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Tygr Wolf
Sulsa Collective
0
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Posted - 2011.10.07 15:16:00 -
[31] - Quote
Although I find each ship has its 'niche' the T3's are the most versatile and easier to get into than some T2's |
Pipip Mendicant
Kindred of Honor PURgE Alliance
0
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Posted - 2011.10.07 15:17:00 -
[32] - Quote
For minmatar - Rifter, then Rupture, then Hurricane. Learn to fly each one well before moving to the next. Each ship works well in both PvP and PvE, and will have uses for your entire Eve career. The skills you train for one will be applicable to the next.
Decent DPS, speed, and versatility - what more could you ask for? Oh, and they're insurable and relatively cheap - I guess you could ask for that too. |
Jetset Movashaka
Glacial Holdings LLC
0
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Posted - 2011.10.07 15:21:00 -
[33] - Quote
Easy. Start out in an Arbitrator, learn it well, round out your skills, and work your way toward the Pilgrim.
It's easily the best ship to pin down nearly any other ship with neutralizers, scrams, and webs, and peck it to death with drones; with the added benefit and thrill of " hehe... SURPRISE! " cloaking.
For the not-so-solo endeavor, I always recommend the Hurricane. Fast and agile, built from the ground up as a skirmish ship, and decent survivability.
Plus, it's one of the best ships to chew up and spit out the overpopulation of Drakes with the exception of the Harbinger.
___
One thing for the new person to keep in mind, is that just because you're a certain race doesn't restrict you to their ships, and doesn't have any bonus or special benefit. The only problem you may have, is availability of other races' ships in the space you start out in. But a short trip a few systems over in High-Security space can rectify that. |
Rees Noturana
Red Rock Mining Company
30
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Posted - 2011.10.07 15:24:00 -
[34] - Quote
Each race has good T1 ships for new players. One piece of advice I can give is to not rush into bigger ships too quickly. There are a lot of support skills that you need to train up and if you focus too much on spaceship command those big ships won't do you much good. Be able to fully T2 fit a ship class before you get into the T2 hull for that class. Once you can fully T2 fit a T1 cruiser then consider getting in Heavy Assault Ships.
Never fly a ship until you get it's prerequisites to 4 so you can leverage their bonuses.
For T1 ships fly the biggest ship that uses the weapon system size that you have trained up. For example, when starting out aim for the destroyers since they still use small weapons and other modules. Once you are ready for medium weapons then move into battlecruisers as soon as you can.
Rees Noturana // Professional Treasure Hunter |
Chandaris
Immortalis Inc. Shadow Cartel
0
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Posted - 2011.10.07 15:26:00 -
[35] - Quote
IMO new players should strive towards their races frigates, then cruisers, then battlecruisers..
You can learn a lot from these classes of ships, and they are pretty easy to train up to 4 or 5.. Battlecruisers are extremely versatile ships..
Once you've gotten there, and learned a bit, you'll have a better idea of what you want to do.. From there it's easy to start planning to specialize in something.. logi, bs, carrier, whatever.. |
DarkAegix
Acetech Systems
75
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Posted - 2011.10.07 15:31:00 -
[36] - Quote
Myrmidon, oh you can have so much fun with it. You can fit blasters, arties, ACs. railguns or energy neutralisers. You can buffer shield tank it, active armour rep, passive shield tank it or armour buffer it. Armour tanked? Look at all those mids... Cap boosters, sensor boosters, ewar. Shield tanked? Look at all those lows... Nano, power relays, damage mods.
Fun, flexible and good for both missions and PVP. |
Techno General
Blitzkrieg Production
0
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Posted - 2011.10.07 15:32:00 -
[37] - Quote
I dunno really, i kinda just said "I wanna pew pew" and trained for the support pew, then the actual pew ships. Currently i can fly almost anything cruiser or smaller with good skills. |
Blackhuey
Into The Pink
0
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Posted - 2011.10.07 15:36:00 -
[38] - Quote
1. Tackle. Learn fleet ops & scouting, learn not to fear losing your ship.
2. Stealth Bomber. Survivable anywhere, sneaky black ops goodness, Frigate V opens up AFs, Covops and Intys too (er, and EAFs I guess), awesome bang for buck.
