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space bear
Gallente Farbotz
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Posted - 2011.02.04 11:01:00 -
[121]
Edited by: space bear on 04/02/2011 11:07:34 Edited by: space bear on 04/02/2011 11:02:01
Originally by: Skex Relbore (...)
My experience in these threads is that the vast majority of those claiming that Gallente are fine, either have little or no killboard history to back up their claims or their killboards show them as not actually flying much in the way of Gallente hulls.
For example Lilith Velkor who has very impressive killboard, but if you actually look at the ships she's flown for the last 3 months the only hybrid user on the list is the Navy Comet which is one of the few examples of a blaster boat done right (lots of dps good slot layout as well as fast and rugged enough to get into effective range in addition to a generous drone bay)
I don't think anyone has claimed that a highly skilled pilot can't make Gal hulls work nor that they are completely useless (they excel at docking games) But the quarterly economic report shows in very concrete objective terms at just how much of a disadvantage Gal hulls really are.
With the notable exception of the Nyx Gallente are poorly represented in the actual used statistics. One can talk all you want about skills and FOTM but the reality is that FOTM becomes FOTM for a reason. The corollary is that the under-representation of other ships is an indication of their short comings.
The problems that Gallente face are manifold, Their lack of speed particularly considering that they are supposed to be armor tankers means that they are generally unable to close range to apply dps compared to their competition.
Amarr faces a speed issue as well but they have enough range that it simply isn't a problem for them in the same way it is for Gallente. A Minmatar or Caldari ship can't kite around inside disruptor range with impunity from damage against them as they can with a Gallente ship.
Arguments claiming that Gal benefit from gang mates fail as well thanks to the fact that their generally inferior engagement envelope means that they are constantly motoring around trying to get in range of a hostile ship meanwhile the laser, missile and projectile ships are laying down a lesser but constant stream of dps.
Then even if one does manage to get into range to apply that wonderful theoretical dps the poor tracking on blasters means that you won't be getting anywhere close to that level of facemelt when actually at optimal without the use of webs.
Now the argument of "use webs" runs smack into another design flaw. For an active tanked ship that uses cap dependent weapons you need 3 slots minimum for Prop mod, Point and a cap booster to run all that stuff. That means you really need a minimum of 4 mid slots for a decent blaster ship to get all that plus a web. At this point you run into the problem that with 4 mids its probably better to shield tank anyway to gain better speed/agility as well as to free up low slots for tracking and damage mods (which is what we end up doing on the Brutix and Hype most the time)
Blasters should have the best tracking period. If you can get into range you should be able to hit equal sized targets without a web.
As it stand today Gallente (and to an lesser extent Caldari) hulls are at an extreme disadvantage do mainly to the flaws in their weapon systems.
Very good points here, not much else to add. Thank you sir
Edit: YEEAHHH! Page 5 
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2011.02.04 13:33:00 -
[122]
Originally by: The Djego
Originally by: baltec1 Use ECM drones?
Assuming you are not the only one that use them this days?
Jam them first
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.04 21:24:00 -
[123]
Originally by: baltec1
Originally by: The Djego
Originally by: baltec1 Use ECM drones?
Assuming you are not the only one that use them this days?
Jam them first
Well I manage this often enough, however this doesn't make me fly a thorax again in a environment that is full of AB frigs and BCs, where 90% of the ships will have neuts or engaging ships with twice the EHP and more DPS that are only a bit slower and can kill you at any range up to 28km. 
I flown it back in the days because it generated a lot of fights against nanoed stuff and wasn't to bad against T1 Cruisers and Frigs. Always found it funny when people claimed in local that it was nanoed(yes i had some speed imps all the time). 
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Lilith Velkor
Minmatar Heretic Army
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Posted - 2011.02.04 22:29:00 -
[124]
Edited by: Lilith Velkor on 04/02/2011 22:31:42
Originally by: Skex Relbore
My experience in these threads is that the vast majority of those claiming that Gallente are fine, either have little or no killboard history to back up their claims or their killboards show them as not actually flying much in the way of Gallente hulls.
Pot, meet kettle.
