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Thread Statistics | Show CCP posts - 24 post(s) |
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.11.25 11:41:00 -
[1]
CCP Greyscale reports that learning skills will go away. This change to learning mechanics is something that will affect every player so we encourage you to read more about it in his latest blog.
Navigator Senior Community Representative CCP Hf, EVE Online
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Dierdra Vaal
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Posted - 2010.11.25 11:41:00 -
[2]
This is a very good decision in favour of new players who no longer will have to choose between fun (training spaceship/module skills) or efficiency (training learning skills). The SP refund should ensure that those of us who invested time into the learning skills did not just waste a few million SP.
I'm sure some people will find this reason to ***** but to be honest, this is simply a decision that makes the game better for everyone.
* * * Director of Education :: EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman
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Trebor Daehdoow
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Posted - 2010.11.25 11:44:00 -
[3]
IBC
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Sokratesz
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Posted - 2010.11.25 11:44:00 -
[4]
Edited by: Sokratesz on 25/11/2010 11:45:17 Edited by: Sokratesz on 25/11/2010 11:45:07
second! *edit damn you robert
man it was hard keeping this secret 
in b4 threadnaught б
I think CSM is a pretty cool guy. eh creates e-drama and doesnt afraid of anything. |

Virtuozzo
Against ALL Authorities
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Posted - 2010.11.25 11:45:00 -
[5]
Damn, Dierdra took the words right out of my mouth.
≡v≡ once was about internet spaceships. Then those became serious business. Now all that's left, serious business, and spaceships are docked for two years till after the Dust of Incarna. |

Sokratesz
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Posted - 2010.11.25 11:47:00 -
[6]
Originally by: Virtuozzo Damn, Dierdra took the words right out of my mouth.
so you ARE reading in on our private email? hrmmmmm б
I think CSM is a pretty cool guy. eh creates e-drama and doesnt afraid of anything. |

Azia Khanid
Amarr Sausages of Truth S I L E N T.
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Posted - 2010.11.25 11:49:00 -
[7]
I find this change entirely neutral, but it's populist and gives CCP the chance to offer the illusion that the CSM is powerful and important. And that's what really matters. ---
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Raquel Smith
Caldari Freedom-Technologies Eych Four Eks Zero Ahr
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Posted - 2010.11.25 11:50:00 -
[8]
Epic thread will be Epic.
-- Creator of The Ruby API Library |

Derus Grobb
Minmatar Selectus Pravus Lupus Transmission Lost
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Posted - 2010.11.25 11:50:00 -
[9]
IBC
And HOORAY! ---
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Daan Sai
Polytrope
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Posted - 2010.11.25 11:50:00 -
[10]
Great idea!  --------------------------------- Internet Submarines is Serious Business ---------------------------------
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DeBingJos
Minmatar Ethically Questionable
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Posted - 2010.11.25 11:50:00 -
[11]
Yes, thank you CCP!
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Tobias Sjodin
Ore Mongers BAT PHONE
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Posted - 2010.11.25 11:50:00 -
[12]
WOHOOOOO!!! \o/
Much <3 @ CCP
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Vagel
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Posted - 2010.11.25 11:51:00 -
[13]
Wonderfull!
Cant wait to get rid of them - and of cause, having 4,7 mill skillpoints to use as you see fit is even better :)
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Frozen T'amber
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Posted - 2010.11.25 11:51:00 -
[14]
This is the better alternative to PLEX for remap.
weee.
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Mallikanth
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Posted - 2010.11.25 11:52:00 -
[15]
Originally by: Azia Khanid I find this change entirely neutral, but it's populist and gives CCP the chance to offer the illusion that the CSM is powerful and important. And that's what really matters.
If the above is sarcasm then fair enough 
If not, then you really need to get out more and breath in some fresh air and calm down.
As for the OP - Nice and at long last  I endorse this product and/or service

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Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.11.25 11:53:00 -
[16]
yay!
I've got nearly maxed learning on both characters... lol.
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Blasphemour
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Posted - 2010.11.25 11:54:00 -
[17]
HE....CK YES! That's something I can be happy with :) I was utterly ****ed when I learned about learning skills and trained them reluctantly. Now they go byebye and I can put it to use on more cool things :) Thank you CCP :)
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.25 11:55:00 -
[18]
As you read this imagine me fondling myself to this dev blog, because that's how it went down. Good job CCP
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Jmarr Hyrgund
The Bastards
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Posted - 2010.11.25 11:55:00 -
[19]
\o/
I approve of and/or endorse this message.
Also: IBC
Pirate - Blogger - Rifter Pilot |

Azia Khanid
Amarr Sausages of Truth S I L E N T.
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Posted - 2010.11.25 11:56:00 -
[20]
Edited by: Azia Khanid on 25/11/2010 11:56:13
Originally by: Mallikanth
Originally by: Azia Khanid I find this change entirely neutral, but it's populist and gives CCP the chance to offer the illusion that the CSM is powerful and important. And that's what really matters.
If the above is sarcasm then fair enough 
If not, then you really need to get out more and breath in some fresh air and calm down.
Which bit in particular makes you think I need fresh air and to calm down?
Or are you just spouting that "u mad bro?" thing that the internet likes so much because you have basically given up on thinking for yourself?
Feel free to ignore what I type and respond to what you wish I had typed. ---
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Lirael Dyrim
Gallente In Bacon We Trust
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Posted - 2010.11.25 11:56:00 -
[21]
SO MUCH LIKE.     
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Cyrgon Flyingmachine
Gallente Jian Products Engineering Group
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Posted - 2010.11.25 11:57:00 -
[22]
Yeeeeeeeeeesssssss \o/ Finally, no more learning skills! Ensue the Happy Dance!
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Grimpak
Gallente The Whitehound Corporation
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Posted - 2010.11.25 11:57:00 -
[23]
holy goddamn mother****ing **** whoooohoooooooo ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Wollari
Phoenix Industries Black Star Alliance
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Posted - 2010.11.25 11:58:00 -
[24]
holy **** ... :) sounds promissing. Less teaching noobs why they should train learnings skills for weeks rather then training something useful to have fun with.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.25 11:58:00 -
[25]
Still kind of meh about this, but what the hell, 5M SP reimbursed across 3 characters means that Malcanis' Law will apply in my favour.
It least it will shut up the endless threads about this, which is the major benefit from my point of view.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

MegabitOne
Caldari The Black Ops
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Posted - 2010.11.25 11:59:00 -
[26]
Edited by: MegabitOne on 25/11/2010 11:59:35
Originally by: Raquel Smith Epic thread will be Epic.
This.
And still on 1st page  /me thinks C is asleep.... --- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =- |

Bartholomeus Crane
Gallente The Crane Family
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Posted - 2010.11.25 11:59:00 -
[27]
Yes, but, but, I had all these bitter-vet arguments for keeping the learning skills! With CCP going all rational on me, what am I supposed to do with those? Inappropriate signature removed. Zymurgist |

Garr Anders
Minmatar The Red Circle Inc. Red Shift Alliance
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Posted - 2010.11.25 11:59:00 -
[28]
Team Yggdrasill ?
Playing DragonQuest IX anyone?
Apart from that keep up the good work! ----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Blackhuey
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Posted - 2010.11.25 12:00:00 -
[29]
Awesome. Next please remove fitting skills, and anything else that requires investment for future reward.
*headdesk*
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RaTTuS
BIG Majesta Empire
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Posted - 2010.11.25 12:00:00 -
[30]
So long 397 skills now we go down .... --
Join BIG
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Ishina Fel
Caldari Terra Incognita Black Star Alliance
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Posted - 2010.11.25 12:01:00 -
[31]
Edited by: Ishina Fel on 25/11/2010 12:01:11 Wow... looks like I'll have a lot of skillpoints to redistribute come Christmas 
Time to make a list of all those CHA-based skills I want maxed...
Signature? What signature? |

Makenshi Drakonnen
Gallente The Graduates Morsus Mihi
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Posted - 2010.11.25 12:01:00 -
[32]
AWESOME!!!
that is all
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Kozmic
Caldari Provisions
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Posted - 2010.11.25 12:01:00 -
[33]
Finally!
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Michael Kristiansen
The Expendables.
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Posted - 2010.11.25 12:01:00 -
[34]
AWESOME!! great decision!!
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MegabitOne
Caldari The Black Ops
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Posted - 2010.11.25 12:02:00 -
[35]
Originally by: RaTTuS So long 397 skills now we go down ....
Erm, only the 11 learning skills. Not the rest... --- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =- |

Efraya
Minmatar
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Posted - 2010.11.25 12:02:00 -
[36]
My panties are all sticky now! Signature removed for not being EVE related. Zymurgist |

Tynian Erath
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Posted - 2010.11.25 12:02:00 -
[37]
Oh wow.
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Meissa Anunthiel
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Posted - 2010.11.25 12:03:00 -
[38]
This took a long time to come, but is very welcome...
No more will we have to deal with newcomers complaining about having to go through this mandatory learning skill training hazing. ----- Member of CSM 2, 3, 4 and 5. Feel free to contact me with queries. Convo, evemail or join the "meissaCSM" in-game channel. |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 12:05:00 -
[39]
I'm really sorry CCP and GMs and moderators, but this calls for some rule breakageа
FUCK YES!  щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Eraseri
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Posted - 2010.11.25 12:06:00 -
[40]
Absolutely awesome, thanks!
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Grendelfreak
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Posted - 2010.11.25 12:07:00 -
[41]
Sorry if you already said this, but if we have multiple chars on an account do each char get the appropriate skillpoints or will it all go onto the highest SP char?
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Black Dranzer
Caldari
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Posted - 2010.11.25 12:08:00 -
[42]
Edited by: Black Dranzer on 25/11/2010 12:16:04 IT'S ABOUT GOD DAMN F*CKING TIME
Edit: Also, 16 trillion isk?
Optional my fat hairy Australian ass.
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Sedilis
Lead Farmers
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Posted - 2010.11.25 12:08:00 -
[43]
****ING WIN
Thank you CCP 
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Kaptain Kruncher
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Posted - 2010.11.25 12:09:00 -
[44]
La La! Well played CCP
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Paknac Queltel
Standards and Practices
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Posted - 2010.11.25 12:09:00 -
[45]
Woo! Awesome change is awesome. - Paknac Queltel
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Tergiminius
Binary Star
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Posted - 2010.11.25 12:10:00 -
[46]
I see a huge influx of PI alts coming this Christmas from the thousands of science alts  |

Carniflex
StarHunt R.A.G.E
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Posted - 2010.11.25 12:11:00 -
[47]
Interesting. I guess it will make life easier for newbs (I remember spending first 3 months of my life training them, it was horrible!) and will give me 4 743 765 skillpoints to redistribute. While I'm a bit annoyed about loss of 11 skills I think the amount of skil lpoints I can use for instant gratification will soothe my distress a bit.
Additional question about the +12 points though. If I happen to have .. uh .. stockpiled considerable amount of cha 3 Achuras it will just mean that they will get +12 points to each attribute they currently have - correct? Not automagically converted into 20/20/20/20/19 with only ugly face for show of their Achura heritage. Just to be sure 
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Shu Guang
Peces Of Eighte NowWhat.
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Posted - 2010.11.25 12:11:00 -
[48]
Edited by: Shu Guang on 25/11/2010 12:15:29 Absolute horse excrement. I spend all those months on all my accounts to get a prefect V on all learning skills and now this .... seriously. Absolute horse excrement. Absolute horse excrement.
Time spend to get the skills to V is more then the actual SP being reimburst. Very unhappy even if I understand CCP needs to make EVE more appealing to newcomers.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.11.25 12:12:00 -
[49]
I don't understand why people make such a fuzz about learning skills.
You do it, you are done with it. Fine.
Getting rid of them, dumbing down EVE to lure more players in. Oh well, as long as it only removing learning skills and not dumbing down other, more vital parts of EVE then I'm okay with that. But it is a slippery slope.
It is the nature of EVE that you need to make decisions with consequences. Gettings into destroyers fast NOW or waiting a bit and training learning skills to that you can do things faster LATER. Decisions, with consequences.
Just be careful not to dumb down too much!
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Samroski
Games Inc.
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Posted - 2010.11.25 12:14:00 -
[50]
I suppose I feel good about this. Just thinking about the time I spent maxing out the skills..... but I suppose the SP reimbursement should make up for it.
Certainly a great move for new players.
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.11.25 12:16:00 -
[51]
Originally by: Grendelfreak Sorry if you already said this, but if we have multiple chars on an account do each char get the appropriate skillpoints or will it all go onto the highest SP char?
Yes, it is per character so any characters who have learning skills trained will have the pool of skill points to reallocate.
Navigator Senior Community Representative CCP Hf, EVE Online
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Corbeau Lenoir
ZER0. IT Alliance
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Posted - 2010.11.25 12:16:00 -
[52]
CCP, why are you doing this? Firstly you removed attribute diversity for bloodlines, now learning skills. Do you realize, that they added depth to the game? Now everybody will be the same? What' the point? This game is getting too casual...
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kassie kelmar
Caldari
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Posted - 2010.11.25 12:16:00 -
[53]
One question. If the additional 12 base points and learning bonus would make skilling crazy fast, what does the accelerator do for commander box set newbies? Make them skill faster than they can afford to buy the skill books?
Other than that i see this as only being good for everyone. |

Rene Sauntier
Gallente Descendants of Hermes
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Posted - 2010.11.25 12:17:00 -
[54]
So I may have missed it, but can someone explain if Attribute Implants are still to be used?
Over all though, not a bad move for the new peeps
Rene "What I cannot create, I do not understand." |

Podcat
Delicious Space Purritos Inc.
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Posted - 2010.11.25 12:17:00 -
[55]
excellent move CCP, great job :)
vid: Dishonor - combat evolved |

Mideiir
Amarr GZS-R Minmatar Fleet
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Posted - 2010.11.25 12:17:00 -
[56]
If you asked me yesterday whether i thought CCP would ever remove the blight of learning skills, i would of said no.
I really think it is a move in the right direction =)
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Jupix
Minmatar Frozen Dawn Inc Arctic Light
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Posted - 2010.11.25 12:17:00 -
[57]
Removing learning skills is not dumbing EVE down, it's smarting it up. Training "nothing" for weeks on end before getting to actually train your character is stupid and drives newbies away.
I spent weeks on them and say, good riddance.
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Grimpak
Gallente The Whitehound Corporation
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Posted - 2010.11.25 12:18:00 -
[58]
Originally by: Gnulpie I don't understand why people make such a fuzz about learning skills.
You do it, you are done with it. Fine.
Getting rid of them, dumbing down EVE to lure more players in. Oh well, as long as it only removing learning skills and not dumbing down other, more vital parts of EVE then I'm okay with that. But it is a slippery slope.
It is the nature of EVE that you need to make decisions with consequences. Gettings into destroyers fast NOW or waiting a bit and training learning skills to that you can do things faster LATER. Decisions, with consequences.
Just be careful not to dumb down too much!
the problem about learning skills is, they are just a nuisance, because it's pretty much mandatory to learn them to a relatively high level. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Rian O'Shea
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Posted - 2010.11.25 12:18:00 -
[59]
I have all 5 learning skills. How the F can I now feel superior over other people CCP!
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Aina O'Sinnor
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Posted - 2010.11.25 12:20:00 -
[60]
I am looking forward to sp worth all learning skills at V. Thanks alot CCP!
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Dr Fighter
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Posted - 2010.11.25 12:20:00 -
[61]
im so happy i could poop. srsly.
getting all my SPs back from these skills is going be insanly helpful i must say, insta train a new ship or part of a new race.
realy really REEEAAALLLY happy.
you done good ccp boys, you done good.
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Sithvanus
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Posted - 2010.11.25 12:21:00 -
[62]
I'm so happy, best christmas present EVER
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Yokubo
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Posted - 2010.11.25 12:21:00 -
[63]
I can admit I am reluctant to lose those skills, but I agree with whats been said before, its about time the games more newbie friendly, But being able to redistribute those skill points will be quite enjoyable...
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.11.25 12:22:00 -
[64]
Originally by: Grimpak the problem about learning skills is, they are just a nuisance, because it's pretty much mandatory to learn them to a relatively high level.
Pretty all skills are a nuisance. And they are mandatory to learn before you can use the goodies.
Just saying ... the argument "we just want to make it easier for new players" is a very slippery slope.
This case here, well yeah, it is okay.
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Odarin
Dark Nebula Gallente Division Dark Nebula Galactic Empire
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Posted - 2010.11.25 12:22:00 -
[65]
Nice move, hopefully things go to plan to get this implemented. <3 CCP
\\DNGD Director \\DANGR Contact
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KD LikesBoise
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Posted - 2010.11.25 12:22:00 -
[66]
   This is lame and I have nothing but contempt for everyone who benefits from it. For years this let me stay well apace of my impatient lessers.
This will be yet another step towards making this game overrun with hate-able youths, more deserving of WoW or some other muck pool of mediocrity.
Boo this man! As i boo him! boooooooooo!
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Mr Li
East Khanid Trading Khanid Trade Syndicate
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Posted - 2010.11.25 12:23:00 -
[67]
I have no complaints about this decision since it is being handled fairly with the reimbursement of skill points, plus the addition of the attributes. I'm sure there are plenty of us out here who would not mind allocating all those skill points for learning elsewhere
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Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
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Posted - 2010.11.25 12:23:00 -
[68]
So if I understand the changes correctly three of my attributes will drop, one will stay the same one will increase. 
Joint Venture Conglomerate |

Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2010.11.25 12:24:00 -
[69]
And there was must rejoice.
Seriously good blog that presents the considerations you have had on the process and very well provide the arguments for your decision.
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |

DuKk360
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Posted - 2010.11.25 12:25:00 -
[70]
I'm new to EVE but I've spent a heck of a lot of time to training the learning skills (followed the BattleClinic guide for newbies )......I'm not sure what it will mean to me but everyone else seems to be happy about this change so I'll go with the flow
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I'thari
Minmatar
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Posted - 2010.11.25 12:25:00 -
[71]
Originally by: Rian O'Shea I have all 5 learning skills. How the F can I now feel superior over other people CCP!
this... oh well, guess it's time to use remap. |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.25 12:25:00 -
[72]
Originally by: Bartholomeus Crane Yes, but, but, I had all these bitter-vet arguments for keeping the learning skills! With CCP going all rational on me, what am I supposed to do with those?
Save them up and use them for keeping the overview.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.11.25 12:26:00 -
[73]
Yes, i think is a good change, especially because those skills are painful for many noobs and also when you invite a friend, it's a shame that you need to wait all this learnings... And i have maxed learnings on 3 of my characters which has a unpleasant skills in plan :)
BUT!
Don't you think that is's kinda straightforward? just remove learnings? It's kinda uncomfortable that i can do lesser and lesser to train faster, Maybe just reduce an effect of learnings, change multipliers or something else, so they can still influence a training speed, so it'll not high priority for every thinking noob.
Because it's all looks like a half-done job: Remaps, no learnings... now the only thing that will matters is an implants. Seriously, why not just finish this job faster - get rid of such useless thing as attributes, with attribute implants, giving all players +5 bonus...
I don't know, it's just not look so right... ---
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boo beee
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Posted - 2010.11.25 12:26:00 -
[74]
ok i understand that ur taking away the skills for learning, but wot is happening with the attribute implants, r they staying or goin or wot. just wondering as ive only just invested loyalty points and isk to a new set of +5's recently.
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Kira X
Rage Orbital Construction Associates
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Posted - 2010.11.25 12:26:00 -
[75]
Can we still remap?
also, I love the new changes. Go CCP! CCP is awesome.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2010.11.25 12:27:00 -
[76]
I approve of this change.
Anything which increases the circulation of Pax Amarrian can't be bad 
Dulce et decorum est pro imperium mori.
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Rusty PwnStar
Centus Inc.
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Posted - 2010.11.25 12:28:00 -
[77]
Wicked ! Thx ccP <3.
Regards Rusty |

MinerRif
Amarr Long Dong Corp
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Posted - 2010.11.25 12:28:00 -
[78]
i ****ed!
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.11.25 12:29:00 -
[79]
Originally by: Gnulpie I don't understand why people make such a fuzz about learning skills.
You do it, you are done with it. Fine.
Getting rid of them, dumbing down EVE to lure more players in. Oh well, as long as it only removing learning skills and not dumbing down other, more vital parts of EVE then I'm okay with that. But it is a slippery slope.
It is the nature of EVE that you need to make decisions with consequences. Gettings into destroyers fast NOW or waiting a bit and training learning skills to that you can do things faster LATER. Decisions, with consequences.
Just be careful not to dumb down too much!
this. ---
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Disteeler
Lone Star Exploration Lone Star Partners
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Posted - 2010.11.25 12:29:00 -
[80]
yay!!!
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Cergorach
Amarr The Helix Foundation
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Posted - 2010.11.25 12:30:00 -
[81]
I am a bit sad to see my precious Learning skills go the way of the dodo, but I understand why it's done, the solution is more than acceptable to me.
*goes away giggling* Where to spend all those skill points on! ;-)
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CCP Hammer

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Posted - 2010.11.25 12:30:00 -
[82]
I saw a few questions about implants. Attribute boosting implants are not changing. All that is changing is listed in the blog.
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Grimpak
Gallente The Whitehound Corporation
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Posted - 2010.11.25 12:30:00 -
[83]
Originally by: Jackie Fisher So if I understand the changes correctly three of my attributes will drop, one will stay the same one will increase. 
if I'm not mistaken, I think having all 5's on learning will mean pretty much the same, or less, as having 12 more atrib points on each stat?
5+5x1.1 I think? ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Suga H
Gallente Wreckage Reclamation Enforcement Consortium Gentlemen's Interstellar Nightclub
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Posted - 2010.11.25 12:30:00 -
[84]
I'm not really this drunk, am I? Am I reading that right? You're actually removing learning skills?
I think I need to put the bottle down, this just can't be real.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 12:30:00 -
[85]
Originally by: Gnulpie
Originally by: Grimpak the problem about learning skills is, they are just a nuisance, because it's pretty much mandatory to learn them to a relatively high level.
Pretty all skills are a nuisance.
Maybe, but no other skill group is a nuisace purely for metagaming benefits щ and the more of that aspect gets cut out of the game, the better it will be. I don't particularly care about the reasoning; they're removing something that is of zero practical use for the character, that causes all kinds of start-up issues, that (no matter how much people play it up as one) is not a useful optional choiceа I would have accepted the reason "it gives us more time to club baby seals" as long as they get removed.
Originally by: KD LikesBoise This is lame and I have nothing but contempt for everyone who benefits from it. For years this let me stay well apace of my impatient lessers.
Humour.   Also, self-contempt is unhealthy for you.  щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Vito Parabellum
Fivrelde Corp
|
Posted - 2010.11.25 12:30:00 -
[86]
Not that fair at all, we olduns that sacrificed months to get maximized learning will lose on this deal because we did not have +12 when we started (means xp lost, compared to new newbies). So this evens the field and our sacrifice (fun,time,xp,money) is nullified. Also the cost of the learningbooks is being dismissed because "we had some use from them?". If we had had +12 from the start we wouldnt have needed them at all. But surprised I'm not, must get moaar playerbase (money)! ------ We live in an expanding universe. All of it is trying to get away from Chuck Norris.
|

TheBlueMonkey
Gallente Di-Tron Heavy Industries Initiative Mercenaries
|
Posted - 2010.11.25 12:30:00 -
[87]
Egh...
If we're doing this can I have the sp I wasted on science and industry back too? --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
|

Jenos Idenian
|
Posted - 2010.11.25 12:31:00 -
[88]
TY CCP, best present ever, cant wait for part 2
|

fuxinos
Caldari Guys 0f Sarcasm
|
Posted - 2010.11.25 12:31:00 -
[89]
Mhm, free 3,3m skillpoints, yum yum :)
|

RiotRick
Samhain. viperfleet
|
Posted - 2010.11.25 12:32:00 -
[90]
Very welcome change. Your implementation looks solid. It was about friggin' time 
--
|
|

Franga
NQX Innovations
|
Posted - 2010.11.25 12:32:00 -
[91]
I like. 
|

Limarson
|
Posted - 2010.11.25 12:33:00 -
[92]
Good Idea to keep the cash for the learning skills to prevent inflation in the eve world.
But I think, 1 neural remap would be great because if someone learned the learnings, there is a great chance that he remapped for that. If he hasn't, he would get a free neural remap instead of the money for the skill. This would be great, and I wouldn't have that bad feeling about having them learned for such a long time.
|

ArmyOfMe
Pastry Productions Inc. Aesir Empire
|
Posted - 2010.11.25 12:33:00 -
[93]
finally. a very nice christmas present inded (and it only took you 7 years )
|

DmitryEKT
Point of No Return Waterboard
|
Posted - 2010.11.25 12:34:00 -
[94]
Will we be able to have the reimbursed SP moved between characters? Since obviously it was training time spent per account, not per character.
|

JcJet
Caldari Pretenders Inc Tower of Dark Alliance
|
Posted - 2010.11.25 12:34:00 -
[95]
Originally by: Jupix Removing learning skills is not dumbing EVE down, it's smarting it up. Training "nothing" for weeks on end before getting to actually train your character is stupid and drives newbies away.
I spent weeks on them and say, good riddance.
It's a long range planing :) But i agree that it's boring for noobs(main characters).
Oh... Then maybe just give a noobs learnings at 4-3lvl? casual newbies will be happy, power players didn't cares... ---
|

Cole Ontor
|
Posted - 2010.11.25 12:34:00 -
[96]
i dont belive in santa so u lost me at the start,also the route this games is taking from being a nice experience of challenge keeping me interrestet is on so many areas falling appart,but i guess its to broaden the costumer range. This being god or bad is a very god ? Removing parts of gamemechanic that can give a player advantage by planning right will make this game go in the direction of lowering the learnng curve,so i guess it will eventualy come down to being like every other game,easy mode!
|

Arec Bardwin
|
Posted - 2010.11.25 12:36:00 -
[97]
Well done. |

Locii
|
Posted - 2010.11.25 12:37:00 -
[98]
as one of the lucky ones with a base 3 charisma currently. will i get defaulted to 20/20/20/20/19 during this patch?
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2010.11.25 12:37:00 -
[99]
Originally by: Tippia Maybe, but no other skill group is a nuisace purely for metagaming benefits щ and the more of that aspect gets cut out of the game, the better it will be. I don't particularly care about the reasoning; they're removing something that is of zero practical use for the character, that causes all kinds of start-up issues, that (no matter how much people play it up as one) is not a useful optional choice
Removing the learning skills and all the idiocy surrounding them would have been a better deal than removing them and reimbursing skill points.
But, I suppose you cannot have it all. -
I wish I was a three foot tall doll with a watering can and heterochromatic eyes |

price iit
|
Posted - 2010.11.25 12:38:00 -
[100]
So can someone explain to me how me getting 12 points is a way to make up for this? when with all my learning skills i have 9.9, 9.9, 9.9, 9.9, and 7.7 attribute points. So i lose effectivly 36 attribute points. This is a big deal to me and my corp!
|
|

Zeimanov Kalzumaan
Haruspex Industries
|
Posted - 2010.11.25 12:38:00 -
[101]
Great call CCP!
I'm beginning to get concerned - first we have the great call on delaying Incursion, now you are removing learning skills - what next, the death of lag? Is this really our CCP?!?!
(Just joking - fantastic work!)
|

Antihrist Pripravnik
4S Corporation Morsus Mihi
|
Posted - 2010.11.25 12:38:00 -
[102]
One word: Vamoosh!!!

|

Paskis Robinson
SPORADIC MOVEMENT The Initiative.
|
Posted - 2010.11.25 12:39:00 -
[103]
About FREAKIN time!!! Good stuff!! This awful tax on newbies deserved to die years ago. No longer do I need to explain to new players "yeah I know learning skills are really really boring and achieve nothing, please don't give up on the game cos you're bored, they are really necessary in the long run.."
Now off to EveMon to work out what my 2m per char will get me :D
|

Grideris
Gallente Fleet Coordination Commission
|
Posted - 2010.11.25 12:39:00 -
[104]
IBC.
Also, <3 CCP and team <what's it's name>
|

Superform
|
Posted - 2010.11.25 12:40:00 -
[105]
Edited by: Superform on 25/11/2010 12:41:19 graph one is not working, the skills needed dont jump.. but the line does.. please explain
edit.. i'll explain a bit more, the number of skill points to fly a drake well or good should be a constant.. in the 3rd line it isnt..
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Tereliss Verr
|
Posted - 2010.11.25 12:40:00 -
[106]
How does this effect the full set of +5's i have?
|

I'thari
Minmatar
|
Posted - 2010.11.25 12:41:00 -
[107]
Hey! 12 point bonus means that I will actually lose 1.1 primary attribute points compared to what I'll have now if I remap for some skillgroup! That's roughly 2.5% slower  |

Zaerlorth Maelkor
The Maverick Navy IT Alliance
|
Posted - 2010.11.25 12:41:00 -
[108]
Originally by: RaTTuS So long 397 skills now we go down ....
CCP has been adding skills with every expansion thus far, from now on they will be removing some at every expansion! *tinfoil* The end is near! However, you might want to consider a few things, first of all; I now have one of those annoying sigs. second; you should probably move on to some more interesting things than reading this sig.
|

Riedle
Minmatar Wayne's TV and Appliances
|
Posted - 2010.11.25 12:41:00 -
[109]
Very, VERY good news. More newbies to kill!
way to go CCP
|

Sam Bowein
Caldari State Protectorate
|
Posted - 2010.11.25 12:41:00 -
[110]
Originally by: price iit So can someone explain to me how me getting 12 points is a way to make up for this? when with all my learning skills i have 9.9, 9.9, 9.9, 9.9, and 7.7 attribute points. So i lose effectivly 36 attribute points. This is a big deal to me and my corp!
You'll get 12 points per attribute (+12, +12, +12а), so in fact you''ll gain points 
|
|

Superform
|
Posted - 2010.11.25 12:42:00 -
[111]
also we will we get a remap? since i mapped for my learning skills.. now i dont need them any more...
|

Warzon3
Perkone
|
Posted - 2010.11.25 12:42:00 -
[112]
page 4 IBC did he die?
I love this change already I will get 1.9 mil free sp at chrismas and don't need to take my tier 2 learnings to V
Can Incursion be potentially the best expansion ever?
CCP I <3 you ---- Dear Noah,
We could have sworn you said the ark wasn't leaving till 5.
Sincerely, Unicorns. |

Fon Revedhort
Monks of War DarkSide.
|
Posted - 2010.11.25 12:43:00 -
[113]
Wise move, CCP. Well done! ---[center] Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
|
Posted - 2010.11.25 12:43:00 -
[114]
Originally by: Grimpak
Originally by: Jackie Fisher So if I understand the changes correctly three of my attributes will drop, one will stay the same one will increase. 
if I'm not mistaken, I think having all 5's on learning will mean pretty much the same, or less, as having 12 more atrib points on each stat?
5+5x1.1 I think?
For this clone: Int11 + 10 + 5 + 2.6 = 28.6 NEW 11 + 12 + 5 = 28 Perc11 + 10 + 5 + 2.6 = 28.6 NEW 11 + 12 + 5 = 28 Char5 + 9 + 5 + 1.9 = 20.9 NEW 5 + 12 + 5 = 22 Will7 + 10 + 5 + 2.2 = 24.2 NEW 7 + 12 + 5 = 24 Mem5 + 10 + 5 + 2 = 22.0 NEW 5 + 12 + 5 = 22
Not the end of the world but slower training isn't my ideal Christmas gift.
Joint Venture Conglomerate |

Johan Sabbat
Vanishing Point. The Initiative.
|
Posted - 2010.11.25 12:43:00 -
[115]
Edited by: Johan Sabbat on 25/11/2010 12:44:02 *rubs eyes*
Did I sleep in and it's April again?
*checks date*
As part of the previous order I mourn the loss of my learning advantage...
...who am I kidding, 'free' SPs to put towards useful things, hurrah!
|

Mocram
Caldari Inventores Lda. DarkStorm Enterprises
|
Posted - 2010.11.25 12:43:00 -
[116]
Congratulations for the Decision.
But i have a bit of a situation... I only used that time in my alts because i had to. If i have to realocate skill points, they have no usage in those alts anymore. The alts are fine as they are, they don't need anything else. The main char is the one that lost the skillpoints, or the main account is the one that lost the skillpoints, not a specific char.
I whould ask a small application so we could distribute the skillpoints por the chars we want to. That would be a bit more fair for the ppl that use alts just for specific jobs, and don't need more skillpoints.
I don't remember to get the Question Answered. and i also don't much of code in this change. 
|

Gripen
Rage and Terror Against ALL Authorities
|
Posted - 2010.11.25 12:43:00 -
[117]
You've seem to cover a lot of "whys" in this blog except most important one: WHY do we need to remove them at all? I'd really like to hear that from someone from dev-team if they are still reading this thread.
There was a lot of threads about learning skills and I was always following them very closely and never ever heard a single sane reason why they should be removed except self-instilled mantra about "mandatory useless skill training". But game designer should think deeper than average selfish player and I really hope you have some solid reasons behind this decision you can name here.
|

wizard87
|
Posted - 2010.11.25 12:45:00 -
[118]
This is a good change and like many have said, is very helpful for new players not having to spend initial subscription money on learning skills, but actually training useful skills.
Something I'm unclear about:
Will remaps still be possible once per year as default?
If not, how do you find out your BASE attributes again?
|

Dillon Arklight
Universal Army Ushra'Khan
|
Posted - 2010.11.25 12:46:00 -
[119]
...
Finally.
One of the best decision made by CCP in my opinion even if it was a long time coming.
|

Dame Death
Minmatar The Rising Phoenix
|
Posted - 2010.11.25 12:47:00 -
[120]
Hell ya ty CCP
Now cyno alts wont be sucha PITFA to make :P
Logs of a Brutor |
|

Artemis Rose
Clandestine Vector
|
Posted - 2010.11.25 12:47:00 -
[121]
Meh
In the spirit of the your devblog...
WAY TO GIVE INTO CRY BABY WHINERS!!!ELEVENTYONE *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Shandir
Minmatar Eve University Ivy League
|
Posted - 2010.11.25 12:47:00 -
[122]
Edited by: Shandir on 25/11/2010 12:48:36 "Contracts containing learning skills will have those skillbooks substituted for copies of the Pax Amarria."
So if you're trying to scam newbies with it at the time of the patch, CCP slaps you on the wrist, takes your book (and no refund) and tells you to straighten up and find faith?
Awesome.
Edit: I support this change wholeheartedly, I have known 2-3 players who quit the game early because learning skills made no sense to them and they got bored.
|

Wadaya
Trailerpark Industries
|
Posted - 2010.11.25 12:48:00 -
[123]
Originally by: Gripen You've seem to cover a lot of "whys" in this blog except most important one: WHY do we need to remove them at all? I'd really like to hear that from someone from dev-team if they are still reading this thread.
There was a lot of threads about learning skills and I was always following them very closely and never ever heard a single sane reason why they should be removed except self-instilled mantra about "mandatory useless skill training". But game designer should think deeper than average selfish player and I really hope you have some solid reasons behind this decision you can name here.
I'd like to opt out of this change.
|

boo beee
|
Posted - 2010.11.25 12:48:00 -
[124]
thanx for clearing up the implant confusion, sounds like a good idea to me. keep up the good work ccp.
|

Ryan Easte
Caldari Rura-Penthe
|
Posted - 2010.11.25 12:48:00 -
[125]
Thank you CCP Mwah! Mining is the path to enlightenment. |

Battlecheese
|
Posted - 2010.11.25 12:48:00 -
[126]
Why do companies always need to go soft and pander to the stupid mouth-breathers who bring in most of their income...
*sigh*.
v. disappointed.
You guys do realise that the whole skills bit used to be an interesting bit of the game, right? Back when you had to make choices, schedule skills so you'd be around to put another one on etc?
There are plenty of other _easy_ games out there. Why aren't you focusing on keeping yourselves differentiated?
|

Rian O'Shea
|
Posted - 2010.11.25 12:48:00 -
[127]
This change does not in any way affect our attribute remap, does it?
|

Wrayeth
EdgeGamers Covenant of Prophecy
|
Posted - 2010.11.25 12:49:00 -
[128]
Edited by: Wrayeth on 25/11/2010 12:50:18 ****ing awesome. Just ****ing awesome. 
Not only do we get free skillpoints, but now I won't have to tell any of my friends who want to try the game to waste time training learning skills first; this time maybe people will actually stick around. -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

Corbeau Lenoir
ZER0. IT Alliance
|
Posted - 2010.11.25 12:49:00 -
[129]
So you remove learning skills, which there nice and added flavour. What's next? Will you introduce instances and battlegrounds? Free faction battleships(officer fitted, of course) to the newbies? Max skill point to every character?
|

madBadger
|
Posted - 2010.11.25 12:50:00 -
[130]
So I have a neural remap available now, if I use it does this mean that after the learning skills removed that it will be pointless? Will remaps be available after the learning skills are removed in December?
|
|

Rikki Sals
Caldari
|
Posted - 2010.11.25 12:50:00 -
[131]
Awesome! 
|

Poldarn Joaq
Caldari Provisions
|
Posted - 2010.11.25 12:50:00 -
[132]
I like it! ---------------
Thats no moon!!
--------------- |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2010.11.25 12:51:00 -
[133]
most excellent \o/
now what are these "cruiser" missiles you speak of? are you giving us throax launchers in the next patch!?!?! imagine the wonder and joy of that!
|

Megan Maynard
Minmatar Out of Order
|
Posted - 2010.11.25 12:52:00 -
[134]
Originally by: Battlecheese Why do companies always need to go soft and pander to the stupid mouth-breathers who bring in most of their income...
*sigh*.
v. disappointed.
You guys do realise that the whole skills bit used to be an interesting bit of the game, right? Back when you had to make choices, schedule skills so you'd be around to put another one on etc?
There are plenty of other _easy_ games out there. Why aren't you focusing on keeping yourselves differentiated?
Yeah I remember that when I started playing four years ago.....IT SUCKED BALLS.
CCP this is awesome, now come out with a expansion like Revelations II and you'll have me hooked for a while longer.
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S
|
|

CCP Stillman

|
Posted - 2010.11.25 12:52:00 -
[135]
Originally by: madBadger So I have a neural remap available now, if I use it does this mean that after the learning skills removed that it will be pointless? Will remaps be available after the learning skills are removed in December?
Originally by: Rian O'Shea This change does not in any way affect our attribute remap, does it?
Just to make clear, the only thing that's gonna change is what is specified in the dev blog.
We're not touching the attribute remap feature beyond the fact we're improving the UI of it a great deal.
|
|

Mra Rednu
Amarr PIE Inc.
|
Posted - 2010.11.25 12:52:00 -
[136]
Quote: тThis will also involve cancelling any and all market orders containing these skills. Contracts containing learning skills will have those skillbooks substituted for copies of the Pax Amarria
.
Amarr victor
|

AeonOfTime
Minmatar Syrkos Technologies Joint Venture Conglomerate
|
Posted - 2010.11.25 12:53:00 -
[137]
That's a really nice surprise. When I saw the headline in my feed reader that learning skills were going to be removed, I instantly had hopes that we would get the skillpoints refunded - and lo! It is so :D
Having all of them at level 5, I am looking forward to finishing off some loose ends in my other skills. YAY! -- Read the captain's log at eve.aeonoftime.com The solo player's corporation - Syrkos Technologies |

Rex Rotham
Amarr Eve Defence Force Systematic-Chaos
|
Posted - 2010.11.25 12:53:00 -
[138]
For all the bashing CCP takes, I think they do in an incredible job.
I was very impressed when CCP made the decision to implement the 24 hour learning queue, and I'm equally as impressed with their decision to remove learning skills.
To those who don't appreciate CCP, you have a gaming studio that actually LISTENS to what the player base wants. They obviously can't make everyone happy but some things are so overwhelmingly obvious that the majority of sensible players want it - this is one of those cases.
Great job CCP, stay awesome.
|

Zagdul
Gallente Shadowed Command Fatal Ascension
|
Posted - 2010.11.25 12:53:00 -
[139]
Int ||||||||||| |||||||||||| + 5 = 28 Perc ||||||||||| |||||||||||| + 5 = 28 Char ||||| |||||||||||| + 5 = 22 Will ||||||| |||||||||||| + 5 = 24 Mem ||||| |||||||||||| + 5 = 22
Is the green or white remappable?
|

Zardock
Reikoku IT Alliance
|
Posted - 2010.11.25 12:53:00 -
[140]
Edited by: Zardock on 25/11/2010 12:53:57 THIS WILL TAKE THE STING OUT OF ANOTHER GOD FORSAKEN PVE CONTENT PATCH/EXPANSION/THINGY TY AND FUNNY BLOG WITH CAPS HAHAHA
btw some friends are asking how exactly if at all this will change how remap functions, I said no but c/d?
Edit: Green is remap, white is REINFORCED.
|
|

CrazzyElk
Big Shadows Initiative Mercenaries
|
Posted - 2010.11.25 12:53:00 -
[141]
I'm really sad to hear that this change is taking place. To me doing learnig skills was fun when I began playing this game and contributed quite a bit to me continuing playing the game after the first few "whow...pretty space ships" had died off.
To me the added depth of this and other things that have since been removed really makes this game less fun to play.
I'm very sad to see one of the things that make this game awesome disapear. 
|

Mr LaForge
|
Posted - 2010.11.25 12:53:00 -
[142]
Very disappointed in this decision. Just proves once and for all that if enough people complain then CCP will take action to appease them. Look for the Drake nerf to be the other half of the christmas 'present'.
|

Marmios
Rim Collection RC Test Alliance Please Ignore
|
Posted - 2010.11.25 12:54:00 -
[143]
Originally by: Corbeau Lenoir So you remove learning skills, which there nice and added flavour. What's next? Will you introduce instances and battlegrounds? Free faction battleships(officer fitted, of course) to the newbies? Max skill point to every character?
You mad because newer players wont be forced to train 3 months of worthless time and you had to? Learning skills added depth? wtf are you smoking ? Why dont you idiot just shut up?
|

Rian O'Shea
|
Posted - 2010.11.25 12:54:00 -
[144]
Originally by: CCP Stillman
Originally by: madBadger So I have a neural remap available now, if I use it does this mean that after the learning skills removed that it will be pointless? Will remaps be available after the learning skills are removed in December?
Originally by: Rian O'Shea This change does not in any way affect our attribute remap, does it?
Just to make clear, the only thing that's gonna change is what is specified in the dev blog.
We're not touching the attribute remap feature beyond the fact we're improving the UI of it a great deal.
Rgr, thanks.
|

Big Bit
|
Posted - 2010.11.25 12:55:00 -
[145]

|

Tereliss Verr
|
Posted - 2010.11.25 12:55:00 -
[146]
Originally by: CCP Stillman
Originally by: madBadger So I have a neural remap available now, if I use it does this mean that after the learning skills removed that it will be pointless? Will remaps be available after the learning skills are removed in December?
Originally by: Rian O'Shea This change does not in any way affect our attribute remap, does it?
Just to make clear, the only thing that's gonna change is what is specified in the dev blog.
We're not touching the attribute remap feature beyond the fact we're improving the UI of it a great deal.
Does this mean then that learning implants are still valid?
P.S. Awesome idea btw, we need more people in this game, but I hope the lag wont get worse
|

Louis deGuerre
Gallente Amicus Morte Dead Muppets
|
Posted - 2010.11.25 12:55:00 -
[147]
+ 11 Learning skills trained, for a total of 2,004,080 skillpoints.
SWEEEEEEEEEEEEEEEEEEEEET !   
Don't forget to ram the stake in deep when you bury the learning skills  ----- Amicus Morte is recruiting. Dive into the world of 0.0 !
|

Othran
Brutor tribe
|
Posted - 2010.11.25 12:55:00 -
[148]
In general its a positive move and long overdue.
I haven't done the numbers yet but I have a gut feeling that if you've maxed out a single attribute (through remapping) for a specific training plan then you're going to be training slower. If my gut feeling is right then you might want to consider either a free remap or a remap on petition.
That's about the only criticism I have.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 12:55:00 -
[149]
Some quick number crunching for everyone curious.
Present: Maximum attainable effective attribute value (primary): 33pt. Maximum attainable effective attribute value (secondary): 26.4pt. Maximum effective learning speed, thus: 2772 SP/hour. Efficiency of implants (+5 assuming top skills and optimal remap): 1.217391 Efficiency of a remap (minmax): 1.4
Future (bright or not - decide...): Maximum attainable effective attribute value (primary): 32pt. Maximum attainable effective attribute value (secondary): 26pt. Maximum effective learning speed, thus: 2700 SP/hour. Efficiency of implants (+5 assuming...): 1.2 Efficiency of a remap (minmax): 1.(36) -- Thanks CCP for cu |

Cole Ontor
|
Posted - 2010.11.25 12:56:00 -
[150]
im expecting that the easterbunny brings a present that will be no skill's and every 1 can use all items/ships from the start,its the same route and will realy make a difference to new subscribers this should be our goal ccp
|
|

Zoe Alarhun
|
Posted - 2010.11.25 12:56:00 -
[151]
Awesome Present - yay!
|

Dame Death
Minmatar The Rising Phoenix
|
Posted - 2010.11.25 12:56:00 -
[152]
Edited by: Dame Death on 25/11/2010 12:56:33
Originally by: Mra Rednu
Quote: тThis will also involve cancelling any and all market orders containing these skills. Contracts containing learning skills will have those skillbooks substituted for copies of the Pax Amarria
.
Amarr victor
Cant you replace all in amarr space with "Forged pax amarria" Just to annoy Mra and that scummer rodj?
Logs of a Brutor |

Ydyp Ieva
Caldari Amarrian Retribution
|
Posted - 2010.11.25 12:57:00 -
[153]
Well my present for CCP is no extra income from my accounts (all cancelled, except primary so far) First the idea of plex for remap, which didn't make it (yet) and now this. So all I can do is say goodbye as I don't like the road CCP is following now with dumbing down eve and making it more attractive for rich kiddies that don't know the value of money. ---------------------------------- None of yet! |
|

CCP Stillman

|
Posted - 2010.11.25 12:57:00 -
[154]
Originally by: Tereliss Verr
Does this mean then that learning implants are still valid?
P.S. Awesome idea btw, we need more people in this game, but I hope the lag wont get worse
I'll refer to CCP Hammer's post:
Originally by: CCP Hammer I saw a few questions about implants. Attribute boosting implants are not changing. All that is changing is listed in the blog.
So yes, nothing is changing with implants nor the cerebral booster that comes with the new EVE box.
|
|

JcJet
Caldari Pretenders Inc Tower of Dark Alliance
|
Posted - 2010.11.25 12:57:00 -
[155]
So when we have implants removed? +5s is so expensive for noobs... ---
|

Tereliss Verr
|
Posted - 2010.11.25 12:57:00 -
[156]
Originally by: Rex Rotham For all the bashing CCP takes, I think they do in an incredible job.
I was very impressed when CCP made the decision to implement the 24 hour learning queue, and I'm equally as impressed with their decision to remove learning skills.
To those who don't appreciate CCP, you have a gaming studio that actually LISTENS to what the player base wants. They obviously can't make everyone happy but some things are so overwhelmingly obvious that the majority of sensible players want it - this is one of those cases.
Great job CCP, stay awesome.
What he said 
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2010.11.25 12:58:00 -
[157]
Originally by: Rian O'Shea This change does not in any way affect our attribute remap, does it?
will put your max stat at 32 (15+12+5) instead of 33 (15+10+5)*1.1, and your secondary stat should be 26 (9+12+5) instead of 26.4 (9+10+5)*1.1
so I guess not "awesome" but I'm not really all that annoyed by it, I mean we used to not even be able to remap.
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Cunane
Gallente
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Posted - 2010.11.25 12:58:00 -
[158]
Best news, in the world, possibly ever. EVER. <3
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Venkul Mul
Gallente
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Posted - 2010.11.25 12:58:00 -
[159]
Not bad, but I would have liked to keep the books for collection value.
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Shandir
Minmatar Eve University Ivy League
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Posted - 2010.11.25 12:58:00 -
[160]
Edited by: Shandir on 25/11/2010 12:59:11 Oh look ^^^ the bittervets have woken up.
Edit: Of course, in the time it took me to post that, 2 pages flew by.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.11.25 12:59:00 -
[161]
Originally by: Marmios You mad because newer players wont be forced to train 3 months of worthless time and you had to? Learning skills added depth? wtf are you smoking ? Why dont you idiot just shut up?
If they were worthless, why are we keeping the improved attributes these skills gave us? -
I wish I was a three foot tall doll with a watering can and heterochromatic eyes |

Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.11.25 12:59:00 -
[162]
Figures. Just as I have ~8 hours left to finishing the last of my L5 learning skill, the news hits 
I'm a tiny bit miffed at the chosen addition value, 12 to each attribute.
Before the change, you had a max of (39 base + 25 basics + 25 advanceds + 25 implants)*1.1 learning = 125.4 max total. After the change, you will have 39+60=99 base + 25 implants = 124 max total, or an overall loss of 1.4 attribute points. Ok, it's not a HUGE drop, but its still a drop nevertheless.
IMO, they should have only removed the 10 attribute-based learnings and added 10 to each basic value, but left the "learning" skill in place (the only "oddball" one). OR, they could add 12 to each attribute and give us 2 freely distributable unassigned attribute points (for a grand total of +0.6 max attribute points).
...
Oh well. Not like we could do much about it. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Tereliss Verr
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Posted - 2010.11.25 13:00:00 -
[163]
Originally by: CCP Stillman
Originally by: Tereliss Verr
Does this mean then that learning implants are still valid?
P.S. Awesome idea btw, we need more people in this game, but I hope the lag wont get worse
I'll refer to CCP Hammer's post:
Originally by: CCP Hammer I saw a few questions about implants. Attribute boosting implants are not changing. All that is changing is listed in the blog.
So yes, nothing is changing with implants nor the cerebral booster that comes with the new EVE box.
I loves you CCP 
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Evil Zeb
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Posted - 2010.11.25 13:00:00 -
[164]
not so impressed. i have 6 accounts 4 of them will now train slower (33/25 split) and 1 will get its base charisma changed dispite for nearly 2 years me avoiding remaps as it dosnt help me.
thanks merry xmas to you too ccp
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Kalos Beila
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Posted - 2010.11.25 13:00:00 -
[165]
this
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Tri Vetra
Ascetic Virtues
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Posted - 2010.11.25 13:00:00 -
[166]
Originally by: CCP Navigator CCP Greyscale reports that learning skills will go away. This change to learning mechanics is something that will affect every player so we encourage you to read more about it in his latest blog.
Thank you so much.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 13:01:00 -
[167]
Originally by: Chainsaw Plankton
Originally by: Rian O'Shea This change does not in any way affect our attribute remap, does it?
will put your max stat at 32 (15+12+5) instead of 33 (15+10+5)*1.1, and your secondary stat should be 26 (9+12+5) instead of 26.4 (9+10+5)*1.1
so I guess not "awesome" but I'm not really all that annoyed by it, I mean we used to not even be able to remap.
It's actually a slight buff for everyone not at +10 from learning skills. And slight nerf for everyone at... :P -- Thanks CCP for cu |

madBadger
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Posted - 2010.11.25 13:01:00 -
[168]
so is it more beneficial to re map before or after Learning SP removal? Or does it not matter?
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.25 13:02:00 -
[169]
Originally by: Evil Zeb not so impressed. i have 6 accounts 4 of them will now train slower (33/25 split) and 1 will get its base charisma changed dispite for nearly 2 years me avoiding remaps as it dosnt help me.
thanks merry xmas to you too ccp
On the other hand the reimbursed SP will mean that you have more total non-learning SP for a very long time indeed.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Shandir
Minmatar Eve University Ivy League
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Posted - 2010.11.25 13:03:00 -
[170]
Noone seems to have said that there would be a forced remap. Dunno where you guys are getting that from. Also, you can't have achura stats *and* be suffering from not quite perfect remapped stats. That's dumb. You either have achura stats, or you've remapped to pri/sec, not both.
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RM Odrade
Gallente Federal Navy Academy
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Posted - 2010.11.25 13:03:00 -
[171]
How long will we have to redistribute the SP? I am still saving up for all of the books needed to get into a carrier and even though 5.7M SP isn't a WHOLE lot, it's gonna be a nice start down that training path.
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Valantharia
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Posted - 2010.11.25 13:04:00 -
[172]
This is great, now all we need is a new "optimize attributes" tool for our future scheduled skill plans! Did you hear that EVEMon? Thanks in advance!
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.11.25 13:07:00 -
[173]
I have seen it asked few times, but no answer so far. What about those with base charisma 3 currently. Will all characters be converted into 20/20/20/20/19 or will we keep current base attributes and just get +12 added to each one we currently have ?
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Rendiff
Gallente World Of Insomnia. SpaceMonkey's Alliance
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Posted - 2010.11.25 13:08:00 -
[174]
I believe this change will result in a WIN.
"Real men settle their differences the old fashioned way. With violence."
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Xodarapmis
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Posted - 2010.11.25 13:08:00 -
[175]
I've only been playing for 3 weeks. Based on my own judgement, I decided to concentrate on developing learning skills first.
I'm happy that the SP I spent will be refunded because it represents 988K out of 1.4M I've spent so far.
What I am not happy about, is that I've spent 9.2M ISK on these skills and it appears I won't be reimbursed for them. For characters that have played a while, this probably doesn't seem like much. But for me it represents about 75-85% of all the ISK I've made to this date.
I feel like I've wasted 3 weeks worth of missions with nothing much to show for it. My initial time that came with the game is almost up and I'm now reconsidering whether to subscribe.
I realise that you don't want to inject 1.6? 16? Trillion ISK into the economy and that it is difficult to draw a line if you reimburse some but not others. But for those of us where it represents such an enormous percentage of earnings to date, I would ask you to consider an equitible solution.
Many thanks. SimParadox
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Georn
VIRTUAL LIFE VANGUARD Black Star Alliance
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Posted - 2010.11.25 13:08:00 -
[176]
I haven't thought this through.. but it sounds awesome.
H00ray for CCP! hipp hipp ____________ nerf metagaming, boost fun |

Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.11.25 13:08:00 -
[177]
Originally by: RM Odrade How long will we have to redistribute the SP? I am still saving up for all of the books needed to get into a carrier and even though 5.7M SP isn't a WHOLE lot, it's gonna be a nice start down that training path.
Throw the points into drones/energy emmisions/capital repair modules etc.
That or, jump drive cal or fuel conservation. If you ever plan on getting a jump freighter, having JDC V and JFC V are awesome and skills you'd hate to train into.
I'm going to put my points into skills I want, but don't wanna train up. I'm thinking of dumping them into leadership skills.
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Evil Zeb
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Posted - 2010.11.25 13:08:00 -
[178]
Originally by: Malcanis
Originally by: Evil Zeb not so impressed. i have 6 accounts 4 of them will now train slower (33/25 split) and 1 will get its base charisma changed dispite for nearly 2 years me avoiding remaps as it dosnt help me.
thanks merry xmas to you too ccp
On the other hand the reimbursed SP will mean that you have more total non-learning SP for a very long time indeed.
ill have the same amount of sp's as now and will always train slower. ok its only 620k a year but i dont see why just because they want to dumb the game down it has to cost a long time customer anything
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TheBlueMonkey
Gallente Di-Tron Heavy Industries Initiative Mercenaries
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Posted - 2010.11.25 13:08:00 -
[179]
The vocal few do not represent the opinions of the majority. Basing decisions on that is a terrible idea.
CCP listening to the community usually falls to listening to those vocal few, which isn't CCP's fault entirely.
They do a lot of great things but what really drew me to eve is the
Choices and consequences
There was the choice to learn all the learning skills to what ever level each player deemed fit. If you didn't you lost out on training time in the long run but got more toys in the short run and visa versa.
Removing these just makes me wonder what those vocal few will choose to scream about next? Navigation skills? Everyone NEEDS Navigation 5 and Warp Drive Operation 5 and they offer little noticeable change while playing the game. Same goes for all the generic skills, Rapid Firing etc. Ok, some are prerequisites for other skills\modules but removing some of the choice\consequences opens the doors to these requests.
CCP aren't going to turn heel on this after announcing it in a blog so I begrudgingly accept this fate but I'd like to know, as others have asked, what was the thinking behind this?
Also, a history lesson would be nice. Why were the learning skills put in place? What were they meant to solve? Did they do that? Why wasn't an attribute boost considered instead of the skills?
That's obviously a request to a dev not to randoms on the forums --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 13:09:00 -
[180]
Edited by: Tippia on 25/11/2010 13:10:42
Originally by: Tereliss Verr How does this effect the full set of +5's i have?
They will be worth 25 attribute points rather than 27.5 (if you had Learning V trained).
Originally by: wizard87 Something I'm unclear about:
Will remaps still be possible once per year as default?
If not, how do you find out your BASE attributes again?
Their insistence that it won't change aside, I would guess that this is the second part of the christmas gift. 
Anyway, your base attributes will now be 17 + whatever you attribute points you put into them through the remap. Your new max base attribute will be 27; the new "min-maxed" attribute combination will be 27 primary + 21 secondary. Your max SP gain/h will be 2700 instead of 2772.
Originally by: Battlecheese You guys do realise that the whole skills bit used to be an interesting bit of the game, right? Back when you had to make choices, schedule skills so you'd be around to put another one on etc?
Learning skills were never interesting щ they were a pointless metagaming mechanic that added nothing to the game. Learning them was complete balls, but completely necessary in order not to make the rest of the skill system balls as well. Now that they're gone, the skill system is all interesting and automatically non-ball:y again.
Originally by: TheBlueMonkey Choices and consequences
There was the choice to learn all the learning skills to what ever level each player deemed fit.
Exactly: choices and consequences. The consequence for not training them was so profound that there in reality was no choice. Now people can actually start choosing again. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |
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Makko Gray
Nexus Aerospace Corporation
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Posted - 2010.11.25 13:09:00 -
[181]
Awesome stuff! Not only will I train skills quicker but I'll also get around 6mil across my alts to fast forward training plans a little.
All in all a plan with no drawbacks, at least not for my anyway. 
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Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.11.25 13:10:00 -
[182]
Originally by: Xodarapmis I've only been playing for 3 weeks. Based on my own judgement, I decided to concentrate on developing learning skills first.
I'm happy that the SP I spent will be refunded because it represents 988K out of 1.4M I've spent so far.
What I am not happy about, is that I've spent 9.2M ISK on these skills and it appears I won't be reimbursed for them. For characters that have played a while, this probably doesn't seem like much. But for me it represents about 75-85% of all the ISK I've made to this date.
I feel like I've wasted 3 weeks worth of missions with nothing much to show for it. My initial time that came with the game is almost up and I'm now reconsidering whether to subscribe.
I realise that you don't want to inject 1.6? 16? Trillion ISK into the economy and that it is difficult to draw a line if you reimburse some but not others. But for those of us where it represents such an enormous percentage of earnings to date, I would ask you to consider an equitible solution.
Many thanks. SimParadox
Keep your head up dude. This means you'll be able to reallocate those skills into something that will allow you to make ISK faster.
:)
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 13:10:00 -
[183]
Originally by: RM Odrade How long will we have to redistribute the SP? I am still saving up for all of the books needed to get into a carrier and even though 5.7M SP isn't a WHOLE lot, it's gonna be a nice start down that training path.
They are yours. No timeframe defined. -- Thanks CCP for cu |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.11.25 13:12:00 -
[184]
Originally by: Tippia Learning skills were never interesting щ they were a pointless metagaming mechanic that added nothing to the game. Learning them was complete balls, but completely necessary in order not to make the rest of the skill system balls as well. Now that they're gone, the skill system is all interesting and automatically non-ball:y again.
Can I have some of what you are smoking? -
I wish I was a three foot tall doll with a watering can and heterochromatic eyes |

Lubomir Penev
Sausages of Truth S I L E N T.
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Posted - 2010.11.25 13:12:00 -
[185]
That got to be the first time I aggree 100% with a feature design and its implementation. In almost 5 years...
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Wadaya
Trailerpark Industries
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Posted - 2010.11.25 13:13:00 -
[186]
Originally by: Akita T Figures. Just as I have ~8 hours left to finishing the last of my L5 learning skill, the news hits 
I'm a tiny bit miffed at the chosen addition value, 12 to each attribute.
Before the change, you had a max of (39 base + 25 basics + 25 advanceds + 25 implants)*1.1 learning = 125.4 max total. After the change, you will have 39+60=99 base + 25 implants = 124 max total, or an overall loss of 1.4 attribute points. Ok, it's not a HUGE drop, but its still a drop nevertheless.
IMO, they should have only removed the 10 attribute-based learnings and added 10 to each basic value, but left the "learning" skill in place (the only "oddball" one). OR, they could add 12 to each attribute and give us 2 freely distributable unassigned attribute points (for a grand total of +0.6 max attribute points).
...
Oh well. Not like we could do much about it.
The change wil give me : -.8 int, -.3 perc +.2 char -.2 will -.3 mem But I still can't fix that with a remap because , hey, I'm Achura
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Tereliss Verr
|
Posted - 2010.11.25 13:13:00 -
[187]
Originally by: Xodarapmis I've only been playing for 3 weeks. Based on my own judgement, I decided to concentrate on developing learning skills first.
I'm happy that the SP I spent will be refunded because it represents 988K out of 1.4M I've spent so far.
What I am not happy about, is that I've spent 9.2M ISK on these skills and it appears I won't be reimbursed for them. For characters that have played a while, this probably doesn't seem like much. But for me it represents about 75-85% of all the ISK I've made to this date.
I feel like I've wasted 3 weeks worth of missions with nothing much to show for it. My initial time that came with the game is almost up and I'm now reconsidering whether to subscribe.
I realise that you don't want to inject 1.6? 16? Trillion ISK into the economy and that it is difficult to draw a line if you reimburse some but not others. But for those of us where it represents such an enormous percentage of earnings to date, I would ask you to consider an equitible solution.
Many thanks. SimParadox
That sucks to be fair, but you will be able to make that and so much more back even quicker, those of us that have been playing longer have invested 100's of millions isk into our learning skills and we will not get that back eithier but you will find if you continue to play this game (which I hope you do) that for ever possitive there is a negative effect in this game, which in turn makes EvE so much more interesting than any other game out there because you have to work so much harder. Stick with it and I doubt that you will be disapointed.
Fly safe TV
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Ozlyn
Minmatar AP Intersolutions
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Posted - 2010.11.25 13:14:00 -
[188]
Edited by: Ozlyn on 25/11/2010 13:14:25 Thank you for your continuing efforts on a great game CCP.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 13:15:00 -
[189]
Originally by: Akita T Before the change, you had a max of (39 base + 25 basics + 25 advanceds + 25 implants)*1.1 learning = 125.4 max total.
Could I please have some of your logic? It's delicious. You can't count all attributes in one sac, as only two of them are used to train any present skill.
P.S. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1420510&page=5#149 -- Thanks CCP for cu |
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CCP Greyscale

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Posted - 2010.11.25 13:15:00 -
[190]
Originally by: Superform Edited by: Superform on 25/11/2010 12:41:19 graph one is not working, the skills needed dont jump.. but the line does.. please explain
edit.. i'll explain a bit more, the number of skill points to fly a drake well or good should be a constant.. in the 3rd line it isnt..
The third line in the first graph has ~500k SP in learning trained up front, which don't help you fly a Drake in the slightest. (Which is why we're removing them.)
Originally by: Carniflex I have seen it asked few times, but no answer so far. What about those with base charisma 3 currently. Will all characters be converted into 20/20/20/20/19 or will we keep current base attributes and just get +12 added to each one we currently have ?
We're just adding 12 to all, so your base charisma will bump up to 15.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.11.25 13:16:00 -
[191]
Originally by: Wadaya
Originally by: Akita T Figures. Just as I have ~8 hours left to finishing the last of my L5 learning skill, the news hits 
I'm a tiny bit miffed at the chosen addition value, 12 to each attribute.
Before the change, you had a max of (39 base + 25 basics + 25 advanceds + 25 implants)*1.1 learning = 125.4 max total. After the change, you will have 39+60=99 base + 25 implants = 124 max total, or an overall loss of 1.4 attribute points. Ok, it's not a HUGE drop, but its still a drop nevertheless.
IMO, they should have only removed the 10 attribute-based learnings and added 10 to each basic value, but left the "learning" skill in place (the only "oddball" one). OR, they could add 12 to each attribute and give us 2 freely distributable unassigned attribute points (for a grand total of +0.6 max attribute points).
...
Oh well. Not like we could do much about it.
The change wil give me : -.8 int, -.3 perc +.2 char -.2 will -.3 mem But I still can't fix that with a remap because , hey, I'm Achura
For me, -0.4 in each attribute except charisma (-1.6), in which I get +0.2... bleah. _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Versuvius Marii
United Kings R.A.G.E
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Posted - 2010.11.25 13:16:00 -
[192]
Absolute win. Now to pick which ship I would like to insta-train for... I'm thinking Thanny! :D
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Red lensman
Gallente BlackSky inc. Vanguard.
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Posted - 2010.11.25 13:17:00 -
[193]
Edited by: Red lensman on 25/11/2010 13:18:22 attribute booster's are getting a nerf as they used to get effected by the learning lv5 skill so a +4 implant used to give a +4.4 boost. so all implants should really given a 10% boost to make up for the loss of the skill, or give 10 pounts and leave the lv5 learning skill boost running
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I'thari
Minmatar
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Posted - 2010.11.25 13:17:00 -
[194]
Edited by: I''thari on 25/11/2010 13:21:38
Originally by: Othran In general its a positive move and long overdue.
I haven't done the numbers yet but I have a gut feeling that if you've maxed out a single attribute (through remapping) for a specific training plan then you're going to be training slower. If my gut feeling is right then you might want to consider either a free remap or a remap on petition.
That's about the only criticism I have.
I did:
8 base + 10 learning + 5 implant = 23 (at told in devblog)
so 10% out of that is 2.3 (which is bonus of fully trained "learning skill") and they add 2 instead.
Now, if you remap you'll have:
15 base + 10 learning + 5 implant = 30... so, you basicly lose 1 in your main attribute (CCP added 2 attribute points to compencate for "learning" skill, but in this case you'd have 3).
secondary attribute will have: 9 base + 10 learning + 5 implant = 24
so basicly lose 0.2 more to your "main" attribute (because secondary contributes only half as good)
conclusion: you lose traning speed compared to 1.2 of your main attribute in best-case scenario (close to 3% slower traning time, 1 attribute point loss is a bit more than 2.5%)
Ofc it's better if you don't have +5s, but this level of "learning" skill bonus is same as if you had 4/3 learning skills and no implants - only then learing 5 gives you same bonus as 2 primary and 2 secondary attributes if you remap for a skill.
I'ts not as bad as traning with 4/3 learnings and with no implants, ofc, but still a bit slower than it's possible right now.... somehting compared to having 5/4 skills now instead of 5/5 (both with +5 implants).
5/5 learnings and +5 implants will give you somehting compared to having 45 points in main attribute, while now you get 45.7 with 5/4 learnings and +5 implants.
edit: spellcheck and minor editing
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thatbloke
Gallente
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Posted - 2010.11.25 13:19:00 -
[195]
Something I haven't seen asked yet: is there some limit (time, or otherwise) on when these refunded SPs have to be used by? I'm thinking here in terms of inactive accounts - i have a friend with about 3mil SP in learning whose account is currently inactive, will he need to activate his account to get this benefit and will there be any kind of time limit on having to redeem the points we are refunded?
Originally by: CCP Shadow I think we'd be better off with a troll shard.
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Vanilkin
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Posted - 2010.11.25 13:20:00 -
[196]
U want to say, that a miner, that was learning all industrial and other unneeded skills in PVP in a matter of seconds will become a perfect milf pilot? Hell no! We were growing alts for special purposes, paying money for them for years while they were just training... Lots of veterans did that to train chars for milfs and titans. U need to choose in EVE, whom U are going to be, and U do this in the beginning of Eve.
I understand, this was made intentionally for Darwin-type guys, who had SP everywhere and nothing at 5.
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Othran
Brutor tribe
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Posted - 2010.11.25 13:20:00 -
[197]
Originally by: Xodarapmis I feel like I've wasted 3 weeks worth of missions with nothing much to show for it. My initial time that came with the game is almost up and I'm now reconsidering whether to subscribe.
I realise that you don't want to inject 1.6? 16? Trillion ISK into the economy and that it is difficult to draw a line if you reimburse some but not others. But for those of us where it represents such an enormous percentage of earnings to date, I would ask you to consider an equitible solution.
I think this is a valid concern. Advanced learning skills represent a huge expense to genuinely new characters which they could better use on ships and equipment.
Some latitude should be allowed here - eg allow refund of isk costs to players under 2 months old who have advanced learning skills injected. They haven't had the benefit of them in any way.
On the flipside you're going to get the double-speed training and get the skillpoints refunded.
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Tom Aran
Caldari LOST IDEA C0VEN
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Posted - 2010.11.25 13:20:00 -
[198]
Well I must say, what a splendid idea. Good work chaps !
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 13:21:00 -
[199]
Originally by: Red lensman attribute booster's are getting a nerf as they used to get effected by the learning lv5 skill so a +4 implant used to give a +4.4 boost. so all implants should really given a 10% boost to make up for the loss of the skill, or give 10 pounts and leave the lv5 learning skill boost running
You want to train EVEN faster? You'll be training faster anyway, unless you've had +10 from skills. -- Thanks CCP for cu |

Ophelia Ursus
|
Posted - 2010.11.25 13:21:00 -
[200]

...CCP Victor? Signature removed. |
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Akrasjel Lanate
Gallente Eve University Ivy League
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Posted - 2010.11.25 13:22:00 -
[201]
We this is a very interesting change...
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Jade Mandukar
|
Posted - 2010.11.25 13:22:00 -
[202]
So what about those that are selling and buying characters?
Maxed learning skills are worth s&%t now right? What about those that bought through the official processes defined by CCP? We buy maxed toons for what, 2.5 Billion? Do we get re-embursed for that?
Why id it necessary to cater to noob players? This is freakin' EVE, not WoW dudes! People play this game because it IS hard, it DOES take long, and it's a true ADULT game. So are we going to see the children flock in next because they can quickly jump in a crusier or battleship and still flock into the rookie channel stating "How do I move my ship?"
This is a grown up game for grown up people...if the kiddies behave as they do now (I say that with some reservation), make em' skill up like the rest of us suffered. Why can every person be equal in learning to the rest of us that worked our cracks off to achieve that through solid investment of TIME.
TIME is the element that is both priceless and irreplaceable. Did we (CCP/CSM) now try to put a price on that??????
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CCP Greyscale

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Posted - 2010.11.25 13:23:00 -
[203]
Originally by: Xodarapmis I've only been playing for 3 weeks. Based on my own judgement, I decided to concentrate on developing learning skills first.
I'm happy that the SP I spent will be refunded because it represents 988K out of 1.4M I've spent so far.
What I am not happy about, is that I've spent 9.2M ISK on these skills and it appears I won't be reimbursed for them. For characters that have played a while, this probably doesn't seem like much. But for me it represents about 75-85% of all the ISK I've made to this date.
I feel like I've wasted 3 weeks worth of missions with nothing much to show for it. My initial time that came with the game is almost up and I'm now reconsidering whether to subscribe.
I realise that you don't want to inject 1.6? 16? Trillion ISK into the economy and that it is difficult to draw a line if you reimburse some but not others. But for those of us where it represents such an enormous percentage of earnings to date, I would ask you to consider an equitible solution.
Many thanks. SimParadox
We did anticipate that there'd be a small group of people who'd be in this position and have this reaction. We'd liked to have made this change more intuitively beneficial for people in your position, but it's one of the things that we just didn't have time for.
I say "intuitively beneficial", because on my math at least you're still better off after the change than before it, in terms of just your own progression and wealth. Before the change you shelled out 9.2M ISK and expected to be getting what, 28-33 attribute points out of that in exchange for a month or so's training. After the change in your position, you've shelled out 9.2M ISK, you're getting 60 attribute points and your net training investment in them is zero. By Jan 1st you'll be in a much better position with the change than without the change.
On the flipside, I'm guessing you feel somewhat cheated out of the money, because if you'd known this earlier, you would have the same advantages in a month's time without having spent the money for it. That does kinda suck, and we're sorry that's happened to a few people.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.11.25 13:23:00 -
[204]
truly epic moment. may the fortune favor the bold and fate helps us all. :) ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Destination SkillQueue
Are We There Yet
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Posted - 2010.11.25 13:24:00 -
[205]
\o/
I can't wait to find out what the other surprise is going to be.
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Dirk Smacker
CDI Militia
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Posted - 2010.11.25 13:24:00 -
[206]
Originally by: Tonto Auri Some quick number crunching for everyone curious.
Present: Maximum attainable effective attribute value (primary): 33pt. Maximum attainable effective attribute value (secondary): 26.4pt. Maximum effective learning speed, thus: 2772 SP/hour. Efficiency of implants (+5 assuming top skills and optimal remap): 1.217391 Efficiency of a remap (minmax): 1.4
Future (bright or not - decide...): Maximum attainable effective attribute value (primary): 32pt. Maximum attainable effective attribute value (secondary): 26pt. Maximum effective learning speed, thus: 2700 SP/hour. Efficiency of implants (+5 assuming...): 1.2 Efficiency of a remap (minmax): 1.(36)
I hope this is right. I've been training up an alt for two weeks with max intelligence. 32 is as high as I can get with 5/5 skills and +5 implant. Just wish I had gone with the +5 INT implant freakin ten hours ago instead of the MEM to train up the advanced skill to 5.
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Publius Valerius
Amarr East Khanid Trading Khanid Trade Syndicate
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Posted - 2010.11.25 13:25:00 -
[207]
I love it... just awesome... Thx CCP
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CCP Greyscale

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Posted - 2010.11.25 13:25:00 -
[208]
Originally by: thatbloke Something I haven't seen asked yet: is there some limit (time, or otherwise) on when these refunded SPs have to be used by? I'm thinking here in terms of inactive accounts - i have a friend with about 3mil SP in learning whose account is currently inactive, will he need to activate his account to get this benefit and will there be any kind of time limit on having to redeem the points we are refunded?
As per the reimbursement EVElopedia article linked from the blog, "Please note: Free skill points do not expire."
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Aeo IV
Amarr Oneironautics Research Institute
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Posted - 2010.11.25 13:26:00 -
[209]
I feel bad that I spent 80m on learning skills to alts just a month or two ago
But I feel good that I'm getting a bunch of points and attribute points.
I am an emotional huricane
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Hugo Syrus
Caldari BZ night Corp
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Posted - 2010.11.25 13:27:00 -
[210]
AWESOME!!!
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ForgePriceRunner
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Posted - 2010.11.25 13:27:00 -
[211]
Today I have 15 base points + 10 in skills + 5 from implants times 1.1 from the skill "Learning". That equals to 33 points of Perception. With the new system it'll be 15 base points + 12 + 5 from implants, equals 32.
Same goes for Willpower old was 26.4 new will be 26.
This way you effectively have cut my max training ability from 2,772 SP/hour to 2,700 SP/hour.
Why not just add 13 base points instead of 12 and that way keep everyone happy ?
Or as someone else mentioned stick to 12 and grant an extra 2 points to be added as the player pleases
Its not like that those extra base points for each attribute is gonna make the player base insta train all the skills. But with this change you'll make it take even longer to train the skills you want. |

Lillith Starfire
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Posted - 2010.11.25 13:27:00 -
[212]
I am curious how many people took the recent power of 2 offer. Most of those will probably have been using the time and ISK to train up learning skills by now? I do think there should be a rethink for new accounts within a certain time frame to get some ISK refund.
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Azia Khanid
Amarr Sausages of Truth S I L E N T.
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Posted - 2010.11.25 13:27:00 -
[213]
Originally by: Jupix Removing learning skills is not dumbing EVE down, it's smarting it up. Training "nothing" for weeks on end before getting to actually train your character is stupid and drives newbies away.
I spent weeks on them and say, good riddance.
Yes. Advanced Spaceship Command to go next please. ---
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ceaon
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Posted - 2010.11.25 13:28:00 -
[214]
will be there any compensation for the time we spend whit lower attributes until we skilled UP learning ?
Originally by: CCP Adida The male thread was locked because the discussion turned into transsexuals and man boobs.
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KurnKuku
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Posted - 2010.11.25 13:28:00 -
[215]
Please please don't let the CSM whinge you into reversing this great idea.
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I'thari
Minmatar
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Posted - 2010.11.25 13:29:00 -
[216]
Originally by: Tonto Auri
Originally by: Red lensman attribute booster's are getting a nerf as they used to get effected by the learning lv5 skill so a +4 implant used to give a +4.4 boost. so all implants should really given a 10% boost to make up for the loss of the skill, or give 10 pounts and leave the lv5 learning skill boost running
You want to train EVEN faster? You'll be training faster anyway, unless you've had +10 from skills.
Yes, because now I'll train as if I'd have 5/4 skills instead, I didn't learn those skills to ratin slower, you know... and while it's some 2-3% drop - there are skills that give you same 2% advantage and take weeks, still people train them. What if CCP decided to nerf some autocanon specialization 5 same way? |

Rick Rothsar
Ghosts of Ragnarok Test Alliance Please Ignore
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Posted - 2010.11.25 13:30:00 -
[217]
Someone said they're losing 640k SP training per year under the new plan.
640k SP / 5m SP reimbursement (recovered SP previously tied up in learning skills) = 7.8 YEARS before you actually lose SP over what your current SP pace.
I certainly hope you're not butthurt over how much SP your character is going to be losing starting in September of 2018.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 13:30:00 -
[218]
Originally by: Jade Mandukar So what about those that are selling and buying characters?
Nobody care. -- Thanks CCP for cu |

Othran
Brutor tribe
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Posted - 2010.11.25 13:31:00 -
[219]
Originally by: CCP Greyscale On the flipside, I'm guessing you feel somewhat cheated out of the money, because if you'd known this earlier, you would have the same advantages in a month's time without having spent the money for it. That does kinda suck, and we're sorry that's happened to a few people.
On the basis that the change is being made to encourage new players then I think you could come up with something a bit more positive than that.
When I restarted Eve (played 2003-2005) it still took me 3 weeks of missioning to raise the required amount for all advanced implants while buying ships etc. This was before tutorial/epic arc stuff but even so I was a returning player who knew most of the basics.
The people that you're "sorry that's happened to" are the people least well equipped to cope in isk terms. They are also your potential future subscribers.
Go think again about this and come up with a plan to make these "few people" happy. Its a one-off and I'm sure you can identify accounts that aren't buddied/power-of-two etc.
Really you need to do this.
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Kaurava
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Posted - 2010.11.25 13:31:00 -
[220]
Great idea and at the same time makes me ****y as I just did a neural remap hours before DT and planned for the next eight months.
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Saul Dhampir
Caldari Jericho Fraction The Star Fraction
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Posted - 2010.11.25 13:32:00 -
[221]
Joy. What next? Removing the crafting system and replacing it with a nice simple buy from NPC vendor one?
If I wanted a simple console game I'd go buy a console.
Way to go SOE.
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111kartel111
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Posted - 2010.11.25 13:32:00 -
[222]
So if i am currently training hybrid turrets to lvl 5 and i know that the learning skills are all going away and that they will be even across the board i can do a remap now and dump everything into those skills i need to train hybrids.?? What im saying is that it shouldent matter since all attributes will be even after the patch anyhow or am i missing something.
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ZultanUK
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Posted - 2010.11.25 13:33:00 -
[223]
At first I wasnt sure about this...but tbh I kinda like the idea of insta-training for an Archon 
Hi to all the newbies that will start playing because of this..and I look forward to popping you 
Thanks CCP
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Black Dranzer
Caldari
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Posted - 2010.11.25 13:33:00 -
[224]
Originally by: TheBlueMonkey The vocal few do not represent the opinions of the majority. Basing decisions on that is a terrible idea.
>Implying the majority of Eve players do not hate learning skills
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Mikokoel
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Posted - 2010.11.25 13:33:00 -
[225]
Will the SP of partially learned Learning Skills also be refunded? I know partially learning isn't any useful, but I just want to know...
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Mallikanth
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Posted - 2010.11.25 13:33:00 -
[226]
Originally by: Azia Khanid
Which bit in particular makes you think I need fresh air and to calm down?
Or are you just spouting that "u mad bro?" thing that the internet likes so much because you have basically given up on thinking for yourself?
Feel free to ignore what I type and respond to what you wish I had typed.
 

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Caiden Baxter
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Posted - 2010.11.25 13:34:00 -
[227]
Hmm bit torn about what to think off this. Kinda sucks when u spent isk and time on it, but hey on the other hand free sp. now i finally can get Cruiser V done
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Rick Rothsar
Ghosts of Ragnarok Test Alliance Please Ignore
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Posted - 2010.11.25 13:34:00 -
[228]
Originally by: Saul Dhampir Joy. What next? Removing the crafting system and replacing it with a nice simple buy from NPC vendor one?
If I wanted a simple console game I'd go buy a console.
Way to go SOE.
You mad, bro?
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 13:35:00 -
[229]
Originally by: Mikokoel Will the SP of partially learned Learning Skills also be refunded? I know partially learning isn't any useful, but I just want to know...
If I were to guess, they'll just comb through everyone's account, tally up the amount of SP in the Learning category and toss that number into the "SP to spend" bucket, so partial will probably count as well. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Chruker
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Posted - 2010.11.25 13:35:00 -
[230]
buh, for the loss of the 72 sp/hour when you have remapped for a skillgroup... and buh for stifling beginners that just followed the advice of other players and spend isk on the learning skills.
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi
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Jennifer Starling
Amarr
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Posted - 2010.11.25 13:36:00 -
[231]
Edited by: Jennifer Starling on 25/11/2010 13:35:49 YAY!! Best thing CCP did since I started playing!! 
Originally by: Rick Rothsar Someone said they're losing 640k SP training per year under the new plan. 640k SP / 5m SP reimbursement (recovered SP previously tied up in learning skills) = 7.8 YEARS before you actually lose SP over what your current SP pace. I certainly hope you're not butthurt over how much SP your character is going to be losing starting in September of 2018.
Exactly! ;)
PLUS you get a few million SP to redistribute in drone, leadership, social, navigation, PI skills that you would otherwise have trained at sub-optimal speed.So practically it's even beyond Sept 2018!
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.11.25 13:36:00 -
[232]
20/20/20/20/19 = BAD !!! 20/20/20/20/20 = GOOD !
Rabble rabble OCD rabble !
_
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Zagdul
Gallente Shadowed Command Fatal Ascension
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Posted - 2010.11.25 13:37:00 -
[233]
Originally by: Rick Rothsar Someone said they're losing 640k SP training per year under the new plan.
640k SP / 5m SP reimbursement (recovered SP previously tied up in learning skills) = 7.8 YEARS before you actually lose SP over what your current SP pace.
I certainly hope you're not butthurt over how much SP your character is going to be losing starting in September of 2018.
Just in time for the bug fixes.
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.11.25 13:37:00 -
[234]
Originally by: thatbloke Something I haven't seen asked yet: is there some limit (time, or otherwise) on when these refunded SPs have to be used by? I'm thinking here in terms of inactive accounts - i have a friend with about 3mil SP in learning whose account is currently inactive, will he need to activate his account to get this benefit and will there be any kind of time limit on having to redeem the points we are refunded?
No, there is no time limit.
Navigator Senior Community Representative CCP Hf, EVE Online
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Iamien
Democracy of Klingon Brothers R.A.G.E
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Posted - 2010.11.25 13:37:00 -
[235]
Originally by: ForgePriceRunner Today I have 15 base points + 10 in skills + 5 from implants times 1.1 from the skill "Learning". That equals to 33 points of Perception. With the new system it'll be 15 base points + 12 + 5 from implants, equals 32.
Same goes for Willpower old was 26.4 new will be 26.
This way you effectively have cut my max training ability from 2,772 SP/hour to 2,700 SP/hour.
Why not just add 13 base points instead of 12 and that way keep everyone happy ?
Or as someone else mentioned stick to 12 and grant an extra 2 points to be added as the player pleases
Its not like that those extra base points for each attribute is gonna make the player base insta train all the skills. But with this change you'll make it take even longer to train the skills you want.
+1 make it +13 and we will call it even.
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Zendoren
Aktaeon Industries
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Posted - 2010.11.25 13:37:00 -
[236]
Quote: This will also involve cancelling any and all market orders containing these skills. Contracts containing learning skills will have those skillbooks substituted for copies of the Pax Amarria
I smell a conspiracy! Are you on the Amarr/CVA payroll CCP?
Awesome present CCP, Better than the lump of coal I thought I would be getting. I've been a bad boy this year!
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 13:39:00 -
[237]
Edited by: Tonto Auri on 25/11/2010 13:40:28
Originally by: I'thari
Originally by: Tonto Auri
Originally by: Red lensman attribute booster's are getting a nerf as they used to get effected by the learning lv5 skill so a +4 implant used to give a +4.4 boost. so all implants should really given a 10% boost to make up for the loss of the skill, or give 10 pounts and leave the lv5 learning skill boost running
You want to train EVEN faster? You'll be training faster anyway, unless you've had +10 from skills.
Yes, because now I'll train as if I'd have 5/4 skills instead, I didn't learn those skills to ratin slower, you know... and while it's some 2-3% drop - there are skills that give you same 2% advantage and take weeks, still people train them. What if CCP decided to nerf some autocanon specialization 5 same way?
No. +9 with +5 implants is 2673. After change... see up in the thread.
Originally by: Rick Rothsar Someone said they're losing 640k SP training per year under the new plan.
640k SP / 5m SP reimbursement (recovered SP previously tied up in learning skills) = 7.8 YEARS before you actually lose SP over what your current SP pace.
I certainly hope you're not butthurt over how much SP your character is going to be losing starting in September of 2018.
QFT -- Thanks CCP for cu |

Azureite
Amarr Special Forces Operation Detachment Delta
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Posted - 2010.11.25 13:39:00 -
[238]
This is, indeed, wonderful. I can't wait to get my hands on my reimbursed skillpoints 
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.11.25 13:39:00 -
[239]
Originally by: KurnKuku Please please don't let the CSM whinge you into reversing this great idea.
We discussed this change in depth with the CSM and they provided us with some fantastic feedback. As you can see from page one, a lot of CSM members are happy to see this change take place 
Navigator Senior Community Representative CCP Hf, EVE Online
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Charlotte Yakamoto
Amarr Lead Farmers
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Posted - 2010.11.25 13:40:00 -
[240]
So, to the people whining about getting slower training times. True, you'll be training at 2700 SP/hour instead of 2772 SP/hour. Now take into account that you will have 5.3m SP that you can now put in skills you'd otherwise have to train. Putting these 72SP/h loss against a 5.3m SP win, it will take 3067 days, or about 8.3 years, until you ACTUALLY start losing out in actual skills trained. Until then, you're actually ahead.
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Estimated Prophet
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Posted - 2010.11.25 13:41:00 -
[241]
Originally by: Akita T 20/20/20/20/19 = BAD !!! 20/20/20/20/20 = GOOD !
Rabble rabble OCD rabble !
Yes, why the 19? Does CCP have something against trade and leadership skills?
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.11.25 13:41:00 -
[242]
Originally by: Mikokoel Will the SP of partially learned Learning Skills also be refunded? I know partially learning isn't any useful, but I just want to know...
As far as I am aware, all skill points in the learning group will be reimbursed for you to spend elsewhere. This applies to fully trained and partially trained skills.
I will double check this and update you if I am wrong.
Navigator Senior Community Representative CCP Hf, EVE Online
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De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2010.11.25 13:42:00 -
[243]
While I cannot say I am happy to see Eve being made (in my opinion) less complex, I applaud CCP (and the CSM) for coming up with an eminently fair way of removing them. --Vel
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Rivqua
Caldari Omega Wing Snatch Victory
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Posted - 2010.11.25 13:43:00 -
[244]
Question. I currently still have 50-100K SP in my redistribution pool. Am I safe keeping them there, and if I get 2M extra from my learning sp, I will end up with 2.1M, or will you just set the redist pool to == learning, meaning, there is a risk of loosing some of the current redist SP ?
- Riv _________________ --- Snatch Victory - Rivqua - Omega Wing ---
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.25 13:44:00 -
[245]
Dear CCP, you missed one minor point from the original post that the CSM proposal was based on.
To make the difference in total speed as close to zero as possible you need to increase the max SP you can have in a single attribute by 1 (read the first three lines in the post linked above). That way min/maxing people will only have a 0.43% speed impact.
Either way I'm REALLY happy to see the learning skills removed at last, thank you.
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Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.11.25 13:44:00 -
[246]
YES!
THANK YOU.
Eve's single most pointless barrier to newbie success is finally being removed.
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Mr LaForge
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Posted - 2010.11.25 13:44:00 -
[247]
Edited by: Mr LaForge on 25/11/2010 13:44:36 I don't know why everyone is saying you'll have 5.3m Skillpoints to distribute. The article says they you will only be reimbursed for the skills you trained. So if you did train them all to 5, good job. Most people didn't.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 13:45:00 -
[248]
Originally by: Rivqua Question. I currently still have 50-100K SP in my redistribution pool. Am I safe keeping them there, and if I get 2M extra from my learning sp, I will end up with 2.1M, or will you just set the redist pool to == learning, meaning, there is a risk of loosing some of the current redist SP ?
- Riv
FFS LEARN TO READ ALREADY EVEN LINK IN DEV BLOG GET YOU TO THE RELEVANT WIKI ARTICLE. -- Thanks CCP for cu |

Loo Kinn
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Posted - 2010.11.25 13:46:00 -
[249]
Great blog! 
CCP, you wil have to send me another 5 free days when this happens.
Put it on my tab will ya. |

Daenna Chrysi
Amarr Psychedelic Party lNERVl
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Posted - 2010.11.25 13:46:00 -
[250]
Personally I stand to gain from this, it will boost my training.
Those who oppose this, organise a log off. Get enough people to log off at the same time, and make it tangible how you feel about it.
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Resource Extractor
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Posted - 2010.11.25 13:46:00 -
[251]
One question:
Are skillpoint pools on account level or character level? I have two chars on every account, one of them finished training and one actively in need of the extra SP.
Thank you in advance.
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Tarasina
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Posted - 2010.11.25 13:46:00 -
[252]
Edited by: Tarasina on 25/11/2010 13:50:06
Originally by: Iamien
Originally by: ForgePriceRunner Today I have 15 base points + 10 in skills + 5 from implants times 1.1 from the skill "Learning". That equals to 33 points of Perception. With the new system it'll be 15 base points + 12 + 5 from implants, equals 32.
Same goes for Willpower old was 26.4 new will be 26.
This way you effectively have cut my max training ability from 2,772 SP/hour to 2,700 SP/hour.
Why not just add 13 base points instead of 12 and that way keep everyone happy ?
Or as someone else mentioned stick to 12 and grant an extra 2 points to be added as the player pleases
Its not like that those extra base points for each attribute is gonna make the player base insta train all the skills. But with this change you'll make it take even longer to train the skills you want.
+1 make it +13 and we will call it even.
I want a sword with +5 to int, mem and perc. Oops, wrong game :P
I'm a happy (gate)camper.
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Takseen
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Posted - 2010.11.25 13:47:00 -
[253]
Woohoo, great news, thanks Greyscale!
The only sad thing is how quiet the Skills forum will be now, lol.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.25 13:47:00 -
[254]
Originally by: Gnulpie
Originally by: Grimpak the problem about learning skills is, they are just a nuisance, because it's pretty much mandatory to learn them to a relatively high level.
Pretty all skills are a nuisance. And they are mandatory to learn before you can use the goodies.
Just saying ... the argument "we just want to make it easier for new players" is a very slippery slope.
This case here, well yeah, it is okay.
That is largely the whole point of the change. There is no point in maintaining timesink nuisance skills that you need in order to stay competative(learning skills), since there is a ton of regular skills that you need to train anyway before you can do things and do them properly. Maxing them will take close to two decades at this point and more will be added as time goes on, so there is no point in having people wasting time on timesink skills. With the loss of learning skills nothing of value was lost. The early EVE experience just lost a ton of pointless tedium and good riddance to it.
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Dark Drifter
Amarr Sardaukar Merc Guild General Tso's Alliance
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Posted - 2010.11.25 13:47:00 -
[255]
YAY NO MORE LEARNING SKILLZ!!!
can we who have trained these skillz plox be alows to keep them in our skill sheet, all greyed out or tagged with "dead skill RIP" and no skill points allocated,
just to show that we infact did train these once great skills
PLOX DO THIS CCP to our departed friend EDD "april 09" fly true man |

Breaker77
Gallente Reclamation Industries
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Posted - 2010.11.25 13:48:00 -
[256]
Just to clarify. The SP reimbursement will happen for inactive accounts as well and the SP will still be there if the account is reactivated in the future?
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Mag's
the united Negative Ten.
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Posted - 2010.11.25 13:48:00 -
[257]
Why not make it 20 across the board? At least this will be closer to the 2772 speed we get now. As it stands, you're slowing many peoples training.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Gaspar Destrum
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Posted - 2010.11.25 13:49:00 -
[258]
i for one detest this change for 2 reasons
1) it will not get me back the 5 months of isk earning timei lost learning my learning to 5/5 2) it will be costing me 735840 SPs/year till i quit eve.
since i built my character properly from the get go im getting penalized GJ ccp really :\
---- math
my current remap is a 33 pers 26.4 will 22 elsewhere after the change i will only have 32 pers 26 will 1.4 *60*24*365 = 735840 ----
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Tarasina
|
Posted - 2010.11.25 13:49:00 -
[259]
Originally by: Resource Extractor One question:
Are skillpoint pools on account level or character level? I have two chars on every account, one of them finished training and one actively in need of the extra SP.
Thank you in advance.
It was said by a CCP employee earlier that it is per character (in this thread).
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Master Flakattack
|
Posted - 2010.11.25 13:50:00 -
[260]
CCP... this is a great idea. The only issue I have, and it is not a big one: The time lost training learning skills. Perhaps some bonus SP for characters who spent a lot of time training learning?
I hope that can be addressed. Nonetheless, this is still a great idea and I (and my friends) really appreciate this! I hated having to train learning skills up before I really got into the game... |
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Tavin Aikisen
Caldari State Protectorate
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Posted - 2010.11.25 13:50:00 -
[261]
Fantastic decision. Really looking forward to this change!  ---
фRemember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home in peace.ц
-Cold Wind |

FlameGlow
Rebellion Alliance
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Posted - 2010.11.25 13:50:00 -
[262]
good riddance, never trained them past 4 anyway Also "Ha-ha!" at all who told me to train them to 5 because it's going to pay off in 2 years |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 13:51:00 -
[263]
Originally by: Mr LaForge I don't know why everyone is saying you'll have 5.3m Skillpoints to distribute.
Because 100% of the whiners in this thread have 11*5 in learning. (That's roughly 5,376,000 SP, which, at a loss rate of 72SP/hour means 631,152SP loss per year, or 8 years 6 months 6 days 11 hours and 40 minutes before you actually loose first SP from reduced training speed) -- Thanks CCP for cu |

Orbite
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Posted - 2010.11.25 13:51:00 -
[264]
Originally by: Charlotte Yakamoto So, to the people whining about getting slower training times. True, you'll be training at 2700 SP/hour instead of 2772 SP/hour. Now take into account that you will have 5.3m SP that you can now put in skills you'd otherwise have to train. Putting these 72SP/h loss against a 5.3m SP win, it will take 3067 days, or about 8.3 years, until you ACTUALLY start losing out in actual skills trained. Until then, you're actually ahead.
For all those *****ing, this says it all.
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Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
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Posted - 2010.11.25 13:51:00 -
[265]
Thank you very very much. Best Christmas gift ever. I just wish I could get it today. :)
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Watak Hunt
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Posted - 2010.11.25 13:52:00 -
[266]
Originally by: Destination SkillQueue
I can't wait to find out what the other surprise is going to be.
Please send me 1m ISK and by return I will inform you of the "other surprise".

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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.11.25 13:52:00 -
[267]
Originally by: Gaspar Destrum i for one detest this change for 2 reasons
1) it will not get me back the 5 months of isk earning timei lost learning my learning to 5/5 2) it will be costing me 735840 SPs/year till i quit eve.
since i built my character properly from the get go im getting penalized GJ ccp really :\
---- math
my current remap is a 33 pers 26.4 will 22 elsewhere after the change i will only have 32 pers 26 will 1.4 *60*24*365 = 735840 ----
Your anger is like a sweet summer breeze blowing over my skin.
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Selene D'Celeste
Caldari The D'Celeste Trading Company ISK Six
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Posted - 2010.11.25 13:52:00 -
[268]
As someone who used to have 10 characters with 5/5 learning, I think this change is awesome. Christmas miracles do happen =) ______________________________
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Grimpak
Gallente The Whitehound Corporation
|
Posted - 2010.11.25 13:53:00 -
[269]
Originally by: De'Veldrin While I cannot say I am happy to see Eve being made (in my opinion) less complex, I applaud CCP (and the CSM) for coming up with an eminently fair way of removing them.
thing is, in opinion of many, the learning skills were a needless thing, since for optimal training you are pretty much required to train them anyway, which means lost time in the end. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.25 13:53:00 -
[270]
Originally by: Mag's Why not make it 20 across the board? At least this will be closer to the 2772 speed we get now. As it stands, you're slowing many peoples training.
I guess you have forgotten that attribute remaps increased the theroetical max speed. CCP gives and CCP takes.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2010.11.25 13:53:00 -
[271]
Edited by: Gripen on 25/11/2010 13:54:27 Hmm. I just got and _AMAZING_ idea which should be very welcome be everyone who want learnings to be removed: why do we need attribute implants? They are so mandatory and boring to get isks for. They are also discourage a lot of people from joining PvP. Let's remove them and give everybody +5 free atrributes. That would be so awesome!!!111!!
Edit: could this be the second part of christmas present pretty please?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 13:53:00 -
[272]
Originally by: Breaker77 Just to clarify. The SP reimbursement will happen for inactive accounts as well and the SP will still be there if the account is reactivated in the future?
When CCP say "every character" I have little doubt they mean exactly that. -- Thanks CCP for cu |

Brianna Bloodfang
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Posted - 2010.11.25 13:54:00 -
[273]
this change will mean MUCH greater new player retention. more new players= more newbs for the bittervets to pop. And its not like you LOSE any sp. (until 2018 that is.)
I for one applaud this change. Best of all, if the patch goes in on the 14th of december like the blog says, i'll be getting a load of SP back on my first wedding anni.
now can you please fix the forums? 8 logins and counting to post this so far, and then gave up on firefox. IGB got it.
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Toshiro GreyHawk
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Posted - 2010.11.25 13:55:00 -
[274]
OK ... it's like this ...
You have two kinds of people ... those who just want everything as fast as they can get it and don't give a damn about using their intellect to plan anything out - or to work for anything - and those who aren't idiots.
Type A here ... doesn't give a damn about anything but getting what they want NOW!!! -- NOW!!! NOW!!!! NOW!!!!!!
Type B here - thinks about things and benefits in the long term from doing things in an intelligent manner.
You've just rewarded all the impatient little ****s - and dumbed down the game.
Those with discipline - who would work hard in the beginning that they might benefit from it later ... well ... you don't have as many of them ... so ... you'll probably end up with more subscribers by doing this - and that after all - is all you really care about. The game will be more appealing to impatient little ****s and less appealing to those with intellect.
*shrug*
Whatever ...
I've seen gaming companies go straight to hell amidst massive cheering before (massive cheering on the part of impatient little ****s) so I know better than to think that the few voices in opposition to dumbing down the game will even be heard. I hope that all of you cheering this decision enjoy the type of community we will have as the impatient little ****s become even more dominant than they are now - but - the weeding out process of impatient little ****s - who were to damn impatient to learn their learning skills and quit the game - was a good thing. It increased the average intelligence of those playing the game.
The period of learning also gave new players a buffer, a time in which to gain some in game experience before they began training for things they knew absolutely nothing about. Yes ... I'm certain ... that you will have lots and lots more impatient little ****s running around in Drakes - a whole lot sooner than they would have been - and clearly having absolutely no idea what they are doing. Of course - when they lose those ships and are begging in local for money ... I'm not ****ing going to give them any ... and maybe we'll shed ourselves of a few impatient little ****s through that process. Of course ... they'll be more coming down the pipe.
Anyway ...
Congratulations to the developers for succumbing to this stupidity - if you get tired of working for CCP - you can always find a home over at SOE - where you'll fit right in.
Oh ... and just in case you thought your selves superior to the people over at SOE ... here's a clue - you're not. You just proved it.
Orbiting vs. Kiting Faction Schools |

111kartel111
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Posted - 2010.11.25 13:55:00 -
[275]
Originally by: Gripen Edited by: Gripen on 25/11/2010 13:54:27 Hmm. I just got and _AMAZING_ idea which should be very welcome be everyone who want learnings to be removed: why do we need attribute implants? They are so mandatory and boring to get isks for. They are also discourage a lot of people from joining PvP. Let's remove them and give everybody +5 free atrributes. That would be so awesome!!!111!!
Ill vote for that . Edit: could this be the second part of christmas present pretty please?
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Terrorform
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Posted - 2010.11.25 13:55:00 -
[276]
Originally by: ForgePriceRunner Today I have 15 base points + 10 in skills + 5 from implants times 1.1 from the skill "Learning". That equals to 33 points of Perception. With the new system it'll be 15 base points + 12 + 5 from implants, equals 32.
Same goes for Willpower old was 26.4 new will be 26.
This way you effectively have cut my max training ability from 2,772 SP/hour to 2,700 SP/hour.
Why not just add 13 base points instead of 12 and that way keep everyonehappy ? Or as someone else mentioned stick to 12 and grant an extra 2 points to be added as the player pleases
Its not like that those extra base points for each attribute is gonna make the player base insta train all the skills. But with this change you'll make it take even longer to train the skills you want.
I second this. 
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 13:56:00 -
[277]
Speaking of 20/20/20/20/20... with one more point in remap... I'd appreciate that one more attribute point... /lick -- Thanks CCP for cu |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 13:56:00 -
[278]
Originally by: Gaspar Destrum
math
my current remap is a 33 pers 26.4 will 22 elsewhere after the change i will only have 32 pers 26 will 1.4 *60*24*365 = 735840
Your math is wrong. You only get half the amount of SP from your secondary attribute, remember? That .4 difference between the old and new secondary attribute value only generates a .2 difference in SP gain. 1.2 × 60 × 24 × 365 = 630,720, which, as others have pointed out should be counted against the amount of wasted SP you get back.
To get those two attributes alone at those levels, you would have had to invest 2.3M SP into learning skills, so it will take 3 years and 232 days before you start having less "proper skill" SP than you would have had with the current system (assuming you could have kept that SP gain rate up for 100% of the time)а щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Verys
Burning Technologies Nulli Secunda
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Posted - 2010.11.25 13:57:00 -
[279]
Eve's Reaction -Whiners
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Lillith Starfire
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Posted - 2010.11.25 13:57:00 -
[280]
Edited by: Lillith Starfire on 25/11/2010 13:57:32 Will skill points be returned on a per character basis or totalled up for an entire account? (to be spent on whichever character you want?)
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Wirox Crotikus
x13 IT Alliance
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Posted - 2010.11.25 13:57:00 -
[281]
TBH, for us old players this sucks. No offence. But it does.
Reason why is, the time we spent on training these learning skills is NOT 5.376mil SP... Cuz it took me more time and more SP training these. Then i actually get back. What i meen is, that i was training these learning skillpoints with 8-900 sp/hour... And i could have trained a lot of other skills instead. This meens that in theory this is just a number but i think that i where more likly to have 8mil sp instead og the 5.376mil SP. Cuz, i spent my useless training time to get these skills op. Where now they just get them. CCP is atm seeking more ways to get money and therefor getting more players to play. But they are forgetting the old players... This is just my 2cent. Atleast im glad that i get my SP reimburset.
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El Liptonez
Rionnag Alba Northern Coalition.
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Posted - 2010.11.25 13:57:00 -
[282]
CCP you just blew my mind.
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Mashie Saldana
Minmatar Veto Corp
|
Posted - 2010.11.25 13:57:00 -
[283]
Originally by: Terrorform
Originally by: ForgePriceRunner Today I have 15 base points + 10 in skills + 5 from implants times 1.1 from the skill "Learning". That equals to 33 points of Perception. With the new system it'll be 15 base points + 12 + 5 from implants, equals 32.
Same goes for Willpower old was 26.4 new will be 26.
This way you effectively have cut my max training ability from 2,772 SP/hour to 2,700 SP/hour.
Why not just add 13 base points instead of 12 and that way keep everyonehappy ? Or as someone else mentioned stick to 12 and grant an extra 2 points to be added as the player pleases
Its not like that those extra base points for each attribute is gonna make the player base insta train all the skills. But with this change you'll make it take even longer to train the skills you want.
I second this. 
Out of curiosity, what was the highest speed you could skill at before the attribute remaps?
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Judas Scammer
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Posted - 2010.11.25 13:58:00 -
[284]
Edited by: Judas Scammer on 25/11/2010 14:01:01 ATTENTION WHINERS:
If you lose 72sp/h but you will gain 6M sp. 6 000 000/72 ? How many hours would that be?
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Mag's
the united Negative Ten.
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Posted - 2010.11.25 13:59:00 -
[285]
Originally by: Mashie Saldana
Originally by: Mag's Why not make it 20 across the board? At least this will be closer to the 2772 speed we get now. As it stands, you're slowing many peoples training.
I guess you have forgotten that attribute remaps increased the theroetical max speed. CCP gives and CCP takes.
So you're admitting it's a step backwards? 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Adunh Slavy
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Posted - 2010.11.25 13:59:00 -
[286]
As others have said, good going, and it'll help with newer player retention.
I am however somewhat dismayed, that CCP thinks we're all somehow charismatically impaired. Oh wait, this is Eve forums, very insightful, CCP.
Now I have to decide what to do with 3.5mil SP. How about a +1 RL wisdom attribute while you're at it.
The Real Space Initiative - V6 (Forum Link)
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Akita T
Caldari Caldari Navy Volunteer Task Force
|
Posted - 2010.11.25 14:00:00 -
[287]
Originally by: Estimated Prophet
Originally by: Akita T 20/20/20/20/19 = BAD !!! 20/20/20/20/20 = GOOD !
Rabble rabble OCD rabble !
Yes, why the 19? Does CCP have something against trade and leadership skills?
Exactly ! Fight the great injustice of injusticeness ! All hail something ! _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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eXeCutA
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Posted - 2010.11.25 14:01:00 -
[288]
Edited by: eXeCutA on 25/11/2010 14:07:06 Nice work CCP!
Sounds like a much better deal for us +1
more players, more to kill, more to build, more to sell!
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Omega Tron
Amarr Whimsical Enterprises
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Posted - 2010.11.25 14:01:00 -
[289]
Damn fine plan. What took you so long?
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KurnKuku
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Posted - 2010.11.25 14:02:00 -
[290]
Originally by: Gaspar Destrum i for one detest this change for 2 reasons
1) it will not get me back the 5 months of isk earning timei lost learning my learning to 5/5 2) it will be costing me 735840 SPs/year till i quit eve. ----
1)So you think everyone else should also have to suffer this burden? 2)You will be getting a pool of over 5 million SP, deduct 735840 from that each year. I doubt you will care about this when it eventually runs out in 8 years or so.
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Njana Ti
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Posted - 2010.11.25 14:03:00 -
[291]
I LOVE that one! Well done!
Whiners: All you want is others to suffer the same as you did, confess!! Booooooo!

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zz01shagsme
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Posted - 2010.11.25 14:03:00 -
[292]
BONUS: Anyone want a level 5 Orca pilot?
LOL
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:03:00 -
[293]
Originally by: Judas Scammer Edited by: Judas Scammer on 25/11/2010 14:01:01 ATTENTION WHINERS:
If you lose 72sp/h but you will gain 6M sp. 6 000 000/72 ? How many hours would that be?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1420510&page=9#263 -- Thanks CCP for cu |

Hardreign
Minmatar
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Posted - 2010.11.25 14:04:00 -
[294]
Bravo.
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Duchess Starbuckington
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Posted - 2010.11.25 14:04:00 -
[295]
This next couple of months just keeps getting better :D Nice one CCP _________________________________
ROCKET STATUS: FIX IN PROGRESS... |

KurnKuku
|
Posted - 2010.11.25 14:04:00 -
[296]
Originally by: Wirox Crotikus TBH, for us old players this sucks. No offence. But it does.
Reason why is, the time we spent on training these learning skills is NOT 5.376mil SP... Cuz it took me more time and more SP training these. Then i actually get back.
So you think that everyone else should also have to suffer this burden?
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Trebor Daehdoow
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Posted - 2010.11.25 14:04:00 -
[297]
Originally by: KurnKuku Please please don't let the CSM whinge you into reversing this great idea.
Umm, the CSM passed a proposal a few months back advocating exactly this change -- with the addition of an extra remap (because of the changes this might cause in some people's mid-term training plans) and a very slight change in how remaps work (to better match max training skills). See the proposal for the exact details -- and props to Mashie Saldana, who ran a bunch of numbers in the original proposal thread.
The vote was close (5/4). In favor of the change were myself (the proposer), Mynxee, TeaDaze, Sokratesz, and Meissa.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Cailais
Amarr Random Pirate's
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Posted - 2010.11.25 14:05:00 -
[298]
Hurray! Now I can sit and wonder what to insta train with my skillpointzboostin.
Cool. 
C.
the hydrostatic capsule blog
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synesthetics
|
Posted - 2010.11.25 14:05:00 -
[299]
Edited by: synesthetics on 25/11/2010 14:06:05
  QUESTION FOR CCP:  
the learning skillbooks will be removed from TQ.. this means there is no way to profit from them from stocking them, cause they wont become a discontiniued item. but there ARE a couple of skillbooks which are discontiniued, i.e. salvage drone, DED connections etc.
is removing those skillbooks as well? cause this is a good moment to get rid of the discontiniued skillbooks and backstab the owners. those skillbooks can cost alot on the market! 500mil for 1 DED is normal.
can CCP confirm that those skillbooks will be untouched?
tnx!
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Black Dranzer
Caldari
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Posted - 2010.11.25 14:06:00 -
[300]
Originally by: Gripen Edited by: Gripen on 25/11/2010 13:54:27 Hmm. I just got and _AMAZING_ idea which should be very welcome be everyone who want learnings to be removed: why do we need attribute implants? They are so mandatory and boring to get isks for. They are also discourage a lot of people from joining PvP. Let's remove them and give everybody +5 free atrributes. That would be so awesome!!!111!!
Edit: could this be the second part of christmas present pretty please?
Implants are a risk vs reward thing.
Learning skills are a reward vs reward thing.
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Kerdrak
D00M. Northern Coalition.
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Posted - 2010.11.25 14:06:00 -
[301]
Originally by: Gripen Edited by: Gripen on 25/11/2010 13:54:27 Hmm. I just got and _AMAZING_ idea which should be very welcome be everyone who want learnings to be removed: why do we need attribute implants? They are so mandatory and boring to get isks for. They are also discourage a lot of people from joining PvP. Let's remove them and give everybody +5 free atrributes. That would be so awesome!!!111!!
Edit: could this be the second part of christmas present pretty please?
Atribute implants are in the risk/reward category that looks very good to me 
________________________________________ |

RedrickShoohart Joker
SoT
|
Posted - 2010.11.25 14:07:00 -
[302]
Edited by: RedrickShoohart Joker on 25/11/2010 14:13:56 My old char have my love stats (+5 imps, perfect learn's)
Redrick Int1027,50 per1027,50 char319,80 will623,10 mem1027,50 summ:125,40
Redrick_after14 Int10 27,00 per10 27,00 char3 20,00 will6 23,00 mem10 27,00 summ:124,00
Ty, but I am do not need to booooost Charisma, I AM ACHURA! DO NOT TOUCH ME!
Where my 1.4 point?!
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 14:07:00 -
[303]
Originally by: synesthetics
  QUESTION FOR CCP:  
Did you f! read the blog? Was it unclear? -- Thanks CCP for cu |

TheBlueMonkey
Gallente Di-Tron Heavy Industries Initiative Mercenaries
|
Posted - 2010.11.25 14:08:00 -
[304]
Originally by: Black Dranzer
Originally by: TheBlueMonkey The vocal few do not represent the opinions of the majority. Basing decisions on that is a terrible idea.
>Implying the majority of Eve players do not hate learning skills
I'm not implying anything, I'm merely stating something, that being that there are a very vocal minority in this community and a large number of people who don't ever come to the forums.
Your own assumptions are something you need to deal with. --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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Mag's
the united Negative Ten.
|
Posted - 2010.11.25 14:08:00 -
[305]
Edited by: Mag''s on 25/11/2010 14:09:48
Originally by: Trebor Daehdoow
Originally by: KurnKuku Please please don't let the CSM whinge you into reversing this great idea.
Umm, the CSM passed a proposal a few months back advocating exactly this change -- with the addition of an extra remap (because of the changes this might cause in some people's mid-term training plans) and a very slight change in how remaps work (to better match max training skills). See the proposal for the exact details -- and props to Mashie Saldana, who ran a bunch of numbers in the original proposal thread.
The vote was close (5/4). In favor of the change were myself (the proposer), Mynxee, TeaDaze, Sokratesz, and Meissa.
Ahh that makes more sense. So we will get another att allowed in the remap, making it very close to the original max speed.
Can we have it confirmed by CCP please.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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DudeWhere'sMyTitan
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Posted - 2010.11.25 14:09:00 -
[306]
Edited by: DudeWhere''sMyTitan on 25/11/2010 14:09:40 Edited by: DudeWhere''sMyTitan on 25/11/2010 14:09:08
Originally by: KurnKuku
Originally by: Gaspar Destrum i for one detest this change for 2 reasons
1) it will not get me back the 5 months of isk earning timei lost learning my learning to 5/5 2) it will be costing me 735840 SPs/year till i quit eve. ----
1)So you think everyone else should also have to suffer this burden? 2)You will be getting a pool of over 5 million SP, deduct 735840 from that each year. I doubt you will care about this when it eventually runs out in 8 years or so.
1) i don't think everyone should have to suffer though the 6months the isk is not the important part 2) had they just given everyone a full learning complement instead of simplifying the formula it would have made EVERYONE happy. (except griefers but really they don't count)
and it appreantly changed my character awesome... this is GD by the way.
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Tlar Sanqua
Gallente Gallente Defence Initiative
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Posted - 2010.11.25 14:09:00 -
[307]
Any chance of deleting some of the other non-active or useless skills, such as DED connections for example? Would be great to tidy up those irritations in the skill sheet.
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I'thari
Minmatar
|
Posted - 2010.11.25 14:10:00 -
[308]
Edited by: I''thari on 25/11/2010 14:12:25
Originally by: Rick Rothsar Someone said they're losing 640k SP training per year under the new plan.
640k SP / 5m SP reimbursement (recovered SP previously tied up in learning skills) = 7.8 YEARS before you actually lose SP over what your current SP pace.
I certainly hope you're not butthurt over how much SP your character is going to be losing starting in September of 2018.
Originally by: Tonto Auri
Originally by: Mr LaForge I don't know why everyone is saying you'll have 5.3m Skillpoints to distribute.
Because 100% of the whiners in this thread have 11*5 in learning. (That's roughly 5,376,000 SP, which, at a loss rate of 72SP/hour means 631,152SP loss per year, or 8 years 6 months 6 days 11 hours and 40 minutes before you actually loose first SP from reduced training speed)
Originally by: Judas Scammer ATTENTION WHINERS:
If you lose 72sp/h but you will gain 6M sp. 6 000 000/72 ? How many days would that be?
1. Those SP are for time spent while traning learning skills, not just because "it's unfair to have players train slower so we'll give them more SP". So they are what we have now, nothing more. And with speed reduced we'll actually be losing skillpoints compared to what we have now (same speed as 5/4 learnings with +5s atm). 2. EVERY player gets SP for learning skills, not just those who have maxed out learning, so it's way less than 6M "advantage". 3. 640k is almost noe more rank 3 skill trained to 5 4. Why not to "nerf" all specialization 5 skills and reimburse SP? Who needs those 2% anyway?
PS +13 instead of +12 points would make me happy. Hell, make it even 12.8 I'm fine with that. |

Dhargon Klaatu
|
Posted - 2010.11.25 14:10:00 -
[309]
I am very disappointed to see this change.
It removes one of the critical choices in the game, whether to be patient and train learning skills, or be impatient and get other skills sooner.
I understand that the desire is to get new players into regular training sooner, but I think perhaps starting people at say 4(tier 1)/3(tier 2) learning skills would have been a better choice. Most people eventually train at least that far, but the choice to go further should have been left to the player.
It will "dumb down" the game. Of course, that means more n00bs with less patience and player skills, and should be a great boon to can flippers and n00b gankers.
I do hope that this is not the beginning of a series of "dumbing down" steps which would destroy Eve's unique character as a patient, thinking man's game.
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 14:11:00 -
[310]
Edited by: Tonto Auri on 25/11/2010 14:11:42
Originally by: RedrickShoohart Joker My old char have my love stats (+5 imps, perfect learn's)
Redrick Int1027,50 per1027,50 char319,80 will623,10 mem1027,50 summ:125,40
Redrick_after14 Int10 27,00 per10 27,00 char3 20,00 will6 23,00 mem10 27,00 summ:124,00 I am do not need to booooost Charisma, I AM ACHURA! DO NOT TACH ME!
Redrick fixed for ya Int2227 per2227 char1520 will1823 mem2227 summ:124 -- Thanks CCP for cu |
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CCP Stillman

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Posted - 2010.11.25 14:11:00 -
[311]
Originally by: Mikokoel Will the SP of partially learned Learning Skills also be refunded? I know partially learning isn't any useful, but I just want to know...
Absolutely. Partially trained skills will be reimbursed in full, including the partially trained SP.
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leaderp
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Posted - 2010.11.25 14:12:00 -
[312]
Very impressed. A very decent change - with minimal negative impacts. Well done CCP.
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CCP Greyscale

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Posted - 2010.11.25 14:12:00 -
[313]
Originally by: CCP Navigator
Originally by: Mikokoel Will the SP of partially learned Learning Skills also be refunded? I know partially learning isn't any useful, but I just want to know...
As far as I am aware, all skill points in the learning group will be reimbursed for you to spend elsewhere. This applies to fully trained and partially trained skills.
I will double check this and update you if I am wrong.
Confirming this. This is what "including all the fiddly edge cases" in the blog means. Trained skills, partially trained skills, skills in training, skills halfway to level 1 etc should all be covered.
Originally by: Breaker77 Just to clarify. The SP reimbursement will happen for inactive accounts as well and the SP will still be there if the account is reactivated in the future?
Yup.
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.11.25 14:13:00 -
[314]
"Your choice WILL make a difference"? ¬Butterfly Effect Trailer... Looks like our choises really makes more and more difference in game :) ---
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Terrorform
|
Posted - 2010.11.25 14:14:00 -
[315]
Ah, I think I see where you are going with this. So, re-maps have never always been around? And introducing them meant that you could increase training speeds of certain skills, while slowing other etc, so made long term training plans more rewarding.
I'm guessing that before re-maps, training was slower than they will be after this update, even for long term players who have maxed their learning etc.
Oh well, I'm just sympathetic to long term players, even though I myself haven't been playing this game for very long.
I don't see any harm with the below suggestion though. Who wouldn't want a few extra base points, and as pointed out, it won't make any massive difference in training speeds, but keeps players happy who have invested huge time in maxing their training skills.
The update hasn't been done yet, so CCP have the opportunity to iron their plans out before finalising them.
I like what they are doing, but base 20/20/20/20/19 plus 2 floating skills points would keep eveyone happy. 
Meh, you could argue about details until the cows come home.
I'm happy regardless, and have already decided where I will allocate my new sps. Thanks CCP
Originally by: Mashie Saldana
Originally by: Terrorform
Originally by: ForgePriceRunner Today I have 15 base points + 10 in skills + 5 from implants times 1.1 from the skill "Learning". That equals to 33 points of Perception. With the new system it'll be 15 base points + 12 + 5 from implants, equals 32.
Same goes for Willpower old was 26.4 new will be 26.
This way you effectively have cut my max training ability from 2,772 SP/hour to 2,700 SP/hour.
Why not just add 13 base points instead of 12 and that way keep everyonehappy ? Or as someone else mentioned stick to 12 and grant an extra 2 points to be added as the player pleases
Its not like that those extra base points for each attribute is gonna make the player base insta train all the skills. But with this change you'll make it take even longer to train the skills you want.
I second this. 
Out of curiosity, what was the highest speed you could skill at before the attribute remaps?
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CCP Greyscale

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Posted - 2010.11.25 14:14:00 -
[316]
Originally by: Othran
Originally by: CCP Greyscale On the flipside, I'm guessing you feel somewhat cheated out of the money, because if you'd known this earlier, you would have the same advantages in a month's time without having spent the money for it. That does kinda suck, and we're sorry that's happened to a few people.
On the basis that the change is being made to encourage new players then I think you could come up with something a bit more positive than that.
When I restarted Eve (played 2003-2005) it still took me 3 weeks of missioning to raise the required amount for all advanced implants while buying ships etc. This was before tutorial/epic arc stuff but even so I was a returning player who knew most of the basics.
The people that you're "sorry that's happened to" are the people least well equipped to cope in isk terms. They are also your potential future subscribers.
Go think again about this and come up with a plan to make these "few people" happy. Its a one-off and I'm sure you can identify accounts that aren't buddied/power-of-two etc.
Really you need to do this.
Again, I take the point that the ISK is most significant to newer players, but if they've already spent the money then they're already coping. It would be better for them to get it back, sure, but they're not in a worse position after the change. That's where we're coming from here - nobody is worse off in absolute terms.
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XavierVE
Reasonable People
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Posted - 2010.11.25 14:14:00 -
[317]
AWESOME.
Running a training corp that brings in new people and tries to teach them the game correctly is frustrating because you always have new people who like the game go "Hey wait, why are these skills taking so long now?" and you have to remind them of the 100% bonus. They get frustrated and sometimes leave.
I don't have to deal with this anymore. AWESOME.
I don't have to tell new people to waste a month of playtime learning skills to they can start learning skills. Holy snikey, will that help keep new people into the game. Holy snikey x 10,000.
BEST CHANGE EVER. Thank you so very much! We were considering stopping taking mostly newer players due to these frustrations, but now it's still completely viable. So happy!
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Killerhound
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2010.11.25 14:15:00 -
[318]
I love those changes and in general the path CCP has engaged since automn.
Those changes makes it much more "noobie-friendly" and gives the chance for starting chars to start skilling what they like instead of having to skill 2 months because everybody says "Learnings first".
I, myself, am already doing the calculus with the additional SP's to redistribute which is a great thing. Everybody happy this way :)
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Mukuro Gravedigger
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Posted - 2010.11.25 14:15:00 -
[319]
Since I will have a chunk of skill points to distribute, will I be able to choose the amount of skill points per skill or will it automatically fulfill the skill to the next level? As an example, I need two million skill points to reach the next level. Can I take one million from my pool to set into that skill or will it automatically take two million? I would like to evenly spread the points in the amounts of my choosing instead of having them get dumped into chunks in a limited number of skills.
Thanks in advance.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2010.11.25 14:16:00 -
[320]
Originally by: Kerdrak
Originally by: Gripen Edited by: Gripen on 25/11/2010 13:54:27 Hmm. I just got and _AMAZING_ idea which should be very welcome be everyone who want learnings to be removed: why do we need attribute implants? They are so mandatory and boring to get isks for. They are also discourage a lot of people from joining PvP. Let's remove them and give everybody +5 free atrributes. That would be so awesome!!!111!!
Edit: could this be the second part of christmas present pretty please?
Atribute implants are in the risk/reward category that looks very good to me 
What risk are you talking about? Is there non-stupid way to be podded in empire? Haven't you heard that 86.51% of players reside in empire?
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Digital Emperor
Cryptonym Sleepers
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Posted - 2010.11.25 14:16:00 -
[321]
Edited by: Digital Emperor on 25/11/2010 14:19:07
as far as i understand from this, you only reimburse the SP put into learning, What about the time spend on learning ? i mean, this timeframe used on learning skills could be used for something else, yet it havent since it was put into learning. But you only reimburse the SP in learning.
Have you even thought about that the correct thing would be x amount of SP take xxx amount of time, lets say 1 mil sp in learning. You give back 1 mil points. To be fair, that 1 mil could be placed in something else in that time, and should IMO be reimbursed too. and not only the SP in learning, ect. 1 mil sp in learning, should give you 2 mil sp to contribute in something else. since its lost training time.
What you guys are doing right now, is to just remove 1 month + gamining time, that people payed for, without giving nothing back really.
< insert random troll > |

Soulita
Gallente Inner Core
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Posted - 2010.11.25 14:16:00 -
[322]
Hmmm. Soooooooooooo how will I redistribute those 5 million skillpoints?! Decisions, decisions... 
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RedrickShoohart Joker
SoT
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Posted - 2010.11.25 14:17:00 -
[323]
Originally by: Tonto Auri Edited by: Tonto Auri on 25/11/2010 14:11:42
Originally by: RedrickShoohart Joker My old char have my love stats (+5 imps, perfect learn's)
Redrick Int1027,50 per1027,50 char319,80 will623,10 mem1027,50 summ:125,40
Redrick_after14 Int10 27,00 per10 27,00 char3 20,00 will6 23,00 mem10 27,00 summ:124,00 I am do not need to booooost Charisma, I AM ACHURA! DO NOT TACH ME!
Redrick fixed for ya Int2227 per2227 char1520 will1823 mem2227 summ:124
(base_attribute+10 from learn+5 from imps)*1.1 noob
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Fuyu'no Kiri
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Posted - 2010.11.25 14:17:00 -
[324]
Only one point in this announcement doesn't make me happy: the fact that it's been disclosed after I spent half a night arguing why this or that way to implement this skills retirement weren't up to the stake ;-D
Apart from that, eventually, it seems they didn't follow CCP Soundwave's of getting drunk as hell and then pick a solution at random ;)
I just wish you had filmed Doc EyjoG when you told him about the 16 trillion isk triffle thingy ^^
Originally by: Corbeau Lenoir CCP, why are you doing this? Firstly you removed attribute diversity for bloodlines, now learning skills. Do you realize, that they added depth to the game? Now everybody will be the same? What' the point? This game is getting too casual...
If I got it correctly, bloodline-determined starting attributes was removed because their was a clear bias towards some empires/bloodlines over others.
Regarding learning skills, they don't (didn't, hehe ;-> ) add depth, they add a layer. "Layer" as in "the more layers you have to peel off of an onion, the more you get to cry" ;)
Originally by: Rian O'Shea I have all 5 learning skills. How the F can I now feel superior over other people CCP!
You'll definetely feel superior from day 0 as, instead of having to train 5 months to break even for the learning of each lvl5 in a learning skill (don't remember if that was for base or advanced, but you get the point), you'll get both the speed bonus of having had them maxed out and get back the SP to reinvest anywhere else just by snapping your fingers ;)
Originally by: Superform also we will we get a remap? since i mapped for my learning skills.. now i dont need them any more...
Errrm... if you trained "this" and "that" learning skills, it's because you wanted to train stuff that goes with "this" and "that" attribute, didn't you? So if you remapped towards those "this" and "that" attribute, nothing is lost.
Pray tell me you didn't remap toward I and M to leverage base learnings in P and W? For that would be, imo, very unwise.
Otoh, if you did just that, it implies you didn't have those base skills to lvl4, and so were more or less a newcomer to the mechanics of molding your attributes. And so, chances are high that you still have one of your 2 initial "free" remaps available.
Should you have gone beyond that, you're gonna learn the hard way about the "butterfly effect" ;-P
Originally by: CCP Greyscale On the flipside, I'm guessing you feel somewhat cheated out of the money, because if you'd known this earlier, you would have the same advantages in a month's time without having spent the money for it. That does kinda suck, and we're sorry that's happened to a few people.
Having joined New Eden a couple months ago, having spent those circa 20M isk too, I guess I could count myself amongst the grieved people too. Well I don't.
The fact is, by december 14, I'll get a 1.6M SP buffer to snap instantly into whatever skills I like. Time and money spent developping this "buffer" is more than compensated for by having had the time to study what skills would be more beneficial to me.
In other words: I somehow spent my isk in exchange for time to collect intell.
To CCP and CSM: bravo ;)
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.11.25 14:17:00 -
[325]
Originally by: Akita T 20/20/20/20/19 = BAD !!! 20/20/20/20/20 = GOOD !
Rabble rabble OCD rabble !
Oh, this! so this. my OCD sense is tingling. :) ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Einear Lightfingers
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Posted - 2010.11.25 14:18:00 -
[326]
WOW! Way to screw the pooch. Anyone remember Star Wars Galaxies when they converted all the potential characters had to 8 simple templates? This is the same idea. Dumb the game down to keep the noob kid base happy at the expense of the players who worked to understand the game. Like a lot of people I spent the 3 months training those extra skills to 5 to have the advantage over my pirate friends who spent the time grinding weapon skills and ****d me every time I stepped in the wrong system. Now those same people want the same advantage of the person who spent the time to train it and still keep their pew pew.
Thank you CCP for becoming more like Star Wars Galaxies daily. First with the patch for more broken crap and now with taking one of the better parts of the games ability to create individuals away so PVPer can have their guns and all the skills they want to. I'll wait until next year see how this all works out, but this will more than likely be the end of my 4 year run in EVE.
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Anubus53
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Posted - 2010.11.25 14:18:00 -
[327]
Not sure if this has been covered in the 11 pages of comments yet but, what will happen to the remapping system and our current remaps? I've got 29perc/25will atm (+4's), will those remain the same or how will they it change?
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Psihius
Caldari Anarchist Dawn U N K N O W N
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Posted - 2010.11.25 14:18:00 -
[328]
Edited by: Psihius on 25/11/2010 14:19:03 I have one question witch mostly matters - what is the minimum remapping atribute value? As I remember the minimum now is 5, so 5 + 12 = 17? Am I right?
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Dav Varan
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Posted - 2010.11.25 14:19:00 -
[329]
+1
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Mag's
the united Negative Ten.
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Posted - 2010.11.25 14:19:00 -
[330]
Edited by: Mag''s on 25/11/2010 14:20:27
Can someone from CCP confirm that this proposal, which ups the re-mappable attributes from 15 to 16, is indeed the one you will impliment.
Meaning that the max training speed will be 2760 with +5 imps.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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KurnKuku
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Posted - 2010.11.25 14:21:00 -
[331]
Edited by: KurnKuku on 25/11/2010 14:21:14
Originally by: Digital Emperor as far as i understand from this, you only reimburse the SP put into learning, What about the time spend on learning ? i mean, this timeframe used on learning skills could be used for something else, yet it havent since it was put into learning. But you only reimburse the SP in learning.
Have you even thought about that the correct thing would be x amount of SP take xxx amount of time, lets say 1 mil sp in learning. You give back 1 mil points. To be fair, that 1 mil could be placed in something else in that time, and should IMO be reimbursed too. and not only the SP in learning, ect. 1 mil sp in learning, should give you 2 mil sp to contribute in something else. since its lost training time.
What you guys are doing right now, is to just remove 1 month + gamining time, that people payed for, without giving nothing back really.
So how exactly are you worse off than this with the change?
Why do you think you should get the month back? Perhaps it is because 'I had to waste a month of training on this, and therefore I am not happy unless everyone else does' ?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:21:00 -
[332]
Originally by: RedrickShoohart Joker
Originally by: Tonto Auri Edited by: Tonto Auri on 25/11/2010 14:11:42
Originally by: RedrickShoohart Joker My old char have my love stats (+5 imps, perfect learn's)
Redrick Int1027,50 per1027,50 char319,80 will623,10 mem1027,50 summ:125,40
Redrick_after14 Int10 27,00 per10 27,00 char3 20,00 will6 23,00 mem10 27,00 summ:124,00 I am do not need to booooost Charisma, I AM ACHURA! DO NOT TACH ME!
Redrick fixed for ya Int2227 per2227 char1520 will1823 mem2227 summ:124
(base_attribute+10 from learn+5 from imps)*1.1 noob
You placed extra +12 points into implants instead of attributes. I fixed that for ya. Now, I await your apology. -- Thanks CCP for cu |

Master Flakattack
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Posted - 2010.11.25 14:22:00 -
[333]
Originally by: Master Flakattack CCP... this is a great idea. The only issue I have, and it is not a big one: The time lost training learning skills. Perhaps some bonus SP for characters who spent a lot of time training learning?
I hope that can be addressed. Nonetheless, this is still a great idea and I (and my friends) really appreciate this! I hated having to train learning skills up before I really got into the game...
Originally by: Wirox Crotikus TBH, for us old players this sucks. No offence. But it does.
Reason why is, the time we spent on training these learning skills is NOT 5.376mil SP... Cuz it took me more time and more SP training these. Then i actually get back. What i meen is, that i was training these learning skillpoints with 8-900 sp/hour... And i could have trained a lot of other skills instead. This meens that in theory this is just a number but i think that i where more likly to have 8mil sp instead og the 5.376mil SP. Cuz, i spent my useless training time to get these skills op. Where now they just get them. CCP is atm seeking more ways to get money and therefor getting more players to play. But they are forgetting the old players... This is just my 2cent. Atleast im glad that i get my SP reimburset.
Looks like we both have the same question lol. I'm reposting in an effort to get this noticed.
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Naiqton
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Posted - 2010.11.25 14:23:00 -
[334]
When start the next plan when all skills will rid from game? :S
Whats the reason about this change? Less new player coming to play? Maybe better change if end plex tradeable state. Maybe less player leave the game...
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.11.25 14:23:00 -
[335]
Originally by: Mukuro Gravedigger Since I will have a chunk of skill points to distribute, will I be able to choose the amount of skill points per skill or will it automatically fulfill the skill to the next level? As an example, I need two million skill points to reach the next level. Can I take one million from my pool to set into that skill or will it automatically take two million? I would like to evenly spread the points in the amounts of my choosing instead of having them get dumped into chunks in a limited number of skills.
Thanks in advance.
You can choose how many skill points you want to apply to a given skill.
Navigator Senior Community Representative CCP Hf, EVE Online
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:24:00 -
[336]
Edited by: Tonto Auri on 25/11/2010 14:24:57
Originally by: Einear Lightfingers WOW! Way to screw the pooch. Anyone remember Star Wars Galaxies when they converted all the potential characters had to 8 simple templates? This is the same idea. Dumb the game down to keep the noob kid base happy at the expense of the players who worked to understand the game. Like a lot of people I spent the 3 months training those extra skills to 5 to have the advantage over my pirate friends who spent the time grinding weapon skills and ****d me every time I stepped in the wrong system. Now those same people want the same advantage of the person who spent the time to train it and still keep their pew pew.
Thank you CCP for becoming more like Star Wars Galaxies daily. First with the patch for more broken crap and now with taking one of the better parts of the games ability to create individuals away so PVPer can have their guns and all the skills they want to. I'll wait until next year see how this all works out, but this will more than likely be the end of my 4 year run in EVE.
You missing the point. More noobs in space = more targets = more joy.
Originally by: Anubus53 Not sure if this has been covered in the 11 pages of comments yet but, what will happen to the remapping system and our current remaps? I've got 29perc/25will atm (+4's), will those remain the same or how will they it change?
Originally by: Mag's Edited by: Mag''s on 25/11/2010 14:20:27
Can someone from CCP confirm that this proposal, which ups the re-mappable attributes from 15 to 16, is indeed the one you will impliment.
Meaning that the max training speed will be 2760 with +5 imps.
It was covered straight in dev blog. Go back re-read it. -- Thanks CCP for cu |

adriaans
Amarr Ankaa.
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Posted - 2010.11.25 14:25:00 -
[337]
YES YES YES YES YES!!!!!!!!!!!!!!!!!!!           
Cheaper clones (no seriously.. clone costs are getting ridiculously expensive at my skillpoint levels...)
--signature-- F.CS boost: Here Vid: Link |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 14:25:00 -
[338]
Originally by: Einear Lightfingers WOW! Way to screw the pooch. Anyone remember Star Wars Galaxies when they converted all the potential characters had to 8 simple templates?
Yes?
Quote: This is the same idea.
No.
You see, there are still nearly 500M SP in other skills that actually create variety between what players can and can't do with their characters. The skills being removed here were special in that they didn't add to that variety. If anything, this change is a move away from uniformity and archetypal setups since we can no longer assume that everyone will have these pointless skills. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Lillith Starfire
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Posted - 2010.11.25 14:26:00 -
[339]
Originally by: CCP Navigator
Originally by: Mukuro Gravedigger Since I will have a chunk of skill points to distribute, will I be able to choose the amount of skill points per skill or will it automatically fulfill the skill to the next level? As an example, I need two million skill points to reach the next level. Can I take one million from my pool to set into that skill or will it automatically take two million? I would like to evenly spread the points in the amounts of my choosing instead of having them get dumped into chunks in a limited number of skills.
Thanks in advance.
You can choose how many skill points you want to apply to a given skill.
Will this be on a per character basis or a pool you can spread around the account? Reason I ask is if you have 3 chars and trained learning skills on all 3 then it is essentially time used up training (now) unnecessary skills x 3. If you have one main and two alts the effect is you have lost time training on the main twice (from the alts)
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Einear Lightfingers
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Posted - 2010.11.25 14:26:00 -
[340]
Originally by: Tonto Auri Edited by: Tonto Auri on 25/11/2010 14:24:57
Originally by: Einear Lightfingers WOW! Way to screw the pooch. Anyone remember Star Wars Galaxies when they converted all the potential characters had to 8 simple templates? This is the same idea. Dumb the game down to keep the noob kid base happy at the expense of the players who worked to understand the game. Like a lot of people I spent the 3 months training those extra skills to 5 to have the advantage over my pirate friends who spent the time grinding weapon skills and ****d me every time I stepped in the wrong system. Now those same people want the same advantage of the person who spent the time to train it and still keep their pew pew.
Thank you CCP for becoming more like Star Wars Galaxies daily. First with the patch for more broken crap and now with taking one of the better parts of the games ability to create individuals away so PVPer can have their guns and all the skills they want to. I'll wait until next year see how this all works out, but this will more than likely be the end of my 4 year run in EVE.
You missing the point. More noobs in space = more targets = more joy.
Originally by: Anubus53 Not sure if this has been covered in the 11 pages of comments yet but, what will happen to the remapping system and our current remaps? I've got 29perc/25will atm (+4's), will those remain the same or how will they it change?
Originally by: Mag's Edited by: Mag''s on 25/11/2010 14:20:27
Can someone from CCP confirm that this proposal, which ups the re-mappable attributes from 15 to 16, is indeed the one you will impliment.
Meaning that the max training speed will be 2760 with +5 imps.
It was covered straight in dev blog. Go back re-read it.
Exactly more pew pew pew for you a the expense of the folks who are not in to pew pew pew. Might as well just give you all the admin password to the servers so you can disconnect everyone for your fleet ops.
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Rashmika Clavain
Gallente
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Posted - 2010.11.25 14:27:00 -
[341]
Methinks there's going to be a lot of new Minnie/Amarr pilots after this.
[html]http://skilltrainingcomplete.com/users/flair/1417.html[/html] |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:28:00 -
[342]
Edited by: Tonto Auri on 25/11/2010 14:27:52
Originally by: Einear Lightfingers
Quote: You missing the point. More noobs in space = more targets = more joy.
Exactly more pew pew pew for you a the expense of the folks who are not in to pew pew pew. Might as well just give you all the admin password to the servers so you can disconnect everyone for your fleet ops.
It's not my problem. Also learn to quote properly. -- Thanks CCP for cu |

Thorleifer
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Posted - 2010.11.25 14:28:00 -
[343]
I hope they allow us a free remap from this, it is good, but has the potential of kinda sucking hardcore for someone who remapping recently, they are stuck for a year, and that is not very fair.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.11.25 14:28:00 -
[344]
Originally by: Tippia we can no longer assume that everyone will have these pointless skills.
Actually everyone is being given them for free, effectively. So now, for the first time, we can assume people will have them. They will just not be in the list. -
I wish I was a three foot tall doll with a watering can and heterochromatic eyes |

Starfall Achura
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Posted - 2010.11.25 14:28:00 -
[345]
Am I the only guy in the game that liked learning skills? Guess so... 
Well, where do I go to get the time I put into these skills back, no, not sp, I said time. Yes, I would like my time back, who do I petition for that reimbursement? 
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Qoi
Exert Force
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Posted - 2010.11.25 14:29:00 -
[346]
This will benefit every new player, this is great! 
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Orbite
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Posted - 2010.11.25 14:29:00 -
[347]
Originally by: Einear Lightfingers but this will more than likely be the end of my 4 year run in EVE.
Can I haz your stuff? Also, moar tears please, my ships need fuel.
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Rellik Sadab
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Posted - 2010.11.25 14:29:00 -
[348]
How will the 12 points be distributed? Will they automatically be assigned to the attributes? or will we be given a choice where to apply them?
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Naldyn
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Posted - 2010.11.25 14:29:00 -
[349]
"This meens that in theory this is just a number but i think that i where more likly to have 8mil sp instead og the 5.376mil SP. Cuz, i spent my useless training time to get these skills op. Where now they just get them."
Yeah, i have character with full learning skills. I payed for that play time. Hope CCP will not ruin this game. :(
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.11.25 14:30:00 -
[350]
Edited by: Jagga Spikes on 25/11/2010 14:30:32 mhm, nvm ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
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KurnKuku
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Posted - 2010.11.25 14:30:00 -
[351]
Originally by: Starfall Achura Am I the only guy in the game that liked learning skills? Guess so... 
Well, where do I go to get the time I put into these skills back, no, not sp, I said time. Yes, I would like my time back, who do I petition for that reimbursement? 
You don't, at the time you trained, that was the way it was done. The change means the new players don't have to go through that burden.
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RedrickShoohart Joker
SoT
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Posted - 2010.11.25 14:31:00 -
[352]
Originally by: Tonto Auri You placed extra +12 points into implants instead of attributes. I fixed that for ya. Now, I await your apology.
One More Time
before (now) (base_attribute + 10 from learning 5/5 + 5 from (+5) imp) x1.1 (Learning) For Int=10 -> 27.50 points For char=3 -> 19.80 points
after 14 (base_attribute + 12 + 5 from (+5) imp)
For Int=10 -> 27.00 For char=3 -> 20.00
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Othran
Brutor tribe
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Posted - 2010.11.25 14:31:00 -
[353]
Originally by: CCP Greyscale Again, I take the point that the ISK is most significant to newer players, but if they've already spent the money then they're already coping. It would be better for them to get it back, sure, but they're not in a worse position after the change. That's where we're coming from here - nobody is worse off in absolute terms.
Yes I recognise that they are better off in the long term.
That's not what motivates NEW players though and if they've just spent the equivalent of a couple of fitted cruisers on adv learning then they're not going to be happy bunnies.
Its a small group, why not just deal with it in a newbie-friendly way? For example your beancounters could run a script which removes multiple accounts with the same CC registered to it from the process with no problems at all. Then run a script checking on buddy subbies/power-of-two and remove them. Run script on account age under 2 months - beancounters check will do that. Credit everyone remaining with 25mill. Job done. Obviously active subs only.
See I still just about remember what its like to start this game. You spend the 25mill on adv learning in the expectation that it pays you back over the year in reduced training time. While you do that you struggle to pay for anything else.
You're really sort of slapping the newbies that had read up and learned with this one but meh its your revenue stream 
|

Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 14:31:00 -
[354]
Originally by: Rellik Sadab How will the 12 points be distributed? Will they automatically be assigned to the attributes? or will we be given a choice where to apply them?
What they're doing is simply add 12 pts to each base attribute щ your new minimum attribute score will be 17 instead of the old 5. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:32:00 -
[355]
Originally by: Rellik Sadab How will the 12 points be distributed?
Read. Dev. Blog. If english is your native tongue you have absolutely no excuse for this your question. -- Thanks CCP for cu |

Crimsonjade
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Posted - 2010.11.25 14:32:00 -
[356]
Only bad part of this change is figuring put where to put all the sp! It's a good way IMO to keep new players interested, god knows I didn't like training them. Now I can finish some lvl 5 skill that takes 64 days.
FREE MONGO PECK CCP |

Mag's
the united Negative Ten.
|
Posted - 2010.11.25 14:34:00 -
[357]
Originally by: Tonto Auri
Originally by: Mag's Edited by: Mag''s on 25/11/2010 14:20:27
Can someone from CCP confirm that this proposal, which ups the re-mappable attributes from 15 to 16, is indeed the one you will implement.
Meaning that the max training speed will be 2760 with +5 imps.
It was covered straight in dev blog. Go back re-read it.
I did read it, it doesn't answer my question.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Tergiminius
Binary Star
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Posted - 2010.11.25 14:35:00 -
[358]
Not sure if it's been mentioned above but will there be a skillpoint remap also available for all chars ? This is going to affect some peoples training plans who've planned their next remap based on a schedule. |

Evil Zeb
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Posted - 2010.11.25 14:35:00 -
[359]
im not bothered that learning skills are going, tbh its nice to have the sp's back. but why it has to actually effect some players in a negative way is a bit daft.
21/20/20/20/19 is really what it should be to not effect players that much. is it that hard to alter the attribute changing scrpit to look at the highest base amount and add an extra point? then just make that point remapible and issue sorted.
for the people stating you get the learning skill points for free, well no you dont, you trained them they are yours.
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Terrorform
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Posted - 2010.11.25 14:35:00 -
[360]
Originally by: CCP Navigator
Originally by: Mukuro Gravedigger Since I will have a chunk of skill points to distribute, will I be able to choose the amount of skill points per skill or will it automatically fulfill the skill to the next level? As an example, I need two million skill points to reach the next level. Can I take one million from my pool to set into that skill or will it automatically take two million? I would like to evenly spread the points in the amounts of my choosing instead of having them get dumped into chunks in a limited number of skills.
Thanks in advance.
You can choose how many skill points you want to apply to a given skill. [/quote]
EPIC  
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:36:00 -
[361]
Originally by: RedrickShoohart Joker
Originally by: Tonto Auri You placed extra +12 points into implants instead of attributes. I fixed that for ya. Now, I await your apology.
One More Time
before (now) (base_attribute + 10 from learning 5/5 + 5 from (+5) imp) x1.1 (Learning) For Int=10 -> 27.50 points For char=3 -> 19.80 points
after 14 (base_attribute + 12 + 5 from (+5) imp)
For Int=10 -> 27.00 For char=3 -> 20.00
One more time - these 12 points IS THE BASE, NON-REMAPABLE (not like it affecting your dumb achura, but still) attributes. Not skills, not implants. Not even remapable pool you could shift here and there. -- Thanks CCP for cu |

Rasta Rick
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Posted - 2010.11.25 14:36:00 -
[362]
To begin with, I'd like to say I am very happy with this change. I hope it will increase the chance that trial players become subscribers, increasing the player base, giving us more people to interact with (shoot) and giving CCP more money 
But, I would like to see two changes to the original proposal (both already proposed by other people): 1 - throw in 2 additional remappable points (in addition to the 5x12 nonmappable) 2 - pool the skillpoint for all characters on each account and allow the player to freely distribute it to the characters on said account
Rationale: 1 - two-fold, a), +2 remappable points will ensure that noone will train slower than before, making it a win for everyone, b) it will actually increase the training speed by a few percent for everyone and it will thus (slightly) address the bigger issue that training in EVE takes so long time that some players quit 2- this helps us that have trained alts on an acount because our alts have finished their training and do not need more skill points. The training time was taken from the main so it is only fair that we can give the skill points back to him if we chose
Thank you
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Lord Midnight
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Posted - 2010.11.25 14:37:00 -
[363]
So I am confused.
We are getting 12 points per attribute to replace all learning skill points?
Are implants staying in game?
My alt has maximum learning skills (to the tune of 20-odd mil SP). Do I get all that SP to redistribute after the change? (If I dont there shall be much capslock).
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Warmistress Severine
PWNED Factor Elite PWNED THEORY
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Posted - 2010.11.25 14:37:00 -
[364]
4.6 Million skillpoints to waste... Woohoo!!!!!    
Insta Carrier? Insta BlackOps? Insta...
Holy s.h.i.t, i have to check EveMon to plan this... ^^
Best X-Mas present so far CCP.
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Slade Trillgon
Endless Possibilities Inc.
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Posted - 2010.11.25 14:38:00 -
[365]
This was inevitable and it is welcome news. To all the players asking for their time back; if you played the game while you were training your learning skill to begin with then you already had your time, if you were sitting in station and spinning your ship while training the learning skills then you already lost the time so nothing to reimburse.
Slade
:Signature Temporarily Disabled: |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:38:00 -
[366]
Originally by: Mag's
Originally by: Tonto Auri
Originally by: Mag's Can someone from CCP confirm that this proposal, which ups the re-mappable attributes from 15 to 16, is indeed the one you will implement.
Meaning that the max training speed will be 2760 with +5 imps.
It was covered straight in dev blog. Go back re-read it.
I did read it, it doesn't answer my question.
Originally by: Dev blog All new and existing characters will have an extra 12 base points (ie, non-remappable) in each attribute.
F!, yeah... It wasn't in dev blog. I'm just making it up. -- Thanks CCP for cu |

Resource Extractor
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Posted - 2010.11.25 14:39:00 -
[367]
Edited by: Resource Extractor on 25/11/2010 14:39:37
Originally by: Rasta Rick To begin with, I'd like to say I am very (...) 2 - pool the skillpoint for all characters on each account and allow the player to freely distribute it to the characters on said account
(...) 2- this helps us that have trained alts on an acount because our alts have finished their training and do not need more skill points. The training time was taken from the main so it is only fair that we can give the skill points back to him if we chose
Agree with this. Or, just like with the previous SP pool, allow us to petition under the Skills & Clones category in Reimburstment to move it to a specific character of choice.
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DudeWhere'sMyTitan
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Posted - 2010.11.25 14:40:00 -
[368]
Edited by: DudeWhere''sMyTitan on 25/11/2010 14:40:17
Originally by: Warmistress Severine 4.6 Million skillpoints to waste... Woohoo!!!!!    
Insta Carrier? Insta BlackOps? Insta...
Holy s.h.i.t, i have to check EveMon to plan this... ^^
Best X-Mas present so far CCP.
remember while your planning you'll get more time saved if you place the points in skills your NOT currently set to learn remap wise.
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northroop Grumman
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Posted - 2010.11.25 14:40:00 -
[369]
Edited by: northroop Grumman on 25/11/2010 14:40:26 I probably missed it, but just to verify. If I have currently:
Int 26.40 Mem 26.40 Will 26.40 Precep 26.40 Char 19.80
Becuase I have maxed out my Achura skills and implants. At the end of the day. I should have the same attribute and distribution?
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Mag's
the united Negative Ten.
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Posted - 2010.11.25 14:41:00 -
[370]
Originally by: Tonto Auri
Originally by: Mag's
Originally by: Tonto Auri
Originally by: Mag's Can someone from CCP confirm that this proposal, which ups the re-mappable attributes from 15 to 16, is indeed the one you will implement.
Meaning that the max training speed will be 2760 with +5 imps.
It was covered straight in dev blog. Go back re-read it.
I did read it, it doesn't answer my question.
Originally by: Dev blog All new and existing characters will have an extra 12 base points (ie, non-remappable) in each attribute.
F!, yeah... It wasn't in dev blog. I'm just making it up.
Did you even read my post and the link therein?
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Master Flakattack
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Posted - 2010.11.25 14:42:00 -
[371]
Originally by: Slade Trillgon This was inevitable and it is welcome news. To all the players asking for their time back; if you played the game while you were training your learning skill to begin with then you already had your time, if you were sitting in station and spinning your ship while training the learning skills then you already lost the time so nothing to reimburse.
Slade
You misunderstand. The time spent training the learning attributes was done at lower SP totals and in the early days (like 06 for me) this was done without a speed boost for new players. It was slow as hell and cost a LOT of extra time, on top of the normal training time.
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Garia666
Amarr T.H.U.G L.I.F.E Talos Coalition
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Posted - 2010.11.25 14:42:00 -
[372]
so all teh carebears who now like to pvp get a chance to put it all in pvp skills?
Do not click this ad. |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 14:44:00 -
[373]
Originally by: Mag's [back and forth]
Did you read my post and the link therein?
Somewhere in this thread, one of the devs said that they only changes are what's in the blog щ remapping doesn't change in any way except for some UI improvements (and, obviously, getting rid of the "Skills" column). щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Hades Goldberg
Abyss Walkers
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Posted - 2010.11.25 14:44:00 -
[374]
That thing will ruin role playing aspect of being smart, or just be dumb dude who just want to grab gun and shoot.
As in real life some people are smarter than others, or be just genius or study more, or just train your brains, body or you name it to get advantage over rest.
I'm not happy with it.
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Ulair Memmet
ORIGIN SYSTEMS Ethereal Dawn
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Posted - 2010.11.25 14:45:00 -
[375]
Although of course not 100% fair for everyone this was necessary. Approved ^^ And hey 2,2 Mill skillpoints is a nice christmas present indeed  --------------------------------------------------
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:45:00 -
[376]
Originally by: Lord Midnight So I am confused.
We are getting 12 points per attribute to replace all learning skill points?
Are implants staying in game?
My alt has maximum learning skills (to the tune of 20-odd mil SP). Do I get all that SP to redistribute after the change? (If I dont there shall be much capslock).
Did you read dev blog? -- Thanks CCP for cu |
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CCP Greyscale

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Posted - 2010.11.25 14:45:00 -
[377]
Originally by: Othran
Originally by: CCP Greyscale Again, I take the point that the ISK is most significant to newer players, but if they've already spent the money then they're already coping. It would be better for them to get it back, sure, but they're not in a worse position after the change. That's where we're coming from here - nobody is worse off in absolute terms.
Yes I recognise that they are better off in the long term.
That's not what motivates NEW players though and if they've just spent the equivalent of a couple of fitted cruisers on adv learning then they're not going to be happy bunnies.
Its a small group, why not just deal with it in a newbie-friendly way? For example your beancounters could run a script which removes multiple accounts with the same CC registered to it from the process with no problems at all. Then run a script checking on buddy subbies/power-of-two and remove them. Run script on account age under 2 months - beancounters check will do that. Credit everyone remaining with 25mill. Job done. Obviously active subs only.
See I still just about remember what its like to start this game. You spend the 25mill on adv learning in the expectation that it pays you back over the year in reduced training time. While you do that you struggle to pay for anything else.
You're really sort of slapping the newbies that had read up and learned with this one but meh its your revenue stream 
Ultimately, we didn't do anything like this because we were on a tight schedule and we determined that it added more risk than benefit. That's what it came down to on a lot of these edge decisions.
Originally by: Mag's
Originally by: Tonto Auri
Originally by: Mag's Edited by: Mag''s on 25/11/2010 14:20:27
Can someone from CCP confirm that this proposal, which ups the re-mappable attributes from 15 to 16, is indeed the one you will implement.
Meaning that the max training speed will be 2760 with +5 imps.
It was covered straight in dev blog. Go back re-read it.
I did read it, it doesn't answer my question.
To be completely clear on this and other points, our intent is to implement exactly what is specified in the blog. No more and no less. If it's not explicitly mentioned in the blog, it's not happening.
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Paul Muad'hib
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Posted - 2010.11.25 14:46:00 -
[378]
I might be one of the few, but I do not like that plan. First, it does not stimulate long-term planning. (What's next?) Second, the complexer this game is to understand, the better. To make it complex, you should add skills, not decrease the level of intelligence required to play this game.
Hurray for the reimbursements in SP, but playing only for a few months, I didn't get so much advancement as the ones playing the game for a year or longer with (nearly) complete learning skills. So in comparison I invested relatively more in my learning skills than they did, more isk in my newbie time which I could have used as investment in other stuff, if I knew this was going to happen.
You probably are keen to finally implement gamechanges for er.. a change, but I rather would advise you to fix the bugs now present for very long time. Anyway I know you won't listen to me, so consider this opinion as an excercise in ventilating my emotions in a more civilized way.
With kind regards,
a concerned player.
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pook
Capital Construction Research
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Posted - 2010.11.25 14:47:00 -
[379]
OK!! This char started in July 2003 could not be HAPPIER. This is epic winsauce for Eve-Online. I applaud the forward thinking here. There is no bad about this. Let's look at the big picture for you self-centered neysayers.Did you maxx out your learning skills years ago like I did? Great!! Now we get to redistribute over 5mil sp's into something useful. No more tears please. There is more to the game than you yourself. Full steam ahead CCP. Happy Holidays
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Dr Fighter
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Posted - 2010.11.25 14:47:00 -
[380]
with nearly 100m sp on my char i do not care that i have 'lost' a few months in the past 5 years ago or whatever, im FAR more interested in redistributing them NOW to what i want.
See See Peeeeeeee,.......funk yeah!!
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Thorleifer
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Posted - 2010.11.25 14:48:00 -
[381]
so are we getting a remap or not? it is a simple question, I think it is only fair to give us a free remap.
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.11.25 14:48:00 -
[382]
Originally by: Lillith Starfire
Originally by: CCP Navigator
Originally by: Mukuro Gravedigger Since I will have a chunk of skill points to distribute, will I be able to choose the amount of skill points per skill or will it automatically fulfill the skill to the next level? As an example, I need two million skill points to reach the next level. Can I take one million from my pool to set into that skill or will it automatically take two million? I would like to evenly spread the points in the amounts of my choosing instead of having them get dumped into chunks in a limited number of skills.
Thanks in advance.
You can choose how many skill points you want to apply to a given skill.
Will this be on a per character basis or a pool you can spread around the account? Reason I ask is if you have 3 chars and trained learning skills on all 3 then it is essentially time used up training (now) unnecessary skills x 3. If you have one main and two alts the effect is you have lost time training on the main twice (from the alts)
A per character basis.
Navigator Senior Community Representative CCP Hf, EVE Online
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Mag's
the united Negative Ten.
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Posted - 2010.11.25 14:48:00 -
[383]
Originally by: Tippia
Originally by: Mag's [back and forth]
Did you read my post and the link therein?
Somewhere in this thread, one of the devs said that they only changes are what's in the blog щ remapping doesn't change in any way except for some UI improvements (and, obviously, getting rid of the "Skills" column).
Yea well that seems to be the situation. But I was asking for confirmation because Trebor Daehdoow of the CSM posted this.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Estimated Prophet
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Posted - 2010.11.25 14:49:00 -
[384]
Originally by: Starfall Achura Am I the only guy in the game that liked learning skills? Guess so... 
I'm on the fence about them. On the one hand they're sand in the sandbox; people get to choose how far to train them, making a trade-off faster skill training, and training other skills right now. On the other hand they are a problem for new players, where training skills that will have a long term impact gets in the way of having fun that will encourage them to stay for the long term. By the time you get to your second character/account you know what they're all about, have a character to play and the ISK to buy the skillbooks, and you're in for the long term; at this point they're not really a problem.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 14:49:00 -
[385]
Edited by: Tippia on 25/11/2010 14:51:30
Originally by: CCP Greyscale To be completely clear on this and other points, our intent is to implement exactly what is specified in the blog. No more and no less. If it's not explicitly mentioned in the blog, it's not happening.
One thing that was brought up in another thread, and feel free to call me silly for not seeing it:
What happens with the free SP pool if you transfer the character? Is it tied to the character so that someone purchasing a character with N SP in Learning skills will now buy a character with N freely distributable SP?
If, in ye olde database, the character is just a row with "ownedByID" at one end and "SPYetToBlowOnFunStuff" in the other, I would assume that the transfer is mainly a matter of flipping that first ID and then you get those yummy SP along with itа? щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Ramon Sohei
|
Posted - 2010.11.25 14:49:00 -
[386]
Good decision! Thanks CCP |

Damien Smith
The Insane Tormentors
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Posted - 2010.11.25 14:49:00 -
[387]
Hi, I've got a quick couple of questions.
If you have an alt on the same account as your main who has no use for their skillpoint pool, can you petition for those SP to be moved to your main char?
Also, when this change goes live will you be resetting the remap timer so people can adjust their long term training goals to take into account these changes?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:49:00 -
[388]
Originally by: Thorleifer so are we getting a remap or not? it is a simple question, I think it is only fair to give us a free remap.
Unless they decide to add an attribute to redistributable pool (The suggested 20/20/20/20/20 change) - no. -- Thanks CCP for cu |
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.11.25 14:50:00 -
[389]
Originally by: Thorleifer so are we getting a remap or not? it is a simple question, I think it is only fair to give us a free remap.
There will be no free remap as remaps are not being changed.
As CCP Greyscale has already said, if it is not in the blog it is not happening.
Navigator Senior Community Representative CCP Hf, EVE Online
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CCP Navigator
C C P C C P Alliance

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Posted - 2010.11.25 14:51:00 -
[390]
Originally by: Damien Smith Hi, I've got a quick couple of questions.
If you have an alt on the same account as your main who has no use for their skillpoint pool, can you petition for those SP to be moved to your main char?
Also, when this change goes live will you be resetting the remap timer so people can adjust their long term training goals to take into account these changes?
The skill points are reimbursed on a per character basis and they will not be transferred between accounts or characters.
Navigator Senior Community Representative CCP Hf, EVE Online
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:51:00 -
[391]
Originally by: Damien Smith Hi, I've got a quick couple of questions.
If you have an alt on the same account as your main who has no use for their skillpoint pool, can you petition for those SP to be moved to your main char?
Also, when this change goes live will you be resetting the remap timer so people can adjust their long term training goals to take into account these changes?
Aww LOL dude... how naive... -- Thanks CCP for cu |

Fuyu'no Kiri
|
Posted - 2010.11.25 14:52:00 -
[392]
Edited by: Fuyu''no Kiri on 25/11/2010 14:54:53
Originally by: Gripen why do we need attribute implants? They are so mandatory and boring to get isks for. They are also discourage a lot of people from joining PvP. Let's remove them and give everybody +5 free atrributes. That would be so awesome!!!111!!
Originally by: Kerdrak Atribute implants are in the risk/reward category that looks very good to me 
Originally by: Gripen What risk are you talking about?
Right, just one word about this risk: jump clone.
(I know that's 2 words. Either I'm a generous person or I don't know simple arithmetic. You choose ;-P )
Originally by: Gripen Is there non-stupid way to be podded in empire? Haven't you heard that 86.51% of players reside in empire?
What's the connection between PvP and Empire space? I mean, they're quite orthogonal concepts, aren't they?
By the way: if any one would like to have the devblog translated to french, I can do that. Email me ingame (or ingate, as you prefer ^^ )
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Khaelis
Caldari Deep Core Mining Inc.
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Posted - 2010.11.25 14:52:00 -
[393]
Great change! As someone thats interacted with alot of rookies, this will greatly increase how much fun they have at the start of the game, without bogging it down with downright annoying skills. I also like the idea of redistributing all those SP.. mmm
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Cresalle
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Posted - 2010.11.25 14:52:00 -
[394]
Quote: Also, recycling alts is against the rules and will get you banned.
What constitutes 'recycling alts' and where is this rule stated?
Seriously, is there a list of these bizzare rules somewhere? I keep hearing people mention things but how the hell am I supposed to know what's hearsay and what's a real rule?
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Ravenal
The Fated E.Y
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Posted - 2010.11.25 14:55:00 -
[395]
darn, was hoping for a +1% per level and +14something like to attributes AND A CHANGE TO IMPLANTS TOO!
... good change though even if it doesn't change implants too. .
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hfo maan
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Posted - 2010.11.25 14:56:00 -
[396]
Would love to see statistics and graphs of where ppl applied their skill points after the patch!!!
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 14:56:00 -
[397]
Originally by: Cresalle
Quote: Also, recycling alts is against the rules and will get you banned.
What constitutes 'recycling alts' and where is this rule stated?
Seriously, is there a list of these bizzare rules somewhere? I keep hearing people mention things but how the hell am I supposed to know what's hearsay and what's a real rule?
Petition your questions to GM team... -- Thanks CCP for cu |

Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.11.25 14:56:00 -
[398]
Originally by: Jagga Spikes
Originally by: Akita T 20/20/20/20/19 = BAD !!! 20/20/20/20/20 = GOOD ! Rabble rabble OCD rabble !
Oh, this! so this. my OCD sense is tingling. :)
Guess what the CSM also appears to have said...
Originally by: Trebor Daehdoow Umm, the CSM passed a proposal a few months back advocating exactly this change -- with [some differences]
Those differences are basically exactly that - 100 base attributes instead of just the CCP-proposed 99. BOOOO for 99, yay for 100 !
OUTRAAAAGE !!! _
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Resource Extractor
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Posted - 2010.11.25 14:56:00 -
[399]
Originally by: CCP Navigator
Originally by: Damien Smith (...)
The skill points are reimbursed on a per character basis and they will not be transferred between accounts or characters.
I find this rather strange in a way. Only one character can gain SP at the same time (only one char trains) so actually the SP belongs more to the account than to the character. I find it not more than logical that the account-holder can decide on which characters the "freed up SP" can be re-used.
As said before, most people have "finished" chars on accounts, and really would like to invest that SP in their training character.
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Mariner6
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Posted - 2010.11.25 14:57:00 -
[400]
CCP,
I know you can't make everyone happy but...
While you are paying us back the the skill points invested into learning, I had maxed them out first thing when I joined the game, you are also taking away the only real way to separate yourself from other players in the long term. My "interest" to speak. You are penalizing me long term for being a disciplined player and investing in my learning skills right off so that over time I could pass up those other players who prefer short term gratification and eventually I could "out skill them." That's a personal choice that each player should make. So now, we will all progress roughly at the same rate. Maybe socialism and fairness is the new idea in EVE but what I love about this game is the freedom to make decisions in a "free market" and unfair world, which is what life is all about. I submit that the kind of people who will stay in this game long term value EVE for the ability to make choices, even bad ones that ripple through time. The short term player, will still play short term regardless of now being able to learn faster.
So yes, while you have paid me back my investment you have robbed me of my even more valuable long term interest and my freedom to choose to seek an avenue of advantage.
You have appeased the masses but have ruined a valuable part of this game.
-Mariner6
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Covert Kitty
Amarr ISK Solutions SRS.
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Posted - 2010.11.25 14:57:00 -
[401]
I feel a bit like a prophet now, just a few days ago I told my corp-mates that I suspected that CCP would remove the learning skills as a Christmas present and they now announced it :)
But seriously, this will be great for new players, it's one of the serious annoyances new players face, and I know of many that cited it as one of their reasons to leave eve (among people who didn't make it past their first month). To the rest, myself included, will welcome the couple mil skill point reimbursement :)
Well done CCP, well done.
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Damien Smith
The Insane Tormentors
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Posted - 2010.11.25 14:58:00 -
[402]
Originally by: Tonto Auri
Originally by: Damien Smith Hi, I've got a quick couple of questions.
If you have an alt on the same account as your main who has no use for their skillpoint pool, can you petition for those SP to be moved to your main char?
Also, when this change goes live will you be resetting the remap timer so people can adjust their long term training goals to take into account these changes?
Aww LOL dude... how naive...
Not naive, cautious. If we get a remap reset, then training up two learning skills with max attribs means you can end up with max training time between now and Dec 14th, then transfer those skillpoints into skills your attribs perform poorly on (I'm looking at you leadership skills).
If you can get sp moved from an alt, then you could transfer a separate account alt back on to your mains account, do a petition skillpoint swap and then move your alt back on to it's own account.
Just trying to exploit the system, that's all 
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Othran
Brutor tribe
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Posted - 2010.11.25 15:04:00 -
[403]
Originally by: CCP Greyscale
Ultimately, we didn't do anything like this because we were on a tight schedule and we determined that it added more risk than benefit. That's what it came down to on a lot of these edge decisions.
Oh I do understand. Its simply a cost analysis of what works for the majority.
Your problem here is that the people affected are people who are not even medium-term subscribers. They may even be boxed-version customers. ie no sub signed up to.
I'd suggest you have a chat next time you sit down with the GMs and brief them to have a bit of leeway. The changes are superb for a new character, but not so great for one created in the last 4 weeks.
NB - for anyone wondering, none of my characters/accounts would be eligible.
No reply required Greyscale, thread is long enough.
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Rasz Lin
Caldari Caldari Provisions
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Posted - 2010.11.25 15:05:00 -
[404]
Originally by: Mag's Edited by: Mag''s on 25/11/2010 14:09:48
Originally by: Trebor Daehdoow
Originally by: KurnKuku Please please don't let the CSM whinge you into reversing this great idea.
Umm, the CSM passed a proposal a few months back advocating exactly this change -- with the addition of an extra remap (because of the changes this might cause in some people's mid-term training plans) and a very slight change in how remaps work (to better match max training skills). See the proposal for the exact details -- and props to Mashie Saldana, who ran a bunch of numbers in the original proposal thread.
The vote was close (5/4). In favor of the change were myself (the proposer), Mynxee, TeaDaze, Sokratesz, and Meissa.
Ahh that makes more sense. So we will get another att allowed in the remap, making it very close to the original max speed.
Can we have it confirmed by CCP please.
I think extra remap might be the second part of the "gift"
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Gaspar Destrum
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Posted - 2010.11.25 15:05:00 -
[405]
Guess what the CSM also appears to have said...
Originally by: Trebor Daehdoow Umm, the CSM passed a proposal a few months back advocating exactly this change -- with [some differences]
Quote:
Important Caveats
Whichever method is chosen, the following guidelines must apply:
* No player should train at a rate slower than their current rate.
* If skills are removed from the gain, skillpoints must be reimbursed.
apparently CCP really doesn't read these things.
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Spacing Cowboy
Caldari Rule of Five True Associates
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Posted - 2010.11.25 15:06:00 -
[406]
finaly, saved from newbie training ( learning ) mistakes
* woot ! *
Mkay tool-makers, gear up for epic-easy-redistribution plans :)
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Missm Uppet
Caldari
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Posted - 2010.11.25 15:07:00 -
[407]
Hmm, a couple million skill points to spend. It's really starting to feel like the holidays.
This change is very welcome and long overdue.
Thanks
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Tarasina
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Posted - 2010.11.25 15:07:00 -
[408]
Originally by: Digital Emperor Edited by: Digital Emperor on 25/11/2010 14:19:07
as far as i understand from this, you only reimburse the SP put into learning, What about the time spend on learning ? i mean, this timeframe used on learning skills could be used for something else, yet it havent since it was put into learning. But you only reimburse the SP in learning.
Have you even thought about that the correct thing would be x amount of SP take xxx amount of time, lets say 1 mil sp in learning. You give back 1 mil points. To be fair, that 1 mil could be placed in something else in that time, and should IMO be reimbursed too. and not only the SP in learning, ect. 1 mil sp in learning, should give you 2 mil sp to contribute in something else. since its lost training time.
What you guys are doing right now, is to just remove 1 month + gamining time, that people payed for, without giving nothing back really.
Not really. Learning skills are rank 1 and 3. If you put your reimbursed skillpoints in a rank 3 or higher skill, you actually get more time back (if I understand it correctly).
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.25 15:09:00 -
[409]
Time to start planning on what to redistribute over 10m SP on across three different accounts. 
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Niclas Solo
Amarr Love n Peace Snatch Victory
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Posted - 2010.11.25 15:10:00 -
[410]
Finally so nice to see this :D but what will i do with all the skillpoints? crosstrain to minmatar and get BS 5 right away mmm bhaalgorn or instead of starting carrier 1 that i had planed i could be almost done with carrier 5 :D
And Dec 14 is my birthday couldn't ask for a better present from CCP :D So since it's a birthday present to me maybe i could get a polaris frigate as my first half of the x-mas present? :P
But i do understand why some ppl don't like it, after this change what do we have left to make us a little better then the rest of the noobs? but i guess the ppl that didn't take time to train learning will still sucks a bit more then the ppl that can plan ahead.
It's good for eve, we will get many new players and don't lose ppl when the find out they must train boring skills that doesn't let them fly or do anything cool new stuff but still have to pay for the game.
Thanks.
Originally by: Thorian Baalnorn
I build my own rigs so they are free.
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L0rdF1end
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Posted - 2010.11.25 15:10:00 -
[411]
Im confused.
If I have increased attributes through learning skills do I keep those attribute points gained when this comes into effect?
If I do, would it not make sense to train leanring skills as much as poissible keeping the attribute increase and gaining the SP back to spend elsewhere?
Have I missed somethng here?
Something doesn't feel right.
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Flynn Fetladral
Brutal Deliverance
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Posted - 2010.11.25 15:10:00 -
[412]
I'm remapped, and wont get a new re-map till next year. I just wanted to clear up in my mind how this will effect remapped characters. After reading the blog, is it right to assume that the new points will be distributed according to how we have mapped our chars? Or do we expect to have them reset to the 20/20/20/20/19?
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Othran
Brutor tribe
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Posted - 2010.11.25 15:10:00 -
[413]
Originally by: Cresalle
Quote: Also, recycling alts is against the rules and will get you banned.
What constitutes 'recycling alts' and where is this rule stated?
Seriously, is there a list of these bizzare rules somewhere? I keep hearing people mention things but how the hell am I supposed to know what's hearsay and what's a real rule?
Someone hits you with the banstick.
Alternatively you could use your brain and realise that using an alt to gank people until said alt goes below -5 and then deleting him/her isn't fair. Not only is it not fair, its just pointless nonsense. Whats the point in another mind-numbingly boring gank?
I suspect you're not the type who understands that.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 15:10:00 -
[414]
Originally by: Resource Extractor
Originally by: CCP Navigator
Originally by: Damien Smith (...)
The skill points are reimbursed on a per character basis and they will not be transferred between accounts or characters.
I find this rather strange in a way. Only one character can gain SP at the same time (only one char trains) so actually the SP belongs more to the account than to the character. I find it not more than logical that the account-holder can decide on which characters the "freed up SP" can be re-used.
As said before, most people have "finished" chars on accounts, and really would like to invest that SP in their training character.
Writing in big letters for better understandability: THERE ARE NO SP LOSS OR GAIN. TOTAL AMOUNT OF SP YOUR CHARACTERS HAVE WILL NOT BE CHANGED. -- Thanks CCP for cu |

FlameGlow
Rebellion Alliance
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Posted - 2010.11.25 15:12:00 -
[415]
Originally by: Tarasina
Originally by: Digital Emperor
as far as i understand from this, you only reimburse the SP put into learning, What about the time spend on learning ? i mean, this timeframe used on learning skills could be used for something else, yet it havent since it was put into learning. But you only reimburse the SP in learning.
Have you even thought about that the correct thing would be x amount of SP take xxx amount of time, lets say 1 mil sp in learning. You give back 1 mil points. To be fair, that 1 mil could be placed in something else in that time, and should IMO be reimbursed too. and not only the SP in learning, ect. 1 mil sp in learning, should give you 2 mil sp to contribute in something else. since its lost training time.
What you guys are doing right now, is to just remove 1 month + gamining time, that people payed for, without giving nothing back really.
Not really. Learning skills are rank 1 and 3. If you put your reimbursed skillpoints in a rank 3 or higher skill, you actually get more time back (if I understand it correctly).
Training speed doesn't depend on skill rank, higher ranks just require more SP per level, so no you don't win anything, so there is some truth in what the greedy kid over there said |

T0Y
Gallente
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Posted - 2010.11.25 15:12:00 -
[416]
If my current remap is set to maximize mem/perc, does this change take that into account and leave me maxed in a similar way? Or does it just give me a flat 20/20/20/20/19 setup?
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Immortalade
No.Mercy Merciless.
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Posted - 2010.11.25 15:13:00 -
[417]
I think this is great move by CCP. One question though. If a character is sold will the skillpool go with it or will it need to be used first?
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Adeno4ka
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Posted - 2010.11.25 15:13:00 -
[418]
Edited by: Adeno4ka on 25/11/2010 15:14:54 sorry but i think it was stupid idea you making EVE to casuality welcome to wow\la2 in space
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 15:14:00 -
[419]
Edited by: Tonto Auri on 25/11/2010 15:14:38
Originally by: Othran Oh I do understand. Its simply a cost analysis of what works for the majority.
Your problem here is that the people affected are people who are not even medium-term subscribers. They may even be boxed-version customers. ie no sub signed up to.
I'd suggest you have a chat next time you sit down with the GMs and brief them to have a bit of leeway. The changes are superb for a new character, but not so great for one created in the last 4 weeks.
NB - for anyone wondering, none of my characters/accounts would be eligible.
No reply required Greyscale, thread is long enough.
It's as you name it, a "long-term planning". If you're incapable of it, EVE probably isn't for you.
Originally by: T0Y If my current remap is set to maximize mem/perc, does this change take that into account and leave me maxed in a similar way? Or does it just give me a flat 20/20/20/20/19 setup?
It was strictly said in reference to NEW CHARACTERS... Read dev blog as it written, please. -- Thanks CCP for cu |

Sidrat Flush
Caldari Eve Industrial Corp
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Posted - 2010.11.25 15:14:00 -
[420]
Good news - hopefully the second part of the Christmas will be a Missile Code re-write to reduce lag (I believe they're working on it already)
As it turns out the 5.3 Million skill points in learning will fit nicely for my current Golem skill training queue wiping out circa 77 days of training in a heartbeat.
That can only be a good thing! Although it could also mean I'm not max stats ho hum no worries.
View The Eve Industrial Organiser Site
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L0rdF1end
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Posted - 2010.11.25 15:14:00 -
[421]
Originally by: L0rdF1end Im confused.
If I have increased attributes through learning skills do I keep those attribute points gained when this comes into effect?
If I do, would it not make sense to train leanring skills as much as poissible keeping the attribute increase and gaining the SP back to spend elsewhere?
Have I missed somethng here?
Something doesn't feel right.
Anyone able to answer my query?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 15:16:00 -
[422]
Originally by: L0rdF1end
Originally by: L0rdF1end Im confused.
If I have increased attributes through learning skills do I keep those attribute points gained when this comes into effect?
If I do, would it not make sense to train leanring skills as much as poissible keeping the attribute increase and gaining the SP back to spend elsewhere?
Have I missed somethng here?
Something doesn't feel right.
Anyone able to answer my query?
Dev blog answered it in clear. You didn't read it, did you? -- Thanks CCP for cu |

L0rdF1end
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Posted - 2010.11.25 15:17:00 -
[423]
Originally by: Tonto Auri
Originally by: L0rdF1end
Originally by: L0rdF1end Im confused.
If I have increased attributes through learning skills do I keep those attribute points gained when this comes into effect?
If I do, would it not make sense to train leanring skills as much as poissible keeping the attribute increase and gaining the SP back to spend elsewhere?
Have I missed somethng here?
Something doesn't feel right.
Clearly I missed something....re-reading now...
Anyone able to answer my query?
Dev blog answered it in clear. You didn't read it, did you?
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L0rdF1end
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Posted - 2010.11.25 15:19:00 -
[424]
Originally by: L0rdF1end
Originally by: Tonto Auri
Originally by: L0rdF1end
Originally by: L0rdF1end Im confused.
If I have increased attributes through learning skills do I keep those attribute points gained when this comes into effect?
If I do, would it not make sense to train leanring skills as much as poissible keeping the attribute increase and gaining the SP back to spend elsewhere?
Have I missed somethng here?
Something doesn't feel right.
Clearly I missed something....re-reading now...
Anyone able to answer my query?
Dev blog answered it in clear. You didn't read it, did you?
Clearly my brain/eyes are too tired to read.
"All new and existing characters will have an extra 12 base points (ie, non-remappable) in each attribute."
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Night Epoch
Ishuk-Raata Enforcement Directive
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Posted - 2010.11.25 15:21:00 -
[425]
Great news. What a great Xmas present CCP.
Training learning skills was one of the worst aspects of being a new player - and I'll really enjoy redistributing those several million SP I have in learning toward more pew.
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Shaalira D'arc
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Posted - 2010.11.25 15:22:00 -
[426]
Sansha Claus delivers!
        
