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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Fallout
C C P C C P Alliance
195
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Posted - 2011.10.07 13:38:00 -
[1] - Quote
As a new capsuleer, we almost always go through the new player experience tutorial and then ask ourselves, "what's next? I want to blast everything I come across!" EVE has quite a number of ships that a new or young capsuleer could fly... but what should he or she choose? What ships do you recommend, for what purpose, and why is that ship better than any other? CCP Fallout Associate Community Manager EVE Online @ccp_fallout |
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Josefius
Caldari Elite Force Apocalypse Now.
6
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Posted - 2011.10.07 14:18:00 -
[2] - Quote
I like the Covert Ops because I can hide and run away when danger shows its ugly head. |
Selene D'Celeste
The D'Celeste Trading Company ISK Six
85
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Posted - 2011.10.07 14:21:00 -
[3] - Quote
The Mimir is my favorite, because it looks awesome, though it is basically expensive bling.
For newer players I would recommend the Myrmidon. They aren't as powerful as they were years back, but they're versatile and cheap enough when you're just starting out and no longer want to fly T1 cruisers or frigates.
Visit www.eohpoker.com and enjoy EVE's oldest ISK gaming service! |
Ines Tegator
Project ELT
3
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Posted - 2011.10.07 14:27:00 -
[4] - Quote
If a new pilot is interested in combat, then I recommend working toward their race's Battlecruiser, stopping off at cruisers along the way to help make ISK. It can be effectively trained for within a month (although it takes several months of training to perfect all the skills) and is an investment that can be applied to nearly all aspects of the game. BC's are used in nearly all forms of PVP or PVE combat- you can never go wrong by training one. |
Tanaka Atsuko
Quiet.Storm
14
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Posted - 2011.10.07 14:27:00 -
[5] - Quote
i ike me velator cause its free |
Kah'Roor
Senex Legio Get Off My Lawn
0
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Posted - 2011.10.07 14:27:00 -
[6] - Quote
For new players definately the stealth bomber of whatever race they are. Hits BC and larger hard, cloaks, and is always useful as a scout. |
Stitcher
Re-Awakened Technologies Inc
43
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Posted - 2011.10.07 14:33:00 -
[7] - Quote
No contest - it's got to be the Rifter. It's quick and easy to train for, and so good that experienced pilots can work miracles in them. Plus of course the Jaguar and Wolf are IMO the best assault frigates out there. It's just an excellent ship that everybody should fly, even if they have to cross-train.
the Kestrel comes a close second, mind you. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Peter Powers
FinFleet Raiden.
17
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Posted - 2011.10.07 14:34:00 -
[8] - Quote
it depends on the race your flying, what you want todo, and the setting of your skills, there is no 'this ship is a total must', because if you want to do pvp you probably start with an interceptor, if you like scouting you go for a covert ops, and if you like mining, well no clue, but its none of those above.
the important thing that you should teach new guys is that they should decide what role they want to play at the start, and to stick with it for a while, so they can focus on getting proper skills. |
mxzf
Shovel Bros
15
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Posted - 2011.10.07 14:35:00 -
[9] - Quote
It depends, there are so many different fun things to do that I've suggested for newer players and most of the activities use different ships. The most recent time this happened (last night), I suggested that the player train for Stealth Bombers for ninja-ratting in nullsec, which is always good fun.
I know there will be tons of different suggestions, so I won't try to cover them, but I'll toss in "Stealth Bombers" as my 0.02 ISK for something fairly easy to get into that's lots of fun. |
Floydd Heywood
Science and Trade Institute Caldari State
3
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Posted - 2011.10.07 14:35:00 -
[10] - Quote
The Omen is a nice boat. Medium T2 Lasers are quick to learn and the ship does good damage while still being very cheap. No drones means good for pvp and no separate drone skills required.
Next step is Omen Navy which offers a lot of improvement over the Omen with no new skills required except some for the drones, and is affordable and very cost-effective for a faction boat.
Nowadays the Omen doesn't even look like **** anymore. The old look prevented me from using it myself as a new player |
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Haeshka
Peerless Domination Conveys
0
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Posted - 2011.10.07 14:36:00 -
[11] - Quote
The Drake is the way to go!
It's bonuses and ability to tank lend itself greatly to teaching new pilots how to properly train skills. With the drake, you have a GREAT incentive to train an entire skill category: Engineering, with the exception of the capital ship skills. Doing so will make the character a useful pilot any time any where in the future, for shield tanked ships in general.
The ship is also not terribly expensive to purchase and fit, allowing newer pilots to get into it early on and not feel like quitting should they lose one in a mission. |
Kevin Dunn
Bishop Industries
0
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Posted - 2011.10.07 14:36:00 -
[12] - Quote
The Caldari Caracal and Amarr Maller / Omen are great cruisers for running agent missions. If you are looking to do level 2 missions, look no further. Both of these ships can tank rather well and put out enough damage to get the job done. |
RealaiX
Scy Mining Ind. Corporation
0
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Posted - 2011.10.07 14:38:00 -
[13] - Quote
if you are interested in mining & industial stuff you should go for an iteron 1-5 ! if you join a corp you will be able to help your corpmates by hauling the minerals to the station or you can start to trade some stuff from a-b ! |
Andrymeda
Caldari Provisions Caldari State
0
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Posted - 2011.10.07 14:42:00 -
[14] - Quote
As a noob has to set goals, I'd recommend training all the skills needed to pilot a Cerebus well. That includes all the mechanic skills needed to tank it well.
There are many ships that one can pilot working their way to a Cerebus. The experienced gained will serve them well. I'd also not worry about faction mods at that level. T2 mods are far more cost effective.
In the hands of a well trained pilot, a Cerebus is a cost effective ship that can solo level 4 missions with ease. |
Danny Centauri
Baltic Eagle
0
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Posted - 2011.10.07 14:42:00 -
[15] - Quote
The first week your best friend will be your racial destroyer. These really chew through the new player missions, after this you should be training towards battlecruisers.
Remember take your time it will take a good month before you can fly a reasonable BC the modules are just as important as the ship skills, if not more so! |
Noran Ferah
Red Sky Morning BricK sQuAD.
0
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Posted - 2011.10.07 14:45:00 -
[16] - Quote
The Falcon, because of its tear generating +30% modifier.. |
Two step
Aperture Harmonics K162
242
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Posted - 2011.10.07 14:47:00 -
[17] - Quote
Bhaalgorns are clearly the best. Noobs should be shooting for flying one of them... :) CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |
Jeicam Mmis
Nyan Cat Logistics Extract.
3
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Posted - 2011.10.07 14:52:00 -
[18] - Quote
Hulks are best, please train more hulks! |
Darien Elter
Center for Advanced Studies Gallente Federation
5
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Posted - 2011.10.07 14:58:00 -
[19] - Quote
Loaded Question here. PvE? PvP? Meh, I'll answer both.
I'd recommend your racial Tier 2 battlecruiser (Drake/Harbinger/Hurricane/Myrmidon) as your first real missioning boat. For PvP, start small. Frigate/cruiser as they're fairly inexpensive and when properly fitted and flown, are deadly all the way from solo to large fleet. I personally prefer the Rifter and the Vexor over any other ships in their respective classes.
When you have the cash flow/skills you can start using a Battlecruiser for PvP, and step up for a HAC or T3 or BS for missions.
The thing to remember about PvP is there is no 'best'. Every ship has different strengths and weaknesses, and there is always a foil to your ship and it's fit.
-Dar |
Khaemwese
Crimson Nation En Garde
5
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Posted - 2011.10.07 14:59:00 -
[20] - Quote
Guardians and Scimitars, because having the "I won't let you die" button is more important than the "I win" button :) |
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Petrus Blackshell
Minmatar Ship Construction Services Ushra'Khan
1
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Posted - 2011.10.07 15:01:00 -
[21] - Quote
My personal experience as a newbie who jumped right into FW after a few days of play, then into 0.0 after a couple weeks is that sticking to frigates until you learn exactly what's what in PvP is invaluable.
Of course, also train to BCs or even BSs for ISK-earning, but as far as day to day pvp, a frigate such as the Rifter, Merlin, Punisher, or Tristan is really the way to go (Incursus works too for Gallente pilots without rockets, but it's a bit paper-thin). They're cheap so you can afford to lose piles and piles of them and they have the combat capabilities to kill equal sized and bigger ships that are being flown by idiots. They are also almost always welcome in pvp fleets, since there can never be too much tackle.
Also as a bonus you get to avoid really stupid lossmails when you do things like trying to kill a tackler with arty when he already tackled you and is orbiting you at 500m, or worse, when you jump from Ossogur into Amamake in your shiny new battlecruiser that cost you your whole wallet.
I've got a whole blog post on this if you're interested. Keep in mind I wrote that back when I was a few months old, though. |
Josefius
Caldari Elite Force Apocalypse Now.
6
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Posted - 2011.10.07 15:02:00 -
[22] - Quote
Khaemwese wrote:Guardians and Scimitars, because having the "I won't let you die" button is more important than the "I win" button :)
Yes, survival is a good thing. It allows you to regroup and fight again. I love my Oneiros and Basilisk. |
Tsugumi K
Critical Mass Inc.
0
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Posted - 2011.10.07 15:02:00 -
[23] - Quote
Combat (PvE or PvP) pilots should aim to fly the Drake or Hurricane, and fly it well. These ships will serve you well for the remainder of your capsuleer career; don't bother with battleships 'till you have mastered one of these. For the Hurricane, the chain is Rifter->Stabber->Hurricane. For the Drake, I honestly don't know. Also, you should plan on learning to fly a covert ops/stealth bomber (and covert cloak) within the first 6 months, as these make it more practical to travel through dangerous space. |
Deviana Sevidon
Panta-Rhei Butterfly Effect Alliance
26
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Posted - 2011.10.07 15:02:00 -
[24] - Quote
Train Drakes and anything passive shield-able, just as everybody else. The balance problem has been ongoing for a very long time and might go on a few years more until CCP begins to see a pattern. |
ScarredEye
URSALIS LOGISTICS GROUP
1
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Posted - 2011.10.07 15:08:00 -
[25] - Quote
In general, every person feels driven towards some ships more than others because he/she thinks they will be to their liking a lot. It is however usually connected to what other people say about it. Wether some ships are talked about or not and by who, and how, influences wether we are going to look forward to flying a ship or not by a lot.
In general, no one ship is useless and they all have a certain degree of customizability, and people have the possibility to get creative.
In short, with a few exceptions you can make a ship what you want it to be.
That said, I like cruisers. They are powerful alone and in gangs, and when used correctly(I am guilty of not doing so quite a bit) they can do much more than you expect them to be able to do. |
Eve Carel
Northern Freight Unlimited Clockwork Pineapple
0
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Posted - 2011.10.07 15:10:00 -
[26] - Quote
(Nano-)Hurricane is pretty good, so is a Cynabal. Essentially, facefuck DPS combined with high speed gives you good chances to kill something and gtfo if needed. Also the 100MN AB Tengu, but it's a bit expensive (both ISK- and skillwise) |
Korvin
Shadow Kingdom Best Alliance
1
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Posted - 2011.10.07 15:11:00 -
[27] - Quote
Fly Cobra MK III Start with a classic! |
cragga
Random Corp Name
0
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Posted - 2011.10.07 15:12:00 -
[28] - Quote
Train missiles and the skills to get into a drake . Establish a income generating activity ( missioning for example ) . Train t2 launchers for that drake , do not rush into a battleship . Join a hisec corp then choose your path . Do not PVP early and solo . Best path : Kestrel - caracal - drake . After that drake is t2 fitted you can begin to think about training for pvp . Ofc all depends on income , if you can aford to get money by selling plex then you can forget about isk grinding and concentrate on fun and tears from the begining . That usually means to train minmatar guns and ships. |
InVictus Kell
Gladiators of Rage White Noise.
6
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Posted - 2011.10.07 15:12:00 -
[29] - Quote
Gimme a Deimos...loaded with Heavy Neutron Blasters, Mag Stabs and a MWD. Get in close, start melting. All good fights should be measured in seconds.
Tanks are for suckers :) |
SXYGeeK
BOAE INC BricK sQuAD.
3
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Posted - 2011.10.07 15:12:00 -
[30] - Quote
I'm going to say Tech 3 Strategic cruisers. Skill wise they aren't that difficult to get into within a couple months. The cost is the barrier most folks will run into, a good fitting roughing you up for half a billion isk.
But, If you're looking to set your sights on the long road, the other options are ... Tech 2 heavy assault cruiser Tech 2 Command ship Tech 2 Marauder Battleship Faction Battleship Carrier Capital ship
The Strategic cruiser is versatile and can be fit to rival the tank/damage on any of these vessels in PVE. It is more maneuverable and survivable than its larger competitors. It costs less than the battleships/cap ships. It takes less skill investment than than any of these other options. It is more capable of overheating, offering some interesting options in flight.
The Strategic cruiser can also be refitted with subsystems to alter its role. It is the only vessel in the game capable of negating and flying right through warp interdiction bubbles. it can be fit to warp cloaked. this combination allows it highly survivable movement through zero sec space. letting you explore and be more self sufficient in these environments.
With higher skills and the right fitting the Strategic cruiser can also be very applicable in PVP. many of the other "end game" pve boats lack any relevance in PVP.
the shear versatility of the strategic cruiser hull class is its greatest strength. |
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Tygr Wolf
Sulsa Collective
0
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Posted - 2011.10.07 15:16:00 -
[31] - Quote
Although I find each ship has its 'niche' the T3's are the most versatile and easier to get into than some T2's |
Pipip Mendicant
Kindred of Honor PURgE Alliance
0
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Posted - 2011.10.07 15:17:00 -
[32] - Quote
For minmatar - Rifter, then Rupture, then Hurricane. Learn to fly each one well before moving to the next. Each ship works well in both PvP and PvE, and will have uses for your entire Eve career. The skills you train for one will be applicable to the next.
Decent DPS, speed, and versatility - what more could you ask for? Oh, and they're insurable and relatively cheap - I guess you could ask for that too. |
Jetset Movashaka
Glacial Holdings LLC
0
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Posted - 2011.10.07 15:21:00 -
[33] - Quote
Easy. Start out in an Arbitrator, learn it well, round out your skills, and work your way toward the Pilgrim.
It's easily the best ship to pin down nearly any other ship with neutralizers, scrams, and webs, and peck it to death with drones; with the added benefit and thrill of " hehe... SURPRISE! " cloaking.
For the not-so-solo endeavor, I always recommend the Hurricane. Fast and agile, built from the ground up as a skirmish ship, and decent survivability.
Plus, it's one of the best ships to chew up and spit out the overpopulation of Drakes with the exception of the Harbinger.
___
One thing for the new person to keep in mind, is that just because you're a certain race doesn't restrict you to their ships, and doesn't have any bonus or special benefit. The only problem you may have, is availability of other races' ships in the space you start out in. But a short trip a few systems over in High-Security space can rectify that. |
Rees Noturana
Red Rock Mining Company
30
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Posted - 2011.10.07 15:24:00 -
[34] - Quote
Each race has good T1 ships for new players. One piece of advice I can give is to not rush into bigger ships too quickly. There are a lot of support skills that you need to train up and if you focus too much on spaceship command those big ships won't do you much good. Be able to fully T2 fit a ship class before you get into the T2 hull for that class. Once you can fully T2 fit a T1 cruiser then consider getting in Heavy Assault Ships.
Never fly a ship until you get it's prerequisites to 4 so you can leverage their bonuses.
For T1 ships fly the biggest ship that uses the weapon system size that you have trained up. For example, when starting out aim for the destroyers since they still use small weapons and other modules. Once you are ready for medium weapons then move into battlecruisers as soon as you can.
Rees Noturana // Professional Treasure Hunter |
Chandaris
Immortalis Inc. Shadow Cartel
0
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Posted - 2011.10.07 15:26:00 -
[35] - Quote
IMO new players should strive towards their races frigates, then cruisers, then battlecruisers..
You can learn a lot from these classes of ships, and they are pretty easy to train up to 4 or 5.. Battlecruisers are extremely versatile ships..
Once you've gotten there, and learned a bit, you'll have a better idea of what you want to do.. From there it's easy to start planning to specialize in something.. logi, bs, carrier, whatever.. |
DarkAegix
Acetech Systems
75
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Posted - 2011.10.07 15:31:00 -
[36] - Quote
Myrmidon, oh you can have so much fun with it. You can fit blasters, arties, ACs. railguns or energy neutralisers. You can buffer shield tank it, active armour rep, passive shield tank it or armour buffer it. Armour tanked? Look at all those mids... Cap boosters, sensor boosters, ewar. Shield tanked? Look at all those lows... Nano, power relays, damage mods.
Fun, flexible and good for both missions and PVP. |
Techno General
Blitzkrieg Production
0
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Posted - 2011.10.07 15:32:00 -
[37] - Quote
I dunno really, i kinda just said "I wanna pew pew" and trained for the support pew, then the actual pew ships. Currently i can fly almost anything cruiser or smaller with good skills. |
Blackhuey
Into The Pink
0
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Posted - 2011.10.07 15:36:00 -
[38] - Quote
1. Tackle. Learn fleet ops & scouting, learn not to fear losing your ship.
2. Stealth Bomber. Survivable anywhere, sneaky black ops goodness, Frigate V opens up AFs, Covops and Intys too (er, and EAFs I guess), awesome bang for buck.
3. Sabre. Because being a fleet Sabre pilot is the most fun you can have. Until you DIAF. Which you will. Because every red on the field hates you. Which is awesome. @blackhuey | @srspodcast | Srs Bzns Podcast: http://srspodcast.com
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tinman44
Reloaded. Concordiat Alliance
0
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Posted - 2011.10.07 15:38:00 -
[39] - Quote
Caldari t2 cruisers are merciless, as well and the Tech 2 nighthawk. Don't blaster fit a Deimos, you will just lose it right away. Rifter is the best cheap ship in the game, no contest. many of the minny ships are outstanding in their class. it takes less than a week to have a rifter peaking in performance, and it shines. However for money making, you cant beat a drake. Myrmidon is great for gallente L3 and L4 missions as well.
A lot of people are mentioning Tech 3s... The proteus is a useless brick, usefull only for Cyno bait. Skill for a tengu/loki if you want to solo large PVE engagements. You can tank ANY L4 in a properly fitted T3, however, the tanking can be confusing for some players, and I've seen a lot of newer pilots lose their 1 bil isk ship because they had small shield boosters or were relying on speed tank and fast dps. to preserve your sanity/iskies, go for pure tank, which should be able to boost 600-800 shield every 3 seconds with 80s-90s resists.
Poor Amarr. |
smaster
BLOOM. HYDRA RELOADED
0
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Posted - 2011.10.07 15:41:00 -
[40] - Quote
FALCON
Because it can beat any other ship in this game! |
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Nomad I
University of Caille Gallente Federation
2
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Posted - 2011.10.07 15:44:00 -
[41] - Quote
As a new capsuleer the most important thing is ISK. So I choosed to run missions in a Imicus with 3 drones. After that I will run missions in a drake, because it's one of the most efficient ships. |
Djakku
Pod Liberation Authority HYDRA RELOADED
0
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Posted - 2011.10.07 15:45:00 -
[42] - Quote
Battlecruisers.
There is no other class of ship in the game that has the same performance to cost ratio, check any major battle, any sov war, and a gang or fleet of BC's will be involved. A properly piloted small gang of BC's could easily take on any other subcap fleet composition.
Advice to new players? Max out all skills and support skills for medium sized modules and train BC's to V. |
Bagehi
Association of Commonwealth Enterprises Important Internet Spaceship League
7
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Posted - 2011.10.07 15:47:00 -
[43] - Quote
I recently conned... convinced someone to play Eve.
Told them to train for the rifter, then the hurricane, the vaga, the drake, then the mael (in that order over the course of 7 months). |
Largo Coronet
GoonWaffe Goonswarm Federation
5
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Posted - 2011.10.07 15:50:00 -
[44] - Quote
Avatar, because it looks like a big 'ol horse peen. And isn't that what every pilot in this game really wants? Even the women? |
Joe Risalo
State War Academy Caldari State
19
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Posted - 2011.10.07 15:56:00 -
[45] - Quote
For noobs..
The best thing I can suggest, and what I personally fly are missile boats.
In order
Kestrel Caracal Drake Raven Raven Navy Issue Scorpion Navy Issue T2 Nighthawk (Ferox skin) T3 Tengu T2 Golem
PVP Scorpion T2 Widow T2 manticore T2 Cerberus
When it comes to ships missiles are the easiest to figure out, and require the same primary and secondary attribute skills, so you can remap and train for both ships and missiles.
The only complicated thing about missiles is that they don't tell you their range. You gotta multiply the flight time by the velocity, and then hack off about 4% to factor velocity ramp up time.
Missiles always hit, and they have not Optimal range, only max range. So you dont' have to worry about targets getting underneath your range. |
Donna Snowpaw
Twilight Concepts
0
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Posted - 2011.10.07 16:00:00 -
[46] - Quote
I have several answers to this one.
let's see. for a new player that wants to do a lot of PvP, I would have to say start with maxing out your frigate skill. Propulsion, electronic warfare, the little support skills needed for fast tackling and quick escapes. Then move up to cruisers. Most of the support skills will apply to both, some will help your cruisers better. Punisher, rifter, kestrel, harbinger, stabber, dominix
for someone wanting to do PvE, I'd have to say find a solid tanked ship, long duration. drake, harbinger, caracal, hurricane, maller, rupture, I fear I am not as experienced with gallente ships so i can't suggest anything there. Train for the ship. Pick one, and max whatever skills you will be using for it.
If you are going for mining and production, get your cruiser and industrial skills highest priority. osprey or the minmittar mining cruiser are a must. Industrial to haul the ores and materials around. Work towards your mining barges, then crystals. after you get your crystals trained, get your exhumers. |
Cearain
The IMPERIUM of LaZy NATION
59
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Posted - 2011.10.07 16:02:00 -
[47] - Quote
CCP Fallout wrote:As a new capsuleer, we almost always go through the new player experience tutorial and then ask ourselves, "what's next? I want to blast everything I come across!" EVE has quite a number of ships that a new or young capsuleer could fly... but what should he or she choose? What ships do you recommend, for what purpose, and why is that ship better than any other?
The ships that are popular will change over time. What I would say now may change after the assault ship buff. Instead I would suggest you tell them a bit about how tanking works, active tanking verus buffer tanking. Why active tends to be better for pve and buffer for pvp. Again there are no hard and fast rules but try to give them a general idea of how fittings work would be better than suggesting specific ships.
Ultimately though eft is really the easiest way to find out how to fit your ships. I mean talking about ehp, range and how much damage is done to different ships at different ranges is very important. The current eve client doesn't really give that information in an easy to follow way.
I mean if all you have is the eve client itself you have to calculate how far missiles go. You have to calculate the explosion radius and velocity. You have to calculate how much damage you will do in fall off. You have to calculate how transversal will effect your damage.
Until eve builds in some of the functionality of eft the best advise for new pilots will be to get eft or some similar third party program and work with the fits to accomplish what they want to do.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Selene D'Celeste
The D'Celeste Trading Company ISK Six
86
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Posted - 2011.10.07 16:06:00 -
[48] - Quote
Darien Elter wrote:Loaded Question here. PvE? PvP? Meh, I'll answer both.