The vast majority of those that claim gallente are terrible have either no killboard history to back their claims, or even worse their killboard history shows they are unable to fit their ships and run about in all sorts of failfits, lose duels against ships they should easily demolish, have no history of fighting outside of huge blobs, still fly in fits that were used back in 2007 and so on.
The truth is, its neither here nor there. They have some excellent ships, some mediocre ships, some terrible ships. Like every other race does.
Over all, I see much more reason to complain as a caldari specced player.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.04 23:19:00 -
[125]
Edited by: The Djego on 04/02/2011 23:20:50
Originally by: Lilith Velkor The vast majority of those that claim gallente are terrible have either no killboard history to back their claims, or even worse their killboard history shows they are unable to fit their ships and run about in all sorts of failfits, lose duels against ships they should easily demolish, have no history of fighting outside of huge blobs, still fly in fits that were used back in 2007 and so on.
Blaster pvp adapted as much as mini setups over the years. The difference is that they need to work around a hard limiter since 2 years that makes them useless even in skilled hands(outside of serpentis hulls) in real fights.
I couldn't care less for your opinion(same as I did during the last 2 years, at least form the point where you did start whining about the agility fix that made solo pvp actually possible again without any *** warping out before you can get a lock in a standard pvp setup).
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Lilith Velkor
Minmatar Heretic Army
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Posted - 2011.02.04 23:28:00 -
[126]
Edited by: Lilith Velkor on 04/02/2011 23:35:39
Originally by: The Djego
I couldn't care less for your opinion
Same here, I dont even know who you are. The fact that you dont realize that the agility 'fix' was BAD for gallente speaks volumes though. 
And it did jack for solo pvp.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.04 23:59:00 -
[127]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 04/02/2011 23:35:39
Originally by: The Djego
I couldn't care less for your opinion
Same here, I dont even know who you are. The fact that you dont realize that the agility 'fix' was BAD for gallente speaks volumes though. 
And it did jack for solo pvp.
Orly?
I did, since flying a solo/close range solution was pointless if you can't point stuff before they press warp to xxx "gtg but nice try".
The agility change actually made most hulls more controllable again within web range, however the real bugger where Nozh broke blaster pvp is still ingame. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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NightmareX
Infinitus Odium
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Posted - 2011.02.05 15:08:00 -
[128]
Like i have said many times already. A ship like a Blaster Mega is pretty awesome in fleet PVP. Lets say in a fight where you are all from 5 to 25 or something against 5 to 25.
The only problem the Mega have is a bit to low CPU.
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Cambarus
Aliastra
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Posted - 2011.02.05 19:30:00 -
[129]
Originally by: NightmareX Edited by: NightmareX on 05/02/2011 15:25:33 Like i have said many times already. A ship like a Blaster Mega is pretty awesome in fleet PVP. Lets say in a fight where you are all from 5 to 25 or something against 5 to 25 enemies.
The only problem the Mega have is a bit to low CPU.
If you mean 5 to 8km then I agree completely, because at 8km a geddon outdamages a mega, it's also worth noting that as fleet sizes get bigger, the odds of being close enough to hit with blasters goes down. Hell with 5 people you'll only ever see ships close together enough if they're RRBSs, and only being ever so slightly better at dealing with such a small niche most certainly does NOT make blaster boats balanced. |

Swynet
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Posted - 2011.02.05 21:04:00 -
[130]
Originally by: Cambarus
Originally by: NightmareX Edited by: NightmareX on 05/02/2011 15:25:33 Like i have said many times already. A ship like a Blaster Mega is pretty awesome in fleet PVP. Lets say in a fight where you are all from 5 to 25 or something against 5 to 25 enemies.
The only problem the Mega have is a bit to low CPU.
If you mean 5 to 8km then I agree completely, because at 8km a geddon outdamages a mega, it's also worth noting that as fleet sizes get bigger, the odds of being close enough to hit with blasters goes down. Hell with 5 people you'll only ever see ships close together enough if they're RRBSs, and only being ever so slightly better at dealing with such a small niche most certainly does NOT make blaster boats balanced.
The pulse geddon will outdmg a mega at any range of mega's blaster engagement range, and at the end of your falloff the pulse/scorch geddon is still in his optimal range blowing you with pewpew uppercuts.
