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Thread Statistics | Show CCP posts - 1 post(s) |

Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
49
|
Posted - 2013.07.10 02:34:00 -
[751] - Quote
Mike Voidstar wrote:As I said...
Either the idea works, prices become ruinous, and the traffic through lowsec increases, or the idea fails as all or almost all production stays local, and other than a few people that like to travel things remain as they are.
There is no benefit to this. It's best outcome is it's own failure. Anyone who likes doing what the idea is trying to force people to do is already doing it. This might get you a little more at first, but most will rather leave or do something else if forced to play this way.
The whole point to the proposed change is to create market pressure sufficient to warrant the risk of the now required losec route. As that risk is extreme, so too will the rewards, and thus the cost.
If these changes happened, and worked, every single high/low gate would be camped because the rewards would be worth the effort. Now you have a few lazy campers on more popular gates because rewards are few since the prey is nearly extinct. This would completely change the game, or do nothing at all. I'd bet even the majority of the 2nd and third gates would be camped too, because of those who can run the gauntlet.
The only way to make this work would be to redistribute ores so that there was a shortage in every empire. After that it's all downhill. Prices skyrocket as pirates flock to the easy kills and phat loots. More and more Indies quit as the costs of resources go up even as demand falls from high prices, and probably inside 2 years we are looking at newbie frigates online as even the cheapest ships require hours if ISK grinding to afford.
Or production stays local, and nothing changes except EVE is now a bigger PITA than ever for a select few.
So... Bad idea.
And the PvE vs. PvP balance I'm talking about is the incompatible fits that make anyone doing PvE remotely efficiently laughably easy to kill for the average PvP fit.
In general missioning is in large, somewhat expensive ships with very specific tanks that need cap to run and lack basic tackle. If a pirate pays attention to local rats he can easily know all he needs to curbstomp a missioner in complete safety. This is why missioners are considered stupid if they don't dock the second anyone pops up in local... Which somehow most pirates equate with them 'winning' because they stopped playing. The issues are similar with most other PvE activities as well.
Change that dynamic, and the rest of this changes dramatically with it. First of all you didn't answer the question of how prices would be "ruinous". You just keep repeating that they would.
You also say that for this to work there would need to be a redistribution of ores so there is a shortage in each empire. THIS WOULD MAKE PRICES RUINOUS!!!
The only things that would be significantly effected are the Empire Faction gear and Ice products. Ores would stay the same so you could have local production. This would ensure prices on the market will remain steady and not "Ruinous". Everything else would trend based on supply and demand in a region.
Second, There's no way every gate would be camped at all times. It's just not possible. First of all there's not enough people dedicated enough to camp all the gates constantly. And even if there were enough pirates, they'd all have to play nice with each other and we all know that pirates don't play nice.
Please stop writing lame posts and explain why you think this stuff will happen the way you see it. Describe the chain of events that will occur that will end EVE online as we know it. |

Mike Voidstar
Voidstar Free Flight Foundation
216
|
Posted - 2013.07.10 16:31:00 -
[752] - Quote
It's an either/or proposition.
It either does nothing, and thus time would be much better spent on a change that would better EVE for everyone, or the full body of changes is implemented to give the effect the OP wants, and the game is ruined.
I already answered your question, you just don't agree. That is fine. Hopefully it will remain forever unproven either way, as the only way to find out is to go ahead and do it.
The core of the idea is market differences driving enough reward to make the radically increased risk balanced, thus providing gate campers with content. Faction ammo and the few mods worthwhile in each empire won't drive that. It will have to affect nearly the entire production chain to be worth the risk. As the prices go up more and more pirates will join the lazy few already doing this, as it has now become both mandatory for the haulers and exceedingly lucrative for the pirates. It's that simple. If this isn't done so that no empire can float significant production on it's own everything will just stay local, no one new will travel lowsec, no new content is created for anyone, and the idea fails.
The vast bulk of the marketing for this change is aimed at softsellijg the risk that drives the profit increase for the haulers. Without the risk, rewards will not increase, the idea ends with the same situation we have now, the idea fails.
The idea exists purely to boost gatecamping by creating insane fluctuation in the markets from region to region. The effects would be devastating, and it would not take long, unless it came with measures to ameliorate the damage, which would hamstring the 'benefit'.
There is no third fairy tale option that ends with all the risk adverse haulers rejoicing as they swallow the costs of their losses and discover that being preyed upon really is more fun than completing their goals. |

