Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 35 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 81 post(s) |
|

CCP Gargant
C C P C C P Alliance
42

|
Posted - 2012.09.20 11:30:00 -
[1] - Quote
The NPC pirate ships, generally called rats, will be getting a few upgrades to their... brains? CCP FoxFour has written a new dev blog about the plans to make our resident computer controlled entities just a little smarter.
It is available for your reading pleasure here.
Please let us know what you think of these upcoming upgrades in the comments section below. CCP Gargant | Community Representitive |
|

ChromeStriker
The Riot Formation Executive Outcomes
235
|
Posted - 2012.09.20 14:09:00 -
[2] - Quote
First \o/
(yes im doing work too) - Nulla Curas |
|

CCP FoxFour
C C P C C P Alliance
468

|
Posted - 2012.09.20 14:10:00 -
[3] - Quote
ChromeStriker wrote:First
I hate you. :(
If you guys do end up getting on a test server to test these changes please post feedback over here: https://forums.eveonline.com/default.aspx?g=posts&t=155703 Content Designer | Team Five 0 @regnerBA |
|

iskflakes
Magnets Inc.
64
|
Posted - 2012.09.20 14:12:00 -
[4] - Quote
A welcome change. This should close up loopholes used by AFK domis, and people doing FW missions with a speedtanking frig/bomber pair. Track your wealth with EVE Stats: https://ohheck.co.uk/EVEStats/home.php |

ovenproofjet
The Illuminatii Mildly Intoxicated
69
|
Posted - 2012.09.20 14:16:00 -
[5] - Quote
How is this going to affect the likes of Logistics ships in high end DED complexes? Are they going to get a lower target priority or are we going to have to roll even more people into the sites... |
|

Chribba
Otherworld Enterprises Otherworld Empire
4870
|
Posted - 2012.09.20 14:17:00 -
[6] - Quote
ME! HUNGRY!
And oh noes no more grabbing aggro and knowing my mining drones are safe!
|
|

Bloodpetal
Mimidae Risk Solutions
868
|
Posted - 2012.09.20 14:17:00 -
[7] - Quote
Freakin Epic.
I've been wanting this for years! Thanks for being awesome. :)
Mimidae Risk Solutions Recruiting |

tgl3
Wormhole Engineers Greater Realms
182
|
Posted - 2012.09.20 14:17:00 -
[8] - Quote
Interesting... I like it! I write a blog. I think people read it. http://throughnewbeyes.wordpress.com
Mate |

Castor II
Blue Republic RvB - BLUE Republic
68
|
Posted - 2012.09.20 14:18:00 -
[9] - Quote
YES! This might finally make shooting red brackets fun again! |

ChromeStriker
The Riot Formation Executive Outcomes
235
|
Posted - 2012.09.20 14:18:00 -
[10] - Quote
Did i mention how awesome you are?
Edit: seems that i did - Nulla Curas |

Lykouleon
GoonWaffe Goonswarm Federation
512
|
Posted - 2012.09.20 14:18:00 -
[11] - Quote
Awesome.
Quote:p.s. I have reports that the police on Duality are shooting everyone in High Sec... and that when they do you get GCC. So yea, we have given everyone what they wanted: A less safe High Sec. ENJOY!
Please don't 'fix' this. Lykouleon > CYNO ME CLOSER SO I CAN HIT THEM WITH MY SWORD |

Louis deGuerre
The Dark Tribe Against ALL Authorities
474
|
Posted - 2012.09.20 14:20:00 -
[12] - Quote
BRAIIIIIIINNNNNS BRAIIIINNNNSSSS
This is going to be soooooo much fun. I can already taste the sea of tears  FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Akrasjel Lanate
Naquatech Conglomerate
775
|
Posted - 2012.09.20 14:20:00 -
[13] - Quote
Cool
Quote:Other than that, all the NPC in the belts, missions, complex, navies, pirate faction, empire faction, and any others I can find will get the newer Level One AI. Only AI, you won't make them stronger like those that use Level One AI atm (sleeper and incursion NPC) ??? |
|

CCP FoxFour
C C P C C P Alliance
476

|
Posted - 2012.09.20 14:21:00 -
[14] - Quote
ovenproofjet wrote:How is this going to affect the likes of Logistics ships in high end DED complexes? Are they going to get a lower target priority or are we going to have to roll even more people into the sites...
Logistics ships do generate a lot of threat as far as the NPC are concerned and will probably switch to them pretty quick. As for exactly how this will change your strategies, well that we shall have to wait and see. Content Designer | Team Five 0 @regnerBA |
|

ChromeStriker
The Riot Formation Executive Outcomes
235
|
Posted - 2012.09.20 14:22:00 -
[15] - Quote
I like to think (hope) this is a return of the Spider tank - Nulla Curas |
|

CCP FoxFour
C C P C C P Alliance
476

|
Posted - 2012.09.20 14:22:00 -
[16] - Quote
Chribba wrote:ME! HUNGRY!
And oh noes no more grabbing aggro and knowing my mining drones are safe!
Hop on Duality and come to High Sec. I believe there is a feast happening right now there. Content Designer | Team Five 0 @regnerBA |
|

Alphea Abbra
Grim Determination Nulli Secunda
63
|
Posted - 2012.09.20 14:24:00 -
[17] - Quote
Page one? I am a lucky one.
Looking forward to it! |
|

CCP FoxFour
C C P C C P Alliance
476

|
Posted - 2012.09.20 14:24:00 -
[18] - Quote
Bloodpetal wrote:Freakin Epic. I've been wanting this for years! Thanks for being awesome. :)
You're more than welcome. If possible we would love to get some feedback from people testing this on the test server. While we are working fast to make changes and we are testing this stuff internally there is only so much testing we can do. That and you guys always find ways to break our ****. :/ Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
476

|
Posted - 2012.09.20 14:24:00 -
[19] - Quote
ChromeStriker wrote:Did i mention how awesome you are? Edit: seems that i did
Even if you did, I will accept it again. :D Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
479

|
Posted - 2012.09.20 14:25:00 -
[20] - Quote
Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears 
A sea of tears over this... you should have seen what else we wanted the NPC to do.  Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
479

|
Posted - 2012.09.20 14:26:00 -
[21] - Quote
Akrasjel Lanate wrote:Cool Quote:Other than that, all the NPC in the belts, missions, complex, navies, pirate faction, empire faction, and any others I can find will get the newer Level One AI. Only AI, you won't make them stronger like those that use Level One AI atm (sleeper and incursion NPC) ???
No. This is a one step at a time thing. To start making the NPC themselves strong as well would mean we would have to balance every mission and site one at a time. We don't have the time for that right now. Content Designer | Team Five 0 @regnerBA |
|

eXeler0n
68
|
Posted - 2012.09.20 14:28:00 -
[22] - Quote
Yeahy! No more boring missions, but wait? When I do missions solo in a Tengu, is there anything changing for me? I fly into the mission and fire my missiles until there is nothing left that was red and blinky...
But yeah, better for groups :-) Now you shoud make the missions more group oriented. Like easier incursions or something like this.
p.s. How long will the sanshas try to invade the universe? forever? eXeler0n
You just got killed and I probably already wrote about it http://www.quafe.de |

Syn Fatelyng
Redanni
32
|
Posted - 2012.09.20 14:31:00 -
[23] - Quote
Fantastic.
Also, this means AFK drone ship pilots will have to view their drones as an "ammo expense" much like other combat pilots. |

Anabaric
Kadavr Black Guard Shadow Cartel
4
|
Posted - 2012.09.20 14:31:00 -
[24] - Quote
eXeler0n wrote:p.s. How long will the sanshas try to invade the universe? forever?
At least one more patch 
Site: http://pvp101.net Blog: http://imsdemons.pvp101.net-á Lowsec Ebil Piwate. |

Migrator Soul
15 Minute Outliers Novus Dominatum
6
|
Posted - 2012.09.20 14:32:00 -
[25] - Quote
CCP FoxFour wrote:A sea of tears over this... you should have seen what else we wanted the NPC to do. 
Please, do it then. Hell, even the current sleeper AI is laughably easy.. I would love to see NPC AI become on par with player skill, therefore increasing the difficulty of missions..
|

Castor II
Blue Republic RvB - BLUE Republic
68
|
Posted - 2012.09.20 14:33:00 -
[26] - Quote
It'd be really cool if all missions/anoms etc had fewer but stronger rats with good AI, just to shake things up a little and make a largely tedious part of the game more interesting. |
|

CCP FoxFour
C C P C C P Alliance
479

|
Posted - 2012.09.20 14:33:00 -
[27] - Quote
Syn Fatelyng wrote:Fantastic.
Also, this means AFK drone ship pilots will have to view their drones as an "ammo expense" much like other combat pilots. If drone pilots are paying attention and managing their drones, than not really. It does however mean, as you stated, AFK pilots will yes. Content Designer | Team Five 0 @regnerBA |
|

l0rd carlos
Friends Of Harassment
46
|
Posted - 2012.09.20 14:33:00 -
[28] - Quote
eXeler0n wrote:Yeahy! No more boring missions, but wait? When I do missions solo in a Tengu, is there anything changing for me? I fly into the mission and fire my missiles until there is nothing left that was red and blinky... I also want to know this! Thanks :) |

Jet Burns
Multiversal Enterprise Inc. Cry Havoc.
40
|
Posted - 2012.09.20 14:34:00 -
[29] - Quote
Idea: Don't change existing missions.... MAKE NEW MISSIONS!
Use the new AI to make new missions with new capabilities like a NEW level 5 that is in High Sec but needs a small corp to pull off. |
|

CCP FoxFour
C C P C C P Alliance
479

|
Posted - 2012.09.20 14:34:00 -
[30] - Quote
Migrator Soul wrote:CCP FoxFour wrote:A sea of tears over this... you should have seen what else we wanted the NPC to do.  Please, do it then. Hell, even the current sleeper AI is laughably easy.. I would love to see NPC AI become on par with player skill, therefore increasing the difficulty of missions..
Our ultimate goal is that PvP and PvE fits should be the same and a lot of the thought process should be the same. That is... a long way off though. Content Designer | Team Five 0 @regnerBA |
|

Bienator II
madmen of the skies
887
|
Posted - 2012.09.20 14:35:00 -
[31] - Quote
will FW NPCs receive special treatment? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
|

CCP FoxFour
C C P C C P Alliance
482

|
Posted - 2012.09.20 14:36:00 -
[32] - Quote
Bienator II wrote:will FW NPCs receive special treatment?
Special in what way? Why would we? Content Designer | Team Five 0 @regnerBA |
|

Kaaletram Lothyrawir
Trust Brothers LLC. The Veyr Collective
10
|
Posted - 2012.09.20 14:36:00 -
[33] - Quote
I suppose I will have to jump on the test server to see if this is true or not but here is my question. Will this mean that the NPCs will have an inverse targeting preference. Meaning that if a BS, BC, Cruiser, and Frig all warp into a site at the same time. Will the NPCs start targeting the frig first? Or will the targeting priorities be same class first then lower class if same class is not available? Like if there are no BC class npcs will the next target priority be a higher or lower class of ship?
I am interested to get on and play around with this a bit.
|

Akrasjel Lanate
Naquatech Conglomerate
775
|
Posted - 2012.09.20 14:37:00 -
[34] - Quote
CCP FoxFour wrote:Bienator II wrote:will FW NPCs receive special treatment? Special in what way? Why would we? Maby they should kill low-Sp FW farming alts  |
|

CCP FoxFour
C C P C C P Alliance
482

|
Posted - 2012.09.20 14:40:00 -
[35] - Quote
Kaaletram Lothyrawir wrote:I suppose I will have to jump on the test server to see if this is true or not but here is my question. Will this mean that the NPCs will have an inverse targeting preference. Meaning that if a BS, BC, Cruiser, and Frig all warp into a site at the same time. Will the NPCs start targeting the frig first? Or will the targeting priorities be same class first then lower class if same class is not available? Like if there are no BC class npcs will the next target priority be a higher or lower class of ship?
I am interested to get on and play around with this a bit.
As I am sure anyone who plays around with this will find out it is based on signature radius, not ship class. Unfortunately due to how the system works they will all target whatever ship happens to land first, even if you all land at near the same time whoever shows up that split second earliest will get the aggro. They will however switch targets pretty quick to more appropriate targets. Content Designer | Team Five 0 @regnerBA |
|

ChromeStriker
The Riot Formation Executive Outcomes
236
|
Posted - 2012.09.20 14:41:00 -
[36] - Quote
CCP FoxFour wrote:Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears  A sea of tears over this... you should have seen what else we wanted the NPC to do. 
What "did" you want to them to do? - Nulla Curas |

Simon Severasse
Los Marginales
0
|
Posted - 2012.09.20 14:41:00 -
[37] - Quote
Does the "attack ships of the same size as the NPC" apply to wh too? |

Sentient Blade
Walk It Off LEGIO ASTARTES ARCANUM
483
|
Posted - 2012.09.20 14:41:00 -
[38] - Quote
On the point of Logi in DED complexes, again, this is just ramping up the amount of people you'll need in a site as one logi will no longer be enough, you'll need at least two, maybe three when neut towers, webs etc come into play, and don't get me started on level 4 missions where guristas can permajam a person for 10 minutes straight.
It forces people to work in groups, yes, but maybe it's reducing certain group work to lowest common denominator.
Hmm... not that I'm opposed to the idea, but it's going to make it a lot more difficult to bring newer players along on higher level missions. I remember a lot of my first involvement (and making ISK) in the game was running L4 missions with my corp, even though I could barely get through level 3s at the time, combined with the drake resistance nerf that's going to make getting into higher level missions a complete non-starter for a lot of newer players.
So yes, while it won't have that much of an effect on the solo mission grinder, it might actually run counter to introducing newer players. Gone will be the days of tanking a room with a Tengu while so a nooby corp member can get in and shoot at some NPCs in their first caracal or drake as they'd be insta-blaped by NPCs (presuming you don't have 2 or 3 other corp members who're also willing to come along in Scimis).
Be very warey. There's a lot of meta-play around current NPC aggression mechanics. |
|

CCP FoxFour
C C P C C P Alliance
482

|
Posted - 2012.09.20 14:41:00 -
[39] - Quote
Akrasjel Lanate wrote:CCP FoxFour wrote:Bienator II wrote:will FW NPCs receive special treatment? Special in what way? Why would we? Maby they should kill low-Sp FW farming alts 
While I can't say what, there are... other changes coming to FW so no need for use to special case that. So look forward to those. Content Designer | Team Five 0 @regnerBA |
|

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
117
|
Posted - 2012.09.20 14:42:00 -
[40] - Quote
Will they pod?  Fear God and Thread Nought |
|

CCP FoxFour
C C P C C P Alliance
482

|
Posted - 2012.09.20 14:43:00 -
[41] - Quote
ChromeStriker wrote:CCP FoxFour wrote:Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears  A sea of tears over this... you should have seen what else we wanted the NPC to do.  What "did" you want to them to do?
Pods. Lots and lots of pod kills. That and I heard something about NPC's with cynos when someone bring a capital on the field. Content Designer | Team Five 0 @regnerBA |
|

Lirinas
B.C.C.O.F Investments
0
|
Posted - 2012.09.20 14:43:00 -
[42] - Quote
I'm followed AI changes with some concern over the last couple years. Although my main can use just about every weapon system under the sun, I've always preferred drones because most people preferred missiles.
A little drone hate is nice to keep the drone pilots from falling asleep on missions, but too much drone hate completely invalidates them as a practical weapon system. That's why you see hoards of Drakes & Tengus and not many Ishtars/Myrmidons in Wormhole space.
What I keep wondering is if/when we'll start seeing some anti-missile systems aside from Defenders. There's Real-World examples of anti-missile systems, and numerous suggestions on the forums over the years. If all NPC's now are going to be more aggressive in targeting drones, then it's only logical they should be more aggressive with anti-missile defenses as well. |

Castor II
Blue Republic RvB - BLUE Republic
68
|
Posted - 2012.09.20 14:43:00 -
[43] - Quote
Can you teach NPCs to suicide gank too? ty |
|

CCP FoxFour
C C P C C P Alliance
482

|
Posted - 2012.09.20 14:44:00 -
[44] - Quote
Simon Severasse wrote:Does the "attack ships of the same size as the NPC" apply to wh too?
No, I did not touch the sleepers. While it is true sleepers have the Level One AI, they have a version of it without any customization. The customization was added when we introduced Incursions. Content Designer | Team Five 0 @regnerBA |
|

ChromeStriker
The Riot Formation Executive Outcomes
236
|
Posted - 2012.09.20 14:44:00 -
[45] - Quote
CCP FoxFour wrote:ChromeStriker wrote:CCP FoxFour wrote:Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears  A sea of tears over this... you should have seen what else we wanted the NPC to do.  What "did" you want to them to do? Pods. Lots and lots of pod kills.  That and I heard something about NPC's with cynos when someone bring a capital on the field.

DO THIS!!!!!!!!!

Edit: seriously, at least pod kill in 0.0, and an escalation thats actually dangerous to a cap would be amazing - Nulla Curas |

DJ FunkyBacon
Eve Radio Corporation
97
|
Posted - 2012.09.20 14:46:00 -
[46] - Quote
And now CCP brings us one step closer to Skynet. |
|

CCP FoxFour
C C P C C P Alliance
487

|
Posted - 2012.09.20 14:46:00 -
[47] - Quote
Sentient Blade wrote:On the point of Logi in DED complexes, again, this is just ramping up the amount of people you'll need in a site as one logi will no longer be enough, you'll need at least two, maybe three when neut towers, webs etc come into play, and don't get me started on level 4 missions where guristas can permajam a person for 10 minutes straight.
It forces people to work in groups, yes, but maybe it's reducing certain group work to lowest common denominator.
Hmm... not that I'm opposed to the idea, but it's going to make it a lot more difficult to bring newer players along on higher level missions. I remember a lot of my first involvement (and making ISK) in the game was running L4 missions with my corp, even though I could barely get through level 3s at the time, combined with the drake resistance nerf that's going to make getting into higher level missions a complete non-starter for a lot of newer players.
So yes, while it won't have that much of an effect on the solo mission grinder, it might actually run counter to introducing newer players. Gone will be the days of tanking a room with a Tengu while so a nooby corp member can get in and shoot at some NPCs in their first caracal or drake as they'd be insta-blaped by NPCs (presuming you don't have 2 or 3 other corp members who're also willing to come along in Scimis).
Be very warey. There's a lot of meta-play around current NPC aggression mechanics.
This is one of the reasons we are trying to get this out on the test server now and feedback on it. What we actually hope happens, due to ships wanting to kill ships of their own size, is that newer players can come along in frigates and deal with the frigate NPCs.
As for the Logi question, this will take a lot of testing. We were still able to complete missions internally with a single logistics ship, it took some effort but we did it. Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
487

|
Posted - 2012.09.20 14:47:00 -
[48] - Quote
Jackie Fisher wrote:Will they pod? 
I tried man, I tried. :( Something about us losing subscribers or something about angering our players instead of making them happy. Content Designer | Team Five 0 @regnerBA |
|

Simon Severasse
Los Marginales
0
|
Posted - 2012.09.20 14:48:00 -
[49] - Quote
CCP FoxFour wrote:Simon Severasse wrote:Does the "attack ships of the same size as the NPC" apply to wh too? No, I did not touch the sleepers. While it is true sleepers have the Level One AI, they have a version of it without any customization. The customization was added when we introduced Incursions.
Thank you FoxFour.  |
|

CCP FoxFour
C C P C C P Alliance
487

|
Posted - 2012.09.20 14:49:00 -
[50] - Quote
Lirinas wrote:I'm followed AI changes with some concern over the last couple years. Although my main can use just about every weapon system under the sun, I've always preferred drones because most people preferred missiles.
A little drone hate is nice to keep the drone pilots from falling asleep on missions, but too much drone hate completely invalidates them as a practical weapon system. That's why you see hoards of Drakes & Tengus and not many Ishtars/Myrmidons in Wormhole space.
What I keep wondering is if/when we'll start seeing some anti-missile systems aside from Defenders. There's Real-World examples of anti-missile systems, and numerous suggestions on the forums over the years. If all NPC's now are going to be more aggressive in targeting drones, then it's only logical they should be more aggressive with anti-missile defenses as well.
As for the drone hate: This is something we are keeping a very close eye on and have already tweaked several times. We are working hard to find the right balance between just killing all drones and drone pilots having to pay attention. Content Designer | Team Five 0 @regnerBA |
|

Rakshasa Taisab
Sane Industries Inc.
923
|
Posted - 2012.09.20 14:50:00 -
[51] - Quote
CCP FoxFour wrote:Jackie Fisher wrote:Will they pod?  I tried man, I tried. :( Something about us losing subscribers or something about angering our players instead of making them happy. Your mistake was in thinking of high-sec farmers as humans.
They're not, they are cockroaches. Nasty little creatures worthy of nothing less than genocide. Nyan |

MIrple
BSC LEGION Tactical Narcotics Team
114
|
Posted - 2012.09.20 14:51:00 -
[52] - Quote
I love the changes. I hope this is just one of several to the NPC AI as it is very much in need of an overhaul. I had put up a discussion about making a few sites out in null to be more like incursion sites to break up the boorishness of running anoms but this is a great first step.
While we are talking about Brains. Can any of you comment about the brain in a box idea talked about at fan fest will we be seeing this in the winter to at a later date.
|

Deathwing Reborn
39
|
Posted - 2012.09.20 14:51:00 -
[53] - Quote
Ok, now that you are making normal NPC's more interesting. When are you going to finally make something that will make things fun for ratting in Capitals? There are plenty of people that rat in carriers in Null Sec, that are fighting waves of NPCs that can be taken out in a single battleship. When are we going to start to see NPC capitals on the field or new sites in 0.0 that will make things challenging for someone in a carrier again?
The horde sites in the drone regions used to be decent because you could pop all the bunkers and have enough NPC dps to actually threaten your carrier if you wernt careful. Now its just a joke. There are many missions where NPCs are building capitals but we never see them to shoot them. And for those who will moan at grinding NPC capital HP, you could always continue with the current easy mode sites. |
|

CCP FoxFour
C C P C C P Alliance
487

|
Posted - 2012.09.20 14:51:00 -
[54] - Quote
Castor II wrote:Can you teach NPCs to suicide gank too? ty
Well right now on the test server they are just killing everything and if you fight back CONCORD smacks you. So we at least tried this. Turns out most our players don't like it. Content Designer | Team Five 0 @regnerBA |
|

l0rd carlos
Friends Of Harassment
46
|
Posted - 2012.09.20 14:52:00 -
[55] - Quote
@DED Logi Dude If the NPC attack the Logi, just put some Large Shield/Armor Reppers on your DPS ships. Or don't use a logi at all and spider tank all the ships. Works in WH. Works in PvP. Why not in DED Complex? |
|

CCP FoxFour
C C P C C P Alliance
487

|
Posted - 2012.09.20 14:53:00 -
[56] - Quote
Simon Severasse wrote:CCP FoxFour wrote:Simon Severasse wrote:Does the "attack ships of the same size as the NPC" apply to wh too? No, I did not touch the sleepers. While it is true sleepers have the Level One AI, they have a version of it without any customization. The customization was added when we introduced Incursions. Thank you FoxFour. 
You can thank all of team Five 0 for this. We all worked hard on it. Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
487

|
Posted - 2012.09.20 14:54:00 -
[57] - Quote
MIrple wrote:I love the changes. I hope this is just one of several to the NPC AI as it is very much in need of an overhaul. I had put up a discussion about making a few sites out in null to be more like incursion sites to break up the boorishness of running anoms but this is a great first step.
While we are talking about Brains. Can any of you comment about the brain in a box idea talked about at fan fest will we be seeing this in the winter to at a later date.
Which brain in a box idea is this? I have heard of a few... Content Designer | Team Five 0 @regnerBA |
|

Bienator II
madmen of the skies
887
|
Posted - 2012.09.20 14:56:00 -
[58] - Quote
CCP FoxFour wrote:Bienator II wrote:will FW NPCs receive special treatment? Special in what way? Why would we?
i suppose they have now jobs like defend the beacon, don't interfere with pvp etc while still being able to kill pve fitted sigtankers. or am i wrong?
otherwise people will just use two alts to farm them. one to pull the npcs away and one to orbit the plex. (if they switch targets, switch jobs) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
|

CCP FoxFour
C C P C C P Alliance
494

|
Posted - 2012.09.20 14:56:00 -
[59] - Quote
Deathwing Reborn wrote:Ok, now that you are making normal NPC's more interesting. When are you going to finally make something that will make things fun for ratting in Capitals? There are plenty of people that rat in carriers in Null Sec, that are fighting waves of NPCs that can be taken out in a single battleship. When are we going to start to see NPC capitals on the field or new sites in 0.0 that will make things challenging for someone in a carrier again?
The horde sites in the drone regions used to be decent because you could pop all the bunkers and have enough NPC dps to actually threaten your carrier if you wernt careful. Now its just a joke. There are many missions where NPCs are building capitals but we never see them to shoot them. And for those who will moan at grinding NPC capital HP, you could always continue with the current easy mode sites.
To be honest we need to make our PvE content more enjoyable for everyone first. While this step will hopefully help, there is a lot more work to be done. Continuing the honesty I don't think the ratting capitals are our highest priority. Hopefully we can continue to make changes that effect most everyone though and not focus to much on one segment. Content Designer | Team Five 0 @regnerBA |
|

Roll Sizzle Beef
Space Mutiny
1067
|
Posted - 2012.09.20 14:56:00 -
[60] - Quote
What about sites like Dread Guristas Fleet Staging Point 3? There is a Guristas Fleet Stronghold that launches Citadel Torpedos every 30 seconds. It will obliterate any subcap support for the capital already required to tank it if it switches targets. Or is it expected some sites become cap only? |

MIrple
BSC LEGION Tactical Narcotics Team
114
|
Posted - 2012.09.20 15:02:00 -
[61] - Quote
CCP FoxFour wrote:MIrple wrote:I love the changes. I hope this is just one of several to the NPC AI as it is very much in need of an overhaul. I had put up a discussion about making a few sites out in null to be more like incursion sites to break up the boorishness of running anoms but this is a great first step.
While we are talking about Brains. Can any of you comment about the brain in a box idea talked about at fan fest will we be seeing this in the winter to at a later date.
Which brain in a box idea is this? I have heard of a few...
The one that was geared at our skill set causing lag when docking/undocking and jumping through gates. |
|

CCP FoxFour
C C P C C P Alliance
494

|
Posted - 2012.09.20 15:02:00 -
[62] - Quote
Bienator II wrote:CCP FoxFour wrote:Bienator II wrote:will FW NPCs receive special treatment? Special in what way? Why would we? i suppose they have now jobs like defend the beacon, don't interfere with pvp etc while still being able to kill pve fitted sigtankers. or am i wrong? otherwise people will just use two alts to farm them. one to pull the npcs away and one to orbit the plex. (if they switch targets, switch jobs)
Right now they are really dumb and all just shoot the first thing they can. Even if there is PvP they will stomp right on over to the first target they can. That being said there are changes coming to FW from other teams that I can't talk about but can say to keep an eye out for. Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
494

|
Posted - 2012.09.20 15:03:00 -
[63] - Quote
Roll Sizzle Beef wrote:What about sites like Dread Guristas Fleet Staging Point 3? There is a Guristas Fleet Stronghold that launches Citadel Torpedos every 30 seconds. It will obliterate any subcap support for the capital already required to tank it if it switches targets. Or is it expected some sites become cap only?
To be honest I am not familiar with this site and will have to test it. Content Designer | Team Five 0 @regnerBA |
|

Nickabocka Glory
Hedion University Amarr Empire
0
|
Posted - 2012.09.20 15:03:00 -
[64] - Quote
What will happen to the risk reward balance of high, low and null sec NPCs?
Making NPCs harder sounds like fun but the extra time and effort required to kill them needs to be reflected in their value. |

Steve Ronuken
Fuzzwork Enterprises
659
|
Posted - 2012.09.20 15:03:00 -
[65] - Quote
CCP FoxFour wrote:MIrple wrote:I love the changes. I hope this is just one of several to the NPC AI as it is very much in need of an overhaul. I had put up a discussion about making a few sites out in null to be more like incursion sites to break up the boorishness of running anoms but this is a great first step.
While we are talking about Brains. Can any of you comment about the brain in a box idea talked about at fan fest will we be seeing this in the winter to at a later date.
Which brain in a box idea is this? I have heard of a few...
It'll be the one to reduce the session change time, when you jump, by keeping all the pilot details separate, rather than torn down, the brought back up. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |
|

CCP FoxFour
C C P C C P Alliance
494

|
Posted - 2012.09.20 15:03:00 -
[66] - Quote
MIrple wrote:CCP FoxFour wrote:MIrple wrote:I love the changes. I hope this is just one of several to the NPC AI as it is very much in need of an overhaul. I had put up a discussion about making a few sites out in null to be more like incursion sites to break up the boorishness of running anoms but this is a great first step.
While we are talking about Brains. Can any of you comment about the brain in a box idea talked about at fan fest will we be seeing this in the winter to at a later date.
Which brain in a box idea is this? I have heard of a few... The one that was geared at our skill set causing lag when docking/undocking and jumping through gates.
Oh, that one. Not something that is even close to my area so cannot even being to say anything about it. Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
494

|
Posted - 2012.09.20 15:05:00 -
[67] - Quote
Nickabocka Glory wrote:What will happen to the risk reward balance of high, low and null sec NPCs?
Making NPCs harder sounds like fun but the extra time and effort required to kill them needs to be reflected in their value.
This should not really make them that much harder to kill, actually it is not changing their tank or DPS at all. So killing time should not change. Content Designer | Team Five 0 @regnerBA |
|

MIrple
BSC LEGION Tactical Narcotics Team
114
|
Posted - 2012.09.20 15:05:00 -
[68] - Quote
CCP FoxFour wrote:Roll Sizzle Beef wrote:What about sites like Dread Guristas Fleet Staging Point 3? There is a Guristas Fleet Stronghold that launches Citadel Torpedos every 30 seconds. It will obliterate any subcap support for the capital already required to tank it if it switches targets. Or is it expected some sites become cap only? To be honest I am not familiar with this site and will have to test it.
There are ways to tank this with a subcap ship you either need small sig and speed or a Command Ship or Heavy Dictor with logi support. I am sure there might be other ways but these are two ways to deal with this. The capital is just the quickest way as you have enough damage to kill it quickly. |

Aethlyn
EVE University Ivy League
134
|
Posted - 2012.09.20 15:06:00 -
[69] - Quote
Sounds really interesting and will definitely try this out. Also, I don't think there's any massive issue when playing together with newer players.
Over the last few months I've ran missions with lots of new pilots, many who just jumped into their first cruiser.
Sure, we usually kept the aggro on the Battleships and Battlecruisers, but even then, it sometime happened they targeted the "li'l buddy". But then? He can just warp off and return (or try to tank the damage).
IMO these changes are even an advantage for such occassions: It should now be even less likely for fresh spawning Battlecruisers/Battleships to immeditely target and try to pop that poor guy that wanted to have a look at Level 4 missions with his Frigate or Cruiser.
Different Question: Could you use this AI iteration to improve the behavior of NPC Industrials a bit? I'm talking about the usual Personnel Transporters in some missions. I always feel it's rather dumb to see them charging player ships, rather than trying to stay away. They can't outrun players anyway, so this would be a nice addition and it would look less suicidal. :) Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |

Sturmwolke
290
|
Posted - 2012.09.20 15:07:00 -
[70] - Quote
L1 AI in L4 missions? ... ahaha ... it'll be very bloody the first few weeks 
As for the drones issue, you have a mechanism to save them (by re-calling and re-launching) but it's too archaic/clunky/fidgety for extended use. Fix this and it'll alleviate some of the major issues facing drone boats. I propose an auto-recall function when drone hits a user specified amount of dmg but keep the launch/re-launch manual.
Edit: This also looks like another indirect nerf to L4 income if it changes L4 missioning in such a way that it affects the avg pilot's completion time. The lessons from the incursion changes are still fresh in mind. |

Mors Magne
Terra Incognita Intrepid Crossing
35
|
Posted - 2012.09.20 15:07:00 -
[71] - Quote
This is why I keep subscribing to Eve Online - it's the constant improvements.
AI is a really important aspect of gameplay.
The more interesting the AI is the better. |

Kelduum Revaan
EVE University Ivy League
1869
|
Posted - 2012.09.20 15:08:00 -
[72] - Quote
CCP FoxFour wrote:Jackie Fisher wrote:Will they pod?  I tried man, I tried. :( Something about us losing subscribers or something about angering our players instead of making them happy.
My suggestion to just put this live and not tell anyone or even put it in the patch notes was also rejected.
It would have been hilarious...  Kelduum Revaan CEO, EVE University |

Aethlyn
EVE University Ivy League
134
|
Posted - 2012.09.20 15:12:00 -
[73] - Quote
Sturmwolke wrote:L1 AI in L4 missions? ... ahaha ... it'll be very bloody the first few weeks  Why? IMO what makes Sleepers and (Incursion) Sansha more dangerous than the usual pirates are their stats: Speed, Health and Damage. That's nothing touched by just switching the underlying AI, considering most people run missions solo or in small groups only anyway. It might screw up people flying AFK drone boats, but at the same time it's something you shouldn't do anyway (why pay to play a game, when you don't even play then?). Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |

Chaunnay Solette
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.09.20 15:12:00 -
[74] - Quote
CCP FoxFour wrote:Nickabocka Glory wrote:What will happen to the risk reward balance of high, low and null sec NPCs?
Making NPCs harder sounds like fun but the extra time and effort required to kill them needs to be reflected in their value. This should not really make them that much harder to kill, actually it is not changing their tank or DPS at all. So killing time should not change.
Unless your're having to recall your heavies every three minutes. :) I guess we'll have to wait and see what the drone hate looks like. (Currently, NPCs will aggro on drones in many l4s... are we talking about generally the same aggro across all missions now? more? less?)
Thanks Fox! |

Rezard
Fornax Chemica COALICION HISPANA
3
|
Posted - 2012.09.20 15:13:00 -
[75] - Quote
I'll start manufacturing all the ravens that will die to this, tho probably drones should be more valuable haha.
I personally like the idea and support this a lot, it will be a game changer for something that has become static and plain repetitive.
Some suggestion: Please please please tell your people to make a shortcut to launch drones, and that is!
I think the logistic pilots and drones will have to look out for themselves now, while solo players or spider tankers will be a new approach! |

Deathwing Reborn
39
|
Posted - 2012.09.20 15:15:00 -
[76] - Quote
CCP FoxFour wrote:Deathwing Reborn wrote:Ok, now that you are making normal NPC's more interesting. When are you going to finally make something that will make things fun for ratting in Capitals? There are plenty of people that rat in carriers in Null Sec, that are fighting waves of NPCs that can be taken out in a single battleship. When are we going to start to see NPC capitals on the field or new sites in 0.0 that will make things challenging for someone in a carrier again?
The horde sites in the drone regions used to be decent because you could pop all the bunkers and have enough NPC dps to actually threaten your carrier if you wernt careful. Now its just a joke. There are many missions where NPCs are building capitals but we never see them to shoot them. And for those who will moan at grinding NPC capital HP, you could always continue with the current easy mode sites. To be honest we need to make our PvE content more enjoyable for everyone first. While this step will hopefully help, there is a lot more work to be done. Continuing the honesty I don't think the ratting capitals are our highest priority. Hopefully we can continue to make changes that effect most everyone though and not focus to much on one segment.
That is a typical response that I would expect from CCP by this point. I received the same type of answer when the drone regions lost drone alloys and they were not replaced with anything at all. "Right now we have better things to spend our time on than spend 1 day to create or copy a loot table." Just one more instance of making a good iteration on something and then leaving it done half arsed.
Capital pilots aside, since you are making changes to the AI again why can you not make an AI for NPC capitals and make some more interesting content? There are too few missions / complexes that require more that 1 person in a sub cap to complete. |

Tarsas Phage
Freight Club
91
|
Posted - 2012.09.20 15:16:00 -
[77] - Quote
Pretty cool.
I'm presuming the NPC rat AI as it is currently has been this way since time immemorial, right? If so, I guess it would be reasonable to assume that all missions, complexes and anoms since then have been designed by Devs based around the way NPCs have always worked.
With the new NPC AI templates for these everyday NPCs, are you guys going to keep in mind the possibility that a specific mission, complex or anom's "reasonableness" might be drastically altered beyond the what's intended because of its specific layout or NPC size grouping?
I like these changes, just from a design standpoint I'm presuming that current dungeon difficulty is based on current NPC behavior... and now this is going to take that design flow and reverse... something which usually brings highly unintended side effects.
/T |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
616
|
Posted - 2012.09.20 15:16:00 -
[78] - Quote
CCP FoxFour wrote:Nickabocka Glory wrote:What will happen to the risk reward balance of high, low and null sec NPCs?
Making NPCs harder sounds like fun but the extra time and effort required to kill them needs to be reflected in their value. This should not really make them that much harder to kill, actually it is not changing their tank or DPS at all. So killing time should not change. And could lead to hilarity regarding ninja salvagers, canflippers and suicide gankers when the rats attack them...
thusly making Hi-Sec safer yet?
TIME WILL TELL!

Interdict Hi-Sec - it's the only way to be sure... |
|

CCP FoxFour
C C P C C P Alliance
498

|
Posted - 2012.09.20 15:16:00 -
[79] - Quote
Sturmwolke wrote:L1 AI in L4 missions? ... ahaha ... it'll be very bloody the first few weeks  As for the drones issue, you have a mechanism to save them (by re-calling and re-launching) but it's too archaic/clunky/fidgety for extended use. Fix this and it'll alleviate some of the major issues facing drone boats. I propose an auto-recall function when drone hits a user specified amount of dmg but keep the launch/re-launch manual. Edit: This also looks like another indirect nerf to L4 income if it changes L4 missioning in such a way that it affects the avg pilot's completion time. The lessons from the incursion changes are still fresh in mind.
Shift+R recalls drones... I do agree though that system needs some work. We will be keeping an eye on the income generated from L4 missions as we do have graphs and statistics for this. :) Content Designer | Team Five 0 @regnerBA |
|

Malcanis
Vanishing Point. The Initiative.
4662
|
Posted - 2012.09.20 15:16:00 -
[80] - Quote
Fantastic news, long overdue!
Let's hope this is but the first step towards genuinely challenging PvE. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Hiram Alexander
Seraphim Securities
249
|
Posted - 2012.09.20 15:17:00 -
[81] - Quote
This sounds both hilarious, and superb. It's been a long time coming...
I know you don't have time, at the moment, to tweak individual missions, but when you do... Please look at making spawn-triggers less predictable. |
|

CCP FoxFour
C C P C C P Alliance
498

|
Posted - 2012.09.20 15:19:00 -
[82] - Quote
Aethlyn wrote:Sturmwolke wrote:L1 AI in L4 missions? ... ahaha ... it'll be very bloody the first few weeks  Why? IMO what makes Sleepers and (Incursion) Sansha more dangerous than the usual pirates are their stats: Speed, Health and Damage. That's nothing touched by just switching the underlying AI, considering most people run missions solo or in small groups only anyway. It might screw up people flying AFK drone boats, but at the same time it's something you shouldn't do anyway (why pay to play a game, when you don't even play then?).
To be honest one of my concerns is people abusing the target switching to take even less tank into the mission. Content Designer | Team Five 0 @regnerBA |
|

Malcanis
Vanishing Point. The Initiative.
4662
|
Posted - 2012.09.20 15:19:00 -
[83] - Quote
CCP FoxFour wrote:ChromeStriker wrote:CCP FoxFour wrote:Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears  A sea of tears over this... you should have seen what else we wanted the NPC to do.  What "did" you want to them to do? Pods. Lots and lots of pod kills.  That and I heard something about NPC's with cynos when someone brings a capital on the field.
Whatever needs to happen for this to be done, I will do it.
Anything. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
4662
|
Posted - 2012.09.20 15:20:00 -
[84] - Quote
CCP FoxFour wrote:Aethlyn wrote:Sturmwolke wrote:L1 AI in L4 missions? ... ahaha ... it'll be very bloody the first few weeks  Why? IMO what makes Sleepers and (Incursion) Sansha more dangerous than the usual pirates are their stats: Speed, Health and Damage. That's nothing touched by just switching the underlying AI, considering most people run missions solo or in small groups only anyway. It might screw up people flying AFK drone boats, but at the same time it's something you shouldn't do anyway (why pay to play a game, when you don't even play then?). To be honest one of my concerns is people abusing the target switching to take even less tank into the mission.
Give the NPCs better FCs! Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

X4ver
The Eden Trading International Corporation Curatores Veritatis Alliance
3
|
Posted - 2012.09.20 15:20:00 -
[85] - Quote
I welcome the idea of this but i have serious concerns about DED 8/10 and 10/10 currently you have to have a "supertanked" ab t2/t3 to tank (in our case, where its sanshas, a loki with 95/95 resists) to probperly tank. Making the nps aggro randomly dps ships will make a lot of ppl pop or it will take a large group of players which is contraproductive since there is no guaranteed drop apart from the tag to make it worth spending an hour or so to get nothing in the end- pretty much crap imo :P |
|

CCP FoxFour
C C P C C P Alliance
498

|
Posted - 2012.09.20 15:23:00 -
[86] - Quote
Deathwing Reborn wrote:CCP FoxFour wrote:Deathwing Reborn wrote:Ok, now that you are making normal NPC's more interesting. When are you going to finally make something that will make things fun for ratting in Capitals? There are plenty of people that rat in carriers in Null Sec, that are fighting waves of NPCs that can be taken out in a single battleship. When are we going to start to see NPC capitals on the field or new sites in 0.0 that will make things challenging for someone in a carrier again?
The horde sites in the drone regions used to be decent because you could pop all the bunkers and have enough NPC dps to actually threaten your carrier if you wernt careful. Now its just a joke. There are many missions where NPCs are building capitals but we never see them to shoot them. And for those who will moan at grinding NPC capital HP, you could always continue with the current easy mode sites. To be honest we need to make our PvE content more enjoyable for everyone first. While this step will hopefully help, there is a lot more work to be done. Continuing the honesty I don't think the ratting capitals are our highest priority. Hopefully we can continue to make changes that effect most everyone though and not focus to much on one segment. That is a typical response that I would expect from CCP by this point. I received the same type of answer when the drone regions lost drone alloys and they were not replaced with anything at all. "Right now we have better things to spend our time on than spend 1 day to create or copy a loot table." Just one more instance of making a good iteration on something and then leaving it done half arsed. Capital pilots aside, since you are making changes to the AI again why can you not make an AI for NPC capitals and make some more interesting content? There are too few missions / complexes that require more that 1 person in a sub cap to complete.
Adding NPC capital ships is going to take more than copying a loot table. Just saying. Unless I am missing something else. Content Designer | Team Five 0 @regnerBA |
|

Meryen Anais
The Polaris Axis
0
|
Posted - 2012.09.20 15:24:00 -
[87] - Quote
Does the new change also apply to user drones themselves? If you're permajammed by guristas, they can become targeted. After recall, do they again target your enemies again without you being able to target anything?
Oh, as a fan of taking toilet breaks whenever a blockade or gone berserk turns up: not amused 
//semi-afk droneboatee |

Sturmwolke
290
|
Posted - 2012.09.20 15:24:00 -
[88] - Quote
CCP FoxFour wrote:Shift+R recalls drones... I do agree though that system needs some work. That it does ... for a whole flight. The more discerning drone users recall drones individually.  |

corestwo
Goonfleet Investment Banking
696
|
Posted - 2012.09.20 15:25:00 -
[89] - Quote
So basically you're nerfing nullsec personal income again. When do you guys plan to make it compelling for a pilot to live in their space instead of farming missions on an alt? Since you've got a huge obsession with nuking alliance level income, alliances really need their pilots to want to live in their space so they can tax their activities. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Tippia
Sunshine and Lollipops
9526
|
Posted - 2012.09.20 15:27:00 -
[90] - Quote
Excellent and long overdue! 
As a part of this, has there been any thought to go through the NPCs and give them more GÇ£realGÇ¥ weapons? ECM was a classic case of the NPCs cheating but not using the ECM rules until that one was fixed, for instance, and while they may use the same hit and damage rules, a lot of rats still fire rather improbable weapons (150km torps, grid-wide webs and tracking disruptors, 90% webs, etc.).
After all, if the idea is for them to behave more like GÇ£realGÇ¥ enemies, taking away their h4x might be a good idea as wellGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|
|

CCP FoxFour
C C P C C P Alliance
500

|
Posted - 2012.09.20 15:27:00 -
[91] - Quote
Asuri Kinnes wrote:CCP FoxFour wrote:Nickabocka Glory wrote:What will happen to the risk reward balance of high, low and null sec NPCs?
Making NPCs harder sounds like fun but the extra time and effort required to kill them needs to be reflected in their value. This should not really make them that much harder to kill, actually it is not changing their tank or DPS at all. So killing time should not change. And could lead to hilarity regarding ninja salvagers, canflippers and suicide gankers when the rats attack them... thusly making Hi-Sec safer yet? TIME WILL TELL! 
Can flippers and salvegers will indeed need to be more careful when going into someones mission. Content Designer | Team Five 0 @regnerBA |
|

ChaseTheLasers
Ekchuah's Shrine Comporium Kill It With Fire
40
|
Posted - 2012.09.20 15:28:00 -
[92] - Quote
Awesome news :)
Quote:We can adjust their hatred of drones though which is why we are asking for feedback when this hits a test server.
I know it's not directly related to the changes that are coming, but it would be nice to have the Sleeper AI tweaked regarding drone values.
Currently even when watching your drones, you have very little chance to save them in higher class wormholes. They also seem to really hate them....probably a bit too much IMO. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
462
|
Posted - 2012.09.20 15:29:00 -
[93] - Quote
Quote:Q) Will NPCs do any new ewar?
A) No. Their actual weapons and effects will not be changing.
Currently rats mostly use their EWAR at the start of the engagement and then only occasionally. Will they use their EWAR more? If so that will impact certain complexes and missions very heavily. |

Valkyrs
Deep Vein Trading
8
|
Posted - 2012.09.20 15:30:00 -
[94] - Quote
Long awaited, thanks for this!
Keep up the good work CCP, we love you! |

Roll Sizzle Beef
Space Mutiny
1067
|
Posted - 2012.09.20 15:31:00 -
[95] - Quote
MIrple wrote:CCP FoxFour wrote:Roll Sizzle Beef wrote:What about sites like Dread Guristas Fleet Staging Point 3? There is a Guristas Fleet Stronghold that launches Citadel Torpedos every 30 seconds. It will obliterate any subcap support for the capital already required to tank it if it switches targets. Or is it expected some sites become cap only? To be honest I am not familiar with this site and will have to test it. There are ways to tank this with a subcap ship you either need small sig and speed or a Command Ship or Heavy Dictor with logi support. I am sure there might be other ways but these are two ways to deal with this. The capital is just the quickest way as you have enough damage to kill it quickly.
Remember, that logi will now get pounded too. And the station can also web for those speed tanks. A carrier still takes time to pop it, Now it seems like specifically Bring a dread or bring two carriers. |

Syn Fatelyng
Redanni
32
|
Posted - 2012.09.20 15:31:00 -
[96] - Quote
Takeshi Yamato wrote:Quote:Q) Will NPCs do any new ewar?
A) No. Their actual weapons and effects will not be changing. Currently rats mostly use their EWAR at the start of the engagement and then only occasionally. Will they use their EWAR more? If so that will impact certain complexes and missions very heavily. My experience is not the same. I find the same level of dampening to happen throughout Blockade, and the same jamming to occur throughout Gurista Assault.
RNG seems to be R.
Edit: Could it be that you're just killing the ewar capable ships (not all are) first? |

l0rd carlos
Friends Of Harassment
46
|
Posted - 2012.09.20 15:32:00 -
[97] - Quote
corestwo wrote:So basically you're nerfing nullsec personal income again. How is this nerfing nullsec income? |

Arkea Jindoi
Black Flag Operations The Kadeshi
10
|
Posted - 2012.09.20 15:34:00 -
[98] - Quote
Awesome changes, very much welcomed. I look forward to the tears.
<3 u CCP |

Mashara Dawn
State War Academy Caldari State
0
|
Posted - 2012.09.20 15:34:00 -
[99] - Quote
Quote:Q) Will the NPC's switch targets now? A) Yes, yes they will.
why u dont fix bugs? - no you must give us such crap. Will Citadel Torpedos from DED (like 10/10)Stations Swich agroo too? That will f*ck us realy.
Quote:Q) Will NPC's kill my drones? A) Yes, but they don't hate them nearly as much as sleepers. I ran 9 level 4 missions and lost 2 drones.
Thank you to make Gallente Drone Boats useless. Its not a question to how much they agro. If they switch on drones, Gallente are useless.If u fly in last Pocket of 10/10 or such of those DEDs and u cant Tank the agro with a tank ship, and they switch agro on a damage ship we can say hurray. No Logi will rep such damage.
|
|

CCP FoxFour
C C P C C P Alliance
500

|
Posted - 2012.09.20 15:35:00 -
[100] - Quote
Taking a break from answering questions to participate in this event on Duality: https://forums.eveonline.com/default.aspx?g=posts&t=155467 I highly recommend you all come join us! I will be back after that to answer more questions. Content Designer | Team Five 0 @regnerBA |
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
289
|
Posted - 2012.09.20 15:35:00 -
[101] - Quote
l0rd carlos wrote:corestwo wrote:So basically you're nerfing nullsec personal income again. How is this nerfing nullsec income? It makes exploration considerably harder (repping ships are more likely to die now). Most sites (which will, doubtless, not be redone) also rely on being able to carefully control aggression. Technetium Lord |

ChromeStriker
The Riot Formation Executive Outcomes
236
|
Posted - 2012.09.20 15:37:00 -
[102] - Quote
I take its a variable time between a rat switching, otherwise peeps might be able to tailor less tank? - Nulla Curas |

Qual
Infinity Engine
14
|
Posted - 2012.09.20 15:37:00 -
[103] - Quote
Tippia wrote:Excellent and long overdue!  As a part of this, has there been any thought to go through the NPCs and give them more GǣrealGǥ weapons? ECM was a classic case of the NPCs cheating but not using the ECM rules until that one was fixed, for instance, and while they may use the same hit and damage rules, a lot of rats still fire rather improbable weapons (150km torps, grid-wide webs and tracking disruptors, 90% webs, etc.). After all, if the idea is for them to behave more like GǣrealGǥ enemies, taking away their h4x might be a good idea as wellGǪ
Yeah, I thought this too a few years back. But then I played EvE light (aka Perpetuum). In that game the NPC's use the same fitting rules as the players. (At leas they did). This seemed cool, but in the end it kinda took away the element of supprise. Now I actaully like that fighting NPC's in EvE require very different tactics than fighting other players, due to thier h4x fits. It adds diversity. |

Vincent Athena
V.I.C.E.
996
|
Posted - 2012.09.20 15:38:00 -
[104] - Quote
CCP FoxFour wrote:Bienator II wrote:will FW NPCs receive special treatment? Special in what way? Why would we? An AI template just for them, different form the mission AI template. Mainly because the goal of an FW mission can be different than that of a normal mission, so the NPCs should be different to account for that.
I fly a Navy Domi in missions.I don't AFK them as I got a less than maximum tank (so I can fit drone damage augmentors). I control the aggro, and recall drones when I new wave hits so the drones do not catch aggro. Ill have to see just how bad this is for us drone users. Maybe Ill fit a RR to keep the sentries repped.
If you are a solo mission runner using turrets or missiles, this is a virtual non-change. It only impacts drone users and fleets. http://vincentoneve.wordpress.com/ |

Syn Fatelyng
Redanni
32
|
Posted - 2012.09.20 15:41:00 -
[105] - Quote
EvilweaselFinance wrote:l0rd carlos wrote:corestwo wrote:So basically you're nerfing nullsec personal income again. How is this nerfing nullsec income? It makes exploration considerably harder (repping ships are more likely to die now). Most sites (which will, doubtless, not be redone) also rely on being able to carefully control aggression. By following this logic, C4/5/6 wormhole corporations must be some of the poorest people in the game.
Vincent Athena wrote:If you are a solo mission runner using turrets or missiles, this is a virtual non-change. It only impacts drone users and fleets. Standard combat pilots have ammo costs ( excluding t1 crystals ). Drone pilots will now have ammo costs. |

Thomas Gilmour
Imperial Academy Amarr Empire
0
|
Posted - 2012.09.20 15:41:00 -
[106] - Quote
Roll Sizzle Beef wrote:What about sites like Dread Guristas Fleet Staging Point 3? There is a Guristas Fleet Stronghold that launches Citadel Torpedos every 30 seconds. It will obliterate any subcap support for the capital already required to tank it if it switches targets. Or is it expected some sites become cap only? Forget the the FSP final, (aside from maybe losing a fighter -try fitting sebo and remote reps, should be OK-, worst case it switches to a siege dread 'plex), its the MAZE that's going to be impossible to complete with this change since it requires sub-caps. |

Bloodpetal
Mimidae Risk Solutions
868
|
Posted - 2012.09.20 15:42:00 -
[107] - Quote
CCP FoxFour wrote:
You're more than welcome. If possible we would love to get some feedback from people testing this on the test server. While we are working fast to make changes and we are testing this stuff internally there is only so much testing we can do. That and you guys always find ways to break our ****. :/
I do more exploration stuff than the mission stuff. It lets me shoot people while making ISKies :P
I'll try and get on though.
Mimidae Risk Solutions Recruiting |

Schmell
Russian Thunder Squad Against ALL Authorities
16
|
Posted - 2012.09.20 15:43:00 -
[108] - Quote
Hohoho.
How you gonna name this expansion? Eve-Online: AdaptOrDiesion?  |

corestwo
Goonfleet Investment Banking
696
|
Posted - 2012.09.20 15:44:00 -
[109] - Quote
EvilweaselFinance wrote:l0rd carlos wrote:corestwo wrote:So basically you're nerfing nullsec personal income again. How is this nerfing nullsec income? It makes exploration considerably harder (repping ships are more likely to die now). Most sites (which will, doubtless, not be redone) also rely on being able to carefully control aggression.
Right, precisely this. The result is less incentive to live in nullsec which is the opposite direction CCP should be going. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Chaunnay Solette
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.09.20 15:45:00 -
[110] - Quote
[Q) Will NPC's kill my drones? A) Yes, but they don't hate them nearly as much as sleepers. I ran 9 level 4 missions and lost 2 drones. It does mean you need to pay more attention though.]
How much more often did you have to recall them?
My concern here is that drones are a pretty simple mechanic - deploy, attack, recall. I don't know of any good way to remove aggro from them short of recalling. So if "paying attention" meanss "recall them when damaged," and they get damaged more often, this sounds essentially the same as "drone users, get ready to wait around a lot more."
The relative slowness of drones (esp heavies) means that increasing the rate at which they're aggroed significantly decreases effective DPS. The effect being more pronounced the large the drones in question.
I'm all for "paying attention," but if that just means waiting around for your drones to get there/come back, I'll fly something else, thanks. Please tell me im missing something. |

darius mclever
38
|
Posted - 2012.09.20 15:48:00 -
[111] - Quote
corestwo wrote:EvilweaselFinance wrote:l0rd carlos wrote:corestwo wrote:So basically you're nerfing nullsec personal income again. How is this nerfing nullsec income? It makes exploration considerably harder (repping ships are more likely to die now). Most sites (which will, doubtless, not be redone) also rely on being able to carefully control aggression. Right, precisely this. The result is less incentive to live in nullsec which is the opposite direction CCP should be going. Syn Fatelyng wrote: By following this logic, C4/5/6 wormhole corporations must be some of the poorest people in the game.
Except wormhole pilots have access to far higher incomes and are working together, whereas the stuff we're talking about is solo content. Two completely different things.
Given they wanted to bring pvp and pve closer to each other, you could just use your pvp tactic and bring 400 welp canes or drakes to run the plex. just a thought. |

Bob Bedala
24
|
Posted - 2012.09.20 15:48:00 -
[112] - Quote
Tippia wrote:After all, if the idea is for them to behave more like GǣrealGǥ enemies, taking away their h4x might be a good idea as wellGǪ
That.
But generally, whilst I think the changes sound great (ratting in WH certainly made me rethink a few things!) I'd like to reiterate an earlier concern in that it may make training up new mission runners harder as you can't take all the aggro for them (mistakes aside). TBH up until lvl 4's I see PvE as "GTFO at the right time" training, as well as new pilots being able to test fits & different combat styles without costing them a lot of ISK & fun/woe in non-hisec.
Lvl 4 adds the only real threat, warp scram. Which is packed by frigs. So if the smaller ships (& newer pilots) will be taking incoming frigs they will be more at risk than the BS pilots they are flying with.
Getting ppl slightly fighty off mining and onto mish running surely has to be a good thing, and given only mining some ABC ores is more profitable than hisec ores for some time now, we tempt with lvl 4 bounty & loot with relatively low risk. Adding barriers to entry for mish running may be somewhat counter-productive -- especially as the grind up to lvl4's is pretty hellish given the chronic lack of variety in missions.
I can see the added "realism" will make for better training but there's def a downside IMO. Maybe instead of all mission rats getting the same brain upgrade, have some lower-reward missions with rats that don't target switch or similar? |

Dalilus
Federal Navy Academy Gallente Federation
20
|
Posted - 2012.09.20 15:48:00 -
[113] - Quote
CCP FoxFour wrote:Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears  A sea of tears over this... you should have seen what else we wanted the NPC to do. 
Promises, promises. Been waiting for something like this for over 3 years...... |

Marlona Sky
D00M. Northern Coalition.
1335
|
Posted - 2012.09.20 15:50:00 -
[114] - Quote
Every NPC should warp disrupt a capital ship if it is on field. No matter what part of space or mission/anomaly it is.
Remove local, structure mails and revamp the directional scanner! |

Malkavien
Arch Angels Assault Force Lawful Insanity
1
|
Posted - 2012.09.20 15:51:00 -
[115] - Quote
This is going to ruin the standard plexing setup in 0.0. Now you are going to have to have ships that can tank the site on their own which will mean lower dps and end up means taking more time to complete. I hope you are going to increase something to compensate for this, higher bounties on rats or a better drop rate of deadspace mods. It is going to be near on impossible to do the higher end plexes that require over a certain amount of dps unless you bring a fleet of friends with you but when the drop occurs it wont be worth peoples time as the share will be so low. In the end people are going to stop doing them and the price of deadspace loot is going to sky rocket. I can see the need to increase the rats AI but doing this will have a serious impact on peoples ability to earn isk on their own. I could see people unsubbing accounts over this I am afraid as they just wont be able to afford to keep them if they are paying by PLEX. |

Derath Ellecon
Washburne Holdings Situation: Normal
334
|
Posted - 2012.09.20 15:51:00 -
[116] - Quote
I would have to be one of those Drone pilots that is a little concerned.
First off I don't AFK. But regardless, the issue is especially with Heavies. If you have your heavy drones out at 45km and they take aggro, they are so slow that often they will die before they can get back.
Now before you say, "just stay closer to your drones" keep in mind that for say a Battleship class mission runner 45km is probably a good range. A turret based BS would be engaging at 45km so it is reasonable that a drone ship (like a dominix) would be expected to engage at that range as well.
It also hampers drone ships much more, as they will have to waste time recalling and re-deploying, further putting drone pilots behind the curve vs turret based ships.
Luckily I mostly prefer sentries. But still, it could be more annoying. Maybe if NPC's had the ability to target a ships turrets... |

Syn Fatelyng
Redanni
32
|
Posted - 2012.09.20 15:52:00 -
[117] - Quote
corestwo wrote:Except wormhole pilots have access to far higher incomes and are working together, whereas the stuff we're talking about is solo content. Two completely different things. Nothing will change for solo pilots, as you can deduce. Also, I thought we were talking about fleet content.l0rd carlos wrote:It makes exploration considerably harder (repping ships are more likely to die now). Most sites (which will, doubtless, not be redone) also rely on being able to carefully control aggression. You agreed with him, and on the discussion of it being group work. I may be misreading so if you can offer some clarity.
Secondarily, and I mean this with no sarcasm, aren't null pilots used to (and encouraged) to work together? |

Bloodpetal
Mimidae Risk Solutions
868
|
Posted - 2012.09.20 15:52:00 -
[118] - Quote
CCP FoxFour wrote:
Our ultimate goal is that PvP and PvE fits should be the same and a lot of the thought process should be the same. That is... a long way off though.
I would like to add something to this comment, to feed your thoughts.
As long as things are "predictable" enough you will end up with what I will call the "Incursion" effect. Although you (CCP) simulated all the superficial things players do in a PVP environment in Incursions, i.e. Remote Reps, EWAR, Fast ships, mobility, etc...
The predictability of it always will lean towards the most lazy way to do it. If I had to face the SAME PVP fight against other players, every. single. day. I would get REALLY good at tweaking my setups to let me get the job done with the least brain power required, especially when relying on 20 other people to help me. Maybe eventually, someone like me, would get bored enough to want to try other stuff, but the average person will just resort to the least complicated solution.
In those cases it means Tank, Gank, and spank it.
A bit of randomness gets people all out of sorts because, oh... my... god... i have to react to stuff I am not expecting. My ISK/HR is going down because I have to actually REACT to stuff, which means I have to ::
1. Observe the Situation 2. Analyze the Situation 3. Decide on a Solution 4. React on my decision to the situation 5. Assess my decision to the situation, 6. Return to step 1.
Which for most people leads to... BOOM
Ok, but really. Chaos is the real solution because that is what PVP really is! There is so much Chaos in the machine, from other players interfering with fights, to unintentional stupidity, etc. You should really look into making the NPC experience feel like more than just a room with stuff in it. Also, failure (not necessarily blowing up kind of failure), is also a good incentive to have setups more prepared to react, rather than predict the situation.
I know this is... a loooong time away.
But, I know you guys are smart enough to have observed this, but just keep it in mind.
Mimidae Risk Solutions Recruiting |

corestwo
Goonfleet Investment Banking
696
|
Posted - 2012.09.20 15:53:00 -
[119] - Quote
Malkavien wrote:This is going to ruin the standard plexing setup in 0.0. Now you are going to have to have ships that can tank the site on their own which will mean lower dps and end up means taking more time to complete. I hope you are going to increase something to compensate for this, higher bounties on rats or a better drop rate of deadspace mods. It is going to be near on impossible to do the higher end plexes that require over a certain amount of dps unless you bring a fleet of friends with you but when the drop occurs it wont be worth peoples time as the share will be so low. In the end people are going to stop doing them and the price of deadspace loot is going to sky rocket. I can see the need to increase the rats AI but doing this will have a serious impact on peoples ability to earn isk on their own. I could see people unsubbing accounts over this I am afraid as they just wont be able to afford to keep them if they are paying by PLEX.
Nope. CCP's vision for nullsec is huge swathes of space rented out to bot farms as in the south.
I mean, that's all that I can assume. Between nerfing moons and nerfing, repeatedly, individual pilot income, they haven't given me any reason to believe otherwise yet. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Hakaru Ishiwara
Republic Military School Minmatar Republic
320
|
Posted - 2012.09.20 15:55:00 -
[120] - Quote
CCP FoxFour wrote:ovenproofjet wrote:How is this going to affect the likes of Logistics ships in high end DED complexes? Are they going to get a lower target priority or are we going to have to roll even more people into the sites... Logistics ships do generate a lot of threat as far as the NPC are concerned and will probably switch to them pretty quick. As for exactly how this will change your strategies, well that we shall have to wait and see. Please ensure that the loot drops are commensurate with the level of effort required to clear the site. Requiring large numbers of players in expensive and well-tanked ships with really crappy drop rates is not a positive change, nor does it add much "fun" to this "game."
Stated another way, I believe that it is fair to make PvE more challenging. Players will always rise up to the challenge to figure out solutions to problems. But please make certain that, when players rise up to the occassion, the rewards match both the level of effort and the hardware required to create the solution. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Liang Nuren
Heretic Army Heretic Nation
2258
|
Posted - 2012.09.20 15:56:00 -
[121] - Quote
CCP FoxFour wrote:Sentient Blade wrote:On the point of Logi in DED complexes, again, this is just ramping up the amount of people you'll need in a site as one logi will no longer be enough, you'll need at least two, maybe three when neut towers, webs etc come into play, and don't get me started on level 4 missions where guristas can permajam a person for 10 minutes straight.
It forces people to work in groups, yes, but maybe it's reducing certain group work to lowest common denominator.
Hmm... not that I'm opposed to the idea, but it's going to make it a lot more difficult to bring newer players along on higher level missions. I remember a lot of my first involvement (and making ISK) in the game was running L4 missions with my corp, even though I could barely get through level 3s at the time, combined with the drake resistance nerf that's going to make getting into higher level missions a complete non-starter for a lot of newer players.
So yes, while it won't have that much of an effect on the solo mission grinder, it might actually run counter to introducing newer players. Gone will be the days of tanking a room with a Tengu while so a nooby corp member can get in and shoot at some NPCs in their first caracal or drake as they'd be insta-blaped by NPCs (presuming you don't have 2 or 3 other corp members who're also willing to come along in Scimis).
Be very warey. There's a lot of meta-play around current NPC aggression mechanics. This is one of the reasons we are trying to get this out on the test server now and feedback on it. What we actually hope happens, due to ships wanting to kill ships of their own size, is that newer players can come along in frigates and deal with the frigate NPCs. As for the Logi question, this will take a lot of testing. We were still able to complete missions internally with a single logistics ship, it took some effort but we did it.
Look into the Basilisk. It's got a fantastic tank and contrary to popular opinion does not need a cap chain.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Jenn aSide
Smokin Aces.
249
|
Posted - 2012.09.20 15:56:00 -
[122] - Quote
If this change applies to the npc stations and rats at the end of 10/10 and 9/10 complex, those plexes just became totally undoable. EVERY plex strategy in plexes with the "super torps" revolves around getting "boss aggro' to the one ship fit to tank the torp.
I can't imagine how you'd do a Blood Raider 10/10 now. |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
61
|
Posted - 2012.09.20 15:57:00 -
[123] - Quote
Well that kills plexing for me.
Maybe if you gave escalations guaranteed loot drops they'll be worth it again.
EDIT: Also, thanks for killing ninja salvaging, a legitimate newbie profession. |

Il Reverendo
Brutor Tribe Minmatar Republic
6
|
Posted - 2012.09.20 15:58:00 -
[124] - Quote
CCP FoxFour wrote:Roll Sizzle Beef wrote:What about sites like Dread Guristas Fleet Staging Point 3? There is a Guristas Fleet Stronghold that launches Citadel Torpedos every 30 seconds. It will obliterate any subcap support for the capital already required to tank it if it switches targets. Or is it expected some sites become cap only? To be honest I am not familiar with this site and will have to test it.
Please do. This is the only aspect of the changes that worries me. Target switching + high end escalations and 10/10's with massive burst dmg or citadel torps and you may find yourself making things unnecessarily complicated, forcing us to use so many people or such high value ships (look into the different tanking approaches and the other ships that they rely on and you'll start to see the inherent issues) as to render them nigh on pointless.
[before anyone mentions it, yes you don't need to use a capital to tank (forget capitals, they're immaterial to the point being made), can be done easily with a hac/t3/small fast etc but throw in target switching and it's still a problem since the tank generally has little to no dmg and requires remote repping...if every ship you take in has to think about target switching...which means things start to get silly] |

Syn Fatelyng
Redanni
32
|
Posted - 2012.09.20 15:59:00 -
[125] - Quote
Jenn aSide wrote:If this change applies to the npc stations and rats at the end of 10/10 and 9/10 complex, those plexes just became totally undoable. EVERY plex strategy in plexes with the "super torps" revolves around getting "boss aggro' to the one ship fit to tank the torp.
I can't imagine how you'd do a Blood Raider 10/10 now. My ignorance is showing, but I'll risk the nudity:
Can defenders kill citadels? If so, that might suddenly have a use for the aggroed ship. |

Liang Nuren
Heretic Army Heretic Nation
2258
|
Posted - 2012.09.20 15:59:00 -
[126] - Quote
CCP FoxFour wrote:Aethlyn wrote:Sturmwolke wrote:L1 AI in L4 missions? ... ahaha ... it'll be very bloody the first few weeks  Why? IMO what makes Sleepers and (Incursion) Sansha more dangerous than the usual pirates are their stats: Speed, Health and Damage. That's nothing touched by just switching the underlying AI, considering most people run missions solo or in small groups only anyway. It might screw up people flying AFK drone boats, but at the same time it's something you shouldn't do anyway (why pay to play a game, when you don't even play then?). To be honest one of my concerns is people abusing the target switching to take even less tank into the mission.
Count on this. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Il Reverendo
Brutor Tribe Minmatar Republic
6
|
Posted - 2012.09.20 15:59:00 -
[127] - Quote
Jenn aSide wrote:
I can't imagine how you'd do a Blood Raider 10/10 now.
It's easy, all ships just have to be able to tank the torp, deal dmg, rr and not be dependent on cap.
...oh wait.... |

l0rd carlos
Friends Of Harassment
46
|
Posted - 2012.09.20 16:02:00 -
[128] - Quote
Syn Fatelyng wrote: Can defenders kill citadels? If so, that might suddenly have a use for the aggroed ship.
Smartbombs can ;-) |

aoeu Itonula
School of Applied Knowledge Caldari State
0
|
Posted - 2012.09.20 16:05:00 -
[129] - Quote
This is really bad for high-end DED plexes. Right now, because of terrible loot tables (especially the 8/10s), it's barely better isk/hr for a pilot to run around probing and doing DED plexes than it is to just anom or do L4s, not to mention how FW missioning outpaces it by leaps and bounds. With requiring every ship in the site to have a massive tank, completion time will go in the toilet, and isk/hour with it. Expect DED plexing isk/hour to plummet to the level of afk mining ice in hisec - which leaves no reason to do it at all. |

colera deldios
Broski North Black Legion.
53
|
Posted - 2012.09.20 16:07:00 -
[130] - Quote
CCP FoxFour wrote:Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears  A sea of tears over this... you should have seen what else we wanted the NPC to do. 
This should be excluded from DED sites and Exploration because it will remove solo exploration compleatley. For instance right now i run Tengu for tank on my main and Proteus on my alt for DPS. While my Tengu tanks i can kill things with my Proteus however if things are swiching targets to my no-tank proteus this whole idea is kaput.
On the other hand constant warping in and out will mean it will take me longer to do a plex giving nasty locals more time to respond to me. |

aoeu Itonula
School of Applied Knowledge Caldari State
0
|
Posted - 2012.09.20 16:07:00 -
[131] - Quote
I have some other questions too - if you insist on giving the AI behavior that targets drones, much like happens in PvP, will you be bringing other PvP damage avoidance behaviors to the AI as well? For instance, NPCs with MWDs that actually kite close-range ships, or NPCs that firewall incoming missiles, or even NPCs that spiral in to keep up their transversal instead of just MWDing straight towards the target then orbiting. |

Lord Zim
1515
|
Posted - 2012.09.20 16:11:00 -
[132] - Quote
CCP FoxFour wrote:Nickabocka Glory wrote:What will happen to the risk reward balance of high, low and null sec NPCs?
Making NPCs harder sounds like fun but the extra time and effort required to kill them needs to be reflected in their value. This should not really make them that much harder to kill, actually it is not changing their tank or DPS at all. So killing time should not change. Let's pretend I stopped caring about running beltrats or anoms in nullsec years ago because the effort/reward ratio made running L4s in hisec a better proposition. Why should this make it worth it, to me, to move my isk-making char back to nullsec? Cyno's lit, bridge is up, but one pilotn++ won't be jumping home. |

Roll Sizzle Beef
Space Mutiny
1067
|
Posted - 2012.09.20 16:12:00 -
[133] - Quote
l0rd carlos wrote:Syn Fatelyng wrote: Can defenders kill citadels? If so, that might suddenly have a use for the aggroed ship.
Smartbombs can ;-)
If you can determine exactly were the server thinks the missile is compared to what you see visually. Sure. Though i think they should just rework the defender system. |

Bloodpetal
Mimidae Risk Solutions
868
|
Posted - 2012.09.20 16:13:00 -
[134] - Quote
What really needs to come from this is a couple specific changes ::
---Webifying towers need to be less effective. They are too powerful in relationship to normal webs.
---All EWAR needs a good examination to ensure it's not overwhelming, because the NPC EWAR is not like PC EWAR.
There's a couple UBER structures in Exploration sites that get absurd effects and would become nearly impossible to do this without a reliable tank ship.
Mimidae Risk Solutions Recruiting |

Lord Zim
1515
|
Posted - 2012.09.20 16:16:00 -
[135] - Quote
Oh wait, what am I saying? L4s are so last year, this year it's FW farmville ahoy. Shouldn't be too long till minmatar or caldari hits L5 again so we can coordinate the cash out. Cyno's lit, bridge is up, but one pilotn++ won't be jumping home. |

seth Hendar
Republic Military School Minmatar Republic
1
|
Posted - 2012.09.20 16:22:00 -
[136] - Quote
CCP FoxFour wrote:Migrator Soul wrote:CCP FoxFour wrote:A sea of tears over this... you should have seen what else we wanted the NPC to do.  Please, do it then. Hell, even the current sleeper AI is laughably easy.. I would love to see NPC AI become on par with player skill, therefore increasing the difficulty of missions.. Our ultimate goal is that PvP and PvE fits should be the same and a lot of the thought process should be the same. That is... a long way off though. sorry to disapoint you, but this would probably never happen, unless you come up with a kind of npc we need to point / neut.
and tracking ewar is only usefull against some sleepers actually, so unless you expand the usage among the regular npc, ewar drones / modules will remain unused.
so absolutely no way to have the same fitting :) |

Despana
Ice Cream Van
0
|
Posted - 2012.09.20 16:26:00 -
[137] - Quote
I can't believe so many people actually HAPPY about this changes....
How about you will turn on your brains before you post something in here and make CCP think they are on the right path?
Let me tell you why I will quit this game if this changes will go live:
I play eve since 2004 and I am not a big fan of gangs, fleets etc. Because this game is sandbox, it gives us free choice what to do. My choice is SOLO, period, and here's why it will kill 95% of my fun:
I do fly Assaults and other small ships ships in null / low sec. to catch belt, anomaly, mission hunters on small ships and then kill them when they don't pay enough attention to local and d-scan. Now, killing drakes, ravens, dominixes and other hunter will be impossible on small ships, because I won't have enough time to kill them before NPC's will trim me off.
Covert OP bombers? Forget about it. We barely could orbit tank ships without NPC's attacking us, now - no chance at all.
Basically, killing people while they are doing their hunting will be impossible on small and even medium ships.
By any means, killing solo pvp will NOT make people happy. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
321
|
Posted - 2012.09.20 16:26:00 -
[138] - Quote
Lord Zim wrote:CCP FoxFour wrote:Nickabocka Glory wrote:What will happen to the risk reward balance of high, low and null sec NPCs?
Making NPCs harder sounds like fun but the extra time and effort required to kill them needs to be reflected in their value. This should not really make them that much harder to kill, actually it is not changing their tank or DPS at all. So killing time should not change. Let's pretend I stopped caring about running beltrats or anoms in nullsec years ago because the effort/reward ratio made running L4s in hisec a better proposition. Why should this make it worth it, to me, to move my isk-making char back to nullsec? There is zero incentive unless the bounties or faction / dead-space loot drop rates improve.
Now, if CCP would re-introduce the drop of faction (OR dead-space) towers and POS module BPCs (which we lost with the Tyrannis expansion over two years ago), then you might generate some serious interest in exploration.
The faction POS tower or module BPC drops could be phased in on a CCP designed schedule so as not to flood the market and to continue to generate interest in exploration over the long-term.
Additionally, if / when CCP revamps the POS system, they could introduce new and fancy faction POS elements via BPC drops.
Trust me, explorers love this class of loot drops.  +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Captain Surprise Sex
Pator Tech School Minmatar Republic
0
|
Posted - 2012.09.20 16:27:00 -
[139] - Quote
CCP FoxFour wrote:Sturmwolke wrote:L1 AI in L4 missions? ... ahaha ... it'll be very bloody the first few weeks  As for the drones issue, you have a mechanism to save them (by re-calling and re-launching) but it's too archaic/clunky/fidgety for extended use. Fix this and it'll alleviate some of the major issues facing drone boats. I propose an auto-recall function when drone hits a user specified amount of dmg but keep the launch/re-launch manual. Edit: This also looks like another indirect nerf to L4 income if it changes L4 missioning in such a way that it affects the avg pilot's completion time. The lessons from the incursion changes are still fresh in mind. Shift+R recalls drones... I do agree though that system needs some work. We will be keeping an eye on the income generated from L4 missions as we do have graphs and statistics for this. :)
Drone boats desperately need a way to launch drones with a hotkey. And not just a "Hey CCP pick some random drones and throw them into space! Heavy armor maintenance I's and a EV-900? Solid choices!" crap shoot like you get executing "Launch" on the root of the drone tree, but the ability to assign different hotkeys to different drone groups.
This is something that should have been done years ago, but being as we're apparently dead set on making cycling drones an exciting new facet of the engaging PvE experience a new flavor of tedium in a never-ending, soul-crushingly dull grind I'd say it now rates as pretty critical. |

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.09.20 16:28:00 -
[140] - Quote
I approve of this AI system upgrade.
I've been wondering when it would of been implemented on the rest of the game, since Sleepers/Incursions are awesome. Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Alexander the Great
Imperial Academy Amarr Empire
0
|
Posted - 2012.09.20 16:38:00 -
[141] - Quote
Do you really think this will make PvE more fun?
Most PvE is done solo so this won't make any impact at large scale.
You are making it harder to use logistics and take new players to high level missions so they can have fun.
You are making us do the same thing but in harder way, which I can't call fun. |

Jenn aSide
Smokin Aces.
249
|
Posted - 2012.09.20 16:38:00 -
[142] - Quote
Syn Fatelyng wrote:Jenn aSide wrote:If this change applies to the npc stations and rats at the end of 10/10 and 9/10 complex, those plexes just became totally undoable. EVERY plex strategy in plexes with the "super torps" revolves around getting "boss aggro' to the one ship fit to tank the torp.
I can't imagine how you'd do a Blood Raider 10/10 now. My ignorance is showing, but I'll risk the nudity: Can defenders kill citadels? If so, that might suddenly have a use for the aggroed ship.
I dunno, but it would be cool if they could, or at least dampen the damage.
I can't put defenders on my Mach so thats moot, smartbomb maybe, but I'd just end up not risking the mach in 10/10s anymore. This change is basically good, but it should be considered deeply before ccp goes through with it.
|

Syrias Bizniz
Carnivore Company
9
|
Posted - 2012.09.20 16:43:00 -
[143] - Quote
I'm not sure whether or not this has been reported earlier. But in the last 3 or 4 weeks i have recognized something i haven't encountered so far on Tranquility. I went into the Metropolis Region and did some belt-ratting in lowsec with a corpmember. I also warped into Cosmic anomalies in Highsec, in some there was already another player flying the site. I can tell you, i have been VERY surprised in lowsec belts, when Red-blinking NPCs went from red to yellow and started applying damage onto my buddy. And i have also been very surprised when some rats in a cosmic anomaly, clearly agressing another player already in, started yellowboxing and approaching me, him still on the field.
So i really don't know whether or not the whole target switching thingy on rats is all new for beltrats / anoms, or something that maybe has been lurking on tq for quite some time now...
|

Oberine Noriepa
910
|
Posted - 2012.09.20 16:47:00 -
[144] - Quote
CCP FoxFour wrote:Our ultimate goal is that PvP and PvE fits should be the same and a lot of the thought process should be the same. That is... a long way off though. If you guys can pull this off, I will be impressed. This is exactly what I want. Missions and arcs will definitely need some redesigning, though. |

Bobbith
No Fish
4
|
Posted - 2012.09.20 16:48:00 -
[145] - Quote
Yay about time!
could you also see about randomizing the rat spawns in missions a bit as well while you are at it?
|

David Zahavi
Science and Trade Institute Caldari State
0
|
Posted - 2012.09.20 16:49:00 -
[146] - Quote
I think its great the AI will be updated, but if you are going to require us to manage our drones more, it would only be appropriate that the drones interface/control get an upgrade, especially for pilots of gallente ships who depend on drones as a primary damage source.
As it stands, the drones interface is not in any way intuitive, and anyone who doesnt do the gallente intro missions won't even know drones exist, much less how to control them properly.
And even experienced pilots all agree the drones interface needs an upgrade. Either make the new AI not target drones, or update the interface.
Just my 2 cents.
I do welcome the AI change, and hope it turns out well. But if it needs to be postponed until the appropriate systems are in place for it to be optimized, then so be it. |

Jenn aSide
Smokin Aces.
249
|
Posted - 2012.09.20 16:49:00 -
[147] - Quote
CCP FoxFour wrote: This is one of the reasons we are trying to get this out on the test server now and feedback on it. What we actually hope happens, due to ships wanting to kill ships of their own size, is that newer players can come along in frigates and deal with the frigate NPCs.
Forcing us to basically bring a gang of logistics or spider tanking battleships just to do high level DEd plexes is a big nerf.
The NPCs across eve might be the same, but the situations you find them in is not. While this might be a minor nusiance in a lvl 4, it becomes a game ending nightmare in the monster DED complexs that ALREADY damn near require at least dual boxing to complete.
This is the problem with the "broad brush" approach (don't get me started on what another part of CCP is thinking of doing with Heavy Missiles lol), change one thing, screw 10 others, PLEASE consider this carefully.
Or, take citadel torps out of DED plexes and just add more npc ships. Some of us REALLY don't want to have to avoid DEd plex escalations because of this.
|

Ardon Gareau
Chasm City Syndicate
0
|
Posted - 2012.09.20 16:53:00 -
[148] - Quote
There is already an ammo cost with drones. An Ogre II currently runs 530k-590k. I already have a drone attrition rate of probably two drones for every nine missions between disconnects, glitches, drones getting targeted and destroyed as Chaunnay posted, etc. Presuming I already lose two in nine missions, that's an ammo cost of roughly 1.1m ISK (not to mention the ammo I already use to supplement my drone damage). Add two more drone losses due to the target switching, and the cost doubles.
Furthermore, if there is a constant play of pulling aggroed drones back, there is a drop in DPS for drone boats--a drop which could potentially allow for enemy shield recharge or armor rep--greatly increasing the time it takes to complete a mission and dropping the net reward of running missions in a drone boat. Currently my mission running is done about 50/50 between drones and missiles, and I'd say between time and expenses I can earn about the same net profit between the two. If the new AI makes life in a drone boat too toilsome (less fun) or less-profitable (even less fun), I'll naturally be shifted away from using drones to flying my missile boats almost exclusively. It would seem that this change is likely to further-reduce ship/weapon diversity in mission running.
Finally, I understand that the difficulty is not technically increased, but risk to lower-tanked and lower-SP team mates is increased without a corresponding increase in reward. This would seem to make mission running overall less-desirable of an occupation, especially for the newer and more casual players. |

Syrias Bizniz
Carnivore Company
10
|
Posted - 2012.09.20 16:56:00 -
[149] - Quote
Jenn aSide wrote:CCP FoxFour wrote: This is one of the reasons we are trying to get this out on the test server now and feedback on it. What we actually hope happens, due to ships wanting to kill ships of their own size, is that newer players can come along in frigates and deal with the frigate NPCs.
Forcing us to basically bring a gang of logistics or spider tanking battleships just to do high level DEd plexes is a big nerf. The NPCs across eve might be the same, but the situations you find them in is not. While this might be a minor nusiance in a lvl 4, it becomes a game ending nightmare in the monster DED complexs that ALREADY damn near require at least dual boxing to complete. This is the problem with the "broad brush" approach (don't get me started on what another part of CCP is thinking of doing with Heavy Missiles lol), change one thing, screw 10 others, PLEASE consider this carefully. Or, take citadel torps out of DED plexes and just add more npc ships. Some of us REALLY don't want to have to avoid DEd plex escalations because of this.
So you say, there are DED Plexes that are soloable, but only very tight and are very close to requiring at least 2 chars in it and are stating that these plexes won't be doable solo anymore if the new AI hits TQ?
Well, according to the Dev-Blog, the NPCs will get a target switching AI. They will still have the same dps, speed, optimals, tank, ewar. So ... If doable solo before the change, i can imagine no reason why it wouldn't be doable solo after the patch. For one Pilot doing the site, nothing changes unless you rely heavily on drones. |

Derath Ellecon
Washburne Holdings Situation: Normal
335
|
Posted - 2012.09.20 17:00:00 -
[150] - Quote
David Zahavi wrote:I think its great the AI will be updated, but if you are going to require us to manage our drones more, it would only be appropriate that the drones interface/control get an upgrade, especially for pilots of gallente ships who depend on drones as a primary damage source.
As it stands, the drones interface is not in any way intuitive, and anyone who doesnt do the gallente intro missions won't even know drones exist, much less how to control them properly.
And even experienced pilots all agree the drones interface needs an upgrade. Either make the new AI not target drones, or update the interface.
Just my 2 cents.
I do welcome the AI change, and hope it turns out well. But if it needs to be postponed until the appropriate systems are in place for it to be optimized, then so be it.
Edit: The other caveat I do have is that... depending on the AI's predilection for changing targets, this could make it significantly harder for a new player in a salvage boat to participate in higher level missions.
Not that salvaging is necessarily the most compelling gameplay, or that missions are either.... but it would most likely relegate them to coming in after the mission is over and not even getting to see the action.
+1 for a better interface.
The other tough thing is with drones, that usually the only way to tell that they have taken aggro is when they start taking damage. Often by then, Plus the time to hotkey return + the time for them to respond means they are seriously damaged. It seems there should be some sort of drone warning you can get so the drones can notify you when they are being targetted so you have an appropriate amount time to react.
|

TheLostPenguin
Surreal Departure
34
|
Posted - 2012.09.20 17:02:00 -
[151] - Quote
More variety/unpredictability for PVE is something I've wanted for a long time in EVE, right now this sounds like a nerf to drone users and those running sites that require a fleet.
Now since I know essentially bugger all about running plexs I'll focus on the drones...
Right now there are a couple of missions (L4s) that will target your drones, the first room of WC being one that springs to mind, and as it stands it happens a bit and is slightly annoying, especially if you forgot/weren't paying full attention, but overall it's not really a major issue. Now if what we're going to see is a similar level of rats occasionally switching to your drones in other missions, it'll be a nerf to drone users simply because the moment you have to spend more/any time switching out drones you're losing effective dps, but it shouldn't be TOO bad. If we see drones pulling aggro with any great frequency you can basicly right off every droneboat as a viable PVE ship, there really wont be much reason to use them in place of guns/missiles that don't have the same issue of extra micromanagement and dropping dps as you try to keep your drones alive. As for viewing it as "ammo cost" to replace drones, I'm guessing people are forgetting that losing t2 drones is not cheap at all, and if it happens often (lol heavies getting wiped as they trundle back) it'll far exceed equivalent ammo costs.
Sadly with the general drone-hate from CCP and the tendency to release things in a horrible state in general, I'm very glad I have equally perfect gun/missile skills on my only char that uses drones heavily, and I'll be comfortably switching to something that isn't getting beaten with a nerfbat whenever this goes live.
tl/dr: Why must it be that drones YET AGAIN get the muddy end of the stick?? |

Jenn aSide
Smokin Aces.
249
|
Posted - 2012.09.20 17:02:00 -
[152] - Quote
Il Reverendo wrote:Jenn aSide wrote:
I can't imagine how you'd do a Blood Raider 10/10 now.
It's easy, all ships just have to be able to tank the torp, deal dmg, rr and not be dependent on cap. ...oh wait....
Well played sir.
The Blood Raider 10/10 is a MONSTER (i tank it with a faciton/deadsapce fit loki, love those em resists) backed up by logi with other ships for DPS, how do I make that loki be able to to rep the logi with no cap, how do I tank a logi to withstand the torp AND rep with no tank after it gets neuted ect ect.
The High End DED plexes were created and balanced under the current "dumb AI" regime. CCP you HAVE to redesign them 1st before you introduce target switching of you make them either undoable or utterly unprofitable (which is the same as making them undaoble lol). |

Karl Planck
Heretic Army Heretic Nation
249
|
Posted - 2012.09.20 17:04:00 -
[153] - Quote
superb, the tears are already flowing from this change. Yes, this will drastically change DED sites. Yes this will be a huge nerf to afk botting highsec turds.
HAHAHAHHHAHAHAHA
Low-sec Best-sec |

Jenn aSide
Smokin Aces.
249
|
Posted - 2012.09.20 17:05:00 -
[154] - Quote
Syrias Bizniz wrote:Jenn aSide wrote:CCP FoxFour wrote: This is one of the reasons we are trying to get this out on the test server now and feedback on it. What we actually hope happens, due to ships wanting to kill ships of their own size, is that newer players can come along in frigates and deal with the frigate NPCs.
Forcing us to basically bring a gang of logistics or spider tanking battleships just to do high level DEd plexes is a big nerf. The NPCs across eve might be the same, but the situations you find them in is not. While this might be a minor nusiance in a lvl 4, it becomes a game ending nightmare in the monster DED complexs that ALREADY damn near require at least dual boxing to complete. This is the problem with the "broad brush" approach (don't get me started on what another part of CCP is thinking of doing with Heavy Missiles lol), change one thing, screw 10 others, PLEASE consider this carefully. Or, take citadel torps out of DED plexes and just add more npc ships. Some of us REALLY don't want to have to avoid DEd plex escalations because of this. So you say, there are DED Plexes that are soloable, but only very tight and are very close to requiring at least 2 chars in it and are stating that these plexes won't be doable solo anymore if the new AI hits TQ? Well, according to the Dev-Blog, the NPCs will get a target switching AI. They will still have the same dps, speed, optimals, tank, ewar. So ... If doable solo before the change, i can imagine no reason why it wouldn't be doable solo after the patch. For one Pilot doing the site, nothing changes unless you rely heavily on drones.
You must not do high end DED plexes that through torps that do 160,000 points of damage to you every 30 seconds.....
Under the current scheme, you can send in an uber tank to soak up these ship killers, then bring in dps and/or logi support. If the torp chuker ships or structures start switching targets, the problem that plex poses rise exponentially.
I totally fine with the change everywhere else (missions, anoms, lower end deds ect), Don't mind seeing afk drone NPCing go away either, but it could break the 9/10s and 10/10s is ccp isn't careful. |

Dersen Lowery
Knavery Inc. StructureDamage
97
|
Posted - 2012.09.20 17:06:00 -
[155] - Quote
Large drones are already of questionable value, because they're so slow and so easy to kill. This makes them even less useful. Not a problem for me, because I never deploy them, but just a heads-up that they'll be reduced to the nichest of niche roles, like buffing the DPS of Myrmidons in EFT.
Aethlyn asked why people would AFK missions. corestwo has answered the question indirectly. The AFK Domi mission-runners I know are nullsec PVP pilots who hate PVE and have having to do PVE, but need the ISK to do what they want to do. Like many nullsec pilots, they multibox, so they'll have an alt AFKing L4s while their main does something more engaging. One guy would start his Domi in a big L4 and leave the house. The point is, for them it's not about fun, it's about finding the least time- and attention-intensive way to make enough ISK that they can have their kind of fun.
I'd like to approach something Tippia said from the other side: If the rats have real ships with real modules, EWAR works against them in a way that is consistent with the way they work against player ships of the same type. Right now, except for absurdly reductive examples in the tutorials, the only thing missions teach you about EWAR is that you can feed your capacitor indefinitely by pointing a NOS at a nearby rat. With all the cool rebalancing to EWAR boats that'll be rolling out this winter, it would be nice to be able to have the option of learning how to use them in PVE, instead of thinking that sensor damps are useless because the rat cruiser shooting you from 20km away has a 300km targeting radius.
Make no mistake, I'm overall very happy with this change. It will make things more exciting for me. But there are ramifications to consider. |

Lord Xander
NED-Clan Goonswarm Federation
5
|
Posted - 2012.09.20 17:07:00 -
[156] - Quote
1 pve will NEVER be fun
2 you will kill jewing High sec and low and 0.0
3 you will never see me running a Maze ever
4 "CCP"
so in the end, F*&% jewen and more scaming, this is what you want form us, so so you will get it.
hope you like it. |

Spc One
The Chodak Void Alliance
77
|
Posted - 2012.09.20 17:11:00 -
[157] - Quote
That one with aggroing drones is not good. Let's say i have a ship which only has drones like carrier... or dominix on which all high slots are used for ulility.. If npc's kill all of my drones then scramble me i can't warp out and i can just sit there indefinitely can't warp out, can't do nothing.
I support this change but please program npc's to leave drones alone.
|

Nijle
Star Frontiers THORN Alliance
2
|
Posted - 2012.09.20 17:12:00 -
[158] - Quote
CCP FoxFour wrote:Roll Sizzle Beef wrote:What about sites like Dread Guristas Fleet Staging Point 3? There is a Guristas Fleet Stronghold that launches Citadel Torpedos every 30 seconds. It will obliterate any subcap support for the capital already required to tank it if it switches targets. Or is it expected some sites become cap only? To be honest I am not familiar with this site and will have to test it.
Concerning 10/10 complexes (and fleet staging 9/10)
Naval Shipyards can not have capitals in it, for this site you need to bring a heavily tanked ship such as a Tech 3 or Broadsword to tank the Citadel torpedo. It is gated and can not have capitals in it.
The Maze also has this by the way.
Please please please make sure you guys test this to make sure that it does not switch targets (or some other fix, lower damage?). Those sites will NOT be able to be completed if the Citadel torp switches targets to a Logi or other ship that has moderate tank but is setup for dps. They will one or two shot everything that is not the "tank" (the torps do 150k dmg every 10 seconds!) with that torpedo! So anything sub mid 90s resists to the damage type and a moderate buffer will be popped.
Aside from this concern these changes sound great!! Thank you. |

Syrias Bizniz
Carnivore Company
10
|
Posted - 2012.09.20 17:13:00 -
[159] - Quote
Dersen Lowery wrote: [...] the only thing missions teach you about EWAR is that you can feed your capacitor indefinitely by pointing a NOS at a nearby rat. [...]
Tested 2 weeks ago in a curse. Does not work.
@ Jenn aSide:
Allright, I've never done the highend plexes before. But maybe the solution will be not to bring a Logi and T3s, but to bring spidering Battleships. I could see a bunch of Sins (reliying on drones lol) performing ... acceptable. Marauder Gangs. Or the fact that 9/10 and 10/10 are no longer designed for one or two guys multiboxing, but as a Fleet-PvE adventure much like Incursions. Share the wealth ;)
Or yeah, adjusting the Sites to new AI in terms of DPS might also be a good idea. |

Jenn aSide
Smokin Aces.
249
|
Posted - 2012.09.20 17:14:00 -
[160] - Quote
Spc One wrote:That one with aggroing drones is not good. Let's say i have a ship which only has drones like carrier... or dominix on which all high slots are used for ulility.. If npc's kill all of my drones then scramble me i can't warp out and i can just sit there indefinitely can't warp out, can't do nothing.
I support this change but please program npc's to leave drones alone.
Now, i don't agree with this part, a carrier can mount smart bombs and neuts, hell I've ECM-bursted my way out of level 5s in a carrier before just to see if I could do it.
The problem I have with switching aggro to drones is just the shear tediousness of having to do it over and over again. That's not fun, pve should at least be somewhat enjoyable.
We'll see how it pans out. |

Lord Okinaba
25
|
Posted - 2012.09.20 17:16:00 -
[161] - Quote
As if flying drone boats isn't a ball ache as it is. 
Now we're going to have to micro manage them even more and with still a very out dated and cumbersome control system.
*sigh* |

Lors Dornick
Kallisti Industries Solar Assault Fleet
189
|
Posted - 2012.09.20 17:19:00 -
[162] - Quote
This will create an awesome flood of tears, wailing and pulling hair and beards (if present).
It will make it harder to just use the same old and well documented ways/fittings/tactics over and over again.
Think the awesome amount of dead ships (some very shiny) followed by huge amounts of tears when incursions was released, but at least 10x more ;)
No longer will npc rats just follow the script and let themself be slaughtered without actually forcing the player to assess the situation and react.
It will be harder to just grind the same series of missions/deds/plexes over and over again without even bothering.
Some will see this as an annoying way to make it harder to farm the isk they want/need for having fun (which most likely doesn't include PvE stuff).
But I'd say that this change is well overdue, and like it was with incursions, people will assess, analyze and adapt.
And those who can't or can't be arsed to, will leave or find another way to fund their habit.
But drones will be an issue, ctrl-r is nice, but sentries move quite slowly ... ;)
|

Jenn aSide
Smokin Aces.
249
|
Posted - 2012.09.20 17:19:00 -
[163] - Quote
Syrias Bizniz wrote:Dersen Lowery wrote: [...] the only thing missions teach you about EWAR is that you can feed your capacitor indefinitely by pointing a NOS at a nearby rat. [...] Tested 2 weeks ago in a curse. Does not work. @ Jenn aSide: Allright, I've never done the highend plexes before. But maybe the solution will be not to bring a Logi and T3s, but to bring spidering Battleships. I could see a bunch of Sins (reliying on drones lol) performing ... acceptable. Marauder Gangs. Or the fact that 9/10 and 10/10 are no longer designed for one or two guys multiboxing, but as a Fleet-PvE adventure much like Incursions. Share the wealth ;) Or yeah, adjusting the Sites to new AI in terms of DPS might also be a good idea.
I highlighted the important part. That torp will ALPHA a battleship (even a bonused resist monster liek an Abaddon) spider reps or not, which is why no one bring battleships to TANK Fleet Staging Points, Mazes or other 9-10/10s. Hell, people who didn't know what they were doing have in the past lost carriers and dreads in some of these (namely fleet staging point) although you had to be really asleep at the wheel to do that.
No, the stations or rats that shoot citadel torps switching would totally break the 9-10s and 10/10s that have them, it's not a matter of "bring more people". |

Travis Wells
Amok. Goonswarm Federation
240
|
Posted - 2012.09.20 17:19:00 -
[164] - Quote
Making pve more "engaging" makes pve more tedious than it already is, making the time sink to make isk to fund other adventures more difficult giving us less fun, or more work, grrrrreeeeaaaattttttt |

Warr Akini
Bat Country Goonswarm Federation
5
|
Posted - 2012.09.20 17:19:00 -
[165] - Quote
CCP, heed my words:
If you're going to do this, at least add a "Launch Drones" hotkey. I know you don't currently have a system to designate which five (assuming five+) drones to launch, but let us deal with that while you give us a basic function. |

Mr Quinto
Republic University Minmatar Republic
0
|
Posted - 2012.09.20 17:23:00 -
[166] - Quote
I guess CCP wants us to quit the game, and perhaps I will when this change comes. It takes a long tedious grinding with drones. Even with them not being targeted, each mission will take an hour to complete, also preparing the mission, and moving my ship there. I guess this game won't be worth my time anymore if spending all these hours to lose ships in some L4 missions. I am not playing this game as a labour, I played this game for fun.
|

Sverige Pahis
Thunderwaffe Goonswarm Federation
1079
|
Posted - 2012.09.20 17:25:00 -
[167] - Quote
good point travis wells |

Emmy Mnemonic
Entropy Extension Soldiers Of New Eve
9
|
Posted - 2012.09.20 17:25:00 -
[168] - Quote
I studied a class in Artificial Intelligence at the university faculty of computer science, some 20 years ago. Still remember our professor that started the first lecture by defining what AI is in mathematical terms, one definition more boring and dry than the other. But near the end, he put up a picture with the definition he said that he liked the most:
"Artifical Intelligence is when you make computers behave like they do in the movies".
Guess we now could include "..and in EVE" to that ;-)
Good job CCP! Shooting artificially smarter rats is more fun than shooting artifically stupid rats! I playe EVE to get a challenge, if it was no challenge I would quit. Mostly you get challenges from other players (social aspects, pvp, cooperation in corps and alliance, different people from around the world with different languages and culttures etc etc). But when they are not around, AI rats will give you a substitute and make the boring parts of EVE less boring. |

Tsukinosuke
Id Est
5
|
Posted - 2012.09.20 17:29:00 -
[169] - Quote
good work.. it will cover "player drone ai" too, wont it? |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
193
|
Posted - 2012.09.20 17:30:00 -
[170] - Quote
FYI, drone launch button would actually be pretty easy to implement
The current issue (I assume, at least) is "how do you decide what drones to launch when the hotkey is pressed"
The solution is simple -- allow us to drag a drone group onto the hotbar. Then, the existing [ctrl|alt] F1-F8 keys can be used to launch drones, removing any ambiguity in the command. |

Konrad Kane
7
|
Posted - 2012.09.20 17:32:00 -
[171] - Quote
Syn Fatelyng wrote:Vincent Athena wrote:If you are a solo mission runner using turrets or missiles, this is a virtual non-change. It only impacts drone users and fleets. Standard combat pilots have ammo costs ( excluding t1 crystals ). Drone pilots will now have ammo costs.
It's not really the same is it? Rats don't kill missile launchers, when you kill a drone you're removing DPS entirely from the fit. The only way to lose DPS on a missile boat is to run out of ammo. If not perfectly balanced you could lose your whole DPS from a drone wing in minutes.
Now if they allowed you to move drones from your hold to your bay I think you'd have a very fair point.
I'm also interested to see if it'll make some site impossible for a mid SP level player to run solo.
|

Jenn aSide
Smokin Aces.
249
|
Posted - 2012.09.20 17:33:00 -
[172] - Quote
Promiscuous Female wrote:FYI, drone launch button would actually be pretty easy to implement
The current issue (I assume, at least) is "how do you decide what drones to launch when the hotkey is pressed"
The solution is simple -- allow us to drag a drone group onto the hotbar. Then, the existing [ctrl|alt] F1-F8 keys can be used to launch drones, removing any ambiguity in the command.
So much this lol.
|

Syn Fatelyng
Redanni
32
|
Posted - 2012.09.20 17:33:00 -
[173] - Quote
Konrad Kane wrote:It's not really the same is it? Rats don't kill missile launchers, when you kill a drone you're removing DPS entirely from the fit. The only way to lose DPS on a missile boat is to run out of ammo. If not perfectly balanced you could lose your whole DPS from a drone wing in minutes. Or be a non-drone combat pilot that is ECM jammed 30 seconds at a time (possibly until your tank snaps), dampened and webbed to under 4k lock range (no point in having turrets for some situations), and similar scenarios.
|

Spc One
The Chodak Void Alliance
77
|
Posted - 2012.09.20 17:34:00 -
[174] - Quote
Jenn aSide wrote: Now, i don't agree with this part, a carrier can mount smart bombs and neuts, hell I've ECM-bursted my way out of level 5s in a carrier before just to see if I could do it.
The problem I have with switching aggro to drones is just the shear tediousness of having to do it over and over again. That's not fun, pve should at least be somewhat enjoyable.
We'll see how it pans out.
Well heavy drones are very slow, so you will loose drones. Smartbombs are not good in high sec. So yea, please program npc's to leave drones alone at least in high sec.
|

aoeu Itonula
School of Applied Knowledge Caldari State
0
|
Posted - 2012.09.20 17:35:00 -
[175] - Quote
Will you also be removing the absurdity of "groups" in missions (and select DED sites)? It's hilariously unrealistic that going into a room and shooting 1 rat should leave the majority of the rats just sitting there doing nothing, so will that be changed as well with the AI changes? |

Aethlyn
EVE University Ivy League
135
|
Posted - 2012.09.20 17:36:00 -
[176] - Quote
Despana wrote:Let me tell you why I will quit this game if this changes will go live:
I play eve since 2004 and I am not a big fan of gangs, fleets etc. Because this game is sandbox, it gives us free choice what to do. My choice is SOLO, period, and here's why it will kill 95% of my fun:
I do fly Assaults and other small ships ships in null / low sec. to catch belt, anomaly, mission hunters on small ships and then kill them when they don't pay enough attention to local and d-scan. Now, killing drakes, ravens, dominixes and other hunter will be impossible on small ships, because I won't have enough time to kill them before NPC's will trim me off.
I think you're taking the change more serious than it is. Feel free to proof me wrong, but what kind of encounters are we talking about? Let's say there's a Battlecruiser doing a Level 3 in low. So you sneak in and start attacking the Battlecruiser with an Assault Ship. What happens now is not having every second NPC start shooting you immediately or anything like that.
There's a chance that they start shooting you, however only the small NPCs flying frigates as well might do so immediately. The bigger ships will still most likely continue shooting the Battlecruiser. You might even be able to use the whole change to your advantage, especially in the case the NPCs start shooting the Battlecruiser's drones rather than you. Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |

Derath Ellecon
Washburne Holdings Situation: Normal
337
|
Posted - 2012.09.20 17:36:00 -
[177] - Quote
Syn Fatelyng wrote:Konrad Kane wrote:It's not really the same is it? Rats don't kill missile launchers, when you kill a drone you're removing DPS entirely from the fit. The only way to lose DPS on a missile boat is to run out of ammo. If not perfectly balanced you could lose your whole DPS from a drone wing in minutes. Or be a non-drone combat pilot that is ECM jammed 30 seconds at a time (possibly until your tank snaps), dampened and webbed to under 4k lock range (no point in having turrets for some situations), and similar scenarios.
At least in the future this will only matter until the NPC's aggro your drones. At which point you recall. Then when you relaunch and are jammed they will just sit there and we will both be in the same boat. |

Ardon Gareau
Chasm City Syndicate
0
|
Posted - 2012.09.20 17:39:00 -
[178] - Quote
Tsukinosuke wrote:good work.. it will cover "player drone ai" too, wont it?
I would certainly hope so. Player drones are currently dumb as a rock. |

Reginald Zebranky
GoonWaffe Goonswarm Federation
9
|
Posted - 2012.09.20 17:42:00 -
[179] - Quote
NPCs switching targets in some of the more difficult complexes is going to be troublesome for sure. I know lots of folks rely on being able to manage who the structures/npcs are shooting at.
Sites like
- The Maze (final room)
- Dread Guristas fleet staging point (final stage)
- No Quarter (final stage)
put out an astronomical amount of DPS. A dedicated tanking ship is usually required.
The tank-ship (often a pimped-out Tengu or a capital ship) typically sacrifices dps for tank. The high-skilled tengu-tanker takes the aggro and lower-skilled players warp in with whatever dps ships they have.
Managing who that structure fires its Citadel Torps or Siege Railguns Batteries at is pretty key.
It is going to be interesting to see how this works out. We're going to have to come up with new techniques on the double. Hopefully it won't lock lower-skilled players out of participating in these harder plexes entirely.
On a related note: Along with the heavy missile dps nerf this is another hit to nullsec player income. We could sure use an isk buff out here! |

