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Tara Read
The Generic Pirate Corporation Fusion.
43
|
Posted - 2012.07.31 23:24:00 -
[211] - Quote
Freezehunter wrote:Tara Read wrote:Freezehunter wrote:So, I just had a test fight on SiSi.
It was a 1 v 1 fight versus a RATTLESNAKE in a BHAALGORN and I LOST.
My Bhaalgorn had 250 K EHP, 850 gun + 200 drone DPS, dual web, dual NOS, one neutralizer, one tracking computer with tracking scripts, one target painter, one warp scrambler and 4 T2 pulses with COnflagration L crystals.
The other guy had a generic mission carebear **** fit like all rattlesnakes do, the typical super passive+crap boring drones and pathetic 150 dps cruise missiles setup.
I got the guy into 5% shield FIVE ******* TIMES IN A ROW and he always bounced right up back to 70-100% in a few short seconds.
If this was a TQ fight I would have been ******* pissed for losing a Bhaalgorn to a **** fit mission rattlesnake with two bullshit overpowered mods on it.
Any word on when the F you intend to NERF the ASB or at least limit the son of a ***** to ONE per ship, CCP?
The other day I had this guy in a MERLIN tank SIX GUYS in CA 1 in PVH for 8 consecutive minutes using ASB.
No seriously, when are you nerfing that ****?
If you're going to leave it like that, at least make armor repairers or armor plates repair armor passively when inactive and work like an ASB when activated.
Seriously CCP, ASB is retardedly OP right now. Ha ha ha hoo hee ha hoo hee ha. And I thought my jokes were bad.... ASB's are a pirates dream! I flew my dual asb Rokh yesterday and had a huge grin on my face as the morons on the gate in Claini tried to hold their own. Can shoot out to 22k with cna spitting out 1100 dps. Null can hit out into the 50's for over 700 and with one xl asb I can tank 1300 dps (1600 with crystals). Yes let the tears flow. In quick engagements these are awesome. Also lrn 2 fly and fit your **** op. Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes? I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground. If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2? CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.
Who said I was soloing the gate camp? Yes yes with a logi and three bc's im going to solo it... Silly eve pilots. We sent in a drake as bait, jumped in with myself and a couple other dudes. Had a Maelstrom fitted like myself come from the other side and a falcon.
Jam the logi call primaries easy day. I was just laughing when they primaried me. I used only two cycles of one booster as they began to panic and switched. But by all means cry. If they nerf the xl asb's ill just fly my talos like i always do. For now your tears make it fun.
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Pipa Porto
593
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Posted - 2012.07.31 23:28:00 -
[212] - Quote
Freezehunter wrote:Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?
I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.
If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?
CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.
If a single battleship is able to beat an entire gate camp, you had a terrible gate camp. EvE: Everyone vs Everyone
-RubyPorto |

Ayeshah Volfield
Republic Military School Minmatar Republic
28
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Posted - 2012.07.31 23:35:00 -
[213] - Quote
Pipa Porto wrote:Freezehunter wrote:Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?
I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.
If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?
CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.
If a single battleship is able to beat an entire gate camp, you had a terrible gate camp.
Nerf armour tanking ?
I enjoyed eve until I went to the official forums and found out that the game is dying and I'm the reason why... |

Pipa Porto
593
|
Posted - 2012.07.31 23:41:00 -
[214] - Quote
Ayeshah Volfield wrote:Pipa Porto wrote:Freezehunter wrote:Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?
I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.
If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?
CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.
If a single battleship is able to beat an entire gate camp, you had a terrible gate camp. Nerf armour tanking ?
1. Why were a bunch of Drakes and Canes sitting at 0 on a Mega?
2. That was a terrible gate camp: See 1.
3. Yeah, the ASB's broken because you can kill a bad gatecamp with an ASB tanked BS. Looks like Armor Buffer must also be broken. EvE: Everyone vs Everyone
-RubyPorto |

