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Author |
Thread Statistics | Show CCP posts - 81 post(s) |
Bob Bedala
24
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Posted - 2012.09.20 19:17:00 -
[241] - Quote
Marlona Sky wrote:I am extremely comfortable with the idea of level 4 missions in high sec being impossible to solo.
I am not. Because it will drive more people into hi-sec mining to grind ISK. Which is zero fun for everyone, except for Hulkageddoneers once a year. |
Alexandr Archer
Astral Industry Service ROL.Citizens
1
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Posted - 2012.09.20 19:18:00 -
[242] - Quote
I have just an simple idea ,AI changes doesn't include drones.Agro from drones is counting as agro from host-ship.This will be fair to all drones ship, becouse AI cant just focus fire on your missiles launcher or turret and take it down. |
MIrple
BSC LEGION Tactical Narcotics Team
115
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Posted - 2012.09.20 19:21:00 -
[243] - Quote
Spc One wrote:Lors Dornick wrote: you're trapped and out of luck.
Well then this is boring, so much for more excitement in missions. Yes i took only heavy drones and i think light drones would die even faster. I got a guristas mission with alot of frigates and jamming ships, so yea. So new mechanics let you get stuck in mission for 24 hours. Very exciting missions i must say.
Hey wouldn't it be cool if there were other people in this game that you play that you could as to help you out in situations like this. Might go something like this
Hey I am stuck in a mission can someone come kill this frig that is tackling me.
Sure I can for a few ISK
OK just hurry up and get here.
Wow that was so hard to think of all on my own I needed to call in experts
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Feldercarb
Shrouded in secret
3
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Posted - 2012.09.20 19:22:00 -
[244] - Quote
Bob Bedala wrote:I've just realised something.
On large scale software projects, you have engineers dedicated to feature releases & sections of the codebase. But those features are specced by product owners who are experts in their fields, in this case game designers.
Do CCP really have engineers in effect doing game design with seemingly little feedback from game designers?
The latter are the people who should be in communication with the playerbase, not engineers -- unless it's digging into the details of a bug. Seems weird-as, to me, but explains a heck of a lot.
I have to agree here. Its like this team has to find something to do to keep a job instead of being assigned something to do by a game designer. Does CCP have game designers anymore? I am really beginning to wonder. I can testify first hand at the frustration of CCP breaking content. I am constantly getting more reasons to leave rather than more reasons to come back. I have been back approx 2 months with the notion that CCP finally listened to their players and were making the changes players have been asking for. To stop working on useless things and address the things players have been pointing out and to not waver from that goal. This is a waver from that goal.
I had relearned all the stuff I had missed, I had finally settled into a role and learned all the new changes and and mods and started making a plan and a goal and working toward that goal. Now I am faced with a nerf that challenges my entire goal and makes me consider just leaving. I chose rattler pilot, wrong time to come back I guess. The new ancillary mod made rattler viable again, now this nerf sucks all the fun out of game play again. Suck me in with great new changes and a listening ear to player concerns, and then chase them away again with needless changes and failure to deliver on the promises used to lure players back.
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Dalilus
Federal Navy Academy Gallente Federation
20
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Posted - 2012.09.20 19:23:00 -
[245] - Quote
Despana wrote:I can't believe so many people actually HAPPY about this changes....
How about you will turn on your brains before you post something in here and make CCP think they are on the right path?
Let me tell you why I will quit this game if this changes will go live:
I play eve since 2004 and I am not a big fan of gangs, fleets etc. Because this game is sandbox, it gives us free choice what to do. My choice is SOLO, period, and here's why it will kill 95% of my fun:
I do fly Assaults and other small ships ships in null / low sec. to catch belt, anomaly, mission hunters on small ships and then kill them when they don't pay enough attention to local and d-scan. Now, killing drakes, ravens, dominixes and other hunter will be impossible on small ships, because I won't have enough time to kill them before NPC's will trim me off.
Covert OP bombers? Forget about it. We barely could orbit tank ships without NPC's attacking us, now - no chance at all.
Basically, killing people while they are doing their hunting will be impossible on small and even medium ships.
By any means, killing solo pvp will NOT make people happy.
lol, the hunted might disagree. Imagine flying a marauder or carrier and an assault ship or a stealth bomber shows up to ruin your day. The marauder and carrier pilots just have to keep taking care of business, or even better stop taking care of business, while the rats take care of the little pests. Works both ways. Make the NPC work for you for a change....talk about backup.
