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Thread Statistics | Show CCP posts - 81 post(s) |

Mund Richard
33
|
Posted - 2012.12.12 02:18:00 -
[1021] - Quote
wolftin21 wrote: Only noobs run empire mission, I am talking about in 0.0, npc changing targets come on whos bright idea was that, npc's was fine the way they where, like I stated why would people want to fight npc's with sleeper ai's when if they wanted to sleepers they would just to go a wh and fight them their And that is why one of the main focuses of the new AI change discussion is hisec missions. As, like you said, anyone not in hisec, can already go and live in a WH. Or run incursions, even in HiSec.
The changing targets idea is not bad to be fair. It's the changing targets AI without re-designing the content for it, that stings. And the drone interface. And the bugs. Oh all those bugs, features and interesting (un)intended side-effects... Sarcasm can be like drugs. |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
99
|
Posted - 2012.12.12 11:33:00 -
[1022] - Quote
As of today's patch :
NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.
 |

Rory Ian
AirHogs Zulu People
0
|
Posted - 2012.12.12 12:33:00 -
[1023] - Quote
vasuul wrote:As of today's patch : NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship. 
Can anyone confirm that its actually working as planned now? |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
99
|
Posted - 2012.12.12 16:56:00 -
[1024] - Quote
Rory Ian wrote:vasuul wrote:As of today's patch : NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.  Can anyone confirm that its actually working as planned now?
LOL go try it, if you get killed let us know  |

Rory Ian
AirHogs Zulu People
0
|
Posted - 2012.12.13 02:02:00 -
[1025] - Quote
vasuul wrote:Rory Ian wrote:vasuul wrote:As of today's patch : NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.  Can anyone confirm that its actually working as planned now? LOL go try it, if you get killed let us know 
Of course being the mean little carebear that I am I would totally say its fixed and alright even if I did get killed  |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
106
|
Posted - 2012.12.13 23:58:00 -
[1026] - Quote
Rory Ian wrote:vasuul wrote:Rory Ian wrote:vasuul wrote:As of today's patch : NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.  Can anyone confirm that its actually working as planned now? LOL go try it, if you get killed let us know  Of course being the mean little care bear that I am I would totally say its fixed and alright even if I did get killed 
my understanding from other is the drone hatred is still very high but the whole room aggro is gone of course i am the cautious and mean care-bear who waits to see if others die, before diving back in
so eh right there with ya  |

Rengerel en Distel
Amarr Science and Industry
600
|
Posted - 2012.12.14 19:17:00 -
[1027] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=182826&find=unread
If you're concerned about drone hate, i'd recommend jumping on and helping them test it.
|

Adigard
RubberDuckies -Entropy-
43
|
Posted - 2012.12.14 23:53:00 -
[1028] - Quote
Rengerel en Distel wrote:https://forums.eveonline.com/default.aspx?g=posts&t=182826&find=unread
If you're concerned about drone hate, i'd recommend jumping on and helping them test it.
To be fair, CCP does have 80'ish pages of complaints... But I have more faith in CCP Fozzie than CCP FoxFour. |

Roccus
PILGRIMS Insane Asylum
2
|
Posted - 2012.12.17 13:06:00 -
[1029] - Quote
Wel i guess CCP is not sure themselves if the current NPC AI is working well for us, otherwise they would not make this thread.
So we need to be contructive like some of you already did and make a pro/cons list. If we just get angry in here it would not help any of us.
So for me this is the pro and cons list:
Pro's List
- Makes it more challenging to achieve something PVE wise (although i lean more towards the relax play rather then the stressfull play to make some isk)
Con's List
- Doing missions with using drones is way to stressfull for actualy the little isk you get for it. Doing a mission will earn almost the ammount of isk to replace the drones i lost. Even when paying close attention drones get killed although i directly retract them when attacked. Also NPC using EWAR (especialy in caldari space) makes mining hard now since drones jam and stay out of locking range so they cant be taken out) This is also the case in PVP, you realy dont want to loose a ship simply couse a rat decides to come to the gate and jam you...
- I never thought by just changing the NPC AI would have that much influence trough the entire game.. Makes it to stressfull now to do stuff instead of having a fun time to play a nice sci-fi game. All i want to say is that i already got an intensive job in real life, and so i want to relax a bit after doing a mish or so, or when i want some action i go out and do pvp. Please don't let this game feel like a job... or i convert my wallet into pvp ships for one last blast and seek my fun in other games. |

Mund Richard
52
|
Posted - 2012.12.17 13:53:00 -
[1030] - Quote
Roccus wrote:otherwise they would not make this thread. This particular thread was made as an advert for the dev blog announcement they made back in september though.  Sarcasm can be like drugs. |

GaiusAlexander
Abacus House
10
|
Posted - 2012.12.17 16:00:00 -
[1031] - Quote
Now that the whole room doesn't argo, the missions seem easier than before. I mean, the rats seem afraid to attack. I actually enjoyed being attacked by the whole room, especially on the missions where the baddies are too far away for my nerfed missile range to hit.
Is there a balance between now and before? Make PVE more of a challenge, but not make the droners cry? |