Freezehunter
258
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Posted - 2012.07.31 23:47:00 -
[215] - Quote
Ayeshah Volfield wrote:Pipa Porto wrote:Freezehunter wrote:Oh, so if a single battleship is able to beat an entire gate camp, that means the ASB is well balanced, yes?
I am SO looking forward to seeing your tears and other people that think like you's tears on the forums when that insanely OP **** gets nerfed into the ground.
If a single ship can do that much damage against a gate camp using ASB, can you imagine how bullshit it would be in 1v1 and 1v2?
CCP hates blobbing, ASB encourages even more blobbing, it WILL get nerfed.
If a single battleship is able to beat an entire gate camp, you had a terrible gate camp. Nerf armour tanking ?
Yet another person that talks out of their ass.
When you attack someone with an armor buffer at least you know that son of a ***** will blow up when you are done eating through his buffer, also, armor buffer setup makes your ship slow as hell, heavy as hell and hard to align/move/accelerate as hell.
ASB buffer setups have insanely high EHP to begin with, passive recharge, you chew through that EHP and passive recharge only to have the son of a ***** jump back to 100% and you have to start over, they lose NO low slot damage bonuses, they lose NO agility and speed, they only get a slightly higher sig radius which doesn't count for ****.
Another good way to nerf ASB is to remove shield passive recharge when you have one installed on your ship.
Get it now? Inappropriate signature, CCP Phantom. |

Pipa Porto
596
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Posted - 2012.07.31 23:53:00 -
[216] - Quote
Freezehunter wrote: Yet another person that talks out of their ass.
When you attack someone with an armor buffer at least you know that son of a ***** will blow up when you are done eating through his buffer, also, armor buffer setup make your ship slow as hell, heavy as hell and hard to align/move/accelerate as hell.
ASB buffer setups have insanely high EHP to begin with, passive recharge, you chew through that EHP only to have the son of a ***** jump back to 100% and you have to start over, they lose NO low slot damage bonuses, they lose NO agility and speed, they only get a slightly higher sig radius which doesn't count for ****.
Another good way to nerf ASB is to remove shield passive recharge when you have one installed on your ship.
Get it now?
When you attack someone with an ASB tank, at least you know that SOB will blow up when you are done eating through his cap charges. Also, the ASB provides no protection against overwhelming force and comes with a long reload time.
How many midslots do you have that you think ASBs and LSEs are reasonably fit together on anything? They gain an enormous Sig, have poor buffer, and have no midslots to use for anything. If you think Sig doesn't count for anything, . They also have enormous fitting requirements, which make it very hard to put useful things in the low slots. EvE: Everyone vs Everyone
-RubyPorto |

Zarnak Wulf
Imperial Outlaws
463
|
Posted - 2012.08.01 00:55:00 -
[217] - Quote
Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster. |

Tara Read
The Generic Pirate Corporation Fusion.
43
|
Posted - 2012.08.01 01:18:00 -
[218] - Quote
Zarnak Wulf wrote:Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster.
All I hear is bitching.... The pros and cons of these setups have already been explained. |

Liang Nuren
Heretic Army Heretic Nation
1710
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Posted - 2012.08.01 03:26:00 -
[219] - Quote
Zarnak Wulf wrote:Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster.
So now they're just flat worse than T2.
-Liang
Ed: Although I have to admit you have a great idea. Maybe we can just make crystal implants not affect deadspace shield boosters too, and not affect overheat! I guess we can have snakes affect only MWD speed given from non-faction overdrive injectors and slaves only work off of regenerative plates too?
Damn, you're a balancing genius! Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Tara Read
The Generic Pirate Corporation Fusion.
43
|
Posted - 2012.08.01 06:35:00 -
[220] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster. So now they're just flat worse than T2. -Liang Ed: Although I have to admit you have a great idea. Maybe we can just make crystal implants not affect deadspace shield boosters too, and not affect overheat! I guess we can have snakes affect only MWD speed given from non-faction overdrive injectors and slaves only work off of regenerative plates too? Damn, you're a balancing genius!
BoB help us all... Oh wait... Senior moment!
|

Barrak
Wormhole Engineers Review and Evaluation Greater Realms
48
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Posted - 2012.08.01 08:34:00 -
[221] - Quote
Now.... I've never flown a Bhaal before , so please take what I say with a pinch of salt, but............
Isn't a drone, torp firing, ASB Rattlesnake something that you really shouldn't be taking on in an Bhaal? One of the greatest strengths of the Bhaal is it's ability to turn off peoples damage and repping ability. However with this attack, you were unable to do any of these.
Wouldn't the smart thing to have done is warp away?, which in my view is a key skill for a combat pilot.... to learn when the odds are not going in their favour.
Also.......... do people 'play' on SISI?
Regards
Barrak |

