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Revolution Rising
Native Freshfood Minmatar Republic
354
|
Posted - 2012.08.21 23:02:00 -
[91] - Quote
Cap James Tkirk wrote:Revolution Rising wrote:Let's restart, perhaps I just mislaid the plans and misled people.
In order to make scalable costs in a refinery module for instance, a refinery module would be a refinery module on market and perhaps it costs 1b isk.
But if it's your 3rd one to install in order to get better refines and perhaps more tax for the corp, perhaps it costs isk to install. Let's say another 2b ?
This would be cash money in order to make the whole POS thing scalable - differentiating between small corp and large alliance pos.
Sorry I didn't realise I hadn't explained it properly in the first place, we all misunderstood each other.
But I still say blowing ships up is a sink due to manufacturing costs related to the building of materials - especially true of t2 goods. Everything costs something. ahh so all the items will be NPC seeded instead of player seeded that is a huge difference thanks for clearing it up..... now its a sink
No the players still make the module, but there's a cost at time of installation depending on the number of other modules of the same type.
Otherwise you end up with refinery bpo, refinery upgrade 2 bpo, refinery upgrade 3 bpo etc... I wouldn't want to do that to myself or anyone else personally .
I'd imagine 50-75% of the total cost of a 200b isk POS to be isk related in these costs. CSM7 Skype Leak
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Cap James Tkirk
The Nommo
13
|
Posted - 2012.08.21 23:11:00 -
[92] - Quote
so what your saying is
1 players build the moduel 2 user pays for mod 3 user pays to install the mod and that is multiplied by the number of same type of mods being intalled or previously installed 4 at the phenominal pricing only the uber rich stand to be able to use pos
pos are meant to be small outpost not gigantic hubs of commerce and trade where everything can and is done for a price i think the current setup is fine in the difference between the two. if you want a station go take one or set one up.
This will kill IMO a large chunk of industry and the whole idea that anyone can do anythng in eve since now POS will be for the elite multi-billion a day alliance/corp/player
i see this being more of a detriment to eve then a boon
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Revolution Rising
Native Freshfood Minmatar Republic
354
|
Posted - 2012.08.22 00:16:00 -
[93] - Quote
Cap James Tkirk wrote:so what your saying is
1 players build the moduel 2 user pays for mod 3 user pays to install the mod and that is multiplied by the number of same type of mods being intalled or previously installed 4 at the phenominal pricing only the uber rich stand to be able to use pos
pos are meant to be small outpost not gigantic hubs of commerce and trade where everything can and is done for a price i think the current setup is fine in the difference between the two. if you want a station go take one or set one up.
This will kill IMO a large chunk of industry and the whole idea that anyone can do anythng in eve since now POS will be for the elite multi-billion a day alliance/corp/player
i see this being more of a detriment to eve then a boon
How is 1b phenomenal pricing ?
If you hadn't checked of late, CCP are also talking about POS being able to be anchored anywhere, and having multiple POS within sight of each other.
They also talk about allowing more than one station per system. This sounds more like POS to me.
How will it "kill industry" ?!?
This allows someone poor to set a pos up for a couple of billion, but over time add more to it, make cash from it and make the social connections along the way.
Take a POS in low-sec, you set one up, put up a repair, clone and office service for a reasonable price. A pirate corp comes along and makes it their home, some other guys jumping their caps through might also rent an office. Suddenly, you're making a few bucks and just hauling your fuel there each month. Then upgrade it later.
Anyone being able to do anything in eve is exactly the problem.
How many people actually GET TO RUN stations ? Not that many... like 1%. This allows any POS to do exactly what a station does, stations are becoming redundant anyhow because they want to make them destructible.
I'm talking about lowering the barrier to entry on the station services by just putting those same modular pieces on POS instead.
It will happen anyhow, just a matter of time now.
If we have more than 1 station per system, and more than 1 pos per system, both are modular, both are destructible - why do we have 2 different types of building at all ? CSM7 Skype Leak
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La Nariz
GoonWaffe Goonswarm Federation
108
|
Posted - 2012.08.22 16:49:00 -
[94] - Quote
Revolution Rising wrote:Cap James Tkirk wrote:so what your saying is
1 players build the moduel 2 user pays for mod 3 user pays to install the mod and that is multiplied by the number of same type of mods being intalled or previously installed 4 at the phenominal pricing only the uber rich stand to be able to use pos
pos are meant to be small outpost not gigantic hubs of commerce and trade where everything can and is done for a price i think the current setup is fine in the difference between the two. if you want a station go take one or set one up.
This will kill IMO a large chunk of industry and the whole idea that anyone can do anythng in eve since now POS will be for the elite multi-billion a day alliance/corp/player
i see this being more of a detriment to eve then a boon
How is 1b phenomenal pricing ? If you hadn't checked of late, CCP are also talking about POS being able to be anchored anywhere, and having multiple POS within sight of each other. They also talk about allowing more than one station per system. This sounds more like POS to me. How will it "kill industry" ?!? This allows someone poor to set a pos up for a couple of billion, but over time add more to it, make cash from it and make the social connections along the way. Take a POS in low-sec, you set one up, put up a repair, clone and office service for a reasonable price. A pirate corp comes along and makes it their home, some other guys jumping their caps through might also rent an office. Suddenly, you're making a few bucks and just hauling your fuel there each month. Then upgrade it later. Anyone being able to do anything in eve is exactly the problem. How many people actually GET TO RUN stations ? Not that many... like 1%. This allows any POS to do exactly what a station does, stations are becoming redundant anyhow because they want to make them destructible. I'm talking about lowering the barrier to entry on the station services by just putting those same modular pieces on POS instead. It will happen anyhow, just a matter of time now. If we have more than 1 station per system, and more than 1 pos per system, both are modular, both are destructible - why do we have 2 different types of building at all ?
This is more of a POS revamp thing than a mining related thing. To humor you though not everyone should be able to control a station I know personally that it takes a lot of effort to even seize one, its a lot of risk to use the captured stations with no benefits compared to highsec stations, and if you are just another highsec dweller demanding something be basically handed to you instead of putting in the work to earn it then all I have to say is No.
To go back on topic here I think moving more ores from highsec to lowsec would be a good start in fixing the risk:reward dynamics for highsec mining. It solves a lot of the AFK mining problem but leaves the mining can be really really boring problem. I think it solves more problems than it causes though because it gives a much needed buff to lowsec and piracy without harming highsec to much, and it means the uneeded EHP buffs would actually be needed. Those who aren't willing to risk anything won't be rewarded as much and those who are willing to risk it will make tons of isk.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Barakach
R-ISK Shadow Operations.
70
|
Posted - 2012.08.22 17:32:00 -
[95] - Quote
Revolution Rising wrote:Pipa Porto wrote:Someone destroys a 200b Spacestation, that sinks materials, not ISK, unless the station was seeded by NPCs.
The ISK still circulates, since you bought the mats from another player.
The 1% transaction costs aren't sizable enough to matter. If I buy 200b worth of materials to build a 200b isk spacestation - and it gets blown up - that's 200b of isk removed from the game. Please tell me how that's not an isk sink ? If CCP wishes to just "stop isk flowing into the game" they can at any time remove the plex system lol
ISK sink Requires that the ISK is destroyed, not what you purchased. If you purchased minerals from another player and the minerals get destroyed, the ISK still lives.
Plex does not create ISK, it removes ISK in transaction costs. |