The geddon will move faster, better resists, better engagement range no penality at the closest one and with NOS ill let you figure out who the two of them will cap out faster.
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NightmareX
Infinitus Odium
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Posted - 2011.02.06 18:30:00 -
[131]
Edited by: NightmareX on 06/02/2011 18:31:21
Originally by: Swynet
Originally by: Cambarus
Originally by: NightmareX Edited by: NightmareX on 05/02/2011 15:25:33 Like i have said many times already. A ship like a Blaster Mega is pretty awesome in fleet PVP. Lets say in a fight where you are all from 5 to 25 or something against 5 to 25 enemies.
The only problem the Mega have is a bit to low CPU.
If you mean 5 to 8km then I agree completely, because at 8km a geddon outdamages a mega, it's also worth noting that as fleet sizes get bigger, the odds of being close enough to hit with blasters goes down. Hell with 5 people you'll only ever see ships close together enough if they're RRBSs, and only being ever so slightly better at dealing with such a small niche most certainly does NOT make blaster boats balanced.
The pulse geddon will outdmg a mega at any range of mega's blaster engagement range, and at the end of your falloff the pulse/scorch geddon is still in his optimal range blowing you with pewpew uppercuts.
The geddon will move faster, better resists, better engagement range no penality at the closest one and with NOS ill let you figure out who the two of them will cap out faster.
LOL, do you know that a 2x MFS fitted Neutron Mega outdamages a 3x HS fitted Mega Pulse Laser geddon out to about 8 km?
If you have had any experience on doing math, you would know this.
And not only that, but most fights in high sec and low sec is started inside web range anyways. So there isn't any problems for the Mega there.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.06 20:00:00 -
[132]
Originally by: NightmareX
LOL, do you know that a 2x MFS fitted Neutron Mega outdamages a 3x HS fitted Mega Pulse Laser geddon by 8-9% out to 8-9 km after resists on both ships are taken into the picture?
If you have had any experience on doing math, you would know this.
A 2 MFS fitted Mega? No not at all. For a 3 MFS mega, yes it is superior till 8km(more or less equal if you figure in the EHP advantage of the Geddon in this kind of setups).
Originally by: NightmareX And not only that, but most fights with Battleships in high sec and low sec is started inside web range anyways. So there isn't any problems for the Mega there.
For High Sec maybe, but if you move your BS out of jump/dock range it is often the opposite in Low Sec. There is a reason most people bring ranged damage dealers like the pest or geddon/abaddon to this kind of fights.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.06 20:05:00 -
[133]
Originally by: NightmareX
LOL, do you know that a 2x MFS fitted Neutron Mega outdamages a 3x HS fitted Mega Pulse Laser geddon by 8-9% out to 8-9 km after resists on both ships are taken into the picture?
If you have had any experience on doing math, you would know this.
A 2 MFS fitted Mega? No not at all. For a 3 MFS mega, yes it is superior till 8km(more or less equal if you figure in the EHP advantage of the Geddon in this kind of setups).
Originally by: NightmareX And not only that, but most fights with Battleships in high sec and low sec is started inside web range anyways. So there isn't any problems for the Mega there.
For High Sec maybe, but if you move your BS out of jump/dock range it is often the opposite in Low Sec. There is a reason most people bring ranged damage dealers like the pest or geddon/abaddon to this kind of fights.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Swynet
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Posted - 2011.02.06 20:07:00 -
[134]
Originally by: NightmareX LOL, do you know that a 2x MFS fitted Neutron Mega outdamages a 3x HS fitted Mega Pulse Laser geddon by 8-9% out to 8-9 km after resists on both ships are taken into the picture?
If you have had any experience on doing math, you would know this.
And not only that, but most fights with Battleships in high sec and low sec is started inside web range anyways. So there isn't any problems for the Mega there.
You are wrong at all points. The only one here who belives that is you, if you find people stupid enough to let them self get in range of your mega outside the station better for you. But you should start by geting out of jita or dodixie to see something else. 
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NightmareX
Infinitus Odium
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Posted - 2011.02.06 20:16:00 -
[135]
Edited by: NightmareX on 06/02/2011 20:16:25
Originally by: Swynet
Originally by: NightmareX LOL, do you know that a 2x MFS fitted Neutron Mega outdamages a 3x HS fitted Mega Pulse Laser geddon by 8-9% out to 8-9 km after resists on both ships are taken into the picture?
