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Thread Statistics | Show CCP posts - 81 post(s) |

Tarn Kugisa
Infinite Covenant Tribal Band
141
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Posted - 2012.09.20 22:43:00 -
[331] - Quote
CCP FoxFour wrote:Pods. Lots and lots of pod kills.  That and I heard something about NPC's with cynos when someone brings a capital on the field.
I WANT TO SEE NPC CAPITALS IN SITES Battleships are unfun to shoot when you have enough DPS to instapop them I Endorse this Product and/or Service Source Recorder-esque tool for EVE |

Iam Widdershins
Project Nemesis
724
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Posted - 2012.09.20 22:45:00 -
[332] - Quote
Hopefully I'm not late for the party, since I wanted to know that I now am in love with CCP FoxFour after this post.
My main question was going to pertain to the usage of current rat ewar usage; the percentage of the time that any given rat will use its ewar (like tracking disruptors or ECM) etc. I'm just double checking to make sure, we're not going to have perma-jamming Guristas chasing people back into stations all across Caldari space?
These changes and the direction you're taking them are awesome. I do however agree with the idea that pod-killing should be reserved specially for players, an honour that only we can bestow on our enemies if you will. Lobbying for your right to delete your signature |

Ispia Jaydrath
Reib Autonomous Industries
108
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Posted - 2012.09.20 22:56:00 -
[333] - Quote
CCP FoxFour wrote:Ispia Jaydrath wrote:CCP FoxFour wrote:We are fully committed to this new AI, not meaning we can't go back on it, but meaning if we find specific missions that are just not possibly any more or way harder than they are worth, we will balance them. How will you find them? How much dev time has been set aside for fixing them? Between now and the winter release the new AI is the single biggest thing CCP Bettik and I are working on. We have a few smaller things to announce, along with out bug fixing, but this is by far the biggest thing and the thing taking up most of our time.
Pretend you miss something and a site or mission is broken at release. How will you learn about it, and when will you have time to fix it? |

Sugar Kyle
The humbleless Crew Capital Punishment.
110
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Posted - 2012.09.20 22:56:00 -
[334] - Quote
Anya Ohaya wrote:Ninja salvagers kind-of get it in the shorts again. I think this is about the 4th or 5th nerf to Ninja salvaging I've seen.
Make wrecks scannable then. Then salvagers who actually want to salvage could go to mission hubs and find work to clean up instead of having to scan down mission runners and get popped trying to bookmark the sites. Tilde soaked words from something kinda like a pirate. |
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CCP FoxFour
C C P C C P Alliance
613

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Posted - 2012.09.20 23:10:00 -
[335] - Quote
Iam Widdershins wrote:Hopefully I'm not late for the party, since I wanted to know that I now am in love with CCP FoxFour after this post. My main question was going to pertain to the usage of current rat ewar usage; the percentage of the time that any given rat will use its ewar (like tracking disruptors or ECM) etc. I'm just double checking to make sure, we're not going to have perma-jamming Guristas chasing people back into stations all across Caldari space? These changes and the direction you're taking them are awesome. I do however agree with the idea that pod-killing should be reserved specially for players, an honour that only we can bestow on our enemies if you will.
We don't actually have any plans for NPC to POD kill players. As for rats perma jamming you all the way back to stations, so far that has not happened in our testing so I think we are OK. :) Content Designer | Team Five 0 @regnerBA |
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CCP FoxFour
C C P C C P Alliance
613

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Posted - 2012.09.20 23:12:00 -
[336] - Quote
Ispia Jaydrath wrote:CCP FoxFour wrote:Ispia Jaydrath wrote:CCP FoxFour wrote:We are fully committed to this new AI, not meaning we can't go back on it, but meaning if we find specific missions that are just not possibly any more or way harder than they are worth, we will balance them. How will you find them? How much dev time has been set aside for fixing them? Between now and the winter release the new AI is the single biggest thing CCP Bettik and I are working on. We have a few smaller things to announce, along with out bug fixing, but this is by far the biggest thing and the thing taking up most of our time. Pretend you miss something and a site or mission is broken at release. How will you learn about it, and when will you have time to fix it?
We specifically have a window of time after the release to fix things that are broken and made it into the release. So if we do miss something then we will have time right after the release to fix it. Content Designer | Team Five 0 @regnerBA |
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Elhazzared
Lisnave IRC Provisional Authority
2
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Posted - 2012.09.20 23:13:00 -
[337] - Quote
Well once again CCP wants to make changes for the worse. It wasn't already bad that the actual NPCs already shoot against drones (which sucks big time if you use things like dominix and such for missions) but now, it even switches to the drones after they already had the agro on you which will make any gallente player cry for having to constatly be recalling their drones which is their main source of DPS in PVE.
Of course, having figured out certain ways of doing complexes will now change and not for the better either, the goal is make everything harder than it was for absolutly no good reason. I don't see any gains for anyone to get everything harder but it's been down this road for the last 2 years (at least)... What is CCP's goal, have players stop playing and lose even more customers?
Really, just forget the idea of changing the AI on NPCs, it's yet another of the worst ideas you guys had in a very long time! |

