerate it to hell (ASB) or make it almost completely useless and broken and pre-nerfed (like the new crap armor resistance). It's as if the guy whose job is to balance **** in this MMO only plays FPS games or something, and has no clue how to do it right. Either that or we're being Dev trolled... again.
I don't know if he will be able to bounce back from that
|

Pipa Porto
765
|
Posted - 2012.08.14 23:26:00 -
[410] - Quote
Liang Nuren wrote:Pipa Porto wrote: The ASB is different and powerful. It's going to take some time to get used to. I don't think you can really call it OP yet, since there are already very effective counters to it, and it's only been available for a short time.
The only counter to the ASB is bringing more friends. Even time isn't necessarily on your side. And yes, I think it's absolutely possible to call it OP when you're much much better off fitting ASBs to a Myrmidon than triple deadspace armor reps. -Liang
Or to extend the engagement until he runs out of charges. Not an option really for Buffer tanked fits, but perfectly valid for Active Tanked ships. EvE: Everyone vs Everyone
-RubyPorto |
|

Liang Nuren
Heretic Army Heretic Nation
1840
|
Posted - 2012.08.14 23:39:00 -
[411] - Quote
Pipa Porto wrote: Or to extend the engagement until he runs out of charges. Not an option really for Buffer tanked fits, but perfectly valid for Active Tanked ships.
But it isn't necessarily a valid tactic for active tanked ships either. An XL ASB Cyclone can easily out last a regular XL Cyclone. And we haven't even started talking about how ASBs are better on a Myrm than triple deadspace reps.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Major Killz
Chaotic Tranquility Kraken.
56
|
Posted - 2012.08.15 00:43:00 -
[412] - Quote
I can tank a shield-Hurricanes damage with a Drake using 1 Large Ancillary Shield Booster (over heated). In another engagement I did the same 'barely' against 1 zealot @ 40,000m using scorch and 2 Vagabonds @ 30 - 35,000 range (damage reduced because of falloff). This engagement was a 4 versus 17. There was a X - Large Ancillary Shield Booster Cyclone and Vagabond we esploded. We basically had 2 of my Anser-Drake setups and 1 armor-Rupture.
Mind you, the aforementioned drake has 2 Large Ancillary Shield Booster.
^That above is just a statement. I'm not using it as an argument against or for keeping this mechanic.
1 of these modules alone is very powerful. Clearly given enough ships you can esplode a ship with a Ancillary Shield Booster. Same can be said about any ship really. 2 or more Ancillary Shield Boosters on certain ships necessitates a sizeable amount of ships to destroy them. There by increasing the amount of ships needed to engage in the current enviroment.
Why not limit the module to 1 per ship? I have no interest in getting rid of the module, but limiting it to 1 per ship seems the correct move. Even though just 1 of these modules is already p powerful.
- end of transmission |

Liang Nuren
Heretic Army Heretic Nation
1864
|
Posted - 2012.08.16 10:16:00 -
[413] - Quote
Tonight was awesome. I was unstoppable in my ASB Executioner!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Freezehunter
291
|
Posted - 2012.08.20 16:34:00 -
[414] - Quote
*cough* sorry. Inappropriate signature, CCP Phantom. |

Liang Nuren
Heretic Army Heretic Nation
1918
|
Posted - 2012.08.20 18:11:00 -
[415] - Quote
Freezehunter wrote:*cough* sorry.
I fit up my Executioner with an ASB and I was able to tank a Vexor with it. Who says that Vexors are anti-frigate ships? 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jerick Ludhowe
Toxic Waste Industries
144
|
Posted - 2012.08.20 19:37:00 -
[416] - Quote
ASBS tanking more than their x typed equivalents w/o the cap issues = extremely broken, even if only limited to 1 per ship. The module needs a whole rewrite or honestly a simple removal... Those of you arguing that it's balanced because you can tank 2 bcs even while heavily nueted but cant tank 3 bcs and that's why it's balanced seems so foolish at best... It's a 3v1 brawling situation where you're using a tech 1 shield booster fighting ships of the same class, of course you should lose... |

Orakkus
The Fancy Hats Corporation Kraken.
78
|
Posted - 2012.08.20 22:53:00 -
[417] - Quote
Liang Nuren wrote:I fit up my Executioner with an ASB and I was able to tank a Vexor with it. Who says that Vexors are anti-frigate ships?  -Liang
I hope you don't mean this kill: http://eve-kill.net/?a=kill_detail&kll_id=14391358, cuz it looks like you fitting up two additional T2 Frigs and a Ruppy along with your ASB. |

Liang Nuren
Heretic Army Heretic Nation
1935
|
Posted - 2012.08.20 23:22:00 -
[418] - Quote
Orakkus wrote:Liang Nuren wrote:I fit up my Executioner with an ASB and I was able to tank a Vexor with it. Who says that Vexors are anti-frigate ships?  -Liang I hope you don't mean this kill: http://eve-kill.net/?a=kill_detail&kll_id=14391358, cuz it looks like you fitting up two additional T2 Frigs and a Ruppy along with your ASB.
I didn't say that I killed him. I said that I tanked him. His neuts were enough to consistently turn off my guns and AB, but not enough to turn off the scram or (obviously) ASB. Or do you think it's just easy peasy to tank a neut Vexor in a no HP frigate.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Orakkus
The Fancy Hats Corporation Kraken.
78
|
Posted - 2012.08.21 00:40:00 -
[419] - Quote
Liang Nuren wrote: I didn't say that I killed him. I said that I tanked him. His neuts were enough to consistently turn off my guns and AB, but not enough to turn off the scram or (obviously) ASB. Or do you think it's just easy peasy to tank a neut Vexor in a no HP frigate.
-Liang
But that is the whole point isn't it. How long did the battle actually last? Did you tank him for a while or just for the few moments that it took for your fleet to arrive? That Vexor's drone DPS was likely poor (no drone damage mods? Really?), and he didn't have any other weapon system available to him so, that is all he could rely on. Second, look at that Vexor config. No speed mods coupled with a 9k scram? Defense Field Purger Rigs? Shoot, considering how there were only five medium drones in the bay, he probably was trying to kill ya with his first flight of Medium drones (or did take the first flight of light drones out?).
A bad fit doesn't prove that ASBs are overpowered. If he had dropped in some short range blasters in place of the salvage gear and chased you with light drones instead of mediums, he probably would have ended your trip in short order, ASB or no. |

Liang Nuren
Heretic Army Heretic Nation
1937
|
Posted - 2012.08.21 01:52:00 -
[420] - Quote
Orakkus wrote: But that is the whole point isn't it. How long did the battle actually last? Did you tank him for a while or just for the few moments that it took for your fleet to arrive? That Vexor's drone DPS was likely poor (no drone damage mods? Really?), and he didn't have any other weapon system available to him so, that is all he could rely on. Second, look at that Vexor config. No speed mods coupled with a 9k scram? Defense Field Purger Rigs? Shoot, considering how there were only five medium drones in the bay, he probably was trying to kill ya with his first flight of Medium drones (or did take the first flight of light drones out?).
A bad fit doesn't prove that ASBs are overpowered. If he had dropped in some short range blasters in place of the salvage gear and chased you with light drones instead of mediums, he probably would have ended your trip in short order, ASB or no.
A few comments: - Drone damage mods are very new, yet Vexors have a very old reputation as frigate killers. - A dual neut fit is a classic frig killing fit. Yet somehow it's now a "bad fit". - We scooped his Warriors when he died. - He took 17k raw damage from 2 frigates dealing ~100-150 EFT DPS each. I wasn't able to effectively shoot him at all.
Anyway, this is hardly an interesting outcome. I rather liked face tanking and solo killing a thrasher at 3km and a Hawk at 5km.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
|

Hrett
Justified Chaos
162
|
Posted - 2012.08.21 02:10:00 -
[421] - Quote
I'm not going to lie - I hated the ASB at first as I thought it was a broken mechanic. I complained about it in the forums and cursed CCP for its ignorance. In fact, I think i did so in this very thread.
I was wrong.
Prior to the ASB, buffer ruled in ALL pvp except for some very limited circumstances where you had a solo or small group completely pimped out with links and implants and drugs killing small gangs who were (not every time, but often) terrible. These were the things that cool pvp videos were made of. The cost and logistics of creating this uber 'solo' ship are far beyond the capabilities of the average eve player. I love flying armor rep ships, but outside of a very limited set of circumstances, it just doesnt work very well.
Now, with ASBs, active tanking (shield only) is superior for solo/small gangs, and buffer is still superior for fleets. It gives both tanking styles a niche.
And it DOES have weaknesses. You have to survive 54 seconds with a reasonable tank left and then the ASB guy dies. Or, you can just alpha through it. And since most ASB fits have even less buffer than normal, they are easy to alpha. You also have to gimp your fit considerably to fit an oversized one, so your dps is going to drop over a buffer fit.
My sole complaint about it now is that there is not a similar armor module. Having to fit 2 or 3 active reps + 1 or 2 cap boosters to rival the tank of an ASB has just highlighted how bad armor tanking is in comparison. They need to give us (not the exact same) a similar armor module, or make armor reps have a larger burst (e.g. Make a single rep = 2 current reps) but still rely on cap boosters. If they did, I would be the happiest clam in the sea. I wouldnt mind them considering just one per ship, but lets wait till just before next patch and see how this ASB thing settles out. I think I like it.
But give me a similar-ish armor module please. The RAH doesnt cut it.
I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Liang Nuren
Heretic Army Heretic Nation
1940
|
Posted - 2012.08.21 04:29:00 -
[422] - Quote
Hrett wrote:I'm not going to lie - I hated the ASB at first as I thought it was a broken mechanic. I complained about it in the forums and cursed CCP for its ignorance. In fact, I think i did so in this very thread.
I was wrong.
I realize it's cool to be able to tank 5-7 battlecruisers for a couple of minutes, but that doesn't make you wrong earlier in the thread. It just means you've been seduced by an imbalanced game mechanic.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Pipa Porto
820
|
Posted - 2012.08.21 04:45:00 -
[423] - Quote
Liang Nuren wrote:Hrett wrote:I'm not going to lie - I hated the ASB at first as I thought it was a broken mechanic. I complained about it in the forums and cursed CCP for its ignorance. In fact, I think i did so in this very thread.
I was wrong.
I realize it's cool to be able to tank 5-7 battlecruisers for a couple of minutes, but that doesn't make you wrong earlier in the thread. It just means you've been seduced by an imbalanced game mechanic. -Liang
Except that you can't. As we detailed above, an X-L ASB Cyclone will hold off 2 BCs for ~5m, and 3 until it's first reload.
A Double X-L Maelstrom can tank about 1500 DPS (though you have to drop to 650s to fit) cold, which is about 4 BCs running both. Heated, it'll tank ~2k DPS, which will keep it alive against about 5 BCs, but only until reload, at which point it's 60k EHP buffer will disappear in 30s (45s to the 4 BCs it can hold off unheated).
So you can't tank 5-7 BCs for a couple of minutes. EvE: Everyone vs Everyone
-RubyPorto |

Liang Nuren
Heretic Army Heretic Nation
1942
|
Posted - 2012.08.21 04:59:00 -
[424] - Quote
Pipa Porto wrote: Except that you can't. As we detailed above, an X-L ASB Cyclone will hold off 2 BCs for ~5m, and 3 until it's first reload.
A Double X-L Maelstrom can tank about 1500 DPS (though you have to drop to 650s to fit) cold, which is about 4 BCs running both. Heated, it'll tank ~2k DPS, which will keep it alive against about 5 BCs, but only until reload, at which point it's 60k EHP buffer will disappear in 30s (45s to the 4 BCs it can hold off unheated).
So you can't tank 5-7 BCs for a couple of minutes.
A dual XL ASB Cyclone can tank 7 BCs at 500 DPS each (3500 DPS) until it runs out of cap boosters. That will take ~4 minutes. In that time it will tank 800k effective damage (~200k real damage).
-Liang
Ed: And yes, it will get the reload off. Easily. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
42
|
Posted - 2012.08.21 05:04:00 -
[425] - Quote
Pipa Porto wrote:Liang Nuren wrote:Hrett wrote:I'm not going to lie - I hated the ASB at first as I thought it was a broken mechanic. I complained about it in the forums and cursed CCP for its ignorance. In fact, I think i did so in this very thread.
I was wrong.
I realize it's cool to be able to tank 5-7 battlecruisers for a couple of minutes, but that doesn't make you wrong earlier in the thread. It just means you've been seduced by an imbalanced game mechanic. -Liang Except that you can't. As we detailed above, an X-L ASB Cyclone will hold off 2 BCs for ~5m, and 3 until it's first reload. A Double X-L Maelstrom can tank about 1500 DPS (though you have to drop to 650s to fit) cold, which is about 4 BCs running both. Heated, it'll tank ~2k DPS, which will keep it alive against about 5 BCs, but only until reload, at which point it's 60k EHP buffer will disappear in 30s (45s to the 4 BCs it can hold off unheated). So you can't tank 5-7 BCs for a couple of minutes.
Im confused... where did Battleship come into that comparison? Unless you are trying to show the ship that CAN tank more than 2 BC's?
Currently I am not aware of any armor tanking ships, active or not, that can hold off 2 BC's for 5 minutes, and be completely immune to Neuts at the same time. Hell, for all of the complaining in the past about Drakes being a pain to kill, now you have even more tank on some of these ships.
ASB's are a great concept, but they need tweaking, both in number and size equip able on ships. It's the combination of things on ASB that make them OP, not just the fact that its a clicky shield heal.
My Harby, Prophecy (yeah, im Amarr primary, Caldari secondary atm), and Zealot have all become next to useless against any BC ship out there with ASB's, as they can simply outlast me (depending on what I am up against, I can sometimes offer a decent active tank in the Zealot as long as no neuts reach me) So now in order to have any fighting in that class of ship I must go to ASB's to hope to compete? Or bring friends while they can run solo?
Eh, I stand by it. More tweaking needs to be done. ;) |

Jerick Ludhowe
Toxic Waste Industries
144
|
Posted - 2012.08.21 05:06:00 -
[426] - Quote
Pipa Porto wrote:
Except that you can't. As we detailed above, an X-L ASB Cyclone will hold off 2 BCs for ~5m, and 3 until it's first reload.
A Double X-L Maelstrom can tank about 1500 DPS (though you have to drop to 650s to fit) cold, which is about 4 BCs running both. Heated, it'll tank ~2k DPS, which will keep it alive against about 5 BCs, but only until reload, at which point it's 60k EHP buffer will disappear in 30s (45s to the 4 BCs it can hold off unheated).
So you can't tank 5-7 BCs for a couple of minutes.
You're very very wrong, dbl xl asb mael can tank way more than 1500 dps. Please learn maths |