Hmmmm....now that I think about it CCP why not make NPCs be attracted to cynos? Imagine the tears... |
Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 19:26:00 -
[246] - Quote
Alexandr Archer wrote:I have just an simple idea ,AI changes doesn't include drones.Agro from drones is counting as agro from host-ship.This will be fair to all drones ship, becouse AI cant just focus fire on your missiles launcher or turret and take it down. I agree with this.
MIrple wrote:Spc One wrote:Lors Dornick wrote: you're trapped and out of luck.
Well then this is boring, so much for more excitement in missions. Yes i took only heavy drones and i think light drones would die even faster. I got a guristas mission with alot of frigates and jamming ships, so yea. So new mechanics let you get stuck in mission for 24 hours. Very exciting missions i must say. Hey wouldn't it be cool if there were other people in this game that you play that you could as to help you out in situations like this. Might go something like this Hey I am stuck in a mission can someone come kill this frig that is tackling me. Sure I can for a few ISK OK just hurry up and get here. Wow that was so hard to think of all on my own I needed to call in experts And if no one wants to help you or you have no isk ?... then you're stuck for 24 hours until downtime. |
ergherhdfgh
Imperial Academy Amarr Empire
43
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Posted - 2012.09.20 19:30:00 -
[247] - Quote
I know we recently got drone damage mods but I'd like to point a couple things out.
Some of the benefits of drones include:
no ammo costs (assuming you don't loose any)
versatility
ability to control aggro (example is keep aggro on yourself so drones don't take ewar)
These benefits come with some draw backs which include:
low damage potential
low damage increases on damage mod
little to no damage increases from rigs ( the sentry augmenters have a hard time fitting even on ships that can use sentries)
dps loss from recalling drones
dps loss from travel to target and deploy delays.
The changes listed are going to make PvE a lot more difficult and more expensive for drone boats. I'm sure you've taken this into consideration but I don't think you fully understand the extreme end to which this will tip the scales. I for one will likely dump all of my Dominix's. It's not a big deal for me since I'm equally skilled on all races' battleships but for Gallente focused toons and especially new Gallente toons this is a game changer and not in a good way.
Please consider the extreme differential of effect this has on drone boats versus everything else. You might want to give drones in general or drone boats specifically some love to compensate. Maybe better bonuses from the mods or more rig options. The way things stand now if you were to put sleeper AI in all of empire (which I know you said is not happening) then Gallente pilots would be at an extreme disadvantage from an isk making standpoint. So the only question is to what extent but if you have to keep an eye on drones and constantly recall and deploy them it will be pointless to fly drone boats. In PvE.
Again this is more of an issue for new characters than it is for us older ones that have options but please look into this a little better. Keep in mind that if you are capable of making half as much isk per hour as every other race then effectively everything in game costs you twice as much. |
Stratocast
Black Ranger Squadron
0
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Posted - 2012.09.20 19:31:00 -
[248] - Quote
K so now why fly anything besides a missile boat? Drone boats will feel it the hardest unless aggro is sent to the ship and not the drone. Large gun ships also need to use drones to kill of close orbiting frigs even with a web. Seems like new players that choose to go any other race than Caldari are going to have an even harder time soloing L4's. |
Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
114
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Posted - 2012.09.20 19:33:00 -
[249] - Quote
Feldercarb wrote:Bob Bedala wrote:I've just realised something.
On large scale software projects, you have engineers dedicated to feature releases & sections of the codebase. But those features are specced by product owners who are experts in their fields, in this case game designers.
Do CCP really have engineers in effect doing game design with seemingly little feedback from game designers?
The latter are the people who should be in communication with the playerbase, not engineers -- unless it's digging into the details of a bug. Seems weird-as, to me, but explains a heck of a lot. I have to agree here. Its like this team has to find something to do to keep a job instead of being assigned something to do by a game designer. Does CCP have game designers anymore? I am really beginning to wonder. I can testify first hand at the frustration of CCP breaking content. I am constantly getting more reasons to leave rather than more reasons to come back. I have been back approx 2 months with the notion that CCP finally listened to their players and were making the changes players have been asking for. To stop working on useless things and address the things players have been pointing out and to not waver from that goal. This is a waver from that goal. I had relearned all the stuff I had missed, I had finally settled into a role and learned all the new changes and and mods and started making a plan and a goal and working toward that goal. Now I am faced with a nerf that challenges my entire goal and makes me consider just leaving. I chose rattler pilot, wrong time to come back I guess. The new ancillary mod made rattler viable again, now this nerf sucks all the fun out of game play again. Suck me in with great new changes and a listening ear to player concerns, and then chase them away again with needless changes and failure to deliver on the promises used to lure players back.
