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Thread Statistics | Show CCP posts - 81 post(s) |

Aethlyn
EVE University Ivy League
136
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Posted - 2012.09.20 17:49:00 -
[181] - Quote
Jenn aSide wrote:Wait, WHAT? I totally missed this.
You're thinking about making changes to content you're not personally familiar with? In a game as big and as complex as a MMORPG noone can know everything. I've played Dark Age of Camelot for 7 years and yet I only knew about one third of all contents.
Also, they don't claim these changes are final, nor that they've tested them everywhere. They especially asked us to test these, because we might play completely different, do different things, etc.
These feedback threads are there fore such things. See something the devs didn't think about? Tell them about it and they'll most likely be happy to look at it.
Modifying a game like Eve it's impossible to keep every possible mission, constellation, etc. in mind. It's just astronomically (pun intended). Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |

corestwo
Goonfleet Investment Banking
699
|
Posted - 2012.09.20 17:51:00 -
[182] - Quote
Aethlyn wrote:Jenn aSide wrote:Wait, WHAT? I totally missed this.
You're thinking about making changes to content you're not personally familiar with? In a game as big and as complex as a MMORPG noone can know everything. I've played Dark Age of Camelot for 7 years and yet I only knew about one third of all contents.
...which is exactly why CCP's repeated attempts at economic balancing have been so laughably bad. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |

Aprudena Gist
GoonWaffe Goonswarm Federation
3
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Posted - 2012.09.20 17:53:00 -
[183] - Quote
These changes will last for about a week and then you will reverse them because it will require attuning all pve content which you aren't willing to do. |

Jenn aSide
Smokin Aces.
250
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Posted - 2012.09.20 17:53:00 -
[184] - Quote
Reginald Zebranky wrote:NPCs switching targets in some of the more difficult complexes is going to be troublesome for sure. I know lots of folks rely on being able to manage who the structures/npcs are shooting at. Sites like
- The Maze (final room)
- Dread Guristas fleet staging point (final stage)
- No Quarter (final stage)
put out an astronomical amount of DPS. A dedicated tanking ship is usually required. The tank-ship (often a pimped-out Tengu or a capital ship) typically sacrifices dps for tank. The high-skilled tengu-tanker takes the aggro and lower-skilled players warp in with whatever dps ships they have. Managing who that structure fires its Citadel Torps or Siege Railguns Batteries at is pretty key. It is going to be interesting to see how this works out. We're going to have to come up with new techniques on the double. Hopefully it won't lock lower-skilled players out of participating in these harder plexes entirely. On a related note: Along with the heavy missile dps nerf this is another hit to nullsec player income. We could sure use an isk buff out here!
I preide myself on being able to set up and implement solutions to PVE related problems/content , in other words adapting. The 1st thing I thought when i hear dof the proposed Heavy Missle nerf (while others screamed blood murder) is what i could do with a Tracking comp'd up Navy Raven lol.
But done wrong this change could make high end null sec exploration content seriously bad and broken beyond our (often incredible) ability to adapt. The 1st 2 rooms of guristas maze are bad, but doable even with switching, but that last room would be impossible if you can't control or predict where that torp is going to go......\
.....and as I was typing that I thought "maybe I could put a smart bombing rokh between our dps ship and the station... see, still trying to adapt lol. But if the rokh takes torp aggro and dies, blegh.
Yea, we'll see, hope CCP thinks this all the way through.
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Lysanne Reqetta
Federal Defense Union Gallente Federation
111
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Posted - 2012.09.20 17:57:00 -
[185] - Quote
CCP FoxFour wrote: Our ultimate goal is that PvP and PvE fits should be the same and a lot of the thought process should be the same. That is... a long way off though.
I'm not sure this is a good idea. Remember, in most cases "NPC" stands for "Not Pod Controlled". NPCs should not be on the same level as capsuleer ships. Blatant alt posting? In my EVE?
It's more likely than you think. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
189
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Posted - 2012.09.20 17:58:00 -
[186] - Quote
corestwo wrote:EvilweaselFinance wrote:l0rd carlos wrote:corestwo wrote:So basically you're nerfing nullsec personal income again. How is this nerfing nullsec income? It makes exploration considerably harder (repping ships are more likely to die now). Most sites (which will, doubtless, not be redone) also rely on being able to carefully control aggression. Right, precisely this. The result is less incentive to live in nullsec which is the opposite direction CCP should be going.
But isn't the real key of carefully controlling aggression something that should be based on observing the behaviour of the opponent and adjusting your behaviour to suit?
Not just carefully observe the opponents behaviour over a couple of runs and set down a strict tactic that will always work for a given scenario?
I do agree that it will be harder to grind out isk in null by using a well established tactic, but it will at the same time also be harder to grind out isk using a well established tactic everywhere.
However, I do think that forcing people to engage their brain to grind out isk instead of following a given manual is a good thing.
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Jenn aSide
Smokin Aces.
250
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Posted - 2012.09.20 17:58:00 -
[187] - Quote
Aethlyn wrote:Jenn aSide wrote:Wait, WHAT? I totally missed this.
You're thinking about making changes to content you're not personally familiar with? In a game as big and as complex as a MMORPG noone can know everything. I've played Dark Age of Camelot for 7 years and yet I only knew about one third of all contents. Also, they don't claim these changes are final, nor that they've tested them everywhere. They especially asked us to test these, because we might play completely different, do different things, etc. These feedback threads are there fore such things. See something the devs didn't think about? Tell them about it and they'll most likely be happy to look at it. Modifying a game like Eve it's impossible to keep every possible mission, constellation, etc. in mind. It's just astronomically (pun intended).
This is also the reason why you don't make "broad brush" changes if you can avoid it. Change Mission npc AI, cool, but keep that separate from other things. The problem is that back in the day, ccp simply reused npcs for other things, the mission npcs are also the anomaly and DED npcs ect.
But come now, how does the developers in charge of npc improvements not know fundamental aspects of NPC content, high end DED complexs aren't obscure features like some of the cosmos crap, it's content players do every singe day. New Developers maybe, I dunno, but damn. |