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Leaving Eve
Send Your Stuff To Me
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Posted - 2010.11.25 15:24:00 -
[427]
Originally by: Flynn Fetladral I'm remapped, and wont get a new re-map till next year. I just wanted to clear up in my mind how this will effect remapped characters. After reading the blog, is it right to assume that the new points will be distributed according to how we have mapped our chars? Or do we expect to have them reset to the 20/20/20/20/19?
Originally by: T0Y If my current remap is set to maximize mem/perc, does this change take that into account and leave me maxed in a similar way? Or does it just give me a flat 20/20/20/20/19 setup?
Any answer on these?
Many Kind regards and wishes for the future.
L.EVE |

Lokaas
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Posted - 2010.11.25 15:24:00 -
[428]
Yeah, I'm sure somebody mentioned this already and CCP team considered it: but, I want to say it anyway because I didn't see it mentioned though it might have been and I otherwise don't like the search feature on the forums...
What do we get for the learning skills that are injected in our head but have not actually started training yet. i.e. NO money due to already injected and NO skill points invested.
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Ivanna Nuke
Gallente Daralux
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Posted - 2010.11.25 15:25:00 -
[429]
Just when I was beginning to question CCP and EvE Online, they go and do this.
Chuck Norris claps his hands in celebration of the win here 
I recommend reading the devblog with http://www.youtube.com/watch?v=maMjjUr6zIQ playing :) for more win.
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aJackus
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Posted - 2010.11.25 15:26:00 -
[430]
1. Everybody's gonna train slower. With these +12 atr/ I'll have 26 intel (instead of 26.4) and 32 mem. (33 now). That's awsome. 2. Give everybody free remap .
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Rasz Lin
Caldari Caldari Provisions
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Posted - 2010.11.25 15:27:00 -
[431]
We need new version of EveMon that shows SP next to time. Im currently trying to figure out how much SP could I gain by buffering in learning before the change.
With my remap/learning skills/attribs and set of +5 best learning skill that I can train is Logic at 2442sp/h (i know its crap, I did universal remap to Int/Perc). That would earn me 632235 SP in 10 days 18 Hours.
I would like EveMon to show SP when I highlight skills in a plan so I can see how much I can just fill from the buffer and how much I will need to have in that buffer in the first place. mmm going to look for EveMon threat/forum.
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Durzel
The Xenodus Initiative.
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Posted - 2010.11.25 15:27:00 -
[432]
As someone with (I think?) 2 free remaps available (I've never remapped due to base 3 Charisma) I assume it would be prudent between now and the 14th December to burn both of them on learning one of my Rank 3 Learning skills to 5?
(or indeed another skill that I would've just spent the free SP on anyway?)
I assume remaps are going too? They're not going to be repurposed (or people given something for them?) for something else that would make it possibly worth hanging onto them for?
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Athre
Minmatar The Higher Standard
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Posted - 2010.11.25 15:27:00 -
[433]
Read, enjoyed and kudos to the writer. Balanced quantities of humor, information and human nature comments.
10/10
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Thorleifer
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Posted - 2010.11.25 15:29:00 -
[434]
Originally by: T0Y If my current remap is set to maximize mem/perc, does this change take that into account and leave me maxed in a similar way? Or does it just give me a flat 20/20/20/20/19 setup?
It was strictly said in reference to NEW CHARACTERS... Read dev blog as it written, please.
True but that blog made no reference to older character at all. So clarification is asked for again.
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Svartaka
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Posted - 2010.11.25 15:29:00 -
[435]
Well, I wished you would have told this earlier. Because with my latest char i am in the process of getting all learning skills. This means i will lose a bit of money since i injected the higher learning skills, but havent gotten around to actually learning them . But fortunately the amount is negligable relative to the dowry he will get from my other chars as soon as he learns to fly some ships . And after the patch his learning will go as quickly as i intended to. Guess I will learn all the mem/int-dependent skills before that patch gets through. And use the extra 2M SP to "learn" wil/per-dependent skills. Time to check my plan with evemon.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.25 15:29:00 -
[436]
Originally by: Durzel As someone with (I think?) 2 free remaps available (I've never remapped due to base 3 Charisma) I assume it would be prudent between now and the 14th December to burn both of them on learning one of my Rank 3 Learning skills to 5?
As an old Achura you only have one free remap.
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Annoitte
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Posted - 2010.11.25 15:30:00 -
[437]
Very nice Christmas present indeed. I gain another two points to every attribute (since I only trained my learning skills to 4's), and I get the SP I invested refunded. Me likey. Oh, and what's the second half of the Christmas present? Does it go boom?
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Bryant21
Interest Recovery Service
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Posted - 2010.11.25 15:30:00 -
[438]
Hmmm.
I can haz free remap plz?
Also, can you put +7 implants in the game now! 
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Sasha nichole
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Posted - 2010.11.25 15:30:00 -
[439]
I am at an outrage!!! So from here on out the only thing that will make a fully trained in learning pilot and a newbie is implants????? Then Make a loyaty attribute go to a character every year of there birthday I think this whole thing is horrible mistake almost as bad as my spelling *&^% I just want to $%#@&^% curse. I like that I sat there and spent the time to be better myslef of a ^&%$&*^ alpha then someone not willing to spend the time in learning, and now we are all the same &*^%.
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T0Y
Gallente
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Posted - 2010.11.25 15:31:00 -
[440]
Originally by: Tonto Auri
Originally by: T0Y If my current remap is set to maximize mem/perc, does this change take that into account and leave me maxed in a similar way? Or does it just give me a flat 20/20/20/20/19 setup?
It was strictly said in reference to NEW CHARACTERS... Read dev blog as it written, please.
So if you don't know the answer, why are you replying?
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De'Vadder
Minmatar
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Posted - 2010.11.25 15:31:00 -
[441]
Originally by: Rasz Lin We need new version of EveMon that shows SP next to time. Im currently trying to figure out how much SP could I gain by buffering in learning before the change.
With my remap/learning skills/attribs and set of +5 best learning skill that I can train is Logic at 2442sp/h (i know its crap, I did universal remap to Int/Perc). That would earn me 632235 SP in 10 days 18 Hours.
I would like EveMon to show SP when I highlight skills in a plan so I can see how much I can just fill from the buffer and how much I will need to have in that buffer in the first place. mmm going to look for EveMon threat/forum.
Evemon does show your SP/h in the plans, so just check wether you get more SP/h in any learning skill than in what you want to learn and if thats the case, put some learning in your head. And why is there still nothing that sets content apart from signature? Is that intentional or technically imposible? |

Thorleifer
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Posted - 2010.11.25 15:31:00 -
[442]
Originally by: aJackus 1. Everybody's gonna train slower. With these +12 atr/ I'll have 26 intel (instead of 26.4) and 32 mem. (33 now). That's awsome. 2. Give everybody free remap .
My willpower and perception will get wacked, we want a free remap CCP, don't try and say that is a hard thing to plan, if that is the case I am feeling sorry for you.
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Pellit1
Caldari Vitai Lampada Rough Necks
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Posted - 2010.11.25 15:31:00 -
[443]
Goodbye one of the most unique things about EVE. Yes, I like the ideas, and so long as I don't train any slower than I do now, I'll be happy. But that doesn't change the fact that the learning skills were one of the things that made EVE... EVE. ------------- Rough Necks Alliance
BOOST FALCONS. Nerf whiners.
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Trebor Daehdoow
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Posted - 2010.11.25 15:32:00 -
[444]
Originally by: Mag's Ahh that makes more sense. So we will get another att allowed in the remap, making it very close to the original max speed.
No. I am afraid you misunderstood what I wrote.
AFAIK CCP's plan is not to increase the amount you can put into any single attribute. Their plan is very similar to, but not quite identical to, the one in the CSM proposal.
The main differences are:
* We suggested giving people a remap.
* We suggested increasing the max points you can put into an attribute in a remap by 1.
Originally by: Fuyu'no Kiri I just wish you had filmed Doc EyjoG when you told him about the 16 trillion isk triffle thingy ^^
As it happens, CCP's in-house portrait painter was on hand, and recorded the event for posterity.
Originally by: Lokaas What do we get for the learning skills that are injected in our head but have not actually started training yet. i.e. NO money due to already injected and NO skill points invested.
That is an edge case where you will get slightly screwed; you paid for the skillbooks but got no benefit from them. However, you still have almost 3 weeks to train those skills and do some skillpoint arbitrage (if you can train the skills at a high SP/hr, then use them on skills where you would train slower).
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.25 15:32:00 -
[445]
Originally by: Thorleifer True but that blog made no reference to older character at all. So clarification is asked for again.
The attributes added by the learning skills are removed, then you get 12 points added in each attribute.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 15:33:00 -
[446]
Originally by: aJackus 1. Everybody's gonna train slower. With these +12 atr/ I'll have 26 intel (instead of 26.4) and 32 mem. (33 now). That's awsome. 2. Give everybody free remap .
If *you* training slower, doesn't mean *everyone* will. I, personally, will train approximately 1,1% faster. -- Thanks CCP for cu |

unit138
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Posted - 2010.11.25 15:35:00 -
[447]
Dang! Now Im going to be racking my brain trying to figure out where to fit 5mil+ skillpoints! Ugh! Such an aggravation 
<3 U CCP
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Thorleifer
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Posted - 2010.11.25 15:35:00 -
[448]
Originally by: T0Y
Originally by: Tonto Auri
Originally by: T0Y If my current remap is set to maximize mem/perc, does this change take that into account and leave me maxed in a similar way? Or does it just give me a flat 20/20/20/20/19 setup?
It was strictly said in reference to NEW CHARACTERS... Read dev blog as it written, please.
So if you don't know the answer, why are you replying?
Because I asked a similar question and have not gotten a straight answer, only assumptions. This will throw peoples attributes out of wack that they have setup for skills.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 15:35:00 -
[449]
Originally by: Thorleifer
Originally by: T0Y If my current remap is set to maximize mem/perc, does this change take that into account and leave me maxed in a similar way? Or does it just give me a flat 20/20/20/20/19 setup?
It was strictly said in reference to NEW CHARACTERS... Read dev blog as it written, please.
True but that blog made no reference to older character at all. So clarification is asked for again.
Originally by: T0Y
Originally by: Tonto Auri
Originally by: T0Y If my current remap is set to maximize mem/perc, does this change take that into account and leave me maxed in a similar way? Or does it just give me a flat 20/20/20/20/19 setup?
It was strictly said in reference to NEW CHARACTERS... Read dev blog as it written, please.
So if you don't know the answer, why are you replying?
Just a few quotes up in thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1420510&page=15#424
(Means: u blind) -- Thanks CCP for cu |

kano donn
Right Ascension
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Posted - 2010.11.25 15:36:00 -
[450]
holy... f.....
CCP......
you. are. amazing.
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Thorleifer
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Posted - 2010.11.25 15:38:00 -
[451]
Originally by: Tonto Auri
Originally by: Thorleifer
Originally by: T0Y If my current remap is set to maximize mem/perc, does this change take that into account and leave me maxed in a similar way? Or does it just give me a flat 20/20/20/20/19 setup?
It was strictly said in reference to NEW CHARACTERS... Read dev blog as it written, please.
True but that blog made no reference to older character at all. So clarification is asked for again.
Originally by: T0Y
Originally by: Tonto Auri
Originally by: T0Y If my current remap is set to maximize mem/perc, does this change take that into account and leave me maxed in a similar way? Or does it just give me a flat 20/20/20/20/19 setup?
It was strictly said in reference to NEW CHARACTERS... Read dev blog as it written, please.
So if you don't know the answer, why are you replying?
Just a few quotes up in thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1420510&page=15#424
(Means: u blind)
Ya I got that part but doing the math it doesn't seem to work for how I remapped is all, dunno, we shall see.
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Eve Aldeir
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Posted - 2010.11.25 15:38:00 -
[452]
This removal of learning skills maybe will attract new players, but at the same time the older players are again being nerfed. We had to learn those learning skills to speed up training in the future. Now everyone gets the bonus without any learning of learning skills at all. So where it took the older players a long time to reach certain sp levels, the new generation reaches those same levels in a much smaller amount of time. A reasonable change would have been if the extra attributes from removal of the learning skills would be given to players without learning skills after the time which is needed to learn the learning skills in the old system, something like a bonus for playing Eve for x days. |

Shandir
Minmatar Eve University Ivy League
|
Posted - 2010.11.25 15:39:00 -
[453]
"Miscellaneous other cleanup tasks will be performed that are not very interesting, details available on request."
Details requested
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Bomberlocks
Minmatar CTRL-Q
|
Posted - 2010.11.25 15:40:00 -
[454]
CCP: I have a question about reimbursement.
How long will the reimbursement period last? The reason I'm aksing this is because I won't be around in December and I would be a bit sad to lose those juicy SPs when arriving back in Jan.
And thanks for this, CCP. It's the best thing for the game in many respects because it simplifies the beginner game for new players and gives us older players a funky little christmas present that we can spend on stuff that makes blwoing up other stuff easier.
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Cyprus Black
Caldari Ministry of Destruction SCUM.
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Posted - 2010.11.25 15:41:00 -
[455]
Learning skills going away is a good thing. Really.
I can finally talk friends into playing and they might actually stay.
Though it seemed like the logical choice to do, they will no longer train learning skills for a month, get bored because they can't do anything else, and quit. No matter how many times I tell friends NOT to train learning skills first, they always do because it seems to make sense to do so first.
Thank you CCP. After the 14th if you see subscription numbers go up by two, you'll know why.  __________________________________________________
http://img37.imageshack.us/img37/2084/lolveur2.gif |

Lord Zulu
The Maverick Navy IT Alliance
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Posted - 2010.11.25 15:42:00 -
[456]
4,743,765 SP to go into anything I want
erm great now I have to make that decision thanks CCP/CSM
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KurnKuku
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Posted - 2010.11.25 15:42:00 -
[457]
Edited by: KurnKuku on 25/11/2010 15:43:04
Originally by: Eve Aldeir This removal of learning skills maybe will attract new players, but at the same time the older players are again being nerfed. We had to learn those learning skills to speed up training in the future. Now everyone gets the bonus without any learning of learning skills at all. So where it took the older players a long time to reach certain sp levels, the new generation reaches those same levels in a much smaller amount of time. A reasonable change would have been if the extra attributes from removal of the learning skills would be given to players without learning skills after the time which is needed to learn the learning skills in the old system, something like a bonus for playing Eve for x days.
ie.."I had to take time training, and therefore I am not happy unless everyone else does"?
How does new players training quicker possibly 'nerf' you?
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.11.25 15:44:00 -
[458]
Originally by: Eve Aldeir This removal of learning skills maybe will attract new players, but at the same time the older players are again being nerfed. We had to learn those learning skills to speed up training in the future. Now everyone gets the bonus without any learning of learning skills at all. So where it took the older players a long time to reach certain sp levels, the new generation reaches those same levels in a much smaller amount of time. A reasonable change would have been if the extra attributes from removal of the learning skills would be given to players without learning skills after the time which is needed to learn the learning skills in the old system, something like a bonus for playing Eve for x days.
You realise you're getting all the extra SP back that you spent on learning to put on something else? If I were you, I'd put it in reading comprehension V.
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Harrigan VonStudly
Original Sin.
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Posted - 2010.11.25 15:44:00 -
[459]
Hrm. Well... It sounds decent and seems like a good idea. BUT! New players can dive right in. Something not so much doable by the rest of us if we wanted to have decent training times by training learning skills first. We'll be reimbursed the learning sp number that we have now. Ok, but that doesn't recover the time lost for the rest of us having "immediate" fun. You can't make up for that CCP.
I demand a make up for all that lost fun we didn't get to have. I demand a pic of Stevie SG holding a sign saying she loves Harri. Do eet!!!111one
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Hel O'Ween
Men On A Mission
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Posted - 2010.11.25 15:46:00 -
[460]
I know have a big chunk of SP to spend. 
What plagues me - and which is why I did like the concept of "learning skills", even at the time I was doing them: it provided sort of a sieve to filter out the "lvl 80 in two days otherwise the game sucks" kinda players real quick.
EVE is a game of patience. Doing the learnings teaches you that. -- EVEWalletAware - an offline wallet manager |
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KurnKuku
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Posted - 2010.11.25 15:46:00 -
[461]
Originally by: Harrigan VonStudly Hrm. Well... It sounds decent and seems like a good idea. BUT! New players can dive right in. Something not so much doable by the rest of us if we wanted to have decent training times by training learning skills first. We'll be reimbursed the learning sp number that we have now. Ok, but that doesn't recover the time lost for the rest of us having "immediate" fun. You can't make up for that CCP.
ie..."I had to waste time training the skills, and therefore I am not happy unless everyone else does" ?
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Mr morris
Gallente
|
Posted - 2010.11.25 15:47:00 -
[462]
This is awesome*** Shame to all the whiners who resist any and all upgrades to this great game. CCP needs to do this for many reasons. This isn't 2003 and we are not in Kansas Dorothy. Big Grats to the Dev Team Mr Morris is sold in game on boyout offer. |

Aarin Wrath
Caldari East Khanid Trading Khanid Trade Syndicate
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Posted - 2010.11.25 15:47:00 -
[463]
Wow CCP. Never thought you guys would ever do this.
Sheer awesomeness. 
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T0Y
Gallente
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Posted - 2010.11.25 15:48:00 -
[464]
Originally by: Tonto Auri (Means: u blind)
I get it, you're here to try and be clever and yet you really have no clue.
I on the other hand was asking for clarification on something, because even though certain things are mentioned, it's not at all clear. That's why we adults, sometimes ask for things to be made a little clearer. 
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Pellit1
Caldari Vitai Lampada Rough Necks
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Posted - 2010.11.25 15:49:00 -
[465]
Originally by: Hel O'Ween What plagues me - and which is why I did like the concept of "learning skills", even at the time I was doing them: it provided sort of a sieve to filter out the "lvl 80 in two days otherwise the game sucks" kinda players real quick.
EVE is a game of patience. Doing the learnings teaches you that.
Exactly my thoughts :/ ------------- Rough Necks Alliance
BOOST FALCONS. Nerf whiners.
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Feligast
Minmatar Intentionally Destructive
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Posted - 2010.11.25 15:50:00 -
[466]
OLder players may train slower under the new system with maxed out skills.. I read earlier approx 640k per year. So, with the freeing of over 5m skillpoints from the learning skills, you realize you're getting almost 8 YEARS of the nerfed training free, right?
Excellent move, CCP. Well done.
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Axe Coldon
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Posted - 2010.11.25 15:52:00 -
[467]
I have a question and I didn't see it addressed in the post. Will we still be able to remap? They said the 12 points was "non-remappable" So does that mean we can't lower charisma and jack up preception after the change?
And will there still be Attribute Implants?
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Harrigan VonStudly
Original Sin.
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Posted - 2010.11.25 15:53:00 -
[468]
Originally by: KurnKuku
Originally by: Harrigan VonStudly Hrm. Well... It sounds decent and seems like a good idea. BUT! New players can dive right in. Something not so much doable by the rest of us if we wanted to have decent training times by training learning skills first. We'll be reimbursed the learning sp number that we have now. Ok, but that doesn't recover the time lost for the rest of us having "immediate" fun. You can't make up for that CCP.
ie..."I had to waste time training the skills, and therefore I am not happy unless everyone else does" ?
No, I just really want the pic. 
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Miklas Laces
No Second Prize
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Posted - 2010.11.25 15:54:00 -
[469]
Originally by: CCP Nooblet It's also considered empirically likely that, in the process of reading the above, you've had one or more thoughts spring into your minds that start with the word "Why...". Therefore, here are some Whys for you.
WHY TWELVE EXTRA POINTS?
WHY AREN'T YOU REIMBURSING SKILLBOOKS I BOUGHT AND INJECTED?
WHY ARE YOU REIMBURSING PEOPLE WITH SKILLBOOKS IN THEIR HANGARS, THERE'S NO REAL WAY THIS COULD BE BAD FOR ME BUT I FEEL OUTRAGED NONETHELESS (WHY ELSE WOULD I BE TYPING IN ALL CAPS)?
WHY DIDN'T YOU SETTLE ON A LOWER ATTRIBUTE COUNT/TRAINING SPEED?
WHY DIDN'T YOU DO (THING WHICH IS MORE COMPLICATED/EXTENSIVE, EVEN IF ONLY BY A SMALL MARGIN)?
WHY OH WHY ARE YOU GETTING RID OF THE NEW PLAYER LEARNING SPEED BONUS?
You missed one: WHY ARE YOU DOING THIS ?
Not that I care much about the removal of learning skills, but I would like to know the reason behind this change.
________________________________________________ CCP Claw > Sokata has been destroyed for boundary violation Drug Kito > Sokata you'll always be remembered as a noob in history of alliance tourname |

Raid'En
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Posted - 2010.11.25 15:54:00 -
[470]
that's a good news :) ---------------- ** Wormhole Trading ** |
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.11.25 15:55:00 -
[471]
Originally by: Bomberlocks CCP: I have a question about reimbursement.
How long will the reimbursement period last?
There will be no time limit. http://wiki.eveonline.com/en/wiki/Skill_Reimbursement
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Marcus Caspius
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Posted - 2010.11.25 15:55:00 -
[472]
ARRGGHH! 
THIS SUCKS - AND IT IS NOT FAIR: While I took the time to train all Learning skills to 5, I missed out the opportunity/time to train something else. So that means I lost the "Game-Time" where I could flow have a better ship, or fired a Missile or Gun more efficiently. Furthermore, I may have been able to tank that WT better or whatever...
The point here is the COST of the LOSS of OPPERTUNITY. 
The pilots who stand to lose the most out of this are the ones that took the time to train it up to MAX.
Maybe give guys like me a BONUS on "Remap points" for all Learning skills to V at date of publishing.
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Evil Zeb
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Posted - 2010.11.25 15:56:00 -
[473]
Originally by: Feligast OLder players may train slower under the new system with maxed out skills.. I read earlier approx 640k per year. So, with the freeing of over 5m skillpoints from the learning skills, you realize you're getting almost 8 YEARS of the nerfed training free, right?
Excellent move, CCP. Well done.
not free is it, already spend 2/3 months training it. do i get the 90days in plex's back?
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KurnKuku
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Posted - 2010.11.25 15:57:00 -
[474]
Edited by: KurnKuku on 25/11/2010 15:58:12
Originally by: Marcus Caspius ARRGGHH! 
THIS SUCKS - AND IT IS NOT FAIR: While I took the time to train all Learning skills to 5, I missed out the opportunity/time to train something else. So that means I lost the "Game-Time" where I could flow have a better ship, or fired a Missile or Gun more efficiently. Furthermore, I may have been able to tank that WT better or whatever...
The point here is the COST of the LOSS of OPPERTUNITY. 
The pilots who stand to lose the most out of this are the ones that took the time to train it up to MAX.
Maybe give guys like me a BONUS on "Remap points" for all Learning skills to V at date of publishing.
How are you possibly losing out on this? You will be in the same situation after the change as you are now.
Is it a case of "I had to take the time to train this, and therefore I will be happier if everyone else has to also as opposed to everyone else not having to train this." ?
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amarian arch
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Posted - 2010.11.25 15:59:00 -
[475]
Edited by: amarian arch on 25/11/2010 15:59:18 Will remapping still be possible and if so will we be able to get a free one after this change? If i lose my 31 perception and 25 willpower im going to be mad.
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2010.11.25 16:00:00 -
[476]
Originally by: Marcus Caspius ARRGGHH! 
THIS SUCKS - AND IT IS NOT FAIR: While I took the time to train all Learning skills to 5, I missed out the opportunity/time to train something else. So that means I lost the "Game-Time" where I could flow have a better ship, or fired a Missile or Gun more efficiently. Furthermore, I may have been able to tank that WT better or whatever...
The point here is the COST of the LOSS of OPPERTUNITY. 
The pilots who stand to lose the most out of this are the ones that took the time to train it up to MAX.
Maybe give guys like me a BONUS on "Remap points" for all Learning skills to V at date of publishing.
If someone gave you wings so you can fly, would you go to the airline company and ask for a refund for all those flights you had over the years? I mean, it's a missed opportunity - you could have been using your wings.
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KurnKuku
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Posted - 2010.11.25 16:01:00 -
[477]
Originally by: Evil Zeb
not free is it, already spend 2/3 months training it. do i get the 90days in plex's back?
So what you mean is, "I had to spend 2/3 months training, I am not affected by these changes, however I am not happy that others now don't have to spend time training. I would be happier if people still had to train them, because I had to." ?
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Evanda Char
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2010.11.25 16:01:00 -
[478]
Mmm... A couple mil of tasty skillpoints, shiny stat boost and a nice pile of cash to flow back into the "Skillbooks for Republicans" fund, which will become the "Template Ships for Newbie Republicans" fund.
Team Yggdrasil can have cake, IMHO. -Eva-
Electus Matari - taking it one bad guy at a time |

King Pleasure
|
Posted - 2010.11.25 16:02:00 -
[479]
Awesome news. Guessing this means you'll be removing the learning skill lock on some nullsec deadspace gates as well?
Just asking coz it wasn't mentioned.
Vote NO to PLEX for Remap. |

Xenitha Towers
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Posted - 2010.11.25 16:03:00 -
[480]
I'm a little sad. I invested a lot in learning because that's the type of character I wanted to play: an academic. Although it is not a large part of the game, not as big as trade, industry or combat, and you can't sustain that type of character for the entire life of the game, we'll now be losing the scholar type of game-play that I enjoyed thus far in the game. However, with the skill reimbursement I'll now be above my friends in skill points. I've been lagging behind them because they started a couple months ahead of me, but I'll be above them in skill points now and I won't have to wait my calculated 2 years to catch up to them. Very excited about this.
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TheLordofAllandNothing
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.25 16:04:00 -
[481]
Only took you 7 ****ing years.
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Evanda Char
Minmatar Re-Awakened Technologies Inc Electus Matari
|
Posted - 2010.11.25 16:06:00 -
[482]
Originally by: T0Y
Originally by: Tonto Auri (Means: u blind)
I get it, you're here to try and be clever and yet you really have no clue.
I on the other hand was asking for clarification on something, because even though certain things are mentioned, it's not at all clear. That's why we adults, sometimes ask for things to be made a little clearer. 
The stat points are going into the base stats for all characters, according to what I just read, so it would be as if your character, when created, started with 20/20/20/20/19. Then your implants go on top of that. -Eva-
Electus Matari - taking it one bad guy at a time |

Evil Zeb
|
Posted - 2010.11.25 16:06:00 -
[483]
Originally by: KurnKuku
Originally by: Evil Zeb
not free is it, already spend 2/3 months training it. do i get the 90days in plex's back?
So what you mean is, "I had to spend 2/3 months training, I am not affected by these changes, however I am not happy that others now don't have to spend time training. I would be happier if people still had to train them, because I had to." ?
no i am effected, ill train slower now dispite putting teh time and effort to get that lv5 skill. dosnt seam eve like to me tbh
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King Pleasure
|
Posted - 2010.11.25 16:07:00 -
[484]
Originally by: Xenitha Towers I'm a little sad. I invested a lot in learning because that's the type of character I wanted to play: an academic. Although it is not a large part of the game, not as big as trade, industry or combat, and you can't sustain that type of character for the entire life of the game, we'll now be losing the scholar type of game-play that I enjoyed thus far in the game. However, with the skill reimbursement I'll now be above my friends in skill points. I've been lagging behind them because they started a couple months ahead of me, but I'll be above them in skill points now and I won't have to wait my calculated 2 years to catch up to them. Very excited about this.
Huh? You're not getting any more points. You're just redistributing them.
Vote NO to PLEX for Remap. |

Brother Dinger
|
Posted - 2010.11.25 16:07:00 -
[485]
I have 2 alts in the middle of training learning skills now. The intelligence and memory attributes are hi and the other 3 are low in points. Taking the books away has left me hanging until the 14th of december or early next year without any speed progression, what am I suppose to do in the mean time? stay in limbo until then ?
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KurnKuku
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Posted - 2010.11.25 16:08:00 -
[486]
Edited by: KurnKuku on 25/11/2010 16:08:19
Originally by: Evil Zeb
Originally by: KurnKuku
Originally by: Evil Zeb
not free is it, already spend 2/3 months training it. do i get the 90days in plex's back?
So what you mean is, "I had to spend 2/3 months training, I am not affected by these changes, however I am not happy that others now don't have to spend time training. I would be happier if people still had to train them, because I had to." ?
no i am effected, ill train slower now dispite putting teh time and effort to get that lv5 skill. dosnt seam eve like to me tbh
Come back and moan in 8 years when your reimbursed SP runs out. Perhaps you will have grown up by then.
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Rasz Lin
Caldari Caldari Provisions
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Posted - 2010.11.25 16:09:00 -
[487]
Originally by: De'Vadder
Originally by: Rasz Lin We need new version of EveMon that shows SP next to time. Im currently trying to figure out how much SP could I gain by buffering in learning before the change.
With my remap/learning skills/attribs and set of +5 best learning skill that I can train is Logic at 2442sp/h (i know its crap, I did universal remap to Int/Perc). That would earn me 632235 SP in 10 days 18 Hours.
I would like EveMon to show SP when I highlight skills in a plan so I can see how much I can just fill from the buffer and how much I will need to have in that buffer in the first place. mmm going to look for EveMon threat/forum.
Evemon does show your SP/h in the plans, so just check wether you get more SP/h in any learning skill than in what you want to learn and if thats the case, put some learning in your head.
No. What I mean is I make new learning plan, throw some skills in it and there is info at the bottom telling me how long it will take, but it doesnt display SP, so I have to calculate it by hand - divide time given by hours, then divide by SP/h from the plan, then take into consideration different parts of the plan have different SP/h ... :/
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Evil Zeb
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Posted - 2010.11.25 16:09:00 -
[488]
Originally by: KurnKuku Edited by: KurnKuku on 25/11/2010 16:08:19
Originally by: Evil Zeb
Originally by: KurnKuku
Originally by: Evil Zeb
not free is it, already spend 2/3 months training it. do i get the 90days in plex's back?
So what you mean is, "I had to spend 2/3 months training, I am not affected by these changes, however I am not happy that others now don't have to spend time training. I would be happier if people still had to train them, because I had to." ?
no i am effected, ill train slower now dispite putting teh time and effort to get that lv5 skill. dosnt seam eve like to me tbh
Come back and moan in 8 years when your reimbursed SP runs out. Perhaps you will have grown up by then.
its not free sp's i already trained it
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KurnKuku
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Posted - 2010.11.25 16:10:00 -
[489]
Edited by: KurnKuku on 25/11/2010 16:10:22
Originally by: Evil Zeb
its not free sp's i already trained it
You will be getting them back to redistribute. My apologies for jumping down your throat if you missed this point.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 16:10:00 -
[490]
Edited by: Tonto Auri on 25/11/2010 16:13:35
Originally by: Thorleifer
Originally by: Tonto Auri
Originally by: Thorleifer
Originally by: T0Y If my current remap is set to maximize mem/perc, does this change take that into account and leave me maxed in a similar way? Or does it just give me a flat 20/20/20/20/19 setup?
It was strictly said in reference to NEW CHARACTERS... Read dev blog as it written, please.
True but that blog made no reference to older character at all. So clarification is asked for again.
Originally by: T0Y
Originally by: Tonto Auri
Originally by: T0Y If my current remap is set to maximize mem/perc, does this change take that into account and leave me maxed in a similar way? Or does it just give me a flat 20/20/20/20/19 setup?
It was strictly said in reference to NEW CHARACTERS... Read dev blog as it written, please.
So if you don't know the answer, why are you replying?
Just a few quotes up in thread http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1420510&page=15#424
(Means: u blind)
Ya I got that part but doing the math it doesn't seem to work for how I remapped is all, dunno, we shall see.
http://eve.rootdir.org/upload/2010-12-14.ods Play with it yourself. Touch green boxes.
Originally by: Bomberlocks CCP: I have a question about reimbursement.
How long will the reimbursement period last?
Reading comprehension fails? http://wiki.eveonline.com/en/wiki/Skill_Reimbursement -- Thanks CCP for cu |
|

Xero Cell
Gallente Rage Orbital Construction Associates Systematic-Chaos
|
Posted - 2010.11.25 16:14:00 -
[491]
  
I LOVE YOU FOREVER, CCP!!!!!!!!!!!!!!!!!!!!!!!!!!
CCP !!!!!!!! AH!! YOU ARE AWESOME!!!  
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Vorok
Silver Aria Important Internet Spaceship League
|
Posted - 2010.11.25 16:16:00 -
[492]
Extra win for those who took the time to train up their Learning skills. For years, we'll have trained faster than those who (for whatever reason) didn't bother. Now we get to instantly reinvest those SP into whatever we want.
I like how this will affect newbies on their trials or early months. Having mentored my share of new players, I'll be happy to change my advice about what to train.
Awesome for all involved!
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Lactasia
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Posted - 2010.11.25 16:18:00 -
[493]
Wouldn't this warrant a neural re-map for everyone? Some people have remapped for the learning skills!?
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Soldarius
Caldari Independent Coalition DEM0N HUNTERS
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Posted - 2010.11.25 16:18:00 -
[494]
In the time it took me to read through this threadnaught, 2 more pages of posts came up. :lol:
To all time/SP lost cryers, quit yer whinin'. All time/SP spent are being reimbursed. You didn't spend time in and of itself, you spent time gaining SP in learning skills. Those SP are going to be fully reimbursed.
"Oh, but I won't be training as fast as before!"
You do realize you are getting all those SP back, right? And that those SP can now be spent to instantly (read 0 time spent) advance your uber-planned training schedule, right? You are about to get a training time of 0. How can you possibly complain about that?
Can't understand why anyone would complain about making the game more friendly towards new players. This is called growth. Stagnation kills. I personally have not recommended this game to certain friends of mine because I know for a fact they will not play it due to the necessity of training learning skills. The learning skills were a great big road block in the way of gaining more players. It has also been a block to the bottom line of CCP. More money = more staff = more game improvements, and so on.
The vast majority of players will benefit from this change, myself included. I did not train my learning skills all to 5 simply because imo it wasn't worth the time spent now to gain some small advantage a year or two down the road. Now I can see I was right. Gonna get all those attribute points for free, and get my SP back. 
Learning skills were never an effective means of differentiating characters. Nobody could tell if your learning skills were all at 5. Nobody gave a rat's ass if you had max learning skills. It was entirely in the head of the character owner.
There are plenty of ways to differentiate characters. Perhaps you have heard the terms carebear, pirate, indy, and cyno alt? If learning skills are what differentiate your toon from the others, you have failed as a player. Go to the character select screen and start clicking recycle. But before you do...
Can I haz your stuffz? "When you have to shoot, shoot. Don't talk." |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 16:19:00 -
[495]
Originally by: Lactasia Wouldn't this warrant a neural re-map for everyone? Some people have remapped for the learning skills!?
Erm? Remapping for skills that taking up a month, two at best? Don't be silly. Besides, there's **** ton of really useful skills that have same base attributes. -- Thanks CCP for cu |

Rommah
Gallente
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Posted - 2010.11.25 16:20:00 -
[496]
Me and my fiance better be reimbursed for our +5 implant sets! >:( Also, I do hope we get a free skill remap!
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KurnKuku
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Posted - 2010.11.25 16:21:00 -
[497]
Originally by: Rommah Me and my fiance better be reimbursed for our +5 implant sets! >:( Also, I do hope we get a free skill remap!
Nothing is happening to your implants
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 16:21:00 -
[498]
Originally by: Rommah Me and my fiance better be reimbursed for our +5 implant sets! >:( Also, I do hope we get a free skill remap!
What implants have to do with this change? -- Thanks CCP for cu |

Hecate Lionfire
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Posted - 2010.11.25 16:21:00 -
[499]
Originally by: Soldarius In the time it took me to read through this threadnaught, 2 more pages of posts came up. :lol:
To all time/SP lost cryers, quit yer whinin'. All time/SP spent are being reimbursed. You didn't spend time in and of itself, you spent time gaining SP in learning skills. Those SP are going to be fully reimbursed.
"Oh, but I won't be training as fast as before!"
You do realize you are getting all those SP back, right? And that those SP can now be spent to instantly (read 0 time spent) advance your uber-planned training schedule, right? You are about to get a training time of 0. How can you possibly complain about that?
Can't understand why anyone would complain about making the game more friendly towards new players. This is called growth. Stagnation kills. I personally have not recommended this game to certain friends of mine because I know for a fact they will not play it due to the necessity of training learning skills. The learning skills were a great big road block in the way of gaining more players. It has also been a block to the bottom line of CCP. More money = more staff = more game improvements, and so on.
The vast majority of players will benefit from this change, myself included. I did not train my learning skills all to 5 simply because imo it wasn't worth the time spent now to gain some small advantage a year or two down the road. Now I can see I was right. Gonna get all those attribute points for free, and get my SP back. 
Learning skills were never an effective means of differentiating characters. Nobody could tell if your learning skills were all at 5. Nobody gave a rat's ass if you had max learning skills. It was entirely in the head of the character owner.
There are plenty of ways to differentiate characters. Perhaps you have heard the terms carebear, pirate, indy, and cyno alt? If learning skills are what differentiate your toon from the others, you have failed as a player. Go to the character select screen and start clicking recycle. But before you do...
Can I haz your stuffz?
This... and only this is this of this, we shall know this is this, and this was this to this.
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Vilgan Mazran
Aperture Harmonics K162
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Posted - 2010.11.25 16:21:00 -
[500]
Great change, good to see it finally happen.
It is a bummer to see the training speed going down though. 2772 down to 2700 on all of the characters I use a lot is a bummer, especially when it seems so easy to remedy.
What about adding 1-2 extra attribute points for people to put where they wish? This will actually help the regular folks more than the min maxers, since min maxers will likely add it to willpower or memory (depending on what they are currently training) while regular folks will be more likely to put it in perc or int and gain a larger benefit from it.
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Capsuleer Newton
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Posted - 2010.11.25 16:22:00 -
[501]
i'm fine with this, but then how about those bland memories of "station spinning", or being stuck to a ship with pretty low skills, waiting and counting the number of days til those "boring skills" complete its training... i want CCP to compensate for that, maybe a hug or a teddy would do.. hehehehe
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Knawt Ongrid
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Posted - 2010.11.25 16:23:00 -
[502]
Interesting choice for the graphs. Should one read anything into it? I prefer to read it as irony.
Train hard for those Drakes, noobs! Nothing gonna change with them.   |

Zavulon Sukkot
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.11.25 16:24:00 -
[503]
WTB 6 alts @ 2M learning SP ASAP. NATI. |

Shawshanke
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Posted - 2010.11.25 16:24:00 -
[504]
Good for you ccp. Even though I've been through the learning skill waste of time 3 times and will probably never need to do it again I'm glad that new players wont need to sit idle for a month and a half of their game time learning how to learn.
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Korbin Dallaz
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Posted - 2010.11.25 16:25:00 -
[505]
I do not like this at all for myself. I can understand why you did it for new players but it ****es me off that I spent so much time learning these skill to get an advantage over those who did not and you now take that away from me. Further I can't believe you are not going to reimburse me for skill books that I bought that you now have made useless. Screw your economist this is a one time event and not a new Modus Operandi.
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Kinkill
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Posted - 2010.11.25 16:26:00 -
[506]
i think they should amend this change to 11 points in each base stat and 4 free to redistribute. That way vets with learning skills at 5 can get a little bonus as well. Also, conserving remaps and waiting at the right time would give a little extra boost to training.
Consider the difference:
Current TQ skills with L5 in all learning skills 12 + 10 + 5 + 2.7 = 29.2 12 + 10 + 5 + 2.7 = 29.2 5 + 10 + 5 + 2.0 = 22 5 + 10 + 5 + 2.0 = 22 5 + 10 + 5 + 2.0 = 22
Current CCP changes
12 + 12 + 5 = 29 12 + 12 + 5 = 29 5 + 12 + 5 = 22 5 + 12 + 5 = 22 5 + 12 + 5 = 22
Suggested with 11 to each base stat and 5 redistributable
12 + 11 + 5 = 28 + (3) = 31 12 + 11 + 5 = 28 + (2) = 30 5 + 11 + 5 = 21 5 + 11 + 5 = 21 5 + 11 + 5 = 21
In the end you may have less total stats but you will have overall faster training time if you plan your training time and remaps well which is what eve is all about. The redistributable number of stat may or may not be limited to 4 for balance.
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Naiqton
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Posted - 2010.11.25 16:26:00 -
[507]
Im curious when comes the item mall system to buy sp. :P
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Shawshanke
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Posted - 2010.11.25 16:26:00 -
[508]
Originally by: Xero Cell
  
I LOVE YOU FOREVER, CCP!!!!!!!!!!!!!!!!!!!!!!!!!!
CCP !!!!!!!! AH!! YOU ARE AWESOME!!!  
lol, he said it better than I did.
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Corozan Aspinall
Creutzfeldt-Jakob Industries
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Posted - 2010.11.25 16:27:00 -
[509]
Why did CCP decide not to bundle a remap (as suggested) with this change?
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Mr LaForge
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Posted - 2010.11.25 16:27:00 -
[510]
Drake nerf is the 2nd half of the Christmas 'present'. Watch out.
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Dunkler Imperator
N.F.H.P. Fatal Ascension
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Posted - 2010.11.25 16:30:00 -
[511]
\0/ YAY hmmmmmm where to put my 800k sp.
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Yeo San
DEFCON. The Initiative.
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Posted - 2010.11.25 16:31:00 -
[512]
ok, skilling learning points sucks and makes eve for newbs unbearable, because you have to train 1,5 month of learning skills, until you can skill something useful. to make eve faster and easier to enter, it seems ok.
but I don't like the 12 undistributable points. if I understood the plans correctly, it means that there are NO specializations anymore in eve, that the skillpoint remap is history and that we all have to live with useless attribut points.
example: the next remap, that i planned for me beginning next year would have brought 26xx sp/h because of specialisation remap. the new graphic-magic of ccp reduces this to average learning speed as all are doomed to live with the same crappy stats, right?
so if I understand it correctly, it's a gift for all those with crappy learning skills, like newbs and impatient idiots. and it's a punishment for all highly trained and specialized players ...
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Hecate Lionfire
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Posted - 2010.11.25 16:31:00 -
[513]
But will we find cowbell?
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Rex Rotham
Amarr Eve Defence Force Systematic-Chaos
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Posted - 2010.11.25 16:32:00 -
[514]
Assuming you maxed ALL learning skills, you'd have: 5,736,000 skillpoints in learning.
Now also assuming you always wear a full set of +5 implants and have a 15/9 attribute mapping, your effective training speed drops from 2772 to 2700, or a net loss of 72sp/hr.
Being given the 5.736m skillpoints to redistribute into other skills divided by the 72sp/hr you lose means it will take 79,666.667 hours before you effectively begin to actually feel the effects of your drop in SP/HR. That is the equivalent of 3,319 days (9 years, 31 days) 10 hours and 40 minutes.
So, for those of you in that exact situation, set your clocks to over 9 years from now (assuming you maintain perfect training speed for the duration of the time listed above) so that when that date hits you can begin super emo rage.
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Plutonian
Intransigent
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Posted - 2010.11.25 16:34:00 -
[515]
With any change someone, somewhere, takes a hit. I too spent hours spinning ships waiting for training skills to complete (way back when). But that was a choice I made.
Games aren't supposed to be tedious... we get enough of that in our RL jobs. Thanks CCP for what seems a well-rounded solution that negatively impacts as few as possible.
Kudos. |

Soldarius
Caldari Independent Coalition DEM0N HUNTERS
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Posted - 2010.11.25 16:34:00 -
[516]
Another page, crazy!
Forgot a couple things. To all the lazy bastiches that haven't read the thread:
Nothing is being done to implants! Quit talking about them.
No additional remaps because the new attribute points are to your BASE attributes, and are thus unmappable. Getting a remap won't do you any good. So quit asking for them.
All Learning skillbooks in contracts will be lost! Cancel those contracts for the following reason:
All Learning skillbooks not in contracts will be reimbursed at the NPC sell order price as of the patch.
No more noob training boost. It was implemented with the intent of helping noobs get those needed learning skills done. With the relevant skills gone, the need for the boost is also being eliminated.
My apologies to those who feel insulted by me restating all these things when its all clearly outlined in CCP Greyscale's Dev Blog. "When you have to shoot, shoot. Don't talk." |

Damien Smith
The Insane Tormentors
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Posted - 2010.11.25 16:34:00 -
[517]
Edited by: Damien Smith on 25/11/2010 16:35:02
Originally by: Yeo San if I understood the plans correctly
You didn't. Basically they're removing however many attributes you've gained from learning skills, and replacing them with the equivalent of lvl 5 in all learning skills. They're not touching your base attributes or placing a cap on max attrib points in any one attrib.
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Lactasia
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Posted - 2010.11.25 16:35:00 -
[518]
Originally by: Tonto Auri
Originally by: Lactasia Wouldn't this warrant a neural re-map for everyone? Some people have remapped for the learning skills!?
Erm? Remapping for skills that taking up a month, two at best? Don't be silly. Besides, there's **** ton of really useful skills that have same base attributes.
I think its a significant enough change to the atributes/characters that it warrants a remap to everyone. In every MMo I know when there is a significant & major change to characters a "respec" is in order.
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2010.11.25 16:36:00 -
[519]
You're tearing me apart CCP! This mean I will now lose 11 of my 371 very good friends. 
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL.
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M Teresa
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Posted - 2010.11.25 16:36:00 -
[520]
THE best decision of 2010! 
I hated it when I have to train learning skills on my cyno alts. Soon, I will be able to put those skill points to cyno. SAVE MORE LO!!
And also, screw those who sell "starter char" 
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Odins Blood
Caldari Black-Robed Men
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Posted - 2010.11.25 16:37:00 -
[521]
this is neat and all but not neccisary at all. arent there better things to improve? seriosly. fix the real problems instead of just showing us something shiney. also i dont like it. and i distinctly remember being told all these expansions were in november. why are you saying all these things are december... This nation will remain the land of the free only so long as it is the home of the brave. ~Elmer Davis |

Exordium8
Minmatar Universal Independence Test Alliance Please Ignore
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Posted - 2010.11.25 16:37:00 -
[522]
YES --------------------------------- Pillage, then burn. Everything is air-droppable at least once. There is no 'overkill.' There is only 'open fire' and 'time to reload.
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KurnKuku
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Posted - 2010.11.25 16:37:00 -
[523]
Originally by: Rex Rotham Assuming you maxed ALL learning skills, you'd have: 5,736,000 skillpoints in learning.
Now also assuming you always wear a full set of +5 implants and have a 15/9 attribute mapping, your effective training speed drops from 2772 to 2700, or a net loss of 72sp/hr.
Being given the 5.736m skillpoints to redistribute into other skills divided by the 72sp/hr you lose means it will take 79,666.667 hours before you effectively begin to actually feel the effects of your drop in SP/HR. That is the equivalent of 3,319 days (9 years, 31 days) 10 hours and 40 minutes.
So, for those of you in that exact situation, set your clocks to over 9 years from now (assuming you maintain perfect training speed for the duration of the time listed above) so that when that date hits you can begin super emo rage.
And I am sure if you offered someone in this situation 5.736m SP to spend right now, on the condition that they take a less than 1% reduction in training speed in 9 years, they would bite your hand off.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.25 16:40:00 -
[524]
Originally by: Yeo San ok, skilling learning points sucks and makes eve for newbs unbearable, because you have to train 1,5 month of learning skills, until you can skill something useful. to make eve faster and easier to enter, it seems ok.
but I don't like the 12 undistributable points. if I understood the plans correctly, it means that there are NO specializations anymore in eve, that the skillpoint remap is history and that we all have to live with useless attribut points.
example: the next remap, that i planned for me beginning next year would have brought 26xx sp/h because of specialisation remap. the new graphic-magic of ccp reduces this to average learning speed as all are doomed to live with the same crappy stats, right?
so if I understand it correctly, it's a gift for all those with crappy learning skills, like newbs and impatient idiots. and it's a punishment for all highly trained and specialized players ...
Don't worry you didn't get it right. You can't redistribute attribute points gained from learning skills now. Since the extra 12 points are given as a compensation for removing your learning skills, they can't be redistributed either. Attribute remapping will work just as it does today.
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Letrange
Minmatar Chaosstorm Corporation
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Posted - 2010.11.25 16:44:00 -
[525]
I approve. With the exception of certain edge cases (just implated the skill books), this will simply "come out in the wash" for most players. It will make the newbie experience much more enjoyable - and remember we want new targets players to join the game.
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John Zorg
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2010.11.25 16:44:00 -
[526]
Interesting move... even though a "Freebee" of 5 mill SP is welcome. My chars are almost completely trained out now for what they were specced for. What will I train after that? I put all the effort in when I started to play, I was dedicated and had to sit through the learning skills and now you just take it away? why?
Is this yet another "enhancement" to the game to dumb it down so you can attract more players so you can increase your revenue? Maybe put some focus on the game in the areas where your long time supporters hang out?
It's sad, gaming is no longer about gaming, it's about how much money can be made. Sad tbh...
JZ
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Smoke Adian
Caldari Systematic-Chaos
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Posted - 2010.11.25 16:45:00 -
[527]
Edited by: Smoke Adian on 25/11/2010 16:45:11 Today I am thankful for CCP Greyscale.
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Tergiminius
Binary Star
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Posted - 2010.11.25 16:45:00 -
[528]
For part 2 of this Christmas present they should remove the high cost of jump clone upgrades as you go up the SP amount. PVPing in a new char is a lot cheaper than throwing away a 40mil isk clone for a one shot pop. With this new Sansha stuff coming in there's gonna be a lot of podding going on if it means you can get back out in a new ship and clone for a few mil there'll be more uptake from some of the older carebears. |

I'thari
Minmatar
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Posted - 2010.11.25 16:46:00 -
[529]
Originally by: Rex Rotham Edited by: Rex Rotham on 25/11/2010 16:40:38 Edited by: Rex Rotham on 25/11/2010 16:40:21 Assuming you maxed ALL learning skills, you'd have: 5,376,000 skillpoints in learning.
Now also assuming you always wear a full set of +5 implants and have a 15/9 attribute mapping, your effective training speed drops from 2772 to 2700, or a net loss of 72sp/hr.
Being given the 5.376m skillpoints to redistribute into other skills divided by the 72sp/hr you lose means it will take 79,666.667 hours before you effectively begin to actually feel the effects of your drop in SP/HR. That is the equivalent of 3,319 days (9 years, 31 days) 10 hours and 40 minutes.
So, for those of you in that exact situation, set your clocks to over 9 years from now (assuming you maintain perfect training speed for the duration of the time listed above) so that when that date hits you can begin super emo rage.
Now remove SP that needed to get 5/4 learning skills (almost new traning speed) and recalculate.
5M sp is in no way reimbursment for slower traning time - it's reimbursment of SP I have now. Considering that everyone else gets it it is in no way 5M SP advantage - it's a way less.
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Rex Rotham
Amarr Eve Defence Force Systematic-Chaos
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Posted - 2010.11.25 16:47:00 -
[530]
By the way, to those arguing that the game is being "dumbed down"... there is nothing more dumb than pointless skills which are a time sink / have no play value.
And for the record, new subscribers that stay is a good thing. Low membership is not equivalent to a game with depth. More money for CCP means more money for development, and thus existing problems get fixed quicker while they do a more quality job of developing new features.
If you want to be alone, open a MUD on a local server and play by yourself. You can call it EvE Offline if you wish.
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Mynxee
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Posted - 2010.11.25 16:47:00 -
[531]
Geeze...take a few hours away from the EVE O forums and it's 18 pages in already before I can say, GREAT JOB CCP! And thanks a ton!
Life In Low Sec |

Grady Eltoren
Minmatar Aviation Professionals for EVE
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Posted - 2010.11.25 16:48:00 -
[532]
AWESOME! GREAT solution CCP! : ) Kudos!
EVE is really starting to tidy up nicely! All those lose ends are getting wrapped up! Thanks for a great Xmas present!
Cheers! Aviation Professionals for EVE (APEVE)
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Rex Rotham
Amarr Eve Defence Force Systematic-Chaos
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Posted - 2010.11.25 16:49:00 -
[533]
Originally by: I'thari
Originally by: Rex Rotham Edited by: Rex Rotham on 25/11/2010 16:40:38 Edited by: Rex Rotham on 25/11/2010 16:40:21 Assuming you maxed ALL learning skills, you'd have: 5,376,000 skillpoints in learning.
Now also assuming you always wear a full set of +5 implants and have a 15/9 attribute mapping, your effective training speed drops from 2772 to 2700, or a net loss of 72sp/hr.
Being given the 5.376m skillpoints to redistribute into other skills divided by the 72sp/hr you lose means it will take 79,666.667 hours before you effectively begin to actually feel the effects of your drop in SP/HR. That is the equivalent of 3,319 days (9 years, 31 days) 10 hours and 40 minutes.
So, for those of you in that exact situation, set your clocks to over 9 years from now (assuming you maintain perfect training speed for the duration of the time listed above) so that when that date hits you can begin super emo rage.
Now remove SP that needed to get 5/4 learning skills (almost new traning speed) and recalculate.
5M sp is in no way reimbursment for slower traning time - it's reimbursment of SP I have now. Considering that everyone else gets it it is in no way 5M SP advantage - it's a way less.
Its not reimbursement of what you have now because its being utilized in a different manner. Figure out what you're going to do with your reimbursement, and then how long it would have taken if you just had to train it straight up. That's time saved. It more than compensates for the time you will lose years from now.
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Kalia Masaer
Amarr Border Defense Consortium
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Posted - 2010.11.25 16:49:00 -
[534]
This is a much needed change to keep the game open for new players.
Those of you worried about losing remaps you needn't worry. Currently the base attributes are 5 plus 14 redistributable points and then up to 12.5 points from learning skills are added.
We will be going to base attributes of 17 plus 14 redistributable points and no learning skill.
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Gulmint
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Posted - 2010.11.25 16:50:00 -
[535]
lame lame lame
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.25 16:50:00 -
[536]
Originally by: Lactasia
Originally by: Tonto Auri
Originally by: Lactasia Wouldn't this warrant a neural re-map for everyone? Some people have remapped for the learning skills!?
Erm? Remapping for skills that taking up a month, two at best? Don't be silly. Besides, there's **** ton of really useful skills that have same base attributes.
I think its a significant enough change to the atributes/characters that it warrants a remap to everyone. In every MMo I know when there is a significant & major change to characters a "respec" is in order.
I wouldn't mind a remap, but this doesn't really change things. The source of where you got your attribute points just changed, but your attributes will either increase or stay pretty much the same so you won't suffer from the change. Not a significan't or a major change to attributes or to anyones plans, since using your only remap just for learning skills is pretty idiotic and everyone else is affected in a positive way or not affected at all.
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Kal'bur
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Posted - 2010.11.25 16:51:00 -
[537]
no one is getting an sp bonus at all. its just taking your learning sp and making it "general" sp. your sp count doesnt go up.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2010.11.25 16:51:00 -
[538]
CCP... can you find a way to remove even more stuff out of this game and still make people happy about it?
Coming next year: Oh, scrap the mission feature, everybody will just get 20M ISK deposited in their wallets every hour.
This blog and the last prove that CCP are giving in to the whining minority, something I would never have expected them to do. This way lies madness (and loss of loyal players). I know you need to make money and all that, but turning the only serious MMO of today into just another W*W clone will kill EVE for good. ___________
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BBQfire
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Posted - 2010.11.25 16:51:00 -
[539]
isnogood :(
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Darth Vanity
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Posted - 2010.11.25 16:54:00 -
[540]
Is there any news whatsoever about the 2nd Christmas box, or is Santa keeping that till just before XMAS? OHHH mmmmm what could it BE!  Maybe it's a little flying saucer with little green elves onboard or a sleigh with blaster bells or .... .. . I LOVED the intro work for this blog .. FANTASTIC theme lines! Intellects Rulez LOL
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GODS H4ND
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Posted - 2010.11.25 16:55:00 -
[541]
Edited by: GODS H4ND on 25/11/2010 16:54:51 Waiting patiently for the Trollolololololololol thread.
page 19!!! 
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Ong
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Posted - 2010.11.25 16:55:00 -
[542]
Sorry if this has already been asked, but i really cant be botherd to read though 18 pages of 'woot good job ccp'
How will this effect remaps? if the new skill points cant be re-maped does that mean remaps are pretty much de-funked? Or will we be able to remap 8 points from what would have been each skill ie 40 points?
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Xybex
GoonWaffe Goonswarm Federation
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Posted - 2010.11.25 16:57:00 -
[543]
Originally by: Abdiel Kavash
Coming next year: Oh, scrap the mission feature, everybody will just get 20M ISK deposited in their wallets every hour.
Learning skills were not a feature. They were as fun as jabbing yourself in the eye every day for a month while you trained them up. They added nothing to the game. Nothing. Nothing. Nothing.
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Phaedriel
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Posted - 2010.11.25 16:58:00 -
[544]
Edited by: Phaedriel on 25/11/2010 16:58:38 If the other Xmas present update is anything like this, please, take it back to the store and get me a gift voucher...
EVE is famous for its learning curve, if I wanted a game where I don't have to think/plan ahead I'd be on one of the hundreds of other MMOs.
Does not want.
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Kyra Felann
Gallente The Scope
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Posted - 2010.11.25 16:59:00 -
[545]
I applaud this change. The only hard part is going to be deciding what to do with all those skill points, since I have all but one learning skill at 5. -----SIGNATURE-----
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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Tityna Jama
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Posted - 2010.11.25 17:00:00 -
[546]
CCP! Stop making eve-o easyer!  Kill all noobs whoo dont like to learn learning.
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Persis Kambhatta
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Posted - 2010.11.25 17:00:00 -
[547]
Originally by: Othran In general its a positive move and long overdue.
I haven't done the numbers yet but I have a gut feeling that if you've maxed out a single attribute (through remapping) for a specific training plan then you're going to be training slower. If my gut feeling is right then you might want to consider either a free remap or a remap on petition.
That's about the only criticism I have.
damn right!
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Ivanna Nuke
Gallente Daralux
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Posted - 2010.11.25 17:00:00 -
[548]
Originally by: Xybex
Originally by: Abdiel Kavash
Coming next year: Oh, scrap the mission feature, everybody will just get 20M ISK deposited in their wallets every hour.
Learning skills were not a feature. They were as fun as jabbing yourself in the eye every day for a month while you trained them up. They added nothing to the game. Nothing. Nothing. Nothing.
I for once shall agree with a Goon.
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Lev Aeris
b.b.k Fidelas Constans
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Posted - 2010.11.25 17:01:00 -
[549]
Cool. I like your solution.
Can you find it in your hearts to give us snowball launchers again this year?
Watching some idiot earn their Golem a CONCORD'okken because they didn't RTFM ... priceless.
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Tyme Xandr
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Posted - 2010.11.25 17:01:00 -
[550]
While I know in the long run i actually benefited from have learning the learning skills ... I skilled certain skills much faster and yet still i will receive all that SP back from the learning skills to put towards skills i have been working on .... i still want to complain and feel like i wasted my time.
Maybe that's just human nature ... but eh ... hooray for no learning skills!
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Naterran Epos
Dark-Rising IT Alliance
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Posted - 2010.11.25 17:02:00 -
[551]
Best Dev blog ever!
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Odins Blood
Caldari Black-Robed Men
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Posted - 2010.11.25 17:07:00 -
[552]
im just glad i can now cancel my wow account since eve wont have that learning curve anymore i can get all the easymode i want here now! This nation will remain the land of the free only so long as it is the home of the brave. ~Elmer Davis |

Lockefox
Caldari Hell's Librarians Darkmatter Initiative
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Posted - 2010.11.25 17:09:00 -
[553]
Edited by: Lockefox on 25/11/2010 17:09:32 Okay, I tried to hunt down an official answer, but all I am seeing in this thread is player math.
So, can we please get a CCP response on what the new MAXIMUM attribute actually is? An explanation about how remap points will work from here forward would also be appreciated.
Is the maximum added still +11? Do we still need to waste +1 on charisma? Is 20 the new base attribute? (4+12 != 20)
My actual whining aside, I will be rather peeved if I lose my 33 primary attribute on all 3 of my characters. I specifically planned and trained for that boost, and to have the attribute taken away will leave a sour taste in my mouth.
Also, as a closing note: CCP, I am rather annoyed with you guys for "shotgunning" this. With every other major game-changing feature, you took time to hear from the players... for this, we are just given a pill to swallow. It may be that the game is better in the long run for this, but I feel as if I was steamrolled by your decision.
I won't post my ranting dissent, seeing as there is no one listening. ~Locke
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.25 17:09:00 -
[554]
Originally by: Xybex
Originally by: Abdiel Kavash
Coming next year: Oh, scrap the mission feature, everybody will just get 20M ISK deposited in their wallets every hour.
Learning skills were not a feature. They were as fun as jabbing yourself in the eye every day for a month while you trained them up. They added nothing to the game. Nothing. Nothing. Nothing.
Agreed. The only people who are mad are the pour souls who trained all their learning skills to V, or people who routinely sell characters with max learning skills.
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Rex Rotham
Amarr Eve Defence Force Systematic-Chaos
|
Posted - 2010.11.25 17:09:00 -
[555]
Originally by: Odins Blood im just glad i can now cancel my wow account since eve wont have that learning curve anymore i can get all the easymode i want here now!
Learning Curve = Having to learn HOW to do things, as in knowledge and skill and understanding.
Learning Curve != Time grind.
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Kalle Demos
Amarr Hysteria Nexus
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Posted - 2010.11.25 17:10:00 -
[556]
Interesting blog, curious about the guy who asked questions heh
All I can say is ABOUT ****ING TIME!!
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Miss President
Caldari SOLARIS ASTERIUS
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Posted - 2010.11.25 17:12:00 -
[557]
Great idea, was pretty stupid as a noob character spending months for training learning skills without actually being able to progress in the game.
+10 for refunding those skill points great Christmas present.
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Tyranis Marcus
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Posted - 2010.11.25 17:13:00 -
[558]
Nice.
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Vorok
Silver Aria Important Internet Spaceship League
|
Posted - 2010.11.25 17:13:00 -
[559]
Edited by: Vorok on 25/11/2010 17:15:32
Originally by: John Zorg Is this yet another "enhancement" to the game to dumb it down so you can attract more players so you can increase your revenue? Maybe put some focus on the game in the areas where your long time supporters hang out?
Should CCP also stop working on tutorials and the whole field of "new player experience"? Should we shove the newbies back onto that lonely asteroid, have them mine it, pop that NPC drone, and send them off on their merry ways? Is that just pandering for revenue or is it part of making a good game? Just because CCP is making the early-game more palatable doesn't mean they're bringing everything crashing down.
If CCP let players buy attribute points for a $$$ fee (or buy a new character with more SP to allocate), then we'd have a problem with revenue trumping gameplay. If they'd remove Electronics and Engineering, I'd certainly raise an eyebrow.
Originally by: John Zorg I put all the effort in when I started to play, I was dedicated and had to sit through the learning skills and now you just take it away? why?
If new players have to go through it just because we did, then it's just a hazing.
Originally by: Abdiel Kavash This blog and the last prove that CCP are giving in to the whining minority, something I would never have expected them to do.
Are you sure you're not in the minority of people who thinks this is bad? All the vets I've spoken to are excited about freeing up some SP, and the newbies are excited about not having to climb the learning hill.
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I'thari
Minmatar
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Posted - 2010.11.25 17:13:00 -
[560]
Originally by: Rex Rotham
Originally by: I'thari
Originally by: Rex Rotham Edited by: Rex Rotham on 25/11/2010 16:40:38 Edited by: Rex Rotham on 25/11/2010 16:40:21 Assuming you maxed ALL learning skills, you'd have: 5,376,000 skillpoints in learning.
Now also assuming you always wear a full set of +5 implants and have a 15/9 attribute mapping, your effective training speed drops from 2772 to 2700, or a net loss of 72sp/hr.
Being given the 5.376m skillpoints to redistribute into other skills divided by the 72sp/hr you lose means it will take 79,666.667 hours before you effectively begin to actually feel the effects of your drop in SP/HR. That is the equivalent of 3,319 days (9 years, 31 days) 10 hours and 40 minutes.
So, for those of you in that exact situation, set your clocks to over 9 years from now (assuming you maintain perfect training speed for the duration of the time listed above) so that when that date hits you can begin super emo rage.
Now remove SP that needed to get 5/4 learning skills (almost new traning speed) and recalculate.
5M sp is in no way reimbursment for slower traning time - it's reimbursment of SP I have now. Considering that everyone else gets it it is in no way 5M SP advantage - it's a way less.
Its not reimbursement of what you have now because its being utilized in a different manner. Figure out what you're going to do with your reimbursement, and then how long it would have taken if you just had to train it straight up. That's time saved. It more than compensates for the time you will lose years from now.
No time "saved" is: [time would have taken to learn learning skills with new system] - [time it had taken when it was learned]
basicly, I lost time traning them because CCP only now decided to do somehting about newbies mostly traning learning skills for first few weeks instead of somehting usefull in actual gameplay.
CCP changes learning skills and removes SP I have in them so they reimburse SP I have in those skills, nothing more.
What would have taken to train skills I'l use those SP in is irrelevent, because I already have that SP and all the time it'd took me to get it I spent already traning learning skills that are now removed. So, in terms of SP I get nothing.
But new system makes me learn as if I'd have 5/4 learning skills which irritates me. CCP does nt reimburse that in any way, only thing that can be considersd as reimbursment of those 72sp/hour is difference between 5/4 and 5/5 learning skills whch is less than 5M.
Having +13, or even +12.8 (as it is now if remapped) to base attributes would be way more fair to players with +5 implant sets and 5/5 learning skills.
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iRommel
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Posted - 2010.11.25 17:13:00 -
[561]
Edited by: iRommel on 25/11/2010 17:13:33
Originally by: Tityna Jama CCP! Stop making eve-o easyer!  Kill all noobs whoo dont like to learn learning.
Is this before or after we "kill all noobs" who can't spell?
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Cyprus Black
Caldari Ministry of Destruction SCUM.
|
Posted - 2010.11.25 17:14:00 -
[562]
I'm highly amused at all the nay-sayers and whiners who are opposed to this change.
They're so desperate to find an excuse to hate it. Any excuse, no matter how weak or invalid. This is nothing but a good thing. You whiners are really stretching for an excuse to hate. __________________________________________________
http://img37.imageshack.us/img37/2084/lolveur2.gif |

Gnidex
|
Posted - 2010.11.25 17:17:00 -
[563]
CCP much <3 for this change! This last expansion is starting to seem the best of them all since it shows you actually read all the whine topics
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lachrymus
Gallente
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Posted - 2010.11.25 17:17:00 -
[564]
A great move, well done CCP. As a player for only seven months, I didn't spend a huge amount of time training learning skills because I was anxious to get on and do stuff - level 3 or 4 for most of them - so I won't get much back in the way of SP.
But that's fine - those who did, will. Why are they complaining? It's not as if the new players who benefit most will be able to jump into battleships in null sec right away,is it?
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.25 17:19:00 -
[565]
Originally by: Lockefox Edited by: Lockefox on 25/11/2010 17:09:32 Okay, I tried to hunt down an official answer, but all I am seeing in this thread is player math.
So, can we please get a CCP response on what the new MAXIMUM attribute actually is? An explanation about how remap points will work from here forward would also be appreciated.
Is the maximum added still +11? Do we still need to waste +1 on charisma? Is 20 the new base attribute? (4+12 != 20)
My actual whining aside, I will be rather peeved if I lose my 33 primary attribute on all 3 of my characters. I specifically planned and trained for that boost, and to have the attribute taken away will leave a sour taste in my mouth.
Also, as a closing note: CCP, I am rather annoyed with you guys for "shotgunning" this. With every other major game-changing feature, you took time to hear from the players... for this, we are just given a pill to swallow. It may be that the game is better in the long run for this, but I feel as if I was steamrolled by your decision.
I won't post my ranting dissent, seeing as there is no one listening. ~Locke
Actually if you read the devbog properly you should have noted the part where the CSM was talking to CCP for a long time about this. If the CSM brought it up, it means it was something the players pushed for in the Assembly Hall thread.
Also, if you have a primary attribute where you put more than 10 free attribute points in it, it will be a slight nerf for that attribute. Say if you remapped 15/9. The max that primary attribute could be before implants would be 27.5. Now it's 27. So at best you're losing a half a point on your primary attribute, but you're gaining in everything thats not your primary attribute.
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Gloredon
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Posted - 2010.11.25 17:19:00 -
[566]
I can only say, OMG this is such a great move CCP, and perfect timing for Christmas. You guys ROCK! Thank You Thank You Thank You
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chatgris
Quantum Cats Syndicate
|
Posted - 2010.11.25 17:20:00 -
[567]
Thank you CCP!
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Ex Spendable
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Posted - 2010.11.25 17:21:00 -
[568]
Excellent!
I would also like to vote for the extra +1 to Charisma (20/20/20/20/20) and a free remap however. Mainly because it will give everyone a chance to ooh and ahh over their super dooper new base attributes. And it will fix un-remapped Achura to be in line with the rest of us.
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Kal'bur
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Posted - 2010.11.25 17:23:00 -
[569]
stop sosignin damn you ridin that @0$% hard as hell.
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Dmoney3788
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.25 17:24:00 -
[570]
Edited by: Dmoney3788 on 25/11/2010 17:25:09 They should introduce the advanced and elite implants thats been on the database for years. Would be cool if they added those into the concord lp store.
http://wiki.eveonline.com/en/wiki/Ocular_Filter_-_Elite
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Tas Nok
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Posted - 2010.11.25 17:29:00 -
[571]
ok, I tried to get through 19 pages of "good job" and whining just can't do it....
Simple question: I have a couple alts with learning skills trained as well (to make the sprint to being a useful alt shorter) will they also get a SP reimbursement?? or will this be just PER account like when the game was down for 24 hrs??
In general good move... hopefully it will be glitch free.
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Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2010.11.25 17:30:00 -
[572]
Originally by: Xybex
Originally by: Abdiel Kavash
Coming next year: Oh, scrap the mission feature, everybody will just get 20M ISK deposited in their wallets every hour.
Learning skills were not a feature. They were as fun as jabbing yourself in the eye every day for a month while you trained them up. They added nothing to the game. Nothing. Nothing. Nothing.
One could say the same for missions...
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

ZDM CEO
|
Posted - 2010.11.25 17:32:00 -
[573]
Originally by: Tas Nok ok, I tried to get through 19 pages of "good job" and whining just can't do it....
Simple question: I have a couple alts with learning skills trained as well (to make the sprint to being a useful alt shorter) will they also get a SP reimbursement?? or will this be just PER account like when the game was down for 24 hrs??
The answer was in the first 3 or 4 pages... per char, not per account
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Shawshanke
|
Posted - 2010.11.25 17:32:00 -
[574]
Originally by: Ong Sorry if this has already been asked, but i really cant be botherd to read though 18 pages of 'woot good job ccp'
How will this effect remaps? if the new skill points cant be re-maped does that mean remaps are pretty much de-funked? Or will we be able to remap 8 points from what would have been each skill ie 40 points?
It has absolutely no effect on remapping because you were never able to move the points you got from learning skills to begin with.
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I'thari
Minmatar
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Posted - 2010.11.25 17:34:00 -
[575]
Originally by: Tas Nok ok, I tried to get through 19 pages of "good job" and whining just can't do it....
Simple question: I have a couple alts with learning skills trained as well (to make the sprint to being a useful alt shorter) will they also get a SP reimbursement?? or will this be just PER account like when the game was down for 24 hrs??
In general good move... hopefully it will be glitch free.
No, per character - if character has even 1 SP in learning he'll get it to redistribute.
Originally by: Malcanis
Originally by: Xybex
Originally by: Abdiel Kavash
Coming next year: Oh, scrap the mission feature, everybody will just get 20M ISK deposited in their wallets every hour.
Learning skills were not a feature. They were as fun as jabbing yourself in the eye every day for a month while you trained them up. They added nothing to the game. Nothing. Nothing. Nothing.
One could say the same for missions...
Not all missions, COSMOS ones are quite fine |

ZDM CEO
|
Posted - 2010.11.25 17:34:00 -
[576]
Originally by: Malcanis
Originally by: Xybex
Originally by: Abdiel Kavash
Coming next year: Oh, scrap the mission feature, everybody will just get 20M ISK deposited in their wallets every hour.
Learning skills were not a feature. They were as fun as jabbing yourself in the eye every day for a month while you trained them up. They added nothing to the game. Nothing. Nothing. Nothing.
One could say the same for missions...
Except you get standings plus isk plus LP for missions, which allows you to get better missions and buy stuff.
Very similar... NOT 
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Odins Blood
Caldari Black-Robed Men
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Posted - 2010.11.25 17:34:00 -
[577]
yeah. i dont want to grind missions daily no more. it aint fun. can we get rid of those? also mining for hours is no fun can i have the ore? and waiting for the stuff to be manufactured takes too long is no fun can i just have it too? This nation will remain the land of the free only so long as it is the home of the brave. ~Elmer Davis |

Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.25 17:36:00 -
[578]
Originally by: Malcanis
Originally by: Xybex
Originally by: Abdiel Kavash
Coming next year: Oh, scrap the mission feature, everybody will just get 20M ISK deposited in their wallets every hour.
Learning skills were not a feature. They were as fun as jabbing yourself in the eye every day for a month while you trained them up. They added nothing to the game. Nothing. Nothing. Nothing.
One could say the same for missions...
Actually, missions are an optional feature, meaning if you don't want to grind for isk that way, you don't have to. Learning skills although are optional to train, they provide no alternative way to gain faster training times, where if you choose to not do missions there's a lot of alternatives to making isk.
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Teh Minez0r
|
Posted - 2010.11.25 17:37:00 -
[579]
I guess augmentations that affect a chars attributes will be untouched, right?
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KurnKuku
|
Posted - 2010.11.25 17:39:00 -
[580]
Originally by: Teh Minez0r I guess augmentations that affect a chars attributes will be untouched, right?
Right.
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Phaedriel
|
Posted - 2010.11.25 17:40:00 -
[581]
Worth pointing out, learning skills were not REQUIRED, they were an optimal path.
No new player was required to train learning skills, they were a trade-off between sacrifice now for later gain... a common theme in pretty much bloody everything in the world.
What does this change actually do? It takes away choice, and the freedom to use your head to gain an advantage over someone else if you plan ahead.
CCP - WE LIKE COMPLEXITY. We just don't like functional roadblocks (clickfest in PI, there's no thought in that but choosing whether to train a learning skill a level higher or not, that was an informed decision).
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Ovella
|
Posted - 2010.11.25 17:40:00 -
[582]
Originally by: Dmoney3788
Originally by: Malcanis
Originally by: Xybex
Originally by: Abdiel Kavash
Coming next year: Oh, scrap the mission feature, everybody will just get 20M ISK deposited in their wallets every hour.
Learning skills were not a feature. They were as fun as jabbing yourself in the eye every day for a month while you trained them up. They added nothing to the game. Nothing. Nothing. Nothing.
One could say the same for missions...
Actually, missions are an optional feature, meaning if you don't want to grind for isk that way, you don't have to.
I'll tell you a secret: no one makes you train skills at gunpoint either  |

Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2010.11.25 17:43:00 -
[583]
HALLELUJAH \o/ ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Rhok Relztem
Caldari CGMA Synergist Syndicate
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Posted - 2010.11.25 17:43:00 -
[584]
Looks like I'm in the minority once again after skimming through these 19 pages (I didn't read them all). Personally, I think this stinks. CCP is trying so hard to appease the very loud, vocal minority found in the forums that they are really hurting the game. EVE is all about thinking, strategy, making plans, and then training for what you want to do. The Learning skills set and remaps was a HUGE part of that. Doing away with the Learning skills only makes EVE easier and that is NOT a good thing. I am so tired of every MMO dumbing-down to draw in new players who are too lazy to think. I would rather have seen CCP give us new skills for Christmas and plan for a revamp of the Learning skills sometime in the future rather than just dropping them altogether like this. A whole new and/or refurbished pirate set would have been awesome - Bounty Hunting, Smuggling, Black Market, etc.
Over the past 1+ year, I have trained all 9 characters on my three accounts to between 5/3 and 5/5. I JUST finished getting my last alt to 5/3 last week and now all of that training time is wasted. Bah! Humbug. 
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Yodayar
Caldari Knights of Apathy
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Posted - 2010.11.25 17:44:00 -
[585]
My only question is will existing characters get a free attribute remap at the same time as we get 12 new attribute points (or at least will we be allowed to distribute said attribute points as we see fit). I just don't want my attributes going back to 20/20/20/20/19 as atm they are at 26/20/16/16/15 (without implants) and I don't plan on using the 16/16/15 attributes until my next remap at the earliest.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 17:46:00 -
[586]
Originally by: Lockefox So, can we please get a CCP response on what the new MAXIMUM attribute actually is?
32.
Quote: An explanation about how remap points will work from here forward would also be appreciated.
Is the maximum added still +11?
No. 10, as always.
Quote: Do we still need to waste +1 on charisma?
No. You never had to. 5 was the minimum attribute value.
Quote: Is 20 the new base attribute? (4+12 != 20)
No. 17 (5+12).
The remap mechanics are not being touched in this patch.
The old base attribute was 5 щ if you had an older character with less in some attribute, you had to increase it to that at least. The old attribute max was 15 (base +10) щ if you had an older character with more, you had to reduce it to that. You had 14 points to spread around freely among your attributes. The most you could add to any one attribute was 10.
It used to be that you had 25 attribute points automatically spread over your 5 attributes for a minimum value of 5 in each. On top of that, you had 14 remappable points (and then skills and implants). Now, you still only have 14 remappable points. You still can only add 10 to any given attribute. You still can't reduce attributes below the minimum rating.
All they've done is add 12pts to that base stat щ instead of 5+5 unremappable points, we now have 5+17.
Quote: With every other major game-changing feature, you took time to hear from the players...
They have. For years and years and years. Someone just finally pulled the trigger on something that had been brewing since (roughly) forever, and which had already been hinted at through numerous changes and statements in the past. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Zarkona
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Posted - 2010.11.25 17:46:00 -
[587]
Me not like, 3 acc from 2003. Good for new players but i dont want another WoW. This might be the right announcement for me to finally quit EVE. 
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8agpuss
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Posted - 2010.11.25 17:46:00 -
[588]
Thank you.
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Sturmwolke
|
Posted - 2010.11.25 17:47:00 -
[589]
I'm a little bit miffed, not outraged, but deeply disappointed at CCP. What next? Downgrade the skill ranks and cut BPO/BPC build/copy/research times?
In any case, the major loser here is CCP. Giving everyone maxed attributes sans the learning skills. Let's assume a median 2mil SP to be invested by every character into learning skills - thats roughly 1 month worth of subscription per character. You threw away long term income potential in favour of increasing potential subscription volume, betting on the wider audience to stick to what is essentially a niche game.
Very well, only time will tell whether this has been the correct decision. If this falters, you're not going to be able to recant/recover what has been done without a major backlash. It's a one-way street. When (not if) a new bottleneck comes up and the players start pressuring you again, the natural way is to dumb it down again. Just like entropy.
The middle ground solution you didn't even touch. Since Zulu (or whomever that had the last say) caved in to popular demands, I'd just like to pose a simple question to these fellows, what are you solving by removing the learning skills? The players nagging at you or making genuine incentives for newbies to the game (thus increasing subscriptions & rentention)? You and I both know for the latter, there are plenty of ways of giving these incentives without killing anything.
Now, if it was the former, then you did it for the wrong reasons. |

Ovella
|
Posted - 2010.11.25 17:48:00 -
[590]
Originally by: Zarkona Me not like, 3 acc from 2003. Good for new players but i dont want another WoW. This might be the right announcement for me to finally quit EVE. 
I can't not to ask for your stuff then  |
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Usagi Tsukino
Stimulus Rote Kapelle
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Posted - 2010.11.25 17:50:00 -
[591]
I have no idea how some of you people could possibly be complaining about this. Actually, I take that back, I can. People in this game would complain if CCP sent everyone a Leer jet filled with money and lobsters. If CCP does it, it's bad. That's just how it is.
I was, at one point, against removing the learning skills. That said, I don't mind this as it's being done well.
I'm looking to greatly boost my Leadership skills (without having to map to that worthless Charisma attribute) thanks to the reimbursement AND I get to keep the attribute increase the learning skills gave me? To top it off, my alt will now be able to learn her skills without having to bother with the advance skills that I have been dreading! <3
I beg of you, please explain how this is a nerf or in any way done poorly (OCD 99ers please don't reply ). ___
Chaotic Dreams |

Isa Abdul4Finland
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Posted - 2010.11.25 17:50:00 -
[592]
ccp should add BIG rewards+ bounties for navy-members that manage to save pilots on stations or belts attacked... they could instant-jump to location, with help of concord (concord could monitore that nobody tries to use situation) . pass it on to ccp..
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San Pek
Gallente ICE is Coming to EVE Not Found.
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Posted - 2010.11.25 17:51:00 -
[593]
YEAAAAHHHH
Good job CCP !
When i was begining EVE, it was a terrible thing to train those damn skills. Sure all the new players will agree that. an for the one who have not complete buy the advanced leaning skills books, just think that you'll don't need to buy the other.
*San Pek is impatient to insta skill carrier to lvl 5 ... Cuir |

Pottsey
Enheduanni Foundation
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Posted - 2010.11.25 17:52:00 -
[594]
KurnKuku said "Come back and moan in 8 years when your reimbursed SP runs out." It doesn't take 8 years, it takes until the new skills come out. You will be training all new skills at a slower rate. If you spend a year or more training new skills you will end up worse off. There are meant to be a lot of new skills coming in Incarna, new ship(s) and other skills. Even if you save the Learning SP to invest in new skills the point you end up worse off can be far less than 8 years. What if you invest the SP now? Then Incarna hits and you spend ages training new skills. The answer is you end up worse off at the new skills over the current system.
______ How to Passive Shield Tank T2
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Shiho Weitong
Caldari Koa Mai Hoku
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Posted - 2010.11.25 17:52:00 -
[595]
Edited by: Shiho Weitong on 25/11/2010 17:54:08 Edited by: Shiho Weitong on 25/11/2010 17:53:51 NVM. I hate pyramid quoting.
Just have to say. Yes, you did have to use points in charisma to remap on some characters. This Achura toon was born with 3 cha, which meant I had to put 2 points in cha to remap at all. Sometimes I wish I hadn't. ----------- Why is it called common sense, when it's clearly very rare.
I had a mind once, but alas, I seem to have forgotten where I left it.
Originally by: Tchell Dahhn You win, and thank you.
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.11.25 17:53:00 -
[596]
Look at all those beggars whooping about free bread! 
Calling this a gift is a misnomer. It's a hand out. Of course the masses are happy. They get the full learning skills and invested precious little.
Those who trained learning skills should be compensated with 1.5x their current investment in learning skills. This because it was an investment!
Giving me back my principle eh? I should be overjoyed about that? My station spinning for three months was evidence of my commitment to this game as I fully expected the payout to be years in the future and I expected increased returns even further into the future, and no I will not wait 8 years to complain.
Those who made those investments should not be asked to be happy they are getting back their investment of time. They should be rewarded for their faithfulness and dedication.
Time and isk are less of an issue. I want my SP with a little interest, damn it! That or an exclusive BPC or some such!(/rage)
Bitter Vets Unite!!
Patri
I'll Roshambo You For That Titan! |

Yalluto
Gallente Ascenda Group Free EVE Alliance
|
Posted - 2010.11.25 17:53:00 -
[597]
Originally by: Vagel Wonderfull!
Cant wait to get rid of them - and of cause, having 4,7 mill skillpoints to use as you see fit is even better :)
Woot! Exactly. I can't wait for this Christmas gift across 2 of my characters and close to 2Mil SP against a last. |

Mr Epeen
|
Posted - 2010.11.25 17:53:00 -
[598]
When I started:
There was no training queue. I didn't object to getting one. There was no attribute remap. I didn't object to getting one. And now there is going to be no wasted time on learning skills. I do not object to this.
For the bitter vets and other whiners. Do you really think it was better in the 'good old days'?
Mr Epeen 
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Apocalyptic Oracle
|
Posted - 2010.11.25 17:54:00 -
[599]
This seems like a terrible idea....why are you now waisting the last 2 months of training time I put into my toon...not to mention the other toons I have trained with training skills...if people dont want to train those skills thats their desision not yours....thank you for removing one of the most intricate parts of your games that made people different in their toons...one more step closer to the WOW cutout pilot....lets all be the same and have the same skills WOOT wont that be fun! Instead of letting pilots decide for themselves where the important skills are CCP has now taken that freedom from them....not much of a sand box more of a puppet show with CCP controlling
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Teh Minez0r
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Posted - 2010.11.25 17:55:00 -
[600]
Originally by: KurnKuku
Originally by: Teh Minez0r I guess augmentations that affect a chars attributes will be untouched, right?
Right.
cheers :)
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Phaedriel
|
Posted - 2010.11.25 17:56:00 -
[601]
Originally by: Usagi Tsukino I beg of you, please explain how this is a nerf or in any way done poorly (OCD 99ers please don't reply ).
I can see you're anti-choice, anti-forward thinking and happy so long as something is thrown at you on a silver platter.
Many people play this game for strategy and planning. By lowering the thinking requirement of the game, it's inviting more 'gods gift' morons into the game.. just what we need.
Why don't we all have carbon-copy characters, reduce the number of ships to 4, pick from 3-4 weapons systems and call it Counter-Strike in space? |

Khadann
Caldari Sense of Serendipity Echoes of Nowhere
|
Posted - 2010.11.25 17:56:00 -
[602]
Good action CCP.
However, be careful with these kind of decisions...
And please don't never ever forget what happened to SWG... It was also a great sandbox at the time... |

Tippia
Sunshine and Lollipops
|
Posted - 2010.11.25 17:57:00 -
[603]
Originally by: Apocalyptic Oracle thank you for removing one of the most intricate parts of your games that made people different in their toons...
It wasn't intricate, nor did it make people different. That was something only the other 400M+ worth of skills did.
Since the Learning skills didn't, cutting them makes next to zero difference in how different the characters are. In fact, differentiation now becomes easier than ever. |

Larkonis Trassler
NibbleTek Pandemic Legion
|
Posted - 2010.11.25 17:58:00 -
[604]
Very good news. And to all the haters, you've had x months/years of benefit from your learning skills AND you're now getting an x million bounty (3.4 on this char alone, whoop whoop, that's JDC 5 paid for). |

Naiqton
|
Posted - 2010.11.25 17:59:00 -
[605]
Originally by: Sturmwolke I'm a little bit miffed, not outraged, but deeply disappointed at CCP. What next? Downgrade the skill ranks and cut BPO/BPC build/copy/research times?
In any case, the major loser here is CCP. Giving everyone maxed attributes sans the learning skills. Let's assume a median 2mil SP to be invested by every character into learning skills - thats roughly 1 month worth of subscription per character. You threw away long term income potential in favour of increasing potential subscription volume, betting on the wider audience to stick to what is essentially a niche game.
Very well, only time will tell whether this has been the correct decision. If this falters, you're not going to be able to recant/recover what has been done without a major backlash. It's a one-way street. When (not if) a new bottleneck comes up and the players start pressuring you again, the natural way is to dumb it down again. Just like entropy.
The middle ground solution you didn't even touch. Since Zulu (or whomever that had the last say) caved in to popular demands, I'd just like to pose a simple question to these fellows, what are you solving by removing the learning skills? The players nagging at you or making genuine incentives for newbies to the game (thus increasing subscriptions & rentention)? You and I both know for the latter, there are plenty of ways of giving these incentives without killing anything.
Now, if it was the former, then you did it for the wrong reasons.
The key is: "In any case, the major loser here is CCP." Cant believe why they cut skills like this. CCP plan a Mario style game? |

I'thari
Minmatar
|
Posted - 2010.11.25 17:59:00 -
[606]
Originally by: Phaedriel Why don't we all have carbon-copy characters, reduce the number of ships to 4, pick from 3-4 weapons systems and call it Counter-Strike in space?
Yeah, newbie sips with DDD is as fair (and simple) as it gets...  |

Jhone Cahos
Amarr Old-School United Corpmate
|
Posted - 2010.11.25 18:01:00 -
[607]
lazy to read all the reply topic, but i didn't see into the post if player will have a way now to add attribut with skills as the learning done. I mean we will have now only the implant to up attribut and allow skills to be learned faster ? |

Ejit
Amarr STD contractors
|
Posted - 2010.11.25 18:02:00 -
[608]
Any chance we could get a bonus Neural remap as well. To help level these new attributes please. |

john roe
BearingPoint
|
Posted - 2010.11.25 18:02:00 -
[609]
Originally by: Vagel Wonderfull!
Cant wait to get rid of them - and of cause, having 4,7 mill skillpoints to use as you see fit is even better :)
yes, it's cool eve-online is on it's best way to be just another console game.
what's next? make everyone equal, give each one of us a pad, set god mode and let ppl go crazy?
this game, at it's current point has nothing to do with magic of eve in 2004-2005. that game was epic.
this one is only a commercial product.
cccp, you have lost your magic a long time ago. shame.
ps. money, money, money...
|

Shiho Weitong
Caldari Koa Mai Hoku
|
Posted - 2010.11.25 18:04:00 -
[610]
Originally by: Patri Andari Giving me back my principle eh? I should be overjoyed about that? My station spinning for three months was evidence of my commitment to this game as I fully expected the payout to be years in the future and I expected increased returns even further into the future, and no I will not wait 8 years to complain.
Those who made those investments should not be asked to be happy they are getting back their investment of time. They should be rewarded for their faithfulness and dedication.
I'll chime in on this one.
I completely agree. I only have 3 accounts. (boo me), but with two chars to 5/5 and one to 5/4, the TIME, not sp but TIME I spent, should count for something. This is an especially heinous move against new players, who might have gone directly for 5/4. They might get back their sp, but how about their month and a half of subscription where they where basicly spinning in stations?
Yes yes. They chose that themselves, but if that's the argument, you can't be against learning skills, as the winning argument was that they where not a choice.
/bittervet off |
|

waynemcbain
Caldari Serenity Engineering and Transport Company True Reign
|
Posted - 2010.11.25 18:04:00 -
[611]
This is a very welcome change.
To the people whining about 'dumbing down the game': you are all terrible. |

Vladimir Nabokov
Rapid Response Rescue and Repair
|
Posted - 2010.11.25 18:04:00 -
[612]
thank you ccp. |

Tippia
Sunshine and Lollipops
|
Posted - 2010.11.25 18:05:00 -
[613]
Originally by: Ejit Any chance we could get a bonus Neural remap as well. To help level these new attributes please.
Why would you need a new remap? Are you not happy with the way you've distributed your points right now? |

BugraT WarheaD
Gallente Astromechanica Maxima Astromechanica Federatis
|
Posted - 2010.11.25 18:06:00 -
[614]
\o/ HELL YEAH єєє
Thanks CCP that's a really good thing !
/me will certainly have Capital Ships Level 5 for Christmas ! |

Tyme Xandr
|
Posted - 2010.11.25 18:07:00 -
[615]
Originally by: Khadann Good action CCP.
However, be careful with these kind of decisions...
And please don't never ever forget what happened to SWG... It was also a great sandbox at the time...
Its funny i was thinking the same thing when i was reading about this. When NGE came out, i stopped playing.
Why make a game simpler? isn't it exciting when you finally get something done in eve? The journey to a goal is the fun part. No1 would have watched Lord of the Rings if Frodo just flew into mordor and chucked the ring into a pit of lava ....
|

Joss56
|
Posted - 2010.11.25 18:07:00 -
[616]
Good decision CCP.
1-SP credit for those who have trained them already
This is fair.
2- New player doesn't have to wait 1 month (+/-) of learnings, wich i'm quite sure made a lot quit the game after they're 14days trial.
Thx
|

Ardornisoria
|
Posted - 2010.11.25 18:07:00 -
[617]
*FACEPALM'S UNTIL FACE BROKEN*
|

Davelantor
Caldari The Hunt United Front Alliance
|
Posted - 2010.11.25 18:08:00 -
[618]
FINNALY ... The new players will not get their heads blown up by these learning skills. They will actually get to be inside the action sooner without the need of spending a moth trying to get the learning skills up .. otherwise they would be boored ****less ... THX CCP
The Hunt |

john roe
BearingPoint
|
Posted - 2010.11.25 18:09:00 -
[619]
beside, this is (well, WAS) Eve-Online. not WoW. this game supposed to be hard, a challenge for a new player, mistery sometimes. that kind of attributes set a filter to screen out reta.rds, noobs and worthless, brain dead zombies of internet. this is how this game looked when i started to play it.
jesus, ppl. money aint everything. eve is, for some time, heading into wrong direction in my opinion.
unless ofc it's your (cccp) agenta to go after kids' milk money.
SHAME ON YOU.
|

Phaedriel
|
Posted - 2010.11.25 18:09:00 -
[620]
MOST IMPORTANT POINT:
So you're not fixing bugs, you're messing with the working skills system. Please, please, PLEASE! Don't add more bugs.
The skill system worked.
Will it still work at Christmas?
|
|

Tippia
Sunshine and Lollipops
|
Posted - 2010.11.25 18:10:00 -
[621]
Originally by: Phaedriel MOST IMPORTANT POINT:
So you're not fixing bugs, you're messing with the working skills system. Please, please, PLEASE! Don't add more bugs.
The skill system worked.
Will it still work at Christmas?
They're not changing the skill system. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Dmoney3788
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.25 18:10:00 -
[622]
Originally by: Ovella I'll tell you a secret: no one makes you train skills at gunpoint either 
There's alternatives to grinding missions for isk. There is no alternative to faster training speed besides learning skills, dumbass/smartass.
|

Tyme Xandr
|
Posted - 2010.11.25 18:11:00 -
[623]
Edited by: Tyme Xandr on 25/11/2010 18:13:30
I think a more delicate way to fix this would be to remove advanced learning and give proportionate attribute points from there.
This way the potential fallout could be vastly reduced.
|

Jaori Melkins
|
Posted - 2010.11.25 18:12:00 -
[624]
To the *** quitting...
Can I haz your stuff?
Thanks!
|

john roe
BearingPoint
|
Posted - 2010.11.25 18:12:00 -
[625]
Originally by: Joss56 Good decision CCP.
1-SP credit for those who have trained them already
This is fair.
2- New player doesn't have to wait 1 month (+/-) of learnings, wich i'm quite sure made a lot quit the game after they're 14days trial.
Thx
2nd point. yes, great. another fast-food product. we realy lack those. ppl quiting after 14 days trial? i say good. less impatient ppl, more pros and serious characters.
|

Rusty Waynne
Caldari Waynne Industries
|
Posted - 2010.11.25 18:12:00 -
[626]
Yay! No more learning skills!
Finally us new comers have room to catch up. 
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 18:12:00 -
[627]
Originally by: Rex Rotham Assuming you maxed ALL learning skills, you'd have: 5,376,000 skillpoints in learning.
Now also assuming you always wear a full set of +5 implants and have a 15/9 attribute mapping, your effective training speed drops from 2772 to 2700, or a net loss of 72sp/hr.
Being given the 5.376m skillpoints to redistribute into other skills divided by the 72sp/hr you lose means it will take 74,666.667 hours before you effectively begin to actually feel the effects of your drop in SP/HR. That is the equivalent of 3,111 days (8 years, 188 days) 2 hours and 40 minutes.
72*24*365.25 = 631152 -- Thanks CCP for cu |

Kerfira
Kerfira Corp
|
Posted - 2010.11.25 18:12:00 -
[628]
Originally by: Patri Andari Those who trained learning skills should be compensated with 1.5x their current investment in learning skills. This because it was an investment!
Ok... Especially for you then, CCP will take away all the SP you GAINED from having trained the learning skills, and give you 1.5 your current 'investment'... Deal?
What you gained compared to the people who didn't train learning skills was your investment return... It doesn't take a rocket scientist to realise that... 
I have 4 characters with 75-90m SP each, and a bunch of research alts, each with 2.5-3m SP.
This 'bitter old vet' finds this change a decently good one (though I think that an extra 8-10 basis points per attribute would have been better than 12... nothing wrong with skills taking time to train)!

Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|

Smoking Blunts
|
Posted - 2010.11.25 18:13:00 -
[629]
can we get the skill points realocated to another character on that account? i have a lot fo alts which needed learning skills to get them trained up for labs and cynos and now they are trained i wont need to add any skills. would be good if that sp can be trasnfered to that accounts main.
has ccp answered this? do we just petition after it changes over?
|

Jagga Spikes
Minmatar Spikes Chop Shop
|
Posted - 2010.11.25 18:15:00 -
[630]
Originally by: Phaedriel Worth pointing out, learning skills were not REQUIRED, they were an optimal path. ...
anyone playing for longer than a month would pass a whole lot of opportunities by not having Learning skills. only real choice was: do I split my time half/half between Learning/Useful skills while playing the game, or do I afk-train for 3 months and then start playing for real. frak that choice.
Engineering is a choice. Gunnery is a choice. Drones are a choice. Trading is a choice. not everyone needs those.
Learning was never a choice. 4/3 was simply too good to be ignored. by your own words, we don't like roadblocks. and we are about to "lose" one big roadblock.
now new players get a choice right away at what career to pursue. they want to be pilot, scientist, trader, salvager? they can. right now. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
|

Odins Blood
Caldari Black-Robed Men
|
Posted - 2010.11.25 18:16:00 -
[631]
THEY DONT HAVE TO TRAIN THE LEARNING SKILLS! no one forces the new guys but the informed guys that know best for everyone. which fyi is all the people that want it gone. hell i chose to spend a week in a dessy and train it all to lvl 3. my choice. you all tell them to go higher. i was told to train them to at least 4. i said no. my 15 bucks. i train what i want. ill stop training if i like. nothing forces me to train. This nation will remain the land of the free only so long as it is the home of the brave. ~Elmer Davis |

Tyme Xandr
|
Posted - 2010.11.25 18:17:00 -
[632]
Originally by: Odins Blood THEY DONT HAVE TO TRAIN THE LEARNING SKILLS! no one forces the new guys but the informed guys that know best for everyone. which fyi is all the people that want it gone. hell i chose to spend a week in a dessy and train it all to lvl 3. my choice. you all tell them to go higher. i was told to train them to at least 4. i said no. my 15 bucks. i train what i want. ill stop training if i like. nothing forces me to train.
dont worry, most of us understand what ur saying, most people just choose to ignore it. or use it to spread their own agenda
|

Tippia
Sunshine and Lollipops
|
Posted - 2010.11.25 18:18:00 -
[633]
Edited by: Tippia on 25/11/2010 18:20:21
Originally by: Smoking Blunts has ccp answered this? do we just petition after it changes over?
They have. The SP is tied to the character they're no щ no moving over.
Just make your alts dual-purpose.
Originally by: Odins Blood THEY DONT HAVE TO TRAIN THE LEARNING SKILLS!
A choice between two options where choosing one of them means you're functionally ******ed is not a choice. Yes, they have had to train the learning skills. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Natalia Kovac
Minmatar NailorTech Industries RAZOR Alliance
|
Posted - 2010.11.25 18:18:00 -
[634]
Yay!! Thx CCP, this has been one of the most requested changes, for years. Thanks for listening.
|

Desya Dak'ann
Caldari Special Space Marines
|
Posted - 2010.11.25 18:19:00 -
[635]
Well i dont mind an extra 2mil to add to my drake skills :D Rule 7: Thou Shalt not whine. |

NovaCat13
Gallente Cepheid Industries
|
Posted - 2010.11.25 18:20:00 -
[636]
Edited by: NovaCat13 on 25/11/2010 18:23:01 Edited by: NovaCat13 on 25/11/2010 18:21:28 I might have missed it, but aren't there more than 2,012,692 SP in the learning tree than what we are being reimbursed? If so then why isn't there a full refund? Though it's been years since I was created so maybe it was we started with 5,376,000-2,012,692 in the tree? Or was what was stated in the summary an example?
|

Zelot Blueice
XTC Cartel
|
Posted - 2010.11.25 18:20:00 -
[637]
Why cant we keep the books in hangars and whatnot for collective purposes? ____________________________________________ POS Management Proposal |

Tyme Xandr
|
Posted - 2010.11.25 18:20:00 -
[638]
Originally by: NovaCat13 I might have missed it, but aren't there more than 2,012,692 SP in the learning tree than what we are being reimbursed?
All SP used in your learning skills. And i thought it was closer to 3.2m
|

Versuvius Marii
United Kings R.A.G.E
|
Posted - 2010.11.25 18:21:00 -
[639]
Ah, gotta love the haters. Always gotta be someone trying to knock a good idea.
Sod off back to WoW, the lot of ya :P
|

Odins Blood
Caldari Black-Robed Men
|
Posted - 2010.11.25 18:21:00 -
[640]
as an american i resent losing my ability to choose. commies. This nation will remain the land of the free only so long as it is the home of the brave. ~Elmer Davis |
|

Destination SkillQueue
Are We There Yet
|
Posted - 2010.11.25 18:21:00 -
[641]
Originally by: Smoking Blunts can we get the skill points realocated to another character on that account? i have a lot fo alts which needed learning skills to get them trained up for labs and cynos and now they are trained i wont need to add any skills. would be good if that sp can be trasnfered to that accounts main.
has ccp answered this? do we just petition after it changes over?
The amount of SP a character has will not change. All characters just get to redistribute the SP they had in learning skills to other skills. There will be no transfer of SP between characters.
|

Wen Jaibao
PAX AUGUSTA
|
Posted - 2010.11.25 18:22:00 -
[642]
Originally by: Khadann Good action CCP.
However, be careful with these kind of decisions...
And please don't never ever forget what happened to SWG... It was also a great sandbox at the time...
Comparing removing learning skills to the NGE? REALLY?! Did you even play SWG before and after the NGE/CU? Guessing not.
This is the best thing that has happened to EVE in a long time. Good riddance. Hated learning skills ever since I started this game. 'hurp durp train these or you will suck'
|

Dr Lebroi
|
Posted - 2010.11.25 18:22:00 -
[643]
This is most welcome and will help to safeguard the future of the Eve universe. Onwards and upwards CCP, the old lean, mean fighting machine is on its way back!
|

Tyme Xandr
|
Posted - 2010.11.25 18:23:00 -
[644]
Originally by: Zelot Blueice Why cant we keep the books in hangars and whatnot for collective purposes?
because as they've seen from previous skill deletion people try to sell and scam others with them saying they still work.
|

Phaedriel
|
Posted - 2010.11.25 18:23:00 -
[645]
Originally by: Versuvius Marii Sod off back to WoW, the lot of ya :P
Don't need to, EVE is slowly turning into WoW with all this 'simplification'.
|

Odins Blood
Caldari Black-Robed Men
|
Posted - 2010.11.25 18:23:00 -
[646]
Edited by: Odins Blood on 25/11/2010 18:23:44 well your an idiot for the company you kept. just cause you do everything your friends told you to doesnt mean we all do. idiot. This nation will remain the land of the free only so long as it is the home of the brave. ~Elmer Davis |

Tyme Xandr
|
Posted - 2010.11.25 18:25:00 -
[647]
Originally by: Wen Jaibao
Originally by: Khadann Good action CCP.
However, be careful with these kind of decisions...
And please don't never ever forget what happened to SWG... It was also a great sandbox at the time...
Comparing removing learning skills to the NGE? REALLY?! Did you even play SWG before and after the NGE/CU? Guessing not.
This is the best thing that has happened to EVE in a long time. Good riddance. Hated learning skills ever since I started this game. 'hurp durp train these or you will suck'
Hes not inferring that EVE is going to be dramatically changed like SWG did when NGE came out ... hes saying SWG was very deep prior to NGE and after NGE came out it was just another ****** MMO out there.
What hes getting at is that if CCP start giving into demands to make things easier and less thought out then EVE will start a downward spiral that many other mmo's have become akin to.
|

Schmacos tryne
|
Posted - 2010.11.25 18:25:00 -
[648]
CCP!
I don't need a god dam mal`neutriciant smegging remap I WANT MY FUKKING GAMETIME BACK which I wasted training for this fukking chit flying around in nubb ships and doing nothing but pouring cash into your icelandic pockets. Do something about this matter or we ARE NOT COOL!
Reimbursing skillpoints.... hmf. a fukking discrase! Gametime back pro rata your time spendt on this useless crap. Anything else is a god dam INNSULT!
and lastly thanx for rewarding and giving in to the endless nag and wimper from all the wow boys in here. If you want to get good at something you need to study it but not in Eve, here they breast feed it to you.
Socialistic bullchit! i fukking hate socialist!
I will LOL the rest of your "package" sux ass the same way.
ps. CCP Greyscale or should I say CCP GreenHippie, do you want us to get together sometime and we can talk about how we should all be alike and hold hands and share everything and noone must be better off then nobody else?
|

Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
|
Posted - 2010.11.25 18:25:00 -
[649]
Putting the Homo in homogenization. Sarcasm - Because i'm too far away to strangle you. |

Zelot Blueice
XTC Cartel
|
Posted - 2010.11.25 18:25:00 -
[650]
CCP needs to let us keep them. Who gives a **** if someone noob is re*arded enough to get scammed? ____________________________________________ POS Management Proposal |
|

Joss56
|
Posted - 2010.11.25 18:26:00 -
[651]
Originally by: john roe 2nd point. yes, great. another fast-food product. we realy lack those. ppl quiting after 14 days trial? i say good. less impatient ppl, more pros and serious characters.
Don't agree with your opinion but i respect it.
|

Tippia
Sunshine and Lollipops
|
Posted - 2010.11.25 18:26:00 -
[652]
Originally by: Odins Blood as an american i resent losing my ability to choose. commies.
So you approve of this change, then, since it increases your ability to choose? щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 18:29:00 -
[653]
Edited by: Tonto Auri on 25/11/2010 18:28:48
Originally by: Phaedriel
Originally by: Versuvius Marii Sod off back to WoW, the lot of ya :P
Don't need to, EVE is slowly turning into WoW with all this 'simplification'.
It is not simplification, it is streamlining. Like training in specific art making your movements more economical and precise, getting rig of meaningless ballast in character progression (erm... I have an idiosincrasia to this word, but well, it's not word's fault) is a sign of game maturity. They are not removing any real skills that make you actually play game, so what the whinnage? -- Thanks CCP for cu |

Veras Divinia
|
Posted - 2010.11.25 18:29:00 -
[654]
Edited by: Veras Divinia on 25/11/2010 18:31:26 Edited by: Veras Divinia on 25/11/2010 18:30:25 Edited by: Veras Divinia on 25/11/2010 18:29:11 I am not personally in favour of doing this as I think it added an element of diversity to the game that will now be gone (much like different bloodlines)
That said I can see why CCP is making the change to be more inclusive of new players.
I think that offering back sp to the folks who have previously trained learning is a compromise but as some previous posters have noted ultimately it favours people who are just now creating characters. The loss/change of sp for attribute points is not a straight calculation.
New players will start with a 20/20/20/20/19 split and will be training at a level when they start that would have required existing players to train up all the a great deal of learning skills. Some of that training would be slower because existing players attributes in learning would not yet have been high enough to equal the split that new players will now start with.
I am in no way a mathematician and I have no idea of the ratio of conversion but I wonder if CCP could/should at a percentage on top of existing players learn sp total to compensate for that disparity. In that sense players who have invested in those learning skills are being compensated not just for the actual sp lost but the time spent in learning those actual skills.
|

Patri Andari
Caldari Thukker Tribe Antiquities Importer
|
Posted - 2010.11.25 18:29:00 -
[655]
Originally by: Kerfira
Originally by: Patri Andari Those who trained learning skills should be compensated with 1.5x their current investment in learning skills. This because it was an investment!
Ok... Especially for you then, CCP will take away all the SP you GAINED from having trained the learning skills, and give you 1.5 your current 'investment'... Deal?
What you gained compared to the people who didn't train learning skills was your investment return... It doesn't take a rocket scientist to realise that... 
This is not that hard. The SP I GAINED from training the skills up to now was clearly planned for and deserved. In fact it was based on a strategic choice. The SP was expected to continue to be gained far into the future as a direct trade off for other opportunities missed.
You seem to be suggesting that I should be happy with the time I have had the increased speed? Even though I knew it would take years to pay off? Are you seriously that....(checks character).. Oh it's YOU. NVM
How is that being compensated? Patri
I'll Roshambo You For That Titan! |

Reddx Panther
|
Posted - 2010.11.25 18:29:00 -
[656]
Meh. The learning skills were a good thing.
Character customization is now heavily gimped - race and ancestry gone, learning skills gone - what's next?
|

Jaqel Broadside
|
Posted - 2010.11.25 18:30:00 -
[657]
On face value this change is good as it will remove the dead zone in new character training.
Good job 
However, I have one reservation.
Won't this change just enforce an averaging of skills and therefore Eve will lose another one of the things that set each other apart.
Not happy with the lack of a reimbursement . The "Economist" dude doesnt pay the bills - I do. I payed good ISK for those skills and should be reimbursed regardless.
As a noob I had to put earning more ISK aside in favour of waiting,, now I get penalised again,, that sucks.
|

Skythunder Alexandria
|
Posted - 2010.11.25 18:32:00 -
[658]
Originally by: Blackhuey Awesome. Next please remove fitting skills, and anything else that requires investment for future reward.
*headdesk*
I second this (sarcastic) sentiment. This is a punch-in-the-face to anyone who thought long-term about their future within Eve, from an early age.
This is setting a very bad precedent.
|

Tyme Xandr
Gallente 0ne Percent.
|
Posted - 2010.11.25 18:33:00 -
[659]
Originally by: Skythunder Alexandria
Originally by: Blackhuey Awesome. Next please remove fitting skills, and anything else that requires investment for future reward.
*headdesk*
I second this (sarcastic) sentiment. This is a punch-in-the-face to anyone who thought long-term about their future within Eve, from an early age.
This is setting a very bad precedent.
Don't try to use logic on a public forum, it only gets you backlash. [≡v≡] |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 18:34:00 -
[660]
Originally by: Schmacos tryne CCP!
I don't need a god dam mal`neutriciant smegging remap I WANT MY FUKKING GAMETIME BACK which I wasted training for this fukking chit flying around in nubb ships and doing nothing but pouring cash into your icelandic pockets. Do something about this matter or we ARE NOT COOL!
Wat? You would only start loosing SP in mid-July of 2018, and only if you have mostly +10 from learning skills now. Do you really care about any loss of SP by that date?
Originally by: Reddx Panther Meh. The learning skills were a good thing.
Character customization is now heavily gimped - race and ancestry gone, learning skills gone - what's next?
Wat? Since when training mandatory skills is a sign of diversity? -- Thanks CCP for cu |
|

Tippia
Sunshine and Lollipops
|
Posted - 2010.11.25 18:34:00 -
[661]
Originally by: Reddx Panther Meh. The learning skills were a good thing.
Character customization is now heavily gimped - race and ancestry gone, learning skills gone - what's next?
The "character customization" of old was thoroughly limited and unbalanced, effectively casting everyone in the same mould. Nowadays, people actually have a choice in how they build their character щ choices that were impossible before. Removing learning skills does the same thing: it means people can more freely choose on where to go and how, without having to trudge down the exact same path as everyone else.
Character customization is now even more ungimped than it was before. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Kontesa
|
Posted - 2010.11.25 18:35:00 -
[662]
Originally by: Patri Andari Look at all those beggars whooping about free bread! 
Calling this a gift is a misnomer. It's a hand out. Of course the masses are happy. They get the full learning skills and invested precious little.
Those who trained learning skills should be compensated with 1.5x their current investment in learning skills. This because it was an investment!
Giving me back my principle eh? I should be overjoyed about that? My station spinning for three months was evidence of my commitment to this game as I fully expected the payout to be years in the future and I expected increased returns even further into the future, and no I will not wait 8 years to complain.
Those who made those investments should not be asked to be happy they are getting back their investment of time. They should be rewarded for their faithfulness and dedication.
Time and isk are less of an issue. I want my SP with a little interest, damn it! That or an exclusive BPC or some such!(/rage)
Bitter Vets Unite!!
I agree. To keep it fair, I think all the pros should have an achievement added to the top of their character sheets, e.g. Master Strategist: Maxed all learning skills.
|

Kara Khanate
|
Posted - 2010.11.25 18:35:00 -
[663]
I didnt read all 22 pages of posts, but I was curious if CCP could reimburse the cost of skill books for people who have invested a significant amount of thier skills to learning. I currently have 80% of my total sp into learning and more than half of my earnings so far invested in the skills. This change has a significant financial impact on my character.
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Eunson
MenageTech
|
Posted - 2010.11.25 18:36:00 -
[664]
FINALLY SOMETHING I AGREE ON CCP GREAT JOB
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john roe
BearingPoint
|
Posted - 2010.11.25 18:36:00 -
[665]
Originally by: Phaedriel
Originally by: Versuvius Marii Sod off back to WoW, the lot of ya :P
Don't need to, EVE is slowly turning into WoW with all this 'simplification'.
word.
|

Mister Lotto
|
Posted - 2010.11.25 18:36:00 -
[666]
  
YEEEEEEEEEEEESSSSSSSSSSSSSSS
  
|

john roe
BearingPoint
|
Posted - 2010.11.25 18:38:00 -
[667]
Originally by: Joss56
Originally by: john roe 2nd point. yes, great. another fast-food product. we realy lack those. ppl quiting after 14 days trial? i say good. less impatient ppl, more pros and serious characters.
Don't agree with your opinion but i respect it.
wow. that's really rare, mate. seriously... :]
cheers
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 18:38:00 -
[668]
Originally by: Kara Khanate I didnt read all 22 pages of posts, but I was curious if CCP could reimburse the cost of skill books for people who have invested a significant amount of thier skills to learning. I currently have 80% of my total sp into learning and more than half of my earnings so far invested in the skills. This change has a significant financial impact on my character.
You didn't even cared enough to read dev blog? -- Thanks CCP for cu |

Tyme Xandr
Gallente 0ne Percent.
|
Posted - 2010.11.25 18:39:00 -
[669]
As I said shortly ago, they should remove Advanced SOCT learning first and give everyone +5 to attributes, which still rewards players who have been skilling learning, then after some time, if its truly necessary, remove the tier one skills.
This way those who spent time skilling their learning skills wont be as dusted. [≡v≡] |

Eleanos
|
Posted - 2010.11.25 18:39:00 -
[670]
Excellent change CCP!
|
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Xurr
|
Posted - 2010.11.25 18:39:00 -
[671]
Originally by: Pottsey Edited by: Pottsey on 25/11/2010 18:01:14 KurnKuku said "Come back and moan in 8 years when your reimbursed SP runs out." It doesn't take 8 years, it takes until the new skills come out. You will be training all new skills at a slower rate. If you spend a year or more training new skills you will end up worse off. There are meant to be a lot of new skills coming in Incarna, new ship(s) and other skills. Even if you save the Learning SP to invest in new skills the point you end up worse off can be far less than 8 years. What if you invest the SP now? Then Incarna hits and you spend ages training new skills. The answer is you end up worse off at the new skills over the current system.
EDIT: You don't even need new skills. What if in 6 months time your circumstances change and you start a brand new skill plan. That skill plan will take longer to train with the new system.
You're my hero as always when it comes to skill discussions.
A player changing directions will get 622,080 less skill points a ccp year. It isn't the greatest thing ever.
If you insist on the 99 point cap how about letting us remap 1 more of those 99 points?
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 18:42:00 -
[672]
Edited by: Tonto Auri on 25/11/2010 18:43:51
Originally by: Tyme Xandr As I said shortly ago, they should remove Advanced SOCT learning first and give everyone +5 to attributes, which still rewards players who have been skilling learning, then after some time, if its truly necessary, remove the tier one skills.
This way those who spent time skilling their learning skills wont be as dusted.
Again - do you really care about any potential loss you could experience mid-July of year 2018 ? Would you still be playing EVE? Would EVE's still exist in any form close to the way it exists currently?
Originally by: Pottsey KurnKuku said "Come back and moan in 8 years when your reimbursed SP runs out." It doesn't take 8 years, it takes until the new skills come out.
It takes 8 years AT LEAST. Longer for when you didn't have all skills maxed, if at all. The "72 SP/h" number won't change as long as training speed formula does not. -- Thanks CCP for cu |

Schmacos tryne
|
Posted - 2010.11.25 18:42:00 -
[673]
Originally by: Tonto Auri
Originally by: Schmacos tryne CCP!
I don't need a god dam mal`neutriciant smegging remap I WANT MY FUKKING GAMETIME BACK which I wasted training for this fukking chit flying around in nubb ships and doing nothing but pouring cash into your icelandic pockets. Do something about this matter or we ARE NOT COOL!
Wat? You would only start loosing SP in mid-July of 2018, and only if you have mostly +10 from learning skills now. Do you really care about any loss of SP by that date? quote]
I got everything maxed yes and I am not talking about SP I am talking about the time it took to train it this way. I paid money to train skillz which is now wasted. I want reimbursement of SP AND reimbursement of time!
|

Kara Khanate
|
Posted - 2010.11.25 18:42:00 -
[674]
Originally by: Tonto Auri
Originally by: Kara Khanate I didnt read all 22 pages of posts, but I was curious if CCP could reimburse the cost of skill books for people who have invested a significant amount of thier skills to learning. I currently have 80% of my total sp into learning and more than half of my earnings so far invested in the skills. This change has a significant financial impact on my character.
You didn't even cared enough to read dev blog?
It says they dont want to reimburse everyone, which I agree with, but I am a week old and have dropped most my free cash into the T2 learnings. So I just lost the first weeks pay, which could have bought me a cruiser if I would have trained that way in the first place.
|

Tyme Xandr
Gallente 0ne Percent.
|
Posted - 2010.11.25 18:44:00 -
[675]
Originally by: Tonto Auri
Originally by: Tyme Xandr As I said shortly ago, they should remove Advanced SOCT learning first and give everyone +5 to attributes, which still rewards players who have been skilling learning, then after some time, if its truly necessary, remove the tier one skills.
This way those who spent time skilling their learning skills wont be as dusted.
Again - do you really care about any potential loss you could experience mid-July of year 2018 ? Would you still be playing EVE? Would EVE's still exist in any form close to the way it exists currently?
I think someone just rebutted that statement. [≡v≡] |

Coppercab
|
Posted - 2010.11.25 18:44:00 -
[676]
How dare you CCsuck! Annoying useless wastes of time is what sets you apart from other "non-job/fun to play" games. What's next? the removal of our beloved bugs?
I say that those of us who want this game to stagnate teach CCsuck a lesson but quitting, so who's coming with me? wwwhhhhhoooo's coming with me?
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Mistress Deathstrike
|
Posted - 2010.11.25 18:45:00 -
[677]
Originally by: Immortalade I think this is great move by CCP. One question though. If a character is sold will the skillpool go with it or will it need to be used first?
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Jacque Cousteu
|
Posted - 2010.11.25 18:45:00 -
[678]
W00T the equivalent of all L5 learning skills without having to train them, then a massive reimbursement of current sp in learning...
I LOVE IT!!!!   
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Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 18:45:00 -
[679]
Originally by: Schmacos tryne I got everything maxed yes and I am not talking about SP I am talking about the time it took to train it this way. I paid money to train skillz which is now wasted. I want reimbursement of SP AND reimbursement of time!
You won't loose any time at all. Time = SP = it will be give back to you as free pool = stop moaning. -- Thanks CCP for cu |

Tarkin Hamir
|
Posted - 2010.11.25 18:45:00 -
[680]
This is a stupid change and, worse, an idiotic diversion of resources (why not spend the time this has taken fixing bugs or adding content). Essentially this reduces the depth of the game while adding nothing back.
|
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Xyzibit
Caldari New-Roots
|
Posted - 2010.11.25 18:48:00 -
[681]
im glad it makes so many of you happy but ...
I DONT LIKE IT THOUGH 
"GF" to all of you that so much wanted it ... still ... "don't like" at this point eve loses something that was kinda gameplay important to me... no more proof of patience for a great game...
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Rupicolous
Higher Ground
|
Posted - 2010.11.25 18:48:00 -
[682]
I thought the point was always to train but train faster for longer periods of time with higher learning skills.
Alot of the dead time during early character creation gave a player the time needed to start advancing his/her learning curve in this game.
Everything is becomeing right out of the box, little learning curve, little forthought, and little creativity.
All about the noobs huh ?
Makes it easier and less daunting for the little ones to get involved which in turn = more revenue in new accounts.
When I first became a subscriber I would hear stories about how tough it used to be and how characters started with next to nothing.
Now I feel like one of the old timers remembering when.
'Not sure i like it, 'NOT SURE I LIKE IT MUCH AT ALL. seems like just about everything is getting dumbed down with each and every expansion.
So i'm left wondering if there will be anyway to reach the players that had all the learning skills trained to level 5 or are they in an elite club of untouchable attribute now ???
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john roe
BearingPoint
|
Posted - 2010.11.25 18:51:00 -
[683]
Originally by: Tarkin Hamir This is a stupid change and, worse, an idiotic diversion of resources (why not spend the time this has taken fixing bugs or adding content). Essentially this reduces the depth of the game while adding nothing back.
true. making it WoW-more-alike.
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Mag's
the united Negative Ten.
|
Posted - 2010.11.25 18:51:00 -
[684]
Originally by: Tyme Xandr
Originally by: Tonto Auri
Again - do you really care about any potential loss you could experience mid-July of year 2018 ? Would you still be playing EVE? Would EVE's still exist in any form close to the way it exists currently?
I think someone just rebutted that statement.
Indeed they did, but if Tonto Auri thinks about that too much, I'm sure he'd have a melt down. 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Strazdas Unstoppable
|
Posted - 2010.11.25 18:52:00 -
[685]
Altrough it does hit me that even if i cna redistribute the skills that i used on learning category, i still could have had other things and thus made more profit had i had those skillpoints before or gianed overit. however i think this is a great decision. i remmeber when my first month my playing experience was very limited due to a fact that i had to get all those learning skills up and i can see how cna this scare off many new players. so the summer rumors came true and learning category goes away. and just in time for christmas.
|

Tippia
Sunshine and Lollipops
|
Posted - 2010.11.25 18:52:00 -
[686]
Originally by: Rupicolous So i'm left wondering if there will be anyway to reach the players that had all the learning skills trained to level 5 or are they in an elite club of untouchable attribute now ???
Same way it has always been щ they were never untouchable. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Schmacos tryne
|
Posted - 2010.11.25 18:54:00 -
[687]
Originally by: Tonto Auri
Originally by: Schmacos tryne I got everything maxed yes and I am not talking about SP I am talking about the time it took to train it this way. I paid money to train skillz which is now wasted. I want reimbursement of SP AND reimbursement of time!
You won't loose any time at all. Time = SP = it will be give back to you as free pool = stop moaning.
I trained these to level 5 coz it gives me an edge over more undiciplined players (faster aquisition of SP) much like other skillz do. If it doesen't give me an advantage i wouldn't do it in the first place. The only people whining here is people who never completed them and its not fair and baaahwhaaaw.. the CCP wants to hold the crybabis hands and show a lollipop up their ass. FINE! just give me back the time i wasted getting better then these wuzzes then we are cool. Next we'll get ridd of all skills so everybody can join the 'feelgood' camp this is turning out to be. it sux i tell you it ****ing sux.
I'll ****ing bet that next it's the passive income which takes ages to set up right which will suffer (yes i'm talking research).. then I'm ****ing out of here!
|

Rupicolous
Higher Ground
|
Posted - 2010.11.25 18:55:00 -
[688]
Oh Tippia, get off my a$$, lol
|

Caldariftw123
|
Posted - 2010.11.25 18:55:00 -
[689]
Originally by: Schmacos tryne
Originally by: Tonto Auri
Originally by: Schmacos tryne CCP!
I don't need a god dam mal`neutriciant smegging remap I WANT MY FUKKING GAMETIME BACK which I wasted training for this fukking chit flying around in nubb ships and doing nothing but pouring cash into your icelandic pockets. Do something about this matter or we ARE NOT COOL!
Wat? You would only start loosing SP in mid-July of 2018, and only if you have mostly +10 from learning skills now. Do you really care about any loss of SP by that date? quote]
I got everything maxed yes and I am not talking about SP I am talking about the time it took to train it this way. I paid money to train skillz which is now wasted. I want reimbursement of SP AND reimbursement of time!
You do realise CCP Don't have a time machine? How on earth can they give you back the time? They can't. They can however give you back the skillpoints, which you gained at a certain rate an hour, and which will take at least .. drumroll .. 8years for the benefit to be lost. Except you also trained faster than anyone will now possibly be able to train for that entire time you had max learnings! So you will be at an advantage over everyone that didn't train them to max.
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HK 47
Amarr TEMPLAR.
|
Posted - 2010.11.25 18:56:00 -
[690]
This is a sad day. EVE is loosing something what was important. EVE was a complex game. This is the way to make it easier and easier. Hope you guys without patience are happy now. What do you want to destroy next? Can't wait to see it ...
|
|

john roe
BearingPoint
|
Posted - 2010.11.25 18:57:00 -
[691]
Originally by: HK 47 This is a sad day. EVE is loosing something what was important. EVE was a complex game. This is the way to make it easier and easier. Hope you guys without patience are happy now. What do you want to destroy next? Can't wait to see it ...
cheers
|

Schmacos tryne
|
Posted - 2010.11.25 18:58:00 -
[692]
Originally by: Caldariftw123
Originally by: Schmacos tryne
Originally by: Tonto Auri
Originally by: Schmacos tryne CCP!
I don't need a god dam mal`neutriciant smegging remap I WANT MY FUKKING GAMETIME BACK which I wasted training for this fukking chit flying around in nubb ships and doing nothing but pouring cash into your icelandic pockets. Do something about this matter or we ARE NOT COOL!
Wat? You would only start loosing SP in mid-July of 2018, and only if you have mostly +10 from learning skills now. Do you really care about any loss of SP by that date? quote]
I got everything maxed yes and I am not talking about SP I am talking about the time it took to train it this way. I paid money to train skillz which is now wasted. I want reimbursement of SP AND reimbursement of time!
You do realise CCP Don't have a time machine? How on earth can they give you back the time? They can't. They can however give you back the skillpoints, which you gained at a certain rate an hour, and which will take at least .. drumroll .. 8years for the benefit to be lost. Except you also trained faster than anyone will now possibly be able to train for that entire time you had max learnings! So you will be at an advantage over everyone that didn't train them to max.
Bullchit! they can give game time pro rata sp in learning. meaning everybody who trained these useless skillz get it!
|

MatrixSkye Mk2
Minmatar
|
Posted - 2010.11.25 19:00:00 -
[693]
I have to say, this was a gutsy move, CCP. But I think it will definitely help in the long run. Good change. And this is coming from a player that has all attributes trained to level 5.
There will be some players (as there always is) that will emorage about how "OMG I, MYSELF, ME... NOOBS SUK!1... HTFU!11" and use whatever other catch phrases are in style today. But the bottom line is this is a good game change overall.
Grief a PVP'er. Run a mission today! |

Lahnius
|
Posted - 2010.11.25 19:01:00 -
[694]
...as a new player, not even a month old, I started out grabbing at random skills due to my ignorance of the game mechanics... however, once I realized the depth of EVE and then discovering the learning skills, I started training those learning skills. Finally obtaining level 4 and getting ready to move on to the level 5 training and then towards the advanced learning skills, I was VERY excited about what was ready to come for me ... and now thats going to be taken away. 
In all sense of honesty, although understanding why this is happening, I feel a little robbed... almost like getting mobbed by pirates while exploring the vast EVE universe. 
...oh well, I guess... as I previously read in this thread, I have to agree ... welcome to WoEVE (eve wow combo thing for the little impatient players) 
...is this the possible future of the best game I have ever played? What I saw as a thinking player's game is already becoming the same-same for the impatient. 
...of course the developers do know best... I guess I'm just ranting... nevermind ...
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LordElfa
|
Posted - 2010.11.25 19:02:00 -
[695]
Sweet, this will take me directly to T2 Railguns in one day.
|

AkJon Ferguson
JC Ferguson and Son Ltd
|
Posted - 2010.11.25 19:02:00 -
[696]
First they came for the learning skills. And I didn't speak up because I'd been too lazy to max mine.
Then they came with the microtransactions. And I didn't speak up because I like hats. (Especially asshats.)
Then they let bots and bugs proliferate all over the server. And I didn't speak up because my friends all use ratting bots and gameplay is overrated.
Then they came for the sandbox. And by that time no one was left to speak up.
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Ottman
Amarr LoneWolf Mining Veni Vidi Vici Alliance
|
Posted - 2010.11.25 19:02:00 -
[697]
hmm maybe its just me and the fact i am german :P
but one thing is not completly clear, the 12 points cant be remapped, that is understood so far, but what will happen with remapping as feature at all ? will that still be possible after december 14 th ? or does it dissappear like the learning skills today from market ? i would like to have a clear answer to that question from our nice ccp girls and guys around :-))
MfG Ottman
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Royaldo
Gallente Kongsberg Vaapenfabrikk Amarr branch. The Chamber of Commerce
|
Posted - 2010.11.25 19:04:00 -
[698]
Hells yeah, now i can move 5,3m sp into something else. Gonna finish all those t2 ships to lvl5. Now I dont have to respec alot of willpower YAY!!!!
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Dav Varan
|
Posted - 2010.11.25 19:05:00 -
[699]
It good to see that your making the game easier to get into for new players.
This will go a long way to making it easier for new players to get competitive sooner.
The other thing that would help with new player competitiveness imho would be to reduce Skill Pre-reqs. so that training for T2 gear ( pretty essential for most PvP ) becomes much easier.
It the pre-reqs at lvl4 and 5 that really make some trains hugelly time consuming.
By limiting Pre-reqs to lvl 3 and keeping lvl 4 and 5 for performance improvement only you make it much easier for new players to become competitve with T2 gear.
|

Vidar Kentoran
Minmatar Eighty Joule Brewery
|
Posted - 2010.11.25 19:06:00 -
[700]
This is the single best change you have made to the game, since, like, Apocrypha.
|
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Rasz Lin
Caldari Caldari Provisions
|
Posted - 2010.11.25 19:06:00 -
[701]
Originally by: Tonto Auri Just fire up EVEMon, enable "estimated SP total"
THANK YOU Finally I can see how much SP I need to polish my drones.
|

Munson McCracken
Podbusters
|
Posted - 2010.11.25 19:06:00 -
[702]
Turns out that it didn't take years to re-coup the SP by training advanced learning skills to 5 
|

Alexx Luther
|
Posted - 2010.11.25 19:06:00 -
[703]
So... question... remapping. if i remap now and max out 2 attributes to train a few skills as fast as possible until you guys change over to this new thing... will it still be remapped afterwards or will all my attributes go to 20/20/20/20/19?
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Dav Varan
|
Posted - 2010.11.25 19:09:00 -
[704]
Originally by: Alexx Luther So... question... remapping. if i remap now and max out 2 attributes to train a few skills as fast as possible until you guys change over to this new thing... will it still be remapped afterwards or will all my attributes go to 20/20/20/20/19?
Your base attibutes will be 20/20/20/20/19 ( lol poor old char why not 20 ?)
Any remap you have done will sit on top of these base attribs. Its just like getting all your learning skill to max in one DT.
|

raukosen
|
Posted - 2010.11.25 19:09:00 -
[705]
Originally by: HK 47 This is a sad day. EVE is loosing something what was important. EVE was a complex game. This is the way to make it easier and easier. Hope you guys without patience are happy now. What do you want to destroy next? Can't wait to see it ...
Are you really that dumb? To train or not to train learning skills is an uninteresting decision that doesn't add anything to the game. Everyone who intends to keep playing the game should train them. The right thing to do when you started the game was to spin your ship for a month before you start playing the game. If that's not terrible design then I don't know what is.
EVE's complexity has NOTHING to do with learning skills and if you think it does I'm surprised you can even spell complexity.
People will complain about just about anything. "FFFFFFUUUUUU!!! They're making the game easier, now I don't have to spend my first month doing nothing. It's for noobs now!". it's so stupid I can hardly believe it
|

Rommah
Gallente
|
Posted - 2010.11.25 19:11:00 -
[706]
Also, ccp already reduced learning SP requirement long ago to make it noobie friendly. I already had mine trained to 5... Will I be reimbursed for reduction? :(
|

Tippia
Sunshine and Lollipops
|
Posted - 2010.11.25 19:11:00 -
[707]
Edited by: Tippia on 25/11/2010 19:13:23
Originally by: Dav Varan
Originally by: Alexx Luther So... question... remapping. if i remap now and max out 2 attributes to train a few skills as fast as possible until you guys change over to this new thing... will it still be remapped afterwards or will all my attributes go to 20/20/20/20/19?
Your base attibutes will be 20/20/20/20/19 ( lol poor old char why not 20 ?)
Any remap you have done will sit on top of these base attribs. Its just like getting all your learning skill to max in one DT.
No. Your base attributes will be 17/17/17/17/17 щ your remap and implants sit on top of this. This means +12 to each and every one of the old base attributes, which were 5/5/5/5/5.
20/20/20/20/19 is what new players will start with, instead of the old 8/8/8/8/7 (note how each attribute has received the +12 addition from the change). Just like before, you start with the base attributes and with your 14 remappable points spread (kind of) equally across the board, with 3pts applied to each attribute except Charisma, which only gets two points. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

john roe
BearingPoint
|
Posted - 2010.11.25 19:13:00 -
[708]
Originally by: raukosen
Originally by: HK 47 This is a sad day. EVE is loosing something what was important. EVE was a complex game. This is the way to make it easier and easier. Hope you guys without patience are happy now. What do you want to destroy next? Can't wait to see it ...
Are you really that dumb? To train or not to train learning skills is an uninteresting decision that doesn't add anything to the game. Everyone who intends to keep playing the game should train them. The right thing to do when you started the game was to spin your ship for a month before you start playing the game. If that's not terrible design then I don't know what is.
EVE's complexity has NOTHING to do with learning skills and if you think it does I'm surprised you can even spell complexity.
People will complain about just about anything. "FFFFFFUUUUUU!!! They're making the game easier, now I don't have to spend my first month doing nothing. It's for noobs now!". it's so stupid I can hardly believe it
are you really a 2010 player?
|

Lykouleon
Trust Doesn't Rust
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Posted - 2010.11.25 19:13:00 -
[709]
Not enough graphs 
Quote: Lord Makk > Our pilots are masochist buttjockey
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Alexx Luther
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Posted - 2010.11.25 19:14:00 -
[710]
Edited by: Alexx Luther on 25/11/2010 19:15:01
Originally by: Tippia
Originally by: Dav Varan
Originally by: Alexx Luther So... question... remapping. if i remap now and max out 2 attributes to train a few skills as fast as possible until you guys change over to this new thing... will it still be remapped afterwards or will all my attributes go to 20/20/20/20/19?
Your base attibutes will be 20/20/20/20/19 ( lol poor old char why not 20 ?)
Any remap you have done will sit on top of these base attribs. Its just like getting all your learning skill to max in one DT.
No. Your base attributes will be 17/17/17/17/17 щ your remap and implants sit on top of this..
20/20/20/20/19 is what new players will start with, instead of the old 8/8/8/8/7 (note how each attribute has received the +12 addition from the change).
So... wait.... i will be stuck with a max of (17+5) 23 as my highest possible attribute (w/o remappping of course) while newer players get 20x4 and 19... do they keep this attribute boost? because if they do then they can have a max of 25 (20+5) and will eventually overtake me in sp training faster then i.
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MatrixSkye Mk2
Minmatar
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Posted - 2010.11.25 19:16:00 -
[711]
Originally by: Malcanis
Originally by: Xybex
Originally by: Abdiel Kavash
Coming next year: Oh, scrap the mission feature, everybody will just get 20M ISK deposited in their wallets every hour.
Learning skills were not a feature. They were as fun as jabbing yourself in the eye every day for a month while you trained them up. They added nothing to the game. Nothing. Nothing. Nothing.
One could say the same for missions...
Or PVP...
Grief a PVP'er. Run a mission today! |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 19:18:00 -
[712]
Originally by: Alexx Luther So... wait.... i will be stuck with a max of (17+5) 23 as my highest possible attribute (w/o remappping of course) while newer players get 20x4 and 19... do they keep this attribute boost? because if they do then they can have a max of 25 (20+5) and will eventually overtake me in sp training faster then i.
Sorry, but where your eyes, when you reading posts? You have 17 base points in every attribute plus 14 remapping points that you can put anywhere (max 10 to one skill). Plus implants, of course. -- Thanks CCP for cu |

