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Inquisitor Tyr
The Ostrogoths Curatores Veritatis Alliance
6
|
Posted - 2012.08.14 07:59:00 -
[1] - Quote
Dear CCP:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.
What ever happened to the "Risk-Reward" scale I have heard referenced in so many Dev Blogs?
A void was created with the nerfing of drone minerals. Planning to fill it with something or does every ore in the game being roughly the same value constitute "balance" ?
If all ores being of equal value, and high sec ores being worth just as much as nullsec ores, is the vision for mining I suggest removing all the various ores and replacing it all with "RockOre". And instead of using different minerals, players can build all ships with 1 material - "RockOre". Real nice and simplestupid.
Ridiculous right? I suspect most Eve players aren't interested in something quite so dumbed down.
Unless you happen to be in a -1.0 truesec system that spawns arkonor naturally, you are just as well off mining in empire where you can AFK (something you canGÇÖt do in null). And no, the industry upgrades with hidden belts donGÇÖt make up for it. e.g. The level 1 upgrade contains mostly Spodumain, which is among the least valuable ores in the game (based on Jita prices at the time of this writing). So whatGÇÖs there to look forward to for the upgrade - cockite and bistot worth less than veldspar and a couple roids with arkonor and mercoxit.
In Sum - Nullsec mining is significantly more risk, cost, and effort then empire Mining, and it requires your complete attention on local, but the reward for the extra effort is no longer there. |

Paikis
Deep Core Mining Inc. Caldari State
115
|
Posted - 2012.08.14 09:06:00 -
[2] - Quote
Inquisitor Tyr wrote:Nullsec mining is significantly more risk, cost, and effort then empire Mining
I LOL'd so hard. |

Inquisitor Tyr
The Ostrogoths Curatores Veritatis Alliance
8
|
Posted - 2012.08.14 09:43:00 -
[3] - Quote
Paikis wrote:Inquisitor Tyr wrote:Nullsec mining is significantly more risk, cost, and effort then empire Mining I LOL'd so hard.
U Mad bro?
:p |

Anhenka
Burning Napalm Northern Coalition.
20
|
Posted - 2012.08.14 09:51:00 -
[4] - Quote
Operation shovel lots of miners and care bears, toss in a pinch of kitchen-sink defense fleets and viola!
Providence.
Then slather the place in roaming gangs and afk cloakers.
However, for those living way up north or west and barricaded behind 50 blue systems, miners happily slap lasers onto large rocks and go make a sandwich.
It's not that null sec rocks are not worth anything, it's that there is so much of null where it's so safe to mine that it may as well be highsec.
TLDR: supply and demand is a *****, get over it. |

Dasola
Rookies Empire Rookie Empire
50
|
Posted - 2012.08.14 10:14:00 -
[5] - Quote
Well maybe 0.0 miners should stop mining just abc ores and stop flooding the market with those. And yes i do mine time to time in 0.0 myself, but mainly just to get some change for grinding npc sites.
In fact im suprised 0.0 miners havent switched to these more valuable ores, since those rocks in 0.0 should be pretty big by now.
Also i think 0.0 is safer then highsec. none will stay im belt mining when theres red or neutral in system.. [Insert something funny or smart here] |

Anhenka
Burning Napalm Northern Coalition.
22
|
Posted - 2012.08.14 10:53:00 -
[6] - Quote
Dasola wrote:Well maybe 0.0 miners should stop mining just abc ores and stop flooding the market with those. And yes i do mine time to time in 0.0 myself, but mainly just to get some change for grinding npc sites.
In fact im suprised 0.0 miners havent switched to these more valuable ores, since those rocks in 0.0 should be pretty big by now.
Also i think 0.0 is safer then highsec. none will stay im belt mining when theres red or neutral in system..
Ever try and export 10 billion isk worth of trit from deep 0.0?
Even if the nullsec ores are worth less than plain old veldspar per m3, they refine down to only a tiny fraction of the volume mineralwise compared to veld or pyrite.
That hypothetical 10 bil isk worth of trit @ 5 isk/trit? 2 million m3. Have fun with either expensive JF convoys or pre module compressing it. |

Inquisitor Tyr
The Ostrogoths Curatores Veritatis Alliance
8
|
Posted - 2012.08.14 11:14:00 -
[7] - Quote
Anhenka wrote:Dasola wrote:Well maybe 0.0 miners should stop mining just abc ores and stop flooding the market with those. And yes i do mine time to time in 0.0 myself, but mainly just to get some change for grinding npc sites.
In fact im suprised 0.0 miners havent switched to these more valuable ores, since those rocks in 0.0 should be pretty big by now.
Also i think 0.0 is safer then highsec. none will stay im belt mining when theres red or neutral in system.. Ever try and export 10 billion isk worth of trit from deep 0.0? Even if the nullsec ores are worth less than plain old veldspar per m3, they refine down to only a tiny fraction of the volume mineralwise compared to veld or pyrite. That hypothetical 10 bil isk worth of trit @ 5 isk/trit? 2 million m3. Have fun with either expensive JF convoys or pre module compressing it.
As I said, nullsec mining is more effort. When was the last time you heard an empire miner complaining about JFs and logistic POS for their routes from hedion university to amarr ? In fact I suspect most of you dont even know what a logistic POS is!
BTW - Did you read this part? "Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. "
Stuff be broken. |

Inquisitor Tyr
The Ostrogoths Curatores Veritatis Alliance
8
|
Posted - 2012.08.14 11:20:00 -
[8] - Quote
Dasola wrote:Well maybe 0.0 miners should stop mining just abc ores and stop flooding the market with those. And yes i do mine time to time in 0.0 myself, but mainly just to get some change for grinding npc sites.
In fact im suprised 0.0 miners havent switched to these more valuable ores, since those rocks in 0.0 should be pretty big by now.
Also i think 0.0 is safer then highsec. none will stay im belt mining when theres red or neutral in system..
0.0 mining is safer than empire huh. What system you mining in m8? Link here plz. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
382
|
Posted - 2012.08.14 12:08:00 -
[9] - Quote
Dasola wrote:Well maybe 0.0 miners should stop mining just abc ores and stop flooding the market with those. And yes i do mine time to time in 0.0 myself, but mainly just to get some change for grinding npc sites.
In fact im suprised 0.0 miners havent switched to these more valuable ores, since those rocks in 0.0 should be pretty big by now.
Also i think 0.0 is safer then highsec. none will stay im belt mining when theres red or neutral in system.. I didn't go to nullsec to mine veldspar. CCP put ABCM in nullsec for a reason.
We'll see if the market adjusts though. I don't think it will. Mining in null is vastly different than highsec, which is stupid easy. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Sarik Olecar
Royal Amarr Institute Amarr Empire
143
|
Posted - 2012.08.14 13:26:00 -
[10] - Quote
Incursion and Mission Runners whine because LP is near worthless. Manufacturers whine because there's hardly any profit on T1 Ammo and Ships. Pirates whine because there are no more targets to shoot. Null miners whine because... |
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Vrul Alfar
Antiestablishment Association for Personal Gain
0
|
Posted - 2012.08.14 13:33:00 -
[11] - Quote
Im still trying to understand what everyone wants. People want CCP to stay away from the economy and let things be what they are, then people want CCP to come and adjust prices to make them more ISK. If you want CCP to give you ISK, buy PLEX with money and sell it on the market. Me personally, I prefer CCP to keep its fingers out of the economy and let the players keep running it. So in the end, if you have problems with ore prices, talk to the people that are paying high prices for high sec ores and low prices for null ores. But personally I want the players, not CCP, setting market prices and controlling its fluctuations. I am sorry you are sad your ISK/hr has been messed with, but you need to bark up someone else's tree, not CCP's. |

Michael Harari
The Hatchery Team Liquid
215
|
Posted - 2012.08.14 13:46:00 -
[12] - Quote
Nullsec mining is safer than highsec |

Velicitia
Open Designs
1070
|
Posted - 2012.08.14 14:04:00 -
[13] - Quote
Trouble is that nullsec has nearly zero industrial capacity, when compared to hisec.
Hisec station -- 50 MFG slots. You can have 1+ of these per system. Nullsec station (outpost, non-drug base (source)) - 2 (Minmatar/Caldari), 4 (Gallente), 20 (Amarr). You can have ONLY ONE per system.
So, what this does is make everything (in null) work out of POS. It's *FAR* easier to export zyd/mega/etc and import ships (or compressed minerals) than build it there. If there was a larger industrial capacity in null, we wouldn't see as much of the minerals being exported, since they could be more easily used where they're obtained... |

Jason TheDragon
Science and Trade Institute Caldari State
1
|
Posted - 2012.08.14 14:13:00 -
[14] - Quote
Welcome to the pitfalls of making your money selling market commodities. You want a fixed isk/hr activity, go rat or run missions. |

Aud Actori
Ciomach Industry
5
|
Posted - 2012.08.14 15:30:00 -
[15] - Quote
Inquisitor Tyr wrote: Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.
What ever happened to the "Risk-Reward" scale I have heard referenced in so many Dev Blogs?
A void was created with the nerfing of drone minerals. Planning to fill it with something or does every ore in the game being roughly the same value constitute "balance" ?
If everyone in null-sec & wh's stopped mining A,B & C, I suspect you'd see a jump in prices.
Read http://www.investopedia.com/university/economics/economics3.asp. 
|

Aurelius Valentius
Imperial Academy Amarr Empire
166
|
Posted - 2012.08.14 15:30:00 -
[16] - Quote
This Post... it is strong in the fail... *recycle process activated* ... *whooosh*... the air now free of whine. Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

Idris Helion
University of Caille Gallente Federation
25
|
Posted - 2012.08.14 15:59:00 -
[17] - Quote
Inquisitor Tyr wrote:Dear CCP:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.
It's only more valuable if you can get it to high and sell it at a profit. Good luck trucking that huge load of trit/py into hisec. Your transport costs will eat you alive. Nobody mines low-end ores in null for profit. It's mined for local manufacturing.
People look only at the unit price of the minerals and don't factor in the opportunity costs associated with acquiring it and selling it.
|

Zifrian
Licentia Ex Vereor Intrepid Crossing
382
|
Posted - 2012.08.14 16:29:00 -
[18] - Quote
Idris Helion wrote:Inquisitor Tyr wrote:Dear CCP:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore. It's only more valuable if you can get it to high and sell it at a profit. Good luck trucking that huge load of trit/py into hisec. Your transport costs will eat you alive. Nobody mines low-end ores in null for profit. It's mined for local manufacturing. People look only at the unit price of the minerals and don't factor in the opportunity costs associated with acquiring it and selling it. But in null, at least in my experience, mineral prices are compared to Jita prices. So the value of ore is still imbalanced wrt the system CCP created. But yes, most veld mining I do is because I need the trit but I've bought a bunch of it as well.
Supply needs arent really the issue though. It's the profit incentive system. Did CCP want players to be able to make more isk per hour mining in high sec or low/null? Should increased risk, training, and logistics earn more or less? Perhaps this is temporary but like I said above, I didn't move to null to mine veldspar. Im a maxed miner with a rorqual boost. I did that to earn more from mining in null than in highsec. This is how the system is designed right? Maximze your Industry Potential! - Get EVE Isk per Hour! |

Arec Bardwin
Perkone Caldari State
706
|
Posted - 2012.08.14 16:52:00 -
[19] - Quote
Inquisitor Tyr wrote:Ore Imbalance It's called supply and demand. |

Idris Helion
University of Caille Gallente Federation
25
|
Posted - 2012.08.14 17:06:00 -
[20] - Quote
Zifrian wrote:Idris Helion wrote:Inquisitor Tyr wrote:Dear CCP:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore. It's only more valuable if you can get it to high and sell it at a profit. Good luck trucking that huge load of trit/py into hisec. Your transport costs will eat you alive. Nobody mines low-end ores in null for profit. It's mined for local manufacturing. People look only at the unit price of the minerals and don't factor in the opportunity costs associated with acquiring it and selling it. But in null, at least in my experience, mineral prices are compared to Jita prices. So the value of ore is still imbalanced wrt the system CCP created. But yes, most veld mining I do is because I need the trit but I've bought a bunch of it as well. Supply needs arent really the issue though. It's the profit incentive system. Did CCP want players to be able to make more isk per hour mining in high sec or low/null? Should increased risk, training, and logistics earn more or less? Perhaps this is temporary but like I said above, I didn't move to null to mine veldspar. Im a maxed miner with a rorqual boost. I did that to earn more from mining in null than in highsec. This is how the system is designed right?
Mining in null isn't that dangerous if you're behind a blue firewall. All you have to do is tank belt rats. Your corp/alliance may extract higher taxes than in high, so there's that.
But even so, hisec mining is a sucker's game unless you can do it on a large scale. Solo mining is a sucker's game ISK-wise, which is why most miners either have alts or work in crews. ISK/hr minig solo isn't horrible now that the barge patch has gone in, but you can still make more ISH/hr doing almost anything else.
Mineral prices aren't the end of the story on mining being profitable. You have to factor in logistics, sunk costs, and opportunity costs. Consider: even in hisec, you have to get your ore or minerals to a trade hub to get the best price. That usually means at least a maxed-out indy, if not a freighter. So then there are transport costs. If you really want to maximize your price, you have to set up sell orders rather than just taking the highest buy orders, which also takes time.
There's a reason that CCP stuck the high-ends out in null. Even spod, as lousy as it is isk-wise, can be profitable if you have the right strategy. (Mining by contract, for example -- I've mined lots of omber by contract because manufacturers need the isogen. I sell a bit cheaper than market but don't have to haul or deal with transport logistics; my clients get a steady source of isogen at a good price.) |
|

Galletrix
Paradigm Shift Logistics Paradigm Shift Alliance
8
|
Posted - 2012.08.14 17:07:00 -
[21] - Quote
Exactly the point with, supply and demand. As people notice what you noticed, null sec miners will come down to high sec and start mining veld. ABc ore supply will drop, demand stays the same, so prices will rise. |

Vanria Vexed
Posiden Industrial
8
|
Posted - 2012.08.14 17:12:00 -
[22] - Quote
The market is still in flux from the changes made by the removal of Meta 0 drops, drone poo and bot bans. With the changes to mining barges it potentially adds more miners to the market, this adds more time till things steady out. The more that null sec miners mine ABCM to trade for high sec minerals the less valuable null sec minerals become. If you are pissed off at the low prices of null sec minerals make them more rare by going around and killing null sec miners or JF's so they aren't putting those minerals on the market.
Don't sit there and beg CCP to change the mineral prices on the market. CCP has hard data on minerals in the game and I'm sure they would adjust something if there was a problem. Just wait a few months for high sec miners to flood the market with Tritanium and Pyerite as some feel more bold to mine in the new barges not fearing being ganked. Playing EVE at times feels like putting a 10000 piece puzzle together, enjoying the accomplishment of succedding in completing it, then having some random stranger walk by and flip your table over. |

Styth spiting
Ion Corp. NightSong Directorate
48
|
Posted - 2012.08.14 19:02:00 -
[23] - Quote
Inquisitor Tyr wrote:Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.
Because over the last few months more and more people have started mining in null/wh. More supply means less demand means less value. You want prices to go up, start hunting miners in null.
Inquisitor Tyr wrote: What ever happened to the "Risk-Reward" scale I have heard referenced in so many Dev Blogs?
There is far far more risk with highsec mining vs null sec. Everyone knows this.
Inquisitor Tyr wrote: A void was created with the nerfing of drone minerals. Planning to fill it with something or does every ore in the game being roughly the same value constitute "balance" ?
I don't understand how you consider the drone nerf which removed an easy source of null sec minerals from the game some how made null sec mins less valuable.
Inquisitor Tyr wrote: In Sum - Nullsec mining is significantly more risk, cost, and effort then empire Mining, and it requires your complete attention on local, but the reward for the extra effort is no longer there.
High sec requires your full attention on local, yet you have no clue who to watch out for; where as null you see anything not corp/alliance you get safe. Null has POS's to safe up to/store ores, rorquals, controlled space to easily protect ops/miners, and so on and so on.
More people have realized over the last few months how much safer Null is for mining that the market is over saturated, that and I'm assuming the Russians in the drone region switched from rat botting to bot mining.
|

Shizuken
Venerated Stars
82
|
Posted - 2012.08.14 20:00:00 -
[24] - Quote
The simple fix is to just double or tripple the quantity of rare minerals needed to build things... That would fix the problem immediately. |

Cap James Tkirk
Gung-HO Guns Moon Warriors
10
|
Posted - 2012.08.14 20:13:00 -
[25] - Quote
Shizuken wrote:The simple fix is to just double or tripple the quantity of rare minerals needed to build things... That would fix the problem immediately.
that is a crappy fix, if you want to make HS mineral money go to hs HTFU |

Satea Marsh
Republic Military School Minmatar Republic
0
|
Posted - 2012.08.14 20:21:00 -
[26] - Quote
Anhenka wrote:Dasola wrote:Well maybe 0.0 miners should stop mining just abc ores and stop flooding the market with those. And yes i do mine time to time in 0.0 myself, but mainly just to get some change for grinding npc sites.
In fact im suprised 0.0 miners havent switched to these more valuable ores, since those rocks in 0.0 should be pretty big by now.
Also i think 0.0 is safer then highsec. none will stay im belt mining when theres red or neutral in system.. Ever try and export 10 billion isk worth of trit from deep 0.0? Even if the nullsec ores are worth less than plain old veldspar per m3, they refine down to only a tiny fraction of the volume mineralwise compared to veld or pyrite. That hypothetical 10 bil isk worth of trit @ 5 isk/trit? 2 million m3. Have fun with either expensive JF convoys or pre module compressing it. why are you exporting trit from nosec to hisec? Most people know to mine where they sell/use the product. The only thing you should be exporting OUT of null are the rare minerals. |

Anhenka
Burning Napalm Northern Coalition.
22
|
Posted - 2012.08.14 20:47:00 -
[27] - Quote
Satea Marsh wrote:Anhenka wrote:Dasola wrote:Well maybe 0.0 miners should stop mining just abc ores and stop flooding the market with those. And yes i do mine time to time in 0.0 myself, but mainly just to get some change for grinding npc sites.
In fact im suprised 0.0 miners havent switched to these more valuable ores, since those rocks in 0.0 should be pretty big by now.
Also i think 0.0 is safer then highsec. none will stay im belt mining when theres red or neutral in system.. Ever try and export 10 billion isk worth of trit from deep 0.0? Even if the nullsec ores are worth less than plain old veldspar per m3, they refine down to only a tiny fraction of the volume mineralwise compared to veld or pyrite. That hypothetical 10 bil isk worth of trit @ 5 isk/trit? 2 million m3. Have fun with either expensive JF convoys or pre module compressing it. why are you exporting trit from nosec to hisec? Most people know to mine where they sell/use the product. The only thing you should be exporting OUT of null are the rare minerals.
/facepalm.
Thats the point.
Quote:In fact im suprised 0.0 miners havent switched to these more valuable ores, since those rocks in 0.0 should be pretty big by now.
Even if they were 25% more valuable then ABC, 0.0 miners mining to sell the minerals in highsec would continue to mine the ABC simply due to the immense volume of trit that makes export non viable. That's the point I was making I think we have already determined your reading comprehension is crippled. |

Aud Actori
Ciomach Industry
5
|
Posted - 2012.08.14 20:56:00 -
[28] - Quote
Shizuken wrote:The simple fix is to just double or tripple the quantity of rare minerals needed to build things... That would fix the problem immediately.
That wouldn't work.
It would force more people to mine, and existing miners to increase their yields.
As supply increases to meet & exceed demand, prices would fall again.
|

Frying Doom
Zat's Affiliated Traders
522
|
Posted - 2012.08.14 21:12:00 -
[29] - Quote
Welcome to a supply and demand marketplace.
If you want to know what something is worth before starting, run missions. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Shizuken
Venerated Stars
82
|
Posted - 2012.08.14 21:22:00 -
[30] - Quote
Aud Actori wrote:Shizuken wrote:The simple fix is to just double or tripple the quantity of rare minerals needed to build things... That would fix the problem immediately. That wouldn't work. It would force more people to mine, and existing miners to increase their yields. As supply increases to meet & exceed demand, prices would fall again.
It most certainly would work. It would double or tripple the demand for those minerals which doubles or tripples the amount of character time required to produce them. If increases in demand dont increase prices then you need to explain to me how come I dont pay $1 per gallon of gas like I did 12 years ago.
Not only that, but since null ores also produce common minerals too it would increase the supply of those as people woukd have to mine twice as much null ores to get what they need to build things. That increase in supply would soften prices for common minerals... |
|

Piugattuk
CLOROFLORFILAPLANKTONPLATES
15
|
Posted - 2012.08.14 22:09:00 -
[31] - Quote
Can somebody please write a song called "I can't make it nerf the game" how is it that a as a lone carebear I am making it, how, I took the time to plan and ask and skill, and stay away from what doesn't work for me, I can fly almost all industrials, almost all caldari ships and cross trained for others, do research, mission, mine, explore, trade, Cosmo, build, planning, going to other area's that others don't to find farming opportunities, not bragging just wondering how others cry so much I have tons of competition but it boils down to planning. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
333
|
Posted - 2012.08.14 23:31:00 -
[32] - Quote
Inquisitor Tyr wrote:Paikis wrote:Inquisitor Tyr wrote:Nullsec mining is significantly more risk, cost, and effort then empire Mining I LOL'd so hard. U Mad bro? :p
lol, I'm not.. but you are histerically funny... and wrong of course. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Sigras
Conglomo IMPERIAL LEGI0N
156
|
Posted - 2012.08.14 23:54:00 -
[33] - Quote
Inquisitor Tyr wrote:A void was created with the nerfing of drone minerals. Planning to fill it with something or does every ore in the game being roughly the same value constitute "balance" ? ummm . . . really? you know that the drone metals were a huge source of high ends right?
did you see what happened to the high ends (zyd/mega) when the drone metals went away? they shot way up!
The only reason the high ends are so cheap now is that the low ends are so expensive, so production is slowed. This was caused partly by hulkageddon and partly by the nerfing of the meta 0 drops.
Hulkageddon should be over with the advent of the new mining barges, so we'll see what happens. |

Aud Actori
Ciomach Industry
5
|
Posted - 2012.08.15 22:06:00 -
[34] - Quote
Shizuken wrote:Aud Actori wrote:Shizuken wrote:The simple fix is to just double or tripple the quantity of rare minerals needed to build things... That would fix the problem immediately. That wouldn't work. It would force more people to mine, and existing miners to increase their yields. As supply increases to meet & exceed demand, prices would fall again. It most certainly would work. It would double or tripple the demand for those minerals which doubles or tripples the amount of character time required to produce them. If increases in demand dont increase prices then you need to explain to me how come I dont pay $1 per gallon of gas like I did 12 years ago.
This ain't the real world... in the real world not many people have the money or expertise to drill for oil. The rest of the argument you should be able to work out for yourself.
Needless to say, you're wrong. |

Anya Ohaya
School of Applied Knowledge Caldari State
159
|
Posted - 2012.08.15 23:34:00 -
[35] - Quote
Velicitia wrote:Trouble is that nullsec has nearly zero industrial capacity, when compared to hisec. Hisec station -- 50 MFG slots. You can have 1+ of these per system. Nullsec station (outpost, non-drug base ( source)) - 2 (Minmatar/Caldari), 4 (Gallente), 20 (Amarr). You can have ONLY ONE per system. So, what this does is make everything (in null) work out of POS. It's *FAR* easier to export zyd/mega/etc and import ships (or compressed minerals) than build it there. If there was a larger industrial capacity in null, we wouldn't see as much of the minerals being exported, since they could be more easily used where they're obtained...
Once you built it, you'd still have to sell it. Manufacturing slots are not the only problem.
Null sec has resources, but no infrastructure. |

Dasola
Rookies Empire Rookie Empire
50
|
Posted - 2012.08.16 07:33:00 -
[36] - Quote
Personally i see it as everything in this game. Adapt or loose. Its supply and demand issue as many have sayd in this thread allready. Too much highends flowing in market, less demand -> prices drop. Not really something ccp should fix, since its player created problem. or would you like ccp to nerfbat abc ores to reduce inflow of minerals from them?
Often used clause in this forums is: Adapt or gtfo. I think it applies to us all.
I have read enough of this forum to know, what ever ccp changes theres always someone to complain about it. But reality is, this game is mainly player driven, we the players are responsible what happens ingame. Too much something comeing in market -> prices drop.
yes i know issues of 0.0 logistics, i handle most of my own logistics on carrier as i need ships, mods, etc.. But i dont go arround complaining about it.
0.0 is what we players have made it out to be. Sand box for warlords, that like to fight over systems. Not so nice enviroment for 0.0 industrialist i think.
Try keep manufacturing lines going 24/7 when system can be lost in couple days. and then your locked out of station and its services. No room for natives in 0.0. [Insert something funny or smart here] |

Sentamon
171
|
Posted - 2012.08.16 09:17:00 -
[37] - Quote
Galletrix wrote:Exactly the point with, supply and demand. As people notice what you noticed, null sec miners will come down to high sec and start mining veld. ABc ore supply will drop, demand stays the same, so prices will rise.
You think Nullbears will take on some risk by mining in Empire? Even with the barge buffs? Doubtful but possible. ~ Professional Forum Alt -á~ |

Lin-Young Borovskova
Science and Trade Institute Caldari State
659
|
Posted - 2012.08.16 13:24:00 -
[38] - Quote
Why would you import to null tritanium and pyerite when there's tons of it out there? -jut mine it and laugh at high sec miners and voil+á. brb |

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
94
|
Posted - 2012.08.16 14:51:00 -
[39] - Quote
Lin-Young Borovskova wrote:Why would you import to null tritanium and pyerite when there's tons of it out there? -jut mine it and laugh at high sec miners and voil+á. Because it's not worth it. Nullsec logistic is extremly different from highsec logistic. In highsec, no matter what and where you mine, you can easily refine it in a 50% refinery station and move it in freighters to the market hub. Or freight it to the station with 50 manufacturing slots and use it there, then freight it to the market hub. The only thing that will stop mining in a highsec system will be depleting all the belts, and even then, it comes back a few days later.
Nullsec works quite differently. First, freighters dont do too well there. This turns any distance between mining systems/refinery systems/production systems/market systems much, much more troublesome. The system in which you mine is, like all of nullsec, vulnerable to any hostile intruder. There are ways to protect yourself (intel channel, bubbling gates, etc), but ultimately, if an hostile had logged off his interceptor in the gravimetric site you're using, you're probably ****** (unless you watched local like a hawk and were already aligned). And when hostiles knows where you mine, you better get used to cloaked neuts, because they'll always be there, forcing you to move and mine in another system (until the industrial index of that one gets up too and the cloaky neuts follows).
Then you have to move that ore you mined to an upgraded refinery station. As said before, freighters are KIND OF out of their element in nullsec, rorquals and JFs must do the job, at a much slower rate, and a much higher cost. 50% refinery upgrade being stupidely expensive, most stations are limited to 40%, putting a higher skill ceiling for perfect refinery.
Then you have to move your ore to a POS or a station with enough manufacturing slots. The bests, Amarr outpostss got an average of 20 or so, I think. That means moving your minerals one more time, or having a POS set up with all the cost and individual risk that comes with it.
Then once the manufacturing is done, the product shall be moved to the regional market hub, often a gallente station. Yet more hauling.
All these steps must be done with rorquals or JF, reaching only a quarter or half of a freighters capacity, and requiring cynos, fuel and proper scouting. That is a lot of hauling, and a lot of costs to do it with just tritanium and pyerite.
TL; DR: nullsec industry is too aweful to be self sufficient or export low-end minerals to highsec. |

Idris Helion
University of Caille Gallente Federation
29
|
Posted - 2012.08.16 15:14:00 -
[40] - Quote
Pisov viet wrote:Lin-Young Borovskova wrote:Why would you import to null tritanium and pyerite when there's tons of it out there? -jut mine it and laugh at high sec miners and voil+á. Because it's not worth it.
QFT, for all the reasons described. Logistics in null is an (expensive) nightmare, which is why CCP tried to balance things out a bit by placing the most valuable ores only in null. Mining low-ends like Veld is dumb because they are bulky, and would cost too much to move in amounts sufficient to make a profit -- you can have a much smaller volume of the high-ends to move around and hence better profit. When miners mine veld and scord in null, it's almost always for local manufacturing, not for sale in hisec.
One of the reasons I got out of null and went back to mining in hisec is that if you're a solo miner or a small corp, it's nearly impossible to survive out there. You have to be in a deep-blue region to have a chance at survival, you have to pay exorbitant tax rates to whatever corp/sov owns the POS's in the system (and be subject to random lockouts), and you're going to lose some expensive T2 mining ships -- maybe a lot, depending on how hot the region is in which you're mining.
In order to mine productively in null, you need the whole infrastructure of a big corp behind you -- Rorquals, POS'es with good refining, blockade runners if you want to get manufactured goods to hisec (or jump freighers for bigger/bulkier stuff). It's all a giant pain. Also, if you play in the US timezone, most of the really good stuff in grav sites and some belts has already been cleaned out by the time you get there. |
|

La Nariz
GoonWaffe Goonswarm Federation
102
|
Posted - 2012.08.17 21:12:00 -
[41] - Quote
All the People claiming high sec has more risk are idiots. You have ivincible super police to protect you along with EHP buffs, multiple suicide ganking nerfs and cheap logistics. That sea of blue you whine about it requires a lot of effort to maintain and the logistics required to support mining in nullsec are insane. You're able to happily go afk and easily get 100% refine rates with little effort while nullsec dwellers have to bust their buttes to get anything mining related done. The risk : reward for highsec is way off and needs to be fixed. There should be far less reward in highsec or far more in low/null/wh. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Denidil
Red Federation RvB - RED Federation
480
|
Posted - 2012.08.17 21:22:00 -
[42] - Quote
Velicitia wrote:Trouble is that nullsec has nearly zero industrial capacity, when compared to hisec. Hisec station -- 50 MFG slots. You can have 1+ of these per system. Nullsec station (outpost, non-drug base ( source)) - 2 (Minmatar/Caldari), 4 (Gallente), 20 (Amarr). You can have ONLY ONE per system. So, what this does is make everything (in null) work out of POS. It's *FAR* easier to export zyd/mega/etc and import ships (or compressed minerals) than build it there. If there was a larger industrial capacity in null, we wouldn't see as much of the minerals being exported, since they could be more easily used where they're obtained...
assembly arrays If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

Sigras
Conglomo IMPERIAL LEGI0N
167
|
Posted - 2012.08.18 08:00:00 -
[43] - Quote
^^ So much this its not even funny |

Herr Hammer Draken
Imperial Academy Amarr Empire
88
|
Posted - 2012.08.18 13:33:00 -
[44] - Quote
La Nariz wrote:All the People claiming high sec has more risk are idiots. You have ivincible super police to protect you along with EHP buffs, multiple suicide ganking nerfs and cheap logistics. That sea of blue you whine about it requires a lot of effort to maintain and the logistics required to support mining in nullsec are insane. You're able to happily go afk and easily get 100% refine rates with little effort while nullsec dwellers have to bust their buttes to get anything mining related done. The risk : reward for highsec is way off and needs to be fixed. There should be far less reward in highsec or far more in low/null/wh.
LMAO, Guess what you can not have it both ways. I have heard it again and again from you guys that improving the mining barges will hurt ore prices because of supply and demand as if the gankers alone are responsible for the ore prices. Well they are not supply and demand are what controls the price of ore INCLUDING null sec ores. If null sec ores are cheap it is only because of an oversupply of those ores to the market. That is not the fault of CCP or high sec miners. It is because null sec miners are too efficient and over mine supply as compared to the demand of those ores. Herr Hammer Draken "The Amarr Prophet" |

Zifrian
Licentia Ex Vereor Intrepid Crossing
386
|
Posted - 2012.08.18 14:28:00 -
[45] - Quote
Herr Hammer Draken wrote:La Nariz wrote:All the People claiming high sec has more risk are idiots. You have ivincible super police to protect you along with EHP buffs, multiple suicide ganking nerfs and cheap logistics. That sea of blue you whine about it requires a lot of effort to maintain and the logistics required to support mining in nullsec are insane. You're able to happily go afk and easily get 100% refine rates with little effort while nullsec dwellers have to bust their buttes to get anything mining related done. The risk : reward for highsec is way off and needs to be fixed. There should be far less reward in highsec or far more in low/null/wh. LMAO, Guess what you can not have it both ways. I have heard it again and again from you guys that improving the mining barges will hurt ore prices because of supply and demand as if the gankers alone are responsible for the ore prices. Well they are not supply and demand are what controls the price of ore INCLUDING null sec ores. If null sec ores are cheap it is only because of an oversupply of those ores to the market. That is not the fault of CCP or high sec miners. It is because null sec miners are too efficient and over mine supply as compared to the demand of those ores. That's one theory. It's also easy to defend. Just point and say...it's their fault!
Although I think several years of consistent prices being upended around the same time CCP removes meta 0, drone poo, and now barge changes is more than a coincidence. Maximze your Industry Potential! - Get EVE Isk per Hour! |

La Nariz
GoonWaffe Goonswarm Federation
103
|
Posted - 2012.08.18 18:09:00 -
[46] - Quote
Herr Hammer Draken wrote:La Nariz wrote:All the People claiming high sec has more risk are idiots. You have ivincible super police to protect you along with EHP buffs, multiple suicide ganking nerfs and cheap logistics. That sea of blue you whine about it requires a lot of effort to maintain and the logistics required to support mining in nullsec are insane. You're able to happily go afk and easily get 100% refine rates with little effort while nullsec dwellers have to bust their buttes to get anything mining related done. The risk : reward for highsec is way off and needs to be fixed. There should be far less reward in highsec or far more in low/null/wh. LMAO, Guess what you can not have it both ways. I have heard it again and again from you guys that improving the mining barges will hurt ore prices because of supply and demand as if the gankers alone are responsible for the ore prices. Well they are not supply and demand are what controls the price of ore INCLUDING null sec ores. If null sec ores are cheap it is only because of an oversupply of those ores to the market. That is not the fault of CCP or high sec miners. It is because null sec miners are too efficient and over mine supply as compared to the demand of those ores.
You aren't addressing any of my points so I assume you aren't capable of rational thought bit I'll throw you a bone. The fact that nullsec mining is far less profitable than highsec mining is proof that there is something terribly wrong with the risk : reward for highsec mining. Highsec reward needs a nerf and/or nullsec reward needs a buff. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
94
|
Posted - 2012.08.18 18:26:00 -
[47] - Quote
Herr Hammer Draken wrote:La Nariz wrote:All the People claiming high sec has more risk are idiots. You have ivincible super police to protect you along with EHP buffs, multiple suicide ganking nerfs and cheap logistics. That sea of blue you whine about it requires a lot of effort to maintain and the logistics required to support mining in nullsec are insane. You're able to happily go afk and easily get 100% refine rates with little effort while nullsec dwellers have to bust their buttes to get anything mining related done. The risk : reward for highsec is way off and needs to be fixed. There should be far less reward in highsec or far more in low/null/wh. LMAO, Guess what you can not have it both ways. I have heard it again and again from you guys that improving the mining barges will hurt ore prices because of supply and demand as if the gankers alone are responsible for the ore prices. Well they are not supply and demand are what controls the price of ore INCLUDING null sec ores. If null sec ores are cheap it is only because of an oversupply of those ores to the market. That is not the fault of CCP or high sec miners. It is because null sec miners are too efficient and over mine supply as compared to the demand of those ores. Actually, before market and risk:reward comes into account, the amount of mineral required in ships should be looked upon.
Typically, it takes roughly 10 time more mining time to gather the tritanium required for a ship than the megacyte. In these conditions, and taking into account the NPC loots, it's hard to imagine how highend ore could not be overproduced. |

