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Thread Statistics | Show CCP posts - 81 post(s) |

Pak Narhoo
Knights of Kador
695
|
Posted - 2012.09.23 09:58:00 -
[511] - Quote
I hope that CCP also takes into account that this will make the few people that run anomalies/missions in low sec rethink again, in other words that place will get even more desolate and unused then it now is.
The good thing might be that maybe CCP can implement a few new drone skills that lower the chance drones get targeted by these new NPC's or gives them an extended shield that lowers the damage from NPC opponents. I'm all for switching targets on players but you'll kill solo play for those who depend on drones, and force - increased group play while the reward remains the same so it becomes too much trouble to do.
CCP's concern should not be if you still can run that mission/anomaly with these new changes but if they're still worth it for your player base to do them?
And I can't wait for the missions that slip under the curtain and get unchecked by, slaughtering unaware players by the thousands. Come to think of it, a lot of people never read the forums, dev blogs or patch notes. Think I'll start building them mission ships now.  Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Valea Silpha
Sebiestor Tribe Minmatar Republic
65
|
Posted - 2012.09.23 11:03:00 -
[512] - Quote
I agree that we should have some idea about how to manage aggro if the rats are going to be switching targets all willy nilly. For missions ? Pah. Who cares ? Missions aren't relevant to this really, just a few drones will get shot down.
The relevance is in DED 8/10 through 10/10. I have run most of these sites at various times, and it is ABSOLUTELY the nice helpful thing to do to let newer guys or poorer guys tag along in non-specced out ships to join you. The site runs faster and you have someone to talk to. Not a bad exchange.
If those guys are just going to start randomly picking up full pocket aggro with little to no warning then there's no way that you can have them tag along. There's also no way that you can bring a logistics ship either come to that, unless you bring two or more.
Think about certain sites... Like the Sansha 10/10 and Station Ultima's citadel torps. Are you seriously telling us that now EVERYONE has to run the site in sig tanked lokis or face one shot death ? C'mon. That's not cool.
Essentially the changes, if they are as aggressive as it seems, will mean that you can only run 10/10 plexes in WH fit remote repping tengus.
That means LESS interesting PvE content, because a decent amount of it just became basically the same but with loot instead of t3 parts. And I don't like that at all.
These changes will also essentially obsolete heavy drones with sentries being the only sensible option for doing serious damage with drones. Smalls you can always pull back fast, and mediums have a good chance, but Ogre II's trying to run 50km while they get shot at ? No. Not happening.
So everyone get t2 sentries if you haven't already, because if you fly a ship that uses heavy drones at all as a source of damage, you are going to Fed in the A. |

Tomytronic
GoonWaffe Goonswarm Federation
232
|
Posted - 2012.09.23 11:36:00 -
[513] - Quote
New rat AI will not fix your terrible PvE |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.09.23 12:02:00 -
[514] - Quote
Tomytronic wrote:New rat AI will not fix your terrible PvE
how true no matter what u do to rats they will never be exiting after u met them for the third time
what makes pvp interesting is that u never know how many ar what ship designs u will meet and then come tears, cursing and some amusing chit chat
so if devs aint inventing a true AI with human behavior all of it is pointless
and the work on trying to make rats not boring is simply an exuse to say "we done something" |

Adigard
RubberDuckies -Entropy-
4
|
Posted - 2012.09.23 12:05:00 -
[515] - Quote
tEcHnOkRaT wrote:and the work on trying to make rats not boring is simply an exuse to say "we done something"
That's not worth much of anything at all... because the average person solo's their PvE content and they'll never notice a smarter AI, except for when it's killing their drones and they're needing to micro-manage them. Yup, sounds like more engaging PvE to me /sarcasm.
Sun Win wrote:In this thread: a lot of people upset that the techniques they've used to AFK farm PVE content won't work and thatGÇôuntil some smart guide writer figures out the new way to farm PVE content-GÇôthey might have to be at their keyboards while they play Eve. They might even have to *gasp* change fits and strategies.
gawds... welcome to reading comprehension? The 2x AFK Sentry Domi strategy is to fit reppers in the high slots, and have the drones tank everything already. This changes absolutely nothing for them. If this AI tweak was designed to fix people AFK'ing in missions... it does nothing to combat it.
Tippia wrote:There is, quite literally, no reasons to ever use heavies in missions except against very close-orbiting rats.
ITT Tippia is nice enough to tell everyone that wasted the time training T2 Heavies that they're dumb and their play-style marks them as losers, despite CCP having implemented mods specifically designed to make that play-style perfectly viable. I'm not arguing the point, I don't like Heavies either, but since an unintended consequence of 'not-really smarter AI' is going to demolish their play-style I think they get the right to complain a bit.
Really I don't understand the people who defend this change. Is it more engaging to have to focus more on a poorly implemented control scheme? Maybe, but it surely won't be more fun... why not shelve the changes until you actually think about how they'll impact the REST of the game, instead of implementing things with far reaching consequences in a vacuum. oh wait... :CCP: |