Capsuleer Newton
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Posted - 2010.11.25 19:18:00 -
[713]
Originally by: Alexx Luther Edited by: Alexx Luther on 25/11/2010 19:15:01
Originally by: Tippia
Originally by: Dav Varan
Originally by: Alexx Luther So... question... remapping. if i remap now and max out 2 attributes to train a few skills as fast as possible until you guys change over to this new thing... will it still be remapped afterwards or will all my attributes go to 20/20/20/20/19?
Your base attibutes will be 20/20/20/20/19 ( lol poor old char why not 20 ?)
Any remap you have done will sit on top of these base attribs. Its just like getting all your learning skill to max in one DT.
No. Your base attributes will be 17/17/17/17/17 щ your remap and implants sit on top of this..
20/20/20/20/19 is what new players will start with, instead of the old 8/8/8/8/7 (note how each attribute has received the +12 addition from the change).
So... wait.... i will be stuck with a max of (17+5) 23 as my highest possible attribute (w/o remappping of course) while newer players get 20x4 and 19... do they keep this attribute boost? because if they do then they can have a max of 25 (20+5) and will eventually overtake me in sp training faster then i.
current base is 8/8/8/8/7; we can remap 3/3/3/3/2; +12 points = you'll have 17 across the board unremappable attribute but you still have the 3/3/3/3/2 = 14 points.
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Korerin Mayul
Amarr hirr
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Posted - 2010.11.25 19:18:00 -
[714]
at first i was like "NOOOOOOOOOOOOOOOOOOOOOOO" and then i was like "YYYYAAAYYYY"
i hope you guys come up with another way to add some diversity to the actual race toons - its a bit of a shame not having somthing in the mechanics to differentiate between them.
but yeah, this is a needed change, which has been implemented in a way which makes it pritty much painless for the players.
gf, gf.
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Petra Katell
Pator Tech School
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Posted - 2010.11.25 19:18:00 -
[715]
Only change I'd like to see is being able to redistribute the learning from all the chars on 1 account to 1 char on the same account.
I have cyno/freighter/JF, etc. alts that don't need anymore skills.
Beyond that, great change, it's about time.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 19:20:00 -
[716]
Originally by: Capsuleer Newton current base is 8/8/8/8/7; we can remap 3/3/3/3/2; +12 points = you'll have 17 across the board unremappable attribute but you still have the 3/3/3/3/2 = 14 points.
Current base is 5/5/5/5/5... -- Thanks CCP for cu |

eulkahn
Amarr
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Posted - 2010.11.25 19:20:00 -
[717]
Edited by: eulkahn on 25/11/2010 19:23:00 I've got 4.5 mil SP in learning. I don't mind this too much, will be fun to put the SP elsewhere and it leaves a level playing field from what was a pretty contraversial game mechanic.
I will say this though: I didn't enjoy the months it took to get these skills, even now, more than 6 months into the game I still have less than a couple of million SP in useful combat skills, and that was fine with me because I'd worked to gain a learning advantage over the people who decided not to make that commitment.
I understand that you can't please everyone, and that by eliminating these skills you're making a lot of people happy, and making it a more friendly game for beginners. But how about just some token of acknowledgement for the players that invested their time and patience, and it took quite a lot of patience. Not asking for much, maybe a small SP bonus for each learning skill at V, or perhaps just a certificate they can claim and display, 'Grand Professorial Wizard' or something like that? Not that I'd be able to claim that, I couldn't bear another 13 days to get that last point of charisma.
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Dav Varan
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Posted - 2010.11.25 19:20:00 -
[718]
Originally by: Alexx Luther
So... wait.... i will be stuck with a max of (17+5) 23 as my highest possible attribute (w/o remappping of course) while newer players get 20x4 and 19... do they keep this attribute boost? because if they do then they can have a max of 25 (20+5) and will eventually overtake me in sp training faster then i.
Every player in eve will have exactly the same thing after the change.
Each attribute = 17(base) + (implant boost) + (remap boost).
All players have the same amount of remap points available ( 14 in total across all atrribs )
The only way to gain an advantage in training rate will be to use more expensive implants such as +4's and +5's.
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Phaedriel
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Posted - 2010.11.25 19:21:00 -
[719]
Starting to feel like CCP need to split eve into 2 games.
EVE: Classic EVE: WoW Edition
Stick all these dumbing down measures into the WoW Edition and leave those with at least half a brain some complexity.
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St'oto
freelancers inc -Mostly Harmless-
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Posted - 2010.11.25 19:21:00 -
[720]
About BLOODY TIME! Thank you CCP. This is a huge step forward. I always try to get friends and clan mates to play eve but I first have to tell them that a minimum of 1-2 months should be invested in just training skills before they could start enjoying the game. Guess how that turned out? Maybe 1 or 2 new customers per 10 people I asked to join me. With this change I can get more people in eve which means more buddies to play with. Also without looking at new players I now have 1.2 mil SP to invest in anyway I see fit! That is one hell of a WIN-WIN in my book.
Cheers CCP and can I have your baby?!?!?
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Skythunder Alexandria
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Posted - 2010.11.25 19:21:00 -
[721]
Originally by: Jacque Cousteu W00T the equivalent of all L5 learning skills without having to train them, then a massive reimbursement of current sp in learning...
I LOVE IT!!!!   
Comments such as this are just as short-sighted as the changes we are discussing. Here is why:
1) Most of us who trained the Learning tree, did so at an early age, when ISK and our investment of time were at a premium. We did not have a "main" and 3 alts to fund +5 implants to knock out the learning tree in a month and a half... we spent several weeks grinding enough ISK just to buy the damn skills, and then spent the better part of six months maxing the skills out (which I admit, I still have not taken Charisma to +10... I just can't justify the last 3 weeks it would take to get there)!
2) Now that we have "grown up", all we have left to invest those 4+mil SP into with the refunded points, are x5, x8, x12 skills. So essentially, I get 11 skills taken away, ang if I'm lucky, I might get to train 2 skills from lvl 4 to lvl 5... something that would take me a couple of months at the most, with the new attributes you will put in, plus my current set of implants.
So to dumb this thought down even further:
nOObS = rejoice!!!!!!!111
Veterans = bend over and take the big communist weenie where the sun don't shine!
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 19:22:00 -
[722]
Originally by: Alexx Luther So... wait.... i will be stuck with a max of (17+5) 23 as my highest possible attribute (w/o remappping of course) while newer players get 20x4 and 19... do they keep this attribute boost? because if they do then they can have a max of 25 (20+5) and will eventually overtake me in sp training faster then i.
No. You're not stuck щ you still have your 14 distributable points, just like the new players. They just get the standard +3/+3/+3/+3/+2 distribution, whereas you keep whatever choice you've made right now.
Your max attribute before implants will be exactly the same as theirs: 27. Your minimum attribute before implants will exactly the same as theirs: 17. Your number of remappable points will be exactly the same as theirs: 14.
All that is happening to everyone is that, instead of having a minimum/base attribute value of 5, we get a new minimum/base attribute value of 5+12=17. Everyone gets this. Nothing else changes (well, apart from the learning skills going boom, of course). Remaps are exactly the same as before: you get 14 points to add onto your attribute minimums as you see fit, with no more than 10pts going into any one attribute. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Anidis
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Posted - 2010.11.25 19:24:00 -
[723]
Originally by: raukosen
Originally by: HK 47 This is a sad day. EVE is loosing something what was important. EVE was a complex game. This is the way to make it easier and easier. Hope you guys without patience are happy now. What do you want to destroy next? Can't wait to see it ...
Are you really that dumb? To train or not to train learning skills is an uninteresting decision that doesn't add anything to the game. Everyone who intends to keep playing the game should train them. The right thing to do when you started the game was to spin your ship for a month before you start playing the game. If that's not terrible design then I don't know what is.
EVE's complexity has NOTHING to do with learning skills and if you think it does I'm surprised you can even spell complexity.
People will complain about just about anything. "FFFFFFUUUUUU!!! They're making the game easier, now I don't have to spend my first month doing nothing. It's for noobs now!". it's so stupid I can hardly believe it
no I am not. The first thing in EVE is to learn that you need patience for it. And train it, was getting you a faster skill speed. It was the decission of everyone to train it or not. And btw. you don't have to train it in the first month. But if you want to train faster you need it. It was a categorie. Many of you may think, that this is so useless. Did you ever trained it to lvl 5 or are you just happy that you don't have to show patience to get the same skillspeed like a lvl5 skilled player? this was one further step to make it easier.
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Capsuleer Newton
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Posted - 2010.11.25 19:24:00 -
[724]
Originally by: Tonto Auri
Originally by: Capsuleer Newton current base is 8/8/8/8/7; we can remap 3/3/3/3/2; +12 points = you'll have 17 across the board unremappable attribute but you still have the 3/3/3/3/2 = 14 points.
Current base is 5/5/5/5/5...
that's the current unremappable base; but the toon start with 8/8/8/8/7, remember, we can only remap the base, not points from the learning skills nor points from the implant, if the base is 5/5/5/5/5 as you say, then we couldn't have been able to remap since that the unremappable base.
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Dav Varan
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Posted - 2010.11.25 19:25:00 -
[725]
Originally by: eulkahn Edited by: eulkahn on 25/11/2010 19:23:00 I've got 4.5 mil SP in learning. I don't mind this too much, will be fun to put the SP elsewhere and it leaves a level playing field from what was a pretty contraversial game mechanic.
I will say this though: I didn't enjoy the months it took to get these skills, even now, more than 6 months into the game I still have less than a couple of million SP in useful combat skills, and that was fine with me because I'd worked to gain a learning advantage over the people who decided not to make that commitment.
I understand that you can't please everyone, and that by eliminating these skills you're making a lot of people happy, and making it a more friendly game for beginners. But how about just some token of acknowledgement for the players that invested their time and patience, and it took quite a lot of patience. Not asking for much, maybe a small SP bonus for each learning skill at V, or perhaps just a certificate they can claim and display, 'Grand Professorial Wizard' or something like that? Not that I'd be able to claim that, I couldn't bear another 13 days to get that last point of charisma.
Dont worry your advantage is preserved.
Want Ore Industrial lvl 5 for max salvaging ?
Thats gonna take you 1 sec to train - others with no learning skill will have to wait.
Or if super salvaging isnt up your street then wait for then next skill required new game feature which you will be able to start imediattelly if you hold onto your sp bonus rather than squandering it.
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Ja'ihra
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Posted - 2010.11.25 19:25:00 -
[726]
So, no love for the new players that just started the game and invested most(if not all) of there money in learning skills? |

Tal Rann
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Posted - 2010.11.25 19:26:00 -
[727]
I resent losing the hard earnt/time spent learning skills just 'for the newbies'. Have they no fibre, no willingness to put nose to the grindstone like us oldies? I dont like WoW-letys hope EVE doesn't go more the route of instant gratification. We liked the hard way 'cos we are hard.
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Alexx Luther
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Posted - 2010.11.25 19:27:00 -
[728]
Originally by: Ja'ihra So, no love for the new players that just started the game and invested most(if not all) of there money in learning skills?
Id be one of them
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KurnKuku
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Posted - 2010.11.25 19:27:00 -
[729]
Originally by: Skythunder Alexandria
Originally by: Jacque Cousteu W00T the equivalent of all L5 learning skills without having to train them, then a massive reimbursement of current sp in learning...
I LOVE IT!!!!   
Comments such as this are just as short-sighted as the changes we are discussing. Here is why:
1) Most of us who trained the Learning tree, did so at an early age, when ISK and our investment of time were at a premium. We did not have a "main" and 3 alts to fund +5 implants to knock out the learning tree in a month and a half... we spent several weeks grinding enough ISK just to buy the damn skills, and then spent the better part of six months maxing the skills out (which I admit, I still have not taken Charisma to +10... I just can't justify the last 3 weeks it would take to get there)!
2) Now that we have "grown up", all we have left to invest those 4+mil SP into with the refunded points, are x5, x8, x12 skills. So essentially, I get 11 skills taken away, ang if I'm lucky, I might get to train 2 skills from lvl 4 to lvl 5... something that would take me a couple of months at the most, with the new attributes you will put in, plus my current set of implants.
So to dumb this thought down even further:
nOObS = rejoice!!!!!!!111
Veterans = bend over and take the big communist weenie where the sun don't shine!
So what you are really saying is "I had to spend time training learning skills, and even though I am not going to be affected by this change, I don't want it implemented because I want other people to have to train it, because I had to" ?
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Dray
Caldari Euphoria Released HYDRA RELOADED
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Posted - 2010.11.25 19:28:00 -
[730]
5 accounts, 6 characters with max/high learning skills.
With that in mind looking forward to playing with the reimbursed skill points, I do how ever find it a little worrying that it is dumbing down Eve.
As a 2003 vet I've seen a lot of changes most of them good, some not so good, but through that time I have always appreciated that Eve is a difficult game to get into for lots of reasons but mostly because it requires patience and discipline to get past the steep learning curve, something a lot of gamers don't have, also the game has to have new blood to stay healthy, this will undoubtedly help but it is a step away from what was the strength of the game. That said if the decision to remove the learning skills was mine alone I would go through with it but I would hammer home the need to keep the change limited to this and this alone, Eve will never have the subscriber base a game like WoW has, nor do I think CCP really think it ever will, it is a niche game and long may it remain so.
I'm betting new players will still quit with these changes as patience and discipline is still required, even with this boost for new players, and that will never change, so I don't think its as bad as people think, as long as it starts and ends with the removal of learning skill.
A tentative supporter of the change.
Also one players whine is another players genuine concern, some people seem to be using this as an excuse to laugh at "bitter" vets.
Me I'm just bitter regardless. 
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Axearm Thunk'um
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Posted - 2010.11.25 19:28:00 -
[731]
Thank you!
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Furb Killer
Gallente
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Posted - 2010.11.25 19:28:00 -
[732]
Edited by: Furb Killer on 25/11/2010 19:29:56 Edited by: Furb Killer on 25/11/2010 19:28:59
Quote: Starting to feel like CCP need to split eve into 2 games.
EVE: Classic EVE: WoW Edition
Stick all these dumbing down measures into the WoW Edition and leave those with at least half a brain some complexity.
I really wonder after reading this and similar reactions, how is it possibly in any way complex to press right mouse button on learning skill, train, and not login for a few weeks besides switching skills. Do you really think that is complex? Because in that case WoW might also be too complex for you.
The only thing that would be dumb is keeping learning skills. So you may have fun in a special version of eve where you do not have the SP from learning skills redistributed (so dont assign them to anything), you dont have warp to zero (so just warp to 10 always), where autorepeat does not exist, etc.
For new players this means they can faster start enjoying eve and fitting ships with reasonable fittings, for old players this means loads of SP reimbursed. The only thing sadder than people who think training a learning skill is 'complex' are those who think others should have to suffer terrible game mechanics because they did too.
Quote: We liked the hard way 'cos we are hard.
Same for you, no one is forcing you to use those SP you get.
Quote: So, no love for the new players that just started the game and invested most(if not all) of there money in learning skills?
Well they do get max learning skills + SP reimbursement of whatever they already trained, i would call that quite some love. It isnt as if something is taken from them.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 19:28:00 -
[733]
Originally by: Capsuleer Newton
Originally by: Tonto Auri
Originally by: Capsuleer Newton current base is 8/8/8/8/7; we can remap 3/3/3/3/2; +12 points = you'll have 17 across the board unremappable attribute but you still have the 3/3/3/3/2 = 14 points.
Current base is 5/5/5/5/5...
that's the current unremappable base; but the toon start with 8/8/8/8/7, remember, we can only remap the base, not points from the learning skills nor points from the implant, if the base is 5/5/5/5/5 as you say, then we couldn't have been able to remap since that the unremappable base.
Yes wellа semantics.
By "base" he means the part that cannot be remapped. It is being increased from 5/5/5/5/5 to 17/17/17/17/17. On top of this, you have your 14 remappable points. New players simply come with those points pre-distributed as +3/+3/+3/+3/+2. The only change is that the base part (by this definition) is now 17 instead of 5. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Rupicolous
Higher Ground
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Posted - 2010.11.25 19:29:00 -
[734]
Lets start a quick tally .........
PI investments = GONE Learning Investments = GONE
Like others have said, what next ?
Research ???
The satisfaction of having worked for something seems to be diminishing rapidly throughout the game leaving fewer and fewer arenas for vet dedication to reign.
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john roe
BearingPoint
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Posted - 2010.11.25 19:29:00 -
[735]
Originally by: Phaedriel Starting to feel like CCP need to split eve into 2 games.
EVE: Classic EVE: WoW Edition
Stick all these dumbing down measures into the WoW Edition and leave those with at least half a brain some complexity.
i am glad that we still have a few good men onboard. ppl with brains who like challenges.
ps
<--------- WoW is that way
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Tyme Xandr
Gallente 0ne Percent.
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Posted - 2010.11.25 19:30:00 -
[736]
Originally by: Dav Varan It good to see that your making the game easier to get into for new players.
This will go a long way to making it easier for new players to get competitive sooner.
The other thing that would help with new player competitiveness imho would be to reduce Skill Pre-reqs. so that training for T2 gear ( pretty essential for most PvP ) becomes much easier.
It the pre-reqs at lvl4 and 5 that really make some trains hugelly time consuming.
By limiting Pre-reqs to lvl 3 and keeping lvl 4 and 5 for performance improvement only you make it much easier for new players to become competitve with T2 gear.
With enough complaining to make the game easier ull have ur way eventually. [≡v≡] |

Katharina B
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Posted - 2010.11.25 19:30:00 -
[737]
CCP: I Hate you for that ****.
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z4e
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Posted - 2010.11.25 19:31:00 -
[738]
I LOVE GREYSCALE!
That blog was epic haha.
Im all up for waiting and seeing, would love the extra SP to get some boring skills blitzed! =)
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Fuyu'no Kiri
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Posted - 2010.11.25 19:31:00 -
[739]
Originally by: Shaalira D'arc Sansha Claus delivers!
Hehe, it was not until reading the devblog for the third time that I saw it didn't open with "With one hand Sansha giveth, and with the other he taketh away." ;-D
Originally by: Eve Aldeir This removal of learning skills maybe will attract new players, but at the same time the older players are again being nerfed.
**crr** Bitter vet spotted. **click** Quote: We had to learn those learning skills to speed up training in the future. Now everyone gets the bonus without any learning of learning skills at all. So where it took the older players a long time to reach certain sp levels, the new generation reaches those same levels in a much smaller amount of time.
**crr** Bitter vet confirmed and armed with fallacies. **click** ;-D
Originally by: Shandir "Miscellaneous other cleanup tasks will be performed that are not very interesting, details available on request."
Details requested
Oh yes, I had forgotten: details definitely requested. (And you know what they say about the devil? ;-> )
Originally by: Marcus Caspius ARRGGHH! 
(Another angry vet, yes. I kinda get fond of them, somehow ;-D )
Quote:
The point here is the COST of the LOSS of OPPERTUNITY. 
I'll just put my towel on my head until you read your own statement over and over again, until you realize the core difference there is between a cost, a (net) loss and an opportunity loss. And that there's no need to capitilize so much ;)
Originally by: amarian arch Will remapping still be possible and if so will we be able to get a free one after this change? If i lose my 31 perception and 25 willpower im going to be mad.
Yes. No. Everything related to remapping remains untouched. So attribute points that have been reaffected will remain where they are now. It's all been explained half a dozen time in this thread (and in blue) already ;)
Originally by: Evanda Char Team Yggdrasil can have cake, IMHO.
You'd really feed cake to hamsters? o_O
Originally by: Korbin Dallaz Further I can't believe you are not going to reimburse me for skill books that I bought that you now have made useless. Screw your economist this is a one time event and not a new Modus Operandi.
Korbin Dallaz: in game since half march 2009, not a single standings line except for her tutorial agent... alt spotted ;-D
Originally by: Yeo San but I don't like the 12 undistributable points. if I understood the plans correctly, it means that there are NO specializations anymore in eve, that the skillpoint remap is history and that we all have to live with useless attribut points.
Not quite that. Apart from the fact you don't remap sp but attribute points (lapsus linguae, maybe?), you get 12 fixed points per attribute (charisma depends on a few other factors) plus what you used to have the freedom to remap. This last part doesn't change a bit.
The major difference here is that, where you had to commit (mainly time) to specializing into each attrib and to getting a return on investment for that, now every one comes equipped with this particular type of specialization in every attribute.
It's quite the same (for new toons at least) as raising the minimum age you're allowed to quit school at.
Originally by: Rex Rotham So, for those of you in that exact situation, set your clocks to almost 9 years from now (assuming you maintain perfect training speed for the duration of the time listed above) so that when that date hits you can begin super emo rage.
Quote: I'm beginning to like your style.
;-D
Originally by: Darth Vanity Maybe it's a little flying saucer with little green elves onboard or
Have mercy on me, no! I don't want to hear any more anasharia fellah or ishnu dal diFb ever ;-D
Originally by: Ong i really cant be botherd to re...
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ka'Sin
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Posted - 2010.11.25 19:32:00 -
[740]
I think ccp should realize that its a bad idea to listen too much to the playerbase. Making the game totally convenient is a bad design decision. Its your game and you alone should design it. Period. Allowing the playerbase to partially redesign it will just make it more mainstream and the special flavour will vanish.
yours, ka
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Skythunder Alexandria
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Posted - 2010.11.25 19:33:00 -
[741]
Originally by: KurnKuku
Originally by: Skythunder Alexandria
Originally by: Jacque Cousteu W00T the equivalent of all L5 learning skills without having to train them, then a massive reimbursement of current sp in learning...
I LOVE IT!!!!   
Comments such as this are just as short-sighted as the changes we are discussing. Here is why:
1) Most of us who trained the Learning tree, did so at an early age, when ISK and our investment of time were at a premium. We did not have a "main" and 3 alts to fund +5 implants to knock out the learning tree in a month and a half... we spent several weeks grinding enough ISK just to buy the damn skills, and then spent the better part of six months maxing the skills out (which I admit, I still have not taken Charisma to +10... I just can't justify the last 3 weeks it would take to get there)!
2) Now that we have "grown up", all we have left to invest those 4+mil SP into with the refunded points, are x5, x8, x12 skills. So essentially, I get 11 skills taken away, ang if I'm lucky, I might get to train 2 skills from lvl 4 to lvl 5... something that would take me a couple of months at the most, with the new attributes you will put in, plus my current set of implants.
So to dumb this thought down even further:
nOObS = rejoice!!!!!!!111
Veterans = bend over and take the big communist weenie where the sun don't shine!
So what you are really saying is "I had to spend time training learning skills, and even though I am not going to be affected by this change, I don't want it implemented because I want other people to have to train it, because I had to" ?
Yes... exactly.
If by "...not going to be affected by", you really mean, "...will only get 1/4 of my investment returned"
AND
If, by "had to", your really mean "chose to".
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 19:34:00 -
[742]
Originally by: Skythunder Alexandria Comments such as this are just as short-sighted as the changes we are discussing. Here is why:
1) Most of us who trained the Learning tree, did so at an early age, when ISK and our investment of time were at a premium. We did not have a "main" and 3 alts to fund +5 implants to knock out the learning tree in a month and a half... we spent several weeks grinding enough ISK just to buy the damn skills, and then spent the better part of six months maxing the skills out (which I admit, I still have not taken Charisma to +10... I just can't justify the last 3 weeks it would take to get there)!
2) Now that we have "grown up", all we have left to invest those 4+mil SP into with the refunded points, are x5, x8, x12 skills. So essentially, I get 11 skills taken away, ang if I'm lucky, I might get to train 2 skills from lvl 4 to lvl 5... something that would take me a couple of months at the most, with the new attributes you will put in, plus my current set of implants.
So to dumb this thought down even further:
nOObS = rejoice!!!!!!!111
Veterans = bend over and take the big communist weenie where the sun don't shine!
Ok, tell me, what you! You, I mean you, don't look around... What you loosing with this change? Time? Nope, you don't loose anything. Any trained skills? None besides learnings being removed. You loosing about 72SP/hour training speed. And get your rightfully trained SP handed back to you in one package. Anything i'm missing? -- Thanks CCP for cu |

Alexis Sapphire
|
Posted - 2010.11.25 19:34:00 -
[743]
I am nearly 100% certain this has been asked, but since I'm new to the party today and we're on like page 25 now...
Any chance we can all have remap timers reset when this goes down? If not, fair play, I'm happy with removing the barrier to new players (and as someone with many a character, and between 3.4 mil and the max of 5.376 mil to distribute depending on which account I'm on...) and making vets happy alike. Not even trying to weigh in on the yes/no aspect of this.
Still, I remapped about 3 weeks ago, and I'd not have done this had I known this was coming. Screw the PLEX for remap yes/no debate, these reimbursed SP will make my plan irrelevant. The SP will go to the places it needs to go, and a better mapping would be appropriate.
Again, if not, fair enough, I'll be just fine really. But if there's any chance you all can think about this, it may be a good move to just reset everyone's timers and let us start anew under the new (and thank god) no learning skills scheme.
And yes, I believe Akita mentioned the idea of remaps for all in his thread in GD. I think it's a sound move.
|

Lahnius
|
Posted - 2010.11.25 19:34:00 -
[744]
...so, basically EVE is being slowly tailored for those that usually find happiness in the daily statement:
"Look Mommy, I'm shooting stuff..." 
...please, if your reply is "dont be stupid", or some long drawn out blast at my n00bisheticness, then just hush 'cuz flames fall on deaf ears...
...meh...
|

Vim
Spiritus Draconis
|
Posted - 2010.11.25 19:35:00 -
[745]
Marvelous, Finaly it happened. I cannot be happier for the newbies I pickup to start training usefull stuff directly rather then turning them off when discussing learning skills.
Thank you ccp, I bet you this will make more people stay longer and get additionals hooked from not having to spend their first two weeks ingame training learning skills.
I <3 CCP.
|

Cadiz
Caldari EXTERMINATUS. Nulli Secunda
|
Posted - 2010.11.25 19:35:00 -
[746]
Hell. It's about time. ------ Exterminatus! "There is no problem that cannot be solved by the judicious application of violence." |

AkJon Ferguson
JC Ferguson and Son Ltd
|
Posted - 2010.11.25 19:36:00 -
[747]
K so with minimum 17/17 then remap to 27/21 then +5 implant to 32/26.
WTF CCP, you're making me train SLOWER???
|

john roe
BearingPoint
|
Posted - 2010.11.25 19:37:00 -
[748]
Edited by: john roe on 25/11/2010 19:37:52
what's next?
free SPs for t2 gear? ...to make this game even more convenient for noobies?
|

Nefvasa Vulpayne
Amarr Mind's Eye
|
Posted - 2010.11.25 19:38:00 -
[749]
Edited by: Nefvasa Vulpayne on 25/11/2010 19:41:10 I have three characters on one account will I be getting the learning points back for all three I hope? Can I use the points on any of the three characters?
I just had a thought however. I hope CCP does not dumb this game down like wow was dumbed down to the point a rock could play it well.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 19:39:00 -
[750]
Edited by: Tonto Auri on 25/11/2010 19:40:15
Originally by: Lahnius ...so, basically EVE is being slowly tailored for those that usually find happiness in the daily statement:
"Look Mommy, I'm shooting stuff..." 
...please, if your reply is "dont be stupid", or some long drawn out blast at my n00bisheticness, then just hush 'cuz flames fall on deaf ears...
...meh...
My reply is "you're idiot". Because even stupid monkey can see that nothing that really affecting THE GAME haven't been removed or altered by this change.
Originally by: john roe what's next?
Nothing. Ballast gone. Period. EVE remains as enjoyable as it is (minus brainless whiners, of course) -- Thanks CCP for cu |
|

Katharina B
|
Posted - 2010.11.25 19:39:00 -
[751]
Originally by: z4e I LOVE GREYSCALE!
That blog was epic haha.
Im all up for waiting and seeing, would love the extra SP to get some boring skills blitzed! =)
EXTRA? LOL. You have learned the skillpoints. It is like take it away from Amarr Battleship to some Gunneryskills. You do not get EXTRA SP. -.- With the learning skills we have lost an advantage in skilling. If you do THAT; I demand to get Capital Ships to Level 5 for all new players, because the waste of time to learn this is too much. Give all Level 5's if they want. No timewaste for anybody. Think in the long run man! :-(
|

Furb Killer
Gallente
|
Posted - 2010.11.25 19:39:00 -
[752]
Edited by: Furb Killer on 25/11/2010 19:40:16
Originally by: john roe Edited by: john roe on 25/11/2010 19:37:52
what's next?
free SPs for t2 gear? ...to make this game even more convenient for noobies?
Maybe you auto self destruct when coming within 10km of someone who has more SP than you have? Since i suppose you are scared player skill is important instead of how much time you spend learning skills.
Quote: EXTRA? LOL. You have learned the skillpoints. It is like take it away from Amarr Battleship to some Gunneryskills. You do not get EXTRA SP. -.- With the learning skills we have lost an advantage in skilling. If you do THAT; I demand to get Capital Ships to Level 5 for all new players, because the waste of time to learn this is too much. Give all Level 5's if they want. No timewaste for anybody. Think in the long run man! :-(
We dont have it now, we have it when this happens, we dont lose anything. Of course it is extra.
|

Skythunder Alexandria
|
Posted - 2010.11.25 19:39:00 -
[753]
Originally by: Tonto Auri
Originally by: Skythunder Alexandria Comments such as this are just as short-sighted as the changes we are discussing. Here is why:
1) Most of us who trained the Learning tree, did so at an early age, when ISK and our investment of time were at a premium. We did not have a "main" and 3 alts to fund +5 implants to knock out the learning tree in a month and a half... we spent several weeks grinding enough ISK just to buy the damn skills, and then spent the better part of six months maxing the skills out (which I admit, I still have not taken Charisma to +10... I just can't justify the last 3 weeks it would take to get there)!
2) Now that we have "grown up", all we have left to invest those 4+mil SP into with the refunded points, are x5, x8, x12 skills. So essentially, I get 11 skills taken away, ang if I'm lucky, I might get to train 2 skills from lvl 4 to lvl 5... something that would take me a couple of months at the most, with the new attributes you will put in, plus my current set of implants.
So to dumb this thought down even further:
nOObS = rejoice!!!!!!!111
Veterans = bend over and take the big communist weenie where the sun don't shine!
Ok, tell me, what you! You, I mean you, don't look around... What you loosing with this change? Time? Nope, you don't loose anything. Any trained skills? None besides learnings being removed. You loosing about 72SP/hour training speed. And get your rightfully trained SP handed back to you in one package. Anything i'm missing?
Yes. You forgot to read what I wrote!
|

KurnKuku
|
Posted - 2010.11.25 19:40:00 -
[754]
Originally by: Skythunder Alexandria
Originally by: KurnKuku
Originally by: Skythunder Alexandria
Originally by: Jacque Cousteu W00T the equivalent of all L5 learning skills without having to train them, then a massive reimbursement of current sp in learning...
I LOVE IT!!!!   
Comments such as this are just as short-sighted as the changes we are discussing. Here is why:
1) Most of us who trained the Learning tree, did so at an early age, when ISK and our investment of time were at a premium. We did not have a "main" and 3 alts to fund +5 implants to knock out the learning tree in a month and a half... we spent several weeks grinding enough ISK just to buy the damn skills, and then spent the better part of six months maxing the skills out (which I admit, I still have not taken Charisma to +10... I just can't justify the last 3 weeks it would take to get there)!
2) Now that we have "grown up", all we have left to invest those 4+mil SP into with the refunded points, are x5, x8, x12 skills. So essentially, I get 11 skills taken away, ang if I'm lucky, I might get to train 2 skills from lvl 4 to lvl 5... something that would take me a couple of months at the most, with the new attributes you will put in, plus my current set of implants.
So to dumb this thought down even further:
nOObS = rejoice!!!!!!!111
Veterans = bend over and take the big communist weenie where the sun don't shine!
So what you are really saying is "I had to spend time training learning skills, and even though I am not going to be affected by this change, I don't want it implemented because I want other people to have to train it, because I had to" ?
Yes... exactly.
If by "...not going to be affected by", you really mean, "...will only get 1/4 of my investment returned"
AND
If, by "had to", your really mean "chose to".
OK, glad I cleared that up. You prefer other people to suffer the learning skills rather than enjoying the game sooner, because you did.
OK.
|

Skythunder Alexandria
|
Posted - 2010.11.25 19:42:00 -
[755]
Originally by: Lahnius ...so, basically EVE is being slowly tailored for those that usually find happiness in the daily statement:
"Look Mommy, I'm shooting stuff..." 
...please, if your reply is "dont be stupid", or some long drawn out blast at my n00bisheticness, then just hush 'cuz flames fall on deaf ears...
...meh...
/me laughs hysterically until tears start to flow
|

MotherMoon
Huang Yinglong
|
Posted - 2010.11.25 19:42:00 -
[756]
Edited by: MotherMoon on 25/11/2010 19:43:16 AS A 5+ YEAR PLAYER I HAVE JUST RESUBBED FOR THIS CHANGE! **** YEAH CCP!
learning skills do not make the make easier for older players.
removing them does not make it it so newer players are somehow going to catch up with my beefy 40million sp over night.
gogo ccp!
|

john roe
BearingPoint
|
Posted - 2010.11.25 19:43:00 -
[757]
Originally by: Tonto Auri
Originally by: Lahnius ...so, basically EVE is being slowly tailored for those that usually find happiness in the daily statement:
"Look Mommy, I'm shooting stuff..." 
...please, if your reply is "dont be stupid", or some long drawn out blast at my n00bisheticness, then just hush 'cuz flames fall on deaf ears...
...meh...
My reply is "you're idiot". Because even stupid monkey can see that nothing that really affecting THE GAME haven't been removed or altered by this change.
beginning eve around 2005.
weeks of training learnirn skills. knowing the game. getting familiar with surroundings and ppl. getting some experience before starting the real voyage.
beginning eve 2010 :
I WANT IT ALL AND I WANT IT NOW! GIVE ME! GIVE ME! GIVE ME!
fast-food generation.
|

Kell Hunter
|
Posted - 2010.11.25 19:44:00 -
[758]
i love CCP again! *Hugs* all is forgiven!
|

AkJon Ferguson
JC Ferguson and Son Ltd
|
Posted - 2010.11.25 19:45:00 -
[759]
Continuing my line of thought.
This is a really stupid idea, CCP. Here's a better one:
Get rid of tier 1 learning skills EXCEPT LEARNING.
Give everyone the 5 points from the tier 1's. Reduce tier 2 learning skills to a x1 or x2 train. Reimburse the difference to those who've already trained them. Reduce the noob bonus from 100% to 50%.
Fire the idiot who came up with the existing plan, since it took me about 5 minutes to come up with a better one, for free.
That way everyone is happy.
|

rashaverak
|
Posted - 2010.11.25 19:46:00 -
[760]
I see this change as negative. If the reason behind it is to remove the boredom of training learning skills for new players then I think that there are many alternatives to boost new player skill learning in the early part of the game. Training the learning skills to an appropriate level is a choice that should remain open to players just as they can choose career paths, racial ships and weapons etc. I suspect that most players trained them all to 4 earlier in the game and only went to 5 once their commitment to Eve was firmly established. Regardless I think that those players that took the trouble to max out these skills should be recognised with some form of slightly accelerated SP generation and the ability for any player to achieve this in some way other than implants should be retained. I doubt that a huge percentage of the player base has actually maxed all these skills and I can only see this as a dumbing down.
|
|
|

Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2010.11.25 19:46:00 -
[761]
Suddenly, I feel so uneducated... oh wait then I feel the same as yesterday 
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
|

Gartanus
Caldari GarCorp
|
Posted - 2010.11.25 19:48:00 -
[762]
So if I understand this right, we will lose our learning skills. Mine are all at 5 now. But we will be getting back the isk we spent for said skills correct? If thats the case I am a very happy pod pilot cause I am saving for my marauder. Every little bit helps and I am glad to see the learning skills go.  This space reserved for something witty..... |

Herschel Yamamoto
Agent-Orange Nabaal Syndicate
|
Posted - 2010.11.25 19:48:00 -
[763]
Edited by: Herschel Yamamoto on 25/11/2010 19:50:11 Boo. Urns.
You seem to have picked the right implementation path, so I can't complain there(though I would suggest one minor tweak - make base atts 20 across the board, because -1 Cha is ugly and unnecessary, and it'll slightly make up for the penalty you're putting in at the high end), but I still think that this is nothing more than an appeal to stupidity.
Originally by: Gartanus So if I understand this right, we will lose our learning skills. Mine are all at 5 now. But we will be getting back the isk we spent for said skills correct? If thats the case I am a very happy pod pilot cause I am saving for my marauder. Every little bit helps and I am glad to see the learning skills go. 
No. You'll get the SP refunded, but the skills in your head will not be. Only skillbooks sitting in your hangar will be turned into isk.
|

Tyme Xandr
Gallente 0ne Percent.
|
Posted - 2010.11.25 19:48:00 -
[764]
Originally by: AkJon Ferguson Continuing my line of thought.
This is a really stupid idea, CCP. Here's a better one:
Get rid of tier 1 learning skills EXCEPT LEARNING.
Give everyone the 5 points from the tier 1's. Reduce tier 2 learning skills to a x1 or x2 train. Reimburse the difference to those who've already trained them. Reduce the noob bonus from 100% to 50%.
Fire the idiot who came up with the existing plan, since it took me about 5 minutes to come up with a better one, for free.
That way everyone is happy.
I think removing tier two would be an easier choice, and reimbursing SP for those skills.
Just one set of skills for increasing attributes would be fine. At least it promotes thinking about the future. [≡v≡] |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 19:48:00 -
[765]
Originally by: john roe beginning eve 2010 :
I WANT IT ALL AND I WANT IT NOW! GIVE ME! GIVE ME! GIVE ME!
fast-food generation.
Where? I wanna be the first!!! Oh, it's was a joke? Shame on you... I though it was real... -- Thanks CCP for cu |

Solo Player
|
Posted - 2010.11.25 19:48:00 -
[766]
Originally by: Blackhuey Awesome. Next please remove fitting skills, and anything else that requires investment for future reward.
*headdesk*
This. A thousand times this, for irony best tells the message.
EVE is not a sport. Its rules are not there to make the game fair, or even balanced. They are there to provide a canvas for both designers to create a world and thousands of individual stories. So new players have a disadvantage. So they have to make a hard choice (and it IS a choice, deciding between skills with a direct tangible use and those with more long-term profits - you don't HAVE to try to "win" an MMO, you know, you can just play/enjoy it!). This only serves to make the stories more interesting.
EVE is an MMO. People play to achieve, to compete, to experience, to explore, to socialize, or for a whole lot of other reasons. No matter what type, what no one likes is to lose stuff just because the designers think they should. In an MMO, you may add stuff, you may (extremely carefully) change stuff, but you must NEVER take stuff away. That just makes players mad.
Sure, most of the people in this thread do not feel negatively impacted by this loss. Some may rejoice because they have been annoyed by the learning skills. But a sizeable minority still feel disowned. If you belittle them now, you might just be part of the minority hurt by the next removal and wonder why you feel ignored by the majority.
Annoyed by learning skills. Fair enough. But find a solution that adds something, a new, better choice, maybe, and doesn't just take away what others cherish. Thanks for reading (as if anyone'd read a wall of text on page 26ish but I was really upset and had to get this out :P)
|

KurnKuku
|
Posted - 2010.11.25 19:49:00 -
[767]
Originally by: rashaverak I see this change as negative. If the reason behind it is to remove the boredom of training learning skills for new players then I think that there are many alternatives to boost new player skill learning in the early part of the game. Training the learning skills to an appropriate level is a choice that should remain open to players just as they can choose career paths, racial ships and weapons etc. I suspect that most players trained them all to 4 earlier in the game and only went to 5 once their commitment to Eve was firmly established. Regardless I think that those players that took the trouble to max out these skills should be recognised with some form of slightly accelerated SP generation and the ability for any player to achieve this in some way other than implants should be retained. I doubt that a huge percentage of the player base has actually maxed all these skills and I can only see this as a dumbing down.
So what you are saying is "I trained the learning skills, but despite the fact this change does not affect me, I want something back" ?
|

Lahnius
|
Posted - 2010.11.25 19:49:00 -
[768]
Originally by: Tonto Auri Edited by: Tonto Auri on 25/11/2010 19:40:15
Originally by: Lahnius ...so, basically EVE is being slowly tailored for those that usually find happiness in the daily statement:
"Look Mommy, I'm shooting stuff..." 
...please, if your reply is "dont be stupid", or some long drawn out blast at my n00bisheticness, then just hush 'cuz flames fall on deaf ears...
...meh...
My reply is "you're idiot". Because even stupid monkey can see that nothing that really affecting THE GAME haven't been removed or altered by this change.
Originally by: john roe what's next?
Nothing. Ballast gone. Period. EVE remains as enjoyable as it is (minus brainless whiners, of course)
...shhhhhh it'll be ok... drink less coffee...
|

Lysander Kaldenn
Dead Reckoning.
|
Posted - 2010.11.25 19:49:00 -
[769]
Edited by: Lysander Kaldenn on 25/11/2010 19:49:50 Edited by: Lysander Kaldenn on 25/11/2010 19:49:34 Anyone else noticed that none of the "LEARNING SKILLZ EVE MAKE GREAT" whiners can spell, or make use of the paragraph?
This is a great change. I've been playing eve since you started with 30k sp and nothing else. I ground my way through the learning skills and finally on to bigger and better things. They were a useless grind since day one.
Getting rid of them doesn't make Eve into WoW. Bad game design doesn't equal complexity. It's simply bad game design. There are plenty of badly designed games out there. If thats what you love feel free to move on to one of them.
|

Tyme Xandr
Gallente 0ne Percent.
|
Posted - 2010.11.25 19:50:00 -
[770]
Originally by: Gartanus So if I understand this right, we will lose our learning skills. Mine are all at 5 now. But we will be getting back the isk we spent for said skills correct? If thats the case I am a very happy pod pilot cause I am saving for my marauder. Every little bit helps and I am glad to see the learning skills go. 
No u dont get isk back for already injected books. Just books that are still sitting in ur hangers.
Read the dev blog, it explains exactly whats happening. [≡v≡] |
|

Titus Phook
Amarr
|
Posted - 2010.11.25 19:51:00 -
[771]
In my opinion this is a cracking idea, none of my learning skills are at 5, most are at 3 or 4 but it still gives me 600k+ skill points on my main to reinvest in skills that are actually useful. The learning skills were a grind, I hated doing them as it intruded on what I really wanted to do which was blow stuff up.
To all the whiney people, giving new characters the equivalent of a full set of learning skills doesn't intrude on your game in any way, you already have the skill point advantage, bloody expensive implants, a more diverse choice of ships, career paths and weapon systems.
If anything it'll mean the newer players progress faster in the game, corp recruiters won't have to encourage new recruits to invest in learning, they will become more useful corp members in a shorter time span, everybody likes new cannon fodder, may as well be useful cannon fodder. Besides new characters in shiny ships, which they can fly earlier because they haven't sat in a station ship spinning for a month or mining in a frigate to earn the isk for the learning skills, make for more targets.
Eve has to evolve to increase the subscriber numbers or even retain new subscribers. I've encouraged a few people to play and the dirty great roadblock that was learning skills has discouraged 75% of them, I think only 1 is still an active subscriber who I buddy programmed in and gave not far of the cost of 30 days gameplay when he subscribed. --------------------------------------------- Proudly posting with my Alt since 2009 |

john roe
BearingPoint
|
Posted - 2010.11.25 19:52:00 -
[772]
Originally by: Tonto Auri
Originally by: john roe beginning eve 2010 :
I WANT IT ALL AND I WANT IT NOW! GIVE ME! GIVE ME! GIVE ME!
fast-food generation.
Where? I wanna be the first!!! Oh, it's was a joke? Shame on you... I though it was real...
it's called a sarcasm, mate. only pointed out which way this game is heading... what it's changing into. into fast-food game.
anyway, dont bother with that, mate. this whole concept is way too complicated for you, apparently.
|

Lynx Amurie
Caldari Rage For Order Angry Dogs
|
Posted - 2010.11.25 19:54:00 -
[773]
WEWT -------------------------------------------------- Player versus asteroid: We win 99.9% of the time!
You can log off any time you like, but you can never quit. |

Tyme Xandr
Gallente 0ne Percent.
|
Posted - 2010.11.25 19:54:00 -
[774]
Originally by: john roe
Originally by: Tonto Auri
Originally by: john roe beginning eve 2010 :
I WANT IT ALL AND I WANT IT NOW! GIVE ME! GIVE ME! GIVE ME!
fast-food generation.
Where? I wanna be the first!!! Oh, it's was a joke? Shame on you... I though it was real...
it's called a sarcasm, mate. only pointed out which way this game is heading... what it's changing into. into fast-food game.
anyway, dont bother with that, mate. this whole concept is way too complicated for you, apparently.
Im pretty sure his reply was also sarcasm. +1 for internet sarcasm [≡v≡] |

Patri Andari
Caldari Thukker Tribe Antiquities Importer
|
Posted - 2010.11.25 19:54:00 -
[775]
Originally by: MotherMoon Edited by: MotherMoon on 25/11/2010 19:43:16 AS A 5+ YEAR PLAYER I HAVE JUST RESUBBED FOR THIS CHANGE! **** YEAH CCP!
learning skills do not make the make easier for older players.
removing them does not make it it so newer players are somehow going to catch up with my beefy 40million sp over night.
gogo ccp!
If I had played for 5+ years and only had 40mil SP to show for it, I too would be dancing. It shows you used the time to train some fun and instantly rewarding skills and now you get free max learning to boot.
You have won eve.
Patri
I'll Roshambo You For That Titan! |

john roe
BearingPoint
|
Posted - 2010.11.25 19:56:00 -
[776]
Originally by: Tonto Auri :
"EVE remains as enjoyable as it is"
then i want your version of this game because obviously we are playing 2 different types of eve. enjoyment in this game has ended (at least for me) around 2007. i am here only to see how this game is gonna die.
|

Fennisair
Tribal Liberation Force
|
Posted - 2010.11.25 19:57:00 -
[777]
Is this the place to vote for more Dev Blogs by CCP Greyscale? Seriously... I love his/her/its/their writing style. xD
+ gogogogo-away learning skills!
I realise that this is a big annoyance to the "veterans" who feel like they're being gipped. But really, you're getting the equivalent quantity of skill-points to redistribute. Therefore, you haven't actually wasted/lost any time really... I suppose with the caveat that if you'd had this a few years ago you'd have been further ahead in your "training plan" at an earlier time. But that is still a hard argument to push considering that training time = skill points and you're not losing any of those.
Maybe those with maxed-out learning skills (or over a certain "age"), should get a bit of an SP bonus with their refund? But where would you make the distinction? ------------------------------------------------------------------------------------------------ "If men make war in slavish obedience to rules, they will fail." ~ Ulysses S. Grant |

Lahnius
|
Posted - 2010.11.25 19:58:00 -
[778]
14.95 per month ... my first month in EVE, so I'm not too awful troubled by all of this ... however, I do truly feel for those that have spent the couple months training the learning skills only to be presented with "ok the learning skills are going away, but hey here's a few changes to compensate the slap in the face, and by the way, dont be bothered with the fact that you spent weeks and roughly 30 bones for nothing ... merry christmas" 
Yea, thats nice ... wait, what?
|

MotherMoon
Huang Yinglong
|
Posted - 2010.11.25 19:58:00 -
[779]
http://cdn1.eveonline.com/community/devblog/2010/learning-skills-graph-1.jpg
In the graph is points out exacttly what I was trying to TELL YOU PEOPLE a YEAR AGO! right before I quit.
I'm guessing the purple one is if you train your learning skills before you lose double training time.
With the old system every point in learning was actually TWO points of attributes (double training time) And +5 implants were PLUS TEN IMPLANTS!
If you did not train learning skills before the double training end, then you would be behind by SIX MONTHS
and some people tried to say you don't have to train learning skills before the double training time, what a bunch of bull****.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 19:59:00 -
[780]
Originally by: Gartanus So if I understand this right, we will lose our learning skills. Mine are all at 5 now.
Yes.
Quote: But we will be getting back the isk we spent for said skills correct?
No. -- Thanks CCP for cu |
|

Sir HyperChrist
Amarr Persnickety Pilots
|
Posted - 2010.11.25 19:59:00 -
[781]
Three comments/problems on/with this change:
1) I trained 2 alts on my account used only for their buildslots. I have no use for skillpoints from "released training skills" on those accounts: can I have them transferred to my main char?
2) On my main my total amount of attribute points = 22+22+22+26.4+33 = 125.4 (maxed out) My new total will be 20+20+20+20+19 + 5*5(implants) = 124 points. Can you guys add 1 or 2 points to the currently 14 freely distributable points to compensate?
3) Maxed training speeds will be SLOWER: =====================================
Recap attributes:
Currently: 5 base on each skill 10 max added by training 5 max added by implants +10% added on all by training. Maxed learning skills would give you (Int,Perc,Cha,Will,Mem) Base: 5, 5, 5, 5, 5 Learning: 10,10,10,10,10 +Implant: 5, 5, 5, 5, 5 +10%: 2, 2, 2, 2, 2 Total base:22,22,22,22,22
To this you could distribute 14 points (15,4) with a max of 10(11) to a single score. The best combo would be primary 22+11=33, secondary 22+4,4=26,4 for a total of 2772 points per hour (pph). The worst combo would be 22/22 for a total of 1980 pph.
Patch proposal: Base: 17,17,17,17,17 +Implant: 22,22,22,22,22
Then freely distribute 14 points: (+10/+4) Best combo: 32 primary, 26 secondary: (32 + 0.5*26)*60 = 2700 pph Worst combo: 22 primary, 22 secondary, same total as before: 1980 pph
Skilltraining seems to go 2.6% slower than it currently does, is that intended?
SOLUTION: ========= If you ADD TWO POINTS to the freely distributable pool, you can get 2760 pph, which is a lot closer to the current 2772 pph.
-my 2 cents
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Capsuleer Newton
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Posted - 2010.11.25 19:59:00 -
[782]
Originally by: john roe Originally by: Tonto Auri :
"EVE remains as enjoyable as it is"
then i want your version of this game because obviously we are playing 2 different types of eve. enjoyment in this game has ended (at least for me) around 2007. i am here only to see how this game is gonna die.
HAH!!! Such dedication... LMAO...
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Shaemell Buttleson
Euphoria Released HYDRA RELOADED
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Posted - 2010.11.25 19:59:00 -
[783]
Woot!
They payed dividends with the faster learning for years and now I've got around four and a half mil of points to put on what I want.
Nice one CCP!  
* Please resize your signature to the maximum file size of 24000 bytes. - CCP Ildoge
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Sub Prime
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Posted - 2010.11.25 19:59:00 -
[784]
Edited by: Sub Prime on 25/11/2010 20:00:30 All the complainers should be pickled in a jar and labelled as "An example of Darwinism - Those that rely on a fictional game to think they are better that others - they are infact lesser"
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MotherMoon
Huang Yinglong
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Posted - 2010.11.25 20:00:00 -
[785]
Edited by: MotherMoon on 25/11/2010 20:02:48
Originally by: Lahnius 14.95 per month ... my first month in EVE, so I'm not too awful troubled by all of this ... however, I do truly feel for those that have spent the couple months training the learning skills only to be presented with "ok the learning skills are going away, but hey here's a few changes to compensate the slap in the face, and by the way, dont be bothered with the fact that you spent weeks and roughly 30 bones for nothing ... merry christmas" 
Yea, thats nice ... wait, what?
what are you talking about? if a new player spent the 1st month training learning skills then they get to remap about 2 million sp into useful skills that would of taken twice as long to get in the new system.
In fact if you just finished training your learning skills at double speed THEN YOUR BENEFITING THE MOST because newer players will traing at about 67% the speed you did.
Quote: 2) On my main my total amount of attribute points = 22+22+22+26.4+33 = 125.4 (maxed out) My new total will be 20+20+20+20+19 + 5*5(implants) = 124 points. Can you guys add 1 or 2 points to the currently 14 freely distributable points to compensate?
agreed however, they need to add 2 extra points. Maybe based on race or ancestry since that does nothing in game right now?
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john roe
BearingPoint
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Posted - 2010.11.25 20:01:00 -
[786]
Originally by: Capsuleer Newton
Originally by: john roe Originally by: Tonto Auri :
"EVE remains as enjoyable as it is"
then i want your version of this game because obviously we are playing 2 different types of eve. enjoyment in this game has ended (at least for me) around 2007. i am here only to see how this game is gonna die.
HAH!!! Such dedication... LMAO...
ah... LMAO/LOL generation kids are with us tonight. how sweet... ...here is your candy [candy]
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Jane Griffin
|
Posted - 2010.11.25 20:01:00 -
[787]
Edited by: Jane Griffin on 25/11/2010 20:01:59 I was reflexively against this change when i first heard it. But after some thought, and realising that the substantive reasons for not doing it amount to older players wanting a time sink to remain in the game, i support this change.
I would have done it slightly different, like instead of giving new players 12 points/att on joining, they get 1/2 extra attribute per week.
Or if im was feeling particularly mean to the people who train disposable alts, maybe 2 attribute points for each of the tutorial missions passed lol.
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Claude Jorgen
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Posted - 2010.11.25 20:02:00 -
[788]
CCP Greyscale Modified Tachyon Beam Laser hits Learning Skills for 4,096,000 Wrecking !
Woot.
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Jdestars
Stars Research systems Incorporation
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Posted - 2010.11.25 20:02:00 -
[789]
Edited by: Jdestars on 25/11/2010 20:04:49 bad/good news This modification is going to allow the -octopuses with a lot account to take up an alt more quickly without penalties theire account (csm are always a lobby club ... ) maybe this mod regrowing isk spammer too
more easy access for new play (carefull Dev , Eve its not a Counter Strike Game )
Black Point how its modification work with half part attribut ? some attribute like 26.5 or 26.9 ? ... 12 point Look like a blow of plane if you dont integrate half part of point
ex with base attribut : 13/6/6/5/9 with +5 implant and all learning 30/23/23/22/26 Show in the charactersheet but calculated 30.8 /23.1 /23.1 /22 /26.4
with 12 point
30/23/23/22/26 => lost 1.4 pt of attribut Thus dear Dev you need to verify all the collateral damages of the modification
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 20:03:00 -
[790]
Originally by: john roe
Originally by: Tonto Auri
Originally by: john roe beginning eve 2010 :
I WANT IT ALL AND I WANT IT NOW! GIVE ME! GIVE ME! GIVE ME!
fast-food generation.
Where? I wanna be the first!!! Oh, it's was a joke? Shame on you... I though it was real...
it's called a sarcasm, mate. only pointed out which way this game is heading... what it's changing into. into fast-food game.
anyway, dont bother with that, mate. this whole concept is way too complicated for you, apparently.
It was a joke, not a sarcasm. It does not "leading" in any way with this change. Learning skills do not affect the game itself, only the time in which new character can fly, say, battleship. Even with this change, that said time won't be instant, or even short. Very enough to actually learn the game. Stop moaning. -- Thanks CCP for cu |
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Ja'ihra
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Posted - 2010.11.25 20:03:00 -
[791]
Edited by: Ja''ihra on 25/11/2010 20:03:09
Quote: So, no love for the new players that just started the game and invested most(if not all) of there money in learning skills?
Well they do get max learning skills + SP reimbursement of whatever they already trained, i would call that quite some love. It isnt as if something is taken from them.
Hmm, blog says: All skillpoints invested in learning skills will be reimbursed, including all the fiddly corner cases. If you have 2,012,692 SP in learning, you will find yourself down those skills, but with 2,012,692 skillpoints to redistribute.
I don't read anything about max learning reimbursed, while not having them trained only injected.
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Sub Prime
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Posted - 2010.11.25 20:05:00 -
[792]
Edited by: Sub Prime on 25/11/2010 20:05:52 The majority of ****tards don't seem to appreciate that refund of learning skills is provided in SP, not time. Therefore EVERYONE who has a clue will invest the SP in skills that:
a) Require attributes that they wouldn't ever remap for directly. b) Enable you negate/delay a remap because you can spent the SP on those key skills.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 20:05:00 -
[793]
Originally by: john roe Originally by: Tonto Auri :
"EVE remains as enjoyable as it is"
then i want your version of this game because obviously we are playing 2 different types of eve. enjoyment in this game has ended (at least for me) around 2007. i am here only to see how this game is gonna die.
Why don't you unsubscribe already, if it is such a heavy burden for you in last three years? It's not like EVE is your wife to which you have obligations... -- Thanks CCP for cu |

Shinoi
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Posted - 2010.11.25 20:08:00 -
[794]
CCP, could you please also set all skills max lvl 4? No need to train any of them to 5 it seems, why bother? While you're at it, i could never afford lvl 5 implants so could you max them to +4 as well? Thx in advance.
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madmax 27
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Posted - 2010.11.25 20:08:00 -
[795]
I hope you have anticipated the influx of wow players coming to eve by doing this.
Oh even more growth for eve yay yay extra cash, oh scotty we got problem!!! This creates more lag   
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Furb Killer
Gallente
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Posted - 2010.11.25 20:08:00 -
[796]
Edited by: Furb Killer on 25/11/2010 20:08:33
Originally by: Ja'ihra Edited by: Ja''ihra on 25/11/2010 20:03:09
Quote: So, no love for the new players that just started the game and invested most(if not all) of there money in learning skills?
Well they do get max learning skills + SP reimbursement of whatever they already trained, i would call that quite some love. It isnt as if something is taken from them.
Hmm, blog says: All skillpoints invested in learning skills will be reimbursed, including all the fiddly corner cases. If you have 2,012,692 SP in learning, you will find yourself down those skills, but with 2,012,692 skillpoints to redistribute.
I don't read anything about max learning reimbursed, while not having them trained only injected.
I also didnt say that. But those people now dont have learning skills then. After this change they effectively have max learning skills. So nothing is taken away from them, they only can skip training learnign skills, so how are they hurt?
Quote: Sure, most of the people in this thread do not feel negatively impacted by this loss.
Which loss? It isnt for anyone a loss.
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devonii
|
Posted - 2010.11.25 20:09:00 -
[797]
Well, I actually looked at training skills and the implants as a long-term investment. I spent a LOT of ISK on them and invested a lot of time in them. Since I have perfect learning skills on all my characters, and will now be loosing out, CCP basically just **** on me to help out a bunch of newbies who haven't invested anywhere near what I have over the past four years. IF CCP is going to take away the skillbooks without actually reimbursing the cost, they are stealing ISK that we invested to buy the skillbooks while giving newbies the same "skillbooks" for free. In addition, all the time and investment that we spent to get to lvl 5 is being taken away. Even if it's 1.4 attributes difference at the end of the day, it should be reimbursed. Giving everyone the same treatment is punishing a group of long-term players in the game so they can keep everyone else happy. 1.4 attributes of the top advanced learning skills is basically the same, when you include not refunding the ISK we spent on buying the skillbooks, as CCP taking two plexes from us and not giving us anything in return.
Thanks and Merry Christmas. Please don't give us any gifts like this going forward.
Disappointed and ****ed!!!
Long as CCP gets a couple new players though, they shouldn't mind losing long-term 4 and 5 year players like me for a few months I guess.
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Calenthia
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Posted - 2010.11.25 20:09:00 -
[798]
It seems, from reading the blogpost and a lot of the comments in this thread, that the ones who benefit from this are players who are just starting (or about to start (I'm looking at you, Steam with your 75% off atm)), players who never bothered to create an intelligent skilltraining schedule and invest SP for long-term gain, and players who spent their SP on learning skills and have played long enough to benefit from them.
This leaves only the fourth group: people who have recently spent a lot of time investing in their learning skills instead of the "fun skills", and have yet to profit from the time spent learning these. Unfortunately, I am one of these people. I understand that we will get reimbursed for the skill points, but it still feels a bit sour in knowing that these past weeks could have been spent on other, more useful, skills. We will no longer have the joy of slowly catching up to the people who started earlier but never bothered spending points on the learning skills. All that money i just spent on skillbooks hurts a bit as well, but not as much as losing the long-term advantage of spending my skillpoints intelligently.
I applaud CCP for making a decision which benefits most of the playerbase though. I know I am in a serious minority compared to all you multiyear subscriber vets.
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kwix
|
Posted - 2010.11.25 20:09:00 -
[799]
Edited by: kwix on 25/11/2010 20:13:13 FANTASTIC!!!!
I wish the learning skills never existed in the first place and, yes, those of us who suffered through maxing our learning skills get slightly disadvantaged by this (most of my toons are maxed learning).
However, rather than limp along with this monkey on our back trying to figure out the ultimately fair/equitable way to undo the learning skills, this is an EXCELLENT choice.
Can't wait to get my skill points reallocated....I'm also stoked that I can spend a little time training my alts to be useful. I never train my alts because the thought of wasted time and their poor learning skills always stops me from investing in those toons.
Props CCP!
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Sub Prime
|
Posted - 2010.11.25 20:10:00 -
[800]
Originally by: Tonto Auri
Originally by: john roe Originally by: Tonto Auri :
"EVE remains as enjoyable as it is"
then i want your version of this game because obviously we are playing 2 different types of eve. enjoyment in this game has ended (at least for me) around 2007. i am here only to see how this game is gonna die.
Why don't you unsubscribe already, if it is such a heavy burden for you in last three years? It's not like EVE is your wife to which you have obligations...
He/She has no intention of unsubbing because he/she actually still enjoys eve but he/she is bitter, twisted and can't integrate into society. Unfortunately there are lots of similar people in the eve forums. Basically they don't generate enough attyention in RL so they feel the need to try and generate this attention in forums.
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john roe
BearingPoint
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Posted - 2010.11.25 20:10:00 -
[801]
Originally by: Tonto Auri
Originally by: john roe
Originally by: Tonto Auri
Originally by: john roe beginning eve 2010 :
I WANT IT ALL AND I WANT IT NOW! GIVE ME! GIVE ME! GIVE ME!
fast-food generation.
Where? I wanna be the first!!! Oh, it's was a joke? Shame on you... I though it was real...
it's called a sarcasm, mate. only pointed out which way this game is heading... what it's changing into. into fast-food game.
anyway, dont bother with that, mate. this whole concept is way too complicated for you, apparently.
It was a joke, not a sarcasm. It does not "leading" in any way with this change. Learning skills do not affect the game itself, only the time in which new character can fly, say, battleship. Even with this change, that said time won't be instant, or even short. Very enough to actually learn the game. Stop moaning.
yes, cause when YOU were born you could walk, run, dance and do all kind of stuff from day 1.
this particular change means nothing to me. i dont care about ISK nor SPs (my chars have stopped around 100-120M. they got all they need). all i care is that eve is evolving into wrong direction. simplyfing this game you are actualy killing it.
eve-online was a parallel universe once. was mysterious and epic. and cccp lost that magic at some point. making really bad dev. decisions.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 20:10:00 -
[802]
Originally by: Sub Prime Edited by: Sub Prime on 25/11/2010 20:05:52 The majority of ****tards don't seem to appreciate that refund of learning skills is provided in SP, not time. Therefore EVERYONE who has a clue will invest the SP in skills that:
a) Require attributes that they wouldn't ever remap for directly. b) Enable you negate/delay a remap because you can spent the SP on those key skills.
To understand such concept, one would need a brain  Sadly, these whiners lack of such posession. -- Thanks CCP for cu |

Capsuleer Newton
|
Posted - 2010.11.25 20:11:00 -
[803]
Originally by: john roe
Originally by: Capsuleer Newton
Originally by: john roe Originally by: Tonto Auri :
"EVE remains as enjoyable as it is"
then i want your version of this game because obviously we are playing 2 different types of eve. enjoyment in this game has ended (at least for me) around 2007. i am here only to see how this game is gonna die.
HAH!!! Such dedication... LMAO...
ah... LMAO/LOL generation kids are with us tonight. how sweet... ...here is your candy [candy]
why thank you, people always think i'm still a bit young despite my age, maybe the looks? hehehe...
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Furb Killer
Gallente
|
Posted - 2010.11.25 20:11:00 -
[804]
Originally by: devonii Well, I actually looked at training skills and the implants as a long-term investment. I spent a LOT of ISK on them and invested a lot of time in them. Since I have perfect learning skills on all my characters, and will now be loosing out, CCP basically just **** on me to help out a bunch of newbies who haven't invested anywhere near what I have over the past four years. IF CCP is going to take away the skillbooks without actually reimbursing the cost, they are stealing ISK that we invested to buy the skillbooks while giving newbies the same "skillbooks" for free. In addition, all the time and investment that we spent to get to lvl 5 is being taken away. Even if it's 1.4 attributes difference at the end of the day, it should be reimbursed. Giving everyone the same treatment is punishing a group of long-term players in the game so they can keep everyone else happy. 1.4 attributes of the top advanced learning skills is basically the same, when you include not refunding the ISK we spent on buying the skillbooks, as CCP taking two plexes from us and not giving us anything in return.
Thanks and Merry Christmas. Please don't give us any gifts like this going forward.
Disappointed and ****ed!!!
Long as CCP gets a couple new players though, they shouldn't mind losing long-term 4 and 5 year players like me for a few months I guess.
Stupid much? What is stolen from you? You dont lose ANYTHING. Well to be completely honest it is possible your max learning speed goes a bit down. However as calculated it will be arround 8 years until you have less effective SP due to this change, because you now first get 4.5M SP.
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Lahnius
|
Posted - 2010.11.25 20:13:00 -
[805]
Originally by: Tonto Auri
Originally by: Sub Prime Edited by: Sub Prime on 25/11/2010 20:05:52 The majority of ****tards don't seem to appreciate that refund of learning skills is provided in SP, not time. Therefore EVERYONE who has a clue will invest the SP in skills that:
a) Require attributes that they wouldn't ever remap for directly. b) Enable you negate/delay a remap because you can spent the SP on those key skills.
To understand such concept, one would need a brain  Sadly, these whiners lack of such posession.
...the lack of consideration and compassion for newer players is astounding as well ... 
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john roe
BearingPoint
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Posted - 2010.11.25 20:14:00 -
[806]
Originally by: Tonto Auri
Originally by: john roe Originally by: Tonto Auri :
"EVE remains as enjoyable as it is"
then i want your version of this game because obviously we are playing 2 different types of eve. enjoyment in this game has ended (at least for me) around 2007. i am here only to see how this game is gonna die.
Why don't you unsubscribe already, if it is such a heavy burden for you in last three years? It's not like EVE is your wife to which you have obligations...
actualy, for some time now, eve is for me an IRC with pretty cool GUI :] i mean it. the only good thing about this is that i dont pay for this chit-chat with reall money. only isk. otherwise i would jump off the bridge a long time ago.
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EdwardNardella
Capital Construction Research
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Posted - 2010.11.25 20:14:00 -
[807]
I feared this change, I was wrong to dis trust you CCP.
Thanks for this lovely gift. The redistributed points will put me into some goals that are over three months away! CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 20:14:00 -
[808]
Originally by: Calenthia This leaves only the fourth group: people who have recently spent a lot of time investing in their learning skills instead of the "fun skills", and have yet to profit from the time spent learning these. Unfortunately, I am one of these people. I understand that we will get reimbursed for the skill points, but it still feels a bit sour in knowing that these past weeks could have been spent on other, more useful, skills. We will no longer have the joy of slowly catching up to the people who started earlier but never bothered spending points on the learning skills. All that money i just spent on skillbooks hurts a bit as well, but not as much as losing the long-term advantage of spending my skillpoints intelligently.
I applaud CCP for making a decision which benefits most of the playerbase though. I know I am in a serious minority compared to all you multiyear subscriber vets.
Well, if you're capable of planning ahead, then here's a hint: Do what you was going to do. Up until the change, and to a maximum efficiency. Then you'll benefit from it as well.
If you feel sore for a money loss in these books... Well, consider it was unlucky incident in lowsec. At least you got away with your POD uncracked... Carry on, and welcome to EVE. -- Thanks CCP for cu |

Aineko Macx
|
Posted - 2010.11.25 20:17:00 -
[809]
While I'm happy I have between 3.5 and 4.7mi SP to redistribute among each of my chars, somehow it feels slightly wrong (not the actual implementation err.. removal, but the fact they are being removed), and IIRC I argued against it in AH. But I agree this is one of the best ways to reduce the entry barrier for noobs, just also a removal of the long term planning / commitment you had to make before. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |

john roe
BearingPoint
|
Posted - 2010.11.25 20:18:00 -
[810]
Originally by: EdwardNardella I feared this change, I was wrong to dis trust you CCP.
Thanks for this lovely gift. The redistributed points will put me into some goals that are over three months away!
how about CCCP giving you ALL skills at lv5 and around 600 gazillions of isk? what would be your reason to log in (after ofc trashing every possible ship in this game at least twice) ? why would you play? would this game has any meaning to you?
'all good things to those who way' said some cannibal once.
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Linsy Soronely
Caldari
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Posted - 2010.11.25 20:18:00 -
[811]
Originally by: Rian O'Shea I have all 5 learning skills. How the F can I now feel superior over other people CCP!
I agree. Time to take implants to ten I say.
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Obsidian Hawk
RONA Legion
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Posted - 2010.11.25 20:18:00 -
[812]
So there are now 23502385203 threads about learnign skills.
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Random Caldari
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Posted - 2010.11.25 20:19:00 -
[813]
Originally by: devonii Well, I actually looked at training skills and the implants as a long-term investment. I spent a LOT of ISK on them and invested a lot of time in them. Since I have perfect learning skills on all my characters, and will now be loosing out, CCP basically just **** on me to help out a bunch of newbies who haven't invested anywhere near what I have over the past four years. IF CCP is going to take away the skillbooks without actually reimbursing the cost, they are stealing ISK that we invested to buy the skillbooks while giving newbies the same "skillbooks" for free. In addition, all the time and investment that we spent to get to lvl 5 is being taken away. Even if it's 1.4 attributes difference at the end of the day, it should be reimbursed. Giving everyone the same treatment is punishing a group of long-term players in the game so they can keep everyone else happy. 1.4 attributes of the top advanced learning skills is basically the same, when you include not refunding the ISK we spent on buying the skillbooks, as CCP taking two plexes from us and not giving us anything in return.
Thanks and Merry Christmas. Please don't give us any gifts like this going forward.
Disappointed and ****ed!!!
Long as CCP gets a couple new players though, they shouldn't mind losing long-term 4 and 5 year players like me for a few months I guess.
With the increased sp accumulation you had due to training learning skills after this change and once you have spent your reimbursed points you should be on more sp than someone who started at the same time as you but did no learning .
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Ja'ihra
|
Posted - 2010.11.25 20:19:00 -
[814]
Originally by: Furb Killer Edited by: Furb Killer on 25/11/2010 20:08:33
Originally by: Ja'ihra Edited by: Ja''ihra on 25/11/2010 20:03:09
Quote: So, no love for the new players that just started the game and invested most(if not all) of there money in learning skills?
Well they do get max learning skills + SP reimbursement of whatever they already trained, i would call that quite some love. It isnt as if something is taken from them.
Hmm, blog says: All skillpoints invested in learning skills will be reimbursed, including all the fiddly corner cases. If you have 2,012,692 SP in learning, you will find yourself down those skills, but with 2,012,692 skillpoints to redistribute.
I don't read anything about max learning reimbursed, while not having them trained only injected.
I also didnt say that. But those people now dont have learning skills then. After this change they effectively have max learning skills. So nothing is taken away from them, they only can skip training learnign skills, so how are they hurt?
16 trillion ISK is taken away from them.
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Fuyu'no Kiri
|
Posted - 2010.11.25 20:21:00 -
[815]
Originally by: Lockefox So, can we please get a CCP response on what the new MAXIMUM attribute actually is? An explanation about how remap points will work from here forward would also be appreciated.
Is the maximum added still +11? Do we still need to waste +1 on charisma? Is 20 the new base attribute? (4+12 != 20)
I'm no CCP Anybody but, as they allready said: anything implant or remap-wise remains untouched. So the new "standard" attrib is: - former base: 4 - addition to base, compensating for skills removed: 12
Originally by: I'thari What would have taken to train skills I'l use those SP in is irrelevent, because I already have that SP and all the time it'd took me to get it I spent already traning learning skills that are now removed. So, in terms of SP I get nothing.
That's to say you don't train skills anymore, already having all those you wanted? Please take a moment to also consider how longer it would have taken you to train all your "concrete" stuff hadn't you had the learning skills in the first place. And now, you get back your SP and you still have the same attribute-boost running on.
Quote: But new system makes me learn as if I'd have 5/4 learning skills which irritates me. CCP does nt reimburse that in any way, only thing that can be considersd as reimbursment of those 72sp/hour is difference between 5/4 and 5/5 learning skills whch is less than 5M.
Ok, not exactly the same boost. But woah, you lose circa 2.5% learning speed in the palothological case. Big issue!
But you could look at things differently, away from the gory details, and consider that the change simply takes the 0.02% improvement per level away from implants. That's a change you could find a lot of good reasons to. But you prefer to complain that your losing something.
That has always been the problem with role playing games anyway: people often stick to wielding figures, and sometimes forget about using imagination ;)
- remappable: 4 (3 for charisma).
There's absolutely no reason you shouldn't keep the possibility to allot 11 of your total 19 reaffectable points to any one particular attrib of your choice.
Quote: My actual whining aside, I will be rather peeved if I lose my 33 primary attribute on all 3 of my characters. I specifically planned and trained for that boost, and to have the attribute taken away will leave a sour taste in my mouth.
New max attrib should be 4+12+11+5 (implant) = 32. That's because the compensation for the learning learning skill doesn't account for implants. Otoh, you get a refund for the skillpoints invested in maxing your attribs. Math as already been done: should be 9 years game time before it starts to have any kind of negative impact.
Quote: Also, as a closing note: CCP, I am rather annoyed with you guys for "shotgunning" this. With every other major game-changing feature, you took time to hear from the players... for this, we are just given a pill to swallow. It may be that the game is better in the long run for this, but I feel as if I was steamrolled by your decision.
Then you missed the (short) passages where we were told that CCP has discussed it with the CSM. You also fail to believe that CCP reads the forums on there own EVE website.
Oh, wait... I'm clearly not adding any new stuff, there. And after all, if people didn't spot previous answers to their question, they certainly won't spot either. So let's go pew pew ;)
|

KurnKuku
|
Posted - 2010.11.25 20:22:00 -
[816]
Originally by: Calenthia It seems, from reading the blogpost and a lot of the comments in this thread, that the ones who benefit from this are players who are just starting (or about to start (I'm looking at you, Steam with your 75% off atm)), players who never bothered to create an intelligent skilltraining schedule and invest SP for long-term gain, and players who spent their SP on learning skills and have played long enough to benefit from them.
This leaves only the fourth group: people who have recently spent a lot of time investing in their learning skills instead of the "fun skills", and have yet to profit from the time spent learning these. Unfortunately, I am one of these people. I understand that we will get reimbursed for the skill points, but it still feels a bit sour in knowing that these past weeks could have been spent on other, more useful, skills. We will no longer have the joy of slowly catching up to the people who started earlier but never bothered spending points on the learning skills. All that money i just spent on skillbooks hurts a bit as well, but not as much as losing the long-term advantage of spending my skillpoints intelligently.
I applaud CCP for making a decision which benefits most of the playerbase though. I know I am in a serious minority compared to all you multiyear subscriber vets.
It is unfortunate that you are just at that stage, however think of all the new folks who will stick around now who you can get to kill.
The fact that you were going to be spending your skill points intelligently, would pretty much make me think you are not going to have too much of a problem getting an advantage in many other areas of Eve. It is still a very skillful and intelligent game.
Welcome to Eve :)
|

Shelley09
|
Posted - 2010.11.25 20:24:00 -
[817]
intriguing thread, i almost feel like a should complain about something just for more puns(hehe newbies) ..Anywho.. I support the idea as long as are training times are not disadvantaged(exluding noob training boosts ect) 
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 20:24:00 -
[818]
Originally by: john roe yes, cause when YOU were born you could walk, run, dance and do all kind of stuff from day 1.
Nor you can do this in EVE from day 1.
Quote: this particular change means nothing to me.
Then why you complaining?
Quote: i dont care about ISK nor SPs (my chars have stopped around 100-120M. they got all they need). all i care is that eve is evolving into wrong direction.
Nothing was changed IN GAME by this decision. (Aside a few happy customers, and a few stupid whiners).
Quote: simplyfing this game you are actualy killing it.
It is not a simplification. It's merely clipping of a useless loops. Simplification would be change in item usage requirements, for example.
Quote: eve-online was a parallel universe once. was mysterious and epic.
What was changed? Specifically. Point finger, if you can.
Quote: and cccp lost that magic at some point. making really bad dev. decisions.
It's you lost it, not CCP. you just grew up and learned of it, thus... Quote: And they have raised their voices and proclaimed: "It's MAGIC!!" "No, - he replied, - I just know how it's done..."
You know how it's done - you lost that "magic" feeling. Sad for you, but not a case enough to be stupid... dig your sore brain and recover the "magic". If it didn't corroded yet into marasmus... -- Thanks CCP for cu |

Stephanie Broadchest
|
Posted - 2010.11.25 20:27:00 -
[819]
Edited by: Stephanie Broadchest on 25/11/2010 20:40:30 Between neural remaps and now removing learning skills two things are happening. The first is characters are greatly devalued. They are also cheaper for new players to buy high SP characters. Older characters are worth alot less. The market proves this. Second, the total learning time for all skills has been greatly decreased. Granted it would still take many years to learn everything but that time is greatly diminished. Don't get me wrong I am happy about this but these are two things to consider. You are changing a most basic CORE element with wide spreading ramifications. I hope a bad nights sleep is not the cause of this change as it appears to be. This is not April 1st is it? Did the person who decided this have his computer die or something?
I wonder if this is the fastest growing thread ever, if not which one is?
|

DaktariisBitch
|
Posted - 2010.11.25 20:27:00 -
[820]
Originally by: Furb Killer
Originally by: devonii Well, I actually looked at training skills and the implants as a long-term investment. I spent a LOT of ISK on them and invested a lot of time in them. Since I have perfect learning skills on all my characters, and will now be loosing out, CCP basically just **** on me to help out a bunch of newbies who haven't invested anywhere near what I have over the past four years. IF CCP is going to take away the skillbooks without actually reimbursing the cost, they are stealing ISK that we invested to buy the skillbooks while giving newbies the same "skillbooks" for free. In addition, all the time and investment that we spent to get to lvl 5 is being taken away. Even if it's 1.4 attributes difference at the end of the day, it should be reimbursed. Giving everyone the same treatment is punishing a group of long-term players in the game so they can keep everyone else happy. 1.4 attributes of the top advanced learning skills is basically the same, when you include not refunding the ISK we spent on buying the skillbooks, as CCP taking two plexes from us and not giving us anything in return.
Thanks and Merry Christmas. Please don't give us any gifts like this going forward.
Disappointed and ****ed!!!
Long as CCP gets a couple new players though, they shouldn't mind losing long-term 4 and 5 year players like me for a few months I guess.
Stupid much? What is stolen from you? You dont lose ANYTHING. Well to be completely honest it is possible your max learning speed goes a bit down. However as calculated it will be arround 8 years until you have less effective SP due to this change, because you now first get 4.5M SP.
Over the last year, I've steadily passed tons of players who have been in this game longer than me. I did it by investing in learning skills and creating smart training plans. Now...they will all be training at the exact same level that I am. Also, we don't GET 4.5 million SP. We already had it. They aren't "giving" us anything. They are taking away 1.4 attributes that would amount to stealing a plex from someone. If a player does that to you, it's acceptable and part of the game. For the Sansha to be something that "giveth and taketh away" is part of the game. For CCP to do it...that is NOT acceptable. If they want to do it right, then they need to make it right for the people who invested more. I'm unclear why that's not just common sense to everyone.
|
|

Zikic
|
Posted - 2010.11.25 20:28:00 -
[821]
Are we forced to remap after this happens? I have a character with base 3 charisma that I've been avoiding remaps on.
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MatrixSkye Mk2
Minmatar
|
Posted - 2010.11.25 20:29:00 -
[822]
Edited by: MatrixSkye Mk2 on 25/11/2010 20:30:01
Originally by: john roe then i want your version of this game because obviously we are playing 2 different types of eve. enjoyment in this game has ended (at least for me) around 2007. i am here only to see how this game is gonna die.
I, for one, thank you for continuing to pay your subscription and not cluttering up bandwidth. Not only is your subscription money making my Eve a more enjoyable game (see this change), but your refusal to play means it is also less crowded.
Hang in there and keep paying your subscription... Eve will die any day now.
Grief a PVP'er. Run a mission today! |

Furb Killer
Gallente
|
Posted - 2010.11.25 20:32:00 -
[823]
Originally by: Ja'ihra
Originally by: Furb Killer Edited by: Furb Killer on 25/11/2010 20:08:33
Originally by: Ja'ihra Edited by: Ja''ihra on 25/11/2010 20:03:09
Quote: So, no love for the new players that just started the game and invested most(if not all) of there money in learning skills?
Well they do get max learning skills + SP reimbursement of whatever they already trained, i would call that quite some love. It isnt as if something is taken from them.
Hmm, blog says: All skillpoints invested in learning skills will be reimbursed, including all the fiddly corner cases. If you have 2,012,692 SP in learning, you will find yourself down those skills, but with 2,012,692 skillpoints to redistribute.
I don't read anything about max learning reimbursed, while not having them trained only injected.
I also didnt say that. But those people now dont have learning skills then. After this change they effectively have max learning skills. So nothing is taken away from them, they only can skip training learnign skills, so how are they hurt?
16 trillion ISK is taken away from them.
Lets start with one observation: You are truly horrible at quoting.
Followed by, how is that isk taken away from them? It was taken when they bought the learning skills, this change does not affect that in any way. They dont lose anything, they only gain alot of time since they dont need to train those skills.
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Rico Death
|
Posted - 2010.11.25 20:32:00 -
[824]
What affect will this have on characters that have been remapped for specific skills? i.e. Weapons and Spaceship command (Perc and Will).
IDK if this has been asked and answered yet, too many pages to scroll through lawl.
Thanks for the early christmas present CCP!!! Woot!
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Thune Vorpal
The Night Crew
|
Posted - 2010.11.25 20:32:00 -
[825]
So happy I trained my learning skills to 4 and not to 5. If feel sorry for the players who trained them to 5 and are getting a slightly reduced learning rate than they currently have. ( That says don't invest in an any mmo long term since it's always changing. Enjoy it for now.)
Being a relatively new player, I'm very happy to have the extra skill points to spend.
I wonder if the next part of the gift is a free remap.
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Furb Killer
Gallente
|
Posted - 2010.11.25 20:34:00 -
[826]
Originally by: Rico Death What affect will this have on characters that have been remapped for specific skills? i.e. Weapons and Spaceship command (Perc and Will).
IDK if this has been asked and answered yet, too many pages to scroll through lawl.
Thanks for the early christmas present CCP!!! Woot!
Nothing?
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john roe
BearingPoint
|
Posted - 2010.11.25 20:35:00 -
[827]
Originally by: Tonto Auri
Originally by: john roe yes, cause when YOU were born you could walk, run, dance and do all kind of stuff from day 1.
Nor you can do this in EVE from day 1.
Quote: this particular change means nothing to me.
Then why you complaining?
Quote: i dont care about ISK nor SPs (my chars have stopped around 100-120M. they got all they need). all i care is that eve is evolving into wrong direction.
Nothing was changed IN GAME by this decision. (Aside a few happy customers, and a few stupid whiners).
Quote: simplyfing this game you are actualy killing it.
It is not a simplification. It's merely clipping of a useless loops. Simplification would be change in item usage requirements, for example.
Quote: eve-online was a parallel universe once. was mysterious and epic.
What was changed? Specifically. Point finger, if you can.
Quote: and cccp lost that magic at some point. making really bad dev. decisions.
It's you lost it, not CCP. you just grew up and learned of it, thus... Quote: And they have raised their voices and proclaimed: "It's MAGIC!!" "No, - he replied, - I just know how it's done..."
You know how it's done - you lost that "magic" feeling. Sad for you, but not a case enough to be stupid... dig your sore brain and recover the "magic". If it didn't corroded yet into marasmus...
if i would have to point out some specific date/moment in this game when things took a wrong turn i would say : - when freighters were introduced. then eve was taken to the whole different level. total, massive and unstoppable.
from that point on it didnt matter how many POSes you have destroyed, how many enemy battleships you have torn appart cause, thanks to freighters, you could, literally drown enemy in your reinforcements.
'Nor you can do this in EVE from day 1.' well, there is a slight of a difference now, dont you think? between training learning skills for a month or two(?) AND going right into what you want now.
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Deliceous
World Of Insomnia. SpaceMonkey's Alliance
|
Posted - 2010.11.25 20:35:00 -
[828]
Finally - Please don't back down off of this!!
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john roe
BearingPoint
|
Posted - 2010.11.25 20:38:00 -
[829]
Originally by: MatrixSkye Mk2 Edited by: MatrixSkye Mk2 on 25/11/2010 20:30:01
Originally by: john roe then i want your version of this game because obviously we are playing 2 different types of eve. enjoyment in this game has ended (at least for me) around 2007. i am here only to see how this game is gonna die.
I, for one, thank you for continuing to pay your subscription and not cluttering up bandwidth. Not only is your subscription money making my Eve a more enjoyable game (see this change), but your refusal to play means it is also less crowded.
Hang in there and keep paying your subscription... Eve will die any day now.
i 'pay' with isk, mate. no RL money for cccp from me. i guess your elaboration is kinda miss right now, dont you think? ;]
but dont let it stop you from trying to look smart. you will get there one day. hugs
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Njana Ti
|
Posted - 2010.11.25 20:39:00 -
[830]
Nothing is lost for players who have trained all learning skills to 5.
We had the higher learning speed after the training and profited from it over time.
Now even those invested skillspoints are free for a new distribution. Nobody lost anything, players with 5/5 still have more SP to distribute and always will have more SP compared to somebody who did not do the training torture...
5m SP for redistribution? Oh yes please!!! *awaits xmas*
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|

Capsuleer Newton
|
Posted - 2010.11.25 20:39:00 -
[831]
Originally by: Rico Death What affect will this have on characters that have been remapped for specific skills? i.e. Weapons and Spaceship command (Perc and Will).
IDK if this has been asked and answered yet, too many pages to scroll through lawl.
Thanks for the early christmas present CCP!!! Woot!
we are talking about the learning skills being abolished and instead +12 points will be added to each attribute [unremappable], no change will come the the remappable points, atm, i'm 29/8/8/8/29 [4/4 on mem/int w/ 4 on learning, +4 implants on mem/int only, and the (+3) accelerator], i expect to get 33/20/20/20/33, only getting 4 points on mem and int, having trained 8 points each of them.
|

Tippia
Sunshine and Lollipops
|
Posted - 2010.11.25 20:44:00 -
[832]
Originally by: Fuyu'no Kiri I'm no CCP Anybody but, as they allready said: anything implant or remap-wise remains untouched. So the new "standard" attrib is: - former base: 4 - addition to base, compensating for skills removed: 12
No. Former base was 5; new base is 17. In the remapping interface, it may look like it's currently 4, but since the attribute minimum is 5, that first point isn't actually remappable at all, and the max you can throw at any one attribute beyond the minimum is 10 for a raw attribute max of 15. With the new system, the minimum (and maximum) is simply 12pts higher щ 17 and 27, respectively.
Quote: - remappable: 4 (3 for charisma).
No. Remappable: 3 (2 for charisma) for a total of 14 points. Again, it may look like it's 4 in the UI, but that last point cannot actually be moved.
Quote: New max attrib should be 4+12+11+5 (implant) = 32.
Yes, but not with those numbers: 5 (base) +12 (compensation) +10 (max remap) +5 (implant). щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

MatrixSkye Mk2
Minmatar
|
Posted - 2010.11.25 20:45:00 -
[833]
Edited by: MatrixSkye Mk2 on 25/11/2010 20:49:02
Originally by: john roe
Originally by: MatrixSkye Mk2 Edited by: MatrixSkye Mk2 on 25/11/2010 20:30:01
Originally by: john roe then i want your version of this game because obviously we are playing 2 different types of eve. enjoyment in this game has ended (at least for me) around 2007. i am here only to see how this game is gonna die.
I, for one, thank you for continuing to pay your subscription and not cluttering up bandwidth. Not only is your subscription money making my Eve a more enjoyable game (see this change), but your refusal to play means it is also less crowded.
Hang in there and keep paying your subscription... Eve will die any day now.
i 'pay' with isk, mate. no RL money for cccp from me. i guess your elaboration is kinda miss right now, dont you think? ;]
but dont let it stop you from trying to look smart. you will get there one day. hugs
You mean when you said you're only still around to watch Eve die you were just talking out your ass? Or is the isk magically appearing in your wallet?
I'm guessing the latter since bitter vets claiming doom and gloom and that "Eve is dying" are always on point.
On a more serious note, stop talking ****, or not and carry on. "Eve is dying yada yada".
Grief a PVP'er. Run a mission today! |

Lahnius
|
Posted - 2010.11.25 20:46:00 -
[834]
I'll take a double cheeseburger and a large order of fries ... no i dont want a coke, i want a pepsi ... what, no pepsi? FINE, i'll take the coke ...
|

LoveKebab
Caldari LOST IDEA C0VEN
|
Posted - 2010.11.25 20:48:00 -
[835]
so ppl who respeced for let's say charisma and memory to train all leadership stuff etc etc r now being screwed over since skills will train slower OR u will add those 2mil sp into leadershp and will be left over with charisma/memory for next 10 months ? bull**** ;x xVid4PSP MKV Encoding Tutorial |

GillamtheGreat
|
Posted - 2010.11.25 20:50:00 -
[836]
I am not going to say i am unhappy about this change, but....
There is something to be said here for people who have invested the time into maxing or nearly maxing these skills. They were an awful bore to train. For people with the 4 and 3 mix it probably wasn't as bad, but any higher was weeks or months (maxing them takes about three and a half months with good implants) of not doing anything with your new long term industrial alt, or what have you. This is fine, it was a long term plan, but a simple reimbursement of the SP, although great, removes an element of the long term pay out we would have gotten from the long and boring time we invested into it. The change is beneficial to new player retention, and the game overall, I agree, but I think rewarding those who took the long term approach, would be more fair minded. A simple way to do that, I think, would be to award more SP to everyone. I will throw out a hypothetical figure of maybe 125% of invested SP, as opposed to 100%. Any player who trained learning skills had at least some interest in the long view, but those of us who took the time to max them would see the greatest gain, just as if the system was left the same. Using the above figures, a player who had spent the time training all the learning skills to max would get 6,720,000 SP as opposed to 5,376,000. Even without optimally remapping a character this is less than one years worth of benefit over someone who uses the 4 and 3 setup, but at least it is something, considering the time invested.
I do enjoy this change, but I think everyone will feel much better about it if you rewarded players for the investments they put in the future of their characters. I know we should think of the newbies, but it cant hurt to think of your long term players a little bit more as well
|

BeanBagKing
Terra Incognita Black Star Alliance
|
Posted - 2010.11.25 20:51:00 -
[837]
Page 28 already?! 
Also \o/ it's about time.
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khalsou
|
Posted - 2010.11.25 20:51:00 -
[838]
I actually find it BS. I been spending lots of time in learning and now decided to remove them, the skills are part of the game and should be staying their, thats EvE. You train yourself to be bigger and better and with extra the learning skills might adjust the learning time for the skill removing that removes the being of EvE
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Brannor McThife
Caldari Lambent Enterprises Black Core Alliance
|
Posted - 2010.11.25 20:51:00 -
[839]
Originally by: Tippia
5 (base) +12 (compensation) +10 (max remap) +5 (implant).
= 32.
I would like to know that the cap increase is going to happen. As I'm already at 30.6 or so on one stat...so adding more to the base would push me even further past the current cap.
Or am I wrong in my understanding about max stats?
Maybe everyone should get a free neural remap as well...
-G
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Illadelph Justice
SniggWaffe GoonSwarm
|
Posted - 2010.11.25 20:54:00 -
[840]
THIS IS WHAT I AM THANKFUL FOR THIS THANKSGIVING
|
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john roe
BearingPoint
|
Posted - 2010.11.25 20:56:00 -
[841]
Originally by: MatrixSkye Mk2 Edited by: MatrixSkye Mk2 on 25/11/2010 20:49:02
Originally by: john roe
Originally by: MatrixSkye Mk2 Edited by: MatrixSkye Mk2 on 25/11/2010 20:30:01
Originally by: john roe then i want your version of this game because obviously we are playing 2 different types of eve. enjoyment in this game has ended (at least for me) around 2007. i am here only to see how this game is gonna die.
I, for one, thank you for continuing to pay your subscription and not cluttering up bandwidth. Not only is your subscription money making my Eve a more enjoyable game (see this change), but your refusal to play means it is also less crowded.
Hang in there and keep paying your subscription... Eve will die any day now.
i 'pay' with isk, mate. no RL money for cccp from me. i guess your elaboration is kinda miss right now, dont you think? ;]
but dont let it stop you from trying to look smart. you will get there one day. hugs
You mean when you said you're only still around to watch Eve die you were just talking out your ass? Or is the isk magically appearing in your wallet?
I'm guessing the latter since bitter vets claiming doom and gloom and that "Eve is dying" are always on point.
On a more serious note, stop talking ****, or not and carry on. "Eve is dying yada yada".
there isnt much input into this discussion on your part lately, mate therefor i will close this 'convo' with you.
gn
|

Zasha Civire
|
Posted - 2010.11.25 20:56:00 -
[842]
this is a good move on CCP however the months of training lerning skills coulda been spent training funner skills and doing higher level missions or mining more efficiently ect. did you even consider the fact that new players are going to be geting considerably more sp then the older ones who have not maxed or maxed there lerning skills how are you going to compensate for that? how about give bonuse SP based on how much sp is in the lerning skills and how long they have been playing.
|

Capsuleer Newton
|
Posted - 2010.11.25 20:57:00 -
[843]
Originally by: GillamtheGreat I am not going to say i am unhappy about this change, but....
There is something to be said here for people who have invested the time into maxing or nearly maxing these skills. They were an awful bore to train. For people with the 4 and 3 mix it probably wasn't as bad, but any higher was weeks or months (maxing them takes about three and a half months with good implants) of not doing anything with your new long term industrial alt, or what have you. This is fine, it was a long term plan, but a simple reimbursement of the SP, although great, removes an element of the long term pay out we would have gotten from the long and boring time we invested into it. The change is beneficial to new player retention, and the game overall, I agree, but I think rewarding those who took the long term approach, would be more fair minded. A simple way to do that, I think, would be to award more SP to everyone. I will throw out a hypothetical figure of maybe 125% of invested SP, as opposed to 100%. Any player who trained learning skills had at least some interest in the long view, but those of us who took the time to max them would see the greatest gain, just as if the system was left the same. Using the above figures, a player who had spent the time training all the learning skills to max would get 6,720,000 SP as opposed to 5,376,000. Even without optimally remapping a character this is less than one years worth of benefit over someone who uses the 4 and 3 setup, but at least it is something, considering the time invested.
I do enjoy this change, but I think everyone will feel much better about it if you rewarded players for the investments they put in the future of their characters. I know we should think of the newbies, but it cant hurt to think of your long term players a little bit more as well
hmmm... i dunno, i'm happy getting back my 3.47 million sp, and i can finally train heavy drones without remapping and even have enough sp for maxing X1 skills [subsystems] that i'm not currently optimized for, but then, i feel like CCP still owes me something, not the, all those bland memories of being stuck to specific ship for months.... maybe a token, a teddy bear, a hug... i don't know... hehehe..
|

Tippia
Sunshine and Lollipops
|
Posted - 2010.11.25 20:58:00 -
[844]
Originally by: Brannor McThife
Originally by: Tippia 5 (base) +12 (compensation) +10 (max remap) +5 (implant).
= 32.
I would like to know that the cap increase is going to happen. As I'm already at 30.6 or so on one stat...so adding more to the base would push me even further past the current cap.
Or am I wrong in my understanding about max stats?
The current max is 33 (5 base + 10 remap + 10 skill + 5 implant = 30 + 10% from Learning V). щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Ark Ferroraider
|
Posted - 2010.11.25 20:58:00 -
[845]
Not the best innovation, in my opinion.
Yes, players will be glad to receive additional stats and skillpoints . Yes, beginners will have an opportunity earlier to use the best ships and the equipment. But... At Learnings is (was?) one very important function for on-line games - restraint of multi-accounting.
I will try to explain. That the new character has quickly found the enough force based on skills, it was necessary to spend some time on Learning-s, and this time is comparable with life period тр an trial-account. That is, to make on trial-account a good suicide-gunker, scanner-scout, a trading alt it was almost impossible. It was necessary or upgrade an account or to reconcile that trial-account alt which can be used some times, then to forget about it and to make a new alt - a ****.
Now such alts anymore won't be a ****, and their "paid-freedom" - remains. It is necessary to congratulate only both players, and CCP command on acquisition of the additional problems with the multiaccounting.
A problem with simultaneous start on the same computer a trial account together with any other account(s) competent multiaccount-holder to solve PERHAPS though and with any difficulties.
And also, the people specially restricting for the sake of faster growth of experience of their's characters in the future and obtaining thus of some game superiority over "contemporaries" - it has appeared, restricted itself in vain. Now to these players (and it is a lot of them), I think, is very insulting.
More logical would be to award acceleration of prorolling of characters with which play actively. For example, to add a Tutorial missions for which performance would be given skillpoints. For example, if for a moment after Downtime the character learns Learning group skill - his mentor-agent offers to this day 2-3 missions: calculated for solo passage, difficult for the young character (forcing beforehand to swing fighting and navigation skills), but at successful performance of this missions giving a bonus in Learning-s. The size of a bonus - prorolling of the character was accelerated by the active game a maximum in 2-2.5 times. And for achievement of a following level of skill from Learning-s groups mentor-agent give single mission for which performance the award would be also in the skillpoints, but already in other skills. In which skills - let depends on a bloodline of the character. The epic arc would turn out, specifically connected with character's training at NPS-school.
Newbies - people would receive their's own, "newbie's", stimulus and interest to the active game. A "school" missions will replace and overcompense the 2X promotion skills speed bonus. Newbies - one-time alts - would remain with what.
--- Total, I remained is dissatisfied, though I and the beginner...
P.S. For certain my English is bad Sorry. Very much it wanted to express, differently I at all wouldn't write at this forum.
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Estel Arador
|
Posted - 2010.11.25 21:01:00 -
[846]
:thumbs up:
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Jita Alt666
|
Posted - 2010.11.25 21:03:00 -
[847]
Originally by: Ark Ferroraider Not the best innovation, in my opinion.
Yes, players will be glad to receive additional stats and skillpoints . Yes, beginners will have an opportunity earlier to use the best ships and the equipment. But... At Learnings is (was?) one very important function for on-line games - restraint of multi-accounting.
I will try to explain. That the new character has quickly found the enough force based on skills, it was necessary to spend some time on Learning-s, and this time is comparable with life period тр an trial-account. That is, to make on trial-account a good suicide-gunker, scanner-scout, a trading alt it was almost impossible. It was necessary or upgrade an account or to reconcile that trial-account alt which can be used some times, then to forget about it and to make a new alt - a ****.
Now such alts anymore won't be a ****, and their "paid-freedom" - remains. It is necessary to congratulate only both players, and CCP command on acquisition of the additional problems with the multiaccounting.
A problem with simultaneous start on the same computer a trial account together with any other account(s) competent multiaccount-holder to solve PERHAPS though and with any difficulties.
And also, the people specially restricting for the sake of faster growth of experience of their's characters in the future and obtaining thus of some game superiority over "contemporaries" - it has appeared, restricted itself in vain. Now to these players (and it is a lot of them), I think, is very insulting.
More logical would be to award acceleration of prorolling of characters with which play actively. For example, to add a Tutorial missions for which performance would be given skillpoints. For example, if for a moment after Downtime the character learns Learning group skill - his mentor-agent offers to this day 2-3 missions: calculated for solo passage, difficult for the young character (forcing beforehand to swing fighting and navigation skills), but at successful performance of this missions giving a bonus in Learning-s. The size of a bonus - prorolling of the character was accelerated by the active game a maximum in 2-2.5 times. And for achievement of a following level of skill from Learning-s groups mentor-agent give single mission for which performance the award would be also in the skillpoints, but already in other skills. In which skills - let depends on a bloodline of the character. The epic arc would turn out, specifically connected with character's training at NPS-school.
Newbies - people would receive their's own, "newbie's", stimulus and interest to the active game. A "school" missions will replace and overcompense the 2X promotion skills speed bonus. Newbies - one-time alts - would remain with what.
--- Total, I remained is dissatisfied, though I and the beginner...
P.S. For certain my English is bad Sorry. Very much it wanted to express, differently I at all wouldn't write at this forum.
CCP want multiple accounts. Remember it is impossible to have a trial and paying account online at same time on same ip address.
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RustyAftaBurner
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Posted - 2010.11.25 21:03:00 -
[848]
ditto thumbs up
can we get a free remap with this as well ? :)
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 21:03:00 -
[849]
Originally by: Brannor McThife
Originally by: Tippia
5 (base) +12 (compensation) +10 (max remap) +5 (implant).
= 32.
I would like to know that the cap increase is going to happen. As I'm already at 30.6 or so on one stat...so adding more to the base would push me even further past the current cap.
Or am I wrong in my understanding about max stats?
Maybe everyone should get a free neural remap as well...
-G
You aren't wrong. I've narrowed a net loss to only 3(realistical) combinations of skills (implants are not affecting the end result), in which this change would net in a loss.
10/10/Learning V - 2.60% training speed loss 10/9/Learning V - 1.42% training speed loss 9/10/Learning V - 0.22% training speed loss
One unrealistical combination would be: 10/10/Learning IV - 0.79% training speed loss
In all other cases, this will net in a gain. -- Thanks CCP for cu |

Sarah Teladi
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Posted - 2010.11.25 21:03:00 -
[850]
<3333333333333333
I can has BS 5 for xmas chachacha \o/
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MotherMoon
Huang Yinglong
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Posted - 2010.11.25 21:04:00 -
[851]
Originally by: Patri Andari
Originally by: MotherMoon Edited by: MotherMoon on 25/11/2010 19:43:16 AS A 5+ YEAR PLAYER I HAVE JUST RESUBBED FOR THIS CHANGE! **** YEAH CCP!
learning skills do not make the make easier for older players.
removing them does not make it it so newer players are somehow going to catch up with my beefy 40million sp over night.
gogo ccp!
If I had played for 5+ years and only had 40mil SP to show for it, I too would be dancing. It shows you used the time to train some fun and instantly rewarding skills and now you get free max learning to boot.
You have won eve.
I've already got maxed out learning skills.
but for the 1st 2years. yes it really does make that big a difference.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 21:05:00 -
[852]
Originally by: Ark Ferroraider Yes, beginners will have an opportunity earlier to use the best ships and the equipment.
This is double misunderstanding. First one, the speed at which new players would achieve ability to use equipment more efficiently will only change VERY slightly. Second is, there's no "best" equipment in EVE... -- Thanks CCP for cu |

Mirei Jun
Einherjar Rising Cry Havoc.
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Posted - 2010.11.25 21:06:00 -
[853]
Excellent, its about time.
Hopefully this can start a trend of management making the decision to revisit many of the core features and ideas which actually make Eve popular, yet are extremely flawed in one way or another.
The way in which learning is being reimbursed is also great -good work.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.25 21:14:00 -
[854]
Originally by: MotherMoon Edited by: MotherMoon on 25/11/2010 21:07:39
Originally by: Patri Andari
Originally by: MotherMoon Edited by: MotherMoon on 25/11/2010 19:43:16 AS A 5+ YEAR PLAYER I HAVE JUST RESUBBED FOR THIS CHANGE! **** YEAH CCP!
learning skills do not make the make easier for older players.
removing them does not make it it so newer players are somehow going to catch up with my beefy 40million sp over night.
gogo ccp!
If I had played for 5+ years and only had 40mil SP to show for it, I too would be dancing. It shows you used the time to train some fun and instantly rewarding skills and now you get free max learning to boot.
You have won eve.
I've already got maxed out learning skills.
but not for the 1st 2years. yes it really does make that big a difference.
do the math it's ****ed up, I trained learning to 3/3 at start, and then just played normally. And i watched as my corpmates started to really pull ahead, it was nuts. So then I had to play for like 4 months maxing out learning skills at 2 year of playing this game.
Thankfully my corpmates gave me some plus 5's. but you know what? I didn't log in for those 4 months because it was SOOOO BORING.
"3/3" learnings are not possible, barring some very unlikely podding/non-updated clone events.
Until 2006 you had to train basics to 5 in order to train advanced at all.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Napro
Caldari Simplistic Syndicate Cha0s Theory
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Posted - 2010.11.25 21:22:00 -
[855]
So CCP Does listen to its customers? 
Admittedly, only if they whine for 5 years about a particular subject.. Anywho, good on ya for doing this. Learning skills was the dumbest timesink ever invented.. only affecting already helpless noobs.
Still not enough to get me to resub after current one expires 
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Baroness D
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Posted - 2010.11.25 21:22:00 -
[856]
Okay first, great move too long coming.
But did you have to remove the skillbooks now? Any noob starting today till the 12th is still going to have to train up skills at least the 1x ones to be able to train at a sufficient rate. These poor people are gonna get gouged by traders on the market which won't do much to instill a lot of game loyalty in new players. Also what happens when you miss your-self imposed deadline? And I really mean when, not if.
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ph47
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Posted - 2010.11.25 21:22:00 -
[857]
lol, good reading
I like this blog :) 
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DaktariisBitch
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Posted - 2010.11.25 21:24:00 -
[858]
Originally by: Tonto Auri
Originally by: Brannor McThife
Originally by: Tippia
5 (base) +12 (compensation) +10 (max remap) +5 (implant).
= 32.
I would like to know that the cap increase is going to happen. As I'm already at 30.6 or so on one stat...so adding more to the base would push me even further past the current cap.
Or am I wrong in my understanding about max stats?
Maybe everyone should get a free neural remap as well...
-G
You aren't wrong. I've narrowed a net loss to only 3(realistical) combinations of skills (implants are not affecting the end result), in which this change would net in a loss.
10/10/Learning V - 2.60% training speed loss 10/9/Learning V - 1.42% training speed loss 9/10/Learning V - 0.22% training speed loss
One unrealistical combination would be: 10/10/Learning IV - 0.79% training speed loss
In all other cases, this will net in a gain.
All I'm saying is that people in those three categories should be given additional compensation by CCP. In addition to the lost training time, they have also invested months in getting to those levels. The months of training should have a compensatable value attached to them, as well as the reduced training time they invested so heavily to obtain. I have four PAID accounts with characters at 10/10/Learning V. It's ridiculous for CCP to just ignore that in favor of helping newbies who never invested the time/ISK/real life money. I really am glad they are making the change, because I think it will secure the game long-term and help out new players. They just shouldn't be screwing over long-term veterans in the process.
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Ja'ihra
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Posted - 2010.11.25 21:24:00 -
[859]
Lets start with one observation: You are truly horrible at quoting.
Followed by, how is that isk taken away from them? It was taken when they bought the learning skills, this change does not affect that in any way. They dont lose anything, they only gain alot of time since they dont need to train those skills.
That's because I don't post much but my writing or copy-paste skills has nothing to do with the subject.
People grinded for a month or longer to get the money to buy those skills. They just bought and injected(mostly)useless books. I think that +2 implants would have been a better investment. A refund would be on its place, or not?. I don't see how this benefits those players. That's all.
Besides that I really liked the philosophy behind the learning skills in EVE. It's simulates RL. But that's a different story.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 21:26:00 -
[860]
Originally by: Daktariis***** All I'm saying is that people in those three categories should be given additional compensation by CCP.
Say thanks they didn't just banned all characters and forced us all start anew (they could, per EULA). (Translation: What they SHOULD, is not our right to decide) -- Thanks CCP for cu |
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Activa
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Posted - 2010.11.25 21:29:00 -
[861]
The indepth character difference is an important factor in an MMO to set it apart from other MMO cause you're not the same as the other player with kind of the same attributes and only difference in gear. CCP, this may backfire in the long run as it did with other MMO.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 21:31:00 -
[862]
Originally by: Activa The indepth character difference is an important factor in an MMO to set it apart from other MMO cause you're not the same as the other player with kind of the same attributes and only difference in gear. CCP, this may backfire in the long run as it did with other MMO.
Nobrainer choices don't make characters different. Try again. -- Thanks CCP for cu |

Tido Maliyu
Strange Energy
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Posted - 2010.11.25 21:32:00 -
[863]
What if current remaps took into account training a lot of long training skills?
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.25 21:33:00 -
[864]
CCP's Newest Hire
I think this guy will fit in well with the current crowd at CCP responsible for this decision.
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devonii
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Posted - 2010.11.25 21:35:00 -
[865]
Originally by: Tonto Auri
Originally by: Daktariis***** All I'm saying is that people in those three categories should be given additional compensation by CCP.
Say thanks they didn't just banned all characters and forced us all start anew (they could, per EULA). (Translation: What they SHOULD, is not our right to decide)
Yes, you are right. They could fire everyone in their entire company in one fell swoop. THAT would be genious. (Translation: What they should, they SHOULD because the people in this game pay their paychecks...and some of us have been paying their paychecks for many, many years.)
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Angelo427
Amarr Viziam
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Posted - 2010.11.25 21:38:00 -
[866]
GET THE SIX FLAGS GUY
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Pottsey
Enheduanni Foundation
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Posted - 2010.11.25 21:38:00 -
[867]
Edited by: Pottsey on 25/11/2010 21:44:07 Tonto Auri said " It takes 8 years AT LEAST. Longer for when you didn't have all skills maxed, if at all. The "72 SP/h" number won't change as long as training speed formula does not." No it does not take 8 years at least all the time. It can take 8 years or it can take much less. Take this Scenario. You invest the learning SP in your current skill plan, later a change of circumstance happen and you change skill plans. Perhaps new skills, perhaps a change of direction whatever the reason that new skill plan now earns 622,080 less skill points a year and take longer then train with the new change over the old change.
The new change makes you less adaptable and take longer to train changes in your skill plan. The 8 year number apply to such a small number of players I dont see it as a good number to use. Most players do not have static never changing skill plans. Anyone maxed out in the current system changing skill plans over the next, 8, 5 or 2 years will train slower. I am not saying the change is bad. Just pointing out the facts some people have missed.
Tonto Auri said "Again - do you really care about any potential loss you could experience mid-July of year 2018 ?" You can experience a loss in 2011 or 2012 not as long as 2018. You could spend 2011 training your new skill plan slower then today. That's a loss in less then 2 years time. What happens in 3 years time when a new skill set comes out and I want to spend all year training those skills? I am at a loss over today as the skill plan takes longer to train then today. Does the loss matter, perhaps not but it's a loss.
______ How to Passive Shield Tank T2
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Laechyd Eldgorn
Caldari Certified Household Sweeping Consulting
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Posted - 2010.11.25 21:42:00 -
[868]
Finally.
Those skills only made starting the game harder for total newbies, nothing else.
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.25 21:43:00 -
[869]
What we need is a player's union. 
While this decision is lame, framing it as a 'gift' is lame, and the simple alternative of removing (and reimbursing) all tier 2 learning skills (in conjunction with nerfing the noob training bonus) is infinitely superior, it's slightly less horrific than many of CCP's recent decisions.
While having my training speed reduced sucks, I feel particularly badly for the new folks who have done the 5/4 training grind and now are just out the ISK and the time. (And no, CCP's dishonest attempt to mollify them doesn't add up.)
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Dee Cryptor
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Posted - 2010.11.25 21:43:00 -
[870]
TLDR it all, and I agree the learning skills are a chore and a reason new players do not continue. I have 73m sp's in learning :}
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Furb Killer
Gallente
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Posted - 2010.11.25 21:48:00 -
[871]
Originally by: Ja'ihra
Quote:
Lets start with one observation: You are truly horrible at quoting.
Followed by, how is that isk taken away from them? It was taken when they bought the learning skills, this change does not affect that in any way. They dont lose anything, they only gain alot of time since they dont need to train those skills.
That's because I don't post much but my writing or copy-paste skills has nothing to do with the subject.
People grinded for a month or longer to get the money to buy those skills. They just bought and injected(mostly)useless books. I think that +2 implants would have been a better investment. A refund would be on its place, or not?. I don't see how this benefits those players. That's all.
Besides that I really liked the philosophy behind the learning skills in EVE. It's simulates RL. But that's a different story.
Besides that your quote failed again, come on can you either just stop posting or think for a second before posting. Before this change they didnt have that isk and they didnt have learning skills trained. After this change they dont have the isk, and they (effectively) do have learning skills trained without any time lost. How would that possibly be not a benefit?
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Torrema Sinclair
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Posted - 2010.11.25 21:48:00 -
[872]
Took you long enough to realize that learning skills SUCK. THX!
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Logic Principle1
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Posted - 2010.11.25 21:48:00 -
[873]
So urmm, I may be at a bit of a loss here, but how do the whole slot 1-5 implants work now?.. do we still have them, and they simply add more attributes and thus allow for still faster training?.. or are they going to be replaced by implant sets like the grail/slaves/halo's/crystals that we have now?.. just, alittle worse and thus more affordable to the garden variety noob?
All in all though I appreciate the changes; my alt can be in a tengu by christmas, my main can train up another BS to V by christmas (or be in a legion) and my R&D alt can hit up the charon.
Nice.
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Dirk Culliford
H A V O C Cascade Imminent
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Posted - 2010.11.25 21:49:00 -
[874]
I came
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Caldariftw123
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Posted - 2010.11.25 21:53:00 -
[875]
I don't see how people can think that they are 'losing isk spent on learning skills' ??? You paid for the skillbook, you get the attributes. Whether you got them from training, or through this (AWESOME) change, you still get them. Just because they're not "officially" learning skills now everyone has the effect of them in place, so if they paid that's fair.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 21:55:00 -
[876]
Edited by: Tippia on 25/11/2010 21:55:48
Originally by: Pottsey No it does not take 8 years at least all the time. It can take 8 years or it can take much less. Take this Scenario. You invest the learning SP in your current skill plan, later a change of circumstance happen and you change skill plans. Perhaps new skills, perhaps a change of direction whatever the reason that new skill plan now earns 622,080 less skill points a year and take longer then train with the new change over the old change.
This assumes that you will always be perfectly poised to remap to match these new changes and that the additions will match some attribute combination that there is a 365 day+ supply forа which is one huge assumption. You might just as well come up with something that doesn't fit into your remap strategy and doesn't match the attributes you want to have, at which point time just keeps passing, delaying that supposed 8-year cutoff point further into the future. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Furb Killer
Gallente
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Posted - 2010.11.25 21:56:00 -
[877]
Originally by: Logic Principle1 So urmm, I may be at a bit of a loss here, but how do the whole slot 1-5 implants work now?..
Exactly the same as they work now, same for remaps, they are not in any way related to this change.
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KFenn
Caldari Mecha Enterprises Fleet
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Posted - 2010.11.25 21:56:00 -
[878]
To all of you who simply jumped in to start whining about your small deficit on SP/Hr because you "wasted time" training up L5 learning skills, and didn't actually bother reading the discussion should take note of this:
Originally by: Charlotte Yakamoto So, to the people whining about getting slower training times. True, you'll be training at 2700 SP/hour instead of 2772 SP/hour. Now take into account that you will have 5.3m SP that you can now put in skills you'd otherwise have to train. Putting these 72SP/h loss against a 5.3m SP win, it will take 3067 days, or about 8.3 years, until you ACTUALLY start losing out in actual skills trained. Until then, you're actually ahead.
I applaud CCP on this decision, learning skills have been one of my major issues with the EVE Universe and I personally can't wait to see the back of them. Merry Christmas everyone!  -------------------------------- Never bring two ships if it's enough to get the job done. Bring Ten. |

Cyberus
Caldari Deep Core Mining Inc.
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Posted - 2010.11.25 21:58:00 -
[879]
""You have entered a universe where the path to glory is paved by one's choices. Those choices do not come without consequence, and every action taken can carry one closer to their highest goals or drag them down to unimaginable depths.""
-=Author: CCP=-
"Eve online: Incursion Clone wars."
Hope next time we all get same portret so we all look the same and reduce server load :). ===== * Your signature file is broken. Please use one that will display - Fallout |

AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.25 21:59:00 -
[880]
Originally by: Cyberus ""You have entered a universe where the path to glory is paved by one's choices. Those choices do not come without consequence, and every action taken can carry one closer to their highest goals or drag them down to unimaginable depths.""
-=Author: CCP=-
"Eve online: Incursion Clone wars."
Hope next time we all get same portret so we all look the same and reduce server load :).
+1
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Rupicolous
Higher Ground
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Posted - 2010.11.25 21:59:00 -
[881]
So we have trial accounts that can currently train for tier 1 BS and smart bombs within a month that are reusable or disposable and now you are giving grievers even more power in less time.
So many things just don't make sense with this decision.
The only thing that does is ......... Make it easier for noobs and make more money quicker.
'really hope you have considered the long term effects of this in the grander scheme of business.
I'm sure your competition is watching very closely.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 22:02:00 -
[882]
Originally by: Logic Principle1 So urmm, I may be at a bit of a loss here, but how do the whole slot 1-5 implants work now?..
Did you read blog? Did it said about implants? No? Then what is your question? -- Thanks CCP for cu |

Galahad1
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Posted - 2010.11.25 22:02:00 -
[883]
....
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Furb Killer
Gallente
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Posted - 2010.11.25 22:02:00 -
[884]
Originally by: Rupicolous So we have trial accounts that can currently train for tier 1 BS and smart bombs within a month that are reusable or disposable and now you are giving grievers even more power in less time.
So many things just don't make sense with this decision.
The only thing that does is ......... Make it easier for noobs and make more money quicker.
'really hope you have considered the long term effects of this in the grander scheme of business.
I'm sure your competition is watching very closely.
Minus that trials dont last a month, and first 1.6M SP used to be about same speed. If anything this makes normal accounts more competitive with alts since on alts it just costs you one plex to train those learning skills and you can play on your main, on a new account you just spend loads of time in the beginning not being able to do much since you lack skills.
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Uki Egdoca
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Posted - 2010.11.25 22:03:00 -
[885]
Originally by: Caldariftw123 I don't see how people can think that they are 'losing isk spent on learning skills' ??? You paid for the skillbook, you get the attributes. Whether you got them from training, or through this (AWESOME) change, you still get them. Just because they're not "officially" learning skills now everyone has the effect of them in place, so if they paid that's fair.
well, I have a 10mill sp character, just finished maxing out learning skills, thats 5,3mill. that means that in the time I have been training my learning skills, I have been "stuck" with my other half, 5mill sp, for about 5-6 months, over half my time playing eve. A time I could have spendt on lets say my drone and gunnery skills, getting more dps, finishing missions faster, and making more isk. So over the time I have been training learnig skills, you can see that I have "lost" more then just the isk on books. |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 22:05:00 -
[886]
Originally by: Rupicolous So we have trial accounts that can currently train for tier 1 BS
Quote: Skill at operating Caldari battleships. Can not be trained on Trial Accounts.
Still fail. Try again. -- Thanks CCP for cu |

the tracter
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Posted - 2010.11.25 22:06:00 -
[887]
your making the game so people or new players dont have to think. they can go into the game and in a short time be in a good ship. not for the fact that other people have spent 6 months mining to get isk. what about the time where i have trained up the skills upto level 5 so i can train faster. your makeing this game for the new player can go straight to a good ship, not spend time trying to get isk for a good ship. if this was done two years ago, what about the time people have spent traing, and the time before that when they could have us a drake. people might as well go back to X3reunion. at least they dont chage there mind. if they wish to get rid of some thing out of the game, try getting rid of the certification thing. thats about as much use snow.
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2010.11.25 22:06:00 -
[888]
Whether or not this change is good, I leave up to others to judge.
But what boggles me, is how the devblog constantly uses a counter-argument to why didn't you use the best/better solution stating that CCP "doesn't have enough time (until Christmas)".
It's never a good thing to rush decisions, particulary not something that has such a major impact as the skill training. Why you guys thought it'd be funny to type that multiple time in the blog, and use it as an argument, is quite frankly disgusting. Nopes, I'm not very surprised.  - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 22:07:00 -
[889]
Edited by: Tonto Auri on 25/11/2010 22:07:49
Originally by: Uki Egdoca
Originally by: Caldariftw123 I don't see how people can think that they are 'losing isk spent on learning skills' ??? You paid for the skillbook, you get the attributes. Whether you got them from training, or through this (AWESOME) change, you still get them. Just because they're not "officially" learning skills now everyone has the effect of them in place, so if they paid that's fair.
well, I have a 10mill sp character, just finished maxing out learning skills, thats 5,3mill. that means that in the time I have been training my learning skills, I have been "stuck" with my other half, 5mill sp, for about 5-6 months, over half my time playing eve. A time I could have spendt on lets say my drone and gunnery skills, getting more dps, finishing missions faster, and making more isk. So over the time I have been training learnig skills, you can see that I have "lost" more then just the isk on books.
You can still distribute these points into named skills. What's wrong, now?
Originally by: the tracter
your making the game so people or new players dont have to think.
Training learning skills was never a thoughtful choice. It was a straightforward nobrainer. -- Thanks CCP for cu |

Furb Killer
Gallente
|
Posted - 2010.11.25 22:07:00 -
[890]
Originally by: Uki Egdoca
Originally by: Caldariftw123 I don't see how people can think that they are 'losing isk spent on learning skills' ??? You paid for the skillbook, you get the attributes. Whether you got them from training, or through this (AWESOME) change, you still get them. Just because they're not "officially" learning skills now everyone has the effect of them in place, so if they paid that's fair.
well, I have a 10mill sp character, just finished maxing out learning skills, thats 5,3mill. that means that in the time I have been training my learning skills, I have been "stuck" with my other half, 5mill sp, for about 5-6 months, over half my time playing eve. A time I could have spendt on lets say my drone and gunnery skills, getting more dps, finishing missions faster, and making more isk. So over the time I have been training learnig skills, you can see that I have "lost" more then just the isk on books.
So because the only difference for you is that you get 5M free SP, you lose isk and time? This has been asked now over 9000 times, please explain how getting 5M SP and no other changes qualifies as losing...
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Wadaya
Trailerpark Industries
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Posted - 2010.11.25 22:08:00 -
[891]
I find all this a bit funny actually. Many of think this is going to going to keep new players because they won't have to spend X amount of time on the Learning Skills, but the fact is, these people will still quit because they think they can't "do anything" until Y skill finishes. They might stay an extra month,but in the long run, there will be no noticeable change in active users. Then add in the fact that these same people can't set goals for themselves. People should start dumping their T2 BPOs now, because if CCP is going to do a radical change to gameplay like removing the learning skills, certainly those are next.
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Joe Egger
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Posted - 2010.11.25 22:09:00 -
[892]
Thx for dumbing up eve ccp,
I dont mind losing the 2 days and 17 hours and 42 minutes training time this nerf cost me per year. The worst thing is making Eve so much easier to new comers, I thought thats what Wow is for ?
OH wait you want Wow payer subscription fees, I get it: "show me the cash" motto from 5th element.
Plz make pos fueling easier to then, you'll realy get alot of loving from the playerbase than this change.
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sue denim
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Posted - 2010.11.25 22:12:00 -
[893]
Awesome: exactly the change that should happen imo.
Surprisingly I 100% agree with everything in a dev blog for once, gj.
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Ancyker
The Blood Money Cartel
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Posted - 2010.11.25 22:14:00 -
[894]
December 14th is my new Christmas.
Please don't push back the date. In fact, if anything, move it up :)
Seriously I love this change. The only thing to make it sweeter is throw in +1 remap so we can re-tweak our stats a bit but I'm happy with or without that. :)
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Dungheap
Caldari Caldari Provisions
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Posted - 2010.11.25 22:15:00 -
[895]
Originally by: KFenn To all of you who simply jumped in to start whining about your small deficit on SP/Hr because you "wasted time" training up L5 learning skills, and didn't actually bother reading the discussion should take note of this:
Originally by: Charlotte Yakamoto So, to the people whining about getting slower training times. True, you'll be training at 2700 SP/hour instead of 2772 SP/hour. Now take into account that you will have 5.3m SP that you can now put in skills you'd otherwise have to train. Putting these 72SP/h loss against a 5.3m SP win, it will take 3067 days, or about 8.3 years, until you ACTUALLY start losing out in actual skills trained. Until then, you're actually ahead.
noted. that's really some creative math he's done there. 8.3 yrs lol. bottom line is, after this change, i'll have the exact same sp as now, and train slower.
not really upset as it's good for the game but plz..
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Concornage
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Posted - 2010.11.25 22:15:00 -
[896]
Ok so I have read the full details for the change plans and I do like that CCP will be getting rid of learning skills but I don't truly feel that the people who train'd the 5.376mill SP in learning are actually getting fully reimbursed. Those of us all of us who did train learning skills to any amount it took us longer than it will after the change to learn ourselves up another 5.376mill SP or less and because of that I simply ask that they add what was lost in training time to gain those Learning attributes. Please just do the math and you should see that it is a size-able difference in sp. Otherwise extended game time would also be appreciated I have not read the whole 30 pages of this thread but I browsed through it and didn't spot anyone who caught this so figured I would bring it to your attn. Please respond and thank you for reading!
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Fyrr Deerdan
Caldari Epsilon Lyr R.A.G.E
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Posted - 2010.11.25 22:18:00 -
[897]
I didn't read through the 30 pages of text, so sorry if it was posted.
:facepalm: Greyscale on the graphs.
They show us that we will require less skillpoints in the future to drive a drake (graph 1), but that now we start at -500k SP (graph 2). Lol.
Otherwise, love the change :) Training learning for newbies was a tradeoff between something boring (nothing new that my chararacter can do for weeks) and feeling stupid for not training them.
WTG CCP !! 
ЅIt was like walking into a bear cave in the middle of winter and popping off a few rounds for lols then sticking around to see if you get eaten or not. Well ladies, we got eaten.+ -Bobby Atlas |

Kethry Avenger
PIE Inc.
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Posted - 2010.11.25 22:18:00 -
[898]
Yea!
Now to figure out which skills to speed boost to level 5!
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.25 22:19:00 -
[899]
The overall style of the blog was great, btw. Just the content that was sorely lacking.
GJ on style, CCP!
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Dinak Khnid
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Posted - 2010.11.25 22:19:00 -
[900]
My investment in training skills was just that. You've rendered that investment null and void. You say you are giving us a "present" - what a sack of coal- taking the advantage of the invested in training skills is a great thank you for the loyalty and investment into your game. Way to screw us again as you fatten your collective bottom lines. Some of us trained (at enormous time invested) these "learning" skills. Oh well whaaaa to us! **** poor since there is nothing short of going to play elsewhere to satisfy the unfaireness of it all. I could give a hoot less about the complaints of those who feel it unfair to "train" for an advantage we took the time to get.
CMS is doing it's job in celebratiang your decision. Don't think for one second you've fooled us into thinking they represent the paying client - all of us know they will cheer the company line.
This chanage sucks. I can make a graph to prove anything. No, i don't believe this is anything short of another scheme to drain even more dollars/monies from those of us playing multiple accounts. I for one will not add another nor recommend another to play.
Too many pages for you to note the dissenting voices, won't change anything at any rate however, I put my voice in dissent forward.
You and your plan suck. Play to the whinners that didn't take time to train. The character I created for other purposes and have been training learning skills ever since to gain that advanatage, since it's conception is no longer valid - i've wasted almost 2 months training skills your've decided to make defunct - damn! I could have gotten into that drake.
At least you told me prior to the repayment date so i could kill it b4 you took another payment. Way to go CCP - thinking of better ways to screw your clientel -
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 22:21:00 -
[901]
Originally by: Dinak Khnid My investment in training skills was just that. You've rendered that investment null and void.
Eee... sorry? How so? -- Thanks CCP for cu |

Cyberus
Caldari Deep Core Mining Inc.
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Posted - 2010.11.25 22:21:00 -
[902]
Originally by: Tonto Auri Edited by: Tonto Auri on 25/11/2010 22:07:49
Originally by: Uki Egdoca
Originally by: Caldariftw123 I don't see how people can think that they are 'losing isk spent on learning skills' ??? You paid for the skillbook, you get the attributes. Whether you got them from training, or through this (AWESOME) change, you still get them. Just because they're not "officially" learning skills now everyone has the effect of them in place, so if they paid that's fair.
well, I have a 10mill sp character, just finished maxing out learning skills, thats 5,3mill. that means that in the time I have been training my learning skills, I have been "stuck" with my other half, 5mill sp, for about 5-6 months, over half my time playing eve. A time I could have spendt on lets say my drone and gunnery skills, getting more dps, finishing missions faster, and making more isk. So over the time I have been training learnig skills, you can see that I have "lost" more then just the isk on books.
You can still distribute these points into named skills. What's wrong, now?
Originally by: the tracter
your making the game so people or new players dont have to think.
Training learning skills was never a thoughtful choice. It was a straightforward nobrainer.
So what you are saying is that you never though about shall you train lerning skills to get advantage of training skills faster vs other players who deside to not do so? Make an choise?
Seems more like this skill was more like mandatory but still no one was forcing you to train those rigth? ===== * Your signature file is broken. Please use one that will display - Fallout |

Kyle Sucks
Amarr Imperial Academy
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Posted - 2010.11.25 22:22:00 -
[903]
I'm still worried about what happens to chars who recently remapped to factor in training lots of learning skills :[
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Concornage
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Posted - 2010.11.25 22:22:00 -
[904]
Originally by: Dungheap
Originally by: KFenn To all of you who simply jumped in to start whining about your small deficit on SP/Hr because you "wasted time" training up L5 learning skills, and didn't actually bother reading the discussion should take note of this:
Originally by: Charlotte Yakamoto So, to the people whining about getting slower training times. True, you'll be training at 2700 SP/hour instead of 2772 SP/hour. Now take into account that you will have 5.3m SP that you can now put in skills you'd otherwise have to train. Putting these 72SP/h loss against a 5.3m SP win, it will take 3067 days, or about 8.3 years, until you ACTUALLY start losing out in actual skills trained. Until then, you're actually ahead.
noted. that's really some creative math he's done there. 8.3 yrs lol. bottom line is, after this change, i'll have the exact same sp as now, and train slower.
not really upset as it's good for the game but plz..
Plus as my post from before you had a much smaller SP/h when you trained for the 5.376mill sp making that 5.376mill sp worth more time than what you had before it was finally trained. My next post will actually include the math!
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Vanir Waelcyrge
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Posted - 2010.11.25 22:23:00 -
[905]
I like the removal of learning skills, but most of the aggressive replies towards the ones not liking the changes are stupid. And what about all these decimal discussions? Crying about losing a few SP/day is like crying every time a new skill is added to the game because "now I don't have the same percentage of the possible maximum anymore". To describe the long term effects of this change we can compare three groups of players. 1) Old-timers with a big early investment in learning skills. Group 1 is the only group with a very minor direct impact. Most of the time (but not all) they spent on learning skills, will be distributed to other skills. And they will keep the benefits of the increased speed before this change. 2) Old-timers who never really bothered with learning skills. Group 2 will "instantly" get attributes increases comparable to 5/4 learning skills. They will from now on get as much new skills as group 1. 3) New players. Group 3 will also start with a higher learning speed than both group 2 and 3 did.
The long term result? Group 3 will over time have more skills than the others when compared at the same age. But group 1 and 2 will be OLDER and still have the extra SP from earlier years. Group 2 will reduce the SP gap towards group 1, but will still stay behind. And group 1 will still always have the most SP in absolute terms.
Why do I still believe this is a good change even if not everyone will come out ahead of everyone else? The game is adding new skills over time and need to adapt the learning pace to reduce the risk of too specialized skill decisions. Long term enjoyment is increased for most players if they can do multiple things within the game. New players will never be on equal footing with older players (one of the things I conceptually like about Eve) but letting the gap increase to much over time is bad for a shared gaming experience. This change reduces the speed of the gap increase. I agree with the ppl scared of CCP reducing complexity and "dumbing" the game. But I always thought that the added complexity of learning skills hit players at the wrong time. Adding metagaming complexity at the start only reduces the immersion by focusing on minimaxing statistics. The firsts weeks of Eve should be focused on getting quick views of all that the universe offers. The complexity should be part of getting there when you decided what you want to do.
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Fyrr Deerdan
Caldari Epsilon Lyr R.A.G.E
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Posted - 2010.11.25 22:24:00 -
[906]
Edited by: Fyrr Deerdan on 25/11/2010 22:24:06
Originally by: CCP Greyscale
Originally by: Superform Edited by: Superform on 25/11/2010 12:41:19 graph one is not working, the skills needed dont jump.. but the line does.. please explain
edit.. i'll explain a bit more, the number of skill points to fly a drake well or good should be a constant.. in the 3rd line it isnt..
The third line in the first graph has ~500k SP in learning trained up front, which don't help you fly a Drake in the slightest. (Which is why we're removing them.)
That doesn't make much sense if you want to compare how soon you can jump in a drake from the time you start a character.
From an analytics standpoint, its comparing apples and oranges vs. what you're trying to show in the graph.
Can you please publish the "full" version of both graphs?
ЅIt was like walking into a bear cave in the middle of winter and popping off a few rounds for lols then sticking around to see if you get eaten or not. Well ladies, we got eaten.+ -Bobby Atlas |

EliteStealth
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Posted - 2010.11.25 22:24:00 -
[907]
Wow so your going to make it so we train slower...that might be a problem. Most feel we train too slow as it is and taking away the higher attributes will only hurt the fun factor. The only way I see this working is if you lessen the training multiplier on the skills or its basically a big waste of time...I currently train at 2500 sp/hr and thats not the greatest but if you knock my attributes down then its gonna take me way longer to get where im going. Well to sum this little rant up if you want to make the game earn you more money how about making it MORE fun instead longer and more difficult to attain certain goals...
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.25 22:25:00 -
[908]
Originally by: Kyle Sucks I'm still worried about what happens to chars who recently remapped to factor in training lots of learning skills :[
That should have been your first remap. You still have one left, right?
Go suck some more.
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Kyle Sucks
Amarr Imperial Academy
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Posted - 2010.11.25 22:26:00 -
[909]
Originally by: AkJon Ferguson
Originally by: Kyle Sucks I'm still worried about what happens to chars who recently remapped to factor in training lots of learning skills :[
That should have been your first remap. You still have one left, right?
Go suck some more.
if you go 5/5 on your learning skills when you start, you have completely failed.
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Ten Bulls
Minmatar
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Posted - 2010.11.25 22:26:00 -
[910]
Originally by: Concornage Those of us all of us who did train learning skills to any amount it took us longer than it will after the change to learn ourselves up another 5.376mill SP or less and because of that I simply ask that they add what was lost in training time to gain those Learning attributes.
I dont understand the loss your talking about...
You get the skill points back that you used in the training time, so thats compensation. Or are you talking about something else ?
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 22:27:00 -
[911]
Originally by: Dungheap noted. that's really some creative math he's done there. 8.3 yrs lol. bottom line is, after this change, i'll have the exact same sp as now, and train slower.
No. Bottom line is that, after this change you'll have more useful SP than now and potentially train slower.
You'll have less total SP, but as luck would have it, total SP has no use. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Billy Kidd
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Posted - 2010.11.25 22:29:00 -
[912]
Edited by: Billy Kidd on 25/11/2010 22:34:27 So maybe we should all get an extra remap with the removal of the learning skills so that we can re-optimize our skill plans.
Edit: Also, is anyone going to lose attribute points because of this?
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Tau Cabalander
Caldari
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Posted - 2010.11.25 22:30:00 -
[913]
By my rough calculations, this seems to be a nerf if you had trained 5/5. I only did that on my alts.
It will take me a while to figure out where to best put 2,214,825 SP (up to 3,479,295 on alts).
Have to switch most queues over to high rate learning skills when I get home!
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 22:32:00 -
[914]
Originally by: Billy Kidd So maybe we should all get an extra remap with the removal of the learning skills so that we can re-optimize our skill plans.
Why would you need to? Isn't your current mapping optimal for your skill plan? щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 22:33:00 -
[915]
Originally by: Cyberus So what you are saying is that you never though about shall you train lerning skills to get advantage of training skills faster vs other players who deside to not do so? Make an choise?
No. It was obvious as a truck heading your way.
Quote: Seems more like this skill was more like mandatory but still no one was forcing you to train those rigth?
I didn't said it was mandatory. It was a choics that wasn't required a brain to produce. -- Thanks CCP for cu |

Billy Kidd
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Posted - 2010.11.25 22:37:00 -
[916]
Originally by: Tippia
Originally by: Billy Kidd So maybe we should all get an extra remap with the removal of the learning skills so that we can re-optimize our skill plans.
Why would you need to? Isn't your current mapping optimal for your skill plan?
Nah I don't need to. I was just responding to Kyle Sucks. Thought I would post right under him, but looks like I took too long.
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Activa
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Posted - 2010.11.25 22:37:00 -
[917]
Quote: Seems more like this skill was more like mandatory but still no one was forcing you to train those rigth?
I didn't said it was mandatory. It was a choics that wasn't required a brain to produce.
It isnt about a nobrainer, its about dedication, patience and choice.
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shashaa
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Posted - 2010.11.25 22:38:00 -
[918]
Is EVE dying? .... Again?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 22:41:00 -
[919]
Originally by: Activa
Quote:
Quote: Seems more like this skill was more like mandatory but still no one was forcing you to train those rigth?
I didn't said it was mandatory. It was a choics that wasn't required a brain to produce.
It isnt about a nobrainer, its about dedication, patience and choice.
Wat? Dedication to brainlessness? OMG, I didn't hough we would hit THIS wall... (Also fail at quoting) -- Thanks CCP for cu |

Kurfin
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Posted - 2010.11.25 22:41:00 -
[920]
I'm so happy, something may burst
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 22:41:00 -
[921]
Originally by: Billy Kidd Nah I don't need to. I was just responding to Kyle Sucks. Thought I would post right under him, but looks like I took too long.
Ah, makes sense then. And yes, standard caution applies to fast-moving threadnoughtsа  щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Activa
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Posted - 2010.11.25 22:43:00 -
[922]
Wat? Dedication to brainlessness? OMG, I didn't hough we would hit THIS wall... (Also fail at quoting)
Why you actually play then? The endless skilling is also a nobrainer
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 22:45:00 -
[923]
Originally by: Activa
Quote: Wat? Dedication to brainlessness? OMG, I didn't hough we would hit THIS wall... (Also fail at quoting)
Why you actually play then? The endless skilling is also a nobrainer
Fail again. Skilling to fly certain ships to fulfill a certain role is hardly a nobrainer. Learning skills are not applicable to any ship you could choose. -- Thanks CCP for cu |

Cyberus
Caldari Deep Core Mining Inc.
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Posted - 2010.11.25 22:45:00 -
[924]
Originally by: Tonto Auri
Originally by: Activa
Quote:
Quote: Seems more like this skill was more like mandatory but still no one was forcing you to train those rigth?
I didn't said it was mandatory. It was a choics that wasn't required a brain to produce.
It isnt about a nobrainer, its about dedication, patience and choice.
Wat? Dedication to brainlessness? OMG, I didn't hough we would hit THIS wall... (Also fail at quoting)
It was not my quote :) ===== * Your signature file is broken. Please use one that will display - Fallout |

Lyrrashae
Minmatar Crushed Ambitions
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Posted - 2010.11.25 22:53:00 -
[925]
About bloody time, and done right.
Now, pleasepleasepleaseplease* bring back the pre-Apocrypha character creation, and restore some diversity of identity to people's characters--the old version was so much more immersive, and part of what made EVE fun/addictive right from the get-go, when I paid my first sub in January 2009.
(*Please? With faction-sugar on top?)
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 22:57:00 -
[926]
Originally by: Lyrrashae Now, pleasepleasepleaseplease* bring back the pre-Apocrypha character creation
You do realize that CCP removing choices that restrict people in what they get in result? The "pre-xxx" was basically forcing to choose specific races/bloodlines for specific tasks. -- Thanks CCP for cu |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 23:00:00 -
[927]
Originally by: Lyrrashae About bloody time, and done right.
Now, pleasepleasepleaseplease* bring back the pre-Apocrypha character creation, and restore some diversity of identity to people's characters--the old version was so much more immersive, and part of what made EVE fun/addictive right from the get-go, when I paid my first sub in January 2009.
It might have been a bit more immersive, but it was far more limiting and offered much less diversity than the current system.
Have you forgotten the hordes of Achuras? The very specific choices you'd have to take to make a trade alt? The specific choices you had to make to get a cyno alt? Everyone picked the same things. There might have been some 100+ options, but only 5-10 of them made any sense to pick. Now, people can actually customize their characters as they want them to be, not the way the character creation forces them to be. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Karak Terrel
As Far As The eYe can see Chained Reactions
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Posted - 2010.11.25 23:02:00 -
[928]
Yeeeeeeeeee... already planed what to do with this "free" SP lol
Very good change, thx CCP!! -- please consider to visit our w-space system, cake will be served immediately. |

Cresalle
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Posted - 2010.11.25 23:08:00 -
[929]
Edited by: Cresalle on 25/11/2010 23:12:48
Originally by: Othran
Originally by: Cresalle
Quote: Also, recycling alts is against the rules and will get you banned.
What constitutes 'recycling alts' and where is this rule stated?
Seriously, is there a list of these bizzare rules somewhere? I keep hearing people mention things but how the hell am I supposed to know what's hearsay and what's a real rule?
Someone hits you with the banstick.
Alternatively you could use your brain and realise that using an alt to gank people until said alt goes below -5 and then deleting him/her isn't fair. Not only is it not fair, its just pointless nonsense. Whats the point in another mind-numbingly boring gank?
I suspect you're not the type who understands that.
Thank you for allowing me to clarify my complaint:
You are not an employee of CCP, nor is posting on the n'th page of a random forum thread an effective means of deliniating a ruleset.
You are, in fact, a player of EVE and therefore in direct competition with myself for every resource including information and tactical planning. You're also obviously lacking in social graces since you seem to think that it's necessary to insult me for asking a question of someone else.
This isn't kiddy-fun-time where we all sit around and lick Barney the Dinosaur's etc etc. I could quite easily spread false information about some 'rule' that I made up in the hopes of making my competition hesitant to use certain tactics against me. Now that would be unfair. (And I don't do that either because it would also be pathetic.) I fully expect my competition to do it though. Rumor and hearsay are tools for social manipulation. Social manipulation is a part of EVE.
So while I'm 'using my brain' as you call it, you're getting ganked in hisec I guess. I suppose you probably don't like that and therefore you think it's not 'fun'. Obviously since you aren't having fun then whatever it is that's bothering you is against the rules. For instance, when people shoot at you. That's no fun. So if I 'use my brain' that makes it against the rules and it's 'pointless nonsense', right?
So obviously since I dared to raise the point I'm some sort of miserable hisec chain-ganker making billions off your freighter packed with PLEX. Or, and here's a funny thought, maybe I just want the ****ing rules to be laid out clearly.
tl/dr:
1) I've never done that. (I live in nulsec, noob. I don't lose sec when I kill people.) 2) Don't talk to me. 3) The complaint stands. I want (from CCP) a comprehensive list of these 'rules' that are not included in the ToS or any of the official rulesets listed under the 'Game Policies' section of the website.
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This Suxbad
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Posted - 2010.11.25 23:11:00 -
[930]
ok this may have been answerd but I didn't want to go through 30+ pages and I saw some people beating on someone about it. My question is can we be able to remap (if not currently able) after the change? And the reason would be that since I will be applying a large number of skill points to items I had planned to train then my skill plan may change and I would possibly want to re-map. i.e. I will be whacking off (no jokes) about 50 days of my current 120 day plan.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 23:12:00 -
[931]
Originally by: This Suxbad ok this may have been answerd but I didn't want to go through 30+ pages and I saw some people beating on someone about it. My question is can we be able to remap (if not currently able) after the change? And the reason would be that since I will be applying a large number of skill points to items I had planned to train then my skill plan may change and I would possibly want to re-map. i.e. I will be whacking off (no jokes) about 50 days of my current 120 day plan.
http://eve-search.com/thread/1420510/author/CCP FFS ... -- Thanks CCP for cu |

Falkus Windowmaker
Minmatar Sebiestor tribe
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Posted - 2010.11.25 23:12:00 -
[932]
Originally by: Blackhuey Awesome. Next please remove fitting skills, and anything else that requires investment for future reward.
*headdesk*
I bet you are...."Crawling in your skin, with wounds that will not heal."
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.25 23:15:00 -
[933]
Originally by: This Suxbad My question is can we be able to remap (if not currently able) after the change? And the reason would be that since I will be applying a large number of skill points to items I had planned to train then my skill plan may change and I would possibly want to re-map. i.e. I will be whacking off (no jokes) about 50 days of my current 120 day plan.
No, no remap will be given.
The general consensus on how best to spend the SP seems to be to put them into skills that don't match any useful remap combination (eg. charisma-based skills, since a full-charisma remap won't last a full year unless you go really nuts). Alternatively, you could look into increasing that plan by the number of days you can save or pre-empting the start of what you had planned after your next remap (you were going to train it anyway, after allа) щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

This Suxbad
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Posted - 2010.11.25 23:20:00 -
[934]
Originally by: Tonto Auri
Originally by: This Suxbad ok this may have been answerd but I didn't want to go through 30+ pages and I saw some people beating on someone about it. My question is can we be able to remap (if not currently able) after the change? And the reason would be that since I will be applying a large number of skill points to items I had planned to train then my skill plan may change and I would possibly want to re-map. i.e. I will be whacking off (no jokes) about 50 days of my current 120 day plan.
http://eve-search.com/thread/1420510/author/CCP FFS ...
Thanks. that helped
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Incusus
Caldari Creation Garden
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Posted - 2010.11.25 23:22:00 -
[935]
CCP- An Idea for you. Put NPC Buy Orders up on the market for same price as Sell Orders for the soon to be obsolete Learning Skills. I fully approve of this dynamic boost to the game and I encourage you to be brave and Forge Ahead******
Fiery the angels rose, and as they rose deep thunder roll'd Around their shores: indignant burning with the fires of Orc. |

Saxon
Gallente Pardon Inc.
|
Posted - 2010.11.25 23:24:00 -
[936]
Originally by: CCP Navigator
Originally by: Grendelfreak Sorry if you already said this, but if we have multiple chars on an account do each char get the appropriate skillpoints or will it all go onto the highest SP char?
Yes, it is per character so any characters who have learning skills trained will have the pool of skill points to reallocate.
First of all, why do the SP's dont just go to the acount, in many cases ppl ( like me) have trained those skills to max to make characters for special things and thats it, means that our main character have stoped training for alt that is training learning :l. I do not see why i the can not remamp that time into my mains.
Second, i sure hope ccp is gona have neural remap availible for everyone at same time they change this, as that seems a litle bit fair, or ?
Best regards, saxon. U Got pod ? |

Tarartia
|
Posted - 2010.11.25 23:25:00 -
[937]
I have mixed feelings about this. I agree that dismissing the learning skills will be good for newbs, but it does penalize long-term players more than a simple reimbursement of the learning skillpoints compensates for. The trend towards dumbing down the game to the lowest-common denominator is disappointing, as is the argument that 'we aren't going to try for a best-practice solution because it would be too hard'.
As an aside (rant, stop reading now tl;dr ppl) I just trained an alt from scratch and got all the learning skills to level 4 (throw in Cybernetic early on and get a set of +3 implants) and it only took 10 days, so I find the argument that the poor newbs are turned off by the imposing learning skills a non-starter. You play EVE for years not weeks, so HTFU noobs! If your attitude is that you only want to play for a few months and want instant gratification, then CCP should weight the opinion of players who have paid for (multiple) subs over several years higher than the crowd who breeze in, complain, then quit to go play WOW anyway because it is easier. Next CCP will have to give everybody all the level 5 Frigate/Cruiser/Battleship skills because it disadvantages noobs too much. So while we are at it, I want free cap ship skills!
|

Nano Soldier
|
Posted - 2010.11.25 23:25:00 -
[938]
I can't say enough about the good job the EVE dev team and CSM's are doing....Keep up the good work guys.
|

Swidgen
|
Posted - 2010.11.25 23:27:00 -
[939]
Not happy about this SP welfare. Not happy at all. But it is what it is, so ... whatever. |

Bevil Smyth
Caldari Deep Core Mining Inc.
|
Posted - 2010.11.25 23:28:00 -
[940]
best thing ever!
i am officially mega chuffed! absolutely awesome decision ccp thankyou! ============================ 2003 and still alive! |
|

Ark Ferroraider
|
Posted - 2010.11.25 23:29:00 -
[941]
Originally by: Jita Alt666 CCP want multiple accounts.
Yes. CCP want more paid accounts. But sometimes multiaccount-holders want more non-paid accounts. And... Originally by: Jita Alt666 Remember it is impossible to have a trial and paying account online at same time on same ip address.
And it is true only for a computer of the ordinary user. For example, me. But comp can have more than 1 external IP. If to launch on 1 computer N of virtual machines and everyone to assign the IP, on a computer it will be possible to launch N+1 trials, they won't interfere with each other. Also like it is possible to modify the client that each launched copy of the client worked with the own IP (or even the computer can look for EVE cluster as local network with 1 IP, but consisting of DIFFERENT computers, and a cluster it will eat). Such modification will strongly lower loading on a computer as resources won't be spent for virtual machines and a part of the data in the RAM will be used by all copies of the client simultaneously that in a case the machine doesn't happen to virtual. In general who will strongly want some trials on 1 computer, that will receive them...
Originally by: Tonto Auri
Originally by: Ark Ferroraider Yes, beginners will have an opportunity earlier to use the best ships and the equipment.
This is double misunderstanding. First one, the speed at which new players would achieve ability to use equipment more efficiently will only change VERY slightly. Second is, there's no "best" equipment in EVE...
Skill training speed цith a gain of attributes changes slowly, true. Nevertheless someone will prefer to sit down earlier on a cruiser, than BC, and will install Snake into character's head, and someone will pump over Learnings earlier, and on BC will sit down later, and implants will deliver +4 or even +5. Changes of speed of prorolling now suffice and will suffice, that its players noted. "The best" equipment really isn't present, but from two equal on ISK with equal pilots it is hardly better than characters using the weapon (or able to use more various weapon) happens the winner more often. Be the winner now or be th winner later - that is question )
Also, hisec peaceful habitats more likely +5 implants, but active pvp warriors are regularly happen podded and install powerful implants it of sense isn't present. There is a sense to learn Learnings - they don't burn down when podding. And, I consider, it is bad to deprive of players of these choices at all.
|

TheWarpGhost
|
Posted - 2010.11.25 23:29:00 -
[942]
\o/ and there was much rejoicing * * *
Death is it's own reward, but so is chocolate. |

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 23:31:00 -
[943]
Originally by: Saxon First of all, why do the SP's dont just go to the acount
Because these SP wasn't (wouldn't?) come out of thin air. these are that character SP and should remain that way. If you have pre-apocrypha alts with startup learning skills, better for you, but not much. -- Thanks CCP for cu |

northwesten
Amarr Sigillum Militum Xpisti R.A.G.E
|
Posted - 2010.11.25 23:32:00 -
[944]
|

CA CAP
|
Posted - 2010.11.25 23:33:00 -
[945]
THIS IS GREAT!!!
But i think .. we can now change the remap counter from 12 month to 6.!?!?! We have 2 Extensions each per anno .. so we need 2 remaps per anno.
|

northwesten
Amarr Sigillum Militum Xpisti R.A.G.E
|
Posted - 2010.11.25 23:34:00 -
[946]
This is GREAT NEWS!!!
Also I think this will help New player as well. I have invited people I know to play eve and some given it a month to try. They were turned off that they had to train learning skills up to get good learning time out of it.
Wish they done this years ago because I know player base would of bene higher because lets face it starting a toon fresh is a pain in the arse.
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2010.11.25 23:34:00 -
[947]
Originally by: CA CAP THIS IS GREAT!!!
But i think .. we can now change the remap counter from 12 month to 6.!?!?! We have 2 Extensions each per anno .. so we need 2 remaps per anno.
Explain this... this? How so? And what? -- Thanks CCP for cu |

Rex Rotham
Amarr Eve Defence Force Systematic-Chaos
|
Posted - 2010.11.25 23:35:00 -
[948]
Here's an idea - CCP can add a 7x skill called "complexity". It could give a 5% bonus per level to satisfaction for those who feel disenfranchised by learning skills being removed.
Then add a 14x skill to follow it up to provide another 5% bonus per level to satisfaction.
There, all parties are satisfied... those who want a time sink, and those who don't.
|

Quinthell
|
Posted - 2010.11.25 23:36:00 -
[949]
Good idea CCP. Well done.
|

Kylie Minogues
ISA Istarska Svemirska agencija
|
Posted - 2010.11.25 23:37:00 -
[950]
Nice move, CCP. My compliments. Both sides will prosper, having learning skills removed. Newbies, not having to spend weeks (read: months) of learning learning ( ), and veterans, having something more useful, instead wasted SP. Everybody's happy,...and all of us have a good point, if they feel cheated in a certain point of view....Newbies spent some hard-earned iskies, and a lot of time/effort/mining in small ship/repeating almost no isk-missions,...that won't be reimbursed. Veterans who have completed learning were proud of it, now having it removed and making everyone equal won't raise that pride much, will it? After all, we older players really worked our a**es to finish that learning... Now we will have noobs becoming insta-action players, which is fine by me, pity we didn't have that chance years ago... And all players will have 12 points gain, having at best 2700 sp/hour, instead of 2772, as it was before. So, in the end, it still feels kinda bittersweet to me, folks. Even though, in the long run,...it was a good decision.
|
|

Noun Verber
Gallente
|
Posted - 2010.11.25 23:41:00 -
[951]
This is a stealth buff to forum whining!!!!!
The results should be interesting though.
|

sue denim
|
Posted - 2010.11.25 23:45:00 -
[952]
Oh wait I have something to ***** about. "QA Milestones." Wtf are these? Milestone 1: Able to get to login screen. Milestone 2: Able to get to character selection screen. Milestone 3: We're good.
|

Reuterrev2
|
Posted - 2010.11.26 00:03:00 -
[953]
Hi everyone . Ihave played this game for manny years. i dont think the skill way is good. its better you drop the lame noob turturials and give the new player some senarios instead where the earn the learningskills. as a first prior,i since you logg everything on your server it would be easy to see how manny that acctual are finnishing the turturials.i think alot of player would think they are borring and stop doing them pretty fast becuse of the players that are in the noobcorps.i resantly started a new char and as soon i got in to the game the player in the corp was saying start mining and the isk will come. well the thing is all the fricking marcominers that are in the starter system should be gone so new player have desnt spots to mine in to begin with. i went out to one of the belts and the first thing i see is 4 macromining hulks. they kill arr the roids for the new players so they have to go down to 0.6-7 systems to get a chanse to do some isk if they dont get killed buy the rats first. A sugestion is that no barge or hulks should be able to mine higer then 0.7. thats one way to keep the ballans in the belts for new commers to the game.i dont think the skill stuff has any thing with there leaving to do ..more the meaningless noob missions that kills the phase of the game for them...
|

ph47
|
Posted - 2010.11.26 00:13:00 -
[954]
whats a learning skill?
|

MotherMoon
Huang Yinglong
|
Posted - 2010.11.26 00:14:00 -
[955]
Originally by: Tarartia I have mixed feelings about this. I agree that dismissing the learning skills will be good for newbs, but it does penalize long-term players more than a simple reimbursement of the learning skillpoints compensates for. The trend towards dumbing down the game to the lowest-common denominator is disappointing, as is the argument that 'we aren't going to try for a best-practice solution because it would be too hard'.
As an aside (rant, stop reading now tl;dr ppl) I just trained an alt from scratch and got all the learning skills to level 4 (throw in Cybernetic early on and get a set of +3 implants) and it only took 10 days, so I find the argument that the poor newbs are turned off by the imposing learning skills a non-starter. You play EVE for years not weeks, so HTFU noobs! If your attitude is that you only want to play for a few months and want instant gratification, then CCP should weight the opinion of players who have paid for (multiple) subs over several years higher than the crowd who breeze in, complain, then quit to go play WOW anyway because it is easier. Next CCP will have to give everybody all the level 5 Frigate/Cruiser/Battleship skills because it disadvantages noobs too much. So while we are at it, I want free cap ship skills!
no the game was already dumbed down. to get into hurricane with good skills took 4 months with the double training time and no learning skills.
To get to the same level of skills AND training learning to 4/2 took 3 months.
it wasn't a choice, to get instant gratification you HAD TO TRAIN LEARNING SKILLS.
Not traning learning skills actully meant you had to wait longer to get into a ship you wanted. THAT MAKES NO SENSE.
Learning skills did not give you a advantage after a year. they paid off in under a month BECAUSE F X2 training time.
each point of learning gave you 2 points. SO you would have 8/6 and be training up a storm with your +10 implants.
There was no choice, you could either, wait 4 months to get into a PvP fit ship. or go for instant pay off and train learning skills to get both the learning skills and the hurricane in 3 months.
WTF
Now if learning skills were somehow something that only benifited you after a long time, like they used to, say it took 1-2 years for them to pay off, then that would be a different story.
but it takes less than 2 months.
|

Tyslas
|
Posted - 2010.11.26 00:18:00 -
[956]
Wooooooooooooohooooooooooooooooooooooooooooooooooo
Thankyou CCP \o/
|

Kylie Minogues
ISA Istarska Svemirska agencija
|
Posted - 2010.11.26 00:21:00 -
[957]
Originally by: Reuterrev2 Hi everyone . the fricking marcominers that are in the starter system should be gone so new player have desnt spots to mine in to begin with. i went out to one of the belts and the first thing i see is 4 macromining hulks. they kill arr the roids for the new players A sugestion is that no barge or hulks should be able to mine higer then 0.7. thats one way to keep the ballans in the belts for new commers to the game.
Well spoken. Dunno what the heck is CCP doing about it, lately. (having a coffee?) /emote wishes..... a new hulkageddon. Or CCP starting to do their job checking how many players macro mine ice in highsec ie. Check their corp info, 95% are in NPC CORPS.
GOD DANG IT, CCP. DO SOMETHING ABOUT *THAT*.    (or we will, as always )
|

Hex'Caliber
Gallente
|
Posted - 2010.11.26 00:32:00 -
[958]
I know it is not happening but to add any sort of weight to the I's I would like to see a remap too. Particularly after the idea of remaps for plex was dropped, many folks chose radical remaps after the announcement they were incoming and are now fuxed. This change is a drop in the ocean compared to the additional skill training times that will have resulted. As it stands, I am contemplating scrapping two alt accounts as I seriously cba paying for accounts that will have fuxed attribs for the next year.
Speaking to others some feel the same way too, yeah I know, should not have remapped until it was set in concrete. However, how many folks pre train skills due to incoming changes or additions announced in blogs every time a new update is announced, this was no different.
Regards HexCaliber Man kinds greatest Strength and greatest weakness is HOPE
|

Salpad
Caldari Carebears with Attitude
|
Posted - 2010.11.26 00:35:00 -
[959]
Originally by: Wollari holy **** ... :) sounds promissing. Less teaching noobs why they should train learnings skills for weeks rather then training something useful to have fun with.
Exactly. As others have said, this will work wonders for new player retention.
-- Salpad |

Salpad
Caldari Carebears with Attitude
|
Posted - 2010.11.26 00:38:00 -
[960]
Originally by: Garr Anders Team Yggdrasill ?
Playing DragonQuest IX anyone?
Hint: CCP is an Icelandic company. 1010 years ago, most of the employees' ancestors were Norse pagans. -- Salpad |
|

ph47
|
Posted - 2010.11.26 00:38:00 -
[961]
Edited by: ph47 on 26/11/2010 00:38:52
Originally by: Salpad
Originally by: Wollari holy **** ... :) sounds promissing. Less teaching noobs why they should train learnings skills for weeks rather then training something useful to have fun with.
Exactly. As others have said, this will work wonders for new player retention.
no no this is about CCP only caring about the bottom dollar and all that
edit - fixed fail quote
|

Edmar
Ship Depot
|
Posted - 2010.11.26 00:41:00 -
[962]
I don't like where this is going. To me feels like a real significant shift from the original vision of eve. This is the first change I absolutely loathe, a penalty of sorts, and unfortunately I think it's probably going to keep going downhill from here.
I guess there goal is to make everyone the same. Next you will just pick class and level up with exp bonus potions and flying mounts and such. Oh well...
|

Salpad
Caldari Carebears with Attitude
|
Posted - 2010.11.26 00:46:00 -
[963]
Originally by: Corbeau Lenoir CCP, why are you doing this? Firstly you removed attribute diversity for bloodlines, now learning skills. Do you realize, that they added depth to the game? Now everybody will be the same? What' the point? This game is getting too casual...
Attributes shouldn't be in the game at all. They're a low-transparency game mechanic in EVE, and cause all sorts of long-term decision anguish and frustration.
Attributes and attribute implants should be removed completely from the game, with either all characters training skillz at the exact same speed, or else characters gaining a skill training speed bonus to some skillz based, on race, e.g. Caldari would train missile launcher skillz (6), and railgun skillz (3, AFAIK), and Caldari ship skillz (3), slightly faster. Maybe 15% faster.
Or it could be based on bloodline and those other chargen choices made long ago.
The benefit is that unlike attributes-derived skill training speeds, this implementation would be much more transparent.
-- Salpad |

ph47
|
Posted - 2010.11.26 00:46:00 -
[964]
Originally by: Edmar I don't like where this is going. To me feels like a real significant shift from the original vision of eve. This is the first change I absolutely loathe, a penalty of sorts, and unfortunately I think it's probably going to keep going downhill from here.
I guess there goal is to make everyone the same. Next you will just pick class and level up with exp bonus potions and flying mounts and such. Oh well...
yeah! flying mounts and classes and potions, thats where this game is heading! CCP suck and i'm quitting and you all can have my stuff and stuff
|

ph47
|
Posted - 2010.11.26 00:50:00 -
[965]
if i were a dev, and i were the one putting in the no doubt long LONG hours to develop new content and keep immproving this awesome game and then come to this forum and read some of the sh*t that gets posted on here, i'd rage quit my job
|

Capsuleer Newton
|
Posted - 2010.11.26 00:50:00 -
[966]
Originally by: ph47
Originally by: Edmar I don't like where this is going. To me feels like a real significant shift from the original vision of eve. This is the first change I absolutely loathe, a penalty of sorts, and unfortunately I think it's probably going to keep going downhill from here.
I guess there goal is to make everyone the same. Next you will just pick class and level up with exp bonus potions and flying mounts and such. Oh well...
yeah! flying mounts and classes and potions, thats where this game is heading! CCP suck and i'm quitting and you all can have my stuff and stuff
oh, and i thought i've heard you guys are having fun with those snowball launchers, no? :))
|

4N631
|
Posted - 2010.11.26 00:53:00 -
[967]

|

Joss56
|
Posted - 2010.11.26 00:54:00 -
[968]
Nobody will be bothered if sommeone is not happy and leave, by the way if those whinners are also (not all) the same who pay theyre time game with plex, then every one wins.
Thxbye
|

ph47
|
Posted - 2010.11.26 00:54:00 -
[969]
Seriously, the amount of work maintaining servers. Tweaking code to get more CPU or whatever. Adjusting game mechanics to make the game the best possible experienc for ANYONE WHO PLAYS IT. Hours of work and some nerd punk goes on a wobbler trashing the sh*t you're doing coz he loses 10SP/hour or whatever.
I'd Rage quit. I'd smash that [windows]+L and lock my workstation so hard! then walk out
|

ph47
|
Posted - 2010.11.26 00:56:00 -
[970]
Lets troll the trollers. Maybe that will work?
|
|

Sigras
|
Posted - 2010.11.26 00:58:00 -
[971]
Originally by: Tarartia I have mixed feelings about this. I agree that dismissing the learning skills will be good for newbs, but it does penalize long-term players more than a simple reimbursement of the learning skillpoints compensates for. The trend towards dumbing down the game to the lowest-common denominator is disappointing, as is the argument that 'we aren't going to try for a best-practice solution because it would be too hard'.
As an aside (rant, stop reading now tl;dr ppl) I just trained an alt from scratch and got all the learning skills to level 4 (throw in Cybernetic early on and get a set of +3 implants) and it only took 10 days, so I find the argument that the poor newbs are turned off by the imposing learning skills a non-starter. You play EVE for years not weeks, so HTFU noobs! If your attitude is that you only want to play for a few months and want instant gratification, then CCP should weight the opinion of players who have paid for (multiple) subs over several years higher than the crowd who breeze in, complain, then quit to go play WOW anyway because it is easier. Next CCP will have to give everybody all the level 5 Frigate/Cruiser/Battleship skills because it disadvantages noobs too much. So while we are at it, I want free cap ship skills!
QFT
I understanding this move from a business standpoint, and if this was a one time removal of a barrier to entry, ill get over it, but if this is the first step in dumbing down the game to make it, as a whole, more noob friendly then New Eden is going to get about 9 people smaller.
|

Deliceous
World Of Insomnia. SpaceMonkey's Alliance
|
Posted - 2010.11.26 01:00:00 -
[972]
Still a fantastic Idea -
Will make the first few steps into the game so much easier on my newb friends.
I remember a quote spray painted on the wall. Yes... Wise words of Graffiti
Let the world change you and you will be able to change the world.
Keep up the work... This is one of the few issues I have been concerned with. I don't find to many things wrong with the game.
Thanks CPP - Please keep moving forward.
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Covert Kitty
Amarr ISK Solutions SRS.
|
Posted - 2010.11.26 01:03:00 -
[973]
Quote: I did like the concept of "learning skills", even at the time I was doing them: it provided sort of a sieve to filter out the "lvl 80 in two days otherwise the game sucks" kinda players real quick. EVE is a game of patience. Doing the learnings teaches you that.
No extra sieve needed, I guarantee that they will learn that just using the skill system normally. Fortunately you actually get something out of most every other skill in the game.
I *fully* support this decision, congratulations CCP on a bold and tremendously beneficial move.
|