Jenn aSide
Smokin Aces.
250
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Posted - 2012.09.20 18:00:00 -
[188] - Quote
Lors Dornick wrote:corestwo wrote:EvilweaselFinance wrote:l0rd carlos wrote:corestwo wrote:So basically you're nerfing nullsec personal income again. How is this nerfing nullsec income? It makes exploration considerably harder (repping ships are more likely to die now). Most sites (which will, doubtless, not be redone) also rely on being able to carefully control aggression. Right, precisely this. The result is less incentive to live in nullsec which is the opposite direction CCP should be going. But isn't the real key of carefully controlling aggression something that should be based on observing the behaviour of the opponent and adjusting your behaviour to suit? Not just carefully observe the opponents behaviour over a couple of runs and set down a strict tactic that will always work for a given scenario? I do agree that it will be harder to grind out isk in null by using a well established tactic, but it will at the same time also be harder to grind out isk using a well established tactic everywhere. However, I do think that forcing people to engage their brain to grind out isk instead of following a given manual is a good thing.
This initial change isn't doing anything like that.
I rat null sec Forsaken Hubs with a single macharial at time, aggro switching doesn't matter if there is nothing to switch too lol.
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Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 18:02:00 -
[189] - Quote
I just tested rattlesnake with heavy drones on DUALITY .. i lost all my drones then got scrambled and couldn't do s*it. With cruise missiles / torpedoes you can't kill scrambling frigates so i am stuck. I can just sit back and relax. |

Syn Fatelyng
Redanni
34
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Posted - 2012.09.20 18:05:00 -
[190] - Quote
Spc One wrote:I just tested rattlesnake with heavy drones on DUALITY .. i lost all my drones then got scrambled and couldn't do s*it. With cruise missiles / torpedoes you can't kill scrambling frigates so i am stuck. I can just sit back and relax. Why didn't you use your drones to kill the scramblers first? Why didn't you use a secondary flight of drones? Why not use smaller drones to kill scramblers faster, and save the larger drones for bigger targets? Why not use sentry drones and use your empty highslots for remote repairing?
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Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 18:06:00 -
[191] - Quote
I also tested angry amarr costums npc's in high sec. When they attack you, speed of your ship disappears, so you're like immovable enigma, get jammed 100% of the time, but can tank them in maelstrom.
 |