Soundwave is a game designer and he's been championing making PVE more like PVP. So, this looks like a step in the direction of what a game designer, the lead game designer, has stated as a goal for the game.
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Dersen Lowery
Knavery Inc. StructureDamage
98
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Posted - 2012.09.20 19:38:00 -
[250] - Quote
Good points.
Tomcio FromFarAway wrote:Proposition : - no webs on drones ( all other forms of ewar are fine ) - light drones targeted by frigates only ( no destroyers ) - medium drones targeted by short range cruisers only - heavy drones targeted by short range cruisers/battlecruisers - no more than 4 normal rats ( 2 elite ) shooting at single drone at the same time
A counter-proposition:
- small drones have the sig radius of shuttles, at most; med drones of small frigates; heavies, somewhere between frigate and destroyer; - drones have two rules when webbed: 1) do not fire MWD; 2) auto-recall to drone bay, only firing MWD once clear of the web; - drone UI gets updated so that you can see when one of your drones is being targeted, and by which and how many ships. Also, make it possible to see what EWAR is on them.
Drone management would still have to be careful, like it is now, but at least you could see that your drones were in peril, and by whom, and the small sig radius would give you time to adjust tactics while they were being targeted. Also, the drones would no longer suicide themselves by MWDing while webbed. |
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Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 19:39:00 -
[251] - Quote
Missile ships: Obsolete Drone Ships: Obsolete Other ships: good as long as they can track frigates.
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Lors Dornick
Kallisti Industries Solar Assault Fleet
191
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Posted - 2012.09.20 19:43:00 -
[252] - Quote
Bob Bedala wrote:I've just realised something.
On large scale software projects, you have engineers dedicated to feature releases & sections of the codebase. But those features are specced by product owners who are experts in their fields, in this case game designers.
Do CCP really have engineers in effect doing game design with seemingly little feedback from game designers?
The latter are the people who should be in communication with the playerbase, not engineers -- unless it's digging into the details of a bug. Seems weird-as, to me, but explains a heck of a lot. I've worked on several of major software releases.
With the risk of shutting down the operations of more than 10 offices over more than 3 continents.
However, EvE is a game, as hard as it might be to grasp sometimes, it's a game, it's not a serious software with the ability to shift billions of money all over the planet or even shift a replacement Ford gearbox to the next state.
It's a game.
And if we are talking large scale software projects, EvE is a very small project.
So before you even try to compare what the slackers^h^h^h^h^h^h poor dudes at CCP are doing with SAP. remember that it's game, and whatever bizarre bugs that CCP Arrow is going to introduce to your UI (or UI UI), you'll still get your replacement gearbox from Ford.
If you didn't ordered a new gearbox from Ford, if you get one anyway it's most likely that CCP Arrow worked at Ford before getting employed to destroy EvE.
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Joker Dronemaster
Frontier Explorer's League
1
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Posted - 2012.09.20 19:44:00 -
[253] - Quote
CCP FoxFour wrote:As for the drone hate: This is something we are keeping a very close eye on and have already tweaked several times. We are working hard to find the right balance between just killing all drones and drone pilots having to pay attention.
Speaking as someone with 22 million SP in drones (less then a day for FB 5 to have every skill at 5) I can tell you with absolute certainty that if you reasoning for the drone hate is to make me pay attention then your doing redundant work. I've spent a considerable amount of time running drone boats through high end content and AFKing even for a second has cost me billions due to current drone aggression mechanics. I can't tell you how many times a lapse in concentration has caused them to LEROYYYYYYYY!!!!! straight to the ship that triggers the new wave consisting of 500 DPS/Neut Towers/Scram frigs resulting in at best the loss of 1 - 2 drones and at worst my lodgi exploding in a miserable hellfire before I've had a chance to kill of everything scramming the Billion+ isk tank; which shortly follows his lodgi friend into the afterlife. WHILE THE DRONES ARE SET TO FREAKING PASSIVE!!!! *REPEATEDLY BANGS HEAD INTO DESK*
How about we do something that will make everyone happy. *1. Remove the auto aggression feature from drones completely and make them only engage what the controller is shooting or whatever they have received a command to. (No other race gets to enjoy jam/damp immunity in PVE so why should we.)