NereSky
Gallente RETRIBUTIONS. SOUL CARTEL
|
Posted - 2010.11.26 01:06:00 -
[974]
Edited by: NereSky on 26/11/2010 01:14:05 Edited by: NereSky on 26/11/2010 01:09:02 I think overall its a good idea for people like me who long ago maxed their skills we will get the points returned to re-allocate,
As i can still remember the frustration of having to train those skills i can understand why new players will find this attractive which if it keeps newer players subscribing for longet it should theoretically help the game
however
this helps the newer players no end, when do older players get a reward for continued custom? I know playing the game is reward in itself (yes that can seem rather thin lol) but ignoring new graphics and gameplay (when it works or when new content actually gets finished) there should be something to recognise the commitment some of us have made be it 3, 4 5 yrs plus to the game.
If i remember right the arguement about the learning skills has been talked about since i first started in 2004 and 'only now' are you actually doing something about it. 1 of the arguements a GM advised way back then, was completing the learning skills was showing commitment, well i and many others have shown that commitment and now the skills get removed and the points allocated elsewhere, although i can live with that but there should be something more imo
Like maybe a whole bunch of loyalty points from your respecive agents or something 
|

NGTM1R
|
Posted - 2010.11.26 01:09:00 -
[975]
I'd like to reach waaay back about 30 pages to somebody and comment on it, because the sheer absurdity of what they said amuses me.
"Learning skills kept me in the game after the whoa spaceships wore off!"
If training skills that were totally useless except for more training kept you in the game...I'm pretty sure there's something physiologically wrong with you. Not even psychologically, I mean physically wrong, like your brain is crosswired so boredom produces endomorphins.
That's the point. Learn skills are effectively a cul-de-sac into which skillpoints are poured for a purely metagame effect, and it has no bearing on how you do anything that occurs in combat, mining, exploration, building or destroying corps, industry, or anything else. They exist in a seperate little vacuum from the rest of the skill tree, which all can be utilized towards an immediately useful purpose. The learning skills are an aberration, and not one that should be encouraged.
|

Salpad
Caldari Carebears with Attitude
|
Posted - 2010.11.26 01:11:00 -
[976]
Originally by: Vito Parabellum Not that fair at all, we olduns that sacrificed months to get maximized learning will lose on this deal because we did not have +12 when we started (means xp lost, compared to new newbies). So this evens the field and our sacrifice (fun,time,xp,money) is nullified. Also the cost of the learningbooks is being dismissed because "we had some use from them?". If we had had +12 from the start we wouldnt have needed them at all. But surprised I'm not, must get moaar playerbase (money)!
Your reasoning is similar to that of AD&D tabletop RPG players who enjoyed playing characters of the Magic User class. They'd start out extremely weak, at first level, being able to cast only a single weak spell per day (or two if they chose to be Specialist Magic Users), and the rest of the time, they were useless, limited to throwing knives and darts at the enemy. Only players who endured that kind of extended masochism got the reward, since high-level Magic Users were the most powerful character class in the game.
AD&D rewarded the wrong kind of player, through incompetent game design, and EVE has also done this up until now, although to a much lesser extent (I wouldn't have stuck with EVE for over 3.5 years if the design had been intolerably bad, but I have utterly failed, twice, to successfully introduce real life friends and relatives to the game, and with the primary blame for that failing falling on the Learning skillz). -- Salpad |

Alphonse Diago
|
Posted - 2010.11.26 01:15:00 -
[977]
Well, looks like my friends going to return to the game. It's hard to say if i either helped or hindered his entrance into the universe of eve by suggesting he get the learning skills all lvled up after some basic skills. You try and tell people whats best in the long run but come on... This is definitely a change for the better, thanks ccp.
|

Elladan Rex
|
Posted - 2010.11.26 01:18:00 -
[978]
A bad decision at my advise in med-long prospective.
|

Senghir
Amarr Imperial Shipment
|
Posted - 2010.11.26 01:26:00 -
[979]
I fully support this change. It's fantastic and long overdue.
|

Kazini Jax
Gallente Starlight Operations Starlight Network
|
Posted - 2010.11.26 01:27:00 -
[980]
While I am ok with the change, as long as you don't go overboard, I have to agree with those that say time lost should be reimbursed also. The time spent actually learning the skills at a slower SP/h pace than a newbie has to account for something. A 5-10% bonus reimburesemnt to Learning SPs earned. perhaps. Also, calling that a 1/2 of a Xmas present? Really? That's like taking $50 from me, taking $3 and wrapping up the other $47 in a nice bow, giving it back, and saying "Merry Christmas!" (when taking into consideration the time spent debate). Kazini Jax |
|

Sk Fawn
|
Posted - 2010.11.26 01:33:00 -
[981]
@ Whiners - Hrmm 400 ish skills = 3 decades of training - 11 skills = 2.7 decades of training. Yes this really takes the players focus off the long term *rolleyes*.
Good Move CCP
PS. Any chance you could grandfather the black market trading skill book into my point pool? :P
|

Ginger T
|
Posted - 2010.11.26 01:34:00 -
[982]
Edited by: Ginger T on 26/11/2010 01:34:47 This is a good thing so well done ccp. 
However they better get this patch right first time when this goes in on or around 14th december as if they don't and it requires another 1-5 fix's like the last couple of patchs as this would cause caos for lots of new eden pilots.
|

MotherMoon
Huang Yinglong
|
Posted - 2010.11.26 01:37:00 -
[983]
Edited by: MotherMoon on 26/11/2010 01:42:57 Edited by: MotherMoon on 26/11/2010 01:40:02
Originally by: ph47 Edited by: ph47 on 26/11/2010 00:38:52
Originally by: Salpad
Originally by: Wollari holy **** ... :) sounds promissing. Less teaching noobs why they should train learnings skills for weeks rather then training something useful to have fun with.
Exactly. As others have said, this will work wonders for new player retention.
no no this is about CCP only caring about the bottom dollar and all that
edit - fixed fail quote
no it's not, it's about 80% of the playerbase wondering when learning skills would be removed for the past 5 years!
Learning skills are one of the reason I can never recomend this game to my friends, it's bull****! only hardcore sci fi fans can handle it! get rid of them! they don't make the game deeper!
They limit the game if anything.
Do you remember why they made all the ancestry lines the same? LEARNING SKILLS! They couldn't think of way to work it in with balance into the new system because of learning skills.
Now that's it's gone we can get some diversity into what you choose in character creation! And maybe it won't have to be based on attributes! Like bonuses to weapon damage or speed FOR YOUR LIFE TIME, based on your bloodline.
that would be AWESOME. Then no matter what skills were maxed you could feel like your race still had a tiny edge in one or other fields.
Originally by: Kazini Jax While I am ok with the change, as long as you don't go overboard, I have to agree with those that say time lost should be reimbursed also. The time spent actually learning the skills at a slower SP/h pace than a newbie has to account for something. A 5-10% bonus reimburesemnt to Learning SPs earned. perhaps. Also, calling that a 1/2 of a Xmas present? Really? That's like taking $50 from me, taking $3 and wrapping up the other $47 in a nice bow, giving it back, and saying "Merry Christmas!" (when taking into consideration the time spent debate).
wait what? But they are giving the time back.
think about it, you'd rather they not give you back the sp for learning skills but give you back gametime? Then you'd have to wait 2-3 months of free game time just to get that sp THEY WOULD OF GIVEN YOU FOR FREE.
the 4 million sp you have in learning skills is sp that was wasted. And you'r getting 3-5 MONTHS OF skills points FOR FREE in a split second, and you would rather opt for no sp, free gametime? WHAT THE HELL? WHY!?!?!
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Alias Hentrah
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Posted - 2010.11.26 01:41:00 -
[984]
really nice, but what should the newbies do till all this change _actually_ arrive (without learning skills), eat dust? because if it doesn't goes throu the testing/QA till then...
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galphi
Gallente Wrecking Shots -Mostly Harmless-
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Posted - 2010.11.26 01:41:00 -
[985]
omg I can't believe CCP are actually going to do this, amazing news and a big leap forward for the game. Should help new players get straight into it instead of spending their first weeks training to train 
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King Rothgar
Amarrian Retribution
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Posted - 2010.11.26 01:41:00 -
[986]
I see this as a good change. A while back I decided to make a crazy RP character just for ****s and giggles and nearly pulled my hair out with the learning skills all over again. It's days and days of "useless" skills that are required before you start training the fun stuff like pulse lasers. If I had truly been a new player, I simply wouldn't have trained them initially and would have pulled my hair out at it taking ages to train amarr frigate 3 instead.
Their removal is a good thing. I think the +12 base attribute points is a good solution as well. This increase will pretty much reflect what I have and the SP reimbursement is a nice christmas present I can throw into something a bit more fun. So it's a good deal all around. Really can't see why anyone would complain about this. It should have been done years ago.
Thus far you shall read, but no further; for this is my sig. |

Master Flakattack
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Posted - 2010.11.26 01:47:00 -
[987]
Edited by: Master Flakattack on 26/11/2010 01:53:53 Edited by: Master Flakattack on 26/11/2010 01:47:23
Originally by: Kazini Jax While I am ok with the change, as long as you don't go overboard, I have to agree with those that say time lost should be reimbursed also. The time spent actually learning the skills at a slower SP/h pace than a newbie has to account for something. A 5-10% bonus reimburesemnt to Learning SPs earned. perhaps. Also, calling that a 1/2 of a Xmas present? Really? That's like taking $50 from me, taking $3 and wrapping up the other $47 in a nice bow, giving it back, and saying "Merry Christmas!" (when taking into consideration the time spent debate).
While I understand that refunding us the skill book costs would introduce far too much money into the economy, I really do think that those of us who had to train those learning skills without a speed boost (like the noobs get now pre-learning skill genocide) should get some bonus SP. We wasted a lot of time training those at sub-par SP/hour rates.
Also what the hell, no neural remap? Seriously?
Originally by: MotherMoon the 4 million sp you have in learning skills is sp that was wasted. And you'r getting 3-5 MONTHS OF skills points FOR FREE in a split second, and you would rather opt for no sp, free gametime? WHAT THE HELL? WHY!?!?!
You're missing the point. Imagine spending weeks training your learning skills up slowly at what, 800sp/hour, if that? Slowly, ever so slowly, you increase your sp/hour rate. It takes a damn long time to do so. Yes, you were getting exponentially faster skill gain, but no more so than what a new player will be able to crank out. Those skill points ARE NOT FREE. They cost us money and time, and not just learning skill at 2200sp/hour time, I mean learning skill at 800sp/hour time, which is damn slow...
I love this change. I hated the learning skills and I'm glad, for everyone's sake, they are gone. But just getting the SP back really isn't enough... we lost a lot of extra time to those skills, and are due some extra SP I think.
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Rusty Waynne
Caldari Waynne Industries
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Posted - 2010.11.26 02:02:00 -
[988]
Edited by: Rusty Waynne on 26/11/2010 02:01:54 I hate when people b.itch just for the sake of b.itching. 
You ppl should consider growing up.
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Boinz
Caldari Muffin Munchers
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Posted - 2010.11.26 02:02:00 -
[989]
Originally by: Master Flakattack Edited by: Master Flakattack on 26/11/2010 01:53:53 Edited by: Master Flakattack on 26/11/2010 01:47:23
Originally by: Kazini Jax While I am ok with the change, as long as you don't go overboard, I have to agree with those that say time lost should be reimbursed also. The time spent actually learning the skills at a slower SP/h pace than a newbie has to account for something. A 5-10% bonus reimburesemnt to Learning SPs earned. perhaps. Also, calling that a 1/2 of a Xmas present? Really? That's like taking $50 from me, taking $3 and wrapping up the other $47 in a nice bow, giving it back, and saying "Merry Christmas!" (when taking into consideration the time spent debate).
While I understand that refunding us the skill book costs would introduce far too much money into the economy, I really do think that those of us who had to train those learning skills without a speed boost (like the noobs get now pre-learning skill genocide) should get some bonus SP. We wasted a lot of time training those at sub-par SP/hour rates.
Also what the hell, no neural remap? Seriously?
Originally by: MotherMoon the 4 million sp you have in learning skills is sp that was wasted. And you'r getting 3-5 MONTHS OF skills points FOR FREE in a split second, and you would rather opt for no sp, free gametime? WHAT THE HELL? WHY!?!?!
You're missing the point. Imagine spending weeks training your learning skills up slowly at what, 800sp/hour, if that? Slowly, ever so slowly, you increase your sp/hour rate. It takes a damn long time to do so. Yes, you were getting exponentially faster skill gain, but no more so than what a new player will be able to crank out. Those skill points ARE NOT FREE. They cost us money and time, and not just learning skill at 2200sp/hour time, I mean learning skill at 800sp/hour time, which is damn slow...
I love this change. I hated the learning skills and I'm glad, for everyone's sake, they are gone. But just getting the SP back really isn't enough... we lost a lot of extra time to those skills, and are due some extra SP I think.
Its peopple like this that make this community look like a bunch of crying big babies who always want more than they are given.
Originally by: Blane Xero
Sorry, what?
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Zin Bloodjin
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Posted - 2010.11.26 02:06:00 -
[990]
Funny how the grizzled veterans who are against the change complain about the valuable real-world time they spent maxing out their Learning books, but don't seem to think it needs to change. I mean, they had to suffer thru it, but they're not complaining... They're tough. Tough enough to insist their time feels wasted and everyone else's should too.
TUFF-E-NUFF to complain about 4 mil SP to redistribute as they see fit! F newbs! This game never ever loses players, why would it need new ones?
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MotherMoon
Huang Yinglong
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Posted - 2010.11.26 02:11:00 -
[991]
Originally by: Master Flakattack Edited by: Master Flakattack on 26/11/2010 01:53:53 Edited by: Master Flakattack on 26/11/2010 01:47:23
Originally by: Kazini Jax While I am ok with the change, as long as you don't go overboard, I have to agree with those that say time lost should be reimbursed also. The time spent actually learning the skills at a slower SP/h pace than a newbie has to account for something. A 5-10% bonus reimburesemnt to Learning SPs earned. perhaps. Also, calling that a 1/2 of a Xmas present? Really? That's like taking $50 from me, taking $3 and wrapping up the other $47 in a nice bow, giving it back, and saying "Merry Christmas!" (when taking into consideration the time spent debate).
While I understand that refunding us the skill book costs would introduce far too much money into the economy, I really do think that those of us who had to train those learning skills without a speed boost (like the noobs get now pre-learning skill genocide) should get some bonus SP. We wasted a lot of time training those at sub-par SP/hour rates.
Also what the hell, no neural remap? Seriously?
Originally by: MotherMoon the 4 million sp you have in learning skills is sp that was wasted. And you'r getting 3-5 MONTHS OF skills points FOR FREE in a split second, and you would rather opt for no sp, free gametime? WHAT THE HELL? WHY!?!?!
You're missing the point. Imagine spending weeks training your learning skills up slowly at what, 800sp/hour, if that? Slowly, ever so slowly, you increase your sp/hour rate. It takes a damn long time to do so. Yes, you were getting exponentially faster skill gain, but no more so than what a new player will be able to crank out. Those skill points ARE NOT FREE. They cost us money and time, and not just learning skill at 2200sp/hour time, I mean learning skill at 800sp/hour time, which is damn slow...
I love this change. I hated the learning skills and I'm glad, for everyone's sake, they are gone. But just getting the SP back really isn't enough... we lost a lot of extra time to those skills, and are due some extra SP I think.
ok I hear yah.. but... They will never catch up with us anyways :P
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Sully Tude
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Posted - 2010.11.26 02:11:00 -
[992]
Oh the emorage, so delicious!
Been waiting for this day for over a year.
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Educated Rodent
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Posted - 2010.11.26 02:12:00 -
[993]
I read all the way up to page 30.
My brain assplode.
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anthonieak
Gallente SuX ltd.
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Posted - 2010.11.26 02:17:00 -
[994]
If i read correctly you get base 7/8 + 12 + your implant from 1 till 5.
so can get 20/20/20/20/19 and with implants on lvl 5 25/25/25/25/24
Could they not make this sooner my third account a did first 3 months offline too get all the learning skills on lvl 5. You get it back but do also get those 3 months back in time.
This only good for players who will start eve for the first time. They lvl now even fast as the eve player who plays already a long time.
The treshold too play eve is now much lower.
This means that there come a lot of new eveplayers. Can take tranquility also this storm of players on or are we coping with the lag we had 2 years ago again?
AK
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Joss56
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Posted - 2010.11.26 02:20:00 -
[995]
Originally by: Boinz Its peopple like this that make this community look like a bunch of crying big babies who always want more than they are given.
Being new player since a few months now, i'm happy to get those sp back to something more usefull, but i admit that for older players that didn't had 100% speed on 1.6M sp, they should get some little extra.
Now how can you do that? You must admit that somehow that guy is right, but it's quite hard to find some compromise and, sorry folks if you dont get that little extra but i think you vets deserve it.
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Boinz
Caldari Muffin Munchers
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Posted - 2010.11.26 02:29:00 -
[996]
Edited by: Boinz on 26/11/2010 02:30:12
Originally by: Joss56
Originally by: Boinz Its peopple like this that make this community look like a bunch of crying big babies who always want more than they are given.
Being new player since a few months now, i'm happy to get those sp back to something more usefull, but i admit that for older players that didn't had 100% speed on 1.6M sp, they should get some little extra.
Now how can you do that? You must admit that somehow that guy is right, but it's quite hard to find some compromise and, sorry folks if you dont get that little extra but i think you vets deserve it.
They do this all the time, firstly when new players got 700k chars with some skills trained for them then they did it again when ccp went back to the 50k sp chars with 100% training bonus and now again with this. its just tiring, old and never gets any results.
also im a 2005, january player here but i have a new char, should I demand a little extra too?
Originally by: Blane Xero
Sorry, what?
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Veryez
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Posted - 2010.11.26 02:29:00 -
[997]
Good idea, not so good implementation. As a 5/5/5 player this is a flat out 2-3% nerf, so only coal for xmas.
For those that think it is great that newer players are equal to vets, remember you are equal to nerfed vets. Had you trained the skills, you would have been training faster than you will after the changes.
To the "you get 5.3 mil sp to use as you like" group, yes this is a minor benifit, however a nerf is still a nerf.
Had CCP phrased it, "We're removing Large/Medium/Small XXX spec 5, the max you can train it to is 4 from now on, this way players who trained it to 4 are equal to those who trained it to 5, but if you trained it to 5, you'll get the SP to use where you'd like..." I'm sure most would not be so pleased. Even though it's only a 2-3% drop in DPS.
Doesn't matter in the long run, since the dev's have stopped responding, the decision has been made. Guess we'll all just adapt. Time to enjoy the last days of 2772.
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Andrea Griffin
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Posted - 2010.11.26 02:33:00 -
[998]
Originally by: ph47 if i were a dev, and i were the one putting in the no doubt long LONG hours to develop new content and keep immproving this awesome game and then come to this forum and read some of the sh*t that gets posted on here, i'd rage quit my job
As a software developer myself, I can tell you that this is true. It's extremely frustrating to work hard and do the best that you can and then have someone take a gigantic dump on your head. It's one of the reasons I'd like to get out of the industry entirely.
As for the change, I don't have much of an issue with it. Seems like older players aren't really going to see much of a change at all given the combination of SP reimbursement and attribute points, while newer players don't have to go through the time to train the learning skills at all.
It does seem to cheapen skill point advancement a bit - those who put in the time advance a bit faster than everyone else - and I do miss that depth. But overall it isn't horrible and not worthy of the emo rage that I'm seeing in some of these posts.
What disappoints me the most is that the skill books are going to be removed from the game, even if I have them in my hangar somewhere. They could be awesome collector's items of times past. : > Fix Rockets in '08 '09 2010 2011 2012?! |

Boinz
Caldari Muffin Munchers
|
Posted - 2010.11.26 02:36:00 -
[999]
Originally by: Andrea Griffin
Originally by: ph47 if i were a dev, and i were the one putting in the no doubt long LONG hours to develop new content and keep immproving this awesome game and then come to this forum and read some of the sh*t that gets posted on here, i'd rage quit my job
As a software developer myself, I can tell you that this is true. It's extremely frustrating to work hard and do the best that you can and then have someone take a gigantic dump on your head. It's one of the reasons I'd like to get out of the industry entirely.
As for the change, I don't have much of an issue with it. Seems like older players aren't really going to see much of a change at all given the combination of SP reimbursement and attribute points, while newer players don't have to go through the time to train the learning skills at all.
It does seem to cheapen skill point advancement a bit - those who put in the time advance a bit faster than everyone else - and I do miss that depth. But overall it isn't horrible and not worthy of the emo rage that I'm seeing in some of these posts.
What disappoints me the most is that the skill books are going to be removed from the game, even if I have them in my hangar somewhere. They could be awesome collector's items of times past. : >
+ 2 I hate nothing more than reading these negative comments about new content, i feel sorry for the devs and disgusted with the ****faces who post it.
Originally by: Blane Xero
Sorry, what?
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Olivia Blundell
|
Posted - 2010.11.26 02:42:00 -
[1000]
Edited by: Olivia Blundell on 26/11/2010 02:43:31 Have cancelled three accounts and distributed 3 years worth of gathering to whom I fought together with when I heard Plex for remap. ( Sorry, not a dime left in my wallet. I don't sell toons. I just simply delete them. )
EVE has been so much of leisure for the last 3 years but not anymore. Seeing how CCP bluntly dashes learning skills, I'm glad I've made that decision.
I don't think that EVE is dying. No. Rather, EVE is reshaping its core game experience to provide a WoW-like game world, where die-hard users can still stick their fingers into its core, inner contents while cheap, easy-going crust outside make a lot more of casual players happy.
It's mostly Win-Win situation, b/c old, hardcore players get more contents and opponents to slaughter, and new players can be rather smoothly retained.
Nevertheless, for those who have purchased the original game experience, it's simply not acceptable. Well, more precisely, indigestible and disgusting. Oh well, what can I do? I'm just a customer, not a developer. I don't own any of CCP's stock to say a word. If I'm not happy, I can just walk away, right? 
As CCP keeps milking, EVE will become even more shallow. And, more easy-going folks does not necessarily mean a bigger, loyal user base. They just come and go.
Enjoy as long as it tastes good. |
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.11.26 02:42:00 -
[1001]
Originally by: MotherMoon
wait what? But they are giving the time back.
think about it, you'd rather they not give you back the sp for learning skills but give you back gametime? Then you'd have to wait 2-3 months of free game time just to get that sp THEY WOULD OF GIVEN YOU FOR FREE.
the 4 million sp you have in learning skills is sp that was wasted. And you'r getting 3-5 MONTHS OF skills points FOR FREE in a split second, and you would rather opt for no sp, free gametime? WHAT THE HELL? WHY!?!?!
Here is where so many of you beggars are missing the point. Learning skills are not like any other skills in the game. They are (as far as i can tell) the ONLY skills that act as a purely strategic investment. People trained them to high levels not just so they could reap benefits for a while, but to pull ahead of their peers and in many cases older vets who chose to train other skills.
When trained to the max, those people fully expected not to get a ROI for years but still did so expecting that investment to give them a competitive edge far into the future. Perhaps for the life of this game!
What? Did I say competitive? In a PVP game?
Yes! I toiled and gave up other things to be better than others in one very particular area of this game expecting that others who made other choices would be less so.
Where are all those elite PVPers spouting about risk/reward? Someone trained a skill that made them more competitive then others and now those others get a free ride? Fine, then those who trained the skills (especially those who trained to max) should get free ride+. The plus is to compensate them not just for the time invested but for the loss of their competive advantage going forward, at least in some small part.
Now I accept that this change is going to happen. Really, I do, but please stop saying that those who trained the skills are compensated merely by returning their SP. This would be true for almost any other skill but not for those one that help you train all skills faster. It should be SP plus a factor. Hell, give folks who trained advanced to level 5 a one time experimental +6 implant on top of their SP. Give them additional remaps relative to the level of their learning skills. For Christ sake give them something more as a return!
If you give lazy beggars free attributes then you should give those who made a strategic choice something more. Otherwise this is a handout which wreaks of redistribution of earned competitive advantage.
Or we could just start handing out complimentary college diplomas to high school drop outs while reimbursing room and board to those who actually spent four years at university. [/UglyAmericanCapitalist off]
Patri
I'll Roshambo You For That Titan! |

Aphoxema G
Propaganda Due HYDRA RELOADED
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Posted - 2010.11.26 03:02:00 -
[1002]
I read the article like, twice and thought very hard about what I was reading. All I know is that, like, I'm getting ~1.6 million SP reimbursed and nothing else is really changing... did I miss anything? ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |

Shawshanke
|
Posted - 2010.11.26 03:04:00 -
[1003]
NO MORE LEARNING SKILLS??? HOW THE HELL I'M I SUPPOSE TO FEEL SPECIAL NOW?? MY MOM STOPPED TELLING ME I'M SPECIAL SO ALL I HAD LEFT TO FEEL SPECIAL WAS THIS GAME! AND NOW YOU HAVE POOPED ON MY PARADE!
/KILLS SELF ALL BECAUSE OF YOU!
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Tesla Grass
Minmatar
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Posted - 2010.11.26 03:06:00 -
[1004]
Ty, CCP I will now be able to fly both a freighter and an orca by xmas, whilst im mapped int/mem you rock :P
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Merouk Baas
Gallente
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Posted - 2010.11.26 03:08:00 -
[1005]
Heh, now if you could only remove all mention of "learning skills" from the boards, Evelopedia, and the Internets, at the same time as when the skills get removed, that would really be the bomb.
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PhearFactor
|
Posted - 2010.11.26 03:12:00 -
[1006]
I just got my learning skills up there and now you are taking them away. Wish you did this 4 months ago.
They should reset the attribute re-allocator also since all the attributes will be changing.
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Thaylon Sen
The Boondock Saints
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Posted - 2010.11.26 03:14:00 -
[1007]
Been here since beta, have all the learning skills... Love the change ccp, very good move and i'm looking forward to sticking the points into something fun.
Completely bemused by all the fuss, peeps are aware they are playing a game right?
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Malycert
|
Posted - 2010.11.26 03:14:00 -
[1008]
Originally by: Patri Andari
Originally by: MotherMoon
wait what? But they are giving the time back.
think about it, you'd rather they not give you back the sp for learning skills but give you back gametime? Then you'd have to wait 2-3 months of free game time just to get that sp THEY WOULD OF GIVEN YOU FOR FREE.
the 4 million sp you have in learning skills is sp that was wasted. And you'r getting 3-5 MONTHS OF skills points FOR FREE in a split second, and you would rather opt for no sp, free gametime? WHAT THE HELL? WHY!?!?!
Here is where so many of you beggars are missing the point. Learning skills are not like any other skills in the game. They are (as far as i can tell) the ONLY skills that act as a purely strategic investment. People trained them to high levels not just so they could reap benefits for a while, but to pull ahead of their peers and in many cases older vets who chose to train other skills.
When trained to the max, those people fully expected not to get a ROI for years but still did so expecting that investment to give them a competitive edge far into the future. Perhaps for the life of this game!
What? Did I say competitive? In a PVP game?
Yes! I toiled and gave up other things to be better than others in one very particular area of this game expecting that others who made other choices would be less so.
Where are all those elite PVPers spouting about risk/reward? Someone trained a skill that made them more competitive then others and now those others get a free ride? Fine, then those who trained the skills (especially those who trained to max) should get free ride+. The plus is to compensate them not just for the time invested but for the loss of their competive advantage going forward, at least in some small part.
Now I accept that this change is going to happen. Really, I do, but please stop saying that those who trained the skills are compensated merely by returning their SP. This would be true for almost any other skill but not for those one that help you train all skills faster. It should be SP plus a factor. Hell, give folks who trained advanced to level 5 a one time experimental +6 implant on top of their SP. Give them additional remaps relative to the level of their learning skills. For Christ sake give them something more as a return!
If you give lazy beggars free attributes then you should give those who made a strategic choice something more. Otherwise this is a handout which wreaks of redistribution of earned competitive advantage.
Or we could just start handing out complimentary college diplomas to high school drop outs while reimbursing room and board to those who actually spent four years at university. [/UglyAmericanCapitalist off]
I completely agree. It took a long time for me to max out those skill points and I did it not because it would let me train my skills faster - I did it so I could train faster than other players and get an advantage. So, now I'm getting shat on for investing months of training? You're taking away something that reaps exponential benefits and replacing it with something linear. I'm not too happy about that.
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ish311
|
Posted - 2010.11.26 03:15:00 -
[1009]
ok but what will happen to my attributes will they be reset to 20/20/20/20/19? or will i keep my 22/25/19/25/22 the blog realy dose'nt say. and what about the attributes remap since it would be the only way to change your attributes will we get more of them say every 6 months or so or will it be removed as well? anyhow thats my two cents DONT get me wrong I like the fact that the learning mechanics are getting some love. however I think we need to know what will happen to the attributes we all ready have. on the other hand I might have missed that part but I read the blog ten time to be safe.

ish
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Emrys Ap'Morgravaine
Caldari AppleGarthTech
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Posted - 2010.11.26 03:16:00 -
[1010]
I think this is awesome and long overdue.
Being as I've had all my learnings maxxed for something like 3.5 years, I can't say as I'm -that- worked up about having a slight over-all drop in SP/Hour rate.
What I think some vets are missing (in order to properly emo-rage) is that not only are we getting all that 5.376 Mil back - but we've benefited for however long at the increased SP/Hour rate as it is - so actually we're up by that same margin.
In other words, due to me having had my stats maxxed for so long, I've actually accumulated an extra (1,728 SP/day * 1,246 days) 2,153,088 SP over the new modified baseline.
Granted, that's an approximate figure, and it won't be the same for everyone - but dammit, I'm still happy its done.
Now how many people are going to pour all those SP into a ****ty Charisma based group like Leadership I wonder? I foresee a rash of gang links and CS's in fleets :)
-=-=-=-=- Reformed Carebear. Much bear, zero care. -=-=-=-=- |
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MatrixSkye Mk2
Minmatar
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Posted - 2010.11.26 03:22:00 -
[1011]
Originally by: Zin Bloodjin Funny how the grizzled veterans who are against the change complain about the valuable real-world time they spent maxing out their Learning books, but don't seem to think it needs to change. I mean, they had to suffer thru it, but they're not complaining... They're tough. Tough enough to insist their time feels wasted and everyone else's should too.
TUFF-E-NUFF to complain about 4 mil SP to redistribute as they see fit! F newbs! This game never ever loses players, why would it need new ones?
You have just stumbled upon one of the most prevalent hypocrosies that abound these forums .
It boils down to "I need... I want... Me.... Myself... **** everyone else and **** what's good for the game in the long run".
Grief a PVP'er. Run a mission today! |

Dan Kaneda
Sense of Serendipity Echoes of Nowhere
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Posted - 2010.11.26 03:24:00 -
[1012]
If one day I'm bored of my char, this will make it easier to reroll. And so much more fun :)
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Rein Crimson
Caldari House Aratus Fatal Ascension
|
Posted - 2010.11.26 03:27:00 -
[1013]
Originally by: Patri Andari
If you give lazy beggars free attributes then you should give those who made a strategic choice something more. Otherwise this is a handout which wreaks of redistribution of earned competitive advantage.
Yea, maybe CCP should ask SOE how dumbing down SWG worked out for them. At least when they did, SOE did give some small skill advantage to long time vets who had busted their butt to skill up their toons. Even that was not enough to save the game as vets left in droves. I canceled 5 accounts within a week of that SOE blunder and swore I would never play another SOE game again and I haven't. CCP is not even going to do that. Returning just the learning skill points is totally unacceptable. There has to be additional compensation as there is going to be many in the player base (including myself)that are gonna feel we have been taken for a sucker. New players be damned, CCP needs to adequately take care of the vets too and this plan to just return sp's is a friggen insult. Man o man talk about deja vu, get it together CCP!!
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Qarth
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Posted - 2010.11.26 03:28:00 -
[1014]
So the people that spent the time to get to 5/5 in all their learning skills are getting the shaft. While the lazy ones that only did 5/4 and less are getting the gold. Basically sums it up.
I'm glad the damn things are going away. They were an impediment to getting into the game. But. CCP, you need to do something for the people that spent the boring months training the advanced learning skills to 5. 2 1/2 months was the time invested (rough figure) to get those skills all to 5. 72 SP an hour is the loss for these people, with this change. Would be nice of you to reward those that spent the time and effort to advance their character long term for this. Say those that have 5,376,000 SP in learning should get a bonus for having done the time others refused too.
So write a subroutine into the program that remembrances the SP and if they have the 5,376,000 SP in learning they get something extra. Another 10% added to their refunded SP. A 13th attribute point to spend. A full set of +5 implants. Give them something for doing the time you are throwing out the door now.
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Ranka Mei
Caldari
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Posted - 2010.11.26 03:29:00 -
[1015]
Originally by: Tonto Auri Some quick number crunching for everyone curious.
Present: Maximum attainable effective attribute value (primary): 33pt. Maximum attainable effective attribute value (secondary): 26.4pt. Maximum effective learning speed, thus: 2772 SP/hour. Efficiency of implants (+5 assuming top skills and optimal remap): 1.217391 Efficiency of a remap (minmax): 1.4
Future (bright or not - decide...): Maximum attainable effective attribute value (primary): 32pt. Maximum attainable effective attribute value (secondary): 26pt. Maximum effective learning speed, thus: 2700 SP/hour. Efficiency of implants (+5 assuming...): 1.2 Efficiency of a remap (minmax): 1.(36)
See, I knew we'd get screwed. I had a PLAN too; and it involved training Perception + Willpower skills for the next two whole years; and at 2772 sp/h, thank you. And now I'm being robbed of 72 sp/h, which is 615,168 sp / year. Which means I lose a total of 1,230,336 sp on this deal in total for my current PLAN. --
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Star Runner
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Posted - 2010.11.26 03:30:00 -
[1016]
An interesting change that, all in all, is being quite well handled. And even though my 6 yr old character that has had all of those skills up at 5 for a long time will lose some training speed, the bonus ive gotten over the years is plenty enough to pay off the time spent training them up, and the ability to redistribute those points insures that they will continue to be very useful. The change is of course going to hurt some people more than others, but overall, I think its a good balanced approach for what is largely a neutral change.
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.26 03:30:00 -
[1017]
Originally by: Qarth So the people that spent the time to get to 5/5 in all their learning skills are getting the shaft. While the lazy ones that only did 5/4 and less are getting the gold. Basically sums it up.
I'm glad the damn things are going away. They were an impediment to getting into the game. But. CCP, you need to do something for the people that spent the boring months training the advanced learning skills to 5. 2 1/2 months was the time invested (rough figure) to get those skills all to 5. 72 SP an hour is the loss for these people, with this change. Would be nice of you to reward those that spent the time and effort to advance their character long term for this. Say those that have 5,376,000 SP in learning should get a bonus for having done the time others refused too.
So write a subroutine into the program that remembrances the SP and if they have the 5,376,000 SP in learning they get something extra. Another 10% added to their refunded SP. A 13th attribute point to spend. A full set of +5 implants. Give them something for doing the time you are throwing out the door now.
No
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Billy Kidd
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Posted - 2010.11.26 03:31:00 -
[1018]
Originally by: Veryez Good idea, not so good implementation. As a 5/5/5 player this is a flat out 2-3% nerf, so only coal for xmas.
For those that think it is great that newer players are equal to vets, remember you are equal to nerfed vets. Had you trained the skills, you would have been training faster than you will after the changes.
To the "you get 5.3 mil sp to use as you like" group, yes this is a minor benifit, however a nerf is still a nerf.
Had CCP phrased it, "We're removing Large/Medium/Small XXX spec 5, the max you can train it to is 4 from now on, this way players who trained it to 4 are equal to those who trained it to 5, but if you trained it to 5, you'll get the SP to use where you'd like..." I'm sure most would not be so pleased. Even though it's only a 2-3% drop in DPS.
Doesn't matter in the long run, since the dev's have stopped responding, the decision has been made. Guess we'll all just adapt. Time to enjoy the last days of 2772.
Veryez, could you elaborate on how this change will mean a 2-3% nerf for you?
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KurnKuku
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Posted - 2010.11.26 03:32:00 -
[1019]
Edited by: KurnKuku on 26/11/2010 03:33:49
Originally by: Patri Andari
Originally by: MotherMoon
wait what? But they are giving the time back.
think about it, you'd rather they not give you back the sp for learning skills but give you back gametime? Then you'd have to wait 2-3 months of free game time just to get that sp THEY WOULD OF GIVEN YOU FOR FREE.
the 4 million sp you have in learning skills is sp that was wasted. And you'r getting 3-5 MONTHS OF skills points FOR FREE in a split second, and you would rather opt for no sp, free gametime? WHAT THE HELL? WHY!?!?!
Here is where so many of you beggars are missing the point. Learning skills are not like any other skills in the game. They are (as far as i can tell) the ONLY skills that act as a purely strategic investment. People trained them to high levels not just so they could reap benefits for a while, but to pull ahead of their peers and in many cases older vets who chose to train other skills.
When trained to the max, those people fully expected not to get a ROI for years but still did so expecting that investment to give them a competitive edge far into the future. Perhaps for the life of this game!
What? Did I say competitive? In a PVP game?
Yes! I toiled and gave up other things to be better than others in one very particular area of this game expecting that others who made other choices would be less so.
Where are all those elite PVPers spouting about risk/reward? Someone trained a skill that made them more competitive then others and now those others get a free ride? Fine, then those who trained the skills (especially those who trained to max) should get free ride+. The plus is to compensate them not just for the time invested but for the loss of their competive advantage going forward, at least in some small part.
Now I accept that this change is going to happen. Really, I do, but please stop saying that those who trained the skills are compensated merely by returning their SP. This would be true for almost any other skill but not for those one that help you train all skills faster. It should be SP plus a factor. Hell, give folks who trained advanced to level 5 a one time experimental +6 implant on top of their SP. Give them additional remaps relative to the level of their learning skills. For Christ sake give them something more as a return!
If you give lazy beggars free attributes then you should give those who made a strategic choice something more. Otherwise this is a handout which wreaks of redistribution of earned competitive advantage.
Or we could just start handing out complimentary college diplomas to high school drop outs while reimbursing room and board to those who actually spent four years at university. [/UglyAmericanCapitalist off]
So what you are really saying is "I had spent months training the learning skills to be more elite than everyone else, and now I am not so elite".
First genuine argument I have heard today. Will get back tomorrow when had a think.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.11.26 03:32:00 -
[1020]
Originally by: Qarth So the people that spent the time to get to 5/5 in all their learning skills are getting the shaft. While the lazy ones that only did 5/4 and less are getting the gold. Basically sums it up.
I'm glad the damn things are going away. They were an impediment to getting into the game. But. CCP, you need to do something for the people that spent the boring months training the advanced learning skills to 5. 2 1/2 months was the time invested (rough figure) to get those skills all to 5. 72 SP an hour is the loss for these people, with this change. Would be nice of you to reward those that spent the time and effort to advance their character long term for this. Say those that have 5,376,000 SP in learning should get a bonus for having done the time others refused too.
So write a subroutine into the program that remembrances the SP and if they have the 5,376,000 SP in learning they get something extra. Another 10% added to their refunded SP. A 13th attribute point to spend. A full set of +5 implants. Give them something for doing the time you are throwing out the door now.
It seems you've missed the part that it'll take them ~ 8 years to feel the "nerf".
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Ulstan
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Posted - 2010.11.26 03:33:00 -
[1021]
Edited by: Ulstan on 26/11/2010 03:37:46 I think this change sounds pretty good. I won't be terribly sad to the see the learning skills go. I have them 5/5 on some of my chars and 5/4 on others. Reimbursing the sp spent on those is good, giving everyone +12 to attributes is good. It will make starting new characters less annoying (oh yay I get to train learning skills again).
I kind of understand people saying that they should be reimbursed for the slower rate they were training those learning skills at compared to now, but honestly, I think it would be pretty difficult codewise to figure out what an sp spent on learning skills in 2005 is worth in an sp today. We don't reimburse vets for the 'time lost' compared to today in any other area, why here? You wind up with the same total skill points either way.
Did we give vets free sp when implants were introduced to compensate them for all the lost time they had compared to new players? No.
People saying removing learning skills somehow dumbs down the game make me laugh. EVEMon tells you exactly which learning skills to train and when. It was a pretty no brainer decision.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.11.26 03:34:00 -
[1022]
Originally by: Ranka Mei
Originally by: Tonto Auri Some quick number crunching for everyone curious.
Present: Maximum attainable effective attribute value (primary): 33pt. Maximum attainable effective attribute value (secondary): 26.4pt. Maximum effective learning speed, thus: 2772 SP/hour. Efficiency of implants (+5 assuming top skills and optimal remap): 1.217391 Efficiency of a remap (minmax): 1.4
Future (bright or not - decide...): Maximum attainable effective attribute value (primary): 32pt. Maximum attainable effective attribute value (secondary): 26pt. Maximum effective learning speed, thus: 2700 SP/hour. Efficiency of implants (+5 assuming...): 1.2 Efficiency of a remap (minmax): 1.(36)
See, I knew we'd get screwed. I had a PLAN too; and it involved training Perception + Willpower skills for the next two whole years; and at 2772 sp/h, thank you. And now I'm being robbed of 72 sp/h, which is 615,168 sp / year. Which means I lose a total of 1,230,336 sp on this deal in total for my current PLAN.
Once again.
EIGHT YEARS BEFORE YOU WILL FEEL THE "NERF".
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Ranka Mei
Caldari
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Posted - 2010.11.26 03:38:00 -
[1023]
Originally by: Sader Rykane
Originally by: Ranka Mei See, I knew we'd get screwed. I had a PLAN too; and it involved training Perception + Willpower skills for the next two whole years; and at 2772 sp/h, thank you. And now I'm being robbed of 72 sp/h, which is 615,168 sp / year. Which means I lose a total of 1,230,336 sp on this deal in total for my current PLAN.
Once again.
EIGHT YEARS BEFORE YOU WILL FEEL THE "NERF".
Once again.
Dunno where you're getting that silly 8 years from, but I'm losing 72 sp/h immediately, so I feel the nerf instantly. --
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Ben Johnson
Gallente Deep Space Constructions
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Posted - 2010.11.26 03:39:00 -
[1024]
Originally by: Dinak Khnid My investment in training skills was just that. You've rendered that investment null and void. You say you are giving us a "present" - what a sack of coal- taking the advantage of the invested in training skills is a great thank you for the loyalty and investment into your game. Way to screw us again as you fatten your collective bottom lines. Some of us trained (at enormous time invested) these "learning" skills. Oh well whaaaa to us! **** poor since there is nothing short of going to play elsewhere to satisfy the unfaireness of it all. I could give a hoot less about the complaints of those who feel it unfair to "train" for an advantage we took the time to get.
CMS is doing it's job in celebratiang your decision. Don't think for one second you've fooled us into thinking they represent the paying client - all of us know they will cheer the company line.
This chanage sucks. I can make a graph to prove anything. No, i don't believe this is anything short of another scheme to drain even more dollars/monies from those of us playing multiple accounts. I for one will not add another nor recommend another to play.
Too many pages for you to note the dissenting voices, won't change anything at any rate however, I put my voice in dissent forward.
You and your plan suck. Play to the whinners that didn't take time to train. The character I created for other purposes and have been training learning skills ever since to gain that advanatage, since it's conception is no longer valid - i've wasted almost 2 months training skills your've decided to make defunct - damn! I could have gotten into that drake.
At least you told me prior to the repayment date so i could kill it b4 you took another payment. Way to go CCP - thinking of better ways to screw your clientel -
WTF is wrong with you? If you could READ you would know that the time you invested in the learning skills is definitely NOT WASTED. Your 5.whatever million points are to be reimbursed. CCP is catering to the people who aren't whining because they can read, and the CSM definitely aren't representing YOU. And you will very well be able to get into your ****ing drake. I say that I'm glad you're leaving. Go play WoW, flamer.
I'm sorry everyone, I felt that those words HAD to come out. Anyways, THANK YOU CCP! Most people love this change, and I know I'm one of them. I always felt that Learning Skills were a bad decision to implement, and that they needed to be gone. Thanks for giving us all this gift! btw - i can't wait to hear what those 50% other gifts are ___________________________________________
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Ben Johnson
Gallente Deep Space Constructions
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Posted - 2010.11.26 03:42:00 -
[1025]
Edited by: Ben Johnson on 26/11/2010 03:42:57 *edit - srry bout double post. damn, i hate my connection ___________________________________________
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Manssell
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Posted - 2010.11.26 03:45:00 -
[1026]
Haven't read the whole thread yet (too full of turkey and wine) but I just spent last week training up some learning skills (to learn an even longer one) and I still couldn't be more happy with this. Thank you!
It's almost like CCP said "hey, long drive today? Had to spend all day with your relatives? No eve for a few days? Here's a present."
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unnatural1
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Posted - 2010.11.26 03:46:00 -
[1027]
greetings, i know you are doing this just to spite me[yes i'm that full of myself].how will this affect the players that have been with you a long long time,where was the newbie learning speed bonus when i was a noob,i don't remember one.and yes while you are at it lets lower the requirements on hulks even more cause nothin makes me more happier than seeing some being in the game a few months and mining my fields in a hulk lol-not you made mention in the blog about a drake and silly time,well how about hulk.do you know how long under the old reqs it took me to train up to a hulk and get the isk for it.you may see this as an across the board measure but it clearly affects some a whole lot more than others.what about showing longstanding players some respect,why should a newbie be allowed to aquire sp at the same rate as me,shouldn't there be a learning or familiarazation period to the game as far as mechanics and what and how they are and what you want to accomplish?why not just get rid of the newbie speed bonus and leave things as they are,why make more work for yourselves.is this some sort of infrastructure issue,tryin to save server cycles and storage?if you want to toil how about fixin why when i blast guristas at a belt and they had sensor jammin abilities i still get the progress bar after they are corpsicles ,are they jammin me from the grave,and when i open multiple info pages sometimes i don't get the paging arrows,and when i buy a quantity of items only part of the sale is made,yes its from the same seller and the same price.here is a suggestion how about instanced mining belts for those that have enough sp or sec status,maybe scale it on skill with an option enter a lower status belt in case you wanna mine veldspar just to watch big numbers add up.if all the mmos i played has taught me anything is that major changes usually affect me badly and boost the newbies significantly.btw i noticed now you have been getting more exposure and more of a presence,this wouldn't have anything to do with coddeling a bigger share of the mmo market would it no of course not its not about the money is it |

MatrixSkye Mk2
Minmatar
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Posted - 2010.11.26 03:47:00 -
[1028]
Edited by: MatrixSkye Mk2 on 26/11/2010 03:48:56
Originally by: Ranka Mei
Originally by: Sader Rykane
Originally by: Ranka Mei See, I knew we'd get screwed. I had a PLAN too; and it involved training Perception + Willpower skills for the next two whole years; and at 2772 sp/h, thank you. And now I'm being robbed of 72 sp/h, which is 615,168 sp / year. Which means I lose a total of 1,230,336 sp on this deal in total for my current PLAN.
Once again.
EIGHT YEARS BEFORE YOU WILL FEEL THE "NERF".
Once again.
Dunno where you're getting that silly 8 years from, but I'm losing 72 sp/h immediately, so I feel the nerf instantly.
Wow. You really haven't thought this through . If you don't know where he got that 8 years from, and you really don't understand how you're getting nerfed, why argue so vehemently?
Edit: People need to reread and digest what they read before emo-rage posting. But yeah. Not gonna happen, I know.
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Lynn Lokaarth
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Posted - 2010.11.26 03:48:00 -
[1029]
I don't want a facelift. I don't need a nose job. Can I choose to STAY WHO I AM? Sheesh.... If my toon was in real world, she'd feel...r.a.p.e.d. Nuff said. |

Ave Legios
Amarr DIOS Y PATRIA
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Posted - 2010.11.26 03:48:00 -
[1030]
Originally by: CCP Navigator CCP Greyscale reports that learning skills will go away. This change to learning mechanics is something that will affect every player so we encourage you to read more about it in his latest blog.
I just thought I bold the learning skills, some players seem to think that all skills are going away.. Nope, So in other words you still have to train your spaceship commands, Drones, Gunnery etc.. 
Skills Going away
Learning Skills i.e.
Analytical Mind = Gone Clarity = Gone Eidetic Memory = Gone Empathy = Gone Focus = Gone Instant Recall = Gone Iron Will = Gone Learning = Gone Logic = Gone Presence = Gone Spatial Awareness = Gone
Gone = December 14
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Tarron Sarek
Gallente Biotronics Inc. Initiative Mercenaries
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Posted - 2010.11.26 03:50:00 -
[1031]
I seriously don't see how this improves the game. Why? Because all it really does is taking away one 'hurdle'. Great? Well yes great at first glance. But there are lots of 'obstacles' left.
Players leave before of after battleship 5 (insert any other 'endgame skill if you want), not before or after learnings. And I daresay those who do quit because of learning skills would've quit one way or the other - soon. Others don't even care about them. Well, maybe I don't know enough young players. Maybe the current generation isn't as resilient as the older players I know. Anyway, from my point of view all it does is accelerating the process of getting to the point where you decide to keep playing or not.
I would really like to know what the devs actually expect from it. And I would like them to review the change after half a year or a year and honestly tell us whether it was worth it. I somehow doubt it. Players will still leave because they're bored or out of patience, players will still complain. Learning skills haven't been a great idea, but removing them isn't a great idea, either. |

Taser Monkey
Against All Asteroids
|
Posted - 2010.11.26 03:51:00 -
[1032]
Edited by: Taser Monkey on 26/11/2010 03:53:21 Oh, god, at last!
CCP, thank you for removing learn skills. They should never have been implemented in the first place but better late than never. As a five year player of EVE, with one account with maxed learn skills, I'd like to say this will make retaining new players so much easier, as they won't have to care about those stupid learn skills.
I have a cold, so, I shall have a cup of hot tea in your name.
Also well done to all CSM's for continuously bringing this to CCP's attention, and, of course, well done to all who contacted gaming sites to force CCP to listen to us and save them from themselves and their 18 months goal of not giving a **** about the game.
Edit: Capital Ships V will be so much quicker now! |

Eillara Hinorlin
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Posted - 2010.11.26 03:52:00 -
[1033]
I heard about learning skills going away. I was scared. But then I saw SP reimbursement. Then i checked on how much SP i'll be getting back. Then I looked at my skill training plan. Then i looked at when the change goes into affect.
So for my birthday, CCP is giving me all the skills for a Hulk and an Orca, plus a higher training speed.
Thanks CCP! 
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Infinity Ziona
Minmatar Sebiestor tribe
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Posted - 2010.11.26 03:53:00 -
[1034]
Originally by: Ranka Mei
Originally by: Sader Rykane
Originally by: Ranka Mei See, I knew we'd get screwed. I had a PLAN too; and it involved training Perception + Willpower skills for the next two whole years; and at 2772 sp/h, thank you. And now I'm being robbed of 72 sp/h, which is 615,168 sp / year. Which means I lose a total of 1,230,336 sp on this deal in total for my current PLAN.
Once again.
EIGHT YEARS BEFORE YOU WILL FEEL THE "NERF".
Once again.
Dunno where you're getting that silly 8 years from, but I'm losing 72 sp/h immediately, so I feel the nerf instantly.
OMG thats horrific. SEVENTY TWO (72!) WHOLE SKILLPOINTS per hour...
And whats even worse is everyone else is getting 72 points more then you per hour... Not.
Its like being in a race, where everyone is as crippled as you. That makes it completely unimportant. |

Jennifer Drama
GoonSwarm
|
Posted - 2010.11.26 03:53:00 -
[1035]
Edited by: Jennifer Drama on 26/11/2010 03:53:41 jesus mother****ing christ, any of you idiots complaining about losing 72sp/h need to learn some real life math skills.
you aren't actually effected by that for almost 8 years
       
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Giovannui
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Posted - 2010.11.26 03:57:00 -
[1036]
With all the skillpoints I recieve, I think I'll spend them on getting all my learning skills from IV to V. |

Mike deVoid
Federal Defence Union
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Posted - 2010.11.26 04:00:00 -
[1037]
Originally by: Ranka Mei
Originally by: Sader Rykane
Originally by: Ranka Mei See, I knew we'd get screwed. I had a PLAN too; and it involved training Perception + Willpower skills for the next two whole years; and at 2772 sp/h, thank you. And now I'm being robbed of 72 sp/h, which is 615,168 sp / year. Which means I lose a total of 1,230,336 sp on this deal in total for my current PLAN.
Once again.
EIGHT YEARS BEFORE YOU WILL FEEL THE "NERF".
Once again.
Dunno where you're getting that silly 8 years from, but I'm losing 72 sp/h immediately, so I feel the nerf instantly.
I'll make it easy for you to understand. You drop 72sp/hr, however you get a gift (reimbursement) of 5,376,000 SP (assuming you have 5/5 learning). This means it will be 8.5 years before you are at a net loss.
To put it another way, if you spent your reimbursement of 5,376,000 SP at the rate of 72 sp/hr to keep your training rate at the same level it would last you 8.5 years.
So you won't actually feel your nerf for 8.5 years. |

Ranka Mei
Caldari
|
Posted - 2010.11.26 04:05:00 -
[1038]
Originally by: Jennifer Drama Edited by: Jennifer Drama on 26/11/2010 03:53:41 jesus mother****ing christ, any of you idiots complaining about losing 72sp/h need to learn some real life math skills.
you aren't actually effected by that for almost 8 years
       
My real life math skills are just fine. How are yours? Come December 14th, I lose 72 sp/h, immediately.
Just for those who count themselves rich: regrettably, you're mistaken. The SP we get back is to reimburse the opportunity cost of having spent time training those learning skills. You can't also apply it to compensate for your 8 years worth of future losses.
So, in the end, you'll just lose 72 sp/h. |

Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
|
Posted - 2010.11.26 04:05:00 -
[1039]
Edited by: Sader Rykane on 26/11/2010 04:05:46
Originally by: Ranka Mei
Originally by: Sader Rykane
Originally by: Ranka Mei See, I knew we'd get screwed. I had a PLAN too; and it involved training Perception + Willpower skills for the next two whole years; and at 2772 sp/h, thank you. And now I'm being robbed of 72 sp/h, which is 615,168 sp / year. Which means I lose a total of 1,230,336 sp on this deal in total for my current PLAN.
Once again.
EIGHT YEARS BEFORE YOU WILL FEEL THE "NERF".
Once again.
Dunno where you're getting that silly 8 years from, but I'm losing 72 sp/h immediately, so I feel the nerf instantly.
It's very simple.
You are gaining 5.3 million skillpoints to put in things that are NOT LEARNING.
That means you have 5.3 million more EFFECTIVE SKILLPOINTS. Skill points that actually DO something.
As a trade off you are losing 72 SP an HOUR which adds up to be ~630,720 SP lost a year.
HOWEVER once again you have been given a bonus of nearly 5.3 MILLION skill points that actually DO something.
It will take ~ 8.5 YEARS for you to "LOSE" 5.3 million EFFECTIVE Skillpoints. Until that time you will still have more skillpoints DOING something than you would if learning skills were still in the game.
If after EIGHT POINT FIVE YEARS YOU ARE STILL BUTTHURT ABOUT THE SP YOU LOST, THEN AND ONLY THEN CAN YOU MAKE A POST WHINING TO CCP. |

Axus Kirus
|
Posted - 2010.11.26 04:07:00 -
[1040]
At first i looked at this change in a positive manner, as i am presently on a 3 month training plan to get into my vargur, wehey i can be in it in 3 weeks max with my 2.2mil sp's from learning i get back!! :)
and then.....
I took a second look, and as previously stated by other players, those of us who have sacrificed allot of 'fun time' for a more long term skill train and devoted early days training to learning in order to reap the benefits in 2-3 years have firstly lost out on that 'fun time' and secondly find that newbies will start with equall or better stats than we have obtained over the said devoted time, this equates (in my mind) that a newby who has no outward long term investment in the game is equivellantly better skilled for the reflective amount of time they have played!
It also occurs to me that the statement about throw away alts not being as popular is slightly in error, as yes by getting rid of the 100% new player bonus this reduces that, however with all players starting with high attributes surely peeps will be quite happy to ditch a 2month old pvp character who has precured a ream of enemies and simply start a new one, transfuring all funds on the way, as the learning speeds will be the same for new and old characters alike. by this i mean, most pvp players dont worry about attributes anyway!
So i would personally recommend a bonus to those players who have bothered to take the time to do the learning skills as by doing so we have said 'WE LOVE THE GAME AND SEE OURSELVES PLAYING IT FOR A LONG TIME!' , we made our investment at an early stage and now have lost all the benefit we would have gained, which is not recompensed by the repayment of those exact sp's
I may not have made point totally clear but i hope that you understand where i am coming form and dont overlook it.
Thankyou :)
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MotherMoon
Huang Yinglong
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Posted - 2010.11.26 04:13:00 -
[1041]
Originally by: Ranka Mei
Originally by: Sader Rykane
Originally by: Ranka Mei See, I knew we'd get screwed. I had a PLAN too; and it involved training Perception + Willpower skills for the next two whole years; and at 2772 sp/h, thank you. And now I'm being robbed of 72 sp/h, which is 615,168 sp / year. Which means I lose a total of 1,230,336 sp on this deal in total for my current PLAN.
Once again.
EIGHT YEARS BEFORE YOU WILL FEEL THE "NERF".
Once again.
Dunno where you're getting that silly 8 years from, but I'm losing 72 sp/h immediately, so I feel the nerf instantly.
so 80 people can all tell you the same thing and you can't get it through you thick head?
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Master Flakattack
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Posted - 2010.11.26 04:15:00 -
[1042]
Originally by: Ranka Mei
Originally by: Jennifer Drama Edited by: Jennifer Drama on 26/11/2010 03:53:41 jesus mother****ing christ, any of you idiots complaining about losing 72sp/h need to learn some real life math skills.
you aren't actually effected by that for almost 8 years
       
My real life math skills are just fine. How are yours? Come December 14th, I lose 72 sp/h, immediately.
Just for those who count themselves rich: regrettably, you're mistaken. The SP we get back is to reimburse the opportunity cost of having spent time training those learning skills. You can't also apply it to compensate for your 8 years worth of future losses.
So, in the end, you'll just lose 72 sp/h.
Let's make this clear right now: I support the removal of the learning skills. That said...
Ranka Mei is 100% correct. You "EIGHT YEARS OMG" folks are missing a very crucial detail, which Ranka Mei pointed out. To make up for the time the long time vets lost to early learning training, extra SPs would actually be necessary. Obviously I can't back that up with math because it is a different cost in every circumstance, but the cost is not simply "You have 2mil SP so it cost you 2mil SP", it is actually higher than that.
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Taser Monkey
Against All Asteroids
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Posted - 2010.11.26 04:16:00 -
[1043]
Edited by: Taser Monkey on 26/11/2010 04:16:17
Originally by: Giovannui With all the skillpoints I recieve, I think I'll spend them on getting all my learning skills from IV to V.
I suggest going back to /b/ and not posting again, ever, you're that bad at trolling.
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Fuyu'no Kiri
|
Posted - 2010.11.26 04:17:00 -
[1044]
Edited by: Fuyu''no Kiri on 26/11/2010 04:18:56 Edited by: Fuyu''no Kiri on 26/11/2010 04:18:35 Aaaah... The few of us who managed to detach from this thread (or otherwise failed to even know of its existence ;) enjoyed really peaceful time and free-for-all 110% name-your-ore in any belt they cared to pay a visit.
Even if the whole dev blog was some kind of an april's fool, the beauty of knowing about so much rage here and seeing so little of it in New Eden... priceless ;-D
Edit: Taser, if you're not failing at seeing the irony in the post you quote, then it's me failing to see the irony in your reply ;-P
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Chock Nurris
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Posted - 2010.11.26 04:18:00 -
[1045]
Originally by: Axus Kirus At first i looked at this change in a positive manner, as i am presently on a 3 month training plan to get into my vargur, wehey i can be in it in 3 weeks max with my 2.2mil sp's from learning i get back!! :)
and then.....
I took a second look, and as previously stated by other players, those of us who have sacrificed allot of 'fun time' for a more long term skill train and devoted early days training to learning in order to reap the benefits in 2-3 years have firstly lost out on that 'fun time' and secondly find that newbies will start with equall or better stats than we have obtained over the said devoted time, this equates (in my mind) that a newby who has no outward long term investment in the game is equivellantly better skilled for the reflective amount of time they have played!
It also occurs to me that the statement about throw away alts not being as popular is slightly in error, as yes by getting rid of the 100% new player bonus this reduces that, however with all players starting with high attributes surely peeps will be quite happy to ditch a 2month old pvp character who has precured a ream of enemies and simply start a new one, transfuring all funds on the way, as the learning speeds will be the same for new and old characters alike. by this i mean, most pvp players dont worry about attributes anyway!
So i would personally recommend a bonus to those players who have bothered to take the time to do the learning skills as by doing so we have said 'WE LOVE THE GAME AND SEE OURSELVES PLAYING IT FOR A LONG TIME!' , we made our investment at an early stage and now have lost all the benefit we would have gained, which is not recompensed by the repayment of those exact sp's
I may not have made point totally clear but i hope that you understand where i am coming form and dont overlook it.
Thankyou :)
You got your bonus. You trained skills faster then the rest of us. However I don't oppose CCP giving people such as you a unique Funtime skill, maxed to level 5 that grants a 5% per level increase to fun times.
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Rixiu
The Forgotten Navy
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Posted - 2010.11.26 04:18:00 -
[1046]
This thread is pure love.
In one corner we have the "I want 5.3 million skill points that doesn't do anything useful for me but I still want them there so I can... *do something, I'm totally lost about what this team is actually whining about tbh* ". And in the other corner we have "Seriously ". It's full of win.
Personally I welcome this change with open arms. Faster training speed (for me atleast) and skill points to redistribute, awesome :)
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.11.26 04:20:00 -
[1047]
Originally by: Master Flakattack
Originally by: Ranka Mei
Originally by: Jennifer Drama Edited by: Jennifer Drama on 26/11/2010 03:53:41 jesus mother****ing christ, any of you idiots complaining about losing 72sp/h need to learn some real life math skills.
you aren't actually effected by that for almost 8 years
       
My real life math skills are just fine. How are yours? Come December 14th, I lose 72 sp/h, immediately.
Just for those who count themselves rich: regrettably, you're mistaken. The SP we get back is to reimburse the opportunity cost of having spent time training those learning skills. You can't also apply it to compensate for your 8 years worth of future losses.
So, in the end, you'll just lose 72 sp/h.
Let's make this clear right now: I support the removal of the learning skills. That said...
Ranka Mei is 100% correct. You "EIGHT YEARS OMG" folks are missing a very crucial detail, which Ranka Mei pointed out. To make up for the time the long time vets lost to early learning training, extra SPs would actually be necessary. Obviously I can't back that up with math because it is a different cost in every circumstance, but the cost is not simply "You have 2mil SP so it cost you 2mil SP", it is actually higher than that.
Do you understand the difference between Total SP and Effective SP? Because until you do, you will never understand why her argument, and by extension your argument is relegated to the "Stupid Corner", which is also known as the "Relevant in 8 1/2 Years Corner".
Unless of course you're talking about the training slowly while training learning skills part compared to new players never having to train slowly at all. If you're talking about THAT... Well please do us a favor and just shoot yourself.
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Rein Crimson
Caldari House Aratus Fatal Ascension
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Posted - 2010.11.26 04:29:00 -
[1048]
Originally by: Mike deVoid
Originally by: Ranka Mei
Originally by: Sader Rykane
Originally by: Ranka Mei See, I knew we'd get screwed. I had a PLAN too; and it involved training Perception + Willpower skills for the next two whole years; and at 2772 sp/h, thank you. And now I'm being robbed of 72 sp/h, which is 615,168 sp / year. Which means I lose a total of 1,230,336 sp on this deal in total for my current PLAN.
Once again.
EIGHT YEARS BEFORE YOU WILL FEEL THE "NERF".
Once again.
Dunno where you're getting that silly 8 years from, but I'm losing 72 sp/h immediately, so I feel the nerf instantly.
I'll make it easy for you to understand. You drop 72sp/hr, however you get a gift (reimbursement) of 5,376,000 SP (assuming you have 5/5 learning). This means it will be 8.5 years before you are at a net loss.
To put it another way, if you spent your reimbursement of 5,376,000 SP at the rate of 72 sp/hr to keep your training rate at the same level it would last you 8.5 years.
So you won't actually feel your nerf for 8.5 years.
This 8 year argument is rediculous. The 5,378,000 sp's are for skills we have already learned. We are to simply reallocate them as we choose. We are not getting additional sp's just the learning ones we have already earned as of Dec 14. The nerf is 72 SP/HR which is felt immediately not in 8 years. It takes 8 years to earn 5,378,000 sp's at a rate of 72 sp/hr. so what? The nerf takes place immediately and is felt immediately. u skill 72 sp/hr less. how hard is that to understand? the 8 year rule just tells us we will skill 5,378,000 points less in 8 years so the nerf over 8 years is 5,378,000 sp's. which happens to match the amount of sp's we are going to reallocate if we are maxed out in learning. Where you say we won't feel it for 8 years makes no sense. As you see the nerf over 8 years simply matches what we are going to reallocate. The more years you go the bigger the total sp nerf gets. Again, we are not getting additional sp's just a reallocation of what we already have. It doesn't matter if there learning sp's or whatever sp's. Reallocation is for existing sp's so that after reallocation we will have exactly the same amount of sp's but in diff skills and we will be skilling at 72 sp/hr less.
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Taser Monkey
Against All Asteroids
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Posted - 2010.11.26 04:34:00 -
[1049]
Originally by: Ranka Mei
Originally by: Jennifer Drama Edited by: Jennifer Drama on 26/11/2010 03:53:41 jesus mother****ing christ, any of you idiots complaining about losing 72sp/h need to learn some real life math skills.
you aren't actually effected by that for almost 8 years
       
My real life math skills are just fine. How are yours? Come December 14th, I lose 72 sp/h, immediately.
Just for those who count themselves rich: regrettably, you're mistaken. The SP we get back is to reimburse the opportunity cost of having spent time training those learning skills. You can't also apply it to compensate for your 8 years worth of future losses.
So, in the end, you'll just lose 72 sp/h.
As this change is so abhorrent to you that it makes you cry immense I recommend contracting all your things to me and emoragequitting. You know that you will do it in 8 years anyway, so, why not just do it now?
This character will be the receiving character of all your money and goods. I don't care whether it's all T1 or not, it can all be refined.
Thank you very much for the co-ope...  
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.11.26 04:46:00 -
[1050]
Originally by: Rein Crimson
This 8 year argument is rediculous. The 5,378,000 sp's are for skills we have already learned. We are to simply reallocate them as we choose. We are not getting additional sp's just the learning ones we have already earned as of Dec 14. The nerf is 72 SP/HR which is felt immediately not in 8 years. It takes 8 years to earn 5,378,000 sp's at a rate of 72 sp/hr. so what? The nerf takes place immediately and is felt immediately. u skill 72 sp/hr less. how hard is that to understand? the 8 year rule just tells us we will skill 5,378,000 points less in 8 years so the nerf over 8 years is 5,378,000 sp's. which happens to match the amount of sp's we are going to reallocate if we are maxed out in learning. Where you say we won't feel it for 8 years makes no sense. As you see the nerf over 8 years simply matches what we are going to reallocate. The more years you go the bigger the total sp nerf gets. Again, we are not getting additional sp's just a reallocation of what we already have. It doesn't matter if there learning sp's or whatever sp's. Reallocation is for existing sp's so that after reallocation we will have exactly the same amount of sp's but in diff skills and we will be skilling at 72 sp/hr less.
Originally by: Sader Rykane
Do you understand the difference between Total SP and Effective SP? Because until you do, you will never understand why her argument, and by extension your argument is relegated to the "Stupid Corner", which is also known as the "Relevant in 8 1/2 Years Corner".
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Kanatta Jing
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Posted - 2010.11.26 04:48:00 -
[1051]
The 8 years argument is ridiculous.
The total SP won't grow. I will be unable to brag to noobs about my ever expanding SP total.
All I'll have is the ability to trade all my learning skills SP to get Amarr Battleship 5, Caldari Battleship 4 up from Caldari Frigate 3, a T2 shield tank and some crappy missle skills, instantly.
Freakin' useless waste of time!
I'd recieve 10 times more pleasure posting my 1,128 extra SP every day to noobs in local then I would flying Rattlesnakes and Nightmares.
No wait, never mind.
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MatrixSkye Mk2
Minmatar
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Posted - 2010.11.26 04:49:00 -
[1052]
Originally by: Rein Crimson This 8 year argument is rediculous. The 5,378,000 sp's are for skills we have already learned. We are to simply reallocate them as we choose. We are not getting additional sp's just the learning ones we have already earned as of Dec 14. The nerf is 72 SP/HR which is felt immediately not in 8 years. It takes 8 years to earn 5,378,000 sp's at a rate of 72 sp/hr. so what? The nerf takes place immediately and is felt immediately. u skill 72 sp/hr less. how hard is that to understand? the 8 year rule just tells us we will skill 5,378,000 points less in 8 years so the nerf over 8 years is 5,378,000 sp's. which happens to match the amount of sp's we are going to reallocate if we are maxed out in learning. Where you say we won't feel it for 8 years makes no sense. As you see the nerf over 8 years simply matches what we are going to reallocate. The more years you go the bigger the total sp nerf gets. Again, we are not getting additional sp's just a reallocation of what we already have. It doesn't matter if there learning sp's or whatever sp's. Reallocation is for existing sp's so that after reallocation we will have exactly the same amount of sp's but in diff skills and we will be skilling at 72 sp/hr less.
Holy cow  . You can't reason someone out of an idea he didn't reason himself into to begin with. There is just no way to argue with ignorance.
Grief a PVP'er. Run a mission today! |

Tohmu Blackwing
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Posted - 2010.11.26 04:59:00 -
[1053]
Originally by: Gaspar Destrum i for one detest this change for 2 reasons
1) it will not get me back the 5 months of isk earning timei lost learning my learning to 5/5 2) it will be costing me 735840 SPs/year till i quit eve.
since i built my character properly from the get go im getting penalized GJ ccp really :\
---- math
my current remap is a 33 pers 26.4 will 22 elsewhere after the change i will only have 32 pers 26 will 1.4 *60*24*365 = 735840 ----
I believe your math is wrong...
Points per minute = (primary attribute + secondary attribute/2)
Therefore 1.2 / minute, not 1.4.
1.2 * 60 * 24 * 365 = only 630,720, not 735,840.
Normally I wouldn't pull out the abacus on you, but I think your whinging for nothing. And if your going to bash this decision using math, then I think the math should count, no?
As other posters have noted, the SP reimbursement will MORE than make up for the little bit you lose on a yearly basis. If you put anywhere near what most ppl invest in learning skills (9 points total), then you will earn enough free reimbursement points to IMMEDIATELY spend on skills of your choosing. This will take you YEARS to recoup with your paltry loss of 1.2 attribute points in your perfectly matched skills.
By the way, do ALL of your skills benefit from this magical bonus, or have you bothered to calculate the LOSS of time for every skill you train that does not precisely match your tailored re-mapped skill training plan?
Again, if you use numbers to justify your complaint, then the numbers should actually be correct, no?
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Komen
Gallente Flying Target LLC
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Posted - 2010.11.26 05:01:00 -
[1054]
I vaguely recall training learning skills. I was glad when it was over. For the sake of the game, I hope this does lead to greater trial account retention. CCP has spent towers of money on hardware upgrades and other things that benefit the playerbase, they've proved it's NOT just about bottom line. Repeatedly (pretend like I linked to the dev blogs from years back about all the hardware upgrades here - can't be bothered to dig right now - too busy creaming my underoos). Anyone saying otherwise is suffering selective amnesia. Yes CCP want to make a profit - no sane business model includes 'burn through mountains of cash with no reward on investment'.
The only learning I don't have at 5 is the advanced charisma - that's a 4. So now I finally get that out of the way, AND a bunch of free skill points. I'm really failing to understand the arguments against this.
Dumbing down the game? Not buying it. Flying in space is still flying in space, and in my experience, PvP is more about player knowledge of game mechanics. Newbies getting into drakes faster just means more valuable killmails for those who like to have a friendly exchange of ammunition in intimate circumstances.
Taking out a strategic decision about how to plan out training? There are HUNDREDS of skills to do that with, still. Removing 11 skills that provided no actual flying in space, manipulating the market, or manufacturing stuff (etc.) benefit is a GOOD thing.
Making the game more like WOW? Just shoot me, seriously. WoW is so big because Blizzard threw out a number of MMO conventions such as 'it should take years of grinding and boring stuff to get to epic levels'. Games are about FUN. Or...they are to me, and a lot of other people. Those of you who enjoy the masochistic pleasure of inflicting tedium on yourselves - there's still mining. 
tl;dr: I want to make babby with you CCP.
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Chiana Moro
Dark Shadow Industries Sev3rance
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Posted - 2010.11.26 05:02:00 -
[1055]
This will cut the training time for my Dread with quite a few weeks (having nearly maxed training skills) 
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Tohmu Blackwing
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Posted - 2010.11.26 05:03:00 -
[1056]
Originally by: MatrixSkye Mk2
Originally by: Rein Crimson This 8 year argument is rediculous. The 5,378,000 sp's are for skills we have already learned. We are to simply reallocate them as we choose. We are not getting additional sp's just the learning ones we have already earned as of Dec 14. The nerf is 72 SP/HR which is felt immediately not in 8 years. It takes 8 years to earn 5,378,000 sp's at a rate of 72 sp/hr. so what? The nerf takes place immediately and is felt immediately. u skill 72 sp/hr less. how hard is that to understand? the 8 year rule just tells us we will skill 5,378,000 points less in 8 years so the nerf over 8 years is 5,378,000 sp's. which happens to match the amount of sp's we are going to reallocate if we are maxed out in learning. Where you say we won't feel it for 8 years makes no sense. As you see the nerf over 8 years simply matches what we are going to reallocate. The more years you go the bigger the total sp nerf gets. Again, we are not getting additional sp's just a reallocation of what we already have. It doesn't matter if there learning sp's or whatever sp's. Reallocation is for existing sp's so that after reallocation we will have exactly the same amount of sp's but in diff skills and we will be skilling at 72 sp/hr less.
Holy cow  . You can't reason someone out of an idea he didn't reason himself into to begin with. There is just no way to argue with ignorance.
LMAO! I really, honestly almost spit coffee all over my laptop for that one! Nice one!
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2010.11.26 05:07:00 -
[1057]
Originally by: Malcanis Still kind of meh about this, but what the hell, 5M SP reimbursed across 3 characters means that Malcanis' Law will apply in my favour.
It least it will shut up the endless threads about this, which is the major benefit from my point of view.
I am beginning to think you are right.
If you consider this now, the bonus to the enhancement from learning was already used, and now they are going away, it's like using the same skill points twice! We benefited from those SP, and now get to put them somewhere else.
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Joss56
|
Posted - 2010.11.26 05:08:00 -
[1058]
Originally by: Komen I vaguely recall training learning skills. I was glad when it was over. For the sake of the game, I hope this does lead to greater trial account retention. CCP has spent towers of money on hardware upgrades and other things that benefit the playerbase, they've proved it's NOT just about bottom line. Repeatedly (pretend like I linked to the dev blogs from years back about all the hardware upgrades here - can't be bothered to dig right now - too busy creaming my underoos). Anyone saying otherwise is suffering selective amnesia. Yes CCP want to make a profit - no sane business model includes 'burn through mountains of cash with no reward on investment'.
The only learning I don't have at 5 is the advanced charisma - that's a 4. So now I finally get that out of the way, AND a bunch of free skill points. I'm really failing to understand the arguments against this.
Dumbing down the game? Not buying it. Flying in space is still flying in space, and in my experience, PvP is more about player knowledge of game mechanics. Newbies getting into drakes faster just means more valuable killmails for those who like to have a friendly exchange of ammunition in intimate circumstances.
Taking out a strategic decision about how to plan out training? There are HUNDREDS of skills to do that with, still. Removing 11 skills that provided no actual flying in space, manipulating the market, or manufacturing stuff (etc.) benefit is a GOOD thing.
Making the game more like WOW? Just shoot me, seriously. WoW is so big because Blizzard threw out a number of MMO conventions such as 'it should take years of grinding and boring stuff to get to epic levels'. Games are about FUN. Or...they are to me, and a lot of other people. Those of you who enjoy the masochistic pleasure of inflicting tedium on yourselves - there's still mining. 
tl;dr: I want to make babby with you CCP.
you're so true, thank you sir. 
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Riven Starkill
Covert Agenda
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Posted - 2010.11.26 05:10:00 -
[1059]
Edited by: Riven Starkill on 26/11/2010 05:15:01
Originally by: Komen I vaguely recall training learning skills. I was glad when it was over. For the sake of the game, I hope this does lead to greater trial account retention. CCP has spent towers of money on hardware upgrades and other things that benefit the playerbase, they've proved it's NOT just about bottom line. Repeatedly (pretend like I linked to the dev blogs from years back about all the hardware upgrades here - can't be bothered to dig right now - too busy creaming my underoos). Anyone saying otherwise is suffering selective amnesia. Yes CCP want to make a profit - no sane business model includes 'burn through mountains of cash with no reward on investment'.
The only learning I don't have at 5 is the advanced charisma - that's a 4. So now I finally get that out of the way, AND a bunch of free skill points. I'm really failing to understand the arguments against this.
Dumbing down the game? Not buying it. Flying in space is still flying in space, and in my experience, PvP is more about player knowledge of game mechanics. Newbies getting into drakes faster just means more valuable killmails for those who like to have a friendly exchange of ammunition in intimate circumstances.
Taking out a strategic decision about how to plan out training? There are HUNDREDS of skills to do that with, still. Removing 11 skills that provided no actual flying in space, manipulating the market, or manufacturing stuff (etc.) benefit is a GOOD thing.
Making the game more like WOW? Just shoot me, seriously. WoW is so big because Blizzard threw out a number of MMO conventions such as 'it should take years of grinding and boring stuff to get to epic levels'. Games are about FUN. Or...they are to me, and a lot of other people. Those of you who enjoy the masochistic pleasure of inflicting tedium on yourselves - there's still mining. 
tl;dr: I want to make babby with you CCP.
DING DING DING! You win, sir! Best reply I have seen in ages!
I get so tired of the "EVE is the way it is because it is UBER ELITE" crowd. The whole "if it isn't difficult, it isn't EVE" crap is just so tired and stale.
Next on the list of things that should have been done a long time ago and will be given to us as a Christmas present:
FIX THE DAMN UI!
Edit: there is nothing uber, elite or skillful about a UI that uses a nearly unreadable font with low contrast screens that requires the user to navigate dozens of floating windows using context-sensitive right-click menus that are too bloody difficult to use when you have had a beer or two...
That isn't uber, that is just a bad UI. Sorry Mr. CCP. Oh, but hugs and kisses for getting rid of learning skills in an imminently fair way.
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Dian Rasd
Blue Republic
|
Posted - 2010.11.26 05:15:00 -
[1060]
Originally by: MatrixSkye Mk2
Originally by: Rein Crimson This 8 year argument is rediculous. The 5,378,000 sp's are for skills we have already learned. We are to simply reallocate them as we choose. We are not getting additional sp's just the learning ones we have already earned as of Dec 14. The nerf is 72 SP/HR which is felt immediately not in 8 years. It takes 8 years to earn 5,378,000 sp's at a rate of 72 sp/hr. so what? The nerf takes place immediately and is felt immediately. u skill 72 sp/hr less. how hard is that to understand? the 8 year rule just tells us we will skill 5,378,000 points less in 8 years so the nerf over 8 years is 5,378,000 sp's. which happens to match the amount of sp's we are going to reallocate if we are maxed out in learning. Where you say we won't feel it for 8 years makes no sense. As you see the nerf over 8 years simply matches what we are going to reallocate. The more years you go the bigger the total sp nerf gets. Again, we are not getting additional sp's just a reallocation of what we already have. It doesn't matter if there learning sp's or whatever sp's. Reallocation is for existing sp's so that after reallocation we will have exactly the same amount of sp's but in diff skills and we will be skilling at 72 sp/hr less.
Holy cow  . You can't reason someone out of an idea he didn't reason himself into to begin with. There is just no way to argue with ignorance.
That guy could just allocate 72 sp/hr for the next eight years 
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qaz zaq
|
Posted - 2010.11.26 05:16:00 -
[1061]
Everyone is looking at this the wrong way. take 2 characters, I'll use mine. Toon #1 has learning to lvl 4's. and has 2214825 points in learning. Toon #2 has maed skils and has 5376000 sp's in learning.
Toon #2 will get 5376000 sp's to redo however he wants to any skills he wants. And will also have his attributes maxed at the new level. Wait, he already does have them maxed out, so effectively nothing changed.
Toon #1 will get 2214825 sp's to redo however he wants, and get Maxed out attributes also, which effectively gives him an equivilant of 5376000 in the old learning.
So, it seems that Toon#1 actually gets an EFFECTIVE total of sp's of the difference between 5376000 (which maxed out his new attributes and speeds any future learning curve) minus the 2214825 that he can respend. That would be effectively 3,161,175 new sp's, which is the amount needed to max his attributes from his old to his new level.
Something just doesn't seem right in that. Great for anyone that has less than maxed learning, they get a bump to raise their attributes, and respend current sp's.
Don't forget these guys were learning other skills whilst Toon#2 was pure learning. So, they were out having fun, while he was stuck in school. :-)
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Tohmu Blackwing
|
Posted - 2010.11.26 05:20:00 -
[1062]
Originally by: Toshiro GreyHawk OK ... it's like this ...
You have two kinds of people ... those who just want everything as fast as they can get it and don't give a damn about using their intellect to plan anything out - or to work for anything - and those who aren't idiots.
Type A here ... doesn't give a damn about anything but getting what they want NOW!!! -- NOW!!! NOW!!!! NOW!!!!!!
Type B here - thinks about things and benefits in the long term from doing things in an intelligent manner.
You've just rewarded all the impatient little ****s - and dumbed down the game.
Those with discipline - who would work hard in the beginning that they might benefit from it later ... well ... you don't have as many of them ... so ... you'll probably end up with more subscribers by doing this - and that after all - is all you really care about. The game will be more appealing to impatient little ****s and less appealing to those with intellect.
*shrug*
Whatever ...
I've seen gaming companies go straight to hell amidst massive cheering before (massive cheering on the part of impatient little ****s) so I know better than to think that the few voices in opposition to dumbing down the game will even be heard. I hope that all of you cheering this decision enjoy the type of community we will have as the impatient little ****s become even more dominant than they are now - but - the weeding out process of impatient little ****s - who were to damn impatient to learn their learning skills and quit the game - was a good thing. It increased the average intelligence of those playing the game.
The period of learning also gave new players a buffer, a time in which to gain some in game experience before they began training for things they knew absolutely nothing about. Yes ... I'm certain ... that you will have lots and lots more impatient little ****s running around in Drakes - a whole lot sooner than they would have been - and clearly having absolutely no idea what they are doing. Of course - when they lose those ships and are begging in local for money ... I'm not ****ing going to give them any ... and maybe we'll shed ourselves of a few impatient little ****s through that process. Of course ... they'll be more coming down the pipe.
Anyway ...
Congratulations to the developers for succumbing to this stupidity - if you get tired of working for CCP - you can always find a home over at SOE - where you'll fit right in.
Oh ... and just in case you thought your selves superior to the people over at SOE ... here's a clue - you're not. You just proved it.
Captain Hyperbole strikes again! 
Seriously dude, I know your angry that your buddy never did train those learning skills like you told him he ought to... but HE isn't getting a free SP reimbursement now, is he?
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.26 05:25:00 -
[1063]
If anyone bothered to train presence V, they literally wasted SP on that skill anyway. To anyone whining about being jipped for training max learning, get over it. Your benefit was from having faster training times than anyone who didn't have max learning skills. And if you can't handle that, don't let the door hit your ass on the way out 
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.11.26 05:29:00 -
[1064]
Originally by: qaz zaq Everyone is looking at this the wrong way. take 2 characters, I'll use mine. Toon #1 has learning to lvl 4's. and has 2214825 points in learning. Toon #2 has maed skils and has 5376000 sp's in learning.
Toon #2 will get 5376000 sp's to redo however he wants to any skills he wants. And will also have his attributes maxed at the new level. Wait, he already does have them maxed out, so effectively nothing changed.
Toon #1 will get 2214825 sp's to redo however he wants, and get Maxed out attributes also, which effectively gives him an equivilant of 5376000 in the old learning.
So, it seems that Toon#1 actually gets an EFFECTIVE total of sp's of the difference between 5376000 (which maxed out his new attributes and speeds any future learning curve) minus the 2214825 that he can respend. That would be effectively 3,161,175 new sp's, which is the amount needed to max his attributes from his old to his new level.
Something just doesn't seem right in that. Great for anyone that has less than maxed learning, they get a bump to raise their attributes, and respend current sp's.
Don't forget these guys were learning other skills whilst Toon#2 was pure learning. So, they were out having fun, while he was stuck in school. :-)
You forgot one simple part:
The Max SP person has been training faster than the non-max SP person.
Depending on how long this has been going on, the Max SP person still has MORE effective SP than the lower SP person.
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reads41
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Posted - 2010.11.26 05:29:00 -
[1065]
Originally by: Sader Rykane Edited by: Sader Rykane on 26/11/2010 04:05:46
Originally by: Ranka Mei
Originally by: Sader Rykane
Originally by: Ranka Mei See, I knew we'd get screwed. I had a PLAN too; and it involved training Perception + Willpower skills for the next two whole years; and at 2772 sp/h, thank you. And now I'm being robbed of 72 sp/h, which is 615,168 sp / year. Which means I lose a total of 1,230,336 sp on this deal in total for my current PLAN.
Once again.
EIGHT YEARS BEFORE YOU WILL FEEL THE "NERF".
Once again.
Dunno where you're getting that silly 8 years from, but I'm losing 72 sp/h immediately, so I feel the nerf instantly.
It's very simple.
You are gaining 5.3 million skillpoints to put in things that are NOT LEARNING.
That means you have 5.3 million more EFFECTIVE SKILLPOINTS. Skill points that actually DO something.
As a trade off you are losing 72 SP an HOUR which adds up to be ~630,720 SP lost a year.
HOWEVER once again you have been given a bonus of nearly 5.3 MILLION skill points that actually DO something.
It will take ~ 8.5 YEARS for you to "LOSE" 5.3 million EFFECTIVE Skillpoints. Until that time you will still have more skillpoints DOING something than you would if learning skills were still in the game.
If after EIGHT POINT FIVE YEARS YOU ARE STILL BUTTHURT ABOUT THE SP YOU LOST, THEN AND ONLY THEN CAN YOU MAKE A POST WHINING TO CCP.
This argument is bogus. You do NOT get a bonus of anything you simply get to reallocate sp's you have already earned. A SP is a SP, it doesn't matter what you label it. Your definition of effective skill points is just skill points that aren't in a learning skill. By shifting those learning skill points to another skill set doesn't gain you any skills, it just puts them into an area such as ship skills etc.
The 5.3 mil sp's you lose in 8.5 years is the effective nerf. You will lose that many do to the nerf of 72 sp/hour. So when looking at it over 8.5 years it is a big nerf.
The total sp's after the reallocation will be exactly the same except instead of using some for learning they will be reallocated to whatever you choose. The nerf is still 72 sp/hr effective immediately and continuing until it is changed again.
To say that learning skills do not actually do anything is bogus too. They allow you to skill faster so that you acquire more skills over time. Those skills that actually do something lol. I think for me it was a 2 year payback. So after 2 years i broke even to the point where i would be if i didnt have any learning skills and from that point moved ahead at a faster rate then i would have if i had not used learning skills.
So all the mumbo jumbo about effective sp's and a bonus do not mean anything. It is a nerf plain and simple of 72 sp/hr
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.11.26 05:34:00 -
[1066]
Hey look guys, another chance to quote myself!
Originally by: reads41
This argument is bogus. You do NOT get a bonus of anything you simply get to reallocate sp's you have already earned. A SP is a SP, it doesn't matter what you label it. Your definition of effective skill points is just skill points that aren't in a learning skill. By shifting those learning skill points to another skill set doesn't gain you any skills, it just puts them into an area such as ship skills etc.
The 5.3 mil sp's you lose in 8.5 years is the effective nerf. You will lose that many do to the nerf of 72 sp/hour. So when looking at it over 8.5 years it is a big nerf.
The total sp's after the reallocation will be exactly the same except instead of using some for learning they will be reallocated to whatever you choose. The nerf is still 72 sp/hr effective immediately and continuing until it is changed again.
To say that learning skills do not actually do anything is bogus too. They allow you to skill faster so that you acquire more skills over time. Those skills that actually do something lol. I think for me it was a 2 year payback. So after 2 years i broke even to the point where i would be if i didnt have any learning skills and from that point moved ahead at a faster rate then i would have if i had not used learning skills.
So all the mumbo jumbo about effective sp's and a bonus do not mean anything. It is a nerf plain and simple of 72 sp/hr
Originally by: Sader Rykane
Do you understand the difference between Total SP and Effective SP? Because until you do, you will never understand why her argument, and by extension your argument is relegated to the "Stupid Corner", which is also known as the "Relevant in 8 1/2 Years Corner".
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Dian Rasd
Blue Republic
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Posted - 2010.11.26 05:35:00 -
[1067]
Jesus turns water inte whine...
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.26 05:39:00 -
[1068]
Originally by: reads41
This argument is bogus. You do NOT get a bonus of anything you simply get to reallocate sp's you have already earned. A SP is a SP, it doesn't matter what you label it. Your definition of effective skill points is just skill points that aren't in a learning skill. By shifting those learning skill points to another skill set doesn't gain you any skills, it just puts them into an area such as ship skills etc.
The 5.3 mil sp's you lose in 8.5 years is the effective nerf. You will lose that many do to the nerf of 72 sp/hour. So when looking at it over 8.5 years it is a big nerf.
The total sp's after the reallocation will be exactly the same except instead of using some for learning they will be reallocated to whatever you choose. The nerf is still 72 sp/hr effective immediately and continuing until it is changed again.
To say that learning skills do not actually do anything is bogus too. They allow you to skill faster so that you acquire more skills over time. Those skills that actually do something lol. I think for me it was a 2 year payback. So after 2 years i broke even to the point where i would be if i didnt have any learning skills and from that point moved ahead at a faster rate then i would have if i had not used learning skills.
So all the mumbo jumbo about effective sp's and a bonus do not mean anything. It is a nerf plain and simple of 72 sp/hr
I'd ask if you were mad, but its obvious that you are Also it boosts attributes that you had less than 10 unallocated attributes in. As a lot of people try to have some semblance of a rounded attribute spread, this will actually be a boost to them. I guess your character selling business is getting nerfed 
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Joss56
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Posted - 2010.11.26 05:41:00 -
[1069]
Edited by: Joss56 on 26/11/2010 05:41:25 I don't know about you but i'm having tears of laugh with this thread, realy good 
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Kyra Felann
Gallente The Scope
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Posted - 2010.11.26 05:42:00 -
[1070]
Edited by: Kyra Felann on 26/11/2010 05:43:15 You still get the benefit of having learning skills maxed, but you get to put those SP into other skills--skills which do stuff, so it's effectively free skill points.
Maybe your total SP decreases after 8 years, but who cares? SP is just a number. Levels in skills are what have an effect on performance. -----SIGNATURE-----
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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Einear Lightfingers
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Posted - 2010.11.26 05:43:00 -
[1071]
What I think you all are missing here is that this is just another step in the dumbing down of another perfect MMO. There are multiple steps to the phase and eventually this game will end up like the rest a bucket of bolts where they hope to pay the bills. It will take anothe 5 years but EVE is destined to be SWG all over again cause they cater to noobs and the only part of the player base. The CSM does not ask for input and if they do it is of course only over dressed by that one specified group. CSM should be made up of 1 person from each area. (1 PVP, 1 Trader, 1 Miner, 1 Manufacturer. and 1 Inventor) then you have a 20% chance of getting things done for you specific desire.
Past Additions That Reflect The Trend to EVE for Dummies...
1. Invention = T2 BPO holders have all the luck. First the seeding process and then all the free isk from building stuffs. Invention the nerf to T2 holders. Now we can all be producers with a little luck.
2. Wormhole = Added to stop the *****ing of high sec miners of not being able to get to low sec ore. (Secret that high sec miners found the hard way. PVP team slip in and eat the miners with no impact to sec status. Not visible on local...)
3. PI = Added to stop the *****ing of noobs about grinding level 1 and 2 missions to buy skill books. Anyone can do it. (Oh by the way click extravaganza. Can we add few bugs or patches the next time CCP tries to fix it?)
4. Learning Skills Surrendered = Even the dumbest of runts now learns as fast as the most progressive carebear. Take all that the carebear put on the shelf to be who he/she is to make his/her toon the best inventor/producer around. CCP wants the PVP group to learn like all the carebears can. (Side note when was the last carebear fix added? I know we have worked a ton on lag for fleet battles. PVPers win...)
Future Stuff... 8. Indestructible Ships = Why should I lose my ship for playing this game I worked hard for it and can't do anything else to earn a ship like it. Please save me from my stupidity. You did it with learning skills helps me here CCP..... (Market goes pop, not need to build nothing gets destroyed....)
(There will be things in between but it will all end in this fashion...)
If you do not believe this or can't read the writing on the wall look at Star Wars Galaxies. This happened a few years ago to reach out to younger players who said the learning curve was too high. SWG is now having a hard time paying the bills to keep the lights on. Is your stupidity that deep or your laziness? Kill yourself and not the game for all.
Elect CSM for what they can bring don't elect them cause they are a Kennedy... (WAKE UP MASSACHUSETTS)
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.26 05:54:00 -
[1072]
Originally by: Einear Lightfingers What I think you all are missing here is that this is just another step in the dumbing down of another perfect MMO. There are multiple steps to the phase and eventually this game will end up like the rest a bucket of bolts where they hope to pay the bills. It will take anothe 5 years but EVE is destined to be SWG all over again cause they cater to noobs and the only part of the player base. The CSM does not ask for input and if they do it is of course only over dressed by that one specified group. CSM should be made up of 1 person from each area. (1 PVP, 1 Trader, 1 Miner, 1 Manufacturer. and 1 Inventor) then you have a 20% chance of getting things done for you specific desire.
Past Additions That Reflect The Trend to EVE for Dummies...
1. Invention = T2 BPO holders have all the luck. First the seeding process and then all the free isk from building stuffs. Invention the nerf to T2 holders. Now we can all be producers with a little luck.
2. Wormhole = Added to stop the *****ing of high sec miners of not being able to get to low sec ore. (Secret that high sec miners found the hard way. PVP team slip in and eat the miners with no impact to sec status. Not visible on local...)
3. PI = Added to stop the *****ing of noobs about grinding level 1 and 2 missions to buy skill books. Anyone can do it. (Oh by the way click extravaganza. Can we add few bugs or patches the next time CCP tries to fix it?)
4. Learning Skills Surrendered = Even the dumbest of runts now learns as fast as the most progressive carebear. Take all that the carebear put on the shelf to be who he/she is to make his/her toon the best inventor/producer around. CCP wants the PVP group to learn like all the carebears can. (Side note when was the last carebear fix added? I know we have worked a ton on lag for fleet battles. PVPers win...)
Future Stuff... 8. Indestructible Ships = Why should I lose my ship for playing this game I worked hard for it and can't do anything else to earn a ship like it. Please save me from my stupidity. You did it with learning skills helps me here CCP..... (Market goes pop, not need to build nothing gets destroyed....)
(There will be things in between but it will all end in this fashion...)
If you do not believe this or can't read the writing on the wall look at Star Wars Galaxies. This happened a few years ago to reach out to younger players who said the learning curve was too high. SWG is now having a hard time paying the bills to keep the lights on. Is your stupidity that deep or your laziness? Kill yourself and not the game for all.
Elect CSM for what they can bring don't elect them cause they are a Kennedy... (WAKE UP MASSACHUSETTS)
You should take your blinders off once and a while...
1. The T2 BPO giveaway sounded like it was stacked from the get go *cough* BOB. I guess you'd rather shell out 100+ mil for damage control II's?
2. Wait, so whining about hisec miners, but then whining they get ganked easily because of the high-risk involved in mining the best or in the game?
3. I missed the part where PI was introduced to appease whining mission runners. So introducing PI as a means to reduce NPC sell orders was a cover to appease whiners? 
4. Actually no, ever heard of lvl 4/5 implants? A new player often had the dilemma of either training fun things, or sitting around doing nothing training learning skills. Learning skills are boring, and for a new player that hasn't been completely hooked on the game to have to train those skills is a massive turn off.
8. Slippery slope is slippery.
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Ebisu Kami
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Posted - 2010.11.26 05:55:00 -
[1073]
/me reads through thread /me bursts into laughter /me begins this day with an unusual good mood /me profits
Thanks CCP, for making my day bright, although it's still 2 hours till the sun rises. I love you.
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Sahmul
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Posted - 2010.11.26 06:00:00 -
[1074]
I think this is great personally, just wanted to post and point out something to the naysayers.
The claim is being put forward that for max-skilled, perfect plan players, that they will be losing 72 SP/hour once this goes through. This is true. The counter argument being made is that the refund of SP will offset this for the next 8 years or so, this is in fact not true. As has been pointed out those skill points have already been earned, reallocating points that have already been earned is not the same as earning new points.
BUT, what they are either ignoring or haven't noticed is that a max-skilled, perfect plan character has earned 72 SP/hour more ever since they finished off their learning skills (or at least since that became the max training rate, not a vet so not entirely sure that has always been the fastest one could train). Regardless, a 1 year old character in the game today will have a larger total number of skill points than a 1 year old character that begins after this change, because he has had a higher average training rate over the life of his character.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2010.11.26 06:00:00 -
[1075]
Originally by: Sigras I understanding this move from a business standpoint, and if this was a one time removal of a barrier to entry, ill get over it, but if this is the first step in dumbing down the game to make it, as a whole, more noob friendly then New Eden is going to get about 9 people smaller.
Just like PI, excess busy work does not make the game more difficult, it just adds extra work. The learning skills were like burying the jump command three levels down in right click menus.
This signature is useless, but it is red.
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Azurlia
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Posted - 2010.11.26 06:01:00 -
[1076]
As a player who endeavored to create the ultimate skill training character, with 5,376,000 sp in learning skills which took over 2 months to train, I think this change is frickin awesome. No more having to train stupid timewasteful learning skills before one can actually start training meaningful stuff...
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.26 06:05:00 -
[1077]
Anyone else notice that in one breath players whine how plex for remap gives older players an unfair advantage, but in the next breath they whine that removing the learning skills makes new players just as good as the older players? 
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Joss56
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Posted - 2010.11.26 06:08:00 -
[1078]
Originally by: Dmoney3788 Anyone else notice that in one breath players whine how plex for remap gives older players an unfair advantage, but in the next breath they whine that removing the learning skills makes new players just as good as the older players? 
That's wy this thread is so awesome and i'm realy heaving great time with   
Thx 
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Demitrios
Path-E-Tech Developments
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Posted - 2010.11.26 06:11:00 -
[1079]
*******ing ...
Oh noes, another naughty swearword in a dev blog!
*runs off to tell mummy* ;)
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northroop Grumman
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Posted - 2010.11.26 06:15:00 -
[1080]
All we need now is the ability to be in a bar or barber getting a haircut, then we will have another awesome game! Think WoW will mind eVe copying them?
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Wellan McHuntley
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Posted - 2010.11.26 06:20:00 -
[1081]
Everyone here seems to have extended gaming time experience. I have not. From a newbie point of view I think it could benefit in several ways. First, having point stored in learning gave us time to know about the game and thus, we will be in much better position to choose what to train for according of what we want to do in EVE.
Experienced player had taken advantage of those skills point in addition to being able to redistribute them. So I don't see the point of doing math on this, a MMO is supposed to be fair. Giving bonus to older player for the sake of retention of newer is in my opinion a good move from CCP. And it doesn't make anyone in better position. Furthermore, starting bonus were only usefull for those alt, those multi-account player... those who "need" more than one char to do something in EVE.
Again, only a newbie opinion
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.26 06:22:00 -
[1082]
Originally by: northroop Grumman All we need now is the ability to be in a bar or barber getting a haircut, then we will have another awesome game! Think WoW will mind eVe copying them?
Stuff like this makes me ROFL. It goes something like this:
WoW = bad New EVE features = Existing WoW features,
Therefore
EVE = WoW = Bad
I love this. Please, keep this up people. This is what keeps me entertained.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.26 06:22:00 -
[1083]
Woohooo.. where is the party to celebrate this at? 
Very very good decision. Keep 'em coming CCP!  New Eden needs a Public Feature/Idea/Bug-Tracker |

Mayhem Mugu
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Posted - 2010.11.26 06:27:00 -
[1084]
Lets face it probably no one read after page 2 , but I really feel the need to say this.
the vast majority of eve players will benefit from this , all those with less then perfect attributes , will suddenly be able to learn everything faster , they can use the sp they had in learning for other skills.
those of us,like me, with perfect learning skills, gain sweet nothing.
The time we put in getting all learning skills to 5 to gain an advantage is made null and void , now everyone trains at the same speed , I gain sweet fk all , the vast majority of eve players gain a lot.
To make this fair the training skill points should be refunded by a ratio, for example 2x the amount, so people with the typical circa 2mill in learning SP get 4 mill they can remap + the increase in attributes. Those with max learning skills get zero increase to attributes but at least get some more remappable skill points.
I do realise that my other accounts will get a boost by the changes, but it really does upset (*&^%$ъ" me off ) that perfect learning skills is being, comparatively urinated upon.
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Megy Feel
V.L.A.S.T.
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Posted - 2010.11.26 06:36:00 -
[1085]
Oh dear lord so many ppl to quote and i can't choose wich ones are more terrible ... so instead:
can i have your stuff dear whiner/bitter vet?
About time CCP :)
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Evelle Deus
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Posted - 2010.11.26 06:39:00 -
[1086]
Seriously!
If you wasted that much time on training a skill that gave one attribute point. You probably are getting what you deserve.
On better ideas 
Would having a character start with learning skills re-imbursed at 2x be worth more sp than the other vs.
Probably not. Hopefully a remap is available...
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Sahmul
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Posted - 2010.11.26 06:42:00 -
[1087]
Originally by: Mayhem Mugu Lets face it probably no one read after page 2 , but I really feel the need to say this.
the vast majority of eve players will benefit from this , all those with less then perfect attributes , will suddenly be able to learn everything faster , they can use the sp they had in learning for other skills.
those of us,like me, with perfect learning skills, gain sweet nothing.
The time we put in getting all learning skills to 5 to gain an advantage is made null and void , now everyone trains at the same speed , I gain sweet fk all , the vast majority of eve players gain a lot.
To make this fair the training skill points should be refunded by a ratio, for example 2x the amount, so people with the typical circa 2mill in learning SP get 4 mill they can remap + the increase in attributes. Those with max learning skills get zero increase to attributes but at least get some more remappable skill points.
I do realise that my other accounts will get a boost by the changes, but it really does upset (*&^%$ъ" me off ) that perfect learning skills is being, comparatively urinated upon.
So, as I understand it, the many hundreds of hours you have already spent training at a higher rate than will be possible after this change were of no value? Do you therefore advocate that CCP calculates how many hours training each character has done and subtract anything in excess of the new per hour rate?
Yeah, didn't think so :D
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northroop Grumman
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Posted - 2010.11.26 06:47:00 -
[1088]
Mayhem, face it.... You can't win. Socialism has won. Take from the rich and give more to the poor. Everyone has to be equal in order for the world to turn. :-)) LMAO
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Sahmul
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Posted - 2010.11.26 07:00:00 -
[1089]
Originally by: northroop Grumman Mayhem, face it.... You can't win. Socialism has won. Take from the rich and give more to the poor. Everyone has to be equal in order for the world to turn. :-)) LMAO
HAHAHAHAHAHAHA, Socialism has won, roflmao, idiot. Educate yourself.
Nothing has been taken from the vets, nothing has been given to the noobs, if anything it is the other way around.
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Tryst Sabaro
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Posted - 2010.11.26 07:03:00 -
[1090]
I can't really say I have much of an opinion on this. Despite gaining a significant stat boost from this all i'm glad of is that ccp is giving us the skill points we invested into learning back. Otherwise me, and about 50000 other people would probably be out for blood.
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Jaton
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Posted - 2010.11.26 07:05:00 -
[1091]
I'm afraid I have to join the whinners. This change, imho, is not for the better. Eve, like most other mmos, is a game of ambition. You start with nothing, and build up. And yes, some of those things you do or aquire during that buildup is only useful at that time. But thats part of this type of game. Learning skills required chosing a short term loss for a long term gain. Most every mmo has choices like that, here and there. I've no doubt that there are players that don't like the time spent on learning skills. Well, I did not like spending almost a month on battleship 5 to fly a marauder either. Does that mean we should delete level bs5? Why not delete all level 5s? That would make the game rewards come faster too.
It seems to me that nerfing an entire class of skills for the sake of impatient 12 year olds (and for the sake of adults with the mentality of impatient 12 year olds ) is simply a dummying down of the game.
I hope ccp realizes that if you modify a game too much in order to cater to children, then soon the game will only be fit for children.
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qaz zaq
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Posted - 2010.11.26 07:05:00 -
[1092]
Does saying Idiot make you feel bigger? Just curious...
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kipJunkie
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Posted - 2010.11.26 07:08:00 -
[1093]
This is sad. I'm playing this game for years and i really love it. And after watching many downgrades to the look of the game, now comes this fundamental change. CCP gives everything to catch some new players <<WoW i want pew pew - and i want it now>> and forgets the magic of the structure of the game that cept so many players for years, with up to 2 accounts each. <Need for speed> is a politic that ruins the future of the game. Even lag comes from it (jump bridges-warp to 0 etc). Need for quality is the only politic that will warranty the survival of the game. But i think while ccp team looks happy with the removal of learning skills, knows this is a major downgrade to the idea of the game. I think eve doesn't go well as a game and ccp does desperate attemps to change this, but in the wrong way. The big advertisement campain seems to be failed, and now new clients must be found fast.... so lets remove the learning skills.
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Relatyve Mynd
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Posted - 2010.11.26 07:10:00 -
[1094]
somewhere between 3-5 million sp coming back at me after I have already benefited greatly from it!?
If you don't realize how completely amazing this is, you should go to a hospital, because you're brain dead.
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Relatyve Mynd
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Posted - 2010.11.26 07:13:00 -
[1095]
This is the equivalent of putting money into the bank, making mad interest on it for years, and then out of the blue the damn bank says "We're going to keep paying you the same interest on your money as if it were still in our bank, and we're going to give you back your investment.
To you oldbie's out there: this is free sp. Simple as that. And the more you put into learning, the more you've gained from this.
Just stop to think before you go whining.
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Sahmul
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Posted - 2010.11.26 07:15:00 -
[1096]
Originally by: qaz zaq Does saying Idiot make you feel bigger? Just curious...
Not at all, being better educated than to shout SOCIALISM!!!1!1 when something I don't like happens makes me feel big enough, thanks. The "idiot" was a reflection of my disgust, not my ego
(American propaganda must be losing effectiveness, or maybe its just going to take longer than 10 years to turn the "Hate Socialism" boat around to "Hate MosleImeanTerrorists" lmao)
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NH PC
Gallente University of Caille
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Posted - 2010.11.26 07:16:00 -
[1097]
Originally by: Tohmu Blackwing
Originally by: Gaspar Destrum i for one detest this change for 2 reasons
1) it will not get me back the 5 months of isk earning timei lost learning my learning to 5/5 2) it will be costing me 735840 SPs/year till i quit eve.
since i built my character properly from the get go im getting penalized GJ ccp really :\
---- math
my current remap is a 33 pers 26.4 will 22 elsewhere after the change i will only have 32 pers 26 will 1.4 *60*24*365 = 735840 ----
I believe your math is wrong...
Points per minute = (primary attribute + secondary attribute/2)
Therefore 1.2 / minute, not 1.4.
1.2 * 60 * 24 * 365 = only 630,720, not 735,840.
Normally I wouldn't pull out the abacus on you, but I think your whinging for nothing. And if your going to bash this decision using math, then I think the math should count, no?
As other posters have noted, the SP reimbursement will MORE than make up for the little bit you lose on a yearly basis. If you put anywhere near what most ppl invest in learning skills (9 points total), then you will earn enough free reimbursement points to IMMEDIATELY spend on skills of your choosing. This will take you YEARS to recoup with your paltry loss of 1.2 attribute points in your perfectly matched skills.
By the way, do ALL of your skills benefit from this magical bonus, or have you bothered to calculate the LOSS of time for every skill you train that does not precisely match your tailored re-mapped skill training plan?
Again, if you use numbers to justify your complaint, then the numbers should actually be correct, no?
5,376,000(L skills total) / 630,720 (sp per year that that ppl with all L skill on lvl5 will losse per year) = 8,5235... (~8 and half year)
And now prove me that white is white, and black is black. More enterprising players will start losing sp/y after eight and a half years (~) - a fact.
|

Zin Bloodjin
|
Posted - 2010.11.26 07:30:00 -
[1098]
Originally by: NH PC
Originally by: Tohmu Blackwing
Originally by: Gaspar Destrum i for one detest this change for 2 reasons
1) it will not get me back the 5 months of isk earning timei lost learning my learning to 5/5 2) it will be costing me 735840 SPs/year till i quit eve.
since i built my character properly from the get go im getting penalized GJ ccp really :\
---- math
my current remap is a 33 pers 26.4 will 22 elsewhere after the change i will only have 32 pers 26 will 1.4 *60*24*365 = 735840 ----
I believe your math is wrong...
Points per minute = (primary attribute + secondary attribute/2)
Therefore 1.2 / minute, not 1.4.
1.2 * 60 * 24 * 365 = only 630,720, not 735,840.
Normally I wouldn't pull out the abacus on you, but I think your whinging for nothing. And if your going to bash this decision using math, then I think the math should count, no?
As other posters have noted, the SP reimbursement will MORE than make up for the little bit you lose on a yearly basis. If you put anywhere near what most ppl invest in learning skills (9 points total), then you will earn enough free reimbursement points to IMMEDIATELY spend on skills of your choosing. This will take you YEARS to recoup with your paltry loss of 1.2 attribute points in your perfectly matched skills.
By the way, do ALL of your skills benefit from this magical bonus, or have you bothered to calculate the LOSS of time for every skill you train that does not precisely match your tailored re-mapped skill training plan?
Again, if you use numbers to justify your complaint, then the numbers should actually be correct, no?
5,376,000(L skills total) / 630,720 (sp per year that that ppl with all L skill on lvl5 will losse per year) = 8,5235... (~8 and half year)
And now prove me that white is white, and black is black. More enterprising players will start losing sp/y after eight and a half years (~) - a fact.
And I'm so sure that 8 years from now those "enterprising" players will be crying themselves to sleep on their piles of different racial supercarriers and dreads over it.
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Torothanax
|
Posted - 2010.11.26 07:31:00 -
[1099]
Originally by: Dierdra Vaal I'm sure some people will find this reason to ***** but to be honest, this is simply a decision that makes the game better for everyone.
Except those of us who took the time to max all our training skills, and are just now seeing a payoff. I think you guys need to come up with an extra bonus to benifit those of us who took the long term view. Give us our due, not just a nerf.
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Vantlor
Gallente Scrap Iron Flotilla
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Posted - 2010.11.26 07:31:00 -
[1100]
<3
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Sed Man
Gallente The Scope
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Posted - 2010.11.26 07:39:00 -
[1101]
I'm not entirely happy with the change.
The only possible way to catch up with people who have been playing for years is/was via learning skills. Sure, a lot of long term players would have maxed learning skills, but a lot havent/didn't.
So, once there was a possibilty of catching up with older players, at the rate of a few weeks a year, although small was there... and anyone who planned for 3 or more years, investing their time and RL cash are being stung.
This change puts everyone on a level playing field as far as base attributes go, and gives people with ISK a bigger advantage now... before, people without ISK could spend their time skilling learning skills instead of purchasing expensive +5 implants.
This change has entrenched the SP advantage older players can maintain over any new players.
My personal situation is that I've skilled 3.12mill SP in learning... this was time I spent in advance to ensure that I get optimised skilling in the future, to have a fair and ligitimate advantage over players who 'choose' not to invest their time in advance. I've got a 3 year plan, and I've only just started to break even since making the investment, so basically I'm in the worst boat, I've had next to no opertunity to take advantage of my investment and now the systems changing.....
If I investted in a 3 year term deposit and the bank, after 1 year said, sorry, heres your cash back, I'd be annoyed....
Anyhow, this is a game, but I dont like the fact that they've removed the single opertunity to have a fair and reasonable advantage over another player by investing wisely and planning decisions.
Hopefully this change will make EVE a better game - more players will equal a better game, but I still feel a little ripped off.
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Odnam Moc
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Posted - 2010.11.26 07:40:00 -
[1102]
Edited by: Odnam Moc on 26/11/2010 07:41:12
Originally by: Torothanax
Originally by: Dierdra Vaal I'm sure some people will find this reason to ***** but to be honest, this is simply a decision that makes the game better for everyone.
Except those of us who took the time to max all our training skills, and are just now seeing a payoff. I think you guys need to come up with an extra bonus to benifit those of us who took the long term view. Give us our due, not just a nerf.
I'm no math whiz, but a years-old char that has had all learning to 5 and +4 or +5 implants for the aforementioned years will retain their SP advantage for years to come, by way of the 5.4 mil SP refund they WILL get.
Or do you get 5.4 mil sp xmas presents from CCP every year?
Admit it; you feel more hardcore for having eschewed real skills early in your char's life for the "investment" of learning skills (if you want to call a year+ minimum recoup time an "investment" worth making...). Your sole complaint, then, is CCP is not taking your feelings into account.
|

Sahmul
|
Posted - 2010.11.26 07:41:00 -
[1103]
Originally by: Torothanax
Originally by: Dierdra Vaal I'm sure some people will find this reason to ***** but to be honest, this is simply a decision that makes the game better for everyone.
Except those of us who took the time to max all our training skills, and are just now seeing a payoff. I think you guys need to come up with an extra bonus to benifit those of us who took the long term view. Give us our due, not just a nerf.
You have received no nerf. In fact, the "bittervets" with maxed learning skills have gained the most out of the change.
Not only do you have years worth of skill training over the "noobs", those years were at a higher per hour rate than those same noobs will ever be able to achieve.
SP/hour is meaningless in the context of total skillpoints, are my 5.5million SP less valuable earned at 2000/hour than 2700/hour? Of course not, they just took a bit longer to get, what I can do with them is identical assuming I spent them in the same way.
When my Character is 5 years old, he will have less TOTAL SKILLPOINTS than a character with maxed learning that is 5 years old today. That difference may be only a few percent, and will narrow over time, but thanks to the way averages work that difference can never entirely disappear.
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Sed Man
Gallente The Scope
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Posted - 2010.11.26 07:45:00 -
[1104]
seems like lots of people cant do the math....
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Takseen
|
Posted - 2010.11.26 07:47:00 -
[1105]
Originally by: Lahnius ...as a new player, not even a month old, I started out grabbing at random skills due to my ignorance of the game mechanics... however, once I realized the depth of EVE and then discovering the learning skills, I started training those learning skills. Finally obtaining level 4 and getting ready to move on to the level 5 training and then towards the advanced learning skills, I was VERY excited about what was ready to come for me ... and now thats going to be taken away. 
In all sense of honesty, although understanding why this is happening, I feel a little robbed... almost like getting mobbed by pirates while exploring the vast EVE universe. 
...oh well, I guess... as I previously read in this thread, I have to agree ... welcome to WoEVE (eve wow combo thing for the little impatient players) 
...is this the possible future of the best game I have ever played? What I saw as a thinking player's game is already becoming the same-same for the impatient. 
...of course the developers do know best... I guess I'm just ranting... nevermind ...
So you couldn't decide what to learn at first because you had two many choices. Then you found out about learning skills, which are such an obvious choice that its not really a choice at all, and you didn't need to think anymore. And now that they're being removed you'll actually have to make decisions again? How sad.
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Torothanax
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Posted - 2010.11.26 07:47:00 -
[1106]
Edited by: Torothanax on 26/11/2010 07:49:15 I've 85 mil sp. 5.4 mil is a cup in the bucket. I'm gettin hit with the nerf bat on all my future training, after taking a significantly longer time to train that 5.4 mil sp then it will take players now. It's not cool when you change the rules mid game. That's why I'm annoyed.
And yes it's a nerf. I will train slower afterward then I do now. Do the math on the soon to be removed 10% bonus.
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Ebisu Kami
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Posted - 2010.11.26 07:49:00 -
[1107]
Edited by: Ebisu Kami on 26/11/2010 07:50:27
Originally by: Torothanax Except those of us who took the time to max all our training skills, and are just now seeing a payoff. I think you guys need to come up with an extra bonus to benifit those of us who took the long term view. Give us our due, not just a nerf.
Originally by: Torothanax I've 85 mil sp. 5.4 mil is a cup in the bucket. I'm gettin hit with the nerf bat on all my future training, after taking a significantly longer time to train that 5.4 mil sp then it will take players now. It's not cool when you change the rules mid game. That's why I'm annoyed.
And yes it's a nerf. I will train slower afterward then I do now. Do the math on the soon to be removed 10% bonus.
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Jaton
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Posted - 2010.11.26 07:50:00 -
[1108]
Reply to Relatyve Mynd: since you want to get insulting...
The only thing thats "simple" here is your way of thinking. And if you want to see what braindead is, look in the mirror.
None of the returned sp is "free". It did not get delivered to us oldies on a silver platter. It was earned by spending weeks/months on the learning skills. At best, its an even reimbursement. We get to choose other skills with which to spend that time on.
And your banking example is fail. It does not equate to the skillpoint system. Your banking example depends on an interest rate as applied to a lump sum of money. The skillpoint system has no unused lump sum, neither is there an interest rate. Its a simple accumulation of points with a variable rate of increase.
Your inaccuracies aside, I do understand why you like the change. I did mention impatient 12 year olds, right? |

Nareg Maxence
Gallente
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Posted - 2010.11.26 07:51:00 -
[1109]
You I think perhaps the attribute bonus shouldn't be so high, but that's just me. Overall this needs to happen, so well done for growing some balls CCP.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 07:52:00 -
[1110]
I know you're being sarcastic, but it still bears repeatingа Originally by: Kanatta Jing The 8 years argument is ridiculous.
The total SP won't grow.
Total SP is also entirely useless. What this change does is move useless SP into SP that matter щ for all intents and purposes, it's more SP than you had before.
Originally by: reads41 This argument is bogus. You do NOT get a bonus of anything you simply get to reallocate sp's you have already earned. A SP is a SP, it doesn't matter what you label it. Your definition of effective skill points is just skill points that aren't in a learning skill. By shifting those learning skill points to another skill set doesn't gain you any skills, it just puts them into an area such as ship skills etc.
аin other words, it puts the SP into something that you can actually use in-game. It gives you abilities you didn't have before because the SP was tied up into a silly meta-game mechanic with no in-game effects. So yeah, you don't "get a bonus of anything" except to this huge thing you get more of: the ability to use more stuff and/or get higher bonuses for the stuff you already have. Except for that bonus, you don't get aaaaaany bonus at all.
Geez. People still believe that total SP count for anything?!  щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |
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sirmcannon
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Posted - 2010.11.26 07:54:00 -
[1111]
only real problem is that, from today till dec 14 new players are screwed. I was gonna start an alt and theres no learning skills available, whats gonna happen then?
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Sed Man
Gallente The Scope
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Posted - 2010.11.26 07:57:00 -
[1112]
ccp are never gona read all this...
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NereSky
Gallente RETRIBUTIONS. SOUL CARTEL
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Posted - 2010.11.26 07:59:00 -
[1113]
So question i have is - all 11 of my learning skills are max'd at level 5 - do i get 'all' of these pts back to redistribute? and what about some recompense for frustration i had in training them all to level 5
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Odnam Moc
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Posted - 2010.11.26 07:59:00 -
[1114]
Originally by: Torothanax Edited by: Torothanax on 26/11/2010 07:49:15 I've 85 mil sp. 5.4 mil is a cup in the bucket. I'm gettin hit with the nerf bat on all my future training, after taking a significantly longer time to train that 5.4 mil sp then it will take players now. It's not cool when you change the rules mid game. That's why I'm annoyed.
And yes it's a nerf. I will train slower afterward then I do now. Do the math on the soon to be removed 10% bonus.
Even if it were a nerf to you, it's a buff to others. Kinda like if you primarily play race X's ships, and they get a hard nerf to their weapons systems.
My fascination with people's objections to this is that it seems some uber hardcore leet capsuleers need to HTFU.
The irony juice runs thick and sweet from this thread.
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Odnam Moc
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Posted - 2010.11.26 08:01:00 -
[1115]
Originally by: sirmcannon only real problem is that, from today till dec 14 new players are screwed. I was gonna start an alt and theres no learning skills available, whats gonna happen then?
Step one would be to not start a new alt until the changes happen. Step two would be to, well, win.
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Aba D'houk
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Posted - 2010.11.26 08:02:00 -
[1116]
But think of all the new people in drakes that does not know how to fly a drake! It will be a killfestbonanza 
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Kyra Felann
Gallente The Scope
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Posted - 2010.11.26 08:06:00 -
[1117]
I've noticed a common trend among the whiners--they seem to focus more on SP as an arbitrary number than on what skills do for you.
I've gained the benefit of virtually maxed learning skills (except the last point in charisma) for at least two years now. I will now continue getting that benefit, plus, I'll get those skillpoints I invested years ago back to allocate to other areas.
My skillpoints may not increase, but I'll get 4.7 million skillpoints that were just sitting there not doing anything except letting me train faster and I'll get to put them into skills that actually do something plus I'll still keep the faster training. That is an effective increase in SP.
It boggles my mind how people find a way to complain about anything. CCP could give every subscriber $100 for free and people would complain. I'm not even exaggerating--I'm convinced that there would be complaints if that actually happened: "why wasn't it $200? I deserve more than $100" "I didn't get the $100 because my account had lapsed! No one told me I needed to resubscribe to get the money!" "CCP is trying to bribe us to play! CCP is bad!" "CCP is dumbing down the game by giving away free money!", "They should have spent that money on fixing lag!", etc. -----SIGNATURE-----
Originally by: CCP Ginger Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 08:08:00 -
[1118]
Originally by: NereSky So question i have is - all 11 of my learning skills are max'd at level 5 - do i get 'all' of these pts back to redistribute? and what about some recompense for frustration i had in training them all to level 5
You get all of them back, yes, but that is all you get. Your frustration is recompensed by the knowledge that newer generations will not have to suffer through the same thing, thus making the world a better place for all. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Torothanax
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Posted - 2010.11.26 08:10:00 -
[1119]
Originally by: Odnam Moc Even if it were a nerf to you, it's a buff to others.
I'm hearing "I like rock, scissors is fine, but you need to nerf paper."
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.11.26 08:11:00 -
[1120]
Originally by: CCP Greyscale
Originally by: Xodarapmis *snip*
We did anticipate that there'd be a small group of people who'd be in this position and have this reaction. We'd liked to have made this change more intuitively beneficial for people in your position, but it's one of the things that we just didn't have time for.
I say "intuitively beneficial", because on my math at least you're still better off after the change than before it, in terms of just your own progression and wealth. Before the change you shelled out 9.2M ISK and expected to be getting what, 28-33 attribute points out of that in exchange for a month or so's training. After the change in your position, you've shelled out 9.2M ISK, you're getting 60 attribute points and your net training investment in them is zero. By Jan 1st you'll be in a much better position with the change than without the change.
On the flipside, I'm guessing you feel somewhat cheated out of the money, because if you'd known this earlier, you would have the same advantages in a month's time without having spent the money for it. That does kinda suck, and we're sorry that's happened to a few people.
Not to worry.. this also happened to me when the change from WTZ-Bookmarks to WTZ for everyone occurred. Or when the old probing/exploration system was reinvented into the new version. And I'm still here..  New Eden needs a Public Feature/Idea/Bug-Tracker |
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Maru Sha
The Department of Justice
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Posted - 2010.11.26 08:11:00 -
[1121]
approved
I just wish I could keep a set or two as a collector item, in Memoriam of the old times. |

SgtRaider
Caldari
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Posted - 2010.11.26 08:13:00 -
[1122]
I like it and with all the SP I get to realocate I can get some other training completed ahead of schedule.
So what is the other half, I wonder.......
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Odnam Moc
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Posted - 2010.11.26 08:14:00 -
[1123]
Originally by: Torothanax
Originally by: Odnam Moc Even if it were a nerf to you, it's a buff to others.
I'm hearing "I like rock, scissors is fine, but you need to nerf paper."
Well the voices in your head are not doing you many favors.
+9001 to the post a couple above this that states people will complain about literally anything.
The only thing hurt in this situation is people's inflated sense of their EvE Online PHD character. Now everyone's going to have their own PHD and gosh darnit, it's just not fair.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.26 08:17:00 -
[1124]
Damn I was hoping they would have the time to do the skills to be more usefull. But at least I will not have to go back to slow training times. And I will get that SP back. Thoughs were my two biggest fears.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Torothanax
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Posted - 2010.11.26 08:19:00 -
[1125]
Edited by: Torothanax on 26/11/2010 08:22:03
Originally by: Odnam Moc only thing hurt in this situation is people's inflated sense of their EvE Online PHD character. Now everyone's going to have their own PHD and gosh darnit, it's just not fair.
Dude, try math again. It's a nerf for anyone who took the time to max thier skills. No more 10% bonus on top of maxxed attributes. We will in fact train slower then we do now. Plus it took us significantly longer to train our learning skills without the max attributes everyone else will now have right off the bat.
It takes 3 years to break even after you max them. Some of us are just seeing the payoff, only to have it snatched away. Worse for the people that haven't broken even yet.
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RoyAraym
Gallente Capital Construction Research Pioneer Alliance
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Posted - 2010.11.26 08:25:00 -
[1126]
Originally by: Marmios
Originally by: Corbeau Lenoir So you remove learning skills, which there nice and added flavour. What's next? Will you introduce instances and battlegrounds? Free faction battleships(officer fitted, of course) to the newbies? Max skill point to every character?
You mad because newer players wont be forced to train 3 months of worthless time and you had to? Learning skills added depth? wtf are you smoking ? Why dont you idiot just shut up?
How cannot I quote mr Marmios?
I runned some of "basic training corp", just for fun to make more people like EvE. I could explain how the game works, to a lot of guys... but... 3 months training for just "metagaming abilities" make a lot of them quit, long before they could play that time (weeks and weeks gaining nothing useful at the start, to have a marginal benefit just in the long-long-run - probably just after an year or more).
Yes: i'm also disapointed by this decision, because if CCP threw away Learning skill a lot before, probably i hade a less trouble at my start (... i'm not so old, but i started when toons have 70k sp, NO skilling bonuses, NO ITEM BONUS - skills book and ships from tutorials - and VERY LOW attribute: that needed a loth more months to have some decent ships under my but-t-t-t) but i can cope with free 3millions sp to jump in other, more useful, skill branches.
And... yes... i'm smoking... and I'm happy with it.
My 2 free slot in my second account are happy too. And my actual alt, with maxed learning, better than my main, is also more happy than me... :P
Great XMas gift. ---------
Beware: a Ninja Made in Italy! |

Superform
Caldari 101st Space Marine Force Nulli Secunda
|
Posted - 2010.11.26 08:28:00 -
[1127]
Edited by: Superform on 26/11/2010 08:28:27
Originally by: CCP Greyscale
Originally by: Superform Edited by: Superform on 25/11/2010 12:41:19 graph one is not working, the skills needed dont jump.. but the line does.. please explain
edit.. i'll explain a bit more, the number of skill points to fly a drake well or good should be a constant.. in the 3rd line it isnt..
The third line in the first graph has ~500k SP in learning trained up front, which don't help you fly a Drake in the slightest. (Which is why we're removing them.)
Ok sorry i didnt mean the 3rd line I meant the 2nd line,
In the graph it shows 4 scenarios, the skill points required to fly a drake shouldnt change right? its a constant? so its either just over 5m or its just over 6m.. but it cant be both... the graph is broken!!
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Odnam Moc
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Posted - 2010.11.26 08:29:00 -
[1128]
Originally by: Torothanax Edited by: Torothanax on 26/11/2010 08:19:17
Originally by: Odnam Moc only thing hurt in this situation is people's inflated sense of their EvE Online PHD character. Now everyone's going to have their own PHD and gosh darnit, it's just not fair.
Dude, try math again. It's nerf for anyone who took the time to max thier skills. No more 10% bonus on top of maxxed attributes. It takes 3 years to break even after you max them. Some of us are just seeing the payoff, only to have it snatched away. Worse for the people that haven't broken even yet.
"It takes 3 years to break even after you max them."
1) You are looking at this from a raw time investment angle. You are getting 5.4 mil SP back to spend as you see fit, with no restrictions. If things were different, these SP would have been spent somewhere. You know, like, in actual skills that affect actual things your character can actually do in the actual game. No biggie. 2) You openly admit you were planning on playing Eve for well over 3+ years when you made the "investment". CCP is making a change you feel nullifies this investment. Question: What investment is without risk? Did you know CCP would even be in business right now 3 years ago?
Additionally you seem to think that somehow skillpoints start to accrue on top of each other in some mad interest-type avalanche of awesome after the magic number of 3 years. Could you have had more SP at 3 years and 1 day on the old learning system? Yes. But how many years would it have taken for you to be "up" 5.4 million SP? Will you still be playing eve by then?
I maintain my position that the opposition to this is raw emotion in a game that prides itself on phrases like "HTFU", and therefore one of the most ironic things I've ever seen on these internets, and this ain't my first rodeo.
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Dian Rasd
Blue Republic
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Posted - 2010.11.26 08:33:00 -
[1129]
Originally by: Odnam Moc
I maintain my position that the opposition to this is raw emotion in a game that prides itself on phrases like "HTFU", and therefore one of the most ironic things I've ever seen on these internets, and this ain't my first rodeo.
This.
Some people need to adapt or die. And by die I mean give me all their stuff before quitting ofc.
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Sed Man
Gallente The Scope
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Posted - 2010.11.26 08:33:00 -
[1130]
Originally by: Torothanax Edited by: Torothanax on 26/11/2010 08:22:03
Originally by: Odnam Moc only thing hurt in this situation is people's inflated sense of their EvE Online PHD character. Now everyone's going to have their own PHD and gosh darnit, it's just not fair.
Dude, try math again. It's a nerf for anyone who took the time to max thier skills. No more 10% bonus on top of maxxed attributes. We will in fact train slower then we do now. Plus it took us significantly longer to train our learning skills without the max attributes everyone else will now have right off the bat.
It takes 3 years to break even after you max them. Some of us are just seeing the payoff, only to have it snatched away. Worse for the people that haven't broken even yet.
that last sentence is my issue also... I've not even started to break even and I'm just being gived the SP back, and everyone is equal now (except for implants)... this is a game changing change... there was a game in skilling... there was a game in planning your skills years in advance and planning on skilling faster than those that CHOOSE not to skill in learning... now noone has a choice and existing players will forever be entrenched in their SP advantage. Removing the only method of catching up 6 years into the game is a nerf...
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Mme Pinkerton
United Engineering Services
|
Posted - 2010.11.26 08:33:00 -
[1131]
Edited by: Mme Pinkerton on 26/11/2010 08:34:46
I think some of the more cheerful posters should remind themselves that games are only fun because of purely artificial restrictions.
Every time you remove one of these restrictions it may seem like a good idea for the individual player at that point in time but in the end you remove content/depth from the game (so you have to be very careful with that).
That being said... I don't like the removal of learning skills (at all), however it will allow me to shut down one of my accounts sooner than I had anticipated (because the alts on it will have finished their training and can be transferred to my main account) so I am not too sad about this. Of course I will take full advantage of the "free 19 days remap" effectively offered by the SP reimbursement (I repeat: now is the best time to train your advanced learning skills). But that's what I am talking about above - I like the immediate gains so I don't mind the removal of learning skills too much but of course it dumbs down the game even further (in line with the revamp of the starting characters, the introduction of neural remaps and the fact that you start out with two remaps instead of one). However, returning from 2 days of playing WoW pretty much non-stop I feel right at home.
Learning skills were imo in fact optional - on mains you could choose between 5/4 and 5/5 (and it's not only about breaking even with SP totals or effective SP totals but being able to train new skills quickly when deviating from long-term training plans is a value in itself; maybe 4/4 was feasible for mains too if you can have high-level implants plugged in at all times), for more specialized alts 4/3, 4/4 and 5/4 were all feasible choices depending on circumstances.
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Elisha Starkiller
|
Posted - 2010.11.26 08:39:00 -
[1132]
I have run out of cheese to go with wine in this thread.....
what i dont understand is why people are angry about this, it is a game if you dont like it leave..... there is no point debating it as this is happening. most bitter vets seem quick enough to tell a noob to leave if they dont like it so do it.....
go on i dare you.... 
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Odnam Moc
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Posted - 2010.11.26 08:41:00 -
[1133]
Edited by: Odnam Moc on 26/11/2010 08:44:24
Originally by: Sed Man
Originally by: Torothanax Edited by: Torothanax on 26/11/2010 08:22:03
Originally by: Odnam Moc only thing hurt in this situation is people's inflated sense of their EvE Online PHD character. Now everyone's going to have their own PHD and gosh darnit, it's just not fair.
Dude, try math again. It's a nerf for anyone who took the time to max thier skills. No more 10% bonus on top of maxxed attributes. We will in fact train slower then we do now. Plus it took us significantly longer to train our learning skills without the max attributes everyone else will now have right off the bat.
It takes 3 years to break even after you max them. Some of us are just seeing the payoff, only to have it snatched away. Worse for the people that haven't broken even yet.
that last sentence is my issue also... I've not even started to break even and I'm just being gived the SP back, and everyone is equal now (except for implants)... this is a game changing change... there was a game in skilling... there was a game in planning your skills years in advance and planning on skilling faster than those that CHOOSE not to skill in learning... now noone has a choice and existing players will forever be entrenched in their SP advantage. Removing the only method of catching up 6 years into the game is a nerf...
Cuz it was all about "Choice", right? Like the "choice" to get Learning to 5 so that your brand new character could go on to (someday) learn actual skills that actually affected actual gameplay within the actual game. Like the "choice" to keep chipping away at said skills, paying a hefty sum (for a noob) to get the secondary books up, all the while hoping to someday be able to fly something bigger and better.
What a "choice".
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Tidanis
Did I just do that Test Alliance Please Ignore
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Posted - 2010.11.26 08:42:00 -
[1134]
2 things:
1. From a business model, I'm really surprised you guys didn't do this earlier. One of the hardest things for new players to train are learning, and they are expensive for most new players.
2. Thank god you are taking them away. Excellent choice.
2a. Buried on page 38.. ftl -------------------------------------------- Currently Training: Avoiding Homework, Level 4
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Torothanax
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Posted - 2010.11.26 08:42:00 -
[1135]
Originally by: Odnam Moc "It takes 3 years to break even after you max them."
1) You are looking at this from a raw time investment angle. You are getting 5.4 mil SP back to spend as you see fit, with no restrictions. If things were different, these SP would have been spent somewhere. You know, like, in actual skills that affect actual things your character can actually do in the actual game. No biggie. 2) You openly admit you were planning on playing Eve for well over 3+ years when you made the "investment". CCP is making a change you feel nullifies this investment. Question: What investment is without risk? Did you know CCP would even be in business right now 3 years ago?
Additionally you seem to think that somehow skillpoints start to accrue on top of each other in some mad interest-type avalanche of awesome after the magic number of 3 years. Could you have had more SP at 3 years and 1 day on the old learning system? Yes. But how many years would it have taken for you to be "up" 5.4 million SP? Will you still be playing eve by then?
I maintain my position that the opposition to this is raw emotion in a game that prides itself on phrases like "HTFU", and therefore one of the most ironic things I've ever seen on these internets, and this ain't my first rodeo.
I didn't invest to "break even". I invested to end up ahead in the long run. Like in a couple of years. And yes I fully expected Eve to be around long enough for my time to be worth it. Guess I was right huh? And I fully expect Eve will be around in another 2 or 3 years, with or without this chance to learning skills. It's a good game that continues to improve.
The point is: I and others will now train slower. It's a nerf. An unwarrented nerf. Especially after 7 years. When you mess with skill training, you mess with the core of Eve.
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CCP Explorer

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Posted - 2010.11.26 08:46:00 -
[1136]
Originally by: Sed Man ccp are never gona read all this...
We are still reading.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Odnam Moc
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Posted - 2010.11.26 08:49:00 -
[1137]
Originally by: Torothanax
Originally by: Odnam Moc "It takes 3 years to break even after you max them."
1) You are looking at this from a raw time investment angle. You are getting 5.4 mil SP back to spend as you see fit, with no restrictions. If things were different, these SP would have been spent somewhere. You know, like, in actual skills that affect actual things your character can actually do in the actual game. No biggie. 2) You openly admit you were planning on playing Eve for well over 3+ years when you made the "investment". CCP is making a change you feel nullifies this investment. Question: What investment is without risk? Did you know CCP would even be in business right now 3 years ago?
Additionally you seem to think that somehow skillpoints start to accrue on top of each other in some mad interest-type avalanche of awesome after the magic number of 3 years. Could you have had more SP at 3 years and 1 day on the old learning system? Yes. But how many years would it have taken for you to be "up" 5.4 million SP? Will you still be playing eve by then?
I maintain my position that the opposition to this is raw emotion in a game that prides itself on phrases like "HTFU", and therefore one of the most ironic things I've ever seen on these internets, and this ain't my first rodeo.
I didn't invest to "break even". I invested to end up ahead in the long run. Like in a couple of years. And yes I fully expected Eve to be around long enough for my time to be worth it. Guess I was right huh? And I fully expect Eve will be around in another 2 or 3 years, with or without this chance to learning skills. It's a good game that continues to improve.
The point is: I and others will now train slower. It's a nerf. An unwarrented nerf. Especially after 7 years. When you mess with skill training, you mess with the core of Eve.
To refer you to a point I made earlier: I'm sure 8 years down the road, you all will REALLY be cursing CCP for those few hundred thousand SPs you're going to be missing as you fly around in the myriad of ships that having a 10-12 year old character will no doubt afford you.
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Jennifer Drama
GoonSwarm
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Posted - 2010.11.26 08:51:00 -
[1138]
Originally by: CCP Explorer
Originally by: Sed Man ccp are never gona read all this...
We are still reading.
Really? Because the whining is terrible.
CCP: "we're doing something that's good for a lot of people, especially new people"
Whiners: "but what about ME??!!1? WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH"
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Sabr Sheppard
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Posted - 2010.11.26 08:54:00 -
[1139]
Can we get an official CCP announcement if remaps will be available to everyone after this change. It would seem pretty silly to be stuck with a 9-15-5-5-5 remap for the next year when I could have a 15-15-15-15-14. Also I assume that the attribute point limit will be larger so I could, for example, have 25-25-5-5-5.
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Leke NeDrax
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Posted - 2010.11.26 08:56:00 -
[1140]
This is possibly the single most sensible thing I have ever read on CCP's behalf. The learning skills are bad for players, bad for newbie retention and ultimately bad for the game.
The learning skills were definitely one of Eve's "Sounds good on paper" features that completely destroyed the new player experience. Now, there's a lot of those sounded-good-in-development features still around, but this is a positive step to moving the game design forward into a very good space. I've personally had a hand in getting between six and a dozen players to try Eve and every single one (and me, way back when) found the learning skills to be a major turn-off from the game. Eve at its worst is dull, boring and monotonous - everything the learning skills embodied. You need to keep new players away from the dull and show them what Eve can be, or you lose them.
It's like inviting everyone to play football and then insisting they read Sir Alex Ferguson's biography cover to cover before they can actually play.
It also seems that most of the objection can be summed up as: "I suffered months of boredom, so should they". If you can't see how hurtful this argument is to Eve as a whole, well, there's nothing I can do for you.
As far as the CSM goes. If you did have weight in this decision then good on you. If you didn't and it's just a happy coincidence, well, that's kinda ok too.
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Donovans
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Posted - 2010.11.26 09:03:00 -
[1141]
Hello.
I must say I have very mixed feelings about this whole " learning skills getting axed " issue. Of course I resent losing some skill points per hour under ideal circumstances: I trained those skills for an everlasting bonus and now I am the only one having to sacrifice however little of my sp/hour for the benefit of others. Amazing.
What really irritates me is the mockery and irony that I think permeate this blog of yours. You rejoice because I lost my sp/hour advantage over folks who didn't see fit to train those same skills. You cheer because you lower my sp/hour rate on top of that. You give those same folks the chance to ridicule me and my playstyle on the forums. You even have the brazen gall to call that a " present ". And to top it off you inform me that this is only about half of what I'll be getting.
Hey, I'm really amazed for your gifts.