Jenn aSide
Smokin Aces.
250
|
Posted - 2012.09.20 17:44:00 -
[180] - Quote
CCP FoxFour wrote:Roll Sizzle Beef wrote:What about sites like Dread Guristas Fleet Staging Point 3? There is a Guristas Fleet Stronghold that launches Citadel Torpedos every 30 seconds. It will obliterate any subcap support for the capital already required to tank it if it switches targets. Or is it expected some sites become cap only? To be honest I am not familiar with this site and will have to test it.
Wait, WHAT? I totally missed this.
You're thinking about making changes to content you're not personally familiar with?
Are you familiar with any of the DED 10/10s and 9/10 equivalents (Fleet Staging Points), like especially the Blood Raider one that not only throws a citadel torp at you but neuts you so dry the only way to tank it is with a totally passive and expensive armor tanked low sig high EM resist ship?
As politely as I can manage may I say please don't screw around with content that your players enjoy that you know nothing about until you know more about it please. This is how things get broken, does ccp normally let people who don't know the content inside and out make changes?
|

Aethlyn
EVE University Ivy League
136
|
Posted - 2012.09.20 17:49:00 -
[181] - Quote
Jenn aSide wrote:Wait, WHAT? I totally missed this.
You're thinking about making changes to content you're not personally familiar with? In a game as big and as complex as a MMORPG noone can know everything. I've played Dark Age of Camelot for 7 years and yet I only knew about one third of all contents.
Also, they don't claim these changes are final, nor that they've tested them everywhere. They especially asked us to test these, because we might play completely different, do different things, etc.
These feedback threads are there fore such things. See something the devs didn't think about? Tell them about it and they'll most likely be happy to look at it.
Modifying a game like Eve it's impossible to keep every possible mission, constellation, etc. in mind. It's just astronomically (pun intended). Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |

corestwo
Goonfleet Investment Banking
699
|
Posted - 2012.09.20 17:51:00 -
[182] - Quote
Aethlyn wrote:Jenn aSide wrote:Wait, WHAT? I totally missed this.
You're thinking about making changes to content you're not personally familiar with? In a game as big and as complex as a MMORPG noone can know everything. I've played Dark Age of Camelot for 7 years and yet I only knew about one third of all contents.
...which is exactly why CCP's repeated attempts at economic balancing have been so laughably bad. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Aprudena Gist
GoonWaffe Goonswarm Federation
3
|
Posted - 2012.09.20 17:53:00 -
[183] - Quote
These changes will last for about a week and then you will reverse them because it will require attuning all pve content which you aren't willing to do. |

Jenn aSide
Smokin Aces.
250
|
Posted - 2012.09.20 17:53:00 -
[184] - Quote
Reginald Zebranky wrote:NPCs switching targets in some of the more difficult complexes is going to be troublesome for sure. I know lots of folks rely on being able to manage who the structures/npcs are shooting at. Sites like
- The Maze (final room)
- Dread Guristas fleet staging point (final stage)
- No Quarter (final stage)
put out an astronomical amount of DPS. A dedicated tanking ship is usually required. The tank-ship (often a pimped-out Tengu or a capital ship) typically sacrifices dps for tank. The high-skilled tengu-tanker takes the aggro and lower-skilled players warp in with whatever dps ships they have. Managing who that structure fires its Citadel Torps or Siege Railguns Batteries at is pretty key. It is going to be interesting to see how this works out. We're going to have to come up with new techniques on the double. Hopefully it won't lock lower-skilled players out of participating in these harder plexes entirely. On a related note: Along with the heavy missile dps nerf this is another hit to nullsec player income. We could sure use an isk buff out here!
I preide myself on being able to set up and implement solutions to PVE related problems/content , in other words adapting. The 1st thing I thought when i hear dof the proposed Heavy Missle nerf (while others screamed blood murder) is what i could do with a Tracking comp'd up Navy Raven lol.
But done wrong this change could make high end null sec exploration content seriously bad and broken beyond our (often incredible) ability to adapt. The 1st 2 rooms of guristas maze are bad, but doable even with switching, but that last room would be impossible if you can't control or predict where that torp is going to go......\
.....and as I was typing that I thought "maybe I could put a smart bombing rokh between our dps ship and the station... see, still trying to adapt lol. But if the rokh takes torp aggro and dies, blegh.
Yea, we'll see, hope CCP thinks this all the way through.
|

Lysanne Reqetta
Federal Defense Union Gallente Federation
111
|
Posted - 2012.09.20 17:57:00 -
[185] - Quote
CCP FoxFour wrote: Our ultimate goal is that PvP and PvE fits should be the same and a lot of the thought process should be the same. That is... a long way off though.
I'm not sure this is a good idea. Remember, in most cases "NPC" stands for "Not Pod Controlled". NPCs should not be on the same level as capsuleer ships. Blatant alt posting? In my EVE?
It's more likely than you think. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
189
|
Posted - 2012.09.20 17:58:00 -
[186] - Quote
corestwo wrote:EvilweaselFinance wrote:l0rd carlos wrote:corestwo wrote:So basically you're nerfing nullsec personal income again. How is this nerfing nullsec income? It makes exploration considerably harder (repping ships are more likely to die now). Most sites (which will, doubtless, not be redone) also rely on being able to carefully control aggression. Right, precisely this. The result is less incentive to live in nullsec which is the opposite direction CCP should be going.
But isn't the real key of carefully controlling aggression something that should be based on observing the behaviour of the opponent and adjusting your behaviour to suit?
Not just carefully observe the opponents behaviour over a couple of runs and set down a strict tactic that will always work for a given scenario?
I do agree that it will be harder to grind out isk in null by using a well established tactic, but it will at the same time also be harder to grind out isk using a well established tactic everywhere.
However, I do think that forcing people to engage their brain to grind out isk instead of following a given manual is a good thing.
|

Jenn aSide
Smokin Aces.
250
|
Posted - 2012.09.20 17:58:00 -
[187] - Quote
Aethlyn wrote:Jenn aSide wrote:Wait, WHAT? I totally missed this.
You're thinking about making changes to content you're not personally familiar with? In a game as big and as complex as a MMORPG noone can know everything. I've played Dark Age of Camelot for 7 years and yet I only knew about one third of all contents. Also, they don't claim these changes are final, nor that they've tested them everywhere. They especially asked us to test these, because we might play completely different, do different things, etc. These feedback threads are there fore such things. See something the devs didn't think about? Tell them about it and they'll most likely be happy to look at it. Modifying a game like Eve it's impossible to keep every possible mission, constellation, etc. in mind. It's just astronomically (pun intended).
This is also the reason why you don't make "broad brush" changes if you can avoid it. Change Mission npc AI, cool, but keep that separate from other things. The problem is that back in the day, ccp simply reused npcs for other things, the mission npcs are also the anomaly and DED npcs ect.
But come now, how does the developers in charge of npc improvements not know fundamental aspects of NPC content, high end DED complexs aren't obscure features like some of the cosmos crap, it's content players do every singe day. New Developers maybe, I dunno, but damn. |

Jenn aSide
Smokin Aces.
250
|
Posted - 2012.09.20 18:00:00 -
[188] - Quote
Lors Dornick wrote:corestwo wrote:EvilweaselFinance wrote:l0rd carlos wrote:corestwo wrote:So basically you're nerfing nullsec personal income again. How is this nerfing nullsec income? It makes exploration considerably harder (repping ships are more likely to die now). Most sites (which will, doubtless, not be redone) also rely on being able to carefully control aggression. Right, precisely this. The result is less incentive to live in nullsec which is the opposite direction CCP should be going. But isn't the real key of carefully controlling aggression something that should be based on observing the behaviour of the opponent and adjusting your behaviour to suit? Not just carefully observe the opponents behaviour over a couple of runs and set down a strict tactic that will always work for a given scenario? I do agree that it will be harder to grind out isk in null by using a well established tactic, but it will at the same time also be harder to grind out isk using a well established tactic everywhere. However, I do think that forcing people to engage their brain to grind out isk instead of following a given manual is a good thing.
This initial change isn't doing anything like that.
I rat null sec Forsaken Hubs with a single macharial at time, aggro switching doesn't matter if there is nothing to switch too lol.
|

Spc One
The Chodak Void Alliance
77
|
Posted - 2012.09.20 18:02:00 -
[189] - Quote
I just tested rattlesnake with heavy drones on DUALITY .. i lost all my drones then got scrambled and couldn't do s*it. With cruise missiles / torpedoes you can't kill scrambling frigates so i am stuck. I can just sit back and relax. |

Syn Fatelyng
Redanni
34
|
Posted - 2012.09.20 18:05:00 -
[190] - Quote
Spc One wrote:I just tested rattlesnake with heavy drones on DUALITY .. i lost all my drones then got scrambled and couldn't do s*it. With cruise missiles / torpedoes you can't kill scrambling frigates so i am stuck. I can just sit back and relax. Why didn't you use your drones to kill the scramblers first? Why didn't you use a secondary flight of drones? Why not use smaller drones to kill scramblers faster, and save the larger drones for bigger targets? Why not use sentry drones and use your empty highslots for remote repairing?
|

Spc One
The Chodak Void Alliance
77
|
Posted - 2012.09.20 18:06:00 -
[191] - Quote
I also tested angry amarr costums npc's in high sec. When they attack you, speed of your ship disappears, so you're like immovable enigma, get jammed 100% of the time, but can tank them in maelstrom.
 |

Milton Middleson
Rifterlings Damu'Khonde
106
|
Posted - 2012.09.20 18:06:00 -
[192] - Quote
Does CCP plan to follow up on this AI revamp with other enhancements or additions to PVE content? Right now there is a distinct lack of worthwhile content for anything smaller than a battlecruiser, and, while it is a good start, most of the missions and complexes need a lot more than an AI change. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
190
|
Posted - 2012.09.20 18:07:00 -
[193] - Quote
Spc One wrote:I just tested rattlesnake with heavy drones on DUALITY .. i lost all my drones then got scrambled and couldn't do s*it. With cruise missiles / torpedoes you can't kill scrambling frigates so i am stuck. I can just sit back and relax.
Hmm, just had a similar result with a Rattler, some adjustment in tactics will be needed ;)
But scrambling rats tend to die quite fast to a flight of light drones.
And with 400m3 drone bay one can carry more than one set of drones.
|

Spc One
The Chodak Void Alliance
77
|
Posted - 2012.09.20 18:09:00 -
[194] - Quote
Lors Dornick wrote:Hmm, just had a similar result with a Rattler, some adjustment in tactics will be needed ;)
But scrambling rats tend to die quite fast to a flight of light drones.
And with 400m3 drone bay one can carry more than one set of drones.
Well new tactic is to dump rattlesnake / dominix and train for another more usefull ship. Rattlesnake / Dominix becomes obsolete.
|

Dramaticus
Goonswarm Federation
314
|
Posted - 2012.09.20 18:09:00 -
[195] - Quote
Its almost like you could add a target painter and a web to a Rattlesnake to make killing tackling frigates easier This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Feldercarb
Shrouded in secret
0
|
Posted - 2012.09.20 18:10:00 -
[196] - Quote
This is why CCP fails and keeps failing: Working on creating new ways to nerf things while not concentrating on what you said you were going to fix. Sure I want deadspace loot to be even more expensive because those that farm it will have a harder time or not even bother. In turn newer players would have to do more high sec missions as a peon to save more ISK (also at increased risk) to buy overpriced items, while PLEX prices drop. So the translation is: We want more people doing PVP and not PVE, we also want to reduce the circulation of ISK and devalue plex because those who farm for them by selling deadspace items to pay rent will not bother. Your messing with a delicate circle here: Those who buy PLEX with real life money from CCP to sell for ISK because they are too lazy/busy with a job and family to farm items, and those who are poor or frugal that don't mind grinding for items to sell as long as they can sell those items to buy game time.
This is not a rant about new brains this is a rant about fixing things that are not broken and wondering why people leave the game. I have been playing since beta and still feel like this is beta. Stop "fixing" things that are not broken and fix the things that are clearly broken and release some new content. Why are you creating "new things to test", new things to be broken, instead of fixing the stuff that IS BROKEN? Every time you introduce something you risk creating more bugs to squash, at least take this risk something interesting. Something someone would actually WANT to come back to the game for! Hmm should I go back to EVE? Its mission rats are harder, making it harder to grind ISK which is already a boring grind, making it less boring is not buy making it more risky! If you want it more fun you can start by introducing new missions to go along with the ones that are more than 10 years old. This would be new content, this would be exciting, not tweaking code. From experience when I come back to eve I don't want new mechanics, I want the same old eve with new content and fixed bugs, if I see a coded AI change it must be tied in with a reason. The first thing I would ask is " a code change? why a code change? Oh I see.. while I have been gone they introduced ship X, which does Y, which is new, and in order to compensate, the did this to the code, so it all makes sense to a returning player. I don't come back and like change I like the mechanics. As a returning player I don't want to see altered mechanics I want to see new content with the same mechanics. I only want to see new mechanics introduced for reasons that warrant new mechanics such as new mods or ships that REQUIRE the NPCs to adapt to these mechanics. If your going to add code and break content at least make it worth coming back to EVE for. Not "we nerfed more stuff, come back to EVE". |

Dramaticus
Goonswarm Federation
314
|
Posted - 2012.09.20 18:11:00 -
[197] - Quote
Every mission is the same so what is the point of adding new missions This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Dramaticus
Goonswarm Federation
314
|
Posted - 2012.09.20 18:11:00 -
[198] - Quote
Oh I forgot there is that mission where you have to pick up a load of Quafe in a shuttle This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Spc One
The Chodak Void Alliance
77
|
Posted - 2012.09.20 18:12:00 -
[199] - Quote
Dramaticus wrote:Its almost like you could add a target painter and a web to a Rattlesnake to make killing tackling frigates easier When npc's are 70km away... it's hard to recall drones faster, so you loose all heavy drones. As i said this mechanic is broken for high sec as you can't smartbomb.
|

Syn Fatelyng
Redanni
34
|
Posted - 2012.09.20 18:16:00 -
[200] - Quote
Spc One wrote:When npc's are 70km away... it's hard to recall drones faster, so you loose all heavy drones. 70k are for sentry drones. Most active drone pilots won't use heavy drones until 20-25k since Gardes can easily track (with omnis) most things that close.
|

Spc One
The Chodak Void Alliance
77
|
Posted - 2012.09.20 18:17:00 -
[201] - Quote
Lors Dornick wrote:Spc One wrote:I just tested rattlesnake with heavy drones on DUALITY .. i lost all my drones then got scrambled and couldn't do s*it. With cruise missiles / torpedoes you can't kill scrambling frigates so i am stuck. I can just sit back and relax. Hmm, just had a similar result with a Rattler, some adjustment in tactics will be needed ;) But scrambling rats tend to die quite fast to a flight of light drones. And with 400m3 drone bay one can carry more than one set of drones. So if i get stuck like that on TQ ... can i petition GM to "unstuck me" ?
|

Bob Bedala
24
|
Posted - 2012.09.20 18:19:00 -
[202] - Quote
Dramaticus wrote:Every mission is the same so what is the point of adding new missions
They aren't but, one reason would be to stop people who run missions (if you don't have mates in null what are you going to do? mine??) from quitting before they are even capable of running 4's and y'know, paying for the game. I would like to see those people getting a bit more love from CCP. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
190
|
Posted - 2012.09.20 18:20:00 -
[203] - Quote
Spc One wrote:Lors Dornick wrote:Hmm, just had a similar result with a Rattler, some adjustment in tactics will be needed ;)
But scrambling rats tend to die quite fast to a flight of light drones.
And with 400m3 drone bay one can carry more than one set of drones.
Well new tactic is to dump rattlesnake / dominix and train for another more usefull ship. Rattlesnake / Dominix becomes obsolete. Your call.
The Rattler does offer quite some alternatives, not only by using several flights of drones.
It's got a nice tank, and can be fit in other ways than the ones currently written in stone based on the fact that rats always behave in a strict predictable manner.
But the days of warp to target, draw aggro, deploy drones, get coffee is over.
And despite the fact that I'll have to adjust and the skill time to 2xBS V, I still like the Rattler.
|

Vincent Athena
V.I.C.E.
996
|
Posted - 2012.09.20 18:22:00 -
[204] - Quote
As this is a nerf to drones and fleets, maybe a balancing buff is needed for both. Suggestions:
Drones can already auto-aggro anything that is attacking me. Change it so I can order them to attack anything attacking me without the need to target lock. This would be good even if I do not get to select the target, just the ability to say "Pick one and go!" would be good.
Define my drones and members of my fleet to be "cooperative targets". They cooperate with me in getting a target lock, allowing me to lock my drones and fleet members faster. This would help with remote reps. http://vincentoneve.wordpress.com/ |

Hoarr
RPS holdings
46
|
Posted - 2012.09.20 18:22:00 -
[205] - Quote
CCP FoxFour wrote:Castor II wrote:Can you teach NPCs to suicide gank too? ty Well right now on the test server they are just killing everything and if you fight back CONCORD smacks you. So we at least tried this. Turns out most our players don't like it.
Bullsh*t. I thought it was hilarious. I tried to jump out of Jita, and traffic control locked me out while the police blapped me. I loled |

Lors Dornick
Kallisti Industries Solar Assault Fleet
190
|
Posted - 2012.09.20 18:26:00 -
[206] - Quote
Spc One wrote:Lors Dornick wrote:Spc One wrote:I just tested rattlesnake with heavy drones on DUALITY .. i lost all my drones then got scrambled and couldn't do s*it. With cruise missiles / torpedoes you can't kill scrambling frigates so i am stuck. I can just sit back and relax. Hmm, just had a similar result with a Rattler, some adjustment in tactics will be needed ;) But scrambling rats tend to die quite fast to a flight of light drones. And with 400m3 drone bay one can carry more than one set of drones. So if i get stuck like that on TQ ... can i petition GM to "unstuck me" ?
You managed to lose all your drones?
Including the light ones you need to kill off frigs?
Hmm, no need for a petition, just self destruct your rattler, you're trapped and out of luck.
|

seth Hendar
Republic Military School Minmatar Republic
1
|
Posted - 2012.09.20 18:29:00 -
[207] - Quote
Captain Surprise Sex wrote:CCP FoxFour wrote:Sturmwolke wrote:L1 AI in L4 missions? ... ahaha ... it'll be very bloody the first few weeks  As for the drones issue, you have a mechanism to save them (by re-calling and re-launching) but it's too archaic/clunky/fidgety for extended use. Fix this and it'll alleviate some of the major issues facing drone boats. I propose an auto-recall function when drone hits a user specified amount of dmg but keep the launch/re-launch manual. Edit: This also looks like another indirect nerf to L4 income if it changes L4 missioning in such a way that it affects the avg pilot's completion time. The lessons from the incursion changes are still fresh in mind. Shift+R recalls drones... I do agree though that system needs some work. We will be keeping an eye on the income generated from L4 missions as we do have graphs and statistics for this. :) Drone boats desperately need a way to launch drones with a hotkey. And not just a "Hey CCP pick some random drones and throw them into space! Heavy armor maintenance I's and a EV-900? Solid choices!" crap shoot like you get executing "Launch" on the root of the drone tree, but the ability to assign different hotkeys to different drone groups. This is something that should have been done years ago, but being as we're apparently dead set on making cycling drones an exciting new facet of the engaging PvE experience a new flavor of tedium in a never-ending, soul-crushingly dull grind I'd say it now rates as pretty critical. idon't know, maybe, you know, use that insane feature called groups? |

Spc One
The Chodak Void Alliance
77
|
Posted - 2012.09.20 18:31:00 -
[208] - Quote
Lors Dornick wrote: you're trapped and out of luck.
Well then this is boring, so much for more excitement in missions.
Yes i took only heavy drones and i think light drones would die even faster. I got a guristas mission with alot of frigates and jamming ships, so yea.
|

Herping yourDerp
Tribal Liberation Force Minmatar Republic
756
|
Posted - 2012.09.20 18:31:00 -
[209] - Quote
worried about it. this could make mission running much much harder making highsec income much less (bad thing). granted so far all I can tell is you want NPCs to switch from 1 ship to another sometimes, if solo would it still be bad? - also this means you have to have spider tank with lvl 5 missions, but since you took them from highsec no one really runs them anymore so who cares. |

Josef Djugashvilis
The Scope Gallente Federation
591
|
Posted - 2012.09.20 18:34:00 -
[210] - Quote
Derath Ellecon wrote:I would have to be one of those Drone pilots that is a little concerned. First off I don't AFK. But regardless, the issue is especially with Heavies. If you have your heavy drones out at 45km and they take aggro, they are so slow that often they will die before they can get back. Now before you say, "just stay closer to your drones" keep in mind that for say a Battleship class mission runner 45km is probably a good range. A turret based BS would be engaging at 45km so it is reasonable that a drone ship (like a dominix) would be expected to engage at that range as well. It also hampers drone ships much more, as they will have to waste time recalling and re-deploying, further putting drone pilots behind the curve vs turret based ships. Luckily I mostly prefer sentries. But still, it could be more annoying. Maybe if NPC's had the ability to target a ships turrets... 
^^^This really.
It is not like drones are able to 'tank' in any meaningful sense of the word.
Heavy drones are so slow I never let mine go further than about 10km from my Domi.
At least with sentry drones you can pull them in quickly.
Do we get an improved drone UI to help deal with this? You want fries with that? |

Aethlyn
EVE University Ivy League
137
|
Posted - 2012.09.20 18:35:00 -
[211] - Quote
Vincent Athena wrote:As this is a nerf to drones and fleets, maybe a balancing buff is needed for both. Suggestions:
Drones can already auto-aggro anything that is attacking me. Change it so I can order them to attack anything attacking me without the need to target lock. This would be good even if I do not get to select the target, just the ability to say "Pick one and go!" would be good. Edit, or just change it so drones on auto-aggro do this when initially deployed. Right now they sit and wait until a new target attacks me.
Define my drones and members of my fleet to be "cooperative targets". They cooperate with me in getting a target lock, allowing me to lock my drones and fleet members faster. This would help with remote reps. This would open up a can of worms regarding griefing etc. I understand what you're trying to suggest. That's perfectly fine in a PvE environment. But how about people camping a gate with sentry drones? You wouldn't be able to get away, even if they can't lock you in time for you to warp out (the drones could, as you don't have to lock first). This could definitely screw over balancing regarding locking times, especially when using smaller drones to catch more fragile targets while being in a bigger ship yourself. Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |

Agaetis Byrjun Endalaust
Repercussus RAZOR Alliance
19
|
Posted - 2012.09.20 18:35:00 -
[212] - Quote
long story short: not only you're nerfing the 3 most popular ships in EVE but also the way everyone was pve-ing since ever.
This update is breaking salvaging during mission, mining, plex runners, drone boats, everyone who spent months to skill a 2nd/3rd/.... account for some specific task. Moreover it will break every technique previously used (thus making all sites reporting info and 'blitz strategies' totally useless) such as the bring-the-tough-guy-who-gets-aggro and clean the rooms with dps boats with some specific role and fitting. Now if I'm not completely wrong, every and each ship should potentially be able to tank the full room. This is a dead end.
Yeah, indeed NPC are getting smarter. Doesn't look the same for humans programming them though
And I'm sure It would be stupid to ask for a complete revamp of bounties and missions rewards ______________________________ just because you're paranoid it doesn't mean they're not after you |

Lors Dornick
Kallisti Industries Solar Assault Fleet
190
|
Posted - 2012.09.20 18:37:00 -
[213] - Quote
seth Hendar wrote: idon't know, maybe, you know, use that insane feature called groups?
Correct, but as far as I know there's no way to assign a hotkey to deploy a given group.
Grouping of drones are nice but it's still a bit annoying to deal with the drone UI to send out the correct flight of drones.
You still have to call the current flight back in (for which there is a hot key that works, unless it's sentries) and then select the flight/group of drones you want to send out, wait for the currently deployed ones to get home, and then r-click and send out the ones you want.
It's not exactly pressing F1 :/
|

Aethlyn
EVE University Ivy League
137
|
Posted - 2012.09.20 18:37:00 -
[214] - Quote
Everyone? The only drones skill I'm having at level 5 is Drones. Others are on 1-4 maximum. Don't always assume everyone is just AFKing missions or whatever. Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |

stoicfaux
1662
|
Posted - 2012.09.20 18:38:00 -
[215] - Quote
So... aside from drone aggro, mission running for solo people hasn't changed much, or has it? (I ask because I don't expect to have time to try out Duality any time soon.)
Also, +1.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
|

Vincent Athena
V.I.C.E.
996
|
Posted - 2012.09.20 18:38:00 -
[216] - Quote
Its been suggested that you should be able to set drone groups to a HUD button, like a weapon. Click it, that group launches.
Or you could define 3 hot keys: Launch currently selected drone group, move to next drone group, move to previous drone group.
But what would really be nice is a fast and easy way to recall just the drone that caught aggro. Maybe put the drone control buttons on the drone window. I would click on drone in question, click on recall button. You could also define "recall selected item(s)" key. Or alt-click on a drone recalls that drone. http://vincentoneve.wordpress.com/ |

Ardon Gareau
Chasm City Syndicate
0
|
Posted - 2012.09.20 18:38:00 -
[217] - Quote
Syn Fatelyng wrote:Spc One wrote:When npc's are 70km away... it's hard to recall drones faster, so you loose all heavy drones. 70k are for sentry drones. Most active drone pilots won't use heavy drones until 20-25k since Gardes can easily track (with omnis) most things that close.
I find myself sending heavy drones out as far as 60k when it will take *forever* for my ship to make its way out to the target ships. Yes, I "chase" the drones and often end up in the 20-25k range, but they can reach the outlying ships faster than I can. If they start taking damage at that range (especially if a new flight of warps in and webs them), they're toast. |

Syn Fatelyng
Redanni
34
|
Posted - 2012.09.20 18:40:00 -
[218] - Quote
Ardon GareauI wrote: find myself sending heavy drones out as far as 60k when it will take *forever* for my ship to make its way out to the target ships. Sounds like a good time to switch to Wardens and ranged ammo.
|

Letrange
Chaosstorm Corporation
53
|
Posted - 2012.09.20 18:46:00 -
[219] - Quote
CCP FoxFour
I see you guys are going for the baby step method (you softies you).
Years ago I proposed that NPC AI should behave more like players and not just with regards to podding, if there's a mission critical ship that must be killed to complete the mission it will try and disengage and warp away when the player engages it if the player does not have it tackled. And yes if the player let the target get away, he'd fail the mission. If NPCs behaved like that, it would certainly make for PVE with more PvP style fits and be better training. Mix this with a general NPC bug out of a mission if the NPC fleet falls below certain thresholds and it means that they have to have the mission ship tackled by a certain point in the mission or it would also depart as part of the general bug out.
I do realize that you'd have to balance the salvage a bit in this case since there would be less wrecks left on the field.
also things like new spawns appearing a random amount of time after a trigger instead of immediately.
Make the NPCs behave as the players would. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
190
|
Posted - 2012.09.20 18:46:00 -
[220] - Quote
Agaetis Byrjun Endalaust wrote:long story short: not only you're nerfing the 3 most popular ships in EVE but also the way everyone was pve-ing since ever.
This update is breaking salvaging during mission, mining, plex runners, drone boats, everyone who spent months to skill a 2nd/3rd/.... account for some specific task. Moreover it will break every technique previously used (thus making all sites reporting info and 'blitz strategies' totally useless) such as the bring-the-tough-guy-who-gets-aggro and clean the rooms with dps boats with some specific role and fitting.
Yep, agree on every point.
And this I think is the best thing with this change.
By changing something as simple as the AI of ye olde common rat, they've actually created something new.
People can't just rely on previously gathered information and tactics set in stone, people will actually have to engage their brain and think about new ways to achieve their goals.
|

Vincent Athena
V.I.C.E.
996
|
Posted - 2012.09.20 18:47:00 -
[221] - Quote
Aethlyn wrote:Vincent Athena wrote:As this is a nerf to drones and fleets, maybe a balancing buff is needed for both. Suggestions:
Drones can already auto-aggro anything that is attacking me. Change it so I can order them to attack anything attacking me without the need to target lock. This would be good even if I do not get to select the target, just the ability to say "Pick one and go!" would be good. Edit, or just change it so drones on auto-aggro do this when initially deployed. Right now they sit and wait until a new target attacks me.
Define my drones and members of my fleet to be "cooperative targets". They cooperate with me in getting a target lock, allowing me to lock my drones and fleet members faster. This would help with remote reps. This would open up a can of worms regarding griefing etc. I understand what you're trying to suggest. That's perfectly fine in a PvE environment. But how about people camping a gate with sentry drones? You wouldn't be able to get away, even if they can't lock you in time for you to warp out (the drones could, as you don't have to lock first). This could definitely screw over balancing regarding locking times, especially when using smaller drones to catch more fragile targets while being in a bigger ship yourself. The command would be "Attack something that is attacking me". So in the gate camp case above, the ship tying to escape is not attacking, so the drones will not auto aggro, and I cannot get them to.
Right now if you have drones out on aggressive, they will attack anything that starts to attack you without you locking first. But if the entire room is aggroed on you and you then launch drones, they just sit there despite being on aggressive. Im suggesting changing that: When I launch my drones on aggressive, they should attack, not wait for a new target to aggro me. http://vincentoneve.wordpress.com/ |

Marlona Sky
D00M. Northern Coalition.
1344
|
Posted - 2012.09.20 18:48:00 -
[222] - Quote
Spc One wrote:Dramaticus wrote:Its almost like you could add a target painter and a web to a Rattlesnake to make killing tackling frigates easier When npc's are 70km away... it's hard to recall drones faster, so you loose all heavy drones. As i said this mechanic is broken for high sec as you can't smartbomb. I am extremely comfortable with the idea of level 4 missions in high sec being impossible to solo. I am also comfortable with the idea of agents moving and or becoming less profitable as more and more players complete missions from the same agent.
Remove local, structure mails and revamp the directional scanner! |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
194
|
Posted - 2012.09.20 18:50:00 -
[223] - Quote
Aethlyn wrote:Everyone? The only drones skill I'm having at level 5 is Drones. Others are on 1-4 maximum. Don't always assume everyone is just AFKing missions or whatever. you don't have scout drone operation to 5? shameful, get some t2 drones all up ins they are amazing |

Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
114
|
Posted - 2012.09.20 18:50:00 -
[224] - Quote
Jenn aSide wrote:Reginald Zebranky wrote:NPCs switching targets in some of the more difficult complexes is going to be troublesome for sure. I know lots of folks rely on being able to manage who the structures/npcs are shooting at. Sites like
- The Maze (final room)
- Dread Guristas fleet staging point (final stage)
- No Quarter (final stage)
put out an astronomical amount of DPS. A dedicated tanking ship is usually required. The tank-ship (often a pimped-out Tengu or a capital ship) typically sacrifices dps for tank. The high-skilled tengu-tanker takes the aggro and lower-skilled players warp in with whatever dps ships they have. Managing who that structure fires its Citadel Torps or Siege Railguns Batteries at is pretty key. It is going to be interesting to see how this works out. We're going to have to come up with new techniques on the double. Hopefully it won't lock lower-skilled players out of participating in these harder plexes entirely. On a related note: Along with the heavy missile dps nerf this is another hit to nullsec player income. We could sure use an isk buff out here! I pride myself on being able to set up and implement solutions to PVE related problems/content , in other words adapting. The 1st thing I thought when i hear dof the proposed Heavy Missile nerf (while others screamed blood murder) is what i could do with a Tracking comp'd up Navy Raven lol. But done wrong this change could make high end null sec exploration content seriously bad and broken beyond our (often incredible) ability to adapt. The 1st 2 rooms of guristas maze are bad, but doable even with switching, but that last room would be impossible if you can't control or predict where that torp is going to go......\ .....and as I was typing that I thought "maybe I could put a smart bombing rokh between our dps ship and the station... see, still trying to adapt lol. But if the rokh takes torp aggro and dies, blegh. Yea, we'll see, hope CCP thinks this all the way through.
You should be able to range tank citadel torps though. That's what I've always done anyway. Pretty easy to keep out of range. Citadel Torps are really short range, and it shouldn't take a whole lot of effort to keep range on an outpost. It isn't like it is mwd'ing towards you. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
190
|
Posted - 2012.09.20 18:52:00 -
[225] - Quote
Vincent Athena wrote:Its been suggested that you should be able to set drone groups to a HUD button, like a weapon. Click it, that group launches.
Or you could define 3 hot keys: Launch currently selected drone group, move to next drone group, move to previous drone group.
There are a lot of players who would love this, I'm one of those.
Or at least give us the ability to assign some random keycombo to launching a specific flight of drones.
I'd say that every single player flying a ship capable of carrying more than one flight of drones want this (nah, not true, lets say several players).
|

Bob Bedala
24
|
Posted - 2012.09.20 18:52:00 -
[226] - Quote
I've just realised something.
On large scale software projects, you have engineers dedicated to feature releases & sections of the codebase. But those features are specced by product owners who are experts in their fields, in this case game designers.
Do CCP really have engineers in effect doing game design with seemingly little feedback from game designers?
The latter are the people who should be in communication with the playerbase, not engineers -- unless it's digging into the details of a bug. Seems weird-as, to me, but explains a heck of a lot. |

Scatim Helicon
GoonWaffe Goonswarm Federation
849
|
Posted - 2012.09.20 18:53:00 -
[227] - Quote
I appreciate the efforts but seems that the net result will be a nerf to nullsec pve above and beyond that in highsec.
In particular, 0.0 mining ops and ice mining ops, which were already of dubious value, are pretty much screwed beyond all hope by this since they often rely on a supertank to warp in first and claim rat aggro. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Alexandr Archer
Astral Industry Service ROL.Citizens
1
|
Posted - 2012.09.20 18:55:00 -
[228] - Quote
I like this AI change! BUT may dear CPP you will have to make drones/fighters more survivable to give at least time to withdraw them to host-ship.Without this hunting with drones will be just economically unsound. Please note this problem. |

Logicycle
Terra Incognita Intrepid Crossing
73
|
Posted - 2012.09.20 18:56:00 -
[229] - Quote
This is a death sentence to heavy drones. I like the idea previously posted about using this new AI for entirely new missions like LvL 5 FW missions or something.
By the way when are we gonna get a new dev blog about the inventory system? It would be nice if you guys fixed one catastrophe before making a new ones. |

Jenn aSide
Smokin Aces.
251
|
Posted - 2012.09.20 18:57:00 -
[230] - Quote
Bagehi wrote:Jenn aSide wrote:Reginald Zebranky wrote:NPCs switching targets in some of the more difficult complexes is going to be troublesome for sure. I know lots of folks rely on being able to manage who the structures/npcs are shooting at. Sites like
- The Maze (final room)
- Dread Guristas fleet staging point (final stage)
- No Quarter (final stage)
put out an astronomical amount of DPS. A dedicated tanking ship is usually required. The tank-ship (often a pimped-out Tengu or a capital ship) typically sacrifices dps for tank. The high-skilled tengu-tanker takes the aggro and lower-skilled players warp in with whatever dps ships they have. Managing who that structure fires its Citadel Torps or Siege Railguns Batteries at is pretty key. It is going to be interesting to see how this works out. We're going to have to come up with new techniques on the double. Hopefully it won't lock lower-skilled players out of participating in these harder plexes entirely. On a related note: Along with the heavy missile dps nerf this is another hit to nullsec player income. We could sure use an isk buff out here! I pride myself on being able to set up and implement solutions to PVE related problems/content , in other words adapting. The 1st thing I thought when i hear dof the proposed Heavy Missile nerf (while others screamed blood murder) is what i could do with a Tracking comp'd up Navy Raven lol. But done wrong this change could make high end null sec exploration content seriously bad and broken beyond our (often incredible) ability to adapt. The 1st 2 rooms of guristas maze are bad, but doable even with switching, but that last room would be impossible if you can't control or predict where that torp is going to go......\ .....and as I was typing that I thought "maybe I could put a smart bombing rokh between our dps ship and the station... see, still trying to adapt lol. But if the rokh takes torp aggro and dies, blegh. Yea, we'll see, hope CCP thinks this all the way through. You should be able to range tank citadel torps though. That's what I've always done anyway. Pretty easy to keep out of range. Citadel Torps are really short range, and it shouldn't take a whole lot of effort to keep range on an outpost. It isn't like it is mwd'ing towards you.
The warp in spot for the maze and fleet staging point (among others) is within torp range. You can warp at range for fleet staging point, but the maze 5th room is only accessable vvia gate from the 4th room.
You may want to risk a ship like a machariel or rattlesnake for that, I don't.
|

Feldercarb
Shrouded in secret
1
|
Posted - 2012.09.20 19:00:00 -
[231] - Quote
I have to agree with Vincent and others, this is a nerf to drone ship and drone battleships in particular. This only becomes fair when I can shoot off your turrents and NPC rats can shoot off your turrents plain and simple. Caldari or Caldari/Gal ships such as the rattler get a double whammy with defender missiles and drone targeting. When I can shoot off your guns and intercept your lasers and projectiles maybe we can call this fair. Yes rules are different in PVP vs PVE but short of deploying defender missiles, this is a direct attack on NPC vs drone boats and NPC vs Battleships. To adjust a mechanic against all races is a balance, to adjust to one particular set of ships or pilots is a nerf.
WHY THIS IS A CONCERN FOR EVERY BATTLESHIP REGARDLESS: Drone boat or not, the only way to survive a Scrambler in conjunction with an ECM Jammer is to get a long enough lock to deploy drones and set them to attack either the jammer or the scrambler (usually the scrambler), or have them set on agressive and have/had a prior target or had them set prior to a fight.
WIth the new mechanics, if you get scrammed and jammed, and you managed to deploy drones, now NPCs switch targets to your drones and destroy them, thus battleship defense is now nerfed. Your dead in the water in missions that have scramming frigates in conjunction with NPC ECM battleships.
|

MisterNick
The Sagan Clan Pax Romana Alliance
123
|
Posted - 2012.09.20 19:02:00 -
[232] - Quote
Curses, no longer can I (as a domi pilot) release the hounds and nip off to make a tasty beverage 
Long-awaited changes folks, nice work  "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Jenn aSide
Smokin Aces.
251
|
Posted - 2012.09.20 19:03:00 -
[233] - Quote
Scatim Helicon wrote:I appreciate the efforts but seems that the net result will be a nerf to nullsec pve above and beyond that in highsec.
In particular, 0.0 mining ops and ice mining ops, which were already of dubious value, are pretty much screwed beyond all hope by this since they often rely on a supertank to warp in first and claim rat aggro.
I don't mine, but yea, this idea could really screw up the whole profit/loss risk/reward picture if not fully considered.
Like for me, there MAY be ways to tank the DED sites without loss, but at a certain point you cross a line into "this is not worth it" and the content that should have been boosted by a change instead ends up going un-used (and the CCP spends money in the form of developer man-hours to fix it instead of working on other things, which just ends up hurting the game).
|

Alexandr Archer
Astral Industry Service ROL.Citizens
1
|
Posted - 2012.09.20 19:03:00 -
[234] - Quote
CPP.How about module that repair drones/figthers on board of ship? |

Malkavien
Arch Angels Assault Force Lawful Insanity
3
|
Posted - 2012.09.20 19:03:00 -
[235] - Quote
Ok I have a novel idea. Make EvE Free To Play and I won't be too bothered about my isk per hour to pay for my PLEX's and I can use my isk for more fun things like PvP that you seem intent on forcing me to do. |

stoicfaux
1662
|
Posted - 2012.09.20 19:04:00 -
[236] - Quote
Bob Bedala wrote:I've just realised something.
On large scale software projects, you have engineers dedicated to feature releases & sections of the codebase. But those features are specced by product owners who are experts in their fields, in this case game designers.
Do CCP really have engineers in effect doing game design with seemingly little feedback from game designers?
The latter are the people who should be in communication with the playerbase, not engineers -- unless it's digging into the details of a bug. Seems weird-as, to me, but explains a heck of a lot. My tinfoil hat theory is that CCP really does have a plan. MMO content is expensive to create and players tend to burn through or exploit it fairly quickly.
IMHO, instead of relying on content, CCP's changes (tiericide, missile changes, NPC AI, FW, upgrades, etc.) are designed to drive the PvE crowd into a PvP (or PvP-lite) mentality so that they're more likely to move to low and null sec, fight each other, and generate their own content (aka "emergent gameplay.")
My predictions for the future is that level 4s will require a friend or two to complete efficiently, that mission fits will need to fit e-war or counter-e-war modules, and that NPCs will rely less on numbers and more on quality (e.g. mission runners will need to buffer tank for short fights instead of endurance tanking.) Dying to NPCs will become likely as well (in order to get carebears comfortable with the idea of losing ships.)
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
|

Melina Lin
Universal Frog
38
|
Posted - 2012.09.20 19:05:00 -
[237] - Quote
Marlona Sky wrote:I am extremely comfortable with the idea of level 4 missions in high sec being impossible to solo.
My rough guess is that you are in the comfortable position to never have to bother with level 4 missions ever again. You are losing dreads casually and purposeful after all.
Anyway, I tried a mission. Four elite frigs nuked 3/5 Hobgoblins in the time it took me to drag new crystals from a can. Recalling wouldn't have helped I guess, they webbed the drones. Further testing was halted by the Navy being ********.
@CCP Market seeding seems to be very lacking. Nothing but Destroyers in Domain/Kador. 
|

Tomcio FromFarAway
Singularity's Edge
219
|
Posted - 2012.09.20 19:08:00 -
[238] - Quote
Few comments :
1) As was already stated you will probably need to adjust high-end DED sites where we have to deal with super torpedoes. With target switching capability those sites will become wasted content. It is already taking too much time to do them and if they will require over pimped fleets with full logi support we won't be bothering with them any more.
2) About drones in general : Them drones love to use their MWD when webbed. drone + web == dead drone There is no way around it. No amount of skill or effort will allow you to save that drone.
Fun facts : Medium drones have bigger signature than frigates. Heavy drones have signature of a cruiser.
Now multiply that by mwd sig bloom, close-to-zero tanking capability and single-digit-IQ of that drone. There is a reason why there is no point in using drones in wormholes ( without gang ).
Heavy drones are already gimped in pve. This change will make them terribly inefficient ( even more than they are now ). Forcing all drone users to use only sentries will not be considered as good design.
Keep in mind that constant recalling/redeploying/reassigning drones is *not* fun game mechanics.
Proposition : - no webs on drones ( all other forms of ewar are fine ) - light drones targeted by frigates only ( no destroyers ) - medium drones targeted by short range cruisers only - heavy drones targeted by short range cruisers/battlecruisers - no more than 4 normal rats ( 2 elite ) shooting at single drone at the same time |

Bob Bedala
24
|
Posted - 2012.09.20 19:13:00 -
[239] - Quote
stoicfaux wrote:IMHO, instead of relying on content, CCP's changes (tiericide, missile changes, NPC AI, FW, upgrades, etc.) are designed to drive the PvE crowd into a PvP (or PvP-lite) mentality so that they're more likely to move to low and null sec, fight each other, and generate their own content (aka "emergent gameplay.")
I'm totally fine with that. What I'm not fine with is these dot releases on features such as the Unified Inventory being ill-considered. I smell process and engineering management issues. Eve is just too big for "I see a problem over here, sleeves up, imma fix-it" engineering. That works for bugfixing and is admirable, but is risky for feature releases. |

Witchking Angmar
Perkele.
26
|
Posted - 2012.09.20 19:14:00 -
[240] - Quote
I am a bit conflicted about this change. On one i agree you should work towards more interesting PVE, but i also see a few problematic things about this.
Firstly, some DED complexes such as the various 10/10's and the Fleet Staging Point 3 previously mentioned in the thread have citadel torpedoes which do absurd amounts of damage. For now these complexes can be done using a dedicated tank ship requiring high resists (~85-95%) in up to three different damage types at once along with a good amount of HP. Very commonly the ships used to tank these complexes are either T2 or T3 cruisers which rely partly on their small signature radius. Commonly used remote repair ships are Dominix, and the obvious T2 logistics. If however the NPCs were to switch targets, all members of the party would be required to take turns tanking.
You can see how it becomes a problem to at the same time have very high tanking and remote repairing capabilities. The cruisers will hardly be an adequate choice, seeing their minimal repair capability. Logistics, while having good capability when it comes to remote repair, suffer from a tank far too weak for tanking. The Dominix, a widely popular PVE ship, can be fit to excel at remote repairing or alternatively to have a decent tank. With its bloated signature radius however, the Dominix can hardly be fit to tank and repair at the same time on top of having to be cap stable on top of all that.
Not only does your tank need to reach these extremely high resistances, in the Blood Raider 10/10 complex for instance it has to do so without using any capacitor at all due to the excessive capacitor neutralizing involved. On the other hand, the Guristas 10/10, The Maze, requires your tank to have high resistances in not only kinetic and thermal, which are the damage types dealt by Guristas, but also EM, which is dealt by the citadel torpedo.
So, while the impact of this change will be minimal on complexes such as the 6/10, which are easy to solo, while the 10/10's and certain other complexes will become practically impossible, barring perhaps for a large group of RR battleships. The 7/10 and 8/10's will take much longer to run (the former can already take hours with its five rooms) when all ships of the group are required to fit high tank, and to stay close to each other, severely diminishing their DPS.
In general i am not opposed to making the NPCs more intelligent, however before such changes are made you have to take a close look at some of the existing PVE content, and the effect this change would have on it.
On to my second point. While i live in nullsec i often scan wormholes in search of easy ways to other parts of K-space or the occasional possibility of ganking some poor sod running sleeper sites in a shiny ship. However, when i do find someone ratting, i have to consider not only if i can match my target in a fight, but whether i can take the sleeper fire should they switch to me.
With the proposed changes to normal NPC AI, this will become something to worry about in K-space as well. Say i was roaming around in a Cynabal, and came across a Tengu running a Serpentis sanctum. Currently with EMP doing the optimal damage type against the Tengu, and the slight advantage given by my flight of ECM-300's, i can reasonably assume to be able to tank his damage long enough to take him down. If however the NPCs in the anomaly were to switch to me on landing, and worse yet the frigates scramble and web me, i would be dead in a matter of seconds.
Again, in general i am in favor of making NPCs more intelligent, but this is yet another change that will make ratting in nullsec safer. |

Bob Bedala
24
|
Posted - 2012.09.20 19:17:00 -
[241] - Quote
Marlona Sky wrote:I am extremely comfortable with the idea of level 4 missions in high sec being impossible to solo.
I am not. Because it will drive more people into hi-sec mining to grind ISK. Which is zero fun for everyone, except for Hulkageddoneers once a year. |

Alexandr Archer
Astral Industry Service ROL.Citizens
1
|
Posted - 2012.09.20 19:18:00 -
[242] - Quote
I have just an simple idea ,AI changes doesn't include drones.Agro from drones is counting as agro from host-ship.This will be fair to all drones ship, becouse AI cant just focus fire on your missiles launcher or turret and take it down. |

MIrple
BSC LEGION Tactical Narcotics Team
115
|
Posted - 2012.09.20 19:21:00 -
[243] - Quote
Spc One wrote:Lors Dornick wrote: you're trapped and out of luck.
Well then this is boring, so much for more excitement in missions. Yes i took only heavy drones and i think light drones would die even faster. I got a guristas mission with alot of frigates and jamming ships, so yea. So new mechanics let you get stuck in mission for 24 hours.  Very exciting missions i must say.
Hey wouldn't it be cool if there were other people in this game that you play that you could as to help you out in situations like this. Might go something like this
Hey I am stuck in a mission can someone come kill this frig that is tackling me.
Sure I can for a few ISK
OK just hurry up and get here.
Wow that was so hard to think of all on my own I needed to call in experts
|

Feldercarb
Shrouded in secret
3
|
Posted - 2012.09.20 19:22:00 -
[244] - Quote
Bob Bedala wrote:I've just realised something.
On large scale software projects, you have engineers dedicated to feature releases & sections of the codebase. But those features are specced by product owners who are experts in their fields, in this case game designers.
Do CCP really have engineers in effect doing game design with seemingly little feedback from game designers?
The latter are the people who should be in communication with the playerbase, not engineers -- unless it's digging into the details of a bug. Seems weird-as, to me, but explains a heck of a lot.
I have to agree here. Its like this team has to find something to do to keep a job instead of being assigned something to do by a game designer. Does CCP have game designers anymore? I am really beginning to wonder. I can testify first hand at the frustration of CCP breaking content. I am constantly getting more reasons to leave rather than more reasons to come back. I have been back approx 2 months with the notion that CCP finally listened to their players and were making the changes players have been asking for. To stop working on useless things and address the things players have been pointing out and to not waver from that goal. This is a waver from that goal.
I had relearned all the stuff I had missed, I had finally settled into a role and learned all the new changes and and mods and started making a plan and a goal and working toward that goal. Now I am faced with a nerf that challenges my entire goal and makes me consider just leaving. I chose rattler pilot, wrong time to come back I guess. The new ancillary mod made rattler viable again, now this nerf sucks all the fun out of game play again. Suck me in with great new changes and a listening ear to player concerns, and then chase them away again with needless changes and failure to deliver on the promises used to lure players back.
|

Dalilus
Federal Navy Academy Gallente Federation
20
|
Posted - 2012.09.20 19:23:00 -
[245] - Quote
Despana wrote:I can't believe so many people actually HAPPY about this changes....
How about you will turn on your brains before you post something in here and make CCP think they are on the right path?
Let me tell you why I will quit this game if this changes will go live:
I play eve since 2004 and I am not a big fan of gangs, fleets etc. Because this game is sandbox, it gives us free choice what to do. My choice is SOLO, period, and here's why it will kill 95% of my fun:
I do fly Assaults and other small ships ships in null / low sec. to catch belt, anomaly, mission hunters on small ships and then kill them when they don't pay enough attention to local and d-scan. Now, killing drakes, ravens, dominixes and other hunter will be impossible on small ships, because I won't have enough time to kill them before NPC's will trim me off.
Covert OP bombers? Forget about it. We barely could orbit tank ships without NPC's attacking us, now - no chance at all.
Basically, killing people while they are doing their hunting will be impossible on small and even medium ships.
By any means, killing solo pvp will NOT make people happy.
lol, the hunted might disagree. Imagine flying a marauder or carrier and an assault ship or a stealth bomber shows up to ruin your day. The marauder and carrier pilots just have to keep taking care of business, or even better stop taking care of business, while the rats take care of the little pests. Works both ways. Make the NPC work for you for a change....talk about backup.
Hmmmm....now that I think about it CCP why not make NPCs be attracted to cynos? Imagine the tears... |

Spc One
The Chodak Void Alliance
77
|
Posted - 2012.09.20 19:26:00 -
[246] - Quote
Alexandr Archer wrote:I have just an simple idea ,AI changes doesn't include drones.Agro from drones is counting as agro from host-ship.This will be fair to all drones ship, becouse AI cant just focus fire on your missiles launcher or turret and take it down. I agree with this.
MIrple wrote:Spc One wrote:Lors Dornick wrote: you're trapped and out of luck.
Well then this is boring, so much for more excitement in missions. Yes i took only heavy drones and i think light drones would die even faster. I got a guristas mission with alot of frigates and jamming ships, so yea. So new mechanics let you get stuck in mission for 24 hours.  Very exciting missions i must say. Hey wouldn't it be cool if there were other people in this game that you play that you could as to help you out in situations like this. Might go something like this Hey I am stuck in a mission can someone come kill this frig that is tackling me. Sure I can for a few ISK OK just hurry up and get here. Wow that was so hard to think of all on my own I needed to call in experts And if no one wants to help you or you have no isk ?... then you're stuck for 24 hours until downtime. |

ergherhdfgh
Imperial Academy Amarr Empire
43
|
Posted - 2012.09.20 19:30:00 -
[247] - Quote
I know we recently got drone damage mods but I'd like to point a couple things out.
Some of the benefits of drones include:
no ammo costs (assuming you don't loose any)
versatility
ability to control aggro (example is keep aggro on yourself so drones don't take ewar)
These benefits come with some draw backs which include:
low damage potential
low damage increases on damage mod
little to no damage increases from rigs ( the sentry augmenters have a hard time fitting even on ships that can use sentries)
dps loss from recalling drones
dps loss from travel to target and deploy delays.
The changes listed are going to make PvE a lot more difficult and more expensive for drone boats. I'm sure you've taken this into consideration but I don't think you fully understand the extreme end to which this will tip the scales. I for one will likely dump all of my Dominix's. It's not a big deal for me since I'm equally skilled on all races' battleships but for Gallente focused toons and especially new Gallente toons this is a game changer and not in a good way.
Please consider the extreme differential of effect this has on drone boats versus everything else. You might want to give drones in general or drone boats specifically some love to compensate. Maybe better bonuses from the mods or more rig options. The way things stand now if you were to put sleeper AI in all of empire (which I know you said is not happening) then Gallente pilots would be at an extreme disadvantage from an isk making standpoint. So the only question is to what extent but if you have to keep an eye on drones and constantly recall and deploy them it will be pointless to fly drone boats. In PvE.
Again this is more of an issue for new characters than it is for us older ones that have options but please look into this a little better. Keep in mind that if you are capable of making half as much isk per hour as every other race then effectively everything in game costs you twice as much. |

Stratocast
Black Ranger Squadron
0
|
Posted - 2012.09.20 19:31:00 -
[248] - Quote
K so now why fly anything besides a missile boat? Drone boats will feel it the hardest unless aggro is sent to the ship and not the drone. Large gun ships also need to use drones to kill of close orbiting frigs even with a web. Seems like new players that choose to go any other race than Caldari are going to have an even harder time soloing L4's. |

Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
114
|
Posted - 2012.09.20 19:33:00 -
[249] - Quote
Feldercarb wrote:Bob Bedala wrote:I've just realised something.
On large scale software projects, you have engineers dedicated to feature releases & sections of the codebase. But those features are specced by product owners who are experts in their fields, in this case game designers.
Do CCP really have engineers in effect doing game design with seemingly little feedback from game designers?
The latter are the people who should be in communication with the playerbase, not engineers -- unless it's digging into the details of a bug. Seems weird-as, to me, but explains a heck of a lot. I have to agree here. Its like this team has to find something to do to keep a job instead of being assigned something to do by a game designer. Does CCP have game designers anymore? I am really beginning to wonder. I can testify first hand at the frustration of CCP breaking content. I am constantly getting more reasons to leave rather than more reasons to come back. I have been back approx 2 months with the notion that CCP finally listened to their players and were making the changes players have been asking for. To stop working on useless things and address the things players have been pointing out and to not waver from that goal. This is a waver from that goal. I had relearned all the stuff I had missed, I had finally settled into a role and learned all the new changes and and mods and started making a plan and a goal and working toward that goal. Now I am faced with a nerf that challenges my entire goal and makes me consider just leaving. I chose rattler pilot, wrong time to come back I guess. The new ancillary mod made rattler viable again, now this nerf sucks all the fun out of game play again. Suck me in with great new changes and a listening ear to player concerns, and then chase them away again with needless changes and failure to deliver on the promises used to lure players back.
Soundwave is a game designer and he's been championing making PVE more like PVP. So, this looks like a step in the direction of what a game designer, the lead game designer, has stated as a goal for the game.
|

Dersen Lowery
Knavery Inc. StructureDamage
98
|
Posted - 2012.09.20 19:38:00 -
[250] - Quote
Good points.
Tomcio FromFarAway wrote:Proposition : - no webs on drones ( all other forms of ewar are fine ) - light drones targeted by frigates only ( no destroyers ) - medium drones targeted by short range cruisers only - heavy drones targeted by short range cruisers/battlecruisers - no more than 4 normal rats ( 2 elite ) shooting at single drone at the same time
A counter-proposition:
- small drones have the sig radius of shuttles, at most; med drones of small frigates; heavies, somewhere between frigate and destroyer; - drones have two rules when webbed: 1) do not fire MWD; 2) auto-recall to drone bay, only firing MWD once clear of the web; - drone UI gets updated so that you can see when one of your drones is being targeted, and by which and how many ships. Also, make it possible to see what EWAR is on them.
Drone management would still have to be careful, like it is now, but at least you could see that your drones were in peril, and by whom, and the small sig radius would give you time to adjust tactics while they were being targeted. Also, the drones would no longer suicide themselves by MWDing while webbed. |

Spc One
The Chodak Void Alliance
77
|
Posted - 2012.09.20 19:39:00 -
[251] - Quote
Missile ships: Obsolete Drone Ships: Obsolete Other ships: good as long as they can track frigates.
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
191
|
Posted - 2012.09.20 19:43:00 -
[252] - Quote
Bob Bedala wrote:I've just realised something.
On large scale software projects, you have engineers dedicated to feature releases & sections of the codebase. But those features are specced by product owners who are experts in their fields, in this case game designers.
Do CCP really have engineers in effect doing game design with seemingly little feedback from game designers?
The latter are the people who should be in communication with the playerbase, not engineers -- unless it's digging into the details of a bug. Seems weird-as, to me, but explains a heck of a lot. I've worked on several of major software releases.
With the risk of shutting down the operations of more than 10 offices over more than 3 continents.
However, EvE is a game, as hard as it might be to grasp sometimes, it's a game, it's not a serious software with the ability to shift billions of money all over the planet or even shift a replacement Ford gearbox to the next state.
It's a game.
And if we are talking large scale software projects, EvE is a very small project.
So before you even try to compare what the slackers^h^h^h^h^h^h poor dudes at CCP are doing with SAP. remember that it's game, and whatever bizarre bugs that CCP Arrow is going to introduce to your UI (or UI UI), you'll still get your replacement gearbox from Ford.
If you didn't ordered a new gearbox from Ford, if you get one anyway it's most likely that CCP Arrow worked at Ford before getting employed to destroy EvE.
|

Joker Dronemaster
Frontier Explorer's League
1
|
Posted - 2012.09.20 19:44:00 -
[253] - Quote
CCP FoxFour wrote:As for the drone hate: This is something we are keeping a very close eye on and have already tweaked several times. We are working hard to find the right balance between just killing all drones and drone pilots having to pay attention.
Speaking as someone with 22 million SP in drones (less then a day for FB 5 to have every skill at 5) I can tell you with absolute certainty that if you reasoning for the drone hate is to make me pay attention then your doing redundant work. I've spent a considerable amount of time running drone boats through high end content and AFKing even for a second has cost me billions due to current drone aggression mechanics. I can't tell you how many times a lapse in concentration has caused them to LEROYYYYYYYY!!!!! straight to the ship that triggers the new wave consisting of 500 DPS/Neut Towers/Scram frigs resulting in at best the loss of 1 - 2 drones and at worst my lodgi exploding in a miserable hellfire before I've had a chance to kill of everything scramming the Billion+ isk tank; which shortly follows his lodgi friend into the afterlife. WHILE THE DRONES ARE SET TO FREAKING PASSIVE!!!! *REPEATEDLY BANGS HEAD INTO DESK*
How about we do something that will make everyone happy. *1. Remove the auto aggression feature from drones completely and make them only engage what the controller is shooting or whatever they have received a command to. (No other race gets to enjoy jam/damp immunity in PVE so why should we.)
2. Remove them from NPC aggression lists completely.
AFK domi pilots still get a nerf bat shoved where the sun don't shine, drone users no longer have to worry about their drones running off and hitting spawn triggers, and finally making us drone users viable in wormholes/incursions.
* Leave the assist feature in though. I love seeing gate camps with a few interceptors and clouds of drones following them :) |

Bob Bedala
24
|
Posted - 2012.09.20 19:46:00 -
[254] - Quote
Lors Dornick wrote:So before you even try to compare what the slackers^h^h^h^h^h^h poor dudes at CCP are doing with SAP. remember that it's game, and whatever bizarre bugs that CCP Arrow is going to introduce to your UI (or UI UI), you'll still get your replacement gearbox from Ford.
It's large enough to require exactly the kind of management concerns i discuss. |

Melina Lin
Universal Frog
38
|
Posted - 2012.09.20 19:48:00 -
[255] - Quote
nevermind wrong thread |

MisterNick
The Sagan Clan Pax Romana Alliance
123
|
Posted - 2012.09.20 19:52:00 -
[256] - Quote
Note to self: finish training for T2 sentries. Let's see them pick those off "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Dersen Lowery
Knavery Inc. StructureDamage
98
|
Posted - 2012.09.20 19:53:00 -
[257] - Quote
Joker Dronemaster wrote:[ I can't tell you how many times a lapse in concentration has caused them to LEROYYYYYYYY!!!!! straight to the ship that triggers the new wave consisting of 500 DPS/Neut Towers/Scram frigs resulting in at best the loss of 1 - 2 drones and at worst my lodgi exploding in a miserable hellfire before I've had a chance to kill of everything scramming the Billion+ isk tank; which shortly follows his lodgi friend into the afterlife. WHILE THE DRONES ARE SET TO FREAKING PASSIVE!!!! *REPEATEDLY BANGS HEAD INTO DESK*
Oh, come on. Next you'll go and ask them to have drones focus their attacks after you specifically tell them to focus their attacks.
Be reasonable, man! |

Freelancer117
So you want to be a Hero
37
|
Posted - 2012.09.20 19:57:00 -
[258] - Quote
we better all start training marauders, we need DPV soonGäó 
I like the idea, maybe ill run mission fleets again (sometimes for 9 hrs straight for DJ Sarge)
Eve Radio |

Lemming Alpha1dash1
Lemmings Online
10
|
Posted - 2012.09.20 19:59:00 -
[259] - Quote
Can you maybe add a 4th Level One AI template;
all npc's must hunt and kill DJ LMP  |

MisterNick
The Sagan Clan Pax Romana Alliance
123
|
Posted - 2012.09.20 20:02:00 -
[260] - Quote
Dersen Lowery wrote:Joker Dronemaster wrote:[ I can't tell you how many times a lapse in concentration has caused them to LEROYYYYYYYY!!!!! straight to the ship that triggers the new wave consisting of 500 DPS/Neut Towers/Scram frigs resulting in at best the loss of 1 - 2 drones and at worst my lodgi exploding in a miserable hellfire before I've had a chance to kill of everything scramming the Billion+ isk tank; which shortly follows his lodgi friend into the afterlife. WHILE THE DRONES ARE SET TO FREAKING PASSIVE!!!! *REPEATEDLY BANGS HEAD INTO DESK* Oh, come on. Next you'll go and ask them to have drones focus their attacks after you specifically tell them to focus their attacks. Be reasonable, man!
Yeah, everyone knows the uncontrollable nature of drones is part of their charm. They're like dogs - adorable and generally can be trained, but will occasionally go mental and do whatever the hell they want. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Tomcio FromFarAway
Singularity's Edge
220
|
Posted - 2012.09.20 20:02:00 -
[261] - Quote
Dersen Lowery wrote: A counter-proposition:
- small drones have the sig radius of shuttles, at most; med drones of small frigates; heavies, somewhere between frigate and destroyer; - drones have two rules when webbed: 1) do not fire MWD; 2) auto-recall to drone bay, only firing MWD once clear of the web; - drone UI gets updated so that you can see when one of your drones is being targeted, and by which and how many ships. Also, make it possible to see what EWAR is on them.
Drone management would still have to be careful, like it is now, but at least you could see that your drones were in peril, and by whom, and the small sig radius would give you time to adjust tactics while they were being targeted. Also, the drones would no longer suicide themselves by MWDing while webbed.
Oh, I do think that drones should have their signature and sig bloom reduced. It could make real drone boats much more attractive for pvp. But that's a different thing entirely and it would require some serious rebalancing. Maybe some day we'll get there
I don't know about that auto recall thing but not using mwd would have some sense ( maybe on option similar to 'focus-fire' ).
Drone UI just needs total redesign in general.
|

ergherhdfgh
Imperial Academy Amarr Empire
43
|
Posted - 2012.09.20 20:02:00 -
[262] - Quote
Do me a favor before you guys go live with this stuff. Run anoms in a drone boat and then run them in the racial BS that is best against the local rats and compare the bounty ticks. I would think that a Navy domi versus a Navy Apoc against Sansha / Bloodraiders for example would be a decent comparison.
The way things are now If you are a Minmatar pilot you can go to Angel space and do well. If you are Amarr then Bloodraiders or Sansha space is good for you. For Caldari obviously it's serpentis/guristas. Drone boat's however have no race that they do well at killing. The advantage currently is that they do decent at all of them.
I understand that the Gallente have Hybrids as well but the caldari are more rail focused and blasters really aren't any good for PvE. The amount of time you spend traveling to the target costs you more dps than if you could hit from further out. Projectile pilots have ships like the Machariel and Vargur to make AC's usefull in PvE and the Amarr have scortch ammo and the NApoc to make Pulses good. Heck even ships without an optimal bonus like the NApoc can do well with Pulses. Blasters however, I know of no ship that makes blasters a viable option for PvE when we are talking isk/hour or isk/tick as the judging factor.
Please experiment with isk/hour potential of Gallente and drone pilots versus everyone else. Other wise you are giving Gallente / Drone pilots a serious ass pounding. Isk per hour is the almighty equalizer of everything in game. If you make half as much that means you can afford to loose half as many ships which means you'll get half as much experience and be half as good as another pilot of a different race with the same amount of game time as you. Keep that in mind. |

Li Charen-Teng
17
|
Posted - 2012.09.20 20:02:00 -
[263] - Quote
I am all open for a revamp of PvE content, alot of things need updates and fixes. This AI change is currently tested on Guristas contempt and than you didn't even tested it on ALL of a race content? :notsureifserious:
Every pirate faction has high end plexes starting with the 6/10 that requires careful aggro management, a dedicated tank, a logi and a dps ship. Most of the high end plexes require already a team to finish it (unless you super pimp your ships for a cpl billions) and with the new AI you will have to bring alot more people in the complexes, which brings down the isk/h alot, especially if you have to share it with 4 or 5 people instead of the usual 2 now. Since the nerf to high-end plexes in the months after Dominion (due to people getting alot more escalations) 0.0 dwellers just have about the same or even less income than other PvE content like Incursions or now FW plexing with a lot higher risk. Most people still do complexes in 0.0 because they want to be able to help defend their 0.0 space when needed and using jumpclones is only allowed every 24 hours - so they will stay close to their staging system.
I stopped plexing in 0.0 already because it's not worth it anymore, I can earn alot more ISK in low-sec plexing with alot less risk due to the changes made to complexes with Dominion, so the next step is high-sec for me?! Seriously?
So basically this is a nerf to 0.0 PvE which is only the third best PvE income available to players atm - having an alt in high-sec NPC corp running the missions can't be a goal for a MMO that basically lives from the stories and content that lowsec and nullsec create. Checking EVE GATE every few minutes... |

Ispia Jaydrath
Reib Autonomous Industries
108
|
Posted - 2012.09.20 20:05:00 -
[264] - Quote
l0rd carlos wrote:Syn Fatelyng wrote: Can defenders kill citadels? If so, that might suddenly have a use for the aggroed ship.
Smartbombs can ;-)
They can, but the timing is extremely hard. I tried repeatedly with a large smartbomb on a carrier, and never once managed to hit it. And this was back before the missile graphics change, when you could actually see them coming at you. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1794
|
Posted - 2012.09.20 20:05:00 -
[265] - Quote
Revamp aggro mechanics on PvE system that is largely balanced around players' careful managing of aggro mechanics, state adjusting the missions themselves isn't a possibility hmmm... |

Ispia Jaydrath
Reib Autonomous Industries
108
|
Posted - 2012.09.20 20:07:00 -
[266] - Quote
CCP FoxFour wrote:Roll Sizzle Beef wrote:What about sites like Dread Guristas Fleet Staging Point 3? There is a Guristas Fleet Stronghold that launches Citadel Torpedos every 30 seconds. It will obliterate any subcap support for the capital already required to tank it if it switches targets. Or is it expected some sites become cap only? To be honest I am not familiar with this site and will have to test it.
I am now terrified for the future of exploration. Unless you've actually run the maze, you have absolutely no business ****ing with the AI in DED complexes. I'm glad I've moved past using exploration as my primary income, as these changes would have prevented me from getting into it in the first place and I would never have become filthy rich and started living off investment income.
Now sure, I could look at the elimination of one route by which new players can join me and my bemonocled friends in the 1% as a good thing, from a self-interest standpoint, but somehow I don't think it would be good for the game.
tl;dr proposed changes represent large nerf to exploration, large nerf to nullsec income, complete elimination of ninja exploration profession as it exists today. |

Sugar Kyle
The humbleless Crew Capital Punishment.
110
|
Posted - 2012.09.20 20:08:00 -
[267] - Quote
CCP FoxFour wrote:Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears  A sea of tears over this... you should have seen what else we wanted the NPC to do. 
You can have a few buckets from me.
I understand that change is change but not everyone is a solo level four mission runner or a solo carrier in an anom. Is this supposed to nerf logistic ships so that groups have to have at least two on grid during any high damage site?
Is it that unbalanced that taking a new player into a higher level mission and giving them a role like frig killing here they can feel active in the group is going to mean they die a lot? Their ships will pop or is the entire concept of a fleet and small ships being okay as well not on the table anymore? Or is this saying that if you want to mission with a newbie in a t1 fit destroyer and no logi you will learn your lesson and not do that... If the logo hasn't been shot down already.
I will have to switch my covops to a T3 just not to lose her in exploration sites while the dos ship is pewing things.
I understand that missions are boring and easy but missions are not everything.
As a logistics pilot I'm confused. I do not run missions but explore and scan down sites. I do none of this in high sec.
As an exploration pilot I'd also ask that the despawn of sites be looked at since players will be warping out a lot more.
I understand that eve is for fleets and group play but three people is a fleet.
Or is this just the general nerf and slow down missions to slow down isk without doing isk percentage cuts which generate rage. Tilde soaked words from something kinda like a pirate. |

Bob Bedala
24
|
Posted - 2012.09.20 20:08:00 -
[268] - Quote
Bagehi wrote:Soundwave is a game designer and he's been championing making PVE more like PVP. So, this looks like a step in the direction of what a game designer, the lead game designer, has stated as a goal for the game.
OK that's fine, that's the broad brush stroke. But again the devil is in the detail and quickly in this thread a bunch of issues have been identified, which seem pretty obvious. Just like "let's revamp the inventory" without considering all the edge cases around that little window. The game is too broad and deep to jump on a single piece of functionality because few operate in isolation. |

agrajag119
Paxton Industries Gentlemen's Agreement
8
|
Posted - 2012.09.20 20:10:00 -
[269] - Quote
Bagehi wrote:[ You should be able to range tank citadel torps though. That's what I've always done anyway. Pretty easy to keep out of range. Citadel Torps are really short range, and it shouldn't take a whole lot of effort to keep range on an outpost. It isn't like it is mwd'ing towards you.
That would work except the acceleration gate lands you within web range of the station. So you warp in and are immediately webbed down to about 3 m/s. So your initial tank will take that first couple torps, and then you'd have to pray the logi can burn out past the 60KM range of the stations torp before it gets target switched. All while somehow having the logic magically tank all the NPC's that will switch to it, who won't be able to be ranged tanked.
Of course this is doable, but now you come across the real kicker. You'll need 800-1000dps to break the tank on the station. Weapons systems with >60km range from one ship won't cut it. |

ergherhdfgh
Imperial Academy Amarr Empire
43
|
Posted - 2012.09.20 20:11:00 -
[270] - Quote
Stratocast wrote:K so now why fly anything besides a missile boat? Drone boats will feel it the hardest unless aggro is sent to the ship and not the drone. Large gun ships also need to use drones to kill of close orbiting frigs even with a web. Seems like new players that choose to go any other race than Caldari are going to have an even harder time soloing L4's.
Didn't they just announce a nerf to heavy missile damage? If you are talking Drake/Tengu Caldari may suck in the near future as well. |

Vincent Athena
V.I.C.E.
996
|
Posted - 2012.09.20 20:15:00 -
[271] - Quote
Alexandr Archer wrote:CPP.How about module that repair drones/figthers on board of ship? Gel Matrix Biopaste! Make it able to rep drones! http://vincentoneve.wordpress.com/ |

ergherhdfgh
Imperial Academy Amarr Empire
44
|
Posted - 2012.09.20 20:17:00 -
[272] - Quote
Logicycle wrote:
By the way when are we gonna get a new dev blog about the inventory system? It would be nice if you guys fixed one catastrophe before making a new ones.
This
|

Vincent Athena
V.I.C.E.
996
|
Posted - 2012.09.20 20:18:00 -
[273] - Quote
agrajag119 wrote:Bagehi wrote:[ You should be able to range tank citadel torps though. That's what I've always done anyway. Pretty easy to keep out of range. Citadel Torps are really short range, and it shouldn't take a whole lot of effort to keep range on an outpost. It isn't like it is mwd'ing towards you. That would work except the acceleration gate lands you within web range of the station. So you warp in and are immediately webbed down to about 3 m/s. So your initial tank will take that first couple torps, and then you'd have to pray the logi can burn out past the 60KM range of the stations torp before it gets target switched. All while somehow having the logic magically tank all the NPC's that will switch to it, who won't be able to be ranged tanked. Of course this is doable, but now you come across the real kicker. You'll need 800-1000dps to break the tank on the station. Weapons systems with >60km range from one ship won't cut it. I assume more pilots could do these sites. Maybe we just need to accept that like high end W systems and incursions, these complexes are fleet content. http://vincentoneve.wordpress.com/ |

Aethlyn
EVE University Ivy League
138
|
Posted - 2012.09.20 20:19:00 -
[274] - Quote
Promiscuous Female wrote:Aethlyn wrote:Everyone? The only drones skill I'm having at level 5 is Drones. Others are on 1-4 maximum. Don't always assume everyone is just AFKing missions or whatever. you don't have scout drone operation to 5? shameful, get some t2 drones all up ins they are amazing
I've got T2 Warriors and Hobgoblins - just don't remember exact prereqs. :) Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |

Destination SkillQueue
Are We There Yet
2684
|
Posted - 2012.09.20 20:20:00 -
[275] - Quote
Alexandr Archer wrote:I have just a simple idea ,AI changes doesn't include drones.Agro from drones is counting as agro from host-ship.This will be fair to all drones ship, becouse AI cant just focus fire on your missiles launcher or turret and take it down.
One of the goals of this change is to make AFK NPC grinding with drones impossible, so your suggestion is likely to be deemed unacceptable. Even if you ignore that goal, making a total exception for drones would open up ways to exploit such an obvious failure in how the AI behaves. It's a careful balancing act to keep drones effective with a smarter AI, but I think even a somewhat unbalanced situation is preferable to just throwing your hands in the air and giving up even before trying to get that balance right. |

Feldercarb
Shrouded in secret
3
|
Posted - 2012.09.20 20:21:00 -
[276] - Quote
Bagehi wrote:Feldercarb wrote:Bob Bedala wrote:I've just realised something.
On large scale software projects, you have engineers dedicated to feature releases & sections of the codebase. But those features are specced by product owners who are experts in their fields, in this case game designers.
Do CCP really have engineers in effect doing game design with seemingly little feedback from game designers?
The latter are the people who should be in communication with the playerbase, not engineers -- unless it's digging into the details of a bug. Seems weird-as, to me, but explains a heck of a lot. I have to agree here. Its like this team has to find something to do to keep a job instead of being assigned something to do by a game designer. Does CCP have game designers anymore? I am really beginning to wonder. I can testify first hand at the frustration of CCP breaking content. I am constantly getting more reasons to leave rather than more reasons to come back. I have been back approx 2 months with the notion that CCP finally listened to their players and were making the changes players have been asking for. To stop working on useless things and address the things players have been pointing out and to not waver from that goal. This is a waver from that goal. I had relearned all the stuff I had missed, I had finally settled into a role and learned all the new changes and and mods and started making a plan and a goal and working toward that goal. Now I am faced with a nerf that challenges my entire goal and makes me consider just leaving. I chose rattler pilot, wrong time to come back I guess. The new ancillary mod made rattler viable again, now this nerf sucks all the fun out of game play again. Suck me in with great new changes and a listening ear to player concerns, and then chase them away again with needless changes and failure to deliver on the promises used to lure players back. Soundwave is a game designer and he's been championing making PVE more like PVP. So, this looks like a step in the direction of what a game designer, the lead game designer, has stated as a goal for the game.
...and where were these stated goals in the release notes for Inferno? Where did it say we are going to release new mining changes, mods, fixes, and DRONE AI? This is deviating from the set goals posted in this release and creating new bugs and unforeseen consequences in HighSec PVE, null sec ganking, DED sites, Eve economy, and a direct impact on player count, and eve itself. Where are any of these changes helpful? I don't see a game designers hands on this at all, and much has been left unconsidered in the impact this seemingly small change is really producing. This idea should be completely scrapped and is taking way too much dev time away from serious issues. Concord is attacking players? I mean come on this is pathetic. Creating bugs out of thin air for no reason. I don't see Soundwave's signature on this either. |

DarthNefarius
Minmatar Heavy Industries
358
|
Posted - 2012.09.20 20:29:00 -
[277] - Quote
\o/ been asking for this for awhile  ( the mission AI not the rogue doughnuteaters ALTHOUGH maybeanoccasionalroge cop couldbe a new feature )
CCP FoxFour wrote:Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears  A sea of tears over this... you should have seen what else we wanted the NPC to do. 
PLEASE TELL
>Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so>ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |

Chih Neu
the mittani sends his regards
0
|
Posted - 2012.09.20 20:29:00 -
[278] - Quote
Yes, estamels modified leviathon should drop on a random carrier running an anomaly when it feels like it. Drops normal officer loot table if tackled
Maybe give it a 1 in 337 chance per anom respawn with a single carrier in it. |

Idris Helion
University of Caille Gallente Federation
79
|
Posted - 2012.09.20 20:30:00 -
[279] - Quote
Anything that provides more variety and challenge in missions is a Good Thing, IMO. Missions are a deadly boring grind-fest at present, and are in dire need of an update.
In fact, I'd like to see not only more aggressive rats, but also a degree of randomization in missions. It shouldn't be possible to map out every single aspect of a mission site such that it becomes totally predictable. If you want PVE to become more PVP-ish, then randomness is an essential element.
|
|

CCP FoxFour
C C P C C P Alliance
598

|
Posted - 2012.09.20 20:35:00 -
[280] - Quote
I am back from that event and dinner. I have read through every single post since I was last here and will now begin trying to answer as many questions as I can. Content Designer | Team Five 0 @regnerBA |
|

Dersen Lowery
Knavery Inc. StructureDamage
100
|
Posted - 2012.09.20 20:39:00 -
[281] - Quote
Feldercarb wrote:Concord is attacking players? I mean come on this is pathetic. Creating bugs out of thin air for no reason. I don't see Soundwave's signature on this either.
When you're playing with NPC AI in what amounts to delta or alpha code on a test server, this isn't even unusual.
Now, if CONCORD started behaving that way on TQ, it'd be really funny a serious lapse on CCP's part. |

Alx Warlord
Security Task Force
163
|
Posted - 2012.09.20 20:41:00 -
[282] - Quote
So, the NPCs will switch targets and have a chance to target drones at random and kill them...
God.... noone will use gallente.... [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |

Spc One
The Chodak Void Alliance
78
|
Posted - 2012.09.20 20:44:00 -
[283] - Quote
Alx Warlord wrote: God.... noone will use gallente....
Yea same with missile nerf, no one will use caldari.

This is getting funny. So the only two options are minmatar and amarr.
|

aoeu Itonula
School of Applied Knowledge Caldari State
0
|
Posted - 2012.09.20 20:45:00 -
[284] - Quote
Vincent Athena wrote:agrajag119 wrote:Bagehi wrote:[ You should be able to range tank citadel torps though. That's what I've always done anyway. Pretty easy to keep out of range. Citadel Torps are really short range, and it shouldn't take a whole lot of effort to keep range on an outpost. It isn't like it is mwd'ing towards you. That would work except the acceleration gate lands you within web range of the station. So you warp in and are immediately webbed down to about 3 m/s. So your initial tank will take that first couple torps, and then you'd have to pray the logi can burn out past the 60KM range of the stations torp before it gets target switched. All while somehow having the logic magically tank all the NPC's that will switch to it, who won't be able to be ranged tanked. Of course this is doable, but now you come across the real kicker. You'll need 800-1000dps to break the tank on the station. Weapons systems with >60km range from one ship won't cut it. I assume more pilots could do these sites. Maybe we just need to accept that like high end W systems and incursions, these complexes are fleet content. If they do this, they need to up the rewards significantly or they'll never be worthwhile to run (with a baseline being afk ice mining in hisec) |

Feldercarb
Shrouded in secret
3
|
Posted - 2012.09.20 20:47:00 -
[285] - Quote
Dersen Lowery wrote:Feldercarb wrote:Concord is attacking players? I mean come on this is pathetic. Creating bugs out of thin air for no reason. I don't see Soundwave's signature on this either. When you're playing with NPC AI in what amounts to delta or alpha code on a test server, this isn't even unusual. Now, if CONCORD started behaving that way on TQ, it'd be really funny a serious lapse on CCP's part.
Alpha code? Calling on players to test alpha code? I mean really? You can't be serious. And to the guy that said EVE was a small project in comparison, I fail to see how EVE is in any way a small project. This whole thing is just really looking sloppy, this is more of an in-house release still and a scary one at that. This is not on par with the set release goals of inferno or post inferno and is no where near any content foreseen to be released in the winter expansion with mining frigs and micro jump drives. I admire some initiative but this is not content creation this is a whole bag of worms. Its never a mistake unless you fail to correct it and I think chasing this path at this critical point in CCP's path for restructure and player base is just in a wrong direction. |

Plotinos
Aliastra Gallente Federation
0
|
Posted - 2012.09.20 20:48:00 -
[286] - Quote
How about adding a " fake explosion" skill that you can actively trigger (right click on the drone, trigger; or a button behind its hp bar) on a drone that is being targeted. The drone becomes incapacitated for two seconds or so but the rats will "think it's dead" and stop attacking it for a few minutes. This way it would be possible to keep your drones alive even against webbing frigates, but only if you're paying attention. |

MisterNick
The Sagan Clan Pax Romana Alliance
123
|
Posted - 2012.09.20 20:48:00 -
[287] - Quote
Alx Warlord wrote:So, the NPCs will switch targets and have a chance to target drones at random and kill them...
God.... noone will use gallente....
Gallente pilots have got used to everything being an effort, we'll be fine  "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
|

CCP FoxFour
C C P C C P Alliance
601

|
Posted - 2012.09.20 20:55:00 -
[288] - Quote
Feldercarb wrote:Bagehi wrote:Feldercarb wrote:Bob Bedala wrote:I've just realised something.
On large scale software projects, you have engineers dedicated to feature releases & sections of the codebase. But those features are specced by product owners who are experts in their fields, in this case game designers.
Do CCP really have engineers in effect doing game design with seemingly little feedback from game designers?
The latter are the people who should be in communication with the playerbase, not engineers -- unless it's digging into the details of a bug. Seems weird-as, to me, but explains a heck of a lot. I have to agree here. Its like this team has to find something to do to keep a job instead of being assigned something to do by a game designer. Does CCP have game designers anymore? I am really beginning to wonder. I can testify first hand at the frustration of CCP breaking content. I am constantly getting more reasons to leave rather than more reasons to come back. I have been back approx 2 months with the notion that CCP finally listened to their players and were making the changes players have been asking for. To stop working on useless things and address the things players have been pointing out and to not waver from that goal. This is a waver from that goal. I had relearned all the stuff I had missed, I had finally settled into a role and learned all the new changes and and mods and started making a plan and a goal and working toward that goal. Now I am faced with a nerf that challenges my entire goal and makes me consider just leaving. I chose rattler pilot, wrong time to come back I guess. The new ancillary mod made rattler viable again, now this nerf sucks all the fun out of game play again. Suck me in with great new changes and a listening ear to player concerns, and then chase them away again with needless changes and failure to deliver on the promises used to lure players back. Soundwave is a game designer and he's been championing making PVE more like PVP. So, this looks like a step in the direction of what a game designer, the lead game designer, has stated as a goal for the game. ...and where were these stated goals in the release notes for Inferno? Where did it say we are going to release new mining changes, mods, fixes, and DRONE AI? This is deviating from the set goals posted in this release and creating new bugs and unforeseen consequences in HighSec PVE, null sec ganking, DED sites, Eve economy, and a direct impact on player count, and eve itself. Where are any of these changes helpful? I don't see a game designers hands on this at all, and much has been left unconsidered in the impact this seemingly small change is really producing. This idea should be completely scrapped and is taking way too much dev time away from serious issues. Concord is attacking players? I mean come on this is pathetic. Creating bugs out of thin air for no reason. I don't see Soundwave's signature on this either.
These changes are not for Inferno, they are for our winter expansion which has not been named publicly. Where did we say we are going from new mining changes, mods, fixes, and drones? Here right now.
Everything we do has the chance to create bugs, even fixing bugs has a chance to create bugs.
Where are these changes helpful? With changing up our PvE gameplay and moving it in a direction where we can continue to improve our PvE gameplay. The current AI that all the NPC use is not something we can really change. If we want to improve our PvE experience the first step is switching it to this newer AI so that we can make changes.
Not sure why you think no game designers touched this. I am a content designer, this is what we do. While our title is content designer we are game designers that just focus on content instead of gameplay features.
I am sorry you consider the CONCORD issue being pathetic, but we actually already had a fix ready before you saw this dev blog. It just happened to miss the deployment to Duality. This is exactly why we need to do this though. As I said before we can start making more changes to our PvE content we need to have the AI upgraded and deal with these problems. This must happen first. Along with the future better it leaves us with less code to maintain as we no longer need to maintain the old AI code. All of this is a good thing.
Again, everything we do has a chance to generate bugs. This all does have a reason and I hope this post helps bring some of that out. :)
Also, Soundwave most certainly did sign off on this as he does for all the design stuff. Content Designer | Team Five 0 @regnerBA |
|

Vincent Athena
V.I.C.E.
997
|
Posted - 2012.09.20 20:57:00 -
[289] - Quote
aoeu Itonula wrote:Vincent Athena wrote:agrajag119 wrote:Bagehi wrote:[ You should be able to range tank citadel torps though. That's what I've always done anyway. Pretty easy to keep out of range. Citadel Torps are really short range, and it shouldn't take a whole lot of effort to keep range on an outpost. It isn't like it is mwd'ing towards you. That would work except the acceleration gate lands you within web range of the station. So you warp in and are immediately webbed down to about 3 m/s. So your initial tank will take that first couple torps, and then you'd have to pray the logi can burn out past the 60KM range of the stations torp before it gets target switched. All while somehow having the logic magically tank all the NPC's that will switch to it, who won't be able to be ranged tanked. Of course this is doable, but now you come across the real kicker. You'll need 800-1000dps to break the tank on the station. Weapons systems with >60km range from one ship won't cut it. I assume more pilots could do these sites. Maybe we just need to accept that like high end W systems and incursions, these complexes are fleet content. If they do this, they need to up the rewards significantly or they'll never be worthwhile to run (with a baseline being afk ice mining in hisec) But, if you bring more pilots you can kill the site faster, maybe not in proportion to the number of pilots, but it may not be so bad overall. As CCP requests, test it and report. http://vincentoneve.wordpress.com/ |

Josef Djugashvilis
The Scope Gallente Federation
591
|
Posted - 2012.09.20 20:58:00 -
[290] - Quote
I run level 4 missions solo in a Navy Dominix to pay for lo-sec pvp.
Looks like mining may have to be the new career 'choice' for me.
Bah. You want fries with that? |

MIrple
BSC LEGION Tactical Narcotics Team
116
|
Posted - 2012.09.20 20:58:00 -
[291] - Quote
I don't think the changing of the AI will be as huge a change as people make it out to be. There are a few issues people have brought up that will need looking at. The high end DED plex are one and drones getting attacked to often are another.
What I think would be interesting would be to give all rats a point value. Say figs have around 5 point cruiser 10 points BC 15 BS 20. Then you would assign a Point Pool the the Spawns in a Mission pocket. So the first spawn has a total of 200 points. That would give you a random Mission every time and make missions more interesting. This would also make things more dynamic as you could put in % of a Faction ship to spawn but take up more points say 30 for a faction BS. Missions could still have goal to them but most are just about clearing the rooms. But you would have to think each time you warped into a room and asses what ships you are fighting. |
|

CCP FoxFour
C C P C C P Alliance
601

|
Posted - 2012.09.20 21:03:00 -
[292] - Quote
ergherhdfgh wrote:Do me a favor before you guys go live with this stuff. Run anoms in a drone boat and then run them in the racial BS that is best against the local rats and compare the bounty ticks. I would think that a Navy domi versus a Navy Apoc against Sansha / Bloodraiders for example would be a decent comparison.
The way things are now If you are a Minmatar pilot you can go to Angel space and do well. If you are Amarr then Bloodraiders or Sansha space is good for you. For Caldari obviously it's serpentis/guristas. Drone boat's however have no race that they do well at killing. The advantage currently is that they do decent at all of them.
I understand that the Gallente have Hybrids as well but the caldari are more rail focused and blasters really aren't any good for PvE. The amount of time you spend traveling to the target costs you more dps than if you could hit from further out. Projectile pilots have ships like the Machariel and Vargur to make AC's usefull in PvE and the Amarr have scortch ammo and the NApoc to make Pulses good. Heck even ships without an optimal bonus like the NApoc can do well with Pulses. Blasters however, I know of no ship that makes blasters a viable option for PvE when we are talking isk/hour or isk/tick as the judging factor.
Please experiment with isk/hour potential of Gallente and drone pilots versus everyone else. Other wise you are giving Gallente / Drone pilots a serious ass pounding. Isk per hour is the almighty equalizer of everything in game. If you make half as much that means you can afford to loose half as many ships which means you'll get half as much experience and be half as good as another pilot of a different race with the same amount of game time as you. Keep that in mind.
We have been running missions with lots of different configurations. Including drone boats, logistics, missile boats, and other stuff. The one thing I really still want to test more is some of the 10/10 DED complex. This is one of the reasons we are doing this now though because it will be something coming out for our winter release. This means we have plenty of time to test it. Content Designer | Team Five 0 @regnerBA |
|

Scoto Timta
EveMerc's
14
|
Posted - 2012.09.20 21:03:00 -
[293] - Quote
I am in full agreement with the goal to improve the AI and make it more pvp-like. I've run my share of Sleeper sites (1000+), so I can and will adapt to drone-hater rats. But it makes me sad to think that my favorite ship for running exploration sites (sentry Ishtar) is gonna be crap. If we are understanding the proposed changes (I have not tested it), there will be no way to use sentry drones with an Ishtar.
If I sit still next to my little buddies (like a Domi can do) so I can insta-recall, I will be blasted to bits.
If I orbit at 500m I am moving too slowly to mitigate much of the incoming damage.
If I orbit at 1000m, at least 1 (usually 2 or even 3) are outside immediate scoop range, depending on where I am in the orbit path, and I'm still moving too slow to truly be speed-tanking. If some of them start to take damage, and I hit my group recall key, I might be well out of scoop range for the one(s) getting hit. To scoop them I may have to turn around and fly back to them, bringing my speed back down to zero at least momentarily. So much for speed tank.
Any orbit that allows me to speed-tank a majority of the damage means that my sentries will die. They are doing 95% of my dps, thus (in theory) being high on the AI threat list and being immediately targeted by the rats.
Remote rep the drones??? Perhaps. I haven't tried to develop a fit for doing that. But optimal range for a T2 medium armor RR is only 6km, so I'm still gonna be forced into a fairly tight orbit. And now I need to keep 5 drones targeted in addition to the rats? It certainly ain't afk any more. :) |

Alexander the Great
Imperial Academy Amarr Empire
2
|
Posted - 2012.09.20 21:06:00 -
[294] - Quote
CCP FoxFour wrote:Feldercarb wrote:Bagehi wrote:Feldercarb wrote:Bob Bedala wrote:I've just realised something.
On large scale software projects, you have engineers dedicated to feature releases & sections of the codebase. But those features are specced by product owners who are experts in their fields, in this case game designers.
Do CCP really have engineers in effect doing game design with seemingly little feedback from game designers?
The latter are the people who should be in communication with the playerbase, not engineers -- unless it's digging into the details of a bug. Seems weird-as, to me, but explains a heck of a lot. I have to agree here. Its like this team has to find something to do to keep a job instead of being assigned something to do by a game designer. Does CCP have game designers anymore? I am really beginning to wonder. I can testify first hand at the frustration of CCP breaking content. I am constantly getting more reasons to leave rather than more reasons to come back. I have been back approx 2 months with the notion that CCP finally listened to their players and were making the changes players have been asking for. To stop working on useless things and address the things players have been pointing out and to not waver from that goal. This is a waver from that goal. I had relearned all the stuff I had missed, I had finally settled into a role and learned all the new changes and and mods and started making a plan and a goal and working toward that goal. Now I am faced with a nerf that challenges my entire goal and makes me consider just leaving. I chose rattler pilot, wrong time to come back I guess. The new ancillary mod made rattler viable again, now this nerf sucks all the fun out of game play again. Suck me in with great new changes and a listening ear to player concerns, and then chase them away again with needless changes and failure to deliver on the promises used to lure players back. Soundwave is a game designer and he's been championing making PVE more like PVP. So, this looks like a step in the direction of what a game designer, the lead game designer, has stated as a goal for the game. ...and where were these stated goals in the release notes for Inferno? Where did it say we are going to release new mining changes, mods, fixes, and DRONE AI? This is deviating from the set goals posted in this release and creating new bugs and unforeseen consequences in HighSec PVE, null sec ganking, DED sites, Eve economy, and a direct impact on player count, and eve itself. Where are any of these changes helpful? I don't see a game designers hands on this at all, and much has been left unconsidered in the impact this seemingly small change is really producing. This idea should be completely scrapped and is taking way too much dev time away from serious issues. Concord is attacking players? I mean come on this is pathetic. Creating bugs out of thin air for no reason. I don't see Soundwave's signature on this either. These changes are not for Inferno, they are for our winter expansion which has not been named publicly. Where did we say we are going from new mining changes, mods, fixes, and drones? Here right now. Everything we do has the chance to create bugs, even fixing bugs has a chance to create bugs. Where are these changes helpful? With changing up our PvE gameplay and moving it in a direction where we can continue to improve our PvE gameplay. The current AI that all the NPC use is not something we can really change. If we want to improve our PvE experience the first step is switching it to this newer AI so that we can make changes. Not sure why you think no game designers touched this. I am a content designer, this is what we do. While our title is content designer we are game designers that just focus on content instead of gameplay features. I am sorry you consider the CONCORD issue being pathetic, but we actually already had a fix ready before you saw this dev blog. It just happened to miss the deployment to Duality. This is exactly why we need to do this though. As I said before we can start making more changes to our PvE content we need to have the AI upgraded and deal with these problems. This must happen first. Along with the future better it leaves us with less code to maintain as we no longer need to maintain the old AI code. All of this is a good thing. Again, everything we do has a chance to generate bugs. This all does have a reason and I hope this post helps bring some of that out. :) Also, Soundwave most certainly did sign off on this as he does for all the design stuff. You want to break current PvE so you can make it better sometime in the future?
No, please make all changes together so we can see why it is better.
Currently I see only broken gameplay for some groups of players and no improvements in making PvE fun. |

aoeu Itonula
School of Applied Knowledge Caldari State
0
|
Posted - 2012.09.20 21:09:00 -
[295] - Quote
CCP FoxFour wrote:ergherhdfgh wrote:Do me a favor before you guys go live with this stuff. Run anoms in a drone boat and then run them in the racial BS that is best against the local rats and compare the bounty ticks. I would think that a Navy domi versus a Navy Apoc against Sansha / Bloodraiders for example would be a decent comparison.
The way things are now If you are a Minmatar pilot you can go to Angel space and do well. If you are Amarr then Bloodraiders or Sansha space is good for you. For Caldari obviously it's serpentis/guristas. Drone boat's however have no race that they do well at killing. The advantage currently is that they do decent at all of them.
I understand that the Gallente have Hybrids as well but the caldari are more rail focused and blasters really aren't any good for PvE. The amount of time you spend traveling to the target costs you more dps than if you could hit from further out. Projectile pilots have ships like the Machariel and Vargur to make AC's usefull in PvE and the Amarr have scortch ammo and the NApoc to make Pulses good. Heck even ships without an optimal bonus like the NApoc can do well with Pulses. Blasters however, I know of no ship that makes blasters a viable option for PvE when we are talking isk/hour or isk/tick as the judging factor.
Please experiment with isk/hour potential of Gallente and drone pilots versus everyone else. Other wise you are giving Gallente / Drone pilots a serious ass pounding. Isk per hour is the almighty equalizer of everything in game. If you make half as much that means you can afford to loose half as many ships which means you'll get half as much experience and be half as good as another pilot of a different race with the same amount of game time as you. Keep that in mind. We have been running missions with lots of different configurations. Including drone boats, logistics, missile boats, and other stuff. The one thing I really still want to test more is some of the 10/10 DED complex. This is one of the reasons we are doing this now though because it will be something coming out for our winter release. This means we have plenty of time to test it. Don't forget various 8/10s (Serpentis particularly), the escalation complexes (final stage of Fleet Staging Points, final stage of Military Complexes, etc), and so forth. It's not just 10/10s. |
|

CCP FoxFour
C C P C C P Alliance
602

|
Posted - 2012.09.20 21:11:00 -
[296] - Quote
Alexander the Great wrote:You want to break current PvE so you can make it better sometime in the future?
No, please make all changes together so we can see why it is better.
Currently I see only broken gameplay for some groups of players and no improvements in making PvE fun.
What are we breaking? The missions are still more than doable, some things will require a change in strategy but nothing is being broken. Content Designer | Team Five 0 @regnerBA |
|

MIrple
BSC LEGION Tactical Narcotics Team
116
|
Posted - 2012.09.20 21:11:00 -
[297] - Quote
CCP FoxFour wrote:ergherhdfgh wrote:Do me a favor before you guys go live with this stuff. Run anoms in a drone boat and then run them in the racial BS that is best against the local rats and compare the bounty ticks. I would think that a Navy domi versus a Navy Apoc against Sansha / Bloodraiders for example would be a decent comparison.
The way things are now If you are a Minmatar pilot you can go to Angel space and do well. If you are Amarr then Bloodraiders or Sansha space is good for you. For Caldari obviously it's serpentis/guristas. Drone boat's however have no race that they do well at killing. The advantage currently is that they do decent at all of them.
I understand that the Gallente have Hybrids as well but the caldari are more rail focused and blasters really aren't any good for PvE. The amount of time you spend traveling to the target costs you more dps than if you could hit from further out. Projectile pilots have ships like the Machariel and Vargur to make AC's usefull in PvE and the Amarr have scortch ammo and the NApoc to make Pulses good. Heck even ships without an optimal bonus like the NApoc can do well with Pulses. Blasters however, I know of no ship that makes blasters a viable option for PvE when we are talking isk/hour or isk/tick as the judging factor.
Please experiment with isk/hour potential of Gallente and drone pilots versus everyone else. Other wise you are giving Gallente / Drone pilots a serious ass pounding. Isk per hour is the almighty equalizer of everything in game. If you make half as much that means you can afford to loose half as many ships which means you'll get half as much experience and be half as good as another pilot of a different race with the same amount of game time as you. Keep that in mind. We have been running missions with lots of different configurations. Including drone boats, logistics, missile boats, and other stuff. The one thing I really still want to test more is some of the 10/10 DED complex. This is one of the reasons we are doing this now though because it will be something coming out for our winter release. This means we have plenty of time to test it.
I am sorry you are stuck in the PVE of this game you should try the PVP side its way more fun. |

Jason Edwards
Internet Tough Guy Spreadsheets Online
39
|
Posted - 2012.09.20 21:12:00 -
[298] - Quote
so all this work to just get people to stop using drones. |
|

CCP FoxFour
C C P C C P Alliance
602

|
Posted - 2012.09.20 21:13:00 -
[299] - Quote
aoeu Itonula wrote:Don't forget various 8/10s (Serpentis particularly), the escalation complexes (final stage of Fleet Staging Points, final stage of Military Complexes, etc), and so forth. It's not just 10/10s.
You are entirely correct and we are building a list of content to test. I will add these to said list. Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
602

|
Posted - 2012.09.20 21:13:00 -
[300] - Quote
Jason Edwards wrote:so all this work to just get people to stop using drones.
The expectation is not that people stop using drones. Content Designer | Team Five 0 @regnerBA |
|

Sugar Kyle
The humbleless Crew Capital Punishment.
110
|
Posted - 2012.09.20 21:14:00 -
[301] - Quote
CCP FoxFour wrote:ergherhdfgh wrote:Do me a favor before you guys go live with this stuff. Run anoms in a drone boat and then run them in the racial BS that is best against the local rats and compare the bounty ticks. I would think that a Navy domi versus a Navy Apoc against Sansha / Bloodraiders for example would be a decent comparison.
The way things are now If you are a Minmatar pilot you can go to Angel space and do well. If you are Amarr then Bloodraiders or Sansha space is good for you. For Caldari obviously it's serpentis/guristas. Drone boat's however have no race that they do well at killing. The advantage currently is that they do decent at all of them.
I understand that the Gallente have Hybrids as well but the caldari are more rail focused and blasters really aren't any good for PvE. The amount of time you spend traveling to the target costs you more dps than if you could hit from further out. Projectile pilots have ships like the Machariel and Vargur to make AC's usefull in PvE and the Amarr have scortch ammo and the NApoc to make Pulses good. Heck even ships without an optimal bonus like the NApoc can do well with Pulses. Blasters however, I know of no ship that makes blasters a viable option for PvE when we are talking isk/hour or isk/tick as the judging factor.
Please experiment with isk/hour potential of Gallente and drone pilots versus everyone else. Other wise you are giving Gallente / Drone pilots a serious ass pounding. Isk per hour is the almighty equalizer of everything in game. If you make half as much that means you can afford to loose half as many ships which means you'll get half as much experience and be half as good as another pilot of a different race with the same amount of game time as you. Keep that in mind. We have been running missions with lots of different configurations. Including drone boats, logistics, missile boats, and other stuff. The one thing I really still want to test more is some of the 10/10 DED complex. This is one of the reasons we are doing this now though because it will be something coming out for our winter release. This means we have plenty of time to test it.
Are you also actively trying to PvP each other? That's a part of it. Being hunted and hunting others.
Tilde soaked words from something kinda like a pirate. |

Bob Bedala
25
|
Posted - 2012.09.20 21:14:00 -
[302] - Quote
Thanks for your reply FoxFour 
CCP FoxFour wrote:Where are these changes helpful? With changing up our PvE gameplay and moving it in a direction where we can continue to improve our PvE gameplay. The current AI that all the NPC use is not something we can really change. If we want to improve our PvE experience the first step is switching it to this newer AI so that we can make changes.
Completely get that, it's the blanket change to all rats that my cause some "collateral damage". But I guess the change will lead to more options for fine-tuning the AI in different circumstances, so great. |

Vincent Athena
V.I.C.E.
997
|
Posted - 2012.09.20 21:18:00 -
[303] - Quote
BTW the Mac version for Duality seems to be broken. It updates fine, gives you a "play" button. Pushing that results in no log-in window. The client just sits there using CPU. If you select "about Eve" from the menu you get the expected window, so its not locked up. But.. no log in window ever shows up. http://vincentoneve.wordpress.com/ |

Scoto Timta
EveMerc's
15
|
Posted - 2012.09.20 21:19:00 -
[304] - Quote
CCP FoxFour wrote:...some things will require a change in strategy but nothing is being broken. I guess that depends on your definition of 'broken".  One of the posters explained how a particular complex (which I know nothing about personally) would now be basically impossible to complete because the logistics ships would likely be killed due to the aggro switch. But if you think the Kobayashi Maru scenario is something we want in Eve and is not broken... ok.
|

mkint
887
|
Posted - 2012.09.20 21:20:00 -
[305] - Quote
CCP FoxFour wrote:Alexander the Great wrote:You want to break current PvE so you can make it better sometime in the future?
No, please make all changes together so we can see why it is better.
Currently I see only broken gameplay for some groups of players and no improvements in making PvE fun. What are we breaking? The missions are still more than doable, some things will require a change in strategy but nothing is being broken. Gallente nerf is gallente nerf. Drones already suck to use badly enough. Making them die super easy in addition to the inherent suckage is further relegating gallente to the scrap heap. Reworking drones to not suck needs to be a priority and you're doing the exact opposite. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Jenn aSide
Smokin Aces.
252
|
Posted - 2012.09.20 21:22:00 -
[306] - Quote
Scoto Timta wrote:CCP FoxFour wrote:...some things will require a change in strategy but nothing is being broken. I guess that depends on your definition of 'broken".   One of the posters explained how a particular complex (which I know nothing about personally) would now be basically impossible to complete because the logistics ships would likely be killed due to the aggro switch. But if you think the Kobayashi Maru scenario is something we want in Eve and is not broken... ok.
Rofl, yea nicely put.
CCP , be sure to add the Blood Raider DEd 10/10 to that last, you will INSTANTLY see what we are talking about. Take screen shots of your wrecks for us too. |
|

CCP FoxFour
C C P C C P Alliance
603

|
Posted - 2012.09.20 21:24:00 -
[307] - Quote
Sugar Kyle wrote:CCP FoxFour wrote:ergherhdfgh wrote:Do me a favor before you guys go live with this stuff. Run anoms in a drone boat and then run them in the racial BS that is best against the local rats and compare the bounty ticks. I would think that a Navy domi versus a Navy Apoc against Sansha / Bloodraiders for example would be a decent comparison.
The way things are now If you are a Minmatar pilot you can go to Angel space and do well. If you are Amarr then Bloodraiders or Sansha space is good for you. For Caldari obviously it's serpentis/guristas. Drone boat's however have no race that they do well at killing. The advantage currently is that they do decent at all of them.
I understand that the Gallente have Hybrids as well but the caldari are more rail focused and blasters really aren't any good for PvE. The amount of time you spend traveling to the target costs you more dps than if you could hit from further out. Projectile pilots have ships like the Machariel and Vargur to make AC's usefull in PvE and the Amarr have scortch ammo and the NApoc to make Pulses good. Heck even ships without an optimal bonus like the NApoc can do well with Pulses. Blasters however, I know of no ship that makes blasters a viable option for PvE when we are talking isk/hour or isk/tick as the judging factor.
Please experiment with isk/hour potential of Gallente and drone pilots versus everyone else. Other wise you are giving Gallente / Drone pilots a serious ass pounding. Isk per hour is the almighty equalizer of everything in game. If you make half as much that means you can afford to loose half as many ships which means you'll get half as much experience and be half as good as another pilot of a different race with the same amount of game time as you. Keep that in mind. We have been running missions with lots of different configurations. Including drone boats, logistics, missile boats, and other stuff. The one thing I really still want to test more is some of the 10/10 DED complex. This is one of the reasons we are doing this now though because it will be something coming out for our winter release. This means we have plenty of time to test it. Are you also actively trying to PvP each other? That's a part of it. Being hunted and hunting others.
No that is not something we have been doing. To be honest there are a lot of ways this could go and it all depends on what the two people are flying. Content Designer | Team Five 0 @regnerBA |
|

