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Thread Statistics | Show CCP posts - 13 post(s) |

Deerin
Murientor Tribe Defiant Legacy
15
|
Posted - 2012.09.14 07:20:00 -
[151] - Quote
It looks like the new bellicose will be going around 2k/s without any mods. I also studied the HAM version, but I believe HML version will be more widely used as it has WAY better damage projection.
The question is can Valkyries or heavy missiles reliably hit a frig when it is painted by bonused painters?? If not, bellicose will die horribly to frigs if it doesn't field warriors. |

El'ismhur Khunsiu
Aries Engineering Quasar Generation
0
|
Posted - 2012.09.14 08:17:00 -
[152] - Quote
Quote:
Arbitrator: Cruiser skill bonuses: 7.5% bonus to Tracking Disruptor effectiveness 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H, 4 M, 5 L (+1), 2 turrets, 1 launcher Fittings: 575 PWG, 325 CPU (+25) Defense (shields / armor / hull) : 1100(+84) / 1500(+132) / 1600(+232) Capacitor (amount / recharge rate / average cap per second): 1375(+313) / 490s(+108.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 200(+41) / 0.56(-0.05) / 11200000 / 5.9s (-0.5) Drones (bandwidth / bay): 50 / 150 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 285(+3) / 7(+1) Sensor strength: 15 Radar (+3) Signature radius: 130 Cargo capacity: 345
Pls remove the mining yield ...
You can use the thracking disruptor also againt Long range weapon like Arty etc with the optimal script.
That would be nice to increase a little the max targeting range 50 km to 60 km.
Don't forgot the tracking Disruptor is the only EW we use in short range and long range (depend the script you use ).
Exemple you can rush with optimal script and when your are in close range swith to the tracking script.
Pls increase the max targeting range.
|

OT Smithers
Buccaneer's Den
146
|
Posted - 2012.09.14 08:22:00 -
[153] - Quote
I'm Down wrote:4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus
Exactly what about painters disrupts anything?
I am not CCP obvoiusly but in many ways it seems to fit the Minmatar theme: Attack! Put another way, the best "disruption" is a wreck.
In any case, while they are called "Disruption" hulls, they are in fact EWAR hulls. And EWAR takes many forms. |

OT Smithers
Buccaneer's Den
146
|
Posted - 2012.09.14 08:49:00 -
[154] - Quote
Fon Revedhort wrote:CCP Fozzie wrote:Tippia wrote:You really need to either adjust damps to have a bit more inherent usefulness or significantly increase that bonus (if you want to avoid the old situation of GÇ£damps on everythingGÇ¥).
I haven't done the all the maths for where it needs to be but really, what you should be aiming at is that with a reasonable fit and without any special bonuses (command ships etc.), and after stacking penalties, a Celestis that concentrates all of its disruption on a single ships should do pretty much the same thing as the equivalent Blackbird would do the the same shipGǪ which would pretty much entail damping any normal ship down to, oh, 2km lock range or so.
GǪso keep bumping those bonuses up, because you're not there yet. I'd rather have a Blackbird that concentrates all its jammers on one ship be closer in power to the Celestis than the other way around, however yeah there is more that needs to be done with damps. Wow, with these new 7.5% bonuses we're getting back to pretty much old Arazu dampening you by -75% by each RSD. Apply 3 and nobody can lock anything even at 10 km. Heck, even 2 will do it for most cases. Do you, Fozzie, really believe it's good for the game to have an option of rendering any given ship (bar supercaps, for sure - they are what real man fly and thus can not be touched) totally useless by such overwhelming EW modules? Isn't this precisely the reason why ECM causes so much hate? Being able to establish lock is god damn CRUCIAL for basically anything you might want to perform. If you have no intentions of introducing a hard limit to what ships can be damped to (say, they always retain 30% of their base lock range), then you're pretty much failing at not making the game even harder for soloers - the concern you named recently.
Exactly.
I find it ironic that the folks who freak out over the random chance of a jam from a delicate and defenseless ECM boat have absolutely no concerns over a guaranteed jam from stacked sensor damps. Heck, most here seemingly want to make these things MORE powerful. The same illogic applies to to both Tracking Disruptors and Target Painters -- it's like many of the people posting don't realize just how powerful these modules already are.
I admit that ECM sucks when you are hit by it. EVERYTHING sucks when you are hit by it -- that's why they hit you with it in the first place. Welcome to Eve, where the folks who planned ahead always have an advantage over the folks who just decided to bring random ships and rely on luck.
Anyway, if I were to rank all the frustrating things that happen in game, ECM wouldn't even make the top ten. |

