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Thread Statistics | Show CCP posts - 24 post(s) |
KurnKuku
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Posted - 2010.11.25 14:21:00 -
[331]
Edited by: KurnKuku on 25/11/2010 14:21:14
Originally by: Digital Emperor as far as i understand from this, you only reimburse the SP put into learning, What about the time spend on learning ? i mean, this timeframe used on learning skills could be used for something else, yet it havent since it was put into learning. But you only reimburse the SP in learning.
Have you even thought about that the correct thing would be x amount of SP take xxx amount of time, lets say 1 mil sp in learning. You give back 1 mil points. To be fair, that 1 mil could be placed in something else in that time, and should IMO be reimbursed too. and not only the SP in learning, ect. 1 mil sp in learning, should give you 2 mil sp to contribute in something else. since its lost training time.
What you guys are doing right now, is to just remove 1 month + gamining time, that people payed for, without giving nothing back really.
So how exactly are you worse off than this with the change?
Why do you think you should get the month back? Perhaps it is because 'I had to waste a month of training on this, and therefore I am not happy unless everyone else does' ?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:21:00 -
[332]
Originally by: RedrickShoohart Joker
Originally by: Tonto Auri Edited by: Tonto Auri on 25/11/2010 14:11:42
Originally by: RedrickShoohart Joker My old char have my love stats (+5 imps, perfect learn's)
Redrick Int1027,50 per1027,50 char319,80 will623,10 mem1027,50 summ:125,40
Redrick_after14 Int10 27,00 per10 27,00 char3 20,00 will6 23,00 mem10 27,00 summ:124,00 I am do not need to booooost Charisma, I AM ACHURA! DO NOT TACH ME!
Redrick fixed for ya Int2227 per2227 char1520 will1823 mem2227 summ:124
(base_attribute+10 from learn+5 from imps)*1.1 noob
You placed extra +12 points into implants instead of attributes. I fixed that for ya. Now, I await your apology. -- Thanks CCP for cu |
Master Flakattack
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Posted - 2010.11.25 14:22:00 -
[333]
Originally by: Master Flakattack CCP... this is a great idea. The only issue I have, and it is not a big one: The time lost training learning skills. Perhaps some bonus SP for characters who spent a lot of time training learning?
I hope that can be addressed. Nonetheless, this is still a great idea and I (and my friends) really appreciate this! I hated having to train learning skills up before I really got into the game...
Originally by: Wirox Crotikus TBH, for us old players this sucks. No offence. But it does.
Reason why is, the time we spent on training these learning skills is NOT 5.376mil SP... Cuz it took me more time and more SP training these. Then i actually get back. What i meen is, that i was training these learning skillpoints with 8-900 sp/hour... And i could have trained a lot of other skills instead. This meens that in theory this is just a number but i think that i where more likly to have 8mil sp instead og the 5.376mil SP. Cuz, i spent my useless training time to get these skills op. Where now they just get them. CCP is atm seeking more ways to get money and therefor getting more players to play. But they are forgetting the old players... This is just my 2cent. Atleast im glad that i get my SP reimburset.
Looks like we both have the same question lol. I'm reposting in an effort to get this noticed.
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Naiqton
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Posted - 2010.11.25 14:23:00 -
[334]
When start the next plan when all skills will rid from game? :S
Whats the reason about this change? Less new player coming to play? Maybe better change if end plex tradeable state. Maybe less player leave the game...
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CCP Navigator
C C P C C P Alliance
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Posted - 2010.11.25 14:23:00 -
[335]
Originally by: Mukuro Gravedigger Since I will have a chunk of skill points to distribute, will I be able to choose the amount of skill points per skill or will it automatically fulfill the skill to the next level? As an example, I need two million skill points to reach the next level. Can I take one million from my pool to set into that skill or will it automatically take two million? I would like to evenly spread the points in the amounts of my choosing instead of having them get dumped into chunks in a limited number of skills.
Thanks in advance.
You can choose how many skill points you want to apply to a given skill.
