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CCP Fozzie
C C P C C P Alliance
1325

|
Posted - 2012.09.13 18:57:00 -
[1] - Quote
And we're back with another set of rebalanced T1 cruisers. These are the Disruption cruisers, inexpensive ewar platforms. We're revamping the t1 ewar cruisers with similar goals to the t1 ewar frigates. We want to focus two of them for pure ewar with range bonuses (Blackbird and Celestis) and build two of them into more hybridish ewar brawlers that fit very well into small gangs (Arbitrator and Bellicose).
Arbitrator: Cruiser skill bonuses: 7.5% bonus to Tracking Disruptor effectiveness 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H, 4 M, 5 L (+1), 2 turrets, 1 launcher Fittings: 575 PWG, 325 CPU (+25) Defense (shields / armor / hull) : 1100(+84) / 1500(+132) / 1600(+232) Capacitor (amount / recharge rate / average cap per second): 1375(+313) / 490s(+108.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 200(+41) / 0.56(-0.05) / 11200000 / 5.9s (-0.5) Drones (bandwidth / bay): 50 / 150 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 285(+3) / 7(+1) Sensor strength: 15 Radar (+3) Signature radius: 130 Cargo capacity: 345
Blackbird: Cruiser skill bonuses: 15% bonus to ECM Target Jammer strength 10% bonus to ECM Target Jammer optimal range and falloff Slot layout: 4 H, 6 M, 3 L (+1), 3 turrets, 3 launchers Fittings: 525 PWG, 425 CPU (+25) Defense (shields / armor / hull) : 1400(-6) / 1200(+145) / 1400(+267) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 190(+9) / 0.48(+0.025) / 13190000 / 5.9s (+0.3) Drones (bandwidth / bay): 10(+10) / 10(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+10) / 230 / 8 Sensor strength: 15 Gravimetric Signature radius: 150 Cargo capacity: 305
Celestis: Cruiser skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 10% bonus to Remote Sensor Dampener optimal range Slot layout: 3 H (-1), 5 M, 5 L (+2), 3 turrets, 2 launchers Fittings: 575 PWG, 375 CPU (+50) Defense (shields / armor / hull) : 1200(+27) / 1300(+11) / 1700(+411) Capacitor (amount / recharge rate / average cap per second): 1300(+175) / 463s(+63s) / 2.8 (-0.01) Mobility (max velocity / agility / mass / align time): 210(+29) / 0.505(-0.06) / 12070000 / 5.7s (+0.7) Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+10) / 290(+2) / 8(+2) Sensor strength: 20 Magnetometric Signature radius: 135 Cargo capacity: 320
Bellicose: Cruiser skill bonuses: 7.5% bonus to Target Painter effectiveness 5% bonus to Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire Slot layout: 4 H (-1), 5 M (+1), 4 L (+1), 4 launchers Fittings: 575 PWG, 360 CPU (+110) Defense (shields / armor / hull) : 1400(+150) / 1200(-11) / 1500(+289) Capacitor (amount / recharge rate / average cap per second): 1200(+262.5) / 427.5s(+92.5s) / 2.8 Mobility (max velocity / agility / mass / align time): 240(+31) / 0.51 / 11550000 / 5.5s Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 42.5km / 300(+7) / 7 Sensor strength: 14 Ladar (+3) Signature radius: 120 (+10) Cargo capacity: 315 Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Saede Riordan
Alexylva Paradox
207
|
Posted - 2012.09.13 19:01:00 -
[2] - Quote
These actually look pretty good. I feel the Arbitrator definitely has a bit of a combat edge over the others though, simply because it deals its damage with drones, thus freeing up the highslots for utility like nuets. As the others lack that, they don't have quite the utility strength that the Arbitrator does. Perhaps look at changing that or building that utility strength back into the others so its still balanced? |

AlexHalstead
Elite Amarr Navy Academy
0
|
Posted - 2012.09.13 19:07:00 -
[3] - Quote
Bellicose's skill bonuses certainly give a strong feeling of synergy with each other hah. I see what you did with the Celestis's skill bonuses. It give similar feeling as the Blackbird's bonuses.
Edited: Okay after giving some serious thoughts; Why is the Bellicose the only disruption cruiser to have a bonus that's purely weapon related? Artbitrator's drone bonus also benefit the EW/Disruption Drones (HP bonus), not just damage and mining yield for other drones. |

Heribeck Weathers
The Executioners Capital Punishment.
4
|
Posted - 2012.09.13 19:09:00 -
[4] - Quote
I feel the BB is about the same (not that i expected diferant) but the drone bay and another low may make it a better armor tanker LOL
*gose and buys a bunch of Bells becuase they look like they will be hella fun to try*
And the arbitrator looks about the same but definatly more solid so over all better surviveability in a fight.
Cels... fix damps |

Saede Riordan
Alexylva Paradox
207
|
Posted - 2012.09.13 19:09:00 -
[5] - Quote
I think TPs will need to get buffed before the Bellicose will really shine. If TPs outright increased applied damage, it would put it in line with the Arbitrator, which can use its utility highs to fit neuts and turn off an opponents tank. |

Haquer
Vorkuta Inc Goonswarm Federation
186
|
Posted - 2012.09.13 19:09:00 -
[6] - Quote
I love the new blackbird capacitor. This will be very nice for newbees flying them in our fleets.
Also, the others look good to me (way better bonuses than before) |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 19:19:00 -
[7] - Quote
I'm distinctly unimpressed with these changes you need to go much further with these especially speed/tank slots the arbitrator should have 4 turrets/launchers mix |

Julius Foederatus
Hyper-Nova
112
|
Posted - 2012.09.13 19:19:00 -
[8] - Quote
The damp bonus on the Celestis is, to put it diplomatically, underwhelming.
Unless my math is wrong, we're talking about going from just under 60% targeting range dampening, to just under 66% with the new bonuses. This is with max skills in EFT and a fully boosted Eos. I'd hardly call a 6% increase the solution to fixing damps as they are now, and unless you all are planning on doing much stronger bonuses for the Arazu/Lachesis, the damper module will continue to be laughed at and ignored for EVE pvp, as much if not moreso than it is now.
I think a bonus of 10% per level would be far better, keeping it from being too OP but not completely gimped as it is now. |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
72
|
Posted - 2012.09.13 19:20:00 -
[9] - Quote
Looks good and in line with the previosuly stated design goals. Some questions though:
- Why does the Arby retain its mining bonus to drones? - Whats the reasoning behind giving the celestis the higest sensor strengt of the 4 ships? At 20, its even better than caldari battlecruisers. - The Blackbird and Celestis are designed for ranged EW-support, so whats the reasoning behind the increased dronebay on the Celestis? |

Alara IonStorm
3131
|
Posted - 2012.09.13 19:23:00 -
[10] - Quote
I think you should push up the Belli's base PG up to 600 as to allow it to fit HAM's, LSE, MWD without a fitting Mod at max skill. |

Julius Foederatus
Hyper-Nova
112
|
Posted - 2012.09.13 19:24:00 -
[11] - Quote
LtCol Laurentius wrote: - Whats the reasoning behind giving the celestis the higest sensor strengt of the 4 ships? At 20, its even better than caldari battlecruisers.
Because of Falcon.
Had to do it lol. |

Loius Woo
PATRIOT KNIGHTS
210
|
Posted - 2012.09.13 19:26:00 -
[12] - Quote
Awesome! |

mkint
885
|
Posted - 2012.09.13 19:28:00 -
[13] - Quote
Lol mining drones Lol damps
Ewar is broken. A polished turd is still a turd. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Omnathious Deninard
Extrinsic Operations
101
|
Posted - 2012.09.13 19:29:00 -
[14] - Quote
Looks good, but does the arbitrator need a mining drone yeald boost still? Ideas for drone improvement |

Karmu Ivanostrov
4U Services Inc. Talocan United
3
|
Posted - 2012.09.13 19:30:00 -
[15] - Quote
LtCol Laurentius wrote:- Whats the reasoning behind giving the celestis the higest sensor strengt of the 4 ships? At 20, its even better than caldari battlecruisers.
Maybe it is to fight ECM with Damps..
|
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CCP Fozzie
C C P C C P Alliance
1327

|
Posted - 2012.09.13 19:31:00 -
[16] - Quote
LtCol Laurentius wrote:Looks good and in line with the previosuly stated design goals. Some questions though: - Why does the Arby retain its mining bonus to drones? We didn't see any reason to remove it.
LtCol Laurentius wrote:- Whats the reasoning behind giving the celestis the higest sensor strengt of the 4 ships? At 20, its even better than caldari battlecruisers. There was a typo in the initial post. Blackbird is 20, Celestis is 18. Got it fixed now, thanks. Both are still high as we like the ewar ships to have generally higher sensor strength than the combat ships.
LtCol Laurentius wrote:- The Blackbird and Celestis are designed for ranged EW-support, so whats the reasoning behind the increased dronebay on the Celestis? Because we always want to leave the door open to creative uses for the ships, and a bit more bandwidth seemed to work well to give the ship more options. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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AlexHalstead
Elite Amarr Navy Academy
0
|
Posted - 2012.09.13 19:35:00 -
[17] - Quote
I still have to ask, isn't there any other bonus that suit the disruption role better than the Launcher ROF for Bell? |

Marcel Devereux
Aideron Robotics
150
|
Posted - 2012.09.13 19:35:00 -
[18] - Quote
How about changing the Celestis defense to be:
Defense (shields / armor / hull) : 1100(-73) / 1400(+111) / 1700(+411)
?
Would make both the "armor" ships have the same shield and the only difference would be armor and hull? I'm suggesting this without knowing your reasons for the other numbers so it might not be valid, but since this is going to be flow as a armor ship it would make sense to mirror the other one. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
342
|
Posted - 2012.09.13 19:36:00 -
[19] - Quote
So with the inevitable offgrid mindlinked link T3, a rigged Arbitrator will have TDs that each have -92.25% to optimal or tracking? Wow.
(hope those numbers are right ) |

Karmu Ivanostrov
4U Services Inc. Talocan United
3
|
Posted - 2012.09.13 19:36:00 -
[20] - Quote
AlexHalstead wrote:I still have to ask, isn't there any other bonus that suit the disruption role better than the Launcher ROF for Bell?
As stated, Bell and Arbitrator are being tailored for smaller gangs in which their dps contribution is important. Thats why you see 1 dps and 1 EW bonus, while Blackbird and Celestis have 2 EW bonuses and no dps bonus |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
286
|
Posted - 2012.09.13 19:37:00 -
[21] - Quote
Why is the Arbitrator the only one that cannot fill out its highs with offensive weaponry .. surely you can add a gun slot without breaking anything.
eWar boats survive (and kill) on the basis of being able to surprise an enemy, if each and every fit is predictable they'll be relegated to being pure support craft (mostly). Same goes for every hull really (within reason obviously), it is fine to have roles to make the various hulls unique, but there has to be the option of going outside the box to bend an enemy over or it will be another 8 years of optimized cookie cutters with "off" hulls only seeing action when there are no more cookies in the jar.
Ex: Pilgrim. You expect it to field neuts, yes? Ever met the gun wielding brawler that evolved from a ratting fit .. scary **** that. Or how about the brawler Rook, everyone burns at the ECM .. one of the few hulls in Eve that is both the bait and the hook rolled into one 
PS: I take it you are going to reign the ASB's in, otherwise you might want to look at tweaking the Bellicose's fittings to disallow the most obvious abuses of that module. The Belli is already scary as hell and a missile config like that will be untouchable by a majority of 'equal' options. |

Alara IonStorm
3131
|
Posted - 2012.09.13 19:40:00 -
[22] - Quote
Suggestion. I think you should do away with the half brawler idea and give both them and the Frigats Combat, and Secondary Ewar Bonuses.
Example.
Blackbird: Cruiser skill bonuses: 15% bonus to ECM Target Jammer strength 5% bonus to Hybrid Damage Electronic Warfare skill bonuses: 10% bonus to ECM Target Jammer optimal range and falloff Slot layout: 4 H, 6 M, 3 L, 4 turrets Fittings: 575 PWG, 425 CPU
Arbitrator: Cruiser skill bonuses: 7.5% bonus to Tracking Disruptor effectiveness 10% bonus to drone hitpoints, damage and mining yield Electronic Warfare skill bonuses: 7.5% to energy neutralizer effectiveness. Slot layout: 4 H, 4 M, 5 L Fittings: 750 PWG, 400 CPU
Celestis: Cruiser skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 10% bonus to Hybrid Damage Electronic Warfare skill bonuses: 10% bonus to Remote Sensor Dampener optimal range Fittings: 625 PWG, 375 CPU Slot layout: 3 H, 5 M, 5 L, 3 turrets,
Bellicose: Cruiser skill bonuses: 7.5% bonus to Target Painter effectiveness 5% bonus to Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire Electronic Warfare skill bonuses: 10% Web Range Slot layout: 4 H, 6 M, 3 L, 4 launchers Fittings: 600 PWG, 360 CPU
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AlexHalstead
Elite Amarr Navy Academy
0
|
Posted - 2012.09.13 19:40:00 -
[23] - Quote
Karmu Ivanostrov wrote:AlexHalstead wrote:I still have to ask, isn't there any other bonus that suit the disruption role better than the Launcher ROF for Bell? As stated, Bell and Arbitrator are being tailored for smaller gangs in which their dps contribution is important. Thats why you see 1 dps and 1 EW bonus, while Blackbird and Celestis have 2 EW bonuses and no dps bonus Yes but I did pointed out in a post that the Arbitrator's "DPS", or 2nd, bonus also benefit OTHER drones like the EWAR drones. Bell's 2nd bonus benefit only specifically a weapon system.
|

Karmu Ivanostrov
4U Services Inc. Talocan United
3
|
Posted - 2012.09.13 19:44:00 -
[24] - Quote
AlexHalstead wrote:Karmu Ivanostrov wrote:AlexHalstead wrote:I still have to ask, isn't there any other bonus that suit the disruption role better than the Launcher ROF for Bell? As stated, Bell and Arbitrator are being tailored for smaller gangs in which their dps contribution is important. Thats why you see 1 dps and 1 EW bonus, while Blackbird and Celestis have 2 EW bonuses and no dps bonus Yes but I did pointed out in a post that the Arbitrator's "DPS", or 2nd, bonus also benefit OTHER drones like the EWAR drones. Bell's 2nd bonus benefit only specifically a weapon system.
Noted
10% bonus to drone hitpoints, damage and mining yield I only see damage there but I have never tested if it affected ewar drones. |

Martin0
The Scope Gallente Federation
63
|
Posted - 2012.09.13 19:47:00 -
[25] - Quote
YES thank you! The Celestis now have a purpose. Now please, buff damps  |

Aaron Greil
Royal Imperial Navy Reserves
21
|
Posted - 2012.09.13 20:03:00 -
[26] - Quote
Not sure how I feel about the bellicose having a full drone bay. Two ewar ships, okay, but three reeks of too much homogenization. Bring the bellicose down, at least one medium drone. The balance team also added tons of drones to frigate hulls, it feels like gallente's specialization is being entirely eclipsed. The vexor, with only 75 bw (which most people only use a flight of mediums anyway) loses its advantage in the cruiser realm. A similar thing is true with the thorax.
Also, the arbitrator looks awesome, but there was talk of adding at least a taste of missile based ships in the tech 1 amarr lineup. I was waiting for it with frigates, but it never came. Adding one or two missile hardpoints to the arbitrator without increasing fitting would be a welcome stepping stone for the curse, damnation, and sacrilege. Also, as it stands, it seems the bellicose can clearly out dps the arbitrator without a huge loss of versatility.
In regards to the other two, I heard rumors that dampening will be buffed, and hearsay that ECM will be nerfed. I think both of these things need to happen in order to bring balance between the blackbird and the celestis.
Also, drones on the blackbird? not a fan. The blackbird is pretty powerful already due to the nature of ECM. Unless there is some nerfbat coming to ECM I think the blackbird is a little much. Specifically the targeting range. Thats absurd. I was expecting a targeting nerf on the blackbird, actually, not a buff.
The speed boost is very welcome. |

I'm Down
Macabre Votum Against ALL Authorities
67
|
Posted - 2012.09.13 20:04:00 -
[27] - Quote
In exactly what way is a 512 dps Belicose with 0 disrupting effects a disruption cruiser?
It now does around 50 more dps than a 5% per level maller would do based on those proposed changes. When does thinking ever come in to the picture at CCP? |

Hoarr
RPS holdings
43
|
Posted - 2012.09.13 20:06:00 -
[28] - Quote
Damps are fine, they do their job.
Fozzie, really liking what I'm seeing so far. That arbitrator's going to be a bastard of a ship, and the bellicose looks like it's going to be a fun little brawler.
Now the fun part starts, BRING ON THE ATTACK SHIPS. |

Karmu Ivanostrov
4U Services Inc. Talocan United
3
|
Posted - 2012.09.13 20:09:00 -
[29] - Quote
Aaron Greil wrote:Also, the arbitrator looks awesome, but there was talk of adding at least a taste of missile based ships in the tech 1 amarr lineup. I was waiting for it with frigates, but it never came. Adding one or two missile hardpoints to the arbitrator without increasing fitting would be a welcome stepping stone for the curse, damnation, and sacrilege. Also, as it stands, it seems the bellicose can clearly out dps the arbitrator without a huge loss of versatility.
The idea of giving Amarr T1 missiles seems to have been scrubed in favor of drones (so you have Caldari and Minnie with missiles and Gallente and Amarr with drones)
I'd advise you to go listen Bringing Solo Back's 20th episode in which CCP Fozzie was a guest. He had a really cool chat with Kil2 and Kovorix about some possible upcoming changes that are in the development pipeline (by the sounds of it, still in pre production tough) |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
72
|
Posted - 2012.09.13 20:09:00 -
[30] - Quote
CCP Fozzie wrote:LtCol Laurentius wrote:Looks good and in line with the previosuly stated design goals. Some questions though: - Why does the Arby retain its mining bonus to drones? We didn't see any reason to remove it.
Well, after the proposed changes to the Osprey and Schyte, it will be the only T1 cruiser left with a mining bonus. I just thought you guys had decided to use ORE ships as the bonused mining ships all the way. But its not a big deal obvioulsy. |
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CCP Fozzie
C C P C C P Alliance
1330

|
Posted - 2012.09.13 20:13:00 -
[31] - Quote
LtCol Laurentius wrote:CCP Fozzie wrote:LtCol Laurentius wrote:Looks good and in line with the previosuly stated design goals. Some questions though: - Why does the Arby retain its mining bonus to drones? We didn't see any reason to remove it. Well, after the proposed changes to the Osprey and Schyte, it will be the only T1 cruiser left with a mining bonus. I just thought you guys had decided to use ORE ships as the bonused mining ships all the way. But its not a big deal obvioulsy.
Current plan is for the drone ships to keep their mining drone bonuses, as they're really a different thing entirely compared to the actual mining cruisers. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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LtCol Laurentius
Deep Core Mining Inc. Caldari State
72
|
Posted - 2012.09.13 20:17:00 -
[32] - Quote
Aaron Greil wrote:
Also, drones on the blackbird? not a fan. The blackbird is pretty powerful already due to the nature of ECM. Unless there is some nerfbat coming to ECM I think the blackbird is a little much. Specifically the targeting range. Thats absurd. I was expecting a targeting nerf on the blackbird, actually, not a buff.
2 light drones on the BB isnt a big deal. If flown right - that is utilizing its range - their best use is probably gonna be a couple of light armor maintenace bots to repair friendlies between fights, or a couple of EC-300 for self defence purposes.
As for the targeting range, it is in line with what the Blackbird is: The longest range EW cruiser in the game. And frankly, its the only way to survive with one as it is always primaried. |

Omnathious Deninard
Extrinsic Operations
101
|
Posted - 2012.09.13 20:20:00 -
[33] - Quote
CCP Fozzie wrote:LtCol Laurentius wrote:CCP Fozzie wrote:LtCol Laurentius wrote:Looks good and in line with the previosuly stated design goals. Some questions though: - Why does the Arby retain its mining bonus to drones? We didn't see any reason to remove it. Well, after the proposed changes to the Osprey and Schyte, it will be the only T1 cruiser left with a mining bonus. I just thought you guys had decided to use ORE ships as the bonused mining ships all the way. But its not a big deal obvioulsy. Current plan is for the drone ships to keep their mining drone bonuses, as they're really a different thing entirely compared to the actual mining cruisers. Will this apply to all drone ships with a damage bonus, will I be able to make a mining Dominix some day :-) Ideas for drone improvement |

Tippia
Sunshine and Lollipops
9495
|
Posted - 2012.09.13 20:23:00 -
[34] - Quote
You really need to either adjust damps to have a bit more inherent usefulness or significantly increase that bonus (if you want to avoid the old situation of GÇŁdamps on everythingGÇĽ).
I haven't done the all the maths for where it needs to be but really, what you should be aiming at is that with a reasonable fit and without any special bonuses (command ships etc.), and after stacking penalties, a Celestis that concentrates all of its disruption on a single ships should do pretty much the same thing as the equivalent Blackbird would do the the same shipGÇŞ which would pretty much entail damping any normal ship down to, oh, 2km lock range or so.
GÇŞso keep bumping those bonuses up, because you're not there yet. GÇŁIf you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇĽ
Get a good start: newbie skill plan.
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CCP Fozzie
C C P C C P Alliance
1330

|
Posted - 2012.09.13 20:25:00 -
[35] - Quote
Tippia wrote:You really need to either adjust damps to have a bit more inherent usefulness or significantly increase that bonus (if you want to avoid the old situation of GÇŁdamps on everythingGÇĽ).
I haven't done the all the maths for where it needs to be but really, what you should be aiming at is that with a reasonable fit and without any special bonuses (command ships etc.), and after stacking penalties, a Celestis that concentrates all of its disruption on a single ships should do pretty much the same thing as the equivalent Blackbird would do the the same shipGÇŞ which would pretty much entail damping any normal ship down to, oh, 2km lock range or so.
GÇŞso keep bumping those bonuses up, because you're not there yet.
I'd rather have a Blackbird that concentrates all its jammers on one ship be closer in power to the Celestis than the other way around, however yeah there is more that needs to be done with damps. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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MotherMoon
Blue Republic RvB - BLUE Republic
1123
|
Posted - 2012.09.13 20:26:00 -
[36] - Quote
CCP Fozzie wrote:LtCol Laurentius wrote:CCP Fozzie wrote:LtCol Laurentius wrote:Looks good and in line with the previosuly stated design goals. Some questions though: - Why does the Arby retain its mining bonus to drones? We didn't see any reason to remove it. Well, after the proposed changes to the Osprey and Schyte, it will be the only T1 cruiser left with a mining bonus. I just thought you guys had decided to use ORE ships as the bonused mining ships all the way. But its not a big deal obvioulsy. Current plan is for the drone ships to keep their mining drone bonuses, as they're really a different thing entirely compared to the actual mining cruisers.
wat? have you lost it? maybe i don't understand , are you gving a non ore ship a random never to be used drone bonus to mining?
Also I'll say it again, nerf damps on everything and give the damp ships a 400% increase to damp effectivness. or something. You know how T2 battleships are the only ones with 90% webs? or how the web bonus ships get 300% bonus to web range almost turning them into a new weapon?
please, make it so damps are just meh, unless put on a dampening ship. http://dl.eve-files.com/media/1206/scimi.jpg |

Tsubutai
The Tuskers
110
|
Posted - 2012.09.13 20:30:00 -
[37] - Quote
Fozzie - during your interview for kil2's podcast, you mentioned that you guys use modified versions of pyfa when tweaking and testing these new ships. Would it be possible to make those modified versions available when you post threads like this so we can play with the proposed new changes in a fitting program rather than just looking at text stats or fiddling with homebrew fitting tools? It'd make it a lot easier to form a reasonable opinion of their strengths and weaknesses... |
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CCP Fozzie
C C P C C P Alliance
1331

|
Posted - 2012.09.13 20:34:00 -
[38] - Quote
Tsubutai wrote:Fozzie - during your interview for kil2's podcast, you mentioned that you guys use modified versions of pyfa when tweaking and testing these new ships. Would it be possible to make those modified versions available when you post threads like this so we can play with the proposed new changes in a fitting program rather than just looking at text stats or fiddling with homebrew fitting tools? It'd make it a lot easier to form a reasonable opinion of their strengths and weaknesses...
It's something we'd like to do someday, but at the moment the database file our script spits out includes a lot of unreleased stuff from our internal test server, including a bunch of stuff that will likely never see release. Getting the script to a point where it can only include the stuff we want to announce is a task for when we have a bit more free time. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Karmu Ivanostrov
4U Services Inc. Talocan United
3
|
Posted - 2012.09.13 20:36:00 -
[39] - Quote
Tsubutai wrote:Fozzie - during your interview for kil2's podcast, you mentioned that you guys use modified versions of pyfa when tweaking and testing these new ships. Would it be possible to make those modified versions available when you post threads like this so we can play with the proposed new changes in a fitting program rather than just looking at text stats or fiddling with homebrew fitting tools? It'd make it a lot easier to form a reasonable opinion of their strengths and weaknesses...
Not to mention unthought of/extreme fits cropping up and being weighted faster |

I'm Down
Macabre Votum Against ALL Authorities
67
|
Posted - 2012.09.13 20:41:00 -
[40] - Quote
still waiting to hear how the belicose proposal makes sense. |

Dersen Lowery
Knavery Inc. StructureDamage
88
|
Posted - 2012.09.13 20:42:00 -
[41] - Quote
MotherMoon wrote:wat? have you lost it? maybe i don't understand , are you gving a non ore ship a random never to be used drone bonus to mining?
The whole beauty of drone boats is that they can do a little bit of everything. There are mining drones, so why shouldn't drone boats get bonuses to use them? ORE barges tend to pack combat drones for self-defense.
If CCP really wanted to go nuts, they'd throw in a generous bonus to mining drone velocity per level. For those with Gallente or Amarr Cruiser 5 there might even be a use for Harvesters, at long last. |

June Ting
Valkyries of Night Of Sound Mind
0
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Posted - 2012.09.13 20:43:00 -
[42] - Quote
What am I supposed to do with that extra low slot on the Celestis? I'd imagine some damping equivalent to Signal Distortion Amplifier would make the Celestis shine a bit better, but as is there's not very many things that buff damp strength :/ |

Tippia
Sunshine and Lollipops
9496
|
Posted - 2012.09.13 20:46:00 -
[43] - Quote
CCP Fozzie wrote:I'd rather have a Blackbird that concentrates all its jammers on one ship be closer in power to the Celestis than the other way around, however yeah there is more that needs to be done with damps. Fair enough. That would entail bumpingGÇŞ (ehmGÇŞ squashing?) the bonuses for the BB down. 
But yes, either way, the problem just repeats itself when we come to the recons (and ewar frigates), so yes, the damps probably need something on their own as well. Still, the advantage of doing it with the ships is that the modules don't suddenly become ubiquitous GÇö it's not like we see a lot of ECM fitted to normal ships outside of jamming drones.
GÇŁIf you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇĽ
Get a good start: newbie skill plan.
|

Karmu Ivanostrov
4U Services Inc. Talocan United
3
|
Posted - 2012.09.13 20:47:00 -
[44] - Quote
June Ting wrote:What am I supposed to do with that extra low slot on the Celestis? I'd imagine some damping equivalent to Signal Distortion Amplifier would make the Celestis shine a bit better, but as is there's not very many things that buff damp strength :/
Wouldnt an Armor tank be viable allowing for full use of ewar in mids? ECCM maybe to better fight off Blackbirds? |

Ark Anhammar
EVE University Ivy League
0
|
Posted - 2012.09.13 21:05:00 -
[45] - Quote
CCP Fozzie wrote: Celestis: Cruiser skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 10% bonus to Remote Sensor Dampener optimal range Slot layout: 3 H (-1), 5 M, 5 L (+2), 3 turrets, 2 launchers Fittings: 575 PWG, 375 CPU (+50) Defense (shields / armor / hull) : 1200(+27) / 1300(+11) / 1700(+411) Capacitor (amount / recharge rate / average cap per second): 1300(+175) / 463s(+63s) / 2.8 (-0.01) Mobility (max velocity / agility / mass / align time): 210(+29) / 0.505(-0.06) / 12070000 / 5.7s (+0.7) Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+10) / 290(+2) / 8(+2) Sensor strength: 18 Magnetometric Signature radius: 135 Cargo capacity: 320
Now maybe if they can buff the Celestis' appearance....
|

Saede Riordan
Alexylva Paradox
218
|
Posted - 2012.09.13 21:05:00 -
[46] - Quote
Aaron Greil wrote:Not sure how I feel about the bellicose having a full drone bay. Two ewar ships, okay, but three reeks of too much homogenization. Bring the bellicose down, at least one medium drone. The balance team also added tons of drones to frigate hulls, it feels like gallente's specialization is being entirely eclipsed. The vexor, with only 75 bw (which most people only use a flight of mediums anyway) loses its advantage in the cruiser realm. A similar thing is true with the thorax.
The Bellicose needs a full drone bay to compete with the Arbitrator for small gang/solo work. The Arbitrator has damage via drones, freeing up its highslots for things like nuets and probe launchers, the Bellicose is balanced against this by having shipboard DPS via missiles, but utility projection via drones. It seems balanced to me.
As for drones on the blackbird, honestly, I think that's fine, its DPS is so much that of a wet noodle atm, that you could give it a full set of mediums and it probably would still be weak DPS wise. |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 21:06:00 -
[47] - Quote
why does the bellicose have more structure than shields? Also cruisers need more speed and EHP across the board if you want to see more increased use and the blackbird has same shields as structure why? And arbitrator has more structure than armour |

Liang Nuren
Heretic Army Heretic Nation
2139
|
Posted - 2012.09.13 21:12:00 -
[48] - Quote
CCP Fozzie wrote: Arbitrator: Cruiser skill bonuses: 7.5% bonus to Tracking Disruptor effectiveness 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H, 4 M, 5 L (+1), 2 turrets, 1 launcher Fittings: 575 PWG, 325 CPU (+25) Defense (shields / armor / hull) : 1100(+84) / 1500(+132) / 1600(+232) Capacitor (amount / recharge rate / average cap per second): 1375(+313) / 490s(+108.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 200(+41) / 0.56(-0.05) / 11200000 / 5.9s (-0.5) Drones (bandwidth / bay): 50 / 150 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 285(+3) / 7(+1) Sensor strength: 15 Radar (+3) Signature radius: 130 Cargo capacity: 345
What to fit in the Arbitrator's high slots has always mystified me. What are you proposing is a "good" fit for the Arbitrator's high slots with 2 utility highs? Also, the extra low might need some more grid. The extra sensor strength is much appreciated.
Quote: Blackbird: Cruiser skill bonuses: 15% bonus to ECM Target Jammer strength 10% bonus to ECM Target Jammer optimal range and falloff Slot layout: 4 H, 6 M, 3 L (+1), 3 turrets, 3 launchers Fittings: 525 PWG, 425 CPU (+25) Defense (shields / armor / hull) : 1400(-6) / 1200(+145) / 1400(+267) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 190(+9) / 0.48(+0.025) / 13190000 / 5.9s (+0.3) Drones (bandwidth / bay): 10(+10) / 10(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+10) / 230 / 8 Sensor strength: 20 Gravimetric Signature radius: 150 Cargo capacity: 305
Until you tell us what's up with the ECM mechanics, there's no way to comment on this ship. Provided the ECM mechanics stay the same, I kinda like it. At least, as much as I can abide by any boost to an ECM ship. :)
Quote: Celestis: Cruiser skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 10% bonus to Remote Sensor Dampener optimal range Slot layout: 3 H (-1), 5 M, 5 L (+2), 3 turrets, 2 launchers Fittings: 575 PWG, 375 CPU (+50) Defense (shields / armor / hull) : 1200(+27) / 1300(+11) / 1700(+411) Capacitor (amount / recharge rate / average cap per second): 1300(+175) / 463s(+63s) / 2.8 (-0.01) Mobility (max velocity / agility / mass / align time): 210(+29) / 0.505(-0.06) / 12070000 / 5.7s (+0.7) Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+10) / 290(+2) / 8(+2) Sensor strength: 18 Magnetometric Signature radius: 135 Cargo capacity: 320
This is certainly interesting. It kinda wrecks one of my main uses of the Celestis (anti-falcon ECCM'ed up blaster ship) but it's probably not great of a loss. The 5 low slots is certainly interesting. I... think I like it? Maybe?
Quote: Bellicose: Cruiser skill bonuses: 7.5% bonus to Target Painter effectiveness 5% bonus to Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire Slot layout: 4 H (-1), 5 M (+1), 4 L (+1), 4 launchers Fittings: 575 PWG, 360 CPU (+110) Defense (shields / armor / hull) : 1400(+150) / 1200(-11) / 1500(+289) Capacitor (amount / recharge rate / average cap per second): 1200(+262.5) / 427.5s(+92.5s) / 2.8 Mobility (max velocity / agility / mass / align time): 240(+31) / 0.51 / 11550000 / 5.5s Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 42.5km / 300(+7) / 7 Sensor strength: 14 Ladar (+3) Signature radius: 120 (+10) Cargo capacity: 315
[/quote]
Behold the new anti-frigate Caracal.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Omnathious Deninard
Extrinsic Operations
101
|
Posted - 2012.09.13 21:17:00 -
[49] - Quote
Aaron Greil wrote:Not sure how I feel about the bellicose having a full drone bay. Two ewar ships, okay, but three reeks of too much homogenization. Bring the bellicose down, at least one medium drone. The balance team also added tons of drones to frigate hulls, it feels like gallente's specialization is being entirely eclipsed. The vexor, with only 75 bw (which most people only use a flight of mediums anyway) loses its advantage in the cruiser realm. A similar thing is true with the thorax.
We should wait on commenting on whether or not the vexor will be eclipsed until the stats for it are released. Ideas for drone improvement |

Sofia Wolf
Ubuntu Inc. Varangon Tagma
57
|
Posted - 2012.09.13 21:29:00 -
[50] - Quote
I think Bellicose and Arbitrator need longer sensor rage to get full potential out of their e-war. Give to each some ~15 km sensor range . |

Alara IonStorm
3132
|
Posted - 2012.09.13 21:29:00 -
[51] - Quote
Liang Nuren wrote: What to fit in the Arbitrator's high slots has always mystified me. What are you proposing is a "good" fit for the Arbitrator's high slots with 2 utility highs? Also, the extra low might need some more grid. The extra sensor strength is much appreciated.
-Liang
I personally want Medium Neutralizers / NOS to drop to 100ish Grid so they will be more fittable to Cruisers and have the Arbitrators base Grid brought to 800 and base Capacitor to around 1500.
That and finally add a third bonus to Disruption Cruisers and Frigates, each get 1 EWAR Bonus, 1 DMG Bonus and 1 secondary EWAR Bonus governed by the Electronic Warfare Skill.
The Disruption Frigates all getting their Range Bonus so they can be highly mobile and hard to catch and Cruisers with their heavier tank getting a secondary bonus that makes them better in closer ranges in the fray. IE 7.5% Warp Disruption Range Celestis, 5% Capacitor Drain Bonus Arbitrator, 7.5 or 10% Web Range Bonus Bellicose and for the Blackbird besides range umm... Jammer Cap use or something. |

Karmu Ivanostrov
4U Services Inc. Talocan United
3
|
Posted - 2012.09.13 21:31:00 -
[52] - Quote
Alara IonStorm wrote:I personally want Medium Neuttralyzers / NOS to drop to 100ish Grid so they will be more fittable to Cruisers and have the Arbitrators base Grid brought to 800 and base Capacitor to around 1500.
That and finally add a third bonus to Disruption Cruisers and Frigates, each get 1 EWAR Bonus, 1 DMG Bonus and 1 secondary EWAR Bonus governed by the Electronic Warfare Skill.
The Disruption Frigates all getting their Range Bonus so they can be highly mobile and hard to catch and Cruisers with their heavier tank getting a secondary bonus that makes them better in closer ranges in the fray. IE 7.5% Warp Disruption Range Celestis, 5% Capacitor Drain Bonus Arbitrator, 7.5 or 10% Web Range Bonus Bellicose and for the Blackbird besides range umm... Jammer Cap use or something.
Even tough Im up for buffing T1 Cruisers... Adding such a bonus would trample on Combat Recon's roles |

Alara IonStorm
3133
|
Posted - 2012.09.13 21:42:00 -
[53] - Quote
Karmu Ivanostrov wrote: Even tough Im up for buffing T1 Cruisers... Adding such a bonus would trample on Combat Recon's roles
Why do you think that?
Rapier can fire webs out to 60km, Bellicose to 20km Curse has 4X the Neut Bonus and 200% more Range Aruzu has 2x the Interdiction Range Falcon has twice the Jammer Strength.
What nis more the T2 versions have T2 Tanks, More Slots and half of them are invisible.
Saying it tramples on anything is like saying the Cyclone tramples on the Sleipnir because they bonus have Projectile Dmg and Shield Boosting or the Caracal on the Cerb because they both do Missile Damage and Range. The T1 versions being worse T2 ships is not a bad thing.
|

Pliskkenn
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.09.13 21:47:00 -
[54] - Quote
The synergy of TP and potentially HAMs on a Bellicose looks tasty, if a little tight to fit. |

Karmu Ivanostrov
4U Services Inc. Talocan United
3
|
Posted - 2012.09.13 21:49:00 -
[55] - Quote
Alara IonStorm wrote:Karmu Ivanostrov wrote: Even tough Im up for buffing T1 Cruisers... Adding such a bonus would trample on Combat Recon's roles
Why do you think that? Rapier can fire webs out to 60km, Bellicose to 20km Curse has 4X the Neut Bonus and 200% more Range Aruzu has 2x the Interdiction Range Falcon has twice the Jammer Strength. What is more the T2 versions have T2 Tanks, More Slots and half of them are invisible. Saying it tramples on anything is like saying the Cyclone tramples on the Sleipnir because they bonus have Projectile Dmg and Shield Boosting or the Caracal on the Cerb because they both do Missile Damage and Range. The T1 versions being worse versions of T2 ships is not a bad thing.
Didnt run the proper numbers as Im at work, Im sorry =) However I think they want to keep those bonuses for the T2s as specialist bonuses.. |

Omnathious Deninard
Extrinsic Operations
101
|
Posted - 2012.09.13 21:54:00 -
[56] - Quote
Harvey James wrote:why does the bellicose have more structure than shields? Also cruisers need more speed and EHP across the board if you want to see more increased use and the blackbird has same shields as structure why? And arbitrator has more structure than armour Each ship got at least +1 low slot and has a lot of structure im thinking this might be a hint to use a damage control on these ships, but i could be reading in to it too much. Ideas for drone improvement |

Vladimir Norkoff
Income Redistribution Service
50
|
Posted - 2012.09.13 21:58:00 -
[57] - Quote
CCP Fozzie wrote:Blackbird: Cruiser skill bonuses: 15% bonus to ECM Target Jammer strength 10% bonus to ECM Target Jammer optimal range and falloff Slot layout: 4 H, 6 M, 3 L (+1), 3 turrets, 3 launchers Fittings: 525 PWG, 425 CPU (+25) Defense (shields / armor / hull) : 1400(-6) / 1200(+145) / 1400(+267) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 190(+9) / 0.48(+0.025) / 13190000 / 5.9s (+0.3) Drones (bandwidth / bay): 10(+10) / 10(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+10) / 230 / 8 Sensor strength: 20 Gravimetric Signature radius: 150 Cargo capacity: 305 Erm... Please reassure us again that you are going to beat ECM with crowbar. Otherwise this might be a bit overpowered. Thought you guys figured out that range bonus AND strength were a bad combo on ECM cruisers when you nerfed the Falcon & Rook.
CCP Fozzie wrote:Celestis: Cruiser skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 10% bonus to Remote Sensor Dampener optimal range Slot layout: 3 H (-1), 5 M, 5 L (+2), 3 turrets, 2 launchers Fittings: 575 PWG, 375 CPU (+50) Defense (shields / armor / hull) : 1200(+27) / 1300(+11) / 1700(+411) Capacitor (amount / recharge rate / average cap per second): 1300(+175) / 463s(+63s) / 2.8 (-0.01) Mobility (max velocity / agility / mass / align time): 210(+29) / 0.505(-0.06) / 12070000 / 5.7s (+0.7) Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+10) / 290(+2) / 8(+2) Sensor strength: 18 Magnetometric Signature radius: 135 Cargo capacity: 320 Til we see what you are gonna do with damps, it is still a teaming pile of fecal matter no matter what you do to it. Sorry. :-/
CCP Fozzie wrote:Bellicose: Cruiser skill bonuses: 7.5% bonus to Target Painter effectiveness 5% bonus to Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire Slot layout: 4 H (-1), 5 M (+1), 4 L (+1), 4 launchers Fittings: 575 PWG, 360 CPU (+110) Defense (shields / armor / hull) : 1400(+150) / 1200(-11) / 1500(+289) Capacitor (amount / recharge rate / average cap per second): 1200(+262.5) / 427.5s(+92.5s) / 2.8 Mobility (max velocity / agility / mass / align time): 240(+31) / 0.51 / 11550000 / 5.5s Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 42.5km / 300(+7) / 7 Sensor strength: 14 Ladar (+3) Signature radius: 120 (+10) Cargo capacity: 315 Drone bay seems kinda high for a Minnie cruiser. But should be a fun ship.
Liang Nuren wrote:What to fit in the Arbitrator's high slots has always mystified me. What are you proposing is a "good" fit for the Arbitrator's high slots with 2 utility highs? Obviously a Small Smartbomb and an Auto-Targeter. DUH! F-ing noob!
|

Liang Nuren
Heretic Army Heretic Nation
2142
|
Posted - 2012.09.13 22:06:00 -
[58] - Quote
Vladimir Norkoff wrote:Liang Nuren wrote:What to fit in the Arbitrator's high slots has always mystified me. What are you proposing is a "good" fit for the Arbitrator's high slots with 2 utility highs? Obviously a Small Smartbomb and an Auto-Targeter. DUH! F-ing noob!
I was really hoping for an extra turret and some more grid. The extra low slot is pretty good too, but the grid is kinda mandatory no matter what.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

LtCol Laurentius
Deep Core Mining Inc. Caldari State
72
|
Posted - 2012.09.13 22:16:00 -
[59] - Quote
Vladimir Norkoff wrote:Erm... Please reassure us again that you are going to beat ECM with crowbar. Otherwise this might be a bit overpowered. Thought you guys figured out that range bonus AND strength were a bad combo on ECM cruisers when you nerfed the Falcon & Rook.
The BBs bonuses are unchanged. |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 22:18:00 -
[60] - Quote
Liang Nuren wrote:Vladimir Norkoff wrote:Liang Nuren wrote:What to fit in the Arbitrator's high slots has always mystified me. What are you proposing is a "good" fit for the Arbitrator's high slots with 2 utility highs? Obviously a Small Smartbomb and an Auto-Targeter. DUH! F-ing noob! I was really hoping for an extra turret and some more grid. The extra low slot is pretty good too, but the grid is kinda mandatory no matter what. -Liang
I think the Arbitrator needs another med so it can dual prop dual TD's and LP as its supposed to be combat And i was hoping to finally see T1 cruisers make an impact on the bc domination going by these disruption cruisers i think i might be some what disappointed i really hope the attack cruisers can save the day MORE SPEED MORE TANK MORE DPS!!!! PLEASE!!! |