I'd recommend your racial Tier 2 battlecruiser (Drake/Harbinger/Hurricane/Myrmidon) as your first real missioning boat. For PvP, start small. Frigate/cruiser as they're fairly inexpensive and when properly fitted and flown, are deadly all the way from solo to large fleet. I personally prefer the Rifter and the Vexor over any other ships in their respective classes.
When you have the cash flow/skills you can start using a Battlecruiser for PvP, and step up for a HAC or T3 or BS for missions.
The thing to remember about PvP is there is no 'best'. Every ship has different strengths and weaknesses, and there is always a foil to your ship and it's fit.
-Dar
Solid advice.
Visit www.eohpoker.com and enjoy EVE's oldest ISK gaming service! |
Renan Ruivo
Hipernova Vera Cruz Alliance
98
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Posted - 2011.10.07 16:08:00 -
[49] - Quote
If there is something i think we should not be doing is telling new players what to do. We show them a list of things they can do and then we advise them accordingly.
So i cannot say what ship would be best for someone starting now without knowing what he/she wants to do in the game? Missions? Kestrel > Cormorant > Drake > Raven > Nightmare
PVP? Rifter > Thrasher > Hurricane > Geddon/tempest > Bhaalgorn/ashimmu/curse
Mining? Something > Something > Apocalypse/Rokh > Hulk
Marketeering? Iteron MK I > MK II > MK III > MK IV > MK V > Obelisk/Orca (depending on what you carry) Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Takatii
Macabre Votum Morsus Mihi
0
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Posted - 2011.10.07 16:11:00 -
[50] - Quote
tinman44 wrote:Caldari t2 cruisers are merciless, as well and the Tech 2 nighthawk. Don't blaster fit a Deimos, you will just lose it right away. Rifter is the best cheap ship in the game, no contest. many of the minny ships are outstanding in their class. it takes less than a week to have a rifter peaking in performance, and it shines. However for money making, you cant beat a drake. Myrmidon is great for gallente L3 and L4 missions as well.
A lot of people are mentioning Tech 3s... The proteus is a useless brick, usefull only for Cyno bait. Skill for a tengu/loki if you want to solo large PVE engagements. You can tank ANY L4 in a properly fitted T3, however, the tanking can be confusing for some players, and I've seen a lot of newer pilots lose their 1 bil isk ship because they had small shield boosters or were relying on speed tank and fast dps. to preserve your sanity/iskies, go for pure tank, which should be able to boost 600-800 shield every 3 seconds with 80s-90s resists.
Poor Amarr.
Useless brick, huh? LOL! You obvioulsy never used one for PVE. A blaster Prot will out mission a Tengu any day of the week, and twice on Sundays.
As for what ship a new pilot should head for, DEFINITELY a Strategic Crusier! Tanks like a BS, has the DPS of a BS, but moves like a standard cruiser. Yes, it's expensive, but you'll thank yourself after you're sitting in one. Obviously, get your racial cruiser skill to 5, because that opens up a LOT of doors into the PVP world. Frankly, Minmatar T2 cruisers and T1 battlecruisers are the way to go, IMHO. (and I started out GALLENTE, and then cross trained) |
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Nak hak
16
|
Posted - 2011.10.07 16:15:00 -
[51] - Quote
PvP:
As stated above, Rifter. Wait,.... you mean there are other ships! It's cheap and fun to fly. It's a bad day for a battleship pilots when they see a large group of Rifters.
Also, I like the Griffin. Great for EWAR. Come to think of it I like all the ECM bonus ships. You be jamming!
PvE:
Had great fun with the Vexor for L2 missions, and Myrimidon for L3 missions. I love my drones!
Remember, you will need something your ships, and supplies around EVE. I prefer using the Iteron Mark III, and the Iteron Mark V.
It's broken.-á Well be fixed soon. -á-á |
Lady Zarrina
Republic Military School Minmatar Republic
13
|
Posted - 2011.10.07 16:16:00 -
[52] - Quote
For starter If I had to pick one ship, it would be the drake. For PvE the drake wins hands down. Level 3 missions with easy and level 4 missions are possible (although slowly.) Heck you can even do lower level sleepers in drakes. The DPS is low on a drake but the huge tank more than makes up for it. You need ISK in Eve, and the drake allows you to make more, faster.
And best of all, the missile and shield skills will all be useful for the tengu. Allocate resources to FiS |
Aramis Defranzac
Rudel Taktik Exodus.
1
|
Posted - 2011.10.07 16:19:00 -
[53] - Quote
My recommendation: PVP = Rifter, PVE = Kestrel, but if this is for ideas on new ships, see below :)
Create 2 new versions of the destroyer class for each race:
1 version for PVP, so make it quick, low sig radius
2nd version for PVE, make the resists for the ship specific for each race depending on the rats they fight in their starting system.
easily 8 new ships added to the game :) |
Renan Ruivo
Hipernova Vera Cruz Alliance
98
|
Posted - 2011.10.07 16:23:00 -
[54] - Quote
I would definatly recommend against specializing in missiles for anything PVE related. Missiles are versatile in damage type but the travel time is an efficiency sink both in travel speed and ammunition consumption. They are good for use while you train lasers and projectiles.
Yes, lasers and projectiles. Top of the ladder for mission runners? Having a properly fit Nightmare for EM/TH weak rats and a properly fitted Machariel for EXP/KN weak rats.
Serpentis extravaganza Level IV in more than 8 minutes using a highly skilled nightmare is too long. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
Firartix
Sense of Serendipity Echoes of Nowhere
4
|
Posted - 2011.10.07 16:43:00 -
[55] - Quote
A scimitar! It's cool, light, fast, minmattar and most important, it's a logistics .... oh, caracals are nice too. |
Sor'Ral
Ascendance Of New Eden
3
|
Posted - 2011.10.07 16:46:00 -
[56] - Quote
Haeshka wrote:The Drake is the way to go!
It's bonuses and ability to tank lend itself greatly to teaching new pilots how to properly train skills. With the drake, you have a GREAT incentive to train an entire skill category: Engineering, with the exception of the capital ship skills. Doing so will make the character a useful pilot any time any where in the future, for shield tanked ships in general.
The ship is also not terribly expensive to purchase and fit, allowing newer pilots to get into it early on and not feel like quitting should they lose one in a mission.
100% agree ... Drake is easiest way to get noobs going on Level 4 missions ... no need to worry about active tank skills, etc., just train shield and missile skills .... (and i don't even fly one myself btw, but can definitely see it's the easiest way to bring new members up to speed). |
Rahabim Dumah
Death Incarnate INC
0
|
Posted - 2011.10.07 16:47:00 -
[57] - Quote
Pilgrim. All the time. No matter what. |
Joe D'Trader
Dreddit Test Alliance Please Ignore
25
|
Posted - 2011.10.07 16:57:00 -
[58] - Quote
Tristan, best T1 frigate if only it could get in range. |
YesI'mWatching
Cool4Cats
0
|
Posted - 2011.10.07 16:59:00 -
[59] - Quote
I'd like to see more friggate siz ships for pvp cos nulsec solo pvp is primarily frigatte pvp or else blob. mebe t3 with ability to adjust slot layout and attibutes would be fun.
i'd like to see racial bonuses for pilot amarr pilot gets bonus (perhaps armour or lazor) for flying amarr ships caldari would be shield or ecm perhaps minmitar could be speed or falloff galenti ?, well fix guns first :) |
Lili Lu
1
|
Posted - 2011.10.07 17:22:00 -
[60] - Quote
It depends a lot on what race ships you are starting out with and what you think at an early stage in your eve life you want to do. I have characters that have trained in all four races of ships (each character flying at least two races, which I would suggest as a further goal to avoid dissatisfaction by being stuck in the suck, getting nerfed, or simply finding that you like one weapon or tanking system more than others).
The best frigates for running level 1 mission and probably as well for very cheap lowsec pvp are the Amarr Punisher, Gallente Incursus/Tristan, Caldari Kestral/Merlin, and of course the Minmatar Rifter.
If you are starting as Amarr or Gallente I recommend an immediate goal of flying the Arbitrator or Vexor. No matter what larger ship you eventually come to prefer, BC or BS, you will want a full flight (5) of tech II llight drones, usually hobgoblin IIs or warrior IIs. With this in mind training drones 5 and the specs for light tech II drones, and most likely tech II medium drones, will never be wasted sp and instead sp that will serve you well in any ship with a drone bay (which is every BC and BS). Additionally, the arby and vexor make great level 2 mission boats. With some better skills, and probably a passive shield setup, they are also able to tank a lvl 3 mission and do enough damage for them. Lastly both ship can serve as cheap pvp ships for lowsec if you want to dip your toes in pvp.
That being said the BCs are a better option for level 3s. For amarr the Harby is great against bloods, sanshas, and rogue drones. The Prophesy is lackluster but can be setup with projectile guns to serve somewhat ok against angel, gurista, and serp rats as the laser damage only of the harb will struggle against those rats. For Gallente the Myrm is a very adaptable and serviceable ship in about any level 3 mission. It can be effectively shield tanked against angel rats as well. The brutix will be lackluster in level 3s due to the present sorry state of rails, but has some utility in smaller gang pvp. That may change somewhat with hybrid rebalancing which is coming "soon."
For Minmatar level 2 and 3 I suggest the Bellicose/Rupture as cruisers in level 2 and Cyclone/Hurricance as BC for level 3s. The first in each pair work best as shield tankers, the second in each pair as armor tankers (without getting into the imbalanced overall BC passive shield ability, and you may find yourself having better results with a passive shield cane). The Bellicose can be used for cheap lowsec pvp toe dipping since while it is not the most formidible opponent it will get you fights, and the rupture will put out good damage.
For Caldari you are probably going to want a Caracal or Moa for level 2s and a Drake for level 3s. The tier 1 BCs of every race are rather gimped. So seeing that the passive shiled Drake is so capable in level 3s (and the best BC in general due to the being able to tank level 4s and still have sufficient range and sufficient damage (just barely) for them it probably dictates that you will center on missile skills and thus probably the Caracal is a better option to begin with. WIth the coming "soon" hybrid rebalance the Moa may become more attractive. Stay tuned.
Regardless, delayed damage of missiles and pve op passive shield tanking expectations leave many Caldari pilots unhappy with pvp-ing in these ships. However, the only monoculture BC pvp fleets are drakes. Some try Hurricane alpha fleets but they are not able to toe to toe with similarly sized BS fleets, which the Drake fleets can do. The Drake has been due for a nerf. CCP has hinted that it might come in some alteration to heavy missiles.
Of course all this advice is not geared toward those who enter Industry. While my characters eventually trained things such as exhumers and tech II production skills I feel less confident in my ability to suggest starting paths for those that are inclined these directions. The above pve combat advice can have applicability though to those who don't want to work faction standing for a pos by running endless courrier missions.
Welcome to EVE. It is an MMO game unlike any other. I suggest that you try some lowsec pvp roaming as soon as you can. It is not what I did, but when I eventually got into pvp I wish that I had at least done it after I had access to jump clones. Once you start popping +3 and definitely +4 attribute implants into your main clone you should work your standing to 8.0 with some corporation that allows you to install jump clones so that you can pvp with a cheap pod. |
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Pellefanten
Swedish Aerospace Inc The Kadeshi
0
|
Posted - 2011.10.07 17:24:00 -
[61] - Quote
Rifter Jaguar, wolf and Vagabond is the way to go! My advice is to train bottom up minnie (didnt do that myself). train frig to max (t2 fittings) first, then cruiser (t2) and so on!
Minnies do both shield and armor well |
Laak Virus
Advanced Development Projects Star Council
0
|
Posted - 2011.10.07 17:33:00 -
[62] - Quote
A Caracal with assault launchers a couple large shield extenders, hardeners, and shield power relays or power diagnostic systems. this set up is great for l2s and u can tag along on l4s with a buddy with a stronger tank and not worry about some incoming fire not a light show |
Tas Nok
Hedion University Amarr Empire
0
|
Posted - 2011.10.07 17:51:00 -
[63] - Quote
Some good posts but like all of eve, this bit can be a bit messy and huge...
simple answers: if you are looking for complexity it will take too long to explain
PVE = missiles PVP= projectiles or lazors, (avoid hybrids till they are fixed) haulers stick with the Gallente line, itty 5 is just huge with rigs miners (only 1 line so no choices)
If you CAN fly something it doesn't mean you should (ie. if you can fly a battleship, wait until you have at least lvl 3 skills for EVERY single skill listed in its pre-reqs... NO minimum skills are NOT good enough)
the simple progressions are these:
missiles caldari Kestrel-caracal-drake-raven lazors amarr punisher-coercer-omen-harby-apoc projectiles minmatar rifter-thrasher-stabber-hurricane-tempest hybrids Gallente catalyst-thorax-myrmadon-megathron
this list ignores lots of possibilities inc. caldari hybrid ships, amarr drone and lazor ships, minmatar missile ships and gallente drone ships ... by the time you can fly the Battlecruiser of whichever race, you should have a clue via missions or pvp of whatever interests you... and by then you'll have discovered the T2 ships :P |
Obsidiana
White-Noise
8
|
Posted - 2011.10.07 18:11:00 -
[64] - Quote
Kestrel -> Caracal -> Drake -> Raven -> Navy Raven
From there, get into the T2 ship of your choice: Cerberus, Nighthawk, Tengu, Golem.
Any of these ships are great solo PvE ships. For PvP, several are good damage assist ships for small gangs.
Personally, I'm a fan of the Navy Raven, but the more you fly the more interesting the game is.
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Acki Juc
0utbreak Outbreak.
1
|
Posted - 2011.10.07 18:17:00 -
[65] - Quote
Two step wrote:Bhaalgorns are clearly the best. Noobs should be shooting for flying one of them... :)
Yes, the bhaalgorn is clearly the most OP faction bs out there, but not many new pilots will be able to afford this. I highly suggest the following for 'solo' work:
Frigate: Rifter Cruiser: Thorax/Rupture Battlecruiser: Drake/Hurricane
As you start to learn how the mechanics of the game work, move yourself from Caldari/Minmatar to Gallente/Amarr ships as a general rule of thumb (except the mach, you can always rely on the mach for exceptional fun). |
Anshio Tamark
Avitus Lugus
3
|
Posted - 2011.10.07 18:26:00 -
[66] - Quote
Well, it's kind of hard to answer. If you like to fire Missiles, the only real option is Kestrel > Hawk > Caracal > Drake, and once you get good skills, the Raven (because it's a tank-breaker, not a tanker). If you on the other hand like to just fire regular guns, go for the Rifter > Thrasher > Rupture > Hurricane/Cyclone > Tempest/Maelstrom.
And when you reach a BC and haven't decided yet what you prefer, go for the Myrmidon/Drake/Hurricane or whichever of the Amarr ones is best (I've never flown an Amarr ship, so don't ask me about those). |
dent308
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.10.07 18:39:00 -
[67] - Quote
Maelstrom for civic duty / saving the universe. Personally training toward a perfectly skilled Tornado. |
Sobic
Sturmgrenadier Inc Nulli Secunda
6
|
Posted - 2011.10.07 18:40:00 -
[68] - Quote
Battlecruisers...
Oh yeah and a Tornado would be nice as well. |
dent308
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.10.07 18:44:00 -
[69] - Quote
Should probably train up more armor / laser boat like our esteemed neighbours to the south. |
Kinroi Alari
Pan Galactic Gargle Blasters Important Internet Spaceship League
0
|
Posted - 2011.10.07 18:56:00 -
[70] - Quote
Mining: I recommend quickly skilling up to the Caldari Osprey cruiser, then the mining barges.
Mission running: Again, I like to recommend Caldari ships (though I also loved my Gallente Incursus frigate); this is because you can focus on missile skills and later drone skills for offensive firepower, and passive shield skills for defense. That kind of concentration scales quickly. * Kestrel frigate (learn standard missiles) for level 1 missions; * Merlin frigate (learn railguns and standard missiles) for level 1 missions; * Cormorant destroyer (learn railguns and standard missiles) for level 1 missions; * Caracal cruiser (learn heavy missiles and passive shield skills) for level 2 missions; * Drake battlecruiser (learn drones, heavy missiles and passive shield skills) for level 3 missions and some level 4s; * Gila pirate faction cruiser (learn drones, heavy missiles and passive shield skills) for level 4 missions; or * Rattlesnake pirate faction battleship (learn drones, cruise missiles and passive shield skills) for level 4 missions.
PVP: Frigates frigates frigates! They're cheap, cost and combat effective, and always needed for scouting and tackling. And new players can replace clones hellacheap compared to high skillpoint veterans!
But then my favorite ship, which I still sometimes fly for grins after so many years, is a Gallente Velator rookieship: * Two Warrior II light scout drones; * Micro Auxiliary Power Core I; * Catalyzed Cold-Gas I Arcjet Thrusters (1 MN MWD) or Cold-Gas I Arcjet Thrusters (1 MN AB); * 150mm Railgun II (or a named 150mm Railgun); * Auto Targeting System I (don't turn it on -- even off it lets you add two more targets, for four total).
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Kinroi Alari
Pan Galactic Gargle Blasters Important Internet Spaceship League
0
|
Posted - 2011.10.07 18:58:00 -
[71] - Quote
Anshio Tamark wrote:Well, it's kind of hard to answer. If you like to fire Missiles, the only real option is Kestrel > Hawk > Caracal > Drake, and once you get good skills, the Raven (because it's a tank-breaker, not a tanker). If you on the other hand like to just fire regular guns, go for the Rifter > Thrasher > Rupture > Hurricane/Cyclone > Tempest/Maelstrom.
And when you reach a BC and haven't decided yet what you prefer, go for the Myrmidon/Drake/Hurricane or whichever of the Amarr ones is best (I've never flown an Amarr ship, so don't ask me about those).
Good advice, esp. on the guns. I do love me Rifters and Thrashers.
My fav Amarr ship is the Arbitrator (and Curse and Pilgrim), but that's because of the 150m3 drone bay! ^_^
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Dalton Vanadis
Miranda United F0RCEFUL ENTRY
408
|
Posted - 2011.10.07 19:02:00 -
[72] - Quote
Tengu is awesome! Great tank, awesome DPS (for the tank), and makes back the investment in no time. It will make every other ship except a carrier seem as flimsy as a paper boat on water.
otherwise, a drake is pretty awesome and worked for me for nearly a year from noob to nullsec just because of it's versatility, the benefits of missiles in PvE and a strong tank to protect my noobie ass. |
Justin Cody
T.A.L.O.N. Company B4D W01F
5
|
Posted - 2011.10.07 19:05:00 -
[73] - Quote
I would say that this depends on the player's style.
For those that want to play the tackle role very well I would say that Interceptors are the primary choice followed by electronic attack frigates like the Keres.
For those that want to play heavy tackle or do some anti-drone warfare assault frigates are durable and reasonably quick with excellent damage potential.
And for those that want to learn more subtle things such as scouting and probing...covert ops frigates are excellent including the stealth bombers. Bombers can also fill the role of anti-BS/BC with their torpedoes and excellent range. Please try not to use them as tackle if you can help it. You will get neuted...droned, or smart-bombed out of your ship with little recourse.
As you advance in any of those roles you will get to HAC's, AF's and Command ships and eventually black ops BS's like the Widow or Panther.
My best advice after nearly eight years of EVE is to specialize. I made a lot of mistakes starting out and my skill-points suffered for it. Specialize and use implants if you can afford them and try to train whole sets of skills and re-spec your skill points each year to take advantage of your new goals. The ships will come...people have already built them ;) |
Ager Agemo
whips chains and ballgags Care Factor
8
|
Posted - 2011.10.07 19:20:00 -
[74] - Quote
The USS Enterprise J |
Cunane Jeran
10
|
Posted - 2011.10.07 19:21:00 -
[75] - Quote
Minmatar - Rifter hands down, speedy cheap and a whole ton of fun, in PvE or PvP Gallente - Imicus for PvE, get use those those drones, you'll be using them often, tough lil nut and cheap - Incursus for PvP, strap on those blasters and just go for it. Amarr - Punisher is a tough nut to crack, if your looking at PvP fit some autocannons to really make it shine Caldari - The Kestrel, 4 launchers boom boom boom boom. What's not to like? |
Jace Errata
Cobalt Valkyrie Industries The Ambivalent
2
|
Posted - 2011.10.07 19:33:00 -
[76] - Quote
I'd recommend... Frigate: Rifter. Fast, versatile, cheap, and easy to fit. Destroyer: Thrasher. I haven't flown Thrashers (mine is a Cormorant) but apparently projectiles are the current Good Thing. Cruiser: Blackbird. Decent range, heavy ECM capability, and the midslots for a good shield tank (providing you don't mind losing the ECM) Battlecruiser: Toss-up between Hurricane and Drake. 'Cane has speed, instant-DPS, and style, while the Drake has longer range, better anti-frigate capabilities, and lacks the OMG-too-many-red-bars-PANIC effect of armour tanking.
I haven't flown any battleships yet, but I hear the Scorpion is good for PvP, and the Raven is good for missions. |
Louis deGuerre
Malevolence. Void Alliance
30
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Posted - 2011.10.07 19:54:00 -
[77] - Quote
Drone boats ! Pretend you're already flying that carrier ! Vexor->Myrmidon->Dominix If you like little fighters to command you can not go wrong. The Vexor is the best T1 non-faction drone boat hands down, The Myrmidon is one of the best and most versatile ships in the game. Armour tank it, Shield Tank, Hell, fit triple reppers on it, whatever is your game, this baby will DELIVER. The Dominix can be insanely effective in small scale PVP. Drones will keep shooting even if jammed in PVE. You'll need to train drone skills anyway if you want to fly anything bigger than a cruiser. To top it off, you can pretend you're Nimitz or Yamamoto crushing your feeble enemies !
FIRE FRIENDSHIP TORPEDOES ! |
Morrodenya
Biotronic Solutions and Engineering The Bohemians
0
|
Posted - 2011.10.07 20:03:00 -
[78] - Quote
For pve my personal long time favourite has been drake. Why? With low skills and low cash its able to do any lvl 3 without too much hassle ... once you get good skills and good fitting you can use it to do lvl 4 with it even. In fact a very well fitted drake is able to get an awesome tank combined with decent dps. After you fly drake for a while you have to choose go BS or specialize in T2/T3 smaller ships. In that case i would go or Nighthawk or Tengu (nighthawk is cheaper, Tengu is just AWEsome but comes at a price) and forget about Battleship ... of course that is my opinion and many might disagree |
Alsione Ailermane
Crimson Empire. Nulli Secunda
0
|
Posted - 2011.10.07 20:10:00 -
[79] - Quote
For me, I worked my way to the Apoc and Abaddon, though a large amount of my time was in battlecruisers. As such, decide what you want to fly eventually and fly a corresponding battlecruiser.
IE: You want to fly a missile boat, go for a Drake. Lasers? Hit up a Prophecy. |
Vanessa Vansen
Cybermana
5
|
Posted - 2011.10.07 20:19:00 -
[80] - Quote
For Mining ... Mining Frigate -> Mining Cruiser (if available) -> Retriever -> Hulk -> Orca (Rorqual)
Hulk will give the best yield you can have and an Orca is an extraordinary hauler. In other words, don't care too much about the racial industrials for hauling.