Hrett
Justified Chaos
163
|
Posted - 2012.08.21 05:12:00 -
[427] - Quote
Liang Nuren wrote:Hrett wrote:I'm not going to lie - I hated the ASB at first as I thought it was a broken mechanic. I complained about it in the forums and cursed CCP for its ignorance. In fact, I think i did so in this very thread.
I was wrong.
I realize it's cool to be able to tank 5-7 battlecruisers for a couple of minutes, but that doesn't make you wrong earlier in the thread. It just means you've been seduced by an imbalanced game mechanic. -Liang
Its not a couple of minutes, its 54 seconds if I recall. And 7 BCs x ~500dps = 3500dps. That will alpha an ASB.
ASBs are bad for soloers and small gatecamps.
Though as I said in the part of my post that you didnt quote, multiple ASBs need to be looked at. And it IS unbalanced until they add an armor module like it.
It gives active tanking a place in situations where there are more than 2 enemy ships. That was needed. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Hrett
Justified Chaos
163
|
Posted - 2012.08.21 05:22:00 -
[428] - Quote
Liang Nuren wrote:Pipa Porto wrote: Except that you can't. As we detailed above, an X-L ASB Cyclone will hold off 2 BCs for ~5m, and 3 until it's first reload.
A Double X-L Maelstrom can tank about 1500 DPS (though you have to drop to 650s to fit) cold, which is about 4 BCs running both. Heated, it'll tank ~2k DPS, which will keep it alive against about 5 BCs, but only until reload, at which point it's 60k EHP buffer will disappear in 30s (45s to the 4 BCs it can hold off unheated).
So you can't tank 5-7 BCs for a couple of minutes.
A dual XL ASB Cyclone can tank 7 BCs at 500 DPS each (3500 DPS) until it runs out of cap boosters. That will take ~4 minutes. In that time it will tank 800k effective damage (~200k real damage). -Liang Ed: And yes, it will get the reload off. Easily.
You are saying that a Cyclone with a single XL ASB running can tank 3500 dps? I presume that is max boosted and drugged and whatever else? Perhaps, but the Cyclone will cap out before the 5 mins and lose its hardeners I would guess. Id love to see this everyday fly around low-sec fit. ;)
Even if true, there are already armor and shield BS that can approach that number with longer cap stability I am pretty sure, but I dont do boosting alts, so Im not certain. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Liang Nuren
Heretic Army Heretic Nation
1942
|
Posted - 2012.08.21 05:35:00 -
[429] - Quote
Hrett wrote: You are saying that a Cyclone with a single XL ASB running can tank 3500 dps? I presume that is max boosted and drugged and whatever else? Perhaps, but the Cyclone will cap out before the 5 mins and lose its hardeners I would guess. Id love to see this everyday fly around low-sec fit. ;)
Even if true, there are already armor and shield BS that can approach that number with longer cap stability I am pretty sure, but I dont do boosting alts, so Im not certain.
A reasonable top end for a non-faction fit ASB Cyclone is ~5200 DPS tanked per ASB. My personal Cyclone tanks about 4200.
-Liang
Ed: And no, you aren't getting volleyed there. You might remember the discussion from a couple of weeks ago about a 100k DPS Loki that should have capped out around 25k DPS tanked. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1942
|
Posted - 2012.08.21 05:41:00 -
[430] - Quote
Hrett wrote: Even if true, there are already armor and shield BS that can approach that number with longer cap stability I am pretty sure, but I dont do boosting alts, so Im not certain.
I didn't respond to this part, sorry. No, you can't beat that for cap stability since it basically doesn't use any. But still, I'm sure a triple/quad XL ASB Rattlesnake could get a better tank. I think one of the things that bothers me is that a Myrmidon is literally better off in every possible respect by fitting a standard T2 dual XL ASBs to triple deadspace armor reps.
But that's not really a problem with armor tanking - and truly both the old XL Cyclone and the triple rep Myrmidon were renowned for their ability to tank. That just goes to illustrate how out of whack these ASBs are.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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|

Hrett
Justified Chaos
163
|
Posted - 2012.08.21 06:14:00 -
[431] - Quote
Liang Nuren wrote:Hrett wrote: You are saying that a Cyclone with a single XL ASB running can tank 3500 dps? I presume that is max boosted and drugged and whatever else? Perhaps, but the Cyclone will cap out before the 5 mins and lose its hardeners I would guess. Id love to see this everyday fly around low-sec fit. ;)
Even if true, there are already armor and shield BS that can approach that number with longer cap stability I am pretty sure, but I dont do boosting alts, so Im not certain.
A reasonable top end for a non-faction fit ASB Cyclone is ~5200 DPS tanked per ASB. My personal Cyclone tanks about 4200. -Liang Ed: And no, you aren't getting volleyed there. You might remember the discussion from a couple of weeks ago about a 100k DPS Loki that should have capped out around 25k DPS tanked.
Post that fit up. Id love to see it. If you want get them nerfed, spreading that fit around will do it.
But it sounds like to me that you are making an argument to nerf off-grid boosting though. At least that is my interpretation. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Liang Nuren
Heretic Army Heretic Nation
1942
|
Posted - 2012.08.21 06:30:00 -
[432] - Quote
Hrett wrote:Post that fit up. Id love to see it. If you want get them nerfed, spreading that fit around will do it.
Sure, this is the fit I've been running with:
[Cyclone, XL Active Tank] Gyrostabilizer II Gyrostabilizer II Damage Control II Co-Processor II
Experimental 10MN MicroWarpdrive I X-Large Ancillary Shield Booster, Navy Cap Booster 400 Adaptive Invulnerability Field II Limited Adaptive Invulnerability Field I Warp Scrambler II
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M Medium 'Knave' Energy Drain Small 'Gremlin' Power Core Disruptor I Small 'Gremlin' Power Core Disruptor I
Medium Anti-EM Screen Reinforcer I Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
Valkyrie II x4
With Standard Blue Pill (which I normally don't run), it tanks 5200 DPS. Without it, 4350. It's the source of my "800 DPS" test regarding reloads. I've been able to tank BC gangs with it, so I know for fact that this works.
Quote:But it sounds like to me that you are making an argument to nerf off-grid boosting though. At least that is my interpretation.
Not really, because the problem would still exist even with on grid links. Maybe you want to make the argument that ALL gang links are far too powerful? I could agree with that, sure - but there'd have to be some compensation from the gang boost nerf into the modules themselves.
Which brings us back to square one. That ASBs are hilariously OP.
-Liang
Ed: I do have to ask you: when in the **** would you ever use a non ASB shield booster now? I wouldn't even use a non-ASB shield booster for PVE. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Hrett
Justified Chaos
163
|
Posted - 2012.08.21 06:54:00 -
[433] - Quote
I dont have a problem with links. I just have a problem with offgrid links. They can be powerful if they are at risk. Right now they are not at risk.
I havent PvEd in years, I dont think, but I wouldnt use an ASB for pve because you simply dont need it, and the cap boosters take up cargo space. Sure, you could, but why?
But yeah - other boosters/reps are pretty useless now. Its why armor needs a similar-ish module.
Active tank revival is a good thing. They need to tweak it, but I am glad for the new options. Its been a while since we had a paradigm shift.
Welcome. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Darius Brinn
Iberians Iberians.
78
|
Posted - 2012.08.21 06:58:00 -
[434] - Quote
Liang Nuren wrote: I think one of the things that bothers me is thata Myrmidon is literally better off in every possible respect by fitting a standard T2 dual XL ASBs to triple deadspace armor reps. [...] That just goes to illustrate how out of whack these ASBs are.
Hit the nail in the head, there.
A ship with a strong active armor tanking bonus and three EXTREMELY expensive repairers is worse than the same ship with two T2 ASBs.
It's also far slower. It's also far more vulnerable to neuts. It also has less DPS.
Multiple oversized ASBs have to go.
|

Cpt Branko
Zawa's Fan Club
56
|
Posted - 2012.08.21 07:19:00 -
[435] - Quote
Permatanking (until you run out of cap boosters) even a single ganky ship of the same shipclass without downsides in some respect (like, capacitor for the old XL-SB Cyclone and slowness and capacitor of the old tri-rep Myrmidon) is just detrimental for PVP and balance in general. Of course, it is fun to use and abuse it vs people who take longer to adapt - but in a year it will be ASB this and ASB that.
Being able to tank a ship or two ships is nice, until it comes to that that they can also tank you until they run out of boosters. The solution is, of course, bring more people, and I dislike that solution.
|

Liang Nuren
Heretic Army Heretic Nation
1943
|
Posted - 2012.08.21 07:58:00 -
[436] - Quote
Hrett wrote:I dont have a problem with links. I just have a problem with offgrid links. They can be powerful if they are at risk. Right now they are not at risk.
I havent PvEd in years, I dont think, but I wouldnt use an ASB for pve because you simply dont need it, and the cap boosters take up cargo space. Sure, you could, but why?
But yeah - other boosters/reps are pretty useless now. Its why armor needs a similar-ish module.
Active tank revival is a good thing. They need to tweak it, but I am glad for the new options. Its been a while since we had a paradigm shift.
Welcome.
I don't really want to get into the links conversation again, but it's absolutely trivial to show that links (on grid or off) are problematic. Furthermore, the fact that every other rep in the game (armor or shield, deadspace or not) is now rendered useless because of the introduction of one module should be ringing some warning bells.
I mean, don't get me wrong - I like new options. But I like options, and right now the correct answer is to fit an oversized ASB or two to literally everything in small gangs.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Cpt Branko
Zawa's Fan Club
56
|
Posted - 2012.08.21 08:26:00 -
[437] - Quote
Liang Nuren wrote: I don't really want to get into the links conversation again, but it's absolutely trivial to show that links (on grid or off) are problematic.
Agreed. In the old days of 3% bonus on CS (which are clumsier and more specialized then T3s), and T1 links - the bonuses were still very, very significant and worth having. On top of introducing T3s which are far handier boosters then CS (or BCs), the boost amount was increased by 33% accounting from 3% to 5% and T2 links.
As a result, it's both easier to use links and they are more powerful, when no boost, especially no boost to link effectiveness was really needed.
Regardless... let's keep this about ASB.
Liang Nuren wrote: Furthermore, the fact that every other rep in the game (armor or shield, deadspace or not) is now rendered useless because of the introduction of one module should be ringing some warning bells.
I mean, don't get me wrong - I like new options. But I like options, and right now the correct answer is to fit an oversized ASB or two to literally everything in small gangs.
Agreed. It is always bad for balance when the amount of choices, be it viable ships or viable fittings, or viable gang compositions goes down. It is doubly alarming when ships start to be fit contrary to their ship bonuses as a norm, such as active armour tank bonused ships fitting an active shield tank (or even passive shield tank).
Fits should have more counters then "bring more people or the same fit".
This is not even mentioning how detrimental being able to fully tank even one ship of the same shipclass, much less a gang, without any counters available is for PVP in general. Which is why any future tank boosts should not go towards boosting the amount tanked by some crazy amount. There are other parameters of tanked ships you can boost to make them more attractive to use. |

Jerick Ludhowe
Toxic Waste Industries
144
|
Posted - 2012.08.21 13:32:00 -
[438] - Quote
Cpt Branko wrote:
This is not even mentioning how detrimental being able to fully tank even one ship of the same shipclass, much less a gang, without any counters available is for PVP in general. Which is why any future tank boosts should not go towards boosting the amount tanked by some crazy amount. There are other parameters of tanked ships you can boost to make them more attractive to use.
Can't agree with you more here branko. As you've stated the ability to nearly endlessly tank a ship of similar class while using a t1 shield booster is a giant step backwards as far as game design and balance goes. Couple the near immunity to nuets which are the quintessential counter to heavily tanked ships prior to asb just break the game in the small scale arena. I will however say that spending hundreds of mil/several bil on a dead space tank should allow for the ability to tank 1 or sometimes several hostile ships of similar class so long as the primary counter of nueting is retained.
As for improving active tanking... I'll chime in on armor as I'm far more well versed with said ships and setups compared to the pre asb super shield tanks. First, the change from 7.5% to 10% per level to rep amount proposed by ccp is most certainly a step in the right direction. It gives a rather modest increase to the tankability on said bonused ships compared to the current implementation. Due to the much higher slot requirments to field active armor vs active shield (non asb) I think that this is a fantastic step forward in terms of balancing the two tanking styles. The other change I would suggest is a reduction in the cap consumed per rep cycle to ideally allow for dbl rep setups on cruiser/bc sized ships to be viable w/o the use of 2x cap injectors which are more or less required at this point, especially on ships that consume cap to fire guns which more or less are the ships with the rep bonus in the first place. Now I am pulling numbers out my ass but I believe a reduction of 15-20% cap for medium reppers would be ideal.
Another topic of debate which is integral in the discussion of active non asb tanking would be the effectiveness of cap boosters, again specifically in the medium category. Now comparing a heavy cap booster to a medium cap booster we can see that the "storage" of charges on the heavy cap booster is in some cases almost 5x as high when specifically looking at 800 charges and their navy variants. Couple this massive difference in cap defense with the increased availability of mid slots on armor tanking BS and you will find that the relative cap stability on a dbl rep BS is significantly better than the relative cap stability on a dbl rep BC or cruiser even if the relative cap recharge on bcs/cruisers is better. I know i'm getting a bit off topic here by diving into a minimally talked about "issue" but I think increasing the cap storage of t2 medium cap boosters to 2x navy 800s and possibly up to 4-5x navy 400s would not be an awful idea. This coupled with a minor reduction in cap consumption of med reppers would allow for a single medium cap booster to be viable freeing up a midslot on many of the 4 mid ships allowing for the use of proper tackle enabling viable solo / small gang opportunities.
Either way, You and Liang are hitting the nail on the head with this debate so i'll try and not dilute the thread with more off topic nons
|

Roime
Shiva Furnace Dead On Arrival Alliance
1079
|
Posted - 2012.08.21 14:00:00 -
[439] - Quote
Just remove ASB, solved.
It didn't improve the game in any, simply skewed the tank balance to favour shields even more, which was exactly the opposite of what was needed.
Gallente - the choice of the interstellar gentleman |

Pipa Porto
822
|
Posted - 2012.08.21 14:27:00 -
[440] - Quote
Liang Nuren wrote:Pipa Porto wrote: Except that you can't. As we detailed above, an X-L ASB Cyclone will hold off 2 BCs for ~5m, and 3 until it's first reload.
A Double X-L Maelstrom can tank about 1500 DPS (though you have to drop to 650s to fit) cold, which is about 4 BCs running both. Heated, it'll tank ~2k DPS, which will keep it alive against about 5 BCs, but only until reload, at which point it's 60k EHP buffer will disappear in 30s (45s to the 4 BCs it can hold off unheated).
So you can't tank 5-7 BCs for a couple of minutes.
A dual XL ASB Cyclone can tank 7 BCs at 500 DPS each (3500 DPS) until it runs out of cap boosters. That will take ~4 minutes. In that time it will tank 800k effective damage (~200k real damage). -Liang Ed: And yes, it will get the reload off. Easily.
With Strong Blue Pill and both ASBs going heated, I get a 3500 dps tank. Drop the prop mod, and you get another 1000dps of tank, but even assuming that pulsing your 2nd ASB could get you through the reload, the 2300dps tank one ASB gets you will only last about 45s to that 3500 dps incoming before you go Boom.
That just barely tanks those 7 BCs. Since it's heated, the ASBs last 45s before needing a reload (they might get 2 cycles of cap using boosts, for another 7s). Then the 3500 damage will go through the 35k Buffer in about 10s. So a Dual X-L ASB (Gimpy as its fit is), can tank those 7 BCs for 1m, then it dies.
It will not get the reload off. At all. EvE: Everyone vs Everyone
-RubyPorto |
|