Navigator Senior Community Representative CCP Hf, EVE Online
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:24:00 -
[336]
Edited by: Tonto Auri on 25/11/2010 14:24:57
Originally by: Einear Lightfingers WOW! Way to screw the pooch. Anyone remember Star Wars Galaxies when they converted all the potential characters had to 8 simple templates? This is the same idea. Dumb the game down to keep the noob kid base happy at the expense of the players who worked to understand the game. Like a lot of people I spent the 3 months training those extra skills to 5 to have the advantage over my pirate friends who spent the time grinding weapon skills and ****d me every time I stepped in the wrong system. Now those same people want the same advantage of the person who spent the time to train it and still keep their pew pew.
Thank you CCP for becoming more like Star Wars Galaxies daily. First with the patch for more broken crap and now with taking one of the better parts of the games ability to create individuals away so PVPer can have their guns and all the skills they want to. I'll wait until next year see how this all works out, but this will more than likely be the end of my 4 year run in EVE.
You missing the point. More noobs in space = more targets = more joy.
Originally by: Anubus53 Not sure if this has been covered in the 11 pages of comments yet but, what will happen to the remapping system and our current remaps? I've got 29perc/25will atm (+4's), will those remain the same or how will they it change?
Originally by: Mag's Edited by: Mag''s on 25/11/2010 14:20:27
Can someone from CCP confirm that this proposal, which ups the re-mappable attributes from 15 to 16, is indeed the one you will impliment.
Meaning that the max training speed will be 2760 with +5 imps.
It was covered straight in dev blog. Go back re-read it. -- Thanks CCP for cu |
adriaans
Amarr Ankaa.
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Posted - 2010.11.25 14:25:00 -
[337]
YES YES YES YES YES!!!!!!!!!!!!!!!!!!!
Cheaper clones (no seriously.. clone costs are getting ridiculously expensive at my skillpoint levels...)
--signature-- F.CS boost: Here Vid: Link |
Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 14:25:00 -
[338]
Originally by: Einear Lightfingers WOW! Way to screw the pooch. Anyone remember Star Wars Galaxies when they converted all the potential characters had to 8 simple templates?
Yes?
Quote: This is the same idea.
No.
You see, there are still nearly 500M SP in other skills that actually create variety between what players can and can't do with their characters. The skills being removed here were special in that they didn't add to that variety. If anything, this change is a move away from uniformity and archetypal setups since we can no longer assume that everyone will have these pointless skills. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Lillith Starfire
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Posted - 2010.11.25 14:26:00 -
[339]
Originally by: CCP Navigator
Originally by: Mukuro Gravedigger Since I will have a chunk of skill points to distribute, will I be able to choose the amount of skill points per skill or will it automatically fulfill the skill to the next level? As an example, I need two million skill points to reach the next level. Can I take one million from my pool to set into that skill or will it automatically take two million? I would like to evenly spread the points in the amounts of my choosing instead of having them get dumped into chunks in a limited number of skills.
Thanks in advance.
You can choose how many skill points you want to apply to a given skill.
Will this be on a per character basis or a pool you can spread around the account? Reason I ask is if you have 3 chars and trained learning skills on all 3 then it is essentially time used up training (now) unnecessary skills x 3. If you have one main and two alts the effect is you have lost time training on the main twice (from the alts)
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Einear Lightfingers
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Posted - 2010.11.25 14:26:00 -
[340]
Originally by: Tonto Auri Edited by: Tonto Auri on 25/11/2010 14:24:57
Originally by: Einear Lightfingers WOW! Way to screw the pooch. Anyone remember Star Wars Galaxies when they converted all the potential characters had to 8 simple templates? This is the same idea. Dumb the game down to keep the noob kid base happy at the expense of the players who worked to understand the game. Like a lot of people I spent the 3 months training those extra skills to 5 to have the advantage over my pirate friends who spent the time grinding weapon skills and ****d me every time I stepped in the wrong system. Now those same people want the same advantage of the person who spent the time to train it and still keep their pew pew.
Thank you CCP for becoming more like Star Wars Galaxies daily. First with the patch for more broken crap and now with taking one of the better parts of the games ability to create individuals away so PVPer can have their guns and all the skills they want to. I'll wait until next year see how this all works out, but this will more than likely be the end of my 4 year run in EVE.