3. Sabre. Because being a fleet Sabre pilot is the most fun you can have. Until you DIAF. Which you will. Because every red on the field hates you. Which is awesome. @blackhuey | @srspodcast | Srs Bzns Podcast: http://srspodcast.com
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tinman44
Reloaded. Concordiat Alliance
0
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Posted - 2011.10.07 15:38:00 -
[39] - Quote
Caldari t2 cruisers are merciless, as well and the Tech 2 nighthawk. Don't blaster fit a Deimos, you will just lose it right away. Rifter is the best cheap ship in the game, no contest. many of the minny ships are outstanding in their class. it takes less than a week to have a rifter peaking in performance, and it shines. However for money making, you cant beat a drake. Myrmidon is great for gallente L3 and L4 missions as well.
A lot of people are mentioning Tech 3s... The proteus is a useless brick, usefull only for Cyno bait. Skill for a tengu/loki if you want to solo large PVE engagements. You can tank ANY L4 in a properly fitted T3, however, the tanking can be confusing for some players, and I've seen a lot of newer pilots lose their 1 bil isk ship because they had small shield boosters or were relying on speed tank and fast dps. to preserve your sanity/iskies, go for pure tank, which should be able to boost 600-800 shield every 3 seconds with 80s-90s resists.
Poor Amarr. |
smaster
BLOOM. HYDRA RELOADED
0
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Posted - 2011.10.07 15:41:00 -
[40] - Quote
FALCON
Because it can beat any other ship in this game! |
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Nomad I
University of Caille Gallente Federation
2
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Posted - 2011.10.07 15:44:00 -
[41] - Quote
As a new capsuleer the most important thing is ISK. So I choosed to run missions in a Imicus with 3 drones. After that I will run missions in a drake, because it's one of the most efficient ships. |
Djakku
Pod Liberation Authority HYDRA RELOADED
0
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Posted - 2011.10.07 15:45:00 -
[42] - Quote
Battlecruisers.
There is no other class of ship in the game that has the same performance to cost ratio, check any major battle, any sov war, and a gang or fleet of BC's will be involved. A properly piloted small gang of BC's could easily take on any other subcap fleet composition.
Advice to new players? Max out all skills and support skills for medium sized modules and train BC's to V. |
Bagehi
Association of Commonwealth Enterprises Important Internet Spaceship League
7
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Posted - 2011.10.07 15:47:00 -
[43] - Quote
I recently conned... convinced someone to play Eve.
Told them to train for the rifter, then the hurricane, the vaga, the drake, then the mael (in that order over the course of 7 months). |
Largo Coronet
GoonWaffe Goonswarm Federation
5
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Posted - 2011.10.07 15:50:00 -
[44] - Quote
Avatar, because it looks like a big 'ol horse peen. And isn't that what every pilot in this game really wants? Even the women? |
Joe Risalo
State War Academy Caldari State
19
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Posted - 2011.10.07 15:56:00 -
[45] - Quote
For noobs..
The best thing I can suggest, and what I personally fly are missile boats.
In order
Kestrel Caracal Drake Raven Raven Navy Issue Scorpion Navy Issue T2 Nighthawk (Ferox skin) T3 Tengu T2 Golem
PVP Scorpion T2 Widow T2 manticore T2 Cerberus
When it comes to ships missiles are the easiest to figure out, and require the same primary and secondary attribute skills, so you can remap and train for both ships and missiles.
The only complicated thing about missiles is that they don't tell you their range. You gotta multiply the flight time by the velocity, and then hack off about 4% to factor velocity ramp up time.
Missiles always hit, and they have not Optimal range, only max range. So you dont' have to worry about targets getting underneath your range. |
Donna Snowpaw
Twilight Concepts
0
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Posted - 2011.10.07 16:00:00 -
[46] - Quote
I have several answers to this one.
let's see. for a new player that wants to do a lot of PvP, I would have to say start with maxing out your frigate skill. Propulsion, electronic warfare, the little support skills needed for fast tackling and quick escapes. Then move up to cruisers. Most of the support skills will apply to both, some will help your cruisers better. Punisher, rifter, kestrel, harbinger, stabber, dominix
for someone wanting to do PvE, I'd have to say find a solid tanked ship, long duration. drake, harbinger, caracal, hurricane, maller, rupture, I fear I am not as experienced with gallente ships so i can't suggest anything there. Train for the ship. Pick one, and max whatever skills you will be using for it.