Liang Nuren
Heretic Army Heretic Nation
1947
|
Posted - 2012.08.21 15:51:00 -
[441] - Quote
Pipa Porto wrote: With Strong Blue Pill and both ASBs going heated, I get a 3500 dps tank. Drop the prop mod, and you get another 1000dps of tank, but even assuming that pulsing your 2nd ASB could get you through the reload, the 2300dps tank one ASB gets you will only last about 45s to that 3500 dps incoming before you go Boom.
That just barely tanks those 7 BCs. Since it's heated, the ASBs last 45s before needing a reload (they might get 2 cycles of cap using boosts, for another 7s). Then the 3500 damage will go through the 35k Buffer in about 10s. So a Dual X-L ASB (Gimpy as its fit is), can tank those 7 BCs for 1m, then it dies.
It will not get the reload off. At all.
Your fit is bad. With Standard Blue Pill you can squeeze 5k+ per ASB, not both ASBs heated.
-Liang
Ed: And either way, CCP just made a dev post saying ASBs are too string. /shrug Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1947
|
Posted - 2012.08.21 15:57:00 -
[442] - Quote
CCP Fozzie wrote:
Discussion of tanking imbalances: So some people have been asking if we care about some of the design problems inherent in our current tanking situation, and if we're going to redesign these ships to compensate for these problems. Firstly, we are very aware of the many problems we're facing in tanking design at the moment. The balance between active and passive tanks, and between armor and shield (and honour) tanking are both in need of work. ASBs have made parts of this problem better (adding new interesting gameplay and making "active" tanking more popular) while making other parts worse (too good in many circumstances, and skewing the meta further towards shield). Armor and shield tanking balance suffers because mass (and velocity) penalties are far more severe than signature radius penalties in most circumstances, and to a lesser extent because of the difference between shield hitting at the start of a cycle and armor hitting at the end. This is especially harmful for active tanking Gallente blaster ships that need that speed to get within range. These problems are real and we are working on them, but the solution isn't to skew the ships themselves too far in the opposite direction. Our goals are to hit the problems at their source. That being said there may be things we end up doing to these ships to help smooth things out, such as reducing cycle times and/or tweaking the mass of the armor tankers down a bit. We're going to keep working on these ships up to and beyond release in the Winter.
I'd say he's exactly right. On the one hand, it's absolutely dead simple to tank 5-7 ships of the same size you are. On the other, that's just stupid.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Hrett
Justified Chaos
163
|
Posted - 2012.08.21 16:14:00 -
[443] - Quote
Just to be clear again - I think multiple ASB fits need tweaking, but I really like the new mechanic.
I do want to point some things out though. Branko you make some good points, but I want to compare them to the current "buffer" paradigm.
Cpt Branko wrote:
Agreed. It is always bad for balance when the amount of choices, be it viable ships or viable fittings, or viable gang compositions goes down. It is doubly alarming when ships start to be fit contrary to their ship bonuses as a norm, such as active armour tank bonused ships fitting an active shield tank (or even passive shield tank).
Fits should have more counters then "bring more people or the same fit".
You mean like buffer? Because right now buffer is the "more of the same fit." Buffer Drakes and Canes etc (the cruiser class too) have ruled small gang for too long now. And people have been flying Shield buffer Hypes, Shield buffer Myrms, and Shield buffer Brutix for years. The fact that people are fitting ASBs to Myrms and Brutix is not a testament to the overpoweredness of ASBs, it is a testament to the shittyness of active armor tanking in general. ASBs actually give you MORE options and MORE diverse gangs. Here are some typical "counter hull bonus" buffer fits that you see around now:
http://eve-kill.net/?a=kill_detail&kll_id=13441529
http://eve-kill.net/?a=kill_detail&kll_id=12107168
And to be fair, ill link battleships with buffer and "combo" tanks that you see on some "Kil2 Solo Fits." (which it turns I was flying too):
http://eve-kill.net/?a=kill_detail&kll_id=13455583 (2 separate fights where enemies brought 2 battleships each time to our home system and got blobbed). ASB would not have saved any of the ships here - with the possible exception of making the DNI last a bit longer if it was dual XL fit.
Cpt Branko wrote:
This is not even mentioning how detrimental being able to fully tank even one ship of the same shipclass, much less a gang, without any counters available is for PVP in general. Which is why any future tank boosts should not go towards boosting the amount tanked by some crazy amount. There are other parameters of tanked ships you can boost to make them more attractive to use.
This is simply not the case in every situation. They are not always a trump card. All you have to do is survive to the reload and then they die. Even if your dps is anemic (like my awesome-sauce 51 dps with faction iridium Atron vs MASB atron):
http://eve-kill.net/?a=kill_detail&kll_id=14380830
ASB fits, especially dual ASB fits, usually dont have secondary tanking mods. They NEVER have secondary cap mods. The Cyclone fit that Liang posted earlier is all well and good, but once a single neut turns off its two Invulns, its hosed. Neuts still work. They just arent all-powerful. Even without neuts, its cap only lasts 2 mins. Then it dies. Even a "normal" repper/booster fit should win 1 v 1 against an ASB fit because ASB dps is generally gimped it it fits an oversized booster (Liang's does ~451 dps - my dual rep thorax with standard exile can tank that). Now, you might have an issue with multiple ASB fits, but as I said - those might need tweaking.
But ASB is not all powerful in all situations and it cant always tank gangs of 6-7 BCs. As I was typing in this thread last night and not paying attention, I derped into a gate camp in my (allegedly) all-powerful ASB Brutix. The result? Webbed, scrammed, neuted, alphaed because I had no buffer and my invuln was off. To be fair, I might have made it back to the gate if I had turned on my MWD before I was scrammed instead of just overheating it and not turning it on (dont play when you are tired and arguing or the forums kids )
http://eve-kill.net/?a=kill_detail&kll_id=14399984
Are ASBs powerful? Yes. Was active tanking before them lackluster and/or limited? Yes. The ASB revives it. But they arent all-powerful. People will have to adapt. It will actually be "less of the same" buffer buffer buffer setups and we will see a different dynamic in small gangs. Thank the stars. I really hope this is the start of a paradigm shift for small gangs.
Now if they would just give us a good armor module that is similar.
IMHO, of course.
EDIT: Turns out, I agree with CCP Fozzie. ;) I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Liang Nuren
Heretic Army Heretic Nation
1951
|
Posted - 2012.08.21 16:25:00 -
[444] - Quote
Hrett wrote: ASB fits, especially dual ASB fits, usually dont have secondary tanking mods. They NEVER have secondary cap mods. The Cyclone fit that Liang posted earlier is all well and good, but once a single neut turns off its two Invulns, its hosed. Neuts still work. They just arent all-powerful. Even without neuts, its cap only lasts 2 mins. Then it dies. Even a "normal" repper/booster fit should win 1 v 1 against an ASB fit because ASB dps is generally gimped it it fits an oversized booster (Liang's does ~451 dps - my dual rep thorax with standard exile can tank that). Now, you might have an issue with multiple ASB fits, but as I said - those might need tweaking.
Your dual rep Thorax with standard Exile won't have any capacitor to tank with - I can devote literally all of my capacitor to neuting you out. But that's kinda beside the point, because you say it lasts 1-2 minutes and then it's guaranteed to die. Except that I've battle tested the fit and it doesn't.
Try actually flying it. There's a reason I'm fitting 1-2 oversized ASBs to literally every ship I fly.
Quote:But ASB is not all powerful in all situations and it cant always tank gangs of 6-7 BCs. As I was typing in this thread last night and not paying attention, I derped into a gate camp in my (allegedly) all-powerful ASB Brutix. The result? Webbed, scrammed, neuted, alphaed because I had no buffer and my invuln was off. To be fair, I might have made it back to the gate if I had turned on my MWD before I was scrammed instead of just overheating it and not turning it on (dont play when you are tired and arguing or the forums kids  ) http://eve-kill.net/?a=kill_detail&kll_id=14399984
While you were doing this, I was tanking an AML Caracal and then a Hurricane with my ASB T1 frigates.
Quote: Are ASBs powerful? Yes. Was active tanking before them lackluster and/or limited? Yes. The ASB revives it. But they arent all-powerful. People will have to adapt. It will actually be "less of the same" buffer buffer buffer setups and we will see a different dynamic in small gangs. Thank the stars. I really hope this is the start of a paradigm shift for small gangs.
Now if they would just give us a good armor module that is similar.
IMHO, of course.
EDIT: I agree with CCP Fozzie. ;)
No, ASBs do not revive active tanking. Every other rep module - armor or shield, deadspace or not - is 100% obsolete. They allowed people to buffer fit when they're expecting to tank more than ~1500-3000 DPS and ASB fit otherwise.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jerick Ludhowe
Toxic Waste Industries
146
|
Posted - 2012.08.21 16:35:00 -
[445] - Quote
Hrett wrote:
But ASB is not all powerful in all situations and it cant always tank gangs of 6-7 BCs.
The fact that a dbl asb BC can tank 6-7 bcs in ANY situation in fundamentally broken and beyond ridiculous... These are TECH 1 MODULES we are talking about, holding up to thousands and thousands of dps while being immune to nuets. Are you guys bloody crazy? Overall this has to be one of the worst ideas implemented in years and there has sure been some pretty bad idea over the past 3-4 years.
Too many scrublords thinking they are good at the game which is contributing towards the positive opinion of these modules. I'd advise you try and removal your personal bias from the situation and look at the health of eve in an objective and constructive manner. Supporting the idea that capless t1 modules should out tank multi billion isk dead space tanks that require cap AND more slots is an obvious example of personal bias.
Regardless of what CCP may tell you,these modules have contributed towards a shrinking of fit diversity, not the an increase... As stated by both liang and branko given a years time they will be the standard on almost all ships outside of anything other than pve, and very large scale fleet fights.
I'm of the strong opinion that these asbs have 100% no place in eve in their current implementation. However if they were designed to be a "back up" shield repper used to supplement your standard shield tank in times of heavy nueting/increased focus fire I could be on board. Currently they are just better versions of normal shield boosters requiring less slots, repping magnitudes more, while being immune to cap warfare. They are simply extremely broken atm. My advice to ccp would be to stop listening to obviously bad ideas proposed in sticky "idea" troll threads.
|

Pipa Porto
822
|
Posted - 2012.08.21 16:57:00 -
[446] - Quote
Liang Nuren wrote:Pipa Porto wrote: With Strong Blue Pill and both ASBs going heated, I get a 3500 dps tank. Drop the prop mod, and you get another 1000dps of tank, but even assuming that pulsing your 2nd ASB could get you through the reload, the 2300dps tank one ASB gets you will only last about 45s to that 3500 dps incoming before you go Boom.
That just barely tanks those 7 BCs. Since it's heated, the ASBs last 45s before needing a reload (they might get 2 cycles of cap using boosts, for another 7s). Then the 3500 damage will go through the 35k Buffer in about 10s. So a Dual X-L ASB (Gimpy as its fit is), can tank those 7 BCs for 1m, then it dies.
It will not get the reload off. At all.
Your fit is bad. With Standard Blue Pill you can squeeze 5k+ per ASB, not both ASBs heated. -Liang Ed: And either way, CCP just made a dev post saying ASBs are too string. /shrug
Does your fit have a point on it? What damage profile are you using? Are you using Crystals?
Post your fit. EvE: Everyone vs Everyone
-RubyPorto |

Hrett
Justified Chaos
163
|
Posted - 2012.08.21 16:59:00 -
[447] - Quote
Liang Nuren wrote:
While you were doing this, I was tanking an AML Caracal and then a Hurricane with my ASB T1 frigates.
-Liang
You mean this guy? or Or this one?
You could have tanked both without an ASB. You might have lived or died. Just as you might have lived or died with the ASB past your reload...
You tanked the AML caracal for 70 seconds? Or less than 54? Whatever it was, it wasnt long enough. I presume he drove you off because he isnt on your killboard. Working as intended.
And you have lost 3 ASB frigates in 1 v 1s this month. They are not invincible, even solo.
Im not attacking your ability or your killboard. I have lost lots of ships this month, many in derpage fasion. The point is that people are saying that ASBs make ships near invincible, and they simply dont. They are not an iWin button.
And to Jerick - did you read my post? I said multiple ASB fits need to be looked at. I also said armor tanking needs to be looked at. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Jerick Ludhowe
Toxic Waste Industries
146
|
Posted - 2012.08.21 17:12:00 -
[448] - Quote
Hrett wrote: And to Jerick - did you read my post? I said multiple ASB fits need to be looked at. I also said armor tanking needs to be looked at.
Single or multiple, the module is fundamentally broken in its design. Now this is obviously a personal opinion but the module should be based around supplementing your current active shield tank in times of heavy nueting, not as a module replacing nearly all forms of tanks in the small scale arena.
As I've already stated I personally believe the modules just needs a simple delete. If nueting was too hard of a counter towards traditional active thanks which inevitably lead towards the over proliferation of passive tanks then design focus should shift towards mitigating this counter in a balanced and reasonable way. I believe that my suggestions towards the buffing of specifically medium cap boosters would be a fantastic start. It's very obvious that ccp cap battery change designed towards granting players a viable counter beyond cap boosters has not worked in the slightest.
|

Major Killz
Chaotic Tranquility Kraken.
61
|
Posted - 2012.08.21 17:27:00 -
[449] - Quote
I could show Hrett videos of many engagements with ships using dual armor repair that I've flown over the years (Myrmidon, Brutix, Thorax, Stabber fleet Issue, Cynabal, Dominix Navy, Dominix, Megathron Navy, Absolution, Machariel etc).
The myrmidon was interesting for awhile and it's still very effective with 3 armor repairs. Infact, a triple armour repair Myrmidon is still almost as good as most dual ASB battlecruisers. However, pilots have all but thrown away armour repairs on a Myrmidon for 2 xl asb. Why? Apparently 1 xl asb tanks as much as 3 armour repairs and uses no cap...
Anyway.
Active armor repairing was superior to active shield tanking for a long time. Mainly because it didnt require implants to get the most out of those setups. I prefered them for soloing in 0.0 for that reason. Obv investing billions into active shield tanking sh!t became different, but not by much. Well, @tleast not below command ships.
I could already tank multiple battlecruisers in active armor tank ships with the aid of pills, damage and heat.
Now, I don't need pills @ all. The only area I'll use active armor tanking is on the battleship level and sometimes on the frigate level. When it comes to cruisers and bc's the choice is asb's most of the time.
So, yeah! You're wrong and were or are still terribubble if you believe active tanking was sh!t before. You're just ignorant. Nothing wrong with not knowning or not going out thier and soloing in those ships and doing it successfully but whatever.
@ Hrett; I suggest you chat with loren gal and ask his opinion of how active tanking was and is now. He's one of the pilots I know has soloed in these ships. You know! Without ganglinks before offgrid boosters. Even though he almost never flies with out a offgrid booster for the past year or 2. There are 2 other dudes I've flown with gallente milltia of some note that are also p good and have flown active for years that will vouch for active tanking before asb's.
Anywho! More than one of these modules is overpowered. There's no doubt about it. I only use active tanked ships to deal with numbers. Whenever I've ever used it against a single pilot who is also active tanking. The lamest and most boring engagement in eve happens. I def don't engage ships i think have multiple asb's solo for the most part (unless nanoh0m0ing). I'll call in a number of pilots to gank them instead (n0 h0nuring like a B0$$) v0v
- end of transmission |