2. Remove them from NPC aggression lists completely.
AFK domi pilots still get a nerf bat shoved where the sun don't shine, drone users no longer have to worry about their drones running off and hitting spawn triggers, and finally making us drone users viable in wormholes/incursions.
* Leave the assist feature in though. I love seeing gate camps with a few interceptors and clouds of drones following them :) |
Bob Bedala
24
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Posted - 2012.09.20 19:46:00 -
[254] - Quote
Lors Dornick wrote:So before you even try to compare what the slackers^h^h^h^h^h^h poor dudes at CCP are doing with SAP. remember that it's game, and whatever bizarre bugs that CCP Arrow is going to introduce to your UI (or UI UI), you'll still get your replacement gearbox from Ford.
It's large enough to require exactly the kind of management concerns i discuss. |
Melina Lin
Universal Frog
38
|
Posted - 2012.09.20 19:48:00 -
[255] - Quote
nevermind wrong thread |
MisterNick
The Sagan Clan Pax Romana Alliance
123
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Posted - 2012.09.20 19:52:00 -
[256] - Quote
Note to self: finish training for T2 sentries. Let's see them pick those off "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
Dersen Lowery
Knavery Inc. StructureDamage
98
|
Posted - 2012.09.20 19:53:00 -
[257] - Quote
Joker Dronemaster wrote:[ I can't tell you how many times a lapse in concentration has caused them to LEROYYYYYYYY!!!!! straight to the ship that triggers the new wave consisting of 500 DPS/Neut Towers/Scram frigs resulting in at best the loss of 1 - 2 drones and at worst my lodgi exploding in a miserable hellfire before I've had a chance to kill of everything scramming the Billion+ isk tank; which shortly follows his lodgi friend into the afterlife. WHILE THE DRONES ARE SET TO FREAKING PASSIVE!!!! *REPEATEDLY BANGS HEAD INTO DESK*
Oh, come on. Next you'll go and ask them to have drones focus their attacks after you specifically tell them to focus their attacks.
Be reasonable, man! |
Freelancer117
So you want to be a Hero
37
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Posted - 2012.09.20 19:57:00 -
[258] - Quote
we better all start training marauders, we need DPV soonGäó
I like the idea, maybe ill run mission fleets again (sometimes for 9 hrs straight for DJ Sarge)
Eve Radio |
Lemming Alpha1dash1
Lemmings Online
10
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Posted - 2012.09.20 19:59:00 -
[259] - Quote
Can you maybe add a 4th Level One AI template;
all npc's must hunt and kill DJ LMP |
MisterNick
The Sagan Clan Pax Romana Alliance
123
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Posted - 2012.09.20 20:02:00 -
[260] - Quote
Dersen Lowery wrote:Joker Dronemaster wrote:[ I can't tell you how many times a lapse in concentration has caused them to LEROYYYYYYYY!!!!! straight to the ship that triggers the new wave consisting of 500 DPS/Neut Towers/Scram frigs resulting in at best the loss of 1 - 2 drones and at worst my lodgi exploding in a miserable hellfire before I've had a chance to kill of everything scramming the Billion+ isk tank; which shortly follows his lodgi friend into the afterlife. WHILE THE DRONES ARE SET TO FREAKING PASSIVE!!!! *REPEATEDLY BANGS HEAD INTO DESK* Oh, come on. Next you'll go and ask them to have drones focus their attacks after you specifically tell them to focus their attacks. Be reasonable, man!
Yeah, everyone knows the uncontrollable nature of drones is part of their charm. They're like dogs - adorable and generally can be trained, but will occasionally go mental and do whatever the hell they want. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
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Tomcio FromFarAway
Singularity's Edge
220
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Posted - 2012.09.20 20:02:00 -
[261] - Quote
Dersen Lowery wrote: A counter-proposition:
- small drones have the sig radius of shuttles, at most; med drones of small frigates; heavies, somewhere between frigate and destroyer; - drones have two rules when webbed: 1) do not fire MWD; 2) auto-recall to drone bay, only firing MWD once clear of the web; - drone UI gets updated so that you can see when one of your drones is being targeted, and by which and how many ships. Also, make it possible to see what EWAR is on them.
Drone management would still have to be careful, like it is now, but at least you could see that your drones were in peril, and by whom, and the small sig radius would give you time to adjust tactics while they were being targeted. Also, the drones would no longer suicide themselves by MWDing while webbed.