Rengerel en Distel
Amarr Science and Industry
609
|
Posted - 2012.12.18 16:51:00 -
[1032] - Quote
GaiusAlexander wrote:Now that the whole room doesn't argo, the missions seem easier than before. I mean, the rats seem afraid to attack. I actually enjoyed being attacked by the whole room, especially on the missions where the baddies are too far away for my nerfed missile range to hit.
Is there a balance between now and before? Make PVE more of a challenge, but not make the droners cry?
The only way that will happen is if they go back and redesign the missions. There are a lot of things they need to readjust, but I can't see them putting in the time.
|

Sucki Stockpile
Galactic Organisation of Trade and Transit
0
|
Posted - 2012.12.19 21:43:00 -
[1033] - Quote
I usually don't post in the forum, but after this ai patch even I as the noob that I am want to say something.
I have an alt char for lvl 4 high sec. mission running mainly used to grind standing to npc fraction and Corp.. for R&D. A year ago, according to CCP advice: GÇPeven new chars can be good if they speciales their skillsGÇ£. I decided for this char to train for a drone boat (rattlesnake). (this char completed the last of the four drone specialisation skill 3 weeks ago GǪ yhea lucky me; lol)
But back to the topic: In my opinion it is a good idea to make missions more fun, because they are, imho, as fun as mining. (maybe a bit more content or something like that.) But implementing the sleeper ai (in a changed form ... ok) to the high sec. mission npc's, let me put it this way, did not bring so much more fun. If there are more then 8 frigs in a mission its quite like working on a production line to kill them: 1) pull out drones 2) let the drones attack one time 3) pull drones back into dronebay 4) goto 1 Then there is the command delay: if I hit the GÇPreturn to dronebayGÇ£ shortcut it takes 2-4 seconds until the drones react. Which is quite a long time. In a mission with many figs like GÇPIntercept the saboteursGÇ£ 2-4 secondes plus the return way to the drone bay is like a death march even for fast tec 2 scout drones. I counted in the last mission (it was GÇPIntercept the saboteursGÇ£) today how many times i had to pull back the drones and relaunch them GǪ 38 times! (It was not really so much fun GǪ. ) When heavy drones attack a target that is 30km or more away and the npc aggro is changing it is impossible to get them all back in time.
So Overall for me mission are not more fun now (maybe other people like the new system GǪ or according to the last posts not). To me mission are more stressing GǪ or better (sorry to put it this way) more annoying. When I want this npc enemy behavior I hunt sleepers with some friends in a fleet or do Incursions. That is another kind of pve and its fun, but for normal grind pve missions that you have to do over and over again to reach an R&D Agent, grind the fraction standing for anchoring a pos in high sec., bring down the texcharge for an alt or whatever this ai is a bit over the edge. It is like you came up with the idea to make mining more fun by making the asteroids moving away from the mining barges with a 100 m/s GǪ. lol. (In case this would be fun for a short time :P ?!?)
If i had known about this change a year ago I think I had decided to go for missile or direct damage ship for my standing grind alt GǪ. .Anyway I have to deal with the useless rattlesnake now, my bad.
PS.: Maybe you guys could implement a drone behavior like GÇPattack & pull backGÇ£ according to mining drones command GÇPmine rapidlyGÇ£ which attacks a target by going over the 4 steps I mentioned above GǪ :)
PSS.: Why i'm writing here something GǪ. don't really know GǪ GǪ nothing will change i guess, maybe i am just stupid! (& my english is so ******* bad) |

Mund Richard
61
|
Posted - 2012.12.19 23:48:00 -
[1034] - Quote
Sucki Stockpile wrote:A year ago, according to CCP advice: GÇPeven new chars can be good if they speciales their skillsGÇ£. I decided for this char to train for a drone boat (rattlesnake). (this char completed the last of the four drone specialisation skill 3 weeks ago GǪ yhea lucky me; lol) Never trust marketing, always do your research.
For instance, four drone specialization skills: Two of them I'm fairly sure are useful to have at IV! (Though I have them at less, who needs T2 heavies?) The other two... Well, CCP will surely buff amarr scout drones some time! 
Other than that, thank you for the feedback, had some new bits in it, not just the same old everyone says. (38 times!)
If you ever want to sell your useless Rattlesnake, call me, mine will be a loving home for her!  Sarcasm can be like drugs. |

Sucki Stockpile
Galactic Organisation of Trade and Transit
0
|
Posted - 2012.12.20 23:36:00 -
[1035] - Quote
Mund Richard wrote:If you ever want to sell your useless Rattlesnake, call me, mine will be a loving home for her! 
Don't get me wrong, I really like the rattlesnake. She is a 1.95k EHP shield reg per second omnitank and even the artwork of ship skin is imho very cool but she has only 4 launchers so she needs the drone damage to be effective indeed. I hate to say it but the alt char I have been talking about is more effective in a pve HAM tengu for mission running atm. Anyway I like the rattlesnake so I will keep her, sorry mate. Have a great festive season, new year & fly save.
|