Liang Nuren
Heretic Army Heretic Nation
2142
|
Posted - 2012.09.13 22:20:00 -
[61] - Quote
Word on the street is that the Cane and (Drake or HML) will be seeing some downward adjustments. I wouldn't count these cruisers out just yet.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Sedoris
Every Day Low Prices
1
|
Posted - 2012.09.13 22:20:00 -
[62] - Quote
So now the arbitrator is going to have a larger TD bonus than the curse? |

Aaron Greil
Royal Imperial Navy Reserves
22
|
Posted - 2012.09.13 22:22:00 -
[63] - Quote
The biggest issue I see is that blackbirds (and family) are already the trump card in unequal small scale engagements. If my enemy has five cruisers and my team has two or three, the one with the most jamming survives. The falcon and rook are really the ships that force me to break my engagement as soon as they enter the field (small gangs, remember). Every other EWAR platform is a pain, but not a gamechanger. The last thing we need is another ECM platform to screw over small gang fights. I'm all for buffing the cruiser line up, but it seems if the blackbird is going to get many of its basic stats increased, ECM needs nerfbat so small gangs can still exist. This is just my experience, but imo, ECM need attention before a more powerful blackbird is released. |

Liang Nuren
Heretic Army Heretic Nation
2142
|
Posted - 2012.09.13 22:23:00 -
[64] - Quote
Sedoris wrote:So now the arbitrator is going to have a larger TD bonus than the curse?
Seems like they're increasing all the TD/Damp bonuses. It'll get fixed in time.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2142
|
Posted - 2012.09.13 22:24:00 -
[65] - Quote
Aaron Greil wrote:The biggest issue I see is that blackbirds (and family) are already the trump card in unequal small scale engagements. If my enemy has five cruisers and my team has two or three, the one with the most jamming survives. The falcon and rook are really the ships that force me to break my engagement as soon as they enter the field (small gangs, remember). Every other EWAR platform is a pain, but not a gamechanger. The last thing we need is another ECM platform to screw over small gang fights. I'm all for buffing the cruiser line up, but it seems if the blackbird is going to get many of its basic stats increased, ECM needs nerfbat so small gangs can still exist. This is just my experience, but imo, ECM need attention before a more powerful blackbird is released.
You should look into ECCM implants. Seriously. Low grade if you fly frigates frequently or high grade for cruiser and above. They're cheap and very effective.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Karah Serrigan
The Hatchery Team Liquid
65
|
Posted - 2012.09.13 22:26:00 -
[66] - Quote
CCP Fozzie wrote:Tippia wrote:You really need to either adjust damps to have a bit more inherent usefulness or significantly increase that bonus (if you want to avoid the old situation of GÇŁdamps on everythingGÇĽ).
I haven't done the all the maths for where it needs to be but really, what you should be aiming at is that with a reasonable fit and without any special bonuses (command ships etc.), and after stacking penalties, a Celestis that concentrates all of its disruption on a single ships should do pretty much the same thing as the equivalent Blackbird would do the the same shipGÇŞ which would pretty much entail damping any normal ship down to, oh, 2km lock range or so.
GÇŞso keep bumping those bonuses up, because you're not there yet. I'd rather have a Blackbird that concentrates all its jammers on one ship be closer in power to the Celestis than the other way around, however yeah there is more that needs to be done with damps. Then why do you give it one more Signal distortion amplifier, ramping up its possible jam strength from 9.4 to 9.9 pre rigs? Unless you change the ECM mechanics at the same time...but iirc you said on the podcast that its not going to happen this expansion yet? |

Omnathious Deninard
Extrinsic Operations
101
|
Posted - 2012.09.13 22:28:00 -
[67] - Quote
Sedoris wrote:So now the arbitrator is going to have a larger TD bonus than the curse? Maybe we need CCP Fozzie to put a notice in the OP that all T1 ships will be redone first, then T2 will be adjusted if needed. Ideas for drone improvement |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 22:31:00 -
[68] - Quote
having flown a 100km blackbird before it does seem the bonus to range is unnecessary maybe a cap bonus might be more balanced after all the falcon and rook struggle to get too 100km range its not needed same as scorp i feel ecm on bs should be short range really bs is meant to be about tank brawling but i digress. I am also concerned about minmatar ships getting so much drone attention why should they they don't have drone boats the bellicose is already going to be lethal to frigs not that meds are great against frigs but still why give it the same amount as the gallente cruiser this makes no sense for hit and run attacks having med drones makes no sense plus you would think for minnie ships that are supposed to be light on structure surely a drone bay would eat into hull space i.e. tank. |

MeBiatch
Republic University Minmatar Republic
550
|
Posted - 2012.09.13 22:39:00 -
[69] - Quote
Liang Nuren wrote:Word on the street is that the Cane and (Drake or HML) will be seeing some downward adjustments. I wouldn't count these cruisers out just yet.
-Liang
something tells me the cane will loose those two utility high slots...
and heavy missiles will get thier range reduced...
and for the myrm i hope it looses the repping bonus gets a sentry drone damage bonus and looses a high slot for a low slot or two... plus increased drone bay and up the activation amount to 4 sentries so thats 100 mb Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Liang Nuren
Heretic Army Heretic Nation
2145
|
Posted - 2012.09.13 22:39:00 -
[70] - Quote
MeBiatch wrote:Liang Nuren wrote:Word on the street is that the Cane and (Drake or HML) will be seeing some downward adjustments. I wouldn't count these cruisers out just yet.
-Liang something tells me the cane will loose those two utility high slots... and heavy missiles will get thier range reduced...
I'm betting on a cane fitting and speed reduction and a HML range nerf.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 22:39:00 -
[71] - Quote
The rook and falcon don't get range bonus and have 1 less rig to augment range on the ecm mods yet you want the T1 ecm ship to have better range this seems odd. Of course this means the blackbird will need more mobility if its jamming at the range of rooks and falcons so 60km op ish considering the pilots skills will be lv4's for ecm range. |

Hoarr
RPS holdings
43
|
Posted - 2012.09.13 22:45:00 -
[72] - Quote
MeBiatch wrote:Liang Nuren wrote:Word on the street is that the Cane and (Drake or HML) will be seeing some downward adjustments. I wouldn't count these cruisers out just yet.
-Liang something tells me the cane will loose those two utility high slots... and heavy missiles will get thier range reduced... and for the myrm i hope it looses the repping bonus gets a sentry drone damage bonus and looses a high slot for a low slot or two... plus increased drone bay and up the activation amount to 4 sentries so thats 100 mb
That would completely destroy the shield cane. If it lost its utility highs you would get shredded by frigates |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
72
|
Posted - 2012.09.13 22:50:00 -
[73] - Quote
Harvey James wrote:The rook and falcon don't get range bonus and have 1 less rig to augment range on the ecm mods yet you want the T1 ecm ship to have better range this seems odd. Of course this means the blackbird will need more mobility if its jamming at the range of rooks and falcons so 60km op ish considering the pilots skills will be lv4's for ecm range.
The BBs bonuses are unchanged from the previous iteration. It has been a better ranged ECM ship than the Rook/Falcon for years. The extra lowslot is a slight buff, but noting major. Its max jamstrenght will still be below 10 points, which is significantly less than the recons. |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 22:51:00 -
[74] - Quote
can we stay off the cane/bc topic please i think its been exhausted and this is about disruption cruisers,
Talking about that the Arbitrator is rather slow and clunky especially considering it will be plated hopefully you gave it enough pg to use the t2 1600 's now there useful again its needs a lot more speed/agility and less mass seriously what happened to more mobility isn't that supposed to be the point of cruisers over bc's?
|

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 22:53:00 -
[75] - Quote
LtCol Laurentius wrote:Harvey James wrote:The rook and falcon don't get range bonus and have 1 less rig to augment range on the ecm mods yet you want the T1 ecm ship to have better range this seems odd. Of course this means the blackbird will need more mobility if its jamming at the range of rooks and falcons so 60km op ish considering the pilots skills will be lv4's for ecm range. The BBs bonuses are unchanged from the previous iteration. It has been a better ranged ECM ship than the Rook/Falcon for years. The extra lowslot is a slight buff, but noting major. Its max jamstrenght will still be below 10 points, which is significantly less than the recons.
Indeed but T2 is supposed to be better at its chosen specialization so it makes no sense to keep allowing the blackbird to be BETTER than T2 ecm ships at ecm range |

Omnathious Deninard
Extrinsic Operations
101
|
Posted - 2012.09.13 22:55:00 -
[76] - Quote
LtCol Laurentius wrote:Harvey James wrote:The rook and falcon don't get range bonus and have 1 less rig to augment range on the ecm mods yet you want the T1 ecm ship to have better range this seems odd. Of course this means the blackbird will need more mobility if its jamming at the range of rooks and falcons so 60km op ish considering the pilots skills will be lv4's for ecm range. The BBs bonuses are unchanged from the previous iteration. It has been a better ranged ECM ship than the Rook/Falcon for years. The extra lowslot is a slight buff, but noting major. Its max jamstrenght will still be below 10 points, which is significantly less than the recons. It has also been mentioned that a change will occur to ECM, the ship was probably designed with that in mind. Ideas for drone improvement |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
72
|
Posted - 2012.09.13 22:58:00 -
[77] - Quote
Harvey James wrote:LtCol Laurentius wrote:Harvey James wrote:The rook and falcon don't get range bonus and have 1 less rig to augment range on the ecm mods yet you want the T1 ecm ship to have better range this seems odd. Of course this means the blackbird will need more mobility if its jamming at the range of rooks and falcons so 60km op ish considering the pilots skills will be lv4's for ecm range. The BBs bonuses are unchanged from the previous iteration. It has been a better ranged ECM ship than the Rook/Falcon for years. The extra lowslot is a slight buff, but noting major. Its max jamstrenght will still be below 10 points, which is significantly less than the recons. Indeed but T2 is supposed to be better at its chosen specialization so it makes no sense to keep allowing the blackbird to be BETTER than T2 ecm ships at ecm range
It has made a lot of sense for years and it still does. The only way to survive in a BB is range. It doesnt have the resilience, agility, speed or cloaking ability to survive without range, because it will ALWAYS be primaried. |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 23:03:00 -
[78] - Quote
LtCol Laurentius wrote:Harvey James wrote:LtCol Laurentius wrote:Harvey James wrote:The rook and falcon don't get range bonus and have 1 less rig to augment range on the ecm mods yet you want the T1 ecm ship to have better range this seems odd. Of course this means the blackbird will need more mobility if its jamming at the range of rooks and falcons so 60km op ish considering the pilots skills will be lv4's for ecm range. The BBs bonuses are unchanged from the previous iteration. It has been a better ranged ECM ship than the Rook/Falcon for years. The extra lowslot is a slight buff, but noting major. Its max jamstrenght will still be below 10 points, which is significantly less than the recons. Indeed but T2 is supposed to be better at its chosen specialization so it makes no sense to keep allowing the blackbird to be BETTER than T2 ecm ships at ecm range It has made a lot of sense for years and it still does. The only way to survive in a BB is range. It doesnt have the resilience, agility, speed or cloaking ability to survive without range, because it will ALWAYS be primaried.
Yes but its T1 it should be more killable and i have already said it needs a buff to its mobility/tank to compensate but bottom line is T1 logi don't have better range than the T2 despite its ridiculous 1000% bonus its meant to be worse it shouldnt have a better bonus than rook or falcon i mean they both have same issue then if you're locked you cant cloak and you have crap tank and mobility but much higher ecm to compensate but its 200mil plus ship so it should a bb is cheap as hell why should it be immune to being killed by its excessive range bonus?
|

Vladimir Norkoff
Income Redistribution Service
50
|
Posted - 2012.09.13 23:05:00 -
[79] - Quote
LtCol Laurentius wrote:It has made a lot of sense for years and it still does. The only way to survive in a BB is range. It doesnt have the resilience, agility, speed or cloaking ability to survive without range, because it will ALWAYS be primaried. Yeah but during those years it didn't have an extra low for another SDA, plus more lock range. No they are not "huge" boosts, but any additional bit of completely shutting another player out of a fight is too much.
One can only hope that the ECM changes will compensate.
|

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 23:08:00 -
[80] - Quote
Also the tier 3 bc's are faster than most of these cruisers i mean wtf!!!!! there cruisers there meant to be mobile this is why people use bc's not cruisers cruisers are massively underpowered in many ways its speed/mobility is meant to be the redeeming feature over bc's better tank better dps better.... This is just another nail in the coffin of cruisers i hope you do better with the attack cruisers you need too  |

Aaron Greil
Royal Imperial Navy Reserves
22
|
Posted - 2012.09.13 23:11:00 -
[81] - Quote
Liang Nuren wrote:Aaron Greil wrote:The biggest issue I see is that blackbirds (and family) are already the trump card in unequal small scale engagements. If my enemy has five cruisers and my team has two or three, the one with the most jamming survives. The falcon and rook are really the ships that force me to break my engagement as soon as they enter the field (small gangs, remember). Every other EWAR platform is a pain, but not a gamechanger. The last thing we need is another ECM platform to screw over small gang fights. I'm all for buffing the cruiser line up, but it seems if the blackbird is going to get many of its basic stats increased, ECM needs nerfbat so small gangs can still exist. This is just my experience, but imo, ECM need attention before a more powerful blackbird is released. You should look into ECCM implants. Seriously. Low grade if you fly frigates frequently or high grade for cruiser and above. They're cheap and very effective. -Liang
This is my point exactly. There *are* ways around it, but I shouldn't have to buy a set of implants to counter the basic functionality of another ship. |

Liang Nuren
Heretic Army Heretic Nation
2146
|
Posted - 2012.09.13 23:11:00 -
[82] - Quote
Harvey James wrote:Also the tier 3 bc's are faster than most of these cruisers i mean wtf!!!!! there cruisers there meant to be mobile this is why people use bc's not cruisers cruisers are massively underpowered in many ways its speed/mobility is meant to be the redeeming feature over bc's better tank better dps better.... This is just another nail in the coffin of cruisers i hope you do better with the attack cruisers you need too 
Tier 3 BCs are basically cruisers with Battleship guns. I'd feel pretty comfortable taking on a Tier 3 BC with a cruiser.
-Liang
Ed: Calling them cruisers is a bit of a stretch. I don't think they have the tank of a cruiser. Maybe a bit more like a 70M ISK AF with a massive sig radius? Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2146
|
Posted - 2012.09.13 23:13:00 -
[83] - Quote
Aaron Greil wrote:Liang Nuren wrote:Aaron Greil wrote:The biggest issue I see is that blackbirds (and family) are already the trump card in unequal small scale engagements. If my enemy has five cruisers and my team has two or three, the one with the most jamming survives. The falcon and rook are really the ships that force me to break my engagement as soon as they enter the field (small gangs, remember). Every other EWAR platform is a pain, but not a gamechanger. The last thing we need is another ECM platform to screw over small gang fights. I'm all for buffing the cruiser line up, but it seems if the blackbird is going to get many of its basic stats increased, ECM needs nerfbat so small gangs can still exist. This is just my experience, but imo, ECM need attention before a more powerful blackbird is released. You should look into ECCM implants. Seriously. Low grade if you fly frigates frequently or high grade for cruiser and above. They're cheap and very effective. -Liang This is my point exactly. There *are* ways around it, but I shouldn't have to buy a set of implants to counter the basic functionality of another ship.
Why shouldn't you have to take precautions to defend yourself against CC?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

LtCol Laurentius
Deep Core Mining Inc. Caldari State
72
|
Posted - 2012.09.13 23:13:00 -
[84] - Quote
Harvey James wrote:
Yes but its T1 it should be more killable and i have already said it needs a buff to its mobility/tank to compensate but bottom line is T1 logi don't have better range than the T2 despite its ridiculous 1000% bonus its meant to be worse it shouldnt have a better bonus than rook or falcon i mean they both have same issue then if you're locked you cant cloak and you have crap tank and mobility but much higher ecm to compensate but its 200mil plus ship so it should a bb is cheap as hell why should it be immune to being killed by its excessive range bonus?
What your are saying, is that the BB has been overpowered for years. Funny.
All ships should have a viable way of doing its job and survive if piloted competently. Look at the EAFs. They cant speedtank, they cant sigtank, they cant hardtank and consequently, they cant perform. Which mean they are the least flown ships on Tranqulity. |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 23:15:00 -
[85] - Quote
Liang Nuren wrote:Harvey James wrote:Also the tier 3 bc's are faster than most of these cruisers i mean wtf!!!!! there cruisers there meant to be mobile this is why people use bc's not cruisers cruisers are massively underpowered in many ways its speed/mobility is meant to be the redeeming feature over bc's better tank better dps better.... This is just another nail in the coffin of cruisers i hope you do better with the attack cruisers you need too  Tier 3 BCs are basically cruisers with Battleship guns. I'd feel pretty comfortable taking on a Tier 3 BC with a cruiser. -Liang Ed: Calling them cruisers is a bit of a stretch. I don't think they have the tank of a cruiser. Maybe a bit more like a 70M ISK AF with a massive sig radius?
Helping or hurting? Seriously you could kite a cruiser with a tier 3 bc so tracking wouldn't even be an issue seriously dont you agree cruisers need much more speed/mobility to be worth using as a whole? |

Liang Nuren
Heretic Army Heretic Nation
2146
|
Posted - 2012.09.13 23:18:00 -
[86] - Quote
Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 23:20:00 -
[87] - Quote
Liang Nuren wrote:Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.
-Liang
so if BC's are allowed to be faster than a cruiser than what is the point of a cruiser? might as-well remove them from the game as useless pieces of junk :P |

Aaron Greil
Royal Imperial Navy Reserves
22
|
Posted - 2012.09.13 23:22:00 -
[88] - Quote
Liang Nuren wrote:Aaron Greil wrote:Liang Nuren wrote:You should look into ECCM implants. Seriously. Low grade if you fly frigates frequently or high grade for cruiser and above. They're cheap and very effective. -Liang This is my point exactly. There *are* ways around it, but I shouldn't have to buy a set of implants to counter the basic functionality of another ship. Why shouldn't you have to take precautions to defend yourself against CC? -Liang
a full implant set for tech 1 cruiser level combat? I think that's a stretch. Maybe (and I mean maybe) for fighting rooks and falcons. Implant sets are usually the domain of turbo pirates and cap pilots. I am neither, I don't think you should have to be to fight a tech 1 cruiser.
|

Ark Anhammar
EVE University Ivy League
0
|
Posted - 2012.09.13 23:22:00 -
[89] - Quote
I think the real issue with spreading around more ships with drone bays isn't their increased dps, which will not be affected much without bonuses, but the WAY increased amount of ECM drones on the field.
With the frigates coming with one drone and cruisers carrying two, we're going to be seeing many more ECM drones. I think control drones have their place, certainly; I just don't think every ship needs to bring them to the party.
Plus, and more of a minor point, but spreading around drone bays does detract from Gallente ships carrying drones. It's just not as special, for example, that an Incursus can field a light drone if every other frigate can, too, especially considering that Gallente ships can't offset "the drone creep" by carrying a missile launcher now, too. |

Kuehnelt
Devoid Privateering
287
|
Posted - 2012.09.13 23:24:00 -
[90] - Quote
An unbonused scripted TD hits for -50%. A bonused scripted TD on an Arbitrator hits for -70%. Given that, and given a desire to add some tracking disruption to your gang, would you rather be +1 Arbitrator or +1 TD Celestis? What about in a shield gang?
For the few minutes when I forgot that the Arbitrator's drone bonus was rather beefier, I worked it out that the Celestis would also be a way better 'neuting Arbitrator' than the Arbitrator, since it could run MWD+scram+web+TD+capbooster.
Anyway, don't discount the addition of a lowslot. For instance:
TQ Arbitrator: 1600mm plate, DCU, EANM --> 22k EHP, one empty lowslot, 200 PG left for anything else. Winter Arbitrator: 800mm plate, DCU, EANM*2 --> 20k EHP, one empty lowslot, 500 PG left for anything else. |

Liang Nuren
Heretic Army Heretic Nation
2146
|
Posted - 2012.09.13 23:25:00 -
[91] - Quote
Harvey James wrote:Liang Nuren wrote:Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.
-Liang so if BC's are allowed to be faster than a cruiser than what is the point of a cruiser? might as-well remove them from the game as useless pieces of junk :P
There are an enormous number of reasons why someone would fly cruisers instead of Tier 3 BCs. Here is a small and not complete list: - Tier 3 BCs cost 14x as much, just for the hull. Their guns are 2-4x as expensive, and there are more of them. - Tier 3 BCs have a frigate tank, which is to say it is made of paper. - Cruisers have 320% better base tracking. - Cruisers are just as fast when fit to kite.
Your post is a bad post and you should feel bad.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2146
|
Posted - 2012.09.13 23:26:00 -
[92] - Quote
Aaron Greil wrote: a full implant set for tech 1 cruiser level combat? I think that's a stretch. Maybe (and I mean maybe) for fighting rooks and falcons. Implant sets are usually the domain of turbo pirates and cap pilots. I am neither, I don't think you should have to be to fight a tech 1 cruiser.
Then fit an ECCM and stop whining?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 23:29:00 -
[93] - Quote
Liang Nuren wrote:Harvey James wrote:Liang Nuren wrote:Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.
-Liang so if BC's are allowed to be faster than a cruiser than what is the point of a cruiser? might as-well remove them from the game as useless pieces of junk :P There are an enormous number of reasons why someone would fly cruisers instead of Tier 3 BCs. Here is a small and not complete list: - Tier 3 BCs cost 14x as much, just for the hull. Their guns are 2-4x as expensive, and there are more of them. - Tier 3 BCs have a frigate tank, which is to say it is made of paper. - Cruisers have 320% better base tracking. - Cruisers are just as fast when fit to kite. Your post is a bad post and you should feel bad. -Liang
Tier 3's dont have a frigate tank they about 2k to its main tank like cruisers do but seriously i skipped the whole cruiser segment besides bb in favour of the good old drake so what does this tell you? |

Liang Nuren
Heretic Army Heretic Nation
2146
|
Posted - 2012.09.13 23:31:00 -
[94] - Quote
Harvey James wrote: Tier 3's dont have a frigate tank they about 2k to its main tank like cruisers do but seriously i skipped the whole cruiser segment besides bb in favour of the good old drake so what does this tell you?
That the Drake is overpowered.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Aaron Greil
Royal Imperial Navy Reserves
22
|
Posted - 2012.09.13 23:33:00 -
[95] - Quote
Liang Nuren wrote:Aaron Greil wrote: a full implant set for tech 1 cruiser level combat? I think that's a stretch. Maybe (and I mean maybe) for fighting rooks and falcons. Implant sets are usually the domain of turbo pirates and cap pilots. I am neither, I don't think you should have to be to fight a tech 1 cruiser.
Then fit an ECCM and stop whining? -Liang
You know as well as I do that that's not always an option, especially in amarr ships with few mids.
All I'm asking for is ECM such that its not either absolute win or total fail. Seems that there should be some middle ground. Dampeners, TP, and even neuts all have some maneuvering room. That's not the case with ECM. |

Omnathious Deninard
Extrinsic Operations
101
|
Posted - 2012.09.13 23:34:00 -
[96] - Quote
Aaron Greil wrote:Liang Nuren wrote:Aaron Greil wrote: a full implant set for tech 1 cruiser level combat? I think that's a stretch. Maybe (and I mean maybe) for fighting rooks and falcons. Implant sets are usually the domain of turbo pirates and cap pilots. I am neither, I don't think you should have to be to fight a tech 1 cruiser.
Then fit an ECCM and stop whining? -Liang You know as well as I do that that's not always an option, especially in amarr ships with few mids. All I'm asking for is ECM such that its not either absolute win or total fail. Seems that there should be some middle ground. Dampeners, TP, and even neuts all have some maneuvering room. That's not the case with ECM. As was stated in his podcast ecm is being reworked, it may not hit winter but it will be redone Ideas for drone improvement |

Liang Nuren
Heretic Army Heretic Nation
2146
|
Posted - 2012.09.13 23:35:00 -
[97] - Quote
Aaron Greil wrote: You know as well as I do that that's not always an option, especially in amarr ships with few mids.
All I'm asking for is ECM such that its not either absolute win or total fail. Seems that there should be some middle ground. Dampeners, TP, and even neuts all have some maneuvering room. That's not the case with ECM.
Yes, I'm all in favor of modifying the ECM mechanic. It's coming.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 23:39:00 -
[98] - Quote
Liang Nuren wrote:Harvey James wrote: Tier 3's dont have a frigate tank they about 2k to its main tank like cruisers do but seriously i skipped the whole cruiser segment besides bb in favour of the good old drake so what does this tell you?
That the Drake is overpowered. -Liang
How imaginative but we already knew about the drake but you could take this example to all the races the answer would always be that bc's are better in every way that counts. |

Kesthely
Fleet of the Damned Happy Endings
2
|
Posted - 2012.09.13 23:51:00 -
[99] - Quote
Bellicose just made the navy osprey obsolete:
With a higher base movement and higher mass, the speeds will be about the same, the Fittings and weapon layout is nearly identical, the difference is a range bonus for the osprey missile range vs bellicose target painting bonus.
Except there is another thing to look at, the bellicose has a 50mbit 50 m3 dronebay vs the navy osprey 10mbit 10m3 More utility or damage then the navy osprey, and best of all, it gets an additional low slot.
Could we not designate the bellicose as a disruption cruiser, but as a combat cruiser with a disruption bonus please? |

Liang Nuren
Heretic Army Heretic Nation
2146
|
Posted - 2012.09.13 23:53:00 -
[100] - Quote
Harvey James wrote:How imaginative  but we already knew about the drake but you could take this example to all the races the answer would always be that bc's are better in every way that counts.
Which is why we're seeing the cruiser class rebalanced and (apparently) the Tier 2 BC class nudged down a bit.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Vladimir Norkoff
Income Redistribution Service
51
|
Posted - 2012.09.13 23:54:00 -
[101] - Quote
Harvey James wrote:How imaginative  but we already knew about the drake but you could take this example to all the races the answer would always be that bc's are better in every way that counts. I'm thinking that your definition of "what counts" is particularly limited to a very narrow band of gank and tank. T1 cruisers are damn useful even now. But considering that you just plain skipped them, it's not surprising that you are utterly ignorant of their advantages.
And sure Tier3s are faster than most cruisers. And pilot skill being even, would probably beat a cruiser. But throw an intie frig at that Tier3 and you have a dead BC. It's paper-rock-scissors. |

theDisto
Dreddit Test Alliance Please Ignore
13
|
Posted - 2012.09.14 00:04:00 -
[102] - Quote
We already have been trialling using Celestis for our fleet doctrines as a newbro platform. However why are you adding a 50% bonus to the Sensor Dampener optimal range, that's 4.5km extra per level, assuming perfect skills. The end result is you get 62.5km optimal + 90km falloff assuming perfect skills. An increase of 22.5km.
It just seems like a comparatively redundant bonus unless damps are having their optimal increased and falloff decreased.
Also it has a incredibly weak capacitor- barely able to run 4 damps as it is with an Afterburner, let alone a MWD, if active hardeners are used in lowslots it plain won't work. Assuming all Vs. Correct me if I'm wrong but this is a relatively inexpensive newbie friendly ship type but without perfect capacitor or ewar skills, this ship will suffer from it's new lowslots if they aren't passive.
Maybe the increase to lowslots will allow freeing of a midslot for a capacitor booster.
That being said I like damps as they are, while they could use a little love- I would be afraid of giving them too much. While damps may not be great for small gang warfare, situations like close-in brawls and the like, however in the current doctrine choices, where range dictation is a powerful weapon, the sensor damps go a long way to mixing that up.
Blackbirds as they are ridiculously good, but not uniquely so as all ECM boats are rather effective.
I welcome the Bellicose switching to a all launcher platform, however I can't see it being used for it's EWAR capabilities, as a shield tanker it suffers from losing the midslot to the TP, and as it has the shortest targeting range of them all, it has great difficulty making use of that, especially with targeting range rigs . Maybe it fits in a role I don't play with, but in that case, the 60% decrease in velocity of a web will be worth nearly 3 target painters in terms of tracking, which in a small gang environment where everything you bring has a major effect on the combat, I can't see it being worthwhile.
Also I have a Navy Osprey. Please save it.
|

ArmyOfMe
Omniscient Order
109
|
Posted - 2012.09.14 00:20:00 -
[103] - Quote
For the love of god, give the belicose a web bonus. Its time to stop with the internal target painter joke you guys have going at the office now.
Oh, and when in regards to all the t1 buffs, im kinda getting slightly worried that your balancing will affect t2 and t3's in quite negative ways, until the point where nobody has a reason to fly them.
(oh, and any chance you guys can give the thorax 8 heavy drones again? ) Suleiman Shouaa> And you still think you're taking risks? NightmareX> I do. I take risks every day. But i do whatever i can to make sure i'm not ending up in a loss.
|

Alx Warlord
Security Task Force
157
|
Posted - 2012.09.14 00:33:00 -
[104] - Quote
CCP Fozzie wrote: Celestis: Cruiser skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 10% bonus to Remote Sensor Dampener optimal range Slot layout: 3 H (-1), 5 M, 5 L (+2), 3 turrets, 2 launchers Fittings: 575 PWG, 375 CPU (+50) Defense (shields / armor / hull) : 1200(+27) / 1300(+11) / 1700(+411) Capacitor (amount / recharge rate / average cap per second): 1300(+175) / 463s(+63s) / 2.8 (-0.01) Mobility (max velocity / agility / mass / align time): 210(+29) / 0.505(-0.06) / 12070000 / 5.7s (+0.7) Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+10) / 290(+2) / 8(+2) Sensor strength: 18 Magnetometric Signature radius: 135 Cargo capacity: 320
I'm sorry but I'm really not hapy with this...
10% bonus to Remote Sensor Dampener optimal range ???
There are some ways to use the Damp in small gank PVP, the better results are with range dampening: - Focus 2 or 3 damp on the same target, making it lock range goes to less then 2km.. and then orbit it at tackle range and kill it. - Spread your damp on different targets whille you keep a good range and sniper one by one. - Focus on a target locking you and pulse all the dampners at once, breaking the lock.
In any way this only works if you are faster then the target, and you can control the range, and you can sustain a 20km orbit from the target so you have tackle on him. so it would be much more useful a drone bonus then a range bonus, because in most situations it will be useless.
Change it to: DRONE DAMAGE or add also TACKLE RANGE BONUS [Discussion] - New POS System (Construction Block Built - Starbasecraft) |

Drew Solaert
Wildcard Inc.
214
|
Posted - 2012.09.14 00:45:00 -
[105] - Quote
I really like the hybrid combat with disruption going on with the Bellicose and Arbi, and honestly I'd love to see it appear in some form in the Gallente and Caldari range. (either removing the ewar only bonuses and layout or hint hint give us a few new cruisers to play with and give the Minimatar and Amarr a pure ewar one to go with it :P ) I lied :o
|

I'm Down
Macabre Votum Against ALL Authorities
67
|
Posted - 2012.09.14 00:46:00 -
[106] - Quote
4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus
Exactly what about painters disrupts anything? |

Sigras
Conglomo IMPERIAL LEGI0N
193
|
Posted - 2012.09.14 00:53:00 -
[107] - Quote
Gypsio III wrote:So with the inevitable offgrid mindlinked link T3, a rigged Arbitrator will have TDs that each have -92.25% to optimal or tracking? Wow. (hope those numbers are right  ) i get -83.665%
Im not sure where you're getting your numbers . . . are you adding the T3 bonus instead of multiplying it? |

Sigras
Conglomo IMPERIAL LEGI0N
193
|
Posted - 2012.09.14 00:56:00 -
[108] - Quote
I'm Down wrote:4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus
Exactly what about painters disrupts anything? I think its supposed to be "e-war cruisers" and yes TP is ewar.
They could have given it a web range bonus which actually would be a form of disruption, but that would have also made it the most in demand T1 cruiser in the game by an order of magnitude.
Theyre stuck with the e-war they pidgin-holed the races into from the beginning. They could fix it, but that would take a redistribution of all the racial e-war.
Do you have any suggestions as to how they rectify the problem? |

Vladimir Norkoff
Income Redistribution Service
51
|
Posted - 2012.09.14 01:06:00 -
[109] - Quote
I'm Down wrote:4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus Both Amarr cruisers? Last I checked there were like 4. And the new DPS Belli looks like it will do about 350-ish dps (~200 HAM / 150 drones). Which is about the same (or possibly even less) than the new Arbi. As for the Maller, I was under the impression that it too will be changed. Upgraded rather significantly from what was implied in the DevBlog. Or perhaps you know something we don't? Or we could all just jump on the rage wagon too!
I'm Down wrote:Exactly what about painters disrupts anything? Your opponent's ship blowing up tends to disrupt them slightly. Using Painters on them can help facilitate their ship blowing up.
|

Obsidiana
White-Noise
186
|
Posted - 2012.09.14 01:07:00 -
[110] - Quote
CCP Fozzie wrote: Bellicose: Cruiser skill bonuses: 7.5% bonus to Target Painter effectiveness 5% bonus to Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire Slot layout: 4 H (-1), 5 M (+1), 4 L (+1), 4 launchers Drones (bandwidth / bay): 50(+10)/ 50(+10)
I think that is too much for drones. Unless the Caracal is getting a full flight of light drones (or more), the Bellicose will out damage and better tank the Caracal. It will probably be faster too. Plus, it can use any damage type for missiles and drones. I know we haven't see the Caracal yet, but the TP bonus, drones, and sub-high slots will be hard to match. A 20% bonus to range and more PG to facilitate HAMs is the only thing I can think of to match (plus drones and RoF). |

Omnathious Deninard
Extrinsic Operations
102
|
Posted - 2012.09.14 01:09:00 -
[111] - Quote
Target painters are a vrey nice form of e-war, list of benefits are The painted ship is targeted faster by fleet members Better damage from missiles better hit chance for turrets increased trackability for turrets Ideas for drone improvement |

Ashera Yune
Royal Amarr Institute Amarr Empire
42
|
Posted - 2012.09.14 01:22:00 -
[112] - Quote
The Celestis Damp Bonus is fairly underwhelming. Unless you intend to buff the RSD modules, you'll need a stronger buff. 7.5% -> 10% per level at the very least.
Do not apply frig strength damps to cruisers. Cruiser damps should be more powerful. "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."
-áKahlil Gibran |

MeBiatch
Republic University Minmatar Republic
550
|
Posted - 2012.09.14 01:22:00 -
[113] - Quote
I'm Down wrote:4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus
Exactly what about painters disrupts anything?
well out of 4 ships minnie needed a missile ship... and amarr use tracking distrupers so having the belly being a missile ships that gets a bonus to TP works nice for me... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

I'm Down
Macabre Votum Against ALL Authorities
67
|
Posted - 2012.09.14 01:22:00 -
[114] - Quote
Sigras wrote:Gypsio III wrote:So with the inevitable offgrid mindlinked link T3, a rigged Arbitrator will have TDs that each have -92.25% to optimal or tracking? Wow. (hope those numbers are right  ) i get -83.665% Im not sure where you're getting your numbers . . . are you adding the T3 bonus instead of multiplying it?
it's actually 93.28 with rigs, and a proteus. |

I'm Down
Macabre Votum Against ALL Authorities
67
|
Posted - 2012.09.14 01:24:00 -
[115] - Quote
Vladimir Norkoff wrote:I'm Down wrote:4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus Both Amarr cruisers? Last I checked there were like 4. And the new DPS Belli looks like it will do about 350-ish dps (~200 HAM / 150 drones). Which is about the same (or possibly even less) than the new Arbi. As for the Maller, I was under the impression that it too will be changed. Upgraded rather significantly from what was implied in the DevBlog. Or perhaps you know something we don't? Or we could all just jump on the rage wagon too! I'm Down wrote:Exactly what about painters disrupts anything? Your opponent's ship blowing up tends to disrupt them slightly. Using Painters on them can help facilitate their ship blowing up.
check your facts, it will do 552 dps maxed out before overload or implants are even considered. |

Bloodpetal
Mimidae Risk Solutions
848
|
Posted - 2012.09.14 01:47:00 -
[116] - Quote
Sweet stuff!
Need Target Painter buff and Bellicose is really an anti-frigate platform this way..... Destroyer? pfft. 
I know this isn't the topic FOR ECM changes... But ECM should lower max target limit and force unlock of all currently locked targets (not deny locking). 4-5 ECMs can shut down a single ship. Think about it!
Arbitrator looks 20% more sexy.
Celestis is a tough call, need to see it in action TBH, but looks healthier.
The blackbird is... well, the blackbird!
I like.
Mimidae Risk Solutions Recruiting |

Zarnak Wulf
Imperial Outlaws
563
|
Posted - 2012.09.14 01:50:00 -
[117] - Quote
Liang Nuren wrote:Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.
-Liang
CCP Fozzie did mention in a podcast interview that cruisers are getting a 20-35% base speed buff. |

Liang Nuren
Heretic Army Heretic Nation
2146
|
Posted - 2012.09.14 01:54:00 -
[118] - Quote
Zarnak Wulf wrote:Liang Nuren wrote:Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.
-Liang CCP Fozzie did mention in a podcast interview that cruisers are getting a 20-35% base speed buff.
Yes, I expect the attack cruisers will get a speed buff.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Khaim Khal
Valkyries of Night Of Sound Mind
5
|
Posted - 2012.09.14 02:02:00 -
[119] - Quote
Obsidiana wrote:Unless the Caracal is getting a full flight of light drones (or more), the Bellicose will out damage and better tank the Caracal. ... I know we haven't see the Caracal yet, but the TP bonus, drones, and sub-high slots will be hard to match.
You're comparing the new Bellicose to the old Caracal, even though you know the Caracal is going to be changed. What's your point, exactly? |

Alara IonStorm
3134
|
Posted - 2012.09.14 02:03:00 -
[120] - Quote
I'm Down wrote: check your facts, it will do 552 dps maxed out before overload or implants are even considered.
Show your work. |

Omnathious Deninard
Extrinsic Operations
102
|
Posted - 2012.09.14 02:07:00 -
[121] - Quote
I'm Down wrote: Exactly what about painters disrupts anything?
Disruption is a poor word fot this ship line, E-War is better. Target painters are a hostile module that increases the signature radius of a ship. With an increased signature raidus a ship becomes much eaiser to Target/Lock. that makes it a e-war module Ideas for drone improvement |

I'm Down
Macabre Votum Against ALL Authorities
67
|
Posted - 2012.09.14 02:08:00 -
[122] - Quote
Alara IonStorm wrote:I'm Down wrote: check your facts, it will do 552 dps maxed out before overload or implants are even considered.
Show your work.
352 HAMs 190 Drones
542... excuse me, i was 10 off.
You can eft an osprey navy to see the missile damage, and the 4th low would go to a drone damage mod. Still leaves room for an MWD and a LSE in the mids, and the usual other items.
and oh yeah, unlike most other ships, it's not tied to damage types.... |

Alara IonStorm
3134
|
Posted - 2012.09.14 02:15:00 -
[123] - Quote
I'm Down wrote: 352 HAMs 190 Drones
542... excuse me, i was 10 off.
You can eft an osprey navy to see the missile damage, and the 4th low would go to a drone damage mod. Still leaves room for an MWD and a LSE in the mids, and the usual other items.
and oh yeah, unlike most other ships, it's not tied to damage types.... So Rage Missiles and no DCU no real Frigate defenses and you need an ACU to fit everything else on.
I am sure there will be tons of people flying that fit. 
But hey it is better then the right now purely hypothetical Maller and Omen in your head. I am sure they will be fit with only about 15k EHP like your Belli fit. |

I'm Down
Macabre Votum Against ALL Authorities
67
|
Posted - 2012.09.14 02:16:00 -
[124] - Quote
Omnathious Deninard wrote:I'm Down wrote: Exactly what about painters disrupts anything?
Disruption is a poor word fot this ship line, E-War is better. Target painters are a hostile module that increases the signature radius of a ship. With an increased signature raidus a ship becomes much eaiser to Target/Lock. that makes it a e-war module
No, i think disruptor is a prime choice... but even ewar isn't met.
Arbitrator... disrupt gun ships offensive abilities range/tracking (a defensive mechanic) Blackbird... disrupts a ships locking abilities (a defensive mechanic) Celestis.... disrups a ships target range or lock time (a defensive mechanic) Belicose... increases a targets incoming damage (an offensive mechanic)
notice a disparity there?
|

Liang Nuren
Heretic Army Heretic Nation
2146
|
Posted - 2012.09.14 02:18:00 -
[125] - Quote
I'm Down wrote:Alara IonStorm wrote:I'm Down wrote: check your facts, it will do 552 dps maxed out before overload or implants are even considered.
Show your work. 352 HAMs 190 Drones
542... excuse me, i was 10 off. You can eft an osprey navy to see the missile damage, and the 4th low would go to a drone damage mod. Still leaves room for an MWD and a LSE in the mids, and the usual other items. and oh yeah, unlike most other ships, it's not tied to damage types....
Can we please discuss real fits? That is over on both CPU and grid, and even if it fit would be a **** fit.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Sedoris
Every Day Low Prices
1
|
Posted - 2012.09.14 02:20:00 -
[126] - Quote
I'm Down wrote:Omnathious Deninard wrote:I'm Down wrote: Exactly what about painters disrupts anything?
Disruption is a poor word fot this ship line, E-War is better. Target painters are a hostile module that increases the signature radius of a ship. With an increased signature raidus a ship becomes much eaiser to Target/Lock. that makes it a e-war module No, i think disruptor is a prime choice... but even ewar isn't met. Arbitrator... disrupt gun ships offensive abilities range/tracking (a defensive mechanic) Blackbird... disrupts a ships locking abilities (a defensive mechanic) Celestis.... disrups a ships target range or lock time (a defensive mechanic) Belicose... increases a targets incoming damage (an offensive mechanic)notice a disparity there? Well, you know, sometimes the best defense is a good offense :p |

Vladimir Norkoff
Income Redistribution Service
51
|
Posted - 2012.09.14 02:20:00 -
[127] - Quote
I'm Down wrote:check your facts, it will do 552 dps maxed out before overload or implants are even considered. Both amarr cruisers was supposed to say both amarr dps cruisers.
your second comment is just batshit ********. Ahh... I overlooked the "pure dps" part. Yeah you are right. I was including stuff like mediocre tank. But 550dps with a glass jaw is still fine by me. Even with a Lg ASB it ain't exactly tough. It'll have some funny niche uses, but in general combat a fit like that is toast.
And sorry you don't appreciate the uses of a Painter. Your loss. |

Omnathious Deninard
Extrinsic Operations
102
|
Posted - 2012.09.14 02:23:00 -
[128] - Quote
The description of the target painter is "A targeting subsystem that projects an electronic 'tag' on the target thus making it eaiser to Target and Hit. it would seem the increased damage for missiles is a beneficial side effect of an increased sig raidus, not necessaraly the sole purpose. Ideas for drone improvement |