Brujo Loco
Brujeria Teologica
972
|
Posted - 2013.07.10 16:58:00 -
[753] - Quote
Been skimming this thread lately ....
I proposed something like this a LOOOOONG TIME AGO, but with different twists, in my infamous ARCHIPELAGO THEORY back in 2007.
As a blast from the past you can see some replies to my thread back in 2007 mirror some of the ones here, when you have been for so long here, you will begin to laugh at how cyclical these forums are, hence why I love them to death 
Though I hardly like most of your ideas, the core concept, of having a Hi Sec Island surrounded by Lo sec is extremely appealing to me and I have done a living over the years under different guises in two of the most fun (for me anyway) "Islands" currently ingame, one in Gallente Territory (you deserve everything if you manage to thrive there and survive the gatecamps) and the one in Ammatar Space (slow traffic, good nice lite pvp)
EVE Needs better "Islands", with a core set of L1-L4Agents , some decent Industry/Research slots and low enough hi-sec for enterprising corps to mount their POSes.
I have tried (sometimes miserably) to set up small market hubs in these desolate places. It-¦s a pain, but very, very doable.
So, I like your idea, but needs more refining.
What I would love to see is at least a SINGLE NPC station in the Island have a MEDICAL FACILITY ... Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |

Commander Ted
Caldari Provisions Caldari State
785
|
Posted - 2013.07.10 18:58:00 -
[754] - Quote
When you say Islands I am not entirely sure what you mean. Are you talking like 10-20 little areas or what I am talking about?
You can't break up Hi-sec TO much or else you really would have large price hikes across lots of items.
With few producers for each area you would see the issue of having certain things be in short supply in some areas because nobody is capable or willing to make them and people would just specialize for the things everyone needs. Because the fewer industry people you have the less flexibility you have.
Of course the extra chaos in how things are broken up would make it much much easier to do trade because you would probably not run into gate camps often making moving regular freighters and badgers much more feasible.
Also this is definitely the largest of any thread of this type, so it isn't entirely cyclical. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Marlona Sky
D00M. Northern Coalition.
4004
|
Posted - 2013.07.10 19:24:00 -
[755] - Quote
CCP Fozzie wrote:Commander Ted wrote:I keep seeing Fozzie respond to new posts all the time so I know he has read this. That is correct. Pushing you past the quadruple 6's... . |

Roime
Ten Thousand Years Shinjiketo
3099
|
Posted - 2013.07.10 21:14:00 -
[756] - Quote
Mike Voidstar wrote:As I said...
Either the idea works, prices become ruinous, and the traffic through lowsec increases, or the idea fails as all or almost all production stays local, and other than a few people that like to travel things remain as they are.
There is no benefit to this. It's best outcome is it's own failure. Anyone who likes doing what the idea is trying to force people to do is already doing it. This might get you a little more at first, but most will rather leave or do something else if forced to play this way.
The whole point to the proposed change is to create market pressure sufficient to warrant the risk of the now required losec route. As that risk is extreme, so too will the rewards, and thus the cost.
If these changes happened, and worked, every single high/low gate would be camped because the rewards would be worth the effort. Now you have a few lazy campers on more popular gates because rewards are few since the prey is nearly extinct. This would completely change the game, or do nothing at all. I'd bet even the majority of the 2nd and third gates would be camped too, because of those who can run the gauntlet.
The only way to make this work would be to redistribute ores so that there was a shortage in every empire. After that it's all downhill. Prices skyrocket as pirates flock to the easy kills and phat loots. More and more Indies quit as the costs of resources go up even as demand falls from high prices, and probably inside 2 years we are looking at newbie frigates online as even the cheapest ships require hours if ISK grinding to afford.
Or production stays local, and nothing changes except EVE is now a bigger PITA than ever for a select few.
So... Bad idea.
And the PvE vs. PvP balance I'm talking about is the incompatible fits that make anyone doing PvE remotely efficiently laughably easy to kill for the average PvP fit.
In general missioning is in large, somewhat expensive ships with very specific tanks that need cap to run and lack basic tackle. If a pirate pays attention to local rats he can easily know all he needs to curbstomp a missioner in complete safety. This is why missioners are considered stupid if they don't dock the second anyone pops up in local... Which somehow most pirates equate with them 'winning' because they stopped playing. The issues are similar with most other PvE activities as well.
Change that dynamic, and the rest of this changes dramatically with it.
All your posts are based on false premises. You project your own inability to adapt unto others, and see everything in either black or white, their division based purely on ignorance and adapted prejudices.
No, they only way would not be to force mineral shortage, where did you dig that up? It would be interesting to emphasize local flavours, but reducing total amount of resource makes no sense.
You say that every gate would be camped. Well, besides that being physically impossible, there would be more and stronger camps- but the camps would let their blues through, profiting both the hauler and themselves. They would keep the route clean for their own, while preventing competition. See, in EVE, people communicate, negotiate standings and form alliances- real, result-oriented and organized human interaction.
Another method you neglect to recognize is using jump freighters to avoid inbound gate camps.
There are already commercial freight operators providing low/null transport services, this proposed change would create more of them, and especially multi-disciplinary organizations.
Your vision of PVE vs PVP fits is a classic misconception. Do you think that sitting around a low/null/wh system in a PVP fit would improve your chances of winning, when you get jumped? If you are not the one picking the fight and controlling it, you lose. Ships and fits don't kill people, tactics do.
I haven't lost a PVE ship in lowsec in years. 90% of lowsec is barren, empty carebearing paradise. Furthermore, having the player skills required to hunt PVErs benefits one massively when assuming the role of the prey.
Again, OP's suggestion would benefit the whole game by creating an improved simulation of real global economy.
-á- All I really wanted was to build a castle among the stars - |

Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
725
|
Posted - 2013.07.10 23:19:00 -
[757] - Quote
Jeanne-Luise Argenau wrote:
-1 from me for the idea of the op so. Freighters would have to be redone massively, ive seen enough gatecamps in my eve live that i know that they would be screwed to much otherwise
the bumping mechanics would definitely need to be changed dis-aligning a freighter should take something with comparable mass. it should be impossible for something as small and light as a frigate to even slightly affect something with the mass of a freighter
but of course that would cause an outcry from the ganker/camper corner of the sandbox |

Johnson 1044
Johnson Organic Produce
28
|
Posted - 2013.07.11 01:25:00 -
[758] - Quote
Let's do it already. This game needs a shot in the arm. |

DataRunner Touch
Phlut Design Systems
5
|
Posted - 2013.07.11 02:17:00 -
[759] - Quote
actually I greatly support this idea, and I will provides thoughts of my own.
"Gatecamps Blah-blah-blah."
Currently the most popular gatecamps are found in bottleneck systems, as these are the easiest gate-camps to main as you will know that if something wants to get from point a to point b, they have to pass by your gate, if you add more entrences and start to take out the bottleneck systems, then you will discover that gatecamps will become easier to avoid cause if you use a little smarts, you just go into the next few systems down.
second thought: This will allow for more use of other types of Indy ships, currently the tech two indy ships are rather under used. Null sec alliances typically uses jump freighters to ship all their stuff from high sec to null sec. Blockade runners and Deep space transports actually see very little use when compared to the amount of use and demand that a Jump freighter has. With this, a blockade runner, with their ability to run expensive, yet small cargo between the different regions would make them a high value courier. As for the deep space transport, well that thing is a interesting bugger. They are slow and unwelding, but they make up for that with the ability to fit quite the scary tank, and with the fact that it starts with a +2 warp core stab built in, well it would be a tough bugger warp scram if fit correctly. If the empires are separated by low sec, I fore-see convoys of these guys shipping bulk orders between the the different empires.
And the final thought. If something like this does get in place, I fore-see many interesting things happening, new types of jobs popping up, I fore-see certain things becoming more in demand, and I also see people making quite the amounts of money by filling orders from empire space to empire space. |

