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CCP Spitfire
C C P C C P Alliance

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Posted - 2011.05.16 11:45:00 -
[1]
CCP Molock and CCP Tallest talk about the upcoming changes related to agent divisions and agent quality that were unveiled at this year's Fanfest. In particular, these changes affect the Connections skills, so all pilots are advised to read the dev blog.
Spitfire Community Representative CCP Hf, EVE Online |
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Vaju Katru
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Posted - 2011.05.16 11:48:00 -
[2]
Put all LvL4 in lowsec.
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Eloi Sabachthani
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Posted - 2011.05.16 11:48:00 -
[3]
Edited by: Eloi Sabachthani on 16/05/2011 11:48:11 Not so first... but awesome shakeup! |

Ivan Tradealtovici
Caldari Snake Hive Technologies
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Posted - 2011.05.16 11:55:00 -
[4]
Sanctum nerf+high sec missioning buff. Pretty clear where CCP wants players to be spending their time.
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iudex
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Posted - 2011.05.16 11:55:00 -
[5]
first posting then reading __________________________ http://eveboard.com/pilot/iudex |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.05.16 12:01:00 -
[6]
Edited by: Akita T on 16/05/2011 12:02:17
You should consider also removing the effect of truesec on rewards, and simply have just three reward "tiers" (for highsec/lowsec/0.0).
P.S. You might want to make it similar to incursions, with lowsec giving better rewards than 0.0 _
Make ISK||Build||React||1k papercuts
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Efraya
Minmatar
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Posted - 2011.05.16 12:03:00 -
[7]
I'm sure that chribba knows about the changes, but have you given him the new dump of all of the agents so that he can update eve-agents?
Please do so! Signature removed for not being EVE related. Zymurgist |

VCBee 2fast2furious
Aliastra
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Posted - 2011.05.16 12:07:00 -
[8]
EVE Online 2011: We don't ever want our players to leave highsec!
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Gripen
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Posted - 2011.05.16 12:09:00 -
[9]
Originally by: Vaju Katru Put all LvL4 in lowsec.
This please!
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Sepha Chetokk
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Posted - 2011.05.16 12:10:00 -
[10]
yes, totally supporting this change, this might be the only way to get players back into highsec, we can't leave that many systems so deserted... *facepalms deeply
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Turelus
Caldari Independent Navy Reserve
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Posted - 2011.05.16 12:14:00 -
[11]
Edited by: Turelus on 16/05/2011 12:15:32 Awesome changes, now I can actually run missions for Corps I want standings with for RP reasons and not be shafted on ISK/LP (as much) because of it. *Edit*
Originally by: Akita T Edited by: Akita T on 16/05/2011 12:02:17 You should consider also removing the effect of truesec on rewards, and simply have just three reward "tiers" (for highsec/lowsec/0.0).
Also this!
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WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2011.05.16 12:16:00 -
[12]
Originally by: CCP Spitfire CCP Soundwave and CCP Soundwave talk about the upcoming changes related to agent divisions and agent quality that were unveiled at this year's Fanfest. In particular, these changes affect the Connections skills, so all pilots are advised to read the dev blog.
Nerfing nullsec and buffing high-sec can only come from one place, I have changed your post to reflect this. ----- Cheesecake, Natures ultimate weapon. |

John Maynard Keynes
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Posted - 2011.05.16 12:17:00 -
[13]
so you basically nerf the anos in 0.0 and buff the missions in high. Are you trying to turn 0.0 in wasteland again?
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GIGAR
Caldari
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Posted - 2011.05.16 12:26:00 -
[14]
Seems like a decent change to me, but I can't say what implications it will have. Ohwell! :)
------------ "I've yet to meet one that can outsmart bullet." - Heavy Weapons Guy |

Seriphyn Inhonores
Gallente Eleutherian Guard
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Posted - 2011.05.16 12:27:00 -
[15]
What about standing rewards? Will courier missions still offer less standings than security missions then? ------------ Lum Gen Seriphyn Inhonores FDU Commanding Officer, Eleutherian Guard |

Antihrist Pripravnik
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Posted - 2011.05.16 12:30:00 -
[16]
Ok, then. When are you going to revert the changes made to 0.0 PvE?
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Ruby Khann
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Posted - 2011.05.16 12:30:00 -
[17]
Cool, yet another hisec buff.
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2011.05.16 12:30:00 -
[18]
making empire even a biggerplace not to get out from. 0.0 is getting harder by the day and empire easier. you sure you want people to get in to 0.0 ? Do not click this ad. |

0oO0oOoOo0o
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Posted - 2011.05.16 12:33:00 -
[19]
I don't get it, why exactly are you forum guys think that empire will be buffed wherease nullsec or lowsec will be nerfed ? Can't see that in the blog.
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Versuvius Marii
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Posted - 2011.05.16 12:34:00 -
[20]
Confirming a thread about lvl 4 changes is producing 0.0 carebear tears. Go back to your sanctums and havens... oh wait. ============= The People's Vivi - the blog of a high-sec carebear with dodgy teeth. ============= |
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Solomon XI
Hidden Souls
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Posted - 2011.05.16 12:39:00 -
[21]
Break up the 0.0 powerblock's so that we can do missions in 0.0 NPC space without getting podded @ the undock and we'll talk about doing missions in NPC null-sec.
I think no alliance should be allowed to hold SOV over more than 10 systems. Period. Eliminate powerblock alliances and over-sized NAP orgies.
0.0 is NOT fun anymore.
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2011.05.16 12:41:00 -
[22]
Originally by: 0oO0oOoOo0o I don't get it, why exactly are you forum guys think that empire will be buffed wherease nullsec or lowsec will be nerfed ? Can't see that in the blog.
read the previouse blogs.. about your upgraded system not having havens and up anymore. Jump bridges which been altered, capitals with jump drive not being able to use jump bridges. and loads of more crap.. Do not click this ad. |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.05.16 12:43:00 -
[23]
Edited by: Chribba on 16/05/2011 12:45:00 Very good changes imo.
edit/also when exactly will these changes be deployed?
/c
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2011.05.16 12:45:00 -
[24]
:golfclap:
We definitely need emoticon for this.
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Gondebine
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Posted - 2011.05.16 12:48:00 -
[25]
The most stupid changes ever imo. I have nothing more to say about it.
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Marlona Sky
D00M. Northern Coalition.
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Posted - 2011.05.16 12:48:00 -
[26]
Originally by: Vuk Lau :golfclap:
We definitely need emoticon for this.

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Psycho Therapy
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Posted - 2011.05.16 12:49:00 -
[27]
The agent quality change should help spread players out from the current mission hubs, too, which is going to be good for the lag issue.
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northwesten
Amarr Trinity Corporate Services
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Posted - 2011.05.16 12:51:00 -
[28]
Originally by: Solomon XI Break up the 0.0 powerblock's so that we can do missions in 0.0 NPC space without getting podded @ the undock and we'll talk about doing missions in NPC null-sec.
I think no alliance should be allowed to hold SOV over more than 10 systems. Period. Eliminate powerblock alliances and over-sized NAP orgies.
0.0 is NOT fun anymore.
most ******ed idea yet.... what other crap can you come out with? ------------------------------------
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Altair Raja
Minmatar Colonial Marines EVE Division
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Posted - 2011.05.16 12:54:00 -
[29]
About god dam time... will look forward to this ingame.
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Makumba Aki
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Posted - 2011.05.16 12:55:00 -
[30]
Originally by: Garia666
Originally by: 0oO0oOoOo0o I don't get it, why exactly are you forum guys think that empire will be buffed wherease nullsec or lowsec will be nerfed ? Can't see that in the blog.
read the previouse blogs.. about your upgraded system not having havens and up anymore. Jump bridges which been altered, capitals with jump drive not being able to use jump bridges. and loads of more crap..
The only crappy change is the ano nerf... The rest is great..
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Degasser Nacs
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Posted - 2011.05.16 12:56:00 -
[31]
Edited by: Degasser Nacs on 16/05/2011 12:58:13 Page 1 Trolls. They flow nicely together.
Originally by: Ivan Tradealtovici Sanctum nerf+high sec missioning buff. Pretty clear where CCP wants players to be spending their time.
Originally by: VCBee 2fast2furious EVE Online 2011: We don't ever want our players to leave highsec!
Originally by: Sepha Chetokk yes, totally supporting this change, this might be the only way to get players back into highsec, we can't leave that many systems so deserted... *facepalms deeply
Originally by: WisdomPanda Nerfing nullsec and buffing high-sec can only come from one place, I have changed your post to reflect this.
Originally by: John Maynard Keynes so you basically nerf the anos in 0.0 and buff the missions in high. Are you trying to turn 0.0 in wasteland again?
Originally by: Garia666 making empire even a biggerplace not to get out from. 0.0 is getting harder by the day and empire easier. you sure you want people to get in to 0.0 ?
Originally by: Gondebine The most stupid changes ever imo. I have nothing more to say about it.
Unlike iudex, Akita T, and Efraya who posted constructively on page 1. Need less of the former and more of the latter. As for my thoughts, have people considered what this does to bots? It would make for a very interesting study. CCP Sreegs has alluded to changes several times so if making things simpler helps with that then I would be all for it eh?
Page 1 Gem:
Originally by: 0oO0oOoOo0o I don't get it, why exactly are you forum guys think that empire will be buffed wherease nullsec or lowsec will be nerfed ? Can't see that in the blog.
This guy invalidates everybody complaining about the change apart from the small wierd stuff that CCP already said they will be tweaking.
Originally by: Garia666 read the previouse blogs.. about your upgraded system not having havens and up anymore. Jump bridges which been altered, capitals with jump drive not being able to use jump bridges. and loads of more crap..
Wait, I thought eve was hard. Working as intended imho.
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Furb Killer
Gallente
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Posted - 2011.05.16 12:56:00 -
[32]
Edited by: Furb Killer on 16/05/2011 12:58:14 Not anymore the ridiculous number of agent divisions: good
Less forcing people to be in crowded systems for missions: good (could be better with dynamic agent quality).
Heavily nerfing main 0.0 income in several ways while boosting main high sec income: Never go full retard
@Degasser Nacs, what are you trying to say? Because it is just a fact that 0.0 income is heavily nerfed and that this is a significant boost to high sec income. Also how is boosting risk free income while nerfing risky income (like it or not, 0.0 is alot riskier than high sec) making eve harder?
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Sanni Ramiwa
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Posted - 2011.05.16 12:56:00 -
[33]
Fine that all agents are using Q:-20 for access; but reward could be based on your actual standing against the corp, so when you first can access the agent you get Q:-20 payouts and then the payouts increase with standing increase (until you reach max payout equal to Q:20)
I also think the rewards should be based on the sec status of the system the MISSION is in, not the agents system. So if a highsec agent sends you to lowsec; that mission should pay out more.
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Caldari 5
Amarr The Element Syndicate Blazing Angels Alliance
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Posted - 2011.05.16 12:57:00 -
[34]
First up 100% Against Amalgamating the Divisions 100% For Removing Quality
ALRIGHT, whose stupid idea was it to Amalgamate the Divisions? I happen to like the fact that I have a chance to get any type of mission from my Administration and Security Agents, I actually hate my Internal Security agent that keeps on giving me all the same type of mission. I think that this change will make it fit the "Cream Bun theory" (Too much of a good thing, makes you SICK!)
The Removal of divisions is very bad idea!
I like the removal of quality, hopefully it will mean that people will spread out a little, instead of being crowded in a few main mission hubs.
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Scandal Caulker
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Posted - 2011.05.16 12:58:00 -
[35]
Originally by: Psycho Therapy The agent quality change should help spread players out from the current mission hubs, too, which is going to be good for the lag issue.
No it won't. Human beings are lazy creatures of habit. They will not move from their mission hub unless there is a very good reason to do so. If the agent quality was dynamic and went down with number of people using them, then players will spread out.
This is probably the worst change to Eve this year. I have no reason to leave high sec any more. Mission running alts rejoice. lvl4 mission running now probably slaps out nearly 40 mill/hour with lp's on top.
Well done CCP. PvP is dead. Long live risk free ISK income.
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Furb Killer
Gallente
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Posted - 2011.05.16 12:59:00 -
[36]
With every new change to eve I just get this feeling CCPs goal is to force us to use alts, which is understandable from their POV, but not exactly fun.
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Fuel Technician
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Posted - 2011.05.16 12:59:00 -
[37]
what a load of crap..........
So all that grinding i did to get standings with corps that have 3 lvl 4 agents in one station was for nothing, and you are going to remove some of them so that i end up with only one agent!, i use this station to avoid faction missions not courier ones!
I also have standings with corps with good quality lvl 4 agents where the standings were hard to get because they have very few agents, i did this to avoid missioning in the mission hubs, seems i also wasted my time here too!
Why are you making EVE so easy, the attraction for me (with my 3 acc) is/was it's complexity.
overall pointless and demeaning changes
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Scandal Caulker
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Posted - 2011.05.16 13:01:00 -
[38]
Oh, I just noticed the title of this thread!
"Eve made easy"
There! I fixed it for you CCP.
Idiots
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Furb Killer
Gallente
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Posted - 2011.05.16 13:02:00 -
[39]
Making a ****load of divisions and forcing people to check on the internet what each type is, is not how you want to make a hard game.
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VE Vengeance
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Posted - 2011.05.16 13:03:00 -
[40]
Dear CCP....
Next Eve-Trailer has to be About a lonley Golem shooting some stupid Gurista-Battleships for 3hours! Everything esle would be a lie and false advertisement. As 0.0 guy I feel pretty much scamed.
Stop advertising with epic 0.0 battles and sandbox. Your changes make it a LIE!
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J Kunjeh
Gallente
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Posted - 2011.05.16 13:03:00 -
[41]
The Agent changes look good to me so far. I hate having to decline/delay a mission because it's some lame courier mission when all I wanted to do was pew-pew. Hopefully the quality changes will also have the intended effect. ~Gnosis~ |

Mike deVoid
Firebird Squadron Terra-Incognita
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Posted - 2011.05.16 13:05:00 -
[42]
Should have gone for -20 quality for highsec and +20 quality for lowsec in order to boost incentives for lowsec mission running.
Missed opportunity, IMO -----
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Degasser Nacs
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Posted - 2011.05.16 13:08:00 -
[43]
Edited by: Degasser Nacs on 16/05/2011 13:08:42
Originally by: Furb Killer
@Degasser Nacs, what are you trying to say? Because it is just a fact that 0.0 income is heavily nerfed and that this is a significant boost to high sec income. Also how is boosting risk free income while nerfing risky income (like it or not, 0.0 is alot riskier than high sec) making eve harder?
I think its the "radical changes" that are more important here. It keeps people guessing, moving, constantly changing and adapting to whats happening around them. Alot of the time people get bored with doing activities over and over again, and if some external force comes in and disrupts that, it forces the player to find new ways to survive. Adapt or die goes the saying, it spices things up.
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Tommy Blue
Executive Intervention Controlled Chaos
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Posted - 2011.05.16 13:09:00 -
[44]
Originally by: Degasser Nacs stuff
I hope you know that the comments section for the blogs do not have to focus solely on the specific blog. I'm sure CCP actually wants to know what people think regarding the connection between buffing highsec and nerfing 0.0. And I will continue to believe so until I am told otherwise. If CCP doesn't hear it, they won't know about it (since I guess they can't predict this **** anyways). Just because you disagree, it doesn't mean that others can't post their opinions. Coming from nullsec it does look like a slap in the face from CCP.
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Frisky Bunny
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Posted - 2011.05.16 13:09:00 -
[45]
So they nerf Null sec and buff high sec. No wonder people are fleeing null so fast lol.
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Furb Killer
Gallente
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Posted - 2011.05.16 13:11:00 -
[46]
Originally by: Degasser Nacs Edited by: Degasser Nacs on 16/05/2011 13:08:42
Originally by: Furb Killer
@Degasser Nacs, what are you trying to say? Because it is just a fact that 0.0 income is heavily nerfed and that this is a significant boost to high sec income. Also how is boosting risk free income while nerfing risky income (like it or not, 0.0 is alot riskier than high sec) making eve harder?
I think its the "radical changes" that are more important here. It keeps people guessing, moving, constantly changing and adapting to whats happening around them. Alot of the time people get bored with doing activities over and over again, and if some external force comes in and disrupts that, it forces the player to find new ways to survive. Adapt or die goes the saying, it spices things up.
Right...
Now lets ask if CCP removes all your SP as radical change, that makes about as much sense. Stuff should be balanced, making stuff OP so everyone can run to it is not how you make a game. And Adapt or die? It isnt exactly hard to get yourself a lvl 4 alt or JC to your high sec clone, it is just stupid you make more in high sec than in 0.0.
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Kormorant
Gallente Oneirocritica Inc.
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Posted - 2011.05.16 13:12:00 -
[47]
erm... a lot of low sec agents of use for courier missions will now become "mining" missions...
I really don't see them being used... ever. Staying in one place mining lumps of rock is what my scanning flashy character loves...
I hope a serious rebalance and redistribution agents take place. Otherwise you are removing an nice reason to stay in low sec :(
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Fergus Runkle
Minmatar Truth and Reconciliation Council
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Posted - 2011.05.16 13:12:00 -
[48]
Will storyline agents continue to give out mixed mission types or will also now become single type (as per their existing division?)
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2011.05.16 13:15:00 -
[49]
In a vacuum, this is a great set of changes.
However, given what that idiot soundwave wants to do with Nullsec, it's pants-on-head ******ed.
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Degasser Nacs
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Posted - 2011.05.16 13:16:00 -
[50]
Originally by: Furb Killer Now lets ask if CCP removes all your SP as radical change, that makes about as much sense. Stuff should be balanced, making stuff OP so everyone can run to it is not how you make a game. And Adapt or die? It isnt exactly hard to get yourself a lvl 4 alt or JC to your high sec clone, it is just stupid you make more in high sec than in 0.0.
Perhaps re-evaluate the ability of 0.0 leaders to find new ways to keep their members happy? I'm not sure there. But I would imagine for those people traveling back to high sec for missions would be like a trip down memory lane. Nice refreshing break from null eh? Even if it was only a few weeks.
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Rhett Riever
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Posted - 2011.05.16 13:17:00 -
[51]
While agents are being looked at, might be a chance to return F10 map filter to old settings. Under 'My Agents' make the blob size refer to agent lvl once more.
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Furb Killer
Gallente
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Posted - 2011.05.16 13:20:00 -
[52]
Originally by: Degasser Nacs
Originally by: Furb Killer Now lets ask if CCP removes all your SP as radical change, that makes about as much sense. Stuff should be balanced, making stuff OP so everyone can run to it is not how you make a game. And Adapt or die? It isnt exactly hard to get yourself a lvl 4 alt or JC to your high sec clone, it is just stupid you make more in high sec than in 0.0.
Perhaps re-evaluate the ability of 0.0 leaders to find new ways to keep their members happy? I'm not sure there. But I would imagine for those people traveling back to high sec for missions would be like a trip down memory lane. Nice refreshing break from null eh? Even if it was only a few weeks.
You call being forced to run high sec missions for your income when you want to live in 0.0 a refreshing change? (Why would it only be a few weeks btw, at the very least it will be many months, since the 0.0 boost wont come before winter expansion). And how is it the fault of the 0.0 leaders that CCP nerfs the income of their members?
I still am not sure if you are just trolling or if you are serious, I hope for your sake that you are trolling, since it doesnt make any sense what you say.
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Degasser Nacs
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Posted - 2011.05.16 13:22:00 -
[53]
Originally by: Tommy Blue
Originally by: Degasser Nacs stuff
I hope you know that the comments section for the blogs do not have to focus solely on the specific blog. I'm sure CCP actually wants to know what people think regarding the connection between buffing highsec and nerfing 0.0. And I will continue to believe so until I am told otherwise. If CCP doesn't hear it, they won't know about it (since I guess they can't predict this **** anyways). Just because you disagree, it doesn't mean that others can't post their opinions. Coming from nullsec it does look like a slap in the face from CCP.
I agree with posting opinions . My goal was to get people to explain themselves constructively. This isn't a poll.
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Lt Pizi
Gallente Dark-Rising
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Posted - 2011.05.16 13:25:00 -
[54]
Originally by: Scandal Caulker Oh, I just noticed the title of this thread!
"Eve made easy"
There! I fixed it for you CCP.
Idiots
while i dont run missions anymore ... i notice a trend to simplify eve alot ... wich conserns me a bit
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Regat Kozovv
Caldari Alcothology
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Posted - 2011.05.16 13:26:00 -
[55]
Does this mean we could be seeing better mission variety now that many of the categories have been combined? If so, it might be something to mention, the feel of "added content" will be nice. =)
Originally by: CCP Atropos THIS IS WHY WE CAN'T HAVE NICE THINGS.
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Degasser Nacs
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Posted - 2011.05.16 13:28:00 -
[56]
Originally by: Furb Killer
You call being forced to run high sec missions for your income when you want to live in 0.0 a refreshing change? (Why would it only be a few weeks btw, at the very least it will be many months, since the 0.0 boost wont come before winter expansion). And how is it the fault of the 0.0 leaders that CCP nerfs the income of their members?
I still am not sure if you are just trolling or if you are serious, I hope for your sake that you are trolling, since it doesnt make any sense what you say.
Well I didn't say people are being forced to high sec, just listing options. Nor did I try to place blame on anybody, I'm merely trying to get people to think and ask these questions for themselves.
As for being a troll... I'm just bad at posting my thoughts.
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Ciar Meara
Amarr Virtus Vindice
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Posted - 2011.05.16 13:29:00 -
[57]
I had a (I admit somewhat vague) hope that CCP wouldn't go the route of most MMORPG and make stuff easier after a while.
While I agree some agents and their placements could be worked on I fail to see what the point is in axing the entire system of standing and agents.
Working for something and then getting acces to better agents and better payouts is one of the things I like(d) best in the (old) agent system. This is just a (very) dumbded-down version that just makes people get more for less effort. Not the way I like to see things evolve; more shiney, lest substance!
Easy indeed! ------------------------------------------------- A friend of death, a brother of luck and a son of a *****
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Davelantor
Caldari Ore Exploration Team
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Posted - 2011.05.16 13:30:00 -
[58]
Edited by: Davelantor on 16/05/2011 13:31:08 I hope the skill points from these removed skills will be reimbursed. Other then that, about time mission system had a slight cleanup.
The Hunt |

Imnar Blade
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Posted - 2011.05.16 13:31:00 -
[59]
My take on this:
LP rewards are about to go through the roof. If my calcs are right, 10k LP for a top end level 4 in a 0.5 system and 15k LP with divisional connections 5 and a minimum (for something like an extravaganza) of 5000/7500 in high sec.
Methinks this might see a quick nerfing to 2% per level if that 5%/level wasn't a typo in the devblog. Even so that's a lot more LPs to spend.
This will almost certainly mean cheaper faction modules for wormholing and T3 fitting and for you violent types to use to blow each other up.
I also suspect this opens up the posibility of level six agents (now or soon) at standing 9.0.
Oh and tears? Level 4s in low sec only?
Just why on Erfworld would we want to give you people free PvP with us on your terms (with additional hinderances to us) when we just plain do not wish to play with you.
Every advantage to you lot and every disadvantage to us? I really don't think so.
Keep squealing tho, because if there's anything sweeter than our tears to you, it's yours to us. 
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Mara Rinn
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Posted - 2011.05.16 13:35:00 -
[60]
Well, with any luck CCP will end up introducing mission quotas for each agent, so heavily populated systems will get depleted quickly.
That will spread the mission-runners out. Perhaps start a few wars.
Free ISK in hisec is a bad thing. -- [Aussie players: join ANZAC channel] |
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Dirk Decibel
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Posted - 2011.05.16 13:35:00 -
[61]
What's all the fuss about? Is this really going to boost mission running income significantly? Seems like minor changes to me.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.16 13:36:00 -
[62]
Edited by: Tonto Auri on 16/05/2011 13:37:05
Originally by: Regat Kozovv Does this mean we could be seeing better mission variety now that many of the categories have been combined? If so, it might be something to mention, the feel of "added content" will be nice. =)
It means strictly opposite. There will be no variety at all. Combat agents will only offer combat missions, etc. Lame change, CCP... :/ People listen to radio, because they want to be entertained. Missions are the same. The probability to get unwanted mission is both enjoyable and blamed, but many would agree that having this probability is a relief in endless repetitive grind, even if just for a "oh, damn <click decline>" moment.
Originally by: Dirk Decibel What's all the fuss about? Is this really going to boost mission running income significantly? Seems like minor changes to me.
It'll reduce income by about 5-7%. The real change is a wider choice of agents, which would end in spreading population, if even a bit. -- Thanks CCP for cu |

Furb Killer
Gallente
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Posted - 2011.05.16 13:36:00 -
[63]
Originally by: Mara Rinn Perhaps start a few wars.
Please dont make such posts, at CCP they actually might believe it (dont say you actually believe it).
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Rashmika Clavain
Gallente
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Posted - 2011.05.16 13:38:00 -
[64]
Edited by: Rashmika Clavain on 16/05/2011 13:39:03
Originally by: Imnar Blade
LP rewards are about to go through the roof. If my calcs are right, 10k LP for a top end level 4 in a 0.5 system and 15k LP with divisional connections 5 and a minimum (for something like an extravaganza) of 5000/7500 in high sec.
Actually from what I've read recently from the test server, previous level 5 missions churning out 80k LP are now giving 65k LP.
So I doubt you'll be getting more out LP of this... If anything it'll be a slight reduction (percentage change on thousands instead of tens of thousands).
EDIT: the chappie had the "new" LP skill trained to level 5.
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Kronos
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Posted - 2011.05.16 13:38:00 -
[65]
I think the changes are good. I do not understand those moaning about 0.0 being effected. You have players who mission which is gonna be good for them. Those working in 0.0 sec I thought did lvl5 missions, or didnt do missions at all but rat in the roid belts as you can make more ISK that way.
I welcome the changes.
The reason why so many do not like low or null sec is because they do not want to PvP. High sec is good as you dont have to watch your back all the time.
Though one change I would like to see is on wreks that they have 1hr ownership after that they turn blue and then could be scanned down. (this would be good for salvagers profession).
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LegendaryFrog
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.05.16 13:39:00 -
[66]
Edited by: LegendaryFrog on 16/05/2011 13:44:03 Edited by: LegendaryFrog on 16/05/2011 13:41:20 There is nothing wrong with these changes. They help to make EvE a more user-friendly place (by avoiding the issue where a mission runner must look something up on an external webpage in order to understand game content)
That said, as other people have pointed out, it does further highlight the issues with some of the recent 0.0 changes, and the risk/reward balance as a whole.
Leaving out broken tech moon income (which is an alliance level asset, and rarely even reaches the pockets of most 0.0 citizens), ISK making efforts in 0.0 and low-sec space often resemble the same efforts in hi-sec. Missions are comparable to sanctum running and ratting, and activities like PI and Incursions are available across all of these security boundaries.
PI and Incursions are both things that are generally considered to be properly scaled (PI is less profitable in hi-sec than 0.0, incursions favor low-sec which frankly needed the support). However, what is very likely the most often utilized isk-making activity... npc hunting (whether through missions, sanctums, complexes, or belt ratting) does not have the same level of risk/reward balance.
For performing roughly the same activity, the reward for 0.0 citizens should be substantially (not trivially) higher than the reward for the same activity in hi-sec. This is to reflect the greatly increased risk (no concord protection) and effort involved in simply living in 0.0 (The need to fight in wars to capture and defend sov, the logistical effort to build up the infrastructure for months).
Recent hits to average 0.0 citizen life (the anomaly nerf, while not bad in its intention to diversify 0.0 space, was the most egregious of the nerfs to everyday profitability for 0.0 people, and with the decrease in scan time to 10 seconds, there is more risk to go along with the lower reward ) when combined with buffs to high-sec isk making further skew the risk/reward balance in the wrong direction. The potential for vast wealth should be one of the elements that drives the desire to risk the move from high-sec safety to 0.0, in addition to the promise of PvP excitement (0.0 needs its industrialists as much as it needs PvPers)
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Popsikle
Minmatar The Maverick Navy Against ALL Authorities
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Posted - 2011.05.16 13:42:00 -
[67]
Originally by: Furb Killer
You call being forced to run high sec missions for your income when you want to live in 0.0 a refreshing change? (Why would it only be a few weeks btw, at the very least it will be many months, since the 0.0 boost wont come before winter expansion). And how is it the fault of the 0.0 leaders that CCP nerfs the income of their members?
I still am not sure if you are just trolling or if you are serious, I hope for your sake that you are trolling, since it doesnt make any sense what you say.
Ummmmmmmmmmmmm..... Correct me if I a wrong but Agent payouts are going up across the board, to +20 payouts...
Considering the pool of agents now in 0.0, most with not so good quality. All of those agents just got a huge buff. Most people runnign missions in high sec already try and use +20 agents because they are a lot easier to find, so comparatively this is a ****** buff to 0.0 than high sec. It really screws low-sec tho.... ____ <t20> i want to be in a manager potition at Hooters <SaraDawn> Garthagk, do you have it up ? <Garthagk> I can get it up anytime. |

Perky C
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Posted - 2011.05.16 13:44:00 -
[68]
Originally by: Vaju Katru Put all LvL4 in lowsec.
As long as all Lvl5 agents get moved to high sec
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Ghurthe
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Posted - 2011.05.16 13:45:00 -
[69]
Originally by: Perky C
Originally by: Vaju Katru Put all LvL4 in lowsec.
As long as all Lvl5 agents get moved to high sec
+1
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Ghurthe
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Posted - 2011.05.16 13:47:00 -
[70]
Originally by: Popsikle
Originally by: Furb Killer
You call being forced to run high sec missions for your income when you want to live in 0.0 a refreshing change? (Why would it only be a few weeks btw, at the very least it will be many months, since the 0.0 boost wont come before winter expansion). And how is it the fault of the 0.0 leaders that CCP nerfs the income of their members?
I still am not sure if you are just trolling or if you are serious, I hope for your sake that you are trolling, since it doesnt make any sense what you say.
Ummmmmmmmmmmmm..... Correct me if I a wrong but Agent payouts are going up across the board, to +20 payouts...
Considering the pool of agents now in 0.0, most with not so good quality. All of those agents just got a huge buff. Most people runnign missions in high sec already try and use +20 agents because they are a lot easier to find, so comparatively this is a ****** buff to 0.0 than high sec. It really screws low-sec tho....
They're all getting changed to +20 however with only one LP gain skill the LP gain from skills drops from +50% to +25% effectively dropping lp gain from agents anywhere from 0 - 25%
Quality 20 agents that already exist will be hit the hardest, anything over quality -20 will see a slight drop in LP, and roughly a minus 10% LP gain on Quality 0, sooo Quality 12-13 agents should expect to see 12-15% less LP.
Just some guesses.
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Furb Killer
Gallente
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Posted - 2011.05.16 13:49:00 -
[71]
Originally by: Kronos I think the changes are good. I do not understand those moaning about 0.0 being effected. You have players who mission which is gonna be good for them. Those working in 0.0 sec I thought did lvl5 missions
No.
Quote: or didnt do missions at all but rat in the roid belts as you can make more ISK that way
And no.
what used to be more ISK was anomalies (not belt ratting, that is worse isk/hour in almost all space, not to mention it can only support one person, maybe 2 in a few systems), but they were heavily nerfed.
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Mebrithiel Ju'wien
Moira.
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Posted - 2011.05.16 13:52:00 -
[72]
I dislike the compartmentalism of Agents considering there was a great variety before.
Don't change what variety we have. It will only contribute in making the game seem more directed and blocky. That opaque-ness in chances of mission variety helps keep the agent running a little more diverse and therefore interesting.
As to the relocation and more even distribution of agents - I hope you spread the higher agents about nicely. Mission hubs hurt the game by creating unnecessarily high traffic and un-natural market hubs. A more wider spread would allow these hubs to redistribute themselves more logically.
(Blog link in Sig) |

