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Thread Statistics | Show CCP posts - 24 post(s) |
Estimated Prophet
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Posted - 2010.11.25 13:41:00 -
[241]
Originally by: Akita T 20/20/20/20/19 = BAD !!! 20/20/20/20/20 = GOOD !
Rabble rabble OCD rabble !
Yes, why the 19? Does CCP have something against trade and leadership skills?
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CCP Navigator
C C P C C P Alliance
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Posted - 2010.11.25 13:41:00 -
[242]
Originally by: Mikokoel Will the SP of partially learned Learning Skills also be refunded? I know partially learning isn't any useful, but I just want to know...
As far as I am aware, all skill points in the learning group will be reimbursed for you to spend elsewhere. This applies to fully trained and partially trained skills.
I will double check this and update you if I am wrong.
Navigator Senior Community Representative CCP Hf, EVE Online
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De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2010.11.25 13:42:00 -
[243]
While I cannot say I am happy to see Eve being made (in my opinion) less complex, I applaud CCP (and the CSM) for coming up with an eminently fair way of removing them. --Vel
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Rivqua
Caldari Omega Wing Snatch Victory
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Posted - 2010.11.25 13:43:00 -
[244]
Question. I currently still have 50-100K SP in my redistribution pool. Am I safe keeping them there, and if I get 2M extra from my learning sp, I will end up with 2.1M, or will you just set the redist pool to == learning, meaning, there is a risk of loosing some of the current redist SP ?
- Riv _________________ --- Snatch Victory - Rivqua - Omega Wing ---
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.25 13:44:00 -
[245]
Dear CCP, you missed one minor point from the original post that the CSM proposal was based on.
To make the difference in total speed as close to zero as possible you need to increase the max SP you can have in a single attribute by 1 (read the first three lines in the post linked above). That way min/maxing people will only have a 0.43% speed impact.
Either way I'm REALLY happy to see the learning skills removed at last, thank you.
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.11.25 13:44:00 -
[246]
YES!
THANK YOU.
Eve's single most pointless barrier to newbie success is finally being removed.
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Mr LaForge
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Posted - 2010.11.25 13:44:00 -
[247]
Edited by: Mr LaForge on 25/11/2010 13:44:36 I don't know why everyone is saying you'll have 5.3m Skillpoints to distribute. The article says they you will only be reimbursed for the skills you trained. So if you did train them all to 5, good job. Most people didn't.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 13:45:00 -
[248]
Originally by: Rivqua Question. I currently still have 50-100K SP in my redistribution pool. Am I safe keeping them there, and if I get 2M extra from my learning sp, I will end up with 2.1M, or will you just set the redist pool to == learning, meaning, there is a risk of loosing some of the current redist SP ?
- Riv
FFS LEARN TO READ ALREADY EVEN LINK IN DEV BLOG GET YOU TO THE RELEVANT WIKI ARTICLE. -- Thanks CCP for cu |
Loo Kinn
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Posted - 2010.11.25 13:46:00 -
[249]
Great blog!
CCP, you wil have to send me another 5 free days when this happens.
Put it on my tab will ya. |
Daenna Chrysi
Amarr Psychedelic Party lNERVl
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Posted - 2010.11.25 13:46:00 -
[250]
Personally I stand to gain from this, it will boost my training.
Those who oppose this, organise a log off. Get enough people to log off at the same time, and make it tangible how you feel about it.
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Resource Extractor
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Posted - 2010.11.25 13:46:00 -
[251]
One question:
Are skillpoint pools on account level or character level? I have two chars on every account, one of them finished training and one actively in need of the extra SP.
Thank you in advance.
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Tarasina
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Posted - 2010.11.25 13:46:00 -
[252]
Edited by: Tarasina on 25/11/2010 13:50:06
Originally by: Iamien
Originally by: ForgePriceRunner Today I have 15 base points + 10 in skills + 5 from implants times 1.1 from the skill "Learning". That equals to 33 points of Perception. With the new system it'll be 15 base points + 12 + 5 from implants, equals 32.
Same goes for Willpower old was 26.4 new will be 26.
This way you effectively have cut my max training ability from 2,772 SP/hour to 2,700 SP/hour.
Why not just add 13 base points instead of 12 and that way keep everyone happy ?
Or as someone else mentioned stick to 12 and grant an extra 2 points to be added as the player pleases
Its not like that those extra base points for each attribute is gonna make the player base insta train all the skills. But with this change you'll make it take even longer to train the skills you want.
+1 make it +13 and we will call it even.
I want a sword with +5 to int, mem and perc. Oops, wrong game :P
I'm a happy (gate)camper.
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Takseen
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Posted - 2010.11.25 13:47:00 -
[253]
Woohoo, great news, thanks Greyscale!
The only sad thing is how quiet the Skills forum will be now, lol.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.11.25 13:47:00 -
[254]
Originally by: Gnulpie
Originally by: Grimpak the problem about learning skills is, they are just a nuisance, because it's pretty much mandatory to learn them to a relatively high level.
Pretty all skills are a nuisance. And they are mandatory to learn before you can use the goodies.
Just saying ... the argument "we just want to make it easier for new players" is a very slippery slope.
This case here, well yeah, it is okay.
That is largely the whole point of the change. There is no point in maintaining timesink nuisance skills that you need in order to stay competative(learning skills), since there is a ton of regular skills that you need to train anyway before you can do things and do them properly. Maxing them will take close to two decades at this point and more will be added as time goes on, so there is no point in having people wasting time on timesink skills. With the loss of learning skills nothing of value was lost. The early EVE experience just lost a ton of pointless tedium and good riddance to it.