Milton Middleson
Rifterlings Damu'Khonde
106
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Posted - 2012.09.20 18:06:00 -
[192] - Quote
Does CCP plan to follow up on this AI revamp with other enhancements or additions to PVE content? Right now there is a distinct lack of worthwhile content for anything smaller than a battlecruiser, and, while it is a good start, most of the missions and complexes need a lot more than an AI change. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
190
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Posted - 2012.09.20 18:07:00 -
[193] - Quote
Spc One wrote:I just tested rattlesnake with heavy drones on DUALITY .. i lost all my drones then got scrambled and couldn't do s*it. With cruise missiles / torpedoes you can't kill scrambling frigates so i am stuck. I can just sit back and relax.
Hmm, just had a similar result with a Rattler, some adjustment in tactics will be needed ;)
But scrambling rats tend to die quite fast to a flight of light drones.
And with 400m3 drone bay one can carry more than one set of drones.
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Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 18:09:00 -
[194] - Quote
Lors Dornick wrote:Hmm, just had a similar result with a Rattler, some adjustment in tactics will be needed ;)
But scrambling rats tend to die quite fast to a flight of light drones.
And with 400m3 drone bay one can carry more than one set of drones.
Well new tactic is to dump rattlesnake / dominix and train for another more usefull ship. Rattlesnake / Dominix becomes obsolete.
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Dramaticus
Goonswarm Federation
314
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Posted - 2012.09.20 18:09:00 -
[195] - Quote
Its almost like you could add a target painter and a web to a Rattlesnake to make killing tackling frigates easier This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Feldercarb
Shrouded in secret
0
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Posted - 2012.09.20 18:10:00 -
[196] - Quote
This is why CCP fails and keeps failing: Working on creating new ways to nerf things while not concentrating on what you said you were going to fix. Sure I want deadspace loot to be even more expensive because those that farm it will have a harder time or not even bother. In turn newer players would have to do more high sec missions as a peon to save more ISK (also at increased risk) to buy overpriced items, while PLEX prices drop. So the translation is: We want more people doing PVP and not PVE, we also want to reduce the circulation of ISK and devalue plex because those who farm for them by selling deadspace items to pay rent will not bother. Your messing with a delicate circle here: Those who buy PLEX with real life money from CCP to sell for ISK because they are too lazy/busy with a job and family to farm items, and those who are poor or frugal that don't mind grinding for items to sell as long as they can sell those items to buy game time.
This is not a rant about new brains this is a rant about fixing things that are not broken and wondering why people leave the game. I have been playing since beta and still feel like this is beta. Stop "fixing" things that are not broken and fix the things that are clearly broken and release some new content. Why are you creating "new things to test", new things to be broken, instead of fixing the stuff that IS BROKEN? Every time you introduce something you risk creating more bugs to squash, at least take this risk something interesting. Something someone would actually WANT to come back to the game for! Hmm should I go back to EVE? Its mission rats are harder, making it harder to grind ISK which is already a boring grind, making it less boring is not buy making it more risky! If you want it more fun you can start by introducing new missions to go along with the ones that are more than 10 years old. This would be new content, this would be exciting, not tweaking code. From experience when I come back to eve I don't want new mechanics, I want the same old eve with new content and fixed bugs, if I see a coded AI change it must be tied in with a reason. The first thing I would ask is " a code change? why a code change? Oh I see.. while I have been gone they introduced ship X, which does Y, which is new, and in order to compensate, the did this to the code, so it all makes sense to a returning player. I don't come back and like change I like the mechanics. As a returning player I don't want to see altered mechanics I want to see new content with the same mechanics. I only want to see new mechanics introduced for reasons that warrant new mechanics such as new mods or ships that REQUIRE the NPCs to adapt to these mechanics. If your going to add code and break content at least make it worth coming back to EVE for. Not "we nerfed more stuff, come back to EVE". |