If you have had any experience on doing math, you would know this.
And not only that, but most fights with Battleships in high sec and low sec is started inside web range anyways. So there isn't any problems for the Mega there.
You are wrong at all points. The only one here who belives that is you, if you find people stupid enough to let them self get in range of your mega outside the station better for you. But you should start by geting out of jita or dodixie to see something else. 
Nice troll. I have done the math on this many times and i'm 100% sure that the 2x MFS fitted Mega does 8-9% more DPS over a 3x HS fitted Pulse Geddon at 8 km.
Do you want me to give you the math just to prove that your a bad troll?
And not only that, but when did INFOD start to live in Jita or Dodixie?
You should rather check my / our killboard before you speak.
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Omara Otawan
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Posted - 2011.02.06 20:42:00 -
[136]
Edited by: Omara Otawan on 06/02/2011 20:43:09
Originally by: NightmareX
Nice troll. I have done the math on this many times and i'm 100% sure that the 2x MFS fitted Mega does 8-9% more DPS over a 3x HS fitted Pulse Geddon at 8 km.
That is about correct, even a bit more in case the target is a minmatar armor BS. That said, triple HS Geddon is not exactly the best choice over a more tanky dual HS setup anyways imo.
That is assuming a RR BS head-on slugfest though, in case we are looking at RR BS against logistics supported shield BCs it turns around in favor of the Geddon, and there the scorch range comes into play against the extra mobility of the enemy as well, but there is also the extra tracking and tackle on the Mega.
It all comes down to strategy at the end, and a solid mix of ships. All monoculture fleets will have an achilles heel unless we are talking about sheer numbers fights.
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NightmareX
Infinitus Odium
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Posted - 2011.02.06 21:43:00 -
[137]
Originally by: Omara Otawan Edited by: Omara Otawan on 06/02/2011 20:43:09
Originally by: NightmareX
Nice troll. I have done the math on this many times and i'm 100% sure that the 2x MFS fitted Mega does 8-9% more DPS over a 3x HS fitted Pulse Geddon at 8 km.
That is about correct, even a bit more in case the target is a minmatar armor BS. That said, triple HS Geddon is not exactly the best choice over a more tanky dual HS setup anyways imo.
That is assuming a RR BS head-on slugfest though, in case we are looking at RR BS against logistics supported shield BCs it turns around in favor of the Geddon, and there the scorch range comes into play against the extra mobility of the enemy as well, but there is also the extra tracking and tackle on the Mega.
It all comes down to strategy at the end, and a solid mix of ships. All monoculture fleets will have an achilles heel unless we are talking about sheer numbers fights.
Yeah, it's at 12km the Geddon will start to outdamage the Megathron.
And with 3x HS'es on the Geddon, it will have a bit lower EHP than the Megathron to.
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Voith
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Posted - 2011.02.07 05:31:00 -
[138]
Since people don't seem to "get" why Gallente sucks I'll lay it out for you.
Gallente ships are based around quickly getting into range, active tanking and then blowing things up with either drones or Hybrids.
Problems: Gallente ships are slow Active Tanking sucks Drones suck Hybrids suck
Active tanking is a complete failure in PvP, and is generally second-tier in PvE, outside of Marauders. Active tanking is such a failure that the best L3/L4 mission runners for Gallente ships are passive Myrms and passive Ishtars.
Drones have not kept pace with other weapon systems over the years. There are still no drone damage mods, Bandwidth mods or Number of drone mods (fittable on sub-caps). The only damage increase you can get from drones is laughable (Sentry Rigging).
Hybird woes have been rehashed enough.
No part of the Gallente ship design philosophy is working. But CCP doesn't care because the only races you are meant to fly are Caldari for PvE and Minmatar for PvP.
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Dorian Tormak
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Posted - 2011.02.07 06:23:00 -
[139]
Edited by: Dorian Tormak on 07/02/2011 06:23:52
Originally by: Voith Gallente ships are slow.
Which ones? Not even half the Gallente ships are truly slow.