Ispia Jaydrath
Reib Autonomous Industries
112
|
Posted - 2012.09.23 12:54:00 -
[516] - Quote
rodyas wrote:Mike Voidstar wrote:
Thanks for setting me strait that my 74km control range is never to be used with heavies though.
That is not really true though. True Scout drone operation gives 20 km to control range, but that is for scout drones not heavies. True electronic warfare drone interfacing gives another 15 km, but that is added range for using EW drones not heavies. So the only range for using heavies (not explicitly said like above) is the base range of 20 kms. One should only use that range for heavies otherwise its a waste. Of course with you using drone nav computers that does help make them fly longer ranges.
You should probably test this. I'm pretty sure scout and EW operation give range bonus to all drones (except fighters). |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.09.23 13:08:00 -
[517] - Quote
btw to make it clear what is here called more engaging pve is simply more time consuming |

Starakus
Shrouded in secret
6
|
Posted - 2012.09.23 13:13:00 -
[518] - Quote
From a developer point of view I can not see why on earth this is being done and being done the way it is being done.
Here is the best way to implement your new AI if you are really hell bent on having a new one:
-Do not implement the new AI on ANY old content. -Create entirely new missions, encounters, experiences, and rewards based around your new AI.
The benefits: -As a player you retain the sandbox experience. Players continue to have a choice about their game experience and which kind of content they want participate in.
-As a Dev you don't have to examine and tweak every individual mission, complex, and site for problems and forum complaints. -As a Dev you can start by creating an example mission where people can test the newly introduced set of missions under a controled scenario with different ship setups, drones, and player compositions. -As a Dev you don't have account for every single situation where your new AI changes have broken parts of the game that you did not think of, ignored, or missed.
-As a company you retain the player base that actually enjoys the way content is and has been for near a decade. -As a company you bring in new players and retain old ones because you are actually releasing new content.
Any other way and your looking at losing customers and in the process creating a nightmare of work for yourself by having to retweak every single mission and each individual mission scenario. In addition you risk breaking many parts of the game that obviously were not considered, such as PVP mission ganking, ninja salvaging, and much more. By creating an example mission, every player class and every play style from PVP to PVE to anything in between can run and gank this mission, bring in lower level friends, ninja salvage, test and plug grief tactics and identify and plug possible exploits.
If I decide to quit it won't be because I dislike the proposed new AI system, but because of the way it is being implemented. In its current form it breaks existing content that was previously not broken and takes away attention and Dev time from issues in the game that are clearly still broken such as the inventory system, bounty system, alliance and corporation system, medals system, black ops, and the list endless. The forums are ripe with issues from the player community that remain to be addressed and with these proposed changes and in the manner in which they are being proposed is just begging for even more player discontent based on mission bugs or its effect on their style of gameplay.
I hope you take these suggestions as a player who really does not want to quit and has stated the obvious not out of criticism but as a genuine way to retain your player base and better the game. |

Alexandr Archer
Astral Industry Service ROL.Citizens
3
|
Posted - 2012.09.23 14:25:00 -
[519] - Quote
darius mclever wrote:Alexandr Archer wrote:CPP.How about module that repair drones/figthers on board of ship? you mean like remote armor repair or shield transporter? No, something new.After being damaged you recall your drone for repair onboard of ship.Do you realy think that you will have time to lock your drone when it is under attack?I think it will destroyed before you get lock on him.
|

Mike Voidstar
Voidstar Free Flight Foundation
5
|
Posted - 2012.09.23 16:05:00 -
[520] - Quote
Actually, having to lock your own drones is silly anyway. Why in the world would you need to use your targetting systems on an object that you are already tracking and is already reporting its position and telemetry?
I'm of a similar mind concerning fleets and ships on your watch lists. At the very least these should have minimal lock times just because of logic.
Might make for a cool warfare link, the ability to lock fleet targets near instantly.
Such a thing could be part of the tools to deal with the new aggro scheme we will have to deal with. |