Gilbaron
Free-Space-Ranger Ev0ke
333
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Posted - 2012.09.20 23:14:00 -
[338] - Quote
Sugar Kyle wrote:Anya Ohaya wrote:Ninja salvagers kind-of get it in the shorts again. I think this is about the 4th or 5th nerf to Ninja salvaging I've seen. Make wrecks scannable then. Then salvagers who actually want to salvage could go to mission hubs and find work to clean up instead of having to scan down mission runners and get popped trying to bookmark the sites.
can you imagine the serverload when scanning for wrecks in mission hubs was enabled ? |

Ispia Jaydrath
Reib Autonomous Industries
108
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Posted - 2012.09.20 23:18:00 -
[339] - Quote
CCP FoxFour wrote:We specifically have a window of time after the release to fix things that are broken and made it into the release. So if we do miss something then we will have time right after the release to fix it.
Will there be a reporting system?
Also, you should add "murky ruins" to the list of sites to test before release as it is likely too obscure to generate a report within a reasonable window. Unfortunately, I can't tell you how many other such sites might exist. |
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CCP FoxFour
C C P C C P Alliance
616

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Posted - 2012.09.20 23:21:00 -
[340] - Quote
Ispia Jaydrath wrote:CCP FoxFour wrote:We specifically have a window of time after the release to fix things that are broken and made it into the release. So if we do miss something then we will have time right after the release to fix it. Will there be a reporting system? Also, you should add "murky ruins" to the list of sites to test before release as it is likely too obscure to generate a report.
I shall indeed add it to the list.
As for the reporting there are many ways: post in the AI feedback thread here https://forums.eveonline.com/default.aspx?g=posts&t=155703, file a bug report, EVE mail me, or yell loud on the forums under the test server feedback. We are watching that area really close. Content Designer | Team Five 0 @regnerBA |
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Bigpimping
Pimp Inc.
1
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Posted - 2012.09.20 23:33:00 -
[341] - Quote
If NPCs podded they would just *have* to ransom too. New isk sink? |

Josef Djugashvilis
The Scope Gallente Federation
591
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Posted - 2012.09.20 23:35:00 -
[342] - Quote
Is this effectively the death knell for the Navy - regular Dominix for level 4 mission running? You want fries with that? |

Melek D'Ivri
Pro Synergy ARK.
3
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Posted - 2012.09.20 23:37:00 -
[343] - Quote
I'm not even going to bother hopping on Duality because I already don't like it. I help new missioners a lot and I don't like paying for new ships for them every other mission, this also greatly hurts drone ships that try to pull all the aggro (Didn't say afk, I mean in general at all; you're going to make Heavies absolutely useless.)
Smarter rats I can go with, yeah that sounds cool, but gank fit mission ships - they hate this idea. |

Anya Ohaya
School of Applied Knowledge Caldari State
169
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Posted - 2012.09.20 23:40:00 -
[344] - Quote
Liang Nuren wrote:CCP FoxFour wrote:Aethlyn wrote:Sturmwolke wrote:L1 AI in L4 missions? ... ahaha ... it'll be very bloody the first few weeks  Why? IMO what makes Sleepers and (Incursion) Sansha more dangerous than the usual pirates are their stats: Speed, Health and Damage. That's nothing touched by just switching the underlying AI, considering most people run missions solo or in small groups only anyway. It might screw up people flying AFK drone boats, but at the same time it's something you shouldn't do anyway (why pay to play a game, when you don't even play then?). To be honest one of my concerns is people abusing the target switching to take even less tank into the mission. Count on this. :) -Liang
Real men drone tank :-) |

Flamespar
Woof Club
448
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Posted - 2012.09.20 23:41:00 -
[345] - Quote
What is this strange feeling?
Excitement and Enthusiasm for playing EVE?
It's been so long since I felt these things. I can post on a forum, therefore I represent everyone. |