Oh, I do think that drones should have their signature and sig bloom reduced. It could make real drone boats much more attractive for pvp. But that's a different thing entirely and it would require some serious rebalancing. Maybe some day we'll get there
I don't know about that auto recall thing but not using mwd would have some sense ( maybe on option similar to 'focus-fire' ).
Drone UI just needs total redesign in general.
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ergherhdfgh
Imperial Academy Amarr Empire
43
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Posted - 2012.09.20 20:02:00 -
[262] - Quote
Do me a favor before you guys go live with this stuff. Run anoms in a drone boat and then run them in the racial BS that is best against the local rats and compare the bounty ticks. I would think that a Navy domi versus a Navy Apoc against Sansha / Bloodraiders for example would be a decent comparison.
The way things are now If you are a Minmatar pilot you can go to Angel space and do well. If you are Amarr then Bloodraiders or Sansha space is good for you. For Caldari obviously it's serpentis/guristas. Drone boat's however have no race that they do well at killing. The advantage currently is that they do decent at all of them.
I understand that the Gallente have Hybrids as well but the caldari are more rail focused and blasters really aren't any good for PvE. The amount of time you spend traveling to the target costs you more dps than if you could hit from further out. Projectile pilots have ships like the Machariel and Vargur to make AC's usefull in PvE and the Amarr have scortch ammo and the NApoc to make Pulses good. Heck even ships without an optimal bonus like the NApoc can do well with Pulses. Blasters however, I know of no ship that makes blasters a viable option for PvE when we are talking isk/hour or isk/tick as the judging factor.
Please experiment with isk/hour potential of Gallente and drone pilots versus everyone else. Other wise you are giving Gallente / Drone pilots a serious ass pounding. Isk per hour is the almighty equalizer of everything in game. If you make half as much that means you can afford to loose half as many ships which means you'll get half as much experience and be half as good as another pilot of a different race with the same amount of game time as you. Keep that in mind. |
Li Charen-Teng
17
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Posted - 2012.09.20 20:02:00 -
[263] - Quote
I am all open for a revamp of PvE content, alot of things need updates and fixes. This AI change is currently tested on Guristas contempt and than you didn't even tested it on ALL of a race content? :notsureifserious:
Every pirate faction has high end plexes starting with the 6/10 that requires careful aggro management, a dedicated tank, a logi and a dps ship. Most of the high end plexes require already a team to finish it (unless you super pimp your ships for a cpl billions) and with the new AI you will have to bring alot more people in the complexes, which brings down the isk/h alot, especially if you have to share it with 4 or 5 people instead of the usual 2 now. Since the nerf to high-end plexes in the months after Dominion (due to people getting alot more escalations) 0.0 dwellers just have about the same or even less income than other PvE content like Incursions or now FW plexing with a lot higher risk. Most people still do complexes in 0.0 because they want to be able to help defend their 0.0 space when needed and using jumpclones is only allowed every 24 hours - so they will stay close to their staging system.
I stopped plexing in 0.0 already because it's not worth it anymore, I can earn alot more ISK in low-sec plexing with alot less risk due to the changes made to complexes with Dominion, so the next step is high-sec for me?! Seriously?
So basically this is a nerf to 0.0 PvE which is only the third best PvE income available to players atm - having an alt in high-sec NPC corp running the missions can't be a goal for a MMO that basically lives from the stories and content that lowsec and nullsec create. Checking EVE GATE every few minutes... |
Ispia Jaydrath
Reib Autonomous Industries
108
|
Posted - 2012.09.20 20:05:00 -
[264] - Quote
l0rd carlos wrote:Syn Fatelyng wrote: Can defenders kill citadels? If so, that might suddenly have a use for the aggroed ship.
Smartbombs can ;-)
They can, but the timing is extremely hard. I tried repeatedly with a large smartbomb on a carrier, and never once managed to hit it. And this was back before the missile graphics change, when you could actually see them coming at you. |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1794
|
Posted - 2012.09.20 20:05:00 -
[265] - Quote
Revamp aggro mechanics on PvE system that is largely balanced around players' careful managing of aggro mechanics, state adjusting the missions themselves isn't a possibility hmmm... |
Ispia Jaydrath
Reib Autonomous Industries
108
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Posted - 2012.09.20 20:07:00 -
[266] - Quote
CCP FoxFour wrote:Roll Sizzle Beef wrote:What about sites like Dread Guristas Fleet Staging Point 3? There is a Guristas Fleet Stronghold that launches Citadel Torpedos every 30 seconds. It will obliterate any subcap support for the capital already required to tank it if it switches targets. Or is it expected some sites become cap only? To be honest I am not familiar with this site and will have to test it.