Dani Lizardov
Otbor Chereshka GaNg BaNg TeAm
13
|
Posted - 2013.07.11 08:00:00 -
[760] - Quote
I like it! Now make it happen
I think that this game need changes, big changes, covered with more stories, to stay attractive for old and new players...
CCP did advertize this game like this: The Butterfly Effect bounty hunters
etc.... I am not going to link all good trailers here :) I just wanted to make a point: EVE Online looks much more exiting in the trailers then actually is. After initial excitement in a eve player pass (few mounts from start at best), he / she quickly finds a low risk and boring way to exist ... Ex. High Sec: Miner, Trader, Industrial, Mission runner Ex.: Low Sec: Gate Camper (*pirate), Missions/ Complex runner, Industrial Ex.: Null Sec: Join big alliance in a big fu** coalition and have half of eve player base blue to you :)
Any way the point is, I support this change, because it will bring something new and exiting, it can be covered with a good FW story. |
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Oraac Ensor
School of Applied Knowledge Caldari State
262
|
Posted - 2013.07.11 08:06:00 -
[761] - Quote
Daft idea. |

Zappity
Red Federation RvB - RED Federation
170
|
Posted - 2013.07.11 11:28:00 -
[762] - Quote
Supported as long as gate camps are nerfed. What about CONCORD at lowsec gates but nowhere else in the system? Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Commander Ted
Caldari Provisions Caldari State
786
|
Posted - 2013.07.11 15:30:00 -
[763] - Quote
Zappity wrote:Supported as long as gate camps are nerfed. What about CONCORD at lowsec gates but nowhere else in the system? then what is the point of this. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
51
|
Posted - 2013.07.11 18:28:00 -
[764] - Quote
Ooo added support. Me likey.
I do wonder why fozzie did acknowledge his presense but hasn't said anything about the content of this thread.
NDA?
Maybe we're going to get this!
Maybe we'll get changed personal security rating too!?! Start new pilots at +1 and everyone negative is a free target in low sec. Everyone positive gives a sec loss.
This would give you some idea of a players intentions at first glance. Since positive sec rating is tough to get.
Maybe from 0 to 1 they appear as neutral so you have to put in quite a bit of sec work to be able to trick people but it would still be viable. |

Commander Ted
Caldari Provisions Caldari State
786
|
Posted - 2013.07.11 20:21:00 -
[765] - Quote
Erutpar Ambient wrote:Ooo added support. Me likey.
I do wonder why fozzie did acknowledge his presense but hasn't said anything about the content of this thread.
NDA?
Maybe we're going to get this!
Maybe we'll get changed personal security rating too!?! Start new pilots at +1 and everyone negative is a free target in low sec. Everyone positive gives a sec loss.
This would give you some idea of a players intentions at first glance. Since positive sec rating is tough to get.
Maybe from 0 to 1 they appear as neutral so you have to put in quite a bit of sec work to be able to trick people but it would still be viable. Likely not.
CCP employees never say anything unless they are actually considering it. They are always supposed to be impartial. Also he probably doesn't want to be involved in the arguments in this thread, because picking either would indicate a possible favoritism of carebears or pvp people.
He would never flat out say, "lol, we are never going to do this." because that would not be professional, and he would never say that anything more than saying they talked about it because then he would be quoted by others and lead to false expectations. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
51
|
Posted - 2013.07.11 21:16:00 -
[766] - Quote
Commander Ted wrote: Likely not.
CCP employees never say anything unless they are actually considering it. They are always supposed to be impartial. Also he probably doesn't want to be involved in the arguments in this thread, because picking either would indicate a possible favoritism of carebears or pvp people.
He would never flat out say, "lol, we are never going to do this." because that would not be professional, and he would never say that anything more than saying they talked about it because then he would be quoted by others and lead to false expectations.
It wouldn't be impartial to point out issues or flaws with an idea.
We do seem to be in a weird place as far as development goes. CCP is going back fixing the things that always needed fixing, but we're in a period of time where they're afraid to make the big changes that we need. Aside from combat and mining ship rebalance, everything has been "meh" level changes. Bounties, scanning, jump effects, ore redistribution... Meh...
Dear CCP,
Go big or go home!
Eve needs change! Give it to us!
On a related note, separating the empires could be a door opener for future ideas. You could build mechanics around faction warfare that could impact the empires. Such as tax rates on refining and trade causing self sustaining high sec dynamics.
But you'd have to take this first step. Or maybe its a leap? |

