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Thread Statistics | Show CCP posts - 1 post(s) |

Fabienne Jax
Minmatar Black Science Navigators
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Posted - 2010.12.22 04:03:00 -
[301]
Originally by: Kiko Tojima - In portrait mode the snapshot camera seems to have a deviation (my guess ca. 10¦) from the main camera. This is annoying if you want to make your avatar look directly into the camera.
- I think we urgently need more long hair styles or the Khanid and Achura female chars (when being recreated from the original avatars) will all look the same.
Have to wholeheartedly agree w/ these two. The portrait snapshots look like they're being taken w/ a wide-angle lens or (mild) fisheye effect or something. Really annoying when the portrait area looks fine, the portraits themselves are just wrong.
Now with the hair thing, as much as I agree about more variety in long female styles, I really have grown accustomed to creating a unique figure using some of the shorter styles, even some I figgered I wouldn't dare pick. Like buns. I absolutely hate them. I think they're stoopid and vomitous. My op of course, but playing w/ em a lil has created some acceptable results.
My one request is a option for a random face morph. Just morph. Just face.
I think I have renewed faith that this will end up being a quality feature, even if not everything is included on initial release. I had my doubts in the beginning, but the changes in this latest release are very very welcome.
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Moolti
Gallente
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Posted - 2010.12.22 05:05:00 -
[302]
Edited by: Moolti on 22/12/2010 05:05:03 I *just* discovered I can hold the right mouse button to "pan" the camera in creation and portrait mode. (Which opens up some awesome options for portraits).
This leads me to suggest some sort of quick blurb on basic controls. Mention your morphing does different things at different camera angles, right click does x, scroll through the options with a flick, etc.
@)}---^----- The Jove are a warning to us all. We must remember to live and Love and feel. Fall in Love, make Love, be beautful and see the beautiful. For we mustn't loose our human spark |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.12.22 05:29:00 -
[303]
Originally by: Moolti Edited by: Moolti on 22/12/2010 05:05:03 I *just* discovered I can hold the right mouse button to "pan" the camera in creation and portrait mode. (Which opens up some awesome options for portraits).
This leads me to suggest some sort of quick blurb on basic controls. Mention your morphing does different things at different camera angles, right click does x, scroll through the options with a flick, etc.
We'll need a tutorial covering the char creator.. 
support Public Idea Tracker | 24hr PLEX |

Cathy Drall
Royal Amarr Institute
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Posted - 2010.12.22 08:49:00 -
[304]
Edited by: Cathy Drall on 22/12/2010 08:52:18
My new self.
It's nothing special and it's not really good (her tail doesn't get any shadow, it looks a bit strange). I'd rather be a Civire now, looks wise, but I guess she does look a bit of a (Khanid) Navy officer this way ;)
I miss my old (current) hairstyle though ... why did they have to take them out?
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Malcom Vincent
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Posted - 2010.12.22 11:13:00 -
[305]
Im unable to repro my toon on live, with the current clothing options. (Clothing options does not have morphing, so unable to take the hood up and pull it down over my head.)
Still a few "UI_developertextgoeshere_default_etc" texts on some of the mouseovers.
Also as another corp mate noted, the portraits need some kind of reset button - alternatively add a zoom in function on the portraits so you can see them in a high res blown up version before committing to the change.
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H3llHound
Nex Exercitus IT Alliance
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Posted - 2010.12.22 11:15:00 -
[306]
I liek the new CC, even works on my old laptop I use nowadays. Only have one issue. When I have high shaders my body in the CC disappears but the heads still there. When I change to low shaders the body comes back.
x1600 Mobility radeon, windows 7 x64, 3gb ram, dual core 2,33Ghz
Recruiting │3rd Party Service |

Joshua Deakin
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Posted - 2010.12.22 11:15:00 -
[307]
Originally by: Cathy Drall My new self.
Unless you wanted to re-invent yourself your new "me" has a shorter nose, longer upper lip and longer chin.
I would try and drag the mouth upwards a bit and also the chin afterwards, I think this would balance her out a little more.
Also I find it difficult to get a good skintone if you turn the characters head straight towards the light. This also makes eyes dead as there are almost no reflections. But if you turn the head down and rotate the camera so that it's looking up, that usually makes the ambiance much more pleasant.
Are you running everything at high settings? Seems a bit subdued... I also find that I need the add one or two points of scarring with females, otherwise the skin is too even, too photoshopped. Unless the Eve pod pilots have access youth treatments that return you face skin as it were from a two year old...
The hair etc is not final yet, the current beta is basicly meant just for usability testing. |