Tsukinosuke
Id Est
5
|
Posted - 2012.09.23 18:14:00 -
[521] - Quote
Mr Quinto wrote:I guess CCP wants us to quit the game, and perhaps I will when this change comes. It takes a long tedious grinding with drones. Even with them not being targeted, each mission will take an hour to complete, also preparing the mission, and moving my ship there. I guess this game won't be worth my time anymore if spending all these hours to lose ships in some L4 missions. I am not playing this game as a labour, I played this game for fun.
hitting a wooden dummy is so fun? |

I'm Down
Macabre Votum Against ALL Authorities
98
|
Posted - 2012.09.23 18:14:00 -
[522] - Quote
While this is good for anti Carrier ratting, this seems like a huge issue for ships like the Dominix, Ishtar, Gila, etc to rat. It makes NPC drone boats take a huge hit with no real options left but to train another ship. Are you comfortable making drone boats exclusively PVP?
Would it not be reasonable to ask for cheap t2 drone builds and larger drone bays as a result of this change? |

Tomcio FromFarAway
Singularity's Edge
226
|
Posted - 2012.09.23 18:56:00 -
[523] - Quote
Chi'Nane T'Kal wrote: - Drake can get rid of web/scram via Missiles but it's gonna hurt DPS - CNR, SNI, Machariel,Nightmare and Marauders situationally DEPEND on their light drones to remove web/scram frigs
If light drones are shot down those ships will be screwed.
So don't let them being shot down?
I said that drones shouldn't be affected by pve webs, which is the biggest problem here. Light drones have small enough sig meaning they won't be targeted by all rats ( target switching depends on signature radius ). Additionally they are very fast so if they won't be affected by webs ( something I pointed out several time already ) you won't have any problems keeping them alive.
Chi'Nane T'Kal wrote: - Sentry Dominix and Rattlesnake will be able to deal but the constant scooping and launching will hurt DPS - AFK Dominix with reppers might actually be the ship best suited for dealing with aggro switching - depending on the amount of threat generated by the reps
Sentries shouldn't be targeted by battleships because of sig radius difference when using battleship. Additionally they are very sturdy so even in case of aggro switch you won't have to recall them that often and you can easily spare one remote rep for them on those ships. |

Tomcio FromFarAway
Singularity's Edge
226
|
Posted - 2012.09.23 18:57:00 -
[524] - Quote
derp |

Chi'Nane T'Kal
Interminatus Aeterna Anima
5
|
Posted - 2012.09.23 19:14:00 -
[525] - Quote
Tomcio FromFarAway wrote:
So don't let them being shot down?
I said that drones shouldn't be affected by pve webs, which is the biggest problem here. Light drones have small enough sig meaning they won't be targeted by all rats ( target switching depends on signature radius ). Additionally they are very fast so if they won't be affected by webs ( something I pointed out several time already ) you won't have any problems keeping them alive.
Well, they ARE affected by webs right now. So far there is no indication that this will change, no matter how much you wish for it.
Also the difference in sig between your BS and your drones should cause every single frig to shift to your drones and let me tell you that light drones don't take easily to being targeted by multiple frigs. There will be nothing left to recover once you notice the aggro. |

Xython
Merch Industrial Goonswarm Federation
1047
|
Posted - 2012.09.23 19:14:00 -
[526] - Quote
I'm glad I trained away from Drone ratting, since this update will put a permanent end to using Drones as a primary combat method in PVE. Or even a secondary combat method, outside of launching them for a poor man's form of ECM or something. |

Tomcio FromFarAway
Singularity's Edge
226
|
Posted - 2012.09.23 20:21:00 -
[527] - Quote
Chi'Nane T'Kal wrote:Tomcio FromFarAway wrote:
So don't let them being shot down?
I said that drones shouldn't be affected by pve webs, which is the biggest problem here. Light drones have small enough sig meaning they won't be targeted by all rats ( target switching depends on signature radius ). Additionally they are very fast so if they won't be affected by webs ( something I pointed out several time already ) you won't have any problems keeping them alive.
Well, they ARE affected by webs right now. So far there is no indication that this will change, no matter how much you wish for it. Also the difference in sig between your BS and your drones should cause every single frig to shift to your drones and let me tell you that light drones don't take easily to being targeted by multiple frigs. There will be nothing left to recover once you notice the aggro.
Webs are the only problem and I pointed it out several times before. They cannot affect drones to make it work. That is the *only* problem.
Test server is accessible to anyone. Maybe you should try to actually see how it works by yourself. I did and it's not as bad as people claim. I cleared Sanctum and my drones were aggroed only several times by several rats. Most rats ignored them all together. Had to recall my light drones only 3 times. Also - most frigs ignore drones and focus on your ship instead. Cruisers, Battlecruisers and Battleships never switched to drones. |