Jarin Arenos
Card Shark Industries
38
|
Posted - 2012.09.20 21:24:00 -
[308] - Quote
If you let drones get aggro, there needs to be a countering mechanic to STOP them from getting aggro. they are no-HP DPS, which means they require a "tank". That has always been the droneboat itself in the past. But without some sort of "taunt" (Hey, you added aggro, expect terms from other games, now) running sites in a droneboat will be an exercise in frustration. ESPECIALLY if you don't use sentries (i.e. everything smaller than a domi). You can't insta-recall combat drones. In fact, recalling them tends to make them die even faster, because of the MWD sig bloom. |
|

CCP FoxFour
C C P C C P Alliance
603

|
Posted - 2012.09.20 21:25:00 -
[309] - Quote
Vincent Athena wrote:BTW the Mac version for Duality seems to be broken. It updates fine, gives you a "play" button. Pushing that results in no log-in window. The client just sits there using CPU. If you select "about Eve" from the menu you get the expected window, so its not locked up. But.. no log in window ever shows up.
Can you please post about this in the test server forum. I am pretty sure they are aware of it but it will help them to have more information. :) Content Designer | Team Five 0 @regnerBA |
|

Sugar Kyle
The humbleless Crew Capital Punishment.
110
|
Posted - 2012.09.20 21:27:00 -
[310] - Quote
Mission running anything slightly hard will become a selection process like the incursion runners have. Oh, you are in a cruiser? Sorry you need x tank and x skills before you can play. No riles for the new players. Train a logi and maybe you can make friends. U see more solo mission running in exact ship types. Fun I guess. Level three missions for you and your friends because their low level t1 cruiser logi is going to melt. Tilde soaked words from something kinda like a pirate. |

Tomcio FromFarAway
Singularity's Edge
221
|
Posted - 2012.09.20 21:31:00 -
[311] - Quote
Don't think that your work is not appreciated. Anyone having the game's best interest at hearth knows that pve needs to be redone because in it's current state it is quite laughable. However there are some things, which needs to be taken into consideration here.
You are trying to redo pve, which will involve total redefinition of rats and redesign of sites. As you said AI is just a start. The problem is that the current site mechanics were not intended with 'smart' rats in mind. You were already made aware of some sites that will need some mechanics changed to a degree ( mostly high-end DEDs ).
Another thing is ninja missioning/exploration and catching ratting ships. I haven't put enough thought to it yet but I'm wondering if this change won't eliminate those forms of pvp.
About drones - I will just repost this here :
Tomcio FromFarAway wrote:Few comments :
1) As was already stated you will probably need to adjust high-end DED sites where we have to deal with super torpedoes. With target switching capability those sites will become wasted content. It is already taking too much time to do them and if they will require over pimped fleets with full logi support we won't be bothering with them any more.already covered
2) About drones in general : Them drones love to use their MWD when webbed. drone + web == dead drone There is no way around it. No amount of skill or effort will allow you to save that drone.
Fun facts : Medium drones have bigger signature than frigates. Heavy drones have signature of a cruiser.
Now multiply that by mwd sig bloom, close-to-zero tanking capability and single-digit-IQ of that drone. There is a reason why there is no point in using drones in wormholes ( without gang ).
Heavy drones are already gimped in pve. This change will make them terribly inefficient ( even more than they are now ). Forcing all drone users to use only sentries will not be considered as good design.
Keep in mind that constant recalling/redeploying/reassigning drones is *not* fun game mechanics.
Proposition : - no webs on drones ( all other forms of ewar are fine ) - light drones targeted by frigates only ( no destroyers ) - medium drones targeted by short range cruisers only - heavy drones targeted by short range cruisers/battlecruisers - no more than 4 normal rats ( 2 elite ) shooting at single drone at the same time |

MeBiatch
Republic University Minmatar Republic
578
|
Posted - 2012.09.20 21:33:00 -
[312] - Quote
people are upset cuss drones will get aggro but if they did this that would no longer be a big problem:
MeBiatch wrote:CCP Fozzie wrote:
Repair paste on drones: I like that idea, maybe someday (no promises).
.
OMG THATS AWESOME... I would be soo damn happy if you did this... like OMG! think about it racalling drones back in the day was a real skill... it was the reason why people said gal were the kings of solo pvp but also the hardest to master... it could be tricky to change the mechanics... but what i would do is once the drone is in the drone bay it interpreted as a moduel... and all its damage gets converted to be like heat damage on a mod... that way it might be easier to for programing to actually repair them... also you could tier the drones for repair time... even go all the way up to fighters and fighter bombers... I understand that you guys probs cant fit this into the winter realease... but perhaps the 1.1 or even 1.2 hell i could wait untill the next summer realease... but for the love of g-d DO IT!!!!
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
|

CCP FoxFour
C C P C C P Alliance
604

|
Posted - 2012.09.20 21:41:00 -
[313] - Quote
Tomcio FromFarAway wrote:Don't think that your work is not appreciated. Anyone having the game's best interest at hearth knows that pve needs to be redone because in it's current state it is quite laughable. However there are some things, which needs to be taken into consideration here. You are trying to redo pve, which will involve total redefinition of rats and redesign of sites. As you said AI is just a start. The problem is that the current site mechanics were not intended with 'smart' rats in mind. You were already made aware of some sites that will need some mechanics changed to a degree ( mostly high-end DEDs ). Another thing is ninja missioning/exploration and catching ratting ships. I haven't put enough thought to it yet but I'm wondering if this change won't eliminate those forms of pvp.  About drones - I will just repost this here : Tomcio FromFarAway wrote:Few comments :
1) As was already stated you will probably need to adjust high-end DED sites where we have to deal with super torpedoes. With target switching capability those sites will become wasted content. It is already taking too much time to do them and if they will require over pimped fleets with full logi support we won't be bothering with them any more.already covered
2) About drones in general : Them drones love to use their MWD when webbed. drone + web == dead drone There is no way around it. No amount of skill or effort will allow you to save that drone.
Fun facts : Medium drones have bigger signature than frigates. Heavy drones have signature of a cruiser.
Now multiply that by mwd sig bloom, close-to-zero tanking capability and single-digit-IQ of that drone. There is a reason why there is no point in using drones in wormholes ( without gang ).
Heavy drones are already gimped in pve. This change will make them terribly inefficient ( even more than they are now ). Forcing all drone users to use only sentries will not be considered as good design.
Keep in mind that constant recalling/redeploying/reassigning drones is *not* fun game mechanics.
Proposition : - no webs on drones ( all other forms of ewar are fine ) - light drones targeted by frigates only ( no destroyers ) - medium drones targeted by short range cruisers only - heavy drones targeted by short range cruisers/battlecruisers - no more than 4 normal rats ( 2 elite ) shooting at single drone at the same time
We are fully committed to this new AI, not meaning we can't go back on it, but meaning if we find specific missions that are just not possibly any more or way harder than they are worth, we will balance them. Content Designer | Team Five 0 @regnerBA |
|

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1412
|
Posted - 2012.09.20 21:43:00 -
[314] - Quote
It's good that they change targets now. Makes basic missioning much more interesting in long run.
Get |

MisterNick
The Sagan Clan Pax Romana Alliance
123
|
Posted - 2012.09.20 21:50:00 -
[315] - Quote
CCP FoxFour wrote:I am sorry you consider the CONCORD issue being pathetic, but we actually already had a fix ready before you saw this dev blog. It just happened to miss the deployment to Duality. This is exactly why we need to do this though. As I said before we can start making more changes to our PvE content we need to have the AI upgraded and deal with these problems. This must happen first. Along with the future better it leaves us with less code to maintain as we no longer need to maintain the old AI code. All of this is a good thing.
Close, FoxFour.
But the correct answer was "It's on the test server and we obviously wouldn't release it to TQ with this (highly amusing) bug, so stop your pathetic whining"
Ask Sreegs, he knows about proper forumming  "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Tyberius Franklin
Federal Navy Academy Gallente Federation
296
|
Posted - 2012.09.20 21:55:00 -
[316] - Quote
On the plus side it could make things more interesting, but this doesn't sound like it will be a terribly large change for solo running save making drone boats less desirable in general and sentry dropping from cruisers no longer viable specifically. |
|

CCP FoxFour
C C P C C P Alliance
606

|
Posted - 2012.09.20 21:57:00 -
[317] - Quote
MisterNick wrote:CCP FoxFour wrote:I am sorry you consider the CONCORD issue being pathetic, but we actually already had a fix ready before you saw this dev blog. It just happened to miss the deployment to Duality. This is exactly why we need to do this though. As I said before we can start making more changes to our PvE content we need to have the AI upgraded and deal with these problems. This must happen first. Along with the future better it leaves us with less code to maintain as we no longer need to maintain the old AI code. All of this is a good thing.
Close, FoxFour. But the correct answer was "It's on the test server and we obviously wouldn't release it to TQ with this (highly amusing) bug, so stop your pathetic whining" Ask Sreegs, he knows about proper forumming 
Well MisterNick at least the CONCORD bug wasn't as pathetic as your post. So how about you go level up your posting while I go not talk to Sreegs.
My sincere apologies. You said I needed to improve and so here I am testing my new posting skills. How did I do? Content Designer | Team Five 0 @regnerBA |
|

Sugar Kyle
The humbleless Crew Capital Punishment.
110
|
Posted - 2012.09.20 21:59:00 -
[318] - Quote
Grey Stormshadow wrote:It's good that they change targets now. Makes basic missioning much more interesting in long run.
Except life is the same for the solo mission runner minus domis and those that work in groups are taking the hit. Tilde soaked words from something kinda like a pirate. |

MisterNick
The Sagan Clan Pax Romana Alliance
123
|
Posted - 2012.09.20 22:00:00 -
[319] - Quote
CCP FoxFour wrote:MisterNick wrote:CCP FoxFour wrote:I am sorry you consider the CONCORD issue being pathetic, but we actually already had a fix ready before you saw this dev blog. It just happened to miss the deployment to Duality. This is exactly why we need to do this though. As I said before we can start making more changes to our PvE content we need to have the AI upgraded and deal with these problems. This must happen first. Along with the future better it leaves us with less code to maintain as we no longer need to maintain the old AI code. All of this is a good thing.
Close, FoxFour. But the correct answer was "It's on the test server and we obviously wouldn't release it to TQ with this (highly amusing) bug, so stop your pathetic whining" Ask Sreegs, he knows about proper forumming  Well MisterNick at least the CONCORD bug wasn't as pathetic as your post. So how about you go level up your posting while I go not talk to Sreegs. My sincere apologies. You said I needed to improve and so here I am testing my new posting skills. How did I do?
That's the way.
Sorry FF I simply grow weary of the whines that happen at every change "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Rek Seven
Probe Patrol Project Wildfire
422
|
Posted - 2012.09.20 22:11:00 -
[320] - Quote
yeah sounds good. I'm glad something is being done to liven up the missions.
I would still like to see a new type of mission that simulates PVP, as a form of training. A mission where you come up against a random NPC ship that is fit like a player PVP ship and you can to use tactics like reducing transversal, overheating, slingshoting, etc They see me trolling, they hating... |

Robert Caldera
Caldera Trading and Investment
418
|
Posted - 2012.09.20 22:20:00 -
[321] - Quote
satealth nerf to solo bomber hunting for ratters. Worst foes of a bomber are NPC frigs, especially if they web or target paint. The upcoming change would hence nerf solo bombers who is seeking out for ratters in bigger ships, effectively reducing the amount of kills scored by bombers. As if it wasnt hard enough to find targets in 0.0, with these changes you will be challenged surviving such an attack due to NPCs going for ya ass once you got lucky and pointed a ratter in an anomaly. F*ck that CCP, do LESS NPC involvement in player vs. player instead of increasing that! |

Ispia Jaydrath
Reib Autonomous Industries
108
|
Posted - 2012.09.20 22:22:00 -
[322] - Quote
CCP FoxFour wrote:We are fully committed to this new AI, not meaning we can't go back on it, but meaning if we find specific missions that are just not possibly any more or way harder than they are worth, we will balance them.
How will you find them?
How much dev time has been set aside for fixing them? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1096
|
Posted - 2012.09.20 22:23:00 -
[323] - Quote
Hay I haven't done any real PvE in a while but this sounds pretty awesome! +1 for iteration... I look forward to the day where the various factions have their own unique AI that leverages each factions unique "gifts" (like angel ships that hit harder and go right for your cap, etc...)
Pretty good work there, CCP. 
|

Anya Ohaya
School of Applied Knowledge Caldari State
169
|
Posted - 2012.09.20 22:26:00 -
[324] - Quote
Jackie Fisher wrote:Will they pod? 
Do sleepers pod?
(Rhetoric question for those of you who are a bit slow on the uptake). |

Kandreath
De Re Metallica Epsilon Shimmy Alliance
39
|
Posted - 2012.09.20 22:27:00 -
[325] - Quote
I've taken new players into level 3 and 4 missions to show them what mission running can be like. The only way I'd feel right about taking them there is because I could take agro and let them pop frigates.
Same thing was done to me when I first started too and got me some good iskies and showed me what I was aiming for.
Will such a thing be possible with the new AI?
I fear the'd last 10 seconds when the frigs target them instead of me. |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
170
|
Posted - 2012.09.20 22:29:00 -
[326] - Quote
So will the rats in anomalies etc switch targets if you pounce on the carebear in say, a recon? |
|

CCP FoxFour
C C P C C P Alliance
610

|
Posted - 2012.09.20 22:32:00 -
[327] - Quote
Ispia Jaydrath wrote:CCP FoxFour wrote:We are fully committed to this new AI, not meaning we can't go back on it, but meaning if we find specific missions that are just not possibly any more or way harder than they are worth, we will balance them. How will you find them? How much dev time has been set aside for fixing them?
Between now and the winter release the new AI is the single biggest thing CCP Bettik and I are working on. We have a few smaller things to announce, along with out bug fixing, but this is by far the biggest thing and the thing taking up most of our time. Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
610

|
Posted - 2012.09.20 22:34:00 -
[328] - Quote
Soi Mala wrote:So will the rats in anomalies etc switch targets if you pounce on the carebear in say, a recon?
It kinda depends on what rats are there, what ship the carebear is in, and what ship the nasty evil pirate is in. Content Designer | Team Five 0 @regnerBA |
|

Anya Ohaya
School of Applied Knowledge Caldari State
169
|
Posted - 2012.09.20 22:37:00 -
[329] - Quote
Ninja salvagers kind-of get it in the shorts again. I think this is about the 4th or 5th nerf to Ninja salvaging I've seen. |

Anya Ohaya
School of Applied Knowledge Caldari State
169
|
Posted - 2012.09.20 22:43:00 -
[330] - Quote
Rezard wrote:I'll start manufacturing all the ravens that will die to this, tho probably drones should be more valuable haha.
We can only hope. Last time I check Ogre II prices had dropped below Hammerhead II prices.
|

Tarn Kugisa
Infinite Covenant Tribal Band
141
|
Posted - 2012.09.20 22:43:00 -
[331] - Quote
CCP FoxFour wrote:Pods. Lots and lots of pod kills.  That and I heard something about NPC's with cynos when someone brings a capital on the field.
I WANT TO SEE NPC CAPITALS IN SITES Battleships are unfun to shoot when you have enough DPS to instapop them I Endorse this Product and/or Service Source Recorder-esque tool for EVE |

Iam Widdershins
Project Nemesis
724
|
Posted - 2012.09.20 22:45:00 -
[332] - Quote
Hopefully I'm not late for the party, since I wanted to know that I now am in love with CCP FoxFour after this post.
My main question was going to pertain to the usage of current rat ewar usage; the percentage of the time that any given rat will use its ewar (like tracking disruptors or ECM) etc. I'm just double checking to make sure, we're not going to have perma-jamming Guristas chasing people back into stations all across Caldari space?
These changes and the direction you're taking them are awesome. I do however agree with the idea that pod-killing should be reserved specially for players, an honour that only we can bestow on our enemies if you will. Lobbying for your right to delete your signature |

Ispia Jaydrath
Reib Autonomous Industries
108
|
Posted - 2012.09.20 22:56:00 -
[333] - Quote
CCP FoxFour wrote:Ispia Jaydrath wrote:CCP FoxFour wrote:We are fully committed to this new AI, not meaning we can't go back on it, but meaning if we find specific missions that are just not possibly any more or way harder than they are worth, we will balance them. How will you find them? How much dev time has been set aside for fixing them? Between now and the winter release the new AI is the single biggest thing CCP Bettik and I are working on. We have a few smaller things to announce, along with out bug fixing, but this is by far the biggest thing and the thing taking up most of our time.
Pretend you miss something and a site or mission is broken at release. How will you learn about it, and when will you have time to fix it? |

Sugar Kyle
The humbleless Crew Capital Punishment.
110
|
Posted - 2012.09.20 22:56:00 -
[334] - Quote
Anya Ohaya wrote:Ninja salvagers kind-of get it in the shorts again. I think this is about the 4th or 5th nerf to Ninja salvaging I've seen.
Make wrecks scannable then. Then salvagers who actually want to salvage could go to mission hubs and find work to clean up instead of having to scan down mission runners and get popped trying to bookmark the sites. Tilde soaked words from something kinda like a pirate. |
|

CCP FoxFour
C C P C C P Alliance
613

|
Posted - 2012.09.20 23:10:00 -
[335] - Quote
Iam Widdershins wrote:Hopefully I'm not late for the party, since I wanted to know that I now am in love with CCP FoxFour after this post. My main question was going to pertain to the usage of current rat ewar usage; the percentage of the time that any given rat will use its ewar (like tracking disruptors or ECM) etc. I'm just double checking to make sure, we're not going to have perma-jamming Guristas chasing people back into stations all across Caldari space? These changes and the direction you're taking them are awesome. I do however agree with the idea that pod-killing should be reserved specially for players, an honour that only we can bestow on our enemies if you will.
We don't actually have any plans for NPC to POD kill players. As for rats perma jamming you all the way back to stations, so far that has not happened in our testing so I think we are OK. :) Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
613

|
Posted - 2012.09.20 23:12:00 -
[336] - Quote
Ispia Jaydrath wrote:CCP FoxFour wrote:Ispia Jaydrath wrote:CCP FoxFour wrote:We are fully committed to this new AI, not meaning we can't go back on it, but meaning if we find specific missions that are just not possibly any more or way harder than they are worth, we will balance them. How will you find them? How much dev time has been set aside for fixing them? Between now and the winter release the new AI is the single biggest thing CCP Bettik and I are working on. We have a few smaller things to announce, along with out bug fixing, but this is by far the biggest thing and the thing taking up most of our time. Pretend you miss something and a site or mission is broken at release. How will you learn about it, and when will you have time to fix it?
We specifically have a window of time after the release to fix things that are broken and made it into the release. So if we do miss something then we will have time right after the release to fix it. Content Designer | Team Five 0 @regnerBA |
|

Elhazzared
Lisnave IRC Provisional Authority
2
|
Posted - 2012.09.20 23:13:00 -
[337] - Quote
Well once again CCP wants to make changes for the worse. It wasn't already bad that the actual NPCs already shoot against drones (which sucks big time if you use things like dominix and such for missions) but now, it even switches to the drones after they already had the agro on you which will make any gallente player cry for having to constatly be recalling their drones which is their main source of DPS in PVE.
Of course, having figured out certain ways of doing complexes will now change and not for the better either, the goal is make everything harder than it was for absolutly no good reason. I don't see any gains for anyone to get everything harder but it's been down this road for the last 2 years (at least)... What is CCP's goal, have players stop playing and lose even more customers?
Really, just forget the idea of changing the AI on NPCs, it's yet another of the worst ideas you guys had in a very long time! |

Gilbaron
Free-Space-Ranger Ev0ke
333
|
Posted - 2012.09.20 23:14:00 -
[338] - Quote
Sugar Kyle wrote:Anya Ohaya wrote:Ninja salvagers kind-of get it in the shorts again. I think this is about the 4th or 5th nerf to Ninja salvaging I've seen. Make wrecks scannable then. Then salvagers who actually want to salvage could go to mission hubs and find work to clean up instead of having to scan down mission runners and get popped trying to bookmark the sites.
can you imagine the serverload when scanning for wrecks in mission hubs was enabled ? |

Ispia Jaydrath
Reib Autonomous Industries
108
|
Posted - 2012.09.20 23:18:00 -
[339] - Quote
CCP FoxFour wrote:We specifically have a window of time after the release to fix things that are broken and made it into the release. So if we do miss something then we will have time right after the release to fix it.
Will there be a reporting system?
Also, you should add "murky ruins" to the list of sites to test before release as it is likely too obscure to generate a report within a reasonable window. Unfortunately, I can't tell you how many other such sites might exist. |
|

CCP FoxFour
C C P C C P Alliance
616

|
Posted - 2012.09.20 23:21:00 -
[340] - Quote
Ispia Jaydrath wrote:CCP FoxFour wrote:We specifically have a window of time after the release to fix things that are broken and made it into the release. So if we do miss something then we will have time right after the release to fix it. Will there be a reporting system? Also, you should add "murky ruins" to the list of sites to test before release as it is likely too obscure to generate a report.
I shall indeed add it to the list.
As for the reporting there are many ways: post in the AI feedback thread here https://forums.eveonline.com/default.aspx?g=posts&t=155703, file a bug report, EVE mail me, or yell loud on the forums under the test server feedback. We are watching that area really close. Content Designer | Team Five 0 @regnerBA |
|

Bigpimping
Pimp Inc.
1
|
Posted - 2012.09.20 23:33:00 -
[341] - Quote
If NPCs podded they would just *have* to ransom too. New isk sink? |

Josef Djugashvilis
The Scope Gallente Federation
591
|
Posted - 2012.09.20 23:35:00 -
[342] - Quote
Is this effectively the death knell for the Navy - regular Dominix for level 4 mission running? You want fries with that? |

Melek D'Ivri
Pro Synergy ARK.
3
|
Posted - 2012.09.20 23:37:00 -
[343] - Quote
I'm not even going to bother hopping on Duality because I already don't like it. I help new missioners a lot and I don't like paying for new ships for them every other mission, this also greatly hurts drone ships that try to pull all the aggro (Didn't say afk, I mean in general at all; you're going to make Heavies absolutely useless.)
Smarter rats I can go with, yeah that sounds cool, but gank fit mission ships - they hate this idea. |

Anya Ohaya
School of Applied Knowledge Caldari State
169
|
Posted - 2012.09.20 23:40:00 -
[344] - Quote
Liang Nuren wrote:CCP FoxFour wrote:Aethlyn wrote:Sturmwolke wrote:L1 AI in L4 missions? ... ahaha ... it'll be very bloody the first few weeks  Why? IMO what makes Sleepers and (Incursion) Sansha more dangerous than the usual pirates are their stats: Speed, Health and Damage. That's nothing touched by just switching the underlying AI, considering most people run missions solo or in small groups only anyway. It might screw up people flying AFK drone boats, but at the same time it's something you shouldn't do anyway (why pay to play a game, when you don't even play then?). To be honest one of my concerns is people abusing the target switching to take even less tank into the mission. Count on this. :) -Liang
Real men drone tank :-) |

Flamespar
Woof Club
448
|
Posted - 2012.09.20 23:41:00 -
[345] - Quote
What is this strange feeling?
Excitement and Enthusiasm for playing EVE?
It's been so long since I felt these things. I can post on a forum, therefore I represent everyone. |

Bigpimping
Pimp Inc.
1
|
Posted - 2012.09.20 23:42:00 -
[346] - Quote
Flamespar wrote:What is this strange feeling?
Excitement and Enthusiasm for playing EVE?
It's been so long since I felt these things.
Don't worry, it'll disappear soon  |

Flamespar
Woof Club
448
|
Posted - 2012.09.20 23:47:00 -
[347] - Quote
Apart from NPCs occasionally targeting your drones (if you use them).
Will players who solo missions notice anything? I mean NPCs are hardly going to switch targets if you are the only one there. I can post on a forum, therefore I represent everyone. |

Anya Ohaya
School of Applied Knowledge Caldari State
169
|
Posted - 2012.09.20 23:48:00 -
[348] - Quote
Josef Djugashvilis wrote:Is this effectively the death knell for the Navy - regular Dominix for level 4 mission running?
No.
I've run C1 and C2 wormholes with a Myrmidon and not lost any drones. If you keep an eye on them you can keep them alive.
Sleepers are often quite slow to re target. Sometimes you can recall the drones when you see the sleeper go from red to yellow and force them sleeper to switch back before they have even locked the drone. Sleepers also hate ECM, so a boat with a couple of ECM mods can keep aggro off the drones as well.
If you tank with the drones you can reduce a lot of incoming DPS. A Dominix has room for a lot of T1 drones to use as cannon fodder. |

Selubrius
Fiscal Devination
0
|
Posted - 2012.09.20 23:51:00 -
[349] - Quote
I have a request.................If you are going to make it so they attack the drones more often can you make the drone interface more user friendly. Its really rubbish what you need to do is:
1. Make it so we can see if a drone is damaged when in the Drone bay. 2. When they are in space their status is automatically visible 3. Make the group launch better but not bigger |

Mike Voidstar
Voidstar Free Flight Foundation
0
|
Posted - 2012.09.21 00:10:00 -
[350] - Quote
This is the death of using drone centric anything for PvE.
I'm all for revamping the AI, but it needs to come with tools to deal with it.
Pretend this is a sandbox game, and I'm not a pathetic carebear for prefering the following playstyle:
I play with a few RL friends who recently joined. I take a mission, they come in with a couple of frigs or maybe a destroyer or cruiser or something. All completly Lolfit because they are both less than a month old, and of course insist on trying out things for themselves rather than taking my word for it that 'this is how things work'. Essentially I tank the mission, they shoot objects in space till all the red crosses are gone. I send my heavies out to deal with battleships and leave the frigs and cruisers to them no matter how long it takes, or until I run out of BS anyway. This is fun for us, and slowly they begin to learn what sorts of things they enjoy doing in the game.
This change will end that entirely. I dont think this is a truely bad thing, but it highlights a few items that will need addressing.
1. Bigger ships need a way to defend smaller ships in PvE. You can't hide behind a battleship, and it can't afford to tank and rep at the same time. Something needs to be in place to allow bigger ships to anchor a mixed fleet. Offhand I'd say allow some form of damage mitigation based on comparitive signature size and proximity----shifting damage from the smaller target to the larger target. Something that would allow a Frigate to stay in close formation with a battleship and make use of longer range weaponry. The further you get away from your anchor, or the bigger you are, the more of your own damage you take. For best effect, make this the inverse of speed tanking---the closer you match your anchor's speed, the better the mitigation you recieve from it---but the anchor takes more damage because you are taking more hits.
2. Drones will need love in every way imaginable. To start, give them onboard Armor and Structure rep ability. Calling them back should be an opportunity for them to restore themselves, not just to duck aggro for a second. The attrition rate is going to be huge regardless. Dronebays will need to be increased by about a factor of 20. We will need nearly as many 'reloads' of drones as other ships carry additional ammunition (I commonly carry about 8k rounds, so we are definitely going to need a bigger bay). The UI for drones will need a rework to allow them to be used as effectivly as other weapons systems---the current UI is barely usable for ships not focused on drones that only have a single flight to deploy and recall.
3. Rework drones entirely. Make the drone you put in your ship be a drone system. Upon docking, the system begins repair and replenish operations on the drone, which will cost spare parts. In the event a drone is destroyed, the system begins assembling a new drone of that type. Now drones have an ammo cost, as measured in spare parts, you can see drone stats by clicking info on the drone system, you can group systems like weapons to create flights that launch upon activation, and unless you run out of spare parts you don't get stuck because your drones got shot. Even better if the drone systems can use raw ore, metal scraps and salvage to create the spare parts so that a drone ship could still concievably operate nigh indefinitely, replenishing it's supply of drones from what it hunts. |

Pinky Feldman
Gank Bangers Moar Tears
361
|
Posted - 2012.09.21 00:10:00 -
[351] - Quote
Interesting change, but other than making it more difficult for multiple people running missions in groups, which isn't really going to be that hard to adjust to, I see this more as a mission runner buff than anything else.
Mission runners and plexers are now even safter from being ganked in their missions since people that kill them will now have to deal with full rat aggro and NPC ewar in addition to the enemy ship's DPS. Imagine after watching a target for a few days you finally see him undock in his fancy mission ship in Caldari space. You probe him down, get the warp in, and then get jammed by Caldari rats as he warps off. Or you warp in on a plexer in a forsaken hub knowing you can speedtank his guns, when the Angel rats target paint you up and he blaps you with his blasters. In fact, i'm willing to bet that with these changes, plexers in null will just start ignoring those AFK cloakies in local since they know they will probably be able to kill them once the rats switch aggro.
Huge get of jail free pass for the PVE guys here. Bad change.
The moar you cry the less you pee |

Feldercarb
Shrouded in secret
3
|
Posted - 2012.09.21 00:12:00 -
[352] - Quote
Elhazzared wrote:Well once again CCP wants to make changes for the worse. It wasn't already bad that the actual NPCs already shoot against drones (which sucks big time if you use things like dominix and such for missions) but now, it even switches to the drones after they already had the agro on you which will make any gallente player cry for having to constatly be recalling their drones which is their main source of DPS in PVE.
Of course, having figured out certain ways of doing complexes will now change and not for the better either, the goal is make everything harder than it was for absolutly no good reason. I don't see any gains for anyone to get everything harder but it's been down this road for the last 2 years (at least)... What is CCP's goal, have players stop playing and lose even more customers?
Really, just forget the idea of changing the AI on NPCs, it's yet another of the worst ideas you guys had in a very long time!
^^ This 10 years of remaking the same game. Redo graphics, redo AI, hardly any new content. We have 10 years of playing this game, 10 years of history, a great back story to work from that is hardly ever tapped other than the time one Jove got splattered all over our hanger bays. We could have new cool ships, events, modules, new space to explore, a new race to play or cross-train on, but you rather tweak the mechanics we finally have down pat instead? I really could see all new missions separate from existing ones, with new fancy AI* and new loot tables and NPC's.
Right now you are only scaring off customers, risking breaking existing content, and creating new bugs. Free evaluation for you and its fix: (A)New missions, with (B) new NPCs, (C) with new AI* capabilities
*breaks no old mission content *Creates new content win/win
else sadly this time its bye/bye People usually get paid for this stuff. |

Robert Caldera
Caldera Trading and Investment
419
|
Posted - 2012.09.21 00:31:00 -
[353] - Quote
Pinky Feldman wrote: Mission runners and plexers are now even safter from being ganked in their missions since people that kill them will now have to deal with full rat aggro and NPC ewar in addition to the enemy ship's DPS. Imagine after watching a target for a few days you finally see him undock in his fancy mission ship in Caldari space. You probe him down, get the warp in, and then get jammed by Caldari rats as he warps off. Or you warp in on a plexer in a forsaken hub knowing you can speedtank his guns, when the Angel rats target paint you up and he blaps you with his blasters. In fact, i'm willing to bet that with these changes, plexers in null will just start ignoring those AFK cloakies in local since they know they will probably be able to kill them once the rats switch aggro.
exactly the point. Plexers or missioners dont give a f*ck if rats switch aggro to anyone else since they have been used to deal with full stage aggro, all the change would achieve is making bears safer in zero space, because every single ship which would be able of fast tackle will get busted by NPC in an instant or at least diminish chances of a kill drastically. Yet another patch which will make 0.0 safer again, im even unsure if thats not CCP's intention. |

Viddles
Imperial Academy Amarr Empire
0
|
Posted - 2012.09.21 00:49:00 -
[354] - Quote
WOW this is going to revolutionize PVE. You're right, it's one of the oldest-surviving pieces of the game!
I see it affecting miners a lot. Especially all those guys who bought Retrievers to leave them AFK mining.
Sounds like you're still under-utilising the NPC ships though. I'm busy pummelling them with my Raven's 6 or 7 missile launchers, but they only ever fire one missile back at a time, so I can tank multiple battleships. Things would be quite different if they were unloading 5 or more at a time at me!
Keep up the good work! |

Mars Theran
Caldari Provisions Caldari State
291
|
Posted - 2012.09.21 00:49:00 -
[355] - Quote
Love that last bit. Hilarious. 
Sounds awesome. Got me thinking Concord could use a new AI Template itself, and a re-balance so they aren't overkill on everything in shear DPS and super powers alone. Be nice to see a Concord that was effective for more than it's ability to kill everything instantly, but something you could actually fight and kill, provided you had the fits, dps, and battle plan to accomplish it.
Could be cool, but they should still be awesomely overpowered.
Really good to hear the NPC AI is getting an update and becoming more intelligent.  Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |

Viddles
Imperial Academy Amarr Empire
0
|
Posted - 2012.09.21 00:55:00 -
[356] - Quote
What Mike Voidstar said above:
"3. Rework drones entirely. Make the drone you put in your ship be a drone system. Upon docking, the system begins repair and replenish operations on the drone, which will cost spare parts. In the event a drone is destroyed, the system begins assembling a new drone of that type. Now drones have an ammo cost, as measured in spare parts, you can see drone stats by clicking info on the drone system, you can group systems like weapons to create flights that launch upon activation, and unless you run out of spare parts you don't get stuck because your drones got shot. Even better if the drone systems can use raw ore, metal scraps and salvage to create the spare parts so that a drone ship could still concievably operate nigh indefinitely, replenishing it's supply of drones from what it hunts."
This is a great idea... using up stuff from your cargo hold to repair drones and what-not (and in real time). Great opportunity for more skills to train. Great idea overall! |

Vladimir Norkoff
Income Redistribution Service
56
|
Posted - 2012.09.21 01:00:00 -
[357] - Quote
CCP FoxFour wrote:Soi Mala wrote:So will the rats in anomalies etc switch targets if you pounce on the carebear in say, a recon? It kinda depends on what rats are there, what ship the carebear is in, and what ship the nasty evil pirate is in. Following up on this. Will security status affect threat level as it apparently does with Sleepers?
|

Zhao Wuhan
RED SOLDIER SYNDICATE
2
|
Posted - 2012.09.21 01:02:00 -
[358] - Quote
Some missions are completely bs even when solo. Like my Raven Navy Issue that was jammed by 2 cruisers and being scrambled by 6 frigates and get blasted by over 8 battleships and I aggro nothing and moved away from the spawns for 5mins then got autoaggressed.
I say fix some of the missions with some ew and not so much. Make some new NPC types, increase the isk in some of them especially the battleships are close to the same isk as a cruiser. Bring back speciality ships that you taken away in several missions that has 1-5mil isk bounty and drop cheap deadspace loot. Level 4 needs a big boost... you can finish a mission fast and almost get the same amount of isk if u collect the loot and bounty that are left in level 3s.
Also add unlocated Loyal Points for killing NPCs.
Friagtes - 1 point Destroyers - 2 points Advanced Frigate - 2 points Cruiser - 3 points Advanced Destroyer - 3 points BattleCruiser - 4 points Advanced Cruiser - 4 points Battleship - 5 points Advanced BattleCruiser - 5 points Advanced BattleShip - 6 points |

Phill Esteen
Federal Navy Academy Gallente Federation
119
|
Posted - 2012.09.21 01:20:00 -
[359] - Quote
In a bid to improve the PvE content of their MMO, CCP hands out a massive nerf to group-oriented PvE. Solo mission runners remain unaware that there has been any change.
Further news as the situation develops. GÇô postum faex est GÇô-á
never forget
|

Achaiah7
Interwebs Cooter Explosion Fatal Ascension
8
|
Posted - 2012.09.21 01:48:00 -
[360] - Quote
CCP FoxFour wrote:Nickabocka Glory wrote:What will happen to the risk reward balance of high, low and null sec NPCs?
Making NPCs harder sounds like fun but the extra time and effort required to kill them needs to be reflected in their value. This should not really make them that much harder to kill, actually it is not changing their tank or DPS at all. So killing time should not change.
I'm sorry but are you playing the same game that we are? If you're relying on a drone ship like Ishtar or Domi to run plexes and let's say you're doing a guristas plex... usually you target a ship and let your drones do the work while you get jammed to hell (or dampened by serpentis).
With the new changes your drones get shot so you pull them in. Now you have to sit there for 5 mins until enough of the damps / jams drop to target again. I can tell you from experience it's going to take 2x as long. So again, are you playing the same game?
You're making AI smarter.... well gee how about making drones smarter so they can start shooting things that are in range even if you're jammed. Is that AI tier 4 (aka. unattainable for CCP?). |

MeBiatch
Republic University Minmatar Republic
580
|
Posted - 2012.09.21 01:56:00 -
[361] - Quote
Anya Ohaya wrote:
Real men drone tank :-)
funny thing about that back in 06 i used to be in a ion blaster active shield tanked mwd nano thorax...
and i lived in half a 0.2 system and belt rated... the only way i could take on a triple primus spawn... (the best in the system i was a 3 month char at that point) was to get them to agro my drones and cycle them...
i really wish they brought back drone cycling... but not like it used to be but allow me to use repair paste on my drones when they are in my drone bay...
this would bring back they cycle technique but not make it OP like it was before...
the fit was
4 heavy ion blasters with antimater
1 medium nos
10mn mwd
medium shield rep
stasis web
reactor thing
dcu II
mag stab
mag stab
nano
5 hammerhead I Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Lyrrashae
Crushed Ambitions Reckless Ambition
352
|
Posted - 2012.09.21 02:08:00 -
[362] - Quote
About bloody time. There is a fine and proper artistry to wielding verbal scalpels, such that the crap-poster you've slashed doesn't even know they've been cut. But verbal bludgeons -- Those are just fun. |

Spc One
The Chodak Void Alliance
81
|
Posted - 2012.09.21 02:24:00 -
[363] - Quote
Anya Ohaya wrote: Sleepers are often quite slow to re target. .
Well mission npc's target quite fast.
|

PorkCleaner
Tactical Warfare Assault Team Sublime Intrepid Crossing
2
|
Posted - 2012.09.21 02:32:00 -
[364] - Quote
Hello,
First of all I would like to thank you for the attention you are giving to the NPC AI; I feel it is something that needed attention. There are some of us that enjoy the current ease with wihich we can rat and make isk; however, we are just as likelly to in the next breath complain about monotony.
Anything that makes the game more fun and closer to the real pvp experience ends up making the game a more entertaining experience. I do have 2 specific concearns:
Drone 10/10 complexes will be near imposssible without some tweaking. Currently these are done with Battleships in teams of 3 to 4 ships - but always with a logi. Notice I said near impossible; I am sure that with a lot of trial, we can replace the Logi with some BS like a Domi. However, if making NPC's smarter and not harder is the point in regular space don't make it harder in 10/10's. Suggest you make the NPC's hate the logi somewhere between the drones and a normal ship Suggest the logi not be targeted by anyuthing larger then itself (includes sentries).
Also on the 10/10 in Drone regions. The last NPC of the 7th room fires torpedoes that will insta-pop almost anything unless it is being repped and has a big / big tank. Please look at this complex.
Thank you for the effort and your prompt responses. |

Andy Landen
Born Crazy Kadeshians
62
|
Posted - 2012.09.21 03:48:00 -
[365] - Quote
Giving NPCs brain sounds great. I always loved the challenge with sleeper and Incursion NPCs. You will also need to give our drones brains, unless you are trying to put drone boats at a disadvantage compared to the other weapon systems. If drones are set to return to bay upon receiving aggro, then when drones are targeted, they should turn off mwd and AB away from the targeting NPCs at an angle to avoid 0 transversal as it approaches the drone boat and enters the drone bay. Drones should also have the broadcast for reps whenever they are targetted. Carriers should be able to see their fighter's health while away and be able to recall them from a pursuit of a player. Players should be able to set the order of targets without targeting them (drones can target on their own) and when drones select their own target, they should broadcast it. Drones need lots of work for sure, especially if NPCs get brains. |

Stratocast
Black Ranger Squadron
1
|
Posted - 2012.09.21 04:25:00 -
[366] - Quote
If we are trying to make the AI behave smarter I think that's awesome and I'm all for it.
If you want pve to feel like pvp then all sites should allow MWDs and all frigs should have at least a point if and AFs should have a scram right? I think putting MWDs into missions would be a great idea to be able to use close range setups.
I hope I didn't miss some post that says that you guys already have plans for that, but if you haven't please please PLEEEAAASE do.
MWD MWD MWD! Come on guys! |

Mira Luhtanen
Center for Advanced Studies Gallente Federation
18
|
Posted - 2012.09.21 04:25:00 -
[367] - Quote
This character (my main) flies with a group of people who do things like run high-end exploration sites in PvP fit Brutixes. We've gotten some nice drops like that GÇô-áand some nice kills. But I guess that won't work any more, not without extra logi. Which is a shame, because we can often barely find enough non-logi pilots as it is. And I guess new players can forget about coming along to help in smaller, softer ships.
My alt scrubbishly grinds high-sec combat sites solo in a Tengu. What changes am I going to notice here? Oh, that's right, nothing. |

Castina
The Church of Robotology
2
|
Posted - 2012.09.21 05:03:00 -
[368] - Quote
My noctis pilot is going to be so bored. |

Gevlin
SMANews.net SpaceMonkey's Alliance
194
|
Posted - 2012.09.21 05:20:00 -
[369] - Quote
Requests.
(1) Mining Drones Is it possible to develop Medium sized mining drones that can take a beating
some of us have tanks willing to shoot down the rats in Null sec, but some times it takes a bit to target and having Beefier medium mining drones will mean they will last longer, or long enough the repping drones can be used.
Since perma tanking will no longer be an effective tactic for null sec mining ops.
(2) Will it be possible to "Dial Up" missions in the future, I have been on some mission in high sec and they are more fun in groups but they get to be too easy. Dial up the difficulty majorly but no need to dial up the reward much as the reward is the group fun
Some day I will have the internet and be able to play again. |

Adam Junior
Protus Correction Facility Inc.
48
|
Posted - 2012.09.21 05:55:00 -
[370] - Quote
Good show CCP! Gallente were getting dangerously close to being useful! |

argleblargle
GoonWaffe Goonswarm Federation
6
|
Posted - 2012.09.21 06:22:00 -
[371] - Quote
Yeah, this is definitely going to break all the higher-end DED complexes, in addition to making gallente less useful for PVE and making group PVE more difficult, especially with newbies. Good job, CCP! |

Tomcio FromFarAway
Singularity's Edge
223
|
Posted - 2012.09.21 06:28:00 -
[372] - Quote
Anya Ohaya wrote:Josef Djugashvilis wrote:Is this effectively the death knell for the Navy - regular Dominix for level 4 mission running? No. I've run C1 and C2 wormholes with a Myrmidon and not lost any drones. If you keep an eye on them you can keep them alive. Sleepers are often quite slow to re target. Sometimes you can recall the drones when you see the sleeper go from red to yellow and force them sleeper to switch back before they have even locked the drone. Sleepers also hate ECM, so a boat with a couple of ECM mods can keep aggro off the drones as well. If you tank with the drones you can reduce a lot of incoming DPS. A Dominix has room for a lot of T1 drones to use as cannon fodder.
You are forgetting one thing. In C1 and C2 wormholes the rats don't web. The problem is not with rats switching targets. The problem is with rats switching targets and webbing your drones, which usually equals insta-pop. |

Ahernar
Association of Commonwealth Enterprises Test Alliance Please Ignore
0
|
Posted - 2012.09.21 07:00:00 -
[373] - Quote
Me likes the smart rats ideea . And about high end plexes the extra time lost / less people doing them will be automaticaly compensated in time by higher prices on those (rarer) drops .But about exploration what i like is a drop rate increase and also a drop variety increase . That will reduce a little the maddening "i did 7 highend plexes and got 7 boxes and one drop " (my recent count atm) and will mean less max drop and less min drop.
|

Robert Caldera
Caldera Trading and Investment
421
|
Posted - 2012.09.21 07:09:00 -
[374] - Quote
NPC AI improvement is all right, but dont allow them to intervene in pvp more than today. Make it depend from player aggroing NPC, if a player hasnt for example shot guristas for last 15 minutes, they shouldnt switch aggro to this player. Only distribute NPC attention among players which have been involved in combat with particular NPC faction - this way pvp wouldnt get messed up and these kills wont get spoiled by sh*tty rats.
STOP MESSING UP PVP BY NPC, enough kills are spoiled by NPC already, I regularly miss kills while camping gate because gate rats are shooting my ship and I have to retreat. |

Li Charen-Teng
18
|
Posted - 2012.09.21 07:17:00 -
[375] - Quote
Assuming that changing NPC AI doesn't change time requirements and therefore the income is a rather bald statement in the beginning. At least for all 6/10 and higher complexes from Angels, Sansha and Blood Raiders (I ran those for years) you have to balance before putting those changes on TQ.
Here some examples: a logi can't tank 6 siege towers when being webbed from 12 stasis towers even when a 2nd logi is in the room and the dps ships have remote reps as well. Some complexes have up to 12 web/scram frigates in one wave, there is basically no chance that drones can take them out with the drone aggro. No cruiser unless its a HIC can tank the alpha from 20 BS, while it may be able to take out those scram frigates. Siege stations have a 50km web with grid wide citadel torps (your warpin is 30km away from those) - a slowboating tank ship with remote reps on it or extremly blink fitted survives that. Checking EVE GATE every few minutes... |

Katharina B
Covenant Trading Agency
2
|
Posted - 2012.09.21 07:47:00 -
[376] - Quote
Here is MY PERSONAL feedback: Two accounts cancelled - You lost a more than 4 years paying customer!
In addition to the missile nerf CCP will also bring an AI boost for NPC's in missions. These NPC's will switch targets. At the first look it seems to be a good idea. At the second look it is a typical darft idea from CCP. Mission "Buzz Kill" and "Stop The Thief" are just two of more missions where every pilot will have problems with his drones. (ELITE) Frigs are at 65km+ at the beginning, you start your drones but they will be destroyed before they reach the enemy frigate. If you call back your drones they are to far away to reach your ship befor they are destroyed. What have we than? A scrambled ship without drones and less damage with missiles or more damage with the stupid TE+TC but horrible less tank. Good job CCP.
As Caldari pilot I end my career in New Eden. From a RP point I could say I grab my ISK buy me a planet or at least a little moon somewhere and can live like a god for the rest of my life. From a RL point I MUST SAY, that CCP do never think about changes and their consequences. And ever ask the wrong people who do not have skilled what they intent to nerf next. 
Bye folks. It was a pleasure for me to be part of this community for 4.5 years. But now it is time to travel on. O7
P.S.: No! You can not have my stuff. Remember? I want to buy me a planet or a little moon.  |

Josef Djugashvilis
The Scope Gallente Federation
591
|
Posted - 2012.09.21 07:51:00 -
[377] - Quote
Katharina B wrote:Here is MY PERSONAL feedback: Two accounts cancelled - You lost a more than 4 years paying customer! In addition to the missile nerf CCP will also bring an AI boost for NPC's in missions. These NPC's will switch targets. At the first look it seems to be a good idea. At the second look it is a typical darft idea from CCP. Mission "Buzz Kill" and "Stop The Thief" are just two of more missions where every pilot will have problems with his drones. (ELITE) Frigs are at 65km+ at the beginning, you start your drones but they will be destroyed before they reach the enemy frigate. If you call back your drones they are to far away to reach your ship befor they are destroyed. What have we than? A scrambled ship without drones and less damage with missiles or more damage with the stupid TE+TC but horrible less tank. Good job CCP. As Caldari pilot I end my career in New Eden. From a RP point I could say I grab my ISK buy me a planet or at least a little moon somewhere and can live like a god for the rest of my life. From a RL point I MUST SAY, that CCP do never think about changes and their consequences. And ever ask the wrong people who do not have skilled what they intent to nerf next.  Bye folks. It was a pleasure for me to be part of this community for 4.5 years. But now it is time to travel on. O7 P.S.: No! You can not have my stuff. Remember? I want to buy me a planet or a little moon. 
I hope you change your mind and do not quit.
However, it does seem odd that CCP seem to be trying to finish off the Gallente.
Why would any new player choose Gallente and fly their ships?
You want fries with that? |

Ahernar
Association of Commonwealth Enterprises Test Alliance Please Ignore
0
|
Posted - 2012.09.21 08:20:00 -
[378] - Quote
2 x 20% less effective tenjews are still an effective npc clearing force . Not to mention that at least one of them could be a extended range HAM version (40-50 km or so via the new tracking enhancers ) with more DPS than the current HML flavor .
Dont be a dramaqueen :) |

Smoke Adian
55
|
Posted - 2012.09.21 08:21:00 -
[379] - Quote
Cost of goods have at least doubled in recent years and the profitability of pretty much every area of EVE has climbed (though not at the same rate). The one type of income that has remained unchanged for years is 0.0 pve leaving average 0.0 pilots reliant on socialism (alliance reimbursement etc) as prices climb and their income does not.
In addition, you've now delivered two huge nerfs to 0.0 pve. Ratting and such were already medicore at best due to the introduction of wormholes, high sec incursions, and now FW. With these nerfs, 0.0 ratting will be in line with some of the least profitable activities in EVE.
Just as an example of what a huge nerf this is, imagine ratting in Gurista space:
Drake/Tengu - nerfed, aprox. 20 reduction in income Ishtar/Gila (typical Gurista ratter) - not even viable with these changes Carriers - haha
So you'll be left with high skills/expensive options like vindi's or taking the 20% hit in income with Caldari stuff. Additionally, every plex will be even more broken, with each one requiring a very high skills, specific gimmick setup. Yes, they already require gimmick fits, but I don't think anyone expected you guys to reinforce this with even more gimmicky-ness rather than fix it.
Tech is nerfed, ratting income is nerfed, and there is absolutely no incentive to manufacture in 0.0. More money can be made in high sec (incursions), FW (low-sec), and wormholes. Is that intended?
tl:dr 0.0, the least profitable area of the game for PVE, is now even less profitable and is coming ever closer to being inaccessible to new players. If I was cynical I would say this is a coordinated maneuver to increase profits as more and more 0.0 pleebs say "screw this" and buy plex (regardless of intent, this will occur).
I hope you'll read this and start to look for a viable solution to this issue that allows you to press on with these changes while not wrecking 0.0 into even more of an unprofitable mess than it already is. I just don't think you guys realize what a mess this winter patch is shaping up to be so I'll just go ahead and say it: NGE. Someone please start looking at the big picture here. |

feihcsiM
Last Exit For The Lost Dark Therapy
53
|
Posted - 2012.09.21 08:26:00 -
[380] - Quote
CCP FoxFour wrote:[Our ultimate goal is that PvP and PvE fits should be the same and a lot of the thought process should be the same. That is... a long way off though.
I love you. It's the end of the world as we know it and I feel fine. |

Strange Shadow
Hedion University Amarr Empire
19
|
Posted - 2012.09.21 08:33:00 -
[381] - Quote
Can you please rewrite collision avoidance algorithm on MY ship while you at it? Just cut off engines, or pick some avoidance course on slow speed or something, but at the moment those hysterical moves my ship does each time it gets stuck on gate is comedy online (not spaceships online).
As i noticed, rats use same routine and gets stuck in asteroids too, often for hours, not looking least bit intelligent while doing it.
Stucking in roids is cool, but please make it looks less ********. |

El 'Terrible
The Scope Gallente Federation
7
|
Posted - 2012.09.21 08:40:00 -
[382] - Quote
So yet another way of making it more challenging to make isk? How are newer players supposed ease themselves into living in 0.0? You will lose a lot of your player base with this next patch. |

Rek Seven
Probe Patrol Project Wildfire
422
|
Posted - 2012.09.21 08:54:00 -
[383] - Quote
argleblargle wrote: in addition to making gallente less useful for PVE ...
How are these changes going to make gallante less useful? They see me trolling, they hating... |

El 'Terrible
The Scope Gallente Federation
7
|
Posted - 2012.09.21 09:07:00 -
[384] - Quote
Rek Seven wrote:argleblargle wrote: in addition to making gallente less useful for PVE ... How are these changes going to make gallante less useful? You're going to have to keep recalling drones if they get aggression. |

Gelvina
Temnava Legion TEMNAVA
1
|
Posted - 2012.09.21 09:08:00 -
[385] - Quote
AWESOME! I've been waiting for this for a long time!
- when are you buffing the belt rats now that mining ships are stronger?
|

Spc One
The Chodak Void Alliance
81
|
Posted - 2012.09.21 09:10:00 -
[386] - Quote
Katharina B wrote: What have we than? A scrambled ship without drones and less damage with missiles or more damage with the stupid TE+TC but horrible less tank. Good job CCP. Yep then you're stuck for 24 hours if it happens righ after downtime or to another downtime, you can't kill the frigs, npc's can't kill you, you don't have isk to pay for help.
Then you go afk while online and do some other stuff till downtime.

|

Robert Caldera
Caldera Trading and Investment
421
|
Posted - 2012.09.21 09:14:00 -
[387] - Quote
CCP how about reverting your last fiasko (unified inventory) prior creating another one? |

Prime FLux
The Rising Stars The Volition Cult
35
|
Posted - 2012.09.21 09:28:00 -
[388] - Quote
Ok you want to make PVE more like PVP? Well then its time to redo every single mission/ site in the game. Because hell no, someone in their right mind attacks a gate camp of 20+ ships in a single ship and expect to win. Or in a smaller group like 3-5 ships.
Its all about risk vs reward aka isk/hour
|

Tamonash en Welle
Federal Navy Academy Gallente Federation
9
|
Posted - 2012.09.21 09:32:00 -
[389] - Quote
Hm, yes, I like they idea of smarter NPCs.
Sometimes the the rats shoot at my drones already. Then I activate the remote repairer and let the drone tank the damage. I do not forsee any need to change tactics with the comming changes. |

Li Charen-Teng
18
|
Posted - 2012.09.21 09:36:00 -
[390] - Quote
El 'Terrible wrote:So yet another way of making it more challenging to make isk? How are newer players supposed ease themselves into living in 0.0? You will lose a lot of your player base with this next patch.
For high-sec mission the impact will be rather small, however you will force people out of 0.0 into high-sec. The recent belt rat changes decreased the isk/h in belts alot, the old but actually welcome to anomalies in 0.0 decreased income for the average players, now complexes get nerfed as well (rather unintentional) - you are stupid if you try to make your money in 0.0 with those changes. Pretty much every other high-sec or low-sec PvE content will have a higher reward with less risk and that includes level4 missions. Null-sec stagnates as far as income for individuals is concerned. It falls back behind pretty much everything with these changes. CCP has either to change the spawns in complexes or increase their drop tables of faction/ complex loot and bounties to make it worth doing with the doubled numbers of people needed to finish a complex, especially in the highly competetive sandbox that eve is. Checking EVE GATE every few minutes... |

Spc One
The Chodak Void Alliance
81
|
Posted - 2012.09.21 09:37:00 -
[391] - Quote
Prime FLux wrote:Ok you want to make PVE more like PVP? Well then its time to redo every single mission/ site in the game. Because hell no, someone in their right mind attacks a gate camp of 20+ ships in a single ship and expect to win. Or in a smaller group like 3-5 ships.
Its all about risk vs reward aka isk/hour
True, i didn't see anyone tanking and killing 20+ ships with one ship in pvp.
|

Pablo Nerdfighter
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.09.21 09:49:00 -
[392] - Quote
How about fixing npc ECM? |

Spc One
The Chodak Void Alliance
81
|
Posted - 2012.09.21 09:58:00 -
[393] - Quote
Pablo Nerdfighter wrote:How about fixing npc ECM? Not to mention guristas rats, they will perma jamm you and when you're not jammed you'll have to lock frigs again then when you finally locked frigates them they will jamm you again.
|

Vin Ott
NED-Clan Goonswarm Federation
42
|
Posted - 2012.09.21 10:00:00 -
[394] - Quote
CCP should do some more research about ded's in 0.0 as there are a couple of them that do MASSIVE damage with citadel torpedos.
Nice to see drones shooting other stuff tho just the ded part concerns me. |

Meditril
T.R.I.A.D Ushra'Khan
121
|
Posted - 2012.09.21 10:06:00 -
[395] - Quote
@CCP: I really like this change!
Together with the introduction of Remote Repair T1 Frigates and T1 Cruisers this will be a great way to foster cooperation between players. This will also make level 4 missions more interesting, since some of them will get only solveable with a properly set up group (if you don't have the super-shiny-faction-BS in place).
To really bring PVE content even closer to PVP the only thing which is missing is the need to have a point on NPC. Why don't you add the feature that 1 of 10 NPC ships will try to warp off once you hit him into hull? This would be very funny for belts where you can see your ISK warping away if you don't point it. With regards for missions it would be funny if such an warped-off NPC would be replaced by a new and fresh NPC which is warping into the mission. |

Qual
Infinity Engine
15
|
Posted - 2012.09.21 10:07:00 -
[396] - Quote
Vin Ott wrote:CCP should do some more research about ded's in 0.0 as there are a couple of them that do MASSIVE damage with citadel torpedos.
Nice to see drones shooting other stuff tho just the ded part concerns me.
Aside from 10/10, DED's are like lol easy atm. A little added difficulty would not hurt. HTFU.  |

MisterNick
The Sagan Clan Pax Romana Alliance
123
|
Posted - 2012.09.21 10:23:00 -
[397] - Quote
Gallente pilots will still be fine after this, just a little adaptation required is all.
- Sentries: They're not going to pop those unless you fly away from them like a genius. - With an omni tracking link or two Ogres will nigh on instapop close orbiting frigs before they're killed themselves
I hope they'll tinker with smartbombs a little though, so that hitting every LCO or nearby bit of debris doesn't land concord on you. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Spc One
The Chodak Void Alliance
81
|
Posted - 2012.09.21 10:32:00 -
[398] - Quote
MisterNick wrote: I hope they'll tinker with smartbombs a little though, so that hitting every LCO or nearby bit of debris doesn't land concord on you.
And if someone cloaks 4km from you ?
|

MisterNick
The Sagan Clan Pax Romana Alliance
123
|
Posted - 2012.09.21 10:40:00 -
[399] - Quote
Spc One wrote:MisterNick wrote: I hope they'll tinker with smartbombs a little though, so that hitting every LCO or nearby bit of debris doesn't land concord on you.
And if someone cloaks 4km from you ?
Then you're unlucky 
Actually it's never come up for me, can cloakies actually be hit while cloaked? I've never been caught by bombs or smartbombs in one. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Spc One
The Chodak Void Alliance
81
|
Posted - 2012.09.21 10:47:00 -
[400] - Quote
Spc One wrote:MisterNick wrote: I hope they'll tinker with smartbombs a little though, so that hitting every LCO or nearby bit of debris doesn't land concord on you.
And if someone cloaks 4km from you ? So new strategy. buy a cloaky ship for 15mil. Warp to mission cloaked, approach person smarbombing, get him concorded, take deadspace loot.
|

Alexander the Great
Imperial Academy Amarr Empire
2
|
Posted - 2012.09.21 11:19:00 -
[401] - Quote
CCP FoxFour wrote:Alexander the Great wrote:You want to break current PvE so you can make it better sometime in the future?
No, please make all changes together so we can see why it is better.
Currently I see only broken gameplay for some groups of players and no improvements in making PvE fun. What are we breaking? The missions are still more than doable, some things will require a change in strategy but nothing is being broken. What is done solo now will be done solo absolutely the same way after AI changes. Except for drone boats if NPC will aggro drones. That could make gallente useless in PvE as they are now in PvP.
As already stated in many posts here - the main problem will be high end DED complexes. Most of them can't be done solo and now they'll require twice more people. Considering low drop rate it won't be worth scanning for plexes any more.
Also you can't take corpmates with lower SP with you any more, because their cruiser or battlecruiser will be smashed by a group of elite cruiser NPCs.
So, PvE content and rewards remain the same, but it gets much harder for groups of people I mentioned and maybe more. So I'd like to see real improvements done at the same time as AI change. |

Bubanni
ElitistOps Pandemic Legion
443
|
Posted - 2012.09.21 11:40:00 -
[402] - Quote
Will ewar become useful in this pve your working on? Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Lord Okinaba
25
|
Posted - 2012.09.21 11:42:00 -
[403] - Quote
I don't see this an an improvement at all. It's just a nerf to drone boats, which are already at a disadvantage compared to every other ship. |

Carcopino
Viziam Amarr Empire
15
|
Posted - 2012.09.21 11:46:00 -
[404] - Quote
I've been reading some pretty funny comments coming from self-styled pvpers who are now afraid that they might actually have to face npc fire while they're attacking some random mission runner. Sorry, but LOL.
As for these weird proposed changes ... well, I don't even know where to begin. Touting this npc ai upgrade as some kind of kick-ass big feature is kinda lame in my opinion.
How about you go and add more missions, improve existing ones, add more epic arcs, plex sites, give some function to dead npc factions/corporations or whatever ?. Now THAT would be worth writing home about. Hell, even getting rid of npcs getting stuck on various clutter or bumping away at supersonic speed would do a whole lot more good.
Bah.

|

Robert Caldera
Caldera Trading and Investment
421
|
Posted - 2012.09.21 11:50:00 -
[405] - Quote
Carcopino wrote:I've been reading some pretty funny comments coming from self-styled pvpers who are now afraid that they might actually have to face npc fire while they're attacking some random mission runner. Sorry, but LOL. there is nothing about "self-styling", as soon as you engage another player its pvp, regardless of whatever he's doing even with a shitfit pve ship. In fact, bears becoming even more safe in 0.0 anomalies/plexes in already too safe place like 0.0 is a serious problem and very one sided. I dont know if you ever tried to catch a ratter in 0.0, but this has become ridiculously hard task and a lot of pvp already prior landing your first shot at all. |

Creat Posudol
German Oldies
61
|
Posted - 2012.09.21 12:03:00 -
[406] - Quote
Well, look at that! I've been hoping/waiting quite a long time for this change. Missions might actually get interesting again! Thanks for listening to the players on this one.
Reading about the changes, or more specifically the consequences to the behavior of the rats, I'm a bit worried about one thing that might be a bit out of the ordinary.
"Bring a noob to L4"-day in EVE Occasionally I like to bring newer players (maybe less than a month old or so) along to do a few level 4s. It's a good way for them to bring up their standings and see what the missions are like. My worry is now that he/she won't be able to do much because of how the NPCs choose targets. As far as I can tell there hasn't been any (official) information as to how the ewar is handled in regards to target selection, so lacking that I can only speculate (or ask). Quite a few Serpentis missions have quite heavy damps (I think examples are The Assault and The Blockade), capable of dampening a BS down to 5 km targeting range or so. Since these damps come primarily from [elite?] cruiser-sized vessels (Guardian Chief and the like), does this mean that my noob friend in his thorax/vexor will get the full force of these as he has roughly in the same sigsize, leaving him with a kilometer targeting range (at the most)? Will they split their damps? Is it just luck what happens? I can't go test this as I don't happen to have a noob handy to test it with me but I'm sure you guys at CCP could put an appropriate test together quite easily...  |

Carcopino
Viziam Amarr Empire
15
|
Posted - 2012.09.21 12:10:00 -
[407] - Quote
Robert Caldera wrote: there is nothing about "self-styling", as soon as you engage another player its pvp, regardless of whatever he's doing even with a shitfit pve ship. In fact, bears becoming even more safe in 0.0 anomalies/plexes in already too safe place like 0.0 is a serious problem and very one sided. I dont know if you ever tried to catch a ratter in 0.0, but this has become a ridiculously hard task and a lot of pvp already prior landing your first shot at all.
This patch would remove a big part of risk for 0.0 bears and a big part of pvp - hunting and shooting ratters is apart of sov shiit battes a major part of it, whether you like it or not - while it doesnt introduce any other kind of pvp in return, hence its reducing amount of pvp in eve, which cant be a good thing regardless of everything else.
Look, I don't mean to belittle your efforts or anything like that, I understand that hunting down fellas in enemy controlled space is a warfare tool and a risky activity.
What is amusing to me, though, is the thought that, for some reason, the npcs should spare the mission-guy hunter. That would be kinda difficult to justify..What would be more fun that both hunter and victim having to warp away in pods due to npc wrath?.

|

Li Charen-Teng
18
|
Posted - 2012.09.21 12:29:00 -
[408] - Quote
Robert Caldera wrote:This patch would remove a big part of risk for 0.0 bears and a big part of pvp - hunting and shooting ratters is apart of sov shiit battes a major part of it, whether you like it or not - while it doesnt introduce any other kind of pvp in return, hence its reducing amount of pvp in eve, which cant be a good thing regardless of everything else.
Harassing an enemy in their ratting ground is a valid tactic and over the last cpl years it became harder and harder to catch somebody in either a belt or anomaly due to the simple fact that there are alot less people doing it now since the risk/reward of null-sec is terrible to Incursions/FW. And let's be honest about it: I did solo/small gank in null-sec over years and the best solo roaming ships out there just have enough dps to kill a ratter when there is actually npc damage on it. Checking EVE GATE every few minutes... |

Rek Seven
Probe Patrol Project Wildfire
422
|
Posted - 2012.09.21 12:31:00 -
[409] - Quote
El 'Terrible wrote:Rek Seven wrote:argleblargle wrote: in addition to making gallente less useful for PVE ... How are these changes going to make gallante less useful? You're going to have to keep recalling drones if they get aggression.
Oh no you mean we will actually have to pay attention and play the game?!  They see me trolling, they hating... |

darius mclever
38
|
Posted - 2012.09.21 12:32:00 -
[410] - Quote
Alexandr Archer wrote:CPP.How about module that repair drones/figthers on board of ship?
you mean like remote armor repair or shield transporter? |

Despana
Ice Cream Van
3
|
Posted - 2012.09.21 12:35:00 -
[411] - Quote
Robert Caldera wrote:Carcopino wrote:I've been reading some pretty funny comments coming from self-styled pvpers who are now afraid that they might actually have to face npc fire while they're attacking some random mission runner. Sorry, but LOL. there is nothing about "self-styling", as soon as you engage another player its pvp, regardless of whatever he's doing even with a shitfit pve ship. In fact, bears becoming even more safe in 0.0 anomalies/plexes in already too safe place like 0.0 is a serious problem and very one sided. I dont know if you ever tried to catch a ratter in 0.0, but this has become a ridiculously hard task and a lot of pvp already prior landing your first shot at all. This patch would remove a big part of risk for 0.0 bears and a big part of pvp - hunting and shooting ratters is apart of sov shiit battes a major part of it, whether you like it or not - while it doesnt introduce any other kind of pvp in return, hence its reducing amount of pvp in eve, which cant be a good thing regardless of everything else.
Li Charen-Teng wrote:Robert Caldera wrote:This patch would remove a big part of risk for 0.0 bears and a big part of pvp - hunting and shooting ratters is apart of sov shiit battes a major part of it, whether you like it or not - while it doesnt introduce any other kind of pvp in return, hence its reducing amount of pvp in eve, which cant be a good thing regardless of everything else. Harassing an enemy in their ratting ground is a valid tactic and over the last cpl years it became harder and harder to catch somebody in either a belt or anomaly due to the simple fact that there are alot less people doing it now since the risk/reward of null-sec is terrible to Incursions/FW. And let's be honest about it: I did solo/small gank in null-sec over years and the best solo roaming ships out there just have enough dps to kill a ratter when there is actually npc damage on it.
Despana wrote:I can't believe so many people actually HAPPY about this changes....
How about you will turn on your brains before you post something in here and make CCP think they are on the right path?
Let me tell you why I will quit this game if this changes will go live:
I play eve since 2004 and I am not a big fan of gangs, fleets etc. Because this game is sandbox, it gives us free choice what to do. My choice is SOLO, period, and here's why it will kill 95% of my fun:
I do fly Assaults and other small ships ships in null / low sec. to catch belt, anomaly, mission hunters on small ships and then kill them when they don't pay enough attention to local and d-scan. Now, killing drakes, ravens, dominixes and other hunter will be impossible on small ships, because I won't have enough time to kill them before NPC's will trim me off.
Covert OP bombers? Forget about it. We barely could orbit tank ships without NPC's attacking us, now - no chance at all.
Basically, killing people while they are doing their hunting will be impossible on small and even medium ships.
By any means, killing solo pvp will NOT make people happy.
THIS.
Killing entire PVP category in null/low sec just to make a small tweak in PVE?
I thought this is PVP based game.... oh god, FoxFour even ignored my first post. |

Rek Seven
Probe Patrol Project Wildfire
422
|
Posted - 2012.09.21 12:40:00 -
[412] - Quote
Robert Caldera wrote:Carcopino wrote:I've been reading some pretty funny comments coming from self-styled pvpers who are now afraid that they might actually have to face npc fire while they're attacking some random mission runner. Sorry, but LOL. there is nothing about "self-styling", as soon as you engage another player its pvp, regardless of whatever he's doing even with a shitfit pve ship. In fact, bears becoming even more safe in 0.0 anomalies/plexes in already too safe place like 0.0 is a serious problem and very one sided. I dont know if you ever tried to catch a ratter in 0.0, but this has become a ridiculously hard task and a lot of pvp already prior landing your first shot at all. This patch would remove a big part of risk for 0.0 bears and a big part of pvp - hunting and shooting ratters is apart of sov shiit battes a major part of it, whether you like it or not - while it doesnt introduce any other kind of pvp in return, hence its reducing amount of pvp in eve, which cant be a good thing regardless of everything else.
Have you considered not decloaking until the rats are dead? You're in a stealth bomber that locks pretty much instantly.
However, i must admit that story wise is would make sense for the rats to continue shooting the ratter and not you, as you would effectively be assisting the rats. They see me trolling, they hating... |

Despana
Ice Cream Van
3
|
Posted - 2012.09.21 12:43:00 -
[413] - Quote
Rek Seven wrote:Robert Caldera wrote:Carcopino wrote:I've been reading some pretty funny comments coming from self-styled pvpers who are now afraid that they might actually have to face npc fire while they're attacking some random mission runner. Sorry, but LOL. there is nothing about "self-styling", as soon as you engage another player its pvp, regardless of whatever he's doing even with a shitfit pve ship. In fact, bears becoming even more safe in 0.0 anomalies/plexes in already too safe place like 0.0 is a serious problem and very one sided. I dont know if you ever tried to catch a ratter in 0.0, but this has become a ridiculously hard task and a lot of pvp already prior landing your first shot at all. This patch would remove a big part of risk for 0.0 bears and a big part of pvp - hunting and shooting ratters is apart of sov shiit battes a major part of it, whether you like it or not - while it doesnt introduce any other kind of pvp in return, hence its reducing amount of pvp in eve, which cant be a good thing regardless of everything else. Have you considered not decloaking until the rats are dead? You're in a stealth bomber that locks pretty much instantly.
Oh really? They longer you are in local, the less your chances to kill your target. Even more, when you enter 0.0 system, you have around 30 seconds to scan down target and catch it
OTHERWISE: A. He will warp to safe spot B. He will call nearest chip & dale squad to hunt you down while you wait until he will finish his red crosses
And yes, how about other small size ships like assaults without cloaks? |

Chi'Nane T'Kal
Interminatus Aeterna Anima
0
|
Posted - 2012.09.21 12:45:00 -
[414] - Quote
I have to agree that a change like that pretty much means that heavy drones will be dead and sentries the only useable drone type. That also means speed tanking drone boats will be unusable.
It's hard enough to work with heavy drones in missions with spawns already but random aggro will be completely unmanageable and even if it IS, it will completely eat up drone DPS.
The basic drone management is also terribly unsuited to this new behaviour. The 'guard' command will be completely useless if aggro is not concentrated on the guarded target, since the drones prefer to sit idle instead of reverting back to their former behaviour once their guarded target runs out of aggressors. Manually allocating targets will not be an option, since the majority of target slots (typical drone boats have 7) will be used up by the 5 drones to keep an eye on and rep up - in an attempt to mitigate the DPS drop a bit.
Personally i will be severely affected since my current strategy (due to SP restrictions) of running missions in a tank+DPS setup will be invalidated and I will be forced to run Lvl3's or not run missions at all until I can accumulate enough SP for a spider setup on both accounts, but at least that problem CAN be overcome. (Please feel free to explain to your marketing staff that you completely nullified their 'power of two' campaign with you ingenious AI idea) I'm not sure if i really want to invest the effort though instead of simply canceling my subscription and finding another game to play.
I would strongly suggest that for this patch you concentrate on creating/reworking SOME missions to the new AI and see how players accept the change. If those missions are avoided by drone boats and fleets as a general rule that might be a hint that people do not welome your change as much as you expected.
|

Mike Voidstar
Voidstar Free Flight Foundation
0
|
Posted - 2012.09.21 13:06:00 -
[415] - Quote
So, the pirate pvp types are upset because their pve fit targets might have a chance in an actual fight instead of just being the Target in a one sided gankfest?
People play this game to have fun. Getting ganked by some mouth breathing baby eater isn't fun for anyone but the ganker.
While I hope that they put in the tools to manage aggro or to control where the damage goes, keeping pve for groups and drone boats viable, its attitudes like Caldera's that have made me wish for a change of this nature for years. Assuming the game stays playable for myself and my friends, this change will actually get you new targets, because I will move to low and null sec areas if I feel I'm more than some chuckleheads target for thier twisted domestic abuse fantasies.
The goal of making pve and pvp fits the same is good for that reason. The game is supposed to be fun, and being victimized isnt fun. It may be fun for the kind of guy that likes slapping those weaker than themselves without fear of repercussions and watching them cry, but not for anyone else.
Crying because NPCs are going to partially level the feild kinda makes you look less like some badass pvper fighter pilot, and more like the kind of fat-kid bully that sobs when he gets a taste of what he's been serving. |

Robert Caldera
Caldera Trading and Investment
422
|
Posted - 2012.09.21 13:13:00 -
[416] - Quote
Rek Seven wrote:Have you considered not decloaking until the rats are dead? You're in a stealth bomber that locks pretty much instantly. lol you clearly have no idea whats going on. 0.0 isnt like high sec where a ratter happily goes on missioning with 80 neutrals in local. As soon as neutral appears in local, almost everyone will warp out to station/POS/safe or logoff, even if not much earlier as soon as you get reported in intel channels 2 jumps away. Getting there intime and see the ship on grid already requires a lot of effort and luck, so waiting till NPCs are gone isnt an option at all. Either you grab him or you wont kill anything.
Mike Voidstar wrote:So, the pirate pvp types are upset because their pve fit targets might have a chance in an actual fight instead of just being the Target in a one sided gankfest? f*ck off f*ggot, there is no fair fight in eve you play wrong game. Eve is all about either gank or getting ganked. Wont even further discuss with you about anything related. |

Jenn aSide
Smokin Aces.
254
|
Posted - 2012.09.21 13:13:00 -
[417] - Quote
Phill Esteen wrote:In a bid to improve the PvE content of their MMO, CCP hands out a massive nerf to group-oriented PvE. Solo mission runners remain unaware that there has been any change.
Further news as the situation develops.
lol
Hyperbole aside, there is some truth to this. I got a buddy (actually a friend of a friend) who just started playing and is now "barely" skilled into a drake. Because of being in fleet with me and has Real Life friend who introduced him to the game, he now has the standings to run lvl 4s, but of course his ship (and real) skills are lagging behind. he's lost 2 drakes so far trying to solo lvl 4s (lol) when me and his friend aren't online.
When we are online we let him tag along and watch and he's learning the ropes and of course the dude should be in a Raven by the time this change happens. Just saying that it would have made things more difficult had it been in place now.
I'm not quick to throw the word nerf around, but this change seems like nothing more than a Drone DPS/New player/Alt salvage nerf.
When I take my FoF missile ships (Tengu now, maybe Navy Raven in the future depending on how hard the HML nerf hits) + Machariel into anomalies I won't notice a single difference as I never use drones anyways. The solo mission runner (even the dual boxer) will notice nothing except a higher and more frequent drone replacement bill.
But the guy actually trying to help a bud by letting him tag along and watch IS going to notice. Let me say again, not against the change, just want the powers that be to be aware. |

Despana
Ice Cream Van
3
|
Posted - 2012.09.21 13:16:00 -
[418] - Quote
Mike Voidstar wrote:So, the pirate pvp types are upset because their pve fit targets might have a chance in an actual fight instead of just being the Target in a one sided gankfest?
People play this game to have fun. Getting ganked by some mouth breathing baby eater isn't fun for anyone but the ganker.
While I hope that they put in the tools to manage aggro or to control where the damage goes, keeping pve for groups and drone boats viable, its attitudes like Caldera's that have made me wish for a change of this nature for years. Assuming the game stays playable for myself and my friends, this change will actually get you new targets, because I will move to low and null sec areas if I feel I'm more than some chuckleheads target for thier twisted domestic abuse fantasies.
The goal of making pve and pvp fits the same is good for that reason. The game is supposed to be fun, and being victimized isnt fun. It may be fun for the kind of guy that likes slapping those weaker than themselves without fear of repercussions and watching them cry, but not for anyone else.
Crying because NPCs are going to partially level the feild kinda makes you look less like some badass pvper fighter pilot, and more like the kind of fat-kid bully that sobs when he gets a taste of what he's been serving.
Can I ask you - what the hell are you doing in this game?
Let me explain what is EVE from PVP point of view for people like you came from regular MMORPG's with pvp existing only in BG's and Arenas.
1. This game is not fair - deal with it. 99.9% of battles are NOT FAIR For example, you and your buddy decided to have a little bit of PVP somewhere. You might find yourself in situations like: A. GateCamp - You jump and encounter 10x outnumbered amount of people on other side - no chances for you without a scout (scout will die anyway) B. Accidentally got caught by 10x more size roam & zergs (this might include FW gangs, alliance roams etc)
2. This game is actually MADE in a way to create risk for you everywhere outside high sec (even high sec is not safe - read suicide ganking) So when you go to low sec for extra profit, or trying to make your career in NPC 0.0 region you will always find someone trying to find your weak spots. So you should think yourself how you want to balance your risk / profit.
This is tactical game. |

Starakus
Shrouded in secret
2
|
Posted - 2012.09.21 13:17:00 -
[419] - Quote
Before I cancel both my accounts due to this proposed AI work, can you explain how these proposed AI changes are in any way part of your attempts to listen to the player community and fix existing broken content rather than actually creating an upheaval and breaking working content?
Have you bothered to read all of these concerns that your proposed changes to AI are stirring up? Yet this is only a preliminary view of the problems your creating, something which probably could have been hammered out over lunch before even attempting to introduce this information to the player community.
All of your focus and what you will be working on from now until the winter release are the AI as your main priority? How is this not a 180 turn from what you have proposed as far as your promises to stop doing this sort of thing?
Why are your priorities not fixing existing broken content as in: -The bounty system -The alliance and corporation system -bounding box and PC/NPC hangup issues on asteriods/gates/stations -random disconnects -Promised UI fixes
I was lured back with the intent that CCP would stop breaking things so they could fix them and fix the things that were already broken instead. I have a few days to decide and almost a decade worth of work to consider losing so I figured I would ask a legitimate question instead of rage quitting, which seems to already be happening on this thread. |

MIrple
BSC LEGION Tactical Narcotics Team
116
|
Posted - 2012.09.21 13:25:00 -
[420] - Quote
Rek Seven wrote:Robert Caldera wrote:Carcopino wrote:I've been reading some pretty funny comments coming from self-styled pvpers who are now afraid that they might actually have to face npc fire while they're attacking some random mission runner. Sorry, but LOL. there is nothing about "self-styling", as soon as you engage another player its pvp, regardless of whatever he's doing even with a shitfit pve ship. In fact, bears becoming even more safe in 0.0 anomalies/plexes in already too safe place like 0.0 is a serious problem and very one sided. I dont know if you ever tried to catch a ratter in 0.0, but this has become a ridiculously hard task and a lot of pvp already prior landing your first shot at all. This patch would remove a big part of risk for 0.0 bears and a big part of pvp - hunting and shooting ratters is apart of sov shiit battes a major part of it, whether you like it or not - while it doesnt introduce any other kind of pvp in return, hence its reducing amount of pvp in eve, which cant be a good thing regardless of everything else. Have you considered not decloaking until the rats are dead? You're in a stealth bomber that locks pretty much instantly. However, i must admit that story wise is would make sense for the rats to continue shooting the ratter and not you, as you would effectively be assisting the rats.
Rat Aggro should be standings based. If you want to go hunt out in 0.0 and dont want the rats to shoot you get standings towards them. This would help tie in the lore better and make it so people that still want to hunt in null can. Not sure if this would be hard to implament but I would think this would be the same mechanic as faction police in empire. |

Jenn aSide
Smokin Aces.
256
|
Posted - 2012.09.21 13:29:00 -
[421] - Quote
Carcopino wrote:Robert Caldera wrote: there is nothing about "self-styling", as soon as you engage another player its pvp, regardless of whatever he's doing even with a shitfit pve ship. In fact, bears becoming even more safe in 0.0 anomalies/plexes in already too safe place like 0.0 is a serious problem and very one sided. I dont know if you ever tried to catch a ratter in 0.0, but this has become a ridiculously hard task and a lot of pvp already prior landing your first shot at all.
This patch would remove a big part of risk for 0.0 bears and a big part of pvp - hunting and shooting ratters is apart of sov shiit battes a major part of it, whether you like it or not - while it doesnt introduce any other kind of pvp in return, hence its reducing amount of pvp in eve, which cant be a good thing regardless of everything else.
Look, I don't mean to belittle your efforts or anything like that, I understand that hunting down fellas in enemy controlled space is a warfare tool and a risky activity. What is amusing to me, though, is the thought that, for some reason, the npcs should spare the mission-guy hunter. That would be kinda difficult to justify..What would be more fun that both hunter and victim having to warp away in pods due to npc wrath?. 
It's not difficult to justify at all.
Why would the captains of the NPC ships who are getting SLAUGHTERED as soon as they appear by some mad man in a Tengu suddenly say "hey, there is this other guy who just warped in and is trying to kill the guy captaining the Tengu who is slaughtering us, well we can't have that, KILL OUR RESCUER BEFORE HE RESCUES US??!?!?!
It makes perfect sense for the NPCs to wait till the actual immediate threat is dead before trying to kill the second (only potential) threat. Good pirate AI would recognize the concept of "enemy of my enemy is my friend, at least till 1st enemy is dead" lol
|

Credacom
Mission Services
2
|
Posted - 2012.09.21 13:30:00 -
[422] - Quote
Starakus wrote:Before I cancel both my accounts due to this proposed AI work, can you explain how these proposed AI changes are in any way part of your attempts to listen to the player community and fix existing broken content rather than actually creating an upheaval and breaking working content?
Have you bothered to read all of these concerns that your proposed changes to AI are stirring up? Yet this is only a preliminary view of the problems your creating, something which probably could have been hammered out over lunch before even attempting to introduce this information to the player community.
All of your focus and what you will be working on from now until the winter release are the AI as your main priority? How is this not a 180 turn from what you have proposed as far as your promises to stop doing this sort of thing?
Why are your priorities not fixing existing broken content as in: -The bounty system -The alliance and corporation system -bounding box and PC/NPC hangup issues on asteriods/gates/stations -random disconnects -Promised UI fixes
I was lured back with the intent that CCP would stop breaking things so they could fix them and fix the things that were already broken instead. I have a few days to decide and almost a decade worth of work to consider losing so I figured I would ask a legitimate question instead of rage quitting, which seems to already be happening on this thread.
This There is no immediate need for this fix and many would argue it will do more harm than good. Leave it alone and focus on the harder dev challenges that no one seems to want to attempt.
|

Rico Minali
Sons Of 0din Dark Therapy
1056
|
Posted - 2012.09.21 13:44:00 -
[423] - Quote
This is great stuff. MIssions should not be so easy that peopel can farm them while doing the laundry.. And lets face it that i show easy they are at the moment. The only people crying are those who still want to mission afk.
As for eventually making fitting for missions much like fitting for pvp, awesome stuff, peopel can switch from pve to pvp and back, just as it should be. If someone is sat out doing anomolies, it is only right that if they get proped down and dropped on that they can defend themselves rather than just being dead in the water. Ratters and so on will still be hunted, it will just be a riskier game to play.
All in all, great work team Five O. Keep it going till we have that play balanced between pve and pvp. Trust me, I almost know what I'm doing. |

Rek Seven
Probe Patrol Project Wildfire
422
|
Posted - 2012.09.21 13:45:00 -
[424] - Quote
Robert Caldera wrote:Rek Seven wrote:Have you considered not decloaking until the rats are dead? You're in a stealth bomber that locks pretty much instantly. lol you clearly have no idea whats going on. 0.0 isnt like high sec where a ratter happily goes on missioning with 80 neutrals in local. As soon as neutral appears in local, almost everyone will warp out to station/POS/safe or logoff, even if not much earlier as soon as you get reported in intel channels 2 jumps away. Getting there intime and see the ship on grid already requires a lot of effort and luck, so waiting till NPCs are done isnt an option at all - either you grab him at first chance or you wont kill anything there. Mike Voidstar wrote:So, the pirate pvp types are upset because their pve fit targets might have a chance in an actual fight instead of just being the Target in a one sided gankfest? f*ck off f*ggot, there is no fair fight in eve you play wrong game. Eve is all about either gank or getting ganked. Wont even further discuss with you about anything related.
The thing is, the issues you are describing come from flawed game mechanics and the problem we currently have with risk vs reward in eve (i.e. lvl 4 mission runners grinding isk without risk), not necessarily NPC AI... Maybe you should be requesting that all null/low sec belt rats are fitted with scrams, instead of pointing out the faults with this proposal.
Who knows, maybe all the people in here crying about how they won't be able to afk mission anyone will move to null sec for a better reward for their time, and you will have more ppl to kill.
They see me trolling, they hating... |

Chi'Nane T'Kal
Interminatus Aeterna Anima
1
|
Posted - 2012.09.21 13:53:00 -
[425] - Quote
If you really want players to fly missions similarly to PvP, you need to change the Mission content so that
- it can be reasonably buffer tanked as long as own DPS is high enough - DPS come in too quickly to tank with a sustainable tank - number of NPCs is vastly reduced but single NPC DPS increased - using EWAR modules on NPCs is a valid strategy
Once ALL of those points have been checked, you can start thinking about improving AI to make it similar to player behaviour. |

Li Charen-Teng
19
|
Posted - 2012.09.21 13:53:00 -
[426] - Quote
Rek Seven wrote:Who knows, maybe all the people in here crying about how they won't be able to afk mission anyone will move to null sec for a better reward for their time, and you will have more ppl to kill.
High-sec missions have about the same reward than null-sec with a lot less risk, especially since the agent changes a year ago.
Checking EVE GATE every few minutes... |

Hakaru Ishiwara
Republic Military School Minmatar Republic
321
|
Posted - 2012.09.21 13:54:00 -
[427] - Quote
MIrple wrote:*snip* Rat Aggro should be standings based. If you want to go hunt out in 0.0 and dont want the rats to shoot you get standings towards them. This would help tie in the lore better and make it so people that still want to hunt in null can. Not sure if this would be hard to implement but I would think this would be the same mechanic as faction police in empire. /signed. With NPC stations and pirate faction agents in deep null-sec, this makes perfect sense. I have often wondered why this was not the case as this is a great sandbox / role playing element for null-sec residents.
And if there was room to exploit good standings in order to get to a high-value NPC, then simply lock down the dead-space gates used to access those NPCs.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Robert Caldera
Caldera Trading and Investment
423
|
Posted - 2012.09.21 13:58:00 -
[428] - Quote
Rek Seven wrote: The thing is, the issues you are describing come from flawed game mechanics and the problem we currently have with risk vs reward in eve (i.e. lvl 4 mission runners grinding isk without risk), not necessarily NPC AI...
awake people GTFOing instantly as you appear without any chance of getting them has nothing to do with rewards they are cashing in. Maybe you would attract a lot of other unaware people which get killed as consequence but even they learn fast how to avoid risks. Dont want to start a separate discussion about that, just pointed out whats wrong with your suggestion.
Rek Seven wrote:Maybe you should be requesting that all null/low sec belt rats are fitted with scrams, instead of pointing out the faults with this proposal. already done in many other threads, however I focus here on what has been announced, everything else would be off-topic.
Hakaru Ishiwara wrote:MIrple wrote:*snip* Rat Aggro should be standings based. If you want to go hunt out in 0.0 and dont want the rats to shoot you get standings towards them. This would help tie in the lore better and make it so people that still want to hunt in null can. Not sure if this would be hard to implement but I would think this would be the same mechanic as faction police in empire. /signed. With NPC stations and pirate faction agents in deep null-sec, this makes perfect sense. I have often wondered why this was not the case as this is a great sandbox / role playing element for null-sec residents. And if there was room to exploit good standings in order to get to a high-value NPC, then simply lock down the dead-space gates used to access those NPCs.
the downside of this proposal is that everyone who wants to kill anything solo would have to grind standing at local agents first like a mongoloid, then imagine, your alliance moves on to different grounds where you already f*cked up your standings to minmatar for instance, you'll end up with the same bad situation as stated before. I would prefer aggro-based approach on that which means rats dont shoot first. |

Vegare
Stranger Things A Point In Space
59
|
Posted - 2012.09.21 13:58:00 -
[429] - Quote
How will this affect travelling through higsec when being chased by the faction militia (for example because of low standings)? Will the faction police still apply their webs first? |

Misanth
RABBLE RABBLE RABBLE
730
|
Posted - 2012.09.21 14:00:00 -
[430] - Quote
Overall this is positive. Giving NPCs better AI is not bad by default. Having them target swap and adding more challenge is cool. However, making them shoot drones is not. I can see why it's appealing to kill off potential botting ships using drones, or people just putting out drones and going afk, but consider this:
1) Alpha damage from NPCs in mission/plex/anything but belts can easily alpha even sentries, so no matter how you babysit that's still making sentries useless, even if you could theoreticly insta-scoop them. 2) Lights sometimes travel quite far to chase down targets, and many mission/plex/anomships that has some size (battleships) uses light drones to keep ewar, web, scrambler etc off. Are you saying that it's reasonable that players loses Marauders because their drones got volley'd by NPCs? Even if you babysit the drones this is bound to happen, especially when they travel back after you recall them (they usually eat quite alot of damage then with MWD on). 3) Missions and plexes where you can face up to tens of scrambling/jamming/td'ing/webbing frigs could potentially be a major issue unless you bring a sub-bs-weaponry ship.
I have to assume that CCP think this: "PvE is for blobs, just like PvP, so suck it up and play in gangs" "You're not supposed to be able to save drones, even if you 100% babysit them, they will eventually die"
I'll have to respectfully disagree with you on both points. As much as I enjoyed running lv4 in corp gangs back when lv4 was nothing for every man. It was fun and somewhat of a challenge. But it was bad already when you made officers tank so much that you need to bring capitals or fleets to kill them. Every change you do is promoting blobbing, and I'm curious if you ever considered that not all players want to blob? Drone changes is one, because in small scale (solo, dualboxing) PvE, drones are literally your best defence against NPC's that ewar + scramble/web you.
A Paladin with x NPCs that TD him rely on his drones. If you run Sanshas the Blockade, you can't even kill the t2 cruisers in the 2nd wave with a common beam setup (assuming they put their TD on you, and you have a few tracking mods fitted, with beams and navy micro crystal). Sometimes you are lucky and time it well and pop them before they can apply their TD, and boom it's really easy wave. Sometimes they lock you down completely, orbiting under your guns and your only hope is your medium drones. Literally this single wave can make a fast-running missions into a slow-running one, purely based on this, and your best bet is your drones. One counter is (was?) to use a missile ship, but with the proposed changes by you guys that TD affect missiles too.. losing your drones when you sit there TD'd to hell and can't hit stuff is a horrendous change.
AFK-running Dominixes is not an issue either, I've used those myself and you need quite alot of them to make any decent money. AFK-ing plexes with sentry drones have been deemed an exploit. So why exactly would you need to do this? Let the poor drones be left alone, or massively boost their defences vs NPCs so a pilot that is active at the keyboard at least can pull them back to his drone bay before they die. I.e. give NPC's something like 20-30% damage done vs drones, it needs a significant drop or the initial spawns in missions/plexes will volley the drones.
Am all for AI changes, but leave the poor drones alone. Seriously. AFK-cloaking in a system near you. |

Mabrjjcj Rojo
0ne Percent. Transmission Lost
5
|
Posted - 2012.09.21 14:12:00 -
[431] - Quote
The first 5 pages were interesting, but sorry for not reading all of them. I've seen you're changing sleeper activity, it seems in the context of Incursions. Would you address your impacts to the sleepers in worm-hole space?
|

ChromeStriker
The Riot Formation Executive Outcomes
239
|
Posted - 2012.09.21 14:16:00 -
[432] - Quote
Mabrjjcj Rojo wrote:The first 5 pages were interesting, but sorry for not reading all of them. I've seen you're changing sleeper activity, it seems in the context of Incursions. Would you address your impacts to the sleepers in worm-hole space?
sleepers are not changing (read the blog again)
Also HAHHAHHAHAHAAHHAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAAHAHAHAHA
some of the posts are awesome! rage quits, trolls and general stupidity!!! made my day reading these.
And you even got a few half decent pages out too  - Nulla Curas |

Rek Seven
Probe Patrol Project Wildfire
423
|
Posted - 2012.09.21 14:20:00 -
[433] - Quote
From the wording, it sounded like the current sleeper and incursion sites won't change but maybe CCP are thinking about adding new sites with new AI... People have been asking for sleeper sites to be changed so that they aren't as predictable as missions for a long time now. They see me trolling, they hating... |

ChromeStriker
The Riot Formation Executive Outcomes
239
|
Posted - 2012.09.21 14:20:00 -
[434] - Quote
Rek Seven wrote:From the wording, it sounded like the current sleeper and incursion sites won't change but maybe CCP are thinking about adding new sites with new AI... People have been asking for sleeper sites to be changed so that they aren't as predictable as missions for a long time now.
2 sec....
edit:
CCP FoxFour wrote:Simon Severasse wrote:Does the "attack ships of the same size as the NPC" apply to wh too? No, I did not touch the sleepers. While it is true sleepers have the Level One AI, they have a version of it without any customization. The customization was added when we introduced Incursions.
there you go - Nulla Curas |

Sir John Halsey
6
|
Posted - 2012.09.21 14:26:00 -
[435] - Quote
Despana wrote:Despana wrote:I can't believe so many people actually HAPPY about this changes....
How about you will turn on your brains before you post something in here and make CCP think they are on the right path?
Let me tell you why I will quit this game if this changes will go live:
I play eve since 2004 and I am not a big fan of gangs, fleets etc. Because this game is sandbox, it gives us free choice what to do. My choice is SOLO, period, and here's why it will kill 95% of my fun:
I do fly Assaults and other small ships ships in null / low sec. to catch belt, anomaly, mission hunters on small ships and then kill them when they don't pay enough attention to local and d-scan. Now, killing drakes, ravens, dominixes and other hunter will be impossible on small ships, because I won't have enough time to kill them before NPC's will trim me off.
Covert OP bombers? Forget about it. We barely could orbit tank ships without NPC's attacking us, now - no chance at all.
Basically, killing people while they are doing their hunting will be impossible on small and even medium ships.
By any means, killing solo pvp will NOT make people happy. THIS.Killing entire PVP category in null/low sec just to make a small tweak in PVE? I thought this is PVP based game.... oh god, FoxFour even ignored my first post.
So, going to kill somebody in a pirate nest should be easy? Like ... the pirates should not be offended when somebody who comes to kill their prey?  More loot for them ... HTFU  |

Alayna Le'line
25
|
Posted - 2012.09.21 14:52:00 -
[436] - Quote
CCP FoxFour wrote:Q) Will NPC's kill my drones? A) Yes, but they don't hate them nearly as much as sleepers. I ran 9 level 4 missions and lost 2 drones. It does mean you need to pay more attention though. We can adjust their hatred of drones though which is why we are asking for feedback when this hits a test server.
Please fix drones first.
I welcome missions being less mind-numbingly boring but the drone UI/AI is so godawful that I've actually stopped training the last few skills I need for "perfect" drone skills and started training up gunnery skills instead. |

Starakus
Shrouded in secret
4
|
Posted - 2012.09.21 14:53:00 -
[437] - Quote
Syrias Bizniz wrote:I'm not sure whether or not this has been reported earlier. But in the last 3 or 4 weeks i have recognized something i haven't encountered so far on Tranquility. I went into the Metropolis Region and did some belt-ratting in lowsec with a corpmember. I also warped into Cosmic anomalies in Highsec, in some there was already another player flying the site. I can tell you, i have been VERY surprised in lowsec belts, when Red-blinking NPCs went from red to yellow and started applying damage onto my buddy. And i have also been very surprised when some rats in a cosmic anomaly, clearly agressing another player already in, started yellowboxing and approaching me, him still on the field.
So i really don't know whether or not the whole target switching thingy on rats is all new for beltrats / anoms, or something that maybe has been lurking on tq for quite some time now...
I can attest to this change and have seen it on some lv 4 missions also especially with drone missions. Withdraw of sentries, re-aggro, and redeploy induces aggro switch to drones again and range is same as ship so its not a targeting switch due to range. This has been stealth for a bit now as they "improve" |

Mike Voidstar
Voidstar Free Flight Foundation
0
|
Posted - 2012.09.21 15:33:00 -
[438] - Quote
What do I do? I mission in high sec with my friends. I would love to mission in areas where I could pvp some too, but the current paradigm of hunt or be victimized does not appeal to me. I would at this moment be a potential Target in low-sec if it didn't involve me signing up to either sit in station all night (not fun), dedicating myself to hunting someone who is going to sit in station all night (not fun for me) or being someone's fresh salvage and epeen buff boy. Instead I mostly avoid the issue by staying in an environment where I can manage my risk to my own comfort level, and just think how it would be nice to move to greener pastures if only it wasn't certain to be a waste of time and effort because I'm either in station or dead.
The problem is that style of play makes it fun for one person to completly ruin my fun, with nothing I can do about it because of the mechanics of the game. It don't have to be a 'fair' fight, I just need to have a non-zero chance of fighting back.
I highly doubt that the AI change will accomplish this on its own. For the stated goal of bringing pve and pvp closer together both playstyles will have to shift... Meaning local repair will have to be viable on ships bonuses for it, not just buffer and remote rep all day. Pve ships will need the tools to provide a fight to their pvp attackers while engaged in pve, and pvp ships will need the tools to deal with pve settings as well as their targets. Both parties must have the need to deal with the other, not one group simply be easy targets for the other.
But for the conversation at hand, this change needs to come, but it needs to come with the tools to deal with it too, which means some way of effective fleet defense, and some major changes to the very nature of drones. |

Ochiniwa
New Republic The Initiative.
0
|
Posted - 2012.09.21 16:39:00 -
[439] - Quote
Well I have not read all the comments above due to lack of time and interest :))
I just wanted to let CCP know that I think this is one of the major upgrades in the game which I have been looking forward to since the introduction of the sleepers AI!
There are other changes that I was looking forward to that would the game more interesting which have certainly all been mentioned already:
- Change the spawning of rats and make it more random - Make the Security Status variable depending on what players do. This would be most fun and would make the game VERY dynamic, imaging Jita becoming 0.4 sec status. Like for example the more rats are killed in a system, the higher the sec status becomes, respectively the more player kills the lower the sec status, evolving over months :))
Just some brainstorming ideas!
Cheers, Ochi |

Gevlin
SMANews.net SpaceMonkey's Alliance
194
|
Posted - 2012.09.21 16:53:00 -
[440] - Quote
This change should increase the retention of players in eve.It has been said over and over again ratting has become repeative, predictable and boring.
If the players want to do something that is repeaditve, predictable and boring. Try Mining,
So go a head loose those accounts that lost the desire to play the game. this change will keep people interested in the game longer.
People who are active in the ame provide content, those who have lost the will to enjoy the game, should leave the game for a while, train some long skills and Cohen come back with fresh eyes
Some day I will have the internet and be able to play again. |

Spc One
The Chodak Void Alliance
82
|
Posted - 2012.09.21 16:53:00 -
[441] - Quote
Carcopino wrote:How about you go and add more missions, improve existing ones, add more epic arcs, plex sites, give some function to dead npc factions/corporations or whatever ?. Now THAT would be worth writing home about. Hell, even getting rid of npcs getting stuck on various clutter or bumping away at supersonic speed would do a whole lot more good. Bah.  I agree.
|

Lyron-Baktos
Selective Pressure Rote Kapelle
317
|
Posted - 2012.09.21 17:44:00 -
[442] - Quote
I don't do any missions so these changes will not affect me at all but I do agree with some of the people here. Why is CCP working on items that nobody is complaining about, or cares about, when there are multiple, multiple issues out there that are very broken?
Fix the obvious broken issues first before trying to improve something that is low priority. Selective Pressure [FOVRA] is now recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=1797934#post1797934 |

Martin0
Maximum-Overload
67
|
Posted - 2012.09.21 18:02:00 -
[443] - Quote
To all the people worried of theyr drones. I did ratted in whormoles with a myrmidon and the sleepers never engaged my drones. Sleepers hate e-war (of any kind) more than drones, just fit a web or a target painter and your drones will be (almost) safe. |
|

CCP FoxFour
C C P C C P Alliance
660

|
Posted - 2012.09.21 18:02:00 -
[444] - Quote
Mabrjjcj Rojo wrote:The first 5 pages were interesting, but sorry for not reading all of them. I've seen you're changing sleeper activity, it seems in the context of Incursions. Would you address your impacts to the sleepers in worm-hole space?
We are NOT changing sleepers at all with this change. We are applying the newer AI, with some changes, to other NPC. Content Designer | Team Five 0 @regnerBA |
|

Dersen Lowery
Knavery Inc. StructureDamage
103
|
Posted - 2012.09.21 18:04:00 -
[445] - Quote
Spc One wrote:Carcopino wrote: How about you go and add more missions, improve existing ones, add more epic arcs, plex sites, give some function to dead npc factions/corporations or whatever ?. Now THAT would be worth writing home about. Hell, even getting rid of npcs getting stuck on various clutter or bumping away at supersonic speed would do a whole lot more good.
I agree.
Then you support this change, because FoxFour has said that they're swapping in an AI that is not only better, but customizable. That should be the first priority before building a whole bunch of content. Otherwise, you're just building it on the old system, and you have that much more work and that much more rebalancing to do when you upgrade.
Also, frankly, they should fix the existing PVE before they add new ones, because some of them (the COSMOS missions in particular) are badly broken, and they're both highly useful (for standings boosts) and an introduction to the underlying lore--especially the epic arcs. |

Psycros
Pod Jockey's International Corp
0
|
Posted - 2012.09.21 19:05:00 -
[446] - Quote
Despana wrote:I can't believe so many people actually HAPPY about this changes....
How about you will turn on your brains before you post something in here and make CCP think they are on the right path?
Let me tell you why I will quit this game if this changes will go live:
I play eve since 2004 and I am not a big fan of gangs, fleets etc. Because this game is sandbox, it gives us free choice what to do. My choice is SOLO, period, and here's why it will kill 95% of my fun:
I do fly Assaults and other small ships ships in null / low sec. to catch belt, anomaly, mission hunters on small ships and then kill them when they don't pay enough attention to local and d-scan. Now, killing drakes, ravens, dominixes and other hunter will be impossible on small ships, because I won't have enough time to kill them before NPC's will trim me off.
Covert OP bombers? Forget about it. We barely could orbit tank ships without NPC's attacking us, now - no chance at all.
Basically, killing people while they are doing their hunting will be impossible on small and even medium ships.
By any means, killing solo pvp will NOT make people happy.
LOL! "Solo PvP", i.e. ganking people without PvP fits. Your tears are truly delicious. Yes, please quit and take as many of your fellow cowards along with you as possible  |

Lord Zim
1516
|
Posted - 2012.09.21 19:08:00 -
[447] - Quote
Psycros wrote:Your tears are truly delicious. Whoa. What an absolutely original thing to post. I am in shock and awe, I've never seen this before, ever. Cyno's lit, bridge is up, but one pilotn++ won't be jumping home. |

Rengerel en Distel
Amarr Science and Industry
407
|
Posted - 2012.09.21 19:51:00 -
[448] - Quote
Are we not getting the CONCORD fix on duality today then? This weekend at all? It would be nice to test the changes in high sec as well.
|

Care Bear King
School of Applied Knowledge Caldari State
9
|
Posted - 2012.09.21 19:51:00 -
[449] - Quote
Drones:
1. Watch the NPC aggro; Drone boats are worthless in WH space and most will assume they will be worthless for missioning after this change until shown otherwise.
2. Fix the 'lose drones on disconnect' issue by having them follow your ship into warp (please).
3. Useful Drone AI would be nice, but I realize that is asking too much.
Level 1 AI:
1. Please realize that this will have very little impact on solo missioners running high sec missions. The impact is going to be on content that involves groups (L5? exploration content?). It's mostly just going to be an annoyance to Domi and Hulk pilots.
2. Thank you for the nerf to can flippers, ninja salvagers, etc. It was a long time coming.
3. Thank you for this step toward making low sec missions more viable. You're still not quite there, however.
PODS:
Go ahead with AI podding please - just restrict it to L4+. If my memory is correct, pilots don't need to worry about scrams until L3. Podding could be a similar step up at L4. Perhaps at L5 you're subject to podding, scrams on your pod, etc. Throw out a pop-up the first time someone accepts a L3 mission (you may be scrammed), L4 mission (you may be podded), etc. and people won't throw a fit. Anyone who is going to rage quit over losing a clone on a level 4 mission was already going to rage quite over losing their mission running ship anyway. |

Vaerah Vahrokha
Vahrokh Consulting
1909
|
Posted - 2012.09.21 20:19:00 -
[450] - Quote
CCP FoxFour wrote: As for the drone hate: This is something we are keeping a very close eye on and have already tweaked several times. We are working hard to find the right balance between just killing all drones and drone pilots having to pay attention.
Please take this into account.
There are some missions where warp scrambling frigates put up to 4+ warp disruptions and a pair of webs. Those warp scrambling frigates are also a lot more resilient than regular frigates so it can take half a minute to kill each. In the mean time you could be under sentry / NOS focus as well.
If you make the AI kill the drones before the drones killed most of them, then it'll be impossible to kill all those though frigates and thus there'll be either a stalemate or a ship loss. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dalilus
Federal Navy Academy Gallente Federation
20
|
Posted - 2012.09.21 20:35:00 -
[451] - Quote
Care Bear King wrote:PODS:
Go ahead with AI podding please - just restrict it to L4+. If my memory is correct, pilots don't need to worry about scrams until L3. Podding could be a similar step up at L4. Perhaps at L5 you're subject to podding, scrams on your pod, etc. Throw out a pop-up the first time someone accepts a L3 mission (you may be scrammed), L4 mission (you may be podded), etc. and people won't throw a fit. Anyone who is going to rage quit over losing a clone on a level 4 mission was already going to rage quite over losing their mission running ship anyway.
I disagree. 0.0 is the most 'dangerous space' in EVE right? Give rats in 0.0 the ability to pod. Why? Better loot, better missions, better plexes, better minerals, better everything so why not make it truly 'dangerous'? One advantage of having rats pod players is saying bye-bye to bots farms. If the residents of 0.0 want to live safely have them hunt down npcs besides hunting down other players.
While you are at it have the rats in 0.4 to 0.1 be progressively more able to pod pilots. For example in 0.4 have them be able to pod anyone that does not warp out within a couple of minutes or so....
Imagine the new EVE trailer - Bla, bla, bla, blow up other players doing pvp. Bla, bla, bla, trust no one because they will cheate, scam, backstab, etc, you. Bla, bla, bla, be what you want to be in the universe of EVE. Bla, bla, bla, EVE, now even more dangerous that before; be wary, be watchful, be prepared, the npcs WILL get you if the players wont.
lol. |