If you are going for mining and production, get your cruiser and industrial skills highest priority. osprey or the minmittar mining cruiser are a must. Industrial to haul the ores and materials around. Work towards your mining barges, then crystals. after you get your crystals trained, get your exhumers. |
Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.07 16:02:00 -
[47] - Quote
CCP Fallout wrote:As a new capsuleer, we almost always go through the new player experience tutorial and then ask ourselves, "what's next? I want to blast everything I come across!" EVE has quite a number of ships that a new or young capsuleer could fly... but what should he or she choose? What ships do you recommend, for what purpose, and why is that ship better than any other?
The ships that are popular will change over time. What I would say now may change after the assault ship buff. Instead I would suggest you tell them a bit about how tanking works, active tanking verus buffer tanking. Why active tends to be better for pve and buffer for pvp. Again there are no hard and fast rules but try to give them a general idea of how fittings work would be better than suggesting specific ships.
Ultimately though eft is really the easiest way to find out how to fit your ships. I mean talking about ehp, range and how much damage is done to different ships at different ranges is very important. The current eve client doesn't really give that information in an easy to follow way.
I mean if all you have is the eve client itself you have to calculate how far missiles go. You have to calculate the explosion radius and velocity. You have to calculate how much damage you will do in fall off. You have to calculate how transversal will effect your damage.
Until eve builds in some of the functionality of eft the best advise for new pilots will be to get eft or some similar third party program and work with the fits to accomplish what they want to do.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Selene D'Celeste
The D'Celeste Trading Company ISK Six
86
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Posted - 2011.10.07 16:06:00 -
[48] - Quote
Darien Elter wrote:Loaded Question here. PvE? PvP? Meh, I'll answer both.
I'd recommend your racial Tier 2 battlecruiser (Drake/Harbinger/Hurricane/Myrmidon) as your first real missioning boat. For PvP, start small. Frigate/cruiser as they're fairly inexpensive and when properly fitted and flown, are deadly all the way from solo to large fleet. I personally prefer the Rifter and the Vexor over any other ships in their respective classes.
When you have the cash flow/skills you can start using a Battlecruiser for PvP, and step up for a HAC or T3 or BS for missions.
The thing to remember about PvP is there is no 'best'. Every ship has different strengths and weaknesses, and there is always a foil to your ship and it's fit.
-Dar
Solid advice.
Visit www.eohpoker.com and enjoy EVE's oldest ISK gaming service! |
Renan Ruivo
Hipernova Vera Cruz Alliance
98
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Posted - 2011.10.07 16:08:00 -
[49] - Quote
If there is something i think we should not be doing is telling new players what to do. We show them a list of things they can do and then we advise them accordingly.
So i cannot say what ship would be best for someone starting now without knowing what he/she wants to do in the game? Missions? Kestrel > Cormorant > Drake > Raven > Nightmare
PVP? Rifter > Thrasher > Hurricane > Geddon/tempest > Bhaalgorn/ashimmu/curse
Mining? Something > Something > Apocalypse/Rokh > Hulk
Marketeering? Iteron MK I > MK II > MK III > MK IV > MK V > Obelisk/Orca (depending on what you carry) Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Takatii
Macabre Votum Morsus Mihi
0
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Posted - 2011.10.07 16:11:00 -
[50] - Quote
tinman44 wrote:Caldari t2 cruisers are merciless, as well and the Tech 2 nighthawk. Don't blaster fit a Deimos, you will just lose it right away. Rifter is the best cheap ship in the game, no contest. many of the minny ships are outstanding in their class. it takes less than a week to have a rifter peaking in performance, and it shines. However for money making, you cant beat a drake. Myrmidon is great for gallente L3 and L4 missions as well.
A lot of people are mentioning Tech 3s... The proteus is a useless brick, usefull only for Cyno bait. Skill for a tengu/loki if you want to solo large PVE engagements. You can tank ANY L4 in a properly fitted T3, however, the tanking can be confusing for some players, and I've seen a lot of newer pilots lose their 1 bil isk ship because they had small shield boosters or were relying on speed tank and fast dps. to preserve your sanity/iskies, go for pure tank, which should be able to boost 600-800 shield every 3 seconds with 80s-90s resists.
Poor Amarr.
Useless brick, huh? LOL! You obvioulsy never used one for PVE. A blaster Prot will out mission a Tengu any day of the week, and twice on Sundays.