For PVE Gallente: Vexor -> Dominix Caldari: Drake -> Tengu
Just keep two things in mind ... 1) Only fly what you can afford to lose 2) Being able to fly something does not mean, that you're good at flying it, i.e. don't forget about the relevant skill (mining crystals or missile specialization and so on) |
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tinman44
Reloaded. Concordiat Alliance
0
|
Posted - 2011.10.07 20:39:00 -
[81] - Quote
dent308 wrote:Should probably train up more armor / laser boat like our esteemed neighbours to the south.
Lasers aren't dangerous, if you wear Sunglasses like me.
xo |
Lemming Alpha1dash1
Lemmings Online
0
|
Posted - 2011.10.07 20:39:00 -
[82] - Quote
as a lemming I have to say ANY rookieship is fine
and if you want something REALLY bigger go get a Rifter
Next lemmings leap will be saturday 15th october, tune into to eve radio @ 15.00 eve time (GMT)
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Komen
Capital Enrichment Services
13
|
Posted - 2011.10.07 20:40:00 -
[83] - Quote
Almost impossible to answer. I fly ships I don't even care much for, because of the role each ship performs. (Helios, you ugly chunk of Gallente aesthetic, I'm talking about you. Also Dominix).
What to shoot for initially as a new pilot? Something that will earn you money - Tier 1 or Tier 2 battlecruiser.
Frigates for fast travel. Don't expect them to stand up in a fight.
Can't say I really recommend T1 cruisers at all. Too light in hit points, not fast enough, not enough slots, not enough bonuses. All they are, so far as I can see, is stepping stones to better faster moar T2 variants, and to battlecruisers. They're cheap...that's about their only advantage.
Battleships - can't ignore the heavy duty firepower they bring, nor the incredible tank. Lot of training, though, to use 'em properly. And they are just NOT GOOD against small targets.
Tech 3 - look. You can be sitting in one with not much training. To properly fly one, don't even THINK about it until you've got a lot of support skills maxed. Yes really, I mean level 5 skill training.
PvP-wise - again, match role to ship that is bonused for it. There is almost never a good side to fitting against type, yet I see soooooo many people doing it.
That's about all the actual useful advice I can bother to put in. Have fun, and happy hunting.
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Bountyhunter Bob
Bespin Mining Guild
0
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Posted - 2011.10.07 20:51:00 -
[84] - Quote
I have to say go straight for a Drake, great shield tanking abilities and 7 heavy missile slots packs a punch |
Kenrailae
Loki's Marauders Dragoons.
0
|
Posted - 2011.10.07 21:14:00 -
[85] - Quote
Myrmidon or Drake.
Drake's passive shields are just about insta win in PVE when fit right, so great for isk. And when it's actually fit for damage, a PVP fit drake is a formidable ship too. But the down side is those two fits are pretty specific in how they need to be done to succeed.
The Myrmidon, however, can be fit in so many different ways and still be effective it's almost not funny. Passive Shield, Active Armor, Active Shield, Armor Buffer, blasters, artillery, autocannons, turret DPS, drone DPS.... there are so many fitting options it really gives a new capsuleer, or even an old one looking to play around with new ideas to him or her, the flexibility of trying things without having to learn a whole new skill set of ships. Plus the drone bay is good sized compared to everything else in use now.
Like has been stressed above though, depending on what function you want, there are different ships. But in general, battle cruisers are the best place to train to first, because they ARE so flexible in what they can do. |
rajaniemi
Z3R0 RETURN MINING INC. Rura-Penthe
0
|
Posted - 2011.10.07 21:25:00 -
[86] - Quote
Frigates are the most fun to fly. Find a PvP club like faction warfare or Red vs. Blue and go fly Merlins and Rifters.
I'm slightly surprised at seeing so many Kestrel postings. I do love kestrels, but they're paper thin and not nimble enough. Rifters are an obvious choice for being hard-hitting and versatile, but for my own crazy reasons, I love a Merlin better.
A less obvious choice is the Vigil with a light missile launcher, MWD, drone and artillery. It will take some careful flying and you can't usually get solo kills, but you can usually:
a) get someone to engage you or force an engagement (because you're wicked, wicked fast!) b) tackle and speed tank long enough for fleet mates to finish the job c) decide when and where to disengage
Speed is life for a frigate pilot. Vigil has almost all the speed of the Slasher and enough slots to make it slightly better. It's not on the same tier as interceptors but for new pilots, it's great preparation. |
Ntrails
Merch Industrial Goonswarm Federation
21
|
Posted - 2011.10.07 21:36:00 -
[87] - Quote
titans are OP, get one now. Goons are firesaling supers at the moment btw hth |
Taawuz
League of Non-Aligned Worlds Nulli Tertius
0
|
Posted - 2011.10.07 21:57:00 -
[88] - Quote
Hurricane, it has no equal.
Shield or armor tank, close range or arty alpha, pve or pvp - It does it all.
Or if you're new, Get a drake.
They last a lifetime. (And hit like a wet noodle) |
Mousserande
Scarecrows of Pompous Intentions
3
|
Posted - 2011.10.07 22:07:00 -
[89] - Quote
I-¦d go somekind of good frig, merlin, rifter, punisher or tristan first. From there I-¦d go for a bomber, because they are made of win realy. Then something sturdy like a BC. From there either crosstrain or go BS =) |
Isar Cloud
RSF Phoenix Shadow of xXDEATHXx
0
|
Posted - 2011.10.07 22:09:00 -
[90] - Quote
the best ship in EVE is FriendSHIP, seriously, find some friends helps over losses and increases your chances for wins. personally, i took the classical PvE way: first weeks cormorant and caracal, then drake...wanted a battleship so badly, flied raven, after some time disapointed with its performance and tankability I downgraded to the drake again (better performance, heavy missles require less skill time and hit small targets better) and finally got the tengu (the most effective pve ship, regarding the spend SP - delivers nearly max performance and dps with about 7m Sp) so when u aim to do pve and want an isk maschine, aim for it. when u are lazy and tend to surf the net or chat while in space i can reccomend the gila, or rattlesnake as an upgrade
|
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Saphyrie
Nefantar Expeditionary Force
6
|
Posted - 2011.10.07 22:10:00 -
[91] - Quote
Just my thoughts. Many years ago, when I started, I focused on ships that had good drone bays, aiming most of my training time toward drones.
If properly babysat, Drones make excellent weapons, use no ammunition and free your ship to tank or providing a supportive role to your drones.
For this reason, favored cruisers are the Vexor and Thorax. For frigates, I agree, the Rifter is one incredible piece of work for a cheap ship.
I disagree with the consensus here that battlecruisers should be your primary target for a good missioning boat. Get a HAC. Like an Ishtar. HAC's tank really well and dish out nice amounts of pain. They cost a lot more than than a BC, but I think they're worth it.
BC's are a good direction as well, don't let me discourage that _too_ much. I trained BC 5 myself, and it's quite nice having 8 battlecruisers accessible to me that have maxxed bonuses.
If you looking for more racial lined cruiser suggestions, for Amarr, I like Arbritrator (nice drone bay, missles), Rupture for Minmatar is my choice (again drone bay, nice choice between guns or missiles), Bellicose is overlooked often, I used it a lot for early missioning. Caldari: no recommendations from me. for Gallente, Vexor all the way. break the mold and train for rails. sentries + rails are a nice snipe combo. Good in pvp and pve.
Anyway, just my suggestions. |
Axel Greye
Nova Ardour
0
|
Posted - 2011.10.07 22:12:00 -
[92] - Quote
Rifter.
Fly truly solo, no reps, no gangs, just you and your Rifter.
Learn to Dictate Combat and predict the pace of engagement.
Learn to Disengage and Run away when Combat turns against your favour.
Learn to Directional Scan and Assess Targets before even landing on them.
Mechanics of Frigate PvP Scale-up. Once you can fly a T1 Frigate well, Learn to Apply that knowledge into Larger Ships and Longer Fights.
|
Spr09
Purdue Engineering and Technology Talocan United
0
|
Posted - 2011.10.07 22:23:00 -
[93] - Quote
train for t2 equipment ASAP, biggest mistake in eve is training all 4 races with only t1. stick with your starting race and go for a t2 fitted BC, or a t2 fitted cruiser |
Sunoccard
Trigger works
0
|
Posted - 2011.10.07 22:23:00 -
[94] - Quote
Any decent frig, doesn't matter if it's T1, T2 , or faction.
Personally I love flying T2 frigs for small gangs, as they always serve a purpose. They can be Good DPS against other Frigs, they can hunt drones of drone carriers, or simply provide tackle that has a decent tank.
Above al,l I like the EAFs, all of them can truly boost the effectiveness of a small combat group. Kistunes FTW |
Bomberlocks
CTRL-Q
1
|
Posted - 2011.10.07 22:30:00 -
[95] - Quote
Tsugumi K wrote:Combat (PvE or PvP) pilots should aim to fly the Drake or Hurricane, and fly it well. These ships will serve you well for the remainder of your capsuleer career; don't bother with battleships 'till you have mastered one of these. For the Hurricane, the chain is Rifter->Stabber->Hurricane. For the Drake, I honestly don't know. Also, you should plan on learning to fly a covert ops/stealth bomber (and covert cloak) within the first 6 months, as these make it more practical to travel through dangerous space. Rifter->Ruppy->Cane if you're so inclined. The Stabber needs good game and piloting skills to be effective in PvP (speed, knowing when to run), the Ruppy is much more effective as a cruiser and can be armour or shield fit.
But to keep OT (for PvP): Start off with a Rifter. There is no more versatile frigate and there are so many different fits for it, that you can easily spend a year in eve flying nothing but Rifters. You'll die often, very often, but you'll have far more fun than you would in anything else. When you've mastered the Rifter, if one can master it, there's the Wolf and Jaguar and once you have cash to lose, start going for the Cane.
However, if you're in a good and large corp that regularly does corp ops, then you'll need ships that do well in gangs. This usually means BCs or BSes. The Drake is a very, very good BC with an amazing tank and it can moonlight for you to make isk in hisec missions very well. The Harbinger is an excellent BC as well and does very well in small to medium gangs. The Myrmiddon is not a gang ship. It needs very good drone and active armour tanking skills to fly well.
All of this is subject to change this winter, however, as CCP has stated they're going to buff Gallente in some way, which could open up PvP to seeing many more Thoraxes, Brutixes and Deimoses. |
Laechyd Eldgorn
draketrain
9
|
Posted - 2011.10.07 22:47:00 -
[96] - Quote
rupture, caracal, rifter, merlin, punisher, tristan, blackbird, stabber, arbitrator, osprey, thrasher
cos they shoot ppl
|
Mors Magne
Astral Adventure
2
|
Posted - 2011.10.07 23:01:00 -
[97] - Quote
Rifter first because it's cheap, fast, versatile, and packs a punch for its size.
Consider what you like / don't like about it and decide yourself from then on. The important thing is that now you've got a good frame of reference. |
Ten Bulls
Sons of Olsagard
4
|
Posted - 2011.10.07 23:12:00 -
[98] - Quote
Orca.
For manufacturers, traders, miners this is a must have, also useful for others. - Suicide gankers cant take your stuff. - Can haul your mining ships and other smaller industrial. - Can haul useful ships for PvE, command ships, salvaging ships, T3, loot. - Can support PvP'ers (even suicide gankers) in the field by spitting out ships for them, also allows them to refit. - Hull tanking ftw.
Biggest drawback is cant fit battleship. |
Aphia Black Shadow
17
|
Posted - 2011.10.07 23:15:00 -
[99] - Quote
Rifters are the best T1 frigs out there. They are versatile and can be both armor and shield tanked and have a great slot layout. But it seems like everyone wants to go bigger fast. I only fly frigate sized ships so I went to a Wolf next for the armor tank and added DPS. For missions you can go to a Jaguar with an awesome passive shield tank and some more speed.
I also recommend the Firetail for missions. Level 1 and 2s are easy and fast with it. With minimal skills you can get that thing up to 1500 m/s with an afterburner. |
Axel Korgain
The League of Extraordinarily Wealthy Gentlemen
0
|
Posted - 2011.10.07 23:23:00 -
[100] - Quote
IT'S OFFICIAL! Eve Players cannot decide from all the available space ship goodness provided by CCP!
I have played at eve for some time and in my own estimation I have sucked badly at it because it's the only MMO I have ever played and I don't really get how they work... I usually play RTS FPS and you instantly out think out reflex your enemy and they go down... in MMO... erm still not sure.
However I still do have a tale of two to tell of victory and these support my opinion that destroyers are the ship of choice for new players and people who like to win.
From very early in my eve time I heard it said that destroyers were useless in pvp because they were large and weak. Even as I used my destroyer to annihilate any and all NPC enemies while salvaging quite quickly.
Again and again people say FRIGATES! RIFTER! and I say... destroyers are like the ultimate Frigate with evil dps and tracking they make mincemeat of frigates who stray too close. I very much enjoy the memory of humiliating my badass FC who had come from 0.0 to train an army in the ways of pvp and my noobish cormie handing him his ass as he shrieked over comms to HOLD FIRE! HOLD FIRE!(my stupidly expensive Rifter can't break range!!!)
While I have always found it really really difficult to tear myself away from industry and science I do have a couple of pvp victories that I treasure and they all happened in the Cormorant whose T2 variant has rockets
SO... to sum up. every player should get DESTROYERS and support skills as high as they can stomach the trains for.
Unless Hybrids have been nerfed since I've been gone I don't know what the problem is.... they occupy their intended spot in the weapon line up perfectly.
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Mad Bum2
Matari Amsaig
0
|
Posted - 2011.10.07 23:23:00 -
[101] - Quote
Taranis
probably the best small ship out there.
Once you've trained it fully you will have good drone and gun skills and be rdy to move on to bigger and better ships.
Don't aim for titan or mom ships as once in them you wont be able to leave them safely.
(If ccp created a super station that super caps could dock in say 1 per region then I might get one myself but until then not worth the long skill training and effort if you cant get out of them safely and go blow someone up in your cruiser size ship) |
Dragoondave
The Dark Tribe Checkmate.
0
|
Posted - 2011.10.07 23:32:00 -
[102] - Quote
i know what i really like. mainly T3 like the Loki for cloaky gank. or the tengu for a great tank. but at the moment i don't know if i want t wyvren or lev. maybe y'all can help me out. |
Kiran
Knights of Azrael
0
|
Posted - 2011.10.07 23:40:00 -
[103] - Quote
It all depends on what you wish to do in New Eden. If your looking to mine and run industry then you need Hulks, Orca and Frieghter for your race.
If its PvE ratting/missioning then you cant do worse than going for the Hurricane its a versatile ship that can if skilled right do level 4 missions solo.
PvP is a mixed bag. I prefer the Hurricane again due to its damage output speed and sheer tanking ability. But I also like the Rifter and its variants. I have a Jaguar that has busted through some big gate camps in 0.0 and it still lives to this day. Tough little ships.
My one piece of advice is to concentrate on one race first get good in their ships then look to cross train. And of course only fly what you can afford to loose. |
Caulk H0lster
Kazakh Ministry of Wealth Redistribution
0
|
Posted - 2011.10.07 23:40:00 -
[104] - Quote
There is no definitive answer to this question.
I think the most important thing would be the direction the new player wants to take their game in, as in focusing on PvE or PvP.
Further, after playing EVE for 5-ish years now, what makes the best missioning boats and PvP ships now, is all probably going to change in a few months.
Besides that, I think EVE is starting to move in a direction where the community-within-a-community aspect of the game is becoming more important. The best advice about what ships to fly is going to come from the corp that the pilot is currently in, because that corp is likely to be dictated by the player focusing more in PvP or PvE, and there are likely to be certain tactics that the corp uses which require certain ships to execute.
Probably the best thing newer players can do is find a good corp to join. On the PvP side of things that can be very challenging for newer players because most of the top corps and alliances will have steep skillpoint requirements to even be seriously considered for membership. Even then, some people with certain personality types are probably not going to enjoy the more structured PvP warfare of the larger superpower alliances, and while there are still options for corps that run small gangs or finding a pirate corp, it seems like the landscape of EVE warfare continues to shift in favor of the numbers game, and more importantly the SUPERCAPITAL numbers game. While it might be difficult to get into many of the top corps, a lot of them have training corps or alliances that give newer players the opportunity to learn the finer points of flying spaceships while accumulating the skillpoints required to fly the ships the main alliance uses for it's fleet doctrines. Even training corps can be discouraging for new players though since many of them require players to stay for long periods of time (often 3-6 months or more), before advancing.
So if you wanted a firm answer today on this question, I would suggest new players getting into PvP get a second, maybe even third account and start down the long road to owning a supercapital of some sort. It doesn't really matter which one, or whether it's a supercarrier or titan (though a supercarrier is obviously a lot cheaper and easier to get into). Having a supercapital does two things: it assures you a position in a high-end corp and alliance, and second makes you competitive at the highest levels of PvP, given the state of where the game is RIGHT NOW. As awesome as huge supercap fights are, it is something I hope CCP is seriously looking at rebalancing, because we are rapidly approaching "SUPERCAPITALS ONLINE" status. Oh yea, and just having a supercapital is cool and all, but if you fly it like a moron just remember you deserved to lose it when it gets blown up. Is also a bit ridiculous to suggest a player train and accumulate isk for a year or two before they're useful? Absolutely. It's not that there aren't other ships to fly or roles to fill, but we are currently on the supercapitals online path RIGHT NOW, so if I had to advise someone what to train for, that would be it.
I won't speak on the PvE side of things, I gave all that up a while ago now |
Legion Reaver
Endless Mortality 0rizen Nation
0
|
Posted - 2011.10.08 00:08:00 -
[105] - Quote
The Curse and Pilgram are my Favorite ships simply because they are bad the **** ass. There' nothing better than being cloaked sneaking up on some dope in a overly expensive ship and then pinning them down so they can't escape and slowly watching them die. Picked apart piece by piece with your drones. Tis some bad ass ships. A fleet of them has **** all over it. |
Legion Reaver
Endless Mortality 0rizen Nation
0
|
Posted - 2011.10.08 00:10:00 -
[106] - Quote
Legion Reaver wrote:The Curse and Pilgram are my Favorite ships simply because they are bad the **** ass. There' nothing better than being cloaked sneaking up on some dope in a overly expensive ship and then pinning them down so they can't escape and slowly watching them die. Picked apart piece by piece with your drones. Tis some bad ass ships. A fleet of them has **** all over it.
This ten times over. |
Insane Randomness
Perkone Caldari State
3
|
Posted - 2011.10.08 00:13:00 -
[107] - Quote
Those whom are going on about a Bhaalgorn or expensive. Cerberus were obviously never newbs. I rememebr it took me about three months too jump into my first battleship back in '08. I had no idea how to fly it. Thats the biggest thing, whatever you plan on flying, learn how it's flown, and ask yourself if thats how you want to fly. Like speed and guns? Minmatar. Like big ass missiles? Caldari. Like good looks? Amarr. Like in your face DPS? Gallente.
Second suggestion about ships is cruisers first. They provide decent firepower without being nutty expensive. If you want to improove upon the effectiveness vs power, Teir 1 battlecruisers (ferox, prophecy, brutix, cyclone) aren't always half bad. The teir 2's are even better if you want to fork up a bit more cash. For L4's, first best ship is a battleship, preferably a missile hurling one. After that you can upgrade to a T3/marauder. Last bit of advice: After flying a Tengu in missions for about seven months now, I have learned the lesson that the fastest ship at a certain task is not always the best. Fun/hour is a lot more important in a game than ISK/hour. |
Lelob
SniggWaffe
9
|
Posted - 2011.10.08 00:14:00 -
[108] - Quote
Rifter>thrasher>rupture>cane or possibly cross training drake> |
General Xenophon
BLD Holdings Shadow of xXDEATHXx
0
|
Posted - 2011.10.08 00:20:00 -
[109] - Quote
CCP Fallout wrote:As a new capsuleer, we almost always go through the new player experience tutorial and then ask ourselves, "what's next? I want to blast everything I come across!" EVE has quite a number of ships that a new or young capsuleer could fly... but what should he or she choose? What ships do you recommend, for what purpose, and why is that ship better than any other?
Well,
My ship of choice.
but seriously though, its all about what you want to find yourself doing in Eve. Every ship has potential of some kind and most (except shuttles) require training to really use well. Find out what you like to do, find the ship that fits the role, and go for it.
You'll probably find plenty of people to ask about ships as well. Always people willing to share their fits and experience. |
Cannonball1
101st Space Marine Force Nulli Secunda
0
|
Posted - 2011.10.08 00:26:00 -
[110] - Quote
It depends what the new pilot wants to do in EvE. Assuming he/she doesn't want to become an industrial pilot, there are two main paths:
For High-sec/low-sec: For high-sec missions, low-sec missions, or low-sec pvp, it's best to start with a Battlecruiser then go to Battleships. BCs do decent dps and have good tanks. Bships are great for missions and low-sec
For 0.0 (nullsec): Train Battlecruisers and then train racial interceptors. Battlecruisers will allow you to make money in nullsec. Interceptors will allow you to PVP. There is no fleet anywhere that doesn't require/accept interceptors. It may not be the most glorious, but you will learn tons about PVP and quickly become indispensible. |
|
Tehg Rhind
Atlantic Innovations
0
|
Posted - 2011.10.08 00:32:00 -
[111] - Quote
Obviously there are a lot of options, but I'm going to stick to a progression of solid and cheap PvP ships that will get you where you want to be and can be used all over, followed by their high end/expensive counterparts:
Rifter - Probably the best T1 frigate in the game (unless you're Prometheus), get trained for it early and fly it, can be fit for ~2 mil if you ML3 fit it, only 3 mil of so if you T2 fit it.
Thrasher - This ship is also super cheap and pretty powerful. Will kill pretty much any frigate it can get its hands on. Very low skill requirements
Rupture - Probably the best T1 cruiser in the game (not counting the Blackbird which is insanely useful.) Also will set you up for...
Hurricane - The end all be all best BC in the game. 425AC Cane is THE ubiquitous fleet ship. Unless its like a whelp fleet then its some other hurricane fit.
Nanopest - It is to the hurricane what the hurricane is to the rupture. A bit slow for my tastes but its still a lot of fun, and cheap.
Maelstrom - Big daddy. Slow as molasses but can seriously brawl. Word of warning, you will not be able to leave a fight until all enemies are dead....or you are.
Note: Battleships should probably be held until later because it is unwise to fly them with T1 guns and training T2 guns for battleships takes a very long time.
After you have spent time flying these and feel comfortable fighting in them then you're ready for the T2/Faction stuff
Wolf/Jaguar - Rifter with teeth. Great AFs and tons of fun to fly, has that same feel of the rifter.
Sabre - Its a thrasher with extra mids that can bubble. What's not to like?
Vagabond/Cynabal - Kind of the penultimate solo pvp minmatar ship. Takes a lot of skill to fly correctly. Follows the Rupture.
Sleipneir - Similar to the hurricane but beefier and more dps, sits between cane and nanopest. Not my favorite and its expensive, but its pretty powerful.
Dramiel - Don't fly dramiels. That ship is for pedophiles. |
Nyendri
Jolly Codgers Get Off My Lawn
0
|
Posted - 2011.10.08 00:43:00 -
[112] - Quote
Really depends on what your planning on doing in game...