Degasser Nacs
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Posted - 2011.05.16 13:54:00 -
[73]
Edited by: Degasser Nacs on 16/05/2011 13:55:03
Originally by: Furb Killer Making a ****load of divisions and forcing people to check on the internet what each type is, is not how you want to make a hard game.
Originally by: Lt Pizi
while i dont run missions anymore ... i notice a trend to simplify eve alot ... wich conserns me a bit
Unfortunately alot of the difficulty of eve comes from having to find out how to play from other sources rather than the game itself, like Furb mentioned. That gives an advantage to people who know how to do research. There is still a massive amount of info to absorb on how things work though even if its spoon fed. No other game compares with that.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.16 13:57:00 -
[74]
Originally by: Popsikle Ummmmmmmmmmmmm..... Correct me if I a wrong but Agent payouts are going up across the board, to +20 payouts...
No connection skills. No effective quality. Think again. Before, you were able to pimp +12 agent to +30 or so, now it's always +20 no matter what you do. -- Thanks CCP for cu |

Shepard Book
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Posted - 2011.05.16 14:00:00 -
[75]
Originally by: Vaju Katru Put all LvL4 in lowsec.
I have to agree with Vaju in a sence. This is a huge buff to high sec and does throw risk vs reward out the window IMO. I would go as far to say put level 3s in low sec and level 4s and 5s in 0.0 Moving every agent in game to 20 quality no matter the sec status is not wise to me. I can see the botmonger wheels turning already.
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Destination SkillQueue
Are We There Yet
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Posted - 2011.05.16 14:07:00 -
[76]
If you are looking into the possibility of reshuffling some agents, I would suggest you take mission variation into account while doing it. Not everyone hates the variation the old system offered, so it would be nice, if there would be intentionally made locations where agents of the same level but different division could be found in the same station/system.
Basicly this would be catering to players who want to do different types of missions for a short period of time to add variation to the grind. With some mixed division hubs they wouldn't have to travel far to be able to do that. I think this is an important consideration, since the old system catered in a limited way to more play styles in the same location, but the new system doesn't because the agent distribution is inherited instead of being designed for the new system from the start.
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Aamrr
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Posted - 2011.05.16 14:11:00 -
[77]
Originally by: Tonto Auri
Originally by: Popsikle Ummmmmmmmmmmmm..... Correct me if I a wrong but Agent payouts are going up across the board, to +20 payouts...
No connection skills. No effective quality. Think again. Before, you were able to pimp +12 agent to +30 or so, now it's always +20 no matter what you do.
You did read that they're replacing the connections skills, right? And now you only need to train up one rank 2 skill, instead of about four rank 1 skills? I, for one, will be getting back 1 million SP to redistribute, and will only be spending 512k of it on social.
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Bonnie Beaver
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Posted - 2011.05.16 14:13:00 -
[78]
Originally by: Tonto Auri
Originally by: Popsikle Ummmmmmmmmmmmm..... Correct me if I a wrong but Agent payouts are going up across the board, to +20 payouts...
No connection skills. No effective quality. Think again. Before, you were able to pimp +12 agent to +30 or so, now it's always +20 no matter what you do.
devblog says you could gain 10%/level bonus LP from the old connection books, because there were 2 books covering each division. the new books provide 10% more LP/level to boot at twice the training time. so now all agents give the same base LP ammount of +20 agenst, regardless of their location |

Popsikle
Minmatar The Maverick Navy Against ALL Authorities
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Posted - 2011.05.16 14:15:00 -
[79]
Originally by: Tonto Auri
Originally by: Popsikle Ummmmmmmmmmmmm..... Correct me if I a wrong but Agent payouts are going up across the board, to +20 payouts...
No connection skills. No effective quality. Think again. Before, you were able to pimp +12 agent to +30 or so, now it's always +20 no matter what you do.
But that doesn't nerf 0.0 any more than it does high sec, instead it makes all the 0.0 agents +20 which overall increase the quality of agents (even taking the +30 down to +20 into consideration) available in 0.0... ____ <t20> i want to be in a manager potition at Hooters <SaraDawn> Garthagk, do you have it up ? <Garthagk> I can get it up anytime. |

Ghurthe
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Posted - 2011.05.16 14:16:00 -
[80]
Originally by: Bonnie Beaver
Originally by: Tonto Auri
Originally by: Popsikle Ummmmmmmmmmmmm..... Correct me if I a wrong but Agent payouts are going up across the board, to +20 payouts...
No connection skills. No effective quality. Think again. Before, you were able to pimp +12 agent to +30 or so, now it's always +20 no matter what you do.
devblog says you could gain 10%/level bonus LP from the old connection books, because there were 2 books covering each division. the new books provide 10% more LP/level to boot at twice the training time. so now all agents give the same base LP ammount of +20 agenst, regardless of their location
I'm not sure about that. All the people on sisi are saying there are changes in LP gain from all the agents they see. Now it could be that they played with the security status based gains and screwed it all up.
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Lilith Evangiline Testu
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Posted - 2011.05.16 14:18:00 -
[81]
Edited by: Lilith Evangiline Testu on 16/05/2011 14:19:47 How much more like WOW can we make the game YAY for making it simple and easier! Let's make it WOW in space. Go CCP!
Seriously guys, this is a bad Idea, Been playing for 6 years and your just dumbing down Eve. Too many bad Ideas from the guys in charge I think. Why don't you focus on things that actually NEED to be fixed.
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Zifrian
Deep Space Innovations
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Posted - 2011.05.16 14:19:00 -
[82]
Really like these changes from a solo standpoint. Although, while crowding in mission hubs is annoying however, less mmo like? Maybe people will cluster elsewhere but since the majority of pve is solo, I'm not sure how speading out the player base is positive. Also, may result in less conflict/wardecs?
Also, it will be interesting to see where the trade hubs move to. Assuming .5 systems due to truesec.
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Katsu Masanori
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Posted - 2011.05.16 14:20:00 -
[83]
I read the blog and it left some questions. These changes remind me of the changes implemented after some business decides to implement Edward Deming's ideas to streamline a business. 1. Will the number of stations and syetems eventually be reduced due to the reduction in the number of agents? 2. Will the profiles of the agents be changed to be more like the R&D agents profiles that state which types of skills a player would need to use that agent? 3. Will the 4 hour wait after decling a mission still apply? I decline them due to not doing factions kills against Caldari, Gallente, Amarr and Minmatar and some agents give those faction kills and I have to decline them. 4. Will this game become like WOW and we will now "Level Up"?
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Bonnie Beaver
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Posted - 2011.05.16 14:21:00 -
[84]
Edited by: Bonnie Beaver on 16/05/2011 14:22:17
Originally by: Ghurthe
Originally by: Bonnie Beaver
Originally by: Tonto Auri
Originally by: Popsikle recursion
is
funn
I'm not sure about that. All the people on sisi are saying there are changes in LP gain from all the agents they see. Now it could be that they played with the security status based gains and screwed it all up.
Having changed the base LP amounts is very well possible. the new system however does not provide any changes/dissadvantages. i have the 2 connection skills affecting security agents trained to 4(political and military connections). from what i understood, tomorrow i will get back the SP put in those and 2 new "security connections" books. with the same SP i get back, i can get the new skill back to lvl 4, giving me the same bonuses on the l4/q20 i was already using in lowsec, unless they did change base LP.
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Daenna Chrysi
Amarr Omega Foundry Unit Shadows Of Betrayal
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Posted - 2011.05.16 14:23:00 -
[85]
This is interesting, the connections skills being redone effect the LP given by missions. It has no effect on the agent quality.
What the agent quality change does, is that being a ninja becomes that much harder, as people are free to spread out to systems that are not on ninja's radar. After all, even the -20q agents will now be +20q, completely reshuffling where people run their missions.
But I see no mention of the removal of the Negotiation or diplomacy skill, or any other of the major social skills, but we will see soon enough the effects of this patch. Also there is no mention of removing of the effect of system security, so the lvl4 agent in null should still be better than the ones in highsec, there now will just be more useful ones.
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Justice Starcatcher
Strategic Syndicate
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Posted - 2011.05.16 14:23:00 -
[86]
Hurray for agent division consolidation, this was a cosmetic aspect of agents. It did mirror real life where different divisions would encroach on each other. But, it just complicated player activity for no value. Mission runners would learn which agents gave 100% of the mission type they wanted, and thatÆs all they would do.
Hurray for agent quality simplification/Boo for no dynamic quality. All this did was funnel people to the same agents. As with agent division, players would grind to reach the perfect agent and never look back. ItÆs unfortunate that CCP did not choose to go with a dynamic system.
No I donÆt expect a mad rush from the core mission running centers. Natural inertia will prevent that. But, there are natural pressures to push people out. Corp office rental for one will move some small mission corps out to remote areas. I canÆt see how this is bad; anything that gives choice to the player is good.
My take on this is CCP is cleaning up some old legacy mechanics rather than a conspiracy to buff empire space. I wish they had included dynamic agents, but I see this as another sign that this change was not part of a bigger conspiracy. It fits with the theory that the scope of this project was limited to cleaning up useless and constricting mechanics. This also explains why dynamic agents were not included. If the project scope was small I would be reluctant to throw something huge into the pot. The current results are fairly predictable, dynamic agents could turn into a **** storm. I suspect cleaning up the agent system was done in a way to make it easier to add dynamic agents or other neat ideas in the future.
There will be nostalgia for the old system, just like the quaintness of using corn cobs instead of TP. But, I prefer the later.
What the... |

Selpy
Caldari Penumbra Military Industrial Complex United Front Alliance
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Posted - 2011.05.16 14:23:00 -
[87]
Is it just me, or does it are they seriously dumbing Eve down these days? The removal of learning skills (and the reward/penalties associated with doing that right/wrong). Now the buffing of the agent system to make it easier to get agents, removing all need to plan and choose agents carefully (removing the strategy aspect) and giving players max rewards for any agent.
I dunno, but to me, it looks like Eve is going the way of society in general where those at the top dumb stuff down and lower standards to cater to the lowest common denominator, removing the rewards for excellence, and adapting the counter-Darwin motto of "no one left behind" rather than sticking with the "only the strongest survive" model it's always followed. ---------------------------------------- - Selpy / CEO, Penumbra Military Industrial Complex
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WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2011.05.16 14:26:00 -
[88]
Originally by: Popsikle
Originally by: Tonto Auri
Originally by: Popsikle Ummmmmmmmmmmmm..... Correct me if I a wrong but Agent payouts are going up across the board, to +20 payouts...
No connection skills. No effective quality. Think again. Before, you were able to pimp +12 agent to +30 or so, now it's always +20 no matter what you do.
But that doesn't nerf 0.0 any more than it does high sec, instead it makes all the 0.0 agents +20 which overall increase the quality of agents (even taking the +30 down to +20 into consideration) available in 0.0...
The point being that you can't hold sov in the systems with said agents. You will find 90% of the issue of the nullsec nerfs revolves around space you are paying for being totally worthless, now even more so.
When mining the rarest ore in the game in the lawless regions barely matches the income of a decent high-sec mission runner facing zero risk, you know something is messed up. The point of nullsec is to be high risk, high reward. (According to CCP) If it is not high-reward, it shouldn't be high risk. If it is high-risk and low-reward, you might as well just stay docked until the next fleet/gang leaves and mission in fluffy/cuddly high-sec to replace any losses that might not be covered.
That's my 2 Yuan at least. ----- Cheesecake, Natures ultimate weapon. |

Degasser Nacs
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Posted - 2011.05.16 14:28:00 -
[89]
Originally by: Zifrian Really like these changes from a solo standpoint. Although, while crowding in mission hubs is annoying however, less mmo like? Maybe people will cluster elsewhere but since the majority of pve is solo, I'm not sure how speading out the player base is positive. Also, may result in less conflict/wardecs?
Also, it will be interesting to see where the trade hubs move to. Assuming .5 systems due to truesec.
How many people in trade hubs actually care about each other? Being "less mmo like" when people were playing "solo" already is a bit contradicting. Spreading out to smaller areas however gives a way to actually build a community, and gets people used to the locals beyond the usual greifers and bots. Lastly, as you mentioned, the market competition would let new traders from all over take a stab at the business.
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Degasser Nacs
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Posted - 2011.05.16 14:35:00 -
[90]
Edited by: Degasser Nacs on 16/05/2011 14:35:24
Originally by: Selpy Is it just me, or does it are they seriously dumbing Eve down these days? [...] Eve is going the way of society in general where those at the top dumb stuff down and lower standards to cater to the lowest common denominator, removing the rewards for excellence, and adapting the counter-Darwin motto of "no one left behind" rather than sticking with the "only the strongest survive" model it's always followed.
Originally by: Lilith Evangiline Testu
How much more like WOW can we make the game YAY for making it simple and easier! Let's make it WOW in space. Go CCP!
Read my previous post on this and comment? 
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Fix Lag
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Posted - 2011.05.16 14:38:00 -
[91]
"Adding complexity in an already-complex game" is terrible justification for removing anything when the basic premise of the game is that it is much more complex (and therefore in-depth) than its competitors.
Also, you seem to have forgotten to nerf mission running to match the anomaly nerf. Pretty sure I'll be running missions in highsec for income after this change if it does what I think it does.
Fix Lag! |

Ghurthe
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Posted - 2011.05.16 14:39:00 -
[92]
Originally by: WisdomPanda
Originally by: Popsikle
Originally by: Tonto Auri
Originally by: Popsikle Ummmmmmmmmmmmm..... Correct me if I a wrong but Agent payouts are going up across the board, to +20 payouts...
No connection skills. No effective quality. Think again. Before, you were able to pimp +12 agent to +30 or so, now it's always +20 no matter what you do.
But that doesn't nerf 0.0 any more than it does high sec, instead it makes all the 0.0 agents +20 which overall increase the quality of agents (even taking the +30 down to +20 into consideration) available in 0.0...
The point being that you can't hold sov in the systems with said agents. You will find 90% of the issue of the nullsec nerfs revolves around space you are paying for being totally worthless, now even more so.
When mining the rarest ore in the game in the lawless regions barely matches the income of a decent high-sec mission runner facing zero risk, you know something is messed up. The point of nullsec is to be high risk, high reward. (According to CCP) If it is not high-reward, it shouldn't be high risk. If it is high-risk and low-reward, you might as well just stay docked until the next fleet/gang leaves and mission in fluffy/cuddly high-sec to replace any losses that might not be covered.
That's my 2 Yuan at least.
This is absolutely correct. 0.0 needs a significant buff.
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Bonnie Beaver
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Posted - 2011.05.16 14:40:00 -
[93]
Edited by: Bonnie Beaver on 16/05/2011 14:40:46 so complicated=complex now? consolidation is a good thing. it gives better oversight. unifying agent value and accessibility, not so much a good thing.
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Glyken Touchon
Independent Alchemists
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Posted - 2011.05.16 14:41:00 -
[94]
What happens to the multi-part mission chains where some missions are encounter, and others courier/mining? e.g.
- Enemies abound
- Angel/Gurista/Kidnappers Strike
- Greater Good
- In the midst of Deadspace
- New Frontiers
- They robots
- Whispers in the Dark
- The Heiress
Which division(s) will offer these?
Originally by: Furb Killer Not anymore the ridiculous number of agent divisions: good
Less forcing people to be in crowded systems for missions: good (could be better with dynamic agent quality).
I think this is one step towards that goal- before making people move regularly, make sure that they have other places to go to.
I'm crossing my fingers and hoping this is what they intend, anyway.
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ceaon
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Posted - 2011.05.16 14:43:00 -
[95]
plz ccp refund more skills i need to upgrade my clone soon i hope to hit 10m unallocated sp
Originally by: Danton Marcellus
If the whole country is corrupted then it's no longer corruption but culture.
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Mnengli Noiliffe
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Posted - 2011.05.16 14:44:00 -
[96]
I think this change is intended to be a simple cleanup, not a buff of any kind.
you know like the UI change of a sort.
they'll nerf high sec agents soon I believe... they just haven't decided yet, HOW exactly to do that.
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Serpents smile
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Posted - 2011.05.16 14:48:00 -
[97]
agents made easy
agents made easy
agents made easy
Whats wrong with this? Dumbing EVE down, again aren't we? Taking the easy way out like, we know there is something wrong but we have no idea how to fix this or, we do but it takes too much time/ resources etc. so we just dumb things down.
Again.
Nice job CCP. Maybe you'll get there one day after all. Wow in space. Whoohoo!
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Ghurthe
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Posted - 2011.05.16 14:50:00 -
[98]
Why not make the agents easier and the missions harder? And by harder I don't mean glitching ECM to impossible to resist levels.
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rciq
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Posted - 2011.05.16 14:51:00 -
[99]
Originally by: VE Vengeance (...) Next Eve-Trailer has to be About a lonley Golem shooting some stupid Gurista-Battleships for 3hours! (...)
This! This! This!   
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larry hotter bigpants
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Posted - 2011.05.16 14:51:00 -
[100]
What about those corporations that no longer have a combat agent? I can think of a couple Personnel agents I use that they provided the only combat missions for that corporation. Am I suppose to write off all the LP I have with that corporation and start working for a new corporation now?
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Arkady Sadik
Minmatar Electus Matari
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Posted - 2011.05.16 14:52:00 -
[101]
Making SoE combat missions inaccessible to members of Gallente and Minmatar FW is kind of suboptimal. Please change the division of the Gicodel agent to Security.
Additionally, please revisit some of the corporations that now have no combat agent at all. That's seriously suboptimal.
Also, please revisit the idea that system security affects payout. It would be much more sensible if, say, 0.5 - 1.0 would all pay out as 1.0 does right now, and +0.0 - 0.4 would all pay out like 0.0 does right now: Low-sec boost and simplified agent interface all in one.
Finally, what happened to the dynamic agent payout that was talked about on FF? Is that still upcoming?
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Ghurthe
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Posted - 2011.05.16 14:53:00 -
[102]
Originally by: Arkady Sadik Making SoE combat missions inaccessible to members of Gallente and Minmatar FW is kind of suboptimal. Please change the division of the Gicodel agent to Security.
Additionally, please revisit some of the corporations that now have no combat agent at all. That's seriously suboptimal.
Also, please revisit the idea that system security affects payout. It would be much more sensible if, say, 0.5 - 1.0 would all pay out as 1.0 does right now, and +0.0 - 0.4 would all pay out like 0.0 does right now: Low-sec boost and simplified agent interface all in one.
Finally, what happened to the dynamic agent payout that was talked about on FF? Is that still upcoming?
+1
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larry hotter bigpants
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Posted - 2011.05.16 14:58:00 -
[103]
Originally by: Ghurthe
Originally by: Arkady Sadik Making SoE combat missions inaccessible to members of Gallente and Minmatar FW is kind of suboptimal. Please change the division of the Gicodel agent to Security.
Additionally, please revisit some of the corporations that now have no combat agent at all. That's seriously suboptimal.
Also, please revisit the idea that system security affects payout. It would be much more sensible if, say, 0.5 - 1.0 would all pay out as 1.0 does right now, and +0.0 - 0.4 would all pay out like 0.0 does right now: Low-sec boost and simplified agent interface all in one.
Finally, what happened to the dynamic agent payout that was talked about on FF? Is that still upcoming?
+1
+2, Just for example Look at Duvolle Laboratories, make Alserore Allelery a combat agent
|

Kiyohime Ronuken
|
Posted - 2011.05.16 14:58:00 -
[104]
Edited by: Kiyohime Ronuken on 16/05/2011 14:59:30 Good Change. *CCP* If you want to help add some variety to these missions - it might help to include the occasional 'bonus' in missions. Doing this will help keep 'single minded' missions from becomming too dull.
For example - you're mining away, filling your hold to complete a mining mission. Suddenly you notice a little red + appear on your screen. Your mission agent convos you saying "That's the notorious Angel pirate so-and-so... kill him and bring me the (insert item here) he's carrying and I will see you are suitably rewarded." This might require some tweaks to the mission mechanic but I think it would help keep things interesting, and give my drones something to do.
This might be harder in courrier missions, but I still think it could be done. You get to your end point and your agent says... "Yeah - about that 5000 M3 you were supposed to haul - well we had a production overage and it's actually 7500 M3 - if you can take the entire cargo we'll pay a bonus, if not you can take the original amount at the originally-contracted rate." etc.
It would take some content development on your part but I think it would help keep things interesting.
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Droo
|
Posted - 2011.05.16 14:59:00 -
[105]
I like the changes overall but I hope that your standing with the NPC corp also factors in to the reward - or quality of the mission offered. I think just 3 divisions is a start - but that it should be expanded to included divisions for dedicated survey missions, salvage missions and maybe PI missions in the near future.
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Niraia
Zaratha Zarati
|
Posted - 2011.05.16 15:01:00 -
[106]
Originally by: Vuk Lau :golfclap:
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Ghurthe
|
Posted - 2011.05.16 15:03:00 -
[107]
Originally by: Kiyohime Ronuken Edited by: Kiyohime Ronuken on 16/05/2011 14:59:30 Good Change. *CCP* If you want to help add some variety to these missions - it might help to include the occasional 'bonus' in missions. Doing this will help keep 'single minded' missions from becomming too dull.
For example - you're mining away, filling your hold to complete a mining mission. Suddenly you notice a little red + appear on your screen. Your mission agent convos you saying "That's the notorious Angel pirate so-and-so... kill him and bring me the (insert item here) he's carrying and I will see you are suitably rewarded." This might require some tweaks to the mission mechanic but I think it would help keep things interesting, and give my drones something to do.
This might be harder in courrier missions, but I still think it could be done. You get to your end point and your agent says... "Yeah - about that 5000 M3 you were supposed to haul - well we had a production overage and it's actually 7500 M3 - if you can take the entire cargo we'll pay a bonus, if not you can take the original amount at the originally-contracted rate." etc.
It would take some content development on your part but I think it would help keep things interesting.
Or have things attack you on courier missions, or have more bonus rooms in combat missions, or something neat like hidden acceleration gates to valuable ore deposits.
Anything to break up the tedium of 'warp in, deploy drones, fap'
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Kiyohime Ronuken
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Posted - 2011.05.16 15:08:00 -
[108]
Another way courrier missions could get help is directing -them- through accelleration gates. So - let's say you're doing what you'd actually DO in low/nullsec on an escorted mission - you have some NPC guys in a pocket fighting other NPC guys - you get convos telling you when to warp - if you warp in too early - you get some agro and hope your tank holds. Warp in too late your your friends might all be dead. It would definitely reward the T2 hauler pilots suitably...
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Chaotic Dude
Gallente Da Dudes Corp
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Posted - 2011.05.16 15:15:00 -
[109]
Originally by: Scandal Caulker
Originally by: Psycho Therapy The agent quality change should help spread players out from the current mission hubs, too, which is going to be good for the lag issue.
No it won't. Human beings are lazy creatures of habit. They will not move from their mission hub unless there is a very good reason to do so.
It will create new hubs, because Lvl 4 Q20 Agents in a 0.5 System pay more than in a 0.9 system :)
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Zanes Shoubje
|
Posted - 2011.05.16 15:17:00 -
[110]
So am I the only one that didnt see anything on dynamic adaption of agent quality as a consequence of agent use?
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|

Mnengli Noiliffe
|
Posted - 2011.05.16 15:17:00 -
[111]
before anom nerf, huge number of carebears lived in nullsec running the anoms for same (or more) profits hisec lvl4s had. they also acted as militia force of nullsec - gathered for space defense when called - thus making nullsec safer and reducing conflict.
now all those carebears are forced to move to high sec and grind lvl4. effects? no (or much less) militia in nullsec, thus more reason and ease of conflict, more risk in nullsec.
all they left to do (and they are planning to) is increasing reward in nullsec so the risk vs reward formula would be reinstated. although I have no idea how will they make a reward that would not attract carebear militia again... we'll see though.
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Kno Bodeesbitch
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Posted - 2011.05.16 15:17:00 -
[112]
Originally by: VCBee 2fast2furious EVE Online 2011: We don't ever want our players to leave highsec!
Here is a news flash... THEY DON'T WANT TO lEAVE HI-SEC!!!!!
Guess What else? IT'S THEIR GAME!!!! They can do what they want to do. Am I correct? Is this the "Eve sandbox" or does that only apply when it works for the so called "end game" player? Which after all of the non-sense that has come to light regarding botting and RMTing I'm not so sure I want to be a part of the "null sec lie". (I left the "f" out on purpose)
Hi-sec players are what keeps the lights on at CCP. This allows us to have our silly little wars over moons in 0.0. Let them play as they like, and lets get back to the dangerous practice of ratting in our super carriers, in a cyno jammed and gate camped system.
I have never seen such a whiny group of sissies in my life. 
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Mnengli Noiliffe
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Posted - 2011.05.16 15:19:00 -
[113]
Originally by: Chaotic Dude
It will create new hubs, because Lvl 4 Q20 Agents in a 0.5 System pay more than in a 0.9 system :)
yes but they also closer to lowsec so they can send you there. i guess many people will just stay where they are of maybe find another agent but not close to lowsec
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Teranul
|
Posted - 2011.05.16 15:19:00 -
[114]
Originally by: Imnar Blade My take on this:
LP rewards are about to go through the roof. If my calcs are right, 10k LP for a top end level 4 in a 0.5 system and 15k LP with divisional connections 5 and a minimum (for something like an extravaganza) of 5000/7500 in high sec.
Methinks this might see a quick nerfing to 2% per level if that 5%/level wasn't a typo in the devblog. Even so that's a lot more LPs to spend.
This will almost certainly mean cheaper faction modules for wormholing and T3 fitting and for you violent types to use to blow each other up.
I also suspect this opens up the posibility of level six agents (now or soon) at standing 9.0.
Oh and tears? Level 4s in low sec only?
Just why on Erfworld would we want to give you people free PvP with us on your terms (with additional hinderances to us) when we just plain do not wish to play with you.
Every advantage to you lot and every disadvantage to us? I really don't think so.
Keep squealing tho, because if there's anything sweeter than our tears to you, it's yours to us. 
QFT.
This isn't a buff to mission runners so much as an increase in LP store item supply to everyone, everywhere. The prices will naturally drop as supply increases, or is nearly everyone in this thread incapable of doing a bit of economics deduction?
Personally, most of my income came from bounties, not the rewards from the missions themselves. This changes little-to-nothing for me, except I will probably end up moving to a lower-sec system somewhere. Which is good, obviously, except for those who live off camping wardecced targets in high-sec and possibly ninja salvagers... they might actually *gasp* have to spread out a bit! 
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4N631
|
Posted - 2011.05.16 15:21:00 -
[115]
Mining (100% mining) finally rest is *** 
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Mr LaForge
|
Posted - 2011.05.16 15:22:00 -
[116]
The 'nerf' here is that there will be alot more LP in the game thus making things cheaper.
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Mnengli Noiliffe
|
Posted - 2011.05.16 15:22:00 -
[117]
Originally by: Arkady Sadik Making SoE combat missions inaccessible to members of Gallente and Minmatar FW is kind of suboptimal. Please change the division of the Gicodel agent to Security.
Additionally, please revisit some of the corporations that now have no combat agent at all. That's seriously suboptimal.
Also, please revisit the idea that system security affects payout. It would be much more sensible if, say, 0.5 - 1.0 would all pay out as 1.0 does right now, and +0.0 - 0.4 would all pay out like 0.0 does right now: Low-sec boost and simplified agent interface all in one.
Finally, what happened to the dynamic agent payout that was talked about on FF? Is that still upcoming?
+1, although i can use osmon agent but guristas rats will make this too painful for me.
also it seems like many r&d corp standing will be very hard to get now since they only have distribution agents. they also give unique implants that no "battle" corp have in LP shops so expect distribution LP to considerably raise in price.
a boost to courier mission bots?
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Ghurthe
|
Posted - 2011.05.16 15:25:00 -
[118]
Can anyone confirm if sisi is giving bigger LP pay outs or lower LP Pay outs? All i've heard are that LP pay out is going down from sisi.
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Kadesh Priestess
Scalding Chill
|
Posted - 2011.05.16 15:28:00 -
[119]
Originally by: Akita T Edited by: Akita T on 16/05/2011 12:02:17
You should consider also removing the effect of truesec on rewards, and simply have just three reward "tiers" (for highsec/lowsec/0.0).
P.S. You might want to make it similar to incursions, with lowsec giving better rewards than 0.0
Or combine both methods - noticable bounty/isk reward/lp reward difference between security zones ("tiers") and slight variations inside each of them, based on true sec. _____ EVE Fit |

Mnengli Noiliffe
|
Posted - 2011.05.16 15:28:00 -
[120]
Originally by: Ghurthe Can anyone confirm if sisi is giving bigger LP pay outs or lower LP Pay outs? All i've heard are that LP pay out is going down from sisi.
this is because the connection skills were removed and people haven't noticed the new connection books in LP shops. once you learn those, LP payouts will either be about the same of raise.
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Kiyohime Ronuken
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Posted - 2011.05.16 15:30:00 -
[121]
Not everyone wants to play this game in constant 'freak out' mode. Some folks are happy to mine, carry stuff, develop their character and maybe occasionally pew-pew. Lots of us play to relax, not to be on the 'bleeding edge'. Don't Judge - you have absolutely ZERO idea what goes on in people's lives and why they choose to play they way they do.
The point is it is THEIR choice.
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Lo Res
Southern Cross Trilogy Flying Dangerous
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Posted - 2011.05.16 15:31:00 -
[122]
0.0 nerf and highsec buffs are designed to drive people out of 0.0,
But...
They are trying to drive a specific kind of player out of 0.0.
can you guess who?
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Solo Player
|
Posted - 2011.05.16 15:32:00 -
[123]
So you have taken one of the most boring things in EVE... ..and made it even more boring? Why?! Sure, this'll redistribute mission runner populations away from current mission hubs - towards the even more crowded trade hubs! WTF!?
Missions should be dangerous and unpredictable. Make agent quality dynamic, to make it worth finding that station nobody has been to in ages. Add random elements. Include mission trees, with choices and unexpected turns, where you need to be ready for anything. Make us scout out missions before daring our next step. Spawn competitive or even public missions. Have a mission market in every station, for EVE's sake.
This change is so timid and negligible, it's not worth the time it took you to write the dev blog, to say nothing of the doubtless hundreds of man hours of internal debate and testing that has gone into it. Do it right, or don't do it at all!
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Lockefox
Caldari Hell's Librarians Darkmatter Initiative
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Posted - 2011.05.16 15:37:00 -
[124]
Being a skill *****, I just have two questions about the skill change.
This will be implemented similarly to the learning change? Credited SP for removed skills, right? How this was going to be implemented was not exactly outlined.
Second, as any good missioner knows, every agent has TWO connection books, resulting in two bonuses (though I can't remember how they stack). Will the bonuses for the new rank 2 skills replace the equivalent bonus from the old two books?
I like the changes, especially the need to grind reduced. I would have liked to see a fluid quality system that would go with a pilot's standing (can use agent at -20 standing, but their quality increases as your standing goes up), but simplifying the system I think is a great idea for all players in EVE.
~Locke
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.05.16 15:37:00 -
[125]
Great the continuing dumbing down of the game. Did ya'll hire all the SWG devs from circa 2005?
Stop this idiocy and the JB nerf and look into ways to make the game better with new ships and new equipment, we've not had a major increase in ships/mods for 2 years. This is a spaceship game last I checked, let's get more spaceships and stop screwing with what's not broken.
The changes I've seen from this and then Soundwaves idiocy of changing jumpbridges then declaring that she thought it was unfair and no one should be excluded because they hadn't had time to train a skill I think this game is going in a very poor direction. If its going where I think it is you'll see the death of EVE and CCP within a year on par with the NGE that killed SWG.
Hopefully I"m wrong but just the wording and actions seems to mimic what befell that game so much.
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Arkady Sadik
Minmatar Electus Matari
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Posted - 2011.05.16 15:47:00 -
[126]
Originally by: Lockefox This will be implemented similarly to the learning change? Credited SP for removed skills, right?
You get SP from all ... Connections skills you have trained. You get a few skill books in your "home" station, too.
Quote: Second, as any good missioner knows, every agent has TWO connection books, resulting in two bonuses (though I can't remember how they stack). Will the bonuses for the new rank 2 skills replace the equivalent bonus from the old two books?
Old skills were +5% per level each and rank 1, new skills are +10% per level and rank 2, so pretty much exactly the same.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.05.16 15:48:00 -
[127]
Well that was a waste of bandwidth. No information that couldn't be had by reading the patch notes properly.
Oh well, at least you got to put out a Dev blog and thus feel like a super-star for a while, guess that's something 
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Tristan Xavier
|
Posted - 2011.05.16 15:49:00 -
[128]
Nice change CCP! Agent missions have needed a buff and some clarity for some time. Much appreciated!
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Kain Simmons
Minmatar Nomad Voyager
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Posted - 2011.05.16 15:52:00 -
[129]
Well something is Missing! If you allready rehaul the Missions do it right :)
Make a Division that gives out Missions vs other Empire Factions and make a division that give out Missions only vs Pirates. The Carebears wish for it
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mkint
|
Posted - 2011.05.16 15:52:00 -
[130]
I would like to see a definitive response to how sec status affects mission rewards. I've heard that "lower sec tends to have higher quality agents, but that's all it affects" and "lower sec has better NPCs in missions" which boils down to "no" and "yes." So please, CCP, official response us please, and is it sec that matters, or security band?
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WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2011.05.16 16:06:00 -
[131]
Originally by: Lo Res 0.0 nerf and highsec buffs are designed to drive people out of 0.0,
But...
They are trying to drive a specific kind of player out of 0.0.
can you guess who?
Is it you?
I'm going to say you. ----- Cheesecake, Natures ultimate weapon. |