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Dark Drifter
Amarr Sardaukar Merc Guild General Tso's Alliance
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Posted - 2010.11.25 13:47:00 -
[255]
YAY NO MORE LEARNING SKILLZ!!!
can we who have trained these skillz plox be alows to keep them in our skill sheet, all greyed out or tagged with "dead skill RIP" and no skill points allocated,
just to show that we infact did train these once great skills
PLOX DO THIS CCP to our departed friend EDD "april 09" fly true man |
Breaker77
Gallente Reclamation Industries
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Posted - 2010.11.25 13:48:00 -
[256]
Just to clarify. The SP reimbursement will happen for inactive accounts as well and the SP will still be there if the account is reactivated in the future?
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Mag's
the united Negative Ten.
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Posted - 2010.11.25 13:48:00 -
[257]
Why not make it 20 across the board? At least this will be closer to the 2772 speed we get now. As it stands, you're slowing many peoples training.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive. |
Gaspar Destrum
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Posted - 2010.11.25 13:49:00 -
[258]
i for one detest this change for 2 reasons
1) it will not get me back the 5 months of isk earning timei lost learning my learning to 5/5 2) it will be costing me 735840 SPs/year till i quit eve.
since i built my character properly from the get go im getting penalized GJ ccp really :\
---- math
my current remap is a 33 pers 26.4 will 22 elsewhere after the change i will only have 32 pers 26 will 1.4 *60*24*365 = 735840 ----
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Tarasina
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Posted - 2010.11.25 13:49:00 -
[259]
Originally by: Resource Extractor One question:
Are skillpoint pools on account level or character level? I have two chars on every account, one of them finished training and one actively in need of the extra SP.
Thank you in advance.
It was said by a CCP employee earlier that it is per character (in this thread).
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Master Flakattack
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Posted - 2010.11.25 13:50:00 -
[260]
CCP... this is a great idea. The only issue I have, and it is not a big one: The time lost training learning skills. Perhaps some bonus SP for characters who spent a lot of time training learning?
I hope that can be addressed. Nonetheless, this is still a great idea and I (and my friends) really appreciate this! I hated having to train learning skills up before I really got into the game... |
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Tavin Aikisen
Caldari State Protectorate
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Posted - 2010.11.25 13:50:00 -
[261]
Fantastic decision. Really looking forward to this change! ---
ôRemember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home in peace.ö
-Cold Wind |
FlameGlow
Rebellion Alliance
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Posted - 2010.11.25 13:50:00 -
[262]
good riddance, never trained them past 4 anyway Also "Ha-ha!" at all who told me to train them to 5 because it's going to pay off in 2 years |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.11.25 13:51:00 -
[263]
Originally by: Mr LaForge I don't know why everyone is saying you'll have 5.3m Skillpoints to distribute.
Because 100% of the whiners in this thread have 11*5 in learning. (That's roughly 5,376,000 SP, which, at a loss rate of 72SP/hour means 631,152SP loss per year, or 8 years 6 months 6 days 11 hours and 40 minutes before you actually loose first SP from reduced training speed) -- Thanks CCP for cu |
Orbite
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Posted - 2010.11.25 13:51:00 -
[264]
Originally by: Charlotte Yakamoto So, to the people whining about getting slower training times. True, you'll be training at 2700 SP/hour instead of 2772 SP/hour. Now take into account that you will have 5.3m SP that you can now put in skills you'd otherwise have to train. Putting these 72SP/h loss against a 5.3m SP win, it will take 3067 days, or about 8.3 years, until you ACTUALLY start losing out in actual skills trained. Until then, you're actually ahead.
For all those *****ing, this says it all.
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Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
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Posted - 2010.11.25 13:51:00 -
[265]
Thank you very very much. Best Christmas gift ever. I just wish I could get it today. :)
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Watak Hunt
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Posted - 2010.11.25 13:52:00 -
[266]
Originally by: Destination SkillQueue
I can't wait to find out what the other surprise is going to be.
Please send me 1m ISK and by return I will inform you of the "other surprise".
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Doctor Ungabungas
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.11.25 13:52:00 -
[267]
Originally by: Gaspar Destrum i for one detest this change for 2 reasons
1) it will not get me back the 5 months of isk earning timei lost learning my learning to 5/5 2) it will be costing me 735840 SPs/year till i quit eve.
since i built my character properly from the get go im getting penalized GJ ccp really :\
---- math
my current remap is a 33 pers 26.4 will 22 elsewhere after the change i will only have 32 pers 26 will 1.4 *60*24*365 = 735840 ----
Your anger is like a sweet summer breeze blowing over my skin.
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Selene D'Celeste
Caldari The D'Celeste Trading Company ISK Six
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Posted - 2010.11.25 13:52:00 -
[268]
As someone who used to have 10 characters with 5/5 learning, I think this change is awesome. Christmas miracles do happen =) ______________________________
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Grimpak
Gallente The Whitehound Corporation
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Posted - 2010.11.25 13:53:00 -
[269]
Originally by: De'Veldrin While I cannot say I am happy to see Eve being made (in my opinion) less complex, I applaud CCP (and the CSM) for coming up with an eminently fair way of removing them.
thing is, in opinion of many, the learning skills were a needless thing, since for optimal training you are pretty much required to train them anyway, which means lost time in the end. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.11.25 13:53:00 -
[270]
Originally by: Mag's Why not make it 20 across the board? At least this will be closer to the 2772 speed we get now. As it stands, you're slowing many peoples training.
I guess you have forgotten that attribute remaps increased the theroetical max speed. CCP gives and CCP takes.
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