Sun sue
Creative Export Black Pearl Alliance
4
|
Posted - 2012.08.19 01:19:00 -
[48] - Quote
Get a Rorqual and start compressing & 0.0 logistics becomes as sweet as pie. Now you can mine ABC's or 123's and adjust to the trend of the market as you please. |

Tenris Anis
Schattenengel Clan
51
|
Posted - 2012.08.19 02:08:00 -
[49] - Quote
Inquisitor Tyr wrote:Dear CCP:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.
What ever happened to the "Risk-Reward" scale I have heard referenced in so many Dev Blogs?
A void was created with the nerfing of drone minerals. Planning to fill it with something or does every ore in the game being roughly the same value constitute "balance" ?
If all ores being of equal value, and high sec ores being worth just as much as nullsec ores, is the vision for mining I suggest removing all the various ores and replacing it all with "RockOre". And instead of using different minerals, players can build all ships with 1 material - "RockOre". Real nice and simplestupid.
Ridiculous right? I suspect most Eve players aren't interested in something quite so dumbed down.
Unless you happen to be in a -1.0 truesec system that spawns arkonor naturally, you are just as well off mining in empire where you can AFK (something you canGÇÖt do in null). And no, the industry upgrades with hidden belts donGÇÖt make up for it. e.g. The level 1 upgrade contains mostly Spodumain, which is among the least valuable ores in the game (based on Jita prices at the time of this writing). So whatGÇÖs there to look forward to for the upgrade - cockite and bistot worth less than veldspar and a couple roids with arkonor and mercoxit.
In Sum - Nullsec mining is significantly more risk, cost, and effort then empire Mining, and it requires your complete attention on local, but the reward for the extra effort is no longer there.
IF it would take more effort to mine abc than veld, may I ask you why prices suggest otherwise? You are correct there is an imbalance and it should be fixed, mining abc should not make as accessible to everyone. Mining abc should be harder, and not the same numbling boring job it is.
Pisov viet wrote:[quote=Herr Hammer Draken] Typically, it takes roughly 10 time more mining time to gather the tritanium required for a ship than the megacyte. In these conditions, and taking into account the NPC loots, it's hard to imagine how highend ore could not be overproduced.
Is it or is it not? Why bother with so called high end mining when its not worth the effort at all? Are miner really such idiots to waste their time? |

Paikis
Lycosa Syndicate Surely You're Joking
121
|
Posted - 2012.08.19 04:56:00 -
[50] - Quote
La Nariz wrote:All the People claiming high sec has more risk are idiots. You have ivincible super police to protect you along with EHP buffs, multiple suicide ganking nerfs and cheap logistics.
Confirming that high sec miners are mining behind a wall of blues, with intel channels that can tell you when a ganker is coming. Also, they can use a Rorq for extra boosts above what an Orca can give, as well as compression of ore to make haulling it easier. |
|

Frying Doom
Zat's Affiliated Traders
530
|
Posted - 2012.08.19 06:35:00 -
[51] - Quote
La Nariz wrote:All the People claiming high sec has more risk are idiots. You have ivincible super police to protect you along with EHP buffs, multiple suicide ganking nerfs and cheap logistics. That sea of blue you whine about it requires a lot of effort to maintain and the logistics required to support mining in nullsec are insane. You're able to happily go afk and easily get 100% refine rates with little effort while nullsec dwellers have to bust their buttes to get anything mining related done. The risk : reward for highsec is way off and needs to be fixed. There should be far less reward in highsec or far more in low/null/wh. If it was that hard fewer people would be doing it and the price would not be on the floor.
The fact that the market IS oversupplied and that the number of people mining is WAY WAY UP, is a good indication the its not that hard. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Kaivar Lancer
General Exports
220
|
Posted - 2012.08.19 07:51:00 -
[52] - Quote
Nullsec mining is safer than high sec. That's why nullsec ores are so freaken cheap.
Leave it as it is and let the free market sort it out. |

Pipa Porto
804
|
Posted - 2012.08.19 10:30:00 -
[53] - Quote
Paikis wrote:La Nariz wrote:All the People claiming high sec has more risk are idiots. You have ivincible super police to protect you along with EHP buffs, multiple suicide ganking nerfs and cheap logistics. Confirming that high sec miners are mining behind a wall of blues, with intel channels that can tell you when a ganker is coming. Also, they can use a Rorq for extra boosts above what an Orca can give, as well as compression of ore to make haulling it easier.
High Sec miners could set up intel channels, they choose not to. Remember, those intel channels aren't automatic, the way CONCORD is, there are people putting in effort, and that effort keeps them safe.
Sending your uncompressed, unrefined Ore to Jita from wherever you are in HS (via RF/Push) is cheaper by far than moving any amount of ore from just about anywhere in Null (I suppose if you mined in EC-P8R, logistics would be pretty cheap).
Compression costs money in HW consumption, and JF (or Rorq) transport to HS costs (quite a lot of) money in Topes consumption, and on top of that, you have whatever it costs to ship it to Jita (doing it yourself isn't free, same way minerals you mine aren't).
So Compression just makes hauling a little bit less painful than it otherwise would be. HS hauling is much, much easier. EvE: Everyone vs Everyone
-RubyPorto |

La Nariz
GoonWaffe Goonswarm Federation
105
|
Posted - 2012.08.19 17:19:00 -
[54] - Quote
^^: Read that post Pipa hit a bunch of good things. Pipa Porto wrote: Anyway, the Nullsec ores are cheap because there are still massive Drone poop era mineral stockpiles being drawn down.
Tenris Anis wrote:La Nariz wrote: You aren't addressing any of my points so I assume you aren't capable of rational thought bit I'll throw you a bone. The fact that nullsec mining is far less profitable than highsec mining is proof that there is something terribly wrong with the risk : reward for highsec mining. Highsec reward needs a nerf and/or nullsec reward needs a buff.
That is a false-cause fallacy of yours. The fact that null sec mining is far less profitable than high sec mining means just that high-sec mining is more profitable. Is it really the risk vs reward questions? Than why the sandbox does not solve the problem? People seem to be fine to mine for that price. Are you calling all null sec miners idiots? All of them? Is the risk really higher in well secured systems with only blues within 20 jumps for nullbears? Maybe the problem is that because the risk is low, the cost are low and you can do it via botting and afk "playing" it is to popular in low sec to mine those "valuable" resources. Seems at least to me more realistic reason why miners produce more of something than there is demand for it. If you are really, really pissed about this I strongly recommend you to hunt more null sec miners to decrease supply, this will increase risk and reward of null sec mining just fine.
That fallacy thing you really should research it before you decide to try and use it .
It is a risk : reward problem. In highsec can you be hot dropped? In highsec can you be bubbled? In highsec can roaming gangs comprised of people who have not wardeced you shoot you without concord retaliation? In high sec do you have to use jump freighters/rorquals to move your minerals/ore? In highsec do you have battleship rats in the belts/sites? In highsec can you be bombed? In highsec do you have to use ridiculous methods that CCP disdains (gun compression) to move your minerals in a less pain inducing format? In highsec do you have to interact with any other group of rival players to guarantee a modicum of safety? In highsec are you required to run intel channels to operate efficiently?
The answer to all of the above is no and they are all good reason why the risk : reward dynamic of nullsec mining is way off balance when compared to highsec mining. The risk for nullsec mining is way higher than the reward and the risk for highsec mining is way lower than the reward.
Did it ever cross your mind that CCP designs the game but is not omniscient and does not see all of the consequences of their changes right away? CCP makes mistakes (often) when making alterations and this risk : reward problem is a huge example of that. Furthermore the "sandbox" does nothing it is an abstract concept used to define the bounds of operating in the game, it cannot fix anything.
The only thing I'm willing to call nullsec miners is lazy and that's because they are not actively campagining against the total BS that is the high reward and nearly non-existant risk of highsec mining.
I should address this too because I know there will be whining about it. The "sea of blue" that is constantly whined about requires massive social effort to maintain and is crucial to being a sov holding alliance in nullsec. Whining about "sea's of blue" is basically screaming NERF MAKING FRIENDS! Highsec people are perfectly capable of creating intel channels and "sea's of blue" around them as well but it requires effort and that seems to be something that highsec people will not have anything to do with. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Matius Toskavich
State War Academy Caldari State
22
|
Posted - 2012.08.19 22:47:00 -
[55] - Quote
So things take a little effort, oh boohoo cry me a river. Null is safer than High Sec, now HTFU. |

La Nariz
GoonWaffe Goonswarm Federation
106
|
Posted - 2012.08.19 23:01:00 -
[56] - Quote
Matius Toskavich wrote:I am a tardly npc alt that does not provide any argument and howls drivel
Gee thanks for that. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Dystopia Arkaral
Royal Amarr Institute Amarr Empire
5
|
Posted - 2012.08.19 23:03:00 -
[57] - Quote
If you are in an organised group, logistic and production in null are pretty easy
a few jump bridges, a supply of ice and you use frieghters
An organised indy corp can make very good isk selling prefited alliance equiped ships |

La Nariz
GoonWaffe Goonswarm Federation
106
|
Posted - 2012.08.19 23:10:00 -
[58] - Quote
Dystopia Arkaral wrote:If you are in an organised group, logistic and production in null are pretty easy
a few jump bridges, a supply of ice and you use frieghters
An organised indy corp can make very good isk selling prefited alliance equiped ships
Not nearly as easy as an organized highsec group. You have no idea what you're talking about, freighters in nullsec are free killmails. Which is why Rorquals and jump freighters must be used to move things around. So to compare to highsec mining logistics nullsec mining logistics require:
1. Liquid ozone, 2. A cyno ship, 3. Isotopes, 4. Lots and lots of awareness.
Highsec mining logistics requires: 1. Clicking the autopilot button.
There is way more risk in the nullsec portion than in the highsec portion which is as it should be. The problem comes in that the highsec portion carries far more reward than the nullsec portion. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Pipa Porto
815
|
Posted - 2012.08.20 02:08:00 -
[59] - Quote
La Nariz wrote:Highsec mining logistics requires: 1. Clicking the autopilot button.
There is way more risk in the nullsec portion than in the highsec portion which is as it should be. The problem comes in that the highsec portion carries far more reward than the nullsec portion.
To be fair, you also have to make sure your cargo is worth leas than (2b now, is it?). (Once Crimewatch comes out, that'll be 5B+). So you have to look at that little number in the bottom right of the cargo window, which is hard.
Once the stockpiles dry up, it's going to balance out fine. Nullsec ores (except Spod because nobody likes Spod) will float based on the relative numbers of HS vs Nullsec miners. There's no way to balance an unlimited source of resources such that Nullsec ores will always be better than HS ores (I mean, they could re-balance Grav Sites to include huge Veld roids, which would effectively add HS ore miners). EvE: Everyone vs Everyone
-RubyPorto |

Revolution Rising
Native Freshfood Minmatar Republic
353
|
Posted - 2012.08.20 04:32:00 -
[60] - Quote
I honestly think this has more to do with the botters and RMT factories having their system of play destroyed more than anything.
The prices on Zydrine and Megacyte were being constantly driven down for years by drone regions and botters. This meant the botters controlled price and thus controlled how much of the low-ends were viable for mining also - if you have X Zydrine ready for a Titan build, then you only need Y Tritanium to start the build.
In turn this likely drove away many of the mining corps in empire that once upon a time made money from trit - replaced again by more botters.
The lack of botters now has possibly created a void in some of the variously different mining fields. The prices of Zydrine and Megacyte went up, more people in 0.0 mined them thus creating a need for more tritanium/mexallon etc.. which isn't being met, thus the price rise.
It might take some time for those niches to fill again with players willing to mine the ores.
Basically they shook the tree, lots of stuff fell out - not all the primary producers are being replaced very quickly I'd imagine.
CSM7 Skype Leak
|
|

Herr Hammer Draken
Imperial Academy Amarr Empire
89
|
Posted - 2012.08.20 05:47:00 -
[61] - Quote
La Nariz wrote:^^: Read that post Pipa hit a bunch of good things. Pipa Porto wrote: Anyway, the Nullsec ores are cheap because there are still massive Drone poop era mineral stockpiles being drawn down.
Tenris Anis wrote:La Nariz wrote: You aren't addressing any of my points so I assume you aren't capable of rational thought bit I'll throw you a bone. The fact that nullsec mining is far less profitable than highsec mining is proof that there is something terribly wrong with the risk : reward for highsec mining. Highsec reward needs a nerf and/or nullsec reward needs a buff.
That is a false-cause fallacy of yours. The fact that null sec mining is far less profitable than high sec mining means just that high-sec mining is more profitable. Is it really the risk vs reward questions? Than why the sandbox does not solve the problem? People seem to be fine to mine for that price. Are you calling all null sec miners idiots? All of them? Is the risk really higher in well secured systems with only blues within 20 jumps for nullbears? Maybe the problem is that because the risk is low, the cost are low and you can do it via botting and afk "playing" it is to popular in low sec to mine those "valuable" resources. Seems at least to me more realistic reason why miners produce more of something than there is demand for it. If you are really, really pissed about this I strongly recommend you to hunt more null sec miners to decrease supply, this will increase risk and reward of null sec mining just fine. That fallacy thing you really should research it before you decide to try and use it  . It is a risk : reward problem. In highsec can you be hot dropped? In highsec can you be bubbled? In highsec can roaming gangs comprised of people who have not wardeced you shoot you without concord retaliation? In high sec do you have to use jump freighters/rorquals to move your minerals/ore? In highsec do you have battleship rats in the belts/sites? In highsec can you be bombed? In highsec do you have to use ridiculous methods that CCP disdains (gun compression) to move your minerals in a less pain inducing format? In highsec do you have to interact with any other group of rival players to guarantee a modicum of safety? In highsec are you required to run intel channels to operate efficiently? The answer to all of the above is no and they are all good reason why the risk : reward dynamic of nullsec mining is way off balance when compared to highsec mining. The risk for nullsec mining is way higher than the reward and the risk for highsec mining is way lower than the reward. Did it ever cross your mind that CCP designs the game but is not omniscient and does not see all of the consequences of their changes right away? CCP makes mistakes (often) when making alterations and this risk : reward problem is a huge example of that. Furthermore the "sandbox" does nothing it is an abstract concept used to define the bounds of operating in the game, it cannot fix anything. The only thing I'm willing to call nullsec miners is lazy and that's because they are not actively campagining against the total BS that is the high reward and nearly non-existant risk of highsec mining. I should address this too because I know there will be whining about it. The "sea of blue" that is constantly whined about requires massive social effort to maintain and is crucial to being a sov holding alliance in nullsec. Whining about "sea's of blue" is basically screaming NERF MAKING FRIENDS! Highsec people are perfectly capable of creating intel channels and "sea's of blue" around them as well but it requires effort and that seems to be something that highsec people will not have anything to do with.
Gee wiz so all of this terrible stuff exsists only in null then how on earth does SO MUCH supply of null sec ore get into high sec to way over saturate the market? I mean shouldn't more than half of the null sec ore get wiped out enroute to high sec and never arrive? Hmm seems like the goons have a new mission instead of hulkaggedon they need to control the flow of null sec ores out of null sec. I have a hunch that would solve all of your whinning I mean problems.
Oh and by the way your hulkaggedon served only to increase high sec ore prices so as to make that reward higher in high sec. Your own policy works against you in this case. I suggest the goons are in a position to effect their own cure for this problem and do not need CCP to fix anything. Supply and demand working as intended. Emergent game play solve your own problem you have the tools you need to do this. Herr Hammer Draken "The Amarr Prophet" |

Frostys Virpio
Profit's Prophets Strategic Alliance
0
|
Posted - 2012.08.20 13:39:00 -
[62] - Quote
La Nariz wrote:[quote=Dystopia Arkaral]
Highsec mining logistics requires: 1. Clicking the autopilot button.
There is way more risk in the nullsec portion than in the highsec portion which is as it should be. The problem comes in that the highsec portion carries far more reward than the nullsec portion.
The added difficulty of null sec mining to me looks more like a higher barrier of entry than anything. Once the "sea of blue", heauling/compresssion and the bigger rats handling are up and running, it looks like high sec mining. The only current problem with the rewardd seems to be a supply/demand problem. Trit is slowly going down since the patch tho which made veld drop under pyro in isk/m3. If you want higher reward from the null sec mining, you will have to "fix" the supply/demand so either arrange for more ship to be built or prevent people from mining in null.
More ship being built would potentially raise the reward of null mining but also high as building ship will always require tons of high sec ore. So get miners out of null if you don't want high sec to also gain from your work. |

Shana Matika
Perkone Caldari State
1
|
Posted - 2012.08.21 11:37:00 -
[63] - Quote
Just to say "this is more valuable cause of risk" is rather wrong...
The real problem in my eyes is the mineral mix needed for modules/ships.
ABC Ore is everything but rare - all Null-Mining is counted as "useless" as long as there is no abc in the belt/grav...
Let's take the calculation for a Megathron BS:
Tritanium: 7.387.296 Pyerite: 1.847.509 Mexallon: 463.036 Isogen: 115.542 Nocxium: 28.843 Zydrine: 6.843 Megacyte: 2.107
Or in other words: 89,5 m-¦ Zydrine/Megacyte and 98.422,26 m-¦ of all the other minerals.
To get all the Megacyte and Zydrine all you need is about 42.000 m-¦ Crokite and 20.000 m-¦ Arkonor or plain 65.000 Bistot. Now to cover the other, on paper less valuable, Ore (rounded +- always best content just for the one mineral per ore (not counting +5 and +10% versions)):
Tritanium: 246.000 m-¦ Veldspar (443.000m-¦ Scordite) Pyerite: 222.000 m-¦ Scordite (421.000 m-¦ Plagioclase) Mexallon: 211.000 m-¦ Plagioclase (288.000 m-¦ Kernite / 894.000 m-¦ Jaspet) Isogen: 113.000 m-¦ Omber (144.000 Kerinte) Nocxium: 102.000 m-¦ Hemorphite (112.000 m-¦Jaspet)
For the case you've the option to mine just the "Best in Comparsion" Oretype you would still need 500.000 - 1.000.000 m-¦ Ore to cover the "Common" Minerals while you just need plain 65.000 m-¦ of Bistot Ore to cover the Rare Minerals Zydrine and Megacyte.
And everybody compare the value by time spent - as many say: Nullsec is not much more or less dangerous then highsec (if more or less is up to you - I won't argue about this). This leads to one final truth: ABC is less valuable then any other ore!
Solution? Decrease megacyte and zydrine in the ore or add common minerals to ABC (more then just a few hundreds)? Maybe increase the mineral compression ratio for compressed Ore to easy null->highsec transport? Reduce compressed velspar unit volume by factor 10 for example (rather decrease compressed ore blocks so no "minerals from thin air"-Problem)? |

Ana Vyr
Vyral Technologies
334
|
Posted - 2012.08.21 16:06:00 -
[64] - Quote
You mean Goons declaring war on all highsec miners had negative consequences for everyone in nullsec too? Wow, that was impossible to forsee. |

Frostys Virpio
Profit's Prophets Strategic Alliance
0
|
Posted - 2012.08.21 16:52:00 -
[65] - Quote
Ana Vyr wrote:You mean Goons declaring war on all highsec miners had negative consequences for everyone in nullsec too? Wow, that was impossible to forsee.
Miners in high sec who dind't get ganked had no negative effect at all... |

La Nariz
GoonWaffe Goonswarm Federation
107
|
Posted - 2012.08.21 19:09:00 -
[66] - Quote
@Random npc alts: Read that post I made again it answers any of your questions and refutes any of your points. Try putting some effort into your posts instead of howling "GOONS GOONS GOONS!"
Frostys Virpio wrote:La Nariz wrote:[quote=Dystopia Arkaral]
Highsec mining logistics requires: 1. Clicking the autopilot button.
There is way more risk in the nullsec portion than in the highsec portion which is as it should be. The problem comes in that the highsec portion carries far more reward than the nullsec portion. The added difficulty of null sec mining to me looks more like a higher barrier of entry than anything. Once the "sea of blue", heauling/compresssion and the bigger rats handling are up and running, it looks like high sec mining. The only current problem with the rewardd seems to be a supply/demand problem. Trit is slowly going down since the patch tho which made veld drop under pyro in isk/m3. If you want higher reward from the null sec mining, you will have to "fix" the supply/demand so either arrange for more ship to be built or prevent people from mining in null. More ship being built would potentially raise the reward of null mining but also high as building ship will always require tons of high sec ore. So get miners out of null if you don't want high sec to also gain from your work.
Except its not a barrier to entry its a cost like POS fuel, it needs to be paid constantly. Everything you listed requires a lot of maintenance and is prone to failure hence it being more risky to mine in nullsec versus mining in highsec. The supply/demand thing is a tough one to handle before all those stores of minerals Pipa noted about are depleted. Requiring more Zydrine, Megacyte and Morphite for stuff seems like a good way to increase the reward. I also like the idea of changing what the ore refines to by reducing minerals received from highsec ores and increasing them from null/low exclusive ores as well as adding some low ends to more ore types. Adjusting those two things could easily solve the reward imbalance without adding more risk to highsec or nullsec/lowsec. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Frostys Virpio
Profit's Prophets Strategic Alliance
1
|
Posted - 2012.08.21 20:03:00 -
[67] - Quote
La Nariz wrote:
Except its not a barrier to entry its a cost like POS fuel, it needs to be paid constantly. Everything you listed requires a lot of maintenance and is prone to failure hence it being more risky to mine in nullsec versus mining in highsec. The supply/demand thing is a tough one to handle before all those stores of minerals Pipa noted about are depleted. Requiring more Zydrine, Megacyte and Morphite for stuff seems like a good way to increase the reward. I also like the idea of changing what the ore refines to by reducing minerals received from highsec ores and increasing them from null/low exclusive ores as well as adding some low ends to more ore types. Adjusting those two things could easily solve the reward imbalance without adding more risk to highsec or nullsec/lowsec.
If mining in null is really that much harder than high sec, the price will move back to a different ratio without any change in manufacturing cost. The only problem is to know when the stockpile will dry out and how big the price difference will be. Is there a way to use high minerals without raising the demand for lower one? I don't know any personally so speeding up the bleeding might be impossible. |

Revolution Rising
Native Freshfood Minmatar Republic
354
|
Posted - 2012.08.21 20:20:00 -
[68] - Quote
Not to mention, refining in 0.0 REQUIRES station access - which most people cannot get with small mining corps - but they can in high-sec.
Imagine if sov were dictated by how much ore was mined in a system.
Further imagine if 0.0 stations were the only place to get a particular advanced kind of PVP ship.
PVPers would have to justify their existence first to gain access to get it.
(not the best example, but u get the point). CSM7 Skype Leak
|

La Nariz
GoonWaffe Goonswarm Federation
107
|
Posted - 2012.08.21 20:22:00 -
[69] - Quote
Frostys Virpio wrote:La Nariz wrote:
Except its not a barrier to entry its a cost like POS fuel, it needs to be paid constantly. Everything you listed requires a lot of maintenance and is prone to failure hence it being more risky to mine in nullsec versus mining in highsec. The supply/demand thing is a tough one to handle before all those stores of minerals Pipa noted about are depleted. Requiring more Zydrine, Megacyte and Morphite for stuff seems like a good way to increase the reward. I also like the idea of changing what the ore refines to by reducing minerals received from highsec ores and increasing them from null/low exclusive ores as well as adding some low ends to more ore types. Adjusting those two things could easily solve the reward imbalance without adding more risk to highsec or nullsec/lowsec.
If mining in null is really that much harder than high sec, the price will move back to a different ratio without any change in manufacturing cost. The only problem is to know when the stockpile will dry out and how big the price difference will be. Is there a way to use high minerals without raising the demand for lower one? I don't know any personally so speeding up the bleeding might be impossible.
Or like many other features in game nullsec mining is horribly broken and requires CCP intervention to fix. I think CCP knows that the stockpiles are still there like Pipa said and are waiting to see the effects of those being depleted before they move to do anything. I don't believe it is possible to speed up the depletion so its one of those time will tell deals. What would do it would be to redo all of the material costs of ships, increasing certain minerals but that could have other adverse effects that CCP probably wants to avoid. What I want to see though is some serious dev attention to each sec's risk:reward dynamic, but that's a different thread so I'm going to stop here. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Idris Helion
University of Caille Gallente Federation
44
|
Posted - 2012.08.21 20:26:00 -
[70] - Quote
Revolution Rising wrote:Not to mention, refining in 0.0 REQUIRES station access - which most people cannot get with small mining corps - but they can in high-sec.
Not true. You can install a refining module on a POS. It's at best 75% (I think) and it takes time to complete (unlike an NPC station where refining is instant). Lots of corps out in the willywags of EVE use POS refineries. In spite of the downsides of POS refining, it's preferable to trying to get into a perma-camped/bubbled station.
EDIT: Lots of null miners also depend on Rorquals to compress the ore to ship back to hisec for refining. It's been awhile since I've lived out that way, so I'm not sure if POS refineries are still used all that much. |
|

La Nariz
GoonWaffe Goonswarm Federation
107
|
Posted - 2012.08.21 20:54:00 -
[71] - Quote
Idris Helion wrote:Revolution Rising wrote:Not to mention, refining in 0.0 REQUIRES station access - which most people cannot get with small mining corps - but they can in high-sec. Not true. You can install a refining module on a POS. It's at best 75% (I think) and it takes time to complete (unlike an NPC station where refining is instant). Lots of corps out in the willywags of EVE use POS refineries. In spite of the downsides of POS refining, it's preferable to trying to get into a perma-camped/bubbled station. EDIT: Lots of null miners also depend on Rorquals to compress the ore to ship back to hisec for refining. It's been awhile since I've lived out that way, so I'm not sure if POS refineries are still used all that much.
This is another good point I had forgotten about that refining module. Highsec refineries should be capped at some number below that or have it work out to that being the max amount with the rest being taxed.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Revolution Rising
Native Freshfood Minmatar Republic
354
|
Posted - 2012.08.21 21:27:00 -
[72] - Quote
Idris Helion wrote:Revolution Rising wrote:Not to mention, refining in 0.0 REQUIRES station access - which most people cannot get with small mining corps - but they can in high-sec. Not true. You can install a refining module on a POS. It's at best 75% (I think) and it takes time to complete (unlike an NPC station where refining is instant). Lots of corps out in the willywags of EVE use POS refineries. In spite of the downsides of POS refining, it's preferable to trying to get into a perma-camped/bubbled station. EDIT: Lots of null miners also depend on Rorquals to compress the ore to ship back to hisec for refining. It's been awhile since I've lived out that way, so I'm not sure if POS refineries are still used all that much.
It is debatable as to whether POS refining is useful in wormholes where logistics is hard. It is laughable to even bring it up with regard to 0.0.
If you are using a POS refinery module in 0.0 you're failing somewhere terribly.
CSM7 Skype Leak
|

Revolution Rising
Native Freshfood Minmatar Republic
354
|
Posted - 2012.08.21 21:31:00 -
[73] - Quote
La Nariz wrote:This is another good point I had forgotten about that refining module. Highsec refineries should be capped at some number below that or have it work out to that being the max amount with the rest being taxed.
So, you're obviously NOT a miner.
Thanks for the clarification.
It's pretty obvious that CCP wishes to change POS to modular, Stations to destructible.
So why even have 2 different systems?
Why not have 1 structure, and have all the modules available to POS instead. POS with offices. POS with markets. POS with refineries. POS with clone facilities. POS with proper refineries. POS with laboratories and factories. POS with refitting and repair services.
It is about time this happened.
It would help the current deficiencies in wormholes, it could rejuvenate low-sec, it would be a HUGE isk sink for large alliances that wanted to spend hundreds of billions on their "Main space station" - only to have it destroyed.
It would also allow CCP to have only *1* structure they need to develop instead of 2.
It could easily have low monetary amount to start off, but the modules cost more as you add more of them - so by the 3rd or 4th refinery module you're spending 5b a module instead of 500m that the first one cost you. CSM7 Skype Leak
|

Pipa Porto
822
|
Posted - 2012.08.21 21:34:00 -
[74] - Quote
Revolution Rising wrote: It would help the current deficiencies in wormholes, it could rejuvenate low-sec, it would be a HUGE isk sink for large alliances that wanted to spend hundreds of billions on their "Main space station" - only to have it destroyed..
Unless you're suggesting that POS and Station components revert back to being NPC seeded items, you don't know what an ISK sink is. EvE: Everyone vs Everyone
-RubyPorto |

Revolution Rising
Native Freshfood Minmatar Republic
354
|
Posted - 2012.08.21 21:38:00 -
[75] - Quote
Pipa Porto wrote:Revolution Rising wrote: It would help the current deficiencies in wormholes, it could rejuvenate low-sec, it would be a HUGE isk sink for large alliances that wanted to spend hundreds of billions on their "Main space station" - only to have it destroyed..
Unless you're suggesting that POS and Station components revert back to being NPC seeded items, you don't know what an ISK sink is.
wtf?
An isk sink is where you remove isk from the game, either through destruction or taxation.
This has both of those elements which were you referring to ?
Someone comes alone and destroyes a 200b isk spacestation, that's what I call a big isk sink.
Someone can't afford a 200b isk station but can afford 5b, then there are higher taxes to deal with, even if you have the same functionality. Another isk sink.
Pretty sure I know what an isk sink is, I also know what an irrelevant troll is, do you ? CSM7 Skype Leak
|

Cap James Tkirk
The Nommo
13
|
Posted - 2012.08.21 21:40:00 -
[76] - Quote
Revolution Rising wrote:Pipa Porto wrote:Revolution Rising wrote: It would help the current deficiencies in wormholes, it could rejuvenate low-sec, it would be a HUGE isk sink for large alliances that wanted to spend hundreds of billions on their "Main space station" - only to have it destroyed..
Unless you're suggesting that POS and Station components revert back to being NPC seeded items, you don't know what an ISK sink is. wtf? An isk sink is where you remove isk from the game, either through destruction or taxation. This has both of those elements which were you referring to ? Someone comes alone and destroyes a 200b isk spacestation, that's what I call a big isk sink. Someone can't afford a 200b isk station but can afford 5b, then there are higher taxes to deal with, even if you have the same functionality. Another isk sink. Pretty sure I know what an isk sink is, I also know what an irrelevant troll is, do you ?
this is not a sinkas the money will be moving from player to player unless like pipa stated it is npc seeded |

Pipa Porto
822
|
Posted - 2012.08.21 21:43:00 -
[77] - Quote
Revolution Rising wrote:Pipa Porto wrote:Revolution Rising wrote: It would help the current deficiencies in wormholes, it could rejuvenate low-sec, it would be a HUGE isk sink for large alliances that wanted to spend hundreds of billions on their "Main space station" - only to have it destroyed..
Unless you're suggesting that POS and Station components revert back to being NPC seeded items, you don't know what an ISK sink is. wtf? An isk sink is where you remove isk from the game, either through destruction or taxation. This has both of those elements which were you referring to ? Someone comes alone and destroyes a 200b isk spacestation, that's what I call a big isk sink. Someone can't afford a 200b isk station but can afford 5b, then there are higher taxes to deal with, even if you have the same functionality. Another isk sink. Pretty sure I know what an isk sink is, I also know what an irrelevant troll is, do you ?
Someone destroys a 200b Spacestation, that sinks materials, not ISK, unless the station was seeded by NPCs.
The 1% transaction costs aren't sizable enough to matter. EvE: Everyone vs Everyone
-RubyPorto |

Revolution Rising
Native Freshfood Minmatar Republic
354
|
Posted - 2012.08.21 21:44:00 -
[78] - Quote
Pipa Porto wrote:Revolution Rising wrote:Pipa Porto wrote:Revolution Rising wrote: It would help the current deficiencies in wormholes, it could rejuvenate low-sec, it would be a HUGE isk sink for large alliances that wanted to spend hundreds of billions on their "Main space station" - only to have it destroyed..
Unless you're suggesting that POS and Station components revert back to being NPC seeded items, you don't know what an ISK sink is. wtf? An isk sink is where you remove isk from the game, either through destruction or taxation. This has both of those elements which were you referring to ? Someone comes alone and destroyes a 200b isk spacestation, that's what I call a big isk sink. Someone can't afford a 200b isk station but can afford 5b, then there are higher taxes to deal with, even if you have the same functionality. Another isk sink. Pretty sure I know what an isk sink is, I also know what an irrelevant troll is, do you ? Someone destroys a 200b Spacestation, that sinks materials, not ISK, unless the station was seeded by NPCs. The ISK still circulates, since you bought the mats from another player. The 1% transaction costs aren't sizable enough to matter.
CSM7 Skype Leak
|

Revolution Rising
Native Freshfood Minmatar Republic
354
|
Posted - 2012.08.21 21:50:00 -
[79] - Quote
Revolution Rising wrote:Pipa Porto wrote:Revolution Rising wrote:Pipa Porto wrote:Revolution Rising wrote: It would help the current deficiencies in wormholes, it could rejuvenate low-sec, it would be a HUGE isk sink for large alliances that wanted to spend hundreds of billions on their "Main space station" - only to have it destroyed..
Unless you're suggesting that POS and Station components revert back to being NPC seeded items, you don't know what an ISK sink is. wtf? An isk sink is where you remove isk from the game, either through destruction or taxation. This has both of those elements which were you referring to ? Someone comes alone and destroyes a 200b isk spacestation, that's what I call a big isk sink. Someone can't afford a 200b isk station but can afford 5b, then there are higher taxes to deal with, even if you have the same functionality. Another isk sink. Pretty sure I know what an isk sink is, I also know what an irrelevant troll is, do you ? Someone destroys a 200b Spacestation, that sinks materials, not ISK, unless the station was seeded by NPCs. The ISK still circulates, since you bought the mats from another player. The 1% transaction costs aren't sizable enough to matter.
Noone mentioned a transaction cost, it's all examples. A level 1 market module might have a 10% cost or more or less. It would depend and CCP would be the final arbiter of the system, not you or I. Therefore it's a silly thing to speculate about.
Making a modular building can mean making a system of POS where the more of a particular type of module you have - the better the outcomes are for you, but also the more costly the entire procedure is.
Regarding the Station BPO's, they would need to be seeded on market as they are at the moment for all modules - I'd imagine, however again - that'd be CCP's call.
I'm just suggesting a single point of failure for CCP for development and a single type of structure for us to mess with.
Take a look at any sandbox game out there - player housing is one of the foremost mechanics people wish to see in games. Here however it has taken on a draconian feel to the way it has been implemented - which if CCP wishes to look at it - now is the time to ask for changes that would be beyond just "what it looks like".
CSM7 Skype Leak
|

Revolution Rising
Native Freshfood Minmatar Republic
354
|
Posted - 2012.08.21 21:51:00 -
[80] - Quote
Pipa Porto wrote:Someone destroys a 200b Spacestation, that sinks materials, not ISK, unless the station was seeded by NPCs.
The ISK still circulates, since you bought the mats from another player.
The 1% transaction costs aren't sizable enough to matter.
If I buy 200b worth of materials to build a 200b isk spacestation - and it gets blown up - that's 200b of isk removed from the game.
Please tell me how that's not an isk sink ?
If CCP wishes to just "stop isk flowing into the game" they can at any time remove the plex system lol CSM7 Skype Leak
|
|