Cap James Tkirk
The Nommo
14
|
Posted - 2012.08.22 17:45:00 -
[96] - Quote
A billion isk is not phenominal but now players have to pay to upgrade thier pos with little benefit that they could easily get from HS/LS/NULL hubs
a pos is something a smal group can afford at 1-1.5b setup and 500m monthly if it is a large POS you now what to multiply that cost by magnitudes and for what reason what is the extra gain from it?
The things you are proposing are frankly over priced and should really be considered as you stated it is a cost * # of mods installed as a base cost and if you add more mods the cost keeps going upwards this hinders small groups as the prices rise for a product like labs for example.
you initial proposal was to charge 200b but lets be nice and say 1b for a single mod how many mods do you need to replicate what current POS offers or even HS stations.
so if i wanted a research pos lets use a medium with 4 labs ( http://games.chruker.dk/eve_online/item.php?type_id=16216) so thats 20x invention slots 12x ME/PE slots 5x copy slots
how many of your mods would it take to cover that lets say 4 and each mod installed has a climbing install cost lets say since it is replacing an out post your looking at 23 billion per upgrade ( http://wiki.eveonline.com/en/wiki/Outpost ) so even without your increasing cost that is 92b for a few research spots
let me know when your idea makes sense
again this is catering to the uber we have more space cash then you so you should not be allowed to play with the same space toy we are.
o and they can be poped right this is making sense now if you want player controlled stationsmove to null it works great out that way leave pos as they are
this idea should be gassed and put back in from where it came.
EDIT** HS & LS space as well as NPC NULL are OWNED by these faction thus the stations belong to them why should players compete with the NPC on something that is done hence the reason we have pos so players can setup small bases in HS space for private usage regardless of what it is
keep station building in null VoV |