I'm Down
Macabre Votum Against ALL Authorities
67
|
Posted - 2012.09.14 02:23:00 -
[129] - Quote
Liang Nuren wrote:
Can we please discuss real fits? That is over on both CPU and grid, and even if it fit would be a **** fit.
-Liang
Ballistic Control System II Ballistic Control System II Ballistic Control System II Drone damage Amplifier I
Experimental 10MN MicroWarpdrive I Large F-S9 Regolith Shield Induction EM Ward Field II Phased Weapon Navigation Array Generation Extron [empty med slot]
Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile
Medium Anti-Thermal Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
with 22 cpu left for the last mid slot.... easily fit another painter or several other options.
If you really want to toss out 40 dps, you can lose the drone damage amp and still be over 500 dps, and get your precious DCU.
Learn how to fit. |

Liang Nuren
Heretic Army Heretic Nation
2146
|
Posted - 2012.09.14 02:24:00 -
[130] - Quote
I'm Down wrote:Liang Nuren wrote:
Can we please discuss real fits? That is over on both CPU and grid, and even if it fit would be a **** fit.
-Liang
Ballistic Control System II Ballistic Control System II Ballistic Control System II Drone damage Amplifier I Experimental 10MN MicroWarpdrive I Large F-S9 Regolith Shield Induction EM Ward Field II Phased Weapon Navigation Array Generation Extron [empty med slot] Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Medium Anti-Thermal Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I with 22 cpu left for the last mid slot.... easily fit another painter or several other options. If you really want to toss our 40 dps, you can lose the drone damage amp and still be over 500 dps, and get your precious DCU. Learn how to fit. Hammerhead II x1
Jesus can you learn how to fit a ******* ship? Do you even PVP?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
3134
|
Posted - 2012.09.14 02:27:00 -
[131] - Quote
Liang Nuren wrote: Jesus can you learn how to fit a ******* ship? Do you even PVP?
-Liang
It is this.
[empty med slot]
That makes it art. |

I'm Down
Macabre Votum Against ALL Authorities
67
|
Posted - 2012.09.14 02:29:00 -
[132] - Quote
Liang Nuren wrote:
Jesus can you learn how to fit a ******* ship? Do you even PVP?
-Liang
I'm sorry, lets see a real fit pro? I know that this fit gets around 20-30,000 ehp for small fleet combat and who honestly gives a **** about sig ratio on a throw away dps ship. You will only find 3 other cruiser under current game mechanics that can even compete dps wise to this "disruption" cruiser.
Alara IonStorm wrote:Liang Nuren wrote: Jesus can you learn how to fit a ******* ship? Do you even PVP?
-Liang
It is this. [empty med slot] That makes it art.
hey dip ****, did you see the part where i left it open intentionally and told you teh remaining CPU so that you could fit in a variety of options? Or are you one of those ******* retards who needs me to spell this out 100% for you? |

Alara IonStorm
3136
|
Posted - 2012.09.14 02:37:00 -
[133] - Quote
I'm Down wrote: hey dip ****, did you see the part where i left it open intentionally and told you teh remaining CPU so that you could fit in a variety of options? Or are you one of those ******* retards who needs me to spell this out 100% for you?
My eyes were drawn away by the oh so terrible fit.
It was like trying to notice a stop sign next to a gory train wreck. |

Galphii
Sileo In Pacis THE SPACE P0LICE
63
|
Posted - 2012.09.14 02:39:00 -
[134] - Quote
Nice tweaks there; love the look of the Bellicose, seems very exciting to combine missiles, TP and drones (and should totally get a new model soon like the stabber!)  |

Liang Nuren
Heretic Army Heretic Nation
2146
|
Posted - 2012.09.14 02:40:00 -
[135] - Quote
I'm Down wrote:Liang Nuren wrote:
Jesus can you learn how to fit a ******* ship? Do you even PVP?
-Liang
I'm sorry, lets see a real fit pro? I know that this fit gets around 20-30,000 ehp for small fleet combat and who honestly gives a **** about sig ratio on a throw away dps ship. You will only find 3 other cruiser under current game mechanics that can even compete dps wise to this "disruption" cruiser.
Nah, you can get the same performance out of an Omen right now. And it's a bad cruiser.
-Liang
Ed: Just wait until they boost the fittings on it. I'm hoping hoping hoping hoping they give it +30% speed and an optimal bonus. I might literally cry tears of joy. :) Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Omnathious Deninard
Extrinsic Operations
102
|
Posted - 2012.09.14 02:41:00 -
[136] - Quote
I'm Down wrote:
I'm sorry, lets see a real fit pro? I know that this fit gets around 20-30,000 ehp for small fleet combat and who honestly gives a **** about sig ratio on a throw away dps ship. You will only find 3 other cruiser under current game mechanics that can even compete dps wise to this "disruption" cruiser.
So with the fit you posted above you actually get about 11427ehp a little bit off from 20-30k ehp Ideas for drone improvement |

MotherMoon
Blue Republic RvB - BLUE Republic
1123
|
Posted - 2012.09.14 02:43:00 -
[137] - Quote
Dersen Lowery wrote:MotherMoon wrote:wat? have you lost it? maybe i don't understand , are you gving a non ore ship a random never to be used drone bonus to mining? The whole beauty of drone boats is that they can do a little bit of everything. There are mining drones, so why shouldn't drone boats get bonuses to use them? ORE barges tend to pack combat drones for self-defense. If CCP really wanted to go nuts, they'd throw in a generous bonus to mining drone velocity per level. For those with Gallente or Amarr Cruiser 5 there might even be a use for Harvesters, at long last.
OOOOOOO
"10% bonus to drone hitpoints, damage and mining yield "
my bad I thought it was only a mining bonus, nvm http://dl.eve-files.com/media/1206/scimi.jpg |

Vladimir Norkoff
Income Redistribution Service
51
|
Posted - 2012.09.14 02:43:00 -
[138] - Quote
I'm Down wrote: I know that this fit gets around 20-30,000 ehp for small fleet combat... Because including leadership/link bonuses in your base stats is always a good idea....? Let's be honest, your fit has 19K ehp (with Liang's DCU). It is made of glass. And overlooking the lack of a point, it does have some niche uses. But for general use it is horribly terribad.
|

I'm Down
Macabre Votum Against ALL Authorities
68
|
Posted - 2012.09.14 02:51:00 -
[139] - Quote
Vladimir Norkoff wrote:I'm Down wrote: I know that this fit gets around 20-30,000 ehp for small fleet combat... Because including leadership/link bonuses in your base stats is always a good idea....?  Let's be honest, your fit has 19K ehp (with Liang's DCU). It is made of glass. And overlooking the lack of a point, it does have some niche uses. But for general use it is horribly terribad.
B/C when it explicitly states "small gang combat" you naturally move away from bonuses huh?
I really wish you guys would quit trying to judge ships by their unbonused, un buffed neutered to hell fits and realize that your terribad style of gameplay is not how this game get's balanced properly. |

Omnathious Deninard
Extrinsic Operations
102
|
Posted - 2012.09.14 03:01:00 -
[140] - Quote
I'm Down wrote:Vladimir Norkoff wrote:I'm Down wrote: I know that this fit gets around 20-30,000 ehp for small fleet combat... Because including leadership/link bonuses in your base stats is always a good idea....?  Let's be honest, your fit has 19K ehp (with Liang's DCU). It is made of glass. And overlooking the lack of a point, it does have some niche uses. But for general use it is horribly terribad. B/C when it explicitly states "small gang combat" you naturally move away from bonuses huh? I really wish you guys would quit trying to judge ships by their unbonused, un buffed neutered to hell fits and realize that your terribad style of gameplay is not how this game get's balanced properly. Please what is a small gang then? When does it change to a mid sized gang? Ideas for drone improvement |

Liang Nuren
Heretic Army Heretic Nation
2146
|
Posted - 2012.09.14 03:03:00 -
[141] - Quote
I'm Down wrote: B/C when it explicitly states "small gang combat" you naturally move away from bonuses huh?
I really wish you guys would quit trying to judge ships by their unbonused, un buffed neutered to hell fits and realize that your terribad style of gameplay is not how this game get's balanced properly.
The Omen (today) gets your linked performance without Links. Should tell you something about your fit.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Vladimir Norkoff
Income Redistribution Service
52
|
Posted - 2012.09.14 03:19:00 -
[142] - Quote
I'm Down wrote:Vladimir Norkoff wrote:I'm Down wrote: I know that this fit gets around 20-30,000 ehp for small fleet combat... Because including leadership/link bonuses in your base stats is always a good idea....?  Let's be honest, your fit has 19K ehp (with Liang's DCU). It is made of glass. And overlooking the lack of a point, it does have some niche uses. But for general use it is horribly terribad. B/C when it explicitly states "small gang combat" you naturally move away from bonuses huh? I really wish you guys would quit trying to judge ships by their unbonused, un buffed neutered to hell fits and realize that your terribad style of gameplay is not how this game get's balanced properly. When every other post of yours insists that it is without overload or other bonuses, yes we do tend to move away from bonuses. I understand that you are frustrated by the fact that your fit is being dissected as the extreme niche fit that it is. But lashing out at people like a child throwing a tantrum is not the way to deal with the situation. Your fit is just not good for general use, and thus does not unbalance the game. Getting angry is not going to change that fact. |

Omnathious Deninard
Extrinsic Operations
102
|
Posted - 2012.09.14 03:24:00 -
[143] - Quote
Omnathious Deninard wrote:I'm Down wrote:Vladimir Norkoff wrote:I'm Down wrote: I know that this fit gets around 20-30,000 ehp for small fleet combat... Because including leadership/link bonuses in your base stats is always a good idea....?  Let's be honest, your fit has 19K ehp (with Liang's DCU). It is made of glass. And overlooking the lack of a point, it does have some niche uses. But for general use it is horribly terribad. B/C when it explicitly states "small gang combat" you naturally move away from bonuses huh? I really wish you guys would quit trying to judge ships by their unbonused, un buffed neutered to hell fits and realize that your terribad style of gameplay is not how this game get's balanced properly. Please what is a small gang then? Edit: Google said a small gang is <= 10 pilots. Small gang comp (taken from internet could be wrong) 1 Dictor 2 E-war 1 interceptor 5 DPS ships 1 Command ship
Your fit would require, seeing as it has no local booster, 2 logistic ships, due to shield logistic problems keeping cap stable. So assuming the rest are completely necessary you would have to lose at least 1 dips ship and then 1 other thing. e-war maybe? You would get no dps out of the command ship because it is an off grid t3 because that's what "everyone" uses for boosting.
Like I said I got the general premises from Google. But if this is accurate, then by no means is the bellicose going to be OP Ideas for drone improvement |

Dennis Gregs
Dawn of Fire
65
|
Posted - 2012.09.14 03:30:00 -
[144] - Quote
I'm Down wrote:Liang Nuren wrote:
Can we please discuss real fits? That is over on both CPU and grid, and even if it fit would be a **** fit.
-Liang
Ballistic Control System II Ballistic Control System II Ballistic Control System II Drone damage Amplifier I Experimental 10MN MicroWarpdrive I Large F-S9 Regolith Shield Induction EM Ward Field II Phased Weapon Navigation Array Generation Extron [empty med slot] Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Medium Anti-Thermal Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I with 22 cpu left for the last mid slot.... easily fit another painter or several other options. If you really want to toss out 40 dps, you can lose the drone damage amp and still be over 500 dps, and get your precious DCU. Learn how to fit. The irony, it burns.
Now, on a sidenote, I think the Celestis is still going to be a little weak. Gallente being the drone race and all, and Celestis being basically the "go to" e-war cruiser for Gellente in the next expansion, I'd like to see a drone bonus somewhere in there, be it regular or e-war drone bonus in specific... but I'm not complaining for the improvements anyhow. |

Ashera Yune
Royal Amarr Institute Amarr Empire
43
|
Posted - 2012.09.14 03:39:00 -
[145] - Quote
Another thing to consider is buffing the rigs for sensor dampening strength.
The Tech 1 rsd rig is a mere 5% increase. The tech 2 is a 7.5% increase.
The rigs were nerfed when damps were nerfed. "Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."
-áKahlil Gibran |

MeBiatch
Republic University Minmatar Republic
550
|
Posted - 2012.09.14 04:01:00 -
[146] - Quote
Ashera Yune wrote:Another thing to consider is buffing the rigs for sensor dampening strength.
The Tech 1 rsd rig is a mere 5% increase. The tech 2 is a 7.5% increase.
The rigs were nerfed when damps were nerfed.
i really think the answer has to be in ship bonus... we dont want a rsd on every ship like before the nerf...
10% per level and 20% to optimal range would make this a sick ship! Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
426
|
Posted - 2012.09.14 06:08:00 -
[147] - Quote
Since cruiser base speeds are going to be improved across the board, the Arbitrator will end up being on the slow side of the spectrum. That is in contradiction with the stated goal of making it a ship for small gangs. Ships for small gangs need to be fast.
The inability to shield tank effectively while providing EWAR is also problematic. |

Altaen
Lutinari Syndicate Electus Matari
13
|
Posted - 2012.09.14 06:23:00 -
[148] - Quote
CCP Fozzie wrote: I'd rather have a Blackbird that concentrates all its jammers on one ship be closer in power to the Celestis than the other way around,
You. I like you. |

Altaen
Lutinari Syndicate Electus Matari
13
|
Posted - 2012.09.14 06:35:00 -
[149] - Quote
Dennis Gregs wrote:
Now, on a sidenote, I think the Celestis is still going to be a little weak. Gallente being the drone race and all, and Celestis being basically the "go to" e-war cruiser for Gellente in the next expansion, I was hoping to see a drone bonus somewhere in there. Hopefully it will happen on another cruiser besides the Vexor, which will pretty much remain similar from what I've read, if only to give Gallente some more identity.
Maybe even a specific bonus to ewar drones. |

Fon Revedhort
Monks of War DarkSide.
767
|
Posted - 2012.09.14 07:11:00 -
[150] - Quote
CCP Fozzie wrote:Tippia wrote:You really need to either adjust damps to have a bit more inherent usefulness or significantly increase that bonus (if you want to avoid the old situation of GÇŁdamps on everythingGÇĽ).
I haven't done the all the maths for where it needs to be but really, what you should be aiming at is that with a reasonable fit and without any special bonuses (command ships etc.), and after stacking penalties, a Celestis that concentrates all of its disruption on a single ships should do pretty much the same thing as the equivalent Blackbird would do the the same shipGÇŞ which would pretty much entail damping any normal ship down to, oh, 2km lock range or so.
GÇŞso keep bumping those bonuses up, because you're not there yet. I'd rather have a Blackbird that concentrates all its jammers on one ship be closer in power to the Celestis than the other way around, however yeah there is more that needs to be done with damps.
Wow, with these new 7.5% bonuses we're getting back to pretty much old Arazy dampening you by -75% by each RSD. Apply 3 and nobody can lock anything even at 10 km. Heck, even 2 will do it for most cases.
Do you, Fozzie, really believe it's good for the game to have an option of rendering any given ship (bar supercaps, for sure - they are what real man fly and thus can not be touched) totally useless by such overwhelming EW modules?
Isn't this precisely the reason why ECM causes so much hate? Being able to establish lock is god damn CRUCIAL for basically anything you might want to perform. If you have no intentions of introducing a hard limit to what ships can be damped to (say, they always retain 30% of their base lock range), then you're pretty much failing at not making the game even harder for soloers - the concern you named recently. 14 |

Deerin
Murientor Tribe Defiant Legacy
15
|
Posted - 2012.09.14 07:20:00 -
[151] - Quote
It looks like the new bellicose will be going around 2k/s without any mods. I also studied the HAM version, but I believe HML version will be more widely used as it has WAY better damage projection.
The question is can Valkyries or heavy missiles reliably hit a frig when it is painted by bonused painters?? If not, bellicose will die horribly to frigs if it doesn't field warriors. |

El'ismhur Khunsiu
Aries Engineering Quasar Generation
0
|
Posted - 2012.09.14 08:17:00 -
[152] - Quote
Quote:
Arbitrator: Cruiser skill bonuses: 7.5% bonus to Tracking Disruptor effectiveness 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H, 4 M, 5 L (+1), 2 turrets, 1 launcher Fittings: 575 PWG, 325 CPU (+25) Defense (shields / armor / hull) : 1100(+84) / 1500(+132) / 1600(+232) Capacitor (amount / recharge rate / average cap per second): 1375(+313) / 490s(+108.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 200(+41) / 0.56(-0.05) / 11200000 / 5.9s (-0.5) Drones (bandwidth / bay): 50 / 150 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 285(+3) / 7(+1) Sensor strength: 15 Radar (+3) Signature radius: 130 Cargo capacity: 345
Pls remove the mining yield ...
You can use the thracking disruptor also againt Long range weapon like Arty etc with the optimal script.
That would be nice to increase a little the max targeting range 50 km to 60 km.
Don't forgot the tracking Disruptor is the only EW we use in short range and long range (depend the script you use ).
Exemple you can rush with optimal script and when your are in close range swith to the tracking script.
Pls increase the max targeting range.
|

OT Smithers
Buccaneer's Den
146
|
Posted - 2012.09.14 08:22:00 -
[153] - Quote
I'm Down wrote:4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus
Exactly what about painters disrupts anything?
I am not CCP obvoiusly but in many ways it seems to fit the Minmatar theme: Attack! Put another way, the best "disruption" is a wreck.
In any case, while they are called "Disruption" hulls, they are in fact EWAR hulls. And EWAR takes many forms. |

OT Smithers
Buccaneer's Den
146
|
Posted - 2012.09.14 08:49:00 -
[154] - Quote
Fon Revedhort wrote:CCP Fozzie wrote:Tippia wrote:You really need to either adjust damps to have a bit more inherent usefulness or significantly increase that bonus (if you want to avoid the old situation of GÇŁdamps on everythingGÇĽ).
I haven't done the all the maths for where it needs to be but really, what you should be aiming at is that with a reasonable fit and without any special bonuses (command ships etc.), and after stacking penalties, a Celestis that concentrates all of its disruption on a single ships should do pretty much the same thing as the equivalent Blackbird would do the the same shipGÇŞ which would pretty much entail damping any normal ship down to, oh, 2km lock range or so.
GÇŞso keep bumping those bonuses up, because you're not there yet. I'd rather have a Blackbird that concentrates all its jammers on one ship be closer in power to the Celestis than the other way around, however yeah there is more that needs to be done with damps. Wow, with these new 7.5% bonuses we're getting back to pretty much old Arazu dampening you by -75% by each RSD. Apply 3 and nobody can lock anything even at 10 km. Heck, even 2 will do it for most cases. Do you, Fozzie, really believe it's good for the game to have an option of rendering any given ship (bar supercaps, for sure - they are what real man fly and thus can not be touched) totally useless by such overwhelming EW modules? Isn't this precisely the reason why ECM causes so much hate? Being able to establish lock is god damn CRUCIAL for basically anything you might want to perform. If you have no intentions of introducing a hard limit to what ships can be damped to (say, they always retain 30% of their base lock range), then you're pretty much failing at not making the game even harder for soloers - the concern you named recently.
Exactly.
I find it ironic that the folks who freak out over the random chance of a jam from a delicate and defenseless ECM boat have absolutely no concerns over a guaranteed jam from stacked sensor damps. Heck, most here seemingly want to make these things MORE powerful. The same illogic applies to to both Tracking Disruptors and Target Painters -- it's like many of the people posting don't realize just how powerful these modules already are.
I admit that ECM sucks when you are hit by it. EVERYTHING sucks when you are hit by it -- that's why they hit you with it in the first place. Welcome to Eve, where the folks who planned ahead always have an advantage over the folks who just decided to bring random ships and rely on luck.
Anyway, if I were to rank all the frustrating things that happen in game, ECM wouldn't even make the top ten. |

OT Smithers
Buccaneer's Den
146
|
Posted - 2012.09.14 08:54:00 -
[155] - Quote
Deerin wrote:It looks like the new bellicose will be going around 2k/s without any mods. I also studied the HAM version, but I believe HML version will be more widely used as it has WAY better damage projection.
The question is can Valkyries or heavy missiles reliably hit a frig when it is painted by bonused painters?? If not, bellicose will die horribly to frigs if it doesn't field warriors.
The Bellicose is going to be a Frigate shredding machine. |

El'ismhur Khunsiu
Aries Engineering Quasar Generation
0
|
Posted - 2012.09.14 09:19:00 -
[156] - Quote
OT Smithers wrote:Deerin wrote:It looks like the new bellicose will be going around 2k/s without any mods. I also studied the HAM version, but I believe HML version will be more widely used as it has WAY better damage projection.
The question is can Valkyries or heavy missiles reliably hit a frig when it is painted by bonused painters?? If not, bellicose will die horribly to frigs if it doesn't field warriors. The Bellicose is going to be a Frigate shredding machine.
not only. High efficiency against zealot, logistic etc |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
16
|
Posted - 2012.09.14 09:32:00 -
[157] - Quote
Why no variation in cap/sec? Amarr are supposed to have good cap, minmatar are supposed to have bad cap. |

Roime
Shiva Furnace Dead On Arrival Alliance
1199
|
Posted - 2012.09.14 09:46:00 -
[158] - Quote
Looks very good, except for the drones on Bellicose.
Drones are the equalizer for Gallente ships, that mitigate the speed and range disadvantages to some extent. Giving all races equal drone capacity nullifies this aspect. In this case Amarr has best drones, which is ok as they are the other drone race, Minmatar and Gallente are equal. Drop Bellicose bay and b/w to 40?
Or maybe change the Celestis damp range bonus to drone bonus? Currently damps have already a very usable range even without additional modules or bonuses.
And for those comparing ECM and damps, consider the fact that an ECM ship can viably lock out several ships, while a single damp on a ship doesn't have that much effect, unless the targets are "snipers". Range damping can also be countered simply by moving closer, only way to escape jamming is to either kill the jammer, or get out of it's range. Both EWAR types have module counters as well.
While chance based, practical ECM fits tend to have high enough strength to land the jam very reliably. Gallente - the choice of the interstellar gentleman |

MintyRoadkill
Dovahkiin. Tribal Band
5
|
Posted - 2012.09.14 10:11:00 -
[159] - Quote
Harvey James wrote:Liang Nuren wrote:Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.
-Liang so if BC's are allowed to be faster than a cruiser than what is the point of a cruiser? might as-well remove them from the game as useless pieces of junk :P And btw at the moment the tier 3 bc's have better tank then cruisers too
They also cost 10 times as much and are more skill intensive. What's your point? |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.14 10:30:00 -
[160] - Quote
MintyRoadkill wrote:Harvey James wrote:Liang Nuren wrote:Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.
-Liang so if BC's are allowed to be faster than a cruiser than what is the point of a cruiser? might as-well remove them from the game as useless pieces of junk :P And btw at the moment the tier 3 bc's have better tank then cruisers too They also cost 10 times as much and are more skill intensive. What's your point?
if you read a few more pages you would see we had that conversation and this is the last part of that conversation. but following on from my points about the bb's range bonus being OP perhaps you could replace it with a missile damage bonus so people would actually put HML's on it which means it wouldn't be the only one doing no dps.
|

Dato Koppla
Blue Republic RvB - BLUE Republic
58
|
Posted - 2012.09.14 10:32:00 -
[161] - Quote
Looks good at a glance, the only thing that caught my eye is the Belli getting 4 bonused launchers and a full flight of meds, isnt that a bit much? 1 turret short of being the same layout as our current 'gank' cruiser the thorax |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.14 10:35:00 -
[162] - Quote
Dato Koppla wrote:Looks good at a glance, the only thing that caught my eye is the Belli getting 4 bonused launchers and a full flight of meds, isnt that a bit much? 1 turret short of being the same layout as our current 'gank' cruiser the thorax
They are somewhat mysteriously misplaced for a cruiser and especially a non drone cruiser at that. 3 lights seem more appropriate to me even the cane doesn't get a full set of meds. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
342
|
Posted - 2012.09.14 10:38:00 -
[163] - Quote
MintyRoadkill wrote:Harvey James wrote:Liang Nuren wrote:Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.
-Liang so if BC's are allowed to be faster than a cruiser than what is the point of a cruiser? might as-well remove them from the game as useless pieces of junk :P And btw at the moment the tier 3 bc's have better tank then cruisers too They also cost 10 times as much and are more skill intensive. What's your point?
Neither cost nor SP are important balancing factors.
Anyway, the problem isn't the balance between cruisers and t3 BCs, they're sufficiently different. The problem is between cruisers and t1/2 BCs. Right now it's distressingly easy to make a t1/2 BC with not only more tank, but also better-tracking, longer-ranged and much more DPS than a cruiser, with frequently only marginal inferiority in mobility.
This makes t1/2 BCs effectively high-tier cruisers - and therefore this relationship needs to be a victim of tiericide. Increasing cruiser mobility is a good way to differentiate them, but I suspect more will be needed. Nerfing t2 BCs will be a good idea. |

MintyRoadkill
Dovahkiin. Tribal Band
5
|
Posted - 2012.09.14 10:40:00 -
[164] - Quote
I'm Down wrote:Vladimir Norkoff wrote:I'm Down wrote: I know that this fit gets around 20-30,000 ehp for small fleet combat... Because including leadership/link bonuses in your base stats is always a good idea....?  Let's be honest, your fit has 19K ehp (with Liang's DCU). It is made of glass. And overlooking the lack of a point, it does have some niche uses. But for general use it is horribly terribad. B/C when it explicitly states "small gang combat" you naturally move away from bonuses huh? I really wish you guys would quit trying to judge ships by their unbonused, un buffed neutered to hell fits and realize that your terribad style of gameplay is not how this game get's balanced properly.
Alright, you're from -A- so of course you're not the sharpest tool in the shed, but let me roll out some numbers for you.\
Max DPS fits: (using current ship profiles, with highest caliber t2 guns + t2 DPS ammo, 3 damage mods and t2 gallente drones)
Omen: 571 (and this is a bad cruiser) Rupture: 632 Moa: 529 (and this is a bad cruiser) Thorax: 745 Vexor: 854
The problem isn't that the Bellicose will do too much damage, it's that some of the cruisers currently don't do enough. Don't compare the rebalanced ships in one class with ships that have yet to be balanced because you won't be seeing the new Bellicose with any of the old combat cruisers, they're all being changed at the same time. |

MintyRoadkill
Dovahkiin. Tribal Band
5
|
Posted - 2012.09.14 10:41:00 -
[165] - Quote
Dato Koppla wrote:Looks good at a glance, the only thing that caught my eye is the Belli getting 4 bonused launchers and a full flight of meds, isnt that a bit much? 1 turret short of being the same layout as our current 'gank' cruiser the thorax
The Thorax still puts out far more DPS, though, due to Blasters > HAMs.
But yeah, i think it should have between 20-30 m3 of drones. |

MisterNick
The Sagan Clan Pax Romana Alliance
109
|
Posted - 2012.09.14 11:34:00 -
[166] - Quote
Bellicose should be a good laugh with these changes. About time too, I don't think i've ever seen one flown. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
|

CCP Fozzie
C C P C C P Alliance
1346

|
Posted - 2012.09.14 12:05:00 -
[167] - Quote
Good morning everyone. Gonna go over some of the key questions and comments I'm seeing in the thread so far.
I'm Down wrote:In exactly what way is a 542 dps Belicose with 0 disrupting effects a disruption cruiser? It now does around 80 more dps than a 5% per leve damagel maller would do with 3 HS based on those proposed changes and about 31 more dps than the current 5 pulse 3 HS omen does. When does thinking ever come in to the picture at CCP I'm Down wrote:still waiting to hear how the belicose proposal makes sense. I'm Down wrote:4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus I'm going to start by reminding everyone that all the designs posted in this forum are very much open to more changes as time goes on. What I'm proposing for the Bellicose is a bit outside the usual mold and if it turns out to be too powerful there's a lot of ways we can adjust it downwards before release. That being said, building strawman fits optimized for EFT numbers is the oldest trick in the book for "winning" theorycrafting arguments and you shouldn't count on me not knowing the difference between the paper dps of a 4 damage mod rage ham setup and the actual value of that ship in space. We're always open to evaluating ships with help from player feedback, but I'm going to ask everyone to make sure to keep your discussion constructive.
I'm Down wrote:In exactly what way is a 542 dps Belicose with 0 disrupting effects a disruption cruiser? There have been several mentions in both this thread and the frigate thread that target painters are not disruptive in the classical sense and therefore the ships are misnamed or the minmatar ewar doesn't belong. Disruption may be a poor name for the ships for that reason, but in the end it's just a name. I expect people will generally just call them ewar cruisers and ewar frigs so renaming the threads might be a good idea. I'm actually quite a fan of "Cruisers that have effectiveness bonuses to targeted offensive midslot modules" but my fellow designers say it's not snappy enough.
This also brings us to a wider issue of how similar we want to make ship between the races. It's true that the gameplay for the Bellicose and the Blackbird will be extremely different, but as nice as it is to have more consistency between certain aspects of each class, my priority will always be good gameplay and giving people chances to make decisions that matter in the game. What really matters with the Bellicose isn't whether it fits a name like Disruption cruisers. In the end the most important question is whether the Bellicose is a fun and balanced ship to fly (And we're going to keep working at it until we reach that goal).
Liang Nuren wrote:Until you tell us what's up with the ECM mechanics, there's no way to comment on this ship. This is an excellent point and beings up a downside to putting ships out this early in features and ideas. There are going to be changes to modules and mechanics that will strongly affect the usage of all these ships, but that we're not quite ready to post about yet. The big picture will come into more focus between now and the Winter expansion, and there will be plenty of opportunities to give feedback all along the way.
Aaron Greil wrote:Not sure how I feel about the bellicose having a full drone bay. Two ewar ships, okay, but three reeks of too much homogenization. Bring the bellicose down, at least one medium drone. The balance team also added tons of drones to frigate hulls, it feels like gallente's specialization is being entirely eclipsed. The vexor, with only 75 bw (which most people only use a flight of mediums anyway) loses its advantage in the cruiser realm. A similar thing is true with the thorax. It's quite possible that we may need to bump the Belli dronebay back to the 40m3 it has currently to balance it, we'll see as we go forward. As for the expansion of drones into more ships, it's a side effect of our desire to make drones a more mainstream weapon system instead of leaving Gallente pilots alone in the cold. The creation of the drone damage mod was another step in that direction and there's more we want to do. We balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization.
Harvey James wrote: seriously what happened to more mobility isn't that supposed to be the point of cruisers over bc's? We increased the speeds on all the ewar cruisers as part of an overall speed increase for cruisers, including giving the Arbitrator a very significant 20% bump. But the ewar cruisers are intentionally one of the slower sets of T1 cruisers and we're not going to give the class so much speed that it becomes overpowered. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Gypsio III
Chemikals Ministry of Inappropriate Footwork
342
|
Posted - 2012.09.14 12:17:00 -
[168] - Quote
I'd love to know what you've got planned for ECM. The current mechanic is terrible, but I've never been able to come up with a good ECM mechanism that's still recognisably ECM. The least bad idea I could come up with was to get rid of ECM entirely, take RSDs from Gallente to Caldari and boost their power a chunk, then give Gallente an anti-missile ewar while not introducing the missile TD effect on TDs, then give Caldari a new secondary ewar that reduces the range and transfer amount of RR mods, to make up for the loss of ECM's anti-logi role.
This idea was pretty good though, it has ECM reducing the number of targets that can be locked, which is a bit more refined than the current straight no-effect/jammed mechanism. |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.14 12:19:00 -
[169] - Quote
Harvey James wrote: seriously what happened to more mobility isn't that supposed to be the point of cruisers over bc's?
Quote:We increased the speeds on all the ewar cruisers as part of an overall speed increase for cruisers, including giving the Arbitrator a very significant 20% bump. But the ewar cruisers are intentionally one of the slower sets of T1 cruisers and we're not going to give the class so much speed that it becomes overpowered.
I don't there's a chance in hell that these will be overpowered even if they went 2.2km/s with mwd especially when you start plating the armour ships. |

Alara IonStorm
3141
|
Posted - 2012.09.14 12:20:00 -
[170] - Quote
CCP Fozzie wrote: That being said, building strawman fits optimized for EFT numbers is the oldest trick in the book for "winning" theorycrafting arguments and you shouldn't count on me not knowing the difference between the paper dps of a 4 damage mod rage ham setup and the actual value of that ship in space.
Teeth meet curb. > Skull meet boot.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
16
|
Posted - 2012.09.14 13:07:00 -
[171] - Quote
If you're going to be messing with damps, you should probably look at the lock ranges of recon ships. They all have absurd range, making them mostly immune to range dampening. |

Saede Riordan
Alexylva Paradox
226
|
Posted - 2012.09.14 13:08:00 -
[172] - Quote
To those thinking the high DPS bellicose is bad, remember something:
Damps, ECM, and TDs, are all damage mitigation EWar. TPs are unique in that they are damage projection. It should have more damage then the others since its EW helps it hit harder. Not only that, but I personally will probably be using ECM drones instead of damage drones, since none of the disruption cruisers are that tough, and unlike all the others, TPs don't offer defense, making it that much more fragile. If you fit damage drones then yeah, you can squeeze a **** ton of DPS out of it, but at the expense of a good deal of survivability. |

Warde Guildencrantz
TunDraGon
31
|
Posted - 2012.09.14 13:42:00 -
[173] - Quote
can't wait for the typhoon to get rehashed.
BTW fozzie, please don't make the cyclone into a missile boat...one missile boat in the BC line is good enough
Oh, and please for the love of god keep the typhoon an armor tanker. |

Zarnak Wulf
Imperial Outlaws
563
|
Posted - 2012.09.14 14:01:00 -
[174] - Quote
I personally like how the Vigil and Crucifier have range bonuses while the Bellicose and Arbitrator do not. The latter are much more in your face. It gives the frigates a spot that the cruisers can't take away as well. . The Blackbird and Celestis are just bigger and better by comparison then their frigate brethren. Meh. |

LePaJ
Fake Empire. DarkSide.
1
|
Posted - 2012.09.14 14:21:00 -
[175] - Quote
TrouserDeagle wrote:If you're going to be messing with damps, you should probably look at the lock ranges of recon ships. They all have absurd range, making them mostly immune to range dampening. Only Combat Recon Ship have 180, but if TD curse will be punished with 2 SD - what will protect us from tier3 BC? Asked this in support crusers topic: How t1 cruisers rebalance T1 frigates rebalance will be carrying out their survival with MWD against Tier3 BC. 3 Tornadoes destroy any cruiser, not moving at right angles.
And how to treat the problem tanking crusers with BS size modules (1600mm, LSE), as medium size - 1000 shield or 2400 armor are useless to install? |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
286
|
Posted - 2012.09.14 15:01:00 -
[176] - Quote
Pardon me as I lighten the mood:
CCP Fozzie wrote:...we'll see as we go forward... David Mitchell's opinion on that phrase.
Carry on. |

Roime
Shiva Furnace Dead On Arrival Alliance
1201
|
Posted - 2012.09.14 15:09:00 -
[177] - Quote
CCP Fozzie wrote: It's quite possible that we may need to bump the Belli dronebay back to the 40m3 it has currently to balance it, we'll see as we go forward. As for the expansion of drones into more ships, it's a side effect of our desire to make drones a more mainstream weapon system instead of leaving Gallente pilots alone in the cold. The creation of the drone damage mod was another step in that direction and there's more we want to do. We balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization.
Hybrid buff, drone damage amps and Talos fooled me for a moment to think that there is actually some kind of guiding light at CCP, that would eventually lead to a balanced Gallente in the next 12 years. With babysteps, and carefully avoiding all the low hanging fruits and glaring deficiencies, but still generally in the right direction.
But yeah, why not increase dps on all other weapon systems than hybrids while you're at it, so Gallente is no longer "left alone in the cold" in that area either. I mean hell, this race does have exactly two unique and viable features that have kept it barely in the game this far. Or had.
Well, it's cool to see that drone ships no longer lose a slot because of drones... at least if they are not Gallente.
/bitter Gallente - the choice of the interstellar gentleman |

Aaron Greil
Royal Imperial Navy Reserves
23
|
Posted - 2012.09.14 15:12:00 -
[178] - Quote
CCP Fozzie wrote:Good morning everyone. Gonna go over some of the key questions and comments I'm seeing in the thread so far. Aaron Greil wrote:Not sure how I feel about the bellicose having a full drone bay. Two ewar ships, okay, but three reeks of too much homogenization. Bring the bellicose down, at least one medium drone. The balance team also added tons of drones to frigate hulls, it feels like gallente's specialization is being entirely eclipsed. The vexor, with only 75 bw (which most people only use a flight of mediums anyway) loses its advantage in the cruiser realm. A similar thing is true with the thorax. It's quite possible that we may need to bump the Belli dronebay back to the 40m3 it has currently to balance it, we'll see as we go forward. As for the expansion of drones into more ships, it's a side effect of our desire to make drones a more mainstream weapon system instead of leaving Gallente pilots alone in the cold. The creation of the drone damage mod was another step in that direction and there's more we want to do. We balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization.
Thanks for the response!
Still, perhaps I'm alone in this assessment, but in the past it seems that the four races had a primary and secondary weapons system, based on the tech 2 lineup.
Gallente -> blasters, drones Caldari -> Missiles, rails Amarr -> Lasers, unguided Missiles Minmatar -> autocannons, artillery
Now, with many (if not all) ships gaining some drones, Gallente seems to be left without a secondary weapons platform. The specialization between the ships, exemplified by weapons systems is what made deciding between different races worthwhile. You said that you "balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization." I couldn't be more opposed to this idea. Every race has a distinct flavor, and all these drone additions (while not entirely unwelcome) seem to deflate gallente's advantages. New exploration frigates, EWAR frigates, and EWAR cruisers all rely heavily on drones. This seems a slap in the face to the diversity that makes one race more appealing to an individual player. If I was a new player and was interested in these one of these roles, why would I choose one race over another? Now, there are obvious other differences, like speed and the type of EWAR being used, but even so, the point is the same. |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
174
|
Posted - 2012.09.14 15:21:00 -
[179] - Quote
7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.
First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later. . |
|

CCP Fozzie
C C P C C P Alliance
1353

|
Posted - 2012.09.14 15:24:00 -
[180] - Quote
Terrorfrodo wrote:7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.
First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later.
If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Dersen Lowery
Knavery Inc. StructureDamage
92
|
Posted - 2012.09.14 15:26:00 -
[181] - Quote
Roime wrote:Well, it's cool to see that drone ships no longer lose a slot because of drones... at least if they are not Gallente.
Zing!
I'm not 100% on board with "drones for everyone!" either, but here's a thought: If you're going to do that, give each race a role bonus that compensates for the deficiencies of their own drones. So, for example, an Amarr speed bonus to drones would make Warriors unmanageable, but it would make... uh... whatever the Amarr small drones are called more viable.
So basically, if you guys at CCP are determined to give everybody drones, at least try to diversify them (and maybe rebalance them). If they're going to be everywhere, we might as well get to see all of them in use.
(I'm trying not to be a bitter Vexor pilot. I really am.) |

Fon Revedhort
Monks of War DarkSide.
767
|
Posted - 2012.09.14 15:46:00 -
[182] - Quote
CCP Fozzie wrote:Terrorfrodo wrote:7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.
First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later. If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time. Did you miss my question or just have nothing to say in this regard?
You mention possible change of ECM mechanics, but could something be done to absurd dampening, too? They say move closer, but if your locking range is cut down to, say, 5-10 km or so you while your operating range is more like 30-40, moving closer is of no particular use. RSD mechanics is to be changed as well to prevent RSD from being abused while keeping them as a valid tool for fleet-warfare. Do you agree? 14 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
55
|
Posted - 2012.09.14 15:47:00 -
[183] - Quote
TrouserDeagle wrote:Why no variation in cap/sec? Amarr are supposed to have good cap, minmatar are supposed to have bad cap.
I'd like to bump this question.. As i don't really get it.
I would think minmatar ships should have a significantly worse capacitor than Amarr ships
Also i think the ships are to slow still.. Although i am guessing Ewar cruisers are going to be the slowest cruisers to make them easier to catch.. So i guess i would be ok with it if the combat/attack cruisers are significantly faster. |

Alara IonStorm
3144
|
Posted - 2012.09.14 16:08:00 -
[184] - Quote
TrouserDeagle wrote:Why no variation in cap/sec? Amarr are supposed to have good cap, minmatar are supposed to have bad cap. In cap amount but evidence shows that often this isn't case.
All Tier 1 Battlecruisers recharge at 15.6 All Tier 3 Battlecruisers recharge at 16.7 All Cruisers recharge at 11.7 All Detroyers at 7.8 The newly buffed Combat Frigates 8.3
There are some exceptions to this rule like the Harbinger but Cap Charge is pretty homogenized, Cap Amount however is in Amarr's favor. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
342
|
Posted - 2012.09.14 16:13:00 -
[185] - Quote
CCP Fozzie wrote:Terrorfrodo wrote:7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.
First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later. If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time.
Do you think that 92% tracking disruptors and 78% RSDs are really a good idea? If not, you need to do something about warfare links. When even the Gallente info links are arguably overpowered, there's a real problem. |

X Gallentius
Justified Chaos
485
|
Posted - 2012.09.14 16:19:00 -
[186] - Quote
I think basically every frigate should fear the Bellicose, and any ship that can't hit out to 24 km should fear it too since it will just kite you to death with its speed and missiles. And if it does get caught, it can always release the ec-600's and gtfo. No risk pvp is here!
|

Liang Nuren
Heretic Army Heretic Nation
2151
|
Posted - 2012.09.14 16:25:00 -
[187] - Quote
Gypsio III wrote:CCP Fozzie wrote:Terrorfrodo wrote:7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.
First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later. If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time. Do you think that 92% tracking disruptors and 78% RSDs are really a good idea? If not, you need to do something about warfare links. When even the Gallente info links are arguably overpowered, there's a real problem.
Warfare links, regardless of on grid or off grid, are overpowered as hell. Why do we have a ship providing +50% bonuses in a game where people train months for 2% more damage? I really hope we see links becoming nice to haves instead of must haves like they are becoming now.
I say this as someone with ~25M SP (and counting) invested in Leadership.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2152
|
Posted - 2012.09.14 16:26:00 -
[188] - Quote
X Gallentius wrote:I think basically every frigate should fear the Bellicose, and any ship that can't hit out to 24 km should fear it too since it will just kite you to death with its speed and missiles. And if it does get caught, it can always release the ec-600's and gtfo. No risk pvp is here!
I assume you're talking about a 2km/s AML kite fit with a TP and dual webs or something? I'd feel pretty comfortable taking the ship on with any of the new T1 attack frigates.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Gypsio III
Chemikals Ministry of Inappropriate Footwork
342
|
Posted - 2012.09.14 16:28:00 -
[189] - Quote
Liang Nuren wrote:Warfare links, regardless of on grid or off grid, are overpowered as hell. Why do we have a ship providing +50% bonuses in a game where people train months for 2% more damage? I really hope we see links becoming nice to haves instead of must haves like they are becoming now.
I say this as someone with ~25M SP (and counting) invested in Leadership.
-Liang
I agree completely. I also think it's crazy that it's so cheap to get large link benefits, relative to, say, sticking deadspace hardeners, RF points or FN webs on your entire gang. |