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Jace Velize
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Posted - 2010.11.26 09:04:00 -
[1142]
Edited by: Jace Velize on 26/11/2010 09:05:17 All I can say as a relative newbie - 2mnths - ouch !! Ive just spent the best part of 3wks training all my learning skills up, literally finishing next Monday, and suddenly feel - what a waste of time that was .
However I do see (again being a newbie), what a good idea this will be to get people into the game quicker. The more the merrier and hey I think I will get some ISK back too 
So really mixed feelings about this!!
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Nyio
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Posted - 2010.11.26 09:04:00 -
[1143]
I think this is good news, and a step in the right direction. And while I'm typing.. *looks at suggestions notes*
Why not give us more than 12 points to attributes, say 15-20 atleast? Yes I am serious and think that doing so would get CCP more long time subscribers.
Maxing out all skills in Eve takes like 18 years now (I could be a few years off). Hearing that would deter alot of the trial players from subscribing.
/Nyio
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Tarasina
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Posted - 2010.11.26 09:05:00 -
[1144]
Originally by: Torothanax Edited by: Torothanax on 26/11/2010 07:49:15 I've 85 mil sp. 5.4 mil is a cup in the bucket. I'm gettin hit with the nerf bat on all my future training, after taking a significantly longer time to train that 5.4 mil sp then it will take players now. It's not cool when you change the rules mid game. That's why I'm annoyed.
And yes it's a nerf. I will train slower afterward then I do now. Do the math on the soon to be removed 10% bonus.
Maybe some of you actually SHOULD play WoW, a game where rules change once a year at least (in PVP, every now and then in PVE). Welcome to games and balancing.
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Impolite Andevil
New Dawn Corporation Circle-Of-Two
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Posted - 2010.11.26 09:09:00 -
[1145]
I think this is an excellent change, even thought it kinda sucks that I just finished the learning skills on a new alt. I'll lose a bit of isk, but overall I think this is a great upgrade to the game.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 09:11:00 -
[1146]
Originally by: Sabr Sheppard Can we get an official CCP announcement if remaps will be available to everyone after this change. It would seem pretty silly to be stuck with a 9-15-5-5-5 remap for the next year when I could have a 15-15-15-15-14. Also I assume that the attribute point limit will be larger so I could, for example, have 25-25-5-5-5.
Nothing changes about the remaps. We don't get anything outside of what's said in the devblog.
All that is happening is that you get 12 more unremappable points added to your attributes in the place of points added through skills.
You will still only have 14 remappable points. Your new minimum attribute will be 12pts higher than it was before: 17. Your new maximum attribute will be 12pts higher than before: 27. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Vaal Erit
Science and Trade Institute
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Posted - 2010.11.26 09:12:00 -
[1147]
Cheers to the 72sp/hr loss whiners. I mean you are really stretching for something to whine about here. 72sp/hr loss for you and ~5m free skillpoints sounds like a terrible idea to me too. I mean without that extra 72sp/hr your character is basically worthless. Won't be able to mine in a hulk or run missions or fly a HAC at all. Might as well self-destruct.
Everyone knows that your total sp is the only thing that matters in EVE, much more over isk/skill/connections or anything else  - It's not "Play through a pre-set story, become stronger, do endgame". Gameplay is open ended, and you make your own story. Unless you're too afraid of 'pvp grief' to do anything relevant |

Ish Maril
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Posted - 2010.11.26 09:15:00 -
[1148]
ARG !
Ok im a noob, but i just bought the whole rank 3 collection, almost 20M thrown away just yesterday ! (almost all my isk)
I am crying right now.
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Ebisu Kami
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Posted - 2010.11.26 09:18:00 -
[1149]
Edited by: Ebisu Kami on 26/11/2010 09:21:47
Originally by: Jace Velize All I can say as a relative newbie - 2mnths - ouch !! Ive just spent the best part of 3wks training all my learning skills up, literally finishing next Monday, and suddenly feel - what a waste of time that was .
However I do see (again being a newbie), what a good idea this will be to get people into the game quicker. The more the merrier and hey I think I will get some ISK back too 
So really mixed feelings about this!!
It really was no waste at all. The moment you gained a random Learning skill to I, you earned more SP per hour then you'd have done without them and on top of that, you get those invested SP back in full amount, allowing you to relocate your base SP + "interest rate by learnign skills" into a ****ton of other skills that will catapult you forward by quite a margin. Be happy about that, since your learning-skill speccing and this change effectively warped you to your payoff-threshold, skipping the usual time needed to achieve the payoff-threshold. Be happy about that 
Originally by: Sabr Sheppard Can we get an official CCP announcement if remaps will be available to everyone after this change. It would seem pretty silly to be stuck with a 9-15-5-5-5 remap for the next year when I could have a 15-15-15-15-14. Also I assume that the attribute point limit will be larger so I could, for example, have 25-25-5-5-5.
You were not able to remap the points you earned through learning skills before, so why in hell does everyone expect and demand to realocate them now? Also, it was already publicly declared, that there will be no extra remaps. What for, after all? You couldn't reallocate those points anyways, since they'll be part of the *base attributes*.
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Piscis
Gallente The Python Cartel. The Jerk Cartel
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Posted - 2010.11.26 09:23:00 -
[1150]
This is the most awesome thing ever. learning skills are the epitomy of fail in this game. I am super super stoked they are being removed and credited. Well done CCP. I LUFF YOU YARRRRRRRRRRR |
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Odnam Moc
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Posted - 2010.11.26 09:25:00 -
[1151]
Originally by: Piscis This is the most awesome thing ever. learning skills are the epitomy of fail in this game. I am super super stoked they are being removed and credited. Well done CCP. I LUFF YOU YARRRRRRRRRRR
0/10
Next time with moar feelings.
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Sabr Sheppard
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Posted - 2010.11.26 09:26:00 -
[1152]
Originally by: Ebisu Kami
Youw ere not able to remap the points you earned through learning skills before, so why in hell does everyone expect and demand to realocate them now? That's silly.
The problems that if they just pull learning skills out of my head without letting me remap, all my attributes will be (insert amount of points each learning skill gives) less than what it currently is. That could mean that for the next year I train at 1600 SP/H instead of 2600 SP/H as all my attributes are lacking the bonus the learning skills provided. Unless it looks at each characters attributes and figures out how many relative points to hand out to each attribute, we will need a free remap.
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NereSky
Gallente RETRIBUTIONS. SOUL CARTEL
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Posted - 2010.11.26 09:32:00 -
[1153]
Originally by: Tippia
Originally by: NereSky So question i have is - all 11 of my learning skills are max'd at level 5 - do i get 'all' of these pts back to redistribute? and what about some recompense for frustration i had in training them all to level 5
You get all of them back, yes, but that is all you get. Your frustration is recompensed by the knowledge that newer generations will not have to suffer through the same thing, thus making the world a better place for all.
Yep totally agree on that one, but this arguement was put to CCP before (i remember it being discussed in 2004, i was a noob in game and had the same problem vets telling us tough luck learning skills need to be done we have ours max'd u need to do the same lol
Gm's advised that it showed commitment to the game so i trained them all to level 5 , now a 'U' turn has been made by CCP after players for years have been moaning about them,
I for one say the learning skill removal was Long Long Long overdue but players dug down and trained them. I believe there should be something a little more than SP's redistribution as ive suggested before and 'still' awaiting a answer on from CCP (maybe loyalty points = to half the Sp's or something - cant be too difficult - overall though i can understand and agree with the removal of the learning skills and redistribution of the gained SP's and as advised it will make the game better for newer players who can jump straight into a ship quicker to die before my guns, But i would like something extra to be given.
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Toramii
Le Moulin Rouge
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Posted - 2010.11.26 09:32:00 -
[1154]
As a long time player with maxed out attributes I welcome the change for the better for encouraging the "newbies".
CCP, whilst this window of opportunity is open. As others have mentioned why stick at +12 to attributes, why not increase it further say +13-15
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Ebisu Kami
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Posted - 2010.11.26 09:35:00 -
[1155]
Edited by: Ebisu Kami on 26/11/2010 09:35:04
Originally by: Sabr Sheppard
Originally by: Ebisu Kami
Youw ere not able to remap the points you earned through learning skills before, so why in hell does everyone expect and demand to realocate them now? That's silly.
The problems that if they just pull learning skills out of my head without letting me remap, all my attributes will be (insert amount of points each learning skill gives) less than what it currently is. That could mean that for the next year I train at 1600 SP/H instead of 2600 SP/H as all my attributes are lacking the bonus the learning skills provided. Unless it looks at each characters attributes and figures out how many relative points to hand out to each attribute, we will need a free remap.
That's bull****. You loose whatever learnign skills and attributes through learning skills you had and will get a flat +12 to every stat. Read the blog.
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Splifina
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Posted - 2010.11.26 09:38:00 -
[1156]
I can't believe this is happening!
And I have just about finished getting steamed over the reducing of requirements to train the advanced learning skills from level V to IV!
Outrageous! I want my old Eve back! !!!!!
!!
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Tore Smith
Science and Trade Institute
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Posted - 2010.11.26 09:38:00 -
[1157]
well done. good your doing this, finally.
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RnDr Brain
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Posted - 2010.11.26 09:41:00 -
[1158]
Originally by: CCP Explorer
Originally by: Sed Man ccp are never gona read all this...
We are still reading.
did You find some good ideas in this madness ? 
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Sabr Sheppard
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Posted - 2010.11.26 09:44:00 -
[1159]
Originally by: Sabr Sheppard
Originally by: Ebisu Kami
Youw ere not able to remap the points you earned through learning skills before, so why in hell does everyone expect and demand to realocate them now? That's silly.
The problems that if they just pull learning skills out of my head without letting me remap, all my attributes will be (insert amount of points each learning skill gives) less than what it currently is. That could mean that for the next year I train at 1600 SP/H instead of 2600 SP/H as all my attributes are lacking the bonus the learning skills provided. Unless it looks at each characters attributes and figures out how many relative points to hand out to each attribute, we will need a free remap.
Also I'll throw in some math. Here are my current attributes: Intelligence: 24.2 [(5+4 base + 9 learning + 4 implant) * 1.1 learning bonus] Perception: 19.8 [(5 base + 9 learning + 4 implant) * 1.1 learning bonus] Charisma: 18.7 [(5 base + 8 learning + 4 implant) * 1.1 learning bonus] Willpower: 19.8 [(5 base + 9 learning + 4 implant) * 1.1 learning bonus] Memory: 31.9 [(5+10 base + 10 learning + 4 imlant) * 1.1 learning bonus]
If I loose my learning skills without those points being reallocated, my attributes will be: Intelligence: 13 [(5+4 base + 4 implant)] 46.28% reduction Perception: 9 [(5 base + 4 implant)] 54.54% reduction Charisma: 9 [(5 base + 4 implant)] 51.87% reduction Willpower: 9 [(5 base + 4 implant)] 54.54% reduction Memory: 19 [(5+10 base + 4 imlant)] 40.43% reduction
NOTE: The "learning bonus" is provided by "Learning" Learning skill which gives you a 2% bonus per level. I have it at V which gives me a +10% bonus to learning speed which as an integer is (1.10).
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Alison Dagger
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Posted - 2010.11.26 09:55:00 -
[1160]
Slowpoke reporting in.
This is one of the most stupid things CCP done to cripple EVE's spirit after nano-nerf. The game gets less and less hardcore, and more attractive to brain damaged people who would otherwise play WOW or L2. Say hello to more ШКОЛОЛО in your EVE.
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My Postman
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Posted - 2010.11.26 09:57:00 -
[1161]
Tears of anger in my eyes right now.
Thank you CCP Zulu, thank you CSM. If count is correct there are 397 more skills to be removed, and i strongly suggest you thinking about a free titan for every noob.
I¦m too outraged to find any words and my fingers are shaking while typing.
Thanks that i¦m at work, if reading this at home i might have emo-rage quitted now. At least i will deside this at the weekend. If quitting i will let you know that you can have my stuff.
Usually i¦m a polite, friendly person but now i have to say:
F+++ you CCP, f+++ you all CSM, take my 5,3 million skillpoints, devide them and stick them up where the sun does¦nt shine, and after that all die in a fire (IG).
Nuff said.
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NereSky
Gallente RETRIBUTIONS. SOUL CARTEL
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Posted - 2010.11.26 10:07:00 -
[1162]
Edited by: NereSky on 26/11/2010 10:07:39
Originally by: Alison Dagger Slowpoke reporting in.
This is one of the most stupid things CCP done to cripple EVE's spirit after nano-nerf. The game gets less and less hardcore, and more attractive to brain damaged people who would otherwise play WOW or L2. Say hello to more ШКОЛОЛО in your EVE.
CCP runs a business and if it means making the game to a more user friendly enjoyable level to new players to increase retention and attraction to the game then sobeit,
But i would reccomend to CCP finish other 'work in progress' sooner rather than later, and ofc sort out your bloody petition and bug reporting system as well your at it lol
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Setsuna Ratsetsu
Caldari
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Posted - 2010.11.26 10:11:00 -
[1163]
Hi, This might be slightly off topic, but in the latest blog I read Quote: "Also, recycling alts is against the rules and will get you banned"
can someone confirm this as I can't see anywhere in eula about recycling alts.
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Sotah Osodin
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Posted - 2010.11.26 10:12:00 -
[1164]
GAAAAAAAHHHH!!!
I just maxed out memory to train learning skills! EPIC FAIL!!! 
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Au' Tena
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Posted - 2010.11.26 10:12:00 -
[1165]
@ CCP:
perhaps this question is answered already , but;
just one question wich isn't completely clear to me: what about partly trained skills (points) at that point in time.
i think u revered to them as "the fidly bits". would it be right just to asume they will be also taken on board wit the already learned skillpoints?
Au'
p.s. interesting changes. found the learning skils on their own rather a drawback myself as a noob. if there is almost no difference in the learing curve result, there is no need to make it more complicated. good work.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.26 10:19:00 -
[1166]
Edited by: Destination SkillQueue on 26/11/2010 10:29:39
Originally by: Setsuna Ratsetsu Hi, This might be slightly off topic, but in the latest blog I read Quote: "Also, recycling alts is against the rules and will get you banned"
can someone confirm this as I can't see anywhere in eula about recycling alts.
It's been in for a long time. Basicly it applies to people that used disposable alts to suicide others in highsec until their sec rating was so low, that they couldn't stay there anymore. Instead of raising their sec status back and go suicide again, like they should have done, they recycled the alts in an effort to bypass the negative affects of the sec status mechanic entirely and keep suiciding people indefinitely. Recycling your alts for reasons other than bypassing such game mechanics has always been ok.
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Sabr Sheppard
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Posted - 2010.11.26 10:22:00 -
[1167]
Edited by: Sabr Sheppard on 26/11/2010 10:24:24
Originally by: Setsuna Ratsetsu Hi, This might be slightly off topic, but in the latest blog I read Quote: "Also, recycling alts is against the rules and will get you banned"
can someone confirm this as I can't see anywhere in eula about recycling alts.
I skimmed it and could only find: EULA: 7-A-1: You may not take any action that imposes an unreasonable or disproportionately large load on the System.
Don't know if deleting characters creates a large load.
Rules & Terms: 26: We reserve the right to ban any user from the game without refund or compensation.
The blanket ban rule.
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.11.26 10:24:00 -
[1168]
Originally by: Setsuna Ratsetsu Hi, This might be slightly off topic, but in the latest blog I read Quote: "Also, recycling alts is against the rules and will get you banned"
can someone confirm this as I can't see anywhere in eula about recycling alts.
Dont have link saved but EVE-Search should help you with that. CCP has stated on several occasions that recykling alts to escape consequences of your actions (for example security hits for suicide ganking or from rifter-pirating) is against the rules and you will get banned for it. All it takes is one character adding your alt to watch list and when it disappears with negative security rating petition it and you will get banned for it. First time I think it was reasonably short break, if you do it several times permaban will follow. BTW CCP does not ban accounts, they ban people, i.e., all accounts that can be tracked down to you as a person will get banned.
If you have question if some action is exploit or not safest way is to file petition under 'exploit' category with question about it including clear description of planned action. I can tell you from experience that they are very quick to answer under that category. I myself found ... a trick ... few days ago that could enable you (in theory), if you have a lot of patience and free time get more than 10 AU away from celestial objects in system. About 10 minutes later I knew that getting there and abusing my location there will most likely result in forced vacation from EVE for a little while. Plus as a bonus I did not have to go there actually (with good luck would have taken me few days to get that far) to find out that I should not be able to bookmark that location and if I can it's bug.
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Ranka Mei
Caldari
|
Posted - 2010.11.26 10:38:00 -
[1169]
Edited by: Ranka Mei on 26/11/2010 10:39:22
Never knew my post about opportunity cost would cause such a sh*tstorm. Why, it's really very simple, boys and girls. I'll explain it one last time.
The (max) 5,378,000 sp you get reimbursed is exactly that: you get it back. Nothing more. At some point in time you spent several months training learning skills: time you could have allocated to other skills, if you didn't have to train learning skills. That's the principle of opportunity cost. CCP is rightly giving you your accumulated sp back for the soon to be dyfunct set of skills.
Now, learning skills are meta-skills, as they actually help you train the other skills thereafter faster. This 'extra' benefit is, however, nullified, as the newbie, with virtually no learning skills, gets insta-warped to the equivalent of having all learning skills at lv 5 (like everyone else). So, CCP effectively 'owes' you precisely 5,378,000 sp, to compensate for your loss, and nothing more. So far so good.
I know, in this day and age of instant gratification, when people see 5,378,000 sp, they immediately go on the blink and think they got 'extra' sp. And it's a lot to distribute; and it's sure good to have. But it's not 'extra' (and it's not even enough to break even; but I'll get to that later). You are merely being compensated for having had to learn the learning skills earlier, whereas as the newbie gets to skip that time.
The reimbursement is to compensate for past losses, not future ones as well. So, applying the restituted sp towards the future loss of 72 sp/h as well, I dunno, that kinda makes you like the guy who spends the budget twice. So, the 8 years argument is completely bogus.
Either way you slice it, come December 14th, you'll be training at 72 sp/h slower than before. Yes, you're getting all your other learning stats bumped to lv 5 as well. And you could call that a perk, but... only if they weren't already at lv 5. So, a toon who is 'all 5' on the current learning skills now, effectively just loses time. And continually so, as whatever remap he'll do afterwards, the best speed he can ever train at, at any given time, is still only 2700 sp/h.
Those are the simple facts. And no amount of grandstanding, yelling or namecalling is gonna change those. Show me how I can go back to training at 2772 sp/h in the new scenario, and I'll recant everything I said.
P.S. Losing 72 sp/h is not the end of the world, far as I'm concerned. But don't try and sell me an 8-year profit when, in fact, I'm losing a bit on the deal. --
|

Alveolus
Core Synthesis Unlimited
|
Posted - 2010.11.26 10:38:00 -
[1170]
I entirely approve of this product and / or service.
These skills have needed to go for a long time. This strikes me as an entirely reasonable method of achieving this.
Bravo, CCP. I'm impressed. |
|

Sabr Sheppard
|
Posted - 2010.11.26 10:40:00 -
[1171]
Originally by: Au' Tena @ CCP:
perhaps this question is answered already , but;
just one question wich isn't completely clear to me: what about partly trained skills (points) at that point in time.
i think u revered to them as "the fidly bits". would it be right just to asume they will be also taken on board wit the already learned skillpoints?
Au'
p.s. interesting changes. found the learning skils on their own rather a drawback myself as a noob. if there is almost no difference in the learing curve result, there is no need to make it more complicated. good work.
"All skillpoints invested in learning skills will be reimbursed, including all the fiddly corner cases. If you have 2,012,692 SP in learning, you will find yourself down those skills, but with 2,012,692 skillpoints to redistribute."
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Ebisu Kami
|
Posted - 2010.11.26 10:43:00 -
[1172]
Edited by: Ebisu Kami on 26/11/2010 10:43:15
Originally by: Sotah Osodin GAAAAAAAHHHH!!!
I just maxed out memory to train learning skills! EPIC FAIL!!! 
You'll get those points back. Just milk them while you have the chance and train more learning skills based on memory, so you'll have even more "interest-points" to spend on 14th ;)
Originally by: Au' Tena @ CCP:
perhaps this question is answered already , but;
just one question wich isn't completely clear to me: what about partly trained skills (points) at that point in time.
i think u revered to them as "the fidly bits". would it be right just to asume they will be also taken on board wit the already learned skillpoints?
You'll get a full refund, that is of course including each and every single skillpoint in learning skills, even if the skill is only half done.
|
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CCP TomB

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Posted - 2010.11.26 10:50:00 -
[1173]
Originally by: Sed Man ccp are never gona read all this...
liar 
|
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Au' Tena
|
Posted - 2010.11.26 10:54:00 -
[1174]
perhaps my question wasn't quit clear;
i got the part for partly trained skills (finished levels) but what about the ones i was training at that moment and havent finished when they flip the switch.
..just wanted to make sure ( to max my redistributable skillpoints ..)
au'
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Ebisu Kami
|
Posted - 2010.11.26 10:55:00 -
[1175]
Originally by: CCP TomB
Originally by: Sed Man ccp are never gona read all this...
liar 
I'm tempted to say: Fix the game even more then you guys currently do, instead of reading a ton of pointless complains.
But I will not do that.
Wait... D'oh...
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Destination SkillQueue
Are We There Yet
|
Posted - 2010.11.26 11:01:00 -
[1176]
Edited by: Destination SkillQueue on 26/11/2010 11:01:45
Originally by: Au' Tena perhaps my question wasn't quit clear;
i got the part for partly trained skills (finished levels) but what about the ones i was training at that moment and havent finished when they flip the switch.
..just wanted to make sure ( to max my redistributable skillpoints ..)
au'
He got what you meant and the devblog answered it too. You get every single SP refunded, that you had in any of the learning skills at the time of the change.
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Ebisu Kami
|
Posted - 2010.11.26 11:03:00 -
[1177]
Originally by: Destination SkillQueue
Originally by: Au' Tena perhaps my question wasn't quit clear;
i got the part for partly trained skills (finished levels) but what about the ones i was training at that moment and havent finished when they flip the switch.
..just wanted to make sure ( to max my redistributable skillpoints ..)
au'
He got what you meant and the devblog answered it too. You get every single SP refunded, that you had in any of the learnings skills at the time of the change.
Logically, you should switch your queue to something different then learning skills before the downtime though, so your queue is not empty, when the DT happens. However, as was stated several times, before, you'll get each and every SP you earned before the routine starts to remove the skills.
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Sabr Sheppard
|
Posted - 2010.11.26 11:04:00 -
[1178]
Edited by: Sabr Sheppard on 26/11/2010 11:04:12 A little off topic: As CCP is apparently listening and someone else pointed out something that they'd like fixed, I'd like the overview to be fixed. As far as I can tell it is using AND operands instead of OR when dealing with the Types setting. Ex: If I have a tab for PvP and I have all ships selected and under types I have Show Outlaws, Corps / alliances at war with me, and low / terrible standing, I won't see someone in my overview who has a Global Criminal Countdown AND has a pos sec status. Know for a fact as the last war I was in with my previous corp, war targets did not show up in overview unless they had neg sec status.
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Ranka Mei
Caldari
|
Posted - 2010.11.26 11:09:00 -
[1179]
Originally by: Ebisu Kami
Logically, you should switch your queue to something different then learning skills before the downtime though, so your queue is not empty, when the DT happens. However, as was stated several times, before, you'll get each and every SP you earned before the routine starts to remove the skills.
As to what will happen with non-learning skills in queue, that's a good question. Typically, everything which (possibly) alters your rate of traning, like a clone-jump, requires you to either empty your queue or pause it first. I'm curious to learn what will happen this time. Do we need to manually (re)start our current skill in queue? Or it is all done automagically this time?
Perhaps a dev can shed some light on this. --
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Kylie Minogues
ISA Istarska Svemirska agencija
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Posted - 2010.11.26 11:09:00 -
[1180]
I've lost millions of isk (an many of you guys) spent in learning skills. Will that be reimbursed? CCP: NO.
I've spent months of my time (without queques, then), waiting, training, waiting some more,..to get that toon on her feet, learning. Will my paid game time be reimbursed? CCP: NOPE.
Will I have any benefits at all, with this change, training faster, reimbursement for time spent and wasted, now, for nothing? CCP: NO BENEFITS WHATSOEVER. ACTUALLY, YOUR TOON NOW WILL LEARN SLOWER.
Ok, aside than makin' this game 'tard friendly, and keeping all the noobs ingame easier, making CCP more rich, and older players poorer in the same time, I don't see any changes for the better.
Yeah I should not pay you for the next two months, 'cause I've lost at least that many months, wasted.
So, that's a proper reimbursement. Giving us back, what we already have. Hooray.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 11:14:00 -
[1181]
Originally by: Kylie Minogues I've spent months of my time (without queques, then), waiting, training, waiting some more,..to get that toon on her feet, learning. Will my paid game time be reimbursed? CCP: NOPE YES.
Fixed.
Quote: Ok, aside than makin' this game 'tard friendly, and keeping all the noobs ingame easier, making CCP more rich, and older players poorer in the same time, I don't see any changes for the better.
Also fixed. And keeping the new players more easily is a change for the better, for everyone. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Ranka Mei
Caldari
|
Posted - 2010.11.26 11:17:00 -
[1182]
Originally by: Kylie Minogues I've lost millions of isk (an many of you guys) spent in learning skills. Will that be reimbursed? CCP: NO.
I've spent months of my time (without queques, then), waiting, training, waiting some more,..to get that toon on her feet, learning. Will my paid game time be reimbursed? CCP: NOPE.
Will I have any benefits at all, with this change, training faster, reimbursement for time spent and wasted, now, for nothing? CCP: NO BENEFITS WHATSOEVER. ACTUALLY, YOUR TOON NOW WILL LEARN SLOWER.
Ok, aside than makin' this game 'tard friendly, and keeping all the noobs ingame easier, making CCP more rich, and older players poorer in the same time, I don't see any changes for the better.
Yeah I should not pay you for the next two months, 'cause I've lost at least that many months, wasted.
So, that's a proper reimbursement. Giving us back, what we already have. Hooray.
Even I wouldn't go so far as to say you're getting nothing back. You're getting compensated -- precisely and fairly -- for all time lost training learning skills. In the form of getting 5+ mil sp deposited back to you. That's not nothing.
I'd rather seen CCP added a wee multiplier too, so we'd wind up training at exactly 2772 sp/h again; but to say we're getting nothing back is just, well, silly. --
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Tergiminius
Binary Star
|
Posted - 2010.11.26 11:19:00 -
[1183]
This is good news for vets as well as newbs, regardless of the fact we lose the 72sp/hour because once you get over a couple year's old there's a heck of a lot of vets create alts for additional roles they can't support on their char like lab / factory slots and it's also a pain for them having to redo the stupid learning skills to get a new alt up to speed. |

Ebisu Kami
|
Posted - 2010.11.26 11:22:00 -
[1184]
Edited by: Ebisu Kami on 26/11/2010 11:22:29
Originally by: Ranka Mei As to what will happen with non-learning skills in queue, that's a good question. Typically, everything which (possibly) alters your rate of traning, like a clone-jump, requires you to either empty your queue or pause it first. I'm curious to learn what will happen this time. Do we need to manually (re)start our current skill in queue? Or it is all done automagically this time?
Perhaps a dev can shed some light on this.
Good question. I support your request.
Originally by: Kylie Minogues I've lost millions of isk (an many of you guys) spent in learning skills. Will that be reimbursed? CCP: NO.
So? Will we all die now? Earning that marginal amount of money takes how long? 2 level 4 missions?
Originally by: Kylie Minogues I've spent months of my time (without queques, then), waiting, training, waiting some more,..to get that toon on her feet, learning. Will my paid game time be reimbursed? CCP: NOPE.
Wrong. You'll get the time completely refunded and you'll keep the interest rates that you earned through your waiting on top of that.
Originally by: Kylie Minogues Will I have any benefits at all, with this change, training faster, reimbursement for time spent and wasted, now, for nothing? CCP: NO BENEFITS WHATSOEVER. ACTUALLY, YOUR TOON NOW WILL LEARN SLOWER.
You did all Vs? Even Presence V? If you did: You still didn't waste your time, since you benefited from the "interest" you got from your attribute points, you'll get a full refund of the SP invested and you'll learn at a new rate, that is only marginally slower then your old one. To specify: It will take full 8 years, until you reach the threshold, where you'd have more *effective skillpoints* with your old learnings instead of teh new ones. Getting yourself worked up over that is... not very reasonable.
Originally by: Kylie Minogues Ok, aside than makin' this game 'tard friendly, and keeping all the noobs ingame easier, making CCP more rich, and older players poorer in the same time, I don't see any changes for the better.
Removing learning skills, which added nothing to this game, is about as much dumbing this game down as removing clicks from PI is. In other words: Not at all. The only question regarding learning skills was: "How long do you expect to play this game?". Not something, that really sorts out idiots, is it?
Originally by: Kylie Minogues Yeah I should not pay you for the next two months, 'cause I've lost at least that many months, wasted.
Bull****.
Originally by: Kylie Minogues So, that's a proper reimbursement. Giving us back, what we already have. Hooray.
You loose a marginal amount of potential SP/hour, which will take full 8 years for you, to actually make a difference and instead you get free learning 5/5 hardwired into your toon, you can keep the interest-SP you earned over other players and you'll get up to 5million SP to redistribute to where you see fit. For all matters and intends: You win.
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SALYNDRIIA
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Posted - 2010.11.26 11:22:00 -
[1185]
In all honesty I think this idea is garbage. Might as well call this World of Evecraft now. The training helped weed out the commited and fairly intelligent players from from the dee-de-deez'. Who cares if this game isn't nub friendly... thats why I like it! I enjoy the fact you have to earn your way, the training is a bit long in some cases... but, that's what makes the game great. Hanging on the anticipation of the training and struggle to become an intergalactic power. You just destroyed that... way to go team. 
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Ebisu Kami
|
Posted - 2010.11.26 11:24:00 -
[1186]
Edited by: Ebisu Kami on 26/11/2010 11:24:48
Originally by: SALYNDRIIA In all honesty I think this idea is garbage. Might as well call this World of Evecraft now. The training helped weed out the commited and fairly intelligent players from from the dee-de-deez'. Who cares if this game isn't nub friendly... thats why I like it! I enjoy the fact you have to earn your way, the training is a bit long in some cases... but, that's what makes the game great. Hanging on the anticipation of the training and struggle to become an intergalactic power. You just destroyed that... way to go team. 
Bull****. Learning skills added nothing beyond the question of: "How long do you think, you will play this game?". Not exactly a real mind-blowing question, don't you think? Those, who stumbled out of the game because of that question, would stumble out of this game for "How to undock?" just as easily and will continue to do so.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
|
Posted - 2010.11.26 11:30:00 -
[1187]
Originally by: Ranka Mei Edited by: Ranka Mei on 26/11/2010 10:39:22
Never knew my post about opportunity cost would cause such a sh*tstorm. Why, it's really very simple, boys and girls. I'll explain it one last time.
The (max) 5,378,000 sp you get reimbursed is exactly that: you get it back. Nothing more. At some point in time you spent several months training learning skills: time you could have allocated to other skills, if you didn't have to train learning skills. That's the principle of opportunity cost. CCP is rightly giving you your accumulated sp back for the soon to be dyfunct set of skills.
Now, learning skills are meta-skills, as they actually help you train the other skills thereafter faster. This 'extra' benefit is, however, nullified, as the newbie, with virtually no learning skills, gets insta-warped to the equivalent of having all learning skills at lv 5 (like everyone else). So, CCP effectively 'owes' you precisely 5,378,000 sp, to compensate for your loss, and nothing more. So far so good.
I know, in this day and age of instant gratification, when people see 5,378,000 sp, they immediately go on the blink and think they got 'extra' sp. And it's a lot to distribute; and it's sure good to have. But it's not 'extra' (and it's not even enough to break even; but I'll get to that later). You are merely being compensated for having had to learn the learning skills earlier, whereas as the newbie gets to skip that time.
The reimbursement is to compensate for past losses, not future ones as well. So, applying the restituted sp towards the future loss of 72 sp/h as well, I dunno, that kinda makes you like the guy who spends the budget twice. So, the 8 years argument is completely bogus.
Either way you slice it, come December 14th, you'll be training at 72 sp/h slower than before. Yes, you're getting all your other learning stats bumped to lv 5 as well. And you could call that a perk, but... only if they weren't already at lv 5. So, a toon who is 'all 5' on the current learning skills now, effectively just loses time. And continually so, as whatever remap he'll do afterwards, the best speed he can ever train at, at any given time, is still only 2700 sp/h.
Those are the simple facts. And no amount of grandstanding, yelling or namecalling is gonna change those. Show me how I can go back to training at 2772 sp/h in the new scenario, and I'll recant everything I said.
P.S. Losing 72 sp/h is not the end of the world, far as I'm concerned. But don't try and sell me an 8-year profit when, in fact, I'm losing a bit on the deal.
It's not a profit. It's a NERF.
But its a NERF you wont FEEL for EIGHT YEARS.
Which is why most of us don't care.
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Ranka Mei
Caldari
|
Posted - 2010.11.26 11:35:00 -
[1188]
Originally by: SALYNDRIIA In all honesty I think this idea is garbage. Might as well call this World of Evecraft now. The training helped weed out the commited and fairly intelligent players from from the dee-de-deez'. Who cares if this game isn't nub friendly... thats why I like it! I enjoy the fact you have to earn your way, the training is a bit long in some cases... but, that's what makes the game great. Hanging on the anticipation of the training and struggle to become an intergalactic power. You just destroyed that... way to go team. 
I very briefly thought along the same lines as you when I heard about this upcoming change. But, let's face it, distinguishing between those who make 'clever' learning skill choices, and those who do not, is just a rather temporary affair. In the end, everyone wants (needs) them pretty much all to be at lv 5. And since we all want and need them there, we might as well get rid of them collectively. That reasoning on CCP's part is actually quite sane. So I actually support getting rid of the learning skills. They were a constant thorn in CCP's eyes, and a source of much regret about ever having implemented them.
There's plenty of skills left to separate the men from the boys, clever choices wise. --
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Erdiere
Minmatar Erasers inc. Controlled Chaos
|
Posted - 2010.11.26 11:40:00 -
[1189]
Here's a song that illustrates the thinking process of people who are against the removal of learning skills.
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Maranda Star
|
Posted - 2010.11.26 11:46:00 -
[1190]
If you are complaining about this being for the "Instant Gratification Newbs" then in the same breath, ***** about the 72 SP/h nerf, you are being a hypocrite.
The ONLY valid argument is that there is a 72 SP/h nerf, and if you were all REALLY butt hurt about it, you should ask for a 10% decrease in ALL SP required of every skill (but that would also pander to the "Instant Gratification Newbs").
The 8 year thing is also bull****. That would only apply and make sense if they DOUBLED your SP return from the learning skills. There is NO SP PROFIT, and therefore nothing to make up the 72 SP/h loss.
Again the only leg anyone has to stand on is that people with perfect learning skills will not be getting 2772 SP/h .Every other argument is invalid.
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SALYNDRIIA
|
Posted - 2010.11.26 11:47:00 -
[1191]
I'm entitled to my opinion, I don't like the idea and think it's just another step of many in the direction of a ******-fest. This game isn't hard, the only reason ppl say it has a hard learning curve is because idiots don't take the time to read and follow directions. I appreciate your view, and understand your position. This is just my point of view.
Originally by: Ebisu Kami Edited by: Ebisu Kami on 26/11/2010 11:24:48
Originally by: SALYNDRIIA In all honesty I think this idea is garbage. Might as well call this World of Evecraft now. The training helped weed out the commited and fairly intelligent players from from the dee-de-deez'. Who cares if this game isn't nub friendly... thats why I like it! I enjoy the fact you have to earn your way, the training is a bit long in some cases... but, that's what makes the game great. Hanging on the anticipation of the training and struggle to become an intergalactic power. You just destroyed that... way to go team. 
Bull****. Learning skills added nothing beyond the question of: "How long do you think, you will play this game?". Not exactly a real mind-blowing question, don't you think? Those, who stumbled out of the game because of that question, would stumble out of this game for "How to undock?" just as easily and will continue to do so.
|

Malmuerte
|
Posted - 2010.11.26 11:48:00 -
[1192]
Originally by: Grimpak
Originally by: Gnulpie I don't understand why people make such a fuzz about learning skills.
You do it, you are done with it. Fine.
Getting rid of them, dumbing down EVE to lure more players in. Oh well, as long as it only removing learning skills and not dumbing down other, more vital parts of EVE then I'm okay with that. But it is a slippery slope.
It is the nature of EVE that you need to make decisions with consequences. Gettings into destroyers fast NOW or waiting a bit and training learning skills to that you can do things faster LATER. Decisions, with consequences.
Just be careful not to dumb down too much!
the problem about learning skills is, they are just a nuisance, because it's pretty much mandatory to learn them to a relatively high level.[/quote} I'm with Gnulpie. You start dummying down things and the game becomes less interesting. Why don't we just give everyone capital ships and be done with it?
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Ranka Mei
Caldari
|
Posted - 2010.11.26 11:58:00 -
[1193]
Originally by: Maranda Star If you are complaining about this being for the "Instant Gratification Newbs" then in the same breath, ***** about the 72 SP/h nerf, you are being a hypocrite.
The ONLY valid argument is that there is a 72 SP/h nerf, and if you were all REALLY butt hurt about it, you should ask for a 10% decrease in ALL SP required of every skill (but that would also pander to the "Instant Gratification Newbs").
The 8 year thing is also bull****. That would only apply and make sense if they DOUBLED your SP return from the learning skills. There is NO SP PROFIT, and therefore nothing to make up the 72 SP/h loss.
Again the only leg anyone has to stand on is that people with perfect learning skills will not be getting 2772 SP/h .Every other argument is invalid.
If you read the last paragraph in my post, you could have read I'm actually not that hung-up on the 72 sp/h. Granted, I was a bit annoyed about it first; but, like I said, it's not a life-shattering event; and I kinda moved on (... at 72 sp/h less, LOL). I only came back on it a second time to lolz at the outlandish claims IN CAPS about 8 years worth of stuff -- and I just felt compelled to set a few folks straight on some basic economic principles, is all.
Seriously, though, I'm ready to move on. Ultimately, it's CCP's game anyway, and there's nothing I can do about that 72 sp/h, regardless. --
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Gnulpie
Minmatar Miner Tech
|
Posted - 2010.11.26 12:11:00 -
[1194]
Originally by: CCP TomB
Originally by: Sed Man ccp are never gona read all this...
liar 
OMG OMG OMG
It is TomB!!!
This is MADNESS! |

Vantlor
Gallente Scrap Iron Flotilla
|
Posted - 2010.11.26 12:12:00 -
[1195]
Originally by: Ish Maril ARG !
Ok im a noob, but i just bought the whole rank 3 collection, almost 20M thrown away just yesterday ! (almost all my isk)
I am crying right now.
mail me ingame if you get this and I may be able to help you out :)
ps. ONLY HIM U GREEDY **$@(
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Newbee
|
Posted - 2010.11.26 12:15:00 -
[1196]
I don't understand this change in the slightest ...
They are taking away a decision from players. People who thought in the long term and were more of the slow paced gameplay type would perhaps train the learnings to 5 and then happily train at max speed with +5 imps in empire or whatever. People who wanted to go directly into PVP etc. would not max learnings out but would get to ships faster even though they would sacrifice a few sp in the long run. So please tell me how it makes a game better if you take away decissions from players ...
Whats coming next? Omni Missiles that deal all damage types so all the caldari players don't have to choose anymore? =/
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Ranka Mei
Caldari
|
Posted - 2010.11.26 12:17:00 -
[1197]
Originally by: Vantlor
Originally by: Ish Maril ARG !
Ok im a noob, but i just bought the whole rank 3 collection, almost 20M thrown away just yesterday ! (almost all my isk)
I am crying right now.
mail me ingame if you get this and I may be able to help you out :)
ps. ONLY HIM U GREEDY **$@(
Also, if he didn't inject those skills yet, he will still get them reimbursed! :) --
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Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2010.11.26 12:24:00 -
[1198]
@CCP
Can you please leave the learning skill entries in the database dumps. Removing them from the dumps will force us (me) to do all sorts of nasty changes that would be way more simple with the entries there and just set to published='0'.
/c
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Comander Brenni
Kraktech Industries
|
Posted - 2010.11.26 12:24:00 -
[1199]
Why do you think removing diversety from the game is improving it? I've Desided to take the time to max the learing skills, because this gave me an edge, like lvl5 cruice missile spec. would... so why not give the noobs 5 mill skillpoints and a cruiser of chiose?...
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Ebisu Kami
|
Posted - 2010.11.26 12:31:00 -
[1200]
Edited by: Ebisu Kami on 26/11/2010 12:31:22
Originally by: Comander Brenni
Why do you think removing diversety from the game is improving it? I've Desided to take the time to max the learing skills, because this gave me an edge, like lvl5 cruice missile spec. would... so why not give the noobs 5 mill skillpoints and a cruiser of chiose?...
There was simply no reason not to train them. That is no diversity.
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Rick Rothsar
Ghosts of Ragnarok Test Alliance Please Ignore
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Posted - 2010.11.26 12:32:00 -
[1201]
itt a lot of people getting trolled by Ranka Mei
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Capsuleer Newton
|
Posted - 2010.11.26 12:32:00 -
[1202]
Originally by: Maranda Star If you are complaining about this being for the "Instant Gratification Newbs" then in the same breath, ***** about the 72 SP/h nerf, you are being a hypocrite.
The ONLY valid argument is that there is a 72 SP/h nerf, and if you were all REALLY butt hurt about it, you should ask for a 10% decrease in ALL SP required of every skill (but that would also pander to the "Instant Gratification Newbs").
The 8 year thing is also bull****. That would only apply and make sense if they DOUBLED your SP return from the learning skills. There is NO SP PROFIT, and therefore nothing to make up the 72 SP/h loss.
Again the only leg anyone has to stand on is that people with perfect learning skills will not be getting 2772 SP/h .Every other argument is invalid.
in an ideal situation, yes, i fully agree, but are we sure that all these whiners for the 72 sp/hr nerf are really training at this rate ALL the time since after they maxed the learning skills? you want me to believe that after they maxed out learning, they acquire 24,299,352 [2772 X 24 X 365.25] skill points per year? or they average way over 23,668,200 [2700 x 24 x 365.25 days] skill points per year? [figured since you cared about the 72 sp/hr, you'd also compute leap year, hehe.] Just Stop kidding yourselves, no, "aww, i missed this skill, sigh, oh well.."?
|

Ranka Mei
Caldari
|
Posted - 2010.11.26 12:34:00 -
[1203]
Originally by: Rick Rothsar itt a lot of people getting trolled by Ranka Mei
So unlike your own valuable contributions, right? LOL. If you have an argument, just bring it. Else... shoo! --
|

Lexang
|
Posted - 2010.11.26 12:35:00 -
[1204]
Quote: We also didn't want to punish people for making sensible, long-term decisions in the past based on the best information available to them at the time, because this would be terrible design practice.
So this means you will let me change my race/bloodline? Since I only chose Achura for the attributes (low charisma), and then you added in remaps making it meaningless.
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ElderFather
|
Posted - 2010.11.26 12:37:00 -
[1205]
Please clear this up for my understanding; does this ONLY apply to the "LEARNING" skillbooks/skillset (i.e. Empathy, etc.)? Does this mean that we will still be using skillbooks for the other skills (i.e. "anchoring", etc...)?
If all of the skillbooks are being eliminated then how will skills be trained? I'm guessing that only the "LEARNING" skillset will be eliminated, but I'm confused as to what I should do in preparation to this December 14 skill training patch (How will it effect the "Slave" inplants that boost learning and ship skills?).
|

Ish Maril
|
Posted - 2010.11.26 12:38:00 -
[1206]
Originally by: Vantlor
Originally by: Ish Maril ARG !
Ok im a noob, but i just bought the whole rank 3 collection, almost 20M thrown away just yesterday ! (almost all my isk)
I am crying right now.
mail me ingame if you get this and I may be able to help you out :)
ps. ONLY HIM U GREEDY **$@(
Thanks Vantlor, but it feels kinda like begging for money, i will work it out myself, tough luck, but hey, thats the game.
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Ranka Mei
Caldari
|
Posted - 2010.11.26 12:42:00 -
[1207]
Originally by: Capsuleer Newton
in an ideal situation, yes, i fully agree, but are we sure that all these whiners for the 72 sp/hr nerf are really training at this rate ALL the time since after they maxed the learning skills? you want me to believe that after they maxed out learning, they acquire 24,299,352 [2772 X 24 X 365.25] skill points per year?
In my case, actually, yes. I had been training int + mem skills so far, and just finished all engineering, rigging and electronics skills I was ever going to need for the next foreseeable future.. And I accordingly just did a remap towards perc + willpower. So, indeed, my EVEMON two-year plan existed almost entirely on training missile and ship skills at 2772 sp/h (with the small exception for Warfare Link Specialist IV). --
|

Capsuleer Newton
|
Posted - 2010.11.26 12:42:00 -
[1208]
Originally by: Ish Maril
Originally by: Vantlor
Originally by: Ish Maril ARG !
Ok im a noob, but i just bought the whole rank 3 collection, almost 20M thrown away just yesterday ! (almost all my isk)
I am crying right now.
mail me ingame if you get this and I may be able to help you out :)
ps. ONLY HIM U GREEDY **$@(
Thanks Vantlor, but it feels kinda like begging for money, i will work it out myself, tough luck, but hey, thats the game.
keep it, if you haven't injected the skills, the books will be reimbursed @ NPC prices. that means, you'll get your 4.5 mil back per advance learning skill book.
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Damien Smith
The Insane Tormentors
|
Posted - 2010.11.26 12:44:00 -
[1209]
Originally by: Ish Maril
Originally by: Vantlor
Originally by: Ish Maril ARG !
Ok im a noob, but i just bought the whole rank 3 collection, almost 20M thrown away just yesterday ! (almost all my isk)
I am crying right now.
mail me ingame if you get this and I may be able to help you out :)
ps. ONLY HIM U GREEDY **$@(
Thanks Vantlor, but it feels kinda like begging for money, i will work it out myself, tough luck, but hey, thats the game.
And that right there is an example of a noob who's 10x more of a 'proper' eve player than all you whiners will ever be. He's actually lost out. You 5/5 crybabies lose 74sp/hr in about 8 years. Oh woe is you.. 
Send him the isk anyway Vant, and if I remember to do it when I get home from work, so will I.
PS: TomB in the house?! I thought you were dead...
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Ish Maril
|
Posted - 2010.11.26 12:44:00 -
[1210]
Originally by: Capsuleer Newton
keep it, if you haven't injected the skills, the books will be reimbursed @ NPC prices. that means, you'll get your 4.5 mil back per advance learning skill book.
Yeah, i read that, but it is too late for me 
|
|

Karin Harada
|
Posted - 2010.11.26 12:45:00 -
[1211]
Originally by: Comander Brenni Why do you think removing diversety from the game is improving it?
It's a red herring that the Learning skills promoted diversity. The thread here seems to debunk that myth. In theory land, you have the choice. In the real world, everyone trains them because the real world punishes those who do not severely.
When you have a range of choices and one of them is objectively superior to the others, there is a vast skew in favour of that particular choice. It does not promote diversity, it promotes homogeneity. In the game of "play EVE to win", you don't have a real choice about whether to train learning. It's Hobson's choice - train learning or go home.
It used to be the case that the Falcon was so superior to the other recon ships in the game from the PvP perspective that it would be laughable to use any of the others. So Falcon got nerfed. The Learning group is the Falcon of the EVE skills world; and it's just gotten the biggest nerf of all; and deservedly.
|

Don Chelli
|
Posted - 2010.11.26 12:45:00 -
[1212]
A silly decision to remove the learning skills. It is a hard decision to go for learning skills and not for (as you call it) useful skills. But this is a thing that makes eve so attractive. CCP is acting with this like most politicians in the world: They know many people will agree. Of course! They get additional skill attributes for nothing. Their decision to go for useful skills is getting rewarded. Like in politics people who think learning is necessary get punished. Why think about those who REALLY took a lot of time to get the lvl. 5 in presence for one crummy charisma point more? It's not rewarded now but after a few years of playing eve the bonus will be big. And that's a cool concept of this game. It's not only for the fast and furious, but also for those who want to take 'epic arc' decisions.
So, CCP guys and gals, my petition: Don't listen to the big mass of the attribute gainers, but listen to your heart and leave the learning skills in the game. Re-think it and don't destroy a cute feature of the game. Now this error can be stopped easily.
Best regards Don Chelli (with 5.376.000 useful learning skill points)
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WishBlade
Caldari
|
Posted - 2010.11.26 12:52:00 -
[1213]
Silly idea, but would it be a possibility to transfer the reimbursed SP to another char on the same account?
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yogi caldet
Zebra Corp United Front Alliance
|
Posted - 2010.11.26 12:55:00 -
[1214]
dear ccp....eve is getting crowded, pls give us another galaxy to play in
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Ebisu Kami
|
Posted - 2010.11.26 12:57:00 -
[1215]
Originally by: ElderFather Please clear this up for my understanding; does this ONLY apply to the "LEARNING" skillbooks/skillset (i.e. Empathy, etc.)?
Yes.
Originally by: ElderFather Does this mean that we will still be using skillbooks for the other skills (i.e. "anchoring", etc...)?
Yes.
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Grikath
T.E.L.O.G.S. Mostly Clueless
|
Posted - 2010.11.26 12:59:00 -
[1216]
Originally by: WishBlade Silly idea, but would it be a possibility to transfer the reimbursed SP to another char on the same account?
sure, the devs are going to open the floodgates to instaboosted alt creation through SP transfer.... 
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Ranka Mei
Caldari
|
Posted - 2010.11.26 13:01:00 -
[1217]
Also, I wonder, how long we can keep the reimbursed sp for? I'd be inclined to apply it directly towards the big stuff (for me, that is), like Cruise Missile Specialization V and such. But it may be better to hold on to the sp for when I got a long skill for which I can't train superfast. So, could I keep it in the bank, so to speak, for like a half year or so? --
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Trebor Daehdoow
|
Posted - 2010.11.26 13:03:00 -
[1218]
Originally by: anthonieak This means that there come a lot of new eveplayers. Can take tranquility also this storm of players on or are we coping with the lag we had 2 years ago again?
Well, I think massive subscriber increases comes under the category of "Problems CCP would like to have..."
Originally by: Sahmul The claim is being put forward that for max-skilled, perfect plan players, that they will be losing 72 SP/hour once this goes through. This is true. The counter argument being made is that the refund of SP will offset this for the next 8 years or so, this is in fact not true. As has been pointed out those skill points have already been earned, reallocating points that have already been earned is not the same as earning new points.
This is not quite correct. Yes, your total number of skillpoints won't change, but your total number of effective skillpoints will increase. This is because learning skills only help you learn other skills faster, they do not in any way affect your actual play of the game. The skillpoints that are refunded, on the other hand, can be put into skills that make you a more effective player.
The real valid argument against this change is that those players who have trained learning skills to a high level -- who have made the long-term investment -- will no longer have a long-term, continuing edge over the more impatient players. I can appreciate this argument, because I am one of these players.
The counter-argument that should also appeal to long-term focused players is that we also have an interest in the long-term health of the game itself, and removing barriers to noob-retention (which is really why this is being done) helps that goal (more noobs = more paying accounts = more resources to improve the game (after building an underground lair for Hilmar, of course)). Paradoxically, one way to do this is to give up a bit of our long-term edge.
The silver-lining for long-term focused players is that we will have more SP to employ in training arbitrage (using SP trained at high SP/hr rates on skills that would normally train at lower rates). I expect that most thoughtful long-term players will squeeze out every last drop of benefit from that edge -- they will resist the temptation to "splurge" and quickly spend the points.
That is one reason why the original CSM proposal on Learning skills recommended both providing an extra remap and also tweaking remaps so you could make a slightly more extreme allocation (resulting in 2760 max training rate) -- it would provide thoughtful players with the maximum amount of flexibility to optimize their use of the refunded points.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
|

Capsuleer Newton
|
Posted - 2010.11.26 13:03:00 -
[1219]
Originally by: Ranka Mei
Originally by: Capsuleer Newton
in an ideal situation, yes, i fully agree, but are we sure that all these whiners for the 72 sp/hr nerf are really training at this rate ALL the time since after they maxed the learning skills? you want me to believe that after they maxed out learning, they acquire 24,299,352 [2772 X 24 X 365.25] skill points per year?
In my case, actually, yes. I had been training int + mem skills so far, and just finished all engineering, rigging and electronics skills I was ever going to need for the next foreseeable future.. And I accordingly just did a remap towards perc + willpower. So, indeed, my EVEMON two-year plan existed almost entirely on training missile and ship skills at 2772 sp/h (with the small exception for Warfare Link Specialist IV).
So, training for ships but no Marauders, no jump freighters, no command ships, nor any T2 cruiser/frig hulls, maybe training for a carrier/super carrier/ titan? good for you then, and sorry for your 72 sp/hr loss if that's ever the case. :))
|

Grikath
T.E.L.O.G.S. Mostly Clueless
|
Posted - 2010.11.26 13:04:00 -
[1220]
the reinbursed SP stay in your chars' "SP bank"until you use them.
unless you bin the char they will be available until you've used them all up.
|
|

Ebisu Kami
|
Posted - 2010.11.26 13:06:00 -
[1221]
Originally by: Ranka Mei Also, I wonder, how long we can keep the reimbursed sp for? I'd be inclined to apply it directly towards the big stuff (for me, that is), like Cruise Missile Specialization V and such. But it may be better to hold on to the sp for when I got a long skill for which I can't train superfast. So, could I keep it in the bank, so to speak, for like a half year or so?
Afaik they'll remain there indefinitely.
|

Pottsey
Enheduanni Foundation
|
Posted - 2010.11.26 13:13:00 -
[1222]
Edited by: Pottsey on 26/11/2010 13:14:31 Mike deVoid said фI'll make it easy for you to understand. You drop 72sp/hr, however you get a gift (reimbursement) of 5,376,000 SP (assuming you have 5/5 learning). This means it will be 8.5 years before you are at a net loss. To put it another way, if you spent your reimbursement of 5,376,000 SP at the rate of 72 sp/hr to keep your training rate at the same level it would last you 8.5 years. So you won't actually feel your nerf for 8.5 years.ц I have already proven that wrong more than once.
Look at it this way. You spend 5mill SP pool on your current plan. Your circumstanceЖs change and you change skill plan(s). Those new skill plans will end up with 5 million less SP in them after 8 years then what the current system would have. ThatЖs a nerf in the new skill plans in year 1 yet alone by year 8. That nerf has turned into a 5mill loss in SP for the new skill plans but a bonues for the skill plan that got the SP pool. So its a bonues and a nerf.
It might not matter in some ways and is not a reason to stop the changes. But itЖs not 8 years till you get a nerf. Effectively the old skill plan that gets the SP pool gets a bonus. All new skill plans that happen after the pool get used up end up with a nerf. What if T4 comes out in 2 years and I used the SP pool in my first year SP plan? Then the T4 skill plan that is 3 years long would end up with over 1 million less SP in it over the current system. All before the 8 year point. Slower training means itЖs harder to adapt to changes and new skill plans.
Now this isnЖt really a major problem but it is a disadvantage or nerf for changing skill plans.
______ How to Passive Shield Tank T2
|

Shandir
Minmatar Eve University Ivy League
|
Posted - 2010.11.26 13:14:00 -
[1223]
The boost long term players are asking for in exchange for their patience and dedication is that these points aren't attached to attributes. A player can allocate them against skills that they are not mapped for - almost all the long term players (and many of the shorter term players) will be doing this. Skills they no doubt trained at higher speed than average will be reallocated to skills they don't want to remap for (probably charisma-based) This is the bone you're being thrown in addition to getting effectively 6m free skillpoints. If you consider the rate at which you'd train those cross-attribute skills, it will outweigh the 70-whatever SP/h you're losing on optimal remaps (only).
You're getting 6m free skillpoints (yes, they are free) just like everyone else will in effect be getting (all the newbies getting 6m SP worth of effect) AND you're getting to use points trained at medium-high speed for skills you would otherwise train at medium-slow speed.
Unless you've already trained every possible skill that you're not mapped for.
|

AkJon Ferguson
JC Ferguson and Son Ltd
|
Posted - 2010.11.26 13:14:00 -
[1224]
Originally by: Donovans Hello.
I must say I have very mixed feelings about this whole " learning skills getting axed " issue. Of course I resent losing some skill points per hour under ideal circumstances: I trained those skills for an everlasting bonus and now I am the only one having to sacrifice however little of my sp/hour for the benefit of others. Amazing.
What really irritates me is the mockery and irony that I think permeate this blog of yours. You rejoice because I lost my sp/hour advantage over folks who didn't see fit to train those same skills. You cheer because you lower my sp/hour rate on top of that. You give those same folks the chance to ridicule me and my playstyle on the forums. You even have the brazen gall to call that a " present ". And to top it off you inform me that this is only about half of what I'll be getting.
Hey, I'm really amazed for your gifts.

lol +1
Ironically, my only toon who will benefit is my 80M SP toon from the character bazaar, whose previous owner not only didn't max out learning skills, but also chose the brilliant omni-remap. All 4 of my sub-2-year-old toons were happily training at 2772, and happily gaining a few million SP per year on the MANY bozos who apparently didn't see learning as a no-brainer at all. Learning skills are awesome. This decision stinks. CCP is lost. That is all.
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Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2010.11.26 13:17:00 -
[1225]
Originally by: Shandir The boost long term players are asking for in exchange for their patience and dedication is that these points aren't attached to attributes. A player can allocate them against skills that they are not mapped for - almost all the long term players (and many of the shorter term players) will be doing this. Skills they no doubt trained at higher speed than average will be reallocated to skills they don't want to remap for (probably charisma-based) This is the bone you're being thrown in addition to getting effectively 6m free skillpoints. If you consider the rate at which you'd train those cross-attribute skills, it will outweigh the 70-whatever SP/h you're losing on optimal remaps (only).
You're getting 6m free skillpoints (yes, they are free) just like everyone else will in effect be getting (all the newbies getting 6m SP worth of effect) AND you're getting to use points trained at medium-high speed for skills you would otherwise train at medium-slow speed.
Unless you've already trained every possible skill that you're not mapped for.
Jesus Christ, someone gets it.
Anyone who can't see that this is a massive real boost to older players should close their browser, pick up the phone and sign up for nightschool classes on basic maths.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Shandir
Minmatar Eve University Ivy League
|
Posted - 2010.11.26 13:18:00 -
[1226]
Originally by: Pottsey Look at it this way. You spend 5mill SP pool on your current plan. Your circumstanceЖs change and you change skill plan(s). Those new skill plans will end up with 5 million less SP in them after 8 years then what the current system would have. ThatЖs a nerf in the new skill plans in year 1 yet alone by year 8. That nerf has turned into a 5mill loss in SP for the new skill plans but a bonues for the skill plan that got the SP pool. So its a bonues and a nerf.
So if you make the wrong choice, then this is a nerf. I think I know how to avoid this.
Don't make the wrong choice. If your circumstances are likely to change that drastically, then hold onto the SP until you're sure what you need to do with them - SP does not get any less valuable over time (at least not after this change).
|

Pottsey
Enheduanni Foundation
|
Posted - 2010.11.26 13:20:00 -
[1227]
When did neural remaps get added to Eve? ______ How to Passive Shield Tank T2
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Shandir
Minmatar Eve University Ivy League
|
Posted - 2010.11.26 13:21:00 -
[1228]
Originally by: Malcanis Jesus Christ, someone gets it.
Anyone who can't see that this is a massive real boost to older players should close their browser, pick up the phone and sign up for nightschool classes on basic maths.
Anyone who has not at least did the maths to see if they should be training learning skills *right now* is failing.
|

Capsuleer Newton
|
Posted - 2010.11.26 13:23:00 -
[1229]
Originally by: Pottsey Edited by: Pottsey on 26/11/2010 13:14:31 Mike deVoid said фI'll make it easy for you to understand. You drop 72sp/hr, however you get a gift (reimbursement) of 5,376,000 SP (assuming you have 5/5 learning). This means it will be 8.5 years before you are at a net loss. To put it another way, if you spent your reimbursement of 5,376,000 SP at the rate of 72 sp/hr to keep your training rate at the same level it would last you 8.5 years. So you won't actually feel your nerf for 8.5 years.ц I have already proven that wrong more than once.
Look at it this way. You spend 5mill SP pool on your current plan. Your circumstanceЖs change and you change skill plan(s). Those new skill plans will end up with 5 million less SP in them after 8 years then what the current system would have. ThatЖs a nerf in the new skill plans in year 1 yet alone by year 8. That nerf has turned into a 5mill loss in SP for the new skill plans but a bonues for the skill plan that got the SP pool. So its a bonues and a nerf.
It might not matter in some ways and is not a reason to stop the changes. But itЖs not 8 years till you get a nerf. Effectively the old skill plan that gets the SP pool gets a bonus. All new skill plans that happen after the pool get used up end up with a nerf. What if T4 comes out in 2 years and I used the SP pool in my first year SP plan? Then the T4 skill plan that is 3 years long would end up with over 1 million less SP in it over the current system. All before the 8 year point. Slower training means itЖs harder to adapt to changes and new skill plans.
Now this isnЖt really a major problem but it is a disadvantage or nerf for changing skill plans.
I do understand you point, but then, you can't really say its a nerf, everyone, and i mean every player will succumbed to this, not just the vets. lets put it in a real life perspective, 10 years ago, maybe gas was $1 a gallon, now its $2.90/gal., now is that a nerf? NO, coz everyone will have to pay $2.90 now. You all are so fond of the 2772 sp/hr; but hey, why not petition CCP altogether to make it a bit faster, FOR EVERYONE, like perhaps, 2800 sp/hr? 3000 sp/hr?
Your contention is the sp/hr lost, that means its irrelevant to abolishing the learning skills altogether, coz you just want the existing sp/hr rate that you're used to. :))
|

Vantlor
Gallente Scrap Iron Flotilla
|
Posted - 2010.11.26 13:30:00 -
[1230]
Originally by: Damien Smith
Originally by: Ish Maril
Originally by: Vantlor
Originally by: Ish Maril ARG !
Ok im a noob, but i just bought the whole rank 3 collection, almost 20M thrown away just yesterday ! (almost all my isk)
I am crying right now.
mail me ingame if you get this and I may be able to help you out :)
ps. ONLY HIM U GREEDY **$@(
Thanks Vantlor, but it feels kinda like begging for money, i will work it out myself, tough luck, but hey, thats the game.
And that right there is an example of a noob who's 10x more of a 'proper' eve player than all you whiners will ever be. He's actually lost out. You 5/5 crybabies lose 74sp/hr in about 8 years. Oh woe is you.. 
Send him the isk anyway Vant, and if I remember to do it when I get home from work, so will I.
PS: TomB in the house?! I thought you were dead...
Totaly agree about the 10x part; hopefully we can get enough people to send some ISK to give this guy a nice early game boost! I never planned to take no for an answer :) ISK on its was soon as I get a chance to login after work!
|
|

Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2010.11.26 13:30:00 -
[1231]
Originally by: Pottsey When did neural remaps get added to Eve?
Winter 08?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

ElderFather
|
Posted - 2010.11.26 13:32:00 -
[1232]
Originally by: Ebisu Kami
Originally by: ElderFather Please clear this up for my understanding; does this ONLY apply to the "LEARNING" skillbooks/skillset (i.e. Empathy, etc.)?
Yes.
Originally by: ElderFather Does this mean that we will still be using skillbooks for the other skills (i.e. "anchoring", etc...)?
Yes.
Thank you Ebisu Kami But how will the implants (like "low-grade slave" alpha, beta, delta, gamma, and epsilon) that boosts the "Learning skillset" be effected? Since u left it blank, I guess they will not be effected. I'm a permanoob lol
|

I'thari
Minmatar
|
Posted - 2010.11.26 13:35:00 -
[1233]
Originally by: Trebor Daehdoow
Originally by: Sahmul The claim is being put forward that for max-skilled, perfect plan players, that they will be losing 72 SP/hour once this goes through. This is true. The counter argument being made is that the refund of SP will offset this for the next 8 years or so, this is in fact not true. As has been pointed out those skill points have already been earned, reallocating points that have already been earned is not the same as earning new points.
This is not quite correct. Yes, your total number of skillpoints won't change, but your total number of effective skillpoints will increase. This is because learning skills only help you learn other skills faster, they do not in any way affect your actual play of the game. The skillpoints that are refunded, on the other hand, can be put into skills that make you a more effective player.
Yes, but when instead of having 5/5 learnings you suddenly end up with 5/4 it is not a reimbursment - it's a nerf. You get your SP reimbursed from all your learning skills plus everything up to 5/4 learning will be reimbursed by increase in attributes, while 5/5 learning skills won't be backed up by attibute increase, only have SP reumbursed - that's the issue with "72sp/hour", nothing more. |

Pottsey
Enheduanni Foundation
|
Posted - 2010.11.26 13:37:00 -
[1234]
Shandir said фDon't make the wrong choice. If your circumstances are likely to change that drastically, then hold onto the SP until you're sure what you need to do with them - SP does not get any less valuable over time (at least not after this change).ц ItЖs impossible to predict over 8 years. Any number of game place balance can happen, new skills or just changes in circumstances like you move into wormhole space and need different skills. People change skill plans all the time. There is no way to know when itЖs the best time to use the SP Pool. A few years back I used to be miner and would have maxed out the miner skills, now I never mine. You just cannot predict whatЖs going to happen. For all we know something might come out in the 2011 expansion thatЖs great and make us use the SP pool up. Then in the 2012 expansion something even better comes out only now that skill plan ends up with millions less SP in it.
The way I see it is skill plans that used the SP pool get a bonus. Skill plans that happen without the SP pool get a nerf/disadvantage over the current system. So some skill plans will be nerfed long before the 8 year mark.
Capsuleer Newton said фI do understand you point, but then, you can't really say its a nerf, everyone, and i mean every player will succumbed to this, not just the vets. lets put it in a real life perspective, 10 years ago, maybe gas was $1 a gallon, now its $2.90/gal., now is that a nerf? NO, coz everyone will have to pay $2.90 now.ц I am not following; a nerf that affects everyone is still a nerf. The big NO should be a big YES. Using the car example the people today are nerfed/at a disadvantage as they have to pay more to travel the same distance over past years.
Its certainly not as bad as everyoneЖs in the same boat. But I still see it as a disadvantage over the current system. Not a disadvantage I care about, but still a disadvantage.
Thanks Malcanis for the winter info.
______ How to Passive Shield Tank T2
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Sirtech
|
Posted - 2010.11.26 13:38:00 -
[1235]
Will we be given an extra opportunity to rebalance our attributes because of this change?
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Jagga Spikes
Minmatar Spikes Chop Shop
|
Posted - 2010.11.26 13:40:00 -
[1236]
Edited by: Jagga Spikes on 26/11/2010 13:40:34
Originally by: Malcanis
Originally by: Pottsey When did neural remaps get added to Eve?
Winter 08?
i think it was about Apocrypha, so early-mid 2009 ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.26 13:40:00 -
[1237]
The 72 SP/hr isn't the issue for me (it's annoying, but meh, what I wanted was an earned competitive advantage, not any particular raw training speed.)
It's CCP giving out 5.37M SP to everyone (which is effectively what they've done.)
I didn't like it when they gave 100K to everyone and I like this 53.7 times less.
There are too many people in this game (many of whom are in this thread) who crave instant gratification. This decision will bring in even more. And CCP will clamor to satisfy them even more. And EVE won't be EVE anymore. As others have postulated, the Battleship V's of the world will be the next to go and then some idiotic CCP employee will declare skill training obsolete.
What a waste.
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MWDrive
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Posted - 2010.11.26 13:45:00 -
[1238]
Originally by: Maranda Star The 8 year thing is also bull****. That would only apply and make sense if they DOUBLED your SP return from the learning skills. There is NO SP PROFIT, and therefore nothing to make up the 72 SP/h loss.
Yes, cause we are all having SP so we can say 'I have x SP'. It doesn't really matter if SP is in something useful or not, right?
You are getting rid of 5m USELESS SP and can put them in something USEFUL. For all practical purposes your training plans will get nice leap of 5m SP (80 days of maxed training) = profit. You can apply as many economic principles as you want, fact is you are exchanging something useless for something useful and there is no way you can spin that and say you're getting nothing. |

RaTTuS
BIG Majesta Empire
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Posted - 2010.11.26 13:48:00 -
[1239]
Edited by: RaTTuS on 26/11/2010 13:48:02
Originally by: AkJon Ferguson
It's CCP giving out 5.37M SP to everyone (which is effectively what they've done.)
not it isn't - it's only that if you had done 5/5 in all - including the charisma ones - most character it will be less --
Join BIG
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Tiligean
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Posted - 2010.11.26 13:52:00 -
[1240]
Edited by: Tiligean on 26/11/2010 13:53:59 OK - 42 pages in and I can't be bothered. I read the blog (twice) and it doesn't seem crystal clear to me. I have 7 toons across 3 accouts, 6 of which have learning skills on them.
Do all 6 toons get points reimbursed then?
Edit: and I didn't like the idea of the learning skills going away, but this does seem to be the least of the possible evils, IMHO.
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Capsuleer Newton
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Posted - 2010.11.26 13:53:00 -
[1241]
Originally by: Pottsey Shandir said Capsuleer Newton said фI do understand you point, but then, you can't really say its a nerf, everyone, and i mean every player will succumbed to this, not just the vets. lets put it in a real life perspective, 10 years ago, maybe gas was $1 a gallon, now its $2.90/gal., now is that a nerf? NO, coz everyone will have to pay $2.90 now.ц I am not following; a nerf that affects everyone is still a nerf. The big NO should be a big YES. Using the car example the people today are nerfed/at a disadvantage as they have to pay more to travel the same distance over past years.
Its certainly not as bad as everyoneЖs in the same boat. But I still see it as a disadvantage over the current system. Not a disadvantage I care about, but still a disadvantage.
That may be the case, but a "Nerf" to be is when only a specific aspect gets the boot while the rest stay the same, say, when CCP will decide to reduce maybe the shield resist bonus for a drake and no changes to everything else but that. one could compare, hey, before, drakes are way better than myrms in PvE. but now, they're but the same [just an example].
But with everyone gets a lower sp/hr rate, its like a tuition hike, fair matrix hike, rent hike, gas prices hike, its more like inflation that everyone have to contend with. we don't like it, yes, but its like a design structure, like reinforcing a building, or repainting a house, we may not like the color, but the wife says so...
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I'thari
Minmatar
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Posted - 2010.11.26 13:55:00 -
[1242]
Edited by: I''thari on 26/11/2010 13:55:21
Originally by: MWDrive You are getting rid of 5m USELESS SP and can put them in something USEFUL. For all practical purposes your training plans will get nice leap of 5m SP (80 days of maxed training) = profit. You can apply as many economic principles as you want, fact is you are exchanging something useless for something useful and there is no way you can spin that and say you're getting nothing.
They not usless - they give attribute bonus. CCP decides to give attribute bonus for everyone so compensates SP spent on those skills.
Basicly, you'll train almost as if you'd have 5/4 skills now (a little slower, but it's even less noticable than 72 sp/hour). So everything that's below 5/5 is reimbursed by SP and attribute bonus, while what's left only by SP. |

Palionas
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Posted - 2010.11.26 13:58:00 -
[1243]
Originally by: Don Chelli A silly decision to remove the learning skills. It is a hard decision to go for learning skills and not for (as you call it) useful skills. But this is a thing that makes eve so attractive. CCP is acting with this like most politicians in the world: They know many people will agree. Of course! They get additional skill attributes for nothing. Their decision to go for useful skills is getting rewarded. Like in politics people who think learning is necessary get punished. Why think about those who REALLY took a lot of time to get the lvl. 5 in presence for one crummy charisma point more? It's not rewarded now but after a few years of playing eve the bonus will be big. And that's a cool concept of this game. It's not only for the fast and furious, but also for those who want to take 'epic arc' decisions.
So, CCP guys and gals, my petition: Don't listen to the big mass of the attribute gainers, but listen to your heart and leave the learning skills in the game. Re-think it and don't destroy a cute feature of the game. Now this error can be stopped easily.
Best regards Don Chelli (with 5.376.000 useful learning skill points)
I totally agree with you !!! |

Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.26 13:59:00 -
[1244]
Originally by: Jagga Spikes Edited by: Jagga Spikes on 26/11/2010 13:40:34
Originally by: Malcanis
Originally by: Pottsey When did neural remaps get added to Eve?
Winter 08?
i think it was about Apocrypha, so early-mid 2009
It was indeed in Apocrypha so March 10th 2009. |

Driden Fas
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Posted - 2010.11.26 14:02:00 -
[1245]
will CCP be refunding skill points for part trained skills or only those skills that have been fully trained. For example would it be worth me training a learning skill i have a higher speed for now if that training would not finish until after 14th dec? would i get the skill points i had trained in that skill back even though the skill hadn't finished training? |

Damien Smith
The Insane Tormentors
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Posted - 2010.11.26 14:05:00 -
[1246]
Originally by: Driden Fas will CCP be refunding skill points for part trained skills or only those skills that have been fully trained. For example would it be worth me training a learning skill i have a higher speed for now if that training would not finish until after 14th dec? would i get the skill points i had trained in that skill back even though the skill hadn't finished training?
They'll be refunding total sp's, not skill levels, so yes.
If you're high per/will remapped like me then join the SHC Clarity V training crew today!
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Ranka Mei
Caldari
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Posted - 2010.11.26 14:05:00 -
[1247]
Originally by: ElderFather
But how will the implants (like "low-grade slave" alpha, beta, delta, gamma, and epsilon) that boosts the "Learning skillset" be effected?
Those implants are not affected at all. If you have all +5 implants, then they'll all just stay in effect as before (so as to form 15 + 12 + 5 = max 32 attribute). |

Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.26 14:07:00 -
[1248]
Originally by: Maranda Star The 8 year thing is also bull****. That would only apply and make sense if they DOUBLED your SP return from the learning skills. There is NO SP PROFIT, and therefore nothing to make up the 72 SP/h loss.
You are probably new here but up until March 2009 the max speed you could reach in game was if you had an Achura scientist doing int/mem at 2739SP/h. That also ment per/wil skills on those chars were done at a laughable rate. A typical balanced Achura would do 2200-2400SP/h with max skills and implants before the neural remaps were introduced.
And before the Achura became FOTM in 2006 you could be happy if you could get a decently balanced char to reach 2200-2300SP/h.
So to everyone whinging about the 72SP/h speed drop, HTFU.
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Billy Kidd
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Posted - 2010.11.26 14:08:00 -
[1249]
Originally by: I'thari
Originally by: Trebor Daehdoow
Originally by: Sahmul The claim is being put forward that for max-skilled, perfect plan players, that they will be losing 72 SP/hour once this goes through. This is true. The counter argument being made is that the refund of SP will offset this for the next 8 years or so, this is in fact not true. As has been pointed out those skill points have already been earned, reallocating points that have already been earned is not the same as earning new points.
This is not quite correct. Yes, your total number of skillpoints won't change, but your total number of effective skillpoints will increase. This is because learning skills only help you learn other skills faster, they do not in any way affect your actual play of the game. The skillpoints that are refunded, on the other hand, can be put into skills that make you a more effective player.
Yes, but when instead of having 5/5 learnings you suddenly end up with 5/4 it is not a reimbursment - it's a nerf. You get your SP reimbursed from all your learning skills plus everything up to 5/4 learning will be reimbursed by increase in attributes, while 5/5 learning skills won't be backed up by attibute increase, only have SP reumbursed - that's the issue with "72sp/hour", nothing more.
Maybe this could be fixed by giving everyone 10 attribute points to each attribute, then a 10% bonus after skills and implants. This means that people with extreme attribute allocations would not be penalized at all for training their advanced learning skills to 5.
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Brunaburh
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Posted - 2010.11.26 14:11:00 -
[1250]
Originally by: Patri Andari Here is where so many of you beggars are missing the point. Learning skills are not like any other skills in the game. They are (as far as i can tell) the ONLY skills that act as a purely strategic investment.
Try Jury Rigging
Who trains that past basic rig access? It does even less than Learning skills...
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Ebisu Kami
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Posted - 2010.11.26 14:14:00 -
[1251]
Originally by: ElderFather But how will the implants (like "low-grade slave" alpha, beta, delta, gamma, and epsilon) that boosts the "Learning skillset" be effected? Since u left it blank, I guess they will not be effected.
Exactly. They'll add what they add today, too.
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Ebisu Kami
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Posted - 2010.11.26 14:16:00 -
[1252]
Originally by: Sirtech Will we be given an extra opportunity to rebalance our attributes because of this change?
Nope. You weren't able to remap the points you gained by learning skills and you will not be able to remap the points after the removal of learning skills. They'll be added to yoru base points.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.26 14:16:00 -
[1253]
Originally by: Brunaburh
Originally by: Patri Andari Here is where so many of you beggars are missing the point. Learning skills are not like any other skills in the game. They are (as far as i can tell) the ONLY skills that act as a purely strategic investment.
Try Jury Rigging
Who trains that past basic rig access? It does even less than Learning skills...
Try building subsystems without that skill at 5... 
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Syndicatecyborg
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Posted - 2010.11.26 14:17:00 -
[1254]
It is sad we had to yield to a bunch of players who where a - to stupid to see the benefits of full learning skills b - to lazy to do it them selfs c - jealous of people who did do the effort
And yes this is jealousy, why else would we not have the free choise between keeping the skills and cashing them in for raw sp. Cause the ones that dont have the skill do want the extra learning speed. Dont want to do the work but whine about not having the benefits. This is a sad moment for hard working, clear thinking players who do efforts and have long therm vision...
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Ranka Mei
Caldari
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Posted - 2010.11.26 14:19:00 -
[1255]
Originally by: Brunaburh
Originally by: Patri Andari Here is where so many of you beggars are missing the point. Learning skills are not like any other skills in the game. They are (as far as i can tell) the ONLY skills that act as a purely strategic investment.
Try Jury Rigging
Who trains that past basic rig access? It does even less than Learning skills...
Why would you say such a thing? I trained it to Lv IV; and it's very useful; I can rig T2 Capacitor Control Circuits and such with it (in fact, I trained all rigging skills to Lv IV, so I can rig any and all rigs. And, as Caldari, I trained Shield Rigging to Lv V). --
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Brunaburh
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Posted - 2010.11.26 14:19:00 -
[1256]
Originally by: Mashie Saldana
Originally by: Brunaburh
Originally by: Patri Andari Here is where so many of you beggars are missing the point. Learning skills are not like any other skills in the game. They are (as far as i can tell) the ONLY skills that act as a purely strategic investment.
Try Jury Rigging
Who trains that past basic rig access? It does even less than Learning skills...
Try building subsystems without that skill at 5... 
So for the rare breed of T3 manufacturing, you train a skill that has two useful levels: III and V. I think you make my point even sharper - thanks!
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Ebisu Kami
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Posted - 2010.11.26 14:21:00 -
[1257]
Edited by: Ebisu Kami on 26/11/2010 14:22:12
Originally by: Tiligean OK - 42 pages in and I can't be bothered. I read the blog (twice) and it doesn't seem crystal clear to me. I have 7 toons across 3 accouts, 6 of which have learning skills on them.
Do all 6 toons get points reimbursed then?
Of course. If a toon has any SP in learning skills, this toon will get them reimbursed.
Originally by: Tiligean 2nd Edit - if a corp has a stock of skillbooks (Learning, obviously) for new members, is the corp wallet getting reimbursed for the books as well?
Yes. I think this was mentioned in the blog even.
Originally by: Driden Fas will CCP be refunding skill points for part trained skills or only those skills that have been fully trained. For example would it be worth me training a learning skill i have a higher speed for now if that training would not finish until after 14th dec? would i get the skill points i had trained in that skill back even though the skill hadn't finished training?
Yes.
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Symlin Raahn
Gallente Killer Koalas R.A.G.E
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Posted - 2010.11.26 14:22:00 -
[1258]
Originally by: Marmios
Originally by: Corbeau Lenoir So you remove learning skills, which there nice and added flavour. What's next? Will you introduce instances and battlegrounds? Free faction battleships(officer fitted, of course) to the newbies? Max skill point to every character?
You mad because newer players wont be forced to train 3 months of worthless time and you had to? Learning skills added depth? wtf are you smoking ? Why dont you idiot just shut up?
Three (3) months? I have an Alt for which the only Learning Skills trained are Analytical Mind III, Empathy IV, and Learning II. At present, as I write this, with no implants it would take that Alt till March 28,2011 to train all Learning Skills to Level V. That is ~four (4) months of additional training to get all Learning to V. So, I think we can safely assume it would take 4+ months starting fresh, without the newbie bonuses recently implemented, that we older players spent getting all Learning Skills to V.
Am I wrong?
Symlin ттт ттт ттт ттт ттт ттт т Growing old is mandatory.  т Growing up is optional. 
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Brunaburh
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Posted - 2010.11.26 14:22:00 -
[1259]
Originally by: Ranka Mei
Originally by: Brunaburh
Originally by: Patri Andari ...Jury Rigging
Who trains that past basic rig access? It does even less than Learning skills...
Why would you say such a thing? I trained it to Lv IV; and it's very useful; I can rig T2 Capacitor Control Circuits and such with it (in fact, I trained all rigging skills to Lv IV, so I can rig any and all rigs. And, as Caldari, I trained Shield Rigging to Lv V).
Sure the individual rigging skills you need IV (and can sometimes justify V) - but Jury Rigging has two hot points (as clarified above) LIII (you can now fit a rig) and LV (you can now build a subsystem). Hate to tell you if you trained Jury Rigging past III (and you don't build T3 subsystems) you wasted all those SP. WTF is that...
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I'thari
Minmatar
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Posted - 2010.11.26 14:24:00 -
[1260]
Originally by: Billy Kidd Maybe this could be fixed by giving everyone 10 attribute points to each attribute, then a 10% bonus after skills and implants. This means that people with extreme attribute allocations would not be penalized at all for training their advanced learning skills to 5.
I suppose, or 12.8 bonus would do the trick if my math is right... or leaving "learning" skill itself - it's tier 1 anyway.
Other than that - change is great for future newbs (those who are left now without learning skillbooks and new attribute bonus are kinda screwed)... only thing that consernes me in all this is possible lag. |
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.26 14:27:00 -
[1261]
Originally by: Brunaburh
Originally by: Mashie Saldana
Originally by: Brunaburh
Originally by: Patri Andari Here is where so many of you beggars are missing the point. Learning skills are not like any other skills in the game. They are (as far as i can tell) the ONLY skills that act as a purely strategic investment.
Try Jury Rigging
Who trains that past basic rig access? It does even less than Learning skills...
Try building subsystems without that skill at 5... 
So for the rare breed of T3 manufacturing, you train a skill that has two useful levels: III and V. I think you make my point even sharper - thanks!
In that case I recommend you to have a look at all the skills in the Mechanic skill tree, such as Capital Ship Construction, Battleship Construction, Cruiser Construction and so on... You see, all they do is enable you to build stuff.
BTW you need jury rigging IV for some T2 rigs as well. 
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Ranka Mei
Caldari
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Posted - 2010.11.26 14:27:00 -
[1262]
Originally by: Brunaburh
Originally by: Ranka Mei
Originally by: Brunaburh
Originally by: Patri Andari ...Jury Rigging
Who trains that past basic rig access? It does even less than Learning skills...
Why would you say such a thing? I trained it to Lv IV; and it's very useful; I can rig T2 Capacitor Control Circuits and such with it (in fact, I trained all rigging skills to Lv IV, so I can rig any and all rigs. And, as Caldari, I trained Shield Rigging to Lv V).
Sure the individual rigging skills you need IV (and can sometimes justify V) - but Jury Rigging has two hot points (as clarified above) LIII (you can now fit a rig) and L V (you can now build a subsystem). Hate to tell you if you trained Jury Rigging past III (and you don't build T3 subsystems) you wasted all those SP. WTF is that...
You missed hot-spot nr. IV. :) It gives you access to T2 rigs. I love T2 rigs. And I don't need to build T3 stuff per se (maybe in a few years or so), but I definitely want to fly it. And when it comes to shield boosters and such, one cannot have enough cap. In fact, 'There's no such thing as too much cap' should be tattoed on everyone's forehead. --
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Ebisu Kami
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Posted - 2010.11.26 14:28:00 -
[1263]
Originally by: I'thari or leaving "learning" skill itself - it's tier 1 anyway.
No. Removing Learning skills would be mute, if you'd leave in the Learning Skill.
Originally by: I'thari only thing that consernes me in all this is possible lag.
Lag? From removing learning skills? Ok, I'll bite: How?
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Mihali
Gallente
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Posted - 2010.11.26 14:32:00 -
[1264]
Finally. Lots of friends are not playing cause the grind to learn these, now I think they'll come back.
Stop messing with my slack, pinko. Praise Bob! |

Zmey Crafter
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Posted - 2010.11.26 14:41:00 -
[1265]
Fools. You all losing training speed.
Only with 5 in stat it will be as good as with learnings. With MAXed stat (14 as I remember) we losing 0.9 in stat if compare learning and "cool new bonus". It should be 13 points per stat to be present. Now it is plain robbery.
CCP, I hate You all. |

Don Chelli
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Posted - 2010.11.26 14:42:00 -
[1266]
As I stated above learning SP should not be cancelled. But CCP led out with their new thoughts now it seems that they can't unring the bell anymore. But what about a 3rd way? What if threre would be BOTH ways possible in eve? The old one with the learning skill books and the new one without? Of course this needs to be balanced i.e. it could be handled like a rig where the new way has some other drawbacks. This would not cut something beloved out of eve but a new (tough) decision would be added to this wonderful game. And furthermore no one will be a looser, neither the 'learning faction' like me nor the capsuleers who think these skils are a waste nor CCP who can attrct more new players.
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Dagny Bronstein
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Posted - 2010.11.26 14:46:00 -
[1267]
Am I the only one who had to laugh when noticing CCP's attempt at "expectation management".
CCP, if this change gets delayed to January being able to point out "we told you this might happen right there" won't save you.
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Shepard Book
Imperial Academy
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Posted - 2010.11.26 14:47:00 -
[1268]
I do think this is the correct way to go and should help new people to the game.
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Ebisu Kami
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Posted - 2010.11.26 14:50:00 -
[1269]
Originally by: Don Chelli As I stated above learning SP should not be cancelled. But CCP led out with their new thoughts now it seems that they can't unring the bell anymore. But what about a 3rd way? What if threre would be BOTH ways possible in eve? The old one with the learning skill books and the new one without? Of course this needs to be balanced i.e. it could be handled like a rig where the new way has some other drawbacks. This would not cut something beloved out of eve but a new (tough) decision would be added to this wonderful game. And furthermore no one will be a looser, neither the 'learning faction' like me nor the capsuleers who think these skils are a waste nor CCP who can attrct more new players.
:facepalm:
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Slevnin
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Posted - 2010.11.26 14:52:00 -
[1270]
WOW! 72sp a hour lost boo woo! you get more than compensated for that you get to relocate 5,376,000 million Skill points any where you like. that more than covers the 72 sp an hour for 8 YEARS!!!!
you should be ashamed to be so greedy, the learning skills are a major set back when attempting to bring in new faces and voices to the game. Those that complain about this have likely never attempted to help a newer player or bring a friend into the game.
adapt or die 
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Rymden
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Posted - 2010.11.26 14:53:00 -
[1271]
I think CCP really need to open up re-map for everyone when the change is made.
I for one just re-mapped my attributes with partial trained learning skills. This meens my layout will be totally diffrent once they are removed and +12 is added to all attributes.
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Ranka Mei
Caldari
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Posted - 2010.11.26 14:57:00 -
[1272]
Originally by: Shandir The boost long term players are asking for in exchange for their patience and dedication is that these points aren't attached to attributes. A player can allocate them against skills that they are not mapped for - almost all the long term players (and many of the shorter term players) will be doing this. Skills they no doubt trained at higher speed than average will be reallocated to skills they don't want to remap for (probably charisma-based) This is the bone you're being thrown in addition to getting effectively 6m free skillpoints. If you consider the rate at which you'd train those cross-attribute skills, it will outweigh the 70-whatever SP/h you're losing on optimal remaps (only).
Still can't agree with you on the 'free' stuff, but you're the first one to point out an actual valid boon to offset the 70 sp/h loss. Tug the reimbursed skillpoints away, like I plan to do, and they can later be applied towards a real long skill that you're horribly not mapped for.
So, at the end of the day it's all good. And a few months from now, people will remember learning skills like they remember training without a queue: as something of a distant past. --
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Brunaburh
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Posted - 2010.11.26 14:59:00 -
[1273]
Originally by: Mashie Saldana In that case I recommend you to have a look at all the skills in the Mechanic skill tree, such as Capital Ship Construction, Battleship Construction, Cruiser Construction and so on... You see, all they do is enable you to build stuff.
BTW you need jury rigging IV for some T2 rigs as well. 

Damn that Jury Rigging skill...
/me considers going back and deleting incorrect posts...
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Tiligean
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Posted - 2010.11.26 15:02:00 -
[1274]
Originally by: Rymden I think CCP really need to open up re-map for everyone when the change is made.
I for one just re-mapped my attributes with partial trained learning skills. This meens my layout will be totally diffrent once they are removed and +12 is added to all attributes.
Why does this change your plan? You likely remapped based on the skills you have and the skills you want - does having more attribute points across the board suddenly change what you wanted to do?
This is just asking for the corner piece of the birthday cake...
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Ranka Mei
Caldari
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Posted - 2010.11.26 15:03:00 -
[1275]
Originally by: Slevnin WOW! 72sp a hour lost boo woo! you get more than compensated for that you get to relocate 5,376,000 million Skill points any where you like. that more than covers the 72 sp an hour for 8 YEARS!!!!
LOL. I appreciate you trying to catch up with the thread and all, but not the '8 years' bogosity again, please. :) We're kinda past that. --
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Rymden
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Posted - 2010.11.26 15:10:00 -
[1276]
Originally by: Tiligean
Originally by: Rymden I think CCP really need to open up re-map for everyone when the change is made.
I for one just re-mapped my attributes with partial trained learning skills. This meens my layout will be totally diffrent once they are removed and +12 is added to all attributes.
Why does this change your plan? You likely remapped based on the skills you have and the skills you want - does having more attribute points across the board suddenly change what you wanted to do?
This is just asking for the corner piece of the birthday cake...
It does. I said I have partialy trained in learning. Say I have learning perception up +5 and no other learning skills trained. I then notice I need more int. so I remap so int and perc have the same value. +5 from perception is then taken away meening I will not have equal int. and perc.
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Ebisu Kami
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Posted - 2010.11.26 15:13:00 -
[1277]
Originally by: Rymden It does. I said I have partialy trained in learning. Say I have learning perception up +5 and no other learning skills trained. I then notice I need more int. so I remap so int and perc have the same value. +5 from perception is then taken away meening I will not have equal int. and perc.
You get the equivalent of learning 5/5 hardwired into your toon by default.
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Ilhicamina
Minmatar Jian Products Engineering Group Blade.
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Posted - 2010.11.26 15:14:00 -
[1278]
Second part of the gift:
A training queue that spans exactly the same period as one remap! =) (one year!) =)
PS: Everyone who is not happy, please quit, the game needs a reboot from 0 anyway to get rid of alliance inertia. --- insert witty remark here --- Proud pilot of the Harmless Barnacle II |

Ducky Love
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Posted - 2010.11.26 15:16:00 -
[1279]
It also means that the default character gets attributes 20/20/20/20/19 (Charisma being one point lower), which looks very pretty and sensible and planned, which is always nice when it happens by accident.
I have read the blog but i am no math professor.. But wouldn't it be nicer if it was 5x20 being 100 with improved implants getting 125 attribute points?
Love the idea of getting more players to stick with the game.

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Luminak Narz
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Posted - 2010.11.26 15:17:00 -
[1280]
A most EXCELLENT decision!!! Thank you for finally taking out such a useless part of the game. Stand strong, and don't let all the haters change your mind!!
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Ranka Mei
Caldari
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Posted - 2010.11.26 15:21:00 -
[1281]
Originally by: Ebisu Kami
Originally by: Rymden It does. I said I have partialy trained in learning. Say I have learning perception up +5 and no other learning skills trained. I then notice I need more int. so I remap so int and perc have the same value. +5 from perception is then taken away meening I will not have equal int. and perc.
You get the equivalent of learning 5/5 hardwired into your toon by default.
He does have a point, though; if he just remapped lots of attribute points towards mem, to even out with perc, then after the 5/5 event suddenly his mem will be sky-high (and maybe too high for his taste). So, I think he's saying that, had he known this upfront, he wouldn't have 'robbed' his own perc to begin with.
Having said that, there's a real underlying flaw in a plan that lets you train learning skills with mem at '0'. :) So he might have addressed that issue in the first place. --
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Hallan De'estus
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Posted - 2010.11.26 15:24:00 -
[1282]
OMG! Despite all the discussions I'd didn't believe that CCP would, actually, EVER, do this! And here I was ready to ask Sansha Klaws for a pony! 
Bravo CCP!
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Odnam Moc
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Posted - 2010.11.26 15:27:00 -
[1283]
Originally by: My Postman Tears of anger in my eyes right now.
Thank you CCP Zulu, thank you CSM. If count is correct there are 397 more skills to be removed, and i strongly suggest you thinking about a free titan for every noob.
I¦m too outraged to find any words and my fingers are shaking while typing.
Thanks that i¦m at work, if reading this at home i might have emo-rage quitted now. At least i will deside this at the weekend. If quitting i will let you know that you can have my stuff.
Usually i¦m a polite, friendly person but now i have to say:
F+++ you CCP, f+++ you all CSM, take my 5,3 million skillpoints, devide them and stick them up where the sun does¦nt shine, and after that all die in a fire (IG).
Nuff said.
So you admit you're against the change for merely emotional reasons?
Chalk up another vote for "I'm so hardcore I'm crying".
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Iosue
Black Sky Hipsters
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Posted - 2010.11.26 15:28:00 -
[1284]
Good Move CCP!
This is probably one of the best Christmast presents I'll get this year.
Now if you would just drop all this MT crap, my total faith in you would be restored once again. 
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Marchocias
Snatch Victory
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Posted - 2010.11.26 15:30:00 -
[1285]
Originally by: Vito Parabellum Not that fair at all, we olduns that sacrificed months to get maximized learning will lose on this deal because we did not have +12 when we started (means xp lost, compared to new newbies). So this evens the field and our sacrifice (fun,time,xp,money) is nullified. Also the cost of the learningbooks is being dismissed because "we had some use from them?". If we had had +12 from the start we wouldnt have needed them at all. But surprised I'm not, must get moaar playerbase (money)!
CCP has retroactively stolen all the fun you've had in the last few years. Please rearrange your lifestyle to reflect the fact that you should have been depressed all this time. ---- I belong to Silent Ninja (Hopefully that should cover it). |

WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2010.11.26 15:32:00 -
[1286]
I think everyone is missing the point here, so I will comment in points! Points rule.
1) When you are fresh off the boat (so to speak) you are rarely in a position to even know about learning skills, it's only typically through outside help or dumb luck that you see them and actually notice what they do.
2) The isk cost of the books can consume a lot of a newbies time, removing the skills means they are more liky to explore the world and newbie retention should (hopefully) go up.
3) If there are more newbies, there are more people now and in the future to interact/kill/scam/dry hump/whatever you do in your corp. This is a good thing, right? You do remember this is a MMO, right?
4) "Oh but now they'll all have BS V (or some other skill) now! /wrist /wrist /wrist" - Sorry to break it to you, but they've already put in the long hours to earn that skill. Bitter man is bitter, it seems.
5) The SP/hour lost isn't going to mean the end of the world. If CCP don't change their mind from reading the comments, then you could just buy better augs if it means that much to you. Everyone is going to be in the same boat remember...
6) Making EvE more newbie friendly does not make your ***** smaller. It was that size to start with.
You may now reply with blind rage, personal insults and cookies.
Mostly cookies. ----- Cheesecake, Natures ultimate weapon. |

KurnKuku
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Posted - 2010.11.26 15:34:00 -
[1287]
Originally by: Marchocias
Originally by: Vito Parabellum Not that fair at all, we olduns that sacrificed months to get maximized learning will lose on this deal because we did not have +12 when we started (means xp lost, compared to new newbies). So this evens the field and our sacrifice (fun,time,xp,money) is nullified. Also the cost of the learningbooks is being dismissed because "we had some use from them?". If we had had +12 from the start we wouldnt have needed them at all. But surprised I'm not, must get moaar playerbase (money)!
CCP has retroactively stolen all the fun you've had in the last few years. Please rearrange your lifestyle to reflect the fact that you should have been depressed all this time.
I nearly fell off my chair laughing at this 
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Ranka Mei
Caldari
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Posted - 2010.11.26 15:36:00 -
[1288]
Originally by: Marchocias
Originally by: Vito Parabellum Not that fair at all, we olduns that sacrificed months to get maximized learning will lose on this deal because we did not have +12 when we started (means xp lost, compared to new newbies). So this evens the field and our sacrifice (fun,time,xp,money) is nullified. Also the cost of the learningbooks is being dismissed because "we had some use from them?". If we had had +12 from the start we wouldnt have needed them at all. But surprised I'm not, must get moaar playerbase (money)!
CCP has retroactively stolen all the fun you've had in the last few years. Please rearrange your lifestyle to reflect the fact that you should have been depressed all this time.
To Vito I can only say: if you're an 'oldun' who, after all those many years, are still troubled by having had to spend a few measly mil on a few skillbooks, way back when, then you must not be playing the game right. :) --
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Woohoo
Raptus Regaliter
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Posted - 2010.11.26 15:39:00 -
[1289]
Originally by: RaTTuS So long 397 skills now we go down ....
arghhhhh
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Master Flakattack
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Posted - 2010.11.26 15:40:00 -
[1290]
Originally by: Sader Rykane Do you understand the difference between Total SP and Effective SP? Because until you do, you will never understand why her argument, and by extension your argument is relegated to the "Stupid Corner", which is also known as the "Relevant in 8 1/2 Years Corner".
Unless of course you're talking about the training slowly while training learning skills part compared to new players never having to train slowly at all. If you're talking about THAT... Well please do us a favor and just shoot yourself.
Please explain oh god of all math and logic, your definition of Total SP as opposed to Effective SP. I'd love to hear this.
I don't see what's so hard to understand. I am going to use some arbitrary values, as the concept is what I am trying to convey here. Let's say you, as an old character, started training at 500sp/hour. At max attributes, you train at 1000sp/hour. To get to that 1000sp/hour means you start at 500sp/hour and eventually end at 1000sp/hour. Now, you have 1 million skillpoints. That is the total you have in your learning tree.
Now imagine the system is changed, so new players start with full attributes and train at 1000sp/hour. Now you and the new players train at the same speed. You also get your 1 mil SP back to redistribute. Fair enough right? Not quite. When you were training your learning skills up at 500sp/hour, you were losing 500sp/hour. When you get up to 800sp/hour, you were still losing 200sp/hour. Skillpoints were lost over time when compared to what a new player will get.
Keep in mind there is a difference between not understanding what I'm saying and not agreeing with it. Please make sure to let me know which is the case next time, rather than simply calling me "stupid" for thinking of something you may not have accounted for.
Originally by: Torothanax Except those of us who took the time to max all our training skills, and are just now seeing a payoff. I think you guys need to come up with an extra bonus to benifit those of us who took the long term view. Give us our due, not just a nerf.
Originally by: Torothanax I've 85 mil sp. 5.4 mil is a cup in the bucket. I'm gettin hit with the nerf bat on all my future training, after taking a significantly longer time to train that 5.4 mil sp then it will take players now. It's not cool when you change the rules mid game. That's why I'm annoyed.
And yes it's a nerf. I will train slower afterward then I do now. Do the math on the soon to be removed 10% bonus.
Looks like Torothanax gets it. Though I personally am still of the impression that losing the learning skills is better for the game.
Originally by: qaz zaq Everyone is looking at this the wrong way. take 2 characters, I'll use mine. Toon #1 has learning to lvl 4's. and has 2214825 points in learning. Toon #2 has maed skils and has 5376000 sp's in learning.
Toon #2 will get 5376000 sp's to redo however he wants to any skills he wants. And will also have his attributes maxed at the new level. Wait, he already does have them maxed out, so effectively nothing changed.
Toon #1 will get 2214825 sp's to redo however he wants, and get Maxed out attributes also, which effectively gives him an equivilant of 5376000 in the old learning.
So, it seems that Toon#1 actually gets an EFFECTIVE total of sp's of the difference between 5376000 (which maxed out his new attributes and speeds any future learning curve) minus the 2214825 that he can respend. That would be effectively 3,161,175 new sp's, which is the amount needed to max his attributes from his old to his new level.
Qaz Zaz is heading in the right direction... sort of... but you can't just say 5.37mil - 2.21mil = 3.16mil. The actual number of SPs lost to time is less than half of that, due to the nature of exponential growth. Still, it is time lost that vets won't be getting back.
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Cartagenia
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Posted - 2010.11.26 15:54:00 -
[1291]
Originally by: Adeno4ka Edited by: Adeno4ka on 25/11/2010 15:14:54 sorry but i think it was stupid idea you making EVE to casuality welcome to wow\la2 in space
If I'd gotten more skillpoints for hammering rocks and beating people up I'd be one of the top eve players..
welcome to EVE in space.. nub
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Death Stab
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Posted - 2010.11.26 15:55:00 -
[1292]
Edited by: Death Stab on 26/11/2010 15:55:41
Quote: 1) When you are fresh off the boat (so to speak) you are rarely in a position to even know about learning skills, it's only typically through outside help or dumb luck that you see them and actually notice what they do.
You would have to be very dumb to miss learning skills, because that means that you didn't do training and/or you didn't check the skills panel. Such a dumb player would quit anyway.
Quote: 2) The isk cost of the books can consume a lot of a newbies time, removing the skills means they are more liky to explore the world and newbie retention should (hopefully) go up.
What else there is for newbie to do apart from earning ISK?
Quote:
3) If there are more newbies, there are more people now and in the future to interact/kill/scam/dry hump/whatever you do in your corp. This is a good thing, right? You do remember this is a MMO, right?
I would prefer less players then have more dumb players around.
Quote:
6) Making EvE more newbie friendly does not make your ***** smaller. It was that size to start with.
Its just making the game poorer. Less demanding. Easier always means poorer. CCP should rather concentrate on UI (it's not ergonomic). This is the main thing that puts people off.
Quote: ...blind rage, personal insults...
Its always better to reply using some good arguments.  |

Cartagenia
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Posted - 2010.11.26 15:56:00 -
[1293]
everyone I know has been whining about getting rid of learning. Now its happening and now people start whining again..
come on.. get a life
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.26 15:56:00 -
[1294]
Guys lets call it even and reintroduce plex for remap, then any advantage the older players lost from this will be gained with plex for remap 
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Dav Varan
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Posted - 2010.11.26 15:58:00 -
[1295]
Stop Crying. You are not being singled out. You are not special. You are not smarter than the next person by training learning skill, everyone trains them at some point. You are not losing an advantage, You just perceived an advantage because you thought you were in a small minority who trained learning. Everyone trains learning it is just a neccessary grind that equalls a timesink. timesink at the start of an mmo are bad as they put off new blood.
I still remember how much of a pain in the ass they were to train. They were something I had to do , not wanted to do.
Good ridance to them.
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Mayhem Mugu
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Posted - 2010.11.26 16:00:00 -
[1296]
So many people are saying to those with maxed learning skills " you are only losing 72sp per hour and the refund covers that for 8 years"
That is not the point.
The point is everyone else will getting more SP per hour ( I am sure that someone can quantify how much more SP per hour ), effectively we are being penalised by 72sp/ph + the gains that other chars get.
So maxed learning chars are being nerfed , everyone else ( the vast majority ) are getting a free buff.
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Ranka Mei
Caldari
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Posted - 2010.11.26 16:00:00 -
[1297]
Originally by: Master Flakattack
Originally by: Sader Rykane Do you understand the difference between Total SP and Effective SP? Because until you do, you will never understand why her argument, and by extension your argument is relegated to the "Stupid Corner", which is also known as the "Relevant in 8 1/2 Years Corner".
Unless of course you're talking about the training slowly while training learning skills part compared to new players never having to train slowly at all. If you're talking about THAT... Well please do us a favor and just shoot yourself.
Please explain oh god of all math and logic, your definition of Total SP as opposed to Effective SP. I'd love to hear this.
Looking around, I'd say the arguments of the 'Only relevant in 8 years' group of detractors have all been pretty much decisively falsified by now. And nobody is burning their fingers on that any more. :) So, I say that point is moot.
Quote:
I don't see what's so hard to understand. I am going to use some arbitrary values, as the concept is what I am trying to convey here. Let's say you, as an old character, started training at 500sp/hour. At max attributes, you train at 1000sp/hour. To get to that 1000sp/hour means you start at 500sp/hour and eventually end at 1000sp/hour. Now, you have 1 million skillpoints. That is the total you have in your learning tree.
Now imagine the system is changed, so new players start with full attributes and train at 1000sp/hour. Now you and the new players train at the same speed. You also get your 1 mil SP back to redistribute. Fair enough right? Not quite. When you were training your learning skills up at 500sp/hour, you were losing 500sp/hour. When you get up to 800sp/hour, you were still losing 200sp/hour. Skillpoints were lost over time when compared to what a new player will get.
Yes. The effects of the 'meta' learning skills build up gradually; whereas a newbie gets max speed instantly. That accounts for a little extra loss apart from said 5+ mil sp. However, I feel obligated to point out that Shandir has convincingly demonstrated that having 5+ mil sp, not linked to attributes (!), which you can put towards a skill you're not ideally mapped for, is really gonna give you a tremendous boost. More than enough to offset the 72 sp/h loss for a long time to come. --
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Death Stab
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Posted - 2010.11.26 16:02:00 -
[1298]
Originally by: Cartagenia everyone I know has been whining about getting rid of learning. Now its happening and now people start whining again..
come on.. get a life
Sorry, who is whining? People like you without any arguments. Lets eat sh*t, billions of flies cannot be wrong. Why do you guys always whine about 'whining'? Don't you know that not everybody has to think like you?  |

Vildrin
Entwi De Maila
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Posted - 2010.11.26 16:08:00 -
[1299]
I am not opposed to someone getting something easier than I had it. I am also no opposed to a free remap since the intial Plex for remap likely screwed a good number of folks over when they remapped thinking they didn't have to be locked in for a full year 
Vil
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AterraX
Caldari
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Posted - 2010.11.26 16:14:00 -
[1300]
Whiners won EvE....
/que countdown to attribute implants will go too...because they are to expensive for n00bs... ____________________________________________________________________________________________________ Fact of EVE forums: They will always come an anounomys alt-toon and question someones character... |
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Capsuleer Newton
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Posted - 2010.11.26 16:16:00 -
[1301]
Originally by: Dmoney3788 Guys lets call it even and reintroduce plex for remap, then any advantage the older players lost from this will be gained with plex for remap 
yeah, then add the PLEX in exchange of 256k Skill Points, or PLEX for 1.0 Concorde Standings Increase, well, let's go full speed and follow what Farmville does, it seems pretty effective... sigh....' '
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Trebor Daehdoow
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Posted - 2010.11.26 16:18:00 -
[1302]
Originally by: I'thari Yes, but when instead of having 5/5 learnings you suddenly end up with 5/4 it is not a reimbursment - it's a nerf. You get your SP reimbursed from all your learning skills plus everything up to 5/4 learning will be reimbursed by increase in attributes, while 5/5 learning skills won't be backed up by attibute increase, only have SP reimbursed - that's the issue with "72sp/hour", nothing more.
The counter to that argument is that you are being compensated for that (tiny) nerf with an advance payment of millions of skillpoints that you can use now.
I ran some very rough annuity calculations (not my area of expertise), and assuming you'll play for the next 16 years, the effective discount rate is about 9% (ie: if you took the 5.3m SP and invested them in an annuity that paid off 51840 SP a month, that annuity would have to yield about 9% to fund itself).
For 12 years expected play, the rate is about 6%.
Or to put it another way, those %'s are your long-term ROI if you had the choice to keep your learning skills and not take CCP's "buyout" offer.
Given the obvious long-term risks (changes to the game, changes in your life, Iceland being covered in lava, global thermonuclear war), that's not a good enough rate for most people. The buyout offer as it stands is a reasonable deal.
This is not to say CSM won't push CCP to make the deal a little better -- that is part of our job, after all, and I personally am a total SP-wh*re.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Tore Smith
Science and Trade Institute
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Posted - 2010.11.26 16:24:00 -
[1303]
Originally by: Dav Varan Stop Crying. You are not being singled out. You are not special. You are not smarter than the next person by training learning skill, everyone trains them at some point. You are not losing an advantage, You just perceived an advantage because you thought you were in a small minority who trained learning. Everyone trains learning it is just a neccessary grind that equalls a timesink. timesink at the start of an mmo are bad as they put off new blood.
I still remember how much of a pain in the ass they were to train. They were something I had to do , not wanted to do.
Good ridance to them.
well said!
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D Bogart
Diplomatic Disruption Chain of Chaos
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Posted - 2010.11.26 16:27:00 -
[1304]
They should def make it so the refund SP is per account and not per character.
Meaning if you have two characters that you trained up on one account, your Main has 5m SP in learning and your alt has 2 m in learning, then the account should have 7m to put where ever they want to put it (IE all 7m on Main character or 3.5m on main 3.5 on alt, or whatever combo that pleases you)
This would seem fair because alot of people trained their alt specifically to do one or two tasks and only trained the learning skills needed to complete that task in least amount of time. That character may have zero use for the SP it'll get from getting learning skill SP back
Another thing which I think would be a good idea is to give everyone a remap with this change. Because for some this change to learning skills is going to change their training plans
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Sarifa
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Posted - 2010.11.26 16:27:00 -
[1305]
I remember the pre-SWG, all different classes with very indeep skilling. They changed it to please some with a result that after the patch most had kind of same attributes with some difference in gear but finally every1 could be a jedi. That game is dead by now. I dont care about the learing skills but what is left is only attributes and implants so EVE characters wont differ so much anymore. A depth will be removed, for some a blessing and for some a curse. My personal guess is many left the game because it requires loads of training, patience and dedication and may be boring at times. Mark my words (again, i dont care about the learning skills), we will see in the future but my guess is when a space MMO like EVE comes out that retains its originality to set it apart from other MMO, many will leave. The 1s that left EVE already, i bet most of them didnt leave for the learning skills. My guess is that the game was just not for them.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 16:31:00 -
[1306]
Originally by: Sarifa I dont care about the learing skills but what is left is only attributes and implants so EVE characters wont differ so much anymore. A depth will be removed, for some a blessing and for some a curse.
Not really, no. In spite of the incessant cries of "you could choose not to train them", everyone trained the learning skills. The differences will be 1-2 attribute points for the vast majority of people, and between the different implants (with the same old reasons for why you wouldn't max the attribute values on those) and remaps, the differences will be about the same as they ever were.
The depth added by the learning skills was nil compared to what actually made a difference in the game: every other skill. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Mayhem Mugu
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Posted - 2010.11.26 16:31:00 -
[1307]
Originally by: Trebor Daehdoow
The counter to that argument is that you are being compensated for that (tiny) nerf with an advance payment of millions of skillpoints that you can use now.
now please explain why the CSM thinks that those of us with max learning skills should get a nerf while everyone else gets buffed. (everyone gets the skill point repayment)
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Bellator Militaris
Caldari HISTORY INC
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Posted - 2010.11.26 16:32:00 -
[1308]
In these Tech Times a game such as Eve must change and stream line (Now if CCP could address the Racism, Bigorty, Hate, and Filth in pilots Bios) Bellator Player Since '06
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I'thari
Minmatar
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Posted - 2010.11.26 16:32:00 -
[1309]
Originally by: Ebisu Kami Lag? From removing learning skills? Ok, I'll bite: How?
More noobs, since 90% of those 10% who are not scared off by UI are bored by having to train learning skills first.  |

WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2010.11.26 16:43:00 -
[1310]
Originally by: Death Stab Edited by: Death Stab on 26/11/2010 15:55:41
Quote: 1) When you are fresh off the boat (so to speak) you are rarely in a position to even know about learning skills, it's only typically through outside help or dumb luck that you see them and actually notice what they do.
You would have to be very dumb to miss learning skills, because that means that you didn't do training and/or you didn't check the skills panel. Such a dumb player would quit anyway.
You see, the problem with that logic is two fold; 1) How do you measure smarts, 2) How do you factor in the fact that everyone is different?
I know a person who plays EvE that has an IQ high enough to be in Mensa (http://www.mensa.org/), but they missed the learning skills. Does this make them dumb?
People are different son, deal with it.
Originally by: Death Stab
Quote: 2) The isk cost of the books can consume a lot of a newbies time, removing the skills means they are more liky to explore the world and newbie retention should (hopefully) go up.
What else there is for newbie to do apart from earning ISK?
Travel the universe, converse with in-game friends they may have (that quite possibly started at the same time), look for a corp aligned with their passion, etc.
Even if you believe that a newbie has nothing better to do than make iskies; wouldn't it be nice if that isk went towards better modules anyways? Or even, shock horror, buying the other skill books that are a little on the costly side.
Originally by: Death Stab
Quote:
3) If there are more newbies, there are more people now and in the future to interact/kill/scam/dry hump/whatever you do in your corp. This is a good thing, right? You do remember this is a MMO, right?
I would prefer less players then have more dumb players around.
Your "$12.95 a month" isn't the only one that makes New Eden keep spinning my friend. Your view is important, your feelings worth while, however you should weight them against the greater good.
I don't ever want EvE to become WoW, make no mistake. However it's be nice if the new player experience was a a bundle of cute fuzz and joy rather than a Chinese finger trap.
Originally by: Death Stab
Quote:
6) Making EvE more newbie friendly does not make your ***** smaller. It was that size to start with.
Its just making the game poorer. Less demanding. Easier always means poorer. CCP should rather concentrate on UI (it's not ergonomic). This is the main thing that puts people off.
The thing is, it's really not. Newbies will still have to grapple with a lot of the issue that ever other vet grappled with, they'll still have a HUGE amount of training to complete before they can even think of flying a capital without losing it in a huge ball of fire.
That, and if you read the blog, the 100% speed bonus is going away as well, which will help to balance it out. So yes, they will start with higher attributes, but they won't get any special boost besides that, with the exception of the booster from the new pack that's out. Whole other argument.
Remember that as a MMO, EvE evolves to meet the current expectations. Everyone I've ever introduced to EvE has never been happy to learn about the need to train learning skills, it's always seemed to be silly to have 2 layers of attribute boosting (skills and augs) to me at least.
Originally by: Death Stab
Quote: ...blind rage, personal insults...
Its always better to reply using some good arguments. 
And yet you still called people dumb for not thinking like you? 
Still waiting for my cookies. ----- Cheesecake, Natures ultimate weapon. |
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Tarrick
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Posted - 2010.11.26 16:48:00 -
[1311]
I Have invested a great deal of time and isk in learning these skills, the fact that this was in the past does not mean that I should now forfeit that and is not offset by the advantages gained, where next are you going to take away what people have trained without compensation?
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Tarrick
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Posted - 2010.11.26 16:52:00 -
[1312]
It seems that EvE (CCP) has thier eye on the profit not the game shame that which ruins the real world also threatens to ruin the virtual world of EvE
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Skythunder Alexandria
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Posted - 2010.11.26 16:56:00 -
[1313]
The fact of the matter is, that they have already removed the skillbooks being sold by NPC's. So, there is no turning back now... this is going to have to happen.
I think the only argument left at this point, is how to properly reimburse the (apparently) vast majority of people who have invested in the Learning tree. And, no... refunding the SP straight back to us is not a fair reimbursement. After all, every single person who trained these skills, did so with low attributes (it's the chicken-or-the-egg argument). So, giving us back what we already spent, while increasing baseline attributes accross the board, is NOT a fair reimbursement. We need to be reimbursed the time we spent training, at a rate commensurate with the new baseline attributes!
And to everyone who thinks you are getting "free SP"... you are the same people who think a tax refund is "free money". It's not free money. It's money that you gave to the government, and then they gave a (small) portion of it back, and told you it was A GIFT.
The sad part is, you believed them! LOL 
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Lliabron
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Posted - 2010.11.26 16:56:00 -
[1314]
Guys, I don't take this part: >WHY AREN'T YOU REIMBURSING SKILLBOOKS I BOUGHT AND INJECTED? >A couple of reasons. Firstly, in the huge overwhelming majority of cases you've already got more than your money's worth out of them (particularly compared to >implants). In the tiny number of cases where people have bought them just recently and not really trained them much, we recognize that this isn't ideal, but >still, you dropped ~20m to get +10 in all your attributes, and that's going to happen considerably sooner than you planned. Come January you'll be in a better >place with this change than without it. >Secondly, it would mean dumping ~16 trillion ISK into the economy, and CCP EyjoG (our economist and qualified numbers-guy) nearly had a heart attack when we >asked if this might be a problem. (He also said "don't do that, please" once he'd recovered from the shock.) I have invested quite a lot in skillpoints with new character, about half year old and with over 3 mil (out of over 9) skillpoints in learning(so not all to lvl 5 yet). Obviously they could not have been utilized significantly (the tier 2 of them for sure) so far. -Point that +10 of all attributes is going to happen is irrelevant because it's going to happen regardless of whether or not were the skills trained -It completely makes nonsense of any planning that at some point my char might get better stats wise to those that did not took this, and it does not compensate that anyhow (10mil ISK per every advanced skill was whole lot when learning these skills this initially) -Point about dumping that kind of money, well that's just not relevant because there are other things you can dump in - different skillbooks, items, whatever. Don't tell me it's that complicated to make table where having skill A will grant one(random) of items from group Y. You can even inject pack of minerals about matching the overall price. I suppose there is more to it as always to do it actually but ISK dump problem is not excuse not to do it. Not against whole thing, but there should be the compensation. I can now make ISKies much faster than I could months ago, but I could have been at much better point at this time and make them faster much sooner would I skip the learnings. Least you can do to compensate for making one of training strategies irrelevant and waste is to reimburse the expenseses spent on it - there will be comparative loss to those that did not took these even after doing these.
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Tarrick
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Posted - 2010.11.26 16:58:00 -
[1315]
One of the attractions and I believe desire to continue the game is the very real sacrifice that has to be made to progress no instant re-spawn as it were the less this is so the more the game is disolved into the general low standard that is ghe seeming path that computer gaming is following
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Cribb
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.11.26 16:58:00 -
[1316]
Edited by: Cribb on 26/11/2010 17:02:02 So what about the isk lost? I paid 4.5 mil on those advanced skills. Are we getting a refund on that to?
It's nice to see the CSM indeed does not see what players need.
Quote: The counter to that argument is that you are being compensated for that (tiny) nerf with an advance payment of millions of skillpoints that you can use now.
No we are not we lose those points, we only get to reuse them for new skills we gain nothing. ------- When in doubt, play loud
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Victor BlueStone
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Posted - 2010.11.26 17:03:00 -
[1317]
Just wanted to say I support what CCP is doing by getting rid of the learning skills. I have both a char getting buffed and another getting nerfed. I can live with losing those 72 sp's per hr. CCP chose to keep the change simple and apply it evenly to everyone. I did my math and saw I'm losing those nickels and dimes that others are so worried about. (1.4 attribute points) We all get affected by the change and now have a cap on fast we can train. I see prices to +5 implants rising because now the shift to how fast a pilot trains falls on what implants are bought instead of what skills are trained. I see myself making some very good iskies in the future... thank you CCP! 
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.26 17:08:00 -
[1318]
Welcome to the nerfwheel max SP'ers. Don't let the door hit your ass on the way out. 
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Clkte Flrke
Amarr Tools Of The Trade
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Posted - 2010.11.26 17:10:00 -
[1319]
so again, it seems to me, that the long term player (ie: me with almost 7yrs) gets hosed again....oh well. its prolly time to quit eve anyway. after 7yrs, i surely can get more bang for my buck with another game that doesnt total morph itself to screw the veteran player. again, oh well, maybe i didnt read the blog right. and maybe i will calm down later....then again maybe not
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.26 17:11:00 -
[1320]
Originally by: Clkte Flrke so again, it seems to me, that the long term player (ie: me with almost 7yrs) gets hosed again....oh well. its prolly time to quit eve anyway. after 7yrs, i surely can get more bang for my buck with another game that doesnt total morph itself to screw the veteran player. again, oh well, maybe i didnt read the blog right. and maybe i will calm down later....then again maybe not
You should give me your stuff, and then watch out for that door, it seems to home in on people's asses as they leave 
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Kergula
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Posted - 2010.11.26 17:12:00 -
[1321]
Originally by: Mayhem Mugu
Originally by: Trebor Daehdoow
The counter to that argument is that you are being compensated for that (tiny) nerf with an advance payment of millions of skillpoints that you can use now.
now please explain why the CSM thinks that those of us with max learning skills should get a nerf while everyone else gets buffed. (everyone gets the skill point repayment)
Because you are a marginal edge case, who get hit a very slight amount, rather than overboosting everyone else?
Alternatively, because you are grognard neckbeards and they thought the tears would be funny? ;)
personally I think the changes are pretty good, despite having good learning skills, as it was a horrible metamechanic, that didn't add any worthwhile complexity to the game and just acted as an effective barrier to entry.
Yes it was technically optional, but unless you were blindingly stupid, you plugged in the set of skills you wanted into evemon/evehq it told you how long it would take, then how much less time it would take if you train learning skills x, y and z into the queue. You looked, saw it'd get you where you wanted to be sooner, and did what was suggested.
There is still plenty of ways to differentiate yourself in your training rate 1) do you stay with a balanced remap, and trade absolute efficiency for flexibilty? 2) do you have a disciplined approach, map to say Mem/Int, and just train the skills that use those attributes? 3) make a skill plan, remap based on that plan for the best training rate for those skills, losing a little absolute efficiency for the mapping that gets you where you want to be the fastest?
And then there are the isk/risk trade offs for implants, pay up for +5s and be careful not to lose them, use something cheaper that doesn't matter if you get podded so much, or use faction implants that hurt your training rate for other benefits.
If $other_MMO had an achievement(or whatever the equivalent is) that meant you gained more xp from each encounter than someone without it, even if it was a horrible grind to get, would anyone not do that grind to get it, no, because it would be pants-on-head mental not too, not matter how horrible the grind and how casual the player.
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Ebisu Kami
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Posted - 2010.11.26 17:14:00 -
[1322]
Edited by: Ebisu Kami on 26/11/2010 17:22:38
Originally by: I'thari
Originally by: Ebisu Kami Lag? From removing learning skills? Ok, I'll bite: How?
More noobs, since 90% of those 10% who are not scared off by UI are bored by having to train learning skills first. 
Those will be bored now by something else then that pointless exercise. EVE has enough trap-doors left to sort the worst ones out still and those trap-doors at least are not as much of a nuisance for those who actually are durable enough to play this game.
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Lliabron
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Posted - 2010.11.26 17:14:00 -
[1323]
Thinking about it some more, I have to say that CCP EyjoG must be smoking something very strong if he really is concerned about injecting ~16 trillion ISK into economy, considering it'd being done at the same time as wast number of skills being re-added. Therefore of course speaking of any significant part of these 16 trillion ISK, money will be out of game due to replacement skills pretty much immediately. So unless CCP wants to get ISKies out of game and do a deflation on purpose, this is completely nonsense argument because in effect current plan is about removing ~16 trillion ISK worth skills from the economy. Just in case, this was referring to this part: "Secondly, it would mean dumping ~16 trillion ISK into the economy, and CCP EyjoG (our economist and qualified numbers-guy) nearly had a heart attack when we asked if this might be a problem. (He also said "don't do that, please" once he'd recovered from the shock.)"
One more note - this being as reason "CCP Zulu (our august and esteemed Senior Producer) decided he was totally and completely fed up of being asked when we were going to get rid of learning skills" is worst excuse ever. Appropriate reaction to that is updating FAQ with "We are not getting rid of learning skills now or later and you will be banned for x days for asking this question again."
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Einear Lightfingers
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Posted - 2010.11.26 17:18:00 -
[1324]
Originally by: Trebor Daehdoow
Originally by: I'thari Yes, but when instead of having 5/5 learnings you suddenly end up with 5/4 it is not a reimbursment - it's a nerf. You get your SP reimbursed from all your learning skills plus everything up to 5/4 learning will be reimbursed by increase in attributes, while 5/5 learning skills won't be backed up by attibute increase, only have SP reimbursed - that's the issue with "72sp/hour", nothing more.
The counter to that argument is that you are being compensated for that (tiny) nerf with an advance payment of millions of skillpoints that you can use now.
I ran some very rough annuity calculations (not my area of expertise), and assuming you'll play for the next 16 years, the effective discount rate is about 9% (ie: if you took the 5.3m SP and invested them in an annuity that paid off 51840 SP a month, that annuity would have to yield about 9% to fund itself).
For 12 years expected play, the rate is about 6%.
Or to put it another way, those %'s are your long-term ROI if you had the choice to keep your learning skills and not take CCP's "buyout" offer.
Given the obvious long-term risks (changes to the game, changes in your life, Iceland being covered in lava, global thermonuclear war), that's not a good enough rate for most people. The buyout offer as it stands is a reasonable deal.
This is not to say CSM won't push CCP to make the deal a little better -- that is part of our job, after all, and I personally am a total SP-wh*re.
Are you sure you don't work for the current US Administration. How's about we give the country away, no one work and we pay unemployment until you are 99. This is essentially what you are saying. You spent the time to train the 5,376,000 SP. Don't worry you'll get it all back as a gift when we nerf you. By the way you will no longer have the advantage you used to, but hey we are giving you a parting gift of the SP you had in that tree. Shut up and quit towing the line you government official want-a-be. Bet you don't have learnings 5/5 so it does not impact you.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 17:22:00 -
[1325]
Originally by: Lliabron -Point about dumping that kind of money, well that's just not relevant because there are other things you can dump in - different skillbooks, items, whatever. Don't tell me it's that complicated to make table where having skill A will grant one(random) of items from group Y. You can even inject pack of minerals about matching the overall price. I suppose there is more to it as always to do it actually but ISK dump problem is not excuse not to do it.
Breaking the economy as a fix for breaking the economy is a bad idea, and yes, dumping that kind of money into the economy is very relevant. Without a matchng sink the effect would be disastrous. And no, other skills or items are not it щ mainly because there are very few item-based sinks, and because the skill sinks are already matched against the existing faucets (and are already insufficient for those). щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Odnam Moc
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Posted - 2010.11.26 17:27:00 -
[1326]
Originally by: Tarrick It seems that EvE (CCP) has thier eye on the profit not the game shame that which ruins the real world also threatens to ruin the virtual world of EvE
Yeah, shame on an MMO dev for wanting to retain customers. How about the time they nerfed drones so that you could only have 5 out down from 10? They claimed everyone launching 10 drones was lagging the server. What about those poor people who went out of their way to train Drone Interfacing 5 just so they could have 10 drones out?! What a horrible, greedy move by CCP! Those player's poor widdle feewings were hurt! What arrogance, hurting people's feelings like that for the greater good of their game (and livelihood's) future!
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Einear Lightfingers
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Posted - 2010.11.26 17:29:00 -
[1327]
I'll throw out this bone for pickings. I've already stated my view on this poor decision, but perhaps I can offer an adjustment that will keep all parties happy.
1. CCP nerfs learning tree. 2. Learning skill SP is given back to players. 3. CCP creates a new learning skill that is bestowed on those characters with 5/5 already that grants those characters the ability to keep their 5/5 status.
This I think would actually make all parties happy as those who spent the time don't actually get nerfed and noobs get the accelerated learning push. Thoughts?
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Lliabron
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Posted - 2010.11.26 17:31:00 -
[1328]
Originally by: Tippia
Originally by: Lliabron -Point about dumping that kind of money, well that's just not relevant because there are other things you can dump in - different skillbooks, items, whatever. Don't tell me it's that complicated to make table where having skill A will grant one(random) of items from group Y. You can even inject pack of minerals about matching the overall price. I suppose there is more to it as always to do it actually but ISK dump problem is not excuse not to do it.
Breaking the economy as a fix for breaking the economy is a bad idea, and yes, dumping that kind of money into the economy is very relevant. Without a matchng sink the effect would be disastrous. And no, other skills or items are not it щ mainly because there are very few item-based sinks, and because the skill sinks are already matched against the existing faucets (and are already insufficient for those).
Sorry but not dumping. It's about matching the takeaway without compensation, it's taking away 15.3 trillion value from the game (=deflation), because all the freed skillpoints will need to be applied at some skills that will need different skillbooks purchased . If they want to do deflation, then they should call it like that. I don't think they are that evil - but really skillspoints available will need to go to some skills that will need to be purchased - as simple as that, unless there was something very wrong with the prices of that skillbooks which I don't really think so.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 17:32:00 -
[1329]
Originally by: Einear Lightfingers 3. CCP creates a new learning skill that is bestowed on those characters with 5/5 already that grants those characters the ability to keep their 5/5 status.
This I think would actually make all parties happy as those who spent the time don't actually get nerfed and noobs get the accelerated learning push. Thoughts?
Special-case rules, especially based on deprecated parts of the game, are always bad. So no. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Odnam Moc
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Posted - 2010.11.26 17:34:00 -
[1330]
Originally by: Einear Lightfingers I'll throw out this bone for pickings. I've already stated my view on this poor decision, but perhaps I can offer an adjustment that will keep all parties happy.
1. CCP nerfs learning tree. 2. Learning skill SP is given back to players. 3. CCP creates a new learning skill that is bestowed on those characters with 5/5 already that grants those characters the ability to keep their 5/5 status.
This I think would actually make all parties happy as those who spent the time don't actually get nerfed and noobs get the accelerated learning push. Thoughts?
Or they could (ironically) listen to the whining party on this thread and give everyone the 1.4 extra attribute points so that you'd be making your precious 72/sp/hr again after 8 years... Then you could focus your efforts on THAT not being fair.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 17:36:00 -
[1331]
Originally by: Lliabron Sorry but not dumping. It's about matching the takeaway without compensation, it's taking away 15.3 trillion value from the game (=deflation),
No. That removal has already happened. No value is removed, so no deflation. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.26 17:36:00 -
[1332]
Edited by: AkJon Ferguson on 26/11/2010 17:42:10
Originally by: RaTTuS Edited by: RaTTuS on 26/11/2010 13:48:02
Originally by: AkJon Ferguson
It's CCP giving out 5.37M SP to everyone (which is effectively what they've done.)
not it isn't - it's only that if you had done 5/5 in all - including the charisma ones - most character it will be less
Ummm, yeah, it is exactly what they've done and the most accurate way to think about this. CCP is essentially giving 5.37M SP to everyone, forcing them to spend it to the extent possible on learning skills (which are supposed to be a no-brainer train anyway,) and then allowing them to spend the rest as they choose. They're also reducing the max training speed from 2772 SP/hr to 2700 SP/hr.
Giving away SP is as bad as selling SP. It's bad for EVE. It's more pee in the sandbox.
I'm liking the EVE Classic idea more and more. CCP, I've never been on SiSi, why don't you break the game there (give everyone free titans and max skills and unlimited ISK, etc, which seems to be the road you're going down) and make people choose which server to play on and make everybody happy?
Oh, and why does this plan annoy 'bitter vets' (I'm not sure if someone who's played for less than 2 years qualifies but whatever)? Because 5.37M SP (at least of the 'no-brainer' train variety) in the hands of a nooblet are, of course, FAR more valuable than 5.37M SP to someone who already has tens of millions of the things.
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Einear Lightfingers
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Posted - 2010.11.26 17:37:00 -
[1333]
I guess the part I love about this, is that we are now whining cause we spent the time to learn the skills to take advantage of the learning curve. Yet the lazy folks who did not who have whined for years about how unfair it is are the ones being listened to and are now calling the dedicated whiners. Very interesting.
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Tergiminius
Binary Star
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Posted - 2010.11.26 17:37:00 -
[1334]
If they give anything different to the 5/5 players it'll be like the T2 BPO lottery whines.."whaa I wasn't able to get this cos I didn't have the 5/5 whaaa". Thats a can of worms CCP would never want to open up again. |

Odnam Moc
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Posted - 2010.11.26 17:39:00 -
[1335]
Originally by: AkJon Ferguson
Originally by: RaTTuS Edited by: RaTTuS on 26/11/2010 13:48:02
Originally by: AkJon Ferguson
It's CCP giving out 5.37M SP to everyone (which is effectively what they've done.)
not it isn't - it's only that if you had done 5/5 in all - including the charisma ones - most character it will be less
Ummm, yeah, it is exactly what they've done and the most accurate way to think about this. CCP is essentially giving 5.37M SP to everyone, forcing them to spend it to the extent possible on learning skills (which are supposed to be a no-brainer train anyway,) and then allowing them to spend the rest as they choose. They're also reducing the max training speed from 2772 SP/hr to 2700 SP/hr.
Giving away SP is as bad as selling SP. It's bad for EVE. It's more pee in the sandbox.
I'm liking the EVE Classic idea more and more. CCP, I've never been on SiSi, why don't you break the game there and make people choose which server to play on and make everybody happy?
So some whiners insist the SP refund IS "giving away" SP while some insist it ISN'T, and they're entitled to it, and then some.
Pick one and stick with it guys.
PS - I can has ur stuff?
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Einear Lightfingers
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Posted - 2010.11.26 17:40:00 -
[1336]
Originally by: Tergiminius If they give anything different to the 5/5 players it'll be like the T2 BPO lottery whines.."whaa I wasn't able to get this cos I didn't have the 5/5 whaaa". Thats a can of worms CCP would never want to open up again.
Too true too true. Finally an answer that does not insult someone but merely points out the expected. Thanks
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Inanna Zuni
Minmatar The Causality Electus Matari
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Posted - 2010.11.26 17:42:00 -
[1337]
I pretty much hate this idea, sorry!
The advantage of having the learning skills was that you had to make choices - and EVE is very much a world of choices - and would spend your early months learning to walk rather than trying to run around in a ship you really weren't capable of utilising properly.
The idea of scrapping them entirely may make sense for the n00bs (again - the massive increase in starting SP did that the first time, then the 150% speed thing) and early retention, but for those of us who trained our mains and alts it wasn't just the cash value of the skillbooks (though thanks for the repayment) but the *time* it took to train those up, and I'm from the era when you needed level 5 in the base to start on the higher grade skill, rather than the level 4 now. Will each of my characters get back the 2+ months spent on each of the 5 attributes? I very much doubt it, but that ten months or so could - under the new rules - have been spent training up something more useful in space combat instead of the (smaller) reduction in the time taken to train a skill subsequently.
So, basically, it is a kick in the head (literally!) for longer-term pilots.
IZ
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Einear Lightfingers
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Posted - 2010.11.26 17:42:00 -
[1338]
Originally by: Odnam Moc
Originally by: AkJon Ferguson
Originally by: RaTTuS Edited by: RaTTuS on 26/11/2010 13:48:02
Originally by: AkJon Ferguson
It's CCP giving out 5.37M SP to everyone (which is effectively what they've done.)
not it isn't - it's only that if you had done 5/5 in all - including the charisma ones - most character it will be less
Ummm, yeah, it is exactly what they've done and the most accurate way to think about this. CCP is essentially giving 5.37M SP to everyone, forcing them to spend it to the extent possible on learning skills (which are supposed to be a no-brainer train anyway,) and then allowing them to spend the rest as they choose. They're also reducing the max training speed from 2772 SP/hr to 2700 SP/hr.
Giving away SP is as bad as selling SP. It's bad for EVE. It's more pee in the sandbox.
I'm liking the EVE Classic idea more and more. CCP, I've never been on SiSi, why don't you break the game there and make people choose which server to play on and make everybody happy?
So some whiners insist the SP refund IS "giving away" SP while some insist it ISN'T, and they're entitled to it, and then some.
Pick one and stick with it guys.
PS - I can has ur stuff?
Always love the I want you stuff crap. If I do leave which is at the 75% level right now and getting higher every time I hear how right it is to nerf people who worked to achieve what the games was suppose to be.... Anyhow my point was if I leave I'll be sure to spend my billions on T2 prints that will never get to see the light of day again. They'll look good in my existing collection. Watch your prices climb as you have to rely on invention.
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Odnam Moc
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Posted - 2010.11.26 17:45:00 -
[1339]
Originally by: Inanna Zuni I pretty much hate this idea, sorry!
The advantage of having the learning skills was that you had to make choices - and EVE is very much a world of choices - and would spend your early months learning to walk rather than trying to run around in a ship you really weren't capable of utilising properly.
The idea of scrapping them entirely may make sense for the n00bs (again - the massive increase in starting SP did that the first time, then the 150% speed thing) and early retention, but for those of us who trained our mains and alts it wasn't just the cash value of the skillbooks (though thanks for the repayment) but the *time* it took to train those up, and I'm from the era when you needed level 5 in the base to start on the higher grade skill, rather than the level 4 now. Will each of my characters get back the 2+ months spent on each of the 5 attributes? I very much doubt it, but that ten months or so could - under the new rules - have been spent training up something more useful in space combat instead of the (smaller) reduction in the time taken to train a skill subsequently.
So, basically, it is a kick in the head (literally!) for longer-term pilots.
IZ
Once again, how exactly is "2% bonus to attribute points per level" a thing someone with a brain has to CHOOSE to train? The choice argument is so moot it's laughable. Almost as laughable as people who are such SP *****s they care about losing 72sp/hr.
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Rupicolous
Higher Ground
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Posted - 2010.11.26 17:46:00 -
[1340]
Hey your idea for circumvention is spot on considering the faster learning times we all recieved prior to the change but I still have to wonder why you you change something that embraces the very nature of the game itself.
You start with a character who (now) gets several basic skills to work off of - you then decide which direction to take them - if a player thinks they like the game and will stick with it for a while then they invest in more skills and progress to higher levels of competency.
The same goes for the learning skills - if a player thinks they will want to learn faster in the long run bacuse they foresee a 3+ year commitment then by all means give them the tools to do so.
Learning skills have always been that tool and with implants as well should remain tools for learning faster.
If you take learning skills out for server effieciency that is one thing but to take them out simply because new players need to fill the gap sooner, c'mon who in the hell are you kidding ? The gap is there for a reason, it's the same gap in every other skill set that sepaerates the dedicated from the dabblers.
CCP has gone off the deep end and i'm just not sure what exactally it was that sent them over. I just hope they land on their feet because after this change I find it hard to believe they would ever be able to go back.
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Lliabron
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Posted - 2010.11.26 17:46:00 -
[1341]
Originally by: Tippia
Originally by: Lliabron Sorry but not dumping. It's about matching the takeaway without compensation, it's taking away 15.3 trillion value from the game (=deflation),
No. That removal has already happened. No value is removed, so no deflation.
Are you seriously telling me players will leave the skillpoints freed unassigned? Or are you seriously telling me that people did on mass injection of skillbooks worth 10mil each and did not trained them up at all on mass? Value is being removed. Value is not just ISK. ISK wise compensating in ISK is neutral because skillpoints will need to go somewhere. Not compensating the ISK spent is intentional deflation (please understand that at this point I don't consider the ISK dump argument relevant at all, for reasons mentioned here and above). As much as it will be nice to get some skills very fast, as planned this is about getting the players to pay again for the skills. I don't think it's intentional in this case (although I think this must have been clear to at least some people). Another points are that out of those 15.3 trillions many would be for abandoned accounts anyway. So real figure is very different.
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Kergula
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Posted - 2010.11.26 17:46:00 -
[1342]
Originally by: AkJon Ferguson
Ummm, yeah, it is exactly what they've done and the most accurate way to think about this. CCP is essentially giving 5.37M SP to everyone, forcing them to spend it to the extent possible on learning skills (which are supposed to be a no-brainer train anyway,) and then allowing them to spend the rest as they choose. They're also reducing the max training speed from 2772 SP/hr to 2700 SP/hr.
Giving away SP is as bad as selling SP. It's bad for EVE. It's more pee in the sandbox.
Heh, how about they then remove the learning skills totally, and don't add 12 to everyone's attributes then, so it will be like they never were?
Seriously, I would be fine with this actually, a bit of a pita but meh.
also, i had a few reasonable arguments about how increasing base training speed while removing a horrible meta-mechanic isn't like selling SP, but meh, browser fubared, so effort and the fact I don't have a clue-by-four handy to get you to even think about anything your POV
Originally by: AkJon Ferguson
I'm liking the EVE Classic idea more and more. CCP, I've never been on SiSi, why don't you break the game there and make people choose which server to play on and make everybody happy?
Oo, and maybe they can remove non-consensual PVP, and can-flipping too, while they zare at it?
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Capsuleer Newton
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Posted - 2010.11.26 17:47:00 -
[1343]
Originally by: Odnam Moc
Originally by: Einear Lightfingers I'll throw out this bone for pickings. I've already stated my view on this poor decision, but perhaps I can offer an adjustment that will keep all parties happy.
1. CCP nerfs learning tree. 2. Learning skill SP is given back to players. 3. CCP creates a new learning skill that is bestowed on those characters with 5/5 already that grants those characters the ability to keep their 5/5 status.
This I think would actually make all parties happy as those who spent the time don't actually get nerfed and noobs get the accelerated learning push. Thoughts?
Or they could (ironically) listen to the whining party on this thread and give everyone the 1.4 extra attribute points so that you'd be making your precious 72/sp/hr again after 8 years... Then you could focus your efforts on THAT not being fair.
the computation of 2772 sp/hr includes implants and its 10% bonus from learning level 5. if CCP will accommodate the 1.4 points, they'll have to break them down, and every implant point will not be 1 attribute point but 1.1 points, if you dump 1.4 points directly, and if a player don't have implants, he'll have the extra 10% bonus of 5 attribute points which he doesn't have.
if you ask me, it would be better to add only 10 attribute points from the learning skills, then internally multiply the sum of each attribute by 1.1; it'll simplify everything, and there's no need to change the 14 remappable points. you get rid of the learning skills, and the sp/hr rate would be the same as before.
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Ebisu Kami
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Posted - 2010.11.26 17:50:00 -
[1344]
Edited by: Ebisu Kami on 26/11/2010 17:54:20
Originally by: Inanna Zuni The advantage of having the learning skills was that you had to make choices - and EVE is very much a world of choices - and would spend your early months learning to walk rather than trying to run around in a ship you really weren't capable of utilising properly.
Calling doing learning skills or not a choice, is like calling breathing air or not a choice.
Originally by: Rupicolous The same goes for the learning skills - if a player thinks they will want to learn faster in the long run bacuse they foresee a 3+ year commitment then by all means give them the tools to do so.
Learning skills have always been that tool and with implants as well should remain tools for learning faster.
There is, literally no reason to not train learning skills, if you wanted to stay in this game. That is not a tool to sort out people, that is not a way to give the game diversity, they did not give any advantage in this game, since everybody and their mom had them anyways. Face it. Accept it. And please lay this silly arguement to rest.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 17:55:00 -
[1345]
Originally by: Lliabron Are you seriously telling me players will leave the skillpoints freed unassigned?
No, I'm saying that not reimbursing the ISK outlay for the skillbooks does not constitute a removal of value from the game. The value was removed when people bought those skill books all those days/weeks/months/years ago.
Quote: Value is being removed. Value is not just ISK.
True. It is also items. The items that are removed (the non-injected skillbooks) are being compensated for by ISK щ value removed matches value entered. You're suggesting an addition of value (ISK for already injected skillbooks) that does not match any removal of value.
If you want to argue that skillpoints hold value, then there is still no removal: the injected skillbooks are removed, and are compensated for by the SP returned.
Quote: Not compensating the ISK spent is intentional deflation (please understand that at this point I don't consider the ISK dump argument relevant at all, for reasons mentioned here and above).
Not compensating the ISK spent on books that are no longer in the game is economy-neutral. The books aren't there any more. The value-in/value-out balancing has already happened (someone paid ISK and got the book). It does not cause deflation. Addng ISK out of nowhere as compensation for something that has already added its value to the game means you add ISK out of nowhere щ bad idea. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Lliabron
|
Posted - 2010.11.26 17:58:00 -
[1346]
Originally by: Ebisu Kami Edited by: Ebisu Kami on 26/11/2010 17:50:44
Originally by: Inanna Zuni The advantage of having the learning skills was that you had to make choices - and EVE is very much a world of choices - and would spend your early months learning to walk rather than trying to run around in a ship you really weren't capable of utilising properly.
Calling doing learning skills or not a choice, is like calling breathing air or not a choice.
Sorry but no. You could skill up without any learning skills. You could make early-game commitment towards battle or mining or trading or learning skills, depending what you thought best for you - more fun early or long-range advantage.
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Seriously Bored
Minmatar
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Posted - 2010.11.26 18:03:00 -
[1347]
Originally by: Tippia Not compensating the ISK spent on books that are no longer in the game is economy-neutral. The books aren't there any more. The value-in/value-out balancing has already happened (someone paid ISK and got the book). It does not cause deflation. Addng ISK out of nowhere as compensation for something that has already added its value to the game means you add ISK out of nowhere щ bad idea.
This. On a side note: WOOOOOOOOOOOOOOOOOOT
Awesome idea CCP.
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Ebisu Kami
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Posted - 2010.11.26 18:03:00 -
[1348]
Originally by: Lliabron Sorry but no. You could skill up without any learning skills.
You could, but there is literally no advantage to doing so. Such is no choice, it is called mandatory.
Originally by: Lliabron You could make early-game commitment towards battle or mining or trading or learning skills, depending what you thought best for you - more fun early or long-range advantage.
Which has exactly what to do with learning skills?
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Einear Lightfingers
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Posted - 2010.11.26 18:03:00 -
[1349]
Final question then I am leaving this discussion as it is getting us no where. CCP will do what they want to do regardless of the effects it will have. SWG demonstrated the power of poor judgment and the Admins abilities to carry it out. My question: With no other avenue and being completely dissatisfied with this change. I am going to leave EVE. Pack my 5 accounts up and get out. My issue now is I have paid for all my subscriptions up to 12 months in advance. How do I get my real dollars back? A petition has been opened requesting this info, but I suspect it will be treated like any none PVP petition... It will get read some time next year.
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Ebisu Kami
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Posted - 2010.11.26 18:07:00 -
[1350]
Edited by: Ebisu Kami on 26/11/2010 18:07:21
Originally by: Einear Lightfingers Final question then I am leaving this discussion as it is getting us no where. CCP will do what they want to do regardless of the effects it will have. SWG demonstrated the power of poor judgment and the Admins abilities to carry it out. My question: With no other avenue and being completely dissatisfied with this change. I am going to leave EVE. Pack my 5 accounts up and get out. My issue now is I have paid for all my subscriptions up to 12 months in advance. How do I get my real dollars back? A petition has been opened requesting this info, but I suspect it will be treated like any none PVP petition... It will get read some time next year.
You purchased game-time. You'll receive that game-time. If you do not use that time, it is your problem, not CCPs.
Now that this is out of the way... Can I haz your stuffz?
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Inanna Zuni
Minmatar The Causality Electus Matari
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Posted - 2010.11.26 18:12:00 -
[1351]
Originally by: Ebisu Kami There is, literally no reason to not train learning skills, if you wanted to stay in this game. That is not a tool to sort out people, that is not a way to give the game diversity, they did not give any advantage in this game, since everybody and their mom had them anyways.
Oh so WRONG!
The sensibility of training the learning skills is seen by *most* players as something to be desired, but *when* you do them differentiates between players.
One of my mains spent their first six months or so *only* training the learning skills. Nothing else. This also meant, naturally, that they were a pretty useless pilot and not good for anything whatsoever during that period.
My other main (this account) mixed doing some learning skills with doing piloting, shooting, searching, making skills.
And alts may only skill, say, memory and intelligence as they are the main requirements for the skillbooks they need to train for their planned function.
If everyone has the same skills and the same learning speed then EVE is a lesser world; less differentiated, less involved, less to work towards.
This nerf may be a buff for n00b pilots, but they'll be the only ones to benefit. The rest of us will have lost the time and money we spent on training some or all of the learning skills, even though we may get a refund of the SPs themselves.
CCP, clearly, want to attract new players and their monthly payments, but the easier EVE becomes the less likely players will stay long term. There are many pilots here 5-6-7 years. What other MMORPG can say that? What MMORPG is even still around!
IZ
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Lliabron
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Posted - 2010.11.26 18:13:00 -
[1352]
Edited by: Lliabron on 26/11/2010 18:18:50
Originally by: Tippia Edited by: Tippia on 26/11/2010 17:57:11
Originally by: Lliabron Are you seriously telling me players will leave the skillpoints freed unassigned?
No, I'm saying that not reimbursing the ISK outlay for the skillbooks does not constitute a removal of value from the game. The value (in ISK) was removed when people bought those skill books all those days/weeks/months/years ago (and then added directly back in again in the form of the book itself). You want to add the ISK back, which can't be done without ill effects since that would require the book to be removedа but the book no longer exists.
Quote: Value is being removed. Value is not just ISK.
True. It is also items. The items that are removed (the non-injected skillbooks) are being compensated for by ISK щ value removed matches value entered. You're suggesting an addition of value (ISK for already injected skillbooks) that does not match any removal of value.
If you want to argue that skillpoints hold value, then there is still no removal: the injected skillbooks are removed, and are compensated for by the SP returned.
Quote: Not compensating the ISK spent is intentional deflation (please understand that at this point I don't consider the ISK dump argument relevant at all, for reasons mentioned here and above).
Not compensating the ISK spent on books that are no longer in the game is economy-neutral. The books aren't there any more. The value-in/value-out balancing has already happened (someone paid ISK and got the book). It does not cause deflation. Addng ISK out of nowhere as compensation for something that has already added its value to the game means you add ISK out of nowhere щ bad idea.
As is, I have skills injected and trained. I will get compensation for training, but not for injection. Hence I'm losing the value. Game wise, I will need to purchase another skillbooks to apply the freed skillpoints. That is the value that I have now and that will be removed and that is not currently planned to be compensated for anyhow.
Consider different situation: -CCP decides to rework all titan skills -CCP will make skillpoints sum available to the players but makes no compensation for skillbooks -Players have sunk billions in skillbooks to train up to that, but CCP will actually consider this neutral since they may had chance already to have the fun with titans (even if they just merely trained it). As per your logic they would have nothing to complain because skillbooks are not there anymore. I disagree with that logic. The way it's planned it's taking away 50+millions from all that injected these skills. EDIT: Also in titan skills example, that players would have to purchase skillbooks billions worth all over again to get any benefit of their skillpoints, is also economy neutral in every way and no deflation at all Yea, right...
|

Howlin Mad
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Posted - 2010.11.26 18:14:00 -
[1353]
I think this is a good idea. My Learning drops as I have all but one learning to 5, but it drops for everyone, so it's relative I guess.
HOWEVER If CCP dumbs down any of the skill points for fitting, social and ships then me and my alts are gone!
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Vega Vix
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Posted - 2010.11.26 18:15:00 -
[1354]
Just because the majority wants it doesn't make the majority right. A majority of Americans wanted to keep segregation until only very recently, decades after the government had taken action to end segregation. A majority of Spaniards supported Franco, and even George W. Bush got re-elected. Remember that Aristotle warned against following the will of the majority because the majority are not necessarily well-informed enough to make judgments in all areas. Just because a majority of EVE's players whine about learning skills hurting their real-life heads does not mean CCP should take the skills away.
In the case of learning skills, they have had many desirable effects on gameplay: 1) Along with the original character generation scheme, the learning skillgroup added an incredible level of complexity to EVE that filtered out undesirable players. In other words, it has helped keep the number of mind-numbing morons to a minimum and has fostered a mature, flexible, and intellectually able player base. 2) The extra level of complexity can be conquered in two ways: either the player figures out the system for himself, or another entity informs him how it works. Successful corporations (like EVE University or Agony Unleashed) used to be built around educated players passing on their intellect to only a select few. 3) Having a majority of players "in the dark" about how an aspect of the game works is part of what makes EVE magical. If everything is approachable and understandable, there is no mystery. 4) Learning skills, for those educated in their usage, were a way to select how long you planned to play EVE. 5) For the uneducated players, the learning skills have formed a big grey area that is usually avoided. The consequence is that these players train more slowly, which is entirely necessary in a sandbox like EVE. It means that smart players have a chance against oblivious veterans. Our edge is now gone and all toons are created equal.
In general, this new "balance" on the playing field takes a lot of the oomph out of a veteran player's experience. I don't know if I want to play the EVE of the future: overrun by 5M WoW-style players every day, where every rare item is so common it is available for cheap, where 98% of players carebear around in high-sec space working to level up. CCP devs, if you want to continue to create the best MMORPG on the planet, you've gotta stop sacrificing the key aspects of your game to satisfy the whims of a whiny majority.
Why not just remove attributes altogether? Then we can get XP instead of bounties and standing reputation, and we can level up only once we've killed enough ships. Then EVE will be identical to WoW. You'll probably make the majority happy and you'll get more new subscriptions in the long run.
Maybe a majority of players would like to see the end of character generation. After all, it no longer matters whether you were born Amarrian or Minmatar. Take away the four races that confuse everyone, and merge all toons into one race called the Nomz. Or the Jove. I mean, if the majority wants it, the majority knows best, right?
One final, personal beef. My perfect learning skills, remap, and +5 implant give me the equivalent of 13 bonus points to my Perception attribute, resulting in nearly 2800 sp/hr. Since remaps first became available, I have worked up to this point, avoiding things I would much rather have trained in order to get them out of my way (since I won't have anything like my birth attributes until 2014 at the earliest). Once your patch takes effect, I will lose a bonus point on Perception. I doubt I am alone. So do those of us l33ts with 13 points just crawl up in a corner and accept our loss? Or do we maintain our dignity and try desperately to find a game that used to have as mature a player base and a dev team as EVE Online? Or maybe you guys have seen the problem and are looking for a solution? |

Shawshanke
|
Posted - 2010.11.26 18:16:00 -
[1355]
Edited by: Shawshanke on 26/11/2010 18:16:14
Originally by: Einear Lightfingers Final question then I am leaving this discussion as it is getting us no where. CCP will do what they want to do regardless of the effects it will have. SWG demonstrated the power of poor judgment and the Admins abilities to carry it out. My question: With no other avenue and being completely dissatisfied with this change. I am going to leave EVE. Pack my 5 accounts up and get out. My issue now is I have paid for all my subscriptions up to 12 months in advance. How do I get my real dollars back? A petition has been opened requesting this info, but I suspect it will be treated like any none PVP petition... It will get read some time next year.
The bad news for you is that you are up **** creek, the good news everyone else is you will be replaced by 20 noobs who will be more fun to play this game with.
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MotherMoon
Huang Yinglong
|
Posted - 2010.11.26 18:19:00 -
[1356]
Originally by: Einear Lightfingers Final question then I am leaving this discussion as it is getting us no where. CCP will do what they want to do regardless of the effects it will have. SWG demonstrated the power of poor judgment and the Admins abilities to carry it out. My question: With no other avenue and being completely dissatisfied with this change. I am going to leave EVE. Pack my 5 accounts up and get out. My issue now is I have paid for all my subscriptions up to 12 months in advance. How do I get my real dollars back? A petition has been opened requesting this info, but I suspect it will be treated like any none PVP petition... It will get read some time next year.
god damn
Stop tring to compare this to SWG! this is 10th time a change in eve has been compared to it!
speed changes super cap changes new character creation
THIS IS NOTHING LIKE SWG OMG STFU
IN SWG the majority of players did not support the change. In SWG they reduced a game based on skill points to a level grind and deleted your character if you had too many skill points. In SWG they changed the combat system so that no one even knew what they were playing anymore. In SWG they had just released an expansion 2 weeks before hand that was REMOVED without notice to make way for the NGE.
Also in SWG after losing 75% of the playerbase they never reverse the changes. Which was the biggest laugh I ever had.
NOW GTFO
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Rymden
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Posted - 2010.11.26 18:20:00 -
[1357]
Originally by: Ranka Mei
Originally by: Ebisu Kami
Originally by: Rymden It does. I said I have partialy trained in learning. Say I have learning perception up +5 and no other learning skills trained. I then notice I need more int. so I remap so int and perc have the same value. +5 from perception is then taken away meening I will not have equal int. and perc.
You get the equivalent of learning 5/5 hardwired into your toon by default.
He does have a point, though; if he just remapped lots of attribute points towards mem, to even out with perc, then after the 5/5 event suddenly his mem will be sky-high (and maybe too high for his taste). So, I think he's saying that, had he known this upfront, he wouldn't have 'robbed' his own perc to begin with.
Having said that, there's a real underlying flaw in a plan that lets you train learning skills with mem at '0'. :) So he might have addressed that issue in the first place.
Yeah, this is exaclty what i meen. Had I known I would have waited with a respec. Now I will have a inbalance in my attributes that I didnt want.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 18:21:00 -
[1358]
Originally by: Lliabron As is, I have skills injected and trained. I will get compensation for training, but not for injection. Hence I'm losing the value.
No you're not. In fact, chances are that you'll be overcompensated through the addition of the 5×12 attribute points. You are getting exactly what you wanted from that skill book щ possibly even more.
You might want to argue that this creates some inflation in attribute points (due to the "possibly even more" bit), but that cannot be compensated through ISK, nor should it be due to the effects that would have on the actual (and very separate) ISK-based economy.
The compensation you're looking for makes no sense because the value balancing has already happened. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

John Spooner
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Posted - 2010.11.26 18:22:00 -
[1359]
So wait if I trained analytical mind to V for 500k skill points and the refund comes, I'd be able to redistribute those points in to a 7x training time skill? I smell exploits.
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MotherMoon
Huang Yinglong
|
Posted - 2010.11.26 18:22:00 -
[1360]
Originally by: Inanna Zuni
Originally by: Ebisu Kami There is, literally no reason to not train learning skills, if you wanted to stay in this game. That is not a tool to sort out people, that is not a way to give the game diversity, they did not give any advantage in this game, since everybody and their mom had them anyways.
Oh so WRONG!
The sensibility of training the learning skills is seen by *most* players as something to be desired, but *when* you do them differentiates between players.
CCP, clearly, want to attract new players and their monthly payments, but the easier EVE becomes the less likely players will stay long term. There are many pilots here 5-6-7 years. What other MMORPG can say that? What MMORPG is even still around!
IZ
Hi 5 year player i support. I want my sp back!
also learnign skills are NOT a choice. I don't think most player realise what the times 2 speed thing really did.
it doesn't take 6 months anymore, to get to 5/4 it takes 2 months.
and it pays off in 3 months.
it's not a choice unless you'll be around for less than 2 months.
think about it a +5 cha implant gives you.... +10! and each point in learning gives you 2 poitns instead of 1.
you actually train at times 4.8 faster by the time you're done if you follow the right path.
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.26 18:24:00 -
[1361]
Originally by: Vega Vix Or maybe you guys have seen the problem and are looking for a solution?
I think they see the problem is loyal, long-term players who brought them the financial success they enjoy today. This is the solution.
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Lliabron
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Posted - 2010.11.26 18:26:00 -
[1362]
Originally by: Tippia
Originally by: Lliabron As is, I have skills injected and trained. I will get compensation for training, but not for injection. Hence I'm losing the value.
No you're not. In fact, chances are that you'll be overcompensated through the addition of the 5+12 attribute points. You are getting exactly what you wanted from that skill book щ possibly even more.
You might want to argue that this creates some inflation in attribute points (due to the "possibly even more" bit), but that cannot be compensated through ISK, nor should it be due to the effects that would have on the actual (and very separate) ISK-based economy.
The compensation you're looking for makes no sense because the value balancing has already happened.
How possibly can something that everybody will get be a compensation of my particular ISKies spent into skillbooks?!?
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Tippia
Sunshine and Lollipops
|
Posted - 2010.11.26 18:27:00 -
[1363]
Originally by: Lliabron How possibly can something that everybody will get be a compensation of my particular ISKies spent into skillbooks?!?
You either already got the value of those ISKs, or you will get it as part of the patch. What others get is utterly irrelevant for compensating you on your outlays. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Inanna Zuni
Minmatar The Causality Electus Matari
|
Posted - 2010.11.26 18:30:00 -
[1364]
Originally by: Shawshanke the good news everyone else is you will be replaced by 20 noobs who will be more fun to play this game with.
I'd like to think you are joking with this statement, but really worry that you aren't.
EVE needs a *mix* of experienced, long-term players alongside newer pilots. If you only want the latter to exist then you just want easy target practice and no working to get better.
And if you are given everything you want without working for it over a period of time, then what investment do you really have in the game? Answer is very little; you'll be quite happy to leave EVE for the new shiny when it comes along.
IZ
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Aeonidis
|
Posted - 2010.11.26 18:31:00 -
[1365]
I disagree with this, its a nerf. I am an EVE noob, I have just spent 2.5 months training these skills to 5/5 with an investment of ~32.50 USD now not only have I just had those 2.5 months out of my first six months in EVE wasted learning skills that are going away it really seems to me that I wont be training my other skills that I was training up the Learning Skills to train faster on; any faster but rather slower now. So not only did CCP basically steal a third of my initial 6 month payment but they are slowing stealing from me in the long run as well. This sucks, implementation is horrible. I wont be renewing my subscription come January.
Aeonidis
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 18:35:00 -
[1366]
Originally by: Aeonidis I have just spent 2.5 months training these skills to 5/5 with an investment of ~32.50 USD now not only have I just had those 2.5 months out of my first six months in EVE
аand that sentiment is exactly the reason why they had to go.
Quote: So not only did CCP basically steal a third of my initial 6 month payment but they are slowing stealing from me in the long run as well.
No. You're getting those first months back, all at once (and if you mean "steal" as in "I could have done other, funnier things", then see above: that's the reason they had to go). The rest is just something that happens to all of us, so you're no better or worse off relatively speaking. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

AkJon Ferguson
JC Ferguson and Son Ltd
|
Posted - 2010.11.26 18:37:00 -
[1367]
Originally by: Aeonidis I disagree with this, its a nerf. I am an EVE noob, I have just spent 2.5 months training these skills to 5/5 with an investment of ~32.50 USD now not only have I just had those 2.5 months out of my first six months in EVE wasted learning skills that are going away it really seems to me that I wont be training my other skills that I was training up the Learning Skills to train faster on; any faster but rather slower now. So not only did CCP basically steal a third of my initial 6 month payment but they are slowing stealing from me in the long run as well. This sucks, implementation is horrible. I wont be renewing my subscription come January.
Aeonidis
Sorry man, I'd be in the same boat as you if they'd done this a year and a half ago. You totally got shafted.
You find out pretty quickly that this is the best game in the industry with the worst management/dev team in the industry. Seems incongruous, but I figure they had some real geniuses working for them years ago and those people have moved on.
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Lliabron
|
Posted - 2010.11.26 18:42:00 -
[1368]
Originally by: Tippia
Originally by: Lliabron How possibly can something that everybody will get be a compensation of my particular ISKies spent into skillbooks?!?
You either already got the value of those ISKs, or you will get it as part of the patch. What others get is utterly irrelevant for compensating you on your outlays.
How did I already got the value of those ISKies? Making my *** of on low level missions early to make money for advanced learning skills, taking long time to complete due to low skills? So I will get these 50 millions compensation in already injected and to some extent trained advanced learning skills? What others get is completely relevant for me since this is multiplayer and pvp-heavy game.
What I say is, yes this change is not utterly wrong, but some part of it is still unfair.
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Blu Silver
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Posted - 2010.11.26 18:43:00 -
[1369]
So many opinions so few bullets to take care of their owners.
ROAR.
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Rhaegar Thrax
Gallente Militaris Industries Fatal Ascension
|
Posted - 2010.11.26 18:44:00 -
[1370]
My heart goes out to CCP Greyscale for being the one at the CCP office to draw the shortest straw, so he was the one having to deliver this news to the raging hordes of people doing srs bsnss with internet spaceships.
Anyway, glad to see them gone, had a feeling that learning skills was too much of a fat, disgusting guy standing in the doorway that leads to actual play value in New Eden, who repels most new players.
It's allright to get rid of that doorman, he was not good at his job, there are other more efficient doormen waiting further in the hallway that'll ensure that we get the kind of players we want.
Good job CCP, it was a long overdue.
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Shawshanke
|
Posted - 2010.11.26 18:44:00 -
[1371]
Edited by: Shawshanke on 26/11/2010 18:46:13
Originally by: Inanna Zuni
I'd like to think you are joking with this statement, but really worry that you aren't.
EVE needs a *mix* of experienced, long-term players alongside newer pilots. If you only want the latter to exist then you just want easy target practice and no working to get better.
And if you are given everything you want without working for it over a period of time, then what investment do you really have in the game? Answer is very little; you'll be quite happy to leave EVE for the new shiny when it comes along.
IZ
I don't want all the vets to leave, just the ones that scream EVE is DyInG and i'm quitting every single time they change anything, add anything, fix a bug, extend down time for one hour for one day etc.
But they never leave/delete their toons, he'll be back to tell us eve is dying and he's quitting again as soon as CCP dose anything.
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Safran Foer
|
Posted - 2010.11.26 18:46:00 -
[1372]
Edited by: Safran Foer on 26/11/2010 18:48:38
But anyway, now this is out of the way I'm waiting for implants to be removed from the game and CCP giving everyone an extra 5 points of each base stat. Getting isk to buy them is such a time sink you know... 
Quote: It also means that the default character gets attributes 25/25/25/25/24 (Charisma being one point lower), which looks very pretty and sensible and planned, which is always nice when it happens by accident.
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AkJon Ferguson
JC Ferguson and Son Ltd
|
Posted - 2010.11.26 18:47:00 -
[1373]
Originally by: Rhaegar Thrax My heart goes out to CCP Greyscale for being the one at the CCP office to draw the shortest straw, so he was the one having to deliver this news to the raging hordes of people doing srs bsnss with internet spaceships.
Anyway, glad to see them gone, had a feeling that learning skills was too much of a fat, disgusting guy standing in the doorway that leads to actual play value in New Eden, who repels most new players.
It's allright to get rid of that doorman, he was not good at his job, there are other more efficient doormen waiting further in the hallway that'll ensure that we get the kind of players we want.
Good job CCP, it was a long overdue.
Don't you have a wardec to go petition or something?
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Trebor Daehdoow
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Posted - 2010.11.26 18:50:00 -
[1374]
Originally by: Mayhem Mugu now please explain why the CSM thinks that those of us with max learning skills should get a nerf while everyone else gets buffed. (everyone gets the skill point repayment)
I for one don't. If you look at the Learning skills proposal on the wiki, you'll see that one suggestion was a slightly more extreme remap be allowed, which would bring the max training rate up to 2760 (vs 2772), as well as an extra remap, and compensation for the cost of the skillbooks.
When CCP discussed their plans with us, I restated those points of concern. However, CCP did not think that they could expand the proposal and still make their QA deadlines for the Xmas release, and I have no reason to believe they were being disingenuous.
Any change to the game is going to be considered a buff by some and a nerf by others; this is really no different. And as someone who has trained learning skills extensively on both my mains, I do not consider this to be a nerf to me -- it is just not as much of an obvious buff as other people are getting.
Note also that the items in the CSM proposal that would render the nerf to 5/5's miniscule (-12 sp/hr) can be added by CCP at a later date. I believe they should do so, I told them so, and I will continue to tell them so.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 18:52:00 -
[1375]
Originally by: Lliabron How did I already got the value of those ISKies?
You got exactly what you wanted, at every step of the way.
You wanted the skillbook, so you paid ISK for it, rather than for something else. You wanted more attribute points, so you injected (and trained) the skill, rather than something else.
Now, you have the attribute points you wanted, and for which you injected that skill book, rather than sell it. You also got the SP you spent on training the skill, rather than on something else. Everything you wanted, you've now been given. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Aeonidis
|
Posted - 2010.11.26 19:01:00 -
[1376]
Edited by: Aeonidis on 26/11/2010 19:02:26
Originally by: Tippia
Originally by: Aeonidis I have just spent 2.5 months training these skills to 5/5 with an investment of ~32.50 USD now not only have I just had those 2.5 months out of my first six months in EVE
аand that sentiment is exactly the reason why they had to go.
Quote: So not only did CCP basically steal a third of my initial 6 month payment but they are slowing stealing from me in the long run as well.
No. You're getting those first months back, all at once (and if you mean "steal" as in "I could have done other, funnier things", then see above: that's the reason they had to go). The rest is just something that happens to all of us, so you're no better or worse off relatively speaking.
I wasnt speaking relatively I was speaking absolutely, since I spent money to play the game and money to buy PLEX to buy those skills books and spent time training them, in reality I got shafted really hard over the short and long term of the game. If I had planned only only playing for sixth months or a year I would have laid out a totally skill Plan and omitted all but the one I absolutely needed to obtain my goals. Rather I was planning really long term, several years minimum. With seemingly arbitrary changes such as this, implemented in too short of time without any discussions or thoughts towards real life investments of time and money I must rethink if I truly want to invest anymore time and money into this game, seriously I came up with no I don't.
Aeonidis
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Lliabron
|
Posted - 2010.11.26 19:01:00 -
[1377]
Originally by: Tippia
Originally by: Lliabron How did I already got the value of those ISKies?
You got exactly what you wanted, at every step of the way.
You wanted the skillbook, so you paid ISK for it, rather than for something else. You wanted more attribute points, so you injected (and trained) the skill, rather than something else.
Now, you have the attribute points you wanted, and for which you injected that skill book, rather than sell it. You also got the SP you spent on training the skill, rather than on something else. Everything you wanted, you've now been given.
No. I wanted skills that would give me possibility of skill-wise competitive advantage in long run. I have neihter the skill nor the ISKies I payed for it.
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Tippia
Sunshine and Lollipops
|
Posted - 2010.11.26 19:04:00 -
[1378]
Originally by: Lliabron No. I wanted skills that would give me possibility of skill-wise competitive advantage in long run. I have neihter the skill nor the ISKies I payed for it.
Then you got them for a reason that doesn't really existа Total SP is not a competition, and serves no purpose except to make your clone more expensive. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Lliabron
|
Posted - 2010.11.26 19:12:00 -
[1379]
Originally by: Tippia
Originally by: Lliabron No. I wanted skills that would give me possibility of skill-wise competitive advantage in long run. I have neihter the skill nor the ISKies I payed for it.
Then you got them for a reason that doesn't really existа Total SP is not a competition, and serves no purpose except to make your clone more expensive.
EVE is sandbox game. Please stop telling me how shoult I play it. Total skillpoints has no meaning to me. However, having more skills (and implicated advantage from that in all kinds of activities) since I did made early sacrifice others did not made is entirely different thing.
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Ice Fenix
|
Posted - 2010.11.26 19:14:00 -
[1380]
There are good and bad points in removing learning skills, very good one is to kill scammers and help noobs, and (your main target i think) let noobs speed up exploration of eve universe wonders to tempt them even more to switch to paid subscription.
Very bad point is u're going to "flatten" a bit more game: since the patch will be deployed everyone will need exactly same time to train same thing (with only implants left to change it a very little bit), i really can't see this an improvement.
A lot better way to save gameplay, help noobs and kill market scammers would be to LET ALL LEARNING SKILLS ALREDY INJECTED SINCE CHARACTER IS CREATED. But of course u need paid subcriptions :)
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.26 19:16:00 -
[1381]
Originally by: Trebor Daehdoow
Originally by: Mayhem Mugu now please explain why the CSM thinks that those of us with max learning skills should get a nerf while everyone else gets buffed. (everyone gets the skill point repayment)
I for one don't. If you look at the Learning skills proposal on the wiki, you'll see that one suggestion was a slightly more extreme remap be allowed, which would bring the max training rate up to 2760 (vs 2772), as well as an extra remap, and compensation for the cost of the skillbooks.
When CCP discussed their plans with us, I restated those points of concern. However, CCP did not think that they could expand the proposal and still make their QA deadlines for the Xmas release, and I have no reason to believe they were being disingenuous.
Any change to the game is going to be considered a buff by some and a nerf by others; this is really no different. And as someone who has trained learning skills extensively on both my mains, I do not consider this to be a nerf to me -- it is just not as much of an obvious buff as other people are getting.
Note also that the items in the CSM proposal that would render the nerf to 5/5's miniscule (-12 sp/hr) can be added by CCP at a later date. I believe they should do so, I told them so, and I will continue to tell them so.
Dude, 2 problems.
If everyone else got a bigger buff than you, you got nerfed. If CCP boosts Drake damage 20% and boosts the damage of every other ship 50%, they just nerfed the Drake.
2nd, stop harping about the 72 SP/hr. It's a meaningless distraction. If anything, vets should want a LOWER cap, as it makes the SP they've already accumulated more valuable (imagine if the cap were 200 SP/hr, for instance.)
Enjoyed your interview on Lost in EVE. A little wishy-washy, but you had some great moments (especially your 'EVE is a unique game' speech.)
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Abramul
|
Posted - 2010.11.26 19:19:00 -
[1382]
I, for one, welcome our new attribute overlords.
Only real downside I can see this having is a sudden influx of people flying stuff they're inexperienced in. But that's an upside, too.
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Mioelnir
Minmatar Cataclysm Enterprises Ev0ke
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Posted - 2010.11.26 19:21:00 -
[1383]
Edited by: Mioelnir on 26/11/2010 19:24:08
Originally by: Trebor Daehdoow Note also that the items in the CSM proposal that would render the nerf to 5/5's miniscule (-12 sp/hr) can be added by CCP at a later date. I believe they should do so, I told them so, and I will continue to tell them so.
At which point $THEY will scream bloody hell for those 12pts just as loud as they do now for the 72pts. Not because they need to or want to, just because they can.
I have 5/5 learnings aswell, on multiple characters, for a grand total of nearly 26m SP learnings payout due with that patch. And I do not frakkin care. The most this slows a single skill down is +-39.5hours on the rank 16s (from 0 to full), and those take so long that you do not care anymore once you are halfway through the skill. Similarly, noone is going to keel over from the 630720 SP one can get less per year max.
@CCP: any chance you will code the 'remove skill entirely from character' as a feature for the GM toolchain? I'd like to get rid of a few aesthetically unpleasant ones for years now, but my petitions always get turned down because the tools do not support it... [Edit] Clarification: Does not have to make the SP redistributable, just sucking them away would be fine.
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Grendel Gefahrstoffe
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Posted - 2010.11.26 19:26:00 -
[1384]
so...
lemme get this straight
i'm going to loose approximately 38 attribute points, you're going to give me 12 and i'm supposed to be in awe and happy about a 'gift'???? 
seriously now, you can perty it up all you want, but a savage screw in the butt is a screw in the butt 
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d3vo
|
Posted - 2010.11.26 19:35:00 -
[1385]
iLike.  nom nom nom |