Liang Nuren
Heretic Army Heretic Nation
1956
|
Posted - 2012.08.21 17:43:00 -
[450] - Quote
Both, really.
Quote: You tanked the AML caracal for 70 seconds? Or less than 54? Whatever it was, it wasnt long enough. I presume he drove you off because he isnt on your killboard. Working as intended.
I actually tanked him for quite a while. It was taking something around 3-6 volleys per ASB boost. Eventually I decided I couldn't break him even with Gleam and just warped out. Turns out he was a no prop mod Disruptor only Caracal. He called it a "fleet anti frigate fit".
Quote: And you have lost 3 ASB frigates in 1 v 1s this month. They are not invincible, even solo.
Yeah, so let's talk about those: - Executioner vs Executioner: I totally derped and didn't set my ASB up for pulse boosting. I sent through 3/4s of my charges while trying to figure out WTF was going on with my booster. - Executioner vs Atron: Not quite as bad as the last. But it turns out that blaster ships aren't going to do much to an Executioner at 8km. Also, the ASB craze is perhaps the biggest boost that Amarr has ever gotten. - Thrasher vs Executioner: I believe he said he was scram + dual web + armor fit and I started the fight at 1km. Even still, I feel like this fight was winnable if I'd focused on gleaming him down.
Quote: Im not attacking your ability or your killboard. I have lost lots of ships this month, many in derpage fasion. The point is that people are saying that ASBs make ships near invincible, and they simply dont. They are not an iWin button.
I know. But the simple fact of the matter is that 6 months ago people were saying it was IMPOSSIBLE to tackle a dual neut Hurricane in a non-gimmick frigate. 6 months ago people were saying it was IMPOSSIBLE to kill Vexors and other anti-frigate ships with frigates. Now I do it with alarming regularity.
And that totally neglects things like tanking entire fleets with my Cyclone.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Hrett
Justified Chaos
163
|
Posted - 2012.08.21 17:44:00 -
[451] - Quote
I am well aware active tanking was useful in certain situations. I fly active armor a lot (with mixed succes, at best). The evelope in which active tanking is useful has now been expanded. That is a good thing, IMHO. That is all I am saying. ;) I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Orakkus
The Fancy Hats Corporation Kraken.
78
|
Posted - 2012.08.21 18:18:00 -
[452] - Quote
Liang Nuren wrote: A few comments: - Drone damage mods are very new, yet Vexors have a very old reputation as frigate killers. - A dual neut fit is a classic frig killing fit. Yet somehow it's now a "bad fit". - We scooped his Warriors when he died. - He took 17k raw damage from 2 frigates dealing ~100-150 EFT DPS each. I wasn't able to effectively shoot him at all.
Anyway, this is hardly an interesting outcome. I rather liked face tanking and solo killing a thrasher at 3km and a Hawk at 5km.
-Liang
Failfits have a very old reputation too. So do good fits ran badly. So do ships that suddenly disconnect for no apparent reason. Reputation or not, that Vexor would have took you out if a.) You were solo, or b.) He fit some blasters instead of salvage gear, or c.) Actually had a prop mod to catch up with you. The ASB bought you time, yes.. but as one of your own lossmail brings out.. the ASB isn't the force of invincibility you maintain: http://eve-kill.net/?a=kill_detail&kll_id=14391295
This lossmail, of course, actually highlights one of the many weaknesses to the ASB, notice what you yourself said in the comments: http://eve-kill.net/?a=kill_detail&kll_id=14351623.
As far as the "dual nuet fit" Vexor.. yes, dual Neuts on a PVP Vexor is classic and the good part of that config. However, the lack of prop mods and the waste of two highslots for salvage tend to put it back into the "failfit" category in my book. That fit would have been near helpless against a reasonably fast ship (or a ship with a prop mod) with a 20 or 24km point.
Well, if we are going by the killmail, the 2 frigates had mounted a much more powerful module called, a.. yes, its called a Rupture cruiser. Not sure how the third of the damage that ship brought to the fight escaped your notice, but we going by the killmail stats, correct? So, tell me again how an ASB is overpowered because it was able to tank five Warrior II drones dealing explosive damage against a shield tank's highest resist? By my calculations, optimal drone damage would be just over 220 HP damage (if the Vexor Pilot had every drone related damage skill maxed out) every 4 seconds after your ship's resists were applied. In other words, each time you boosted, you lost about 70 HP of your shield buffer each cycle (Medium ASB reps 156 HP every 4 seconds). If he had switched to Hobs, your resists would have been only 20%, and his damage would have been 352 HP every four seconds. You would have been dead before you ran out of charges. (PS: It might be a good idea next time to check out the pilot first before bragging about how ASBs are overpowered. That particular Vexor pilot loses a lot of ships.. and recently lost a Vexor to a NON-ASB Jaguar, who soloed him).
Now, in regards to the two ships you were "face tanking", I assume you mean this Hawk: http://eve-kill.net/?a=kill_detail&kll_id=14351448, which is a Tech 2 frigate without ANY tank at all and should have died to a Badger II, just out of spite. Sorry, but you can't count that as proof of ASB's overpoweredness.
The other killmail is the ONLY killmail you have been able to produce thus far that gave you ANY support to your claim is here: http://eve-kill.net/?a=kill_detail&kll_id=14351622. He SHOULD have been able to take you out. That being said, you were both hitting at each other's weakspots.. though you more than his. He was taking full damage from you, while you were only taking 80% damage from him (not counting any speed/tracking mitigated damage). If he switched to EMP, or perhaps had a EMP rig instead of one of the Projectile rigs, he probably would have took your Executioner out from under you as well. |

Liang Nuren
Heretic Army Heretic Nation
1957
|
Posted - 2012.08.21 18:37:00 -
[453] - Quote
What's that? People lose ships when they make major derps? News at ******* eleven. The truth of the matter is that it takes me ******* up by the numbers for me to lose a ship - even without gang bonuses and implants. And make no mistake, all of these kills have been without implants or gang bonuses.
What you're showing here is that no fit and no criteria will ever satisfy you. I could take an Executioner and solo dozens of ships that by all rights should have killed me. And you'd say that every single one of them was pilot error or a fail fit for whatever reason. But do you really believe me to be so much better at flying my ships than my enemy that the law of averages isn't going to catch up some time?
-Liang
Ed: Really, your commentary on the Thrasher is just priceless. It's a SHIELD FIT EXECUTIONER. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Major Killz
Chaotic Tranquility Kraken.
62
|
Posted - 2012.08.21 18:58:00 -
[454] - Quote
When you're TERRIBUBBLE you get POPED lol!
By the way, the word "TERRIBUBBLE" All rights reserved, TM, C, and R. You know! For those who jack swagger.
- end of transmission |

Beachura
Perkone Caldari State
14
|
Posted - 2012.08.21 19:46:00 -
[455] - Quote
Freezehunter wrote:Cameron Cahill wrote:So let me get this straight.
You're pissed at loosing a shitfit bhaal to a well tanked rattlesnake while flying solo.
On sisi.
I have some advice you should follow friend, before you start commenting on the state of mods in eve:
1) Grow some balls and fight on tranq 2) Learn to fit ships. 3) Don't go crying to CCP if you loose a fight. It won't work and just makes you look pathetic. 4) Don't fly what you cant afford to loose (emotionally as well as financially) How about you shove your advice up your ass? Judging by your killboard all you do is fly in drake swarm fleets. Don't give PVP advice when all you do is blob in a drake and count on 50 fleetmates to kill your enemies. Try giving advice when you use armor tanks, buffers, ECM, painters, webs, scramblers, neutralizers, nosferatus, cap micromanagement, speed tanks and turrets, and you know how to use all the info available on your screen, like transversal, radial and Angular velocity indicator, not the most noob PVP friendly ship in the game whose only skill requirement is pressing F1. And don't dare tell me the guy had a "better setup" when all he basically had to do to kill me was activate his drones (which I popped BTW), turn on his scrambler and cruise launchers and be semi AFK while coming back every 40 seconds to activate his overpowered dual ASB bullshit OP mods, okay? Oh, and before I popped, a Vangel and Vagabond warped in and started attacking me as well, I blew them both up. Skill wise, i would have defeated ALL of them 3 vs 1 no problem, bullshit OP mod-wise, the ASB noob won. Eve ******* sucks compared to how it was in 2007 I swear, WAY more fun and player skill oriented back then.
You are a bad mouth child, shut up and listen. Why are you quoting this guys killboard statistics just because he has a point?
You don't seem to understand this simple fact:
The Ancillary Shield Booster, is a DIRECT counter to the neutralizer. What do you not understand about that?
I fly ECM ships regularly, does that mean that I start complaining and throwing a childish hissy fit because some person fit ECCM?
|

Liang Nuren
Heretic Army Heretic Nation
1959
|
Posted - 2012.08.21 20:05:00 -
[456] - Quote
Beachura wrote: You don't seem to understand this simple fact:
The Ancillary Shield Booster, is a DIRECT counter to the neutralizer. What do you not understand about that?
The cap booster is a direct counter to the neutralizer. The ASB is a direct counter to small gangs.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Orakkus
The Fancy Hats Corporation Kraken.
78
|
Posted - 2012.08.21 20:36:00 -
[457] - Quote
Liang Nuren wrote: What you're showing here is that no fit and no criteria will ever satisfy you. I could take an Executioner and solo dozens of ships that by all rights should have killed me. And you'd say that every single one of them was pilot error or a fail fit for whatever reason. But do you really believe me to be so much better at flying my ships than my enemy that the law of averages isn't going to catch up some time?
-Liang
Ed: Really, your commentary on the Thrasher is just priceless. It's a SHIELD FIT EXECUTIONER.
First off, the Thrasher killmail as I said, was in your favor. Even in that fit, he should have put you into the ground.. but you don't mention how close it was, do you? Did you have plenty of cap charges left? Did you sit there or were you manuvering? Second, how are we to know what the pilot did if you don't tell us. Which you never did. That Vexor pilot is just beginning to get into PVP and likely doesn't have any serious skills there yet (game-wise or player-wise). The Thrasher pilot, on the other hand, is a little better. Yet, you don't make any distinction between the two. You don't say that you were primary tackler, or how long the battles lasted. Two of the biggest weaknesses to ASBs are their cycles and their longevity so that type of information is rather important. All your battle commentary on these kills were simple sentences and often didn't describe how the battle got joined. It's a completely different thing to say something like, "Well, he warped on me while I was stupidly stuck on a roid and he neuted, smartbombed, and used warrior IIs against me and I couldn't do anything but I could still easily tank his damage", it's something else to say that he made mistakes A, B, and C and should have done X, Y, and Z, and I ran out of caps.. but I survived."
And shields, ON ALL RACES, have relatively high explosive resists. So a shield fit executioner is an excellent setup and is brilliant with an ASB or MSE, against ships likely using Barrage. Your comment about law of averages also doesn't make a lot of sense because you HAVE died in this fit. You have killed a Thrasher and a Thrasher has killed you. None of the killmails I've seen jump out, on their own, as saying "this was ONLY possible because of my ASB Executioner". Your argument is kinda strange because you refuse to acknowledge that skill was an important factor. You are an 80mil SP character, who PVPs a lot, who knows ship configurations very well, and knows how the control the battlefield. You really think those aspects aren't in play in every one of your PVP match ups? Especially versus pilots who are clearly just starting to get into PVP?
As far as my opinion on ASBs? Have your arguments persuaded me that they are overpowered? No, not in single module configs. The fact that you have to use a cruiser class mod to get these overpowered results tends to work against you especially. Maybe it's too easy to fit a cruiser class mod.. but then you have to do that to MSEs and Armor Plates. However, Duals might be.. and most assuredly triple ASBs are. The arguments about how they are too powerful compared to the old shield boosters and the local armor reppers baffle me because THEY AREN'T COMMON IN PVP BECAUSE THEY SUCK! The fact that setups like a Triple Armor Rep Myrmidon and a Dual Rep Hurricane REQUIRE THAT MANY MODULES to even be on the low end of PVP viability should be the outrage, not the defense!
In fact, I think I may know of a way to test that might actually prove me wrong. Fly your ASB Executioner and compare its combat survivability against buffer shield tanked interceptors and AFs in 1 vs 1 combat. Both of those Tech 2 ships should easily outclass your Executioner. If they don't, then yes.. you would be correct that ASBs at the frigate level are overpowered.
Edit: Just make sure those T2 Frigates aren't failfits. |

Liang Nuren
Heretic Army Heretic Nation
1966
|
Posted - 2012.08.22 00:10:00 -
[458] - Quote
Orakkus wrote: In fact, I think I may know of a way to test that might actually prove me wrong. Fly your ASB Executioner and compare its combat survivability against buffer shield tanked interceptors and AFs in 1 vs 1 combat. Both of those Tech 2 ships should easily outclass your Executioner. If they don't, then yes.. you would be correct that ASBs at the frigate level are overpowered.
Edit: Just make sure those T2 Frigates aren't failfits.
To you, no ship will ever be correctly fit if I manage to kill it in an ASB fit ship. But sure, I'll keep my eye out for anyone that's flying a ship that isn't ASB fit. Why they'd do that is beyond me.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Gorn Arming
Merch Industrial Goonswarm Federation
27
|
Posted - 2012.08.22 01:30:00 -
[459] - Quote
I get the feeling that ASBs were designed with standard cap charges in mind and that navy charges are screwing the balance up.
Just make them unable to use navy charges and 90% of the bullshit disappears. |

Cpt Branko
Zawa's Fan Club
58
|
Posted - 2012.08.22 06:29:00 -
[460] - Quote
Liang Nuren wrote: The ASB is a direct counter to small gangs.
How can people not understand this is beyond me.
|
|

Darius Brinn
Iberians Iberians.
78
|
Posted - 2012.08.22 07:24:00 -
[461] - Quote
Liang Nuren wrote: I mean, don't get me wrong - I like new options. But I like options, and right now the correct answer is to fit an oversized ASB or two to literally everything in small gangs.
-Liang
I have seen a Medium ASB ARES in our killboard today. It took more than 3.000 damage points. I had never seen that in an Ares.
He only had to switch Hybrids for Autocannons, and the MEDIUM ASB fit just like that. No rigs and no lows devoted to solving any fitting issues.
The went too far with these modules and they need to be rebalanced.
Cpt Branko wrote:Liang Nuren wrote: The ASB is a direct counter to small gangs.
How can people not understand this is beyond me.
A counter to small gangs that allows a single ship to tank a fleet of their own class. That allows armor tankers to tank more with two midslots, even if they waste their ship bonus, etc. This is not right at all.
The proof is that you see the damn things EVERYWHERE: from Interceptors to brawling frigates, from Battlecruisers with active armor tanking bonus to sniper Tier 3 BCs, and of course in Battleships.
These modules don't make active shield tanking "viable". The Maelstrom and the Cyclone were great ships BEFORE them. These modules make ASB tanking the BEST choice for ANY ship in most situations. |