Adigard
RubberDuckies -Entropy-
6
|
Posted - 2012.09.23 20:35:00 -
[528] - Quote
Tomcio FromFarAway wrote:Webs are the only problem and I pointed it out several times before. They cannot affect drones to make it work. That is the *only* problem.
Pity they're going to make this change, without your change?
The fact that drones ARE affected by webs today means they will be affected once this change goes into affect. |

Xython
Merch Industrial Goonswarm Federation
1048
|
Posted - 2012.09.23 21:45:00 -
[529] - Quote
I'm Down wrote:While this is good for anti Carrier ratting, this seems like a huge issue for ships like the Dominix, Ishtar, Gila, etc to rat. It makes NPC drone boats take a huge hit with no real options left but to train another ship. Are you comfortable making drone boats exclusively PVP?
Would it not be reasonable to ask for cheap t2 drone builds and larger drone bays as a result of this change?
I agree. If our Drones are to be considered expendable, then we need to see at the very least the ability to carry spares. I rat in deep Nullsec, it is not exactly easy to replace a Garde 2 that gets popped.
In addition, I really wouldn't mind some feedback in the UI saying "hey ya dumb Goon, yer drones are getting pegged." Just as an off the cuff example, drones could get their own version of yellow and red boxes for targeting and lock, perhaps via a highlight in the drone UI menu. Drones that are hitting armor or hull could cause some form of audio feedback (beeping) or flash the UI or something.
Heck, here's another good question -- my drones have a good enough AI to work together and defend me and other targets. Why can't they auto-dock if they're in armor taking damage?
I'm not opposed to this change. I just wish a drone combat revamp had happened before it. Having ratted for the past few years in Gallente ships, culminating in a Sentry Ishtar (and recently having moved to a Talos for more interactive combat), I saw first hand the deficiency in drone ratting. |

Dinsdale Pirannha
Pirannha Corp
276
|
Posted - 2012.09.23 22:18:00 -
[530] - Quote
CCP FoxFour wrote:Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears  A sea of tears over this... you should have seen what else we wanted the NPC to do. 
Man, you really hate high sec, don't you? |

Lord Zim
1524
|
Posted - 2012.09.23 22:19:00 -
[531] - Quote
Dinsdale Pirannha wrote:CCP FoxFour wrote:Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears  A sea of tears over this... you should have seen what else we wanted the NPC to do.  Man, you really hate high sec, don't you? This just in: NPC is only in hisec.
The more you know. Cyno's lit, bridge is up, but one pilotn++ won't be jumping home. |

Tomcio FromFarAway
Singularity's Edge
226
|
Posted - 2012.09.23 22:27:00 -
[532] - Quote
Adigard wrote: The fact that drones ARE affected by webs today means they will be affected once this change goes into affect.
And what makes you think that?
Maybe if you did what I suggested and tried that on the test server and then provided some actual feedback not typical whining you could actually make them see that there is a problem ( real not theoretical ).
Of course whining is easier, no effort required. |

Adigard
RubberDuckies -Entropy-
6
|
Posted - 2012.09.23 22:51:00 -
[533] - Quote
Tomcio FromFarAway wrote:Adigard wrote: The fact that drones ARE affected by webs today means they will be affected once this change goes into affect.
And what makes you think that?
I'm sorry, what makes you think the Dev's are going to magically decide that drones are immune to EWar? |

Xython
Merch Industrial Goonswarm Federation
1048
|
Posted - 2012.09.23 23:15:00 -
[534] - Quote
Question. If we're "Fixing" systems in EVE that are boring and AFK friendly...
When the hell is the anti-AFK mining fix coming? |

Lili Lu
484
|
Posted - 2012.09.23 23:23:00 -
[535] - Quote
MisterNick wrote: Yeah, everyone knows the uncontrollable nature of drones is part of their charm. They're like dogs - adorable and generally can be trained, but will occasionally go mental and do whatever the hell they want. actually they are piloted by cats. cats i tell you 
Anyway, on the deve blog, hmmm, will have to wait for testing to really know how this will pan out, but on a quick read I have to say:
Welp, didn't want those drones and drone boats anyway.
https://forums.eveonline.com/default.aspx?g=posts&m=1932514#post1932514
While you're adjusting the drone hate and attempting to get it right, when you get it right, import it to wormholes. I never bothered to live there even though I wanted to because it is shield tanked heavy missile boat heaven and certainly hell for any drone boat.
And, I agree with Yaay that you may have to reconsider upping the size of drone bays to allow for more spares on just about every ship (if you don't get it right). OTOH looking to buy stock in drone production ventures  |