Cathy Drall
Royal Amarr Institute
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Posted - 2010.12.22 11:39:00 -
[308]
Originally by: Joshua Deakin
Originally by: Cathy Drall My new self.
Unless you wanted to re-invent yourself your new "me" has a shorter nose, longer upper lip and longer chin.
I would try and drag the mouth upwards a bit and also the chin afterwards, I think this would balance her out a little more.
Are you running everything at high settings? Seems a bit subdued... I also find that I need the add one or two points of scarring with females, otherwise the skin is too even, too photoshopped. Unless the Eve pod pilots have access youth treatments that return you face skin as it were from a two year old...
The hair etc is not final yet, the current beta is basicly meant just for usability testing.
You're totally right. I haven't found the longer nose option yet (is there any?), that should also make the distance between nose and mouth a bit more natural! I like the bit pointy chin she has now. It's really too bad we don't have a "save your work in progress" option so you can keep adjusting it until you're totally happy with the looks! I hope CCP likes the idea! 
I'll also look at the settings, but it's already a bit laggy as it is now. Although I do play EVE at the highest settings that the program allows.
I don't know where you got the information but I hope you're right what hairstyles are concerned. Some of them (the long hairstyles) have been improved since the 1st build so who knows it will be ok when it's finally released! 
Thanks for the feedback! ^^
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Joshua Deakin
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Posted - 2010.12.22 11:54:00 -
[309]
Originally by: Cathy Drall
I don't know where you got the information but I hope you're right what hairstyles are concerned. Some of them (the long hairstyles) have been improved since the 1st build so who knows it will be ok when it's finally released! 
From the first post of this thread: - All art assets are still WIP, this is especially true for hair, beards, makeup and skin details
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Shurikane
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Posted - 2010.12.22 12:55:00 -
[310]
Originally by: Joshua Deakin
From the first post of this thread: - All art assets are still WIP, this is especially true for hair, beards, makeup and skin details
Yeah but best to pretend that they are final so that you really, really mention everything you desire. So that CCP goes: "Oh yeah, we forgot, that little thing here could be good to put in." and not make assumptions that lead the player to say "What?! I thought they'd put this thing in but it's not there!"
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Joshua Deakin
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Posted - 2010.12.22 16:01:00 -
[311]
Originally by: Fabienne Jax The portrait snapshots look like they're being taken w/ a wide-angle lens or (mild) fisheye effect or something. Really annoying when the portrait area looks fine, the portraits themselves are just wrong.
Aye, I haven't lately even tried taking snapshots since the barrel distortion is so strong. And from the small snapshots it's hard to judge whether the portrait was succesful or not. Maybe enable "Zoom" so you can check the shot more closely? Most of the time the snapshots just look wrong.
Quote: My one request is a option for a random face morph. Just morph. Just face.
Isn't this already working? I mean there's the randomize function beside each area, shape morphs the face too. And the weight and muscularity is easy to change afterwards (I go max muscle and weight with the females as it gives wider shaping options). |

Kersh Marelor
Amarr
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Posted - 2010.12.22 18:33:00 -
[312]
What I managed to do to myself: New Self - Portrait New Self - Big Picture
Remarks and ideas: - add the option to stop the char from moving - it's annoying as hell and makes the whole procedure of character creation more difficult than it should be, - add the option to save progress - have a few slots that will save the current setup so that the player may experiment a bit more but is able to easily return to a previous version, - add more of everything - the amount of clothing and colours is ridiculously limited, with Incarna we will all be freaking clones, - as seen in the big picture version the engine definately has trouble with integrating layers of clothing - during the character creatio procedure twice I lost the ability to sculpt the character - all I could do was rotate the whole model but none of the hot-spot would get highlighted; going back and forth between portrait and full body view as well as random changes of some clothing helped, - for making the portrait I could not in any way adjust the grimace or move the eyes etc. - non of those options was there (hence the boring outlook new Kersh has :( )l method used for lost-sculpting didn't work
Much work is still needed - especially for fluency of movement and number of clothes, hairstyles, colours and accessories. As pointed out before more is expected as well as more futuristic style (but not only that - Amarr are classicists after all ;) ). Also introducing alternative controls like sliders or bars or dials could help. Sculpting is fun but can also be very annoying ;)
On top of that returning with the previous question - will there be an option to change some things like clothing, hairstyle or adding accessories in future after we do the initial remake of the character or will we be stuck with whatever choices we make?
All for now, will play more with that. Definately.
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Abyss Wyrm
Caldari We Don't Need This POS Anyway
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Posted - 2010.12.22 19:49:00 -
[313]
Edited by: Abyss Wyrm on 22/12/2010 19:51:18
Originally by: Anne Arqui Edited by: Anne Arqui on 21/12/2010 18:42:13
I'm not overly happy with the turn the new editor has taken. I mean: I looked like a cute latina girl (with too thick lips) and look what they make of me!!  Bruce Lee with breasts???
I managed to make something acceptable of it but I can never ever get my pretty latina looks and hairstyle back in the new editor. A great step back in my opinion, I would never have picked this bloodline in the current editor's options!! 
Booh!
You playing asian bloodline, and complaining that it doesnt looks like latina? Thats hardly a CCP problem. You wanna latina? Sell or trash your character, buy or create new one minmatar/brutor, creat the latina.
CCP done so far great job, finaly bloodlines start to look like who they realy are. You dont longer need to view bio of the character to say to what bloodline he/she belong.
Originally by: Erzirha It was said dozen times already but we need much more accessories, clothes, haircuts and colors. Not much to say that wasn't said before.
Also, here are some tryouts :
intaki amarr sebiestor civire
I can't imagine how awesome it will be on it's final version.
Somehow all links are Forbidden
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Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2010.12.22 21:04:00 -
[314]
Edited by: Anne Arqui on 22/12/2010 21:15:21
Originally by: Abyss Wyrm You playing asian bloodline, and complaining that it doesnt looks like latina? Thats hardly a CCP problem. You wanna latina? Sell or trash your character, buy or create new one minmatar/brutor, creat the latina.
Huh .. how was I to know what a bloodline was supposed to look when i made my characters? Let alone that they were going to give them a major overhaul? You're being unreasonable.
Sorry, I'm kind of disappointed.
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Lyn Farel
Knighthood of the Merciful Crown
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Posted - 2010.12.22 22:31:00 -
[315]
Edited by: Lyn Farel on 22/12/2010 22:32:25 With a little work, you can somewhat transcend the ethnic traits intended in the first place for the bloodline. The hair and the typical facial features (nose, lips...) are your friends.
My brutor looking a little asian |