OT Smithers
Buccaneer's Den
146
|
Posted - 2012.09.14 08:54:00 -
[155] - Quote
Deerin wrote:It looks like the new bellicose will be going around 2k/s without any mods. I also studied the HAM version, but I believe HML version will be more widely used as it has WAY better damage projection.
The question is can Valkyries or heavy missiles reliably hit a frig when it is painted by bonused painters?? If not, bellicose will die horribly to frigs if it doesn't field warriors.
The Bellicose is going to be a Frigate shredding machine. |

El'ismhur Khunsiu
Aries Engineering Quasar Generation
0
|
Posted - 2012.09.14 09:19:00 -
[156] - Quote
OT Smithers wrote:Deerin wrote:It looks like the new bellicose will be going around 2k/s without any mods. I also studied the HAM version, but I believe HML version will be more widely used as it has WAY better damage projection.
The question is can Valkyries or heavy missiles reliably hit a frig when it is painted by bonused painters?? If not, bellicose will die horribly to frigs if it doesn't field warriors. The Bellicose is going to be a Frigate shredding machine.
not only. High efficiency against zealot, logistic etc |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
16
|
Posted - 2012.09.14 09:32:00 -
[157] - Quote
Why no variation in cap/sec? Amarr are supposed to have good cap, minmatar are supposed to have bad cap. |

Roime
Shiva Furnace Dead On Arrival Alliance
1199
|
Posted - 2012.09.14 09:46:00 -
[158] - Quote
Looks very good, except for the drones on Bellicose.
Drones are the equalizer for Gallente ships, that mitigate the speed and range disadvantages to some extent. Giving all races equal drone capacity nullifies this aspect. In this case Amarr has best drones, which is ok as they are the other drone race, Minmatar and Gallente are equal. Drop Bellicose bay and b/w to 40?
Or maybe change the Celestis damp range bonus to drone bonus? Currently damps have already a very usable range even without additional modules or bonuses.
And for those comparing ECM and damps, consider the fact that an ECM ship can viably lock out several ships, while a single damp on a ship doesn't have that much effect, unless the targets are "snipers". Range damping can also be countered simply by moving closer, only way to escape jamming is to either kill the jammer, or get out of it's range. Both EWAR types have module counters as well.
While chance based, practical ECM fits tend to have high enough strength to land the jam very reliably. Gallente - the choice of the interstellar gentleman |