Originally by: Voith Active tanking sucks.
Active tanking can't be beat for solo pvp. Active tanking lets you brawl against more than one enemy where you would die shortly after killing the first enemy in a buffer fit.
Originally by: Voith Drones suck.
Drones give you dps.
Whether you look on the fact that people shoot at them as a good thing or bad is really up to you.
Originally by: Voith Hybrids suck.
I think hybrids, small through medium, are fine generally speaking. Why do they suck? High dps?
Give them better tracking would be a good idea.
Originally by: Voith No part of the Gallente ship design philosophy is working. But CCP doesn't care because the only races you are meant to fly are Caldari for PvE and Minmatar for PvP.
Which Gallente ship doesn't work? Go through the list, from frigate to battleship and tell us all each Gallente ship that doesn't work.
They're cruiser ain't as bad as the stabber that's for sure. Nor as bad as the Omen.
Edit: The thread that won't die!!
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Kepakh
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Posted - 2011.02.07 17:54:00 -
[140]
Originally by: Dorian Tormak
Which ones? Not even half the Gallente ships are truly slow.
They are slow compared to low weapon range and the fact that they basically need a scrambler(blasters).
Originally by: Voith
I think hybrids, small through medium, are fine generally speaking. Why do they suck? High dps?
Give them better tracking would be a good idea.
The issue with blasters isn't Tracking, it is their difficulty to apply damage. The ratio of range/speed on blasters and blaster ships does not allow them to apply their damage. For obvious reasons, smaller ships are the worst in this regard.
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Cambarus
Thunderfury Blessed Blade of the Windseeker
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Posted - 2011.02.07 17:59:00 -
[141]
Originally by: NightmareX
LOL, do you know that a 2x MFS fitted Neutron Mega outdamages a 3x HS fitted Mega Pulse Laser geddon by 8-9% out to 8-9 km after resists on both ships are taken into the picture?
If you have had any experience on doing math, you would know this.
And not only that, but most fights with Battleships in high sec and low sec is started inside web range anyways. So there isn't any problems for the Mega there.
Confirming that shield tanks do not exist in eve, and that they have not been showing up more and more often as of late. |

NightmareX
Infinitus Odium
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Posted - 2011.02.07 18:52:00 -
[142]
Edited by: NightmareX on 07/02/2011 18:55:46
Originally by: Kepakh
Originally by: Dorian Tormak
Which ones? Not even half the Gallente ships are truly slow.
They are slow compared to low weapon range and the fact that they basically need a scrambler(blasters).
Originally by: Voith
I think hybrids, small through medium, are fine generally speaking. Why do they suck? High dps?
Give them better tracking would be a good idea.
The issue with blasters isn't Tracking, it is their difficulty to apply damage. The ratio of range/speed on blasters and blaster ships does not allow them to apply their damage. For obvious reasons, smaller ships are the worst in this regard.
LOL, talk about being totally wrong.
The real problem with Blasters is to actually be able to apply the DPS advantage they have. And before they can start to hit stuffs, then they need tracking.
Just to demonstrate how bad the tracking on Blasters can be, then i have tried a Vindicator with a 90% web against a Sleipnir that was orbiting me at 500m.
His T2 fitted Sleipnir had no problem at all to tank my 1.6k DPS Vindicator, simply because i was hitting him like ****.
The problem isn't when the targets are 2-3 km from you, because you hit most things at that range pretty good. But if the target you are shooting are getting into 0-500m, you wont be able to hit much because the tracking formula is somewhat screwed and make you hit for nothing, almost.
The weapon type that have the closest range of all other weapons shouldn't have that problem at all. Because first you are spending alot of time / Cap to actually MWDing to the targets, and when you finally are close to them and lands at 0m from them after you have MWD'ed to them, then you get penalized and wont hit them because the tracking formula is broken at some points there.
That isn't right.
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Kepakh
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Posted - 2011.02.07 18:58:00 -
[143]
Originally by: NightmareX
But if the target you are shooting are getting into 0-500m
If you have 90% web and you keep your target at 500m, you are stupid, sir.
Tracking is something you can affect with your piloting to good degree, however the lack of speed and range is much harder to supplement as it means screwing up your EHP beyond your DPS advantage.