Cpt Branko
Zawa's Fan Club
31
|
Posted - 2012.08.01 09:12:00 -
[222] - Quote
OP is a troll, the only reason to lose a Bhaalgorn to any solo subcapital, short of being caught in belt by Gallente recon (or maybe some specific counterfit you would never see on TQ), is piloting / fitting mistake.
That said, ASBs make ships take longer to die. This is not a good thing.
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W0lf Crendraven
The Tuskers
12
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Posted - 2012.08.01 09:30:00 -
[223] - Quote
A linked missile kiting boat with a 100mn ab or a td will easily kill a unlinked bhaal! (The bhall has a effective range to 30km, and it is very slow, once you can kite and tank it ouside 30km its dead)
Also asbs are op! The non neut ability is way to strong (and on the argument of the inejctore beeing able to power mwds and so on your most likly scrammed so that wont help you a bit) and tehy tankw ay to much for the price! |

Zarnak Wulf
Imperial Outlaws
465
|
Posted - 2012.08.01 09:56:00 -
[224] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster. So now they're just flat worse than T2. -Liang Ed: Although I have to admit you have a great idea. Maybe we can just make crystal implants not affect deadspace shield boosters too, and not affect overheat! I guess we can have snakes affect only MWD speed given from non-faction overdrive injectors and slaves only work off of regenerative plates too? Damn, you're a balancing genius!
On the day they nerf off-grid boosting I'll have a big smile on my face.  |

W0lf Crendraven
The Tuskers
12
|
Posted - 2012.08.01 10:21:00 -
[225] - Quote
Zarnak Wulf wrote:Liang Nuren wrote:Zarnak Wulf wrote:Prevent crystal implants from affecting ancillary shield boosters. Make them unaffected by the active tanking aspect of an off grid booster. So now they're just flat worse than T2. -Liang Ed: Although I have to admit you have a great idea. Maybe we can just make crystal implants not affect deadspace shield boosters too, and not affect overheat! I guess we can have snakes affect only MWD speed given from non-faction overdrive injectors and slaves only work off of regenerative plates too? Damn, you're a balancing genius! On the day they nerf off-grid boosting I'll have a big smile on my face. 
Never ever nerf offgrid boosting, nerf boosting altogetehr or leave it, or you will just buff blobs and nerf small gangs! |

Cpt Branko
Zawa's Fan Club
31
|
Posted - 2012.08.01 11:02:00 -
[226] - Quote
W0lf Crendraven wrote:linked
Linked isn't solo. If it is solo, then Bhaal wins again because Bhaal solo jams missile ship with falcon alt.
But anyway, yes, you could make a specific counterfit which either includes some longrange ship with TD or damps or a mix which will assuming an engagement in belt / at celestial slowly kill it. However, no general purpose fit (bar arazu, lets say) will be able to do it. |

W0lf Crendraven
The Tuskers
12
|
Posted - 2012.08.01 11:12:00 -
[227] - Quote
Cpt Branko wrote:W0lf Crendraven wrote:linked Linked isn't solo. If it is solo, then Bhaal wins again because Bhaal solo jams missile ship with falcon alt. But anyway, yes, you could make a specific counterfit which either includes some longrange ship with TD or damps or a mix which will assuming an engagement in belt / at celestial slowly kill it. However, no general purpose fit (bar arazu, lets say) will be able to do it. Certainly not Rattlesnake or anything of the sort, or any normal nano kiting fit, since it also happens to have quite longrange webs.
(linked is still solo imho) And any good podla drake shoudl carry a td in their cargo, these really arent specific counter fits, a naga could do it as well! A Bhallghorn isnt as scary when its totally alone! (Even a frig could probably beat it if it has a nos and capless guns and lots of time).
Hell, a linked/crystal dual asb cyclone with a nos could kill a linked bhaal! |

Major Killz
Chaotic Tranquility
50
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Posted - 2012.08.01 11:39:00 -
[228] - Quote
^ lol
Whats wrong is, allowing women to have an opinion.
Auxiliary shield booster on frigates is p interesting. I find frigates alot more susceptible to alpha volley these days. Art Thrashers, Rupture and Hurricanes should be making a serious come back. I find myself flying a railgun-Talos (best tracking), sniping frigates like a BOSS.
Dudes are losing dual medium auxiliary shield booster - Hawks to 280mm art Thrashers in lulz ways. I went away from dual Auxiliary shield booster frigates quickly after a few engagements (with 2 exceptions). However, I have them standard along with a shield extender on many ships with limited hit-points.
- end of transmission |