Hrett
Justified Chaos
164
|
Posted - 2012.08.22 15:16:00 -
[462] - Quote
Cpt Branko wrote:Liang Nuren wrote: The ASB is a direct counter to small gangs.
How can people not understand this is beyond me.
Im willing to keep an open mind, so you guys may be right, but I think that the tests described below should help settle the argument.
Yes - the dual setups need to be rebalanced. The single setups are fine. Yes - they need to give a similar armor module to balance it out.
But they are not a direct counter to small gangs. A single Hurricane with dual neuts can cap out Liang's single-booster fit posted earlier. With both invulns turned off it tanks a whopping 32dps during reload. Even with its invulns ON, it tanks 44 dps. It will die during its first reload probably. It will die during its second for certain.
In fact, I would bet money that a regular XL shield booster Cyclone or Blaster Dual Rep+1600 plate Myrm or Armor Cane or Ham Drake (or perhaps even armor buffer Myrm) can solo one (the buffer ships will be close). Maybe a Dual Rep Brutix (but not sure because of the lack of a neut). I am pretty sure that each of these ships will kill it during its first reload with the addition of a single T1 combat frigate like an Incursus or a Merlin, if you really want to test the "counter to small gang" thing. The frig just needs to stay out of range until reload and then come in and apply dps.
Any single ship or combination of ships that can tank its damage for 54 seconds and has reasonable DPS will kill it during its reload. A dual rep brutix, dual rep myrm, and single XL (regular shield booster) cyclone should all fit the bill. Probably a Drake and armor Cane too.
In fact, I would love a link where a single XLASB cyclone kills a small gang of anything other than frigates or cruisers (which they could do prior to ASBs anyway).
And to the poster above that said that proof that it is overpowered is because it is on EVERYTHING. That must mean buffer tanks are overpowered too. Because until the ASB, they were on everything. Nerf Buffer! If you want to wail about the obscene numbers the Cyclone and Mael can put up, then complain about links/implants that increase tank by silly multiples.
The fact that ASBs are being fit to Myrms and Brutix means nothing - those ships got shield buffer fits before. That just means active armor is weak in gang warfare of any reasonable size.
The ASB isnt a direct counter to small gangs. It is a direct counter to the old paradigm.
Perhaps my maths iz wrong, but take that cyclone out and solo it against some of the above ships (add in an incursus if you are feeling froggy). And I mean really solo (no links). Warp to zero and start slugging it out. I would bet the Cyclone wins some and loses some. Post the results. In fact, post the video and killmails. I'm not isk-rich, but I will pay for an insured T2 fit Brutix and Myrm, and incursus since I am a Gallente *****. If you are really rich, then test it with links. I honestly dont think they will make much of a difference - even if it tanks 5000dps during its cycle - its what it tanks after that first 54 seconds that will make the difference.
Again - I will keep an open mind. Perhaps you are right. Test and settle it. I would come do it myself tonight, but I am pretty sure my wife will be having a baby by then, and I will have other things to do. :) I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Orakkus
The Fancy Hats Corporation Kraken.
78
|
Posted - 2012.08.22 15:29:00 -
[463] - Quote
Hrett wrote: Again - I will keep an open mind. Perhaps you are right. Test and settle it. I would come do it myself tonight, but I am pretty sure my wife will be having a baby by then, and I will have other things to do. :)
Congrats! |

Liang Nuren
Heretic Army Heretic Nation
1978
|
Posted - 2012.08.22 16:03:00 -
[464] - Quote
Hrett wrote: But they are not a direct counter to small gangs. A single Hurricane with dual neuts can cap out Liang's single-booster fit posted earlier. With both invulns turned off it tanks a whopping 32dps during reload. Even with its invulns ON, it tanks 44 dps. It will die during its first reload probably. It will die during its second for certain.
It's got nos to counter neuting, and it's cap use isn't that high. The invulns have stayed on during battle testing, despite me neuting myself completely dry.
Quote: In fact, I would bet money that a regular XL shield booster Cyclone or Blaster Dual Rep+1600 plate Myrm or Armor Cane or Ham Drake (or perhaps even armor buffer Myrm) can solo one (the buffer ships will be close). Maybe a Dual Rep Brutix (but not sure because of the lack of a neut). I am pretty sure that each of these ships will kill it during its first reload with the addition of a single T1 combat frigate like an Incursus or a Merlin, if you really want to test the "counter to small gang" thing. The frig just needs to stay out of range until reload and then come in and apply dps.
God dammit man will you ******* listen? The ship must be taking eight hundred DPS in order to pop my Cyclone during its first reload. A regular XL Cyclone is going to be doing significantly less than that, therefore at best it will pop my cyclone late in its second reload. Furthermore, a regular XL cyclone is going to struggle to keep its shield booster running under the heavy neuting my ship is capable of. It will not win, period.
A dual rep Myrm will have the same problem. A slaved armor Cane will die before I even reach my first booster reload. Drakes will die before I reach my second reload... though their damage is low enough that they may not even push me to a reload at all. Honestly, the ship I'd be most concerned about is none of the ships you mentioned, but instead a slaved armor Harbinger. The ASB craze is the largest buff Amarr has ever seen.
And really, I'm not talking out my ass here. My ASB cyclone is battle tested. It works almost arbitrarily better than you're giving it credit for.
Quote:even if it tanks 5000dps during its cycle - its what it tanks after that first 54 seconds that will make the difference.
And that's what you're mistaking. If I'm fighting a Brutix dealing 800 DPS, I won't reload at 54 seconds. I'll reload at 5000 / 800 * 54 = 324 seconds into the fight. And to make that perfectly crystal clear: An XL ASB cyclone can tank 800 DPS for five minutes before the first reload. It'll actually pop somewhere around the 6 minute mark.
Quote:Again - I will keep an open mind. Perhaps you are right. Test and settle it. I would come do it myself tonight, but I am pretty sure my wife will be having a baby by then, and I will have other things to do. :)
Congrats!!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Hrett
Justified Chaos
164
|
Posted - 2012.08.22 18:08:00 -
[465] - Quote
Are you talking solo with no boosts? I don't think so. Either use boosts for both ships, or use boosts for neither, but don't use them for just one. Let's compare apples to apples here.
I understand the theory - do the 1 v 1s and test it. It will prove you are right. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Liang Nuren
Heretic Army Heretic Nation
1978
|
Posted - 2012.08.22 19:06:00 -
[466] - Quote
Hrett wrote:Are you talking solo with no boosts? I don't think so. Either use boosts for both ships, or use boosts for neither, but don't use them for just one. Let's compare apples to apples here.
I understand the theory - do the 1 v 1s and test it. It will prove you are right.
Of course I was assuming boosts for both ships. But it's awfully had for a Tengu booster to matter when you don't have the capacitor to consistently run your tank. The slaved armor buffer fits were also obviously assuming links.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Hrett
Justified Chaos
164
|
Posted - 2012.08.22 21:37:00 -
[467] - Quote
Liang Nuren wrote:Hrett wrote:Are you talking solo with no boosts? I don't think so. Either use boosts for both ships, or use boosts for neither, but don't use them for just one. Let's compare apples to apples here.
I understand the theory - do the 1 v 1s and test it. It will prove you are right. Of course I was assuming boosts for both ships. But it's awfully had for a Tengu booster to matter when you don't have the capacitor to consistently run your tank. The slaved armor buffer fits were also obviously assuming links. -Liang Ed: FWIW, I'll try to arrange some even 1v1s with corp mates tonight. But the funny part about this is that it doesn't matter whether I convince you. CCP is already convinced.
They are convinced that dual ASB setups are OP upon which we all agree.
They are convinced that Offgrid boosting is OP, upon which many agree.
They are convinced that Armor tanking needs a buff, upon which many agree.
I havent seen them say that single ASB setups are OP.
If you are able to test it great. But if as you say that the Cyclone only needs 800dps applied to it to pop it during reload, then I dont really have an issue with it. A BC plus any other BC, damage cruiser, or damage frigate (perhaps 2) can do that. 2 damage cruisers might be able to do it. Another active tank ship MIGHT be able to do that if it can survive two cycles. Thus based on your math representation, I am convinced it is not a "counter to a small gang." Its extremely powerful for its cycle. It is then extremely weak for 60 seconds. I can deal with that. o/ I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Fon Revedhort
Monks of War DarkSide.
750
|
Posted - 2012.08.23 08:48:00 -
[468] - Quote
Hrett wrote: They are convinced that Armor tanking needs a buff, upon which many agree.
I havent seen them say that single ASB setups are OP.
I haven't seen them saying single ASB setups are fine either.
The point is, if a single ASB setup is superior to a buffer one, which already was, quite frankly, too good, then how can anyone sane expect this ASB to be NOT overpowered? 14 |

Mildew Wolf
46
|
Posted - 2012.08.23 18:16:00 -
[469] - Quote
imo any large buffs to tanking (without significant changes to damage) are not going to be good for solo/small gang
some fight that used to be over in 20 seconds now takes much longer
more difficult to split up larger groups effectively
|

IGNATIUS HOOD
Zephyr Corp Black Thorne Alliance
326
|
Posted - 2012.08.23 21:55:00 -
[470] - Quote
Zaraz Zaraz wrote:Demolishar wrote:Zaraz Zaraz wrote:
And a rattlesnake with FOUR cruise launchers and no drones broke your tank? Did he neut you? Does that now come with the generic mission carebear **** fit?
See, there's this thing called a buffer fit... So he had no repper. And the mission ship had a scram. Also, wouldn't a buffer fit be something more for a fleet op than solo pvp?
Yeah, you'd kinda like a logi, or ideally a Carrier feeding you reps and cap. Solo Bhaagorning isn't very common on TQ.
~but with no repper or support~
A death of a thousand papercuts is still death.
I am officially dumber for having actually read this thread as far as I have. May god have mercy on your souls! 
'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you.
~I fly spaceships~ |
|

Major Killz
Chaotic Tranquility Kraken.
64
|
Posted - 2012.08.24 02:41:00 -
[471] - Quote
Well, there was another thread I created where I Identified the main issue:
- Multiple Ancillary Shield Booster - XL Ancillary Shield Booster - Medium Ancillary Shield Booster
There's nothing wrong with a single large or small Ancillary Shield Booster. Although! Clearly more than 1 small and Large Ancillary Shield Booster are some what problematic, but manageable.
However, the main issues are around XL and Medium Ancillary Shield Booster and multiple Ancillary Shield Boosters period.
I personally don't want to get rid of these modules but @tleast limiting them to 1 per ship seems like the easiest way to go forward v0v There are others who would like to go further than I would and NERF (boost amount) or GET RID of Ancillary Shield Booster altogether. @tleast I'm willing to accept the crazy POWA of a single XL and Medium Ancillary Shield Booster v0v
I'm not sure about the other players interest in NERFING the shield boost amount of all Ancillary Shield Boosters. NERFING XL and medium Ancillary Shield Boosters makes sense, but not large and small...
- end of transmission |

Major Killz
Chaotic Tranquility Kraken.
64
|
Posted - 2012.08.24 02:48:00 -
[472] - Quote
Mildew Wolf wrote:imo any large buffs to tanking (without significant changes to damage) are not going to be good for solo/small gang
some fight that used to be over in 20 seconds now takes much longer
more difficult to split up larger groups effectively
WOW your character's ugly. A man with boobs... Hmm! I wish my character had CAT eyes and BAT ears. That sh!t would be hella cool. |

Valleria Darkmoon
Heretic Army Heretic Nation
17
|
Posted - 2012.08.24 08:38:00 -
[473] - Quote
Freezehunter wrote:Sang-in Tiers wrote:Cameron Cahill wrote:Sang-in Tiers wrote:Yea well Amarr stuff sucks, its as simple as that. Laser suck, armor tanking sucks. End of. Show me a bs with 90k raw shields that does 600 dps before drones at 50k with full damage 90% of the time. Might believe you then. The benefits of other weapon systems and shield tanking are bigger, lasers needs a fix... Regarding lasers I'd be happy if they made pulse tracking a tad better and they added Lux (explosive laser) Crystals back in the game. Blasters have awesome tracking and damage. Autocannons have awesome tracking, falloff and ROF, and no energy use. Rails have awesome sniping capability. Arty has awesome alpha. Lasers have.... Crap damage types. Crap tracking (when lasers IRL can shoot down missiles going mach 5) Huge cap usage. Meeeeh.
Wait wait wait, this is a thread complaining about the strength of ASBs and your solution is to add explosive laser crystals back into the game...barring Minmatar T2 combat hulls, what the hell for? Many ASB ships leave their EM resistance severely lacking because they spend so much fitting space on an oversized ASB and it doesn't leave CPU for strong resists in many cases.
I've been an almost exclusively Amarr pilot since 2008 and I still love my lasers, frigates are often my hulls of choice and tbh sometimes i don't even notice the ASB on some of the frigates I kill, they spend so much fitting space on that medium ASB that their EM resist is often 0% and it melts away as fast as they boost.
If you're looking to stop ASBs being so effective the last thing to ask for is for your lasers to deal explosive damage, the cap usage is often negligible as the ships they go on have superior capacitors as well as using far less cap in many cases than it shows on paper with the cap use bonuses. The tracking on lasers is worse than autocannons/blasters yes but laser damage projection is far superior with much better optimal. As a result the on paper damage of Projectiles/Blasters is very high but if you're having any difficulties at all closing ranges the lasers will be doing much closer to full damage than you are in deep falloff. Additionally at the longer ranges the tracking is less of an issue as transversal is lower at range. If you really want to see lasers boosted, you have my full support but be careful you know the full implications of what you're asking for. |

Conrad Lionhart
Templar Corps Rogue Trader Alliance
8
|
Posted - 2012.08.24 10:54:00 -
[474] - Quote
What in the world is an ASB?
Ancillary Shield Booster? The X-Large one? |

DeadDuck
Macabre Votum Against ALL Authorities
23
|
Posted - 2012.08.24 13:40:00 -
[475] - Quote
The only thing that bothers me about the ASB is the fact that we still don't have is equivalent to armor. CCP I demand a Ancillary Armor Repairer, in 3 flavours: Small, Medium and Large please  |

Vilnius Zar
Ordo Ardish
143
|
Posted - 2012.08.24 15:03:00 -
[476] - Quote
DeadDuck wrote:The only thing that bothers me about the ASB is the fact that we still don't have is equivalent to armor. CCP I demand a Ancillary Armor Repairer, in 3 flavours: Small, Medium and Large please
It'll be prenerfed then, the trick to ASB is being able to fit oversized ones. It's impossible to fit oversized armor reppers and as there's no XL armor repper it won't be on par compared with ASB. Amat victoria curam. |

Kalterox
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.08.26 13:24:00 -
[477] - Quote
Right now ASB's are great for solo, because you can pwn any number of buffer fit scrubs while tanking them and their 5 friends.
When everyone is using them in 4 months, it's going to be utterly crap for solo and small gang.
What a stupid module. Probably the single dumbest introduction since when CCP decided Inertia stabilisers should give a vast non-stacked increase to agility and speed. Although, at least 4km/s battleships were fun, rather than turning everything into a 15 minute tanking grind. |

Hrett
Justified Chaos
176
|
Posted - 2012.08.26 14:36:00 -
[478] - Quote
ASBs are fine.
Ill use the Cyclone because it has these obscene theoretical numbers being thrown around.
They can be soloed, despite claims to the contrary.
http://pinkiepie.eve-kill.net/?a=kill_detail&kll_id=14290526
Even dual XLASB are not invincible because of alpha.
http://eve-kill.net/?a=kill_detail&kll_id=14444795
Say it out loud: "54 seconds."
That is how long they are awesome for. 54 Seconds. They might need a fitting increase to discourage dual oversized fits, but otherwise:
54 seconds. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Gro'Mit
Sexy Pirate Club
0
|
Posted - 2012.08.26 14:39:00 -
[479] - Quote
Y U HEF 2 B MED, ITZ ONLEE EH GAYM.
Here's an idea, start using ASB's.
Problem solved.
Move on. |