Samuel Miner
Caldari Perilous Expedition
|
Posted - 2011.05.16 16:13:00 -
[132]
This has to be up there with when they added level 4's to high sec in the first place. Then I was a pirate with no skillpoints and raged because all my targets started to vanish.
Now I am a billionaire with a face roll mission Tengu, thanks CCP \o/
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Komen
Gallente The Night Crew
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Posted - 2011.05.16 16:14:00 -
[133]
So part of this change I like - that is, if I want kill missions, I go to a security agent, and I'll never be bothered by pesky courier runs or having to mine some random non-production-chain ore again. Kudos for that, it's a welcome change.
However, the -20Q for required standings, and +20Q for agent payouts, as an automatic thing, just smacks of laziness. Hell, I'll benefit from that and I'm against it. Missions pay out quite well as it is.
When I first heard of this change I pictured some sort of dynamic 'agent quality', where perhaps it would be based not just on completing missions but, perhaps, having bonus objectives - the completion of which would earn extra agent standings (and a bit of extra bounty and loot, sure).
Looking forward to the day when you dreamers at CCP get around to an actual revamp of the entire way that missions work.
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Kadesh Priestess
Scalding Chill
|
Posted - 2011.05.16 16:15:00 -
[134]
Originally by: Kain Simmons Make a Division that gives out Missions vs other Empire Factions and make a division that give out Missions only vs Pirates. The Carebears wish for it
Even better solution would be making 1 agent per mission. 'I want gone berserk', 'i want to run worlds collide against guri-serp', etc etc  _____ EVE Fit |

Makumba Aki
|
Posted - 2011.05.16 16:17:00 -
[135]
Originally by: Mnengli Noiliffe before anom nerf, huge number of carebears lived in nullsec running the anoms for same (or more) profits hisec lvl4s had. they also acted as militia force of nullsec - gathered for space defense when called - thus making nullsec safer and reducing conflict.
now all those carebears are forced to move to high sec and grind lvl4. effects? no (or much less) militia in nullsec, thus more reason and ease of conflict, more risk in nullsec.
all they left to do (and they are planning to) is increasing reward in nullsec so the risk vs reward formula would be reinstated. although I have no idea how will they make a reward that would not attract carebear militia again... we'll see though.
Bring back the Anos to all 0.0 systems the way they were + introduce new better (like for carriers) anos depending on trues sec. Remove or at least delay the local in 0.0. There you go...
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Untelo1
|
Posted - 2011.05.16 16:18:00 -
[136]
Edited by: Untelo1 on 16/05/2011 16:20:59 So now you're giving highsec missions a boost? How about moving all level 4 missions to lowsec? Also boost anom bounties alot, spread them around and remove the anom sov upgrade.
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Nayette Ellis Dalogne
|
Posted - 2011.05.16 16:21:00 -
[137]
I like the change. However, I too would like for CCP to look at certain corporations that now only have one type of agent for them. E.g. the schools will only have distribution agents from now on. Some more choice in these situations would be very welcome!
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Kiyohime Ronuken
|
Posted - 2011.05.16 16:23:00 -
[138]
Yeah - move all L4s to lowsec so you pirates have someone to shoot at? SERIOUSLY?! C'mon - WHY should someone who wants to do something worth doing have to put up with that? Its not like they don't already have:
Outright thieves. Griefers. Can Flippers. Salvage Ninjas.
I've got another idea - let's move all PIRATES out to 0.0 so WE can have something -else- to shoot at. Let's see if the shoe fits on that foot.
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Marlona Sky
D00M. Northern Coalition.
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Posted - 2011.05.16 16:26:00 -
[139]
Remove any rat bounties from missions that take place in high sec. Then it will be all good.
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Kadesh Priestess
Scalding Chill
|
Posted - 2011.05.16 16:30:00 -
[140]
Originally by: Kiyohime Ronuken Edited by: Kiyohime Ronuken on 16/05/2011 16:26:23 Yeah - move all L4s to lowsec so you pirates have someone to shoot at? SERIOUSLY?!
Did you ever hear about risk vs reward concept? _____ EVE Fit |
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iamnotacriminal
|
Posted - 2011.05.16 16:33:00 -
[141]
Originally by: Kno Bodees*****
Originally by: VCBee 2fast2furious EVE Online 2011: We don't ever want our players to leave highsec!
Here is a news flash... THEY DON'T WANT TO lEAVE HI-SEC!!!!!
Guess What else? IT'S THEIR GAME!!!! They can do what they want to do. Am I correct? Is this the "Eve sandbox" or does that only apply when it works for the so called "end game" player? Which after all of the non-sense that has come to light regarding botting and RMTing I'm not so sure I want to be a part of the "null sec lie". (I left the "f" out on purpose)
Hi-sec players are what keeps the lights on at CCP. This allows us to have our silly little wars over moons in 0.0. Let them play as they like, and lets get back to the dangerous practice of ratting in our super carriers, in a cyno jammed and gate camped system.
I have never seen such a whiny group of sissies in my life. 
Amazing how we "Hi-Sec Carebears" seem to annoy everyone... Some of us don't have scads of time to spend missioning, mining, plexing or any of the other activities due to RL concerns. How is it that me actually being able to enjoy playing a game I spend 15 quid a month on offends all of you low/null sec players. If I choose to not PVP, that is my choice and at no time should I be forced to leave hisec if I so choose not to. Not like you lose anything trying to gank me, with insurance payouts and all...
So again, how is my choice not to leave hisec so offensive to you pvp'ers..... Because you want to grief? Because I like PvE, and not PvP for the most part, I should be forced to come somewhere you can shoot me?
We all pay to play, and perhaps it is time some of you realized that I play the way I want, not the way you want...
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WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
|
Posted - 2011.05.16 16:41:00 -
[142]
Originally by: Kadesh Priestess
Originally by: Kiyohime Ronuken Edited by: Kiyohime Ronuken on 16/05/2011 16:26:23 Yeah - move all L4s to lowsec so you pirates have someone to shoot at? SERIOUSLY?!
Did you ever hear about risk vs reward concept?
In fairness, if you're looking for risk, you shouldn't be looking in high-sec. It implies a level of safety. Do I agree it's reward is just? Based on high-risk environments, no, it's not. If you want to apply risk to people though, do it in areas that are setup for it. (aka, populate low-sec if 0.0 is too "omgahsovwar" for you.) ----- Cheesecake, Natures ultimate weapon. |

Kyra Felann
Gallente The Scope
|
Posted - 2011.05.16 16:44:00 -
[143]
Originally by: Solo Player Missions should be dangerous and unpredictable. Make agent quality dynamic, to make it worth finding that station nobody has been to in ages. Add random elements. Include mission trees, with choices and unexpected turns, where you need to be ready for anything. Make us scout out missions before daring our next step. Spawn competitive or even public missions. Have a mission market in every station, for EVE's sake.
I like the changes in the dev blog, but I like these proposed ideas even more. Making quality inversely proportional to how many missions that agent hands out per day would be great and would spread mission-runners out even more. Missions need some competitive elements, as they're almost entirely free of competition in a game that's all about competition. No, the possibility of ninja salvagers doesn't really count, since salvage isn't part of missions.
Anyway, I don't see these changes (the dev blog ones) as a buff so much as a simplification of needless complexity. Complexity is fine, but only if it adds to the gameplay or immersion. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |

Kiyohime Ronuken
|
Posted - 2011.05.16 16:45:00 -
[144]
Have I heard of risk vs reward? Care to come risk your ship vs concord for the reward of blowing someone up?
For many the answer is YES. If for you the answer is NO then clearly I'm not the one with a difficulty in concept comprehension.
|

The Offerer
Minmatar
|
Posted - 2011.05.16 16:46:00 -
[145]
Originally by: Lo Res 0.0 nerf and highsec buffs are designed to drive people out of 0.0,
But...
They are trying to drive a specific kind of player out of 0.0.
can you guess who?
1. Those who are not that high up in the command structure of the alliance to have profit from other sources. 2. Small alliances.
|

El'Niaga
Minmatar Republic Military School
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Posted - 2011.05.16 16:52:00 -
[146]
I believe the scanner change will end up being an even greater detriment to the game than the agent change in empire. Already you have no risk for most pirates roaming 0.0 and you just made their job easier so they don't have to use scan probes etc. In the end combined with other 0.0 changes in recent times the end result is going to be fewer people playing in 0.0, and ultimately fewer people playing EVE if this continues.
Its claimed that Jump Bridges were to little risk for the reward. Yet the covert cloaking device used by many toons as young as just a couple months has absolutely no downturns. There is no way to turn off an enemies, he has complete control to pick and choose when and where he will attack. A skilled covert pilot can easily avoid any gate camps which are meaningless. If defenders form up they cloak and hide waiting til the defenders leave, before once again picking a soft target that has no chance of survival. Yet CCP takes not measure towards ending this. Instead they give an additional tool for these pilots to grief other players by lowering scan times and removing the need for probes.
I tell you I see dangerous signs that EVE is getting ready to leave its golden age, the changes are counterproductive to getting more people to move to 0.0. There is almost no reason to considering the risk compared to the rewards. SOE used focus groups to form the NGE, and it ended up being an utter disaster for SWG. I fear that CCP should seriously reconsider what they are doing and the path they are taking. Once they cross the line there is no taking it back. Once you lose the people you can't roll stuff back and hope they return, they've already lost trust in you. Don't be like SOE looking over at the mythical greener field, then find you burned your field to try to get over the fence and then failed to climb the fence.
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Black Dranzer
Caldari
|
Posted - 2011.05.16 16:54:00 -
[147]
Nullsec is indeed kind of getting shafted, but to be perfectly honest, buffing nullsec missions wouldn't do much about that anyway. The problems with Nullsec require far more radical changes than could possibly be done by merely upping the rewards of being there. But that really is a topic for another thread.
That said, this is a good change; The division dispersion means choice instead of chance, and the even quality means I can finally get out of Motsu. Hell, maybe I'll even explore other corps besides the Navy.
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Imnar Blade
|
Posted - 2011.05.16 17:02:00 -
[148]
Originally by: Kadesh Priestess
Originally by: Kiyohime Ronuken Edited by: Kiyohime Ronuken on 16/05/2011 16:26:23 Yeah - move all L4s to lowsec so you pirates have someone to shoot at? SERIOUSLY?!
Did you ever hear about risk vs reward concept?
Our risk. Your reward. Uh, pass.
|

Kazuo Ishiguro
House of Marbles
|
Posted - 2011.05.16 17:04:00 -
[149]
Originally by: Akita T
You should consider also removing the effect of truesec on rewards, and simply have just three reward "tiers" (for highsec/lowsec/0.0).
P.S. You might want to make it similar to incursions, with lowsec giving better rewards than 0.0
Or how about adding a new payout factor, inversely proportional to the 30-day moving average # of pilots online in the system?
--- 34.4:1 mineral compression |

Luke S
Zeta Corp.
|
Posted - 2011.05.16 17:11:00 -
[150]
Um... Wouldn't the quality change have a massive affect on R&D agents? It will make every agent spit out 1 to 2 cores a day. maybe even 3? ---
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Kadesh Priestess
Scalding Chill
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Posted - 2011.05.16 17:12:00 -
[151]
Originally by: WisdomPanda In fairness, if you're looking for risk, you shouldn't be looking in high-sec. It implies a level of safety. Do I agree it's reward is just? Based on high-risk environments, no, it's not. If you want to apply risk to people though, do it in areas that are setup for it. (aka, populate low-sec if 0.0 is too "omgahsovwar" for you.)
I'm not looking for a risk, i'm looking for a relatively higher reward even when i'm putting myself under risk of my ship/pod being destroyed and applying efforts to conquer some space for relatively safe mission running (even when that relative safety is secured, risks are still higher than in hi-sec).
I want to see economical motivation in blowing ships up and general pvp action. With current difference between hisec and lowsec/0.0 there's little to no motivation, and it's going to be even smaller after assigning all agents 20 quality (as most of 4/20 agents reside mostly in lowsec/0.0 atm). _____ EVE Fit |

YarrMama
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Posted - 2011.05.16 17:16:00 -
[152]
Anyone else see this as a nerf to the ninjas. Now they won't have all their targets in a few systems, but spread out over all of eve. Proof that CCP hates ninjas and loves carebears.
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Zaboth Garadath
Amarr Ore Extraction Corporation
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Posted - 2011.05.16 17:17:00 -
[153]
Quote: In general, these divisions and values did little other than adding complexity to an already complex game.
The complexity of EVE is what makes it great!
Lets see some random reviews on external websites:
Quote: With such depth and complexity, it is hardly surprising that Eve Online attracts a good number of senior executives and business professionals.
-> http://news.bbc.co.uk/1/hi/technology/7256069.stm
Quote: ...Let me echo the overwhelming thoughts of players IÆve met since starting in Eve.
That thought is, ôEveÆs complexity is a GOOD thingö.
Eve Online is a complex online game, but because of that complexity it allows for an amazing variety of game play and experiences in CCPÆs sandbox.
-> http://www.eveonlinereview.com/world-of-warcraft-vs-eve-online/
Quote: The complexity of EVE Online goes without saying. Although the challenge is one of the reasons why so many people engage in the game.
-> http://www.eve-online-game.com/info/guide/
I know its a relitavely small change in the whole scheme of things, but it almost seems like CCP wants EVE to be like all the other games in respect to complexity- one of the things that makes EVE unique...
_____________________________________________
'If you really want to make someone hate you, explain to them, logically and politely, why they are wrong' - J. Baylock |

TheLostPenguin
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Posted - 2011.05.16 17:19:00 -
[154]
Going to have to rofl alot at everyone that was predicting these changes would be some kind of epic hisec missioning nerf, instead we get instant +20 ql everywhere? That's hilarious frankly, and even after a number of years here it's good to see I can still be amazed at the stupid CCP thinks is good for the game.
That we've gotten 5 pages in and not one CCP post saying "dynamic agent ql is something we will/may look at in the future, but this is it for now" kinda means that idea is dead and buried I guess, shame as it may have actually made for some interesting dynamics in where people ran missions, now all we'll see is a slight adjustment to 0.5 combat agents not adjacent to lowsec (ohwait that's dodi already) and a return to status quo with ugly overpopulated missioning hubs. Even tho it would probaly have interupted my mission grind I was looking forward to seeing some movements of people around, and some skill/judgment involved in finding some nice lesser-used agents
All the whiners that want hisec nerf:Not getting it. Any kind of positive change to how agents/missions work:No. Consolidation of agent types is kinda meh, it'll be a joy to the MUST. GRIND. PERFECTLY. FAST. crowd, to the rest of us those occasional moments of being asked to something else could be pleasant distraction for few minutes, not really any win there.... Is there really any point to this at all other than "might as well release whatever we ended up with after arsing about for months in meetings"? Not really.
Maybe one day we'll get some intelligent thought applied to missions, maybe by then there'll be more than a few corners of null worth living in too....
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Kerfira
Kerfira Corp
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Posted - 2011.05.16 17:26:00 -
[155]
Originally by: Akita T You should consider also removing the effect of truesec on rewards, and simply have just three reward "tiers" (for highsec/lowsec/0.0).
This!
There's no REAL difference between 0.5 and 0.9, so why should they give different rewards? All this does will be to generate yet group of main mission hubs...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kadesh Priestess
Scalding Chill
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Posted - 2011.05.16 17:29:00 -
[156]
Originally by: Kerfira There's no REAL difference between 0.5 and 0.9
Suicide ganking is much easier in 0.5, so that's not actually true. _____ EVE Fit |

Carola Kessler
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Posted - 2011.05.16 17:32:00 -
[157]
Edited by: Carola Kessler on 16/05/2011 17:32:23 I'm also worried about the Change not longer beeing able to see Pilots NPC and Faction standings via Info:
òInformation on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.
This will crush Recruiting or make it ways harder as it is now for some Corps have Standing requirements in their agenda this change i think will have also an huge impact oon new and allready existing Corps within the Game. 
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KristineKochanski
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Posted - 2011.05.16 17:35:00 -
[158]
I assume you were all drunk at the meeting when this one was agreed, it really is the only explanation.
I have always assumed that the reason for varied mission types from the same agent was to encourage (require) a new eve player to train and experience different ares of the game.
I think I'm right in saying now you can train a Hauler alt and run lvl 4 missions with him without any problems or the need for any other skills. Did anybody give any thought to these changes? You are going to create a whole new class a idiot EVE players or is that the idea appeal to the under 10s.
Also spreading out missioners away from the current hubs will make War Decs less effective.
0/10 really poor effort
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Makumba Aki
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Posted - 2011.05.16 17:37:00 -
[159]
Originally by: Imnar Blade
Originally by: Kadesh Priestess
Originally by: Kiyohime Ronuken Edited by: Kiyohime Ronuken on 16/05/2011 16:26:23 Yeah - move all L4s to lowsec so you pirates have someone to shoot at? SERIOUSLY?!
Did you ever hear about risk vs reward concept?
Our risk. Your reward. Uh, pass.
lol! :D
Ok, look at W-Space. Carebears make billions there despite the high risk. So high reward for high risk is rewarding for everyone. PVP folks have more targets and carebears higher income on average (even if counting losses in).
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Makumba Aki
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Posted - 2011.05.16 17:39:00 -
[160]
Originally by: El'Niaga I believe the scanner change will end up being an even greater detriment to the game than the agent change in empire. Already you have no risk for most pirates roaming 0.0 and you just made their job easier so they don't have to use scan probes etc. In the end combined with other 0.0 changes in recent times the end result is going to be fewer people playing in 0.0, and ultimately fewer people playing EVE if this continues.
Its claimed that Jump Bridges were to little risk for the reward. Yet the covert cloaking device used by many toons as young as just a couple months has absolutely no downturns. There is no way to turn off an enemies, he has complete control to pick and choose when and where he will attack. A skilled covert pilot can easily avoid any gate camps which are meaningless. If defenders form up they cloak and hide waiting til the defenders leave, before once again picking a soft target that has no chance of survival. Yet CCP takes not measure towards ending this. Instead they give an additional tool for these pilots to grief other players by lowering scan times and removing the need for probes.
I tell you I see dangerous signs that EVE is getting ready to leave its golden age, the changes are counterproductive to getting more people to move to 0.0. There is almost no reason to considering the risk compared to the rewards. SOE used focus groups to form the NGE, and it ended up being an utter disaster for SWG. I fear that CCP should seriously reconsider what they are doing and the path they are taking. Once they cross the line there is no taking it back. Once you lose the people you can't roll stuff back and hope they return, they've already lost trust in you. Don't be like SOE looking over at the mythical greener field, then find you burned your field to try to get over the fence and then failed to climb the fence.
HTFU or leave 0.0.. honestly.. it is on thing to complain about broken risk vs. rewards ratio... but complaining about high risk space being high risk is kinda stupid...
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Kiyohime Ronuken
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Posted - 2011.05.16 17:43:00 -
[161]
I could point out that the risk in W-Space is even higher for potential invaders. No way to know how many people are logged off in there. One small pos could mean 3-4 people or 100+ alts logged off ready to fight - or even logged IN.
The risk for the invader is being stranded, cut off and trapped with loss of all ships and pods. Sure it happens all the time that a few invaders crush a small pos and set up shop themselves. Then again sometimes big groups get their guts stomped out wholesale. That's why it's RISK not 'certainty of utter doom'.
Anyhow - you're not talking risk vs reward. You're talking about changing the DEGREE of risk already present.
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Thalis Malu
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Posted - 2011.05.16 17:45:00 -
[162]
Originally by: Destination SkillQueue If you are looking into the possibility of reshuffling some agents, I would suggest you take mission variation into account while doing it. Not everyone hates the variation the old system offered, so it would be nice, if there would be intentionally made locations where agents of the same level but different division could be found in the same station/system.
Basicly this would be catering to players who want to do different types of missions for a short period of time to add variation to the grind. With some mixed division hubs they wouldn't have to travel far to be able to do that. I think this is an important consideration, since the old system catered in a limited way to more play styles in the same location, but the new system doesn't because the agent distribution is inherited instead of being designed for the new system from the start.
+1
I agree with this completely. When I mission I usually work for a Command agent that while 90 some percent of the time hands out kill missions just when I start to lapse into mindless boredom my agent will hand me something new, usually a courier.
Even though its a courier mission it's a welcome break and change from the constant droll of killing things. Loosing that variety is meh in my book.
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Tommy Blue
Executive Intervention Controlled Chaos
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Posted - 2011.05.16 17:49:00 -
[163]
Originally by: Kiyohime Ronuken I could point out that the risk in W-Space is even higher for potential invaders. No way to know how many people are logged off in there. One small pos could mean 3-4 people or 100+ alts logged off ready to fight - or even logged IN.
The risk for the invader is being stranded, cut off and trapped with loss of all ships and pods. Sure it happens all the time that a few invaders crush a small pos and set up shop themselves. Then again sometimes big groups get their guts stomped out wholesale. That's why it's RISK not 'certainty of utter doom'.
Anyhow - you're not talking risk vs reward. You're talking about changing the DEGREE of risk already present.
You have obviously never been in W-space before. Please don't comment on **** you know nothing about. Speculating gets this game nowhere. And if you have been in there, you obviously have never been in any sore of engagement there.
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The Redman
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Posted - 2011.05.16 17:51:00 -
[164]
Dear CCP, People in this thread and many many other threads keep telling you the same thing. Your screwing up the risk vs reward system from Hi-Sec to 0.0. People have to invest their own isk in their 0.0 space, fight and lose much more in 0.0 than people who live in Hi-Sec. Yet your boosts/nerfs do the exact opposite of what players need/want.
Since these changes point to CCP being disconnected or no longer playing their own game, I will put this into a RL relationship. 6 months ago: running sanctums/havens for 5-6hrs = 2 fleet fit BS's now: running same sanctums/havens for 8hrs = 2 fleet fit BS's
THE ISSUE, your customers also have a value system that you might not be considering.
This inherent value system is called the RL Free Time vs EVE ISK Time. 8 hrs of shooting red crosses so I have just 2 ships for the next great EVE 0.0 war is not worth 8 hrs of -> my <- RL Free Time.
I know there are plenty of people who will disagree because they are students or they only work part time so feel free, but shooting red crosses for 8 hrs is not fun. PVP is the fun in this game.
SOLUTION 01, stop making it harder for honest 0.0 players who have to GRIND AWAY ALL F#%$@*G DAY SHOOTING RED CROSSES JUST TO AFFORD THE OPPORTUNITY TO PVP FOR 2 hrs and lose those ships.
SOLUTION 02, allow everyone to cheat so we can all have bots like the Russians and not have to waste our lives away shooting red crosses.
SOLUTION 03, ban all the botting in game which MIGHT rebalance the game on it's own.
SOLUTION 04, stay the course and continue to lose players interests after around 2-3 years...
Or you can ignore all of this? Your making 15.00 pr mo for what 300,000 subscribers = 4.5 million pr month, so heh, does it really matter???
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Ghurthe
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Posted - 2011.05.16 17:56:00 -
[165]
Originally by: Carola Kessler Edited by: Carola Kessler on 16/05/2011 17:32:23 I'm also worried about the Change not longer beeing able to see Pilots NPC and Faction standings via Info:
òInformation on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.
This will crush Recruiting or make it ways harder as it is now for some Corps have Standing requirements in their agenda this change i think will have also an huge impact oon new and allready existing Corps within the Game. 
Lol Just get their limited API keys like EVERY OTHER CORP IN EVE.
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Dinsdale Pirannha
Gallente
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Posted - 2011.05.16 18:02:00 -
[166]
Geez people, don't you get it?
This is yet another dumbing down of the game pushed out by the Marketing Dept of CCP. They have run numerous studies and have figured out that making the game more profitable for high sec runners, and making the game simpler will increase their subscription base. This is all about making more money.
Sure, they will lose a certain percentage of players who love the complexity and difficulty of Eve, but no good little corporation cares a whit about its customers, other than when more leave than join.
CCP is just proving they are just like Blizzard. Marketers and the other suits in the company, who in general are not that bright, have deemed the company would be better off making Eve "WoW in space".
Let's see:
Walking in spacestations: Caters to the kiddies Buffing high sec: Caters to the kiddies and carebears Spending all kinds of programming cycles on graphics: Caters to the kiddies Doing everything in their power to wipe out huge alliances in 0.0: Angers the smart players who create and maintain such huge social constructs, but caters to the less intelligent, less diligent griefers who can charge through looking for an easy kill.
I run an industrial division for a 0.0 corp, and I spend half my time on spreadsheets. I don't particularly enjoy it, but it is a necessary part of working with others to create something within a larger framework. That is fun for me, the satisfaction of building something from nothing.
But the majority of people in the world are not bright nor patient enough to play the game that way. It is "too hard, I want to just blow stuff up and get get lots of shiny ships really easy". These are the people that CCP is swinging the game towards. They have recognized there is a larger potential subscription base there.
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San Guine
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Posted - 2011.05.16 18:05:00 -
[167]
Originally by: Arkady Sadik Making SoE combat missions inaccessible to members of Gallente and Minmatar FW is kind of suboptimal. Please change the division of the Gicodel agent to Security.
Additionally, please revisit some of the corporations that now have no combat agent at all. That's seriously suboptimal.
+1 Don't force my Gallentian derriFre into Caldari space since that will be the only lvl 4 combat agent left ( highsec that is) for SoE. ~ Adversity does not build character, it reveals it. ~ |