Quan Yu
Federal Navy Academy
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Posted - 2010.12.22 23:44:00 -
[316]
Originally by: Lyn Farel Edited by: Lyn Farel on 22/12/2010 22:32:25 With a little work, you can somewhat transcend the ethnic traits intended in the first place for the bloodline. The hair and the typical facial features (nose, lips...) are your friends.
My brutor looking a little asian
Nice work!
I kinda try to do this myself with my characters and I think this opens up interesting RP backgrounds as well - not everyone is "pure blooded", especially in the Gallente Federation I reckon a lot of interracial marriages are going on. Simply don't believe that the People of Eve were long enough apart to evolve to the point where they can't produce viable offspring anymore.
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Lyn Farel
Knighthood of the Merciful Crown
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Posted - 2010.12.23 01:24:00 -
[317]
Edited by: Lyn Farel on 23/12/2010 01:24:30 Now that makes me think there is obviously no reverse polygons at the collar of he clothes, for example, thus making them not visible "from the inside" (cf my last link, the collar is invisible on the back where we see the "inside").
The clothes extremities might need a "polygon lining" to make visible both sides. |

Verlaine Glariant
Amphysvena E C L I P S E
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Posted - 2010.12.23 06:12:00 -
[318]
Don't forget to add a Sansha BG and Sansha-themed clothes (if not in the creator, at least the ability to purchase them in-game)
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Lustige Grinsekatz
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Posted - 2010.12.23 12:05:00 -
[319]
So like.... the new charatcer creator is revolutionary and all but I have one big point I totally don¦t like:
WHY CANT I MAKE AN UGLY CHARACTER ??
For Incanrna I wanted a beer belly. No I am trolling here. I like my characters in MMOs to be unique. Atm all the options still make your character look like a photoshopped model on the frontpage of a glamour magazine.
I want my character to be fat. Fat legs, fat belly, fat cheeks. He still would look good, not a freak. "TV ugly. Not ugly-ugly.ö Just have a lot of style :)
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Verone
Gallente Veto Corp
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Posted - 2010.12.23 12:28:00 -
[320]
There's still a distinct lack of spiky hair for the Gallente.
Given the fact that Gallente culture is a mish-mash of god knows how many races and ethnicities it'd be nice to see more options for them.
>>> THE LIFE OF AN OUTLAW <<< |
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origPumu
D U F F
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Posted - 2010.12.23 12:37:00 -
[321]
REQUEST: Optimized graphic engine. REASON: High shader settings (with or without shadows, physics, blooming, ...) would turn the charcreator unusable on my machine (XP 32bit, 2048MB RAM, NV 7900GS, Core2Duo @ 2 x 2GHz)
What should I do, what should I say? Choose Your weapon, TIME TO PLAY! |