Kalterox
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.08.26 15:03:00 -
[480] - Quote
Look at you being all contrarian.
Yeah of course, because dual ASB aren't literally "invincible" they must be "fine". Despite numerous pvp videos proving you can tank 3-5 bc in a bc for the full length of a 10+ minute fight.
Stop trolling you ****. |
|

Kalterox
Royal Amarr Institute Amarr Empire
2
|
Posted - 2012.08.26 15:06:00 -
[481] - Quote
Gro'Mit wrote:Y U HEF 2 B MED, ITZ ONLEE EH GAYM.
Here's an idea, start using ASB's.
Problem solved.
Move on.
I use ASB's. It isn't a solution. When they become widespread it will wreck solo pvp and small gang. They're a huge lopsided buff to tanking, which will affect all non-fleet pvp.
In fact let's just cut to the chase: they're hilarious badly balanced and will be nerfed.
PS. the "u mad" thing hasn't been funny since about 2008 you atrocious pubby. |

Hrett
Justified Chaos
176
|
Posted - 2012.08.26 16:06:00 -
[482] - Quote
Kalterox wrote:Look at you being all contrarian. Yeah of course, because dual ASB's isn't literally "invincible" they must be "fine". Despite numerous pvp videos proving you can tank 3-5 bc in a bc for the full length of a 10+ minute fight. Stop trolling you ****.
Link please. I linked one getting soloed. Please link one tanking 5 bcs.
I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Hannott Thanos
Notorious Legion
102
|
Posted - 2012.08.26 16:49:00 -
[483] - Quote
Hrett wrote:Kalterox wrote:Look at you being all contrarian. Yeah of course, because dual ASB's isn't literally "invincible" they must be "fine". Despite numerous pvp videos proving you can tank 3-5 bc in a bc for the full length of a 10+ minute fight. Stop trolling you ****. Link please. I linked one getting soloed. Please link one tanking 5 bcs.
You just linked a kill that showed that an xl-asb ship can take out 2 cruisers in a 1 vs 15 fight. |

Hrett
Justified Chaos
176
|
Posted - 2012.08.26 16:51:00 -
[484] - Quote
Check the battle report. Him and 20ish of us would be more accurate. ;) I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

M1k3y Koontz
Blackened Skies The Unthinkables
36
|
Posted - 2012.08.26 18:15:00 -
[485] - Quote
This thread:
Pages 1-3: Arguing about Lasers
Pages 4 on: everyone gave up by that point.
How much herp could a herp derp derp if a herp derp could herp derp. |

Liang Nuren
Heretic Army Heretic Nation
2001
|
Posted - 2012.08.26 21:31:00 -
[486] - Quote
I'm not going to take the approach that the pro-ASB side has done and claim that any killmail without absolutely perfect fittings or not going the exact way that I would predict is not admissible evidence. Instead, I'm going to say that this is a fantastic killmail for proving my point. We know these things from the killmail: - He did not have implants - He did not have links - He tanked 39k raw damage - He tanked 76k EHP (10k hull, 8.5k armor, 56.5k shields) - He tanked 29.8k shield HP which means he almost certainly had 15-16 boosts from the ASB - He made it through the first reload - He had no cap boosters in his ASB at the end of the fight - He had no cap boosters in his cargohold at the end of the fight
The take home lesson here is that your 54 second claim is false (108 seconds if he'd bothered to bring some cap boosters along). A bit more research shows us that the Talos in that kill was also almost certainly ASB fit. 
So you got 15 people to blob a Cyclone. Yes, I would expect it to go down rather quickly. That rather dramatically exceeds the maximum DPS tanked even with implants, links, and pills.
Quote:Say it out loud: "54 seconds."
That is how long they are awesome for. 54 Seconds. They might need a fitting increase to discourage dual oversized fits, but otherwise:
54 seconds.
I've already thoroughly debunked that 54 seconds claim.
Repeatedly.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
674
|
Posted - 2012.08.26 23:53:00 -
[487] - Quote
Kalterox wrote:Gro'Mit wrote:Y U HEF 2 B MED, ITZ ONLEE EH GAYM.
Here's an idea, start using ASB's.
Problem solved.
Move on. I use ASB's. It isn't a solution. When they become widespread it will wreck solo pvp and small gang. They're a huge lopsided buff to tanking, which will affect all non-fleet pvp. In fact let's just cut to the chase: they're hilarious badly balanced and will be nerfed. PS. the "u mad" thing hasn't been funny since about 2008 you atrocious pubby.
It's quite difficult to think those are not OP when you see what an already ubber cloacky LSB loki can do, throw in an XL-ASB and pick 2 or 3 of them, you can't imagine what you can do with this kind of gang nor on how many targets you can take, it's simply ridiculously fun (and OP).
Double med ASB Tengu, another monster that didn't really needed that. Pick a couple of those and see how OP it is.
Thing that really bothers me is if we, players, not caring about the single soul but the whole game can see this why can't CCP? For the meanwhile I'll do exactly what I'm expected to do with this, use and abuse it to death till there is enough rage and someone wakes up.
brb |

Hrett
Justified Chaos
178
|
Posted - 2012.08.27 02:35:00 -
[488] - Quote
Liang Nuren wrote:
I've already thoroughly debunked that 54 seconds claim.
Repeatedly.
-Liang
Pardon me, but I must have missed it. I have yet to see a single kill board link or pvp video that shows a single ASB setup is op. They are vulnerable every 54 seconds (or whenever your DPS forces them to reload). If the attackers survive (~500ish dps in your example) past 54 seconds (or whatever the reload time becomes) and have enough dps, the ASB ship dies. If you don't have enough dps (800 in your example) the ASB ship will live. Sounds ok to me.
Post examples. CCP still appears to have an open mind. (at least about the multi setups). I have an open mind. Our theory crafting and EFT warrioring is fun, but evidence rules. Post kill mails or pvp videos that prove single setups are op (and don't look like other pvp mails/videos where normal armor/shield boosting ships eat entire gangs - Nerf Kessah Domis and Kil2 Megas and Geddons and Triple rep Myrms and pwnage Maelstroms and Hypes!). I'd love to see them. If they show what you guys are claiming, Ill post it in Test server feedback myself. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Liang Nuren
Heretic Army Heretic Nation
2001
|
Posted - 2012.08.27 02:40:00 -
[489] - Quote
Hrett wrote:Liang Nuren wrote:
I've already thoroughly debunked that 54 seconds claim.
Repeatedly.
-Liang
Pardon me, but I must have missed it. I have yet to see a single kill board link or pvp video that shows a single ASB setup is op. They are vulnerable every 54 seconds (or whenever your DPS forces them to reload). If the attackers survive (~500ish dps in your example) past 54 seconds (or whatever the reload time becomes) and have enough dps, the ASB ship dies. If you don't have enough dps (800 in your example) the ASB ship will live. Sounds ok to me. Post examples. CCP still appears to have an open mind. (at least about the multi setups). I have an open mind. Our theory crafting and EFT warrioring is fun, but evidence rules. Post kill mails or pvp videos that prove single setups are op (and don't look like other pvp mails/videos where normal armor/shield boosting ships eat entire gangs - Nerf Kessah Domis and Kil2 Megas and Geddons and Triple rep Myrms and pwnage Maelstroms and Hypes!). I'd love to see them. If they show what you guys are claiming, Ill post it in Test server feedback myself.
I love how you totally ignored the meat of that post which illustrated it... yet again. The funny thing is that this thread is littered with me posting killmails that simply should not have ever happened.
-Liang
Ed: Removed well deserved snark. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Hrett
Justified Chaos
178
|
Posted - 2012.08.27 06:30:00 -
[490] - Quote
Liang Nuren wrote:Hrett wrote:Liang Nuren wrote:
I've already thoroughly debunked that 54 seconds claim.
Repeatedly.
-Liang
Pardon me, but I must have missed it. I have yet to see a single kill board link or pvp video that shows a single ASB setup is op. They are vulnerable every 54 seconds (or whenever your DPS forces them to reload). If the attackers survive (~500ish dps in your example) past 54 seconds (or whatever the reload time becomes) and have enough dps, the ASB ship dies. If you don't have enough dps (800 in your example) the ASB ship will live. Sounds ok to me. Post examples. CCP still appears to have an open mind. (at least about the multi setups). I have an open mind. Our theory crafting and EFT warrioring is fun, but evidence rules. Post kill mails or pvp videos that prove single setups are op (and don't look like other pvp mails/videos where normal armor/shield boosting ships eat entire gangs - Nerf Kessah Domis and Kil2 Megas and Geddons and Triple rep Myrms and pwnage Maelstroms and Hypes!). I'd love to see them. If they show what you guys are claiming, Ill post it in Test server feedback myself. I love how you totally ignored the meat of that post which illustrated it... yet again. The funny thing is that this thread is littered with me posting killmails that simply should not have ever happened. -Liang Ed: Removed well deserved snark.
I read that part and I did ignore it. "It shouldda had links and implants and god knows whatelse" didnt seem to be something I needed to respond to (because we arent talking about the need to nerf boosts right now). Anyway - I guess you are taking me hyper-literally and I am being a bit hyperbolic. I think you understand my point though, as I detailed in the above post and others before it, that I am saying they are weak whenever they have to reload. That is a balancing factor. Admittedly, that reload may not take place at exactly 54 seconds. It might be longer depending on the incoming dps. It might be shorter depending on if you have to overheat it. It might be exactly 54 seconds. Regardless, when it reloads, it is vulnerable. It can be alphaed too. It has weaknesses. That is the point. My point still stands, I havent seen any linked evidence that shows that single ASB setups are OP. (And no, the honor tanked Typhoon kill doesnt convince me. )
So, to address your point:
Liang Nuren wrote: I'm not going to take the approach that the pro-ASB side has done and claim that any killmail without absolutely perfect fittings or not going the exact way that I would predict is not admissible evidence. Instead, I'm going to say that this is a fantastic killmail for proving my point. We know these things from the killmail: - He did not have implants - He did not have links - He tanked 39k raw damage - He tanked 76k EHP (10k hull, 8.5k armor, 56.5k shields) - He tanked 29.8k shield HP which means he almost certainly had 15-16 boosts from the ASB - He made it through the first reload - He had no cap boosters in his ASB at the end of the fight - He had no cap boosters in his cargohold at the end of the fight
The take home lesson here is that your 54 second claim is false (108 seconds if he'd bothered to bring some cap boosters along). A bit more research shows us that the Talos in that kill was also almost certainly ASB fit.
First, I know for a fact that the Talos was also XL ASB fit. So take from that what you will. But damage is the ultimate issue here, because we are talking about tank, right? So, regardless if it was eleventy-billion seconds, or 5 seconds, the ultimate point is that it took 39k raw damage. Then it died. Even if it had not run out of boosters, that Ion Talos would have finished eroding its buffer during the second reload, and the Cyclone would have died then (or the Cyclone would have eroded the Talos' buffer and killed it during its reload - which is the same point). If there were any second ship with the Talos of cruiser size or above, the Cyclone would have died during its first reload. If it was linked and boosted up the wazoo, and took multiples of 39k damage, if that was compared to a similarly boosted armor or shield fit, I suspect those numbers wouldnt be OP either, relative to the others.
Regardless, Im not going to argue any more, though I might come back to post some kill mails that may support either position. We have shouted the theory craft. We have beat the horse. Lets look for evidence (either way). I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |
|

Liang Nuren
Heretic Army Heretic Nation
2003
|
Posted - 2012.08.27 07:31:00 -
[491] - Quote
Hrett wrote:I read that part and I did ignore it. "It shouldda had links and implants and god knows whatelse" didnt seem to be something I needed to respond to (because we arent talking about the need to nerf boosts right now). Anyway - I guess you are taking me hyper-literally and I am being a bit hyperbolic. I think you understand my point though, as I detailed in the above post and others before it, that I am saying they are weak whenever they have to reload. That is a balancing factor. Admittedly, that reload may not take place at exactly 54 seconds. It might be longer depending on the incoming dps. It might be shorter depending on if you have to overheat it. It might be exactly 54 seconds. Regardless, when it reloads, it is vulnerable. It can be alphaed too. It has weaknesses. That is the point. My point still stands, I havent seen any linked evidence that shows that single ASB setups are OP. (And no, the honor tanked Typhoon kill doesnt convince me.  )
ASB Tanked Talos was their primary while I wrecked them in the Oracle from range http://kb.heretic-army.biz/?a=kill_detail&kll_id=28971 http://kb.heretic-army.biz/?a=kill_detail&kll_id=28972 http://kb.heretic-army.biz/?a=kill_detail&kll_id=28974 http://kb.heretic-army.biz/?a=kill_detail&kll_id=28973
ASB tanks http://kb.heretic-army.biz/?a=kill_detail&kll_id=29491 http://kb.heretic-army.biz/?a=kill_detail&kll_id=29858 http://kb.heretic-army.biz/?a=kill_detail&kll_id=29859
ASB Solo (Face tanked all of these): http://kb.heretic-army.biz/?a=kill_detail&kll_id=29487 http://kb.heretic-army.biz/?a=kill_detail&kll_id=29493 http://kb.heretic-army.biz/?a=kill_detail&kll_id=29496
But yeah, at least one mod on all of those ships is wrong therefore they obviously don't matter. It's not 100% perfectly in your favor, therefore it doesn't matter. I'm sure I could go through the rest of the KB and check for outrageous **** that my corpies have done purely because of ASBs.
Quote: First, I know for a fact that the Talos was also XL ASB fit. So take from that what you will. But damage is the ultimate issue here, because we are talking about tank, right? So, regardless if it was eleventy-billion seconds, or 5 seconds, the ultimate point is that it took 39k raw damage. Then it died. Even if it had not run out of boosters, that Ion Talos would have finished eroding its buffer during the second reload, and the Cyclone would have died then (or the Cyclone would have eroded the Talos' buffer and killed it during its reload - which is the same point). If there were any second ship with the Talos of cruiser size or above, the Cyclone would have died during its first reload. If it was linked and boosted up the wazoo, and took multiples of 39k damage, if that was compared to a similarly boosted armor or shield fit, I suspect those numbers wouldnt be OP either, relative to the others.
Regardless, Im not going to argue any more, though I might come back to post some kill mails that may support either position. We have shouted the theory craft. We have beat the horse. Lets look for evidence (either way).
So the only thing that can take out an ASB fit is range tanking and waiting eternity for it to die or ASB fitting yourself. On a side note, I had a corp mate that tanked 2 close range gank canes and an Ishtar through 2 full reloads without taking any armor damage. And yes, I have it on fraps.
-Liang
Ed: We calculated it at ~2600 DPS for 04:18, and he could have kept going. Another cycle finished loading right as he was dipping into armor Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Crove
Fringe Raiders
3
|
Posted - 2012.08.29 06:12:00 -
[492] - Quote
Remember when nanos were nerfed because the only counter to nano fleets was...nano fleets?
Hey look, it's 2009 calling...
(or was it 2010? I dunno, I miss my nano crow and its 27 km/s)
The only good counter to ASB is fitting one. While it is /possible/ to outlast them for a long, long time, it shouldn't be necessary to manage an extraordinary feat simply because your opponent was skilled enough to drag one item into a fitting slot and then drag its ammo into his cargohold. |