Cap James Tkirk
The Nommo
13
|
Posted - 2012.08.21 21:53:00 -
[81] - Quote
Revolution Rising wrote:Pipa Porto wrote:Someone destroys a 200b Spacestation, that sinks materials, not ISK, unless the station was seeded by NPCs.
The ISK still circulates, since you bought the mats from another player.
The 1% transaction costs aren't sizable enough to matter. If I buy 200b worth of materials to build a 200b isk spacestation - and it gets blown up - that's 200b of isk removed from the game. Please tell me how that's not an isk sink ? If CCP wishes to just "stop isk flowing into the game" they can at any time remove the plex system lol
If you buy 200b in materials another player just made 200b so the isk stays in game it is not being taken out at all. |

Revolution Rising
Native Freshfood Minmatar Republic
354
|
Posted - 2012.08.21 21:56:00 -
[82] - Quote
Cap James Tkirk wrote:Revolution Rising wrote:Pipa Porto wrote:Someone destroys a 200b Spacestation, that sinks materials, not ISK, unless the station was seeded by NPCs.
The ISK still circulates, since you bought the mats from another player.
The 1% transaction costs aren't sizable enough to matter. If I buy 200b worth of materials to build a 200b isk spacestation - and it gets blown up - that's 200b of isk removed from the game. Please tell me how that's not an isk sink ? If CCP wishes to just "stop isk flowing into the game" they can at any time remove the plex system lol If you buy 200b in materials another player just made 200b so the isk stays in game it is not being taken out at all.
So is the same for ships, however I think you'll find that CCP considers blowing ships up an isk sink.
Nice going dumbass.
CSM7 Skype Leak
|

Cap James Tkirk
The Nommo
13
|
Posted - 2012.08.21 21:58:00 -
[83] - Quote
So is the same for ships, however I think you'll find that CCP considers blowing ships up an isk sink.
Nice going dumbass. [/quote]
i think you will find that is a material sink i guess stupid is the new fashion you wear it well |

Revolution Rising
Native Freshfood Minmatar Republic
354
|
Posted - 2012.08.21 21:59:00 -
[84] - Quote
http://www.youtube.com/watch?v=7MZD6-vGQms&list=PLDDA989F65CD6E98A&index=18&feature=plpp_video
Feel free to watch and learn.
As materials and isk are interchangable.... oh wait. CSM7 Skype Leak
|

Cap James Tkirk
The Nommo
13
|
Posted - 2012.08.21 22:00:00 -
[85] - Quote
cannot watch youtube at work damn network security
EDIT* ill leave this for ya though
http://wiki.eveonline.com/en/wiki/ISK_sink |

Valravin
Rifterlings Ushra'Khan
2
|
Posted - 2012.08.21 22:01:00 -
[86] - Quote
Blowing ships up is an ISK tap, not a sink. The money you paid for the ship is still in circulation, minus the 1% or so transaction tax, plus the insurance payout generates ISK out of nothing and gives it to you thereby increasing the amount of ISK sloshing around Eve's economy. |

Cap James Tkirk
The Nommo
13
|
Posted - 2012.08.21 22:02:00 -
[87] - Quote
Valravin wrote:Blowing ships up is an ISK tap, not a sink. The money you paid for the ship is still in circulation, minus the 1% or so transaction tax, plus the insurance payout generates ISK out of nothing and gives it to you thereby increasing the amount of ISK sloshing around Eve's economy.
shhh he is being fashionable |

La Nariz
GoonWaffe Goonswarm Federation
107
|
Posted - 2012.08.21 22:21:00 -
[88] - Quote
Revolution Rising wrote:La Nariz wrote:This is another good point I had forgotten about that refining module. Highsec refineries should be capped at some number below that or have it work out to that being the max amount with the rest being taxed.
So, you're obviously NOT a miner. Thanks for the clarification. It's pretty obvious that CCP wishes to change POS to modular, Stations to destructible. So why even have 2 different systems? Why not have 1 structure, and have all the modules available to POS instead. POS with offices. POS with markets. POS with refineries. POS with clone facilities. POS with proper refineries. POS with laboratories and factories. POS with refitting and repair services. It is about time this happened. It would help the current deficiencies in wormholes, it could rejuvenate low-sec, it would be a HUGE isk sink for large alliances that wanted to spend hundreds of billions on their "Main space station" - only to have it destroyed. It would also allow CCP to have only *1* structure they need to develop instead of 2. It could easily have low monetary amount to start off, but the modules cost more as you add more of them - so by the 3rd or 4th refinery module you're spending 5b a module instead of 500m that the first one cost you.
It's laughably easy to get max refines in highsec. The standings only take a day or so to get and refining 5 takes four days so about 5 days to get 100% refines. I'm not going to get in to outpost refineries, it's bad. The only thing I remember that module being used for was ice refines in highsec. The much needed pos revamp is a differen topi and I suggest you read up on isk sinks you clearly do not understand. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Revolution Rising
Native Freshfood Minmatar Republic
354
|
Posted - 2012.08.21 22:30:00 -
[89] - Quote
Let's restart, perhaps I just mislaid the plans and misled people.
In order to make scalable costs in a refinery module for instance, a refinery module is a refinery module on market perhaps it costs 1b isk.
But if it's your 3rd one to install, perhaps it costs isk to install. Let's say another 2b ?
This would be cash money.
Sorry I didn't realise I hadn't explained it properly in the first place, we all misunderstood each other.
CSM7 Skype Leak
|

Cap James Tkirk
The Nommo
13
|
Posted - 2012.08.21 22:48:00 -
[90] - Quote
Revolution Rising wrote:Let's restart, perhaps I just mislaid the plans and misled people.
In order to make scalable costs in a refinery module for instance, a refinery module would be a refinery module on market and perhaps it costs 1b isk.
But if it's your 3rd one to install in order to get better refines and perhaps more tax for the corp, perhaps it costs isk to install. Let's say another 2b ?
This would be cash money in order to make the whole POS thing scalable - differentiating between small corp and large alliance pos.
Sorry I didn't realise I hadn't explained it properly in the first place, we all misunderstood each other.
But I still say blowing ships up is a sink due to manufacturing costs related to the building of materials - especially true of t2 goods. Everything costs something.
ahh so all the items will be NPC seeded instead of player seeded that is a huge difference thanks for clearing it up.....
now its a sink |
|

Revolution Rising
Native Freshfood Minmatar Republic
354
|
Posted - 2012.08.21 23:02:00 -
[91] - Quote
Cap James Tkirk wrote:Revolution Rising wrote:Let's restart, perhaps I just mislaid the plans and misled people.
In order to make scalable costs in a refinery module for instance, a refinery module would be a refinery module on market and perhaps it costs 1b isk.
But if it's your 3rd one to install in order to get better refines and perhaps more tax for the corp, perhaps it costs isk to install. Let's say another 2b ?
This would be cash money in order to make the whole POS thing scalable - differentiating between small corp and large alliance pos.
Sorry I didn't realise I hadn't explained it properly in the first place, we all misunderstood each other.
But I still say blowing ships up is a sink due to manufacturing costs related to the building of materials - especially true of t2 goods. Everything costs something. ahh so all the items will be NPC seeded instead of player seeded that is a huge difference thanks for clearing it up..... now its a sink
No the players still make the module, but there's a cost at time of installation depending on the number of other modules of the same type.
Otherwise you end up with refinery bpo, refinery upgrade 2 bpo, refinery upgrade 3 bpo etc... I wouldn't want to do that to myself or anyone else personally .
I'd imagine 50-75% of the total cost of a 200b isk POS to be isk related in these costs. CSM7 Skype Leak
|

Cap James Tkirk
The Nommo
13
|
Posted - 2012.08.21 23:11:00 -
[92] - Quote
so what your saying is
1 players build the moduel 2 user pays for mod 3 user pays to install the mod and that is multiplied by the number of same type of mods being intalled or previously installed 4 at the phenominal pricing only the uber rich stand to be able to use pos
pos are meant to be small outpost not gigantic hubs of commerce and trade where everything can and is done for a price i think the current setup is fine in the difference between the two. if you want a station go take one or set one up.
This will kill IMO a large chunk of industry and the whole idea that anyone can do anythng in eve since now POS will be for the elite multi-billion a day alliance/corp/player
i see this being more of a detriment to eve then a boon
|

Revolution Rising
Native Freshfood Minmatar Republic
354
|
Posted - 2012.08.22 00:16:00 -
[93] - Quote
Cap James Tkirk wrote:so what your saying is
1 players build the moduel 2 user pays for mod 3 user pays to install the mod and that is multiplied by the number of same type of mods being intalled or previously installed 4 at the phenominal pricing only the uber rich stand to be able to use pos
pos are meant to be small outpost not gigantic hubs of commerce and trade where everything can and is done for a price i think the current setup is fine in the difference between the two. if you want a station go take one or set one up.
This will kill IMO a large chunk of industry and the whole idea that anyone can do anythng in eve since now POS will be for the elite multi-billion a day alliance/corp/player
i see this being more of a detriment to eve then a boon
How is 1b phenomenal pricing ?
If you hadn't checked of late, CCP are also talking about POS being able to be anchored anywhere, and having multiple POS within sight of each other.
They also talk about allowing more than one station per system. This sounds more like POS to me.
How will it "kill industry" ?!?
This allows someone poor to set a pos up for a couple of billion, but over time add more to it, make cash from it and make the social connections along the way.
Take a POS in low-sec, you set one up, put up a repair, clone and office service for a reasonable price. A pirate corp comes along and makes it their home, some other guys jumping their caps through might also rent an office. Suddenly, you're making a few bucks and just hauling your fuel there each month. Then upgrade it later.
Anyone being able to do anything in eve is exactly the problem.
How many people actually GET TO RUN stations ? Not that many... like 1%. This allows any POS to do exactly what a station does, stations are becoming redundant anyhow because they want to make them destructible.
I'm talking about lowering the barrier to entry on the station services by just putting those same modular pieces on POS instead.
It will happen anyhow, just a matter of time now.
If we have more than 1 station per system, and more than 1 pos per system, both are modular, both are destructible - why do we have 2 different types of building at all ? CSM7 Skype Leak
|

La Nariz
GoonWaffe Goonswarm Federation
108
|
Posted - 2012.08.22 16:49:00 -
[94] - Quote
Revolution Rising wrote:Cap James Tkirk wrote:so what your saying is
1 players build the moduel 2 user pays for mod 3 user pays to install the mod and that is multiplied by the number of same type of mods being intalled or previously installed 4 at the phenominal pricing only the uber rich stand to be able to use pos
pos are meant to be small outpost not gigantic hubs of commerce and trade where everything can and is done for a price i think the current setup is fine in the difference between the two. if you want a station go take one or set one up.
This will kill IMO a large chunk of industry and the whole idea that anyone can do anythng in eve since now POS will be for the elite multi-billion a day alliance/corp/player
i see this being more of a detriment to eve then a boon
How is 1b phenomenal pricing ? If you hadn't checked of late, CCP are also talking about POS being able to be anchored anywhere, and having multiple POS within sight of each other. They also talk about allowing more than one station per system. This sounds more like POS to me. How will it "kill industry" ?!? This allows someone poor to set a pos up for a couple of billion, but over time add more to it, make cash from it and make the social connections along the way. Take a POS in low-sec, you set one up, put up a repair, clone and office service for a reasonable price. A pirate corp comes along and makes it their home, some other guys jumping their caps through might also rent an office. Suddenly, you're making a few bucks and just hauling your fuel there each month. Then upgrade it later. Anyone being able to do anything in eve is exactly the problem. How many people actually GET TO RUN stations ? Not that many... like 1%. This allows any POS to do exactly what a station does, stations are becoming redundant anyhow because they want to make them destructible. I'm talking about lowering the barrier to entry on the station services by just putting those same modular pieces on POS instead. It will happen anyhow, just a matter of time now. If we have more than 1 station per system, and more than 1 pos per system, both are modular, both are destructible - why do we have 2 different types of building at all ?
This is more of a POS revamp thing than a mining related thing. To humor you though not everyone should be able to control a station I know personally that it takes a lot of effort to even seize one, its a lot of risk to use the captured stations with no benefits compared to highsec stations, and if you are just another highsec dweller demanding something be basically handed to you instead of putting in the work to earn it then all I have to say is No.
To go back on topic here I think moving more ores from highsec to lowsec would be a good start in fixing the risk:reward dynamics for highsec mining. It solves a lot of the AFK mining problem but leaves the mining can be really really boring problem. I think it solves more problems than it causes though because it gives a much needed buff to lowsec and piracy without harming highsec to much, and it means the uneeded EHP buffs would actually be needed. Those who aren't willing to risk anything won't be rewarded as much and those who are willing to risk it will make tons of isk.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Barakach
R-ISK Shadow Operations.
70
|
Posted - 2012.08.22 17:32:00 -
[95] - Quote
Revolution Rising wrote:Pipa Porto wrote:Someone destroys a 200b Spacestation, that sinks materials, not ISK, unless the station was seeded by NPCs.
The ISK still circulates, since you bought the mats from another player.
The 1% transaction costs aren't sizable enough to matter. If I buy 200b worth of materials to build a 200b isk spacestation - and it gets blown up - that's 200b of isk removed from the game. Please tell me how that's not an isk sink ? If CCP wishes to just "stop isk flowing into the game" they can at any time remove the plex system lol
ISK sink Requires that the ISK is destroyed, not what you purchased. If you purchased minerals from another player and the minerals get destroyed, the ISK still lives.
Plex does not create ISK, it removes ISK in transaction costs. |

Cap James Tkirk
The Nommo
14
|
Posted - 2012.08.22 17:45:00 -
[96] - Quote
A billion isk is not phenominal but now players have to pay to upgrade thier pos with little benefit that they could easily get from HS/LS/NULL hubs
a pos is something a smal group can afford at 1-1.5b setup and 500m monthly if it is a large POS you now what to multiply that cost by magnitudes and for what reason what is the extra gain from it?
The things you are proposing are frankly over priced and should really be considered as you stated it is a cost * # of mods installed as a base cost and if you add more mods the cost keeps going upwards this hinders small groups as the prices rise for a product like labs for example.
you initial proposal was to charge 200b but lets be nice and say 1b for a single mod how many mods do you need to replicate what current POS offers or even HS stations.
so if i wanted a research pos lets use a medium with 4 labs ( http://games.chruker.dk/eve_online/item.php?type_id=16216) so thats 20x invention slots 12x ME/PE slots 5x copy slots
how many of your mods would it take to cover that lets say 4 and each mod installed has a climbing install cost lets say since it is replacing an out post your looking at 23 billion per upgrade ( http://wiki.eveonline.com/en/wiki/Outpost ) so even without your increasing cost that is 92b for a few research spots
let me know when your idea makes sense
again this is catering to the uber we have more space cash then you so you should not be allowed to play with the same space toy we are.
o and they can be poped right this is making sense now if you want player controlled stationsmove to null it works great out that way leave pos as they are
this idea should be gassed and put back in from where it came.
EDIT** HS & LS space as well as NPC NULL are OWNED by these faction thus the stations belong to them why should players compete with the NPC on something that is done hence the reason we have pos so players can setup small bases in HS space for private usage regardless of what it is
keep station building in null VoV |

DarthNefarius
Minmatar Heavy Industries
283
|
Posted - 2012.08.22 21:50:00 -
[97] - Quote
Revolution Rising wrote: So is the same for ships, however I think you'll find that CCP considers blowing ships up an isk sink.
Nice going dumbass.
If you would have actually listened to Dr E's last State of the Economy session you would have heard him scolding an audience member who much like yourself did not understand that ship destruction is not an ISK sink and he patiently explained why like many in this thread are not so patiently  =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |

Joshua Lonestar
School of Applied Knowledge Caldari State
4
|
Posted - 2012.08.23 19:18:00 -
[98] - Quote
So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize high sec mining isnt a money tree, and that'd be that. |

Cap James Tkirk
The Nommo
14
|
Posted - 2012.08.23 21:07:00 -
[99] - Quote
Joshua Lonestar wrote:So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize high sec mining isnt a money tree, and that'd be that.
this^^^^^^^ |

La Nariz
GoonWaffe Goonswarm Federation
108
|
Posted - 2012.08.23 23:39:00 -
[100] - Quote
Cap James Tkirk wrote:[quote=Joshua Lonestar]So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize this^^^^^^^
Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire. Goonwaffe is now recruiting feel free to message me in game for information about joining! |
|

Gorn Arming
Merch Industrial Goonswarm Federation
28
|
Posted - 2012.08.24 01:48:00 -
[101] - Quote
In general, the problem with nullsec mining being terrible is that it doesn't give an incentive for industrial types to move to null. The existing residents of null (i.e. us) don't give a damn because no one mines unless they're at least quad-boxing and the rest of us have all gotten used to doing something other than mining for income. Mining has already been terrible for the last few years--mainly due to the old drone mechanics, ease of botting, and t1 loot drops. This isn't a "waaaah I'm not making enough cash" problem; it is a "this is a bad setup for the game in the long-term" problem.
Revolution Rising wrote:Let's restart, perhaps I just mislaid the plans and misled people. No one was misled--you were just wrong and smug about it because you are a moron. |

Pipa Porto
827
|
Posted - 2012.08.24 03:34:00 -
[102] - Quote
La Nariz wrote:Cap James Tkirk wrote:[quote=Joshua Lonestar]So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize this^^^^^^^ Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire.
Then quit mining in Null and mine in HS.
Once enough people do this, HS mining income will decrease and Nullsec mining income will increase.
Once the rest of the Drone poo stockpiles have been burned through, nothing will be affecting relative mining income other than the amount of mining done in each area. EvE: Everyone vs Everyone
-RubyPorto |

Shizuken
Venerated Stars
85
|
Posted - 2012.08.24 04:31:00 -
[103] - Quote
Pipa Porto wrote:Then quit mining in Null and mine in HS.
Once enough people do this, HS mining income will decrease and Nullsec mining income will increase.
Once the rest of the Drone poo stockpiles have been burned through, nothing will be affecting relative mining income other than the amount of mining done in each area.
I tend to disagree with you on most things. But I liked your post because I actually agree with you on this one. |

Herr Hammer Draken
Imperial Academy Amarr Empire
91
|
Posted - 2012.08.24 05:26:00 -
[104] - Quote
Gorn Arming wrote:In general, the problem with nullsec mining being terrible is that it doesn't give an incentive for industrial types to move to null. The existing residents of null (i.e. us) don't give a damn because no one mines unless they're at least quad-boxing and the rest of us have all gotten used to doing something other than mining for income. Mining has already been terrible for the last few years--mainly due to the old drone mechanics, ease of botting, and t1 loot drops. This isn't a "waaaah I'm not making enough cash" problem; it is a "this is a bad setup for the game in the long-term" problem. Revolution Rising wrote:Let's restart, perhaps I just mislaid the plans and misled people. No one was misled--you were just wrong and smug about it because you are a moron.
Why not just have the goons subsidize mining in null. They can pay for ganks in high. They have tons of cash so why not spend some on their own troops? This can have an added benefit as it only will pay for goons then to mine in null because of the subidy. But hey it is emergent game play for you guys to figure it out. I am sure you have enough smart people in the goons that they can make this a non issue for their own people in many different ways.
I do not agree with it being a long term problem. Supply and demand control the cost of minerals. As it should be, working as intended. Not broken. Given time with the new mining ships high sec ore will drop in value anyway. But mining is not even close to other methods of earning isk in eve. So I wonder why so many people want to make this an issue anyway. Mining is the minimum wage job in eve. Herr Hammer Draken "The Amarr Prophet" |

ashley Eoner
45
|
Posted - 2012.08.24 06:02:00 -
[105] - Quote
La Nariz wrote:Cap James Tkirk wrote:[quote=Joshua Lonestar]So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize this^^^^^^^ Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire. You're right you shouldn't have to adapt or change anything it's all those damned highsec miners that should have to change!!! Keep up the good fight for non adaptive game play! |

Pipa Porto
830
|
Posted - 2012.08.24 08:34:00 -
[106] - Quote
Shizuken wrote:Pipa Porto wrote:Then quit mining in Null and mine in HS.
Once enough people do this, HS mining income will decrease and Nullsec mining income will increase.
Once the rest of the Drone poo stockpiles have been burned through, nothing will be affecting relative mining income other than the amount of mining done in each area. I tend to disagree with you on most things. But I liked your post because I actually agree with you on this one.
Actually, I just realized that I'm wrong on one point.
LS Mining's still going to be terrible, no matter how few miner's work there. Eh... EvE: Everyone vs Everyone
-RubyPorto |

Fluffi Flaffi
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.08.24 08:46:00 -
[107] - Quote
Paikis wrote:Inquisitor Tyr wrote:Nullsec mining is significantly more risk, cost, and effort then empire Mining I LOL'd so hard.
Me as well! 
Every Hulkageddon we read 12 million times: "Go to 0.0 for mining. It's more safe and easier than HiSec". And they are absolutely right with this! And now that a lot miners moved to 0.0 they cry about their own caused oversupply  |

Idris Helion
University of Caille Gallente Federation
53
|
Posted - 2012.08.24 13:01:00 -
[108] - Quote
I've been wondering if the barge/exhumer changes was CCP's subtle way of driving down the prices of low-end minerals. I'm seeing Retrievers and Macks all over the place in hisec now; even in out-of-the way systems, belts are getting completely mined out. I wonder if competition is pushing miners into lower-yield systems -- I've even seen miners going after Omber on a large scale, which until now has just been a waste of time.
It'll take a month or two for the barge changes to play out, but I suspect that the new flood of low-ends is already driving prices down some. Though Trit and Py are still crazy-high compared to what they used to be: Trit is running around 6.12 in Jita, and Py is running at 12.60. Py is down from its highs of 14+, though. (I'm also wondering how much of that pricing is due to the general inflation in New Eden, rather than a mineral imbalance.)
Once the novelty of the new barges wears off and the hobby-miners get bored and move on, we should be able to see what real impact the new barges are going to have on mining in EVE.
|

La Nariz
GoonWaffe Goonswarm Federation
108
|
Posted - 2012.08.24 16:59:00 -
[109] - Quote
ashley Eoner wrote:La Nariz wrote:Cap James Tkirk wrote:[quote=Joshua Lonestar]So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize this^^^^^^^ Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire. You're right you shouldn't have to adapt or change anything it's all those damned highsec miners that should have to change!!! Keep up the good fight for non adaptive game play!
Why should we have to adapt when we can whine on the forums and eventually CCP will change something so our incompetence can continue unhindered :smith:. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

ashley Eoner
45
|
Posted - 2012.08.24 20:10:00 -
[110] - Quote
La Nariz wrote:ashley Eoner wrote:La Nariz wrote:Cap James Tkirk wrote:[quote=Joshua Lonestar]So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize this^^^^^^^ Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire. You're right you shouldn't have to adapt or change anything it's all those damned highsec miners that should have to change!!! Keep up the good fight for non adaptive game play! Why should we have to adapt when we can whine on the forums and eventually CCP will change something so our incompetence can continue unhindered :smith:. Indeed you have every right to cry all over the forums till you're handed even more riches!! I stand in solidarity with you and your fellow poor nullsec brothers who can't get a bone to save their life!. |
|

Airto TLA
Puppeteers of Doom Real Life Rejects
23
|
Posted - 2012.08.28 16:00:00 -
[111] - Quote
I think part of the reason this imbalance occurs is there is not enough of certain minerals in the rocks in hi sec, there is in effect an infinite amount of ore in null sec as long as you cycle the grav sites, in hi sec you can easily pop all the scordite in a belt with one covetor in a small amount of time. THis means the there is a shortfall in total, since pyer is to bulky to ship out of null it does not help. There is also very litle scordite in missions, and no hi sec anomolies with scordite in it.
If there was a way to mine the scordite in low sec it may balance, but everyone knows that is not a long term economically viable way to make isk.
Basically if scordite was more available in hi sec, more would be mined, the pyer price would drop and most likley all other minerals would rise since pyer would lose its semi bottleneck position. Allso, scord can be painful to mine (pops in 1 1/2 cycles) is spread out and generally not as avaialble especially in areas safe from can flipping. So even scodite is actually the sometimes 2-4th best rock per m3 it may actually yeild lower isk/hr due to incoveniance. |

Frostys Virpio
Profit's Prophets Strategic Alliance
5
|
Posted - 2012.08.28 23:30:00 -
[112] - Quote
Airto TLA wrote:I think part of the reason this imbalance occurs is there is not enough of certain minerals in the rocks in hi sec, there is in effect an infinite amount of ore in null sec as long as you cycle the grav sites, in hi sec you can easily pop all the scordite in a belt with one covetor in a small amount of time. THis means the there is a shortfall in total, since pyer is to bulky to ship out of null it does not help. There is also very litle scordite in missions, and no hi sec anomolies with scordite in it.
If there was a way to mine the scordite in low sec it may balance, but everyone knows that is not a long term economically viable way to make isk.
Basically if scordite was more available in hi sec, more would be mined, the pyer price would drop and most likley all other minerals would rise since pyer would lose its semi bottleneck position. Allso, scord can be painful to mine (pops in 1 1/2 cycles) is spread out and generally not as avaialble especially in areas safe from can flipping. So even scodite is actually the sometimes 2-4th best rock per m3 it may actually yeild lower isk/hr due to incoveniance.
There are systems which never gets mined or barely ever. The scordite in high sec is easyly available if people want to mine it. The "imbalance" really come from the stockpile of top minerals which need to dry up first. Once this stockpile is gone, then the miners will establish the new supply of minerals. If that supply is litterally just as high as it is now, the price of high ore will enver go up.
The reward of mining is currently imbalanced because the market is flooded with top minerals compared to what is used by industrialist. If the EvE economy consume 500k Morphyte per days and the miners produce 600k, the price will always go down untill some miners think it's not worth thier time to mine. The only way to raise the price back to have mining in null sec be worth more is by decresing the supply on the market. That means less miners or at just as many miners but thier minerals must NOT reach the market. Blowing up a freighter filled with morphyte effectively prevent ost of that morphyte from reaching the market. Blowing up a miner also prevent him from supplying the market with more morphyte.
The miners gettign blown up need to be from WH, low sec or null because the high sec miners actaully help the ratio to go back in favor of null mining. The price of trit is going down and it is definately not because people in null started mining veld. Mining veld in null has been proven to be the biggest hassle ever in this very thread. (On this, my excuse to some null resident for countering thier point as I admit I didn't know the scope of some problemss in null.)
Blowing up ships everywhere is not a solution either. Each ship gettign blown up require materials from high sec to be re-built at least as much as materials from null so while the price of null mats might go up if thousands of ship were to get blown up everyday non stop, the price of high sec would also raise because it require tons of trit and pyrite to rebuild it too.
TL DR : To raise the reward for null sec miners, less people need to profit from it becasue the market does not have an infinite demand to buy all those minerals. |

Lilan Kahn
The Littlest Hobos En Garde
36
|
Posted - 2012.08.29 13:42:00 -
[113] - Quote
how to mine and move minerals on the cheep and fast in 0.0.
MINE MINE MINE MINE
put up pos with ammo build arry and make bombs
move bombs to empire |

Pipa Porto
844
|
Posted - 2012.08.29 13:53:00 -
[114] - Quote
Lilan Kahn wrote:how to mine and move minerals on the cheep and fast in 0.0.
MINE MINE MINE MINE
put up pos with ammo build arry and make bombs
move bombs to empire
Not sure if serious. EvE: Everyone vs Everyone
-RubyPorto |

Lilan Kahn
The Littlest Hobos En Garde
36
|
Posted - 2012.08.29 17:40:00 -
[115] - Quote
Pipa Porto wrote:Lilan Kahn wrote:how to mine and move minerals on the cheep and fast in 0.0.
MINE MINE MINE MINE
put up pos with ammo build arry and make bombs
move bombs to empire Not sure if serious.
what you dont like a 10 to 1 compression ratio that use almost 10 x more minerals than a railgun ?, sure its not as good as the 20 to 1 ratio of rail guns but on the flip side it takes alot less time to fill a jf or seven, at max produktion of 1 bpo it takes you 30 hours to fill a jf, can you tell me the same with one railgun bpo ? |

Ditra Vorthran
State War Academy Caldari State
97
|
Posted - 2012.08.29 23:50:00 -
[116] - Quote
I think one thing that a lot of people are overlooking is the fact that 'risk vs. reward' in the case of mining doesn't necessarily mean 'risk vs. isk.' Technically, mining doesn't generate isk, so mining doesn't mean we're making money, just that we're adding value to the general economy once it's put up on market.
Also, CCP doesn't (directly) determine the price of minerals. The players do. So if ore (A) is more valuable than ore (B), then it's because the players have determined it is, regardless of where it came from.
Now according to a CCP statistic (can't find it right now) mining in 0.0 has increased drasticly. So we see two things: 1) players in 0.0 converting from other activities to mining, and 2) players moving from high/low to 0.0 space. This both depletes the supply of high sec ore and increases the supply of 0.0 ore, thus creating this inversion of prices between high sec ore and null sec ore.
This ultimately means that the current 'ore imbalance' isn't anything that hasn't existed before, it's just now, with the recent changes to the game, thrown the imbalance into sharp relief. "Miners mine so I don't have to." ~Metal Icarus |

Cap James Tkirk
The Nommo
16
|
Posted - 2012.08.29 23:54:00 -
[117] - Quote
lets use the risk vrs reward
null=0 risk due to blue firewalls HS=Max risk due to dbaggery and splendid L33T pvp 
so working as intended move on |

Pipa Porto
845
|
Posted - 2012.08.30 00:25:00 -
[118] - Quote
Lilan Kahn wrote:Pipa Porto wrote:Lilan Kahn wrote:how to mine and move minerals on the cheep and fast in 0.0.
MINE MINE MINE MINE
put up pos with ammo build arry and make bombs
move bombs to empire Not sure if serious. what you dont like a 16 to 1 compression ratio that use almost 10 x more minerals than a railgun ?, sure its not as good as the 20 to 1 ratio of rail guns but on the flip side it takes alot less time to fill a jf or seven, at max produktion of 1 bpo it takes you 30 hours to fill a jf, can you tell me the same with one railgun bpo ?
You don't quite understand what "Extra Materials" mean, do you? EvE: Everyone vs Everyone
-RubyPorto |

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
42
|
Posted - 2012.08.30 11:03:00 -
[119] - Quote
I believe that I covered this before, but I will reiterate:
Once upon a time nullsec was new and vibrant. There were incredible riches in rare, hard to find minerals there that simply could not be found elsewhere. It was risky, because of the high tier rats and the potential for pirates, but that was all part of the whole "risk versus reward" thing that CCP is so big on.
Then ... players happened!
Nullsec was eventually conquered de facto in it's entirety even before sovereignty rules came into play. Today nullsec is saturated with massive fleets of Alliance mining bots running Alliance mining ships in Alliance ownded nullsec effectively at zero risk. Well, so long as you're in the particular Alliance controlling that particular patch of space, but that is irrelevant to the market.
The result of this is a massive saturation of high-end minerals. When a market becomes saturated the price drops. Formerly expensive minerals start becoming cheaper. Add in jump freighters and the cheapness spreads from nullsec back to hisec in the blink of an eye, because hisec is where you go to sell these ores. After all, nobody is going to come buy them in your Alliance space because, oh yeah, NBSI. If you want to sell morphite you have to move it back into Empire space. So you do. And so does everyone else who's cranking out the morphite. Price keeps dropping.
There is a term for this phenomenon, by the way, it's called "Risk vs Reward." Player Alliances eliminated all the risks and then acted shocked - shocked I tell you! - when the rewards started dropping as well.
Meanwhile... over in hisec...
Ganking has become the EvE national past-time even without Goon payoffs. Thus the amount of low-end ores on the market goes up down and the price goes up. Why? Risk vs Reward, kiddies! See how well that works out? Since hisec miners generally are not in gigantic multi-account using alliances running sixteen Hulks at once with macro-bots all day and night, the output of this anarchistic group of random independent miners doesn't even begin to compare to the sheer industrial might of the Alliance bot-fleets. So guess what happens when the player's collective harvesting of Megacyte starts to outstrip their harvesting of frakking Veldspar?
It all very simple: Risk vs Reward is still alive and well. The problem is that the players - not CCP, but the players themselves - have, through their own actions & gameplay, changed where the greater risk actually is. The reward part is simply starting to catch up. |

Lilan Kahn
The Littlest Hobos En Garde
37
|
Posted - 2012.08.30 11:55:00 -
[120] - Quote
Pipa Porto wrote:Lilan Kahn wrote:Pipa Porto wrote:Lilan Kahn wrote:how to mine and move minerals on the cheep and fast in 0.0.
MINE MINE MINE MINE
put up pos with ammo build arry and make bombs
move bombs to empire Not sure if serious. what you dont like a 16 to 1 compression ratio that use almost 10 x more minerals than a railgun ?, sure its not as good as the 20 to 1 ratio of rail guns but on the flip side it takes alot less time to fill a jf or seven, at max produktion of 1 bpo it takes you 30 hours to fill a jf, can you tell me the same with one railgun bpo ? You don't quite understand what "Extra Materials" mean, do you?
i dont think you know how to build bombs so what ever bro. |
|

Shana Matika
Perkone Caldari State
1
|
Posted - 2012.08.30 12:18:00 -
[121] - Quote
Lilan Kahn wrote:Pipa Porto wrote:Lilan Kahn wrote:Pipa Porto wrote:Lilan Kahn wrote:how to mine and move minerals on the cheep and fast in 0.0.
MINE MINE MINE MINE
put up pos with ammo build arry and make bombs
move bombs to empire Not sure if serious. what you dont like a 16 to 1 compression ratio that use almost 10 x more minerals than a railgun ?, sure its not as good as the 20 to 1 ratio of rail guns but on the flip side it takes alot less time to fill a jf or seven, at max produktion of 1 bpo it takes you 30 hours to fill a jf, can you tell me the same with one railgun bpo ? You don't quite understand what "Extra Materials" mean, do you? i dont think you know how to build bombs so what ever bro.
I Think YOU don't realize that CCP some time ago noticed this aswell and moved a lot of the minerals to "extra material" on those BP's. Extramaterial is NOT returned when reprocessed. So all you get back from those are those in "Raw Materials" for perfect ME.
In this example for Trit: 11.000 in raw materials and 1.403.572 in extra material. When you reprocess the Bomb you get 11.000 Trit back and loose the 1.403.572 Trit from extra materials - these trit is never seen again! |

Mara Rinn
Native Freshfood Minmatar Republic
1788
|
Posted - 2012.08.30 12:28:00 -
[122] - Quote
Inquisitor Tyr wrote:BTW - Did you read this part? "Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. "
Stuff be broken.
You keep missing the point: people in nullsec only mine ABC, mostly due to the difficulties associated with moving stuff around. It's easier to move a lot of ISK-value in a JF if you fill that JF will Megacyte and Zydrine instead of Tritanium and Pyerite. The value per cubic metre of ore is only a priority to hisec miners who can autopilot their freighters endlessly between their mining system and Jita. In nullsec, the priority is getting maximal value per jump. There is no autopiloting to Jita in nullsec.
It is not the value of ABC versus Velspar and Scordite that is the issue here. Your thinking is broken. Nullsec folks will keep mining ABC until the cows come home, or until 1 unit of Megacyte approaches 1 unit of Pyerite in value. The crazy part is that they then export that material to hisec, use some of it for mineral compression, then import it back to nullsec in the form of manufactured items. That freighter load of T1 modules is then reprocessed to form about 40 freighter loads of materials.
With all ores being spawned in limitless supply and the risk of nullsec mining being kept low by NAP/NIP trains and blue lists longer than Santa's list of nice children, you can expect ABC to drop to a fraction of the value of Scordite or Pyrox. This will happen simply because one freighter load of Megacyte is worth far more than one freighter load of Pyerite.
Day 0 advice for new players: Day 0 Advice for New Players |