You missing the point. More noobs in space = more targets = more joy.
Originally by: Anubus53 Not sure if this has been covered in the 11 pages of comments yet but, what will happen to the remapping system and our current remaps? I've got 29perc/25will atm (+4's), will those remain the same or how will they it change?
Originally by: Mag's Edited by: Mag''s on 25/11/2010 14:20:27
Can someone from CCP confirm that this proposal, which ups the re-mappable attributes from 15 to 16, is indeed the one you will impliment.
Meaning that the max training speed will be 2760 with +5 imps.
It was covered straight in dev blog. Go back re-read it.
Exactly more pew pew pew for you a the expense of the folks who are not in to pew pew pew. Might as well just give you all the admin password to the servers so you can disconnect everyone for your fleet ops.
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Rashmika Clavain
Gallente
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Posted - 2010.11.25 14:27:00 -
[341]
Methinks there's going to be a lot of new Minnie/Amarr pilots after this.
[html]http://skilltrainingcomplete.com/users/flair/1417.html[/html] |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:28:00 -
[342]
Edited by: Tonto Auri on 25/11/2010 14:27:52
Originally by: Einear Lightfingers
Quote: You missing the point. More noobs in space = more targets = more joy.
Exactly more pew pew pew for you a the expense of the folks who are not in to pew pew pew. Might as well just give you all the admin password to the servers so you can disconnect everyone for your fleet ops.
It's not my problem. Also learn to quote properly. -- Thanks CCP for cu |
Thorleifer
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Posted - 2010.11.25 14:28:00 -
[343]
I hope they allow us a free remap from this, it is good, but has the potential of kinda sucking hardcore for someone who remapping recently, they are stuck for a year, and that is not very fair.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.11.25 14:28:00 -
[344]
Originally by: Tippia we can no longer assume that everyone will have these pointless skills.
Actually everyone is being given them for free, effectively. So now, for the first time, we can assume people will have them. They will just not be in the list. -
I wish I was a three foot tall doll with a watering can and heterochromatic eyes |
Starfall Achura
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Posted - 2010.11.25 14:28:00 -
[345]
Am I the only guy in the game that liked learning skills? Guess so...
Well, where do I go to get the time I put into these skills back, no, not sp, I said time. Yes, I would like my time back, who do I petition for that reimbursement?
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Qoi
Exert Force
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Posted - 2010.11.25 14:29:00 -
[346]
This will benefit every new player, this is great!
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Orbite
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Posted - 2010.11.25 14:29:00 -
[347]
Originally by: Einear Lightfingers but this will more than likely be the end of my 4 year run in EVE.
Can I haz your stuff? Also, moar tears please, my ships need fuel.
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Rellik Sadab
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Posted - 2010.11.25 14:29:00 -
[348]
How will the 12 points be distributed? Will they automatically be assigned to the attributes? or will we be given a choice where to apply them?
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Naldyn
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Posted - 2010.11.25 14:29:00 -
[349]
"This meens that in theory this is just a number but i think that i where more likly to have 8mil sp instead og the 5.376mil SP. Cuz, i spent my useless training time to get these skills op. Where now they just get them."
Yeah, i have character with full learning skills. I payed for that play time. Hope CCP will not ruin this game. :(
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.11.25 14:30:00 -
[350]
Edited by: Jagga Spikes on 25/11/2010 14:30:32 mhm, nvm ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
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KurnKuku
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Posted - 2010.11.25 14:30:00 -
[351]
Originally by: Starfall Achura Am I the only guy in the game that liked learning skills? Guess so...
Well, where do I go to get the time I put into these skills back, no, not sp, I said time. Yes, I would like my time back, who do I petition for that reimbursement?
You don't, at the time you trained, that was the way it was done. The change means the new players don't have to go through that burden.
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RedrickShoohart Joker
SoT
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Posted - 2010.11.25 14:31:00 -
[352]
Originally by: Tonto Auri You placed extra +12 points into implants instead of attributes. I fixed that for ya. Now, I await your apology.