DarthNefarius
Minmatar Heavy Industries
283
|
Posted - 2012.08.22 21:50:00 -
[97] - Quote
Revolution Rising wrote: So is the same for ships, however I think you'll find that CCP considers blowing ships up an isk sink.
Nice going dumbass.
If you would have actually listened to Dr E's last State of the Economy session you would have heard him scolding an audience member who much like yourself did not understand that ship destruction is not an ISK sink and he patiently explained why like many in this thread are not so patiently  =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |

Joshua Lonestar
School of Applied Knowledge Caldari State
4
|
Posted - 2012.08.23 19:18:00 -
[98] - Quote
So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize high sec mining isnt a money tree, and that'd be that. |

Cap James Tkirk
The Nommo
14
|
Posted - 2012.08.23 21:07:00 -
[99] - Quote
Joshua Lonestar wrote:So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize high sec mining isnt a money tree, and that'd be that.
this^^^^^^^ |

La Nariz
GoonWaffe Goonswarm Federation
108
|
Posted - 2012.08.23 23:39:00 -
[100] - Quote
Cap James Tkirk wrote:[quote=Joshua Lonestar]So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize this^^^^^^^
Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire. Goonwaffe is now recruiting feel free to message me in game for information about joining! |
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Gorn Arming
Merch Industrial Goonswarm Federation
28
|
Posted - 2012.08.24 01:48:00 -
[101] - Quote
In general, the problem with nullsec mining being terrible is that it doesn't give an incentive for industrial types to move to null. The existing residents of null (i.e. us) don't give a damn because no one mines unless they're at least quad-boxing and the rest of us have all gotten used to doing something other than mining for income. Mining has already been terrible for the last few years--mainly due to the old drone mechanics, ease of botting, and t1 loot drops. This isn't a "waaaah I'm not making enough cash" problem; it is a "this is a bad setup for the game in the long-term" problem.
Revolution Rising wrote:Let's restart, perhaps I just mislaid the plans and misled people. No one was misled--you were just wrong and smug about it because you are a moron. |

Pipa Porto
827
|
Posted - 2012.08.24 03:34:00 -
[102] - Quote
La Nariz wrote:Cap James Tkirk wrote:[quote=Joshua Lonestar]So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize this^^^^^^^ Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire.
Then quit mining in Null and mine in HS.
Once enough people do this, HS mining income will decrease and Nullsec mining income will increase.
Once the rest of the Drone poo stockpiles have been burned through, nothing will be affecting relative mining income other than the amount of mining done in each area. EvE: Everyone vs Everyone
-RubyPorto |