Hi Lighter
Ghost Headquarters The Ghost Army
0
|
Posted - 2012.08.29 17:09:00 -
[493] - Quote
Dont need to nerf asb I mean my double xlarge asb mael with hg crystals and blue pill still tanks a little less than and Dread in seige so it's fine |

SealteamXI
Deep Core Mining Inc. Caldari State
1
|
Posted - 2012.09.04 04:56:00 -
[494] - Quote
Nerf the **** out of this. Subcaps should not be able to tank 5 figure amounts with T2 fittings and total neut immunity. |

Maverick Cigarettes
School of Applied Knowledge Caldari State
1
|
Posted - 2012.09.04 21:05:00 -
[495] - Quote
One aspect of the discussion re: ASB that I feel is not receiving much attention is that most fights don't occur in a void of options other than kill everything or die.
Frequently fights occur on a gate or station, where cap immune burst tanking is a bit of a game-changer. How long does the XL ASB ship have to buffer tank after aggroing on some easy target (perhaps the interceptor or interdictor that was the only real issue with a re-approach), de-aggroing immediately, and running out of loaded charges? I'm not going to belabor the math, I think we can agree it's not very long.
Let's say he doesn't want to fight at all -- how large of a gang or flawless of a smaller composition do you need to burn him down or force the engagement?
A particularly poignant comparison is that between the reload time and aggression timer -- How long does it take him to reload on the other side? 60 seconds. How long does it take your gang to de-aggro to assist tackle on the lower DPS side of a split? 60 seconds. Really?
Even a small gang that is relatively focused on gate camping is suddenly looking at having to change composition or bulk up to meet the need of 10+ dudes to split tackle and DPS to box a fotm Rokh or Maelstrom in, or 6+ including overwhelming e-war (everyone loves Falcon-centric PVP, right?) and 1-2 90% web hulls to manage him on one side.
Even when something is solidly tackled, there are a large number of situations where the proposed "Just hold him for 5 minutes and he'll run out of cap boosters or something lol" response doesn't really make sense. Does the guy not have a single friend in the world? Is he just going to sit there and eat **** for 5 minutes? No, he's going to hop on an intel channel and scream like a ***** that he's gotten himself tackled in the belt and the station is going to belch out chucklefucks in Drakes that will have plenty of time to figure out which belt and ruin your gank.
In a lot of contexts ASBs effect a significant shift in the balance away from smaller (2-6 dudes) gangs to a dichotomy of 6+ gangs or ASB fotm. I'm not aware of any recent module or change that has such widespread and significant effects on the dynamics of small gang PVP. ASB is becoming a very monotonous theme of solo/small gang PVP -- it seriously needs a revisit. |

Terminator56
Black Aces Against ALL Anomalies
11
|
Posted - 2012.09.04 21:23:00 -
[496] - Quote
First off , this was on SISI, he most likely was officer fit with HG implants and other completely impractical items that would not be uesd on TQ. ASBs make shield tanking viable again, and if he was such "crap fit" why did you loose to him? I would consider him PVP fit if he killed your PVP ship... Oh and rattlesnakes do way more than 150DPS with drones (5x OGRE II with bonus > 450 DPS). Also you only had 1 heavy neut; if you had 3 heavy neuts you probably coulda capped him, killed his hardeners, and killed his point. On a side note, who engages mission runners without neutral logi anymore? |

Gitanmaxx
Viziam Amarr Empire
66
|
Posted - 2012.09.05 22:37:00 -
[497] - Quote
As if shield tanking wasn't already better than armor tanking in every single way. This module is BS and should have been an armor module to allow it to compete with shields. |

Gitanmaxx
Viziam Amarr Empire
66
|
Posted - 2012.09.05 22:48:00 -
[498] - Quote
Vera Algaert wrote:Sang-in Tiers wrote: Enormous base damage? wat...
they do - which is why you usually won't see bonuses for turret damage on amarr ships and why their cap and PG requirements are balanced in a way that makes fitting them to non-amarr ships pretty much impossible. lasers are by design overpowered relative to the other weapon types. (my personal feeling is that lasers are in a fine place right now - they were very strong ca. 2008 but since projectiles and hybrids got buffs and the field is relatively balanced; putting them back into a significantly stronger position now would only initiate another cycle of stat inflation)
So lasers were balanced because they had high damage on hit countered. by all their huge downsides, fair enough. Then projectiles and hybrids were buffed to match. And how exactly is that still balanced? Aren't all of the detriments of lasers outdated then? |

Liang Nuren
Heretic Army Heretic Nation
2055
|
Posted - 2012.09.05 22:52:00 -
[499] - Quote
Gitanmaxx wrote: So lasers were balanced because they had high damage on hit countered. by all their huge downsides, fair enough. Then projectiles and hybrids were buffed to match. And how exactly is that still balanced? Aren't all of the detriments of lasers outdated then?
IMO, no. Lasers are still a fantastic weapons system.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Roime
Shiva Furnace Dead On Arrival Alliance
1146
|
Posted - 2012.09.06 06:48:00 -
[500] - Quote
I wonder if they ever paid even slightest attention to the fitting requirements of these mods.
Compare XLASB to a LAR II, first one reps twice as much, but uses only 700 fitting, the second uses 2355.
Which means that you can't fit oversized armor reppers on ships, but you can tack oversized ASBs on any ship.
Gallente - the choice of the interstellar gentleman |
|

Zarnak Wulf
Imperial Outlaws
554
|
Posted - 2012.09.07 18:49:00 -
[501] - Quote
The latest dev blog mentions ASBs are being looked at. In my day broken OP items were ignored for years. And we liked it that way! |

Lin-Young Borovskova
Science and Trade Institute Caldari State
710
|
Posted - 2012.09.08 14:53:00 -
[502] - Quote
So you need an ASB fitted Talos to take on the ASB cyclone?
 brb |

Beachura
Perkone Caldari State
19
|
Posted - 2012.09.08 18:31:00 -
[503] - Quote
Liang Nuren wrote:Beachura wrote: You don't seem to understand this simple fact:
The Ancillary Shield Booster, is a DIRECT counter to the neutralizer. What do you not understand about that?
The cap booster is a direct counter to the neutralizer. The ASB is a direct counter to small gangs. -Liang
I'd have to disagree, small gangs arrive in all shapes and sizes, the ASB as stated on the first couple of pages of this thread is the direct counter to the neutralizer, not the capacitor booster.
A neutraliser setup powerful enough will destroy a capacitor booster setup whereas an ASB will continue to function even with no capacitor. |

Hrett
Justified Chaos
192
|
Posted - 2012.09.08 22:09:00 -
[504] - Quote
Lin-Young Borovskova wrote:
As I stated in a later post, yes the Talos was asb. And you could say the same "you need to bring X to beat an X" about many ship/fleet configurations. And I solo killed a MASB Atron with a honor tanked Atron. Nerf honor tank or rails? I don't think so.
It's been a bit since I posted in this thread, but after seeing these often in many configurations now, my opinion stands. I believe they need to increase fitting costs to discourage (but not eliminate) dual oversized fits (i.e. you can still fit dual fits, but would have to gimp the rest of your fit terribly). And they need to balance armor because the ASB highlights how bad active armor is. But otherwise, single ASB setups are fine. Their buffer is terrible, and they can be broken by 1-3 similar sized ships, even before their charges run out (depending on the situation).
They add a new element to small gang. I can now fly speedy blasterships with a reasonable tank in small gang so I can actually get in range to apply damage. As primarily a Gallente pilot, it is a refreshing change (though I still want them to fix active armor).
Edit: A thoughtful poster in W&T recently educated me about The Change Curve and I think that is a good label to describe the ASB reception. It's a paradigm shift. It's uncomfortable at first, but people will (and have) warm to them (dual oversized fits aside).
IMHO. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Liang Nuren
Heretic Army Heretic Nation
2087
|
Posted - 2012.09.09 00:49:00 -
[505] - Quote
Hrett wrote:Their buffer is terrible, and they can be broken by 1-3 similar sized ships, even before their charges run out (depending on the situation).
This is not true, even neglecting implants, links, and boosters. I've done it way too many times for it to be true.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Lugia3
Shydow Imperium
26
|
Posted - 2012.09.09 01:06:00 -
[506] - Quote
Yes, it is overpowered somewhat. I lost a navy megathron with 222k EHP to a sleipner that had kill rights on me, which always seemed to bounce back up when its shields got low under my ~1200 dps + TP and web. Of course, all my faction mods had to drop for the guy instead of being destroyed.
Atleast limit it to 1 ASB per ship... Will sell wallet space for ISK. |

Jerick Ludhowe
Toxic Waste Industries
150
|
Posted - 2012.09.09 02:37:00 -
[507] - Quote
Lugia3 wrote:Yes, it is overpowered somewhat. I lost a navy megathron with 222k EHP to a sleipner that had kill rights on me, which always seemed to bounce back up when its shields got low under my ~1200 dps + TP and web. Of course, all my faction mods had to drop for the guy instead of being destroyed.
Atleast limit it to 1 ASB per ship...
Proper dbl xl asb sleip will tank 4+ megas You were fighting loosing battle.
|

Maggeridon Thoraz
Reconfiguration Nation Transmission Lost
27
|
Posted - 2012.09.09 03:06:00 -
[508] - Quote
i think the biggest looser of ship types might be the pilgrim and curse just having with old fits with dps of 237 with maxed droneskills which is not much, but was actuall not needed as they coulbreak the tank with neuts. now they can neut the ship and the tagets can still rep up like mad and you still have only 237 dps .:-(
ok now you have as well new drone dms mods. but for this you sacrifice the armor tank of the pilgrim . so swap to a shield variant with asb ? one one side i think the asb are ok , on the other side i think not well thaught out.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
714
|
Posted - 2012.09.09 13:01:00 -
[509] - Quote
Hrett wrote:Lin-Young Borovskova wrote: As I stated in a later post, yes the Talos was asb. And you could say the same "you need to bring X to beat an X" about many ship/fleet configurations. And I solo killed a MASB Atron with a honor tanked Atron. Nerf honor tank or rails? I don't think so. It's been a bit since I posted in this thread, but after seeing these often in many configurations now, my opinion stands. I believe they need to increase fitting costs to discourage (but not eliminate) dual oversized fits (i.e. you can still fit dual fits, but would have to gimp the rest of your fit terribly). And they need to balance armor because the ASB highlights how bad active armor is. But otherwise, single ASB setups are fine. Their buffer is terrible, and they can be broken by 1-3 similar sized ships, even before their charges run out (depending on the situation). They add a new element to small gang. I can now fly speedy blasterships with a reasonable tank in small gang so I can actually get in range to apply damage. As primarily a Gallente pilot, it is a refreshing change (though I still want them to fix active armor). Edit: A thoughtful poster in W&T recently educated me about The Change Curve and I think that is a good label to describe the ASB reception. It's a paradigm shift. It's uncomfortable at first, but people will (and have) warm to them (dual oversized fits aside). IMHO.
I just wanted to point to the important part you seem not willing to admit.
-you don't bring an armor fitted Talos -you don't bring a passive shield fit Talos -you don't bring an hurricane shield/armor -you dont bring *cough/laugh* a....Brutix
And so on. So I'll just finish my opinion on this specific case by telling you that when the only effective counter to this new fashion XL-ASB victims is to bring more and also fitted Xl-ASB fashion victims it's probably because something is wrong with that module and not because you're an ultra skilled pilot.
I've seen solo Vagas with those take on 5 men gangs with tackle/T2 assault ships/ BC's and literally murder them. 3 to 5 men Gangs withs those fitted in cloaky Lokis (hell even Machariels with cloack and those ASB fitted) and make stuff you can't even imagine it's possible, so I can safely say despite you believe me or not this mod is bringing a hell of imbalance to the game and killing more solo pvp than helping it.
But I'm ok CCP does nothing to prevent or change this, guess what, I'm using it too and have no feelings when I fit it to my ship and go out station blow stuff, after all it's CCP problem to fix their game, not me. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
714
|
Posted - 2012.09.09 13:11:00 -
[510] - Quote
Maggeridon Thoraz wrote:i think the biggest looser of ship types might be the pilgrim and curse just having with old fits with dps of 237 with maxed droneskills which is not much, but was actuall not needed as they coulbreak the tank with neuts. now they can neut the ship and the tagets can still rep up like mad and you still have only 237 dps .:-(
ok now you have as well new drone dms mods. but for this you sacrifice the armor tank of the pilgrim . so swap to a shield variant with asb ? one one side i think the asb are ok , on the other side i think not well thaught out.
Changing fitting requirements and make it so you can't fit more than one would bring a better balance before thinking about reduce the amount repaired or something else, but atm those mods make regular setups "I win'" machines and those already good in :GodMode-On: brb |
|

Mars Theran
Caldari Provisions Caldari State
273
|
Posted - 2012.09.09 16:44:00 -
[511] - Quote
Tom Gerard wrote:>>>> SHOCKER <<<<
>>>> SHOCKER <<<<
>>>> SHOCKER <<<<
1v1 PVP in EVE is not balanced?!?!?
I DEMAND CCP BALANCE THE GAME SO EVERY SHIP IS VIABLE AGAINST EVERY OTHER SHIP IN PVP!
Badgers should stand a reasonable chance of defeating Tornadoes.
Two be fair, it was a Faction BS vs. a Faction BS
On the other hand, I'm a little mistified as to why you would need a Tracking computer in a fight vs. a BS.
edit: ..or Webs really. Nos and Neut obviously isn't going to be effective vs. ASB either, so really, you had ~5-6 fittings that were completely useless against your opponent, and you couldn't tank what you claim was 150 DPS, (approximately what an Atron would put out in the right hands apparently).
I think you need to rethink your methodology, or at least reconsider why you lost. I have deleted and cleared my signature 7 times and it still won't go away. |