One More Time
before (now) (base_attribute + 10 from learning 5/5 + 5 from (+5) imp) x1.1 (Learning) For Int=10 -> 27.50 points For char=3 -> 19.80 points
after 14 (base_attribute + 12 + 5 from (+5) imp)
For Int=10 -> 27.00 For char=3 -> 20.00
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Othran
Brutor tribe
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Posted - 2010.11.25 14:31:00 -
[353]
Originally by: CCP Greyscale Again, I take the point that the ISK is most significant to newer players, but if they've already spent the money then they're already coping. It would be better for them to get it back, sure, but they're not in a worse position after the change. That's where we're coming from here - nobody is worse off in absolute terms.
Yes I recognise that they are better off in the long term.
That's not what motivates NEW players though and if they've just spent the equivalent of a couple of fitted cruisers on adv learning then they're not going to be happy bunnies.
Its a small group, why not just deal with it in a newbie-friendly way? For example your beancounters could run a script which removes multiple accounts with the same CC registered to it from the process with no problems at all. Then run a script checking on buddy subbies/power-of-two and remove them. Run script on account age under 2 months - beancounters check will do that. Credit everyone remaining with 25mill. Job done. Obviously active subs only.
See I still just about remember what its like to start this game. You spend the 25mill on adv learning in the expectation that it pays you back over the year in reduced training time. While you do that you struggle to pay for anything else.
You're really sort of slapping the newbies that had read up and learned with this one but meh its your revenue stream
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 14:31:00 -
[354]
Originally by: Rellik Sadab How will the 12 points be distributed? Will they automatically be assigned to the attributes? or will we be given a choice where to apply them?
What they're doing is simply add 12 pts to each base attribute ù your new minimum attribute score will be 17 instead of the old 5. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:32:00 -
[355]
Originally by: Rellik Sadab How will the 12 points be distributed?
Read. Dev. Blog. If english is your native tongue you have absolutely no excuse for this your question. -- Thanks CCP for cu |
Crimsonjade
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Posted - 2010.11.25 14:32:00 -
[356]
Only bad part of this change is figuring put where to put all the sp! It's a good way IMO to keep new players interested, god knows I didn't like training them. Now I can finish some lvl 5 skill that takes 64 days.
FREE MONGO PECK CCP |
Mag's
the united Negative Ten.
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Posted - 2010.11.25 14:34:00 -
[357]
Originally by: Tonto Auri
Originally by: Mag's Edited by: Mag''s on 25/11/2010 14:20:27
Can someone from CCP confirm that this proposal, which ups the re-mappable attributes from 15 to 16, is indeed the one you will implement.
Meaning that the max training speed will be 2760 with +5 imps.
It was covered straight in dev blog. Go back re-read it.
I did read it, it doesn't answer my question.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive. |
Tergiminius
Binary Star
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Posted - 2010.11.25 14:35:00 -
[358]
Not sure if it's been mentioned above but will there be a skillpoint remap also available for all chars ? This is going to affect some peoples training plans who've planned their next remap based on a schedule. |
Evil Zeb
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Posted - 2010.11.25 14:35:00 -
[359]
im not bothered that learning skills are going, tbh its nice to have the sp's back. but why it has to actually effect some players in a negative way is a bit daft.
21/20/20/20/19 is really what it should be to not effect players that much. is it that hard to alter the attribute changing scrpit to look at the highest base amount and add an extra point? then just make that point remapible and issue sorted.
for the people stating you get the learning skill points for free, well no you dont, you trained them they are yours.
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Terrorform
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Posted - 2010.11.25 14:35:00 -
[360]
Originally by: CCP Navigator
Originally by: Mukuro Gravedigger Since I will have a chunk of skill points to distribute, will I be able to choose the amount of skill points per skill or will it automatically fulfill the skill to the next level? As an example, I need two million skill points to reach the next level. Can I take one million from my pool to set into that skill or will it automatically take two million? I would like to evenly spread the points in the amounts of my choosing instead of having them get dumped into chunks in a limited number of skills.
Thanks in advance.
You can choose how many skill points you want to apply to a given skill. [/quote]
EPIC
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