Shizuken
Venerated Stars
85
|
Posted - 2012.08.24 04:31:00 -
[103] - Quote
Pipa Porto wrote:Then quit mining in Null and mine in HS.
Once enough people do this, HS mining income will decrease and Nullsec mining income will increase.
Once the rest of the Drone poo stockpiles have been burned through, nothing will be affecting relative mining income other than the amount of mining done in each area.
I tend to disagree with you on most things. But I liked your post because I actually agree with you on this one. |

Herr Hammer Draken
Imperial Academy Amarr Empire
91
|
Posted - 2012.08.24 05:26:00 -
[104] - Quote
Gorn Arming wrote:In general, the problem with nullsec mining being terrible is that it doesn't give an incentive for industrial types to move to null. The existing residents of null (i.e. us) don't give a damn because no one mines unless they're at least quad-boxing and the rest of us have all gotten used to doing something other than mining for income. Mining has already been terrible for the last few years--mainly due to the old drone mechanics, ease of botting, and t1 loot drops. This isn't a "waaaah I'm not making enough cash" problem; it is a "this is a bad setup for the game in the long-term" problem. Revolution Rising wrote:Let's restart, perhaps I just mislaid the plans and misled people. No one was misled--you were just wrong and smug about it because you are a moron.
Why not just have the goons subsidize mining in null. They can pay for ganks in high. They have tons of cash so why not spend some on their own troops? This can have an added benefit as it only will pay for goons then to mine in null because of the subidy. But hey it is emergent game play for you guys to figure it out. I am sure you have enough smart people in the goons that they can make this a non issue for their own people in many different ways.
I do not agree with it being a long term problem. Supply and demand control the cost of minerals. As it should be, working as intended. Not broken. Given time with the new mining ships high sec ore will drop in value anyway. But mining is not even close to other methods of earning isk in eve. So I wonder why so many people want to make this an issue anyway. Mining is the minimum wage job in eve. Herr Hammer Draken "The Amarr Prophet" |

ashley Eoner
45
|
Posted - 2012.08.24 06:02:00 -
[105] - Quote
La Nariz wrote:Cap James Tkirk wrote:[quote=Joshua Lonestar]So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize this^^^^^^^ Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire. You're right you shouldn't have to adapt or change anything it's all those damned highsec miners that should have to change!!! Keep up the good fight for non adaptive game play! |

Pipa Porto
830
|
Posted - 2012.08.24 08:34:00 -
[106] - Quote
Shizuken wrote:Pipa Porto wrote:Then quit mining in Null and mine in HS.
Once enough people do this, HS mining income will decrease and Nullsec mining income will increase.
Once the rest of the Drone poo stockpiles have been burned through, nothing will be affecting relative mining income other than the amount of mining done in each area. I tend to disagree with you on most things. But I liked your post because I actually agree with you on this one.
Actually, I just realized that I'm wrong on one point.
LS Mining's still going to be terrible, no matter how few miner's work there. Eh... EvE: Everyone vs Everyone
-RubyPorto |

Fluffi Flaffi
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.08.24 08:46:00 -
[107] - Quote
Paikis wrote:Inquisitor Tyr wrote:Nullsec mining is significantly more risk, cost, and effort then empire Mining I LOL'd so hard.
Me as well! 
Every Hulkageddon we read 12 million times: "Go to 0.0 for mining. It's more safe and easier than HiSec". And they are absolutely right with this! And now that a lot miners moved to 0.0 they cry about their own caused oversupply  |

Idris Helion
University of Caille Gallente Federation
53
|
Posted - 2012.08.24 13:01:00 -
[108] - Quote
I've been wondering if the barge/exhumer changes was CCP's subtle way of driving down the prices of low-end minerals. I'm seeing Retrievers and Macks all over the place in hisec now; even in out-of-the way systems, belts are getting completely mined out. I wonder if competition is pushing miners into lower-yield systems -- I've even seen miners going after Omber on a large scale, which until now has just been a waste of time.
It'll take a month or two for the barge changes to play out, but I suspect that the new flood of low-ends is already driving prices down some. Though Trit and Py are still crazy-high compared to what they used to be: Trit is running around 6.12 in Jita, and Py is running at 12.60. Py is down from its highs of 14+, though. (I'm also wondering how much of that pricing is due to the general inflation in New Eden, rather than a mineral imbalance.)
Once the novelty of the new barges wears off and the hobby-miners get bored and move on, we should be able to see what real impact the new barges are going to have on mining in EVE.
|