MintyRoadkill
Dovahkiin. Tribal Band
5
|
Posted - 2012.09.14 10:11:00 -
[159] - Quote
Harvey James wrote:Liang Nuren wrote:Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.
-Liang so if BC's are allowed to be faster than a cruiser than what is the point of a cruiser? might as-well remove them from the game as useless pieces of junk :P And btw at the moment the tier 3 bc's have better tank then cruisers too
They also cost 10 times as much and are more skill intensive. What's your point? |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.14 10:30:00 -
[160] - Quote
MintyRoadkill wrote:Harvey James wrote:Liang Nuren wrote:Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.
-Liang so if BC's are allowed to be faster than a cruiser than what is the point of a cruiser? might as-well remove them from the game as useless pieces of junk :P And btw at the moment the tier 3 bc's have better tank then cruisers too They also cost 10 times as much and are more skill intensive. What's your point?
if you read a few more pages you would see we had that conversation and this is the last part of that conversation. but following on from my points about the bb's range bonus being OP perhaps you could replace it with a missile damage bonus so people would actually put HML's on it which means it wouldn't be the only one doing no dps.
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Dato Koppla
Blue Republic RvB - BLUE Republic
58
|
Posted - 2012.09.14 10:32:00 -
[161] - Quote
Looks good at a glance, the only thing that caught my eye is the Belli getting 4 bonused launchers and a full flight of meds, isnt that a bit much? 1 turret short of being the same layout as our current 'gank' cruiser the thorax |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.14 10:35:00 -
[162] - Quote
Dato Koppla wrote:Looks good at a glance, the only thing that caught my eye is the Belli getting 4 bonused launchers and a full flight of meds, isnt that a bit much? 1 turret short of being the same layout as our current 'gank' cruiser the thorax
They are somewhat mysteriously misplaced for a cruiser and especially a non drone cruiser at that. 3 lights seem more appropriate to me even the cane doesn't get a full set of meds. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
342
|
Posted - 2012.09.14 10:38:00 -
[163] - Quote
MintyRoadkill wrote:Harvey James wrote:Liang Nuren wrote:Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.
-Liang so if BC's are allowed to be faster than a cruiser than what is the point of a cruiser? might as-well remove them from the game as useless pieces of junk :P And btw at the moment the tier 3 bc's have better tank then cruisers too They also cost 10 times as much and are more skill intensive. What's your point?
Neither cost nor SP are important balancing factors.
Anyway, the problem isn't the balance between cruisers and t3 BCs, they're sufficiently different. The problem is between cruisers and t1/2 BCs. Right now it's distressingly easy to make a t1/2 BC with not only more tank, but also better-tracking, longer-ranged and much more DPS than a cruiser, with frequently only marginal inferiority in mobility.
This makes t1/2 BCs effectively high-tier cruisers - and therefore this relationship needs to be a victim of tiericide. Increasing cruiser mobility is a good way to differentiate them, but I suspect more will be needed. Nerfing t2 BCs will be a good idea. |

MintyRoadkill
Dovahkiin. Tribal Band
5
|
Posted - 2012.09.14 10:40:00 -
[164] - Quote
I'm Down wrote:Vladimir Norkoff wrote:I'm Down wrote: I know that this fit gets around 20-30,000 ehp for small fleet combat... Because including leadership/link bonuses in your base stats is always a good idea....?  Let's be honest, your fit has 19K ehp (with Liang's DCU). It is made of glass. And overlooking the lack of a point, it does have some niche uses. But for general use it is horribly terribad. B/C when it explicitly states "small gang combat" you naturally move away from bonuses huh? I really wish you guys would quit trying to judge ships by their unbonused, un buffed neutered to hell fits and realize that your terribad style of gameplay is not how this game get's balanced properly.
Alright, you're from -A- so of course you're not the sharpest tool in the shed, but let me roll out some numbers for you.\
Max DPS fits: (using current ship profiles, with highest caliber t2 guns + t2 DPS ammo, 3 damage mods and t2 gallente drones)
Omen: 571 (and this is a bad cruiser) Rupture: 632 Moa: 529 (and this is a bad cruiser) Thorax: 745 Vexor: 854
The problem isn't that the Bellicose will do too much damage, it's that some of the cruisers currently don't do enough. Don't compare the rebalanced ships in one class with ships that have yet to be balanced because you won't be seeing the new Bellicose with any of the old combat cruisers, they're all being changed at the same time. |

MintyRoadkill
Dovahkiin. Tribal Band
5
|
Posted - 2012.09.14 10:41:00 -
[165] - Quote
Dato Koppla wrote:Looks good at a glance, the only thing that caught my eye is the Belli getting 4 bonused launchers and a full flight of meds, isnt that a bit much? 1 turret short of being the same layout as our current 'gank' cruiser the thorax
The Thorax still puts out far more DPS, though, due to Blasters > HAMs.
But yeah, i think it should have between 20-30 m3 of drones. |