Velicitia
Open Designs
1131
|
Posted - 2012.08.30 12:30:00 -
[123] - Quote
Shana Matika wrote:
In this example for Trit: 11.000 in raw materials and 1.403.572 in extra material. When you reprocess the Bomb you get 11.000 Trit back and loose the 1.403.572 Trit from extra materials - these trit is never seen again!
shhhhh, let them do dumb things  |

Pipa Porto
846
|
Posted - 2012.08.30 22:50:00 -
[124] - Quote
Lilan Kahn wrote:Pipa Porto wrote:Lilan Kahn wrote:Pipa Porto wrote:Lilan Kahn wrote:how to mine and move minerals on the cheep and fast in 0.0.
MINE MINE MINE MINE
put up pos with ammo build arry and make bombs
move bombs to empire Not sure if serious. what you dont like a 16 to 1 compression ratio that use almost 10 x more minerals than a railgun ?, sure its not as good as the 20 to 1 ratio of rail guns but on the flip side it takes alot less time to fill a jf or seven, at max produktion of 1 bpo it takes you 30 hours to fill a jf, can you tell me the same with one railgun bpo ? You don't quite understand what "Extra Materials" mean, do you? i dont think you know how to build bombs so what ever bro.
Sure thing bro. You ever wonder why you end up with a smaller pile of minerals in Jita than you packed into those bombs? EvE: Everyone vs Everyone
-RubyPorto |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
88
|
Posted - 2012.08.31 22:12:00 -
[125] - Quote
Null sec is more dangerous than High sec, however the idea that living far away in the middle of nowhere guarantees safety is horse crap.
The best mining is done on the front, under the supervision of 200+ Alliance members, because when theirs any kind of camp fleet there's always a assload of jumpy PvP pilots to handle it. |

Fannie Hardbottom
Viziam Amarr Empire
0
|
Posted - 2012.09.02 13:17:00 -
[126] - Quote
Great.. yet another thread where half of you don't know crap... a few less than half of you haven't figured out yet you don't know crap... and the one or two original thinkers are being ignored -- as usual.
And you still whine about why ABC's are in the gutter.
Priceless.
|

Revolution Rising
Native Freshfood Minmatar Republic
367
|
Posted - 2012.09.02 13:37:00 -
[127] - Quote
I'd think the reason for this is more to do with botters being banned than anything to do with drone regions.
I remember seeing heaps of empire botters for the past several years, trit being in huge demand for all those supers during the great super building phase of a year ago.
They likely chased all the empire miners out of the industry - due to price - and now there are few left to fill the gap, add in more delicious 0.0 mining prospects bringing what miners are left in the game to 0.0 and not empire, and you have needs not being met for low-ends.
I dare say righting the market might even take months or years to fix.
CCP hasn't been terribly smart in their additions to the game in the past, now everyone is paying for it.
Add to this the failures of the current CSM to "make mining better" and you have a malfunctioning economy that noone really cares about. CSM7 Skype Leak
|

La Nariz
GoonWaffe Goonswarm Federation
125
|
Posted - 2012.09.02 13:43:00 -
[128] - Quote
Alexzandvar Douglass wrote:Null sec is more dangerous than High sec, however the idea that living far away in the middle of nowhere guarantees safety is horse crap.
The best mining is done on the front, under the supervision of 200+ Alliance members, because when theirs any kind of camp fleet there's always a assload of jumpy PvP pilots to handle it.
The thinking behind that is that it weeds out the lazy hunters.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

NEONOVUS
Saablast Followers
7
|
Posted - 2012.09.03 18:46:00 -
[129] - Quote
To me this seems like introducing the McCormick reaper in the Dust Bowl. We start off having lost a significant source of ore and minerals driving the cost up. Then you introduce vastly superior methods of collecting the ore resulting in a surge of the goods. this is what you are seeing, market turmoil. Exasperating the issue is the perceived and rightful danger nullsec brings. Many miners are not interested in needing to protect themselves and would rather be left alone. At the same time the map blotches do not do much to encourage these miners to join them. Thus you have a massive workforce in hisec, with little interest in going to low. |

Frostys Virpio
Caldari Provisions Caldari State
7
|
Posted - 2012.09.04 12:08:00 -
[130] - Quote
NEONOVUS wrote:To me this seems like introducing the McCormick reaper in the Dust Bowl. We start off having lost a significant source of ore and minerals driving the cost up. Then you introduce vastly superior methods of collecting the ore resulting in a surge of the goods. this is what you are seeing, market turmoil. Exasperating the issue is the perceived and rightful danger nullsec brings. Many miners are not interested in needing to protect themselves and would rather be left alone. At the same time the map blotches do not do much to encourage these miners to join them. Thus you have a massive workforce in hisec, with little interest in going to low.
If there is such a huge workforce in high sec, why is scordite worth so damn much then? Is it still beating all but one ore? It was a few day ago. |
|

Doddy
Excidium. Executive Outcomes
123
|
Posted - 2012.09.04 15:44:00 -
[131] - Quote
Inquisitor Tyr wrote:Dear CCP:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.
Are you perhaps meaning 11th best? |

Doddy
Excidium. Executive Outcomes
123
|
Posted - 2012.09.04 15:47:00 -
[132] - Quote
NEONOVUS wrote:To me this seems like introducing the McCormick reaper in the Dust Bowl. We start off having lost a significant source of ore and minerals driving the cost up. Then you introduce vastly superior methods of collecting the ore resulting in a surge of the goods. this is what you are seeing, market turmoil. Exasperating the issue is the perceived and rightful danger nullsec brings. Many miners are not interested in needing to protect themselves and would rather be left alone. At the same time the map blotches do not do much to encourage these miners to join them. Thus you have a massive workforce in hisec, with little interest in going to low.
If that was the case there would be a shortage of high ends, not low ends.  |

Doddy
Excidium. Executive Outcomes
123
|
Posted - 2012.09.04 15:55:00 -
[133] - Quote
Pipa Porto wrote:La Nariz wrote:Cap James Tkirk wrote:[quote=Joshua Lonestar]So come mine in high sec? Problem solved?
How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you spent as much effort crying as you did adapting to changes you would be sitting back comfortable in a high sec belt making fat wallets.
Or you'd realize this^^^^^^^ Money maker or not is beyond the issue at hand. The problem is that highsec mining has far less risk and far more reward than nullsec mining. The whole crying argument is crap here too because whining on the forums is the premier tactic of highsec miners, I'm fighting fire with fire. Then quit mining in Null and mine in HS. Once enough people do this, HS mining income will decrease and Nullsec mining income will increase. Once the rest of the Drone poo stockpiles have been burned through, nothing will be affecting relative mining income other than the amount of mining done in each area.
Other than what ccp decids minerals are used for. They broke mineral balance forever when they introduced cap ships.
|

Idris Helion
University of Caille Gallente Federation
62
|
Posted - 2012.09.04 19:15:00 -
[134] - Quote
Doddy wrote:Other than what ccp decids minerals are used for. They broke mineral balance forever when they introduced cap ships.
I'm still boggling at 13 ISK per unit pyerite. I can remember back when pye was going for about 4 ISK per unit. Scord went uncollected in belts because it wasn't worth the trouble of mining it. Now? Scord and Plag get cleaned out of belts and Veld gets left. (Which is stupid, at least in hisec mining ops; Veld is still one of the best ores in the game. Always has been; always will be.)
I'm not sure what tweaks CCP made to the manufacturing mineral requirements of the various ships and modules, but I do know that you can now make decent money by mining, and that's a nice change.
|

Frostys Virpio
Caldari Provisions Caldari State
7
|
Posted - 2012.09.04 23:31:00 -
[135] - Quote
Idris Helion wrote:Doddy wrote:Other than what ccp decids minerals are used for. They broke mineral balance forever when they introduced cap ships. I'm still boggling at 13 ISK per unit pyerite. I can remember back when pye was going for about 4 ISK per unit. Scord went uncollected in belts because it wasn't worth the trouble of mining it. Now? Scord and Plag get cleaned out of belts and Veld gets left. (Which is stupid, at least in hisec mining ops; Veld is still one of the best ores in the game. Always has been; always will be.) I'm not sure what tweaks CCP made to the manufacturing mineral requirements of the various ships and modules, but I do know that you can now make decent money by mining, and that's a nice change.
The way I see it, many people know scordite is a top value but won't understand veld also is. Something to do with it being the most basic ore or something. People would mine Pyro instead of vend even when veld was worth more. |

FeAKz
Ship vs Rock
109
|
Posted - 2012.09.05 01:16:00 -
[136] - Quote
Let's kill all high sec miners!
Death to the miners!
Oh no! Empire ore is so expensive! Why?
Oh my! Veldspar costs lots now! Why?!
Some people are completely oblivious to cause and effect. Have fun bitching about Ore prices while I rake in lots of ISK while AFK. Baw. :'( |

Salpad
Carebears with Attitude
46
|
Posted - 2012.09.05 03:00:00 -
[137] - Quote
Inquisitor Tyr wrote:Dear CCP:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.
What ever happened to the "Risk-Reward" scale I have heard referenced in so many Dev Blogs?
About a week ago, I read in a wiki that the initial mineral prices followed a x4 cost progression. Tritanium was meant to be 2 ISK p/u, Pyerite 8 ISK p/u, Mexallon 32 ISK p/u, Isogen 128 ISK p/u, Nocxium 512 ISK p/u, and so forth.
Based on those values, it should be possible to calculate the ore-values-per-m3 as CCP intended them to be, and use that as a powerful objective argument for how skewed the game has become, relative to CCP's original vision.
I have a spreadsheet set up to calculate the value for most of the low-end ores.
|

Salpad
Carebears with Attitude
46
|
Posted - 2012.09.05 03:15:00 -
[138] - Quote
Salpad wrote:
About a week ago, I read in a wiki that the initial mineral prices followed a x4 cost progression. Tritanium was meant to be 2 ISK p/u, Pyerite 8 ISK p/u, Mexallon 32 ISK p/u, Isogen 128 ISK p/u, Nocxium 512 ISK p/u, and so forth.
Based on those values, it should be possible to calculate the ore-values-per-m3 as CCP intended them to be, and use that as a powerful objective argument for how skewed the game has become, relative to CCP's original vision.
I have a spreadsheet set up to calculate the value for most of the low-end ores.
I just added the missing mid-end'ish mineral types:
Veld: 63 Scord: 105 plag:115 pyrox: 125 omber:b 143 jaspet: 163 kernite: 164 hemorphite: 181 hedbergite: 202
So that's the value progression CCP had in mind. That's the rough shape they wanted to emerge. It is blatantly obvious to everyone who isn't a drooling ****** that what CCP intended was for the ore types that occur in 1.0 and 0.9 belts to tend to be worth less per m3 than the rarer ore types that occur in 0.6 and 0.5 belts.
And no doubt if one continues this project into the high-end ores, Gneiss, Arkonor and so forth, one will find that the trend continues, with the intended values per m3 ending up at well over 200.
|

Salpad
Carebears with Attitude
46
|
Posted - 2012.09.05 03:41:00 -
[139] - Quote
Shizuken wrote:The simple fix is to just double or tripple the quantity of rare minerals needed to build things... That would fix the problem immediately.
Yes.
Keep in mind, I'm not saying things were good 3-4 years ago and CCP should bring those times back. Maybe that's what the OP was saying. What I'm saying is that EVE's ore/mineral economy is ****ed, and it has been ****ed for a long time. That which emerges differs starkly from the kind fo shape that CCP wished to have emerge.
They didn't have a specific thing in mind, that they wanted to emerge, but they did blatantly obviously want a kind of general trend, a pattern'ish thing, to emerge, about Veldspar being worth markedly less than Hedbergite or Omber. That has failed to emerge. It has failed loudly.
Here's my suggestion:
1. Drop the two more valuable ore subtypes, the 105% and 110% ones. Phase them our slowly. Then introduce a new rarer 25% subtype with a different name. Having to learn 2 specific subtypes per ore type is hard. It's much easier to just discern between ore that is named and ore that is not named - then you know which roids to suck on first.
2. Define some mineral types as needing more demand, others as needing less demand. Tritanium is a good candiate for "less demand". State out loud that every 2 months for the foreseeable future, all mineral requirements for all existing and future BPO and BPC will be adjusted upwards or downwards by 5% or 10% or even 15%. The stated trend for Tritanium might be downwards 10%, for instance, and upwards 15% for Nocxium. Each trend to go on indefinitely until CCP gives notice about each trend zeroing.
That's a one time thing, that I want CCP to do once, in order to achieve ore type balance, so that high-sec ores become worth notably less than low-sec and no-sec ores. Once a very rough balance is achived (as opposed to the extreme absence of balance that we have now), probably after a year or two, CCP can stop and will never need to do this again.
I want this as an admission from CCP that that which emeges is not of good quality, and that they realize they need to fix things in order to achieve emergent gameplay that makes logical sense, i.e. low ISK/hour for low-risk kinds of spaces, and high ISK/hour for high-risk kinds of spaces.
|

Kusum Fawn
State War Academy Caldari State
202
|
Posted - 2012.09.05 04:06:00 -
[140] - Quote
I am not going to argue whether or not Mineral m3 is skewed. I don't think that's the point, or a good actual metric for this. I will however say that There are a great many things that CCP has valued initially and has since long gone off some other way. Do not be surprised, CCP is attempting to see what the market will do.
Ex 1. Moon Goo ~~ Technium base price 64 isk/u ~~ Thuluim Base price 256 isk/u Ex 2. Pos Fuel components ~~ Robotics Base price 5,000 isk/u ~~ Enriched Uranium Base Price 6,500 isk/u Ex 3. Ore ~~ Veldspar base price 60.06 isk per m/3 (base price of 2,000 isk per refine unit, 333 veld units per refine, 0.1 m/3 /unit) ~~ Bistot base price 653.865 isk per m/3 (base price of 2,092,368 isk per refine unit, 200 bist units per refine, 16m/3 /unit)
yes this is what they had in mind, realize however that the mineral market has been up and down quite a bit in the past few years, Other things that CCP had not intended were happening and they made moves fairly recently to change them. The market has still not completely recovered from the last significant changes.
Last time i remember mineral prices being inline with hat CCP had intended, suicideing insured Rokhs was profitable which they had not intended.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
|

Kusum Fawn
State War Academy Caldari State
204
|
Posted - 2012.09.05 04:08:00 -
[141] - Quote
Salpad wrote: Here's my suggestion:
I do not know what this is, but it is so terrible i am in awe. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Doddy
Excidium. Executive Outcomes
123
|
Posted - 2012.09.05 15:02:00 -
[142] - Quote
Salpad wrote:Inquisitor Tyr wrote:Dear CCP:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.
What ever happened to the "Risk-Reward" scale I have heard referenced in so many Dev Blogs? About a week ago, I read in a wiki that the initial mineral prices followed a x4 cost progression. Tritanium was meant to be 2 ISK p/u, Pyerite 8 ISK p/u, Mexallon 32 ISK p/u, Isogen 128 ISK p/u, Nocxium 512 ISK p/u, and so forth. Based on those values, it should be possible to calculate the ore-values-per-m3 as CCP intended them to be, and use that as a powerful objective argument for how skewed the game has become, relative to CCP's original vision. I have a spreadsheet set up to calculate the value for most of the low-end ores.
Those are not the original values, they are far more recent values used in insurance. The initial values that the game started with (and which was enforced by npc buy orders at first) were;
Tritanium - 1 isk Pyerite - 4 isk Mexallon - 16 isk Isogen - 64 isk Nocxium - 256 isk Zydrine - 1024 isk Megacite - 4096 isk
And the prices were relatively near this for a long long time. When i actually mined back in 2005 or whatever omber was the big deal because isogen had broken the 80 isk barrier.
Easy access to high ends through 0.0 colonisation, drone region addition etc along with the massive need of low ends for cap/super cap proliferation has broken this completely.
|

Herr Hammer Draken
Imperial Academy Amarr Empire
97
|
Posted - 2012.09.05 22:09:00 -
[143] - Quote
Doddy wrote:Salpad wrote:Inquisitor Tyr wrote:Dear CCP:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.
What ever happened to the "Risk-Reward" scale I have heard referenced in so many Dev Blogs? About a week ago, I read in a wiki that the initial mineral prices followed a x4 cost progression. Tritanium was meant to be 2 ISK p/u, Pyerite 8 ISK p/u, Mexallon 32 ISK p/u, Isogen 128 ISK p/u, Nocxium 512 ISK p/u, and so forth. Based on those values, it should be possible to calculate the ore-values-per-m3 as CCP intended them to be, and use that as a powerful objective argument for how skewed the game has become, relative to CCP's original vision. I have a spreadsheet set up to calculate the value for most of the low-end ores. Those are not the original values, they are far more recent values used in insurance (accounting for the increased value of low ends). The initial values that the game started with (and which was enforced by npc buy orders at first) were; Tritanium - 1 isk Pyerite - 4 isk Mexallon - 16 isk Isogen - 64 isk Nocxium - 256 isk Zydrine - 1024 isk Megacite - 4096 isk And the prices were relatively near this for a long long time. When i actually mined back in 2005 or whatever omber was the big deal because isogen had broken the 80 isk barrier. Zydrine was the first real bottleneck, it pushed 3k at one point iirc. Easy access to high ends through 0.0 colonisation, drone region addition etc along with the massive need of low ends for cap/super cap proliferation has broken this completely. So trit is 6 times its initial value, pyr and mex 3-4 times their initial value, iso and nocx 1.5-2 times their initial value and zydrine/magacyte half thier initial value. Broken? hell yes.
I say it is not broken. The demand for those minerals decides the price vs the cost to get them for yourself. Everything is included in this calculation by the market itself. How tedious the mining is, how dangerous the mining is, how far the minerals need to be moved, how many are available for sale vs the volume bought daily. Also several off site mining support web pages track the value of each mineral and ore on a daily basis per region. Miners that mine only to sell ore, do mostly mine the most valuable ore on that day and bring it to market. They get paid according to the demand, ie someone wants it bad enough to pay for it vs mining it for themselves.
Now lately I have seen more mined out belts in high sec than ever before. All of that high sec ore is going to feed somebodies demand. Sooner or later the extra high sec ore being mined will saturate the demand. Price will adjust after that happens.
Also when you say it is broken because trit is 6 times its original value and zydrine and megacyte are half their original values means only that you have observed that zydrine and megacyte are way over supplied and way over mined as compared to trit.
The market uses ore as needed for the production of goods that sell and or are used by the producers. The market is not needing as much megacyte and zydrine as is being supplied.
A group can try to increase demand of these minerals by creating wars that require more ships to be built however the demand for high sec ore will rise as well to meet increased production demands.
A better solution may be to reduce supply of the null sec ores til demand heats up and the prices rise. That way the high sec ores demand does not increase and those prices remain stable by comparrison. Controll of that issue is completely up to those that live in null space. Herr Hammer Draken "The Amarr Prophet" |

Doddy
Excidium. Executive Outcomes
126
|
Posted - 2012.09.06 14:00:00 -
[144] - Quote
Herr Hammer Draken wrote:Doddy wrote:Salpad wrote:Inquisitor Tyr wrote:Dear CCP:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.
What ever happened to the "Risk-Reward" scale I have heard referenced in so many Dev Blogs? About a week ago, I read in a wiki that the initial mineral prices followed a x4 cost progression. Tritanium was meant to be 2 ISK p/u, Pyerite 8 ISK p/u, Mexallon 32 ISK p/u, Isogen 128 ISK p/u, Nocxium 512 ISK p/u, and so forth. Based on those values, it should be possible to calculate the ore-values-per-m3 as CCP intended them to be, and use that as a powerful objective argument for how skewed the game has become, relative to CCP's original vision. I have a spreadsheet set up to calculate the value for most of the low-end ores. Those are not the original values, they are far more recent values used in insurance (accounting for the increased value of low ends). The initial values that the game started with (and which was enforced by npc buy orders at first) were; Tritanium - 1 isk Pyerite - 4 isk Mexallon - 16 isk Isogen - 64 isk Nocxium - 256 isk Zydrine - 1024 isk Megacite - 4096 isk And the prices were relatively near this for a long long time. When i actually mined back in 2005 or whatever omber was the big deal because isogen had broken the 80 isk barrier. Zydrine was the first real bottleneck, it pushed 3k at one point iirc. Easy access to high ends through 0.0 colonisation, drone region addition etc along with the massive need of low ends for cap/super cap proliferation has broken this completely. So trit is 6 times its initial value, pyr and mex 3-4 times their initial value, iso and nocx 1.5-2 times their initial value and zydrine/magacyte half thier initial value. Broken? hell yes. I say it is not broken. The demand for those minerals decides the price vs the cost to get them for yourself. Everything is included in this calculation by the market itself. How tedious the mining is, how dangerous the mining is, how far the minerals need to be moved, how many are available for sale vs the volume bought daily. Also several off site mining support web pages track the value of each mineral and ore on a daily basis per region. Miners that mine only to sell ore, do mostly mine the most valuable ore on that day and bring it to market. They get paid according to the demand, ie someone wants it bad enough to pay for it vs mining it for themselves. Now lately I have seen more mined out belts in high sec than ever before. All of that high sec ore is going to feed somebodies demand. Sooner or later the extra high sec ore being mined will saturate the demand. Price will adjust after that happens. Also when you say it is broken because trit is 6 times its original value and zydrine and megacyte are half their original values means only that you have observed that zydrine and megacyte are way over supplied and way over mined as compared to trit. The market uses ore as needed for the production of goods that sell and or are used by the producers. The market is not needing as much megacyte and zydrine as is being supplied. A group can try to increase demand of these minerals by creating wars that require more ships to be built however the demand for high sec ore will rise as well to meet increased production demands. A better solution may be to reduce supply of the null sec ores til demand heats up and the prices rise. That way the high sec ores demand does not increase and those prices remain stable by comparrison. Controll of that issue is completely up to those that live in null space.
All that you say is true, except of course that we are working within ccps parameters. They set the mineral values for ships and mods, not the players. Ccp added demand for low ends (capitals, supers), and continue to do so. If the next fotm class of ships they intoroduce are high end heavy that will adjust the balance (will need a lot to make up for caps though . Due to the rather dubious way ships are built demand has no real effect. Most ships use the same sort of ratios of each mineral so customer choice has little impact (this apoc made of trit is too expensive i will buy this geddon made of megacyte). And if you are going to get a cap ship you gonna pay for alot of low ends whatever.
I am also pretty sure i covered your other point with "colonisation of null sec"....
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Gorinia Sanford
Sons of Russ
53
|
Posted - 2012.09.06 18:33:00 -
[145] - Quote
Zifrian wrote:Idris Helion wrote:Inquisitor Tyr wrote:Dear CCP:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore. It's only more valuable if you can get it to high and sell it at a profit. Good luck trucking that huge load of trit/py into hisec. Your transport costs will eat you alive. Nobody mines low-end ores in null for profit. It's mined for local manufacturing. People look only at the unit price of the minerals and don't factor in the opportunity costs associated with acquiring it and selling it. But in null, at least in my experience, mineral prices are compared to Jita prices. So the value of ore is still imbalanced wrt the system CCP created. But yes, most veld mining I do is because I need the trit but I've bought a bunch of it as well. Supply needs arent really the issue though. It's the profit incentive system. Did CCP want players to be able to make more isk per hour mining in high sec or low/null? Should increased risk, training, and logistics earn more or less? Perhaps this is temporary but like I said above, I didn't move to null to mine veldspar. Im a maxed miner with a rorqual boost. I did that to earn more from mining in null than in highsec. This is how the system is designed right?
It's not a matter of what's right, it's a matter of what works and what gives the most profit. It's also called "Improvise, adapt, overcome." |

Herr Hammer Draken
Imperial Academy Amarr Empire
101
|
Posted - 2012.09.06 22:45:00 -
[146] - Quote
Doddy wrote: All that you say is true, except of course that we are working within ccps parameters. They set the mineral values for ships and mods, not the players. Ccp added demand for low ends (capitals, supers), and continue to do so. If the next fotm class of ships they intoroduce are high end heavy that will adjust the balance (will need a lot to make up for caps though . Due to the rather dubious way ships are built demand has no real effect. Most ships use the same sort of ratios of each mineral so customer choice has little impact (this apoc made of trit is too expensive i will buy this geddon made of megacyte). And if you are going to get a cap ship you gonna pay for alot of low ends whatever.
I am also pretty sure i covered your other point with "colonisation of null sec"....
Ok but the only ships (cap) ships that require a lot of low end minerals are not built in high sec anyway. So why are all of those low end minerals over suppling high sec? That only makes them cheaper. The bulk should stay where the production of cap ships are. Now that does a few things it makes them scarce in high sec and hard to reach. And drives the price up. Unless they are way oversupplied at the cap ship source as well?
Demand has a huge effect. If you are an industrialist demand plays a large role in your choice of shop locations. And not just for sales but for the entire supply chain including ores.
Again I can see why CCP set the cap ships to use a lot of low end ores because they are made there. Ships that are made in high sec use mostly high sec ores. But I am still talking about ratios. 100,000 trit is used for every 1 megacyte in the high sec market. If you supply to that market 100,000 megacyte then in order to use it up we need 10,000,000,000 trit. That is where the demand comes in. Suppling enough high sec ores for the amount of low end. There is a mismatch right now in that way too many low ends are waiting to be used. Maybe a cap ship war will use them up? Herr Hammer Draken "The Amarr Prophet" |

ashley Eoner
59
|
Posted - 2012.09.07 16:56:00 -
[147] - Quote
Inquisitor Tyr wrote:Dear CCP:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.
What ever happened to the "Risk-Reward" scale I have heard referenced in so many Dev Blogs? . The great blue wall and complete safety in null means the risk is no longer even remotely there for most alliance members. So why should we artificially pump up the reward?
I still stand by my earlier prediction that trit and pyerite prices are going to continue to fall. Until we know where the ground level is for those ores we cannot really begin to discuss balancing. |

Zifrian
Licentia Ex Vereor Intrepid Crossing
400
|
Posted - 2012.09.07 17:13:00 -
[148] - Quote
Gorinia Sanford wrote:Zifrian wrote:Idris Helion wrote:Inquisitor Tyr wrote:Dear CCP:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore. It's only more valuable if you can get it to high and sell it at a profit. Good luck trucking that huge load of trit/py into hisec. Your transport costs will eat you alive. Nobody mines low-end ores in null for profit. It's mined for local manufacturing. People look only at the unit price of the minerals and don't factor in the opportunity costs associated with acquiring it and selling it. But in null, at least in my experience, mineral prices are compared to Jita prices. So the value of ore is still imbalanced wrt the system CCP created. But yes, most veld mining I do is because I need the trit but I've bought a bunch of it as well. Supply needs arent really the issue though. It's the profit incentive system. Did CCP want players to be able to make more isk per hour mining in high sec or low/null? Should increased risk, training, and logistics earn more or less? Perhaps this is temporary but like I said above, I didn't move to null to mine veldspar. Im a maxed miner with a rorqual boost. I did that to earn more from mining in null than in highsec. This is how the system is designed right? It's not a matter of what's right, it's a matter of what works and what gives the most profit. It's also called "Improvise, adapt, overcome." If all things were equal, I would agree with you. Fact is they aren't. There is no Arkonor in highsec. The skills are easier to train for empire ores over null ores. The materials to build ships and the ships that are available are not provided by players. It is ALL provided by CCP. Therefore, CCP needs to balance the ores.
This game is great for it's market system but don't for a second think it is a reflection of free market economics. All of those arguments really don't hold the weight people keep repeating them think they do. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Idris Helion
University of Caille Gallente Federation
63
|
Posted - 2012.09.07 17:59:00 -
[149] - Quote
Zifrian wrote:great for it's market system and supply and demand but don't for a second think it is a reflection of free market economics. All of those arguments really don't hold the weight people keep repeating them think they do.
EVE is not a real economy. It's a game. CCP's motivation is to keep the game dynamic and exciting; it's not to provide optimum economic outcomes. (Which is to say: EVE's economy would explode if CONCORD's reach extended into lowsec and null -- noobs would flood the outlying systems. But it would kill the game.)
Many things in New Eden are "magical". Asteroids, planets, and moons magically replenish their resources after a period of time. Most ships do not use fuel. Ships do not break down or have mechanical problems. (Though they are subject to environmental effects.) Manufacturing doesn't require a huge amount of infrastructure: all you need is a blueprint, the right minerals, and an open manufacturing slot in a station.
That being said: EVE's economy is still the most "real" economy of any game I'm aware of, and it is subject to the vararies of market dynamics far more than any other game I can think of. CCP may have to intervene from time to time to restore game-balance, but overall EVE's economy is about as "real" as any game economy can get.
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Herr Hammer Draken
Imperial Academy Amarr Empire
103
|
Posted - 2012.09.07 22:50:00 -
[150] - Quote
Zifrian wrote: If all things were equal, I would agree with you. Fact is they aren't. There is no Arkonor in highsec. The skills are easier to train for empire ores over null ores. The materials to build ships and the ships that are available are not provided by players. It is ALL provided by CCP. Therefore, CCP needs to balance the ores.
This game is great for it's market system and supply and demand but don't for a second think it is a reflection of free market economics. All of those arguments really don't hold the weight people keep repeating them think they do.
So you do not think the markets in eve work? What do you think would happen if every industrial builder mined all of their own minerals? I.E. Nobody bought any minerals off of the market ever. When you mine ore who do you sell it too? You refine it then put the mineral up for sale? Or do you dump it on the highest buy order? Well if every builder mined their own their would be no buy orders. And who would buy the sell orders? What happens when you stuff sits on the market and nobody buys it? Then the next guys puts his stuff up for sale below your price right. Still no sale. Then a third guy puts his up for sale below that. Now the original guy drops his price below the third guys to get first sale. But still no buyers.
Eve has a very real economy. But it is based upon time savers mostly. People will pay quite a bit of premium if it saves them a bit of time. Herr Hammer Draken "The Amarr Prophet" |
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Kusum Fawn
State War Academy Caldari State
208
|
Posted - 2012.09.07 23:08:00 -
[151] - Quote
maybe its jsut me but i seem to have lost the arguement of this thread, CCP is to rebalance ores how? why is this even necessary? Why is the high price of trit an issue?
Isnt the market, player driven as it is, the cause of the ore price imbalance? the mining of nullsec (and wh now) ores and shipping to markets where the demand for them is less then the demand of low end ores found in all regions of eve? wasnt the previous imbalance caused by drone regions and mission loot reprocessing? err.. and botting to some extent? ~Goon hulkageddon had nothing to do with anything? the several month long slog to get a useable UI out of CCP (which is still not "good" but is "passable") seriously, why would running casual (hisec) miners out of the game have any effect on mineral prices?
isnt this still quite a bit premature to complain about a market force? the new mining ships should restore what you were complaining about in short order as miners come back in larger numbers because it can be done in class, after work and still make good isk. the large ore bays and much better tanks should fix this issue fairly shortly Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Zifrian
Licentia Ex Vereor Intrepid Crossing
400
|
Posted - 2012.09.07 23:34:00 -
[152] - Quote
Why should they? Because the system for the game they set up is not acting like they set it up. Now people can keep going back and forth on "the market" but the fact is, the game is created so that ABCM ores are rarer, harder to get, and get you more isk per unit than Veldspar and Scordite. This is how the game was created. I'll go back to my first post, I didn't train for years to get into a hulk with T2 crystals, a rorqual alt and all the other things I need for null sec to earn less than those in high sec with perfect refining, no tax, and concord protection.
There are those that say "adapt" or "QQ" but here's an example of why I think CCP wants me to make more in null over highsec. Here is the description for Arkonor:
Quote:The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium. Here is Scordite:
Quote:Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. So right now, Scordite, the ore for those starting out in their career is as good as the one that will sweep me from rags to riches in no time? Really?
That's my issue. And while people continue to harp up and down about "the market", the system we play in is not only controlled by the market. CCP probably has more of an effect on the market than anything else - right now is a case in point. With the removal of drone poo, new mining ships, and removing T1 drops, they completely upended the mineral market.
The replies to calls to balance ore usually fall within the following replies:
- Nullbears are mining too much and have tanked the market for high ends - blame yourself.
- The market determines prices, not CCP. Get a clue.
- There are huge cap losses in nullsec
- It's too soon.
On reply 1 - We have been hidden belts in null/wh's for years now. So I find little in that argument for why prices are out of whack. That seems to be coming from people that want to blame null miners for their own loss in profit while they reap the rewards of the new price structure in high sec.
On reply 2 - See above. CCP has far more control than a cursory reading of wikipedia's supply and demand article will help some understand. I never said EVE didn't have a market economy, it has a great one, it's just that it's a GAME and it is always going to be controlled by CCP. You can't go out and find new ores, you can't create new technologies, you can't create new ships, you can't find efficiencies that didn't exist before. Only CCP can do that and that "knowledge" is passed to us for everyone, not just the people who researched or innovated a new idea, to benefit.
Reply 3 - Perhaps, but we've had huge cap loses in the past and prices stayed relatively stable. It wasn't till the removal of drone poo that the prices went crazy.
Reply 4 - This is probably the only one that has any weight. It's possible that there are stockpiles out there still from drone poo that people still haven't used that need to be burned before we get to the real supply. Also, the new ships, while I don't think drastically change much, will have an effect that has yet to be fully measured.
So personally, yes, it might be a bit early and I bet CCP is probably still waiting it out because they have all the data. Changes to mining are mostly done? I'm not sure. But in 6 months we will know more. I for one am not anticipating much of a change to the prices and that's why I would like to see ore re-balancing as an option in the future. Not just an instant "no, it's markets" reply from those in high-sec that I know are having a great time with these prices. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Herr Hammer Draken
Imperial Academy Amarr Empire
103
|
Posted - 2012.09.08 00:30:00 -
[153] - Quote
Wow do you ever come off sounding like a spoiled brat. CCP I want so give it to me. I am supposed to be king! Herr Hammer Draken "The Amarr Prophet" |

Zifrian
Licentia Ex Vereor Intrepid Crossing
400
|
Posted - 2012.09.08 02:12:00 -
[154] - Quote
Herr Hammer Draken wrote:Wow do you ever come off sounding like a spoiled brat. CCP I want so give it to me. I am supposed to be king! OK Maximze your Industry Potential! - Get EVE Isk per Hour! |

Cinoke
Ministry of War Amarr Empire
0
|
Posted - 2012.09.08 03:40:00 -
[155] - Quote
I don't think hes being a brat... More risk generally = more reward... And he countered most points very well.. But I still think this is something that should wait.... people have been doing a lot of market vodoo with stockpiling stuff and I cant help but think that it is effecting things right now. |

Pipa Porto
883
|
Posted - 2012.09.08 04:33:00 -
[156] - Quote
Zifrian wrote:On reply 1 - We have been hidden belts in null/wh's for years now. So I find little in that argument for why prices are out of whack. That seems to be coming from people that want to blame null miners for their own loss in profit while they reap the rewards of the new price structure in high sec.
More people are doing it. It's not the individual that matters; collectively, people mining in Nullsec are producing more Nullsec ore than they used to. That leads to prices dropping. My guess is that this is because there has been an increase in the number of people mining in Nullsec (as opposed to an increase in the output of each person).
There is no "new price structure," there's just been a demographic change. Less (or the same) HS miners and More Nullsec miners. EvE: Everyone vs Everyone
-RubyPorto |