La Nariz
GoonWaffe Goonswarm Federation
108
|
Posted - 2012.08.24 16:59:00 -
[109] - Quote
ashley Eoner wrote:La Nariz wrote:Cap James Tkirk wrote:[quote=Joshua Lonestar]So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize this^^^^^^^ Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire. You're right you shouldn't have to adapt or change anything it's all those damned highsec miners that should have to change!!! Keep up the good fight for non adaptive game play!
Why should we have to adapt when we can whine on the forums and eventually CCP will change something so our incompetence can continue unhindered :smith:. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

ashley Eoner
45
|
Posted - 2012.08.24 20:10:00 -
[110] - Quote
La Nariz wrote:ashley Eoner wrote:La Nariz wrote:Cap James Tkirk wrote:[quote=Joshua Lonestar]So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize this^^^^^^^ Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire. You're right you shouldn't have to adapt or change anything it's all those damned highsec miners that should have to change!!! Keep up the good fight for non adaptive game play! Why should we have to adapt when we can whine on the forums and eventually CCP will change something so our incompetence can continue unhindered :smith:. Indeed you have every right to cry all over the forums till you're handed even more riches!! I stand in solidarity with you and your fellow poor nullsec brothers who can't get a bone to save their life!. |
|

Airto TLA
Puppeteers of Doom Real Life Rejects
23
|
Posted - 2012.08.28 16:00:00 -
[111] - Quote
I think part of the reason this imbalance occurs is there is not enough of certain minerals in the rocks in hi sec, there is in effect an infinite amount of ore in null sec as long as you cycle the grav sites, in hi sec you can easily pop all the scordite in a belt with one covetor in a small amount of time. THis means the there is a shortfall in total, since pyer is to bulky to ship out of null it does not help. There is also very litle scordite in missions, and no hi sec anomolies with scordite in it.
If there was a way to mine the scordite in low sec it may balance, but everyone knows that is not a long term economically viable way to make isk.
Basically if scordite was more available in hi sec, more would be mined, the pyer price would drop and most likley all other minerals would rise since pyer would lose its semi bottleneck position. Allso, scord can be painful to mine (pops in 1 1/2 cycles) is spread out and generally not as avaialble especially in areas safe from can flipping. So even scodite is actually the sometimes 2-4th best rock per m3 it may actually yeild lower isk/hr due to incoveniance. |