Tippia
Sunshine and Lollipops
|
Posted - 2010.11.26 19:35:00 -
[1386]
Edited by: Tippia on 26/11/2010 19:37:27
Originally by: Grendel Gefahrstoffe so...
lemme get this straight
i'm going to loose approximately 38 attribute points, you're going to give me 12 and i'm supposed to be in awe and happy about a 'gift'???? 
No. You're going to lose approximately 38 skill-based attribute points (or, more accurately I suspect, 40 skill levels), and they're going to give you 60 more base attribute points in exchange. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Takseen
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Posted - 2010.11.26 19:37:00 -
[1387]
Originally by: Grendel Gefahrstoffe so...
lemme get this straight
i'm going to loose approximately 38 attribute points, you're going to give me 12 and i'm supposed to be in awe and happy about a 'gift'???? 
seriously now, you can perty it up all you want, but a savage screw in the butt is a screw in the butt 
I thought learning skills were meant to weed out impatient people who don't read instructions carefully. The dev blog was perfectly clear to anyone who took the time to read it, I would have thought.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.11.26 19:45:00 -
[1388]
This is one of the best changes that CCP could make to Eve. It will greatly improve the marketability of the game, and as such greatly diminishes the pressure of the growing Microtransaction MMO market. Its been a long time coming, and its good to see CCP taking a moment to step back and make big meaningful changes.
I'm really looking forward to redistributing over 10M SP. 
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Destination SkillQueue
Are We There Yet
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Posted - 2010.11.26 19:57:00 -
[1389]
Edited by: Destination SkillQueue on 26/11/2010 19:58:25
Originally by: Takseen
Originally by: Grendel Gefahrstoffe so...
lemme get this straight
i'm going to loose approximately 38 attribute points, you're going to give me 12 and i'm supposed to be in awe and happy about a 'gift'???? 
seriously now, you can perty it up all you want, but a savage screw in the butt is a screw in the butt 
I thought learning skills were meant to weed out impatient people who don't read instructions carefully. The dev blog was perfectly clear to anyone who took the time to read it, I would have thought.
Don't forget the uneducated and the immature. All of whom, based on this thread, somehow managed to bypass the learning skill filter and some of them even managed to train all the learning skills to maximum too. So much of for the argument of learning skills requiring intelligence to understand and utilize properly.
Based on this it seems like getting rid of learning skills was the right choice. CCP is just getting rid of a filter that wasn't working properly anyway and was instead filtering out people who enjoy fun and who want to actively play the game, instead of spinning a ship in a station while learning to learn skills.
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Swidgen
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Posted - 2010.11.26 20:01:00 -
[1390]
Originally by: Ebisu Kami There was simply no reason not to train them. That is no diversity.
But plenty of people did not train them to 5. Both here and on other forums/blogs it seems most people are looking forward to redistributing about 2.5 mil SP. A distinct minority bothered to get them all up to 5, so there was a choice and that is diversity.
The reimbursement part doesn't bother me, it's fair enough. What bothers me is one of my advantages, i.e. I train more SP/hr than you, is now gone.
And since when do most players care about the noob experience? That argument cracks me up. |
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DeMichael Crimson
Minmatar Republic University
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Posted - 2010.11.26 20:03:00 -
[1391]
My name is DeMichael Crimson and I do not support this CCP message.
More and more 'dumb' changes like this happening in this game constantly now which instead of making Eve better, is only making it more generic and not 'specialized'.
Reading this thread I see a lot of players saying they wasted time on training learning skills, if you decided to train them then it wasn't wasted time. Also funny how those players have just about trained up all the skills they wanted so it's a good move for them since they no longer need the learning skills. As for the new players, if they cant learn how to juggle or switch from learning skills to fitting/combat/ship skills and then back again, then they need to go to another game.
This game is turning into something I'm starting to detest and if the current way of thinking done by CCP continues, you'll probably start seeing more mature older vets let their accounts expire and will find that the majority of the 'NEW' player base is nothing more than a bunch of 13 year olds suffering from ADD who will quit this game within 1 year of playing.
I put in my time to train up learning skills which was supposed to be an advantage for long term older players. Why should a total green new player be able to train skills as quickly as me? WTF?
Attribute changes now? WTF?
Heh, I'm getting way too pi$$ed now to continue this reply thinking about all of the new Bullsh*t being rammed down our throats.
My name is DeMichael Crimson and I do not support this CCP message.
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Zaand Schtvaal
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Posted - 2010.11.26 20:04:00 -
[1392]
Not that my opinion is ever going to be seen by anyone relegated to page 47, nor is it going to change anything since the update is already being implemented, but I feel like I need to get this off my chest.
I for one have to agree with the dissenters on this one. The whole appeal of EVE to many players is the complexity and level of commitment required. There is no such thing as a "casual" pilot. It's the running joke that EVE has a vertical learning curve and in my opinion it's necessary to separate the wheat from the chaff. I understand that CCP is a business and needs to bring in new customers to increase their profits, but I feel as if it is at the expense of the loyal veteran pilots.
Learning skills are not a requirement to play. No one held a gun to your head and forced you to queue them up. Personally when I started playing, I took the time to read the faq's and the forums and learned that they would help out drastically in the long run. So I trained some of the funner skills first, and then once I decided that EVE was worth a long term commitment, I took the time to max out learning skills. No, it wasn't any fun, but it was a long term investment and I am a better player now for it. I also spent a lot of very hard earned ISK early on in the game to purchase these skill books. Sure, a few tens of millions is not a lot to a seasoned pilot, but to someone who spent days grinding level 2's as a noob just to afford one book, it's a huge loss.
Now it feels as if CCP is spiting all of us loyal customers who were smart and patient in the past, just to hand the game over to new players on a silver platter. I welcome newcomers, but if they don't learn the dedication required to play and enjoy EVE early on, then it does neither us nor them any good.
EVE is very much a niche game, with a specific target player base. It is not like any other game on the market, both in originality and complexity, and that's why we play it. I am proud to play a game with such a selective crowd, and know that it is better than any other dime-a-dozen MMO. I was also proud every time I saw those level 5 grey boxes across the board in my learning tab because of the sacrifices that I made for them and because I knew that I was a better pod pilot for it.
I love EVE, and I still think that CCP is one of the best game developers that I have ever seen with one of the best development teams. I understand that to keep the game competitive it must be upgraded and modified; but doing so at the expense of dumbing it down is not the way to go about it. Embrace your fringe status and relish in it.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.11.26 20:07:00 -
[1393]
Originally by: Swidgen ...
And since when do most players care about the noob experience? That argument cracks me up.
not caring about noob experience makes you lonely and helpless when you get old. not good. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Elizabeth Mellon
|
Posted - 2010.11.26 20:13:00 -
[1394]
Not refunding people for purchased skill books is basically theft. As the blog entry points out - the decision to not refund OR reimburse for these books will cost Eve players 16 TRILLION ISK.
This is ISK that players have EARNED.
I don't find it acceptable for players, including me, to lose 16 TRILLION ISK. Thats equivalent to 40 THOUSAND PLEXES @ 400 MILL ISK.
Or to put it another way - 600,000 EUROS OF PLAYER MONEY.
This 'development' represents PAY DAY for CCP.
Not acceptable. And very disrespectful - especially to older players for whom some skillbooks cost MORE than a single PLEX!
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.26 20:17:00 -
[1395]
Originally by: Zaand Schtvaal
Learning skills are not a requirement to play. No one held a gun to your head and forced you to queue them up.
This is true. However, most people with half a brain realized that training skills faster than the current speed was desired. I guess if diversity means "introduce annoying **** to make the game seem complex" then I'm glad that axing the learning skills will make the game less diverse.
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Zsel Gant
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Posted - 2010.11.26 20:18:00 -
[1396]
Originally by: Elizabeth Mellon Not refunding people for purchased skill books is basically theft.
Posting stupid comments like that is basically eating babies. Yay Hyperbole!
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Trebor Daehdoow
|
Posted - 2010.11.26 20:19:00 -
[1397]
Originally by: AkJon Ferguson If everyone else got a bigger buff than you, you got nerfed. If CCP boosts Drake damage 20% and boosts the damage of every other ship 50%, they just nerfed the Drake.
This is a very human response. We all tend to get very upset when we get something, but someone else gets more, even if everyone is better off than they were before. There are some wonderful psych experiments that explore this.
I don't agree, however, that the example you give is equivalent. What is effectively being equalized here is the rate of improvement of characters, but note that after this change, for two characters of the same age, the one that trained the learning skills will be ahead of the one who didn't, and will remain ahead -- he just won't continue to increase his lead.
Originally by: AkJon Ferguson Enjoyed your interview on Lost in EVE. A little wishy-washy, but you had some great moments (especially your 'EVE is a unique game' speech.)
While I have strong opinions about a lot of things, I try to take the time to explain my reasoning in detail, as well as the counter-arguments. I think it's more effective than basically saying "Jayne, you ignorant sl*t", although perhaps not as much fun for me, or for the listener (or for Jayne).
But yes, EVE is a unique game. It is the only online game worthy of my time.
Originally by: Mioelnir At which point $THEY will scream bloody hell for those 12pts just as loud as they do now for the 72pts. Not because they need to or want to, just because they can.
Perhaps so, but I have an obligation as a CSM to advocate for the players. This means trying to get everyone the best possible deal on this and other changes to the game -- and making sure that the concerns of minorities are properly considered.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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Hemerson
Gallente
|
Posted - 2010.11.26 20:23:00 -
[1398]
Originally by: Elizabeth Mellon Not refunding people for purchased skill books is basically theft. As the blog entry points out - the decision to not refund OR reimburse for these books will cost Eve players 16 TRILLION ISK.
This is ISK that players have EARNED.
I don't find it acceptable for players, including me, to lose 16 TRILLION ISK. Thats equivalent to 40 THOUSAND PLEXES @ 400 MILL ISK.
Or to put it another way - 600,000 EUROS OF PLAYER MONEY.
This 'development' represents PAY DAY for CCP.
Not acceptable. And very disrespectful - especially to older players for whom some skillbooks cost MORE than a single PLEX!
Originally by: Zaand Schtvaal ... Learning skills are not a requirement to play. No one held a gun to your head and forced you to queue them up. ...
CCP realy need think about this. I am feeling VERY frustrated right now.
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Pyro Ninja
Gallente Global Gang Bangers Two Inch Terror
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Posted - 2010.11.26 20:24:00 -
[1399]
Vote HERE to see how eve feels about the new change 
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Grendel Gefahrstoffe
|
Posted - 2010.11.26 20:30:00 -
[1400]
Edited by: Grendel Gefahrstoffe on 26/11/2010 20:31:08 Vote here to see what EVE thinks about reinbursing the isk paid for injected and or trained learning skills
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Shiddy Smell
Caldari State War Academy
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Posted - 2010.11.26 20:41:00 -
[1401]
Edited by: Shiddy Smell on 26/11/2010 20:42:38 For everyone crying about their lost 72SP/hour, simply apply 72 of your reimbursed SP to your current skill plan every hour, or 1,728 every day, this way the stated grace period of 8.5 years will stand. This also applies to the people saying "what if you apply the SP to your current plan, then your circumstances change, altering your plan?". Adding them all to skills in one fell swoop makes YOU one of the "instant gratification" crowd. Alternatively, stop playing EvE like it's a job.
EDIT: Fat fingers.
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Dmoney3788
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.26 20:45:00 -
[1402]
Originally by: Pyro Ninja Vote HERE to see how eve feels about the new change 
lol 93 Yes 11 no so far
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AkJon Ferguson
JC Ferguson and Son Ltd
|
Posted - 2010.11.26 20:46:00 -
[1403]
Originally by: Shiddy Smell Edited by: Shiddy Smell on 26/11/2010 20:42:38 For everyone crying about their lost 72SP/hour, simply apply 72 of your reimbursed SP to your current skill plan every hour, or 1,728 every day, this way the stated grace period of 8.5 years will stand. This also applies to the people saying "what if you apply the SP to your current plan, then your circumstances change, altering your plan?". Adding them all to skills in one fell swoop makes YOU one of the "instant gratification" crowd. Alternatively, stop playing EvE like it's a job.
EDIT: Fat fingers.
+1
This decision stinks, but not for the reason the 72 SP/hr crowd is mewling about it.
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Tippia
Sunshine and Lollipops
|
Posted - 2010.11.26 20:47:00 -
[1404]
Edited by: Tippia on 26/11/2010 20:51:51
Originally by: Elizabeth Mellon Not refunding people for purchased skill books is basically theft. As the blog entry points out - the decision to not refund OR reimburse for these books will cost Eve players 16 TRILLION ISK.
This is ISK that players have EARNED.
How have they earned it? How is it stolen? People got what they wanted from those ISKies. They no longer exist in the economy because they have served their purpose and been flushed out of the system. Their value replacement have been inserted and used according to purpose.
It doesn't cost players anything, because there is nothing left that holds that value. It has all been cycled through the system and, if anything, people are already being given what they paid for through the SP reimbursement and attribute addition.
Oh, and no: PLEX don't work that way, so no player money was lost or stolen either.
Originally by: Lliabron EVE is sandbox game. Please stop telling me how shoult I play it.
I'm not щ I'm simply telling you that the (meta)gameplay you've invented for yourself is nothing that the game provides, so you can't blame it or the developers for changes that mess up with your personal externally invented and tacked-on ideas.
Quote: Total skillpoints has no meaning to me.
Then this change won't matter, and "being competitive" has nothing to do with what other people gain in the patch. Your training at the same speed as they do makes no difference because you can still catch up and thus become competitive in terms of in-game performance. The only thing you'll have problem competing with is total SP. The only "competitive advantage" you lose in the switch-over is the ability to accrue total SP faster than some щ all other advantages still (as always) come down to the balancing act between specialisation and generalisation.
What you're doing is essentially the same as someone who collects black ships and considers having more of those a sign of being a better black-collector than others, and then complain when CCP decide to reskin a couple of ships so that your collection is no longer optimal (or even, oh the horror, tainted by green ships!). Have CCP screwed you over? No щ they've improved the graphical design and look of the game. You screwed yourself by inventing and competing in a metagame that makes zero difference in the game itself, and which CCP doesn't know about (or care about for that same reason) and thus will not take into consideration when making their improvements. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

AkJon Ferguson
JC Ferguson and Son Ltd
|
Posted - 2010.11.26 20:50:00 -
[1405]
Originally by: Dmoney3788
Originally by: Pyro Ninja Vote HERE to see how eve feels about the new change 
lol 93 Yes 11 no so far
As a sometimes-entertaining griefing blogger once wisely said: 'Always bet on stupid.'
I don't doubt that if CCP just announced that 'Everyone's getting 10M SP for free!' it would be wildly popular too.
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Elizabeth Mellon
|
Posted - 2010.11.26 20:52:00 -
[1406]
Originally by: Tippia Edited by: Tippia on 26/11/2010 20:48:43
Originally by: Elizabeth Mellon Not refunding people for purchased skill books is basically theft. As the blog entry points out - the decision to not refund OR reimburse for these books will cost Eve players 16 TRILLION ISK.
This is ISK that players have EARNED.
How have they earned it? How is it stolen? People got what they wanted from those ISKies. They no longer exist in the economy because they have served their purpose and been flushed out of the system. Their value replacement have been inserted and used according to purpose.
It doesn't cost players anything, because there is nothing left that holds that value. It has all been cycled through the system and, if anything, people are already being given what they paid for through the SP reimbursement and attribute addition.
Originally by: Lliabron EVE is sandbox game. Please stop telling me how shoult I play it.
I'm not щ I'm simply telling you that the (meta)gameplay you've invented for yourself is nothing that the game provides, so you can't blame it or the developers for changes that mess up with your personal externally invented and tacked-on ideas.
Quote: Total skillpoints has no meaning to me.
Then this change won't matter, and "being competitive" has nothing to do with what other people gain in the patch. Your training at the same speed as they do makes no difference because you can still catch up and thus become competitive in terms of in-game performance. The only thing you'll have problem competing with is total SP. The only "competitive advantage" you lose in the switch-over is the ability to accrue total SP faster than some щ all other advantages still (as always) come down to the balancing act between specialisation and generalisation.
What you're doing is essentially the same as someone who collects black ships and considers having more of those a sign of being a better black-collector than others, and then complain when CCP design to reskin a couple of ships so that your collection is no longer optimal (or even, oh the horror, tainted by green ships!). Have CCP screwed you over? No щ they've improved the graphical design and look of the game. You screwed yourself by inventing and competing in a metagame that makes zero difference in the game itself, and which CCP doesn't know about (or care about for that same reason) and thus will not take into consideration when making their improvements.
The value isnt GONE - if I were to sell my character - those skillbooks would have their original VALUE. God.
Why don't eve players stand up for themselves? CCP isnt going to give you free ISK for being a brown-nosed idiot.
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.26 20:57:00 -
[1407]
Originally by: Elizabeth Mellon Why don't eve players stand up for themselves? CCP isnt going to give you free ISK for being a brown-nosed idiot.
Hey now, it works for Chribba.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 21:01:00 -
[1408]
Edited by: Tippia on 26/11/2010 21:02:11
Originally by: Elizabeth Mellon The value isnt GONE - if I were to sell my character - those skillbooks would have their original VALUE. God.
It's gone щ at least its in-game ISK value, so no ISK should be added in-game to compensate for it. It was gone the moment you injected the skillbooks, at which point they had served their purpose. It then turned into SP (and AP) щ points that you are now given back.
If you want to sell your character, price it accordingly, and you'll get your value back.
Oh, and I don't need "free ISK" from CCP щ that's why I'm not asking for it. Why do you need it, and why do you think that asking for something that will wreak havoc with the economy is the way to get it? щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Hemerson
Gallente
|
Posted - 2010.11.26 21:04:00 -
[1409]
Originally by: Tippia Edited by: Tippia on 26/11/2010 20:51:51 How have they earned it? How is it stolen? People got what they wanted from those ISKies. They no longer exist in the economy because they have served their purpose and been flushed out of the system. Their value replacement have been inserted and used according to purpose...
U are the living prove that we should keep the learning sklills. So people like u will play some thing else, like trancendence
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Shawshanke
|
Posted - 2010.11.26 21:05:00 -
[1410]
Originally by: Pyro Ninja Vote HERE to see how eve feels about the new change 
104 yes 11 no
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 21:09:00 -
[1411]
Originally by: Hemerson U are the living prove that we should keep the learning sklills. So people like u will play some thing else, like trancendence
So you agree, then, since you can't actually think of a single counter-argument and have to resort to abuse in the vain hope of devaluing what I write.
Wellа Thanks, I suppose щ it's always nice with support, even if it is of a rather oblique kind. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Capsuleer Newton
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Posted - 2010.11.26 21:15:00 -
[1412]
hehehe, "Adapt or Die", i've heard that a lot of times in the past, when CCP implemented the 11% NPC Corp Tax, the Tax i deem was ok, but not the notion behind it, that seemingly, everyone is being pushed out of NPC Corps. We're "carebears", we hate PvP, but we LOVE the PvE content....
"Adapt or Die", they often say carebear tears is pretty sweet, now i know they're wrong. Oldtimer's tears are much much tastier... 
"Adapt or Die!"
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Hemerson
Gallente
|
Posted - 2010.11.26 21:16:00 -
[1413]
Originally by: Tippia
Originally by: Hemerson U are the living prove that we should keep the learning sklills. So people like u will play some thing else, like trancendence
So you agree, then, since you can't actually think of a single counter-argument and have to resort to abuse in the vain hope of devaluing what I write.
Wellа Thanks, I suppose щ it's always nice with support, even if it is of a rather oblique kind.
U are wellcome. I think you are right. U shoud stay. I should find somethig else to play. Have fun.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.11.26 21:23:00 -
[1414]
Edited by: Liang Nuren on 26/11/2010 21:24:48 Hey look at all the bitter *******s in this thread, whining about how Eve is becoming 'too easy' and 'too accessible'. Obviously CCP should just get rid of the whole 'GUI' and let us program one ourselves if we want one. But really, why anyone would want more than just text?
new_eve_ui = """ You are in warp to a belt. You will arrive in 4 seconds. $ look at local The display containing people in local has four pictures. 1. A dark haired brutor winks at you from behind dark sun glasses. His eyes are a hypnotic brown as he undresses you with his xray eyes. His name is TSA Agent 2. BUY YOUR ISK HERE AT www.****-off.net! Her name is asdgfwe34dfsf 3. A Caldari Achura is here. His name is UglyMofo 4. A Caldari Achura is here. Her name is Liang Nuren. $ You have arrived at the belt. A named 'LOLNOTBAIT' is here. $ target Drake You begin targeting the Drake. $ act scram You have no target. Scrambler primed. $ orb Drake 5000 You begin to orbit the Drake at 5000 meters. You are at 200 meters currently. $ The Drake warp targets you. The Drake warp scrambles you. The Drake webs you. $ Attack You have no target. Weapons primed. $ You target the Drake named 'LOLNOTBAIT' You warp scramble the Drake named 'LOLNOTBAIT' Your Neutron Blasters barely scratch the Drake named 'LOLNOTBAIT' $ Act web You web the Drake $ A Drake comes out of warp 2184 meters away. $ A Drake comes out of warp 2184 meters away. A Drake comes out of warp 2184 meters away. A Hurricane comes out of warp 2184 meters away. An Onyx comes out of warp 2184 meters away. A Broadsword comes out of war 2184 meters away. $ lo A Curse comes out of warp 2184 meters away. A Curse comes out of warp 2184 meters away. A Curse comes out of warp 2184 meters away. An Arazu comes out of warp 2184 meters away. $ look at lo A Drake comes out of warp 2184 meters away. A Drake comes out of warp 2184 meters away. A Drake comes out of warp 2184 meters away. A Drake comes out of warp 2184 meters away. A Drake comes out of warp 2184 meters away. A Drake comes out of warp 2184 meters away. A Drake comes out of warp 2184 meters away. $ look at local The display containing people in local has one hundred forty six pictures. 1. ...
"""
-Liang
Originally by: Hemerson U are wellcome. I think you are right. U shoud stay. I should find somethig else to play. Have fun.
We obviously aren't losing anything of value here.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Rupicolous
Higher Ground
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Posted - 2010.11.26 21:32:00 -
[1415]
It's obviously part of a larger scheme to uproot the player base which controls eve's economy.
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zoltar pdp
WALLTREIPERS
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Posted - 2010.11.26 21:32:00 -
[1416]
TLRD: we don't have time to do things properly in the game you are paying to play, instead we are using your money to build other games you will have to purchase.
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Capsuleer Newton
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Posted - 2010.11.26 21:35:00 -
[1417]
Originally by: Rupicolous
It's obviously part of a larger scheme to uproot the player base which controls eve's economy.
A the grand conspiracy.... Roswell? 
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Krome Dome
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Posted - 2010.11.26 21:41:00 -
[1418]
Edited by: Krome Dome on 26/11/2010 21:42:34 Forgive me if this question has been posted already. But the way CCP makes it sound everyone's AP will be reset to 20/20/20/20/19 when they implement the change. My question is will this reset neural remapping.If a player just remapped last month will they get a grace and have a chance to change the remap or will the changes conform to each individuals remap. Thanks in advance for al the help.
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Tora Nevaal
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Posted - 2010.11.26 21:43:00 -
[1419]
We're going about this all wrong. How about instead of removing training books altogether, we just need to make them more accessible to new players. What we need to do is take out a lot of the polysyllabic words and replace them with more pictures. We could also add activities to the books like connect-the-dots, word searches and coloring. Then everyone's a winner.
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Lliabron
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Posted - 2010.11.26 21:47:00 -
[1420]
Quote:
Originally by: Tippia Edited by: Tippia on 26/11/2010 20:51:51 [How have they earned it? How is it stolen? People got what they wanted from those ISKies. They no longer exist in the economy because they have served their purpose and been flushed out of the system. Their value replacement have been inserted and used according to purpose. It doesn't cost players anything, because there is nothing left that holds that value. It has all been cycled through the system and, if anything, people are already being given what they paid for through the SP reimbursement and attribute addition. Oh, and no: PLEX don't work that way, so no player money was lost or stolen either.
Tippia, you somehow present things which should not be as something appropriate: -ISKies spent in-game should not be vanishing without trace, unless spent on PLEX. That is how it should be. If you spent it on skillbook that will lose all value (regardless whether injected or still in your queue), those ISKies effectivelly disappeared and player were taken from what they bought for them. -Attribute addition is not being given for the skills injected. So they are completelly unrelated and in no way a compensation. -SP reimbursement is nice thing, fair, but has nothing to do with skills injecting.
Quote:
Originally by: Lliabron EVE is sandbox game. Please stop telling me how shoult I play it.
I'm not щ I'm simply telling you that the (meta)gameplay you've invented for yourself is nothing that the game provides, so you can't blame it or the developers for changes that mess up with your personal externally invented and tacked-on ideas.
It was not invented by myself. Chosing upskilling now, later, only towards certain lever, or never was viable choice of game and completely transparent option everybody was making. I'm OK with it being removed. But I'm not OK with no compensation for the effort spent on ISK making. No matter whether that amount is that significant for me at this point (it is not nor is it completely insignificant, but it's very annoying).
Quote: Then this change won't matter, and "being competitive" has nothing to do with what other people gain in the patch. Your training at the same speed as they do makes no difference because you can still catch up and thus become competitive in terms of in-game performance. The only thing you'll have problem competing with is total SP. The only "competitive advantage" you lose in the switch-over is the ability to accrue total SP faster than some щ all other advantages still (as always) come down to the balancing act between specialisation and generalisation.
I lose both the ability to accrue ISKies faster as well as ISKies invested in these skills.
Quote: What you're doing is essentially the same as someone who collects black ships and considers having more of those a sign of being a better black-collector than others, and then complain when CCP decide to reskin a couple of ships so that your collection is no longer optimal (or even, oh the horror, tainted by green ships!). Have CCP screwed you over? No щ they've improved the graphical design and look of the game. You screwed yourself by inventing and competing in a metagame that makes zero difference in the game itself, and which CCP doesn't know about (or care about for that same reason) and thus will not take into consideration when making their improvements.
Your comparing of completelly WAD skillset and something not anyhow implemented is nothing but ignorance. I will provide better comparison: -CCP would eliminate Minmatar faction ship commands skills, and give back the skillpoints but not the skillbooks value. And you would tell someone with minmatar subsystems and titan trained all up he has not lost the ISKies because he will be compensated by the skillpoints. And by the fact that skill trainings will now be faster. This is your logic. I disagree.
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.26 21:48:00 -
[1421]
Originally by: Krome Dome Edited by: Krome Dome on 26/11/2010 21:42:34 Forgive me if this question has been posted already. But the way CCP makes it sound everyone's AP will be reset to 20/20/20/20/19 when they implement the change. My question is will this reset neural remapping.If a player just remapped last month will they get a grace and have a chance to change the remap or will the changes conform to each individuals remap. Thanks in advance for al the help.
Nah I believe the base attributes that you can't shuffle around is what is getting 12 more points added to them, and then the part where your learning skills are, are removed.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 22:08:00 -
[1422]
Edited by: Tippia on 26/11/2010 22:11:51
Originally by: zoltar pdp TLRD: we don't have time to do things properly in the game you are paying to play, instead we are using your money to build other games you will have to purchase.
Welcome to software product development. It's CCP's money, not ours, and as much as we might disagree with how they do it, it's theirs to spend as they like.
Originally by: Lliabron Your comparing of completelly WAD skillset and something not anyhow implemented is nothing but ignorance.
No, you quite missed the point there. I'm comparing your approach to skill training with someone else's approach to ship buying. You collect SP to "be competitive" and claim that you require learning skills (or, more accurately: higher learning skills than most) to be that. For that to be true, your collection must be about total SP, because if it's just skills in general, you can be competitive just fine without them.
In other words, just like that guy collecting black ships, you have created a meta-game and a meta-game-competition for yourself, and now you're angry because CCP has upset the rules of this game.
Quote: I will provide better comparison:
No, that's not what I'm saying, because you're missing part of the reimbursement.
Quote: Tippia, you somehow present things which should not be as something appropriate: -ISKies spent in-game should not be vanishing without trace, unless spent on PLEX.
Yes it should, otherwise the economy goes to hell in a handbasket in roughly zero seconds flat. The EVE economy is totally reliant on the faucets and sinks that add and remove ISK from the game. But sure, they should not be sunk without trace, nor are they: the value was transferred to the books. The books were then injected and the value transferred to your SP and AP. That SP and AP is being reimbursed, so there is no need to reimburse the ISK. At no point along that chain has value been lost. Some will gain more than they had before, but that doesn't mean that you have been robbed of your value.
Quote: -SP reimbursement is nice thing, fair, but has nothing to do with skills injecting.
Incorrect. It is a direct result of the skills being injected. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Dinak Khnid
|
Posted - 2010.11.26 22:23:00 -
[1423]
What happens to our implants that were purchased to augment the learning skills? Some of us have invested heavily in implants. Those implants were purchased with Long-term skill training in mind. It isn't feasible to expect me to accept a replacement of learning skills and no replacement of the billions in isk spent on implants solely for the purpose of increasing the learning skills.
The +3's that are replaced with the +4's to 5's. This is not an equitable exchange you implement here. If the noobs want to catch up do like the rest of us, do the time and pay that dime.
This is not acceptable nor justifiable.
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Kergula
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Posted - 2010.11.26 22:30:00 -
[1424]
Edited by: Kergula on 26/11/2010 22:30:12
Originally by: Dinak Khnid What happens to our implants that were purchased to augment the learning skills? Some of us have invested heavily in implants.
Read the blog, implants are going nowhere, in fact, with the learning skills being removed and the base training speed being increased, implants are, with remaps, the way that you will differentiate your training rates from other players.
edit:fix quoting
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Tore Smith
Science and Trade Institute
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Posted - 2010.11.26 22:34:00 -
[1425]
Originally by: Hemerson
Originally by: Tippia
Originally by: Hemerson U are the living prove that we should keep the learning sklills. So people like u will play some thing else, like trancendence
So you agree, then, since you can't actually think of a single counter-argument and have to resort to abuse in the vain hope of devaluing what I write.
Wellа Thanks, I suppose щ it's always nice with support, even if it is of a rather oblique kind.
U are wellcome. I think you are right. U shoud stay. I should find somethig else to play. Have fun.
do that. and your stuff? i would always remember you kindly.
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Rupicolous
Higher Ground
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Posted - 2010.11.26 22:38:00 -
[1426]
Just start dismantling this game piece by piece till you have either a copy of a competitive MMO's franchise or a diluted, hybrid of everything else out there.
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Daedalus II
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Posted - 2010.11.26 22:39:00 -
[1427]
I wonder how it would have worked out if you were unable to train learning skills during the boost period as a new player? That way new players wouldn't be burned out by starting with boring learning skills, they would learn fun skills at a high rate and when the boost period is over they can train up the learning skills with a similar speed to older players.
Of course this is a moot point now, but still do you think that would have worked?
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2010.11.26 22:42:00 -
[1428]
Originally by: CCP Navigator
Originally by: Thorleifer so are we getting a remap or not? it is a simple question, I think it is only fair to give us a free remap.
There will be no free remap as remaps are not being changed.
As CCP Greyscale has already said, if it is not in the blog it is not happening.
I like the learning removal, but, everyone with a timer on their remap is being ****d in skill training. The sp compensation only covers what I already trained. So at the end of the day, everyone with an active timer on their neural remap is being robbed off sp? Am I missing something?
I'm correct in assuming that my main (currently at 30.8 Charisma with +5's plugged in) will drop to 19(+5)= 24 (rest stats at 25)? Then he'll lose his four months until remap is available, before he trains at the speed that was set.
If someone feel like doing the maths, that'll mean 6.8 attribute short (5.8 if I train something else) until neural remap is available?
The two only reasonable solution to this, as far as I can see, would either be to give everyone a free remap (or reset their timer). Some people will be lucky with their remap available, others (and I'm sure alot of us will be at March, given the Apocrypha release) will be losing SP for another four months. That doesn't sound very balanced and thought through to me. The other option would be to let us all distribute these new attributes (like a remap) ourselves. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |

Riyal
Chode Extravaganza
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Posted - 2010.11.26 22:42:00 -
[1429]
Its good to see the learning skills finally going. Having 5/5 on everything but the charisma tree (5/4) I'm looking forward to the ~4.7 million points to spend on something useful/fun.
A mechanic that weeds players out by boring them is pretty bad, this is a game after all.
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Lliabron
|
Posted - 2010.11.26 22:45:00 -
[1430]
Quote: No, you quite missed the point there. I'm comparing your approach to skill training with someone else's approach to ship buying. You collect SP to "be competitive" and claim that you require learning skills (or, more accurately: higher learning skills than most) to be that. For that to be true, your collection must be about total SP, because if it's just skills in general, you can be competitive just fine without them.
Please stop putting your ideas (ideas there are arguments to counter) as my ideas. I sacrificed early development on more direct areas towards profit over extended timeframe. This should allow me over very long time to maintain good skills compared to these that did not made the effort and sacrifice (they had the option too but concentrated on more "direct" skills). I payed for skill books toward that goals. These skillbooks (injected) will be worthless and will not be compensated.
Quote: In other words, just like that guy collecting black ships, you have created a meta-game and a meta-game-competition for yourself, and now you're angry because CCP has upset the rules of this game.
No you are changing meaning of things.
Quote: No, that's not what I'm saying, because you're missing part of the reimbursement.
I did not missed it. There is no re-imbursement towards injected skills. Extreme example, if somebody made the effort and bought the books last week and injected them with intention to start up-skilling them in week or two, he will have net loss of 50 Mils for advanced skillbooks with no compensation whatsoever. While I'm not that extreme case and I actually get somewhat more skillpoints over time, compensation should be made because it's very clear there will be loss, it's very well countable how much has who lost and because there is significant part of game being reworked (whole skill class dropped).
Quote: Yes it should, otherwise the economy goes to hell in a handbasket in roughly zero seconds flat.
No it should not, because nobody will want to play game that is randomly removing his assets. To fight the inflation, there are battles, there are skillbooks, there are blueprints and there is PLEX. These are appropriate ways of fighting inflation that are part of system. Making relatively significant part of player assets worthless is bad thing and should be compensated.
Quote: The EVE economy is totally reliant on the faucets and sinks that add and remove ISK from the game. But sure, they should not be sunk without trace, nor are they: the value was transferred to the books. The books were then injected and the value transferred to your SP and AP. That SP and AP is being reimbursed, so there is no need to reimburse the ISK.
SP are being re-imbursed. AP are not being re-imbursed. I will get them regardless of my learning skills. So will everyone else. So I have nothing for those 50 mils on advanced learning skillbooks and some more for basic ones, except for some skillpoint bonus to the point. For some that bonus is zero.
Quote: At no point along that chain has value been lost. Some will gain more than they had before, but that doesn't mean that you have been robbed of your value.
Value is lost for the skillbooks. That's a fact no matter how you paint it.
Quote: -SP reimbursement is nice thing, fair, but has nothing to do with skills injecting.
Incorrect. It is a direct result of the skills being injected.
Direct result would mean you get as much as you had. This is not the case. It's being done because: a) Advanced skill training times would become excessive if skills would be dropped without replacement b) This would distract the players from playing eve. Anything would take too long time to train so some would lose interest meanwhile.
It's in no way compensation for injected skillbooks wasted.
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Sebastian GZ
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Posted - 2010.11.26 22:55:00 -
[1431]
The only problem with this is that its designed to coddle the whiney noobs. For those of us who sucked it up we now get screwed. Yes I realize I get my 5.376 million sp (yeah thats right I had all 11 skills at L5) but my SP per hour will go down. (and yes I realize they are giving me and every other player 12 attribute points back but that lowers my SP per hour. So it adds one extra day of training per month. If they are going to screw with the system it shouldnt penalize those of us who made the investment. THey need to raise it by 13 each so as not to penalize those of us who did things right
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Rupicolous
Higher Ground
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Posted - 2010.11.26 23:03:00 -
[1432]
You are taking out learning skills why ?
Because newer players think it is a waste of time ?
The benefits are usually worth the efforts invested, espcially for learning skills which continue to give back throughout a players career.
You newer players simply need to dig in a bit and realize that if there is one aspect that sets EVE apart from other MMO's it's the simple fact that you're going to have to wait for the good things in life.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.26 23:09:00 -
[1433]
Edited by: Tippia on 26/11/2010 23:15:46
Originally by: Lliabron Please stop putting your ideas (ideas there are arguments to counter) as my ideas.
You were the one who said you trained the learning skills to get a "competitive advantage" in terms of skills. I'm simply explaining to you what this advantage consists of: total SP щ a completely worthless stat.
Quote: I did not missed it. There is no re-imbursement towards injected skills. Extreme example, if somebody made the effort and bought the books last week and injected them with intention to start up-skilling them in week or two, he will have net loss of 50 Mils for advanced skillbooks with no compensation whatsoever.
He gets fully compensated. Or, rather, there is nothing to compensate: he got those skill books to improve his training speed. His training speed now improves (and does so much sooner than he actually bargained for). He comes out ahead.
To put it bluntly: your complaint is not about you not being compensated щ it's about how you feel it's unfair that others are getting the same pay-out without the same investment. That is something completely different to not being compensated at all. You are being compensated, and you are getting what you paid for. Others are just getting more, and that's what bothers you (because of the aforementioned meta-gaming competition).
Quote: No it should not, because nobody will want to play game that is randomly removing his assets.
Oh dearа go look at some of the economy presentations from the last couple of fanfests, and learn how a game economy works. Faucets and sinks are crucial to making that economy work щ it will cease to function without them. And people will play a game that removes assetsа after all, we are all playing EVE, and it happens constantly here.
And again: no assets were removed here without being replaced by the exact same thing.
Quote: SP are being re-imbursed. AP are not being re-imbursed. I will get them regardless of my learning skills. So will everyone else.
Again, just because others got a better deal does not mean that you didn't get what you paid for: higher attributes.
Quote: Value is lost for the skillbooks.
Some tiny value is lost if you had all-V:s. In all other cases, value is actually added. And none of this value is in terms of ISK, because that conversion happened ages ago and is no longer relevant.
Quote: Direct result would mean you get as much as you had. This is not the case.
Ehm Yes it is. You get exactly as much SP back as you had. Maybe that's what confusing you: you missed the part where you get 100% of your SP back. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Dmoney3788
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.26 23:12:00 -
[1434]
Originally by: Sebastian GZ The only problem with this is that its designed to coddle the whiney noobs. For those of us who sucked it up we now get screwed. Yes I realize I get my 5.376 million sp (yeah thats right I had all 11 skills at L5) but my SP per hour will go down. (and yes I realize they are giving me and every other player 12 attribute points back but that lowers my SP per hour. So it adds one extra day of training per month. If they are going to screw with the system it shouldnt penalize those of us who made the investment. THey need to raise it by 13 each so as not to penalize those of us who did things right
I see, you have a sense of entitlement, like CCP "owes you" because you trained a certain skillset. Guess what, CCP doesn't owe you anything. Noone got reimbursed after the speed nerf, myrm nerf, NOS nerf, etc. Suck it up or GTFO.
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Berveig
|
Posted - 2010.11.26 23:21:00 -
[1435]
..
I'm not sure whether I like it or not. I'm a newb, and I quite liked learning skills, if only because I knew what I should train while I was figuring out what skills I needed to do what I wanted to do... and, for that matter, figuring out what it was I wanted to do...
For the most part, I'm shocked ... those SPs will make a great birthday present ...
Also, I agree with Tippia. Those whose complaints are based on loss of ISK, don't understand the EVE economy, and those who think they're losing something ... obviously haven't lost enough in real life to understand the relative value. It's not worth your voracity. Either you like it or you don't, don't make excuses.
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Jim Luc
Caldari Rule of Five True Associates
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Posted - 2010.11.26 23:36:00 -
[1436]
Are attribute implants going away too? I sure hope so.
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Ulstan
|
Posted - 2010.11.26 23:36:00 -
[1437]
Most of these arguments are manifestly silly. This is coming from a 2005 player
-No, this is not 'dumbing down' the game. Everyone pretty much went 5/4 as a matter of course. Or maybe 5/5. Precious little difference either way. Some of my chars are 5/5, some 5/4. Are you trying to tell me that's a mark of some great and skillful decision making?
-Complaining about the 'lost' ISK is silly. You have benefitting from these training skills as long as you've had them. Moreover, when something gets nerfed, people typically do not get re-imbursed for the in game money they spent on it, in any MMO.
-Complaining that CCP hasn't correctly reimbursed you to the exact 1/100th of a skill point is silly also. CCP is giving you all the skill points you put into learning. People asking them to go back and figure out how many more 'extra' skill points they would have had under different (imaginary) circumstances to be 'inline' with what noobs today are looking at are delusional. That's not the way it works. Crying that vets have it unfair to new players is laughable, and what you are asking is likely impossible anyway.
From what I can see, this is all good. You get lots of free skill points and/or free attribute boosts.
Merry Christmas.
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Rhaegar Thrax
Gallente Militaris Industries Fatal Ascension
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Posted - 2010.11.26 23:51:00 -
[1438]
Originally by: AkJon Ferguson
Don't you have a wardec to go petition or something?
Real classy
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El Mauru
Amarr Interwebs Cooter Explosion Important Internet Spaceship League
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Posted - 2010.11.27 00:00:00 -
[1439]
awesome change - this coming from a vet |

Takseen
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Posted - 2010.11.27 00:06:00 -
[1440]
People are getting really confused about this 20/20/20/20/19 thing, and thinking CCP are forcibly remapping everyone's stats, perhaps that section of the blog needs to be rewritten?
And good lord at the amount of whining. I'm really disappointed by some of the reactions here, but oh well. You can never please everyone. |
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Viral Effect
Caldari BRAINDEAD Corp
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Posted - 2010.11.27 01:05:00 -
[1441]
I am disappointed in CCPЖs decision. Perhaps it would have been too complicated for CCP to have given everyone the learning skills and reimbursed the sp for the players that already trained them. Looking at the bright side at least I wonЖt have to teach anyone the value of training learning skills again.
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Ebisu Kami
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Posted - 2010.11.27 01:12:00 -
[1442]
Originally by: Daedalus II I wonder how it would have worked out if you were unable to train learning skills during the boost period as a new player? That way new players wouldn't be burned out by starting with boring learning skills, they would learn fun skills at a high rate and when the boost period is over they can train up the learning skills with a similar speed to older players.
Of course this is a moot point now, but still do you think that would have worked?
No. Learning skills were the problem. Leaving them in and hopeing to achieve a change is not going to work.
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Csig CEO
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Posted - 2010.11.27 01:17:00 -
[1443]
SO.. you are saying if it is good business to make it more WoW like then do so? Because the level of cretins in WoW, CS, or any other easy MMO{RPG} is tremendous. So YES, lets vote!, for cretins and easier game play. Bloody why not give EvE over to Sony because we all know they did a wonderful job with games like: Star Wars Galaxies?
This comment is not in rebuttal of the learning skill just directed at the troll post of NereSky. :) Cheers.
Originally by: NereSky Edited by: NereSky on 26/11/2010 10:07:39
Originally by: Alison Dagger Slowpoke reporting in.
This is one of the most stupid things CCP done to cripple EVE's spirit after nano-nerf. The game gets less and less hardcore, and more attractive to brain damaged people who would otherwise play WOW or L2. Say hello to more ШКОЛОЛО in your EVE.
CCP runs a business and if it means making the game to a more user friendly enjoyable level to new players to increase retention and attraction to the game then sobeit,
But i would reccomend to CCP finish other 'work in progress' sooner rather than later, and ofc sort out your bloody petition and bug reporting system as well your at it lol
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Typhado3
Minmatar
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Posted - 2010.11.27 01:19:00 -
[1444]
First, I admit that this decision will make the most people happy as well as being as fair to as many as possible.
I still personally disagree with it.
Choosing weather or not to go learning skills was part of the game, it helped people learn to think about what they train and learn how to make their own fun rather than following a set "max effective" path. I think in the long run this will be bad for eve. ------------------------------ God is an afk cloaker |

Csig CEO
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Posted - 2010.11.27 01:20:00 -
[1445]
Edited by: Csig CEO on 27/11/2010 01:22:28
*nods in agreement* don't be too sure they won't. This might be a testbed on how the community reacts to "skill removal".
Originally by: Blackhuey Awesome. Next please remove fitting skills, and anything else that requires investment for future reward.
*headdesk*
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Ebisu Kami
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Posted - 2010.11.27 01:31:00 -
[1446]
Edited by: Ebisu Kami on 27/11/2010 01:33:12
Originally by: Csig CEO SO.. you are saying if it is good business to make it more WoW like then do so? Because the level of cretins in WoW, CS, or any other easy MMO{RPG} is tremendous. So YES, lets vote!, for cretins and easier game play. Bloody why not give EvE over to Sony because we all know they did a wonderful job with games like: Star Wars Galaxies?
This comment is not in rebuttal of the learning skill just directed at the troll post of NereSky. :)
So based on this recurring logic, WoW just needs to introduce a skill, which adds +x% to the experience-gain and all of a sudden WoW become harder for the average player and tons of dumbasses leave the game? Indulge me, how do you supposed this to work?
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FluorosulfonicAcid
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Posted - 2010.11.27 01:34:00 -
[1447]
What I do not get is people that have in the past gotten more SP than others by having the learning skills are ****ed their training rate goes down. Shouldn't they be happy since they have more SP than others, and now their more SP will be worth more on old characters since others can no longer train at that rate?
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Jaggins
Ixion Defence Systems Test Alliance Please Ignore
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Posted - 2010.11.27 01:40:00 -
[1448]
In before Chribba!
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Lliabron
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Posted - 2010.11.27 01:47:00 -
[1449]
Originally by: Tippia Edited by: Tippia on 26/11/2010 23:15:46
Originally by: Lliabron Please stop putting your ideas (ideas there are arguments to counter) as my ideas.
You were the one who said you trained the learning skills to get a "competitive advantage" in terms of skills. I'm simply explaining to you what this advantage consists of: total SP щ a completely worthless stat.
No. you are making things up. Removing or adding as it fits you. If you think you are not, please re-read what I wrote. In whole, not put out of context.
Quote: I did not missed it. There is no re-imbursement towards injected skills. Extreme example, if somebody made the effort and bought the books last week and injected them with intention to start up-skilling them in week or two, he will have net loss of 50 Mils for advanced skillbooks with no compensation whatsoever.
He gets fully compensated. Or, rather, there is nothing to compensate: he got those skill books to improve his training speed. His training speed now improves (and does so much sooner than he actually bargained for). He comes out ahead.
No. He gets same gift/update as everyone else. Consider learning actual meaning of words before trying to argue about them.
Quote: To put it bluntly: your complaint is not about you not being compensated щ it's about how you feel it's unfair that others are getting the same pay-out without the same investment. That is something completely different to not being compensated at all. You are being compensated, and you are getting what you paid for. Others are just getting more, and that's what bothers you (because of the aforementioned meta-gaming competition).
This is all completely irrelevant (and wrong by the way). What I feel unfair of is absence of compensation (of what you lose). You will come back singing same song, that because everyone gets something they are actually compensating. It's a lie.
Quote: No it should not, because nobody will want to play game that is randomly removing his assets.
Oh dearа go look at some of the economy presentations from the last couple of fanfests, and learn how a game economy works. Faucets and sinks are crucial to making that economy work щ it will cease to function without them. And people will play a game that removes assetsа after all, we are all playing EVE, and it happens constantly here.
No it does not. You by purpose completely left from consideration my statements about how eve fights inflation. I find it hard to find more appropriate word than "lie". Brainwashing maybe?
Quote: And again: no assets were removed here without being replaced by the exact same thing.
Quote: SP are being re-imbursed. AP are not being re-imbursed. I will get them regardless of my learning skills. So will everyone else.
Again, just because others got a better deal does not mean that you didn't get what you paid for: higher attributes.
So they are being replaced. So only those that had them are getting them? No? Then they are not getting replaced. Stop lying please.
Quote: Value is lost for the skillbooks.
Some tiny value is lost if you had all-V:s. In all other cases, value is actually added. And none of this value is in terms of ISK, because that conversion happened ages ago and is no longer relevant.
OK, so I'm right in my opinion that while this change is understandable and not bad thought overall it can use some more thinking. Thank you very much.
Quote: Direct result would mean you get as much as you had. This is not the case.
Ehm Yes it is. You get exactly as much SP back as you had. Maybe that's what confusing you: you missed the part where you get 100% of your SP back.
No you just can't read obviously. Otherwise point me to one post where I stated you lose the skillpoints. Otherwise spare me convincing me I'm wrong of what I never wrote.
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flyrod
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Posted - 2010.11.27 02:12:00 -
[1450]
The only thing I find annoying is the loss of all that time. Yes, the points indirectly represent training time, but that time could have been used to train other things. And right, you can apply the reimbursment points to other skills so you are assentially where you would be if you trained them instead of learning skills but you have lost all the benefits you would have gotten ingame by having those skills trained such as flying a bigger, better ship or using bigger, better equipment. I woould like to see a 20% or 25% bonus for the points in learning above level 3.
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Mr Epeen
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Posted - 2010.11.27 02:17:00 -
[1451]
I'm losing 72 SP per hour if:
A) I've maxed all learning B) Min maxed my attributes C) Are training the specific group of skills specific to that map
The other side is:
A) Maxed base skills on all the other characters that don't fit the above criteria.
And people are *****ing about this?
HAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!
Mr Epeen 
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Sed Man
Gallente The Scope
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Posted - 2010.11.27 02:17:00 -
[1452]
We didn't want anyone to come out of this change with a lower average training speed than they currently have (or at least, not by any noticeable amount). We also didn't want to punish people for making sensible, long-term decisions in the past based on the best information available to them at the time, because this would be terrible design practice. <<<
well you have punished people for making sensible long-term decisions. people who didnt now get a free ticket to equality.
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Detri Mentality
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Posted - 2010.11.27 02:28:00 -
[1453]
I came up with the same idea months ago and predicted that this would be the end result. I'd like to congratulate CCP on their fine effort though my notes were all written down on toilet paper in the five minutes it took for me to come up with the same data sets while "pondering deeply the topic of sp-time-cost."
Thanks CCP! You just netted me a few months of free gameplay as all of my associate's doubted you would do as I predicted and must now use my 21-day trials to join as per our gentlemenly agreement's!
+1!
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Lysander Kaldenn
Dead Reckoning.
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Posted - 2010.11.27 02:42:00 -
[1454]
Edited by: Lysander Kaldenn on 27/11/2010 02:42:23 "Back in my day we walked to school in the snow, barefoot and uphill. I got frostbite seventeen times, but I loved it. It kept the wimps out of school."
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.11.27 03:02:00 -
[1455]
Originally by: Sed Man
well you have punished people for making sensible long-term decisions. people who didnt now get a free ticket to equality.
Actually, its extending my advantage over them by 72 SP/hr since they introduced remaps. They'll never be able to get up to the speeds I've been training, and it artificially increases the age of my characters.
Noob.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Sed Man
Gallente The Scope
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Posted - 2010.11.27 03:10:00 -
[1456]
Originally by: Liang Nuren
Originally by: Sed Man
well you have punished people for making sensible long-term decisions. people who didnt now get a free ticket to equality.
Actually, its extending my advantage over them by 72 SP/hr since they introduced remaps. They'll never be able to get up to the speeds I've been training, and it artificially increases the age of my characters.
Noob.
-Liang
If your toons only 9 months old and you've invested 20% of your time/SP time into learning skills, then you havent even started to recoop faster sp/hr benifets... I'd be even more annoyed if my toon was only 4 months old and I'd just finished all but the charisma learning skills. skilling learning skills is a choice, long term planning was rewarded with faster skilling in the future... now everyone in skilling at the same speed with the only variables being implants and remaps. implants require no thought, its based on what you can afford. Remaps require a little thought, but nothing compaired to the thought required to decide when and to how high to skill learning skills... always with the thought of future SP/hr ratios with teh goal being to catch up and even overtake those who chose the instant satisfaction path of skilling.
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Ebisu Kami
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Posted - 2010.11.27 03:14:00 -
[1457]
Originally by: Sed Man If your toons only 9 months old and you've invested 20% of your time/SP time into learning skills, then you havent even started to recoop faster sp/hr benifets...
Um... plainly spoken? You're wrong. You gained the benefits from the very moment on, where your first learning skill was trained to I. Since that moment, you gained more SP then someone, who didn't train it.
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.11.27 03:15:00 -
[1458]
Originally by: Liang Nuren
Originally by: Sed Man
well you have punished people for making sensible long-term decisions. people who didnt now get a free ticket to equality.
Actually, its extending my advantage over them by 72 SP/hr since they introduced remaps. They'll never be able to get up to the speeds I've been training, and it artificially increases the age of my characters.
Noob.
-Liang
I shed a tear. All this time I held your opinion in such high regard. 
I will stick to getting PVP advice from you none the less.
Patri
I'll Roshambo You For That Titan! |

MotherMoon
Huang Yinglong
|
Posted - 2010.11.27 03:17:00 -
[1459]
Originally by: Patri Andari
Originally by: Liang Nuren
Originally by: Sed Man
well you have punished people for making sensible long-term decisions. people who didnt now get a free ticket to equality.
Actually, its extending my advantage over them by 72 SP/hr since they introduced remaps. They'll never be able to get up to the speeds I've been training, and it artificially increases the age of my characters.
Noob.
-Liang
I shed a tear. All this time I held your opinion in such high regard. 
I will stick to getting PVP advice from you none the less.
Or maybe you hold her opinion in high regard because she has a point, but your rage isn't let you see it.
just maybe.
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Sed Man
Gallente The Scope
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Posted - 2010.11.27 03:21:00 -
[1460]
Originally by: Ebisu Kami Edited by: Ebisu Kami on 27/11/2010 03:19:00
Originally by: Sed Man If your toons only 9 months old and you've invested 20% of your time/SP time into learning skills, then you havent even started to recoop faster sp/hr benifets...
Um... plainly spoken? You're wrong. You gained the benefits from the very moment on, where your first learning skill was trained to I. Since that moment, you gained more SP then someone, who didn't train it.
Originally by: Sed Man implants require no thought, its based on what you can afford. Remaps require a little thought, but nothing compaired to the thought required to decide when and to how high to skill learning skills...
And learning skills required thought? Come on, you're desperately trying to get some room here. Get real dude. Or do you actually want to argue, that implants and remaps should be removed, too? Interestinly enough, both remaps and implants pose more variance and challenge then learning skills did, because you actually have to choose which attribute to drop in favour of another one and adjust your skill planning for a year or pure attribute-implants versus +2s and +3s with secondary bonuses.
Originally by: Sed Man always with the thought of future SP/hr ratios with teh goal being to catch up and even overtake those who chose the instant satisfaction path of skilling.
Silly arguement, as was stated several times. Next to everyone had learning skills trained and those who didn't do that at some point, were idiots that are not worth beeing mentioned, because it's a simple mathematical question to use them or not, which could be even bested by something fundamental like EVEMon, not even requiring someone to think about it.
I understand what your saying, but there are two things being invested, patience and SP/hr. patience is not equal to instant satisfaction.
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Ebisu Kami
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Posted - 2010.11.27 03:22:00 -
[1461]
Edited by: Ebisu Kami on 27/11/2010 03:24:39
Originally by: Sed Man I understand what your saying, but there are two things being invested, patience and SP/hr. patience is not equal to instant satisfaction.
And now you get a reward by not only having 5/5 learning by default, but also beeing able to use the SP and time invested in those skills for something else. What do you complain about exactly?
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.11.27 03:23:00 -
[1462]
Originally by: MotherMoon
Originally by: Patri Andari
Originally by: Liang Nuren
Originally by: Sed Man
well you have punished people for making sensible long-term decisions. people who didnt now get a free ticket to equality.
Actually, its extending my advantage over them by 72 SP/hr since they introduced remaps. They'll never be able to get up to the speeds I've been training, and it artificially increases the age of my characters.
Noob.
-Liang
I shed a tear. All this time I held your opinion in such high regard. 
I will stick to getting PVP advice from you none the less.
Or maybe you hold her opinion in high regard because she has a point, but your rage isn't let you see it.
just maybe.
Perhaps...me thinks....No!
I want my advantage!
Patri
I'll Roshambo You For That Titan! |

Sahmul
|
Posted - 2010.11.27 03:26:00 -
[1463]
Originally by: Ebisu Kami
Originally by: Sed Man If your toons only 9 months old and you've invested 20% of your time/SP time into learning skills, then you havent even started to recoop faster sp/hr benifets...
Um... plainly spoken? You're wrong. You gained the benefits from the very moment on, where your first learning skill was trained to I. Since that moment, you gained more SP then someone, who didn't train it.
He's talking about return on investment, and is still wrong, because the skill points invested are being refunded.
It seems simple to me, character has made an investment, gained interest on it and is now having the principal returned in exchange for a slight lowering of future interest.
Now if you are just focusing on the interest rate (SP/hour) then I can see why you might see it dropping by 2% or 3% and think OMGNERF. Looking at the whole picture, over the long term one can see quite simply that they have profited from the transaction overall.
Ironically the key argument to keeping these skills is that they filter out those who can plan for the long term, see the big picture...
lol
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.11.27 03:31:00 -
[1464]
Originally by: Sed Man If your toons only 9 months old and you've invested 20% of your time/SP time into learning skills, then you havent even started to recoop faster sp/hr benifets...
Amusingly, you will have under the new plan. You'll come out much better off in this situation. :)
Quote: I'd be even more annoyed if my toon was only 4 months old and I'd just finished all but the charisma learning skills.
You'd be looking at what ... 4m SP total at that point - which no matter how you slice it is still higher than any other character your age could have gotten. Congratulations on having a real and immediate SP advantage. I mean yeah, you may be upset... but only because of the recent ISK investment.
Quote: Skilling learning skills is a choice, long term planning was rewarded with faster skilling in the future... now everyone in skilling at the same speed with the only variables being implants and remaps. implants require no thought, its based on what you can afford.
Implants require far far far far more thought and choice than learning skills. HG Crystals are +3s, and LGs are +2s. For example.
Quote: It seems that players older than about 1.5 years are happy
Yeah, because one of the major turn offs to new players just went away.
Quote: players who didn't learn learning skiils to lvl5 are happy
I had my learning skills that high. I'm actually being nerfed by this change. Know what? I don't care.
Quote: new players are happy
Yeah, with good reason.
Quote: but, if you created your toon some time this year (a small minority) all your plans goto crap.
How so? Just take your learning skill reimbursement and apply it to your skill plans. OH MY GOD, YOU'RE FARTHER ALONG THAN YOU COULD EVER HAVE BEEN!?!?!?!!?!?!?!?!?!?!?!?!?
!?!?!?!?!?!?!?!?!?!?!?!?!?!?!~?

-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Sed Man
Gallente The Scope
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Posted - 2010.11.27 03:38:00 -
[1465]
Next to everyone had learning skills trained and those who didn't.
If this is true then, my arguments are moot, but from what I can gather, this isnt the case. Most of the people in game, in help channel, quoted ~2.5mill SP in learning. The sample size was about 20, 2 or 3 had maxed all learning skills. The difference between ~2.5 and 3.12mill in learning skills is significant SP/hr when you have a 3 year plan. Now everyone can potentially do the same SP/hr.
Yes, when you look at all the whole situation, this decision is a good decision for the game, I still dislike the removal of the only significant set of variables in the game which where the only avenue to any chance of catching up with existing players (who stuck around 2.5mill SP.... yes it would take years to catch up, but when you have a 3 year plan, its not out of the question. but the game needs to evolve I guess, and if that means making existing players SP advantage more entrenched, then so be it.
In any case, the whole thread is a total waste of time. a business decision has been made, the wheels put in motion
'the train has left the station'.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.11.27 03:57:00 -
[1466]
Originally by: Sed Man
If this is true then, my arguments are moot, but from what I can gather, this isnt the case. Most of the people in game, in help channel, quoted ~2.5mill SP in learning. The sample size was about 20, 2 or 3 had maxed all learning skills. The difference between ~2.5 and 3.12mill in learning skills is significant SP/hr when you have a 3 year plan.
I decided to sacrifice flying T2 ships in the short term to skill learning skills ......
Yes, and now you're further along in your 3 year plan than if you hadn't trained learning skills. Wheeeeeeee.
Quote: yes it would take years to catch up ... its not out of the question.
Amusingly, you'd catch up just in time to find out that skillpoints don't matter that much.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Sed Man
Gallente The Scope
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Posted - 2010.11.27 04:05:00 -
[1467]
Originally by: Liang Nuren
Originally by: Sed Man
If this is true then, my arguments are moot, but from what I can gather, this isnt the case. Most of the people in game, in help channel, quoted ~2.5mill SP in learning. The sample size was about 20, 2 or 3 had maxed all learning skills. The difference between ~2.5 and 3.12mill in learning skills is significant SP/hr when you have a 3 year plan.
I decided to sacrifice flying T2 ships in the short term to skill learning skills ......
Yes, and now you're further along in your 3 year plan than if you hadn't trained learning skills. Wheeeeeeee.
Quote: yes it would take years to catch up ... its not out of the question.
Amusingly, you'd catch up just in time to find out that skillpoints don't matter that much.
-Liang
I have worked that out... teamwork in eve is far more important, but skills do help.
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Captain Dreadshadow
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Posted - 2010.11.27 04:05:00 -
[1468]
CCP should just add 72 sp per hour or whatever to shut everyone up unless they have an super reason for 72 less. Doesn't really matter. as far as calculations go just have the formula then add 72 lol. not the best way but does anyone really care?
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Sed Man
Gallente The Scope
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Posted - 2010.11.27 04:14:00 -
[1469]
Originally by: Captain Dreadshadow CCP should just add 72 sp per hour or whatever to shut everyone up unless they have an super reason for 72 less. Doesn't really matter. as far as calculations go just have the formula then add 72 lol. not the best way but does anyone really care?
Perhapse they should have given existing toons a ratio of the 12 attributes based on thier existing learning skills for the next 12 months after which time they go to the new standard. It would be a transition that wasnt just "hey, in 20 days, your gona get a free ticket for those learning skills you were not patient enougth to skill"
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.11.27 04:16:00 -
[1470]
Originally by: Sed Man Perhapse they should have given existing toons a ratio of the 12 attributes based on thier existing learning skills for the next 12 months after which time they go to the new standard. It would be a transition that wasnt just "hey, in 20 days, your gona get a free ticket for those learning skills you were not patient enougth to skill"
That'd be near braindead from every perspective.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |
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Ebisu Kami
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Posted - 2010.11.27 04:28:00 -
[1471]
Edited by: Ebisu Kami on 27/11/2010 04:31:25
Originally by: Sed Man I decided to sacrifice flying T2 ships in the short term to skill learning skills, so in the long term skilling anything would be faster, so one day I would catch up and overtake those that chose T2 in the short term - you may be able to kill me today with your T2 skills, but in the long term, I'll be in a capital quicker than you...
Ammusingly enough, if you'd compare a 5/4 toon (learning 5, +5 implants, assuming 100% optimal attributes) to a 5/5 toon (presence IV, +5 implants, assuming 100% optimal attributes) you'd find out, that you'd need about 2 years, 318 days and a couple of hours to actually have a single SP-advantage over said 5/4 player. So all in all, unless the 5/4 takes tons of side-steps on his way to a capital, chances are that you'll still not sit in a capital before him. Yes, you might finish Carrier V, FB V and Titan V before him, but pfft... That alone's not going to make you king of the hill anyways.
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Beltan Kelara
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Posted - 2010.11.27 04:32:00 -
[1472]
Liang so happy you and Ebisu have camped this thread. Without your expertise where would EVE be? You are pushing so hard for something that dumbs down the game for noobs and PVPers at the expense of the versatility the one thing that differentiated all toons and that is the speed at which they learned skills. Now every new character will be equal out of the box. Why not get rid of all skills and create 6 template character types will all need skills maxed? Is that your next plan will you back that too?
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Sed Man
Gallente The Scope
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Posted - 2010.11.27 04:38:00 -
[1473]
Edited by: Sed Man on 27/11/2010 04:41:18 Edited by: Sed Man on 27/11/2010 04:40:25 Edited by: Sed Man on 27/11/2010 04:39:34
Originally by: Ebisu Kami Edited by: Ebisu Kami on 27/11/2010 04:31:25
Originally by: Sed Man I decided to sacrifice flying T2 ships in the short term to skill learning skills, so in the long term skilling anything would be faster, so one day I would catch up and overtake those that chose T2 in the short term - you may be able to kill me today with your T2 skills, but in the long term, I'll be in a capital quicker than you...
Ammusingly enough, if you'd compare a 5/4 toon (learning 5, +5 implants, assuming 100% optimal attributes) to a 5/5 toon (presence IV, +5 implants, assuming 100% optimal attributes) you'd find out, that you'd need about 2 years, 318 days and a couple of hours to actually have a single SP-advantage over said 5/4 player. So all in all, unless the 5/4 takes tons of side-steps on his way to a capital, chances are that you'll still not sit in a capital before him. Yes, you might finish Carrier V, FB V and Titan V before him, but pfft... That alone's not going to make you king of the hill anyways.
That is not the case. For toons created in the last 18 months, they would not have 5/4 as you claim. from my investigations, its more like 3/4 with only the core learning skills to 5. only a small % of players created in the past 18 months would have 5/4 and 5/5.. they are the ones most effected by the change.
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Fullmetal Jackass
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Posted - 2010.11.27 04:41:00 -
[1474]
It's the new way of the world. Make a poor choice with long term consequences, and then beg the government to bail you out. Never mind all the people that did research and had the self control to invest/borrow responcibly. They don't deserve any reward.
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Ebisu Kami
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Posted - 2010.11.27 04:43:00 -
[1475]
Edited by: Ebisu Kami on 27/11/2010 04:45:42
Originally by: Beltan Kelara Liang so happy you and Ebisu have camped this thread. Without your expertise where would EVE be? You are pushing so hard for something that dumbs down the game for noobs and PVPers at the expense of the versatility the one thing that differentiated all toons and that is the speed at which they learned skills. Now every new character will be equal out of the box. Why not get rid of all skills and create 6 template character types will all need skills maxed? Is that your next plan will you back that too?
Argueing, that this change is dumbing down EVE is just the same as pretending, that a +x% XP-gain skill in WoW makes that game harder and more diverse in choice. Go cry more about something completely ridiculous and outright stupid.
I really sympathize with those, who do not get an ISK-refund for their injected books and those who'll loose an effecitve 72 SP/h-interest, because they actually have a reason to complain, albeit I really think it's not worth the effort compared to what you gain in return (aka no pointless time wasted when creating a character and a ****ton of dead SP that actually will have an immidiate use). But your arguement is so stupidly far off the scale, that I can't even remotely find any words to describe the idiocy to even typing that bull****.
Originally by: Sed Man That is not the case. For toons created in the last 18 months, they would not have 5/4 as you claim. from my investigations, its more like 3/4 with only the core learning skills to 5. only a small % of players created in the past 18 months would have 5/4 and 5/5.. they are the ones most effected by the change.
I'll grant you that, but I wasn't talking about a new toon, but a toon that was created at the same moment when that hypothetical 5/5 (let's say it's yours) was created.
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Sahmul
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Posted - 2010.11.27 04:44:00 -
[1476]
Originally by: Sed Man
That is not the case. For toons created in the last 18 months, they would not have 5/4 as you claim.
Why not? I'm like 4 months old, have 4/4 + 5 Learning, and have learned enough other skills that I can fly Cov-Ops, AF, and by Christmas I'll have Strat Cruiser and HAC, so I obviously didn't just sit in station waiting for them to train. (On a rough estimate, it would take around 20 more days to finish out 5/4)
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Beltan Kelara
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Posted - 2010.11.27 04:45:00 -
[1477]
Sad part is that if you use EVE Board there are a reported 1972 people with max learning who will suffer from this. Not a large number compared to the true user base, but EVE Board only has a small percentage of players registered.
EVE Board Max Learning Skill Points
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.11.27 04:47:00 -
[1478]
Originally by: Beltan Kelara Without your expertise where would EVE be?
Probably exactly where it is. But I suspect quite a few people in it would be a lot poorer.
Quote: You are pushing so hard for something that dumbs down the game for noobs and PVPers at the expense of the versatility the one thing that differentiated all toons and that is the speed at which they learned skills. Now every new character will be equal out of the box.
Equal in learning speed, perhaps. But the directions in which they take their skills will be dramatically different.
Quote: Why not get rid of all skills and create 6 template character types will all need skills maxed? Is that your next plan will you back that too?
Only if it makes you angry. Because I care about you that much. 
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Typhado3
Minmatar
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Posted - 2010.11.27 04:47:00 -
[1479]
Originally by: Rick Rothsar Someone said they're losing 640k SP training per year under the new plan.
640k SP / 5m SP reimbursement (recovered SP previously tied up in learning skills) = 7.8 YEARS before you actually lose SP over what your current SP pace.
I certainly hope you're not butthurt over how much SP your character is going to be losing starting in September of 2018.
sigh.
You do realise the people who are in this situation are ones who spent months training skills that would take many years to pay off? The people who maxed out learning skills love those long term payouts, so they are the exact kind of people to be annoyed by this. ------------------------------ God is an afk cloaker |

Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.11.27 04:49:00 -
[1480]
Edited by: Liang Nuren on 27/11/2010 04:50:26
Originally by: Typhado3
sigh.
You do realise the people who are in this situation are ones who spent months training skills that would take many years to pay off? The people who maxed out learning skills love those long term payouts, so they are the exact kind of people to be annoyed by this.
Hi, I maxed out my learning skills and I'm elated by this change.
-Liang
Ed: They may "love" those long term payouts, but they may also "love" not feeling obligated to sacrifice months of training time in order to not feel nerfed. OCD is a bad thing. -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |
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Beltan Kelara
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Posted - 2010.11.27 04:50:00 -
[1481]
Originally by: Ebisu Kami Edited by: Ebisu Kami on 27/11/2010 04:46:59 Edited by: Ebisu Kami on 27/11/2010 04:45:42
Originally by: Beltan Kelara Liang so happy you and Ebisu have camped this thread. Without your expertise where would EVE be? You are pushing so hard for something that dumbs down the game for noobs and PVPers at the expense of the versatility the one thing that differentiated all toons and that is the speed at which they learned skills. Now every new character will be equal out of the box. Why not get rid of all skills and create 6 template character types will all need skills maxed? Is that your next plan will you back that too?
Argueing, that this change is dumbing down EVE is just the same as pretending, that a +x% XP-gain skill in WoW makes that game harder and more diverse in choice. Go cry more about something completely ridiculous and outright stupid.
I really sympathize with those, who do not get an ISK-refund for their injected books and those who'll loose an effecitve 72 SP/h-interest, because they actually have a reason to complain, albeit I really think it's not worth the effort compared to what you gain in return (aka no pointless time wasted when creating a character and a ****ton of dead SP that actually will have an immidiate use). But your arguement is so stupidly far off the scale, that I can't even remotely find any words to describe the idiocy to even typing that bull****.
Originally by: Sed Man That is not the case. For toons created in the last 18 months, they would not have 5/4 as you claim. from my investigations, its more like 3/4 with only the core learning skills to 5. only a small % of players created in the past 18 months would have 5/4 and 5/5.. they are the ones most effected by the change.
You might have missed that 100% SP boost we have since quite some time (afaik it takes about 2 to 3 months to get 5/5 atm), but I know, what you want to say, so I'll grant you that, but I wasn't talking about a new toon, but a toon that was created at the same moment when that hypothetical 5/5 (let's say it's yours) was created.
You've spent so much time today trying to impress people with how smart you are and well you can insult people. Does your mom pay for your EVE account too? When was the last time you left the basement or had a date with something other than your right hand? You didn't train the skills, you of course get the free bump, and must be a character seller as you are so happy for new toons who get the boost on creation. Hope mommy doesn't mind the $20 character transfer charge for your in game money.
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Sed Man
Gallente The Scope
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Posted - 2010.11.27 04:54:00 -
[1482]
Edited by: Sed Man on 27/11/2010 04:55:27
Originally by: Beltan Kelara
Originally by: Ebisu Kami Edited by: Ebisu Kami on 27/11/2010 04:46:59 Edited by: Ebisu Kami on 27/11/2010 04:45:42
Originally by: Beltan Kelara Liang so happy you and Ebisu have camped this thread. Without your expertise where would EVE be? You are pushing so hard for something that dumbs down the game for noobs and PVPers at the expense of the versatility the one thing that differentiated all toons and that is the speed at which they learned skills. Now every new character will be equal out of the box. Why not get rid of all skills and create 6 template character types will all need skills maxed? Is that your next plan will you back that too?
Argueing, that this change is dumbing down EVE is just the same as pretending, that a +x% XP-gain skill in WoW makes that game harder and more diverse in choice. Go cry more about something completely ridiculous and outright stupid.
I really sympathize with those, who do not get an ISK-refund for their injected books and those who'll loose an effecitve 72 SP/h-interest, because they actually have a reason to complain, albeit I really think it's not worth the effort compared to what you gain in return (aka no pointless time wasted when creating a character and a ****ton of dead SP that actually will have an immidiate use). But your arguement is so stupidly far off the scale, that I can't even remotely find any words to describe the idiocy to even typing that bull****.
Originally by: Sed Man That is not the case. For toons created in the last 18 months, they would not have 5/4 as you claim. from my investigations, its more like 3/4 with only the core learning skills to 5. only a small % of players created in the past 18 months would have 5/4 and 5/5.. they are the ones most effected by the change.
You might have missed that 100% SP boost we have since quite some time (afaik it takes about 2 to 3 months to get 5/5 atm), but I know, what you want to say, so I'll grant you that, but I wasn't talking about a new toon, but a toon that was created at the same moment when that hypothetical 5/5 (let's say it's yours) was created.
You've spent so much time today trying to impress people with how smart you are and well you can insult people. Does your mom pay for your EVE account too? When was the last time you left the basement or had a date with something other than your right hand? You didn't train the skills, you of course get the free bump, and must be a character seller as you are so happy for new toons who get the boost on creation. Hope mommy doesn't mind the $20 character transfer charge for your in game money.
I dont know if that was constructive in any way.....
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Beltan Kelara
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Posted - 2010.11.27 04:56:00 -
[1483]
Originally by: Sed Man
Originally by: Beltan Kelara
Originally by: Ebisu Kami Edited by: Ebisu Kami on 27/11/2010 04:46:59 Edited by: Ebisu Kami on 27/11/2010 04:45:42
Originally by: Beltan Kelara Liang so happy you and Ebisu have camped this thread. Without your expertise where would EVE be? You are pushing so hard for something that dumbs down the game for noobs and PVPers at the expense of the versatility the one thing that differentiated all toons and that is the speed at which they learned skills. Now every new character will be equal out of the box. Why not get rid of all skills and create 6 template character types will all need skills maxed? Is that your next plan will you back that too?
Argueing, that this change is dumbing down EVE is just the same as pretending, that a +x% XP-gain skill in WoW makes that game harder and more diverse in choice. Go cry more about something completely ridiculous and outright stupid.
I really sympathize with those, who do not get an ISK-refund for their injected books and those who'll loose an effecitve 72 SP/h-interest, because they actually have a reason to complain, albeit I really think it's not worth the effort compared to what you gain in return (aka no pointless time wasted when creating a character and a ****ton of dead SP that actually will have an immidiate use). But your arguement is so stupidly far off the scale, that I can't even remotely find any words to describe the idiocy to even typing that bull****.
Originally by: Sed Man That is not the case. For toons created in the last 18 months, they would not have 5/4 as you claim. from my investigations, its more like 3/4 with only the core learning skills to 5. only a small % of players created in the past 18 months would have 5/4 and 5/5.. they are the ones most effected by the change.
You might have missed that 100% SP boost we have since quite some time (afaik it takes about 2 to 3 months to get 5/5 atm), but I know, what you want to say, so I'll grant you that, but I wasn't talking about a new toon, but a toon that was created at the same moment when that hypothetical 5/5 (let's say it's yours) was created.
You've spent so much time today trying to impress people with how smart you are and well you can insult people. Does your mom pay for your EVE account too? When was the last time you left the basement or had a date with something other than your right hand? You didn't train the skills, you of course get the free bump, and must be a character seller as you are so happy for new toons who get the boost on creation. Hope mommy doesn't mind the $20 character transfer charge for your in game money.
I dont know that that was constructive in any way.....
None of the insults or arguments made by the folks getting the free boost has been constructive today. Every time someone comments that they feel they are getting ripped or that this is bad they get slammed by these two. Is it not right to return the favor?
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Sahmul
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Posted - 2010.11.27 04:58:00 -
[1484]
Originally by: Typhado3
sigh.
You do realise the people who are in this situation are ones who spent months training skills that would take many years to pay off? The people who maxed out learning skills love those long term payouts, so they are the exact kind of people to be annoyed by this.
Why does this keep coming up? The people who maxed learning skills started receiving their payout from the moment that first attribute increased. Recouping that investment was the long term proposition, ie when (MaxLearning) - (NoLearning) > (SPInLearningTree).
Here's the good news, not only are these people getting to keep all that extra SP that they have earned over the years, their initial investment is being returned to them, all for the minor cost of a couple of % slower training in future.
Of course, you need to be looking at the long term, big picture to see that.
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.11.27 05:01:00 -
[1485]
Originally by: Sahmul
Originally by: Typhado3
sigh.
You do realise the people who are in this situation are ones who spent months training skills that would take many years to pay off? The people who maxed out learning skills love those long term payouts, so they are the exact kind of people to be annoyed by this.
Why does this keep coming up? The people who maxed learning skills started receiving their payout from the moment that first attribute increased. Recouping that investment was the long term proposition, ie when (MaxLearning) - (NoLearning) > (SPInLearningTree).
Here's the good news, not only are these people getting to keep all that extra SP that they have earned over the years, their initial investment is being returned to them, all for the minor cost of a couple of % slower training in future.
Of course, you need to be looking at the long term, big picture to see that.
Beggar spotted
Patri
I'll Roshambo You For That Titan! |

Sed Man
Gallente The Scope
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Posted - 2010.11.27 05:02:00 -
[1486]
I dont know that that was constructive in any way..... --------------------------------------------------------------------------------
None of the insults or arguments made by the folks getting the free boost has been constructive today. Every time someone comments that they feel they are getting ripped or that this is bad they get slammed by these two. Is it not right to return the favor? <<<
I agree, they are defending landing on free parking like they deserve it.
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Angry Rebel
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Posted - 2010.11.27 05:07:00 -
[1487]
At first when i saw this post I coughed Coke all over my computer keyboard and cursed CCP for the first dumb move I've seen them make since I joined but now that i read into this fact i realized that i was only really mad because i am actually training my last learning skill to V at the moment and this removal of learning skills is really for the best. There is no reason i can think of that people would hate this update is because they have been in eve so long and hate to see such a previously mandatory part of training leave the game. I now as i clean my keyboard i acknowledge that this this isn't CCP's dumbest moment it is actually their most ingenious update that has happened since I have Joined. CCP is the only company i have seen that really cares about their customers, Treyarch won't even read their own Technical support forums, Nexon gets greedy and raises their prices constantly turning a game that was practically free to one where you needed to pay $25 a month to actually survive against other players, Infinity Ward erases what defines PC multiplayer gaming from console, many other companies abandon their games all together, CCP reads their own forums giving assistance where ever possible, CCP doesn't give any extra perks for paying extra (besides plex) Eve is defined mostly by skill alone,CCP applies frequent updates to their games not abandoning them for the players to maintain. What I'm saying is thank you CCP for being the best game company on the market and good idea. |

Sahmul
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Posted - 2010.11.27 05:09:00 -
[1488]
Originally by: Patri Andari
Beggar spotted
If by beggar you mean someone who can see past 72SP/Hour and do elementary mathematics then yes. Otherwise, I think you left butthurt all over the thread.
Mature and hardcore MMO community, you people really wear the old rose-coloureds when looking in the mirror don't you.
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Ebisu Kami
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Posted - 2010.11.27 05:09:00 -
[1489]
Edited by: Ebisu Kami on 27/11/2010 05:14:04
Originally by: Beltan Kelara You've spent so much time today trying to impress people with how smart you are and well you can insult people. Does your mom pay for your EVE account too? When was the last time you left the basement or had a date with something other than your right hand? You didn't train the skills, you of course get the free bump, and must be a character seller as you are so happy for new toons who get the boost on creation. Hope mommy doesn't mind the $20 character transfer charge for your in game money.
Oh, an ad hominem. My heart bleeds, I'm really hurt :cry:
But since you asked, let's see...
Originally by: Beltan Kelara Does your mom pay for your EVE account too?
I'm currently paying for 2 accounts in cash, which I earn by working in a supermarket, while I'm studying IT.
Originally by: Beltan Kelara When was the last time you left the basement
Actually, I'd have to go to the basement to leave it. I'm happily living in an apartment slightly above ground floor. Also, I have a nice view on a rising sun and the public park as well as always having fresh air, when opening my window or going out, because I live in the periphery of my town. Thanks for your concern about my health though.
Originally by: Beltan Kelara or had a date with something other than your right hand?
Isn't that a bit too private? But for the sake of it... Sexual: Three days ago. First cinema (Harry Potter - stupid film, it really hurts watching it), then diner, then quality time. Friendship: Today. Coffee-drinking, discussing about god(s), goddess(es) and the world and also doing some shared homework.
Originally by: Beltan Kelara You didn't train the skills,
I did that on all my 6 toons. Granted, only one of which is 5/5 (presence IV though and no +5 implants). Two others are 5/4 (learning V) and the rest has just enough to reasonably speed the training up to whatever I wanted them to do, aka 4/4 (mostly production and tradeing, unsurprisingly, one if which would have gained a boost to 5/4 in about 3 months, but yeay, I can spare me that hassle now).
Originally by: Beltan Kelara you of course get the free bump,
Yes, I overall win from this change, but that is not the reason, why I am happy about it.
Originally by: Beltan Kelara and must be a character seller as you are so happy for new toons who get the boost on creation.
Nope. Never sold or bought a character and don't intend on doing so within the forseeable future. But yes, I am happy that new toons get that boost, because I'll create a third account sooner or later and I can spare the nonsense time-sink that were learning skills on there and instead put the toons to where they are supposed to be in 2 instead of 4 months (yeay, I win the game again \o/). 
Originally by: Beltan Kelara Hope mommy doesn't mind the $20 character transfer charge for your in game money.
As said, I never had purchased or sold a toon, although I will soon enough move one toon of mine to a still to create third account for reasons that are not your business. I'll pay for that in PLEX, because neither I nor my mommy have a credit card and don't intend on getting one, because they're mostly useless where I live.
Are you happy for gaining insight in my life? No? Well, you brought it in here. Also, I am pretty sure, that I didn't call people stupid and if I did, it happened in the heat of the discussion and I apologize for that. Mostly though and of that I am sure, I called ideas and ways of thinking stupid, ridiculous and so on, which is perfectly fine in my little world.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.11.27 05:10:00 -
[1490]
Originally by: Beltan Kelara
None of the insults or arguments made by the folks getting the free boost has been constructive today. Every time someone comments that they feel they are getting ripped or that this is bad they get slammed by these two. Is it not right to return the favor?
To be fair, all the reasons for why people are feeling gypped are "I made an investment and I want to CATCH UP!!!!", or "I am gonna be losing SP/hr :(". Well, both of those apply to me too - and I can see why it makes the game more approachable (this is a good thing), why it makes the game better.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.11.27 05:17:00 -
[1491]
Edited by: Liang Nuren on 27/11/2010 05:17:52 Bah. -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Sed Man
Gallente The Scope
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Posted - 2010.11.27 05:18:00 -
[1492]
Edited by: Sed Man on 27/11/2010 05:26:02 Edited by: Sed Man on 27/11/2010 05:21:25 Edited by: Sed Man on 27/11/2010 05:20:12
Originally by: Sahmul
Originally by: Typhado3
sigh.
You do realise the people who are in this situation are ones who spent months training skills that would take many years to pay off? The people who maxed out learning skills love those long term payouts, so they are the exact kind of people to be annoyed by this.
Why does this keep coming up? The people who maxed learning skills started receiving their payout from the moment that first attribute increased. Recouping that investment was the long term proposition, ie when (MaxLearning) - (NoLearning) > (SPInLearningTree).
Here's the good news, not only are these people getting to keep all that extra SP that they have earned over the years, their initial investment is being returned to them, all for the minor cost of a couple of % slower training in future.
Of course, you need to be looking at the long term, big picture to see that.
The point is, it takes away one of the three ways to get a SP/hr advantage over other players. and people who planed to have that SP/hr advantage have wasted time they could have been flying T2. Sure once the learning SP get credited, they can chuck them into command/ship/weapon skills and fly T2 tomorrow, but thats not compensation, its simply a refund.
Buy this car, use ordinary fuel. you'll do 100MPH. theres lots of races you can qualify for quickly. But, if your patient, in 6 months you can improve the fuel yourself and do 150MPH, but you wont qualify to enter many races till then. 6 months later "We've just announced that all fuel will be the same from now on".
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Rupicolous
Higher Ground
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Posted - 2010.11.27 05:20:00 -
[1493]
uh ya, missions take too long and aren't worth it in the long run - get rid of them !!!
BPC's require too much material and the profits are too small - get rid of them !!!
PI hurts my hand and is too boring - get rid of it !!!
Mining takes too long and makes my mind numb - get rid of it !!!
Pvp is just blobs and I can't load a screen fast enough - just get rid of it !!!
On and on and on ......... not the right answer plain and simple.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.11.27 05:22:00 -
[1494]
Originally by: Sed Man thats not compensation, its simply a refunded.
The compensation comes from 6 months of training faster than your peers. The most likely way to catch up to people who have played the game longer is when they're taking a break from the game.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Patri Andari
Caldari Thukker Tribe Antiquities Importer
|
Posted - 2010.11.27 05:29:00 -
[1495]
Originally by: Sahmul
Originally by: Patri Andari
Beggar spotted
If by beggar you mean someone who can see past 72SP/Hour and do elementary mathematics then yes. Otherwise, I think you left butthurt all over the thread.
Mature and hardcore MMO community, you people really wear the old rose-coloureds when looking in the mirror don't you.
I simply mean someone who expects something for nothing or a large return for minimal investment.
And you?
Patri
I'll Roshambo You For That Titan! |

Sahmul
|
Posted - 2010.11.27 05:33:00 -
[1496]
Originally by: Patri Andari
Originally by: Sahmul
Originally by: Patri Andari
Beggar spotted
If by beggar you mean someone who can see past 72SP/Hour and do elementary mathematics then yes. Otherwise, I think you left butthurt all over the thread.
Mature and hardcore MMO community, you people really wear the old rose-coloureds when looking in the mirror don't you.
I simply mean someone who expects something for nothing or a large return for minimal investment.
And you?
And you found that in my brief explanation of the concept of Return On Investment where?
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Sed Man
Gallente The Scope
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Posted - 2010.11.27 05:36:00 -
[1497]
The point is, it takes away one of the three ways to get a SP/hr advantage over other players. and people who planed to have that SP/hr advantage have wasted time they could have been flying T2. Sure once the learning SP get credited, they can chuck them into command/ship/weapon skills and fly T2 tomorrow, but thats not compensation, its simply a refund.
Buy this car, use ordinary fuel. you'll do 100MPH. theres lots of races you can qualify for quickly. But, if your patient, in 6 months you can improve the fuel yourself and do 150MPH, but you wont qualify to enter many races till then. 6 months later "We've just announced that all fuel will be the same from now on".
lets try and stick to the topic.
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Sed Man
Gallente The Scope
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Posted - 2010.11.27 05:43:00 -
[1498]
Originally by: Liang Nuren
Originally by: Beltan Kelara
None of the insults or arguments made by the folks getting the free boost has been constructive today. Every time someone comments that they feel they are getting ripped or that this is bad they get slammed by these two. Is it not right to return the favor?
To be fair, all the reasons for why people are feeling gypped are "I made an investment and I want to CATCH UP!!!!", or "I am gonna be losing SP/hr :(". Well, both of those apply to me too - and I can see why it makes the game more approachable (this is a good thing), why it makes the game better.
-Liang
I do agree, I just wish this change came after my toon was 3 years old.
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Tarasina
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Posted - 2010.11.27 05:52:00 -
[1499]
Originally by: Sed Man The point is, it takes away one of the three ways to get a SP/hr advantage over other players. and people who planed to have that SP/hr advantage have wasted time they could have been flying T2. Sure once the learning SP get credited, they can chuck them into command/ship/weapon skills and fly T2 tomorrow, but thats not compensation, its simply a refund.
Buy this car, use ordinary fuel. you'll do 100MPH. theres lots of races you can qualify for quickly. But, if your patient, in 6 months you can improve the fuel yourself and do 150MPH, but you wont qualify to enter many races till then. 6 months later "We've just announced that all fuel will be the same from now on".
lets try and stick to the topic.
"I want a compensation for training slower than the 5/5 people." Does that sound feasible to you? Life is unfair, deal with it.
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GUBZZ
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Posted - 2010.11.27 06:37:00 -
[1500]
I'm happy with the recent changes.
I love playing Eve and it seems I'm in the minority when I say that CCP are doing a goob job overall
  
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Oxylan
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Posted - 2010.11.27 06:40:00 -
[1501]
Edited by: Oxylan on 27/11/2010 06:42:50 "Anyway, that's 50% of the Christmas presents we're distributing this year (in terms of discrete features). Stay tuned for the other half, coming at some point in the near future to an internets near you."
What next ? free plexes ? ability to marry with exotic dancers, terminators hamsters (no more downtime) cant wait, we have to buy over, corrupt Santa.
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Sidi Barani
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Posted - 2010.11.27 07:28:00 -
[1502]
After reading many posts, I had an idea, which maybe could be a slightly different approach to balance the various pros and cons, the problems with existing "attribute specialized" characters (attributes after remapping) and the "nerved" learning speed. I have not read every contribution to the discussion, so please apologize, if this suggestion has already be made.
1. Chancel all learnings except the learning skill "LEARNING".
2. Keep all existing characters, which have already done the learnings to 5/5 and their attributes as they are now.
3. Add the remaining points to all (active or even inactive) characters, which have not finished their learnings (except LEARNING), so they have their attributes as if they were 5/5.
4. Every new character starts with basic attributes +10 (the points which they would have acquired training the learnings) and the option to remap. Implement the advice into the tutorial, that it is strongly recommended to do "LEARNING" early, because this skill will give you (at level 5) a 10% bonus to your attributes within only 4 days of training.
5. And - of course - reimburse all existing characters, which have already spent skill points on learnings (again: except LEARNING).
The advantage from my point of view would be, that the "individual design" of thousands of existing characters would not be touched and the learning speed would be the same at it is now, since the skill "LEARNING" applies as it does now. New players would only have to train one level 1 learning skill, before they can "jump" into action (or begin with other skills and only suffer a very little drawback).
Maybe this could be a solution with which every one could live.
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Drusilla Pellegrino
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Posted - 2010.11.27 07:36:00 -
[1503]
Well, I don¦t feel comfortable with the way CCP takes away the advantage that those people with high amaount of learning SP do have. First of all, they did spend lots of time in learning these skills and so lost lots of time, fun and ISK during this learning period. Second. Those having all learning skills trained up to lvl 5 do have a huge advantage (in long time thinking)comparing with those that have not trained, or only partly trained these skills. That means at the end I can skill faster than others. Now bringing all people on the "same" level, without keeping the above in mind is very hard to accept. CCP, pls think about that and try to compensate this kind of loss!!!
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.11.27 07:41:00 -
[1504]
Originally by: Drusilla Pellegrino That means at the end I can skill faster than others.
You will never train as fast as I have for the last 4 years. 
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Dorn Val
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Posted - 2010.11.27 07:47:00 -
[1505]
Originally by: Drusilla Pellegrino
....Second. Those having all learning skills trained up to lvl 5 do have a huge advantage (in long time thinking)comparing with those that have not trained, or only partly trained these skills. That means at the end I can skill faster than others. Now bringing all people on the "same" level, without keeping the above in mind is very hard to accept. CCP, pls think about that and try to compensate this kind of loss!!!
They still have a huge advantage -they've been in the game longer so they have more SP, more experience, and now they can take the SP that they'll get from the Learning section and use it to max out even more useful skills. Seems to me that they still have a huge advantage...
To CCP: Thanks for the Christmas present! Now stop listening to all the bitter vets (and peeps who obviously flunked reading comprehension) and get to coding my gift! 
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Tasko Pal
Aliastra
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Posted - 2010.11.27 07:50:00 -
[1506]
Originally by: Drusilla Pellegrino
CCP, pls think about that and try to compensate this kind of loss!!!
With a little consideration, you'll see that you will be compensated. For example, it's a good time to train leadership skills or anything less you'd be slow in. Maybe you have a huge skill that you'd like to put a few months of SP in right now. There seem to be some other uses for the points (such as rapidly training up newly introduced skills).
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Ebisu Kami
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Posted - 2010.11.27 08:37:00 -
[1507]
Edited by: Ebisu Kami on 27/11/2010 08:44:06
Originally by: Sidi Barani [...]
1. Chancel all learnings except the learning skill "LEARNING".
[...]
Sorry, but that's already the point, where your suggestion leaves the intention of this change. The intention is, to get rid of skills that have no influence on the actual ingame-performance of your character, but instead de facto force you to invest time/SP into a skillset, which does not enhance your character's abilities of which and how it handles ingame challenges.
This game is about choices and equal options in a gaming world and all that these skills did, was adding a mathematical no-brainer to the game, from which you just gained a benefit on a meta-level. There is no alternative to these skills. There is no option to not take them. All that these skills offer, was a question of: "How long do you intend to play this game?". If you play that game (simplification) about 1 year, you learned to 5/4, if you thought you'd stay about 3 years, you'd train them to 5/5, if you thought you'd stay 6 months, then you trained them to 4/4. This is no option or choice you make at all and adds nothing to diversity or your toon's "character", since it's a meta-ability, not an ingame ability.
Ingame, you chose your toon's career, you choose your sub-profession, you fly minmatar or caldari ships, you train hybrid weapons or lasers, you specialize in EWAR or logistics, you choose a military career or an industrial career, you play the market or become a pirate, you become someone who switches levers in a corporation or a cog that is set in motion by such a lever, keeping the corp-machine in a smooth motion. Based on your choice, your character benefits from certain skills, while others are irrelevant. Learning was relevant to each and every single career and hence a pointless exercise for everyone, since you'd gain most benefit from it by doing it right before you do anything else, to get a maximized effect, while the ingame abilities of your character did not enhance a tiny step.
There is no choice involved in these learning skills, unlike with implants, where you have to choose between max learning or lower learning but additional abilities, so there is no point in having these skills, because all they do is actually delay an enhanced gameplay-experience.
Ship-fitting and fitting skills, the ship-type, the toon's profession, the choice of weapons you use, the corp you join, the items you produce, the implants you use, the attribute-allocation via remap you decide on for the next year are choices. Learning-skills were not.
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Sed Man
Gallente The Scope
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Posted - 2010.11.27 09:20:00 -
[1508]
Originally by: Liang Nuren Edited by: Liang Nuren on 27/11/2010 04:50:26
Originally by: Typhado3
sigh.
You do realise the people who are in this situation are ones who spent months training skills that would take many years to pay off? The people who maxed out learning skills love those long term payouts, so they are the exact kind of people to be annoyed by this.
Hi, I maxed out my learning skills and I'm elated by this change. -Liang
Ed: They may "love" those long term payouts, but they may also "love" not feeling obligated to sacrifice months of training time in order to not feel nerfed. OCD is a bad thing.
Says the toon who's already gained from 3 years at max learning speed and has all the main skills they want/need to lvl5 already.
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Kaizer Douken
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Posted - 2010.11.27 09:37:00 -
[1509]
Edited by: Kaizer Douken on 27/11/2010 09:38:32 There's a fail on CCP's part. The learning skill reimbursement is fail.
Imagine the following scenario.
Person A trains all learning till rank 3 - lvl 4. Person B on the same day trains all to rank 3 - lvl 5. After 3 years Person B has 35M SP, Person A has only 20M. 100% boost training didn't exist when person A & B were "born" so that doesn't comes into account.
CCP says they'll give you back your Learning SP. In the end Person B ends up with 40M SP. Person A ends up with 22M SP.
So CCP decides to make focus in that everyone skilltime will be equal and faster. Well, the other side is that everyone that already had the learning max out is already and will be ahead of you "forever". Even if that person started playing eve after you and even worse, that person will be even more ahead of you since they'll get more SP back. ;D
And everyone is happy :D
PS: I believe making the learning skills system an upgradable Implant would be better. On a personal note, while it has it's advantage to have that off especially for the newbies, it takes out that system completely; thus taking away the complexity and individual strategy that system has. I'm usually not in favor of dumbing down things, but since it's kinda desperate having to train those skills, I'm not against it. Though I hope this is the LAST dumbing down of this game. The reason I play this game is because of the complexity, depth and difficulty of learning it. Otherwise I wouldn't even play MMO's since there's nothing out there at the complex level of EVE.
Originally by: Imran Tam if your sausage looked anything like that, you should have checked the expiration date.
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Kaizer Douken
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Posted - 2010.11.27 09:40:00 -
[1510]
Originally by: Sidi Barani After reading many posts, I had an idea, which maybe could be a slightly different approach to balance the various pros and cons, the problems with existing "attribute specialized" characters (attributes after remapping) and the "nerved" learning speed. I have not read every contribution to the discussion, so please apologize, if this suggestion has already be made.
1. Chancel all learnings except the learning skill "LEARNING".
2. Keep all existing characters, which have already done the learnings to 5/5 and their attributes as they are now.
3. Add the remaining points to all (active or even inactive) characters, which have not finished their learnings (except LEARNING), so they have their attributes as if they were 5/5.
4. Every new character starts with basic attributes +10 (the points which they would have acquired training the learnings) and the option to remap. Implement the advice into the tutorial, that it is strongly recommended to do "LEARNING" early, because this skill will give you (at level 5) a 10% bonus to your attributes within only 4 days of training.
5. And - of course - reimburse all existing characters, which have already spent skill points on learnings (again: except LEARNING).
The advantage from my point of view would be, that the "individual design" of thousands of existing characters would not be touched and the learning speed would be the same at it is now, since the skill "LEARNING" applies as it does now. New players would only have to train one level 1 learning skill, before they can "jump" into action (or begin with other skills and only suffer a very little drawback).
Maybe this could be a solution with which every one could live.
I like your idea since it has strategy factor :)
Originally by: Imran Tam if your sausage looked anything like that, you should have checked the expiration date.
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NereSky
Gallente RETRIBUTIONS. SOUL CARTEL
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Posted - 2010.11.27 09:48:00 -
[1511]
I keep reafing the term 'Bitter Vets' used to describe the peple voicing their disatisfaction and tbh its wearing a bit thin
First of all i agree with the removal of the learning skills but what i see is the same old arguement 'we have already benefitted from max learning' etc etc etc
Well yes we have but we sacrificed our game play to do it, what you newer chars dont understand most of us didnt want to train those skills to begin with but CCP were steadfast that they will remain ingame as it completing them shows commitment to the game etc, quite a few new players back then left because of it so i for one am happy the new players experience should improve.
But
Back then the game was differant than it is now (seems to be full of bawling crying jealous kiddies now) We (the bitter vets that is) perservered with great patience and trained them, the chars then were older ones with lower starting attributes, isk wasnt as readily avail as it is now (took me ages to earn a buck as i was training learning to boost my attributes i was stuck in a velator mining to earn isk)
The patience i showed and the months of gameplay i invested in learning seems to have forgotten and swept under the rug, i for one saw how great this game could be and stuck with it. The points i had invested will be refunded - which is what is owed The time and the frustration i have invested is still owed imo All i want is some sweetener to recognise not only the sp's ive invested but the time i had to endure training those learning skills to maximise my training time added to the fact newer choice chars arrived with greater starting attributes and learning boosts and we bitter old vets had abysmal starting attributes whence we had no choice but to catch up to the newer chars by maximising the learning skills. - again i agree with the removal with a added however (see above)
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Tarartia
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Posted - 2010.11.27 10:16:00 -
[1512]
Edited by: Tarartia on 27/11/2010 10:22:42 Edited by: Tarartia on 27/11/2010 10:18:14 It is easier to tear down an idea than to supply an alternative. Here is one humble idea that may offset the nerf to old-timers/bitter-vets (or anyone else who invested the effort into attaining level 5 learning skills):
Reimburse all level 1 learning skill points at a ratio of 1:1 Reimburse all level 2 learning skill points at a ratio of 1:1.1 Reimburse all level 3 learning skill points at a ratio of 1:1.2 Reimburse all level 4 learning skill points at a ratio of 1:1.3 Reimburse all level 5 learning skill points at a ratio of 1:1.4
Of course, the ratio could be tweaked by the math geeks on this forum to reflect the ROI for full level 5 learning skills over the course of the gameЖs expected commercial life (therefore, the longer CCP expect EVE to be a viable cash-cow, the higher this ratio will be :).
Now for the opinion piece; since the time spent learning SP are divided by the characters on a single account at the discretion of the account subscriber, ie, the owner of that account had the choice which of those characters to train learning skill points for. This choice between investing learning skills into a particular character would most likely have been made differently if there never were learning skills in the first place, thus the dedication to learning skill training time really equates to the subscription account, not the individual characters on that account. Therefore, the total reimbursed learning SP for an account should be able to be divided as the account holder sees fit between any of the characters on the account. To be sure, things like swapping characters between accounts complicate this reasoning, but on the whole, this is the most likely situation that the average subscriber falls into.
PS.I bet CCP aren't even reading this thread anymore ( , afterall, Epic thread will be epic. 
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Takseen
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Posted - 2010.11.27 10:19:00 -
[1513]
While I can understand the logic behind the argument that veterans want more compensation for enduring the months spent training 5/5 learning, I think if you applied that in any other situation it'd be ludicrous. CCP made the probing system faster, should they compensate you for the hours you spent using the old slower system? CCP introduce Warp to 0, should they compensate you for the hours spent warping to 15km or making manual warp to 0 bookmarks? CCP introduce level 4 missions, should they compensate you for all the time spent grinding poorer paying level 3s?
You put the time into learning skills, despite probably hating it and knowing it was a bad system, because it was the best way to advance your character. Presumably nearly everyone who put that time in got the payoff from faster training times, and on top of it you're getting your initial investment back, that you can dump into skills you don't want to remap for.
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NereSky
Gallente RETRIBUTIONS. SOUL CARTEL
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Posted - 2010.11.27 10:28:00 -
[1514]
Originally by: Takseen While I can understand the logic behind the argument that veterans want more compensation for enduring the months spent training 5/5 learning, I think if you applied that in any other situation it'd be ludicrous. CCP made the probing system faster, should they compensate you for the hours you spent using the old slower system? CCP introduce Warp to 0, should they compensate you for the hours spent warping to 15km or making manual warp to 0 bookmarks? CCP introduce level 4 missions, should they compensate you for all the time spent grinding poorer paying level 3s?
You put the time into learning skills, despite probably hating it and knowing it was a bad system, because it was the best way to advance your character. Presumably nearly everyone who put that time in got the payoff from faster training times, and on top of it you're getting your initial investment back, that you can dump into skills you don't want to remap for.
Problem is that the starting attributes were **** poor the cost of the skill books were very high - isk was not as available, i remember mining in a noob ship (couldnt afford a frigate) to get the isk to buy the learning skill to improve the attributes for future investment. Then once i trained learning to a point i felt i could train in other areas newer chars were brought out with starting attributes greater than mine with the extra learning skills, so it was back to learning again and stuck in a fragte for another few months. - to give you a idea on the attributes and a bit of light hearted trip down memory lane ill put a link in of a flash vid (look for 'Blood lines' RMR
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Tarartia
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Posted - 2010.11.27 10:33:00 -
[1515]
Originally by: Takseen While I can understand the logic behind the argument that veterans want more compensation for enduring the months spent training 5/5 learning, I think if you applied that in any other situation it'd be ludicrous. CCP made the probing system faster, should they compensate you for the hours you spent using the old slower system? CCP introduce Warp to 0, should they compensate you for the hours spent warping to 15km or making manual warp to 0 bookmarks? CCP introduce level 4 missions, should they compensate you for all the time spent grinding poorer paying level 3s?
I think you may be right, but we aren't applying it to another situation, and in this particular case a reasonable compensation can be achieved. Therefore those other situations really aren't relevant to the argument.
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Philoketes
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Posted - 2010.11.27 11:08:00 -
[1516]
Edited by: Philoketes on 27/11/2010 11:16:01 What are the chances of us ever getting a FULL Skill respec? ...IЖm absolutely positive that every single player has wished for this more than once. Considering the fact that it takes YEARS if not decades for specific skilled careers to get fully trained. for example i spend 4 years training in indy only to find out i really love pvp GOD what i would give to have a do over! (Just an example but so true right!)
Why not allow for a full skill do over?
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DIV Leader
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Posted - 2010.11.27 11:32:00 -
[1517]
Originally by: Philoketes Edited by: Philoketes on 27/11/2010 11:16:01 What are the chances of us ever getting a FULL Skill respec? ...IЖm absolutely positive that every single player has wished for this more than once. Considering the fact that it takes YEARS if not decades for specific skilled careers to get fully trained. for example i spend 4 years training in indy only to find out i really love pvp GOD what i would give to have a do over! (Just an example but so true right!)
Why not allow for a full skill do over?
Why Not you ask??? Eve is all about action and consequence. If you allow do overs, you remove the One of things that makes Eve unique. Honestly the one of the major reasons I play Eve over every other online game out there. --No Do overs --No Shards, we ALL live in the SAME world, deal with it. --There is no "safe space". You can be killed in any place at any time. I just HOPE this carries over in to WIP once that comes out. WOULDN'T IT BE KEWL if you could kill someone in station and then watch as the police come gank your ass. hrmm. HOW would you clone out?? COULD you clone out? THERE is a whole new thread for you!!! --Learning while offline.
Any ways... You SHOULD get the point. Eve is unique in so many ways. SURE, it would be "NICE" to have that, but it would no longer be Eve. o back to your WOW respecing if you want that crap.
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DIV Leader
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Posted - 2010.11.27 11:35:00 -
[1518]
Edited by: DIV Leader on 27/11/2010 11:35:12
Originally by: Philoketes Edited by: Philoketes on 27/11/2010 11:16:01 Why not allow for a full skill do over?
Oh, and to give a REAL reason why it would not be a good idea.
My main toon has over 100M SP. JUST THINK how deadly it could become if I were able to reallocate every SP to a purely focused profession. Let's say Titan or super Carrier. Every major and support skill maxed out. Talk about domination. Oh wait, I almost have that now any how. Oh ya I'll be able to REALLY max them out now with 4.7M SP refund from my maxed out learning skills.
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Klingz
Gallente
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Posted - 2010.11.27 11:39:00 -
[1519]
I wouldn't call this a "Christmas present" at all... more like a hit in the face.
Why remove the Learning skills?? 1. So that newbies can have the same advantage as the vets. 2. Stop the whineing from newbies ....
in essens... "We give in to the whiners and n00bs"
CCP Greyscale writes in his blog: "Please, think of the -children- newbies" - Well... what you're realy saing is; "Please, we need more money. So we will dumb down this game and get more dumb players in."
Why not just get rid of all the skills?? It would have made things a lot easier.
I for mine have canceled my accounts, and they are on the way to the bin... It's a sad, sad day. ------------ Dozar Klingz
I smoke....  It's not easy to be green when you're small. But it's worse to be a cowered when you're big. Smokers are also humens... but not that long... |

Pheusia
Gallente The Initiative.
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Posted - 2010.11.27 11:51:00 -
[1520]
This thread is proof that the public schools are failing to teach basic maths. Signed, Pheusia |
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Promonine
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Posted - 2010.11.27 12:14:00 -
[1521]
Originally by: Klingz
I for mine have canceled my accounts, and they are on the way to the bin... It's a sad, sad day.
Sad day for you maybe Happy day for me.
I learn that all 3 accounts are getting 5m SP EACH! in two weeks to spend on whatever i want and i learn that YOU are quitting based upon this awesome change. People that hate this change should quit, because they are the type of people to complain when they buy something in a shop and the next week that item gets put on offer and you whine and ***** about that too.. Good riddance.
Also, i have played 6 years in february, i trained my learning skills to 5/5 on my three accounts very early on, used a huge amount of time on them instead of training for shiney ships and stuff.. I couldnt care less about the time i lost in my "INTERNET SPACESHIP BREAK FROM REALITY".
Some people need to get a grip on their lives and realise this is a game, even if it costs RL money to play. If this change does increase the amount of people that play, or create new accounts then good; for pvpers its more people to kill, for industrialists its more people to build stuff for. Most importantly, growth is what keeps this game online, without growth this game would for sure go down.
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NereSky
Gallente RETRIBUTIONS. SOUL CARTEL
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Posted - 2010.11.27 12:29:00 -
[1522]
Originally by: Promonine
Originally by: Klingz
I for mine have canceled my accounts, and they are on the way to the bin... It's a sad, sad day.
Sad day for you maybe Happy day for me.
I learn that all 3 accounts are getting 5m SP EACH! in two weeks to spend on whatever i want and i learn that YOU are quitting based upon this awesome change. People that hate this change should quit, because they are the type of people to complain when they buy something in a shop and the next week that item gets put on offer and you whine and ***** about that too.. Good riddance.
Also, i have played 6 years in february, i trained my learning skills to 5/5 on my three accounts very early on, used a huge amount of time on them instead of training for shiney ships and stuff.. I couldnt care less about the time i lost in my "INTERNET SPACESHIP BREAK FROM REALITY".
Some people need to get a grip on their lives and realise this is a game, even if it costs RL money to play. If this change does increase the amount of people that play, or create new accounts then good; for pvpers its more people to kill, for industrialists its more people to build stuff for. Most importantly, growth is what keeps this game online, without growth this game would for sure go down.
I agree with what you say apart from the 'get a grip part' Surely tou must also remember the new player chars becoming avail with greater skill attributes? which we accepted also albeit grudgingly Surely you must remember the topic of 'removing learning skills' raised often? I believe everyone is entitled to a opinion but overall the game is getting changed more and more in favour of the newer players while the older players that have shown their commitment and loyalty are sometimes forgotten.
All im saying is there should be a greater reflection for those of us that have sacrificed greatly over the years to be suddenly told yep ur right and now you have trained that which was required we will now remove it. The Sp's accumulated into learning is whats owed anyway - so im struggling to see what the actual gift is atm yeah a increased attribute is given but thats to everyone anyway)
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Chronig
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Posted - 2010.11.27 12:55:00 -
[1523]
@CCP
Overall, good job. The only minor point is that with my current skill plan i'm going to be worse off to the tune of 630,720 SP over the next year (dropping 72sp per hour).
I like the idea of adding +10 instead of +12 and leaving only the one learning skill in place.
If you are aiming to remove the entire learning tree than I suggest you look at an option that will not result in any player coming out of this with slower training time at all.
I appreciate I will be able to reuse my learning SP, but those are SP i've already earned and have no bearing on the 630,720 I'm going to be missing out on.
Thanks!
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Niganoia Drinofa
Amarr
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Posted - 2010.11.27 13:01:00 -
[1524]
All in all it is a good idea.
But I would very much like it if CCP did not go ahead and make training even more tedious.
If you only add 12 stats overall training is going to be slower. If you are worried about even numbers (20..20..) which you like so much.
Then add 15 instead. Training takes a long time as it is. |

Philoketes
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Posted - 2010.11.27 13:04:00 -
[1525]
Edited by: Philoketes on 27/11/2010 13:05:18
Originally by: DIV Leader Edited by: DIV Leader on 27/11/2010 11:35:12
Originally by: Philoketes Edited by: Philoketes on 27/11/2010 11:16:01 Why not allow for a full skill do over?
Oh, and to give a REAL reason why it would not be a good idea.
My main toon has over 100M SP. JUST THINK how deadly it could become if I were able to reallocate every SP to a purely focused profession. Let's say Titan or super Carrier. Every major and support skill maxed out. Talk about domination. Oh wait, I almost have that now any how. Oh ya I'll be able to REALLY max them out now with 4.7M SP refund from my maxed out learning skills.
Do you know the definition of Narcissistic?
Buddy i totally understand what your trying to convey, but at the same time i don't think you fully understand that you are but one little man in the midst of tens of thousands. CCP has already given us a small do over that happens once a year. Same thing can be done in this case. So they limit the intervals so that you donЖt have Billy Bob the miner respec'ing and kicking your a** for flipping his can every 10 min. Using little forethought all would agree that whatever happens, will happen on both sides of the fence. Your 100million Skill point player becomes more focused big deal! So too does the other 50 thousand 100million Skill point playersа.
You've already said it would be "nice"... Cleaning up wasted Skill points either by mistake/error or thru a change in heart can only heighten the over all game. You would think, that being a "VET" such as you are could have more to gain from this "idea" as you might have more to adjust.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.11.27 13:06:00 -
[1526]
Originally by: NereSky
Originally by: Promonine
Originally by: Klingz
I for mine have canceled my accounts, and they are on the way to the bin... It's a sad, sad day.
Sad day for you maybe Happy day for me.
I learn that all 3 accounts are getting 5m SP EACH! in two weeks to spend on whatever i want and i learn that YOU are quitting based upon this awesome change. People that hate this change should quit, because they are the type of people to complain when they buy something in a shop and the next week that item gets put on offer and you whine and ***** about that too.. Good riddance.
Also, i have played 6 years in february, i trained my learning skills to 5/5 on my three accounts very early on, used a huge amount of time on them instead of training for shiney ships and stuff.. I couldnt care less about the time i lost in my "INTERNET SPACESHIP BREAK FROM REALITY".
Some people need to get a grip on their lives and realise this is a game, even if it costs RL money to play. If this change does increase the amount of people that play, or create new accounts then good; for pvpers its more people to kill, for industrialists its more people to build stuff for. Most importantly, growth is what keeps this game online, without growth this game would for sure go down.
I agree with what you say apart from the 'get a grip part' Surely tou must also remember the new player chars becoming avail with greater skill attributes? which we accepted also albeit grudgingly Surely you must remember the topic of 'removing learning skills' raised often? I believe everyone is entitled to a opinion but overall the game is getting changed more and more in favour of the newer players while the older players that have shown their commitment and loyalty are sometimes forgotten.
...
old players that committed are not forgotten (skillpoints reimbursed). also, don't forget that old players inevitably stop playing. it's a fact of life. there has to be replacements, if the game is to survive. EVERY SINGLE game that kept increasing complexity without considering how new players get into game, DID fail and WILL fail. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Promonine
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Posted - 2010.11.27 13:07:00 -
[1527]
Originally by: NereSky
I agree with what you say apart from the 'get a grip part' Surely tou must also remember the new player chars becoming avail with greater skill attributes? which we accepted also albeit grudgingly Surely you must remember the topic of 'removing learning skills' raised often? I believe everyone is entitled to a opinion but overall the game is getting changed more and more in favour of the newer players while the older players that have shown their commitment and loyalty are sometimes forgotten.
All im saying is there should be a greater reflection for those of us that have sacrificed greatly over the years to be suddenly told yep ur right and now you have trained that which was required we will now remove it. The Sp's accumulated into learning is whats owed anyway - so im struggling to see what the actual gift is atm yeah a increased attribute is given but thats to everyone anyway)
People just dont like change, thats all... People are used to one thing and it may have been a "hardship" for us to all train learning skills; even so after a year or two of playing its fair to say people will have around 30m sp? 20-30m at least... Why do people care so much that people playing the game starting tomorrow or december 14th for example, have an easier time..?
Im not sure i follow the bitterness, nor do i understand its roots. What i do understand is that it doesnt matter what CCP do, people complain; they release an indy ship - pvpers complain, they release a new set of bs for mission runners - everyone complains, they change one aspect of game - someone complains.
Its a never ending circle of complaint, usually from the same type of players, players who for some reason think that just because they pay x amount per month that they should be able to play the game how they want. What they forget is, when they FIRST started playing the game, they werent playing the game that they wanted but a game that someone else had designed. Im not saying its not important for CCP to listen to what their customers want, but if they made game changes based on solely what customers think and not what would obviously make this game grow, then the game would sadly die a death...
As for "i trained 5/5 many years ago i want more than my sp back". No, get your sp decide something to spend it on and get over it... Games change, people dont always like how they change and CCP have placed a nice unsubscribe feature in their account management system for people to use should the "hardship" be too great for them to handle...
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Tarartia
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Posted - 2010.11.27 13:22:00 -
[1528]
Originally by: Promonine People just dont like change, thats all... People are used to one thing and it may have been a "hardship" for us to all train learning skills; even so after a year or two of playing its fair to say people will have around 30m sp? 20-30m at least... Why do people care so much that people playing the game starting tomorrow or december 14th for example, have an easier time..?
Im not sure i follow the bitterness, nor do i understand its roots. What i do understand is that it doesnt matter what CCP do, people complain; they release an indy ship - pvpers complain, they release a new set of bs for mission runners - everyone complains, they change one aspect of game - someone complains.
Its a never ending circle of complaint, usually from the same type of players, players who for some reason think that just because they pay x amount per month that they should be able to play the game how they want. What they forget is, when they FIRST started playing the game, they werent playing the game that they wanted but a game that someone else had designed. Im not saying its not important for CCP to listen to what their customers want, but if they made game changes based on solely what customers think and not what would obviously make this game grow, then the game would sadly die a death...
As for "i trained 5/5 many years ago i want more than my sp back". No, get your sp decide something to spend it on and get over it... Games change, people dont always like how they change and CCP have placed a nice unsubscribe feature in their account management system for people to use should the "hardship" be too great for them to handle...
= "blah, blah, blah, I contribute nothing meaningful to the debate".
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NereSky
Gallente RETRIBUTIONS. SOUL CARTEL
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Posted - 2010.11.27 13:32:00 -
[1529]
Originally by: Jagga Spikes
Originally by: NereSky
Originally by: Promonine
Originally by: Klingz
I for mine have canceled my accounts, and they are on the way to the bin... It's a sad, sad day.
Sad day for you maybe Happy day for me.
I learn that all 3 accounts are getting 5m SP EACH! in two weeks to spend on whatever i want and i learn that YOU are quitting based upon this awesome change. People that hate this change should quit, because they are the type of people to complain when they buy something in a shop and the next week that item gets put on offer and you whine and ***** about that too.. Good riddance.
Also, i have played 6 years in february, i trained my learning skills to 5/5 on my three accounts very early on, used a huge amount of time on them instead of training for shiney ships and stuff.. I couldnt care less about the time i lost in my "INTERNET SPACESHIP BREAK FROM REALITY".
Some people need to get a grip on their lives and realise this is a game, even if it costs RL money to play. If this change does increase the amount of people that play, or create new accounts then good; for pvpers its more people to kill, for industrialists its more people to build stuff for. Most importantly, growth is what keeps this game online, without growth this game would for sure go down.
I agree with what you say apart from the 'get a grip part' Surely tou must also remember the new player chars becoming avail with greater skill attributes? which we accepted also albeit grudgingly Surely you must remember the topic of 'removing learning skills' raised often? I believe everyone is entitled to a opinion but overall the game is getting changed more and more in favour of the newer players while the older players that have shown their commitment and loyalty are sometimes forgotten.
...
old players that committed are not forgotten (skillpoints reimbursed). also, don't forget that old players inevitably stop playing. it's a fact of life. there has to be replacements, if the game is to survive. EVERY SINGLE game that kept increasing complexity without considering how new players get into game, DID fail and WILL fail.
I have never said dont consider new players infact i have applauded it  again its mentioned sp's are reimbursed but thats everyone new and old and tbh its owed anyway so its not a gift, like its said before its like a tax refund, its yours anyway so why call it a gift lmao.
Well my point is raised and nothing further can be added accept to re affirm my disappointment that 1) this wasnt done a lot earlier and 2) there should be something else awarded to reflect adequate compensation to those that have followed CCP's guidelines and trained those skills to the max
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.11.27 13:36:00 -
[1530]
Originally by: NereSky ...
Well my point is raised and nothing further can be added accept to re affirm my disappointment that 1) this wasnt done a lot earlier and 2) there should be something else awarded to reflect adequate compensation to those that have followed CCP's guidelines and trained those skills to the max
fuzzy feelings not enough? i could send you a "You won!" image. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
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Isaiah Harms
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Posted - 2010.11.27 13:43:00 -
[1531]
Anyone who things is is going to help new players obviously is one. I am SO ****ED that people have to dumb down EVE Online. I play it because it's DIFFICULT.
If I wanted an easy game I'd go play World of Warcraft or Starcraft. Good job CCP and you pathetic CSM candidates (your days are numbered).
Message to CCP: Keep it up and you'll be turning away players who dedicated YEARS to this game in favor of people who "just want to try it." I once though you had designed a game whereby I'd never catch up with an "older" player. Then I discovered the advanced learning skills. I thought then that EVE was a smart game. Oh well...
I for one am so tired of all these whining players who think EVE Online is TOO HARD. Duh! That's what makes it GREAT! Get some spine and get tough. CCP cannot save you from being beat up on in the game. You want something in this game you gotta work to get it. Quit the constant harping that CCP doesn't "make it easy enough" for you. Or go play some other game.
Sorry, but I believe there's too many whiners and complainers doing too much typing instead of learning the game. Grow up or always be pathetic. Your choice in the game and in real life.
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NereSky
Gallente RETRIBUTIONS. SOUL CARTEL
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Posted - 2010.11.27 13:45:00 -
[1532]
Originally by: Jagga Spikes
Originally by: NereSky ...
Well my point is raised and nothing further can be added accept to re affirm my disappointment that 1) this wasnt done a lot earlier and 2) there should be something else awarded to reflect adequate compensation to those that have followed CCP's guidelines and trained those skills to the max
fuzzy feelings not enough? i could send you a "You won!" image.
Gee thanks 
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.27 13:53:00 -
[1533]
Originally by: Isaiah Harms Pressing a button and waiting for a few months is what makes EVE a diffucult and deep game.
Personally I think that is just a stupid way to design a game and has nothing to do with actual difficulty or depth. Difficulty and depth is part of the gameplay and should require playing the game to learn instead of just waiting, but to each his own I guess.
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Takseen
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Posted - 2010.11.27 14:00:00 -
[1534]
Originally by: Isaiah Harms Anyone who things is is going to help new players obviously is one. I am SO ****ED that people have to dumb down EVE Online. I play it because it's DIFFICULT.
If I wanted an easy game I'd go play World of Warcraft or Starcraft. Good job CCP and you pathetic CSM candidates (your days are numbered).
Message to CCP: Keep it up and you'll be turning away players who dedicated YEARS to this game in favor of people who "just want to try it." I once though you had designed a game whereby I'd never catch up with an "older" player. Then I discovered the advanced learning skills. I thought then that EVE was a smart game. Oh well...
I for one am so tired of all these whining players who think EVE Online is TOO HARD. Duh! That's what makes it GREAT! Get some spine and get tough. CCP cannot save you from being beat up on in the game. You want something in this game you gotta work to get it. Quit the constant harping that CCP doesn't "make it easy enough" for you. Or go play some other game.
Sorry, but I believe there's too many whiners and complainers doing too much typing instead of learning the game. Grow up or always be pathetic. Your choice in the game and in real life.
This post is so full of delusions its sad. Guess what, you *still* wouldn't have been able to catch up to those older players, because they have access to the exact same learning skills as you, and could probably afford better implants to boot.
And needless to say, boring =/ hard. Learning skills were the former.
And really, claiming Starcraft(of either flavour) is easy is a bit of a laugh, unless you're just talking about single player. But hey, who needs facts when you've got a whine post to make, right?
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GUBZZ
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Posted - 2010.11.27 14:17:00 -
[1535]
I have to laugh at all those who are providing 'solutions' to the learning skills development.
It ain't gonna happen. Either leave (and give me your stuff) or deal with it.
As I've already posted, I am happy with this change. At the end of the day, it's a GAME. FOR ENTERTAINMENT VALUE. So you've waited around and fought off boredom for 3 or so months while the learning skills finish? Big deal.
Geez, some of you guys are pathetic. You might want to think about getting out in to the real world where things change and we have no say over how it's done.
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Death Stab
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Posted - 2010.11.27 14:24:00 -
[1536]
I have an idea (and hope that CCP monitors this topic):
Why don't you get rid of Rank 3 learning skills? You could leave Rank 1 skills and give them +2 attributes per level.
Nothing would change but newbies would not complain about long training time. They would be proud that they maxed their char out and happy while training BS to level 5 that they 'saved' a couple of days!
Newbies still would need to learn about attributes and learning process and there would still be a choice for people - to gain attributes or to train something else. Eve world would not be 'poorer' after the change.
I think most of old and new players would approve this idea.
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Mr Epeen
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Posted - 2010.11.27 14:32:00 -
[1537]
Originally by: Death Stab
I think most of old and new players would approve this idea.
ROFL!!
You must be new here.
There is nothing that CCP could do that would get most peoples agreement.
That's just not the way this forum rolls.
Mr Epeen 
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Miklabjarnir Primus
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Posted - 2010.11.27 14:41:00 -
[1538]
Originally by: Blackhuey Awesome. Next please remove fitting skills, and anything else that requires investment for future reward.
*headdesk*
Quite. It looks like CCP are trying to dumb down the game a bit more with every new update.
This is the worst change since thy opened the option to reallocate attributes. I could have accepted attribute reallocation if it had meant loss of skills depending on the attribute you reduced, but now it is totally ridiculous. Adding this change, I suppose the game will be even more biased towards the point-and-shoot crowd.
If I wanted a console game, I would have gotten that instead of an EVE subscripton.
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Joss56
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Posted - 2010.11.27 14:44:00 -
[1539]
Originally by: Isaiah Harms If I wanted an easy game I'd go play World of Warcraft or Starcraft. Good job CCP and you pathetic CSM candidates (your days are numbered)
Just by saying this your credibility is gone young guy.
You have to be the most stupid individual on this planet to afirm something like this, you don't know what you are talking about and this is what it tell you one 6.5years ex player at high world ranks over 15millions of players wich of course you'll never know what that means.
Show right here and right now that the fact that learnings are gonne this game became easier.
If you want to play alone or only with a few guys then you play console games or those on youre phone.
An mmo like Eve has ben donne by guys and guirls guiving a lot of they're timelife working hard to do what it is right now, adn it can become better so this decision is needed wanted and good fot the entier community as it is, i hope, for the number of new subscribers wich means more $$$ in the bank to improve the game and keep those guys and guirs happy of they're job.
Now what are you talking about? your own ass? who cares about threats? -if you dont like it be free to leave and take care to not be asskiked by de door closing.
It's a very good decision whatever you may think or say.
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Syrr Northrope
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Posted - 2010.11.27 14:55:00 -
[1540]
This change comes down to one thing the way it's being implemented.
The impatient, I want it all and I want it now, group are getting a buff.
The patient, I'll sacrifice short term enjoyment for long term gain, group are getting a nerf.
People who maxed their learning skills are getting the shaft on this one, no other way you can cut it. Rationalize it all you want, but at the end of the day the maxed 5/5 players are getting the shaft for the lazy/impatient ones.
CCP just let the grasshoppers raid the ants larder and the ants are supposed to be happy about it?
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sirmcannon
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Posted - 2010.11.27 14:59:00 -
[1541]
interesting how half of this is just people whinning.... probably this tears rule!!! mmm well this and the 3 mill xtra points for cap navigation skills i wont have to train :)
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elitatwo
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Posted - 2010.11.27 14:59:00 -
[1542]
Edited by: elitatwo on 27/11/2010 15:00:12 It has been said before me and I can only give you both of my thumbs up!  The solution is great and the few drawbacks for new people is well thought throu. I cannot thank you guy for the good solution that came out of this in the short amount of time! Looking foreward to spend over 5mio skillpoints to other skills!
Thank you!
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.27 15:03:00 -
[1543]
Originally by: Lliabron No. you are making things up.
Read what you wrote: "I wanted skills that would give me possibility of skill-wise competitive advantage in long run." The only thing that can give you this is total SP.
Quote: No. He gets same gift/update as everyone else.
аand thus gets exactly what he wanted, and actually comes out ahead.
Quote: This is all completely irrelevant (and wrong by the way). What I feel unfair of is absence of compensation (of what you lose).
The compensation is there: you wanted SP щ you got them. You wanted AP щ you got them. The only thing that would make this a "non-compensation" is if you felt you got less out of it than others, i.e. it's unfair that others get the same thing you do, even though they invested less. If you're saying that people did not get exactly what they paid for, you need to go back and re-read the blog.
Quote: No it does not. You by purpose completely left from consideration my statements about how eve fights inflation.
No I did not. You just fail to realise exactly what those measures do: they remove assets. In some cases, the assets are transformed into other kinds of assets; sometimes, they're expended in exchange for stat changes (temporary or permanent) sometimes, they're outright removed. Until you understand this, you will not understand how EVE works.
Again, go look at the economy presentations. Without the continuous removal of assets, the EVE economy would collapse. It's an integral part of the game.
Quote: So they are being replaced. So only those that had them are getting them? No? Then they are not getting replaced.
They are being replaced. Just because 1-2 points are being replaced by 60 in some cases does not make them any less replaced.
Quote: OK, so I'm right in my opinion that while this change is understandable and not bad thought overall it can use some more thinking. Thank you very much.
No, because the value lost is negligible; it cannot and must not be reimbursed in ISK; and, most likely, it's not a loss at all on the grander scale.
Quote: No you just can't read obviously. Otherwise point me to one post where I stated you lose the skillpoints.
Here:
Originally by: Lilabron
Originally by: Tippia
Originally by: Lilabron -SP reimbursement is nice thing, fair, but has nothing to do with skills injecting.
Incorrect. It is a direct result of the skills being injected.
Direct result would mean you get as much as you had. This is not the case.
Here, you are saying that we do not get as much as we had through the SP reimbursement. This is false. If you meant to discuss attribute points, you shouldn't have quoted and referred to a comment about skill points. So whether you intended it or not, you claimed that the SP reimbursement was not 100%. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Tasko Pal
Aliastra
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Posted - 2010.11.27 15:06:00 -
[1544]
Originally by: NereSky
[...] and 2) there should be something else awarded to reflect adequate compensation to those that have followed CCP's guidelines and trained those skills to the max
Why does a good thing need to be better? Use the brainmeats. There's plenty of advantage to be had from that many skill points. Imagine if you had a few million points sitting around when PI first came out. You could have been fully trained in most PI skills inside of five minutes. That's quite an edge on everyone else. Same goes for new ships and other things.
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Cyrus RottenCrotch
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Posted - 2010.11.27 15:08:00 -
[1545]
Originally by: Tasko Pal
Originally by: NereSky
[...] and 2) there should be something else awarded to reflect adequate compensation to those that have followed CCP's guidelines and trained those skills to the max
Why does a good thing need to be better? Use the brainmeats. There's plenty of advantage to be had from that many skill points. Imagine if you had a few million points sitting around when PI first came out. You could have been fully trained in most PI skills inside of five minutes. That's quite an edge on everyone else. Same goes for new ships and other things.
lmao training PI skills - that made me chuckle 
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Vandya
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Posted - 2010.11.27 15:10:00 -
[1546]
Me and my friends support this change.
Awesome change CCP!
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.27 15:14:00 -
[1547]
Edited by: Tippia on 27/11/2010 15:22:40
Originally by: Kaizer Douken So CCP decides to make focus in that everyone skilltime will be equal and faster. Well, the other side is that everyone that already had the learning max out is already and will be ahead of you "forever". Even if that person started playing eve after you and even worse, that person will be even more ahead of you since they'll get more SP back.
They will (maybe) be ahead "forever", but only in terms of Total SP. As it happens, total SP is a completely pointless stat beyond determining the cost of your medical clone. As far as stats that provide actual performance, no-one can ever stay ahead, nor have they ever been able to щ the shallow skill tree and finite and limited skill contexts takes care of that.
аoh, and the game has enough ways to make people lose SP and/or train at less than full speed, that "forever" (even with the quotation marks) is better expressed as "for a while".
Originally by: Isaiah Harms Anyone who things is is going to help new players obviously is one. I am SO ****ED that people have to dumb down EVE Online. I play it because it's DIFFICULT.
Learning skills did not make EVE any more difficult, and removing them doesn't make it any easier. You're confusing difficulty with tedium щ both of which make things take longer (or at least feel like they do), but for vastly different reasons. By your standard, Progress Quest щ a "game" you leave running in your status field, is the most difficult game ever.
Quote: If I wanted an easy game I'd go play World of Warcraft or Starcraft.
аand as someone pointed out, if Blizzard added a +xp% skill to those games, they would suddenly become difficult according to you? щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Tasko Pal
Aliastra
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Posted - 2010.11.27 15:25:00 -
[1548]
Originally by: Cyrus RottenCrotch
lmao training PI skills - that made me chuckle 
Maybe you'd have regretted doing it now. But there was some nice price jumps at the end of the manufacture chain (POS structures in particular) that would require p4 components. At least a month of nice isk.
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Blu Skyes
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Posted - 2010.11.27 15:52:00 -
[1549]
Tippia, your endless giberish/trolling is getting a bit tiresome. Just put the CCP tag on your name and get it over with.
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Aera Aiana
Amarr
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Posted - 2010.11.27 16:49:00 -
[1550]
* CCP announces a good change that leaves everybody in a better position. * 52+ pages of whining follow.
You got to love these forums.
Scenario 1: Old player, maxed learnings for years. Gets to spend 4.7M+ skillpoints on useful skills but will skill slightly slower in the future. However, it will take several years before this reduced learning speed compensates the freed skillpoints from learnings, until then he's better off. Money spent on skillbooks granted him years of faster skilltraining and is therefore not "lost". Has no reason to complain, except for "I had it hard, I want others to suffer the same".
Scenario 2: Old player, 4/4 learnings. Gets to spend a million or so skillpoints on useful stuff and will skill faster in the future. Money spent on skillbooks granted him years of faster skilltraining and is therefore not "lost". Should be happy but will probably find a reason to moan anyway.
Scenario 3: New player, only recently purchased and used learning books. Tough luck since he didn't yet benefit a lot from the improved learning speed and won't get the used books reimbursed. Also absolutely the only one with any reason to complain. At least he can reallocate a couple hundred thousand skillpoints into usefull stuff and won't have to spend another month to finish learnings. Ironically, probably also the one who won't complain.
Scenario 4: New player, didn't have a chance to train learnings yet. Will be happy to find out that he won't have to waste time on learnings, only because people before him (aka "bitter vet") had to do so.
Scenario 5: Old player who just recently decided to give learnings a try. Stupid. - Don't let the trolls stop you from giving a helpful reply. :) |
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Athena Olympus
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Posted - 2010.11.27 16:55:00 -
[1551]
Edited by: Athena Olympus on 27/11/2010 16:54:57
Originally by: Aera Aiana * CCP announces a good change that leaves everybody in a better position. * 52+ pages of whining follow.
You got to love these forums.
Scenario 1: Old player, maxed learnings for years. Gets to spend 4.7M+ skillpoints on useful skills but will skill slightly slower in the future. However, it will take several years before this reduced learning speed compensates the freed skillpoints from learnings, until then he's better off. Money spent on skillbooks granted him years of faster skilltraining and is therefore not "lost". Has no reason to complain, except for "I had it hard, I want others to suffer the same".
Scenario 2: Old player, 4/4 learnings. Gets to spend a million or so skillpoints on useful stuff and will skill faster in the future. Money spent on skillbooks granted him years of faster skilltraining and is therefore not "lost". Should be happy but will probably find a reason to moan anyway.
Scenario 3: New player, only recently purchased and used learning books. Tough luck since he didn't yet benefit a lot from the improved learning speed and won't get the used books reimbursed. Also absolutely the only one with any reason to complain. At least he can reallocate a couple hundred thousand skillpoints into usefull stuff and won't have to spend another month to finish learnings. Ironically, probably also the one who won't complain.
Scenario 4: New player, didn't have a chance to train learnings yet. Will be happy to find out that he won't have to waste time on learnings, only because people before him (aka "bitter vet") had to do so.
Scenario 5: Old player who just recently decided to give learnings a try. Stupid.
Forgot to add Scenario 6: Aera Aiana hasnt a clue and talks out her ass
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Tasko Pal
Aliastra
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Posted - 2010.11.27 16:57:00 -
[1552]
Edited by: Tasko Pal on 27/11/2010 16:57:39
Originally by: Kaizer Douken
Person A trains all learning till rank 3 - lvl 4. Person B on the same day trains all to rank 3 - lvl 5. After 3 years Person B has 35M SP, Person A has only 20M. 100% boost training didn't exist when person A & B were "born" so that doesn't comes into account.
CCP says they'll give you back your Learning SP. In the end Person B ends up with 40M SP. Person A ends up with 22M SP.
No, player A still has 35 million SP and player B still has 20 million SP.
Quote: So CCP decides to make focus in that everyone skilltime will be equal and faster. Well, the other side is that everyone that already had the learning max out is already and will be ahead of you "forever". Even if that person started playing eve after you and even worse, that person will be even more ahead of you since they'll get more SP back. ;D
Player B chose to have much less SP than player A. So why does it matter that player B will probably continue to have less SP? I don't see a problem here especially given that player B's training rate has gone up considerably.
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Avnoch
Minmatar Adventurers Matari Visionary Coalition
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Posted - 2010.11.27 17:20:00 -
[1553]
I have to say that I am loving this! And I think it will make the game better over all. The pros here far outweight the cons. Thumbs up CCP!
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.27 17:22:00 -
[1554]
Edited by: Tippia on 27/11/2010 17:22:57
Originally by: Tasko Pal
Originally by: Kaizer Douken Person A trains all learning till rank 3 - lvl 4. Person B on the same day trains all to rank 3 - lvl 5. After 3 years Person B has 35M SP, Person A has only 20M. 100% boost training didn't exist when person A & B were "born" so that doesn't comes into account.
CCP says they'll give you back your Learning SP. In the end Person B ends up with 40M SP. Person A ends up with 22M SP.
No, player A still has 35 million SP and player B still has 20 million SP.
Both the before and after are kind of skewed.
Before: A has 18M useful SP + 2M Learning SP; B had 30M useful SP щ about 66% more than A щ and 5M Learning SP . After: A has 20M useful SP; B has 35 useful SP щ 75% more.
In both situations, B's investment paid off and in the switch-over, B got even further "ahead" of A, thus making his investment pay off twice, both in the old and the new system. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

MotherMoon
Huang Yinglong
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Posted - 2010.11.27 17:33:00 -
[1555]
Originally by: Death Stab I have an idea (and hope that CCP monitors this topic):
Why don't you get rid of Rank 3 learning skills? You could leave Rank 1 skills and give them +2 attributes per level.
Nothing would change but newbies would not complain about long training time. They would be proud that they maxed their char out and happy while training BS to level 5 that they 'saved' a couple of days!
Newbies still would need to learn about attributes and learning process and there would still be a choice for people - to gain attributes or to train something else. Eve world would not be 'poorer' after the change.
I think most of old and new players would approve this idea.
to be honest, while I support the current changes fully. I would suppor this much much more. :P
to get all the rank 1 learning skills to 5 takes... I can't remember... 24 days? about?
to get them to 4 would take less than a week?
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MotherMoon
Huang Yinglong
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Posted - 2010.11.27 17:41:00 -
[1556]
Originally by: Syrr Northrope
The patient, I'll sacrifice short term enjoyment for long term gain, group are getting a nerf.
NO NO NO NO
you sacrifice short term enjoyment for a SHORT TERM GAIN.
that is why learning skills are ****ing useless and stupid! It's not a choice!
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Kanatta Jing
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Posted - 2010.11.27 17:53:00 -
[1557]
We all know what comes next.
CCP is going to break into out homes and steal our razors so we'll have to stop cutting ourselves!
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Mag's
the united Negative Ten.
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Posted - 2010.11.27 17:58:00 -
[1558]
Originally by: MotherMoon
Originally by: Syrr Northrope
The patient, I'll sacrifice short term enjoyment for long term gain, group are getting a nerf.
NO NO NO NO
you sacrifice short term enjoyment for a SHORT TERM GAIN.
that is why learning skills are ****ing useless and stupid! It's not a choice!
I've actually had the most gain out of the learning skills. I trained them all at the start, as the new rank 3 ones came out just after I started this char.
This change means, I've had years of higher training speeds and now get all my SP back to do with as I wish. What an awesome deal. 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.27 18:26:00 -
[1559]
The 'get rid of tier 2 learning only' idea has already been presented. It is indeed vastly superior to the current proposal but the next time CCP adopts somebody else's good idea instead of stumbling backward with their own harebrained idea will be the first.
The optimal solution would split the 'gift' up into 2 parts (all announced now.)
This Christmas we all get tier 1 learning skills bumped to IV (and reimbursed to the extent we had them.)
Next Christmas we all get tier 2 learning skills bumped to IV (and reimbursed to the extent we had them.)
That way instead of giving away 5.37M SP to every toon in one fell swoop (which is a horribly unbalanced idea) they'd be giving away ~272K SP now and ~679K SP next Christmas. Those numbers are much more reasonable (more like EVE, less like WoW.)
Or, if CCP has ADD to the extent that its hoped-for new playerbase does, it could give both of these 'gifts' at once.
But giving away 5.37M SP to EVERY toon is a horrible precedent. It breaks the game far more than reimbursing the $ for learning skillbooks ever would.
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Ebisu Kami
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Posted - 2010.11.27 18:30:00 -
[1560]
...
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Ms Amidala
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Posted - 2010.11.27 18:54:00 -
[1561]
Originally by: Isaiah Harms Anyone who things is is going to help new players obviously is one. I am SO ****ED that people have to dumb down EVE Online. I play it because it's DIFFICULT.
If I wanted an easy game I'd go play World of Warcraft or Starcraft. Good job CCP and you pathetic CSM candidates (your days are numbered).
Message to CCP: Keep it up and you'll be turning away players who dedicated YEARS to this game in favor of people who "just want to try it." I once though you had designed a game whereby I'd never catch up with an "older" player. Then I discovered the advanced learning skills. I thought then that EVE was a smart game. Oh well...
I for one am so tired of all these whining players who think EVE Online is TOO HARD. Duh! That's what makes it GREAT! Get some spine and get tough. CCP cannot save you from being beat up on in the game. You want something in this game you gotta work to get it. Quit the constant harping that CCP doesn't "make it easy enough" for you. Or go play some other game.
Sorry, but I believe there's too many whiners and complainers doing too much typing instead of learning the game. Grow up or always be pathetic. Your choice in the game and in real life.
Eve is not difficuit. quit stroking yourself. It takes some time to learn is all. All of you little girls really do need to grow up. ITS a GAME.
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GUBZZ
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Posted - 2010.11.27 18:55:00 -
[1562]
Originally by: AkJon Ferguson But giving away 5.37M SP to EVERY toon is a horrible precedent. It breaks the game far more than reimbursing the $ for learning skillbooks ever would.
What the HELL are you talking about? I'm not getting 5.37M SP although I wouldn't say no if I was. I've about half a mill in learning SP so far, so that's how much I will get back in return and that will be used elsewhere. I fail to see how that's 'horribly imbalanced'. Unless I'm reading your post wrong, you may want to go back and actually read the dev blog.
There's no way in hell anyone can catch up to older players, learning skills or not. Not unless you bitter vets (or babies, I'm not sure) all leave and let us get on with playing the game instead.
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.27 18:55:00 -
[1563]
Why my solution is best:
It preserves the one decision that isn't a no-brainer (train to V or not.) It maintains a small competitive advantage for those who have sacrificed to achieve one. It doesn't involve giving away an outlandish amount of SP relative to any previous giveaway (or starting stats.) It would be true to EVE, and to CCP's 'HTFU' slogan (so far, the only people CCP has told to HTFU are those who are incensed that they're caving to the whiners, WoWers and EZ moders with this HAVE SOME FREE STUFFZ! decision.)
(BTW when I say bump to IV, obviously if you're already at V you'd stay there.)
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.27 19:00:00 -
[1564]
Originally by: GUBZZ What the HELL are you talking about? I'm not getting 5.37M SP
Do me a favor, if you're going to be wrong, do it a little more quietly. Thanks.
Everybody is getting 5.37M free SP. Here is a summary of the devblog:
"Hi, I'm in Iceland, that's really cool! You all get 5.37M SP for Xmas! You must spend them on learning to the extent possible! You can spend the rest however you want! We're capping training speed at 2700SP/hr! Christians suck! HTFU!"
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Elizabeth Mellon
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Posted - 2010.11.27 19:02:00 -
[1565]
Edited by: Elizabeth Mellon on 27/11/2010 19:02:26 16 trillion ISK worth of skillbooks in the game (injected) 40,000 plex worth 600,000 euros - vanishing with no reimbursement Eve player respone: "yay" Idiots.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.27 19:11:00 -
[1566]
Originally by: Elizabeth Mellon 600,000 euros - vanishing with no reimbursement
No, that's not how PLEX work, and that's not what's happening.
Originally by: GUBZZ
Originally by: AkJon Ferguson But giving away 5.37M SP to EVERY toon is a horrible precedent. It breaks the game far more than reimbursing the $ for learning skillbooks ever would.
What the HELL are you talking about?
He means that, since everyone is getting the equivalent of all-V in all learning skills (except for maybe 100k SP off of Learning V), everyone is effectively being given the equivalent of some 5M+ SP. It's really more a case of "everyone is getting levelled at the equivalent of 5.37M SP", but mehа detailsа  щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

GUBZZ
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Posted - 2010.11.27 19:12:00 -
[1567]
Edited by: GUBZZ on 27/11/2010 19:12:42 ******s. ******s everywhere
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.27 19:12:00 -
[1568]
Originally by: AkJon Ferguson
Originally by: GUBZZ What the HELL are you talking about? I'm not getting 5.37M SP
Do me a favor, if you're going to be wrong, do it a little more quietly. Thanks.
Everybody is getting 5.37M free SP. Here is a summary of the devblog:
"Hi, I'm in Iceland, that's really cool! You all get 5.37M SP for Xmas! You must spend them on learning to the extent possible! You can spend the rest however you want! We're capping training speed at 2700SP/hr! Christians suck! HTFU!"
Listen, you're raging so hard about whatever it is that you're not even coherent any more. Put the paint thinner down, get some sleep and come back when you're feeling better.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.27 19:18:00 -
[1569]
Originally by: Malcanis
Listen, you're raging so hard about whatever it is that you're not even coherent any more.
'anis, please don't confuse your inability to comprehend with my inability to communicate.
Have Tippia 'splain it to you.
And raging? Uh, no. I thought the swipe at Christians was hilarious, if totally unprofessional and ill-advised.
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.11.27 19:25:00 -
[1570]
Originally by: AkJon Ferguson
Originally by: Malcanis
Listen, you're raging so hard about whatever it is that you're not even coherent any more.
'anis, please don't confuse your inability to comprehend with my inability to communicate.
Have Tippia 'splain it to you.
And raging? Uh, no. I thought the swipe at Christians was hilarious, if totally unprofessional and ill-advised.
I lol'ed
Does that make me a bad person?
Patri
I'll Roshambo You For That Titan! |
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Ebisu Kami
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Posted - 2010.11.27 19:35:00 -
[1571]
Goddess... this thread... my head... geez I need an aspirine.
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devonii
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Posted - 2010.11.27 19:37:00 -
[1572]
Slight variation to a suggestion that was posted on the last page (that would be page 4,134,432, Section A, Paragraph 1):
1. Since CCP is determined to whipe away ability for people to differentiate themselves through learning (their perogative), then: --a)Keep the skillbooks and at Christmast time max out tier 1 and move all tier 3 to 4. --b)Anyone who has level 3 at 5 already gets to keep it at 5. --c)Change learning skills to be untrainable and injectable. Shouldn't be that hard, since CCP already has other skills you can no longer train. --d)At account creation, you get the books at above levels pre-trained. --d)Remove all skillbooks from the market. (From a collector perspective, might be nice to leave in hangars. This would also follow precedent.)
2. Since people will whine now about NOT getting their millions of SP to redistribute: --a) Provide 100k SP for each tier 1 level trained and 200k SP for each tier 2 level trained. --b) I could care less about getting extra SP if I can maintain the long-term SP training advantage, but others don't feel the same. --c) THIS would be the "Christmas present", and it would actually be a real present versus piece of coal for lvl 5 trained people.
Anyway, I don't suppose this will get any real consideration, but here is why I would propose it as an alternative:
1. It still achieves the goal of making it easier for newbies to affectively learn new skills and fly big ships faster. --My fear is that going down this route will mean a COMPLETE dumbing down of skills later, including elimination of high tier level 5 skills. --BUT, we do have to put some trust in CCP to keep the game different from other MMOs. (Hope they agree...)
2. It does not punish anyone who did make the long-term investment. --I've been playing for years now, and anyone who has trained to level 5 did so with long-term accounts in mind. --The reality is that you are still losing the ability to catch others without a massive ISK investment into implants now. --I only have +5 implants in one character and will now be buying them for ALL of my characters. --I'm saying this having passed several people in my former alliance who didn't even train 5/4/learning 5.
3. It provides a Christmas gift and equitably makes up for the fact that people DID train learning skills to various levels as a differentiator and a time investment. --Since you are now "leveling" the playing field, people get a one-time injection of skillpoints to recognize their investment.
Given that a) game mechanic changes ARE the domain of CCP and b) they do need to look at the long-term account grown and sustainability of the game, this proposal seems like it meets the needs of both the long-term and short-term account holder, instead of basically saying "take one for the team" to a particular group.
While I'm at it, here are a few other things I'd like to see: :)
1. Create a REALLY expensive +6 or +7 implants that would still represent the "long-term" people who really just get off on training SP faster and seeing long-term investments over time differentiate themselves from others.
2. T3 Frigates and Command Platforms please. :) This would KICK ASS!!!
3. Do something for the poor destroyer. It's now a COMPLETELY worthless P-O-S with the salvage ship (great idea) being introduced. And...it's such a sweet looking ship in some cases. Why not equip it with 8 rocket launchers that could wreak devastation on frigates??? (evil grin).
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Boris Petroshevski
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Posted - 2010.11.27 19:38:00 -
[1573]
Did Chribba ever respond to this thread? I know by page like 7 he hadn't..... do we need to send him a carepackage?
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Ebisu Kami
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Posted - 2010.11.27 19:38:00 -
[1574]
And just when you thought, it couldn't get any worse, it becomes worse...
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.27 19:40:00 -
[1575]
Originally by: devonii 1. Since CCP is determined to whipe away ability for people to differentiate themselves through learning (their perogative), then:
AkJon's rule: Never take advice from someone who uses the 'words' 'whipe' and 'perogative' in the same sentence.
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devonii
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Posted - 2010.11.27 19:41:00 -
[1576]
Originally by: Boris Petroshevski Did Chribba ever respond to this thread? I know by page like 7 he hadn't..... do we need to send him a carepackage?
He responded...it was somewhere in the 20s or 30s. lol
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Boris Petroshevski
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Posted - 2010.11.27 19:43:00 -
[1577]
Originally by: devonii
Originally by: Boris Petroshevski Did Chribba ever respond to this thread? I know by page like 7 he hadn't..... do we need to send him a carepackage?
He responded...it was somewhere in the 20s or 30s. lol
Did the Veldspar market colapse or something? I dont think I have ever seen him on page 2 even. Should everyone in eve donate that 1 trit that comes in our noobships to him?
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.27 19:49:00 -
[1578]
Anyway, if people reading this thread take away nothing else, please get it through your heads that the effective outcome (regardless of how they've structured it to try to hide its actual substance) of this 'gift' is a 5.37M SP giveaway to EVERYONE. They are forcing you to spend those SP on learning to the extent possible, but since learning skills are a 'no-brainer' that restriction isn't particularly onerous.
If you like the idea of massive SP bonanzas for all, you should applaud CCP's action. If you don't, you should be opposed, it's really that simple.
Perhaps next Xmas, it will be Navigation skills. That's 9.7M SP worth, surely they'll want to top this year's 'gift', no?
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Blu Silver
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Posted - 2010.11.27 19:56:00 -
[1579]
Originally by: Boris Petroshevski Did Chribba ever respond to this thread? I know by page like 7 he hadn't..... do we need to send him a carepackage?
We have a Chribba worshipper here? News flash! He is no more important than any other player.
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DmitryEKT
Point of No Return Waterboard
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Posted - 2010.11.27 20:08:00 -
[1580]
Almost ALL of you are complaining about the wrong thing. Almost ALL of you have missed the real nerf here.
If you have more than 1 alt with SP on your account, ie, more than 1 alt who gets learning SP reimbursed. You will not be able to transfer that SP to your main. Your main has lost training time for which they will not be compensated with SP refund.
You should be able to allocate SP per account as you like, not per character.
This is the thing which I am very, very unhappy about in this patch. Not really bothered about 72/h since everyone will have the same max rate so that's no change. Remember to pre-2k9 (aka most of EVE) when the max training rate was ~2500? HTFU.
Not really bothered about making the game easier for newbs. More targets to shoot, no more no less.
Not bothered about ISK from skillbooks used on learnings. I still have the increased attributes so it's no different.
Lost SP because I paused my main to train up my alts (even if only a little) is a problem though. CCP should do the decent thing and let us distribute SP per account as we like. If you bought a character, that's going to be an edge case and they shouldn't base their decision on that being an influence.
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Scorpyn
Most X-treme Spaceships Spectres of the Deep
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Posted - 2010.11.27 20:09:00 -
[1581]
The only problem I see with this change is that there won't be any way to get something similar to permanent implants.
Imo, learning was fine until advanced learning turned up, and if it was up to me, this change would only affect advanced learning.
That said, I hope the change will make more ppl stay longer.
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.27 20:20:00 -
[1582]
Oops, got my devblogs mixed up. The anti-Christian swipe was in the microtransactions one, not this one. Mea culpa.
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Mag's
the united Negative Ten.
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Posted - 2010.11.27 20:30:00 -
[1583]
Originally by: AkJon Ferguson Stuffs.....
You used the word 'toon', which made me totally dismiss your idea. 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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MotherMoon
Huang Yinglong
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Posted - 2010.11.27 20:50:00 -
[1584]
Edited by: MotherMoon on 27/11/2010 20:53:59
Originally by: Mag's
Originally by: MotherMoon
Originally by: Syrr Northrope
The patient, I'll sacrifice short term enjoyment for long term gain, group are getting a nerf.
NO NO NO NO
you sacrifice short term enjoyment for a SHORT TERM GAIN.
that is why learning skills are ****ing useless and stupid! It's not a choice!
I've actually had the most gain out of the learning skills. I trained them all at the start, as the new rank 3 ones came out just after I started this char.
This change means, I've had years of higher training speeds and now get all my SP back to do with as I wish. What an awesome deal. 
well yeah you get short term AND long term payoff :P
but this is talkign about the new double training time.
think about it, the payoff used to be almost a year for your real sp to catch up.
but you if trained them during the double training period, the training skills pay for themselves in 3 months.
And that's 5/4
edit:posting math again
each point in learning gave you TWO attribute points. IMPLANTS HAD DOUBLE EFFECT it took half the time to get a learning skill trained.
So ignoring the implant part.
you get 2 points instead of one in half the time, that's 4 times faster SP rate gain than before the X2 training multiplier. with the implants that cuts it again.
The final math leads to you get to the highest sp gain rate per hour 6 times faster!
but only if you do it in your 1st 1.6 million sp.
If you can't see why this changed how learning skills effected eve your blind.
learning skills were fine before that change went into effect. Getting rid of them is the lesser of two evils.
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Takseen
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Posted - 2010.11.27 21:27:00 -
[1585]
If some of these Eve players were were given a car for their birthday, they'd turn around and ask their parents for a refund of all the bus and taxi fares they've ever paid.
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Rupicolous
Higher Ground
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Posted - 2010.11.27 21:27:00 -
[1586]
Edited by: Rupicolous on 27/11/2010 21:30:59
There's probably alot more going on here than the player base or the game itself is concerned.
Who knows what kind of closed door politics are taking place in the offices of CCP.
For all we know, several jobs are being saved / created or destroyed from this one, very controversial decision.
May the powers that be, guide you in your struggles and ambitions equally, without prejudice or discrimination.
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KrustyKrab
Immortalis Inc. Shadow Cartel
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Posted - 2010.11.27 21:30:00 -
[1587]
been playing since beta 2003, got characters currently from 2004, 2005, 2009, and 2010. All are at least 5/4 learnings, a couple are 5/5.
I'm very pleased that learning skills are going away and the SP is to be used in other skills.
I could care less that I might lose 72sp/hr. Big deal. This is especially true for my older characters that are so far ahead of younger characters that they would never catch up to me...but even if they could, I don't care. SP doesn't make much difference to me. I gained actual game experience with my older chars, and my new chars might have much smaller sp count, but they are much more specialized and in some ways superior to my older chars.
Out of about 80 players in our alliance, I haven't heard a single one say anything negative. In fact, everyone that has spoken on this subject is giddy to be able to put those learning sp into other areas.
Being able to suddenly fly a new ship based on plugging in sp doesn't amount to being any good at flying that ship, that still requires actual experience that can't be bought on the market and trained while spinning in a station.
This thread is now 50+ pages of the same argument from the same 10-15 people going in circles and not saying anything new. Just accept the changes and move on, either by playing the game with the new changes or quitting and playing something else.
The only thing I would really add to this change is give everyone a remap so they can do their attributes again based on this new change. But it probably won't happen, and I'm ok with that as well.
Good job CCP, +1 from entire Shadow Cartel Alliance.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.27 21:33:00 -
[1588]
Originally by: Rupicolous Who knows what kind of closed door politics are taking place in the offices of CCP.
Wellа щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Jagga Spikes
Minmatar Spikes Chop Shop
|
Posted - 2010.11.27 21:43:00 -
[1589]
"may be we could write some devblogs and see reactions" oh, yeah :) ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.27 21:47:00 -
[1590]
Originally by: KrustyKrab
Good job CCP, +1 from entire WoW Cartel Alliance.
Fixed it for you.
Yes, massive (5.37M) handouts of free SP rate to be popular. So what?
I'll be able to fly a Thanny, a Legion, a Zealot, a Guardian, a Golem, a Machariel and a Broadsword instantly because of this 'gift'. These are all really cool ships that I've been looking forward to flying for a long time. But I chose EVE because I don't like instant gratification, I like that you have to drool over a certain ship for months or years before you can fly it. 5.37M SP as a freebie is nuts.
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|

Takseen
|
Posted - 2010.11.27 21:53:00 -
[1591]
Originally by: AkJon Ferguson
Originally by: KrustyKrab
Good job CCP, +1 from entire WoW Cartel Alliance.
Fixed it for you.
Yes, massive (5.37M) handouts of free SP rate to be popular. So what?
I'll be able to fly a Thanny, a Legion, a Zealot, a Guardian, a Golem, a Machariel and a Broadsword instantly because of this 'gift'. These are all really cool ships that I've been looking forward to flying for a long time. But I chose EVE because I don't like instant gratification, I like that you have to drool over a certain ship for months or years before you can fly it. 5.37M SP as a freebie is nuts.
By all means, feel free to transfer your character to my account for free. You can roll a new alt and "drool over a certain ship for months or years before you can fly it" as much as you want.
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.27 22:02:00 -
[1592]
tl;dr
EVE: Steep learning curve, long time commitment, dark, unforgiving, sandboxy etc.
Every other MMO: Hello Kitty in grindsville at cash shop in DisneyWorld
Troll asshats and CCP: Let's make EVE like every other MMO!
Me: Let's not and say we did
Troll asshats: Your stuff, can I haz?
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.27 22:07:00 -
[1593]
Originally by: AkJon Ferguson Every other MMO: Hello Kitty in grindsville at cash shop in DisneyWorld
Troll asshats and CCP: Let's make EVE like every other MMO! teach people that there is another way of doing things than the way every other MMO does it.
Me: Let's not and say we did
Fixed. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Elizabeth Mellon
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Posted - 2010.11.27 22:12:00 -
[1594]
Originally by: Tippia
Originally by: AkJon Ferguson Every other MMO: Hello Kitty in grindsville at cash shop in DisneyWorld
Troll asshats and CCP: Let's make EVE like every other MMO! teach people that there is another way of doing things than the way every other MMO does it.
Me: Let's not and say we did
I am an annoying forum troll.
Fixed.
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Tippia
Sunshine and Lollipops
|
Posted - 2010.11.27 22:15:00 -
[1595]
Originally by: Elizabeth Mellon
Originally by: Tippia I am right.
Yes you are.
Why thank you.
After all, that's what an ad hominem essentially comes down to. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Elizabeth Mellon
|
Posted - 2010.11.27 22:26:00 -
[1596]
Originally by: Tippia
Originally by: Elizabeth Mellon
Originally by: Tippia I am right.
Yes you are.
Why thank you.
After all, that's what an ad hominem essentially comes down to.
I can imagine you standing above your laptop on your 19th cup of coffee having a TIA after replying to this thread 37 times.
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Ja'ihra
|
Posted - 2010.11.27 22:31:00 -
[1597]
Why are the learning skills removed? Blog doesn't answer that question.
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Tarartia
|
Posted - 2010.11.27 22:34:00 -
[1598]
It seems most of the posts of late are either:
1) Gloaters, who either donЖt understand the perceived grievance by the 5/5 old-timers, or simply donЖt care. Either way, they are brining nothing to the topic and are safe to ignore. The bile and blatant ignorance mostly just reflects poorly on them as people anyway.
2) Emo-rage-quitters. Even worse that the above guys, because they just give them a reason to hang around. Seriously you guys, consider a silent protest, it is much more dignified, otherwise Kurt Cobain made a really good жpointЖ of it when he chose to quitа thatЖs one way, IЖm just saying is all.
3) The other old-timers who are happy with the changes and want to show their support to CCP. Good on you guys, just remember while you are happy to be happy (and that is great), some of the others arenЖt due to the fact that there is an actual, undisputable, nerf going to happen to other 5/5 characters SP train rate relative to others, some of whom arenЖt happy with that. Just because you are happy to be happy (and that really is great), doesnЖt mean the others have to waiver their right to feel a little miffed by it. The old жSP reimbursement = just compensation for future loss of training rateЖ argument has been run so many times now and has been proved false. Just read back over the post rather than try (fail) at rebutting it one more time, plz.
Finally, since I was with this thread since way back in 2010, I consider myself to be a thread old-timer and want more recognition for my posted opinion. All the rest of you thread-noobs can go SAHC and STFU (BTW, that last part was an attempt at irony, but feel free to misinterpret this lame humor as my actual feelings and flame accordinglyа Group 1, IЖm looking at you).
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Sid Worcester
|
Posted - 2010.11.27 22:38:00 -
[1599]
If this help lure newbies and keep them addicted to the game, then good enough - more cannon fodder and more folks buying T1 gear, all ISK for us.
If CCP is trying make more cash and needing to attract new players as well, then I wonder if they consider offering SP for $. Take the "Office Edition" idea and extend it to bascially offer Millions of SP for $ has an extra monthly subscription and/or a one buy. Yep, a mercenary thing to do, but $ talks. Would have spoiled the game more than dropping the learning skills.
If CCP really wants a money spinner, something to pull more folks into the game as well, extending the "power of 2" to be a permanent fixture would work, i.e. having a permanent reduction for an extra account.
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Kanatta Jing
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Posted - 2010.11.27 22:50:00 -
[1600]
Um... Asking people who are excited by the SP rebate to consider the feelings of people who are infuriated or saddened by the -72sp an hour on peak skills despite a boost to off peak training...
Thats not how we do EVE.
We pounce on the first sign of weakness, kick sand in the faces of the fallen and then laugh at the misfortune of others.
Thus I vote "No" on proposition "Consider the Feelings of Others".
It's plainly and completely Un Evican.
To make up for that offensive notion, I'm going to need everyone who betrayed a scrap of sympathy in this matter to immediately suicide gank an AFK auto-piloting industrial.
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Selling Slave
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Posted - 2010.11.27 22:54:00 -
[1601]
I look forward to all the new people this will bring in, all the little kids running around mucking up the game. Ya, this is a great idea for new players, it should make it so the chances of them loosing interest in the game is less. It that aspect, all sorts of little kids will start playing soon, an LOOK, they are making the big change just before xmas, wonder if there is some sort of marketing ploy there. Most likely there is, after all CCP is a business, an as a business CCP has been on the stagnant side over the years, they may make a profit, but they haven't increased the numbers by all that large amount. Obviously the push is on to boost the numbers, CCP needs a bigger influx of people, must be because their previous market plans didn't do as well as they hoped/estimated. If the little kids didn't flock to the game before, will they now? And if the little kids do flock to the game, can you imagine what it is going to be like???
I cheer CCP, brilliant idea folks, I just hope my fear of little kids ruining the game doesn't come to pass. After all, just because I am paranoid, doesn't mean they aren't out to get me!
One last thing, I just had a terrible thought, remember how cellphones us to be so expensive to have, an now they are really cheap, because all the people who had them years ago, up until this point, more or less paid for the grid to be built. Now that EvE has been around for a solid amount of time, an proven itself a cash cow, could CCP be ready to go the road of the other MMOs an make itself newb friendly to draw in the masses, an increase profits thru the roof, then of course, sell the game off to someone??? I mean, after all the years people have been playing the game, improving it, making it better, solid marketable numbers, positive profit margin, time to dump her before she goes belly up?
Anyone seen my schizophrenia meds?
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Hya Bam
Minmatar The Real OC Intergalactic Exports Group
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Posted - 2010.11.28 00:10:00 -
[1602]
As a character with all Learning skills at 5 (yes, even Presence ), I approve of this change.
Once I tried EVE and decided I was going to be playing for the long haul, maxing Learning skills only made sense. The ensuing months of ship spinning made me almost want to quit with boredom, but I held out(well, kinda, I ghost-trained three of the advanced learnings).
Now, I am glad that future new players won't have to put up with training skills that don't make your ships better, instead just making training itself faster.
And I am also thankful for the skill point reimbursement. Thank you, CCP. --- "All your boot.ini are belong to us." -CCP |