Zlake
Hual Miners Union
12
|
Posted - 2013.07.13 17:26:00 -
[767] - Quote
I do a lot of carebear stuff over the past few years. I would love to see this. There should be long and short routes between empires. So you can take longer routes to avoid large camps. To really think about it caldari and amarr are not buddies buddies. As soon as gal/Minmatar fall they would be fighting one another. They are allies of convenience. It would be easy to fit it into cannon too also tbh the pirates hate the empires too. There is soo much that can be done with low sec. Tbh right now FW is low sec. |

Call Rollard
Caldari Independent Navy Reserve The Fourth District
60
|
Posted - 2013.07.13 19:23:00 -
[768] - Quote
I do think its a good idea in ways, if this was to happen I wouldn't mind it at all, I may actually like it  |

Mike Voidstar
Voidstar Free Flight Foundation
218
|
Posted - 2013.07.13 21:23:00 -
[769] - Quote
Commander Ted wrote:Zappity wrote:Supported as long as gate camps are nerfed. What about CONCORD at lowsec gates but nowhere else in the system? then what is the point of this, at all.
You tell us. According to you these Gate Camps would be few and far between, easily evaded, casually avoided, and largely ineffective even when not distracted fighting off other pirates in the area.
So, since they are so unimportant already, surely making them impossible at the High/Low crossover gates would not make a difference in the effectiveness of your plan?
I can see it being more workable if you had 'shallow' and 'deep' lowsec. Shallow would have Highsec gates every jump or 2, being the fastest way through. Deep Lowsec would have tons of connections that would be difficult to lock down but a much longer route to get back to the shallow portions of lowsec. Most of your camps would concentrate on the shallow gates as the traffic must go through there.
I still think if it was profitable enough to be worthwhile you would wind up with big alliances simply moving in to control the commerce themselves, but it's not an idea without interest. I just don't like it with current PvP models.
EDIT: If every gate in Lowsec is patrolled by Concord, the whole point of this idea is completely negated as a means of making travel more expensive. |

Atomic Option
Taggart Transdimensional Virtue of Selfishness
66
|
Posted - 2013.07.13 22:21:00 -
[770] - Quote
Commander Ted wrote:The US Mexico border is a RL example of this, its a desolate desert covered with patrol agents and drug cartel operatives who will sew your genitals to your face and put explosives in them after sending your corpse back to your family.
Literally they will send your corpse to your family, and AFTER that they will come and sew your genitals to your face and put explosives in your face and in your genitals.
Grammar does some amazing things sometimes.  |
|

Zappity
Red Federation RvB - RED Federation
183
|
Posted - 2013.07.13 22:48:00 -
[771] - Quote
Commander Ted wrote:Zappity wrote:Supported as long as gate camps are nerfed. What about CONCORD at lowsec gates but nowhere else in the system? then what is the point of this, at all.
You tell me because I'm struggling to see the validity of this gate camper's wet dream.
Commander Ted wrote:This would buff trading by making it harder
If that were true it would get my unconditional support. Unfortunately, all it would do is decrease market liquidity. The majority of market opportunities (by volume) are created by cheap/easy inter-regional transport. If you make travel between market hubs more difficult then the smaller traders will be out of business. And they provide a lot of the liquidity due to their typically short term focus.
Sure, opportunities would be created but you would only be able to capitalise on them in any meaningful way with enormous infrastructure support. So you would lose liquidity. Volatile markets are fine, stagnant markets are not. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |

Zlake
Hual Miners Union
12
|
Posted - 2013.07.13 22:55:00 -
[772] - Quote
Most people just do station trading. The small time traders wouldn't go under. They would keepup with their station trading. When I traded I just used a covert hauler to move my high vaule mods and I would go through low sec. If I was ever afraid of Smartbomb gatecamp I would warp to a planet off in another angel and jump through the gate that way. Also I wouldnt show up on the overview for them to time their bombs. Id mvoe about 200m-400m in mods at a time doing that. |

supernova ranger
Mercurialis Inc. RAZOR Alliance
42
|
Posted - 2013.07.14 04:54:00 -
[773] - Quote
Fine with me but to implement it I would increase the number of H2H WH's tenfold and then ween them off as people adapt to the new play style. |