Frostys Virpio
Profit's Prophets Strategic Alliance
5
|
Posted - 2012.08.28 23:30:00 -
[112] - Quote
Airto TLA wrote:I think part of the reason this imbalance occurs is there is not enough of certain minerals in the rocks in hi sec, there is in effect an infinite amount of ore in null sec as long as you cycle the grav sites, in hi sec you can easily pop all the scordite in a belt with one covetor in a small amount of time. THis means the there is a shortfall in total, since pyer is to bulky to ship out of null it does not help. There is also very litle scordite in missions, and no hi sec anomolies with scordite in it.
If there was a way to mine the scordite in low sec it may balance, but everyone knows that is not a long term economically viable way to make isk.
Basically if scordite was more available in hi sec, more would be mined, the pyer price would drop and most likley all other minerals would rise since pyer would lose its semi bottleneck position. Allso, scord can be painful to mine (pops in 1 1/2 cycles) is spread out and generally not as avaialble especially in areas safe from can flipping. So even scodite is actually the sometimes 2-4th best rock per m3 it may actually yeild lower isk/hr due to incoveniance.
There are systems which never gets mined or barely ever. The scordite in high sec is easyly available if people want to mine it. The "imbalance" really come from the stockpile of top minerals which need to dry up first. Once this stockpile is gone, then the miners will establish the new supply of minerals. If that supply is litterally just as high as it is now, the price of high ore will enver go up.
The reward of mining is currently imbalanced because the market is flooded with top minerals compared to what is used by industrialist. If the EvE economy consume 500k Morphyte per days and the miners produce 600k, the price will always go down untill some miners think it's not worth thier time to mine. The only way to raise the price back to have mining in null sec be worth more is by decresing the supply on the market. That means less miners or at just as many miners but thier minerals must NOT reach the market. Blowing up a freighter filled with morphyte effectively prevent ost of that morphyte from reaching the market. Blowing up a miner also prevent him from supplying the market with more morphyte.
The miners gettign blown up need to be from WH, low sec or null because the high sec miners actaully help the ratio to go back in favor of null mining. The price of trit is going down and it is definately not because people in null started mining veld. Mining veld in null has been proven to be the biggest hassle ever in this very thread. (On this, my excuse to some null resident for countering thier point as I admit I didn't know the scope of some problemss in null.)
Blowing up ships everywhere is not a solution either. Each ship gettign blown up require materials from high sec to be re-built at least as much as materials from null so while the price of null mats might go up if thousands of ship were to get blown up everyday non stop, the price of high sec would also raise because it require tons of trit and pyrite to rebuild it too.
TL DR : To raise the reward for null sec miners, less people need to profit from it becasue the market does not have an infinite demand to buy all those minerals. |

Lilan Kahn
The Littlest Hobos En Garde
36
|
Posted - 2012.08.29 13:42:00 -
[113] - Quote
how to mine and move minerals on the cheep and fast in 0.0.
MINE MINE MINE MINE
put up pos with ammo build arry and make bombs
move bombs to empire |

Pipa Porto
844
|
Posted - 2012.08.29 13:53:00 -
[114] - Quote
Lilan Kahn wrote:how to mine and move minerals on the cheep and fast in 0.0.
MINE MINE MINE MINE
put up pos with ammo build arry and make bombs
move bombs to empire
Not sure if serious. EvE: Everyone vs Everyone
-RubyPorto |

Lilan Kahn
The Littlest Hobos En Garde
36
|
Posted - 2012.08.29 17:40:00 -
[115] - Quote
Pipa Porto wrote:Lilan Kahn wrote:how to mine and move minerals on the cheep and fast in 0.0.
MINE MINE MINE MINE
put up pos with ammo build arry and make bombs
move bombs to empire Not sure if serious.
what you dont like a 10 to 1 compression ratio that use almost 10 x more minerals than a railgun ?, sure its not as good as the 20 to 1 ratio of rail guns but on the flip side it takes alot less time to fill a jf or seven, at max produktion of 1 bpo it takes you 30 hours to fill a jf, can you tell me the same with one railgun bpo ? |

Ditra Vorthran
State War Academy Caldari State
97
|
Posted - 2012.08.29 23:50:00 -
[116] - Quote
I think one thing that a lot of people are overlooking is the fact that 'risk vs. reward' in the case of mining doesn't necessarily mean 'risk vs. isk.' Technically, mining doesn't generate isk, so mining doesn't mean we're making money, just that we're adding value to the general economy once it's put up on market.
Also, CCP doesn't (directly) determine the price of minerals. The players do. So if ore (A) is more valuable than ore (B), then it's because the players have determined it is, regardless of where it came from.
Now according to a CCP statistic (can't find it right now) mining in 0.0 has increased drasticly. So we see two things: 1) players in 0.0 converting from other activities to mining, and 2) players moving from high/low to 0.0 space. This both depletes the supply of high sec ore and increases the supply of 0.0 ore, thus creating this inversion of prices between high sec ore and null sec ore.
This ultimately means that the current 'ore imbalance' isn't anything that hasn't existed before, it's just now, with the recent changes to the game, thrown the imbalance into sharp relief. "Miners mine so I don't have to." ~Metal Icarus |