Roime
Shiva Furnace Dead On Arrival Alliance
1202
|
Posted - 2012.09.14 16:30:00 -
[190] - Quote
Fon Revedhort wrote: You mention possible change of ECM mechanics, but could something be done to absurd dampening, too? They say move closer, but if your locking range is cut down to, say, 5-10 km or so you while your operating range is more like 30-40, moving closer is of no particular use. RSD mechanics is to be changed as well to prevent RSD from being abused while keeping them as a valid tool for fleet-warfare. Do you agree?
Butthurt because kiting can be countered now?
Gallente - the choice of the interstellar gentleman |

Kesthely
Fleet of the Damned Happy Endings
2
|
Posted - 2012.09.14 16:31:00 -
[191] - Quote
To make a quick summarize of the problems so far pointed out:
People are concerned the bellicose pure offensive power isn't in line with the other disruption cruisers People are concerned the added drone bays deminish the gallante's traditional drone superiority
These problems are in my eyes completly warrented eg, in my post a few pages back, i compared the bellicose to the NAVY osprey, wich is a faction combat ship (or in previous line setup an assault line ship) no matter how you look at the bellicose its shown that the new proposed bellicose is somewhat a concern to most people.
Yes we still need to see the other ships and modules / mechanics redesigned, and yes it might be balanced out when those are released. However at this point im still concerned about the role of the bellicose.
All other disruption cruisers are a defensive sort where they disrupt one to a few ships at a time this means in fights where the disruption cruisers are outnumbered there effectiveness starts to deminish rapidly. The bellicose however has a complete reversed role. It increases a signature radius by 51.6% per target painter for the entire fleet. The bigger the fleet sizes get, the more effective the bellicose becomes.
To me this raises the question, should the bellicose really get a target painter bonus? In the Minmitar line of fighting should we not at least theorize switching the bellicose's bonuses to web bonuses? |

X Gallentius
Justified Chaos
485
|
Posted - 2012.09.14 16:36:00 -
[192] - Quote
Liang Nuren wrote:X Gallentius wrote:I think basically every frigate should fear the Bellicose, and any ship that can't hit out to 24 km should fear it too since it will just kite you to death with its speed and missiles. And if it does get caught, it can always release the ec-600's and gtfo. No risk pvp is here!
I assume you're talking about a 2km/s AML kite fit with a TP and dual webs or something? I'd feel pretty comfortable taking the ship on with any of the new T1 attack frigates. -Liang Forgive me for being a bit skeptical. Please tell us how you'd do it. |

OT Smithers
Buccaneer's Den
146
|
Posted - 2012.09.14 16:45:00 -
[193] - Quote
Liang Nuren wrote:Gypsio III wrote:CCP Fozzie wrote:Terrorfrodo wrote:7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.
First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later. If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time. Do you think that 92% tracking disruptors and 78% RSDs are really a good idea? If not, you need to do something about warfare links. When even the Gallente info links are arguably overpowered, there's a real problem. Warfare links, regardless of on grid or off grid, are overpowered as hell. Why do we have a ship providing +50% bonuses in a game where people train months for 2% more damage? I really hope we see links becoming nice to haves instead of must haves like they are becoming now. I say this as someone with ~25M SP (and counting) invested in Leadership. -Liang
+ >9000 |

Liang Nuren
Heretic Army Heretic Nation
2153
|
Posted - 2012.09.14 16:47:00 -
[194] - Quote
X Gallentius wrote:Liang Nuren wrote:X Gallentius wrote:I think basically every frigate should fear the Bellicose, and any ship that can't hit out to 24 km should fear it too since it will just kite you to death with its speed and missiles. And if it does get caught, it can always release the ec-600's and gtfo. No risk pvp is here!
I assume you're talking about a 2km/s AML kite fit with a TP and dual webs or something? I'd feel pretty comfortable taking the ship on with any of the new T1 attack frigates. -Liang Forgive me for being a bit skeptical. Please tell us how you'd do it.
No worries man. The basic problem is that Light Missiles basically don't hit anything going faster than 3.5km/s. The new T1 frigs are that fast, at the very least. So for the Bellicose to deal damage, it'd have to close with the frig and get webs, but that's about as likely as a cruiser webbing a Slicer. It can happen but it requires the Slicer pilot to **** up pretty hard.
The Drones (provided they fit 5 light ECM/5 light Warriors) would by far be the biggest threat. The Condor can just straight tank them and the others will just kill them.
-Liang
Ed: Remember, the Caracal is able to do this because its missiles go 50% faster than the Bellicose. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Fon Revedhort
Monks of War DarkSide.
767
|
Posted - 2012.09.14 16:50:00 -
[195] - Quote
Gypsio III wrote:Liang Nuren wrote:Warfare links, regardless of on grid or off grid, are overpowered as hell. Why do we have a ship providing +50% bonuses in a game where people train months for 2% more damage? I really hope we see links becoming nice to haves instead of must haves like they are becoming now.
I say this as someone with ~25M SP (and counting) invested in Leadership.
-Liang I agree completely. I also think it's crazy that it's so cheap to get large link benefits, relative to, say, sticking deadspace hardeners, RF points or FN webs on your entire gang. The idea of one ship being able to simultaniously boost 200 others for the same benefit as boosting just 1 is utterly flawed.
Change links to the way logistics and any remote buffing operate - so that they either provide huge boosts to one ship or just slightest to a blob. Hooray, we fixed gang-links once and for all. 14 |

Liang Nuren
Heretic Army Heretic Nation
2153
|
Posted - 2012.09.14 16:51:00 -
[196] - Quote
Fon Revedhort wrote: The idea of one ship being able to simultaniously boost 200 others for the same benefit as boosting just 1 is utterly flawed.
Change links to the way logistics and any remote buffing operate - so that they either provide huge boosts to one ship or just slightest to a blob. Hooray, we fixed gang-links once and for all.
It... might work. But even still, gang mods should not work in a POS Shield. Even though POS shields are going away soon. :( :( no more stealing things from a POS :(
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Gypsio III
Chemikals Ministry of Inappropriate Footwork
342
|
Posted - 2012.09.14 16:54:00 -
[197] - Quote
Liang Nuren wrote:X Gallentius wrote:Liang Nuren wrote:X Gallentius wrote:I think basically every frigate should fear the Bellicose, and any ship that can't hit out to 24 km should fear it too since it will just kite you to death with its speed and missiles. And if it does get caught, it can always release the ec-600's and gtfo. No risk pvp is here!
I assume you're talking about a 2km/s AML kite fit with a TP and dual webs or something? I'd feel pretty comfortable taking the ship on with any of the new T1 attack frigates. -Liang Forgive me for being a bit skeptical. Please tell us how you'd do it. No worries man. The basic problem is that Light Missiles basically don't hit anything going faster than 3.5km/s. The new T1 frigs are that fast, at the very least. So for the Bellicose to deal damage, it'd have to close with the frig and get webs, but that's about as likely as a cruiser webbing a Slicer. It can happen but it requires the Slicer pilot to **** up pretty hard. The Drones (provided they fit 5 light ECM/5 light Warriors) would by far be the biggest threat. The Condor can just straight tank them and the others will just kill them. -Liang Ed: Remember, the Caracal is able to do this because its missiles go 50% faster than the Bellicose.
Yes, I once tried to use an AML Navy Osprey but found that the missiles weren't quick enough to actually hit an intelligently flown, fast frigate that wasn't just flying straight at me. They just ran out of flight time first.
But there's a difference between "take on" and "kill"...  |

Liang Nuren
Heretic Army Heretic Nation
2153
|
Posted - 2012.09.14 16:56:00 -
[198] - Quote
Gypsio III wrote:Yes, I once tried to use an AML Navy Osprey but found that the missiles weren't quick enough to actually hit an intelligently flown, fast frigate that wasn't just flying straight at me. They just ran out of flight time first. But there's a difference between "take on" and "kill"... 
I'll just let my KB speak for itself when talking about taking on (and killing) big ships in these T1 frigs. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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OT Smithers
Buccaneer's Den
147
|
Posted - 2012.09.14 17:11:00 -
[199] - Quote
Roime wrote:Fon Revedhort wrote: You mention possible change of ECM mechanics, but could something be done to absurd dampening, too? They say move closer, but if your locking range is cut down to, say, 5-10 km or so you while your operating range is more like 30-40, moving closer is of no particular use. RSD mechanics is to be changed as well to prevent RSD from being abused while keeping them as a valid tool for fleet-warfare. Do you agree?
Butthurt because kiting can be countered now?
Not exactly. The comparison is between damps and ECM. A kiting ship is just as hosed by damps as they are by ECM, with the difference being that in the case of damps they are hosed 100% of the time, whereas with ECM you are only screwed randomly -- and this assuming that the jamming ship has appropriate racial jammers and gets good rolls.
People percieve ECM to be more powerful because they cannot fire their weapons or even watch the fight. It's frustrating. The same player feels completely different about most of the other EWAR mods, even when the ultimate outcome is identical.
If, for example, ECM didn't shut off targetting, but instead rendered a ship's weapons unable to actually HIT, most players would feel 100% better about it. They would happily blaze away until they exploded and many wouldn't even know they'd been 'jammed.' You'd see threads complaining about overpopwered damps (which prevent targetting) and urging CCP to model them after the now balanced "new ECM." It's all about perception and frustration.
As it stands today, EWAR is a battle winner. ALL EWAR. Even modules you rarely if ever see used, such as remote tracking boosters, painters, and what not, make a huge difference. |

Liang Nuren
Heretic Army Heretic Nation
2153
|
Posted - 2012.09.14 17:14:00 -
[200] - Quote
OT Smithers wrote: If, for example, ECM didn't shut off targetting, but instead rendered a ship's weapons unable to actually HIT, most players would feel 100% better about it. They would happily blaze away until they exploded and many wouldn't even know they'd been 'jammed.' You'd see threads complaining about overpopwered damps (which prevent targetting) and urging CCP to model them after the now balanced "new ECM." It's all about perception and frustration.
This is pretty much true.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.14 17:21:00 -
[201] - Quote
Aaron Greil wrote:Not sure how I feel about the bellicose having a full drone bay. Two ewar ships, okay, but three reeks of too much homogenization. Bring the bellicose down, at least one medium drone. The balance team also added tons of drones to frigate hulls, it feels like gallente's specialization is being entirely eclipsed. The vexor, with only 75 bw (which most people only use a flight of mediums anyway) loses its advantage in the cruiser realm. A similar thing is true with the thorax.
It's quite possible that we may need to bump the Belli dronebay back to the 40m3 it has currently to balance it, we'll see as we go forward. As for the expansion of drones into more ships, it's a side effect of our desire to make drones a more mainstream weapon system instead of leaving Gallente pilots alone in the cold. The creation of the drone damage mod was another step in that direction and there's more we want to do. We balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization.
why does it need such a large drone capacity? surely 15-20m3 is enough for any minnie cruiser besides the logi one |

MIrple
BSC LEGION Tactical Narcotics Team
109
|
Posted - 2012.09.14 17:25:00 -
[202] - Quote
I would argue that all ships cruiser and above should have minimum of a 25m3 drone bay. The Belli should be able to fit a flight of light drones and that's it. |

Liang Nuren
Heretic Army Heretic Nation
2153
|
Posted - 2012.09.14 17:27:00 -
[203] - Quote
I'd argue that we should be seeing more ships with absolutely no drones. A flight of drones is very powerful, and should be treated as such.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.14 17:35:00 -
[204] - Quote
MIrple wrote:I would argue that all ships cruiser and above should have minimum of a 25m3 drone bay. The Belli should be able to fit a flight of light drones and that's it.
Bear in mind that bc's have full sets of lights or meds as standard and even that i think is unnecessary where as the tier3 bcs have non besides gallente i think this is direction we should go in general. Give people a reason to fly drone boats more i feel like minnie is getting too much drone ability across the board if you look at the models and the whole minnie are meant to be more fragile and hashed together ships with whatever they could find i think drone bays are a little out place really to a large extent they are already the fastest ship now they are taking away the drone advantage gallente have. |

MIrple
BSC LEGION Tactical Narcotics Team
109
|
Posted - 2012.09.14 17:39:00 -
[205] - Quote
Being an original Gal pilot all my other toons make sure to have drones trained to some point. I would be ok with what you put above if Gal could have some ships with dual drone bonuses say the 10% to HP and DMG and a 7.5% to tracking or speed this would make the Vexor and Ishtar a viable ship again. |

Wotan Rexus
Pawnstars INC The Fendahlian Collective
2
|
Posted - 2012.09.14 17:45:00 -
[206] - Quote
Tier 3-Śs spelled doom for the ECM cruiser, imo. THey get popped fast at long ranges. Especially the Blackbirds. Would see more use, if they got a little more durability on the battlefield, while maybe nerfing the ECM potential, maybe. Would result in needing a few more of them to be effective in ECM, and they wont die in the first minute of the fight. We have to remember that they usually operate outside of the logi support, which makes them more vulnerable etc.
But looks good with the new stuff. Hope it helps. |

Fon Revedhort
Monks of War DarkSide.
767
|
Posted - 2012.09.14 17:49:00 -
[207] - Quote
Liang Nuren wrote:Fon Revedhort wrote: The idea of one ship being able to simultaniously boost 200 others for the same benefit as boosting just 1 is utterly flawed.
Change links to the way logistics and any remote buffing operate - so that they either provide huge boosts to one ship or just slightest to a blob. Hooray, we fixed gang-links once and for all.
It... might work. But even still, gang mods should not work in a POS Shield. Agreed. Portals shouldn't work either, btw. 14 |

MeBiatch
Republic University Minmatar Republic
551
|
Posted - 2012.09.14 18:30:00 -
[208] - Quote
How about for ecm they work against missiles reducing their flight time and ex velocity... So turn ecm in to td but for missiles... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Zarnak Wulf
Imperial Outlaws
563
|
Posted - 2012.09.14 18:31:00 -
[209] - Quote
CCP Fozzie - make me a happy man and bring out one of the combat lines before the weekend.  |

Liang Nuren
Heretic Army Heretic Nation
2154
|
Posted - 2012.09.14 18:34:00 -
[210] - Quote
Zarnak Wulf wrote:CCP Fozzie - make me a happy man and bring out one of the combat lines before the weekend. 
The ship I am most interested in is the Omen.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.14 18:36:00 -
[211] - Quote
Stabber ftw :) |

Frothgar
V0LTA Verge of Collapse
30
|
Posted - 2012.09.14 18:52:00 -
[212] - Quote
Fozzie, what about some Faction/Pirate Frigs/Cruisers? The Sansha ones are awful to begin with. |

Omnathious Deninard
Extrinsic Operations
102
|
Posted - 2012.09.14 19:15:00 -
[213] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:CCP Fozzie - make me a happy man and bring out one of the combat lines before the weekend.  The ship I am most interested in is the Omen. -Liang Vexor for me. Ideas for drone improvement |

Heribeck Weathers
The Executioners Capital Punishment.
6
|
Posted - 2012.09.14 19:21:00 -
[214] - Quote
Harvey James wrote:Stabber ftw :)
Stabbers the one im looking forward to most aswell, come on baby more mids AND lows, and soem killer speed
|

Roime
Shiva Furnace Dead On Arrival Alliance
1205
|
Posted - 2012.09.14 19:24:00 -
[215] - Quote
OT Smithers wrote:Roime wrote:Fon Revedhort wrote: You mention possible change of ECM mechanics, but could something be done to absurd dampening, too? They say move closer, but if your locking range is cut down to, say, 5-10 km or so you while your operating range is more like 30-40, moving closer is of no particular use. RSD mechanics is to be changed as well to prevent RSD from being abused while keeping them as a valid tool for fleet-warfare. Do you agree?
Butthurt because kiting can be countered now? Not exactly. The comparison is between damps and ECM. A kiting ship is just as hosed by damps as they are by ECM, with the difference being that in the case of damps they are hosed 100% of the time, whereas with ECM you are only screwed randomly -- and this assuming that the jamming ship has appropriate racial jammers and gets good rolls. People percieve ECM to be more powerful because they cannot fire their weapons or even watch the fight. It's frustrating. The same player feels completely different about most of the other EWAR mods, even when the ultimate outcome is identical. If, for example, ECM didn't shut off targetting, but instead rendered a ship's weapons unable to actually HIT, most players would feel 100% better about it. They would happily blaze away until they exploded and many wouldn't even know they'd been 'jammed.' You'd see threads complaining about overpopwered damps (which prevent targetting) and urging CCP to model them after the now balanced "new ECM." It's all about perception and frustration. As it stands today, EWAR is a battle winner. ALL EWAR. Even modules you rarely if ever see used, such as remote tracking boosters, painters, and what not, make a huge difference.
Well, exactly. Sensor damping forces a ranged ship in range, or leave, working as a counter to kiting. Not much difference with being kited- slower ship with less range is screwed.
I do agree about the psychological part, good point.
Gank, tank, logistics, mobility and EWAR all win battles. Which makes the tactical part and piloting interesting :)
Gallente - the choice of the interstellar gentleman |

I'm Down
Macabre Votum Against ALL Authorities
68
|
Posted - 2012.09.14 19:24:00 -
[216] - Quote
I'm sorry, but if you think it's a Paper thin setup on a Belicose because the 4 lows were dedicated to dps, you don't get the point. You can still get this thing upwards of 40,000-50,000 ehp with a bonus ship and still around 500 dps.
I mean do I literally have to theory craft every fit for you just to show you the variety of ways that this is not a good idea?
It's just as troubling to me as the fact that you're giving the Arbitrator a 93.28% possible TD effect where 1 TD can basically completely shut down any ship it get's put on with no possibility of failure at crazy long ranges of effect no less.
I mean, does it make sense that a 250km range rokh can be brought down to 17km optimal by 1 module on one ship from 130+ km away? |
|

CCP Fozzie
C C P C C P Alliance
1358

|
Posted - 2012.09.14 19:24:00 -
[217] - Quote
Zarnak Wulf wrote:CCP Fozzie - make me a happy man and bring out one of the combat lines before the weekend.  It won't be before the weekend, but it will be as soon as I can.
Frothgar wrote:Fozzie, what about some Faction/Pirate Frigs/Cruisers? The Sansha ones are awful to begin with. We're going to work on them as well, but not until after we have the basic T1 cruisers done. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Lili Lu
428
|
Posted - 2012.09.14 19:30:00 -
[218] - Quote
Wow, this thread has gone off in some odd directions. EWAR cruisers should **** up some aspect of your ship. So complaining about 90% TD or 80% damps, really? Specialized ships should cause headaches. Where the current ewar modules are imbalanced is that ecm boats are the only ones that matter. Basically any Joe can fit a damp, TD, or painter and be effective, but fitting an unbonused even racial ecm module is very ineffective. This should change. The base modules for damps, TD, and Painter could use a slight nerf and then the bonuses on the specialized boats could be increased to 10% or more to bring their effects over their current in-game values.
I hate ecm but I recognize the necessity of having something in the game to combat rr-ing. What we really need are stronger combatting mechanics against ecm. The strength of an eccm module could use a slight boost. Or skills could be introduced to bonus the use of eccm. Also, the effect of the jam could be reduced to less than the cycle time on the module. This might allow a ship without eccm to reaquire lock and get a volley off or drones activated again before another jam cycles on it destroying it's lock once again.
As for damps, anyone trying to range damp a logi could be doing it wrong. They get decent locking range. And they often are sitting right with the ships they rep. So a 40% range damp often will not meaningfully affect them tbh. Scan res is what you want to use for damping logis. It won't break a lock, but the next ship to broadcast for reps will take that logi a longer time to lock. The lock and reps may not cucle in time to save the ship that broadcasted.
TDs have recently become a problem. All the new Caldari frigates blessed with midslots are fitting a prop mod, asb or extender, point (maybe), and TD. An unbonused TD is very strong. An armor turret boat can be pretty well screwed by a caldari shield tanking boat atm. I see nothing wrong if it is an amarr tech I ewar boat that does that, but any old ship having a huge effect with an unbonused ewar module is wrong. Also, I think TD range should be reworked to be similar to damp and painter. So that it has long falloff and shorter optimal. The complaint from ecm pilots is that other ewar always hits (as long as they lock, heh) and it is somewhat valid. The big balncing factor, especially with damps is that they often are being applied in falloff.
Ditto for painters. Why even bother bringing a dedicated painter boat to a fleet when you can get almost the same effect with a random boat with a spare midslot.
So, Fozzie, consider a slight nerf on the non-ecm ewar modules and then bonusing the dedicated boats to 10% or more. The values don't matter a whole lot as long as the new effect of a module on the boat built for that module will come out stronger than they are now.
As for the stats listed in the OP, I think the Bellicose should lose some dronage. Back to 40 or even less. Afterall it will now have 4 launchers. Precision light missiles might need a range boost (unlike precision heavys and cruises). Then the above argument that a fast frig can laugh at light (presumably non-precision) missiles won't hold. And increase the lock range to 50 or 55.
The Celestis optimal bonus is not what is needed. Just import the cap use reduction bonus from the new Maulus to replace the optimal bonus. I have found the Celestis running into cap problems more than the Maulus. A medium mwd, two or more damps, and a shield hardener is a huge cap drain. If the damps drained less then celestis would be more viable. Alternately, up the capacitor capacity on the ship and make the range bonus on the damps a falloff bonus and not an optimal bonus. Lock range should be 70. And lastly, get rid of the launchers on the Celestis. Make it fit rails. The same could be done with the Lack and we can get rid of the Roden backstory.
The new bb does not need drones. It needs a reduced lock range, 75k would keep it best in class, but 85 is just too much. And of course see the possible indirect or direct nerfs to ecm I suggested above.
The arbitrator needs a 60 km lock range. Drop the lancher and give it another turret. And please consider introducing new rigs for TDs, Damps, and Painters that would increase falloff only for these mods. If these mods are to gain range it should always only be falloff. And, again, nerf the base effects on TD and nerf the base optimal, then increase the bonus on the TD boats and increase the falloff. TDs in a fleet situation should be operating in falloff like the damps and painters. |

Bubanni
ElitistOps Pandemic Legion
442
|
Posted - 2012.09.14 19:34:00 -
[219] - Quote
CCP Fozzie wrote:Terrorfrodo wrote:7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.
First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later. If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time.
In Fozzie we trust :) I have huge respect for the work you are doing right now (and the others too hehe), but there is a point to be made, depending on the time frame we are talking about before the t2 ships gets balanced too
I personly felt that when you were addressing t1 frigs, you should look at all frigs in general :3 and then next step would have been all cruisers/destroyers (t2 and faction/pirate)
But I know you will get around to them at some point.... so vOv Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Nikuno
Atomic Heroes The G0dfathers
62
|
Posted - 2012.09.14 19:35:00 -
[220] - Quote
Roime wrote:OT Smithers wrote:Roime wrote:Fon Revedhort wrote: You mention possible change of ECM mechanics, but could something be done to absurd dampening, too? They say move closer, but if your locking range is cut down to, say, 5-10 km or so you while your operating range is more like 30-40, moving closer is of no particular use. RSD mechanics is to be changed as well to prevent RSD from being abused while keeping them as a valid tool for fleet-warfare. Do you agree?
Butthurt because kiting can be countered now? Not exactly. The comparison is between damps and ECM. A kiting ship is just as hosed by damps as they are by ECM, with the difference being that in the case of damps they are hosed 100% of the time, whereas with ECM you are only screwed randomly -- and this assuming that the jamming ship has appropriate racial jammers and gets good rolls. People percieve ECM to be more powerful because they cannot fire their weapons or even watch the fight. It's frustrating. The same player feels completely different about most of the other EWAR mods, even when the ultimate outcome is identical. If, for example, ECM didn't shut off targetting, but instead rendered a ship's weapons unable to actually HIT, most players would feel 100% better about it. They would happily blaze away until they exploded and many wouldn't even know they'd been 'jammed.' You'd see threads complaining about overpopwered damps (which prevent targetting) and urging CCP to model them after the now balanced "new ECM." It's all about perception and frustration. As it stands today, EWAR is a battle winner. ALL EWAR. Even modules you rarely if ever see used, such as remote tracking boosters, painters, and what not, make a huge difference. Well, exactly. Sensor damping forces a ranged ship in range, or leave, working as a counter to kiting. Not much difference with being kited- slower ship with less range is screwed. I do agree about the psychological part, good point. Gank, tank, logistics, mobility and EWAR all win battles. Which makes the tactical part and piloting interesting :)
No, I'd disagree with this to the extent that once jammed you have no say in the matter regardless of how you fly; damped and you can approach the target to get under the effect. Basically 1 mod has no counter except the eccm mod/implant which serves no other purpose whilst the other is countered by sensor boosting mods which do have another very useful and widely used function as well as a piloting option. The 2 are quite incomparable in my opinion. |

ITTigerClawIK
Galactic Rangers Intrepid Crossing
133
|
Posted - 2012.09.14 19:52:00 -
[221] - Quote
Liang Nuren wrote:Zarnak Wulf wrote:CCP Fozzie - make me a happy man and bring out one of the combat lines before the weekend.  The ship I am most interested in is the Omen. -Liang
this a few hundred times :-P |

Warde Guildencrantz
TunDraGon
31
|
Posted - 2012.09.14 19:55:00 -
[222] - Quote
Liang Nuren wrote:
The Drones (provided they fit 5 light ECM/5 light Warriors) would by far be the biggest threat. The Condor can just straight tank them and the others will just kill them.
-Liang
Ed: Remember, the Caracal is able to do this because its missiles go 50% faster than the Bellicose.
light missiles are getting an explosion radius (maybe it was velocity) bonus, as well as a damage bonus, dont forget that. Combined with a bonused TP, velocity rigs and a TD in the fifth midslot (assuming LSE, warp disruptor, MWD, TD, TP), you can force kite frigs to either go away or come closer and get hit. You will also be able to minimize the speed they move away from your missiles with the velocity of the bellicose because it will get up to around 2200m/s with an MWD, having around 305 velocity at max level without any speed mods. You can force them to fix their orbit or their movement which will result in you hitting with a round of paint-bonused light missiles, hitting for some big damage on a kite frig, especially if it isnt an interceptor and has 150 sig radius with its MWD on as a T1 attack frig. Combine those mids with a DC and three ballistic controls and you have a great bellicose for killing kite frigs.
Of course, the TD wouldnt affect a condor, but it has the exact same missile range as you do, if you burn at 2200m/s (overloaded even you hit 3000) you can definitely get hits off properly.
:)
Sounds like a fun fight though! |

Ark Anhammar
EVE University Ivy League
3
|
Posted - 2012.09.14 20:02:00 -
[223] - Quote
Liang Nuren wrote:I'd argue that we should be seeing more ships with absolutely no drones. A flight of drones is very powerful, and should be treated as such.
-Liang
The spreading drone situation really should have a second look. While it makes sense for some ships to have drones (primarily gallente, for obvious reasons, and to some extent, amar, as well as battleships for their need for anti-frigate defense), spreading drones around essentially for the sake of spreading drones around makes about as much sense as "making races specialized for the sake of specialization."
"The sake of specialization" is an interesting bit of language, in that races ARE specialized for "the sake of." Caldari use missiles because they're Caldari. Minmatar are speed tanked because they're Minmatar. Amarr with lasers and Gallente with drones, etc. Even taking this logic into their secondary weapon systems, we can again see specialization for "the sake of." Amarr use drones secondarily as much as Minmatar use missiles and Caldari use hybrids.
Fozzie if you're saying that there's no merit in having races specialized, then just introduce all weapon systems to all races and have hulls in every tier that reflects this. I remember reading an earlier post that the Tristan's missile launcher was removed essentially because there weren't any other missile ships in Gallente lineup and it didn't make sense to have the one missile-based Gallente ship--can't this same logic be applied to passing around drones to everyone? Even a full flight of lights is going to be nightmare for a frig pilot, much less giving these EWAR ships full-flight-medium-attack-power. Does that really make sense that these non-attack cruiser ships have the attack potential of a full flight of mediums? |

Liang Nuren
Heretic Army Heretic Nation
2156
|
Posted - 2012.09.14 20:18:00 -
[224] - Quote
Warde Guildencrantz wrote:Liang Nuren wrote:
The Drones (provided they fit 5 light ECM/5 light Warriors) would by far be the biggest threat. The Condor can just straight tank them and the others will just kill them.
-Liang
Ed: Remember, the Caracal is able to do this because its missiles go 50% faster than the Bellicose.
light missiles are getting an explosion radius (maybe it was velocity) bonus, as well as a damage bonus, dont forget that. Combined with a bonused TP, velocity rigs and a TD in the fifth midslot (assuming LSE, warp disruptor, MWD, TD, TP), you can force kite frigs to either go away or come closer and get hit. You will also be able to minimize the speed they move away from your missiles with the velocity of the bellicose because it will get up to around 2200m/s with an MWD, having around 305 velocity at max level without any speed mods. You can force them to fix their orbit or their movement which will result in you hitting with a round of paint-bonused light missiles, hitting for some big damage on a kite frig, especially if it isnt an interceptor and has 150 sig radius with its MWD on as a T1 attack frig. Combine those mids with a DC and three ballistic controls and you have a great bellicose for killing kite frigs. Of course, the TD wouldnt affect a condor, but it has the exact same missile range as you do, if you burn at 2200m/s (overloaded even you hit 3000) you can definitely get hits off properly. :) Sounds like a fun fight though!
I don't think that your idea of how the fight would go down is quite correct. I've been flying the Condor a lot lately, and the simple fact of the matter is that even if I'm going 5-7km/s my missiles are still not going to hit someone that's going above 3.5km/s. The missile speed rigs would really be mandatory for engaging the kitey frigates. But once you start going that route you're sacrificing so much to engage kite frigs that close range frigs will probably put you down hard. And even with all of those sacrifices, it won't be particularly hard for the top threat to still be your drones.
I'm extremely confident that fights with competently flown kite frigs would end in a Bellicose dying of the frig forced off the field. 4 "unbonused" light missiles just don't hit hard enough for a single volley to matter.
-Liang
Ed: You can't compare this to what the Caracal does. The Caracal gets a 50% missile velocity bonus and has almost 60% more volley damage. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

MeBiatch
Republic University Minmatar Republic
551
|
Posted - 2012.09.14 20:23:00 -
[225] - Quote
Liang Nuren wrote: lots of truth.
unfortuantly lian is correct...
what we really need is for tracking compes and tracking enhacnes to also work on missiles... have a flight time bonus and speed bonus (for optimal range and fall off) and then a ex velocity bonus eq to tracking....
though tbh the condor is op untill the updated tristan comes around to kill it...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Warde Guildencrantz
TunDraGon
31
|
Posted - 2012.09.14 20:23:00 -
[226] - Quote
so don't fight condors, everything has weaknesses
or perhaps fit 2 BCUs and a drone damage amp |

Liang Nuren
Heretic Army Heretic Nation
2156
|
Posted - 2012.09.14 20:29:00 -
[227] - Quote
Warde Guildencrantz wrote:so don't fight condors, everything has weaknesses
or perhaps fit 2 BCUs and a drone damage amp
The problem is that you're trying to assert that the Bellicose will be a fantastic anti-frigate platform... but the truth of he matter is that it's greatest weapon is 5 light drones - which makes it not really any better than any other ship. It just lacks some key bonuses to make it super effective.
Once you stop trying to shoehorn it into the Caracal's role, I'm sure you'll find other roles for it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

X Gallentius
Justified Chaos
485
|
Posted - 2012.09.14 20:31:00 -
[228] - Quote
Shield tanked gank Celestis: 580 dps overheated, 34k EHP (??). (or thereabouts +/- 1 overclocking rig)
|

Warde Guildencrantz
TunDraGon
31
|
Posted - 2012.09.14 20:34:00 -
[229] - Quote
i'm not trying to shoehorn anything, it will work fine as an anti frigate platform. Won't be insane or anything, never said that, but will have the potential to put out the GFs, especially with TPs. If you really wanted to be annoying you could fit 3 drone damage amps on it and get 300 dps with light drones. Maybe that's where it would become a great frig killer.
What i really want to see though is a celestis throw out medium bonused drones, and brawl down other ships in a fight by launching drones right on top of the person with scan res dampeners on, then pull them in before the guy gets a lock and relaunch. This would mean the drones could just continuously rip the target a new one until he died, no removing the drone DPS!
Would be an awesome tactic. |

OlRotGut
28
|
Posted - 2012.09.14 20:39:00 -
[230] - Quote
Any news about the EAS, frigs/ships? |

Kuehnelt
Devoid Privateering
287
|
Posted - 2012.09.14 20:52:00 -
[231] - Quote
OlRotGut wrote:Any news about the EAS, frigs/ships?
Sentinel et al.? Same news about everything else: "later."
Crucifier et al.? They're here: https://forums.eveonline.com/default.aspx?g=posts&t=142136&find=unread
News from the Bringing Solo Back podcast was that something like 40 ships are going to be changed in Winter, including I think the new ships. So you can tie your hopes to the math. |

Heribeck Weathers
The Executioners Capital Punishment.
6
|
Posted - 2012.09.14 20:56:00 -
[232] - Quote
I'm Down wrote:Blah balh if i fit all my slots with PG mods and rigs i can fit a decent tank
Well imagin that it has slots to fit PG mods so you can fit bigger mods, how about that guys, OP as heck
Hay if you fit 180s on a cain you can fit TWO 1600 plates, where doooomed!
Or maybe we would like to have slots to nano fit it and enough grid to NOT waist on fitting mods all over the place.
Also TDs are OP as they are right now, the gang i fly with taks 4 every where and they make cains into jokes but at least he has his drones and newts and such, unlike ECM so its not as OP to the tear eyes out degree |

Liang Nuren
Heretic Army Heretic Nation
2156
|
Posted - 2012.09.14 20:57:00 -
[233] - Quote
OlRotGut wrote:Any news about the EAS, frigs/ships?
Apparently the EAFs and T2 cruisers are getting ewar boosts to match their T1 counterparts.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Frothgar
V0LTA Verge of Collapse
30
|
Posted - 2012.09.14 21:03:00 -
[234] - Quote
Great replies Fozzie, I really like the direction things are headed in. I know some of the devs mentioned earlier that HMLs might be looked at, any chance for some love for Medium Beams as well? They're downright awful. |

I'm Down
Macabre Votum Against ALL Authorities
69
|
Posted - 2012.09.14 21:06:00 -
[235] - Quote
Heribeck Weathers wrote:I'm Down wrote:Blah balh if i fit all my slots with PG mods and rigs i can fit a decent tank
Well imagin that it has slots to fit PG mods so you can fit bigger mods, how about that guys, OP as heck Hay if you fit 180s on a cain you can fit TWO 1600 plates, where doooomed! Or maybe we would like to have slots to nano fit it and enough grid to NOT waist on fitting mods all over the place. Also TDs are OP as they are right now, the gang i fly with taks 4 every where and they make cains into jokes but at least he has his drones and newts and such, unlike ECM so its not as OP to the tear eyes out degree
Obviously you didn't grasp the point where Fozzie argued that the ship is paper thin in order to get dps, and I countered by saying, hell no, it's high dps and tank if fit a certain way. But who needs to actually decode the hard language of English? |

Liang Nuren
Heretic Army Heretic Nation
2156
|
Posted - 2012.09.14 21:13:00 -
[236] - Quote
I'm Down wrote: Obviously you didn't grasp the point where Fozzie argued that the ship is paper thin in order to get dps, and I countered by saying, hell no, it's high dps and tank if fit a certain way. But who needs to actually decode the hard language of English?
Please post the fit for this 50k EHP 550 DPS cruiser?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

MintyRoadkill
Dovahkiin. Tribal Band
5
|
Posted - 2012.09.14 21:14:00 -
[237] - Quote
Nikuno wrote:Roime wrote:OT Smithers wrote:Roime wrote:Fon Revedhort wrote: You mention possible change of ECM mechanics, but could something be done to absurd dampening, too? They say move closer, but if your locking range is cut down to, say, 5-10 km or so you while your operating range is more like 30-40, moving closer is of no particular use. RSD mechanics is to be changed as well to prevent RSD from being abused while keeping them as a valid tool for fleet-warfare. Do you agree?
Butthurt because kiting can be countered now? Not exactly. The comparison is between damps and ECM. A kiting ship is just as hosed by damps as they are by ECM, with the difference being that in the case of damps they are hosed 100% of the time, whereas with ECM you are only screwed randomly -- and this assuming that the jamming ship has appropriate racial jammers and gets good rolls. People percieve ECM to be more powerful because they cannot fire their weapons or even watch the fight. It's frustrating. The same player feels completely different about most of the other EWAR mods, even when the ultimate outcome is identical. If, for example, ECM didn't shut off targetting, but instead rendered a ship's weapons unable to actually HIT, most players would feel 100% better about it. They would happily blaze away until they exploded and many wouldn't even know they'd been 'jammed.' You'd see threads complaining about overpopwered damps (which prevent targetting) and urging CCP to model them after the now balanced "new ECM." It's all about perception and frustration. As it stands today, EWAR is a battle winner. ALL EWAR. Even modules you rarely if ever see used, such as remote tracking boosters, painters, and what not, make a huge difference. Well, exactly. Sensor damping forces a ranged ship in range, or leave, working as a counter to kiting. Not much difference with being kited- slower ship with less range is screwed. I do agree about the psychological part, good point. Gank, tank, logistics, mobility and EWAR all win battles. Which makes the tactical part and piloting interesting :) No, I'd disagree with this to the extent that once jammed you have no say in the matter regardless of how you fly; damped and you can approach the target to get under the effect. Basically 1 mod has no counter except the eccm mod/implant which serves no other purpose whilst the other is countered by sensor boosting mods which do have another very useful and widely used function as well as a piloting option. The 2 are quite incomparable in my opinion. Edit: Also, as previously noted, without seeing the modifications to ecm/td/rsd it's not possible to have a meaningful discussion about these ships, but as they stand with current mod stats then ecm is as unbalanced as current, td's are stupidly strong and rsd will remain unused for the most part.
You are aware that ECM will often miss unless you're in a frigate? |

Heribeck Weathers
The Executioners Capital Punishment.
6
|
Posted - 2012.09.14 21:15:00 -
[238] - Quote
I'm Down wrote:Heribeck Weathers wrote:I'm Down wrote:Blah balh if i fit all my slots with PG mods and rigs i can fit a decent tank
Well imagin that it has slots to fit PG mods so you can fit bigger mods, how about that guys, OP as heck Hay if you fit 180s on a cain you can fit TWO 1600 plates, where doooomed! Or maybe we would like to have slots to nano fit it and enough grid to NOT waist on fitting mods all over the place. Also TDs are OP as they are right now, the gang i fly with taks 4 every where and they make cains into jokes but at least he has his drones and newts and such, unlike ECM so its not as OP to the tear eyes out degree Obviously you didn't grasp the point where Fozzie argued that the ship is paper thin in order to get dps, and I countered by saying, hell no, it's high dps and tank if fit a certain way. But who needs to actually decode the hard language of English?
Think your mistaking moderate tank and drake dps in Purrrrrfect conditions, I think Fozzie himself mentions something about paper dps not beign a real argument guess english is hard to read after all |

Omnathious Deninard
Extrinsic Operations
103
|
Posted - 2012.09.14 21:36:00 -
[239] - Quote
Liang Nuren wrote:I'm Down wrote: Obviously you didn't grasp the point where Fozzie argued that the ship is paper thin in order to get dps, and I countered by saying, hell no, it's high dps and tank if fit a certain way. But who needs to actually decode the hard language of English?
Please post the fit for this 50k EHP 550 DPS cruiser? -Liang I ETF the last fix that was presented, hit about 20k ehp with a perfect tengu booster, and hit 475 dps with drones, before overheating. But is was also over CPU and power grid, by about 1% each, easily fixed with implants. But they both take slot 6 so something will not work. Btw the empty mid slot is still empty Ideas for drone improvement |

Vladimir Norkoff
Income Redistribution Service
52
|
Posted - 2012.09.14 21:58:00 -
[240] - Quote
I'm Down wrote:Obviously you didn't grasp the point where Fozzie argued that the ship is paper thin in order to get dps, and I countered by saying, hell no, it's high dps and tank if fit a certain way. But who needs to actually decode the hard language of English? Because in the face of well presented fact why bother to re-evaluate your stance, when you can instead double down on stupidity? u r mai hero!
Liang Nuren wrote: The ship I am most interested in is the Omen.
-Liang You are wrong. That is not what you meant to say.
Omnathious Deninard wrote:Vexor for me. That is what you meant to say. There is no other cruiser than the Vexor. NONE!
|

Annoitte
Rogue Businessmen
0
|
Posted - 2012.09.14 21:59:00 -
[241] - Quote
I'm Down wrote:
No, i think disruptor is a prime choice... but even ewar isn't met.
Arbitrator... disrupt gun ships offensive abilities range/tracking (a defensive mechanic) Blackbird... disrupts a ships locking abilities (a defensive mechanic) Celestis.... disrups a ships target range or lock time (a defensive mechanic) Belicose... increases a targets incoming damage (an offensive mechanic)
notice a disparity there?
It's probably already been said, but... It's Minmatar. Minmatar attack things, not hide from them. This type of E-War fits their combat philosophy perfectly. Offense is best defense, and all that. |

OlRotGut
28
|
Posted - 2012.09.14 22:01:00 -
[242] - Quote
Kuehnelt wrote:OlRotGut wrote:Any news about the EAS, frigs/ships? Sentinel et al.? Same news about everything else: "later." Crucifier et al.? They're here: https://forums.eveonline.com/default.aspx?g=posts&t=142136&find=unreadNews from the Bringing Solo Back podcast was that something like 40 ships are going to be changed in Winter, including I think the new ships. So you can tie your hopes to the math.
Yeah, I saw the Sentinel changes, but what about Kitsune, Hyena, Keres. Did I miss that info? (probably did) if so, I apologize.
I am just wondering what they're going to do with the EAS skill for the hulls that get changed, or does that skill just get removed completely and refunded back?
|

Liang Nuren
Heretic Army Heretic Nation
2156
|
Posted - 2012.09.14 22:25:00 -
[243] - Quote
Well, the Keres and Hyena should be seeing boosts to their damp/painter bounses respectively. Whether or not you think that will fix the ships is a wholly different question.
(no)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Kuehnelt
Devoid Privateering
287
|
Posted - 2012.09.14 22:33:00 -
[244] - Quote
OlRotGut wrote:I saw the Sentinel changes,
No, you didn't. Only changes to T1 hulls have been posted so far. |

Liang Nuren
Heretic Army Heretic Nation
2156
|
Posted - 2012.09.14 22:34:00 -
[245] - Quote
Kuehnelt wrote:OlRotGut wrote:I saw the Sentinel changes, No, you didn't. Only changes to T1 hulls have been posted so far.
Fozzie has promised that the ewar changes to the T1 hulls will carry over to the T2 hulls. Thus, we know that the Sentinel/Curse/Pilgrim will have 7.5% tracking disruptor effectiveness come winter. The Keres/Arazu/Lach will have 7.5% damps as well. The Hyena/Huginn/Rapier will have 7.5% painters.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Alticus C Bear
University of Caille Gallente Federation
83
|
Posted - 2012.09.14 22:57:00 -
[246] - Quote
CCP Fozzie wrote:Terrorfrodo wrote:7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.
First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later. If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time.
I am a little curious and concerned I certainly never felt that tracking disruption needed boosting especially on the bonused ships. Given that the specialist ships will now have increased bonuses are there any plans to adjust the module effectiveness down a little? |