For PVE content even though its DPSmay be low, I like the Drake. The passive shield tank that it can be fitted with usually means that you can run either missions, exploration sites, Complexes, etc without much fear of losing your ship. When more DPS is needed I fly a Raven Navy Issue. Need to be a little more careful in this ship however as it does not tank as well as the Drake and if you're in LowSec or NullSec, you'll find that she will attract a lot more attention from those who you wish to avoid when in a PVE fit.
Solo PVP, even though I am far from an expert, i like the Rifter(or comparable Assault Ship hulls), Hurricane, Myrmadon, Rupture, Vexor. Although considering my combat log kills/losses ratio, you may be wise to listen to someone else in this regard
|
Clith
The Circle White Noise.
15
|
Posted - 2011.10.08 00:54:00 -
[113] - Quote
Thanatos, because CCP want you to have a 2nd account for cyno alts to make them more money |
Aramatheia
Traveler 52 D-Collective
4
|
Posted - 2011.10.08 01:04:00 -
[114] - Quote
Rees Noturana wrote:Each race has good T1 ships for new players. One piece of advice I can give is to not rush into bigger ships too quickly. There are a lot of support skills that you need to train up and if you focus too much on spaceship command those big ships won't do you much good. Be able to fully T2 fit a ship class before you get into the T2 hull for that class. Once you can fully T2 fit a T1 cruiser then consider getting in Heavy Assault Ships.
Never fly a ship until you get it's prerequisites to 4 so you can leverage their bonuses.
For T1 ships fly the biggest ship that uses the weapon system size that you have trained up. For example, when starting out aim for the destroyers since they still use small weapons and other modules. Once you are ready for medium weapons then move into battlecruisers as soon as you can.
As a relatively new player I wholly agree, i was 'encouraged' to rush to amarr battlecruisers, and then to vindicator and i was as such flying a vindicator within 3 months of starting the game... But my gun skills sucked, and i didnt even have the +5% shield skill higher than lvl 3.
I've basically had to stop everything and go back to the start. I've completely changed path now and am training the support skills to properly fly a scimitar, will take roughly another month from today before my support skills are ready and i can commence training my logi skill up to 4-5 |
tika te
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.10.08 01:17:00 -
[115] - Quote
hmm..it highle depends on "the eve-flavour of the season"...
there were times where decent bs skills for tier2 amarr and gallente were the way to go; there was time where flying t2 hac was the only viable choice for pvp, there was a time where the raven was THE ship for mission runners, followed by nighthawk, agan followed by tengu..
atm drake and hurricane are ships of the hour...
better questions, and much easier to be answered what ships one would never fly and what ccp could do about it...
|
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
9
|
Posted - 2011.10.08 01:22:00 -
[116] - Quote
Have to agree with battlecrusier.. Harbinger if you are one of the chosen. up til then you really are pretty safe with any noobish frig. After the battlecrusier you have all kinds of choices to make about your role in eve.. Indy, pvp support, or combat.. then further defined goals after choosing a role.
Still, it's hard to go wrong with a bc for missions earning standing and isk for the future. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |
Morfig
De Re Metallica Epsilon Shimmy Alliance
0
|
Posted - 2011.10.08 01:47:00 -
[117] - Quote
oh so the answer is so not easy.
First it depends on what your doing. Mining, Trading, Wormholing etc.
I run missions in this alt. As such, I have a unnatural (and concerning) luuurve for Drakes. I luuurve spamming heavy missiles at NPC's.
Here's the reasons why: All you have to to do is target and and shoot. No need to worry about "transversal velocity" & tracking speed. I get to "distance tank" them for extra comfort. By far the easiest fit is a passive shield tank. no need to worry about managing active modules etc.
M |
Atacdad
Amarr Metalworks
0
|
Posted - 2011.10.08 01:53:00 -
[118] - Quote
depending on the newb's bent and right out of school?
PvP/PvE: Hi-end frigate, then focus on combat skills, then a cruiser, then a BC.
Miner/Industrialist: Mining Destroyer, Retriever, Hulk, in that order.
|
Saikron
NME1
0
|
Posted - 2011.10.08 01:57:00 -
[119] - Quote
The Dominix is probably the most cost effective PvE boat there is, so if your main is young and you have no ISK, I found the best way to start out was grinding lvl4 missions in one of these babies. Save up your ISK/SP until you find out better ways of making ISK and having fun. |
Vashan Tar
GoonWaffe Goonswarm Federation
20
|
Posted - 2011.10.08 02:34:00 -
[120] - Quote
Rifter.
|
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Aquila Shadow
The Synenose Accord Celestial Imperative
0
|
Posted - 2011.10.08 02:35:00 -
[121] - Quote
RIFTER BOAT BEST BOAT |
Raendel
Brutor Tribe Minmatar Republic
16
|
Posted - 2011.10.08 02:37:00 -
[122] - Quote
I myself enjoy frigates and cruisers as they are cheap, readily available everywhere, and versatile.
And yes, the Rifter is probably the best Frigate in the game, and opens the door to the Dramiel, which is just wtfoverpowered. - Begin Signature -
I'm here to help newbies. I offer a 21day trial and 300 million ISK.
http://justintimeforeve.blogspot.com/p/buddy-invites.html |
Tycoonigan
SniggWaffe
0
|
Posted - 2011.10.08 02:47:00 -
[123] - Quote
Anything but a Deimos. |
CaptainQuick
Rednecks Bar Association
0
|
Posted - 2011.10.08 02:53:00 -
[124] - Quote
In my opion i know the drake is probably the EVE love to hate ship....but in all reality it is the best versital ship in the game....Excellent pve and pvp ship if fitted properly...and the ship really isn't that hard to get into.....so ya want to know what ship for a new pilot i'd recommend getting into...most positivly the rude crude the ship that everyone hates to LOVE the almighty DRAKE |
Pvt Stash
Big Tobacco
0
|
Posted - 2011.10.08 03:14:00 -
[125] - Quote
As a new guy...Drake...Drake Drake Drake Drake Drake!
30m isn't too bad for a hull, it's all passive tank and missile skills which means you don't have to train gunnery skills or cap skills except to run active hardeners.
Once you get a decent tank on the thing then you'll have to really try to get it blown up, and as a new guy replacing hulls is usually your biggest expense. Yeah, the firepower isn't really anything special, but by the time you realize that you'll probably be blowing through level 3 missions like nobody's business and planning out your first CNR or tengu purchase.
And as an added bonus it doubles as a fairly decent pvp ship when fitted properly. |
Phorneus
Hard Rock Mining Co. Territorial Claim Unit
1
|
Posted - 2011.10.08 03:35:00 -
[126] - Quote
Drake!!!? I hate the drake!!!!
If you are a noob, all you need is a Magnate or Anathema with combat probes and a Destroyer with Salvagers, a Proto Cloak and some Warp Core Stabs... lol...
After you have the ships, just go to a mission running hub and scan for player doing missions in Marauders, Battleships and Battlecruisers....
Get their position and warp in with the destroyer, turn on the cloak and wait for them to leave, then start salvaging and looting their stuff lol!!!!
If you want to spice things a little more... Start salvaging their wrecks in the face of the mission runner or "LOOT" the stuff in the wrecks and wait for him to lock you, after he do, warp out lol!!!
Oh wait! Sometimes they destroy the wrecks... If they do, just keep moving from wreck to wreck, each wreck they destroy, is one less wreck for them, after all the point is not in the wrecks you get, the point of this is the wrecks they dont get... You can encourage them to keep destroying the wrecks!!! Keep it up boy, shoot more wrecks...
One last thing... from time to time people will flood your inbox with hate mails or will bash your name in local... I have to be honest, I enjoy when people trash me in local, it feels lovely, I personally need to keep my emotions at bay because sometimes I simply fall in love with those mission runners because their tears are so cute... I could use a Teddy Bear right now...
Anyway, if probing is not your thing, then get a thrasher with artilleries and camp the amarr or jita gate, when someone flying in the pod shows up... You shoot him!!!! BOOM!!!! Make sure you have a nice low sec or null sec corp that is willing to give you protection after that lol!...
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Andy Landen
Cryptonym Sleepers
2
|
Posted - 2011.10.08 03:53:00 -
[127] - Quote
Clearly, the most correct answer is the curse. It has you training everything that you will need to do whatever it is you will most likely find yourself doing in the future. It is hands down, the best solo pvp ship in the game. Amarr cruiser 5 gives you access to cloaky recons, powerful armor logi, respected Command ships, fierce roaming zealot gangs, access to ideal ships for incursions, effective wh gangs, hard devoters, plus solid-omni tanking armor, and laser skills, and a respectable T1 line of cruisers. While working into the curse, you can prepare for it effectively by flying the arbitrator drone boat, which follows a similar mold. With the advent of Time Dilation, lag warfare will no longer bless the passive shield tanking ships above the active armor tanking ones. With lag, passive shield ships kept their tank, while active tanks failed due to modules not cycling, but as TiDi rolls in, this massive bias will soon disappear. So my vote is clearly with the Curse simply because Amarr cruiser 5, drone skills, and neut skills (helps logi energy transfer) open so many doors effectively. Then there is of course the Legion strategic cruiser available with a few other skills as well. |
Huaman Chung
Hidden Agenda Deep Space Engineering
0
|
Posted - 2011.10.08 03:53:00 -
[128] - Quote
I'm Gallente. I like Incursus. If I cross train, the Rifter. I like Federation Navy comet for faction (More firepower than the combat interceptor Taranis, just lacks the MWD bonuses but I'm not into PvP), and Iskur for Tech 2 (Jaguar for cross-training). For big ships, I like Myrmidon. I'm thinking I'll like both the Dominx and Megathron, but don't know what I'll like better for battleships. I'll be training tech 2 frigates before I'll train battleships. |
San Jina
Just Another Industrial Corp
1
|
Posted - 2011.10.08 03:55:00 -
[129] - Quote
Newbies
1. Join a corp, any corp 2. Purchase a frigate (rifter is king right now) 3. train support skills 4. Train to cruiser ( Vexor is a good choice for Gallente pilots) 5. Train more support skills 6. Get to T2 everything 7. Train Battlecruiser to V 8. Buy a Hurricane and wreck shop |
Shade Mokashi
Emerald Inc.
0
|
Posted - 2011.10.08 04:07:00 -
[130] - Quote
i started out having no idea what to do...i had to depend on other ppl to get my ships and somewhat now i don't a ship that should be added is a all purpose ship that go to minmatar since we have nothing good so far its all caldari and amarr all we have is ugly ships and bad cap we need something that is a good tanker and can dish back the dps in any fight but have a big anof cargo hold to make sure the fight goes on for a while |
|
Myrkala
Missions Mining and Mayhem Northern Coalition.
1
|
Posted - 2011.10.08 04:15:00 -
[131] - Quote
As a newb you need to start making a bit of isk before venturing into 0.0, you should try venturing into 0.0 as soon as possible if you failed the first time, wait a few days then try again when your confidence is back up again.
Not all regions are equal in EVE and not all ships are equally versatile depending on where you use them.
But you can get into 0.0 and make some good isk pretty fast this way:
Kestrel>Caracal>Drake
Amarr or Minmatar Frig V > Purifier or Hound
Venture into an NPC 0.0 region where the belt rats don't like either EM or EXP, for example Stain or Great Wildlands.
With the right fit on the you can start making good money (Hint use an afterburner and range to your advantage), while being relatively mobile because of your Covert Ops Cloak. You will make some mistakes on the way but hopefully you learn from them and adapt to 0.0 and make some friends on the way, you might join a corp or form one yourself with your friends. It can be a lot of fun. |
nails
Ota Corps
3
|
Posted - 2011.10.08 04:54:00 -
[132] - Quote
It's easier to just buy 1-5 of every ship. |
Eve Carel
Northern Freight Unlimited Clockwork Pineapple
0
|
Posted - 2011.10.08 05:02:00 -
[133] - Quote
nails wrote:It's easier to just buy 1-5 of every ship.
Please buy me 1-5 of every Titan. Thank you. |
Gogela
Freeport Exploration
62
|
Posted - 2011.10.08 05:10:00 -
[134] - Quote
Pirates in the know, fly solo, and camp gates fly heavy dictors. Just sayin... ALL GëívGëí Ships | Odd-áGëívGëí Items | <-- Links to showInfo in-game |
Mirrodin
Capital Industries Research And Development Fidelas Constans
0
|
Posted - 2011.10.08 05:12:00 -
[135] - Quote
I think the first ship that any new player should shoot for is their faction of choice's Strategic Cruiser. On top of usually being a good ship, the required skills leading up to it are some that Newbies forget to (or only train to level 4) train up to 5. Engineering, Navigation, Gunnery, Electronics, etc.
Once you can fly those, move on to a BC where you will be relatively effective in PvP as DPS/Fodder :) |
Karea Riscinda
Norse'Storm Battle Group Intrepid Crossing
0
|
Posted - 2011.10.08 05:44:00 -
[136] - Quote
I found that for starting off, Assault Ships, the Jaguar in particular was a lot of fun to fly and run agent missions on. I don't remember having any trouble on L2's, with only an assault ship. When time came to upgrade, I went right into heavy assault ships. But the final result is a toss-up between my two personal favorites: The command ship Sleipnir and the marauder Vargur. |
Dalilus
Federal Navy Academy Gallente Federation
4
|
Posted - 2011.10.08 06:16:00 -
[137] - Quote
This for Minmatar pilots only...tech I ships
Mision runners train Rifter (lvl 1), Thrasher (lvl 2), Cyclone (lvl 3), Maelstrom (lvl 4), Vargur (lvl 4, fastest mission runner). Train shields and guns.
PVPers train Rifter, Thrasher, Hurricane and Typhoon. Train a bit of everything because these ships are "versatile" meaning you can fit them to your heart's content and then some. Especially the Typhoon.
Of course you can run missions in the Hurricane and Typhoon except not as quickly. Of course you can PVP with the Cyclone and Maelstrom. Don't PVP with a Vargur unless you have lots of isk and goooooood back up in your corp. |
Paskis Robinson
Van Diemen's Demise Northern Coalition.
0
|
Posted - 2011.10.08 07:33:00 -
[138] - Quote
Keres. It's like a 1970's Lancia - as beautiful as art, but take it out of the garage and you'll almost certainly be arriving back without it. But at least people will stop and point and stare. Some of them won't even be laughing.
|
Greygal
Sephray Industries Serenitas Solutus
44
|
Posted - 2011.10.08 07:49:00 -
[139] - Quote
DarkAegix wrote:Myrmidon, oh you can have so much fun with it. You can fit blasters, arties, ACs. railguns or energy neutralisers. You can buffer shield tank it, active armour rep, passive shield tank it or armour buffer it. Armour tanked? Look at all those mids... Cap boosters, sensor boosters, ewar. Shield tanked? Look at all those lows... Nano, power relays, damage mods.
Fun, flexible and good for both missions and PVP.
Everything above :)
Hands down, the Myrmidon is my favorite ship. I've got Myrms fit for missions, sleepers, pvp, gas mining, discrete hauling... I even have a salvager Myrm (retired now since the Noctis came out). Over two years of playing, and I still fly a Myrm for something every day.
All of the battlecruisers are dang good ships to aim for .
Next to the Myrm, I love my Anathema. Covops are so much fun to fly, cloaky warping is a kick! Especially handy when you need to haul a load of sleeper salvage or blueprints around.
And finally, as has already been said, the mighty Rifter ... that is one ship every pilot should have a dozen or so of.
What you do for yourself dies with you, what you do for others is immortal. |
Ameno Furi
Vengance Inc. Wayfarer Stellar Initiative
0
|
Posted - 2011.10.08 08:12:00 -
[140] - Quote
Well if an advice is wanted for what a new player should train to find into eve easier i simply would answer the "Drake"
Why?
well its a nice boat with good defence and a pretty nice offence. Missiles are pretty quickly trained aswell as shield skills and for missiles always hit on and you dont have to go with calculating optimal range and fall off.
So you are new and want an easy go and some nice money doing missions?
The Drake is your choice.
Personally i love my Macha, its a nice ship to go for and play with :P |
|
Apaolo Miros
Aura of Darkness Nulli Secunda
0
|
Posted - 2011.10.08 08:29:00 -
[141] - Quote
Imicus (Gallente Frigate) is versatile - you can mine, travel with your loot, probe, and fight using drones. It's underrated. Next do any of these: Helios, Vexor and Myrmidon (all Gallente), fun and versatile. That's what I'd do.
For would-be PvPers: To PVP you need to specialize, so think on your own preferences then pick based on your desired piloting style. Generally:
- Tank (Amarr ) - laser DPS, armor, slow preferred in fleets
- Puppetmaster (Gallente) - drones, strong armor, neutralizing energy (stopping power) preferred solo pvper, missions
- Demolitions (Caldari) - missiles DPS, shields and elect. warefare (stopping power) preferred in fleets, missions
- Sniper (Minmitar) - Speed, versatile DPS and tank preferred solo pvper
- Builder (ORE) - industry, mining, hauling, etc.
Determine your style and train for Battle Cruiser of that race - that's a hefty ship with a reasonable price point.
But your next ships doesn't matter as much as your judgement. Situational-awareness is the currency of PVP. To earn it:
- Memorize ship names and how they're generally used - know what your up against b/c evasive action is 1/2 the game.
- Know the map, especially your immediate area - regions have personalities, routes; ask people and use: DOTLAN
I'd invest time in the above, and repeatedly fly any cheap ship that matched my style. Fly different styles and don't be precious with your ships. Insure them and risk them daily - forget implants, rigs and T2 until you can be calm in combat. The faster you break through your fears (traveling, losing, talking in voice comms), the faster you will improve. With enough experience you'll know what to do without thinking about it, like any sport. |
Captain CheeseySmile
Republic University Minmatar Republic
0
|
Posted - 2011.10.08 08:41:00 -
[142] - Quote
A new pilot can train to be a good enough thrasher pilot for ganking hulks within 5 days. Join a group of pirates and start inflicting serious damage in high sec straight away. |
Anshio Tamark
Avitus Lugus
3
|
Posted - 2011.10.08 08:46:00 -
[143] - Quote
Apaolo Miros wrote:...forget implants, rigs and T2 until you can be calm in combat. The faster you break through your fears (traveling, losing, talking in voice comms), the faster you will improve. With enough experience you'll know what to do without thinking about it, like any sport. Correction: Forget Implants, rigs, T2 or high meta-level modules, until you can be calm in combat. Sure, you may have 10 Arbalest Rocket Launchers lying around. Those things are worth more than your ship. Don't risk losing them until you're able to fly while not panicking (Don't know how it's spelled.)
I personally don't PVP (unless agressed or in WH), so I can't provide any useful hints for PVP-ships.
I do, however, know that regardless of what people tell you, you should go for a ship you want to fly, and that suits your play-style (meaning "don't fly logistics if you're not into being a 'healer'. Just leave the corp telling you to fly logistics then.").
Regardless of your favorite career path, it is always a good idea to have a Badger, Iteron Mark I, Wreathe or Bestower in handy, just in case you have to go pick up large supplies of stuff somewhere, and your corp's dedicated industrial-pilots aren't online. Don't train for a Freighter, if you know you're not gonna need it much. |
Mr LaboratoryRat
Confederation of DuckTape Lovers
1
|
Posted - 2011.10.08 09:03:00 -
[144] - Quote
Its better to fix current ships than introducing a special ship for new players that wil leave anyway when they can "advance"to other ships that are broken.
The electronic attack frigats could be perfect as support in small roams. T1 ships are not wanted becasue they are horrible, faction frigs are little bit too expensive for new players and intercepters are just outclassed by most shiptypes.
Let me help u guys a bit;
- Fieldanalyse (by playing the game)
- Explore possibilities
- Compare ships and alternatives possiblities, (skill load, operational capabilities)
- Keep in mind everyship has its own specialisation so it should be fit perfeclty for that and be expert in that
- Become EFT warrior (its rly win)
- Put everything down with 1 or 2 perfect fitting for end use u want to use the ship (iow, ares = tackler, ranis is damage)
- Ask community advice if u can not make it to this part, or hire me as external advisor (im very resonable)
- Make new drafts
- Launch on sisi
- There u go u evaised the problem by fixing ships instead of waisting recourse on just making new ships
If u do not do this u get stuffs like this, example the kitsure, L5 skills max base target range 55 km, optial from the jammers = 50 km...... |
Cyriel Longinus
XERCORE Transmission Lost
0
|
Posted - 2011.10.08 09:19:00 -
[145] - Quote
All of them. One of each for me. Except the of a kinds that are best suited for ship spinning. |
Dr Karsun
Coffee Lovers Brewing Club Care Factor
0
|
Posted - 2011.10.08 09:31:00 -
[146] - Quote
Well, it's a hard choice really.
I'd say there are a few guidelines I always give newbies who ask me about ways to go:
Miners - quite obvious, go for the retriever asap and then grind slowly for the hulk, in most corps a retriever will be given free of charge to the members who want to mine.
PVP: People who like to support others rather than fight them selves - first go for the stealth bomber asap as it's easy to fly, relatively hard to lose and really useful. When you've got that, grind for t2 cruisers and logi ships in particular.
People who like to be the big damage hitters - go for bc first, then go for BS when you've got optimal BC support skills.
People who like to be useful but not the damage-dealing type and don't like to sneak around - go for interceptors / interdictors.
PVE: I'd recomend to go for battleships asap. I know a lot of people don't like that noobs fly battleships, but those are the fastest mission grinders to earn your first iskies. If you'r in 0.0, a BC will be enough to earn decent isk, but not in high sec.
Gallente - the domi if you want to be drone-oriented, megathron if you want to be rail-oriented. Amarr - probably just jump from the smallest to the highest battleship as you earn your isk. Minmatar - no bloody idea :D Caldari - raven all the way. |
Hagbard23Celine
Liga Freier Terraner Ev0ke
0
|
Posted - 2011.10.08 10:05:00 -
[147] - Quote
Ceptors, ceptors, ceptors ... Ceptors are cheap and skilled in a short amount of time. With a ceptor you have to know everything related to pvp like range of neuts, scrams and webs, tracking of different turrets, transversal and a lot more. So ceptors are basicly the best ship to learn pvp without dying at the next gatecamp |
Nomore Songs
Earn a Crust
0
|
Posted - 2011.10.08 10:21:00 -
[148] - Quote
Best advice I can give is look at the certificates. They show the skills to be trained and give useful info on ship mechanics, such as shield recharge being maximum at 33% shields. Where else would a new player find out this stuff?
Regardless of how the player wishes to proceed in the game, it's a fact that combat skills are necessary, so I'd advise training frigates at the least. A lot of the training is ship systems which is necessary for every ship in the game, so it won't be wasted time.
Finally, give the corporation Eve University a try. They have a wealth of information about the game, and hold classes and practicals. Plus you get a chance very early in your game to get real PvP combat when they take out their fleets. |
Naomi Wildfire
Spricer Raiden.
18
|
Posted - 2011.10.08 10:24:00 -
[149] - Quote
The Tornado ... oh wait |
Jinjiro Koresake
Eternium Ring
0
|
Posted - 2011.10.08 10:39:00 -
[150] - Quote
Well so ships for beginners after the tutorial...