Salpad
Carebears with Attitude
46
|
Posted - 2012.09.08 09:23:00 -
[157] - Quote
Cinoke wrote:I don't think hes being a brat... More risk generally = more reward... And he countered most points very well.. But I still think this is something that should wait.... people have been doing a lot of market vodoo with stockpiling stuff and I cant help but think that it is effecting things right now.
Note that I'm not asking CCP to bring things back to how they were 2 or 3 or even 4 years ago. That wasn't a golden age.
I'm complaining about a much more fundamental problem, which is that the market isn't as CCP intended it to be. The market is off-key to an extreme degree, relative to how CCP intended it to be. It's clear, as others have pointed out, from the ore text descriptions. CCP intended some types of ores to be run-of-the-mill and others to be small treasures, but they ****** up the BPO mineral values, and the only way to reduce the ore imbalance problem is to fix the BPOs, and doing so in a gradual fashion will be less disruptive than doing it abruptly.
Note that I don't mine in no-sec. I mine in high-sec. I'm not asking for ore balance for primary selfish reasons, but because this huge imbalance makes EVE a less good sandbox than it would otherwise be. I will admit that I sometimes scan for grav sites, though, so it does bother me in a direct and personal fashion that the ore types I find in grav sites aren't treasures but rather are worth less than the Scordite I can find in 0.9 belts.
Another possible fix, that does not involve changing existing BPOs, is to introduce alternative BPOs that require alternative mineral mixes. Specifically, ones that require less Pyerite and much less Tritanium, balanced out by requiring much larger amounts of medium-end minerals such as Isogen, Mexallon and Nocxium.
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Zifrian
Licentia Ex Vereor Intrepid Crossing
402
|
Posted - 2012.09.08 12:08:00 -
[158] - Quote
Pipa Porto wrote:Zifrian wrote:On reply 1 - We have been hidden belts in null/wh's for years now. So I find little in that argument for why prices are out of whack. That seems to be coming from people that want to blame null miners for their own loss in profit while they reap the rewards of the new price structure in high sec. More people are doing it. It's not the individual that matters; collectively, people mining in Nullsec are producing more Nullsec ore than they used to. That leads to prices dropping. My guess is that this is because there has been an increase in the number of people mining in Nullsec (as opposed to an increase in the output of each person). There is no "new price structure," there's just been a demographic change. Less (or the same) HS miners and More Nullsec miners. I would agree with this if I saw prices slowly changing over time. However, we had a dramatic price shift all in the last few months. I'm not convinced that's due to more people mining in null/wh's because we would have seen this happen over several years. Additionally, if this were true, Arkonor would also be tanking in price but it's not. That to me is an indication that the refining values for the ores compared to their availability are not balanced in the way the game was created. Maximze your Industry Potential! - Get EVE Isk per Hour! |

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
99
|
Posted - 2012.09.08 12:33:00 -
[159] - Quote
Zifrian wrote:The replies to calls to balance ore usually fall within the following replies:
- Nullbears are mining too much and have tanked the market for high ends - blame yourself.
- The market determines prices, not CCP. Get a clue.
. Except CCP do fix the relative prices, by controlling the bills of material of blueprints and the contents of ores.
Look at a rokh's requirement for tritanium and megacyte: 10 783 548 tritanium 3 029 megacyte.
Assuming you mine these from Veldspar and Arkonor (the best sources for trit and megacyte, respectively), you'll need 10 783 batches of 333 veldspar of 0.1m3 size, which is 359 074m3 to mine. 10 batches of 200 arkonor of 16m3 size, which is 32 000 m3 to mine.
The need for lowend ore in the production of a rokh is 11 time higher than that of highend ore. |

Doddy
Excidium. Executive Outcomes
131
|
Posted - 2012.09.08 13:36:00 -
[160] - Quote
Herr Hammer Draken wrote:Doddy wrote: All that you say is true, except of course that we are working within ccps parameters. They set the mineral values for ships and mods, not the players. Ccp added demand for low ends (capitals, supers), and continue to do so. If the next fotm class of ships they intoroduce are high end heavy that will adjust the balance (will need a lot to make up for caps though . Due to the rather dubious way ships are built demand has no real effect. Most ships use the same sort of ratios of each mineral so customer choice has little impact (this apoc made of trit is too expensive i will buy this geddon made of megacyte). And if you are going to get a cap ship you gonna pay for alot of low ends whatever.
I am also pretty sure i covered your other point with "colonisation of null sec"....
Ok but the only ships (cap) ships that require a lot of low end minerals are not built in high sec anyway. So why are all of those low end minerals over suppling high sec? That only makes them cheaper. The bulk should stay where the production of cap ships are. Now that does a few things it makes them scarce in high sec and hard to reach. And drives the price up. Unless they are way oversupplied at the cap ship source as well? Demand has a huge effect. If you are an industrialist demand plays a large role in your choice of shop locations. And not just for sales but for the entire supply chain including ores. Again I can see why CCP set the cap ships to use a lot of low end ores because they are made there. Ships that are made in high sec use mostly high sec ores. But I am still talking about ratios. 100,000 trit is used for every 1 megacyte in the high sec market. If you supply to that market 100,000 megacyte then in order to use it up we need 10,000,000,000 trit. That is where the demand comes in. Suppling enough high sec ores for the amount of low end. There is a mismatch right now in that way too many low ends are waiting to be used. Maybe a cap ship war will use them up?
What? I don't even ....
"Low end" ores are trit and pyr producing ones like veldspar and scordite. Cap ships use far more (about 40%) trit and pyr in relation to high end minerals than other t1 ships do, driving up the price of trit and pyr. All the easy logistic tools ccp have added to the game along with silly inconsistencies like mineral compression make moving low ends to lo sec and null very easy. Thus no one actually needs to mine low ends there and can spend their time mining the high ends. As 0.0 is now full of refineries and mining sites this leads to an over supply of high end minerals being shipped back to empire (in all those empty jump freighters) thus depressing the high end market.
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Doddy
Excidium. Executive Outcomes
131
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Posted - 2012.09.08 13:49:00 -
[161] - Quote
double post |

Pipa Porto
884
|
Posted - 2012.09.08 14:14:00 -
[162] - Quote
Zifrian wrote:Pipa Porto wrote:Zifrian wrote:On reply 1 - We have been hidden belts in null/wh's for years now. So I find little in that argument for why prices are out of whack. That seems to be coming from people that want to blame null miners for their own loss in profit while they reap the rewards of the new price structure in high sec. More people are doing it. It's not the individual that matters; collectively, people mining in Nullsec are producing more Nullsec ore than they used to. That leads to prices dropping. My guess is that this is because there has been an increase in the number of people mining in Nullsec (as opposed to an increase in the output of each person). There is no "new price structure," there's just been a demographic change. Less (or the same) HS miners and More Nullsec miners. I would agree with this if I saw prices slowly changing over time. However, we had a dramatic price shift all in the last few months. I'm not convinced that's due to more people mining in null/wh's because we would have seen this happen over several years. Additionally, if this were true, Arkonor would also be tanking in price but it's not. That to me is an indication that the refining values for the ores compared to their availability are not balanced in the way the game was created.
The reason it didn't change over time is that, until this past spring, miners were not the primary producers of high end minerals, so demographic changes among them were masked.
Oh, and all the ores are available in effectively unlimited amounts. EvE: Everyone vs Everyone
-RubyPorto |

Elinarien
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.09.08 18:46:00 -
[163] - Quote
So, given the current state of play, the answer is for the market to generate significant amounts of additional high-sec ores. That of course means more people mining in high-sec. Only way that demand is going to be satisfied and so prices fall.
However.. given this game's obsession with strangling the supply through hulkageddon etc I wouldn't bet on prices falling just yet. |

Pipa Porto
886
|
Posted - 2012.09.08 20:15:00 -
[164] - Quote
Elinarien wrote:So, given the current state of play, the answer is for the market to generate significant amounts of additional high-sec ores. That of course means more people mining in high-sec. Only way that demand is going to be satisfied and so prices fall.
However.. given this game's obsession with strangling the supply through hulkageddon etc I wouldn't bet on prices falling just yet.
You forgot about CCP's fixing the miners up with a new set of improved nappies. EvE: Everyone vs Everyone
-RubyPorto |

Mortimer Civeri
Aliastra Gallente Federation
195
|
Posted - 2012.09.08 20:42:00 -
[165] - Quote
Elinarien wrote:So, given the current state of play, the answer is for the market to generate significant amounts of additional high-sec ores. That of course means more people mining in high-sec. Only way that demand is going to be satisfied and so prices fall.
However.. given this game's obsession with strangling the supply through hulkageddon etc I wouldn't bet on prices falling just yet. Hulkageddon was never that big of an issue to begin with, and with the Retriever and Mackinaw, smart miners will move to quiet, non station systems to mine "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
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Frostys Virpio
Caldari Provisions Caldari State
7
|
Posted - 2012.09.09 01:11:00 -
[166] - Quote
Mortimer Civeri wrote:Elinarien wrote:So, given the current state of play, the answer is for the market to generate significant amounts of additional high-sec ores. That of course means more people mining in high-sec. Only way that demand is going to be satisfied and so prices fall.
However.. given this game's obsession with strangling the supply through hulkageddon etc I wouldn't bet on prices falling just yet. Hulkageddon was never that big of an issue to begin with, and with the Retriever and Mackinaw, smart miners will move to quiet, non station systems to mine
Stationless system only mean lower yield over time as you have more total hauling to do. You can find MANY quiet system with a station in them. Just use it as temporary storage is you have ****** standings untill you want to haul all back to market/refining station. |

serras bang
Lucien Coven
21
|
Posted - 2012.09.09 01:56:00 -
[167] - Quote
i got an idea it would also get more miners into low sec when coupled with other ideas i got.
remove both omber and kernite from hi sec and place them in low sec and to try boosting the proffit from hi sec mining a lil drop the refining rate of hi sec ores by 10% |

Frostys Virpio
Caldari Provisions Caldari State
7
|
Posted - 2012.09.09 01:58:00 -
[168] - Quote
serras bang wrote:i got an idea it would also get more miners into low sec when coupled with other ideas i got.
remove both omber and kernite from hi sec and place them in low sec
Scordite is worth more than both omber and Kernite. So is pyro and plag. You think people would go through the extra trouble of low sec for lesser profit? |

serras bang
Lucien Coven
21
|
Posted - 2012.09.09 01:59:00 -
[169] - Quote
Frostys Virpio wrote:serras bang wrote:i got an idea it would also get more miners into low sec when coupled with other ideas i got.
remove both omber and kernite from hi sec and place them in low sec Scordite is worth more than both omber and Kernite. So is pyro and plag. You think people would go through the extra trouble of low sec for lesser profit?
you forget about what you get from refining omber and kernite |

Frostys Virpio
Caldari Provisions Caldari State
7
|
Posted - 2012.09.09 02:04:00 -
[170] - Quote
serras bang wrote:Frostys Virpio wrote:serras bang wrote:i got an idea it would also get more miners into low sec when coupled with other ideas i got.
remove both omber and kernite from hi sec and place them in low sec Scordite is worth more than both omber and Kernite. So is pyro and plag. You think people would go through the extra trouble of low sec for lesser profit? you forget about what you get from refining omber and kernite
You mean the little isogen? Did you check the price of pyerite? The only thing beating scordite right now is Akronor and Mercoxit. Those 2 require operation in null sec with the already covered extra work required to mine it. The is a reason nobody mines in low sec and it's probably not gonna change anytime soon. |
|

serras bang
Lucien Coven
21
|
Posted - 2012.09.09 02:09:00 -
[171] - Quote
Frostys Virpio wrote:serras bang wrote:Frostys Virpio wrote:serras bang wrote:i got an idea it would also get more miners into low sec when coupled with other ideas i got.
remove both omber and kernite from hi sec and place them in low sec Scordite is worth more than both omber and Kernite. So is pyro and plag. You think people would go through the extra trouble of low sec for lesser profit? you forget about what you get from refining omber and kernite You mean the little isogen? Did you check the price of pyerite? The only thing beating scordite right now is Akronor and Mercoxit. Those 2 require operation in null sec with the already covered extra work required to mine it. The is a reason nobody mines in low sec and it's probably not gonna change anytime soon.
unless something has changed that i aint quite aware of omber and kernit is the only 2 high sec ore that contain any isogen kernite is also the ore that holds the most of mex of any ore in the game. |

Frostys Virpio
Caldari Provisions Caldari State
7
|
Posted - 2012.09.09 02:11:00 -
[172] - Quote
serras bang wrote:Frostys Virpio wrote:serras bang wrote:Frostys Virpio wrote:serras bang wrote:i got an idea it would also get more miners into low sec when coupled with other ideas i got.
remove both omber and kernite from hi sec and place them in low sec Scordite is worth more than both omber and Kernite. So is pyro and plag. You think people would go through the extra trouble of low sec for lesser profit? you forget about what you get from refining omber and kernite You mean the little isogen? Did you check the price of pyerite? The only thing beating scordite right now is Akronor and Mercoxit. Those 2 require operation in null sec with the already covered extra work required to mine it. The is a reason nobody mines in low sec and it's probably not gonna change anytime soon. unless something has changed that i aint quite aware of omber and kernit is the only 2 high sec ore that contain any isogen kernite is also the ore that holds the most of mex of any ore in the game.
And the price of those minerals are not high enough to compensate for the crazy big amount of pyerite you get from scordite. Until the price stabilise after the barge buff and the liquidation of already built up stock (who know how long that will take, you have to check market price for which ore to mine. Currently, in high sec, it's scordite. |

Herr Hammer Draken
Imperial Academy Amarr Empire
103
|
Posted - 2012.09.09 06:03:00 -
[173] - Quote
It is my belief that CCP nerfed the drone poo because when they do the data dump every day at down time they found that players were generating more minerals from drone poo than they were from mining. That was not what they wanted from the game as miners were supposed to have a reason to exist and have a career. It is in the game plan for eve. They could determine the amount of minerals generated and used in construction on a daily basis in eve.
Once the source of minerals ended from drone poo then they had to be made up by miners. Now IMO it is the ratio of the null sec minerals compared to the high sec mineral that went askew after the drone poo removal. Perhaps not because of overmining of null ores. But because of under mining of high sec ores. Not enough was getting mined to meet the demand and therefore the excess null minerals began to pile up.
Human nature being what it is the majority of active miners want to mine that which makes the most money. Or mine ice. It was not considered cool to mine trit or scordite. You can see it here in this thread first hand. The op is of a mind that he will never stoop so low as to move to high sec to mine valuable ores. Because he is stuburn and wants the most valuable ores to be the ones he is mining because they are most expensive. Thus he should be rich. That is the basis of his argument. He will not go and mine that which currently pays well to mine. It is that easy but no will not do it.
Question how many others are of that same opinion? And how many are mining ice? How high does the value of mining trit and scordite have to go before miners decide to mine it enmass? And that is why the ratio is out of whack. I believe before the drone poo nerf more than 1/2 of these minerals came from drone poo and the miners have not yet made up that slack. I can tell because it is hard to find those minerals or enough of those minerals to build anything. So the cost goes up on them. I am slowed up in my construction because of lack of trit and pyrite. The rest I can get enough of or too much of. I am often mining my own trit and pyrite which slows down my construction to the speed at which I can mine.
Point is and I think CCP is also waiting for it, is for miners to take it upon themselves to mine enough of these ores to serve the market place. It is a sure bet that the op will never do this no matter high how trit goes. He will just complain about it louder and louder as the costs of trit and pyrite climbs. I can see the devs at CCP actually chuckling to themselves about the issue as they have the raw data on the daily data dumps.
Now to the point of the real issue. Because of the ratios of these ores and how they are used in construction, EVE needs 20 active high sec miners for every null sec miner to have a balanced amount of these ores on the market. I bet the real ratio is more like 8 to 1 in eve right now. We need to double the number of miners in high sec or 1/2 the number in null. The market price is suposed to convince miners to follow the money. But the op prefers to complain about it rather than move to where the money is. So how is CCP going to convince null sec miners to move to high sec? Just like CCP is going to convince high sec players to move to null right? We already see that players go where they think they belong because of preconcieved bias.
Let me bottom line it. You can not just mine the ore you want to and expect someone to pay you top dollar for it. That is not realistc. Just like a builder can not just build a crap ton of expensive stuff and dump it on the market and expect everyone to buy it all up. If the players stop buying it they stop and you sell at a loss. It works that way for the builders AND it works that way for the miner. You are not entitled to top dollar just because it is expensive ore you are mining. You only get to sell it for what the market is willing to pay for it. If you do not like it go find ore that is in demand. It is not that hard or difficult to do. But oh wait lets cry to CCP to fix it for us. Man ok set that precedent now then the builders get to complain and get CCP to protect their income as well. How stupid is this that we can even consider this as a valid complaint.
Herr Hammer Draken "The Amarr Prophet" |

serras bang
Lucien Coven
21
|
Posted - 2012.09.09 12:33:00 -
[174] - Quote
Herr Hammer Draken wrote:It is my belief that CCP nerfed the drone poo because when they do the data dump every day at down time they found that players were generating more minerals from drone poo than they were from mining. That was not what they wanted from the game as miners were supposed to have a reason to exist and have a career. It is in the game plan for eve. They could determine the amount of minerals generated by mining and used in construction on a daily basis in eve.
Once the source of minerals ended from drone poo then they had to be made up by miners. Now IMO it is the ratio of the null sec minerals compared to the high sec mineral that went askew after the drone poo removal. Perhaps not because of overmining of null ores. But because of under mining of high sec ores. Not enough was getting mined to meet the demand and therefore the excess null minerals began to pile up.
Human nature being what it is the majority of active miners want to mine that which makes the most money. Or mine ice. It was not considered cool to mine trit or scordite. You can see it here in this thread first hand. The op is of a mind that he will never stoop so low as to move to high sec to mine valuable ores. Because he is stuburn and wants the most valuable ores to be the ones he is mining because they are most expensive. Thus he should be rich. That is the basis of his argument. He will not go and mine that which currently pays well to mine. It is that easy but no will not do it.
Question how many others are of that same opinion? And how many are mining ice? How high does the value of mining trit and scordite have to go before miners decide to mine it enmass? And that is why the ratio is out of whack. I believe before the drone poo nerf more than 1/2 of these minerals came from drone poo and the miners have not yet made up that slack. I can tell because it is hard to find those minerals or enough of those minerals to build anything. So the cost goes up on them. I am slowed up in my construction because of lack of trit and pyrite. The rest I can get enough of or too much of. I am often mining my own trit and pyrite which slows down my construction to the speed at which I can mine.
Point is and I think CCP is also waiting for it, is for miners to take it upon themselves to mine enough of these ores to serve the market place. It is a sure bet that the op will never do this no matter high how trit goes. He will just complain about it louder and louder as the costs of trit and pyrite climbs. I can see the devs at CCP actually chuckling to themselves about the issue as they have the raw data on the daily data dumps.
Now to the point of the real issue. Because of the ratios of these ores and how they are used in construction, EVE needs 20 active high sec miners for every null sec miner to have a balanced amount of these ores on the market. I bet the real ratio is more like 8 to 1 in eve right now. We need to double the number of miners in high sec or 1/2 the number in null to get to the right ratio. The market price is suposed to convince miners to follow the money. But the op prefers to complain about it rather than move to where the money is. So how is CCP going to convince null sec miners to move to high sec? Just like CCP is going to convince high sec players to move to null right? We already see that players go where they think they belong because of preconcieved bias.
Let me bottom line it. You can not just mine the ore you want to and expect someone to pay you top dollar for it. That is not realistc. Just like a builder can not just build a crap ton of expensive stuff and dump it on the market and expect everyone to buy it all up. If the players stop buying it they stop and you sell at a loss. It works that way for the builders AND it works that way for the miner. You are not entitled to top dollar just because it is expensive ore you are mining. You only get to sell it for what the market is willing to pay for it. If you do not like it go find ore that is in demand. It is not that hard or difficult to do. But oh wait lets cry to CCP to fix it for us. Man ok set that precedent now then the builders get to complain and get CCP to protect their income as well. How stupid is this that we can even consider this as a valid complaint.
i gotta say last time i mined as a test of my new ret my hourly income from mining had dropped to 15 mill or less. only a little while ago was i getting closer to 30 mill |

Celgar Thurn
Department 10
53
|
Posted - 2012.09.09 15:23:00 -
[175] - Quote
serras bang wrote:Frostys Virpio wrote:serras bang wrote:Frostys Virpio wrote:serras bang wrote:i got an idea it would also get more miners into low sec when coupled with other ideas i got.
remove both omber and kernite from hi sec and place them in low sec Scordite is worth more than both omber and Kernite. So is pyro and plag. You think people would go through the extra trouble of low sec for lesser profit? you forget about what you get from refining omber and kernite You mean the little isogen? Did you check the price of pyerite? The only thing beating scordite right now is Akronor and Mercoxit. Those 2 require operation in null sec with the already covered extra work required to mine it. The is a reason nobody mines in low sec and it's probably not gonna change anytime soon. unless something has changed that i aint quite aware of omber and kernit is the only 2 high sec ore that contain any isogen kernite is also the ore that holds the most of mex of any ore in the game.
In terms of weight to return Plagioclase gives you more Mexallon than Kernite. The main use for Kernite is to complete level four storyline missions. Other than for that use it's way to heavy & slow to mine and haul so I would generally advise not mining Kernite.
Omber does have Isogen in it and I do mine that for Isogen though.  |

Celgar Thurn
Department 10
53
|
Posted - 2012.09.09 15:37:00 -
[176] - Quote
Herr Hammer Draken wrote: You only get to sell it for what the market is willing to pay for it.
You said it. And I totally agree with you. CCP wanted to make mining a viable career choice and atm it is just that. |

serras bang
Lucien Coven
21
|
Posted - 2012.09.09 15:44:00 -
[177] - Quote
Celgar Thurn wrote:i In terms of weight to return Plagioclase gives you more Mexallon than Kernite. The main use for Kernite is to complete level four storyline missions. Other than for that use it's way to heavy & slow to mine and haul so I would generally advise not mining Kernite. Omber does have Isogen in it and I do mine that for Isogen though. 
so whats your thought on that idea as far as both the market gose and trying to get people into low sec seing you obviosly do mine it and notice the impact it may have |

Frostys Virpio
Caldari Provisions Caldari State
7
|
Posted - 2012.09.09 17:07:00 -
[178] - Quote
serras bang wrote:Celgar Thurn wrote:i In terms of weight to return Plagioclase gives you more Mexallon than Kernite. The main use for Kernite is to complete level four storyline missions. Other than for that use it's way to heavy & slow to mine and haul so I would generally advise not mining Kernite. Omber does have Isogen in it and I do mine that for Isogen though.  so whats your thought on that idea as far as both the market gose and trying to get people into low sec seing you obviosly do mine it and notice the impact it may have
Still useless as long as the market currently hold as it is. Unless the price of Isogen start going up really high, moving omber and kernite to low sec will make no difference. |

Barakach
R-ISK Shadow Operations.
74
|
Posted - 2012.09.09 17:42:00 -
[179] - Quote
Revolution Rising wrote:
So is the same for ships, however I think you'll find that CCP considers blowing ships up an isk sink.
Nice going dumbass.
No, they consider it an ISK faucet, yay insurance.
ISK can ONLY be destroyed by NPCs. This is done via taxation, fees, services, or seeded items that can be purchased. |

serras bang
Lucien Coven
22
|
Posted - 2012.09.09 18:25:00 -
[180] - Quote
Frostys Virpio wrote:serras bang wrote:Celgar Thurn wrote:i In terms of weight to return Plagioclase gives you more Mexallon than Kernite. The main use for Kernite is to complete level four storyline missions. Other than for that use it's way to heavy & slow to mine and haul so I would generally advise not mining Kernite. Omber does have Isogen in it and I do mine that for Isogen though.  so whats your thought on that idea as far as both the market gose and trying to get people into low sec seing you obviosly do mine it and notice the impact it may have Still useless as long as the market currently hold as it is. Unless the price of Isogen start going up really high, moving omber and kernite to low sec will make no difference.
but if you cant find isogen in hi cept from missions the price should infact start to rise. |
|

Souisa
WESCORP 2.0
2
|
Posted - 2012.09.10 07:46:00 -
[181] - Quote
The problem is they made the most common minerals also being required the most. So even tho a mineral is rare and hard to get, it doesent matter, because its not used as much as the common ones. In this sense it is equally profitable to mine either, because the demand is just as high for the common minerals as the rare ones. Just take a look at any blueprint, it will basically require tonnes of trit and pyer, but not so much zyd and megacyte. If megacyte and zyd should become more valuable, demand has to increase, and then blueprints will have to have their recipes changed a bit. This is not practical, because changing recipes will most likely create an uproar in the community. But i suggest when CCP is making new blueprints for new ships and modules, try and make some of them require more or equal amounts of megacyte and trit for example. |

Elinarien
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.09.10 08:01:00 -
[182] - Quote
Souisa wrote:The problem is they made the most common minerals also being required the most. So even tho a mineral is rare and hard to get, it doesent matter, because its not used as much as the common ones. In this sense it is equally profitable to mine either, because the demand is just as high for the common minerals as the rare ones. Just take a look at any blueprint, it will basically require tonnes of trit and pyer, but not so much zyd and megacyte. If megacyte and zyd should become more valuable, demand has to increase, and then blueprints will have to have their recipes changed a bit. This is not practical, because changing recipes will most likely create an uproar in the community. But i suggest when CCP is making new blueprints for new ships and modules, try and make some of them require more or equal amounts of megacyte and trit for example.
Or perhaps people should get out there and mine the high-sec ores to take advantage of the high prices and satisfy the demand.... |

Celgar Thurn
Department 10
53
|
Posted - 2012.09.10 10:42:00 -
[183] - Quote
Souisa wrote:The problem is they made the most common minerals also being required the most. So even tho a mineral is rare and hard to get, it doesent matter, because its not used as much as the common ones. In this sense it is equally profitable to mine either, because the demand is just as high for the common minerals as the rare ones. Just take a look at any blueprint, it will basically require tonnes of trit and pyer, but not so much zyd and megacyte. If megacyte and zyd should become more valuable, demand has to increase, and then blueprints will have to have their recipes changed a bit. This is not practical, because changing recipes will most likely create an uproar in the community. But i suggest when CCP is making new blueprints for new ships and modules, try and make some of them require more or equal amounts of megacyte and trit for example.
It would be somewhat ridiculous to increase the amount of Megacyte required, which cost thousands of ISK p/u, to similar levels of Tritanium required, which costs about six ISK p/u. I think you have to realise that prices for ores/minerals in high sec had to increase from what they were say a year or eighteen months ago to make mining more viable/profitable as a career choice. Removing the drone compound drops and a more concerted effort against mining bots/RMTers has attained this target and a feel this is a good situation to be at. |

Celgar Thurn
Department 10
53
|
Posted - 2012.09.10 11:08:00 -
[184] - Quote
serras bang wrote:Celgar Thurn wrote:i In terms of weight to return Plagioclase gives you more Mexallon than Kernite. The main use for Kernite is to complete level four storyline missions. Other than for that use it's way to heavy & slow to mine and haul so I would generally advise not mining Kernite. Omber does have Isogen in it and I do mine that for Isogen though.  so whats your thought on that idea as far as both the market gose and trying to get people into low sec seing you obviosly do mine it and notice the impact it may have
I don't see a point or reason to remove Omber & Kernite deposits from high sec space. However hard you try you won't force miners to mine in low or nul sec if they don't want to. You have to be really organised in fleets for low & nulsec mining to work and even then you can come a cropper. Also removing Omber & Kernite would raise prices further when the consensus from the non-mining community is calling for cheaper minerals. So on those two points alone your proposal is dead in the water.
|

Velicitia
Open Designs
1150
|
Posted - 2012.09.10 13:19:00 -
[185] - Quote
Celgar Thurn wrote:serras bang wrote:Celgar Thurn wrote:i In terms of weight to return Plagioclase gives you more Mexallon than Kernite. The main use for Kernite is to complete level four storyline missions. Other than for that use it's way to heavy & slow to mine and haul so I would generally advise not mining Kernite. Omber does have Isogen in it and I do mine that for Isogen though.  so whats your thought on that idea as far as both the market gose and trying to get people into low sec seing you obviosly do mine it and notice the impact it may have I don't see a point or reason to remove Omber & Kernite deposits from high sec space. However hard you try you won't force miners to mine in low or nul sec if they don't want to. You have to be really organised in fleets for low & nulsec mining to work and even then you can come a cropper. Also removing Omber & Kernite would raise prices further when the consensus from the non-mining community is calling for cheaper minerals. So on those two points alone your proposal is dead in the water.
Thing is, the "hisec only" miners just need the right push to get into low...
The trouble is that you have to make friends before you can set up industry. That's "difficult". |

Frostys Virpio
Caldari Provisions Caldari State
7
|
Posted - 2012.09.10 14:22:00 -
[186] - Quote
Velicitia wrote:Celgar Thurn wrote:serras bang wrote:Celgar Thurn wrote:i In terms of weight to return Plagioclase gives you more Mexallon than Kernite. The main use for Kernite is to complete level four storyline missions. Other than for that use it's way to heavy & slow to mine and haul so I would generally advise not mining Kernite. Omber does have Isogen in it and I do mine that for Isogen though.  so whats your thought on that idea as far as both the market gose and trying to get people into low sec seing you obviosly do mine it and notice the impact it may have I don't see a point or reason to remove Omber & Kernite deposits from high sec space. However hard you try you won't force miners to mine in low or nul sec if they don't want to. You have to be really organised in fleets for low & nulsec mining to work and even then you can come a cropper. Also removing Omber & Kernite would raise prices further when the consensus from the non-mining community is calling for cheaper minerals. So on those two points alone your proposal is dead in the water. Thing is, the "hisec only" miners just need the right push to get into low... The trouble is that you have to make friends before you can set up industry. That's "difficult".
That push would be money. But take a few minutes to think how much money since miners would ahve to deal with the added security and possible hauling cost to get thier minerals to market. How much do you have to pay a potential pirate to become your guard dog? And how many of thopse do you need to efficiently be protected in low sec? Concord in high sec provide unlimited firepower over less than a minute. How many guard dogs do you need to get that kind of security for your mining ops in low?
|

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
100
|
Posted - 2012.09.10 14:42:00 -
[187] - Quote
Elinarien wrote:Or perhaps people should get out there and mine the high-sec ores to take advantage of the high prices and satisfy the demand.... As said much earlier in this thread, mining low-end ore in nullsec is not a rational solution, as the mining location, refining location, trading locationand production locationare often separate (and, concerning the mining location, required to change as industry index go up and roamers swarms around), often inferior to the highsec equivalents and the logistic between them much more bothersome than "autopilot a freigther from A to B", to the point it simply dont makes sense to do something else than "buy minerals in jita, compress them in 425mm railguns, import the railguns, reprocess the railguns and haul the minerals for one trip only"
TL; DR: Mining low-end ore (veldspar and scordite, for instance) is much less viable in nullsec than in high. That leaves the miners in nullsec (lol) with high-end ores, which they end up overproducing stupidely fast (as I said earlier, the veldspar part of a rokh requires 11 time less mining than the megacyte part. And that's for a t3 battleship, probably the class of ship that requires the most high-end ores). To put it in another way, if you have more than 1 miner mining arkonor for 11 mining veldspar, megacyte is in overproduction. |

Frostys Virpio
Caldari Provisions Caldari State
7
|
Posted - 2012.09.10 14:55:00 -
[188] - Quote
Pisov viet wrote:Elinarien wrote:Or perhaps people should get out there and mine the high-sec ores to take advantage of the high prices and satisfy the demand.... As said much earlier in this thread, mining low-end ore in nullsec is not a rational solution, as the mining location, refining location, trading locationand production locationare often separate (and, concerning the mining location, required to change as industry index go up and roamers swarms around), often inferior to the highsec equivalents and the logistic between them much more bothersome than "autopilot a freigther from A to B", to the point it simply dont makes sense to do something else than "buy minerals in jita, compress them in 425mm railguns, import the railguns, reprocess the railguns and haul the minerals for one trip only" TL; DR: Mining low-end ore (veldspar and scordite, for instance) is much less viable in nullsec than in high. That leaves the miners in nullsec (lol) with high-end ores, which they end up overproducing stupidely fast (as I said earlier, the veldspar part of a rokh requires 11 time less mining than the megacyte part. And that's for a t3 battleship, probably the class of ship that requires the most high-end ores). To put it in another way, if you have more than 1 miner mining arkonor for 11 mining veldspar, megacyte is in overproduction.
But what is preventing you from going into high sec for a while to cash out on the current price? Nobody is forcing anyone to mine in null/low. As long as there will be more than 1 miner in null for every 11 in high, you will make more money in high. So if you want money, go to high. If you want to stay in null, find another way to reduce the amount of miners in null or increase the amount of null minerals required. (I don't even think the option 2 is even possible without also increasing the requirement of high sec minerals.) So kill null miners till they say "**** mining" or go mine in high for more $$$. |

Edhelbrien
Federal Defense Union Gallente Federation
1
|
Posted - 2012.09.10 15:11:00 -
[189] - Quote
Frostys Virpio wrote:Pisov viet wrote:Elinarien wrote:Or perhaps people should get out there and mine the high-sec ores to take advantage of the high prices and satisfy the demand.... As said much earlier in this thread, mining low-end ore in nullsec is not a rational solution, as the mining location, refining location, trading locationand production locationare often separate (and, concerning the mining location, required to change as industry index go up and roamers swarms around), often inferior to the highsec equivalents and the logistic between them much more bothersome than "autopilot a freigther from A to B", to the point it simply dont makes sense to do something else than "buy minerals in jita, compress them in 425mm railguns, import the railguns, reprocess the railguns and haul the minerals for one trip only" TL; DR: Mining low-end ore (veldspar and scordite, for instance) is much less viable in nullsec than in high. That leaves the miners in nullsec (lol) with high-end ores, which they end up overproducing stupidely fast (as I said earlier, the veldspar part of a rokh requires 11 time less mining than the megacyte part. And that's for a t3 battleship, probably the class of ship that requires the most high-end ores). To put it in another way, if you have more than 1 miner mining arkonor for 11 mining veldspar, megacyte is in overproduction. But what is preventing you from going into high sec for a while to cash out on the current price? Nobody is forcing anyone to mine in null/low. As long as there will be more than 1 miner in null for every 11 in high, you will make more money in high. So if you want money, go to high. If you want to stay in null, find another way to reduce the amount of miners in null or increase the amount of null minerals required. (I don't even think the option 2 is even possible without also increasing the requirement of high sec minerals.) So kill null miners till they say "**** mining" or go mine in high for more $$$.
Given the current prices I've never quite understood why the big null alliances haven't muscled their way into high sec. All it would take is a constant presence of theirs across some of the more productive high sec mining areas coupled with threats and ganks in order to clear away any competition and they could have unrivalled access to the belts.
Rather than flogging a dead horse they should go where the money is. |

Vincent Athena
V.I.C.E.
982
|
Posted - 2012.09.10 15:37:00 -
[190] - Quote
Another way to encourage mining in low and null is to get rid of mineral compression via making modules and such. (It always struck me as odd this would work anyway. Its like you took your car to the junkyard, they crushed it, shredded it and dumped it into the furnace, and what comes out is a cube of steel 10 meters on a side.)
Mineral compression can be eliminated by:
Making modules bigger (may require bigger cargo holds for balance) Changing the mineral composition (More zyd and mega, less trit and pyerite. Would also help balance the present supply/demand issue). Changing the BPOs so many of the minerals are "additional materials needed", as these do not return upon reprocessing. Make reprocessing manufactured items inherently inefficient so even with maxed out skills you only get 50% back.
Or some combination of several of the above. http://vincentoneve.wordpress.com/ |
|