MisterNick
The Sagan Clan Pax Romana Alliance
109
|
Posted - 2012.09.14 11:34:00 -
[166] - Quote
Bellicose should be a good laugh with these changes. About time too, I don't think i've ever seen one flown. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
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CCP Fozzie
C C P C C P Alliance
1346

|
Posted - 2012.09.14 12:05:00 -
[167] - Quote
Good morning everyone. Gonna go over some of the key questions and comments I'm seeing in the thread so far.
I'm Down wrote:In exactly what way is a 542 dps Belicose with 0 disrupting effects a disruption cruiser? It now does around 80 more dps than a 5% per leve damagel maller would do with 3 HS based on those proposed changes and about 31 more dps than the current 5 pulse 3 HS omen does. When does thinking ever come in to the picture at CCP I'm Down wrote:still waiting to hear how the belicose proposal makes sense. I'm Down wrote:4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus I'm going to start by reminding everyone that all the designs posted in this forum are very much open to more changes as time goes on. What I'm proposing for the Bellicose is a bit outside the usual mold and if it turns out to be too powerful there's a lot of ways we can adjust it downwards before release. That being said, building strawman fits optimized for EFT numbers is the oldest trick in the book for "winning" theorycrafting arguments and you shouldn't count on me not knowing the difference between the paper dps of a 4 damage mod rage ham setup and the actual value of that ship in space. We're always open to evaluating ships with help from player feedback, but I'm going to ask everyone to make sure to keep your discussion constructive.
I'm Down wrote:In exactly what way is a 542 dps Belicose with 0 disrupting effects a disruption cruiser? There have been several mentions in both this thread and the frigate thread that target painters are not disruptive in the classical sense and therefore the ships are misnamed or the minmatar ewar doesn't belong. Disruption may be a poor name for the ships for that reason, but in the end it's just a name. I expect people will generally just call them ewar cruisers and ewar frigs so renaming the threads might be a good idea. I'm actually quite a fan of "Cruisers that have effectiveness bonuses to targeted offensive midslot modules" but my fellow designers say it's not snappy enough.
This also brings us to a wider issue of how similar we want to make ship between the races. It's true that the gameplay for the Bellicose and the Blackbird will be extremely different, but as nice as it is to have more consistency between certain aspects of each class, my priority will always be good gameplay and giving people chances to make decisions that matter in the game. What really matters with the Bellicose isn't whether it fits a name like Disruption cruisers. In the end the most important question is whether the Bellicose is a fun and balanced ship to fly (And we're going to keep working at it until we reach that goal).
Liang Nuren wrote:Until you tell us what's up with the ECM mechanics, there's no way to comment on this ship. This is an excellent point and beings up a downside to putting ships out this early in features and ideas. There are going to be changes to modules and mechanics that will strongly affect the usage of all these ships, but that we're not quite ready to post about yet. The big picture will come into more focus between now and the Winter expansion, and there will be plenty of opportunities to give feedback all along the way.
Aaron Greil wrote:Not sure how I feel about the bellicose having a full drone bay. Two ewar ships, okay, but three reeks of too much homogenization. Bring the bellicose down, at least one medium drone. The balance team also added tons of drones to frigate hulls, it feels like gallente's specialization is being entirely eclipsed. The vexor, with only 75 bw (which most people only use a flight of mediums anyway) loses its advantage in the cruiser realm. A similar thing is true with the thorax. It's quite possible that we may need to bump the Belli dronebay back to the 40m3 it has currently to balance it, we'll see as we go forward. As for the expansion of drones into more ships, it's a side effect of our desire to make drones a more mainstream weapon system instead of leaving Gallente pilots alone in the cold. The creation of the drone damage mod was another step in that direction and there's more we want to do. We balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization.
Harvey James wrote: seriously what happened to more mobility isn't that supposed to be the point of cruisers over bc's? We increased the speeds on all the ewar cruisers as part of an overall speed increase for cruisers, including giving the Arbitrator a very significant 20% bump. But the ewar cruisers are intentionally one of the slower sets of T1 cruisers and we're not going to give the class so much speed that it becomes overpowered. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Gypsio III
Chemikals Ministry of Inappropriate Footwork
342
|
Posted - 2012.09.14 12:17:00 -
[168] - Quote
I'd love to know what you've got planned for ECM. The current mechanic is terrible, but I've never been able to come up with a good ECM mechanism that's still recognisably ECM. The least bad idea I could come up with was to get rid of ECM entirely, take RSDs from Gallente to Caldari and boost their power a chunk, then give Gallente an anti-missile ewar while not introducing the missile TD effect on TDs, then give Caldari a new secondary ewar that reduces the range and transfer amount of RR mods, to make up for the loss of ECM's anti-logi role.
This idea was pretty good though, it has ECM reducing the number of targets that can be locked, which is a bit more refined than the current straight no-effect/jammed mechanism. |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.14 12:19:00 -
[169] - Quote
Harvey James wrote: seriously what happened to more mobility isn't that supposed to be the point of cruisers over bc's?
Quote:We increased the speeds on all the ewar cruisers as part of an overall speed increase for cruisers, including giving the Arbitrator a very significant 20% bump. But the ewar cruisers are intentionally one of the slower sets of T1 cruisers and we're not going to give the class so much speed that it becomes overpowered.
I don't there's a chance in hell that these will be overpowered even if they went 2.2km/s with mwd especially when you start plating the armour ships. |