As for what ship a new pilot should head for, DEFINITELY a Strategic Crusier! Tanks like a BS, has the DPS of a BS, but moves like a standard cruiser. Yes, it's expensive, but you'll thank yourself after you're sitting in one. Obviously, get your racial cruiser skill to 5, because that opens up a LOT of doors into the PVP world. Frankly, Minmatar T2 cruisers and T1 battlecruisers are the way to go, IMHO. (and I started out GALLENTE, and then cross trained) |
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Nak hak
16
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Posted - 2011.10.07 16:15:00 -
[51] - Quote
PvP:
As stated above, Rifter. Wait,.... you mean there are other ships! It's cheap and fun to fly. It's a bad day for a battleship pilots when they see a large group of Rifters.
Also, I like the Griffin. Great for EWAR. Come to think of it I like all the ECM bonus ships. You be jamming!
PvE:
Had great fun with the Vexor for L2 missions, and Myrimidon for L3 missions. I love my drones!
Remember, you will need something your ships, and supplies around EVE. I prefer using the Iteron Mark III, and the Iteron Mark V.
It's broken.-á Well be fixed soon. -á-á |
Lady Zarrina
Republic Military School Minmatar Republic
13
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Posted - 2011.10.07 16:16:00 -
[52] - Quote
For starter If I had to pick one ship, it would be the drake. For PvE the drake wins hands down. Level 3 missions with easy and level 4 missions are possible (although slowly.) Heck you can even do lower level sleepers in drakes. The DPS is low on a drake but the huge tank more than makes up for it. You need ISK in Eve, and the drake allows you to make more, faster.
And best of all, the missile and shield skills will all be useful for the tengu. Allocate resources to FiS |
Aramis Defranzac
Rudel Taktik Exodus.
1
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Posted - 2011.10.07 16:19:00 -
[53] - Quote
My recommendation: PVP = Rifter, PVE = Kestrel, but if this is for ideas on new ships, see below :)
Create 2 new versions of the destroyer class for each race:
1 version for PVP, so make it quick, low sig radius
2nd version for PVE, make the resists for the ship specific for each race depending on the rats they fight in their starting system.
easily 8 new ships added to the game :) |
Renan Ruivo
Hipernova Vera Cruz Alliance
98
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Posted - 2011.10.07 16:23:00 -
[54] - Quote
I would definatly recommend against specializing in missiles for anything PVE related. Missiles are versatile in damage type but the travel time is an efficiency sink both in travel speed and ammunition consumption. They are good for use while you train lasers and projectiles.
Yes, lasers and projectiles. Top of the ladder for mission runners? Having a properly fit Nightmare for EM/TH weak rats and a properly fitted Machariel for EXP/KN weak rats.
Serpentis extravaganza Level IV in more than 8 minutes using a highly skilled nightmare is too long. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Firartix
Sense of Serendipity Echoes of Nowhere
4
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Posted - 2011.10.07 16:43:00 -
[55] - Quote
A scimitar! It's cool, light, fast, minmattar and most important, it's a logistics .... oh, caracals are nice too. |
Sor'Ral
Ascendance Of New Eden
3
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Posted - 2011.10.07 16:46:00 -
[56] - Quote
Haeshka wrote:The Drake is the way to go!
It's bonuses and ability to tank lend itself greatly to teaching new pilots how to properly train skills. With the drake, you have a GREAT incentive to train an entire skill category: Engineering, with the exception of the capital ship skills. Doing so will make the character a useful pilot any time any where in the future, for shield tanked ships in general.
The ship is also not terribly expensive to purchase and fit, allowing newer pilots to get into it early on and not feel like quitting should they lose one in a mission.
100% agree ... Drake is easiest way to get noobs going on Level 4 missions ... no need to worry about active tank skills, etc., just train shield and missile skills .... (and i don't even fly one myself btw, but can definitely see it's the easiest way to bring new members up to speed). |
Rahabim Dumah
Death Incarnate INC
0
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Posted - 2011.10.07 16:47:00 -
[57] - Quote
Pilgrim. All the time. No matter what. |
Joe D'Trader
Dreddit Test Alliance Please Ignore
25
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Posted - 2011.10.07 16:57:00 -
[58] - Quote
Tristan, best T1 frigate if only it could get in range. |
YesI'mWatching
Cool4Cats
0
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Posted - 2011.10.07 16:59:00 -
[59] - Quote
I'd like to see more friggate siz ships for pvp cos nulsec solo pvp is primarily frigatte pvp or else blob. mebe t3 with ability to adjust slot layout and attibutes would be fun.