I am now terrified for the future of exploration. Unless you've actually run the maze, you have absolutely no business ****ing with the AI in DED complexes. I'm glad I've moved past using exploration as my primary income, as these changes would have prevented me from getting into it in the first place and I would never have become filthy rich and started living off investment income.
Now sure, I could look at the elimination of one route by which new players can join me and my bemonocled friends in the 1% as a good thing, from a self-interest standpoint, but somehow I don't think it would be good for the game.
tl;dr proposed changes represent large nerf to exploration, large nerf to nullsec income, complete elimination of ninja exploration profession as it exists today. |
Sugar Kyle
The humbleless Crew Capital Punishment.
110
|
Posted - 2012.09.20 20:08:00 -
[267] - Quote
CCP FoxFour wrote:Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears A sea of tears over this... you should have seen what else we wanted the NPC to do.
You can have a few buckets from me.
I understand that change is change but not everyone is a solo level four mission runner or a solo carrier in an anom. Is this supposed to nerf logistic ships so that groups have to have at least two on grid during any high damage site?
Is it that unbalanced that taking a new player into a higher level mission and giving them a role like frig killing here they can feel active in the group is going to mean they die a lot? Their ships will pop or is the entire concept of a fleet and small ships being okay as well not on the table anymore? Or is this saying that if you want to mission with a newbie in a t1 fit destroyer and no logi you will learn your lesson and not do that... If the logo hasn't been shot down already.
I will have to switch my covops to a T3 just not to lose her in exploration sites while the dos ship is pewing things.
I understand that missions are boring and easy but missions are not everything.
As a logistics pilot I'm confused. I do not run missions but explore and scan down sites. I do none of this in high sec.
As an exploration pilot I'd also ask that the despawn of sites be looked at since players will be warping out a lot more.
I understand that eve is for fleets and group play but three people is a fleet.
Or is this just the general nerf and slow down missions to slow down isk without doing isk percentage cuts which generate rage. Tilde soaked words from something kinda like a pirate. |
Bob Bedala
24
|
Posted - 2012.09.20 20:08:00 -
[268] - Quote
Bagehi wrote:Soundwave is a game designer and he's been championing making PVE more like PVP. So, this looks like a step in the direction of what a game designer, the lead game designer, has stated as a goal for the game.
OK that's fine, that's the broad brush stroke. But again the devil is in the detail and quickly in this thread a bunch of issues have been identified, which seem pretty obvious. Just like "let's revamp the inventory" without considering all the edge cases around that little window. The game is too broad and deep to jump on a single piece of functionality because few operate in isolation. |
agrajag119
Paxton Industries Gentlemen's Agreement
8
|
Posted - 2012.09.20 20:10:00 -
[269] - Quote
Bagehi wrote:[ You should be able to range tank citadel torps though. That's what I've always done anyway. Pretty easy to keep out of range. Citadel Torps are really short range, and it shouldn't take a whole lot of effort to keep range on an outpost. It isn't like it is mwd'ing towards you.
That would work except the acceleration gate lands you within web range of the station. So you warp in and are immediately webbed down to about 3 m/s. So your initial tank will take that first couple torps, and then you'd have to pray the logi can burn out past the 60KM range of the stations torp before it gets target switched. All while somehow having the logic magically tank all the NPC's that will switch to it, who won't be able to be ranged tanked.
Of course this is doable, but now you come across the real kicker. You'll need 800-1000dps to break the tank on the station. Weapons systems with >60km range from one ship won't cut it. |
ergherhdfgh
Imperial Academy Amarr Empire
43
|
Posted - 2012.09.20 20:11:00 -
[270] - Quote
Stratocast wrote:K so now why fly anything besides a missile boat? Drone boats will feel it the hardest unless aggro is sent to the ship and not the drone. Large gun ships also need to use drones to kill of close orbiting frigs even with a web. Seems like new players that choose to go any other race than Caldari are going to have an even harder time soloing L4's.
Didn't they just announce a nerf to heavy missile damage? If you are talking Drake/Tengu Caldari may suck in the near future as well. |
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