Frostys Virpio
Caldari Provisions Caldari State
7
|
Posted - 2012.09.10 16:30:00 -
[191] - Quote
Edhelbrien wrote:Frostys Virpio wrote:Pisov viet wrote:Elinarien wrote:Or perhaps people should get out there and mine the high-sec ores to take advantage of the high prices and satisfy the demand.... As said much earlier in this thread, mining low-end ore in nullsec is not a rational solution, as the mining location, refining location, trading locationand production locationare often separate (and, concerning the mining location, required to change as industry index go up and roamers swarms around), often inferior to the highsec equivalents and the logistic between them much more bothersome than "autopilot a freigther from A to B", to the point it simply dont makes sense to do something else than "buy minerals in jita, compress them in 425mm railguns, import the railguns, reprocess the railguns and haul the minerals for one trip only" TL; DR: Mining low-end ore (veldspar and scordite, for instance) is much less viable in nullsec than in high. That leaves the miners in nullsec (lol) with high-end ores, which they end up overproducing stupidely fast (as I said earlier, the veldspar part of a rokh requires 11 time less mining than the megacyte part. And that's for a t3 battleship, probably the class of ship that requires the most high-end ores). To put it in another way, if you have more than 1 miner mining arkonor for 11 mining veldspar, megacyte is in overproduction. But what is preventing you from going into high sec for a while to cash out on the current price? Nobody is forcing anyone to mine in null/low. As long as there will be more than 1 miner in null for every 11 in high, you will make more money in high. So if you want money, go to high. If you want to stay in null, find another way to reduce the amount of miners in null or increase the amount of null minerals required. (I don't even think the option 2 is even possible without also increasing the requirement of high sec minerals.) So kill null miners till they say "**** mining" or go mine in high for more $$$. Given the current prices I've never quite understood why the big null alliances haven't muscled their way into high sec. All it would take is a constant presence of theirs across some of the more productive high sec mining areas coupled with threats and ganks in order to clear away any competition and they could have unrivalled access to the belts. Rather than flogging a dead horse they should go where the money is.
It probably cost more total isk to damage the current miner to get price 10% higher for themself than that 10% would generate. You can't really stop miner from mining unless the prices crash. You can't limit the access of miners to rocks in high as tehre are no chokepoints to enter. Rocks spawn in every systems. Will you kill anybody on sight just in case they might mine one way or another? You can fit a barge in a GSC to leave Jita looking like an industrialist just hauling goods with the can trick to grow your cargo hold a bit and then unload all in a remote high sec system to mine far away from the ganking.
Another "solution" is to find who haul null minerals to the market in high sec and blowup those hauler. All minerals lost in the void is minerals not generating offer to drive the price down. |

Idris Helion
University of Caille Gallente Federation
65
|
Posted - 2012.09.10 16:48:00 -
[192] - Quote
If you think like an industrialist, it's not surprising that low end ores/minerals are worth more money overall than the high-ends. Think of iron and gold: gold is worth far more per ounce than iron, yet iron is far more valuable overall than gold is -- simply because it is in far greater demand.
The entire industrial backbone of New Eden is based on Trit. Nothing in New Eden gets built without it. Thus, it will always be in constant demand, and the supply is only constrained by the number of miners harvesting it. (There's no lack of Veldspar rocks out there, that's for sure.) So why are the prices of the low-end ores and minerals so high? I think it's because CCP's campaign against botters has borne fruit -- fewer miners are out there in the belts, or at least less ore mined per hour. (Nerfing the drone poop also had a big effect.)
The amount of Trit and Pye needed for manufacturing has changed a bit, but not so radically that it would explain the huge profitability of the low-end minerals. I think the real answer is that not enough low-end ores are being mined to satisfy demand -- this may have been why CCP rebalanced the barges and exhumers. Mining is not an attractive profession: it's a relatively low ISK/hr, it's not exciting, and it requires a fairly large up-front investment to do efficiently. CCP had to find a way to make mining worthwhile for people to do as a profession, even in small one and two man corps. The part-time miners and weekend roid warriors don't really change the equation all that much. It's the intensive, full-time miners that are required.
As a hisec miner, of course, I'm loving this state of affairs. I can finally make a decent living by mining and selling my minerals on the market. I've got a decent cheap solo barge (the Retriever), a a decent cheap fleet barge (the Covetor). I've got a tanky barge (Procurer, Skiff) for those rare occasions when I need to venture into lowsec. Once my wallet gets fatter, I can move up to the Mackinaw or the Hulk for my crews...though to be honest, I haven't found much reason to do so yet. |

Seminole Sun
Galactic Industrial Explorers
0
|
Posted - 2012.09.11 13:12:00 -
[193] - Quote
The "problem" (and I remain unconvinced there is one) is that Megacyte, Zydrine and Nocxium are in overabundance in null-sec. So they bring it back to hi-sec. And at that point, they crash the market because it really doesn't take much to push the hi-sec volume. Think of how much Megacyte would fit in a freighter (uncompressed). Hint: It's enough to satisfy EVERY real buy order in Jita five times over.
On the other hand, Tritanium, while common, is (as others have mentioned) the backbone of production. It's the steel of Eve. So it presents massive logistics problems which actually drives UP its price. If I'm a hi-sec miner acting rationally, I have to factor in haul time into the equation. If Veldspar and any other ore are identical in price, it's still to my benefit to mine the other ore because I'll be able to have a more lucrative transport run when I fill one up. Scordite suffers from this as well (with Scordite being < any other mineral besides Veldspar in terms of logistical ease). So You need to compensate me (as a miner) for the PITA factor of filling up an Iteron with crap (a full iteron of tritanium is $21mil...)
I don't have the numbers for yield on a maxed Mackinaw at my finger but the numbers are stark. Here's the value for a full hold of various mineral mixes (i.e. you mined one ore exclusively)
Veldspar: $20.9mil Scordite: $29.8mil Pyrox: $64mil Plagioclase: $81mil Omber: $152.5mil Kernite: $192mil
The more your time sink skews towards travel, the more you're going to skew towards the higher items. With this analysis, in certain parts of space, Omber might actually be the rational mining choice. If your time is half spent mining and half traveling (a probably extreme example) then Omber looks roughly the same as Plagioclase to you. |

Doddy
Excidium. Executive Outcomes
136
|
Posted - 2012.09.11 13:35:00 -
[194] - Quote
Idris Helion wrote: The entire industrial backbone of New Eden is based on Trit. Nothing in New Eden gets built without it..
Quite a lot does actually .... |

Tanner Mirabel
Future Tech Industries
1
|
Posted - 2012.09.11 13:45:00 -
[195] - Quote
One of the differences between mining in 0.0 and Hi sec is that in 0.0 you can fly to a belt and there will be ore to mine. I haven't done much mining in a while and I thought I would do a bit last night. I checked around 10 systems around my home base last night and the best I could find was a few Veldspar pebbles. Many belts were literally empty, completely void of roid. I think this is why the prices are the way they are. demand is so high a lot of hi sec has been sucked dry and most people won't go to low sec to mine so prices just go up. I think if the amount of ore that respawned was increased slightly then there would be more for people to mine and supply would increase leading to prices easing off. |

HollyShocker 2inthestink
State War Academy Caldari State
16
|
Posted - 2012.09.11 13:47:00 -
[196] - Quote
Aurelius Valentius wrote:This Post... it is strong in the fail... *recycle process activated* ... *whooosh*... the air now free of whine.
The force is weak in this one. Nothing to see move along. |

Seminole Sun
Galactic Industrial Explorers
0
|
Posted - 2012.09.11 13:57:00 -
[197] - Quote
Doddy wrote:Idris Helion wrote: The entire industrial backbone of New Eden is based on Trit. Nothing in New Eden gets built without it..
Quite a lot does actually ....
Too my knowledge, the only thing that gets built trit free is POS modules... everything else either directly relies upon trit or needs it as a sub-component further down in the chain... I don't know alot about boosters so they may only require gas
Sure, there's some random side things like Multi-spectral jammers (56 isogen, 44 nocxium) that don't require trit but it's not significant hyperbole to say everything in New Eden relies on Trit (and, to a lesser degree, pyerite). |

Idris Helion
University of Caille Gallente Federation
67
|
Posted - 2012.09.11 16:14:00 -
[198] - Quote
Tanner Mirabel wrote:One of the differences between mining in 0.0 and Hi sec is that in 0.0 you can fly to a belt and there will be ore to mine. I haven't done much mining in a while and I thought I would do a bit last night. I checked around 10 systems around my home base last night and the best I could find was a few Veldspar pebbles. Many belts were literally empty, completely void of roid. I think this is why the prices are the way they are. demand is so high a lot of hi sec has been sucked dry and most people won't go to low sec to mine so prices just go up. I think if the amount of ore that respawned was increased slightly then there would be more for people to mine and supply would increase leading to prices easing off.
If that's happening a lot, then one of two things is true: you're trying to mine in .9 or 1.0 systems, or you're too close to a trade hub (within 5 or 6 jumps). No creature on earth is lazier than a miner in EVE. Move to less crowded space and lower security systems and you'll find ore belts aplenty. Yes, there are higher costs with the longer logistics chain -- you have to budget for transport -- but even so you'll make a lot more ISK if you're willing to move your operations further out of the Empire core.
Also: Caldari space is the worst space in New Eden to do mining in because there are too many people. Never mind the can flippers and gankers; all the belts within 10 jumps of Jita are completely mined out. Gallente space is just as bad nowadays. Try some of the quieter systems in Khanid, Amarr, Ammatar, or Minmatar space.
|

Idris Helion
University of Caille Gallente Federation
67
|
Posted - 2012.09.11 16:19:00 -
[199] - Quote
Doddy wrote:Idris Helion wrote: The entire industrial backbone of New Eden is based on Trit. Nothing in New Eden gets built without it..
Quite a lot does actually ....
Not really, because you'll need Trit somewhere in the chain (unless it's boosters or other drugs, I guess).
You basically have four classes of foundational materials in EVE: gas from gas clouds, ice products, PI materials, or minerals. POS fuel and boosters/drugs can be made without trit, but nearly any other manufactured item has trit somewhere in the production chain. (I'm sure there are exceptions that I can't think of off the top of my head, but not many.)
Tritanium is the rock upon which New Eden is built. Quite literally.
|

Seminole Sun
Galactic Industrial Explorers
0
|
Posted - 2012.09.11 16:20:00 -
[200] - Quote
Idris Helion wrote:Tanner Mirabel wrote:One of the differences between mining in 0.0 and Hi sec is that in 0.0 you can fly to a belt and there will be ore to mine. I haven't done much mining in a while and I thought I would do a bit last night. I checked around 10 systems around my home base last night and the best I could find was a few Veldspar pebbles. Many belts were literally empty, completely void of roid. I think this is why the prices are the way they are. demand is so high a lot of hi sec has been sucked dry and most people won't go to low sec to mine so prices just go up. I think if the amount of ore that respawned was increased slightly then there would be more for people to mine and supply would increase leading to prices easing off. If that's happening a lot, then one of two things is true: you're trying to mine in .9 or 1.0 systems, or you're too close to a trade hub (within 5 or 6 jumps). No creature on earth is lazier than a miner in EVE. Move to less crowded space and lower security systems and you'll find ore belts aplenty. Yes, there are higher costs with the longer logistics chain -- you have to budget for transport -- but even so you'll make a lot more ISK if you're willing to move your operations further out of the Empire core. Also: Caldari space is the worst space in New Eden to do mining in because there are too many people. Never mind the can flippers and gankers; all the belts within 10 jumps of Jita are completely mined out. Gallente space is just as bad nowadays. Try some of the quieter systems in Khanid, Amarr, Ammatar, or Minmatar space.
My motto is, if I can edit my buy/sell orders at my trade hub, I'm too close to my trade hub. It's SHOCKING how barren you get just by jumping to Tash-Murkon or Kor-Azor from Amarr... Here's a hint, you can be two jumps from Amarr in Kor-Azor and have free reign of almost everything (heck, last time I looked, the copy slots in Kor-Azor prime were at around 12 days which is pretty good for hi-sec). |
|

Vanria Vexed
Posiden Industrial
11
|
Posted - 2012.09.11 16:31:00 -
[201] - Quote
Idris Helion wrote:Tanner Mirabel wrote:One of the differences between mining in 0.0 and Hi sec is that in 0.0 you can fly to a belt and there will be ore to mine. I haven't done much mining in a while and I thought I would do a bit last night. I checked around 10 systems around my home base last night and the best I could find was a few Veldspar pebbles. Many belts were literally empty, completely void of roid. I think this is why the prices are the way they are. demand is so high a lot of hi sec has been sucked dry and most people won't go to low sec to mine so prices just go up. I think if the amount of ore that respawned was increased slightly then there would be more for people to mine and supply would increase leading to prices easing off. If that's happening a lot, then one of two things is true: you're trying to mine in .9 or 1.0 systems, or you're too close to a trade hub (within 5 or 6 jumps). No creature on earth is lazier than a miner in EVE. Move to less crowded space and lower security systems and you'll find ore belts aplenty. Yes, there are higher costs with the longer logistics chain -- you have to budget for transport -- but even so you'll make a lot more ISK if you're willing to move your operations further out of the Empire core. Also: Caldari space is the worst space in New Eden to do mining in because there are too many people. Never mind the can flippers and gankers; all the belts within 10 jumps of Jita are completely mined out. Gallente space is just as bad nowadays. Try some of the quieter systems in Khanid, Amarr, Ammatar, or Minmatar space.
There are areas in Caldari space that are great to mine, you just have to find them. But getting out of Caldari space around Jita is a good start. My home about 10 jumps away from Jita and I let others do my hauling.
If you are depressed by the size of rocks in the systems you call home, it's time to move. Where I call home, I can (if I wanted to) rotate belts and only mine fully grown belts everyday. There are even belts like this one I found. Have fun exploring Playing EVE at times feels like putting a 10000 piece puzzle together, enjoying the accomplishment of succedding in completing it, then having some random stranger walk by and flip your table over. |

Herping yourDerp
Tribal Liberation Force Minmatar Republic
697
|
Posted - 2012.09.12 07:38:00 -
[202] - Quote
I am sure someone in your null outpost will want to buy **** that you leave in station one day. |

Virr Kotto
Protagonists Of Doom
0
|
Posted - 2012.09.13 11:24:00 -
[203] - Quote
Souisa wrote:The problem is they made the most common minerals also being required the most. .
This is not a problem, this is the way it's always been.
If you take the time to look at the effect that the massive ORE HOLDs are having on the ability of people to AFK mine (aka, "I'm a lazy sod who loves to go off and play while I make easy ISK" ) you will notice many of them are mining ice.
Ice, since it doesn't deplete, is perfect for AFK miners.
Mind you, the last time this sort of (quasi-similar) thing hit the economy, several things happened on the CCP end.
For one, alot of ice belts in High Sec were nerfed... if you were around then, you'll remember the fun that caused. 
Stay in the game long enough, and you'll see that history has a habit of repeating itself. Interpret that as you will.  |

Salpad
Carebears with Attitude
46
|
Posted - 2012.09.14 03:12:00 -
[204] - Quote
Tanner Mirabel wrote:One of the differences between mining in 0.0 and Hi sec is that in 0.0 you can fly to a belt and there will be ore to mine. I haven't done much mining in a while and I thought I would do a bit last night. I checked around 10 systems around my home base last night and the best I could find was a few Veldspar pebbles. Many belts were literally empty, completely void of roid. I think this is why the prices are the way they are. demand is so high a lot of hi sec has been sucked dry and most people won't go to low sec to mine so prices just go up. I think if the amount of ore that respawned was increased slightly then there would be more for people to mine and supply would increase leading to prices easing off.
If you want tips on where to mine, EVEmail me. I can point you to nice systems in connected high-sec, with belts full of low-end ores, and very few other miners.
|

Salpad
Carebears with Attitude
46
|
Posted - 2012.09.14 03:19:00 -
[205] - Quote
Celgar Thurn wrote:Herr Hammer Draken wrote: You only get to sell it for what the market is willing to pay for it. You said it. And I totally agree with you. CCP wanted to make mining a viable career choice and atm it is just that.
Exploring for grav sites in high-sec is not, however, a viable career choice.
I can spend an hour looking for a grav site, and find one containing low-value ores like Kernite and Omber, or I can fly to an easily accessible belt and find lots of valuable ores like Scordite. |

Frostys Virpio
Caldari Provisions Caldari State
11
|
Posted - 2012.09.14 23:35:00 -
[206] - Quote
Salpad wrote:Celgar Thurn wrote:Herr Hammer Draken wrote: You only get to sell it for what the market is willing to pay for it. You said it. And I totally agree with you. CCP wanted to make mining a viable career choice and atm it is just that. Exploring for grav sites in high-sec is not, however, a viable career choice. I can spend an hour looking for a grav site, and find one containing low-value ores like Kernite and Omber, or I can fly to an easily accessible belt and find lots of valuable ores like Scordite.
Omber grav site are the equivalent of the game trolling you. All the time spent pinpointing it gets you ore worth less than belt rocks. |

Idris Helion
University of Caille Gallente Federation
73
|
Posted - 2012.09.15 17:57:00 -
[207] - Quote
Frostys Virpio wrote:Salpad wrote:Celgar Thurn wrote:Herr Hammer Draken wrote: You only get to sell it for what the market is willing to pay for it. You said it. And I totally agree with you. CCP wanted to make mining a viable career choice and atm it is just that. Exploring for grav sites in high-sec is not, however, a viable career choice. I can spend an hour looking for a grav site, and find one containing low-value ores like Kernite and Omber, or I can fly to an easily accessible belt and find lots of valuable ores like Scordite. Omber grav site are the equivalent of the game trolling you. All the time spent pinpointing it gets you ore worth less than belt rocks.
Hisec grav sites generally are a waste of time. Sometimes you find good ones -- once I found some Arkonor -- but mostly it's stuff you'd readily find elsewhere in hisec. I've found Hemorphite and Jaspet asteroids in a couple too, but not in big enough concentrations to make it worth spending a lot of time on. Frankly, I find it better to find good combat-site mining areas: I found a Radar site one time with a ton of Jaspet and Hemorphite asteroids, and another that had a huge amount of Scordite in it. (And since it respawned every night, I could farm it for a week. I made nearly 500M ISK off that mission site....)
It's getting to the point that I just ignore grav sites when I hit them now unless they have high-ends in them.
|

Piugattuk
CLOROFLORFILAPLANKTONPLATES
45
|
Posted - 2012.09.16 19:29:00 -
[208] - Quote
La Nariz wrote:All the People claiming high sec has more risk are idiots. You have invincible super police to protect you along with EHP buffs, multiple suicide ganking nerfs and cheap logistics. That sea of blue you whine about it requires a lot of effort to maintain and the logistics required to support mining in nullsec are insane. You're able to happily go afk and easily get 100% refine rates with little effort while nullsec dwellers have to bust their buttes to get anything mining related done. The risk : reward for highsec is way off and needs to be fixed. There should be far less reward in highsec or far more in low/null/wh. Way off??? huh, everything worth something (officer mods), ABC ore, flying cash bags (BS NPC'S), yes living in the country side with a bunch of hillbillies that shoot anything that moves is the price for living in that cash register called me 0.0, it is the way it is because you all have itchy trigger fingers it hurts soooo bad to behave and stop shooting one another. blah, won't understand. |

Svodola Darkfury
Heaven's End League of Infamy
57
|
Posted - 2012.09.16 21:05:00 -
[209] - Quote
Anhenka wrote:Dasola wrote:Well maybe 0.0 miners should stop mining just abc ores and stop flooding the market with those. And yes i do mine time to time in 0.0 myself, but mainly just to get some change for grinding npc sites.
In fact im suprised 0.0 miners havent switched to these more valuable ores, since those rocks in 0.0 should be pretty big by now.
Also i think 0.0 is safer then highsec. none will stay im belt mining when theres red or neutral in system.. Ever try and export 10 billion isk worth of trit from deep 0.0? Even if the nullsec ores are worth less than plain old veldspar per m3, they refine down to only a tiny fraction of the volume mineralwise compared to veld or pyrite. That hypothetical 10 bil isk worth of trit @ 5 isk/trit? 2 million m3. Have fun with either expensive JF convoys or pre module compressing it.
I'm years late to this conversation, but don't most alliances have a buy back program for ores/minerals? Seems to me you could just sell at a marginal "loss" for the convenience (say 4.90 isk/trit, or even 4.75) and not have to haul it anywhere but your local station.
Svodola Darkfury. |

La Nariz
GoonWaffe Goonswarm Federation
135
|
Posted - 2012.09.18 19:23:00 -
[210] - Quote
@Piugattuk: Not going to bother with an intelligent response to that instead I'll just post this gem from your bio.
WANT PVP WITHOUT THE LOW SEC NULL SEC RISK...THEN GO JOIN RED VS BLUE AND LEAVE US CAREBEARS ALONE TO KEEP EVE GOING IN THE BACKROUND, OR JUST GO TO JITA AND DROP A CAN AND YOU'LL GET HAPPY HAPPY PVP, BUT JUST GO AWAY, CAUSE I DON'T WANT YOU AROUND, THEY DON'T WANT YOU AROUND...NOBODY WANT'S YOU AROUND.
STOP THAT CHICKEN, STOP THAT CHICKEN, STOP THAT CHICKEN NOW!!!
Svodola Darkfury wrote:Anhenka wrote:Dasola wrote:Well maybe 0.0 miners should stop mining just abc ores and stop flooding the market with those. And yes i do mine time to time in 0.0 myself, but mainly just to get some change for grinding npc sites.
In fact im suprised 0.0 miners havent switched to these more valuable ores, since those rocks in 0.0 should be pretty big by now.
Also i think 0.0 is safer then highsec. none will stay im belt mining when theres red or neutral in system.. Ever try and export 10 billion isk worth of trit from deep 0.0? Even if the nullsec ores are worth less than plain old veldspar per m3, they refine down to only a tiny fraction of the volume mineralwise compared to veld or pyrite. That hypothetical 10 bil isk worth of trit @ 5 isk/trit? 2 million m3. Have fun with either expensive JF convoys or pre module compressing it. I'm years late to this conversation, but don't most alliances have a buy back program for ores/minerals? Seems to me you could just sell at a marginal "loss" for the convenience (say 4.90 isk/trit, or even 4.75) and not have to haul it anywhere but your local station. Svodola Darkfury.
Your idea here of a buyback program would work if industry was well off outside of highsec. As it is now there is no reason to do any industry outside of highsec other than supercapital construction.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |
|

Seminole Sun
Hell's Librarians Darkmatter Initiative
0
|
Posted - 2012.09.18 21:24:00 -
[211] - Quote
La Nariz wrote:
Your idea here of a buyback program would work if industry was well off outside of highsec. As it is now there is no reason to do any industry outside of highsec other than supercapital construction.
Wait, are you actually telling me that the Drakes you fly in GSF aren't built in null-sec? Surely you guys aren't flying to Jita and buying them to freight them back? And since I feel reasonably comfortable that the answer to that is, "Of course not. We build them here," then the follow on question becomes, "Surely you're not buying your TRIT in Jita, right?"
It's an exaggeration in the extreme to say "... there is no reason to do any industry outside of highsec."
I feel reasonably comfortable that the NC. Zealots you're shooting down are coming from hi-sec. But your drakes have to be entirely native production, surely?
I would assume that missiles and other ammo are also produced locally as well. Modules, maybe not (although commonly used modules are probably produced locally as well). And do you export all your tech raw? or do you process it into Platinum Technite and then Fullerides and Nanotransistors? Because that's also industry.
I agree, the majority of things probably do get built in hi-sec. But if you're building NOTHING in null-sec then I have to imagine that you're doing it wrong. |

Pipa Porto
961
|
Posted - 2012.09.19 00:12:00 -
[212] - Quote
Seminole Sun wrote:La Nariz wrote:
Your idea here of a buyback program would work if industry was well off outside of highsec. As it is now there is no reason to do any industry outside of highsec other than supercapital construction.
Wait, are you actually telling me that the Drakes you fly in GSF aren't built in null-sec? Surely you guys aren't flying to Jita and buying them to freight them back? And since I feel reasonably comfortable that the answer to that is, "Of course not. We build them here," then the follow on question becomes, "Surely you're not buying your TRIT in Jita, right?"
They probably are buying their Trit in Jita. A Rhea full of 425mm Railguns (or 800mm Repeating Artillery) will produce a staggering amount of Subcapital hulls.
Seminole Sun wrote:I agree, the majority of things probably do get built in hi-sec. But if you're building NOTHING in null-sec then I have to imagine that you're doing it wrong.
Nullsec production of finished goods rounds down to nothing compared to HS in just about every category other than Capitals and Supercaps.
I very much doubt any significant amount of modules are built in Nullsec (a Rhea full of T2 modules will supply a well used hub in nullsec for quite some time). EvE: Everyone vs Everyone
-RubyPorto
Woof. |

Frostys Virpio
Caldari Provisions Caldari State
16
|
Posted - 2012.09.19 01:23:00 -
[213] - Quote
Pipa Porto wrote:
I very much doubt any significant amount of modules are built in Nullsec (a Rhea full of T2 modules will supply a well used hub in nullsec for quite some time).
You can get a Rhea to Jita? Damn there is so much stuff to learn in this game still... |

Frostys Virpio
Caldari Provisions Caldari State
16
|
Posted - 2012.09.19 01:26:00 -
[214] - Quote
La Nariz wrote:@Piugattuk: Not going to bother with an intelligent response to that instead I'll just post this gem from your bio.
Your idea here of a buyback program would work if industry was well off outside of highsec. As it is now there is no reason to do any industry outside of highsec other than supercapital construction.
Assuming someone wanted to do the mining, would the price need to be super low to fight the relative efficiency of hauling jump freighter worth of items for trit and such? |

Pipa Porto
961
|
Posted - 2012.09.19 04:05:00 -
[215] - Quote
Frostys Virpio wrote:Pipa Porto wrote:
I very much doubt any significant amount of modules are built in Nullsec (a Rhea full of T2 modules will supply a well used hub in nullsec for quite some time).
You can get a Rhea to Jita? Damn there is so much stuff to learn in this game still...
Yep. JFs can enter HS via gates and are free to jump out of HS to a cyno in LS/Null. Sit on the Jita undock for a while on a weekend and you'll see JFs undock and Jump out from the Jita undock somewhat regularly. EvE: Everyone vs Everyone
-RubyPorto
Woof. |

loyalanon
Deep Core Mining Inc. Caldari State
2
|
Posted - 2012.09.19 05:30:00 -
[216] - Quote
La Nariz wrote:All the People claiming high sec has more risk are idiots. You have invincible super police to protect you along with EHP buffs, multiple suicide ganking nerfs and cheap logistics. That sea of blue you whine about it requires a lot of effort to maintain and the logistics required to support mining in nullsec are insane. You're able to happily go afk and easily get 100% refine rates with little effort while nullsec dwellers have to bust their buttes to get anything mining related done. The risk : reward for highsec is way off and needs to be fixed. There should be far less reward in highsec or far more in low/null/wh.
100% Totally agree with the above. |

Pipa Porto
962
|
Posted - 2012.09.19 07:50:00 -
[217] - Quote
Piugattuk wrote:La Nariz wrote:All the People claiming high sec has more risk are idiots. You have invincible super police to protect you along with EHP buffs, multiple suicide ganking nerfs and cheap logistics. That sea of blue you whine about it requires a lot of effort to maintain and the logistics required to support mining in nullsec are insane. You're able to happily go afk and easily get 100% refine rates with little effort while nullsec dwellers have to bust their buttes to get anything mining related done. The risk : reward for highsec is way off and needs to be fixed. There should be far less reward in highsec or far more in low/null/wh. Way off??? huh, everything worth something (officer mods), ABC ore, flying cash bags (BS NPC'S), yes living in the country side with a bunch of hillbillies that shoot anything that moves is the price for living in that cash register called me 0.0, it is the way it is because you all have itchy trigger fingers it hurts soooo bad to behave and stop shooting one another. blah, won't understand.
Ahem: Incursions.* Ahem: L4 Missions.* Ahem: The vast bulk of all industry.
What's this about HS being spacepoor?
*Both produce similar or greater (I'm looking at you, Incursions) incomes compared to Nullsec ratting with an equivalent value ship. EvE: Everyone vs Everyone
-RubyPorto |

Idris Helion
University of Caille Gallente Federation
75
|
Posted - 2012.09.19 13:31:00 -
[218] - Quote
loyalanon wrote:La Nariz wrote:All the People claiming high sec has more risk are idiots. You have invincible super police to protect you along with EHP buffs, multiple suicide ganking nerfs and cheap logistics. That sea of blue you whine about it requires a lot of effort to maintain and the logistics required to support mining in nullsec are insane. You're able to happily go afk and easily get 100% refine rates with little effort while nullsec dwellers have to bust their buttes to get anything mining related done. The risk : reward for highsec is way off and needs to be fixed. There should be far less reward in highsec or far more in low/null/wh. 100% Totally agree with the above.
Then how do you explain the abysmally low prices of the high-end minerals like Megacyte and Morphite? It's more profitable to mine Veld and Scordite in high because nullbears are overmining high-ends in null. Logistics in null used to be a lot worse than now, but JF's and jump bridge networks took a lot of the ouch out of it. It's still not as easy as highsec, true, but it's a lot easier than in lowsec. I've mined extensively in both nullsec and in highsec, and I can say that mining in null is just as "safe" as in high if you're behind a blue firewall. I've gone weeks in null without ever seeing a single red.
I moved back to highsec because the money is better, not because it is safer. (Though the two things are related.)
|

Salpad
Carebears with Attitude
47
|
Posted - 2012.09.19 15:11:00 -
[219] - Quote
Frostys Virpio wrote:Salpad wrote:Celgar Thurn wrote:Herr Hammer Draken wrote: You only get to sell it for what the market is willing to pay for it. You said it. And I totally agree with you. CCP wanted to make mining a viable career choice and atm it is just that. Exploring for grav sites in high-sec is not, however, a viable career choice. I can spend an hour looking for a grav site, and find one containing low-value ores like Kernite and Omber, or I can fly to an easily accessible belt and find lots of valuable ores like Scordite. Omber grav site are the equivalent of the game trolling you. All the time spent pinpointing it gets you ore worth less than belt rocks.
Yes, that's EXACTLY my point.
The ore values, relative to each other, are not as CCP intended them to be. CCP intended scanning for grav sites, even in high-sec, to be an attractive and valuable thing to do. CCP intended for the kinds of ores found in high-sec grav sites to be worth much more, per cubic meter, than the kinds of ores that can be found in high-sec asteroid belts.
The game isn't working as intended.
|

Idris Helion
University of Caille Gallente Federation
75
|
Posted - 2012.09.19 15:32:00 -
[220] - Quote
Salpad wrote:The ore values, relative to each other, are not as CCP intended them to be. CCP intended scanning for grav sites, even in high-sec, to be an attractive and valuable thing to do. CCP intended for the kinds of ores found in high-sec grav sites to be worth much more, per cubic meter, than the kinds of ores that can be found in high-sec asteroid belts.
The game isn't working as intended.
The idea behind EVE is 'emergent gameplay', and that's exactly what's happening. CCP sets the original conditions of the universe and applies some basic ratios and rules, but after that it's just the game mechanics playing themselves out. CCP has stated on multiple occasions that while this or that outcome came as a surprise to them, it's not considered a defect or a bug in the game. It's just how the players and the game have evolved over the years.
Omber isn't intrinsically a worthless ore. Isogen can fetch a good price. If at some point in the future CCP releases some ship or structure that requires a lot of isogen to build, I expect Omber to become a more attractive ore to mine in hisec. (Maybe the new mining frigate? Who knows.) In fact, if you mine for manufacturing rather than for sale, it's still worthwhile to grab some Omber while you're building your stockpiles (if there's no Kernite around).
What CCP "intended" by their various game mechanics was to promote emergent gameplay, and that's exactly what we're seeing. Yes, grav sites suck right now, but that may not always be the case. Look at Scordite -- I can remember when miners disdained Scordite and wouldn't touch the rocks, but now that Pyerite is so high Scord is the new darling of the mining profession. It's just the ebb and flow of the game.
Working as intended.
|
|

Idris Helion
University of Caille Gallente Federation
79
|
Posted - 2012.09.19 15:39:00 -
[221] - Quote
One thing I'd like to see in highsec grav sites -- instead of going for "better" asteroids like Kernite, Omber, Hedbergite, Jaspet, etc., I'd like to see bigger asteroids of standard ores like Scord, Plag, and Pyroxeres. I've gone into mission sites and exploration sites that have *huge* Scord and Plag rocks in them, I made way more ISK off those sites than I ever have in grav sites. (I farmed one mission site for a whole week for Scordite, and made almost half a billion ISK free and clear.)
I'd be overwhelmed with happiness to find a grav site with enormous Veld roids sitting in it.
The only grav sites I'll bother to mine now are the Hedbergite/Hemorphite/Jaspet ones, and even then it's not really cost-effective due to the bulkiness of the ores and the high refining quantities. I mainly mine that stuff for the novelty of it -- it's actually cheaper to just buy the high-end minerals off the market if I need them for manufacturing.
|

