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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Fozzie
C C P C C P Alliance
1330

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Posted - 2012.09.13 20:13:00 -
[31] - Quote
LtCol Laurentius wrote:CCP Fozzie wrote:LtCol Laurentius wrote:Looks good and in line with the previosuly stated design goals. Some questions though: - Why does the Arby retain its mining bonus to drones? We didn't see any reason to remove it. Well, after the proposed changes to the Osprey and Schyte, it will be the only T1 cruiser left with a mining bonus. I just thought you guys had decided to use ORE ships as the bonused mining ships all the way. But its not a big deal obvioulsy.
Current plan is for the drone ships to keep their mining drone bonuses, as they're really a different thing entirely compared to the actual mining cruisers. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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LtCol Laurentius
Deep Core Mining Inc. Caldari State
72
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Posted - 2012.09.13 20:17:00 -
[32] - Quote
Aaron Greil wrote:
Also, drones on the blackbird? not a fan. The blackbird is pretty powerful already due to the nature of ECM. Unless there is some nerfbat coming to ECM I think the blackbird is a little much. Specifically the targeting range. Thats absurd. I was expecting a targeting nerf on the blackbird, actually, not a buff.
2 light drones on the BB isnt a big deal. If flown right - that is utilizing its range - their best use is probably gonna be a couple of light armor maintenace bots to repair friendlies between fights, or a couple of EC-300 for self defence purposes.
As for the targeting range, it is in line with what the Blackbird is: The longest range EW cruiser in the game. And frankly, its the only way to survive with one as it is always primaried. |

Omnathious Deninard
Extrinsic Operations
101
|
Posted - 2012.09.13 20:20:00 -
[33] - Quote
CCP Fozzie wrote:LtCol Laurentius wrote:CCP Fozzie wrote:LtCol Laurentius wrote:Looks good and in line with the previosuly stated design goals. Some questions though: - Why does the Arby retain its mining bonus to drones? We didn't see any reason to remove it. Well, after the proposed changes to the Osprey and Schyte, it will be the only T1 cruiser left with a mining bonus. I just thought you guys had decided to use ORE ships as the bonused mining ships all the way. But its not a big deal obvioulsy. Current plan is for the drone ships to keep their mining drone bonuses, as they're really a different thing entirely compared to the actual mining cruisers. Will this apply to all drone ships with a damage bonus, will I be able to make a mining Dominix some day :-) Ideas for drone improvement |

Tippia
Sunshine and Lollipops
9495
|
Posted - 2012.09.13 20:23:00 -
[34] - Quote
You really need to either adjust damps to have a bit more inherent usefulness or significantly increase that bonus (if you want to avoid the old situation of GÇ£damps on everythingGÇ¥).
I haven't done the all the maths for where it needs to be but really, what you should be aiming at is that with a reasonable fit and without any special bonuses (command ships etc.), and after stacking penalties, a Celestis that concentrates all of its disruption on a single ships should do pretty much the same thing as the equivalent Blackbird would do the the same shipGǪ which would pretty much entail damping any normal ship down to, oh, 2km lock range or so.
GǪso keep bumping those bonuses up, because you're not there yet. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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CCP Fozzie
C C P C C P Alliance
1330

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Posted - 2012.09.13 20:25:00 -
[35] - Quote
Tippia wrote:You really need to either adjust damps to have a bit more inherent usefulness or significantly increase that bonus (if you want to avoid the old situation of GÇ£damps on everythingGÇ¥).
I haven't done the all the maths for where it needs to be but really, what you should be aiming at is that with a reasonable fit and without any special bonuses (command ships etc.), and after stacking penalties, a Celestis that concentrates all of its disruption on a single ships should do pretty much the same thing as the equivalent Blackbird would do the the same shipGǪ which would pretty much entail damping any normal ship down to, oh, 2km lock range or so.
GǪso keep bumping those bonuses up, because you're not there yet.
I'd rather have a Blackbird that concentrates all its jammers on one ship be closer in power to the Celestis than the other way around, however yeah there is more that needs to be done with damps. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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MotherMoon
Blue Republic RvB - BLUE Republic
1123
|
Posted - 2012.09.13 20:26:00 -
[36] - Quote
CCP Fozzie wrote:LtCol Laurentius wrote:CCP Fozzie wrote:LtCol Laurentius wrote:Looks good and in line with the previosuly stated design goals. Some questions though: - Why does the Arby retain its mining bonus to drones? We didn't see any reason to remove it. Well, after the proposed changes to the Osprey and Schyte, it will be the only T1 cruiser left with a mining bonus. I just thought you guys had decided to use ORE ships as the bonused mining ships all the way. But its not a big deal obvioulsy. Current plan is for the drone ships to keep their mining drone bonuses, as they're really a different thing entirely compared to the actual mining cruisers.
wat? have you lost it? maybe i don't understand , are you gving a non ore ship a random never to be used drone bonus to mining?
Also I'll say it again, nerf damps on everything and give the damp ships a 400% increase to damp effectivness. or something. You know how T2 battleships are the only ones with 90% webs? or how the web bonus ships get 300% bonus to web range almost turning them into a new weapon?
please, make it so damps are just meh, unless put on a dampening ship. http://dl.eve-files.com/media/1206/scimi.jpg |