Launch Probe
School of Applied Knowledge Caldari State
0
|
Posted - 2012.09.21 20:40:00 -
[452] - Quote
I personaly think npcs sleepers included, should not target drones. The idea of a room full of ships primarying drones has always been lol (this has been exploited and ive saved my ship many times). You will never see it hapen in player vs player. Why then have a mass force of bs, bcs and frig npcs all primary a single drone?? Congrats you killed my t1/t2 drone, and our fleet has just destroyed your npc battleship haha. |

Ispia Jaydrath
Reib Autonomous Industries
109
|
Posted - 2012.09.21 21:20:00 -
[453] - Quote
Dalilus wrote:I disagree. 0.0 is the most 'dangerous space' in EVE right? Give rats in 0.0 the ability to pod. Why? Better loot, better missions, better plexes, better minerals, better everything so why not make it truly 'dangerous'?
Wow, people exist who think null is better than high/low? Where on earth did you get that idea?
Quote:One advantage of having rats pod players is saying bye-bye to bots farms.
Having rats pod players would not in any way accomplish that. Players would only be podded if their ships died, whereas bot ships are set up not to die, and if they did not warp their pod out instantly after dying, which is something bots are extremely good at. |

Naara Elein
Les Force
8
|
Posted - 2012.09.21 22:03:00 -
[454] - Quote
Smarter NPC's. Thats dripping with awesome sauce! That should inject some more fun into the PvE side.
Just out of curiosity. Have you guys at CCP considered improving the PvE side any further? Since PvE runs so heavily on triggers they becomes almost a little too easy once those are known. I am pretty sure there are interesting things that could be done to inject a little bit of healthy unpredictability without risking to completely overwhelm a player. A PvE site is a creature too, kinda, so it could also have an AI to allow it to spawn defenses.
|

Neville Smit
Griffin Capsuleers Ad-Astra
13
|
Posted - 2012.09.21 23:12:00 -
[455] - Quote
As a committed L4 mission-runner, I like these changes. This will make missions a lot more interesting. Nev approves. |

Adigard
RubberDuckies -Entropy-
0
|
Posted - 2012.09.21 23:45:00 -
[456] - Quote
I must be in the minority here... but I don't see a single chance anywhere here that will affect solo L4 high-sec bears. Other than having to micro-manage an already horrible Drone AI system even more. Oh wait... fewer ninja salvagers as the webbing / scramming elite frigate will go after them first. Bonus!
So, stealth ninja salvager nerf. That's a bonus for the bears I guess? Too bad for all the ninja salvager's, but you guys have been kicking them around a lot so they've probably all quit / moved on already.
Since most everyone just solo grinds L4's in Tengu's and Drake's and Raven's this change... err? Only impacts how much attention they have to pay when they use their light drones to pick off the scramming frigs (good thing that doesn't touch Tengu's). That doesn't really sound like engaging game-play.
AFK - Domi pilots will simply use their existing RR in the highs to auto-repair their sentries... so it's not an AFK L4 Domi nerf.
I guess you're really trying to demolish the Rattlesnake / Ishtar AFK L4 pilots? As has been pointed out innumerous times earlier in this thread, Drone AI is horribad. Why not try to fix the already broken stuff you're making worse before you break new stuff?
Heavy drones were pretty much worthless PRIOR to this 'fix', is this the official nail in the coffin of that type of game-play? |

Belthazor4011
Battle BV I Know Right
52
|
Posted - 2012.09.22 01:50:00 -
[457] - Quote
This is just a slap in the face for drone users. Anyone that doesnt rely on their drones for DPS isnt gonna notice this change at all. Seriously this has 0 impact on someone not using drones... |

Womyn Power
Love Squad Confederation of xXPIZZAXx
38
|
Posted - 2012.09.22 02:15:00 -
[458] - Quote
I'm hoping someone's already asked this, but what does this mean for nullsec/lowsec pirates who enters a site to kill a ratting ship solo? Or even ninja salvagers? It seems like this completely disregards pvpers who are looking for a straight fight, or atleast expecting someone to tank their frigate to tank an entire anom, and also move that ship around a region where the ratter in question can stay in the same few systems.
Seems kinda rough, from where I'm standing, but hopefully you're got a good solution for that. |

Adigard
RubberDuckies -Entropy-
0
|
Posted - 2012.09.22 02:21:00 -
[459] - Quote
Womyn Power wrote:I'm hoping someone's already asked this, but what does this mean for nullsec/lowsec pirates who enters a site to kill a ratting ship solo? Or even ninja salvagers? It seems like this completely disregards pvpers who are looking for a straight fight, or atleast expecting someone to tank their frigate to tank an entire anom, and also move that ship around a region where the ratter in question can stay in the same few systems.
Seems kinda rough, from where I'm standing, but hopefully you're got a good solution for that.
If you're doing it in a frigate you'll be webbed / scrammed by the elite frig's and killed. Good news though is it'll pull some heat / rat DPS off the bear doing the mission! So you'll either warp out having accomplished nothing, or die?
You'll basically have to upscale to be in the same type of ship as your target, that way you'll split half the dps off the person you're trying to kill, but won't be tanking the entirety of a certain rat ship type. |

Steelshine
Wildly Inappropriate Goonswarm Federation
102
|
Posted - 2012.09.22 02:52:00 -
[460] - Quote
corestwo wrote:So basically you're nerfing nullsec personal income again. When do you guys plan to make it compelling for a pilot to live in their space instead of farming missions on an alt? Since you've got a huge obsession with nuking alliance level income, alliances really need their pilots to want to live in their space so they can tax their activities.
|

Nevyn Auscent
Altruism. Brosefs.
0
|
Posted - 2012.09.22 04:13:00 -
[461] - Quote
I am entertained at all the crying over this. Everyone always likes to claim Eve is 'harder than other MMO's'. Welcome to Agro Mechanics 101 guys, something everyone in all those other 'Easy' MMO's has been dealing with for years. Will it change things, sure and CCP will then have to rebalance other things going forward, but congratulations, you have gotten your wish about Eve becoming a 'harder' game. Now stop crying and enjoy your harder game. So 10/10 DED complexes no longer are LOL fests but are risky and might result in wipes? Well, prices for loot only available in them will rise to match over time, supply and demand. You now have some challenges to fight. Enjoy! |

Roime
Shiva Furnace Dead On Arrival Alliance
1263
|
Posted - 2012.09.22 05:04:00 -
[462] - Quote
Great stuff! Gallente - the choice of the interstellar gentleman |

Starakus
Shrouded in secret
4
|
Posted - 2012.09.22 05:48:00 -
[463] - Quote
maybe can start with the forum system. |

mechtech
Ice Liberation Army
180
|
Posted - 2012.09.22 08:01:00 -
[464] - Quote
Wonderful. |

Ribikoka
Royal Amarr Institute Amarr Empire
315
|
Posted - 2012.09.22 08:12:00 -
[465] - Quote
Another ISK nerf. |

Naomi Reiku
Federal Navy Academy Gallente Federation
5
|
Posted - 2012.09.22 08:57:00 -
[466] - Quote
I like it. :)
|

Tomcio FromFarAway
Singularity's Edge
224
|
Posted - 2012.09.22 09:34:00 -
[467] - Quote
Apparently some posters post before thinking. They 'think' that it's some nerf ( deserved or not ) to hisec missioning making them harder to farm.
What are the most popular ships for L4 missions? - Caldari Missile Boats ( Drake, Tengu, CNR and SNI ) - Pirate Battleships ( Machariel and Nightmare ) - Marauders - Dominix ( Sentries + Rails ) - Rattlesnake ( Sentries + Cruise ) - AFK Dominix ( Sentries + remote reps )
Will those AI changes influence the most popular boats used for missioning? No. Nothing will change here.
Missile Boats - unaffected Pirate Battleships - unaffected Marauders - unaffected Sentry Dominix - unaffected Sentry Rattlesnake - unaffected AFK Dominix - probably unaffected ( depends on how many rats can target your drones at the same time )
What will it affect : - pvp in pve environment ( hunting ratters and plexers, makes bombers ( and probably recons ) useless for this kind of pvp ) - mobile drone boats ( if your drones can be webbed then it will make those ships practically useless in pve, you will be forced to use only sentries ) - nullsec group plexing ( high end DEDs, we all know nullsec needs a nerf in that area ) |

Lady Hanguko
Suicide Lemmings
2
|
Posted - 2012.09.22 10:28:00 -
[468] - Quote
More difficult npc is all nice and dandy, but will its not also kill the missioning as a form of income? If AI becomes such, that the only way to do a lvl4 is with a group, then, unless bounties and rewards increase to compensate, this kills already one of the lowest PvE income professions. |

Josef Djugashvilis
The Scope Gallente Federation
594
|
Posted - 2012.09.22 10:44:00 -
[469] - Quote
Tomcio FromFarAway wrote:Apparently some posters post before thinking. They 'think' that it's some nerf ( deserved or not ) to hisec missioning making them harder to farm. What are the most popular ships for L4 missions? - Caldari Missile Boats ( Drake, Tengu, CNR and SNI ) - Pirate Battleships ( Machariel and Nightmare ) - Marauders - Dominix ( Sentries + Rails ) - Rattlesnake ( Sentries + Cruise ) - AFK Dominix ( Sentries + remote reps ) Will those AI changes influence the most popular boats used for missioning? No. Nothing will change here. Missile Boats - unaffected Pirate Battleships - unaffected Marauders - unaffected Sentry Dominix - unaffected Sentry Rattlesnake - unaffected AFK Dominix - probably unaffected ( depends on how many rats can target your drones at the same time ) What will it affect : - pvp in pve environment ( hunting ratters and plexers, makes bombers ( and probably recons ) useless for this kind of pvp ) - mobile drone boats ( if your drones can be webbed then it will make those ships practically useless in pve, you will be forced to use only sentries ) - nullsec group plexing ( high end DEDs, we all know nullsec needs a nerf in that area  )
It appears that you are labouring under the mistaken impression that Dominix mission runners do not use Hammers, Hobs and Ogres. You want fries with that? |

Tomcio FromFarAway
Singularity's Edge
224
|
Posted - 2012.09.22 11:17:00 -
[470] - Quote
Josef Djugashvilis wrote: It appears that you are labouring under the mistaken impression that Dominix mission runners do not use Hammers, Hobs and Ogres.
I said 'the most popular' boats. Ogre Dominix isn't exactly popular and on sentry Domi you are using mobile drones to kill rats when they get too close ( using sentries is still much more effective when those rats are in the med/long range ) and recalling drones from close ranges is not a problem.
Also I said :
Tomcio FromFarAway wrote: What will it affect : ... - mobile drone boats ( if your drones can be webbed then it will make those ships practically useless in pve, you will be forced to use only sentries ) ...
Heavy drone Dominix is a 'mobile drone boat' so I'm not 'labouring under the mistaken impression'  The only problem for those boats will be the webbing when you use mobile drones in long range ( which I pointed out in my previous posts ) but this is only a matter of tweaking webs used by rats currently ( so that they won't work on drones, which I also pointed out in previous posts ).
I have been referring to posters who are saying about 'killing missioning' or 'obsoleting Gallente'. Those are all exaggerations and that is my point. |

Zedrich Ederech
Center for Advanced Studies Gallente Federation
6
|
Posted - 2012.09.22 11:30:00 -
[471] - Quote
If there are suggestion i would make, a custom AI rule template for each and every mission would be great, so as to allow for individual mission tweaking. If that is not possible (I can guess that it will take a LOT of work) is to make a sort of 'AI Sub-Level Difficulty' for each group of missions. Mission Agent-given 'Combat' missions - NPC aggression profiles
Level 1's are left either untouched or have far lower chances of NPCs switching targets.
Apply these to level 2 and higher missions: (adjust percentages as appropriate for other things such as DED Complex Threat Levels, anoms, etc.) 60-70% priority in targeting player ships that first appear, as well as any that directly shoot, damage or any EWAR used on them REPEAT ABOVE for any ship that appears afterward 15-25% will target anyone else on field - limit this as stated below 5-20% will target any drones
In addition, the aggression percentages must be based on whether the ships in question have offensive modules or not. Obviously, the player ships that are fully packed with guns get highest aggression priority.
There's also the issue with logistics ships suddenly getting yellowboxed by every other rat - a special aggression priority monitor should be put for ships with remote repper mods and repper drones alike, allowing for less rats than what would go after a ship fitted for dealing damage - and optimally, they also get damaged though not as much as offense-armed ships. The goal is to make flying logistics more than just fly in and rep fleet members - has to be with the addition of flying transversal, running hardeners and reppers(or broadcasting for reps), and not taking too much damage in a short period of time that they have to warp out every minute. Yes, there are players multiboxing two alts, and one of them flies a barebones-just-got-there logistics ship - and ideally, what one would want is to make it challenging as to pay attention to what you are doing, but not make it useless to even fly a logistics ship in the first place - at least on intermediate difficulty levels - which is usually some L3s and most L4s. (if you are a bittervet, have more than 15 million skillpoints or just hate the new players, or players working for their ISK (to PLEX their accounts) the way they want to AND actively doing so, or players not adhering to the playstyle you are trying to impose on them in the sandbox, don't waste your time making a negative, nonconstructive reply to this, as your post will be ignored) Also, optimally, NPCs should be looking to find a target of the same size as they are, but with variance. This comes into play when there is more than one ship doing the mission. And yes, unwelcome guests get to be primaried by rats - they deserve it, both for being uninvited and for barging in hoping to make a quick killmail or grab some other player's hard earned lootdrops. But of course it shouldn't be all of them - it be best to keep a ratio of number of rats per additional player on grid, with an equal spread of ships across but modified for the incoming player's ship class (repeating the finding something their own size part here).
Ideally, L1 should be good for introduction to missioning without the complications, L2 and L3 are more of adding progressive strategies and ways of adapting to increased difficulty, and a few L3s and most L4s are either a challenge to solo or have to be done with a friend or two to complete them efficiently, or to at least not lose their ship in the process. Same thing with other NPC-based combat activities.
I also agree with a revamp to the drone UI - can always add a (Launch Drone Group>[dropdown list of drone groups]) to the context menu as well as making the drone launch hotkey assignable to launching a prespecified drone group.
One of the problems I myself have had to deal with in the past 5 months or so have had to do with mission difficulty as well as ship performance-related skill levels needed to do higher level missions than what i could do solo. Part of it was having to deal with the difficulty of getting better npc corp standings boosts with lower level missions i can barely solo without losing a ship to rats - and have thus adapted with an alt squadron.
But we all know not everyone has the capability to fund said squad and thus have to either wait a month or so skilling up tank, gunnery etc. if they hope to have a ghost of a chance, ask a friend or two (none here where i am) or perhaps a corp member - most players are either antisocial, embarrassed or otherwise don't like the idea of having to either split mission rewards or owe a favor to someone else just to complete a Blockade they lose a ship to every time - this applies to NPC corporations only though, but that is where the majority of new, casual or otherwise solo kind of players are. |

LuckyQuarter
Lucky Galactic Expeditions
1
|
Posted - 2012.09.22 12:07:00 -
[472] - Quote
I'm fine with making the NPC AI's more difficult, but if it is going to impact drone boats....especially shield tanked myrms with heavies....than this pushes up the importance of revamping the whole drone system. Drones have been almost nothing but nerfed or ignored since they were introduced. Yes, there is a new damage module but I'm not seeing that as very useful for the ships I fly...and if you're making the npc's more dangerous to drones...then the t2 drone link extenders also become less useful...so perhaps as part of this roll out, find a way to a) make drones more intelligent themselves to compensate and b) make using drones more fun so that the extra time required to use drones (less gank) is tolerable....sometimes using drone boat involves mission time being twice other fits...you will get a bunch of tears if this time is spent doing nothing but recalling and sending out drones over and over.... |

Ushagar
xCAPITALSx Solar Citizens
5
|
Posted - 2012.09.22 13:26:00 -
[473] - Quote
you better do dronreg balance.
Do not spoil the hard life and so those who like drones. |

xXxNIMRODxXx
DYNAMIC INTERVENTION ORPHANS OF EVE
21
|
Posted - 2012.09.22 14:09:00 -
[474] - Quote
no, i don't welcome (partially) this change. Just because of 1 mission. And if you do this change, you gotta nerf this mission.
Enemies Abound 5 of 5
Too many minmatar ships spawn in that mission at a rate wich is impossible to solo in a Battleship. The end dealing damage is 3300+ dps once all of them are spawned, impossible to be tanked.
So what i do to run this mission is to use 2 accounts, one that gets all the aggro, initially, with pure dps fit, and the second that reps me, pure rep. Once the second gets target by next waves of spawns, if i can make it to kill the rats, both stays, if i don't, both leaves, and come back when everything has spawned, so get the aggro with 1, rep with 2nd.
And that's the only way to do it in less than 2-3 HOURS, by tanking it alone, and not risking to loose my ship, because soloing this means: hardeners hardeners hardeners hardeners hardeners, and no buffer to dmg = longer time to reload, lesser damage, rats rep themselves way too fast, you end shooting endlessly at the same time making the mission last too much time.
It is the only mission that drops minmatar's tags at least in amarr space, and is almost completely impossible to do alone.
The Assault against Guristas too i find it difficult to be done with only amarr race weapons, cause it takes a lot of time and they punch a lot and jam too, not to talk about Dreap Pirate Scarlet, last room is difficult when you encounter Angels, or Worlds Collide that is already impossible to be run alone, or Angel Extravaganza bonus room, where a complete army of Angels just aggro you in one microsecond and deal an incredible amount of damage that can't be tanked without remote rep.
And i'm talking about using a BS, cause that's what level 4 should be made for. Ppl shouldn't need a tier 3 ship to run lvl 4s, in my opinion. But that's the trend, nerf the rewards, buffer the difficulty.
THANK YOU SO MUCH.
OFC, you never listen to us.
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
326
|
Posted - 2012.09.22 15:18:00 -
[475] - Quote
Nevyn Auscent wrote:I am entertained at all the crying over this. Everyone always likes to claim Eve is 'harder than other MMO's'. Welcome to Agro Mechanics 101 guys, something everyone in all those other 'Easy' MMO's has been dealing with for years. Will it change things, sure and CCP will then have to rebalance other things going forward, but congratulations, you have gotten your wish about Eve becoming a 'harder' game. Now stop crying and enjoy your harder game. So 10/10 DED complexes no longer are LOL fests but are risky and might result in wipes? Well, prices for loot only available in them will rise to match over time, supply and demand. You now have some challenges to fight. Enjoy! I'd like to add in here that loot drops in the DED 10/10 plexes aren't always that great and sometimes only result in rat bounties and an overseer's tag, <200M.
That barely covers the cost of a well-fit logistics ship and the pod piloting it should either or both be lost.
Split that ~200M, say, 3 ways and it isn't worth the time and risk to pimped ships to run the complex.
As I have written before, the rewards from these ultimate, end-game complexes need to be consistently better should a NPC AI improvement be implemented. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

xXxNIMRODxXx
DYNAMIC INTERVENTION ORPHANS OF EVE
22
|
Posted - 2012.09.22 15:20:00 -
[476] - Quote
and by chance, any way that you can add a simple command to the mining drones to engage with hotkey the asteroids, like normal drones do against the rest? cause actually I STILL have to use the mouse to tell mining drones "go mine that roid".
furthermore, missions are so nerfed on the reward size, that actually you have to beg someone to come along with you and play them, cause he knows it's just a pure loss of time. The funny part of doing missions in group relies only on bitchtalking about how useless is doing missions right now to make money out of them, especially after you ALSO increased the salvage a salvager can get from a wreck (that, brought the prices of salvaged materials to a useless state of doing that job, cause now for example i gotta collect salvaging 3, 4 times more to make the same amount of money i could make before). No big reward, no interest. You nerfed the bounties of rats, we do missions only for the LPs, and guess what? If you do change the AI to engage your partners occasionally, collecting tags in missions that will also hit your standings, will become even more uninteresting. The risk, compared to the reward, will be, honestly, even worse than now, and this will make ppl want to do something else instead of risking their ship running something that is already broken now, imagine it after!
Do you think we NOW play missions for fun? Seriously? They are non-sense, their only purpose is to collect standings toward a corp or a faction, LPs, tags and storyline missions, and that's it.
And from long time, we do this ALONE. I remember clearly when it was funny to do this as a group cause it was very profitable, especially the salvaging, we were used to go run missions in pack and ask around for a salvager if there wasn't one that could do that.
Now, it's just a job for the LP store. A job that needs a single person, not a group. |

Ragnarok Knight
ROGUE - DRONES
12
|
Posted - 2012.09.22 15:41:00 -
[477] - Quote
i know this is an improvement, but i do love clocking lvl4's in two domi's.  |

Robert Caldera
Caldera Trading and Investment
424
|
Posted - 2012.09.22 16:20:00 -
[478] - Quote
whatever you do CCP, dont nerf any pvp with your f*cking pve content. |

Orizabus subaziro
496th State Defence Division
0
|
Posted - 2012.09.22 16:36:00 -
[479] - Quote
Tomcio FromFarAway wrote:Apparently some posters post before thinking. They 'think' that it's some nerf ( deserved or not ) to hisec missioning making them harder to farm. What will it affect : - pvp in pve environment ( hunting ratters and plexers, makes bombers ( and probably recons ) useless for this kind of pvp ) - mobile drone boats ( if your drones can be webbed then it will make those ships practically useless in pve, you will be forced to use only sentries ) - nullsec group plexing ( high end DEDs, we all know nullsec needs a nerf in that area  )
qft.
This change must be made very carefully: - Ninja salvaging oder harassment of missionrunners should still be possible. - 0.0 complexes should still be doable without everyone having to be able to tank 3k dps. - FW missions should still be doable in frig-sized ships, anything else is just not valid when you have to do your PvE in lowsec in a beacon everyone can see.
edit: Drones are hella annoying to use in PvE even now. Either they die in a fire whenever a respawn comes in or you have to stand around and babysit your sentrys when that Machariel/Tengu can approach the next gate at the same time without losing damage. Don't make this even worse. |

Xenuria
Marcabian 5th Invasion Fleet
604
|
Posted - 2012.09.22 16:54:00 -
[480] - Quote
iskflakes wrote:A welcome change. This should close up loopholes used by AFK domis, and people doing FW missions with a speedtanking frig/bomber pair.
Why is it every time I come out with something for my CSM 8 platform, CCP ends up releasing a dev blog or announcing a fix that resolves 1 or more of the core issues expressed in said platform?
Dollars to Donuts, If I make a my CSM platform about why eve needs fedoras and other hats within 2 weeks CCP is going to announce the hats expansion.
Xenuria CSM 8 |

Tippia
Sunshine and Lollipops
9544
|
Posted - 2012.09.22 17:36:00 -
[481] - Quote
I must say, I'm a bit confused about all these GÇ£onoz, drone boat!GÇ¥ complaints.
Drones can be (and are being) used just fine against the new AI GÇö it's just a different type of aggro management than before. Drones are employed in w-space and in incursions as we speak and they're doing fine.
Also, why on earth would anyone ever use heavies (except maybe 'zerkers) in missions? They are useless as it is and this change does not affect that in any way whatsoever. Hell, even medium drones are often quite unnecessary, so the only (slight) worry is light drones to kill off ewar frigates, but even then, they can be kept alive by the aforementioned aggro management.
Yes, people, you will have to learn one new tactic. It is not the end of the world, nor is it the end of your drone ships.
Pablo Nerdfighter wrote:How about fixing npc ECM? They did that ages ago (and even then, tests had shown that it wasn't as broken as people thought it was).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Adigard
RubberDuckies -Entropy-
4
|
Posted - 2012.09.22 17:58:00 -
[482] - Quote
Tippia wrote:I must say, I'm a bit confused about all these GÇ£onoz, drone boat!GÇ¥ complaints.
It's a change to, as the Five 0 Dev said "to attempt to make the PvE more engaging", but what's the payoff?
Or does that come a few years down the road when they next iterate NPC AI?
Having to pay MORE attention to the already terribly boring Eve PvE system... doesn't necessarily equate to more fun. I don't see how this is an improvement... although short term the exploits that come from this should be fairly grand :) |

xXxNIMRODxXx
DYNAMIC INTERVENTION ORPHANS OF EVE
22
|
Posted - 2012.09.22 18:39:00 -
[483] - Quote
Tippia wrote:Pablo Nerdfighter wrote:How about fixing npc ECM? They did that ages ago (and even then, tests had shown that it wasn't as broken as people thought it was).
Being jammed by multiple Guristas at the same time so that the Jammers overlapses and cut me off from targeting back for ten minutes and EVEN MORE, i call that "a strange factor" in PvE missions. Given the fact that bounties are not worth the time you spend on missions, the risk (and the boredom) outmatch the fun AND the ISK you make. Being able to only fly Amarr ships that suck the cap in seconds so that i have to choose between cap rechargers OR increasing my sensor strenght at the cost of DPS, wich, speaking about amarr race, is not very effective against Guristas, i call that "someone designed this mission for another race, yet they are giving it to Amarr". Being "suggested" by the mechanics itself to have a second ship strenghtening my sensors and repping me to run the missions easily i call that "there's something here that actually asks me to spend more money activating accounts...." at least, multiboxing with drones makes it funny. Challenging i could say, as there are missions where you have to carefully deploy your drones, and call them back. I see that with every new stuff that will affect the market in some serious way, like nerfing somewhere's income, like running missions, and other PvE related stuff, CCP seems to me more involved in greedy factors than solving our problems or upgrading our game experience. Cause, let's say it, you still have to right click to send your mining drones to that roid. And that's just the tip of the iceberg.....
Tippia wrote: Yes, people, you will have to learn one new tactic. It is not the end of the world, nor is it the end of your drone ships.
It's not about it. It's about something waaaaaaaaaay far beyond that. That will have serious consequences.
Did you forget that this is a MMORPG and that there must be an EASY PvE factor somewhere that can let you farm money to make it to PvP? |

Kortanil
Virtual Space Exploration
0
|
Posted - 2012.09.22 20:22:00 -
[484] - Quote
CCP Gargant wrote:The NPC pirate ships, generally called rats, will be getting a few upgrades to their... brains? CCP FoxFour has written a new dev blog about the plans to make our resident computer controlled entities just a little smarter. It is available for your reading pleasure here.Please let us know what you think of these upcoming upgrades in the comments section below.
I don't really care about them "smart switching" targets, since I am the only one doing the L4s. What I care is that the mission rats start using the mods and drones I loot from them and I am not talking about those that you have given to them by default before even the mission starts. It would make the fights more interesting, having the rats remote repair, used their drones, energy neutralizers, propulsion and sensor jammers or whatever happens to be randomly given to them all in one mission. Right now running L4s in a proteus, or even a Myrm with 8 mill skill points only, is dull - agro a group, at 50-70km kill the frigs and destroyers with Iron ammo, at 30-40 kill cruisers and BC with Lead, at 15-20 - BS with antimatter. |

John Henke
Republic Military School Minmatar Republic
0
|
Posted - 2012.09.22 20:24:00 -
[485] - Quote
Because of the new AI we will have to look after our drones more carefully and call them back, if it is necessary. Nevertheless they will be damaged sometimes by the NPC. I think it will help us, if the undamaged drones are started the next time. I.e. i have 8 Light drones in my dronebay, from which 2 have been damaged previously. It would be fine, if automatically 5 undamaged drones are started the next time. |

Msgerbs
Imperial Assualt Guild
31
|
Posted - 2012.09.22 20:44:00 -
[486] - Quote
CCP FoxFour wrote:Syn Fatelyng wrote:Fantastic.
Also, this means AFK drone ship pilots will have to view their drones as an "ammo expense" much like other combat pilots. If drone pilots are paying attention and managing their drones, than not really. It does however mean, as you stated, AFK pilots will yes. Let's see you pull heavy drones in 50km without losing anything. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
3
|
Posted - 2012.09.22 20:50:00 -
[487] - Quote
Tomcio FromFarAway wrote:Apparently some posters post before thinking. They 'think' that it's some nerf ( deserved or not ) to hisec missioning making them harder to farm.
What are the most popular ships for L4 missions? - Caldari Missile Boats ( Drake, Tengu, CNR and SNI ) - Pirate Battleships ( Machariel and Nightmare ) - Marauders - Dominix ( Sentries + Rails ) - Rattlesnake ( Sentries + Cruise ) - AFK Dominix ( Sentries + remote reps )
Will those AI changes influence the most popular boats used for missioning? No. Nothing will change here.
Missile Boats - unaffected Pirate Battleships - unaffected Marauders - unaffected Sentry Dominix - unaffected Sentry Rattlesnake - unaffected AFK Dominix - probably unaffected ( depends on how many rats can target your drones at the same time )
That's just stupid.
The only ship in that list that will be completely unaffected is the Tengu.
- Drake can get rid of web/scram via Missiles but it's gonna hurt DPS - CNR, SNI, Machariel,Nightmare and Marauders situationally DEPEND on their light drones to remove web/scram frigs
If light drones are shot down those ships will be screwed.
- Sentry Dominix and Rattlesnake will be able to deal but the constant scooping and launching will hurt DPS - AFK Dominix with reppers might actually be the ship best suited for dealing with aggro switching - depending on the amount of threat generated by the reps |

Chi'Nane T'Kal
Interminatus Aeterna Anima
3
|
Posted - 2012.09.22 20:52:00 -
[488] - Quote
Msgerbs wrote:CCP FoxFour wrote:Syn Fatelyng wrote:Fantastic.
Also, this means AFK drone ship pilots will have to view their drones as an "ammo expense" much like other combat pilots. If drone pilots are paying attention and managing their drones, than not really. It does however mean, as you stated, AFK pilots will yes. Let's see you pull heavy drones in 50km without losing anything.
He didn't answer to my bringing up heavy drones either, might be a bit embarassed by his own statement by now. |

Adigard
RubberDuckies -Entropy-
4
|
Posted - 2012.09.22 21:51:00 -
[489] - Quote
Chi'Nane T'Kal wrote:Msgerbs wrote:CCP FoxFour wrote:Syn Fatelyng wrote:Fantastic.
Also, this means AFK drone ship pilots will have to view their drones as an "ammo expense" much like other combat pilots. If drone pilots are paying attention and managing their drones, than not really. It does however mean, as you stated, AFK pilots will yes. Let's see you pull heavy drones in 50km without losing anything. He didn't answer to my bringing up heavy drones either, might be a bit embarassed by his own statement by now.
The CCP Dev pretty much stopped posting once people stopped telling them it was a wonderful idea.
Chi'Nane T'Kal wrote:- AFK Dominix with reppers might actually be the ship best suited for dealing with aggro switching - depending on the amount of threat generated by the reps
Since the 2x AFK-Domi concept is to keep reppers on the sentries full time it's, ironically, the ship that will be least affected by the change. It's the mobile drone boats that drop sentries and AB or MWD out to deal dps with hybrids that will be much more impacted. |

Possum's Awesome
Foxtrot Uniform Charlie Kilo
69
|
Posted - 2012.09.22 22:22:00 -
[490] - Quote
I'm seriously against any NPCs short of Concord targeting drones, until/unless you allow us to load drones directly from cans/cargo bays into the drone bay. (Fix, drones ejected from the cargo bay are no longer put in a can, but ejected into space where they can be scooped to cargo or drone bay.)
Until then, you're just further limiting the use of drone boats in PVE situations. |

Josef Djugashvilis
The Scope Gallente Federation
594
|
Posted - 2012.09.22 23:00:00 -
[491] - Quote
Possum's Awesome wrote:I'm seriously against any NPCs short of Concord targeting drones, until/unless you allow us to load drones directly from cans/cargo bays into the drone bay. (Fix, drones ejected from the cargo bay are no longer put in a can, but ejected into space where they can be scooped to cargo or drone bay.)
Until then, you're just further limiting the use of drone boats in PVE situations.
How come so many of us can see the blindingly obvious, yet CCP seem to struggle?
I can only repeat what I said earlier, why would any new player choose Gallente?
It is not like hybrids are some type of super weapon system and drones need to be nerfed to reduce the awsome power of Gallente ships.
Hell, blasters only work for the most part if the other guy has run out of petrol and is kind enough to wait for you to crawl over to him.
One of my two accounts is due for renewal in three days time, and for the first time since I have started to play Eve in early 2007, I ask myself, is it worth it? You want fries with that? |

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
66
|
Posted - 2012.09.22 23:13:00 -
[492] - Quote
Did some testing on duality today.
Had my tengu alt sitting in a serpentis haven in fountain. Warped into it and tackled it on two different tests with a stilleto and a purifier. As soon as I warped in on both occasions ALL of the rats in the anomaly switched to the frigate who warped in.
In the case of the stilleto, I continued shooting the rats with the tengu. The rats eventually switched back to the tengu after about 20 seconds, and shortly switched back to the stilleto thereafter.
In the case of the purifier, the rats switched over immediately on warp in, the tengu shot no targets, and after over 2 minutes of tackling and torping ALL of the rats continued to stay aggro'd to the purifier 100% of the time.
Our corp operates on giving our newbies free T1 thrashers to go out and learn some basic PVP skills by hunting anom runners and belt ratters through the use of the dscanner. All of our PVP concerns finding ratters to shoot, we don't just roam around looking for fights, our purpose in the game is to hunt down ratters and kill them. If nobody can go out and solo ratters in small cheap ships, or a stilleto can't keep point on a target long enough for the gang to jump into system and warp to him, our corp probably won't be around anymore come winter. Please think about how these changes effect the brand of PVP we enjoy, you always talk about "farms and fields" that smaller groups should be able to come down and burn. Ratters in anoms are the farms and fields, and I think if NPC pirates had half a brain they wouldn't be shooting the group that came into their anomaly to kill the dude in the tengu wiping out their fleet. |
|

CCP FoxFour
C C P C C P Alliance
677

|
Posted - 2012.09.22 23:16:00 -
[493] - Quote
Hey guys,
I am still here but it is the weekend and I am refraining from responding until Monday when I can put the proper time into my responses.
Junko Sideswipe wrote:Did some testing on duality today.
Had my tengu alt sitting in a serpentis haven in fountain. Warped into it and tackled it on two different tests with a stilleto and a purifier. As soon as I warped in on both occasions ALL of the rats in the anomaly switched to the frigate who warped in.
In the case of the stilleto, I continued shooting the rats with the tengu. The rats eventually switched back to the tengu after about 20 seconds, and shortly switched back to the stilleto thereafter.
In the case of the purifier, the rats switched over immediately on warp in, the tengu shot no targets, and after over 2 minutes of tackling and torping ALL of the rats continued to stay aggro'd to the purifier 100% of the time.
Our corp operates on giving our newbies free T1 thrashers to go out and learn some basic PVP skills by hunting anom runners and belt ratters through the use of the dscanner. All of our PVP concerns finding ratters to shoot, we don't just roam around looking for fights, our purpose in the game is to hunt down ratters and kill them. If nobody can go out and solo ratters in small cheap ships, or a stilleto can't keep point on a target long enough for the gang to jump into system and warp to him, our corp probably won't be around anymore come winter. Please think about how these changes effect the brand of PVP we enjoy, you always talk about "farms and fields" that smaller groups should be able to come down and burn. Ratters in anoms are the farms and fields, and I doubt if NPC pirates had half a brain they wouldn't be shooting the group that came into their anomaly to kill the dude in the tengu wiping out their fleet.
That being said since you are in the thread now and I don't want this to get lost may I ask what plex this was in? I would like to do some testing. :) Content Designer | Team Five 0 @regnerBA |
|

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
67
|
Posted - 2012.09.22 23:23:00 -
[494] - Quote
CCP FoxFour wrote:Hey guys,
I am still here but it is the weekend and I am refraining from responding until Monday when I can put the proper time into my responses.
That being said since you are in the thread now and I don't want this to get lost may I ask what plex this was in? I would like to do some testing. :)
It was a serpentis haven. The thing with serpentis rats are that you can pretty much speed tank them in smaller ships, but even with my purifier with NO dps from the tengu I was in 1/3rd shield in the first minute, fitting an MSE. If this were delve or period basis, which contain blood raiders, I would've been dead already from neuts and better tracking from lasers. We find most of our ratters in sanctums, havens, and forsaken hubs.
Many ratters use forsaken hubs now because they have no frigate rats (and thus can never be tackled) and are easily speed tanked in T3 battlecruisers, which hugely reduces the risk. Nagas in fountain are popular, as are oracles in delve and period basis.
Thank you very much for reading my posts, I've been really worried since these changes were announced. |
|

CCP FoxFour
C C P C C P Alliance
678

|
Posted - 2012.09.22 23:28:00 -
[495] - Quote
Junko Sideswipe wrote:CCP FoxFour wrote:Hey guys,
I am still here but it is the weekend and I am refraining from responding until Monday when I can put the proper time into my responses.
That being said since you are in the thread now and I don't want this to get lost may I ask what plex this was in? I would like to do some testing. :) It was a serpentis haven. The thing with serpentis rats are that you can pretty much speed tank them in smaller ships, but even with my purifier with NO dps from the tengu I was in 1/3rd shield in the first minute, fitting an MSE. If this were delve or period basis, which contain blood raiders, I would've been dead already from neuts and better tracking from lasers. We find most of our ratters in sanctums, havens, and forsaken hubs. Many ratters use forsaken hubs now because they have no frigate rats (and thus can never be tackled) and are easily speed tanked in T3 battlecruisers, which hugely reduces the risk. Nagas in fountain are popular, as are oracles in delve and period basis. Thank you very much for reading my posts, I've been really worried since these changes were announced.
Not a problem. Please keep in mind that these changes are coming for our winter release, we have two content designers working on this, and as far as the two of us are concerned this is our big thing for the winter release. Content Designer | Team Five 0 @regnerBA |
|

Junko Sideswipe
Love Squad Confederation of xXPIZZAXx
69
|
Posted - 2012.09.22 23:35:00 -
[496] - Quote
CCP FoxFour wrote:Not a problem. Please keep in mind that these changes are coming for our winter release, we have two content designers working on this, and as far as the two of us are concerned this is our big thing for the winter release.
I appreciate the amount of work you guys put in, I know from my friend White Tree many of the devs really do care about how the playerbase feels about their parts of the game being changed. I've already send a rather lengthy evemail to the CSM letting them know that changes like this can, I'm sure without being intentional, trample upon smaller professions in the game and methods of PVP/PVE that weren't considered.
I think everyone in the game can appreciate that steps are being taken to improve PVE content in EVE, since we all know how bad it is, but it is really difficult for many of us when things like ninja salvaging, solo plexing, mission flipping/baiting, and ratter hunting (the four main things I, and my alliance, do in this game) are essentially removed from "our way" to play the game.
Thanks again, keep up the good work.  |

Tippia
Sunshine and Lollipops
9545
|
Posted - 2012.09.23 03:18:00 -
[497] - Quote
Adigard wrote:It's a change to, as the Five 0 Dev said "to attempt to make the PvE more engaging", but what's the payoff? PvE becomes more engaging.
xXxNIMRODxXx wrote:Being jammed by multiple Guristas at the same time so that the Jammers overlapses and cut me off from targeting back for ten minutes and EVEN MORE, i call that "a strange factor" in PvE missions. That's not something that needs to be GÇ£fixedGÇ¥ GÇö that's just ECM. You can fix the same way you fix all ECM.
Quote:It's not about it. It's about something waaaaaaaaaay far beyond that. That will have serious consequences. Not really, no. It certainly isn't going to make PvE any harder except maybe in the cases where it's already very hard, and even then the problem has nothing to do with drones. Oh, and if it's still the same basic AI, it's still just a matter of adding one new move to the toolkit even for the harder stuffGǪ
Msgerbs wrote:Let's see you pull heavy drones in 50km without losing anything. Why on earth would you 1) use heavy drones and 2) send them 50km away? You're using the wrong tool for the job, so it should come as no surprise if it works poorly. The only instance when you should be using heavies in missions is when they have to fly no more than 10k away from your ship (e.g. against angel BS). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Mike Voidstar
Voidstar Free Flight Foundation
5
|
Posted - 2012.09.23 04:36:00 -
[498] - Quote
Tippia wrote:Why on earth would you 1) use heavy drones and 2) send them 50km away? You're using the wrong tool for the job, so it should come as no surprise if it works poorly. The only instance when you should be using heavies in missions is when they have to fly no more than 10k away from your ship (e.g. against angel BS).
1) Because they move 2) Because that is where the target is
I don't like sentries because my ship is slow, and it bothers me to either have to stay on station and kill everything before moving to the gate, or move around and have to go back for them. Plus it was the same training time for Sentries as it was for Heavies, and I never felt that Sentries were worth the time vs. the aggravation of using them. I prefer to just fit my ship with 2 or 3 Nav computers, and avoid using Warriors because at that point they turn into comedy gold because watching their brackets looks like a graphic glitch.
Thanks for setting me strait that my 74km control range is never to be used with heavies though. I kind of thought the whole point in having drones was so that I didn't have to directly chase down all the rats but could send out the drones instead, but all this time I should be sitting on some sentries because that's the way.
I find heavies demolish cruisers with a Target Painter, and rarely have difficulty with frigates. True, Lights deal with frigates more quickly, but often I'd rather just let the heavies deal with the frigates of incoming waves rather than recalling, deploying, re-recalling, redeploying....
This change will have me using mediums more often, in all likelyhood. I'm still not going to like sentries, and the mediums will be fast enough to use at a distance, I hope.
In the end, this will make the most fiddly, frustrating weapon system in the game even more fiddly and frustrating. Drones will need a major upgrade to go along with this, and it's absolutly horrifying to me to think that they appear to think it's all going to be fine. I guess for most folks it is a minor problem to be dealt with, but for those of us that started as Gallente Special Forces and just kept on training drones, it's going to be a nightmare. |

Tippia
Sunshine and Lollipops
9545
|
Posted - 2012.09.23 04:44:00 -
[499] - Quote
Mike Voidstar wrote:1) Because they move 2) Because that is where the target is GǪand none of those are reasons to use a suboptimal weapon system.
Quote:I don't like sentries because my ship is slow So make it faster. It even takes fewer slots than those drone mods you feel the need to fit. The downtime from moving your ship will be (and probably already is) far less than the time you lose by using drones that have to move between targets. There is, quite literally, no reasons to ever use heavies in missions except against very close-orbiting rats.
Quote:I kind of thought the whole point in having drones was so that I didn't have to directly chase down all the rats but could send out the drones instead, but all this time I should be sitting on some sentries because that's the way. Yes, using sentries lets you avoid having to chase down the target. It also lets you avoid having your drones chase down the target GÇö double bonus! Also, those slots you have left over will let you use sentries against cruisers (and even the odd frigate) with ease. Triple-yay! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Mike Voidstar
Voidstar Free Flight Foundation
5
|
Posted - 2012.09.23 06:12:00 -
[500] - Quote
I use the weapons I use because it suits me and my playstyle.
Yes, it can be done faster, better, more efficiently, etc...
I like putting out my drones and setting a course for the gate as I blast away with my 4 425mm rails. I do occasionally swap in an afterburner for a Nav Comp, but a Microwarp won't fit, and I like my guns. Afterburner on a Domi is still slow, and I'd still hate standing still for sentries or having to go back for them. I'm not a passive, afk domi drone pilot, I just like the way they play.
Even as much as I like drones, I've been eyeballing a Megathron lately to lose my dependance on them, because of how fiddly and annoying they are to use. This change virtually insures that I won't use anything but hordes of lights to clear frigates, and I just hope it does not interfere with my unskilled/low skilled friends being able to come with me into missions. |

Ludi Burek
The Player Haters Corp
150
|
Posted - 2012.09.23 06:24:00 -
[501] - Quote
No denying that pve needs some improvement but if it comes in the form off "lololol all npcs on grid switch to newest ship (including drones), then switch back, and again, and again" it's pretty much a facepalm moment. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
226
|
Posted - 2012.09.23 06:25:00 -
[502] - Quote
From what has been said, you can't hold aggro via DPSing, otherwise known as threat. Compared to other games, aggro management in EvE is in the stone age. If you are tweaking AI, we really need a complete set of tools to manage aggro. Skills or techniques that affect the threat tree or aggro list. In most games, tanks have all manner of tricks they use to maintain aggro, while wimpier toons have threat reduction tricks. I don't believe there is any such dimension to PvE play in EvE. Flame me if I'm wrong, of course.
I'll play with this on Duality. My initial impression is that "better AI" without real tools for aggro management is not going to be optimal. I promise, I'll keep an open mind. |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.09.23 06:36:00 -
[503] - Quote
Urgg Boolean wrote:From what has been said, you can't hold aggro via DPSing, otherwise known as threat. Compared to other games, aggro management in EvE is in the stone age. If you are tweaking AI, we really need a complete set of tools to manage aggro. Skills or techniques that affect the threat tree or aggro list. In most games, tanks have all manner of tricks they use to maintain aggro, while wimpier toons have threat reduction tricks. I don't believe there is any such dimension to PvE play in EvE. Flame me if I'm wrong, of course.
I'll play with this on Duality. My initial impression is that "better AI" without real tools for aggro management is not going to be optimal. I promise, I'll keep an open mind.
this "better AI" is designed for solo mission/belt rat runners and will definetly hurt teamplay in PVE, also the impact in drone boat dps will be so huge that it will force people to use ships without any drones.
there is good sh.it and there is bad sh.it and this update is definetly bad sh.it |

Inquisitor Tyr
The Ostrogoths Curatores Veritatis Alliance
16
|
Posted - 2012.09.23 07:21:00 -
[504] - Quote
An interesting change that I see a couple downsides to; 1) It makes life harder for new players. 2) It complicates life for most PVPers.
1 - I can tank the sites well enough myself, but this is going to mean the young members of my corp will no longer be able to participate in nullsec DEDs with us. New players often join their more expereinced corp mates in difficult missions in empire and null alike. As they are new, they of course must use ships that could not handle agro on their own. They dont have the skills yet, and they dont have the isk to pay for the faction ships fit with faction hardeners necessary to take agro. I forsee new players being left behind while their corp goes out to do a difficult site; loosing the human connection and also loosing ISK that new players need to get started.
2 - There is a large community of players in EvE whose sole interest in eve is PVP. For these players the Belt Rats, Anoms, and DEDs of their homes are simply a means to an end; a way to pay for their pvp activities. By making these sites more difficult you make a pain in the butt more of a hassle.
If the issue is that High-Sec players are bored of monotonous missions with Rats that behave like idiots, and this group of players likes the idea of rats that switch targets - let them have their own AI layer. Make it layer based on sec status. And leave the nullsec rats as is please. Maybe the nullsec rats just think that focus fire on the first thing they can lock is the best route.
Perhaps there is a community of players who live in high sec who sit around in faction BS fit with a dozen officer modules and X-Type hardeners who are thinking - cool, the NPCS are going to do stuff. But not me - I just want to pvp and for me, rats that are more work to kill means less time doing what I really want to do in eve - PVPing.
Thanks for reading. |

rodyas
Tie Fighters Inc
756
|
Posted - 2012.09.23 07:29:00 -
[505] - Quote
Mike Voidstar wrote:
Thanks for setting me strait that my 74km control range is never to be used with heavies though.
That is not really true though. True Scout drone operation gives 20 km to control range, but that is for scout drones not heavies. True electronic warfare drone interfacing gives another 15 km, but that is added range for using EW drones not heavies.
So the only range for using heavies (not explicitly said like above) is the base range of 20 kms. One should only use that range for heavies otherwise its a waste. Of course with you using drone nav computers that does help make them fly longer ranges. I will not be voting in the CSM election, so you need to go vote to make up for me. |

rodyas
Tie Fighters Inc
756
|
Posted - 2012.09.23 07:34:00 -
[506] - Quote
Inquisitor Tyr wrote:
An Maybe the nullsec rats just think that focus fire on the first thing they can lock is the best route.
That is null sec player AI, not null sec NPC AI. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Sun Win
Lead Farmers Kill It With Fire
119
|
Posted - 2012.09.23 08:17:00 -
[507] - Quote
In this thread: a lot of people upset that the techniques they've used to AFK farm PVE content won't work and thatGÇôuntil some smart guide writer figures out the new way to farm PVE content-GÇôthey might have to be at their keyboards while they play Eve. They might even have to *gasp* change fits and strategies.
To CCP: the point that some people have made about new players in null sec is an important one, but can be easily fixed by ensuring that plenty of lower grade anomalies spawn in null alongside the forsaken hubs and whatnot.
Looking forward to these changes as part of a long road towards making PVE in Eve more fun and less different from PvP. |

rodyas
Tie Fighters Inc
756
|
Posted - 2012.09.23 08:18:00 -
[508] - Quote
Care Bear King wrote:Drones:
1. Watch the NPC aggro; Drone boats are worthless in WH space and most will assume they will be worthless for missioning after this change until shown otherwise.
2. Fix the 'lose drones on disconnect' issue by having them follow your ship into warp (please).
3. Useful Drone AI would be nice, but I realize that is asking too much.
Level 1 AI:
1. Please realize that this will have very little impact on solo missioners running high sec missions. The impact is going to be on content that involves groups (L5? exploration content?). It's mostly just going to be an annoyance to Domi and Hulk pilots.
2. Thank you for the nerf to can flippers, ninja salvagers, etc. It was a long time coming.
3. Thank you for this step toward making low sec missions more viable. You're still not quite there, however.
PODS:
Go ahead with AI podding please - just restrict it to L4+. If my memory is correct, pilots don't need to worry about scrams until L3. Podding could be a similar step up at L4. Perhaps at L5 you're subject to podding, scrams on your pod, etc. Throw out a pop-up the first time someone accepts a L3 mission (you may be scrammed), L4 mission (you may be podded), etc. and people won't throw a fit. Anyone who is going to rage quit over losing a clone on a level 4 mission was already going to rage quite over losing their mission running ship anyway.
NPC podding with this patch, equals, bans not seen before. So easy to abuse the mechanics, with warping people into drone heavy made missions. Then killing them absolutely.
I will not be voting in the CSM election, so you need to go vote to make up for me. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
3
|
Posted - 2012.09.23 08:47:00 -
[509] - Quote
Sun Win wrote:In this thread: a lot of people upset that the techniques they've used to AFK farm PVE content won't work and thatGÇôuntil some smart guide writer figures out the new way to farm PVE content-GÇôthey might have to be at their keyboards while they play Eve. They might even have to *gasp* change fits and strategies.
To CCP: the point that some people have made about new players in null sec is an important one, but can be easily fixed by ensuring that plenty of lower grade anomalies spawn in null alongside the forsaken hubs and whatnot.
Looking forward to these changes as part of a long road towards making PVE in Eve more fun and less different from PvP.
Wow. Such a complicated way to say 'I did not read or understand any post in this thread'.
|

Chi'Nane T'Kal
Interminatus Aeterna Anima
3
|
Posted - 2012.09.23 08:56:00 -
[510] - Quote
Tippia wrote:Why on earth would you 1) use heavy drones and 2) send them 50km away? You're using the wrong tool for the job, so it should come as no surprise if it works poorly. The only instance when you should be using heavies in missions is when they have to fly no more than 10k away from your ship (e.g. against angel BS).
It may come as a surprise to you, but some people are simply put off by the immobility of sentry drones. Deploying, scooping and redeploying immobile gun platforms is simply not what I wanted when i decided to play a drone boat.
So far I'm compensating for some of the shortcomings of heavy drones by using a navigation computer or two, which i can afford to do on my DPS alt.
If the AI changes are going to be implemented more or less unfixed, I will be forced to run a double spider sentry BS setup. Since I don't like being forced into something, I will seriously consider quitting the game at that point. |

Pak Narhoo
Knights of Kador
695
|
Posted - 2012.09.23 09:58:00 -
[511] - Quote
I hope that CCP also takes into account that this will make the few people that run anomalies/missions in low sec rethink again, in other words that place will get even more desolate and unused then it now is.
The good thing might be that maybe CCP can implement a few new drone skills that lower the chance drones get targeted by these new NPC's or gives them an extended shield that lowers the damage from NPC opponents. I'm all for switching targets on players but you'll kill solo play for those who depend on drones, and force - increased group play while the reward remains the same so it becomes too much trouble to do.
CCP's concern should not be if you still can run that mission/anomaly with these new changes but if they're still worth it for your player base to do them?
And I can't wait for the missions that slip under the curtain and get unchecked by, slaughtering unaware players by the thousands. Come to think of it, a lot of people never read the forums, dev blogs or patch notes. Think I'll start building them mission ships now.  Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Valea Silpha
Sebiestor Tribe Minmatar Republic
65
|
Posted - 2012.09.23 11:03:00 -
[512] - Quote
I agree that we should have some idea about how to manage aggro if the rats are going to be switching targets all willy nilly. For missions ? Pah. Who cares ? Missions aren't relevant to this really, just a few drones will get shot down.
The relevance is in DED 8/10 through 10/10. I have run most of these sites at various times, and it is ABSOLUTELY the nice helpful thing to do to let newer guys or poorer guys tag along in non-specced out ships to join you. The site runs faster and you have someone to talk to. Not a bad exchange.
If those guys are just going to start randomly picking up full pocket aggro with little to no warning then there's no way that you can have them tag along. There's also no way that you can bring a logistics ship either come to that, unless you bring two or more.
Think about certain sites... Like the Sansha 10/10 and Station Ultima's citadel torps. Are you seriously telling us that now EVERYONE has to run the site in sig tanked lokis or face one shot death ? C'mon. That's not cool.
Essentially the changes, if they are as aggressive as it seems, will mean that you can only run 10/10 plexes in WH fit remote repping tengus.
That means LESS interesting PvE content, because a decent amount of it just became basically the same but with loot instead of t3 parts. And I don't like that at all.
These changes will also essentially obsolete heavy drones with sentries being the only sensible option for doing serious damage with drones. Smalls you can always pull back fast, and mediums have a good chance, but Ogre II's trying to run 50km while they get shot at ? No. Not happening.
So everyone get t2 sentries if you haven't already, because if you fly a ship that uses heavy drones at all as a source of damage, you are going to Fed in the A. |

Tomytronic
GoonWaffe Goonswarm Federation
232
|
Posted - 2012.09.23 11:36:00 -
[513] - Quote
New rat AI will not fix your terrible PvE |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.09.23 12:02:00 -
[514] - Quote
Tomytronic wrote:New rat AI will not fix your terrible PvE
how true no matter what u do to rats they will never be exiting after u met them for the third time
what makes pvp interesting is that u never know how many ar what ship designs u will meet and then come tears, cursing and some amusing chit chat
so if devs aint inventing a true AI with human behavior all of it is pointless
and the work on trying to make rats not boring is simply an exuse to say "we done something" |

Adigard
RubberDuckies -Entropy-
4
|
Posted - 2012.09.23 12:05:00 -
[515] - Quote
tEcHnOkRaT wrote:and the work on trying to make rats not boring is simply an exuse to say "we done something"
That's not worth much of anything at all... because the average person solo's their PvE content and they'll never notice a smarter AI, except for when it's killing their drones and they're needing to micro-manage them. Yup, sounds like more engaging PvE to me /sarcasm.
Sun Win wrote:In this thread: a lot of people upset that the techniques they've used to AFK farm PVE content won't work and thatGÇôuntil some smart guide writer figures out the new way to farm PVE content-GÇôthey might have to be at their keyboards while they play Eve. They might even have to *gasp* change fits and strategies.
gawds... welcome to reading comprehension? The 2x AFK Sentry Domi strategy is to fit reppers in the high slots, and have the drones tank everything already. This changes absolutely nothing for them. If this AI tweak was designed to fix people AFK'ing in missions... it does nothing to combat it.
Tippia wrote:There is, quite literally, no reasons to ever use heavies in missions except against very close-orbiting rats.
ITT Tippia is nice enough to tell everyone that wasted the time training T2 Heavies that they're dumb and their play-style marks them as losers, despite CCP having implemented mods specifically designed to make that play-style perfectly viable. I'm not arguing the point, I don't like Heavies either, but since an unintended consequence of 'not-really smarter AI' is going to demolish their play-style I think they get the right to complain a bit.
Really I don't understand the people who defend this change. Is it more engaging to have to focus more on a poorly implemented control scheme? Maybe, but it surely won't be more fun... why not shelve the changes until you actually think about how they'll impact the REST of the game, instead of implementing things with far reaching consequences in a vacuum. oh wait... :CCP: |

Ispia Jaydrath
Reib Autonomous Industries
112
|
Posted - 2012.09.23 12:54:00 -
[516] - Quote
rodyas wrote:Mike Voidstar wrote:
Thanks for setting me strait that my 74km control range is never to be used with heavies though.
That is not really true though. True Scout drone operation gives 20 km to control range, but that is for scout drones not heavies. True electronic warfare drone interfacing gives another 15 km, but that is added range for using EW drones not heavies. So the only range for using heavies (not explicitly said like above) is the base range of 20 kms. One should only use that range for heavies otherwise its a waste. Of course with you using drone nav computers that does help make them fly longer ranges.
You should probably test this. I'm pretty sure scout and EW operation give range bonus to all drones (except fighters). |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.09.23 13:08:00 -
[517] - Quote
btw to make it clear what is here called more engaging pve is simply more time consuming |

Starakus
Shrouded in secret
6
|
Posted - 2012.09.23 13:13:00 -
[518] - Quote
From a developer point of view I can not see why on earth this is being done and being done the way it is being done.
Here is the best way to implement your new AI if you are really hell bent on having a new one:
-Do not implement the new AI on ANY old content. -Create entirely new missions, encounters, experiences, and rewards based around your new AI.
The benefits: -As a player you retain the sandbox experience. Players continue to have a choice about their game experience and which kind of content they want participate in.
-As a Dev you don't have to examine and tweak every individual mission, complex, and site for problems and forum complaints. -As a Dev you can start by creating an example mission where people can test the newly introduced set of missions under a controled scenario with different ship setups, drones, and player compositions. -As a Dev you don't have account for every single situation where your new AI changes have broken parts of the game that you did not think of, ignored, or missed.
-As a company you retain the player base that actually enjoys the way content is and has been for near a decade. -As a company you bring in new players and retain old ones because you are actually releasing new content.
Any other way and your looking at losing customers and in the process creating a nightmare of work for yourself by having to retweak every single mission and each individual mission scenario. In addition you risk breaking many parts of the game that obviously were not considered, such as PVP mission ganking, ninja salvaging, and much more. By creating an example mission, every player class and every play style from PVP to PVE to anything in between can run and gank this mission, bring in lower level friends, ninja salvage, test and plug grief tactics and identify and plug possible exploits.
If I decide to quit it won't be because I dislike the proposed new AI system, but because of the way it is being implemented. In its current form it breaks existing content that was previously not broken and takes away attention and Dev time from issues in the game that are clearly still broken such as the inventory system, bounty system, alliance and corporation system, medals system, black ops, and the list endless. The forums are ripe with issues from the player community that remain to be addressed and with these proposed changes and in the manner in which they are being proposed is just begging for even more player discontent based on mission bugs or its effect on their style of gameplay.
I hope you take these suggestions as a player who really does not want to quit and has stated the obvious not out of criticism but as a genuine way to retain your player base and better the game. |

Alexandr Archer
Astral Industry Service ROL.Citizens
3
|
Posted - 2012.09.23 14:25:00 -
[519] - Quote
darius mclever wrote:Alexandr Archer wrote:CPP.How about module that repair drones/figthers on board of ship? you mean like remote armor repair or shield transporter? No, something new.After being damaged you recall your drone for repair onboard of ship.Do you realy think that you will have time to lock your drone when it is under attack?I think it will destroyed before you get lock on him.
|

Mike Voidstar
Voidstar Free Flight Foundation
5
|
Posted - 2012.09.23 16:05:00 -
[520] - Quote
Actually, having to lock your own drones is silly anyway. Why in the world would you need to use your targetting systems on an object that you are already tracking and is already reporting its position and telemetry?
I'm of a similar mind concerning fleets and ships on your watch lists. At the very least these should have minimal lock times just because of logic.
Might make for a cool warfare link, the ability to lock fleet targets near instantly.
Such a thing could be part of the tools to deal with the new aggro scheme we will have to deal with. |

Tsukinosuke
Id Est
5
|
Posted - 2012.09.23 18:14:00 -
[521] - Quote
Mr Quinto wrote:I guess CCP wants us to quit the game, and perhaps I will when this change comes. It takes a long tedious grinding with drones. Even with them not being targeted, each mission will take an hour to complete, also preparing the mission, and moving my ship there. I guess this game won't be worth my time anymore if spending all these hours to lose ships in some L4 missions. I am not playing this game as a labour, I played this game for fun.
hitting a wooden dummy is so fun? |

I'm Down
Macabre Votum Against ALL Authorities
98
|
Posted - 2012.09.23 18:14:00 -
[522] - Quote
While this is good for anti Carrier ratting, this seems like a huge issue for ships like the Dominix, Ishtar, Gila, etc to rat. It makes NPC drone boats take a huge hit with no real options left but to train another ship. Are you comfortable making drone boats exclusively PVP?
Would it not be reasonable to ask for cheap t2 drone builds and larger drone bays as a result of this change? |

Tomcio FromFarAway
Singularity's Edge
226
|
Posted - 2012.09.23 18:56:00 -
[523] - Quote
Chi'Nane T'Kal wrote: - Drake can get rid of web/scram via Missiles but it's gonna hurt DPS - CNR, SNI, Machariel,Nightmare and Marauders situationally DEPEND on their light drones to remove web/scram frigs
If light drones are shot down those ships will be screwed.
So don't let them being shot down?
I said that drones shouldn't be affected by pve webs, which is the biggest problem here. Light drones have small enough sig meaning they won't be targeted by all rats ( target switching depends on signature radius ). Additionally they are very fast so if they won't be affected by webs ( something I pointed out several time already ) you won't have any problems keeping them alive.
Chi'Nane T'Kal wrote: - Sentry Dominix and Rattlesnake will be able to deal but the constant scooping and launching will hurt DPS - AFK Dominix with reppers might actually be the ship best suited for dealing with aggro switching - depending on the amount of threat generated by the reps
Sentries shouldn't be targeted by battleships because of sig radius difference when using battleship. Additionally they are very sturdy so even in case of aggro switch you won't have to recall them that often and you can easily spare one remote rep for them on those ships. |

Tomcio FromFarAway
Singularity's Edge
226
|
Posted - 2012.09.23 18:57:00 -
[524] - Quote
derp |

Chi'Nane T'Kal
Interminatus Aeterna Anima
5
|
Posted - 2012.09.23 19:14:00 -
[525] - Quote
Tomcio FromFarAway wrote:
So don't let them being shot down?
I said that drones shouldn't be affected by pve webs, which is the biggest problem here. Light drones have small enough sig meaning they won't be targeted by all rats ( target switching depends on signature radius ). Additionally they are very fast so if they won't be affected by webs ( something I pointed out several time already ) you won't have any problems keeping them alive.
Well, they ARE affected by webs right now. So far there is no indication that this will change, no matter how much you wish for it.
Also the difference in sig between your BS and your drones should cause every single frig to shift to your drones and let me tell you that light drones don't take easily to being targeted by multiple frigs. There will be nothing left to recover once you notice the aggro. |

Xython
Merch Industrial Goonswarm Federation
1047
|
Posted - 2012.09.23 19:14:00 -
[526] - Quote
I'm glad I trained away from Drone ratting, since this update will put a permanent end to using Drones as a primary combat method in PVE. Or even a secondary combat method, outside of launching them for a poor man's form of ECM or something. |

Tomcio FromFarAway
Singularity's Edge
226
|
Posted - 2012.09.23 20:21:00 -
[527] - Quote
Chi'Nane T'Kal wrote:Tomcio FromFarAway wrote:
So don't let them being shot down?
I said that drones shouldn't be affected by pve webs, which is the biggest problem here. Light drones have small enough sig meaning they won't be targeted by all rats ( target switching depends on signature radius ). Additionally they are very fast so if they won't be affected by webs ( something I pointed out several time already ) you won't have any problems keeping them alive.
Well, they ARE affected by webs right now. So far there is no indication that this will change, no matter how much you wish for it. Also the difference in sig between your BS and your drones should cause every single frig to shift to your drones and let me tell you that light drones don't take easily to being targeted by multiple frigs. There will be nothing left to recover once you notice the aggro.
Webs are the only problem and I pointed it out several times before. They cannot affect drones to make it work. That is the *only* problem.
Test server is accessible to anyone. Maybe you should try to actually see how it works by yourself. I did and it's not as bad as people claim. I cleared Sanctum and my drones were aggroed only several times by several rats. Most rats ignored them all together. Had to recall my light drones only 3 times. Also - most frigs ignore drones and focus on your ship instead. Cruisers, Battlecruisers and Battleships never switched to drones. |

Adigard
RubberDuckies -Entropy-
6
|
Posted - 2012.09.23 20:35:00 -
[528] - Quote
Tomcio FromFarAway wrote:Webs are the only problem and I pointed it out several times before. They cannot affect drones to make it work. That is the *only* problem.
Pity they're going to make this change, without your change?
The fact that drones ARE affected by webs today means they will be affected once this change goes into affect. |

Xython
Merch Industrial Goonswarm Federation
1048
|
Posted - 2012.09.23 21:45:00 -
[529] - Quote
I'm Down wrote:While this is good for anti Carrier ratting, this seems like a huge issue for ships like the Dominix, Ishtar, Gila, etc to rat. It makes NPC drone boats take a huge hit with no real options left but to train another ship. Are you comfortable making drone boats exclusively PVP?
Would it not be reasonable to ask for cheap t2 drone builds and larger drone bays as a result of this change?
I agree. If our Drones are to be considered expendable, then we need to see at the very least the ability to carry spares. I rat in deep Nullsec, it is not exactly easy to replace a Garde 2 that gets popped.
In addition, I really wouldn't mind some feedback in the UI saying "hey ya dumb Goon, yer drones are getting pegged." Just as an off the cuff example, drones could get their own version of yellow and red boxes for targeting and lock, perhaps via a highlight in the drone UI menu. Drones that are hitting armor or hull could cause some form of audio feedback (beeping) or flash the UI or something.
Heck, here's another good question -- my drones have a good enough AI to work together and defend me and other targets. Why can't they auto-dock if they're in armor taking damage?
I'm not opposed to this change. I just wish a drone combat revamp had happened before it. Having ratted for the past few years in Gallente ships, culminating in a Sentry Ishtar (and recently having moved to a Talos for more interactive combat), I saw first hand the deficiency in drone ratting. |

Dinsdale Pirannha
Pirannha Corp
276
|
Posted - 2012.09.23 22:18:00 -
[530] - Quote
CCP FoxFour wrote:Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears  A sea of tears over this... you should have seen what else we wanted the NPC to do. 
Man, you really hate high sec, don't you? |

Lord Zim
1524
|
Posted - 2012.09.23 22:19:00 -
[531] - Quote
Dinsdale Pirannha wrote:CCP FoxFour wrote:Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears  A sea of tears over this... you should have seen what else we wanted the NPC to do.  Man, you really hate high sec, don't you? This just in: NPC is only in hisec.
The more you know. Cyno's lit, bridge is up, but one pilotn++ won't be jumping home. |

Tomcio FromFarAway
Singularity's Edge
226
|
Posted - 2012.09.23 22:27:00 -
[532] - Quote
Adigard wrote: The fact that drones ARE affected by webs today means they will be affected once this change goes into affect.
And what makes you think that?
Maybe if you did what I suggested and tried that on the test server and then provided some actual feedback not typical whining you could actually make them see that there is a problem ( real not theoretical ).
Of course whining is easier, no effort required. |

Adigard
RubberDuckies -Entropy-
6
|
Posted - 2012.09.23 22:51:00 -
[533] - Quote
Tomcio FromFarAway wrote:Adigard wrote: The fact that drones ARE affected by webs today means they will be affected once this change goes into affect.
And what makes you think that?
I'm sorry, what makes you think the Dev's are going to magically decide that drones are immune to EWar? |

Xython
Merch Industrial Goonswarm Federation
1048
|
Posted - 2012.09.23 23:15:00 -
[534] - Quote
Question. If we're "Fixing" systems in EVE that are boring and AFK friendly...
When the hell is the anti-AFK mining fix coming? |

Lili Lu
484
|
Posted - 2012.09.23 23:23:00 -
[535] - Quote
MisterNick wrote: Yeah, everyone knows the uncontrollable nature of drones is part of their charm. They're like dogs - adorable and generally can be trained, but will occasionally go mental and do whatever the hell they want. actually they are piloted by cats. cats i tell you 
Anyway, on the deve blog, hmmm, will have to wait for testing to really know how this will pan out, but on a quick read I have to say:
Welp, didn't want those drones and drone boats anyway.
https://forums.eveonline.com/default.aspx?g=posts&m=1932514#post1932514
While you're adjusting the drone hate and attempting to get it right, when you get it right, import it to wormholes. I never bothered to live there even though I wanted to because it is shield tanked heavy missile boat heaven and certainly hell for any drone boat.
And, I agree with Yaay that you may have to reconsider upping the size of drone bays to allow for more spares on just about every ship (if you don't get it right). OTOH looking to buy stock in drone production ventures  |

Jenn aSide
Smokin Aces.
259
|
Posted - 2012.09.23 23:25:00 -
[536] - Quote
Adigard wrote: I'm not whining, forecasting doom n' gloom, cancelling my 27 accounts, nor threatening to firebomb the CCP offices. I'm stating that the list of unintended consequences for this minor change far out-weigh the stated benefits (which honestly weren't very clearly stated beyond:
"to try and close some exploits, to attempt to make the PvE more engaging, and more."
Bingo
And that's all it's really about. I'm all for more engaging pve (I fly with several different incursion"communities" for just his reason, and have toon in a wormhole corp as well).
But this change is (potentially) ill concieved because it's so "across the board" which is why I and others have pointed out the possibilty of the change breaking high-end exploration content.
Can't say it enough, people like me aren't against change, what you are seeing in this tread isn't some kind of knee-jerk "OMG I don't like change" reaction, it's actual deeply considered concern that CCP will YET AGAIN screw up something (for the best of intentions) where a little more cautious approach would be more appropriate.
Quote: it's fairly obvious to anyone who's ever seen an AFK-Domi fit this won't do a thing to that 'exploit', although it certainly will put a dampener on the FW 2x frigate thing... but that 'fix' could be fixed in much more elegant and FW-related ways (and is already being nerfed elsewhere)..
Adding the need to micro-manage a poorly designed and woefully out-of-date Drone AI doth not equate to more engaging PvE (except in the 'damn, this crap was boring before, now I have to pay even more attention' way... it's certainly that, and that's one definition).
Bingo X 2. One of the main things I do is rat anomalies in null sec upgraded systems with my Machariel, the idea that anyone coming after me in those anos had better be in a battleship themselves else they face a high risk of rat aggro is really funny to me, because in intending to make PVE more "engaging" they would just end up protecting "null-bearS" like me FROM pvp lol. At the same time they make drone management even more of a massive pain in the arse than it already is while NOT really affecting afk mission runners one bit.........
don't just change things for the sake of change CCP, make meaningful change that is well thought out and effective, or don't do anything at all.
|

Dinsdale Pirannha
Pirannha Corp
282
|
Posted - 2012.09.23 23:51:00 -
[537] - Quote
CCP FoxFour wrote:Simon Severasse wrote:CCP FoxFour wrote:Simon Severasse wrote:Does the "attack ships of the same size as the NPC" apply to wh too? No, I did not touch the sleepers. While it is true sleepers have the Level One AI, they have a version of it without any customization. The customization was added when we introduced Incursions. Thank you FoxFour.  You can thank all of team Five 0 for this. We all worked hard on it.
You worked really hard...on this? To destroy yet another high sec income stream?
Wow, just wow.
How about this: You implement the Sleeper quality AI into missions, but at only when you alter moon mining. That should be when, never? |

Paul Oliver
Federal Navy Academy Gallente Federation
3751
|
Posted - 2012.09.23 23:51:00 -
[538] - Quote
Posting to show support for any challenge CCP adds to spice up boring PVE.
Thank you team Five 0, your work is very much appreciated!  "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Dinsdale Pirannha
Pirannha Corp
282
|
Posted - 2012.09.24 00:20:00 -
[539] - Quote
Paul Oliver wrote:Posting to show support for any challenge CCP adds to spice up boring PVE. Thank you team Five 0, your work is very much appreciated! 
You mean posting as a null sec zealot who does not do any PvE and wants to destroy it for everyone who does.
Oh, and I can only imagine the null sec zealot propaganda teams gearing up in the Sisi threads telling CCP how wonderful the changes are, and if anything drones should get more attention from the AI, not less.
There will be hundreds or null players posting with alts saying how wonderful this is.
|

Lord Zim
1524
|
Posted - 2012.09.24 00:22:00 -
[540] - Quote
Dinsdale Pirannha wrote:Paul Oliver wrote:Posting to show support for any challenge CCP adds to spice up boring PVE. Thank you team Five 0, your work is very much appreciated!  You mean posting as a null sec zealot who does not do any PvE and wants to destroy it for everyone who does. Oh, and I can only imagine the null sec zealot propaganda teams gearing up in the Sisi threads telling CCP how wonderful the changes are, and if anything drones should get more attention from the AI, not less. There will be hundreds or null players posting with alts saying how wonderful this is. Stop being a dramaqueen. Cyno's lit, bridge is up, but one pilotn++ won't be jumping home. |

Andski
GoonWaffe Goonswarm Federation
4833
|
Posted - 2012.09.24 00:28:00 -
[541] - Quote
Dinsdale Pirannha wrote:null sec zealot who does not do any PvE
citation needed please leave |

Dragonous Afilious
57th Combat Division 57th Combat
0
|
Posted - 2012.09.24 00:47:00 -
[542] - Quote
Syn Fatelyng wrote:Fantastic.
Also, this means AFK drone ship pilots will have to view their drones as an "ammo expense" much like other combat pilots.
Excluding amarr combat pilots ofc XD. |

James Amril-Kesh
4S Corporation RAZOR Alliance
745
|
Posted - 2012.09.24 01:27:00 -
[543] - Quote
So if I'm soloing anomalies in my Tengu, it doesn't really seem like I'll see a whole lot of difference in behavior. Am I right? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Inquisitor Tyr
The Ostrogoths Curatores Veritatis Alliance
16
|
Posted - 2012.09.24 01:58:00 -
[544] - Quote
Xython wrote:Question. If we're "Fixing" systems in EVE that are boring and AFK friendly...
When the hell is the anti-AFK mining fix coming?
Hopefully never. I like my PVP ships cheap.
Remember the good old days when the Russians seeded our market with cheap drone minerals? *sigh* |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1001
|
Posted - 2012.09.24 03:26:00 -
[545] - Quote
Inquisitor Tyr wrote:Xython wrote:Question. If we're "Fixing" systems in EVE that are boring and AFK friendly...
When the hell is the anti-AFK mining fix coming? Hopefully never. I like my PVP ships cheap. Remember the good old days when the Russians seeded our market with cheap drone minerals? *sigh* With low-risk mining barges dotting high-sec, I wonder where they went?
On-topic: This probably won't really have any impact on me at all, but I do feel a sense of deep loss for the mission running population.
Imagine having to manage your drones...in a spaceship game about combat...lest they be...DESTROYED NOM NOM NOM!
So overall I think this is a good change. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

rodyas
Tie Fighters Inc
756
|
Posted - 2012.09.24 04:10:00 -
[546] - Quote
^ I am not worried too much. I personally think your posts are more annoying then the AI they give to mission npcs. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Inquisitor Tyr
The Ostrogoths Curatores Veritatis Alliance
16
|
Posted - 2012.09.24 04:38:00 -
[547] - Quote
Darth Gustav wrote: On-topic: This probably won't really have any impact on me at all
...
So overall I think this is a good change.
Point made. |

James Amril-Kesh
4S Corporation RAZOR Alliance
745
|
Posted - 2012.09.24 04:49:00 -
[548] - Quote
CCP FoxFour wrote:Not a problem. Please keep in mind that these changes are coming for our winter release, we have two content designers working on this, and as far as the two of us are concerned this is our big thing for the winter release. Really, now? You have two content designers working on changes that have the potential to break large swaths of PVE, not to mention hurt the already anemic nullsec individual income. Do you have any plans about maybe raising null bounties or fixing loot tables, or are we supposed to be content with yet more "content" which further establishes highsec as having a far better risk/reward ratio than nullsec? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Marlona Sky
D00M. Northern Coalition.
1351
|
Posted - 2012.09.24 05:19:00 -
[549] - Quote
James Amril-Kesh wrote:CCP FoxFour wrote:Not a problem. Please keep in mind that these changes are coming for our winter release, we have two content designers working on this, and as far as the two of us are concerned this is our big thing for the winter release. Really, now? You have two content designers working on changes that have the potential to break large swaths of PVE, not to mention hurt the already anemic nullsec individual income. Do you have any plans about maybe raising null bounties or fixing loot tables, or are we supposed to be content with yet more "content" which further establishes highsec as having a far better risk/reward ratio than nullsec? I'm with James on this point. I'm pretty sure I have mentioned this earlier in this thread or another, but the agents that are constantly farmed really, really need to have a dynamic payout that diminished the more it is farmed. Not by just the single player, but by all players.
Once the agent is diminished to a certain point, he packs his backs and moves somewhere else. I like the idea that they would move to the closest station that is in a system that has a security system one level lower than the current one he/she is in. This would eventually mean agents heading out to null and to player owned stations. Then once they hit the very lowest sec system and they are ran till fully diminished, they hop a transport and go back to a 1.0 system and the cycle starts over. With a vast majority of players in high sec, the agents would spend a majority of their time in low and null sec, thus helping to boost the income there.
But that is just one idea. I just think the same level 4 agents being constantly farmed with no reduced payout or anything to be a terrible mechanic. Isolating players to a select system and limiting their sandbox. Players need to travel and explore. Anyways, just another wild and crazy thought from me. I'm sure to get heavy flamed from the bot users, high sec mission farming players, the null players who only are capable of seeing the author of a post and not the content of the post itself, blah, blah, blah.
Remove local, structure mails and revamp the directional scanner! |

Urgg Boolean
Center for Advanced Studies Gallente Federation
226
|
Posted - 2012.09.24 06:23:00 -
[550] - Quote
I think I'll have time ito test this Tuesday. I plan to compare missions with my impression of Worlds Collide as it is now as a bench mark. If it's no worse than that, we may be okay. If it's worse, then this is gonna suck for drone boats.
Philisophically, I don't understand two things: 1) Why devote two devs to adjusting drone behavior? I mean, it's a nerf for drone boats alone, rather racist. I don't undserstand why this needs the nerf bat. 2) Why make this a priority? I mean, there are many more creative ways for devs to spend their time. Like designing NEW missions, really creative missions. Instead of nerfing drone boats, they could be adding really cool content.
I guess I don't understand one more thing: who makes the decisions that direct the intellectual horsepower of the dev team? I think this effort is misplaced. I'll find out how badly misplaced during testing, or not. We'll see. |

Tomcio FromFarAway
Singularity's Edge
226
|
Posted - 2012.09.24 07:09:00 -
[551] - Quote

Who's the poor reader here.
You said :
Adigard wrote: The fact that drones ARE affected by webs today means they will be affected once this change goes into affect.
In other words you say that it will not change because it's working like that now, which in itself is quite silly logic.
Maybe you missed something so let me explain : - this was announced only 4 days ago - it will be part of winter expansion meaning it's nearly three months before it hits you - info is released so early so YOU can provide some feedback - This thread have been created to provide ACTUAL feedback from testing
I repeat :
Tomcio FromFarAway wrote:Maybe if you did what I suggested and tried that on the test server and then provided some actual feedback not typical whining you could actually make them see that there is a problem ( real not theoretical ).
If you did at least some testing you would have seen that drone hate of new AI is MINIMAL. In all of my tests with Dominix I had to recall drones only a couple of times ( light drones to be specific, heavy drones were never targeted ). |

May O'Neez
Flying Blacksmiths
29
|
Posted - 2012.09.24 07:14:00 -
[552] - Quote
Improved AI is a good thing, since it will force people not following the missions guides blindly. It is more than welcome I guess for veterans and big farmers.
The side effect though is, I think, an increased difficulty for missions for newcomers, and solo becomes less and less doable unless you fly in shiny (in particular since the EWAR increase done in Inferno, which affected some L4 a LOT). Even if AI tries to match sizes, target switching may mean also being all aggro'ed in a group where formally you could count on an "anchor". Maybe one day logistics on L4's ... Not so bad, after all. |

Lifelongnoob
Dragon's Rage Ethereal Dawn
13
|
Posted - 2012.09.24 10:53:00 -
[553] - Quote
CCP Gargant wrote:The NPC pirate ships, generally called rats, will be getting a few upgrades to their... brains? CCP FoxFour has written a new dev blog about the plans to make our resident computer controlled entities just a little smarter. It is available for your reading pleasure here.Please let us know what you think of these upcoming upgrades in the comments section below.
you should consider leaving level one missions as they currently are or noobs will struggle to complete them due to having little or no skills, poorly equipped ships, and very little isk to replace lost ships. |

Adigard
RubberDuckies -Entropy-
7
|
Posted - 2012.09.24 11:12:00 -
[554] - Quote
Tomcio FromFarAway wrote:If you did at least some testing you would have seen that drone hate of new AI is MINIMAL. In all of my tests with Dominix I had to recall drones only a couple of times ( light drones to be specific, heavy drones were never targeted ).
/facepalm... stop poasting, m'kay?
I actually did testing, early in the wekend and my results were TOTALLY different from whatever test you did. But why post that HERE? Is this the testing thread and I just mis-read something? No, guess it isn't...
I parked a rattlesnake (totally passive without firing any missiles) and waited until I had aggro.
Then, I unleashed a flight of medium drones. They pulled aggro off every single rat and maintained aggro until they were all dead. It didn't happen instantly, but it surely did happen faster than I would have liked. I could have pulled them in, re-launched, etc, but this was a test of aggro mechanics (the thing that got changed?) and not mission mechanics (the thing that got ignored).
Then, I launched a flight of light drones. They pulled partial aggro, and one died, then the rats all swapped back. At no time did the rats say "wow, this new target isn't fighting back... maybe I should follow my new AI and do some more target swapping. Then, I launched a flight of RR drones. Those got totally ignored. Figured that was odd, but :CCP:. Then, I launched a flight of Garde's. Same as the light drones, they were up for a while before pulling partial aggro.
So the results of my testing show that medium drones are terrible under this mechanic change, and that my enjoyment of a clicky, boring aspect of the game is going to go down. Although I'm fairly certain that since these changes went into effect with almost all the NPC AI, that if anyone in New Eden ever has to escape from the faction cops all they need is to sacrifice a flight of Medium drones and they'll get off scot-free forever. |
|

CCP FoxFour
C C P C C P Alliance
694

|
Posted - 2012.09.24 11:15:00 -
[555] - Quote
Adigard wrote:Tomcio FromFarAway wrote:If you did at least some testing you would have seen that drone hate of new AI is MINIMAL. In all of my tests with Dominix I had to recall drones only a couple of times ( light drones to be specific, heavy drones were never targeted ). /facepalm... stop poasting, m'kay? I actually did testing, early in the wekend and my results were TOTALLY different from whatever test you did. But why post that HERE? Is this the testing thread and I just mis-read something? No, guess it isn't... I parked a rattlesnake (totally passive without firing any missiles) and waited until I had aggro. Then, I unleashed a flight of medium drones. They pulled aggro off every single rat and maintained aggro until they were all dead. It didn't happen instantly, but it surely did happen faster than I would have liked. I could have pulled them in, re-launched, etc, but this was a test of aggro mechanics (the thing that got changed?) and not mission mechanics (the thing that got ignored). Then, I launched a flight of light drones. They pulled partial aggro, and one died, then the rats all swapped back. At no time did the rats say "wow, this new target isn't fighting back... maybe I should follow my new AI and do some more target swapping. Then, I launched a flight of RR drones. Those got totally ignored. Figured that was odd, but :CCP:. Then, I launched a flight of Garde's. Same as the light drones, they were up for a while before pulling partial aggro. So the results of my testing show that medium drones are terrible under this mechanic change, and that my enjoyment of a clicky, boring aspect of the game is going to go down. Although I'm fairly certain that since these changes went into effect with almost all the NPC AI, that if anyone in New Eden ever has to escape from the faction cops all they need is to sacrifice a flight of Medium drones and they'll get off scot-free forever.
If you were not firing you were not generating any threat, your drones would have been. Also explains why your RR drones didn't get shot, because they were not active (at least you don't say anything about a second ship so I am assuming here).
When you guys are testing these things can you please let me know specifics like what mission you were doing, what ships, and all those fun details. :)
Edit: Sorry I miss read the bit about light drones. The rats also take into account signature radius so if they were light drones and the rats were not frigs the chances of aggro are lower. Content Designer | Team Five 0 @regnerBA |
|

Adigard
RubberDuckies -Entropy-
7
|
Posted - 2012.09.24 11:19:00 -
[556] - Quote
CCP FoxFour wrote:If you were not firing you were not generating any threat, your drones would have been. Also explains why your RR drones didn't get shot, because they were not active (at least you don't say anything about a second ship so I am assuming here).
When you guys are testing these things can you please let me know specifics like what mission you were doing, what ships, and all those fun details. :)
Edit: Sorry I miss read the bit about light drones. The rats also take into account signature radius so if they were light drones and the rats were not frigs the chances of aggro are lower.
First, sorry if you're replying while I'm posting... I'm making minor edits as I go along.
"At no time did the rats say "wow, this new target isn't fighting back... maybe I should follow my new AI and do some more target swapping."
So if someone I don't like appears on-grid with me, I stop shooting and let the rats kill them... forever until that person leaves and they all swap back to me (unintended change much?) And I understand what you're saying about RR drones... but I didn't actually target anything or ever send any of my drones to attack rats (wait, I lie... I think I attacked some BS's with my sentries, but I don't remember that changing anything drastic aggro-wise).
Also not done testing changes, so I haven't posted in the feedback thread. But really, my ultimate point remains that it's not an enjoyable change. I just want to point out again, I'm not screeching "argh, bad change, die in a fire, I'm quitting, wtf CCP". But it's an engaging change in that it makes an already boring aspect of the game just a little more clicky / less enjoyable. L4 mission rats at least aren't actually worth the attention you have to pay to kill them... that's why most people carry a flight of light drones there. Less for the anemic DPS they push, and more because it's just not worth paying attention to the frigate rats. |

Scatim Helicon
GoonWaffe Goonswarm Federation
861
|
Posted - 2012.09.24 11:23:00 -
[557] - Quote
Marlona Sky wrote:[quote=James Amril-Kesh]I'm with James on this point. I'm pretty sure I have mentioned this earlier in this thread or another, but the agents that are constantly farmed really, really need to have a dynamic payout that diminished the more it is farmed. Not by just the single player, but by all players.
Once the agent is diminished to a certain point, he packs his backs and moves somewhere else. I like the idea that they would move to the closest station that is in a system that has a security system one level lower than the current one he/she is in. This would eventually mean agents heading out to null and to player owned stations. Then once they hit the very lowest sec system and they are ran till fully diminished, they hop a transport and go back to a 1.0 system and the cycle starts over. With a vast majority of players in high sec, the agents would spend a majority of their time in low and null sec, thus helping to boost the income there.
But that is just one idea. I just think the same level 4 agents being constantly farmed with no reduced payout or anything to be a terrible mechanic. Isolating players to a select system and limiting their sandbox. Players need to travel and explore. Anyways, just another wild and crazy thought from me. I'm sure to get heavy flamed from the bot users, high sec mission farming players, the null players who only are capable of seeing the author of a post and not the content of the post itself, blah, blah, blah. I broadly agree, though it would make more sense to follow the laws of supply and demand and just have popular agents lower their fees to take advantage of the abundance of labour, whilst underused agents upped their payouts to attract pilots from elsewhere, rather than them outright packing up and moving. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Tomcio FromFarAway
Singularity's Edge
226
|
Posted - 2012.09.24 11:47:00 -
[558] - Quote
Adigard wrote: /facepalm... stop poasting, m'kay?
Why so mad?
Adigard wrote: I actually did testing, early in the wekend and my results were TOTALLY different from whatever test you did.
That's what testing in different environments is about.
Adigard wrote: But why post that HERE? Is this the testing thread and I just mis-read something? No, guess it isn't...
No but this one is :
Tomcio FromFarAway wrote:
I didn't see you posting there. |

darius mclever
38
|
Posted - 2012.09.24 12:01:00 -
[559] - Quote
Care Bear King wrote:Drones: 2. Fix the 'lose drones on disconnect' issue by having them follow your ship into warp (please).
warp back to mission/plex -> right click on your capacitor -> reconnect to drones.
|
|

CCP FoxFour
C C P C C P Alliance
694

|
Posted - 2012.09.24 12:02:00 -
[560] - Quote
Adigard wrote:CCP FoxFour wrote:If you were not firing you were not generating any threat, your drones would have been. Also explains why your RR drones didn't get shot, because they were not active (at least you don't say anything about a second ship so I am assuming here).
When you guys are testing these things can you please let me know specifics like what mission you were doing, what ships, and all those fun details. :)
Edit: Sorry I miss read the bit about light drones. The rats also take into account signature radius so if they were light drones and the rats were not frigs the chances of aggro are lower. First, sorry if you're replying while I'm posting... I'm making minor edits as I go along. Also, I'm not really as angry as my posts or poasts might appear to be... but... you know... changes that are rife with unintended changes that can impact so many different aspects of the game aren't a good thing and should be made in moderation along with things to, you know, make those changes truly fun and not just 'more engaging'. "At no time did the rats say "wow, this new target isn't fighting back... maybe I should follow my new AI and do some more target swapping." So if someone I don't like appears on-grid with me, I stop shooting and let the rats kill them... forever until that person leaves and they all swap back to me (unintended change much?) And I understand what you're saying about RR drones... but I didn't actually target anything or ever send any of my drones to attack rats (wait, I lie... I think I attacked some BS's with my sentries towards the end of the test, but I don't remember that changing anything drastic aggro-wise). Also not done testing changes, so I haven't posted in the feedback thread. But really, my ultimate point remains that it's not an enjoyable change. I just want to point out again, I'm not screeching "argh, bad change, die in a fire, I'm quitting, wtf CCP". But it's an engaging change in that it makes an already boring aspect of the game just a little more clicky / less enjoyable. L4 mission rats at least aren't actually worth the attention you have to pay to kill them... that's why most people carry a flight of light drones there. Less for the anemic DPS they push, and more because it's just not worth paying attention to the frigate rats. In the feedback thread you state that "yes, there will be far fewer red boxes and a more enjoyable experience killing them.", if that change goes into effect NOW it'll be grand. But I fear it'll go into effect LATER and we'll just be stuck with the bad things for a while.
And my first response is thank you. Having this kind of feedback is really helpful to us so please keep it up.
Content Designer | Team Five 0 @regnerBA |
|

Kheeria
Sigillum Militum Xpisti Fatal Ascension
18
|
Posted - 2012.09.24 12:34:00 -
[561] - Quote
As a person with a disability that doesn't handle stress well I gotta say this is bad for me and it leaves me with no other option but to quit playing eve. Luckily X-COM: EU is out soon where I'll have tactical challenge in a slow paste which is very good for me. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
5
|
Posted - 2012.09.24 12:39:00 -
[562] - Quote
darius mclever wrote:Care Bear King wrote:Drones: 2. Fix the 'lose drones on disconnect' issue by having them follow your ship into warp (please).
warp back to mission/plex -> right click on your capacitor -> reconnect to drones.
Hate to break your delusion, but usually 1-2 are dead by then. And yes, i have a very unstable connection. |

Alayna Le'line
26
|
Posted - 2012.09.24 14:55:00 -
[563] - Quote
rodyas wrote:Mike Voidstar wrote:
Thanks for setting me strait that my 74km control range is never to be used with heavies though.
That is not really true though. True Scout drone operation gives 20 km to control range, but that is for scout drones not heavies. True electronic warfare drone interfacing gives another 15 km, but that is added range for using EW drones not heavies. So the only range for using heavies (not explicitly said like above) is the base range of 20 kms. One should only use that range for heavies otherwise its a waste. Of course with you using drone nav computers that does help make them fly longer ranges.
You obviously don't use drones, so here you go:
"EVElopedia" wrote: Range
Drone range on sub-capital ships can be increased in various ways. The base range is 20km. Scout Drone Operation adds 5km per skill level, Electronic Warfare Drone Interfacing adds 3km per skill level for all drones, not just EWAR drones. The range can be increased with a Drone Link Augmenter, increasing it by 20km per module. Drone Rigs increase range by 15km (tech 1) or 20km (tech 2).
In other words those two skills affect all drones (including Sentry Drones) except fighters. |

Tru Love
Republic Military School Minmatar Republic
0
|
Posted - 2012.09.24 15:13:00 -
[564] - Quote
Starakus wrote:From a developer point of view I can not see why on earth this is being done and being done the way it is being done.
Here is the best way to implement your new AI if you are really hell bent on having a new one:
-Do not implement the new AI on ANY old content. -Create entirely new missions, encounters, experiences, and rewards based around your new AI.
The benefits: -As a player you retain the sandbox experience. Players continue to have a choice about their game experience and which kind of content they wish to participate in.
-As a Dev you don't have to examine and tweak every individual mission, complex, and site for problems and forum complaints. -As a Dev you can start by creating an example mission where people can test the newly introduced set of missions under a controlled scenario with different ship setups, drones, and player compositions. -As a Dev you don't have account for every single situation where your new AI changes have broken parts of the game that you did not think of, ignored, or missed.
-As a company you retain the player base that actually enjoys the way content is and has been for near a decade. -As a company you bring in new players and retain old ones because you are actually releasing new content.
Any other way and your looking at losing customers and in the process creating a nightmare of work for yourself by having to retweak every single mission and each individual mission scenario. In addition you risk breaking many parts of the game that obviously were not considered, such as PVP mission ganking, ninja salvaging, and much more. By creating an example mission, every player class and every play style from PVP to PVE to anything in between can run and gank this mission, bring in lower level friends, ninja salvage, test and plug grief tactics and identify and plug possible exploits.
If I decide to quit it won't be because I dislike the proposed new AI system, but because of the way it is being implemented. In its current form it breaks existing content that was previously not broken and takes away attention and Dev time from issues in the game that are clearly still broken such as the inventory system, bounty system, alliance and corporation system, medals system, black ops, and the list endless. The forums are ripe with issues from the player community that remain to be addressed and with these proposed changes and in the manner in which they are being proposed is just begging for even more player discontent based on mission bugs or its effect on their style of gameplay.
I hope you take these suggestions as a player who really does not want to quit and has stated the obvious not out of criticism but as a genuine way to retain your player base and better the game. Not empty quoting.
|

DarthNefarius
Minmatar Heavy Industries
361
|
Posted - 2012.09.24 15:45:00 -
[565] - Quote
James Amril-Kesh wrote:CCP FoxFour wrote:Not a problem. Please keep in mind that these changes are coming for our winter release, we have two content designers working on this, and as far as the two of us are concerned this is our big thing for the winter release. Really, now? You have two content designers working on changes that have the potential to break large swaths of PVE, not to mention hurt the already anemic nullsec individual income. Do you have any plans about maybe raising null bounties or fixing loot tables, or are we supposed to be content with yet more "content" which further establishes highsec as having a far better risk/reward ratio than nullsec?
CCP FoxFour instead of saying you have 2 content designers working on it you shoulda worded it: " CCP has devoted 50% of our entire game content desgner workforce" so it sounds more significant  Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |

Marlona Sky
D00M. Northern Coalition.
1354
|
Posted - 2012.09.24 15:58:00 -
[566] - Quote
Scatim Helicon wrote:Marlona Sky wrote:[quote=James Amril-Kesh]I'm with James on this point. I'm pretty sure I have mentioned this earlier in this thread or another, but the agents that are constantly farmed really, really need to have a dynamic payout that diminished the more it is farmed. Not by just the single player, but by all players.
Once the agent is diminished to a certain point, he packs his backs and moves somewhere else. I like the idea that they would move to the closest station that is in a system that has a security system one level lower than the current one he/she is in. This would eventually mean agents heading out to null and to player owned stations. Then once they hit the very lowest sec system and they are ran till fully diminished, they hop a transport and go back to a 1.0 system and the cycle starts over. With a vast majority of players in high sec, the agents would spend a majority of their time in low and null sec, thus helping to boost the income there.
But that is just one idea. I just think the same level 4 agents being constantly farmed with no reduced payout or anything to be a terrible mechanic. Isolating players to a select system and limiting their sandbox. Players need to travel and explore. Anyways, just another wild and crazy thought from me. I'm sure to get heavy flamed from the bot users, high sec mission farming players, the null players who only are capable of seeing the author of a post and not the content of the post itself, blah, blah, blah. I broadly agree, though it would make more sense to follow the laws of supply and demand and just have popular agents lower their fees to take advantage of the abundance of labour, whilst underused agents upped their payouts to attract pilots from elsewhere, rather than them outright packing up and moving. That works too. There still needs to be a way for null player stations to have agents or something. Station upgrade maybe?
Remove local, structure mails and revamp the directional scanner! |

Dersen Lowery
Knavery Inc. StructureDamage
104
|
Posted - 2012.09.24 16:05:00 -
[567] - Quote
Scatim Helicon wrote:I broadly agree, though it would make more sense to follow the laws of supply and demand and just have popular agents lower their fees to take advantage of the abundance of labour, whilst underused agents upped their payouts to attract pilots from elsewhere, rather than them outright packing up and moving.
Exempt L1s and I'm on board. No reason to punish newbies. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
330
|
Posted - 2012.09.24 16:08:00 -
[568] - Quote
Marlona Sky wrote:Scatim Helicon wrote:[quote=Marlona Sky]*snip* a very interesting idea re: dynamic agent placement. That works too. There still needs to be a way for null player stations to have agents or something. Station upgrade maybe? The Outpost upgrade is an excellent idea -- I really like it as yet another way in which null-sec players can improve their space. And this is yet another way in which CCP can remove ISK from EVE via the Sov upgrade system.
In the mean time, there are many null-sec Regions that already have NPC owned stations containing pirate faction agents.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Marlona Sky
D00M. Northern Coalition.
1354
|
Posted - 2012.09.24 16:12:00 -
[569] - Quote
Dersen Lowery wrote:Scatim Helicon wrote:I broadly agree, though it would make more sense to follow the laws of supply and demand and just have popular agents lower their fees to take advantage of the abundance of labour, whilst underused agents upped their payouts to attract pilots from elsewhere, rather than them outright packing up and moving. Exempt L1s and I'm on board. No reason to punish newbies. I forgot to mention L1s. Yes there should always be a mission to run.
Remove local, structure mails and revamp the directional scanner! |

Alayna Le'line
26
|
Posted - 2012.09.24 16:12:00 -
[570] - Quote
Doh, nvm. |

Sinigr Shadowsong
WATAG Academy SOLAR WING
12
|
Posted - 2012.09.24 16:14:00 -
[571] - Quote
Just make NPC ignore the drones unless drone user is clearly AFK. Having to scoop your drones is not that enjoyable when you have to deal with dozens assaults/hacs in anomaly or mission. AI change already hits hard those who use dualboxing for remrep/SB DPS and punish everyone who want to invite a friend that new to EVE to anomaly/mission, I guess that's enough of a trouble for players alreeady. |

Marlona Sky
D00M. Northern Coalition.
1354
|
Posted - 2012.09.24 16:14:00 -
[572] - Quote
I have always wondered something. Why are the NPC's called rats? Who first coined this term and why?
Remove local, structure mails and revamp the directional scanner! |

Jenn aSide
Smokin Aces.
260
|
Posted - 2012.09.24 16:28:00 -
[573] - Quote
Marlona Sky wrote:I have always wondered something. Why are the NPC's called rats? Who first coined this term and why?
Really?
CCP Gargant wrote:The NPC pirate ships, generally called rats,
PIE.....RAT...... |

Dersen Lowery
Knavery Inc. StructureDamage
104
|
Posted - 2012.09.24 16:58:00 -
[574] - Quote
Jenn aSide wrote:Marlona Sky wrote:I have always wondered something. Why are the NPC's called rats? Who first coined this term and why? Really? CCP Gargant wrote:The NPC pirate ships, generally called rats, PIE.....RAT......
Also, to distinguish them readily from PC pirates, and possibly as an allusion to the canonical first monster anyone ever faced in a MUD, or early MMO. |

Evildchild
Crazy Corporation State Of Union Alliance
0
|
Posted - 2012.09.24 17:07:00 -
[575] - Quote
One question I know with everything going on and all the cool changes that are being made to the game, including Dust514. Has / is anyone decided to ever fix the POS mechanics? It's the simple things that makes the Indy's happy you know!!! I say point me in the direction of the person who's going to be working on that. My friends and I have a ton of ideas and changes that would make the whole pos experience better. |

Victor Gallows
Save My Tax
0
|
Posted - 2012.09.24 17:10:00 -
[576] - Quote
FoxFour,
I've been running missions for some time while these billion and a half skills train that I'll need for PvP, and more dangerous adventures. Tried mining and it wasn't interactive enough to keep me interested. I'm still doing primarily level 3GÇÖs as IGÇÖm about a week or two from support skills for level 4GÇÖs. So, IGÇÖm still running with a Drake and T2 LS drones.
First, IGÇÖd like to say I love the idea that missions would become more challenging. Hell, IGÇÖd like to see all lot more thought go into this from the player all around. IGÇÖve managed to do just about every level 3 in the database in my Drake with a Tech 1 tank; even though I was told many times this would cost me my ship. Presumably, because I fit for the mission, IGÇÖm not AFK, and I watch my triggers, etc. So, more challenge would be welcome, especially if itGÇÖs not in the form of more damage and tougher rat tanks. Increasing that stuff just means new players have to train longer before starting a mission level bracket, and not that doing said mission bracket will require any more thought than it does now.
I do have one concern thoughGǪ IGÇÖve seen in the thread here how much hate there is for LS drones now. While pulling them in and re-deploying isnGÇÖt an issue for me if they happen to grab agro; there is one issue with LS drones: NPC destroyers. A stray rail equipped NPC Catalyst or Cormorant can already 2 shot a T2 LS drone between the time you first notice it being hit and it returning to the bay. If an entire group of destroyers were to re-target your drones in a level 3, I donGÇÖt see many of them surviving long enough to return to the bay. So, you might want to watch the destroyer hate on LS drones or I might as well not bring them on destroyer-swarmed level 3s.
Yes, NPC destroyers easy enough to drop with a target painter and a volley of HMLs. But, IGÇÖm more concerned with times when the drones are still out whittling down that last GÇ£DireGÇ¥ NPC frigate's tough tank and a timed spawn goes off filled with destroyers.
|

Shiroh Yatamii
Alexylva Paradox
49
|
Posted - 2012.09.24 17:58:00 -
[577] - Quote
I'm pretty much training up to specialize in drones in anticipation of the new Amarr/Gallente destroyers, and eventually on to things like the Ishtar. I'm fine with having to pay attention to my little pretties drones, though I am concerned about it being on the level of Sleepers. I don't even touch WH space because Sleepers just murder my drones, and I don't even bother trying. But I am eager to not being tempted to fall asleep during missions! Keep at it. |

Shiroh Yatamii
Alexylva Paradox
49
|
Posted - 2012.09.24 18:02:00 -
[578] - Quote
Victor Gallows wrote: PS: If you do want us to treat drones as disposable ammo that seems reasonable, I am flying a missile boat after all. But, we'd really need some way of reloading the drone bay from cargo. Right now, if I were to lose say 3/5 drones in a frigate thick mission it means I need to dock to fix that problem with only 25m3 of SPACE. Additionally T2 drones would need to become materials cheaper if they're to be viewed as disposable or I'd switch back to T1 for missioning and not look back.
This, exactly. It's an either/or scenario. Either they're treated like ammo, and we can shift drones from cargo to drone bay OR they're not treated quite like disposable ammo.
|

Scatim Helicon
GoonWaffe Goonswarm Federation
862
|
Posted - 2012.09.24 18:02:00 -
[579] - Quote
Marlona Sky wrote:There still needs to be a way for null player stations to have agents or something. Station upgrade maybe? Station upgrade, or perhaps something that gets bolted on to a TCU and plants agents in space.
I've sometimes commented in the past that Dominion will be a good expansion when CCP finish it, and while it's only a drop in the ocean by itself, its one way to help place some badly-needed flesh on the bare bones. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Victor Gallows
Save My Tax
0
|
Posted - 2012.09.24 18:20:00 -
[580] - Quote
Scatim Helicon wrote:Marlona Sky wrote:There still needs to be a way for null player stations to have agents or something. Station upgrade maybe? Station upgrade, or perhaps something that gets bolted on to a TCU and plants agents in space. I've sometimes commented in the past that Dominion will be a good expansion when CCP finish it, and while it's only a drop in the ocean by itself, its one way to help place some badly-needed flesh on the bare bones.
Would give a new player like me a reason to start looking at null corps as well. And a reason to look for more on the DScan than just ninja salvagers. (Not that salvage is worth picking a fight and loosing an expensive mission boat over anyway.) |

Tiger Would
EoE-Group
3779
|
Posted - 2012.09.24 18:37:00 -
[581] - Quote
CCP Gargant wrote:The NPC pirate ships, generally called rats, will be getting a few upgrades to their... brains? CCP FoxFour has written a new dev blog about the plans to make our resident computer controlled entities just a little smarter. It is available for your reading pleasure here.Please let us know what you think of these upcoming upgrades in the comments section below.
EoE-Group will be watching you! Once you think you have it all, you-áhave actually become-áignorant towards everything else.
T. Would |