Hrett
Justified Chaos
192
|
Posted - 2012.09.10 02:50:00 -
[512] - Quote
Lin-Young Borovskova wrote:
I just wanted to point to the important part you seem not willing to admit.
-you don't bring an armor fitted Talos -you don't bring a passive shield fit Talos -you don't bring an hurricane shield/armor -you dont bring *cough/laugh* a....Brutix
And so on. So I'll just finish my opinion on this specific case by telling you that when the only effective counter to this new fashion XL-ASB victims is to bring more and also fitted Xl-ASB fashion victims it's probably because something is wrong with that module and not because you're an ultra skilled pilot. The fact you can now follow your mates with your blaster ship it's not a sign this module helped your ship doing stuff he was already good for (melt faces) but just made your setup something OP. You can also fit passive shield and melt stuff but like me you choose to fit an XL-ASB because you become simply a ship murderer thx to this mod.
I've seen solo Vagas with those take on 5 men gangs with tackle/T2 assault ships/ BC's and literally murder them. 3 to 5 men Gangs withs those fitted in cloaky Lokis (hell even Machariels with cloack and those ASB fitted) and make stuff you can't even imagine it's possible, so I can safely say despite you believe me or not this mod is bringing a hell of imbalance to the game and killing more solo pvp than helping it.
But I'm ok CCP does nothing to prevent or change this, guess what, I'm using it too and have no feelings when I fit it to my ship and go out station blow stuff, after all it's CCP problem to fix their game, not me.
Well, imbalance is a matter of perception isnt it? 'imbalance' = change in balance = paradigm shift = new balance. Yes, it's different, but that doesn't mean it is bad. Its just new.
So yea, perhaps the new balance is if you have 1-5 ship gang, and will be facing another small gang, fit ASBs. The answer before was 'fit shield or armor buffer'. I have no problem with the change. Thank god. Buffer fit stuff everywhere was getting old and stale.
I've seen solo passive shield nano drakes destroy small gangs with BCs and tackle too. Nerf drakes?
What is the bet way to counter a nano-sillyness cockbag Tornado alpha fleet? Bring another nano sillyness cockbag tornado alpha fleet. Nerf nano alpha fleets?
Again, besides the dual oversized fits (and active armor suckiness and off grid boosting - which is a separate issue) I just don't see a problem here. IMHO. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Liang Nuren
Heretic Army Heretic Nation
2095
|
Posted - 2012.09.10 03:04:00 -
[513] - Quote
So you're perfectly happy trading one "must-fit" for another "must-fit" instead of introducing actual variety to the game? Ships like the Myrm are better off fitting a T2 mod/T1 rig ASB fit than with a deadspace mod/T2 rigged triple deadspace rep. Do you honestly think that the situation with ASB is largely acceptable and that armor is just that bad?
Seriously?!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Hrett
Justified Chaos
192
|
Posted - 2012.09.10 03:44:00 -
[514] - Quote
Liang Nuren wrote:So you're perfectly happy trading one "must-fit" for another "must-fit" instead of introducing actual variety to the game? Ships like the Myrm are better off fitting a T2 mod/T1 rig ASB fit than with a deadspace mod/T2 rigged triple deadspace rep. Do you honestly think that the situation with ASB is largely acceptable and that armor is just that bad?
Seriously?!
-Liang
Yes, active armor is bad (not just the mods, but the rig penalties too) - especially compared to the ASB. But it was bad BEFORE ASBs. Shield and armor buffer Myrms and Brutix would ignore the active armor bonus already (though there were and still are some viable fits in very limited circumstances). ASBs just highlight the problem - they didnt make the problem. And there are still situations where shield and armor buffer will be preferable to ASB fits.
Before, it was small gang = buffer and large gange = buffer.
Now, it is small gang = ASB and large gang = buffer.
That says MORE variety to me, not less.
Look, we have beat this horse. Neither of us will convince the other. We both agree some changes need to be made, and some changes are (allegedly) in the pipe. Let's just agree to disagree and wait and see how the changes turn out.  I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |

Liang Nuren
Heretic Army Heretic Nation
2095
|
Posted - 2012.09.10 03:47:00 -
[515] - Quote
Meh, I used to active armor fit all the time. Now I feel compelled to fly shields all the time.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

NickyYo
StarHug
225
|
Posted - 2012.10.13 18:15:00 -
[516] - Quote
I use the ASB and i feel bad for using it..
All of us shield tankers know what i mean, we all know its GOD MODE I agree with the op, there is no challange for me when i use this, and i have to use it to compete with other shield tankers who i may fight... .. |

Flurk Hellbron
Science and Trade Institute Caldari State
110
|
Posted - 2012.10.14 01:44:00 -
[517] - Quote
Simple solution, put it on each off ur own ships.................. tada! |

Zarnak Wulf
Imperial Outlaws
658
|
Posted - 2012.10.14 02:01:00 -
[518] - Quote
Ya'll realize that the number of reps, as it stands now, are being cut by 30% on December 4th? CCP Fozzie also indicated that they are looking at buffing armor, possibly via heat. Easy on the pitchforks. |

Pipa Porto
1202
|
Posted - 2012.10.14 04:38:00 -
[519] - Quote
Zarnak Wulf wrote:Ya'll realize that the number of reps, as it stands now, are being cut by 30% on December 4th? CCP Fozzie also indicated that they are looking at buffing armor, possibly via heat. Easy on the pitchforks.
#512Posted: 2012.09.10 03:47
#513Posted: 2012.10.13 18:15
Nicky the necro. EvE: Everyone vs Everyone
-RubyPorto |

Wardeneo
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.10.25 12:19:00 -
[520] - Quote
Freezehunter wrote:Cameron Cahill wrote:So let me get this straight.
You're pissed at loosing a shitfit bhaal to a well tanked rattlesnake while flying solo.
On sisi.
I have some advice you should follow friend, before you start commenting on the state of mods in eve:
1) Grow some balls and fight on tranq 2) Learn to fit ships. 3) Don't go crying to CCP if you loose a fight. It won't work and just makes you look pathetic. 4) Don't fly what you cant afford to loose (emotionally as well as financially) How about you shove your advice up your ass? Judging by your killboard all you do is fly in drake swarm fleets.Eve ******* sucks compared to how it was in 2007 I swear, WAY more fun and player skill oriented back then.
+1 - epic reply! - /me hates drake blobs n 2bh anyone who says drakes arnt that common in eve pop needs to check se stats - iota they hold the no1 spot for most kills in eve ^^
Also asb's are overpowered - n I'd like to see 1 per ship BUT what I want more is ancillary armour reppers and XML reppers that bs's can fit and a mod similar to shield boost amplifiers but for armour reppers
HOWEVER they guy you quoted does have a point; it's an epic rage for a sisi loss ^^
-Wardeneo-
|
|

Freundliches Feuer
Hivemind Defense
19
|
Posted - 2012.10.25 13:26:00 -
[521] - Quote
Why is this thread still going?
Adapt or Die.
Quit cryin. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
179
|
Posted - 2012.10.25 14:29:00 -
[522] - Quote
Flurk Hellbron wrote:Simple solution, put it on each off ur own ships.................. tada!
And this folks, is how games go to ****.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
883
|
Posted - 2012.11.02 20:07:00 -
[523] - Quote
Zarnak Wulf wrote:Ya'll realize that the number of reps, as it stands now, are being cut by 30% on December 4th? CCP Fozzie also indicated that they are looking at buffing armor, possibly via heat. Easy on the pitchforks.
The problem I have with heat is the mechanic it self and related skills where you don't have the choice but to train them completely if you want somehow to be competitive, it's not just another fake skill to learn like rah, it's really something taking a good chunk of your training time to use it. Will it be worthy?-sure, with all 5's....make it even more difficult for noobs and low skill players, it's obviously the ood way to go in a game where you already spend almost one hear commiting to silly trainings just to be other thing than meat canon or and older player alt.
For the meanwhile I'll still be using asb's ... awesome bad ideas are somehow bad.
brb |

Maggeridon Thoraz
Reconfiguration Nation Transmission Lost
30
|
Posted - 2012.11.03 06:31:00 -
[524] - Quote
[quote=Zarnak Wulf]Ya'll realize that the number of reps, as it stands now, are being cut by 30% on December 4th? CCP Fozzie also indicated that they are looking at buffing armor, possibly via heat. Easy on the pitchforks.[/quote
this sounds to me a silly idea. overheat affecting all nearby modules ..
for me all the coming changes dont look well thought. they patch here and then find out there is something else broken and patch there then and anotehr one and come to absurd ideas... |

Romvex
116
|
Posted - 2012.11.04 22:16:00 -
[525] - Quote
i'm sorry but your Bhaalgorn fit sucks Post with your main |

Freezehunter
314
|
Posted - 2012.11.04 22:48:00 -
[526] - Quote
Why does every new moron that posts in this thread automatically assume that the Bhaalgorn I was flying was fit specifically to counter that one guy?
I am not one of those container baiting bitches that always fits their ship specifically against targets they know they will be attacking or be attacked by.
The fit was actually supposed to murder Battlecruisers and under, but it should have had no problems with that Rattlesnake unless it had the bullshit OP ASB fitted, what part of "I GOT HIM INTO 5 PERCENT SHIELDS 5 TIMES IN A ROW BUT THEN HE RECHARGED EVERY TIME" and "I killed 2 other guys in HACs IN THE SAME FIGHT" don't you morons understand?
Seriously, do you guys know how to read or did you take English classes with the Polish immigrant janitor?
Anyway, ASB is getting nerfed bad in Retribution, mission accomplished, now someone close this ******* thread so I don't have to see semi illiterate morons talking out of their asses flashing up on my notifications panel every day. Inappropriate signature, CCP Phantom. |

Larry LowBlow
Guy On A Buffalo
1
|
Posted - 2012.11.05 01:18:00 -
[527] - Quote
I don't know if this has been addressed yet, but if he had a crap carebear fit, how did he manage to point you?
Last I checked, npc's don't require a point to keep them in place. |

Trinkets friend
Sudden Buggery Swift Angels Alliance
495
|
Posted - 2012.11.05 10:18:00 -
[528] - Quote
Freezehunter wrote:Why does every new moron that posts in this thread automatically assume that the Bhaalgorn I was flying was fit specifically to counter that one guy?
....
now someone close this ******* thread so I don't have to see semi illiterate morons talking out of their asses flashing up on my notifications panel every day.
A) Because of troll
B) Unclick "send me notifications". Taking submissions for "Trinkets friendly Advice Column" via evemail or private convo in-game. Anonymity sorta guaranteed.
|

Itala D'Uhmri
Perkone Caldari State
0
|
Posted - 2012.11.05 19:31:00 -
[529] - Quote
Current tanking is RPS.
Rock is buffer (armor or shield.) You're not completely cap dependant, and will typically thrash a standard active tank.
Scissors is Standard Active - non ASB shield boosters or armor reps. You die in a fire to buffer because of cap reliance and generally having less tank than they have damage.
Paper is ASB - You'll die to an active because they don't have reloads, but you'll beat buffer because your actual EHP, if spread out over the course of your load, is much higher than your average buffer fit. Also, less slot strain than active tanks. |

Metal Icarus
Deep Core Mining Inc. Caldari State
348
|
Posted - 2012.11.05 19:55:00 -
[530] - Quote
Freezehunter wrote:Why does every new moron that posts in this thread automatically assume that the Bhaalgorn I was flying was fit specifically to counter that one guy?
I am not one of those container baiting bitches that always fits their ship specifically against targets they know they will be attacking or be attacked by.
The fit was actually supposed to murder Battlecruisers and under, but it should have had no problems with that Rattlesnake unless it had the bullshit OP ASB fitted, what part of "I GOT HIM INTO 5 PERCENT SHIELDS 5 TIMES IN A ROW BUT THEN HE RECHARGED EVERY TIME" and "I killed 2 other guys in HACs IN THE SAME FIGHT" don't you morons understand?
Seriously, do you guys know how to read or did you take English classes with the Polish immigrant janitor?
Anyway, ASB is getting nerfed bad in Retribution, mission accomplished, now someone close this ******* thread so I don't have to see semi illiterate morons talking out of their asses flashing up on my notifications panel every day.
250k ehp sounds like a buffer fit to me.
You were going to lose to ANYONE who could tank your damage and live through your cap warfare...... eventually.....
I mean what else do you want? He probably had crystal implants, strong blue pill, and 1 shield boost amp. Depending on the resistance, the ehp boosted from a resistance bonused BS from a 1,500 shield hp boost is a ton.
What did you have for reps? If you had slaves in and were justing hoping to outlast errybody, you have no sympathy from me.
(well you had none anyways as this was on SiSi.) |
|

vyshnegradsky
Organized-Chaos Apocalypse Now.
27
|
Posted - 2012.11.05 20:07:00 -
[531] - Quote
true story OP is the reson we can't have nice things |

Barrogh Habalu
Imperial Shipment Amarr Empire
40
|
Posted - 2012.11.05 20:57:00 -
[532] - Quote
Itala D'Uhmri wrote:Current tanking is RPS.
Rock is buffer (armor or shield.) You're not completely cap dependant, and will typically thrash a standard active tank.
Scissors is Standard Active - non ASB shield boosters or armor reps. You die in a fire to buffer because of cap reliance and generally having less tank than they have damage.
Paper is ASB - You'll die to an active because they don't have reloads, but you'll beat buffer because your actual EHP, if spread out over the course of your load, is much higher than your average buffer fit. Also, less slot strain than active tanks. It would be interesing to try this actually. But I wonder, isn't ASB also frees your cap to use neuts and drain that standard active tanker?
Well, it was said I don't know how many times in this thread, but if not for neuts, it would be tad easier to balance ASBs out. Oh well, it's always the case, more factors = more PITA... |

Mathrin
Synthetic Solution Synthetic Systems
1
|
Posted - 2012.11.06 18:43:00 -
[533] - Quote
Wait.... Your complaining you lost your neuting ship to a ship whose tank and weapon system does not use cap. How bout you rethink your plan of attack first. |

Mathrin
Synthetic Solution Synthetic Systems
1
|
Posted - 2012.11.06 18:47:00 -
[534] - Quote
Barrogh Habalu wrote:Itala D'Uhmri wrote:Current tanking is RPS.
Rock is buffer (armor or shield.) You're not completely cap dependant, and will typically thrash a standard active tank.
Scissors is Standard Active - non ASB shield boosters or armor reps. You die in a fire to buffer because of cap reliance and generally having less tank than they have damage.
Paper is ASB - You'll die to an active because they don't have reloads, but you'll beat buffer because your actual EHP, if spread out over the course of your load, is much higher than your average buffer fit. Also, less slot strain than active tanks. It would be interesing to try this actually. But I wonder, isn't ASB also frees your cap to use neuts and drain that standard active tanker? Well, it was said I don't know how many times in this thread, but if not for neuts, it would be tad easier to balance ASBs out. Oh well, it's always the case, more factors = more PITA...
I doubt it. ASB doesn't need a cap booster. They would use their cap neuting but the active guy has cap booster So wouldn't be a big issue I would think. |

Berendas
Clandestine Vector THE SPACE P0LICE
319
|
Posted - 2012.11.06 21:57:00 -
[535] - Quote
I haven't kept up with the whole thread and only just came back from a break ~2 weeks ago, would someone do me the favor of linking where CCP says they will be nerfing ASB's? |

Diesel47
My Little Pwnys
301
|
Posted - 2012.11.06 22:10:00 -
[536] - Quote
guy fights enemy with crystal set, strong blue pill, and OGB in test server and loses.
rages on forum. |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
119
|
Posted - 2012.11.06 22:31:00 -
[537] - Quote
The rattlesnake has the best passive near-0-cap-usage tank of any subcap in the game, and uses no cap to fire its weapons. This obviously makes it a wonderful candidate for ASB shenanigans.
The bhaal relies on capping out its enemies, and does relatively little dps for a battleship. It's basically the opposite of what you'd want to bring to fight an ASB-boosted passive rattler.
I really see no reason why OP should have won this. Triple rep Myrms are like what you'd get if you strapped a beehive to Robocop. |

Fon Revedhort
Monks of War
811
|
Posted - 2012.11.06 22:32:00 -
[538] - Quote
Berendas wrote:I haven't kept up with the whole thread and only just came back from a break ~2 weeks ago, would someone do me the favor of linking where CCP says they will be nerfing ASB's? https://forums.eveonline.com/default.aspx?g=posts&t=155474&find=unread 14 |

Berendas
Clandestine Vector THE SPACE P0LICE
320
|
Posted - 2012.11.06 22:55:00 -
[539] - Quote
Much appreciated  |
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