Commander Ted
Caldari Provisions Caldari State
789
|
Posted - 2013.07.14 19:02:00 -
[774] - Quote
Zappity wrote:
You tell me because I'm struggling to see the validity of this gate camper's wet dream.
Sure, opportunities would be created but you would only be able to capitalise on them in any meaningful way with enormous infrastructure support. So you would lose liquidity. Volatile markets are fine, stagnant markets are not.
Gate camps = pvp opportunities. People swarm around a gate, form a fleet and kill them.
also >implying Jita is at all volatile and that the other hubs are anything more than things people buy in bulk in Jita and move elsewhere.
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Caldari Provisions Caldari State
789
|
Posted - 2013.07.14 19:03:00 -
[775] - Quote
also, 20k views! https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Zlake
Hual Miners Union Alliance of Abandoned Cybernetic Rejects
12
|
Posted - 2013.07.15 06:03:00 -
[776] - Quote
What would be nice if lvl 1-3 pirate agents were added. Have them be agents in space and turning in and requesting missions would have to be face to face. Would make just doing them risky and should help add some life to all the low sec that would be added. |

Commander Ted
Caldari Provisions Caldari State
790
|
Posted - 2013.07.15 07:34:00 -
[777] - Quote
Zlake wrote:What would be nice if lvl 1-3 pirate agents were added. Have them be agents in space and turning in and requesting missions would have to be face to face. Would make just doing them risky and should help add some life to all the low sec that would be added.
Maybe if the changing sec status thing were added access to these agents would be dependent on how well the pirates were doing?
at .5 sec status no agents at .4 they are level 1 .3 at level 2 .2 level 3 .1 level 4 https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Zlake
Hual Miners Union Alliance of Abandoned Cybernetic Rejects
12
|
Posted - 2013.07.15 08:41:00 -
[778] - Quote
I still think lvl 4 agents should be in null or also 100% you cant pickup LP items unless your in null |

Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
55
|
Posted - 2013.07.17 05:42:00 -
[779] - Quote
who needs NPC pirate missions when you'd have real pirate missions to do?
I'd say we can worry about that later if needed ;p |

Katie Door
the united Negative Ten.
9
|
Posted - 2013.07.17 07:55:00 -
[780] - Quote
[quote=Commander Ted]
Piracy isn't all that profitable either. (/quote)
Can we check your credentials somewhere ? how long have you been pirating to make such a, IMO, bold statement ? In my 6 years of gate camping, i've made my "fair" share of ISK. Just because you can't seem to make ISK off piracy doesn't mean somebody else can not either.
[quote=Commander Ted] eve pirates don't really affect commerce at all. (/quote)
ow really ? can I see the statistics of which you base this ? let me give you a statistic: in the six years we've been camping, we've destroyed and/or looted 7 TRILLION ISK. where do YOU think all those ships, modules and implants come from? thin air ?
[quote=Commander Ted] Common Arguments:
snip
Every system will be like Rancer
Rancer is Rancer because it is impossible to go around it. Their is only 1 link that connects Minmatar and Caldari space, only one. If new regions are added like I prescribe then it will always be easy to circumvent these camps with a little know how. (/quote)
Ow really ? I would suggest you check your starmap again, it might be out of date. ow wait, there has ALWAYS been a way around Rancer to get from Caldari space to Minmatar space..................................
[quote=Commander Ted] Gate camps aren't fun or pvp!
While mostly true the fact that gate camps exist will provide opportunities for pirates to make money actually pirating. More importantly the fact that a gate camp is there means that someone will want to come and break it up, encouraging fleet pvp off stations encouraging more fun.(/quote)
this argument, wether you agree with it or not, is riddled with incorrect "facts". first of all, like I alluded to earlier, I've been gatecamping for over 6 years, and still enjoy it. secondly, again wether you agree with it or not: gatecamping is most surely PvP (player(s) vs players(s) ): we (the united) are players, shooting at other players that come thru the gate, that makes it PvP.
So i ask you, good sir, please give us the be-all and end-all definition of piracy, something we ALL can agree on. I will grab some popcorn and watch you get flammed to Rancer and back. Also, PvP is large fleets bashing eachother over the head only ? Is PvP determined by the location where it takes place ? why does PvP need to take place off of stations or stargates ? otherwise, in YOUR opinion, it isn't "real" PvP ?
in closing, please don't mistake YOUR opinion for FACT, and check your other "facts"
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