Ireland VonVicious
Vicious Trading Company Assassin Confederacy
58
|
Posted - 2012.08.01 11:44:00 -
[229] - Quote
Did you ever think that the guy you were fighting had more sp related to his fit then you did?
It's not all about the fit. SP & pilot skill make a differance.
I also disagree with those saying you should get off Sisi. I think you should just stay there forever.  |

Cpt Branko
Zawa's Fan Club
31
|
Posted - 2012.08.01 11:55:00 -
[230] - Quote
How do you expect that to work? Properly fit non-linked Bhaal dual webs at 39km. If we consider the Bhaalgorn might also be "solo" with loki alt, it dual webs at almost 60km. You're not going to keep it pointed without a Gallente recon, or comedy dampener fit.
And there is no way to kill it with anything like a ASB Cyclone with NOS, even if it starts at zero for which there is no reason, simply because even if we don't think how long will his charges last, he's dual webbed and cap erased every time one of the neuts land, and it has three in a realistic fit (so you're neuted fairly often). Fairly soon the Bhaal will be out of scram range. At which point the Cyclone stops doing any DPS.
I mean obviously it might be a pure T2 fit with no booster alt facing some counterfit with booster alt and it dies, but the rare few faction BS pilots which actually fly them on TQ are not that stupid.
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W0lf Crendraven
The Tuskers
12
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Posted - 2012.08.01 12:46:00 -
[231] - Quote
One (or two) small nos is more than enough to keep a bhaal where you want it (as a small nos gives you just enough cap to run a scram), even if it starts slowboating away, it will need longer to get out of scram range than it takes the cyclone to kill it!
And a bhaal has a 30km webing range, 39 is with heat, at that point you can heat your point as well (unless you have a faction one meaning you dont have to heat at all).
Also a phoon/navy scorp/navy raven/navy phoon would all win against a bhaal on a 1v1 basis! Actually a domi would win as well as if setup correctly it can perma tank the bhaal wiht a x-lasb, while mainiting highs for nos to keep the atckle running!
Anf these arent even counter fits! |

Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
52
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Posted - 2012.08.01 12:47:00 -
[232] - Quote
Cap warfare ship looses to capless ship.
Not seeing the problem? |

Cpt Branko
Zawa's Fan Club
35
|
Posted - 2012.08.01 13:44:00 -
[233] - Quote
W0lf Crendraven wrote:a small nos gives you just enough cap to run a scram
This works assuming the fight starts in scram range, and assuming that you don't get hit in time and this and that. Under extreme neuting, scram shutting down for a moment or two is highly likely. Neutralizers are nasty like that.
It's one of the reasons I like my nano Tempest over faster and cheaper (although flimsier) tier 3s - the dual heavy neuts counter a whole lot of things and ignoring the advantage in buffer it has over Tier 3 BCs, it's worth taking just because of those.
That said. ASBs are a bad idea because ships taking longer to kill is bad and will always be bad. More often then not you're working not only against the guy you're killing but also against the clock. Drugs combined with the modern and utterly broken boosters make tanks too good, and the only way to get rid of them quickly is neuting.
Remove that, and the only reasonable thing to do is nanoing around, since if it IS a trap and you can't stand there for five minutes waiting for boosters to run out ,which is, by the way, much worse then buffer tanks - you can still run away. However, it leads in the end to less viable things to fly, not more.
What bugs me is that I spend time EFTing something different and then go "meh" and grab a snaked Tempest. Sometimes, for variety, a snaked arty Hurricane in hopes I will find some idiot HAC / recon / BC which will fall for the old "look a ratting Hurricane" trick. If I had large blaster skills, I would maybe bother with a snaked Talos.
Wish there were more ships which are genuinely viable instead of just being awesome on SISI, or belonging in the "awesome, yet totally cost-inefficent" cathegory. |