FSixteen
Pator Tech School Minmatar Republic
0
|
Posted - 2012.09.24 19:17:00 -
[582] - Quote
Im gallente / sentry drone spec only. It would be perfect to get a audio warning when NPC starts targeting or attacking my drone that would sound different from my ship being targeted? Also an option where we could turn all other sounds off but drone being attacked with single "tick" in the sounds menu would be nice for droneboat users. Then this change would be OK. Thanks in advance for "drone under attack" audio warning. |

Josef Djugashvilis
The Scope Gallente Federation
596
|
Posted - 2012.09.24 19:30:00 -
[583] - Quote
FSixteen wrote:Im gallente / sentry drone spec only. It would be perfect to get a audio warning when NPC starts targeting or attacking my drone that would sound different from my ship being targeted? Also an option where we could turn all other sounds off but drone being attacked with single "tick" in the sounds menu would be nice for droneboat users. Then this change would be OK. Thanks in advance for "drone under attack" audio warning.
It would be better if it was some sort of visual warning.
Some of us have less than perfect hearing, way, way less than perfect
Although that may change tomorrow when I get my new 'ears' tomorrow. You want fries with that? |

FSixteen
Pator Tech School Minmatar Republic
0
|
Posted - 2012.09.24 19:46:00 -
[584] - Quote
Josef Djugashvilis wrote:FSixteen wrote:Im gallente / sentry drone spec only. It would be perfect to get a audio warning when NPC starts targeting or attacking my drone that would sound different from my ship being targeted? Also an option where we could turn all other sounds off but drone being attacked with single "tick" in the sounds menu would be nice for droneboat users. Then this change would be OK. Thanks in advance for "drone under attack" audio warning. It would be better if it was some sort of visual warning. Some of us have less than perfect hearing, way, way less than perfect  Although that may change tomorrow when I get my new 'ears' tomorrow. 
Sound is also needed, many people with small low res monitors have to play on multiple clients by alt tab switching windows and are not always in droneboats window. Nothing against visual warning, this is OK also in addition to sound warning.
Will this change make EVE more fun? No, just more hassle. Recalling drones, waiting for rats to reaggro something then relaunching drones does not make pve not a single bit more epic, just more annoying. What would make EVE more epic is new / fun content (like when wormholes were introduced back in the day). But if you have to make rats switch targets to drones / whatever for whatever reason, do what you have to do. We will survive. |

Josef Djugashvilis
The Scope Gallente Federation
596
|
Posted - 2012.09.24 19:56:00 -
[585] - Quote
Oh, I think the whole 'let's ruin Gallente' stuff is a nonsense.
I have decided to renew one of my two accounts on a six month sub, (due tomorrow) rather than my normal annual sub.
If, at the end of this period, I am unhappy with the Gallente nerf, I shall only keep the one account going.
Sad really.
Never mind Save the Whale - Save the Gallente. You want fries with that? |

Konrad Kane
9
|
Posted - 2012.09.24 20:21:00 -
[586] - Quote
CCP FoxFour wrote: If you were not firing you were not generating any threat, your drones would have been.
Sorry just to clarify this bit please. At the moment if I take an Ishtar in and wait a while I'll pull all the aggro in the room. I then launch drones. Are you saying under the new system I have to shoot the rats from the Ishtar for the whole mission to pull aggro otherwise the drones will attract all of it? |

Midori Amiiko
Garoun Investment Bank Gallente Federation
12
|
Posted - 2012.09.24 21:07:00 -
[587] - Quote
RE:Caldari favoritism
"Internally we started with just changing all of the Gallente and Guristas NPC. This allowed us to run missions for the Caldari and go up against the new AI."
Suspicions confirmed.

|

Chi'Nane T'Kal
Interminatus Aeterna Anima
5
|
Posted - 2012.09.24 21:18:00 -
[588] - Quote
Midori Amiiko wrote:RE:Caldari favoritism "Internally we started with just changing all of the Gallente and Guristas NPC. This allowed us to run missions for the Caldari and go up against the new AI." Suspicions confirmed. 
Ironically the Tengu is the most prominent ship which will be COMPLETELY unaffected by this change. So testing with Caldari would certainly have been my first instinct too...NOT. |

rodyas
Tie Fighters Inc
756
|
Posted - 2012.09.24 23:52:00 -
[589] - Quote
Alayna Le'line wrote:rodyas wrote:Mike Voidstar wrote:
Thanks for setting me strait that my 74km control range is never to be used with heavies though.
That is not really true though. True Scout drone operation gives 20 km to control range, but that is for scout drones not heavies. True electronic warfare drone interfacing gives another 15 km, but that is added range for using EW drones not heavies. So the only range for using heavies (not explicitly said like above) is the base range of 20 kms. One should only use that range for heavies otherwise its a waste. Of course with you using drone nav computers that does help make them fly longer ranges. You obviously don't use drones, so here you go: "EVElopedia" wrote: Range
Drone range on sub-capital ships can be increased in various ways. The base range is 20km. Scout Drone Operation adds 5km per skill level, Electronic Warfare Drone Interfacing adds 3km per skill level for all drones, not just EWAR drones. The range can be increased with a Drone Link Augmenter, increasing it by 20km per module. Drone Rigs increase range by 15km (tech 1) or 20km (tech 2).
In other words those two skills affect all drones ( including Sentry Drones) except fighters.
All true, but EW drones are really fast, so extra range for them with the speed. Scout drones are fast, so more range with them. Why CCP gave those bonuses out, since those drones were fast enough to deserve them. Heavies do not deserve extra range, with their slow speed.
Of course that is design, but no one uses it that way, you just get range, so your sentries can shoot farther, that is all its mostly used for. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Adigard
RubberDuckies -Entropy-
10
|
Posted - 2012.09.25 01:12:00 -
[590] - Quote
Rengerel en Distel wrote:Not that we can test this while the server is down, but you could atleast test it before going off on another rant. You have no idea how it's going to work yet, so you can't say it will be a disaster. My ship progression was vexor, myrm, domi then rattler, so I'm hardly indifferent to the changes, but can atleast wait until it's tested.
To be fair, it's been tested, and most of the results I've read were less than desirable in the "more work" category. I don't think I've read a single report from a single drone user who didn't notice extra work, but with no extra return on that work-load.
And really that's pretty much been the answer everyone who's performed testing has came back with... to varying degrees. Last I checked this WAS still a game, that's supposed to be enjoyable? Adding more work because you don't like a few people cheating doesn't sound very.. fun to me?
The CCP Dev's answer was "Yup, more work, but you'll cope!" Others have found it not to be too bad, but definitely more micro-managey (that's not a word, right?) Personally my testing isn't finished, but I can't actually DO any new testing with the server down... So what do we discuss on a discussion forum when we can't really discuss testing? I'm fairly certain this patch won't destroy drone use or anything silly, and I'm fairly certain it won't touch AFK Domi missioning (without demolishing standard drone use).
As things currently stand, the last word I heard from the CCP Dev was that it'd be down until the weekend... so... not much testing apparently can be performed anytime soon?
CCP FoxFour wrote:Both of these groups will have to change and adapt to the new gameplay, but so long as they put a bit of effort into they can more than easily come up with a new plan that works just as well.
I guess the question remains... Why? You're adding complexity for no seemingly good reason and pretty much no stated pay-off for the players. And we get to cope. I'm not seeing the pro's here, really. Can you enlighten me what this lovely change of yours is going to do for us in the immediate future? Not the far-flung future when BS's and Faction BS's have been balanced in 2013 / 2014 or when we next see iteration on what's likely to be yet another dead and forgotten CCP project?
Add these changes down the road as a comprehensive remap of missions / PLEXs / Exploration? Sure. Add these changes as a remap of the... well... pretty much anything? Sure. Adding these changes because all this content is boring and it'll be more interesting because you have to pay more attention? Please...
I get the whole HTFU, and the whole adapt or die, but what's exactly the pay-off behind adapting to random seemingly pointless changes that just make it harder? That would be like replacing the current POS system with something HARDER, just because. no? Doubly when it's a change that doesn't actually affect everyone evenly. IE - Tengu pilots merrily solo blapping their way through... well... everything, certainly aren't going to see much of a change (unless they're doing it with fighter support, then I guess they'll be crying a lot). |

xXxNIMRODxXx
DYNAMIC INTERVENTION ORPHANS OF EVE
22
|
Posted - 2012.09.25 01:17:00 -
[591] - Quote
Tru Love wrote:Starakus wrote:From a developer point of view I can not see why on earth this is being done and being done the way it is being done.
Here is the best way to implement your new AI if you are really hell bent on having a new one:
-Do not implement the new AI on ANY old content. -Create entirely new missions, encounters, experiences, and rewards based around your new AI.
The benefits: -As a player you retain the sandbox experience. Players continue to have a choice about their game experience and which kind of content they wish to participate in.
-As a Dev you don't have to examine and tweak every individual mission, complex, and site for problems and forum complaints. -As a Dev you can start by creating an example mission where people can test the newly introduced set of missions under a controlled scenario with different ship setups, drones, and player compositions. -As a Dev you don't have account for every single situation where your new AI changes have broken parts of the game that you did not think of, ignored, or missed.
-As a company you retain the player base that actually enjoys the way content is and has been for near a decade. -As a company you bring in new players and retain old ones because you are actually releasing new content.
Any other way and your looking at losing customers and in the process creating a nightmare of work for yourself by having to retweak every single mission and each individual mission scenario. In addition you risk breaking many parts of the game that obviously were not considered, such as PVP mission ganking, ninja salvaging, and much more. By creating an example mission, every player class and every play style from PVP to PVE to anything in between can run and gank this mission, bring in lower level friends, ninja salvage, test and plug grief tactics and identify and plug possible exploits.
If I decide to quit it won't be because I dislike the proposed new AI system, but because of the way it is being implemented. In its current form it breaks existing content that was previously not broken and takes away attention and Dev time from issues in the game that are clearly still broken such as the inventory system, bounty system, alliance and corporation system, medals system, black ops, and the list endless. The forums are ripe with issues from the player community that remain to be addressed and with these proposed changes and in the manner in which they are being proposed is just begging for even more player discontent based on mission bugs or its effect on their style of gameplay.
I hope you take these suggestions as a player who really does not want to quit and has stated the obvious not out of criticism but as a genuine way to retain your player base and better the game. Not empty quoting. Not empty quoting n.2
And, THIS is constructive criticism.
But obviously, you never listen to us when we say WE DON'T WANT IT. Not this way, at least.
Listen, i get it that you want to ged rid of mission botters and stuff as old code, but do you constantly have to damage also real players? Can't you simply split the two things?
I won't be able to run my missions in peace anymore, like i always did: target that, kill the trigger for last, enjoy some conversation, talk to the phone. No, in your point of view i have to pay attention like a mad PvPer even fighting high sec rats...MAAAAAAAAN if this is awkard and awful. IF i want to feel stress, pain and fear, and yell at something, I go in O.O. Or do a roam in lowsec. |

James Amril-Kesh
4S Corporation RAZOR Alliance
745
|
Posted - 2012.09.25 01:33:00 -
[592] - Quote
Adigard wrote:Rengerel en Distel wrote:Not that we can test this while the server is down, but you could atleast test it before going off on another rant. You have no idea how it's going to work yet, so you can't say it will be a disaster. My ship progression was vexor, myrm, domi then rattler, so I'm hardly indifferent to the changes, but can atleast wait until it's tested.
To be fair, it's been tested, and most of the results I've read were less than desirable in the "more work" category. I don't think I've read a single report from a single drone user who didn't notice extra work, but with no extra return on that work-load. And really that's pretty much been the answer everyone who's performed testing has came back with... to varying degrees. Last I checked this WAS still a game, that's supposed to be enjoyable? Adding more work because you don't like a few people cheating doesn't sound very.. fun to me? The CCP Dev's answer was "Yup, more work, but you'll cope!" Others have found it not to be too bad, but definitely more micro-managey (that's not a word, right?) Personally my testing isn't finished, but I can't actually DO any new testing with the server down... So what do we discuss on a discussion forum when we can't really discuss testing? I'm fairly certain this patch won't destroy drone use or anything silly, and I'm fairly certain it won't touch AFK Domi missioning (without demolishing standard drone use). As things currently stand, the last word I heard from the CCP Dev was that it'd be down until the weekend... so... not much testing apparently can be performed anytime soon? CCP FoxFour wrote:Both of these groups will have to change and adapt to the new gameplay, but so long as they put a bit of effort into they can more than easily come up with a new plan that works just as well. I guess the question remains... Why? You're adding complexity for no seemingly good reason and pretty much no stated pay-off for the players. And we get to cope. I'm not seeing the pro's here, really. Can you enlighten me what this lovely change of yours is going to do for us in the immediate future? Not the far-flung future when BS's and Faction BS's have been balanced in 2013 / 2014 or when we next see iteration on what's likely to be yet another dead and forgotten CCP project? Add these changes down the road as a comprehensive remap of missions / PLEXs / Exploration? Sure. Add these changes as a remap of the... well... pretty much anything? Sure. Adding these changes because all this content is boring and it'll be more interesting because you have to pay more attention? Please... I get the whole HTFU, and the whole adapt or die, but what's exactly the pay-off behind adapting to random seemingly pointless changes that just make it harder? That would be like replacing the current POS system with something HARDER, just because. no? Doubly when it's a change that doesn't actually affect everyone evenly. IE - Tengu pilots merrily solo blapping their way through... well... everything, certainly aren't going to see much of a change (unless they're doing it with fighter support, then I guess they'll be crying a lot). Agreed, entirely. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Adigard
RubberDuckies -Entropy-
10
|
Posted - 2012.09.25 01:33:00 -
[593] - Quote
xXxNIMRODxXx wrote:Tru Love wrote:Starakus wrote:From a developer point of view I can not see why on earth this is being done and being done the way it is being done.
Here is the best way to implement your new AI if you are really hell bent on having a new one:
-Do not implement the new AI on ANY old content. -Create entirely new missions, encounters, experiences, and rewards based around your new AI.
The benefits: -As a player you retain the sandbox experience. Players continue to have a choice about their game experience and which kind of content they wish to participate in.
-As a Dev you don't have to examine and tweak every individual mission, complex, and site for problems and forum complaints. -As a Dev you can start by creating an example mission where people can test the newly introduced set of missions under a controlled scenario with different ship setups, drones, and player compositions. -As a Dev you don't have account for every single situation where your new AI changes have broken parts of the game that you did not think of, ignored, or missed.
-As a company you retain the player base that actually enjoys the way content is and has been for near a decade. -As a company you bring in new players and retain old ones because you are actually releasing new content.
Any other way and your looking at losing customers and in the process creating a nightmare of work for yourself by having to retweak every single mission and each individual mission scenario. In addition you risk breaking many parts of the game that obviously were not considered, such as PVP mission ganking, ninja salvaging, and much more. By creating an example mission, every player class and every play style from PVP to PVE to anything in between can run and gank this mission, bring in lower level friends, ninja salvage, test and plug grief tactics and identify and plug possible exploits.
If I decide to quit it won't be because I dislike the proposed new AI system, but because of the way it is being implemented. In its current form it breaks existing content that was previously not broken and takes away attention and Dev time from issues in the game that are clearly still broken such as the inventory system, bounty system, alliance and corporation system, medals system, black ops, and the list endless. The forums are ripe with issues from the player community that remain to be addressed and with these proposed changes and in the manner in which they are being proposed is just begging for even more player discontent based on mission bugs or its effect on their style of gameplay.
I hope you take these suggestions as a player who really does not want to quit and has stated the obvious not out of criticism but as a genuine way to retain your player base and better the game. Not empty quoting. Not empty quoting n.2 And, THIS is constructive criticism. But obviously, you never listen to us when we say WE DON'T WANT IT. Not this way, at least. Listen, i get it that you want to ged rid of mission botters and stuff as old code, but do you constantly have to damage also real players? Can't you simply split the two things? I won't be able to run my missions in peace anymore, like i always did: target that, kill the trigger for last, enjoy some conversation, talk to the phone. No, in your point of view i have to pay attention like a mad PvPer even fighting high sec rats...MAAAAAAAAN if this is awkard and awful. IF i want to feel stress, pain and fear, and yell at something, I go in O.O. Or do a roam in lowsec.
Easy answer is easy, implement your new Rat AI, by having it work exactly the way it works now, and tell everyone that you've done it... and that in the future you'll be able to do all these magical things.
Guess what? This thread would be full of people patting the Dev's on the back for finally listening to everyone asking for smarter NPC AI's. |

Rengerel en Distel
Amarr Science and Industry
412
|
Posted - 2012.09.25 02:37:00 -
[594] - Quote
I posted in the test forum thread that perhaps rats shouldn't ewar drones, and shouldn't switch to drones unless the rats are atleast BC sized. It's mostly the smaller, quicker ships and ewar that eat drones. Heavy drones are just going to get boned regardless, and it will be interesting to see how much they are used. Also, the drone UI showing that the drones are getting targetted would be good. Yellow/Red boxing the in space graphic would be good, flashing box around their name in the drone UI, anything so that we know they're being attacked before they're half dead.
|

Miss Le NerfSxBye
State War Academy Caldari State
5
|
Posted - 2012.09.25 03:20:00 -
[595] - Quote
Xython wrote:Question. If we're "Fixing" systems in EVE that are boring and AFK friendly...
When the hell is the anti-AFK mining fix coming?
Would a spawn of cruiser rats take care of that problem? |

Eloque
Keystone Industrial
0
|
Posted - 2012.09.25 07:27:00 -
[596] - Quote
Personally, I always thought that the whole single minded targeting done by the NPC's was bothersome and counter intuitive. I mean it felt completly absurb. Imagine a real life MBT standing into an open field capturing attention while long range snipers take out the actual enemies. I might work for the first few, but after the third or so kill, the enemy will try to find the thing that is actually killing them.
Same should go for Eve. If my buddy warps in a Tengu and 'grabs aggro' to 'tank the room' and a second or so later the rest of us warps in our Manticores to lay down the hurt, the NPC should react to that and not mindlessly keep blasting the Tengu. At that point it's not the primary thing killing them.
Adaptive AI, even if it's just target switching, is awesome. It makes combat less predictable and more chaotic. It means it's a lot more thinking and hopefully makes it harder. Right now, we either bring enough tank, or we don't. If we do we clear the room, if we don't we warp out the Tengu and try again with more tank. Not much diversity there.
So I applaud meaner NPC's, better NPC's and nastier NPC's. But don't stop there. Hide a random flight of stealth bombers in those plexes, let us fear those torpedo salvos. We bring around a fleet? They bring jump in a capital. Unpredictable. Fun. And exciting.
The number one thing that makes PvE somewhat duller then PvP is that the PvE things are way to predictable. All missions, plexes etc. have been done, mapped and blogged. Changes like this, make it little bit harder again. |

Sinigr Shadowsong
WATAG Academy SOLAR WING
15
|
Posted - 2012.09.25 07:35:00 -
[597] - Quote
FSixteen wrote:Im gallente / sentry drone spec only. It would be perfect to get a audio warning when NPC starts targeting or attacking my drone that would sound different from my ship being targeted? Also an option where we could turn all other sounds off but drone being attacked with single "tick" in the sounds menu would be nice for droneboat users. Then this change would be OK. Thanks in advance for "drone under attack" audio warning. Good idea. Though I would prefer having more notifications that drone took aggro not just by sound. Like sound and some overlay boxes around attacked drones. Another suggestion: auto-return options for drones will be good too. Put a checkbox in drone settings to return to drone bay after being attacked, but not redeploy without player input (so no AFK). And please consider making drones protected from ewar. You just can't save webbed drone.
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
202
|
Posted - 2012.09.25 08:36:00 -
[598] - Quote
Eloque wrote:Personally, I always thought that the whole single minded targeting done by the NPC's was bothersome and counter intuitive. I mean it felt completly absurb. Imagine a real life MBT standing into an open field capturing attention while long range snipers take out the actual enemies. I might work for the first few, but after the third or so kill, the enemy will try to find the thing that is actually killing them.
Same should go for Eve. If my buddy warps in a Tengu and 'grabs aggro' to 'tank the room' and a second or so later the rest of us warps in our Manticores to lay down the hurt, the NPC should react to that and not mindlessly keep blasting the Tengu. At that point it's not the primary thing killing them.
Adaptive AI, even if it's just target switching, is awesome. It makes combat less predictable and more chaotic. It means it's a lot more thinking and hopefully makes it harder. Right now, we either bring enough tank, or we don't. If we do we clear the room, if we don't we warp out the Tengu and try again with more tank. Not much diversity there.
So I applaud meaner NPC's, better NPC's and nastier NPC's. But don't stop there. Hide a random flight of stealth bombers in those plexes, let us fear those torpedo salvos. We bring around a fleet? They bring jump in a capital. Unpredictable. Fun. And exciting.
The number one thing that makes PvE somewhat duller then PvP is that the PvE things are way to predictable. All missions, plexes etc. have been done, mapped and blogged. Changes like this, make it little bit harder again. Indeed.
It's currently stupid that I can warp with a Rattlesnake, grab aggro with an effing TP and then release drone and have a coffee break while my drones kill the red dots who hopelessly fire at my (hopefully well tanked) Rattlesnake.
Bringing n00bs with you in small ships won't be an issue since they will get targetted by the smaller rats, who you want 'em to kill anyway,
But bringing a big elephant into the circus with the sole purpose of getting and tanking all aggro is a fail tactic (even if it works now) and it should be a fail tactic.
|

Eloque
Keystone Industrial
3
|
Posted - 2012.09.25 11:08:00 -
[599] - Quote
Lors Dornick wrote: But bringing a big elephant into the circus with the sole purpose of getting and tanking all aggro is a fail tactic (even if it works now) and it should be a fail tactic.
It should be. The meta-game should be secondary to the immersion. Most the negative comments I read here are about the mechanics changing. Drones being targetted etc.
What would you do, if a drone boat warped in and started unleashing drones against you. (You are the NPC here, not the capsuleer) I would damn sure take out the drones if I could.
If there is a big ship out primarly protecting some smaller ships, and that protection is in the end nothing more then holding up a big sign saying "shoot me!" then yes, I would destroy the smaller ships. They are easier to destroy and those Manti's do more hurt then the Tengu's.
Say there is an air raid, if you have a choice of destroying enemy artillery or the tanks protecting that artillery, what would you do? I would sure as hell destroy those artillery pieces first. They hurt me more, they are easier to destroy, and once gone, I can bring my own artillery to bear.
Eve NPC's should behave the same. Target the highest threar, or easiest kill, or most expensive asset. If the NPC's can make me backoff because they intelligently attack my most valuable resource instead of the resource I want them to attack, then more power to them.
Why would they not attack drones? They are nasty buggers that hurt, but they are made of paper. Why would they not attack intercepators? They are nasty buggesr that hurt, but they are made paper.
Show me one good reason why any sane enemy would attack a neigh indestructable foe when there are other targets to be had. We, players, don't do that, why would the NPC enemies?
I want them to behave like enemies, not like dull predicatble automatons. |

Adigard
RubberDuckies -Entropy-
14
|
Posted - 2012.09.25 11:17:00 -
[600] - Quote
Eloque wrote:Personally, I always thought that the whole single minded targeting done by the NPC's was bothersome and counter intuitive. I mean it felt completly absurb. Imagine a real life MBT standing into an open field capturing attention while long range snipers take out the actual enemies. I might work for the first few, but after the third or so kill, the enemy will try to find the thing that is actually killing them.
So, you're not aware of the 'currently implemented' change?
You've got your main battle tank out there shooting at targets, and the NPC's are shooting back. Now a random nobody walks into the field and the tank stops shooting. The rats stop shooting the thing that's been killing them, and open fire on the nobody until he's dead, and only then swaps back to the thing that's been killing them all along.
Eloque wrote:What would you do, if a drone boat warped in and started unleashing drones against you. (You are the NPC here, not the capsuleer) I would damn sure take out the drones if I could.
I don't recall player's swapping targets to kill drones terribly often in PvP... seems kinda counter-productive when the drones go away when the controlling ship dies.
Eloque wrote:I want them to behave like enemies, not like dull predicatble automatons.
Right. And guess what? They don't. I think Sleeper AI is better at randomly swapping targets. These guys just seem to say "welp, new target, shoot it 'til it's dead".
Could be wrong, hard to be sure, the test server doesn't seem to be up anymore.
Although, it does bring up the counter-argument of, why do you want them to behave intelligently when there are 20x or 40x of them, to your sole ship. You want intelligence, but only so much, unless the goal is to lose 100% of the time in missions? |

Chi'Nane T'Kal
Interminatus Aeterna Anima
5
|
Posted - 2012.09.25 11:27:00 -
[601] - Quote
Eloque wrote:Lors Dornick wrote: But bringing a big elephant into the circus with the sole purpose of getting and tanking all aggro is a fail tactic (even if it works now) and it should be a fail tactic.
It should be. The meta-game should be secondary to the immersion. Most the negative comments I read here are about the mechanics changing. Drones being targetted etc. What would you do, if a drone boat warped in and started unleashing drones against you. (You are the NPC here, not the capsuleer) I would damn sure take out the drones if I could. If there is a big ship out primarly protecting some smaller ships, and that protection is in the end nothing more then holding up a big sign saying "shoot me!" then yes, I would destroy the smaller ships. They are easier to destroy and those Manti's do more hurt then the Tengu's. Say there is an air raid, if you have a choice of destroying enemy artillery or the tanks protecting that artillery, what would you do? I would sure as hell destroy those artillery pieces first. They hurt me more, they are easier to destroy, and once gone, I can bring my own artillery to bear. Eve NPC's should behave the same. Target the highest threar, or easiest kill, or most expensive asset. If the NPC's can make me backoff because they intelligently attack my most valuable resource instead of the resource I want them to attack, then more power to them. Why would they not attack drones? They are nasty buggers that hurt, but they are made of paper. Why would they not attack intercepators? They are nasty buggesr that hurt, but they are made paper. Show me one good reason why any sane enemy would attack a neigh indestructable foe when there are other targets to be had. We, players, don't do that, why would the NPC enemies? I want them to behave like enemies, not like dull predicatble automatons.
Fine with me.
Please adapt all NPC spawns FIRST (with the new AI in mind), adapt drone ui SECOND and THEN go and adapt NPC AI.
Please browse back a bit to see a list i made of requirements that have to be fulfilled before PvE will be similar to PvP. None of that is currently the case. |

Eloque
Keystone Industrial
3
|
Posted - 2012.09.25 11:43:00 -
[602] - Quote
As a player, I probably won't shoot drones. Because I can hurt the tanked mothership that spawned them. As an NPC, with no chance at all to hurt that tank, but with the capability of hurting the drones, I would.
I can either waste my fire shooting the tank. Or, kill the drones. This is not PvP where they are equals, these are Non Pod Characters :)
Same goes for the Tengu/Manticore setup. Those 4 cruisers, 12 frigates and 2 battleships might not have chance killing the Tengu but they sure as hell can chew up the Manti.
Why would it be a good idea for me to be aple to operate without any risk if it would only take one or two shots to kill my Manticore?
The thing is, what is dull about PvE is the predictability. I think generals and commanders all over the world would be thrilled to know exactly how the enemy is going to react. In Eve we can. I'd love for that to be taken away. |

Kosh Seere
Sigillum Militum Xpisti Fatal Ascension
24
|
Posted - 2012.09.25 11:52:00 -
[603] - Quote
Eloque wrote:As a player, I probably won't shoot drones. Because I can hurt the tanked mothership that spawned them. As an NPC, with no chance at all to hurt that tank, but with the capability of hurting the drones, I would.
I can either waste my fire shooting the tank. Or, kill the drones. This is not PvP where they are equals, these are Non Pod Characters :)
Same goes for the Tengu/Manticore setup. Those 4 cruisers, 12 frigates and 2 battleships might not have chance killing the Tengu but they sure as hell can chew up the Manti.
Why would it be a good idea for me to be aple to operate without any risk if it would only take one or two shots to kill my Manticore?
The thing is, what is dull about PvE is the predictability. I think generals and commanders all over the world would be thrilled to know exactly how the enemy is going to react. In Eve we can. I'd love for that to be taken away. NPC are not enemy in a PVP game, they are a source of income for the common player. I bet you want roids that shoot back as well eh? Skill yourself! |

Eloque
Keystone Industrial
3
|
Posted - 2012.09.25 12:05:00 -
[604] - Quote
Kosh Seere wrote: NPC are not enemy in a PVP game, they are a source of income for the common player. I bet you want roids that shoot back as well eh?
Of course they are not the enemy. They shoot at me because they like me.
Since when is Eve a PvP only game? There are lots of players that play PvE for the fun of playing PvE. Not all is PvP. |

Lord Zim
1526
|
Posted - 2012.09.25 12:46:00 -
[605] - Quote
Eloque wrote:There are lots of players that play PvE for the fun of playing PvE. That's a bit sad. They should look into playing X3 or some other resource management game, it'll be more satisfying in the long run.
Eloque wrote:Not all is PvP. There's nothing you can do in EVE which isn't PVP (or doesn't have the possibility of becoming PVP). Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Eloque
Keystone Industrial
3
|
Posted - 2012.09.25 13:01:00 -
[606] - Quote
Lord Zim wrote:Eloque wrote:There are lots of players that play PvE for the fun of playing PvE. That's a bit sad. They should look into playing X3 or some other resource management game, it'll be more satisfying in the long run.
Why is that sad? Geez, it's a game, if people have fun running missions in hi-sec, let them. Not up to me to tell another how the game should be played. I can see the fun in running missions, nothing sad about it.
I don't see the fun in maintaining hour long gate cams, or suicide ganking, or scanning down people in plexes and jumping in with overwhelming force. Yet, there are people who do those things. Let them I say. That's the way they enjoy Eve, and they pay, one way or the other, the same for their accounts as me.
I have most my fun running plexes with friend these days. Yes, that's PvE. So what.
Eloque wrote:Not all is PvP. There's nothing you can do in EVE which isn't PVP (or doesn't have the possibility of becoming PVP).[/quote]
Every time you undock you consent to PvP in Eve. I like that. Nothing should be risk free. You'll not hear me complaining when I get shot down by another player. The risk is part of the fun. |

Lfod Shi
Lfod's Ratting and Salvage
25
|
Posted - 2012.09.25 13:02:00 -
[607] - Quote
Yay for brains!
p.s. Sad or not, I too enjoy PvE for the fun of playing PvE. So.... pfffft! GÖ¬ They'll always be bloodclaws to me GÖ½ |

Lord Zim
1526
|
Posted - 2012.09.25 13:07:00 -
[608] - Quote
Eloque wrote:Lord Zim wrote:Eloque wrote:There are lots of players that play PvE for the fun of playing PvE. That's a bit sad. They should look into playing X3 or some other resource management game, it'll be more satisfying in the long run. Why is that sad? Geez, it's a game, if people have fun running missions in hi-sec, let them. Not up to me to tell another how the game should be played. I can see the fun in running missions, nothing sad about it. The sad part is that they're spending money, every month, to play a game which has worse mechanics than most singleplayer resource management games has. Hell, I can even argue that dwarf fortress would be a better game for a lot of people than EVE is, if all they want is a resource management game. And it's free. Cyno's lit, bridge is up, but one pilot won't be jumping home. |

Jenn aSide
Smokin Aces.
260
|
Posted - 2012.09.25 13:19:00 -
[609] - Quote
Adigard wrote: Instead, at this time, we have a whole raft of unintended consequences, the likes of which we can't even imagine atm, but mostly involving making of multiple player professions harder if not impossible (having alts salvage missions while the main clears them), Exploration content in edge cases (10/10) or exploration with a CovOps alt popping cans, ninja salvaging, killing mission bears in low-sec space by allowing the NPC's to deal the damage, taking your newbie low-SP friends into L4 missions with you for ISK / fleet experience / stuff to do.
This can't be said enough IMO. We can't imagine all the consequences, but the ones we can aren't good. I've taken along low sp players in the Angel Cartel Naval Shipyard and The Maze in the past, and I'm sure those outings have helped with player retention in those cases, giving new players a "taste of the big leagues" gives them a reason to wait and wait and wait and wait for skills to train so they can do to "good stuff".
EVE's plexes and missions were designed with the "static aggro" mechanics in mind, I'm not saying doing make changes, but make changes from the bottom up, from whole cloth, not this ticky-tacky piecemeal content breaking crap.
Just use the past as a guide, particularly the Anomaly changes .
Back then, the anoms we changed (after the original nerf) to offer more "isk per EHP". it was a blanket change that for the most part worked fine, EXCEPT that it made forlorn and forsaken hubs (and forlorn rally points and forlorn Dens) ship eaters if you triggered multiple spawns by accident, which in turn generated YET ANOTHER cycle of developer attention in order to squeeze the fixes to those anoms into the next patch.....
Basically Fox/CCP, we're trying to save US some grief and YOU some time lol.
Edit: Btw FoxFour, you mentioned testing 10/10s yesterdays, how'd that go? |

Eloque
Keystone Industrial
3
|
Posted - 2012.09.25 13:35:00 -
[610] - Quote
You know, I fully appreciate the fact that you can no longer bring your newbie friends into missions. But once more, why should NPC's be nice enough to ignore small, easy kills like that. Eve is a harsh universe, if the 'rats attack you, why not your friends? |

Jenn aSide
Smokin Aces.
260
|
Posted - 2012.09.25 13:52:00 -
[611] - Quote
Eloque wrote:You know, I fully appreciate the fact that you can no longer bring your newbie friends into missions. But once more, why should NPC's be nice enough to ignore small, easy kills like that. Eve is a harsh universe, if the 'rats attack you, why not your friends? '
It's not unreasonable to expect rats (or other players) kill kill the most dangerous (and expensive) threat 1st. Why would they shoot a Drake while a Mach is slaughtering there battleships in 15 seconds flat?
Beyond that, bringing the newbies helps player retention, thus helps the rest of the game be keeping those guys subing.
And "realism" (which is what you seem to be arguing) doesn't really factor in as far as I'm concerned, if eve were realistic those damn pirates would try to "Blockade" anything in high sec after I've killed hundreds of their brethren on the same damn gate 50 times in a row lol
|

Xervish Krin
Shiva Furnace Dead On Arrival Alliance
36
|
Posted - 2012.09.25 13:55:00 -
[612] - Quote
Kosh Seere wrote: NPC are not enemy in a PVP game, they are a source of income for the common player. I bet you want roids that shoot back as well eh?
So farming in Eve shouldn't be more enjoyable? Its main purpose is gaining isk, so it should just be dull because it's outside PvP and therefore not a DESIGNATED FUN ZONE? Eve is a game. I'd say making it play like one is more important than minmaxing your boring grind sessions.
A whole designated section of gameplay that exists not to be fun but solely to make PvP money is bad game design. CCP is taking a step away from that, and they shouldn't get cold feet because change is inefficient for isk/hr. |

Eloque
Keystone Industrial
4
|
Posted - 2012.09.25 14:06:00 -
[613] - Quote
Jenn aSide wrote:Eloque wrote:You know, I fully appreciate the fact that you can no longer bring your newbie friends into missions. But once more, why should NPC's be nice enough to ignore small, easy kills like that. Eve is a harsh universe, if the 'rats attack you, why not your friends? ' It's not unreasonable to expect rats (or other players) kill kill the most dangerous (and expensive) threat 1st. Why would they shoot a Drake while a Mach is slaughtering their battleships in 15 seconds flat? Beyond that, bringing the newbies helps player retention (the newbs get to see content they otherwise might have to wait MONTHS for), thus helps the rest of the game be keeping those guys subing. And "realism" (which is what you seem to be arguing) doesn't really factor in as far as I'm concerned, if eve were realistic those damn pirates would not be trying to "Blockade" anything in high sec after I've killed thousands of their brethren on the same damn gate 50 times in a row lol
Good point. There is no realism in that indeed. Or in endlessly repeating missions.
But, that doesn't mean that the individual encounters should be boring. Okay, say I leave realism out of it, then I still want it to be fun and changing. Individual encounters with more active and chaning NPC's are fun for that sake alone.
As for bringing newb into the game, I dunno. There is plenty to do for them, and why should they experience endgame content at the relative start? Then again, retention is good for the game as a whole. Difficult. I, as a newb, never felt the need to go faster, there was more then enough to do. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
5
|
Posted - 2012.09.25 14:13:00 -
[614] - Quote
Xervish Krin wrote:Kosh Seere wrote: NPC are not enemy in a PVP game, they are a source of income for the common player. I bet you want roids that shoot back as well eh?
So farming in Eve shouldn't be more enjoyable? Its main purpose is gaining isk, so it should just be dull because it's outside PvP and therefore not a DESIGNATED FUN ZONE? Eve is a game. I'd say making it play like one is more important than minmaxing your boring grind sessions. A whole designated section of gameplay that exists not to be fun but solely to make PvP money is bad game design. CCP is taking a step away from that, and they shouldn't get cold feet because change is inefficient for isk/hr.
How is it going to make farming less dull, when the change is not virtually but absolutely unnoticeable by your average Tengu flying ISK farmer? Except that he is now also saved from ninja salvagers and in low/nullsec from PvP pilots?
|

Josef Djugashvilis
The Scope Gallente Federation
597
|
Posted - 2012.09.25 14:23:00 -
[615] - Quote
Eloque wrote:You know, I fully appreciate the fact that you can no longer bring your newbie friends into missions. But once more, why should NPC's be nice enough to ignore small, easy kills like that. Eve is a harsh universe, if the 'rats attack you, why not your friends?
Posting in yet another - Eve can never be hard enough or tough enough' thread...Yawn You want fries with that? |
|

CCP FoxFour
C C P C C P Alliance
700

|
Posted - 2012.09.25 14:41:00 -
[616] - Quote
Konrad Kane wrote:CCP FoxFour wrote: If you were not firing you were not generating any threat, your drones would have been.
Sorry just to clarify this bit please. At the moment if I take an Ishtar in and wait a while I'll pull all the aggro in the room. I then launch drones. Are you saying under the new system I have to shoot the rats from the Ishtar for the whole mission to pull aggro otherwise the drones will attract all of it?
I am saying that is one way to threaten them. They really hate ewar and logistics as well. They should actually hate ewar the most I think. Followed by logistics. Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
700

|
Posted - 2012.09.25 14:43:00 -
[617] - Quote
Chi'Nane T'Kal wrote:Midori Amiiko wrote:RE:Caldari favoritism "Internally we started with just changing all of the Gallente and Guristas NPC. This allowed us to run missions for the Caldari and go up against the new AI." Suspicions confirmed.  Ironically the Tengu is the most prominent ship which will be COMPLETELY unaffected by this change. So testing with Caldari would certainly have been my first instinct too...NOT.
When your character for testing has every skill in the game, including some dev skills you guys can't get, we can fly anything. Meaning we can fly drone boats even when running missions for the Caldari. Just saying. Content Designer | Team Five 0 @regnerBA |
|

Rengerel en Distel
Amarr Science and Industry
414
|
Posted - 2012.09.25 14:49:00 -
[618] - Quote
CCP FoxFour wrote:Chi'Nane T'Kal wrote:Midori Amiiko wrote:RE:Caldari favoritism "Internally we started with just changing all of the Gallente and Guristas NPC. This allowed us to run missions for the Caldari and go up against the new AI." Suspicions confirmed.  Ironically the Tengu is the most prominent ship which will be COMPLETELY unaffected by this change. So testing with Caldari would certainly have been my first instinct too...NOT. When your character for testing has every skill in the game, including some dev skills you guys can't get, we can fly anything. Meaning we can fly drone boats even when running missions for the Caldari. Just saying.
Hmm, that does seem like a real world test of the missions then ... most guys running level 3 blockade in a myrm have every skill maxed and all.
|

Eloque
Keystone Industrial
4
|
Posted - 2012.09.25 14:54:00 -
[619] - Quote
Rengerel en Distel wrote:] Hmm, that does seem like a real world test of the missions then ... most guys running level 3 blockade in a myrm have every skill maxed and all.
There is testing and there is testing; there is SIT, FIT, FAT, SAT, UAT etc etc, there are more 3 letter acronyms for testing then there are for US organisation carrying a gun and a badge.
Playtesting, where I think we are really interested in, can only be done in a limited sense. They'll only know for sure how it will work when they deploy. There ain't no test that can match 50.000 players manhandling and abusing your carefully constructed game. |

Jenn aSide
Smokin Aces.
260
|
Posted - 2012.09.25 14:54:00 -
[620] - Quote
Eloque wrote:Jenn aSide wrote:Eloque wrote:You know, I fully appreciate the fact that you can no longer bring your newbie friends into missions. But once more, why should NPC's be nice enough to ignore small, easy kills like that. Eve is a harsh universe, if the 'rats attack you, why not your friends? ' It's not unreasonable to expect rats (or other players) kill kill the most dangerous (and expensive) threat 1st. Why would they shoot a Drake while a Mach is slaughtering their battleships in 15 seconds flat? Beyond that, bringing the newbies helps player retention (the newbs get to see content they otherwise might have to wait MONTHS for), thus helps the rest of the game be keeping those guys subing. And "realism" (which is what you seem to be arguing) doesn't really factor in as far as I'm concerned, if eve were realistic those damn pirates would not be trying to "Blockade" anything in high sec after I've killed thousands of their brethren on the same damn gate 50 times in a row lol Good point. There is no realism in that indeed. Or in endlessly repeating missions. But, that doesn't mean that the individual encounters should be boring. Okay, say I leave realism out of it, then I still want it to be fun and changing. Individual encounters with more active and chaning NPC's are fun for that sake alone. As for bringing newb into the game, I dunno. There is plenty to do for them, and why should they experience endgame content at the relative start? Then again, retention is good for the game as a whole. Difficult. I, as a newb, never felt the need to go faster, there was more then enough to do.
I don't see how forcing drone users to micro-manage stuff is more fun.
When I do missions, I dual box a mach and a tengu. Both are tanked to withstand anything the missions provides and the missiles from the tengu (usually FoFs because I'm lazy) means I don't have to screw with the game's horrible drone interface at all. Hell, even with the HML nerf, being able to put tracking comps on my tengu means I'll mission FASTER and in the exact same way this winter lol.
This change doesn't affect my mission running in any way at all, hell it makes it SAFER because of what would probably turn out to be always spilt aggro.
I'm all for the goal of making pve more fun, but this change doesn't do any of that, makes it more tedious for other pve players (drone users) and invites a whole slate of unintended consequences in other areas of pve (like the high end DED plexes, alt and ninja salvaging ect ect) and my even affect player retention as it becomes harder for us PVE vets to shepard our newbie players along as we were.
The guy who introduced me to EVE let me tag along in my Belicose while he did lvl4s in a Navy Raven, this heped get me into the game, unlike the 1st time when I tried EVe basically solo, got overwhelmed and quit.
So, please Eloque, tell me what about this proposed changed it actually good for use pve players?
|
|

CCP FoxFour
C C P C C P Alliance
700

|
Posted - 2012.09.25 14:54:00 -
[621] - Quote
So more information to come soon but it sounds like we will have Duality back up this weekend for testing. :) Content Designer | Team Five 0 @regnerBA |
|

Eloque
Keystone Industrial
4
|
Posted - 2012.09.25 14:58:00 -
[622] - Quote
Jenn aSide wrote:
So, please Eloque, tell me what about this proposed changed it actually good for use pve players?
I am primarly a PvE player myself, and I think, that altough you raise some valid points perhaps, that the added layer of unpredictability and more intelligent behaviour of 'rats will make the PvE portion more fun.
I like not knowing exactly what the computer will throw at me. This change will increase that.
Good or bad in this is, in the end, a matter of taste, so it's not really possible to objectivly call it bad or good, none the less, it matches my taste and as such I think it will be good. |

Jenn aSide
Smokin Aces.
261
|
Posted - 2012.09.25 15:08:00 -
[623] - Quote
Eloque wrote:Jenn aSide wrote:
So, please Eloque, tell me what about this proposed changed it actually good for use pve players?
I am primarly a PvE player myself, and I think, that altough you raise some valid points perhaps, that the added layer of unpredictability and more intelligent behaviour of 'rats will make the PvE portion more fun. I like not knowing exactly what the computer will throw at me. This change will increase that. Good or bad in this is, in the end, a matter of taste, so it's not really possible to objectivly call it bad or good, none the less, it matches my taste and as such I think it will be good.
What added layer of unpredictability? I simply don't think you're considering the issue critically.
THIS change is basically about rats switching targets. If there is no other target to switch to (or in my case, both targets are properly tanked), what changes for me or anyone else enjoying pve content solo? The missions will still be completely predictable for me.
Later on as the developers actually change pve content (with perhaps fewer but more powerful rats behainvg like players and such) sure, but THIS change (the one we are talking about) doesn't do anything but make pve content potentially more tedius for drone users and potentially locks newer players out of higher end content that has forever been used as a hook to retain those players (like me, seeing how good it could get was the hook that kept me playing).
What I'm saying is I think this change is too soon, revamp pve content 1st, design new pve content around the new AI like was done for incursions and wormholes, don't change one small and tedious aspect (which could chase people away from some of the pve content), do it right the 1st time.
I'm still waiting for you or a dev or anyone to explain what tangible gains those of us who enjoy pve are going to get out of this change. I've heard nothing so far. |

Tsukinosuke
Id Est
5
|
Posted - 2012.09.25 15:17:00 -
[624] - Quote
Jenn aSide wrote:Eloque wrote:Jenn aSide wrote:
So, please Eloque, tell me what about this proposed changed it actually good for use pve players?
I am primarly a PvE player myself, and I think, that altough you raise some valid points perhaps, that the added layer of unpredictability and more intelligent behaviour of 'rats will make the PvE portion more fun. I like not knowing exactly what the computer will throw at me. This change will increase that. Good or bad in this is, in the end, a matter of taste, so it's not really possible to objectivly call it bad or good, none the less, it matches my taste and as such I think it will be good. What added layer of unpredictability? I simply don't think you're considering the issue critically. THIS change is basically about rats switching targets. If there is no other target to switch to (or in my case, both targets are properly tanked), what changes for me or anyone else enjoying pve content solo? The missions will still be completely predictable for me. Later on as the developers actually change pve content (with perhaps fewer but more powerful rats behainvg like players and such) sure, but THIS change (the one we are talking about) doesn't do anything but make pve content potentially more tedius for drone users and potentially locks newer players out of higher end content that has forever been used as a hook to retain those players (like me, seeing how good it could get was the hook that kept me playing). What I'm saying is I think this change is too soon, revamp pve content 1st, design new pve content around the new AI like was done for incursions and wormholes, don't change one small and tedious aspect (which could chase people away from some of the pve content), do it right the 1st time. I'm still waiting for you or a dev or anyone to explain what tangible gains those of us who enjoy pve are going to get out of this change. I've heard nothing so far.
as i said before, i do NOT like hitting neither a training dummy(like most of wower) or low-level AI ratz(like most of afk pve-er).. if this change made it better, it would be called "succesful" by me. |

Jenn aSide
Smokin Aces.
261
|
Posted - 2012.09.25 15:19:00 -
[625] - Quote
Tsukinosuke wrote: as i said before, i do NOT like hitting neither a training dummy(like most of wower) or low-level AI ratz(like most of afk pve-er).. if this change made it better, it would be called "succesful" by me.
Ok, explain to me how this particular change does that? Explain the differance I will see while using my mach/tengu combination in a mission.
|

Eloque
Keystone Industrial
5
|
Posted - 2012.09.25 15:28:00 -
[626] - Quote
Jenn aSide wrote:Tsukinosuke wrote: as i said before, i do NOT like hitting neither a training dummy(like most of wower) or low-level AI ratz(like most of afk pve-er).. if this change made it better, it would be called "succesful" by me.
Ok, explain to me how this particular change does that? Explain the differance I will see while using my mach/tengu combination in a mission.
Your mach/tenug combo might not see a change. But our tengu/manticore gang will see a change, as in the manticore's will be targetted as the tengu will not be able to keep the entire room tanked. |

Jenn aSide
Smokin Aces.
261
|
Posted - 2012.09.25 15:34:00 -
[627] - Quote
Eloque wrote:Jenn aSide wrote:Tsukinosuke wrote: as i said before, i do NOT like hitting neither a training dummy(like most of wower) or low-level AI ratz(like most of afk pve-er).. if this change made it better, it would be called "succesful" by me.
Ok, explain to me how this particular change does that? Explain the differance I will see while using my mach/tengu combination in a mission. Your mach/tenug combo might not see a change. But our tengu/manticore gang will see a change, as in the manticore's will be targetted as the tengu will not be able to keep the entire room tanked. Ah, well that makes potentially screwing up the high end 10/10s and 9/10s (and some 8/10s), hurting the ability of experienced players to Shepard new players along in pve (and giving them some income to buy stuff with), AND making already mind numbingly tedious drone management even more tedious all TOTALLY worth while. I mean sure, it could break more than it fixes, but at least the EVE universe will be free of the scourge of stealth bombers in missions...... |

Lydia Schmidt
State War Academy Caldari State
4
|
Posted - 2012.09.25 15:44:00 -
[628] - Quote
CCP FoxFour wrote:Konrad Kane wrote:CCP FoxFour wrote: If you were not firing you were not generating any threat, your drones would have been.
Sorry just to clarify this bit please. At the moment if I take an Ishtar in and wait a while I'll pull all the aggro in the room. I then launch drones. Are you saying under the new system I have to shoot the rats from the Ishtar for the whole mission to pull aggro otherwise the drones will attract all of it? I am saying that is one way to threaten them. They really hate ewar and logistics as well. They should actually hate ewar the most I think. Followed by logistics.
So, if I were to fit a target painter to my Ishtar, then I could pull all of the NPC aggro and leave my drones to do their thing? This change is gonna be slightly less annoying if that's the case. |
|

CCP FoxFour
C C P C C P Alliance
702

|
Posted - 2012.09.25 15:46:00 -
[629] - Quote
Lydia Schmidt wrote:CCP FoxFour wrote:Konrad Kane wrote:CCP FoxFour wrote: If you were not firing you were not generating any threat, your drones would have been.
Sorry just to clarify this bit please. At the moment if I take an Ishtar in and wait a while I'll pull all the aggro in the room. I then launch drones. Are you saying under the new system I have to shoot the rats from the Ishtar for the whole mission to pull aggro otherwise the drones will attract all of it? I am saying that is one way to threaten them. They really hate ewar and logistics as well. They should actually hate ewar the most I think. Followed by logistics. So, if I were to fit a target painter to my Ishtar, then I could pull all of the NPC aggro and leave my drones to do their thing? This change is gonna be slightly less annoying if that's the case.
Experimentation my good sir! :D Check the test server Duality this weekend. I will have more information soon. Content Designer | Team Five 0 @regnerBA |
|

Bienator II
madmen of the skies
916
|
Posted - 2012.09.25 15:55:00 -
[630] - Quote
CCP FoxFour wrote: I am saying that is one way to threaten them. They really hate ewar and logistics as well. They should actually hate ewar the most I think. Followed by logistics.
right. everybody hates ewar. why should the poor npcs be different :) a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Warde Guildencrantz
TunDraGon
69
|
Posted - 2012.09.25 16:10:00 -
[631] - Quote
lol they should auto primary ECM boats then, that would be oh so realistic |

Dinsdale Pirannha
Pirannha Corp
304
|
Posted - 2012.09.25 16:26:00 -
[632] - Quote
CCP FoxFour wrote:So more information to come soon but it sounds like we will have Duality back up this weekend for testing. :)
Why should we bother testing? YOU have done your 10-12 missions, in a god-boat, and YOU are satisfied with the results.
I am looking foward to the upcoming changes to high end plexes to accomodate the non-high sec players. In actuality, I think that the 10/10's might be possible to run, but at significantly less ISK/ hour. Instead of a tank/gank/logi setup, the players might have to do with 2 tanky DPS, and 2 Logi.
Of course, that means any Scimitar that gets webbed is toast if alplahed, and likely the Oneiros. BTW, check my corp history, I ran Gurista 10/10's when in FCON.
But the solo drone boat user, he is finished, anywhere. I have an Ishtar that I used in high sec missions, and one for solo low sec plexing (scanner/cloak/salvager/tractor in the highs). I also purchased recently a Proteus for the added tank for the tougher low sec plexes. Both those ships are now garbage.
Just to let you know, people DO operate Heavy Drones 50 km from their ships, and even use drone boats when NOT AFK. See, there is this little thing called triggers, and sometimes they are NOT the last ship killed, and the drones if left alone will kill said trigger, then the drones will get killed by the next wave.
So I do sit at my keyboard when running missions, managing aggro and the kills. But that becomes completely irrelevant when the AI decides to web and DPS my heavies when they are 20 km out.
I think dev's should PROVE that they actually play a particular part of the game before being allowed to alter the mechanics of that part of the game. |

Jenn aSide
Smokin Aces.
262
|
Posted - 2012.09.25 16:30:00 -
[633] - Quote
Lydia Schmidt wrote:CCP FoxFour wrote:Konrad Kane wrote:CCP FoxFour wrote: If you were not firing you were not generating any threat, your drones would have been.
Sorry just to clarify this bit please. At the moment if I take an Ishtar in and wait a while I'll pull all the aggro in the room. I then launch drones. Are you saying under the new system I have to shoot the rats from the Ishtar for the whole mission to pull aggro otherwise the drones will attract all of it? I am saying that is one way to threaten them. They really hate ewar and logistics as well. They should actually hate ewar the most I think. Followed by logistics. So, if I were to fit a target painter to my Ishtar, then I could pull all of the NPC aggro and leave my drones to do their thing? This change is gonna be slightly less annoying if that's the case.
If this were the case (we won't know till this weekend I guess), and the "new drone AI" is so easily circumventable, then why waste time making the change at all? |

Josef Djugashvilis
The Scope Gallente Federation
597
|
Posted - 2012.09.25 16:35:00 -
[634] - Quote
As the above poster said, we solo lvl 4 drone boat mission runners are in the poo poo.
Solo mission running is one of the most popular pastimes in Eve, why screw it up?
If I cannot solo missions, I cannot afford to pvp in lo-sec.
Simples, as they say nowadays. You want fries with that? |

Lfod Shi
Lfod's Ratting and Salvage
25
|
Posted - 2012.09.25 16:43:00 -
[635] - Quote
My drones told me their brothers are getting really tired of doing all the work.
This should make mining much more interesting.
GÖ¬ They'll always be bloodclaws to me GÖ½ |

Vincent Athena
V.I.C.E.
1007
|
Posted - 2012.09.25 17:08:00 -
[636] - Quote
CCP FoxFour wrote:
Experimentation my good sir! :D Check the test server Duality this weekend. I will have more information soon.
Please poke whoever makes it work for Macs. I posted my issue (cannot get on Duci with a Mac) in the test server forum, but I still cannot get on Duci. I would like to test, but cannot due to this issue. http://vincentoneve.wordpress.com/ |

CeNedra
Confrerie des ombres Confrerie de la Lumiere Alliance
2
|
Posted - 2012.09.25 17:29:00 -
[637] - Quote
hi,
it would be nice to turn ia the tower so that it is adjustable according to choose a strategy. why not also ensure that the sleepers difficulty increases with the presence of players in a wh, eg low presence wh be Class 1, Class 6 strong presence. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
302
|
Posted - 2012.09.25 20:33:00 -
[638] - Quote
I'm apparently in need of testing these changes in lvl4 missions, however, I can easily see moving away from ships and setups in which drones serve as anything more than frigate cleanup. If the switch to a particular target is triggered by actions such as damage, ewar or remote repair it would mean requiring in some cases sacrifices to tank utility of engagement range that other setups I use on non-drone ships won't have to make, or out-damaging my main weapon with a secondary weapon.
The other alternative is more micromanagement which doesn't sound particularly favorable either as, like missiles and wasted volleys, a drone being recalled is not a drone doing damage. I can fly a number of ships reasonable well and won't really be hurt much unless I'm missing something else important about the anticipated NPC behavior when it comes to solo PvE. |

Jiska Ensa
Unour Heavy Industries
90
|
Posted - 2012.09.25 22:42:00 -
[639] - Quote
It got said somewhere back up the giant list of posts, but this change will be good once you implement the "fewer but tougher rats" thing you said you wanted.
However, you should, under NO CIRCUMSTANCES, think that you NEED to push out a partial change for the sake of making something appear in the patch notes this winter.
I probably speak for a lot of people when I say "finish the PvE overhaul before you do ANYTHING to PvE".
I know you've gone and "promised" two expansions per year, but the "two free expansions per year!" thing is not what keeps me subscribed to Eve. I would much rather you give us a fully complete, fully tested, integrated new way to rat in two years time than push out a hastily-tested, "we need this for later" change now, which may break more than it fixes.
My main concerns in terms of this are how difficult this will make life for drone boats, ninja ratters, and catching people in anoms, sigs, etc. In wormhole space, you can simply warp large numbers of ships into a site to tackle people running them, because there's no local so they won't see you coming if you're cloaked. That is not the case in null-sec. Many ratters will pos or dock up the moment they hear of a dozen reds entering the constellation, but many will also keep ratting if it's just one or two. This change will make it impossible for those one or two to hold tackle long enoguh for help to arrive (from either side). (Insert obligatory "nerf local" request here)
If you feel you absolutely must push this change through now, then please consider the following suggestions/stupid ideas:
- Make rats ignore drones completely if the controlling ship is actively aggressing rats on grid (guns, ewar, etc). This will have the effect of nerfing AFK-drone boats but honestly we don't need those people in Eve anyway :)
- If an additional ship lands on grid and begins to aggress any ship which has been itself aggressing the rats, have the rats not only ignore the newcomer, but focus their fire on the newcomer's target. Tie the chance that this happens (verses switching aggro to the newcomer randomly) to how long the victim has been in the site killing stuff. If he's just arrived, set the percentage to 50/50 or whatever it is by default, and ramp it up as the person has pissed off the rats for longer and longer (to the point that at some point the rats help the ganker, as stated above).
Obviously there needs to be some balance so people don't use it to get all the rats to attack a tanky target and ignore less tanked ones. Damage checks on the victim, maybe. This suggestion has the spin-off effect of creating a whole role-play area for people who've always wanted to work for pirate factions more than just through the Epic Arcs and missions. It adds an element of uncertainty as the ganker might not know how long his target has been in the room for, if that person has been actively salvaging, for example. OK probably a stupid idea in terms of the coding required...
|

Adigard
RubberDuckies -Entropy-
16
|
Posted - 2012.09.25 22:43:00 -
[640] - Quote
Eloque wrote:I like not knowing exactly what the computer will throw at me. This change will increase that.
Good or bad in this is, in the end, a matter of taste, so it's not really possible to objectivly call it bad or good, none the less, it matches my taste and as such I think it will be good.
You're aware right, that the unpredictability you're craving isn't actually going to come with any real return on investment? I mean, it's not like those 15k ISK frigates will suddenly be worth more, or be fewer, or anything? They're just going to rip your medium scout drones out of the sky the second you launch them...
I guess if that's your thing, that's your thing. People like some crazy stuff, so I certainly shouldn't hold it against you. Do you eschew chairs because they're too easy? Do you sleep on the floor because beds are for wusses?
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
332
|
Posted - 2012.09.25 23:48:00 -
[641] - Quote
Robert Caldera wrote:*snip* Hakaru Ishiwara wrote:MIrple wrote:*snip* Rat Aggro should be standings based. If you want to go hunt out in 0.0 and dont want the rats to shoot you get standings towards them. This would help tie in the lore better and make it so people that still want to hunt in null can. Not sure if this would be hard to implement but I would think this would be the same mechanic as faction police in empire. /signed. With NPC stations and pirate faction agents in deep null-sec, this makes perfect sense. I have often wondered why this was not the case as this is a great sandbox / role playing element for null-sec residents. And if there was room to exploit good standings in order to get to a high-value NPC, then simply lock down the dead-space gates used to access those NPCs. the downside of this proposal is that everyone who wants to kill anything solo would have to grind standing at local agents first like a mongoloid which isnt even possible without joining locals and even then 0.0 missioning is likely of being interrupted by neutrals hanging around with probes and cyno etc or simply classic campers; then imagine, your alliance moves on to different grounds where you already f*cked up your standings to minmatar for instance by guristas missions you needed to farm for guristas space hunting, you'll end up with the same bad situation as stated before. Put simply, too much hassle on top of what is already required to get a kill in said regions, I would prefer aggro-based approach on that which means rats dont shoot first. We are talking about getting kills in higher-end complexes and anomalies, not every PvP instance. Giving players the opportunity to get positive standings with pirate factions will not *prevent* people from getting kills, but it may make it easier in some instances.
Furthermore, the dire picture that you paint re: running missions in NPC null-sec isn't always so dire. In fact, there are many pilots who run missions and ninja-run complexes in populated null-sec. They are smart (and successful) about what they do. I have seen this happen in numerous occasions and across several regions of null-sec.
Lastly, if CCP is hell-bent on changing the NPC rat AI, then they will do so, no matter what mechanics we prefer.
Running NPC missions for positive standings is one way w/in the game's mechanics to gain an advantage in this new world order all-the-while rewarding that exclusivity to those who work for it. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Veritas Luxmea
Cosmo Paladins Tribal Band
3
|
Posted - 2012.09.25 23:56:00 -
[642] - Quote
Hakaru Ishiwara wrote: Lastly, if CCP is hell-bent on losing subscriptions, then they will do so, no matter what mechanics we prefer.
Fixed it for you and FoxFour |

Hakaru Ishiwara
Republic Military School Minmatar Republic
332
|
Posted - 2012.09.26 04:51:00 -
[643] - Quote
Veritas Luxmea wrote:Hakaru Ishiwara wrote: Lastly, if CCP is hell-bent on losing subscriptions, then they will do so, no matter what mechanics we prefer.
Fixed it for you and FoxFour /Approved.
I do not really see the game design upside to these changes, so I think it best that we either work with CCP to ensure that we do not get totally screwed when this logic is put up on Tranq... or simply un-sub, speaking the only language that CCP hears consistently: cash-money.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Konrad Kane
9
|
Posted - 2012.09.26 06:30:00 -
[644] - Quote
CCP FoxFour wrote:Konrad Kane wrote:CCP FoxFour wrote: If you were not firing you were not generating any threat, your drones would have been.
Sorry just to clarify this bit please. At the moment if I take an Ishtar in and wait a while I'll pull all the aggro in the room. I then launch drones. Are you saying under the new system I have to shoot the rats from the Ishtar for the whole mission to pull aggro otherwise the drones will attract all of it? I am saying that is one way to threaten them. They really hate ewar and logistics as well. They should actually hate ewar the most I think. Followed by logistics.
Cool, time to become the most hated ship on the field then :) |

tEcHnOkRaT
Aliastra Gallente Federation
22
|
Posted - 2012.09.26 08:27:00 -
[645] - Quote
guys cammon to make drones pull agro from npc dosnt make the game more chalanging it simply prolongs the process of killing those npc
and in the end u will sit with npc EWAR on u with all drones either dead or in drone bay hopelesly hoping that the next cycle of ewar will fail
it dosnt make the game more exiting but simly more boring and frustrating where logistic ships will becoume npc tanks, half of the mission income will be used to replace drones and many more negative sides |

Urgg Boolean
Center for Advanced Studies Gallente Federation
226
|
Posted - 2012.09.26 09:36:00 -
[646] - Quote
Eloque wrote:You know, I fully appreciate the fact that you can no longer bring your newbie friends into missions. But once more, why should NPC's be nice enough to ignore small, easy kills like that. Eve is a harsh universe, if the 'rats attack you, why not your friends? Rats attacking your friends and/or a logi and/or any non-tank support ship would be fine IF we had aggro management tools.
Most games I play offer skills for the tank to gain and hold aggro, and simultaneously skills for the support roles to reduce threat putting aggro back on the tank. EvE has no such dimension to PvE. The tank has no explicit method of holding aggro. This by itself makes this new NPC AI a really bad idea for the reasons mentioned, like bringing a logi or any wimpy friend along.
So how do we adapt? All ships engaged by the NPCs must be able to tank them. This fundamentally changes the game from how it is now. And I for one am not happy about it.
The missions in which the NPC are all far away from warp-in won't change because we can DPS/kill the NPCs before they get into range regardless of who they aggro. Missions like Worlds Collide or AE bonus room are fundamentally changed and negate the possibility of having a wimpy support ship due to massive possible incoming DPS.
So, if NPC AI will now switch targets, then FoxFour and her colleague need to somehow create real aggro management methods that is a lot more than just carefully selecting the trigger ships. Right now, there is no such dimension to the game that I am aware of.
If their goal is to alienate the PvE community, then they can just leave the NPC AI change as is. |

Lallante
Blue Republic RvB - BLUE Republic
76
|
Posted - 2012.09.26 09:49:00 -
[647] - Quote
Urgg Boolean wrote:
Most games I play offer skills for the tank to gain and hold aggro, and simultaneously skills for the support roles to reduce threat putting aggro back on the tank. EvE has no such dimension to PvE. The tank has no explicit method of holding aggro. This by itself makes this new NPC AI a really bad idea for the reasons mentioned, like bringing a logi or any wimpy friend along.
Simply wrong. The new AI does have aggro management elements. Try fitting some ewar on your main tank ship.
Also to those saying this kills solo drone PvE. Again simply wrong. There are tonnes of people who solo drone boat in Wormholes where sleeper AI is even MORE aggressive against drones. If they can do it, so can you |

Alayna Le'line
26
|
Posted - 2012.09.26 09:57:00 -
[648] - Quote
Urgg Boolean wrote:Eloque wrote:You know, I fully appreciate the fact that you can no longer bring your newbie friends into missions. But once more, why should NPC's be nice enough to ignore small, easy kills like that. Eve is a harsh universe, if the 'rats attack you, why not your friends? Rats attacking your friends and/or a logi and/or any non-tank support ship would be fine IF we had aggro management tools. Most games I play offer skills for the tank to gain and hold aggro, and simultaneously skills for the support roles to reduce threat putting aggro back on the tank. EvE has no such dimension to PvE. The tank has no explicit method of holding aggro. This by itself makes this new NPC AI a really bad idea for the reasons mentioned, like bringing a logi or any wimpy friend along.
Like, no. Aggro management by taunting etc is something that I first encountered in MMOs. In most "old" games I played NPCs tended to just go for the one they saw first and then for the one dishing out the most damage. I've always thought this "taunting" mechanic to be artificial and terribad. I mean, really: some stupidly insane armored knight with 1000hp doing 2 dps managing to hold the boss' attention while the 2hp 2000dps wizard blows him up just by calling him names? Reeeeaaaaly?
Same for the "holy trinity" of tank/healer/dps. It's sad, boring and reeks of lack of inspiration (looksie Blizzard, we can do it too!). The fact that it seems most people have been projecting exactly this trinity onto EVE (heavy tanky ship takes aggro, logi heals and some wimpy ships dps...) is in my book good reason to mess with it.
Anyway, I don't have any idea how the AI is going to deal with logi but requiring your dps ships to be able to take a hit is a good thing and only makes sense. I mean, I don't think most FCs are ordinarly going to call your rattlesnake primary if there's 3 nados around...
|

Chi'Nane T'Kal
Interminatus Aeterna Anima
6
|
Posted - 2012.09.26 10:00:00 -
[649] - Quote
Lallante wrote:Urgg Boolean wrote:
Most games I play offer skills for the tank to gain and hold aggro, and simultaneously skills for the support roles to reduce threat putting aggro back on the tank. EvE has no such dimension to PvE. The tank has no explicit method of holding aggro. This by itself makes this new NPC AI a really bad idea for the reasons mentioned, like bringing a logi or any wimpy friend along.
Simply wrong. The new AI does have aggro management elements. Try fitting some ewar on your main tank ship. Also to those saying this kills solo drone PvE. Again simply wrong. There are tonnes of people who solo drone boat in Wormholes where sleeper AI is even MORE aggressive against drones. If they can do it, so can you
Fitting an eWar Mod can cause problems for a few tighter fittings, though. WH drone boats usually fly content one step below what they could fly wihout having to fit eWar Mods.
Besides, it would be nice, if those eWar Mods had an actual use besides generating threat. Unfortunately that would require the already mentioned general changes to NPCs (less ships with better stats/bounties/loot/salvage), because what good is it to take out 1 out of those 20-30 ships via eWar methods? This is, btw, the main reason for limited NPC group sizes in regular MMOs.
|

Lallante
Blue Republic RvB - BLUE Republic
79
|
Posted - 2012.09.26 10:18:00 -
[650] - Quote
Chi'Nane T'Kal wrote:Lallante wrote:Urgg Boolean wrote:
Most games I play offer skills for the tank to gain and hold aggro, and simultaneously skills for the support roles to reduce threat putting aggro back on the tank. EvE has no such dimension to PvE. The tank has no explicit method of holding aggro. This by itself makes this new NPC AI a really bad idea for the reasons mentioned, like bringing a logi or any wimpy friend along.
Simply wrong. The new AI does have aggro management elements. Try fitting some ewar on your main tank ship. Also to those saying this kills solo drone PvE. Again simply wrong. There are tonnes of people who solo drone boat in Wormholes where sleeper AI is even MORE aggressive against drones. If they can do it, so can you Fitting an eWar Mod can cause problems for a few tighter fittings, though. WH drone boats usually fly content one step below what they could fly wihout having to fit eWar Mods. Besides, it would be nice, if those eWar Mods had an actual use besides generating threat. Unfortunately that would require the already mentioned general changes to NPCs (less ships with better stats/bounties/loot/salvage), because what good is it to take out 1 out of those 20-30 ships via eWar methods? This is, btw, the main reason for limited NPC group sizes in regular MMOs.
"GIVE US AGGRO MANAGEMENT TOOLS" "ok" "THIS MEANS I HAVE TO CHANGE MY SETUP!! WAAAAAAAAAAAAAA"
|

Chi'Nane T'Kal
Interminatus Aeterna Anima
6
|
Posted - 2012.09.26 10:19:00 -
[651] - Quote
Alayna Le'line wrote:
Like, no. Aggro management by taunting etc is something that I first encountered in MMOs. In most "old" games I played NPCs tended to just go for the one they saw first and then for the one dishing out the most damage. I've always thought this "taunting" mechanic to be artificial and terribad. I mean, really: some stupidly insane armored knight with 1000hp doing 2 dps managing to hold the boss' attention while the 2hp 2000dps wizard blows him up just by calling him names? Reeeeaaaaly?
Really! Because you have to realize that Aggro Management in MMOs is just a crutch as the Real Life equivalent (strategic positioning) is a lot more complicated to implement.
In a realistic scenario you could of course ignore that shiny knight and go for his (less threatening) support. But in order to do so you would have to pass him and expose yourself to being stabbed in your flank or back.
Besides, the knight is usually - through training and equipment - your highest damage threat, you will often WANT to remove that to demoralize your opposition. The peons were often just fodder used to tire down the knights in order for your own knights to finish those easier.
Problem is, how would you translate that into an MMO? Who would want to play the peons and not the knight?
Btw: a part of that concept is actually incorporated in Eve via the difference between cap and drake/welp fleets. This only works in hierarchically structures, though, because someone has to tell people that they can only be the peons today.
|

Chi'Nane T'Kal
Interminatus Aeterna Anima
6
|
Posted - 2012.09.26 10:23:00 -
[652] - Quote
Lallante wrote:Chi'Nane T'Kal wrote:
Fitting an eWar Mod can cause problems for a few tighter fittings, though. WH drone boats usually fly content one step below what they could fly wihout having to fit eWar Mods.
Besides, it would be nice, if those eWar Mods had an actual use besides generating threat. Unfortunately that would require the already mentioned general changes to NPCs (less ships with better stats/bounties/loot/salvage), because what good is it to take out 1 out of those 20-30 ships via eWar methods? This is, btw, the main reason for limited NPC group sizes in regular MMOs.
"GIVE US AGGRO MANAGEMENT TOOLS" "ok" "THIS MEANS I HAVE TO CHANGE MY SETUP!! WAAAAAAAAAAAAAA"
Wow, such elaborate eloquence.
You realize that such a change of setup automatically means either less tank or less DPS, which directly translates to an ISK income nerf, as long as the setup change does not bring a comparable compensation? You would have realized that if you had read (and understood, which might be the problem) both of my statements combined.
|

Urgg Boolean
Center for Advanced Studies Gallente Federation
226
|
Posted - 2012.09.26 11:06:00 -
[653] - Quote
For the moment, I'd like to ignore the actual affects of the NPC AI change.
Instead, I want to point out how well the Diablo III dev team is handling a massive PvE change. They are nerfing damage reduction skills and simultaneously nerfing NPC DPS (In the high end mode - Inferno). The goal is balance. You can read about it here.
They get to the nitty gritty with exact numbers. They show how the changes will affect certain classes and certain builds as well as equipment choices - objectified with numbers. They discuss battle strategies using all the above in the context of the changes. They state their rationale for making these changes. They even state their communications with the player base as part of their rationale.
It is clear that the Diablo III devs have played their game extensively, understand how the users play their toons, and have very carefully and thoroughly thought through their changes, after communicating with their player base.
If the EvE NPC AI change follows historical patterns, we will continue to test it out, offer feedback; that feedback will be ignored, and the change will happen whether we want it or not in, and in whatever half baked form it is in. (reference the UI changes or CQ's or many others)
After reading the Diablo III dev blog, I was left with a feeling of confidence that the upcoming changes will benefit the game a lot. After reading the EvE dev blog and this thread, the only feeling I have is a complete lack of confidence in the EvE dev team and a sense that this change is yet another bad idea that will alienate an array of users.
It seems so stupid to publish a piece of a change needed for a future change. It has to be the worst way to manage development. It reminds me of when we had our bathroom remodeled. Living in a compromised environment until the work was finished was unavoidable. This is avoidable in EvE, except for the inept practices of the dev team who do not seem to have any sense of how their changes affect the players and paying customers.
I wish they would learn from the Diablo III dev team. |

Rengerel en Distel
Amarr Science and Industry
423
|
Posted - 2012.09.26 11:42:00 -
[654] - Quote
Lallante wrote:Urgg Boolean wrote:
Most games I play offer skills for the tank to gain and hold aggro, and simultaneously skills for the support roles to reduce threat putting aggro back on the tank. EvE has no such dimension to PvE. The tank has no explicit method of holding aggro. This by itself makes this new NPC AI a really bad idea for the reasons mentioned, like bringing a logi or any wimpy friend along.
Simply wrong. The new AI does have aggro management elements. Try fitting some ewar on your main tank ship. Also to those saying this kills solo drone PvE. Again simply wrong. There are tonnes of people who solo drone boat in Wormholes where sleeper AI is even MORE aggressive against drones. If they can do it, so can you
What if when you ewar the npc, only that one npc out of the 30 comes at you? No one has said that the aggro is linked just because you use ewar. I guess you could keep chaining the ewar around the list, trying to keep yourself highest aggro, while also trying to kill the mobs, and micromanaging your drones, because they're going to steal aggro right back from you, etc.
I think most people doing WH content, or level 4s, or DED 10/10s will have the resources to adapt to the changes. It'll just make it a pain to use drones, and they might even switch to another ship without the hassles. I'm more worried about the guy in frigs and cruisers, doing crappy dps with guns, that needs that flight of drones to actually kill anything. If he now has to replace 2 or 3 drones every mission, he's gonna either A) switch boats B) switch games. The devs have to hope he picks A.
|

Chi'Nane T'Kal
Interminatus Aeterna Anima
6
|
Posted - 2012.09.26 11:48:00 -
[655] - Quote
Urgg Boolean wrote:For the moment, I'd like to ignore the actual affects of the NPC AI change. Instead, I want to point out how well the Diablo III dev team is handling a massive PvE change. They are nerfing damage reduction skills and simultaneously nerfing NPC DPS (In the high end mode - Inferno). The goal is balance. You can read about it here.They get to the nitty gritty with exact numbers. They show how the changes will affect certain classes and certain builds as well as equipment choices - objectified with numbers. They discuss battle strategies using all the above in the context of the changes. They state their rationale for making these changes. They even state their communications with the player base as part of their rationale. It is clear that the Diablo III devs have played their game extensively, understand how the users play their toons, and have very carefully and thoroughly thought through their changes, after communicating with their player base. If the EvE NPC AI change follows historical patterns, we will continue to test it out, offer feedback; that feedback will be ignored, and the change will happen whether we want it or not in, and in whatever half baked form it is in. (reference the UI changes or CQ's or many others) After reading the Diablo III dev blog, I was left with a feeling of confidence that the upcoming changes will benefit the game a lot. After reading the EvE dev blog and this thread, the only feeling I have is a complete lack of confidence in the EvE dev team and a sense that this change is yet another bad idea that will alienate an array of users. It seems so stupid to publish a piece of a change needed for a future change. It has to be the worst way to manage development. It reminds me of when we had our bathroom remodeled. Living in a compromised environment until the work was finished was unavoidable. This is avoidable in EvE, except for the inept practices of the dev team who do not seem to have any sense of how their changes affect the players and paying customers. I wish they would learn from the Diablo III dev team.
While you may be right regarding CCP's policy in the past, i DO have the feeling things are improving somewhat.
It seems a bit unfair to compare the fully fleshed out patch announcement to this discussion based on announcement of a feature that is currently in its alpha , possibly early beta, stage of development.
So while I don't think coming up with numbers at this point makes sense, I would like to see some kind of general idea regarding threat generation, a tiny bit more detailed than 'NPCs hate eWar most, logistics second, damage third'.
Something more along the lines of: 'Our idea is roughly that 1 eWar module constantly running (or based on successful applications? lacking information there!) should generate about the same threat as 6 large weapon modules at optimal range or 2 logistics modules running at full capacity' |

Chi'Nane T'Kal
Interminatus Aeterna Anima
6
|
Posted - 2012.09.26 11:51:00 -
[656] - Quote
Rengerel en Distel wrote: What if when you ewar the npc, only that one npc out of the 30 comes at you? No one has said that the aggro is linked just because you use ewar. I guess you could keep chaining the ewar around the list, trying to keep yourself highest aggro, while also trying to kill the mobs, and micromanaging your drones, because they're going to steal aggro right back from you, etc.
Please correct me if i'm wrong, but my understanding so far was that aggro is generated for your ship, not on the individual NPC. (i.e. not the WoW style threat management)
Also it doesn't seem to accumulate, else noone would switch to a PvP boat ganking a missionrunner. |

Robert Caldera
Caldera Trading and Investment
439
|
Posted - 2012.09.26 12:04:00 -
[657] - Quote
Hakaru Ishiwara wrote: We are talking about getting kills in higher-end complexes and anomalies, not every PvP instance. Giving players the opportunity to get positive standings with pirate factions will not *prevent* people from getting kills, but it may make it easier in some instances.
Noone said something from positive standings preventing kills. I was about NPC in general preventing kills on bears, which should NOT happen! And noone should have to grind standings to pirate factions for pvp. As soon as someone warps into a complex or anomaly with a bear inside, rats shouldnt target this ship just because they can as long as it didnt show any aggression on them. Otherwise NPC would spoil player kills, which wouldn't be fine but even extremely frustrating. |

Jenn aSide
Smokin Aces.
265
|
Posted - 2012.09.26 12:28:00 -
[658] - Quote
Urgg Boolean wrote:It is clear that the Diablo III devs have played their game extensively, understand how the users play their toons, and have very carefully and thoroughly thought through their changes, after communicating with their player base.
If the EvE NPC AI change follows historical patterns, we will continue to test it out, offer feedback; that feedback will be ignored, and the change will happen whether we want it or not in, and in whatever half baked form it is in. (reference the UI changes or CQ's or many others)
Why is it always that players can see this but CCP can't?
Of course we need more information, but the comment about "EWAR,logistics"damage" worries me.
It' almost sounds like there will be some different kind of way to take and hold aggro (would i REALLY have to put an ecm mod on my tengu and try to jammed a Guristas Fleet Stronghold to keep the citadel torp from slaughtering the rest of the plex team?). If so, how is this different from what we have now, other than forcing our Tank and drone ships to fit ewar modules that "solo" mission and anomaly runners don't even have to screw with?
As for DEVs knowing there games, well..... I have nothing but respect for Foxfour and CCP, but I remain stunned by her admission that she's not familiar at all with FLEET STAGING POINT (and probably not with any other high end DED/exploration content), something so incredibly common that EVERY null sec explorer is intimately familiar with. If you don't have a firm grasp of the content you are changing, how can you responsibly change it without messing it up?
|

Jenn aSide
Smokin Aces.
265
|
Posted - 2012.09.26 12:40:00 -
[659] - Quote
Chi'Nane T'Kal wrote: While you may be right regarding CCP's policy in the past, i DO have the feeling things are improving somewhat.
What evidence is there of that?
From my point of view, nothing has changed. A while back ccp announced a nerf to null sec anomalies because the original scheme made space to "even". That's fine, but we told them to not go to far because people had invested a lot in upgrading systems AND anomalies were a big source of individual level (as opposed to alliance level) income.
They didn't listen and nerfed the hell out of them. The result were large flocks of us either unsubbing ratting alts or moving them (like I did) to high sec, low sec (for lvl 5 missions) or NPC null sec for pirate faction missions. The effect was so severe even ccp noticed it, which led to another round of development (which has to cost money) to change the actual anomalies in a way that made the profitable even without sanctums and havens in a system, which of course led to the 400 mil isk per hour Titans in forsaken hubs before the titans got nerfed to not beable to do that ect ect ect.
Same thing happened with Incursions. I was in favor of nerfing incursions (the isk was insane for high sec) but many of us still urged caution because too much nerfing just sends people packing. What happened? CCP nerfed incursions so hard even those of us who supported an adjustment were appalled, which OF COURSE led to a new round of development to un-nerf them to a point where they are at least viable.
These weren't ancient events, these things have occurred basically in the last 12-18 months, they are recent history. Those of us who log in every day and play for several hours every day get to see this pattern repeated over and over again and I for one am a little bit sick of it personally. And you'd think ccp would be sick of wasting stakeholders money....
It's good ccp is letting us know about this stuff now, maybe some good will come from this discussion, but if the past is any indicator........ |

Lallante
Blue Republic RvB - BLUE Republic
80
|
Posted - 2012.09.26 13:12:00 -
[660] - Quote
Chi'Nane T'Kal wrote:Lallante wrote:Chi'Nane T'Kal wrote:
Fitting an eWar Mod can cause problems for a few tighter fittings, though. WH drone boats usually fly content one step below what they could fly wihout having to fit eWar Mods.
Besides, it would be nice, if those eWar Mods had an actual use besides generating threat. Unfortunately that would require the already mentioned general changes to NPCs (less ships with better stats/bounties/loot/salvage), because what good is it to take out 1 out of those 20-30 ships via eWar methods? This is, btw, the main reason for limited NPC group sizes in regular MMOs.
"GIVE US AGGRO MANAGEMENT TOOLS" "ok" "THIS MEANS I HAVE TO CHANGE MY SETUP!! WAAAAAAAAAAAAAA" Wow, such elaborate eloquence. You realize that such a change of setup automatically means either less tank or less DPS, which directly translates to an ISK income nerf, as long as the setup change does not bring a comparable compensation? You would have realized that if you had read (and understood, which might be the problem) both of my statements combined.
Yes. I support an isk income nerf for ****** forms of PvE. Deal with it. |

Lallante
Blue Republic RvB - BLUE Republic
80
|
Posted - 2012.09.26 13:14:00 -
[661] - Quote
Urgg Boolean wrote:For the moment, I'd like to ignore the actual affects of the NPC AI change. Instead, I want to point out how well the Diablo III dev team is handling a massive PvE change. They are nerfing damage reduction skills and simultaneously nerfing NPC DPS (In the high end mode - Inferno). The goal is balance. You can read about it here.They get to the nitty gritty with exact numbers. They show how the changes will affect certain classes and certain builds as well as equipment choices - objectified with numbers. They discuss battle strategies using all the above in the context of the changes. They state their rationale for making these changes. They even state their communications with the player base as part of their rationale. It is clear that the Diablo III devs have played their game extensively, understand how the users play their toons, and have very carefully and thoroughly thought through their changes, after communicating with their player base. If the EvE NPC AI change follows historical patterns, we will continue to test it out, offer feedback; that feedback will be ignored, and the change will happen whether we want it or not in, and in whatever half baked form it is in. (reference the UI changes or CQ's or many others) After reading the Diablo III dev blog, I was left with a feeling of confidence that the upcoming changes will benefit the game a lot. After reading the EvE dev blog and this thread, the only feeling I have is a complete lack of confidence in the EvE dev team and a sense that this change is yet another bad idea that will alienate an array of users. It seems so stupid to publish a piece of a change needed for a future change. It has to be the worst way to manage development. It reminds me of when we had our bathroom remodeled. Living in a compromised environment until the work was finished was unavoidable. This is avoidable in EvE, except for the inept practices of the dev team who do not seem to have any sense of how their changes affect the players and paying customers. I wish they would learn from the Diablo III dev team.
Diablo III is a steaming pile of horseshit and the devs are roundly hated for their ruining of the Diablo franchise. Good example. |

Nevyn Auscent
Altruism. Brosefs.
0
|
Posted - 2012.09.26 13:30:00 -
[662] - Quote
When the Devs aren't changing the damage reduction en mass (ok, there is the tiericide going on, but that's a completely different matter) or changing NPC damage in any way, how exactly do exact numbers come into the mix? Your comparing apples to oranges trying to claim a Diablo III DR change is the same as an NPC AI change. (That is still two months out from being implemented) |

Care Bear King
School of Applied Knowledge Caldari State
9
|
Posted - 2012.09.26 13:54:00 -
[663] - Quote
So... learn to love target painters? Fortunately, this won't change my fit in the least.
Only real impact should be fewer ninja salvagers. |

MIrple
BSC LEGION Tactical Narcotics Team
123
|
Posted - 2012.09.26 13:55:00 -
[664] - Quote
Jenn aSide wrote:Urgg Boolean wrote:It is clear that the Diablo III devs have played their game extensively, understand how the users play their toons, and have very carefully and thoroughly thought through their changes, after communicating with their player base.
If the EvE NPC AI change follows historical patterns, we will continue to test it out, offer feedback; that feedback will be ignored, and the change will happen whether we want it or not in, and in whatever half baked form it is in. (reference the UI changes or CQ's or many others)
Why is it always that players can see this but CCP can't? Of course we need more information, but the comment about "EWAR,logistics"damage" worries me. It' almost sounds like there will be some different kind of way to take and hold aggro (would i REALLY have to put an ecm mod on my tengu and try to jammed a Guristas Fleet Stronghold to keep the citadel torp from slaughtering the rest of the plex team?). If so, how is this different from what we have now, other than forcing our Tank and drone ships to fit ewar modules that "solo" mission and anomaly runners don't even have to screw with? As for DEVs knowing there games, well..... I have nothing but respect for Foxfour and CCP, but I remain stunned by her admission that she's not familiar at all with FLEET STAGING POINT (and probably not with any other high end DED/exploration content), something so incredibly common that EVERY null sec explorer is intimately familiar with. If you don't have a firm grasp of the content you are changing, how can you responsibly change it without messing it up?
Just want to point out the Torp Chucker at the end is EWAR immune. |

Dinsdale Pirannha
Pirannha Corp
306
|
Posted - 2012.09.26 14:06:00 -
[665] - Quote
Lallante wrote:
Yes. I support an isk income nerf for ****** forms of PvE. Deal with it.
Please, pray tell, how do YOU make your ISK for PvP?
Industry? Scams? Trading? Selling Plexes?
The simple economics of the game ensure that not everyone can make a living doing the first 3, and the 4th option, well, that is just pathetic. |

Care Bear King
School of Applied Knowledge Caldari State
9
|
Posted - 2012.09.26 15:08:00 -
[666] - Quote
After some consideration, I'll grade CCP with a C on this proposed change.
They get a B for the planned AI changes:
- Should have included cynos, podding and NPCs warping away, but then stepped those aspects into the AI with increasing levels of difficulty of missions, exploration, ratting, etc. You're not going to get PvE fits that look remotely like PvP fits until PvEers are forced to fit points (if only for the target mobs in missions or while ratting). Podding in missions is not as big of a deal as some at CCP think it to be - simply don't introduce it until L4s (or the equivalent in other PvE content) and make sure players are aware of it via a pop-up the first time they accept an L4 mission (or enter an equivalent site). Please note: This is the Care Bear King chastising you for half-measures on this one.
They get a D for the execution of the changes:
- On the negative side, the implementation is unwisely rushed due to time constraints or design cycles. A better approach would have been to turn on NPC AI on a per-mission basis as each mission and exploration site was reviewed for compatibility with the new AI. Throwing the new AI out there and into missions that weren't designed for it is messy and oh so ~CCP~. If you don't have the time to go mission by mission and turn the AI on, you won't have the time to iterate mission by mission after the fact and fix everything that is potentially broken... so leave the PvE sites in a working state rather than a potentially broken state until you do have time.
- There doesn't appear to be a positive reason given to players for implementing this aside from CCP's long term goal of making PvE fits and PvP fits similar. I personally think there are some positive ramifications (ninja salvagers and low sec mission gankers will have a bit more trouble now), but these aren't really being sold as reasons for the change. As stated above, if the primary positive justification for this is to make PvE fits similar to PvP fits - don't wuss out. Without forcing a point on the fit, you've failed.
- There are some changes to drones and drone management that should happen before these changes are put into place. Again, you may promise they'll be done after the fact, but... ~CCP~. Two required changes that should have been made to drones before putting this into place:
- Some sort of optional sound cue when drones are under attack (there is already a visible cue in the form of their health bar, but the drone menu is one of the first to lose real estate on ****** small screens - aka, laptops).
- Expanding the AI of aggressive drones to re-engage NPCs which have already aggressd the player upon being deployed. As it stands, they sit there dumbly until either the player can get a lock and command them to attack, or another NPC spawns and aggresses the player for the first time. This can be problematic in certain caldari missions which feature copious amounts of hax ECM. (Thus why I avoid PvE in Caldari space.)
. . .
...and because I feel the need to post this reminder every other EvE Gate post:
- Drones need to follow a d/c player into warp or, alternatively, have an option the player can check to auto recall their drones before the d/c warp off happens. (It's not related to the topic at hand - but... come on already!)
|

Jenn aSide
Smokin Aces.
265
|
Posted - 2012.09.26 15:18:00 -
[667] - Quote
MIrple wrote: Just want to point out the Torp Chucker at the end is EWAR immune.
Damn, you're right. Still don't know how it will work, maybe it will end up being if you use ewar on any npc.
Like i said, we'll see how it goes and you never know what new stuff people will come up with (I'm already theory crafting "smart bomb/firewall" tanking lol).
|

MIrple
BSC LEGION Tactical Narcotics Team
123
|
Posted - 2012.09.26 15:45:00 -
[668] - Quote
Jenn aSide wrote:MIrple wrote: Just want to point out the Torp Chucker at the end is EWAR immune.
Damn, you're right. Still don't know how it will work, maybe it will end up being if you use ewar on any npc. Like i said, we'll see how it goes and you never know what new stuff people will come up with (I'm already theory crafting "smart bomb/firewall" tanking lol).
I am all for the change TBH I do not think that the Drones will be that big of an issue. Yes I am a gal pilot and yes I ran lvl 4 missions before. People will adapt to this. I think like you pointed out there are a few DED's that need to be looked at and with 2 months that should be enough time for them to make sure it works properly. |

Drone 16
Law Dogz
17
|
Posted - 2012.09.26 16:23:00 -
[669] - Quote
CCP FoxFour wrote:Migrator Soul wrote:CCP FoxFour wrote:A sea of tears over this... you should have seen what else we wanted the NPC to do.  Please, do it then. Hell, even the current sleeper AI is laughably easy.. I would love to see NPC AI become on par with player skill, therefore increasing the difficulty of missions.. Our ultimate goal is that PvP and PvE fits should be the same and a lot of the thought process should be the same. That is... a long way off though.
Hello CCP FoxFour,
I am not sure if you are still monitoring this post but I will throw out a quick idea I had a while back regarding making PVE more like PVP.
Why not make low-sec missions that have mission requirements that involve elements of PVP as opposed to tanking and destroying red crosses. These missions would be for players that would be open to using logi cruisers, tackling frigs maybe even EW depending on how the mission is designed. T2 variants of ships would obviously get the job done faster.
eg. Mission requires inty or fast frig to close with and scramble lead pirate/naval guy. He would be speeding away at a pace a BS could not close with.
eg. rep a certain structure before "enemy fleet" arrives.
eg. such and such ship is issuing an S.O.S. player must arrive on scene and either rep or mitigate damage to the ship until "help" arrives.
Missions like this would have a warning saying this ship type or that ship type is required and could be declined without penalty.
They would allow players to use atypical ships for missions and would require dodging/fighting the locals and would also require pvp type fits and mindset. |

Lelob
Brutor Tribe Minmatar Republic
63
|
Posted - 2012.09.26 16:30:00 -
[670] - Quote
Anyone know if it was already answered if all rats will now have warp disruptors on them now? Particularly in lowsec/null.
I ask this specifically, because it would be one of the greatest and most powerful things CCP could change as an anti-botting mechanism in favour of roaming groups/individuals. |

Rengerel en Distel
Amarr Science and Industry
424
|
Posted - 2012.09.26 16:51:00 -
[671] - Quote
Lelob wrote:Anyone know if it was already answered if all rats will now have warp disruptors on them now? Particularly in lowsec/null.
I ask this specifically, because it would be one of the greatest and most powerful things CCP could change as an anti-botting mechanism in favour of roaming groups/individuals.
I believe the aggro mechanics are the only changes.
|

Lallante
Blue Republic RvB - BLUE Republic
83
|
Posted - 2012.09.26 16:56:00 -
[672] - Quote
Dinsdale Pirannha wrote:Lallante wrote:
Yes. I support an isk income nerf for ****** forms of PvE. Deal with it.
Please, pray tell, how do YOU make your ISK for PvP? Industry? Scams? Trading? Selling Plexes? The simple economics of the game ensure that not everyone can make a living doing the first 3, and the 4th option, well, that is just pathetic.
Not everyone is a NIMBY baby. (http://en.wikipedia.org/wiki/NIMBY) |

Dinsdale Pirannha
Pirannha Corp
306
|
Posted - 2012.09.26 18:21:00 -
[673] - Quote
Lallante wrote:Dinsdale Pirannha wrote:Lallante wrote:
Yes. I support an isk income nerf for ****** forms of PvE. Deal with it.
Please, pray tell, how do YOU make your ISK for PvP? Industry? Scams? Trading? Selling Plexes? The simple economics of the game ensure that not everyone can make a living doing the first 3, and the 4th option, well, that is just pathetic. Not everyone is a NIMBY baby. (http://en.wikipedia.org/wiki/NIMBY)
Never answered my question, because you can't.
|

Lallante
Blue Republic RvB - BLUE Republic
88
|
Posted - 2012.09.26 19:09:00 -
[674] - Quote
Dinsdale Pirannha wrote:Lallante wrote:Dinsdale Pirannha wrote:Lallante wrote:
Yes. I support an isk income nerf for ****** forms of PvE. Deal with it.
Please, pray tell, how do YOU make your ISK for PvP? Industry? Scams? Trading? Selling Plexes? The simple economics of the game ensure that not everyone can make a living doing the first 3, and the 4th option, well, that is just pathetic. Not everyone is a NIMBY baby. (http://en.wikipedia.org/wiki/NIMBY) Never answered my question, because you can't. I can't answer how I make my isk? I trade, do 0.0 exploration, have lived in WHs and have done incursions and FW. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
305
|
Posted - 2012.09.26 19:48:00 -
[675] - Quote
MIrple wrote:Jenn aSide wrote:MIrple wrote: Just want to point out the Torp Chucker at the end is EWAR immune.
Damn, you're right. Still don't know how it will work, maybe it will end up being if you use ewar on any npc. Like i said, we'll see how it goes and you never know what new stuff people will come up with (I'm already theory crafting "smart bomb/firewall" tanking lol). I am all for the change TBH I do not think that the Drones will be that big of an issue. Yes I am a gal pilot and yes I ran lvl 4 missions before. People will adapt to this. I think like you pointed out there are a few DED's that need to be looked at and with 2 months that should be enough time for them to make sure it works properly. I don't see drone use itself as an issue but the reduced efficiency of drone ships. Strategies for cruisers which relied on dropping sentries and orbiting often had the ship itself doing little to no damage. Being that the rats will switch based on the greatest threat this means that the drone ship will now have to do something, using a mod it otherwise probably wouldn't even fit, to keep aggression for this to work and somehow hold it.
Larger ships may have less of an issue with sentries but those that use heavy's, with their travel time, may see an issue if drones need frequently recalled. So the same issue remains of needing to either outdamage you drones, in which case why are you in a drone ship, or gimp your fit with Ewar/logistics to keep aggression, which non-drone ships won't have to do.
And with logistics being a threat combined with a reduced priority for drones, who knows, the AFK, permatanking, sentry repping domi may be the least affected drone setup. |

Lallante
Blue Republic RvB - BLUE Republic
89
|
Posted - 2012.09.26 20:04:00 -
[676] - Quote
Tyberius Franklin wrote:
I don't see drone use itself as an issue but the reduced efficiency of drone ships. Strategies for cruisers which relied on dropping sentries and orbiting often had the ship itself doing little to no damage. Being that the rats will switch based on the greatest threat this means that the drone ship will now have to do something, using a mod it otherwise probably wouldn't even fit, to keep aggression for this to work and somehow hold it.
OR remote repair. Yes. This is the exact point of the change as loads of people were dropping drones and speed tanking the rats afk.
Quote: Larger ships may have less of an issue with sentries but those that use heavy's, with their travel time, may see an issue if drones need frequently recalled. So the same issue remains of needing to either outdamage you drones, in which case why are you in a drone ship, or gimp your fit with Ewar/logistics to keep aggression, which non-drone ships won't have to do.
This is true but doesnt seem to stop people using drones vs Sleepers.
Quote: And with logistics being a threat combined with a reduced priority for drones, who knows, the AFK, permatanking, sentry repping domi may be the least affected drone setup.
Yes thats true, but a (lol) FoF cruise raven can do the same. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
305
|
Posted - 2012.09.26 20:34:00 -
[677] - Quote
Lallante wrote:OR remote repair. Yes. This is the exact point of the change as loads of people were dropping drones and speed tanking the rats afk.
Considering sig tanking in cruisers in a legitimate at the keyboard practice I'm not sure I can agree with trying to kill it for one weapons system just because it can be abused. |

Dinsdale Pirannha
Pirannha Corp
306
|
Posted - 2012.09.26 20:35:00 -
[678] - Quote
Lallante wrote:Dinsdale Pirannha wrote:Lallante wrote:Dinsdale Pirannha wrote:Lallante wrote:
Yes. I support an isk income nerf for ****** forms of PvE. Deal with it.
Please, pray tell, how do YOU make your ISK for PvP? Industry? Scams? Trading? Selling Plexes? The simple economics of the game ensure that not everyone can make a living doing the first 3, and the 4th option, well, that is just pathetic. Not everyone is a NIMBY baby. (http://en.wikipedia.org/wiki/NIMBY) Never answered my question, because you can't. I can't answer how I make my isk? I trade, do 0.0 exploration, have lived in WHs and have done incursions and FW.
And I have done the 0.0 exploration, and wh's. The vast part of my wealth was derived from 0.0. I see you do Incursions and FW.....glad to see you taking advantage of the 3 day alt making 1 billion / day. No wonder you gloat over mission runners being wiped out.
|

Adigard
RubberDuckies -Entropy-
16
|
Posted - 2012.09.26 22:34:00 -
[679] - Quote
Lallante wrote:Yes. I support an isk income nerf for ****** forms of PvE. Deal with it.
Rock: Nerf Paper. Scissors is fine.
Lallante wrote:They're not touching my income stream, screw everyone else.
Fixed your post for ya.
Also pointing out that Buckingham is still MIA, so absolutely no testing until this weekend at the earliest, when CCP very definitely won't be in the offices to read any testing we do. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1145
|
Posted - 2012.09.26 22:51:00 -
[680] - Quote
Changes like this should be fast-tracked through the NDA process to give players the ability to build confidence in the CSM.
The change is probably necessary, and I think it's past due. But players should have found out about it in the minutes, probably along with an umber of other slated features.
The NDA hurts player confidence in the CSM when unpopular issues "appear to slip by them." Try to make it a more nimble process. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Adigard
RubberDuckies -Entropy-
16
|
Posted - 2012.09.26 23:44:00 -
[681] - Quote
Darth Gustav wrote:Changes like this should be fast-tracked through the NDA process to give players the ability to build confidence in the CSM.
It's a minor nerf to solo player / small group income. What makes you think the 0.0 dominated CSM wasn't cheering when it was announced?
Also, the CCP Dev's are not NDA'ed and the Dev Blog doesn't mention any sort of eventual payoff that would be blocked by a NDA. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1156
|
Posted - 2012.09.27 00:18:00 -
[682] - Quote
Adigard wrote:Darth Gustav wrote:Changes like this should be fast-tracked through the NDA process to give players the ability to build confidence in the CSM. It's a minor nerf to solo player / small group income. What makes you think the 0.0 dominated CSM wasn't cheering when it was announced? Also, the CCP Dev's are not NDA'ed and the Dev Blog doesn't mention any sort of eventual payoff that would be blocked by a NDA. So you're saying the CSM shouldn't be able to talk about changes like this to players?
Because that doesn't seem logical. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
307
|
Posted - 2012.09.27 00:38:00 -
[683] - Quote
Adigard wrote:Darth Gustav wrote:Changes like this should be fast-tracked through the NDA process to give players the ability to build confidence in the CSM. It's a minor nerf to solo player / small group income. What makes you think the 0.0 dominated CSM wasn't cheering when it was announced? Also, the CCP Dev's are not NDA'ed and the Dev Blog doesn't mention any sort of eventual payoff that would be blocked by a NDA. Why would they be cheering when their higher end PvE got nerfed? As it stands I'm still not seeing any real change for solo PvE. It's groups that had perfect aggro control that will be losing the most efficiency, like high end null plex'ers. |

Rengerel en Distel
Amarr Science and Industry
425
|
Posted - 2012.09.27 00:59:00 -
[684] - Quote
Tyberius Franklin wrote:Adigard wrote:Darth Gustav wrote:Changes like this should be fast-tracked through the NDA process to give players the ability to build confidence in the CSM. It's a minor nerf to solo player / small group income. What makes you think the 0.0 dominated CSM wasn't cheering when it was announced? Also, the CCP Dev's are not NDA'ed and the Dev Blog doesn't mention any sort of eventual payoff that would be blocked by a NDA. Why would they be cheering when their higher end PvE got nerfed? As it stands I'm still not seeing any real change for solo PvE. It's groups that had perfect aggro control that will be losing the most efficiency, like high end null plex'ers.
Solo drone pilot pve is possibly being nerfed. The speed for group pve will also suffer.
|

Kriorth
Deadspace Knights
1
|
Posted - 2012.09.27 01:06:00 -
[685] - Quote
Yet another nerf to high sec missioners as well. First the move the missions out of system slowing it down, then they reduce the rewards i think it was 25% Now the make everyone in fleet bring a tank to decrease the damage done in groups (especially small groups)
They also now make drones less valuable in missions. So everyone who spent time training drone skills to make mission combat easier now has been handed another setback..
I hate wasting training time on a skill that is specifically made into something I would not want to waste time training.
|

Adigard
RubberDuckies -Entropy-
16
|
Posted - 2012.09.27 01:13:00 -
[686] - Quote
Darth Gustav wrote:Adigard wrote:Darth Gustav wrote:Changes like this should be fast-tracked through the NDA process to give players the ability to build confidence in the CSM. It's a minor nerf to solo player / small group income. What makes you think the 0.0 dominated CSM wasn't cheering when it was announced? Also, the CCP Dev's are not NDA'ed and the Dev Blog doesn't mention any sort of eventual payoff that would be blocked by a NDA. So you're saying the CSM shouldn't be able to talk about changes like this to players? Because that doesn't seem logical.
Have you read the CSM minutes? I'm guessing you don't remember the team Five O discussion in the minutes. I checked after this blog came out... you'll find the discussion HIGHLY ironic.
The CSM expressed interest in getting MORE people in DED 10/10 complexes in the discussion with Five O. Guess what this change by team Five O is going to hurt? Hmm, funny that, DED 10/10 complexes... that's actually what half the posts in this thread are discussing, unintentional changes to DED 10/10.
With that in mind I'm assuming a few possibilities:
A) the CSM did not hear about this change... I find that highly unlikely considering how much the prior CSM's have complained when CCP released Dev Blogs without at least passing it past them. Something about a little debacle involving Japanese designer pants? Anyone remember that one?
or B) the 'new' CSM no longer cares about things like the DED 10/10 changes. It's possible, although it does seem unlikely. Only a few months have passed since the CSM summit... but the CSM certainly hasn't chimed in against the DED 10/10 unintentional changes. Are we to assume they care, who knows?
or C) they weren't aware of the fairly obvious unintentional changes that should have been fairly evident... and haven't looked at the thread yet. This isn't the case. We have a CSM post in this very thread.
I'll let you draw your own conclusions. Any of the three are possible. Certainly I don't want to steer people in any particular direction.
Team Five O's plans during the summit were to work on the tutorial fixes, following by incursion changes... I think we ALL know how those incursion changes went over. In light of that do we really want THAT team touching anything mission related?
Followed by... the May / June summit had tutorial fixes / incursion changes slated for Team Five O... after completing all that, I wonder how much time they've spent on this fix? Anyone remember when the last incursion fix came out / or how many incursion fixes we got? Team Five O is probably big enough they could have split their focus between Incursion / Tutorial fixes (which should have been rather big ticket issues) and left two people working feverishly full-time on the NPC changes. maybe? |

Herping yourDerp
Tribal Liberation Force Minmatar Republic
772
|
Posted - 2012.09.27 01:30:00 -
[687] - Quote
This change will only hurt new players as a newbie a great way to get isk and have fun with corp members is do mission ops, where someone else pulls lvl 4 missions, warps in with a battleship for aggro and you, the newbie in a frig goes in with no fear of aggro and gets to zoom around shooting everything.
as a newbie pulling in a few million isk is amazing. solo mission running? won't change much. the only thing you will have to do is recall drones and launch them when they pull aggro, which is more annoying then good.
no one really runs mission ops in a way that this change will do anything good, basically it will annoying solo runners ( bad) make newbies not be able to participate in mission ops ( bad). the ONLY good thing I see is drones will die more since I am sure people will be losing drones every once in a while. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
307
|
Posted - 2012.09.27 01:31:00 -
[688] - Quote
Adigard wrote:Tyberius Franklin wrote:Why would they be cheering when their higher end PvE got nerfed? As it stands I'm still not seeing any real change for solo PvE. It's groups that had perfect aggro control that will be losing the most efficiency, like high end null plex'ers. Dunno... but I don't see a null alliance income nerf here, I guess they simply don't care? I'd suggest you reread the thread. Many have brought up concerns with higher end DED complexes including those limited to null. Not all income in on the alliance level even for the power blocks.
Rengerel en Distel wrote:Solo drone pilot pve is possibly being nerfed. The speed for group pve will also suffer. I've stated the same regarding droneboats, some of my favorite ships now and the ships i keep going back to often, but in the end even if they do take a nerf there will always be other options that with some skilling can be just as efficient. Group PvE mechanics on the other hand are more likely facing a more drastic change from appearances.
Much testing needs to be done. |