Tsubutai
The Tuskers
110
|
Posted - 2012.09.13 20:30:00 -
[37] - Quote
Fozzie - during your interview for kil2's podcast, you mentioned that you guys use modified versions of pyfa when tweaking and testing these new ships. Would it be possible to make those modified versions available when you post threads like this so we can play with the proposed new changes in a fitting program rather than just looking at text stats or fiddling with homebrew fitting tools? It'd make it a lot easier to form a reasonable opinion of their strengths and weaknesses... |
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CCP Fozzie
C C P C C P Alliance
1331

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Posted - 2012.09.13 20:34:00 -
[38] - Quote
Tsubutai wrote:Fozzie - during your interview for kil2's podcast, you mentioned that you guys use modified versions of pyfa when tweaking and testing these new ships. Would it be possible to make those modified versions available when you post threads like this so we can play with the proposed new changes in a fitting program rather than just looking at text stats or fiddling with homebrew fitting tools? It'd make it a lot easier to form a reasonable opinion of their strengths and weaknesses...
It's something we'd like to do someday, but at the moment the database file our script spits out includes a lot of unreleased stuff from our internal test server, including a bunch of stuff that will likely never see release. Getting the script to a point where it can only include the stuff we want to announce is a task for when we have a bit more free time. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Karmu Ivanostrov
4U Services Inc. Talocan United
3
|
Posted - 2012.09.13 20:36:00 -
[39] - Quote
Tsubutai wrote:Fozzie - during your interview for kil2's podcast, you mentioned that you guys use modified versions of pyfa when tweaking and testing these new ships. Would it be possible to make those modified versions available when you post threads like this so we can play with the proposed new changes in a fitting program rather than just looking at text stats or fiddling with homebrew fitting tools? It'd make it a lot easier to form a reasonable opinion of their strengths and weaknesses...
Not to mention unthought of/extreme fits cropping up and being weighted faster |

I'm Down
Macabre Votum Against ALL Authorities
67
|
Posted - 2012.09.13 20:41:00 -
[40] - Quote
still waiting to hear how the belicose proposal makes sense. |

Dersen Lowery
Knavery Inc. StructureDamage
88
|
Posted - 2012.09.13 20:42:00 -
[41] - Quote
MotherMoon wrote:wat? have you lost it? maybe i don't understand , are you gving a non ore ship a random never to be used drone bonus to mining?
The whole beauty of drone boats is that they can do a little bit of everything. There are mining drones, so why shouldn't drone boats get bonuses to use them? ORE barges tend to pack combat drones for self-defense.
If CCP really wanted to go nuts, they'd throw in a generous bonus to mining drone velocity per level. For those with Gallente or Amarr Cruiser 5 there might even be a use for Harvesters, at long last. |

June Ting
Valkyries of Night Of Sound Mind
0
|
Posted - 2012.09.13 20:43:00 -
[42] - Quote
What am I supposed to do with that extra low slot on the Celestis? I'd imagine some damping equivalent to Signal Distortion Amplifier would make the Celestis shine a bit better, but as is there's not very many things that buff damp strength :/ |