Tasko Pal
Spallated Garniferous Schist
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Posted - 2010.12.23 12:47:00 -
[322]
I miss some of the more eccentric hairstyles of the Amarr male, especially the "Bozo" look. Also, not much variation in build for them.
I don't see shadows cast by eyeglasses for Intaki (you can see this most clearly when you have the character faced downward).
I don't like the flipping mechanism for choosing styles. I only see three at a time. I would like the ability to see all of them as thumbnails in a single page. This is especially appropriate for backgrounds where there are 70 or so different backgrounds with no real sorting to them. Also, if I know I want a certain trait such as background #44, there should be a quick way to get that (say by typing the number in).
The lag from computation/graphics burden is pretty serious on low end machines. I think it'd be worth having the option to freeze character movement (perhaps some rendering shortcuts, such as eyeglasses not casting shadows) in order to make the initial appearance build go a little faster.
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.12.23 12:53:00 -
[323]
The current version 216164 seems to have created a few small problems with the character editor. For example a change in the eye color does not show in the editor, until the eye-type is changed as well. On female characters the eye-shadow opacity can also no longer be changed
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Hal Pelaeon
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Posted - 2010.12.23 13:33:00 -
[324]
Originally by: Deviana Sevidon Edited by: Deviana Sevidon on 23/12/2010 13:10:29 The current version 216164 seems to have created a few small problems with the character editor. For example a change in the eye color does not show in the editor, until the eye-type is changed as well. On female characters the eye-shadow opacity can also no longer be changed.
Yes, I was playing around earlier and noticed those issues. I also found that quite frequently my attempts to mould the face of my character just weren't doing anything.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.12.23 13:38:00 -
[325]
Originally by: Verone There's still a distinct lack of spiky hair for the Gallente.
Given the fact that Gallente culture is a mish-mash of god knows how many races and ethnicities it'd be nice to see more options for them.
I'd agree this, but only if CCP makes them available to everyone. Sure, bright blue spiky-hair on an Amarrian wouldn't look congruent on a loyalist, but what about an Amarrian who's emigrated to Gallente space?
CCP, yet again, I ask, please give all clothing and styling choices to all races. ----- Andreus Ixiris CEO, Mixed Metaphor
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Mr Floydy
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Posted - 2010.12.23 13:48:00 -
[326]
Edited by: Mr Floydy on 23/12/2010 13:47:50 As a whole I'm loving the character creation, but I have had one thought... (which may have been mentioned in here)
No way to change the height of the character that I can see? When we come to walking around stations in Incarna are we just going to have tens of thousands of people all the exact same height?
I can't recreate my current hairstyle either :(
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Lyn Farel
Knighthood of the Merciful Crown
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Posted - 2010.12.23 13:55:00 -
[327]
Originally by: Andreus Ixiris
Originally by: Verone There's still a distinct lack of spiky hair for the Gallente.
Given the fact that Gallente culture is a mish-mash of god knows how many races and ethnicities it'd be nice to see more options for them.
I'd agree this, but only if CCP makes them available to everyone. Sure, bright blue spiky-hair on an Amarrian wouldn't look congruent on a loyalist, but what about an Amarrian who's emigrated to Gallente space?
CCP, yet again, I ask, please give all clothing and styling choices to all races.
It is not the case at the moment ? :(
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Bill Door
NoD Imperium
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Posted - 2010.12.23 14:07:00 -
[328]
Edited by: Bill Door on 23/12/2010 14:14:37 First quick effort with the new build
Pros:
You fixed that hairstyle :) New lipstick colours look good, though I'd also like a wider range of styles Colour palettes much improved - easier to tell colours apart and make selections, maybe could stand to be a touch bigger still... Like the bigger morphing areas in the portrait stage (around the eyes) Muscle definition on females looks better... maybe go a little further?
Cons:
Seems a little slower at times though I may be imagining that. As mentioned bugs with colour/opacity selection for eyes/eyeshadow... found I couldn't change eye shadow colour at all and the selection box disappeared if I went any where near opacity.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2010.12.23 14:15:00 -
[329]
Originally by: Lyn Farel It is not the case at the moment ? :(
Caldari get this kick-awesome black flight jacket, and it's also available in desert and forest. Minmatar get it only in the desert and forest variations. Gallente don't get it at all, and as far as I know, neither do the Amarrians.
Amarrians also get robes, which no other race gets. As an Ammatar, I know this'll probably upset you - and I know a few Intaki seperatists who'll want to wear more "traditional" looking stuff than all this future-chic stuff, so please, please, make sure all your friends make CCP aware that we want all clothing choices for all races! ----- Andreus Ixiris CEO, Mixed Metaphor
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Lyn Farel
Knighthood of the Merciful Crown
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Posted - 2010.12.23 14:17:00 -
[330]
Ah, I did not pay attention to the clothes. I hope tere will be more choices we are quite limited at the moment.
And yes it could potentially get really annoying for me if I have to wear tribal clothes and stuff. No way. |
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