Jenn aSide
Smokin Aces.
259
|
Posted - 2012.09.23 23:25:00 -
[536] - Quote
Adigard wrote: I'm not whining, forecasting doom n' gloom, cancelling my 27 accounts, nor threatening to firebomb the CCP offices. I'm stating that the list of unintended consequences for this minor change far out-weigh the stated benefits (which honestly weren't very clearly stated beyond:
"to try and close some exploits, to attempt to make the PvE more engaging, and more."
Bingo
And that's all it's really about. I'm all for more engaging pve (I fly with several different incursion"communities" for just his reason, and have toon in a wormhole corp as well).
But this change is (potentially) ill concieved because it's so "across the board" which is why I and others have pointed out the possibilty of the change breaking high-end exploration content.
Can't say it enough, people like me aren't against change, what you are seeing in this tread isn't some kind of knee-jerk "OMG I don't like change" reaction, it's actual deeply considered concern that CCP will YET AGAIN screw up something (for the best of intentions) where a little more cautious approach would be more appropriate.
Quote: it's fairly obvious to anyone who's ever seen an AFK-Domi fit this won't do a thing to that 'exploit', although it certainly will put a dampener on the FW 2x frigate thing... but that 'fix' could be fixed in much more elegant and FW-related ways (and is already being nerfed elsewhere)..
Adding the need to micro-manage a poorly designed and woefully out-of-date Drone AI doth not equate to more engaging PvE (except in the 'damn, this crap was boring before, now I have to pay even more attention' way... it's certainly that, and that's one definition).
Bingo X 2. One of the main things I do is rat anomalies in null sec upgraded systems with my Machariel, the idea that anyone coming after me in those anos had better be in a battleship themselves else they face a high risk of rat aggro is really funny to me, because in intending to make PVE more "engaging" they would just end up protecting "null-bearS" like me FROM pvp lol. At the same time they make drone management even more of a massive pain in the arse than it already is while NOT really affecting afk mission runners one bit.........
don't just change things for the sake of change CCP, make meaningful change that is well thought out and effective, or don't do anything at all.
|

Dinsdale Pirannha
Pirannha Corp
282
|
Posted - 2012.09.23 23:51:00 -
[537] - Quote
CCP FoxFour wrote:Simon Severasse wrote:CCP FoxFour wrote:Simon Severasse wrote:Does the "attack ships of the same size as the NPC" apply to wh too? No, I did not touch the sleepers. While it is true sleepers have the Level One AI, they have a version of it without any customization. The customization was added when we introduced Incursions. Thank you FoxFour.  You can thank all of team Five 0 for this. We all worked hard on it.
You worked really hard...on this? To destroy yet another high sec income stream?
Wow, just wow.
How about this: You implement the Sleeper quality AI into missions, but at only when you alter moon mining. That should be when, never? |

Paul Oliver
Federal Navy Academy Gallente Federation
3751
|
Posted - 2012.09.23 23:51:00 -
[538] - Quote
Posting to show support for any challenge CCP adds to spice up boring PVE.
Thank you team Five 0, your work is very much appreciated!  "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Dinsdale Pirannha
Pirannha Corp
282
|
Posted - 2012.09.24 00:20:00 -
[539] - Quote
Paul Oliver wrote:Posting to show support for any challenge CCP adds to spice up boring PVE. Thank you team Five 0, your work is very much appreciated! 
You mean posting as a null sec zealot who does not do any PvE and wants to destroy it for everyone who does.
Oh, and I can only imagine the null sec zealot propaganda teams gearing up in the Sisi threads telling CCP how wonderful the changes are, and if anything drones should get more attention from the AI, not less.
There will be hundreds or null players posting with alts saying how wonderful this is.
|

Lord Zim
1524
|
Posted - 2012.09.24 00:22:00 -
[540] - Quote
Dinsdale Pirannha wrote:Paul Oliver wrote:Posting to show support for any challenge CCP adds to spice up boring PVE. Thank you team Five 0, your work is very much appreciated!  You mean posting as a null sec zealot who does not do any PvE and wants to destroy it for everyone who does. Oh, and I can only imagine the null sec zealot propaganda teams gearing up in the Sisi threads telling CCP how wonderful the changes are, and if anything drones should get more attention from the AI, not less. There will be hundreds or null players posting with alts saying how wonderful this is. Stop being a dramaqueen. Cyno's lit, bridge is up, but one pilotn++ won't be jumping home. |
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