Tippia
Sunshine and Lollipops
9496
|
Posted - 2012.09.13 20:46:00 -
[43] - Quote
CCP Fozzie wrote:I'd rather have a Blackbird that concentrates all its jammers on one ship be closer in power to the Celestis than the other way around, however yeah there is more that needs to be done with damps. Fair enough. That would entail bumpingGǪ (ehmGǪ squashing?) the bonuses for the BB down. 
But yes, either way, the problem just repeats itself when we come to the recons (and ewar frigates), so yes, the damps probably need something on their own as well. Still, the advantage of doing it with the ships is that the modules don't suddenly become ubiquitous GÇö it's not like we see a lot of ECM fitted to normal ships outside of jamming drones.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Karmu Ivanostrov
4U Services Inc. Talocan United
3
|
Posted - 2012.09.13 20:47:00 -
[44] - Quote
June Ting wrote:What am I supposed to do with that extra low slot on the Celestis? I'd imagine some damping equivalent to Signal Distortion Amplifier would make the Celestis shine a bit better, but as is there's not very many things that buff damp strength :/
Wouldnt an Armor tank be viable allowing for full use of ewar in mids? ECCM maybe to better fight off Blackbirds? |

Ark Anhammar
EVE University Ivy League
0
|
Posted - 2012.09.13 21:05:00 -
[45] - Quote
CCP Fozzie wrote: Celestis: Cruiser skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 10% bonus to Remote Sensor Dampener optimal range Slot layout: 3 H (-1), 5 M, 5 L (+2), 3 turrets, 2 launchers Fittings: 575 PWG, 375 CPU (+50) Defense (shields / armor / hull) : 1200(+27) / 1300(+11) / 1700(+411) Capacitor (amount / recharge rate / average cap per second): 1300(+175) / 463s(+63s) / 2.8 (-0.01) Mobility (max velocity / agility / mass / align time): 210(+29) / 0.505(-0.06) / 12070000 / 5.7s (+0.7) Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+10) / 290(+2) / 8(+2) Sensor strength: 18 Magnetometric Signature radius: 135 Cargo capacity: 320
Now maybe if they can buff the Celestis' appearance....
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Saede Riordan
Alexylva Paradox
218
|
Posted - 2012.09.13 21:05:00 -
[46] - Quote
Aaron Greil wrote:Not sure how I feel about the bellicose having a full drone bay. Two ewar ships, okay, but three reeks of too much homogenization. Bring the bellicose down, at least one medium drone. The balance team also added tons of drones to frigate hulls, it feels like gallente's specialization is being entirely eclipsed. The vexor, with only 75 bw (which most people only use a flight of mediums anyway) loses its advantage in the cruiser realm. A similar thing is true with the thorax.
The Bellicose needs a full drone bay to compete with the Arbitrator for small gang/solo work. The Arbitrator has damage via drones, freeing up its highslots for things like nuets and probe launchers, the Bellicose is balanced against this by having shipboard DPS via missiles, but utility projection via drones. It seems balanced to me.
As for drones on the blackbird, honestly, I think that's fine, its DPS is so much that of a wet noodle atm, that you could give it a full set of mediums and it probably would still be weak DPS wise. |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 21:06:00 -
[47] - Quote
why does the bellicose have more structure than shields? Also cruisers need more speed and EHP across the board if you want to see more increased use and the blackbird has same shields as structure why? And arbitrator has more structure than armour |