Alara IonStorm
3141
|
Posted - 2012.09.14 12:20:00 -
[170] - Quote
CCP Fozzie wrote: That being said, building strawman fits optimized for EFT numbers is the oldest trick in the book for "winning" theorycrafting arguments and you shouldn't count on me not knowing the difference between the paper dps of a 4 damage mod rage ham setup and the actual value of that ship in space.
Teeth meet curb. > Skull meet boot.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
16
|
Posted - 2012.09.14 13:07:00 -
[171] - Quote
If you're going to be messing with damps, you should probably look at the lock ranges of recon ships. They all have absurd range, making them mostly immune to range dampening. |

Saede Riordan
Alexylva Paradox
226
|
Posted - 2012.09.14 13:08:00 -
[172] - Quote
To those thinking the high DPS bellicose is bad, remember something:
Damps, ECM, and TDs, are all damage mitigation EWar. TPs are unique in that they are damage projection. It should have more damage then the others since its EW helps it hit harder. Not only that, but I personally will probably be using ECM drones instead of damage drones, since none of the disruption cruisers are that tough, and unlike all the others, TPs don't offer defense, making it that much more fragile. If you fit damage drones then yeah, you can squeeze a **** ton of DPS out of it, but at the expense of a good deal of survivability. |

Warde Guildencrantz
TunDraGon
31
|
Posted - 2012.09.14 13:42:00 -
[173] - Quote
can't wait for the typhoon to get rehashed.
BTW fozzie, please don't make the cyclone into a missile boat...one missile boat in the BC line is good enough
Oh, and please for the love of god keep the typhoon an armor tanker. |

Zarnak Wulf
Imperial Outlaws
563
|
Posted - 2012.09.14 14:01:00 -
[174] - Quote
I personally like how the Vigil and Crucifier have range bonuses while the Bellicose and Arbitrator do not. The latter are much more in your face. It gives the frigates a spot that the cruisers can't take away as well. . The Blackbird and Celestis are just bigger and better by comparison then their frigate brethren. Meh. |

LePaJ
Fake Empire. DarkSide.
1
|
Posted - 2012.09.14 14:21:00 -
[175] - Quote
TrouserDeagle wrote:If you're going to be messing with damps, you should probably look at the lock ranges of recon ships. They all have absurd range, making them mostly immune to range dampening. Only Combat Recon Ship have 180, but if TD curse will be punished with 2 SD - what will protect us from tier3 BC? Asked this in support crusers topic: How t1 cruisers rebalance T1 frigates rebalance will be carrying out their survival with MWD against Tier3 BC. 3 Tornadoes destroy any cruiser, not moving at right angles.
And how to treat the problem tanking crusers with BS size modules (1600mm, LSE), as medium size - 1000 shield or 2400 armor are useless to install? |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
286
|
Posted - 2012.09.14 15:01:00 -
[176] - Quote
Pardon me as I lighten the mood:
CCP Fozzie wrote:...we'll see as we go forward... David Mitchell's opinion on that phrase.
Carry on. |