Cap James Tkirk
The Nommo
16
|
Posted - 2012.08.29 23:54:00 -
[117] - Quote
lets use the risk vrs reward
null=0 risk due to blue firewalls HS=Max risk due to dbaggery and splendid L33T pvp 
so working as intended move on |

Pipa Porto
845
|
Posted - 2012.08.30 00:25:00 -
[118] - Quote
Lilan Kahn wrote:Pipa Porto wrote:Lilan Kahn wrote:how to mine and move minerals on the cheep and fast in 0.0.
MINE MINE MINE MINE
put up pos with ammo build arry and make bombs
move bombs to empire Not sure if serious. what you dont like a 16 to 1 compression ratio that use almost 10 x more minerals than a railgun ?, sure its not as good as the 20 to 1 ratio of rail guns but on the flip side it takes alot less time to fill a jf or seven, at max produktion of 1 bpo it takes you 30 hours to fill a jf, can you tell me the same with one railgun bpo ?
You don't quite understand what "Extra Materials" mean, do you? EvE: Everyone vs Everyone
-RubyPorto |

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
42
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Posted - 2012.08.30 11:03:00 -
[119] - Quote
I believe that I covered this before, but I will reiterate:
Once upon a time nullsec was new and vibrant. There were incredible riches in rare, hard to find minerals there that simply could not be found elsewhere. It was risky, because of the high tier rats and the potential for pirates, but that was all part of the whole "risk versus reward" thing that CCP is so big on.
Then ... players happened!
Nullsec was eventually conquered de facto in it's entirety even before sovereignty rules came into play. Today nullsec is saturated with massive fleets of Alliance mining bots running Alliance mining ships in Alliance ownded nullsec effectively at zero risk. Well, so long as you're in the particular Alliance controlling that particular patch of space, but that is irrelevant to the market.
The result of this is a massive saturation of high-end minerals. When a market becomes saturated the price drops. Formerly expensive minerals start becoming cheaper. Add in jump freighters and the cheapness spreads from nullsec back to hisec in the blink of an eye, because hisec is where you go to sell these ores. After all, nobody is going to come buy them in your Alliance space because, oh yeah, NBSI. If you want to sell morphite you have to move it back into Empire space. So you do. And so does everyone else who's cranking out the morphite. Price keeps dropping.
There is a term for this phenomenon, by the way, it's called "Risk vs Reward." Player Alliances eliminated all the risks and then acted shocked - shocked I tell you! - when the rewards started dropping as well.
Meanwhile... over in hisec...
Ganking has become the EvE national past-time even without Goon payoffs. Thus the amount of low-end ores on the market goes up down and the price goes up. Why? Risk vs Reward, kiddies! See how well that works out? Since hisec miners generally are not in gigantic multi-account using alliances running sixteen Hulks at once with macro-bots all day and night, the output of this anarchistic group of random independent miners doesn't even begin to compare to the sheer industrial might of the Alliance bot-fleets. So guess what happens when the player's collective harvesting of Megacyte starts to outstrip their harvesting of frakking Veldspar?
It all very simple: Risk vs Reward is still alive and well. The problem is that the players - not CCP, but the players themselves - have, through their own actions & gameplay, changed where the greater risk actually is. The reward part is simply starting to catch up. |

Lilan Kahn
The Littlest Hobos En Garde
37
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Posted - 2012.08.30 11:55:00 -
[120] - Quote
Pipa Porto wrote:Lilan Kahn wrote:Pipa Porto wrote:Lilan Kahn wrote:how to mine and move minerals on the cheep and fast in 0.0.
MINE MINE MINE MINE
put up pos with ammo build arry and make bombs
move bombs to empire Not sure if serious. what you dont like a 16 to 1 compression ratio that use almost 10 x more minerals than a railgun ?, sure its not as good as the 20 to 1 ratio of rail guns but on the flip side it takes alot less time to fill a jf or seven, at max produktion of 1 bpo it takes you 30 hours to fill a jf, can you tell me the same with one railgun bpo ? You don't quite understand what "Extra Materials" mean, do you?
i dont think you know how to build bombs so what ever bro. |
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