Chia Mulholland
Merch Industrial Goonswarm Federation
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Posted - 2011.05.16 18:07:00 -
[168]
Yes! For too long have I been afraid to leave 0.0 and live in Empire. All the rules with Concord and what-not seemed so complicated. But the recent Sanctum nerf and this mission buff might finally give me the courage to make the jump.
Thank you, CCP!
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Ghurthe
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Posted - 2011.05.16 18:07:00 -
[169]
Edited by: Ghurthe on 16/05/2011 18:09:16
Originally by: San Guine
Originally by: Arkady Sadik Making SoE combat missions inaccessible to members of Gallente and Minmatar FW is kind of suboptimal. Please change the division of the Gicodel agent to Security.
Additionally, please revisit some of the corporations that now have no combat agent at all. That's seriously suboptimal.
+1 Don't force my Gallentian derriFre into Caldari space since that will be the only lvl 4 combat agent left ( highsec that is) for SoE.
Can anyone say 'New Mission Hub'?
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Psycho Therapy
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Posted - 2011.05.16 18:08:00 -
[170]
Originally by: Chaotic Dude
Originally by: Scandal Caulker
Originally by: Psycho Therapy The agent quality change should help spread players out from the current mission hubs, too, which is going to be good for the lag issue.
No it won't. Human beings are lazy creatures of habit. They will not move from their mission hub unless there is a very good reason to do so.
It will create new hubs, because Lvl 4 Q20 Agents in a 0.5 System pay more than in a 0.9 system :)
Yep, except that a good number of mission runners will refuse to move to 0.5, because they don't want to deal with the choice of flying their pve ships into lowsec on missions, or frequently waiting out 4 hour timers.
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Psycho Therapy
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Posted - 2011.05.16 18:10:00 -
[171]
Originally by: Kno Bodees*****
Originally by: VCBee 2fast2furious EVE Online 2011: We don't ever want our players to leave highsec!
Here is a news flash... THEY DON'T WANT TO lEAVE HI-SEC!!!!!
Guess What else? IT'S THEIR GAME!!!! They can do what they want to do. Am I correct? Is this the "Eve sandbox" or does that only apply when it works for the so called "end game" player? Which after all of the non-sense that has come to light regarding botting and RMTing I'm not so sure I want to be a part of the "null sec lie". (I left the "f" out on purpose)
Hi-sec players are what keeps the lights on at CCP. This allows us to have our silly little wars over moons in 0.0. Let them play as they like, and lets get back to the dangerous practice of ratting in our super carriers, in a cyno jammed and gate camped system.
I have never seen such a whiny group of sissies in my life. 
hahaha. bingo. Dude, you rock.
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Dalton Vanadis
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Posted - 2011.05.16 18:10:00 -
[172]
So I'm going to diverge from the vast majority of people in this thread.
First, I think a company filled with some of the most intelligent people I have ever seen is aware of what they are doing.
Second, I think that they are perhaps scaring the pants off everyone, not intentionally, but because they haven't divulged the specifics of their plans for the future so no one outside CCP is getting the full picture. It may be a bit out of context for the general player.
All we see is that here's a 0.0 change, here's an agent change, and the conclusion is that the world is ending. I find it much more likely that CCP is in the process of a major rebalance of a lot of aspects of EVE, these are just two parts, and the seeming imbalance between the various areas of games will become much clearer soon enough.
Additionally, I have no particular issue with this change, especially if they take Mittens up on the feature abandonment issues and keep a team of people monitoring and tweaking everything every so often based on feedback and response and not leaving it high and dry. I don't think this change is by any means, the end of the story on rebalancing and updating EVE even in the next few months, I'll give my favorite game company the benefit of the doubt and wait and see.
I'd also like to point out that, while I live in a wh and enjoy it immensely, I definitely see the value in just being able to play a game, chillax after a hard day at work and not have to worry quite so much about some flaming douche ruining the fun with me and my friends all while still feeling like I'm am accomplishing something. It is nice to be able to get out and make money and not have to check 360 every few seconds.
If anything, after this announcement and the response to it, I should think that a more valuable thing that CCP can do at this point is start up a jump page like they did for incursion and start dropping video dev blogs and updates and thoughts and what not again. I think that it does a world of good to be able to see where the train of thought is headed, what changes to expect, what goodies, etc. And I think it might tone down the rants of 0.0 crazies a bit.
Just my exceptionally long 2 cents...
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JitaPriceChecker2
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Posted - 2011.05.16 18:12:00 -
[173]
This is ******ed CCCP.
You are buffing missions while nerfing ninja salvagers , the only counter for super safe lvl4s.
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Kiyohime Ronuken
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Posted - 2011.05.16 18:13:00 -
[174]
Which part was I wrong about? Is there no risk for those invading WH space?
POSes never get lost in WH space?
Bigger alliances never stumble upon WHs and blow up the inhabitants for lols?
Small groups set up shop in WHs and make isk?
Big attacking gangs get WHs collapsed on them, trapping them inside and get pwnd or suicide out (not everyone's smart enough to bring a separate, non-combat scanning cloakie-ours got decloaked on an 'out' by a can and popped by a dramiel)?
None of those ever happens? I've been there when they have ALL happened but OK.
Sorry - not to hijack the thread but don't presume to know where I have and have not been nor what I have or have not done.
If your experience is different FINE - post it as such. There's no need to be rude.
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Care Bear King
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Posted - 2011.05.16 18:16:00 -
[175]
Love the changes, of course.
In a moment of selfless honesty, I'll suggest doing this instead:
For all agents (including R&D): High Sec Agents: Access as -20; Pay as -20 Low Sec Agents: Access as -20; Pay as +20 Null Sec Agents: Access as -20; Pay as 0
Note: Keep the impact of system security on payouts or everyone will move to 1.0 systems.
It seems like you're missing a golden opportunity to slip in long needed changes.
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Valora Asatru
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Posted - 2011.05.16 18:17:00 -
[176]
Originally by: CCP Molock We had to change a few other things to suit the division overhaul, all having to do with the seven "Connections" skills from the Social skill set (i.e., Financial Connections, Political Connections, etc.). These skills each granted a +5% yield per skill level to Loyalty Point payout for each of 5 or 6 divisions; in total, it was possible, with all seven skills maxed out, to gain a 10% LP boost for every division.
Shouldn't that be 50% LP boost, if all skills where maxed out as you say? Migth wanna change it to 50%, or 10% per lvl trained in all skills.
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Sade Onyx
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Posted - 2011.05.16 18:19:00 -
[177]
oooh, the TEARS from 0.0 residents... lol, oh much I love them!
0.0 residents basically have access to the easiest money in the game and they beat their chests in frustration and cry to their mummys (or ccp) because High-sec residents (who make up most of the population) gets the most incredibly tiny buff to their income.
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Ravcharas
GREY COUNCIL Nulli Secunda
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Posted - 2011.05.16 18:20:00 -
[178]
Your very own economist said during the latest fanfest that there is an imbalance between faucets and sinks. So naturally, you guys buff level 4 payouts.
Man, I don't even know anymore...
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Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.05.16 18:22:00 -
[179]
Quote: -20% effective quality to access +20% effective quality for payouts
So much for this being a nerf; this is a massive boost to missions in regards to ease of access and cash payouts.
Where's a reduction in quality as particular agents get farmed to death? Where are the game systems changes to lock down cash flow which is, by your tacit admission, completely out of control? How will these changes make it more profitable to live in 0.0 or low security space than living in high security space? Where is Risk/Reward?
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.05.16 18:24:00 -
[180]
Originally by: Makumba Aki
Originally by: El'Niaga I believe the scanner change will end up being an even greater detriment to the game than the agent change in empire. Already you have no risk for most pirates roaming 0.0 and you just made their job easier so they don't have to use scan probes etc. In the end combined with other 0.0 changes in recent times the end result is going to be fewer people playing in 0.0, and ultimately fewer people playing EVE if this continues.
Its claimed that Jump Bridges were to little risk for the reward. Yet the covert cloaking device used by many toons as young as just a couple months has absolutely no downturns. There is no way to turn off an enemies, he has complete control to pick and choose when and where he will attack. A skilled covert pilot can easily avoid any gate camps which are meaningless. If defenders form up they cloak and hide waiting til the defenders leave, before once again picking a soft target that has no chance of survival. Yet CCP takes not measure towards ending this. Instead they give an additional tool for these pilots to grief other players by lowering scan times and removing the need for probes.
I tell you I see dangerous signs that EVE is getting ready to leave its golden age, the changes are counterproductive to getting more people to move to 0.0. There is almost no reason to considering the risk compared to the rewards. SOE used focus groups to form the NGE, and it ended up being an utter disaster for SWG. I fear that CCP should seriously reconsider what they are doing and the path they are taking. Once they cross the line there is no taking it back. Once you lose the people you can't roll stuff back and hope they return, they've already lost trust in you. Don't be like SOE looking over at the mythical greener field, then find you burned your field to try to get over the fence and then failed to climb the fence.
HTFU or leave 0.0.. honestly.. it is on thing to complain about broken risk vs. rewards ratio... but complaining about high risk space being high risk is kinda stupid...
Ignorance on your part no doubt, specially considering that the last 0.0 changes to anomalies made about half of it worth less than high sec missioning. This will only make it worse. If you want higher risk, where is the higher reward?
It's not there. For the risk you want it should easily have rewards ten times that of High Sec empire and it doesn't.
The changes to anomalies, and now to scanners are pretty devastating to casual players. Unfortunately for you and CCP is that casual players make up a majority of the player base. So in the end if you make it to hard for them to advance they quit playing then the game and CCP will no longer be able to sustain themselves at current staffing or development levels. CCP is mostly using EVE as a testbed for WoD these days anyway, very little effort is being put towards any real new features etc, most of it is window dressing and tweaking of existing mechanics to create a different environment because that's cheaper than putting in new ships/modules/etc to close the gaps and holes in the game.
Be careful what you wish for, because you might get it....
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Cyno Me'in
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Posted - 2011.05.16 18:27:00 -
[181]
What about COSMOS agents? I have been grinding away at my faction standings to do the 9.3 required mission and hopefully get a BPC for a shiny new faction BS. Guess anyone that can do a lvl 4 for your faction can do that now.
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.05.16 18:28:00 -
[182]
Originally by: KristineKochanski I assume you were all drunk at the meeting when this one was agreed, it really is the only explanation.
I have always assumed that the reason for varied mission types from the same agent was to encourage (require) a new eve player to train and experience different ares of the game.
I think I'm right in saying now you can train a Hauler alt and run lvl 4 missions with him without any problems or the need for any other skills. Did anybody give any thought to these changes? You are going to create a whole new class a idiot EVE players or is that the idea appeal to the under 10s.
Also spreading out missioners away from the current hubs will make War Decs less effective.
0/10 really poor effort
Well put if it is as poorly thought out then the bots will move to courier missions, wouldn't be the first time....
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Daenna Chrysi
Amarr Omega Foundry Unit Shadows Of Betrayal
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Posted - 2011.05.16 18:30:00 -
[183]
I think what this patch does is, it clears up unnecessary complexity when running missions. What this enables, is that now there are only 3 clear categories to work with when it comes to new missions, you dont need to tweak 21 categories when adding a new missions, just the one category it belongs in.
I wish the quality info would include the effects of the skills to the new +20 quality, but that I will see soon enough and will have to live with.
But when it comes to 0.0, I honestly dont care, not because I am a carebear, I have lived in a WH and traveled in nullsec. Because of the massive alliances, I simply dont want to have to deal with any of them. Sure I would love to live in 0.0, if there were more options than either being the pet of a major alliance or be gun fodder.
Both options are unacceptable to me, so I just occasionally fly through 0.0 cloaked when necessary. Dont get me wrong, I dont want CCP to do anything to the big alliances, I think they have their own place in the game and thus serve their own purpose. I build my in-game life in high sec, because I see no benefits in living in low/null sec. The quality of agents wont make a difference to me, moving all lvl4 agents means just that I mine more and grind lvl3 missions.
to put it short, what keeps me away from the low/null is not what CCP does, it is the players who live there, and I dont expect that EVER to change.
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Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.05.16 18:30:00 -
[184]
Originally by: Makumba Aki HTFU or leave 0.0.. honestly.. it is on thing to complain about broken risk vs. rewards ratio... but complaining about high risk space being high risk is kinda stupid...
You're using "harden the **** up" wrong. If the complaint is centric to the game being made easier, "HTFU" has no application in the context of the issue. However, if we reverse it to something like "high security space has high payouts and low risk. The game needs to HTFU," the statement applies again.
High security space has high payouts that are getting higher, and low risk. The game needs to Harden The **** Up.
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Widemouth Deepthroat
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Posted - 2011.05.16 18:34:00 -
[185]
so are lvl5 agents now give higher payouts? They are currently quality 12.
Also what standing will they require? Currently 8.6
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Ghurthe
|
Posted - 2011.05.16 18:38:00 -
[186]
Originally by: Widemouth Deepthroat so are lvl5 agents now give higher payouts? They are currently quality 12.
Also what standing will they require? Currently 8.6
Pretty sure they're going down to Quality -20 Level 5 which would be 7.00
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Ishina Fel
Caldari Terra Incognita Intrepid Crossing
|
Posted - 2011.05.16 18:39:00 -
[187]
Originally by: Vaju Katru Put all LvL4 in lowsec.
- Signature? What signature? |

Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.05.16 18:41:00 -
[188]
Edited by: Evelgrivion on 16/05/2011 18:41:59 Molock, Tallest, Soundwave, and whoever else has some influence on the upcoming mission agent tweaks, please reconsider these changes!
These tweaks to mission agents are going to make it even more profitable to be in highsec. Improved cash flow in low risk space will reduce the demand for null security space and other high risk areas. The population of players in dangerous areas of space will only continue to go down. Meanwhile the increased cash flow in the game's economy will inevitably flow into the pockets of rare moon holders.
The rich are going to get richer and the 0.0 experience will be diminished by inevitable player behaviors. 
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Ito Fenris
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Posted - 2011.05.16 18:52:00 -
[189]
What about the Negotiation Skill?
will it also be refunded or is it still useful?
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Daenna Chrysi
Amarr Omega Foundry Unit Shadows Of Betrayal
|
Posted - 2011.05.16 18:57:00 -
[190]
Originally by: Evelgrivion Edited by: Evelgrivion on 16/05/2011 18:41:59 The rich are going to get richer and the 0.0 experience will be diminished by inevitable player behaviors. 
too late...
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Justice Starcatcher
Strategic Syndicate
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Posted - 2011.05.16 19:02:00 -
[191]
Are people being trolls or just stupid? Confusing is not the same as complex.
Here's an example chess is complex, 52 pickup is dumb.
Meaningless and arbitrary corporation divisions were dumb. I'm absolutely sure there is NO ONE in game using a Public Relations agent and wondering why they can't get more combat missions. It doesn't take a genius to figure out surprise surprise Security division gives command missions. Nor does it take brain power to type in "eve agent mission distribution" into google. If you can google, it it isn't complex. What the... |

Renan Ruivo
Caldari Hipernova Vera Cruz Alliance
|
Posted - 2011.05.16 19:02:00 -
[192]
Edited by: Renan Ruivo on 16/05/2011 19:05:34 Here's a quick fact most people are overlooking:
Faction modules and ships will get cheaper. I for one can't wait to pay less for those Republic Fleet Warp Disruptors and those Imperial Navy Heat Sinks.
So you are all missing the bigger picture. Let me spell it out for you:
0.0 anomaly grinding = RAW isk as reward. < We need to decrease this.
High-Sec missioning = ITEMS as reward. < We need to increase this. ____________
I like woman because breasts |

Lea Thamaris
|
Posted - 2011.05.16 19:03:00 -
[193]
This is one of the best changes for quite a while. Love it!
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Pherick Sjang
Merch Industrial Goonswarm Federation
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Posted - 2011.05.16 19:10:00 -
[194]
This is ****ing ridiculous. Yes, please, throw the hisec ******s another bone because they are too ****ing stupid to do anything but collect free ISK from missions.
:ccp:
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Alekseyev Karrde
Noir. Noir. Mercenary Group
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Posted - 2011.05.16 19:10:00 -
[195]
EVE PVE Balance: ****ed Till 2014 ---
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Azurun Li
|
Posted - 2011.05.16 19:14:00 -
[196]
The tears are getting pretty deep in here. Anyone have a blueprint for T2 Hip Waders?
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Abrazzar
|
Posted - 2011.05.16 19:17:00 -
[197]
This is a development towards the bad. The simplification of agent categories forever locks missions into the three categories of combat, courier and mining, sealing off development opportunities for greate variety of missions depending on the business the agent is specialized on.
This may make EVE more simple, more accessible, but also much more bland and rigid.
Please, CCP, don't turn EVE into a necrophile's bride. --------
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James Razor
Amarr The Executives Executive Outcomes
|
Posted - 2011.05.16 19:26:00 -
[198]
Stop messing around with things that arent broken and fix broken stuff instead. For Example THE ****Y RIGHTS MANAGEMENT SYSYTEM 
What will you do to reimburse people that did spend a ****ton of time and effort to get access to the high level agents and get decent faction standings which are now useless and a waste of time?
Oh, and with the anomaly nerf and the agents buff, this will realy help getting people from highsec to 0.0.
Srsly, i dont know what you guys take, but stop it. U messed up so many things recently. In the past such failure would have ment that someone would end up a head shorter.
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linedash
Garoun Investment Bank
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Posted - 2011.05.16 19:26:00 -
[199]
Edited by: linedash on 16/05/2011 19:27:35 Well my accounts are already cancelled (one of those legitimate times they are; am just waiting for them to run out at this stage.) - not due to this particular thread - but it's symptomatic of the problems..
If there are CCP players still active in 0.0; I'm convinced they're all ultra-rich characters who don't have to rely on grinding and the like to actually live, which a good chunk of 0.0 players do (even if not all will admit it).
We've had a minor(ish) nerf of 0.0 and now a buff to mission runners. The risk vs reward is utterly broken. Even farming sanctums/havens in top-end systems will only go so far and with the reduced drops from faction spawns - you're lucky to even get that odd faction point, etc to buff your income. Hell, you're lucky to get faction ammo half the time.
I got two housemates playing the game and brought them into 0.0 after a period in high-sec and they ended up grinding more out of lvl 4's than they could make in a -0.7 truesec. Sure you can get lucky and get the odd expensive widget to sell - but most of the time you're grinding sanctums for 30m/hr bounty with using 2 accts
And in the unlikely event that positive suggestions are being listened to;
get rid of local in 0.0; buff the hell of out it. Make belt running several times as profitable (much increased faction spawns based on truesec, truesec based multiplier on rat bounty, more and better ores for the bears, etc). Risk vs reward. Removing local makes the risk more like WH risk - buff the reward appropriately. Belt running is arguably the most dangerous form of 0.0 money making.
But if you do - 0.1au scanner available from station menu - needing a scout to undock could get old fast :>
oh + double the number of 0.0 regions and make stations destroyable. 0.0 is over-populated.
Maybe the 0.0 patch will bring me back.. I more suspect it will miss the point completely in some fashion. Maybe the low-sec patch instead, if that ever happens. More likely t3 frigs - because they know shiny brings account re-activations..
edit: combined total of 10 yrs subscription time between 2 accts; wish I could say I'll miss the game, but it just bores me to log in anymore :< gl folks
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Valora Asatru
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Posted - 2011.05.16 19:37:00 -
[200]
Overall the changes seems good. But as somone else stated CCP must be on the ball to prevent macroers from flocking to the courier missions.
And for people whining about 0.0 beeing nerfed: Crappy 0.0 got nerfed. I actually think it's ok for some of 0.0 to be less rewarding then the best activities in highsec/lowsec(especially low). Why? Because you have been carebearing out there for a long time now, with little risk. And little risk comes from loads of systems with anomaly upgrades making disruptive activities harder. Now there will be fighting over resources other than moongoo, which can only be good. I don't understand why people in 0.0 boast of it beeing for though guys only and then whine like girls when they just can't sit and carebear 23/7 in a system with only blues. Take a look at lowsec in comparison. What's there are good lvl 4 and 5 agents. But where they are, there are pirates. So people using them are at risk while doing so. Highsec missions might need a small nerf, but those people making lots of isk in missions there are often in pimped rides, and pimped rides can get ganked, so they are not 100% safe.
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Evila Booze
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Posted - 2011.05.16 19:38:00 -
[201]
Am I the only one wondering about RP gain from research agents ?
Will they all now yield more RP due to having a higher quality ?
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Irebura
A Little Irony
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Posted - 2011.05.16 19:40:00 -
[202]
wow, just last week i spent about 120 million buying those skills. any kind of reimbursement for that? have in mind that old learning skills were 4'5 million each (the advanced), but these connections skills go for abour 22 millions each one.
for someone like me that doesnt have a big corp behind, that is a lot of money wasted. |

Kadesh Priestess
Scalding Chill
|
Posted - 2011.05.16 19:44:00 -
[203]
Originally by: Valora Asatru Why? Because you have been carebearing out there for a long time now, with little risk. And little risk comes from loads of systems with anomaly upgrades making disruptive activities harder. Now there will be fighting over resources other than moongoo, which can only be good. I don't understand why people in 0.0 boast of it beeing for though guys only and then whine like girls when they just can't sit and carebear 23/7 in a system with only blues.
Did you ever try to carebear with couple of cloaky stealth bombers and recons in the system? Conquer space, defend it (or pay rent)?
None of these pain in the asses disrupt hisec mission running. _____ EVE Fit |

Marius Deterium
Crush Kill Destroy
|
Posted - 2011.05.16 19:46:00 -
[204]
Originally by: Vaju Katru Put all LvL4 in lowsec.
This --- Good...bad, I'm the guy with the gun. |

Kasidis
Gallente Nexus.6
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Posted - 2011.05.16 19:50:00 -
[205]
Ok, I will attempt to be as constructive as possible.
1. For people saying this is dumbing down EVE, this is for you:
I will preface my statement by saying EVE PvE is a joke. Complete and utter joke. So saying this buff is dumbing it down is irrelevant because missioning wasn't hard to begin with. All this change is doing is making the hi-sec population more spread out instead of having 20 very populated systems and the rest completely empty. Hi-sec is where new players start, and they need a more organised, easier to follow missioning sytem than the wreck of one right now. New players and old players alike can now do what kind of mission they want, when they want. I agree a more dynamic system should be implemented in the future, but this will do for now.
2. Hi-sec/low-sec/null-sec risk vs reward thoughts:
Yes this is giving large amounts of income to people who are taking very little risk. Unlike many null-sec players, I agree with the anom nerf because it makes 0.0 a constant battle for better space. The current carebear napfest that plagues null-sec needed to be stopped. Although better sov mechanics could really make 0.0 a better place. In certain parts of 0.0 you can make more money than hi-sec and those are the places with the most fighting. IMO low-sec should be getting the most love. Currently it is only populated by -10 pirates and people travelling to and from null. I will be fine with the hi-sec buff if lowsec is given something that will make it more valuable. Null just needs better sov and economy changes. LESS DEPENDANCE ON JITA!!!

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Care Bear King
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Posted - 2011.05.16 19:50:00 -
[206]
Originally by: Care Bear King Love the changes, of course.
In a moment of selfless honesty, I'll suggest doing this instead:
For all agents (including R&D): High Sec Agents: Access as -20; Pay as -20 Low Sec Agents: Access as -20; Pay as +20 Null Sec Agents: Access as -20; Pay as 0
Note: Keep the impact of system security on payouts or everyone will move to 1.0 systems.
It seems like you're missing a golden opportunity to slip in long needed changes.
This.
...and you can blame me. The Care Bear King made you do it.
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gascanu
|
Posted - 2011.05.16 19:52:00 -
[207]
CCP i hope you use this patch to fix the damn 0.0 mission distribution thingy! i understand why you implemented that system in empire, but sending a player 4-5 jumps away in 0.0 space for a combat mission it's just ******ed 
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Marlona Sky
D00M. Northern Coalition.
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Posted - 2011.05.16 19:59:00 -
[208]
Originally by: Care Bear King Love the changes, of course.
In a moment of selfless honesty, I'll suggest doing this instead:
For all agents (including R&D): High Sec Agents: Access as -20; Pay as -20 Low Sec Agents: Access as -20; Pay as +20 Null Sec Agents: Access as -20; Pay as 0
Note: Keep the impact of system security on payouts or everyone will move to 1.0 systems.
It seems like you're missing a golden opportunity to slip in long needed changes.
I can get behind this.
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Kadesh Priestess
Scalding Chill
|
Posted - 2011.05.16 20:08:00 -
[209]
Edited by: Kadesh Priestess on 16/05/2011 20:08:47
Originally by: gascanu
CCP i hope you use this patch to fix the damn 0.0 mission distribution thingy! i understand why you implemented that system in empire, but sending a player 4-5 jumps away in 0.0 space for a combat mission it's just ******ed 
It's not just distribution mechanics alone, each mission has amount of jumps which should be made from agent system. For recon it's 0 (all 3 parts are given in the same system), blockades are 2 iirc (0-2 jumps), infested ruins max 4 jumps, certain l5 missions are up to 8 jumps. It's one of things which balances reward vs time spent for doing the mission (including travel time).
Imo advanced mission distribution system (which takes into consideration population in system) in low-populated systems has little to no effect, and sends to neighbouring systems (still, number of jumps is less than max number of jumps assigned to any given mission) only when local is over 50-100. _____ EVE Fit |

7Cai
|
Posted - 2011.05.16 20:09:00 -
[210]
I doubt anything good will get out of this... You should make missions more dynamic, scale them for groups and reward groups as is done in incursions maybe... i expected something smarter out of this... but i cannot see it now.
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Vincent Gaines
Macabre Votum Morsus Mihi
|
Posted - 2011.05.16 20:12:00 -
[211]
So...
You nerfed Anoms and payouts in 0.0 and essentially boosted ALL agents in hisec?
what the hell.
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Kiyohime Ronuken
|
Posted - 2011.05.16 20:12:00 -
[212]
Assigning player intelligence by the sec status of the systems they game in has always been an invalid argument of generalizations and name-calling. Enough of this, already. This is not a thread for name calling - nor should any exist.
I'd love nothing more than to see low-sec made more playable, 0.0 made less mind-numbing for the carebears (yay - fighter takes out last rat BS... woo - strip miners cycle) and ALL regions given something that WILL challenge all of us who choose to PVE: CONTENT.
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Hormus
|
Posted - 2011.05.16 20:13:00 -
[213]
Well, I want more ppl playing this game, and leaving it less often. If that is what CCP is trying (and I guess they do, for them it's business) then it's ok with me and should be with everyone else - more players means better for everyone, whatever he does and wherever he plays. Hey, nullers, why do you mind if, instead of 5/3/2 h/l/n sec it will be 7/3/2? Better for you: your stuff will sell for more! And real nullers stay there for other reasons than profit - if they're not, let them go to high sec. I don't have the necessary data to evaluate what will happen, so I trust CCP works towards this cause: MORE PLAYERS. I liked the variety, though - 21 agent classes were not necessary, but I liked not knowing what mission would come next... I think that if multipart missions remain, it will be ok though. Or otherwise, give a few percent of possibility of a non-usual type of missions e.g. mining agents give 94% mining, 3% courier and 3% combat. Why not? Dynamic quality wasn't something that needed metagaming, though. All info needed was right there, on the Corp info. And mission runners had to use strategy (on a basic level) to evolve our standings. What need is there now for high corp standings? What I want is more realism: make all kinds of agents. Make vanish those that don't get many players. On expensive moons, put a new NPC station. Make corps more dynamic: merge, split, new, bankrupt... Increase the difference between factions and corps, agents are a good way to do it. And many more...
Concluding for the new changes: mixed thumbs up and down, for different reasons from other players - as it should be.
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Kadesh Priestess
Scalding Chill
|
Posted - 2011.05.16 20:14:00 -
[214]
Originally by: Kiyohime Ronuken Assigning player intelligence by the sec status of the systems they game in has always been an invalid argument of generalizations and name-calling. Enough of this, already. This is not a thread for name calling - nor should any exist.
Did anybody say 'player intelligence vs reward', huh? _____ EVE Fit |

Ghorrn Kranthil
|
Posted - 2011.05.16 20:18:00 -
[215]
hm... sorry, but i cannot really see any sense in this change. if u delete some skills just to replace them a lower amount of the same skills of the same effect... that is just a bit of sorting, ok... spring cleaning, perhaps? but making agetn quality equal everywhere... i still remember when i was looking for agents i could use, the quality barriers were a great obstacle (how many time i have swon onto that! :-D ), but it made me travel to different locations on my way to l4 agents and thus i saw many systems i'd otherwise never looked into. i think, agent quality is an important item in the game's complexity that should not be taken away... about the agents' division... i cannot see why there should be 100% of fixed mission types. again, it always made me use swearwords when my combat agents made me do courier missions, but "so what?"! in my opinion mixing mission types in a modest way adds to the realism of the game rather and should not be handled as "too complex" for us players... maybe ccp wants to make a great spring cleaning action, but i retain it rather useless and subtracting due complexity and game experience from eve. besides... if ccp starts reviewing (that is, displacing, deleting, creating...) agents everywhere... maybe that many systems & stations, be it carebear-highsec or slaughterhousemaniacs-lowsec these changes would suffer from big effects also: imagine less ("redundant") agents, so more players in station/system to get missions there.. market hubs would potentially have to move, player poses might become useless for changes in market... for me, too much side effects for only undusting a system that could also stay like it is.
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Reten Kip
Everset Dropbears Fidelas Constans
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Posted - 2011.05.16 20:28:00 -
[216]
The agent changes as a theory are fine, but damnit CCP, will you fine tune it rather than just swing the nerf sledge and see what happens?
Gallente (and Minmitar) are taking it in the shorts with their SoE agent getting shot in the face, while Caldari is getting boosted with their SoE agent becoming combat. How can you possibly justify Caldari needing a PvE boost? What could possibly make you think that Gallente need another nerf?
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Chip Packer
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Posted - 2011.05.16 20:30:00 -
[217]
Congrats on the proposed changes. Anything that reduces unnecessary complexity and opaqueness is good. I think the increase to accessibility while increasing the rewards is good compromise and I for one look forward to it. This will incent much more missioning by newer players along with a more rewarding experience, thereby allowing them to advance more quickly in the game.
Please leave the level 4s in highsec. Remember, not all of us are interested in low sec or 0.0. Those players need to have a rewarding game experience too.
Next, rationalize the leveling system for skills too.
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Venkul Mul
Gallente
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Posted - 2011.05.16 20:43:00 -
[218]
Originally by: Furb Killer
Heavily nerfing main 0.0 income in several ways while boosting main high sec income: Never go full retard
@Degasser Nacs, what are you trying to say? Because it is just a fact that 0.0 income is heavily nerfed and that this is a significant boost to high sec income. Also how is boosting risk free income while nerfing risky income (like it or not, 0.0 is alot riskier than high sec) making eve harder?
Have you tried out the effects on Sisi to see if it boost income?
I have done some testing, same mission with the same agent.
The result is that I get less isk and more LP. But the LP value is linked to demand for the items that I can buy in the LP store, it is not a fixed value. Almost certainly the overaboundance of LP will decrease their value.
Then most people were already using the Q 18 agents so the actual increase from Q 18 to Q20 will be almost meaningless.
So I doubt there will be a real increase in payout for missions after a period of adjustment. Probably the net effect will be a wash.
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Kiran
Minmatar Knights of Azrael
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Posted - 2011.05.16 20:44:00 -
[219]
Null Sec was nerfed I think due to the main alliances using bots to run sanctums and havens, they only have themselves to blame on this. (And yes they have admited to this.)
I have lived in Null Sec and can say I am not impressed with Sov holding or the alliances that hold it. I would rather live in NPC space whether its High Sec or Null Sec. Low Sec is full of pillocks, so I wont be going there.
I like the sound of this new update. But time will tell i guess, will make running missions in Null Sec easier.
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Adamantor
Caldari Legendary Knights Vorpal's Edge
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Posted - 2011.05.16 20:54:00 -
[220]
Not a good change for the long term game. Complexity adds depth and it's not really that complex. In the time spent making this change, some drill-downs into agent types and missions could have been added to agents giving new players an easy way to learn how agent types and quality worked.
I also think removing the 'depth' of agent quality is bad. Before, you had high end agents you could strive for, now L4 opens all L4 agents. This change shallows the mission mechanic.
This also removes the need for going to low-sec or null-sec for Q20 agents. Yes, it's easier for newer players or players who lack standings, but it also removes the carrot of even attempting those Q20 agents. Again, Risk vs Reward is diluted.
Lastly, the simplification of agent types isn't horrible but making them 100% mission types is bad. Now, courier missions can be completely bypassed. When I started playing, I found courier missions interesting and began to invited in a industrial ship in that hub to complete them. This also lead me to train some non-combat skills. Again, depth, diversification can be a good thing.
I was also against the removal of learning skills for many of the same reasons. I realize EVE needs players, but I'd challenge anyone to point to this mechanic as being so complex that new players simply left the game over it.
I'm not a veteran (2 year player) and I don't usually run low-sec or null-sec missions so I'm not personally impacted by the change but I still think it's the wrong change and a dilution of the rich and complex game that EVE is.
I'd love for CCP to elaborate on their new found 'wisdom' for the changes that have been coming. If they continue to dilute their core game in an effort to get new players, they'll find the core players deciding to the game isn't going in the direction they hope - Deeper, and more challenging.
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Ben Derindar
Dirty Deeds Corp.
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Posted - 2011.05.16 20:54:00 -
[221]
Dynamic agent quality would have been a better solution, but this'll do I suppose.
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Gondebine
|
Posted - 2011.05.16 20:57:00 -
[222]
Originally by: Fuel Technician what a load of crap..........
So all that grinding i did to get standings with corps that have 3 lvl 4 agents in one station was for nothing, and you are going to remove some of them so that i end up with only one agent!, i use this station to avoid faction missions not courier ones!
I also have standings with corps with good quality lvl 4 agents where the standings were hard to get because they have very few agents, i did this to avoid missioning in the mission hubs, seems i also wasted my time here too!
Why are you making EVE so easy, the attraction for me (with my 3 acc) is/was it's complexity.
overall pointless and demeaning changes
Originally by: Scandal Caulker Oh, I just noticed the title of this thread!
"Eve made easy"
There! I fixed it for you CCP.
Idiots
Originally by: Fix Lag "Adding complexity in an already-complex game" is terrible justification for removing anything when the basic premise of the game is that it is much more complex (and therefore in-depth) than its competitors.
Also, you seem to have forgotten to nerf mission running to match the anomaly nerf. Pretty sure I'll be running missions in highsec for income after this change if it does what I think it does.
Originally by: Ghorrn Kranthil hm... sorry, but i cannot really see any sense in this change. if u delete some skills just to replace them a lower amount of the same skills of the same effect... that is just a bit of sorting, ok... spring cleaning, perhaps? but making agetn quality equal everywhere... i still remember when i was looking for agents i could use, the quality barriers were a great obstacle (how many time i have swon onto that! :-D ), but it made me travel to different locations on my way to l4 agents and thus i saw many systems i'd otherwise never looked into. i think, agent quality is an important item in the game's complexity that should not be taken away... about the agents' division... i cannot see why there should be 100% of fixed mission types. again, it always made me use swearwords when my combat agents made me do courier missions, but "so what?"! in my opinion mixing mission types in a modest way adds to the realism of the game rather and should not be handled as "too complex" for us players... maybe ccp wants to make a great spring cleaning action, but i retain it rather useless and subtracting due complexity and game experience from eve. besides... if ccp starts reviewing (that is, displacing, deleting, creating...) agents everywhere... maybe that many systems & stations, be it carebear-highsec or slaughterhousemaniacs-lowsec these changes would suffer from big effects also: imagine less ("redundant") agents, so more players in station/system to get missions there.. market hubs would potentially have to move, player poses might become useless for changes in market... for me, too much side effects for only undusting a system that could also stay like it is.
QFT
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Gondebine
|
Posted - 2011.05.16 20:59:00 -
[223]
Originally by: Adamantor Edited by: Adamantor on 16/05/2011 20:58:14 Not a good change for the long term game. Complexity adds depth and the agent mechanic wasn't really that complex. In the time spent making this change, some drill-downs into agent types and missions could have been added to agent info, giving new players an easy way to learn how agent types and quality worked.
I also think removing the 'depth' of agent quality is bad. Before, you had high end agents you could strive for, now L4 opens all L4 agents. This change shallows the mission mechanic.
This also removes the need for going to low-sec or null-sec for Q20 agents. Yes, it's easier for newer players or players who lack standings, but it also removes the carrot of even attempting those Q20 agents. Again, Risk vs Reward is diluted.
Lastly, the simplification of agent types isn't horrible but making them 100% mission types is bad. Now, courier missions can be completely bypassed. When I started playing, I found courier missions interesting and began to invited in a industrial ship in that hub to complete them. This also lead me to train some non-combat skills. Again, depth, diversification can be a good thing.
If the goal was to dilute some null sec agents, why not consider a dynamic agent where the more pilots running missions for an agent lowered the payout - this could have even go as far we limiting the number of missions available in a given time. This would have the result of pushing more pilots out of commonly run mission hubs. You could also adjust some agents Q level, add agents, or remove agents to balance this more dynamically. This type of mechanic could even lead to more fighting for top agents in low/null?
I was also against the removal of learning skills for many of the same reasons. I realize EVE needs players, but I'd challenge anyone to point to this mechanic as being so complex that new players simply left the game over it.
I'm not a veteran (2 year player) and I don't usually run low-sec or null-sec missions so I'm not personally impacted by the change but I still think it's the wrong change and a dilution of the rich and complex game that EVE is.
I'd love for CCP to elaborate on their new found 'wisdom' for the changes that have been coming. If they continue to dilute their core game in an effort to get new players, they'll find the core players deciding to the game isn't going in the direction they hope - Deeper, and more challenging.
Also QFT
|