Kayla B
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Posted - 2010.11.28 00:25:00 -
[1603]
But back in day you had 10+s few around will CCP replace the special learning skill implants ?
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Ky Vatta
Majority 12
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Posted - 2010.11.28 00:39:00 -
[1604]
Congratulation CCP!!!
I`ve never seen anyone so thoroughly make such a big screwup by prematurely removing the skills from the market: by that act alone you have made Life for every new player a misery, as they cannot advance there skills until the 14th December.
The only way round this is to pay extortionate amounts of isk to buy them
Can you change your recruitment message to:
*Welcome to Eve!! (however we regret you can`t learn much as we`ve removed all the learning skills)...*
The odds of an EVE player having both a girlfriend and one that plays EVE...well let's just say it's up there with the universe deciding that existence is highly overrated and correcting the mistake |

Adam Reed
Techno-Wizard Industrial Technologies
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Posted - 2010.11.28 01:05:00 -
[1605]
I am a tired old man as far as this game is concerned, 85m SP or something like that. All learning skills trained to 5.
I have nothing meaningful left to train any more. Anything I want to do I can do already. I'm going to put all the reimbursement skill points onto Gallente Freighter level 5, just so I can stop it being yellow in the planner after I accidentally started it a few months ago.
To any long-term players who moan about this change: if you're still feverishly training up skills five or six years down the line, and really think you're going to get $crewed by this...keep calm and carry on, would be my suggestion. Have a pint.
-------------
"I don't mean to sound cruel or harsh, but I am, so that's how it comes out." |

Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.28 01:12:00 -
[1606]
Originally by: DmitryEKT If you have more than 1 alt with SP on your account, ie, more than 1 alt who gets learning SP reimbursed. You will not be able to transfer that SP to your main. Your main has lost training time for which they will not be compensated with SP refund.
Each character will have its own skill point pool to reallocate. So if you have three chars on one account, each with 4m SP in learning each, then you will get 4m SP on each of those 3 chars to reallocate. You will not be able to use all 12m SP one one of those chars.
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dakin
Minmatar Starfish Operating Syndicate Annwn Matari
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Posted - 2010.11.28 01:23:00 -
[1607]
Originally by: Vega Vix In the case of learning skills, they have had many desirable effects on gameplay: 1) Along with the original character generation scheme, the learning skillgroup added an incredible level of complexity to EVE that filtered out undesirable players. In other words, it has helped keep the number of mind-numbing morons to a minimum and has fostered a mature, flexible, and intellectually able player base. 2) The extra level of complexity can be conquered in two ways: either the player figures out the system for himself, or another entity informs him how it works. Successful corporations (like EVE University or Agony Unleashed) used to be built around educated players passing on their intellect to only a select few. 3) Having a majority of players "in the dark" about how an aspect of the game works is part of what makes EVE magical. If everything is approachable and understandable, there is no mystery. 4) Learning skills, for those educated in their usage, were a way to select how long you planned to play EVE. 5) For the uneducated players, the learning skills have formed a big grey area that is usually avoided. The consequence is that these players train more slowly, which is entirely necessary in a sandbox like EVE. It means that smart players have a chance against oblivious veterans. Our edge is now gone and all toons are created equal.
+1. Very good breakdown of my thoughts. I would prefer that the learning skills be left as they are. It was very well thought out at the time by the original developers and I believe that this "feature" should stay.
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Ky Vatta
Majority 12
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Posted - 2010.11.28 01:29:00 -
[1608]
Originally by: Adam Reed I am a tired old man as far as this game is concerned, 85m SP or something like that. All learning skills trained to 5.
I have nothing meaningful left to train any more. Anything I want to do I can do already. I'm going to put all the reimbursement skill points onto Gallente Freighter level 5, just so I can stop it being yellow in the planner after I accidentally started it a few months ago.
To any long-term players who moan about this change: if you're still feverishly training up skills five or six years down the line, and really think you're going to get $crewed by this...keep calm and carry on, would be my suggestion. Have a pint.
Erm, I have 109 Mill SP, so there is still a lot you haven`t learned yet...
The odds of an EVE player having both a girlfriend and one that plays EVE...well let's just say it's up there with the universe deciding that existence is highly overrated and correcting the mistake |

Tasko Pal
Aliastra
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Posted - 2010.11.28 01:32:00 -
[1609]
Originally by: Tippia
Before: A has 18M useful SP + 2M Learning SP; B had 30M useful SP щ about 66% more than A щ and 5M Learning SP . After: A has 20M useful SP; B has 35 useful SP щ 75% more.
In both situations, B's investment paid off and in the switch-over, B got even further "ahead" of A, thus making his investment pay off twice, both in the old and the new system.
Player A gets a big boost to their learning speed for free (especially if they're pvp fit for implants). I think if Player A were really concerned about SP, they would have more in the first place.
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Mishikaii
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Posted - 2010.11.28 01:45:00 -
[1610]
The removal of the learning skills is an incredibly good thing for EVE. As a newer player that has tried to get RL friends to play, I have seen a lot of them quit over having to spend a significant amount of time training "nothing" or being gimped.
We are all University students and smart enough to get the "good" route of playing, and I would argue, people the "learning skills keep morons away" crowd would be okay with. But they keep us away too.
Because if you arent an utter moron you realize sort of fast that there are better ways to spend your money than paying 20 dollars to station spin for month 1. And if you choose not to station spin for a significant portion of those bonus speed sp? well, then the learnings will take.. 5 MONTHS OF STATION SPINNING.
An absolutely ludicrous amount of time to pay a game to.. not play it.
Now, I am staying, since CCP decided to remove them. And a couple of the people that quit will try the game again. I see this as a good thing.
A lot of noise is made about how the "vets" should have an inordinate advantage forever (why exactly? and if they are so favored, why should anyone new ever play at all?) but it is terrible game design when one of those so called advantages is a 5 month speed buffer when people can not play the game at all.
A speed bump that CCP is more than correctly removing.
Looking at the people that want to keep them, they most seem to be said vets, complaining that one of the advantages they had over what they see as stupid people is gone. Or alternatively, that the game sucked for them and it should suck for others.
Both are pathetic arguments. The fact is that games neew growing playerbases to be around. And you can't get a growing playerbase by catering to the *aptly called* bitter vet crowd that want to be put in a pedestal forever, over all others. Fundamental notions of playability must be in place for new people to try the game, and more importantly from CCP's point of view, to stay.
Else you will have a sandbox where only 70 year olds who hate everything throw sand at passer by's, while they soak in their own pee and wonder why nobody will come and play with them. Until the day the sandbox is removed.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.28 01:55:00 -
[1611]
Originally by: Tasko Pal Edit: And I'm not sure how much of a difference in SP there would be for 3 year characters, but I don't buy that a character could run their skills consistently for three years and only pick up 20 mil SP.
Probably щ I was just using the provided numbers to show that either interpretation was somewhat flawed. The point I was making was that, if we want to compare the before and after and relative benefits of either case, we need to consider the amount of useful (i.e. non-learning) SP the respective parties will have in both situations. Only then can we tell how much a difference the SP reimbursement does. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Selling Slave
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Posted - 2010.11.28 01:55:00 -
[1612]
Originally by: Mishikaii Else you will have a sandbox where only 70 year olds who hate everything throw sand at passer by's, while they soak in their own pee and wonder why nobody will come and play with them. Until the day the sandbox is removed.
Watch out I saw a couple cats in that sandbox ...
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Selling Slave
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Posted - 2010.11.28 02:13:00 -
[1613]
OK, on a serious note: People who are having delusions of grandeur about instantly jumping into a carrier or some other wet dream, you need to wake up. Yes, depending on how much you trained your learnings skills, you could be receiving millions of sp. Now, smell the coffee an look at your character sheet, then look at the list of skills it takes to properly fly a carrier: HuH, whats that? Even with 5.3 mill max sp, it isn't enough, or on the other hand, if it is enough, it means you were already close enough to fly one. An note the key word, "properly", there is nothing more laughable then a tool jumping into a carrier who has no support skills. YaY, I can fly a carrier: Oh noes, I can't use fighters, or a capital repper, wait, whats this list of support skills your talking about, I am cool, I got battleship 5, an carrier 1, I am a GOD! BOOM, carrier blows up an the newb is in his magical egg, CONGRADULATIONS, you just LEVELED!
I am sure there are lots of people who will know how to spend their sp, but I bet, nooo, I KNOW, out there is someone so excited about getting the sp, they are foaming at the mouth an thinking of nothing else but powering up to fly a carrier. Yep, the day after the patch, I can see the forums now ...
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Mathhew Kane
Minmatar Gradient Electus Matari
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Posted - 2010.11.28 02:30:00 -
[1614]
Know what I love most from reading this whole thread? The goofy "I'm so much better then you" old farts that have been playing this game for such a long time they have a sever vitamin D deficiency btiching and griping so hard about learning skills(!) going away.
Seriously? Name one damn good thing learning skills brought to the game.
"Oh but my learning time might increase a whole 2 and one half percent!"
Want me to call a waambulance? How about some cheese for that whine?
QQ more. Learning skills needed to go DIAF a long time ago and anyone who thinks different dresses up as a cross dressing **** every night.
When you leave because EVE isn't the "Underground EMO music" you want it to be I have one question.
Can I has your stuff? -------------------------------------------------- Loyalty is simply slavery of ones own choosing. If ever you have the choice, Choose your master well."
My Step Father, Isikile Kane.
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Ivo THE1
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Posted - 2010.11.28 02:43:00 -
[1615]
Now I wont lie I havn't read all 53 pages of replies so if this has been stated I apologize in advance, but I would like to see a reimbursement of wasted skillpoints in other areas and not just Learning, for a ISK price of course (making it free would be a tad stupid).
Quote: I for one am extremely happy about this, just introduce the ability to reimburse extra skillpoints(like the 5mil I have in Industry...) at an ISK cost and it'll be perfect. I don't fly a sodding Hulk or refine any more, that stuff is wasted. Same with Trade and a lot of the Social skills, now I don't go visiting high sec for my isk requirements.
This is just an example but I personally feel its very valid, this reflects many people out in 0.0, but this can be really for anyone in all regions of space. With the idea of possibly purchasing certain items to allow attribute remaps n stuff (cant seem to find where I read this) and with a fair but pricey cost to allow this kind of skillpoint remapping, this can add new dimensions to EvE character building and development for both existing characters, and even new ones who decided to try one aspect of EvE but want to try another.
Even though I'm no economist, I would consider making the price say ... for an example.. 50million isk for 500,000 sp. Now for some this may seem insane, but the implications this kind of ability can have on characters is a powerful one, one that must be paided highly for (now saying that, honestly I would think you would make it alot more than just 50mISK but thats just an example)
Anywho just throwing it out there, this actually wasn't my idea but I wanted it to give it some light.. Thanks CCP, looking forward to the end of learning skills :P
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Shiddy Smell
Caldari State War Academy
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Posted - 2010.11.28 02:49:00 -
[1616]
Edited by: Shiddy Smell on 28/11/2010 02:50:15
Originally by: Mishikaii Because if you arent an utter moron you realize sort of fast that there are better ways to spend your money than paying 20 dollars to station spin for month 1. And if you choose not to station spin for a significant portion of those bonus speed sp? well, then the learnings will take.. 5 MONTHS OF STATION SPINNING.
An absolutely ludicrous amount of time to pay a game to.. not play it.
Quite a few people have tried making this flawed point. I trained learning skills in between useful skills, and got them to 4/4 over time. Whilst training these skills I was out playing the game from day one.
Anyone who spent months spinning in station while they waitied to max out learning skills has nobody to blame for this but themselves, as it was their own stupidity that made them do it.
Roll on the 14th.
EDIT: fat fingers again
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Gallians
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Posted - 2010.11.28 02:55:00 -
[1617]
Originally by: Mishikaii The removal of the learning skills is an incredibly good thing for EVE. As a newer player that has tried to get RL friends to play, I have seen a lot of them quit over having to spend a significant amount of time training "nothing" or being gimped.
We are all University students and smart enough to get the "good" route of playing, and I would argue, people the "learning skills keep morons away" crowd would be okay with. But they keep us away too.
Because if you arent an utter moron you realize sort of fast that there are better ways to spend your money than paying 20 dollars to station spin for month 1. And if you choose not to station spin for a significant portion of those bonus speed sp? well, then the learnings will take.. 5 MONTHS OF STATION SPINNING.
An absolutely ludicrous amount of time to pay a game to.. not play it.
Now, I am staying, since CCP decided to remove them. And a couple of the people that quit will try the game again. I see this as a good thing.
A lot of noise is made about how the "vets" should have an inordinate advantage forever (why exactly? and if they are so favored, why should anyone new ever play at all?) but it is terrible game design when one of those so called advantages is a 5 month speed buffer when people can not play the game at all.
A speed bump that CCP is more than correctly removing.
Looking at the people that want to keep them, they most seem to be said vets, complaining that one of the advantages they had over what they see as stupid people is gone. Or alternatively, that the game sucked for them and it should suck for others.
Both are pathetic arguments. The fact is that games neew growing playerbases to be around. And you can't get a growing playerbase by catering to the *aptly called* bitter vet crowd that want to be put in a pedestal forever, over all others. Fundamental notions of playability must be in place for new people to try the game, and more importantly from CCP's point of view, to stay.
Else you will have a sandbox where only 70 year olds who hate everything throw sand at passer by's, while they soak in their own pee and wonder why nobody will come and play with them. Until the day the sandbox is removed.
This.
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Joskken Inx
The Knights Templar R.A.G.E
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Posted - 2010.11.28 03:29:00 -
[1618]
I've done my time training learning skills to max, and dread having to make my alts go through the same thing. It's one thing to train for something that has a direct impact on your game, ie., Gunnery 5 for that Tech2 goodness, or Advanced Spaceship Command 5 for climbing into caps.
You train the learning skills to max because, in turn, it gets you the goodies in-game faster when you eventually train them. As has been echoed already in this thread, spending time training learning skills has always sucked, and I'm glad to see those skills gone.
I don't foresee it breaking Eve, nor do I see it causing an imbalance or even causing a huge hole to open up at the Eve Gate and suck us all into Hello Kitty Online. FFS 
Bring it on, let's kill the stupid timesink that is learning  ------------------------------------------------
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Rupicolous
Higher Ground
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Posted - 2010.11.28 03:58:00 -
[1619]
Makes me want to peuke.
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Tasko Pal
Aliastra
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Posted - 2010.11.28 04:08:00 -
[1620]
Originally by: Selling Slave
An note the key word, "properly", there is nothing more laughable then a tool jumping into a carrier who has no support skills. YaY, I can fly a carrier: Oh noes, I can't use fighters, or a capital repper, wait, whats this list of support skills your talking about, I am cool, I got battleship 5, an carrier 1, I am a GOD! BOOM, carrier blows up an the newb is in his magical egg, CONGRADULATIONS, you just LEVELED!
The only support skill you need for carrier is hull upgrades 2. I thought everyone knew that.
It will be interesting to see who does what crazy stuff with their points. Personally, I think it unlikely that many new clueless people will jump into a carrier. First, that means playing in low sec. Second, that means spending around a billion isk. There will be some, but there's some natural filters keeping a lot of people out.
I think it more likely that they'll get into a fancy subcap like a marauder, hac, or black ops (with mostly t1 modules). Or buy their first freighter, then ask what they can do with it on MD to make isk (answer: sell it and then use the isk to make more isk).
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Anabella Rella
Minmatar Gradient Electus Matari
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Posted - 2010.11.28 04:29:00 -
[1621]
I knew there would be a threadnaught when this happened but, 54 pages? Holy crap, this must be a new record!
I'm almost 3 years into the game and I say good riddance to the damned learning skills. CCP admitted long ago that they were a mistake (and would dump them as soon as they figured out an equitable way to do so) and most of the non-bitter vet/enormous sense of entitlement crowd did as well. It's a fundamentally flawed game mechanic that didn't prove anyone's superior intellect, didn't make anyone a better player, or anything else.
Some of you people need to get over yourselves, seriously. This is a GAME. A damned good one, a deep one, one that combines elements of skill, strategic thinking, long-term planning, politics, diplomacy, communication skills and a lot more. But at the end of the day it's ENTERTAINMENT that people are paying for. Giving up over a month of gameplay to train learning skills wasn't entertaining. It was flawed and the antithesis of entertaining. The fact that we had to deal with a bad game mechanic makes us resourceful, not geniuses. Matter of fact if we were geniuses we'd have demanded that CCP do away with the stupid things a long time ago! What you want is irrelevant. What you've chosen is at hand. |

Zemfadel
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Posted - 2010.11.28 07:47:00 -
[1622]
you got rid of all NPC skill book orders to help curb scamming??? those who usually buy skill books probably havent seen this thread and will end up spending 4.5M ISK on a book thats about to be deleted, not to mention players joining right now are severly crippled in training ability for the next couple of weeks without the tier 1 skill books.
can you please put them back on market to help actually "[limit] the amount of scams..."
restocking the market will stop people from selling them at ridiculous prices and then The Plan can be implemented giving them the appropriate amount of isk for the books and still allowing new players/alts to train effectively for the next couple weeks if they feel its worth the extra cost and limiting their losses if they aren't aware of The Plan.
if not can you at least help me understand your reasoning because i must be missing something?
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Tohmu Blackwing
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Posted - 2010.11.28 07:50:00 -
[1623]
It might have been mentioned somewhere in this full-length novel, but I stopped checking after page 9.
About the remap. I understand we "get one." But can someone please tell me, if I have never used my remap, how exactly does this work? Do I now have 3 remaps to use - and then a 12 month cooldown period?
I still get my 2 virgin (unspoiled mind - in case the filter killed that word) remaps to use, without timer or penalty... AND a third one? Or do I have to use my initial remaps BEFORE the reimbursement? (I can't see CCP making us do that, but I better ask...)
And for that matter, is the "once a year" remap thing a 365-day cooldown, or is it based on a calendar year, as in, get it done before the 31st of December and you can take one anytime in the next year? (I am betting on the former...)
Thanks in advance. Sorry if I missed it somewhere between page 9 and whatever page this post ends up on...
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.11.28 08:10:00 -
[1624]
Just wanting to post in what mite be the very last epic thearednot on the removale of learning skills
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Thanasis Veggos
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Posted - 2010.11.28 08:44:00 -
[1625]
imho removing the learning skills is wrong the for following reasson:
This player base has been forged mainly by people who showed the patience and persistance to excellence to achieve their goals in game. Learninig skils are not a hinderness but they are actually a reward for that patience we all showed. Faster training times, it was what meassured a casual player amongst players that had a long term plan like i have the last 5 years i play eve and the last 30 i play space gender games. (35 if you count Asteroids Arcade to preceed ELITE )
If you worry so much about how new players feel go ahead though, wipe out learnign skills and feel free to also give out for free 100 L5 skills, a free billion and a bundle of ships and make al Skills L1 skills. Why the hell wait 2 months for fighters L5 to be done.
Am i bitter? Yes. i paid so far with all my toons the equivalent of one months pay so far in EVE and i sure excpect new players to honour that with some pateince from their sides now.
But since CCP-CSM has become so sweet about players concearns why dont you fix all that things that are left inte middle for ages, look into that UI and make it more appealing? How about personal wallet divisions so we can avoid the greedy scammers,. Make various ship classes unique lookig and not just latered hulls. You even spemmed the beutifull Primae into a new class darn it.
I Realiste that CCP has commitnments on WIS and Dust but once this ois over i excpect a massive overhaul job on eve, cause if i find out that you wont i wont love you guys no more..... or at least a bit less.....
Greedings from Greece to everyone
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Aera Aiana
Amarr
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Posted - 2010.11.28 09:35:00 -
[1626]
Originally by: Athena Olympus [Forgot to add Scenario 6: Aera Aiana hasnt a clue and talks out her ass
You're absolutely right. With all this snivelling and crying it is kind of hard to understand the problem.  - Don't let the trolls stop you from giving a helpful reply. :) |

Athena Olympus
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Posted - 2010.11.28 10:05:00 -
[1627]
Originally by: Trebor Daehdoow
Originally by: KurnKuku Please please don't let the CSM whinge you into reversing this great idea.
Umm, the CSM passed a proposal a few months back advocating exactly this change -- with the addition of an extra remap (because of the changes this might cause in some people's mid-term training plans) and a very slight change in how remaps work (to better match max training skills). See the proposal for the exact details -- and props to Mashie Saldana, who ran a bunch of numbers in the original proposal thread.
The vote was close (5/4). In favor of the change were myself (the proposer), Mynxee, TeaDaze, Sokratesz, and Meissa.
Good grief i hopr the CSM are not taking credit for this a) CCP had plans in place 'before' CSM possibly even existed b)This has been discussed prior to any CSM creation being thought of
taking credit for other peoples hard work omfg get out
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Takseen
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Posted - 2010.11.28 10:31:00 -
[1628]
Originally by: Athena Olympus
Originally by: Trebor Daehdoow
Originally by: KurnKuku Please please don't let the CSM whinge you into reversing this great idea.
Umm, the CSM passed a proposal a few months back advocating exactly this change -- with the addition of an extra remap (because of the changes this might cause in some people's mid-term training plans) and a very slight change in how remaps work (to better match max training skills). See the proposal for the exact details -- and props to Mashie Saldana, who ran a bunch of numbers in the original proposal thread.
The vote was close (5/4). In favor of the change were myself (the proposer), Mynxee, TeaDaze, Sokratesz, and Meissa.
Good grief i hopr the CSM are not taking credit for this a) CCP had plans in place 'before' CSM possibly even existed b)This has been discussed prior to any CSM creation being thought of
taking credit for other peoples hard work omfg get out
I assumed they were just pointing out that learning skills removal was supported by the CSM with a 5 to 4 vote. And that "Please please don't let the CSM whinge you into reversing this great idea" isn't something that anyone should worry about.
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Trebor Daehdoow
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Posted - 2010.11.28 10:33:00 -
[1629]
Originally by: Athena Olympus
Originally by: Trebor Daehdoow
Originally by: KurnKuku Please please don't let the CSM whinge you into reversing this great idea.
Umm, the CSM passed a proposal a few months back advocating exactly this change -- with the addition of an extra remap (because of the changes this might cause in some people's mid-term training plans) and a very slight change in how remaps work (to better match max training skills). See the proposal for the exact details -- and props to Mashie Saldana, who ran a bunch of numbers in the original proposal thread.
The vote was close (5/4). In favor of the change were myself (the proposer), Mynxee, TeaDaze, Sokratesz, and Meissa.
Good grief i hopr the CSM are not taking credit for this a) CCP had plans in place 'before' CSM possibly even existed b)This has been discussed prior to any CSM creation being thought of
taking credit for other peoples hard work omfg get out
The OP was wondering if CSM might lobby CCP to rescind this change; I was merely pointing out that this is not the case.
Everyone is well aware that CCP has been considering removing learning skills for some time. The point of the CSM proposal was to document player opinion, and describe several possible alternatives that would (hopefully) be broadly acceptable to the player-base for CCP to refer to if and when they decided to consider removing learning skills.
Confessions of a Noob Starship Politician The most expensive free trip to Iceland you'll ever win!
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AkJon Ferguson
JC Ferguson and Son Ltd
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Posted - 2010.11.28 11:27:00 -
[1630]
Originally by: Zemfadel you got rid of all NPC skill book orders to help curb scamming??? those who usually buy skill books probably havent seen this thread and will end up spending 4.5M ISK on a book thats about to be deleted, not to mention players joining right now are severly crippled in training ability for the next couple of weeks without the tier 1 skill books.
can you please put them back on market to help actually "[limit] the amount of scams..."
restocking the market will stop people from selling them at ridiculous prices and then The Plan can be implemented giving them the appropriate amount of isk for the books and still allowing new players/alts to train effectively for the next couple weeks if they feel its worth the extra cost and limiting their losses if they aren't aware of The Plan.
if not can you at least help me understand your reasoning because i must be missing something?
What you're missing is that CCP employees are not very bright. I'm not sure how you missed it. I'll point out the short bus they all ride to work on the next time it passes by.
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Ebisu Kami
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Posted - 2010.11.28 11:30:00 -
[1631]
Originally by: Zemfadel you got rid of all NPC skill book orders to help curb scamming??? those who usually buy skill books probably havent seen this thread and will end up spending 4.5M ISK on a book thats about to be deleted, not to mention players joining right now are severly crippled in training ability for the next couple of weeks without the tier 1 skill books.
can you please put them back on market to help actually "[limit] the amount of scams..."
[...]
if not can you at least help me understand your reasoning because i must be missing something?
So, like a felt half of the complains contain the mention of "Removing learning skills dumbs down the game and it's an instrument to weed out the inapt". Now you come along and show concern that the possible scams out of that change might drive people away... I got news for you: Scams are ok in EVE. Always were. In contrast to learning skills, which posed a simple mathematical problem, they actually did weed out the smart from the careless in a way that is so EVE-esque like nothing else and, if you are right with what you wrote above, do so right now. They only cut down people, who do not read news which are on their log-in screen. Their fault, I say. Let the scammers do their dirty work!
Originally by: Tohmu Blackwing About the remap. I understand we "get one."
Nope, we do not get one. Learning skills are going to be removed on the 14th and your toon gets +12 to each attribute added. No remaps there.
Originally by: Tohmu Blackwing And for that matter, is the "once a year" remap thing a 365-day cooldown,
Yes it is. The moment you use your remap, a timer starts that lasts for 365 days. After that timer has counted down, you get a new remap. So in light of this answer: Remaps do not accumulate over time, except CCP adds a remap while you already have one, like it is the case with new characters, who get two remaps at the beginning.
Originally by: Thanasis Veggos This player base has been forged mainly by people who showed the patience and persistance to excellence to achieve their goals in game.
It only forged a community that is too stubborn to notice, that a mechanic is only creating people, who are stubborn enough to dig through a pointless time-grind.
Originally by: Thanasis Veggos rabble rabble rabble Removing is dumbing down EVE yadda yadda yadda
No, it does not. A skill that improves your learning speed or, in context of other games, increases the rate of experience-aquiring, is nothing that requires someone to be smart. Quite the contrary, it is a no-brainer.
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Jesse Jakson
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Posted - 2010.11.28 12:00:00 -
[1632]
Thank you so freaking much. Thank you, thank you, thank you....
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Ranka Mei
Caldari
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Posted - 2010.11.28 12:21:00 -
[1633]
I know 72 sp/h is widely believed to be a laughable quantity, in terms of loss. But when you consider that it amounts to nearly an entire day (!) per month, suddenly it doesn't sound so little any more, does it?
Let me be clear on this: it's a good thing we're finally getting rid of those pesky learning skills. I just say: throw an extra 1.026x multiplier into the deal, and we're all good. And it's not like CCP has to go out of their way to add one, as a 1.1x multiplier is currently already in place. Merely adjust the mother, and we're all set to go. :) --
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Max Nebular
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Posted - 2010.11.28 12:56:00 -
[1634]
And i was just scanning the market yesterday for advanced learning skills having saved up 19m ISK - lucky me i didnt use them!!! I think its a great idear, it seemed crazy that you would have to train all those skills before you could start playing the game... Thanx!!!  
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Tohmu Blackwing
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Posted - 2010.11.28 15:08:00 -
[1635]
Originally by: Tohmu Blackwing About the remap. I understand we "get one."
Nope, we do not get one. Learning skills are going to be removed on the 14th and your toon gets +12 to each attribute added.
Thanks for the reply.
My confusion comes from reading this CSM post:
Originally by: Trebor Daehdoow
Originally by: KurnKuku Please please don't let the CSM whinge you into reversing this great idea.
Umm, the CSM passed a proposal a few months back advocating exactly this change -- with the addition of an extra remap (because of the changes this might cause in some people's mid-term training plans) and a very slight change in how remaps work (to better match max training skills). See the proposal for the exact details -- and props to Mashie Saldana, who ran a bunch of numbers in the original proposal thread.
The vote was close (5/4). In favor of the change were myself (the proposer), Mynxee, TeaDaze, Sokratesz, and Meissa.
I read that to mean there would be an "additional" remap made available to compensate for anyone caught short because of the change. Was he saying that the CSM suggested a bonus remap but CCP didn't accept that proposal? So, extra remap or not?
Thx again.
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Ebisu Kami
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Posted - 2010.11.28 15:15:00 -
[1636]
Edited by: Ebisu Kami on 28/11/2010 15:15:57
Originally by: Tohmu Blackwing I read that to mean there would be an "additional" remap made available to compensate for anyone caught short because of the change. Was he saying that the CSM suggested a bonus remap but CCP didn't accept that proposal? So, extra remap or not?
Thx again.
Trebor only tried to convey, that they tried to get an extra-remap from CCP in addition to this change. They didn't succeed with that, since there's no additional remap ;)
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ElectroPulse
Minmatar
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Posted - 2010.11.28 15:51:00 -
[1637]
Originally by: Ranka Mei I know 72 sp/h is widely believed to be a laughable quantity, in terms of loss. But when you consider that it amounts to nearly an entire day (!) per month, suddenly it doesn't sound so little any more, does it?
Let me be clear on this: it's a good thing we're finally getting rid of those pesky learning skills. I just say: throw an extra 1.026x multiplier into the deal, and we're all good. And it's not like CCP has to go out of their way to add one, as a 1.1x multiplier is currently already in place. Merely adjust the mother, and we're all set to go. :)
72 sp/h? Seriously? That's not very much when you consider that you are getting back a huge amount of SP from the learning skills... say you spent 2.8mil sp on learning skills (just a number I am throwing out there, as a friend mentioned he had that many). That divided by 72 sp is 38,888 hrs, or 1,620 days, or about 4.44 years... So if you play for more than another 4.44 years, then you will make up for this.
Come to think of it, if you play for another 4.44 years, that's quite a few sp... but yea, the extra attributes that one would have gained from this if they did not have all of the learning skills to V would at least patially make up for this, I believe.
But remember, there are still implants for attributes (unless I missed somthing saying there weren't), so just pop a few +1s in your head for a few hundred thousand isk and you've more than made up the difference. (I said +1s because if I said +5s somebody would come back and say "what about PvPers? So because +1s are so cheap, you could go for those).
Anyway, because I don't have all my learning skills to level V... WAY TO GO! LUVIN' THE CHANGE 
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Qarthy
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Posted - 2010.11.28 16:16:00 -
[1638]
Edited by: Qarthy on 28/11/2010 16:16:21 I'm seeing 2 main types of people in this thread.
1.) The *****y, Whiny, Cry group. They finally got what they wanted and the learning skills are going away because they *****ed, whined and cried about them for so long. Now they are gloating about getting something for nothing and to hell with everyone else. "We *****ed,whined and cried our way into a buff and screw the rest of you."
2.)The ****ed, Angry, Slighted group. They put in the effort and time for a long term gain and CCP is taking it away without giving just compensation for their effort. Now they are mad about getting even less then they had and want CCP to give them whats theirs. "We put the time in and are losing the advantage we sacrificed time for and being told this is a Christmas present. WTF!"
Group 1 got something for nothing.
Group 2 lost something and got nothing in return.
I know I'd be ****ed if I was in group 2 too.
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Ebisu Kami
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Posted - 2010.11.28 16:18:00 -
[1639]
Edited by: Ebisu Kami on 28/11/2010 16:23:22
Originally by: ElectroPulse But remember, there are still implants for attributes (unless I missed somthing saying there weren't), so just pop a few +1s in your head for a few hundred thousand isk and you've more than made up the difference. (I said +1s because if I said +5s somebody would come back and say "what about PvPers? So because +1s are so cheap, you could go for those).
The 72 SP/h figure includes +5 implants, so no, you can't compensate that loss with the implants ;)
Originally by: ElectroPulse Oh, btw, what happens to the people who have done remaps? That would stink if you just remapped... From what it sounds like, isn't CCP just taking off all learning skill attributes then adding 12 to all (other than 11 for charisma)? If it is like this, I would suggest that you give people who have done remaps an option to do that, or to have the distribution the same as before.
It will be the exact same distribution as before, since you never could remap the attribute points, which you gained through learning skills anyways.
Originally by: Qarthy [...] bla [...]
Among others, you forgot group 3, which consists of those, who did train all to five and in fact are loosing maximum potential SP/hour (but get the time invested refunded in the form of the exact amount of SP-invested into learning skills), but like this change, because it's for the better of the game.
Bad trolling-attempt hence: 0/10
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Ebisu Kami
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Posted - 2010.11.28 16:23:00 -
[1640]
Edited by: Ebisu Kami on 28/11/2010 16:23:35 *double-post*
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Gallians
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Posted - 2010.11.28 16:29:00 -
[1641]
Originally by: Qarthy Edited by: Qarthy on 28/11/2010 16:16:21 Pure garbage
You missed the part where group 2 gets the equivalent of 8 years of the 72 SP an hour they are crying about. So they should really come back in 8 years about it.
You also miss the clear majority that supports the change whether they have 5/5's or not. its only a microscopic minority that whines about losing their "perpetual god given advantage" over new people.
0/10 too obvious.
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Vurseus
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Posted - 2010.11.28 17:07:00 -
[1642]
Edited by: Vurseus on 28/11/2010 17:09:48 CCP:
1) I remapped INT/MEM to train learning skills earlier this year. Please give all players an extra remap to account for this. I don't want to spend the rest of the year training skills for an area of the game in which I have no interest.
2) +1 to .. um .. find a solution to the 2772SP --> 2700SP -- issue. It's one thing to do away with the bragging rights for us Learning Skill graduates, another thing altogether to rub a long term nerf in our faces. It's a principle of the matter! What difference is +13 gonna make, anyway?. Fact is, you're getting paid; figure it out. Which leads me to ...
3) Rush job? What the f*ck are you guys thinking? This is not the CCP that I remember. You blatantly admit to rushing a major game change, "Eeny Meeny Miny Moe"-style. What's the deal? Where's the pressure coming from? Don't make a habit out of this.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.28 17:29:00 -
[1643]
Edited by: Tippia on 28/11/2010 17:29:51
Originally by: Vurseus 3) Rush job? What the f*ck are you guys thinking? This is not the CCP that I remember. You blatantly admit to rushing a major game change, "Eeny Meeny Miny Moe"-style. What's the deal? Where's the pressure coming from? Don't make a habit out of this.
They rushed one after four years of thinking about a solution and hearing countless arguments for and against different proposals and finally saying "fsck it щ we have the tools to do the one that hurts the least and improves the game the most."
The only thing that was rushed was picking one of the solutions щ after those four years, the actual removal was foregone conclusion. As for the pressureа the first time I heard anyone say that the learning skills were a problem, it came from the devs themselves. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Vurse
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Posted - 2010.11.28 17:34:00 -
[1644]
After finishing reading the whole thread, I have to say that I agree with the alternative of keeping the Learning skill in the game to preserve balance. Put it in with Social or Science. +1'd fwiw.
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.11.28 17:34:00 -
[1645]
And the poll keeps on going, at the time of this posting, the removal has an 84% approval rating:
http://poll.pollcode.com/ClQ_result?v
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Gritstone
The Graduates Morsus Mihi
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Posted - 2010.11.28 17:35:00 -
[1646]
CCP - wow - amazing change. If I ever meet any of you in RL I'm buying you a beer.                                              
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Rupicolous
Higher Ground
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Posted - 2010.11.28 18:25:00 -
[1647]
Edited by: Rupicolous on 28/11/2010 18:26:03
Is there a new scheme to replace this, because more attribute points is the stupidest, most generic, pile of $h1t I've have yet to hear.
You've watered down the game before, so I sappose you will try again.
You are simply out of your god damn minds.
Do you really think this change is THE CHANGE that will put your average player count above 50 million ???
Shame on you, your average player count deserves to drop because of this.
Looks like the collateral damage will be minimized just enough to limit subscription cancellations but is this really what is best for the games' distinction.
I have an uncanny feeling that this game will look and feel very different 3 years from now and it will be accepted simply because change is good and change is growth but change shouldn't be the reason you throw something away.
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Gallians
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Posted - 2010.11.28 18:28:00 -
[1648]
Originally by: Rupicolous Edited by: Rupicolous on 28/11/2010 18:26:03
Is there a new scheme to replace this, because more attribute points is the stupidest, most generic, pile of $h1t I've have yet to hear.
You've watered down the game before, so I sappose you will try again.
You are simply out of your god damn minds.
Do you really think this change is THE CHANGE that will put your average player count above 50 million ???
Shame on you, your average player count deserves to drop because of this.
Looks like the collateral damage will be minimized just enough to limit subscription cancellations but is this really what is best for the games' distinction.
I have an uncanny feeling that this game will look and feel very different 3 years from now and it will be accepted simply because change is good and change is growth but change shouldn't be the reason you throw something away.
Incorrect, their average player count deserves to increase because of this. And I have the feeling it will. Furthermore, Eve is very different today than it was 3 years ago, and I would say it is so for the better.
Please dont forget to contract me your stuff before you ragequit, Ill fondly remember you forever.
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Tore Smith
Science and Trade Institute
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Posted - 2010.11.28 18:31:00 -
[1649]
Originally by: Klingz I wouldn't call this a "Christmas present" at all... more like a hit in the face.
Why remove the Learning skills?? 1. So that newbies can have the same advantage as the vets. 2. Stop the whineing from newbies ....
in essens... "We give in to the whiners and n00bs"
CCP Greyscale writes in his blog: "Please, think of the -children- newbies" - Well... what you're realy saing is; "Please, we need more money. So we will dumb down this game and get more dumb players in."
Why not just get rid of all the skills?? It would have made things a lot easier.
I for mine have canceled my accounts, and they are on the way to the bin... It's a sad, sad day.
- you little drama queen, as if you would bin your chars. its laughable. - as is your use of numbers in words and pseudo-elite-thinking.
i say, good to have the learning skills gone, so more smart players start playing eve, not only smart and resilent ones.
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Rupicolous
Higher Ground
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Posted - 2010.11.28 18:41:00 -
[1650]
Originally by: Gallians Incorrect, their average player count deserves to increase because of this. And I have the feeling it will. Furthermore, Eve is very different today than it was 3 years ago, and I would say it is so for the better.
Please dont forget to contract me your stuff before you ragequit, Ill fondly remember you forever.
You obviously haven't a clue to what I was saying ?
Woof woof
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Gallians
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Posted - 2010.11.28 18:49:00 -
[1651]
Originally by: Rupicolous
Originally by: Gallians
Woof woof
Good boy! there there.
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Takseen
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Posted - 2010.11.28 18:52:00 -
[1652]
Edited by: Takseen on 28/11/2010 18:52:46 Edited by: Takseen on 28/11/2010 18:52:35
Originally by: Vurseus Edited by: Vurseus on 28/11/2010 17:09:48 CCP:
1) I remapped INT/MEM to train learning skills earlier this year. Please give all players an extra remap to account for this. I don't want to spend the rest of the year training skills for an area of the game in which I have no interest.
I'm not sure how you managed to remap block yourself. Surely the smart way to do it is 1) First free remap Int/Mem to train learning skills and any important fitting skills. 2) Second free remap to whatever you've decided your training focus will be for the next 12 months IE Perc/Will for combat characters.
What did you end up doing?
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Rupicolous
Higher Ground
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Posted - 2010.11.28 19:02:00 -
[1653]
Originally by: Gallians Good boy! there there.
Pretending to be the master - too funny.
How could you ever control something else when you can't even control yourself.
Quote and spin with your ignorant response.
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Gallians
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Posted - 2010.11.28 19:12:00 -
[1654]
Originally by: Rupicolous
I got nothing of value to say.
Thats okay man, maybe something will come to you later. Who knows, maybe even an argument.
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Rupicolous
Higher Ground
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Posted - 2010.11.28 19:14:00 -
[1655]
Now you've lowered yourself to putting words in my mouth with a misquote.
You must be looking in the mirrior again.
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Rupicolous
Higher Ground
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Posted - 2010.11.28 19:19:00 -
[1656]
Originally by: Gallians
Originally by: Rupicolous Edited by: Rupicolous on 28/11/2010 18:26:03
Is there a new scheme to replace this, because more attribute points is the stupidest, most generic, pile of $h1t I've have yet to hear.
You've watered down the game before, so I sappose you will try again.
You are simply out of your god damn minds.
Do you really think this change is THE CHANGE that will put your average player count above 50 million ???
Shame on you, your average player count deserves to drop because of this.
Looks like the collateral damage will be minimized just enough to limit subscription cancellations but is this really what is best for the games' distinction.
I have an uncanny feeling that this game will look and feel very different 3 years from now and it will be accepted simply because change is good and change is growth but change shouldn't be the reason you throw something away.
Incorrect, their average player count deserves to increase because of this. And I have the feeling it will. Furthermore, Eve is very different today than it was 3 years ago, and I would say it is so for the better.
Please dont forget to contract me your stuff before you ragequit, Ill fondly remember you forever.
I'll take you back to the beginning since you can't remember how it started
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Crimson Athena
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Posted - 2010.11.28 19:20:00 -
[1657]
Revenue spike for CCP. We know you want to make more money and thats ok so listen to this. Allow the learning skills on the same account with multiple characters to be applied to any one character if the owner so chooses. You will have a mass of character purchasing and characters being moved from one account to another like you will never see again. That is a merry christmas for all. I am sure many will give me hell for this idea and thats ok. This will also raise the value of low sp characters. The market value is going to drop on characters with the learning skills being used somewhere else. It already dropped with nerual remapping. I don't care what others say watch the market. For you smart boys I know this basically comes down to almost buying SP but WHO CARES. the rage quitters will leave for something anyway may as well be this. then maybe there wont be as much hate.... Sounds good saying it anyway right? LOL I can feel the love comming for this already...
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.28 19:32:00 -
[1658]
Originally by: Rupicolous Do you really think this change is THE CHANGE that will put your average player count above 50 million ???
Of course not. Nothing will. It is, however, removing a pointless obstacle along the way.
Quote: is this really what is best for the games' distinction.
Yes. More focus on player choice, more focus on getting out there and doing stuff and learning the game from day one. A move further away from the "progress grind" that signify so many other games щ move that now makes EVE even more distinctly different from those games.
Quote: I have an uncanny feeling that this game will look and feel very different 3 years from now
Yes? Do you also have an uncanny feeling that the sun will rise tomorrow? The game three years ago looked and felt very different from what we have today, and the game of 6 years ago looked and felt very different from what Trinity brought. It's what has made the game survive for so long: progress and change and staying away from stagnation.
Originally by: Crimson Athena We know you want to make more money and thats ok so listen to this. Allow the learning skills on the same account with multiple characters to be applied to any one character if the owner so chooses.
Those two sentences don't really match. If they wanted to make more money, why would they listen to an idea that means they get to sell fewer accounts? The one-time revenue from the character moves is instantly wiped out by the long-term loss of subscriptions. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Gallians
|
Posted - 2010.11.28 19:33:00 -
[1659]
Originally by: Rupicolous
Originally by: Gallians
Originally by: Rupicolous Edited by: Rupicolous on 28/11/2010 18:26:03
Is there a new scheme to replace this, because more attribute points is the stupidest, most generic, pile of $h1t I've have yet to hear.
You've watered down the game before, so I sappose you will try again.
You are simply out of your god damn minds.
Do you really think this change is THE CHANGE that will put your average player count above 50 million ???
Shame on you, your average player count deserves to drop because of this.
Looks like the collateral damage will be minimized just enough to limit subscription cancellations but is this really what is best for the games' distinction.
I have an uncanny feeling that this game will look and feel very different 3 years from now and it will be accepted simply because change is good and change is growth but change shouldn't be the reason you throw something away.
Incorrect, their average player count deserves to increase because of this. And I have the feeling it will. Furthermore, Eve is very different today than it was 3 years ago, and I would say it is so for the better.
Please dont forget to contract me your stuff before you ragequit, Ill fondly remember you forever.
I'll take you back to the beginning since you can't remember how it started
Good job, now let's see if you can come up with a coherent response to my post.
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Rupicolous
Higher Ground
|
Posted - 2010.11.28 19:34:00 -
[1660]
They say "it takes a big man to realize how small he actually is".
Let me know when you get here .........
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|

Gallians
|
Posted - 2010.11.28 19:46:00 -
[1661]
Originally by: Rupicolous
Pretentious nonsense.
Nice try, but you should go for an argument next time.
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Rupicolous
Higher Ground
|
Posted - 2010.11.28 19:50:00 -
[1662]
Edited by: Rupicolous on 28/11/2010 19:51:26
It would be one thing if you quoted yourself or even used your own words but all you do is quote others and then disagree.
This is neither intelligent nor debatable and continues to be your problem with each and every post you make.
btw, you already used the concept of a misquote, get some new material.
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Gallians
|
Posted - 2010.11.28 20:00:00 -
[1663]
Originally by: Rupicolous I don't really have an argument, I'm sorry to say.
That's what I thought, you give no support for your statements, nor can you back them up with anything other than noise.
LMK when you get some signal.
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Rupicolous
Higher Ground
|
Posted - 2010.11.28 20:03:00 -
[1664]
Originally by: Gallians
Originally by: Rupicolous Edited by: Rupicolous on 28/11/2010 18:26:03
Is there a new scheme to replace this, because more attribute points is the stupidest, most generic, pile of $h1t I've have yet to hear.
You've watered down the game before, so I sappose you will try again.
You are simply out of your god damn minds.
Do you really think this change is THE CHANGE that will put your average player count above 50 million ???
Shame on you, your average player count deserves to drop because of this.
Looks like the collateral damage will be minimized just enough to limit subscription cancellations but is this really what is best for the games' distinction.
I have an uncanny feeling that this game will look and feel very different 3 years from now and it will be accepted simply because change is good and change is growth but change shouldn't be the reason you throw something away.
Incorrect, their average player count deserves to increase because of this. And I have the feeling it will. Furthermore, Eve is very different today than it was 3 years ago, and I would say it is so for the better.
Please dont forget to contract me your stuff before you ragequit, Ill fondly remember you forever.
Once again i'll take you back to the beginning, you let me know when you understand what i was saying.
|

Gallians
|
Posted - 2010.11.28 20:10:00 -
[1665]
Originally by: Rupicolous
Originally by: Gallians
Originally by: Rupicolous Edited by: Rupicolous on 28/11/2010 18:26:03
Is there a new scheme to replace this, because more attribute points is the stupidest, most generic, pile of $h1t I've have yet to hear.
You've watered down the game before, so I sappose you will try again.
You are simply out of your god damn minds.
Do you really think this change is THE CHANGE that will put your average player count above 50 million ???
Shame on you, your average player count deserves to drop because of this.
Looks like the collateral damage will be minimized just enough to limit subscription cancellations but is this really what is best for the games' distinction.
I have an uncanny feeling that this game will look and feel very different 3 years from now and it will be accepted simply because change is good and change is growth but change shouldn't be the reason you throw something away.
Incorrect, their average player count deserves to increase because of this. And I have the feeling it will. Furthermore, Eve is very different today than it was 3 years ago, and I would say it is so for the better.
Please dont forget to contract me your stuff before you ragequit, Ill fondly remember you forever.
Once again i'll take you back to the beginning, you let me know when you understand what i was saying.
I already answered the two lines that deserved an answer. You give no support for anything else other than "I don't like it" If you think thats an argument, well, lols to you.
If you need an explanation of my post: Player count deserves to increase because starting the game as a new player is not 2 months worth of station spinning anymore, thus encouraging new players to try the game and stay. On changing? Eve is a very different place than it was 3 years back. I tried the game then and couldn't stand it. I'd say its much better now, and heading in a better direction.
Does that make it clear enough for you?
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Vurseus
|
Posted - 2010.11.28 20:13:00 -
[1666]
Edited by: Vurseus on 28/11/2010 20:13:47
Originally by: Takseen Edited by: Takseen on 28/11/2010 18:52:46 Edited by: Takseen on 28/11/2010 18:52:35
Originally by: Vurseus Edited by: Vurseus on 28/11/2010 17:09:48 CCP:
1) I remapped INT/MEM to train learning skills earlier this year. Please give all players an extra remap to account for this. I don't want to spend the rest of the year training skills for an area of the game in which I have no interest.
I'm not sure how you managed to remap block yourself. Surely the smart way to do it is 1) First free remap Int/Mem to train learning skills and any important fitting skills. 2) Second free remap to whatever you've decided your training focus will be for the next 12 months IE Perc/Will for combat characters.
What did you end up doing?
Irrelevant.
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Rupicolous
Higher Ground
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Posted - 2010.11.28 20:13:00 -
[1667]
Yup
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.11.28 20:19:00 -
[1668]
Originally by: Rupicolous
Originally by: Gallians
Originally by: Rupicolous Edited by: Rupicolous on 28/11/2010 18:26:03
Is there a new scheme to replace this, because more attribute points is the stupidest, most generic, pile of $h1t I've have yet to hear.
You've watered down the game before, so I sappose you will try again.
You are simply out of your god damn minds.
Do you really think this change is THE CHANGE that will put your average player count above 50 million ???
Shame on you, your average player count deserves to drop because of this.
Looks like the collateral damage will be minimized just enough to limit subscription cancellations but is this really what is best for the games' distinction.
I have an uncanny feeling that this game will look and feel very different 3 years from now and it will be accepted simply because change is good and change is growth but change shouldn't be the reason you throw something away.
Incorrect, their average player count deserves to increase because of this. And I have the feeling it will. Furthermore, Eve is very different today than it was 3 years ago, and I would say it is so for the better.
Please dont forget to contract me your stuff before you ragequit, Ill fondly remember you forever.
Once again i'll take you back to the beginning, you let me know when you understand what i was saying.
Purely on anecdotal evidence, it seems like a lot of people have or are planning to resub because of this.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Bel Rigean
Gallente GoldLeaf Industries
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Posted - 2010.11.28 20:20:00 -
[1669]
As long as ALL the skill points a player invested in Learning are being reimbursed & the attribute points are being compensated, I do not have a problem with the Learning skills going away. That was a lot of time spent going to level 5 on all 11 Learning skills to gain the +10 in each attribute.
Just curious...How many others fully trained the Learning skills besides me?
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Rupicolous
Higher Ground
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Posted - 2010.11.28 20:22:00 -
[1670]
Edited by: Rupicolous on 28/11/2010 20:23:19
Originally by: Vurseus Edited by: Vurseus on 28/11/2010 17:09:48 CCP:
1) I remapped INT/MEM to train learning skills earlier this year. Please give all players an extra remap to account for this. I don't want to spend the rest of the year training skills for an area of the game in which I have no interest.
I'm not sure how you managed to remap block yourself. Surely the smart way to do it is 1) First free remap Int/Mem to train learning skills and any important fitting skills. 2) Second free remap to whatever you've decided your training focus will be for the next 12 months IE Perc/Will for combat characters.
What did you end up doing?
You're assuming that was a new character, when it might of only had 1 remap.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.28 20:32:00 -
[1671]
Originally by: Rupicolous You're assuming that was a new character, when it might of only had 1 remap.
If it wasn't a new character, he wasn't planning on only training mem/int learning skills, and had other stuff in the queue, and he wouldn't need another remap.
Or, rather, if he remapped without a second remap or without more int/mem skills in the queue щ effectively making a one-year commitment on training for a three/four-month queue щ then he has screwed himself over regardless, and that has nothing to do with the removal of learning skills. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Rupicolous
Higher Ground
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Posted - 2010.11.28 20:35:00 -
[1672]
Edited by: Rupicolous on 28/11/2010 20:35:30
I agree and don't see why the que couldn't be filled with close to 2 years of skills that relate to those 2 attributes.
Anyone would gladly take another remap though.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.28 20:38:00 -
[1673]
Originally by: Rupicolous I agree and don't see why the que couldn't be filled with close to 2 years of skills that relate to those 2 attributes.
Anyone would gladly take another remap though.
Oh, definitely. Remaps are always welcome. There's just not much about this change that would warrant one, and if he managed to remap-block himself it's because he didn't think ahead, not because of the skill removal. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Rupicolous
Higher Ground
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Posted - 2010.11.28 20:44:00 -
[1674]
If he did remap for a 3 year plan of learning lvl 5 across the board a remap should be awarded if many of the other basic sklls have already been trained and there isn't much to fill the que with anymore.
This could be the case with several players and a remap would surely sweeten the deal for disgruntled veteran players, wink wink.
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Biytor
Star Frontiers Talos Coalition
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Posted - 2010.11.28 22:36:00 -
[1675]
Originally by: Bel Rigean As long as ALL the skill points a player invested in Learning are being reimbursed & the attribute points are being compensated, I do not have a problem with the Learning skills going away. That was a lot of time spent going to level 5 on all 11 Learning skills to gain the +10 in each attribute.
Just curious...How many others fully trained the Learning skills besides me?
I'm 5/5 across the board. I agree with ya, but I'm getting a nerf with this change. I would like to get compensated for it at the same level it is right now.
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Rupicolous
Higher Ground
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Posted - 2010.11.28 23:16:00 -
[1676]
Say player (X) is a 5 year vet and started with max mem/int then moved to will/per and just recently remapped to mem/int again to finish up the learning skills and a couple other related skills - now that the learning skills are being taken out lets say he has a 4-5 month gap in the que planned for the next year.
Hmmm what to put in ???
A remap sure would be nice !!!
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Gritstone
The Graduates Morsus Mihi
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Posted - 2010.11.28 23:16:00 -
[1677]
Edited by: Gritstone on 28/11/2010 23:17:41 For anyone who can't be bothered to read the 50 + pages that this thread has already generated allow me to summarise,
You are in favour of this idea - you are correct. You may now eat cake.
You are against this improvement - you are utterly wrong and the game would be vastly improved if you cancelled your subscriptions and buggered off entirely. In fact for the sake of completeness, it might be an idea if you never subscribe to any online game ever again.
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Takseen
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Posted - 2010.11.28 23:35:00 -
[1678]
Originally by: Rupicolous
Say player (X) is a 5 year vet and started with max mem/int then moved to will/per and just recently remapped to mem/int again to finish up the learning skills and a couple other related skills - now that the learning skills are being taken out lets say he has a 4-5 month gap in the que planned for the next year.
Hmmm what to put in ???
A remap sure would be nice !!!
Then that person isn't very clever, quite frankly. It doesn't take 4-5 months to "finish up" the learning skills. Just admit that you're fishing for a free remap, no need to be ashamed :)
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Rupicolous
Higher Ground
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Posted - 2010.11.28 23:44:00 -
[1679]
Just saying, there was probably a few players that happened to remap right before the anouncement that learning skills were goin byby.
What could possibly be wrong with throwing in a remap for veteran players when they are going to lose all the potential of those skills over other players.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.29 00:21:00 -
[1680]
Originally by: Rupicolous Just saying, there was probably a few players that happened to remap right before the anouncement.
аand unless that was a huge mistake on their part (in which case, why should CCP issue a fix for it?) the upcoming change makes zero difference for what they had planned.
There are a limited number of scenarios, and all of them end up with "no remap needed":
- They are new and changed to int/mem as their first remap to get the learning skills out of the way, and then turn over to some other remap after 3ы4 months to do other stuff.
- They finished the learning skills → Just use the other remap as planned and make use of the reimbursed SP.
No new remap needed.
- They haven't finished the learning skills → Train some other int/mem skills (there will always be some you need), for the 3ы4 months and then remap as planned, or just train the learning skills while there's time and then toss the SP into something more interesting.
No remap needed.
- They are not new (i.e. they don't have a second remap in store) and changed to int/mem to train one year of int/mem skills, the learning skills among them.
- They finished the learning skills → The plan can proceed as planned, the remap will happen when it was planned to happen.
No remap needed.
- They haven't gotten to the learning skills yet → Toss in a few more int/mem skills for the 3-4 months and then remap as planned, or, as above, make use of the time left to the change to earn some redistributable SP at a high SP/h rate.
No remap needed.
- They are not new and changed to int/mem without a year-long plan for int/mem skills → they fscked up on their own, aren't affected by this change, and CCP shouldn't really help them (but I suppose they could petition it as "omgz, I misclicked"). With or without this change, they are stuck training skills they haven't thought of yet, and it's 100% their own fault.
No remap needed
Quote: What could possibly be wrong with throwing in a remap for veteran players, when they are going to lose all the potential of those skills over new players.
Nothing, but there is also nothing about this change that would motivate or require a free remap for everyone. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |
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Gallians
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Posted - 2010.11.29 00:26:00 -
[1681]
Originally by: Gritstone Edited by: Gritstone on 28/11/2010 23:17:41 For anyone who can't be bothered to read the 50 + pages that this thread has already generated allow me to summarise,
You are in favour of this idea - you are correct. You may now eat cake.
You are against this improvement - you are utterly wrong and the game would be vastly improved if you cancelled your subscriptions and buggered off entirely. In fact for the sake of completeness, it might be an idea if you never subscribe to any online game ever again.
I am Gallians and I approve of this message.
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Beltan Kelara
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Posted - 2010.11.29 00:40:00 -
[1682]
It is very easy to see why the big push to get this done right now and not really put all the thought just some of the thought in to it... A new MMO was just released on November 25th that stands to compete with EVE. One server, player owned market, PVP, online/offline skill point generation, manufacturing, mining, PVG (Player vs. Game), and cheaper than EVE at $9.95 a month... No noob wants to learn learning skills I get that, but penalizing those who actually trained it should be a sign to everyone that this is a bad choice. How will you react when they nerf your fleet battles to just 10 ships since with all the new players then can not support the lag? Take a look at the new MMO. I testing it as I type this and I'm impressed. Good luck CCP.
Perpetuum
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Interfly Ghormenheist
Caldari State War Academy
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Posted - 2010.11.29 01:20:00 -
[1683]
Originally by: Beltan Kelara It is very easy to see why the big push to get this done right now and not really put all the thought just some of the thought in to it... A new MMO was just released on November 25th that stands to compete with EVE. One server, player owned market, PVP, online/offline skill point generation, manufacturing, mining, PVG (Player vs. Game), and cheaper than EVE at $9.95 a month... No noob wants to learn learning skills I get that, but penalizing those who actually trained it should be a sign to everyone that this is a bad choice. How will you react when they nerf your fleet battles to just 10 ships since with all the new players then can not support the lag? Take a look at the new MMO. I testing it as I type this and I'm impressed. Good luck CCP.
Perpetuum
space was taken, so they set up an mmo in a coalmine? 
________________________________________ She's a beatiful ship alright. Shapely, seductive. I'm gonna fly her brains out! |

Sed Man
Gallente Deus Imperiosus Acies
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Posted - 2010.11.29 01:40:00 -
[1684]
Originally by: Gritstone Edited by: Gritstone on 28/11/2010 23:17:41 For anyone who can't be bothered to read the 50 + pages that this thread has already generated allow me to summarise,
You are in favour of this idea - you are correct. You may now eat cake.
You are against this improvement - you are utterly wrong and the game would be vastly improved if you cancelled your subscriptions and buggered off entirely. In fact for the sake of completeness, it might be an idea if you never subscribe to any online game ever again.
I suspect, along with many 2+ yo players, you have not skilled all your learning skills to 5, and you are very happy with the change, you never have to think about completing those learning skills again and you never have to worry now, that a toon created after yours will ever have a chance in exceeding your toons raw SP total.
I have two toons, ones 10 months old, I play with this toon, the second is 9 months old and is almost equal in raw SPs to the toon created 1 month before. In 5 months time, the second toon WOULD have had all the skills of the first toon plus 2mill SP in learning, and in 24 months the second toon would have been several mill SP ahead in combat skills.
To say that this change is not game changing and everyone is happy is a complete white wash of the reality.
Also, people saying that MOST toons are skilled to 5's are full of BS and are only saying that to back up their pathetic arguments. the average is 2.1mill SP in learning. so a small minority have learning skills all to 5.
Seems like there are a lot of people who just dont understanding how the learning skills work, or are just bad at math.
Go ahead, quote me out of context, say I will be getting FREE SP with the refunded SP and I should just be happy blah blah...
I should say that I agree generally with the change, it will be good for the game. But, there are people who will be adversly impacted by this change in that 1 of 3 real ways to differentiate your toon from another is being removed, and the only real way of ever catching up with any other toon, in raw SP, is being removed, solidifying and entrenching further the SP divide.
In any case 'the train has left the station' there is no discussion...
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Rupicolous
Higher Ground
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Posted - 2010.11.29 01:41:00 -
[1685]
Originally by: Tippia Nothing, but there is also nothing about this change that would motivate or require a free remap for everyone.
True but if one gets a remap, all have to get a remap.
Originally by: Gallians I am Gallians and I approve of this message.
I think most of us would agree, noone gives a rats a$$ what Gallians thinks.
About anything .........
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Alexis Sapphire
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Posted - 2010.11.29 02:13:00 -
[1686]
This is directed towards Tippia, be interested to see the reply.
I am a veteran player who most definitely could use a remap in light of this announcement. I don't fit into any of your scenarios. I remapped 3 weeks ago to a Per/Mem map so that I could learn both drones and the Per/Will stuff at pretty decent rates. I was looking at 2640 for Per/Will and 2574 for drones. I don't have anymore Int/Mem stuff I want done - I did it under my original stats. My character will have the full 5.376 mil to apply where I like.
Had I known of this change, I'd have simply waited out till the 14th, dumped my 5.376 mil into drones (finishing what I wanted done) and then remapped Per/Will to do all the shoot-y/ship fly-y skills.
And to head off one thing I've seen pointed out - I do not need to learn leadership on this character I'm referring to. I have it already on others.
So, where does this leave me? It leaves me in a less than optimal place. Had I known of this change, I'd have simply waited. As I sit now, I don't have much to dump my reimbursed skills into except drones. It's a PvP/PvE character that has Int/Mem done, and also has navigation done. So, things left to learn are drones and anything Per/Will. I have no need or interest in trade, industry, PI, leadership, corp stuff (have anchoring 5 and POS gunner 4), social, etc.
EVEMon told me Per/Mem for the first year of my plan (knocking out drones first) and then getting that pretty good 2640/hr in Per/Will things. My plan had always been to do my year, then respec full Per/Will since drones would have been done, and then I'd never need to look back (or maybe after that second year go to Will/Per for T2 ship min-max action).
Point is, I'm less optimal than I could have been had I known and waited. Thus, in my mind, just toggling a switch that says "remap reset for all" makes sense.
I should finish by saying, that had I remapped months ago, I'd not really care (can't even say I'm all that miffed as is - I am happy with the change, and look forward to dumping my learning SP somewhere). But I did this change less than a month ago. My stats prior to the remap let me learn Int/Mem and Per/Will at the same 2409 SP/hr, so it's not like I'd have to wait 5 weeks at some terrible learning pace.
Whatever, it's hardly a make or break situation. I just think that there ARE instances whereby people who remapped recently would have waited/made different plans had they known. Nor do I think every situation is covered by "remap not needed."
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Gallians
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Posted - 2010.11.29 02:23:00 -
[1687]
Originally by: Rupicolous
I still don't have anything of value to say.
You care enough for bad trolls <3
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Rupicolous
Higher Ground
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Posted - 2010.11.29 02:26:00 -
[1688]
Originally by: Tippia There are a limited number of scenarios, and all of them end up with "no remap needed":
They are not new (i.e. they don't have a second remap in store) and changed to int/mem to train one year of int/mem skills, the learning skills among them.- They finished the learning skills → The plan can proceed as planned, the remap will happen when it was planned to happen.
No remap needed.
- They haven't gotten to the learning skills yet → Toss in a few more int/mem skills for the 3-4 months and then remap as planned, or, as above, make use of the time left to the change to earn some redistributable SP at a high SP/h rate.
No remap needed.
quote]
Both are unacceptable scenarios for "NO REMAP NEEDED"
the first simply says continue on, nevermind the gap in the skill que.
the second simply says to fill the gap with whatever you can fit in.
error - potential is gone - no refund on potential - remap needed - vet player would like compensation -
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Rupicolous
Higher Ground
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Posted - 2010.11.29 02:38:00 -
[1689]
Edited by: Rupicolous on 29/11/2010 02:44:00
Originally by: Tippia
Originally by: Rupicolous Do you really think this change is THE CHANGE that will put your average player count above 50 million ???
Of course not. Nothing will. It is, however, removing a pointless obstacle along the way.
learning skills were a pointless obsticle ? why because alot of players end up at the same place ? If that were the case you could argue that none of the skills be involved - with enough time every player would have everything skilled , so what's the point.
Quote: is this really what is best for the games' distinction.
Yes. More focus on player choice, more focus on getting out there and doing stuff and learning the game from day one. A move further away from the "progress grind" that signify so many other games щ move that now makes EVE even more distinctly different from those games.
The progress grind that signify so many other games - wtf are you talking about - chopping wood or skill training ? Noone ever said they HAD to be trained !!!
Quote: I have an uncanny feeling that this game will look and feel very different 3 years from now
Yes? Do you also have an uncanny feeling that the sun will rise tomorrow? The game three years ago looked and felt very different from what we have today, and the game of 6 years ago looked and felt very different from what Trinity brought. It's what has made the game survive for so long: progress and change and staying away from stagnation.
Neither you nor Gallians seemed to get the jist of this one: What I was saying was about change and not just throwing something away for the sake of it - then drawing a relationship between this statement and not throwing a character away either, simply because of change.
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Tarartia
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Posted - 2010.11.29 02:58:00 -
[1690]
Originally by: Bel Rigean As long as ALL the skill points a player invested in Learning are being reimbursed & the attribute points are being compensated, I do not have a problem with the Learning skills going away. That was a lot of time spent going to level 5 on all 11 Learning skills to gain the +10 in each attribute.
Just curious...How many others fully trained the Learning skills besides me?
I think it would actually be interesting to know the stats about how many characters actually do have 5/5. IЖm sure CCP could run a query and release this info if they wanted.
For my part, I have a toon with all learning 5/5 that has been this way for several years (before the noob learning bonus came in anyway). I also have a character that I started only two weeks ago who is still inside the 1,600,000 SP 100% bonus training time (who forked out the 20 mil for advanced learning skills). So technically I represent both of the arguments that 'lose' from the change. Having said that, I support the change in-so-far that it will make the game better in the long run, however, I think a measure of compensation should be introduced. Ultimately, I will carry on either way it plays out, (so no, you canЖt haz my stuffs).
But, for those who use the line saying жthe resulting bonus being applied to others relative to you, doesnЖt technically affect you, so this is not a genuine argument against the changesа stop being such a whiner/bitter old vet (I actually think some people really believe there are 80 year old gamers out there жthrowing sandЖ at youngЖuns, lol); here is an idea to test this logic:
How about CCP do a check and determine which characters have 5/5 learning skills, and instead give them permanent 21/21/21/21/20 stats after the change. After all, this wonЖt affect those people who only get 20/20/20/20/19, so technically there is nothing for those guys to complain aboutа
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Patri Andari
Caldari Thukker Tribe Antiquities Importer
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Posted - 2010.11.29 03:07:00 -
[1691]
Originally by: Tarartia
How about CCP do a check and determine which characters have 5/5 learning skills, and instead give them permanent 21/21/21/21/20 stats after the change. After all, this wonЖt affect those people who only get 20/20/20/20/19, so technically there is nothing for those guys to complain aboutа
Deal!
Patri
I'll Roshambo You For That Titan! |

Gallians
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Posted - 2010.11.29 03:08:00 -
[1692]
Originally by: Tarartia
Originally by: Bel Rigean As long as ALL the skill points a player invested in Learning are being reimbursed & the attribute points are being compensated, I do not have a problem with the Learning skills going away. That was a lot of time spent going to level 5 on all 11 Learning skills to gain the +10 in each attribute.
Just curious...How many others fully trained the Learning skills besides me?
I think it would actually be interesting to know the stats about how many characters actually do have 5/5. IЖm sure CCP could run a query and release this info if they wanted.
For my part, I have a toon with all learning 5/5 that has been this way for several years (before the noob learning bonus came in anyway). I also have a character that I started only two weeks ago who is still inside the 1,600,000 SP 100% bonus training time (who forked out the 20 mil for advanced learning skills). So technically I represent both of the arguments that 'lose' from the change. Having said that, I support the change in-so-far that it will make the game better in the long run, however, I think a measure of compensation should be introduced. Ultimately, I will carry on either way it plays out, (so no, you canЖt haz my stuffs).
But, for those who use the line saying жthe resulting bonus being applied to others relative to you, doesnЖt technically affect you, so this is not a genuine argument against the changesа stop being such a whiner/bitter old vet (I actually think some people really believe there are 80 year old gamers out there жthrowing sandЖ at youngЖuns, lol); here is an idea to test this logic:
How about CCP do a check and determine which characters have 5/5 learning skills, and instead give them permanent 21/21/21/21/20 stats after the change. After all, this wonЖt affect those people who only get 20/20/20/20/19, so technically there is nothing for those guys to complain aboutа
Would there be a way to get everyone else to those stats tho? if not, well I am not cool with a permanent buff to people that have played for a while and have all the advantages in every possible way already just because.. they have been playing for a while and have every advantage one could have.
As awesome as more points for everyone would be, it doesn't seem to be what CCP wants to do, but the current solution seems satisfying to most. Certainly, to me.
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Rupicolous
Higher Ground
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Posted - 2010.11.29 03:54:00 -
[1693]
Originally by: Gallians Would there be a way to get everyone else to those stats tho? if not, well I am not cool with a permanent buff to people that have played for a while and have all the advantages in every possible way already just because.. they have been playing for a while and have every advantage one could have.
This is the very incentive to commit to something in this game in the very first place.
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Tarartia
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Posted - 2010.11.29 04:13:00 -
[1694]
Originally by: Gallians Would there be a way to get everyone else to those stats tho? if not, well I am not cool with a permanent buff to people that have played for a while and have all the advantages in every possible way already just because.. they have been playing for a while and have every advantage one could have.
As awesome as more points for everyone would be, it doesn't seem to be what CCP wants to do, but the current solution seems satisfying to most. Certainly, to me.
Well, the point is, it was a logic exercise mostly to show by refection that you canЖt dismiss the concerns of a minority by saying that the positive changes for the majority donЖt affect that minority therefore the negative changes to the minority should be of no consequence. I agree with you, I have no doubt that my proposal would never happen, if only because the counter-part to this thread would be proportionally much longer, with all the gloaters becoming whiners, and the whiners becoming gloaters (thanks for the apt demonstration above re the line about longer-playing players having all the advantage). I think you make another good point though, maybe you could just have a skill that allows the 20/20/20/20/19 players to skill up to 21/21/21/21/20а oh wait, hang onа
Finally, why is it such a problem for newer players to be out classed by older players, if it is so unfair, stop skilling your toon and you will always be on par with new players who come to the game after you. The fact is high SP are a жpermenant buffЖ to people who have played longer relative to those who havenЖt played as long. That is exactly the point of the жadvantage of playing longerЖ а CCP want people to invest their time (money) in EVE for a long time, not just come and go, because there is no advantage to be had by not subbing for the long haul. Equalizing the starting attribute stats after 14 Dec will actually entrench the permanence of the gap between new and old even more.
While some may glaze over the issue of the distinction between an жabsoluteЖ choice Vs an жeffectiveЖ choice to skill up learning skills (and I totally agree, it was a painful time-sink, and should go), the fact is that most only жchoseЖ to go 4/4, while a proportional minority жchoseЖ to go on to full 5/5. Hence it still was a choice by degrees. The guys who only went 4/5 now rejoice because they chose to get BattleShip 5 instead of Presence 5. The guys who picked Presence 5 did so with a different set of expectations; expectations that have now been rendered null and void. Sucks to be them, hey?
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Gallians
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Posted - 2010.11.29 05:00:00 -
[1695]
Originally by: Tarartia
Well, the point is, it was a logic exercise mostly to show by refection that you canЖt dismiss the concerns of a minority by saying that the positive changes for the majority donЖt affect that minority therefore the negative changes to the minority should be of no consequence. I agree with you, I have no doubt that my proposal would never happen, if only because the counter-part to this thread would be proportionally much longer, with all the gloaters becoming whiners, and the whiners becoming gloaters (thanks for the apt demonstration above re the line about longer-playing players having all the advantage). I think you make another good point though, maybe you could just have a skill that allows the 20/20/20/20/19 players to skill up to 21/21/21/21/20а oh wait, hang onа
Finally, why is it such a problem for newer players to be out classed by older players, if it is so unfair, stop skilling your toon and you will always be on par with new players who come to the game after you. The fact is high SP are a жpermenant buffЖ to people who have played longer relative to those who havenЖt played as long. That is exactly the point of the жadvantage of playing longerЖ а CCP want people to invest their time (money) in EVE for a long time, not just come and go, because there is no advantage to be had by not subbing for the long haul. Equalizing the starting attribute stats after 14 Dec will actually entrench the permanence of the gap between new and old even more.
While some may glaze over the issue of the distinction between an жabsoluteЖ choice Vs an жeffectiveЖ choice to skill up learning skills (and I totally agree, it was a painful time-sink, and should go), the fact is that most only жchoseЖ to go 4/4, while a proportional minority жchoseЖ to go on to full 5/5. Hence it still was a choice by degrees. The guys who only went 4/5 now rejoice because they chose to get BattleShip 5 instead of Presence 5. The guys who picked Presence 5 did so with a different set of expectations; expectations that have now been rendered null and void. Sucks to be them, hey?
I think you misunderstand. I see the "catching up in sp" strawman a lot but I must question the validity of that argument. My personal experience as a newer player and from what I have gathered from other players, new and old, there is no obsession with catching up. We merely want to play the game. That would be the biggest problem with the learnings: They prevented you from doing that.
I remember hearing for instance that a CCP dev went play Counterstrike instead of EVE for the time the learnings trained. And that is a problem. They took an inordinate amount of time and as you acknowledge, the choice is barely existent. And as have been mentioned: If you commit the mistake of not training the learnings, or most of them, to a high level during the 1.6 bonus, you are screwed. Because suddenly they take 3 times as long (about) to train.
I have no problem with high sp people being able to fly all kinds of ships and do all kinds of things, and neither does anyone else. The problem is the amount of time it takes for a new person to fly most anything, or do most anything, especially under the old system.
That being said, I don't think that older players should have an even bigger advantage: when a group is too coddled and the deck too stacked, playing the game becomes pointless. And that is a lose lose proposition because the vets don't get new blood to play with, people don't get to play a pretty cool game, and CCP loses subscription money. Hence changes like this that make the game more approachable.
I don't think more skills to increase attributes would be a good idea btw :P
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Rupicolous
Higher Ground
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Posted - 2010.11.29 05:03:00 -
[1696]
Edited by: Rupicolous on 29/11/2010 05:05:34
I'm done for the day.
Anyone following the posts from page 55 on, will realize and understand the position I took with the Veteran side of the arguement.
Tippia and Gallians ......... it's been fun.
P.S. If I find you taking me out of context or puttin words in my mouth ......... again, i'ma gonna shove a pipe up yer azz. lol 
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Biytor
Star Frontiers Talos Coalition
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Posted - 2010.11.29 05:34:00 -
[1697]
Originally by: Gallians
That being said, I don't think that older players should have an even bigger advantage: when a group is too coddled and the deck too stacked, playing the game becomes pointless.
Wanna talk about a group being coddled? It sure as hell isn't the ones that gave up time to max their learning skills. The group being coddled are the ones getting something for nothing. The ones that spent the time and effort to get to maxed learning are getting the shaft. They are getting a nerf right off the bat and being told it's a Christmas present.
Yes the people that went 5/5 with all their learning skills, should be getting full return on it. Not this damn nerf CCP came up with to coddle the whiny "I don't want too, it takes too long" crowd. I'm not looking for anything extra, but I sure as hell expect to be comped completely for the time I put in.
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Interfly Ghormenheist
Caldari State War Academy
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Posted - 2010.11.29 06:07:00 -
[1698]
Edited by: Interfly Ghormenheist on 29/11/2010 06:10:24
Originally by: Gallians
Originally by: Tarartia
Originally by: Bel Rigean ... asking about number of 5/5 skilled ...
... answer ... explanation ...
How about CCP do a check and determine which characters have 5/5 learning skills, and instead give them permanent 21/21/21/21/20 stats after the change. After all, this wonЖt affect those people who only get 20/20/20/20/19, so technically there is nothing for those guys to complain aboutа
Would there be a way to get everyone else to those stats tho? if not, well I am not cool with a permanent buff to people that have played for a while and have all the advantages in every possible way already just because.. they have been playing for a while and have every advantage one could have.
As awesome as more points for everyone would be, it doesn't seem to be what CCP wants to do, but the current solution seems satisfying to most. Certainly, to me.
Oh noes, some sort of compromise? How is this ever gonna make 100 pages. 
So called bitter vets are quoting time in station prison when they had to live on bread and water, waiting for better high SP times to come.
So called beggars are cheering over the end of unpopular learning skills.
CCP are claiming to hand out presents, especially for the newbies.
Many of these 'vets' are only couple of years old, and the 'beggars' may not be so poor.
EVE could be seen made up of three columns, influencing each other: SP, ISK, soft skills. ISK for skillbooks and more SP, these on the other hand enable new professions and ways to make more ISK. Soft skills being the way one distributes efforts, can interact in any way.
It may well be, that the 'vets' had a feeling of austerity during their high learning skill run. Nothing that can be accounted for tho, happened out of free will. The long time gain, remember? The only thing that could be is a loss of ISK and soft skills, and this is something the 'beggars' on the other hand seem to overlook. One can double ISK easily by means of trading each week assuming full reinvestment. In comparison maxing learning skills will leave most with little means. Of course there is enough room to train cash cow skills as well before the 1.6e6 Mio SP barrier. The margin is very narrow though, so only a very small number may pick the right ones. This implies soft skills, and no matter if they ghost-train or hug stations, they will also have a disadvantage in these. (Beggars may have felt austerity, too, cause of lower SP, just a hint.) Now, why does it matter?
Basically it will always be necessary to boost absolute beginners ISK and SP wise, taken how clueless we are for starts and for keeping the balance in many ways.
At the start of EVE we had to decide on static attributes in order to learn skills one had no frickin' clue about. Bloodlines came, introducing also chars with lower Charisma, effectively training faster. In the end yearly attribute redistribution was necessary tho, to overcome this basic discrepancy.
Learning skills are meta-skills. Saying they therefore make no sense is like saying there should be no implants for this since they got no direct use in-game. Upon podding in an inadequate clone learning skills might be gone just as implants btw. The real problem was a second discrepancy: we also have no frickin' clue if these skills or our chars will still be around at break-even point, thus about the future. Now some will get podded by CCP Greyscale for means of clarification in this matter. 
Difference is, they did not force low Charisma chars to remap. They got the advantage till today, many have not made a single remap, for a good reason. So maybe this could be a solution: with SPs give out 20/20/20/20/20 to any of us and a set of attribute enhancing implants for the ones who did not meet break-even point. Or at least a PhD cert. It is also about balance between vets and geriatric vets in the end!
CCP: this fuzz is not about presets, it is about presents.  ________________________________________ She's a beatiful ship alright. Shapely, seductive. I'm gonna fly her brains out! |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.29 06:39:00 -
[1699]
Edited by: Tippia on 29/11/2010 06:40:59
Originally by: Rupicolous Both are unacceptable scenarios for "NO REMAP NEEDED"
the first simply says continue on, nevermind the gap in the skill que.
the second simply says to fill the gap with whatever you can fit in.
Both say "you intended to wait that extra bit anyway, so why not wait that extra bit?"
Quote: learning skills were a pointless obsticle ? why because alot of players end up at the same place ?
No. Because they were a meta-game mechanic that interfered with actual game mechanics.
Quote: The progress grind that signify so many other games - wtf are you talking about - chopping wood or skill training ? Noone ever said they HAD to be trained !!!
I'm talking about the "do this boring thing for N amount of time and you will get better" that usually comes in the form of the classic fetch 20 bear-asses grind; in EVE, it was the learning skills. Now EVE distinguishes itself even further from those lousy games that employ this cheap tactic as way to pad the length of the game. Oh, and the statistics (and common sense, and the "if you weren't smart enough to train themа" argument you see with quite a few people who want to keep them) show that they did have to be trainedа
Quote: What I was saying was about change and not just throwing something away for the sake of it
And what I was saying is that it's not just "for the sake of it" щ it's part of progressing towards a better game. The reason it was thrown away was because it kept the game bad; it stood in the way of progress; and that yes, even without those change is actually in and of itself a good enough reason to remove things because it avoids stagnation. The context was there. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Dorn Val
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Posted - 2010.11.29 07:50:00 -
[1700]
Originally by: Tippia ... The reason it [the Learning Section] was thrown away was because it kept the game bad; it stood in the way of progress; and that yes, even without those change is actually in and of itself a good enough reason to remove things because it avoids stagnation. The context was there.
^This. The Learning section was a bad solution to one simple problem; game progression is too slow. Removing it means that peep swill actually have to learn how to play the game, to develop some real personal skills, instead of relying on just skill training alone. In the end there will be more people in the game, who actually know how to play it better than before. Sorry, but I just can't see anything negative about it.
To those of you who felt special because you maxed out the Learning section there are other ways to compensate for a small epeen... 
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Rupicolous
Higher Ground
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Posted - 2010.11.29 07:55:00 -
[1701]
Originally by: Tippia Both say "you intended to wait that extra bit anyway, so why not wait that extra bit?"
Wrong, both say we implemented an attribute remap because we planned to reap the benefits from it
Originally by: Tippia No. Because they were a meta-game mechanic that interfered with actual game mechanics.
Wrong, They are the same game mechanic that opperates each and every other skill in your character sheet.
Originally by: Tippia I'm talking about the "do this boring thing for N amount of time and you will get better" that usually comes in the form of the classic fetch 20 bear-asses grind; in EVE, it was the learning skills. Now EVE distinguishes itself even further from those lousy games that employ this cheap tactic as way to pad the length of the game. Oh, and the statistics (and common sense, and the "if you weren't smart enough to train themа" argument you see with quite a few people who want to keep them) show that they did have to be trainedа
Wrong again, Fetching 20 bear - asses grind is the equivelent to mining and the only thing padding the game is skillsets in general. It's time you realized that the learning skillsare/were exactally like every other skill in the game. If you wanted to advance as efficiently as possible then yes you trained them up a bit and you also injected some implants as well. All a simply choice of dirction.
Originally by: Toippia And what I was saying is that it's not just "for the sake of it" щ it's part of progressing towards a better game. The reason it was thrown away was because it kept the game bad; it stood in the way of progress; and that yes, even without those change is actually in and of itself a good enough reason to remove things because it avoids stagnation. The context was there.
Wrong, It represented progress just like every other skill in this game does. Stagnation had nothing to do with the skills and everything to do with your mind and it's lack of understanding. When you take part of something and respond to it on it's own,seperate and away from the rest ......... it becomes out of context.
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Ranka Mei
Caldari
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Posted - 2010.11.29 08:10:00 -
[1702]
Originally by: ElectroPulse
Originally by: Ranka Mei I know 72 sp/h is widely believed to be a laughable quantity, in terms of loss. But when you consider that it amounts to nearly an entire day (!) per month, suddenly it doesn't sound so little any more, does it?
Let me be clear on this: it's a good thing we're finally getting rid of those pesky learning skills. I just say: throw an extra 1.026x multiplier into the deal, and we're all good. And it's not like CCP has to go out of their way to add one, as a 1.1x multiplier is currently already in place. Merely adjust the mother, and we're all set to go. :)
72 sp/h? Seriously? That's not very much when you consider that you are getting back a huge amount of SP from the learning skills... say you spent 2.8mil sp on learning skills (just a number I am throwing out there, as a friend mentioned he had that many). That divided by 72 sp is 38,888 hrs, or 1,620 days, or about 4.44 years... So if you play for more than another 4.44 years, then you will make up for this.
Throughout this thread -- which you could have known, had you read it -- this has become known as the infamous '8 years' fallacy. It's flawed; it's been refuted; and it requires no further comment at this time.
Having said that, there's a limited compensation to be had when you apply your refunded SP towards a skill you would not normally otherwise have remapped to. For instance, on my Indy alt I will apply it to 'Mining Foreman V,' requiring Charisma and Willpower. I would otherwise be training that at a dismal 1716 (!) sp/h, as I'm am currently mapped for Memory + Perception, and I initially robbed my own Charisma blind (like most folks, I reckon). And as I don't think I can ever find sufficient justification for remapping a whole year towards Charisma, I can now simply apply some SP towards 'Mining Foreman V,' and be done with it in one foul swoop, and save a lot of training time in the process.
So, it's not like we're not getting any compensation for the 72 sp/h loss -- it's just limited, in that you can de facto only apply it to something with Charisma in it (assuming you would normally be remapping towards all the other attributes, at one time or another, whereas you likely won't towards Charisma).
Quote: But remember, there are still implants for attributes (unless I missed somthing saying there weren't), so just pop a few +1s in your head for a few hundred thousand isk and you've more than made up the difference. (I said +1s because if I said +5s somebody would come back and say "what about PvPers? So because +1s are so cheap, you could go for those).
Gee, attribute implants! Why didn't I think of that!? (that was sarcasm, btw; I have all +5 implants)
Quote: Oh, btw, what happens to the people who have done remaps? That would stink if you just remapped...
Not would, but could. I read of a guy who just heavily remapped towards mem, balancing his perc and other ones. After the change, instead of winding up with a nicely balanced set of attributes, suddenly his mem will be sky-high (which is not really what he wanted per se). Had he known of the upcoming change, he wouldn't have done this particular remap.
Why, mem is actually a bad example, as the learning mechanics work in such a fashion that, if you do it right, mem would never really lag behind to begin with, but would be among the first things you trained up high. But I'm sure they're other folks who suddenly wind up with a set of attributes that will now appear askew because of a recent remap. Personally, I don't need it; but there's something to be said for giving people an extra remap (arguing it wouldn't really be extra: CCP forcibly unbalanced their attributes, so it's only fair they get 1x option to compensate for the meddling). Or maybe it could be done on a 'per petition' basis, where you get one, if you can demonstrate that you're really negatively remapped now, as the outcome of the change. --
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.29 08:14:00 -
[1703]
Originally by: Alexis Sapphire So, where does this leave me? It leaves me in a less than optimal place. Had I known of this change, I'd have simply waited. As I sit now, I don't have much to dump my reimbursed skills into except drones. It's a PvP/PvE character that has Int/Mem done, and also has navigation done. So, things left to learn are drones and anything Per/Will. I have no need or interest in trade, industry, PI, leadership, corp stuff (have anchoring 5 and POS gunner 4), social, etc.
Fair enough. I'm talking more about these huge mismatches between plan and (now) reality that people make it out to be щ the "onoz, I remapped int/mem when what I really wanted was per/will".
That said, if it's a PvE/PVP character, I'd say that there are still some auxiliary things you might want to look for. You say that Int/Mem is done щ what do you mean by "done"? All V:s? In what categories? How do you run your missions/complexes? How do you run your PvP? Had you got the skills (assuming you would use them, of course) for optimal loot recycling? Have you got the skills (same caveat) for probing out your enemies or complexes? If you're running missions, the social skills are definitely something you want to look into. Even if you don't run industry job yourself, why not toss some SP into some datacore skills? Etc. etc.
My main point here is that there's always things you could add that aren't in line with what your current remap will give you. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Tippia
Sunshine and Lollipops
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Posted - 2010.11.29 08:30:00 -
[1704]
Originally by: Rupicolous Wrong, both say we implemented an attribute remap because we planned to reap the benefits from it.
аand nothing about this change means you'll lose those benefits.
Quote: Wrong, they are the same game mechanic that operates each and every other skill in your character sheet.
No. No other skills are meta-skills. All the other affect your in-game performance; the learning skills did not.
Quote: Wrong again, Fetching 20 bear - asses grind is the equivelent to mining and the only thing padding the game is skill sets in general.
No, because mining does not give you "XP" like those bear ass missions (or the bears themselves) do. Mining forms the basis for industry and is a means of generating income; the bear asses just give you XP and the next mission in the grind. Grinding bear asses was a matter of adding XP to your character progression though pointless padding and tediumа just like the learning skills added SP.
Quote: It's time you realized that the learning skills are/were exactly like every other skill in the game.
Really? What in-game equipment did they unlock? What bonuses to in-game equipment did they give? What in-game activities did they affect? What in-game abilities did they unlock?
None. They were completely different from all other skills because they were a meta-mechanic that competed for time with actual in-game mechanics. This is horrid design, and CCP knew this years ago. Therefore, they are now getting rightfully nuked.
Quote: Wrong, It represented progress just like every other skill in this game does.
Wrong progress щ re-read that bit again. I'm talking about about progressing the game, not your character. Yes, the skills were about the progress of the character; their removal is not щ their removal is about EVE itself progressing towards better gameplay and away from gameplay stagnation.
Quote: When you take part of something and respond to it on it's own, seperate and away from the rest ......... it becomes out of context.
You mean like the above bit where you're talking about something completely different? You were talking about changes in the game; I was talking about changes in the game (which you claimed was out of context)а if you think it's about the character, then I understand why you made this error and why you accidentally changed the context. Re-read it. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Ebisu Kami
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Posted - 2010.11.29 08:33:00 -
[1705]
Edited by: Ebisu Kami on 29/11/2010 08:35:45
Originally by: Rupicolous
Originally by: Gallians Would there be a way to get everyone else to those stats tho? if not, well I am not cool with a permanent buff to people that have played for a while and have all the advantages in every possible way already just because.. they have been playing for a while and have every advantage one could have.
This is the very incentive to commit to something in this game in the very first place.
Why is it so difficult to realize that every player in this game started at the same place and has made choices in their skilling to get where they are now.
This includes learning skills - what don't you get about it ? The fact that they will always be futher along because they started before you ???
You will never catch up unless they take a break and let their subscription/skilling time slide.
Chr1st, if there is anything our subscription money is going to ......... it is skilling.
Everything else is an after thought - including learning skills
Weren't you rambling around earlier, that it is important to cater to people with 5/5s, because they had the drive to take that grind to be able to catch up to older people? How does that work in conjunction with you cheering for current 5/5ers to get a flat bonus on every attribute (and still not reaching the magic 2772 SP/h that way, just to mention it) and hence not only accepting to negate your own words and intentions and on top of that also solidifying and extending the advantage of those, who had the chance to get to 5/5 in comparison to those, who join now and would ahve taken the grind?
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.29 08:36:00 -
[1706]
I have multiple characters with maxed out learning skills and I completely support this dev blog. Learning skills ruin the new player experience.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.29 08:36:00 -
[1707]
Originally by: Ranka Mei there's something to be said for giving people an extra remap (arguing it wouldn't really be extra: CCP forcibly unbalanced their attributes, so it's only fair they get 1x option to compensate for the meddling).
How did CCP do this? All attributes are changed equally.
If there is an imbalance like the one you speak of after the change, it's because the person himself didn't balance the attributes (in the example you don't-quite-quote, I assume it's because he never trained his mem-skills) щ that's their choice and hardly something CCP forced them to do. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Rupicolous
Higher Ground
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Posted - 2010.11.29 09:13:00 -
[1708]
Originally by: Tippia аand nothing about this change means you'll lose those benefits.
Actually everything about this change means we lose those benefits. Especially if you remapped right before the announcement and get stuck with an empty time period in the skill que.
Originally by: Tippia No, because mining does not give you "XP" like those bear ass missions (or the bears themselves) do. Mining forms the basis for industry and is a means of generating income; the bear asses just give you XP and the next mission in the grind. Grinding bear asses was a matter of adding XP to your character progression though pointless padding and tediumа just like the learning skills added SP.
The difference here is between passive game play and active game play - skilling is inactive except for the actual queing up of the skill itself.
Originally by: Tappia Really? What in-game equipment did they unlock? What bonuses to in-game equipment did they give? What in-game activities did they affect? What in-game abilities did they unlock?
None. They were completely different from all other skills because they were a meta-mechanic that competed for time with actual in-game mechanics. This is horrid design, and CCP knew this years ago. Therefore, they are now getting rightfully nuked.
They unlocked the ability to advance in any other skill at a faster rate than before the attribute was increased. This was the bonus and a good one at that. It should stay in the game just like implants and remaps.
Originally by: Tappia Wrong progress щ re-read that bit again. I'm talking about about progressing the game, not your character. Yes, the skills were about the progress of the character; their removal is not щ their removal is about EVE itself progressing towards better gameplay and away from gameplay stagnation.
Once again, the only stagnation here is your mind and it's ability to understand. You do realize that things speed up again after the skills are learned and the end result is a faster learning time for any skill you choose from there on afterwards.
Originally by: Tippia You mean like the above bit where you're talking about something completely different? You were talking about changes in the game; I was talking about changes in the game (which you claimed was out of context)а if you think it's about the character, then I understand why you made this error and why you accidentally changed the context. Re-read it.
It wasn't an error at all, in fact the context is the text as a whole, not seperate parts cut out and desected at your discretion.
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Rupicolous
Higher Ground
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Posted - 2010.11.29 09:36:00 -
[1709]
Originally by: Ebisu Kami Edited by: Ebisu Kami on 29/11/2010 08:45:51
Originally by: Rupicolous
Originally by: Gallians Would there be a way to get everyone else to those stats tho? if not, well I am not cool with a permanent buff to people that have played for a while and have all the advantages in every possible way already just because.. they have been playing for a while and have every advantage one could have.
This is the very incentive to commit to something in this game in the very first place.
Why is it so difficult to realize that every player in this game started at the same place and has made choices in their skilling to get where they are now.
This includes learning skills - what don't you get about it ? The fact that they will always be futher along because they started before you ???
You will never catch up unless they take a break and let their subscription/skilling time slide.
Chr1st, if there is anything our subscription money is going to ......... it is skilling.
Everything else is an after thought - including learning skills
Weren't you rambling around earlier, that it is important to cater to people with 5/5s, because they had the drive to take that grind to be able to catch up to older people without 5/5s? How does that work in conjunction with you cheering now for current 5/5ers to get a flat bonus on every attribute (and still not reaching the magic 2772 SP/h that way, just to mention it) and thus not only accepting to negate your own words and intentions, but on top of that also solidifying and extending the advantage of those, who had the chance to get to 5/5 in comparison to those, who join now and would have taken the grind, but can't anymore?
Naw, you're the only one rambling (just to mention it) and on top of that, solidifying and extending your vast lexicon into some kind of Hall of Fame.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.29 09:47:00 -
[1710]
Originally by: Rupicolous Actually everything about this change means we lose those benefits. Especially if you remapped right before the announcement and get stuck with an empty time period in the skill que.
There's always more to trainа
Quote: The difference here is between passive game play and active game play - skilling is inactive except for the actual queing up of the skill itself.
Yes, but it still blocks other skill progression щ in other words, it blocks progression where it actually matters, just to fulfill meta-requirements that shouldn't be in-game mechanics to begin with.
Quote: They unlocked the ability to advance in any other skill at a faster rate than before the attribute was increased.
Again, a meta-ability, not something that provides in-game benefits.
Quote: Once again, the only stagnation here is your mind and it's ability to understand. You do realize that things speed up again after the skills are learned and the end result is a faster learning time for any skill you choose from there on afterwards.
Still the wrong context. So no. I'll answer your comment as if they were actual relevant to what I said, and we'll see if you get where you went wrong: No, the skills do not speed up the rate at which CCP delivers new content or at which rate new games are brought to the market.
Quote: It wasn't an error at all, in fact the context is the text as a whole, not seperate parts cut out and disected at your discretion.
The context can change, you know. It is entirely possible to discuss two things at onceа
аwell, for most of us. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |
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Ranka Mei
Caldari
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Posted - 2010.11.29 09:55:00 -
[1711]
Edited by: Ranka Mei on 29/11/2010 09:56:24
Originally by: Tippia
Originally by: Ranka Mei there's something to be said for giving people an extra remap (arguing it wouldn't really be extra: CCP forcibly unbalanced their attributes, so it's only fair they get 1x option to compensate for the meddling).
How did CCP do this? All attributes are changed equally.
If there is an imbalance like the one you speak of after the change, it's because the person himself didn't balance the attributes (in the example you don't-quite-quote, I assume it's because he never trained his mem-skills) щ that's their choice and hardly something CCP forced them to do.
Say, a newbie has the following stats:
Intelligence: 27 Perception: 27 Charisma: 19 Memory: 19 Willpower: 20
He could then decide to remap 8 points away from intel + perc, towards charisma + mem, to balance out his learning skills (just an example; the remap in question doesn't necessarily have to make sense). He then made said decision, based on the expectation that he would wind up with a more or less balanced learning sheet. Expecting this:
Intelligence: 23 Perception: 23 Charisma: 23 Memory: 23 Willpower: 20
So far so good. But now cometh The Removal, equalizing all skills. So, what he winds up with is suddenly having an +8 surplus in Charisma + Memory:
Intelligence: 23 Perception: 23 Charisma: 31 Memory: 31 Willpower: 27
And now his sheet doesn't look so balanced any more, actually favoring Charisma + Memory! So, had he known about The Removal upfront -- and there's no plausible reason to say that he should have -- he would have made a different remap.
Most people remap in a 'positive' manner towards their main + secondary attribute, and not to compensate for a deficiency (or to gain equilibrium). But, like in the above scenario, I can see why someone might want a new remap as a result of The Removal. --
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Rupicolous
Higher Ground
|
Posted - 2010.11.29 10:00:00 -
[1712]
Edited by: Rupicolous on 29/11/2010 10:03:38
Originally by: Tippia There's always more to trainа
Sure there are other skills that take advantage of those attributes, but are they skills that were originally intended for the characters career ?
Originally by: Tippia Yes, but it still blocks other skill progression щ in other words, it blocks progression where it actually matters, just to fulfill meta-requirements that shouldn't be in-game mechanics to begin with.
Doesn't block anything unless the player decides to skill them instead of a different skill in other words it's a choice that any player can make whenever they choose. All Skills are meta, simply because they are passive.
Originally by: Tippia Again, a meta-ability, not something that provides in-game benefits.
Again, Meta because they are passsive. They provide faster learning times of every other skill from there on afterwards. In game !!!
Originally by: Tappia Still the wrong context. So no. I'll answer your comment as if they were actual relevant to what I said, and we'll see if you get where you went wrong: No, the skills do not speed up the rate at which CCP delivers new content or at which rate new games are brought to the market.
Getting rid of something is not new content, it is old content being removed. Gamers are brought to the market by the content itself, not the lack of.
Originally by: Tippia The context can change, you know. It is entirely possible to discuss two things at onceа
аwell, for most of us.
Well don't get too far ahead of yourself, you might trip over your' own feet.
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Ranka Mei
Caldari
|
Posted - 2010.11.29 10:04:00 -
[1713]
Originally by: Rupicolous
All Skills are meta, simply because they are passive.
That's a rather silly statement. Only the learning skills are meta, nothing else. Period. --
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Mashie Saldana
Minmatar Veto Corp
|
Posted - 2010.11.29 10:07:00 -
[1714]
Originally by: Mishikaii The removal of the learning skills is an incredibly good thing for EVE. As a newer player that has tried to get RL friends to play, I have seen a lot of them quit over having to spend a significant amount of time training "nothing" or being gimped.
We are all University students and smart enough to get the "good" route of playing, and I would argue, people the "learning skills keep morons away" crowd would be okay with. But they keep us away too.
Because if you arent an utter moron you realize sort of fast that there are better ways to spend your money than paying 20 dollars to station spin for month 1. And if you choose not to station spin for a significant portion of those bonus speed sp? well, then the learnings will take.. 5 MONTHS OF STATION SPINNING.
An absolutely ludicrous amount of time to pay a game to.. not play it.
Now, I am staying, since CCP decided to remove them. And a couple of the people that quit will try the game again. I see this as a good thing.
A lot of noise is made about how the "vets" should have an inordinate advantage forever (why exactly? and if they are so favored, why should anyone new ever play at all?) but it is terrible game design when one of those so called advantages is a 5 month speed buffer when people can not play the game at all.
A speed bump that CCP is more than correctly removing.
Looking at the people that want to keep them, they most seem to be said vets, complaining that one of the advantages they had over what they see as stupid people is gone. Or alternatively, that the game sucked for them and it should suck for others.
Both are pathetic arguments. The fact is that games neew growing playerbases to be around. And you can't get a growing playerbase by catering to the *aptly called* bitter vet crowd that want to be put in a pedestal forever, over all others. Fundamental notions of playability must be in place for new people to try the game, and more importantly from CCP's point of view, to stay.
Else you will have a sandbox where only 70 year olds who hate everything throw sand at passer by's, while they soak in their own pee and wonder why nobody will come and play with them. Until the day the sandbox is removed.
Well said.
Also major LOL to everyone still whinging about the 72SP/h loss. Up until the neural remaps were available 18 months 2400SP/h was considered fast, and if you totally gimped your stats you could reach 2739SP/h in int/mem for dedicated science Achuras. You could never get near that speed in perc/will skills.
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Ranka Mei
Caldari
|
Posted - 2010.11.29 10:13:00 -
[1715]
Originally by: Mashie Saldana
Also major LOL to everyone still whinging about the 72SP/h loss. Up until the neural remaps were available 18 months 2400SP/h was considered fast, and if you totally gimped your stats you could reach 2739SP/h in int/mem for dedicated science Achuras. You could never get near that speed in perc/will skills.
LOL right back @ ya! With that sort of reasoning you should have no problem with pretty much any type of nerf, as there's always been a period in EVE history where things were even worse. --
|

Takseen
|
Posted - 2010.11.29 10:19:00 -
[1716]
I don't see the point of arguing against the extra attribute points to bring the new max learning speed about 2772(or was it 2776?). Just seems fair that the 5/5 crowd get to keep their old speed.
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Rupicolous
Higher Ground
|
Posted - 2010.11.29 10:20:00 -
[1717]
Originally by: Ranka Mei
Originally by: Rupicolous
All Skills are meta, simply because they are passive.
That's a rather silly statement. Only the learning skills are meta, nothing else. Period.
When you say "period" do you mean the end of your sentence or simply the small dot that signifies (my turn) ?
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Ebisu Kami
|
Posted - 2010.11.29 10:36:00 -
[1718]
Edited by: Ebisu Kami on 29/11/2010 10:39:46
Originally by: Ranka Mei Say, a newbie has the following stats:
Intelligence: 27 Perception: 27 Charisma: 19 Memory: 19 Willpower: 20
Wait wait wait... Before we continue: What's the learning-skill distribution and which implants does that toon have? Because there's a flaw somehwere in your maths. Let me show you why:
Quote: Intelligence: 23 Perception: 23 Charisma: 31 Memory: 31 Willpower: 27
The new base value will be 5+12=17, so your toon ends up with these "excess points" (redistributable points + implant bonus):
Intelligence: 6 Perception: 6 Charisma: 6 Memory: 14 Willpower: 10
Does anyone already notice something? Well, I'll get clearer... Let's assume, that this very toon has +5 implants on all attributes, so the toon ends up with that point allocation of freely distributable points:
Intelligence: 1 Perception: 1 Charisma: 9 Memory: 9 Willpower: 5
So that toon has 9+9+1+1+5=25 freely distributable points? How did that happen?
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.29 10:37:00 -
[1719]
Originally by: Rupicolous
Originally by: Ranka Mei
Originally by: Rupicolous
All Skills are meta, simply because they are passive.
That's a rather silly statement. Only the learning skills are meta, nothing else. Period.
When you say "period" do you mean the end of your sentence or simply the small dot that signifies (my turn) ?
Propably she means that anyone who knows what the word meta in this instance means can see the original message she replied to is nonsense.
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Rupicolous
Higher Ground
|
Posted - 2010.11.29 10:39:00 -
[1720]
Originally by: Destination SkillQueue
Originally by: Rupicolous
Originally by: Ranka Mei
Originally by: Rupicolous
All Skills are meta, simply because they are passive.
That's a rather silly statement. Only the learning skills are meta, nothing else. Period.
When you say "period" do you mean the end of your sentence or simply the small dot that signifies (my turn) ?
Propably she means that anyone who knows what the word meta in this instance means can see the original message she replied to is nonsense.
Activism at it's finest
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|

Aldap
|
Posted - 2010.11.29 11:04:00 -
[1721]
Edited by: Aldap on 29/11/2010 11:05:24
If I have on my account three characters: char1, char2 and char3, and each of them has 2kk sp in learning. Will I be able to distribute 6kk sp, for example, to a char1?
*sorry if this question has already sounded - too lazy to re-read 58 pages.
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Biocross
|
Posted - 2010.11.29 11:10:00 -
[1722]
Originally by: Aldap Edited by: Aldap on 29/11/2010 11:05:24
If I have on my account three characters: char1, char2 and char3, and each of them has 2kk sp in learning. Will I be able to distribute 6kk sp, for example, to a char1?
*sorry if this question has already sounded - too lazy to re-read 58 pages.
No, the points are per char, not per account.
Also, good riddance to the learnings, may they rot in hell.
Much <3 to CCP
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.29 11:24:00 -
[1723]
After writing one answer to this post, I figured I was doing the thing the wrong way around, so attempt II: you'll have to excuse the in-quote additions щ they're there to make my interpretation clear. Originally by: Ranka Mei Say, a newbie has the following stats:
No, let's start at the end to figure out what his attributes and remaps are like. Quote: Intelligence: 23 → 5+12 base + 1 remap + 5 implant Perception: 23 → 5+12 base + 1 remap + 5 implant Charisma: 31 → 5+12 base + 9 remap + 5 implant Memory: 31 → 5+12 base + 9 remap + 5 implant Willpower: 27 → 5+12 base + 5 remap + 5 implant
What we have here is an impossible character, and that's what shows that something is amiss with your example. He has 135 attribute points and 25 remappable points, rather than the max 124 / 14 possible; he also must have a full set of +5 implants, which isn't very newbie-like, but that's less of an issue. PLEXes or donations are obvious possibilities. My guess is that somewhere along the way, you've figure the base attribute additions wrong.
So, that scenario simply didn't happen. Let's instead look at the starting attributes in your example and see what the more likely scenario is: Quote: Intelligence: 27 → 5 base +7 remap +5 implant +8 skill +8% from Learning IV Perception: 27 → 5 base +7 remap +5 implant +8 skill +8% from Learning IV Charisma: 19 → 5 base +0 remap +5 implant +8 skill +8% from Learning IV (actually 19.44) Memory: 19 → 5 base +0 remap +5 implant +8 skill +8% from Learning IV (actually 19.44) Willpower: 20 → 5 base +0 remap +5 implant +9 skill +8% from Learning IV (actually 20.52)
A far more newbie-like build. 4+4 attribute skills, Learning IV, and still those PLEXed/donated +5s. Now, we remap 8 AP from Int/Per to Cha/Mem (4 from each, since the goal was a balanced build).
Intelligence: 22.68 → 5 base +3 remap +5 implant +8 skill +8% from Learning IV Perception: 22.68 → 5 base +3 remap +5 implant +8 skill +8% from Learning IV Charisma: 23.76 → 5 base +4 remap +5 implant +8 skill +8% from Learning IV Memory: 23.76 → 5 base +4 remap +5 implant +8 skill +8% from Learning IV Willpower: 20.52 → 5 base +0 remap +5 implant +9 skill +8% from Learning IV (same as before)
Now we do the great Learning-to-base AP switch:
Intelligence: 25 → 5+12 base +3 remap +5 implant Perception: 25 → 5+12 base +3 remap +5 implant Charisma: 26 → 5+12 base +4 remap +5 implant Memory: 26 → 5+12 base +4 remap +5 implant Willpower: 22 → 5+12 base +0 remap +5 implant
No great shift in attribute values, the same degree of levelledness. Now, granted, I started this more realistic scenario based on the assumption that the character had equally trained learning skills across the board, which might not be the case in your scenario щ after all, you mention doing the remap to "balance out the learning skills". So the real question here is, what is the actual breakdown between the attribute bonuses in your starting example? The end result is obviously wrong, so I have a sneaking suspicion that, as mentioned, either you've missed something in the Learning-to-base AP conversion, or your starting scenario is just as over-loaded with points as the end result. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Tippia
Sunshine and Lollipops
|
Posted - 2010.11.29 12:34:00 -
[1724]
Some other reconstructive math later:
Assuming something close to your starting values, and with skewed learning skills that you could possible need to compensate for (bold shows changes from previous step):
I: 27.5 : 5 base +5 remap +5 implant +10 skill +10% from Learning V P: 27.5 : 5 base +5 remap +5 implant +10 skill +10% C: 19.8 : 5 base +1 remap +5 implant +7 skill +10% M: 19.8 : 5 base +1 remap +5 implant +7 skill + 10% W: 20.9 : 5 base +2 remap +5 implant +7 skill + 10%
With 4 pts shifted from each of Int/Per to Cha/Mem gives:
I: 23.1 : 5 base +1 remap +5 implant +10 skill +10% P: 23.1 : 5 base +1 remap +5 implant +10 skill +10% C: 24.2 : 5 base +5 remap +5 implant +7 skill +10% M: 24.2 : 5 base +5 remap +5 implant +7 skill + 10% W: 20.9 : 5 base +2 remap +5 implant +7 skill + 10%
аwhich, with the attribute change becomes:
I: 5+12 base +1 remap +5 implant = 23 P: 5+12 base +1 remap +5 implant = 23 C: 5+12 base +5 remap +5 implant = 27 M: 5+12 base +5 remap +5 implant = 27 W: 5+12 base +2 remap +5 implant = 24
That's a more likely scenario, but notice how the shift isn't nearly as dramatic as you make it out to be: the imbalance is exactly as high as the amount of AP you shuffle around through the remap щ in this case 2+4 points, and the end result isn't nearly as imbalanced between the different attributes. Moreover, the loss from what was intended amounts to a measly .1 AP in Int/Per щ for all others, it creates a vast improvement. Sure, it's perhaps not a "optimal" for the task ahead, but on the other hand, the remap was most likely done in order to train Cha and Mem-based skills more quickly, and that will still be the case, so it's quite likely that it all evens out in the end. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Ranka Mei
Caldari
|
Posted - 2010.11.29 12:42:00 -
[1725]
Originally by: Tippia Some other reconstructive math later:
Assuming something close to your starting values, and with skewed learning skills that you could possible need to compensate for (bold shows changes from previous step):
I: 27.5 : 5 base +5 remap +5 implant +10 skill +10% from Learning V P: 27.5 : 5 base +5 remap +5 implant +10 skill +10% C: 19.8 : 5 base +1 remap +5 implant +7 skill +10% M: 19.8 : 5 base +1 remap +5 implant +7 skill + 10% W: 20.9 : 5 base +2 remap +5 implant +7 skill + 10%
With 4 pts shifted from each of Int/Per to Cha/Mem gives:
I: 23.1 : 5 base +1 remap +5 implant +10 skill +10% P: 23.1 : 5 base +1 remap +5 implant +10 skill +10% C: 24.2 : 5 base +5 remap +5 implant +7 skill +10% M: 24.2 : 5 base +5 remap +5 implant +7 skill + 10% W: 20.9 : 5 base +2 remap +5 implant +7 skill + 10%
аwhich, with the attribute change becomes:
I: 5+12 base +1 remap +5 implant = 23 P: 5+12 base +1 remap +5 implant = 23 C: 5+12 base +5 remap +5 implant = 27 M: 5+12 base +5 remap +5 implant = 27 W: 5+12 base +2 remap +5 implant = 24
That's a more likely scenario, but notice how the shift isn't nearly as dramatic as you make it out to be: the imbalance is exactly as high as the amount of AP you shuffle around through the remap щ in this case 2+4 points, and the end result isn't nearly as imbalanced between the different attributes. Moreover, the loss from what was intended amounts to a measly .1 AP in Int/Per щ for all others, it creates a vast improvement. Sure, it's perhaps not a "optimal" for the task ahead, but on the other hand, the remap was most likely done in order to train Cha and Mem-based skills more quickly, and that will still be the case, so it's quite likely that it all evens out in the end.
Why, my Monday Morning math was rather off. :) Thanks for the corrections. And with all his other attributes getting bumped as well, indeed the effect isn't nearly as bad as I thought it would be. So I guess a remap isn't really necessary, after all. --
|

Tippia
Sunshine and Lollipops
|
Posted - 2010.11.29 12:58:00 -
[1726]
Edited by: Tippia on 29/11/2010 13:01:58
Originally by: Rupicolous Sure there are other skills that take advantage of those attributes, but are they skills that were originally intended for the characters career ?
Most of the time, yes, but they were probably omitted because they wouldn't fit within the time line and/or without delaying the remap щ now they don't, and again, if the person could stand the idea of waiting that extra time to begin with, he can still stand it.
Quote: Doesn't block anything unless the player decides to skill them instead of a different skill
In other words, it blocks other in-game skill progression for meta-gaming purposes. It doesn't matter whether it's a choice or not, that in-game/meta-game collision should never happen щ it's the hallmark of horrible design.
Quote: All Skills are meta, simply because they are passive.
No, being passive is not a factor. No other skills are meta because they all deal with in-game mechanics; learning skills are because they do not.
Quote: Again, Meta because they are passsive.
Incorrect. Meta has nothing to do with passiveness щ it has to do with what the skill affects.
Quote: Getting rid of something is not new content, it is old content being removed. Gamers are brought to the market by the content itself, not the lack of.
The point is (now that you've understood the level we're talking about): removing the learning skills is an improvement on the game щ it progresses the game development and keeps it from stagnating. Gamers (especially EVE ones) have shown that they are quite willing to be drawn back in by such improvements.
Originally by: Ranka Mei Why, my Monday Morning math was rather off. :) Thanks for the corrections.
That was much lunch break gone you nasty evil person you! 
But yes, like I hinted at, I didn't even pick up on that bit before already writing a full post going through the changes, and only at the end did I go "hey, something is very off hereа" and I scrapped the whole thing so I could work backwards instead. So I blame Mondays too щ it always works. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Ranka Mei
Caldari
|
Posted - 2010.11.29 13:37:00 -
[1727]
Edited by: Ranka Mei on 29/11/2010 13:37:23
Originally by: Tippia
Originally by: Ranka Mei Why, my Monday Morning math was rather off. :) Thanks for the corrections.
That was much lunch break gone you nasty evil person you! 
On that note, allow me to express my hope that the good folks at Battleclinic are watching this too, and are already eagerly thinking about an EVEMON upate; because I'm have the darndest hard time figuring out the exact new training speed for my non-main skills. EVEMON has got me spoiled and lazy. :P --
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Ranka Mei
Caldari
|
Posted - 2010.11.29 13:59:00 -
[1728]
Originally by: Destination SkillQueue
Originally by: Rupicolous
Originally by: Ranka Mei
Originally by: Rupicolous
All Skills are meta, simply because they are passive.
That's a rather silly statement. Only the learning skills are meta, nothing else. Period.
When you say "period" do you mean the end of your sentence or simply the small dot that signifies (my turn) ?
Propably she means that anyone who knows what the word meta in this instance means can see the original message she replied to is nonsense.
^^ This. Except that she's a he. :)
@Rupicolous: 'Meta' is like when you ask your favorite genie to grant you three wishes, and your last wish is wishing for three more wishes. The latter is a meta-wish, because it's a wish for wishes. Same with learning skills: they are meta-skills because, unlike every other skill, they pertain to learning itself: you learn learning with them, so to speak.
And I'm not sure where exactly 'passive' entered into the discussion; but it looks to me someone needs to look up the definition of 'meta' again -- and it ain't Tippia. :) --
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Ebisu Kami
|
Posted - 2010.11.29 14:21:00 -
[1729]
Edited by: Ebisu Kami on 29/11/2010 14:24:20
Originally by: Ranka Mei Why, my Monday Morning math was rather off. :) Thanks for the corrections. And with all his other attributes getting bumped as well, indeed the effect isn't nearly as bad as I thought it would be. So I guess a remap isn't really necessary, after all.
Well, I can see the viability for a remap. However that really only seems to apply to people, who are having learning skills in their queue or who haven't done learning skills yet. By removing learning skills alltogether, their queue becomes shortened by a considerable amount and those without 4/4 or higher learning skills will possibly get a considerable enough boost, to end their queue early. However their attributes will get an attribute-boost, so that might mitigate some of the time they have to spend on "off-attribute training" (plus the refund or the SP they do not have to waste or wait to pay-off in the long run). Those two types are the people, which actually have a reason to complain or did I miss anyone?
|

Shasz
New Eden Renegades
|
Posted - 2010.11.29 15:27:00 -
[1730]
To all those with complaints:
There is more to Eve than optimizing how skilled you are at waiting for a skill to complete. Go build/buy/blowup something and worry less about whether that level 5 will complete today or tomorrow.
To the rest of us:
Please pass the cake. |
|

Master Flakattack
|
Posted - 2010.11.29 15:28:00 -
[1731]
Originally by: Rupicolous
Originally by: Tippia Yes, but it still blocks other skill progression щ in other words, it blocks progression where it actually matters, just to fulfill meta-requirements that shouldn't be in-game mechanics to begin with.
Doesn't block anything unless the player decides to skill them instead of a different skill in other words it's a choice that any player can make whenever they choose. All Skills are meta, simply because they are passive.
To correct your post, most skills have a meta effect, in addition to being prereqs for equipment/ships. Learning skills affect your attributes, which affect learning speed. They only indirectly effect gameplay and are thus purely meta-game skills.
Also, missions, ships, equipment, solar systems, wormholes, stations, agents, etc. are content. I don't think it's fair to the rest of the game's content to call the Learning skills "content".
|

Vildrin
Entwi De Maila
|
Posted - 2010.11.29 16:00:00 -
[1732]
CCP has the power to make nearly everyone here happy or happier here, they should get in the holiday spirit on December 14th +13 attributes across the board, give everyone out of trial a free remap to compensate any inconvience.
I'd likely be a bitter one if my learning speed was reduced as well. As it stands I break even with this change. So I kinda see both sides of the fence.
Side 1: Older playerbase trained the learning skills to Max(likely pre-training multiplier)
Middle: Old + New trained to 5/4 (likely very happy with this change)
Side 2: Newer playerbase train the Leanring to 4/4 or not much at all(Happiest)
So I can see why Side 1 can feel different degrees of bitterness, why not just make them a little happier as it isn't the 72sp an hour they are likely missing it is likely the 2-5 months of reduced training speed to bring those skills up to where they are today. The agruement of they get those SP back isn't the issue. It is the time they burnt to get where they are today I'd feel pretty friggen bitter about it too.
So I'm taking the side of those that paved my way in this game. Without the Veterans of this game it may not be what it is today.
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Dmoney3788
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.29 17:09:00 -
[1733]
And the treadnaught continues 
Nothing funnier than whiny nerd rage. Feel free to keep whining oh you butthurt max SP'ers you. But remember, all your whining and no matter how strongly you think you're "right", CCP is not going to give you any special treatment or cancel the removal of the learning skills when its got a damn good approval rating:
http://poll.pollcode.com/ClQ_result?v
|

Gallians
|
Posted - 2010.11.29 17:22:00 -
[1734]
You know, I have come to see the other side. It truly would not hurt anyone, and make even more people happy if the attributes were increased more, and everyone got a remap, akin to the original CSM proposal.
Training slower for the 5/5 people does seem like a lousy gift. And although I am happy with learnings going, they have a point in their rage and sadness.
C'mon CCP, one more.
|

Ranka Mei
Caldari
|
Posted - 2010.11.29 17:30:00 -
[1735]
Originally by: Gallians You know, I have come to see the other side. It truly would not hurt anyone, and make even more people happy if the attributes were increased more, and everyone got a remap, akin to the original CSM proposal.
Training slower for the 5/5 people does seem like a lousy gift. And although I am happy with learnings going, they have a point in their rage and sadness.
C'mon CCP, one more.
Can't say I've seen a lot of outright rage. :) Having just arrived at the moment where I would start training at 2772 sp/h, seeing it get lowered is a bit of a bummer, though. Especially since all CCP has to do, really, is to adjust the already existing multiplier to 1.026x, and everything is solved immediately.
--
|

Mashie Saldana
Minmatar Veto Corp
|
Posted - 2010.11.29 17:32:00 -
[1736]
Originally by: Ranka Mei LOL right back @ ya! With that sort of reasoning you should have no problem with pretty much any type of nerf, as there's always been a period in EVE history where things were even worse.
I will get my learning speed reduced to 2700SP/h as everyone else that is min/maxed at the moment. However I'm still skilling up nearly 400SP/h higher than when this char was born many moons ago. I'm pretty much nerf proof as long as CCP doesn't get rid of every ship below BS. 
I just ordered the new EVE box to get one more account started after DT on the 14th. It will be very nice to not do the bloody learning skills yet again as I have had that pleasure four times already. I'm actually a bit at a loss how I will do the remaps this time as I'm for once isn't forced to go int/mem from start. Another interesting feature due to the lack of learning skills is that you can use cheaper clones as you don't have to hold an extra 3-4m SP of "padding" in there.
|

Pantload
Gallente Handsome Millionaire Playboys Warped Aggression
|
Posted - 2010.11.29 18:16:00 -
[1737]
Originally by: Gallians You know, I have come to see the other side. It truly would not hurt anyone, and make even more people happy if the attributes were increased more, and everyone got a remap, akin to the original CSM proposal.
Training slower for the 5/5 people does seem like a lousy gift. And although I am happy with learnings going, they have a point in their rage and sadness.
C'mon CCP, one more.
What is this? Why have you fought me tooth-and-nail only to come to this thread and post exactly what I've been proposing? I have to stop posting on the forums. I'm going to wind up as crazy as you people.
On topic... The learning skill changes are fine except for one thing: Slightly reduced training speeds for those who had their learnings already maxed. There should be a very easy tweak to the upcoming proposed changes that will easily fix that and then pretty much everyone is happy.
And please people, refrain from telling me about your imaginary 8 year time-span until the slower training affects me. I will be training slower immediately after the changes. Simple as that.
Also, I'm not motivated by greed, hypocrisy, anger, childishness, *insert whatever epithet you're going to hurl*. I'm asking only for fairness. Fair is a change that doesn't boost nearly everyone while slightly nerfing some people. Fair is everyone gets a boost or at least remains the same. If you're like me, you just want to keep training at same speed. If you trained your learning skills to any lesser degree then it could be anywhere from a small boost to a huge boost. Great. good. Everyone is happy. And the solution was FAIR.
Flame on.
TUG: The Underpants Gnomes. Buy Corps here
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Rupicolous
Higher Ground
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Posted - 2010.11.29 19:30:00 -
[1738]
Originally by: Tippia Most of the time, yes, but they were probably omitted because they wouldn't fit within the time line and/or without delaying the remap щ now they don't, and again, if the person could stand the idea of waiting that extra time to begin with, he can still stand it.
No, they were omitted because they did not fall in line wth the career path that was anticipated for said character and the only reason one would be willing to wait is because the remap provided a benefit for that wait. With a gap in a skill que that would have been filled by learning skills the time becomes less than optimal and takes a turn for the worse becoming frivolously spent.
Originally by: Tippia In other words, it blocks other in-game skill progression for meta-gaming purposes. It doesn't matter whether it's a choice or not, that in-game/meta-game collision should never happen щ it's the hallmark of horrible design.
Most people would have probably given up on you by now but i'm convinced, by the time we are done discussing this, you will have started to see things a bit different than the ways you have been brainwashed to see. If there is any conflict between learning skills and any other skill it is simply the get less now to get more later, train of thought, it's called an investment and it is a choice. Having choice is the basis for sandbox style gaming and is a foundation which EVE has built itself upon.
Originally by: Tippia No, being passive is not a factor. No other skills are meta because they all deal with in-game mechanics; learning skills are because they do not.
Meta in and of itself means out of game. All skills are passive because they do not require continuous regulation by mouse clicks in order to control. There is no difference between a Gunnery skill and a Learning skill simply because both are set and then left alone till they are completed. There is nothing in game that requires continuous regulation of the skill or it's advancement.
Originally by: Tippia The point is (now that you've understood the level we're talking about): removing the learning skills is an improvement on the game щ it progresses the game development and keeps it from stagnating. Gamers (especially EVE ones) have shown that they are quite willing to be drawn back in by such improvements.
Removing the learning skills hurts the game because it takes away choices that help define a characters worth, whatever form that worth may come in. The only thing stagnant here is your mind and it's lack of understanding. Flavors of the month are common and what brings a new or old character to or back to the game itself remains a variable that is as old as the world itself.
So it's safe to say that if the learning skills have been in the game this long already, it would probably be a great idea to leave them in for another 6+ years. Rather than go off the deep end trying to come up with outlandish ideas for "Improving" the game, take a step back and realize that they were there for a reason and that reason hasn't gone anywhere, so there should be no reason to remove them. Sometimes it's just best to let a sleeping dog lie.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.29 19:43:00 -
[1739]
Edited by: Tippia on 29/11/2010 19:46:25
Originally by: Rupicolous No, they were omitted because they did not fall in line wth the career path that was anticipated for said character and the only reason one would be willing to wait is because the remap provided a benefit for that wait.
No, the only reason one would be willing to wait was that one made the decision to do so to begin with. Now you can get more useful stuff in there as a bonus.
Quote: Having choice is the basis for sandbox style gaming and is a foundation which EVE has built itself upon.
And as everyone keeps pointing out: they weren't really a choice.
Quote: Meta in and of itself means out of game. All skills are passive because they do not require continuous regulation by mouse clicks in order to control.
That still has nothing to do with them being meta or not. Again, it's what they affect that determines this, andа Quote: There is no difference between a Gunnery skill and a Learning skill simply because both are set and then left alone till they are completed.
аthere is a huge difference in what they affect: Learning skills affect meta-mechanics; all other skills affect mechanics.
Quote: Removing the learning skills hurts the game because it takes away choices that help define a characters worth, whatever form that worth may come in.
There was no choice, and the skills did exactly zero for the usefulness of the character. Removing them adds choice since people can now free to pick their path with far more freedom and with less things making everyone same:y.
Quote: Flavors of the month are common and what brings a new or old character to or back to the game itself remains a variable that is as old as the world itself.
Yes: changes in the game щ a move away from stagnation. It is the thing that has always brought people back.
Quote: So it's safe to say that if the learning skills have been in the game this long already, it would probably be a great idea to leave them in for another 6+ years.
No. It's safe to say that, since CCP have been wanting them gone for the last four years, it's about time they actually do that and move on to fixing the next problem holding the game back.
Quote: Rather than go off the deep end trying to come up with outlandish ideas for "Improving" the game, take a step back and realize that they were there for a reason and that reason hasn't gone anywhere,
The reason may still be there (or not щ one stated reason has been removed), but there are now far better ways of solving that problem. Learning skills were never a good solution to begin with, and now they have been replaced by something better.
Oh, and keep the ad hominems up, please щ this tells me you have lost already, and it warms my heart to see you so immensely scared of what I have to say that you have to resort to that kind of tactic.  щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Rupicolous
Higher Ground
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Posted - 2010.11.29 19:44:00 -
[1740]
Originally by: Ranka Mei @Rupicolous: 'Meta' is like when you ask your favorite genie to grant you three wishes, and your last wish is wishing for three more wishes. The latter is a meta-wish, because it's a wish for wishes. Same with learning skills: they are meta-skills because, unlike every other skill, they pertain to learning itself: you learn learning with them, so to speak.
And I'm not sure where exactly 'passive' entered into the discussion; but it looks to me someone needs to look up the definition of 'meta' again -- and it ain't Tippia. :)
I've looked up meta again for a refresher and 'am quite confident i have a better understanding of it than you or Tippia. With that said you can reference my last post for your instructional pleasure.
Originally by: Master Flakattack To correct your post, most skills have a meta effect, in addition to being prereqs for equipment/ships. Learning skills affect your attributes, which affect learning speed. They only indirectly effect gameplay and are thus purely meta-game skills.
Also, missions, ships, equipment, solar systems, wormholes, stations, agents, etc. are content. I don't think it's fair to the rest of the game's content to call the Learning skills "content".
Has nothing to do with being fair or not, if it's a feature that a player uses in game, it can be considered content. Content is the substance which is created and installed into the game on a level of interaction that allows a player to manipulate it's condition. If I can interact with something in game, that something is content regardless of it's depth or lack ther of.
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.29 19:48:00 -
[1741]
Edited by: Tippia on 29/11/2010 19:50:08
Originally by: Rupicolous I've looked up meta again for a refresher and 'am quite confident i have a better understanding of it than you or Tippia.
Not even close. You still think it's about locus and control, when it is about level of reference and about effect. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Rupicolous
Higher Ground
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Posted - 2010.11.29 20:05:00 -
[1742]
Edited by: Rupicolous on 29/11/2010 20:15:38
Originally by: Tippia No, the only reason one would be willing to wait was that one made the decision to do so to begin with. Now you can get more useful stuff in there as a bonus.
Like I have already stated, The wait is part of a planned progression that doesn't exist when part of the plan has been removed. The only stuff that you can get in there is stuff that wasn't planned to be in there in the first place and would only be a bonus if it was or if the attributes reflect this.
Originally by: Tippia And as everyone keeps pointing out: they weren't really a choice.
As logic will tell you, there were many other skills that put you right into the meat of the game. If you chose to do some meta gaming while those first few months of learning skills accrued than that was a choice you made and a choice that would pay off twofold later on down the road.
Originally by: Tippia аthere is a huge difference in what they affect: Learning skills affect meta-mechanics; all other skills affect mechanics.
Doesn't matter what they affect, skills are passive and therfore meta. plain and simple.
Originally by: Tippia There was no choice. Removing them adds choice since people can now free to pick their path with far more freedom and with less things making everyone same:y.
Your statement couldn't be more a$$ backwards if you tried. Skills are choice by their very nature. Choices are freedom and Identity. Get a clue.
Originally by: Tippia Yes: changes in the game щ a move away from stagnation. It is the thing that has always brought people back.
People come and go, if they come back it's more likely they came back because the game provided something that they had been missing. This means that there was something in the game before that they enjoyed and are coming back to experince again. But then again there are other reasons why people come back to something and because that something is nothing like it used to be, would rarely be the case.
Originally by: Tippia No. It's safe to say that, since CCP have been wanting them gone for the last four years, it's about time they actually do that and move on to fixing the next problem holding the game back.
You say this like their hands were tied until it was resolved or simply out of the way. Like there was nothing else that could be done until this one crux of a problem was circumvented. Who are you trying to fool ? Certainly not yourself that was accomplished a long time ago.
Originally by: Tippia The reason may still be there (or not щ one stated reason has been removed), but there are now far better ways of solving that problem. Learning skills were never a good solution to begin with, and now they have been replaced by something better.
There you go again with more of your abstract bull$****. You call learning skills a "solution" ? to what ? They were a feature that allowed players to skill at a higher rate of speed for as long as they retained their subscription. There was no chance of ever losing them from being podded or seeing them diminish in value. Once they were achieved they remained and gave the player exactly what they were intended to provide.
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Ranka Mei
Caldari
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Posted - 2010.11.29 20:08:00 -
[1743]
Edited by: Ranka Mei on 29/11/2010 20:08:59
Originally by: Rupicolous
Originally by: Ranka Mei @Rupicolous: 'Meta' is like when you ask your favorite genie to grant you three wishes, and your last wish is wishing for three more wishes. The latter is a meta-wish, because it's a wish for wishes. Same with learning skills: they are meta-skills because, unlike every other skill, they pertain to learning itself: you learn learning with them, so to speak.
And I'm not sure where exactly 'passive' entered into the discussion; but it looks to me someone needs to look up the definition of 'meta' again -- and it ain't Tippia. :)
I've looked up meta again for a refresher and 'am quite confident i have a better understanding of it than you or Tippia. With that said you can reference my last post for your instructional pleasure.
Uh-huh. :)
As for meta stuff, what can I say? The fool persists in his folly. Nothing new there. I commend Tippia for carrying you round after round; especially since you're probably the single person in the entire game who doesn't grasp the fairly simple meta-concept of the learning skills. And I'm not sure whether that's funny or sad; but I'm going with funny for the time being, LOL. --
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Rupicolous
Higher Ground
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Posted - 2010.11.29 20:08:00 -
[1744]
Edited by: Rupicolous on 29/11/2010 20:12:54
Originally by: Tippia Not even close. You still think it's about locus and control, when it is about level of reference and about effect.
You couldn't be further off the mark if you tried, It's an issue of passive interaction or continuous regulation with mouse clicking. If it's passive it's out of game and meta. There couldn't be a simpler way of explaining it to you.
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Rupicolous
Higher Ground
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Posted - 2010.11.29 20:13:00 -
[1745]
Originally by: Ranka Mei Uh-huh. :)
As for meta stuff, what can I say? The fool persists in his folly. Nothing new there. I commend Tippia for carrying you round after round; especially since you're probably the single person in the entire game who doesn't grasp the fairly simple meta-concept of the learning skills. And I'm not sure whether that funny or sad; but I'm going with funny for the time being, LOL.
You're so lost you couldn't find your way out of a paper bag. All you can do is chime in anyways. Stick with what your good at and leave the serious business to the ones that understand.
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Ranka Mei
Caldari
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Posted - 2010.11.29 20:22:00 -
[1746]
Originally by: Rupicolous
You're so lost you couldn't find your way out of a paper bag. All you can do is chime in anyways. Stick with what your good at and leave the serious business to the ones that understand.
True enough, I just chime in every now and then, as I can't really bring myself to take your stuff seriously. Sorry, mate. I just take what I can get: the occasion chuckle and a head-shake. If you want a larger committment, try saying something sensible every now and then, k? --
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Hooligan Tool
Sebiestor tribe
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Posted - 2010.11.29 20:27:00 -
[1747]
Hey all!
Y'all seem to have some strong opinions about the coming changes.
Check out this thread and vote on the polls linked there. Who knows -- if enough people vote, CCP might change their plans... ----- Ambush. Hit and run. Gank before tank. Speed is life. |

Rupicolous
Higher Ground
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Posted - 2010.11.29 20:27:00 -
[1748]
Originally by: Ranka Mei True enough, I just chime in every now and then, as I can't really bring myself to take your stuff seriously. Sorry, mate. I just take what I can get: the occasion chuckle and a head-shake. If you want a larger committment, try saying something sensible every now and then, k?
Well i'm certainly not trying to impress you if that's your notion.
I've better things to do than entertain your whims.
If you need someone to help you figure it out, get a shrink.
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Hokbaba
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Posted - 2010.11.29 22:39:00 -
[1749]
Losing the Learning skills is just what we don't want...
Every player will be the same soon... What's the point except get the noobs faster to the level of the elites.
Seriously this is a bad idea. 
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Hallan De'estus
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Posted - 2010.11.29 22:57:00 -
[1750]
Some clarification please by those in the know?
The blog is clear about reimbursement of "trained" skills. My request ties to the definition of a "trained" skill.... please, before you flame me read on?
If one looks up a character via the "My Character" function one does have a very nice view of total "trained" SP and the associated breakouts per category. If one looks at a skill that is partially trained to the next level the SP for the partially completed level are shown but not counted in the total for the category. Only that skill's SP required for the lower, completed level are counted.
So, can those in the know hazard an informed opinion on this question: Will SP accumulated for a partially completed level in a learning skill be included in the reimbursement?
Many thanks.
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Odnam Moc
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Posted - 2010.11.29 23:07:00 -
[1751]
Originally by: Hokbaba Edited by: Hokbaba on 29/11/2010 22:58:35 Losing the Learning skills is just what we don't want...
Every player will be the same soon... What's the point except get the noobs faster to the sandbox.. just to make the decisions in the game have smaller consequences .. if you continue in this direction, the game will just be more casual. We don't want another WoW where everybody can get what everybody else has already or will get right after you. We want to be SPECIAL and that our decisions affect the future ! Not that our decisions doesn't matter, we are in the same boat and can't be different :x
Seriously this is a bad idea. 
Wrong. CCP isn't giving everyone Cybernetics 5 and a full set of lvl 5 implants for free.
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Gallians
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Posted - 2010.11.29 23:20:00 -
[1752]
Originally by: Hallan De'estus Some clarification please by those in the know?
The blog is clear about reimbursement of "trained" skills. My request ties to the definition of a "trained" skill.... please, before you flame me read on?
If one looks up a character via the "My Character" function one does have a very nice view of total "trained" SP and the associated breakouts per category. If one looks at a skill that is partially trained to the next level the SP for the partially completed level are shown but not counted in the total for the category. Only that skill's SP required for the lower, completed level are counted.
So, can those in the know hazard an informed opinion on this question: Will SP accumulated for a partially completed level in a learning skill be included in the reimbursement?
Many thanks.
Yes. CCP said somewhere that you will get back as much as you've trained. It doesn't have to be completed skills, partial will be refunded as well.
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Hooligan Tool
Sebiestor tribe
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Posted - 2010.11.29 23:21:00 -
[1753]
Edited by: Hooligan Tool on 29/11/2010 23:22:22
Originally by: Hallan De'estus Some clarification please by those in the know?
The blog is clear about reimbursement of "trained" skills. My request ties to the definition of a "trained" skill.... please, before you flame me read on?
If one looks up a character via the "My Character" function one does have a very nice view of total "trained" SP and the associated breakouts per category. If one looks at a skill that is partially trained to the next level the SP for the partially completed level are shown but not counted in the total for the category. Only that skill's SP required for the lower, completed level are counted.
So, can those in the know hazard an informed opinion on this question: Will SP accumulated for a partially completed level in a learning skill be included in the reimbursement?
Many thanks.
Partially trained skill points are included. Read this post for answers to other questions you may have, all gathered up in one place.
Edit: Damnit Gallians!! :P ----- Ambush. Hit and run. Gank before tank. Speed is life. |

Gallians
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Posted - 2010.11.29 23:35:00 -
[1754]
Originally by: Hooligan Tool Edited by: Hooligan Tool on 29/11/2010 23:22:22
Originally by: Hallan De'estus Some clarification please by those in the know?
The blog is clear about reimbursement of "trained" skills. My request ties to the definition of a "trained" skill.... please, before you flame me read on?
If one looks up a character via the "My Character" function one does have a very nice view of total "trained" SP and the associated breakouts per category. If one looks at a skill that is partially trained to the next level the SP for the partially completed level are shown but not counted in the total for the category. Only that skill's SP required for the lower, completed level are counted.
So, can those in the know hazard an informed opinion on this question: Will SP accumulated for a partially completed level in a learning skill be included in the reimbursement?
Many thanks.
Partially trained skill points are included. Read this post for answers to other questions you may have, all gathered up in one place.
Edit: Damnit Gallians!! :P
<3 
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Talaan Stardrifter
Universal Exports
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Posted - 2010.11.29 23:52:00 -
[1755]
Originally by: Rupicolous
Originally by: Tippia аthere is a huge difference in what they affect: Learning skills affect meta-mechanics; all other skills affect mechanics.
Doesn't matter what they affect, skills are passive and therfore meta. plain and simple.
I'll weigh in on this. Skilling is a meta-mechanic. Skills are meta-skills if, and only if, they affect a meta-mechanic. Ergo, Learning Skills are meta-skills.
Tippia has the right of it, in this case. Someone else mentioned that all skills had a meta-effect, I'd like to see their reasoning on that.
I am a 'bitter vet' with 5/5, but I support these changes. For all those crying about the 72SP/h, I still believe the 8-year thing is valid, but I wont go into it. More importantly, the 72SP/h is only valid for a singular combination of atributes. Any skill that is off-prime (eg. non-Per+Will or whatever was minmaxed) will be training faster than currently possible.
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Ares Esper
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Posted - 2010.11.30 00:41:00 -
[1756]
Well seeing as learning skills are being chucked out, how about letting us delete skills so we can better refine our characters. Everyone has some skill they dont want or mistrained as a noob.
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Ebisu Kami
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Posted - 2010.11.30 01:39:00 -
[1757]
Edited by: Ebisu Kami on 30/11/2010 01:43:29
Originally by: Ranka Mei
Originally by: Rupicolous
You're so lost you couldn't find your way out of a paper bag. All you can do is chime in anyways. Stick with what your good at and leave the serious business to the ones that understand.
True enough, I just chime in every now and then, as I can't really bring myself to take your stuff seriously. Sorry, mate. I just take what I can get: the occasion chuckle and a head-shake. If you want a larger committment, try saying something sensible every now and then, k?
/me highfives Ranka Mei
Originally by: Hokbaba Every player will be the same soon... What's the point except get the noobs faster to the sandbox.. just to make the decisions in the game have smaller consequences .. if you continue in this direction, the game will just be more casual. We don't want another WoW where everybody can get what everybody else has already or will get right after you. We want to be SPECIAL and that our decisions affect the future ! Not that our decisions doesn't matter, we are in the same boat and can't be different :x
- No, this doesn't make the game any easier at all. It merely removes a mechanic, which is akin to *Gather 100 Murlock heads and come here to get a reward*. If at all, it makes EVE more different from WoW, since it removes an equivalent to the XP-grind.
- Also, it doesn't dumb down the game, because WoW would not become any more difficult by adding a skill, that adds +x% XP-gain. Or are you convinced of the opposite? Because pretending that learning-skills made the game harder is the same as pretending WoW would become a game for smarties, by adding such a +x% XP-gain skill.
- Diversity lies within the choices you make ingame. Which ship you fly, which profession you do, which corp you join, which weapon you fit and so on. Everybody and their mom had learnings to at least 4/4 or higher and how fast you train skills doesn't make your character or career more distinct from other characters or choices other people made, at all.
But then again, you definitly could repeat all the statements that didn't have any validality, when they were said the first time and continue to make yourself look like a troll. Feel free, to go ahead.
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Joss56
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Posted - 2010.11.30 03:09:00 -
[1758]
Edited by: Joss56 on 30/11/2010 03:15:33
Originally by: Ares Esper Well seeing as learning skills are being chucked out, how about letting us delete skills so we can better refine our characters. Everyone has some skill they dont want or mistrained as a noob.
I'm in that case since i started this char training this and that just for testing but, now i have skils on some weapons or ships or mining that i will never use.
But this is the price that i must pay for those bad choices, well i can say my self now that this char is most fighter but can also craft riggs, ships and a lot of funny things.
Yes, my first choices now have great impact on my plan and someone that trained fine since the beguining now will put me one year behind after one year training, but it's not his fault, it's mine and i assume. I can have lots of fun with, so wy change it? -he's unique ;)
So, sorry but i can't agree with your idea.
(not english native blah blah blah) 
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Lucy Ditti
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Posted - 2010.11.30 03:29:00 -
[1759]
Being a OCD minimaximizer I wondered what will happen to queued learning skills during the removal of learning skills?
See separate question thread here .
(I swears I checked if there was some official answer about that, but I gave up at page 42 or so)
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Ebisu Kami
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Posted - 2010.11.30 07:29:00 -
[1760]
Edited by: Ebisu Kami on 30/11/2010 07:31:23
Originally by: Lucy Ditti Being a OCD minimaximizer I wondered what will happen to queued learning skills during the removal of learning skills?
See separate question thread here .
(I swears I checked if there was some official answer about that, but I gave up at page 42 or so)
There was indeed no official answer to that question, but chances are, you'll be able to train them till the last second and when the DT-happens, the skills will simply be removed from the queue, forwarding anything that was scheduled behind. However, I can only guestimate if the following skill in the queue will be started automatically, but I think it will. (You do have another skill queued behind, do you? Or are you a bad minmaxer? )
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CCP Prism X
Gallente C C P C C P Alliance

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Posted - 2010.11.30 08:52:00 -
[1761]
Originally by: CCP Greyscale This is what "including all the fiddly edge cases" in the blog means. Trained skills, partially trained skills, skills in training, skills halfway to level 1 etc should all be covered.
~ CCP Prism X EVE Database Developer and Acting API Dude |
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Ranka Mei
Caldari
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Posted - 2010.11.30 09:32:00 -
[1762]
Originally by: CCP Prism X
Originally by: CCP Greyscale This is what "including all the fiddly edge cases" in the blog means. Trained skills, partially trained skills, skills in training, skills halfway to level 1 etc should all be covered.
Since you're answering questions, perhaps you'd be willing to answer this one too? :)
--
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CCP Prism X
Gallente C C P C C P Alliance

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Posted - 2010.11.30 10:24:00 -
[1763]
Originally by: Ranka Mei Since you're answering questions, perhaps you'd be willing to answer this one too? :)
Geez, I actually cannot find the answer to that question. Seems like a fairly important detail to let slip. 
Your skill queue will be reordered for you to ensure that people who do not log in the minute after the server comes up do not lose any training time.
In the case of a learning skill being your skill in training the next skill in queue will start with his start time registered uniformly for all altered records. That is your place in the scripts execution will not infer any advantage in training. If your skill in training is not a learning skill its start time will not be affected. If the only skill in your queue is a learning skill you'll end up with an empty queue after reimbursment.
The end time of your entire queue has to be recalculated as your attributes have changed. This will restecp your active clone implants of course. Paused queues are paused and left as such.
So to go for optimal SP gain (I guess, haven't really put much thought into this) you should set a learning skill in training with the maximal possible sp/hour for your character, ensure there's time for another skill in there (or switch before DT) so that once the learning skill is removed that skill will start training as of it's removal and then spend all your points on a skill with your worst attributes in it maximizing your sp/hour gain for the whole shebang and losing no training.
~ CCP Prism X EVE Database Developer and Acting API Dude |
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Ranka Mei
Caldari
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Posted - 2010.11.30 10:27:00 -
[1764]
Edited by: Ranka Mei on 30/11/2010 10:27:52
Originally by: CCP Prism X
Originally by: Ranka Mei Since you're answering questions, perhaps you'd be willing to answer this one too? :)
Geez, I actually cannot find the answer to that question. Seems like a fairly important detail to let slip. 
Your skill queue will be reordered for you to ensure that people who do not log in the minute after the server comes up do not lose any training time.
In the case of a learning skill being your skill in training the next skill in queue will start with his start time registered uniformly for all altered records. That is your place in the scripts execution will not infer any advantage in training. If your skill in training is not a learning skill its start time will not be affected. If the only skill in your queue is a learning skill you'll end up with an empty queue after reimbursment.
The end time of your entire queue has to be recalculated as your attributes have changed. This will restecp your active clone implants of course. Paused queues are paused and left as such.
So to go for optimal SP gain (I guess, haven't really put much thought into this) you should set a learning skill in training with the maximal possible sp/hour for your character, ensure there's time for another skill in there (or switch before DT) so that once the learning skill is removed that skill will start training as of it's removal and then spend all your points on a skill with your worst attributes in it maximizing your sp/hour gain for the whole shebang and losing no training.
Thank you very much for taking the time to answer. It's much appreciated. :) --
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Tippia
Sunshine and Lollipops
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Posted - 2010.11.30 10:42:00 -
[1765]
Edited by: Tippia on 30/11/2010 10:44:22
Originally by: Rupicolous Like I have already stated, The wait is part of a planned progression that doesn't exist when part of the plan has been removed.
The wait is there regardless of the planned progression because it is inherent in the remap mechanic. You made the decision to wait a year; you get to wait a year; the removal of learning skills don't change that you planned to wait a year; losing them still means you have to wait a year. Guess what? You can still stand waiting a year and now get even more out of your willingly imposed waiting period.
Quote: As logic will tell you, there were many other skills that put you right into the meat of the game. If you chose to do some meta gaming while those first few months of learning skills accrued than that was a choice you made and a choice that would pay off twofold later on down the road.
аand the point you keep on missing is that it wasn't really a choice as the prevalence of learning skills shows.
Quote: Doesn't matter what they affect, skills are passive and therfore meta. plain and simple.
100% incorrect. Passiveness is entirely irrelevant. See above for a good explanation of what meta is and isn't: what you are talking about is the process of acquiring skills, not the skills themselves. Skilling is a meta-game event; skill use is (for most skills) an in-game event; learning skills affect the meta-game event and are thus meta-skills.
Hell, the learning skills even pass the simplest of "meta?"-tests: whether they're self-referential or not:- Learning skills are skills that affect skills.
Self-referential. Second-order. Meta. - Mechanics skills are skills that affect your ship or your industry jobs.
Object-referential. First-order. Non-meta. - Trading skills are skills that affect your market orders.
Object-referential. First-order. Non-meta. - Social skills are are skills that affect your NPC interaction.
Object-referential. First-order. Non-meta. etc etc etc. Learning skills are the only skills that have this meta-level property. They are inherently different. This made them a hideous mechanic. That's why they're going away and why the "so why not remove fitting skills" rhetoric is silly.
Quote: Your statement couldn't be more a$$ backwards if you tried. Skills are choice by their very nature. Choices are freedom and Identity.
аthus removing a non-choice and giving people more/better options for the skills that make a difference also gives them more freedom of choice and identity.
Quote: People come and go, if they come back it's more likely they came back because the game provided something that they had been missing.
You mean like skilling without pointless and obstructive meta-gameplay?
Quote: But then again there are other reasons why people come back to something and because that something is nothing like it used to be, would rarely be the case.
Good thing then that this isn't what's happeningа
Quote: You say this like their hands were tied until it was resolved or simply out of the way.
As far as the NPE goes, it rather wasа
Quote: There you go again with more of your abstract bull$****. You call learning skills a "solution" ? to what ?
In your own words: "[learning skills] were there for a reason and that reason hasn't gone anywhere". You were calling them a solution. To what problem? Wellа Quote: They were a feature that allowed players to skill at a higher rate of speed for as long as they retained their subscription.
You claim the problem is a slow skilling speed; you claim the learning skills were a solution. If you know the answer, why are you asking me? Either way, the reason they existed has now been replaced by an equivalent solution.
Quote: There was no chance of ever losing them from being podded or seeing them diminish in value.
This is false, btwа щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

HeliosGal
Caldari
|
Posted - 2010.11.30 10:48:00 -
[1766]
Hearing rumours that ccp is actually gunna do the learning changes at todays downtime
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NereSky
Gallente RETRIBUTIONS. SOUL CARTEL
|
Posted - 2010.11.30 11:10:00 -
[1767]
Tippia - i think you need to stop posting before the internetz go's down with overuse/abuse 
|

Ebisu Kami
|
Posted - 2010.11.30 11:25:00 -
[1768]
Originally by: HeliosGal Hearing rumours that ccp is actually gunna do the learning changes at todays downtime
Rumors are rumors aka someone spewing hot air without any actual backing.
|

Dinak Khnid
|
Posted - 2010.11.30 12:25:00 -
[1769]
Originally by: Ebisu Kami Edited by: Ebisu Kami on 27/11/2010 08:47:25
Originally by: Sidi Barani [...]
[snip][...]
[snip]Ship-fitting and fitting skills, the ship-type, the toon's profession, the choice of weapons you use, the corp you join, the items you produce, the implants you use, the attribute-allocation via remap you decide on for the next year are choices. Learning-skills were not.
The decision to skill or not were and are choices. This is totally is unfair and unwelcome change. I've invested in implants to enhance my learaning/skill time shortening abilities. If others opted not tooo, then it was their choice. CCP is not considering the vast amounts of isk invested in implants to further enhance our learning speeds., I could care less about how others feel about investment they decided against. It is unfair and unacceptable. Am considering seriously no longer playing as it takes entirely too much of the time I invested NOT PLAYING to gaing this advadvantage. Time invested that canot be recouped and is not being recompensed for, So you give me my skillpoints to redistribute, it does not pay me for my time.
Time is important to some of us and this "time-sink" of a game took a great deal of mine in the past 4 years in training learning skills not for me to speak out again.
How are you going to recompensate for the loss of time-invested in acquiring the learning skills? Redistributing them is not compensation! ! !
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Miraqu
Caldari
|
Posted - 2010.11.30 12:27:00 -
[1770]
Well, finally they did it. Keep it going CCP!
PS: @CCP I'm really curious how many skillpoints a player will get refunded on the average.
|
|

Ebisu Kami
|
Posted - 2010.11.30 12:35:00 -
[1771]
Originally by: Dinak Khnid The decision to skill or not were and are choices. This is totally is unfair and unwelcome change. I've invested in implants to enhance my learaning/skill time shortening abilities. If others opted not tooo, then it was their choice. CCP is not considering the vast amounts of isk invested in implants to further enhance our learning speeds.
Um, am I correct with the impression, that you think, that your implants will be removed? If so then: They'll stay where they are. If no, then I don't really understand, what your point up there is.
Originally by: Dinak Khnid Time is important to some of us and this "time-sink" of a game took a great deal of mine in the past 4 years in training learning skills not for me to speak out again.
So, shouldn't you be happy about your future alts, eventually your main (dunno if you went 5/5) and a ****ton of newer players do not have to go through that grind again?
Originally by: Dinak Khnid How are you going to recompensate for the loss of time-invested in acquiring the learning skills? Redistributing them is not compensation! ! !
Gimme more exclamation marks, come on, I didn't have enough of them today!!! Anyways: Are you serious or just trolling? SP=time. You'll get the complete SP, which you invested into learning skills fully refunded and be able to move them where you see fit, to somewhat emulate how you'd have invested these points, if you wouldn't have needed to invest them into learning skills. That is a full compensation. What do you expect beyond that? Interest rates? Free game-time? A free Republic Fleet Issue Tornado? Let me know, when you come back into reality.
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Vindi D'Cater
|
Posted - 2010.11.30 12:38:00 -
[1772]
Originally by: Zaand Schtvaal Not that my opinion is ever going to be seen by anyone relegated to page 47, nor is it going to change anything since the update is already being implemented, but I feel like I need to get this off my chest.
I for one have to agree with the dissenters on this one. The whole appeal of EVE to many players is the complexity and level of commitment required. There is no such thing as a "casual" pilot. It's the running joke that EVE has a vertical learning curve and in my opinion it's necessary to separate the wheat from the chaff. I understand that CCP is a business and needs to bring in new customers to increase their profits, but I feel as if it is at the expense of the loyal veteran pilots.
Learning skills are not a requirement to play. No one held a gun to your head and forced you to queue them up. Personally when I started playing, I took the time to read the faq's and the forums and learned that they would help out drastically in the long run. So I trained some of the funner skills first, and then once I decided that EVE was worth a long term commitment, I took the time to max out learning skills. No, it wasn't any fun, but it was a long term investment and I am a better player now for it. I also spent a lot of very hard earned ISK early on in the game to purchase these skill books. Sure, a few tens of millions is not a lot to a seasoned pilot, but to someone who spent days grinding level 2's as a noob just to afford one book, it's a huge loss.
Now it feels as if CCP is spiting all of us loyal customers who were smart and patient in the past, just to hand the game over to new players on a silver platter. I welcome newcomers, but if they don't learn the dedication required to play and enjoy EVE early on, then it does neither us nor them any good.
EVE is very much a niche game, with a specific target player base. It is not like any other game on the market, both in originality and complexity, and that's why we play it. I am proud to play a game with such a selective crowd, and know that it is better than any other dime-a-dozen MMO. I was also proud every time I saw those level 5 grey boxes across the board in my learning tab because of the sacrifices that I made for them and because I knew that I was a better pod pilot for it.
I love EVE, and I still think that CCP is one of the best game developers that I have ever seen with one of the best development teams. I understand that to keep the game competitive it must be upgraded and modified; but doing so at the expense of dumbing it down is not the way to go about it. Embrace your fringe status and relish in it.
DITTO!!
|

Hex'Caliber
Gallente
|
Posted - 2010.11.30 12:40:00 -
[1773]
Edited by: Hex''Caliber on 30/11/2010 12:42:17
Originally by: Beltan Kelara It is very easy to see why the big push to get this done right now and not really put all the thought just some of the thought in to it... A new MMO was just released on November 25th that stands to compete with EVE. One server, player owned market, PVP, online/offline skill point generation, manufacturing, mining, PVG (Player vs. Game), and cheaper than EVE at $9.95 a month... No noob wants to learn learning skills I get that, but penalizing those who actually trained it should be a sign to everyone that this is a bad choice. How will you react when they nerf your fleet battles to just 10 ships since with all the new players then can not support the lag? Take a look at the new MMO. I testing it as I type this and I'm impressed. Good luck CCP.
Perpetuum
CCP have nothing to fear from this title, it is nothing more than a poor eve clone (despite perpetuum's dev claims to the contrary). With a fraction of the depth, playability, choice and real estate. Twelve or twenty four months down the road, it may be a different story but it threatens no other mmo in its current state. Regards HexCaliber Man kinds greatest Strength and greatest weakness is HOPE
|

Dinak Khnid
|
Posted - 2010.11.30 12:42:00 -
[1774]
Originally by: Elizabeth Mellon Not refunding people for purchased skill books is basically theft. As the blog entry points out - the decision to not refund OR reimburse for these books will cost Eve players 16 TRILLION ISK.
This is ISK that players have EARNED.
I don't find it acceptable for players, including me, to lose 16 TRILLION ISK. Thats equivalent to 40 THOUSAND PLEXES @ 400 MILL ISK.
Or to put it another way - 600,000 EUROS OF PLAYER MONEY.
This 'development' represents PAY DAY for CCP.
Not acceptable. And very disrespectful - especially to older players for whom some skillbooks cost MORE than a single PLEX!

|

Hex'Caliber
Gallente
|
Posted - 2010.11.30 13:09:00 -
[1775]
Originally by: Tippia Oh, definitely. Remaps are always welcome. There's just not much about this change that would warrant one, and if he managed to remap-block himself it's because he didn't think ahead, not because of the skill removal.
Will pick up on this from a slightly different direction; many players were "thinking ahead" after CCP announced plex for remaps were incoming. It was not some rumour, it would likely have been included in today's patch, had not a few players who do not pay for subs, whined using the micro transaction argument as a smoke screen, because they feared plex value was going up as a result. It is not impossible that he, as many others did, remapped to an extreme attribute layout "thinking ahead" planning to get certain long skill trains out of the way intending a remap to more normalised values shortly after the new system was available.
Because this change is related to attribute distribution, those who were negatively affected by CCP's about face, are looking for any banner they can, to request an extra remap to undo the damage their " thinking ahead " caused to skill training over the next year.
Regards HexCaliber Man kinds greatest Strength and greatest weakness is HOPE
|

Vindi D'Cater
|
Posted - 2010.11.30 13:10:00 -
[1776]
Originally by: Zsel Gant
Originally by: Elizabeth Mellon Not refunding people for purchased skill books is basically theft.
Posting stupid comments like that is basically eating babies. Yay Hyperbole!
How so? Isk was spent on the skillbooks. No reimbursement for those purchases is being made. Is the equivalent to theft - not a stupid comment.
The CCP Stooge Support is very active this thread as usual. Enough of us see beyond the usual tripe spewed. Most vets I've spoke to are contemplating Haoc or the DC game coming as a replacement to this. CCP looking after it's bottom line sacrificing those loyal players that have stuck with through thick and thin. This corporate theft of all our investment is unacceptable and forcing choices to be made: PLAY EVE OR GO!!!
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Ranka Mei
Caldari
|
Posted - 2010.11.30 13:16:00 -
[1777]
Originally by: Vindi D'Cater
The CCP Stooge Support is very active this thread as usual. Enough of us see beyond the usual tripe spewed. Most vets I've spoke to are contemplating Haoc or the DC game coming as a replacement to this. CCP looking after it's bottom line sacrificing those loyal players that have stuck with through thick and thin. This corporate theft of all our investment is unacceptable and forcing choices to be made: PLAY EVE OR GO!!!
Tell 'em Ranka said hi. And can I have their stuff, please? :) --
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Tippia
Sunshine and Lollipops
|
Posted - 2010.11.30 13:19:00 -
[1778]
Originally by: Hex'Caliber Will pick up on this from a slightly different direction; many players were "thinking ahead" after CCP announced plex for remaps were incoming. It was not some rumour, it would likely have been included in today's patch, had not a few players who do not pay for subs, whined using the micro transaction argument as a smoke screen, because they feared plex value was going up as a result. [etc]
Actually, I can readily buy this argument, but with two caveats: one is that it still doesn't have anything to do with the removal of learning skills and that thus change thus don't warrant an additional remap (but you kind of hint at this yourself).
The other is that, while it was not just a rumour, but something that was actually in testing, it was still not something that they had announced a release date for. It was still a feature "in development". Even if CCP had chosen to go through with it, there's nothing that really says we would have been given it nowа so in the end, it rather has the same effect as acting on a rumour: they're hedging a switch in strategy on a non-scheduled proposition.
Personally, I'd still lean towards a "meh, wait until it's out" kind of answer (because I'm a heartless bastard that way), but I'd be far more sympathetic to rectifying this kind of planning mistake since it was based on something CCP officially was moving towards, than to trying to squeeze a remap out of a change that shouldn't affect remaps to any greater extent. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Xerreckaitesa
|
Posted - 2010.11.30 13:55:00 -
[1779]
I have a couple of problems with this change.
I agree with those who have discussed the fact that not repaying the Isk spent on skillbooks is just theft. At 3 years in game, 20M is nothing to me now, but when I bought those books, it required a major portion of my Isk. With 8 accounts (that I admit to), this is a major blow to me.
More importantly, is what this change is going to do to the game. You're going to see an over-whelming number of players realize that they can now train a griefer alt in little time. Half the challenge of this game was planning your skills as a new player in such a way as to include the Learning skills as soon as possible for the long term benefit. With this change, we're going to see 2 month old alts in BC's terrorizing the universe. Game is unsafe enough already for us industrial types. Although it was funny to watch a would-be ganker lose his Typhoon trying to gank my Itty 5 that was stronger and faster than he thought.
The game has always been designed for the long-term player. CCP is changing that, trying to dumb down the game and speed it up so one does not have to wait 6 months for the skills to venture out of Empire. With X-Mas approaching, I forsee hoards of children, with their new Eve box, filling the universe looking to fight whatever. The game is being designed away from us older (in game and in RL) players. I'm not sure if I can live with this, I have the feeling that this is the next to last straw for me. Time to start looking for another game.
|