In general stay away from the expensive T2 stuff at first - at low skills it will not help you much compared to the price it costs. Improving basic skills is more important. This applies to all ships (and gear).
Rifter: just to see how guns and missiles work. And to check out what the difference between armor and shield tank is. And to see what difference skills make. (Come back to the rifter every once in a while with more skills.)
Vexor: to see if you like drones. And to check how armor and shield tanks change on different ship classes. (Recommendation: try flying one of thoes with drones only and salvager and tractorbeams in the highslots in a mission)
Any of the ore ships: Miningbarges followed by exhumers to check out mining. (alternate between mining laser upgrades and cargo extenders)
Itheron Mk X: to check out hauling stuff (fitt multiple cargoexpanders)
Shuttle: hang out in systems around jita (2-4 jumps) on one of the trade routes to see what high sec piracy is :-) If you found a spot come back with a ship with cargoscanner next time and see whats in there and check value and volume.
Not exactly directly after the tutorial:
Any covert ops frigat with covered ops cloak and probes fitted: To check out low-sec, 0-sec and wormholespace (also check out the difference of the cov-ops-cloak to the other cloaks)
Occator: Harden it up to about 100k effective hp and fly it into a gatecamp - just to see how damn fast you die so you wont ever think that freighters have many hp and you can get away with loading them full and relying on hp until friends/concord arrive(s) :-)
Drake: To learn what passive shield tanking is and why everyone talks about this ship. Also check out what energy nutralizers do to other ships while you are at it. ^^ (mind the importance of range even without turrets)
|
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Destructor1792
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2011.10.08 10:41:00 -
[151] - Quote
CCP Fallout wrote:As a new capsuleer, we almost always go through the new player experience tutorial and then ask ourselves, "what's next? I want to blast everything I come across!" EVE has quite a number of ships that a new or young capsuleer could fly... but what should he or she choose? What ships do you recommend, for what purpose, and why is that ship better than any other?
Bit of an open ended question that is difficult to answer to be honest.. My best advice to a new pilot is do the career agents first and then decide what path you want to initially take.
Then open up the market & browse through the Frigate, destroyer & cruiser ships to pick one which best suits your chosen starter path.
Remember to check the certificates for each ship for an idea of what skills need to be trained to get the most out of the ship.. and check the Prerequisites tab to see what skills you need to just be able to just jump into one and pilot it (although badly to start with).
Also use Corp chat, forums, google! & ASK others for help.
You want to keep things as simple as possible for new players or they'll just get overwhelmed with too much info.
|
Asuka Solo
Stark Fujikawa Stark Enterprises
517
|
Posted - 2011.10.08 10:42:00 -
[152] - Quote
I like my carriers. The ability to rapidly deploy or move ships for other players into position across vast distances without the need to use star gates. They also provide excellent logistics support for fleets, being able to repair anything with insane amounts of remote repair power.
But big ships make fat targets and often attract allot of attention. Rightly so, the odds of getting ganked by small gangs of 5 ships are very small. However, small gangs often tackle big ships and prevent them from escaping, while they call in reinforcements to help kill capital vessels. This is where multiple carriers have an awesome defense. The ability to call on multiple Carriers to spider tank by remote repairing each other, often repairing more hit points per second than the enemy fleet can damage, thus, rendering their numbers useless.
Get 2 or more alts into a carrier alongside your main and you'll have the makings of a pretty awesome capital fleet, with enough DPS from fighters to chew through your random lone gunman pirate looking to blow up anything he comes across.. |
Taligne Ordovna
School of Applied Knowledge Caldari State
0
|
Posted - 2011.10.08 11:04:00 -
[153] - Quote
Drake, you are able to do , all missions, PvP, 0.0 PvE.
|
greeny knight
Solar Storm The Forsaken.
1
|
Posted - 2011.10.08 11:07:00 -
[154] - Quote
i wold love the covert ops anathema is it have tha ability to scan out outher covert ops
i love the nightmare because well its golden love the machariel well because its black
love my pod because its cozy o right thats not a ship
i'm to long in this game to pick a fav because every ship have his role and i can fly them all
(if i could dock every ship and din't think 5 bill for the titan skillbook is to expencive (20 bill donation is apriciated ) |
Chanina
ASGARD HEAVY INDUSTRIES Cascade Associates
3
|
Posted - 2011.10.08 11:35:00 -
[155] - Quote
Occator or other Deep space transports are best ships to carry your stuff.
They won't get ganked so easy and can fit a serious tank on them. I must admit they aren't the fastest. so if speed is what you need use the Viator instead. Can cloak and is fast in warp |
Invictra Atreides
Toward the Terra
5
|
Posted - 2011.10.08 11:38:00 -
[156] - Quote
I can't imagine this game without a BADGER (-¦~-¦) |
Eli Strange
Gravity Mining and Manufacturing Inc The Company LLC
3
|
Posted - 2011.10.08 11:44:00 -
[157] - Quote
PVE Hulk then Orca then get another account and train up to Hulk. And then you can have a Hulk loading into an Orca for High Sec mining
PVP Rifter
|
Lojak 2501
Ignus Astrum The Veyr Collective
0
|
Posted - 2011.10.08 11:56:00 -
[158] - Quote
i always had a soft spot for the stealth bombers. not really effective as a solo ship in any regard bit warp cloak capable.
t1 cruiser i thought he arbitrator was pretty nice ship (or its gall brother the vexxor but the arbie looks cooler)
|
Konsor Hinnso
Hedion University Amarr Empire
0
|
Posted - 2011.10.08 12:10:00 -
[159] - Quote
Like many others I would recommend training your frigate skills as a priority. Rifter springs to mind as one of the best
If you are planning to mine in hi sec to generate cash, don't even think of barges. Cruisers like the Vexor are far superior for a lower skilled player, and have much better survivability from the pretend PVP morons who roam hi sec ganking players who are prepared to actually work for isk.
just remember however, all the DEVS are pirates, so they will continue to do anything in their power to make it possible for said morons to keep finding new ways to gank you. |
Zibu 81
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2011.10.08 12:17:00 -
[160] - Quote
For new players there can be many ships, starting with your favourite frigate and cruiser, as they're the most fun ones.
For me the goal was always to fly a typhoon...
Because if you can pilot (and not just sit in) a Typhoon, you can pilot anything. A truly minmatar ship.
And now, 4 years into the game with over 50 mil SP I almost can finally fit and fly it (just T2 sentries and t2 cruise missiles missing) |
|
Wellfan
Snake Eyes Inc
1
|
Posted - 2011.10.08 12:24:00 -
[161] - Quote
For someone new that wants to run missions, it is the Drake,
As an experiment I tried starting with a brand new Char to see what it was like and I found if i was to train specific skills, I could be fully t2 fitted in a month and able to solo L4's! The slow bit was grinding the standings to allow me to run l4's!
Definitely gives you a good foundation to build your pvp skills on |
Caligula Ra
Void Imperium
0
|
Posted - 2011.10.08 12:26:00 -
[162] - Quote
I recommend Heavy Assault Ship as a long term goal. It'll help you in many mission running situations in both L3 & L4 |
Shei Hullud
Kosher Nostra
0
|
Posted - 2011.10.08 12:33:00 -
[163] - Quote
It depends on your "thing", surely enough everyone will run missions even in the short term, but apart from choosing a ship to run missions with it (which is the drake for most of you, no doubt in that) you have to choose what you wanna go for, and focus in that direction, and that direction only...
I for one prefer cov ops/recons, in particularly the Pilgrim if its soloing in lows/0.0 or running plexes for omnom mods/isk, or hot dropping fleets, the pilgrim does it all, that sturdy little bastard of a ship... |
Kristopher Arione
Targaryen Protectorate
0
|
Posted - 2011.10.08 13:18:00 -
[164] - Quote
For serious PvE Isk making, you need to be in a Nightmare or a Mach. Plan accordingly. |
Admiral Rufus
Lone Star Exploration Narwhals Ate My Duck
0
|
Posted - 2011.10.08 13:25:00 -
[165] - Quote
100% the rifter, once you get t2 ac's that thing kicks ass, and I have taken down battleships with them |
Shelley09
Spiritus Draconis
0
|
Posted - 2011.10.08 13:43:00 -
[166] - Quote
after reading other people 'advice' i am shocked in pretty much every way possible, are u people trying to make the next generation of eggers all care bears and easy kills?
first things u need to KNOW:
I) SHINY STUFF no matter how much juicy faction stuff or t2/faction ships u buy, u will lose it ; so if u can't afford to lose it, or would rather it not turned into scrap eventually , don't get it!, i know it looks shiny but just DON'T (even if it's a mission boat, someone is going to try to take it of -EVEN IN HIGH SEC)
II) 'DON'T MINE IF YOU WANT TO LIVE' the only places worth mining in are wh space for gas and ark, or low sec grav sites - and even with that they don't pay very well, no one told me this at first so i trained up to orca- for no good reason.
iii) HOW TO EARN BILLIONS , now when i first joined incursions had not been released and wh space was only jst up and running , so u guys have got more opportunities, but the avg pilot : when first joining, pick a faction and get a mission- active tank battlecrusier (preferably drone boat), GRIND GRIND GRIND till u get 5.00 standings with said agent or faction, sell your bc ,and get the dominix hull(or any other tier 1 bs) , buy then u should of earned 50 mil or so for the rest of the ships fitting -same again: active tank/drones, grind grind grind. p2- get in to low sec and ask someone how to scan properly- VERY SIMPLE low sec has the same about of nubs in it as high sec, so don't b scared , just get to know ur surroundings and join a low sec corp, then grind grind in ur mission domi ,and u will earn about 100 mil an hr, athough since recent lp changes t may b a tad less., right: eventually u should b training for ur chosen races carrier, after this u can run lvl 5 missions, and wit the skills for te carrier and all previous t2 ships , u can train all other races ships in a matter of months.
iv) PVP u can pvp in ANYTHING, e.g u can get noob ships to kill cruisers if u have enough, and if u lose em ; meh u get another free one ^.^ , e.g t2 frigs are a good start for kills,( other day we killed a chimi (caldari carrier) with 20 odd t2 frigs :P)
ok, thanks for reading , and for gos sake , get of highsec ASAP
|
Stigman Zuwadza
Science and Trade Institute Caldari State
0
|
Posted - 2011.10.08 15:23:00 -
[167] - Quote
I only do PVE atm and only been playing about 3 weeks. I'm not in a Corp yet so do everything solo.
As a Caldari I use the following ships.
GÇó Heron (Scanning) - Salvager / Codebreaker / Analyzer / Tractor Beam - has scanning bonuses.
GÇó Cormorant (Salvage) - 6 x Salvagers / 2 x Tractor Beams - ample high slots / good sized cargo hold.
GÇó Ferox (Mining) - 6 x Miners / Missle Launcher / 5 x Drones - ample high slots / able to defend against rats.
GÇó Badger (Hauling) - good sized cargo hold.
GÇó Drake (DPS) - 7 x Missle Launchers / Tractor Beam - ample high slots / tanks like a mofo.
For me the above covers my bases.
I think as a person that does stuff solo (atm) the speed at which you do stuff is particularly important so high slots on a ship is a must so the length of time can be reduced on tasks where possible.
Would be nice to see more ships that where capable of tanking (they might well be, I just haven't noticed) like the Drake as I'm a player that tends to stay in one spot and slowly pick off those ships around me, moving only when needed.
There you go, my noobie view.
|
Raw Matters
KRAUTZ RULEZ KRAUTZ-FEDERATION
9
|
Posted - 2011.10.08 16:14:00 -
[168] - Quote
For starter PewPew definitely the Battlecruisers (of each race). If you want to guide new players, guide them to BCs. |
AkatokuChaos
Cybec Industries
0
|
Posted - 2011.10.08 16:19:00 -
[169] - Quote
i personally like the maelstrom battleship, hurricane battlecruiser and the dramiel frigate. i also like the stealth bombers. now for starting players i would prefer the rifter. |
Euripedies
Dark Energy Research and Development
0
|
Posted - 2011.10.08 16:21:00 -
[170] - Quote
covops bomber. not too hard to get into, and with perfect missile and torp skills, its a dedly little boat. |
|
Dietrich VonMirat
University of Caille Gallente Federation
0
|
Posted - 2011.10.08 16:23:00 -
[171] - Quote
Sniper ships and Drone ships!! |
RikimaruSA
Space Monkey Golems Army of Dark Shadows
0
|
Posted - 2011.10.08 16:30:00 -
[172] - Quote
Can not go wrong with a Autocannon Punisher. |
Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.10.08 16:33:00 -
[173] - Quote
Vexor, leading into Myrm and Dominix will give just about anyone a good set of tools for experiencing different parts of the game. They are all considered "good" for both PVE and PVP, and are fairly forgiving in terms of fitting. They also have significantly more available "standard" fit types than most other ships, due to the ability to fight with no guns fitted. |
Luth Curmal
Volition Cult The Volition Cult
0
|
Posted - 2011.10.08 16:52:00 -
[174] - Quote
For a new player - the initial ship for real taste of cheap fun in Player vs Player (PVP) fighting should be the Assault Frigate (AF) of your race. These small but tough ships can really ruin larger ship pilots intentions! And allow you to punish smaller and similar sized ships. The are good for low level, low security system or null security systems mission running.
Tip 1: DO NOT rush into larger classes without a good 'support skill' base for the frigate and AF classes. i.e. Navigation, Electronics, Engineering. Tip 2: Consider training for Stealth Bomber; many larger corporations and Alliances require scouts, bomber squads. You could be shooting a Titan a lot sooner than you think! Tip 3: DO NOT underestimate the benefits of training DRONES! Many people use then to speed up the damage delivered.
Good Luck
Luth Curmal Corporation Commander The Volt Corporation (.VC.)
'The Volition Cult Alliance' (VOLT) is recruiting!
|
Jesus Rambo
Friendship is Magic The Laughing Men
2
|
Posted - 2011.10.08 16:55:00 -
[175] - Quote
For a new player, get yourself into a battlecruiser, and get well skilled into it.
The path I took was working my way up to battlecruisers slowly, then going back and getting T2 small guns, T2 frigs, T2 medium guns, T2 cruisers, T3s, and then diversifying racially.
T3s are a really great end goal to shoot for. It won't cost you tons of training, and the ability to use that one skillset for damn near anything is invaluable. |
Daranaus
Dead Pod Syndrome MORE.DPS
0
|
Posted - 2011.10.08 16:58:00 -
[176] - Quote
In my Opinion;
If your unsure as to which way to turn, follow your race tree for ships. Being Minmatar,
Frig = Rifter > Destroyer = Thrasher > Cruiser = Stabber > Battle Cruiser = Hurricane > Battle Ship = Maelstrom
In all cases I trained for the Highest skill requirement Ship in each class. The thinking being that if I can fly that one then the ones below will be cake.
No Matter What. Do not forget, Core skills are what makes or breaks Any fit. Get those as high as possable as fast as you can and if you decide to 'cross train' races later all you'll have to do is train the Spaceship command skills for the race you want.
Fly It Like You Stole It ! |
Atan Auden
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.08 17:08:00 -
[177] - Quote
Instead of adding new ships you could spend some resources to redesign the Gallente Ships, The models are not symmetric and look terrible! |
NekoGeko
State Protectorate Caldari State
0
|
Posted - 2011.10.08 17:27:00 -
[178] - Quote
Obviously Tengu \o/ |
Sulivan Mondrel
CLOVEN SKY IMPERIUM.
0
|
Posted - 2011.10.08 18:02:00 -
[179] - Quote
T2 frigate, right away, EVE Online is cold blooded and it bites you without notice, train for PvP right away |
Angry Onions
Martyr's Vengence Test Alliance Please Ignore
9
|
Posted - 2011.10.08 18:14:00 -
[180] - Quote
As an ubernoob (less than a month), i suggest your race's best frigate (rifter/merlin/punisher/why the hell are you flying gallente?) and aim to t2 fit those. This will help you with missions and pvp. After you get frigate modules t2'd, make the frigate t2, for pve go Assault Frigs cause they can speed tank level 3 missions (takes a while, but its fun). Also in PVP they could also be great in hit n run tactics, a bit expensive and better suited for missions.
Cruisers.... screw cruisers unless theyre tech2 or 3 Battlecruisers, these ships are amazing as they can do just about anything, especially the Hurricane. The drake is great too. IMO, the others are meh unless theyre tech 2 Battleships are also great ships to fly, theyre slow tho but then they can also solo lvl 4 missions and the harder sites like sanctums/havens in 0.0 . Theyre also great in gang warfare as they bring in the heavy guns and they generously give out Assbeat to whoever needs it :)
I would reccoment flying Minmatar for PVP and Caldari for PVE, or just fly a weird mix of both.
E .-+ ` ' / -+. F Your Carebear tears fuel us |
|
kasai zenpachi
Seal Team Six
0
|
Posted - 2011.10.08 18:24:00 -
[181] - Quote
Haeshka wrote:The Drake is the way to go!
It's bonuses and ability to tank lend itself greatly to teaching new pilots how to properly train skills. With the drake, you have a GREAT incentive to train an entire skill category: Engineering, with the exception of the capital ship skills. Doing so will make the character a useful pilot any time any where in the future, for shield tanked ships in general.
The ship is also not terribly expensive to purchase and fit, allowing newer pilots to get into it early on and not feel like quitting should they lose one in a mission.
IMO a newbee should train to up to battle cruiser (BC) and stop. The hurricane and the drake as mention previously is a great ship for PVE for isk making and for pvp. You can never go wrong with BC in general since they are all around good flexible ships to have. Then train your support skill, a lot of newbees forget how important those skill are. The work on getting those nice T2 ships once you have the skills to properly fly them.
After I trained up to BC and trained all my support skills the next stop for me was cruiser 5. Cruiser 5 opens up so many options from pure dps dealers like the vagabond to support ships like the scimitar, you will never be turn down for a pvp fleet and for PVE you can go for the tengu for isk making.
That was the particular way I went, everyone is different so find your own particular play style and go for it but for Gods sakes JUST DON'T FLY WHAT YOU CAN'T EFFORT TO LOSE. |
Seth Krist
Men of Wealth and Taste Ventures Echelon Rising
0
|
Posted - 2011.10.08 18:31:00 -
[182] - Quote
I stuck to my races ships. So that narrowed down some of my learning. I would have to say the important thing is to learn your core skills. The recomended skills on any given ship help you pilot it so much better. My self and corpmates have said in the past "Hey I can fly this ship", only that's it, we can only fly it, but use it to its full potential we were very far from. If your a pvp person, there are all kinds of ships even within your races to choose from. It's easy to google a name of a ship and check other peoples fits, they are usually more advanced than you can fly, but you can change them to a t1 fit or something closer to your skill level. This applies to any ship. When you get the hang of it, you can start applying this to any ship, mixing and matching parts to suit your needs. When it comes to mining, I started out in wreathe its what they gave me. For a time you can sell the raw ore, then the refined versions when your skills allow. Then eventually you will want to expand to better things, such as production. You will want to get to a retriever atleast, if your serious a Hulk. Corps always need miners. The main thing when chasing after any ship whether you need it or not, is that you have to keep in mind you will always be training skills. Its an ongoing process that everyone is doing. There is always something to be learned. I didn't pick a specific ship, cause for a new player just learning about the game is key. Things that we experience pilots take for granted they have no clue about. Its hard to remember being a new pilot, there is all kinds of aspects of Eve that make it great, good and bad, If we didn't have both we would be bored. Navigating those perils and pearls are a new player's challenge. It's going on each day, Have fun with it all. |
Rodj Blake
PIE Inc.
302
|
Posted - 2011.10.08 18:56:00 -
[183] - Quote
Clearly Amarrian ships are the best. Dulce et decorum est pro imperium mori. |
Lekgoa
Sardaukar Merc Guild General Tso's Alliance
0
|
Posted - 2011.10.08 18:57:00 -
[184] - Quote
Wow, there are some godawful replies in here. Noobs should *not* have faction battleships as a starting goal, as they require cross-training and a lot of isk, and noobs tend to die horrible deaths very frequently. For PvE they should aim for bc's first (myrm, cane, harb, drake), then the bs of their choice (probably domi, raven, apoc, or mael). PvP depends on race.
Amarr: Punisher, Sentinel, Arbitrator, and Harbinger are all good for solo or gang work, though the ewar boats take a bit more sp to fly well. Caldari: Merlin, Hawk/Harpy, Drake. ECM boats are great for gang work as well. Gallente: Incursus, Ishkur, Vexor, and Myrmidon. Blaster boats can be either amazing or complete duds depending on how they're flown, so I don't recommend them for noobs. Minmatar: RIFTERRIFTERRIFTERRIFTER. Then Jaguar, Rupture, and Hurricane.
Those are all ships that I think can be flown effectively with moderate sp and isk, without training any weird off-race skills (ex: shield brutix for Gallente, ac ferox for Caldari). Important things to remember: it's better to have good skills with a cheap ship than crap skills with an expensive ship, and never fly anything you can't afford to lose. |
Varcaus
Big Johnson's
2
|
Posted - 2011.10.08 19:02:00 -
[185] - Quote
Tengu or any other t3 really can do almost anything you can ask a sub cap to do. Maybe not well or as a new player but being able to do it all is great. (and at 500 mil for a tech 2 fit its not a bad deal) |
Swakke Amakusa
The Zeitgeist Movement
0
|
Posted - 2011.10.08 19:30:00 -
[186] - Quote
Although I am using hybrid turrets as a Gallente (got gallente ships too)
I gotta say that for a beginner, the Thorax is an awesome good cruiser, Retriever is a nice, basic good steady mining barge, but getting a Hulk is a must :D
Battlecruisers: Brutix... they look amazing, but eventually i will take a Megathron Vindicator class, for the raw heavy damage output. Taranis is a good tackler ship, Ares for a warp scrambler ship.
stealth bomber, i got no idea.
Now just to be sure, I love Gallente ships, but you do not need to stick to the ships of your race, it will just take you some more time learning all the skills and you can pretty much fly anything you like (give or take 2-3 years to learn all skills XD ) |
Rhavas
The Corporation of Noble Sentiments Sleeper Social Club
2
|
Posted - 2011.10.08 20:07:00 -
[187] - Quote
An Ode to the Hurricane, a ship I recommend to everyone. |
Mercury Hohmann
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.10.08 21:12:00 -
[188] - Quote
For a budding miner I would recommend a Bantam. Only because it's much easier to get into a Osprey, which is by far the best mining cruiser. |
Eloriena
EVE University Ivy League
2
|
Posted - 2011.10.08 22:37:00 -
[189] - Quote
Well, a lot of these posts confirm that one of the main problems in Eve is ship imbalances. The game is starting down that track where if you are not flying a Drake or a "nano fit cane" that you might as well not bother with certain corps.
I wish it were more like the days when pilot skill at fitting and flying were more important than WHAT you fly. |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
131
|
Posted - 2011.10.08 22:41:00 -
[190] - Quote
Kristopher Arione wrote:For serious PvE Isk making, you need to be in a Nightmare or a Mach. Plan accordingly.
Take it from someone who has been there, done that.
Running missions to make ISK is a dead end which will kill your enthusiasm for the game. Running Incursions is great, mainly due to the social nature and the inevitable connections you will develop.