Norrin Ellis
Venture Racing
|
Posted - 2011.05.16 21:00:00 -
[224]
I find this to be a wonderful, customer-oriented solution to unnecessary complexity. When I want variety, now I will know exactly which agents will deliver the sort of work that I'm looking for, and I have a lot more control over my game experience.
Thank you for the changes, CCP!
--- CEO, Venture Racing VRT: Public (In-game channel) VRT (Mailing list) |

Scyth Darkhope
Caldari Provisions
|
Posted - 2011.05.16 21:02:00 -
[225]
Now these changes aren't bad locally, although one could make the argument that streamlining is bad.
However, globally, even if I actually agreed with the null sec anom nerf, these changes completely shift the risk vs reward. We will see increasing numbers of mission running alts in completely safe (if they are not complete morons), like null sec people did pre-dominion.
Moreover, the opportunity to reward extra incentives to run missions in low-sec, which will be itself nerfed with the change to unprobable ships...
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Integra Arkanheld
|
Posted - 2011.05.16 21:16:00 -
[226]
As social skills are changed, it might be a good moment to remove the DED connection skill as it is not used. Or put the book in the market...
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ttawohm
|
Posted - 2011.05.16 21:31:00 -
[227]
Originally by: Cyno Me'in What about COSMOS agents? I have been grinding away at my faction standings to do the 9.3 required mission and hopefully get a BPC for a shiny new faction BS. Guess anyone that can do a lvl 4 for your faction can do that now.
Yes what about COSMOS Agents and Event Style agents? I'm gonna be very disapointed my hard work on going through these missions is now an abortion.
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Ginger Lynn
|
Posted - 2011.05.16 21:49:00 -
[228]
Originally by: Care Bear King Love the changes, of course.
In a moment of selfless honesty, I'll suggest doing this instead:
For all agents (including R&D): High Sec Agents: Access as -20; Pay as -20 Low Sec Agents: Access as -20; Pay as +20 Null Sec Agents: Access as -20; Pay as 0
Note: Keep the impact of system security on payouts or everyone will move to 1.0 systems.
It seems like you're missing a golden opportunity to slip in long needed changes.
Qouted for truth. I was a caldari bear, now I fly the curse and still I suck, whats the problem here... |

CyberGh0st
Minmatar Sebiestor Tribe
|
Posted - 2011.05.16 21:55:00 -
[229]
To everyone saying this is a buff to highsec, I don't see it, this is just as much a buff to lowsec and 0.0, because all lower quality agents are now qua 20.
For me, it is a buff to lowsec, because my main lowsec agent will go from qua 19 to qua 20. And I will have another agent in the same system going from qua 9 to qua 20 and going from Administration to Security, meaning +24% chance to get encounter missions, a nice buff I'd say.
I find these improvements ok, even if I had to grind courier missions and low level agents to get where I am now, and newbies will get it easier ( if they want to work for the same corp as me ).
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE |

quygen
Minmatar Acting Neutral
|
Posted - 2011.05.16 21:58:00 -
[230]
Originally by: Solomon XI Break up the 0.0 powerblock's so that we can do missions in 0.0 NPC space without getting podded @ the undock and we'll talk about doing missions in NPC null-sec.
I think no alliance should be allowed to hold SOV over more than 10 systems. Period. Eliminate powerblock alliances and over-sized NAP orgies.
0.0 is NOT fun anymore.
And what keeps them form breaking up in smaller alliances and do exactly the same?
|
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quygen
Minmatar Acting Neutral
|
Posted - 2011.05.16 22:05:00 -
[231]
Originally by: Ginger Lynn
Originally by: Care Bear King Love the changes, of course.
In a moment of selfless honesty, I'll suggest doing this instead:
For all agents (including R&D): High Sec Agents: Access as -20; Pay as -20 Low Sec Agents: Access as -20; Pay as +20 Null Sec Agents: Access as -20; Pay as 0
Note: Keep the impact of system security on payouts or everyone will move to 1.0 systems.
It seems like you're missing a golden opportunity to slip in long needed changes.
Qouted for truth.
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Roq Godslayer
|
Posted - 2011.05.16 22:05:00 -
[232]
Can you please help me understand something? Wasn't the agent quality used to determine whether or not you could use a specific level agent? How do you now level up from a Level 1 agent to a Level 2 agent, etc? Also, does this mean you can use just 1 agent for an entire level before moving a new agent for the next level? If so, I like that. I hated moving my stuff from one agent to the next.
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LordElfa
Gallente Tri Corp Independent Faction
|
Posted - 2011.05.16 22:06:00 -
[233]
òThe old system was not complicated, it was "needlessly" complicated.
òThis is not a buff. I've checked on SiSi and on my main agent, 10.0 standings and security to 5, I'm making less LP and isk.
Any other BS tears you guys wanna cry in here?
98% of the posters in this thread need to go down to the Rx store and get more tampons.
òòòòòòò CSM6-Hated by fools for who they are; Loved by the knowledgeable for what they will do. |

Nea Star
|
Posted - 2011.05.16 22:09:00 -
[234]
Originally by: Adamantor Edited by: Adamantor on 16/05/2011 20:58:14 Not a good change for the long term game. Complexity adds depth and the agent mechanic wasn't really that complex. In the time spent making this change, some drill-downs into agent types and missions could have been added to agent info, giving new players an easy way to learn how agent types and quality worked.
I also think removing the 'depth' of agent quality is bad. Before, you had high end agents you could strive for, now L4 opens all L4 agents. This change shallows the mission mechanic.
This also removes the need for going to low-sec or null-sec for Q20 agents. Yes, it's easier for newer players or players who lack standings, but it also removes the carrot of even attempting those Q20 agents. Again, Risk vs Reward is diluted.
Lastly, the simplification of agent types isn't horrible but making them 100% mission types is bad. Now, courier missions can be completely bypassed. When I started playing, I found courier missions interesting and began to invited in a industrial ship in that hub to complete them. This also lead me to train some non-combat skills. Again, depth, diversification can be a good thing.
If the goal was to dilute some null sec agents, why not consider a dynamic agent where the more pilots running missions for an agent lowered the payout - this could have even go as far we limiting the number of missions available in a given time. This would have the result of pushing more pilots out of commonly run mission hubs. You could also adjust some agents Q level, add agents, or remove agents to balance this more dynamically. This type of mechanic could even lead to more fighting for top agents in low/null?
I was also against the removal of learning skills for many of the same reasons. I realize EVE needs players, but I'd challenge anyone to point to this mechanic as being so complex that new players simply left the game over it.
I'm not a veteran (2 year player) and I don't usually run low-sec or null-sec missions so I'm not personally impacted by the change but I still think it's the wrong change and a dilution of the rich and complex game that EVE is.
I'd love for CCP to elaborate on their new found 'wisdom' for the changes that have been coming. If they continue to dilute their core game in an effort to get new players, they'll find the core players deciding to the game isn't going in the direction they hope - Deeper, and more challenging.
This.
Quote: I find this to be a wonderful, customer-oriented solution to unnecessary complexity.
<- WOW is that way bro 
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LordElfa
Gallente Tri Corp Independent Faction
|
Posted - 2011.05.16 22:22:00 -
[235]
òAgain, difference between complex and needlessly complex. The old system wasn't "deep" or some such ****, it was convoluted and poorly thought out, as was skills training. Streamlining something that adds extra steps for no damned reason is not the same as dumbing something down.
This is no different than when they added the "jump to 0" option, or perhaps you whiny ****ers would like to go back to bookmarking every gate and station so its more "complex".
òòòòòòò CSM6-Hated by fools for who they are; Loved by the knowledgeable for what they will do. |

Kerfira
Kerfira Corp
|
Posted - 2011.05.16 22:24:00 -
[236]
Originally by: Kadesh Priestess
Originally by: Kerfira There's no REAL difference between 0.5 and 0.9
Suicide ganking is much easier in 0.5, so that's not actually true.
So exactly as I said... No REAL difference for the large wast majority of mission runners!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kerfira
Kerfira Corp
|
Posted - 2011.05.16 22:33:00 -
[237]
When you are looking at the mission system, how about you compensate for the player ship HP buff, and the buff provided by the introduction of rigs.
Both of these buffs were NOT compensated by similar buffs of mission NPC's, and had the effect of making missions easier.
In addition, the restructuring of triggers, spawn locations (warp scramblers are now far away and slow), and NPC speed has also made missions much easier over the years.
I suggest a 25% increase in NPC HP, and a 25% increase in NPC firepower to make up for this. If this is done, then you'll go a long way towards balancing mission income compared to other sources of ISK. These numbers should be a guideline, since some missions need WAY higher buffs in NPC firepower. When you can run a level 4 without turning on your shield booster even once, there's something seriously wrong...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Sidus Sarmiang
GoonWaffe
|
Posted - 2011.05.16 22:44:00 -
[238]
Nerf nullsec.
Buff highsec.
EVE is a hardcore sandbox game about running repetitive PvE missions hell yeah.
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LordElfa
Gallente Tri Corp Independent Faction
|
Posted - 2011.05.16 22:48:00 -
[239]
Edited by: LordElfa on 16/05/2011 22:49:23 òIt is not a buff, its actually a nerf. Can any of you actually read because I feel like I'm talking to either walls or dogs in here.
òòòòòòò CSM6-Hated by fools for who they are; Loved by the knowledgeable for what they will do. |

ORCACommander
|
Posted - 2011.05.16 23:02:00 -
[240]
will we still have effective qualities greater than 20 after taking skills into account?
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
|
Posted - 2011.05.16 23:03:00 -
[241]
THANK YOU CCP!
***** Signature may appear without warning! ***** Please do not feed the trolls, it builds dependency.
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Franklin Delano Roosevelt
Gallente Center for Advanced Studies
|
Posted - 2011.05.16 23:10:00 -
[242]
Why buff highsec and leave nullsec a barren wasteland? I'm a mission running carebear granted, but the risk vs. reward factor should always play in. You should definitely be able to make more ISK in null than highsec, end of. There's the other small detail about certain divisions like personnel and pub relations that have more than 50% encounter possibility, yet are being shafted to the courier division, effectively making them worse than they were before.
Overall it's a benefit for me I suppose, because I carebear in hisec. However, there really needs to be a buff to nullsec as well included. While the common comparison might seem disparaging, that game does have more PVE content than PVP, and I'd hate to see Eve lose what makes it so unique.
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Makumba Aki
|
Posted - 2011.05.16 23:17:00 -
[243]
Originally by: El'Niaga
Ignorance on your part no doubt, specially considering that the last 0.0 changes to anomalies made about half of it worth less than high sec missioning. This will only make it worse. If you want higher risk, where is the higher reward?
It's not there. For the risk you want it should easily have rewards ten times that of High Sec empire and it doesn't.
The changes to anomalies, and now to scanners are pretty devastating to casual players. Unfortunately for you and CCP is that casual players make up a majority of the player base. So in the end if you make it to hard for them to advance they quit playing then the game and CCP will no longer be able to sustain themselves at current staffing or development levels. CCP is mostly using EVE as a testbed for WoD these days anyway, very little effort is being put towards any real new features etc, most of it is window dressing and tweaking of existing mechanics to create a different environment because that's cheaper than putting in new ships/modules/etc to close the gaps and holes in the game.
Be careful what you wish for, because you might get it....
I wish 0.0 with rewards comparable to W-Space and risks comparable to W-Space. I also still kinda believe that CCP can't be that stupid to not to see how they screw up the risk vs reward thing and that those two changes (that is ano nerf in mission buff) are just the first two steps towards a more complex in depth rebalance. I really hope it.
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LordElfa
Gallente Tri Corp Independent Faction
|
Posted - 2011.05.16 23:32:00 -
[244]
Edited by: LordElfa on 16/05/2011 23:33:34 OMG You nerfhearders, this is not a buff, it is a nerf.
N
E
R
F
NERF!
òòòòòòò CSM6-Hated by fools for who they are; Loved by the knowledgeable for what they will do. |

Revolution Rising
Serenity Engineering and Transport Company Fatal Ascension
|
Posted - 2011.05.16 23:53:00 -
[245]
Edited by: Revolution Rising on 16/05/2011 23:53:46
Originally by: Solomon XI Break up the 0.0 powerblock's so that we can do missions in 0.0 NPC space without getting podded @ the undock and we'll talk about doing missions in NPC null-sec.
I think no alliance should be allowed to hold SOV over more than 10 systems. Period. Eliminate powerblock alliances and over-sized NAP orgies.
0.0 is NOT fun anymore.
^^ This.
I'm not sure limiting the numbers of sov systems is the right approach but the influence map shows the issue at hand.
There's only 3 people holding sov in 0.0 now. The north, the south and the delve/querious side that just moved in after IT fell. They are all voting the same for CSM, they are all podding everyone else who tries to move into 0.0, they are all elitest ***s that limit who is allowed to move into 0.0.
You talk about wanting more people in 0.0, but none of the mechanics even approach this.
I want to be at war against the guys in the next constellation, not 5 regions over.
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Kerella Ellestra Fawnswarthe
|
Posted - 2011.05.16 23:58:00 -
[246]
Edited by: Kerella Ellestra Fawnswarthe on 16/05/2011 23:59:08
Originally by: Mike deVoid Edited by: Mike deVoid on 16/05/2011 13:14:12 Should have gone for -20 quality for highsec and +20 quality for lowsec in order to boost incentives for lowsec mission running. You know, to emphasise the increase in rewards for the increase in risk.
Missed opportunity, IMO.
- : I so agree with this 
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2011.05.17 00:41:00 -
[247]
nice change, glad to finally see the details!
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Grady Eltoren
Minmatar Sebiestor Tribe
|
Posted - 2011.05.17 01:04:00 -
[248]
I LIKE the changes. It is a cool buff with the +20 thing. I might try some level 5's in low sec now. So to me it is a level 5 buff. Try it in my unscannable T3 ya know.
Just an idea.
Aviation Professionals for EVE (APEVE)
|

Mnengli Noiliffe
|
Posted - 2011.05.17 01:12:00 -
[249]
Originally by: Samuel Miner Edited by: Samuel Miner on 16/05/2011 16:18:37 This has to be up there with when they added level 4's to high sec in the first place. Then I was a pirate with no skillpoints and raged because all my targets started to vanish.
Now I am a billionaire with a face roll mission Tengu, thanks CCP \o/
Edit:
That being said, I am all for condensing agent types, it was needlessly confusing before and now lets people pick exactly what missions they want to do.
excellent example of why missions are a good thing! turned a failing criminal sociopath into a successful law abiding citizen working for the good of his country. I think CCP should lend their skills and experience to the powers that be. install EVE in prisons or something.
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Rema Dach
Gallente Unour Heavy Industries
|
Posted - 2011.05.17 01:40:00 -
[250]
Just posting so that CCP knows that not everyone is upset about this, but the ones who are happy like me are very quiet and don't post.
I want to thank you for these upcoming changes, I love them very much. Thank you, thank you, thank you!
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George Wilkes Hill
|
Posted - 2011.05.17 01:50:00 -
[251]
Originally by: Rema Dach Just posting so that CCP knows that not everyone is upset about this, but the ones who are happy like me are very quiet and don't post.
I want to thank you for these upcoming changes, I love them very much. Thank you, thank you, thank you!
QFT
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Sephiroth CloneVII
|
Posted - 2011.05.17 01:55:00 -
[252]
Good fix, though can't say so much about some others....
I guess if null sec is not lucrative then time to try new empire missions.
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Kern Hotha
|
Posted - 2011.05.17 01:56:00 -
[253]
I wonder how many people still bother with missions. Incursions reward more isk and more lp, and to top it off, are easier and more interesting. There's no reason that I can think of to run level 4 missions anymore. --- "The data does not support that polished quality sells better than new features." -Nathan Richardsson, Senior Producer at CCP |

Victor BlueStone
|
Posted - 2011.05.17 02:01:00 -
[254]
I'm going to get my tinfoil hat on and put on my x-ray glasses while I gaze into my crystal ball. AHH.... An image forms before me! 1000 new combat missions, all for the taking! What's this? Crap PAY! More Grinding! A 0.0002735% chance to get AE or GE! Everyone doing combat missions while bots do courier missions and no one does mining missions. Ah! Those +20 quality agents, a mirage to entice us missioners to go forth and spread around. I sense a bait and switch! We'll all think it's a buff to empire missioning but it's really a nerf to mission income. Does anyone expect CCP to increase the ISK faucet on missions with this change? Expect longer times to make the same ISK than before the change. Welcome to the future! CCP I'm watching you!  |

Che Biko
Humanitarian Communists
|
Posted - 2011.05.17 02:04:00 -
[255]
I might actually work for mining agents now... the horror.
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Mahakali Kalika
Gallente Corpes Tours LTD.
|
Posted - 2011.05.17 02:20:00 -
[256]
I love these changes! I don't PvP, instead I mission in high sec and mine or even take on a few incursions. I play with my husband who has pretty much the same play style as I do. We enjoy finding new agents but it's always been a pain to try to remember what % of each type of mission we will get or have to look it up. Now, we will know! This gives us the ability to pick the type of mission we want instead of hope to get what we are in the mood for.
As for all the comments about nerfing low sec, as I said I don't enjoy PvP because to me it means a group of 3-6 pirates ganging up on lil' ol' me while I try to work through a mission. Sorry, but that is not my definition of fun.
I am excited for Thursday! Thank you CCP!
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Fre Mann
|
Posted - 2011.05.17 02:20:00 -
[257]
Why did so many different agents become Courier? Is that the mission type of choice of most Eve players? Give me a break.
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NovaCat13
Gallente Cepheid Industries
|
Posted - 2011.05.17 02:35:00 -
[258]
I approve
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Lederstrumpf
|
Posted - 2011.05.17 03:04:00 -
[259]
Edited by: Lederstrumpf on 17/05/2011 03:04:39
Originally by: Efraya I'm sure that chribba knows about the changes, but have you given him the new dump of all of the agents so that he can update eve-agents?
Please do so!
Do you really believe this new nerf is about usability or user experience? Streamlining agent conversation windows would have been a nice thing, but we'll stick to the idiot conversation buttons and dumb the agent system down instead. Adding another try & error "layer of excellence" so to say! Great!
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Hakkar'al Gallente
|
Posted - 2011.05.17 03:47:00 -
[260]
Already in the first few posts, your actions consequences are described.
Nerf null sec and buff high sec missions ... and you
a/ are fighting RMTers and bots?? b/ were worried about the amount of isk in the game?? c/ are going to have a look at game mechanics in null???
d/ does the one hand know what the other is doing??
I mean - removing sanctums from several systems while lowering access to higher payout L4 agents? Ummmm, who came up with this .... ummm .... less than brilliant idea?
Mittens - get working! Stop the madness 
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mkint
|
Posted - 2011.05.17 04:59:00 -
[261]
Kinda typical of CCP to make a pretty big announcement about a change that affects nearly every single player in the game, open up a "discussion" thread about it, and then refuse to post any kind of response to player questions. Classy move.
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Zxmagus
GoonWaffe Goonswarm Federation
|
Posted - 2011.05.17 05:01:00 -
[262]
Really on the heels of 2 very painful null sec nerfs you think high sec was in real need of a boost.
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Enkill Eridos
Draconian Enforcers Available To Hire Massive Dynamic Alliance
|
Posted - 2011.05.17 05:07:00 -
[263]
Are only the connections skills effected, or are you guys removing all social skills? (Social, Diplomacy, Connections)
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Bladacticus
SOL Industries Black Thorne Alliance
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Posted - 2011.05.17 05:13:00 -
[264]
All these people complaining about missioning buff and wanting lvl 4 missions moved to lowsec are all either idiots or people who want easy pvp kills. People mission because they want to make easy money in a more relaxed and friendly environment. People go to low/null sec to get the adrenaline pumping on some high stress and excitement. Moving lvl 4 missions to lowsec would essentially eliminate mission running as a viable occupation for anyone without great pvp skills. And even for the more skilled pvp pilots, why would they want to play against npcs and take 2 hours to do their lvl 4 missions in their pvp fitted ships when they could just pvp?
One of EVE's greatest strengths is that it allows people to play any way they want. You might think that mission running is boring and lame, but a very large number of people find them entertaining enough. Forcing PVP and PVE people to fly in the same systems will eliminate this strength.
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Enkill Eridos
Draconian Enforcers Available To Hire Massive Dynamic Alliance
|
Posted - 2011.05.17 05:16:00 -
[265]
Originally by: Revolution Rising Edited by: Revolution Rising on 16/05/2011 23:53:46
Originally by: Solomon XI Break up the 0.0 powerblock's so that we can do missions in 0.0 NPC space without getting podded @ the undock and we'll talk about doing missions in NPC null-sec.
I think no alliance should be allowed to hold SOV over more than 10 systems. Period. Eliminate powerblock alliances and over-sized NAP orgies.
0.0 is NOT fun anymore.
^^ This.
I'm not sure limiting the numbers of sov systems is the right approach but the influence map shows the issue at hand.
There's only 3 people holding sov in 0.0 now. The north, the south and the delve/querious side that just moved in after IT fell. They are all voting the same for CSM, they are all podding everyone else who tries to move into 0.0, they are all elitest ***s that limit who is allowed to move into 0.0.
You talk about wanting more people in 0.0, but none of the mechanics even approach this.
I want to be at war against the guys in the next constellation, not 5 regions over.
You do know most of those power blocks rent space to corps that want to be in 0.0? Thus making getting into 0.0 easier. Some Alliances are against the whole renting thing, and I really don't see the problem with it. 0.0 is controlled by the players, so if a couple of alliances want to team up to defend the region what is the problem?
|

Bladacticus
SOL Industries Black Thorne Alliance
|
Posted - 2011.05.17 05:18:00 -
[266]
And to CCP...
I hope that after making the changes to the agents themselves, that you will re-distribute these agents. I know of several systems where I missioned in the past where there are 3 lvl 4 agents that will now be all the same quality and division. You could probably eliminate a large number of agents, and make finding an agent for the type of mission you want simpler and easier and should spread the mission runners out nicely.
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WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
|
Posted - 2011.05.17 05:51:00 -
[267]
Originally by: LordElfa Edited by: LordElfa on 16/05/2011 23:51:12 OMG You nerfhearders, this is not a buff, it is a nerf.
N
E
R
F
NERF!
Not much of a nerf mind you but it certainly no damned buff. I know, I've tried it on SiSi on my 10.0 standings agent with security con at 5.
The ease of which I will be able to access one of the best income sources in the game on a fresh alt, begs to differ. Let's also not ignore the fact that I won't need to worry about 4h timers or have to cross train some indy skills for those pesky courier missions.
Center text makes my opinion more relevant! ----- Cheesecake, Natures ultimate weapon. |

DeMichael Crimson
Minmatar Republic University
|
Posted - 2011.05.17 06:17:00 -
[268]
CCP,
Just wondering something.
Now that all Agents will be accessed as Quality -20 and give rewards as Quality +20, what about the not so old rule about level 1 quality 0 or lower agents being available to everyone regardless of standings?
Will all level 1 agents now be available to everyone regardless of standings?
|

Elbert Ainstein
The Engineer Corp.
|
Posted - 2011.05.17 06:34:00 -
[269]
WHY ? 
Couldn't you find something else to "fix" instead of just Nerfing the game even more ? Or what about actually adding something new to the game, not just all the fancy pancy stuff you have been doing for the last 2-3 years!
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Indasun
|
Posted - 2011.05.17 06:53:00 -
[270]
Some of us actually like the random mission types and gravitate towards agents that offer those. For me, turning all my favorite divisions into courier-only ones isn't terribly exciting.
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LordElfa
Gallente Tri Corp Independent Faction
|
Posted - 2011.05.17 07:37:00 -
[271]
Originally by: WisdomPanda
Originally by: LordElfa Edited by: LordElfa on 16/05/2011 23:51:12 OMG You nerfhearders, this is not a buff, it is a nerf.
N
E
R
F
NERF!
Not much of a nerf mind you but it certainly no damned buff. I know, I've tried it on SiSi on my 10.0 standings agent with security con at 5.
The ease of which I will be able to access one of the best income sources in the game on a fresh alt, begs to differ. Let's also not ignore the fact that I won't need to worry about 4h timers or have to cross train some indy skills for those pesky courier missions.
Aping what someone else did in order to make them look less relevant makes me look clever.
You want I should get you a tissue? How can someone with the word wisdom in their name have none? You obviously aren't a mission runner or you'd know that none of what you've said is true in practice.
New guys won't be making any more isk then they would have before since they'll still be low on standings. As an L4 runner I can tell you that even when you get nothing but combat, you still tend to skip missions that you don't feel like doing which brings up the timer and as far as your bit on skill training, thats just stupid seeing as if you didn't want to do those missions, you would skip it, not train skills for it.
òòòòòòò CSM6-Hated by fools for who they are; Loved by the knowledgeable for what they will do. |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
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Posted - 2011.05.17 08:23:00 -
[272]
Hm funny if that will help....
Just judging by Sisters of Eve, that have 2 Highsec LvL 4 Agents, and 1 will be changed to a Hauler Agent... -> All People will move to the last remaining LvL 4 PewPew Highsec Agent... that will help to make the Sisters Imp Set get more expensive (mebbe), and that 1 Agent System getting filled to max lag cool :-P
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Visione
Amarr VM Labs Quo Vadis.
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Posted - 2011.05.17 08:25:00 -
[273]
I like the changes tbh.
it might be a buff compared to the sanctum nerf, bet let's get real, grinding stadings for weeks just to get acces to 1 agent was redicilous, also, level 4 missions aren't the biggest scource of income anymore, you want reall good money, go to incursions, hea wait... they are in null sec aswell... and btw, carebears shouldn't be in 0.0 Just another EVE player... |