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NightmareX
Infinitus Odium
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Posted - 2011.02.07 19:00:00 -
[144]
Originally by: Kepakh
Originally by: NightmareX
But if the target you are shooting are getting into 0-500m
If you have 90% web and you keep your target at 500m, you are stupid, sir.
Tracking is something you can affect with your piloting to good degree, however the lack of speed and range is much harder to supplement as it means screwing up your EHP beyond your DPS advantage.
WTB someone that can read what i'm saying.
I was saying i was doing a TEST of how bad the tracking really is if you are close to someone with Blasters.
You should read my whole post now after i have edited it a little.
And hopefully you will see what i'm talking about.
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Dorian Tormak
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Posted - 2011.02.07 19:01:00 -
[145]
Nightmare is right.
I lost my Catalyst to a Claw who was orbiting at 500 and my electrons could hardly hit him. Meanwhile I get a Brutix to near structure before his friends come in my cat because his medium turrets can't hit me mwding around at close range.
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Kepakh
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Posted - 2011.02.07 19:03:00 -
[146]
Originally by: NightmareX
WTB someone that can read what i'm saying.
I do read what you are saying:
"If I am stupid, game mechanics allows me to screw up."
Not really any news, less an issue of blasters.
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NightmareX
Infinitus Odium
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Posted - 2011.02.07 19:12:00 -
[147]
Originally by: Kepakh
Originally by: NightmareX
WTB someone that can read what i'm saying.
I do read what you are saying:
"If I am stupid, game mechanics allows me to screw up."
Not really any news, less an issue of blasters.
No matter how much you are diving into your own world here, but most peoples in this topic or other topics about Blasters and Megathrons agree that the Blasters have tracking problems.
The DPS isn't an issue on Blasters if you actually can apply your DPS advantage over other weapon types.
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Kepakh
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Posted - 2011.02.07 19:21:00 -
[148]
Originally by: NightmareX
No matter how much you are diving into your own world here, but most peoples in this topic or other topics about Blasters and Megathrons agree that the Blasters have tracking problems.
From Wikipedia:
Argument from authority (also known as appeal to authority) is a fallacy of defective induction...
The problem with you and other theory crafters is that you use numbers as a base for your arguments which is flat wrong. Numbers, graphs and math can only be used to support already built theory, not vice versa.
It is because of people like you speed nerf happened and projectiles got ridiculous boost.
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NightmareX
Infinitus Odium
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Posted - 2011.02.07 19:34:00 -
[149]
Originally by: Kepakh
Originally by: NightmareX
No matter how much you are diving into your own world here, but most peoples in this topic or other topics about Blasters and Megathrons agree that the Blasters have tracking problems.
From Wikipedia:
Argument from authority (also known as appeal to authority) is a fallacy of defective induction...
The problem with you and other theory crafters is that you use numbers as a base for your arguments which is flat wrong. Numbers, graphs and math can only be used to support already built theory, not vice versa.
It is because of people like you speed nerf happened and projectiles got ridiculous boost.
Can i ask if you ever have used a Neutron Mega while being attacked by a Cyclone who can dictate you're range even when both are webbed?
I doubt you have done that. If you have done that, you would know the problem i and others are talking about.
But for the usuall warp into 0 km and just shoot other targets that are webbed by many others there isn't any problems with the Blaster Mega.
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Kepakh
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Posted - 2011.02.07 20:21:00 -
[150]
Originally by: NightmareX
Can i ask if you ever have used a Neutron Mega while being attacked by a Cyclone
Have you ever used Abaddon while being attacked by Mega who can dictate your range when you are webbed??
Constructing stupid scenarios won't get you anywhere as pointed out before.
But yes, it is about operating at range, both are issues of speed and weapon range though, not tracking. Tracking is useless to me when:
1) I need substantial amount of time to get into my weapon range. 2) I cannot deal damage as I cannot keep my target within my weapon range.
Speed and weapon range are essential for applying your damage. Tracking is secondary.
It is the tracking boost to blasters that would turn blasters useful only 'for the usuall warp into 0 km' scenarios but otherwise left the guns broken and most likely open some new can of worms where blasters would be pwning lower size hulls with stupid ease.
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