i'd like to see racial bonuses for pilot amarr pilot gets bonus (perhaps armour or lazor) for flying amarr ships caldari would be shield or ecm perhaps minmitar could be speed or falloff galenti ?, well fix guns first :) |
Lili Lu
1
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Posted - 2011.10.07 17:22:00 -
[60] - Quote
It depends a lot on what race ships you are starting out with and what you think at an early stage in your eve life you want to do. I have characters that have trained in all four races of ships (each character flying at least two races, which I would suggest as a further goal to avoid dissatisfaction by being stuck in the suck, getting nerfed, or simply finding that you like one weapon or tanking system more than others).
The best frigates for running level 1 mission and probably as well for very cheap lowsec pvp are the Amarr Punisher, Gallente Incursus/Tristan, Caldari Kestral/Merlin, and of course the Minmatar Rifter.
If you are starting as Amarr or Gallente I recommend an immediate goal of flying the Arbitrator or Vexor. No matter what larger ship you eventually come to prefer, BC or BS, you will want a full flight (5) of tech II llight drones, usually hobgoblin IIs or warrior IIs. With this in mind training drones 5 and the specs for light tech II drones, and most likely tech II medium drones, will never be wasted sp and instead sp that will serve you well in any ship with a drone bay (which is every BC and BS). Additionally, the arby and vexor make great level 2 mission boats. With some better skills, and probably a passive shield setup, they are also able to tank a lvl 3 mission and do enough damage for them. Lastly both ship can serve as cheap pvp ships for lowsec if you want to dip your toes in pvp.
That being said the BCs are a better option for level 3s. For amarr the Harby is great against bloods, sanshas, and rogue drones. The Prophesy is lackluster but can be setup with projectile guns to serve somewhat ok against angel, gurista, and serp rats as the laser damage only of the harb will struggle against those rats. For Gallente the Myrm is a very adaptable and serviceable ship in about any level 3 mission. It can be effectively shield tanked against angel rats as well. The brutix will be lackluster in level 3s due to the present sorry state of rails, but has some utility in smaller gang pvp. That may change somewhat with hybrid rebalancing which is coming "soon."
For Minmatar level 2 and 3 I suggest the Bellicose/Rupture as cruisers in level 2 and Cyclone/Hurricance as BC for level 3s. The first in each pair work best as shield tankers, the second in each pair as armor tankers (without getting into the imbalanced overall BC passive shield ability, and you may find yourself having better results with a passive shield cane). The Bellicose can be used for cheap lowsec pvp toe dipping since while it is not the most formidible opponent it will get you fights, and the rupture will put out good damage.
For Caldari you are probably going to want a Caracal or Moa for level 2s and a Drake for level 3s. The tier 1 BCs of every race are rather gimped. So seeing that the passive shiled Drake is so capable in level 3s (and the best BC in general due to the being able to tank level 4s and still have sufficient range and sufficient damage (just barely) for them it probably dictates that you will center on missile skills and thus probably the Caracal is a better option to begin with. WIth the coming "soon" hybrid rebalance the Moa may become more attractive. Stay tuned.
Regardless, delayed damage of missiles and pve op passive shield tanking expectations leave many Caldari pilots unhappy with pvp-ing in these ships. However, the only monoculture BC pvp fleets are drakes. Some try Hurricane alpha fleets but they are not able to toe to toe with similarly sized BS fleets, which the Drake fleets can do. The Drake has been due for a nerf. CCP has hinted that it might come in some alteration to heavy missiles.
Of course all this advice is not geared toward those who enter Industry. While my characters eventually trained things such as exhumers and tech II production skills I feel less confident in my ability to suggest starting paths for those that are inclined these directions. The above pve combat advice can have applicability though to those who don't want to work faction standing for a pos by running endless courrier missions.
Welcome to EVE. It is an MMO game unlike any other. I suggest that you try some lowsec pvp roaming as soon as you can. It is not what I did, but when I eventually got into pvp I wish that I had at least done it after I had access to jump clones. Once you start popping +3 and definitely +4 attribute implants into your main clone you should work your standing to 8.0 with some corporation that allows you to install jump clones so that you can pvp with a cheap pod. |
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