Hrett
Justified Chaos
128
|
Posted - 2012.08.01 15:29:00 -
[234] - Quote
Major Killz wrote:Auxiliary shield booster on frigates is p interesting. I find frigates alot more susceptible to alpha volley these days. Art Thrashers, Rupture and Hurricanes should be making a serious come back. I find myself flying a railgun-Talos (best tracking), sniping frigates like a BOSS.
Dudes are losing dual medium auxiliary shield booster - Hawks to 280mm art Thrashers in lulz ways. I went away from dual Auxiliary shield booster frigates quickly after a few engagements (with 2 exceptions). However, I have them standard along with a shield extender on many ships with limited hit-points.
- end of transmission
I think I fought you last night in my Vexor. Were the two Hawks dual ASB fit? That vexor would have normally killed at least one other hawk, in addition to the 3 frigs. You tanked my small blasters easily though. I was curious about that. |

Liang Nuren
Heretic Army Heretic Nation
1715
|
Posted - 2012.08.01 16:21:00 -
[235] - Quote
Zarnak Wulf wrote:On the day they nerf off-grid boosting I'll have a big smile on my face. 
I made a huge :walloftext: post about why that's a really stupid thing to do. Go read it and start suggesting things which address why it's a bad idea.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Major Killz
Chaotic Tranquility Kraken.
50
|
Posted - 2012.08.01 23:11:00 -
[236] - Quote
Hrett wrote:Major Killz wrote:Auxiliary shield booster on frigates is p interesting. I find frigates alot more susceptible to alpha volley these days. Art Thrashers, Rupture and Hurricanes should be making a serious come back. I find myself flying a railgun-Talos (best tracking), sniping frigates like a BOSS.
Dudes are losing dual medium auxiliary shield booster - Hawks to 280mm art Thrashers in lulz ways. I went away from dual Auxiliary shield booster frigates quickly after a few engagements (with 2 exceptions). However, I have them standard along with a shield extender on many ships with limited hit-points.
- end of transmission I think I fought you last night in my Vexor. Were the two Hawks dual ASB fit? That vexor would have normally killed at least one other hawk, in addition to the 3 frigs. You tanked my small blasters easily though. I was curious about that.
hmm, seems I've been censored (eve search).
I've had some silly engagements in that harpy setup so far. Multiple frigate and destroyer versus Harpy etc.
Why you're damage didn't seem significant, might have been because you were doing primarily thermal damage. Explosive (warrior II) or Em damage would be better choices and no I wasn't using 2 auxiliary shield boosters.
Mid slots: medium shield extender, medium auxiliary shield booster, mirco warpdrive, warp scrambler |

Justin Cody
Tri-gun Lost Obsession
25
|
Posted - 2012.08.02 03:04:00 -
[237] - Quote
Dear OP,
You faced down a fellow pirate vessel, on sisi where fights don't count. See there is this guy who only plays on sisi and has 10 titans on there. I see you believe you are a precious snowflake and don't understand that you got beat by a prepared carebear.
ASB's aren't broken, they take 60 seconds to reload (and then **** your cap if you leave them running). Bhaalgorn guns are good but not great...btw you should have no problem tracking a rattlesnake...ever. You got boned on sisi. Harden the F Up.
kthx bye
btw: your tears are delicious |

Vizvig
Savage Blizzard Argon Federation
5
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Posted - 2012.08.02 05:20:00 -
[238] - Quote
Zarnak Wulf wrote:On the day they nerf off-grid boosting I'll have a big smile on my face.  Nooooooooo Stupid guys with "orbit 40km+F1" tactic will not be able to keep 100% isk efficiency if this happens. |

Liang Nuren
Heretic Army Heretic Nation
1716
|
Posted - 2012.08.02 05:57:00 -
[239] - Quote
Vizvig wrote:Zarnak Wulf wrote:On the day they nerf off-grid boosting I'll have a big smile on my face.  Nooooooooo Stupid guys with "orbit 40km+F1" tactic will not be able to keep 100% isk efficiency if this happens.
You have obviously never heard of an Arazu.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Cpt Branko
Zawa's Fan Club
37
|
Posted - 2012.08.02 07:38:00 -
[240] - Quote
Liang Nuren wrote: You have obviously never heard of an Arazu.
-Liang
Gangs with arazus and rapiers are still better then just N Drakes and a T3 booster sitting somewhere safe.
Anyway, you could actually boost on grid. A Claymore can do it just fine in a speedy gang. Damnation can do it just fine for a tanky gang. Except... you want actual pilots in them and not alts. I remember going around in, eg. RR BS gangs with a Damnation just fine back in the day, and it added a lot to the gang at cost of losing one damage BS.
The T3 booster nonsense was a bad idea, as was boosting the already powerful gang boosts.
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