Jon Joringer
Zero-K
3
|
Posted - 2012.09.14 23:12:00 -
[247] - Quote
As an often Bellicose pilot, I'm glad it's getting attention (I've wanted it to be a missile boat for a while now). But even I don't agree with the drone bay-b/w. That's too much droneage. I agree with not liking the drone creep. |

Cpt Gobla
No Bullshit Jokers Wild.
58
|
Posted - 2012.09.14 23:21:00 -
[248] - Quote
This is probably a crazy and stupid suggestion.
But how about changing the Bellicose's missile bonus to a Web Drone bonus?
It will still remain more combat orientated since target painters are inherently more aggressive than other ewar, if they even count as ewar. Not to mention that the reduced speed granted by the web drones would in turn increase missile damage.
Main thing though that it would do is turn the Bellicose into an actual disruption cruiser instead of what basically looks like a mini-Golem. And I don't think anyone would say that the Golem is in any form, way or shape an ewar BS. Having webbing drones would allow it to actually disrupt other ships without infringing on Recon territory.
Not sure as to the actual percentage you'd want to put on the webbing drone bonus, but seeing how they suffer from stacking penalties I would say something like:
15% bonus to the speed and velocity factor of Webifier Drones.
This would increase both the speed of the drones, allowing them to catch MWD frigates as well as allowing the Bellicose to operate at larger ranges, in addition to greatly increasing the amount by which these drones slow (almost, but not quite, making them one size bigger). |

Wivabel
Exanimo Inc Anger Management.
3
|
Posted - 2012.09.14 23:39:00 -
[249] - Quote
web/point/neut bonuses would be to powerful for T1 hulls IMO If you like to pew small gang style check us out.-á
http://exanimo.enjin.com/page/150364/recruitment-á |

Galphii
Sileo In Pacis THE SPACE P0LICE
63
|
Posted - 2012.09.15 00:58:00 -
[250] - Quote
I think the best compromise for the sensor damps issue is to give ships that use them big bonuses, instead of ramping up the modules themselves, so as to avoid going back to the bad old days where everyone used sensor damps. To this end, consider raising the bonus from ships like the Celestis to more than 7.5% per level. |

Sun Win
Lead Farmers Kill It With Fire
97
|
Posted - 2012.09.15 01:52:00 -
[251] - Quote
Aaron Greil wrote:Still, perhaps I'm alone in this assessment, but in the past it seems that the four races had a primary and secondary weapons system, based on the tech 2 lineup.
Gallente -> blasters, drones Caldari -> Missiles, rails Amarr -> Lasers, unguided Missiles Minmatar -> autocannons, artillery
No. It's been: Gallente -> DRONES, HYBRIDS, (missiles); armour. Caldari -> MISSILES, hybrids, (drones); shield. Amarr -> LASERS, drones, (missiles); armour. Minmatar -> projectiles, missiles, drones; armour, shield.
The joy and terror of Minmatar has always been that we have to train for everything (except for the other racial turrets) in term of both tank and gank. Gallente are the drones race. Amarr are the second drones race (bigger drone bays, less bandwidth). Caldari are the least drone-using of them all. |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
174
|
Posted - 2012.09.15 01:56:00 -
[252] - Quote
CCP Fozzie wrote:If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time. Cool  . |

I'm Down
Macabre Votum Against ALL Authorities
69
|
Posted - 2012.09.15 02:58:00 -
[253] - Quote
CCP " we don't want ships to fall into holes because of stupid teirs"
CCP "Certain ships must always have equal total slot counts"
CCP "drones are balance ok"
While they might only be synopsis in reality, these ideas are why the Devs suck at their jobs.
Saying that ships must have the same total slot count is so restrictive in balance and uniqueness that it's totally defeating your attempt to revamp all of these ships. Destroyers are the most noticable debacle, but these ships are just another notch on the bed post for the latest screw. Drones bays galore. Ship fittings that make no sense. Not understanding the problems of oversized fits. Not understanding the tracking problems in game. Further unbalancing things that are already powerful. Not nerfing things that are stupid powerful.
Go enjoy the props from average players who will sing your praises b/c they can't think past the hype, but this is exactly why player retainment is so far on the decline. |

Clavius XIV
Auctoritan Syndicate Curatores Veritatis Alliance
0
|
Posted - 2012.09.15 04:50:00 -
[254] - Quote
Would it make more sense to have the Arbitrator lose a high slot for a medium slot for a 3/5/5 layout?
If the Omen and Maller become viable combat cruisers, the additional medium power slot would allow it to better play a support role. As is the new Arbitrator would have the same number of med slots as the new Crucifier. The grid limitations limit what can be fit in the high slots in gang support roles to frig sized modules anyhow. |

Warde Guildencrantz
TunDraGon
31
|
Posted - 2012.09.15 04:53:00 -
[255] - Quote
I'm Down wrote:
Arbitrator... disrupt gun ships offensive abilities range/tracking (a defensive mechanic) Blackbird... disrupts a ships locking abilities (a defensive mechanic) Celestis.... disrups a ships target range or lock time (a defensive mechanic) Belicose...disrupts a ships ability to avoid weapons fire by agile movement
fixed that for u |

Shiroh Yatamii
Alexylva Paradox
28
|
Posted - 2012.09.15 05:37:00 -
[256] - Quote
I'm Down wrote:In exactly what way is a 542 dps Belicose with 0 disrupting effects a disruption cruiser?
It now does around 80 more dps than a 5% per leve damagel maller would do with 3 HS based on those proposed changes and about 31 more dps than the current 5 pulse 3 HS omen does. When does thinking ever come in to the picture at CCP?
Arbitrator, at least it's a "disruption cruiser" and does moderate dps. Belicose... i mean really?
And like several others have said, WTF do drones seem to be the primary balance tool for you guys when it completely goes out of character based on game lore. We've already had Developers say that 10% of server load during fights is drones.... want to make it even worse?
Target painters are not really "disruptive" in the traditional sense. They "disrupt" the enemy by allowing things like HAMs to kill quickly. Very quickly. So I think the Bellicose does the Minmatar style of EW justice. It disrupts the enemy, by killing them. |

Yuri Intaki
Nasranite Watch
64
|
Posted - 2012.09.15 09:05:00 -
[257] - Quote
Perhaps arbitrator could have 2/2 option in high-slots for turrets and launchers. Would sort of prepare people to fly missile curse.
|

Obsidiana
White-Noise
186
|
Posted - 2012.09.15 09:34:00 -
[258] - Quote
CCP Fozzie wrote:Good morning everyone. Gonna go over some of the key questions and comments I'm seeing in the thread so far.
That being said, building strawman fits optimized for EFT numbers is the oldest trick in the book for "winning" theorycrafting arguments and you shouldn't count on me not knowing the difference between the paper dps of a 4 damage mod rage ham setup and the actual value of that ship in space. We're always open to evaluating ships with help from player feedback, but I'm going to ask everyone to make sure to keep your discussion constructive. One of the things that makes paper meet structure is TP. It is very effective for missiles and almost as effective for drones. My fear is that this ship will replace the Caracal. That 10% range bonus does little for HAMs and are almost useless for HMLs, esp if not at 5. TP makes HAMs a lot more effective; for HMLs it can hit what the Caracal can't and use medium drones to hit the same small targets. I am very curious how this ship is not going to be simply better than the Caracal.
CCP Fozzie wrote:I'm actually quite a fan of "Cruisers that have effectiveness bonuses to targeted aggressive midslot modules" but my fellow designers say it's not snappy enough. That is what veterans have been calling them since the blog post that came out 7 years ago today. Btw, they are Tackle frigates. :P
CCP Tuxford wrote:Tackling frigates Executioner, Condor, Atron and Slasher These ships are already pretty fast and in general the fastest frigates of their respective races. The Executioner and Slasher are the fastest tech 1 frigs around but the Condor and Atron are simply too heavy and too slow to keep up as they are even slower than some of the other non tackling Minmatar frigates. Then there is the matter of the ExecutionerGÇÖs single med slot, Atron's targeting range bonus and Slasher's velocity bonus. These ships will then all get a speed boost at the very least with the Condor and Atron receiving mass reductions. ... EWAR cruisers Arbitrator, Blackbird, Celestis, Bellicose These ships all get EWAR bonuses similar to the EWAR frigates, that is the Arbitrator will receive a bonus to tracking disruptors, Blackbird to ECM, Celestis to sensor dampeners and Bellicose to target painters. The new names make no sense, except for Exploration (formerly scout) frigates.
CCP Fozzie wrote:It's true that the gameplay for the Bellicose and the Blackbird will be extremely different, but as nice as it is to have more consistency between certain aspects of each class, my priority will always be good gameplay and giving people chances to make decisions that matter in the game. This I can get behind. There is too much homogenization, and mixing it up is good.
CCP Fozzie wrote:It's quite possible that we may need to bump the Belli dronebay back to the 40m3 it has currently to balance it, we'll see as we go forward. As for the expansion of drones into more ships, it's a side effect of our desire to make drones a more mainstream weapon system instead of leaving Gallente pilots alone in the cold. The creation of the drone damage mod was another step in that direction and there's more we want to do. We balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization. A full flight of medium drones can do a lot of damage by itself. I say give it 3 medium drones. The Rupter has done well with that for years.
Btw, I am really curious, why were the ship class names changed (or were they forgotten)? |

Dan Carter Murray
118
|
Posted - 2012.09.15 09:40:00 -
[259] - Quote
Does the dev team actually use the proposed changes on a test server to see if things get balanced?
Please test omen and maller for balancing against the following: Rupture Stabber Vexor Thorax Moa Caracal
Please announce when you've balanced cruisers with changes.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
55
|
Posted - 2012.09.15 12:14:00 -
[260] - Quote
Obsidiana wrote:CCP Fozzie wrote:Good morning everyone. Gonna go over some of the key questions and comments I'm seeing in the thread so far.
That being said, building strawman fits optimized for EFT numbers is the oldest trick in the book for "winning" theorycrafting arguments and you shouldn't count on me not knowing the difference between the paper dps of a 4 damage mod rage ham setup and the actual value of that ship in space. We're always open to evaluating ships with help from player feedback, but I'm going to ask everyone to make sure to keep your discussion constructive. One of the things that makes paper meet structure is TP. It is very effective for missiles and almost as effective for drones. My fear is that this ship will replace the Caracal. That 10% range bonus does little for HAMs and are almost useless for HMLs, esp if not at 5. TP makes HAMs a lot more effective; for HMLs it can hit what the Caracal can't and use medium drones to hit the same small targets. I am very curious how this ship is not going to be simply better than the Caracal.
You do realize that the Caracal is getting changed as well? That the bonuses it has now will probably change..?
So comparing the two as they stand is very silly.
|

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.15 12:32:00 -
[261] - Quote
Garviel Tarrant wrote:Obsidiana wrote:CCP Fozzie wrote:Good morning everyone. Gonna go over some of the key questions and comments I'm seeing in the thread so far.
That being said, building strawman fits optimized for EFT numbers is the oldest trick in the book for "winning" theorycrafting arguments and you shouldn't count on me not knowing the difference between the paper dps of a 4 damage mod rage ham setup and the actual value of that ship in space. We're always open to evaluating ships with help from player feedback, but I'm going to ask everyone to make sure to keep your discussion constructive. One of the things that makes paper meet structure is TP. It is very effective for missiles and almost as effective for drones. My fear is that this ship will replace the Caracal. That 10% range bonus does little for HAMs and are almost useless for HMLs, esp if not at 5. TP makes HAMs a lot more effective; for HMLs it can hit what the Caracal can't and use medium drones to hit the same small targets. I am very curious how this ship is not going to be simply better than the Caracal. You do realize that the Caracal is getting changed as well? That the bonuses it has now will probably change..? So comparing the two as they stand is very silly.
Well traditionally its a sniper and i cant see that changing myself it will prob get more slots in highs and lows so more dps but bonus will be the same i expect |

MeBiatch
Republic University Minmatar Republic
551
|
Posted - 2012.09.15 13:30:00 -
[262] - Quote
i wish velocity bonus for missiles included a ex velocity bonus... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Dread Pirate Pete
Tribal Core Defiant Legacy
37
|
Posted - 2012.09.15 14:26:00 -
[263] - Quote
CCP Fozzie wrote:Frothgar wrote:Fozzie, what about some Faction/Pirate Frigs/Cruisers? The Sansha ones are awful to begin with. We're going to work on them as well, but not until after we have the basic T1 cruisers done.
Are we allowed to hope for some Cruor/Firetail love by winter should all go well? :D |

Heribeck Weathers
The Executioners Capital Punishment.
6
|
Posted - 2012.09.15 16:43:00 -
[264] - Quote
Harvey James wrote:Garviel Tarrant wrote:Obsidiana wrote:CCP Fozzie wrote:Good morning everyone. Gonna go over some of the key questions and comments I'm seeing in the thread so far.
That being said, building strawman fits optimized for EFT numbers is the oldest trick in the book for "winning" theorycrafting arguments and you shouldn't count on me not knowing the difference between the paper dps of a 4 damage mod rage ham setup and the actual value of that ship in space. We're always open to evaluating ships with help from player feedback, but I'm going to ask everyone to make sure to keep your discussion constructive. One of the things that makes paper meet structure is TP. It is very effective for missiles and almost as effective for drones. My fear is that this ship will replace the Caracal. That 10% range bonus does little for HAMs and are almost useless for HMLs, esp if not at 5. TP makes HAMs a lot more effective; for HMLs it can hit what the Caracal can't and use medium drones to hit the same small targets. I am very curious how this ship is not going to be simply better than the Caracal. You do realize that the Caracal is getting changed as well? That the bonuses it has now will probably change..? So comparing the two as they stand is very silly. Well traditionally its a sniper and i cant see that changing myself it will prob get more slots in highs and lows so more dps but bonus will be the same i expect
Lets hope it gets a missle trackign bonus like explostion velocity, or something useful like a dule damage bonus, lol. unlikely tho
|

Scozzy
LEGIO ASTARTES ARCANUM HOLDINGS LEGIO ASTARTES ARCANUM
0
|
Posted - 2012.09.15 17:44:00 -
[265] - Quote
LtCol Laurentius wrote:Looks good and in line with the previosuly stated design goals. Some questions though:
- Why does the Arby retain its mining bonus to drones? - Whats the reasoning behind giving the celestis the higest sensor strengt of the 4 ships? At 20, its even better than caldari battlecruisers. - The Blackbird and Celestis are designed for ranged EW-support, so whats the reasoning behind the increased dronebay on the Celestis?
- I'd like to know as well.
- I imagine BCs will get rebalanced sensor strength right after the winter expansion.
- Drones can engage 40+ km away, plus more with a Drone Link or two.
My question is, why allows 3 turrets/2 launchers? The Gallente usually use blasters, and this is a ranged platform by what CCP says. I'm down for throwing railguns on it, but I thought the idea was to encourage Gallente to use blasters (no sarcasm). Wouldn't a 0-turret, 3-launcher allowance make more synergy, following the Lachesis' 3--launcher support damage?
Honestly I see this current version of the Celestis being used with a 3-AC setup for defense (which does work). I'm sure CCP doesn't want it going that way (non-bonused off-racial guns), but it probably will as Blasters won't have as good of tracking for close-range defense against high-speed targets. Which leads me to think of a railgun setup with no range bonus (having to close within.. well with 0% range altering ammo (Lead charge) it's 36KM with 250mm railguns with all skills to 5. I guess it'll still be range-complimentary with 200mm railguns using longer range ammo and less skills. |

Roime
Shiva Furnace Dead On Arrival Alliance
1212
|
Posted - 2012.09.15 18:27:00 -
[266] - Quote
Blasters have better tracking than ACs.
I'd also bet that Lachesis will lose it's missiles for hybrids, or more likely drones, like Tristan.
Gallente - the choice of the interstellar gentleman |

Omnathious Deninard
Extrinsic Operations
104
|
Posted - 2012.09.15 18:41:00 -
[267] - Quote
Roime wrote:Blasters have better tracking than ACs.
I'd also bet that Lachesis will lose it's missiles for hybrids, or more likely drones, like Tristan.
I woukd like to see a hybrid Lachesis and a Drone Arazu, that would be sexy  Ideas for drone improvement |

Vladimir Norkoff
Income Redistribution Service
53
|
Posted - 2012.09.15 23:14:00 -
[268] - Quote
Omnathious Deninard wrote: ...and a Drone Arazu, that would be sexy  As sexy as that would be (and it would be very very sexy) I don't see it happening. Effective damps + drones on a cloaky ship would be just a little too effective.
|

Marcel Devereux
Aideron Robotics
150
|
Posted - 2012.09.16 00:24:00 -
[269] - Quote
Annoitte wrote:I'm Down wrote:
No, i think disruptor is a prime choice... but even ewar isn't met.
Arbitrator... disrupt gun ships offensive abilities range/tracking (a defensive mechanic) Blackbird... disrupts a ships locking abilities (a defensive mechanic) Celestis.... disrups a ships target range or lock time (a defensive mechanic) Belicose... increases a targets incoming damage (an offensive mechanic)
notice a disparity there?
It's probably already been said, but... It's Minmatar. Minmatar attack things, not hide from them. This type of E-War fits their combat philosophy perfectly. Offense is best defense, and all that.
Expect it is not. Almost all their ships have excellent tanks and can speed tank. So their best defense is to have a defense, and all that. |

Obsidiana
White-Noise
187
|
Posted - 2012.09.16 04:34:00 -
[270] - Quote
Garviel Tarrant wrote:Obsidiana wrote:I am very curious how this ship is not going to be simply better than the Caracal. You do realize that the Caracal is getting changed as well? That the bonuses it has now will probably change..? So comparing the two as they stand is very silly. Just voicing a concern. Please not the unassuming tone. I have faith in CCP Fozzie. The Merlin turned out great and the new Kestrel seems balanced. That said, I think that just the damage bonus will change to RoF. A ship line from Kestrel to Caracal to Raven is being drawn (BCs and DDs likely to follow). I don't want the range of the Caracal to be over estimated or its lack of drones overlooked.
Harvey James wrote:Well traditionally its a sniper and i cant see that changing myself it will prob get more slots in highs and lows so more dps but bonus will be the same i expect And I expect the range bonus to stay the same. The high slots are unlikely to change. The Kestrel has 4 launchers, the Caracal 5, and the Raven 6. My hope is for an extra mid and low. Low for damage or DCU; mid for TP, tackle basics, and tank. That would give it the 14 total. A high for nos/neut, SB, tractor beam (PvE) would be nice too, but that is 15 slots and they want 13-14. I feel the lack of drones could justify such a slot, but few would agree with me.
Heribeck Weathers wrote:Lets hope it gets a missle trackign bonus like explostion velocity, or something useful like a dule damage bonus, lol. unlikely tho The nighthawk has that bonus and I think that is what makes it stand out. The Caracal is the traditional range philosophy of the Caldari. The problem is range does little good if you can't keep distance even if you have it. The rise in Caldari ships in kill boards is from better close range attacks thanks to ASBs. Long range PvP needs to be fixed IMHO. (As stated, I think it will get a RoF bonus, which is better than a damage bonus. Both the Breacher and the Kestrel will be getting damage bonuses, but RoF was sought after.) |

Martin0
The Scope Gallente Federation
64
|
Posted - 2012.09.16 07:53:00 -
[271] - Quote
Marcel Devereux wrote:Annoitte wrote:I'm Down wrote:
No, i think disruptor is a prime choice... but even ewar isn't met.
Arbitrator... disrupt gun ships offensive abilities range/tracking (a defensive mechanic) Blackbird... disrupts a ships locking abilities (a defensive mechanic) Celestis.... disrups a ships target range or lock time (a defensive mechanic) Belicose... increases a targets incoming damage (an offensive mechanic)
notice a disparity there?
It's probably already been said, but... It's Minmatar. Minmatar attack things, not hide from them. This type of E-War fits their combat philosophy perfectly. Offense is best defense, and all that. Expect it is not. Almost all their ships have excellent tanks and can speed tank. So their best defense is to have a defense, and all that. You said it yourself. Minmatar can speed tank and avoid getting hit, so for them is better an offensive bonus. They aren't amarr sitting still or caldari with huge sig radius or gallente with crappy range. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
287
|
Posted - 2012.09.16 09:34:00 -
[272] - Quote
Martin0 wrote:You said it yourself. Minmatar can speed tank and avoid getting hit, so for them is better an offensive bonus. They aren't amarr sitting still or caldari with huge sig radius or gallente with crappy range. What I read him as saying, and what I also believe is that they have, due to relaxed fittings, static tanks comparable to other three races plus the speed tank and offensive capability. Think about it, do you really think that Eve would have been Winmatar Online going on three years were they not generally better than everything else available .. in post nano-nerf Eve the skirmishing/hit'n'run tactics are at best a niche yet ships from the race supposedly designed for it makes up the vast majority of fielded hardware.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
55
|
Posted - 2012.09.16 12:21:00 -
[273] - Quote
Obsidiana wrote:Garviel Tarrant wrote:Obsidiana wrote:I am very curious how this ship is not going to be simply better than the Caracal. You do realize that the Caracal is getting changed as well? That the bonuses it has now will probably change..? So comparing the two as they stand is very silly. Just voicing a concern. Please not the unassuming tone. I have faith in CCP Fozzie. The Merlin turned out great and the new Kestrel seems balanced. That said, I think that just the damage bonus will change to RoF. A ship line from Kestrel to Caracal to Raven is being drawn (BCs and DDs likely to follow). I don't want the range of the Caracal to be over estimated or its lack of drones overlooked.
I just hope the Caracal wont be a 200dps 80km range lolship that is pretty much useless. |

Pinky Denmark
The Cursed Navy
200
|
Posted - 2012.09.16 20:30:00 -
[274] - Quote
I really like the way this is going. As long this doesn't lead to a massive powercreep ofcourse Obvisouly I hope the battlecruiser won't get the same treatment or the cruiser revamp will be wasted...
Here is my thoughts and concerns :
Overall... To enforce a certain selection of shield or armor tank I really, really suggest adding 200-400 hitpoints to whatever flavor you intend for each ship. Even EW cruisers seems to need more hitpoints to avoid exploding in a few battlecrusier volleys...
Arbitrator...
- The Arbitrator is already a working ship only let down by less slots and EHP compared to the bigger brothers...
- The extra lowslot really makes sense to enforce armor + drone damage mod.
- The mining bonus is weird but doesn't matter. Make sure it's universal for T1 drone boats.
- Powergrid and CPU is fine - but a little bit short if the hi-slots are meant to be usefull...
- If hi-slots doesn't matter you can easily fit a XL ASB with only 1 T2 Co-CPU and a T1 CPU rig
- I would suggest to add 2 more launcher slots for a total of 3 and keep the limited fittings
Blackbird... Nothing extraordinary here either. Business as usual... The extra lowslot will really help the ship survive a few extra seconds
- If ECM is changed the BlackBird wlil need way more hitpoints - People already give up tanking it for more ECM
- 150 sig radius seems a little big even though it has not been a huge issue so far
- The BlackBird without a damage bonus could easily need 4 guns/launchers and a little extra fitting to follow
Celestis...
- I would allow it 3 launchers if people should want to. With a dampener bonus only what harm can it do?
- I'm a little sceptic to damps so I'd suggest an additional 25m3 drone bay
Bellicose... Im in love and I like the way the balancing team are thinking to wolve the "target painter isn't a usefull EW" complaints. It looks rather nasty... If it shows a bit powerfull you can not only adjust bonus to damage (makes better sense with a target painter anyway) but you can also cut off 25m3 drones...
Closing up... Obviously it is hard to figure out wether this is too little or too much. So far we know what frigates can do but the combat/attack cruisers and the battlecruisers are still unknown. I like what I see and read so far. I would ofcourse defiantely look into the XL ASB thing - Im loving it but it feels wrong for a cruiser??
Pinky |

Obsidiana
White-Noise
188
|
Posted - 2012.09.16 20:50:00 -
[275] - Quote
Garviel Tarrant wrote:Obsidiana wrote:Garviel Tarrant wrote:Obsidiana wrote:I am very curious how this ship is not going to be simply better than the Caracal. You do realize that the Caracal is getting changed as well? That the bonuses it has now will probably change..? So comparing the two as they stand is very silly. Just voicing a concern. Please not the unassuming tone. I have faith in CCP Fozzie. The Merlin turned out great and the new Kestrel seems balanced. That said, I think that just the damage bonus will change to RoF. A ship line from Kestrel to Caracal to Raven is being drawn (BCs and DDs likely to follow). I don't want the range of the Caracal to be over estimated or its lack of drones overlooked. I just hope the Caracal wont be a 200dps 80km range lolship that is pretty much useless. Sadly, most people complain about missiles doing full damage at range, then use something else that does more damage.
I had to "quiet" (politely) someone who complained about my missiles doing good damage at 100k in a co-op mission. I reminded him that, one mission earlier, I had used guns on a Navy Domi. I know what both can do; I know how to use both (snipe the frigates, ppl). IMHO missiles are effectively the reverse of guns. |

Doddy
Excidium. Executive Outcomes
190
|
Posted - 2012.09.16 21:49:00 -
[276] - Quote
These look good, the only worry for me is the celestis and thats to do with damps rather than the ship itself tbh. Bellicose especially looks like it will now do what it was supposed to do all along (point defence). not really surprised to see arbitrator and blackbird getting minimal changes as they were both rather good to start with. i do think the the split weapon system on the arby is a bit meh though, give it 3 launcher (the whitling away of amarr missile ships disappoints me) or 3 turret slots and we are good to go. |

Grey Azorria
Federation Industries
211
|
Posted - 2012.09.16 22:08:00 -
[277] - Quote
Doddy wrote:Not really surprised to see arbitrator and blackbird getting minimal changes as they were both rather good to start with. I do think the the split weapon system on the arby is a bit meh though, give it 3 launcher (the whitling away of amarr missile ships disappoints me) or 3 turret slots and we are good to go. This, a million times this. and while you're at it, get one of the art guys to look at the slot layout (the lopsidedness annoys me ) either that or give it 4 hardpoints . Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

Joelleaveek
Center for Advanced Studies Gallente Federation
85
|
Posted - 2012.09.16 22:32:00 -
[278] - Quote
I think you need to either drop the mining bonuses or make them across the board for all drone bonused ships. I also think if you are going to commit to no T1 missile frigs for Gallente and Amarr you should do the same for the Cruisers by dropping the launcher hardpoints on the Celesis and Arbitrator and going for 3 turret hardpoints on each. |

CyrusNZ
Stimulus Rote Kapelle
0
|
Posted - 2012.09.16 22:40:00 -
[279] - Quote
Damn Fozzie loving some of these ideas. That Bellicose is pretty awesome, maby a little too much so. Smaller drone bay might help balance that. Also I feel the Arby would benifit more from a 5th midslot rather than another lowslot, would bring it more inline with the Curse as an EWAR platform, that extra midslot would help the Arby perform as a more mobile ranged ewar platform. |

Alara IonStorm
3150
|
Posted - 2012.09.17 05:59:00 -
[280] - Quote
Garviel Tarrant wrote: I just hope the Caracal wont be a 200dps 80km range lolship that is pretty much useless.
I am hoping it is good with both HAM's and Heavy Missiles personally. I would rather it be the close range ship instead of a Blaster designed Moa like the Merlin.
I would prefer they make Medium Rails a good fleet / gang choice on it instead. |

Pinky Denmark
The Cursed Navy
201
|
Posted - 2012.09.17 09:22:00 -
[281] - Quote
The long range missiles "heavy" and "cruise" really would benefit from -25% range and +20% damage, just like beams and rails would benefit from getting alpha strike doubled without increasing the dps... |

Alara IonStorm
3150
|
Posted - 2012.09.17 10:17:00 -
[282] - Quote
Pinky Denmark wrote:The long range missiles "heavy" and "cruise" really would benefit from -25% range and +20% damage, just like beams and rails would benefit from getting alpha strike doubled without increasing the dps... Tengu with 20% more Damage and fires to 100km Drake Fleet fits losing the 2 CCC's for Velocity Rigs and firing at longer ranges faster while still running their MWD's for about 7min get 20% more Dmg.
My god the Drake would actually do more DPS then the 720mm 2 Gyro Arty Cane does with close range ammo to 4 times the distance and with almost twice the tank... and the Cane has 2 DPS bonuses
 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
55
|
Posted - 2012.09.17 10:40:00 -
[283] - Quote
Heavy missiles need to lose some range but mostly they need to be worse against frigs. |

Galphii
Sileo In Pacis THE SPACE P0LICE
63
|
Posted - 2012.09.17 10:54:00 -
[284] - Quote
Yeah heavies need less range and less accuracy. |

Bouh Revetoile
Barricade.
61
|
Posted - 2012.09.17 12:01:00 -
[285] - Quote
Pinky Denmark wrote:The long range missiles "heavy" and "cruise" really would benefit from -25% range and +20% damage, just like beams and rails would benefit from getting alpha strike doubled without increasing the dps... I personnaly would have thought that HML would deserve -5% dps or something alike ; range+explosion velocity nerf may be a good "alike". |

Rayner Vanguard
EVE University Ivy League
1
|
Posted - 2012.09.17 12:04:00 -
[286] - Quote
Quote: Arbitrator: Cruiser skill bonuses: 7.5% bonus to Tracking Disruptor effectiveness 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H, 4 M, 5 L (+1), 2 turrets, 1 launcher Fittings: 575 PWG, 325 CPU (+25) Defense (shields / armor / hull) : 1100(+84) / 1500(+132) / 1600(+232) Capacitor (amount / recharge rate / average cap per second): 1375(+313) / 490s(+108.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 200(+41) / 0.56(-0.05) / 11200000 / 5.9s (-0.5) Drones (bandwidth / bay): 50 / 150 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 285(+3) / 7(+1) Sensor strength: 15 Radar (+3) Signature radius: 130 Cargo capacity: 345
Looks like a bit stronger version than Vexor
Quote: Blackbird: Cruiser skill bonuses: 15% bonus to ECM Target Jammer strength 10% bonus to ECM Target Jammer optimal range and falloff Slot layout: 4 H, 6 M, 3 L (+1), 3 turrets, 3 launchers Fittings: 525 PWG, 425 CPU (+25) Defense (shields / armor / hull) : 1400(-6) / 1200(+145) / 1400(+267) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 190(+9) / 0.48(+0.025) / 13190000 / 5.9s (+0.3) Drones (bandwidth / bay): 10(+10) / 10(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+10) / 230 / 8 Sensor strength: 20 Gravimetric Signature radius: 150 Cargo capacity: 305
Additional 1 med drone or 2 small drones? Even more powerful than Celestis
Quote: Celestis: Cruiser skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 10% bonus to Remote Sensor Dampener optimal range Slot layout: 3 H (-1), 5 M, 5 L (+2), 3 turrets, 2 launchers Fittings: 575 PWG, 375 CPU (+50) Defense (shields / armor / hull) : 1200(+27) / 1300(+11) / 1700(+411) Capacitor (amount / recharge rate / average cap per second): 1300(+175) / 463s(+63s) / 2.8 (-0.01) Mobility (max velocity / agility / mass / align time): 210(+29) / 0.505(-0.06) / 12070000 / 5.7s (+0.7) Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+10) / 290(+2) / 8(+2) Sensor strength: 18 Magnetometric Signature radius: 135 Cargo capacity: 320
As long as damp still like this, I guess not much changes Please buff the damp
Quote: Bellicose: Cruiser skill bonuses: 7.5% bonus to Target Painter effectiveness 5% bonus to Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire Slot layout: 4 H (-1), 5 M (+1), 4 L (+1), 4 launchers Fittings: 575 PWG, 360 CPU (+110) Defense (shields / armor / hull) : 1400(+150) / 1200(-11) / 1500(+289) Capacitor (amount / recharge rate / average cap per second): 1200(+262.5) / 427.5s(+92.5s) / 2.8 Mobility (max velocity / agility / mass / align time): 240(+31) / 0.51 / 11550000 / 5.5s Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 42.5km / 300(+7) / 7 Sensor strength: 14 Ladar (+3) Signature radius: 120 (+10) Cargo capacity: 315
Smart move Instead of fixing the tp, ccp buff the tp ship to a solo capable
Now, Arbitrator and Bellicose on the grey area (e-war or attacking ship? ), especially Bellicose.
I'm not sure if that's a good thing or a bad thing
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
55
|
Posted - 2012.09.17 12:52:00 -
[287] - Quote
[quote=Rayner Vanguard Now, Arbitrator and Bellicose on the grey area (e-war or attacking ship? ), especially Bellicose.
I'm not sure if that's a good thing or a bad thing [/quote]
Thats what they are supposed to be. ewar combat ships. |

Pinky Denmark
The Cursed Navy
200
|
Posted - 2012.09.17 13:22:00 -
[288] - Quote
Artillery have a super low dps and if they didn't have a huge alpha potential deserved a dps increase... Also Drake and Tengu definately need an adjustment so rejecting a suggestion with those examples are bad.
But you are right the heavy missiles with the second lowest medium sized dps isn't the worst missile system. The range however could easily handle a cut down in range and we will hopefully be able to use HAMs on a Caracal in the near future without becoming too limited. The cruise missile range could easily be cut in half and they really need some love in the dps compartment...
Pinky
|

Denuo Secus
62
|
Posted - 2012.09.17 13:36:00 -
[289] - Quote
Since the Arbitrator is part of this change: do you plan to review Amarr scout drones? At the moment there is no reason to use them. Minmatar drones are faster and do more damage. And if I want damage against shield tanked ships I'd use Gallente drones. |

Alticus C Bear
University of Caille Gallente Federation
84
|
Posted - 2012.09.17 14:22:00 -
[290] - Quote
Denuo Secus wrote:Since the Arbitrator is part of this change: do you plan to review Amarr scout drones? At the moment there is no reason to use them. Minmatar drones are faster and do more damage. And if I want damage against shield tanked ships I'd use Gallente drones.
A drone adjustment here would be nice, there is quite a speed buff going on here for cruisers, i think that is good but has any thought been put towards medium drone speeds, will any adjustements be required.
How fast does that bellicose go must be around 2km/s hammerheads go around 2.1 I think. |

Alara IonStorm
3150
|
Posted - 2012.09.17 15:47:00 -
[291] - Quote
Alticus C Bear wrote:[quote=Denuo Secus]Since the Arbitrator is part of this change: do you plan to review Amarr scout drones? At the moment there is no reason to use them. Minmatar drones are faster and do more damage. And if I want damage against shield tanked ships I'd use Gallente drones. I think they should use what already works and buff by opposite Damage Types.
Amarr Drones copy the Minmatar Drone Stats but do the opposite Dmg Type. EM for Shields EX for Armor. Gallente and Minmatar Drones do the same, Therm Resists is lower on Shields, Kin Resists is lower on Armor.
That way there is no "best" just best for the situation, High Speed / Low Damage Armor or Shield Vs Low Speed / High Damage Armor or Shield.
|

X Gallentius
Justified Chaos
492
|
Posted - 2012.09.17 16:55:00 -
[292] - Quote
Here is my thinking on damps:
The only problem with damps is that they don't go well with blaster hulls. In that sense they are nonsensical with the theoretical Gallente close range fleet fighting doctrine everybody is stuck on. (BTW, I don't understand CCP Fozzie's fascination with damps + drones - the other guy will simply shoot the drones when they get into range.)
Otherwise they are very effective in fights involving mid ranges (25 to 120 km), and are a good fit with rails. The Gallente fleet "meta" is now rails - not blasters. Javelin + rails hits really well at close range, and rails can project damage out to long range with other ammo types. Rails have more dps than arties and the challenge for them is to be able to apply damage over time - which is helped when a lower lock-ranged arty/laser hull is damped out.
Also, damps + speed + cap stability is a deadly combination to go up against. Celestis will be able to solo many ships slower than itself if fit up properly. There are several light missile fit "nano" hookbills out therethat omgwtfpwn other hulls.
Damps could use more optimal to beat down on hulls fighting in the 100 km to 150 km range, so giving the Celestis damps optimal bonus is a good thing. Force those hulls to either burn out to warp in range, or force them to burn into regular tackle range. So, optimal+falloff out to 150 km is a good thing.
Damps also have the nice feature of scan resolution dampening which gives smaller ships the ability to manuever against bigger hulls as well as significantly reduce the effectiveness of enemy ships from switching targets (logi, BS switching targets to smaller hulls). |

Pinky Denmark
The Cursed Navy
200
|
Posted - 2012.09.17 17:53:00 -
[293] - Quote
Well - Hopefully CCP will try to make long range weaponry viable for more than tier 3 battlecruisers and then a dampening bonus won't be bad... This does however also require more alpha for long range guns and perhaps less dps penalty for longer ranged ammo. As well as a look into certain game mechanics :-) |
|

CCP Fozzie
C C P C C P Alliance
1407

|
Posted - 2012.09.17 18:01:00 -
[294] - Quote
Thanks to everyone why has been providing constructive feedback here, I really appreciate it.
Have a few tweaks to announce, they're all updated in the OP as well.
- Removed 10m3 dronebay and 10mbit bandwidth from the Bellicose, dropping it back to the 40m3 it has on TQ now. We may re-evaluate again in the future.
- Added a launcher hardpoint to the Arbitrator and Celestis Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Harvey James
Prospero's Sight
14
|
Posted - 2012.09.17 18:31:00 -
[295] - Quote
CCP Fozzie wrote:Thanks to everyone why has been providing constructive feedback here, I really appreciate it.
Have a few tweaks to announce, they're all updated in the OP as well.
- Removed 10m3 dronebay and 10mbit bandwidth from the Bellicose, dropping it back to the 40m3 it has on TQ now. We may re-evaluate again in the future.
- Added a launcher hardpoint to the Arbitrator and Celestis
cool but what about the having more structure than its main tank thing? |
|

CCP Fozzie
C C P C C P Alliance
1410

|
Posted - 2012.09.17 18:46:00 -
[296] - Quote
Harvey James wrote:CCP Fozzie wrote:Thanks to everyone why has been providing constructive feedback here, I really appreciate it.
Have a few tweaks to announce, they're all updated in the OP as well.
- Removed 10m3 dronebay and 10mbit bandwidth from the Bellicose, dropping it back to the 40m3 it has on TQ now. We may re-evaluate again in the future.
- Added a launcher hardpoint to the Arbitrator and Celestis cool but what about the having more structure than its main tank thing?
Adding structure is a way to add some more buffer to a ship without making it too much easier to remote rep them. It was a conscious choice in this case. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Warde Guildencrantz
TunDraGon
35
|
Posted - 2012.09.17 18:49:00 -
[297] - Quote
when can we expect the combat/attack cruisers  |

MIrple
BSC LEGION Tactical Narcotics Team
110
|
Posted - 2012.09.17 18:49:00 -
[298] - Quote
Just one question. Will all the new t1 cruiser bonuses be applied to the T2 ships as well. Like with what ever changes happen to the Thorax will they also be applied to the Demois. Or will the bonuses be different? |
|

CCP Fozzie
C C P C C P Alliance
1414

|
Posted - 2012.09.17 18:56:00 -
[299] - Quote
MIrple wrote:Just one question. Will all the new t1 cruiser bonuses be applied to the T2 ships as well. Like with what ever changes happen to the Thorax will they also be applied to the Demois. Or will the bonuses be different?
They will not be automatically applied to the T2 ships. We will carry over bonuses as appropriate on a case by case basis. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

Liang Nuren
Heretic Army Heretic Nation
2165
|
Posted - 2012.09.17 19:00:00 -
[300] - Quote
CCP Fozzie wrote:- Added a launcher hardpoint to the Arbitrator and Celestis
Thanks, I think. You may want to consider bumping the CPU on the Arbitrator if you expect us to make use of that.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Nikuno
Atomic Heroes The G0dfathers
63
|
Posted - 2012.09.17 19:04:00 -
[301] - Quote
Out of interest, why does the arbitrator do so much better than the others when it comes to combat? In terms of slots and drones;
Arbitrator - 4 weapon slots, 5x50% bonused medium drones (7.5 equivalent drones) Bellicose - 4 weapon slots, 4 medium drones Blackbird - 4 weapon slots, 1 medium drone Celestis - 3 weapon slots, 5 medium drones
I can see the tp bonus on the bellicose evening this out with the arbitrator; the blackbird will benefit more from the weapon slots than it would drones given that it's comfort zone is staying at range, but it looks a little pale dps-wise - still it has arguably the strongest ewar in it's ecm as a balancing act for the ship; the celestis looks the clear loser here - it's natural instincts will be to hold range making the drones purely defensive and leaving it with a positively anaemic prognosis compared to the others.
Top this off with under-performing damps and this ship still looks destined for the unused pile of scrap in my station hangar.
Please note I'm using medium drones as an example of the damage achievable by these ships and realise that light drones of some sort or other may also be used. |

Liang Nuren
Heretic Army Heretic Nation
2165
|
Posted - 2012.09.17 19:07:00 -
[302] - Quote
Nikuno wrote:Out of interest, why does the arbitrator do so much better than the others when it comes to combat? In terms of slots and drones;
Arbitrator - 4 weapon slots, 5x50% bonused medium drones (7.5 equivalent drones) Bellicose - 4 weapon slots, 4 medium drones Blackbird - 4 weapon slots, 1 medium drone Celestis - 3 weapon slots, 5 medium drones
I can see the tp bonus on the bellicose evening this out with the arbitrator; the blackbird will benefit more from the weapon slots than it would drones given that it's comfort zone is staying at range, but it looks a little pale dps-wise - still it has arguably the strongest ewar in it's ecm as a balancing act for the ship; the celestis looks the clear loser here - it's natural instincts will be to hold range making the drones purely defensive and leaving it with a positively anaemic prognosis compared to the others.
Top this off with under-performing damps and this ship still looks destined for the unused pile of scrap in my station hangar.
Please note I'm using medium drones as an example of the damage achievable by these ships and realise that light drones of some sort or other may also be used.
Why are you talking about effective drones without talking about effective slots?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Nikuno
Atomic Heroes The G0dfathers
63
|
Posted - 2012.09.17 19:10:00 -
[303] - Quote
Liang Nuren wrote:Nikuno wrote:Out of interest, why does the arbitrator do so much better than the others when it comes to combat? In terms of slots and drones;
Arbitrator - 4 weapon slots, 5x50% bonused medium drones (7.5 equivalent drones) Bellicose - 4 weapon slots, 4 medium drones Blackbird - 4 weapon slots, 1 medium drone Celestis - 3 weapon slots, 5 medium drones
I can see the tp bonus on the bellicose evening this out with the arbitrator; the blackbird will benefit more from the weapon slots than it would drones given that it's comfort zone is staying at range, but it looks a little pale dps-wise - still it has arguably the strongest ewar in it's ecm as a balancing act for the ship; the celestis looks the clear loser here - it's natural instincts will be to hold range making the drones purely defensive and leaving it with a positively anaemic prognosis compared to the others.
Top this off with under-performing damps and this ship still looks destined for the unused pile of scrap in my station hangar.
Please note I'm using medium drones as an example of the damage achievable by these ships and realise that light drones of some sort or other may also be used. Why are you talking about effective drones without talking about effective slots? -Liang
I never mentioned effective drones- i mentioned equivalent. Without any weapon slot bonuses the equivalency of the slots remains as stated. |