Liang Nuren
Heretic Army Heretic Nation
2139
|
Posted - 2012.09.13 21:12:00 -
[48] - Quote
CCP Fozzie wrote: Arbitrator: Cruiser skill bonuses: 7.5% bonus to Tracking Disruptor effectiveness 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H, 4 M, 5 L (+1), 2 turrets, 1 launcher Fittings: 575 PWG, 325 CPU (+25) Defense (shields / armor / hull) : 1100(+84) / 1500(+132) / 1600(+232) Capacitor (amount / recharge rate / average cap per second): 1375(+313) / 490s(+108.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 200(+41) / 0.56(-0.05) / 11200000 / 5.9s (-0.5) Drones (bandwidth / bay): 50 / 150 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 285(+3) / 7(+1) Sensor strength: 15 Radar (+3) Signature radius: 130 Cargo capacity: 345
What to fit in the Arbitrator's high slots has always mystified me. What are you proposing is a "good" fit for the Arbitrator's high slots with 2 utility highs? Also, the extra low might need some more grid. The extra sensor strength is much appreciated.
Quote: Blackbird: Cruiser skill bonuses: 15% bonus to ECM Target Jammer strength 10% bonus to ECM Target Jammer optimal range and falloff Slot layout: 4 H, 6 M, 3 L (+1), 3 turrets, 3 launchers Fittings: 525 PWG, 425 CPU (+25) Defense (shields / armor / hull) : 1400(-6) / 1200(+145) / 1400(+267) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 190(+9) / 0.48(+0.025) / 13190000 / 5.9s (+0.3) Drones (bandwidth / bay): 10(+10) / 10(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+10) / 230 / 8 Sensor strength: 20 Gravimetric Signature radius: 150 Cargo capacity: 305
Until you tell us what's up with the ECM mechanics, there's no way to comment on this ship. Provided the ECM mechanics stay the same, I kinda like it. At least, as much as I can abide by any boost to an ECM ship. :)
Quote: Celestis: Cruiser skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 10% bonus to Remote Sensor Dampener optimal range Slot layout: 3 H (-1), 5 M, 5 L (+2), 3 turrets, 2 launchers Fittings: 575 PWG, 375 CPU (+50) Defense (shields / armor / hull) : 1200(+27) / 1300(+11) / 1700(+411) Capacitor (amount / recharge rate / average cap per second): 1300(+175) / 463s(+63s) / 2.8 (-0.01) Mobility (max velocity / agility / mass / align time): 210(+29) / 0.505(-0.06) / 12070000 / 5.7s (+0.7) Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+10) / 290(+2) / 8(+2) Sensor strength: 18 Magnetometric Signature radius: 135 Cargo capacity: 320
This is certainly interesting. It kinda wrecks one of my main uses of the Celestis (anti-falcon ECCM'ed up blaster ship) but it's probably not great of a loss. The 5 low slots is certainly interesting. I... think I like it? Maybe?
Quote: Bellicose: Cruiser skill bonuses: 7.5% bonus to Target Painter effectiveness 5% bonus to Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire Slot layout: 4 H (-1), 5 M (+1), 4 L (+1), 4 launchers Fittings: 575 PWG, 360 CPU (+110) Defense (shields / armor / hull) : 1400(+150) / 1200(-11) / 1500(+289) Capacitor (amount / recharge rate / average cap per second): 1200(+262.5) / 427.5s(+92.5s) / 2.8 Mobility (max velocity / agility / mass / align time): 240(+31) / 0.51 / 11550000 / 5.5s Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 42.5km / 300(+7) / 7 Sensor strength: 14 Ladar (+3) Signature radius: 120 (+10) Cargo capacity: 315
[/quote]
Behold the new anti-frigate Caracal.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Omnathious Deninard
Extrinsic Operations
101
|
Posted - 2012.09.13 21:17:00 -
[49] - Quote
Aaron Greil wrote:Not sure how I feel about the bellicose having a full drone bay. Two ewar ships, okay, but three reeks of too much homogenization. Bring the bellicose down, at least one medium drone. The balance team also added tons of drones to frigate hulls, it feels like gallente's specialization is being entirely eclipsed. The vexor, with only 75 bw (which most people only use a flight of mediums anyway) loses its advantage in the cruiser realm. A similar thing is true with the thorax.
We should wait on commenting on whether or not the vexor will be eclipsed until the stats for it are released. Ideas for drone improvement |

Sofia Wolf
Ubuntu Inc. Varangon Tagma
57
|
Posted - 2012.09.13 21:29:00 -
[50] - Quote
I think Bellicose and Arbitrator need longer sensor rage to get full potential out of their e-war. Give to each some ~15 km sensor range . |

Alara IonStorm
3132
|
Posted - 2012.09.13 21:29:00 -
[51] - Quote
Liang Nuren wrote: What to fit in the Arbitrator's high slots has always mystified me. What are you proposing is a "good" fit for the Arbitrator's high slots with 2 utility highs? Also, the extra low might need some more grid. The extra sensor strength is much appreciated.
-Liang
I personally want Medium Neutralizers / NOS to drop to 100ish Grid so they will be more fittable to Cruisers and have the Arbitrators base Grid brought to 800 and base Capacitor to around 1500.
That and finally add a third bonus to Disruption Cruisers and Frigates, each get 1 EWAR Bonus, 1 DMG Bonus and 1 secondary EWAR Bonus governed by the Electronic Warfare Skill.
The Disruption Frigates all getting their Range Bonus so they can be highly mobile and hard to catch and Cruisers with their heavier tank getting a secondary bonus that makes them better in closer ranges in the fray. IE 7.5% Warp Disruption Range Celestis, 5% Capacitor Drain Bonus Arbitrator, 7.5 or 10% Web Range Bonus Bellicose and for the Blackbird besides range umm... Jammer Cap use or something. |