Adigard
RubberDuckies -Entropy-
16
|
Posted - 2012.09.27 01:34:00 -
[689] - Quote
Tyberius Franklin wrote:Adigard wrote:Tyberius Franklin wrote:Why would they be cheering when their higher end PvE got nerfed? As it stands I'm still not seeing any real change for solo PvE. It's groups that had perfect aggro control that will be losing the most efficiency, like high end null plex'ers. Dunno... but I don't see a null alliance income nerf here, I guess they simply don't care? I'd suggest you reread the thread. Many have brought up concerns with higher end DED complexes including those limited to null. Not all income in on the alliance level even for the power blocks.
Oh... huh...
So... why haven't the CSM complained?
I mean, we do have a CSM post in this very thread. Surely they aren't unaware of the change.
Please let me know.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
307
|
Posted - 2012.09.27 01:44:00 -
[690] - Quote
Adigard wrote: Oh... huh...
So... why haven't the CSM complained?
Please let me know.
Unless you're trying to divert my post about the CSM apparently not being concerned about nerfs to DED 10/10 farming, when DED 10/10 farming was an issue brought up by the CSM, during the CSM minutes, to the people doing this nerf.
The CSM should be and most likely is aware of the probable repercussions of the change. They've also had communication with those who have more data on the new behaviors and have done more testing than we have. It's quite possible we're wrong and this won't be that bad, or perhaps the CSM feels the gains of this, with it's eventual long-term goals, outweighs the (maybe) temporary discomforts.
Either way the fact that you characterize the CSM and those they more directly represent as being supportive due to not being affected is untrue. They will be affected running DED 10/10's more than I am running solo missions in highsec. |

Adigard
RubberDuckies -Entropy-
16
|
Posted - 2012.09.27 01:45:00 -
[691] - Quote
Tyberius Franklin wrote:Adigard wrote: Oh... huh...
So... why haven't the CSM complained?
Please let me know.
Unless you're trying to divert my post about the CSM apparently not being concerned about nerfs to DED 10/10 farming, when DED 10/10 farming was an issue brought up by the CSM, during the CSM minutes, to the people doing this nerf.
The CSM should be and most likely is aware of the probable repercussions of the change. They've also had communication with those who have more data on the new behaviors and have done more testing than we have. It's quite possible we're wrong and this won't be that bad, or perhaps the CSM feels the gains of this, with it's eventual long-term goals, outweighs the (maybe) temporary discomforts. Either way the fact that you characterize the CSM and those they more directly represent as being supportive due to not being affected is untrue. They will be affected running DED 10/10's more than I am running solo missions in highsec.
Ah, okay, since the CSM hasn't posted it's okay and we don't have to worry. Roger!
Sorry if I'm TL;DR'ing your posts wrong! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
307
|
Posted - 2012.09.27 02:59:00 -
[692] - Quote
Adigard wrote: Ah, okay, since the CSM hasn't posted it's okay and we don't have to worry. Roger!
Sorry if I'm TL;DR'ing your posts wrong!
The CCP Dev's designing this change weren't aware it would impact DED 10/10 sites, but the CSM was, and they knew it wouldn't be a big impact. So we're all okay.
Or is that TL;DR wrong too?
Going to repeat the advice I gave earlier. Reread the thread. And for some new advice: Go test the changes and come back with constructive criticism. Not sarcasm, not intentional misinterpretation, but constructive feedback.
If you feel CCP missed something, tell them. If you think the CSM needs to be more involved or want their feedback, engage them. Like you I can only speculate, and so I did. I never stated my possible scenarios, which aren't the only ones I can see playing out, were correct, nor did you even TL;DR it correctly. |

Joker Dronemaster
Frontier Explorer's League
4
|
Posted - 2012.09.27 03:00:00 -
[693] - Quote
Urgg Boolean wrote:For the moment, I'd like to ignore the actual affects of the NPC AI change. Instead, I want to point out how well the Diablo III dev team is handling a massive PvE change. They are nerfing damage reduction skills and simultaneously nerfing NPC DPS (In the high end mode - Inferno). The goal is balance. You can read about it here.
Diablo Devs wrote:
Monk:
The strongest monk defensive skill is One With Everything. We've mentioned it before and it bears repeating - this is something we would like to fix someday, but we're going to take our time. Changes to One With Everything heavily impact existing monk gear. We still plan on addressing this in the future but will do so in a way that does not invalidate the gear monks have invested in.
I like this attitude and acknowledgement that their customers time is valuable. Sadly this is seen all to often in the online gaming community. Broad sweeping changes that COMPLETELY invalidate the time and energy a customer has spent investing in a character.
Ask Sony Online Entertainment how the "New Game Enhancement" worked out for Star Wars Galaxies. I was pretty heavily invested in that game as a creature handler and even had a sticky on the CH forums. Sure the class was gimped to hell and back but it was fun to play for me, because i found ways to make it work. And when that abomination of a patch hit live I took the title of it to heart. I "enhanced" my free time by finding a "New Game" to play. And I can honestly say its taken me a lot longer to max every drone skill in EVE than it did to grind out my MCH/MRM. To this day i have not played a single SOE game, and likely never will again.
For those that don't know the NGE removed the creature handler profession from the game(among several others as well), re randomized all looted inventory items (imagine your estamels I field suddenly becoming a meta 2. And no the reverse situation was NOT possible), and made Jedi a starting profession (getting a Jedi was the equivalent of getting a titan before the patch).
Looking at how these changes will affect my game play I'm a little worried. There is no amount of player skill in the universe that will save a heavy drone that is 15KM out taking full room aggression in The Maze. Hell...... a FLEET of 30 triage carriers would only give it a chance of making it back to me. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
6
|
Posted - 2012.09.27 08:08:00 -
[694] - Quote
Care Bear King wrote: - Drones need to follow a d/c player into warp or, alternatively, have an option the player can check to auto recall their drones before the d/c warp off happens. (It's not related to the topic at hand - but... come on already!)
The auto recall happens already. (Trust me on this, i used to disconnect a LOT with mobile broadband :))
Problem is the window of opportunity for your drones to arrive before the actual warp out. Light drones have a chance as far as they're not 40km away when it happens. Heavy drones? Not so much. |

Adigard
RubberDuckies -Entropy-
16
|
Posted - 2012.09.27 11:25:00 -
[695] - Quote
Tyberius Franklin wrote:Going to repeat the advice I gave earlier. Reread the thread. And for some new advice: Go test the changes and come back with constructive criticism.
\facepalm... did you know the test server was taken down by CCP and won't be coming back up until this weekend?
Here's a hint to the above poster who likes to tell people to do things he himself won't do... I HAVE tested the changes. Guess what? I don't like them. I tested these changes before CCP yanked the server and you know what? I posted my results in this thread. I've actually tried to get back on the test server a few times this week, and even posted my results on that. Now I'm not done testing, so I haven't formed a conclusive opinion on the matter, but my testing has shown I don't like the tests.
By the way, at this moment, Duality is still down... of course we all knew that, CCP told us it was down and wouldn't be back up until this weekend.
Tyberius Franklin wrote: Not sarcasm, not intentional misinterpretation, but constructive feedback.
"Dear CCP, the change you're making has a raft of unintentional consequences the likes of which you can't forsee, please think twice about this change. Also, it won't destroy mission'ing or plex'ing or anything else, but it will add complexity to something that isn't that fun now (Drone controls) and should not be made in a vacumn." has been my standard by-line in this thread, but of course you didn't bother reading the thread, you're just enjoy your trolling because I'm trolling 'now'.
Thanks for trying though~
Tyberius Franklin wrote: If you think the CSM needs to be more involved or want their feedback, engage them.
The CSM feels we have too much money. I don't feel that way. Why would I want their feedback? |

Lallante
Blue Republic RvB - BLUE Republic
90
|
Posted - 2012.09.27 12:32:00 -
[696] - Quote
Lol at all the carebears calling a minor change to aggro mechanics "NGE" and saying it means training drones was a complete waste.
Get some perspective you pathetic NIMBYs. |

Jenn aSide
Smokin Aces.
266
|
Posted - 2012.09.27 13:05:00 -
[697] - Quote
Adigard wrote:[quote=Darth Gustav]
or C) they weren't aware of the fairly obvious unintentional changes that should have been fairly evident... and haven't looked at the thread yet. This isn't the case. We have a CSM post in this very thread.
That doesn't mean that CSM (or any of them) are familiar with high end exploration content (like FoxFour). I know loads of Allaince bigwigs that wouldn't know the difference between a Fleet Staging Point and a hole in the ground lol. Those changes are only "fairly evident" to those of us who do exploration as a main activity, which is why we're trying to warn ccp about it.
Sure, the csm talks about "wanting more people in 10/10s" (pretty good evidence that not too many of them are familiar with the things, DEDs got nerfed years ago and drop fewer OPEs and such, where they used to be sure income they are now a crap shoot), but it doesn't seem like they understand at all how this particular piecemeal change could make them totally undoable.
Maybe the way to persuade them is to tell them what this change could do to the Officer mod market (if you think fitting that Titan or SC is a pain NOW, wait till high end ded's kill everyone who even tries to do them LOL).
|

Jenn aSide
Smokin Aces.
266
|
Posted - 2012.09.27 13:10:00 -
[698] - Quote
I mentioned this in a thread in GD, but I think it's worth repeating here (we've touched on it already a bit). A really crappy side affect to this change is the protection anomaly runners could recieve from NPCs switching targets to the attackers, in affect turning those NPCs into "Null-Sec Concord".
i know if i got caught in a Forlorn Hub, i'd shoot the trigger battleships and then STOP shooting lol, lets see a Purifier tank 12 Guristas battleships and twice that number of crusiers lol. |

Care Bear King
School of Applied Knowledge Caldari State
9
|
Posted - 2012.09.27 13:14:00 -
[699] - Quote
Chi'Nane T'Kal wrote:Care Bear King wrote: - Drones need to follow a d/c player into warp or, alternatively, have an option the player can check to auto recall their drones before the d/c warp off happens. (It's not related to the topic at hand - but... come on already!)
The auto recall happens already. (Trust me on this, i used to disconnect a LOT with mobile broadband :)) Problem is the window of opportunity for your drones to arrive before the actual warp out. Light drones have a chance as long as they're not 40km away when it happens. Heavy drones? Not so much. I phrased that poorly, my apologies. The option that I'd like to see the player be able to check is an option to remain on the field until the drones have returned before the d/c warp off happens. Even a high slot module that, for instance, buffed drones in some manner while active, but simultaneously prevented warp would be welcomed.
I switched off running drone boats back when I was overseas and had a terribly unreliable connection - there was way too much cost and (more importantly) downtime in losing T2 drones from the d/c. Hobgoblins and (occasionally) Hammerheads still saw some use after the change for mop up duty, and I'd lame my way around the d/c issue by ignoring the scramming frigs as best as possible. Of course, hobgoblins get hungry and they'd eventually eat them - but losing T2 hobgoblins isn't that big a deal.
These days my connection is much more stable and I generally don't have to worry about disconnections. I've also gone Romney and don't really work for my ISK anymore - I make most of it through other means. When I do run a mission it's typically to dust off one excessively tricked out mission boat or another and pretend I'm awesome for a couple hours. The annoyance of losing drones to d/c back when it mattered has stuck with me, however. |

Eloque
Keystone Industrial
11
|
Posted - 2012.09.27 14:02:00 -
[700] - Quote
As was said earlier, the aggro mechanisc in any MMO feel weird and artificial. Yes. I think they do. That's my opinion. I much rather have real articifical intelligence against me then faked AI.
That being said, I think that hoping for genetic AI, neural net AI, adapative AI or any such AI in a game like Eve, is not going to happen. So, I applaud changes that mimic these things. A real strategic AI would not be bothered at all by the aritifical concept of "Aggro". I would make decisions based on the constantly changing battelfield around it.
I do not like knowing exactly when a respawn is going to happen. I do not like knowing exactly what a plex is going to contain.
I still like plexes, but I would like them more, if they are more challanging, in other terms then raw DPS thrown against me.
I like unpredictability, therefor I like this change. Disagree with me all you want, but I do like this change.
As for those practicing reductio ad absurdum around here, it is posible to to like and dislike parts of a game, while still enjoying the game as a whole, k? |

Jenn aSide
Smokin Aces.
266
|
Posted - 2012.09.27 14:10:00 -
[701] - Quote
Eloque wrote:
I like unpredictability, therefor I like this change. Disagree with me all you want, but I do like this change.
Please explain how this change (not futrue change, THIS ONE) will do any of what you say please.
|

Chi'Nane T'Kal
Interminatus Aeterna Anima
6
|
Posted - 2012.09.27 14:48:00 -
[702] - Quote
Eloque wrote: That being said, I think that hoping for genetic AI, neural net AI, adapative AI or any such AI in a game like Eve, is not going to happen. So, I applaud changes that mimic these things. A real strategic AI would not be bothered at all by the aritifical concept of "Aggro". I would make decisions based on the constantly changing battelfield around it.
In 99% of cases the sensible decision would be warping out the whole fleet when facing a pimped up mission runner ship with unbreakable tank. You seriously want all missions emptied out after the first seconds?
Maybe all those fled mission NPCs should simply accumulate somewhere and then all blob on an unlucky missionrunner or plexer when it seems opportune.
This sums up 90% of PvP btw, so maybe that's really the way it should happen.
Quote: I do not like knowing exactly when a respawn is going to happen. I do not like knowing exactly what a plex is going to contain.
Nothing of that has anything to do with AI change. In fact FoxFour made a point of assuring us that for the moment nothing BUT the AI is planned to be changed. |

Dinsdale Pirannha
Pirannha Corp
309
|
Posted - 2012.09.27 15:07:00 -
[703] - Quote
Jenn aSide wrote:Adigard wrote:[quote=Darth Gustav]
or C) they weren't aware of the fairly obvious unintentional changes that should have been fairly evident... and haven't looked at the thread yet. This isn't the case. We have a CSM post in this very thread. That doesn't mean that CSM (or any of them) are familiar with high end exploration content (like FoxFour). I know loads of Allaince bigwigs that wouldn't know the difference between a Fleet Staging Point and a hole in the ground lol. Those changes are only "fairly evident" to those of us who do exploration as a main activity, which is why we're trying to warn ccp about it. Sure, the csm talks about "wanting more people in 10/10s" (pretty good evidence that not too many of them are familiar with the things, DEDs got nerfed years ago and drop fewer OPEs and such, where they used to be sure income they are now a crap shoot), but it doesn't seem like they understand at all how this particular piecemeal change could make them totally undoable. Maybe the way to persuade them is to tell them what this change could do to the Officer mod market (if you think fitting that Titan or SC is a pain NOW, wait till high end ded's kill everyone who even tries to do them LOL).
I would not worry too much about the 10/10 plexes. There is zero doubt that changes are afoot to accommodate the null sec plex reunners, be it making them substantially easier, or introducing a separate aggro slider for null which will be set at a much lower setting than high sec.
I think that you have the views of the CSM a little wrong. They think that high sec has too much money, not all Eve players. |

Lallante
Blue Republic RvB - BLUE Republic
91
|
Posted - 2012.09.27 15:09:00 -
[704] - Quote
Chi'Nane T'Kal wrote:Eloque wrote: That being said, I think that hoping for genetic AI, neural net AI, adapative AI or any such AI in a game like Eve, is not going to happen. So, I applaud changes that mimic these things. A real strategic AI would not be bothered at all by the aritifical concept of "Aggro". I would make decisions based on the constantly changing battelfield around it.
In 99% of cases the sensible decision would be warping out the whole fleet when facing a pimped up mission runner ship with unbreakable tank. You seriously want all missions emptied out after the first seconds? Maybe all those fled mission NPCs should simply accumulate somewhere and then all blob on an unlucky missionrunner or plexer when it seems opportune. This sums up 90% of PvP btw, so maybe that's really the way it should happen. Quote: I do not like knowing exactly when a respawn is going to happen. I do not like knowing exactly what a plex is going to contain.
Nothing of that has anything to do with AI change. In fact FoxFour made a point of assuring us that for the moment nothing BUT the AI is planned to be changed. Actually CCP have previously said they DO want exactly that (all NPCs to warp off if they think death is likely). This would force PvErs to fit warp disruptors and go towards CCPs goal for PvE fits to = PvP fits.
Unfortunately, the carebear tears were too great so they can only take baby steps. |

Jenn aSide
Smokin Aces.
266
|
Posted - 2012.09.27 15:21:00 -
[705] - Quote
Lallante wrote: Nothing of that has anything to do with AI change. In fact FoxFour made a point of assuring us that for the moment nothing BUT the AI is planned to be changed.
Actually CCP have previously said they DO want exactly that (all NPCs to warp off if they think death is likely). This would force PvErs to fit warp disruptors and go towards CCPs goal for PvE fits to = PvP fits.
Unfortunately, the carebear tears were too great so they can only take baby steps.[/quote]
CCP said they want that eventually. This AI change isn't doing that, which is the whole point, some of us (who aren't short sighted haters with chips on our shoulders) what good changes to all aspects of EVE to occur, what we don't want are haphazard rushed , ill-concieved changes just for the sake of change.
Just changing the AI in the way they describe (to content like missions, anomalies, belts and plexes) instead of doing the kinds of comprehensive re-design changes they need to is a bad idea that will not only affect PVE, but PVP (turning null sec rats into Null sec concord) , null player income (and it's null players driving the economy by using the isk they make to buy ships that then die) and the whole EVE market.
As players we should demand good change, but some people can't see past their own narrow interests to do that.
|

Jenn aSide
Smokin Aces.
266
|
Posted - 2012.09.27 15:23:00 -
[706] - Quote
Dinsdale Pirannha wrote:Jenn aSide wrote:Adigard wrote:[quote=Darth Gustav]
or C) they weren't aware of the fairly obvious unintentional changes that should have been fairly evident... and haven't looked at the thread yet. This isn't the case. We have a CSM post in this very thread. That doesn't mean that CSM (or any of them) are familiar with high end exploration content (like FoxFour). I know loads of Allaince bigwigs that wouldn't know the difference between a Fleet Staging Point and a hole in the ground lol. Those changes are only "fairly evident" to those of us who do exploration as a main activity, which is why we're trying to warn ccp about it. Sure, the csm talks about "wanting more people in 10/10s" (pretty good evidence that not too many of them are familiar with the things, DEDs got nerfed years ago and drop fewer OPEs and such, where they used to be sure income they are now a crap shoot), but it doesn't seem like they understand at all how this particular piecemeal change could make them totally undoable. Maybe the way to persuade them is to tell them what this change could do to the Officer mod market (if you think fitting that Titan or SC is a pain NOW, wait till high end ded's kill everyone who even tries to do them LOL). I would not worry too much about the 10/10 plexes. There is zero doubt that changes are afoot to accommodate the null sec plex reunners, be it making them substantially easier, or introducing a separate aggro slider for null which will be set at a much lower setting than high sec. I think that you have the views of the CSM a little wrong. They think that high sec has too much money, not all Eve players.
I'm sorry, but that's just paranoid thinking.
It's fine that you choose to live in High sec (the easy mode of EVE), I'm an "All-Sec" player personally and don't feel like someone is just "out to get me" the way you seem to.
You keep talking about some "aggro slider", where is the proof of this? |

Dinsdale Pirannha
Pirannha Corp
309
|
Posted - 2012.09.27 15:41:00 -
[707] - Quote
Jenn aSide wrote:
You keep talking about some "aggro slider", where is the proof of this?
Fox Four described this new mechanism in the dev blog. I dunno, when the dev describes the mechanism, kinda pretty solid proof.
And the dev also describes the concept of the slider is to easily change the aggo switching and the chances that drones will be attacked.
It is a natural extension that the dev's can quietly create sliders for each sec area, and have different settings for each area, and no one is the wiser for it. The beauty of it (from the null sec zealot perspective) is that there can be complete deniability of the existence of different sliders, and the different settings never brought up in any blog, or CSM minutes, or anywhere. |

Dinsdale Pirannha
Pirannha Corp
309
|
Posted - 2012.09.27 15:44:00 -
[708] - Quote
Jenn aSide wrote:Dinsdale Pirannha wrote:Jenn aSide wrote:Adigard wrote:[quote=Darth Gustav]
or C) they weren't aware of the fairly obvious unintentional changes that should have been fairly evident... and haven't looked at the thread yet. This isn't the case. We have a CSM post in this very thread. That doesn't mean that CSM (or any of them) are familiar with high end exploration content (like FoxFour). I know loads of Allaince bigwigs that wouldn't know the difference between a Fleet Staging Point and a hole in the ground lol. Those changes are only "fairly evident" to those of us who do exploration as a main activity, which is why we're trying to warn ccp about it. Sure, the csm talks about "wanting more people in 10/10s" (pretty good evidence that not too many of them are familiar with the things, DEDs got nerfed years ago and drop fewer OPEs and such, where they used to be sure income they are now a crap shoot), but it doesn't seem like they understand at all how this particular piecemeal change could make them totally undoable. Maybe the way to persuade them is to tell them what this change could do to the Officer mod market (if you think fitting that Titan or SC is a pain NOW, wait till high end ded's kill everyone who even tries to do them LOL). I would not worry too much about the 10/10 plexes. There is zero doubt that changes are afoot to accommodate the null sec plex reunners, be it making them substantially easier, or introducing a separate aggro slider for null which will be set at a much lower setting than high sec. I think that you have the views of the CSM a little wrong. They think that high sec has too much money, not all Eve players. I'm sorry, but that's just paranoid thinking. It's fine that you choose to live in High sec (the easy mode of EVE), I'm an "All-Sec" player personally and don't feel like someone is just "out to get me" the way you seem to. You keep talking about some "aggro slider", where is the proof of this?
And as for paranoid thinking, I just track the comments and actions of the dev's. The pattern is obvious. High sec is on its way out. It is death by a thousand cuts, but there is clearly an agenda to decimate high sec profitability.
|

Ghazu
199
|
Posted - 2012.09.27 15:55:00 -
[709] - Quote
oh god and goons are cia, it's all a mysterious :conspiracy: |

Chi'Nane T'Kal
Interminatus Aeterna Anima
7
|
Posted - 2012.09.27 16:01:00 -
[710] - Quote
Dinsdale Pirannha wrote:
And as for paranoid thinking, I just track the comments and actions of the dev's. The pattern is obvious. High sec is on its way out. It is death by a thousand cuts, but there is clearly an agenda to decimate high sec profitability.
AFAIK Mission running is the primary ISK generator right now, so that shouldn't come as a big surprise.
|

Dinsdale Pirannha
Pirannha Corp
309
|
Posted - 2012.09.27 16:47:00 -
[711] - Quote
Chi'Nane T'Kal wrote:Dinsdale Pirannha wrote:
And as for paranoid thinking, I just track the comments and actions of the dev's. The pattern is obvious. High sec is on its way out. It is death by a thousand cuts, but there is clearly an agenda to decimate high sec profitability.
AFAIK Mission running is the primary ISK generator right now, so that shouldn't come as a big surprise.
So what if mission running is the highest ISK generator? I am not saying it is, but so what??? High sec income, per account, is barely enough to pay for a plex, let alone expensive ships. Are the richest players in high sec? No. The trillionaires reside in null.
I listened to the latest state of the union for Test. They had Shadoo do a section talking about warfare. He went on about thanking people about throwing 700 million ISK ships into the grinder, and how he is monkeying around with a 1.5 billion ISK ship fit that will become a STANDARD FLEET FIT. He also went on about how they wiped out a 256 pilot fleet of -A-'s, ALL TENGU's. For most high sec players, that would be a crushing loss. For null sec players, it is chump change. It is clear that null sec pilots have way way too much ISK.
The reason that null sec attacks high sec is the pathological need to dominate someone, and given that most of null is blue to one another, it is natural these clowns come after high sec, with the aid of a cadre within CCP.
Oh, and BTW, I generated enormous wealth (by high sec standards, not null), when I was in FCON. Today, I eke out enough to pay for my monthly plex, and that is it. But the null sec zealot group want to take that away as well. They feel that under no circumstances should a high sec player make enough to pay for their account with ingame money. |

Joker Dronemaster
Frontier Explorer's League
4
|
Posted - 2012.09.27 19:26:00 -
[712] - Quote
Dinsdale Pirannha wrote:Chi'Nane T'Kal wrote:Dinsdale Pirannha wrote:
And as for paranoid thinking, I just track the comments and actions of the dev's. The pattern is obvious. High sec is on its way out. It is death by a thousand cuts, but there is clearly an agenda to decimate high sec profitability.
AFAIK Mission running is the primary ISK generator right now, so that shouldn't come as a big surprise. So what if mission running is the highest ISK generator? I am not saying it is, but so what??? High sec income, per account, is barely enough to pay for a plex, let alone expensive ships. Are the richest players in high sec? No. The trillionaires reside in null. I listened to the latest state of the union for Test. They had Shadoo do a section talking about warfare. He went on about thanking people about throwing 700 million ISK ships into the grinder, and how he is monkeying around with a 1.5 billion ISK ship fit that will become a STANDARD FLEET FIT. He also went on about how they wiped out a 256 pilot fleet of -A-'s, ALL TENGU's. For most high sec players, that would be a crushing loss. For null sec players, it is chump change. It is clear that null sec pilots have way way too much ISK. The reason that null sec attacks high sec is the pathological need to dominate someone, and given that most of null is blue to one another, it is natural these clowns come after high sec, with the aid of a cadre within CCP. Oh, and BTW, I generated enormous wealth (by high sec standards, not null), when I was in FCON. Today, I eke out enough to pay for my monthly plex, and that is it. But the null sec zealot group want to take that away as well. They feel that under no circumstances should a high sec player make enough to pay for their account with ingame money.
So......much.........fail.........don't.........know............where.........to.........start........ *BRAIN EXPLOSION*
Speaking as someone who has spent quite a bit of time in null i can say that nullsec players are not the richest in eve. I carrier rat in a maxed Thanatos hitting 1875 DPS, which roughly equates to 20-25 mill bounty ticks when pinging forsaken hubs. Losing 700 mill to the meat grinder you described is essentially 9.33333 hours of my game time. And that's assuming I am not competing with anyone else for the best Anoms in the system, the system isn't getting hit with roaming gangs every 30 minutes, and some goon jackass hasn't left a cyno toon cloaked AFK in the system. My realistic income is less than half of that most of the time due to aforementioned reasons. Now consider that I'm going to lose 100 mill a week on average in ships due to PvP losses for home defense..........(people tend to primary lodgi and talos which is primarily what I fly in Null PVP) and that extra 700 million starts to sound rather painful doesn't it. The sad part is that I'm STILL in the upper income bracket for nullsec players; many have to scrape by on half of what I make.
All that isk I made has gone to market/indy characters and has spent very little time in my hands.
This is why DED plexes are so important for many in null. The rare occasion when you or your group get a good drop out of one means several hours less grinding or that you can replace a particularly painful loss. (I took a lot more than 1 complex to replace that.)
All in all.......... I take on a level of risk that is exponentially higher than yours. So why am I making a similar amount? |

Joker Dronemaster
Frontier Explorer's League
5
|
Posted - 2012.09.27 19:57:00 -
[713] - Quote
Lallante wrote:Useless troll post.

No matter how you slice it I am going to have to sacrifice tank or DPS in some form to compensate for this change, which is going to directly affect my income. Which is something no other weapon system is going to have to do.
I'm not going to call this the NGE, but a change that leaves the "pet" class gimped in relation to everyone else in the game for an extended period of time is really ringing bells.
Heres an idea......... Maybe we can call this the PvE Content "Upgrade" and the next iteration the Content "Revamp" and in two years when they finally push out the final changes that are supposed to bring everything in line; well call that the Content "Balance" Making all the dev cycles the err..........*cough*"Content"*cough* Upgrade/Revamp/Balance or C/U/R/B for short.............
It would also be really nice if I could log in and test the changes for myself. |

Dersen Lowery
Knavery Inc. StructureDamage
109
|
Posted - 2012.09.27 20:13:00 -
[714] - Quote
Joker Dronemaster wrote:Lallante wrote:Useless troll post.  No matter how you slice it I am going to have to sacrifice tank or DPS in some form to compensate for this change, which is going to directly affect my income and is something no other weapon system is going to have to do.
Drake, Tengu and Hurricane pilots aren't forced into that choice by this particular change, but the changes that will force them to make those decisions are coming out at the same time that this change is.
Good thing that nobody flies those ships, eh?
I'm also looking forward to being able to log in and test the changes, although :Mac user: so who knows when that will be... |

Joker Dronemaster
Frontier Explorer's League
5
|
Posted - 2012.09.27 21:19:00 -
[715] - Quote
Dersen Lowery wrote:Joker Dronemaster wrote:Lallante wrote:Useless troll post.  No matter how you slice it I am going to have to sacrifice tank or DPS in some form to compensate for this change, which is going to directly affect my income and is something no other weapon system is going to have to do. Drake, Tengu and Hurricane pilots aren't forced into that choice by this particular change, but the changes that will force them to make those decisions are coming out at the same time that this change is. Good thing that nobody flies those ships, eh? I'm also looking forward to being able to log in and test the changes, although :Mac user: so who knows when that will be...
What? I never read anywhere that the new AI will be able to randomly and permanently destroy launcher/turrets off player ships unless they start fitting useless ECM mods(which reduce; not eliminate the chance btw). But since you just assured me that this is an equal nerf I'm going to assume I just missed it somewhere. Silly me............ |

Dersen Lowery
Knavery Inc. StructureDamage
109
|
Posted - 2012.09.27 21:25:00 -
[716] - Quote
Joker Dronemaster wrote:Dersen Lowery wrote:Joker Dronemaster wrote:Lallante wrote:Useless troll post.  No matter how you slice it I am going to have to sacrifice tank or DPS in some form to compensate for this change, which is going to directly affect my income and is something no other weapon system is going to have to do. Drake, Tengu and Hurricane pilots aren't forced into that choice by this particular change, but the changes that will force them to make those decisions are coming out at the same time that this change is. Good thing that nobody flies those ships, eh? I'm also looking forward to being able to log in and test the changes, although :Mac user: so who knows when that will be... What? I never read anywhere that the new AI will be able to randomly and permanently destroy launcher/turrets off player ships unless they start fitting useless ECM mods(which reduce; not eliminate the chance btw). But since you just assured me that this is an equal nerf I'm going to assume I just missed it somewhere. Silly me............
Notice that I didn't quote that part. I quoted the part where you said "I am going to have to sacrifice tank or DPS in some form to compensate," which other pilots of far more popular ships will have to do in response to other changes coming down the pipeline.
That's not an argument against the need for a serious overhaul of drone AI and UI, nor is it a claim that there's nothing wrong with this feature--I don't know, I've never been able to get on Duality to test it. It's just pointing out that drone boat pilots will have a lot of company as they redo their fits to accommodate the New Normal this winter.
|

Lallante
Blue Republic RvB - BLUE Republic
96
|
Posted - 2012.09.28 11:20:00 -
[717] - Quote
Joker Dronemaster wrote:Lallante wrote:Useless troll post.  No matter how you slice it I am going to have to sacrifice tank or DPS in some form to compensate for this change, which is going to directly affect my income and is something no other weapon system is going to have to do. I'm not going to call this the NGE, but a change that leaves the "pet" class gimped in relation to everyone else in the game for an extended period of time is really ringing bells. Heres an idea......... Maybe we can call this the PvE Content "Upgrade" and the next iteration the Content "Revamp" and in two years when they finally push out the final changes that are supposed to bring everything in line; well call that the Content "Balance" Making all the dev cycles the err..........*cough*"Content"*cough* Upgrade/Revamp/Balance or C/U/R/B for short............. It would also be really nice if I could log in and test the changes for myself.
YEs but noone cares nor should they care that you will have to sacrifice tank or DPS to compensate for this change.
Its called adaption. Welcome to Eve.
When I started playing "tracking" wasnt even a thing and there was no armor tanking setups - imagine adapting from that!
PS: The idea that this gimps droneboats is simply wrong. Have you ever PvEd in a wormhole? You can use drones fine if you manage them (and remote reps) properly. |

Rengerel en Distel
Amarr Science and Industry
429
|
Posted - 2012.09.28 12:26:00 -
[718] - Quote
Lallante wrote:Joker Dronemaster wrote:Lallante wrote:Useless troll post.  No matter how you slice it I am going to have to sacrifice tank or DPS in some form to compensate for this change, which is going to directly affect my income and is something no other weapon system is going to have to do. I'm not going to call this the NGE, but a change that leaves the "pet" class gimped in relation to everyone else in the game for an extended period of time is really ringing bells. Heres an idea......... Maybe we can call this the PvE Content "Upgrade" and the next iteration the Content "Revamp" and in two years when they finally push out the final changes that are supposed to bring everything in line; well call that the Content "Balance" Making all the dev cycles the err..........*cough*"Content"*cough* Upgrade/Revamp/Balance or C/U/R/B for short............. It would also be really nice if I could log in and test the changes for myself. YEs but noone cares nor should they care that you will have to sacrifice tank or DPS to compensate for this change. Its called adaption. Welcome to Eve. When I started playing "tracking" wasnt even a thing and there was no armor tanking setups - imagine adapting from that! PS: The idea that this gimps droneboats is simply wrong. Have you ever PvEd in a wormhole? You can use drones fine if you manage them (and remote reps) properly.
You can do a lot of things if you manage it correctly, that doesn't make it anywhere near optimal. You see a lot more drake/tengu WH fits than you do ishtars or other drone boats, simply for the fact that it's easier.
I'm not saying that drone boats will be useless by any means, but I think it will hurt younger players doing lower level missions more, as they'll lose more drones. It will also hurt those boats that rely on heavy drones, as once they get aggro, they're toast. Turret and missile boats won't have to make any of the same kinds of sacrifices, so will become the better choice for easier gameplay.
|

Jenn aSide
Smokin Aces.
268
|
Posted - 2012.09.28 12:27:00 -
[719] - Quote
Lallante wrote:
PS: The idea that this gimps droneboats is simply wrong. Have you ever PvEd in a wormhole? You can use drones fine if you manage them (and remote reps) properly.
but this is a point some of you "yay changes" people don't understand.
Wormholes and Incursions were BUILT around the idea of their AI's behavior. Older PVE content (missions, explorations sites, belt rats ect ect ect. This is why incursion and wormhole sites tend to have fewer rats, because they are more powerful.
This is why some of us are screaming "ccp, hit the brakes, unintended consequences ahead" because older PVE content isn't balanced around smarted AI like incursions and wormholes are. I'm honestly having a hard time understanding what people don't understand that..... |

Rengerel en Distel
Amarr Science and Industry
429
|
Posted - 2012.09.28 12:28:00 -
[720] - Quote
Joker Dronemaster wrote:Dersen Lowery wrote:Joker Dronemaster wrote:Lallante wrote:Useless troll post.  No matter how you slice it I am going to have to sacrifice tank or DPS in some form to compensate for this change, which is going to directly affect my income and is something no other weapon system is going to have to do. Drake, Tengu and Hurricane pilots aren't forced into that choice by this particular change, but the changes that will force them to make those decisions are coming out at the same time that this change is. Good thing that nobody flies those ships, eh? I'm also looking forward to being able to log in and test the changes, although :Mac user: so who knows when that will be... What? I never read anywhere that the new AI will be able to randomly and permanently destroy launcher/turrets off player ships unless they start fitting useless ECM mods(which reduce; not eliminate the chance btw). But since you just assured me that this is an equal nerf I'm going to assume I just missed it somewhere. Silly me............
Heavy missiles are being nerfed, as well as the hurricane. So what he meant is that 3 of the most popular mission ships are all being nerfed as well as drone boats. Drake and Tengus can switch to HAM fits, and the hurricane has other fits that can be used, it's mostly just the drone boats that take a hit that can't be worked around by fitting changes.
|

Travis Wells
Amok. Goonswarm Federation
246
|
Posted - 2012.09.28 12:36:00 -
[721] - Quote
Let's try this scenario, if a dude was mining in nullsec, say with a bot, so bot mining, and you warp to him in say a stealth bomber, the rats will deagress the bot and kill the bomber instead because that's "more engaging" pve. That totally makes sense, buff botting. |

Ganthrithor
GoonWaffe Goonswarm Federation
410
|
Posted - 2012.09.28 12:37:00 -
[722] - Quote
So, I don't spend a lot of time in wormholes, but I'm told that sleeper rats like to change targets when new things enter a site.
If I'm cruising around in a PvP ship trying to gank ratters, am I now going to get lit up by the rats the second I warp into somebody's site to tackle them? Because if this is the case it's going to literally ruin ratter-hunting (and help protect bots, for that matter). |

Rengerel en Distel
Amarr Science and Industry
429
|
Posted - 2012.09.28 12:45:00 -
[723] - Quote
Ganthrithor wrote:So, I don't spend a lot of time in wormholes, but I'm told that sleeper rats like to change targets when new things enter a site.
If I'm cruising around in a PvP ship trying to gank ratters, am I now going to get lit up by the rats the second I warp into somebody's site to tackle them? Because if this is the case it's going to literally ruin ratter-hunting (and help protect bots, for that matter).
Some of the rats will switch to you based on sig size. You'll probably just get hit with the scram/TD/neut rats though, so no worries :P
|

Rengerel en Distel
Amarr Science and Industry
429
|
Posted - 2012.09.28 12:47:00 -
[724] - Quote
Travis Wells wrote:Let's try this scenario, if a dude was mining in nullsec, say with a bot, so bot mining, and you warp to him in say a stealth bomber, the rats will deagress the bot and kill the bomber instead because that's "more engaging" pve. That totally makes sense, buff botting.
I believe it's emergent gameplay, and they'll just tell you to take more people on your roams.
|

Ganthrithor
GoonWaffe Goonswarm Federation
410
|
Posted - 2012.09.28 13:53:00 -
[725] - Quote
FWIW CCP FoxFour says they're aware of the behavior in this context and are still working internally on balancing it. Let's hope it's still possible to point ratting carriers with a bomber without promptly getting blown to smithereens. |

Jenn aSide
Smokin Aces.
268
|
Posted - 2012.09.28 14:18:00 -
[726] - Quote
Travis Wells wrote:Let's try this scenario, if a dude was mining in nullsec, say with a bot, so bot mining, and you warp to him in say a stealth bomber, the rats will deagress the bot and kill the bomber instead because that's "more engaging" pve. That totally makes sense, buff botting.
Unintended Consequence #28123 identified and filed sir!
|

Joker Dronemaster
Frontier Explorer's League
6
|
Posted - 2012.09.28 14:39:00 -
[727] - Quote
Duality client updating.............YAY!
Time to go see how screwed I am!
EDIT: Day old pizza........... Breakfast of champions................ Damn it I'm out of coffee again.............. Oh well.......... Beer it is then. See all of you on duality in an hour or so after class. |

Tolmar
Capital Industries Research And Development Fidelas Constans
28
|
Posted - 2012.09.28 17:48:00 -
[728] - Quote
CCP FoxFour wrote:ChromeStriker wrote:CCP FoxFour wrote:Louis deGuerre wrote:BRAIIIIIIINNNNNS BRAIIIINNNNSSSS This is going to be soooooo much fun. I can already taste the sea of tears  A sea of tears over this... you should have seen what else we wanted the NPC to do.  What "did" you want to them to do? Pods. Lots and lots of pod kills.  That and I heard something about NPC's with cynos when someone brings a capital on the field.
Ok you said no pods but if a rat cynos in a super carrier rat when I am doing an escalation I will shat myself :P |

Tolmar
Capital Industries Research And Development Fidelas Constans
28
|
Posted - 2012.09.28 17:52:00 -
[729] - Quote
Rengerel en Distel wrote:Travis Wells wrote:Let's try this scenario, if a dude was mining in nullsec, say with a bot, so bot mining, and you warp to him in say a stealth bomber, the rats will deagress the bot and kill the bomber instead because that's "more engaging" pve. That totally makes sense, buff botting. I believe it's emergent gameplay, and they'll just tell you to take more people on your roams.
As a null sec pvper, I actually like the idea of having to worry about rats killing me while I gank someone haha why should I not run this risk :) |

Kyrplexa Insanitus
Psycho Tech Industries Interstellar Hobos
2
|
Posted - 2012.09.28 20:22:00 -
[730] - Quote
I say this because I read some comments on reddit. people are being negative and giving bad advice to new prospects.
For the missioner perspective... This change shouldn't really hurt you.
For the Noobs, The changes to cruisers basically fully negate these changes, and will make level IV's possible for low skilled accounts, whereas, they would be able to hop in logi cruisers and act as a platform allowing the higher skilled people to fit dps.
These changes seem to be put into play because of the re-work to cruisers. IMO. no one should complain, because it is ccp thinking ahead of themselves... hopefully. Without these changes, people could run trial accounts in T1 logi cruisers, blitzing sites and so on. (Granted, one could triple box and theorhettically do the same.)
I hope this increases the prices from low/null sites to compare to WH delving to a degree. |

Joker Dronemaster
Frontier Explorer's League
6
|
Posted - 2012.09.28 21:56:00 -
[731] - Quote
Put duality online DAMN IT!
Pretty please............. |

Adigard
RubberDuckies -Entropy-
17
|
Posted - 2012.09.28 22:45:00 -
[732] - Quote
Joker Dronemaster wrote:Put duality online DAMN IT!
Pretty please.............
Yah... I'm guessing it's going to be DoA until sometime next week. And it's nearly midnight in Iceland now, so I can't imagine any Dev's waking up in the middle of the night / middle of the weekend to get the test server up for us.
Travis Wells wrote:Let's try this scenario, if a dude was mining in nullsec, say with a bot, so bot mining, and you warp to him in say a stealth bomber, the rats will deagress the bot and kill the bomber instead because that's "more engaging" pve. That totally makes sense, buff botting.
Not all the rats will aggress the SB, but every single rat that swaps to the SB will continue killing the SB until he warps out.
Tolmar wrote:As a null sec pvper, I actually like the idea of having to worry about rats killing me while I gank someone haha why should I not run this risk :)
It's an excellent policy to have, and the tears from PvP'ers who get popped by 'bears when most of the PLEX turns it's guns on them, and continues to kill them while ignoring the missioner... will be grand ^_^
Kyrplexa Insanitus wrote:For the Noobs, The changes to cruisers basically fully negate these changes, and will make level IV's possible for low skilled accounts, whereas, they would be able to hop in logi cruisers and act as a platform allowing the higher skilled people to fit dps.
Running L4's in a T1 Cruiser... huh. Should be fascinating to see. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
311
|
Posted - 2012.09.28 23:38:00 -
[733] - Quote
Adigard wrote: Running L4's in a T1 Cruiser? Huh. Should be fascinating to see, wonder if it'll go over any better than running L4's in a T3 BC.
That confused me too, but then he mentioned logis, so maybe referring to taking a few new players in T1 logi cruisers with you in place of more tank? Dunno, but that is what it seems. |

Adigard
RubberDuckies -Entropy-
17
|
Posted - 2012.09.28 23:45:00 -
[734] - Quote
Tyberius Franklin wrote:Adigard wrote: Running L4's in a T1 Cruiser? Huh. Should be fascinating to see, wonder if it'll go over any better than running L4's in a T3 BC.
That confused me too, but then he mentioned logis, so maybe referring to taking a few new players in T1 logi cruisers with you in place of more tank? Dunno, but that is what it seems.
Yah, read that as well... but T1 cruiser's won't have T2 cruiser tanks... and will end up tanking / holding aggro off everything because they've tuned repping aggro to be the amongst the highest. Except for RR drones... which apparently don't have aggro (according to CCP), is boggled...
Kyrplexa Insanitus wrote:Without these changes, people could run trial accounts in T1 logi cruisers, blitzing sites and so on.
Was confused... people can currently solo L4's in a BS and take as many trial account friends as they want, for an ever-decreasing pool of pretty terrible mission rewards (INB4 someone points out that high-sec accounts for the most ISK earned, with roughly 85% of the server population living there).
Kyrplexa Insanitus wrote: I hope this increases the prices from low/null sites to compare to WH delving to a degree.
Was... more confused. not sure why fewer drone boats would impact low-sec prices... but it may eventually increase the prices for Cap / SCap fittings with the difficulty in tanking the DED 10/10 sites. |

Crickity
Kraftwerk Foundries
0
|
Posted - 2012.09.29 04:10:00 -
[735] - Quote
I just have a simple question here. I have two accounts. I use two command ships. One setup for max tank to get aggro, and the other fit for mostly dps and minimal tank in case of a ship or three switching aggro.
Is the target switching now going to go after each ship equally? If so, that breaks my whole reason of running two accounts.
Sure I have the skills to run my marauder perfectly and I could solo the whole thing, but it's more fun to have tank/dps ships. If there is going to be target switching on the same level ships that breaks your marketing of having a second account. Now I need a second monitor as alt tabbing between characters will become too time consuming and risky. Are you going to buy me that monitor? NO. I have lost a few friends because of things like this. I lost over a dozen when you made shader model 2 cards obsolete. These guys were severely hurt, and most of them are gone for good. Just because you were forcing them to purchase new hardware. I don't mind coming up with new strategy for running missions, but not when I have to micro manage my accounts.
"Having that extra pilot at your disposal can often turn the tides on a difficult mission or shift a taxing task into a more efficient venture. A second account also means more places you can be at once, which makes monitoring the markets easier, gathering intel faster, and mining ops more productive"
I really really hope I'm worried for nothing and this will not affect me. If it does, goodbye one toon. lol. |

Nevyn Auscent
Broke Sauce
0
|
Posted - 2012.09.29 04:30:00 -
[736] - Quote
Note for Drone Boats. Look under the New Destroyers in Features & Ideas. CCP are proposing a damage buff for your Drone Aug units.
Quote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
Just so you don't all miss it and rage that your not getting any kind of compensations. |

Martin0
Maximum-Overload
73
|
Posted - 2012.09.29 11:19:00 -
[737] - Quote
Nevyn Auscent wrote:Note for Drone Boats. Look under the New Destroyers in Features & Ideas. CCP are proposing a damage buff for your Drone Aug units. Quote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23% Just so you don't all miss it and rage that your not getting any kind of compensations.
Unfortunately dead drones deliver exactly 0 damage. |

Adigard
RubberDuckies -Entropy-
17
|
Posted - 2012.09.29 12:25:00 -
[738] - Quote
Nevyn Auscent wrote:Note for Drone Boats. Look under the New Destroyers in Features & Ideas. CCP are proposing a damage buff for your Drone Aug units. Quote:* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16% * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23% Just so you don't all miss it and rage that your not getting any kind of compensations.
Which would be welcome because drones do rather apathetic damage as is... except, since your drones will be out less often and you'll be micro-managing everything more... it's probably a barely break even feature.
Also, I think most people are more concerned with the terrible terrible Drone Interface... less the fact that their drones do bad DPS. |

Alayna Le'line
28
|
Posted - 2012.09.29 18:05:00 -
[739] - Quote
Adigard wrote:Also, I think most people are more concerned with the terrible terrible Drone Interface... less the fact that their drones do bad DPS
QFT
If drone management weren't such a huge pain having to pull them back or doing something else to them when they get aggro probably wouldn't be such a big deal. If the issue is AFK missioning just remove the auto attack option from drones and be done with it for all I care, the change as it appears to be proposed right now does nothing to discourage AFK missioning and does everything to annoy people that run their mission ATK.
|

Mund Richard
3
|
Posted - 2012.09.29 22:51:00 -
[740] - Quote
Let's see if I can keep from ranting
CCP FoxFour wrote:Drone users: I flew a Dominix into Angel Extravaganza, I began with taking aggro, then I launched light drones to kill off the frigates. While my light drones were out the frigates switched their fire to them, but I dispatched them quickly enough that it was of no concern. Then I switched to heavies and moved on. . Please try a mission that is not so easy, again rats that are not the most... easy? 1) They spawn in neat small waves, each wave is easy-as-hell (and the bonus room is predictable, but let's ignore it) 2) They don't use debiliating EWAR
How to ramp up the challenge rating? Try a room like World's collide, both side on Gurista/Serpentis (they have a few more interesting ones, like The Attack Serpentis - once in a while you get full room aggro in it even though you didn't shoot nor with guns or drones the ones that should give it), the results may or may not be different than with angel's.
For added testing bonus, pretend you have been successfully Jammed twice (up to 40 seconds?) or Dampened down to to 9km targeting range and 40 sec lock time. It will happen for some unlucky folks every once in a while, so should be tested for what happens then, right?
You may want to start by taking care of the frigate rats so you can warp out in case of an emergency. But you cannot command which target to hit, they may be 15km away, and tripple-webbed(do I remember right rat EWAR has no stacking penalty) +scram on your drones if they are unlucky. Game mechanics on sig size and hostility (you did nothing, targeted nothing) makes it more part of design, and not luck... Anyways, any drone targeted in such fashion will NOT make it back. Once they jump onto the next, it will be just as dead as the previous one. And you loose half a mill every time, without a chance to interact.
Sentries are fair enough, the one that gets shot at you recall, and then continue with a release. Ofc with each drone agressed, you loose 20% of your dps for a while, but it aint so bad, a tracking disruptor would be just as bad for your guns.
Heavy Drones: Let's say one flies a ship 175/125 dronespace, and uses heavies (lack of skill, not wanting to sit still). With the sig bloom the heavies get moving back, attacking a rat that shoots from 50km, if they also get their friend's attention, it will be pretty unlikely that they make it back in one piece.
Keeping drones alive with repairs and "heal agro": Repair range is limited, cruiser-sized opponents may orbit up to 30km while medium reppers have a range of 6km. Large ones go up to 55km, repair range is under 10km on T2s. Should they make it back so far, they are "as good as inside" the drone bay anyways, so it's irrelevant. Sentries can be repped just fine, that is if you are willing to use less guns and drone range controls, plus let them take up to 5 targeting slots. Assuming no Jam/Damp when you release them back
Travel time of drones will be much more of a factor in dps / mission completition time. Every time I recall the little guys that were out at 25-50km, the round trip time will be dps loss (for the sake of showing realistic scenarios, let's say I fly a Myrm in a L3, or heavies in an Armageddon while moving towars gates in The Score). It's like a reloading for guns. Except that my "guns" may be broken in the process, the interface is more cumbersome, and recalling one might just get agro on two others.
Constantly juggling the ones that have agro sounds... not like my idea of fun. Also a huge loss of dps and concentration And increase in drone travel speed, health, and an immunity to EWAR (which solve SOME of the problems) would screw up the PvP side of things. Or can they be made rat EWAR-immune?
Someone before mentioned that the destroyer-hull frigate rats can take light drones out with two salvoes, so even if they don't get EWARed, it's quite possible to instantly loose a drone if 3 of those agress it at the same time, before one has time to react? That would be just plain bad. 
CCP FoxFour wrote:Jason Edwards wrote:so all this work to just get people to stop using drones. The expectation is not that people stop using drones. Because anyone who is not a drone fanatic like myself has long since stopped using them, and fanatics are unreasonable anyways? ...I for one think I'll be using the time till the winter expansion to train up something like T2 ACs and use a Mach/Vargur from now on. About twice the damage than my sentry drones with two amps, and no annoying micro-management.  Until those get nerfed as well, then time to train something new!
Not (just) droneship-minded closing lines Mid-slot EWAR as "tanking": So let me get this straight... I'm going to fit a module that has "Taunt" written over it, so the "dps" little guys can go nuts (drones or newbs in smaller/undertanked ships)? Except that there is no "taunt meter", and they may or may not still shoot at my drones/friends? Who are possibly outside rep range (or forcing them in tight patterns, possibly outside their gun's optimal), so hostile EWAR is my only choice? And as far as game lore goes, why would I fit a module that slightly reduces the capabilities of only ONE hostile ship, when there are a dozen others just like him coming bearing down on me? Would make a lot more sense to boost my own ship, so vastly outnumbered.
Saying that one should fit modules for dealing with agro on unintended friendlies when without the AI acting the way it does wouldn't make that much sense, doesn't sounds like a nice gameplay mechanic to me. 
Hope the change will be done along with a player-approvedly improved drone interface.
It will be interesting to hear how bounty payouts per tick and total a day will change for a particular setup (Dominix), and not just for the player masses in overall. Got such detailed statistics as well? |

Tsukinosuke
Id Est
6
|
Posted - 2012.09.29 23:20:00 -
[741] - Quote
Jenn aSide wrote:Tsukinosuke wrote: as i said before, i do NOT like hitting neither a training dummy(like most of wower) or low-level AI ratz(like most of afk pve-er).. if this change made it better, it would be called "succesful" by me.
Ok, explain to me how this particular change does that? Explain the differance I will see while using my mach/tengu combination in a mission.
firstly, thank you for your time. the real problem here is not changes, but our fears. the AI is used already on sleepers and also its full featured, its ok, for example a drake pilot can solo class-3 w-space. some pilots can run lv4 missions with a battlecruiser(e.g. myrm), i have experienced it myself too.. |

Adigard
RubberDuckies -Entropy-
19
|
Posted - 2012.09.29 23:51:00 -
[742] - Quote
Tsukinosuke wrote:Jenn aSide wrote:Tsukinosuke wrote: as i said before, i do NOT like hitting neither a training dummy(like most of wower) or low-level AI ratz(like most of afk pve-er).. if this change made it better, it would be called "succesful" by me.
Ok, explain to me how this particular change does that? Explain the differance I will see while using my mach/tengu combination in a mission. firstly, thank you for your time. the real problem here is not changes, but our fears. the AI is used already on sleepers and also its full featured, its ok, for example a drake pilot can solo class-3 w-space. some pilots can run lv4 missions with a battlecruiser(e.g. myrm), i have experienced it myself too..
A Drake can solo a C3 site, or a L4 mission... but that's as far as your example goes.
An evening of clearing L3 combat sites can reward a quarter of a billion ISK... why is it so hard for people to understand that high-sec missions don't reward anywhere near the amount that WH sites do, and therefore shouldn't require anywhere nearly the same amount of work? |

Jenn aSide
Smokin Aces.
270
|
Posted - 2012.09.30 00:46:00 -
[743] - Quote
Adigard wrote:Tsukinosuke wrote:Jenn aSide wrote:Tsukinosuke wrote: as i said before, i do NOT like hitting neither a training dummy(like most of wower) or low-level AI ratz(like most of afk pve-er).. if this change made it better, it would be called "succesful" by me.
Ok, explain to me how this particular change does that? Explain the differance I will see while using my mach/tengu combination in a mission. firstly, thank you for your time. the real problem here is not changes, but our fears. the AI is used already on sleepers and also its full featured, its ok, for example a drake pilot can solo class-3 w-space. some pilots can run lv4 missions with a battlecruiser(e.g. myrm), i have experienced it myself too.. A Drake can solo a C3 site, or a L4 mission... but that's as far as your example goes. An evening of clearing L3 combat sites can reward a quarter of a billion ISK... why is it so hard for people to understand that high-sec missions don't reward anywhere near the amount that WH sites do, and therefore shouldn't require anywhere nearly the same amount of work?
I hadn't thought about that, but its a good point. This change makes drone management more of a pain in the butt, for ZERO increased reward. While I understand putting an end to afk missioning, punishing ALL drone users for the abuse of some isn't sound reasoning to changes.
Again, for Tsukinosuke let me reiterate: Wormholes and Incursions were built from the ground up with the bevhavior of the NPCs in them in mind, so they work fine. The older content (everything from belt rats to missions of all kinds to anoms and DED complexes to COSMOS ect ect) was created with the original NPC behavior in mind (thus the 20 battleships neuting you to death and back in the Blood Raider 10/10, never mind the ship killer torps).
What ccp is talking about doing is changing the bevahiors of NPC ships in content NOT DESIGNED FOR IT. What happens to a loki or Tengu in the 5th room of Angel Cartel Fleet Staging Point when the npc battleship that shoots the torp change starget to you, along with just a handful of webbing and TARGET PAINTING Angel frigs???? Have you pro-change guys even considered that (or even experianced the content)?
One more time, we're not saying don't change, we're saying change it the right way or risk screwing up large swaths of the game for many player who don't deserve it. i'm not sure why this message is so bloody controversial around here. |

Rengerel en Distel
Amarr Science and Industry
434
|
Posted - 2012.09.30 02:36:00 -
[744] - Quote
I just wonder why they even put any of this up if we can't test it again until Oct 19th. Get everyone riled up, then not let us test it for a month (I don't really count that last blip on Duality since high sec was off limits and the markets weren't seeded).
I'm really hoping to be blown away with the winter expansion, but i have a sense of dread because of :CCP:
|

clideb50
Dakka Unlimited
0
|
Posted - 2012.09.30 02:59:00 -
[745] - Quote
Quick question on the ai changes; say 2 friends and I decide to do a level 4 mission. Between the 3 of us; we have a frigate, a cruiser, and a battleship. Does that mean after the new changes frigate rats will prioritize the frigate, cruiser rats prioritize the cruiser, and battleship rats will prioritize the battleship? |

Buzz Boolean
Bung Cheese Bandits
0
|
Posted - 2012.09.30 03:28:00 -
[746] - Quote
Maybe this has been brought up already, but I don't see why drones are deserving of more rat aggro.
I mean, any guns or missiles do not have to be micro managed the way we anticipate drones will have to be.
Rats can't shoot at your guns or launchers, but they can eliminate your drones (primray DPS) with priority.
The only way rats can stop your DPS in a gun/missile boat, is to kill the ship. But it's okay to eliminate the drone boat DPS without killing the ship, as a priority on the aggro tree.
So, we should either forget this ill fated AI change, or, allow rats to directly target guns and launchers separate from shield, armor and hull damage. Let's spread the DPS focused rat-aggro-love around fairly, or not at all. |

Tairon Usaro
ZERO T0LERANCE RAZOR Alliance
12
|
Posted - 2012.09.30 08:46:00 -
[747] - Quote
dont like it
it is a really super simple easy developer rule:
If you ever come to the point where you want to change a game mechanic that existed in the game for more than 3 years, hit you head agaist the wall, think again about it. if you still think you need to change it, hit your head again against the wall ....
You can add things
You can tweak things that are new in the game
You can fix things that a broken
BUT DONT FIX THINGS, THAT ARE NOT BROKEN ! |

Adigard
RubberDuckies -Entropy-
19
|
Posted - 2012.09.30 11:37:00 -
[748] - Quote
Tairon Usaro wrote: BUT DONT FIX THINGS, THAT ARE NOT BROKEN !
And ultimately CCP could have simply updated the NPC AI code without changing anything... and the player's would probably be overjoyed. Just the promise of 'cool things' down the road probably would have had some ex-player's resub.
But instead they had to go down the rabbit hole with all these dumb unintended changes. And ironically some of the posts in the other threads seem to be from people who have drunk the Kool-Aid a few too many times "zoinkies, they're totally revamping the AI, this game is going to be soooooooo cool down the road when they (insert magical future dev change here that totally isn't happening anytime soon / 18 months)." |

Tsukinosuke
Id Est
6
|
Posted - 2012.09.30 14:00:00 -
[749] - Quote
Tairon Usaro wrote:dont like it
it is a really super simple easy developer rule:
If you ever come to the point where you want to change a game mechanic that existed in the game for more than 3 years, hit you head agaist the wall, think again about it. if you still think you need to change it, hit your head again against the wall ....
You can add things
You can tweak things that are new in the game
You can fix things that a broken
BUT DONT FIX THINGS, THAT ARE NOT BROKEN !
You say so.. and people have an idea about what kind developer you are.. unnecessary *sarcasm* took you to here..
there is no rule like "DO NOT UPDATE/UPGRADE/IMPROVE THINGS, EVEN THEY ARENT BROKEN OR SOMEONE SAYS SO"..
|

Vaerah Vahrokha
Vahrokh Consulting
1916
|
Posted - 2012.09.30 15:59:00 -
[750] - Quote
Glad that I am a trader.
Unlike the frequent PvP changes and PvE nerfs, CPP will never, never, NEVER EVER bother to update the ridicolously obsolete EvE trading mechanics, so I will bask in money forever!  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Adigard
RubberDuckies -Entropy-
19
|
Posted - 2012.09.30 17:26:00 -
[751] - Quote
Tsukinosuke wrote:there is no rule like "DO NOT UPDATE/UPGRADE/IMPROVE THINGS, EVEN THEY ARENT BROKEN OR SOMEONE SAYS SO"..
As the previous poster pointed out... Eve Online has sooo many sucking chest wounds begging for Dev attention, and this is where they spend their money? There are more things that were half-implemented, or utterly abandoned, or just plain broken that could use Dev attention first. |

bad man Lee
The Scope Gallente Federation
0
|
Posted - 2012.10.01 04:56:00 -
[752] - Quote
I applaud CCP in fixing the obvious flaw in the AI. This will definitely make my life ddoing mission as a noob harder. But the current AI is so ridiculously dumb that it need fixing. I can understand so many 'veteran' EVE players would rather have dumb and boring AI than smarter and interesting one. If they like easy game mode so much, they might as well vote for random ISK to appear in our wallet everytime we sign up for mission. No need to 'pretend' we actually run the mission.. Oh wait, most of the time we are AFK anyway becuz AI is so dumb  |

Buzz Boolean
Bung Cheese Bandits
0
|
Posted - 2012.10.01 06:11:00 -
[753] - Quote
bad man Lee wrote:I applaud CCP in fixing the obvious flaw in the AI. This will definitely make my life ddoing mission as a noob harder. But the current AI is so ridiculously dumb that it need fixing. I can understand so many 'veteran' EVE players would rather have dumb and boring AI than smarter and interesting one. If they like easy game mode so much, they might as well vote for random ISK to appear in our wallet everytime we sign up for mission. No need to 'pretend' we actually run the mission.. Oh wait, most of the time we are AFK anyway becuz AI is so dumb  The "obvious flaw" is the way the game was designed. It is not a flaw, rather, it is the way the game works. The WH AI is appropriate for that environment, and by the same token, we should be leaving the mission/belt, etc AI alone.
As for "random ISK appearing in the wallet" and pretending, why doesn't CCP just randomly destroy drones and we can "pretend" the new AI has been implemented. It would save them a lot of work.
Honestly, I do not get the motivation to change this now, and maybe ever. Rat AI is so fundamental to the game, that by changing it they are essentially creating some other game.
But as this type of thing goes, we will get these changes whether we want it or not, whether it is a good idea or not.
Fun? IMO, all changes should be to make the game more fun. Seems like this change is going make it a lot less fun for drone boat dudes like me. This is NOT balance for the drone boats. This is imbalance. And most likely, CCP will botch it, and we'll have another super nerf, this time for drone boats, that may or may not ever get fixed.
I want to start cussing in here and using the words "bozos" and "CCP" in the same sentence. But I'll restrain myself. |

bad man Lee
The Scope Gallente Federation
1
|
Posted - 2012.10.01 07:58:00 -
[754] - Quote
I believe many people who complain about imrpovement in NPC AI are raising objections NOT because AI will becomw smarter but because other potential (perceived or real) implications of having a more intelligent NPC. The two issues that I can deduct from reading tons of comments here are: 1) Drone Management; and 2) Scaling up PVE difficulties level.
For Drone Management, I agree the current drone UI and AI are pretty poor. CCP should improve them. But it does not mean NPC AI should be left to rot untouched until Drone UI and AI are improved. The same on the difficulties scaling for sites and plexes; CCP should look at them to make sure a level 1 and 2 agents are doable for noob like myself whilst level 3 and 4 are challenging but entertaing if we can do them in a group despite getting occasional agros from NPC. Again, this is different issue from NPC AI improvement.
In short, just because Drone AI and UI + pve difficulties scaling are not 'perfect' does not mean NPC AI should not be improved.
|

Jenn aSide
Smokin Aces.
272
|
Posted - 2012.10.01 13:37:00 -
[755] - Quote
bad man Lee wrote:I believe many people who complain about imrpovement in NPC AI are raising objections NOT because AI will becomw smarter but because other potential (perceived or real) implications of having a more intelligent NPC. The two issues that I can deduct from reading tons of comments here are: 1) Drone Management; and 2) Scaling up PVE difficulties level.
For Drone Management, I agree the current drone UI and AI are pretty poor. CCP should improve them. But it does not mean NPC AI should be left to rot untouched until Drone UI and AI are improved. The same on the difficulties scaling for sites and plexes; CCP should look at them to make sure a level 1 and 2 agents are doable for noob like myself whilst level 3 and 4 are challenging but entertaing if we can do them in a group despite getting occasional agros from NPC. Again, this is different issue from NPC AI improvement.
In short, just because Drone AI and UI + pve difficulties scaling are not 'perfect' does not mean NPC AI should not be improved.
Yea, we can tell you're new, because you don't seem to understand what's being said.
There is no issue of "scaling", there is the issue of a thing (old pve content) that was designed one way not working correctly when you change only one key aspect (npc behavior) without changing the other aspects (numbers of various types of ships for example).
What we are saying is: If ccp wants to change npc behavior, great, change the content to fit that, don't BREAK old content by making a piecemeal change.
As you are new, it's a safe bet you've never even been in a null sec DED complex. Null sec DED complexes use the same "rats" as missions so this change would affect them too. plexes like Angel Cartel Naval Cartel Naval Ship Yard has rats that web, scram and TARGET PAINT + an npc battleship that fires a torpedo that does 160,000 points of damage to anything battleship sized (which means EVERY ship because of the target painting).
With the above plex, it wouldn't be a matter of "bring more people", it would mean "now EVERY ship you bring has to be able to tank not only the explosive/kinetic heavy angel rats, a few of whom shoot thermal damage at you as well, but EVERY ships has to be able to withstand full 160k EM torp hits"! I don't know too many ships that can do that AND do more than 100 damage per second lol. It would make that plex un-doable.
Not to mention all the other consequences (like how the new AI could dampen null sec pvp, hell if I were getting chased by neutral in null, I might warp to a sanctum and let the chips fall where they may). And all for a change that won't even be noticable to someone like my (I dual box a machariel and Tengu in missions, meaning I never have to use drones and don't care if npcs switch aggro).
Frankly, you don't seem to know enough about the way the game works to offer an opinion, and should maybe gain more experience and then form an opinion. |

Dinsdale Pirannha
Pirannha Corp
314
|
Posted - 2012.10.01 14:45:00 -
[756] - Quote
Jenn aSide wrote: Yea, we can tell you're new, because you don't seem to understand what's being said.
There is no issue of "scaling", there is the issue of a thing (old pve content) that was designed one way not working correctly when you change only one key aspect (npc behavior) without changing the other aspects (numbers of various types of ships for example).
What we are saying is: If ccp wants to change npc behavior, great, change the content to fit that, don't BREAK old content by making a piecemeal change.
As you are new, it's a safe bet you've never even been in a null sec DED complex. Null sec DED complexes use the same "rats" as missions so this change would affect them too. plexes like Angel Cartel Naval Cartel Naval Ship Yard has rats that web, scram and TARGET PAINT + an npc battleship that fires a torpedo that does 160,000 points of damage to anything battleship sized (which means EVERY ship because of the target painting).
With the above plex, it wouldn't be a matter of "bring more people", it would mean "now EVERY ship you bring has to be able to tank not only the explosive/kinetic heavy angel rats, a few of whom shoot thermal damage at you as well, but EVERY ships has to be able to withstand full 160k EM torp hits"! I don't know too many ships that can do that AND do more than 100 damage per second lol. It would make that plex un-doable.
Not to mention all the other consequences (like how the new AI could dampen null sec pvp, hell if I were getting chased by neutral in null, I might warp to a sanctum and let the chips fall where they may). And all for a change that won't even be noticable to someone like my (I dual box a machariel and Tengu in missions, meaning I never have to use drones and don't care if npcs switch aggro).
Frankly, you don't seem to know enough about the way the game works to offer an opinion, and should maybe gain more experience and then form an opinion.
What you say is all true. I try to be a champion of high sec, but lived in null sec and the scenario you have painted is precise. But I am fully confident that the dev will introduce a separate slider (for those who don't know about the slider for AI aggro, read the beginning pages of the blog) for null, which lowers if not outright eliminates this idiotic change to the AI.
It is easier to introduce a different slider for null than to overhaul all the plexes making them easier. All along this was planned as an attack on high sec, and null sec will be taken care of. |
|

CCP FoxFour
C C P C C P Alliance
723

|
Posted - 2012.10.01 16:19:00 -
[757] - Quote
So I just ran The Maze with two RR Domis and had absolutely no problem. In total I lost 3 light drones, but that was primarily because I was not paying attention. If I was I could have done so without a single drone loss.
To be honest, I actually think this change makes it to easy. If one of my tanks was failing because I got distracted I could activate the remote reps or ewar on my other ship and then they would switch to it. Yay for actually being able to control aggro! :D
Once we have a date for getting Duality back up I will let you guys know and you can test it for yourselves. Back to testing more missions and PLEX. :) Content Designer | Team Five 0 @regnerBA |
|

Dinsdale Pirannha
Pirannha Corp
315
|
Posted - 2012.10.01 16:49:00 -
[758] - Quote
CCP FoxFour wrote:So I just ran The Maze with two RR Domis and had absolutely no problem. In total I lost 3 light drones, but that was primarily because I was not paying attention. If I was I could have done so without a single drone loss.
To be honest, I actually think this change makes it to easy. If one of my tanks was failing because I got distracted I could activate the remote reps or ewar on my other ship and then they would switch to it. Yay for actually being able to control aggro! :D
Once we have a date for getting Duality back up I will let you guys know and you can test it for yourselves. Back to testing more missions and PLEX. :)
LOL....two RR Domi's......Funny, the standard setup honed over the years by umpteen null sec plexers was 3 ships, but you managed it with 2 RR Domi's. That is quite a revelation.
Oh, and it sounds like you did this semi-afk, the precise form of play you wanted to remove when you introduced this change.
Clearly, your mind is made up about how wonderful this change is. Guess we will have to see if the Eve subscription base agrees with you. |

Jenn aSide
Smokin Aces.
272
|
Posted - 2012.10.01 17:25:00 -
[759] - Quote
CCP FoxFour wrote:So I just ran The Maze with two RR Domis and had absolutely no problem. In total I lost 3 light drones, but that was primarily because I was not paying attention. If I was I could have done so without a single drone loss.
To be honest, I actually think this change makes it to easy. If one of my tanks was failing because I got distracted I could activate the remote reps or ewar on my other ship and then they would switch to it. Yay for actually being able to control aggro! :D
Once we have a date for getting Duality back up I will let you guys know and you can test it for yourselves. Back to testing more missions and PLEX. :)
You tanked the final room of the MAZE with 2 RR Domis? How did your tank hold, did you send both into the 5th room at the same time or 1 at a time? Tech2 fit or what?
|

Dinsdale Pirannha
Pirannha Corp
315
|
Posted - 2012.10.01 17:28:00 -
[760] - Quote
Jenn aSide wrote:CCP FoxFour wrote:So I just ran The Maze with two RR Domis and had absolutely no problem. In total I lost 3 light drones, but that was primarily because I was not paying attention. If I was I could have done so without a single drone loss.
To be honest, I actually think this change makes it to easy. If one of my tanks was failing because I got distracted I could activate the remote reps or ewar on my other ship and then they would switch to it. Yay for actually being able to control aggro! :D
Once we have a date for getting Duality back up I will let you guys know and you can test it for yourselves. Back to testing more missions and PLEX. :) You tanked the final room of the MAZE with 2 RR Domis? How did your tank hold, did you send both into the 5th room at the same time or 1 at a time? Tech2 fit or what?
She forgot to mention that these were dev Domi's. And I am really looking forward to hear how this tactic works in plexes with neut towers. |
|

CCP FoxFour
C C P C C P Alliance
725

|
Posted - 2012.10.01 17:35:00 -
[761] - Quote
They were not dev hacked domi's. They were T2 fit.
For the final room: I warped both in at the same time, activated a smartbomb on both killing all the frigs within range, and then I released two flight of light drones to kill off the ships that were still just outside of my range. I then sent one flight of light drones in close to base, even if they were not really doing any damage. Turns out the citidal torp has a low signature and likes to shoot things that are also low sig. Hence it spend the entire time shooting my light drones and doing jack **** while my other domi killed the other stuff.
I was not able to fully tank the full room, but was able to get the room to switch targets by activating specific modules that they don't like when one tank got low.
What was really hard was the room with jamming rats. That hurt. :( Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
725

|
Posted - 2012.10.01 17:36:00 -
[762] - Quote
I also just realized I had an empty mid slot... Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
725

|
Posted - 2012.10.01 17:42:00 -
[763] - Quote
If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this. Content Designer | Team Five 0 @regnerBA |
|

Rengerel en Distel
Amarr Science and Industry
437
|
Posted - 2012.10.01 17:46:00 -
[764] - Quote
Dinsdale Pirannha wrote:Jenn aSide wrote:CCP FoxFour wrote:So I just ran The Maze with two RR Domis and had absolutely no problem. In total I lost 3 light drones, but that was primarily because I was not paying attention. If I was I could have done so without a single drone loss.
To be honest, I actually think this change makes it to easy. If one of my tanks was failing because I got distracted I could activate the remote reps or ewar on my other ship and then they would switch to it. Yay for actually being able to control aggro! :D
Once we have a date for getting Duality back up I will let you guys know and you can test it for yourselves. Back to testing more missions and PLEX. :) You tanked the final room of the MAZE with 2 RR Domis? How did your tank hold, did you send both into the 5th room at the same time or 1 at a time? Tech2 fit or what? She forgot to mention that these were dev Domi's. And I am really looking forward to hear how this tactic works in plexes with neut towers.
He's already stated he tests the missions with fully skilled characters. No clue about the ships, but just having pure characters skews the tests. We won't really know how good/bad the changes are until we can actually test with real characters.
|

Joker Dronemaster
Frontier Explorer's League
6
|
Posted - 2012.10.01 18:00:00 -
[765] - Quote
CCP FoxFour wrote:So I just ran The Maze with two RR Domis and had absolutely no problem. In total I lost 3 light drones, but that was primarily because I was not paying attention. If I was I could have done so without a single drone loss.
To be honest, I actually think this change makes it to easy. If one of my tanks was failing because I got distracted I could activate the remote reps or ewar on my other ship and then they would switch to it. Yay for actually being able to control aggro! :D
Once we have a date for getting Duality back up I will let you guys know and you can test it for yourselves. Back to testing more missions and PLEX. :)
A few questions about your setup. *All of these are assuming identical fits on both ships*
1. Which drones were you using to deal DPS? Sentries or heavies? 2. Were turrets also a part of your setup? If so blasters or rails? 3. What was your DPS per ship? Drone and turret separate please. 4. What was your cost per ship? IE are we talking T2 fits or A / X - Type deadspace?
I ask this because while I am relieved that it is still possible to run with that setup I am still not convinced that it didn't require a fairly significant DPS sacrifice and/or massively increased cost point.
And secondly it sounds like this setup is heavily reliant on active fits, which shouldn't be possible for the people unlucky enough to live in Sansha / blood raider space. |

Dinsdale Pirannha
Pirannha Corp
316
|
Posted - 2012.10.01 18:02:00 -
[766] - Quote
CCP FoxFour wrote:If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this.
Congratulations, you have just explained how to do ONE plex. Explain how you will handle neut towers. Oh, and if the jamming hurt so much, how did you get past it?
Oh, and also, please elaborate on how successful you were running say, the Sansha Blockade with a solo mission boat. And while you are at it, please give us your fit and tactics for dealing with the Veteran Gallente Domi's and Mega's as a solo boat in the Gallente epic arc. |

Joker Dronemaster
Frontier Explorer's League
6
|
Posted - 2012.10.01 18:26:00 -
[767] - Quote
CCP FoxFour wrote:If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this.
You do realize that if you change the only thing that allowed you to survive the final room it completely invalidates your previous test right?
Could you re-run the maze without using your light drones to tank the torp chucker then come back and present your results?
|
|

CCP FoxFour
C C P C C P Alliance
725

|
Posted - 2012.10.01 18:45:00 -
[768] - Quote
Joker Dronemaster wrote:CCP FoxFour wrote:So I just ran The Maze with two RR Domis and had absolutely no problem. In total I lost 3 light drones, but that was primarily because I was not paying attention. If I was I could have done so without a single drone loss.
To be honest, I actually think this change makes it to easy. If one of my tanks was failing because I got distracted I could activate the remote reps or ewar on my other ship and then they would switch to it. Yay for actually being able to control aggro! :D
Once we have a date for getting Duality back up I will let you guys know and you can test it for yourselves. Back to testing more missions and PLEX. :) A few questions about your setup. *All of these are assuming identical fits on both ships* 1. Which drones were you using to deal DPS? Sentries or heavies? 2. Were turrets also a part of your setup? If so blasters or rails? 3. What was your DPS per ship? Drone and turret separate please. 4. What was your cost per ship? IE are we talking T2 fits or A / X - Type deadspace? I ask this because while I am relieved that it is still possible to run with that setup I am still not convinced that it didn't require a fairly significant DPS sacrifice and/or massively increased cost point. And secondly it sounds like this setup is heavily reliant on active fits, which shouldn't be possible for the people unlucky enough to live in Sansha / blood raider space.
It was an entirely T2 fit Domi, minus rigs which were T1. Also no implants.
Basically it was as follows: 2 large remote armor reps, 1 large smart bomb, 3 large energy transfer cap rechargers and an empty mid slot 4 damage specific hardners, 2 large armor reps, and I can't remember\
I had two sets of sentires, Wardens and Gardes, a flight of light drones, and then some spares.
Not sure on cost of DPS. Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
725

|
Posted - 2012.10.01 18:46:00 -
[769] - Quote
Dinsdale Pirannha wrote:CCP FoxFour wrote:If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this. Congratulations, you have just explained how to do ONE plex. Explain how you will handle neut towers. Oh, and if the jamming hurt so much, how did you get past it? Oh, and also, please elaborate on how successful you were running say, the Sansha Blockade with a solo mission boat. And while you are at it, please give us your fit and tactics for dealing with the Veteran Gallente Domi's and Mega's as a solo boat in the Gallente epic arc.
How did I get past it? When one tank was breaking I gave the rats a reason to shoot my other domi instead. Then they switched targets. Also, drones are nice because even though I was jammed all 10x sentry drones were still dealing DPS.
Handle neuting towers with a different strategy? Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
725

|
Posted - 2012.10.01 18:47:00 -
[770] - Quote
Joker Dronemaster wrote:CCP FoxFour wrote:If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this. You do realize that if you change the only thing that allowed you to survive the final room it completely invalidates your previous test right? Could you re-run the maze without using your light drones to tank the torp chucker then come back and present your results?
If we change how the tower works and we can't complete the PLEX then we will obviously have to change something else as well. Content Designer | Team Five 0 @regnerBA |
|

Dinsdale Pirannha
Pirannha Corp
316
|
Posted - 2012.10.01 18:53:00 -
[771] - Quote
CCP FoxFour wrote:Joker Dronemaster wrote:CCP FoxFour wrote:If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this. You do realize that if you change the only thing that allowed you to survive the final room it completely invalidates your previous test right? Could you re-run the maze without using your light drones to tank the torp chucker then come back and present your results? If we change how the tower works and we can't complete the PLEX then we will obviously have to change something else as well.
Ah, and so it begins. We must defend the null sec income at all costs, so we will nerf the null sec damage if we can't fix the AI to accommodate null sec. Just install the 2nd slider for null sec like I suggested. You could do that and no one would be the wiser.
|

Joker Dronemaster
Frontier Explorer's League
6
|
Posted - 2012.10.01 18:55:00 -
[772] - Quote
CCP FoxFour wrote:Joker Dronemaster wrote:CCP FoxFour wrote:If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this. You do realize that if you change the only thing that allowed you to survive the final room it completely invalidates your previous test right? Could you re-run the maze without using your light drones to tank the torp chucker then come back and present your results? If we change how the tower works and we can't complete the PLEX then we will obviously have to change something else as well.
A dev reply!
/faints.......
If I promise to buy you a round of beer this weekend, will you put duality online for us. Pretty please? |

Joker Dronemaster
Frontier Explorer's League
6
|
Posted - 2012.10.01 19:02:00 -
[773] - Quote
Dinsdale Pirannha wrote: Ah, and so it begins. We must defend the null sec income at all costs, so we will nerf the null sec damage if we can't fix the AI to accommodate null sec. Just install the 2nd slider for null sec like I suggested. You could do that and no one would be the wiser.
Any why shouldn't they protect null income? Like I clearly explained to you in an earlier post the risk associated with PVE in null is orders of magnitude greater than that assumed in highsec; with periods of extended downtime because of hostile forces making PVE content un-runnable. Why shouldnt there be a greater reward for that? And IMHO the current return isn't enough. |
|

CCP FoxFour
C C P C C P Alliance
725

|
Posted - 2012.10.01 19:05:00 -
[774] - Quote
Joker Dronemaster wrote:CCP FoxFour wrote:Joker Dronemaster wrote:CCP FoxFour wrote:If this is not obvious the ability to tank that final missile tower with a couple light drones is probably going to be changed as that is a bit too good. My point however was that it was possible and I am sure you guys will find ways to break this. You do realize that if you change the only thing that allowed you to survive the final room it completely invalidates your previous test right? Could you re-run the maze without using your light drones to tank the torp chucker then come back and present your results? If we change how the tower works and we can't complete the PLEX then we will obviously have to change something else as well. A dev reply! /faints....... If I promise to buy you a round of beer this weekend, will you put duality online for us. Pretty please?
Unfortunately that is not something I have control over. I have requested access to it as soon as possible to get these changes out for you guys to test and give feedback on. Shall try and keep you updated on that. Content Designer | Team Five 0 @regnerBA |
|

Joker Dronemaster
Frontier Explorer's League
6
|
Posted - 2012.10.01 19:21:00 -
[775] - Quote
CCP FoxFour wrote:Unfortunately that is not something I have control over. I have requested access to it as soon as possible to get these changes out for you guys to test and give feedback on. Shall try and keep you updated on that.
So who do I have to bribe to get this to happen? 
|

Dinsdale Pirannha
Pirannha Corp
316
|
Posted - 2012.10.01 19:31:00 -
[776] - Quote
Joker Dronemaster wrote:Dinsdale Pirannha wrote: Ah, and so it begins. We must defend the null sec income at all costs, so we will nerf the null sec damage if we can't fix the AI to accommodate null sec. Just install the 2nd slider for null sec like I suggested. You could do that and no one would be the wiser.
Any why shouldn't they protect null income? Like I clearly explained to you in an earlier post the risk associated with PVE in null is orders of magnitude greater than that assumed in highsec; with periods of extended downtime because of hostile forces making PVE content un-runnable. Why shouldnt there be a greater reward for that? And IMHO the current return isn't enough.
Orders of magnitude....LOL.....you keep forgetting, I lived in null sec, with FCON, so that lie does not work on me. |

Jenn aSide
Smokin Aces.
272
|
Posted - 2012.10.01 19:43:00 -
[777] - Quote
CCP FoxFour wrote:They were not dev hacked domi's. They were T2 fit.
For the final room: I warped both in at the same time, activated a smartbomb on both killing all the frigs within range, and then I released two flight of light drones to kill off the ships that were still just outside of my range. I then sent one flight of light drones in close to base, even if they were not really doing any damage. Turns out the citidal torp has a low signature and likes to shoot things that are also low sig. Hence it spend the entire time shooting my light drones and doing jack **** while my other domi killed the other stuff.
I was not able to fully tank the full room, but was able to get the room to switch targets by activating specific modules that they don't like when one tank got low.
What was really hard was the room with jamming rats. That hurt. :(
Are you sure you were doing the same kind of MAZE we do?
I do MAZEs all the time and as soon as you aggro even one thing at the warp in (you warp right on top of the beacon and in the middle of the 1st), the station fires the torp and a few seconds later you take a hit, same with Fleet Staging Point (9/10 plexes) but somehow you were able to land, light off a smart bomb, launch drones to kill frigs and THEN send light drones to attack the stronghold. In short, the 1st torp should have been on the way to one or another of your Domis almost as soon as you fired off that smart bomb.
And how many smart bomb cycles did it take to kill those frigs? Not even an estamel smart bomb or even 2 together is going to kill even a regular frig, let alone the DIRE frigs that sit at the beacon in the 5th room of the MAZE, and if you had to go multiple cycles of smartbombs to kill the close in frigs (which again, you would have to unless you are using magical one shot DEV smartbombs or something), the torp from the station should have hit one of your domis LONG before you had a chance to launch any drones.
You posted experience just doesn't match up with our experiences of the MAZE on TQ, I'm sorry but something is very very wrong here.
Also, you should try the same things in the Blood Raider Naval Shipyard and the http://wiki.eveonline.com/en/wiki/Angel_Cartel_Naval_Shipyard (last room and against target painting frigs) and see how far it gets you.
|

Jenn aSide
Smokin Aces.
272
|
Posted - 2012.10.01 19:44:00 -
[778] - Quote
Dinsdale Pirannha wrote:Joker Dronemaster wrote:Dinsdale Pirannha wrote: Ah, and so it begins. We must defend the null sec income at all costs, so we will nerf the null sec damage if we can't fix the AI to accommodate null sec. Just install the 2nd slider for null sec like I suggested. You could do that and no one would be the wiser.
Any why shouldn't they protect null income? Like I clearly explained to you in an earlier post the risk associated with PVE in null is orders of magnitude greater than that assumed in highsec; with periods of extended downtime because of hostile forces making PVE content un-runnable. Why shouldnt there be a greater reward for that? And IMHO the current return isn't enough. Orders of magnitude....LOL.....you keep forgetting, I lived in null sec, with FCON, so that lie does not work on me.
You do realize that your anti-null sec zealotry is detracting from the purpose of this discussion right?
|

Sinigr Shadowsong
WATAG Academy SOLAR WING
20
|
Posted - 2012.10.01 19:47:00 -
[779] - Quote
CCP FoxFour Are all EWAR have same aggro potential, ot it depends on type (i.e. Painters do less "aggro" than Jams)? Could you please share with us some numbers about damage, remrep and ewar aggroing mechanics since it became important now? |

Joker Dronemaster
Frontier Explorer's League
6
|
Posted - 2012.10.01 19:49:00 -
[780] - Quote
Dinsdale Pirannha wrote:Joker Dronemaster wrote:Dinsdale Pirannha wrote: Ah, and so it begins. We must defend the null sec income at all costs, so we will nerf the null sec damage if we can't fix the AI to accommodate null sec. Just install the 2nd slider for null sec like I suggested. You could do that and no one would be the wiser.
Any why shouldn't they protect null income? Like I clearly explained to you in an earlier post the risk associated with PVE in null is orders of magnitude greater than that assumed in highsec; with periods of extended downtime because of hostile forces making PVE content un-runnable. Why shouldnt there be a greater reward for that? And IMHO the current return isn't enough. Orders of magnitude....LOL.....you keep forgetting, I lived in null sec, with FCON, so that lie does not work on me.
Apparently youve never had to deal with living in a smaller alliance.
|

Gabrielle Lamb
Pator Tech School Minmatar Republic
40
|
Posted - 2012.10.01 20:52:00 -
[781] - Quote
What I don't like about the change is that it invalidates one of the few setups that actually works in HOSTILE space. And by hostile I don't mean 0.0 where you have a station 2 jumps off. I mean 0.0 when the closest station you can dock in is 20, 30 or 40 jumps away. Moving that far out of your way to do PVE can only be profitable if you are capable of either bringing a ship that is completely independant of ammo or you have an alt with you that hauls the ammo you need.
For this kind of PVE drones have traditionally been the weapon type of choice and it's the reason I'm currently spending a LOT of time perfecting my drone skills.
Another thing I don't like is how it locks newer players out of important parts of the game. For instance I have a fiend in an alliance that mostly has newer players in it. They recently moved out to 0.0 and are now spending a lot of time doing complexes, sites and anoms with a single Loki tanking while the rest of them do the killing. Anything from week old frigate pilots to Cane and Raven pilots all join in on the party but it's all made possible by that single high SP guy with a full deadspace fit and the tank to do it.
Even a minor change is likely to lock out the majority of these pilots from beeing able to participate without taking heavy losses. Further empowering those that have over those that do not. |

Joker Dronemaster
Frontier Explorer's League
6
|
Posted - 2012.10.01 22:00:00 -
[782] - Quote
Gabrielle Lamb wrote:What I don't like about the change is that it invalidates one of the few setups that actually works in HOSTILE space. And by hostile I don't mean 0.0 where you have a station 2 jumps off. I mean 0.0 when the closest station you can dock in is 20, 30 or 40 jumps away. Moving that far out of your way to do PVE can only be profitable if you are capable of either bringing a ship that is completely independant of ammo or you have an alt with you that hauls the ammo you need.
For this kind of PVE drones have traditionally been the weapon type of choice and it's the reason I'm currently spending a LOT of time perfecting my drone skills.
Another thing I don't like is how it locks newer players out of important parts of the game. For instance I have a fiend in an alliance that mostly has newer players in it. They recently moved out to 0.0 and are now spending a lot of time doing complexes, sites and anoms with a single Loki tanking while the rest of them do the killing. Anything from week old frigate pilots to Cane and Raven pilots all join in on the party but it's all made possible by that single high SP guy with a full deadspace fit and the tank to do it.
Even a minor change is likely to lock out the majority of these pilots from beeing able to participate without taking heavy losses. Further empowering those that have over those that do not.
This....... all of it.
I'm putting the finishing touches on my deep space exploration setup involving 4 characters and 3 accounts; a DPS fit SIN(Main), tank covert fit T3(Primary alt), Scanner/Covert Cyno character, and a capital holding toon. I've spent the better part of a year working this out and only need to finish the scanning character to make it complete. This nerf could not come at a worse time for me. Especially seeing as how we will not see the supposed benefits of this change for some time. I was also in the process of planning deep space PVE OPs for newer corp members in stealth bombers. To give them incentive to train these skills and get used to BLOPS fleet procedures.
This one change has the very real potential to simply flush all my hard work down the crapper. |

Joker Dronemaster
Frontier Explorer's League
6
|
Posted - 2012.10.01 23:12:00 -
[783] - Quote
CCP FoxFour wrote:They were not dev hacked domi's. They were T2 fit.
For the final room: I warped both in at the same time, activated a smartbomb on both killing all the frigs within range, and then I released two flight of light drones to kill off the ships that were still just outside of my range. I then sent one flight of light drones in close to base, even if they were not really doing any damage. Turns out the citidal torp has a low signature and likes to shoot things that are also low sig. Hence it spend the entire time shooting my light drones and doing jack **** while my other domi killed the other stuff.
I was not able to fully tank the full room, but was able to get the room to switch targets by activating specific modules that they don't like when one tank got low.
CCP FoxFour wrote: It was an entirely T2 fit Domi, minus rigs which were T1. Also no implants.
Basically it was as follows: 2 large remote armor reps, 1 large smart bomb, 3 large energy transfer cap rechargers and an empty mid slot 4 damage specific hardners, 2 large armor reps, and I can't remember\
I had two sets of sentires, Wardens and Gardes, a flight of light drones, and then some spares.
Not sure on cost of DPS.
Ok so after a bit of EFT warrioring this should be almost exactly what your fit looked like given the information provided.
[Dominix, New Setup 1] Drone Damage Amplifier II Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Large Armor Repairer II Large Armor Repairer II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II ECM - Multispectral Jammer II
Large Remote Armor Repair System II Large Remote Armor Repair System II Large Energy Transfer Array II Large Energy Transfer Array II Large Energy Transfer Array II Large Graviton Smartbomb II
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x 6 Warden II x6 Hobgoblin II x 10
Noteable stats DPS : GARDES - 576 WARDENS - 442
Guristas tank / EHP - 1118 / 69,059 EM tank / EHP - 341 / 30,665
I'm not calling you a liar, but as a previous poster mentioned there are a few things about this setups viability that don't exactly match up with my experiences on TQ. Mainly how either domi survived the inevitable initial torp volley. But we can ignore that for now........
Seeing as how you mentioned one domi had its rack of drones dedicated to tanking the Overseer's sentry it should have taken you at least an hour or more to do this one room. And this setup lacks a cloak. In my experience with null PVE its simply not practical to spend this amount of time running this complex before your getting scanned down by hostile forces even if you are doing it in your own sov with a station a few jumps out. Making a the ability to hit a SS and cloak a very real necessity for most people, thus forcing them to forgo the smartbomb.
Even if you traded the drone damage AMP for an EM hardener you would still only have around 50K EHP toward EM damage; which would still leave you dead in one hit from the Overseer and further reduce your DPS.
Like i said........ I'm not trying to call you a liar, its just that this setups ability to run the complex; much less do it in a practical way doesn't match my own experience.
Maybe I'm just missing some critical bit of information................  |
|

CCP FoxFour
C C P C C P Alliance
725

|
Posted - 2012.10.01 23:35:00 -
[784] - Quote
That is very similar to what I had. I didn't load all my rigs with large CCC, but close enough. I have not personally run The Maze on TQ and so don't have a base line to compare to except what people here and at the office have told me.
When I ran the mission today and landed in the final room the Overseer didn't immediately aggro me. I had been told this was because you need to draw it's aggro by doing something. When it did not aggro immediately I therefor assumed this was normal behavior. We have a test server internally that runs the TQ build. I will run the final room on that and compare. It is sounding like the behavior of this weapon has changed.
Shall attempt to test it ASAP. Content Designer | Team Five 0 @regnerBA |
|

Joker Dronemaster
Frontier Explorer's League
6
|
Posted - 2012.10.01 23:49:00 -
[785] - Quote
CCP FoxFour wrote:That is very similar to what I had. I didn't load all my rigs with large CCC, but close enough. I have not personally run The Maze on TQ and so don't have a base line to compare to except what people here and at the office have told me.
When I ran the mission today and landed in the final room the Overseer didn't immediately aggro me. I had been told this was because you need to draw it's aggro by doing something. When it did not aggro immediately I therefor assumed this was normal behavior. We have a test server internally that runs the TQ build. I will run the final room on that and compare. It is sounding like the behavior of this weapon has changed.
Shall attempt to test it ASAP.
I am working form memory and it has been several months since I have run this particular complex. But unless I am mistaken; moving your ship, activating a mod, or shooting a rat should be enough to get its attention. |

Jenn aSide
Smokin Aces.
272
|
Posted - 2012.10.02 00:51:00 -
[786] - Quote
Joker Dronemaster wrote:CCP FoxFour wrote:That is very similar to what I had. I didn't load all my rigs with large CCC, but close enough. I have not personally run The Maze on TQ and so don't have a base line to compare to except what people here and at the office have told me.
When I ran the mission today and landed in the final room the Overseer didn't immediately aggro me. I had been told this was because you need to draw it's aggro by doing something. When it did not aggro immediately I therefor assumed this was normal behavior. We have a test server internally that runs the TQ build. I will run the final room on that and compare. It is sounding like the behavior of this weapon has changed.
Shall attempt to test it ASAP. I am working form memory and it has been a few months since I have run this particular complex. But unless I am mistaken; moving your ship, activating a mod, or shooting a rat should be enough to get its attention.
That's been my experience, and if Fox isn't getting aggro from the station/overseer within the first few seconds after rmoving or activating a mod, then indeed the beavior has changed.
I am still interested in the smart bomb issue, and the time issue as well. When I do the MAZE's 5th room (I dual box a Mach and Tengu) it takes the Mach's drones, the Tengu's FoF missiles and then *after I move the mach off) the guns of my BS to deal with thos damn drones, even an officer smartbom each on 2 domis would take forever to kill even the close in drones.
And I mean a LONG time, how many minutes were you sitting there smartbombing frigs Fox before the station shot at something?, becuase if your drones had been out in those minutes to soak up the torp, one or both Domis would be dead, and quick. |

Raidal
The Scope Gallente Federation
0
|
Posted - 2012.10.02 07:29:00 -
[787] - Quote
Yay, another way to nerf once more droneboats, i guess il' have to sell my dominix before this one hit and its price is reduced to crap. Also i'll have to forget doing plexes in my ishkur/ishtar for the same reason (i can immagine how fast any flight of drones could be erased in hi lvl complexes, while your lovely tengus can chew through them solo like a mouse in a cheese factory). Way to go CCP you finally ultimately killed the only gallente pve ships in game, and dont give me crap about i can use gall gunboats for that cause i tried them ALL and the only one that doesnt really suck that much is the Kronos, kinda high level game there, not something for newbies. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
12
|
Posted - 2012.10.02 07:46:00 -
[788] - Quote
Anyone going to comment on the fact that he swapped out ALL of the domi's turrets and only had 1 drone amp in his setup for it to work?
I'm already skilling towards a similar setup for my mision runner team, which will take a while - thanks for having to change 2 years worth of skill plans. I'm opimistic my setup will be a bit less gimped, though ;).
@FoxFour: If i had a bit more feedback on your general GOALS like I asked for before (a'la ECM generates x thread, RR generates y threat, DPS generates z thread - doesn't have to be 100% accurate numbers, but a general idea would be good) i might be able to come up with something else before I have to remap - which is not THAT far off.
Looks like my main will still have to jump on the Tengu bandwaggon for the odd solo mission/plex instead of the drone Proteus I had considered for a while :( |

Joker Dronemaster
Frontier Explorer's League Sadistica Aliance
6
|
Posted - 2012.10.02 07:55:00 -
[789] - Quote
Chi'Nane T'Kal wrote:Looks like my main will still have to jump on the Tengu bandwaggon for the odd solo mission/plex instead of the drone Proteus I had considered for a while :(
TBH the Drone Proteus sucks.......... The Ishtar is just an overall better ship if your using drones, especially when you factor in the pricetag difference. My main used to fly a drone Proteus, It has quickly been passed off to my alt for use as a tank. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
12
|
Posted - 2012.10.02 08:09:00 -
[790] - Quote
Joker Dronemaster wrote:Chi'Nane T'Kal wrote:Looks like my main will still have to jump on the Tengu bandwaggon for the odd solo mission/plex instead of the drone Proteus I had considered for a while :( TBH the Drone Proteus sucks.......... The Ishtar is just an overall better ship if your using drones, especially when you factor in the pricetag difference.  My main used to fly a drone Proteus, It has quickly been passed off to my alt for use as a tank.
Well, my main IS the tank in all of my current setups :). As a heavy drone speed tank it wouldn't have been too bad due to the speed bonus making heavies tolerable. (And all that in the scan bonus setup with probe launcher and stuff)
Of course that is now pretty much obsolete since both, heavies and speed tanking drone boats, will no longer be useable once the nerfbat hits. |

Rek Seven
Probe Patrol Project Wildfire
438
|
Posted - 2012.10.02 10:40:00 -
[791] - Quote
Maybe this "nerf" to drones is a good thing. It quickly teaches beginners how rubbish drones are. Not only do you have to put up with the terrible drone control interface but they are the only offensive system that can be permanently destroyed during a fleet fight. The nerf highlights the latter point. They see me trolling, they hating... |

Adigard
RubberDuckies -Entropy-
19
|
Posted - 2012.10.02 11:19:00 -
[792] - Quote
Chi'Nane T'Kal wrote:Anyone going to comment on the fact that he swapped out ALL of the domi's turrets and only had 1 drone amp in his setup for it to work?
The fact that a Dev team has focused a considerable amount of work to create a nerf that should kill AFK Domi's once and for all, testing to see if AFK Domi's are impacted by said work?
Not surprising at all.
The fact that said work has a raft of unintended consequences and does not impact AFK Domi's AT ALL (as expected all along)?
Deliciously ironic. |

Rengerel en Distel
Amarr Science and Industry
438
|
Posted - 2012.10.02 12:15:00 -
[793] - Quote
Adigard wrote:Chi'Nane T'Kal wrote:Anyone going to comment on the fact that he swapped out ALL of the domi's turrets and only had 1 drone amp in his setup for it to work? The fact that a Dev team has focused a considerable amount of work to create a nerf that should kill AFK Domi's once and for all, testing to see if AFK Domi's are impacted by said work? Not surprising at all. The fact that said work has a raft of unintended consequences and does not impact AFK Domi's AT ALL (as expected all along)? Deliciously ironic.
That and one guy decloaking with a neut would kill off both ships before he could do anything. Even if they only got one before the rats/torp got him, the other ship would die on the next volley.
He also didn't gimp his tank with the pvp mods that he thinks everyone should be fitting.
I'll have to wait for him to report the tests from the TQ build, but the whole thing seems unlikely.
|

Jenn aSide
Smokin Aces.
272
|
Posted - 2012.10.02 12:20:00 -
[794] - Quote
Chi'Nane T'Kal wrote:Anyone going to comment on the fact that he swapped out ALL of the domi's turrets and only had 1 drone amp in his setup for it to work?
I'm already skilling towards a similar setup for my mision runner team, which will take a while - thanks for having to change 2 years worth of skill plans. I'm opimistic my setup will be a bit less gimped, though ;).
It's liek incursions and wormholes IMO. CCP built them to be more "engaging pve", but it didn' take EVe players long (ie it took mere hours lol) to figure out.
This change seems like it would be about the same. I don' t use drones in missions and anomalies because they catch aggro of new spawns and die, that gets expensive, but (and i'll test this on duality when it's available) perhaps in the winter i'll just be able to swap out my tracking computer for a target painter and keep aggro off drones.....which turns this change into a BUFF for me lol.
Quote: @FoxFour: If i had a bit more feedback on your general GOALS like I asked for before (a'la ECM generates x thread, RR generates y threat, DPS generates z thread - doesn't have to be 100% accurate numbers, but a general idea would be good) i might be able to come up with something else before I have to remap - which is not THAT far off.
Looks like my main will still have to jump on the Tengu bandwaggon for the odd solo mission/plex instead of the drone Proteus I had considered for a while :(
I'd like to know the general "formula" too, though I imagine we'll find out through testing. I'd also like to know the chances of aggro from a ship type going "up" or "down".
What I mean is this: In Forsaken hubs where there are only cruisers and battleships (and here I'm using, say, 2 battleships of my own to rat), will the cruisers be more likely to go after my drones (down) or after my 2 battleships (up), or will the chances of them switching to my drones.
And since the new AI hates Ewar, how will they treat EWAR drones?
Lots of stuff we'll figure out on duality I guess, but i think anyone who thinks this change is going to change player behavior is probably wrong.
I predict perma running afk ECM Bursting Domis in missions :) .
|

Lfod Shi
Lfod's Ratting and Salvage
28
|
Posted - 2012.10.02 12:43:00 -
[795] - Quote
Easy solution: Stay ATK (Attached To Keyboard). Ya know, the way the designers intended the game to be played... or whatever. GÖ¬ They'll always be bloodclaws to me GÖ½ |

Rengerel en Distel
Amarr Science and Industry
438
|
Posted - 2012.10.02 13:10:00 -
[796] - Quote
Lfod Shi wrote:Easy solution: Stay ATK (Attached To Keyboard). Ya know, the way the designers intended the game to be played... or whatever.
You know this change doesn't actually hinder the afk boats at all, right? If you gain aggro remote repping a drone, the boat keeps the aggro. If you don't, but remote repper drones don't get aggro, they rep one drone with the ship, 2 with other drones, and have 3 dps sentries to take down the mission instead of 5. They're afk anyways, a slightly lower isk/hour isn't going to kill them.
What the change does, is have a ripple down effect that can't really be known until we can test it. As great as it is to test the very high end PVE content, every mission needs to be tested. Low SP characters need to test it, instead of testing with a max skilled player. Perhaps with perfect drone skills, you do have time to pull your heavy drones back, but how many players running level 3s in a myrm have perfect drone skills? How about the guy doing level 1s or 2s that count on the drones to kill stuff because his hybrid guns can't hit anything?
On the other hand, if you just solo the missions in anything but a drone boat, you don't notice any changes at all. So a giant sweeping NPC AI change effects only drone boats and fleets. It makes a lot of drone boats and fleets less viable, which as a design goal seems a little odd. Even the most hardcore PVPer needs PVE content to be run either to directly supply him with isk, or indirectly from the market.
|

Lfod Shi
Lfod's Ratting and Salvage
28
|
Posted - 2012.10.02 13:30:00 -
[797] - Quote
It's likely that I don't know what I'm talking about. I know nothing about afk playing, scept when I go to get a cup of coffee while mining. My theory is this whole thing is about making solo afk droning tougher since I remember reading that Eve isn't intended as an afk game when I first signed on.
Either way, I'm looking forward to smarter rats. GÖ¬ They'll always be bloodclaws to me GÖ½ |

seth Hendar
State Protectorate Caldari State
1
|
Posted - 2012.10.02 13:38:00 -
[798] - Quote
like many ppl said before, this will just made the drone boats more useless.
it is already not used as pvp boat in low, because gates guns love drone too much, rendering the drone boats useless.
now, they will also be useless as pve boat (and NO you do not have time to recall 5 heavies in a LVL 4 b4 they die in 90% of the case).
only place to see myrmidons / dominix / ishtar will soon be nullsec in pvp, where they are already not that much used.
after that, all you shall do is to refund SP on drones to everyone, and remove drone boats from game except cap / supercap, because they will be the only droneboats able to be used
also +1000 for the plex issue that will follow, being able to manage the aggro is the main concern in those, removing this will close the door for the less experimented pilots keeping them running lvl 3 for a big time.
and my guess is that most of them will probably found it boring and leave eve after that |

seth Hendar
State Protectorate Caldari State
1
|
Posted - 2012.10.02 13:48:00 -
[799] - Quote
Lfod Shi wrote:It's likely that I don't know what I'm talking about. I know nothing about afk playing, scept when I go to get a cup of coffee while mining. My theory is this whole thing is about making solo afk droning tougher since I remember reading that Eve isn't intended as an afk game when I first signed on.
Either way, I'm looking forward to smarter rats.
don't get it wrong, but afk player will still find a way to afk run their sites.
maybe wih a different setup or something, but they'll still be present.
the answer imao to this is a real kick in their nuts, meaning 1- first time, advert 2- 2nd time get them negative wallet and / or temp account ban 3- definitve accout banning
including incoming retaliation mechanism in the above process at step 2 could be part of it, like tagging him or something so he can be engaged free by anyone for a set period of time.
i mean, many players are geting their ship made useless because of the behaviour of some, and this is not really fair tbh.
i personnaly don't care because i don't make my money from pve, in fact i don't need or enjoy PVE anymore,but i think about the new players who, like me at starting, will find the drone boat concept appealing (this is what made me go throught the first month, seeing my vexor then myrm getting more awsome everyday as my drones skills were improving).
don't break the drone boats more than they already are!!
|