Liang Nuren
Heretic Army Heretic Nation
2165
|
Posted - 2012.09.17 19:18:00 -
[304] - Quote
Nikuno wrote: I never mentioned effective drones- i mentioned equivalent. Without any weapon slot bonuses the equivalency of the slots remains as stated.
The Bellicose and the Arbitrator are both "combat" centric ships, similar to combat recons. They both get weapon bonuses (you only display the bonuses for one of them in your chart). The Celestis and Blackbird are both "disruption" centric ships and aren't meant to be solo PVP powerhouses. This was mentioned in the OP.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Nikuno
Atomic Heroes The G0dfathers
63
|
Posted - 2012.09.17 19:28:00 -
[305] - Quote
Liang Nuren wrote:Nikuno wrote: I never mentioned effective drones- i mentioned equivalent. Without any weapon slot bonuses the equivalency of the slots remains as stated.
The Bellicose and the Arbitrator are both "combat" centric ships, similar to combat recons. They both get weapon bonuses (you only display the bonuses for one of them in your chart). The Celestis and Blackbird are both "disruption" centric ships and aren't meant to be solo PVP powerhouses. This was mentioned in the OP. -Liang
I don't recall stating anything about solo combat, just their respective damage potential which, as you say, fits with an initial design decision. I clearly make reference to the the bellicose and arbitrator standing on a roughly even footing for this. I then also stated that the blackbird gains it's balance for the intended role from the strength of it's ewar whilst drawing attention again to the relative ineffectiveness of damps. I have adjusted the bellicose in the original post to reflect the 25% weapon bonus which I had overlooked.
I maintain that the celestis is clearly the poorest of this particular bunch of ships both from it's underwhelming damage potential and from the shoddy state of damps. I've seen nothing yet to convince me otherwise. |

Liang Nuren
Heretic Army Heretic Nation
2165
|
Posted - 2012.09.17 19:33:00 -
[306] - Quote
Nikuno wrote:Liang Nuren wrote:Nikuno wrote: I never mentioned effective drones- i mentioned equivalent. Without any weapon slot bonuses the equivalency of the slots remains as stated.
The Bellicose and the Arbitrator are both "combat" centric ships, similar to combat recons. They both get weapon bonuses (you only display the bonuses for one of them in your chart). The Celestis and Blackbird are both "disruption" centric ships and aren't meant to be solo PVP powerhouses. This was mentioned in the OP. -Liang I don't recall stating anything about solo combat, just their respective damage potential which, as you say, fits with an initial design decision. I clearly make reference to the the bellicose and arbitrator standing on a roughly even footing for this. I then also stated that the blackbird gains it's balance for the intended role from the strength of it's ewar whilst drawing attention again to the relative ineffectiveness of damps. I have adjusted the bellicose in the original post to reflect the 25% weapon bonus which I had overlooked. I maintain that the celestis is clearly the poorest of this particular bunch of ships both from it's underwhelming damage potential and from the shoddy state of damps. I've seen nothing yet to convince me otherwise.
So the Bellicose has a 25% ROF bonus, which is roughly equivalent to a 33% damage bonus. Furthermore, it gets a double damage bonus by virtue of the painter bonus, which acts something like a tracking bonus (sortof).
With regards to the Celestis specifically: I still remember the Old School damps, and I haven't really flown a damp ship since they nerfed the hell out of them. I'm willing to do some play testing at 7.5% and raise hell if they aren't good enough. I somehow suspect they'll be alright but not fantastic. Furthermore, you haven't noticed that they're changing ECM's mechanic (sometime). CCP Fozzie said that he'd rather see the Blackbird's ewar effectiveness become more like the Celestis than the other way around.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

MIrple
BSC LEGION Tactical Narcotics Team
110
|
Posted - 2012.09.17 19:39:00 -
[307] - Quote
Someone else has said this and I stand by it also EWAR should be your number of Ewar Points vs Ships sensor streingth * max locked targets. So if you can do 50 points of EWAR and the ship you are jamming has a 10 sensor * 6 max target the jammed ship can only target one ship. |

Liang Nuren
Heretic Army Heretic Nation
2165
|
Posted - 2012.09.17 19:42:00 -
[308] - Quote
MIrple wrote:Someone else has said this and I stand by it also EWAR should be your number of Ewar Points vs Ships sensor streingth * max locked targets. So if you can do 50 points of EWAR and the ship you are jamming has a 10 sensor * 6 max target the jammed ship can only target one ship.
How does this scale for multiple people or drones jamming the same target? How does this work with damps or TDs? Don't get me wrong: I'd be massively happy for sensor strength to represent some kind of ewar resistance (go go grail set), but... ?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Nikuno
Atomic Heroes The G0dfathers
63
|
Posted - 2012.09.17 19:42:00 -
[309] - Quote
Liang Nuren wrote:Nikuno wrote:Liang Nuren wrote:Nikuno wrote: I never mentioned effective drones- i mentioned equivalent. Without any weapon slot bonuses the equivalency of the slots remains as stated.
The Bellicose and the Arbitrator are both "combat" centric ships, similar to combat recons. They both get weapon bonuses (you only display the bonuses for one of them in your chart). The Celestis and Blackbird are both "disruption" centric ships and aren't meant to be solo PVP powerhouses. This was mentioned in the OP. -Liang I don't recall stating anything about solo combat, just their respective damage potential which, as you say, fits with an initial design decision. I clearly make reference to the the bellicose and arbitrator standing on a roughly even footing for this. I then also stated that the blackbird gains it's balance for the intended role from the strength of it's ewar whilst drawing attention again to the relative ineffectiveness of damps. I have adjusted the bellicose in the original post to reflect the 25% weapon bonus which I had overlooked. I maintain that the celestis is clearly the poorest of this particular bunch of ships both from it's underwhelming damage potential and from the shoddy state of damps. I've seen nothing yet to convince me otherwise. So the Bellicose has a 25% ROF bonus, which is roughly equivalent to a 33% damage bonus. Furthermore, it gets a double damage bonus by virtue of the painter bonus, which acts something like a tracking bonus (sortof). With regards to the Celestis specifically: I still remember the Old School damps, and I haven't really flown a damp ship since they nerfed the hell out of them. I'm willing to do some play testing at 7.5% and raise hell if they aren't good enough. I somehow suspect they'll be alright but not fantastic. Furthermore, you haven't noticed that they're changing ECM's mechanic (sometime). CCP Fozzie said that he'd rather see the Blackbird's ewar effectiveness become more like the Celestis than the other way around. -Liang
Sadly this doesn't fill me with confidence. I used the celestis a lot before the damp nerf and have revisited damps at intervals since then with both the lachesis and arazu, always to walk away from their flimsy performance. If ecm was to be dragged down to that level it would simply throw 2 of these ships onto my scrapheap rather than the 1, which cannot be considered an improvement or balancing act in any way. I do rest in the anti-ecm camp, but I would rather see it modified to break locks rather than jamming them as a way of achieving balance with possible tweaks as suggested in the many ecm threads over the years. Nerfing ecm to the point of becoming as ineffectual as damps does not represent balance. |

Liang Nuren
Heretic Army Heretic Nation
2165
|
Posted - 2012.09.17 19:45:00 -
[310] - Quote
Nikuno wrote: Sadly this doesn't fill me with confidence. I used the celestis a lot before the damp nerf and have revisited damps at intervals since then with both the lachesis and arazu, always to walk away from their flimsy performance. If ecm was to be dragged down to that level it would simply throw 2 of these ships onto my scrapheap rather than the 1, which cannot be considered an improvement or balancing act in any way. I do rest in the anti-ecm camp, but I would rather see it modified to break locks rather than jamming them as a way of achieving balance with possible tweaks as suggested in the many ecm threads over the years. Nerfing ecm to the point of becoming as ineffectual as damps does not represent balance.
You did notice that they're boosting the damp bonus on the Celestis right? I think you should try it out before universally declaring doom and gloom just because you tried it with the old 5% damp bonus.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

MIrple
BSC LEGION Tactical Narcotics Team
110
|
Posted - 2012.09.17 19:48:00 -
[311] - Quote
Liang Nuren wrote:MIrple wrote:Someone else has said this and I stand by it also EWAR should be your number of Ewar Points vs Ships sensor streingth * max locked targets. So if you can do 50 points of EWAR and the ship you are jamming has a 10 sensor * 6 max target the jammed ship can only target one ship. How does this scale for multiple people or drones jamming the same target? How does this work with damps or TDs? Don't get me wrong: I'd be massively happy for sensor strength to represent some kind of ewar resistance (go go grail set), but... ? -Liang
Damps and TD would still work the same way. If multiple people are jamming someone it would be cumulative so if I have 50 points of jam on someone and you have 50 points of jam on the same person that is 100 points total. I feel this is simpler then the system we have now. |

Liang Nuren
Heretic Army Heretic Nation
2165
|
Posted - 2012.09.17 19:49:00 -
[312] - Quote
MIrple wrote:Liang Nuren wrote:MIrple wrote:Someone else has said this and I stand by it also EWAR should be your number of Ewar Points vs Ships sensor streingth * max locked targets. So if you can do 50 points of EWAR and the ship you are jamming has a 10 sensor * 6 max target the jammed ship can only target one ship. How does this scale for multiple people or drones jamming the same target? How does this work with damps or TDs? Don't get me wrong: I'd be massively happy for sensor strength to represent some kind of ewar resistance (go go grail set), but... ? -Liang Damps and TD would still work the same way. If multiple people are jamming someone it would be cumulative so if I have 50 points of jam on someone and you have 50 points of jam on the same person that is 100 points total. I feel this is simpler then the system we have now.
I guess that makes it a really complicated version of the way ECM used to work. I think that'd be a massive step back in balance.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Kuehnelt
Devoid Privateering
293
|
Posted - 2012.09.17 19:50:00 -
[313] - Quote
Nikuno wrote:Arbitrator - 4 weapon slots
You have never fit an Arbitrator. |

Nikuno
Atomic Heroes The G0dfathers
63
|
Posted - 2012.09.17 19:53:00 -
[314] - Quote
Liang Nuren wrote:Nikuno wrote: Sadly this doesn't fill me with confidence. I used the celestis a lot before the damp nerf and have revisited damps at intervals since then with both the lachesis and arazu, always to walk away from their flimsy performance. If ecm was to be dragged down to that level it would simply throw 2 of these ships onto my scrapheap rather than the 1, which cannot be considered an improvement or balancing act in any way. I do rest in the anti-ecm camp, but I would rather see it modified to break locks rather than jamming them as a way of achieving balance with possible tweaks as suggested in the many ecm threads over the years. Nerfing ecm to the point of becoming as ineffectual as damps does not represent balance.
You did notice that they're boosting the damp bonus on the Celestis right? I think you should try it out before universally declaring doom and gloom just because you tried it with the old 5% damp bonus. -Liang
Joining in the discussion about the relative pros and cons or the suggested changes hardly warrants a declaration of doom and gloom, and yes I had seen the 7.5% bonus and that is factored into what I have said so far. I will be trying out all of these ships when they hit the test server, but my opinion rests as stated thus far. |

Nikuno
Atomic Heroes The G0dfathers
63
|
Posted - 2012.09.17 19:54:00 -
[315] - Quote
Kuehnelt wrote:Nikuno wrote:Arbitrator - 4 weapon slots You have never fit an Arbitrator.
The discussion is about the potential of the ships as they stand with the suggested changes, and yes I have flown an arbitrator often. |

Kuehnelt
Devoid Privateering
293
|
Posted - 2012.09.17 20:04:00 -
[316] - Quote
Nikuno wrote:Kuehnelt wrote:Nikuno wrote:Arbitrator - 4 weapon slots You have never fit an Arbitrator. The discussion is about the potential of the ships as they stand with the suggested changes, and yes I have flown an arbitrator often.
The potential changes? The hardpoints are the same as...
oh. That's new. Carry on. |

MotherMoon
Blue Republic RvB - BLUE Republic
1124
|
Posted - 2012.09.17 20:11:00 -
[317] - Quote
Liang Nuren wrote:CCP Fozzie wrote:- Added a launcher hardpoint to the Arbitrator and Celestis Thanks, I think. You may want to consider bumping the CPU on the Arbitrator if you expect us to make use of that. -Liang
nah I like when ships can trade defense for offense with a CPU mod. IF you don't fit the CPU mod you can fit something to take advantage of it's higher than normal powergrid. These kinda of ships are cool and fun to fit. As long as they are brought up in slots, I'm ok with them not having good fitting options. It's kinda cool, I won't complain that my ship is getting 2-3 extra spots to equip gear even if that means I need a few fitting rigs.
It means newer players won't be able to fit them out 100%, they will fly with empty slots by design, that's awesome, the ship gets stronger as you as a pilot do. I hope they actually push this design to make it more obvious and useful. Maybe a few Power grid bonuses per level as the ship line skills? Attack ships get powergrid, other ship lines get cpu, or rig space, i don't know. Just to allow the skill to in a way add slots to your ship you couldn't fit before. http://dl.eve-files.com/media/1206/scimi.jpg |

MotherMoon
Blue Republic RvB - BLUE Republic
1124
|
Posted - 2012.09.17 20:12:00 -
[318] - Quote
Nikuno wrote:Liang Nuren wrote:Nikuno wrote: Sadly this doesn't fill me with confidence. I used the celestis a lot before the damp nerf and have revisited damps at intervals since then with both the lachesis and arazu, always to walk away from their flimsy performance. If ecm was to be dragged down to that level it would simply throw 2 of these ships onto my scrapheap rather than the 1, which cannot be considered an improvement or balancing act in any way. I do rest in the anti-ecm camp, but I would rather see it modified to break locks rather than jamming them as a way of achieving balance with possible tweaks as suggested in the many ecm threads over the years. Nerfing ecm to the point of becoming as ineffectual as damps does not represent balance.
You did notice that they're boosting the damp bonus on the Celestis right? I think you should try it out before universally declaring doom and gloom just because you tried it with the old 5% damp bonus. -Liang Joining in the discussion about the relative pros and cons or the suggested changes hardly warrants a declaration of doom and gloom, and yes I had seen the 7.5% bonus and that is factored into what I have said so far. I will be trying out all of these ships when they hit the test server, but my opinion rests as stated thus far.
I think it needs to be a 10% bonus....
or at least 12.5% per level on the Tech 2 ship so it can outclass the tech 3 cruiser. PLEASE. if your serious about making tech 2 "better" than tech 3, don't nerf tech 3 ships, they should be stronger than tech 2 ships.
Give tech 2 ships real bonuses that make them stand out at a single task better than any ship in the game. Wether it be speed, EW, target painting, web range, Sentry drones only bonuses. Please CCP? I beg you? http://dl.eve-files.com/media/1206/scimi.jpg |

Liang Nuren
Heretic Army Heretic Nation
2166
|
Posted - 2012.09.17 20:25:00 -
[319] - Quote
MM, can you remind me which Proteus subsystem gives a damp bonus? AFAIK, the Friction Extension only gives a scram range bonus, so any ship with a damp bonus has a better bonus than the T3. As to 12.5% damps: you are aware that each damp would be providing > 80% lock range reduction - totally neglecting rigs and links?
I think people should be careful about what they wish for.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

MIrple
BSC LEGION Tactical Narcotics Team
110
|
Posted - 2012.09.17 20:39:00 -
[320] - Quote
Liang Nuren wrote:MIrple wrote:Liang Nuren wrote:MIrple wrote:Someone else has said this and I stand by it also EWAR should be your number of Ewar Points vs Ships sensor streingth * max locked targets. So if you can do 50 points of EWAR and the ship you are jamming has a 10 sensor * 6 max target the jammed ship can only target one ship. How does this scale for multiple people or drones jamming the same target? How does this work with damps or TDs? Don't get me wrong: I'd be massively happy for sensor strength to represent some kind of ewar resistance (go go grail set), but... ? -Liang Damps and TD would still work the same way. If multiple people are jamming someone it would be cumulative so if I have 50 points of jam on someone and you have 50 points of jam on the same person that is 100 points total. I feel this is simpler then the system we have now. I guess that makes it a really complicated version of the way ECM used to work. I think that'd be a massive step back in balance. -Liang
I see what you are getting at but when you add in your max locked targets into the factor of your sensor strength it give you a different look at ECM. It also make some rarely used mode more viable as they would now have extra benefits. Until we see what CCP has up there sleeve for this we can only put ideas out for discussion. I do wish that these ships would also get a bonuses to the counter EWAR as well as that would make these ship unique and make them even more useful in fleets and not make them OP solo. |

Kuehnelt
Devoid Privateering
293
|
Posted - 2012.09.17 20:40:00 -
[321] - Quote
Liang Nuren wrote:Thanks, I think. You may want to consider bumping the CPU on the Arbitrator if you expect us to make use of that.
No CPU problems here? But 800mm plate and 2 PG mods for cruiser-sized weapons. |

Obsidiana
White-Noise
188
|
Posted - 2012.09.17 21:32:00 -
[322] - Quote
CCP Fozzie wrote:Thanks to everyone why has been providing constructive feedback here, I really appreciate it.
Have a few tweaks to announce, they're all updated in the OP as well.
- Removed 10m3 dronebay and 10mbit bandwidth from the Bellicose, dropping it back to the 40m3 it has on TQ now. We may re-evaluate again in the future.
- Added a launcher hardpoint to the Arbitrator and Celestis That's a little more like it. I can't see why it ever had as many drones as a Thorax. Four drones and four launchers... ok, that makes a bit more sense. |

Chaunnay Solette
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.09.17 21:42:00 -
[323] - Quote
Obsidiana wrote:CCP Fozzie wrote:Thanks to everyone why has been providing constructive feedback here, I really appreciate it.
Have a few tweaks to announce, they're all updated in the OP as well.
- Removed 10m3 dronebay and 10mbit bandwidth from the Bellicose, dropping it back to the 40m3 it has on TQ now. We may re-evaluate again in the future.
- Added a launcher hardpoint to the Arbitrator and Celestis That's a little more like it. I can't see why it ever had as many drones as a Thorax. Four drones and four launchers... ok, that makes a bit more sense.
Clearly because as we all know the Gallente have had it TOOD GOOD for TOO LONG!
|

Pinky Denmark
The Cursed Navy
200
|
Posted - 2012.09.18 00:21:00 -
[324] - Quote
I really like where this is going and only a few issue bother me...
- Is 10m3 drone bay on BlackBird worth it or just a fluff?
- Will 4,0-4,2k hitpoints be enough to fight battlecruisers without disastrous results?
- Do you plan on lowering the damage potential from tier 2 and 3 battlecruisers to ensure this?
I still think even the EW cruisers deserve a few hundred extra hitpoints to either shield or armor. With a Frigate doing 200dps even 400 hitpoints would only last 5 extra seconds with 60% resistance. But it would make them harder to instapop.
Will be awesome to see more. Keep up the good work... |

Yun Kuai
Justified Chaos
0
|
Posted - 2012.09.18 12:36:00 -
[325] - Quote
Okay so far most of the ships look pretty good....I'm quite excited if the increased damp strength carries over directly to the arazu (but fingers still crossed to actually be able to get a ship under 8-9km locking range without boost...aka my gallentean brethren who actually use blasters can get in range and then get scrammed/webbed/neuted/TD by the enemy after they are in range)
But my question to CCP and the devs focused on balancing. You said somewhere in these pages (and yes I've read all 17 at this point) that you didn't want to specialize for the sake of specialization, but you are inherently taking away what makes Gallente ships versatile....its ability to fit drones and half the time, rely on its drones to actually hit the target and provide damage.
Now you can't with good faith honestly say that Gallente are not the drone users of Eve, so why are you adding "buffs" to all the other ships by giving them drone versatility? Take a look inside starter corps like CAS - a Gallente player npc corp - you'll often find people asking "What ship should I use? What skills should I train?" The almost over whelming response is to train up your drone skills and get into a ship like the vexor or ishkur, then eventually into an ishtar or dominix. Not to mention, almost every ship (pre-winter changes and some that we've seen now) have some form of drone to balance their dps. Let's take a look at the ships shall we: 1) incursus - 5m3 done bay 2) catalyst - 5m3 drone bay 3) Enyo - 5m3 drone bay 4) Ishkur - 50m3 drone bay 5) Every gallente cruiser has 40m3 or more 6) Every gallente BC has 50m3 or more 7) Every gallente BS has 75m3 or more
Having the ability to field some form of ewar drones and combat drones is what made the Gallente hulls creative. When you take away that niche by giving everyone some "Oh we don't want other ships to make gallente feel left out" 15m3 drone bays or 20m3 drone bay, you take away the role that gallente ships have in small scale fleets. Let's be honest, if we're blaster fit to provide real dps, we usually are the last ones to get dps on the target because we're slow, but we can send webber drones or some other ewar/combat drones and those start going right away to help the fleet out.
With your proposed changes to just add crappy drone bays on every ship because it makes them balanced, you're taking away the sandbox feel as everyone just wants to build ecm-300 OP jamming sandcastles. The fact is that most people fill that joke of a drone bay with ecm-300s and know full well they will get at least 2 or more jams off from 2 or 3 ecm-300s, giving them the safety net of being able to warp off if the armor ship actually manages to catch the kiter. And for those who prefer to always bring combat drones, by adding those small drone bays, you are just welcoming more people to shoot my precious dps and kill it when i fly something like a vexor or arbitrator.
So I'm asking the devs when you consider balancing cruisers and ships in general. Just giving small drones bays to everyone isn't the way to go, it's the easy way out. The races are specialized or else I'd be fitting autocannons on my thorax because they fit nicely and don't use cap, but that's not the case. Each race has a play style and backup play style, so keep that mentality going by not making everyone a drone user. If it so requires, give those ships an extra high slot for another gun, but you should be removing drone bays of most ships that aren't green and made to be in your face brawlers :P
Just my two cents from a true Gallentean, Yun |

Aprudena Gist
GoonWaffe Goonswarm Federation
3
|
Posted - 2012.09.18 14:33:00 -
[326] - Quote
If you guys dont also hit the combat recons at the same time especially the bad ones like the rook they will be obsolete. |

Allandri
Liandri Industrial Liandri Covenant
2
|
Posted - 2012.09.18 14:45:00 -
[327] - Quote
Arbitrator, you are going to be my new friend coming in the winter expansion. Especially now that TD's are going to affect missiles :D |

Alx Warlord
Security Task Force
160
|
Posted - 2012.09.18 14:58:00 -
[328] - Quote
CCP Fozzie wrote:Thanks to everyone why has been providing constructive feedback here, I really appreciate it.
Have a few tweaks to announce, they're all updated in the OP as well.
- Removed 10m3 dronebay and 10mbit bandwidth from the Bellicose, dropping it back to the 40m3 it has on TQ now. We may re-evaluate again in the future.
- Added a launcher hardpoint to the Arbitrator and Celestis
hmmm and about the DRONE bonus for the gallente!!!!1?1? [Discussion] - New POS System (Construction Block Built - Starbasecraft) |

Kuehnelt
Devoid Privateering
294
|
Posted - 2012.09.18 15:03:00 -
[329] - Quote
Alx Warlord wrote:hmmm and about the DRONE bonus for the gallente!!!!1?1?
It'll be on the Vexor. |

Alx Warlord
Security Task Force
160
|
Posted - 2012.09.18 15:25:00 -
[330] - Quote
Kuehnelt wrote:Alx Warlord wrote:hmmm and about the DRONE bonus for the gallente!!!!1?1? It'll be on the Vexor.
hmm true, but the main question is why the Amar have the bonus?
I still need to get used to the idea that celestis main rolle will be long range Damp for sniper fleet cover. I don't see it near the front line... I was hoping that it could be used to kill things...
Also, these ship bonuses goes up with level or it is a flat vallue? [Discussion] - New POS System (Construction Block Built - Starbasecraft) |

Aprudena Gist
GoonWaffe Goonswarm Federation
3
|
Posted - 2012.09.18 16:02:00 -
[331] - Quote
Alx Warlord wrote:Kuehnelt wrote:Alx Warlord wrote:hmmm and about the DRONE bonus for the gallente!!!!1?1? It'll be on the Vexor. hmm true, but the main question is why the Amar have the bonus? I still need to get used to the idea that celestis main rolle will be long range Damp for sniper fleet cover. I don't see it near the front line... I was hoping that it could be used to kill things... Also, these ship bonuses goes up with level or it is a flat vallue? The arbitrator has the bonus because the curse and pilgrim also have the bonus. |

Lelob
Brutor Tribe Minmatar Republic
56
|
Posted - 2012.09.18 16:11:00 -
[332] - Quote
Celestis and arbitrator changes look good. Another arbi mid tbh would be nice though to really properly balance it out.
I think the bellicose may suffer as a result of the lack of turret slots. At the moment it can make a fairly inexpensive anti-frig platform with medium neuts, webs and guns making it surprisingly good. Missiles are kinda awful at killing frigs so this may cause some of the utility to go. Another 10m3 in the drone bay wouldn't hurt either.
The blackbird NEEDS A NERF. Buffing it with another lowslot is beyond me seens how it is probably already the most commonly flown t1 cruiser to begin with. In addition to that giving it more lock range will just make it even easier to fit out to be extremely good at jamming. You have really missed the boat on this ship. I would suggest taking away the 3rd lowslot and reducing its jamming strength if you want to balance it out more. |

Daneel Trevize
Give my 11percent back
197
|
Posted - 2012.09.18 16:15:00 -
[333] - Quote
Pretty sure ECM is getting whacked, TDs toned down a bit, Damps an improvement, and not sure about painters themselves. |

PinkKnife
The Scope Gallente Federation
209
|
Posted - 2012.09.18 21:32:00 -
[334] - Quote
My main concern is the arbitrator stepping all over the Throax and Vexor. Arby now has more drone bay and the same bandwidth as the Thorax, and while the vexor has 75mb of bandwidth, you aren't going to effectively use it to field 4 lights and a heavy or 3 mediums and a heavy drone or something like that. It will largely go underutilized since split drone fleets are...cumbersome. |

Grath Telkin
Sniggerdly Pandemic Legion
1002
|
Posted - 2012.09.18 22:07:00 -
[335] - Quote
AHAHAHAHAHAH I'm Down comes at Fozzie with his half cocked EFT theorycrafting and gets stuffed firmly into the hurtlocker.
Yaay you weren't good enough to theory craft against our best while you were IN PL, you certainly aren't good enough to do it now that you've left. |

JEFFRAIDER
Sniggerdly Pandemic Legion
109
|
Posted - 2012.09.18 22:10:00 -
[336] - Quote
CCP Fozzie wrote:Good morning everyone. Gonna go over some of the key questions and comments I'm seeing in the thread so far.
I'm going to start by reminding everyone that all the designs posted in this forum are very much open to more changes as time goes on. What I'm proposing for the Bellicose is a bit outside the usual mold and if it turns out to be too powerful there's a lot of ways we can adjust it downwards before release. That being said, building strawman fits optimized for EFT numbers is the oldest trick in the book for "winning" theorycrafting arguments and you shouldn't count on me not knowing the difference between the paper dps of a 4 damage mod rage ham setup and the actual value of that ship in space.
I'm going to pin you down and dry hump you next fanfest |

Mr Rive
Sniggerdly Pandemic Legion
38
|
Posted - 2012.09.18 22:56:00 -
[337] - Quote
I love the changes. I think bringing t1 cruisers back into the game is something that's needed.
Only having flown an abitrator extensively, as co-founder of the super secret awesome arbitrator recon death squad team, it is the only one I really have any authority on to speak of.
The arbitrator was by far the best solo roaming cruiser in terms of survivability and versatility. I think by giving it an extra low you will be putting it on par with the thorax in terms of combat effectiveness. I'm not sure this is what you want to do, because it is already reasonably powerful.
[Arbitrator, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
10MN MicroWarpdrive I Tracking Disruptor II, Optimal Range Disruption Script Warp Disruptor II Small Electrochemical Capacitor Booster I, Cap Booster 200
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S
Hammerhead II x5
Bare in mind this was a few years ago, this was the fit we used to use. It could go toe to toe against most thoraxes because of the TD and ability to dictate range with the neuts. If you optimise the fit, add trimarks, and take into account the extra low, my concern is that it would be TOO beefy compared to the other cruisers.
My humble suggestion would be to remove the stupid token launcher slots, drop a high, keep two turret slots, keep 4 lows and add a mid. This would allow the ship to more effectively make use of its ewar bonus, something which it has difficulty doing thanks to cap managment, while maintaining the brawling ability of the cruiser, without giving it too much EHP.
If you consider this TOO powerful, how about dropping some of the drone bandwidth? |

Veryez
Pator Tech School Minmatar Republic
34
|
Posted - 2012.09.18 23:37:00 -
[338] - Quote
One of the long time problems w/the beli has been it's tiny pg, fit it w/ 4xhams, MWD and one LSE, oh wait it still doesn't fit, even dropping to t1 MWD and T1 LSE leaves...2.65 pg to spare - you're boosting the other weapon fitting requirements, how about lowering HAM PG requirements or giving the Beli an extra few PG like 10 to 15?
And Target painters are still a joke (too little boost, and WAY to long cycle time). 7.5% bonus on a nearly worthless mod while EW remains 15% bonus, seriously? I must have missed those fleets of Beli's out there, or all the Huginn's and rapiers that give up webs for TP's..... Minmatar EW remains an afterthought. |

Anah Karah
Origin. Black Legion.
9
|
Posted - 2012.09.19 04:20:00 -
[339] - Quote
I hope there are plans to carry these bonus changes onward to the T2 Recon variants of these hulls, as it will be strange to have t1 cruisers more powerful than their t2 counterparts. |

Trinkets friend
Sudden Buggery Swift Angels Alliance
435
|
Posted - 2012.09.19 07:59:00 -
[340] - Quote
People complaining the Bellicose doesn't have turrets arethe same people who fly the Cane with AC/neuts and scoff that some people sometimes fit missiles in the utility slots.
I like the idea of a kitey Minmatar missile cruiser. With TP's. To make it actually effective (also, with the missile changes this compounds the buff).
CCP Fozzie is right, to a point. 4 HAM with Rages is pretty OP DPS on paper. But you will see these paper tigers floating about, namely when taking Bellicose for a spin against BS's. Against other cruisers, to get the full effect of your EFT paper tiger you'll need a web on the enemy. And a TP, most likely, or missile rigs, which makes it a glass cannon Belli.
The biggest concern is the cap, to me. I still can't see if there will be enough juice in any of the kiting cruisers to have them MWD for more than 40s. In an era where Slashers, Atrons, etc can now MWD with impunity and use MASB's to tank, your cruisers will come out of the box totally outclassed if they can't maintain velocity long enough. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu localectomy.blogspot.com.au
|

Vaal Hadren
Imperial Academy Amarr Empire
22
|
Posted - 2012.09.19 09:22:00 -
[341] - Quote
These changes look great, particularly the arbitrator, an already charming ship made better. The speed boost here is very welcome.
But I have to ask (I got to page 2 and didn't see anyone mention it). . .
Why is the most potent EWAR effectively double bonused compared to the others?
15% ECM strength?
WHY?
While on the subject, ECM should break locks but not render the ship effectively disabled for 20 seconds with the possibility of being permajammed thereby. Lock Breaking alone would 'balance' it. 5 seconds of Jam (in addition to the lock breaking) would certainly be adequete to make ECM an effective fleet asset without making it the loathesome and malice fomenting thing that it is. At the moment, as has been screaming from the pavement for years, and underscored by the last Alliance Tournament Final I might add, ECM is stupid. So, are you going to unsuck this horrid horrid thing?
Otherwise, these, the 'Combat' cruisers and the 'Attack' cruisers look truly awesome. More than I had hoped for tbh. Well done and thanks. |

Gelvina
Temnava Legion TEMNAVA
1
|
Posted - 2012.09.19 09:25:00 -
[342] - Quote
my 0.02 iskies...
Why can't the bellicose have a somewhat larger drone bay? say 40 bandwidth and 60 drone bay ? or is this OP?
In any case as it currently stand bellicose will not be used more than it is currently used I think?
scripts for Target Painters please!
|

Aiifa
My Little Pony - Friendship Force
46
|
Posted - 2012.09.19 15:19:00 -
[343] - Quote
I hope these changes are reworked totally before being pushed. They're in the right direction, but they're not quite right. The answer to difficult to fly and flimsy ships isn't to throw more slots and fitting at them. It's to balance everything around them. Including gameplay.
I've already whined about this here https://forums.eveonline.com/default.aspx?g=posts&m=692924#post692924
having ewar like tds affect everything and support like tracking links or tes/tcs affect everything as opposed to just turrets homogenises the game. yet again we're approaching a situation in which each class size has a long range and a short range weapons system, each range coming in four different skins |

Spr09
East India Ore Trade Intrepid Crossing
51
|
Posted - 2012.09.20 00:37:00 -
[344] - Quote
Celestis and Arbitrator look fine, Bellicose and Blackbird look a little funky though, the balckbird should have a hybrid turret bonus instead of 2 ecm bonuses and the Bellicose needs a turret bonus, not missiles. |

Galphii
Sileo In Pacis THE SPACE P0LICE
64
|
Posted - 2012.09.20 03:23:00 -
[345] - Quote
CCP Fozzie wrote:Thanks to everyone why has been providing constructive feedback here, I really appreciate it.
Have a few tweaks to announce, they're all updated in the OP as well.
- Removed 10m3 dronebay and 10mbit bandwidth from the Bellicose, dropping it back to the 40m3 it has on TQ now. We may re-evaluate again in the future.
- Added a launcher hardpoint to the Arbitrator and Celestis Given that Amarr and Gallente are the main drone races now, and Minmatar are the 2nd missile race, feel free to reduce the drone bay on the Bellicose further in exchange for another missile hardpoint  |

Veryez
Pator Tech School Minmatar Republic
34
|
Posted - 2012.09.20 16:54:00 -
[346] - Quote
CCP Fozzie
Since I know you read these threads, I wonder if I could get a response to my earlier questions?
It is especially frustrating to hear you say you are looking to balance EW systems, yet are doing nothing to help target painters (or the ships that use them). First off we do not see widespread use of them, most huginns and rapiers I run across (or fly) fit webs instead of them, and I can't even remember the last time I saw a beli (not surprising because w/their tiny pg most can hardly fit cruiser sized weaons).
It is long since time since painters have been looked at, but lets look a bit at the numbers. Lets use the example of a max skilled caracal pilot using heavy missiles against a slasher running an ab (but no other tank), we'll give the caracal a single damage mod (BCU II), using scourge missiles:
The caracal will do 32 DPS to the slasher w/ it's AB off and 17 DPS with it's AB on.
Next we'll have a beli paint the frigate, the numbers jump to 42 DPS w/o ab and 22 DPS with ab.
Now we'll take off the painter and put on a web, now we get 60 DPS w/o ab and 31 DPS with ab.
So why exactly should the beli carry a painter? An unbonused web is still better. The painter is not a 'long range' ew either, with an optimal of 45 and falloff of 90 (max skills, t2), there is almost no reason at all to put one on a huginn or rapier.
Now lets increase the bonus on the beli/huginn/rapier to 15% per level, the numbers with a painter become:
46 DPS w/o ab and 24 DPS with an ab.
Even with double the bonus on the ship, can you find a reason to lose a web for a painter? The numbers with guns are even worse since missile damage scales linearly with target radius.
You said you want to balance EW, if so then painters need to be looked at, because they aren't balanced. They need a shorter cycle time (and reduced cap per cycle to keep them consistent) so they can cycle with the ships weapons they are supporting (nobody wants to wait 10 sec for painters when you can web in 5 seconds) and better bonuses before players are going to chose them over webs. |

Liang Nuren
Heretic Army Heretic Nation
2260
|
Posted - 2012.09.20 17:04:00 -
[347] - Quote
Veryez wrote: So why exactly should the beli carry a painter? An unbonused web is still better. The painter is not a 'long range' ew either, with an optimal of 45 and falloff of 90 (max skills, t2), there is almost no reason at all to put one on a huginn or rapier.
You have ~80% chance of landing a painter cycle at 90km. That's more than sufficient for most practical uses of missiles.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Harvey James
Prospero's Sight
19
|
Posted - 2012.09.22 15:12:00 -
[348] - Quote
well i think its ridiculous that you can get webs on a rapier up to 105km and warp disruptors on an Arazu 97km this is why no one puts TP's and sensor dampeners on them. |

Lili Lu
465
|
Posted - 2012.09.22 15:35:00 -
[349] - Quote
Aiifa wrote: having ewar like tds affect everything and support like tracking links or tes/tcs affect everything as opposed to just turrets homogenises the game. yet again we're approaching a situation in which each class size has a long range and a short range weapons system, each range coming in four different skins On your first sentence - It does not homogenize the game. It fixes a hole in the ewar capabilities. There has been no specific ewar addressing missiles. Smarties are only a valid tactic with a large fleet and even there it was a tactic bourne out of desperation to do something to address drake blob missile spam. the use of them has it's own problems and it is frankly not very good. SMarties are better as an antidrone weapon anyway.
Buffing the other ewars now opens up use of those ships that heretofore was get an ecm boat or gtfo.
Also, currently amarr TD-ing is totally ineffectual against a whole range of ships (missile boats). Meanwhile all the other ewar boats can do something that affects all other ships (even painting) whether or not it has the most desirable utility in the particular combat circumstances. The balancing team is well aware that TDs could become op (and some argue they are already op when fit on missile boats to laugh at turret boats) and I would bet we see a module strength nerf accross the board on their turret and missile effects making them rather weak on an unbonused ship.
On your second sentence - The range on heavy missiles was an anomaly that had to be fixed. There should not be only one race in this game that can effectively own a whole combat tactic for itself. Here that being sniping. (and I'm looking at the destroyer changes and wondering how the balancing team is missing the problem that a 10% per level bonus on the already longest range guns presents). It is fine to give some races a slight advantage and thus a preference for a particular tactic. It is bad design to effectively engineer whole races out of a whole tactic or limit their fittings such that they can only engage in one tactic (particularly when other mechanics in the game make that tactic unworkable - see Gallente as balster only but weighted down failures for example). |

Michael Harari
The Hatchery Team Liquid
320
|
Posted - 2012.09.22 15:42:00 -
[350] - Quote
Lili Lu wrote:Smarties are only a valid tactic with a large fleet .
I suggest you take a look at tournament destroyer fits.
Edit: Also, I knew as soon as I opened the thread, that you would be arguing that TDs need buffs. If they need buffs though, why do you fit them to every single one of your ships? |

Lili Lu
465
|
Posted - 2012.09.22 16:02:00 -
[351] - Quote
Michael Harari wrote:Lili Lu wrote:Smarties are only a valid tactic with a large fleet . I suggest you take a look at tournament destroyer fits. Edit: Also, I knew as soon as I opened the thread, that you would be arguing that TDs need buffs. If they need buffs though, why do you fit them to every single one of your ships? WHat are you talking about? I haven't been flying Lili in combat for aquite a while (haven't hardly been logging her in tbh, and using other characters for pvp atm). And even when I was using Lili I wasn't fitting TDs and wasn't flying curses and pilgrims most the time.
TDs are being fit to many of the rebalanced and buffed frigs atm. Hookbills, Condors, and Merlins having a field day killing turret frigs and destroyers in fw plexes.
And no, I don't want TDs buffed. I want them to affect missiles. That is so amarr has an ewar that is universally effective just like every other race has one.
But in fact I want TD base strength nerfed. That does two things. It avoids the TD as mandatory I-win like the old multispec ecm modules used to be. It also makes amarr ewar boats almost as desirable in gangs and maybe even fleets as ecm boats are currently. In fact I want the base strength on painters and damps nerfed as well. Then we can have maybe 15-30% per level bonuses on the ships that are bonused for those modules just like we have for ecm boats. That design got rid of the unbonused ewar I-win module and kept the ewar boats themselves desirable for ecm. It can do the same for the other ewar boats. And that would be good for the game as a whole.
If the base turret and missile disrupting effects on the modules is made weak then missile users have less to worry. It helps fix an emerging imbalance. And it makes more than just the Caldari ewar boats desirable. Win for everyone tbh. |

Muestereate
Two Geezers in Space
46
|
Posted - 2012.09.23 05:48:00 -
[352] - Quote
The belicose would be nice with tracking link boosts as the second bonus. Target painter isn't very good but against shield boats with a bigger sig. It starts to help tracking. If you could throw a good tracking link the bonuses could really work together to do what Minmatar is supposed to do and add applied dps. The way the tracking formula works, TP's just aren't effective on cruisers and frigates like they are with bigger signature boats. This expansion looks to be boosting these smaller gangs and I think more tracking could balance out some of the speed issues that are going to be encountered. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
290
|
Posted - 2012.09.23 07:16:00 -
[353] - Quote
TP's are in for an overhaul as is all eWar. Until we know where they land I'd say it is premature to suggest muddying the waters by moving bonuses to and fro.
All the half-assed T1 logistic cruisers are getting the chance to grow up and become proper logistics .. includes the Scythe.
And yeah, proposed changes so far do point quite clearly towards a boost to small-gang action. Seven plus years of CCP continually saying the small gang is/was/should be a primary focus and nothing happens until they bring in the Fozz man. |

Sieonigh
United Brothers Of Eve Seventh Sanctum.
0
|
Posted - 2012.09.23 16:40:00 -
[354] - Quote
Veshta Yoshida wrote:TP's are in for an overhaul as is all eWar. Until we know where they land I'd say it is premature to suggest muddying the waters by moving bonuses to and fro.
All the half-assed T1 logistic cruisers are getting the chance to grow up and become proper logistics .. includes the Scythe.
And yeah, proposed changes so far do point quite clearly towards a boost to small-gang action. Seven plus years of CCP continually saying the small gang is/was/should be a primary focus and nothing happens until they bring in the Fozz man.
agreed TPs do need an overhaul, i only ever see them fitted to bombers and as every one knows BLOPS is e-war spam but i digress.
# the Arbitrator looks like where its at in terms of power and e-war effectiveness nothing much i would want changed there maybe 1 more turret and launcher hard point to give it the diversity i needs
# the Blackbird imo doesn't need a buff the added drones is nice thats all i would about do, the extra low concerns me the potential it add is powerful. (more jamming strength, faster align time, DCU, force feed back cod-piece) i would limit its max locked targets to 7 though.
# the Celestis seems fine to me nothing much i would changer there too. i would limit its max locked targets to 7 mirroring the Blackbird and reducing the amount instant target switch to whom you want to be a **** to.
# the Bellicose i think need work done to it mainly cause TPs are merely an inconvenience rather than a disruption, i saw the suggestion to giving it the bonus to end up with with a 20km T2/meta 4 web. but that would entail a lot of people outright ignoring the TP bonus. the missile launchers is nice i like that and they do work together well the TP. with the foreseen nerf to missile i think the TP needs to make missile do more damage instead of helping them reach their max damage. as for turrets i think TPs should do more for tracking a target. and i know im going to be screamed at for even suggesting this but i do feel TPs should be just as feared as webs or tracking disruption. as for people crying over the drone bay in minmatar ships not being minmatar, case in point the typhoon has big drone bay and can field 5 heavys |