Dramaticus
Goonswarm Federation
314
|
Posted - 2012.09.20 18:11:00 -
[197] - Quote
Every mission is the same so what is the point of adding new missions This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Dramaticus
Goonswarm Federation
314
|
Posted - 2012.09.20 18:11:00 -
[198] - Quote
Oh I forgot there is that mission where you have to pick up a load of Quafe in a shuttle This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 18:12:00 -
[199] - Quote
Dramaticus wrote:Its almost like you could add a target painter and a web to a Rattlesnake to make killing tackling frigates easier When npc's are 70km away... it's hard to recall drones faster, so you loose all heavy drones. As i said this mechanic is broken for high sec as you can't smartbomb.
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Syn Fatelyng
Redanni
34
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Posted - 2012.09.20 18:16:00 -
[200] - Quote
Spc One wrote:When npc's are 70km away... it's hard to recall drones faster, so you loose all heavy drones. 70k are for sentry drones. Most active drone pilots won't use heavy drones until 20-25k since Gardes can easily track (with omnis) most things that close.
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Spc One
The Chodak Void Alliance
77
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Posted - 2012.09.20 18:17:00 -
[201] - Quote
Lors Dornick wrote:Spc One wrote:I just tested rattlesnake with heavy drones on DUALITY .. i lost all my drones then got scrambled and couldn't do s*it. With cruise missiles / torpedoes you can't kill scrambling frigates so i am stuck. I can just sit back and relax. Hmm, just had a similar result with a Rattler, some adjustment in tactics will be needed ;) But scrambling rats tend to die quite fast to a flight of light drones. And with 400m3 drone bay one can carry more than one set of drones. So if i get stuck like that on TQ ... can i petition GM to "unstuck me" ?
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Bob Bedala
24
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Posted - 2012.09.20 18:19:00 -
[202] - Quote
Dramaticus wrote:Every mission is the same so what is the point of adding new missions
They aren't but, one reason would be to stop people who run missions (if you don't have mates in null what are you going to do? mine??) from quitting before they are even capable of running 4's and y'know, paying for the game. I would like to see those people getting a bit more love from CCP. |

Lors Dornick
Kallisti Industries Solar Assault Fleet
190
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Posted - 2012.09.20 18:20:00 -
[203] - Quote
Spc One wrote:Lors Dornick wrote:Hmm, just had a similar result with a Rattler, some adjustment in tactics will be needed ;)
But scrambling rats tend to die quite fast to a flight of light drones.
And with 400m3 drone bay one can carry more than one set of drones.
Well new tactic is to dump rattlesnake / dominix and train for another more usefull ship. Rattlesnake / Dominix becomes obsolete. Your call.
The Rattler does offer quite some alternatives, not only by using several flights of drones.
It's got a nice tank, and can be fit in other ways than the ones currently written in stone based on the fact that rats always behave in a strict predictable manner.
But the days of warp to target, draw aggro, deploy drones, get coffee is over.
And despite the fact that I'll have to adjust and the skill time to 2xBS V, I still like the Rattler.
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Vincent Athena
V.I.C.E.
996
|
Posted - 2012.09.20 18:22:00 -
[204] - Quote
As this is a nerf to drones and fleets, maybe a balancing buff is needed for both. Suggestions:
Drones can already auto-aggro anything that is attacking me. Change it so I can order them to attack anything attacking me without the need to target lock. This would be good even if I do not get to select the target, just the ability to say "Pick one and go!" would be good.
Define my drones and members of my fleet to be "cooperative targets". They cooperate with me in getting a target lock, allowing me to lock my drones and fleet members faster. This would help with remote reps. http://vincentoneve.wordpress.com/ |

Hoarr
RPS holdings
46
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Posted - 2012.09.20 18:22:00 -
[205] - Quote
CCP FoxFour wrote:Castor II wrote:Can you teach NPCs to suicide gank too? ty Well right now on the test server they are just killing everything and if you fight back CONCORD smacks you. So we at least tried this. Turns out most our players don't like it.
Bullsh*t. I thought it was hilarious. I tried to jump out of Jita, and traffic control locked me out while the police blapped me. I loled |