Karmu Ivanostrov
4U Services Inc. Talocan United
3
|
Posted - 2012.09.13 21:31:00 -
[52] - Quote
Alara IonStorm wrote:I personally want Medium Neuttralyzers / NOS to drop to 100ish Grid so they will be more fittable to Cruisers and have the Arbitrators base Grid brought to 800 and base Capacitor to around 1500.
That and finally add a third bonus to Disruption Cruisers and Frigates, each get 1 EWAR Bonus, 1 DMG Bonus and 1 secondary EWAR Bonus governed by the Electronic Warfare Skill.
The Disruption Frigates all getting their Range Bonus so they can be highly mobile and hard to catch and Cruisers with their heavier tank getting a secondary bonus that makes them better in closer ranges in the fray. IE 7.5% Warp Disruption Range Celestis, 5% Capacitor Drain Bonus Arbitrator, 7.5 or 10% Web Range Bonus Bellicose and for the Blackbird besides range umm... Jammer Cap use or something.
Even tough Im up for buffing T1 Cruisers... Adding such a bonus would trample on Combat Recon's roles |

Alara IonStorm
3133
|
Posted - 2012.09.13 21:42:00 -
[53] - Quote
Karmu Ivanostrov wrote: Even tough Im up for buffing T1 Cruisers... Adding such a bonus would trample on Combat Recon's roles
Why do you think that?
Rapier can fire webs out to 60km, Bellicose to 20km Curse has 4X the Neut Bonus and 200% more Range Aruzu has 2x the Interdiction Range Falcon has twice the Jammer Strength.
What nis more the T2 versions have T2 Tanks, More Slots and half of them are invisible.
Saying it tramples on anything is like saying the Cyclone tramples on the Sleipnir because they bonus have Projectile Dmg and Shield Boosting or the Caracal on the Cerb because they both do Missile Damage and Range. The T1 versions being worse T2 ships is not a bad thing.
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Pliskkenn
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.09.13 21:47:00 -
[54] - Quote
The synergy of TP and potentially HAMs on a Bellicose looks tasty, if a little tight to fit. |

Karmu Ivanostrov
4U Services Inc. Talocan United
3
|
Posted - 2012.09.13 21:49:00 -
[55] - Quote
Alara IonStorm wrote:Karmu Ivanostrov wrote: Even tough Im up for buffing T1 Cruisers... Adding such a bonus would trample on Combat Recon's roles
Why do you think that? Rapier can fire webs out to 60km, Bellicose to 20km Curse has 4X the Neut Bonus and 200% more Range Aruzu has 2x the Interdiction Range Falcon has twice the Jammer Strength. What is more the T2 versions have T2 Tanks, More Slots and half of them are invisible. Saying it tramples on anything is like saying the Cyclone tramples on the Sleipnir because they bonus have Projectile Dmg and Shield Boosting or the Caracal on the Cerb because they both do Missile Damage and Range. The T1 versions being worse versions of T2 ships is not a bad thing.
Didnt run the proper numbers as Im at work, Im sorry =) However I think they want to keep those bonuses for the T2s as specialist bonuses.. |

Omnathious Deninard
Extrinsic Operations
101
|
Posted - 2012.09.13 21:54:00 -
[56] - Quote
Harvey James wrote:why does the bellicose have more structure than shields? Also cruisers need more speed and EHP across the board if you want to see more increased use and the blackbird has same shields as structure why? And arbitrator has more structure than armour Each ship got at least +1 low slot and has a lot of structure im thinking this might be a hint to use a damage control on these ships, but i could be reading in to it too much. Ideas for drone improvement |