Potato Potato
The Notebook Fan Club
0
|
Posted - 2012.12.31 13:05:00 -
[1036] - Quote
Now that i finally have a real job again, I resubbed. It looks like that was a mistake.
The reason I liked this game so much is that I could be a high-sec carebear and relax after work while running missions in my drone boat. After dealing with customers all day, the last thing i want to do is have to watch my monitor like a hawk. I want to kick back, watch some TV, and run missions with minimal effort.
Sadly, this is not possible anymore. I have to micromanage my drones to an insane degree, and I don't like it. I could fly missile boats, but missile boats can't handle frigates without drones, and unless you fly a drone boat, you only have one flight of drones that gets insta-popped. I have already cancelled my 3 subscriptions, and I don't think I will come back, even if they remove this new AI. This was the cinder block that broke the camel's back. |

Mund Richard
226
|
Posted - 2013.01.01 16:39:00 -
[1037] - Quote
inb4 afk playing is not playing
Not that you cannot do it pretty-much afk in a Tengu.  But as a fellow drone user I understand not wishing to swap for that. Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |

Skadge
Division Hoth
0
|
Posted - 2013.01.07 19:03:00 -
[1038] - Quote
Well, let me share my opinion. First I want to ask you to remember, that theres also players who are not as bored as "pro-players". I am quite new to the game, and loved it (yes, past tense) because it was a great thing to play after the X-series. What I liked most was the difference between High- and Lowsec. So that one could (in reasonable borders) decide which risks to take. As some others mentioned before, I am one of the players, that want to spend some relaxed hours after job. I decided to go for the Ishtar, which fit my needs well. So far. It`s just too expensive to loose drones on a regular base just because of an improved "AI". Micromanagement is not what I wanted. Neither pulling in drones every some minutes, just hoping they are not delayed... Next issue is that we are three players, that like to team up for some fun. Aggro management was never really possible in the game, but with these changes ships like the Abbadon are not needed anymore. We are better off fitting three equal ships and do an DPS rally... Has nothing to do with "Teamplay" anymore. (Yes my opinion is, that a "Tank" should be a "Tank" and should be offered possiilities to act as a "Tank"). With the new AI not possible either... For my part, I will discontinue my subscription. I choose MMOs to Teamplay not to Team-random-AI... (Think you know what I mean.) My buddy will do accordingly. Why not append changes like that to Lowsec (0?) and let the Carebears care in Highsec... Fly safe! (And forget your drones) - Skadge |

Mund Richard
232
|
Posted - 2013.01.07 19:26:00 -
[1039] - Quote
Skadge wrote:but with these changes ships like the Abbadon are not needed anymore. It will continue to perform exquisitely ... with guardian/archon support for both cap and repair in fleets... 
EVE can still be fun, but gamebreaking changes like these without giving something in return... Wonder how it would have been, if the rats had been behaving like this from the start? Incursion rats do, but that was indeed aimed at groups, with the reward accordingly. Sleepers can be soloed, but the sites have been also designed for them - and those sites are even done with drones. Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |

Jane Wade
Perkone Caldari State
0
|
Posted - 2013.01.24 18:17:00 -
[1040] - Quote
CCP:
I was solo ganking a PVE ratter in nullsec today when i came out of warp and started shooting at the ratter, the NPCs switched aggro to hit me.
I feel like this part of the AI switching makes no sense and the Rats should only switch aggro between targets that are either shooting at them or assisting people who are shooting at them. if you're a rat shooting a huge nasty capsuleer in a raven with your fleet and then some other capsuleer turns up and helps you out then why would you start shooting him?  |

Adigard
RubberDuckies -Entropy-
57
|
Posted - 2013.02.09 23:55:00 -
[1041] - Quote
Jane Wade wrote:CCP: I was solo ganking a PVE ratter in nullsec today when i came out of warp and started shooting at the ratter, the NPCs switched aggro to hit me. I feel like this part of the AI switching makes no sense and the Rats should only switch aggro between targets that are either shooting at them or assisting people who are shooting at them. if you're a rat shooting a huge nasty capsuleer in a raven with your fleet and then some other capsuleer turns up and helps you out then why would you start shooting him? 
CCP has addressed this, and the 'feature' you've noticed is by design. You either A) have friends kill the ratter before the rats kill you. According to CCP this is perfectly acceptable. Your ship should last long enough to get your friends on-grid. Unfortunately for you the frigates on you are probably warp scramming you... or B) you up-ship into a larger ship that doesn't have to worry about frigate + ratter aggro. According to CCP this is also perfectly acceptable.
Your call, I guess? |

Mund Richard
309
|
Posted - 2013.02.10 01:15:00 -
[1042] - Quote
Jane Wade wrote:if you're a rat shooting a huge nasty capsuleer in a raven with your fleet and then some other capsuleer turns up and helps you out then why would you start shooting him?  The first capsuleer? That's an enforcer, there for the bounty put out by Concorde, business as usual.
The other, the pirate? Competition! Needs to be rooted out before they come in and take the sweet deal 
Btw, on a bumping spree Adigard?  WB  Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
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