But in the end, pursuing any activity soley for the ISK-making aspect will kill your enjoyment. The Making ISK guide has many ideas for making ISK in-game. The fastest and most efficient method in terms of converting your time to ISK is simply to buy PLEX and sell them in game for ISK.
In the meantime, I recommend that all capsuleers enjoy the power and beauty of their frigates. |
|
Maenth
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.08 23:32:00 -
[191] - Quote
As a young new capsuleer who is not yet sure what they want to do, I recommend Exequeror. It can carry drones, has good carco capacity, a good number of high/turret points and space for armour plating. It's fine for mining and fighting and collecting... a very versatile ship for its level and cost. |
OSGOD
TASSIE DEVILS OMEGA.
1
|
Posted - 2011.10.09 00:20:00 -
[192] - Quote
my advice is to skill up while finding your feet do the tutorials , as the skills go, 1st and most importanta are core skills (with core skills it will open up much ore fitting options and savea lot of mid and low slot grief in fitting later on)
2 nd armor and shirlds concerntrate on maxing your races side 1st EG: gallente armor ,caldari ,shield by this time you should be in a cruiser and sniffing BC `s ass.
in between core skills pop in gun skills here thier till you get medium guns , 250mm hybris is fine for thre BC but when skills re maxed for bc say a myrmidon you should be able to solo a couple of level 4 missions.
when missions become a bore get into a faction ship and get into incs for fleet experience but be preapred for the eve experience as thier are a lot assholes the like to hide behind an avatar and cuase grief and beware the scared bears (pirates) and the biggest scared bears of i wont mention thier name but everybody which allince dosent fight ships that can beat them
the chioce is yours on what you do how you do it and why you do it in eve that what makes this game great apart from the managements stuff ups over the last 2-3 years |
Psychotic Monk
The Skunkworks
0
|
Posted - 2011.10.09 01:00:00 -
[193] - Quote
The Tornado. Everyone should be trying to get into a Tornado.
When can we see that, Fallout? |
Hans Jagerblitzen
Autocannons Anonymous
85
|
Posted - 2011.10.09 03:37:00 -
[194] - Quote
Friends don't let friends train for Drakes!! |
ghan cosmo
Cosmo ISK Holdings
0
|
Posted - 2011.10.09 03:40:00 -
[195] - Quote
I would like to see a logistics ship that can rep while cloaked realizing that it would need a counter perhaps a drone that seeks out heat to maybe expose the logi ?? |
Codebandit
Booty hunter's
0
|
Posted - 2011.10.09 03:49:00 -
[196] - Quote
This depends on what sparks there interest. when a new player joins the game and they figure out how to navigate threw the market. they wil probably see ships that spark there interest. they will focuse on that ship then later on, they firgure out that the dont like that ship and doesnt meet there exspectations. i recomend figuring out what you want to fly. like, whatching some pvp videos or, looking at how they can be fitted to suit your style. For the longest time i loved the rifter. IMO i really love the ishkur. if new players are going for any t2 frig and want to pvp.. The ishkur is the way to go, it has great bonuses. Like drone storage and the fact that you can use 5 t2 light drones is killer. Remember there isnt anything wrong with cross training!!
|
2Quad
Buzzkill. Overwatch.
0
|
Posted - 2011.10.09 03:50:00 -
[197] - Quote
Curse. Nuff said |
Katsu Masanori
University of Caille Gallente Federation
1
|
Posted - 2011.10.09 04:00:00 -
[198] - Quote
For a long time the Myrmidon was my favorite ship, but along came the Dominix which has proven itself beyond belief for a drone boat. Having strong skills as a pilot of a battlecruiser can lead into battleship skills. For a new player I would recommend spending a great deal of time flying a cruiser and not being in a hurry to get to the bigger isk of level 4 agents. |
Gryd
Increasing Success by Lowering Expectations 0ccupational Hazzard
0
|
Posted - 2011.10.09 04:02:00 -
[199] - Quote
I WANT A SHIP THAT IS FAST AND AGILE, DOING MUCH DAMAGE WITH A GOOD TANK!!!!!
or maybe a ship type that can fit "quantum phase" modules, meaning they can phase out of normal space thus be invulnerable for a few seconds (no officer mods with crazy invulnerability times, but maybe storyline/mission modules [epic?], to make PvE more interesting?) but cant fit dps, only propulsion mods and stasis webs. imho meaningless in large scale pvp, but allows serious smartery in small scale pvp.
to abstract that idea: bring in more modules that require pve to get the resources 1. that could be interesting... espionage missions? kill missions? chasing someone doing a different mission? 2. dont make it too strict, let there be t1 mods that serve the purpose 3. dont change game mechanics heavily, introduce ships that operate within the tactical scope present at the moment
|
Roth Lord
Vice And Valour Blue Moon Alliance
0
|
Posted - 2011.10.09 04:21:00 -
[200] - Quote
Floydd Heywood wrote:The Omen is a nice boat. Medium T2 Lasers are quick to learn and the ship does good damage while still being very cheap. No drones means good for pvp and no separate drone skills required. Next step is Omen Navy which offers a lot of improvement over the Omen with no new skills required except some for the drones, and is affordable and very cost-effective for a faction boat. Nowadays the Omen doesn't even look like **** anymore. The old look prevented me from using it myself as a new player
So much about what your saying shows you are missing something. A) Omen does pathetic DPS. B) It HAS drones. C) When did it recieve a new look? |
|
eatsbabies cienfuegos
Chernovan
0
|
Posted - 2011.10.09 04:22:00 -
[201] - Quote
i've only just started playing. i'm about 3 months in i believe.
i wish i would have known when i started that i could have been flying a stealth bomber on week 4.
there aren't any rules out in null sec. that's the place to be. you don't have to check to see who you're shooting at, you don't have to check to see where the gate guns are... you just find a target and fight. can i get an amen? |
Morficus
Valarian Industries The Silent One's
0
|
Posted - 2011.10.09 04:29:00 -
[202] - Quote
I recommend The Rattlesnake. It's the best tank and drone boat there is. While it is expensive, you will do level 4 missions without any worry. You can "almost" fall asleep in the thing and still be alive. |
Gryd
Increasing Success by Lowering Expectations 0ccupational Hazzard
0
|
Posted - 2011.10.09 04:35:00 -
[203] - Quote
also, an x with good y-skills will always win versus a Z with a and b fitted. |
Pahuac Chung
Hidden Agenda Deep Space Engineering
0
|
Posted - 2011.10.09 04:49:00 -
[204] - Quote
Mad Bum2 wrote:Taranisprobably the best small ship out there. Once you've trained it fully you will have good drone and gun skills and be rdy to move on to bigger and better ships. Don't aim for titan or mom ships as once in them you wont be able to leave them safely. (If ccp created a super station that super caps could dock in say 1 per region then I might get one myself but until then not worth the long skill training and effort if you cant get out of them safely and go blow someone up in your cruiser size ship)
Federation Navy Comet has slightly more speed and firepower than Taranis at the expense of the MWD signature bonus, assuming 3 of the low slots are used for armor tank (repper, damage control, adaptive membrane). Both need good drone skills. |
Pendico
Mutronix Space Agency Novus Dominatum
0
|
Posted - 2011.10.09 06:12:00 -
[205] - Quote
I am going to advise for the newer players, those who have played EVE less than six months.
Train for your Core Competency -- Standard certification ASAP. The biggest mistake I see newer players make is jumping into a larger ship as soon as they can train it to level 1. Especially Battleships. These days I don't even bother with a Battleship in hisec (I prefer T3's). The reason I stress Core Competency -- Standard is to give the pilot more fitting choices no matter what their next ship will be.
Talk with your more experienced corpmates about your next ship and do get help from them on properly fitting it!
Also train those skills that enhance all your ships, like Evasive Maneuvering, Engineering and so on. When I was new one of my early priorities was getting into an Interceptor. The bonus I received was having to train Evasive Maneuvering to 5 which saved my skin on more occasions than I can recall (much better align times). In lowsec what will save your skin is a huge skill investment in Navigation.
If you like warring in highsec then stay in ships of Battlecruiser size or smaller.
It's always better to be in a ship you have trained to level 5 than the alternatives. |
Commander Lojak
Three Sails
1
|
Posted - 2011.10.09 07:58:00 -
[206] - Quote
ships are all well and good but what makes or breaks a ship is the fit u have my advice is this learn to fit your ship . this in and of itself is the single most difficult thing about EVE in my opinion due to the fact the there are so many variables in which you need to take into account. and rigs can make the differnce between a good fit and a great 1
if u have a 1/2 assed ship fit then u will have a nice wreck soon enough |
ElQuirko
Boxxed Up Industries
1
|
Posted - 2011.10.09 08:32:00 -
[207] - Quote
Train immediately for a thanatos. Bitches won't mess around with you if your posse rolls in in thanatoseseseseses. |
Illwill Jill
For a fistful of Veldspar
0
|
Posted - 2011.10.09 08:41:00 -
[208] - Quote
Vexor.
It's fairly easy to skill for, and it's versatile enough for most early activities. Bonus is that it uses the same skills as the Myrm, which is very good as the next goal. |
PAGAN585
EON Solutions Narwhals Ate My Duck
0
|
Posted - 2011.10.09 08:47:00 -
[209] - Quote
what is the question here? are we asking what is best for new players to fly? or are we asking what the best ship in the game is?
if we are talking about what a new player would just quick train and hop into then we are expecting frigs and cruisers. rifters, ruptures, blackbirds, merlins, omens, punishers, and so on for gallente. cause best of all they are cheap. that and if you get a group of 50 noob blackbirds and teach them just to ecm it'll be a good ol time.
in the long run tho go for a t3. it can do anything |
vovane
MaTPoCbI Northern Warriors of Valhalla
0
|
Posted - 2011.10.09 09:16:00 -
[210] - Quote
I'd recommend the Drake because it is the king of passive shield tank. |
|
Kal Gnak
Forgotten Exile.
0
|
Posted - 2011.10.09 10:45:00 -
[211] - Quote
I personaly recomand, through exp. to go for AMAR-ships, they are overall a good thing you can use for PVE and PVP due to high DPS you can run fast missions, with the best Armor tank and DPS, the same for PVP they are overall usefull (high DPS and high buffer tank, thanks to passiv resistance bonus they are deadly and though.
another thing is, you dont need amunition only lense and can switch range of weapons "on the fly" with changeing the lens
with best regards ;) sry for my english i hope its understandable
to add another thing is, even in wormhole space PVE amar has more use and omni tankability then any other Armored class ships, i played as galente and i must tell you its a pain in any way and will not recommend it (PVE and PVP gallente need to much skillpoints to be effectiv in DPS ( you need both skills high Drone-skillpoints to Sentry t2 and board weapons to T2 Large Railguns and Gunnery skills maxed, any other race needs less to get to max DPS... |
Visione
VM Labs Quo Vadis.
0
|
Posted - 2011.10.09 11:15:00 -
[212] - Quote
Floydd Heywood wrote:The Omen is a nice boat. Medium T2 Lasers are quick to learn and the ship does good damage while still being very cheap. No drones means good for pvp and no separate drone skills required. Next step is Omen Navy which offers a lot of improvement over the Omen with no new skills required except some for the drones, and is affordable and very cost-effective for a faction boat. Nowadays the Omen doesn't even look like **** anymore. The old look prevented me from using it myself as a new player
the omen does have a drone bay... and the omen dosn't have its graphics overhauled,
the maller dosn't have a drone bay and did have his graphics overhauled, but there isn't a faction version of this ship.
so next time, do some research :P you are confusing for new players :P |
Myll'Enna
HELMCORE HELM Alliance
1
|
Posted - 2011.10.09 11:53:00 -
[213] - Quote
CCP Fallout wrote:As a new capsuleer, we almost always go through the new player experience tutorial and then ask ourselves, "what's next? I want to blast everything I come across!" EVE has quite a number of ships that a new or young capsuleer could fly... but what should he or she choose? What ships do you recommend, for what purpose, and why is that ship better than any other?
What's next is:
(1) focus on becoming independent in terms of ISK or Revenue Generation;
(2) try all aspects of game for a bit to see what you enjoy most, and what suits your play style, then
(3) find a corporation you want to join
Ships, purpose and roles
In our alliance we require all members to learn covert ops ships ASAP. Here's why:
- The game is about PVP; keeping your ship, while the other guy loses his. Rookes are not so good at keeping their ships until they learn how to read systems, and how to navigate safely in any system no matter its sec status.
- Being able to move about in any operational theater (hisec, losec and nullsec) opens up the game to you and enables you to go anywhere once you have learned how to navigate losec and nullsec.
- Being able to move about during war time while eluding hostiles is best accomplished when you can cloak. Key principle: you can't shoot what you can't see.
- when you can fly cloaky your ability to move without ship loss improves a great deal;
- when new players are covert ops capable they are less prone to ship loss and this is something corporations and alliances appreciate, especially when they're war dec'd. The more losses you have to mercs, griefers and other miscreants, the more likely they are to extend war declarations and keep coming back for more easy kills. So when you can practice target denial strategies, then they get frustrated because you're no longer an easy kill.
- secondly learn how to scan and locate targets, now you're useful to any corporation and their combat fleets. Plus scanning skills help you improve your revenue generation.
- being able to covertly scout systems you're thinking about using for revenue generation or combat is important. It enables you to set up systems safely.
- to fly a covert ops ship you need to have frigate level 5. This opens up the full range of Tech 2 frigates, and stealth bombers, which gives you the ability to deliver battleship level damage from a frig! Being able to cloak and warp away means you're more effective at keeping your ship while costing any war target (wart) his.
The above takes care of your survival and value to others when it comes to working together, being part of a corporation and alliance.
Cruisers and Battlecruisers Cruiser Level 5 opens up the Tech 2 cruisers to any player. These are highly effective ships for PVE and PVP.
Battlecruisers are the sweet spot for cost effectiveness in PVP and PVE. They are capable of destroying battleships, cruisers and frigates. As has been stated in other threads here, they are found in almost every fleet engagement no matter the operational theatre. This is because they are easy to train for, and cheap to replace, yet highly effective as weapons platforms capable of fulfilling a variety of useful roles in fleets.
"The Bigger Boat Theory" is a fallacy. The natural concept and assumption is the bigger the boat the more likely I am to survive. In EVE this is not true, as that boat is only as effective as your support skills. Develop your core skills, then T2 tanking skills, then damage skills.
So rather than focus on a boat to specialize in, first spend a few months getting to know EVE and the rich experience it has to offer. Then decide on your play style and select ships that can best help you master that play style. When you join a corporation be ready for fleet roles. The first fleet role is tackler, and is the best way to learn PVP. EWAR skill is vital, but often overlooked. But skilled EWAR pilots are always welcome. Logistics pilots are always welcome. EWAR and Logistics are cruiser level 5 skills. Damage dealers is the next role, and this is where tank and damage output are essential. If you want to be an FC get battlecruiser V and skill for warfare specialist so you can provide fleet boosts.
Corporations and alliances come and go, so learn to fly a hauler so you can move your stuff around the universe. I highly recommend the Blockade Runner as this is useful in all operational theatres in New Eden and is an extremely useful ship for hauling. No pilot we've recommended this to has ever complained. They become independent and are able to safely move their stuff about. Self-reliance is a good thing.
Revenue Generation Incursions are the best way to earn revenue at this time. Battleships highly recommended.
Always buy 2 ships of the same class. Because if you lose the ship you use to generate revenue you're stuck with a low-level ship that is not as capable of helping you earn the ISK you need to replace the one you lost.
SUMMARY Ships are about play style, role and purpose. Being versatile improves your knowledge of the game and enriches your experience in short: more bang for your sub-buck!
Miners need hulks.
Good luck!
|
Hartzenen
Fairlight Corp Rooks and Kings
0
|
Posted - 2011.10.09 14:11:00 -
[214] - Quote
Don't listen to anyone and just go for Tech 3 ships (unless you are gallente, their T3 ship is useless for pve). Tech 3 ships are local uber-super-cheat thingy. They can do anything - pvp or pvp. The best farming machine in the game is Tengu, Caldari tech 3 cruiser, then legion and then loki. Proteus is the worst, practically not capable of doing pve aspects of the game. While you'll be learning T3 ships - you'll be able to pilot cruiser size ships on which you'll be able to do lvl3 missions or lower level exploration stuff. |
Xenon Vertillia
iSTRP Unleashed Dark Solar Empire
0
|
Posted - 2011.10.09 14:20:00 -
[215] - Quote
Hi Well there is alot of choices,
But in the years playing I have tried a big variety of ships, For PVP I prefer a Hurricane, it's emmense diversity and fitting possibilities is awesome, along that is a good bang for buck.
You can both make good armor tanked good shield tanked fits, and it always allow exsesive DPS.
For PVE i prefer the Absolution, it's a pretty ship and and offers strong damage. Dunno how many missions i've done in one, but it's enough ;-) The laser show in itself is a sight that you most see. |
Darnok Iksnibiks
Bifrost Investment Group
0
|
Posted - 2011.10.09 14:43:00 -
[216] - Quote
Firstly, in EVE everyone need to make ISK as loosing ships hurts, especially at the beginning of the journey. At my early days I was advised to always have separate set of ships to make ISK and other set for fun. Those ships can be of the same type.
Also pick whatever ships you like to fly not the best ones. Not many things spoils the fun as flying ships you don't like, on daily basis. Sometimes its necessary (certain ship builds) but if you don't have to, fly whatever you like not what is currently a flavor of the month.
But back to the topic -Missions: Slowly work your way toward best tier of frigates, then you can make a choice: train destroyers or skip them and go straight for cruisers. Even if destroyers are easier to fit, skill and give nice dps boost I find their tank much weaker than on frigs (are slower, higher scan signature and tighter fitting). On the other hand destroyers are good, cheap salvaging platforms which increase income considerably. Cruisers offer nice dps, good tank and can fill many roles. other than that are more perspective as can deal with L3 too. After that I recommend Battle-cruisers. Those burn trough L3 and are L4 worthy. Especially Drake and Myrmidon. Skipping BC to Battleships isnGÇÖt a good idea IMHO. Those things demands many skills to fly safe, and it seriously hurts wallet if you lose your first BS.
-Mining/trading: there are plenty of guides as many approaches are possible. Each race have dedicated mining and hauling frigates. Those are good start, then you can progress to cruisers. Then you have open path to mining barges or hauling ships.
-Exploration: with some skilling you can start that career path and its easy to do hi-sec sites. Just there is a lot of competition. Standard frigs or destroyers will work.
-Incursions: scout sites may be very good for a gang of new players. Frigates and destroyers will suffice especially with some logistic drones. ItGÇÖs awesome opportunity to feel the group game play, fleet mechanics and get in contact with some awesome people.
PVP: for me best starting ships are frigates. Everybody should start as a tacling ship. ItGÇÖs one of the most important skills in Eve PvP and should never be underestimated. Flying among bigger ships may seem intimidating but EVE is balanced in a way that any ship can threat others. ItGÇÖs not so uncommon that battleships die to frigs and other way around.
DonGÇÖt rush to certain ships. Many of them demands proper skills to actually work. Usually you will be more effective in cruiser than in poorly skilled BS. Certificates are good indicator (but be careful as those may be misleading at times.
I also advice to at least try to fly each ship classes, at least T1 version to determine what play style you prefer: fast dogfight in frigs, cumbersome but powerful battleships , **** people off with electronic warfare ships or aid your team mates in logistics/command ships.
And probably one most important lesson. Don't be afraid to Die. You will lose ship, that's is certain thing in EVE. Hi-sec is safeish not a safe place after all.
Hope that helps a bit. Feel free to comment or flame me ;)
Fly safe Darnok Iksnibiks
|
Eloise Pasteur
Vinegar Flies
0
|
Posted - 2011.10.09 15:37:00 -
[217] - Quote
In general, once you've chosen your race, I'd suggest staying with t1 and then t2 frigates for as long as possible - of your race.
Train up your core competency certificate skills, gunnery certificate skills and the weapons systems. Adding t2 frigates gives you a wider range of weapons in many cases (SB add torpedoes and bombs after all) and modules.
Personally I like Rifters and Wolves here, but there's no absolute list that you must follow - play style, starting race and the like make more difference. I still fly (well sometimes) a speed-tanking wolf and it rips through L2 and most L3 missions. Although I fly a Mach most times, when we first started looking at L4's I took the Wolf along. There are always enough frigates to annoy the big boys and a AF with good skills will tear the enemy Frigates and Cruisers apart - particularly if their webbers are webbing your mates' big, slow BS instead of you!
If you want to PVP, then Rifters are cheap to let you learn the ropes, and fit enough things to be interesting. AFs, Intys, SB and the like add to the interest and skills you can use for when you fly bigger ships.
By all means pick out for other things too - enough cruiser to fly a BC once you've started to get a good range of t2 modules for amour/shield. Enough Industrial to get a trading ship and give that a go. It will help towards a mining barge too.
Look as well at working your relevant starting profession (Soldier, Elite Soldier, etc.) skills up that range of certificates too, and your preferred defensive skill set up that range of certificates.
It might sound limiting, but if you've got a good range of all those skills to 4 or better still 5, when you get a shiny new (and expensive) ship you will be able to fly it well straight away. There will probably be room to improve (especially weapon skills when you step up a size there) but the skills to shield tank your rifter a bit, will help tank your Typhoon. |
Firebolt145
The Hatchery
4
|
Posted - 2011.10.09 15:41:00 -
[218] - Quote
Lelob wrote:Rifter>thrasher>rupture>cane or possibly cross training drake>
****, just look at what people like elite space guild or the hatchery are doing. D'aw, ty for the shoutout. |
nesdaq
Viziam Amarr Empire
0
|
Posted - 2011.10.09 16:40:00 -
[219] - Quote
Hulk? its the only freeking thing what can properly mine? |
Ptraci
3 R Corporation
54
|
Posted - 2011.10.09 16:42:00 -
[220] - Quote
This is the wrong question to ask.
The ship you fly should be determined by what skills you have, and not the other way around. It does not suffice in EVE to have the ISK to buy a shiny new ship if you don't have the skill to fly it effectively. Therefore I would say to most rookies - think about what you which role you would like to fill - will you be flying solo or as part of a fleet? That's possibly the most important question.
If you're flying solo then you need to be good at everything, and you'll be looking at a HAC, battlecruiser or battleship - because unless you have uber-skills you won't last all that long in a (faction) frigate against anyone but noobs. But if you join a corp and are going to be participating in fleet ops, then you have far more choices and require much less skill since individual skill ends up averaging out in a fleet. It's not an easy question to answer. |
|
Tobias Sjodin
Habitual Euthanasia Pandemic Legion
36
|
Posted - 2011.10.09 16:49:00 -
[221] - Quote
The ship is only as good as it is fitted and how well the pilot is using fitting and ship in any situation. |
Eojek
Black Thorne Corporation Black Thorne Alliance
0
|
Posted - 2011.10.09 17:20:00 -
[222] - Quote
While broadly true, Core Elite is an excellent beginner certificate to shoot for. That, and T2 salvagers. |
Bobbith
No Fish EVE Trade Alliance
0
|
Posted - 2011.10.09 17:32:00 -
[223] - Quote
train too a drake, t2 fit it, and then go for a tengu, once the tengu is trained for you're not far off a guardian/falcon and at that point you pretty much have it all covered. |
Why U Mad
Republic University Minmatar Republic
0
|
Posted - 2011.10.09 17:43:00 -
[224] - Quote
For starters, the rifter. Either its PVP, PVE, or anything. the rifter will get the job done. Shield tank, armor tank its your choice. Good guns, good loadouts
Your racial destroyer. Doesnt matter what you choose, you'll be taking on swarms of NPC frigs in a destroyer. plus you can re-equip for salvaging
For cruisers, I would go with the Arbitrator. Its an Ammar drone boat, but you can shield tank that thing like crazy. You will of course need good drone skills if you plan on doing any DPS, but as a beginner cruiser that can sustain heavy damage. Shield tank Arby is the best
Drake/ hurricane battlecruisers FTW. they are expensive, do awesome at basic skills, Godly at advanced T2 skills.