Chi'Nane T'Kal
Interminatus Aeterna Anima
12
|
Posted - 2012.10.02 13:53:00 -
[800] - Quote
Lfod Shi wrote:It's likely that I don't know what I'm talking about. I know nothing about afk playing, scept when I go to get a cup of coffee while mining. My theory is this whole thing is about making solo afk droning tougher since I remember reading that Eve isn't intended as an afk game when I first signed on.
Yes, that's you theory. It is also one of the reasons brought up by FoxFour as an intended consequence of the change.
Unfortunately reality interfered and currently it looks like the opposite is the case and AFK runners will be the ones LEAST affected by this change.
Quote: Either way, I'm looking forward to smarter rats.
Then keep looking forward. The best they will be able to come up with is an - either ultimately predictable or completely random - target switching algorithm.
None of those two options is smart.
You know what's smart? Avoiding/fleeing from battles you cannot win. |

Lfod Shi
Lfod's Ratting and Salvage
28
|
Posted - 2012.10.02 14:01:00 -
[801] - Quote
I see. It's a difference that I don't get cause drone boats never appealed to me. I like being outnumbered and outclassed in PvE. I'm looking forward to seeing if I can survive lvl3 missions solo in the new Caldari destroyer.
Different gameplay entirely and one of the reasons I do love this damn game. GÖ¬ They'll always be bloodclaws to me GÖ½ |

Lfod Shi
Lfod's Ratting and Salvage
28
|
Posted - 2012.10.02 14:02:00 -
[802] - Quote
Chi'Nane T'Kal wrote:
You know what's smart? Avoiding/fleeing from battles you cannot win.
Heh... no argument.
GÖ¬ They'll always be bloodclaws to me GÖ½ |

Dinsdale Pirannha
Pirannha Corp
316
|
Posted - 2012.10.02 14:44:00 -
[803] - Quote
Rengerel en Distel wrote:Lfod Shi wrote:Easy solution: Stay ATK (Attached To Keyboard). Ya know, the way the designers intended the game to be played... or whatever. You know this change doesn't actually hinder the afk boats at all, right? If you gain aggro remote repping a drone, the boat keeps the aggro. If you don't, but remote repper drones don't get aggro, they rep one drone with the ship, 2 with other drones, and have 3 dps sentries to take down the mission instead of 5. They're afk anyways, a slightly lower isk/hour isn't going to kill them. What the change does, is have a ripple down effect that can't really be known until we can test it. As great as it is to test the very high end PVE content, every mission needs to be tested. Low SP characters need to test it, instead of testing with a max skilled player. Perhaps with perfect drone skills, you do have time to pull your heavy drones back, but how many players running level 3s in a myrm have perfect drone skills? How about the guy doing level 1s or 2s that count on the drones to kill stuff because his hybrid guns can't hit anything? On the other hand, if you just solo the missions in anything but a drone boat, you don't notice any changes at all. So a giant sweeping NPC AI change effects only drone boats and fleets. It makes a lot of drone boats and fleets less viable, which as a design goal seems a little odd. Even the most hardcore PVPer needs PVE content to be run either to directly supply him with isk, or indirectly from the market.
Bingo....but you have missed the point. This was ALWAYS a ploy to attack the players you described. We will not see the dev describing how a solo drone boat ran the Sansha Blockade, or a Gallente epic arc, L4 Damsel in Distress, Buzzkill, or actually hanging around in the 1st room of Sansha Recon and killing ships for the bounties.
The vast majority of the players affected by this disaster will not even read these posts, because they are casual high sec players who don't read forums So it will proceed as it is onto TQ. Only when these players are then devastated Dec 3 will the real uproar start, but by then it will be too late. |

Rengerel en Distel
Amarr Science and Industry
438
|
Posted - 2012.10.02 14:46:00 -
[804] - Quote
Lfod Shi wrote:I see. It's a difference that I don't get cause drone boats never appealed to me. I like being outnumbered and outclassed in PvE. I'm looking forward to seeing if I can survive lvl3 missions solo in the new Caldari destroyer.
Different gameplay entirely and one of the reasons I do love this damn game.
You won't notice any difference at all solo, unless you're in a drone boat.
|

Jenn aSide
Smokin Aces.
272
|
Posted - 2012.10.02 15:17:00 -
[805] - Quote
Lfod Shi wrote:It's likely that I don't know what I'm talking about. I know nothing about afk playing, scept when I go to get a cup of coffee while mining. My theory is this whole thing is about making solo afk droning tougher since I remember reading that Eve isn't intended as an afk game when I first signed on.
Either way, I'm looking forward to smarter rats.
That may be the intent, but (and we don't know until we can test it) it might not negatively affect afk drone boating very much, while at the same time have negative and detrimental affects to a whole slew of other things, from null sec pvp to null and low sec exploration to cooperative gameplay in missions in a security levels ect ect. This is what we're warning about.
If you want to get rid of afking (which imo would be a good thing) there are ways to do this. For some reason some players in this thread think (without thinking) that this change alone will somehow do that (while not taking into account what it could "cost" in other areas).
Hell (again, subject to testing) we in this thread that don't like this change are already theory crafting ways to circumvent the changes.
I do incursions a lot now, and it's just as easy as pie to deal with the "enhanced" AI to the point where we're still doing Vanguards in 5 or less minutes, with no losses ever, and it's every bit as "formulaic" and easy as how people do missions and plexes now. The problem isn't that the new ai can't be overcome, it's that missions and plexes werent' designed with that new AI in mind, creating some potentially very screwed up situations that takes away from PVE rather than adds to it.
Some people think it's that we don't want to adapt, that's not true, I've already thought about what adaptions I'm going to make. For example, instead of triple boxing mach/FoFtengu/FoFtengu in forsaken hubs, i'd triple box Mach/FoFNavy Raven/FoFNavy Raven, with drones assigned to the mach and the Mach with a target painter instead of a tracking comp to draw aggro away from the drones. In the current AI i don't use drones because you lose to many, but with this new stuff I mgiht be able to, meaning CCP will be letting me pour more dps out, which means I'm pouring more ISK into the game.
Unintended Consequences can be very profitable :) . |

Jenn aSide
Smokin Aces.
272
|
Posted - 2012.10.02 15:40:00 -
[806] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=1994441#post1994441
Some good info in there. |

Lfod Shi
Lfod's Ratting and Salvage
28
|
Posted - 2012.10.02 15:53:00 -
[807] - Quote
Jenn aSide wrote:https://forums.eveonline.com/default.aspx?g=posts&m=1994441#post1994441
Some good info in there.
Yes indeed, thanks. Much more clear to me.
The production lines are already rolling.  GÖ¬ They'll always be bloodclaws to me GÖ½ |

darkness 4
The Lagrangian Mechanics Intrepid Crossing
0
|
Posted - 2012.10.02 20:24:00 -
[808] - Quote
Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating. |

Rengerel en Distel
Amarr Science and Industry
440
|
Posted - 2012.10.02 21:25:00 -
[809] - Quote
darkness 4 wrote:Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating.
Once there is a test server with the changes up, I'm sure a lot of stuff will be tested.
|

Adigard
RubberDuckies -Entropy-
19
|
Posted - 2012.10.02 23:18:00 -
[810] - Quote
darkness 4 wrote:Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating.
The answer given that I remember (probably from the feedback thread) was that carrier ratting or fighter-assisted ratting in a Tengu is gone... it's virtually impossible since everything swaps to fighters full time. Someone should probably run some tests whenever the test servers come back online because I only recall one test.
Lfod Shi wrote:Easy solution: Stay ATK (Attached To Keyboard). Ya know, the way the designers intended the game to be played... or whatever.
You know... the Dev's specifically tested the dual AFK Domi fit, and discovered it was even easier than before this change was implemented... So no, not at all. This change apparently specifically buffs AFK drone play, while punishing folks who actually do pay attention and try to fit DPS on their ships. |

Yewan
Kung-Fu Fighting Club
2
|
Posted - 2012.10.03 00:01:00 -
[811] - Quote
eXeler0n wrote:Yeahy! No more boring missions, but wait? When I do missions solo in a Tengu, is there anything changing for me? I fly into the mission and fire my missiles until there is nothing left that was red and blinky...
This...*points up* ...drone-type afk solo in sub cap ends, missile type solo level 4s for iskies remains.
Is it just me or is taking time to program tweak an AI for NPCs to fix a perceived "lack of challenge" a problem that was only a minor problem for some players who were irritated at other players who second account afk ... seems a bit... distracting. Who asked for this limited AI fix again? Did the NPC solo-types beg for this?
In other words, real ISK grinding with tanked and spidered BSs in WH or 0.0 plex grinding with carriers remains no real problem... but non-allied solo players who grind 25 mill isk per session, or low level noob types who used to accompany corp mates for kicks and giggles and salvage... with drone boats... needed to be fixed...
There are tons of group play non-AI type issues that could use love. Like announce ... "complex spawn triggers are now random... so yeah, good luck" or "spawn wave strengths are now pro-rated / calculated based on the number of player ships and their sizes within a 200km radius on trigger... so yeah... good luck" could require real teamwork to adjust for... but it's done so hey... thank you for taking time to adjust it...
Anyway, to confirm: My Tengu missile boat, orbit a can at 5k and almost afk play by occasionally remembering my second account needs a target change... Still seems to work fine... since the relative strength of the AI boats seem to be on par with what they were... end of rant.
|
|

CCP FoxFour
C C P C C P Alliance
731

|
Posted - 2012.10.03 09:28:00 -
[812] - Quote
Adigard wrote:darkness 4 wrote:Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating. The answer given that I remember (probably from the feedback thread) was that carrier ratting or fighter-assisted ratting in a Tengu is gone... it's virtually impossible since everything swaps to fighters full time. Someone should probably run some tests whenever the test servers come back online because I only recall one test. Lfod Shi wrote:Easy solution: Stay ATK (Attached To Keyboard). Ya know, the way the designers intended the game to be played... or whatever. You know... the Dev's specifically tested the dual AFK Domi fit, and discovered it was even easier than before this change was implemented... So no, not at all. This change apparently specifically buffs AFK drone play, while punishing folks who actually do pay attention and try to fit DPS on their ships.
What I tested was dual Dominix but I had to stay at the keyboard managing drones and the tank of my both my Dominix. Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
732

|
Posted - 2012.10.03 10:58:00 -
[813] - Quote
darkness 4 wrote:Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating.
Any suggestion for what content should be tested with a carrier? Content Designer | Team Five 0 @regnerBA |
|

Adigard
RubberDuckies -Entropy-
19
|
Posted - 2012.10.03 11:25:00 -
[814] - Quote
CCP FoxFour wrote:What I tested was dual Dominix but I had to stay at the keyboard managing drones and the tank of my both my Dominix.
Because you weren't using the dual Domi AFK sentry fit? just guessing? I've never flown one in my life so I don't (and wouldn't anyway) make any fitting suggestions... but really, you seem to be buffing the play-style you're aiming to break, while breaking other play-styles willy-nilly.
My concern is still that you guys are making the life of ATK drone user's harder, while making things easier for AFK drone user's. Now an AFK 2x Domi would never venture into a DED 10/10 in the first place, but in the relative safety and security of a standard null complex, or the absolute safety of a L4 high-sec? |

Bubanni
ElitistOps Pandemic Legion
460
|
Posted - 2012.10.03 11:55:00 -
[815] - Quote
CCP FoxFour wrote:darkness 4 wrote:Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating. Any suggestion for what content should be tested with a carrier?
All of it, we want carriers to continue being in anomalies so we can findand kill them... but perhaps increase the number of rats that point/scram when your in a capital... Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Gilbaron
Free-Space-Ranger Ev0ke
354
|
Posted - 2012.10.03 12:44:00 -
[816] - Quote
CCP FoxFour wrote:darkness 4 wrote:Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating. Any suggestion for what content should be tested with a carrier?
last stage of guristas fleet staging point
no need to test it with a mom, bombers will instapop the station :D |

Jenn aSide
Smokin Aces.
274
|
Posted - 2012.10.03 13:25:00 -
[817] - Quote
Gilbaron wrote:CCP FoxFour wrote:darkness 4 wrote:Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating. Any suggestion for what content should be tested with a carrier? last stage of guristas fleet staging point no need to test it with a mom, bombers will instapop the station :D
Last stage of ALL the staging points not just Guristas. |

darkness 4
The Lagrangian Mechanics Intrepid Crossing
0
|
Posted - 2012.10.03 16:04:00 -
[818] - Quote
CCP FoxFour wrote:darkness 4 wrote:Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating. Any suggestion for what content should be tested with a carrier?
I would test 9 and 10/10 anoms like hordes and patrols since there the only place you will usually find them in pve. |

Womyn Power
Love Squad Confederation of xXPIZZAXx
40
|
Posted - 2012.10.03 16:06:00 -
[819] - Quote
First off I want to say that I like your dedication to making eve a better game for everyone, and your zeal for doing it seems to be pretty amazing from what the eve playerbase is used to, so thanks for that.
On the topic of the proposed changes, with regard to tackling ratters in general (and bringing new players on missions/to anoms/etc) have you considered the fact that bar Serpentis pirates, all pirates have something that, when switching to a frigate will either minmatar: target paint (making it basically one shottable by even the elite frigates), amarr: neut (no cap to point or even AB), or caldari: jamming out the frigate (based on the npcs high jam strength vs a frigs low sensor strength). Another point of concern is EWAR and the AIs tendency to prioritize targets who are actively using EWAR (such as scrams, jams, painters, webs, etc) Have you considered the effects of this with tackling frigates in the aforementioned anoms? (example being, warp into a minmatar anom to catch a ratter, scram ratter, instantly locked and painted by all the elite frigs/cruisers in the pocket and killed literally instantly.)
With sweeping changes come a lot of unintended consquiences and I really hope you don't forsake an entire playstyle in this game for what you think is a good (and needed) change right now.
Down the line, making ratters harder to hunt in null simply solidifies the fact that null as it is now, is ironically safer than highsec, simply because people know to be on guard. Making the rats ASSIST the ratters whom they are killing is a fairly laughable solution to this problem.
I suggest making a system whereby if you kill a ratter in any anom, you gain faction standing with said pirates, and at a certain level (+5 possibly?) the rats in said anoms simply will not attack you unless you take criminal action against said NPCs in said anom (along with losing standing for taking a hostile action against said npcs). This would allow you to keep your proposed changes and also alleviate entirely the concerns that face the ratter hunters, while also adding a cool roleplaying mechanic (defending the npcs space as a player, becoming 'blue' with the npcs as you have a long history of having protected them, etc.) I think changes like this are the way you need to take the game to make it a richer experience and I look forward to hearing what direction you end up taking this all, as it has a huge effect on whether or not my alliance exists come winter expansion.
Forgot to mention, this is gonna make bots spike in terms of popularity, not only do you have to not worry about awoxers (lol your own awoxing frig will die before you can warp to the rat) but with pocket concord it's just another layer of security in nullsec, which is definitely NOT needed. |

DarthNefarius
Minmatar Heavy Industries
374
|
Posted - 2012.10.03 16:54:00 -
[820] - Quote
Beagle von Space wrote:Missions are mind-numbingly simple, easy to farm, and overpowered as it is. They are a significant part of the low-risk, moderate-to-high reward lifestyle of high sec.
Yes, mistakes may be made that will need to be iterated on when these changes are implemented, but all-in-all, I think these will be for the better.
tl;dr: Your bottomless, semi-afk isk fountain getting nerfed doesn't mean CCP hates you, it means you're not supposed to have bottomless, semi-afk isk fountains.
I'm too young to be a bittervet....
Want to become a young bittervet way too early you should have been doing Incursions before they were utterly crushed in lo/NULL Sec by the Escalaion nerf. In HI SEC the Escalation NERF decimated our numbers. Problem was it was tested by players & CCP didn't listen to the feedback about a single site ( the OTA's ) until months after the complaints were screamed. I would not be surprised if a few mission sites will turn into the Wall of OTAs like what happened to Incursions but there areso many missions such a wall is not impregnatable unlike with Incursions which OTA's where 1/3 of the sites of all Vanguards & became 100% of the sites after all others were finished until the downtime of the next day. Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |

Jenn aSide
Smokin Aces.
278
|
Posted - 2012.10.03 17:07:00 -
[821] - Quote
CCP FoxFour wrote:darkness 4 wrote:Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating. Any suggestion for what content should be tested with a carrier?
Have you tested any lvl 5 missions yet, many of those are done with carriers.
Plus basically any null sec anomaly bigger than a Forsaken Hub. Most null sec signatures have gates, but some of the escalations (fleet Staging point and the end of Hired Gun for example) are open and allow carriers. Each race is different, but all have at least a few signature plexes that esclate into open areas where carriers can be used.
|

DarthNefarius
Minmatar Heavy Industries
374
|
Posted - 2012.10.03 17:07:00 -
[822] - Quote
CCP FoxFour wrote:darkness 4 wrote:Has any testing been done with carriers using both fighters and senturies ? It would be nice to know if we are still going to be able to use them for rating. Any suggestion for what content should be tested with a carrier?
I seem to recall in the last CSM notes that super carrier's in anom's should be nerfed somehow by CCP Soundwave because they are such a faucet... didn't someone mention maybe a in site escalation like in WH's? Nostalgie ist die Faehigkeit, darueber zu trauern, dass es nicht mehr so ist, wie es frueher nicht gewesen ist. -- Manfred Rommel-á |

Mund Richard
5
|
Posted - 2012.10.03 17:08:00 -
[823] - Quote
Jenn aSide wrote:Joker Dronemaster wrote:CCP FoxFour wrote:That is very similar to what I had. I didn't load all my rigs with large CCC, but close enough. I have not personally run The Maze on TQ and so don't have a base line to compare to except what people here and at the office have told me.
When I ran the mission today and landed in the final room the Overseer didn't immediately aggro me. I had been told this was because you need to draw it's aggro by doing something. When it did not aggro immediately I therefor assumed this was normal behavior. We have a test server internally that runs the TQ build. I will run the final room on that and compare. It is sounding like the behavior of this weapon has changed.
Shall attempt to test it ASAP. I am working form memory and it has been a few months since I have run this particular complex. But unless I am mistaken; moving your ship, activating a mod, or shooting a rat should be enough to get its attention. That's been my experience, and if Fox isn't getting aggro from the station/overseer within the first few seconds after rmoving or activating a mod, then indeed the beavior has changed. I am still interested in the smart bomb issue, and the time issue as well. When I do the MAZE's 5th room (I dual box a Mach and Tengu) it takes the Mach's drones, the Tengu's FoF missiles and then *after I move the mach off) the guns of my BS to deal with thos damn drones, even an officer smartbom each on 2 domis would take forever to kill even the close in drones. And I mean a LONG time, how many minutes were you sitting there smartbombing frigs Fox before the station shot at something?, becuase if your drones had been out in those minutes to soak up the torp, one or both Domis would be dead, and quick. Slightly off for a weird tangent, but tried smartbombing since I happened to have a dread gurista large one I didnt take to the market yet. Took 6 cycles on a sole ship to take rid of the six orbiting gurista (so appropiate damage) rats I deemed worthy of fiery (erm... kinetic) DOOOM. (Those were the ones that didn't orbit 500meters outside the faction mod's range, while webbing and scramming me down to 5.1 m/s.)
So the torp didnt target/attack during those ~3 cycles it should have taken. |

Vincent Athena
V.I.C.E.
1017
|
Posted - 2012.10.03 18:43:00 -
[824] - Quote
About gankers invading sites in low and null, and getting attacked by the NPCs:
Many are complaining about this because its removing a play style. Would it be possible to take advantage of the new AI ability to evaluate threats to retain this play style? That is:
Any ship beyond the first to arrive at a site is not considered a threat until it either targets an NPC, an NPC asset, or helps existing players already there.
Essentially the NPCs are saying "We don't know you. You may be an ally. So we will hold fire and see what you do."
Even better would be for the AI to look at corp, alliance, and standings of players arriving at the site. For example, if the player has high standings with the NPC, the threat is set to zero until there is hostile action, even if its the first ship on site. Another example: If the second arriving ship is in the same corp at the first, its considered a threat right away, no need to wait for hostile action.
CCP FoxFour, you are trying to make smart NPCs. Maybe that's all you need to do to fix this issue: Make them actually smart. http://vincentoneve.wordpress.com/ |

darkness 4
The Lagrangian Mechanics Intrepid Crossing
0
|
Posted - 2012.10.03 18:48:00 -
[825] - Quote
Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe. |

cBOLTSON
Star Frontiers THORN Alliance
72
|
Posted - 2012.10.03 20:12:00 -
[826] - Quote
CCP you should be encouraging people to run anoms, scan down sites, maybe even introduce other things so that the individuals of corporations and alliances make the isk and not the moons.
Carriers running anoms are not overpowered as a good faction bs (or two ;-) ) will make higher cycles. Besides you should be encouraging this type of game play. More stuff for pvpers to hunt! At least if you still want to move away from passive moon income and the like. "Were not elitists, were just tired of fail" - The Sorn |

Adigard
RubberDuckies -Entropy-
19
|
Posted - 2012.10.03 23:12:00 -
[827] - Quote
DarthNefarius wrote:...you should have been doing Incursions before they were utterly crushed in lo/NULL Sec by the Escalaion nerf.
Brought to you by the same team doing this 'fix'.
DarthNefarius wrote:In HI SEC the Escalation NERF decimated our numbers. Problem was it was tested by players & CCP didn't listen to the feedback about a single site ( the OTA's ) until months after the complaints were screamed. I would not be surprised if a few mission sites will turn into the Wall of OTAs like what happened to Incursions but there areso many missions such a wall is not impregnatable unlike with Incursions which OTA's where 1/3 of the sites of all Vanguards & became 100% of the sites after all others were finished until the downtime of the next day.
I mentioned right? Same team? |

Rommiee
Mercury Inc.
480
|
Posted - 2012.10.04 11:18:00 -
[828] - Quote
darkness 4 wrote:Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe.
This |

Adigard
RubberDuckies -Entropy-
19
|
Posted - 2012.10.04 11:21:00 -
[829] - Quote
Rommiee wrote:darkness 4 wrote:Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe. This
Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to:
"We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this." |
|

CCP FoxFour
C C P C C P Alliance
743

|
Posted - 2012.10.04 11:43:00 -
[830] - Quote
Adigard wrote:Rommiee wrote:darkness 4 wrote:Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe. This Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to: "We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this."
Wait, so fighters are required in a L4 mission now? No, I am not testing that. Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will. Content Designer | Team Five 0 @regnerBA |
|

Rek Seven
Probe Patrol Project Wildfire
441
|
Posted - 2012.10.04 11:46:00 -
[831] - Quote
You should allow people to move drones from their cargo bay to their drone bay so they don't have to fly back to station to load more drones all the time... They see me trolling, they hating... |

Witchking Angmar
Perkele.
29
|
Posted - 2012.10.04 11:47:00 -
[832] - Quote
I have previously asked twice about this, and so have many others, without any answer or acknowledgement from CCP. What is your opinion on the fact that this change will inevitably make killing ratters much much more difficult? Nullsec is already far too safe. My preferred solution would be to have the rats focus on players who have aggressed them, or players who aid those who aggress the rats.
As for the high level complex issue, you say you managed to run The Maze in two Dominixes, and while it is good to know it is still possible, it is clearly a bad mechanic if two Dominixes is the only way to do it outside of bringing a dozen people to run it. |

Rek Seven
Probe Patrol Project Wildfire
441
|
Posted - 2012.10.04 11:50:00 -
[833] - Quote
Witchking Angmar wrote: What is your opinion on the fact that this change will inevitably make killing ratters much much more difficult?
Harden the **** up? They see me trolling, they hating... |

Witchking Angmar
Perkele.
29
|
Posted - 2012.10.04 11:52:00 -
[834] - Quote
Rek Seven wrote:Witchking Angmar wrote: What is your opinion on the fact that this change will inevitably make killing ratters much much more difficult? Harden the **** up? Are you serious? |
|

CCP FoxFour
C C P C C P Alliance
744

|
Posted - 2012.10.04 11:59:00 -
[835] - Quote
Cross posting this here from the other thread. What I should have done was posted this here and put a link on the other thread. Sorry.
Quote:Hey guys! So if you don't know who I am I am the guy that is making this change. Just to be clear the dev blog about this can be found over here and the feedback thread for it can be found here. I have been attempting to follow that feedback thread primarily and I apologize for not reading this thread and commenting on it sooner. I would prefer if you had additional feedback that you posted it in the feedback thread above. Now, down to business. I have read a good portion of the thread, if I don't answer your question directly sorry. I will however try and answer as many questions as possible. I have read a few posts stating that devs don't play the game, or that we don't play a specific area of the game such as high sec PvE, or null sec PvE. I can't even begin to tell you how wrong you are. Just in the game design department alone we have people who play both of those areas and much more. This is also not a change we just willy nilly said "well we have nothing else to do so letGÇÖs throw darts at a board and pick something random." This is a change we really feel is needed and really believe in. As most of this thread is focused on the concerns of drone users letGÇÖs start with them. I don't think I made this entirely clear when I posted the dev blog, but one of the factors that go into an NPC picking a target is the sig radius of both the NPC and the target. The NPC prefer to shoot things matching their own sig radius. This means that if you are in a BS with drones, the cruiser and BS sized NPCs will much prefer to target you while the frigates will probably prefer to switch to your drones. In other words; even when the NPC decide to shoot your drones they don't die nearly as quickly as when you accidentally kill the wrong trigger and a whole new wave spawns shooting your drones. Is that a buff to drones? I donGÇÖt know, but it sure is a change. I also don't think I made it entirely clear as to how much threat generation matters to this new NPC. One of the really cool things you can do is take two ships with less tank than is currently required, when one tank is failing do something to generate a lot of threat and have the NPC switch to you. I know, this whole concept of managing aggro is new to EVE but other games have been doing it for a long time. With how smart you guys are, I have faith you will quickly come up with ways to beat the new AI far faster than we can. One of the things I have been doing is using a flight of light drones to kill the frigate NPC and then going with sentry or heavy drones because once the light drones are dead the cruisers and BS basically don't care about drones. Also, a smart bomb is nice for dealing with large numbers of frigates in close. I am actually currently of the opinion that these changes are making missions two easy in some cases. With how the NPC acted before, all you had to do was bring one tank that was good enough to tank them for the entire time. Now all you need a tank enough to survive until you get them to switch targets. I have seen people run missions/PLEX with dual rep Dominix and maybe a bit of RR on a second one. You can now do the same with 0 local rep, some RR, and replace the local reps with drone damage mods. The result? More DPS from you primary form of DPS (your drones) and this fantastic ability to control aggro. People in wormholes and Incursions have been dealing with this new AI for some time now without much of a problem. I have seen wormhole setups that use drones be of great success. The NPC I am giving the new AI to will have a lot less hate towards drones than the ones in Incursions or wormholes. This means drone setups should be even more viable than in either wormholes or Incursions. So drone users, please hold on for just a bit and as soon as our test server is up with these changes I will let you know. Once you have had a chance to test it, died/failed miserably, and tried a new setup I would love some feedback. To give you an example of how these changes have made things too easy in my opinion. I tanked the final room of The Maze, specifically the citadel torpedo launcher that does something like 180k EM damage, with a single flight of light drones. o_O That will probably change, but my point stands. There are plenty of options still out there for drone users. Admittedly for those that solo missions in a ship that has no drones this change means nothing at all. It has the largest impact on drone users and groups of players. Think about this. If we had this AI in from the beginning and came to you and said "hey, we want to swap the AI out to something that will pick the first target it sees and never changes" I am pretty sure we would be laughed at... a lot. Are there going to be people that die to this change? Yea, especially to that crazy citadel torpedo launcher that exists at the end of The Maze and other anomalies. Just like how peopled died to it when we first introduced it. What I advise is that players take extreme care when they are doing any PvE content in which they previously did with more than one ship and/or with drones. Don't trust the guides online, don't trust what you know. Approach it as new content. If you are aware of any specific content in which you fear will be unplayable after this changes please bring it to my attention. I am playing through and testing as much content as I can get my hangs on. What other things are being brought up as concerns? Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK. I have read a few posts that state having a way to control aggro is essential to group PvE. I agree and that is why the NPC don't just switch targets at complete random. Things such as EWAR, drones, signature radius, logistics, and more all g...
Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
744

|
Posted - 2012.10.04 12:00:00 -
[836] - Quote
Witchking Angmar wrote:I have previously asked twice about this, and so have many others, without any answer or acknowledgement from CCP. What is your opinion on the fact that this change will inevitably make killing ratters much much more difficult? Nullsec is already far too safe. My preferred solution would be to have the rats focus on players who have aggressed them, or players who aid those who aggress the rats.
As for the high level complex issue, you say you managed to run The Maze in two Dominixes, and while it is good to know it is still possible, it is clearly a bad mechanic if two Dominixes is the only way to do it outside of bringing a dozen people to run it.
CCP FoxFour wrote:Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK. Content Designer | Team Five 0 @regnerBA |
|

Rommiee
Mercury Inc.
480
|
Posted - 2012.10.04 12:12:00 -
[837] - Quote
CCP FoxFour wrote:Adigard wrote:Rommiee wrote:darkness 4 wrote:Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe. This Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to: "We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this." Wait, so fighters are required in a L4 mission now? No, I am not testing that. Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will.
I was not referring to Level 4 Missions.
Please can you check anomalies like Forsaken Hubs which are frequently run with a subcap and fighter support..
Thanks |

Maz3r Rakum
The Imperial Fedaykin
42
|
Posted - 2012.10.04 12:12:00 -
[838] - Quote
CCP FoxFour wrote:Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK.
Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking?
Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal. |

Zagdul
Clan Shadow Wolf Fatal Ascension
1018
|
Posted - 2012.10.04 12:24:00 -
[839] - Quote
@CCP Foxfour
Have you considered scaling loot for the need for more people in high end DED plex sites?
For example, the Maze and it's massive missile launcher requires a specific setup ship that can tank that thing as if you use low buffered cruisers, you get pretty much 1 shot due to the webs.Considering we'll need to bring more due to the change in the AI, please consider encouraging more people to work together.
This is kind of a two part question:
1. Has the Maze been tested so that we can still run a 'tank' in it? 2. Can some loot scaling be added so that everyone gets an overseers artifact or something? Dual Pane idea: Click!
CCP Please Implement |

Chi'Nane T'Kal
Interminatus Aeterna Anima
12
|
Posted - 2012.10.04 12:28:00 -
[840] - Quote
Maz3r Rakum wrote:CCP FoxFour wrote:Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK. Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking? Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal.
Already answered that in the other post, but since this is the original discussion thread...
Do your typical player rats (aka 0.0 sov holder) refrain from killing you when you - uninvited - assist them vs. an opponent in 'their' territory or would they simply shoot both of you? NBSI policy ringing a bell? |

Rengerel en Distel
Amarr Science and Industry
441
|
Posted - 2012.10.04 12:32:00 -
[841] - Quote
Chi'Nane T'Kal wrote:Maz3r Rakum wrote:CCP FoxFour wrote:Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK. Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking? Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal. Already answered that in the other post, but since this is the original discussion thread... Do your typical player rats (aka 0.0 sov holder) refrain from killing you when you - uninvited - assist them vs. an opponent in 'their' territory or would they simply shoot both of you? NBSI policy ringing a bell? Or perhaps the rats have been pounding on the ratter with no luck, so switch to an easier target to take something down before they die? Pretty sure players will do the same thing if they don't have a shot of winning, they'll try and take down whatever they can.
|

Rengerel en Distel
Amarr Science and Industry
441
|
Posted - 2012.10.04 12:35:00 -
[842] - Quote
CCP FoxFour wrote:Adigard wrote:Rommiee wrote:darkness 4 wrote:Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe. This Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to: "We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this." Wait, so fighters are required in a L4 mission now? No, I am not testing that. Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will.
The ISDs are telling people the changes are on Buckingham, but that doesn't appear to be the case. Can you let us know one way or another?
|

Warde Guildencrantz
TunDraGon
98
|
Posted - 2012.10.04 12:54:00 -
[843] - Quote
CCP FoxFour wrote:Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK.
The idea of getting attacked by rats when you fairly caught someone ratting without them noticing is very bad design, and will defeat the purpose of the fixes to faction warfare plexes, because the rats are supposed to focus on the person capturing, not another person who comes in to kill them.
It also nerfs a form of PvP, and nerfing forms of PvP that have nothing wrong with them is not good. Don't do this. Please come up with something to fix rats up in null and low sec, even if it's just "the rats will wait X amount of time before beginning to think about switching targets" |

Jenn aSide
Smokin Aces.
287
|
Posted - 2012.10.04 12:56:00 -
[844] - Quote
CCP FoxFour wrote:Adigard wrote:Rommiee wrote:darkness 4 wrote:Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe. This Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to: "We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this." Wait, so fighters are required in a L4 mission now? No, I am not testing that. Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will.
Blood Raider Naval Shipyard and Angel Cartel Naval Ship Yard.
|

May O'Neez
Flying Blacksmiths
29
|
Posted - 2012.10.04 12:57:00 -
[845] - Quote
Regarding the PvE in Hisec ... beginners may (will) have to start with lower level of missions (eg L2, L3 ...) with smaller opponents, hence NPC likely more distributing DPS (friends and drones included). In the case of L3, drones loss may cause the reward to be not the worth doing the mission. If I compare with WH (with the very little experience I have in this area, TBH), that means that people might stop using T2 drones and use garbage-T1 drones, assuming that they will eventually lose them as baits.
Also in the case of L4, Buzz Kill is a typical example where player drones with this new AI will be simply wiped out, because unless you fly T3 / CS, you'll have a BS which is far bigger than all the rats.
Doing L3 or inferior in fleet with modules not used before like RR is very different and likely inconvenient as the small ships used are already though to setup in a fittable AND usable manner with low SP. Moreover, EWAR modules are mid-slot, which makes shield tanking a no-way (I know, some already use painting, but I'm not convinced it will suffice as a threat to switch aggro). OK, you can counter this with a big fleet, but come on, what the point of having a scout / vanguard sized fleet where people won't even get reimbursed from they ammo / drone loss ? |

Sam Neill
Dead Poet Society
0
|
Posted - 2012.10.04 13:21:00 -
[846] - Quote
So, when is Duality up again for testing? Or Buckingham with the changes? |
|

CCP FoxFour
C C P C C P Alliance
744

|
Posted - 2012.10.04 13:34:00 -
[847] - Quote
Rengerel en Distel wrote:CCP FoxFour wrote:Adigard wrote:Rommiee wrote:darkness 4 wrote:Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe. This Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to: "We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this." Wait, so fighters are required in a L4 mission now? No, I am not testing that. Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will. The ISDs are telling people the changes are on Buckingham, but that doesn't appear to be the case. Can you let us know one way or another?
Buckingham has a custom DUST build right now, it does not have the Winter release. I would love to give a timeline for when Duality will be up, but the best I can do is before the end of the month. Content Designer | Team Five 0 @regnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
748

|
Posted - 2012.10.04 14:31:00 -
[848] - Quote
Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI. Content Designer | Team Five 0 @regnerBA |
|

Warde Guildencrantz
TunDraGon
100
|
Posted - 2012.10.04 14:48:00 -
[849] - Quote
CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI.
While you are at it can someone make towers not have completely useless drops? 100 T1 ammo is not worth shooting it in the first place. |
|

CCP FoxFour
C C P C C P Alliance
748

|
Posted - 2012.10.04 14:50:00 -
[850] - Quote
Warde Guildencrantz wrote:CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI. While you are at it can someone make towers not have completely useless drops? 100 T1 ammo is not worth shooting it in the first place.
Sorry, that will be a bit beyond the scope of this project. Content Designer | Team Five 0 @regnerBA |
|

Jenn aSide
Smokin Aces.
287
|
Posted - 2012.10.04 15:04:00 -
[851] - Quote
CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI.
Thank you for looking into our concerns. This highlights our concern that
While this is to me (as an explorer) a bit of welcome news, there is still the issue of the REST of the NPCs in the final rooms of High End Plexes (erm, by the way, plexes, not "missions", missions are soooo Empire).
For instance, Blood Raidern Naval Shipyard. 20 neutiing battleships plus the torp chucking structure. It takes almost a dedicated logi to rep even a loki enough to keep it alive in full aggro. The 20 BS switching target off the "tank" is not as bad as the torp switching off, but, since a logi is also cruiser sized, it would be a toss up as to who the neuting BSs aggro right?
Not an insurmountable problem, if the "tank" can hold torp/overseer aggro, the players could just use spider tanking BS feeding each other cap as well as reps. But even then it could be way more iffy, and if top end plexes become too "ship-killerish", peolle will simply not do the plexes until you go back and fix them. This just recently happened with Forsaken and forlorn hubs after the recent buff, you guys had to turn around and change spawns on them yet again because (in the words of the developer, whover it was) they had become "to killy" lol.
Still, glad you are listening to our concerns. I'm sure many of us still feel that given how complex, widespread and interconnected this portion of PVE is, it would be better to do a few things ,like redesigning a fair bit of the sites and missions, like Blood Raider naval ship yard, the mission "buzz kill" that is frig heavy and many others. Also like doing something about that god-awful drone control interface.
But at this point I'll take whatever consideration we can get lol
|

Dinsdale Pirannha
Pirannha Corp
323
|
Posted - 2012.10.04 15:05:00 -
[852] - Quote
CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI.
Oh....so null sec plexes are too hard with the new AI, but it is perfectly OK to destroy drone boats in high sec. It is pretty clear that the null sec zealots are in total control when you feel comfortable posting statements as above.
Why don't you just have the guts to post the truth and say "yeah, we are dropping all pretenses about this being anything but an attack on high sec." |

Jenn aSide
Smokin Aces.
287
|
Posted - 2012.10.04 15:16:00 -
[853] - Quote
Dinsdale Pirannha wrote:CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI. Oh....so null sec plexes are too hard with the new AI, but it is perfectly OK to destroy drone boats in high sec. It is pretty clear that the null sec zealots are in total control when you feel comfortable posting statements as above. Why don't you just have the guts to post the truth and say "yeah, we are dropping all pretenses about this being anything but an attack on high sec."
Please go away (or take whatever medication you take to control unjustified paranoia). |

Dinsdale Pirannha
Pirannha Corp
323
|
Posted - 2012.10.04 15:31:00 -
[854] - Quote
Jenn aSide wrote:CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI. Thank you for looking into our concerns. This highlights our concern that While this is to me (as an explorer) a bit of welcome news, there is still the issue of the REST of the NPCs in the final rooms of High End Plexes (erm, by the way, plexes, not "missions", missions are soooo Empire). For instance, Blood Raidern Naval Shipyard. 20 neutiing battleships plus the torp chucking structure. It takes almost a dedicated logi to rep even a loki enough to keep it alive in full aggro. The 20 BS switching target off the "tank" is not as bad as the torp switching off, but, since a logi is also cruiser sized, it would be a toss up as to who the neuting BSs aggro right? Not an insurmountable problem, if the "tank" can hold torp/overseer aggro, the players could just use spider tanking BS feeding each other cap as well as reps. But even then it could be way more iffy, and if top end plexes become too "ship-killerish", peolle will simply not do the plexes until you go back and fix them. This just recently happened with Forsaken and forlorn hubs after the recent buff, you guys had to turn around and change spawns on them yet again because (in the words of the developer, whover it was) they had become "to killy" lol. Still, glad you are listening to our concerns. I'm sure many of us still feel that given how complex, widespread and interconnected this portion of PVE is, it would be better to do a few things ,like redesigning a fair bit of the sites and missions, like Blood Raider naval ship yard, the mission "buzz kill" that is frig heavy and many others. Also like doing something about that god-awful drone control interface. But at this point I'll take whatever consideration we can get lol
That's right, make sure that null sec income is not hit, but screw high sec. |

Andski
GoonWaffe Goonswarm Federation
4975
|
Posted - 2012.10.04 16:10:00 -
[855] - Quote
Dinsdale Pirannha wrote:That's right, make sure that null sec income is not hit, but screw high sec.
Gee, it's almost as if this whole change is meant to reduce the use of certain ships that depend solely on drones for DPS in nullsec anomalies. please leave |
|

ISD TYPE40
ISD Community Communications Liaisons
1428

|
Posted - 2012.10.04 16:18:00 -
[856] - Quote
Dinsdale Pirannha wrote:Jenn aSide wrote:CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI. Thank you for looking into our concerns. This highlights our concern that While this is to me (as an explorer) a bit of welcome news, there is still the issue of the REST of the NPCs in the final rooms of High End Plexes (erm, by the way, plexes, not "missions", missions are soooo Empire). For instance, Blood Raidern Naval Shipyard. 20 neutiing battleships plus the torp chucking structure. It takes almost a dedicated logi to rep even a loki enough to keep it alive in full aggro. The 20 BS switching target off the "tank" is not as bad as the torp switching off, but, since a logi is also cruiser sized, it would be a toss up as to who the neuting BSs aggro right? Not an insurmountable problem, if the "tank" can hold torp/overseer aggro, the players could just use spider tanking BS feeding each other cap as well as reps. But even then it could be way more iffy, and if top end plexes become too "ship-killerish", peolle will simply not do the plexes until you go back and fix them. This just recently happened with Forsaken and forlorn hubs after the recent buff, you guys had to turn around and change spawns on them yet again because (in the words of the developer, whover it was) they had become "to killy" lol. Still, glad you are listening to our concerns. I'm sure many of us still feel that given how complex, widespread and interconnected this portion of PVE is, it would be better to do a few things ,like redesigning a fair bit of the sites and missions, like Blood Raider naval ship yard, the mission "buzz kill" that is frig heavy and many others. Also like doing something about that god-awful drone control interface. But at this point I'll take whatever consideration we can get lol That's right, make sure that null sec income is not hit, but screw high sec.
Please stop with the rumour posting, it is not productive and adds nothing to the conversation. If you wish to discuss these changes, please do so in a sensible fashion, thank you - ISD Type40. ISD Type40 Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

DJWiggles
Eve Radio Corporation
23
|
Posted - 2012.10.04 16:19:00 -
[857] - Quote
Dinsdale Pirannha wrote:Jenn aSide wrote:CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI. Thank you for looking into our concerns. This highlights our concern that While this is to me (as an explorer) a bit of welcome news, there is still the issue of the REST of the NPCs in the final rooms of High End Plexes (erm, by the way, plexes, not "missions", missions are soooo Empire). For instance, Blood Raidern Naval Shipyard. 20 neutiing battleships plus the torp chucking structure. It takes almost a dedicated logi to rep even a loki enough to keep it alive in full aggro. The 20 BS switching target off the "tank" is not as bad as the torp switching off, but, since a logi is also cruiser sized, it would be a toss up as to who the neuting BSs aggro right? Not an insurmountable problem, if the "tank" can hold torp/overseer aggro, the players could just use spider tanking BS feeding each other cap as well as reps. But even then it could be way more iffy, and if top end plexes become too "ship-killerish", peolle will simply not do the plexes until you go back and fix them. This just recently happened with Forsaken and forlorn hubs after the recent buff, you guys had to turn around and change spawns on them yet again because (in the words of the developer, whover it was) they had become "to killy" lol. Still, glad you are listening to our concerns. I'm sure many of us still feel that given how complex, widespread and interconnected this portion of PVE is, it would be better to do a few things ,like redesigning a fair bit of the sites and missions, like Blood Raider naval ship yard, the mission "buzz kill" that is frig heavy and many others. Also like doing something about that god-awful drone control interface. But at this point I'll take whatever consideration we can get lol That's right, make sure that null sec income is not hit, but screw high sec.
IMHO earning MORE in high sec than nullsec IS wrong.
Live on Eve Radio Wednesdays 19:00 GMT with me & friends blabbering on about Eve and stuff-á Follow me on twitter http://twitter.com/WigglesGRN-á
|

Tah'ris Khlador
Space Ghosts. Break-A-Wish Foundation
205
|
Posted - 2012.10.04 16:22:00 -
[858] - Quote
Quote from an update in the Missions and Complex thread:
CCP FoxFour wrote:Also, a smart bomb is nice for dealing with large numbers of frigates in close.
Everyone should do this [in high sec]. My cloaky ships will be waiting for your aggression. |

Dinsdale Pirannha
Pirannha Corp
323
|
Posted - 2012.10.04 16:35:00 -
[859] - Quote
DJWiggles wrote: IMHO earning MORE in high sec than nullsec IS wrong.
I have played this game for over 4 years. I have lived in wh's for over a year, lived in null sec for 8 months, run low sec plexes for years.
The char's on this account combined have a NAV of about 50 billion. The VAST, VAST majority of that was made in the 8 months of null sec plexing.
High sec NEVER has made as much as nulls sec, not even Incursions before they were destroyed. |

Robert Caldera
Caldera Trading and Investment
442
|
Posted - 2012.10.04 16:46:00 -
[860] - Quote
CCP FoxFour wrote:Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK. you suck! Your new AI wont make PvE more engaging, but it will make it more annoying. In the same time you reduce PvP chances and give bears more safety in 0.0, as if it wasnt safe enough already. Congratulations, you just removed an entire pvp branch and made one of the few ships being able of harassing bears in deep 0.0 useless. |

Dinsdale Pirannha
Pirannha Corp
323
|
Posted - 2012.10.04 16:48:00 -
[861] - Quote
CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI.
Have you run L4 Buzzkill in a drone boat? Or Moudus Headhunters? Or Sansha Recon 1st room and actually hanging around to kill the rats?
Or any number of other missions I can state? And how about if you have, you could post your fits and post up a You Tube of how easy it is with the new AI.
Given how you are the ONLY one who can test, given how difficult it is for CCP to get Duality up and running.
|

Veritas Luxmea
Cosmo Paladins Tribal Band
3
|
Posted - 2012.10.04 16:58:00 -
[862] - Quote
CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI.
I see what you did there, and I appreciate your consideration.
|

Dinsdale Pirannha
Pirannha Corp
323
|
Posted - 2012.10.04 17:00:00 -
[863] - Quote
Veritas Luxmea wrote:CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI. I see what you did there, and I appreciate your consideration.
That's right, all the consideration in the world for null sec. High sec..not so much. |

Kitt JT
League of Non-Aligned Worlds Nulli Secunda
132
|
Posted - 2012.10.04 17:00:00 -
[864] - Quote
in b4 bhaal price spikes |

darkness 4
The Lagrangian Mechanics Intrepid Crossing
0
|
Posted - 2012.10.04 17:16:00 -
[865] - Quote
CCP FoxFour wrote:Adigard wrote:Rommiee wrote:darkness 4 wrote:Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe. This Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to: "We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this." Wait, so fighters are required in a L4 mission now? No, I am not testing that. Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will.
Please test drone hordes with a carrier using only sentury drones and then using only fighters. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
321
|
Posted - 2012.10.04 19:53:00 -
[866] - Quote
Dinsdale Pirannha wrote:Buzzkill Just about the only thing I can agree with you on is that I will probably hate running this mission far more than now after these changes go in. |

Mund Richard
5
|
Posted - 2012.10.04 21:05:00 -
[867] - Quote
Tyberius Franklin wrote:Dinsdale Pirannha wrote:Buzzkill Just about the only thing I can agree with you on is that I will probably hate running this mission far more than now after these changes go in. Still a drone user here... Saw that mission once. (Hint: it pops up fairly often as offered...) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
321
|
Posted - 2012.10.04 21:32:00 -
[868] - Quote
Mund Richard wrote:Tyberius Franklin wrote:Dinsdale Pirannha wrote:Buzzkill Just about the only thing I can agree with you on is that I will probably hate running this mission far more than now after these changes go in. Still a drone user here... Saw that mission once. (Hint: it pops up fairly often as offered...) At this time I'm not planning to mothball my drone ships on 12/04, but that mission in particular, which is a bit slow now, will most likely be rather painful afterward depending on how much ewar/RR I can cram on my ship without gimping tank levels or crippling DPS too much. If I can permarep drones to keep all the small stuff off of them for the most part it will be fine. It will also mean this change made someone go to a perma sentry repping fit rather than away from one, but... well... |

Adigard
RubberDuckies -Entropy-
19
|
Posted - 2012.10.04 22:17:00 -
[869] - Quote
CCP FoxFour wrote:Adigard wrote:Rommiee wrote:darkness 4 wrote:Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe. This Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to: "We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this." Wait, so fighters are required in a L4 mission now? No, I am not testing that. Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will.
My complaint was that you tested the easiest mission in the world for drone aggro, and were happy with the results. The AE and GE missions typically include TWO frigates in each wave.
Testing drone aggro vs. a single wave with 2 rats != testing drone aggro vs. a room full of 8+ frigates.
Sorry if my comparison was facetious, but there are vastly better places / mission to use for a more legitimate test. |

Mund Richard
5
|
Posted - 2012.10.04 22:36:00 -
[870] - Quote
Tyberius Franklin wrote:At this time I'm not planning to mothball my drone ships on 12/04, but that mission in particular, which is a bit slow now, will most likely be rather painful afterward depending on how much ewar/RR I can cram on my ship without gimping tank levels or crippling DPS too much. If I can permarep drones to keep all the small stuff off of them for the most part it will be fine. It will also mean this change made someone go to a perma sentry repping fit rather than away from one, but... well... Interestingly enough, my original reaction was trying to find a ship I'd love and cherish, that relies on guns (Machariel). Then I've realised, I should just make my dps toon fly a Domi as well! Both ships remote rep each other while having sentries out, everything should attack them if they also EWAR with 2-3 midslots, no? First time I wish that my sentries had the same signature size as their gun resolution... 
Adigard wrote:My complaint was that you tested the easiest mission in the world for drone aggro, and were happy with the results. The AE and GE missions typically include TWO frigates in each wave.
Testing drone aggro vs. a single wave with 2 rats != testing drone aggro vs. a room full of 8+ frigates.
Sorry if my comparison was facetious, but there are vastly better places / mission to use for a more legitimate test. Had the same complaint some good 130 posts ago. Possibly yours is better worded and easier to read.
My suggestions were (since I ran missions in Gallente space, such ones were to pop in my mind) tests in Worlds Collide Serpent vs Gurista (range is short at the start, two annoying EWARs) and The Assault (again serpentis, sometimes the room bugs and you get stage agro... fun times to test any fit). But I bet people can come up with better ones.
Testing in Buzz Kill would be ... a Buzz Kill to say the least. I expect that one to be simply be added to the list of missions that will not get the new AI.
... Come to think of it, doesn't this change have a(nother) "fun" unintended side-effect? Any time your tank is breaking in a mission, and you have like 30sec left to live in a faction-fit ship while 10+ frigs are scramming and webbing you? Release a flight of light ECM drones! 10 seconds later you are free to warp! |

Adigard
RubberDuckies -Entropy-
19
|
Posted - 2012.10.04 23:35:00 -
[871] - Quote
Mund Richard wrote:Adigard wrote:My complaint was that you tested the easiest mission in the world for drone aggro, and were happy with the results. The AE and GE missions typically include TWO frigates in each wave.
Testing drone aggro vs. a single wave with 2 rats != testing drone aggro vs. a room full of 8+ frigates.
Sorry if my comparison was facetious, but there are vastly better places / mission to use for a more legitimate test. Had the same complaint some good 130 posts ago. Possibly yours is better worded and easier to read. My suggestions were (since I ran missions in Gallente space, such ones were to pop in my mind) tests in Worlds Collide Serpent vs Gurista (range is short at the start, two annoying EWARs) and The Assault (again serpentis, sometimes the room bugs and you get stage agro... fun times to test any fit). But I bet people can come up with better ones. Testing in Buzz Kill would be ... a Buzz Kill to say the least. I expect that one to be simply be added to the list of missions that will not get the new AI.
I'm going to anger some people (on both sides) with what I'm about to say, and I'll apologize up front... but this is how I feel about things.
Honestly? I don't really care what tests CCP runs. We'll never see a post from any member of this particular CCP Dev team saying "Oopsie, I tested mission / plex Y twice. Once on the live servers, once on my test servers. I was shocked and saddened to learn that it was actually less fun on the test servers."
The CCP Devs, like every other working adult is working for a paycheck, and regardless of how passionate they feel about the game as a whole, they're being paid to implement a feature. And they also will know the long-term benefits of said feature. We, as customer's, are not in the same boat. Now you've made a lot of null-gamers very happy with your willingness to not make changes to features that weren't yours, and the decision not to implement your code on those towers. I think that's an excellent decision, and I applaud you for it.
On the other hand, the feature as I understand it? I do not believe it will improve my enjoyment of the game. At all. Now in the future? 18 months down the road when you guys hopefully iterate on this feature? Man, those days will be awesome. Obviously you won't share your long-term plans, but boy-howdy, we'll all be skipping down the street with those changes. Conversely I think the next 17 1/2 months will be sorta lousy while we wait with a partially implemented AI feature. I can simply point at the Incursion changes your team implemented to tell me I'm probably sorta close to the mark on this thought of mine.
Couple that with the fact that apparently we won't be able to test these shiny new features for another month (just under a month?)... Yes, let me try to contain my excitement at how low of a priority this code is to the rest of CCP.
The long and the short of most of the CCP Dev posts in this thread are, simply put, defending just how awesome those AI changes are, and just how desperately we need them... despite the fact that a decent chunk of the poster's in this thread just don't see the pay-off.
These changes won't destroy Eve, they won't be a NGE moment, they won't destroy drone boat use, they won't case 10,000,000 angry posts on the forums. Heck, my account expires in 2 days and these changes won't even cause me to cancel my account.
On the other hand? I remain unconvinced that any feature of your wonderful new AI will do anything to improve my enjoyment of the game, nor the enjoyment of the game for any of the player's who's play-style you ARE changing. I refuse to run down the list again, I think we should all be aware of the unintended consequences of this particular change by now.
Now at the end of October / beginning of September when you finally turn the test servers on with less than 40 days of testing remaining and most of the changes are sorta literally set in stone? Well, I guess it'll be too late for our testing feedback to matter much then.
Rengerel en Distel wrote:The ISDs are telling people the changes are on Buckingham, but that doesn't appear to be the case. Can you let us know one way or another?
End of the month, mate |

Mund Richard
5
|
Posted - 2012.10.05 00:28:00 -
[872] - Quote
Adigard wrote: On the other hand? I remain unconvinced that any feature of your wonderful new AI will do anything to improve my enjoyment of the game, nor the enjoyment of the game for any of the player's who's play-style you ARE changing. I refuse to run down the list again, I think we should all be aware of the unintended consequences of this particular change by now.
Now at the end of October / beginning of September when you finally turn the test servers on with less than 40 days of testing remaining and most of the changes are sorta literally set in stone? Well, I guess it'll be too late for our testing feedback to matter much then. But I expect we'll all do our tests and post our feedback in the hopes it gets some consideration then.
I sortof see the point of the change. It makes gameplay more at-the-keyboard (well, not for those in the 0mbps dronebay tengu... or AB fit Machs... and the list goes on), makes mission runners more aware of game mechanics (except those who will listen to those who will break the mechanics like predicted by devs), closes the gap between PvE and PvP (except that you will still have tanks healers and dps).
In all honesty? Looking past how it will not make my game more enjoyable possibly? Looking past how it makes me change my playstyle? Looking past how it makes missions possibly more of a hassle for not a 0.01 isk increase in return unlike incursions/sleepers? Looking past how it has so many chances of going horribly wrong in a particular way that slips the devs?
Looking past all those and a few I may not have mentioned, I may be liking the idea of this change. And that scares me.
May the forum feedbacks be both considered, properly looked at on both live and test servers, and then stuff changed accordingly, for a more enjoyable experience to all (and to improve DEV rep). |

Antihrist Pripravnik
Tribal Liberation Force Minmatar Republic
47
|
Posted - 2012.10.05 06:46:00 -
[873] - Quote
I really appreciate the amount of effort and dedication spent on this subject. It's not good to drop the efficiency of PvE activities to a level where it's becoming unprofitable, but then again it's not good to leave the system like it is and fall asleep while doing a mission.
The balance somewhere between current NPCs and Sleepers is a very good solution. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic     |
|

CCP FoxFour
C C P C C P Alliance
748

|
Posted - 2012.10.05 10:59:00 -
[874] - Quote
OK so I have confirmation that Duality will be open on October 19th, less than a month from now :P.
See CCP Goliath's post here for more information. Content Designer | Team Five 0 @regnerBA |
|

Rommiee
Mercury Inc.
481
|
Posted - 2012.10.05 12:04:00 -
[875] - Quote
Rommiee wrote:CCP FoxFour wrote:Adigard wrote:Rommiee wrote:darkness 4 wrote:Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe. This Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to: "We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this." Wait, so fighters are required in a L4 mission now? No, I am not testing that. Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will. I was not referring to Level 4 Missions. Please can you check anomalies like Forsaken Hubs which are frequently run with a subcap and fighter support.. Thanks
Did you try this yet ? |
|

CCP FoxFour
C C P C C P Alliance
748

|
Posted - 2012.10.05 13:18:00 -
[876] - Quote
Rommiee wrote:Rommiee wrote:CCP FoxFour wrote:Adigard wrote:Rommiee wrote:darkness 4 wrote:Running anoms and lvl 5 missions should also be checked using subcaps with fighters assigned from a carrier that's sitting at a safe. This Sadly we'll probably have to wait until the server's come back up (someday we hope?) else the answer may be something akin to: "We ran the first room of the Score, L4, in a Tengu with fighter assistance. It was fairly easy, but we lost two fighters to rat aggro. We're okay with this." Wait, so fighters are required in a L4 mission now? No, I am not testing that. Please stop. If you honestly have a mission or anomaly or something like that you want me to test please let me know and I will. I was not referring to Level 4 Missions. Please can you check anomalies like Forsaken Hubs which are frequently run with a subcap and fighter support.. Thanks Did you try this yet ?
Not yet sorry. Trying to get to it today, but I am busy with a few other things and getting ready for my trip to GDC Online next week in Austin.
Content Designer | Team Five 0 @regnerBA |
|

Rengerel en Distel
Amarr Science and Industry
447
|
Posted - 2012.10.05 15:12:00 -
[877] - Quote
CCP FoxFour wrote:OK so I have confirmation that Duality will be open on October 19th, less than a month from now :P. See CCP Goliath's post here for more information.
Really wish you guys could have held off on the devblogs about this, new ships and crimewatch if it was going to be a month before any of it could be tested. By the time it hits the test servers, half of the butt hurt players won't bother to log in to test anything, because they already feel they're being screwed, after weeks of being riled up on the forums. The people that do bother to test, will feel like their feedback is ignored, because the testing cycle will be so short at that point, that most of the features have to go in as is, and be iterated on afterwards. It's just horrendously customer unfriendly.
|

Dinsdale Pirannha
Pirannha Corp
328
|
Posted - 2012.10.05 18:05:00 -
[878] - Quote
Rengerel en Distel wrote:CCP FoxFour wrote:OK so I have confirmation that Duality will be open on October 19th, less than a month from now :P. See CCP Goliath's post here for more information. Really wish you guys could have held off on the devblogs about this, new ships and crimewatch if it was going to be a month before any of it could be tested. By the time it hits the test servers, half of the butt hurt players won't bother to log in to test anything, because they already feel they're being screwed, after weeks of being riled up on the forums. The people that do bother to test, will feel like their feedback is ignored, because the testing cycle will be so short at that point, that most of the features have to go in as is, and be iterated on afterwards. It's just horrendously customer unfriendly.
A few points backing what you said.
1. CCP learned their lesson with the UI fiasco. If you are intent on jamming a new system down the throats of your customers, you do not want to give customers any time to mount a campaign against it, hence very little testing time. Also, you should read one of CCP Goliath's comments about Duality. He states that it is designed for short bursts of testing for a specific system That leads me to believe that once it is up on the 19th, it might not be accessible for that long.
2. CCP has already rolled back parts of the new AI with regard to null sec plex structures, due to the complaints of null sec, so the nullsec dominated CSM is happy. The null sec income stream will be impacted on a minimal scale.
3. Further, note that CCP Diagoras ceased giving economic stats months ago. He has made one post since June 26th, and that was regarding a goon member dying. There will be no baseline for PvE income before the introduction of this system, so if there is a massive hit to high sec income, there will be no proof easily available to anyone complaining about these changes.
The income in high sec will be hugely impacted. This is also what the null sec dominated CSM wants. Also remember that Soundwave, the head dev, did a Fanfest interview where he stated that he wanted to reduce high sec income by 10% in missions. This new system is a really slick way to hammer high sec income without an obvious hit to bounties, which people can scream about. And with no hard economic data, it all comes down to the propaganda machine of null sec drowning out the complaints of high sec on the forums.
Bottom line, CCP is waiting to see what the sub numbers look like in the 2nd quarter 2013 to get a read how badly the new system hits the subscription rate. If they get a larger spinoff from Dust, then high sec is utterly screwed. If there is definite dropoff on subs, that can be traced to this upcoming disaster, then CCP might reverse out some of the changes. This is the Incursion fiasco all over again. |

Misanth
RABBLE RABBLE RABBLE
735
|
Posted - 2012.10.05 19:22:00 -
[879] - Quote
CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI.
I was wondering how long it'd take you to figure out how to handle the Maze.. As it is today everyone I know who runs it have dedicated tanks for the station. It's the only environment in EVE as far as I know where you need a specific tank for a specific target. All other DED, anoms, missions etc you can just use your regular ship (potentially with some tweak to their tank). The Maze require a dedicated tank to be able to tank the torp, so the minute you let this thing spread it's fire.. haha, it'll be carnage. Or you want everyone to bring gimped tank-ships and slowly kill this? You'd need a fleet/blob just for that. Especially with the whatever 40 t2 frigs that can web, scramble and jam you at the same time. Other turrets should be a non-issue, same goes for stations (including final Fleet Staging esca, it's easily tanked by your regular dps ships anyway).
I'm still wondering how the hell you are thinking tho, when it comes to drones and missions. I'm not sure I'd ever set my foot in some Sansha missions without either a) bring a friend that is dedicated frig-/t2-cruiserkiller, or b) looking at setups that can fire on all sizes, i.e. Tengu, certain well-tracking ships like Mach, Vargur, Nightmare etc.
Making the AI 'smarter' is nice, but completely ******* over drone usage as a whole is not. It seems like you guys want players to be forced to use Tengus in missions, so all sizes can be killed with a single ship, but same time you are nerfing HML.. so at the end of the day killing speed will be slower, income less. Why don't you call this for what it is? An income- and drone nerf, not a boost to AI? AFK-cloaking in a system near you. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
321
|
Posted - 2012.10.05 19:42:00 -
[880] - Quote
Rengerel en Distel wrote:Really wish you guys could have held off on the devblogs about this, new ships and crimewatch if it was going to be a month before any of it could be tested. By the time it hits the test servers, half of the butt hurt players won't bother to log in to test anything, because they already feel they're being screwed, after weeks of being riled up on the forums. The people that do bother to test, will feel like their feedback is ignored, because the testing cycle will be so short at that point, that most of the features have to go in as is, and be iterated on afterwards. It's just horrendously customer unfriendly. Your request doesn't make a whole lot of sense. F&I is filled with valuable critique which has led to a number of changes already based upon the feedback provided. Granted it's largely based on theory crafting, it's still worthwhile to flesh out concepts and expectations as early as possible. I personally appreciate the early and frequent communication of their plans.
Dinsdale Pirannha wrote:1. CCP learned their lesson with the UI fiasco. If you are intent on jamming a new system down the throats of your customers, you do not want to give customers any time to mount a campaign against it, hence very little testing time. If this were the case they would have taken the best course of action and not told us this far in advance to begin with. We'd most likely not have even known until much closer to the release.
Dinsdale Pirannha wrote:2. CCP has already rolled back parts of the new AI with regard to null sec plex structures, due to the complaints of null sec, so the nullsec dominated CSM is happy. The null sec income stream will be impacted on a minimal scale. The issue found with turrets and batteries from FoxFour's post doesn't seem to be nullsec exclusive from the wording used.
Dinsdale Pirannha wrote:The income in high sec will be hugely impacted. No, it won't. No more than any other form of PvE in any other security band. We're all fighting the same rats. |

Jenn aSide
Smokin Aces.
290
|
Posted - 2012.10.05 19:47:00 -
[881] - Quote
Misanth wrote: . All other DED, anoms, missions etc you can just use your regular ship (potentially with some tweak to their tank). The Maze require a dedicated tank to be able to tank the torp, so the minute you let this thing spread it's fire.. haha, it'll be carnage.
You must have never ever been outside of Guristas Space. The best Example is Blood Raider Naval Shipyard (CCP FoxFour, have you had time to test it yet?), but there are several others that pretty much require a dedicated tank as well.
|

Rengerel en Distel
Amarr Science and Industry
448
|
Posted - 2012.10.05 20:16:00 -
[882] - Quote
Tyberius Franklin wrote:Rengerel en Distel wrote:Really wish you guys could have held off on the devblogs about this, new ships and crimewatch if it was going to be a month before any of it could be tested. By the time it hits the test servers, half of the butt hurt players won't bother to log in to test anything, because they already feel they're being screwed, after weeks of being riled up on the forums. The people that do bother to test, will feel like their feedback is ignored, because the testing cycle will be so short at that point, that most of the features have to go in as is, and be iterated on afterwards. It's just horrendously customer unfriendly. Your request doesn't make a whole lot of sense. F&I is filled with valuable critique which has led to a number of changes already based upon the feedback provided. Granted it's largely based on theory crafting, it's still worthwhile to flesh out concepts and expectations as early as possible. I personally appreciate the early and frequent communication of their plans.
Perhaps as it relates to ships, that's correct. With ships, people can EFT warrior their way around the fits to see what works/doesn't work, and actually make suggestions. That's not the case with crimewatch or the AI change without actual testing. It's still a matter that all the changes need to be tested in an environment where all the systems are running. You can test the vexor change and have it be totally meaningless if the AI change isn't there too, for example.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
321
|
Posted - 2012.10.05 20:21:00 -
[883] - Quote
Rengerel en Distel wrote:Tyberius Franklin wrote:Rengerel en Distel wrote:Really wish you guys could have held off on the devblogs about this, new ships and crimewatch if it was going to be a month before any of it could be tested. By the time it hits the test servers, half of the butt hurt players won't bother to log in to test anything, because they already feel they're being screwed, after weeks of being riled up on the forums. The people that do bother to test, will feel like their feedback is ignored, because the testing cycle will be so short at that point, that most of the features have to go in as is, and be iterated on afterwards. It's just horrendously customer unfriendly. Your request doesn't make a whole lot of sense. F&I is filled with valuable critique which has led to a number of changes already based upon the feedback provided. Granted it's largely based on theory crafting, it's still worthwhile to flesh out concepts and expectations as early as possible. I personally appreciate the early and frequent communication of their plans. Perhaps as it relates to ships, that's correct. With ships, people can EFT warrior their way around the fits to see what works/doesn't work, and actually make suggestions. That's not the case with crimewatch or the AI change without actual testing. It's still a matter that all the changes need to be tested in an environment where all the systems are running. You can test the vexor change and have it be totally meaningless if the AI change isn't there too, for example. Even without EFT people have successfully, using FoxFour's feedback and their own in game experience pointed out a now acknowledged issue. Additionally there is quite a bit of theory crafting going on here about how to make the best of the changes for groups and other affected parties. Granted we can't make as finite determinations regarding actual performance we can plan for more targetted testing once the changes begin and make the most of the testing time we have. |

Dinsdale Pirannha
Pirannha Corp
328
|
Posted - 2012.10.05 20:41:00 -
[884] - Quote
Tyberius Franklin wrote: Even without EFT people have successfully, using FoxFour's feedback and their own in game experience pointed out a now acknowledged issue. Additionally there is quite a bit of theory crafting going on here about how to make the best of the changes for groups and other affected parties. Granted we can't make as finite determinations regarding actual performance we can plan for more targetted testing once the changes begin and make the most of the testing time we have.
Yes indeed, the issues in null sec have been addressed. The new AI was going to be a game-breaker in many null sec plexes. Of course, the same issues that will wreck drone boats in high sec fall on deaf ears.
If I was cynical, I would suggest that this is another part of the long-term plan by the CSM and elements of CCP to eradicate high sec income.
But that can't be true, as the entire CSM and all CCP devs, especially ones like Soundwave, have proclaimed their respect and appreciation of the high sec subscription base many many times.
|

Mund Richard
5
|
Posted - 2012.10.05 21:02:00 -
[885] - Quote
Misanth wrote:[quote=CCP FoxFour]I'm still wondering how the hell you are thinking tho, when it comes to drones and missions. I'm not sure I'd ever set my foot in some Sansha missions without either a) bring a friend that is dedicated frig-/t2-cruiserkiller, or b) looking at setups that can fire on all sizes, i.e. Tengu, certain well-tracking ships like Mach, Vargur, Nightmare etc.
Making the AI 'smarter' is nice, but completely ******* over drone usage as a whole is not. It seems like you guys want players to be forced to use Tengus in missions, so all sizes can be killed with a single ship, but same time you are nerfing HML.. so at the end of the day killing speed will be slower, income less. Why don't you call this for what it is? An income- and drone nerf, not a boost to AI? And you also realise you flat out kill certain ships usage by these changes as well? No way I'd use a Paladin ever again in Sansha lv4 for example. The Hammerheads was the solution to t2 cruisers, now if they primary my Hammers.. no way in Hell I'd sit there pulling/redeploying them for ages when I could use another ship instead. I.e. you're pigeonholing people into using certain ships as well. For Amarr this is a real kick in the nuts, they rely on the drones vs TD'ing cruisers, in particular. And Gallente drone boats can't be too pleased either.. Ishtar/Gila will die off nearly completely in PvE, and Dominixes drop drasticly.
Having started the game with armor tanking, I was always considering going into amarr space, and working there. EM/Thermic damage incoming instead of let's say angel double explosive? Yes please! Then I've read about L4s, tracking disruptors and cap warfare. Suddenly every and any other region seems easier a bit.
Back to why I post, Ishtar will be possibly less hit by these chances, if one uses sentries and heavies in it. The Ishtar has a sig of some 145, the 25mbps drones 100. Add a bit of repping love from the highslots, armor-tanked a painter or webifier in the mid, and they should stick to you over your babies. Now for the Dominix, testing is needed how much hate must be generated to be able to tank the frigs/cruisers off the poor goblins and 'heads, if at all it's reliably possible, when they are somewhere further chasing something blooming their sig... HOLY MOLY!  The answer to drone threat is their own signature bloom? They won't be saved by being able to reach the safe haven of your dronebay, but by being too easy to hit, and taking too long to travel! IF the AI is updating it's threat list often enough, it will suddenly become more interested in the big bad flying potato-fortress than the about-to-die drone? ...naaah, bet the AI update is not fast enough. Would increase server load and whatnot. |

Adigard
RubberDuckies -Entropy-
21
|
Posted - 2012.10.05 23:17:00 -
[886] - Quote
Mund Richard wrote: IF the AI is updating it's threat list often enough, it will suddenly become more interested in the big bad flying potato-fortress than the about-to-die drone? ...naaah, bet the AI update is not fast enough. Would increase server load and whatnot.
I haven't really seen anything that proves that the AI swaps targets, after swapping targets... if that makes sense?
From what I saw the new AI will target swap to a new target until it dies / leaves... and only has the potential to swap to a new target when a new target arrives on grid.
Of course, that was in the narrow testing window we were allotted last month, so who knows. I guess we'll know for sure in half a month.
Dinsdale Pirannha wrote:Bottom line, CCP is waiting to see what the sub numbers look like in the 2nd quarter 2013 to get a read how badly the new system hits the subscription rate. If they get a larger spinoff from Dust, then high sec is utterly screwed. If there is definite dropoff on subs, that can be traced to this upcoming disaster, then CCP might reverse out some of the changes. This is the Incursion fiasco all over again.
My understanding of the math behind the logged in numbers is that it includes both Eve Online player's and Dust player's... so expect those numbers to swell dramatically with the Dust'ers, and be rather meaningless for a long time to come. |

Lady Manus
Lumen et Umbra
0
|
Posted - 2012.10.06 13:16:00 -
[887] - Quote
CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI.
So... trying to recap this very long thread: you going to make plexes more fun by increasing NPCs intelligence and tactics right?
Now my question is: when you going to really fix the missing/useless plexes? Cause at the moment, for example, all drones plexes sucks terribly and drop no loots so all your work on those is going to be wasted. Also other plexes are missing or useless: angel DED 6 non exists for example and many others are bugged or totally waste of time. Also due to impreved difficluties will the loot be improved too? Why spend so much effort on AI instead of making the plexes more less straigh tforward? (e.g. instead of just blow up everything solve timed puzzles for example) LM
PS. The new NPS aggression flag is an orrible idea: you are in 0.0 or low sec space stealing rats or plexes and then some reds show up and you cant log off for 15 mins..... bah terrible idea imho |

Ushagar
xCAPITALSx Solar Citizens
5
|
Posted - 2012.10.06 15:00:00 -
[888] - Quote
At last Nightmare is more beneficial than Thanatos)))))))) This means that I should spend 60-90 days of study |

stoicfaux
1698
|
Posted - 2012.10.06 20:18:00 -
[889] - Quote
Any chance of NPCs getting their own logistics and cloaky ships? What about NPCs performing ship bumping? Or gunship NPCs trying to minimize transversal?
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
|

Draconus Lofwyr
EntroPrelatial Industria EntroPraetorian Aegis
30
|
Posted - 2012.10.06 20:39:00 -
[890] - Quote
ah yes, more nerfs to mission runners. While i am all for increasing the entertainment value and not making them paters to run, this is still a nerf. We are getting a more complicated AI that "hates" something they are immune to. "look, were being nossed/jammed/damped and its not doing anything to us, damn it i hate them!!!!" can we get this changed, that's just not "intelligent" to me. Either allow our ECM to affect them, or them to ignore it like i would if it didn't bother me!!!
Ultimately, this will end up just another step in the EvE recession, drone region changes tightened the noose, remove drone poo, and replace with a lesser bounty, but NO drops at all( hm, that trend sounds familiar, incursions drop wrecks that clutter up the battlefield for absolutely no reason, no salvage, no loot, no bounty, why even leave a wreck?) Normal rat loot table nerf in the guise of a miner buff, most the good drops are now practically useless metal scraps (only good thing about em is they are really amazing trit compression, if only we could get a bpo to make metal scraps). then the mining ship changes and the ultimate inflation of the mineral prices.
You will be making missions more complicated to run with the same or less payouts, so fewer people will consider them worth running, at least give us something in return, you know, it would be a good time to start adding a few t2 mods to the loot table, the idea that rats have been around this long and haven't figured out t2 is a bit silly, or even restore the more lucrative mods that were dropped back in, but in the form of 1-3 run bpc's on the loot table, this will both buff the miners and the ratters without allowing the gun miner to salvage it for minerals. at least throw us a friggin bone. |

Adigard
RubberDuckies -Entropy-
21
|
Posted - 2012.10.06 22:01:00 -
[891] - Quote
Draconus Lofwyr wrote:Normal rat loot table nerf in the guise of a miner buff, most the good drops are now practically useless metal scraps (only good thing about em is they are really amazing trit compression, if only we could get a bpo to make metal scraps). then the mining ship changes and the ultimate inflation of the mineral prices.
Since CCP is planning on breaking mineral compression soon, you can probably strip Metal Scraps off your list, they'll probably find a way to nerf those in-line with other bits o' scrap metal reprocessing.
Draconus Lofwyr wrote: You will be making missions more complicated to run with the same or less payouts, so fewer people will consider them worth running, at least give us something in return.....
I expect we'll see CCP offering more 'discounts' on 30 PLEX bundles. |

cerberus hates
THE SARCASTIC BASTARDS. Hoist The Colors
6
|
Posted - 2012.10.06 23:08:00 -
[892] - Quote
i really do hope this will make the mission running and belt ratting a little more fun. |

Draconus Lofwyr
EntroPrelatial Industria EntroPraetorian Aegis
30
|
Posted - 2012.10.06 23:16:00 -
[893] - Quote
Adigard wrote:I expect we'll see CCP offering more 'discounts' on 30 PLEX bundles.
and this right here is what i hope doesn't happen, CCP moving more towards pay to win, or worst case, pay to even have any isk!
removing more and more ways to get isk all so they can sell more plexes. That in itself would kill the game. |

Mund Richard
5
|
Posted - 2012.10.07 20:02:00 -
[894] - Quote
Draconus Lofwyr wrote:ah yes, more nerfs to mission runners. While i am all for increasing the entertainment value and not making them paters to run, this is still a nerf. We are getting a more complicated AI that "hates" something they are immune to. "look, were being nossed/jammed/damped and its not doing anything to us, damn it i hate them!!!!" can we get this changed, that's just not "intelligent" to me. Either allow our ECM to affect them, or them to ignore it like i would if it didn't bother me!!! NOS aside (for which they aren't but are immune to...), are they really immune to the rest? Scram grabs nullsec battleships that would warp out (doesn't happen in hisec but whatever) Jam may work as well, just not sure about the point in it, when it's chance based for one target and they have 10 times the numers, so even if you get a successful cycle off, nine others still shoot at you. Not really efficient. Specially since you used one or more modules for it. Damp... Even worse than Jam, since they target out to many times as far as their weapons, wouldn't be easy to create a scenario where damping one makes sense. If it works, never heard of someone testing it.  Tracking disruption should work, and would make sense, if it would force a rail serpentis to come closer to your blaster brutix... But I doubt it does. And falls into the one against many scenario again.
Web and Paint work on them and are used for great effect on setups that really need it. |

Joker Dronemaster
Frontier Explorer's League Sadistica Alliance
6
|
Posted - 2012.10.08 17:40:00 -
[895] - Quote
I had the pleasure of speaking with CCP Bettik at Eve Vegas this year about the changes and I am no longer worried about them. I think after a short period of readjustment the AI is actually going to be easier to manage for drone users/groups than it was before. In the sense that we will be able to control which target the new wave is going to hate the most BEFORE it spawns.
Yes there are going to be a few situations that need to have the kinks ironed out, the biggest one for me being how these new mechanics affect carrier ratting, but overall I'm getting excited over finding ways to game the AI so I have to make FEWER choices :) |

Nevyn Auscent
Broke Sauce
8
|
Posted - 2012.10.09 10:22:00 -
[896] - Quote
Mund Richard wrote:Draconus Lofwyr wrote:ah yes, more nerfs to mission runners. While i am all for increasing the entertainment value and not making them paters to run, this is still a nerf. We are getting a more complicated AI that "hates" something they are immune to. "look, were being nossed/jammed/damped and its not doing anything to us, damn it i hate them!!!!" can we get this changed, that's just not "intelligent" to me. Either allow our ECM to affect them, or them to ignore it like i would if it didn't bother me!!! NOS aside (for which they aren't but are immune to...), are they really immune to the rest? Scram grabs nullsec battleships that would warp out (doesn't happen in hisec but whatever) Jam may work as well, just not sure about the point in it, when it's chance based for one target and they have 10 times the numers, so even if you get a successful cycle off, nine others still shoot at you. Not really efficient. Specially since you used one or more modules for it. Damp... Even worse than Jam, since they target out to many times as far as their weapons, wouldn't be easy to create a scenario where damping one makes sense. If it works, never heard of someone testing it.  Tracking disruption should work, and would make sense, if it would force a rail serpentis to come closer to your blaster brutix... But I doubt it does. And falls into the one against many scenario again. Web and Paint work on them and are used for great effect on setups that really need it.
Faction rats in 0.5 Space will warp out also. Ok, so they are only Faction frigates, but they can still drop Pirate frigate BPC's. So yea, Scrams not useless. |

Jenn aSide
Smokin Aces.
293
|
Posted - 2012.10.09 13:29:00 -
[897] - Quote
Joker Dronemaster wrote:I had the pleasure of speaking with CCP Bettik at Eve Vegas this year about the changes and I am no longer worried about them. I think after a short period of readjustment the AI is actually going to be easier to manage for drone users/groups than it was before. In the sense that we will be able to control which target the new wave is going to hate the most BEFORE it spawns.
Yes there are going to be a few situations that need to have the kinks ironed out, the biggest one for me being how these new mechanics affect carrier ratting, but overall I'm getting excited over finding ways to game the AI so I have to make FEWER choices :)
How is this an improvement, sounds like a dumbing down to me. Sure, like everyone else I'll exploit the hell out of it ie i'll get to use drones after this change , where as right now it's too tedious if there is a new spawn because drones tend to catch aggro, causing me to either lose one or have to pull them back in (it's just easier to web them and blap them with my super tracking blaster vindi).
And if it's so easy for players to adapt to, it will be easy for botters to adapt to, hell even safer still for them.
I want good pve (like incursions), not this Frankenstein crap. |

Alayna Le'line
Battery Acid Skinny Dippers
30
|
Posted - 2012.10.09 14:39:00 -
[898] - Quote
Since everybody is going on about L4s and Forsaken hubs. How about taking a Vexor or an Arbitrator into the Recon 1 L2 version with a low skill character (~3m SP, without T2 modules, this including drones, maybe a T2 repper though as that's a really short train), the kinds that will usually be running these L2s. This mission is already seriously hard on such SP levels as is, I'd be very interested how it would play out with the new AI.
Or will the new AI only be deployed for L4s and up? Or does nobody care about Mission < L4? |

Rengerel en Distel
Amarr Science and Industry
452
|
Posted - 2012.10.09 19:21:00 -
[899] - Quote
Alayna Le'line wrote:Since everybody is going on about L4s and Forsaken hubs. How about taking a Vexor or an Arbitrator into the Recon 1 L2 version with a low skill character (~3m SP, without T2 modules, this including drones, maybe a T2 repper though as that's a really short train), the kinds that will usually be running these L2s. This mission is already seriously hard on such SP levels as is, I'd be very interested how it would play out with the new AI, especially with all the destroyers in there.
Istr there being other L2s with lots of frigates that could get nasty (Damsel?) but Recon is the one I remember best...
That missions has never been intended to be done solo by low SP characters. That's why it even tells you that you don't have to fight anything, and to just leave when you can.
|

Adigard
RubberDuckies -Entropy-
23
|
Posted - 2012.10.10 02:01:00 -
[900] - Quote
Alayna Le'line wrote:Since everybody is going on about L4s and Forsaken hubs. How about taking a Vexor or an Arbitrator into the Recon 1 L2 version with a low skill character (~3m SP, without T2 modules, this including drones, maybe a T2 repper though as that's a really short train), the kinds that will usually be running these L2s. This mission is already seriously hard on such SP levels as is, I'd be very interested how it would play out with the new AI, especially with all the destroyers in there.
Istr there being other L2s with lots of frigates that could get nasty (Damsel?) but Recon is the one I remember best...
If you haven't noticed... CCP test runs their missions in max skilled characters. You're likely out of luck on this front. But in theory the test servers should be up in half a month or so (next Friday, maybe?) so there may be some short time window allotted for us to test it before they rip the servers down again.
OTOH, CCP seems pretty intent on doubling down with this change and aren't going to stop from implementing it, regardless... so... ehh. |

Dersen Lowery
Knavery Inc. StructureDamage
115
|
Posted - 2012.10.10 02:18:00 -
[901] - Quote
Alayna Le'line wrote:Since everybody is going on about L4s and Forsaken hubs. How about taking a Vexor or an Arbitrator into the Recon 1 L2 version with a low skill character (~3m SP, without T2 modules, this including drones, maybe a T2 repper though as that's a really short train), the kinds that will usually be running these L2s. This mission is already seriously hard on such SP levels as is, I'd be very interested how it would play out with the new AI, especially with all the destroyers in there.
Istr there being other L2s with lots of frigates that could get nasty (Damsel?) but Recon is the one I remember best...
Only if you try to kill everything. If you're a 3M SP character in a T1 fit cruiser, just read the title of the mission: Recon. It can be done in a shuttle. |

Roime
Shiva Furnace Dead On Arrival Alliance
1324
|
Posted - 2012.10.10 06:57:00 -
[902] - Quote
ITT 45 pages of bad players incapable and unwilling to adapt to any kind of changes.
Gallente - the choice of the interstellar gentleman |

Alayna Le'line
Battery Acid Skinny Dippers
30
|
Posted - 2012.10.10 08:00:00 -
[903] - Quote
Roime wrote:ITT 45 pages of bad players incapable and unwilling to adapt to any kind of changes.
Glad you joined us with your useful contribution.
Seriously though, drones are already a chore in some missions making them more of a chore isn't "harder" just "more annoying". That said CCP Foxfour raised some points that alleviate this concern somewhat at least as far as I'm concerned.
The other concern is low level missions, which I brought up because most posters seem to be mission runners mostly concerned with their income stream and there being no indication that any of this content has been tested with the new AI or that anything except "everything at 5" has even been considered (by CCP or other posters alike. |

Roime
Shiva Furnace Dead On Arrival Alliance
1324
|
Posted - 2012.10.10 08:51:00 -
[904] - Quote
If you find drones "a chore", don't use them.
I use drones against L2 AI rats, most of the time a sentry Dominix without any turrets. Like already given you by FoxFour on a silver plate, that AI can be manipulated and it doesn't obsolete anything. All you need to do is adapt.
Gallente - the choice of the interstellar gentleman |

Chi'Nane T'Kal
Interminatus Aeterna Anima
13
|
Posted - 2012.10.10 10:42:00 -
[905] - Quote
Roime wrote:sentry Dominix without any turrets.
AKA workaround. You're giving up half your Domi's ship boni and 30% of her potential DPS that way.
Ship design vs. reality, 0:1. This will probably become the new standard for drone users. |

Roime
Shiva Furnace Dead On Arrival Alliance
1324
|
Posted - 2012.10.10 11:08:00 -
[906] - Quote
You mean adaptation, right? One of the strengths of the incredible space potato :)
Obviously that setup includes two or more Domis. Sites we run are also soloable with heavy drone Proteus, if you don't have friends.
Gallente - the choice of the interstellar gentleman |

Adigard
RubberDuckies -Entropy-
23
|
Posted - 2012.10.10 11:22:00 -
[907] - Quote
Roime wrote:ITT 45 pages of bad players incapable and unwilling to adapt to any kind of changes.
ITT an AFK sentry Domi pilot whines that the fix that was targeted specifically at him has other people complaining...
I too love the irony.
Look, we all know this fix was created to nerf the hell out of your play-style... and, of course, we all knew this fix would do nothing to your play-style. Ironically enough it would enhance your play-style. We get that.
It's the people who are actually actively targeting rats with guns and things that are complaining that this fix is whacking them more then you.
It's the people who enjoy ninja salvaging who can no longer do that, because carebears get their own version of CONCORD assistance... from the very rats they're killing.
It's the people who enjoy smashing PvE ships in low-sec in missions or in null in plex's (not that that really ever happens), with exactly the same problems.
It's the new player's who enjoy fleeting up with the older player's and flying their cruiser's into L4 missions who can no longer do that.
Heck, it's the notion that now you can merrily escape the faction cops on gates by simply launching a flight of medium drones. That's actually a snazzy if laughable change.
There may be a few whiners in this thread who are QQ'ing about any change, but for the most part it's more like this "This is a dumb change that will not have it's intended effect, and will instead make life harder on people who don't gain anything from it."
It's the whole "Not gaining anything from this change today" that I'm complaining about... and if you want to translate that as a whine, feel free. |

Roime
Shiva Furnace Dead On Arrival Alliance
1324
|
Posted - 2012.10.10 11:39:00 -
[908] - Quote
Quote:ITT an AFK sentry Domi pilot whines that the fix that was targeted specifically at him has other people complaining...
I too love the irony.
Look, we all know this fix was created to nerf the hell out of your play-style... and, of course, we all knew this fix would do nothing to your play-style. Ironically enough it would enhance your play-style. We get that.
It's the people who are actually actively targeting rats with guns and things that are complaining that this fix is whacking them more then you.
By AFK you must mean keeping an eye on the watch list, repping the other ships in our fleet, overheating reps when needed, spamming dscan, calling primaries and selecting targets, swapping between two sets of sentries and one set of lights, painting and webbing targets, bookmarking wrecks, coordinating our salvager and warping fleet around, while cycling a DSP on an alt listening to a wormhole, sometimes probing out K162s?
Ok.
Quote:It's the people who enjoy ninja salvaging who can no longer do that, because carebears get their own version of CONCORD assistance... from the very rats they're killing.
It's the people who enjoy smashing PvE ships in low-sec in missions or in null in plex's (not that that really ever happens), with exactly the same problems.
How about using a ship that can handle the rats, like the rest of us do? My cloaky tackler has 148K EHP before links so that it can actually survive pointing PVErs.
Quote:It's the new player's who enjoy fleeting up with the older player's and flying their cruiser's into L4 missions who can no longer do that.
Why not RR that noob? Or wait for the new T1 logi cruisers and bring two of them, heck, maybe they would enjoy that and grow up to become competent Guardian pilots.
Quote:There may be a few whiners in this thread who are QQ'ing about any change, but for the most part it's more like this "This is a dumb change that will not have it's intended effect, and will instead make life harder on people who don't gain anything from it."
It's the whole "Not gaining anything from this change today" that I'm complaining about... and if you want to translate that as a whine, feel free.
It's the first step in making rats less idiotic, and making PVE less a boring grind. Just like CCP has told us, their final goal is to take PVE to this millenium. Gallente - the choice of the interstellar gentleman |

Jenn aSide
Smokin Aces.
293
|
Posted - 2012.10.10 13:58:00 -
[909] - Quote
Talk about not getting it.
Like others have said, it's not about not wanting to adapt, hell this change would HELP someone like me. I don't use drones because the interface is horrible and drones die alot, not that I will be able to contral aggro, i'll be able to use drones and pour more forsaken hub isk into the game lol.
You simply miss the point Roime, many of us who like PVE want ccp to bring PVE into this century, but do it in a smart way, from the ground up like was done with wormholes and incursions (content designed with the AI in mind) rather than this peicemeal scatter shot mess.
We already see that CCP has to step back a bit from their original goal and leave some NPCs with the old ai, because like we've told them, the old content was not designed with the new NPC behaviors in mind. They were designed for the old stupid AI, which CCP compensated for by just piling in more and more, which is why you have missions like Buzz Kill and plexs like Blood Raider Naval Shipyard with it's 20 neuting battleships.
Imagine if wormholes had existed before the new AI was implemented, then one day, ccp came in and said, "sleepers are too easy, lets change the AI to be smarter, but didn't redesign the wormhole anoms and sites to reflect the change, which would me you find yourself warping in to 50 sleeper battleships, 20 sleeper cruisers and 30 sleeper frigates with the same kind of behavior as they have today.
We're simply asking ccp to be as smart about this as they were with incursions and wormholes, not asking for anything special.
This change isn't the end of the world, it's just poorly thought out and going to end in a wasteful situation for CCP, a situation they could have avoided with being smarter with how and when they change things.
|

Roime
Shiva Furnace Dead On Arrival Alliance
1325
|
Posted - 2012.10.10 15:10:00 -
[910] - Quote
I was replying to the poster above, who had no real point to miss.
The old content wasn't designed for tank/dps solution either, it's just the way people have ended up using.
As what comes to sleepers, 50 battleships would tear down an Aeon in no time, AI is not the reason why the sites have less rats than k-space sites. L2 AI just forces player to approach PVE from a different angle. RR instead of tank/dps.
What makes you think that CCP aren't as smart about this as they were with Incursions and wormholes? I don't really think you know this game better than them, no matter what you believe.
Gallente - the choice of the interstellar gentleman |

Jenn aSide
Smokin Aces.
293
|
Posted - 2012.10.10 16:49:00 -
[911] - Quote
Roime wrote:I was replying to the poster above, who had no real point to miss.
The old content wasn't designed for tank/dps solution either, it's just the way people have ended up using.
Yes, it pretty much was, because when those plexes ended up being too easy, they added more npcs.
Quote: As what comes to sleepers, 50 battleships would tear down an Aeon in no time, AI is not the reason why the sites have less rats than k-space sites. L2 AI just forces player to approach PVE from a different angle. RR instead of tank/dps.
So the developers told you wormhole and incursions have fewer rats because of this? I recall when incursions were rolled out they specifically said "fewer but better NPCs", just like there eventual goal is with all pve content.
Quote: What makes you think that CCP aren't as smart about this as they were with Incursions and wormholes? I don't really think you know this game better than them, no matter what you believe.
So we just imagined that we told CCP that high end DED sites would be a problem, they tested it and decided to hold off on adding the new AI to turrets and overseer structures?
The dev in question even admitted that she wasn't familiar with some of the content in question (Dread Guristas Fleet Staging Point to be exact), you can go back and read dev replies yourself.
And no, if they do this the way they are saying (ie change npc behavior 1st then some time down the road revamp pve content to have "fewer rats", they aren't doing this as smartly as they did incursions and wormholes, which they built as complete systems from the ground up.
Look at history. They rolled out system upgrades, which made null space too "even", then nerfed that system, which made too much space worthless (causing the pve exodus from null sec to high sec incursions, missions and to wormholes), then came back and changed null anoms using their "EHP per isk" formula which was brilliant, but that didn't take into account multi-spawning monster anomalies such as forlorn hub , forsaken hub and forlorn rally point, which they then came back and changed to be (in the actual words of a developer) "less killey".
Some iteration is understandable, but if you go back and look, some of us urged caution about changes to the anom/upgrade system as well (on the grounds of the need for player level income and balance between null sec/high sec rewards among other things), which was mostly ignored...until it couldn't be ignored anymore and eventually got fixed right....when it could have been done right to begin with.
People like me spend hour upon hour doing pve for fun and isk, I've got 2 wormhole toons, 1 incursions runner with a shieny mach and shiney vincidcator, 2 toons for doing null anoms, a pirate faction mission toon and more, and we come to be very familiar with the content, sometimes in ways the developers themselves aren't (which is why they let players test things, we find ways to break what they built). sometimes we see things coming that they can't.
Let me ask you this Roime. If I and the others who are urging (at least) a bit of caution are right, this piecemeal change turns out to be not so good (i don't think it will be a disaster, but who knows), will people like you come back here and say "hey, you guys were right, maybe CCP should do things a bit differently"? I doubt you will.
Of course, we could be wrong (I HOPE we are) and it goes off without a hitch, but if we are wrong, nothing bad will happen and every pve player will be happy, if people like YOU are wrong, CCP has to then go back and waste time and money to fix things. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
324
|
Posted - 2012.10.10 19:13:00 -
[912] - Quote
Roime wrote:I was replying to the poster above, who had no real point to miss.
The old content wasn't designed for tank/dps solution either, it's just the way people have ended up using.
As what comes to sleepers, 50 battleships would tear down an Aeon in no time, AI is not the reason why the sites have less rats than k-space sites. L2 AI just forces player to approach PVE from a different angle. RR instead of tank/dps.
What makes you think that CCP aren't as smart about this as they were with Incursions and wormholes? I don't really think you know this game better than them, no matter what you believe. RR isn't viable solo without sacrificing DPS, which is fine in itself. The only issue is that it's primarily a subset of ships being forced to make that choice, and not even the most popular subset at that. So basically the issue that drone pilots are facing isn't refusal to adapt, it's the obsolescence of their choice weapon in anything resembling high end/high efficiency solo setups. That being the case why not just go with a gunboat? |

Mund Richard
6
|
Posted - 2012.10.10 19:20:00 -
[913] - Quote
Alayna Le'line wrote:Since everybody is going on about L4s and Forsaken hubs. How about taking a Vexor or an Arbitrator into the Recon 1 L2 version with a low skill character (~3m SP, without T2 modules, this including drones, maybe a T2 repper though as that's a really short train), the kinds that will usually be running these L2s. This mission is already seriously hard on such SP levels as is, I'd be very interested how it would play out with the new AI, especially with all the destroyers in there.
Istr there being other L2s with lots of frigates that could get nasty (Damsel?) but Recon is the one I remember best...
Hmm... don't really remember any, L3s are more fresh, but for those you need a BC anyways. L2 Angel Smuggler Interception? I remember being "woooha" the first time I warped in, though supposedly spawns may wary. If you get a full room agro, might be fun with low SP.
Does anyone remember a mission with timed waves, and let's assume a new player warps out to rep or for a short break?
Also, how about Mission of Mercy? Sometimes you get full room agro, 6 cruisers 6 assault frigs or something the like? L2s are supposed to be doable in dessies... And they are mercs, just for the added 30km missile fun. Stopped using Blasters and MWDs since then. All the ugly missiles hitting for full 5 times outside my range... On the other hand, if I had used an AB Rail Thorax, with these changes I could just dump agro on some poor T1 drones, snipe the cruisers, and warp out. Is this the intended use of the new AI, or falling into the "we will abuse the crap out of it anyways" part, I wonder? 
Waiting for the test server to be up, and I *WILL* (hopefully) set the time aside to test stuff like Buzz Kill in a drone ship. And a non-drone ship as well! Preferably other missions too. Let's just hope servers will be live long enough, my shifts are messy and long enough to let me only sleep until my day off. |

Roime
Shiva Furnace Dead On Arrival Alliance
1326
|
Posted - 2012.10.10 19:40:00 -
[914] - Quote
Jenn aSide wrote: People like me spend hour upon hour doing pve for fun and isk, I've got 2 wormhole toons, 1 incursions runner with a shieny mach and shiney vincidcator, 2 toons for doing null anoms, a pirate faction mission toon and more, and we come to be very familiar with the content, sometimes in ways the developers themselves aren't (which is why they let players test things, we find ways to break what they built). sometimes we see things coming that they can't.
Let me ask you this Roime. If I and the others who are urging (at least) a bit of caution are right, this piecemeal change turns out to be not so good (i don't think it will be a disaster, but who knows), will people like you come back here and say "hey, you guys were right, maybe CCP should do things a bit differently"? I doubt you will.
Of course, we could be wrong (I HOPE we are) and it goes off without a hitch, but if we are wrong, nothing bad will happen and every pve player will be happy, if people like YOU are wrong, CCP has to then go back and waste time and money to fix things.
Ok ok ok you win :D Please make sure you participate in testing and provide CCP with feedback.
(Are you sure there are more "people like you")
Gallente - the choice of the interstellar gentleman |

Adigard
RubberDuckies -Entropy-
23
|
Posted - 2012.10.10 22:25:00 -
[915] - Quote
Roime wrote:It's the first step in making rats less idiotic, and making PVE less a boring grind. Just like CCP has told us, their final goal is to take PVE to this millenium.
Ah, it's the last gasp of the few remaining white knights who valiantly fight for every faint little promise from CCP.
Things will get better... someday.
Yes, yes... we all know that. It's the 18 months between now and then that we have to live with, ya know?
Why don't you go back to the original Dev Blog and point out exactly what promises CCP has made, that you're so quick to defend.
Roime wrote:What makes you think that CCP aren't as smart about this as they were with Incursions and wormholes? I don't really think you know this game better than them, no matter what you believe.
Why on earth do you imagine that any single person, whether paid by CCP or paying CCP... actually knows everything about a game this old and this filled with spaghetti code? Even the CSM has been proven on multiple occasions to not really have a firm grasp on the game, why would any single Dev have a better notion of how everything works? |

Rengerel en Distel
Amarr Science and Industry
453
|
Posted - 2012.10.10 22:31:00 -
[916] - Quote
I just don't want drones to become countermeasures in this submarines in space game.
|

Adigard
RubberDuckies -Entropy-
23
|
Posted - 2012.10.10 22:39:00 -
[917] - Quote
Alayna Le'line wrote:The other concern is low level missions, which I brought up because most posters seem to be mission runners mostly concerned with their income stream and there being no indication that any of this content has been tested with the new AI or that anything except "everything at 5" has even been considered (by CCP or other posters alike.
To be fair the test servers weren't online very long before... and it's going to be a while until CCP brings them up again... so, yah. Most testing was highly limited by the short window of access we had. |

Dinsdale Pirannha
Pirannha Corp
343
|
Posted - 2012.10.13 11:52:00 -
[918] - Quote
Adigard wrote:Alayna Le'line wrote:The other concern is low level missions, which I brought up because most posters seem to be mission runners mostly concerned with their income stream and there being no indication that any of this content has been tested with the new AI or that anything except "everything at 5" has even been considered (by CCP or other posters alike. To be fair the test servers weren't online very long before... and it's going to be a while until CCP brings them up again... so, yah. Most testing was highly limited by the short window of access we had.
The server was up for a short time by design, and will be up for a short time again by design. You seriously think the null sec zealots within CCP WANT people giving honest feedback on this? The less time up, the less work the null sec zealot propagandists have to do flooding the feedback threads about how wonderful and easy it is in high sec with this.
I have already posted with direct evidence that some posters were lying about how they did X number of missions and lost virtually no drones, when NO sever was up with the new AI. Expect a co-ordinated barrage of those posts when the server is up, and then CCP will immediately state "the AI is perfect", and shut down the server until this mess hits TQ. |

Adigard
RubberDuckies -Entropy-
23
|
Posted - 2012.10.13 18:52:00 -
[919] - Quote
Dinsdale Pirannha wrote:I have already posted with direct evidence that some posters were lying about how they did X number of missions and lost virtually no drones, when NO sever was up with the new AI. Expect a co-ordinated barrage of those posts when the server is up, and then CCP will immediately state "the AI is perfect", and shut down the server until this mess hits TQ.
Honestly, even posting feedback is fairly pointless... CCP has already stated their plans to double down on these changes regardless of how horribly implemented or how many unintended consequences they have.
We're definitely seeing a drift back towards the early days of the summers of rage... at least on the Dev side.
"No, screw you, we know this game better than you could ever know it..."
"It's not that our changes are bad, it's that we can't explain them in such a way that your little minds would understand them which is why you're mistakenly angry." |

Nevyn Auscent
Broke Sauce
9
|
Posted - 2012.10.13 20:59:00 -
[920] - Quote
Adigard wrote:Dinsdale Pirannha wrote:I have already posted with direct evidence that some posters were lying about how they did X number of missions and lost virtually no drones, when NO sever was up with the new AI. Expect a co-ordinated barrage of those posts when the server is up, and then CCP will immediately state "the AI is perfect", and shut down the server until this mess hits TQ. Honestly, even posting feedback is fairly pointless... CCP has already stated their plans to double down on these changes regardless of how horribly implemented or how many unintended consequences they have. We're definitely seeing a drift back towards the early days of the summers of rage... at least on the Dev side. "No, screw you, we know this game better than you could ever know it..." "It's not that our changes are bad, it's that we can't explain them in such a way that your little minds would understand them which is why you're mistakenly angry."
Except most of us do understand what the Devs have explained, and aren't seeing the rage. Sure there is potential issue in a few specific examples, but the fact that people always refer to the same handful of examples when talking about problem content and not the other 1,000+ missions is a pretty strong sign that for the most part this change is a positive thing.
As for redesigning the content now..... You are asking CCP to make a blind change based on the AI update to what will be required as well as change two things at once. That makes for even worse issues, since if we then all come back with complaints, CCP Devs have no idea which change has actually created the problem in the first place. By rolling out the AI now, then updating once we have broken the AI all we can, CCP has a much better idea of what is required for a good mission difficulty.
You talk about CCP not knowing how to Develop..... when you are sitting here advocating bad Dev procedures yourself, priceless. |

Dinsdale Pirannha
Pirannha Corp
345
|
Posted - 2012.10.13 21:59:00 -
[921] - Quote
Nevyn Auscent wrote:Adigard wrote:Dinsdale Pirannha wrote:I have already posted with direct evidence that some posters were lying about how they did X number of missions and lost virtually no drones, when NO sever was up with the new AI. Expect a co-ordinated barrage of those posts when the server is up, and then CCP will immediately state "the AI is perfect", and shut down the server until this mess hits TQ. Honestly, even posting feedback is fairly pointless... CCP has already stated their plans to double down on these changes regardless of how horribly implemented or how many unintended consequences they have. We're definitely seeing a drift back towards the early days of the summers of rage... at least on the Dev side. "No, screw you, we know this game better than you could ever know it..." "It's not that our changes are bad, it's that we can't explain them in such a way that your little minds would understand them which is why you're mistakenly angry." Except most of us do understand what the Devs have explained, and aren't seeing the rage. Sure there is potential issue in a few specific examples, but the fact that people always refer to the same handful of examples when talking about problem content and not the other 1,000+ missions is a pretty strong sign that for the most part this change is a positive thing. As for redesigning the content now..... You are asking CCP to make a blind change based on the AI update to what will be required as well as change two things at once. That makes for even worse issues, since if we then all come back with complaints, CCP Devs have no idea which change has actually created the problem in the first place. By rolling out the AI now, then updating once we have broken the AI all we can, CCP has a much better idea of what is required for a good mission difficulty. You talk about CCP not knowing how to Develop..... when you are sitting here advocating bad Dev procedures yourself, priceless.
Well, I am starting to look forward to all the changes. I will be buying a gunship and dumping my Ishtar since it will be garbage.....oh wait, I can't fly an expensive ship like a Mach or Vargur because of the bounties and suicide gankers suddenly making 20% off of a 1.5 billion ISK loss.
It will take months for the dropped subs to start showing up, probably March/April, but the forum rage will kick in fast and furious In December when the AI wrecks tons of people's income, plus the goons start targeting people to bounty grief out of the game, and the combination of the Bounty/Crimewatch changes show up in their full glory. I am loving the posts already showing up detailing the exploits for the Bounty system and killrights. And those exploits are the obvious ones. Wait until the really smart people start figuring out the the complicated, highly profitable ones.
Of course, CCP has a perfect track record of closing all loopholes before introducing a new mechanism. I am sure I imagining the FW LP farmers, or the 3 goons that made trillions gaming the FW mechanics before they posted their operations. Yeah, I am sure those things never happened.
Or how the Inventory UI didn't only met with mild annoyance..yeah, that is the term, mild annoyance.
Yes indeed, CCP has a perfect record when it comes to new mechanisms. |

Rengerel en Distel
Amarr Science and Industry
456
|
Posted - 2012.10.13 22:33:00 -
[922] - Quote
Nevyn Auscent wrote:Adigard wrote:Dinsdale Pirannha wrote:I have already posted with direct evidence that some posters were lying about how they did X number of missions and lost virtually no drones, when NO sever was up with the new AI. Expect a co-ordinated barrage of those posts when the server is up, and then CCP will immediately state "the AI is perfect", and shut down the server until this mess hits TQ. Honestly, even posting feedback is fairly pointless... CCP has already stated their plans to double down on these changes regardless of how horribly implemented or how many unintended consequences they have. We're definitely seeing a drift back towards the early days of the summers of rage... at least on the Dev side. "No, screw you, we know this game better than you could ever know it..." "It's not that our changes are bad, it's that we can't explain them in such a way that your little minds would understand them which is why you're mistakenly angry." Except most of us do understand what the Devs have explained, and aren't seeing the rage. Sure there is potential issue in a few specific examples, but the fact that people always refer to the same handful of examples when talking about problem content and not the other 1,000+ missions is a pretty strong sign that for the most part this change is a positive thing. As for redesigning the content now..... You are asking CCP to make a blind change based on the AI update to what will be required as well as change two things at once. That makes for even worse issues, since if we then all come back with complaints, CCP Devs have no idea which change has actually created the problem in the first place. By rolling out the AI now, then updating once we have broken the AI all we can, CCP has a much better idea of what is required for a good mission difficulty. You talk about CCP not knowing how to Develop..... when you are sitting here advocating bad Dev procedures yourself, priceless. The few specific examples: Drone boat pilots High end pve content runners Fleet pve runners Logistic Pilots Gankers
That said, I'm more than willing to wait for the test server to test things, as long as CCP is willing to make changes before it goes live, or will pull it if there are more problems than they can fix by release.
|