Lors Dornick
Kallisti Industries Solar Assault Fleet
190
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Posted - 2012.09.20 18:26:00 -
[206] - Quote
Spc One wrote:Lors Dornick wrote:Spc One wrote:I just tested rattlesnake with heavy drones on DUALITY .. i lost all my drones then got scrambled and couldn't do s*it. With cruise missiles / torpedoes you can't kill scrambling frigates so i am stuck. I can just sit back and relax. Hmm, just had a similar result with a Rattler, some adjustment in tactics will be needed ;) But scrambling rats tend to die quite fast to a flight of light drones. And with 400m3 drone bay one can carry more than one set of drones. So if i get stuck like that on TQ ... can i petition GM to "unstuck me" ?
You managed to lose all your drones?
Including the light ones you need to kill off frigs?
Hmm, no need for a petition, just self destruct your rattler, you're trapped and out of luck.
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seth Hendar
Republic Military School Minmatar Republic
1
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Posted - 2012.09.20 18:29:00 -
[207] - Quote
Captain Surprise Sex wrote:CCP FoxFour wrote:Sturmwolke wrote:L1 AI in L4 missions? ... ahaha ... it'll be very bloody the first few weeks  As for the drones issue, you have a mechanism to save them (by re-calling and re-launching) but it's too archaic/clunky/fidgety for extended use. Fix this and it'll alleviate some of the major issues facing drone boats. I propose an auto-recall function when drone hits a user specified amount of dmg but keep the launch/re-launch manual. Edit: This also looks like another indirect nerf to L4 income if it changes L4 missioning in such a way that it affects the avg pilot's completion time. The lessons from the incursion changes are still fresh in mind. Shift+R recalls drones... I do agree though that system needs some work. We will be keeping an eye on the income generated from L4 missions as we do have graphs and statistics for this. :) Drone boats desperately need a way to launch drones with a hotkey. And not just a "Hey CCP pick some random drones and throw them into space! Heavy armor maintenance I's and a EV-900? Solid choices!" crap shoot like you get executing "Launch" on the root of the drone tree, but the ability to assign different hotkeys to different drone groups. This is something that should have been done years ago, but being as we're apparently dead set on making cycling drones an exciting new facet of the engaging PvE experience a new flavor of tedium in a never-ending, soul-crushingly dull grind I'd say it now rates as pretty critical. idon't know, maybe, you know, use that insane feature called groups? |

Spc One
The Chodak Void Alliance
77
|
Posted - 2012.09.20 18:31:00 -
[208] - Quote
Lors Dornick wrote: you're trapped and out of luck.
Well then this is boring, so much for more excitement in missions.
Yes i took only heavy drones and i think light drones would die even faster. I got a guristas mission with alot of frigates and jamming ships, so yea.
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Herping yourDerp
Tribal Liberation Force Minmatar Republic
756
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Posted - 2012.09.20 18:31:00 -
[209] - Quote
worried about it. this could make mission running much much harder making highsec income much less (bad thing). granted so far all I can tell is you want NPCs to switch from 1 ship to another sometimes, if solo would it still be bad? - also this means you have to have spider tank with lvl 5 missions, but since you took them from highsec no one really runs them anymore so who cares. |

Josef Djugashvilis
The Scope Gallente Federation
591
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Posted - 2012.09.20 18:34:00 -
[210] - Quote
Derath Ellecon wrote:I would have to be one of those Drone pilots that is a little concerned. First off I don't AFK. But regardless, the issue is especially with Heavies. If you have your heavy drones out at 45km and they take aggro, they are so slow that often they will die before they can get back. Now before you say, "just stay closer to your drones" keep in mind that for say a Battleship class mission runner 45km is probably a good range. A turret based BS would be engaging at 45km so it is reasonable that a drone ship (like a dominix) would be expected to engage at that range as well. It also hampers drone ships much more, as they will have to waste time recalling and re-deploying, further putting drone pilots behind the curve vs turret based ships. Luckily I mostly prefer sentries. But still, it could be more annoying. Maybe if NPC's had the ability to target a ships turrets... 
^^^This really.
It is not like drones are able to 'tank' in any meaningful sense of the word.
Heavy drones are so slow I never let mine go further than about 10km from my Domi.
At least with sentry drones you can pull them in quickly.
Do we get an improved drone UI to help deal with this? You want fries with that? |
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