Mors Magne
Astral Adventure
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Posted - 2011.05.17 08:26:00 -
[274]
It's a good change - well done. However, I think it's better to concentrate manpower on Walking in Stations.
Walking in stations opens up obvious new frontiers for Eve Online. Compared to this, other achievements could be missed or overlooked.
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Enkill Eridos
Draconian Enforcers Available To Hire Massive Dynamic Alliance
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Posted - 2011.05.17 08:32:00 -
[275]
Edited by: Enkill Eridos on 17/05/2011 08:34:04
Originally by: Valora Asatru Overall the changes seems good. But as somone else stated CCP must be on the ball to prevent macroers from flocking to the courier missions.
And for people whining about 0.0 beeing nerfed: Crappy 0.0 got nerfed. I actually think it's ok for some of 0.0 to be less rewarding then the best activities in highsec/lowsec(especially low). Why? Because you have been carebearing out there for a long time now, with little risk. And little risk comes from loads of systems with anomaly upgrades making disruptive activities harder. Now there will be fighting over resources other than moongoo, which can only be good. I don't understand why people in 0.0 boast of it beeing for though guys only and then whine like girls when they just can't sit and carebear 23/7 in a system with only blues. Take a look at lowsec in comparison. What's there are good lvl 4 and 5 agents. But where they are, there are pirates. So people using them are at risk while doing so. Highsec missions might need a small nerf, but those people making lots of isk in missions there are often in pimped rides, and pimped rides can get ganked, so they are not 100% safe.
Wow you really do not know anything about 0.0..all this bs that you totally clueless people saying they macro etc. etc. I have honestly never seen it. Not saying it doesn't happen, but I think the ones complaining about it would be the ones doing it. As for low-risk in 0.0? You have never actually lived in 0.0 for too long have you? If you did you would know that no one is safe in 0.0..sure we have quiet moments, but every once in a while NC or someone else starts saying (internally) our macroers need more systems to macro in. Let's just say these guys do it, I am sure they do because I do it. Then roll into a region and start taking over. If you actually watched the sov maps you would see this in action. Ask someone who lives in Wicked Creek if 0.0 is ever "safe". It's really funny because sov 0.0 requires other players to play with members outside of thier corps/alliances. All of you that is complaining, think of this. CCP doesn't have to nerf 0.0 for you to change things. You could get organized in high-sec study the sov maps available to you..just google dotlan. Find somewhere small get a decent balanced fleet and not a blob of frigates, and take a system from of these alliances. The players can change the current power-block if they actually *gasp* play with players outside thier alliance/corp. It seems most of the players in eve want to change this to WoW in space. sov 0.0 is player controlled..Go raise hell sbu a 0.0 alliance..keep doing it untill you take a system. Then run that system how you want. Untill you actually do that..maybe you shouldn't complain.
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Ms Freak
Amarr Immortalis Inc. Shadow Cartel
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Posted - 2011.05.17 08:39:00 -
[276]
OK so the changes sound fine to me, however..
When did CCP start giving people 2 days notice about patch content?
What happened to the 2 months etc?
This is at least the second major change going into this patch that no-one knew about untill a week before hand?!?!
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clixor
Celluloid Gurus
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Posted - 2011.05.17 10:19:00 -
[277]
Originally by: Visione I like the changes tbh.
it might be a buff compared to the sanctum nerf, bet let's get real, grinding stadings for weeks just to get acces to 1 agent was redicilous...
You mean grinding standings for a PARTICULAR agent. When i run missions i always found the feeling of progress quite rewarding. CCP is killing this progress progression which why i think overall these changes do not immediatialy add to the game experience.
But you know, it's all about instant gratification these days. I expect that 10m unallactod SP for new pilots is around the corner so they can just skip to L4s more easy.
And i actually do not get the intention, if it is to give an incentive to spread out? Wouldn't pilots just all move to a 0.5 agent?
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Makumba Aki
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Posted - 2011.05.17 10:59:00 -
[278]
Originally by: Enkill Eridos Edited by: Enkill Eridos on 17/05/2011 08:34:04
Originally by: Valora Asatru Overall the changes seems good. But as somone else stated CCP must be on the ball to prevent macroers from flocking to the courier missions.
And for people whining about 0.0 beeing nerfed: Crappy 0.0 got nerfed. I actually think it's ok for some of 0.0 to be less rewarding then the best activities in highsec/lowsec(especially low). Why? Because you have been carebearing out there for a long time now, with little risk. And little risk comes from loads of systems with anomaly upgrades making disruptive activities harder. Now there will be fighting over resources other than moongoo, which can only be good. I don't understand why people in 0.0 boast of it beeing for though guys only and then whine like girls when they just can't sit and carebear 23/7 in a system with only blues. Take a look at lowsec in comparison. What's there are good lvl 4 and 5 agents. But where they are, there are pirates. So people using them are at risk while doing so. Highsec missions might need a small nerf, but those people making lots of isk in missions there are often in pimped rides, and pimped rides can get ganked, so they are not 100% safe.
Wow you really do not know anything about 0.0..all this bs that you totally clueless people saying they macro etc. etc. I have honestly never seen it. Not saying it doesn't happen, but I think the ones complaining about it would be the ones doing it. As for low-risk in 0.0? You have never actually lived in 0.0 for too long have you? If you did you would know that no one is safe in 0.0..sure we have quiet moments, but every once in a while NC or someone else starts saying (internally) our macroers need more systems to macro in. Let's just say these guys do it, I am sure they do because I do it. Then roll into a region and start taking over. If you actually watched the sov maps you would see this in action. Ask someone who lives in Wicked Creek if 0.0 is ever "safe". It's really funny because sov 0.0 requires other players to play with members outside of thier corps/alliances. All of you that is complaining, think of this. CCP doesn't have to nerf 0.0 for you to change things. You could get organized in high-sec study the sov maps available to you..just google dotlan. Find somewhere small get a decent balanced fleet and not a blob of frigates, and take a system from of these alliances. The players can change the current power-block if they actually *gasp* play with players outside thier alliance/corp. It seems most of the players in eve want to change this to WoW in space. sov 0.0 is player controlled..Go raise hell sbu a 0.0 alliance..keep doing it untill you take a system. Then run that system how you want. Untill you actually do that..maybe you shouldn't complain.
I've lived in 0.0 for quite a while. And if you use your brains, ratting in 0.0 is safer than ratting in high. Neut/Red in local --> Warp to POS (not station)
In highs sec you are relatively safe, but you can never be sure whether you will get suicide ganked when you fly a shiny ship.
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Nice Nicholas
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Posted - 2011.05.17 12:14:00 -
[279]
This is just a thought and might be Cr**p I like the changes to agents but donÆt like the changes to 0.0 on Scanctums etc. So why not allow Corp / Alliances who control a system and build an outpost to have a further Upgrade to their system , They can upgrade the outpost (subject to length of time system is held and upgrades to system) to have their own agents (these would be NPC) These agents give out normal missions and Anomalies and PlexÆs. The corp who owns the station could charge non corp members to use this say 10%. PLex and anoms can still be scanned as now, this would mean that held systems would be defended more heavily, but also allow newer 0.0 players to make a living or small Corps to make a living in 0.0. It would also mean controlling and upgrading a system would have a major benefit and losing it would be very painful to the holding corp (more battles?) It could also lead to(new) WH missions or 0.0 arc missions, there would have to be some mechanics to stop to many high speck drops, but I think this could make 0.0 attractive to small Corps
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Sorgenbinder
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Posted - 2011.05.17 12:17:00 -
[280]
Tell me, oh tell me, that my three L4 R&D Agents in one system aren't going to get nerfed...
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SilentSkills
Gallente THE F.E.A.R
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Posted - 2011.05.17 12:25:00 -
[281]
Originally by: Versuvius Marii Confirming a thread about lvl 4 changes is producing 0.0 carebear tears. Go back to your sanctums and havens... oh wait.
extraction process should start momentarily 
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Sorgenbinder
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Posted - 2011.05.17 12:39:00 -
[282]
Originally by: Indasun Some of us actually like the random mission types and gravitate towards agents that offer those. For me, turning all my favorite divisions into courier-only ones isn't terribly exciting.
Precisely.
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Xylorn Hasher
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Posted - 2011.05.17 12:48:00 -
[283]
That is the most ****ty change you ever did CCP!!!! Boosting lv4 fluffy carebear grinders with even more ISK in Bear-sec is WRONG way. Bear-sec needs to be NERFED not boosted you idiots!!!
People rarely enter low sec because of bad ISK/risk ratios and now you did it even worse with that change. Move all Lv4's to lowsec instead. If bears wants to live peacefully in bearsec let them, but give them lowest possible income ratios from mission for that advantage!!
You made me angry CCP and even last night Anshar kill cant change my humor now!
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Marcus Curtius
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Posted - 2011.05.17 13:02:00 -
[284]
Changes to agent quality - good if it spreads players out a bit... Changes to divisions - yes we REALLY want fewer choices (I mean it just hurts to have to think too much... ) Changes to mission types to 100% - so lets take a bit of eve that can be repetitive and make it REALLY repetitive (we really like doing exactly the same thing again and again and again (insert crazed laughter)- without any boring things, like the random chance doing something different every once in a while - say combat instead of courier or mining...
I like eve because of it's variety in most things, but I suspect it's expensive to maintain so better nerf it to save money...
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Sahjahn
Caldari NailorTech Industries
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Posted - 2011.05.17 13:06:00 -
[285]
CCP: Can you confirm then that level 5 agents will now payout as if they are +20 quality as apposed to the +12 they are set at now? If so I like this change :P
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Tommy Blue
Executive Intervention Controlled Chaos
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Posted - 2011.05.17 13:08:00 -
[286]
Originally by: Makumba Aki I've lived in 0.0 for quite a while. And if you use your brains, ratting in 0.0 is safer than ratting in high. Neut/Red in local --> Warp to POS (not station)
In highs sec you are relatively safe, but you can never be sure whether you will get suicide ganked when you fly a shiny ship.
Its safer in 0.0 because you align (compared to mission runners). I'll bet most missions runners don't. If they did there would be no problem instawarping when someone uncloaks/warps in. You could throw an alt off and warp to him if you have to align to something. Just because you don't pay attention in empire while those of us who live in 0.0 do, that doesnt mean that the rewards should greater. If you look at the big picture, chances are there are more deaths from 0.0 ratters than there are from mission runners (Not THAT many people fly with pimped out ships and there are not as many suicide gankers as there are roaming gangs killing ratters. AND ther eare more mission runners than there are ratters in 0.0. Therefore there is most likely greater risk in 0.0.
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Marcus Curtius
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Posted - 2011.05.17 13:09:00 -
[287]
Originally by: Sorgenbinder
Originally by: Indasun Some of us actually like the random mission types and gravitate towards agents that offer those. For me, turning all my favorite divisions into courier-only ones isn't terribly exciting.
Precisely.
Completely agreed
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LoRDa RaMOs
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Posted - 2011.05.17 13:59:00 -
[288]
Edited by: LoRDa RaMOs on 17/05/2011 13:59:47 Are you going to force new players to do courier missions only? By changing Advisory (only agents offered by starter Academy NPC corps) to 100% courier?
That'll gain you some subscribers!!!
Awesome! 
Originally by: CCP HTFU
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Tau Cabalander
Retirement Retreat
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Posted - 2011.05.17 14:40:00 -
[289]
Will corps with only agents of one type get some of the other types?
Example: Hedion University is almost completely Advisory which was a decent mission mix (for me) and will now be 100% courier.
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sg1jack
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Posted - 2011.05.17 15:04:00 -
[290]
Looking forward to seeing how the changes will effect the game.
Must say though I am loving the 0.0 types tears. When will 0.0 or lowsec livers get it through there heads some of us just like living and playing eve in high sec, just as you like playing and living in low sec 0.0.
Seems to me when ever theres a change the low sec crowd moan because its not forcing easy targets there way to make there kill boards look good.
Get over it.
Eve has a very varied player base just because you want to be able to pew pew all over Eve does not mean that everybody does. The game has changed and will continue to change I hope for the rest of time.
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Lyrrashae
Minmatar Crushed Ambitions
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Posted - 2011.05.17 15:09:00 -
[291]
Originally by: Vincent Gaines So...
You nerfed Anoms and payouts in 0.0 and essentially boosted ALL agents in hisec?
what the hell.
You bot/macro-using ****s have no-one to blame for this but yourselves, and deserve no better. But yeah, do what cheating, manipulating scum**** ego-maniacs always do, either in-game or RL: Cry like *****es when your crooked little side-game gets busted...I hope, for this reason alone, that Sanctums/havens get eliminated completely. Sure it'll never happen, but one can dream...
ZeroSec is a bad joke, and it's people like you that have made it so. Well, reap what you've sown, karma is a real *****, innit...
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Doctor Nho
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Posted - 2011.05.17 15:12:00 -
[292]
First of all, what an aweful lot of whining. Its no wonder there's no CCP response, they'll be thinking you're just a bunch of change-averse entitlement queens.
Sid Meyers gave a talk on what makes strategy games fun. His answer is "interesting decisions". In WoW if you want a specific piece of equipment you run a specific quest over and over until you get it -- no decision there, interesting or otherwise. (Someone will object that this isn't a strategy game, its an MMO. But an MMO without strategy or interesting decisions is just a massively multiplayer first person shooter. Go play Quake if that's all you want.)
This change removes several interesting decisions from Eve:
- I'm running Level N missions and my agent is +30. I have standing to move to a Level N+1 agent with standing -15. Should I take the temporary income hit now or wait a bit until I can move directly to a Level N+1 agent with standing -5?
- I want to do kill missions but I just hit the 1% case and got a mining mission from my agent. Should I refuse it? I don't want to do mining missions, but I really don't want to do missions vs another faction and reduce my (balanced) standing. So do I refuse this one at the risk that I'll want to refuse the next one even more?
- Would I rather run missions for an agent that is quality 18 but gives 80% kill missions or an agent that is quality 14 and gives 98% kill missions?
- Which one of the Xxx Connection skills should I get first?
I think making the game simpler to understand is a worthy goal, but I don't think removing interesting decisions is the best way to do it. Instead, you could make the information necessary to make those decisions more accessible. For example, you start a conversation with an agent. The game puts up a pop-up saying: This agent is a member of the XXX division and gives 80% encounter missions, 19% courier missions and 1% trade missions. Do you wish to request a mission from this agent? (Yes/No, with a checkbox for 'don't show this again for this agent' and another for 'don't show this again for any agent'). That's far better than forcing players to derive the percentages with multiple different estimates floating around the internet, and no hint in game that the division actually means anything. Making the game less opaque is better than dumbing it down.
Another thing that could have been done instead would be to make it possible to understand the expected average value of doing missions for a particular agent. We've been told agents in 0.6 systems give better rewards than agents in 0.8 systems, but not how much difference it makes relative to agent quality. There's no interesting decision here today because there's no information to use to make the decision. The info on a given agent could give the range of values of the rewards that are possible from that agent, based on your current standing with them.
Breaking up mission hubs seems like a good idea, a better way to do that would be to make agent quality dynamic over time. For example, every downtime every agent has a chance of having their quality go +1 (with a max), -1 (with a min) or stay the same, with maybe a 10%/10%/80% distribution on the roll. That would create new decisions about whether to move (all your missioning stuff) to a new system or hope your current agent comes back. How long do you hold on to your losing agent before you bail on him?
One thing that makes running missions monotonous is that in a given part of hi-sec you're only going to see 1/4 of the Level N missions. Having filtered out all the missions that are for another level or for a rat type in another part of space, there aren't very many left. More could be done to increase the pool of available missions, and having more missions that can be completed in various ways would be welcome. For example, encounter missions where it's possible to avoid the encounter if you are skillful and still complete the mission.
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Lyrrashae
Minmatar Crushed Ambitions
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Posted - 2011.05.17 15:22:00 -
[293]
Originally by: Kiyohime Ronuken I'd love nothing more than to see low-sec made more playable, 0.0 made less mind-numbing for the carebears (yay - fighter takes out last rat BS... woo - strip miners cycle) and ALL regions given something that WILL challenge all of us who choose to PVE: CONTENT.
Oh, and this. Very much, this.
The core truth here is that EVE's PvE component was primitive, ill-thought-out (if thought out at all), and shoddy by 2000 standards, and has only gotten worse since.
Hell-LOOOO, McFly! Dynamic-campaign-generator, anyone? I think they had those by 2001, if my increasingly-old memory serves...Gods forbid Advanced--by 2002 standards, FFS!--NPC AI, and mission-completion strategies geared towards PvP-style fits and tactics (that will mean much fewer red "+" on O/V, CCP, and the ones that are on it to be...you know, a challenge? Come on, at least make it so the mission-runner has to point the NPC that drops the mission-completion item to keep it from warping out!)
This **** is not new, or hard, nor yet un-implementable, people!
Instead what do we get? A "clean-up" of things that really didn't need it, AND rendering all the work that most mission-runners have done up to it worthless. Did someone say, "StarWars Galaxies?"
Well, hey: That beats CCP having to do actual work on actual content and/or fixing what's already broken, eh? Can't have that, that simply won't do...I do seriously hope that there is a piece of the puzzle that I'm not seeing here, as regards the overall intent of this, as from where I'm sitting, this is just more proof that EVE is dying. The next SWG? I most ardently hope not, but this has that kind of cluster**** written all over it...
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Selar Nox
|
Posted - 2011.05.17 15:27:00 -
[294]
Originally by: Marcus Curtius
Originally by: Sorgenbinder
Originally by: Indasun Some of us actually like the random mission types and gravitate towards agents that offer those. For me, turning all my favorite divisions into courier-only ones isn't terribly exciting.
Precisely.
Completely agreed
Would also like to see some divisions that offer mixed mission types.
In our corp we fly missions (lvl 4) together in small, mixed fleets (we fly the ship we like and not what's most effective). So when there was a courier mission once in a while during all the fighting, adding some variety, it could be done by our frigates/interceptors/etc while the big guys brought home the loot and salvage stuff in their big bellies. So the courier missions added some task for the small and agile ships. Unfortunately enough this only worked with missions where you had to bring some goods from a remote station to the station of your agent (create a contract for the goods at the remote station, send your fast buddy there, let it bring back to you, where you can finish the mission). And now we won't have even this. Only Fighting (because only courier missions is too boring, even for us ^^) and one task less for our small ships.
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Mithrasith
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Posted - 2011.05.17 15:33:00 -
[295]
Pointing out that CCP continues to dumb down the game for the general MMO crowd.
This is not a good thing.
When I first started playing this game in 2005, I actually needed to join a corp that knew something about missions to figure out where I should go, or what I should do, what I should expect. Now its no longer necessary. Its easy. A few clicks followed by a few obvious observations, Profit.
I had hoped that CCP would weather the WoW crowd as they started to migrate away from WoW to games like EVE, but I see that is not happening well.
+1 apparently for the average intellect and improving subscriber counts and profit margins.
-1 for decision making, career planning and socializing to understand the mechanics. In short, using your brain to figure things out.
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Victoria Wolfe
Caldari
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Posted - 2011.05.17 16:08:00 -
[296]
I don't understand what all the fuss is about. This is a change that simplifies the mission running process. There were already high quality lvl 4 agents in high sec and most people running missions naturally gravitated to them. They didn't go to low sec or null sec to run missions. Level 5s will still be in low sec and the people who ran missions in low or null will likely continue to do so. So I can't really see how this will dramatically influence population locations.
People play EVE in high sec because they don't want to constantly look over their shoulder expecting someone to blow their ship to hell and back just for giggles. Now that's not to suggest that high sec is completely safe, but it is comparatively so, and I think it's good that people have the option to play in a more casual environment. I do like the suggestion that low and null sec should have their own quality levels. That is to say that a lvl 4 in null sec would grant more then a lvl 4 in high sec. That would reward people willing to risk those more hostile areas and perhaps encourage more to venture out there.
Again though I don't see how these changes negatively effect low and null sec. One could even argue that it benefits mission runners there as they won't have to go as far afield to find high quality agents. I also believe that if you're already living in low or null sec and you're comfortable there, you're not likely to leave for high sec because of the suddenly increase in quality 20 agents. ___
"Speak for yourself sir, I intend to live forever" - Commander William Riker |

Marcus Curtius
|
Posted - 2011.05.17 16:18:00 -
[297]
If all missions from a combat agent are combat, then are the mission sets that include courier/buy/build sections no longer available? Or are all mission sets only now available from a combat agent because they contain combat sections?
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Rip Rockwell
|
Posted - 2011.05.17 17:30:00 -
[298]
I didnt see any mention in the patch notes of the other social skills and the impact of this patch on them? Ill admit I didnt read the entire 10 pages of this thread so I may have missed an answer someone came up with on it. Connections, Diplomacy and negotiations work on making the agents and companies like you or increase LP or monetary gains. Im not sure but I think this patch kind of blows that dynamic all to hades and back.
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Aquana Abyss
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Posted - 2011.05.17 18:00:00 -
[299]
Does this change effect agents in space or COSMOS agents?
For example are the standings etc required less for a Navy BS BPC from the cosmos agents?
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Dinsdale Pirannha
Gallente
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Posted - 2011.05.17 18:17:00 -
[300]
I decided to move my main to high sec to mission after the 0.0 nerf since it is kind of tough to make ISK in my alliance's systems when there are 10 people fighting over 2 Hubs (yeah, no Sanctums or Havens in our territory) in every system.
I focused on agents/corps that maximized ISK/LP payouts. I was getting about 2600-2800 ISK/LP, which is better than average, but not great.
Based on trends in the past 2 weeks, that ISK/LP is now at around 1800, and trending down hard and fast. I expect after the huge flood of mission runners, my LP will on average will be worth approx 400-600 ISK, and salvage will be halved. (trit bars maybe 40K, amour plates 80K?)
CCP is going to witness a huge decrease in the value of LP based products and salvage, but huge inflation in all other products due to the surge of bounties and mission payouts. CCP wanted to decrease ISK in the game by nerfing 0.0 anoms, and then hand it all back to high sec mission runners.
Brilliant.
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Jack BingKaria
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Posted - 2011.05.17 18:44:00 -
[301]
Its just sad, that several npc corps, have after this change, hardly any combat agent left :(
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Zayless
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Posted - 2011.05.17 19:04:00 -
[302]
This change is a few years late.
Yes, there was a reason we complained about those "stupid missions" and went out to NULL SEC for a simpler life.
It is nice to see some of the stupid part (randomness of agent division vs. mission result vs. training too many unrealted mission skills) is finally being fixed.
However, I'm betting the same guy who designed the original mission setup is now in charge of designing the really simple sov system for NULL SEC. He's spending a lot of time figuring the correct timing and cost of TCU's, SBU's, system upgrades, I-HUB's, and Station Services. Hey, I'm not real sure what those things actually do, but the big block alliance leaders claim they are expensive, important and well worth losing a lot of our T-3/capital ships/Supercaps to defend at certain odd hours of the day/night. Something about sovereignty, I think.
Whoever finally fixed the missions needs a Medal/Agent/Playerbase Standing Bonus. Then, please send him over to CCP's NULL SEC sov group for his next mission?
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Dienella
|
Posted - 2011.05.17 19:26:00 -
[303]
It seems CCP DID leave the door slightly ajar on this change, so maybe some further alterations are possible. I thought I'd list some things I'd recommend:
Leave some 'chance' agents out there where you're never sure just what you're going to get. For these agents, add some inforamtion like "This agent generally deals with logistics issues but does occasionally need more direct military assistance." KEEP the 'always mining, always logistics, always combat' though - nice to be able to just FOCUS on something too when you want to.
Tap the 'fan fiction' player base. Sponsor a few scenario-writing contests. I think you'd be amazed the results you got. PUT those scenarios in game. Quarterly have a nice prize like a PLEX, shiny ship (suited for running the winning mission maybe?) or some such.
I wouldn't be afraid to bump the rewards for doing missions in low or null sec. However, I also wouldn't feed high sec any more than just new content. There's already good opportunity in high sec on both sides of the law.
Now - for risk vs rewards... how about putting WHs and Missions together, shaking it up and seeing what comes loose? "The strange anom. your agent told you about turns out to be an unstable wormhole!. Surrounding the wormhole entrance are several Angel Cartel battleships... all targeting you." Maybe the last BS could drop a BM in the WH or something. This would have to be a relatively low chance of happening - a 'random' off a conventional mission. I'd do it for .5 L4s at the VERY easiest degree of difficulty. The WH could go to an appropriate 0.0 NPC system direct OR have actual W space.... I might be completely stupid in this BUT... I thought I'd throw it out there.
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DeODokktor
Caldari Dark Templars The Fonz Presidium
|
Posted - 2011.05.17 19:34:00 -
[304]
CCP dont want to add in risk-v-reward.
This change was done (My guess) to lighten load on the server.
The top 8 agents in the game have just been pushed down a HUGE level, and other agents are now on-par with them. This change will also make it a LOT easier for people to find their way to high standings with npc corps, l3 missions will be opened up with a corp within 1-2 missions, l4 agents could be opened up with a corp in less than a day.
They are not giving details (and in all likelyhood, ccp didnt put any consideration into) how it'll change Cosmos, DataCenters, and R&D Agents. There have been a few changes in missions and the way that standings are getting calculated in relation to those missions though this year that I have spotted, I guess now we can see why some of these changes are taking place.
Why they are moving so many Divisions down to only a few probably again goes back to the fact that mission runners will go to where the best reward is. By giving all l4 agents the same set of missions and the same set of payouts then server load will be balanced and the deth knell will not be heard. ----------- Never Forget the joy of finding a main to link to a scammer alt. N-y-p-h-u-r ! ! |

Benjamin Lainus
|
Posted - 2011.05.17 19:54:00 -
[305]
I would also remove agents in low sec gradually to nothing at all in 0.0 It makes no sense to geive any jobs to those outlaws. Seriously, would you trust that scum for anything? CONCORD is what criminals need, they choosed their doom. They prey on us, we prey on Angel, thats fair.
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RU4Given
|
Posted - 2011.05.17 20:01:00 -
[306]
I make a living supplying ORE to storyline agents.....
What is the status of their existence and usage with the new patch?
Thank you
RU4given
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Spc One
Gallente
|
Posted - 2011.05.17 20:53:00 -
[307]
I like this change. This means that overcrouded systems will now get less ppl in it so ppl will be well balanced across high sec for mission running.
Originally by: Sanni Ramiwa Fine that all agents are using Q:-20 for access; but reward could be based on your actual standing against the corp, so when you first can access the agent you get Q:-20 payouts and then the payouts increase with standing increase (until you reach max payout equal to Q:20)
I also think the rewards should be based on the sec status of the system the MISSION is in, not the agents system. So if a highsec agent sends you to lowsec; that mission should pay out more.
This will again create systems that will be overcrouded, like they are now.
____________________________________________________________________________ Angel 0/A |

Hockston Axe
Amarr
|
Posted - 2011.05.17 21:13:00 -
[308]
When it says the new skillbooks will appear in your hangar in your home station does that mean the station you're in like with redeemables or is that the station where your medical clone is which is called your home station? Should I move my clone since it's far away from me right now so I get the books where I am?
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Tammarr
|
Posted - 2011.05.17 21:24:00 -
[309]
Great ccp. We've held a missionhub in lowsec for a year, fought for it, bleed for it, accepted new friends and gained new enemies to protect our asset. You've just made them same change you did when you made all 0.0 equal in money making oppurtunites, STALE.
Atleast make all highsec mission pay reward and lp as if they were a base 1.0 sec system, EG: NO BONUS at all because there is no difference between sec status in highsec where this is concerned. If you highsec agent sends you to lowsec or you mission in lowsec, you should get paid as if it was a .1 regardless of secstatus That is all I can say to possibly accept this change, I grow tired of fighting for something only to have it taken away and give everyone that dosent risk anything the same chance. Yeah I realy like this game because sticking to something and fighting for it now means the enemy can move three systems away, get paid 10% less isk/lp but at no risk, while devaluing lp worth from any previusly good agents only found in lowsec.
Yeah. Stale. Bitter. It'll probably bring you more subscriptions, but oldies will go away. not that you care now that profit is all that matters.
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Jehan Markow
|
Posted - 2011.05.17 22:08:00 -
[310]
"In general, these divisions and values did little other than adding complexity to an already complex game."
In actuality, it is complexity which transforms virtual reality into reality. As more complexity is added, the experience becomes truly transcendant. If you guys at CCP understood this, you would realise it is best to leave complexity alone. All the whiners who don't get it (and the 55% majority who are already rejoicing at the break you gave your brain) will drag this game down, but only if CCP let them. You don't have to.
On the other hand, I'm glad to learn that the element of connections skills will remain. I guess it's a fair compromise, and hopefully it keeps full elimination of Social group skills off the table for at least another 5 years to come. -JM
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Marlona Sky
D00M. Northern Coalition.
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Posted - 2011.05.17 22:44:00 -
[311]
Originally by: Dinsdale Pirannha I decided to move my main to high sec to mission after the 0.0 nerf since it is kind of tough to make ISK in my alliance's systems when there are 10 people fighting over 2 Hubs (yeah, no Sanctums or Havens in our territory) in every system.
Conquer better space.
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Guillame Herschel
Gallente NME1
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Posted - 2011.05.17 23:07:00 -
[312]
Originally by: LordElfa 98% of the posters in this thread need to go down to the Rx store and get more tampons.
Is it really necessary in 2011 to associate things you see as weak and unworthy with female biology? Are you 12 years old?
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Makumba Aki
|
Posted - 2011.05.18 00:46:00 -
[313]
Originally by: sg1jack Looking forward to seeing how the changes will effect the game.
Must say though I am loving the 0.0 types tears. When will 0.0 or lowsec livers get it through there heads some of us just like living and playing eve in high sec, just as you like playing and living in low sec 0.0.
Seems to me when ever theres a change the low sec crowd moan because its not forcing easy targets there way to make there kill boards look good.
Get over it.
Eve has a very varied player base just because you want to be able to pew pew all over Eve does not mean that everybody does. The game has changed and will continue to change I hope for the rest of time.
We don't want them to force you to go to low sec or 0.0. We want them to give you proper incentive! No one forces people to go into W-Space (which is quite dangerous) but many carebears do because of the great incentives. All the we want is that CCP creates comparable incentives for low and 0.0...
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Makumba Aki
|
Posted - 2011.05.18 00:50:00 -
[314]
Originally by: Lyrrashae
Originally by: Vincent Gaines So...
You nerfed Anoms and payouts in 0.0 and essentially boosted ALL agents in hisec?
what the hell.
You bot/macro-using ****s have no-one to blame for this but yourselves, and deserve no better. But yeah, do what cheating, manipulating scum**** ego-maniacs always do, either in-game or RL: Cry like *****es when your crooked little side-game gets busted...I hope, for this reason alone, that Sanctums/havens get eliminated completely. Sure it'll never happen, but one can dream...
ZeroSec is a bad joke, and it's people like you that have made it so. Well, reap what you've sown, karma is a real *****, innit...
Sure, every 0.0 dweller uses bots.. 
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Norrin Ellis
Venture Racing
|
Posted - 2011.05.18 02:17:00 -
[315]
Edited by: Norrin Ellis on 18/05/2011 02:17:06
Originally by: clixor
And i actually do not get the intention, if it is to give an incentive to spread out? Wouldn't pilots just all move to a 0.5 agent?
Some will move to the 0.5 systems for the absolute best highsec rewards, but many 0.5 systems border lowsec, meaning that the agents in 0.5 will send mission runners into the cesspool of EVE. This is the reason why I've remained in Fricoure when Jel has a better quality agent and lower security status.
The simple fact is that pilots who don't go to lowsec don't necessarily avoid it because of a lack of reward for the risk. Pilots who avoid lowsec simply don't want to go to lowsec and deal with the hassle. There's more to the game than ISK, and there simply isn't enough ISK to make some of us want to go to lowsec.
CCP does an excellent job of accommodating everyone. There seems to be a mentality amongst the players, however, that if their personal playstyle doesn't have a monopoly on CCP's love, then the game must be going straight to Hell. This is not the case. There's still plenty of PvP for those who like it, and there's plenty of relaxed, friendly gaming in highsec for those who prefer that. I don't see what the problem is, to be honest.
--- CEO, Venture Racing VRT: Public (In-game channel) VRT (Mailing list) |

Nobani
Merch Industrial Goonswarm Federation
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Posted - 2011.05.18 04:07:00 -
[316]
Dear CCP:
With the recent null-sec cash nerfs and empire buffs, am I correct in believing that your vision for the game is people spending most of their time living in Empire grinding L4s so they have the ISK to engage in sov ****-sizing competitions on the weekends?
Love, 0.0 Resident
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Angst IronShard
Minmatar Sense of Serendipity Echoes of Nowhere
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Posted - 2011.05.18 05:13:00 -
[317]
please CCP, make this game more complexe/difficult/harsh and not more easy/simple to play...
. ____________________________________________ Freedom is nothing but a chance to be better. |

The Hobbit
|
Posted - 2011.05.18 05:43:00 -
[318]
I can't say about other ppl but I'm going to leave null. For me these last changes absolutely killed the joy in living there.
Missions FTW!
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Reconnoitre
Caldari
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Posted - 2011.05.18 07:26:00 -
[319]
TIME TIME TIME. if you have been playing eve more than a year or two. all those skills have taken time and real money to get to the lvl's needed.. now i have to RETRAIN them again.. So CCP when the Hell do i get the time and the Real money back every time you do some crap change to the game.
To be honest i think it's Time to Pull the plug on eve. New games slection ideas in a mail.
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N'oah
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Posted - 2011.05.18 07:53:00 -
[320]
Originally by: Reconnoitre TIME TIME TIME. if you have been playing eve more than a year or two. all those skills have taken time and real money to get to the lvl's needed.. now i have to RETRAIN them again.. So CCP when the Hell do i get the time and the Real money back every time you do some crap change to the game.
To be honest i think it's Time to Pull the plug on eve. New games slection ideas in a mail.
I was about to point out a obvious flaw in your logic, but i decided not to. I belive it is best for us all if you just cancel your sub. feel free to contract me your stuff.
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DeODokktor
Caldari Dark Templars The Fonz Presidium
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Posted - 2011.05.18 08:53:00 -
[321]
Originally by: N'oah
Originally by: Reconnoitre TIME TIME TIME. if you have been playing eve more than a year or two. all those skills have taken time and real money to get to the lvl's needed.. now i have to RETRAIN them again.. So CCP when the Hell do i get the time and the Real money back every time you do some crap change to the game.
To be honest i think it's Time to Pull the plug on eve. New games slection ideas in a mail.
I was about to point out a obvious flaw in your logic, but i decided not to. I belive it is best for us all if you just cancel your sub. feel free to contract me your stuff.
He'll not be the only ignorant player, so you should have pointed it out.
You get ALL of your points back, in an easy to apply system where you can give the points to any skill, without modifier loss. ----------- Never Forget the joy of finding a main to link to a scammer alt. N-y-p-h-u-r ! ! |