Joss56
|
Posted - 2010.11.30 14:28:00 -
[1780]
Edited by: Joss56 on 30/11/2010 14:28:43
Quote: Not refunding people for purchased skill books is basically theft. As the blog entry points out - the decision to not refund OR reimburse for these books will cost Eve players 16 TRILLION ISK.
This is ISK that players have EARNED.
I don't find it acceptable for players, including me, to lose 16 TRILLION ISK. Thats equivalent to 40 THOUSAND PLEXES @ 400 MILL ISK.
Or to put it another way - 600,000 EUROS OF PLAYER MONEY.
This 'development' represents PAY DAY for CCP.
Not acceptable. And very disrespectful - especially to older players for whom some skillbooks cost MORE than a single PLEX!
This person is making somme mistake, so youre whining for all those books that you use for scam or something else.
Youre whinig about one global players loose of 16trillions of isk and compare with euros..and get in full rage when someone tells you that when you abuse of plex on your account CCP looses real money.
I've read a lot of idiot comments in this thread but this one earns one gold medal.
Please be kind and contract me your stuff, i take every single item you give even Meta1 for reprocess, leave the game get out of that dark room where you live since a few months now and take some fresh air, read newspapers listen some music and you can eve find yourself a job and become someone usefull in real life to the real community.
(No i'm not english native so blabla don't give a **** about idiots coments)
|
|

Dav Varan
|
Posted - 2010.11.30 14:47:00 -
[1781]
Edited by: Dav Varan on 30/11/2010 14:47:00
Originally by: Xerreckaitesa I have a couple of problems with this change.
I agree with those who have discussed the fact that not repaying the Isk spent on skillbooks is just theft. At 3 years in game, 20M is nothing to me now, but when I bought those books, it required a major portion of my Isk. With 8 accounts (that I admit to), this is a major blow to me.
More importantly, is what this change is going to do to the game. You're going to see an over-whelming number of players realize that they can now train a griefer alt in little time. Half the challenge of this game was planning your skills as a new player in such a way as to include the Learning skills as soon as possible for the long term benefit. With this change, we're going to see 2 month old alts in BC's terrorizing the universe. Game is unsafe enough already for us industrial types. Although it was funny to watch a would-be ganker lose his Typhoon trying to gank my Itty 5 that was stronger and faster than he thought.
The game has always been designed for the long-term player. CCP is changing that, trying to dumb down the game and speed it up so one does not have to wait 6 months for the skills to venture out of Empire. With X-Mas approaching, I forsee hoards of children, with their new Eve box, filling the universe looking to fight whatever. The game is being designed away from us older (in game and in RL) players. I'm not sure if I can live with this, I have the feeling that this is the next to last straw for me. Time to start looking for another game.
So ccp trained all you learning skills to 5 ( whether you had the book or not ) and now you want the money you spent on them back again ?
I say ok
Give idiots like you the option. Put a tick box somewhere.
If you tick the box you get your isk back for any skill books you brought. You have all the +12 boosts removed and stay on 5/5/5/5/5 base stats for ever more.
|

Elizabeth Mellon
|
Posted - 2010.11.30 14:56:00 -
[1782]
Ever more, ever more. Cellar Door. -Quoteth the Navy Raven
|

Ebisu Kami
|
Posted - 2010.11.30 15:16:00 -
[1783]
Originally by: Elizabeth Mellon Ever more, ever more. Cellar Door. -Quoteth the Navy Raven
|

Grogen
Gallente United Federation
|
Posted - 2010.11.30 18:13:00 -
[1784]
Outstanding Changes, But I have been reading and reading. I dont see any place. How we getting Skill points to learn other things ? How is the new system going to work ?
|

Ebisu Kami
|
Posted - 2010.11.30 18:53:00 -
[1785]
Originally by: Grogen Outstanding Changes, But I have been reading and reading. I dont see any place. How we getting Skill points to learn other things ? How is the new system going to work ?
That's because this change will only happen on the 14th, not today. Just check your skills-tab on 14th, after the patch.
|

Sarnel Binora
|
Posted - 2010.11.30 18:53:00 -
[1786]
I have mixed emotions about this nerf. Is it good for me? Yes. Is it good for newbs? They'll never know. Do I like the fact that, basically speaking, everyone can train at exactly the same pace? Not really. EvE has never been about equality. Why start now?
Originally by: Rian O'Shea I have all 5 learning skills. How the F can I now feel superior over other people CCP!
... Don't you mean all 11 learning skills? Cause that's what I have. Do you feel superior to me?
|

Swidgen
|
Posted - 2010.11.30 19:54:00 -
[1787]
Originally by: Xerreckaitesa More importantly, is what this change is going to do to the game. You're going to see an over-whelming number of players realize that they can now train a griefer alt in little time.
The next Hulkageddon should see record participation. And the long-rumored LOLCP banning of those who abuse disposable griefer alts will fail to materialize once again. Not that I care, I want to get in on the next Hulkageddon  |

Dmoney3788
GoonWaffe Goonswarm Federation
|
Posted - 2010.11.30 20:49:00 -
[1788]
Originally by: Sarnel Binora I have mixed emotions about this nerf. Is it good for me? Yes. Is it good for newbs? They'll never know. Do I like the fact that, basically speaking, everyone can train at exactly the same pace? Not really. EvE has never been about equality. Why start now?
Exactly. Lets move along with plex for remap then. So the people with more isk/$$$/З/etc. have a greater advantage. Capitalism ITT.
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Tasko Pal
Aliastra
|
Posted - 2010.11.30 21:32:00 -
[1789]
Originally by: Sarnel Binora I have mixed emotions about this nerf. Is it good for me? Yes. Is it good for newbs? They'll never know. Do I like the fact that, basically speaking, everyone can train at exactly the same pace? Not really. EvE has never been about equality. Why start now?
You still have remaps. Sure, if you follow the same training schedule and remap at the same time with the same implants, then you can get the same training outcome. That's always been true. But very different remaps give very different training times.
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Grogen
Gallente United Federation
|
Posted - 2010.11.30 22:50:00 -
[1790]
Originally by: Ebisu Kami
Originally by: Grogen Outstanding Changes, But I have been reading and reading. I dont see any place. How we getting Skill points to learn other things ? How is the new system going to work ?
That's because this change will only happen on the 14th, not today. Just check your skills-tab on 14th, after the patch.
Well Yes I know the Changes are not today, And you did not answer notting. Anyone have a clue as to the New system ? is it who has the most money buys the skills to do what you want to do and you have the skill ?
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|

Shiddy Smell
Caldari State War Academy
|
Posted - 2010.11.30 22:56:00 -
[1791]
Only the skills in the learning category are being removed, all other skills will remain. Your attributes from the learning skills will also be removed and replaced with +12 attributes across the board.
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Xerreckaitesa
|
Posted - 2010.11.30 23:01:00 -
[1792]
Originally by: Dav Varan Edited by: Dav Varan on 30/11/2010 14:47:00
Originally by: Xerreckaitesa I have a couple of problems with this change.
I agree with those who have discussed the fact that not repaying the Isk spent on skillbooks is just theft. At 3 years in game, 20M is nothing to me now, but when I bought those books, it required a major portion of my Isk. With 8 accounts (that I admit to), this is a major blow to me.
More importantly, is what this change is going to do to the game. You're going to see an over-whelming number of players realize that they can now train a griefer alt in little time. Half the challenge of this game was planning your skills as a new player in such a way as to include the Learning skills as soon as possible for the long term benefit. With this change, we're going to see 2 month old alts in BC's terrorizing the universe. Game is unsafe enough already for us industrial types. Although it was funny to watch a would-be ganker lose his Typhoon trying to gank my Itty 5 that was stronger and faster than he thought.
The game has always been designed for the long-term player. CCP is changing that, trying to dumb down the game and speed it up so one does not have to wait 6 months for the skills to venture out of Empire. With X-Mas approaching, I forsee hoards of children, with their new Eve box, filling the universe looking to fight whatever. The game is being designed away from us older (in game and in RL) players. I'm not sure if I can live with this, I have the feeling that this is the next to last straw for me. Time to start looking for another game.
So ccp trained all you learning skills to 5 ( whether you had the book or not ) and now you want the money you spent on them back again ?
I say ok
Give idiots like you the option. Put a tick box somewhere.
If you tick the box you get your isk back for any skill books you brought. You have all the +12 boosts removed and stay on 5/5/5/5/5 base stats for ever more.
And you completely miss the point. CCP is shortening the game, making it easier and quicker to level up. The best part of this game was the fact that you had to think and plan ahead. A few more changes like this and we'll just have another WoW where 3 months into the game you've basically finished it.
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ShaDeY StAlKEr
|
Posted - 2010.11.30 23:28:00 -
[1793]
I understand not wanting to reimburse players for the skill books and in part I agree. However in a way I feel that the vets of this game are getting the raw end of the deal. In the beginning, in order to train t2 learning skills you had to first train t1 skills to lvl 5, and only then you could start training t2... CCP nerf'd it, made it so that you could start training t2 after lvl 4 on t1. Now when you start off as a newb or not you now have 12 across the board. While you say this will help with newb retention, what about vet retention. For most of us to get to 5 mil or more in learning skills, it took months and months of dedicated training to obtain, and yet we are just handing this off to the newb population as a фhere you goц .. If I may I would like to make a suggestion that may help ease the pain.. Lets say a vet has overall 71 mil in skill points, and with his/her learning skills maxed out, instead of just reimbursing the 5-6 mil he/she has in the learning skills, reward them with a 10 percent bonus of overall skillpoints. In essence not only will he/she get 5 mil skillpoints back on the skillpoints used for learning skills, but a 7.1 mil in skillpoint bonus (this to make up for the time spent on training those skills in the first place). The more you have, the more you get, the less you have the less you get. MAYBE this might ease the pains of those that suffered the punishment of training those pesky learning skills. ItЖs just a thought ..
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Abbrakhan Nale
Minmatar LVNA Foundation
|
Posted - 2010.11.30 23:32:00 -
[1794]
Well, looks like it's all been said already. I salute all the nay-sayers on this decision to remove Learning Skills from the game. You've all said it better than I could have. Fixing something that isn't broken is a great waste of time and ingenuity. Still, EVE is a great game, probably the best I've ever played. Just mark me down for one 'opposed' if you would, please. - Nale |

Doucan94
|
Posted - 2010.12.01 03:49:00 -
[1795]
That's bad.
|

Rakivic
Royal Black Watch Highlanders Warped Aggression
|
Posted - 2010.12.01 04:19:00 -
[1796]
I like this idea and cant wait for it to go "live". It's going to help out new players so they can get right down to training "usable" skills instead of wasting time on learning skills
I also find it so amusing that so many people are apposed to this idea for their own shellfish gains instead of thinking of the game as a whole. It's not like your not getting your skill points back, so it's not a "total" waist of training time.
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Ebisu Kami
|
Posted - 2010.12.01 05:33:00 -
[1797]
Edited by: Ebisu Kami on 01/12/2010 05:34:06
Originally by: Grogen Well Yes I know the Changes are not today, And you did not answer notting.
Must have misinterpreted what you actually asked for, because what you ask now is quite different from what you wrote above. Anyways:
Originally by: Grogen Anyone have a clue as to the New system ?
Gonna try it again: Changes will hit TQ on 14th. Your Learning skills will be removed both from your skill-list and your skill-queue (in the later case forwarding whatever is behind on your list) and the complete amount of SP, which you had in Learning skills, will be placed in a "fund". You'll see the amount in your skills-tab of your character sheet. You can freely distribute these points to sub-level 5 skills, by right-clicking on the skill's entry in your list and selecting the proper option in the context-menu.
Originally by: Grogen is it who has the most money buys the skills to do what you want to do and you have the skill ?
No. I don't know, where you take that impression from, since there's no money involved at all.
On topic again: I find it pretty funny, that next to all of the hardcore bittervets seem to like this change a lot (as seems to be true for the splitting of the expansion, to give it more time to deploy and develop, too) and the only really fierce resistance can be met here on EVE-O. I can't speak for anyone else, but when both Kugu****** and SHC agree on these actions beeing awesome, CCP's approach and actions simply must lead into the right direction.
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.01 07:45:00 -
[1798]
Originally by: Grogen
Originally by: Ebisu Kami
Originally by: Grogen Outstanding Changes, But I have been reading and reading. I dont see any place. How we getting Skill points to learn other things ? How is the new system going to work ?
That's because this change will only happen on the 14th, not today. Just check your skills-tab on 14th, after the patch.
Well Yes I know the Changes are not today, And you did not answer notting. Anyone have a clue as to the New system ? is it who has the most money buys the skills to do what you want to do and you have the skill ?
We're getting skill points the exact same way as alway: right-click → learn (or add to queue). The system isn't changing щ they're just ditching the learning skills and replacing them with a straight increase to your attributes, which does the same thing without the tedium.
The SP you recuperate from the learning skills will be added to your "non-assigned SP pool" and you'll be able to dole those out to whatever skills you like by (if I remember correctly from the last time they used the system) right-clicking a skill and choosing something along the lines of "distribute SP".
Originally by: Xerreckaitesa And you completely miss the point. CCP is shortening the game, making it easier and quicker to level up.
аand yet, one of the most common complaints is that people will learn slower (that much-discussed loss of 72 SP/h). Sure, it shortens the 20+ years for learning everything to max to 19.7 years. Big whoop. The whole point of having the skills to begin with was (depending on whom you ask) to shorten that timespan or to delay the shortening of that timespan until they had filled it up with enough skills that a shortening wouldn't be noticeable.
Quote: The best part of this game was the fact that you had to think and plan ahead. A few more changes like this and we'll just have another WoW where 3 months into the game you've basically finished it.
You still have to plan ahead щ perhaps now more than ever, since you have to rely on balancing the costs vs. the risks of your implants and the usefulness of doing entire years simply training one thing. Moreover, the learning skills wasn't much about thinking ahead щ it was about either being downright stupid or earning more in the long run, which isn't much of a choice and doesn't require much planning.
It would require a fair bit more than "a few more changes" to turn this game's length into WoWа
аbut only if you keep thinking of SP as XP and of skills as levels. If you're thinking about "reaching the endgame", then guess what: you can get there faster in EVE than in any other game already because you decide the engame щ not the game itself. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Solaris233
GoonWaffe Goonswarm Federation
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Posted - 2010.12.01 09:14:00 -
[1799]
awesome ccp.
As someone is has 4s in Basic learning skills and only 3s in advanced learning skills I stand to gain a net 3 points from each skill.
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Cysius
Caldari Deep Core Mining Inc.
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Posted - 2010.12.01 11:17:00 -
[1800]
When I first read this I thought it was going to be dreadful; yet another common MMO tactic which will hurt existing players by undermining time and investment, while rewarding the newer ones with easier gameplay and achievements. But now I've read the blog I think it's a terrific idea! It's great that the existing players who have invested a lot of points into these skills will have them refunded.
No complaints here. At all...  ======
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CCP Stillman

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Posted - 2010.12.01 11:24:00 -
[1801]
We're soon gonna remove learning skills from Singularity. Why don't you come and check it out, and gain some extra skill points on Singularity?
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Plz No
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Posted - 2010.12.01 11:40:00 -
[1802]
Originally by: Akita T 20/20/20/20/19 = BAD !!! 20/20/20/20/20 = GOOD !
Rabble rabble OCD rabble !
this
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Fille Balle
Ballbreakers R us
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Posted - 2010.12.01 12:31:00 -
[1803]
o/ long time no see. Very good stuff! DO IT NAO!
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DocSniper
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Posted - 2010.12.01 14:12:00 -
[1804]
I'm on the fence on this one. Personally I think this is removing a path of competition for some players. I can take pride in the fact that I didn't get into a Raven within 2 months and actually spent all of my time "investing" in the learning skills. For this I am being rewarded with a faster learning speed for future development.
Newbies can choose to take either path, Learn or Fly... it is a choice. Heck you can choose to train learning skills later, after already learning how to fly a Raven. But it is player choice... and this removes this "choice"... the option for you to be better at something than someone else.
My toon has maxed out her learning skills and I take comfort and pride in the time I spent learning the skills. If others didn't then that is their perogative.
Is it nice that I get to redistribute 5.375mil SP's... sure... but CCP has now managed to remove an aspect of competition for some players.
Having the learning skills NEVER prevented ANYONE from flying early on in the game. You just had to make a choice... and that is what I thought EVE was about... Choices.
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Zeal Chi
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Posted - 2010.12.01 14:49:00 -
[1805]
Personaly at this point i dont really care . Vet players i do feel a bit bad for them and am worried about all the WoW kids joining and ruining eve's mature nature. On the other hand ive been ganked countless times buy Vet players so meh. Started a new acount about 3weeks back so in that sense im glad .
Long Live Eve!!
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NereSky
Gallente RETRIBUTIONS. SOUL CARTEL
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Posted - 2010.12.01 15:08:00 -
[1806]
Originally by: Zeal Chi Personaly at this point i dont really care . Vet players i do feel a bit bad for them and am worried about all the WoW kids joining and ruining eve's mature nature. On the other hand ive been ganked countless times buy Vet players so meh. Started a new acount about 3weeks back so in that sense im glad .
Long Live Eve!!
Lol well said 
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D'Kelle
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Posted - 2010.12.01 15:10:00 -
[1807]
Edited by: D''Kelle on 01/12/2010 15:10:30
Originally by: DocSniper I'm on the fence on this one. Personally I think this is removing a path of competition for some players. I can take pride in the fact that I didn't get into a Raven within 2 months and actually spent all of my time "investing" in the learning skills. For this I am being rewarded with a faster learning speed for future development.
Newbies can choose to take either path, Learn or Fly... it is a choice. Heck you can choose to train learning skills later, after already learning how to fly a Raven. But it is player choice... and this removes this "choice"... the option for you to be better at something than someone else.
My toon has maxed out her learning skills and I take comfort and pride in the time I spent learning the skills. If others didn't then that is their perogative.
Is it nice that I get to redistribute 5.375mil SP's... sure... but CCP has now managed to remove an aspect of competition for some players.
Having the learning skills NEVER prevented ANYONE from flying early on in the game. You just had to make a choice... and that is what I thought EVE was about... Choices.
It's a fair point, It's political correctness again coupled with or driven by the fudamental need to make money by CCP, sorry to seem cynical but thats business, thats the way I see it; don't put off potential customers even if they are impatient spoiled kiddies ( and by kiddies I dont just meen the WoW crowd ) who demand all the treats at once plus the seemingly political view that all must start off equal, (what a load of bo**cks), just so they dont get peevish, stuff the fact that the EVE game is intended to be a long term investment not a one hour and finsished console game, which seem to me like a lot of new players want, instant this and that, as you say no pride in developing your char; to choose to become something better through effort and sacrifice.
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Sindjin Hawke
Kronix Intergalactic
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Posted - 2010.12.01 15:13:00 -
[1808]
I don't believe it will really matter that much. It still takes time to train to fly a battleship and also to train to equip the thing properly. I don't see removing the Learning Skills opening the doors for the WoW kids.
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D'Kelle
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Posted - 2010.12.01 15:40:00 -
[1809]
Edited by: D''Kelle on 01/12/2010 15:40:44
Originally by: Sindjin Hawke I don't believe it will really matter that much. It still takes time to train to fly a battleship and also to train to equip the thing properly. I don't see removing the Learning Skills opening the doors for the WoW kids.
It's not the WoW kids per se, it's more that kind of attitude towards the game console gaming types have; the average console game has a very limited active life in general, before a new game pops into the charts, Im not knocking that type of game, but it's followers usually are of a different mind set to most EVE players, dont drive to change EVE down to suit them because they can't hack it, let them adapt and step up to the mark of a more long term involved mature game.
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backtrace
Dreddit Test Alliance Please Ignore
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Posted - 2010.12.01 15:42:00 -
[1810]
Keep your hands away of my precious learnings! They are so RPGish.
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D'Kelle
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Posted - 2010.12.01 15:51:00 -
[1811]
Cynical I may be but before long someone some where will want to be able to save a game point in EVE before a battle, just incase they loose their ship or get poded, hopefully that will never occur; while unlikely in the extream and hopefully very difficult to code. Nevertheless given enough pressure from some sad group wanting it it, it could get rammed down your throat whether you want it or not. especially if there are customers to be generated from it, or it appears difficult for new players to get into EVE.
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Vechter Leider
Southern Cross Empire Flying Dangerous
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Posted - 2010.12.01 17:04:00 -
[1812]
Thank you very much, CCP. It's a change for the greater good. It's surprising, however, that there are mixed emotions for something so beneficial for everyone.
Alliances can look forward to guiding their fresh players/recruits through preferred corp fits & support skills sooner, rather than smothering them with "Learning = Long Term" & "Fun Now vs Long Term" lectures.
Players new to Learning Skills can dry their eyes about the cost of these skill books in their early days, because in the grander scheme of Lvl 4-5 mission-running, Wormholes, Sov Warfare, Hulkageddons, Cap Fleets, Fleet Manufacturing & Billion-isk Marauders, the 5-10 million is a mere drop in the ISK Ocean. They are getting a better deal.
Elitists can be thankful that CCP is reimbursing, ultimately look forward to more pewpew & rest assured that at the end of the day - no matter how much math they do - their assets & SkillPoints will still be there & in greater abundance than other players.
61 pages... Sorry that some did not see the bigger picture beyond themselves, CCP.
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Kuntakinte NL
hirr Morsus Mihi
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Posted - 2010.12.01 17:22:00 -
[1813]
Question:
I got 2 chars with base 3 charisma and the atributes have never been reassigned. How is this gonna go? Is it gonna be 3+12 or is ccp gonna even out your sp to minimal 5+12 base.
Please tell.
"Nations that place their faith in treaty's, and fail to keep their hardware up. Don't stick around long enough to write very many pages in history." |

Tippia
Sunshine and Lollipops
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Posted - 2010.12.01 17:50:00 -
[1814]
Originally by: Kuntakinte NL Question:
I got 2 chars with base 3 charisma and the atributes have never been reassigned. How is this gonna go? Is it gonna be 3+12 or is ccp gonna even out your sp to minimal 5+12 base.
Please tell.
Assuming you don't break the server query and end the world with your ancient numbers that they forgot aboutа 
аyou should end up with 3+12, or you'll have a pretty solid case for badgering a remap or attribute rest out of them. Well, that, or they'll accidentally give you 5+12 anyway and suddenly you'll have two more attribute points than everyone else in the game.  щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Aloe Cloveris
The Greater Goon
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Posted - 2010.12.01 18:25:00 -
[1815]
My body is ready.
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Rix Farenstein
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Posted - 2010.12.01 19:26:00 -
[1816]
Like a few others, I am disappointed to see the removal of the Learning Skills group. I also believe it added an extra dimension to the decision making aspect of playing EVE. To train them or not to train them? That was the question that we all asked ourselves and others for their opinions on this.
Maybe I am griping because I made the choice to spend weeks and weeks of training to get them to level 5, with that knowledge of the benefits I would get from doing so. I made that choice, and now that decision is wiped out and the benefits I had over others who made different choices has been eradicated. Isn't this a core fundamental to the game mechanics, choices? These choices separate EVE from other MMO's quite significantly in my eyes.
I completely understand the opinion of others who think it is a good idea to drop them, however what's the point of the remapping and the attribute enhancers? Players choose on which to buy/train! Players choose which race to be, which ships to fly, which skills to train! Choice after choice after choice. Taking away those choices lessens the EVE experience. Just my opinion.
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YAMANTAKA
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Posted - 2010.12.01 19:49:00 -
[1817]
i really dont understand what will happen with skills i m not happy i understand that is good for new players ,who want to play and kill fast, but this will change the character of the whole game if i understand , the one day players have the same possibilities as any one else who plays for years. its not fair , i spend weeks and months to decide what skill to train and what ship to fly ,this game makes me think now all vanished , was i stupid doing all this ? i understand that for ccp means more players more money but in the future will be another shootem up game .. corect me if i am wrong
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SillyWaif
Galactic Kingdom
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Posted - 2010.12.01 20:19:00 -
[1818]
Originally by: DocSniper I'm on the fence on this one. Personally I think this is removing a path of competition for some players. I can take pride in the fact that I didn't get into a Raven within 2 months and actually spent all of my time "investing" in the learning skills. For this I am being rewarded with a faster learning speed for future development.
Newbies can choose to take either path, Learn or Fly... it is a choice. Heck you can choose to train learning skills later, after already learning how to fly a Raven. But it is player choice... and this removes this "choice"... the option for you to be better at something than someone else.
My toon has maxed out her learning skills and I take comfort and pride in the time I spent learning the skills. If others didn't then that is their perogative.
Is it nice that I get to redistribute 5.375mil SP's... sure... but CCP has now managed to remove an aspect of competition for some players.
Having the learning skills NEVER prevented ANYONE from flying early on in the game. You just had to make a choice... and that is what I thought EVE was about... Choices.
^^^ this
And my number of level 5 skills will be 11 lower  And now i'll never will catch those older players who didn't invest in max learning skills and +5 implants  And I had preferred that CCP had used the development effort in something useful/else... (imho)
It's just a early Christmas present for the slow learners in this game 
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.01 20:24:00 -
[1819]
Originally by: SillyWaif And now i'll never will catch those older players who didn't invest in max learning skills and +5 implants 
Yes you will. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Flashrain
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Posted - 2010.12.01 21:15:00 -
[1820]
We need a free neural remap since people make 12 month plans based on the old system.
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Tiligean
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Posted - 2010.12.01 21:44:00 -
[1821]
Not claiming the discovery...
It may be that with your current remap, training a learning skill RIGHT NOW gives you the highest SP/hr rate. If so, you should be training that skill. RIGHT NOW. Because it gives you the most SP when CCP pulls the plug.
FYI...
And, in closing, this isn't true for me - with my current remap none of the learning skills are my max SP/hr skills.
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Ben Derindar
Dirty Deeds Corp.
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Posted - 2010.12.02 00:33:00 -
[1822]
I can see why they're doing it, even if I still don't agree with it personally on principle.
Oh well.
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devonii
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Posted - 2010.12.02 03:59:00 -
[1823]
Originally by: CCP Stillman We're soon gonna remove learning skills from Singularity. Why don't you come and check it out, and gain some extra skill points on Singularity?
Because I'm already at level 5 with +5 implants and will be LOSING skillpoints on Singularity. Oh wait....my four accounts aren't worth **** to CCP. They'll easily make this up now that EVE is easier for the new players. :) Nevermind...let me jump on and get this testing started so I can see how slow I train now. Maybe what you meant to say is, "redistribute the skillpoints you already had to something else"??? Wouldn't that be a much more accurate statement? Please remember CCP, we already trained these skillpoints. You aren't giving us anything. We aren't gaining anything. These aren't "extra" skillpoints. Please stop calling it that.
I am glad that you are at least letting us redistribute the points if you're taking learning skills away. This is NOT a gift of something extra though. Let's just be honest about and call a spade a spade. You are screwing some (granted not many) to benefit a lot of people. That is perfectly within your rights to do as the developers of this game....no need to lie about it or make this game anything other than a big screwfest. That is, after all, what EVE is all about. :)
Love all of you. (I want to kill you, pod you, take all your ISK, **** your naked dead clones ass, and **** your moms) but yes....I do love you and will still continue trying to take advantage of you at every possible opportunity.
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Dmoney3788
GoonWaffe Goonswarm Federation
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Posted - 2010.12.02 05:16:00 -
[1824]
Originally by: devonii
Originally by: CCP Stillman We're soon gonna remove learning skills from Singularity. Why don't you come and check it out, and gain some extra skill points on Singularity?
Because I'm already at level 5 with +5 implants and will be LOSING skillpoints on Singularity. Oh wait....my four accounts aren't worth **** to CCP. They'll easily make this up now that EVE is easier for the new players. :) Nevermind...let me jump on and get this testing started so I can see how slow I train now. Maybe what you meant to say is, "redistribute the skillpoints you already had to something else"??? Wouldn't that be a much more accurate statement? Please remember CCP, we already trained these skillpoints. You aren't giving us anything. We aren't gaining anything. These aren't "extra" skillpoints. Please stop calling it that.
I am glad that you are at least letting us redistribute the points if you're taking learning skills away. This is NOT a gift of something extra though. Let's just be honest about and call a spade a spade. You are screwing some (granted not many) to benefit a lot of people. That is perfectly within your rights to do as the developers of this game....no need to lie about it or make this game anything other than a big screwfest. That is, after all, what EVE is all about. :)
Love all of you. (I want to kill you, pod you, take all your ISK, **** your naked dead clones ass, and **** your moms) but yes....I do love you and will still continue trying to take advantage of you at every possible opportunity.
You only train *slightly* slower in a singular instance. Otherwise you train faster if you're not perfectly mapped for certain skills.
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Milk Butter
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Posted - 2010.12.02 05:53:00 -
[1825]
Good bye training I think! This is the only question I, have does this change affect my training time having all skill books and high implants?
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Ebisu Kami
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Posted - 2010.12.02 05:56:00 -
[1826]
Edited by: Ebisu Kami on 02/12/2010 06:03:50
Originally by: Milk Butter Good bye training I think!
Huh?
Originally by: Milk Butter This is the only question I have, does this change affect my training time having all skill books and high implants?
Depends on your attributes and if they get changed. If you have all 5/5 learnign skills, you'll learn about as fast or just minimally slower. If you got anything but 5/5, you'll learn faster. Implants are not effected and I don't quite get, what you mean with "having all skillbooks".
Originally by: YAMANTAKA i really dont understand what will happen with skills i m not happy
Learning skills will be removed, you get the points you invested into learning skills reimbursed and can redistribute them to other skills after 14th. Other skills will not be influenced at all by this change.
Originally by: YAMANTAKA i understand that is good for new players ,who want to play and kill fast, but this will change the character of the whole game
Not a tiny little step. Learnign skills have a very miniscule influence on actual gameplay at all. They're not the big divider between smart and less intelligent players as the whiners want to make them.
Originally by: YAMANTAKA if i understand , the one day players have the same possibilities as any one else who plays for years.
This is simply not the case. Look for something else to complain about, please.
Originally by: YAMANTAKA its not fair , i spend weeks and months to decide what skill to train and what ship to fly ,this game makes me think now all vanished , was i stupid doing all this ?
As said, the influence of learning skills on actual competativeness is close to non-existant. People still have to make the same choices, nothing changed and nothing vanished.
Originally by: YAMANTAKA i understand that for ccp means more players more money but in the future will be another shootem up game .. corect me if i am wrong
You are wrong. Completely. From word one onwards.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.12.02 07:28:00 -
[1827]
Edited by: Rip Minner on 02/12/2010 07:32:36 Edited by: Rip Minner on 02/12/2010 07:29:37 Page 61 come on keep going people. I am posting in the last and hopefully longest ever Learning skills thearednot!
Edit: I always have been in favor of keeping them. I lost. But I love the pain! Kick me in the Teeth again CCP it feels good
Edit2: As a sidenote I would now like Payed remaps. I was not for this before but now my learning skills are gone I would realy like them lolz
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Piscis
Gallente The Python Cartel. The Jerk Cartel
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Posted - 2010.12.02 07:34:00 -
[1828]
Giving us learning skill points to SPEND is a sexy wonderfull soft sweet and juicy thing. Give us more targets to kill please. |

Cheresznye
Minmatar Hamster Holding Corp
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Posted - 2010.12.02 07:44:00 -
[1829]
Hi,
I would like to know how can I spend the reimbursed SPs. Do I have to do it at next login after the deployment? Or can I split them up and spend the SPs at different time points later on? Can I save some SPs for skills I don't have at the moment or with other words I will inject later?
Cheers,
Cher
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Ebisu Kami
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Posted - 2010.12.02 07:58:00 -
[1830]
Originally by: Cheresznye Hi,
I would like to know how can I spend the reimbursed SPs. Do I have to do it at next login after the deployment? Or can I split them up and spend the SPs at different time points later on? Can I save some SPs for skills I don't have at the moment or with other words I will inject later?
Cheers,
Cher
Right-click context menu in the skills-tab of your character sheet will be your friend.
Beyond that: You can keep them as long as you see fit. There's no need to spend them immediatly.
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Dorn Val
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Posted - 2010.12.02 08:14:00 -
[1831]
Originally by: SillyWaif ...And now i'll never will catch those older players who didn't invest in max learning skills and +5 implants 
You'd never catch them anyway unless they all stopped training...
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Dorn Val
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Posted - 2010.12.02 08:24:00 -
[1832]
The tears in this thread are epic 
The Learning section NEEDS to die -it doesn't do anything to make the game better. Instead of newbs quitting due to the boredom of sitting in station while they train they can now get into a T1 frigate and start exploding in the, uh I mean exploring the Eve Universe.
I thought all you nitwits wanted more peeps in low sec?! Now you're crying about a change that will get more targets into the game?! You'd all whine if you were hung with new ropes 
If the WoW crowd gets into Eve now that the Learning skills are gone they won't stay long 
IMHO removing the Learning section is proof that the CCP code wizards care about the quality of the game and about the peeps who play it 
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Por Phyry
Minmatar
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Posted - 2010.12.02 13:31:00 -
[1833]
Originally by: Flashrain We need a free neural remap since people make 12 month plans based on the old system.
Can't agree more. This is the only way to make this change change really profitable for everyone. I've just remapped my SP and if knew this was coming, I'd have waited. But still, very glad about these changes.
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Syrr Northrope
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Posted - 2010.12.02 14:03:00 -
[1834]
Originally by: Vechter Leider Thank you very much, CCP. It's a change for the greater good. It's surprising, however, that there are mixed emotions for something so beneficial for everyone.
How is the beneficial to me? I'm maxed 5/5, so it's a nerf for me plain and simple. Now if CCP would just set it to where everyone is at 5/5 maxed level when the skills go away. Then it would be no change for me and a boost for everyone else. As stands right now, I'm getting a nerf and everyone that isn't 5/5 is getting a boost. Then there is all the time I spent in a frig waiting on the learning skills to train, but that's a whole other ball of wax. So it's not beneficial to me in any way shape or form.
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Syrr Northrope
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Posted - 2010.12.02 14:11:00 -
[1835]
Originally by: Dorn Val
The Learning section NEEDS to die -it doesn't do anything to make the game better. Instead of newbs quitting due to the boredom of sitting in station while they train they can now get into a T1 frigate and start exploding in the, uh I mean exploring the Eve Universe.
I thought all you nitwits wanted more peeps in low sec?! Now you're crying about a change that will get more targets into the game?! You'd all whine if you were hung with new ropes 
If the WoW crowd gets into Eve now that the Learning skills are gone they won't stay long 
IMHO removing the Learning section is proof that the CCP code wizards care about the quality of the game and about the peeps who play it 
I agree, but the point you, and your ilk, seem to miss is... Those that did the time are getting the shaft. We aren't getting return on the time we put in. We are getting a nerf right off the bat to accommodate the "I want it all and am too lazy to do it, Wahhhhhhhhhaaaaaaaaa" crowd.
If CCP would just give me what I worked for and just bring the rest of you up to that same level, I think it would stop the majority of the righteous indignation that is going on on these boards.
But nitwits such as yourself can not see past the end of your nose.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.12.02 14:14:00 -
[1836]
Originally by: Syrr Northrope
Originally by: Vechter Leider Thank you very much, CCP. It's a change for the greater good. It's surprising, however, that there are mixed emotions for something so beneficial for everyone.
How is the beneficial to me? I'm maxed 5/5, so it's a nerf for me plain and simple.
A nerf in the sense of you having more usable skillpoints than you otherwise would for the next 8 or 9 years.
Yeah that's easily the worst nerf ever. Oh me oh my, however will you cope under this crushing oppression? 
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Tippia
Sunshine and Lollipops
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Posted - 2010.12.02 14:29:00 -
[1837]
Originally by: Syrr Northrope If CCP would just give me what I worked for and just bring the rest of you up to that same level, I think it would stop the majority of the righteous indignation that is going on on these boards.
Apparently not.
Quote: But nitwits such as yourself can not see past the end of your nose.
No, I think you got that wrong. Dorn Val is for the change because he sees the bigger picture. The ones who can't see past their own noses are the "me me me" crowd who are now crying blood over having more useful SP than they would have gotten over the next 8 years. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Csig CEO
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Posted - 2010.12.02 15:32:00 -
[1838]
Edited by: Csig CEO on 02/12/2010 15:32:59 is my math wrong but...
for example:
Analy mind = +5 INT (trained to level 5) Logic = +5 INT (trained to level 5) ====================== Total gained +10
if Learning is trained to level 5 you get 10% on all attributes = +1 if you have basic and advance skills trained to level 5.
so that is 10 + 1 = 11 to Intelligence. Now add in +5 implants for Intelligence and you get a total of +16 added to your INT (intelligence).
CCP is giving us +12 per stat, that -25% below what you can obtain currently with skill books and implants. -25% on learning may seem trivial but over a long period of time it adds up.
Maybe we all are frogs in a slow boiling pot where as CCP wishes EvE to become a faster paced, less intuitive game? meaning player turner is higher?
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.02 15:42:00 -
[1839]
Originally by: Csig CEO is my math wrong but...
Yes. Because you're forgetting two thingsа Quote: if Learning is trained to level 5 you get 10% on all attributes = +1 if you have basic and advance skills trained to level 5.
so that is 10 + 1 = 11 to Intelligence. Now add in +5 implants for Intelligence and you get a total of +16 added to your INT (intelligence).
No, let's not because then you have to add them in with the attribute bonus as well.
Quote: CCP is giving us +12 per stat, that -25% below what you can obtain currently with skill books and implants.
You forget to include the implants equally. In your comparison, you either have to look at it as +11 from skill compared to +12 from the bonus, or as +16 from skills+implants compared to +17 from bonus+implants.
Second of all, you're forgetting about remaps. With 15 base points (max) and +5 implants, the skills can actually add 13 points, not just 11 (15+5+10 = 30. Add 10% from learning and you get 33). So yes, in the maxed-out example, you get slightly lower attributes with the new system щ 3% lower to be exact. If you have all-V and completely minmaxed attributes, you get 32/26 in your primary and secondary with the new system, compared to 33/26.4 with the old one. This means you accumulate 1.2 SP less per minute (72 less per hour), but by the time you notice this in the amount of useful SP you have, you'll already be 200 million(!) SP down the road and most likely not care much about new skill levels any moreа щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Ebisu Kami
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Posted - 2010.12.02 15:50:00 -
[1840]
Edited by: Ebisu Kami on 02/12/2010 15:53:27
Originally by: Csig CEO is my math wrong but...
for example:
Analy mind = +5 INT (trained to level 5) Logic = +5 INT (trained to level 5) ====================== Total gained +10
if Learning is trained to level 5 you get 10% on all attributes = +1 if you have basic and advance skills trained to level 5.
so that is 10 + 1 = 11 to Intelligence. Now add in +5 implants for Intelligence and you get a total of +16 added to your INT (intelligence).
Um, the Learning skill also includes base points, so the base bonus from each learning skill to V is (3+5+5)*0.1=1.3. Also implant-bonus and freely allocateable points are multiplied, too. The current max is: (3 [base] + 5 [basic learning] + 5 [advanced learning] + 5 [implant] + 10 [free points]) * 1.1 = 30.8 New max will be: 15 [base] + 5 [implant] + 10 [free points] = 30
Originally by: Csig CEO CCP is giving us +12 per stat, that -25% below what you can obtain currently with skill books and implants. -25% on learning may seem trivial but over a long period of time it adds up.
30 out of 30.8 equals about 97.4%, so we loose a grand total maximum of 2.6%. No -25% mumbo-jumbo. I'm not quite certain, where you take that figure from, since neither allocatable points nor implants are going to be removed.
Oh and the long period of time is about 8 years, assuming you had 5/5 learning and do invest your reimbursed SP.
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Kuntakinte NL
hirr Morsus Mihi
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Posted - 2010.12.02 16:14:00 -
[1841]
I m gonna use the SP to train for a Drake :P "Nations that place their faith in treaty's, and fail to keep their hardware up. Don't stick around long enough to write very many pages in history." |

Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.12.02 16:19:00 -
[1842]
Originally by: Kuntakinte NL I m gonna use the SP to train for a Drake :P
I love this answer
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Tza Omi
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Posted - 2010.12.02 17:40:00 -
[1843]
Originally by: Syrr Northrope
Originally by: Vechter Leider Thank you very much, CCP. It's a change for the greater good. It's surprising, however, that there are mixed emotions for something so beneficial for everyone.
How is the beneficial to me? I'm maxed 5/5, so it's a nerf for me plain and simple. Now if CCP would just set it to where everyone is at 5/5 maxed level when the skills go away. Then it would be no change for me and a boost for everyone else. As stands right now, I'm getting a nerf and everyone that isn't 5/5 is getting a boost. Then there is all the time I spent in a frig waiting on the learning skills to train, but that's a whole other ball of wax. So it's not beneficial to me in any way shape or form.
Except for the second level charisma skill I have all mine 5/5 and I have the second level charisma skill at 3, when this happens I will be refunded over 4.6 mil sp's this is NOT a nerf, and I'm looking forward to spending them.
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.12.02 20:41:00 -
[1844]
Edited by: JcJet on 02/12/2010 20:42:14 Well, anyway, that's another **** for not-noobs. And whine is same as when they introduced neural remaps: Noobs and idiots only sees those precious "free" sp, others see a whole picture, but noone cares, because first 98% ppl is far more proffitable for ccp. It's always been and be so, and there will be even more **** in future, when all ppl calm down, like with remaps. Well, anyway, i fed up with all those implementations that alwys good only to casual noobs, so for me it'll be no matter in a year or so, when i spend all my isk, finish last plans and sell my 3 accounts... Just because i want to see incarna :) ---
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Cheresznye
Minmatar Hamster Holding Corp
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Posted - 2010.12.02 20:43:00 -
[1845]
To put it simply:
CCP RULEZ! 
Wellcome, Grey Wizard, to hell with the learning skillz! 
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Csig CEO
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Posted - 2010.12.02 21:05:00 -
[1846]
i think we were just trying to point out that the change is a nerf to older players and a bonus to younger players. The other subtle point was that CCP is "slowly" making this game more 12 year old like: lazy and easy :) i have a 12 year old i know I am quoting this one correctly.
Are we whining? nope, just making a statement that is fact (the nerf, the 12 yr old comment is conjecture) :P
Originally by: JcJet Edited by: JcJet on 02/12/2010 20:42:14 Well, anyway, that's another **** for not-noobs. And whine is same as when they introduced neural remaps: Noobs and idiots only sees those precious "free" sp, others see a whole picture, but noone cares, because first 98% ppl is far more proffitable for ccp. It's always been and be so, and there will be even more **** in future, when all ppl calm down, like with remaps. Well, anyway, i fed up with all those implementations that alwys good only to casual noobs, so for me it'll be no matter in a year or so, when i spend all my isk, finish last plans and sell my 3 accounts... Just because i want to see incarna :)
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Radge Ascanbe
Minmatar Ministry of Destruction SCUM.
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Posted - 2010.12.02 21:17:00 -
[1847]
Will there be a re-map available on the 14th whn the learning skills go? I have tried a search but can't see it anywhere. Thanks.
Personally I spent a long time training my learning all to lvl 5, but am looking forward to re-distributing the 5.3 mill sp's :)
Thermodynamics lvl 5 and Advanced Weapon Upgrades lvl 5 here I come! "Hell hath no fury" |

Joss56
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Posted - 2010.12.02 23:05:00 -
[1848]
Edited by: Joss56 on 02/12/2010 23:15:50
Originally by: Csig CEO i think we were just trying to point out that the change is a nerf to older players and a bonus to younger players.
I dont think you realy understand yourself and how can you speak in "vet's" name.
1rst off all, prove me that all vet's have theyre lvl5 learning skills
2nd never forget that your char has already ben noob so, or you've buyed it at toons bazar with skil points that you haven't trained so you don't know what you are talking about.
3rd noobs etc etc has you were in some past time, have some first letons when they start this ****ing game:
-the first one is those cans posted by ******ed deviants in front of your stations with "free stuff take it"
-the second one is what ANYONE in this game tells you before saying "goodmorning": Train your ****ing learning skils
So, noobs "wow" crowd etc can help your argues but i can't accept them as long has you speak for all vet's and you confuse all noobs.

EDIT: i think that i'm not the only guy here playing several accounts wich means, 1 char for playing fast and 1 training learning skils to the top. I hate general meanings, it's like saying "all blacks are dealers" or "all muslims are fanatics" and so on.
Consider the idea that you are wrong and that even "noobs" train theyre ****ing learning skils. You train your skils either you play or not, you should be afraid the day CCP says that you'll only train skils when you play, this day i agree, "wow" nobbs will eat you in a few weeks.

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Cyron Logus
Minmatar
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Posted - 2010.12.02 23:39:00 -
[1849]
Although this is simply yet another "yay" or "nay" to this voluminous thread (and this is a "yay")...
I must say that this change is working out beautifully! While a I can understand the spirit of a Learning system (possibly weeding out those seeking quick fixes and rewarding those in for the long haul) I think that it is just too ponderous and adds yet another layer of complexity which makes it's implementation exponentially harder (and thus more apt to fail) in proportion to the actual "real world" benefit to the players both present and future.
While I'm all for more simple way of doing things, I have to nod with a smile on my face when I see how "beautifully" the numbers work out (that comment on the 20/20/20/20/19 matrix in the blog, to be specific). It's a testament to the fact that these people have really been making a quality product since the beginning. Had it been "slap-shod", changing something like this would have been nigh impossible; as in, pulling one string would have unraveled the whole tapestry. Bravo, CCP. Bravo...
I'll take my 1 point hit in a couple of skills and will gladly be spending my millions of points when the change takes effect. Other than that, the OCD Perfectionist in me is still royally urinated off since I was just >THIS< close to finishing off my last two Learning skill points (what would have taken a month)... You heartless bastards... Hehehehe... :P
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Chiselhead
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Posted - 2010.12.03 00:37:00 -
[1850]
I'm sorry but I'm not with you guys on this one. First the only complaint I have ever hear d in 3 years of playing was only recently from Greyscale. Here is what your not considering, well maybe you are but you possibly don't care. This skill set although boring to train is what will give new players thier biggest advantage just like it gave players such as myself an advantage with training to try to make up for the differance of not starting way back in the beggining, its really quite simple you train the skills, older player probably won't cuz they are all ready uber if they actually had played. Its really quite simple train the skills then you end up with higher attributes than someone else, so now you can train faster than they do, wow thats pretty sweet. But now we will all be carbon copies, pretty sad in my estimation. And now that edge we used to have in skill training gets the flush.
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Mayham Jack
Caldari Forever Eternal Star Industries Mystic Dawn Alliance
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Posted - 2010.12.03 01:10:00 -
[1851]
Well this is eve and as a community eve has to evolve and change. I dislike the change of the learning skills, i spent the 6 months training all the training skills up to 5, but we all have to look at the skill points they are giving back to us for our time, yes its not all the time spent on the learning skills, but this way we can redistube them to more effective pilot or keep them in a piggy bank till we need em. At least this last patch wasnt too bad... not so many patches to fix a previous patch now lets hope the Dec 14th patch goes as smooth
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Amhana Rhal
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Posted - 2010.12.03 01:15:00 -
[1852]
Chiselhead has a point here. When I started at the end of 2007, I'll have to admit..... I was a bit overwhelmed by the scope of the skill training.
I am the exception to the rule here though, i had guidence to train my learning skills first to help "even the field" with my friends that started this game 2 months before me.
Once my learning skills were up to par, my other skills fell in to line nicely and I started catching up.
I started an alternate character about a year ago and was surprised to find that the alt recieved a 100% bonus to the speed of training skills up to 1.6 mil sp. I didn't remember having that with my main originally, but that boost was welcome.... I trained her learning skills first and remapped my skills acordingly.
Now that My alt is a year old, she has taken her place among the dangerous out there, in her own right. In my opinion, she would never have made it to where she is now without the bunus, the remaps, and the learning skills.
sure the 2+ mil "bonus" sp will serve us well, but will we ever catch our predecessors? We had a chance before.... now they will all be beyond us.
think about your pvp? the better skills/better cool head wins right? what if you can't ever catch them? SOL in my opinion.
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Milk Butter
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Posted - 2010.12.03 01:15:00 -
[1853]
Well, it seems this change is going to happen even if your customers donЖt want it, big business. I wonder how many people will switch over to WOW. I wonder what I will use my reimbursement points on.
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.03 01:24:00 -
[1854]
Edited by: Tippia on 03/12/2010 01:24:25
Originally by: Milk Butter Well, it seems this change is going to happen even if a minority of your customers donЖt want it, big business.
Fixed. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

Zemfadel
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Posted - 2010.12.03 03:34:00 -
[1855]
HOLY $H*T QUIT COMPLAINING!!!!!!!
The decision has been made, the learning skills WILL be removed. No one cares about your senseless complaining, leave this thread for concerns and suggestion on the implementation of "The Plan" not arguing that it should or shouldn't happen. Your whining is just taking up space and diluting what could otherwise be a useful thread for the devs
62 pages! f*** you people are worthless
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Shiddy Smell
Caldari State War Academy
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Posted - 2010.12.03 05:15:00 -
[1856]
Why oh why do people keep bleating on about no longer being able to catch up, skills go to level 5, you can't train them beyond that. This means that once you have level 5 in a skill, you have caught up with everyone who has that skill at level 5, unless I'm missing something, and "vets" get extra levels after playing for a certain amount of time.
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Dorn Val
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Posted - 2010.12.03 06:58:00 -
[1857]
Originally by: Syrr Northrope
Originally by: Dorn Val
The Learning section NEEDS to die -it doesn't do anything to make the game better. Instead of newbs quitting due to the boredom of sitting in station while they train they can now get into a T1 frigate and start exploding in the, uh I mean exploring the Eve Universe.
I thought all you nitwits wanted more peeps in low sec?! Now you're crying about a change that will get more targets into the game?! You'd all whine if you were hung with new ropes 
If the WoW crowd gets into Eve now that the Learning skills are gone they won't stay long 
IMHO removing the Learning section is proof that the CCP code wizards care about the quality of the game and about the peeps who play it 
I agree, but the point you, and your ilk, seem to miss is... Those that did the time are getting the shaft. We aren't getting return on the time we put in. We are getting a nerf right off the bat to accommodate the "I want it all and am too lazy to do it, Wahhhhhhhhhaaaaaaaaa" crowd.
If CCP would just give me what I worked for and just bring the rest of you up to that same level, I think it would stop the majority of the righteous indignation that is going on on these boards. But nitwits such as yourself can not see past the end of your nose.
*Sigh*
I almost didn't reply, since you've resorted to insults -forgive me for not stooping to your level...
The "nerf" you're referring to would take over a year to be felt by a character with your skill points -if it would even be noticeable. I do agree that there should be a +1 attribute increase to cover your loss, so that no one gets hosed in the change. But to call 72 SP per hour a "nerf"?! Please...
As for the time you spent in the Learning section: We all spent time in it, granted some more than others, but we're all getting that "time" back in the form of SP to redistribute to skills that will actually help us play the game better. I look at it like I've been putting money into a no interest bank account and now I'm getting it back.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.12.03 06:58:00 -
[1858]
Originally by: Tippia Edited by: Tippia on 03/12/2010 01:26:33
Originally by: Milk Butter Well, it seems this change is going to happen even if a ? of your customers donЖt want it, big business.
Fixed.
Originally by: Amhana Rhal sure the 2+ mil "bonus" sp will serve us well, but will we ever catch our predecessors? We had a chance before.... now they will all be beyond us.
think about your pvp? the better skills/better cool head wins right? what if you can't ever catch them? SOL in my opinion.
You've always been able to "catch up", and the removal of learning skills doesn't change that in any way.
Now it's fixed becouse nether of you can speak for everyone.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

PaintballFreak
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Posted - 2010.12.03 08:14:00 -
[1859]
I'm enjoying the whine you nerfed my weeks of training advanced to 5....
which amusses me no end because what thsi actually proves is these peopel are either ALTs or fail to understand the basic concepts of efficency which undermine the game.
An adition 1.5Sp (+1 +(0.5*1)) generates an adition 800k SP a year, how ever it takes a month to achive this so in affect in the first year you only gain an additonal 600k SP. How ever you counter part who trained the advanced to 4. Gains an aditional 1.6mil SP for there first month with them, which you loose trainnig the things.
so in the long run you wasted time trainnign skills for that additonal plus 1 attribute which fail to pay off till you reach 2-3 years of age and now your getting 3-5mil free SP anywhere which will complete those really god awful skills such as jump drive cal 5 and you complaining????
Eve is a game which has always done its upmost to reward the inventive and the inteligent. Never he who played the most, If you want that your sub'd to the wrong game.
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CycoChick
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Posted - 2010.12.03 08:29:00 -
[1860]
When I look at all these pages and try to make any sense of whats going on here, I wake up on the floor drunk again.
Headaches are secondary.
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Annagallen
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Posted - 2010.12.03 08:53:00 -
[1861]
So... I have an alt character (Annadari) that has all 5's in the learning catagory. She has 5,376,000 SP in Learning. She also has, (including implants) attributes of 33, 23, 19, 22 and 24. She trains skills that have Intelligence as primary, VERY FAST. I do not see how losing 20+10% = 22 points, and gaining back only 12 is a reasonable thing. I trained all those to level 5 for a reason: longterm gain. :-/ I think that the 5,376,000 SP will help, however that will be only about 4 months worth of SP I think. My main, is still not all 5's in Learning, because it is boring to train. But with an alt, it is wonderful that we could partially ignore that character for a few months, and especially with the new character/account bonus, get those trained up very fast. This change is good for new mains, but not nearly so good for the alts I think. But maybe my math is wrong?
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Ebisu Kami
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Posted - 2010.12.03 09:54:00 -
[1862]
Edited by: Ebisu Kami on 03/12/2010 09:58:31
Originally by: Annagallen I do not see how losing 50+10% = 55 points, and gaining back only 12 is a reasonable thing.
I think you grossly misunderstood something. You do not just get 12 points instead of learning skills, you get +12 on each attribute, instead of learning skills, totalling up to +60 unmovable points. You'll loose a grand total of 0.8 points per attribute with this change.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.12.03 10:55:00 -
[1863]
Originally by: Amhana Rhal Chiselhead has a point here. When I started at the end of 2007, I'll have to admit..... I was a bit overwhelmed by the scope of the skill training.
I am the exception to the rule here though, i had guidence to train my learning skills first to help "even the field" with my friends that started this game 2 months before me.
Once my learning skills were up to par, my other skills fell in to line nicely and I started catching up.
I started an alternate character about a year ago and was surprised to find that the alt recieved a 100% bonus to the speed of training skills up to 1.6 mil sp. I didn't remember having that with my main originally, but that boost was welcome.... I trained her learning skills first and remapped my skills acordingly.
Now that My alt is a year old, she has taken her place among the dangerous out there, in her own right. In my opinion, she would never have made it to where she is now without the bunus, the remaps, and the learning skills.
sure the 2+ mil "bonus" sp will serve us well, but will we ever catch our predecessors? We had a chance before.... now they will all be beyond us.
think about your pvp? the better skills/better cool head wins right? what if you can't ever catch them? SOL in my opinion.
I'm not clear on what you think has changed such that now you can't "catch up" whereas before you could?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Dorn Val
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Posted - 2010.12.03 12:01:00 -
[1864]
Edited by: Dorn Val on 03/12/2010 12:03:08
Originally by: Annagallen ...think about your pvp? the better skills/better cool head wins right? what if you can't ever catch them? SOL in my opinion.
Two characters in the exact same frigate, each with the relevant skills to fit / fly the ship at LVL5. One is a year old, and the other is three. How would learning faster be of any benefit to the one year old? I totally fail to see your point unless "catching up" means "training for capitals"...
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Elizabeth Mellon
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Posted - 2010.12.03 13:25:00 -
[1865]
Over the past year or so I have become increasingly disillusioned by Eve, with silly bugs, lag, somewhat stale and uninteresting game play annoying little nerfs here and there.
But, I am starting to change my mind. I initially viewed the learning skills going away with quite extreme skepticism as can be attested by a few people on this thread.
However, the more I read about the changes being made and all the little fixes coming in I am starting to feel really positive about Eve again. I think Incursion is really going to be fun to play and something that older and newer players can get something out of.
(PS I haven't been hypnotized or bribed or anything)
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.12.03 16:18:00 -
[1866]
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players.
I still love this one and still think it applys to this as well.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Ebisu Kami
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Posted - 2010.12.03 16:28:00 -
[1867]
Edited by: Ebisu Kami on 03/12/2010 16:28:21
Originally by: Rip Minner Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players.
I still love this one and still think it applys to this as well.
I think this is one of the rare cases, where it either doesn't apply or the extend is so minimal, that it doesn't matter or the amount of benefit compared to now will not be shifted.
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Dicks Hurrdurr
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Posted - 2010.12.03 19:49:00 -
[1868]
Amazing to see the amount of butthurt coming from the bittervets on this one. Look at it this way: With no learning skills, that means fewer noobs will be tempted to just mine in 1.0 space for 6 months while they build their learning skills. More of them may be tempted to come out of empire space and make themselves into targets.
Plus, why are you crying? You're getting those SP back to redistribute any way you want plus getting an attribute point boost on top of the points you have now. That means leass remapping, and, hey, a fund of SP to put into something now rather than 6 months/1 year from now. INSTANT GRATIFICATION.
Instead of bawwing about losing a bunch of, admittedly, fairly useless skills, plop the SP into some other skill that betters your character plan in the long run. Don't worry bittervets, this isn't going to instantly make the noobs in their rifters a threat to your megathrons. What it will do is add to the game population by making the first 6 months, you know, fun and make the vets more powerful than they are.
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DrDoomsayer
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Posted - 2010.12.03 22:44:00 -
[1869]
Edited by: DrDoomsayer on 03/12/2010 22:44:17 Are we going to be compensated for our attribute implants aswell? I spent half a billion on level fives because, +5 was a significant increase over my average of 8 points per attribute. Now, the five points are being added to averages of 20 points per attribute, which of course greatly devalues them. If I knew this was coming over course, I would of settled for level 4 implants and saved 400 Million since it will only be a difference of 5%. I think the implants should be raised to increments of 1.5, to maintain their value.
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.03 23:08:00 -
[1870]
Originally by: DrDoomsayer Are we going to be compensated for our attribute implants aswell?
No, because they're not going away and because their value isn't being diminished. Quite the opposite: they now signify a much larger portion of the increases you can add onto your attribute. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |
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DrDoomsayer
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Posted - 2010.12.03 23:37:00 -
[1871]
Originally by: Tippia
Originally by: DrDoomsayer Are we going to be compensated for our attribute implants aswell?
No, because they're not going away and because their value isn't being diminished. Quite the opposite: they now signify a much larger portion of the increases you can add onto your attribute.
I strongly disagree. The value of the implants comes from the gain, not the ways in which attributes are obtained. You are argueing that because implants are the only way to obtain an attribute bonus that thier value will increase? that is bogus, what if all attributes were raise to 100? would anyone spend 100 million extra for a +5 when it represents less than a 1% from a +4 ? it is a simple rule of economics that abundance of an item reduces cost. If attribute points become twice as abundant than their value will half. It does matter if this abundance is created through free points, learned points or points you purchased off of a purple monkey. There are more points given to each player, and therefore each individual point has less value, end of story.
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Ebisu Kami
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Posted - 2010.12.03 23:50:00 -
[1872]
Originally by: DrDoomsayer
Originally by: Tippia
Originally by: DrDoomsayer Are we going to be compensated for our attribute implants aswell?
No, because they're not going away and because their value isn't being diminished. Quite the opposite: they now signify a much larger portion of the increases you can add onto your attribute.
I strongly disagree. The value of the implants comes from the gain, not the ways in which attributes are obtained. You are argueing that because implants are the only way to obtain an attribute bonus that thier value will increase? that is bogus, what if all attributes were raise to 100? would anyone spend 100 million extra for a +5 when it represents less than a 1% from a +4 ? it is a simple rule of economics that abundance of an item reduces cost. If attribute points become twice as abundant than their value will half. It does matter if this abundance is created through free points, learned points or points you purchased off of a purple monkey. There are more points given to each player, and therefore each individual point has less value, end of story.
I'm pretty sure Tippia wasn't talking about the monetary value.
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Galstab McGee
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Posted - 2010.12.03 23:54:00 -
[1873]
Edited by: Galstab McGee on 03/12/2010 23:55:00
Originally by: DrDoomsayer
Originally by: Tippia
Originally by: DrDoomsayer Are we going to be compensated for our attribute implants aswell?
No, because they're not going away and because their value isn't being diminished. Quite the opposite: they now signify a much larger portion of the increases you can add onto your attribute.
I strongly disagree. The value of the implants comes from the gain, not the ways in which attributes are obtained. You are arguing that because implants are the only way to obtain an attribute bonus that their value will increase? that is bogus, what if all attributes were raise to 100? would anyone spend 100 million extra for a +5 when it represents less than a 1% from a +4 ? it is a simple rule of economics that abundance of an item reduces cost. If attribute points become twice as abundant than their value will half. It does matter if this abundance is created through free points, learned points or points you purchased off of a purple monkey. There are more points given to each player, and therefore each individual point has less value, end of story.
From your argument you should have no issue with the change as the max obtainable training speed will drop by 3 percent and as such the implants become more valuable to obtain max speed. Proportionally they are doing more, though the difference is negligible. Are you wanting to pay CCP the proportional difference?
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DrDoomsayer
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Posted - 2010.12.04 00:10:00 -
[1874]
Edited by: DrDoomsayer on 04/12/2010 00:11:24
Originally by: Galstab McGee Edited by: Galstab McGee on 03/12/2010 23:55:00
Originally by: DrDoomsayer
Originally by: Tippia
Originally by: DrDoomsayer Are we going to be compensated for our attribute implants aswell?
No, because they're not going away and because their value isn't being diminished. Quite the opposite: they now signify a much larger portion of the increases you can add onto your attribute.
I strongly disagree. The value of the implants comes from the gain, not the ways in which attributes are obtained. You are arguing that because implants are the only way to obtain an attribute bonus that their value will increase? that is bogus, what if all attributes were raise to 100? would anyone spend 100 million extra for a +5 when it represents less than a 1% from a +4 ? it is a simple rule of economics that abundance of an item reduces cost. If attribute points become twice as abundant than their value will half. It does matter if this abundance is created through free points, learned points or points you purchased off of a purple monkey. There are more points given to each player, and therefore each individual point has less value, end of story.
From your argument you should have no issue with the change as the max obtainable training speed will drop by 3 percent and as such the implants become more valuable to obtain max speed. Proportionally they are doing more, though the difference is negligible. Are you wanting to pay CCP the proportional difference?
You are assuming then that max speed has been reached? Overall, after the change, the average toon will have a far greater number of attribute points than before the change, or, there will be a greater number of overall attribute points in play. It is my arguement that this will devalue the implants which I have spent so much money on. My suggestion was compensation for this fact, or a rebalancing of the implants to say, +1.5 per level to compensate for this fact.
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Galstab McGee
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Posted - 2010.12.04 00:43:00 -
[1875]
Originally by: DrDoomsayer Edited by: DrDoomsayer on 04/12/2010 00:27:55 Edited by: DrDoomsayer on 04/12/2010 00:11:24 From your argument you should have no issue with the change as the max obtainable training speed will drop by 3 percent and as such the implants become more valuable to obtain max speed. Proportionally they are doing more, though the difference is negligible. Are you wanting to pay CCP the proportional difference?
You are assuming then that max speed has been reached? Overall, after the change, the average toon will have a far greater number of attribute points than before the change, or, there will be a greater number of overall attribute points in play. It is my arguement that this will devalue the implants which I have spent so much money on. My suggestion was compensation for this fact, or a rebalancing of the implants to say, +1.5 per level to compensate for this fact. Oh and your asserion that the implants are doing more is incorrect, since the implants were adding +5.5 with the learning skill modifier of 10%.
The fact that many have not reached it does not change the max obtainable rate. Any even though there are more attribute points in play, since they are given equally to all players, the importance of implants is increased overall as they will be one of only 2 remaining ways to get an edge. The other(remaps) can only be used on a yearly basis, but implants can be used at will.
Also, I stated PROPORTIONALLY they were greater. In a maxed out attribute with +5's they account for 17% of the total attribute points, under the new systems it will be 19%
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DrDoomsayer
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Posted - 2010.12.04 01:06:00 -
[1876]
Edited by: DrDoomsayer on 04/12/2010 01:07:05 Well I guess the real test will be the way the market behaves after the change, my prediction is that in a couple of months, +5's will be worth less than 75 Mill each. If this does not hold true than I suppose my panic was unjustified. Personally, I will never again pay for +5 again at current market prices based on the reasons specified, but I suppose there will always be those with poor math skills who see imaginated value in them. I just wish I hadn't bought them, they are worth 2 months of membership and that's how I would have rather spent my isk. If CCP would let me unplug them now, I would be equally as happy.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.12.04 07:48:00 -
[1877]
Originally by: Ebisu Kami Edited by: Ebisu Kami on 03/12/2010 16:28:21
Originally by: Rip Minner Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players.
I still love this one and still think it applys to this as well.
I think this is one of the rare cases, where it either doesn't apply or the extend is so minimal, that it doesn't matter or the amount of benefit compared to now will not be shifted.
I can turn this to my favor and only becouse I have the isk and EVE know how. Incursion is the start of the army of alts that will now be much easyer and much faster to train then ever before. The Nations numbers are nothing to the army of alts comeing to all the Vet players soon and cheaply too.
Well at least thoughs that wish to have them and know how to use them.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Juwi Kotch
Fiat Iustitia
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Posted - 2010.12.04 09:23:00 -
[1878]
Edited by: Juwi Kotch on 04/12/2010 09:23:35 After coming back from a business trip I just had a look at the eve-online page and found the announcement of the learning skill removal.
The only problem I have with this is that I now have to think about how to distribute over 5.3 mil skillpoints. Something I like to think about.
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Jagga Spikes
Minmatar Spikes Chop Shop
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Posted - 2010.12.04 09:24:00 -
[1879]
having +5s instead of +4s will be 45 SP/hour (1,080 SP/day, ~395k/year). it'll all come down to ISK, same as now. it's better that it ticks in your head, than slacks in your wallet. ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |

Dasola
Minmatar
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Posted - 2010.12.04 12:58:00 -
[1880]
So based on that blog, if i bother ccp Zulu enough, i can get anything i want in this game? Since clearly hes the one making decisions there.
Can we have science&industry interface rewamp please? it takes 11 click just to launch remote invention job, so about tim to fix that isint it? Didnt take that long to fix PI now did it?
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Transfer point
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Posted - 2010.12.04 17:57:00 -
[1881]
Originally by: Amhana Rhal ..... but will we ever catch our predecessors? We had a chance before.... now they will all be beyond us.
Older chars can afford to buy +4 and +5 implants and go live anywhere they want and chances are they already maxed out their learning skills. I have bad news for you, the only way you can catch them is if their account goes dormant and they stop training, other than that you never had a chance to catch them.
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Darial
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Posted - 2010.12.04 22:36:00 -
[1882]
I will give CCP beers at fanfest if they give us 1 neural remap witht his change. Please?
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Noran Talidan
Amarr
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Posted - 2010.12.05 04:33:00 -
[1883]
Edited by: Noran Talidan on 05/12/2010 04:33:50 I like this idea, i really do.
I know alot of the veteran players are winning about this.. But, keep in mind when I was playing the game in '03 when it came out there where no learning skills or any +12 attribute points, lol.
And really, you not loosing all the much.. the so called 'Time; you spent training the skills your getting back.. aka: all of you SP in the category (so whats the big deal).
Who really whats to spend there first few months of the game AFK training the learning skills? I surely didn't! lemme tell ya!
But I do agree with the few posts, everyone should get a free remap to re assess these points as necessary since it does change things a bit.
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comb4t womb4t
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Posted - 2010.12.05 10:57:00 -
[1884]
Someone may have already asked this but its too long a thread to find it
Are we being given all the same base stats then + whatever implants we have or will they be stacked just on top of how we remapped.
Are we being given a remap so we can re apply it how we need since our old remapped skills will be FUBAR
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Destination SkillQueue
Are We There Yet
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Posted - 2010.12.05 11:24:00 -
[1885]
Originally by: comb4t womb4t Someone may have already asked this but its too long a thread to find it
Are we being given all the same base stats then + whatever implants we have or will they be stacked just on top of how we remapped.
Are we being given a remap so we can re apply it how we need since our old remapped skills will be FUBAR
The attribute change is real simple. Everything stays exactly like it is today with one exception. The only change is, that the attributes you gained from learning skills will get removed and everyone gets 12 points added to all attributes. Nothing else is changing. You only had 14 remappable points in the old system and everything else was unremappable, this will remain exactly the same in the new system. If you remapped for intelligence, you will be remapped for intelligence after the change.
We haven't been promised a remap at this point. The basic balance between attributes stays exactly the same and normal skills aren't affected in any way. In the worst case scenario you might have to extend your current training plan with a few extra skills, if you had learning skills part of that plan. While the changes don't really warrant a remap, we might get one, since there is no real reason not to give one either and it would make the change even more pleasing to the players.
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Perky C
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Posted - 2010.12.05 13:11:00 -
[1886]
I think where a lot of the bittervet buthurt comes from is that they are seeing all the lost potential sp that they should have had if these extra attributes were around when they started their characters "my character is X years old and if I had these stats back then I should have an extra Y Million sp"
I do not like the idea of dropping the learning skills but I will just adjust my plans to cover the changes
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.12.05 16:57:00 -
[1887]
Originally by: Ebisu Kami Edited by: Ebisu Kami on 03/12/2010 16:28:21
Originally by: Rip Minner Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players.
I still love this one and still think it applys to this as well.
I think this is one of the rare cases, where it either doesn't apply or the extend is so minimal, that it doesn't matter or the amount of benefit compared to now will not be shifted.
Older players will be getting a larger absolute advantage, although it could be argued that new players are getting a larger relative advantage.
That argument of course relies on new players being too foolish to realise they shouldn't train 5+5 straight away.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Garekell
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Posted - 2010.12.05 21:51:00 -
[1888]
Sorry if this was asked before but 63 pages too much to read through at the moment. Question I have is do we get reimbursed for partially trained learning skills or is it fully trained levels only?
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Tippia
Sunshine and Lollipops
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Posted - 2010.12.05 21:53:00 -
[1889]
Originally by: Garekell Sorry if this was asked before but 63 pages too much to read through at the moment. Question I have is do we get reimbursed for partially trained learning skills or is it fully trained levels only?
Every last SP you've accumulated in the skills will be returned, full levels or not. щщщ фIf you're not willing to fight for what you have in ≡v≡а you don't deserve it, and you will lose it.ц щ Karath Piki |

JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.12.06 00:30:00 -
[1890]
Edited by: JcJet on 06/12/2010 00:41:02
Originally by: Transfer point Edited by: Transfer point on 04/12/2010 21:54:22
Originally by: Amhana Rhal ..... but will we ever catch our predecessors? We had a chance before.... now they will all be beyond us.
Older chars can afford to buy +4 and +5 implants and go live anywhere they want and chances are they already maxed out their learning skills. I have bad news for you, the only way you can catch them is if their account goes dormant and they stop training, other than that you never had a chance to catch them.
Not true :) Yes, there is no big deal for older players to have 5-5 learnings, implantsm and anything.
It's kinda funny, but i've seen MANY chars with a same amount of sp as me(~90kk) without 5-5 learnings, sometimes it's even 4-3, and weird remaps... So i think i've catched them, because those chars are something like 3 years older than mine...
So now such "trick" will be impossible, because there will be no such loosers anymore, implants didn't do a big difference... As i've sayed before - good idea of removing useless months of training on a begining, but terrible way to do this, most terrible... ...
Another thing. Why there is a questions about remaps? I think is obvious for them to just add those attribute to base ones, and do nothing with variable attributes on characters... Well, thinking about this blunt way to remove learnings, i'll not be surprized of another stupid thing, like just reset all attributes and whatever there is be remap or not, ruining a skill plan by messing up with remap periods... ---
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Lysander Kaldenn
Dead Reckoning.
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Posted - 2010.12.06 04:43:00 -
[1891]
Edited by: Lysander Kaldenn on 06/12/2010 04:45:44
Not true :) Yes, there is no big deal for older players to have 5-5 learnings, implantsm and anything.
It's kinda funny, but i've seen MANY chars with a same amount of sp as me(~90kk) without 5-5 learnings, sometimes it's even 4-3, and weird remaps... So i think i've catched them, because those chars are something like 3 years older than mine...
So now such "trick" will be impossible, because there will be no such loosers anymore, implants didn't do a big difference... As i've sayed before - good idea of removing useless months of training on a begining, but terrible way to do this, most terrible... ...
Just because a characters birth date is before yours doesn't mean that they've been subscribed that entire time. Lots of guys who played 3+ years ago quit (because the game was FULL of bad design, like Learning skills...) and came back after subsequent patches. You have no way of proving that they are actually older than you, or that your "investment" and intelligence in training gave you any advantage.
You could never "catch up" because theres no such thing, you don't need to. The way the skill system is setup makes your point irrelevant. You might want to try to gain an actual understanding of the game before posting again.
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JTDaBeast
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Posted - 2010.12.06 05:35:00 -
[1892]
Originally by: Lysander Kaldenn Edited by: Lysander Kaldenn on 06/12/2010 04:45:44
Not true :) Yes, there is no big deal for older players to have 5-5 learnings, implantsm and anything.
It's kinda funny, but i've seen MANY chars with a same amount of sp as me(~90kk) without 5-5 learnings, sometimes it's even 4-3, and weird remaps... So i think i've catched them, because those chars are something like 3 years older than mine...
So now such "trick" will be impossible, because there will be no such loosers anymore, implants didn't do a big difference... As i've sayed before - good idea of removing useless months of training on a begining, but terrible way to do this, most terrible... ...
Just because a characters birth date is before yours doesn't mean that they've been subscribed that entire time. Lots of guys who played 3+ years ago quit (because the game was FULL of bad design, like Learning skills...) and came back after subsequent patches. You have no way of proving that they are actually older than you, or that your "investment" and intelligence in training gave you any advantage.
You could never "catch up" because theres no such thing, you don't need to. The way the skill system is setup makes your point irrelevant. You might want to try to gain an actual understanding of the game before posting again.
THIS IS THE GOSPEL RIGHT HERE. SAY AMEN PEOPLE.
Also, just cause you've managed to catch up to an older player by training learning, you now have say 2 million more points then them but have 3 million more than them in the learning category. That puts you 1 million points behind them in skills that mean something, like cap,gunnery,missiles,trade,industry, anything. But to say I can learn faster than you, WOW, so what.
that's my 2 cents.
JT Fly safe 
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Winston Brunai
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Posted - 2010.12.06 08:54:00 -
[1893]
Edited by: Winston Brunai on 06/12/2010 08:54:23 Speaking as someone with a Toon with 5/5 and another at 4/5 I like this change but do wish I didn't have to take it in the shorts. As it has been pointed out many times on a targeted skill plan this my 5/5 toon with +5 implants will take a small loss of 72 sp per hr. Thats not enough to cause me tears but is enough for me to make m y feelings known CCP I Understand that this will help a large number of people. But please do not make a habit of playing with our skillsheets
On a side note Would a reformatted employment history page be too much to ask for? Some of us that have been around for a few years have fairly extensive histories. I'd like to see it grouped by "Current Corp" "Last Corp" " then a tab to view the rest. I'd also like to see very short stays in noob corps erased from peoples histories. like less than 8 hrs is not recorded to record, but all time in player corp reflected no matter how short.
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.12.06 10:04:00 -
[1894]
Originally by: Lysander Kaldenn Edited by: Lysander Kaldenn on 06/12/2010 04:45:44
Not true :) Yes, there is no big deal for older players to have 5-5 learnings, implantsm and anything.
It's kinda funny, but i've seen MANY chars with a same amount of sp as me(~90kk) without 5-5 learnings, sometimes it's even 4-3, and weird remaps... So i think i've catched them, because those chars are something like 3 years older than mine...
So now such "trick" will be impossible, because there will be no such loosers anymore, implants didn't do a big difference... As i've sayed before - good idea of removing useless months of training on a begining, but terrible way to do this, most terrible... ...
Just because a characters birth date is before yours doesn't mean that they've been subscribed that entire time. Lots of guys who played 3+ years ago quit (because the game was FULL of bad design, like Learning skills...) and came back after subsequent patches. You have no way of proving that they are actually older than you, or that your "investment" and intelligence in training gave you any advantage.
You could never "catch up" because theres no such thing, you don't need to. The way the skill system is setup makes your point irrelevant. You might want to try to gain an actual understanding of the game before posting again.
I've talked about currently active pilots. Those who leaved 3 years ago are unlikely returns with an old account... Btw, why bother about their learnings while they themselves didn't cares about their training time? :)
I have enough of understanding, dude :) It's just so obvious is boring...
Hm... no, there is certainly more advantage from 5-5 learnings, and why do you consider this skills to be useless SP? Those skills increases training speed => you benefit from them everytime, whatever you do in game not even for pure SP, but at least to just train a little faster for a ship which you tried in EFT today. And with a same time there is so much specific high-ranked skills which don't used often, or gives far less benefits - capital ships(if not for titan), advanced drone interfacing, capital hull rep...etc ---
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Lysander Kaldenn
Dead Reckoning.
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Posted - 2010.12.06 17:55:00 -
[1895]
Edited by: Lysander Kaldenn on 06/12/2010 17:59:17
Originally by: JcJet Edited by: JcJet on 06/12/2010 10:48:09
Originally by: Lysander Kaldenn Edited by: Lysander Kaldenn on 06/12/2010 04:45:44
Not true :) Yes, there is no big deal for older players to have 5-5 learnings, implantsm and anything.
It's kinda funny, but i've seen MANY chars with a same amount of sp as me(~90kk) without 5-5 learnings, sometimes it's even 4-3, and weird remaps... So i think i've catched them, because those chars are something like 3 years older than mine...
So now such "trick" will be impossible, because there will be no such loosers anymore, implants didn't do a big difference... As i've sayed before - good idea of removing useless months of training on a begining, but terrible way to do this, most terrible... ...
Just because a characters birth date is before yours doesn't mean that they've been subscribed that entire time. Lots of guys who played 3+ years ago quit (because the game was FULL of bad design, like Learning skills...) and came back after subsequent patches. You have no way of proving that they are actually older than you, or that your "investment" and intelligence in training gave you any advantage.
You could never "catch up" because theres no such thing, you don't need to. The way the skill system is setup makes your point irrelevant. You might want to try to gain an actual understanding of the game before posting again.
I've talked about currently active pilots. Those who leaved 3 years ago are unlikely returns with an old account... Btw, why bother about their learnings while they themselves didn't cares about their training time? :)
I have enough of understanding, dude :) It's just so obvious and boring...
Originally by: JTDaBeast
Originally by: Lysander Kaldenn Edited by: Lysander Kaldenn on 06/12/2010 04:45:44
Also, just cause you've managed to catch up to an older player by training learning, you now have say 2 million more points then them but have 3 million more than them in the learning category. That puts you 1 million points behind them in skills that mean something, like cap,gunnery,missiles,trade,industry, anything. But to say I can learn faster than you, WOW, so what.
Hm... no, there is certainly more advantage from 5-5 learnings, and why do you consider this skills to be useless SP? Those skills increases training speed => you benefit from them everytime, whatever you do in game not even for pure SP, but at least to just train a little faster for a ship which you tried in EFT today. And with a same time there is so much specific high-ranked skills which don't used often, or gives far less benefits - capital ships(if not for titan), advanced drone interfacing, capital hull rep...etc
So 5-5 learnings it's something like... 2% to drone damage from LV5 specs. Does everyone needs this? no. Does many people ever wanted that so much? no. But there will be ppl who will train them to all to L5 just because they want and this is no big deal for them. Same with learnings, actually you sayed for me - most of the ppl didn't have this 5/5 perfectionist set because they not want it so badly. So why give them those then? Yes, again i agree that training learnings from start for every noob is spoiling a new player expirience... but PERFECTED 5/5? WTF? 4-3 is logical, but this...
You're completely misunderstanding my point, and in a really strange way, proving it right at the same time.
Edit: Let me give you a hint. Skill training in Eve is NOT a linear progression.
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Enraged Stoat
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Posted - 2010.12.06 22:55:00 -
[1896]
I was initially against removing the learning skills, but now support it.
However, I don't think characters are being compensated enough.
When learning skills disappear new characters effectively start with ready maxed learning skills (and therefore SP/hour learning speed).
To max learning skills from scratch takes a newbie ~150 days.
To train the same number of similarly ranked (and pri/sec attributed) skills AFTER maxing learning skills takes ~125 days.
Newborns after the removal of learning skills will have a 25 day advantage over old timers because they didn't need to learn skills to speed up learning.
This can be countered by proportionally increasing the SP reimbursement. Take whatever SP reimbursement characters will get and +20%.
No I won't emorage quit over it. Therefore there is no stuff you can haz.
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eaterofcheese
The Society of Odd Fellows
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Posted - 2010.12.06 23:06:00 -
[1897]
Edited by: eaterofcheese on 06/12/2010 23:07:12 Ah well. This char has 5/5 on all the learning skills. I don't mind losing them and redistributing the SP, but I do resent the sheer time spent doing the training. It's not like they were all easy to get maxed out.
Bugger :( --
mmmm cheese... |

night shiftstar
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Posted - 2010.12.07 00:29:00 -
[1898]
this char is almost 5-5 every bloody learning ****y skill... and my only regret was having to have them trained back then b4 anything else to save time in the future (now), plenty time in did I'v stayed "practically" docked b4 I could do something minimum properly, like... PLAYING !!!
I'm glad that new comers to EvE don't have to pass by this 3 months or so of learning living hell 
I also know a few good pilots that haven't continue playing essentially due to that. Now, that the learning stinky skill r about to go in to the void, this pilots might return.
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Commander Kennedy
Caldari Systerata Ventures
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Posted - 2010.12.07 04:31:00 -
[1899]
Okay, I'm not reading through 70 pages of posts, so if anyone knows the answer to these would you kindly answer them:
1. Is everyone on TQ getting a free remap when the learning skills go away. 2. Will everyone's attributes be "reset" to 20-20-20-19-20? "Punching" Warp Effect |

Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2010.12.07 04:48:00 -
[1900]
Edited by: Apollo Gabriel on 07/12/2010 04:55:08
Originally by: Enraged Stoat I was initially against removing the learning skills, but now support it.
However, I don't think characters are being compensated enough.
When learning skills disappear new characters effectively start with ready maxed learning skills (and therefore SP/hour learning speed).
To max learning skills from scratch takes a newbie ~150 days.
To train the same number of similarly ranked (and pri/sec attributed) skills AFTER maxing learning skills takes ~125 days.
Newborns after the removal of learning skills will have a 25 day advantage over old timers because they didn't need to learn skills to speed up learning.
This can be countered by proportionally increasing the SP reimbursement. Take whatever SP reimbursement characters will get and +20%.
No I won't emorage quit over it. Therefore there is no stuff you can haz.
Ok, please read carefully:
1) New players train as quickly as old Players. 2) New players get 0 skill points to redistribute 3) Old players get ALL of their Learning skills to redistribute, so up to 5.5 m I believe. 4) New players get 0 skill points to redistribute 5) if you get the full 5.5 m skill points, then roughly one trains ~55k sp per day, so that is 100 days of skill training that you are being reimbursed, which is great. So new player starts at least 100 days behind a player who did nothing but train learning skills everyday until the start of incursion. 100 days is 14 weeks or 3 months+
You really don't need any more than you are getting here.
Originally by: Commander Kennedy Okay, I'm not reading through 70 pages of posts, so if anyone knows the answer to these would you kindly answer them:
1. Is everyone on TQ getting a free remap when the learning skills go away. 2. Will everyone's attributes be "reset" to 20-20-20-19-20?
No to both.
====================================== Do you really care what trolls say? If yes, please take a break and head outside, it helps. ====================================== |
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.12.07 05:05:00 -
[1901]
Originally by: Lysander Kaldenn Edited by: Lysander Kaldenn on 06/12/2010 17:59:17
Originally by: JcJet Edited by: JcJet on 06/12/2010 10:48:09
Originally by: Lysander Kaldenn Edited by: Lysander Kaldenn on 06/12/2010 04:45:44
Not true :) Yes, there is no big deal for older players to have 5-5 learnings, implantsm and anything.
It's kinda funny, but i've seen MANY chars with a same amount of sp as me(~90kk) without 5-5 learnings, sometimes it's even 4-3, and weird remaps... So i think i've catched them, because those chars are something like 3 years older than mine...
So now such "trick" will be impossible, because there will be no such loosers anymore, implants didn't do a big difference... As i've sayed before - good idea of removing useless months of training on a begining, but terrible way to do this, most terrible... ...
Just because a characters birth date is before yours doesn't mean that they've been subscribed that entire time. Lots of guys who played 3+ years ago quit (because the game was FULL of bad design, like Learning skills...) and came back after subsequent patches. You have no way of proving that they are actually older than you, or that your "investment" and intelligence in training gave you any advantage.
You could never "catch up" because theres no such thing, you don't need to. The way the skill system is setup makes your point irrelevant. You might want to try to gain an actual understanding of the game before posting again.
I've talked about currently active pilots. Those who leaved 3 years ago are unlikely returns with an old account... Btw, why bother about their learnings while they themselves didn't cares about their training time? :)
I have enough of understanding, dude :) It's just so obvious and boring...
Originally by: JTDaBeast
Originally by: Lysander Kaldenn Edited by: Lysander Kaldenn on 06/12/2010 04:45:44
Also, just cause you've managed to catch up to an older player by training learning, you now have say 2 million more points then them but have 3 million more than them in the learning category. That puts you 1 million points behind them in skills that mean something, like cap,gunnery,missiles,trade,industry, anything. But to say I can learn faster than you, WOW, so what.
Hm... no, there is certainly more advantage from 5-5 learnings, and why do you consider this skills to be useless SP? Those skills increases training speed => you benefit from them everytime, whatever you do in game not even for pure SP, but at least to just train a little faster for a ship which you tried in EFT today. And with a same time there is so much specific high-ranked skills which don't used often, or gives far less benefits - capital ships(if not for titan), advanced drone interfacing, capital hull rep...etc
So 5-5 learnings it's something like... 2% to drone damage from LV5 specs. Does everyone needs this? no. Does many people ever wanted that so much? no. But there will be ppl who will train them to all to L5 just because they want and this is no big deal for them. Same with learnings, actually you sayed for me - most of the ppl didn't have this 5/5 perfectionist set because they not want it so badly. So why give them those then? Yes, again i agree that training learnings from start for every noob is spoiling a new player expirience... but PERFECTED 5/5? WTF? 4-3 is logical, but this...
You're completely misunderstanding my point, and in a really strange way, proving it right at the same time.
Edit: Let me give you a hint. Skill training in Eve is NOT a linear progression.
Point taken, i think :) Human factor influences SP gained since date of bith. Yes, i know, and this is right and good thing, and different learning levels is a factor of same kind. And removing this difference is one kind with a change like an adding an automatic planning and training for suspended accounts, or when current skill queue becomes inactive...
---
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.12.07 05:39:00 -
[1902]
There is 2 consequences of this change: 1. No more waiting for noobs, training learnings while flying on noobship - good. P.s. i fully support this one, but actually when i created my first character, i've liked to fly my ibis on challenging lvl-1 missions, nice ship, shooting npc with infinite ammo and mining the asteroids at a same time :) i was so happy when iv'e bought and fited my first mighty Kestrel (i think i've been even more excited than i jumped in my first dreadnought :)), and lost it when warpen on lvl4 storyline :( doing courier missions, it's been a proffitable thing for such a noob who tries to focus on learnings, so much new, so big world :) Well, now, even with learnings, i thing that frigates, destroyers and cruisers are trash even for noobs, boring, they bought their drakes and ravens much sooner, so what, it's so little... So those learnings actually not a issue. But i understand that there is not much such players, so i still think that is a good change, althrough if i've started today, is most likely that i'll not continued, because there is no challenge or some interesting goals, ccp already do most of this goals for players, so it's just about online time now, like in other mmorpgs...
2. Lesser difference in players SP gain from a player itself, this one is why i don't like the way they introduced this change to achieve (1). Another step to simpler, and unfortunately, most boring and predictable game process, even for noobs. While it's can be done simply by tweaking a starting skills, well, not to 5/5 but to average level, which most of players training in their first half of a year, so noobs will not be forced to train learnings. And there is still be perfectionists which will train 5/5 from a start and will not whine about how long it takes :)
btw it's also, more or less, prevent a huge grow of alt count: i dunno if this is been mentioned, but you thinked about how easy is to train any alt in free 2 slots? just insert some iplants, anh here you go, alt with perfect leadership, trade, CEO, industry in very short time. Now it's not so good idea to train something like that to perfect on those slots, because even with a good remap and implants, it's train slower than main with other remap due to learnings...:) ---
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Yvaldarm Kevap
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Posted - 2010.12.07 09:44:00 -
[1903]
This is not nice news for me... wasnt here for some time - only for switch skill. As noob and im still with 17.8m sp but i was trainin learnings from start. I give to my char rly good atributes(so i dont need to remap) and it is my first char.
If we think about it its just gettin this game for "some sort" of gamers... => soon we can go play wow or lineage or else... (huray for noobs like these wich will play and just borther other with theyre load of ****) - send em on singularity
Isn¦t remap enough
Why there should be easier? Where is point? Its not fun when i can get anythin without patience, sacrafice and heawy work on ur chars.
I like it hard way.
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.12.07 10:08:00 -
[1904]
Edited by: JcJet on 07/12/2010 10:10:47
Originally by: Yvaldarm Kevap
Why there should be easier? Where is point? Its not fun when i can get anythin without patience, sacrafice and heawy work on ur chars.
I like it hard way.
Yup...
I've just remembered my first mmorpg expirience, in Lineage 2 when first pirate servers apears. C1, it's been a nice game, i've dived to human island with dark elf because it's the only place that i know and i know most of the people there, like some community inside of community, we're oftem be sad when someone haved enough xp and money to afford a ship ticket, and see the world on an other side of the water... It's been so alive, so interesting to play, so much emotions... But at some point stupidity gets to admins minds, they decided to increase a rates on server, first was x1 to x3, then x3-x9, some was very unpleased, and i'm too write so much text about this then... Want a joke? you'll like this one, i'm sure :) they sayed that main reason for this is: there is some high-level players and clans in game already (after a year or so, after server start) and there is so little chance to new players to catch them, or kill them... and other bla bla bla which we often read when it's comes to new player expirience. What we got now in L2? ah, i even didn't want to know how it is now, it's become a **** long ago... because in a first place, there is shouldn't be any challenge for noobs, so we'll have more cash-spending monkeys for our game... ---
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Bilibis
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Posted - 2010.12.07 11:32:00 -
[1905]
Edited by: Bilibis on 07/12/2010 11:33:01 If +5's stop gainign 5.5 bonus and only give 5 with this change why doesn't CCP puts in the game the +6's and +7 impants?
at least the +6's whould be nice to mitigate the 0.5 loss.
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Joss56
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Posted - 2010.12.07 15:32:00 -
[1906]
Edited by: Joss56 on 07/12/2010 15:34:55
Originally by: JcJet Yup... I've just remembered my first mmorpg expirience, in Lineage 2 when first pirate servers apears. C1, it's been a nice game, i've dived to human island with dark elf because it's the only place that i know and i know most of the people there, like some community inside of community, we're oftem be sad when someone haved enough xp and money to afford a ship ticket, and see the world on an other side of the water... It's been so alive, so interesting to play, so much emotions... But at some point stupidity gets to admins minds, they decided to increase a rates on server, first was x1 to x3, then x3-x9, some was very unpleased, and i'm too write so much text about this then... Want a joke? you'll like this one, i'm sure :) they sayed that main reason for this is: there is some high-level players and clans in game already (after a year or so, after server start) and there is so little chance to new players to catch them, or kill them... and other bla bla bla which we often read when it's comes to new player expirience. What we got now in L2? ah, i even didn't want to know how it is now, it's become a **** long ago... because in a first place, there is shouldn't be any challenge for noobs, so we'll have more cash-spending monkeys for our game...
Words...and more words. So you know that well lineage, how about saying the most instersting part of?
Nbr of players all around the world?
PVP= talk about rules and how heasy you can get banned?
I've got something for you guys that love "hard mmo's", move on to asian games/servers, you'll learn what the word "hard" means. Not a game like eve where you have nothing hard to do to gain your sp...ho yeah, fill youre skils queue, goch that's hard.
But if you're talking about fps-mmo, even then i don't understand wy youre talking about lineage, it's so different from eve, it's a real pvp designed game.
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Generals4
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Posted - 2010.12.07 15:38:00 -
[1907]
Originally by: Joss56
I've got something for you guys that love "hard mmo's", move on to asian games/servers, you'll learn what the word "hard" means. Not a game like eve where you have nothing hard to do to gain your sp...ho yeah, fill youre skils queue, goch that's hard.
Asian games aren't hard, they're just time consuming due to their huge grind fest. Killing 100000000 npc's =/= hard , it's tedious . Heck , the hardest MMO i've played still remains Runescape (the quests) (note: not that i'm saying its extremely hard but other MMO's are usually **** easy).
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Joss56
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Posted - 2010.12.07 16:04:00 -
[1908]
Originally by: Generals4 Asian games aren't hard, they're just time consuming due to their huge grind fest. Killing 100000000 npc's =/= hard , it's tedious . Heck , the hardest MMO i've played still remains Runescape (the quests) (note: not that i'm saying its extremely hard but other MMO's are usually **** easy).
5 or 6 months to perfect learnings is nothing else than grind. One year after you still dont have perfect gunnery/drones for BS T2 and skils related. People can call this whatever they want, for me is nothing else than another way of grind.
Now what is hard on eve? -find people that you can trust -you can't do anything without being bored by scum -concord is the best ally of gankers/pirates and all kind of scum
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Kenn
Caldari McKae Industries and Research
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Posted - 2010.12.07 19:10:00 -
[1909]
It seems that the removal of Learning skills is well recieved. This thread was too big for me to read every entry so if I am rehashing something previously discussed many apologies to you all.
I personally like the Policey. I hope CCP continues similar approaches to future game updates. For example if a player invested time and money in a skill and that skill was updated and changed considerably where it's whole purpose was changed then the character who invested in that skill gets the option of removing that and only that skill getting the SP and isk paid for it (market transactions only) back. The player now has the option of training up a different skill or leaving what they have alone. A time period may be imposed after logging on to decide.
Of course players who trained up skill trees for a specific career may not benefit from such a fix but damage control wil be a little more effective.
I hope also that previous skills like Astronautic Engineering which are now defunct and unavailable will also be removed with the players reimbursed both with isk and SP.
Either that or make it available on the market so we can all train it for no reason at all. 
Whether or not you agree with the removal of learning skills hopefully we can all at least agree with the method of removal. That can only be a good thing in Eve. 
Quote: Kenn> HAH! I'm tanking these whimps! Computer> Your Capacitor is empty.
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.12.08 00:49:00 -
[1910]
Edited by: JcJet on 08/12/2010 00:53:03
Originally by: Joss56 Edited by: Joss56 on 07/12/2010 15:34:55But if you're talking about fps-mmo, even then i don't understand wy youre talking about lineage, it's so different from eve, it's a real pvp designed game.
Yes, those games is very different as mmorps, but they still mmorpgs so there is common things MMORPG has. Iv'e talket about L2 because tendency seems to be very simillar. How good games becomes a **** by "good intensions" of their owners, that's sad... It's also simmilar that newcomers will like that ****, as for L2 today, they have their players, it's generally an another kind of community already, of course, but it's a larger community which pays money... ---
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Jaik7
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Posted - 2010.12.08 01:30:00 -
[1911]
Originally by: Toshiro GreyHawk OK ... it's like this ...
You have two kinds of people ... those who just want everything as fast as they can get it and don't give a damn about using their intellect to plan anything out - or to work for anything - and those who aren't idiots.
Type A here ... doesn't give a damn about anything but getting what they want NOW!!! -- NOW!!! NOW!!!! NOW!!!!!!
Type B here - thinks about things and benefits in the long term from doing things in an intelligent manner.
You've just rewarded all the impatient little ****s - and dumbed down the game.
Those with discipline - who would work hard in the beginning that they might benefit from it later ... well ... you don't have as many of them ... so ... you'll probably end up with more subscribers by doing this - and that after all - is all you really care about. The game will be more appealing to impatient little ****s and less appealing to those with intellect.
*shrug*
Whatever ...
I've seen gaming companies go straight to hell amidst massive cheering before (massive cheering on the part of impatient little ****s) so I know better than to think that the few voices in opposition to dumbing down the game will even be heard. I hope that all of you cheering this decision enjoy the type of community we will have as the impatient little ****s become even more dominant than they are now - but - the weeding out process of impatient little ****s - who were to damn impatient to learn their learning skills and quit the game - was a good thing. It increased the average intelligence of those playing the game.
The period of learning also gave new players a buffer, a time in which to gain some in game experience before they began training for things they knew absolutely nothing about. Yes ... I'm certain ... that you will have lots and lots more impatient little ****s running around in Drakes - a whole lot sooner than they would have been - and clearly having absolutely no idea what they are doing. Of course - when they lose those ships and are begging in local for money ... I'm not ****ing going to give them any ... and maybe we'll shed ourselves of a few impatient little ****s through that process. Of course ... they'll be more coming down the pipe.
Anyway ...
Congratulations to the developers for succumbing to this stupidity - if you get tired of working for CCP - you can always find a home over at SOE - where you'll fit right in.
Oh ... and just in case you thought your selves superior to the people over at SOE ... here's a clue - you're not. You just proved it.
firstly, there's plenty of type b idiots.
second, the large mass of idiots get filtered out the second they realize this is not a dogfighting game and the majority of combat is calculating whether or not the transversal is minor enough your guns can hit the other guy.
if they manage to get that far, they get filtered out by the need for standings to do better missions. the gimmee crowd has not won yet, and while this can be percieved as a concession to them, it is really just ccp taking back something that didnt contribute to the game.
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Morgan Saint
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Posted - 2010.12.08 01:45:00 -
[1912]
I shat myself backwards from the sheer awesomeness of this.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.12.08 07:20:00 -
[1913]
Originally by: Jaik7
Originally by: Toshiro GreyHawk OK ... it's like this ...
You have two kinds of people ... those who just want everything as fast as they can get it and don't give a damn about using their intellect to plan anything out - or to work for anything - and those who aren't idiots.
Type A here ... doesn't give a damn about anything but getting what they want NOW!!! -- NOW!!! NOW!!!! NOW!!!!!!
Type B here - thinks about things and benefits in the long term from doing things in an intelligent manner.
You've just rewarded all the impatient little ****s - and dumbed down the game.
Those with discipline - who would work hard in the beginning that they might benefit from it later ... well ... you don't have as many of them ... so ... you'll probably end up with more subscribers by doing this - and that after all - is all you really care about. The game will be more appealing to impatient little ****s and less appealing to those with intellect.
*shrug*
Whatever ...
I've seen gaming companies go straight to hell amidst massive cheering before (massive cheering on the part of impatient little ****s) so I know better than to think that the few voices in opposition to dumbing down the game will even be heard. I hope that all of you cheering this decision enjoy the type of community we will have as the impatient little ****s become even more dominant than they are now - but - the weeding out process of impatient little ****s - who were to damn impatient to learn their learning skills and quit the game - was a good thing. It increased the average intelligence of those playing the game.
The period of learning also gave new players a buffer, a time in which to gain some in game experience before they began training for things they knew absolutely nothing about. Yes ... I'm certain ... that you will have lots and lots more impatient little ****s running around in Drakes - a whole lot sooner than they would have been - and clearly having absolutely no idea what they are doing. Of course - when they lose those ships and are begging in local for money ... I'm not ****ing going to give them any ... and maybe we'll shed ourselves of a few impatient little ****s through that process. Of course ... they'll be more coming down the pipe.
Anyway ...
Congratulations to the developers for succumbing to this stupidity - if you get tired of working for CCP - you can always find a home over at SOE - where you'll fit right in.
Oh ... and just in case you thought your selves superior to the people over at SOE ... here's a clue - you're not. You just proved it.
firstly, there's plenty of type b idiots.
second, the large mass of idiots get filtered out the second they realize this is not a dogfighting game and the majority of combat is calculating whether or not the transversal is minor enough your guns can hit the other guy.
if they manage to get that far, they get filtered out by the need for standings to do better missions. the gimmee crowd has not won yet, and while this can be percieved as a concession to them, it is really just ccp taking back something that didnt contribute to the game.
I love dogfighting games. I thought EVE was dogfighting when I first started too. Was greatly disapointed that it is not. But it's still the best Space MMO out there today.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Ebisu Kami
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Posted - 2010.12.08 11:13:00 -
[1914]
Either way, dogfights would undermine the sense of size and scale for current EVE-ships. One really shouldn't forget, that the smallest directly player-controllable ships are actually as large as Boeing 747s (despite some of them having obvious fighter-sized ****pits - one of the things I think we're going to loose over time, when they overhaul all the designs like they did with the Scorpion). Didn't we all had troubles to decide if we should cry out in pain or roll on the floor and laugh really hard, when Riker joysticked the Enterprise?
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Joss56
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Posted - 2010.12.08 18:13:00 -
[1915]
Originally by: Morgan Saint I shat myself backwards from the sheer awesomeness of this.
Let me help you ;)
And i'll do it for nothing, free. 
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Earthican
Minmatar DARKFELL EXCURSIONS Reverberation Project
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Posted - 2010.12.08 19:24:00 -
[1916]
Edited by: Earthican on 08/12/2010 19:35:14
Originally by: Enraged Stoat I was initially against removing the learning skills, but now support it.
However, I don't think characters are being compensated enough.
When learning skills disappear new characters effectively start with ready maxed learning skills (and therefore SP/hour learning speed).
To max learning skills from scratch takes a newbie ~150 days.
To train the same number of similarly ranked (and pri/sec attributed) skills AFTER maxing learning skills takes ~125 days.
Newborns after the removal of learning skills will have a 25 day advantage over old timers because they didn't need to learn skills to speed up learning.
This can be countered by proportionally increasing the SP reimbursement. Take whatever SP reimbursement characters will get and +20%.
No I won't emorage quit over it. Therefore there is no stuff you can haz.
I love the part about new players having a 25 day advantage over your 1465 day old character. P.S. Has anyone counted the number of Minmatar regions in empire space? |

Baal Reshef
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Posted - 2010.12.08 21:17:00 -
[1917]
I'm conflicted about this.
On one hand it's great that new players don't have to go through the tedious training of learning skills. Good for them!
On the other hand it's terrible that the new players don't have to go through the training of learning skills. I mean, EVE online is a fairly mature game with fairly mature players, and one of the reasons for this is that it's a difficult game that takes both skill and patience. Dumbing it down and making it easier will make it more accessible, sure, but it will also open the door for those 13 year old WoW-bored mmorpg'ers. A part of why EVE is great is because it's full of hurdles, steep learning curves and an interface that 'couldn't have been less intuitive if you put your monitor at the bottom of a f'kin well' (in the words of zero punctuation).
In short, I hope this doesn't mean CCP is planning to attract a bigger crowd by dumbing the game down. Sure, you might reign in a few people from other 'dumb' MMO's, but then you have to ask yourself who you would rather have as your customers: hardcore loyal fans who stick with you for years, or people who abandoned ship from another MMO?
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Kratos Siber
Gallente
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Posted - 2010.12.09 01:50:00 -
[1918]
I am sad.
I spent 14+ days per skill maxing out my SOCT skills. On paper, with maxed attributes, i save roughly 2 months a year at tops training skills relevant to my maxed out attribute (based on the first 1 week on neural remap introduction)
Giving me back the full value of my skillpoints is worthless since the advantage of faster learning than OTHER people (who can't be bothered to be patient) is priceless.
For people who tell me i'll now learn faster, yes, but now i learn the same as everybody else who didn't bother to sit through 2 and a half months of training for TWO different accounts. I've already PAID my price. Eve taught me that winning is not about finishing the race, it's about making sure the people around you don't make it as far as you do.
I've always supported you CCP throughout the years. This is the first time I feel that I've been slapped for a cumulative 5 months of effort on my part, through no fault of my own.
Thank you
Kratos/Liosa
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Chuc Morris
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Posted - 2010.12.09 04:58:00 -
[1919]
Learnings R.I.P. 
Pew Pew ->[- ]
Walk on Stations 
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HeliosGal
Caldari
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Posted - 2010.12.09 10:51:00 -
[1920]
This change is going through as is now letsw look forward to what comes next
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NereSky
Gallente RETRIBUTIONS. SOUL CARTEL
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Posted - 2010.12.09 11:00:00 -
[1921]
Originally by: Apollo Gabriel stuff
You forget 1 major issue in that speel, older players had crap attributes to start with and had no choice to train advanced learning to catch up with the newer player chars when they released in RMR
Newer chars starting Attributs and SP's are greatly increased in comparison to what older chars had' which we sucked up and went back to increasing the learning skills
now they are being taken out of game and attributes increased - again no problem with this however there should be something more this time for the older chars that had to take the attribute and starting sp's increase for newer players - as previously said there doesnt seem much for those that took the time and trouble to max out their skills because of the enviroment CCP placed us in.
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.12.09 11:35:00 -
[1922]
Edited by: JcJet on 09/12/2010 11:35:41 Right... And then in a few years we will have learnings again with tier-3 variations...
Because: 1. training all skills in game with one character takes very, very long time, especially for those monkeys, percent of which is continiously grows in game. 2. ****ing with older players it's always funny. ---
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bradeusmaximus
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Posted - 2010.12.09 12:02:00 -
[1923]
yep
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Mamba Lev
Masturbating Hand Social Club
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Posted - 2010.12.09 20:11:00 -
[1924]
We should be getting a free remap, it can't be hard, reset all our remap timers.
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.12.09 21:57:00 -
[1925]
Edited by: JcJet on 09/12/2010 21:59:06
Originally by: Mamba Lev We should be getting a free remap, it can't be hard, reset all our remap timers.
So all skill plans will be ****ed up for sure? Didn't finish all that planned in this remap, or training with a same remap for another year. well... maybe it's a good idea, if there is should be a fail, then at least it's should be a great, epic fail, why not... ---
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Fonsui
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Posted - 2010.12.10 01:58:00 -
[1926]
Please forgive me if this has already been covered somewhere in the 65 pages prior to this post, but I was curious if anyone is aware of the method by which the freed up skill points will be allocated? Will I be able to manually allocate any number of points that I wish to any available skill, or will skills that I queue to train just automatically draw from the pool of available unallocated points until either the skill is complete or the pool is exhausted?
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Zifirix
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Posted - 2010.12.10 03:20:00 -
[1927]
I still have my learning points intact?? When will it all disappear??
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CatastrophicFailure
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Posted - 2010.12.10 06:02:00 -
[1928]
Sorry, didn't bother to read through all these pages, so if this has been answered I apologize (if so, can someone repost?). My understanding is that the EVE client does not update skill point totals to include points from partially trained skills unless said skill is paused or removed from the skill queue. My understanding of this update is that if I have a partially trained learning skill, I will get back all SP trained up to the moment the skill is paused or removed from the queue. So, say I have Learning trained to level 4 and I pause training at 75% of level 5, I will get 100% of total points for levels 1-4 and 75% of total points for level 5.
First question: is my understanding correct about the skill points updating if the skill is paused or removed from the queue before completion?
Second question (assuming the answer to question one is "yes"): if I'm training a learning skill when the servers are shut down and the learning skills are removed, and that skill level has never been paused or removed, will that learning skill be considered to have been "paused" at the moment of shutdown, or will I not get credit for the partially trained skill level because it was still actively training at shutdown (therefore, the point total for that skill still shows the total for the last level trained)? Will I have to pause the training or train something else during shutdown? Any devs care to shed some light on this? Thanks.
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Dreazaur
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Posted - 2010.12.10 06:58:00 -
[1929]
Just curious if this is still on tap for the 14th?
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Raimo
Genos Occidere HYDRA RELOADED
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Posted - 2010.12.10 08:18:00 -
[1930]
Edited by: Raimo on 10/12/2010 08:19:28
I know I'm very late to the game but I just want to say that this change is fantastic as is, thank you CCP! 
(Hopefully it will make the 14th, I haven't followed the news closely)
And anyone complaining about potential SP/hr loss or whatever are just plain idiotic, btw. This coming from a *very* bitter vet.  ----------
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Ebisu Kami
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Posted - 2010.12.10 09:05:00 -
[1931]
Originally by: Zifirix I still have my learning points intact?? When will it all disappear??
December 14th.
Originally by: Dreazaur Just curious if this is still on tap for the 14th?
Yes.
Originally by: CatastrophicFailure Any devs care to shed some light on this? Thanks.
Not a dev, but: As was written in the blog and several posts by devs and players who repeated it, you'll get a full reimbursement. Each and every single point.
|

Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2010.12.10 14:11:00 -
[1932]
Originally by: Mamba Lev We should be getting a free remap, it can't be hard, reset all our remap timers.
Um, why? You're getting millions of skillpoints that you can spend on off-remap skills, which reduces your need for a remap.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
|
Posted - 2010.12.10 14:52:00 -
[1933]
Originally by: Kratos Siber Edited by: Kratos Siber on 09/12/2010 02:24:50 I am sad.
I spent 14+ days per skill maxing out my SOCT skills. On paper, with maxed attributes, i save roughly 2 months a year at tops training skills relevant to my maxed out attribute (based on the first 1 week on neural remap introduction)
Giving me back the full value of my skillpoints is worthless since the advantage of faster learning than OTHER people (who can't be bothered to be patient) is priceless.
For people who tell me i'll now learn faster, yes, but now i learn the same as everybody else who didn't bother to sit through 2 and a half months of training for TWO different accounts. I've already PAID my price. Eve taught me that winning is not about finishing the race, it's about making sure the people around you don't make it as far as you do.
I've always supported you CCP throughout the years. This is the first time I feel that I've been slapped for a cumulative 5 months of effort on my part, through no fault of my own.
Thank you
Kratos/Liosa
Edit: SPeeeeling meestakes =D
So getting those skill points to redistribute doesn't make you happy? Do some math and ask how long it would take someone to catch up? The answer is now that you're ahead, you will ALWAYS be ahead of them.
Come on, really? you're really sad? ====================================== Do you really care what trolls say? If yes, please take a break and head outside, it helps. ====================================== |

Joss56
|
Posted - 2010.12.10 15:27:00 -
[1934]
Nothing has ben announced by CCP so i will not say you'll get a free remap but, wen i tested the removal at sisi we had a free remap.
Since you change so mutch things in the character attributes, and so important things, this seems normal.
Wait and see 
|

Mandy Bonebright
|
Posted - 2010.12.10 16:33:00 -
[1935]
It would be nice if they could remove the skills without penalizing the folks who did train to 5/5 with +5 implants. All parties would be beyond happy if they could find a way to see to keep those folks who spent the time to train it for the advantage of those who did not. I agree that learning skills suck to train but taking something from a group of people, even a small group of people is not right. CCP please find away to make your Christmas gift a gift for all and not a bah humbug to others. As of late you have been really good at screwing people try to take all parties in account for this change and not just the folks who were more interested in pew pew. Thanks!
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Biff 2010
|
Posted - 2010.12.10 18:07:00 -
[1936]
can you clarify what will happen to learning implants?
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Joss56
|
Posted - 2010.12.10 18:17:00 -
[1937]
Edited by: Joss56 on 10/12/2010 18:21:06
Originally by: Mandy Bonebright It would be nice if they could remove the skills without penalizing the folks who did train to 5/5 with +5 implants. All parties would be beyond happy if they could find a way to see to keep those folks who spent the time to train it for the advantage of those who did not. I agree that learning skills suck to train but taking something from a group of people, even a small group of people is not right. CCP please find away to make your Christmas gift a gift for all and not a bah humbug to others. As of late you have been really good at screwing people try to take all parties in account for this change and not just the folks who were more interested in pew pew. Thanks!
How can you even imagine they're penalised? on a 8.5year target? omg most of them will already play another game or be 3ft unedrground since it seams some play since stone age.
Can you realise that no matter what you do with the game, that you play it or not, the only thing you have to do is fill your skils qeue?
And that no matter how many years you'll spend in this game YOU WILL NEVER BE ABBLE TO CATCH THEM. 
|

Ebisu Kami
|
Posted - 2010.12.10 18:29:00 -
[1938]
Originally by: Biff 2010 can you clarify what will happen to learning implants?
Nothing, as was specified in the Blog.
|

Mandy Bonebright
|
Posted - 2010.12.10 18:31:00 -
[1939]
Originally by: Joss56 Edited by: Joss56 on 10/12/2010 18:21:06
Originally by: Mandy Bonebright It would be nice if they could remove the skills without penalizing the folks who did train to 5/5 with +5 implants. All parties would be beyond happy if they could find a way to see to keep those folks who spent the time to train it for the advantage of those who did not. I agree that learning skills suck to train but taking something from a group of people, even a small group of people is not right. CCP please find away to make your Christmas gift a gift for all and not a bah humbug to others. As of late you have been really good at screwing people try to take all parties in account for this change and not just the folks who were more interested in pew pew. Thanks!
How can you even imagine they're penalised? on a 8.5year target? omg most of them will already play another game or be 3ft unedrground since it seams some play since stone age.
Can you realise that no matter what you do with the game, that you play it or not, the only thing you have to do is fill your skils qeue?
And that no matter how many years you'll spend in this game YOU WILL NEVER BE ABBLE TO CATCH THEM. 
It is not about catching up. It is not about the SP returned for those skills. I'm glad you all are smart enough to see beyond your own gain.
It is really quite simple. Let me address it in real life terms.
You and I both have $10,000 dollars. We both put it in the bank and collect interest at 10% monthly return. After 2 months I withdraw my money $10,200 and spend it on a nice vacation where I play in the sun and have fun. Meanwhile you keep you money in the back for 5 years. Then all of a sudden because I think it is not far you have all that interest and I don't the bank decides that you can have your $10,000 back and put $9,500 in the bank for both of us to get interest off of. Mind you, you did get $6,000 in interest over those 5 years but you never got that $10,000 vacation I had.
PS: Postcard from the beach.
|

Kratos Siber
Gallente
|
Posted - 2010.12.10 21:07:00 -
[1940]
Thank you. The beach/bank description was good. Now if people weren't so shallow to just look at skillpoints..... They'd realize that waiting 75 days without gaining any other more "practical" skill isn't easy at all. If someone can't be bothered to spend their time training them they shouldn't get an instant reward.
|
|

Isus Jarode
Gallente The Scope
|
Posted - 2010.12.10 22:00:00 -
[1941]
As a guy who's been inactive for more than a year, coming back to this news is really encouraging. Honestly; I'd consider myself a newb regardless of how old my character is (3.3m SP, 3 1/2 years... yeah.) and one of the driving factors of my reluctance to play was the fact that, in order to gain any value out of the YEARS of skills I'd have to train, I'd need to first spend at least 6 weeks of my game just to knock out the basic learning skills so that I wouldn't waste time - and that doesn't include the eventual 6 months of advanced learning skills that I'd have to deal with.
To say the least, learning skills were a pain in my ass. It's a relief to know that the new system will be just around the result of learning skills at their maximum and still redeem those points we spent. It's a win-win in my opinion.
But it's important to point out that this shouldn't be seen as a major driver for getting n00bs straight into the game. Learning skills were just a trivial problem; n00bs are still overwhelmed by PvP, PvE, economics and the months still required to fly their ideal ships and everything else. This game is still VERY complex and most outsiders and newcomers will still be scratching their heads. In fact I know that haters of EVE won't see much gained out of this change. So remember that this is not going to gain much leverage towards n00b characters. They'll still need a lot of help to survive.
But regardless, it's a big accomplishment. I'm happy.
|

JcJet
Caldari Pretenders Inc Tower of Dark Alliance
|
Posted - 2010.12.11 00:15:00 -
[1942]
Originally by: Mandy Bonebright
Originally by: Joss56 Edited by: Joss56 on 10/12/2010 18:21:06
Originally by: Mandy Bonebright It would be nice if they could remove the skills without penalizing the folks who did train to 5/5 with +5 implants. All parties would be beyond happy if they could find a way to see to keep those folks who spent the time to train it for the advantage of those who did not. I agree that learning skills suck to train but taking something from a group of people, even a small group of people is not right. CCP please find away to make your Christmas gift a gift for all and not a bah humbug to others. As of late you have been really good at screwing people try to take all parties in account for this change and not just the folks who were more interested in pew pew. Thanks!
How can you even imagine they're penalised? on a 8.5year target? omg most of them will already play another game or be 3ft unedrground since it seams some play since stone age.
Can you realise that no matter what you do with the game, that you play it or not, the only thing you have to do is fill your skils qeue?
And that no matter how many years you'll spend in this game YOU WILL NEVER BE ABBLE TO CATCH THEM. 
It is not about catching up. It is not about the SP returned for those skills. I'm glad you all are smart enough to see beyond your own gain.
It is really quite simple. Let me address it in real life terms.
You and I both have $10,000 dollars. We both put it in the bank and collect interest at 10% monthly return. After 2 months I withdraw my money $10,200 and spend it on a nice vacation where I play in the sun and have fun. Meanwhile you keep you money in the back for 5 years. Then all of a sudden because I think it is not far you have all that interest and I don't the bank decides that you can have your $10,000 back and put $9,500 in the bank for both of us to get interest off of. Mind you, you did get $6,000 in interest over those 5 years but you never got that $10,000 vacation I had.
PS: Postcard from the beach.
This.
Most messages of those who support is like "Oh, thanks, i'm just started so it's so cool that i have my learnings right now, at maximum, thx" and "Wow, free skillpoints? cookie-e-e-e-s!". I,I,I.... ---
|

Ebisu Kami
|
Posted - 2010.12.11 01:19:00 -
[1943]
Originally by: JcJet This.
Most messages of those who support is like "Oh, thanks, i'm just started so it's so cool that i have my learnings right now, at maximum, thx" and "Wow, free skillpoints? cookie-e-e-e-s!". I,I,I....
Oh, indeed? What do you base your extrapolation on? Where's the survey?
|

JcJet
Caldari Pretenders Inc Tower of Dark Alliance
|
Posted - 2010.12.11 02:45:00 -
[1944]
Originally by: Ebisu Kami
Originally by: JcJet This.
Most messages of those who support is like "Oh, thanks, i'm just started so it's so cool that i have my learnings right now, at maximum, thx" and "Wow, free skillpoints? cookie-e-e-e-s!". I,I,I....
Oh, indeed? What do you base your extrapolation on? Where's the survey?
Take any of those messages, and it'll be so in 90% times. I don't want to make it personal, some people may take its too hard... ---
|

foksieloy
Minmatar Universal Army Ushra'Khan
|
Posted - 2010.12.11 08:38:00 -
[1945]
Originally by: Mandy Bonebright You and I both have $10,000 dollars. We both put it in the bank and collect interest at 10% monthly return. After 2 months I withdraw my money $10,200 and spend it on a nice vacation where I play in the sun and have fun. Meanwhile you keep you money in the back for 5 years. Then all of a sudden because I think it is not far you have all that interest and I don't the bank decides that you can have your $10,000 back and put $9,500 in the bank for both of us to get interest off of. Mind you, you did get $6,000 in interest over those 5 years but you never got that $10,000 vacation I had. PS: Postcard from the beach.
Not quite.
The one who saved money longer now gets a 4 months free trip to Bahamas from the Bank for being a nice client, while the one who saved less gets a 1 month trip to Kentucky because he didn't put as much effort in.
He got a vacation few years ago, not he is getting little, you didn't get anything before, now you are getting several vacations in a row. _______________________ Drink Eau du Nichup«, the taste of heaven. Now available as Nichup Citrus« as well! |

Ebisu Kami
|
Posted - 2010.12.11 13:25:00 -
[1946]
Originally by: JcJet
Originally by: Ebisu Kami
Originally by: JcJet This.
Most messages of those who support is like "Oh, thanks, i'm just started so it's so cool that i have my learnings right now, at maximum, thx" and "Wow, free skillpoints? cookie-e-e-e-s!". I,I,I....
Oh, indeed? What do you base your extrapolation on? Where's the survey?
Take any of those messages, and it'll be so in 90% times. I don't want to make it personal, some people may take its too hard...
So in other words, you just pretend it is the way, that suits you the most. Well done dude.
|

Gravitsap
|
Posted - 2010.12.11 13:44:00 -
[1947]
i am proposing new question with CAPS at inital article: "WHY I DON'T UNDERSTAND WHAT ARE YOU TALKING ABOUT AND THOSE PAINTINGS? WOULD BE RED CROSSES STILL AVAILABLE AFTER 14TH?". Answer must be: "Dont worry, all changes will be done are dedicated to do red crosses more fatty and tasty. Also we do much christmas gifts. Thats sense of all letters, numbers and child's pictures there"
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Gravitsap
|
Posted - 2010.12.11 13:55:00 -
[1948]
i am proposing new question with CAPS at inital blog message: "WHY I DON'T UNDERSTAND WHAT ARE YOU TALKING ABOUT AND THOSE PAINTINGS MEAN? WOULD BE RED CROSSES STILL AVAILABLE TO SHOOT AFTER 14TH?". Answer must be: "Dont worry, all changes will be done are dedicated to do red crosses more fatty and tasty. Also we gonna to do christmas gifts. Thats sense of all letters, numbers and child's pictures there"
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YAMANTAKA
|
Posted - 2010.12.11 14:34:00 -
[1949]
few days left but one final question now that i understand finally what will happen.
for example : i have in inteligence attribute 22 points that means 8 basic + 8 from learning skills + 5 from implant = 22 the question is after 14th dec will i have 22 + 12 points ? or 8 basic -8 from learning skills + 5 from implants +12 gift = 25 ?
sorry if it answered but i miss it thank you
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Joss56
|
Posted - 2010.12.11 15:30:00 -
[1950]
Edited by: Joss56 on 11/12/2010 15:30:53
Originally by: YAMANTAKA few days left but one final question now that i understand finally what will happen.
for example : i have in inteligence attribute 22 points that means 8 basic + 8 from learning skills + 5 from implant = 22 the question is after 14th dec will i have 22 + 12 points ? or 8 basic -8 from learning skills + 5 from implants +12 gift = 25 ?
sorry if it answered but i miss it thank you
Please read Tipia and Ebisu posts in this thread, you'll know exactly what is going on. It's some big change that need clear and true information, read them you'll not regret.
|
|

Ebisu Kami
|
Posted - 2010.12.11 15:33:00 -
[1951]
Originally by: YAMANTAKA few days left but one final question now that i understand finally what will happen.
for example : i have in inteligence attribute 22 points that means 8 basic + 8 from learning skills + 5 from implant = 22 the question is after 14th dec will i have 22 + 12 points ? or 8 basic -8 from learning skills + 5 from implants +12 gift = 25 ?
sorry if it answered but i miss it thank you
8 basic? That can't be right. Currently, the formula is: (3 basic + learning skills for that attribute + implant + freely remapable points)*(1+0,05*Learning Skill Level)
After the change on 14th the formula will be: 15 basic + implant + freely remapable points
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Quan Yu
Federal Navy Academy
|
Posted - 2010.12.11 15:46:00 -
[1952]
Originally by: Ebisu Kami
Originally by: YAMANTAKA few days left but one final question now that i understand finally what will happen.
for example : i have in inteligence attribute 22 points that means 8 basic + 8 from learning skills + 5 from implant = 22 the question is after 14th dec will i have 22 + 12 points ? or 8 basic -8 from learning skills + 5 from implants +12 gift = 25 ?
sorry if it answered but i miss it thank you
slighty wrong info
You have currently: 22 ~ ( 5 basic + 3 remappable points + 8 learning skills + 5 implant )*(1+0.05*learning skill level)
after the 14th you will have 17 base + 3 remappable points + 5 implant = 25
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Ebisu Kami
|
Posted - 2010.12.11 16:46:00 -
[1953]
Edited by: Ebisu Kami on 11/12/2010 16:45:50
Originally by: Quan Yu You have currently: 22 ~ ( 5 basic + 3 remappable points + 8 learning skills + 5 implant )*(1+0.05*learning skill level)
after the 14th you will have 17 base + 3 remappable points + 5 implant = 25
Whoops, thanks for correcting. Confused 5 and 3.
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Darial
Gallente Muffin Munchers
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Posted - 2010.12.11 17:54:00 -
[1954]
I guess I owe CCP some beers 
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Ibhin Fharteen
|
Posted - 2010.12.11 19:09:00 -
[1955]
Originally by: Corbeau Lenoir CCP, why are you doing this? Firstly you removed attribute diversity for bloodlines, now learning skills. Do you realize, that they added depth to the game? Now everybody will be the same? What' the point? This game is getting too casual...
Agreed... Seems like many are unwilling to put some time into learning a game. IMHO, 2 weeks or so is not unreasonable to get to know and understand a game of EVE's complexity and depth. As a newb I would rather see the addition of StarTrek like ground missions or for that matter more and varied missions would be nice. But people who need instant gratification seem to win out on the whining game. And so why then should we have to mine? Or grind?
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Cornwalace
|
Posted - 2010.12.11 20:00:00 -
[1956]
If we purchase the Commissioned Officer Edition from a store, do we still have access to the Cerebral Accelerator, since it's an implant anyway? I would like to confirm.
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Carulis
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Posted - 2010.12.11 20:48:00 -
[1957]
Hmm not read all th post here, but it was nice to get the additional Attributes on sisi, however if you do a neural remap afterwards you will lose two attribute points 
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Aldera Discordus
|
Posted - 2010.12.12 11:52:00 -
[1958]
Originally by: Saul Dhampir Joy. What next? Removing the crafting system and replacing it with a nice simple buy from NPC vendor one?
If I wanted a simple console game I'd go buy a console.
Way to go SOE.
Um....there is no crafting in EVE......If you want crafting, GO PLAY WOW!!!!!
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Otto Toten
Minmatar The Real OC Intergalactic Exports Group
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Posted - 2010.12.12 16:17:00 -
[1959]
Great.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.12.13 03:52:00 -
[1960]
Edited by: Rip Minner on 13/12/2010 03:55:40
Originally by: Aldera Discordus
Originally by: Saul Dhampir Joy. What next? Removing the crafting system and replacing it with a nice simple buy from NPC vendor one?
If I wanted a simple console game I'd go buy a console.
Way to go SOE.
Um....there is no crafting in EVE......If you want crafting, GO PLAY WOW!!!!!
If you like crafting you would be better off in Istaria.
Edit: But he is right we dont Craft here we Manufacture here.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
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Blackjack EvE
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Posted - 2010.12.13 12:17:00 -
[1961]
Thank you for the new update. It seems X-mass comes early in the EvE Universe. To all the hate posts try to think of a change in the game as a whole, the mens to and end, as long as it affects everyone you basically have nothing to gain or lose in the long run.
Anyway cya in the New Year EVE.
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highlateralg
|
Posted - 2010.12.14 07:01:00 -
[1962]
CCP, Dont really comprehend removing something that actually fits into the whole sp thing. Having to make compromises to skill training is part of the depth of Eve. Not any different than the myriad of skill choices to improve ability in game.Removing them is short term gain for long term loss, if it attracts new players by making things even then your chippin away part of what makes eve a long term attraction. There are more games than any of us can count that wont keep your interest for a week much less a few years!
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Jonah Sands
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Posted - 2010.12.14 13:02:00 -
[1963]
Originally by: Einear Lightfingers WOW! Way to screw the pooch. Anyone remember Star Wars Galaxies when they converted all the potential characters had to 8 simple templates? This is the same idea. Dumb the game down to keep the noob kid base happy at the expense of the players who worked to understand the game. Like a lot of people I spent the 3 months training those extra skills to 5 to have the advantage over my pirate friends who spent the time grinding weapon skills and ****d me every time I stepped in the wrong system. Now those same people want the same advantage of the person who spent the time to train it and still keep their pew pew.
Thank you CCP for becoming more like Star Wars Galaxies daily. First with the patch for more broken crap and now with taking one of the better parts of the games ability to create individuals away so PVPer can have their guns and all the skills they want to. I'll wait until next year see how this all works out, but this will more than likely be the end of my 4 year run in EVE.
Can I have yer stuff? 
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Eradiani
Imperial Academy
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Posted - 2010.12.14 15:17:00 -
[1964]
as the dev blog pointed out, the max learning skill people were 2.3 points on average.
I am one of the people who will be training slower come this patch. Sure I get 4.5 million skill points to distribute, but I will be training 40-50 sp per hour slower.
really wished they would have went with 13 un-allocatable skill points
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devonii
|
Posted - 2010.12.14 20:01:00 -
[1965]
CCP, IF you are reading this, can you please explain why you have completely ignored the very valid requests of people who have trained all skills to 5??? We're now aware that you aren't changing ANYTHING because of the complaints. You could have done several things to address this and apparently have chosen none of them. An explanation would at least be nice...by CCP...not Ebisu or any of the blog lurkers on here who are ardent defenders and probably do NOT have skills trained all trained to 5.
Would like to at least have ONE reply from CCP to those who have raised valid points.
Thanks,
A paid subscriber of multiple accounts...
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Ebisu Kami
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Posted - 2010.12.14 20:53:00 -
[1966]
Originally by: devonii CCP, IF you are reading this, can you please explain why you have completely ignored the very valid requests of people who have trained all skills to 5??? We're now aware that you aren't changing ANYTHING because of the complaints. You could have done several things to address this and apparently have chosen none of them. An explanation would at least be nice...by CCP...not Ebisu or any of the blog lurkers on here who are ardent defenders and probably do NOT have skills trained all trained to 5.
Baseless assumption, as said several times before. Also, it's in part a rebalance. We benefitted from our 5/5s and now are going on at a slightly reduced rate. Not much different to nerfing the FOTM.
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Bubba Zennedi
Gallente
|
Posted - 2010.12.15 04:13:00 -
[1967]
Originally by: Vito Parabellum Not that fair at all, we olduns that sacrificed months to get maximized learning will lose on this deal because we did not have +12 when we started (means xp lost, compared to new newbies). So this evens the field and our sacrifice (fun,time,xp,money) is nullified. Also the cost of the learningbooks is being dismissed because "we had some use from them?". If we had had +12 from the start we wouldnt have needed them at all. But surprised I'm not, must get moaar playerbase (money)!
This guy makes a good point and I wonder how much old heads will have suffered by losing out exponentially, since now everyone new gets to have the equivalent of all learnings at level 5. Wonder what the real math is. I mean who trained all their learnings to 5 at the opening day? I think there should be some sort of extra bonus for trained learnings, not just the exact returned sp's and maxed base attributes. Also, how is the long term thinking player being rewarded for that early game sacrifice to train learnings rather than more interesting skills?
 |

Jannx
|
Posted - 2010.12.15 10:34:00 -
[1968]
Ah, woe is me...
The original announcement sadly passed me by a month ago which meant, reading CCP Greyscale's (yes, most excellent) blog this morning came as a it of a shock...
...mainly because I was one skill level away from a complete set of all 11 level 5 learning skills, which I would have accomplished on Boxing Day. Scream? The milk was curdled inside the cows 2 miles away.
OK, we're getting reimbursed and it should all even out and the majority of longer players (which doesn't include me. I merely returned after finding other games pretty brainless) should benefit and all of the other stuff that's been said in the last sixty-odd pages, but what happens to the actual time invested and the sense of achievement that comes with dedicating your alt to the learning process?
I know, so what? I can plug all those points into ships, guns, mining, whatever, and I'll have a much better alt than when I started (as will everybody else). But, what if I wanted to have a smarter character to play? Is the only way to become better, academically speaking, by neural remaps and cyber technology? Is there now no room for the "Big Brain" unless it's fully pimped out?
I may have missed something, but I hope that this has been thought of. I understand the need to revamp the learning system (I think...) but, surely, there is room to have some sort of academic skill tree that can be taken up? After all, we don't want all capsuleers to end up exactly the same, and IRL the academics tend to write the text books from which the rest of us learn.
Anyway, that's just me and my way of thinking. Hope it all works out. I will certainly be busy trying to figure out what to spend all those skill points on and, in a week, would probably have forgotten all about it.
Boxing Day will be just a little bit sadder, though.
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
|
Posted - 2010.12.15 12:40:00 -
[1969]
Well, it's not just unfair if someone just get something for free, while others was train for monts. Think about how is it to train with bad learnings for some years and then this...:) so train it or not, it's sucks.
But it's so cheap, who cares, older players will still have their advantage in SP, at least until next **** up from ccp.
There is an issue with game philosophy - there is should be some difference, but i've wrote that many times.
Who cares, it's buisness, no need to worry about quality of community, if we have quantity. Because all players pays a same subscription fee... ---
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Viscar Ra'Torr
|
Posted - 2010.12.15 14:24:00 -
[1970]
"This is silly", "clearly hella awesome" and very entertaining. As for the changes....those are cool too :)
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Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2010.12.15 16:02:00 -
[1971]
Originally by: Eradiani Sure I get 4.5 million skill points to distribute, but I will be training 40-50 sp per hour slower.
With that 4.5M SP, that means you'll have more SP than you otherwise would for 3,750 days, just over 10 years.
How long do you intend to keep skill that particular character for? You'll have accumulated another 234,000,000 SP by then. Will you really care about training 50 SP/hr slower or quick when you have around 300 million SP?
Really?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Bluemorphium
Republic-Commando
|
Posted - 2010.12.15 16:56:00 -
[1972]
Is there a date, that when i dont spent the SP on any skills, the SP get delete? Or they available, until i spent them to skills? (in 1 or 2 years maybe?)
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Destination SkillQueue
Are We There Yet
|
Posted - 2010.12.15 17:01:00 -
[1973]
Originally by: Bluemorphium Is there a date, that when i dont spent the SP on any skills, the SP get delete? Or they available, until i spent them to skills? (in 1 or 2 years maybe?)
There is no time limit on them.
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Bluemorphium
Republic-Commando
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Posted - 2010.12.15 17:23:00 -
[1974]
Originally by: Destination SkillQueue
Originally by: Bluemorphium Is there a date, that when i dont spent the SP on any skills, the SP get delete? Or they available, until i spent them to skills? (in 1 or 2 years maybe?)
There is no time limit on them.
From who you know that? Source?
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JeanClaude Solange
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Posted - 2010.12.15 19:06:00 -
[1975]
To the complainers, I think it's great that they're getting rid of learning skills. The whole learning system takes way to long, in my opinion. Keep in mind people, this is a game, this isn't a career. You can't just have players with 4+ years of training and experience running around blowing up newbies. There's plenty to do in EVE to keep people occupied and subscribed, but if all I'm doing is looking at a skill queue and wondering when I'm finally going to be able to fly that next ship...please. CCP benefits greatly from the fact that there are no real other space-based MMOs. If there were, I think we'd have faster training, to keep people's interest.
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Ebisu Kami
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Posted - 2010.12.15 19:24:00 -
[1976]
Edited by: Ebisu Kami on 15/12/2010 19:26:13
Originally by: Bluemorphium
Originally by: Destination SkillQueue
Originally by: Bluemorphium Is there a date, that when i dont spent the SP on any skills, the SP get delete? Or they available, until i spent them to skills? (in 1 or 2 years maybe?)
There is no time limit on them.
From who you know that? Source?
Experience. There has been a reimbursement already some time ago, when the server was out for an unexpected long time. Those points are still there since then. Same will hold true for this reimbursement. ;)
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Mara Abraham
Minmatar
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Posted - 2010.12.15 19:40:00 -
[1977]
Greetings:
Are we not supposed to get extra attribute points we can do with as we please?
If not, then we did not get a fair exchange. Right now, it looks like CCP dumped the extra attributes where they wanted them, not where I would put them as a paying customer.
Thank you.
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Elrinarie
Gallente Wraith.Wing Wildly Inappropriate.
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Posted - 2010.12.15 20:01:00 -
[1978]
Edited by: Elrinarie on 15/12/2010 20:01:52
Originally by: Malcanis
Originally by: Eradiani Sure I get 4.5 million skill points to distribute, but I will be training 40-50 sp per hour slower.
With that 4.5M SP, that means you'll have more SP than you otherwise would for 3,750 days, just over 10 years.
How long do you intend to keep skill that particular character for? You'll have accumulated another 234,000,000 SP by then. Will you really care about training 50 SP/hr slower or quick when you have around 300 million SP?
Really?
I think the point is they are getting penalized for being patient when the impatient people are getting a bonus how is that right? --------------------- Creator of another Mining Calculator |

Ebisu Kami
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Posted - 2010.12.15 20:20:00 -
[1979]
Edited by: Ebisu Kami on 15/12/2010 20:22:15
Originally by: Mara Abraham Greetings:
Are we not supposed to get extra attribute points we can do with as we please?
If not, then we did not get a fair exchange. Right now, it looks like CCP dumped the extra attributes where they wanted them, not where I would put them as a paying customer.
Thank you.
The allocation of the free attribute points did not change. Learning skills were reimbursed and removed and everyone got a flat +12 to each base attribute value, so no, no extra freely distributable points.
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Yodayar
Caldari Knights of Apathy
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Posted - 2010.12.15 21:01:00 -
[1980]
Originally by: Elrinarie Edited by: Elrinarie on 15/12/2010 20:01:52
Originally by: Malcanis
Originally by: Eradiani Sure I get 4.5 million skill points to distribute, but I will be training 40-50 sp per hour slower.
With that 4.5M SP, that means you'll have more SP than you otherwise would for 3,750 days, just over 10 years.
How long do you intend to keep skill that particular character for? You'll have accumulated another 234,000,000 SP by then. Will you really care about training 50 SP/hr slower or quick when you have around 300 million SP?
Really?
I think the point is they are getting penalized for being patient when the impatient people are getting a bonus how is that right?
What CCP Needs to do is to add 1 more attribute point to each base, this would make up for the loss of SP/hour. I was getting 2674/hr now I'm getting 2610, for a loss of 64 sp/hr, if CCP added 1 more attribute point to each base I would get 2700 SP/hr giving me a slight increase of 26 sp/hr. As I only have +4 implants in someone with +5 implants would feel this effect even more as they would lose an additional 6 sp/hr for a total loss of 70 sp/hr (with perfect skills and +5 implants).
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Xavier Fate
Gallente Terminal Manufacturing Systems
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Posted - 2010.12.15 21:17:00 -
[1981]
Edited by: Xavier Fate on 15/12/2010 21:17:38
Originally by: JeanClaude Solange To the complainers, I think it's great that they're getting rid of learning skills. The whole learning system takes way to long, in my opinion. Keep in mind people, this is a game, this isn't a career. You can't just have players with 4+ years of training and experience running around blowing up newbies. There's plenty to do in EVE to keep people occupied and subscribed, but if all I'm doing is looking at a skill queue and wondering when I'm finally going to be able to fly that next ship...please. CCP benefits greatly from the fact that there are no real other space-based MMOs. If there were, I think we'd have faster training, to keep people's interest.
Seconded. I agree with the whole post.
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Symlin Raahn
Gallente Killer Koalas R.A.G.E
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Posted - 2010.12.15 22:10:00 -
[1982]
Edited by: Symlin Raahn on 15/12/2010 22:16:35 I don't mind CCP getting rid of the Learning Skills.
For those of us that have (had) characters with all Learning Skills at level V, I don't think it is fair how it was done, nor how we supposedly are being "reimbursed."
At this exact point in time (after the update), the skill I am training would have taken me 7 days, 47 minutes to finish before the Learning Skill books removal. With the change it will now take me 7 days, 6 hours, and 21 minutes to finish
-- an additional 5 hours and 34 minutes.
That sucks!
It sucks even more that this increased learning time is going to be the case for me for all my training in the future.
CCP says I am being 'reimbursed' for the actual skill points in Learning Skills. True. But that is NOT a total of what those points truly cost me and what I have invested in them.
I am NOT being reimbursed minute for minute for the time it took me to learn all the Learning Skills to level V. (These learning sills were not learned at a rate comparable to having all learning at level V, because that is what was training. I am not being reimbursed for that time spent training them, even though I am getting the points.)
I am not being reimbursed for the cost of the skill books. (CCP has come up with some BS about me getting use out of the books and dismissed this point out of hand.)
I am not being reimbursed for the game time it took me to earn the isk to buy the Learning Skill books -- mining hours on end, etc. If I would have spent that time earning the isk, and the isk itself on other books, I would still have the books. Right? To me, it seems the Learning Skill books have almost been stolen from me.
CCP. If you make changes like this, at least don't screw some of your customers.
I would bet most of your customers with all learning at level V are/were some of your loyalist customers, and you have, therefore, found a way to take advantage of that loyalty.
You certainly did not reward that loyalty.
I am very disappointed.
Symlin ттт ттт ттт ттт ттт ттт т Growing old is mandatory.  т Growing up is optional. 
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Symlin Raahn
Gallente Killer Koalas R.A.G.E
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Posted - 2010.12.16 01:48:00 -
[1983]
P.S. Next year may I please have the option to pass on the Christmas present?
Thx!
Merry Christmas ттт ттт ттт ттт ттт ттт т Growing old is mandatory.  т Growing up is optional. 
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JcJet
Caldari Pretenders Inc Tower of Dark Alliance
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Posted - 2010.12.16 03:17:00 -
[1984]
Edited by: JcJet on 16/12/2010 03:18:50 before: 25d 8h 12m now: 26d 25m and remap...
what a lame.
well, that's just stupid, i've even n didn't imagined that CCP will do this SUCH a stupid way. Even an owners of much simplier MMORPGs have some thinking about changes and how it'll be for players. drakes is unbalanced? just remove them, destroyers are useless? remove, too many skills? remove, why bothering... Well done, you just completely lost at least my remaining trust and interest in eve and any future projects of this company... ---
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qaz zaq
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Posted - 2010.12.16 03:39:00 -
[1985]
Just wanted to drop a note to CCP and tell them thanks for the Christmas Presents. Nice ship... Thanks for the learning skill removal also, My currently training skill went from 1d 2h 23m 12s to 1d 5h 35m 18s. Wonderful bonus, Maybe I can get +5 implants to speed it up... Nope, already have them. Guess thats as good as it will ever get.
I was nerfed, like WoW does all the time. Was EVE bought by Blizzard?!?!
So glad CSM/CCP stated 'No one will train slower than they currently do'. Nice standing by your word... :-(
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MongoMania
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Posted - 2010.12.16 08:50:00 -
[1986]
Edited by: MongoMania on 16/12/2010 08:53:09
Originally by: Yodayar What CCP Needs to do is to add 1 more attribute point to each base, this would make up for the loss of SP/hour.
agree with this. or just give us an additional 1 million SP on top of what was already reimbursed... i bet that keeps everyone happy and quiet on the matter.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.12.16 09:11:00 -
[1987]
Originally by: MongoMania Edited by: MongoMania on 16/12/2010 08:53:09
Originally by: Yodayar What CCP Needs to do is to add 1 more attribute point to each base, this would make up for the loss of SP/hour.
agree with this. or just give us an additional 1 million SP on top of what was already reimbursed... i bet that keeps everyone happy and quiet on the matter.
5mil SP to distribute didn't stop it, so why would 6mil SP do it? Anything other than equal or faster training speed won't stop the whining, since it doesn't address the issue of slower training speed.
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Symlin Raahn
Gallente Killer Koalas R.A.G.E
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Posted - 2010.12.16 15:16:00 -
[1988]
Originally by: Destination SkillQueue 5mil SP to distribute didn't stop it, so why would 6mil SP do it? Anything other than equal or faster training speed won't stop the whining, since it doesn't address the issue of slower training speed.
Agreed, BUT!
Why is it that when people are legitimately hurt or negatively impacted by something and voice their opinions, concerns, and unhappiness about it some people demean those comments by calling them "whining?"
Symlin ттт ттт ттт ттт ттт ттт т Growing old is mandatory.  т Growing up is optional. 
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Symlin Raahn
Gallente Killer Koalas R.A.G.E
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Posted - 2010.12.16 15:25:00 -
[1989]
Originally by: qaz zaq
So glad CSM/CCP stated 'No one will train slower than they currently do'. Nice standing by your word... :-(
They lie. ттт ттт ттт ттт ттт ттт т Growing old is mandatory.  т Growing up is optional. 
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Ghorrn Kranthil
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Posted - 2010.12.16 17:01:00 -
[1990]
Originally by: Symlin Raahn Edited by: Symlin Raahn on 15/12/2010 22:16:35 I don't mind CCP getting rid of the Learning Skills.
For those of us that have (had) characters with all Learning Skills at level V, I don't think it is fair how it was done, nor how we supposedly are being "reimbursed."
At this exact point in time (after the update), the skill I am training would have taken me 7 days, 47 minutes to finish before the Learning Skill books removal. With the change it will now take me 7 days, 6 hours, and 21 minutes to finish
-- an additional 5 hours and 34 minutes.
That sucks!
It sucks even more that this increased learning time is going to be the case for me for all my training in the future.
CCP says I am being 'reimbursed' for the actual skill points in Learning Skills. True. But that is NOT a total of what those points truly cost me and what I have invested in them.
I am NOT being reimbursed minute for minute for the time it took me to learn all the Learning Skills to level V. (These learning sills were not learned at a rate comparable to having all learning at level V, because that is what was training. I am not being reimbursed for that time spent training them, even though I am getting the points.)
I am not being reimbursed for the cost of the skill books. (CCP has come up with some BS about me getting use out of the books and dismissed this point out of hand.)
I am not being reimbursed for the game time it took me to earn the isk to buy the Learning Skill books -- mining hours on end, etc. If I would have spent that time earning the isk, and the isk itself on other books, I would still have the books. Right? To me, it seems the Learning Skill books have almost been stolen from me.
CCP. If you make changes like this, at least don't screw some of your customers.
I would bet most of your customers with all learning at level V are/were some of your loyalist customers, and you have, therefore, found a way to take advantage of that loyalty.
You certainly did not reward that loyalty.
I am very disappointed.
Symlin
does exactly express my opinion & feelings. nice gift for those who never cared and punishment to those that were struggeling :-/ how did we earn this?! at all, i was taken away 1,4stat points! please correct this!
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Ghorrn Kranthil
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Posted - 2010.12.16 17:05:00 -
[1991]
Originally by: MongoMania Edited by: MongoMania on 16/12/2010 08:53:09
Originally by: Yodayar What CCP Needs to do is to add 1 more attribute point to each base, this would make up for the loss of SP/hour.
agree with this. or just give us an additional 1 million SP on top of what was already reimbursed... i bet that keeps everyone happy and quiet on the matter.
well, 1mio sp... will just do to compensate for about 12-15 months, as with time our being slowed down will surely be greater than 1mio sp!
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Ghorrn Kranthil
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Posted - 2010.12.16 17:07:00 -
[1992]
Edited by: Ghorrn Kranthil on 16/12/2010 17:08:38
Originally by: Destination SkillQueue
Originally by: MongoMania Edited by: MongoMania on 16/12/2010 08:53:09
Originally by: Yodayar What CCP Needs to do is to add 1 more attribute point to each base, this would make up for the loss of SP/hour.
agree with this. or just give us an additional 1 million SP on top of what was already reimbursed... i bet that keeps everyone happy and quiet on the matter.
5mil SP to distribute didn't stop it, so why would 6mil SP do it? Anything other than equal or faster training speed won't stop the whining, since it doesn't address the issue of slower training speed.
well, those 5,3mio are not a generous gift to be happy about, instead they are the sp we already had. so that's quite the least to be done!
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REiiGN15
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Posted - 2010.12.16 17:25:00 -
[1993]
I can see how that would suck for the old players. Me? Not so much. I'm just a month old.
Guys, as much as this is old great game, its still a business. More and more MMOs come out all the time. MMOs run off of players(well, paid accounts).
Biggest MMO coming out(not already out) is Star Wars: The Old Republic. If no one thinks that will be huge you are kidding yourselves. Games like these will put pressure on EVE, like it or not.
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Symlin Raahn
Gallente Killer Koalas R.A.G.E
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Posted - 2010.12.16 20:36:00 -
[1994]
Originally by: REiiGN15 I can see how that would suck for the old players. Me? Not so much. I'm just a month old.
Guys, as much as this is old great game, its still a business. More and more MMOs come out all the time. MMOs run off of players (well, paid accounts).
Most of us 'old players' don't mind them taking away the learning skills... not me, at least.
What we mind is being screwed by the way they did it and what they think is fair compensation.
They may THINK it is fair, but if almost all of us being affected adversely don't think it is fair, then it ISN'T fair. Most all of us would not be taking the time to complain if it was fair, would we?
Think of time like money and minutes like dollars. In 2007 training minutes (with no new player bonuses, etc.) I trained over ~5 months to get all learning skills to V. In 2011 minutes, since all people have the same basic attribute points, CCP is giving me back ~3 months worth of training minutes.
IOW, if I would have had back then what the players starting today are being given, I would be ~2 months further than I am with CCP just allowing me to apply my learning skill points to other skills.
Personally, I can handle that, and all the other inequities and ways I'm being screwed, except that I am training slower than I was before the change, and THAT is what is THE MOST IRRITATING!
Symlin |

Lyman Alpha
Gallente Federal Navy Academy
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Posted - 2010.12.16 20:46:00 -
[1995]
Originally by: Symlin Raahn
Originally by: REiiGN15 I can see how that would suck for the old players. Me? Not so much. I'm just a month old.
Guys, as much as this is old great game, its still a business. More and more MMOs come out all the time. MMOs run off of players (well, paid accounts).
Most of us 'old players' don't mind them taking away the learning skills... not me, at least.
What we mind is being screwed by the way they did it and what they think is fair compensation.
They may THINK it is fair, but if almost all of us being affected adversely don't think it is fair, then it ISN'T fair. Most all of us would not be taking the time to complain if it was fair, would we?
Think of time like money and minutes like dollars. In 2007 training minutes (with no new player bonuses, etc.) I trained over ~5 months to get all learning skills to V. In 2011 minutes, since all people have the same basic attribute points, CCP is giving me back ~3 months worth of training minutes.
IOW, if I would have had back then what the players starting today are being given, I would be ~2 months further than I am with CCP just allowing me to apply my learning skill points to other skills.
Personally, I can handle that, and all the other inequities and ways I'm being screwed, except that I am training slower than I was before the change, and THAT is what is THE MOST IRRITATING!
Symlin
Symlin,
I agree with that 100%, and with everything else you have posted on this thread.
1. Because I too had all learning skills at V and started a few years ago without any initial training bonus.
2. Because I am your IRL son and know better than not to. LOL
Lyman
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Tesl
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Posted - 2010.12.16 21:21:00 -
[1996]
Edited by: Tesl on 16/12/2010 21:22:17 Im confused, i have logged in after a years time out, annoyingly when the new update was taking place yesterday. now i dont mind the skills being taken, i dont mind that i have not been reimbursed for the learning books, but what im completely miffed about is that i only had 500k SP to redistribute. now i know i had all lower learning skills to at least level 4, learning its self to level 5 and had the secondary learning skills, what is rather annoying though is that im am damn sure i should have been given more than 500k SP to redistribute. but because they are now gone i have no idea how much im short.
My memory on my learning skills after a year is not what it used to be, but would be nice if i can check how much SP i should actually be expecting to be able to put else where. Im sure ive been short changed here and would like to know what can be done about it to check to see if my character has been given the correct amount.
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Swidgen
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Posted - 2010.12.16 21:35:00 -
[1997]
Originally by: Symlin Raahn I don't mind CCP getting rid of the Learning Skills.
For those of us that have (had) characters with all Learning Skills at level V, I don't think it is fair how it was done, nor how we supposedly are being "reimbursed." ... CCP says I am being 'reimbursed' for the actual skill points in Learning Skills. True. But that is NOT a total of what those points truly cost me and what I have invested in them.
This much I completely agree with. What we saw was a huge SP welfare program that gave faster training time to people who didn't deserve it. For those of us who had already earned it, feh, "here's your money back", they say. What has not been compensated is the time spent training those learning skills which, I admit, was a long grind. That grind was worth it for the faster skill training times. Now it has been rendered pointless. They can give me the SP back, which was tbh the very least they could have done, but they can't give me back those weeks spend grinding Eidetic Memory 5 etc. in a Frigate because I decided to postpone more practical skills until later.
SP refund is barely adequate compensation. Does not good to whine about it though.... feh.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.12.17 00:25:00 -
[1998]
Originally by: Ghorrn Kranthil Edited by: Ghorrn Kranthil on 16/12/2010 17:08:38
Originally by: Destination SkillQueue
Originally by: MongoMania Edited by: MongoMania on 16/12/2010 08:53:09
Originally by: Yodayar What CCP Needs to do is to add 1 more attribute point to each base, this would make up for the loss of SP/hour.
agree with this. or just give us an additional 1 million SP on top of what was already reimbursed... i bet that keeps everyone happy and quiet on the matter.
5mil SP to distribute didn't stop it, so why would 6mil SP do it? Anything other than equal or faster training speed won't stop the whining, since it doesn't address the issue of slower training speed.
well, those 5,3mio are not a generous gift to be happy about, instead they are the sp we already had. so that's quite the least to be done!
You aren't fixing the problem. What you are doing is just begging for a gift and ignoring the stated problem. People who had most learnings at 5/5, myself included, got to enjoy the interest of that investment and now got their capital back. How ever you look at it we are much better off now than all the people who didn't train them to max. They just now have the added benefit of not having to endure the pain that was the learning skills and some of us hoped to maintain the little advantage we had in training speed a bit longer.
The only two things we can gripe about is slower training speed and wasting our time doing the learning grind. Out of those two the learning speed reduction is the only legit one. Wasting our time gripe is BS, since we got the benefit of faster training and got our SP back in full. Getting more SP was the reason we endured it and it payed off, but now it stopped giving any advantage. It was nice to have, but it needed to go and I'm glad it finally did. CCP doesn't think emotional damages caused by bad game design warrants SP reparation though and I agree with them. New players will always have less pointless crap they have to endure and that is how it should be. That is positive progress.
On to the training speed gripe. The reduction in training speed is minimal, but it is still a reduction, that could have been easily avoided by simply adding an additional point or two to the redistrutable attributes for everyone. I don't care about it personally, but I can see people getting ****ed about seeing their training times being increased with this change. A SP gift isn't going to take away that feeling, since you still experience your slower training every time you look at your skills. The fact is, that some players learning speed got nerfed and nothing other than buffing it to what it was or above will make that feeling of getting hit by a nerfbat go away.
Now people can debate is this issue worth fixing or not and what are the implications. You either give players a boost in attributes or just leave it alone and consider it acceptable collateral damage. Either way is fine by me, but throwing away free SP at the problem isn't going to fix it. Well it might if you threw enough free SP at the issue, but that would cause a revolt in the now content masses, so it isn't a smart option for CCP to choose.
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Sgt Psilocybin
Gallente
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Posted - 2010.12.17 01:36:00 -
[1999]
I've been away from Eve for over a year now but I'm gonna give the 5 free days a whirl. I won't be able to play any longer than that though since I just can't afford the subscription since I lost my job :|
This change to the skills is sure to ruffle some feathers.
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DeftCrow Redriver
Gallente Best Path Inc.
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Posted - 2010.12.17 02:59:00 -
[2000]
I don't understand all the rage going on.
Wasn't putting SP accumulated with Per/Will (Clarity V) or Mem/Int (All Learnings, Edietic Memory V, Logic V) into Charisma based skills, while still being Per/Will or Int/Mem remapped, already awesome enough? I'm pretty sure everybody in some kind of corp/alliance and in their right minds would have immediately trained Leadership V / Anchoring V / Starbase Defense Management IV.
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Kyraziel Drakonis
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Posted - 2010.12.17 13:41:00 -
[2001]
I think the most that ppl dislike (had also all to 5/5 except charisma 4/5) is the fact that they receive a gift that penalize over time... Well its a gift that dicreases what we already had. - We hadn't trained everything to 5/5 if we havn't be willing to abandon the SP. We bound the SP to lernings just to train better/faster. Now we train slower and everybody that thinks now they got all the attribut points... no, you will miss 1 point and some of you will never knew there was one more you could have.
However, here is my idea:
the current factor (in evemon) is set to 1.00 from learning skills. If this is right you can easily change it to 1.01565
For example: 32*1.01565 = 32.5008 (uprounded to 33) 26*1.01565 = 26.4069 (downrounded to 26)
This calculation allowes me to suggest to modify this multiplier up to a point where everything is back to what we were used to.
Another option would be to add an attribute point whenever it reaches 32 points in total (suggested by my co-ceo).
If you want to support a rebalance: Here you go
Kyraziel Drakonis |

Aquila Fornax
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Posted - 2010.12.19 02:16:00 -
[2002]
Originally by: Symlin Raahn Edited by: Symlin Raahn on 15/12/2010 22:16:35 I don't mind CCP getting rid of the Learning Skills.
For those of us that have (had) characters with all Learning Skills at level V, I don't think it is fair how it was done, nor how we supposedly are being "reimbursed."
At this exact point in time (after the update), the skill I am training would have taken me 7 days, 47 minutes to finish before the Learning Skill books removal. With the change it will now take me 7 days, 6 hours, and 21 minutes to finish
-- an additional 5 hours and 34 minutes.
That sucks!
It sucks even more that this increased learning time is going to be the case for me for all my training in the future.
CCP says I am being 'reimbursed' for the actual skill points in Learning Skills. True. But that is NOT a total of what those points truly cost me and what I have invested in them.
I am NOT being reimbursed minute for minute for the time it took me to learn all the Learning Skills to level V. (These learning sills were not learned at a rate comparable to having all learning at level V, because that is what was training. I am not being reimbursed for that time spent training them, even though I am getting the points.)
I am not being reimbursed for the cost of the skill books. (CCP has come up with some BS about me getting use out of the books and dismissed this point out of hand.)
I am not being reimbursed for the game time it took me to earn the isk to buy the Learning Skill books -- mining hours on end, etc. If I would have spent that time earning the isk, and the isk itself on other books, I would still have the books. Right? To me, it seems the Learning Skill books have almost been stolen from me.
CCP. If you make changes like this, at least don't screw some of your customers.
I would bet most of your customers with all learning at level V are/were some of your loyalist customers, and you have, therefore, found a way to take advantage of that loyalty.
You certainly did not reward that loyalty.
I am very disappointed.
Symlin
I concur! It seems CCP just miscalculated how many attributes we need reimbursed.. Looking at my old stats (39.6, 33, 31.9, 34.1, 38.3) compared to now (39, 33, 31, 34, 38), it seems they added it all up correctly.. but they rounded DOWN to the nearest whole attribute. If they'd rounded up, we'd all be better off.
just my 2 isk.
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Eradiani
Imperial Academy
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Posted - 2010.12.20 18:21:00 -
[2003]
maybe what they should have done is give every one 10 points and an inherent 10% bonus.. That way everyone that did train things to 5 would have the exact same training speed, and those that didn't would train faster.
but I guess that would be confusing for noobs
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Kuro Miko
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Posted - 2010.12.21 07:54:00 -
[2004]
Glad learning skills have been canned, but the point remains that the manner in which it was executed, seems to be extremely poorly thought through. CCP should ensure that no player is any worse off than they were before the removal of learning skills
72SP/H may not seems like a lot, but over time it builds up to a massive amount of SP lost - perhaps CCP is trying to find a way to "force" people to train for longer in the hopes that they will keep on paying...err playing for longer?
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Quicktime
Caldari State War Academy
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Posted - 2010.12.21 16:37:00 -
[2005]
anyone have trouble after the patch / server update to allow for remaps? I think .3 last week? I didn't get a remap at first, but then it finally worked after the patch, and I see that it seems like half my remap worked I cranked everything from Intel / Memory and switched it all to willpower and perception but the willpower attribute didn't change, just perception? I am just wondering if I am the only one or is this happening to others?
I already filed a petition to have them check, I have another corp mate that had the same trouble but nobody else. Any help appreciated.
On the slower skill training or CCP HAPPY "FIST in the Buttocks" CHRISTMAS! what do you expect, all noobs are better off if you think "they" CCP care about old players then you forgot that CCP only created so much content once you play 1/10 of it you realize that it is all the same with harder and sorta harder crappy red crosses to shoot, and the same missions with different names for all races, and they want you to quit so they don't have to buy more hardware.
They want customers that play for 6 months and quit, and get more new customers, if you think of it this way you will might become a little less bitter. This don't work for me I am still ****ed about the DD nerf, speed nerf, combat rebalancing, and so many thing my bitterness has made me forgot what I was talking about...
:-)
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