Bigpimping
Pimp Inc.
1
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Posted - 2012.09.20 23:42:00 -
[346] - Quote
Flamespar wrote:What is this strange feeling?
Excitement and Enthusiasm for playing EVE?
It's been so long since I felt these things.
Don't worry, it'll disappear soon  |

Flamespar
Woof Club
448
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Posted - 2012.09.20 23:47:00 -
[347] - Quote
Apart from NPCs occasionally targeting your drones (if you use them).
Will players who solo missions notice anything? I mean NPCs are hardly going to switch targets if you are the only one there. I can post on a forum, therefore I represent everyone. |

Anya Ohaya
School of Applied Knowledge Caldari State
169
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Posted - 2012.09.20 23:48:00 -
[348] - Quote
Josef Djugashvilis wrote:Is this effectively the death knell for the Navy - regular Dominix for level 4 mission running?
No.
I've run C1 and C2 wormholes with a Myrmidon and not lost any drones. If you keep an eye on them you can keep them alive.
Sleepers are often quite slow to re target. Sometimes you can recall the drones when you see the sleeper go from red to yellow and force them sleeper to switch back before they have even locked the drone. Sleepers also hate ECM, so a boat with a couple of ECM mods can keep aggro off the drones as well.
If you tank with the drones you can reduce a lot of incoming DPS. A Dominix has room for a lot of T1 drones to use as cannon fodder. |

Selubrius
Fiscal Devination
0
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Posted - 2012.09.20 23:51:00 -
[349] - Quote
I have a request.................If you are going to make it so they attack the drones more often can you make the drone interface more user friendly. Its really rubbish what you need to do is:
1. Make it so we can see if a drone is damaged when in the Drone bay. 2. When they are in space their status is automatically visible 3. Make the group launch better but not bigger |

Mike Voidstar
Voidstar Free Flight Foundation
0
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Posted - 2012.09.21 00:10:00 -
[350] - Quote
This is the death of using drone centric anything for PvE.
I'm all for revamping the AI, but it needs to come with tools to deal with it.
Pretend this is a sandbox game, and I'm not a pathetic carebear for prefering the following playstyle:
I play with a few RL friends who recently joined. I take a mission, they come in with a couple of frigs or maybe a destroyer or cruiser or something. All completly Lolfit because they are both less than a month old, and of course insist on trying out things for themselves rather than taking my word for it that 'this is how things work'. Essentially I tank the mission, they shoot objects in space till all the red crosses are gone. I send my heavies out to deal with battleships and leave the frigs and cruisers to them no matter how long it takes, or until I run out of BS anyway. This is fun for us, and slowly they begin to learn what sorts of things they enjoy doing in the game.
This change will end that entirely. I dont think this is a truely bad thing, but it highlights a few items that will need addressing.
1. Bigger ships need a way to defend smaller ships in PvE. You can't hide behind a battleship, and it can't afford to tank and rep at the same time. Something needs to be in place to allow bigger ships to anchor a mixed fleet. Offhand I'd say allow some form of damage mitigation based on comparitive signature size and proximity----shifting damage from the smaller target to the larger target. Something that would allow a Frigate to stay in close formation with a battleship and make use of longer range weaponry. The further you get away from your anchor, or the bigger you are, the more of your own damage you take. For best effect, make this the inverse of speed tanking---the closer you match your anchor's speed, the better the mitigation you recieve from it---but the anchor takes more damage because you are taking more hits.
2. Drones will need love in every way imaginable. To start, give them onboard Armor and Structure rep ability. Calling them back should be an opportunity for them to restore themselves, not just to duck aggro for a second. The attrition rate is going to be huge regardless. Dronebays will need to be increased by about a factor of 20. We will need nearly as many 'reloads' of drones as other ships carry additional ammunition (I commonly carry about 8k rounds, so we are definitely going to need a bigger bay). The UI for drones will need a rework to allow them to be used as effectivly as other weapons systems---the current UI is barely usable for ships not focused on drones that only have a single flight to deploy and recall.
3. Rework drones entirely. Make the drone you put in your ship be a drone system. Upon docking, the system begins repair and replenish operations on the drone, which will cost spare parts. In the event a drone is destroyed, the system begins assembling a new drone of that type. Now drones have an ammo cost, as measured in spare parts, you can see drone stats by clicking info on the drone system, you can group systems like weapons to create flights that launch upon activation, and unless you run out of spare parts you don't get stuck because your drones got shot. Even better if the drone systems can use raw ore, metal scraps and salvage to create the spare parts so that a drone ship could still concievably operate nigh indefinitely, replenishing it's supply of drones from what it hunts. |
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Pinky Feldman
Gank Bangers Moar Tears
361
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Posted - 2012.09.21 00:10:00 -
[351] - Quote
Interesting change, but other than making it more difficult for multiple people running missions in groups, which isn't really going to be that hard to adjust to, I see this more as a mission runner buff than anything else.
Mission runners and plexers are now even safter from being ganked in their missions since people that kill them will now have to deal with full rat aggro and NPC ewar in addition to the enemy ship's DPS. Imagine after watching a target for a few days you finally see him undock in his fancy mission ship in Caldari space. You probe him down, get the warp in, and then get jammed by Caldari rats as he warps off. Or you warp in on a plexer in a forsaken hub knowing you can speedtank his guns, when the Angel rats target paint you up and he blaps you with his blasters. In fact, i'm willing to bet that with these changes, plexers in null will just start ignoring those AFK cloakies in local since they know they will probably be able to kill them once the rats switch aggro.
Huge get of jail free pass for the PVE guys here. Bad change.
The moar you cry the less you pee |