ThaMa Gebir
Gallente SUECHTLER Inc. Saints Amongst Sinners
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Posted - 2011.05.18 11:31:00 -
[322]
If you (CCP) are worried about players getting 50% reward as opposed to 25% reward then why the hell do you have the advanced gunnery skills/accelleration control/advanced missile skills/advanced drone interfacing/ etc etc? ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here!!!!
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Toovhon
|
Posted - 2011.05.18 12:04:00 -
[323]
CCP - I like having a mix of missions and being able to pick what ratio of combat to courier I get, based on agent division. I enjoy the resulting variety which keeps missioning from becoming too boring.
I like having to juggle agent quality, division, location, sec, population etc to get the best experience for me.
I like having to work a lot more more than a day to gain access to a good agent. I like the satisfaction of having worked at something hard and then reaping the rewards.
I do not like it when what I worked hard for is made braindead easy for everyone else to access in a fraction of the time it took me.
In other words I like diversity and complexity of the kind you'd expect in real life. I like having to make tradeoffs and that everything isn't perfect, bland and uniform in behaviour and quality. I like that something isn't easy and I had to work hard to get it, and the resulting sense of satisfaction that gives me. I do not like it when what I had to investigate and plan and work for is then offered up to everyone else on a silver platter.
CCP - you seemed to understand what harder core players wanted in the past, even if you didn't always deliver. More than that, you made no bones about Eve being hard core, and we were a market you seemed to both enjoy serving and reaping your own rewards from. But now... it's like you no longer care about your core players. You want to attract the casuals and it's no longer enough for you to have Eve as a niche game. Like so many before you, you try to grasp at the larger casual market, without realising that path leads to blandness, homogenisation and more often than not the game in question sinks into obscurity and eventually dies altogether. You can't be happy with a profitable, even growing niche game. No, you have to wreck it all by trying to go casual, and so begins the relentless dumbing down. You just can't resist, can you?
If you had wanted to improve missioning, IMO you could have:
a) made all mission types less dull (especially mining missions - does anyone actually do those voluntarily, given even mining veldspar in 1.0 sec makes more ISK?) by adding the occasional boss with different harder AI, mixing goals up and adding new ones (e.g. have some courier missions require you to pick up or deliver cargo while cloaked and having to avoid NPCs, or in combat have you go through a mission only wormhole or be given a bookmark to warp to next - not always have acceleration gates to get places!), increasing the variety of structures and environment (gas clouds, stellar phenomena, etc) present, have trade missions for R&D and storyline require a greater variety of material, increase the variety of missions and storytelling, increase NPC interaction with the player, etc, etc.
b) given us a few more decent high level agents to space out our missioning. Making all agents of the same level in the same sec give the same rewards is massive overkill and boring to boot.
c) added agents that give group only missions, that still give the same or only slightly better reward per group member as solo missions give the individual player. These would be a lot more fun as a group than current IVs which are overkill as a group, or Vs which are doable in a well equipped group, but don't give enough reward to make the trip into lowsec or time spent worth it vs highsec IV rewards. They might also present a fun uber slogfest of a challenge to those flying high level uber-fit ships. But they shouldn't be so easy they become solo-able to any old player in a Raven. They should require a group for all but the best players in the best ships.
And I could go on, but you get the idea - there were better ways to improve missioning than dumbing it down by reducing diversity, complexity and homogenising divisions and quality. Blandness is not a win. I liked the current system. -- Frog blast the vent core! |

Toovhon
|
Posted - 2011.05.18 12:06:00 -
[324]
I only ever wished you'd spice current missions up. In fact make some more complex. Not less. -- Frog blast the vent core! |

Louis deGuerre
Gallente Malevolence. Imperial 0rder
|
Posted - 2011.05.18 12:32:00 -
[325]
I disapprove of this change. It just makes the world more bland and adds nothing.  ----- Malevolence. is recruiting. Dive into the world of 0.0 !
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Vim
Spiritus Draconis
|
Posted - 2011.05.18 13:44:00 -
[326]
Edited by: Vim on 18/05/2011 13:49:28 Better rewards in highsec, after the nullsec nerf? Homogenization of all agents so they are worth equaly much, or more if you run in a .5(at no risk, turn down the occasional lowsec one) Didnt we just hit null with a hammer because it became stale with all being the same?
Highsec: Q -20 Lowsec: Q 20 Null: Q10-q20
That would've been a decent rebalancing, giving incentive and possibily to draw more populous to low with all system having possibly one or two good agents, not so much sheep in one place, easier to hide etc. Or the high mission: as 1.0, sent to low for a mission: 0.1 rewards modifier.
I agree in full that mainstream is all that matters. Risk vs reward ccp? No. Hold my hand and give me reward ccp. We'll see, maybe I totaly missed something, but if things go as I think. It'll be my second goodbye to eve at summers end. Tips on independent, sticking to their original vision game companies anyone?
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Ghurthe
|
Posted - 2011.05.18 13:51:00 -
[327]
Sure, making missions easier to access by a few dozen missions is somewhat annoying and simplifying.
But really this is NOT that big a change. Now if they mess around with LP payout values on agents that will simply move around the market value of LP goods for a little while.
The mission changes aren't all that big, except in those small corporations where the best you could do for combat was 49% or lower combat agents like SOE.
Absolutely, some corporations are going to need redistributed agents, or moved agents. Eve missioning is already very easy. Changing how easy it is to find the agents that give you the missions you want isn't some awful nerf to complexity, but a buff to not having to go to evelopedia just to understand the game.
I started this game with the goal of doing high level missions. I got to level 4s shrugged and asked 'is this it? Doesn't it get harder?' Thankfully it did, and level 5s were where I went, of which there are only about 20% of them worth doing.
Point is, this is neither major buff or major nerf. This change is incredibly minor, yes it simplifies it, but no it doesn't make it more like wow. Seriously stop crying carebear tears all over the carpet, it's getting soggy.
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Azurun Li
|
Posted - 2011.05.18 14:08:00 -
[328]
Originally by: Ghurthe Sure, making missions easier to access by a few dozen missions is somewhat annoying and simplifying.
But really this is NOT that big a change. Now if they mess around with LP payout values on agents that will simply move around the market value of LP goods for a little while.
The mission changes aren't all that big, except in those small corporations where the best you could do for combat was 49% or lower combat agents like SOE.
Absolutely, some corporations are going to need redistributed agents, or moved agents. Eve missioning is already very easy. Changing how easy it is to find the agents that give you the missions you want isn't some awful nerf to complexity, but a buff to not having to go to evelopedia just to understand the game.
I started this game with the goal of doing high level missions. I got to level 4s shrugged and asked 'is this it? Doesn't it get harder?' Thankfully it did, and level 5s were where I went, of which there are only about 20% of them worth doing.
Point is, this is neither major buff or major nerf. This change is incredibly minor, yes it simplifies it, but no it doesn't make it more like wow. Seriously stop crying carebear tears all over the carpet, it's getting soggy.
I agree.
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Dixie Woman
|
Posted - 2011.05.18 14:22:00 -
[329]
Edited by: Dixie Woman on 18/05/2011 14:25:38 Why so much crying? People in null still will make 10x more than missioners. Yes mission running is easy, that is why so many of the nulls have alts in highsec, for those times when neuts are filling up your systems and you are so very bored in your safe spot. This is really just a small change to mission running. If ccp thinks they will get rid of mission hubs they are smoking crack. Missioners are lazy animals. They will populate the nearest 0.5 system (that is surrounded by highsec) to jita, rens, dod, or amarr. Those will be the new mission hubs. Honestly dont know why ppl are getting so upset. The only real thing getting hurt here is highsec war. Now when a mission corp gets dec'd they will run far far away to some randar system to run missions, and this patch allows that (cue the trolls saying "locate agents take care of that"). IM just saying it allows a way for war targets to get away from fighting in highsec to do missions. As if it werent easy enough as is. The tears must stop about this, the only tears that are any good are the ones I get when I gank you. It keeps the ol spaceship runnin 
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Raven Zulu
|
Posted - 2011.05.18 14:23:00 -
[330]
I can understand the other forum poster's complaint regarding 'hey we just got here and got all this stuff set up and now it's not worth what it used to be'.
The same problems came up with the recent sov changes - it did not stop CCP.
I'd like to see how this goes for a week or two and then give CCP a chance to put up an "OK - you've seen the changes... now what?" thread. |
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Cal Donny
|
Posted - 2011.05.18 14:54:00 -
[331]
The change to Agent quality is going to change player behavior, for sure. But the change to simplify divisions destroys a challenge/opportunity for players to obtain a random mission (ie., fun). More importantly it simplifies, and thereby lessens the game considerably. Significantly, many corps in the game will now only have "courier" missioning. Simplified, and boring too. It seems that the combat aspects of Eve have overshadowed the economic/trade aspects of the game, thus we are now nerfing the ability for players to have fun while maintaining balanced faction standing, and thus Eve-wide trade capability. ouch . The result could be to drive a lot of players into missioning for those a few companies that will have both encounter and courier mission agents in some proximity to each other. This apparently simple change has potentially huge ramifications for the character of the game itself. The time commitment for courier missions versus encounter missions is huge. That factor alone will certanly change some players' behavior.
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VCBee 2fast2furious
Aliastra
|
Posted - 2011.05.18 14:56:00 -
[332]
Originally by: Marlona Sky
Originally by: Dinsdale Pirannha I decided to move my main to high sec to mission after the 0.0 nerf since it is kind of tough to make ISK in my alliance's systems when there are 10 people fighting over 2 Hubs (yeah, no Sanctums or Havens in our territory) in every system.
Conquer better space.
He did (by moving to highsec)
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Sixtina KL
The Shoop Group
|
Posted - 2011.05.18 16:18:00 -
[333]
Edited by: Sixtina KL on 18/05/2011 16:18:04 1) CCP releases an update everybody wanted. 2) Everybody complains anyway. 3) Ruined FOREVER! 4) The Aristocrats  __________________________________
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megalow blackstar
|
Posted - 2011.05.18 17:16:00 -
[334]
Grate news fore 0.0 mission runners! To the flamers out there who clams that this is a "bad" change, my only question is . Did you even read the blogg?
Do it CCP! just do it!!!
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Reconnoitre
Caldari
|
Posted - 2011.05.18 19:59:00 -
[335]
Originally by: DeODokktor
Originally by: N'oah
Originally by: Reconnoitre TIME TIME TIME. if you have been playing eve more than a year or two. all those skills have taken time and real money to get to the lvl's needed.. now i have to RETRAIN them again.. So CCP when the Hell do i get the time and the Real money back every time you do some crap change to the game.
To be honest i think it's Time to Pull the plug on eve. New games slection ideas in a mail.
I was about to point out a obvious flaw in your logic, but i decided not to. I belive it is best for us all if you just cancel your sub. feel free to contract me your stuff.
they have changing them from a rank 1 skil to a rank 2.. so your not going to have enough points. no floor in my logic FANboy.
He'll not be the only ignorant player, so you should have pointed it out.
You get ALL of your points back, in an easy to apply system where you can give the points to any skill, without modifier loss.
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Ark Ferroraider
|
Posted - 2011.05.18 20:12:00 -
[336]
I consider this change of Agents "strange".
1.
Originally by: Ciar Meara While I agree some agents and their placements could be worked on I fail to see what the point is in axing the entire system of standing and agents.
Working for something and then getting acces to better agents and better payouts is one of the things I like(d) best in the (old) agent system. This is just a (very) dumbded-down version that just makes people get more for less effort. Not the way I like to see things evolve; more shiney, lest substance!
Agree.
If it laziness to balance profits from different missions, it is possible to shift balancing to players. Let the Agent from whom often take missions, reduces an award for them. The Same - for Names of missions: that often carry out - let costs more cheaply. Also, then players will be distributed on different agents.
2. Agent Divisions
Only 3 types of missions because someone was too lazy to develop new missions, I think. Old missions also could be correlated with battalions approaching on sense. Something like:
Command - Very touch battles against non-friendly factions (fleet-run recommended)
Security - battles against any enemy types (include own agent's faction and her friends)
Internal Security - battles against Pirates (or Empire factions if agent is Pirate)
Intelligence - "Pick up & Fly Out" encounters (including hacking & "meet the partner" missions)
Surveillance - "See and Fly Out" encounters (fly close to target(s) some seconds) or easy fights
Legal - "Kill the Criminal" fights (mainly against mercs)
Mining - mining
Astrosurveying - "See/Scan/Crack & Fly Out" mainly non-combat missions
Accounting - "Fly faster, Faster, FASTER, I SAID!!" small cargo courier missions with wery short "complete mission" timeouts, maybe "dedspace" places and "chain delivery"
Archives - "Pick Up cargos in A,B,C,D and deliver into E,F,G,H" - small cargo delivery for Frigate class ships, more Agent level - more cargos and longer routes
Distribution - Same as Archives, but cargos is larger, for Industrial class ships
Storage - delivery 1 big cargo, lvl 5 - freighter needed
Personnel - dangerous dedspace delivery
Marketing - delivery some quantities of goods: player must obtain (buy, produce or...) those goods
Production - receiving the BPC(s) and deliver produced goods to Agent's station, lvl 5 - POS needed (BPC(s) cannot be installed on NPC-station industrial lines)
Manufacturing - Same as Producton, but only 1 BPC & large butch, lvl 5 - POS needed (for production speedup)
Advisory & Administration - all mission types
Public Relations & Financial - ?
----- I hope, further CCP will return old system of Agent Divisions in the improved kind more interesting to players.
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Kerrisone
|
Posted - 2011.05.18 22:31:00 -
[337]
Originally by: Ark Ferroraider I consider this change of Agents "strange".
1.
Originally by: Ciar Meara While I agree some agents and their placements could be worked on I fail to see what the point is in axing the entire system of standing and agents.
Working for something and then getting acces to better agents and better payouts is one of the things I like(d) best in the (old) agent system. This is just a (very) dumbded-down version that just makes people get more for less effort. Not the way I like to see things evolve; more shiney, lest substance!
Agree.
If it laziness to balance profits from different missions, it is possible to shift balancing to players. Let the Agent from whom often take missions, reduces an award for them. The Same - for Names of missions: that often carry out - let costs more cheaply. Also, then players will be distributed on different agents.
2. Agent Divisions
Only 3 types of missions because someone was too lazy to develop new missions, I think. Old missions also could be correlated with battalions approaching on sense. Something like:
Command - Very touch battles against non-friendly factions (fleet-run recommended)
Security - battles against any enemy types (include own agent's faction and her friends)
Internal Security - battles against Pirates (or Empire factions if agent is Pirate)
Intelligence - "Pick up & Fly Out" encounters (including hacking & "meet the partner" missions)
Surveillance - "See and Fly Out" encounters (fly close to target(s) some seconds) or easy fights
Legal - "Kill the Criminal" fights (mainly against mercs)
Mining - mining
Astrosurveying - "See/Scan/Crack & Fly Out" mainly non-combat missions
Accounting - "Fly faster, Faster, FASTER, I SAID!!" small cargo courier missions with wery short "complete mission" timeouts, maybe "dedspace" places and "chain delivery"
Archives - "Pick Up cargos in A,B,C,D and deliver into E,F,G,H" - small cargo delivery for Frigate class ships, more Agent level - more cargos and longer routes
Distribution - Same as Archives, but cargos is larger, for Industrial class ships
Storage - delivery 1 big cargo, lvl 5 - freighter needed
Personnel - dangerous dedspace delivery
Marketing - delivery some quantities of goods: player must obtain (buy, produce or...) those goods
Production - receiving the BPC(s) and deliver produced goods to Agent's station, lvl 5 - POS needed (BPC(s) cannot be installed on NPC-station industrial lines)
Manufacturing - Same as Producton, but only 1 BPC & large butch, lvl 5 - POS needed (for production speedup)
Advisory & Administration - all mission types
Public Relations & Financial - ?
----- I hope, further CCP will return old system of Agent Divisions in the improved kind more interesting to players.
I'd add those divisions COULD have had much more significant meaning in INCARNA if there was going to be actual gameplay of course.
|

Megalift
Omni Tech Engineering Needless Friends
|
Posted - 2011.05.18 23:40:00 -
[338]
I think it is a waste of your time to re-do missions as simply as stated. You can easily do a better job and make missions more organic.
Completely redo missions and make it work with other game machinics already in place.
Put missions in contacts! Where all players can see and even compete for (bidding). Let there be NPC missions and mission player corps/ally can make. Let these missions be independent, incursions, or explotion (and other content). Let NPC missions be random generated and all players can see and select what they want to do.
Combat missions could be incusion, exploration, or independent (like current missions). When a player is failing (having a hard time) another contract for the same mission is issues and thus more then one player could compete for the same mission (or work together - sharing for gang). For courier/mining missions - you create a system where station require supplies (like food, fuel, etc) and these missions are issues accordingly. These requirement should be on the market. As these requirements sit for too long missions will be issues to satitfiy the supply. As a one of these missions sit the more isk in awared. Agents as is can be done away with IMO. Sure have agents to interact with to being supplies and get rewards, but going to the office to get a missions is very lame. Putting the missions into contracts and making it interact with other content will encourge players to get invovled with events that you devs create. I can imagine NPC corp building stations in high sec and put out missions to bring supplies in. Put the players to work to do that. You have a live incursion event - put up mission for players to do things (hack the node, bring in tags). Do away with the boring missions as is - the same thing over and over is lame - make it organic and interact with other content!
|

Chris Tao
|
Posted - 2011.05.19 07:29:00 -
[339]
Originally by: Sanni Ramiwa Fine that all agents are using Q:-20 for access; but reward could be based on your actual standing against the corp, so when you first can access the agent you get Q:-20 payouts and then the payouts increase with standing increase (until you reach max payout equal to Q:20)
I also think the rewards should be based on the sec status of the system the MISSION is in, not the agents system. So if a highsec agent sends you to lowsec; that mission should pay out more.
This i really LOVE, also it does not **** up everybody who has worked hard to get standing
|

JcJet
Caldari Pretenders Inc W-Space
|
Posted - 2011.05.19 08:29:00 -
[340]
Is there a connections book for R&D Division? ---
|
|

Arya Vonbrawn
|
Posted - 2011.05.19 08:40:00 -
[341]
Edited by: Arya Vonbrawn on 19/05/2011 08:40:14
Originally by: Imnar Blade Oh and tears? Level 4s in low sec only?
Just why on Erfworld would we want to give you people free PvP with us on your terms (with additional hinderances to us) when we just plain do not wish to play with you.
Every advantage to you lot and every disadvantage to us? I really don't think so.
Keep squealing tho, because if there's anything sweeter than our tears to you, it's yours to us. 
I like this guy!
Also, the Null and Low Sec tears are delicious...
|

UniqueOne
|
Posted - 2011.05.19 09:47:00 -
[342]
These changes are going to be great.
I suspect they (combined the anom nerfs) are the first step toward adding agents to player outposts in 0.0. Something I think noone would be against.
|

Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
|
Posted - 2011.05.19 10:17:00 -
[343]
Originally by: UniqueOne
I suspect they (combined the anom nerfs) are the first step toward adding agents to player outposts in 0.0. Something I think noone would be against.
Now if only they'd do that.. However I have difficulty in believing CCP wants to do anything other than nerf null and boost highsec..
|

appledox
|
Posted - 2011.05.19 10:42:00 -
[344]
Thank you hate having to transport when its says command mission.
|

LoRDa RaMOs
|
Posted - 2011.05.19 11:45:00 -
[345]
And What does the CSM have to say about this? 
Where is Chribba? 
Originally by: CCP HTFU
|

Pookie McPook
|
Posted - 2011.05.19 13:38:00 -
[346]
I don't really understand the reason for these changes other than as being an attempt to spread out the pilots away from the old good quality mission hubs.
It IS a simplification of the game. Whether or not it turns out to be step towards dumbing it down remains to be seen. -----
Marmite. Rocket fuel of champions. |

Ameliette Estemaire
|
Posted - 2011.05.19 13:45:00 -
[347]
Originally by: Cal Donny The change to Agent quality is going to change player behavior, for sure. But the change to simplify divisions destroys a challenge/opportunity for players to obtain a random mission (ie., fun). More importantly it simplifies, and thereby lessens the game considerably. Significantly, many corps in the game will now only have "courier" missioning. Simplified, and boring too. It seems that the combat aspects of Eve have overshadowed the economic/trade aspects of the game, thus we are now nerfing the ability for players to have fun while maintaining balanced faction standing, and thus Eve-wide trade capability. ouch . The result could be to drive a lot of players into missioning for those a few companies that will have both encounter and courier mission agents in some proximity to each other. This apparently simple change has potentially huge ramifications for the character of the game itself. The time commitment for courier missions versus encounter missions is huge. That factor alone will certanly change some players' behavior.
Agreed. What I loved about the previous system is that my Advisory or Public Relations agents (for example) would give a random mix of missions; if I wanted I COULD DECLINE a courier or encounter mission if I wanted. Now my agents will only give a either an encounter or courier and I have no chance of getting another type of mission from my agent. Right now I hate this change.
|

Megalift
Omni Tech Engineering Needless Friends
|
Posted - 2011.05.19 14:06:00 -
[348]
Originally by: UniqueOne These changes are going to be great.
I suspect they (combined the anom nerfs) are the first step toward adding agents to player outposts in 0.0. Something I think noone would be against.
There is nothing great about these changes. They are simplifing a system that was patch and patch and patch to the current boring system it is now.
They really need to re-do the whole systems and make it tie into other content of the game. Such as incursion, exploration, and others. Put mission into contracts where all players can view and compete for the same missions (or work together). Courier and mining missions can be reducne to market orders for needs of station and when those needs are comming due post missions to fill those requirements. Otherwise the station starts losing services. Missions as is are not a funcitional part of the game. Currently you pick up a mission and have little interaction with the rest of the some. I think it can be better done
Please read and post your comments to my suggestion to this post here.
|

Luc Commodo
|
Posted - 2011.05.19 14:11:00 -
[349]
I think some of your guys have played the game too long and forget that this game also HAS to attract and keep new players to thrive. The 21 types of agent and random mix of missions is quite simply a pain in the arse for newer players and, as the Devs say, unnecessary complexity.
|

Gondebine
|
Posted - 2011.05.19 14:13:00 -
[350]
Originally by: Ark Ferroraider I consider this change of Agents "strange".
1.
Originally by: Ciar Meara While I agree some agents and their placements could be worked on I fail to see what the point is in axing the entire system of standing and agents.
Working for something and then getting acces to better agents and better payouts is one of the things I like(d) best in the (old) agent system. This is just a (very) dumbded-down version that just makes people get more for less effort. Not the way I like to see things evolve; more shiney, lest substance!
Agree.
If it laziness to balance profits from different missions, it is possible to shift balancing to players. Let the Agent from whom often take missions, reduces an award for them. The Same - for Names of missions: that often carry out - let costs more cheaply. Also, then players will be distributed on different agents.
2. Agent Divisions
Only 3 types of missions because someone was too lazy to develop new missions, I think. Old missions also could be correlated with battalions approaching on sense. Something like:
Command - Very touch battles against non-friendly factions (fleet-run recommended)
Security - battles against any enemy types (include own agent's faction and her friends)
Internal Security - battles against Pirates (or Empire factions if agent is Pirate)
Intelligence - "Pick up & Fly Out" encounters (including hacking & "meet the partner" missions)
Surveillance - "See and Fly Out" encounters (fly close to target(s) some seconds) or easy fights
Legal - "Kill the Criminal" fights (mainly against mercs)
Mining - mining
Astrosurveying - "See/Scan/Crack & Fly Out" mainly non-combat missions
Accounting - "Fly faster, Faster, FASTER, I SAID!!" small cargo courier missions with wery short "complete mission" timeouts, maybe "dedspace" places and "chain delivery"
Archives - "Pick Up cargos in A,B,C,D and deliver into E,F,G,H" - small cargo delivery for Frigate class ships, more Agent level - more cargos and longer routes
Distribution - Same as Archives, but cargos is larger, for Industrial class ships
Storage - delivery 1 big cargo, lvl 5 - freighter needed
Personnel - dangerous dedspace delivery
Marketing - delivery some quantities of goods: player must obtain (buy, produce or...) those goods
Production - receiving the BPC(s) and deliver produced goods to Agent's station, lvl 5 - POS needed (BPC(s) cannot be installed on NPC-station industrial lines)
Manufacturing - Same as Producton, but only 1 BPC & large butch, lvl 5 - POS needed (for production speedup)
Advisory & Administration - all mission types
Public Relations & Financial - ?
----- I hope, further CCP will return old system of Agent Divisions in the improved kind more interesting to players.
/signed.
Why are the CCPs making an already rather uninspired system even more boring? There would be so much potential to improve the missions system as the OP hereby shows. By this stupid patch instead, you're taking away part of the already few things that made missioning interesting. All in the name of "making things easy". Your PR people say "easy is good, easy sells!"? Screw them! The players of EVE don't like "easy" and never will this game attract the "easy" kind of players. If you, CCP, continue on this road, you will in the end have taken away everything that makes EVE worth playing. Kthxbye.
|
|

Megalift
Omni Tech Engineering Needless Friends
|
Posted - 2011.05.19 14:14:00 -
[351]
Originally by: Ameliette Estemaire
Originally by: Cal Donny The change to Agent quality is going to change player behavior, for sure. But the change to simplify divisions destroys a challenge/opportunity for players to obtain a random mission (ie., fun). More importantly it simplifies, and thereby lessens the game considerably. Significantly, many corps in the game will now only have "courier" missioning. Simplified, and boring too. It seems that the combat aspects of Eve have overshadowed the economic/trade aspects of the game, thus we are now nerfing the ability for players to have fun while maintaining balanced faction standing, and thus Eve-wide trade capability. ouch . The result could be to drive a lot of players into missioning for those a few companies that will have both encounter and courier mission agents in some proximity to each other. This apparently simple change has potentially huge ramifications for the character of the game itself. The time commitment for courier missions versus encounter missions is huge. That factor alone will certanly change some players' behavior.
Agreed. What I loved about the previous system is that my Advisory or Public Relations agents (for example) would give a random mix of missions; if I wanted I COULD DECLINE a courier or encounter mission if I wanted. Now my agents will only give a either an encounter or courier and I have no chance of getting another type of mission from my agent. Right now I hate this change.
This is not an entirely true statement. There are advatages to running mining and courier missions when you cant give the game 100% attention. Leave your toon flying auto to dest while you tend to other things. It is a great way to rise standing while doing homework for school, or even working in an office (shh).
But I think the whole system should be redone - read my post above.
|

Toovhon
|
Posted - 2011.05.19 14:15:00 -
[352]
Originally by: Pookie McPook I don't really understand the reason for these changes other than as being an attempt to spread out the pilots away from the old good quality mission hubs.
It IS a simplification of the game. Whether or not it turns out to be step towards dumbing it down remains to be seen.
Only it's obviously not going to spread pilots out in any meaningful way. With system sec the last remaining determination of reward quality, players will simply congregate around 0.5 systems with the most level IV agents. As to whether this leads to new market hubs or current hubs stay put through sheer inertia remains to be seen.
Either way it's highly unlikely the vast majority of players will pick a random level IV agent. Yesterday's players picked the ones with the best rewards closest to market hubs. Tomorrow's players will do exactly the same. Everyone wants to maximise rewards while avoiding huge distances for logistics.
Thus CCP is about to fail in epic fashion if they think this will spread out more than a tiny number of established players. -- Frog blast the vent core! |

Mnengli Noiliffe
|
Posted - 2011.05.19 14:54:00 -
[353]
Originally by: Toovhon
Thus CCP is about to fail in epic fashion if they think this will spread out more than a tiny number of established players.
wrong.
1. the difference between rewards of q0 agent and q20 is much bigger than between 1.0 system and 0.5 system. Especially it's much less for 0.9, 0.8 etc systems. 2. people don't want to cluster since there are suicide gankers in clusters 3. people don't want to cluster because of lag 4. not much logistics is needed - only ammo and some spare drones 5. there are more options now since some corps with no lvl4/q20 agents got ones now. no need to use navies any longer. also, some of them have better isk/lp ratio.
so as you see there are now much more reasons to spread out and less obstacles to it (mainly an ok reward vs horribly low one before)
I for one would prefer some quiet corner to the huge hub, and would move if my current location became crowded, if other options would not make me sacrifice too much income. which is possible now.
|

Megalift
Omni Tech Engineering Needless Friends
|
Posted - 2011.05.19 15:00:00 -
[354]
Originally by: Mnengli Noiliffe
Originally by: Toovhon
Thus CCP is about to fail in epic fashion if they think this will spread out more than a tiny number of established players.
wrong.
1. the difference between rewards of q0 agent and q20 is much bigger than between 1.0 system and 0.5 system. Especially it's much less for 0.9, 0.8 etc systems. 2. people don't want to cluster since there are suicide gankers in clusters 3. people don't want to cluster because of lag 4. not much logistics is needed - only ammo and some spare drones 5. there are more options now since some corps with no lvl4/q20 agents got ones now. no need to use navies any longer. also, some of them have better isk/lp ratio.
so as you see there are now much more reasons to spread out and less obstacles to it (mainly an ok reward vs horribly low one before)
I for one would prefer some quiet corner to the huge hub, and would move if my current location became crowded, if other options would not make me sacrifice too much income. which is possible now.
Players will group up where it is safest. They will stay away from the systems that send you to low sec areas.
|

Gondebine
|
Posted - 2011.05.19 15:01:00 -
[355]
Originally by: Mnengli Noiliffe
Originally by: Toovhon
Thus CCP is about to fail in epic fashion if they think this will spread out more than a tiny number of established players.
wrong.
1. the difference between rewards of q0 agent and q20 is much bigger than between 1.0 system and 0.5 system. Especially it's much less for 0.9, 0.8 etc systems.
Absolutely wrong. It's the other way round.
http://www.eve-wiki.net/index.php?title=Agents
|

Slayer198933
|
Posted - 2011.05.19 15:19:00 -
[356]
Why does the Level 3 Missions still drop rare Modules and Skill books while the Level 4 Missions drop diddly squat. Sure, the Level 4 mission have decent bounties and you can't have an influx of large amounts of isk going to 1 person. But, If you were to have a Level 4 Blockade (Which everyone says there is but have been doing level 4 missions for several months and never have gotten one) the last spawn would have a chance of a Faction NPC Pirate maybe dropping Faction Modules etc. i would be more inclined to do missions. Im sure that others think the same thing. Thank you.
|

Toovhon
|
Posted - 2011.05.19 15:32:00 -
[357]
Originally by: Mnengli Noiliffe
Originally by: Toovhon
Thus CCP is about to fail in epic fashion if they think this will spread out more than a tiny number of established players.
wrong.
No, right (have a read of the missions article on evelopedia if you like), and with system sec the only remaining factor missioners will - surprise surprise - congregate in 0.5 systems with level IV agents that are near trade hubs and lacking any lowsec systems in the same constellation.
The vast majority care more about rewards than any potential danger from griefers and thieves, and still will tomorrow when the patch is out. -- Frog blast the vent core! |

Gondebine
|
Posted - 2011.05.19 15:45:00 -
[358]
Originally by: Toovhon
Originally by: Mnengli Noiliffe
Originally by: Toovhon
Thus CCP is about to fail in epic fashion if they think this will spread out more than a tiny number of established players.
wrong.
No, right (have a read of the missions article on evelopedia if you like), and with system sec the only remaining factor missioners will - surprise surprise - congregate in 0.5 systems with level IV agents that are near trade hubs and lacking any lowsec systems in the same constellation.
The vast majority care more about rewards than any potential danger from griefers and thieves, and still will tomorrow when the patch is out.
Right! CCP: Epic fail this time.
|

major pane inucabusta
|
Posted - 2011.05.19 17:51:00 -
[359]
when i first started doing level 2 missions, i got a mission that was all but impossible for me to do. i manage to do it, only by luck. it cost me my biggest ship, which i didnt have the money to replace the weapons at that point. to gain money and more standing, i needed to do courier or mining missions. unfortuantely, i kept getting combat missions ever third mission. this meant i was only able to do 2 missions ever 4 hours.
if you need to do courier and mining missions, the change will allow that. if you want to do combat, you will not be bothered with the courier or mining missions. if you want to do both, you can easily switch agents ever couple missions.
in other words, the change is all for the best.
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Siek Ormand
|
Posted - 2011.05.19 19:11:00 -
[360]
I still seem to be getting encounter missions with the distribution agents..is anyone else?
|
|