Missiles are OK. Awesome range, good alpha damage. but if you are targeting anything smaller than your size of ship (cruiser to frig) they can lack
Cruiser sized turrets, even the short range ones like blasters and auto-turrets can have more range than anything a frigate can equip, plus more damage as well. Be warned, tracking can be an issue on fast targets. Get a web
Drones will do the work for you. you can sick them on a target, then de-target, and concentrate on something else while the drones still dish out the dps. takes control since drones can draw aggro. that means the enemy will shoot them down.
Projectile guns.. No cap, variable damage, good tracking. Great guns to go by. Autocannons seem to be the staple in most ships
Hybrids.. eeeehhhh the blasters do awesome damage but you'll have to be in stabbing distance, railguns are accurate but not as strong as artillery.
Laser weapons. Talk about fun. Sure they eat cap but with an instant ammo change out you could be going from max range to short range in a short time. Plus no expendable ammo. Course you'll have to deal with the EM/Therm only damage but hey, if the dps is strong enough. the resistance doesn't matter. |
Malken
The Kairos Syndicate Transmission Lost
17
|
Posted - 2011.10.09 17:47:00 -
[225] - Quote
it used to be armageddons. now T1 BC's are as good as the BS are if not better due to way more mobility and versatility the BS for pvp is dead unless you do 150-200k warpins with a whole billion of them and kills anything in one shot. for any close range now the T2 commandships are the shiznits together with the T3's
i do miss my geddons that are rusting away though. [img]http://go-dl.eve-files.com/media/0703/malken_force.jpg[/img]
|
Xi Nao
Black Vice Industries Externus Hostis
0
|
Posted - 2011.10.09 19:26:00 -
[226] - Quote
It's been a long time since I've had to think about what ship is "next" for me, but the occasional new player I run in to will occasionally ask "so what should I fly?" Ask them what they are interested in, and you can give them a uniform reply:
"I want to try PVP!"
Well my friend, then Minmatar is for you! Minmatar and Amarr ships are the strongest PVP vessels in game, the usual route of progression for them is Rifter -> Stabber -> Rupture -> Hurricane -> Battleships. Thankfully, unlike some other races ships almost all Minmatar vessels basically avoid any sort of skillpoint cap and all of them will be useful to you at 2 million SP all the way up to 30 million SP.
Minmatar weapons systems are some of the most forgiving, damaging and scalable in the game and a big portion of their defenses, speed tanking, is a universal part of every other race's ships. Somewhere in those other lineups are ships that will benefit from speed tankning!
Want to break faces? Get a Rifter now and dream of 425mm Autocannon IIs.
"I think I prefer to stay safe and run missions."
One word: Drake. Okay, second word: Caldari.
Kestrel -> Caracal -> Drake -> Raven is the oldest combination (sans Drake) of safe, defensible, and utterly reliable PvE ships in Eve Online. Many fads have come and gone with PvP ships, but in 8 years this "opinion" has withstood all the tests of time, EFT Warriors, countless patches and re-balances, and the release of new ship lines.
Maximizing your shield tanking will benefit you with Caldari and Minmatar ships, and all races have some limited access to missile launcher hardpoints, so you'll get a bit of use out of those skillpoints wherever you go. Caldari vessels also specialize in electronic warfare, which is a great addition to any gang PvP, if you chose to level up those skills I can't think of a fleet commander who's going to poo-poo a willing Blackbird or Scorpion pilot coated in jammers!
"... Aw, but I made this Gallente character..."
I'm so sorry. Here *hug* let me try and ease the pain.
Gallente ships are functional, powerful, fast-ish, and drone skills are a big part of the "quality of life" skill training that every pilot will eventually do, but, the potential of Gallente vessels really falls flat when compared to the other ships in Eve. You can certainly train up to a Megathron or a Hyperion, and you can take them into PvP or PvE and you can make a mark in those arenas, but, you'd be having a much easier time in any other race's ships.
The Amarr tank harder and hit harder, the Minmatar are faster and hit (way) harder and the Caldari have significantly more reliable weapons systems, bonuses to long range guns and room for drones. You'd just be handicapping yourself in short and long runs.
There are people out there who squeeze every last drop of performance out of their Gallente ship fits, if you can find them and if you're really determined, you can learn. I'd train Gallente ships second.
"*Click character portrait, see True Amarr*
Okay, so you like Amarr, that's okay too. The Amarr ships are fantastic, while not as easy-mode as Minmatar are for PvP or Caldari for PvE, Amarr ships have buckets of merit to go around. Laser weaponry scales extremely well into the very late game and some of the Laser-focused ships in the game like the Imperial Navy Armageddon and Sansha's Nightmare are incredibly powerful in the hands of a character with enough skillpoints to use them effectively.
While you're going to be stuck slogging through missions in a Maller or an Abaddon or PvP in a Punisher or Armageddon, remember: One day you will have access to the Legion, Absolution, Pilgrim, and maybe some day the Paladin and when you do, no segment of gameplay will be obfuscated from you... except maybe becoming a dedicated electronic warfare pilot.
I guess the point I am trying to make is that while in the short-term Amarr ships suck compared only to the ease with which other ships perform in the same areas, in the long run Amarrian engineering is a powerhouse to be reckoned with. |
Wendelgard
Herrscher der Zeit Property Management Solutions
0
|
Posted - 2011.10.09 20:52:00 -
[227] - Quote
Xi Nao wrote:[...] "I think I prefer to stay safe and run missions."
One word: Drake. Okay, second word: Caldari.
Kestrel -> Caracal -> Drake -> Raven is the oldest combination (sans Drake) of safe, defensible, and utterly reliable PvE ships in Eve Online. Many fads have come and gone with PvP ships, but in 8 years this "opinion" has withstood all the tests of time, EFT Warriors, countless patches and re-balances, and the release of new ship lines.
Maximizing your shield tanking will benefit you with Caldari and Minmatar ships, and all races have some limited access to missile launcher hardpoints, so you'll get a bit of use out of those skillpoints wherever you go. Caldari vessels also specialize in electronic warfare, which is a great addition to any gang PvP, if you chose to level up those skills I can't think of a fleet commander who's going to poo-poo a willing Blackbird or Scorpion pilot coated in jammers!
"... Aw, but I made this Gallente character..."
I'm so sorry. Here *hug* let me try and ease the pain.
Gallente ships are functional, powerful, fast-ish, and drone skills are a big part of the "quality of life" skill training that every pilot will eventually do, but, the potential of Gallente vessels really falls flat when compared to the other ships in Eve. You can certainly train up to a Megathron or a Hyperion, and you can take them into PvP or PvE and you can make a mark in those arenas, but, you'd be having a much easier time in any other race's ships.
The Amarr tank harder and hit harder, the Minmatar are faster and hit (way) harder and the Caldari have significantly more reliable weapons systems, bonuses to long range guns and room for drones. You'd just be handicapping yourself in short and long runs.
There are people out there who squeeze every last drop of performance out of their Gallente ship fits, if you can find them and if you're really determined, you can learn. I'd train Gallente ships second.[...]
|
Jason Edwards
Internet Tough Guy Spreadsheets Online
2
|
Posted - 2011.10.09 21:32:00 -
[228] - Quote
As a newb I trained up the laser catalyst. That got nerfed.
I trained up the 2500 omni dps shieldtank myrm. That got nerfed.
I trained up the nano dominix and nano vexor. Those got nerfed.
I trained up the nosdomi. That got nerfed.
I moved out of lowsec to 0.0 and the predators all flew lowdps fast ships. So i jumped back in the nerfed shield tanked myrm and cruised around solo without a care in the world. Occasionally small crap would tackle me and die. I could then go kill rats with the exact same ogre setup. Real Life nerfed me back to highsec.
I trained a good mission running dominix just before the lp store introduction and was making bigtime isk with very few hours/day. That got nerfed with invention bigtime... as well as salvaging becoming more popular.
I started getting into exploration and trading probes from the seeds supplying like 10 major regions. That got nerfed by bpo. So I got bpos and started building tons of probes and i dumped lots of isk into probes. Suddenly that got nerfed and probes were way way cheaper then what I built them at... suddenly I couldnt sell my stock for a profit. I lost loads of isk to that nerf.
Right about the same time I trained for a torpedo raven back when they used to fly 90km or so. That got nerfed.
I started to realize that whatever I do gets nerfed. So time to train everything. Now I can fly all t1 ships except for the mintar and caldari capitals. I can also fly all amarr and gallente ships including titans.
CANT NERF ME CANT NERF ME. |
Nova Soldier
ROMANIA Renegades ROMANIAN-LEGION
0
|
Posted - 2011.10.09 21:51:00 -
[229] - Quote
Next Ship on the list - Supercarrier
Why - Because it has a better tank than a Titan and can do a lot of damage. And in a pack with 20 of them i can fight a 100 man blob, for they cannot kill me |
PsychoMikoD
Darkstorm Corporation
0
|
Posted - 2011.10.09 23:51:00 -
[230] - Quote
the rifter is the best standard frigate in the game IMO... like a few others have posted pick a ship you like and want to fly and learn it too its fullest.. Rifters are great for learning pvp cause you can fit one out really cheaply and have a great time.
main thing is though get your core skils up early on, it makes a big difference. i.e. engineering, electronics, mechanic, and navigation. and as your flying around in your new ship exploring, trying missions out, maybe out to low or null sec for some pvp you can focus your skills towards your next goal.
pay attention to what bonuses the ships give you, if they give you weapon specific learn that weapon up and specialize.
feel free to contact me in game for any questions i will answer anything to the best of my knowledge |
|
Pent'nor
Pent'nor Independent Gallente Partisan
0
|
Posted - 2011.10.10 00:20:00 -
[231] - Quote
When I first started, the only thing I knew was that I liked drones and there was already a clear path to take for a new solo missioning drone user.
Range Tanking (3 ionic field projectors, some drone link augmentors, one small gun, and an afterburner) The idea is to aggro the entire room with the gun and then send out the drones while staying at max targeting/drone range (kitting). This is an easy tactic and works all the way to a dominix. I used this because the skills needed to effectively range tank is not all that much.
Ship progression Imicus--------Vexor-------Myrmidon-------Dominix
Advantages: 1. These ships are cheap and no tech two stuff is needed to make Range Tanking work.. 2. You can outfit these ships in many ways once you have the proper skill set. 3. It is possible to semi afk missions. 4. No need to train gunnery to effectively use a drone boat. 5. Easy to change damage types with drones.
Disadvantages: 1. They are not meant to be a heavy dps tank, so don't expect to aggro the entire room and then just sit there while drones kill stuff. 2. Loosing drones due to a new mob popping up or kitting them outside of the grid and they change targets is common in range tanking a lvl 4 mission, but can be minimized if paying attention. 3. The dps output isn't the best around, but gets the job done.
Once I reached a dominix and could do any lvl 4 mission, I wanted to be even lazier (semi afk) yet at the same time increase my damage output. There are more reasons than that for the next ship progression, but this was mine.
Passive Tanking (3 core defense field purger, shield rechargers, shield power relays, and any resistance stuff if needed) Worm-------Gila--------Rattlesnake
Advantages: 1. You can aggro the entire room and basically just sit there tanking all the damage, while drones kill stuff 2. Using missiles rock for not caring how close or far you are from a target. 3. You can semi afk 4. easy to change damage type with both drones and missiles 5. They have huge drone bay capacities
Disadvantages: 1. The skill set needed to effectively fly any of these ships is rather large. 2. Making these ships passive tank mean you will have very little cap to play with, but with proper skills, you don't need cap. 3. They are very slow unless you give up some tank for an afterburner. (personally, i'll deal with the slowness and keep the tank) 4. They are hella expensive and even more expensive to properly fit. 5. Passive tanking can at times be worrisome because your shields are usually between 40-70%, once they hit 30%, get out quick because you are about to die. I'm sure there are many people out there that can say a billion or multi-billion isk ship is nothing, but for most of us it is a rather large amount and would take a long time in a dominix to make it back from just missioning. Another reason to ensure you have the proper skills, so you don't get into trouble like that. 6. Must keep an eye out for anyone that enters your mission area. The rattkesnake can still be ganked by groups and may be targeted so they have a cool kill mail or deals in selling rattlesnakes and the things they use, so by killing you means they increase the demand for another ship.
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Lilith Shedim
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.10 04:09:00 -
[232] - Quote
I'd say Abaddon simply because it's relatively inexpensive price and the fact that you can do level 4s with it, turn it into a ghetto logi, or do incursions with it. Kind of opens a lot of doors. |
Machiavelli's Nemesis
Angry Mustellid
2
|
Posted - 2011.10.10 08:14:00 -
[233] - Quote
Initially, aim for a Hurricane (sexy thing #1).
Then later, a Loki (gorgeous) |
Alica Wildfire
Federal Investigations Agency
19
|
Posted - 2011.10.10 08:16:00 -
[234] - Quote
First of all I am preoccupied as a Minmatar pilot. If you fly anything else, drop it, reskill Minmatar. :D
But serious, there's a reason for that. Minmatar ships are fun. I have been in a mission in a Drake recently -the first time in all my three years and a bit of EVE- and I hardly was able to overcome the urge to vomit. It's a very, very, very boring experience. The Drake is no ship. It's a sickness.
So -yes- if you want to mine hulls, fly Drake.
If you want to play EVE do something different. First of all whatever you do, try to do it right. So flying a good frigate is a good start. Take a Rifter, skill it to five, have fun whatever you do. Skill a Thrasher, have fun.
If you do well in frigate class vessels, go to cruisers. Don't go to battlecruisers, because you might think "yay, they are much stronger, larger, better", but you really lack skills in the beginning. And flying L3 in cruisers is much more fun anyway. Many people say that the Rupture is the best Minmatar cruiser and if you fly it with double repairers in a mission, that might be. Some say the Stabber is it.
I have helped a lot of new pilots and many failed in those two ships, even if I love them and prefer to offer them to fly the Rupture. But the Bellicose was much more successful in the end. Because you need a lot of skills that you don't have in the beginning of your career for Stabber and Rupture. So try out the Bellicose. Many say it's a ****-ship but that's wrong. What they do not recognize is, that the Bellicose is a range tank. It's the only Minmatar ship that does decent damage on range due to Artillery, Missiles and best of all a huge drone bay.
A good friend of mine is doing L4 in that cruiser. She tried to use Hurricanes but after losing a lot of them in L4 she always falls back to her beloved Belli to really make money. Yes, it may take a bit more time. But it's hell of a fun and you don't need much money. You don't need much skill. You don't lose much if you pop. All in all that might be not only the best choice it is also the most fun choice.
Fit the Belli with some shields, artillery, missiles and good drones. Keep your afterburner running, remain distance. Together with your low signature and high speed it's almost invulnerable to everything that might come after you. It's easy to skill. Easy to fly. Fun, because you have to use your brains.
Whatever choice you do in EVE. Chose the fun. Not the efficiency. You learn better by this, become a much better pilot. I have sawed through the Drakes of five year old Drake All-5 captains with a Rupture in a halve year old toon with hardly skills on 4 (but Rupture-5! Yay! Win!). Drake is the way of the braindead. Mind that. If you are a crazed little lass like me you'll love to fly L4 in Rifters or Claw Interceptors. Yes, it's possible. You will also love to try the near 200 DPS Breacher with rocket setup somewhere. Use your imagination, not your pocket calculator. That's rectal-centered.
Go for the fun.
Fly Minmatar. FREEDOM, PUNK & AUTOCANNONS |
Mike Whiite
Progressive State
0
|
Posted - 2011.10.10 08:44:00 -
[235] - Quote
When I started Eve I wanted to try everything, still do to be honest.
If you're like me and want to try out as much as possible I recomend the following:
Train core skills, defence and primary weapon skills to standaard and get a battle cruiser: It's said before that you can't go wrong flying a BC, what ever you're going to do it will be usefull.
BC's in my case a Drake give you a steady income from which you can try out some new stuff.
Once you can fly your BC properly, focus on maxing out frigate cruiser and industrial so you can use a wide spectrum of t2 ships. and you can check out the the many options this game has.
Focus on your racial ships first, before jumping to other races.
A lot of people tend to advise to find a corp soon, I personaly waited a while before joining a corp since you have more time to figure out what you want to do.
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Alica Wildfire
Federal Investigations Agency
19
|
Posted - 2011.10.10 08:46:00 -
[236] - Quote
GǪand go kill a Drake a dayGǪ FREEDOM, PUNK & AUTOCANNONS |
Meyiza Heer
SuperNova Labs
0
|
Posted - 2011.10.10 09:27:00 -
[237] - Quote
Rifter -> Dramiel (or Wolf)-> then sit back and enjoy the ride up the skill queue mountain
I love that the rifter can be flown literally as a beginner's ship but with so much versatility that a well skilled pilot can still use it effectively as a weapon of choice years afterwards. It's even one of those ships that looks good ... like a good looking bull terrier!?!?
In a game of 'rock paper scissors', someone's always going to be able to wrap your ship up, slice it and dice it, or beat the cr.. hell out of it. So from that perspective you might as well make A choice, and enjoy it. The rifter is that 'cheap-mobile' from the dodgy yard, that just 'does the job' well, and has character. (You could always name it 'rusty' i guess).
The rifter was the first paid for ship I got, and it stayed with me for well past its trade up time. By the time I felt like jumping into something truly better, (I had trained the skills for bigger classes of ship, but as is one of the prime rules of Eve, had realised that a licence to get into a hull meant less than nothing without the myriad skill requirements to fit one out properly) I discovered a second hand pirate ship, and so bought a Dramiel.
Yeah, a Drammy, clearly not a noob ship, but a great, fast, hard hitting, drone carrying rabid rat, that i'm sure many of the MUCH more experienced pilots could share a tale (tail? ... rabid rat ... doesn't matter), about.
Anyway, that's me two isk's worth. Like many of the other respondents to this thread, I like the Rifter a lot. I reckon I would have gone down the path of getting into a Wolf had I not come across the Drammy, (out the back of nowhere, covered in hangar dust, and still fitted with large rigs from an earlier life).
I got into a Wolf much later on, very nice, with glowy red bits, definitely a rifter on 'angry steroids' ... but I just missed my little rabid rat too much to change.
MH |
Alica Wildfire
Federal Investigations Agency
19
|
Posted - 2011.10.10 09:53:00 -
[238] - Quote
Meyiza Heer wrote:Rifter -> Dramiel (or Wolf)-> then sit back and enjoy the ride up the skill queue mountain
True word. Never forget if you fly straight T1 ships that there are faction or even pirate faction variants, that are easy to skill, hard to beat.
The evil brother of the Rifter is the Republic Fleet Firetail. You get it from all those TLF mission runners at Rens for an apple and an egg nowadays. Means something about 14 million isk, that's less than a Wolf and it's maybe better. Wolf is fine but not performing so well as the Rifter against frigates (no tracking bonus, which kills so much of the theoretical DPS). The Dramiel is nowadays something between 60 and 80 million isk, but if you get in trouble you pop like a frigate if you are in a L4 with it.
So better try the Stabber Fleet Issue, that I mentioned above, that's to fly with plain cruiser skills, has DPS almost like a battlecruiser, is small, fast and with that efficiently tanking L3 and L4 for about 80 millions ISK investment. That's less than a Dramiel and better than a Dramiel.
With 170 to 200 millions you can go for the Cynabal cruiser, which would really rock. If you fly this in missions you'll have a lot of fun and no problems to get down everything. It will perform better than a badly skilled battleship and outperforms most battlecruisers.
So the advice is if you do something, try to do it right. First fly correct frigates. Means frigate on 5, small guns on t2, the 1x skills on 5 like engineering, electronics, mechanics, drones, which all can be done fast and in a month. With that you are already evil. With Rifter, Firetail, Dramiel (Gallente Frig has to come up to 4 for that) and after that Bellicose (or Stabber/Rupture), Stabber Fleet Issue, Cynabal (need Gallente Cruiser 4).
Then stuff the pockets with money, fill up the gaps in the skill tree. Do what you want, PvE, rock in PvP or Ferengi with trading (industrials is something that you learn "on the fly" in a few hours, so I don't mention it). But keep the fun up.
And go kill a Drake a day. Really, I mean it. FREEDOM, PUNK & AUTOCANNONS |
Raz Matas
The Big E Broken Chains Alliance
0
|
Posted - 2011.10.10 09:58:00 -
[239] - Quote
As a noob mission runner the Drake is going to be your ultimate goal, it is the ultimate noob mission running ship. As a miner you're going for the Hulk or Mackinaw. As for PVP, I can't say because everyone has their different preference. My own preference I like the Republic Fleet Firetail, great speed/maneuvering, decent dps, a wonderful ship to fly into battle everytime in solo duels, shame my last one got blown to bits ;) Seriously there are not enough ships. |
Benteen
Perkone Caldari State
0
|
Posted - 2011.10.10 12:10:00 -
[240] - Quote
Personally, a Raptor Interceptor. If you're up for joining an alliance and entering null sec these can be really handy as in null there's always scouts and tacklers needed (you'll probably need a few though as they're not exactly tough and tend to be targeted pretty early on, they rely on speed and agility to survive so Micro warp drives or Afterburners are a must).
They're fairly cheap and can work really well as a combat - interceptor, I used them for tackling and combat as they can be very effective against frigates and other interceptors with the right fitting (not necessarily using the correct parts for getting the bonuses so you'll need to cross train different frigate class weapons and find the ones that fit and work best for you). |
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Irony Maiden
Doomchylde Industries Virtue of Selfishness
0
|
Posted - 2011.10.10 12:21:00 -
[241] - Quote
Gryd wrote:edit: trolling removed. fly ships you can afford to lose!
Best advice so far. |
Charles Lee Ray
Liberty Prime Enterprises
0
|
Posted - 2011.10.10 12:56:00 -
[242] - Quote
I always go with the Drake (typical Caldari) as it is a fairly inexpensive ship and easy to fit. With excellent tanking capabilities and awesome missile bonuses, what more could you ask for? |
Rias Bane
Thundercats
0
|
Posted - 2011.10.10 14:12:00 -
[243] - Quote
I would go minmitar and start with the rifter, there's a good reason so many people suggest it and the Assault Frig Variants are excellent too, then go Thrasher and aim for a Sabre, it's a great ship even in empire as it is exceptional for taking out frigs even the fancy faction boom boxes like Drams and Daredevils, and opens up all sorts of doors for Null Sec too.
Then Go rupture (500dps in a t1 cruiser , lovely!) and start aiming for the Hurricane then Tempest/Maelstrom.