Feldercarb
Shrouded in secret
3
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Posted - 2012.09.21 00:12:00 -
[352] - Quote
Elhazzared wrote:Well once again CCP wants to make changes for the worse. It wasn't already bad that the actual NPCs already shoot against drones (which sucks big time if you use things like dominix and such for missions) but now, it even switches to the drones after they already had the agro on you which will make any gallente player cry for having to constatly be recalling their drones which is their main source of DPS in PVE.
Of course, having figured out certain ways of doing complexes will now change and not for the better either, the goal is make everything harder than it was for absolutly no good reason. I don't see any gains for anyone to get everything harder but it's been down this road for the last 2 years (at least)... What is CCP's goal, have players stop playing and lose even more customers?
Really, just forget the idea of changing the AI on NPCs, it's yet another of the worst ideas you guys had in a very long time!
^^ This 10 years of remaking the same game. Redo graphics, redo AI, hardly any new content. We have 10 years of playing this game, 10 years of history, a great back story to work from that is hardly ever tapped other than the time one Jove got splattered all over our hanger bays. We could have new cool ships, events, modules, new space to explore, a new race to play or cross-train on, but you rather tweak the mechanics we finally have down pat instead? I really could see all new missions separate from existing ones, with new fancy AI* and new loot tables and NPC's.
Right now you are only scaring off customers, risking breaking existing content, and creating new bugs. Free evaluation for you and its fix: (A)New missions, with (B) new NPCs, (C) with new AI* capabilities
*breaks no old mission content *Creates new content win/win
else sadly this time its bye/bye People usually get paid for this stuff. |

Robert Caldera
Caldera Trading and Investment
419
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Posted - 2012.09.21 00:31:00 -
[353] - Quote
Pinky Feldman wrote: Mission runners and plexers are now even safter from being ganked in their missions since people that kill them will now have to deal with full rat aggro and NPC ewar in addition to the enemy ship's DPS. Imagine after watching a target for a few days you finally see him undock in his fancy mission ship in Caldari space. You probe him down, get the warp in, and then get jammed by Caldari rats as he warps off. Or you warp in on a plexer in a forsaken hub knowing you can speedtank his guns, when the Angel rats target paint you up and he blaps you with his blasters. In fact, i'm willing to bet that with these changes, plexers in null will just start ignoring those AFK cloakies in local since they know they will probably be able to kill them once the rats switch aggro.
exactly the point. Plexers or missioners dont give a f*ck if rats switch aggro to anyone else since they have been used to deal with full stage aggro, all the change would achieve is making bears safer in zero space, because every single ship which would be able of fast tackle will get busted by NPC in an instant or at least diminish chances of a kill drastically. Yet another patch which will make 0.0 safer again, im even unsure if thats not CCP's intention. |

Viddles
Imperial Academy Amarr Empire
0
|
Posted - 2012.09.21 00:49:00 -
[354] - Quote
WOW this is going to revolutionize PVE. You're right, it's one of the oldest-surviving pieces of the game!
I see it affecting miners a lot. Especially all those guys who bought Retrievers to leave them AFK mining.
Sounds like you're still under-utilising the NPC ships though. I'm busy pummelling them with my Raven's 6 or 7 missile launchers, but they only ever fire one missile back at a time, so I can tank multiple battleships. Things would be quite different if they were unloading 5 or more at a time at me!
Keep up the good work! |