Muestereate
Two Geezers in Space
46
|
Posted - 2012.09.23 18:02:00 -
[355] - Quote
Balance of these ewar cruiser can be looked at mathematically. Each type would need its own formulas but they can all be rendered down to what percentage of APPLIED DPS they take off or in the Belicoses case add to the field. I think they should be very effective so that it is exciting for new cruiser pilots to be an important part of the battle. Remember, they get no kill mails without whoring. Applying dps is fun. Making an ewar pilot important should increase overall game value by increasing the fun factor.
Caldari Ewar has always been superior, it shouldn't change but the other forms need to be closer in effectiveness. Its kinda fun because of the thin hull but also the amount of damage it can take off the field and it teaches a lot about ship ID, range. I consider the BBird to take off about 30% of the damage from its target and it has 4 or 5 active modules. with equal ships it take down 1and1/3 to 1and2/3 ship dps
The Arbitrator's td take about 28% of applied dps per available midslot. Less available slots but balance is about right if you want to leave the ewar edge to Caldari per racial history.
The Celestis range bonuses are much needed but its going to need super fast lock times to be effective because its contribution to damage mitigation is limited to the first shot. In a one and a half minute battle it could mitigate 30% of short range and in a longer battle it could delay snipers thereby taking them out but damage mitigation at this point, seems to me, related to engagement length. I don't agree that the celestis is fixed though you've addressed its major range shortcoming.
The Belicose doesn't subtract damage from the field. It adds it. A TP adds damage several ways. It can decrease lock time. Best case is the fleet locks a second sooner. The first shot can be decisive. The cycle times are to long though but it is apart of the applied DPS formula. Everybody knows Sig bloom equals missile damage but it also means turret tracking. These need balanced to each other on the TP/missle overhaul but the majority of the battle is turrets. On a turret your lucky to get 7% increase to dps. If a TP could be cycled and coordinated with multiple strikes it starts to balance. 4 guns adding &% is 28%. But your talking 4 sets of guns coordinated before the TP approaches other ewar with no edge given for the teamwork effort over other ewar. .Also, A seven percent boost isn't going to be noticeable enough to be fun for the other dps pilots. When you put a tracking link on somebody, they know it and appreciate it. It become fun again. Now a couple ships are adding 13% applied damage instead of 7%. With the Belis missile damage its like bringing two ships worth of applied DPS.
Run some simulations with different gang sizes and balance applied and mitigated DPS. Pull out the tracking formula, consider lock times, Balance effectiveness, Go ahead and give the edge to Caldari and that paper hull it deserves it. :) |

Veryez
Pator Tech School Minmatar Republic
34
|
Posted - 2012.09.24 00:13:00 -
[356] - Quote
Muestereate wrote: The Belicose doesn't subtract damage from the field. It adds it. A TP adds damage several ways. It can decrease lock time. Best case is the fleet locks a second sooner. The first shot can be decisive. The cycle times are to long though but it is apart of the applied DPS formula. Everybody knows Sig bloom equals missile damage but it also means turret tracking. These need balanced to each other on the TP/missle overhaul but the majority of the battle is turrets. On a turret your lucky to get 7% increase to dps. (I still need to run this with lazers and hybrids) ONLY If a TP can be cycled and coordinated with multiple strikes it starts to balance. 4 guns adding 7% is 28%. But your talking 4 sets of guns coordinated before the TP approaches other ewar with no edge given for the teamwork effort over other ewar. .Also, A seven percent boost isn't going to be noticeable enough to be fun for the other dps pilots. They will still get heckled- no fun. But, when you put a tracking link on somebody, they know it and appreciate it. It become fun again. Now a couple ships are adding 13% applied damage and the others shooting primary are adding 7%. Your up to that 30% number with a small gang. Add the Belis missile damage its like bringing two ships worth of applied DPS. Something like an aggressive BBIRD
This looks like pure theorycraft. Target painter doesn't exactly add damage, but helps you raise your actual damage closer to your maximum theoretical damage, however I would grant this little discrepancy had the rest of your post not been so flawed.
Muestereate wrote: Best case is the fleet locks a second sooner.
Assuming the fleet is trying to lock someone that the TP ship has already locked and is currently painting (and is within 40k, or you bring falloff into the equation).
Muestereate wrote: Everybody knows Sig bloom equals missile damage but it also means turret tracking.
Sig bloom has nothing to do with turret tracking, it effects the chance to hit (you might want to read http://wiki.eveonline.com/en/wiki/Turret_damage again).
Muestereate wrote: On a turret your lucky to get 7% increase to dps. (I still need to run this with lazers and hybrids) ONLY If a TP can be cycled and coordinated with multiple strikes it starts to balance. 4 guns adding 7% is 28%."
In my experience it adds less than 1%, I have no idea where you get 7% from. And 4 guns adding 7% damage is = 7% damage. For the math challenged, lets say 1 gun was 100 dps, 7% more would be 107 dps - 4 guns would be 400 dps, 7% more would be 428 dps which happens to equal 107 +107 +107 +107 (dps)....
Muestereate wrote: But, when you put a tracking link on somebody, they know it and appreciate it. It become fun again."
Yes since you are effecting their Optimal, Falloff and tracking, you effect their Hit Chance, and their damage (read up on hit quality - also on that page I linked), so lets see better chance to hit, better hit quality and longer range - what's not to like? Also I thought you were discussing the Beli and it's TP bonus, at least I was.
The rest of your statement is foolish, but if you think bringing a beli to a fight is like bringing 2 cruisers, I can't wait to meet you in space.  |

Muestereate
Two Geezers in Space
53
|
Posted - 2012.09.24 02:10:00 -
[357] - Quote
Thanks for taking the time to read my post. My perspective is different than yours. I apologize for leading you to believe that a fellow pilot might be a fool. Surely having to judge others is a heavy burden I wish I hadn't pput on you. One area My post differed is that In a previous post (2 up) I suggested that a TL Bonus be the second bonus on the Beli INSTEAD of the missile ROF Bonus. Otherwise TP's would have to bloom sigs like a MW.
On point one, Increasing damage toward the theoretical limit is what I call applied damage. I used that term in my post prior to the one you quoted. Applied damage is the opposite of theorycraft (eft) from my perspective because I'm talking about actual applied and NOT theoretical maximum. I DO have to make assumptions to calculate it though of course. Assuming a range is a bit different than theory but in advance, I used many estimates in my calcs. Absolutes are not possible in a general discussion involving different guns ammo skills ships etc etc. I had to use averages from experience. My memory is not flawless. Applied is still an estimate in other words.
Point two correctly assumes the TP is prelocked. I wasn't trying to make a huge point that decreased lock time due to TP increased damage a lot. On the contrary, I was acknowledging it had an effect but downplaying its role. Lock time needs to be considered to properly balance ewar. Its a huge part of the calcs that can't be ignored. In fact sensor strengths, if the rest is pretty closed to balance could be used to hone the edge. This goes for all ships. fast lock on ewar is real nice. TP is NOT the answer to this though as you noted.
On your point about sig bloom and tracking. To my knowledge the chance to hit formula has always been called the tracking formula. Gun tracking is only one factor in how the tracking formula works. Your splitting hairs with semantics, it sounds like you understand tracking so your real objection should be about the nomenclature of the tracking formula. Words can have more than one meaning. I'm using it in a general way in context of the whole formula and your using it specifically in the context of just the turret. All we have to agree on is the wording to reach understanding.
With regard to my applied dps calculations, I have stated it doesn't take into all types of turrets. I worked these numbers on autocannons, afterburner frigs versus frigs and cruisers versus cruisers. I did not run velocities but I thought I estimated to the high side on them. I used a 1000 and 700 which would decrease damage rather than increase. for ranges I used optimal plus half of falloff. TP sig I used 40% TL I think I used scripted and rounded to 40% also. Yes I am estimating. They were quick numbers. Roughly the calculations went like this: chance to hit .367, tp .60, .60-.367 =.233. Now take that .233 and divide it by the original chance to hit and you get 6.3% and this varies with tp skill and gunnery skills among other things.
Pretty sure I ran the Tracking link numbers off a boosted scythe with scripts to come up with the final 13 to 14% improvement in chance to hit. Actual damage per shot doesn't go up like you are probably observing but the number of hits goes up instead.
My larger number is not hits from multiple turrets from one ship but from multiple hits. Target painter is one to many. I'll concede the point. If 4 ships all hit with 7% more damage, it does not equal 28% but 7 because the previous dps was probably a simultaneous strike also. TP doesn't change how the fleet operates except to encourage staying on called targets because they are painted.
I still think my Tracking LInk second bonus is the best way to balance the Belis Ewar within the context of balancing the amount of DPS added or subtracted from the field.
|

Veryez
Pator Tech School Minmatar Republic
34
|
Posted - 2012.09.24 20:27:00 -
[358] - Quote
Muestereate wrote:Thanks for taking the time to read my post. My perspective is different than yours. I apologize for leading you to believe that a fellow pilot might be a fool....
I never said you were a fool, just that your statement was foolish. There is a difference. Like I said, I would have overlooked your early slip had other glaring errors not been present. The fact that others read and get influenced by these forums, is a good reason to try to be as accurate as possible.
The beli is a t1 cruiser, it won't get a second bonus, especially one normally reserved for a t2 logistics ship. I'm not sure how you're planning on flying this, but I'm thinking Hams, MWD and a shield buffer, a cheap suicide ship. Never mind the small range on hams, but since I have to use a fitting mod just to fit that, I might as well go web and scrambler, because I will be doing more damage (applied damage) with a web than I do using the bonus painter. Doesn't that seem a bit wrong to you? Shouldn't my applied damage be better using something the ship is bonused for? This is the biggest issue with target painters, even with a ship's bonus, the web is still better (which the old CCP would read as "need to nerf webs").
While I now understand your 7% number, I can tell you that the times I tried it on TQ, it hardly made a difference, if it wound up being 1% I would be surprised.
Painters need to be looked at, period. They are not balanced against other forms of EW, even bonused they fall behind. Their cycle time is too long, often I launch a salvo or two waiting for it to cycle off. To the person who said ccp is looking at EW, I certainly hope so, because painters have been a joke for a very, very long time. I really don't expect CCP to do much w/ew, but we'll see. |

Muestereate
Two Geezers in Space
64
|
Posted - 2012.09.24 23:04:00 -
[359] - Quote
Like I said, I feel these conversations can't be an exact science. Until some constraints on the discussed parameters are laid out, broad general terms keep the thinking more fluid and open. There are so many variables here.. Often the conversation just stops at: BBIRD ECM = bad = nerf:) Target painting? I can't remember the last discussion. Sensor dampeners? My idea is they would work nice to pull logi into range and delay their repping, taking tank off the field. Same with snipers but we would need much longer range. I need to look closer at that proposal too.
Another way I have looked at ewar instead of damage off and on the field is to equalize skill points. 6 or 7% damage isn't much but it can be looked at as a couple extra skill levels Besides equalizing damage, it can equalize noobs a little bit. This is just another perspective I'll share. Keep in mind my 7% is frigate versus frigate, cruiser versus cruiser. Your missle examples mix cruiser and frigate. We're not quite on equal footing yet to compare tracking links, target painters, webs, missiles and turrets.
If you look at ship base sigs and gun resolutions you'll start to see how that number skews as you mix ship classes. These kind of TP issues need to be made more public. To fix TP, It would have to bloom a target like a Microwarp! Maybe 300% and not 500 but I think MW bloom to much also. That's a general statement, not exact. At that kind of bloom they could be effective enough that people would learn how to use them. Then they could scale them back a bit. I agree TP are way off. 6 or 7 % versus 30% isn't even close. The problem then becomes stupidly effective when using missiles. I see your missile numbers, painter doesn't work bad on missiles. 30%? I'm back to a turret/painter problem.
You asked how I'd fly a Beli? I was envisioning flying it at longer range somewhat like a blackbird. I do consider the painter long range for a cruiser, I need to look at beli locking range suddenly. :) The reason I think dual bonus is alright is because I thought they dual bonused the Blackbird and Celestis. I'm good with that as long as T2 remains balanced right. Fragile cheap powerful ships are fun.
We have to work out numbers for your proposal and mine and try to come up with 30% effectiveness or thereabouts. Dual bonus both ways. TP/TL and TP/web. We have to match the ranges. I like brawlers too but then it needs to be faster. get a preferred range worked out and rework our numbers to find something that changes the field as much as other ewar. Lean toward helping turrets instead of Missiles just because Minmatar are predominately turrets.
Turret resolutions might need looked at to fix painters so they help turrets as much as missiles. Its just not right a turret race's ewar help missiles which are its racial enemy. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
371
|
Posted - 2012.09.25 13:52:00 -
[360] - Quote
Muestereate wrote:
Everybody knows Sig bloom equals missile damage but it also means turret tracking.
Correct.
Wrong, or at least deeply confused. There is no difference between turret "chance to hit" and tracking, they're the same thing. There isn't a separate "to hit" chance, there is only tracking - target signature and gun resolution act as modifiers to gun tracking speeds. Painting a target by 30% has exactly the same effect as activating a 30% tracking tracking computer. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.09.28 03:13:00 -
[361] - Quote
The Arbitrator could use about 10+ km more range . It has the least range of all when you consider it has too few mid slots- giving even the Bellicose more range.
Otherwise, the Arbitrator is just perfect! Amazing job, CCP. These changes will make the battlefield much more interesting. |

Roime
Shiva Furnace Dead On Arrival Alliance
1278
|
Posted - 2012.09.28 09:32:00 -
[362] - Quote
Muestereate wrote: The Celestis range bonuses are much needed but its going to need super fast lock times to be effective because its contribution to damage mitigation is limited to the first shot. In a one and a half minute battle it could mitigate 30% of short range and in a longer battle it could delay snipers thereby taking them out but damage mitigation at this point, seems to me, related to engagement length. I don't agree that the celestis is fixed though you've addressed its major range shortcoming. It could be nice if it was dual ewar bonused to that ecm mods could break locks and multiply sensor dampeners effectiveness beyond first lock. Simply a range bonus on Caldari ecm could make a nice tandem that could take 30% damage off a few ships. More midslots to balance? Hmm Beli and Celestis with dual multiplying ewars???
You are missing the other part of sensor dampening, which is range dampening. Celestis can remove a couple of snipers from the equation at any stage of the battle, by reducing their locking range. Damps are scriptable to boost either effect.
Generally scan resolution dampening works well when you fly in a gang of small ships against larger ships and have ECM with you (ECM ships or drones, Cel's drone bay is good for med ECMs), they spend most of the time trying to lock your frigs instead of doing damage.
Range damping is very effective against other recons, logi and snipers. They have to either move closer, or warp out. Rail Arazu with combat drones is one of the few natural enemies of the Falcon. Gallente - the choice of the interstellar gentleman |

Muestereate
Two Geezers in Space
71
|
Posted - 2012.09.28 22:32:00 -
[363] - Quote
I can see a dampening frigate getting in range of the snipers due to fast speed and slow lock times but I couldn't get a Celestis within range of the dampeners in time to be useful. Based on brief experience,lock and module range are important if you want to get snipers and logi.
Good post on practical uses and considerations btw. |

HELLBOUNDMAN
The Proletarii
99
|
Posted - 2012.09.29 03:32:00 -
[364] - Quote
Tracking Disruptors - great expecially with upcoming missile changes
Target Jammers - Great
Sensor Dampeners - Great
CCP Fozzie wrote: Bellicose: Cruiser skill bonuses: 7.5% bonus to Target Painter effectiveness 5% bonus to Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire Slot layout: 4 H (-1), 5 M (+1), 4 L (+1), 4 launchers Fittings: 575 PWG, 360 CPU (+110) Defense (shields / armor / hull) : 1400(+150) / 1200(-11) / 1500(+289) Capacitor (amount / recharge rate / average cap per second): 1200(+262.5) / 427.5s(+92.5s) / 2.8 Mobility (max velocity / agility / mass / align time): 240(+31) / 0.51 / 11550000 / 5.5s Drones (bandwidth / bay): 40 / 40 Targeting (max targeting range / Scan Resolution / Max Locked targets): 42.5km / 300(+7) / 7 Sensor strength: 14 Ladar (+3) Signature radius: 120 (+10) Cargo capacity: 315
WTF??!?!?
Target Painters? How is this even considered EW???
Seriously, target painters???
I don't even know how to reply to this other than....Target painters?!?!?!
Well, at least winmatar are getting bones somewhere.
LOL....target painters...haha |

Lili Lu
503
|
Posted - 2012.09.29 04:35:00 -
[365] - Quote
HELLBOUNDMAN wrote: WTF??!?!?
Target Painters? How is this even considered EW???
Seriously, target painters???
I don't even know how to reply to this other than....Target painters?!?!?!
Well, at least winmatar are getting bones somewhere.
LOL....target painters...haha At first when reading this post, I statrt to agree. Because painters have always been the weakest racial ewar module.
But then you ask how painters can "even [be] considered EW???" And then the rest of your post. As if you really don't comprehend painters as the Minmatar racial ewar module. Even though there are desriptions like this for ewar skills http://wiki.eveonline.com/en/wiki/Long_Distance_Jamming
So it makes me wonder - Do you only fly Caldari? Do you have any experience with Minmatar ships? Or do you just complain about them reflexively when you feel your Caldari ships are unfairly under attack with the HML nerf? |

HELLBOUNDMAN
The Proletarii
100
|
Posted - 2012.09.29 04:49:00 -
[366] - Quote
Lili Lu wrote:HELLBOUNDMAN wrote: WTF??!?!?
Target Painters? How is this even considered EW???
Seriously, target painters???
I don't even know how to reply to this other than....Target painters?!?!?!
Well, at least winmatar are getting bones somewhere.
LOL....target painters...haha At first when reading this post, I statrt to agree. Because painters have always been the weakest racial ewar module. But then you ask how painters can "even [be] considered EW???" And then the rest of your post. As if you really don't comprehend painters as the Minmatar racial ewar module. Even though there are desriptions like this for ewar skills http://wiki.eveonline.com/en/wiki/Long_Distance_JammingSo it makes me wonder - Do you only fly Caldari? Do you have any experience with Minmatar ships? Or do you just complain about them reflexively when you feel your Caldari ships are unfairly under attack with the HML nerf?
I do not fly minmatar.
I fly primarily Caldari...
So, I'm not saying that Target Painters arent considered ewar.
I'm saying, how are they even considered ewar?
Sure, it will icrease the sig radius of a ship, but seriously?
How does an increased sig radius compete with not being able to target, not being able to target past a certain range, or not being able to hit/reach a target with weapons??
If you want to put target painters in the same catagory as these other modules and consider it a good bonus fr an ewar ship, then go right ahead, but if you ask me Minmatar are getting ripped off.
I dont' even fly Minmatar and I can tell you that.
Not to mention, with TCs and TEs working with missiles, then wtf is the point of the target painter anymore???
Personally, I think they should just be removed from game and introduce a new ewar module for Minmatar.
Perhaps a module that causes turrets/launchers to randomly shut off or something along that line. |

TekGnosis
Rules of Acquisition Acquisition Of Empire
0
|
Posted - 2012.09.30 17:21:00 -
[367] - Quote
Not that it helps against MWD 'self painted' folks, but TP effectively equate to a remote tracking link activated on your whole gang, but only helping vs a single target.
The long cycle time on the darned things is one reason maybe they aren't used much in practice, but I think the mechanic has good use.
If one is expecting to get target disrupted by lots of random things, then packing a TP can at least partially negate this on the current primary. One concern may be that the benefit of the counter isn't as strong as the module being countered though.
If you have a friendly frig in a turning/tracking war with another frig, applying your TP might just win that fight for him... |

HELLBOUNDMAN
The Proletarii
101
|
Posted - 2012.09.30 18:12:00 -
[368] - Quote
TekGnosis wrote:Not that it helps against MWD 'self painted' folks, but TP effectively equate to a remote tracking link activated on your whole gang, but only helping vs a single target.
The long cycle time on the darned things is one reason maybe they aren't used much in practice, but I think the mechanic has good use.
If one is expecting to get target disrupted by lots of random things, then packing a TP can at least partially negate this on the current primary. One concern may be that the benefit of the counter isn't as strong as the module being countered though.
If you have a friendly frig in a turning/tracking war with another frig, applying your TP might just win that fight for him...
Thing about it is this is the only ship that couldn't be used solo and/or is less helpful in a fleet.
Sure, target painters are helpful to some extent, but less so than any other ewar module.
Lets put it this way. Either of the ewar ships would be capable of soloing bc just by jamming/dampening/disrupting the crap out of them.
The Bellicose can target paint them.
The only way I see this as fair is if the Bellicose has significantly higher dps than the rest of them.
However, even then I feel the Bellicose still doesn't fit near as well in a fleet compared to any of the other ships.
I fear that this will cause Minmatar ewar ships to rarely be used. |

Nikuno
Atomic Heroes The G0dfathers
65
|
Posted - 2012.10.01 07:54:00 -
[369] - Quote
HELLBOUNDMAN wrote:TekGnosis wrote:Not that it helps against MWD 'self painted' folks, but TP effectively equate to a remote tracking link activated on your whole gang, but only helping vs a single target.
The long cycle time on the darned things is one reason maybe they aren't used much in practice, but I think the mechanic has good use.
If one is expecting to get target disrupted by lots of random things, then packing a TP can at least partially negate this on the current primary. One concern may be that the benefit of the counter isn't as strong as the module being countered though.
If you have a friendly frig in a turning/tracking war with another frig, applying your TP might just win that fight for him... Thing about it is this is the only ship that couldn't be used solo and/or is less helpful in a fleet. Sure, target painters are helpful to some extent, but less so than any other ewar module. Lets put it this way. Either of the ewar ships would be capable of soloing bc just by jamming/dampening/disrupting the crap out of them. The Bellicose can target paint them. The only way I see this as fair is if the Bellicose has significantly higher dps than the rest of them. However, even then I feel the Bellicose still doesn't fit near as well in a fleet compared to any of the other ships. I fear that this will cause Minmatar ewar ships to rarely be used.
In tornado fleets in null it's become mandatory to have TPs along - often bellicose if rapiers aren't available. Tier 3's have small sigs and it became a common counter after Tier 3s appeared to use gang links to lower their sigs further making it impossible to alpha each other; so the counter-counter was painters and coordinated firing as ranges are too great for webs even if it was transversal that was the problem. With the new bellicose this will only become more effective in fleets at it's role, alongside it's new role as an anti-frig support. I can see this ship fitting in perfectly alongside most fleets and also being a superb solo frig-killer . |

Kai'rae Saarkus
Ganja Labs Exodus.
0
|
Posted - 2012.10.02 09:18:00 -
[370] - Quote
I'm still not buying the Damp range on the Celestis.
Right now on TQ damps are effective out to 100km. (Hint: watch Exodus.'s Damp Merlins during the AT). The optimal bonus will push that out to about 120-130Km (ie. Not a Game Changer).
Max skilled Celestis with drones and HMLs will only do damage out to 60km.
So with the proposed Ship you've got 3 choices:
Sit at 100km off the fight, don't do any damage, damp their long range DPS ships and not be primary.
Sit at 50km off the fight, damp something behind the main fleet (logi etc), do about 200-250DPS and be primaried.
Fly as part of a long range gang (ie Celestis, Caracal) with Inties for points, damp the enemy DPS and concentrate on killing tackle as it burns in.
A better bonus would be similar to the Drone Velocity bonus proposed for the Maulus.
Make it: "10% bonus to Drone Control Range and 5% bonus to Drone MWD Speed per level" as the second bonus.
This, coupled with the 50m3 drone bay gives you:
A set of Valks that go almost 4Kps (ie. enough to catch most frigs)
A set of Hobos that go 5Kps+ or Warriors that go almost 8Kps (ie. enough that they can burn the 90kms about as fast as missiles)
Or, ECM drones that can reach out and **** people of from miles. (@90Km you're outside the lock range or most cruisers, switch a damp to lock time and laugh).
Ie. you can do everything the Fozzie's proposed Celestis does, but actually apply damage in all circumstances.
Re. Drone Veloctiy Bonus vs Tracking:
I get the effect that will have increased drone velocity has on tracking in some cases (pods, shuttles, non-MWDing frigs): this is why I specified Drone MWD boost. Once the drones settle into an orbit around a tackled ship this should not apply.
I also think, in most likely combat situations any damage lost to tracking is made up for by the increased damage you get from the fact your drones get onto the target faster and you can actually use them at the range you want to be fighting at.
T2
The other benefit of doing this is that it scales nicely into T2 ships: Arazu gets +7.5% Damp Strengh, +10/5% Drone Ctrl Range and MWD Boost, 20% Warp Disruptor Range, and a Covert Cloak.
Lach gets +7.5% Damp Strengh, +10/5% Drone Ctrl Range and MWD Boost, 20% Warp Disruptor Range, and a +10% Drone Damage/Durability Bonus.
Tl;dr: Swap the Celestis' proposed Damp optimal bonus for a +10% Drone Ctrl Range / +5% Drone MWD Speed Bonus. |

TekGnosis
Rules of Acquisition Acquisition Of Empire
0
|
Posted - 2012.10.03 01:07:00 -
[371] - Quote
Kai'rae Saarkus wrote:I'm still not buying the Damp range on the Celestis.
Tl;dr: Swap the Celestis' proposed Damp optimal bonus for a +10% Drone Ctrl Range / +5% Drone MWD Speed Bonus.
The above post is spot on, and would make for a fun, effective, and not imbalanced package to fly. Every support ship has to be something you would pick over some other default DPS ship you might have brought. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
64
|
Posted - 2012.10.05 14:18:00 -
[372] - Quote
Any word on the ECM nerf?
I'm expecting something good like removing ECM modules and ECM drones entirely. |

Doddy
Excidium. Executive Outcomes
252
|
Posted - 2012.10.08 15:10:00 -
[373] - Quote
HELLBOUNDMAN wrote:Lili Lu wrote:HELLBOUNDMAN wrote: WTF??!?!?
Target Painters? How is this even considered EW???
Seriously, target painters???
I don't even know how to reply to this other than....Target painters?!?!?!
Well, at least winmatar are getting bones somewhere.
LOL....target painters...haha At first when reading this post, I statrt to agree. Because painters have always been the weakest racial ewar module. But then you ask how painters can "even [be] considered EW???" And then the rest of your post. As if you really don't comprehend painters as the Minmatar racial ewar module. Even though there are desriptions like this for ewar skills http://wiki.eveonline.com/en/wiki/Long_Distance_JammingSo it makes me wonder - Do you only fly Caldari? Do you have any experience with Minmatar ships? Or do you just complain about them reflexively when you feel your Caldari ships are unfairly under attack with the HML nerf? I do not fly minmatar. I fly primarily Caldari... So, I'm not saying that Target Painters arent considered ewar. I'm saying, how are they even considered ewar? Sure, it will icrease the sig radius of a ship, but seriously? How does an increased sig radius compete with not being able to target, not being able to target past a certain range, or not being able to hit/reach a target with weapons?? .
Quite well really, when those painters get you alpha'd by 200 drakes :) The thing to remember about target painters is that they scale really well with engagement size.
|

Whim Aqayn
Ministry of War Amarr Empire
2
|
Posted - 2012.10.08 16:42:00 -
[374] - Quote
The additional low slot on the Arbitrator doesn't add anything. It's completely pointless on that ship. |

Kai'rae Saarkus
Ganja Labs Exodus.
10
|
Posted - 2012.10.09 07:55:00 -
[375] - Quote
Now that the new Gallente and Amarr destroyers are getting a +25% Drone MWD Velocity role bonus there is precedence.
Give a 5% Drone MWD Velocity / level to the Celestis.
Using one of the Highs for a Drone Link Augmenter and that means you can usefully use Valks out to 84Km.
It still put the Celestis as a fleet ewar ship (no damage bonus, long range), but gives it a Gal flavour.
84Km is long enough range to survive blapping by anything sub-Tier 3 BC post-HML nerf (and anyway Alpha-Tier 3s are the game's pre-eminent anti-Ewar platforms).
Aside: whilst you're at it, take a look at the fitting for a Drone Link Augmenter. It's 50 CPU for a mod with only marginal utility on drone boats (because most don't have a range much in excess of 60Km, and therefore require fitting a Signal Booster or Amp to get it's effects), and one of the few useful utility high-slot options for Gallente's "long range" weapon choice. |

Kai'rae Saarkus
Ganja Labs Exodus.
10
|
Posted - 2012.10.09 07:57:00 -
[376] - Quote
Whim Aqayn wrote:The additional low slot on the Arbitrator doesn't add anything. It's completely pointless on that ship.
LOLWUT additional low slot not worth it on an Amarr ship?
Drone Damage Amp, Fitting mod, + Armour tank, Nano's (w/ Shield tank ofc), CPR.
On second thoughts... you must be trollin'.
|

Whim Aqayn
Ministry of War Amarr Empire
2
|
Posted - 2012.10.09 14:06:00 -
[377] - Quote
Kai'rae Saarkus wrote:Whim Aqayn wrote:The additional low slot on the Arbitrator doesn't add anything. It's completely pointless on that ship. LOLWUT additional low slot not worth it on an Amarr ship? Drone Damage Amp, Fitting mod, + Armour tank, Nano's (w/ Shield tank ofc), CPR. On second thoughts... you must be trollin'. The Arb can already fit enough of those modules. It's completely pointless to add a low slot when the ship doesn't need it. For soloing you don't care about maximising or damage output, because either you can ewar your opponent or you die. For groups DDAs are pointless as you will be running ECM drones if at all. More tank is pointless because you will be way out of range of anything for the most time and in the case you do get caught you're dead anyway.
There is just no role for the Arbitrator that would notably benefit from the additional low slot. |

Kai'rae Saarkus
Ganja Labs Exodus.
10
|
Posted - 2012.10.10 08:46:00 -
[378] - Quote
Whim Aqayn wrote:Kai'rae Saarkus wrote:Whim Aqayn wrote:The additional low slot on the Arbitrator doesn't add anything. It's completely pointless on that ship. LOLWUT additional low slot not worth it on an Amarr ship? Drone Damage Amp, Fitting mod, + Armour tank, Nano's (w/ Shield tank ofc), CPR. On second thoughts... you must be trollin'. The Arb can already fit enough of those modules. It's completely pointless to add a low slot when the ship doesn't need it. For soloing you don't care about maximising or damage output, because either you can ewar your opponent or you die. For groups DDAs are pointless as you will be running ECM drones if at all. More tank is pointless because you will be way out of range of anything for the most time and in the case you do get caught you're dead anyway. There is just no role for the Arbitrator that would notably benefit from the additional low slot.
There is no such thing as "enough" low slots. You can always find a use for them.
Soloing: more damage means you might kill them before their friends show up. Small gang: more damage means you kill the primary faster... allowing you to kill secondary faster.... so on. (before the blob shows up) Arbi + ECM drones? You're doing it wrong. (unless it's for GTFO). EC-300s on non-bonused ships; Damage drones on bonused ships. More tank allows you to tank when enemy Tier 3s > your TDs. It also gives you time for your gang to kill the tackler so you can get out. It also allows time for Logi reps to land. CPR - depending on fit - run all TDs, MWD for longer. Kite. Shield tank - it gives you Nano's + whatever it was you had.
And fitting mods, allows you to do so much more (if you want to).
What about the alternatives? High: lol - what for. 4 gives you 2 Weapons, Neut, DLA for a kiting fit or 2 x Anti-tackle Wpns, 2 x Neut for a brawler fit.n A 5th high IS wasted. Med: yeah. probably better than that extra low. But 4/6/4 Arbi is too good. Either MWD, Long point, 4 x TDs or MWD, Long Pt, 3 x TDs, Cap Booster or MWD, Scram, Web, 2 x Tds, Cap Booster or MWD, LSE, Invuln, 3 x TD or MWD, 2 x LSE, Invuln, 2 X TD. Any of which makes it hands down the best EWAR ship in the game.
4/5/5 Arbi is balanced. 5 Mids make you have to choose what you want to do with the ship. Brawl with Neuts, 1 TD only. If you want 2 TDs, well you need to choose between point and a cap booster. |

Whim Aqayn
Ministry of War Amarr Empire
2
|
Posted - 2012.10.10 09:08:00 -
[379] - Quote
Kai'rae Saarkus wrote:Whim Aqayn wrote:Kai'rae Saarkus wrote:Whim Aqayn wrote:The additional low slot on the Arbitrator doesn't add anything. It's completely pointless on that ship. LOLWUT additional low slot not worth it on an Amarr ship? Drone Damage Amp, Fitting mod, + Armour tank, Nano's (w/ Shield tank ofc), CPR. On second thoughts... you must be trollin'. The Arb can already fit enough of those modules. It's completely pointless to add a low slot when the ship doesn't need it. For soloing you don't care about maximising or damage output, because either you can ewar your opponent or you die. For groups DDAs are pointless as you will be running ECM drones if at all. More tank is pointless because you will be way out of range of anything for the most time and in the case you do get caught you're dead anyway. There is just no role for the Arbitrator that would notably benefit from the additional low slot. There is no such thing as "enough" low slots. You can always find a use for them. Soloing: more damage means you might kill them before their friends show up. Small gang: more damage means you kill the primary faster... allowing you to kill secondary faster.... so on. (before the blob shows up) Arbi + ECM drones? You're doing it wrong. (unless it's for GTFO). EC-300s on non-bonused ships; Damage drones on bonused ships. More tank allows you to tank when enemy Tier 3s > your TDs. It also gives you time for your gang to kill the tackler so you can get out. It also allows time for Logi reps to land. CPR - depending on fit - run all TDs, MWD for longer. Kite. Shield tank - it gives you Nano's + whatever it was you had. And fitting mods, allows you to do so much more (if you want to). What about the alternatives? High: lol - what for. 4 gives you 2 Weapons, Neut, DLA for a kiting fit or 2 x Anti-tackle Wpns, 2 x Neut for a brawler fit.n A 5th high IS wasted. Med: yeah. probably better than that extra low. But 4/6/4 Arbi is too good. Either MWD, Long point, 4 x TDs or MWD, Long Pt, 3 x TDs, Cap Booster or MWD, Scram, Web, 2 x Tds, Cap Booster or MWD, LSE, Invuln, 3 x TD or MWD, 2 x LSE, Invuln, 2 X TD. Any of which makes it hands down the best EWAR ship in the game. 4/5/5 Arbi is balanced. 5 Mids make you have to choose what you want to do with the ship. Brawl with Neuts, 1 TD only. If you want 2 TDs, well you need to choose between point and a cap booster.
At this point it's obvious you've never flown the ship. You don't even know the slot layout.
My point stands. |

Cpt Gobla
No Bullshit Jokers Wild.
132
|
Posted - 2012.10.10 09:22:00 -
[380] - Quote
Whim Aqayn wrote:The additional low slot on the Arbitrator doesn't add anything. It's completely pointless on that ship.
Luckily CCP, in their endless wisdom, have foreseen your complaint.
They have, through acts both miraculous and awe-inspiring, included in their game a feature that fully solves your complaint.
For CCP has given to you, in their boundless grace, the option that for any slot you deem not to add anything to the ship, for any slot you deem pointless, you may leave that slot...
empty. |

Kai'rae Saarkus
Ganja Labs Exodus.
13
|
Posted - 2012.10.10 10:03:00 -
[381] - Quote
Whim Aqayn wrote:
At this point it's obvious you've never flown the ship. You don't even know the slot layout.
My point stands.
LOL, my bad.
I keep wishing away the -1 slot for drone boats.
|

OT Smithers
BLOMI
250
|
Posted - 2012.10.15 19:06:00 -
[382] - Quote
CCP Fozzie wrote:
I'd rather have a Blackbird that concentrates all its jammers on one ship be closer in power to the Celestis than the other way around, however yeah there is more that needs to be done with damps.
If so, if the BB would need to focus all of it's jams on a single target in order to match the effectiveness of the Celestis, why have you not balanced the ships in other ways?
Specifically, if you vision of ECM is that it is situationally effective against a single target, then in order to be objectively balanced the Caldari ship would need to compensated in other ways. As it stands now, you want it to be no more effective at ECM, but slower, with less tank, and significantly lower DPS.
Why then, under this "CCP Vision" would anyone want to use the thing?
|

Dato Koppla
Blue Republic RvB - BLUE Republic
82
|
Posted - 2012.10.17 07:04:00 -
[383] - Quote
I really can't wait to try the new Bellicose, it's more like an Attack Cruiser with an ewar bonus, new HAM Belli is going to be awesome. |

Alice Katsuko
Terra Incognita Intrepid Crossing
136
|
Posted - 2012.10.17 14:01:00 -
[384] - Quote
ECM has two related fatal problems, and nothing you do will fix them, short of completely overhauling the underlying mechanics.
First, the success of ECM is based solely on a dice roll. Random dice rolls suck. They provide no sense of agency. A player has no control over the direction in which the dice will land; no amount of knowledge or skill will affect it. Meanwhile, it can royally screw over a player at any moment. Anyone who has been jammed for three cycles (a full minute) by a single ECM drone knows the feeling; as does any Falcon pilot who gets taken apart without a single of his jammers working. Random dice rolls arbitrarily screwing over players are the reason players start save-rolling in offline games. Because a player would rather have to replay an hour of content than to take it up the posterior from a random number generator.
Second, ECM completely locks down a ship, no matter what the pilot may do. If ECM succeeds, on a completely random chance, the pilot can do absolutely nothing to counter it for a full twenty seconds, every time. If sensor dampeners are used, that time of ineffectiveness balloons quickly.
These two factors -- the randomness of the outcome, and the catastrophic effects of a successful ECM jam against the targeted player or of an unsuccessful series of jams against the ECM pilot, make ECM an absolutely awful mechanic. ECM pilots hate the randomness, because they may lose a ship at any time for no good reason. Other players hate ECM because there is nothing meaningful they can do to counter it. Fitting ECCM does not count; it's still chance-based, and has no other counters, unlike every other form of ewar.
Contrast this with sensor dampeners -- a player can close range to counteract range dampening, and once the lock resolves scan resolution dampening is useless; or with tracking disruptors -- a player can load longer-range ammo, or tighten his orbit, use webs and scram, and otherwise counter the effects. There is nothing a player can meaningfully do that counters ECM. A player can only fit an ECCM mod or two, at substantial cost to his tanking ability, and risk that module getting him killed without every encountering an ECM boat, and hope for the best. At no time should a game mechanic force a player to rely on a prayer instead of on skill. There's nothing wrong with using dice rolls, but they should not be the only factor affecting the outcome. |

Martin0
Maximum-Overload
80
|
Posted - 2012.10.18 07:20:00 -
[385] - Quote
Alice Katsuko wrote:ECM has two related fatal problems, and nothing you do will fix them, short of completely overhauling the underlying mechanics.
First, the success of ECM is based solely on a dice roll. Random dice rolls suck. They provide no sense of agency. A player has no control over the direction in which the dice will land; no amount of knowledge or skill will affect it. Meanwhile, it can royally screw over a player at any moment. Anyone who has been jammed for three cycles (a full minute) by a single ECM drone knows the feeling; as does any Falcon pilot who gets taken apart without a single of his jammers working. Random dice rolls arbitrarily screwing over players are the reason players start save-rolling in offline games. Because a player would rather have to replay an hour of content than to take it up the posterior from a random number generator.
Second, ECM completely locks down a ship, no matter what the pilot may do. If ECM succeeds, on a completely random chance, the pilot can do absolutely nothing to counter it for a full twenty seconds, every time. If sensor dampeners are used, that time of ineffectiveness balloons quickly.
These two factors -- the randomness of the outcome, and the catastrophic effects of a successful ECM jam against the targeted player or of an unsuccessful series of jams against the ECM pilot, make ECM an absolutely awful mechanic. ECM pilots hate the randomness, because they may lose a ship at any time for no good reason. Other players hate ECM because there is nothing meaningful they can do to counter it. Fitting ECCM does not count; it's still chance-based, and has no other counters, unlike every other form of ewar.
Contrast this with sensor dampeners -- a player can close range to counteract range dampening, and once the lock resolves scan resolution dampening is useless; or with tracking disruptors -- a player can load longer-range ammo, or tighten his orbit, use webs and scram, and otherwise counter the effects. There is nothing a player can meaningfully do that counters ECM. A player can only fit an ECCM mod or two, at substantial cost to his tanking ability, and risk that module getting him killed without every encountering an ECM boat, and hope for the best. At no time should a game mechanic force a player to rely on a prayer instead of on skill. There's nothing wrong with using dice rolls, but they should not be the only factor affecting the outcome.
Probably the best idea I've seen so far for an ECM mechanic, is to have ECM break lock based on the same chance as now, then to prevent the target from locking for a fairly short period of time that is reduced based on the target's sensor strength relative to the jammer strength. This will still play hell with logistics, and will be effective against other ships, but it won't be quite as stupidly overpowered and frustrating as it currently is.
Sensor damps are fine the way they are. They work great in fleets, where each ship can fit a sensor damp and put it on the opposing FC, logistics, and other useful ships. I recall a fight where my lock time on another Guardian was 16 seconds; 8 seconds or so on a battleship. Even without ECM, that neutralizes the entire logistics wing -- by the time you can lock and land reps, the target is already dead. With ECM, it's part of the reason big fleets no longer use Guardians and Basilisks.
She is right one hundred billion times. |

Kai'rae Saarkus
Ganja Labs Exodus.
15
|
Posted - 2012.10.18 11:50:00 -
[386] - Quote
Alice Katsuko wrote:ECM has two related fatal problems, and nothing you do will fix them, short of completely overhauling the underlying mechanics.
*snip*
Probably the best idea I've seen so far for an ECM mechanic, is to have ECM break lock based on the same chance as now, then to prevent the target from locking for a fairly short period of time that is reduced based on the target's sensor strength relative to the jammer strength. This will still play hell with logistics, and will be effective against other ships, but it won't be quite as stupidly overpowered and frustrating as it currently is.
You also fix ECM drones at the same time with this mechanic. (Ie. ECM drones have such low strength that they still work for GTFO, but are highly will not jam them out for any length of time.
Quote: Sensor damps are fine the way they are. They work great in fleets, where each ship can fit a sensor damp and put it on the opposing FC, logistics, and other useful ships. I recall a fight where my lock time on another Guardian was 16 seconds; 8 seconds or so on a battleship. Even without ECM, that neutralizes the entire logistics wing -- by the time you can lock and land reps, the target is already dead. With ECM, it's part of the reason big fleets no longer use Guardians and Basilisks.
Sensor damps are fine on unbonused hulls as part of a fleet doctrine.
They are sub-par on bonused hulls as part of small gangs. This can be fixed by buffing the hulls. The 7.5% Damp strength bonus on the Celestis should be immediately replicated to the Lach and Arazu.
(Equally I'd argue the 7.5% TD Bonus should be immediate replicated to the Curse and Pilgrim.... which would allow you to nerf TDs on unbonused hulls to a similar effectiveness to Damps). |