Roime
Shiva Furnace Dead On Arrival Alliance
1201
|
Posted - 2012.09.14 15:09:00 -
[177] - Quote
CCP Fozzie wrote: It's quite possible that we may need to bump the Belli dronebay back to the 40m3 it has currently to balance it, we'll see as we go forward. As for the expansion of drones into more ships, it's a side effect of our desire to make drones a more mainstream weapon system instead of leaving Gallente pilots alone in the cold. The creation of the drone damage mod was another step in that direction and there's more we want to do. We balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization.
Hybrid buff, drone damage amps and Talos fooled me for a moment to think that there is actually some kind of guiding light at CCP, that would eventually lead to a balanced Gallente in the next 12 years. With babysteps, and carefully avoiding all the low hanging fruits and glaring deficiencies, but still generally in the right direction.
But yeah, why not increase dps on all other weapon systems than hybrids while you're at it, so Gallente is no longer "left alone in the cold" in that area either. I mean hell, this race does have exactly two unique and viable features that have kept it barely in the game this far. Or had.
Well, it's cool to see that drone ships no longer lose a slot because of drones... at least if they are not Gallente.
/bitter Gallente - the choice of the interstellar gentleman |

Aaron Greil
Royal Imperial Navy Reserves
23
|
Posted - 2012.09.14 15:12:00 -
[178] - Quote
CCP Fozzie wrote:Good morning everyone. Gonna go over some of the key questions and comments I'm seeing in the thread so far. Aaron Greil wrote:Not sure how I feel about the bellicose having a full drone bay. Two ewar ships, okay, but three reeks of too much homogenization. Bring the bellicose down, at least one medium drone. The balance team also added tons of drones to frigate hulls, it feels like gallente's specialization is being entirely eclipsed. The vexor, with only 75 bw (which most people only use a flight of mediums anyway) loses its advantage in the cruiser realm. A similar thing is true with the thorax. It's quite possible that we may need to bump the Belli dronebay back to the 40m3 it has currently to balance it, we'll see as we go forward. As for the expansion of drones into more ships, it's a side effect of our desire to make drones a more mainstream weapon system instead of leaving Gallente pilots alone in the cold. The creation of the drone damage mod was another step in that direction and there's more we want to do. We balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization.
Thanks for the response!
Still, perhaps I'm alone in this assessment, but in the past it seems that the four races had a primary and secondary weapons system, based on the tech 2 lineup.
Gallente -> blasters, drones Caldari -> Missiles, rails Amarr -> Lasers, unguided Missiles Minmatar -> autocannons, artillery
Now, with many (if not all) ships gaining some drones, Gallente seems to be left without a secondary weapons platform. The specialization between the ships, exemplified by weapons systems is what made deciding between different races worthwhile. You said that you "balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization." I couldn't be more opposed to this idea. Every race has a distinct flavor, and all these drone additions (while not entirely unwelcome) seem to deflate gallente's advantages. New exploration frigates, EWAR frigates, and EWAR cruisers all rely heavily on drones. This seems a slap in the face to the diversity that makes one race more appealing to an individual player. If I was a new player and was interested in these one of these roles, why would I choose one race over another? Now, there are obvious other differences, like speed and the type of EWAR being used, but even so, the point is the same. |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
174
|
Posted - 2012.09.14 15:21:00 -
[179] - Quote
7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.
First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later. . |
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CCP Fozzie
C C P C C P Alliance
1353

|
Posted - 2012.09.14 15:24:00 -
[180] - Quote
Terrorfrodo wrote:7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.
First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later.
If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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