Vladimir Norkoff
Income Redistribution Service
50
|
Posted - 2012.09.13 21:58:00 -
[57] - Quote
CCP Fozzie wrote:Blackbird: Cruiser skill bonuses: 15% bonus to ECM Target Jammer strength 10% bonus to ECM Target Jammer optimal range and falloff Slot layout: 4 H, 6 M, 3 L (+1), 3 turrets, 3 launchers Fittings: 525 PWG, 425 CPU (+25) Defense (shields / armor / hull) : 1400(-6) / 1200(+145) / 1400(+267) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 190(+9) / 0.48(+0.025) / 13190000 / 5.9s (+0.3) Drones (bandwidth / bay): 10(+10) / 10(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+10) / 230 / 8 Sensor strength: 20 Gravimetric Signature radius: 150 Cargo capacity: 305 Erm... Please reassure us again that you are going to beat ECM with crowbar. Otherwise this might be a bit overpowered. Thought you guys figured out that range bonus AND strength were a bad combo on ECM cruisers when you nerfed the Falcon & Rook.
CCP Fozzie wrote:Celestis: Cruiser skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 10% bonus to Remote Sensor Dampener optimal range Slot layout: 3 H (-1), 5 M, 5 L (+2), 3 turrets, 2 launchers Fittings: 575 PWG, 375 CPU (+50) Defense (shields / armor / hull) : 1200(+27) / 1300(+11) / 1700(+411) Capacitor (amount / recharge rate / average cap per second): 1300(+175) / 463s(+63s) / 2.8 (-0.01) Mobility (max velocity / agility / mass / align time): 210(+29) / 0.505(-0.06) / 12070000 / 5.7s (+0.7) Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+10) / 290(+2) / 8(+2) Sensor strength: 18 Magnetometric Signature radius: 135 Cargo capacity: 320 Til we see what you are gonna do with damps, it is still a teaming pile of fecal matter no matter what you do to it. Sorry. :-/
CCP Fozzie wrote:Bellicose: Cruiser skill bonuses: 7.5% bonus to Target Painter effectiveness 5% bonus to Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire Slot layout: 4 H (-1), 5 M (+1), 4 L (+1), 4 launchers Fittings: 575 PWG, 360 CPU (+110) Defense (shields / armor / hull) : 1400(+150) / 1200(-11) / 1500(+289) Capacitor (amount / recharge rate / average cap per second): 1200(+262.5) / 427.5s(+92.5s) / 2.8 Mobility (max velocity / agility / mass / align time): 240(+31) / 0.51 / 11550000 / 5.5s Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 42.5km / 300(+7) / 7 Sensor strength: 14 Ladar (+3) Signature radius: 120 (+10) Cargo capacity: 315 Drone bay seems kinda high for a Minnie cruiser. But should be a fun ship.
Liang Nuren wrote:What to fit in the Arbitrator's high slots has always mystified me. What are you proposing is a "good" fit for the Arbitrator's high slots with 2 utility highs? Obviously a Small Smartbomb and an Auto-Targeter. DUH! F-ing noob!
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Liang Nuren
Heretic Army Heretic Nation
2142
|
Posted - 2012.09.13 22:06:00 -
[58] - Quote
Vladimir Norkoff wrote:Liang Nuren wrote:What to fit in the Arbitrator's high slots has always mystified me. What are you proposing is a "good" fit for the Arbitrator's high slots with 2 utility highs? Obviously a Small Smartbomb and an Auto-Targeter. DUH! F-ing noob!
I was really hoping for an extra turret and some more grid. The extra low slot is pretty good too, but the grid is kinda mandatory no matter what.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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LtCol Laurentius
Deep Core Mining Inc. Caldari State
72
|
Posted - 2012.09.13 22:16:00 -
[59] - Quote
Vladimir Norkoff wrote:Erm... Please reassure us again that you are going to beat ECM with crowbar. Otherwise this might be a bit overpowered. Thought you guys figured out that range bonus AND strength were a bad combo on ECM cruisers when you nerfed the Falcon & Rook.
The BBs bonuses are unchanged. |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 22:18:00 -
[60] - Quote
Liang Nuren wrote:Vladimir Norkoff wrote:Liang Nuren wrote:What to fit in the Arbitrator's high slots has always mystified me. What are you proposing is a "good" fit for the Arbitrator's high slots with 2 utility highs? Obviously a Small Smartbomb and an Auto-Targeter. DUH! F-ing noob! I was really hoping for an extra turret and some more grid. The extra low slot is pretty good too, but the grid is kinda mandatory no matter what. -Liang
I think the Arbitrator needs another med so it can dual prop dual TD's and LP as its supposed to be combat And i was hoping to finally see T1 cruisers make an impact on the bc domination going by these disruption cruisers i think i might be some what disappointed i really hope the attack cruisers can save the day MORE SPEED MORE TANK MORE DPS!!!! PLEASE!!! |
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