Torolphilies
|
Posted - 2011.05.19 19:27:00 -
[361]
Edited by: Torolphilies on 19/05/2011 19:29:28
|

Uncle Fou'You
|
Posted - 2011.05.19 20:04:00 -
[362]
Did I just see the requirement for lvl4 r&d agents drop from about 7 to 5? If this is so even more people will grind r&d agents and the price of datacores will really drop.
|

xaja
|
Posted - 2011.05.19 20:06:00 -
[363]
Hard to believe you eliminated my 100 million worth of social skill books at 20 million a pop, and then you don't even give me the new equivalent skillbook?
I'm supposed to waste money on stuff I had already bought? I'm seeing the new skillbooks are also around 20 million a pop.
Talk about being cheap with things that cost CCP nothing but costs us several hours of tedious grind for nothing. ... _____________________________________
|

Emiko P'eng
|
Posted - 2011.05.19 22:11:00 -
[364]
Originally by: Ark Ferroraider I consider this change of Agents "strange".
1.
Originally by: Ciar Meara While I agree some agents and their placements could be worked on I fail to see what the point is in axing the entire system of standing and agents.
Working for something and then getting access to better agents and better payouts is one of the things I like(d) best in the (old) agent system. This is just a (very) dumbed-down version that just makes people get more for less effort. Not the way I like to see things evolve; more shiny, lest substance!
Agree.
If it laziness to balance profits from different missions, it is possible to shift balancing to players. Let the Agent from whom often take missions, reduces an award for them. The Same - for Names of missions: that often carry out - let costs more cheaply. Also, then players will be distributed on different agents.
2. Agent Divisions
Only 3 types of missions because someone was too lazy to develop new missions, I think. Old missions also could be correlated with battalions approaching on sense. Something like:
Command - Very touch battles against non-friendly factions (fleet-run recommended)
Security - battles against any enemy types (include own agent's faction and her friends)
Internal Security - battles against Pirates (or Empire factions if agent is Pirate)
Intelligence - "Pick up & Fly Out" encounters (including hacking & "meet the partner" missions)
Surveillance - "See and Fly Out" encounters (fly close to target(s) some seconds) or easy fights
Legal - "Kill the Criminal" fights (mainly against mercs)
Mining - mining
Astrosurveying - "See/Scan/Crack & Fly Out" mainly non-combat missions
Accounting - "Fly faster, Faster, FASTER, I SAID!!" small cargo courier missions with wery short "complete mission" timeouts, maybe "dedspace" places and "chain delivery"
Archives - "Pick Up cargos in A,B,C,D and deliver into E,F,G,H" - small cargo delivery for Frigate class ships, more Agent level - more cargos and longer routes
Distribution - Same as Archives, but cargos is larger, for Industrial class ships
Storage - delivery 1 big cargo, L5 - freighter needed
Personnel - dangerous deadspace delivery
Marketing - delivery some quantities of goods: player must obtain (buy, produce or...) those goods
Production - receiving the BPC(s) and deliver produced goods to Agent's station, L5 - POS needed (BPC(s) cannot be installed on NPC-station industrial lines)
Manufacturing - Same as Production, but only 1 BPC & large butch, L5 - POS needed (for production speedup)
Advisory & Administration - all mission types
Public Relations & Financial - ?
----- I hope, further CCP will return old system of Agent Divisions in the improved kind more interesting to players.
As a player of 23 days!
This change has just removed one of the things that attracted me to 'EVE' it's complexity.
As I am still learning, I felt missions were a good way of finding my feet!
I enjoyed the mix of missions. I nearly lost a ship a couple of times. When I did lose a ship I nearly went bankrupt as the insurance wasn't enough (Me being cheapskate!)
Now my 2 highest standing corporations are all distribution and are all paying out a lot less than before!
So now it looks as if is going to be a BORING GRIND LIKE EVERY OTHER MMO until I feel I am good enough to try for a player corporation & venture into 0.0 for the first time to get slaughtered
I originally pointed out that you have 5 career tutorials, that now feeds to 3 types of Agent. That TOTALLY loses the Exploration, Scouting & Salvaging section of the game. Which I was also enjoying!
I now believe the above poster has had a better idea than my original one!
For Public Relations & Finance - Escorting stars or Diplomats, covering up disasters (Pay-offs, silencing ex-employees), Money & bond couriering, Aid runs for publicity
/Signed
|

Raid'En
|
Posted - 2011.05.20 00:39:00 -
[365]
just tried some cosmos missions, and the patch is a pretty BIG buff to faction standing
|

Elecrim Strife
|
Posted - 2011.05.20 04:31:00 -
[366]
I don't like how now the area I was doing quests in (cause my corps is based there) now only has courier missions and i have to travel else where to do encounter missions. Not to mention all my stuff is in that area and to reduse the time it takes to do a mission i would need to move a lot of my things away form my Corp HQ.
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Fuel Technician
|
Posted - 2011.05.20 14:07:00 -
[367]
Edited by: Fuel Technician on 20/05/2011 14:09:59 I know a lot of ppl read these blogs, and they in turn know a lot of other ppl.......
Can anybody find someone who actualy wants to do courier missions and please have him/her reply to this thread!
edit: did that guy above me really say "quests".............
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Elem Ental
|
Posted - 2011.05.20 15:32:00 -
[368]
My standing with Caldari Navy is 6.74, yet I cannot access a single level 2 agent? Is this a known issue connected with the recent agent changes? If no, what do I need to access a level 2 agent or where can I go for answers. Grinding level 1's at my experience level is really quite depressing. Help! 
|

Laser Fodder
|
Posted - 2011.05.20 21:18:00 -
[369]
Did anyone actually want these changes to the mission system..... I quite liked getting a variety of missions for one agent - the only missions that I turned down were those that give faction hits with the other empires. I liked the complexity of different kinds of agents this is just vandalism. And the changes in agent quality means that the production of datacores will have jumped by about 20% so the price will plummet, plus its easier to get standings with research agents - all that griding for nothing, And why do minable asteriods appear in kill missions but not in mining missions who thought that up..... Sorry CCP I usually appreciate the changes but this just looks a lazy, dumbing down, nerf. Al forment
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Chertan
|
Posted - 2011.05.20 22:04:00 -
[370]
Seems like I have to express some sentiment as well. Regarding agent changes -
Who wanted this? Why was this made?
Agents made easy indeed. -----> EVE =! Easy
|
|

Raven Thard
|
Posted - 2011.05.21 01:40:00 -
[371]
You just nerfed the entire derlik region. There where no central mission hubs to deal with you could mission where you please. Now theres 2 mission hubs and your screwed if you want to mission elsewhere. ya for ****ing things up. make personel a security agent or just put every agent of every tyep in every system with a station and call it day.
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Raven Thard
|
Posted - 2011.05.21 04:10:00 -
[372]
**** it just going to have every alliance and corp im blue with as well as everyone in my corp pettion ccp till we get a straight answer from these pri.cks
|

Darek Castigatus
Immortalis Inc. Shadow Cartel
|
Posted - 2011.05.21 10:16:00 -
[373]
Originally by: Raven Thard **** it just going to have every alliance and corp im blue with as well as everyone in my corp pettion ccp till we get a straight answer from these pri.cks
Right, because spamming up their system with pointless whiney bull**** is really going to make them sympathetic to your problem, you total moron. If you really want to get an answer best bet would be for you and all these imaginary friends of yours to ask the CSM to raise it as an issue, they've got a hell of a lot more of a chance of getting a decent reply than your idiotic spam plan considering giving player feedback is one of the reasons they were set up in the first place.
Or you can carry on whining and throwing a temper tantrum while nothing happens, your choice I guess.
http://desusig.crumplecorn.com/sig.php |

J Kunjeh
Gallente
|
Posted - 2011.05.21 12:23:00 -
[374]
I have to say, so far I'm rather disappointed by the changes to Agent quality. The consolidation of Agent categories is okay with me, but the quality changes made things too easy. Before the changes I was only able to access the level II agents for the Federation Navy, after the changes I am now able to access all but level IV's, which took away any sense of progression I had with mission running.
I appreciate wanting to make the game more accessible, but I have to agree with other players who have noted that it's a significant dumbing down of missioning in Eve. CCP, I hope you consider reverting back to the old Agent quality system (or a different system that doesn't dumb it down to such a degree). ~Gnosis~ |

Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.21 18:08:00 -
[375]
Originally by: Elem Ental My standing with Caldari Navy is 6.74, yet I cannot access a single level 2 agent? Is this a known issue connected with the recent agent changes? If no, what do I need to access a level 2 agent or where can I go for answers. Grinding level 1's at my experience level is really quite depressing. Help! 
What's your Caldari Faction standing?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Bio Fade
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Posted - 2011.05.21 19:38:00 -
[376]
No reason for me to be in 0.0 when I am just losing isk fighting over worthless terf. Current wars are useless as they are fighting for old habits and not the new reality. Going to kick it back in empire. Thanks for the extra pay while I am here. See ya next year lawlass land!
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Sovox
Amarr Mercurialis Inc. RAZOR Alliance
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Posted - 2011.05.22 01:11:00 -
[377]
Wow just wow!
Well it does kind of make sense i guess buffing mission runners in empire, I mean you gotta do something with battleships since they are pretty much useless in 0,0 Sov wars and Roams.
After reading some posts in this thread, Ive got to ask who the **** let some of these people in? I have never seen such Nancy Panda's! for real people "oh lil ole me" and you scary piwates can't touch my danger. They are so smug and its actually sickening, When the **** did they get here? and in eve no less which is a PVP centric game and is supposed to be a bit dangerous.
So CCP decided to change the sand box to a litter box with the nerf to 0,0 space ala Anoms JB ect, and yet i still have this damn overview bug? and my Don looks like a cloaked harby while i am warping sideways in my E-warp after being traffic controlled for 2 minutes and i haven't even hooked up with the fleet yet.(oh hey lucky for me i landed by those nuets from PL fighting those RZR nuets...oh wait which account am i on again?? j/k )
CCP your quality has taken a real big dump over the last year, now you are changing things in what was once a stable sand box and trashing on things that took years to create which is just stupid, and leaves me with nothing but a feeling of dread for whats in the pipe for next patches, and with the reasonable warnings(LOL Idiots) you have been giving as of late i am rather paranoid.
I Don't think i want to play your new version of EVE your way.. **** gate camp online, **** world of super capital crapcraft and CCP you can **** your own face. You have not finished or fixed anything in the last 2 years or more, FW still sucks, WH space.. meh whatever!, I could go on and on, but atm all we have is more bugs, **** nerfs and crap nobody wanted or asked for.
So before anyone asks if they can has my stuff the answer is no! i am going to need it to suicide gank the lil ole me *******s in eve...
CCP stop yourselves you idiots you are ruining something ****ing beautiful!!
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Sovox
Amarr Mercurialis Inc. RAZOR Alliance
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Posted - 2011.05.22 01:19:00 -
[378]
Edited by: Sovox on 22/05/2011 01:24:26
Originally by: Sovox Wow just wow!
Well it does kind of make sense i guess buffing mission runners in empire, I mean you gotta do something with battleships since they are pretty much useless in 0,0 Sov wars and Roams.
After reading some posts in this thread, Ive got to ask who the **** let some of these people in? I have never seen such Nancy Panda's! for real people "oh lil ole me" and you scary piwates can't touch my danger. They are so smug and its actually sickening, When the **** did they get here? and in eve no less which is a PVP centric game and is supposed to be a bit dangerous.
So CCP decided to change the sand box to a litter box with the nerf to 0,0 space ala Anoms JB ect, and yet i still have this damn overview bug? and my Don looks like a cloaked harby while i am warping sideways in my E-warp after being traffic controlled for 2 minutes and i haven't even hooked up with the fleet yet.(oh hey lucky for me i landed by those nuets from PL fighting those RZR nuets...oh wait which account am i on again?? j/k )
CCP your quality has taken a real big dump over the last year, now you are changing things in what was once a stable sand box and trashing on things that took years to create which is just stupid, and leaves me with nothing but a feeling of dread for whats in the pipe for next patches, and with the reasonable warnings(LOL Idiots) you have been giving as of late i am rather paranoid. I just do not understand why you insist on dumbing down this game. I swear if i get screamed at by some parent for 20 minutes cause i ganked his 10 year old kids battle ship or hulk i am going to your office dudes!! I already been through that crap once in SWG never again man...never again!
I Don't think i want to play your new version of EVE your way.. **** gate camp online, **** world of super capital crapcraft and CCP you can **** your own face. You have not finished or fixed anything in the last 2 years or more, FW still sucks, WH space.. meh whatever!, I could go on and on, but atm all we have is more bugs, **** nerfs and crap nobody wanted or asked for.
So before anyone asks if they can has my stuff the answer is no! i am going to need it to suicide gank the lil ole me *******s in eve...
CCP stop yourselves you idiots you are ruining something ****ing beautiful!!
0,0 gets nerfed while empire gets easy to find agents and a buff.. umm you know you could get the more fights that ya want out of 0,0 if you actually made it viable not nerfing it and making Empire more Viable/safe and now stupid proof... just saying
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Dinsdale Pirannha
Gallente
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Posted - 2011.05.22 04:49:00 -
[379]
Brilliant work on this CCP.
After discussions with many in my corp, it is clear we are looking at about a 25-45% increase in LP in the game.
That means all LP will soon be worth spit, all LP based items will also crash in price, and that will of course drag down the price of the pirate equivalents. Dread Guruista Invuln Fields for 200 million, anyone?
That of course, may not happen, because of another "feature" of this massive mission buff. There is a ton more ISK suddenly floating around in the game, as we now have EVERYONE running topped out agents.
Yes, you nerfed 0.0 income for a lot of people. But there were ALWAYS more high sec mission runners than there were people in 0.0. So this huge buff in high sec more than counters the 0.0 nerf. And guess what? All those expert ISK grinders in 0.0 just brought their pimped out boats to high sec and are crushing high sec sites.
Can we say lots more bounties, lots more mission payouts = INFLATION???? This inflation will likely counter the huge LP nerf described above, but all other non-LP items will skyrocket.
Oh yeah, and with people making the exodus for high sec, the ISK sink of destroyed ships in 0.0 fleets is shrunk, making the situation worse.
Guess your marketing guys did not discuss these changes with your resident economist.
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J Kunjeh
Gallente
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Posted - 2011.05.22 08:35:00 -
[380]
An update on my post above...
So now, after running about 7-8 more missions last night, I can access ALL level I, II, III and IV Agents for the Federation Navy. The only Agents I can't access are the few level V's the Navy has. Prior to the patch I could only access I's, II's and a few III's. The new quality changes have completely flattened all sense of progression when it comes to mission running.
Please CCP, reconsider this part of the Agent changes. ~Gnosis~ |
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Daneau
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Posted - 2011.05.22 21:08:00 -
[381]
Edited by: Daneau on 22/05/2011 21:10:02
Originally by: Dinsdale Pirannha Brilliant work on this CCP.
After discussions with many in my corp, it is clear we are looking at about a 25-45% increase in LP in the game.
That means all LP will soon be worth spit, all LP based items will also crash in price, and that will of course drag down the price of the pirate equivalents. Dread Guruista Invuln Fields for 200 million, anyone?
That of course, may not happen, because of another "feature" of this massive mission buff. There is a ton more ISK suddenly floating around in the game, as we now have EVERYONE running topped out agents.
Yes, you nerfed 0.0 income for a lot of people. But there were ALWAYS more high sec mission runners than there were people in 0.0. So this huge buff in high sec more than counters the 0.0 nerf. And guess what? All those expert ISK grinders in 0.0 just brought their pimped out boats to high sec and are crushing high sec sites.
Can we say lots more bounties, lots more mission payouts = INFLATION???? This inflation will likely counter the huge LP nerf described above, but all other non-LP items will skyrocket.
Oh yeah, and with people making the exodus for high sec, the ISK sink of destroyed ships in 0.0 fleets is shrunk, making the situation worse.
Guess your marketing guys did not discuss these changes with your resident economist.
While i can't say i like this change(i enjoy complexity and this makes the game less complex, and therefore less fun) the economic of it is that : Agent quality -> major LP and small mission reward increase Isk fountain = mission reward(small part) + bounties(unaffected by agent quality) Isk sink = LP shop so to sum it up this change will create far more sink than fountain thus removing isk from circulation.
Daneau
PS : people leaving 0.0 sanctums/havens for high sec will make it even more so since sanctum/haven had no LP sink at all but were a pure isk printer.
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Fredrick Engly
Insorum Industries Intergalactic Exports Group
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Posted - 2011.05.24 02:28:00 -
[382]
Are all CCP employees tards? Greyscale et al
Nerf Nullsec, remove the meaning of iHubs and force nullsecers into a few systems that will cause more blobfests.
Boost highsec...
lawl wtf
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Mathais Longhorn
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Posted - 2011.05.24 16:46:00 -
[383]
Jeebus all this complaining...mission runners complaining they have to move locations for missions, null sec pilots complaining about nerfs (as usual), pirates/grifers/theives complaining they will have to work harder for their ill-gotten gains, and low sec players all the while complaining they are getting less and less targets.
-- Then there is this drive to push players out of high sec to null sec initiative.... Explain to me where in any part of null sec could a high sec 'carebear' find the same kind of stability and safety they are afforded in high sec?!? Where in null sec can a casual player that likes to explore, mission, mine, manufacture, and do research & invention in peace? Oh hek forget peace, where can a casual player with a minimal play schedule do these sorts of things in null sec, without logging in after a couple days inactivity to find if they undock they will be shot by unfriendlys. Next tell me where you can do these things in null sec without someone else telling you that you have to do one of the following: a) mandatory CTAs; b) pay significant rents for the space; or c) be a puppet to a alliance to build, mine, and invent what they tell you to?
Null sec is and will always be the hardcore player's territory till new paradigms in null sec are enacted to create opportunities for the casual carebears to join you hardcore players in null sec. Many carebears have thought about making an attempt to live in null sec. But its not like its easy to even be allowed to get any kind of foothold before someone stops in and says 'mmm...fresh meat'. You want us high sec people to move out to null sec? Then give us better options than mentioned above.
--Low sec... Its broken and we all know it. Its where pirates sit and wait for the traffic passing back and forth between null and high sec. If you want more people living in low sec, maybe there should be more low sec systems added to make the space between null and high sec larger. Or give low sec things that null and high sec dont have...something that can draw high and null sec players.
As for the patch, it makes sense. All be it half baked, but it opens doors for further changes and modifications that could make missioning enjoyable and challenging again. People want risk and reward balanced again, could that honestly be achieved with the agents as they were before. Even the mining agents gave a certain percentage of combat missions and so did the courier agents. Now combat missions are focused into one agent type. Easy enough at this point now for CCP to make missions as challenging as desired. Cause if you talk to a security agent you already know what your getting yourself into.
I could go on and on but most of you probably stopped reading this after the first paragraph... To be honest I would really like to see what some null sec people have to say about my comments. I still entertain aspirations of living in a bit of null sec before this game comes to an end. I would like to know if there really are other options...cause as I see it if I was to come out to null sec I would need to live a whole new life and leave everything I do now in high sec. |

Snoop Snoop Doobiedoob
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Posted - 2011.05.24 21:56:00 -
[384]
First of all, i'm not a mission runner and i'm not one of those ppl that ran sanctums 23/7 prenerf. My prediction is that the isk/hour in highsec wont change much. Its actually pretty simple if you follow the supply/demand scheme. Pretty much everyone will get more LP now => more LP = more items on the market (more supply - same demand = less isk/LP)
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jasmine mashumara
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Posted - 2011.05.25 02:55:00 -
[385]
Quote: First of all, i'm not a mission runner and i'm not one of those ppl that ran sanctums 23/7 prenerf. My prediction is that the isk/hour in highsec wont change much. Its actually pretty simple if you follow the supply/demand scheme. Pretty much everyone will get more LP now => more LP = more items on the market (more supply - same demand = less isk/LP)
Value of lp will change along with supply/demand of market
What people mightn't realise straight away is that this change is effectively a nerf to lvl4 missioning. CCP have removed the effective agent quality. (many missioners prior to the patch had effective agent quality at over +30)
What they have done is made all agent +20 quality which makes all the agents that noone used due to low quality suddenly viable.
All in all this makes for a stealth nerf for highend missioners (those that had the high standings)
As for the 0.0/lowsec arguement, there does need to be a rebalance. Nullsec residents have been returning to empire in droves since the anomaly nerf due to poor risk vs reward compared to highsec.
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Tadari
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Posted - 2011.05.25 08:40:00 -
[386]
What a carebear patch.. dont waste youre time for agentmission bull$hit.
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Yakov Pavlov
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Posted - 2011.05.25 18:01:00 -
[387]
I think it's clear that CCP is out of ideas.
Let's be honest, the quality of game content in missions was pretty thin to begin with. Missions get old fast but they're a good source of income. Plus, some people enjoy the game intricacies of standings and corps, especially in regards to RnD, JC's, POS's etc. These intricacies required planning, effort .. these things made the achievements feel worthy.
To address the appalling lack of variety and quality in mission content, CCP could have, you know, actually developed new and better content. But no, that requires planning, effort ... so they've dumbed down the whole thing. The result is that the bad content is less grindingly annoying. Lazy .. and its showing
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WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2011.05.25 20:27:00 -
[388]
Originally by: LordElfa You want I should get you a tissue? How can someone with the word wisdom in their name have none? You obviously aren't a mission runner or you'd know that none of what you've said is true in practice.
New guys won't be making any more isk then they would have before since they'll still be low on standings. As an L4 runner I can tell you that even when you get nothing but combat, you still tend to skip missions that you don't feel like doing which brings up the timer and as far as your bit on skill training, thats just stupid seeing as if you didn't want to do those missions, you would skip it, not train skills for it.
The issue of skipping missions "you don't like" doesn't come up when you are using deploy and forget ships, or multi-boxing in nullsec while grinding in high-sec. I'm also assuming you've never gotten back to back faction missions either - I don't fancy being banned from amarr space, so I tend to skip those. Though it is now much easier to access agents, meaning much less grinding. I think this is great, but it also means it's well out of the "nerf" area.
The 100% worst case doom and gloom end of this patch is a slightly reduced income to Lv4 grinders who only run Lv4's the entire time they're on. But since you guys have little to no isk sinks, I fail to see why that's an issue. (Unless you have your kid run Lv4's while you PvP. That would be pretty cool.)
Also a tissue would be great, I've had the sniffles for weeks. ----- Cheesecake, Natures ultimate weapon. |

Ingrid Artrald
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Posted - 2011.05.26 01:33:00 -
[389]
amalgamating the agent types and missions was OK - but the reward or storyline missions are not
my mine/transport/mfg char doing lvl3/4 distribution missions - gets "rewarded" every 15 or missions with a lvl 3 combat mission ?? - the best fighter it can use is a destroyer - not much good against tough cruisers and BS's - and a huge loss in standing after grinding for the slow incremental gain if you cant get someone else to help
maybe CCP should make missions tradeable like contracts - then I could give (sub contract) it to my combat char or anyone else for a price where you get to keep the reward (ISK, LP & standing) - obviously trust issues apply - by viewing the popularity (or not) of traded mission types CCP could use the data to make better ones and adjust rewards etc
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Shigeono
Minmatar Pator Tech School
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Posted - 2011.05.26 09:42:00 -
[390]
I would have to agree with people who think this is a nerf to L4's. More people running L4's will result in an increase in tag prices and more LP rewards being on the market. To me, the consequence of this will be less ISK/hour in the near future.
"Most of the fundamental ideas of science are essentially simple, and may, as a rule, be expressed in a language comprehensible to everyone" AE |
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Linda kays
Gallente United Empires Asset
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Posted - 2011.05.26 12:52:00 -
[391]
Originally by: Ingrid Artrald amalgamating the agent types and missions was OK - but the reward or storyline missions are not
my mine/transport/mfg char doing lvl3/4 distribution missions - gets "rewarded" every 15 or missions with a lvl 3 combat mission ?? - the best fighter it can use is a destroyer - not much good against tough cruisers and BS's - and a huge loss in standing after grinding for the slow incremental gain if you cant get someone else to help
maybe CCP should make missions tradeable like contracts - then I could give (sub contract) it to my combat char or anyone else for a price where you get to keep the reward (ISK, LP & standing) - obviously trust issues apply - by viewing the popularity (or not) of traded mission types CCP could use the data to make better ones and adjust rewards etc
I find the lack of Dev-response disturbing.
Anyway, the statement above is rather the same I'll bring here:
I've been grinding missions since I started, and I've had a few problems along the way, for instance realizing that Amarr and Minmatar tends to throw missions up against eachother. Which I complained about a few years ago.
My training plan dictates I won't fly Cruisers for a year or 2 still, meaning I have no chance doing any of the level 3 combat missions. I can live with that. Especially now where I can simply choose a Distribution or mining Agent. What happened to storylines then??? Please diversify those agents. If you work for Republic Uni, that now only have distribution agents, you get storyline combat missions???? Doesn't make sense, Either the storyline agent should be looking for the rigth corperation to work for, or they should provide Distribution storyline missions... I've seen them before...
As for amalgating I'm 100% super great, too bad I never get the surprice have to decline mission, but atleast I know what I'll get...
As for the Q control, I don't know, Don't like it today, but it seems good in the bigger picture, maybe Q-0 would have been better then +/- 20?
As for skill removal??? WTF... Do you know how long time it takes to grind those skillbook via level 1 and 2's. Then you remove them, hey good, Redistribute SP, nice, But I'll have to regrind what 80M isk for new skillbooks. You could have provided the books atleast to the people that already had the skills. Well with level 4 access I suppose I can grind it back over a 5-6 months time, but I really wanted to get an incursion boat to play with, maybe next year, ohh. that's rigth by then I'll have to safe up for cruisers...... and more skillbook, hmmm, I'll get there eventually.... Can always find some noob to hussle, rigth! http://elune-ferret.spaces.live.com/
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Mathais Longhorn
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Posted - 2011.05.26 16:34:00 -
[392]
@ Linda Kays
Check your assets window. The station you have your clone set to as home should already have replacement skillbooks in the hanger waiting for you. You should of seen a response to this very issue in the first couple pages of this thread. |

Armor Cav
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Posted - 2011.05.30 14:12:00 -
[393]
So this was the first step in eliminating hi sec lvl 4 missions, well done, next we can eliminate hi sec lvl 3's, then 2's, maybe we should leave 1's alone, just a thought.
Maybe we should simply eliminate hi sec. Thats the rationale, isnt it?
Heres a thought, fix things that are broke, instead of screwing up things that work.
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Lib Rabildo
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Posted - 2011.05.30 15:25:00 -
[394]
Really can't see any reason for the removal of agent quality, as many others have said one of the main aspects getting you to feel progression in the game was the ability to gradually access new agents, and especially rewarding when you find an agent you'd like to access and work your way up to the required level to do so..
Hate the change of agent category too, had a level IV agent in my home system that 80-90% of the time gave good combat missions, now he's changed to distribution, and only a level III security agent left, and sure this kind of changes or similar/other way around have had impact on lots of players.
Was nothing wrong with old system, so why "fix" when it ain't broke?
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Anselm's MajorDomo
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Posted - 2011.06.07 23:42:00 -
[395]
Hmm. Now that all agents give 100% of one type of mission, I wonder about those sequential missions (i.e., "Mission blah blah, 1 of 5" in which part of the missions are courier and part are combat.
If agents are only giving one time of mission (i.e., all courier or all combat or all mining), does that mean we can only run those missions until we hit the wrong type? For example, let's say Mission Blah Blah has Part 1 as a courier mission, and Part 2 is a combat mission, then Part 3 is a courier mission. Will an agent in "Distribution Division" grant you access to Part 2? Or will the mission sequence end after doing Part 1 because the next mission is the "wrong type" of division.
That means the later parts of the mission will no longer be accessible, and a lot of CCP work will never be available, if I'm understanding the change correctly.
--Anselm's majordomo
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Ghorrn Kranthil
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Posted - 2011.06.09 22:11:00 -
[396]
well... merging agent types... in my opinion is useless and makes things more boring than ever, but ok... BUT that now SOE have only 1 highsec l4 security agent and that this one is 20 jumps away from that poor fellow that now has turded to distribution... is sick. if u change that much of gameplay, at least give us a real choice between agents! this change is saaaad! 
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spyder steve
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Posted - 2011.06.11 20:04:00 -
[397]
been playing for this game for some time and since thw new agents revamp its really ruined the level 3 & 4 agents especially here in Thiarer
The level 4 missions (now running as Courier missions) now pays out the equivalent to level 1 missions :( How you expect decent player(s) to play such poor missions I dont know.
The level 4 missions were responsible for decent market sales and high sec level 4 mission running, the system was well balanced for mining, sales, POS's etc. For the last 4 years the system has been very stable, and players coming into settle more than they ever did! Having the Ice field 1 jump away in Orva expanded the use for POS's and the BP researching including tech II manufacturing.
Now its all courier missions with no potential to expand further, Come on' ! who wants to buy decent ships for little courier missions where an iteron is more than adequate !!
I think this has really spoiled the game, something we've always done for 5 years+
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Intellius Mortis
Gallente Black Hole INC
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Posted - 2011.06.20 22:06:00 -
[398]
Did this change Agent "base" quality to +20 for payout or did it change Agent "effective" quality to +20? Is it possible the devblog misspoke? Has anybody run the numbers to see if this is the case?
"Now, all agents in the game will have an effective quality of both -20 and +20: That is, in terms of calculating access to an agent based on your standings with his or her corporation, the system will assume that all agents are quality -20, making them (in some cases, considerably) easier to access; and at the same time, every agent will pay out rewards as if he or she had a quality of +20, meaning all agents of the same level within the same system security level (e.g., 0.6) will pay out the same amount for similar missions - and in most cases, they will pay out somewhat more than they used to."
(Nice run-on sentence, huh? )
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DontheOld
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Posted - 2011.06.21 14:23:00 -
[399]
I think the agent now doing only one mission area takes away the risk of what type of mission and with it the fun of mission running. There should be risk of getting a low risk(low reward) courier mission and a high risk kill mission. Now it takes away the drama of what kind of mission will I get. Should have the chance of all types of missions - just a higher percent with each type. As (10% - 20% - 70%) the other ( 70% - 10% - 20%) etc. Need to have abit of risk in the mix.
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Iyrkle Byrkle'yrkle
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Posted - 2011.06.23 03:39:00 -
[400]
Quote: and we're going to be watching carefully
I realize you are watching carefully but I thought I'd toss in some information from personal experience anyway.
This change has led to holes of space between level 4 combat-mission-giving agents. Numerous members of my alliance, who previously carebeared on lowsec missions to make money while waiting around for someone to kill, have either moved to high sec or have seen their playtime plummet, because all they were left doing was ship spinning (which I see you've nerfed as well :P )
This seems to be at odds with what was ostensibly the purpose of this change: spreading people out. Decreasing the number of combat-mission-giving agents in a region can't possibly serve to spread people out.
Furthermore, it seems to be at odds with the philosophy of risk-vs.-reward: there was to begin with little to no comparable advantage to doing missions in lowsec vs. highsec, and now with the increased distances between available level 4 combat-mission-giving agents the risk associated with doing them has gone up: people looking to attack mission-runners have fewer places to search, and people looking for a place to do missions are now more likely to face competition for these locations.
Finally, how does this change make the game more fun?
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