Dinsdale Pirannha
Pirannha Corp
345
|
Posted - 2012.10.13 22:48:00 -
[923] - Quote
Rengerel en Distel wrote: The few specific examples: Drone boat pilots High end pve content runners Fleet pve runners Logistic Pilots Gankers
That said, I'm more than willing to wait for the test server to test things, as long as CCP is willing to make changes before it goes live, or will pull it if there are more problems than they can fix by release.
Consider any development timeline. From Oct 19th to Dec 5th is 6 weeks and change. Precisely how many iterations of changes can CCP implement in that time before they have to lock down the code for the Dec 4th release? Plus, there are 3 different game mechanics, plus a new UI, plus new ship stats, all that have to be tested. Further, you now have multiple dev teams competing to have their changes implemented on the test server. Is CCP going to have daily changes on Duality to accommodate each dev team, or will they collect the feedback from all the different changes, then implement them all in one release on Duality, say, once a week?
CCP Goliath already stated in a thread about the test severs that they are only up for short periods to test specific mechanics. Duality is supposed to go up on the 19th. I am betting it will be up for a few days, CCP will collect the feedback, shut down Dulaity, maybe tweak stuff, and then one more release on Duality in November, and that's it. |

Adigard
RubberDuckies -Entropy-
23
|
Posted - 2012.10.14 00:12:00 -
[924] - Quote
Nevyn Auscent wrote:Except most of us do understand what the Devs have explained, and aren't seeing the rage.
Most? Hmmm... most dev blogs that are beloved by 'most' player's don't get 40'ish pages of people complaining about the ramifications of said change... but you may be right. Ah, nope. Looked at the thread, turns our you're wrong. But you're half right, there isn't much rage over this one. It's a pretty minor change with a raft of unintended consequences. This isn't a rage-inducing change but there will be some people having just a bit less fun PvE'ing in Eve Online after this change is implemented.
We'll simply lump you in with the other blind white-knights. Overjoyed with the 'maybe' future changes, and ignoring the current state of affairs.
Nevyn Auscent wrote: Sure there is potential issue in a few specific examples, but the fact that people always refer to the same handful of examples when talking about problem content and not the other 1,000+ missions is a pretty strong sign that for the most part this change is a positive thing.
I'm not sure why you're talking about missions, but I guess it means you're not replying to my posts.
Nevyn Auscent wrote:As for redesigning the content now..... You are asking CCP to make a blind change based on the AI update to what will be required as well as change two things at once. That makes for even worse issues, since if we then all come back with complaints, CCP Devs have no idea which change has actually created the problem in the first place. By rolling out the AI now, then updating once we have broken the AI all we can, CCP has a much better idea of what is required for a good mission difficulty.
You talk about CCP not knowing how to Develop..... when you are sitting here advocating bad Dev procedures yourself, priceless.
Wait... Hold on... you want CCP to blindly release code that will potentially break half a dozen different play-styles, then spend the next several months fixing the code? So... we know you don't spend any time doing customer service? Or anything service or support related. Or Development, or anything dealing with real people? Because honestly that seems pretty horrible to me. I guess you could ask the remaining Incursion runners how that break-fix cycle works. I suppose there are still folks running them.
But on the topic of good dev. procedures? I can simply point back to my post 20'ish pages ago. You're replacing a piece of spaghetti code that's horribly out-of-date. Design your replacement code to duplicate the existing code, without any unintended consequences. It gives you some wonderful things...
A) You get that precious line on the patch notes. You can virtually copy n' paste the existing Dev Blog, but with more emphasis on future improvements (something the Dev Blog totally ignores) and less on the current changes.
B) You don't get the raft of unintended consequences. Nor do you throw yourself into another endless break-fix cycle. But since this team just got over doing it with the Incursion crew, I suppose they're used to it.
Simple, no? |
|

CCP FoxFour
C C P C C P Alliance
774

|
Posted - 2012.10.17 12:42:00 -
[925] - Quote
NPC AI changes will be on Duality this weekend!
https://forums.eveonline.com/default.aspx?g=posts&m=2058105#post2058105 Content Designer | Team Five 0 @regnerBA |
|

Dinsdale Pirannha
Pirannha Corp
356
|
Posted - 2012.10.18 15:57:00 -
[926] - Quote
For a grand total of 4 days. And the jury is already back from the testing, before it started.
Here is an excerpt from Goliath's post today:
"For the purposes of AI, with a few exceptions, one level 4 mission is exactly the same as the rest. This has been extensively tested in house and we're broadening the scope to get player feedback and pick up edge cases."
By that token, I assume it is OK to test just one null sec plex and be done with the testing?
Why bother putting the server up at all, since Golaith has already stated that you have done extensive in-house testing and if you have tested one mission, you have pretty much tested them all.
This has been a bad joke from the beginning. |

Mund Richard
6
|
Posted - 2012.10.18 17:07:00 -
[927] - Quote
Dinsdale Pirannha wrote:For a grand total of 4 days. And the jury is already back from the testing, before it started. At least let us pretend we are doing a serious test, and give honest feedback first, complain later.
That said, I'm working on the weekend and even more so on friday/monday, so mass test is out, and questionable how much I can get on. 
|

Adigard
RubberDuckies -Entropy-
23
|
Posted - 2012.10.18 22:21:00 -
[928] - Quote
Mund Richard wrote:Dinsdale Pirannha wrote:For a grand total of 4 days. And the jury is already back from the testing, before it started. At least let us pretend we are doing a serious test, and give honest feedback first, complain later.
In CCP's defense they did make a single change to a single Null NPC type based on testing feedback... OTOH, they seem fairly likely to ignore the other unintended consequences from the change.
There will need to be some heavy testing in the small window available. |

Dinsdale Pirannha
Pirannha Corp
358
|
Posted - 2012.10.20 22:11:00 -
[929] - Quote
While there are very few people past posting there in the AI test feedback thread, it appears that any testing of the AI is utterly broken since I can't get the AI to shoot my Heavy Drones.
I have run 5 missions, and in all cases, against Merc, Rogue Drones, and Sanshas, my Heavies have suffered no damage. My Lights are getting insta-popped, and my Sentries take almost immediate damage, so I know the AI is functioning to some extent.
And before the fanbois start spouting off about "RNG", consider those 5 missions equates to several hours of heavy drones out in the rats' faces game, and over who knows how many AI decision cycles, the Heavies appear to be never even targeted.
And just now, I grabbed all the aggro for Sansha Recon level 4, room 1, then started speed-tanking in an Ishtar, let go my Ogres, and GASP!!!!!......for all intents and purposed went AFK!!!!
If you want people to spend time testing new game mechanics, how about ensuring they actually work. This is not some trivial issue, but a fundamental part of the AI.
You release new code to Duality on a Friday (late I might add), then have the dev's all take Friday off for a corporate event, then have CCP Goliath infer that the devs are pretty hungover on Saturday, so not many around on the Saturday. Now we are looking at Sunday, maybe Monday, before any responses from the dev's responsible for coding this mess.
CCP, if you want to show some professionalism, why not introduce the code on a Monday or Tuesday, when the dev's are available, and not hung over?
I am done wasting time with this test until I get some answers from a dev on what is going on.
|

Sheynan
Lighting the blight
85
|
Posted - 2012.10.20 22:15:00 -
[930] - Quote
It might be the case that your Ishtar has a similar signature to your heavy drones...
P.S: Aren't you the guy that is annoying everyone, sperging assumptions and hate posts in Test Server Feedback ? |

Dinsdale Pirannha
Pirannha Corp
358
|
Posted - 2012.10.20 22:23:00 -
[931] - Quote
Sheynan wrote:It might be the case that your Ishtar has a similar signature to your heavy drones...
P.S: Aren't you the guy that is annoying everyone, sperging assumptions and hate posts in Test Server Feedback ?
Call me what you like, label my posts as you like. But check the actual thread where people are supposed to be posting test results. Note the lack of posts.
Not surprising, since 5 minutes ago there were a grand total of 40 people on Duality.
|

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2946
|
Posted - 2012.10.20 22:24:00 -
[932] - Quote
Dinsdale Pirannha wrote:Sheynan wrote:It might be the case that your Ishtar has a similar signature to your heavy drones...
P.S: Aren't you the guy that is annoying everyone, sperging assumptions and hate posts in Test Server Feedback ? Call me what you like, label my posts as you like. But check the actual thread where people are supposed to be posting test results. Note the lack of posts. Not surprising, since 5 minutes ago there were a grand total of 40 people on Duality.
Isn't that the chinese server?  "Little ginger moron" ~David Hasselhoff-á |

Dinsdale Pirannha
Pirannha Corp
358
|
Posted - 2012.10.20 22:28:00 -
[933] - Quote
Surfin's PlunderBunny wrote:Dinsdale Pirannha wrote:Sheynan wrote:It might be the case that your Ishtar has a similar signature to your heavy drones...
P.S: Aren't you the guy that is annoying everyone, sperging assumptions and hate posts in Test Server Feedback ? Call me what you like, label my posts as you like. But check the actual thread where people are supposed to be posting test results. Note the lack of posts. Not surprising, since 5 minutes ago there were a grand total of 40 people on Duality. Isn't that the chinese server? 
If you are trying to be funny, it is a poor attempt. If you meant your post to be serious, you are clearly way, way out of your depth. |

Vatek
GoonWaffe Goonswarm Federation
15
|
Posted - 2012.10.22 17:43:00 -
[934] - Quote
Quote:Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK.
Why is destroying one of the only remaining avenues of solo PVP in nullsec and making ratting even safer from gankers considered acceptable? You're telling people to bring something bigger but if I bring a cruiser I'm just going to get targeted by cruiser-sized rats.
It is completely idiotic that if I attempt to gank somebody running an anomaly the rats will protect him. |

James Amril-Kesh
4S Corporation RAZOR Alliance
1030
|
Posted - 2012.10.23 11:55:00 -
[935] - Quote
You know they're not really listening. http://themittani.com/features/local-problem
A simple fix to the local intel problem |
|

CCP FoxFour
C C P C C P Alliance
795

|
Posted - 2012.10.23 11:58:00 -
[936] - Quote
James Amril-Kesh wrote:You know they're not really listening.
Funny story about that. We are. https://forums.eveonline.com/default.aspx?g=posts&t=155703&p=12 Content Designer | Team Five 0 @regnerBA |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
1030
|
Posted - 2012.10.23 12:56:00 -
[937] - Quote
Dismissing people's concerns outright is not listening. Namely I'm referring to how it makes no sense that NPCs would switch to a ship that's killing their previous target who was slaughtering them by the thousands. You didn't really address how several of us have stated that this makes things more secure for many players who run anomalies in nullsec for example, when this group certainly doesn't need an extra level of protection. I've looked through the tread and also haven't found anything addressing how this will make things significantly more difficult for new players who are trying missions with their more experienced friends, and significantly more difficult if not impossible for groups of players to tackle sites like Dread Guristas Fleet Staging Point 3 without ALL bringing the tank required to survive the station aggro.
You're introducing a lot of problems for exactly what benefit? Can you honestly tell me what the actual benefit of this is besides "it might make things more interesting" which is itself rather doubtful? http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Urgg Boolean
Center for Advanced Studies Gallente Federation
232
|
Posted - 2012.10.23 14:29:00 -
[938] - Quote
James Amril-Kesh wrote:Dismissing people's concerns outright is not listening. Namely I'm referring to how it makes no sense that NPCs would switch to a ship that's killing their previous target who was slaughtering them by the thousands. You didn't really address how several of us have stated that this makes things more secure for many players who run anomalies in nullsec for example, when this group certainly doesn't need an extra level of protection. I've looked through the tread and also haven't found anything addressing how this will make things significantly more difficult for new players who are trying missions with their more experienced friends, and significantly more difficult if not impossible for groups of players to tackle sites like Dread Guristas Fleet Staging Point 3 without ALL bringing the tank required to survive the station aggro. You're introducing a lot of problems for exactly what benefit? Can you honestly tell me what the actual benefit of this is besides "it might make things more interesting" which is itself rather doubtful? ^^^ This. It seems odd to me that there is huge focus on roles and the elimination of levels (tiericide). Yet, this AI pushes us to use combat strategies that require using the same role : tank ships with guns. The traditional rules of aggro management are just not there. The gaming community via there marketing power has helped to mold NPC AI and aggro management in many many games.
This AI change bucks all that. It reminds of jalapeno beer: do you ever see that anymore ? I like jalapenos. I like beer. But I hate a jalapeno in the bottle with my beer. Brewers have followed the market forces for 1000's of years (literally), and jalapeno beer is NOT a survivor. If there are going to be AI changes, we must be given adequate aggro management so tanks can take and hold aggro such that healers can heal without getting blown out of the sky, assuming you manage aggro properly. So far, the aggro manegement tools that should be the counter measures for the new AI just suck.
These changes are analogous to jalapeno beer. They are a miss match of market forces (what the players want and/or expect) and game design. These changes directly hurt my personal fun factor and I see no market based foces driving them? These changes limit my choices as I anticipate that my Domi's and Snakes will stay parked, while my Machs will get flown with priority. Jalapeno beer is not a survivor. |

Vatek
GoonWaffe Goonswarm Federation
16
|
Posted - 2012.10.23 17:14:00 -
[939] - Quote
You have not addressed PVP concerns at all other than "we are okay with half the solo PVP professions in the game being removed", which is totally unacceptable. |

Dersen Lowery
Knavery Inc. StructureDamage
141
|
Posted - 2012.10.23 19:52:00 -
[940] - Quote
Urgg Boolean wrote: ^^^ This. It seems odd to me that there is huge focus on roles and the elimination of levels (tiericide). Yet, this AI pushes us to use combat strategies that require using the same role : tank ships with guns. The traditional rules of aggro management are just not there. The gaming community via there marketing power has helped to mold NPC AI and aggro management in many many games.
If some neutral showed up in one of your PVP fights and started shooting your opponents, would you automatically think, "hey, new friends!" If not, why should the rats do that? You're an intruder, same as the other guy, and doubly dangerous as a capsuleer. I suppose they could do some tactical thing where they let you gang up on the other guy until he pops, and then they all switch to you, but that's asking a fair amount from a computer game AI.
You're trespassing on their turf. There's no logical reason for them to be happy about that. They're ruthless pirates, and the slaves of monomaniacal tyrants, out in lawless nullsec.
|

Adigard
RubberDuckies -Entropy-
27
|
Posted - 2012.10.23 22:54:00 -
[941] - Quote
Dersen Lowery wrote:Urgg Boolean wrote: ^^^ This. It seems odd to me that there is huge focus on roles and the elimination of levels (tiericide). Yet, this AI pushes us to use combat strategies that require using the same role : tank ships with guns. The traditional rules of aggro management are just not there. The gaming community via there marketing power has helped to mold NPC AI and aggro management in many many games.
If some neutral showed up in one of your PVP fights and started shooting your opponents, would you automatically think, "hey, new friends!" If not, why should the rats do that? You're an intruder, same as the other guy, and doubly dangerous as a capsuleer. I suppose they could do some tactical thing where they let you gang up on the other guy until he pops, and then they all switch to you, but that's asking a fair amount from a computer game AI. You're trespassing on their turf. There's no logical reason for them to be happy about that. They're ruthless pirates, and the slaves of monomaniacal tyrants, out in lawless nullsec.
Please stop defending the CCP Developer's when they go out of their way to squash the play-styles of PvP'ers and newer player's... and then ignore anyone complaining about these changes as being trivial.
Logic has no real foundation in a space-based submarine simulator type game anyway. |

Dersen Lowery
Knavery Inc. StructureDamage
146
|
Posted - 2012.10.26 14:57:00 -
[942] - Quote
Adigard wrote:Please stop defending the CCP Developer's when they go out of their way to squash the play-styles of PvP'ers and newer player's... and then ignore anyone complaining about these changes as being trivial.
Logic has no real foundation in a space-based submarine simulator type game anyway.
Pardon me, I'm just marveling at the absurdity of the argument.
While it's true that you can write fluff for more rule changes, you still have to unless you just want to go abstract and turn everything into boards and pieces. It worked for chess, after all. As long as you're trying for some kind of verisimilitude, you have to worry about whether a change breaks it. Gameplay > Lore, but you still need to make the effort to reconcile the lore with the gameplay. So far, I'm not impressed with the efforts at reconciliation.
If it's so critical to PVP in EVE that the aggressor show up in the same paper ship he's always used, and that he has the full help and support of rats to take down his target, I'm sure CCP could find some way to rationalize that. |

Vatek
GoonWaffe Goonswarm Federation
23
|
Posted - 2012.10.26 15:30:00 -
[943] - Quote
Dersen Lowery wrote:If it's so critical to PVP in EVE that the aggressor show up in the same paper ship he's always used, and that he has the full help and support of rats to take down his target, I'm sure CCP could find some way to rationalize that.
Maybe you should actually try making a career out of ganking ratters in nullsec before you start talking about it. |
|

CCP FoxFour
C C P C C P Alliance
847

|
Posted - 2012.10.26 16:06:00 -
[944] - Quote
Duality is back open for testing. NPC AI is on it. Come test and give feedback! https://forums.eveonline.com/default.aspx?g=posts&m=2099233#post2099233 Content Designer | Team Five 0 @regnerBA |
|

James Amril-Kesh
RAZOR Alliance
1093
|
Posted - 2012.10.26 22:40:00 -
[945] - Quote
CCP FoxFour wrote:Come test and give feedback! Why should I bother? You're just going to ignore it. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Mund Richard
7
|
Posted - 2012.10.27 07:52:00 -
[946] - Quote
James Amril-Kesh wrote:CCP FoxFour wrote:Come test and give feedback! Why should I bother? You're just going to ignore it. But... But... Free skillpoints! Sarcasm can be like drugs. |

Keko Khaan
Center for Advanced Studies Gallente Federation
6
|
Posted - 2012.10.29 15:18:00 -
[947] - Quote
CCP Gargant wrote:The NPC pirate ships, generally called rats, will be getting a few upgrades to their... brains? CCP FoxFour has written a new dev blog about the plans to make our resident computer controlled entities just a little smarter. It is available for your reading pleasure here.Please let us know what you think of these upcoming upgrades in the comments section below.
Very bad idea imho. "To make rats little smarter" sounds to me its more like "ruin game for all to get rid of afk missioners". It will brake the game for innocent drone boat users and also for those innocent who uses multiple accounts to PVE. I smell CCP losing tons of subcritions because of this.
Example
Currently im using tengu and dominix alt to PVE. My method is that i warp dps/tank tengu in and start pounding rats. Then i warp dominix in and start pounding rats with its drones asinged to tengu. I allready have to deal with spawning waves and spreading aggro. My domi alt have to react on those spawns by calling drones back and tank aggro or warp out. Im using one computer and one display which means i can see my domi alt only from watchlist when im steering tengu. But now if you make NPC to hate drones that much i cant use that domi alt anymore. Which basicly means that i have to stop paying 15 euros/month to CCP from that account because i dont have any use for it anymore. And theres no AFK in here. Theres just me with my 2 accounts trying to kill rats without losing ships/drones.
I hate the idea and i have allready stopped bothering with rats. I have started mining...  |

Urgg Boolean
Center for Advanced Studies Gallente Federation
237
|
Posted - 2012.10.29 17:26:00 -
[948] - Quote
I've been away from the game a while as I have been putting in huge work hours,
But Okay - tested and reporting in now.
Feedback: the fun factor using my normal missioning combo of Snake with Drones + Repper Domi with self-armor-repper + drones = suckage.
My previous strategy was: 1) warp in the Snake, deploy drones, establish aggro. 2) Warp in with Domi with an eye on SNake and drones. Deploy Domi drones. Rep Snake/drones/self as needed
Specific concerns: 1) I did not test one of the missions with the extreme damping. I cannot imagine how bad it would be if you can't maintain a lock on the rats, and can't leave your drones out to fight.
2) Other primary DPS cannot be targeted by NPCs. Guns and missiles are not damaged and taken out by NPCs. Yet, my primary DPS, namely drones, can be eliminated by the NPCs. This is righteously unfair for drone boats.
3) I MUST carry extras. This means that I cannot carry a compliment of drones designed for efficiency and/or that fit the exact needs as they arise. Example: an NPC that requires Kinetic DPS cannot be handled by the kinetc sentries at close range, you must be able to switch to Gardes. But if I need to carry extra due to loses, I can't have full fligfhts sentries with different DPS modes. Or at least, I have to make a lot more compromises than I ever had to before.
4) I have no meaningful or realistic tools for the tank ship take and hold aggro. I spend almost all my time pulling in drones, waiting for aggro to switch back the a ship, then deploy drones again. NOT FUN.
Bottom line: 1) profound loss of fun factor for me.
2) feels like a lot more work, emphasis on work, not fun. If I wanted that much keying/mousing activity, I'd play a 1st person shooter.
3) I am heavily discouraged from using my drone boats.
4) changes feel like they are selectively nerfing drone boats which affects my attitude about the game.
As usual, this feedback will be ignored and the changes will be put in place. |

Misanth
RABBLE RABBLE RABBLE
782
|
Posted - 2012.10.30 11:41:00 -
[949] - Quote
James Amril-Kesh wrote:Dismissing people's concerns outright is not listening. Namely I'm referring to how it makes no sense that NPCs would switch to a ship that's killing their previous target who was slaughtering them by the thousands. You didn't really address how several of us have stated that this makes things more secure for many players who run anomalies in nullsec for example, when this group certainly doesn't need an extra level of protection. I've looked through the tread and also haven't found anything addressing how this will make things significantly more difficult for new players who are trying missions with their more experienced friends, and significantly more difficult if not impossible for groups of players to tackle sites like Dread Guristas Fleet Staging Point 3 without ALL bringing the tank required to survive the station aggro. You're introducing a lot of problems for exactly what benefit? Can you honestly tell me what the actual benefit of this is besides "it might make things more interesting" which is itself rather doubtful?
Been wondering exactly the same.
All Guristas-anomalies and plexes will effectively help the PvE-guy by jamming the attacker. We'll need a blob of people just to get a tackle on.
DG Fleet Staging Point 3, the Maze, final part of Gurista Provincial HQ etc, all of those are usually tanked by a dedicated tank-ship, in first two cases you need to tank a station, in the latter you have a bunch of siege towers and alot of npcs to boot.
For example, me and some corpmate used to run the Maze with three ships. The tank having horrible damage output, but at least he took care of the station + whatever 30-40? odd t2 frigates. If you'd have to bring every-ship-fit-to-tank it, you'd have to scale up those three ships to nearly the triple. And then we havn't even touched the subject of people trying to attack you (kill your ship and/or fight over the plex) inside it, if they have to fit tackle it'll be even more ships. So you find these juicy targets running a plex, and now you need to wait for some ~10+ friends to show up in a specificly designed ship that you only use for these particular plexes, else you can't kill those players?
Like I posted earlier in this thread, it's really a major nerf to PvP, as well as it brings some unecessary bring-more-people-(with-gimped-setups) for PvE. Your last sentences sum it up well. CCP is introducing alot of problems, for exactly what benefit? AFK-cloaking in a system near you. |

Capqu
Love Squad
41
|
Posted - 2012.11.01 16:40:00 -
[950] - Quote
James Amril-Kesh wrote:Dismissing people's concerns outright is not listening. Namely I'm referring to how it makes no sense that NPCs would switch to a ship that's killing their previous target who was slaughtering them by the thousands. You didn't really address how several of us have stated that this makes things more secure for many players who run anomalies in nullsec for example, when this group certainly doesn't need an extra level of protection. I've looked through the tread and also haven't found anything addressing how this will make things significantly more difficult for new players who are trying missions with their more experienced friends, and significantly more difficult if not impossible for groups of players to tackle sites like Dread Guristas Fleet Staging Point 3 without ALL bringing the tank required to survive the station aggro. You're introducing a lot of problems for exactly what benefit? Can you honestly tell me what the actual benefit of this is besides "it might make things more interesting" which is itself rather doubtful?
Sums up a lot of concerns well, please reconsider this change. http://pizza.eve-kill.net |

James Amril-Kesh
RAZOR Alliance
1148
|
Posted - 2012.11.02 20:32:00 -
[951] - Quote
Capqu wrote:James Amril-Kesh wrote:Dismissing people's concerns outright is not listening. Namely I'm referring to how it makes no sense that NPCs would switch to a ship that's killing their previous target who was slaughtering them by the thousands. You didn't really address how several of us have stated that this makes things more secure for many players who run anomalies in nullsec for example, when this group certainly doesn't need an extra level of protection. I've looked through the tread and also haven't found anything addressing how this will make things significantly more difficult for new players who are trying missions with their more experienced friends, and significantly more difficult if not impossible for groups of players to tackle sites like Dread Guristas Fleet Staging Point 3 without ALL bringing the tank required to survive the station aggro. You're introducing a lot of problems for exactly what benefit? Can you honestly tell me what the actual benefit of this is besides "it might make things more interesting" which is itself rather doubtful? Sums up a lot of concerns well, please reconsider this change. Don't you love the irony of this?
Me: "You're not listening!" Them: "Yes we are! Here's a link to the other thread." Me: "Okay, I posted in this thread and that thread. What's your response?" No response. One week later, still nothing. December 4 approaches. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Wattkins
Science and Trade Institute Caldari State
1
|
Posted - 2012.11.04 06:24:00 -
[952] - Quote
If you really want to forcefully push on new AI mechanics, which i don't think is necessary or even well supported by the game's interface, i would suggest two things:
1)Do not allow the NPC's to start shooting someone who did not initiated any aggressive action towards the said NPC. In other words, you can only be targeted by NPC's if you start shooting them or assisting someone who is already flagged hostile to them.(this protects ninja salvagers and PVE gankers)
I mean this also makes sense, why would they switch targets to someone who is neutral from someone who is slaughtering them? Also this stops NPC's from becoming a bodyguard to the person that's wiping floor with them when a player comes in to ASSIST the NPC in the first place.(they should actually show their gratitude to the ganker)
2)Do not let NPC's shoot drones, only other ships flagged against them. This creates equality between drone and non-drone ships. Not to mention a penalty for losing a drone is much greater than a turret boat ever risks. Why create such inequality?
I noticed CCP FoxFour called the NPC agro mechanics outdated and "in need of change". While it is true that compared to other games; EvE's AI is simple; but that's because in other games you have good and precise tools to manage agro. In EvE you do not have those and the penalty for mistake is extremely harsh. There is a reason this current AI has worked well for now and people where happy to have precise control over the agro mechanics. Now you want to take that away and replace it with some hidden system that no one knows any details about other that "you never really know when they will attack you". Again not sure why.
So when you start throwing this randomness into the mix, you are asking for trouble. And asking people to adapt without having their agreement that there was a need for change in a first place is... rather self-centered and bound to back-fire. We have been there before. Please do not underestimate how massive change this will have on your player base and how many people can/will quit over such a uncalled for disruption. And you know what's really aggravating? The "uncalled" for part.
While you are right CCP that people eventually adapt and find a new ways to do things, don't forget that this a game after all, not RL, and instead of being forced to "adapt" to your uncontrollable urge to disrupt what works, they might just move on to a different game.
Remember that sooner or later: common sense > elitism. |

Adigard
RubberDuckies -Entropy-
35
|
Posted - 2012.11.04 12:05:00 -
[953] - Quote
Wattkins wrote:Remember that sooner or later: common sense > elitism.
Unfortunately we've got a couple of issues going on here.
A) CCP likes to double down on this type of decision, stating it'll definitely be included, regardless of player outrage. We've certainly already seen that fact stated.
B) This Dev has moved on to other projects. I don't actually know if they're even bothering with this (or the test server) thread anymore.
C) We've never seen any real promises for future content, beyond the "We had to do this for our own sake", so it's probably already an abandoned feature... before it's even been released. Which leads into
D) When was the last code change? A month+ ago when they disabled the new AI on torp. towers in DED complex? And if they have been sneaking code changes in they haven't let us know what was changed / had us test it. So I'm expecting we'll get the current bug-ridden code going live in a month.
But who knows, maybe they'll surprise us all and fix the 'sacrifice a T1 drone bug' and boats all across Eve will be blowing up on patch day because we lose our anti-frigate support. |

HydroSan
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.11.05 04:45:00 -
[954] - Quote
This is the dumbest Idea yet.
"If it works for wormholes and Incursions why not everything else?"
Too bad wormholes and incursions are not solo activities. These aren't even remotely comparable. Drones as a weapon class will be completely destroyed. You just gave drones a slight boost with DDA's. They still have some issues because of drone control range and travel time. This just closes the doors on drones entirely.
Don't even get me started on the massive economic implications of this change. |

Mashara Dawn
State War Academy Caldari State
4
|
Posted - 2012.11.05 05:34:00 -
[955] - Quote
With this Changes you steel me the Fun of the Game. Target switching is the worsest pain you can give me . I am Gallante pilot and now i can kick me in the Trash barrel. I take my Isk with plexing and with target Switch i can stop this. So if u take my fun and the Art how i play eve i take my Money and go. There are more funny Games in this Universe than Eve. |

Ixius Del'Monar
Angels and Devils Damned Nation
0
|
Posted - 2012.11.05 14:59:00 -
[956] - Quote
Even the guy with broken english took the time to write a paragraph stating the stupidity of this change, I have already unsubbed 3 accounts and this one is only on because I couldn't comment with a inactive account. I say put this to a vote and let the customer decide as this is a game changer for a lot of players. |

Mund Richard
7
|
Posted - 2012.11.05 23:09:00 -
[957] - Quote
Ixius Del'Monar wrote:game changer Could that be the intent? Just hearing about these changes skyrocketed my skillpoints in missiles+guns.... That would make it easier to PvP in several fleet comps... /me gets [Tinfoil Hat]
Joke(?) aside, can you really see what you proposed happening? As in, with a realistic chance, not ideally. Sarcasm can be like drugs. |

Ixius Del'Monar
Angels and Devils Damned Nation
0
|
Posted - 2012.11.05 23:34:00 -
[958] - Quote
well i know voting is out of the question for alot of reasons. I just hate that ccp put so much time and money in this effort towards something i never had an issue with. Honestly i could care less about afk drone boaters, afk mining, afk anything. See thats the one thing i liked about this game, the amount of effort required depended on what i wanted to do. Heres the thing...i dont afk mine or mission, i run null sec complexes and this stops my game style for doing the sites. YES i could still do them with 2 accounts repping and 1 account applying dps but this would take too long due to the fact that ccp has nerfed drop rates of the sites i run so when i do get a drop it will not justify the time ive invested compared to running my 3 accounts in high sec doing lvl 4 missions. And the flipside to that is thats just me and my accounts, if i went with a group it would be even more worthless, so as a result you can make more isk mission running in high sec. This is what i propose change just the mission rats AI. Boom problem solved for me and that is all i care about.. : ) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
359
|
Posted - 2012.11.06 00:10:00 -
[959] - Quote
Mund Richard wrote:Ixius Del'Monar wrote:game changer Could that be the intent? Just hearing about these changes skyrocketed my skillpoints in missiles+guns.... That would make it easier to PvP in several fleet comps... /me gets [Tinfoil Hat] Joke(?) aside, can you really see what you proposed happening? As in, with a realistic chance, not ideally. It all depends on how the end result shapes up. We currently have issues with drone aggro being bypassed, the inability to manage aggro reliably and the affects of new mechanics on PvP against people doing PvE.
Suggestions have been made to resolve some of these but none have seen public testing yet or even firm commitment that they are going to be created. So as things stand now, yes, it's a game changer for many. Will it be the same on 12/04? v0v |

Mashara Dawn
State War Academy Caldari State
4
|
Posted - 2012.11.06 09:58:00 -
[960] - Quote
Ixius Del'Monar wrote:well i know voting is out of the question for alot of reasons. I just hate that ccp put so much time and money in this effort towards something i never had an issue with. Honestly i could care less about afk drone boaters, afk mining, afk anything. See thats the one thing i liked about this game, the amount of effort required depended on what i wanted to do. Heres the thing...i dont afk mine or mission, i run null sec complexes and this stops my game style for doing the sites. YES i could still do them with 2 accounts repping and 1 account applying dps but this would take too long due to the fact that ccp has nerfed drop rates of the sites i run so when i do get a drop it will not justify the time ive invested compared to running my 3 accounts in high sec doing lvl 4 missions. And the flipside to that is thats just me and my accounts, if i went with a group it would be even more worthless, so as a result you can make more isk mission running in high sec. This is what i propose change just the mission rats AI. Boom problem solved for me and that is all i care about.. : )
Full Agree.
I do not want to play EVE just as CCP wants. I want to play EVE without me to constantly adapt to their modifications. |

Johan Civire
Dirty Curse inc.
182
|
Posted - 2012.11.07 17:51:00 -
[961] - Quote
Epic love some brains in the AI  |

James Amril-Kesh
RAZOR Alliance
1171
|
Posted - 2012.11.07 19:51:00 -
[962] - Quote
Johan Civire wrote:Epic love some brains in the AI 
 http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
334
|
Posted - 2012.11.08 14:47:00 -
[963] - Quote
Normally, I would be very positive and supportive of this change. But only if all missions and complexes were completely overhauled. Plus drones fixed, because as CCP admitted in recent blog, drone mechanics are terribly outdated. But doing it the way you're currently planning to - just change AI, don't alter anything else - is a huge mistake IMHO.
What really irks me about this situation is that it is EXACTLY like the Unified Inventory feature of the last expansion. Nobody really wanted it. It really didn't improve much of anything for most people. Things that took 2 clicks now take 2 clicks + Shift, which is actually worse than before. You were told this, and yet you pushed the new UI anyway. The result was a lot of people being very unhappy. And the UI is still being worked on even now, and it's still nowhere near where it should be.
This AI situation is the same. Nobody really wants it. It won't really improve gameplay much. In fact, it'll be severely detrimental to many current mechanics, as has been pointed out over and over in this thread. And yet you guys strapped on a set of blinders and are still pushing it, no matter what.
Now, I understand how it can improve the game. If AI began to behave like players, there'd be no more PvE fits and PvP fits. Which is great. Also PvEers would be more prepared for PvP, and thus maybe more likely to engage in it (debatable, but fine, let's assume that it's true), just from PvE practice against player-like AI. Makes perfect sense. But this is not something you can iterate starting with the AI. If you do, you'll make many things either unplayable, horribly painful or downright broken. Case in point, I've seen many reports of drone users saying the L4 experience becomes absolutely painful. Is this something you want to inflict on your player base?
Another thing worth mentioning is new players flying new drone frigate, new drone destroyer, etc. Light drones in missions very heavy on frigates and destroyers? My guess is, it won't go very well. Is this something you want a new player to experience within hours/days of starting the game? Remember, Ytterbium did say drone mechanics are terribly outdated. And yet you're changing the AI to specifically switch targets and possibly target drones - something the AI in this game has never done, except for Sleepers (WHs and Incursions). BUT, WHs and Incursions are NOT solo content, nor are they newbie-friendly.
Bottom line, my gut is telling me this change will likely cause a major upset. Think about when and how you want to implement it. Personally, I would fix the problem issues first (drones, shield vs armor and active vs passive tank issues), and then review the missions and push the AI. Pushing the AI without changing every mission in the game to be more reasonable I feel might even make many no longer soloable, at least not without high or perfect skills. Old hands won't be harmed by this much, but it'll devastate new and beginner players' experience. Which I find ironic, after so much time was spent to improve new player experience (tutorials). |

Ixius Del'Monar
Angels and Devils Damned Nation
0
|
Posted - 2012.11.08 21:23:00 -
[964] - Quote
I don't see why ccp wouldn't fix the drone boat exploit by either removing the drone aggresive button completely so drones would have to be reactivated like turrets/missiles after target destruction or just making them non aggresive towards npcs so they have to be activated on each target or something along the thinking of this concept because this approach that ccp is taking fixing something that is not in need of fixes : ) I know this thread was made for feedback for testing but ccp you need to understand this game belongs to us-the players aka customers....and good business ethics state that the customer is always right. I could understand if you were trying to fix something but the npc AI has been this way for as long as I have been playing and I've molded characters around it.......bought more accounts for it and I'm capped out at 4, I will not be getting anymore. I'm really surprised that their hasn't been any devs posting on this for the last few days and that makes me think that either you are ignoring this or you are actually thinking of a way to fix my and others like me issues with this idea. Hopefully the later. Anyways I do like the rebalancing of the ships-great stuff. |
|

CCP FoxFour
C C P C C P Alliance
852

|
Posted - 2012.11.09 13:43:00 -
[965] - Quote
An update on this topic: https://forums.eveonline.com/default.aspx?g=posts&m=2158421#post2158421 Content Designer | Team Five 0 @regnerBA |
|

Miss Tranquility
Porta Mortis
0
|
Posted - 2012.11.13 15:42:00 -
[966] - Quote
Great, so droneboats did much worse then gun/missile boats to begin with. Why they would now get the killing blow is beyond me. Most missions already prevents the afk mission runner by having rat spawns attack the drones, and killing them incase of the said afk pilot. Now making the npcs kill them even if you are there will completely ruin ships such as the Dominix. Even if I sit there active and ready, these drones will pop like popcorn before I can make them return to me.
But let's sit down and think they would not die, but just nearly die. It would still mean I as a droneboat pilot would lose a huge percent of my damage output due to drones being slow as **** to move back and forth. (not interested in the "use sentries duuuh duuhh" comments as they would only mean that all other drones would be thrown out the door. I doubt that is CCP's intentions.
Again, gun/missile boats are already superior, why would you make the gap even wider? |

Idgarad
Yulai Guard Fleet Yards Yulai Federation
5
|
Posted - 2012.11.14 20:26:00 -
[967] - Quote
Here is the question I am hearing:
Sansha Anom
From what I have read so far this is the usual scenario:
- CNR warps in, grabs agro. Few frigs start warp scramming and webbing.
- CNR deploys light drones and they eat up the frigs.
- Life carries on.
The change people expect:
- CNR warps in, grabs agro. Few frigs start warp scramming and webbing.
- CNR deploys light drones. The rats suddenly target the light drones and eat them alive.
- CNR dies a horrible death since it can't use it's drones to take out the frigs.
- Sad Panda ensues.
I offer this concern:
- CNR warps in, grabs agro. Few frigs start warp scramming and webbing.
- CNR's buddy\corpmate\alt warps in his scimitar to help rep.
- Rats target the scimitar. He's now warp scrammed\webbed with little to no recourse.
- CNR trys to assign drones to eat the frigs but the rat cruisers are eating them alive ignoring the CNR.
- Scimitar goes boom. If he\she\it is lucky they warp out.
- Scimitar spends the rest of the anom playing warp-tag.
- Scimitar pilot gets frustrated and stops flying a logistic ship to help.
- Everyone switches to T3 cruisers and we even fewer logistic pilots who, by the way, still get the big "FU" on kill mail since they didn't do any damage.
We ran into this in WH with sleepers and random target switching. It just punishes actual logistic pilots that are trying to earn some isk or get some practice. Effectively CCP says "If you going to fleet up, you'll need at least 2 logistics ships rather then one. One logistic pilot to rep the dps'ers and another to rep the repper. But then you'll need a repper to rep that repper. And another repper to rep the repper that is repping the repper repping the dpsers.... etc."
Then on top of that, any actual drone pilots are effectively going to have to be logistics pilots since they'll have to rep all their drones. As if dealing with the existing aggro management wasn't enough having to dock\undock scout drones. Kiss sentries drones goodbye. Which looking at a lot of drone boats how many of them can fit 5 reps to keep their 5 drones going ON TOP of trying to maintain a tank and have some dps that is not drones?
So looking at a Domi you have what 6 turret mounts so you have to load up now on 5 reppers potentially leaving you a single turret for DPS? Wait you'll need that last one. Then to feed the cap how much tank on the domi itself are you losing? And now you have missions with BS's out at 60 km with a single high for a drone link so you can get out to what 55km? Imagine being a newer player < 30 mil skill points as a drone pilot trying to do a level 4 to scrap some cash together...
My fear is the real impact of this is going to hit lower skill point pilots more then higher skill point pilots.
Repping concerns need to be addressed or we'll just end up punishing them or making it a 30+ mil skillpoint only club. If drones are going to be like ammo then we'll need bigger drone bays to store up extra drones.
"We ran X missions and only lost 2 drones." That means nothing. I fly a Loki and have never lost a drone. Of course I only launch them against frigs then they go back in the box. Now CCP go run X missions in a Rattlesnake or Domi and tell us how many SENTRY drones you lost. How many scout drones. etc. I'd like to know how, specifically, drone boats fair against the new AI or is this going to be in hind site the "Punish the Gallente" expansion.
I fear this is just going to turn afk drone pilots into afk spider tank\fof pilots. |

Mund Richard
7
|
Posted - 2012.11.15 15:49:00 -
[968] - Quote
Idgarad wrote:My fear is the real impact of this is going to hit lower skill point pilots more then higher skill point pilots. The entry level for tougher level 4s does possibly get a bit higher, both SP and drone-herding skillwise (and the rest, you need to tank the damage when you wanted to warp out, but had to recall drones that were eating the scramblers).
As for the rest, I understand the concern all too well, but...
1) Logi... Yea, they are ****ed. Unless folk come with dps ships have a utility high with an adequete-sized remote repper. And stay close to the logi. Which, by some sheer galactic coincidence is best done in a spider domi fleet. Which (as one of CCP admitted) is the LEAST affected composition (besides the likes of 0mbps T3s)... Brilliant, aint it?
2) Drones: Sentries are in fact the easier to maintain, since they are the only one to stay inside rep/scoop range. Still a hassle, but the easiest of the 4 subcap sizes.
Now the DPS loss due to highslots being redirected for repair, the pain in the ass to target 5 drones when a domi has a cap of 7 targets max, the dps loss when you are recalling drones, they travel to you, having them in bay so rats target you, then releasing them again, that hurts. Possibly quite a bit. (And ofc a Passive Rattlesnake/Ishtar/Gila doesn't really have the luxury of fitting any remote repair at all.)
But we still haven't been able to test the current version of the AI, neither the one coming out at dec 4. Maybe they'll tune it so, that drones can get agro only once 5 mins or at new waves.  Sarcasm can be like drugs. |

Idgarad
Yulai Guard Fleet Yards Yulai Federation
5
|
Posted - 2012.11.15 16:45:00 -
[969] - Quote
Part of it I think is we lack a conventional aggro system like other MMOs.
TAUNT: We don't have the ability to 'taunt' NPC pilots to pull aggro off a pilot (we could with a 'Target Redirector" EWAR module that for say 1 second per skill rank redirects and locks anyone targeting the target to yourself, friend or foe).
DETAUNT: We don't have a way to really lose aggro with an NPC unless we warp out. We can jam them so they lose their targeting but they just tend to re-target the same person. We could try a new EWAR jammer mechanic that says if you are jammed by someone there is a cooldown to re-target that particular player. (Say x4 their initial locking time due to "residual effects of the jamming are slowing your targeting speed against this target..."_
e.g. Player 1 and Player 2 engage NPC A. NPC A targets and locks Player 1. Player 1 jams NPC A. Once the jamming clears NPC A is still on cooldown to target Player 1, so instead targets Player 2. Player 2 is getting is ass kicked so Player 1 targets Player 2 and hits is 'Target Redirector' and NPC A's current locks on Player 2 are switched to player 1 for X seconds (I assume he's got Rank 4 so for the next 4 seconds NPC A is stuck targeting Player 1 for example.)
This gives us, regardless of how the AI is going to work, some tools to deal with aggro management. Hell the Target Redirector could be a "Hella Fun" in pvp fleets as a new EWAR tool. Rather then Jam targets, steal the target and lock for a few seconds. Imagine targeting an enemy BS and stealing the locks from the remote reppers?! Or grabbing the locks off your logis to buy them time to MWD out of range. Or just keep it as an "Usuable only on NPCs" type EWAR module. It's a thought. |

Mund Richard
7
|
Posted - 2012.11.15 22:04:00 -
[970] - Quote
Idgarad wrote:Part of it I think is we lack a conventional aggro system like other MMOs. Lack, or don't need?
Sarcasm can be like drugs. |

David Gnoll
A-31 Shattered Empire
0
|
Posted - 2012.11.17 23:36:00 -
[971] - Quote
Ok, so not 100% bad. I like the idea of target swapping and making the missions that use gangs a bit more tough; but this is the biggest and stupidest thing in the world for drone boats and for some really good reasons. Also, this is not just a rage post; I will show some simple ideas on how to fix it.
So first: Why is this bad for drone boats? This should be obvious, before you could control agro if you handled it properly and your drones may never have been shot at. Now they will swap targets to your drones and you will need to constantly pull them back. Some testers have said "Well, I just pulled them back from time to time when they get shot, it's not a big deal." The problem is that the VAST majority of people have found it quite aggravating. I'm not saying that we should all have an easy AFK mission run game, but this is a disadvantage that is so disproportionate that it blows my mind.
~If you are SOLOing a mission and running a Raven, is agro EVER an issue? NO! Because you are the only target. ~If you are running a mission solo and in a Raven, can agro swapping kill your missile launchers? NO ~If you are running a mission solo and in a Raven, can even your missiles be stopped by agro? NO
There is no disadvantage to ANY ship in the game with this change. (other than their ability to use drones as supplemental damage).
CCP has worked hard to create drones as a PRIMARY form of damage for some ships in this game and now they are effectively BREAKING THEM! Every call back is time my ship is doing under 200 dps for that whole travel time. Every time they are going back to the target is the same thing. Trying to recall heavy drones? GOOD LUCK! In the dev forum they posted that they ran 9 missions and lost only 2 drones so it's no big deal; however at 600,000 + per drone PLUS ammo cost for the hybrid guns, that is a heavy hit to the runner on top of the fact that it will make them take twice as long to finish missions.
I know I'm going to get the "But...but...they are doing it to stop AFK farming in drone boats! I don't want my game to be an AFK farm fest!!"
Neither do I, but you know what it is that allows them to afk farm? IT IS NOT DRONE AGRO IT IS AUTO ACQUISITION OF TARGETS! You want an easy way to stop afk drone farming without KILLING drone boats? Remove the god damn 'aggressive' stance on drone and make them be ordered to attack just like EVERY SINGLE OTHER PRIMARY WEAPON SYSTEM IN EVE ONLINE! Use your brains devs please.
So fixes to this are: 1: Remove drone aggressive stance 2: Don't let enemies randomly swap to your drones as a target because it's just stupid. No other weapon type in eve has this issue. (and drones don't yet either, but they want to give it to you)
That is all. Get your heads out of your asses.
P.S. I would challenge any that read this to give me a good list as to why it is beneficial to have drones targeted by NPC ships at random in solo mission runs. Please....
EDIT: Here is the dev blog on the new AI btw http://community.eveonline.com/devblog.asp?a=blog&nbid=73413 |

Mund Richard
7
|
Posted - 2012.11.18 20:34:00 -
[972] - Quote
David Gnoll wrote: So fixes to this are: 1: Remove drone aggressive stance 2: Don't let enemies randomly swap to your drones as a target because it's just stupid. No other weapon type in eve has this issue. (and drones don't yet either, but they want to give it to you)
How does #1 have any effect? I mean, in a droneboat, when are your drones not shooting/flying towards a target? Besides when you recall them due to agro, or not having more targets.
Second one... Well, obviously it would be a huge boon, but we did have somewhat similar things even before (proximity agro, new waves, weird missions). Only mostly not all the time. Sarcasm can be like drugs. |

Miss Silv
Garoun Investment Bank Gallente Federation
0
|
Posted - 2012.11.20 23:23:00 -
[973] - Quote
Mund Richard wrote:David Gnoll wrote: So fixes to this are: 1: Remove drone aggressive stance 2: Don't let enemies randomly swap to your drones as a target because it's just stupid. No other weapon type in eve has this issue. (and drones don't yet either, but they want to give it to you)
How does #1 have any effect? I mean, in a droneboat, when are your drones not shooting/flying towards a target? Besides when you recall them due to agro, or not having more targets. Second one... Well, obviously it would be a huge boon, but we did have somewhat similar things even before (proximity agro, new waves, weird missions). Only mostly not all the time.
#1. Specifically between the waves in plexes, so that 23/7 AFK plexers are dead in the water until they tell the drones to go for the new spawn. Which looks like what the devs are trying to address, but screwing regular missioners in the process.
2. Thing is, all of the things that you mentioned are manageable (strategically picking off groups/sacrificing dps for tank while taking out triggers e.t.c), whereas the only way to manage the new change is to strap your eyelids onto the tiny drone health bars and hover above the recall shortcut. Sounds like fun, eh? |

Jipouille
HRF
0
|
Posted - 2012.11.21 11:55:00 -
[974] - Quote
did eve developpers upgraded life status refresh of the drones and red underline to see that they are beeing fired on ?
if not the drones wont be used anymore. |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2012.12.05 01:43:00 -
[975] - Quote
No offence everyone, but one of my main annoyances is the fact that Smartbombs would be much more useful with these new changes (for me anyway) but theres still the very silly fact that CONCORD will magically appear on grid because you accidently clipped a gate/can/wreck/whatever and blew you up only because you were trying to defend yourself.
Why cant we just get a Smartbomb system that WONT fire when a dangerous object is SCANNED within range? That sounds like a real "Smartbomb" to me. |

Mund Richard
11
|
Posted - 2012.12.05 02:16:00 -
[976] - Quote
DSpite Culhach wrote:Why cant we just get a Smartbomb system that WONT fire when a dangerous object is SCANNED within range? That sounds like a real "Smartbomb" to me. Or just rename smartbombs.  Something like [EM/Plasma/Shockwave/Fission] Shockwave Generator. Makes it clear that it's not something nice. More OOMPH to the name, sounds awesomer than it is (and should).
No, seriously, how good would them being smart be for missions, if you are scram/webbed down to 4m/s (did happen to me), gate-warping in on a second gate at 0, and having the whole room on you? By the time you pull enough distance, you can make three posts here, a cup of Tea in the Kitchen, and take out the garbage. Also, needs a highslot and crazy cap amounts, not many ships can pull it off without severe sacrifice Easier to have a web, and take your chances with the new AI hating it (plus the dps you apply to battleships) more than your freshly released drones.
And I haven't even touched on targets you have NOT scanned, like an SB that scans you down just as you manage to warp out, cloaks up, waits for you to get back and bomb... Not likely to happen? Depends how much bling you run with. Then again, people running smartbombs in blinged ships deserve it.
How about a more realistic scenario, ninja salvager warping in on you at zero while you run your SB? Turn away to look at your mug of coffee, or while you tab to come here and make a post how the new AI is a bunch of bollocks, and in less than half Concorde nails you. Man... now suddenly I want to make an alt... Sarcasm can be like drugs. |

Solutio Letum
Lost Dawn Chaos Stealth Syndicate
5
|
Posted - 2012.12.05 14:22:00 -
[977] - Quote
i got a better idea, learn how to do missions in lowsec? hows that for one
1. make more isk 2. dont risk a ship 3. can stay even safer while running smartbombs
if you learn how to dscan everything is possible even better, if you learn how to watch local you can even do them with a war in a highsec system, is that not fun? knowing stuff is fun right! |

Suddiez
FEARing squad
0
|
Posted - 2012.12.05 17:43:00 -
[978] - Quote
David Gnoll wrote:Get your heads out of your asses. That's the first thing to do CCP about new NPC AI.
Flying billions fitted ship with all skills five'd, launch your drones, then scoop back to avoid their destruction and now all the NPC groups in the pocket, that will normally should just fly around, will switch at you and start firing. No armor tank can stand against it. Even more funny with two or three warp disruption effects on you.
Get your heads out of the asses. Think, then do, CCP. With the new EVE launcher, Thumbs Up if You have changed game link path to "X:/EVE/bin/ExeFile.exe" Or if that **** freezzes you 2nd gen i7, 8GB RAM and dual GTX590 SLI to dust every time it applying sily 3MB patch. PURE HATE. |

Macaya
Endless Destruction Tribal Band
0
|
Posted - 2012.12.06 04:21:00 -
[979] - Quote
What a **** PVE update...
Caldari are more cr@p than they ever have been.
Concept of NPC AI was OK but the whole killing ma drones ****, is getting old real quick.
Game was just changed massively overnight and the loot from drops in 8/10 9/10 & 10/10's are still worthless even thou they are much harder now and more time consuming.
Exploration sites seem to have had a nerf 
CCP you have lost your way.. |

Solutio Letum
Lost Dawn Chaos Stealth Syndicate
5
|
Posted - 2012.12.06 10:46:00 -
[980] - Quote
Macaya wrote:What a **** PVE update... Caldari are more cr@p than they ever have been. Concept of NPC AI was OK but the whole killing ma drones ****, is getting old real quick. Game was just changed massively overnight and the loot from drops in 8/10 9/10 & 10/10's are still worthless even thou they are much harder now and more time consuming. Exploration sites seem to have had a nerf  CCP you have lost your way..
thats why i suggest to add something to make drones repair when there in the drone bay, like a actual drone in the drone bay that would repair one of your drone, ofc you still ge tthem damaged thats the POINT of taking missiles compared to drones |

Imuran
Zentor Industries
39
|
Posted - 2012.12.06 15:58:00 -
[981] - Quote
Quote:Q) Does this change things like spawns or range activation? A) No. When the NPC decide to start hating you is still based on the individual mission.
I am seeing reports of whole room aggro in some missions now as opposed to staged aggro - so this no longer appears true
|
|

CCP FoxFour
C C P C C P Alliance
1122

|
Posted - 2012.12.07 11:20:00 -
[982] - Quote
Imuran wrote:Quote:Q) Does this change things like spawns or range activation? A) No. When the NPC decide to start hating you is still based on the individual mission.
I am seeing reports of whole room aggro in some missions now as opposed to staged aggro - so this no longer appears true
You are correct, that is a bug, fix is incoming. Content Designer | Team Five 0 @regnerBA |
|

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
96
|
Posted - 2012.12.07 12:30:00 -
[983] - Quote
CCP FoxFour wrote:Imuran wrote:Quote:Q) Does this change things like spawns or range activation? A) No. When the NPC decide to start hating you is still based on the individual mission.
I am seeing reports of whole room aggro in some missions now as opposed to staged aggro - so this no longer appears true You are correct, that is a bug, fix is incoming.
fix is incoming, Good the question is when ?
also would it be possible to turn off the warp scram capability on the bugged rats until said fix is in place ??? I mean getting hammered is one thing ,being glued to the floor While its happening is quite another
especially since the scramblers are frig sized and to kill them usually requires the use of drones which we all know will get instapopped the moment they launch with whole room aggro |

Kithran
21
|
Posted - 2012.12.07 12:46:00 -
[984] - Quote
CCP FoxFour wrote:Imuran wrote:Quote:Q) Does this change things like spawns or range activation? A) No. When the NPC decide to start hating you is still based on the individual mission.
I am seeing reports of whole room aggro in some missions now as opposed to staged aggro - so this no longer appears true You are correct, that is a bug, fix is incoming.
Has the cause been tracked down or would more information (e.g. exactly which missions where npc aggro is different to pre-retribution and how it is different - I know at least one where it has changed however it is not the case of full room aggro).
Kithran |

Sexy Cakes
Have A Seat Holdings
130
|
Posted - 2012.12.07 13:11:00 -
[985] - Quote
CCP FoxFour wrote:Imuran wrote:Quote:Q) Does this change things like spawns or range activation? A) No. When the NPC decide to start hating you is still based on the individual mission.
I am seeing reports of whole room aggro in some missions now as opposed to staged aggro - so this no longer appears true You are correct, that is a bug, fix is incoming.
Will NPC's in missions and complexes be switching targets based on a new A.I. system or will it all go back to normal then? Not today spaghetti. |

Roccus
PILGRIMS Insane Asylum
2
|
Posted - 2012.12.07 23:51:00 -
[986] - Quote
Hi all, i love the fact that u guys try to make pve more of a challenge :)
But for some reason drones are hard to use now couse they been targeted right away by frigs npc at any given time (even after recalling and releasing) and if u got a swarm on u then its a pain to kill the one that is scramming you...
Its nice that it all get harder but it should still be possible to use drones propperly as frig countermessures. So in my eyes the new AI likes to pop drones a bit to much.
Thanks for your attention. |

Adigard
RubberDuckies -Entropy-
41
|
Posted - 2012.12.08 02:35:00 -
[987] - Quote
CCP FoxFour wrote:Imuran wrote:Quote:Q) Does this change things like spawns or range activation? A) No. When the NPC decide to start hating you is still based on the individual mission.
I am seeing reports of whole room aggro in some missions now as opposed to staged aggro - so this no longer appears true You are correct, that is a bug, fix is incoming.
Just to be cynical for a moment, after having the code in various stages of testing for something akin to two and a half months... was the code tweaked after the last round of player testing, thus... giving us this wonderful new bug? It does sound like the sort of thing we would have noticed during the tests. So I'm curious. |

sabastyian
Nitsujsoft Enterprises Test Friends Please Ignore
1
|
Posted - 2012.12.08 06:01:00 -
[988] - Quote
CCP FoxFour wrote:Lirinas wrote:I'm followed AI changes with some concern over the last couple years. Although my main can use just about every weapon system under the sun, I've always preferred drones because most people preferred missiles.
A little drone hate is nice to keep the drone pilots from falling asleep on missions, but too much drone hate completely invalidates them as a practical weapon system. That's why you see hoards of Drakes & Tengus and not many Ishtars/Myrmidons in Wormhole space.
What I keep wondering is if/when we'll start seeing some anti-missile systems aside from Defenders. There's Real-World examples of anti-missile systems, and numerous suggestions on the forums over the years. If all NPC's now are going to be more aggressive in targeting drones, then it's only logical they should be more aggressive with anti-missile defenses as well. As for the drone hate: This is something we are keeping a very close eye on and have already tweaked several times. We are working hard to find the right balance between just killing all drones and drone pilots having to pay attention.
Now that this patch is active, after long days of Lectures, PT for the Military, Studying Trig for Nuclear Engineering tests, i come home to running wormholes with a couple guys ( c6's, high stress, so we only do a couple sites a day ) and then i log on my Machaiel ratting alt to grind a little isk while relaxing and reading a book...but what's this? I can no longer do this because my drones get nearly alpha'd by a single frigate after my drones have been on grid for a matter of seconds? Sometimes i dual box Machariel and Paladin, both with local reps and rr from the other ship + the occasional OGB if i cba to log my booster alt on, i went from 110m an hour at full attention to around 70m an hour in a -1.0 system using a x-type t2 rigged pally and a machariel, total cost for fleet + implants and ogb, 6-7b? iph was 110m so not bad, now its 70, both bs get webbed td'd and drones killed....im not going anywhere, the carrier i used when i got bored, forget it..... you have effectively NERF'd 0.0 income so hardcore it isnt even funny or even wise to consider all the changes you have made to a already difficult income source. DED's - I used to run a 4x hard 1x RAH and 2x faction rep + 2x rr from my pally onto my machariel and barely tank the sites, but whats this? Now both both ships have to have a massive tank and do no dps? DED sites - average income for a 10/10 for me is around 200m in 2 hours running a mach/pally/ogb, but now i need to call in help as well, so now i have 2 friends with 3 chars each, 9 chars - 1 hour, 60m each? or 20m a char? Now i go to havens and invite the new guys from my corp to join me in ratting in havens and sanctums, but whats this? Now they die because they are getting hammered into low hit points, through out my eve career i have helped countless new people, invited so many people on haven's and lvl 4's ive lost count, i even invite 2 month old characterts into 10/10's with me so they can see whats it like...BUT NO LONGER!!! You have officialy made it impossible for small gang groups to do anything effective and have single handly put gallente back into the closet where they have been for so long that they rarely even know what the word "sunshine" means.
You're idea to "Buff pve and make it fun"
-Make it so all small group action for pve will be diminished in every way possible
-Make sure all drones die instantly so battleships are stuck in a site because their drones are getting alpha'd.
-Make 8/10, 9/10 and 10/10 so hard to run with such a little payout for the risk they arent worth it.
-Make exploration completely pointless and far above the risk factor.
-Make all Cosmo's/Deadspace NPC kill drones much quicker than incursions or Sleepers could ever dream of doing.
-Make all Anoms much harder to run and then remove carrier's from them
-Punish the new guy for not being several years into the game
-Have NPC instantly target you so you dont have a chance to warp off if its to much for you to handle or you have an emergeny to go to, now you have 5 minutes of agression.
-Make the EWAR such as TD's, ECM, Damps far more effective against ratters then pvpers
Do i actually need to go on? In the past 5-6 years i have played this game Npc's havent needed much of a change because they have been working as intended, yet here we are, at a patch that is supposed to change the pvp aspects of the game and you decide to nerf 0.0 income once again, and punish people for doing group work. Drakes do to much long range damage - nerf range and damage for HML, Afk-drone boats are dominating pvp ( i have yet to meet someone who actually does that ) so we nerf all drones to the point of being pointless, and now laugh as your multi billion isk investments are no longer able to move or function...... CCP if my subs on my 3 accounts had not just been reactivated i would probably quit simply because i dont play this game for high-end stress all day every day, there are times i play it to relax, and a simple ratting while reading a book is always a good stress reliver, until i have to stare at my screen all the time and no longer read my book. |

Mund Richard
18
|
Posted - 2012.12.08 08:15:00 -
[989] - Quote
sabastyian wrote:You're idea to "Buff pve and make it fun". When did anyone ever claim this is a buff to PvE? 
Was clear from the start that it will be a nerf to isk efficience, but ty for your numbers. Sarcasm can be like drugs. |

Vereesa
Gallivanting Travel Company Rebel Alliance of New Eden
2
|
Posted - 2012.12.08 12:03:00 -
[990] - Quote
From experience it's making cosmic anomalies for turret and drone boats a nightmare. The frigates will switch to your drones and eat them alive in less time than it takes for the drones to kill one enemy frigate. For a non sentry droneboat it means you now have to wait for the frigs to get right up in your face and then micromanage your light drones like crazy. It's really not fun. Hell, it wasn't fun before but at least it wasn't stressful and I was making decent isk to fund pvp activities.
Slow down the aggro timer to a minute or so and it's all good. Then if you launch heavies and go afk you'll come back to find drones dead but it doesn't punish people who already use drones like a normal weapon system. |

Adigard
RubberDuckies -Entropy-
41
|
Posted - 2012.12.08 13:13:00 -
[991] - Quote
Mund Richard wrote:sabastyian wrote:You're idea to "Buff pve and make it fun". When did anyone ever claim this is a buff to PvE?  Was clear from the start that it will be a nerf to isk efficience, but ty for your numbers.
Agreed, we've known for most of the 50 pages of this thread this was just CCP nerfing income across the board.
I guess engaging in the Iceland dictionary has nothing to do with fun and / or enjoyment. |

Mund Richard
18
|
Posted - 2012.12.08 14:11:00 -
[992] - Quote
Vereesa wrote:[...] it means you now have to wait for the frigs to get right up in your face and then micromanage your light drones like crazy. It's really not fun. Hell, it wasn't fun before but at least it wasn't stressful and I was making decent isk to fund pvp activities.
Slow down the aggro timer to a minute or so and it's all good. Then if you launch heavies and go afk you'll come back to find drones dead but it doesn't punish people who already use drones like a normal weapon system. The first one is totally true.
The second... after having put EWAR mods on my ship, I found it manageable. ...Until due to rat death and not poking the next target fast enough, a drone dies (didn't happen yet to me, but did have one in low structure). There is a cap on the target swap already (I believe, maybe not), but you do not know when it is, so you might just get unlucky and release before it.
Adigard wrote:Agreed, we've known for most of the 50 pages of this thread this was just CCP nerfing income across the board.
I guess engaging in the Iceland dictionary has nothing to do with fun and / or enjoyment. You know what really bites? With the right setup, you can make isk easier, and not fear SBs at the moment ganking you in null...
"Engaging"... the word never meant fun for me, see also Stealth Bomber engaging my ship. Come to think of it, NOW it does! (too bad I don't have a point that reaches far enough to stop them from warping off). Sarcasm can be like drugs. |

wolftin21
2
|
Posted - 2012.12.09 00:17:00 -
[993] - Quote
Why did CCP screw up the npc ai it was fine the way it was if I wanted to fight sleepers i would go into a WH but now how are we suppose to make money in plex's esp a 10/10? just dont run it? who is the dumb **** tho suggested sleeper AI on normal npc's? |
|

ISD Suvetar
ISD Community Communications Liaisons
1187

|
Posted - 2012.12.09 00:29:00 -
[994] - Quote
Hi,
We respect peoples right to criticize but please do so in a constructive manner.
Thanks. ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

wolftin21
2
|
Posted - 2012.12.09 04:24:00 -
[995] - Quote
SO how are we (drone boats) are suppose to make isk? if we wanted to fight npc with Sleep AI we would go into a wh but come on, whos the id10t that suggested sleeper ai to normal npc rats? CCP really screwed us on this patch. but heres an idea roll back to the normal npc ai and KEEP it that way and never add sleep ai to them, thats what worm holes are for.someone really wants to see more that 5k in subs to go down the drain. |

Mund Richard
18
|
Posted - 2012.12.09 04:47:00 -
[996] - Quote
Way to post after someone with a tag at his name asks for constructiveness.
Well, there was quite a bit of constructiveness, like how missions should probably be reworked to better accommodate the new AI (there are a few examples where it's quite bad, partially due to the broken full room agro), how this will be a nerf to mission isk efficiency and might need some tweaking (which may have been the aim, just like the loot nerf previously), PvPers complained that engaging someone in PvP near rats makes rats engage you instead (was really funny, saw it on TQ), and I bet there was a lot of constructiveness as well.
I believe the CCP responses were mainly: "It's broken, but we are deploying it anyways, and fix it later" They did look into some of it, removed Citadel Towers from the new AI, as it would clearly make places where it's employed undoable. Supposedly drone hate got lowered as well. Though there are still reports of drones dying right after launching. We don't know how much CCP did to be honest after the first iteration, folk tend to get used to how bad something is, and not notice the improvement. Full room agro is an unwanted sideeffect that sometimes occurs, sometimes doesn't, but they are prolly going to fix it soon. There's a "bug" that only the first flight of drones gets attacked, known, will be fixed, not an exploit to exploit for now. Though not every ship has the luxury to exploit it, not to mention not everyone may want to do so. I for instance do not, but that's my personal quirk. Also got some weird things going on with some of the NPC EWAR, mainly TD.
The AI seems to be going to stay the way it is for now, we should probably wait untill CCP FoxFire makes that post he mentioned earlier on the AI discussion, unless someone has a new idea, or we're just repeating the same circles (as I have just now).
Now also partially just repetition, and totally belongs to several other threads that have been active lately, but a huge part of fixing the impacts of this change is fixing drones themselves and their horrid interface. Nothing new, just getting once more in the spotlight, more weighted than before. Sarcasm can be like drugs. |

Adigard
RubberDuckies -Entropy-
41
|
Posted - 2012.12.09 05:01:00 -
[997] - Quote
Mund Richard wrote:Now also partially just repetition, and totally belongs to several other threads that have been active lately, but a huge part of fixing the impacts of this change is fixing drones themselves and their horrid interface. Nothing new, just getting once more in the spotlight, more weighted than before.
If would, as has been stated before, be lovely if this AI change actually triggered a drone UI or drone AI update.... but it's likely not in the cards unless there's a LOT more player rage.
For now I expect this is just another move by CCP because CCP and the CSM believes all the player's have too much ISK. Although, making ISK harder to obtain will just make people even more risk adverse... likely making the game even more boring. How exactly that helps any of us is beyond me... but I'm sure someone at CCP has a wonderfully bright idea. /sarcasm tag needed?
Long and the short of it is... if you enjoyed PvE before you'll simply adapt. Yes, they've made it less enjoyable, but if you enjoyed it you'll find a way. I personally don't appreciate that notion, but that's the direction CCP is going today. |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
39
|
Posted - 2012.12.09 15:31:00 -
[998] - Quote
Any word on a fix for this 'Whole room agro' issue? Been 5 days now.
Can't speak for others, but I'm not going to risk my T2 fit CNR over the decent chance that I can warp into a mission, be scrammed by 4 or 5 elite frigates, and then die in less than two minutes. When you've got 10+ frigates targeting you at once, that instantly lock any deployed drone and destroy it in less than 10 seconds, it's kind of , well, futile.
Meanwhile I guess I'll just hang out on my mining character raking in profits from scordite.
I can understand wanting to make missions more interactive and engaging, but having a high risk of 'warp in, get targeted by everything, get popped before you can warp out' is pretty silly. |

Jess Maine
Kaesong Kosmonauts Test Alliance Please Ignore
24
|
Posted - 2012.12.09 17:04:00 -
[999] - Quote
I wonder how many praising this system are now regretting their support. |

Mund Richard
18
|
Posted - 2012.12.09 17:07:00 -
[1000] - Quote
Adigard wrote: /sarcasm tag needed? I do not approve of this message as it would be put on my avatar and/or every forum post I make.
Question is only, if by me, or some mod. Sarcasm can be like drugs. |

Rengerel en Distel
Amarr Science and Industry
588
|
Posted - 2012.12.09 21:48:00 -
[1001] - Quote
Jess Maine wrote:I wonder how many praising this system are now regretting their support.
The only ones that praised this system were people that didn't mission in the first place, so therefor didn't care that it makes missioning harder, or had mission ships that wouldn't be affected by the change.
|

Keko Khaan
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.12.10 16:00:00 -
[1002] - Quote
sabastyian wrote:CCP FoxFour wrote:Lirinas wrote:I'm followed AI changes with some concern over the last couple years. Although my main can use just about every weapon system under the sun, I've always preferred drones because most people preferred missiles.
A little drone hate is nice to keep the drone pilots from falling asleep on missions, but too much drone hate completely invalidates them as a practical weapon system. That's why you see hoards of Drakes & Tengus and not many Ishtars/Myrmidons in Wormhole space.
What I keep wondering is if/when we'll start seeing some anti-missile systems aside from Defenders. There's Real-World examples of anti-missile systems, and numerous suggestions on the forums over the years. If all NPC's now are going to be more aggressive in targeting drones, then it's only logical they should be more aggressive with anti-missile defenses as well. As for the drone hate: This is something we are keeping a very close eye on and have already tweaked several times. We are working hard to find the right balance between just killing all drones and drone pilots having to pay attention. Now that this patch is active, after long days of Lectures, PT for the Military, Studying Trig for Nuclear Engineering tests, i come home to running wormholes with a couple guys ( c6's, high stress, so we only do a couple sites a day ) and then i log on my Machaiel ratting alt to grind a little isk while relaxing and reading a book...but what's this? I can no longer do this because my drones get nearly alpha'd by a single frigate after my drones have been on grid for a matter of seconds? Sometimes i dual box Machariel and Paladin, both with local reps and rr from the other ship + the occasional OGB if i cba to log my booster alt on, i went from 110m an hour at full attention to around 70m an hour in a -1.0 system using a x-type t2 rigged pally and a machariel, total cost for fleet + implants and ogb, 6-7b? iph was 110m so not bad, now its 70, both bs get webbed td'd and drones killed....im not going anywhere, the carrier i used when i got bored, forget it..... you have effectively NERF'd 0.0 income so hardcore it isnt even funny or even wise to consider all the changes you have made to a already difficult income source. DED's - I used to run a 4x hard 1x RAH and 2x faction rep + 2x rr from my pally onto my machariel and barely tank the sites, but whats this? Now both both ships have to have a massive tank and do no dps? DED sites - average income for a 10/10 for me is around 200m in 2 hours running a mach/pally/ogb, but now i need to call in help as well, so now i have 2 friends with 3 chars each, 9 chars - 1 hour, 60m each? or 20m a char? Now i go to havens and invite the new guys from my corp to join me in ratting in havens and sanctums, but whats this? Now they die because they are getting hammered into low hit points, through out my eve career i have helped countless new people, invited so many people on haven's and lvl 4's ive lost count, i even invite 2 month old characterts into 10/10's with me so they can see whats it like...BUT NO LONGER!!! You have officialy made it impossible for small gang groups to do anything effective and have single handly put gallente back into the closet where they have been for so long that they rarely even know what the word "sunshine" means. You're idea to "Buff pve and make it fun" -Make it so all small group action for pve will be diminished in every way possible -Make sure all drones die instantly so battleships are stuck in a site because their drones are getting alpha'd. -Make 8/10, 9/10 and 10/10 so hard to run with such a little payout for the risk they arent worth it. -Make exploration completely pointless and far above the risk factor. -Make all Cosmo's/Deadspace NPC kill drones much quicker than incursions or Sleepers could ever dream of doing. -Make all Anoms much harder to run and then remove carrier's from them -Punish the new guy for not being several years into the game -Have NPC instantly target you so you dont have a chance to warp off if its to much for you to handle or you have an emergeny to go to, now you have 5 minutes of agression. -Make the EWAR such as TD's, ECM, Damps far more effective against ratters then pvpers Do i actually need to go on? In the past 5-6 years i have played this game Npc's havent needed much of a change because they have been working as intended, yet here we are, at a patch that is supposed to change the pvp aspects of the game and you decide to nerf 0.0 income once again, and punish people for doing group work. Drakes do to much long range damage - nerf range and damage for HML, Afk-drone boats are dominating pvp ( i have yet to meet someone who actually does that ) so we nerf all drones to the point of being pointless, and now laugh as your multi billion isk investments are no longer able to move or function...... CCP if my subs on my 3 accounts had not just been reactivated i would probably quit simply because i dont play this game for high-end stress all day every day, there are times i play it to relax, and a simple ratting while reading a book is always a good stress reliver, until i have to stare at my screen all the time and no longer read my book.
I think this pretty well said and covers biggest issues this patch has. Pls fix..
Cant even imagine what some new player thinks when he moves from lvl3's to lvl4's buys raven and lose it in first mission. Those lvl4's was pretty darn hard for new low skill players prepatch. I know this from experience..
Edit: Also PLEASE bring back divisions in my carriers CHA. This current undivisioned thing is horrific nightmare and it makes me not want use my carrier because everytime i need to use 2 hours to sort stuff in CHA. As there is so much different stuff that cannot be mixed to other stuff. Also many carrier pilots helps their corpmates to move their stuff in null etc |

Solutio Letum
Lost Dawn Chaos Stealth Syndicate
10
|
Posted - 2012.12.10 22:12:00 -
[1003] - Quote
sabastyian wrote:CCP FoxFour wrote:Lirinas wrote:I'm followed AI changes with some concern over the last couple years. Although my main can use just about every weapon system under the sun, I've always preferred drones because most people preferred missiles.
A little drone hate is nice to keep the drone pilots from falling asleep on missions, but too much drone hate completely invalidates them as a practical weapon system. That's why you see hoards of Drakes & Tengus and not many Ishtars/Myrmidons in Wormhole space.
What I keep wondering is if/when we'll start seeing some anti-missile systems aside from Defenders. There's Real-World examples of anti-missile systems, and numerous suggestions on the forums over the years. If all NPC's now are going to be more aggressive in targeting drones, then it's only logical they should be more aggressive with anti-missile defenses as well. As for the drone hate: This is something we are keeping a very close eye on and have already tweaked several times. We are working hard to find the right balance between just killing all drones and drone pilots having to pay attention. Now that this patch is active, after long days of Lectures, PT for the Military, Studying Trig for Nuclear Engineering tests, i come home to running wormholes with a couple guys ( c6's, high stress, so we only do a couple sites a day ) and then i log on my Machaiel ratting alt to grind a little isk while relaxing and reading a book...but what's this? I can no longer do this because my drones get nearly alpha'd by a single frigate after my drones have been on grid for a matter of seconds? Sometimes i dual box Machariel and Paladin, both with local reps and rr from the other ship + the occasional OGB if i cba to log my booster alt on, i went from 110m an hour at full attention to around 70m an hour in a -1.0 system using a x-type t2 rigged pally and a machariel, total cost for fleet + implants and ogb, 6-7b? iph was 110m so not bad, now its 70, both bs get webbed td'd and drones killed....im not going anywhere, the carrier i used when i got bored, forget it..... you have effectively NERF'd 0.0 income so hardcore it isnt even funny or even wise to consider all the changes you have made to a already difficult income source. DED's - I used to run a 4x hard 1x RAH and 2x faction rep + 2x rr from my pally onto my machariel and barely tank the sites, but whats this? Now both both ships have to have a massive tank and do no dps? DED sites - average income for a 10/10 for me is around 200m in 2 hours running a mach/pally/ogb, but now i need to call in help as well, so now i have 2 friends with 3 chars each, 9 chars - 1 hour, 60m each? or 20m a char? Now i go to havens and invite the new guys from my corp to join me in ratting in havens and sanctums, but whats this? Now they die because they are getting hammered into low hit points, through out my eve career i have helped countless new people, invited so many people on haven's and lvl 4's ive lost count, i even invite 2 month old characterts into 10/10's with me so they can see whats it like...BUT NO LONGER!!! You have officialy made it impossible for small gang groups to do anything effective and have single handly put gallente back into the closet where they have been for so long that they rarely even know what the word "sunshine" means. You're idea to "Buff pve and make it fun" -Make it so all small group action for pve will be diminished in every way possible -Make sure all drones die instantly so battleships are stuck in a site because their drones are getting alpha'd. -Make 8/10, 9/10 and 10/10 so hard to run with such a little payout for the risk they arent worth it. -Make exploration completely pointless and far above the risk factor. -Make all Cosmo's/Deadspace NPC kill drones much quicker than incursions or Sleepers could ever dream of doing. -Make all Anoms much harder to run and then remove carrier's from them -Punish the new guy for not being several years into the game -Have NPC instantly target you so you dont have a chance to warp off if its to much for you to handle or you have an emergeny to go to, now you have 5 minutes of agression. -Make the EWAR such as TD's, ECM, Damps far more effective against ratters then pvpers Do i actually need to go on? In the past 5-6 years i have played this game Npc's havent needed much of a change because they have been working as intended, yet here we are, at a patch that is supposed to change the pvp aspects of the game and you decide to nerf 0.0 income once again, and punish people for doing group work. Drakes do to much long range damage - nerf range and damage for HML, Afk-drone boats are dominating pvp ( i have yet to meet someone who actually does that ) so we nerf all drones to the point of being pointless, and now laugh as your multi billion isk investments are no longer able to move or function...... CCP if my subs on my 3 accounts had not just been reactivated i would probably quit simply because i dont play this game for high-end stress all day every day, there are times i play it to relax, and a simple ratting while reading a book is always a good stress reliver, until i have to stare at my screen all the time and no longer read my book.
cant lose a ship?... ok well listen you should LOSE your ship if you do something wrong and they should not leave you a chance at it, they are supposed to be mean there pirates :P
secondly, you are totally wrong about the noob thing, i went into lots of level4 with them, they do get shot sometimes but that SHOULD happen (lols ya guess that one) though i just carry around some ECM drones and get primary rigth away
i dont see any problems with the current system, i hope they keep trying to make them harder to play with, and maybe they could increase the money made off of them at the same time
|

Solutio Letum
Lost Dawn Chaos Stealth Syndicate
10
|
Posted - 2012.12.10 22:17:00 -
[1004] - Quote
wolftin21 wrote:SO how are we (drone boats) are suppose to make isk? if we wanted to fight npc with Sleep AI we would go into a wh but come on, whos the id10t that suggested sleeper ai to normal npc rats? CCP really screwed us on this patch. but heres an idea roll back to the normal npc ai and KEEP it that way and never add sleep ai to them, thats what worm holes are for.someone really wants to see more that 5k in subs to go down the drain.
drone boats has the gallente "dominix" now use proper fittings, fit it with blasters and keep your drones around you or close enougth, just pick em up when you need to.. works really well, if you wanna snipe then get some sentry's the only time you should be hanging your drones farther is because you need to like whne you kill ligther units and need to take light drones. they go fast enougth its not a worry
also to note, i made countless level4 and 5 since the patch and my drones be rally got scratch.... why do pple say there drones are getting all killed... poor little things!!>? i mean i know how hard it can be vs Sleepers but... these level4 dont even care much about drones. although i can tell you how much they HATE logistics, though if you have 2 on grid its impossible for them to do anything.... |

TOPSTER
9th Air Cavalry
0
|
Posted - 2012.12.10 22:27:00 -
[1005] - Quote
Well, I guess the Kronos is staying put till they unfrack things.... I ran one LvL 4 post-patch so far (Rouge Slave Trader Sanshas), warped in instantly got full room agro, thought to myself "hmm interesting....". Proceeded to shoot Battleship and BC's... they went pop like always but when I launched my drones to go for the friggies (bearing in mind that I was and had been red-boxed by all the frigs for some time), sent them to the first one and looked away for literllay 3-5 seconds as my German Shepherd decided it was time to pounce one me, looked back and I had exactly one drone left with about 20% structure. I rubbed my eyes and was like WTF as my last Hobgoblin II went >POOF<. 
I discovered though with some clever launch / attack / recall /launch / attack / recall you can kill a frigate with T2 smalls in just about the same amount of time it takes to kill two BS NPC's....
So yeah... |

Solutio Letum
Lost Dawn Chaos Stealth Syndicate
10
|
Posted - 2012.12.10 22:30:00 -
[1006] - Quote
Personally i love this full room agro glitch.. i always liked agroing everything at once so i can kill it after and dont mind about where im moving to not get to far, and i never had any problems with it... i dont think playing with aggression in the way of "dotn get closer then 30 and they wont care about you" has ever made it fun actualy this is why pve is about has boring has mining, i can predict an asteroid wont move, i can also predict how much dps, how much speed, how much tank, i will need in a mission without problems, i can even warp out if i was wrong
whats wrong with killing noobs in level4s? should the level4s not be that hardest of highsec? the hardest missions before level5? ya.. i think so, then again they are not really easy at all.. i tryed some level 5s last nigth droped an abaddon in with a good buff, and a few logis just to test the new T1s and seems like its relatively easy... damn i was multiboxing it so i know...
so again tell me whats wrong with making pve hard? even if its not really hard at all yet.. id really like to know |

Solutio Letum
Lost Dawn Chaos Stealth Syndicate
10
|
Posted - 2012.12.10 22:33:00 -
[1007] - Quote
TOPSTER wrote:Well, I guess the Kronos is staying put till they unfrack things....  I ran one LvL 4 post-patch so far (Rouge Slave Trader Sanshas), warped in instantly got full room agro, thought to myself " hmm interesting....". Proceeded to shoot Battleship and BC's... they went pop like always but when I launched my drones to go for the friggies (bearing in mind that I was and had been red-boxed by all the frigs for some time), sent them to the first one and looked away for literllay 3-5 seconds as my German Shepherd decided it was time to pounce one me, looked back and I had exactly one drone left with about 20% structure. I rubbed my eyes and was like WTF  as my last Hobgoblin II went >POOF<.  I discovered though with some clever launch / attack / recall /launch / attack / recall you can kill a frigate with T2 smalls in just about the same amount of time it takes to kill two BS NPC's.... So yeah... 
yes... they know how dangerous it is to have drones on them.... hehe, and wait a sec.. am i the only one whos only having little problems if any with these frigates? every time i launch a drone i just check hes health all the time they get targeted some time.. but they never get targeted every time...... i just keep them in until i need them out and chekc an eye on them... normally if enemys are far i take them in instead of making them run if i hade large drones for example... |

Mund Richard
27
|
Posted - 2012.12.10 22:37:00 -
[1008] - Quote
Depending on the mission's composition, it can take less than 20 seconds to kill a full flight. Which is a lot shorter than a sudden wife/mom agro takes to cloak away from with a scam of "sure, I'll take out the trash in a sec". Sarcasm can be like drugs. |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
97
|
Posted - 2012.12.11 14:08:00 -
[1009] - Quote
CCP FOXFOUR
How about that soon update on the situation ????????????????
|

YoYo NickyYo
Center for Advanced Studies Gallente Federation
71
|
Posted - 2012.12.11 16:49:00 -
[1010] - Quote
vasuul wrote:CCP FOXFOUR
How about that soon update on the situation ????????????????
It's a feature......
This is not the first time CCP has introduced a stealth nerf to a racial class. Even if they fix it, it will still be sleeper AI, and you will not be able to afk a drone boat in L4's.....
"Working as intended" |

Mund Richard
31
|
Posted - 2012.12.11 17:28:00 -
[1011] - Quote
YoYo NickyYo wrote:This is not the first time CCP has introduced a stealth nerf to a racial class. Even if they fix it, it will still be sleeper AI, and you will not be able to afk a drone boat in L4's..... According to Fox, yes you will! :o
As long as they don't radically change on the sleper-like AI... Sarcasm can be like drugs. |

Rengerel en Distel
Amarr Science and Industry
594
|
Posted - 2012.12.11 17:49:00 -
[1012] - Quote
YoYo NickyYo wrote:vasuul wrote:CCP FOXFOUR
How about that soon update on the situation ????????????????
It's a feature......  This is not the first time CCP has introduced a stealth nerf to a racial class. Even if they fix it, it will still be sleeper AI, and you will not be able to afk a drone boat in L4's..... AFKing in a RR sentry domi is the one playstyle that wasn't effected by the change. If you're going to comment, should at least have some vague idea of what you're talking about.
|

James Amril-Kesh
RAZOR Alliance
1456
|
Posted - 2012.12.11 17:55:00 -
[1013] - Quote
Actually... AFKing in a RR sentry domi should be easier seeing as your local reps won't take as much beating as they would have before the change. -áObjects in mirror are redder than they appear. |

Mund Richard
31
|
Posted - 2012.12.11 17:58:00 -
[1014] - Quote
James Amril-Kesh wrote:Actually... AFKing in a RR sentry domi should be easier seeing as your local reps won't take as much beating as they would have before the change. That's the lesser part, the better is that even if a wave aims at your drones, your remote rep will taunt from them  Even better, if you web your own sentries, that will even more!  Sarcasm can be like drugs. |

Solutio Letum
Lost Dawn Chaos Stealth Syndicate
10
|
Posted - 2012.12.11 18:26:00 -
[1015] - Quote
Mund Richard wrote:James Amril-Kesh wrote:Actually... AFKing in a RR sentry domi should be easier seeing as your local reps won't take as much beating as they would have before the change. That's the lesser part, the better is that even if a wave aims at your drones, your remote rep will taunt from them  Even better, if you web your own sentries, that will even more! 
that is not how aggro works, they will try to kill you because you are repairing them thats true but if they try to kill you and you are not going down in armor they will switch back to your drones until they get a good alpha or switch back to you until your armor goes down, if there is a drone that takes more damage they will try it before you...
so in other words not only because you repair anything youll get aggro, because you can or are repairing the target they are trying to kill from what i tested, if you let a BS slowly go down they will keep on it until they see it go up or see another target they are also shooting at go down quicker
now that migth not all be 100% true but i tested it with 3 T1 logis and one BS, and seemed to work that way now i did notice that they kept trying to kill my strongest logistic ships or try to kill the BS that was shooting them, they would totally forget about the weakest reps after trying him a few times.... even tho he had the weakest resistance really... now what i dont like is that they are not smart enougth to neut the logi and shoot the thing its repairing, what would be smart |

Mund Richard
31
|
Posted - 2012.12.11 18:36:00 -
[1016] - Quote
Solutio Letum wrote: that is not how aggro works, they will try to kill you because you are repairing them thats true but if they try to kill you and you are not going down in armor they will switch back to your drones until they get a good alpha or switch back to you until your armor goes down, if there is a drone that takes more damage they will try it before you...
so in other words not only because you repair anything youll get aggro, because you can or are repairing the target they are trying to kill from what i tested, if you let a BS slowly go down they will keep on it until they see it go up or see another target they are also shooting at go down quicker
now that migth not all be 100% true but i tested it with 3 T1 logis and one BS, and seemed to work that way now i did notice that they kept trying to kill my strongest logistic ships or try to kill the BS that was shooting them, they would totally forget about the weakest reps after trying him a few times.... even tho he had the weakest resistance really... now what i dont like is that they are not smart enougth to neut the logi and shoot the thing its repairing, what would be smart Our experiances differ apparently, I only had my sentries attacked once, and I believe it was when I had the EWAR/reps off. But since I do not AFK, noticed in time, scooped to drone bay, and everything went fine afterwards. Sarcasm can be like drugs. |

Solutio Letum
Lost Dawn Chaos Stealth Syndicate
10
|
Posted - 2012.12.11 18:47:00 -
[1017] - Quote
Mund Richard wrote: Our experiances differ apparently, I only had my sentries attacked once, and I believe it was when I had the EWAR/reps off. But since I do not AFK, noticed in time, scooped to drone bay, and everything went fine afterwards.
ok i did hear about sentry drones being way less aggro intensive, i was just pointing out player aggression not specifically drones, i think they might be mapped out differently... so then drones are less agresed |

Mund Richard
31
|
Posted - 2012.12.11 19:13:00 -
[1018] - Quote
Solutio Letum wrote: ok i did hear about sentry drones being way less aggro intensive, i was just pointing out player aggression not specifically drones, i think they might be mapped out differently... so then drones are less agresed Plus I went with battleships only, that may be a key difference as well Sarcasm can be like drugs. |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
98
|
Posted - 2012.12.11 23:34:00 -
[1019] - Quote
Rengerel en Distel wrote:YoYo NickyYo wrote:vasuul wrote:CCP FOXFOUR
How about that soon update on the situation ????????????????
It's a feature......  This is not the first time CCP has introduced a stealth nerf to a racial class. Even if they fix it, it will still be sleeper AI, and you will not be able to afk a drone boat in L4's..... AFKing in a RR sentry domi is the one playstyle that wasn't effected by the change. If you're going to comment, should at least have some vague idea of what you're talking about.
People i am referring to the whole room aggro a,s well as the drones issue all of which CCP Veritas and CCP FoxFour both agreed and admitted were issues that needed fixed
and i don't afk missions anyways drones for me have one purpose Kill those lousy webbing and warp scramming frigs although they are dumb enough to forget the frigs and head for a cruiser every once in a while and i have to kick em in the cpu and put em back on the right target
Still if there are bugs then they need to be addressed
if an update of the situation is said to be coming soon, than it should come soon not a week of ,no word no comment, and utter silence
As i put in another post if someone has flesh eating bacteria eating off their leg and you don't Do you think a doctor should try to cure that person ??? or can they just leave it alone because it does not affect you ?????
telling me your life is fine and grand , does not help the situation
|

wolftin21
2
|
Posted - 2012.12.12 01:27:00 -
[1020] - Quote
Solutio Letum wrote:wolftin21 wrote:SO how are we (drone boats) are suppose to make isk? if we wanted to fight npc with Sleep AI we would go into a wh but come on, whos the id10t that suggested sleeper ai to normal npc rats? CCP really screwed us on this patch. but heres an idea roll back to the normal npc ai and KEEP it that way and never add sleep ai to them, thats what worm holes are for.someone really wants to see more that 5k in subs to go down the drain. drone boats has the gallente "dominix" now use proper fittings, fit it with blasters and keep your drones around you or close enougth, just pick em up when you need to.. works really well, if you wanna snipe then get some sentry's the only time you should be hanging your drones farther is because you need to like whne you kill ligther units and need to take light drones. they go fast enougth its not a worry also to note, i made countless level4 and 5 since the patch and my drones be rally got scratch.... why do pple say there drones are getting all killed... poor little things!!>? i mean i know how hard it can be vs Sleepers but... these level4 dont even care much about drones. although i can tell you how much they HATE logistics, though if you have 2 on grid its impossible for them to do anything....
Only noobs run empire mission, I am talking about in 0.0, npc changing targets come on whos bright idea was that, npc's was fine the way they where, like I stated why would people want to fight npc's with sleeper ai's when if they wanted to sleepers they would just to go a wh and fight them their but, bringing the sleeper AI out side of the worm hole is dumb and who ever bright idea for that needs to be slaped!. |

Mund Richard
33
|
Posted - 2012.12.12 02:18:00 -
[1021] - Quote
wolftin21 wrote: Only noobs run empire mission, I am talking about in 0.0, npc changing targets come on whos bright idea was that, npc's was fine the way they where, like I stated why would people want to fight npc's with sleeper ai's when if they wanted to sleepers they would just to go a wh and fight them their And that is why one of the main focuses of the new AI change discussion is hisec missions. As, like you said, anyone not in hisec, can already go and live in a WH. Or run incursions, even in HiSec.
The changing targets idea is not bad to be fair. It's the changing targets AI without re-designing the content for it, that stings. And the drone interface. And the bugs. Oh all those bugs, features and interesting (un)intended side-effects... Sarcasm can be like drugs. |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
99
|
Posted - 2012.12.12 11:33:00 -
[1022] - Quote
As of today's patch :
NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.
 |

Rory Ian
AirHogs Zulu People
0
|
Posted - 2012.12.12 12:33:00 -
[1023] - Quote
vasuul wrote:As of today's patch : NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship. 
Can anyone confirm that its actually working as planned now? |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
99
|
Posted - 2012.12.12 16:56:00 -
[1024] - Quote
Rory Ian wrote:vasuul wrote:As of today's patch : NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.  Can anyone confirm that its actually working as planned now?
LOL go try it, if you get killed let us know  |

Rory Ian
AirHogs Zulu People
0
|
Posted - 2012.12.13 02:02:00 -
[1025] - Quote
vasuul wrote:Rory Ian wrote:vasuul wrote:As of today's patch : NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.  Can anyone confirm that its actually working as planned now? LOL go try it, if you get killed let us know 
Of course being the mean little carebear that I am I would totally say its fixed and alright even if I did get killed  |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
106
|
Posted - 2012.12.13 23:58:00 -
[1026] - Quote
Rory Ian wrote:vasuul wrote:Rory Ian wrote:vasuul wrote:As of today's patch : NPCs will now respect their authored threat ranges so the full room will not aggro a player on entering the dungeon. Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.  Can anyone confirm that its actually working as planned now? LOL go try it, if you get killed let us know  Of course being the mean little care bear that I am I would totally say its fixed and alright even if I did get killed 
my understanding from other is the drone hatred is still very high but the whole room aggro is gone of course i am the cautious and mean care-bear who waits to see if others die, before diving back in
so eh right there with ya  |

Rengerel en Distel
Amarr Science and Industry
600
|
Posted - 2012.12.14 19:17:00 -
[1027] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=182826&find=unread
If you're concerned about drone hate, i'd recommend jumping on and helping them test it.
|

Adigard
RubberDuckies -Entropy-
43
|
Posted - 2012.12.14 23:53:00 -
[1028] - Quote
Rengerel en Distel wrote:https://forums.eveonline.com/default.aspx?g=posts&t=182826&find=unread
If you're concerned about drone hate, i'd recommend jumping on and helping them test it.
To be fair, CCP does have 80'ish pages of complaints... But I have more faith in CCP Fozzie than CCP FoxFour. |

Roccus
PILGRIMS Insane Asylum
2
|
Posted - 2012.12.17 13:06:00 -
[1029] - Quote
Wel i guess CCP is not sure themselves if the current NPC AI is working well for us, otherwise they would not make this thread.
So we need to be contructive like some of you already did and make a pro/cons list. If we just get angry in here it would not help any of us.
So for me this is the pro and cons list:
Pro's List
- Makes it more challenging to achieve something PVE wise (although i lean more towards the relax play rather then the stressfull play to make some isk)
Con's List
- Doing missions with using drones is way to stressfull for actualy the little isk you get for it. Doing a mission will earn almost the ammount of isk to replace the drones i lost. Even when paying close attention drones get killed although i directly retract them when attacked. Also NPC using EWAR (especialy in caldari space) makes mining hard now since drones jam and stay out of locking range so they cant be taken out) This is also the case in PVP, you realy dont want to loose a ship simply couse a rat decides to come to the gate and jam you...
- I never thought by just changing the NPC AI would have that much influence trough the entire game.. Makes it to stressfull now to do stuff instead of having a fun time to play a nice sci-fi game. All i want to say is that i already got an intensive job in real life, and so i want to relax a bit after doing a mish or so, or when i want some action i go out and do pvp. Please don't let this game feel like a job... or i convert my wallet into pvp ships for one last blast and seek my fun in other games. |

Mund Richard
52
|
Posted - 2012.12.17 13:53:00 -
[1030] - Quote
Roccus wrote:otherwise they would not make this thread. This particular thread was made as an advert for the dev blog announcement they made back in september though.  Sarcasm can be like drugs. |

GaiusAlexander
Abacus House
10
|
Posted - 2012.12.17 16:00:00 -
[1031] - Quote
Now that the whole room doesn't argo, the missions seem easier than before. I mean, the rats seem afraid to attack. I actually enjoyed being attacked by the whole room, especially on the missions where the baddies are too far away for my nerfed missile range to hit.
Is there a balance between now and before? Make PVE more of a challenge, but not make the droners cry? |

Rengerel en Distel
Amarr Science and Industry
609
|
Posted - 2012.12.18 16:51:00 -
[1032] - Quote
GaiusAlexander wrote:Now that the whole room doesn't argo, the missions seem easier than before. I mean, the rats seem afraid to attack. I actually enjoyed being attacked by the whole room, especially on the missions where the baddies are too far away for my nerfed missile range to hit.
Is there a balance between now and before? Make PVE more of a challenge, but not make the droners cry?
The only way that will happen is if they go back and redesign the missions. There are a lot of things they need to readjust, but I can't see them putting in the time.
|

Sucki Stockpile
Galactic Organisation of Trade and Transit
0
|
Posted - 2012.12.19 21:43:00 -
[1033] - Quote
I usually don't post in the forum, but after this ai patch even I as the noob that I am want to say something.
I have an alt char for lvl 4 high sec. mission running mainly used to grind standing to npc fraction and Corp.. for R&D. A year ago, according to CCP advice: GÇPeven new chars can be good if they speciales their skillsGÇ£. I decided for this char to train for a drone boat (rattlesnake). (this char completed the last of the four drone specialisation skill 3 weeks ago GǪ yhea lucky me; lol)
But back to the topic: In my opinion it is a good idea to make missions more fun, because they are, imho, as fun as mining. (maybe a bit more content or something like that.) But implementing the sleeper ai (in a changed form ... ok) to the high sec. mission npc's, let me put it this way, did not bring so much more fun. If there are more then 8 frigs in a mission its quite like working on a production line to kill them: 1) pull out drones 2) let the drones attack one time 3) pull drones back into dronebay 4) goto 1 Then there is the command delay: if I hit the GÇPreturn to dronebayGÇ£ shortcut it takes 2-4 seconds until the drones react. Which is quite a long time. In a mission with many figs like GÇPIntercept the saboteursGÇ£ 2-4 secondes plus the return way to the drone bay is like a death march even for fast tec 2 scout drones. I counted in the last mission (it was GÇPIntercept the saboteursGÇ£) today how many times i had to pull back the drones and relaunch them GǪ 38 times! (It was not really so much fun GǪ. ) When heavy drones attack a target that is 30km or more away and the npc aggro is changing it is impossible to get them all back in time.
So Overall for me mission are not more fun now (maybe other people like the new system GǪ or according to the last posts not). To me mission are more stressing GǪ or better (sorry to put it this way) more annoying. When I want this npc enemy behavior I hunt sleepers with some friends in a fleet or do Incursions. That is another kind of pve and its fun, but for normal grind pve missions that you have to do over and over again to reach an R&D Agent, grind the fraction standing for anchoring a pos in high sec., bring down the texcharge for an alt or whatever this ai is a bit over the edge. It is like you came up with the idea to make mining more fun by making the asteroids moving away from the mining barges with a 100 m/s GǪ. lol. (In case this would be fun for a short time :P ?!?)
If i had known about this change a year ago I think I had decided to go for missile or direct damage ship for my standing grind alt GǪ. .Anyway I have to deal with the useless rattlesnake now, my bad.
PS.: Maybe you guys could implement a drone behavior like GÇPattack & pull backGÇ£ according to mining drones command GÇPmine rapidlyGÇ£ which attacks a target by going over the 4 steps I mentioned above GǪ :)
PSS.: Why i'm writing here something GǪ. don't really know GǪ GǪ nothing will change i guess, maybe i am just stupid! (& my english is so ******* bad) |

Mund Richard
61
|
Posted - 2012.12.19 23:48:00 -
[1034] - Quote
Sucki Stockpile wrote:A year ago, according to CCP advice: GÇPeven new chars can be good if they speciales their skillsGÇ£. I decided for this char to train for a drone boat (rattlesnake). (this char completed the last of the four drone specialisation skill 3 weeks ago GǪ yhea lucky me; lol) Never trust marketing, always do your research.
For instance, four drone specialization skills: Two of them I'm fairly sure are useful to have at IV! (Though I have them at less, who needs T2 heavies?) The other two... Well, CCP will surely buff amarr scout drones some time! 
Other than that, thank you for the feedback, had some new bits in it, not just the same old everyone says. (38 times!)
If you ever want to sell your useless Rattlesnake, call me, mine will be a loving home for her!  Sarcasm can be like drugs. |

Sucki Stockpile
Galactic Organisation of Trade and Transit
0
|
Posted - 2012.12.20 23:36:00 -
[1035] - Quote
Mund Richard wrote:If you ever want to sell your useless Rattlesnake, call me, mine will be a loving home for her! 
Don't get me wrong, I really like the rattlesnake. She is a 1.95k EHP shield reg per second omnitank and even the artwork of ship skin is imho very cool but she has only 4 launchers so she needs the drone damage to be effective indeed. I hate to say it but the alt char I have been talking about is more effective in a pve HAM tengu for mission running atm. Anyway I like the rattlesnake so I will keep her, sorry mate. Have a great festive season, new year & fly save.
|

Potato Potato
The Notebook Fan Club
0
|
Posted - 2012.12.31 13:05:00 -
[1036] - Quote
Now that i finally have a real job again, I resubbed. It looks like that was a mistake.
The reason I liked this game so much is that I could be a high-sec carebear and relax after work while running missions in my drone boat. After dealing with customers all day, the last thing i want to do is have to watch my monitor like a hawk. I want to kick back, watch some TV, and run missions with minimal effort.
Sadly, this is not possible anymore. I have to micromanage my drones to an insane degree, and I don't like it. I could fly missile boats, but missile boats can't handle frigates without drones, and unless you fly a drone boat, you only have one flight of drones that gets insta-popped. I have already cancelled my 3 subscriptions, and I don't think I will come back, even if they remove this new AI. This was the cinder block that broke the camel's back. |

Mund Richard
226
|
Posted - 2013.01.01 16:39:00 -
[1037] - Quote
inb4 afk playing is not playing
Not that you cannot do it pretty-much afk in a Tengu.  But as a fellow drone user I understand not wishing to swap for that. Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |

Skadge
Division Hoth
0
|
Posted - 2013.01.07 19:03:00 -
[1038] - Quote
Well, let me share my opinion. First I want to ask you to remember, that theres also players who are not as bored as "pro-players". I am quite new to the game, and loved it (yes, past tense) because it was a great thing to play after the X-series. What I liked most was the difference between High- and Lowsec. So that one could (in reasonable borders) decide which risks to take. As some others mentioned before, I am one of the players, that want to spend some relaxed hours after job. I decided to go for the Ishtar, which fit my needs well. So far. It`s just too expensive to loose drones on a regular base just because of an improved "AI". Micromanagement is not what I wanted. Neither pulling in drones every some minutes, just hoping they are not delayed... Next issue is that we are three players, that like to team up for some fun. Aggro management was never really possible in the game, but with these changes ships like the Abbadon are not needed anymore. We are better off fitting three equal ships and do an DPS rally... Has nothing to do with "Teamplay" anymore. (Yes my opinion is, that a "Tank" should be a "Tank" and should be offered possiilities to act as a "Tank"). With the new AI not possible either... For my part, I will discontinue my subscription. I choose MMOs to Teamplay not to Team-random-AI... (Think you know what I mean.) My buddy will do accordingly. Why not append changes like that to Lowsec (0?) and let the Carebears care in Highsec... Fly safe! (And forget your drones) - Skadge |

Mund Richard
232
|
Posted - 2013.01.07 19:26:00 -
[1039] - Quote
Skadge wrote:but with these changes ships like the Abbadon are not needed anymore. It will continue to perform exquisitely ... with guardian/archon support for both cap and repair in fleets... 
EVE can still be fun, but gamebreaking changes like these without giving something in return... Wonder how it would have been, if the rats had been behaving like this from the start? Incursion rats do, but that was indeed aimed at groups, with the reward accordingly. Sleepers can be soloed, but the sites have been also designed for them - and those sites are even done with drones. Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |

Jane Wade
Perkone Caldari State
0
|
Posted - 2013.01.24 18:17:00 -
[1040] - Quote
CCP:
I was solo ganking a PVE ratter in nullsec today when i came out of warp and started shooting at the ratter, the NPCs switched aggro to hit me.
I feel like this part of the AI switching makes no sense and the Rats should only switch aggro between targets that are either shooting at them or assisting people who are shooting at them. if you're a rat shooting a huge nasty capsuleer in a raven with your fleet and then some other capsuleer turns up and helps you out then why would you start shooting him?  |

Adigard
RubberDuckies -Entropy-
57
|
Posted - 2013.02.09 23:55:00 -
[1041] - Quote
Jane Wade wrote:CCP: I was solo ganking a PVE ratter in nullsec today when i came out of warp and started shooting at the ratter, the NPCs switched aggro to hit me. I feel like this part of the AI switching makes no sense and the Rats should only switch aggro between targets that are either shooting at them or assisting people who are shooting at them. if you're a rat shooting a huge nasty capsuleer in a raven with your fleet and then some other capsuleer turns up and helps you out then why would you start shooting him? 
CCP has addressed this, and the 'feature' you've noticed is by design. You either A) have friends kill the ratter before the rats kill you. According to CCP this is perfectly acceptable. Your ship should last long enough to get your friends on-grid. Unfortunately for you the frigates on you are probably warp scramming you... or B) you up-ship into a larger ship that doesn't have to worry about frigate + ratter aggro. According to CCP this is also perfectly acceptable.
Your call, I guess? |

Mund Richard
309
|
Posted - 2013.02.10 01:15:00 -
[1042] - Quote
Jane Wade wrote:if you're a rat shooting a huge nasty capsuleer in a raven with your fleet and then some other capsuleer turns up and helps you out then why would you start shooting him?  The first capsuleer? That's an enforcer, there for the bounty put out by Concorde, business as usual.
The other, the pirate? Competition! Needs to be rooted out before they come in and take the sweet deal 
Btw, on a bumping spree Adigard?  WB  Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 35 :: [one page] |