Mars Theran
Caldari Provisions Caldari State
291
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Posted - 2012.09.21 00:49:00 -
[355] - Quote
Love that last bit. Hilarious. 
Sounds awesome. Got me thinking Concord could use a new AI Template itself, and a re-balance so they aren't overkill on everything in shear DPS and super powers alone. Be nice to see a Concord that was effective for more than it's ability to kill everything instantly, but something you could actually fight and kill, provided you had the fits, dps, and battle plan to accomplish it.
Could be cool, but they should still be awesomely overpowered.
Really good to hear the NPC AI is getting an update and becoming more intelligent.  Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |

Viddles
Imperial Academy Amarr Empire
0
|
Posted - 2012.09.21 00:55:00 -
[356] - Quote
What Mike Voidstar said above:
"3. Rework drones entirely. Make the drone you put in your ship be a drone system. Upon docking, the system begins repair and replenish operations on the drone, which will cost spare parts. In the event a drone is destroyed, the system begins assembling a new drone of that type. Now drones have an ammo cost, as measured in spare parts, you can see drone stats by clicking info on the drone system, you can group systems like weapons to create flights that launch upon activation, and unless you run out of spare parts you don't get stuck because your drones got shot. Even better if the drone systems can use raw ore, metal scraps and salvage to create the spare parts so that a drone ship could still concievably operate nigh indefinitely, replenishing it's supply of drones from what it hunts."
This is a great idea... using up stuff from your cargo hold to repair drones and what-not (and in real time). Great opportunity for more skills to train. Great idea overall! |

Vladimir Norkoff
Income Redistribution Service
56
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Posted - 2012.09.21 01:00:00 -
[357] - Quote
CCP FoxFour wrote:Soi Mala wrote:So will the rats in anomalies etc switch targets if you pounce on the carebear in say, a recon? It kinda depends on what rats are there, what ship the carebear is in, and what ship the nasty evil pirate is in. Following up on this. Will security status affect threat level as it apparently does with Sleepers?
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Zhao Wuhan
RED SOLDIER SYNDICATE
2
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Posted - 2012.09.21 01:02:00 -
[358] - Quote
Some missions are completely bs even when solo. Like my Raven Navy Issue that was jammed by 2 cruisers and being scrambled by 6 frigates and get blasted by over 8 battleships and I aggro nothing and moved away from the spawns for 5mins then got autoaggressed.
I say fix some of the missions with some ew and not so much. Make some new NPC types, increase the isk in some of them especially the battleships are close to the same isk as a cruiser. Bring back speciality ships that you taken away in several missions that has 1-5mil isk bounty and drop cheap deadspace loot. Level 4 needs a big boost... you can finish a mission fast and almost get the same amount of isk if u collect the loot and bounty that are left in level 3s.
Also add unlocated Loyal Points for killing NPCs.
Friagtes - 1 point Destroyers - 2 points Advanced Frigate - 2 points Cruiser - 3 points Advanced Destroyer - 3 points BattleCruiser - 4 points Advanced Cruiser - 4 points Battleship - 5 points Advanced BattleCruiser - 5 points Advanced BattleShip - 6 points |

Phill Esteen
Federal Navy Academy Gallente Federation
119
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Posted - 2012.09.21 01:20:00 -
[359] - Quote
In a bid to improve the PvE content of their MMO, CCP hands out a massive nerf to group-oriented PvE. Solo mission runners remain unaware that there has been any change.
Further news as the situation develops. GÇô postum faex est GÇô-á
never forget
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Achaiah7
Interwebs Cooter Explosion Fatal Ascension
8
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Posted - 2012.09.21 01:48:00 -
[360] - Quote
CCP FoxFour wrote:Nickabocka Glory wrote:What will happen to the risk reward balance of high, low and null sec NPCs?
Making NPCs harder sounds like fun but the extra time and effort required to kill them needs to be reflected in their value. This should not really make them that much harder to kill, actually it is not changing their tank or DPS at all. So killing time should not change.
I'm sorry but are you playing the same game that we are? If you're relying on a drone ship like Ishtar or Domi to run plexes and let's say you're doing a guristas plex... usually you target a ship and let your drones do the work while you get jammed to hell (or dampened by serpentis).
With the new changes your drones get shot so you pull them in. Now you have to sit there for 5 mins until enough of the damps / jams drop to target again. I can tell you from experience it's going to take 2x as long. So again, are you playing the same game?
You're making AI smarter.... well gee how about making drones smarter so they can start shooting things that are in range even if you're jammed. Is that AI tier 4 (aka. unattainable for CCP?). |
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