Alice Katsuko
Terra Incognita Intrepid Crossing
139
|
Posted - 2012.10.18 14:19:00 -
[387] - Quote
Kai'rae Saarkus wrote:Alice Katsuko wrote: Sensor damps are fine the way they are. They work great in fleets, where each ship can fit a sensor damp and put it on the opposing FC, logistics, and other useful ships. I recall a fight where my lock time on another Guardian was 16 seconds; 8 seconds or so on a battleship. Even without ECM, that neutralizes the entire logistics wing -- by the time you can lock and land reps, the target is already dead. With ECM, it's part of the reason big fleets no longer use Guardians and Basilisks.
Sensor damps are fine on unbonused hulls as part of a fleet doctrine. They are sub-par on bonused hulls as part of small gangs. This can be fixed by buffing the hulls. The 7.5% Damp strength bonus on the Celestis should be immediately replicated to the Lach and Arazu. (Equally I'd argue the 7.5% TD Bonus should be immediate replicated to the Curse and Pilgrim.... which would allow you to nerf TDs on unbonused hulls to a similar effectiveness to Damps).
Fully agree. E-War on unbonused hulls should provide a minor advantage. It should provide a substantial advantage only if used en-masse or on a bonused hull.
Although Arazus and Rapiers will probably always favor webs and disruptors over e-war, since you can't kill a ship that can run away. |

Kai'rae Saarkus
Ganja Labs Exodus.
16
|
Posted - 2012.10.19 00:50:00 -
[388] - Quote
Alice Katsuko wrote:Kai'rae Saarkus wrote:Alice Katsuko wrote: Sensor damps are fine the way they are. They work great in fleets, where each ship can fit a sensor damp and put it on the opposing FC, logistics, and other useful ships. I recall a fight where my lock time on another Guardian was 16 seconds; 8 seconds or so on a battleship. Even without ECM, that neutralizes the entire logistics wing -- by the time you can lock and land reps, the target is already dead. With ECM, it's part of the reason big fleets no longer use Guardians and Basilisks.
Sensor damps are fine on unbonused hulls as part of a fleet doctrine. They are sub-par on bonused hulls as part of small gangs. This can be fixed by buffing the hulls. The 7.5% Damp strength bonus on the Celestis should be immediately replicated to the Lach and Arazu. (Equally I'd argue the 7.5% TD Bonus should be immediate replicated to the Curse and Pilgrim.... which would allow you to nerf TDs on unbonused hulls to a similar effectiveness to Damps). Fully agree. E-War on unbonused hulls should provide a minor advantage. It should provide a substantial advantage only if used en-masse or on a bonused hull. Although Arazus and Rapiers will probably always favor webs and disruptors over e-war, since you can't kill a ship that can run away.
I'd like to see balanced fits. For example, the 2 Web, 1 TP Rapier is IMHO a good mix, taking advantage of both EWAR bonuses to avoid a staking penalty.
Making mixed Damping+Pointing Zus/Lach's viable is harder.* Partly it means making damps more effective on bonused hulls (right now, 2 bonused Damps is barely good enough to shut down an enemy ship 7.5% bonuses will make that easier, and will make using only 1 Damp agaisnt enemy LR ships more viable); but moreover it requires fixing Armour tanking.
The thing most limiting the use of Damps on Lachs/Zus is the fact that their natural Gang is a LR, "nano" gang. Because there is no viable "mobile" Armour concept (AHACs are designed to enter into decisive engagements** and win; "mobile" tactics are designed to avoid decisive engagements), this means Lachs/Zus are primarily used as shield tankers (Lachs almost entirely, Zu's have some viable armour fits). This means they use between 3-4 of their midslots for tank, leaving only 2-3 midslots for EWAR, ie only 1-2 Mids for points and 0-2 Mids for Damps. Couple this with their anemic Cap and fitting a Damping+Pointing Lach/Zu involves far too many trade-offs, for very limited benefits.
Tl;dr: a "mobile" tactical option for Armour tankers is needed to make mixed Damp/Pointing Lach's a more usual set up.
* I'd argue that making a mixed Pointing+Damping Keres is pointless. Interceptors do the pointing better at that hull size; so any reworking of the Keres should make it more combat focused. IE. keeping the Maulus' bonuses and adding 2 x Drone bonuses associated with the EAF skill. ** In Eve, this translates as any engagement where you are fighting with a significant proportion of your force tackled, or likely to become tackled in short order.
|

Rayner Vanguard
EVE University Ivy League
3
|
Posted - 2012.10.19 12:58:00 -
[389] - Quote
Alice Katsuko wrote:
Sensor damps are fine the way they are. They work great in fleets, where each ship can fit a sensor damp and put it on the opposing FC, logistics, and other useful ships. I recall a fight where my lock time on another Guardian was 16 seconds; 8 seconds or so on a battleship. Even without ECM, that neutralizes the entire logistics wing -- by the time you can lock and land reps, the target is already dead. With ECM, it's part of the reason big fleets no longer use Guardians and Basilisks.
That's the strength as well as weakness of sensor damps, it work well on large fleets but horrible on small fleet or solo
And the scan resolution script is half useless without ECM (except againts logi or other ships that do multiple re-locking)
ECM may not be used on solo, but it's working great on any size of the fleet TD works great on most of the time, except againts missiles (which won't be a problem once Winter expansion comes)
TP is... well, skip that
I really hope that Sensor damp can do better than the current one |

Kaikka Carel
White syndicate Wormhole Holders
85
|
Posted - 2012.10.19 15:37:00 -
[390] - Quote
I would suggest buffing Arby's base PG to at least 600 units to enable this:
[Arbitrator, 800m+2xMed] Damage Control II 800mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Reactor Control Unit II
Experimental 10MN MicroWarpdrive I Tracking Disruptor II, Optimal Range Disruption Script Tracking Disruptor II, Optimal Range Disruption Script Medium Electrochemical Capacitor Booster I, Cap Booster 800
50W Infectious Power System Malfunction 50W Infectious Power System Malfunction [empty high slot] [empty high slot]
[Arbitrator, 1600mm+4xSmall] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Reactor Control Unit II
Experimental 10MN MicroWarpdrive I Tracking Disruptor II, Optimal Range Disruption Script Tracking Disruptor II, Optimal Range Disruption Script Medium Electrochemical Capacitor Booster I, Cap Booster 800
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Honestly, Belicose and Celestis has the same numbers although Arby requires more due to the capwarfare modules. |

Kai'rae Saarkus
Ganja Labs Exodus.
16
|
Posted - 2012.10.20 17:34:00 -
[391] - Quote
Rayner Vanguard wrote: TD works great on most of the time, except againts missiles (which won't be a problem once Winter expansion comes)
It's been delayed again. Whine in the Missile balancing thread resulted in the proposed changes to TDs, TEs and TCs getting delayed until CCP can review the numbers. (which, given that porting over the Gunnery numbers won't work... is probably reasonable).
But, it does need to happen. I'm tired of not being able to engage anything except a Drake in a Pilgrim (add Caracal and Cerb for a Sentinel); or tossing up fitting a Max Neut Curse vs a balanced TD/Neut Curse and come down on Max Neut because of missiles. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
69
|
Posted - 2012.10.20 17:39:00 -
[392] - Quote
Any news on the ECM fix yet? If any boosting to ECM ships happens before this fix I will be sad. I think it's kind of the only reason why such boosting could be acceptable.
Are we talking a massive nerf, a tiny nerf, a total rethink, what? I'd be ok with totally removing it. |

Kai'rae Saarkus
Ganja Labs Exodus.
16
|
Posted - 2012.10.20 17:48:00 -
[393] - Quote
Kaikka Carel wrote:I would suggest buffing Arby's base PG to at least 600 units to enable this:
[Arbitrator, 800m+2xMed] Damage Control II 800mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Reactor Control Unit II
Experimental 10MN MicroWarpdrive I Tracking Disruptor II, Optimal Range Disruption Script Tracking Disruptor II, Optimal Range Disruption Script Medium Electrochemical Capacitor Booster I, Cap Booster 800
50W Infectious Power System Malfunction 50W Infectious Power System Malfunction [empty high slot] [empty high slot]
[Arbitrator, 1600mm+4xSmall] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Reactor Control Unit II
Experimental 10MN MicroWarpdrive I Tracking Disruptor II, Optimal Range Disruption Script Tracking Disruptor II, Optimal Range Disruption Script Medium Electrochemical Capacitor Booster I, Cap Booster 800
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Honestly, Belicose and Celestis has the same numbers although Arby requires more due to the capwarfare modules.
Fit a Small Cap booster in the top one. Use 1 Neut and 2 Dual 180s and a RLML for the first fit, and it's working as intended. The Arbi is not designed to NEED Cap Warfare modules. If you decide to fit them on your own head be it.
What the Arbi does need is a 3/3 Turret/Launcher split. Because ATM you need to use 3 different weapon types to get the most out of the fit (Drones, Projectiles and Light Missiles, as below); which is EXTREMELY skill intensive.
[Arbitrator, 800mm - Brawler] Damage Control II 800mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II
Experimental 10MN MicroWarpdrive I Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script Warp Scrambler II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Rapid Light Missile Launcher II, Mjolnir Fury Light Missile Rapid Light Missile Launcher II, Mjolnir Fury Light Missile
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I |

Viribus
Love Squad Confederation of xXPIZZAXx
99
|
Posted - 2012.11.02 17:49:00 -
[394] - Quote
Can we please just rework ECM completely so it isn't the most unfun mechanic in the entire goddamn game, then we can finally take all the small gang/solo pvpers off suicide watch.
Seriously every time I want to go out and pvp I just have to remind myself that a flight of ec-300s have a ~30% chance to jam most subcaps, play DotA, and consider unsubbing. It's actually a big timesaver. |

Bouh Revetoile
Barricade.
148
|
Posted - 2012.11.02 18:38:00 -
[395] - Quote
Viribus wrote:Can we please just rework ECM completely so it isn't the most unfun mechanic in the entire goddamn game, then we can finally take all the small gang/solo pvpers off suicide watch.
Seriously every time I want to go out and pvp I just have to remind myself that a flight of ec-300s have a ~30% chance to jam most subcaps, play DotA, and consider unsubbing. It's actually a big timesaver. Work in progress IIRC. |

Viribus
Love Squad Confederation of xXPIZZAXx
99
|
Posted - 2012.11.02 19:07:00 -
[396] - Quote
Bouh Revetoile wrote:Viribus wrote:Can we please just rework ECM completely so it isn't the most unfun mechanic in the entire goddamn game, then we can finally take all the small gang/solo pvpers off suicide watch.
Seriously every time I want to go out and pvp I just have to remind myself that a flight of ec-300s have a ~30% chance to jam most subcaps, play DotA, and consider unsubbing. It's actually a big timesaver. Work in progress IIRC.
Not holding my breath, there have been so many excellent suggestions for reworking or replacing ECM and it's been years without progress
EDIT: Wow so they're not changing anything about how ECM is a fundamentally awful mechanic, just giving anyone a 25% increase to sensor strength, so they merely have a 90% chance of getting permajammed by a falcon instead of 100%.
Guess this game is destined to be **** forever |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
174
|
Posted - 2012.11.02 20:31:00 -
[397] - Quote
Kai'rae Saarkus wrote: The Arbi is not designed to NEED Cap Warfare modules. If you decide to fit them on your own head be it.
What the Arbi does need is a 3/3 Turret/Launcher split. Because ATM you need to use 3 different weapon types to get the most out of the fit (Drones, Projectiles and Light Missiles, as below); which is EXTREMELY skill intensive.
[Arbitrator, 800mm - Brawler] Damage Control II 800mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Drone Damage Amplifier II
Experimental 10MN MicroWarpdrive I Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script Warp Scrambler II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M Rapid Light Missile Launcher II, Mjolnir Fury Light Missile Rapid Light Missile Launcher II, Mjolnir Fury Light Missile
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
... I actually never thought about dropping projectiles on to it... Damn.. now I need to train up light projectiles and try this (I LIKE the way this fitting looks, lol). Thx for this. ;)
|

Kai'rae Saarkus
Ganja Labs Exodus.
26
|
Posted - 2012.11.03 13:19:00 -
[398] - Quote
Ok, with the recently proposed changes to Damps I'm completely convinced the 10% bonus to Optimal range on damps is worthless.
Take a LR Damping fit Celestis:
[Celestis, 1600mm plate] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Signal Amplifier II
Experimental 10MN MicroWarpdrive I Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Drone Link Augmentor II Salvager I Small Remote Armor Repair System II
Medium Inverted Signal Field Projector I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Vespa EC-600 x5
The ship has a Maximum lock range of 122Km. Without that Sig Amp it's 94Km.
The damps have an optimal of 81Km and 90km Falloff @ 61.3% Damps.
Without the hull optimal bonus the damps have an optimal of 54Km. Which means, that @ 90km you are using your damps in half falloff. Last time I tested damps (a while ago, so it may have changed) falloff worked like guns: @ max fall off = 50% chance of hitting. For a rough order of magnitude then, half fall-off is a 75% chance of working. Given that you will be applying 2 damps to a target (even with a 7.5% bonus, this is the amount needed to take a ship out of the fight in most cases) this means that there is only a 6.25% chance of NO DAMPS LANDING ON THE TARGET, at 90Km without the hull optimal hull bonus.
With the hull bonus, you will be in approx 10% fall-off. Roughly this means a 95% chance to hit the target (fall-off isn't linear, so I know that's wrong... but it's good enough). This means that you have a 0.25% chance of missing with Damps.
So, the 10% optimal bonus for damps only gives you a 6% decrease in complete failure, in an average usage.
Personally, I'd take a 6.25% chance I miss with both damps (for only 10 seconds) and a bonus that is actually worthwhile than a near certainty of keeping both damps on.
Moreover, if you are concerned with the range of your damps there is already a solution: Medium Particle Dispersion Projectors. Swapping one CCC for a PDP extends the optimal on your Damps to 65Km (without the hull bonus). @90Km your in 28% fall off, so lets say a 15% chance of missing with your damps. This equates to a 2.25% chance to miss with both damps at the same time.
(With 2 PDP Damp optimal is 78Km: in the fit above, you can run the MWD and Damps for 1:35 without the CCCs or be cap stable with only the Damps, so an Inverted Signal Field Projector, 2xPDP fit is viable.)
The reason I looked at the possibility of both damps failing rather than the chance of both damps succeeding is related to the tactics damps are used in. Damps are usually stacked on a target and friendly ships usually attempt to maintain range. This means that 1 damp permanently on a target, with a second often on it is enough to achieve the effect you are after. This means that right now (ie. without any range bonus) in circumstances where damps are useful, they can be used effectively out to about 100km.
Tl;dr : Now CCP is boosting the optimal range of damps; damp optimal is a solved problem and does not need the Celestis to get a 50% boost. Use the boost for something useful (I'd suggest drone speed, so it actually has a chance of projecting some damage at its combat range). |

Bouh Revetoile
Barricade.
148
|
Posted - 2012.11.03 13:41:00 -
[399] - Quote
Are you sure about this chance based falloff mecanic ? I always thought falloff only reduced EWAR effectiveness (ie at opti+falloff, ewar effect is halfed, but always hit). |

Kai'rae Saarkus
Ganja Labs Exodus.
26
|
Posted - 2012.11.03 17:12:00 -
[400] - Quote
Bouh Revetoile wrote:Are you sure about this chance based falloff mecanic ? I always thought falloff only reduced EWAR effectiveness (ie at opti+falloff, ewar effect is halfed, but always hit).
The issue is EWAR has to be amongst the least well documented parts of Eve. So I don't know.
But I used to think it was as you described it. Then I was in a Lach damping a mate in a falcon @ 150ish Km. 3 Damps on him, and he was able to lock me. But only some of the time.
This was way way back when falcons could jam at that range. So it may have been changed during one of the many changes since then.
I'm willing to be corrected, but would still argue that range isn't an issue on a Celestis. It would benefit more from a different bonus than the Damp optimal one. Particularly noting that fitting 2 x PGDs gets effectively the same range as the bonused Celestis, and you're not really able to make use of any range beyond that. I mean if you look back at my fit, at max targeting range on that Celestis you're only at Optimal+1/2 Falloff. With the optimal bonus with 1 PGD fitted the optimal of damps (98Km) exceeds the targeting range on a Celestis without a Sig Amp or SeBo (94Km). But - realistically - increasing your optimal combat range from 85 Km ish to 100 Km ish doesn't really increase your survivability. Particularly when you can already operate at 100km with only a slightly reduced effectiveness.
My issue is that the optimal range bonus doesn't allow it to do anything it can't do already. I mean, I get that CCP wants the Celestis to be long ranged and I agree: but would much rather see a Drone bonus that allows it to make use of its decent drone bay from a long range. |

Bouh Revetoile
Barricade.
148
|
Posted - 2012.11.03 17:24:00 -
[401] - Quote
Kai'rae Saarkus wrote:I'm willing to be corrected, but would still argue that range isn't an issue on a Celestis. It would benefit more from a different bonus than the Damp optimal one. Particularly noting that fitting 2 x PGDs gets effectively the same range as the bonused Celestis, and you're not really able to make use of any range beyond that. I mean if you look back at my fit, at max targeting range on that Celestis you're only at Optimal+1/2 Falloff. With the optimal bonus with 1 PGD fitted the optimal of damps (98Km) exceeds the targeting range on a Celestis without a Sig Amp or SeBo (94Km). But - realistically - increasing your optimal combat range from 85 Km ish to 100 Km ish doesn't really increase your survivability. Particularly when you can already operate at 100km with only a slightly reduced effectiveness.
My issue is that the optimal range bonus doesn't allow it to do anything it can't do already. I mean, I get that CCP wants the Celestis to be long ranged and I agree: but would much rather see a Drone bonus that allows it to make use of its decent drone bay from a long range. This range could be useful in large fleet where range is your only defense. With greater range, you can then stay behind your lines, out of ennemy range, and still damp some important targets. Then, 100-150km is more the range you should aim for IMO, and that is the range a range bonus would allow.
Fozzy clearly said the Celestis would be fleet oriented, hence the range bonus. I think it's as much a way of making it better for fleet than a way to prevent it to be too powerful at smaller scales and shorter ranges.
PS : I'll have to check this damp falloff mecanic someday. |

Kai'rae Saarkus
Ganja Labs Exodus.
26
|
Posted - 2012.11.03 18:06:00 -
[402] - Quote
Bouh Revetoile wrote: This range could be useful in large fleet where range is your only defense. With greater range, you can then stay behind your lines, out of ennemy range, and still damp some important targets. Then, 100-150km is more the range you should aim for IMO, and that is the range a range bonus would allow.
Fozzy clearly said the Celestis would be fleet oriented, hence the range bonus. I think it's as much a way of making it better for fleet than a way to prevent it to be too powerful at smaller scales and shorter ranges.
The only ships that will scare it @ 80km will be Tier3s and BSs. LR Cruisers (Munnin, Eagle, Cerb) will be able to hurt it, but won't have the Alpha to blap it (if it is well set up) and they'll will need to waste a lot of their DPS if they choose to shoot at something that far away (well Cerb won't.... but LOL DPS).
@ 100 km, the only ships that will scare it will be Tier3s and BSs.... so no change.
My standard plan would be to warp in @ 70Km on the enemy blob. This gives you 50Km overlap to Damp their Logis, puts you out of range of most DPS (ie. anything with less range than a Pulse Oracle), and puts you within Drone range. Your DPS ships should be at 50-70Km. Right now on TQ, Damps are (barely) effective if used this way. The issue with this plan, is you are 70Km away from the fight with 5 x Med Drones sitting wasted in your drone bay: it'll take them about 30 secs to make that distance.... it'll even take warriors >10 secs.
The reason Damps aren't used on TQ (much) is only partly because CCP broke the modules; the other part is the ships. Lachs and Zus are of greater benefit to a gang in a pointing role (and because they're shield tanked... this tends to be mutually exclusive with damping); Celestis are crap; Merlins are a better damping ship than Maulus' and Keres' suffer from EAF syndrome.
So, to "fix" damps they need to do 3 things:
Fix the modules (I think they've achieved this with the [Winter] proposals).
Fix the ships (I think the 7.5% Bonus, the new Maulus and Celestis are good signs).
Improve armour tanking (Damping ships need to be mobile - to keep range - but are designed to be armour tankers: this will continue to compromise them until it's fixed).
Quote:PS : I'll have to check this damp falloff mecanic someday.
The other question I've got about Damps is: do they stack with SeBos? I think that at one point they did... not certain if they do now or not. |

Bouh Revetoile
Barricade.
148
|
Posted - 2012.11.03 18:28:00 -
[403] - Quote
Kai'rae Saarkus wrote:Quote:PS : I'll have to check this damp falloff mecanic someday. The other question I've got about Damps is: do they stack with SeBos? I think that at one point they did... not certain if they do now or not. What do you mean by "stacking" ? As far as I know, stacking penalty apply on things with the same effect. Here, damps have a reverse effect of SeBo. Each type should have it's own stacking pile. And my fitting tool agree with me. |

Reaver Glitterstim
Dromedaworks inc
218
|
Posted - 2012.11.03 19:58:00 -
[404] - Quote
Saede Riordan wrote:I think TPs will need to get buffed before the Bellicose will really shine. If TPs outright increased applied damage, it would put it in line with the Arbitrator, which can use its utility highs to fit neuts and turn off an opponents tank. Target Painters are not in need a buff, a fact evidenced by their high usage by ships that do not have a bonus for them. I think that a 7.5% per level skill bonus is not enough because nobody flies the ships that do target painter boosts, or maybe it's just because those ships don't have enough tank. Either way, statistically speaking, it is the target painter ships, and not the target painters, that need the buffing. But I honestly think a 10% per level skill bonus is reasonable, and I don't think 15% would be ridiculous at all. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Kai'rae Saarkus
Ganja Labs Exodus.
26
|
Posted - 2012.11.04 04:06:00 -
[405] - Quote
Bouh Revetoile wrote:Kai'rae Saarkus wrote:Quote:PS : I'll have to check this damp falloff mecanic someday. The other question I've got about Damps is: do they stack with SeBos? I think that at one point they did... not certain if they do now or not. What do you mean by "stacking" ? As far as I know, stacking penalty apply on things with the same effect. Here, damps have a reverse effect of SeBo. Each type should have it's own stacking pile. And my fitting tool agree with me.
Copied from the RSD. (I am well aware that you can't actually trust the explanation on modules to be accurate). "Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized."
SeBos and RSDs affect the same attribute on the target vessel. When I tested them years ago the only way to explain the numbers we were getting (below what we expected on sensor boosted ships) was that SeBos and RSDs stacked with each other. I don't know if this is true anymore; or if it was true for any length of time then. |

Reaver Glitterstim
Dromedaworks inc
218
|
Posted - 2012.11.04 13:12:00 -
[406] - Quote
Kai'rae Saarkus wrote:"Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized." It could be argued that the two modules affect a different attribute. A sensor booster affects YOUR targeting range and scan resolution, while a sensor dampener affects YOUR TARGET'S targeting range and scan resolution. But I'd like to see it worded more clearly. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
|

CCP Fozzie
C C P C C P Alliance
2139

|
Posted - 2012.11.05 20:24:00 -
[407] - Quote
Quick note, we're extending the RSD range bonus on the Celestis to include both optimal and falloff. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
|

fukier
Flatline.
113
|
Posted - 2012.11.05 20:44:00 -
[408] - Quote
CCP Fozzie wrote:Quick note, we're extending the RSD range bonus on the Celestis to include both optimal and falloff.
OMG
At the end of the game both the pawn and the Queen go in the same box. |

Mortimer Civeri
Aliastra Gallente Federation
220
|
Posted - 2012.11.05 21:17:00 -
[409] - Quote
CCP Fozzie wrote:Quick note, we're extending the RSD range bonus on the Celestis to include both optimal and falloff.
Sensor damps make sense in sniping fleets. Sadly, since on grid scanning got that boost, there are no more sniping fleets to use it with. ECM will still be king, TD comes in a close second, Target painters are marginaly useful, which leaves SD filling a role that no one uses anymore, and I won't even go into the fact that you need 2 SDs to effectivly shut down a single ship. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

fukier
Flatline.
113
|
Posted - 2012.11.05 21:36:00 -
[410] - Quote
Mortimer Civeri wrote:CCP Fozzie wrote:Quick note, we're extending the RSD range bonus on the Celestis to include both optimal and falloff. Sensor damps make sense in sniping fleets. Sadly, since on grid scanning got that boost, there are no more sniping fleets to use it with. ECM will still be king, TD comes in a close second, Target painters are marginaly useful, which leaves SD filling a role that no one uses anymore, and I won't even go into the fact that you need 2 SDs to effectivly shut down a single ship.
81 km optimal range and 135 km falloff... keep in mind that falloff is only usefull up to 50% so 135/2= 67.5km and 81+67.5= 148.5km (which is just under warp range)
though i do agree something needs to be done about on grid warping... At the end of the game both the pawn and the Queen go in the same box. |

Reaver Glitterstim
Dromedaworks inc
219
|
Posted - 2012.11.06 00:46:00 -
[411] - Quote
fukier wrote:though i do agree something needs to be done about on grid warping... I vote frigates and destroyers can make warps as short as 100km, and battleships can't warp less than 200km, and capital ships can't warp less than 300km.
And this update should happen at the same time they make ship bumping more dependent on the ship's mass, so that titans don't get bumped out of POS bubbles, especially since they can't warp back in after this. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Kai'rae Saarkus
Ganja Labs Exodus.
27
|
Posted - 2012.11.06 08:42:00 -
[412] - Quote
Reaver Glitterstim wrote:fukier wrote:though i do agree something needs to be done about on grid warping... I vote frigates and destroyers can make warps as short as 100km, and battleships can't warp less than 200km, and capital ships can't warp less than 300km. And this update should happen at the same time they make ship bumping more dependent on the ship's mass, so that titans don't get bumped out of POS bubbles, especially since they can't warp back in after this.
No. That breaks LR medium sized gangs: kill 1 ship in the enemy gang, warp all you frigs to the wreck, tackle all the things; and it doesn't actually fix the alledged problem of "On Grid Warping Problem" countering sniping at >150Km. Also, it's not particularly difficult to get a warp-in on fleets less than 150Km away from you.
In any event, Very LR sniping (>150Km) sucked. Getting rid of it has been a major improvement in game play. It brought us AHACs, FoxCats, Alphafleets, firewall BSs, DasBoots, Drake Blobs instead of being limited to trading Fleet BSs at 200 Km. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
411
|
Posted - 2012.11.06 09:14:00 -
[413] - Quote
Kai'rae Saarkus wrote:Bouh Revetoile wrote:Are you sure about this chance based falloff mecanic ? I always thought falloff only reduced EWAR effectiveness (ie at opti+falloff, ewar effect is halfed, but always hit). The issue is EWAR has to be amongst the least well documented parts of Eve. So I don't know.
Falloff for ewar works in exactly the same fashion as it does for guns - it gives them a "to-hit" chance. You don't see your guns' damage modifier changing instead, do you?
|

Bouh Revetoile
Barricade.
150
|
Posted - 2012.11.06 10:58:00 -
[414] - Quote
Gypsio III wrote:Falloff for ewar works in exactly the same fashion as it does for guns - it gives them a "to-hit" chance. You don't see your guns' damage modifier changing instead, do you?
Yes you do : hit quality. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
411
|
Posted - 2012.11.06 11:21:00 -
[415] - Quote
Bouh Revetoile wrote:Gypsio III wrote:Falloff for ewar works in exactly the same fashion as it does for guns - it gives them a "to-hit" chance. You don't see your guns' damage modifier changing instead, do you?
Yes you do : hit quality.
Well yes. Er. I was trying to say that ewar doesn't have a hit quality, so it must work by a straight hit/miss dynamic. |

Bouh Revetoile
Barricade.
150
|
Posted - 2012.11.06 11:35:00 -
[416] - Quote
Gypsio III wrote: Well yes. Er. I was trying to say that ewar doesn't have a hit quality, so it must work by a straight hit/miss dynamic. ;-) While being chance based, if you only consider dps, falloff do decrease turret effectiveness. Considering you have sometimes many turrets, the chance thing is already alleviated almost to an average ; the spread between low and high hit quality is reduced.
EWAR is not chance based at its core, so I though the falloff would not change this. This is interesting though. If it's the same for ECM, that mean that ECM in falloff have two rolls of dice, though the ECM strength is always the same whatever the range. And that mean that a range dampener will damp for full effect in falloff but the target will have some windows to lock you. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
411
|
Posted - 2012.11.06 11:47:00 -
[417] - Quote
Bouh Revetoile wrote:Gypsio III wrote: Well yes. Er. I was trying to say that ewar doesn't have a hit quality, so it must work by a straight hit/miss dynamic. ;-) While being chance based, if you only consider dps, falloff do decrease turret effectiveness. Considering you have sometimes many turrets, the chance thing is already alleviated almost to an average ; the spread between low and high hit quality is reduced. EWAR is not chance based at its core, so I though the falloff would not change this. This is interesting though. If it's the same for ECM, that mean that ECM in falloff have two rolls of dice, though the ECM strength is always the same whatever the range. And that mean that a range dampener will damp for full effect in falloff but the target will have some windows to lock you.
EWAR (apart for ECM ofc) isn't chance based, but falloff is. So for TDs, painters and RSDs in falloff, you will either hit the target for full effect, or miss it altogether, because you're in falloff. It's a while since I paid attention to ewaring something at such long range to get noticeable falloff, but I'd be very surprised if it had changed in the last few years.
But for ECM, then there's zero mathematical difference in jam chance between ECM operating in falloff with a straight hit/miss chance, and ECM that always hits in falloff but with its strength reduced - the two are indistinguishable in terms of final jam chance. |

Sean Parisi
Project Cerberus Caldari State Capturing
18
|
Posted - 2012.11.06 15:08:00 -
[418] - Quote
CCP Fozzie wrote:
Blackbird: Cruiser skill bonuses: 15% bonus to ECM Target Jammer strength 10% bonus to ECM Target Jammer optimal range and falloff Slot layout: 4 H, 6 M, 3 L (+1), 3 turrets, 3 launchers Fittings: 525 PWG, 425 CPU (+25) Defense (shields / armor / hull) : 1400(-6) / 1200(+145) / 1400(+267) Capacitor (amount / recharge rate / average cap per second): 1250(+187.5) / 445s(+63.75s) / 2.8 (+0.02) Mobility (max velocity / agility / mass / align time): 190(+9) / 0.48(+0.025) / 13190000 / 5.9s (+0.3) Drones (bandwidth / bay): 10(+10) / 10(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km(+10) / 230 / 8 Sensor strength: 20 Gravimetric Signature radius: 150 Cargo capacity: 305
Celestis: Cruiser skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 10% bonus to Remote Sensor Dampener optimal range and falloff Slot layout: 3 H (-1), 5 M, 5 L (+2), 3 turrets, 3 launchers (+1) Fittings: 575 PWG, 375 CPU (+50) Defense (shields / armor / hull) : 1200(+27) / 1300(+11) / 1700(+411) Capacitor (amount / recharge rate / average cap per second): 1300(+175) / 463s(+63s) / 2.8 (-0.01) Mobility (max velocity / agility / mass / align time): 210(+29) / 0.505(-0.06) / 12070000 / 5.7s (+0.7) Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+10) / 290(+2) / 8(+2) Sensor strength: 18 Magnetometric Signature radius: 135 Cargo capacity: 320
I am really enjoying these changes quite a bit. For the Blackbird the extra low slot will either allow it to have more tank (damage control, etc) or it will allow us to fit an addition modifying mod which will allow it to deal with the sensor increase bonus majority of ships are getting throughout this patch.
In regards to the Celestis I will miss its "Surprise" factor as a blaster / utility boat. But I prefer it in its dedicated E-War role as it will get far more use. I have also had a fascination with attempting to have a full out sensor dampening fleet which in small scale engagements can lock down someone permanently. With the heavy low slots I can see it being a fast kiting E-War platform, HEAVY platform with quite a bit of staying power or even an outright ECM counter - As it will be able to dedicate one of its slots towards something such as ECCM. It will also have the ability to kill orbiting close frigates with its launchers.
Essentially I think it fulfills the role of a heavy E-War platform with a lot of staying power. |

Reaver Glitterstim
Dromedaworks inc
221
|
Posted - 2012.11.06 15:10:00 -
[419] - Quote
Bouh Revetoile wrote:;-) While being chance based, if you only consider dps, falloff do decrease turret effectiveness. Considering you have sometimes many turrets, the chance thing is already alleviated almost to an average ; the spread between low and high hit quality is reduced.
EWAR is not chance based at its core, so I though the falloff would not change this. This is interesting though. If it's the same for ECM, that mean that ECM in falloff have two rolls of dice, though the ECM strength is always the same whatever the range. And that mean that a range dampener will damp for full effect in falloff but the target will have some windows to lock you. He's right, and all that didn't need to be said. You're just picking bones where you could be contributing to the topic at hand. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Sean Parisi
Project Cerberus Caldari State Capturing
24
|
Posted - 2012.11.06 21:07:00 -
[420] - Quote
I have tried an E-War Celestis Setup. Heavily tanked, (23589 EHP) 4 dampeners. It has been able to damp down majority of ships to 12km. For a 2 vs 1 situation this ship could be devastating if focused on one ship. Literally keeping its lock range just above scramble range but firmly within the 15km range. Though I am thinking I may try to reformat it for a more kitey fit. The cap is stable running the dampeners without the microwarp drive on. Otherwise it has a cap rate of 1 minute.
For me atleast this is looking like it may make for a good support ship for small gang warfare. |

Kaikka Carel
White syndicate Wormhole Holders
85
|
Posted - 2012.11.08 17:40:00 -
[421] - Quote
Please give the Arbitrator +25 base PG. It's justified. |

Nikuno
Atomic Heroes The G0dfathers
67
|
Posted - 2012.11.08 19:29:00 -
[422] - Quote
Sean Parisi wrote:I have tried an E-War Celestis Setup. Heavily tanked, (23589 EHP) 4 dampeners. It has been able to damp down majority of ships to 12km. For a 2 vs 1 situation this ship could be devastating if focused on one ship. Literally keeping its lock range just above scramble range but firmly within the 15km range. Though I am thinking I may try to reformat it for a more kitey fit. The cap is stable running the dampeners without the microwarp drive on. Otherwise it has a cap rate of 1 minute.
For me atleast this is looking like it may make for a good support ship for small gang warfare.
4 damps to be effective against a single target? kind of says it all  |

Sean Parisi
Project Cerberus Caldari State Capturing
32
|
Posted - 2012.11.08 19:39:00 -
[423] - Quote
Nikuno wrote:Sean Parisi wrote:I have tried an E-War Celestis Setup. Heavily tanked, (23589 EHP) 4 dampeners. It has been able to damp down majority of ships to 12km. For a 2 vs 1 situation this ship could be devastating if focused on one ship. Literally keeping its lock range just above scramble range but firmly within the 15km range. Though I am thinking I may try to reformat it for a more kitey fit. The cap is stable running the dampeners without the microwarp drive on. Otherwise it has a cap rate of 1 minute.
For me atleast this is looking like it may make for a good support ship for small gang warfare. 4 damps to be effective against a single target? kind of says it all 
I haven't tried it with less then 4 damps, maybe 2 would work effectively but diminishing returns effects it slightly. That is something I will have to test. In comparison to say the black bird, the black bird can get a lot of coverage and can be devastating if your lucky.
But the Celestis allows you to literally permanently lock down a single target. It is also able to sport a descent tank which can keep it alive for a decent amount of time. As well as a full bay of drones. It really isn't that bad, I will most likely train my alt into using Gallente Cruisers in order to use this ship in particular. |

Fon Revedhort
Monks of War
822
|
Posted - 2012.11.08 19:51:00 -
[424] - Quote
Nikuno wrote:Sean Parisi wrote:I have tried an E-War Celestis Setup. Heavily tanked, (23589 EHP) 4 dampeners. It has been able to damp down majority of ships to 12km. For a 2 vs 1 situation this ship could be devastating if focused on one ship. Literally keeping its lock range just above scramble range but firmly within the 15km range. Though I am thinking I may try to reformat it for a more kitey fit. The cap is stable running the dampeners without the microwarp drive on. Otherwise it has a cap rate of 1 minute.
For me atleast this is looking like it may make for a good support ship for small gang warfare. 4 damps to be effective against a single target? kind of says it all  Just 2 is more than enough, as it had been back before RSD got fixed. 14 |

Sean Parisi
Project Cerberus Caldari State Capturing
32
|
Posted - 2012.11.08 20:04:00 -
[425] - Quote
Fon Revedhort wrote:Nikuno wrote:Sean Parisi wrote:I have tried an E-War Celestis Setup. Heavily tanked, (23589 EHP) 4 dampeners. It has been able to damp down majority of ships to 12km. For a 2 vs 1 situation this ship could be devastating if focused on one ship. Literally keeping its lock range just above scramble range but firmly within the 15km range. Though I am thinking I may try to reformat it for a more kitey fit. The cap is stable running the dampeners without the microwarp drive on. Otherwise it has a cap rate of 1 minute.
For me atleast this is looking like it may make for a good support ship for small gang warfare. 4 damps to be effective against a single target? kind of says it all  Just 2 is more than enough, as it had been back before RSD got fixed.
Yes, this is something that I'm going to test now. To see whether 4 are needed (overkill) or if it can reliably be done with only 2 damps on the target. If you've already tested it, would like to see the results and margin of difference. Thanks! |

Fon Revedhort
Monks of War
823
|
Posted - 2012.11.08 20:54:00 -
[426] - Quote
Sean Parisi wrote:Fon Revedhort wrote:Nikuno wrote:Sean Parisi wrote:I have tried an E-War Celestis Setup. Heavily tanked, (23589 EHP) 4 dampeners. It has been able to damp down majority of ships to 12km. For a 2 vs 1 situation this ship could be devastating if focused on one ship. Literally keeping its lock range just above scramble range but firmly within the 15km range. Though I am thinking I may try to reformat it for a more kitey fit. The cap is stable running the dampeners without the microwarp drive on. Otherwise it has a cap rate of 1 minute.
For me atleast this is looking like it may make for a good support ship for small gang warfare. 4 damps to be effective against a single target? kind of says it all  Just 2 is more than enough, as it had been back before RSD got fixed. Yes, this is something that I'm going to test now. To see whether 4 are needed (overkill) or if it can reliably be done with only 2 damps on the target. If you've already tested it, would like to see the results and margin of difference. Thanks! Nothing really to test here, I've got numbers and I can calculate that. Then just one test to make sure neither stacking penalties nor anything else has changed and that's it.
7.5% bonus means max-skilled RSD with 2 rigs cuts locking range by -62.74%. Throw in a Proteus link and that's whopping -75.98% per just one RSD. Apply 2 and locking range is reduced to merely 8%, that's enough to shut down pretty much anything. In case you wonder 4 dampeners turn that into 3.63% - an overkill, yeah.
Btw, EFT calculates it wrong.
14 |

Sheynan
Lighting the blight
117
|
Posted - 2012.11.08 21:32:00 -
[427] - Quote
To be fair one of those -75% damps is already enough to **** with about any kiting/sniping/med-range ship.
One Celestis could for example shut down 4 Rokhs, fitted like they are currently used in 0.0. (From 146km to 36km, which pretty much voids all the advantage of the ship). But that's not a bad thing, given that it can easily be focused and has "only" 40k ehp.
It's just a statement that they WILL indeed be useful, which is great. |

Kai'rae Saarkus
Ganja Labs Exodus.
31
|
Posted - 2012.11.09 05:57:00 -
[428] - Quote
Sheynan wrote:To be fair one of those -75% damps is already enough to **** with about any kiting/sniping/med-range ship.
One Celestis could for example shut down 4 Rokhs, fitted like they are currently used in 0.0. (From 146km to 36km, which pretty much voids all the advantage of the ship). But that's not a bad thing, given that it can easily be focused and has "only" 40k ehp.
It's just a statement that they WILL indeed be useful, which is great.
That's based off Proteus bonuses, which are in for a Nerf. Off EOS Bonuses it's a little better for the Rokhs, but still can't target at that range with the damp working on them: but the more important point is that @ 146 Km you're in 2/3 Falloff so your Damps only work (about) 60% of the time. Which mean you still (realistically) need to put 2 x Damps on a target to be assured of taking it out of the fight.
Or, think of it the other way: those 4 Rokhs, for instance, will be un-Damped 40% of the time, which gives them the opportunity to blap through the Celestis' armour.
Also, post your fit please: I'm curious how you got 40K EHP with 2 x Damp strength bonus rigs.
BTW it's just a statement that they WILL indeed be balanced, which is great.  |

fukier
Flatline.
127
|
Posted - 2012.11.12 17:43:00 -
[429] - Quote
is there a reason why the celestis is a better damp ship now then the arazu or lechasis?
can you please get rid of the useless hybrid damage bonus on both ships and replace with an optimal/falloff range bonus like you did for the celestis? At the end of the game both the pawn and the Queen go in the same box. |

Maximus Andendare
Future Corps Sleeper Social Club
9
|
Posted - 2012.11.14 21:44:00 -
[430] - Quote
CCP Fozzie wrote:Celestis: Cruiser skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 10% bonus to Remote Sensor Dampener optimal range and falloff Slot layout: 3 H (-1), 5 M, 5 L (+2), 3 turrets, 3 launchers (+1) Fittings: 575 PWG, 375 CPU (+50) Defense (shields / armor / hull) : 1200(+27) / 1300(+11) / 1700(+411) Capacitor (amount / recharge rate / average cap per second): 1300(+175) / 463s(+63s) / 2.8 (-0.01) Mobility (max velocity / agility / mass / align time): 210(+29) / 0.505(-0.06) / 12070000 / 5.7s (+0.7) Drones (bandwidth / bay): 50(+10)/ 50(+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+10) / 290(+2) / 8(+2) Sensor strength: 18 Magnetometric Signature radius: 135 Cargo capacity: 320 I know it's probably too late in the development process to change anything, but I read the "59 done" blog today (great btw!), and I'm glad the Celestis is getting a bigger drone emphasis, but is it really intended that we'd just have room for one set of drones with no replacements?
I know Amarr philosophy is to have a larger bay, and the bay on the Arbitrator is fine, but if the Celestis, as mentioned in the blog is to have some drone damage, is it really intended that there'd only be room for just the five? If one gets destroyed, there's no option to send a replacement?
This doesn't really seem intended. I think a bay of 100 (for a full set of replacements) or at least an odd number like 70 or 80 (to give *some* replacement drones) would be in order. |

Major Killz
Chaotic Tranquility Casoff
108
|
Posted - 2012.11.30 23:27:00 -
[431] - Quote
Shopping List
1. Bellicose x 8 (2 setups, solo) 2. Arbitrator??? [SMUG]-áSORRY for party rocking! v0v
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CCP Ytterbium
C C P C C P Alliance
1351

|
Posted - 2012.12.04 10:40:00 -
[432] - Quote
Unsticking, let's make some space for future threads. |
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