La Nariz
GoonWaffe Goonswarm Federation
136
|
Posted - 2012.09.19 18:50:00 -
[222] - Quote
Frostys Virpio wrote:La Nariz wrote:@Piugattuk: Not going to bother with an intelligent response to that instead I'll just post this gem from your bio.
Your idea here of a buyback program would work if industry was well off outside of highsec. As it is now there is no reason to do any industry outside of highsec other than supercapital construction.
Assuming someone wanted to do the mining, would the price need to be super low to fight the relative efficiency of hauling jump freighter worth of items for trit and such?
Price is only a part of it. The first big problem would be logisitics, can the materials be transported easily to the refinery? The next issue to address would be, can I get a 100% yield at said refinery? The final problem, price, would be can I sell it for more out here or would I make more selling it in highsec?
Since industry aside from things that cannot be done in highsec is nearly nonexistant in nullsec the price problem falls through. Low demand, since a 0.0 alliance survives off of its members being well off 100% refines won't be attainable, the alliance has to make some money off of them so that kills the refines. Logistics is always a pain because we can't autopilot freighters blithely. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
136
|
Posted - 2012.09.19 18:52:00 -
[223] - Quote
Seminole Sun wrote:La Nariz wrote:
Your idea here of a buyback program would work if industry was well off outside of highsec. As it is now there is no reason to do any industry outside of highsec other than supercapital construction.
Wait, are you actually telling me that the Drakes you fly in GSF aren't built in null-sec? Surely you guys aren't flying to Jita and buying them to freight them back? And since I feel reasonably comfortable that the answer to that is, "Of course not. We build them here," then the follow on question becomes, "Surely you're not buying your TRIT in Jita, right?" It's an exaggeration in the extreme to say "... there is no reason to do any industry outside of highsec." I feel reasonably comfortable that the NC. Zealots you're shooting down are coming from hi-sec. But your drakes have to be entirely native production, surely? I would assume that missiles and other ammo are also produced locally as well. Modules, maybe not (although commonly used modules are probably produced locally as well). And do you export all your tech raw? or do you process it into Platinum Technite and then Fullerides and Nanotransistors? Because that's also industry. I agree, the majority of things probably do get built in hi-sec. But if you're building NOTHING in null-sec then I have to imagine that you're doing it wrong.
EC- is really close its fairly easy to fit in jita and fly out to VFK. If the industry can be done in highsec, it will be done in highsec and not in 0.0 that's basically how it works. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
136
|
Posted - 2012.09.19 18:56:00 -
[224] - Quote
Idris Helion wrote:loyalanon wrote:La Nariz wrote:All the People claiming high sec has more risk are idiots. You have invincible super police to protect you along with EHP buffs, multiple suicide ganking nerfs and cheap logistics. That sea of blue you whine about it requires a lot of effort to maintain and the logistics required to support mining in nullsec are insane. You're able to happily go afk and easily get 100% refine rates with little effort while nullsec dwellers have to bust their buttes to get anything mining related done. The risk : reward for highsec is way off and needs to be fixed. There should be far less reward in highsec or far more in low/null/wh. 100% Totally agree with the above. Then how do you explain the abysmally low prices of the high-end minerals like Megacyte and Morphite? It's more profitable to mine Veld and Scordite in high because nullbears are overmining high-ends in null. Logistics in null used to be a lot worse than now, but JF's and jump bridge networks took a lot of the ouch out of it. It's still not as easy as highsec, true, but it's a lot easier than in lowsec. I've mined extensively in both nullsec and in highsec, and I can say that mining in null is just as "safe" as in high if you're behind a blue firewall. I've gone weeks in null without ever seeing a single red. I moved back to highsec because the money is better, not because it is safer. (Though the two things are related.)
As has been stated plenty of times before npc alt. There are still massive stores pre-drone poop nerf that are being liquidated. We can't call it overmining just yet unless you want to go get numbers from CCP Diagoras. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Frostys Virpio
Caldari Provisions Caldari State
20
|
Posted - 2012.09.19 23:38:00 -
[225] - Quote
La Nariz wrote:
As has been stated plenty of times before npc alt. There are still massive stores pre-drone poop nerf that are being liquidated. We can't call it overmining just yet unless you want to go get numbers from CCP Diagoras.
That stuff is in stock for a long time still or are we going to see the market re-adjust to the mining rate soon? |

Pipa Porto
965
|
Posted - 2012.09.20 00:06:00 -
[226] - Quote
Frostys Virpio wrote:La Nariz wrote:As has been stated plenty of times before npc alt. There are still massive stores pre-drone poop nerf that are being liquidated. We can't call it overmining just yet unless you want to go get numbers from CCP Diagoras. That stuff is in stock for a long time still or are we going to see the market re-adjust to the mining rate soon?
They'll be totally liquidated when the net balance of minerals mined vs minerals destroyed amounts to enough of a mineral deficit to wipe out all of the minerals available at the time of the nerf.
They'll, of course, have stopped being a factor in mineral prices well before that.
As for specifically when those things would happen, I'm sure you could figure that out by doing some analysis of market data from the months leading up to the drone poop nerf (especially the period between announcement and release). You might also have to study (and make certain assumptions about) the number of Drone ratters and the amount of minerals they produced over the years that Drone mining was possible among other potential factors.
Knowing when the stockpiles will run out would give you the ability to profit immensely. Nobody said high level market PVP was easy, so you get to do your own homework. EvE: Everyone vs Everyone
-RubyPorto |

Seminole Sun
Hell's Librarians Darkmatter Initiative
3
|
Posted - 2012.09.20 18:49:00 -
[227] - Quote
Pipa Porto wrote:Frostys Virpio wrote:La Nariz wrote:As has been stated plenty of times before npc alt. There are still massive stores pre-drone poop nerf that are being liquidated. We can't call it overmining just yet unless you want to go get numbers from CCP Diagoras. That stuff is in stock for a long time still or are we going to see the market re-adjust to the mining rate soon? They'll be totally liquidated when the net balance of minerals mined vs minerals destroyed amounts to enough of a mineral deficit to wipe out all of the minerals available at the time of the nerf. They'll, of course, have stopped being a factor in mineral prices well before that. As for specifically when those things would happen, I'm sure you could figure that out by doing some analysis of market data from the months leading up to the drone poop nerf (especially the period between announcement and release). You might also have to study (and make certain assumptions about) the number of Drone ratters and the amount of minerals they produced over the years that Drone mining was possible among other potential factors. Knowing when the stockpiles will run out would give you the ability to profit immensely. Nobody said high level market PVP was easy, so you get to do your own homework.
Mining is in rough equilibrium at present. There's been a couple threads on this but we're actually very close to an actual algebraic equilibrium point on everything except pyerite which should be around 1.6x Tritanium but isn't for some reason. The rest of the minerals are floating right where you'd expect them (Morphite not withstanding because it's unlinked to the others). |

DarthNefarius
Minmatar Heavy Industries
358
|
Posted - 2012.09.20 23:53:00 -
[228] - Quote
La Nariz wrote:
As has been stated plenty of times before npc alt. There are still massive stores pre-drone poop nerf that are being liquidated. We can't call it overmining just yet unless you want to go get numbers from CCP Diagoras.
I wish we could get numbers of the burn thru on drone poop... saying there are still massive stores left is a WAG ( Wild Arss Guess. CCP Diagoras no long tweets you wont get numbers from him. >Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so>ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |

Pipa Porto
978
|
Posted - 2012.09.21 03:26:00 -
[229] - Quote
DarthNefarius wrote:La Nariz wrote:
As has been stated plenty of times before npc alt. There are still massive stores pre-drone poop nerf that are being liquidated. We can't call it overmining just yet unless you want to go get numbers from CCP Diagoras.
I wish we could get numbers of the burn thru on drone poop... saying there are still massive stores left is a WAG ( Wild Arss Guess. CCP Diagoras no long tweets you wont get numbers from him.
Each Carrier ratting produced about as many cubic meters of refined minerals as 3 Hulks. And the minerals were skewed way towards the high end.
The WAG is at least a little bit S. EvE: Everyone vs Everyone
-RubyPorto |

Seminole Sun
Hell's Librarians
5
|
Posted - 2012.09.21 13:19:00 -
[230] - Quote
La Nariz wrote:Seminole Sun wrote:La Nariz wrote:
EC- is really close its fairly easy to fit in jita and fly out to VFK. If the industry can be done in highsec, it will be done in highsec and not in 0.0 that's basically how it works.
That's the second or third post by someone ducking the question. Where do you build your drakes? I don't know what the standard load out is for alphafleet but I'm assuming it's something like:
Drake Lot's of T2 mods with possibly some Meta 3/4 mods thrown in where needed
That puts the value at somewhere around $90mil in value with roughly half that coming from the hull itself.
My SS says BCs are 15,000 m3 so you can fit 18ish of them in a jump freighter. Everything you've been posting online seems to indicate that you're losing 10-20 per night on a good night but with a couple near full / near-full welps in there that cost you upwards of 200+ (note: this is all guesswork, btw based on the various battlereports on themittani.com).
So you're talking about 2 jump freighter trips per night (one for 18 drakes, one for the mods) and that's just to replace the losses incurred against NC.
My supposition is that all (or nearly all) of those drakes are manufactured in goon space. That's half the value of the production. It's also one of the reasons that you have a logistical edge of NC. who probably IS buying their Zealots in Jita (certainly their welps have drastically affected the Jita prices... so either they were buying them there or they were the major supplier and cut that off as they incurred losses... given how T2 manufacturing works out of a POS, I'm assuming the former).
And that assumes that NOTHING else gets done in null-sec. Given that there was a whole post on themittani about POS etiquette and when/how you set one up and who you have to talk to, I can only assume that there's SOME amount of industry going on in your null-sec (my guess is ammo, drakes, commonly used mods perhaps even). A single person dedicating an alt to ammo can produce 50,000 T2 cruise missiles or about 100,000 T2 heavy missiles per day. I don't know what percentage that is of a fleet fight but it has to be appreciable and given your 1000s of members, it would seem silly if you weren't producing that ammo yourself.
If I'm wrong, please correct me... But that's the impression I've been getting.
Note: I saw no corresponding Drake price spike after your big fleet welps early in the campaign. Granted, Drake's are traded in vastly higher quantities than Zealots so the purchase of 300 Drakes might not have made a huge difference (though, as stated before, it would have required a MASSIVE number of jump freighter trips).
Lastly, it's a brilliant battle plan, btw, to fight over tech with a T1 fleet against people using T2 ships... You're taking their tech moons AND making them buy materials from you to keep fighting. If that was intentional, well done! |
|

La Nariz
GoonWaffe Goonswarm Federation
141
|
Posted - 2012.09.21 18:48:00 -
[231] - Quote
Seminole Sun wrote: That's the second or third post by someone ducking the question. Where do you build your drakes? I don't know what the standard load out is for alphafleet but I'm assuming it's something like:
I'm not ducking the question we don't build anything that can be made in highsec out here. Almost everything is hauled in from jita. Yes there are some people who build out here as a hobby but that's maybe at a max 10% of whats being sold. We lose a lot of drakes per day to stuff from battles, moronicity like getting stuck on an asteroid while belt ratting , or roaming gangs. I don't care about NCdotte other than I've had a better time fighting them than -A- and Soco, they can lose their ~zealots~ however they want.
The reason for using jita is there's the "my time is free crowd" and its almost always cheaper to let them build it for us at material cost then buying and hauling it. With the new mining barge changes isotopes went down and will probably keep going down so if anything it will be even better to haul from jita.
I can't tell you anything of any high level market stuff because I'm more familiar with a microscope than whatever that chart is called in the market window.
Now if CCP made nullsec industry more attractive and highsec industry less attractive we might be on to something here.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Pipa Porto
989
|
Posted - 2012.09.22 01:49:00 -
[232] - Quote
Seminole Sun wrote:La Nariz wrote:Seminole Sun wrote:La Nariz wrote:
EC- is really close its fairly easy to fit in jita and fly out to VFK. If the industry can be done in highsec, it will be done in highsec and not in 0.0 that's basically how it works.
That's the second or third post by someone ducking the question. Where do you build your drakes? I don't know what the standard load out is for alphafleet but I'm assuming it's something like: Drake Lot's of T2 mods with possibly some Meta 3/4 mods thrown in where needed That puts the value at somewhere around $90mil in value with roughly half that coming from the hull itself. My SS says BCs are 15,000 m3 so you can fit 18ish of them in a jump freighter. Everything you've been posting online seems to indicate that you're losing 10-20 per night on a good night but with a couple near full / near-full welps in there that cost you upwards of 200+ (note: this is all guesswork, btw based on the various battlereports on themittani.com). So you're talking about 2 jump freighter trips per night (one for 18 drakes, one for the mods) and that's just to replace the losses incurred against NC. My supposition is that all (or nearly all) of those drakes are manufactured in goon space. That's half the value of the production. It's also one of the reasons that you have a logistical edge of NC. who probably IS buying their Zealots in Jita (certainly their welps have drastically affected the Jita prices... so either they were buying them there or they were the major supplier and cut that off as they incurred losses... given how T2 manufacturing works out of a POS, I'm assuming the former). And that assumes that NOTHING else gets done in null-sec. Given that there was a whole post on themittani about POS etiquette and when/how you set one up and who you have to talk to, I can only assume that there's SOME amount of industry going on in your null-sec (my guess is ammo, drakes, commonly used mods perhaps even). A single person dedicating an alt to ammo can produce 50,000 T2 cruise missiles or about 100,000 T2 heavy missiles per day. I don't know what percentage that is of a fleet fight but it has to be appreciable and given your 1000s of members, it would seem silly if you weren't producing that ammo yourself. If I'm wrong, please correct me... But that's the impression I've been getting. Note: I saw no corresponding Drake price spike after your big fleet welps early in the campaign. Granted, Drake's are traded in vastly higher quantities than Zealots so the purchase of 300 Drakes might not have made a huge difference (though, as stated before, it would have required a MASSIVE number of jump freighter trips). Lastly, it's a brilliant battle plan, btw, to fight over tech with a T1 fleet against people using T2 ships... You're taking their tech moons AND making them buy materials from you to keep fighting. If that was intentional, well done!
Nobody's saying that no manufacturing happens in Nullsec. We're saying that no significant manufacturing for profit happens there. Many alliances build T1 ships of the line locally, but they use compressed minerals hauled down by JF from HS and operate at a slight (or significant) loss. The only reason people build ships in Null is that it's easier to haul the ships down in Railgun form than completed. If it weren't they'd be purchased in HS.
Ammo is almost certainly imported whole. Importing the raw materials either takes more space (in the case of T2) or not enough less space (in the case of T1).
Modules are in the same boat as Ammo. EvE: Everyone vs Everyone
-RubyPorto |

Vanria Vexed
Posiden Industrial
13
|
Posted - 2012.09.26 04:43:00 -
[233] - Quote
In other news, Noxium prices spiked above Zydrine this evening, and Zydrine prices continue to fall.
http://ore.cerlestes.de/index.html#site:ore Playing EVE at times feels like putting a 10000 piece puzzle together, enjoying the accomplishment of succedding in completing it, then having some random stranger walk by and flip your table over. |

Virr Kotto
Protagonists Of Doom
0
|
Posted - 2012.09.26 12:57:00 -
[234] - Quote
... and Isogen is going along for the ride, in it's own relative way.
Onoes... start handing out the tinfoilhats...

|

Idris Helion
University of Caille Gallente Federation
88
|
Posted - 2012.09.26 13:24:00 -
[235] - Quote
This has got to be the first time in my EVE career (5+ years) that I've made more ISK mining .9 systems with Plagioclase, Pyroxeres and Scordite than I have lowsec systems with Hemorphite and Jaspet. Yet I still hear people blaming the problem on existing stockpiles of drone poop rather than overmining of high-ends by all the nullbears. How long are those mythical stockpiles going to last, I wonder? I hope for a long time, because I'm making phat lootz in high sec right now.
|

Zhade Lezte
Merch Industrial Goonswarm Federation
45
|
Posted - 2012.09.29 17:31:00 -
[236] - Quote
Idris Helion wrote: What CCP "intended" by their various game mechanics was to promote emergent gameplay, and that's exactly what we're seeing. Yes, grav sites suck right now, but that may not always be the case. Look at Scordite -- I can remember when miners disdained Scordite and wouldn't touch the rocks, but now that Pyerite is so high Scord is the new darling of the mining profession. It's just the ebb and flow of the game.
Working as intended.
I have to admit the current ore prices are interesting, but
CCP Ytterbium, in the post about the new ore frigate, wrote wrote:Its purpose is to be a fast hull capable of mining in hostile space (even if the current value of high-sec ores defeats this quite a bit, but that's another problem). |

La Nariz
GoonWaffe Goonswarm Federation
147
|
Posted - 2012.09.29 18:27:00 -
[237] - Quote
Idris Helion wrote:This has got to be the first time in my EVE career (5+ years) that I've made more ISK mining .9 systems with Plagioclase, Pyroxeres and Scordite than I have lowsec systems with Hemorphite and Jaspet. Yet I still hear people blaming the problem on existing stockpiles of drone poop rather than overmining of high-ends by all the nullbears. How long are those mythical stockpiles going to last, I wonder? I hope for a long time, because I'm making phat lootz in high sec right now.
If I knew this why would I hand the information to you? The people that know this sort of thing are engaging in some very high end market pvp and will make fortunes off of it. Go ask CCP Diagoras how much was put in the system from drone poop then do the math yourself. Lazy highsec pubbie. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.09.30 14:03:00 -
[238] - Quote
What I've noticed is that it just seems like null or high are the only areas worth mining. people are bitching about the EHP on the new barges but the problem is that there's just no incentive to take a solo procurer or mining fleet down to low-sec. not when i can find 100K+ veld rocks in 0.5 systems and fit a tank to my retty that can survive any solo dessie gank.
the difference between 0.5 and 0.4 is almost a different career, going from almost passive AFK mining to highly active scanning and aligning constantly. it's just not worth the risk.
if there was some massively profitable ore in low-sec, still close to high sec markets then that would really change the game for the better I feel. Miners would take more risks and pirates would have more targets and no CONCORD to deal with. And it's low-sec so there's no bickering about the legitimacy of attacking indy ships. Yeah well does your corp get free bacon? |

Frostys Virpio
Caldari Provisions Caldari State
27
|
Posted - 2012.09.30 19:11:00 -
[239] - Quote
Skeln Thargensen wrote:What I've noticed is that it just seems like null or high are the only areas worth mining. people are bitching about the EHP on the new barges but the problem is that there's just no incentive to take a solo procurer or mining fleet down to low-sec. not when i can find 100K+ veld rocks in 0.5 systems and fit a tank to my retty that can survive any solo dessie gank.
the difference between 0.5 and 0.4 is almost a different career, going from almost passive AFK mining to highly active scanning and aligning constantly. it's just not worth the risk.
if there was some massively profitable ore in low-sec, still close to high sec markets then that would really change the game for the better I feel. Miners would take more risks and pirates would have more targets and no CONCORD to deal with. And it's low-sec so there's no bickering about the legitimacy of attacking indy ships.
The only way foster this to happen soon is to make many items require more low/null sec minerals to remove the stockpile fast. The who know how the economy would be once it's all drained and only what's mined gets on the market. Price would go up or those items would get less used. I guess they could bump lets say everything T2 while letting T1 as it is now. Most high sec stuff only require T1 anyway. |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.09.30 20:37:00 -
[240] - Quote
Frostys Virpio wrote:The only way foster this to happen soon is to make many items require more low/null sec minerals to remove the stockpile fast. The who know how the economy would be once it's all drained and only what's mined gets on the market. Price would go up or those items would get less used. I guess they could bump lets say everything T2 while letting T1 as it is now. Most high sec stuff only require T1 anyway.
or they could just change the belt spawns in high sec, and shuffle the 0.8-1.0 rock size belts down to 0.5-0.7. maybe leave some noob systems with a little rock.
people would really hate that though.
this 0.5 belt i'm in right now has rocks so large and far out I can warp between them...
maybe these so-called planetary ring belts could be more prevalent in low-sec than anywhere else. that would be a good way to sort it out without people screaming that they're nerfing mining.
also, I forgot you can mine grav sites in low for better ore. that does take exploration training though. Yeah well does your corp get free bacon? |
|

Frostys Virpio
Caldari Provisions Caldari State
27
|
Posted - 2012.10.01 02:29:00 -
[241] - Quote
Skeln Thargensen wrote:Frostys Virpio wrote:The only way foster this to happen soon is to make many items require more low/null sec minerals to remove the stockpile fast. The who know how the economy would be once it's all drained and only what's mined gets on the market. Price would go up or those items would get less used. I guess they could bump lets say everything T2 while letting T1 as it is now. Most high sec stuff only require T1 anyway. or they could just change the belt spawns in high sec, and shuffle the 0.8-1.0 rock size belts down to 0.5-0.7. maybe leave some noob systems with a little rock.
So we will take the currently easy to mine ore and make them harder to mine. This will reduce the supply of said ore which eman even higher price on those ore.
Good idea sir.
yeah... |

Pipa Porto
1091
|
Posted - 2012.10.01 02:44:00 -
[242] - Quote
Frostys Virpio wrote:Skeln Thargensen wrote:Frostys Virpio wrote:The only way foster this to happen soon is to make many items require more low/null sec minerals to remove the stockpile fast. The who know how the economy would be once it's all drained and only what's mined gets on the market. Price would go up or those items would get less used. I guess they could bump lets say everything T2 while letting T1 as it is now. Most high sec stuff only require T1 anyway. or they could just change the belt spawns in high sec, and shuffle the 0.8-1.0 rock size belts down to 0.5-0.7. maybe leave some noob systems with a little rock. So we will take the currently easy to mine ore and make them harder to mine. This will reduce the supply of said ore which eman even higher price on those ore. Good idea sir. yeah...
Since when is mining in .5 harder than mining in 1.0? EvE: Everyone vs Everyone
-RubyPorto |

Frostys Virpio
Caldari Provisions Caldari State
27
|
Posted - 2012.10.01 03:30:00 -
[243] - Quote
Pipa Porto wrote:Frostys Virpio wrote:Skeln Thargensen wrote:Frostys Virpio wrote:The only way foster this to happen soon is to make many items require more low/null sec minerals to remove the stockpile fast. The who know how the economy would be once it's all drained and only what's mined gets on the market. Price would go up or those items would get less used. I guess they could bump lets say everything T2 while letting T1 as it is now. Most high sec stuff only require T1 anyway. or they could just change the belt spawns in high sec, and shuffle the 0.8-1.0 rock size belts down to 0.5-0.7. maybe leave some noob systems with a little rock. So we will take the currently easy to mine ore and make them harder to mine. This will reduce the supply of said ore which eman even higher price on those ore. Good idea sir. yeah... Since when is mining in .5 harder than mining in 1.0?
1st for the really beginner miner, a belt rat in 0.5 is problematic. An Osprey for example will ahve trouble dealing with a 0.5 belt rat.
2nd, I was assuming they would replace the current belt with the "smaller" ones seen in higher sec system like putting only the current 1.0 belt in 0.6. This make them "harder" to mine because there would just not be as much ore to mine total. If he only meant to put them there as extra, then it ahs no change at all because of course it's not really harder once you can deal with the rats. |

Pipa Porto
1094
|
Posted - 2012.10.01 03:38:00 -
[244] - Quote
Frostys Virpio wrote:1st for the really beginner miner, a belt rat in 0.5 is problematic. An Osprey for example will ahve trouble dealing with a 0.5 belt rat. The Osprey has plenty of room to fit a launcher and drones.
Also, the really beginner miner isn't the market setter. So we're not talking about them when we're talking about ore/mineral prices.
Quote:2nd, I was assuming they would replace the current belt with the "smaller" ones seen in higher sec system like putting only the current 1.0 belt in 0.6. This make them "harder" to mine because there would just not be as much ore to mine total. If he only meant to put them there as extra, then it ahs no change at all because of course it's not really harder once you can deal with the rats.
Then it's still easier to mine in .6 than 1.0 space. It's just "harder" overall. But unless it gets to the point where HS is getting mined out before it can regenerate, that's not going to reduce the supply significantly. It'll just **** off the miners. EvE: Everyone vs Everyone
-RubyPorto |

Frostys Virpio
Caldari Provisions Caldari State
27
|
Posted - 2012.10.01 03:47:00 -
[245] - Quote
Pipa Porto wrote: Then it's still easier to mine in .6 than 1.0 space. It's just "harder" overall. But unless it gets to the point where HS is getting mined out before it can regenerate, that's not going to reduce the supply significantly. It'll just **** off the miners.
But even there, the idea is bad because anything cutting the supply of low end ore will only make the current imbalance even bigger. If you want to make ore in low and null sec worth more, you don't put a single stick in the wheels of high sec miner. You either remove some of the sticks in thier wheels so they can overmine or increase the demand for high end ore to raise thier price.
You could also but even more sticks in low/null sec miner's wheel but thats not a good diea imo. They seem to deal with enough crap already. |

Pipa Porto
1096
|
Posted - 2012.10.01 05:18:00 -
[246] - Quote
Frostys Virpio wrote:Pipa Porto wrote: Then it's still easier to mine in .6 than 1.0 space. It's just "harder" overall. But unless it gets to the point where HS is getting mined out before it can regenerate, that's not going to reduce the supply significantly. It'll just **** off the miners.
But even there, the idea is bad because anything cutting the supply of low end ore will only make the current imbalance even bigger. If you want to make ore in low and null sec worth more, you don't put a single stick in the wheels of high sec miner. You either remove some of the sticks in thier wheels so they can overmine or increase the demand for high end ore to raise thier price. You could also but even more sticks in low/null sec miner's wheel but thats not a good diea imo. They seem to deal with enough crap already.
I think we're talking past each other. I never said the idea was a good one. EvE: Everyone vs Everyone
-RubyPorto |

Skeln Thargensen
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.10.01 17:13:00 -
[247] - Quote
Frostys Virpio wrote:Skeln Thargensen wrote:Frostys Virpio wrote:The only way foster this to happen soon is to make many items require more low/null sec minerals to remove the stockpile fast. The who know how the economy would be once it's all drained and only what's mined gets on the market. Price would go up or those items would get less used. I guess they could bump lets say everything T2 while letting T1 as it is now. Most high sec stuff only require T1 anyway. or they could just change the belt spawns in high sec, and shuffle the 0.8-1.0 rock size belts down to 0.5-0.7. maybe leave some noob systems with a little rock. So we will take the currently easy to mine ore and make them harder to mine. This will reduce the supply of said ore which eman even higher price on those ore. Good idea sir. yeah...
Do you think high-sec miners influence the price of ore that much? Hulkageddon and the last update didn't seem to do jack to them as far as I can see.
couldn't warp into a belt without tripping over 3 retrievers about a month ago. prices should have gone down but they didn't. Yeah well does your corp get free bacon? |

Krixtal Icefluxor
INLAND EMPIRE Galactic
917
|
Posted - 2012.10.01 17:19:00 -
[248] - Quote
Pipa Porto wrote:Frostys Virpio wrote:1st for the really beginner miner, a belt rat in 0.5 is problematic. An Osprey for example will ahve trouble dealing with a 0.5 belt rat.  The Osprey has plenty of room to fit a launcher and drones.
Matters not. When I started 2 1/2 yrs ago, yes an Osprey had issues with the .5 rats. Sheesh. You just love pooh-poohing every statement made on the Forums. |

Vanria Vexed
Posiden Industrial
13
|
Posted - 2012.10.01 17:47:00 -
[249] - Quote
Skeln Thargensen wrote:Frostys Virpio wrote:Skeln Thargensen wrote:Frostys Virpio wrote:The only way foster this to happen soon is to make many items require more low/null sec minerals to remove the stockpile fast. The who know how the economy would be once it's all drained and only what's mined gets on the market. Price would go up or those items would get less used. I guess they could bump lets say everything T2 while letting T1 as it is now. Most high sec stuff only require T1 anyway. or they could just change the belt spawns in high sec, and shuffle the 0.8-1.0 rock size belts down to 0.5-0.7. maybe leave some noob systems with a little rock. So we will take the currently easy to mine ore and make them harder to mine. This will reduce the supply of said ore which eman even higher price on those ore. Good idea sir. yeah... Do you think high-sec miners influence the price of ore that much? Hulkageddon and the last update didn't seem to do jack to them as far as I can see. couldn't warp into a belt without tripping over 3 retrievers about a month ago. prices should have gone down but they didn't.
The massive banning of bots and the continued effort to keep them out of the game has also contributed to the higher but steady prices we are seeing currently for the high sec minerals. I'm sure we now have more players actually doing work mining and wanting to get decent pay for their efforts in high sec. These players aren't worried about pricing the minerals to move, they set their prices and go mine more. Contrary to this is the nullsec minerals where everyone supplying is undercutting each other into the ground just to get the minerals to move. There seems to be an abundance of supply compared to how much is actually moving on the market to be used. Playing EVE at times feels like putting a 10000 piece puzzle together, enjoying the accomplishment of succedding in completing it, then having some random stranger walk by and flip your table over. |

Frostys Virpio
Caldari Provisions Caldari State
29
|
Posted - 2012.10.01 21:01:00 -
[250] - Quote
Krixtal Icefluxor wrote:Pipa Porto wrote:Frostys Virpio wrote:1st for the really beginner miner, a belt rat in 0.5 is problematic. An Osprey for example will ahve trouble dealing with a 0.5 belt rat.  The Osprey has plenty of room to fit a launcher and drones. Matters not. When I started 2 1/2 yrs ago, yes an Osprey had issues with the .5 rats. Sheesh. You just love pooh-poohing every statement made on the Forums.
I didn;t want to push this one furhter but the real problem is the beginner miner have close to 2 support skill. His shield skill are crap and so are his launcher skill. A T1 light missile launcher with super basic skill has trouble dealing with a .5 rat and your basic tank melt away kinda fast. Been there about 1,5 month ago so I clearly remember asking fleetmate to stop chatting and setting thier damn drone on the rat eating me.
Of course as Pipa said tho, it was a bad argument as the Osprey miner has close to 0 influence on the market price. He only has a potential small influence if he was potentially to become at least a barge miner but even at that point, the total market is too big... |
|

Frostys Virpio
Caldari Provisions Caldari State
29
|
Posted - 2012.10.01 21:07:00 -
[251] - Quote
Skeln Thargensen wrote:Frostys Virpio wrote:Skeln Thargensen wrote:Frostys Virpio wrote:The only way foster this to happen soon is to make many items require more low/null sec minerals to remove the stockpile fast. The who know how the economy would be once it's all drained and only what's mined gets on the market. Price would go up or those items would get less used. I guess they could bump lets say everything T2 while letting T1 as it is now. Most high sec stuff only require T1 anyway. or they could just change the belt spawns in high sec, and shuffle the 0.8-1.0 rock size belts down to 0.5-0.7. maybe leave some noob systems with a little rock. So we will take the currently easy to mine ore and make them harder to mine. This will reduce the supply of said ore which eman even higher price on those ore. Good idea sir. yeah... Do you think high-sec miners influence the price of ore that much? Hulkageddon and the last update didn't seem to do jack to them as far as I can see. couldn't warp into a belt without tripping over 3 retrievers about a month ago. prices should have gone down but they didn't.
Raise high end mineral demand or lower the supply. Those are the 2 way to increase the high end ore value. At the same time, you must not affect low end minerals supply/demand or the effect will be partially absorbed. |

Cap James Tkirk
The Nommo
22
|
Posted - 2012.10.01 21:17:00 -
[252] - Quote
So nerf one groups income so the other group can make more isk sounds a bit ya know R3TARDED |

Herr Hammer Draken
Imperial Academy Amarr Empire
111
|
Posted - 2012.10.02 06:16:00 -
[253] - Quote
Cap James Tkirk wrote:So nerf one groups income so the other group can make more isk sounds a bit ya know R3TARDED
seriously if you want high ends to stop dropping like stones GTFO out of null less supply = greater demand = better prices ccp shouldnt fix this as its a player driven economy and should be left alone
let the players fix it
Here, here I so agree!
Still waiting for the price to crash on high sec ores. However since the barge changes one month ago many of these miners if not most of them have been stock piling their ore not yet ready to make that trip to market. We may have to wait until they all begin to bring their loads to market before we see price movement. Should be the next week or so for most I think. Some are already moving loads to market. A lot of these guys are going to need to sell enough ore to plex accounts. Herr Hammer Draken "The Amarr Prophet" |

Tikera Tissant
42
|
Posted - 2012.10.02 06:52:00 -
[254] - Quote
The big alliances have mining ops which mine everything, and not just ABC. And they use it to built a hell of a lot of things, not just T1 ships. Because of building spreas, some of them have to import ore from high-sec in order to keep up with the demand on building. This affect the ore price.
Why one high-sec mineral price jumps, is mainly because of what alliance is currently speed building and their region. Some regions, even with ABC ore, are completely short of iso for example, which causes that mineral to become in a very high demand.
This is the market and inflation. Its not ore imbalancing. People have more isk because of FW, doing incursions before the nerf (and after) and so on, renting fees in null space and so on. So they can afford to pay more, which means builders sell for more, and ore miners sell for more. A year ago you could only do about 3/4 to half of what you are doing today, but you also payed less for other things, plex costed almost half of what it cost today. So of course the prices are higher. No s**h sherlock.
And as stated earlier, there is no freakin any risk in mining in 0.0 space. Most of these systems are either completely empty, or have mining ops backed-up by guards and intel. The only place with real risk is in WHs, where you can't have real intel or know what is coming, unless you are a serious paranoid person. |

Frostys Virpio
Caldari Provisions Caldari State
29
|
Posted - 2012.10.02 14:13:00 -
[255] - Quote
Tikera Tissant wrote:The big alliances have mining ops which mine everything, and not just ABC. And they use it to built a hell of a lot of things, not just T1 ships. Because of building spreas, some of them have to import ore from high-sec in order to keep up with the demand on building. This affect the ore price.
Why one high-sec mineral price jumps, is mainly because of what alliance is currently speed building and their region. Some regions, even with ABC ore, are completely short of iso for example, which causes that mineral to become in a very high demand.
This is the market and inflation. Its not ore imbalancing. People have more isk because of FW, doing incursions before the nerf (and after) and so on, renting fees in null space and so on. So they can afford to pay more, which means builders sell for more, and ore miners sell for more. A year ago you could only do about 3/4 to half of what you are doing today, but you also payed less for other things, plex costed almost half of what it cost today. So of course the prices are higher. No s**h sherlock.
And as stated earlier, there is no freakin any risk in mining in 0.0 space. Most of these systems are either completely empty, or have mining ops backed-up by guards and intel. The only place with real risk is in WHs, where you can't have real intel or know what is coming, unless you are a serious paranoid person.
Too bad big alliance actaully get everything possibly done in high sec because any production in low/null is more trouble. |

La Nariz
GoonWaffe Goonswarm Federation
148
|
Posted - 2012.10.03 19:59:00 -
[256] - Quote
Krixtal Icefluxor wrote:Pipa Porto wrote:Frostys Virpio wrote:1st for the really beginner miner, a belt rat in 0.5 is problematic. An Osprey for example will ahve trouble dealing with a 0.5 belt rat.  The Osprey has plenty of room to fit a launcher and drones. Matters not. When I started 2 1/2 yrs ago, yes an Osprey had issues with the .5 rats. Sheesh. You just love pooh-poohing every statement made on the Forums.
Did you by any chance put up another tower? Goonwaffe is now recruiting feel free to message me in game for information about joining! |

La Nariz
GoonWaffe Goonswarm Federation
148
|
Posted - 2012.10.03 20:02:00 -
[257] - Quote
Frostys Virpio wrote:Tikera Tissant wrote:The big alliances have mining ops which mine everything, and not just ABC. And they use it to built a hell of a lot of things, not just T1 ships. Because of building spreas, some of them have to import ore from high-sec in order to keep up with the demand on building. This affect the ore price.
Why one high-sec mineral price jumps, is mainly because of what alliance is currently speed building and their region. Some regions, even with ABC ore, are completely short of iso for example, which causes that mineral to become in a very high demand.
This is the market and inflation. Its not ore imbalancing. People have more isk because of FW, doing incursions before the nerf (and after) and so on, renting fees in null space and so on. So they can afford to pay more, which means builders sell for more, and ore miners sell for more. A year ago you could only do about 3/4 to half of what you are doing today, but you also payed less for other things, plex costed almost half of what it cost today. So of course the prices are higher. No s**h sherlock.
And as stated earlier, there is no freakin any risk in mining in 0.0 space. Most of these systems are either completely empty, or have mining ops backed-up by guards and intel. The only place with real risk is in WHs, where you can't have real intel or know what is coming, unless you are a serious paranoid person. Too bad big alliance actaully get everything possibly done in high sec because any production in low/null is more trouble.
Someone finally gets it, I think I should go do a shot now.
Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Frostys Virpio
Caldari Provisions Caldari State
32
|
Posted - 2012.10.03 20:05:00 -
[258] - Quote
La Nariz wrote:Krixtal Icefluxor wrote:Pipa Porto wrote:Frostys Virpio wrote:1st for the really beginner miner, a belt rat in 0.5 is problematic. An Osprey for example will ahve trouble dealing with a 0.5 belt rat.  The Osprey has plenty of room to fit a launcher and drones. Matters not. When I started 2 1/2 yrs ago, yes an Osprey had issues with the .5 rats. Sheesh. You just love pooh-poohing every statement made on the Forums. Did you by any chance put up another tower?
If you are talking about the light missile launcher you can fit, then it's sadly still terribad because the beginner miner would lack the support skill to make it efficient. Going like a true newbie, 0.6 is already hard to deal with. I personally ahd to warp out of belt often before filling the cargo hold. Thats a pure miner training with no support skill because miners who does not know better will only train toward mining.
La Nariz wrote:
Someone finally gets it, I think I should go do a shot now.
It was said 14 trillion time in the last 2 weeks iirc... |

Cap James Tkirk
The Nommo
22
|
Posted - 2012.10.03 20:09:00 -
[259] - Quote
And again mineral prices are not in essence affected by ppl in mining cruisers and below the lack of skills with the minimum M3 per hour is but a fraction of a drop in a bucket if you cant tank rats in HS you need to get into cahoots with a group that can support you and assist in your defence while mining and serisouly the time spent on training the crusier and support skill could have put you in a barge with enough drone/tank skills for them rats boys............ if not maybe WoW would be glad to have ya back since thinking isnt a big part of the game
\o/ |

La Nariz
GoonWaffe Goonswarm Federation
148
|
Posted - 2012.10.03 20:18:00 -
[260] - Quote
Frostys Virpio wrote:La Nariz wrote:
Did you by any chance put up another tower?
If you are talking about the light missile launcher you can fit, then it's sadly still terribad because the beginner miner would lack the support skill to make it efficient. Going like a true newbie, 0.6 is already hard to deal with. I personally ahd to warp out of belt often before filling the cargo hold. Thats a pure miner training with no support skill because miners who does not know better will only train toward mining. La Nariz wrote:
Someone finally gets it, I think I should go do a shot now.
It was said 14 trillion time in the last 2 weeks iirc...
I'm not talking about missile launchers at all, I'm merely wondering if Krixtal "ragequit" Icefluxor put up another tower. Also just because we say something and corroborate it doesn't mean morons won't keep spouting the same wrong crap .
Goonwaffe is now recruiting feel free to message me in game for information about joining! |
|

Cap James Tkirk
The Nommo
22
|
Posted - 2012.10.03 20:19:00 -
[261] - Quote
La Nariz wrote:Frostys Virpio wrote:La Nariz wrote:
Did you by any chance put up another tower?
If you are talking about the light missile launcher you can fit, then it's sadly still terribad because the beginner miner would lack the support skill to make it efficient. Going like a true newbie, 0.6 is already hard to deal with. I personally ahd to warp out of belt often before filling the cargo hold. Thats a pure miner training with no support skill because miners who does not know better will only train toward mining. La Nariz wrote:
Someone finally gets it, I think I should go do a shot now.
It was said 14 trillion time in the last 2 weeks iirc... I'm not talking about missile launchers at all, I'm merely wondering if Krixtal "ragequit" Icefluxor put up another tower. Also just because we say something and corroborate it doesn't mean morons won't keep spouting the same wrong crap  .
my apologies i wasnt responding to your post but to the **hat above me
o/ |

Inquisitor Tyr
The Ostrogoths Curatores Veritatis Alliance
16
|
Posted - 2012.10.03 21:39:00 -
[262] - Quote
The issue at hand is Risk vs. Reward - and this is a system that needs to be monitored and adjusted by CCP as outcomes to their system that they don't forsee arise.
It's interesting to see that there are still people who believe the current mineral prices are completely driven by player activities and completely ignore the changes to the game that drove those changes. The players are reacting to a change CCP made to other systems, and due to the complexity of eve an unfortunate outcome has arisen. Its players that place the buy/sell orders but its CCP that creates the system that drives the players.
My contacts in empire mining corps have slowly turned into incursion runners. The point here being that many empire miners have turned to other activities. Incursions were quite the Isk Faucet for a time and that drew even the most avid miner into incursion fleets - and even after they made incursions less valuable those same miners are still at it.
If CCP set out to make empire mining more valuable; that was a success. In fact nullsec mining hasn't become any less valuable than it was 1.5 years ago - In my stats sheet I can see a price for Megacyte in Jita from 1.5 years ago was 1902 Isk. A couple of days ago it was 1937 Isk. There are fluctuations but its overall steady for the former high end minerals.
Again, this is about risk vs. reward - CCP changed the system and created a "vanilla" mining universe where all things are equally valuable.
Here is a relative value chart of ores based on current prices. The value is relative to the lowest valued ore. The numbers come from a break down of the mineral componenents of each ore type and are updated based on mineral values. I use this tool to tell me what to mine on a given day.
Take note that mining High End Scordite is just as valuable as Standard Arkonor.
Quote: 261.3%Veldspar 301.8%Scordite 293.8%Pyroxeres 299.7%Plagioclase 187.9%Omber 286.7%Kernite 298.5%Jaspet 301.2%Hemorphite 315.0%Hedbergite 116.6%Gneiss 216.4%Dark Ochre 100.0%Spodumain 230.5%Crockite 248.5%Bistot 339.8%Arkonor
Here is the same chart with prices from Pre-Incursion / Drone Nerf / T1 Loot revamp. The skew is towards the nullsec ores maintining a reasonable risk-reward scale.
Quote: 106.7%Veldspar 106.3%Scordite 137.7%Pyroxeres 100.0%Plagioclase 100.1%Omber 126.3%Kernite 186.9%Jaspet 209.5%Hemorphite 214.0%Hedbergite 122.2%Gneiss 190.7%Dark Ochre 108.2%Spodumain 251.8%Crockite 292.3%Bistot 382.4%Arkonor
|

Cap James Tkirk
The Nommo
22
|
Posted - 2012.10.03 21:51:00 -
[263] - Quote
then working as intended more risk in HS tehn null blue firewalls IMO i guess this can be closed now eh |

Inquisitor Tyr
The Ostrogoths Curatores Veritatis Alliance
16
|
Posted - 2012.10.03 22:56:00 -
[264] - Quote
Cap James Tkirk wrote:then working as intended more risk in HS tehn null blue firewalls IMO i guess this can be closed now eh
IGÇÖm not saying your opinion is incorrect, itGÇÖs just less correct than mine :P
But I can understand why your perspective is so myopic - no doubt, living in that wormhole your corp calls home gives you a valid perspective on whatGÇÖs going on in null and empire :P
Empire is safer: Concord - End of discussion.
What you are arguing is that nullsec is safer because the players work together. That is a testament to the players who live there and work together. They are doing eve right - Perhaps the miners in empire should follow suit and create intel channels. |

Cap James Tkirk
The Nommo
22
|
Posted - 2012.10.03 23:01:00 -
[265] - Quote
not myopic at all the market is a free player driven market now that tools that used to pump the market with mineral IE bots and drone goo are gone and HS miners can make a decent wage for how they want to play the game your throwing a tantrum because the overmined and over inflated market of High-end minerals has become a .01 isk game since null miners are trying to sell the wares they built up and do not want to be sitting on a stockpile of items that the value is decending........ since this is a open market and we the players are driving it why not take control instead of crying to CCP to fix what is not broken? |

Inquisitor Tyr
The Ostrogoths Curatores Veritatis Alliance
16
|
Posted - 2012.10.03 23:12:00 -
[266] - Quote
No one is throwing a tantrum - I am simply pointing out reasons why I find your perspective is incomplete and you are unable to counter it. Hence you are now attributing false traits to me in a desperate attempt to gain a foothold on the wall of overwhelming logic that you are now up against.
Quote:not myopic at all the market is a free player driven market now that tools that used to pump the market with mineral IE bots and drone goo are gone and HS miners can make a decent wage for how they want to play the game your throwing a tantrum because the overmined and over inflated market of High-end minerals has become a .01 isk game since null miners are trying to sell the wares they built up and do not want to be sitting on a stockpile of items that the value is descending........ since this is a open market and we the players are driving it why not take control instead of crying to CCP to fix what is not broken?
I find it hard to take a person who doesn't use a single period or comma in their entire paragraph seriously. Honestly, learn how to separate your thoughts and ideas because your post is just one long run-on sentence.
Anyways, you missed this:
Quote:It's interesting to see that there are still people who believe the current mineral prices are completely driven by player activities and completely ignore the changes to the game that drove those changes. The players are reacting to a change CCP made to other systems, and due to the complexity of eve an unfortunate outcome has arisen. Its players that place the buy/sell orders but its CCP that creates the system that drives the players.
|

Cap James Tkirk
The Nommo
22
|
Posted - 2012.10.03 23:14:00 -
[267] - Quote
and i give a fuq about proper grammar in a gaming world because?
and you point nothin out but an attempt to say my POV is myopic but where is the proofs so by you adding attributes to myself i only felt it fair to add tehm back no?
|

Inquisitor Tyr
The Ostrogoths Curatores Veritatis Alliance
17
|
Posted - 2012.10.03 23:30:00 -
[268] - Quote
Cap James Tkirk wrote:and i give a fuq about proper grammar in a gaming world because?
and you point nothin out but an attempt to say my POV is myopic but where is the proofs so by you adding attributes to myself i only felt it fair to add tehm back no?
You should "give a fuq" because you are here trying to convince people of your perspective. What you say and how you say it tells people things about you, such as your level of education, if you are intelligent and if you are thinking rationally. In other words, if people should listen to you and take you seriously.
You may change peoples minds if you are engaged in a meaningful discussion with a clear head rather than simply reacting to comments on an emotional level.
And don't try pretend you suddenly dont "give a fuq" when your actions, namely making multiple posts in this thread, show that you clearly do "give a fuq".
But at least you are trying(sort of), I'll give you that. |

Cap James Tkirk
The Nommo
22
|
Posted - 2012.10.03 23:36:00 -
[269] - Quote
let me correct you a bit i do not give a fuq about my punctuation on forums cause i dont i have to be very punctual for my work and ya know decided to leave work where its at...... the office
my level of education you say so if you had to surmise my education level where would you think it to be what do you think i do to make my living but due to my apprent lack of education and insinuaating all people of lesser intelligence must have SHITE jobs and lives to compliment that hmmm? becasue i dont give a fuq about proper grammar on a game forum
i guess with your special abilites you can tell all these things hmm?
maybe not also spectacular job turning this into an attack forum bet the folks are proud of you!!!!
****edit
Im not trying to make ppl form an opinion was just tossing out my 2 cents personally idc that null ores are less valuable makes me happy when i build and sell things |

celebro
Perpetuum Industries
2
|
Posted - 2012.10.04 07:17:00 -
[270] - Quote
Cap James Tkirk wrote: Im not trying to make ppl form an opinion was just tossing out my 2 cents personally idc that null ores are less valuable makes me happy when i build and sell things
I'm Just curious to know what has ore prices got to do with building and selling stuff?
I don't understand why people like to say, this is solely a player driven economy. It is only correct to say it is partly driven by players. The environment and game mechanics has still got a lot to do with prices, and that is controlled by CCP.
The ore imbalance is pretty obvious and the new mining changes are a way to counter it, these changes set as an example proves that the developers also change the economy, just wait a few months from now. |
|

Herr Hammer Draken
Imperial Academy Amarr Empire
117
|
Posted - 2012.10.04 07:37:00 -
[271] - Quote
Inquisitor Tyr wrote:The issue at hand is Risk vs. Reward - and this is a system that needs to be monitored and adjusted by CCP as outcomes to their system that they don't forsee arise. It's interesting to see that there are still people who believe the current mineral prices are completely driven by player activities and completely ignore the changes to the game that drove those changes. The players are reacting to a change CCP made to other systems, and due to the complexity of eve an unfortunate outcome has arisen. Its players that place the buy/sell orders but its CCP that creates the system that drives the players. Here is a relative value chart of ores based on current prices. The value is relative to the lowest valued ore. The numbers come from a break down of the mineral componenents of each ore type and are updated based on mineral values. I use this tool to tell me what to mine on a given day. Take note that mining High End Scordite is just as valuable as Standard Arkonor. Quote: 261.3% Veldspar 301.8% Scordite 293.8% Pyroxeres 299.7% Plagioclase 187.9% Omber 286.7% Kernite 298.5% Jaspet 301.2% Hemorphite 315.0% Hedbergite 116.6% Gneiss 216.4% Dark Ochre 100.0% Spodumain 230.5% Crockite 248.5% Bistot 339.8% Arkonor
Here is the same chart with prices from Pre-Incursion / Drone Nerf / T1 Loot revamp. The skew is towards the nullsec ores maintining a reasonable risk-reward scale. Quote: 106.7% Veldspar 106.3% Scordite 137.7% Pyroxeres 100.0% Plagioclase 100.1% Omber 126.3% Kernite 186.9% Jaspet 209.5% Hemorphite 214.0% Hedbergite 122.2% Gneiss 190.7% Dark Ochre 108.2% Spodumain 251.8% Crockite 292.3% Bistot 382.4% Arkonor
edit * Actually this second value scale is really a perfect example of how it should look. Even the low-sec ores provide a benefit to the miner, but not quite as much as the nullsec ones. And the hardest to find ore - arkonor - is the king. It was brilliant. PS - When was the last time you used a titan fleet to aquire a mineral belt in empire the way alliances claim -1.0 truesec systems in null? So dont even try to pretend nullsec mining is less work.
The only idea your chart proves is that market forces are driving up the cost of high sec ores. Now what you the player have to decide, is what are you going to do about it?
CCP is not the answer. They removed on purpose, the items in game that had been negatively impacting market forces on minerals in eve. Now you see the natural market forces at work. Real supply meets real demand. I can also back that up as I am an industrialist that has been using minerals to build items for 5 months now. I do find that the following minerals are in short supply and are in fact hard for me to get enough of in a timely maner. Pyerite, trit, mex, and recently isogen has become hard to find. However when I need to buy nocxium or zydrine or megacyte I can always get enough volume of these at a cheap price at multiple locations in high sec.
What your chart tells me is that your mining ops need to focus on those ores that are over the 250% level. Also factor in the cost to operate in those areas and market those ores. Then mine those ores that have a good return. Of course the more efficient the mining ops become in getting the desired product to market the cheaper that product gets as supply meets or exceeds demand. Your chart should tell you what you do not want to believe that high sec is not mining these ores efficiently enough to meet the market demand. In fact my buying of these products over the last 5 months supports that conclusion.
If all the null sec ore supply was used up which is what us builders do. Then how much high sec ore would have to be made available at the same time to meet the construction needs of the products being built. And this is where the supply chain breaks down. The match is off. Not enough high sec ore is being refined to match up with the amount of refined null sec ore that reaches the market place. Thus we are always buying out exsisting stocks faster than they get replenished and the next batch comes out at a higher price because there is no stock to compete with that is for sale.
I do not have to inform you of the way BPO's scale up the use of high sec minerals to low sec mineral use to build an item. So for every unit of megacyte that gets mined we need something like 1,000 units of mex and 10,000 units of pyerite and 70,000 units of trit. In order to balance the market. That is the demand on the high sec minerals. It is not being met. So the value rises. Or the builders build less we only build when the high sec ores become available which means we need a lot less null sec ores. Which means they pile up in the markets.
Now you want players to consider you to be a smart person. Hmm so why don't you follow the risk reward and move your mining ops to where the money is? That is what all this is about getting the markets balanced. Your chart proves they are not balanced partly that is your fault as a miner. You are not following the market like you should be. Herr Hammer Draken "The Amarr Prophet" |

Herr Hammer Draken
Imperial Academy Amarr Empire
118
|
Posted - 2012.10.04 10:12:00 -
[272] - Quote
Let me add to my above post as it was too long.
Most builders are in high sec. I can mine my own high sec ore. Often when I can not buy enough to fill my needs I am out mining my own high sec ore. So assuming the reader is intelligent then you know where I am going with this. What kind of pricing power does the high sec miner have when these minerals got be mined by anyone right here in high sec? High sec builders are really only hostage to null sec miners. They have pricing power.
All the blame in this entire thread is backwards. It is the vast oversupply of null ores that is the cause of this ore price imbalance.
Consider also all the proganker posts over the last 45 days or so, reference the new mining barges. They all claim to a man that the new barges are almost gank proof so they claim this will lead to out of control mining of high sec and vast oversupplied high sec ores which will drive the prices way down. The message of those posts is that the gankers are needed in high sec to control the miners so that the price stays up and the remaining miners can make a living in high sec.
Hmm well if the prices crash for high sec ores then that is exactly what the null sec miner needs right? So given all of these factors the new barges and the builders can mine their own high sec ores and the lack of effective gankers why is it then that the high sec miners still have pricing power over their ores and the null sec miner does not?
Yes that is how bad the imbalance is right now. I do not think the situation will change until high sec doubles the number of miners they have. Or null halves the number they have. What makes the balance work is the BPO materials cost. As of right now the only source for those minerals is mining and reprocessing of mission loot. Perhaps mission loot is suppling more noxcium and zydrine and megacyte than it should. But I do not do much of that so I have no clue really.
Notice also the trend CCP's rebalanced BPO's extra materials requirements are slanted toward using a lot more high sec minerals and not so many more null sec minerals. Herr Hammer Draken "The Amarr Prophet" |

Cap James Tkirk
The Nommo
22
|
Posted - 2012.10.04 14:26:00 -
[273] - Quote
celebro wrote:Cap James Tkirk wrote: Im not trying to make ppl form an opinion was just tossing out my 2 cents personally idc that null ores are less valuable makes me happy when i build and sell things
I'm Just curious to know what has ore prices got to do with building and selling stuff? I don't understand why people like to say, this is solely a player driven economy. It is only correct to say it is partly driven by players. The environment and game mechanics has still got a lot to do with prices, and that is controlled by CCP. The ore imbalance is pretty obvious and the new mining changes are a way to counter it, these changes set as an example proves that the developers also change the economy, just wait a few months from now.
what i mean is like Herr said i mine my own HS materials and can get High-end minerals at low prices makes me happy as a builder ive made a decent fortune since the low-end minerals started sky-rocketing and i build stuffs to sell to ppl to blow stuffs up thus making the circle of life complete |

La Nariz
GoonWaffe Goonswarm Federation
153
|
Posted - 2012.10.04 20:59:00 -
[274] - Quote
Herr Hammer Draken wrote:~moronic pubbie post~
Industry that is non-highsec is broken your points are invalid. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Herr Hammer Draken
Imperial Academy Amarr Empire
120
|
Posted - 2012.10.05 05:21:00 -
[275] - Quote
La Nariz wrote:Herr Hammer Draken wrote:~moronic pubbie post~ Industry that is non-highsec is broken your points are invalid.
That statement implies that non-highsec industry was functional at some point over the last 9 years. And somehow became broken. Which is not the case. Industry that is non-highsec was designed that way and has been that way for years.
Therefore you are irrelevant to this discussion. Until such time as industry in non-high sec becomes functional. If that ever happens. Then it can become relevant.
This discussion is not about a fantasy eve. It is about the real and current present eve.
All of my points are about the current eve model which is the only eve we have.
Herr Hammer Draken "The Amarr Prophet" |

Pipa Porto
1127
|
Posted - 2012.10.05 05:58:00 -
[276] - Quote
Herr Hammer Draken wrote:That statement implies that non-highsec industry was functional at some point over the last 9 years. And somehow became broken. Which is not the case. Industry that is non-highsec was designed that way and has been that way for years.
So you're saying that anything CCP hasn't bothered to fix in years is not broken? Simply because CCP hasn't bothered to fix it. EvE: Everyone vs Everyone
-RubyPorto |

Herr Hammer Draken
Imperial Academy Amarr Empire
123
|
Posted - 2012.10.05 06:22:00 -
[277] - Quote
Pipa Porto wrote:Herr Hammer Draken wrote:That statement implies that non-highsec industry was functional at some point over the last 9 years. And somehow became broken. Which is not the case. Industry that is non-highsec was designed that way and has been that way for years. So you're saying that anything CCP hasn't bothered to fix in years is not broken? Simply because CCP hasn't bothered to fix it.
I am saying it is your opinion that it is broken. CCP designed it the way it is. The reasons for which players think they know the answer to and often times this is all misdirection and misinformation. Just like your post is. Until CCP brings forth a proposal to fix something I do not consider it to be broken but a game design feature. Regardless of who ever claims it to be different. Everybody always has a hidden initiative.
So I do not buy into Non-high sec industry is broken. That is a fantasy viewpoint of people that want change. Until that change is on the table it is fantasy and does not belong in disscussion about current events.
Open a new thread about fixing non high sec industry and if it gets CCP to "fix" it then fine then we can disscuss it there in that thread. But that is at least 6 month to a year or more from now. It does not belong in this thread until it becomes something more than fantasy.
Last this winter update has nothing in it at all about "fixing" non-high sec industry. So it remains your fantasy viewpoint in my opinion. Herr Hammer Draken "The Amarr Prophet" |

Pipa Porto
1131
|
Posted - 2012.10.05 07:07:00 -
[278] - Quote
Herr Hammer Draken wrote:Pipa Porto wrote:Herr Hammer Draken wrote:That statement implies that non-highsec industry was functional at some point over the last 9 years. And somehow became broken. Which is not the case. Industry that is non-highsec was designed that way and has been that way for years. So you're saying that anything CCP hasn't bothered to fix in years is not broken? Simply because CCP hasn't bothered to fix it. I am saying it is your opinion that it is broken. CCP designed it the way it is. The reasons for which players think they know the answer to and often times this is all misdirection and misinformation. Just like your post is. Until CCP brings forth a proposal to fix something I do not consider it to be broken but a game design feature. Regardless of who ever claims it to be different. Everybody always has a hidden initiative.
Here are CCP's goals for fixing nullsec industry, so by your little rule there, Nullsec industry is broken. Has been for a year. By your definition. http://community.eveonline.com/devblog.asp?a=blog&bid=946 EvE: Everyone vs Everyone
-RubyPorto |

Herr Hammer Draken
Imperial Academy Amarr Empire
124
|
Posted - 2012.10.05 07:14:00 -
[279] - Quote
Oh aug 2011. I can hardly wait for it.....Maybe by 2015, 2020?
At any rate it changes nothing about this thread. Or the current here and now. Herr Hammer Draken "The Amarr Prophet" |

Pipa Porto
1143
|
Posted - 2012.10.05 11:05:00 -
[280] - Quote
Herr Hammer Draken wrote:Oh aug 2011. I can hardly wait for it.....Maybe by 2015, 2020?
At any rate it changes nothing about this thread. Or the current here and now.
You claimed that Nullsec Industry wasn't broken because CCP hadn't said it was. I showed that CCP had in fact said it was.
You post.... whatever this is.
By the way, the biggest problem with Nullsec Ore production is that the Ore is produced in fixed ratios due to the need to cycle sites to keep the industry level up. There's no "mine less Spud 'cause it's worthless," or "Mine Less Bistot*"
*Bistot is 32.2% of the Large Asteroid Cluster by volume. The Large Asteroid Cluster is generally what you cycle. EvE: Everyone vs Everyone
-RubyPorto |
|

ORLICZ
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.10.05 11:06:00 -
[281] - Quote
thing is :
1. we need veld cos we build moar and moar titans etc.
2. CCP added bigerr asteroids of hi end rocks on gravimetrics - thats why prices dropiing - as they are low m3- so i supose megacyte drop to 1200 isk in near future :P
|

Herr Hammer Draken
Imperial Academy Amarr Empire
124
|
Posted - 2012.10.05 11:25:00 -
[282] - Quote
Pipa Porto wrote:Herr Hammer Draken wrote:Oh aug 2011. I can hardly wait for it.....Maybe by 2015, 2020?
At any rate it changes nothing about this thread. Or the current here and now. You claimed that Nullsec Industry wasn't broken because CCP hadn't said it was. I showed that CCP had in fact said it was. You post.... whatever this is. By the way, the biggest problem with Nullsec Ore production is that the Ore is produced in fixed ratios due to the need to cycle sites to keep the industry level up. There's no "mine less Spud 'cause it's worthless," or "Mine Less Bistot*" *Bistot is 32.2% of the Large Asteroid Cluster by volume. The Large Asteroid Cluster is generally what you cycle.
So what? Changes nothing about current supply and demand issues. This thread is not about changing null sec industry. CCP has had 2 updates to the game since they suggested changes to null sec industry. That is last years news! This is today and the winter update changes nothing again about null sec industry. Supply and demand will still control the price of ore as I stated in post 271 and 272. Broken null sec industry or not does not change that at all. The game today is what it is not something on a drawing board. That is my point.
How does broken null sec industry invaladate current supply and demand issues? Herr Hammer Draken "The Amarr Prophet" |

Pipa Porto
1143
|
Posted - 2012.10.05 11:52:00 -
[283] - Quote
Herr Hammer Draken wrote:So what? Changes nothing about current supply and demand issues. This thread is not about changing null sec industry. CCP has had 2 updates to the game since they suggested changes to null sec industry. That is last years news! This is today and the winter update changes nothing again about null sec industry. Supply and demand will still control the price of ore as I stated in post 271 and 272. Broken null sec industry or not does not change that at all. The game today is what it is not something on a drawing board. That is my point.
Herr Hammer Draken wrote:Until CCP brings forth a proposal to fix something I do not consider it to be broken but a game design feature
You claimed that things CCP hasn't looked into fixing yet aren't broken (and that things CCP has looked into fixing are), then claimed that CCP had not yet looked into fixing nullsec industry. When I proved otherwise, you... I'm not sure how to characterize your post. "Nyah, Nyah, it doesn't count," maybe?
Quote:How does broken null sec industry invaladate current supply and demand issues of ore?
Where did I say it did?
In 272, you claimed that Nullsec miners have "Pricing Power." Where's your evidence to support that? The fact that it takes effort to bring your product to market does not magically give you "Pricing Power" EvE: Everyone vs Everyone
-RubyPorto |

Herr Hammer Draken
Imperial Academy Amarr Empire
124
|
Posted - 2012.10.05 12:10:00 -
[284] - Quote
Pipa Porto wrote:Quote:How does broken null sec industry invaladate current supply and demand issues of ore? Where did I say it did? In 272, you claimed that Nullsec miners have "Pricing Power." Where's your evidence to support that? The fact that it takes effort to bring your product to market does not magically give you "Pricing Power"
You implied it with your post #276.
Your posts begining at 276 are about misdirection.
They are invalid to this thread. They add nothing of value. Herr Hammer Draken "The Amarr Prophet" |

Idris Helion
University of Caille Gallente Federation
141
|
Posted - 2012.10.05 13:12:00 -
[285] - Quote
Just another data point about this issue: I've seen more and more hisec belts getting completely mined out. I see multiple Orca-boosted crews working belts in even .9 and 1.0 belts. I suspect that this is due to the fabulous prices on Scord, Pyrox, and Plag now.
Seriously, the only better ore than Scord in the game right now is Arkonor, on an ISK/hr basis. And you can collect a hell of a lot more Scord a hell of a lot more efficiently than you can Arkonor. I would think that all this mining activity would drive prices of the high-end minerals back up, but not so much...which leads me to think that the drone-poop nerf was an even more massive hit than we suspected, and that the war against mining bots was more effective than even CCP anticipated. With all that mining activity in high, it seems like we still can't fill the massive appetite of lowsec and null for trit and pyerite.
Part of this is undoubtedly due to the wars currently being fought in nullsec. Ships are being chewed up at a high rate, so replacement is driving low-end mineral prices skyward.
|

La Nariz
GoonWaffe Goonswarm Federation
158
|
Posted - 2012.10.05 19:21:00 -
[286] - Quote
Herr Hammer Draken wrote:La Nariz wrote:Herr Hammer Draken wrote:~moronic pubbie post~ Industry that is non-highsec is broken your points are invalid. ~more mornic pubbie babble~
Explain to me how mining is not a part of industry. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

celebro
Perpetuum Industries
2
|
Posted - 2012.10.06 17:44:00 -
[287] - Quote
This ore imbalance is a joke, even Perpetuum has ores better balanced than this, and it's player driven too. Those small tweaks need to come from the Devs. Just look at Scordite description, they are meant for beginner miners.
'Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.' |

Frostys Virpio
Caldari Provisions Caldari State
43
|
Posted - 2012.10.07 19:40:00 -
[288] - Quote
celebro wrote:This ore imbalance is a joke, even Perpetuum has ores better balanced than this, and it's player driven too. Those small tweaks need to come from the Devs. Just look at Scordite description, they are meant for beginner miners.
'Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.'
It's easy to say stuff like that. Changing the way the economy works is harder. The only real way CCP could make ore like scordite a real beginner ore is to cahnge what the economy burn in term of material. Find what destroy the most minerals in the game and add more low+¬null sec minerals to the bill of material list of said things.
Lets take ammo for example. Ammo gets burned every day in EvE which means some materials goes up in smokes. as an example, lets take an imaginary ammo of type X. (I don`t know industry number so I can't use a real value)
Ammo X bill of material per batch
10000 trit 5000 pyerite 2000 mexallon 1000 isogen 500 megacyte 100 Morphyte
The real way to incraese the price of high end stuff would be to chage the bill of amterial to.
10000 trit 5000 pyerite 2000 mexallon 1000 Isogen 1000 Megacyte 300 Morphyte
This technically triple the need for morphyte and double the need for megacyte in this particullar field. Of course ammo is only one market where the minerals go so changing only this would not change the pricing that much but it would be a start. You can play with the fabricaton cost of pretty much anything as long as something just as good is not seeded by NPC for a fixed amount of isk or the price rise generated by the new bill of material risk killing the need of prodution because people would only use the npc seeded item if it ever become cheaper. |

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
102
|
Posted - 2012.10.07 19:51:00 -
[289] - Quote
Frostys Virpio wrote:celebro wrote:This ore imbalance is a joke, even Perpetuum has ores better balanced than this, and it's player driven too. Those small tweaks need to come from the Devs. Just look at Scordite description, they are meant for beginner miners.
'Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.' It's easy to say stuff like that. Changing the way the economy works is harder. The only real way CCP could make ore like scordite a real beginner ore is to cahnge what the economy burn in term of material. Find what destroy the most minerals in the game and add more low+¬null sec minerals to the bill of material list of said things. Lets take ammo for example. Ammo gets burned every day in EvE which means some materials goes up in smokes. as an example, lets take an imaginary ammo of type X. (I don`t know industry number so I can't use a real value) Ammo X bill of material per batch 10000 trit 5000 pyerite 2000 mexallon 1000 isogen 500 megacyte 100 Morphyte The real way to incraese the price of high end stuff would be to chage the bill of amterial to. 10000 trit 5000 pyerite 2000 mexallon 1000 Isogen 1000 Megacyte 300 Morphyte This technically triple the need for morphyte and double the need for megacyte in this particullar field. Of course ammo is only one market where the minerals go so changing only this would not change the pricing that much but it would be a start. You can play with the fabricaton cost of pretty much anything as long as something just as good is not seeded by NPC for a fixed amount of isk or the price rise generated by the new bill of material risk killing the need of prodution because people would only use the npc seeded item if it ever become cheaper. I gave some numbers a few pages earliers. If you mine all your megacyte through arkonor, and all your tritanium through veldspar (the most efficient for each): -To get a rokh, you need to spend 11 more time mining veldspar than arkonor. -To get a riter, you need to spend 71 more time mining veldspar than arkonor. Ammos are even worst. 100 scourge heavy missile is something like 700 tritanium and 2 nocxium. |

Pipa Porto
1154
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Posted - 2012.10.08 02:07:00 -
[290] - Quote
Herr Hammer Draken wrote:Pipa Porto wrote:Quote:How does broken null sec industry invaladate current supply and demand issues of ore? Where did I say it did? You implied it with your post #276.
I did no such thing. EvE: Everyone vs Everyone
-RubyPorto |
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Mos7Wan7ed
Gladiators of Rage R O G U E
19
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Posted - 2012.10.09 12:28:00 -
[291] - Quote
Dasola wrote:Well maybe 0.0 miners should stop mining just abc ores and stop flooding the market with those. And yes i do mine time to time in 0.0 myself, but mainly just to get some change for grinding npc sites.
In fact im suprised 0.0 miners havent switched to these more valuable ores, since those rocks in 0.0 should be pretty big by now.
Also i think 0.0 is safer then highsec. none will stay im belt mining when theres red or neutral in system..
We don't want to flood the market with high end minerals.. We would much rather build with them cause our markets are puny and over-inflated. But CCP doesn't give us any options out in null sec. Unlike empire, we can't roam 5-10 public systems and clear Veldspar from asteroid belts, and the grav plexes have laughable amounts of low end ores in them. Until CCP gives us a viable way to get access to low end ores we are forced to cart it to the only market in the game that can support it's sale. Jita.
We would much rather have the small gravimetric site converted in to one that resembles a 5-8 million m3 empire asteroid belt then what we get for a small grav plex now. Lest then we could make use of those high ends and stop flooding the market in empire.
You might not realize this but null sec effects are worse tho.. Null sec has been effecting low end mineral prices out of Jita as well by buying up low ends and using mineral compression to seed our 0.0 markets with low end ores.
It is a sad state of affairs when CCP has had two real world economist and none have spotted this problem. |

celebro
Perpetuum Industries
4
|
Posted - 2012.10.09 14:05:00 -
[292] - Quote
Frostys Virpio wrote:celebro wrote:This ore imbalance is a joke, even Perpetuum has ores better balanced than this, and it's player driven too. Those small tweaks need to come from the Devs. Just look at Scordite description, they are meant for beginner miners.
'Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.' It's easy to say stuff like that. Changing the way the economy works is harder. The only real way CCP could make ore like scordite a real beginner ore is to cahnge what the economy burn in term of material. Find what destroy the most minerals in the game and add more low+¬null sec minerals to the bill of material list of said things. Lets take ammo for example. Ammo gets burned every day in EvE which means some materials goes up in smokes. as an example, lets take an imaginary ammo of type X. (I don`t know industry number so I can't use a real value) Ammo X bill of material per batch 10000 trit 5000 pyerite 2000 mexallon 1000 isogen 500 megacyte 100 Morphyte The real way to incraese the price of high end stuff would be to chage the bill of amterial to. 10000 trit 5000 pyerite 2000 mexallon 1000 Isogen 1000 Megacyte 300 Morphyte This technically triple the need for morphyte and double the need for megacyte in this particullar field. Of course ammo is only one market where the minerals go so changing only this would not change the pricing that much but it would be a start. You can play with the fabricaton cost of pretty much anything as long as something just as good is not seeded by NPC for a fixed amount of isk or the price rise generated by the new bill of material risk killing the need of prodution because people would only use the npc seeded item if it ever become cheaper.
I would not tweak the demand, just make high ends more available , larger roids of veldspar and scordite so they pop less often, more grav sites, mining bonuses for high ends and lower volume for both veld and scordite. |

La Nariz
GoonWaffe Goonswarm Federation
193
|
Posted - 2012.10.11 21:17:00 -
[293] - Quote
We just want industry balanced across the entirety of the game instead of favored in highsec and very unfavored in the rest of the game. That means nerfs and buffs to go around. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Kaivar Lancer
General Exports
227
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Posted - 2012.10.14 11:15:00 -
[294] - Quote
La Nariz wrote:We just want industry balanced across the entirety of the game instead of favored in highsec and very unfavored in the rest of the game. That means nerfs and buffs to go around.
Ah, goon tears. Most delicious. |

La Nariz
GoonWaffe Goonswarm Federation
210
|
Posted - 2012.10.15 23:03:00 -
[295] - Quote
Kaivar Lancer wrote:La Nariz wrote:We just want industry balanced across the entirety of the game instead of favored in highsec and very unfavored in the rest of the game. That means nerfs and buffs to go around. Ah, goon tears. Most delicious.
I suggest you read the op again no-name 10 man highsec corp member. Goonwaffe is now recruiting feel free to message me in game for information about joining! |
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