I would go for Minmitar in generel as they are multi discipline meaning the the supporting skills for engineering and electronics can be easily transferred to other races as can the secondary gunnery skills and primary and secondary missile skills can also transfer meaning access times to efficent use of other race vessels is greatly reduced minus the specific recon/ewar based skills. In short they take the longest to master and use well but they are the skeleton key of Eve they focus on transferrable skills and as such ar excellent for opening up new doors as you develop as a player...go minmitar, the options from there are endless.
Plus I would add having been core caldari for pretty much my fist 18months in Eve, you will envy the vesratility and speed of minmitar ships and will hate the training times to cross to them from missile only boats.
And as an experienced falcon pilot I can say I'd rather come up against a falcon than a rapier or a huggin because if they catch up to you, you aint getting away :(
However if you wanna just grind missions the drake is for you Via the Merlin/Kestrel and Caracal route, all good boats but limited imho |
darkdooku
Abraxsys Bloodbound.
0
|
Posted - 2011.10.10 17:00:00 -
[244] - Quote
Most fun Level 4 Amarr boat: Bhaalgorn. Not typically known for PVE, but it is nearly indestructible if flown right and can solo any level 4 and finish it with ease. If that doesn't fit your wallet here's a ship great for passively missioning: Dominix, solid tank and drones bring the dps. Also T2 large pulse destroy, so if you are training lasers, definitely train t2 pulse,wish I had trained it sooner.
For starting off ships, I flew a Punisher that could run lvl 1s and 2s with ease and even some level 3s (not very efficient though). |
Alaric Faelen
Native Freshfood Minmatar Republic
0
|
Posted - 2011.10.10 17:14:00 -
[245] - Quote
fairly new player myself, here is my .02
Don't worry about 'better' ships, worry more about a better character. As mentioned, the Nav and Engineering skill trees are more important than a new hull.
The path of progression for most pilots is similar at first. Usually an expensive PvE fitted ship for missions/mining/COSMOS whatever- then a bevy of cheap, throwaway frigates and cruisers to PvP with. Forget the mountains of 'this is the uber build for this boat' nonsense and fly them cheap. I could care less about 'best named' or tech II modules on a 200k frigate I expect to lose in under a minute- all the modules in the world won't make you a better pilot, so if you are a mission-runner type, outfit throwaway ships with loot where possible. Doesn't matter if it's the best of the type or the most basic.
So that is my advice- pick up skills to fly a couple races' frigates to 5, choose a frig favorite so they are cheap and available- Rifter, Kestrel, etc- and outfit them with loot where possible. Go out and fight- solo, small gang, whatever.
Learn on these throwaways. No, you will not automatically lose without that extra 2% bonus for using a looted module instead of spending isk on the best named or whatever- at least not so much as you can simply say "If I had that 3% more of DPS/range/etc then I'd have won"- take fitting advice and web sites are suggestions, not gospel. Combat in Eve is not won or lost on EFT. Don't be a spec sheet pilot!!!!!
The tech II frigs are fairly versatile, but beyond that tech II ships quickly become very very focused (usually in support of a fleet) and actually offer less options for play. EW and Logi, for example, see very limited use outside of PvP. While the ships are certainly cool, chances are you won't be needing them until you are experienced and filling specific roles in a fleet.
Not that I claim to have played my toon perfectly- but for what it's worth, here is what the past six months have led me to for ships- Fly 2 races frigs to level 5, another to 4 Cruisers to 5 for one race, 4 for two others BC's to 4 Stealth Bombers, Electronic Attack Ships, and Interceptors
Haven't gotten into BS sized ships yet. Can't really afford to buy one, less likely to be able to lose it in PvP, and to be honest I am more useful to any fleet in a smaller ship.
New players may be looking at weeks of grinding low end missions or mining to even afford a single tech II ship, much less be able to afford it's loss. I've owned two SB's and lost them both after killing a single ship with each. Bad luck- 60+mil lost. That's PvP in Eve.
Lastly, let me suggest something I dislike myself-- given the choice between an isk-making ship and a fancy PvP boat- go with isk. For example- right now getting into a Drake is on par with the cost of a Hound when all outfitted. The payout diff between level II and III missions is huge enough that getting the PvE ship and grinding even more PvE is usually worth it so you can get those better PvP hulls faster. Loot is also better so using loot for outfitting is feasible. It may be hard to set up yet another PvE ship (especially early on when you run mostly solo) instead of getting that shiny SB. However, that better PvE ship will likely keep you in PvP ships far longer than that SB.
Instead of getting better ships, get better at flying the ones you can already. Nothing better than a YouTube vid of a Rifter popping some massive ship costing 20 times as much.
|
Annie Anomie
Shadows Of The Federation
4
|
Posted - 2011.10.10 19:52:00 -
[246] - Quote
T1 frigs, T2 frigs, T1 cruisers.
I learned in the Taranis.
I think T2 frigs are a fair way to learn. Quick to train for, give you some options, lots of reasonable choices. Get you to train good support skillz.
If you can't get into the frig thing then you should probably find a cruiser that works for you. It's hard not to recommend the Rupture. It's such a superb ship.
Big fan of the shield fit. |
Mortrius
Defenders of Order
7
|
Posted - 2011.10.10 20:42:00 -
[247] - Quote
I have to say that after two accounts over the last several years, you should start with a racial cruiser, then work your way into a racial battlecruiser. The cruiser skills will be useful later on, and battlecruisers are always useful. You can make ISK or fight, and they will last you more than enough time to get your support skills high enough to take on more specialized ships. |
Bravega
Fleetworks ROMANIAN-LEGION
0
|
Posted - 2011.10.10 21:20:00 -
[248] - Quote
I like Caldari, missile boats are easy to use and all you have to worry about is the max range of your missiles and the size of the ship your trying to kill. The rest of the race's have guns or lazers where you have to worry about min range and max range, you also have to worry about. out of all the Caldari ships I fly I like the drake the most. you can set it up for PVE or PVP with ease, it's great is large numbers.
With good battlecruiser skills the drake can be extreamly hard to kill |
Lieutenant Brooker
Space Morons Something Posing As Meat
1
|
Posted - 2011.10.10 21:50:00 -
[249] - Quote
Khaemwese wrote:Guardians and Scimitars, because having the "I won't let you die" button is more important than the "I win" button :)
To the contrary, having the "I won't let you die button" leads to you being able to press the "I win" button. |
Andy Landen
Cryptonym Sleepers
2
|
Posted - 2011.10.10 21:56:00 -
[250] - Quote
Deviana Sevidon wrote:Train Drakes and anything passive shield-able, just as everybody else. The balance problem has been ongoing for a very long time and might go on a few years more until CCP begins to see a pattern. The Time Dilation is already in motion on the test server to solve that problem. Active tanks will soon have their place in blob warfare. |
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KowKow
Science and Trade Institute Caldari State
0
|
Posted - 2011.10.10 22:20:00 -
[251] - Quote
Seems like almost all the ships have been promoted in this thread. Frigates are fun, the Rifter is the best. But in Cruisers, there are different variations. I am assuming a new player is one with under 2 months of skill points. In which case, frigates, cruisers and BC's would work nicely. The thing about BC's is that you can run missions, do pvp, and hold up against incoming fire and not pop immediately.
Now lets quickly think about a new player with lo skills who want to live. I would probably say, the cov op ships are great because you can cloak... but with low skills, I would assume a new player can tank anything in either shield or armor very effectively, so I would suggest a FAST speed tank setup. You can get your need for speed simply by using a microwarp or an afterburner on your ship. This would probably work best in tandem with a frigate or a cruiser for the new player.
Assuming you like to go fast, not worry about tank because well, you have no skills, and like to stay alive at little cost, a frigate/cruiser thats speed tanked will be your best bet within say 2 months of starting. Once you can tank with armor or shield a little better, and you have speed tanking under your belt, you can move on.
The best part about learning to speed tank is not that is your best chioce as a new player, but as you get better and buy more ships, you'll understand how to speed tank them too, which is a seriously effective method for the avid pvp player. So its a skill that you will use in the future as well. Nothing learned is unused, ever. Some of the top players speed tank ships like the t2 Vagabond, the Cynabal, and the list can go on....
That's my 2 cents... |
Philpip
Masonic Templar Warfare Industries
1
|
Posted - 2011.10.11 03:35:00 -
[252] - Quote
Jeicam Mmis wrote:Hulks are best, please train more hulks!
Lol, does that mean the next Hulkaggedon is almost here |
DeMichael Crimson
Republic University Minmatar Republic
38
|
Posted - 2011.10.11 05:03:00 -
[253] - Quote
Wow, I can't believe I read every single post in this thread. All had good advice. A lot of them said it depends on what the new player want's to do. Only a few said what the new player should do.
I'll also say what I think the new player should do.
Train up the core fitting skills as soon as possible. This will make it much easier to fit up any ship you decide to fly.
Do not rush into larger ship class until you've got good high level skill set pertaining to that ship class. Level 4 or 5 on all skills.
Make sure any fitted ship you fly, including Implants and Medical/Jump clones, can be easily and quickly replaced with ISK or Assets.
Never wait to warp out if things start to go bad. He who fights and runs away, lives to fight another day.
Last but not least, have fun.
Good luck to you all.
|
Leshiye
Shadow Haven Silver Twilight Enterprises
0
|
Posted - 2011.10.11 05:59:00 -
[254] - Quote
When I began in Eve, it became apparent that level one missions were not going to rake in a massive amount of ISKies for me. I tried everything to make things better for myself. I was combat minded and wanted to have the most powerful weapons I could get to blast missions to smithereens and move quickly up the ranks via sheer brute force of Will.
But Eve is not so much an instant gratification Mecca, as I have come to appreciate. Planning became the name of the game after a couple months of finding my way to that realization. I downloaded EveMon and Eve Fitting Tool and planned out my training track and chose my next ship based upon the kinds of missions I wanted to run in Empire Space. The Ship progression went something like this:
Merlin (Taught me the basics.... the very raw basics) Coercer (cheap, good DPS and very fast) Drake - FOREVER... Because it is the most incredible ship in the game (and most hated) Cerberus (dumped bc I had no clue about speed tanking) Drake - For more Forever bc it is constantly and forever the one ship I can and do rely on for all the weird stuff I run into. Night Hawk - When you get to this point, you are semi skilled and running level 3's and maybe 4's Solo. 58 million Skill Points in and this **** is still my preferred mish running ship. Nothing else is faster and it has an AFK level 4 mission tank on it after you spend some quality time on your compensation skills for shields.
Key point here is, STAY SMALL.
Stay small and fast.... it usually either makes you victorious or keeps your butt alive.
Fly safe
Lesh |
Salvia Olima
Carnivale. Merciless.
5
|
Posted - 2011.10.11 06:46:00 -
[255] - Quote
Dramiel. It has one of the best survivability in the game and not that hard to train for. Slippery little boat. Choose a cloaky tengu or two for wingmen, go out and hunt for ppl. |
ShadowNeo29
Atlantide corp Ares Protectiva
0
|
Posted - 2011.10.11 08:29:00 -
[256] - Quote
Drake is the best way for begin in EVE. |
iNFoRMaLiTY11
Lone Star Exploration Narwhals Ate My Duck
1
|
Posted - 2011.10.11 09:56:00 -
[257] - Quote
As amarr, go for arbitrator, get T2 modules and at least mediocre drone skills, after that you should know whats your future path.
For other races ship ther are smarter people than me here. |
Dannerkongen
1st Recon
0
|
Posted - 2011.10.11 10:26:00 -
[258] - Quote
DOMINIX. |
Lostinthesofa
Raptus-Regaliter PURgE Alliance
0
|
Posted - 2011.10.11 10:41:00 -
[259] - Quote
My absolute favorite ship is the thrasher and sabre both in look and flying although you cant do really high lvl mission with them or do any pvp outside a huge fleet its my favorite ship to fly spent my first months in it :) my second favorite ship is the hurricane xD |
Umbriele
Natural Inventions Solyaris Chtonium
2
|
Posted - 2011.10.11 11:19:00 -
[260] - Quote
Obelisk is my favorite, no need to think about fitting |
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Kelmor Malbeth
HellJumpers Corp Indecisive Certainty
0
|
Posted - 2011.10.11 11:44:00 -
[261] - Quote
not really for new players, but T3`s have a lot of versitility, although i`d guess the ship i fly the most is a blockade runner... quick into and durring warp, warps cloaked, can use covert jump bridges, and has a bit of a cargohold. although notthing beats a freighter for sheer haulage.
in summary it`s a case of the right ship for the job, but for new players i`d recomed getting racial cruiser to 5 to open up the t2 / t3 cruiser choices to have some fun with. |
Shad0wsFury
Habitual Euthanasia Pandemic Legion
0
|
Posted - 2011.10.11 13:10:00 -
[262] - Quote
Thanks CCP, your new forums are AWESOME.
I spent like an hour writing a helpful advice-laden post, and when I hit the "POST" button, all my text disappeared and nothing was posted. Ballin'
So instead of being constructive, I'll just say F-you CCP.
New players: Don't bother training for any ONE ship, CCP will change things anyway and the ship you spent 6 months training for will SUCK BALLS and you'll have to start training something else, so CROSS TRAIN.
Also, properly fit your ships, no sense in flying a crap fit failboat to your doom, at least fit your ships right (T2 fittings, if you can fit them, go DOWN the size ladder till you can), and find someone who knows what they're doing to teach you PvP.
PVEers: I have no idea what you should do, lol shooting rats and/or rocks is boring as hell, imo. |
Indorian
Reunincapacitators Nabaal Syndicate
0
|
Posted - 2011.10.11 13:31:00 -
[263] - Quote
Stitcher wrote:No contest - it's got to be the Rifter. It's quick and easy to train for, and so good that experienced pilots can work miracles in them. Plus of course the Jaguar and Wolf are IMO the best assault frigates out there. It's just an excellent ship that everybody should fly, even if they have to cross-train.
the Kestrel comes a close second, mind you.
This times over 9000. The Rifter will teach you everything you need to know about pvp combat if you give it time.
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Aston Bradley
Through the Looking Glass
2
|
Posted - 2011.10.11 13:34:00 -
[264] - Quote
Shad0wsFury wrote:Thanks CCP, your new forums are AWESOME.
I spent like an hour writing a helpful advice-laden post, and when I hit the "POST" button, all my text disappeared and nothing was posted. Ballin' .
QFT.
I copy before sending anything now. I hope CCP fixes this soon, it's really annoying and can discourage us players that just want to help new citizens.
|
Mother Fokker
Miner Tech
0
|
Posted - 2011.10.11 15:18:00 -
[265] - Quote
If you think you will stay in eve for long train either artillery or missile boats. They are more versatile in damage types dealed. Since i am unfamiliar with missiles though here is my lest of ships a Novice should aim to perfect in order to have the Ultimate fun in game.
Rifter Rupture Cyclone Tempest
once you got the isk go for the mighty Machariel. Its a ***** to train for perfection but once you have all its needed skills to L5 its as exciting as throwing turpentine in a baby's bathtube.
For laxed travelign around go for the Viator. Good tank can warp cloacked and can transport allot of stufff around.
oh, i allmost forgot. HULK there is no denying it, best ship in game. |
Kais Rah
The Red Exhilez Chaos Theory Alliance
0
|
Posted - 2011.10.11 15:32:00 -
[266] - Quote
Not to pissoff anyone who enjoys using the raven or navy raven, but I have to disagree with it being the top PVE ship for the caldari, I've used one and truth be told I like the rattlesnake much more. It is the only ship that I know of that you can jump into a lv4 (and some 5's) release the drones and go watch a movie or get a bite to eat without worrying. though if you get one make sure to get your shield,drone and either torp or cruise missile skills up high enough to really make good use of them. Finally don't be cheap on the fitting, if you just laid down 550 mil to buy the ship splurge a little for some faction resistance amps you'll make your money back pretty quick doing 4-5's , no need for faction invulns though (unless you really want to spend that much extra)
As for PVP. gotta say Minny all the way, A Tempest with Either tec 2 autocannons or meta 4 ones is pretty beastly. (put a pair of neuts on it too for extra fun) |
Lothar Krellum
Oberon Incorporated Morsus Mihi
2
|
Posted - 2011.10.11 15:38:00 -
[267] - Quote
Two step wrote:Bhaalgorns are clearly the best. Noobs should be shooting for flying one of them... :)
Most noobs cannot afford a ship that costs nearly a billion isk just for the hull. Drake is a more likely ship a noob will look at buying and to be honest i think the Drake is the best ship in the game for newbie pilots looking to do missions etc at a price they can afford and be able to do level 4 missions with ease.
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snake1972
Sonic Industries Sonic Kitties Preservation Society
0
|
Posted - 2011.10.11 17:39:00 -
[268] - Quote
What should a noob train for? That's a tough question. Whatever it is they should have skills to equip it. I like the Rifter or Rupture. These are 2 solid ships that you can equip well with meta 3 and 4 mods and still have a well fit ship. I think noobs rush to battle cruisers to quickly. I think the battle cruiser needs to be mostly t2 fit in the mids and lows with meta 3 or 4 in the high. Noobs who loose BCs early have a tough time getting new ones. Noobs remember if you can't afford to loose it don't fly it! |
Syllar Stobar
Rubicon Extraction Services
0
|
Posted - 2011.10.11 20:45:00 -
[269] - Quote
Having recently brought several players into Eve for PvE play I have to say that the people I've managed to keep playing Eve all followed the drake path.
The Drake Path: Kestrel->Caracal->Drake Train fitting skills, Standard Missiles up to 3, Missile Launcher Operation 5, and lots of Engineering skills. Toss in Jury Rigging 3, Shield Rigging, a couple levels of Electronics and Weapon Upgrades, Afterburner 4, and finally Hull Upgrades 4. Toss in Heavy Missiles at the end and you can have a mostly tech 2 fit tanking Drake in about 17 days.
It takes another 15 or so days to get Tech 2 missile launchers which you want only for their cost efficiency over Arbalests though you may need to add another 5 days to that for better fitting skills to handle their additional power grid/CPU cost.
That means they can get into a well fitted drake in about the time it takes for their "refer a friend" account pass to expire. Though, once they sub theyGÇÖll have about 4 hours of training to get into the drake. They should have plenty of money if they did the Tutorials and the Eve starter epic arc which I also highly stress to my new to eve friends.
A couple of reasons into why this recommendation: I spent about an hour and a half trying to explain to a friend how Projectile Damage works. In contrast I spent about 5 minutes explaining the complexities of missiles.
In summary: Missiles: Your Targets speed, Sig Radius, and Distance matter. The Smaller the target the less damage you do, the faster the target the less damage you do, if itGÇÖs out of range you do no damage, use EFT to figure out your range. Train Missile skills to ignore most of that when you have time. Finally, new players should only worry about two ammo types for missioning, Kinetic against almost everything, and EM for everything else (because of the 15-25% Kinetic damage bonus based on training). Ignore assault missiles for PvE, their damage bonus is crap compared to the range loss.
Proper turrets are much MUCH worse to explain: for Projectile, Hybrid weapons, and Lasers you need to know about, speed, sig radius, distance of enemy, distance for falloff, distance for optimal, angular velocity, tracking speed, damage type, capacitor use, and ammo type (short range/medium range/long range) which all affect your damage. Then youGÇÖll want to use Eve survival to look up damage types to know what ammo you should bring as youGÇÖll want Medium range improved tracking for most targets, and low range High damage for harder to kill targets. Depending on the mission you may also want long range low damage ammo as youGÇÖll deal more damage at max targeting range if youGÇÖre using artillery. Compound this by the ridiculously short range of Autocannons and Blasters and the horrible tracking of artillery and Pulse Lasers and you now need mechanisms to fix their flaws which is either tracking enhancers and webs for Autocannons (so you can hit the fast moving swarming frigates which seems backwards but even with their better tracking speeds they are still too low) or Drones, Missiles, and Afterburners for artillery as anything that gets close and moves fast is pointless to try and kill with those gunsGǪ
Another hour later I have a confused friend.
Drones are actually easier to explain but their training time and ship availability make them less of an option. Few people want to fly lima beans through space, and even if they like the idea of drones getting into a drake is a good start as you then go into a Gila which is a solid level 4 mission runner in my experience. Alternatively you can fly some very nice Pirate ships (the ones I recommend to my drone friends) but they are incredibly expensive compared to their non-faction versions.
Of the five people I have helped bring into the game three are currently playing. They ALL went missiles and Drake. The other two tried to do something different. One went Hybrid Guns (as much as I tried to sway them from that route) and quit because it took them 2-3x as long to clear missions as the missile boats did. The other went drones and got bored before they really got into any of the interesting aspects of the game.
Of the people playing Drakes, one is heading towards a Caldari Navy Raven, one is currently flying a ridiculously over powered Tengu, and the other is heading towards Covert Ops/Stealth Bombers with a Tengu mission runner.
I would have loved to bring more players to Minmatar but my own experience with the race has been one of jealousy. While it will eventually pay off, the training time is extreme. What I have noticed is that my friend in the Tengu that started three months after me has a significantly easier time killing in level 4 missions with a similar tank. His Tengu can pull 400dps at maximum targeting range (80k), and a passive shield tank with an EFT value omni-tank of 400 on a good looking ship. To get anywhere near those DPS numbers in my Loki I have to use drones and short range ammo meaning I have to be within 15k of my target. To get anywhere near that range I have to use long range ammo that hits for only half of what my short range ammo does. The ship is powerful and a really good place for new players to target for level 4 missioning. With the flexibility it offers they have several avenues they can start exploring to see if they enjoy that gameplay.
Thus, the drake is a great way to set up a player for mission based financing of their careers. ItGÇÖs pretty easy to bring a 3 week old player into level 4GÇÖs with an experienced pilot to help clean up. TheyGÇÖll only be pulling 150-200 dps but theyGÇÖll be able to survive long enough with a basic tank to at least leave the mission if they get too much aggro. Inside a week or two of moderate missioning (2-3 hours a night, or 10-12 hours a week) they should have enough money to fund whatever ship they want to get into next.
_WAter_ |
Zillam Reynardine
Red Soul Black Dream
0
|
Posted - 2011.10.11 21:18:00 -
[270] - Quote
Dominix.
I **** you not.
The Dominix is one of, if not the most versatile battleships around. And, as far as battleships go, it's one of the cheapest (Jita prices are around 50m at the time of this post).
Want to solo mission for quick, easy ISK? Stick combat drones in your potato, mount some salvage and tractor beams (or guns, if you'd rather blast things and don't care about the salvage), and go. Dominix can trivially active armor tank L4s. (I spent my first six months or so flying a Domi doing exactly this while I skilled for the Ishtar and Proteus; the only thing I ever feared were Blood Raiders and their NOS).
Want to mine? Same deal; drones and mining lasers.
Want to fly PVP? Find some friends, pack cheap drones and your favorite set of guns. Don't forget to buffer tank the hell out of your spud.
You'd rather do logistics? Sure, the Dominix can do that. Repper drones, remote armor/shield reppers in your highs, go!
Mind, the Dominix is not the best at what it does. The Ishtar is a better droneboat (and can passive tank, if that's important to you), the Proteus is a better PVP slugger (300k EHP buffertank fit), there are entire classes of mining boats and logistic boats that can far outstrip what the Dominix can do...
...But the Dominix does all of these things, and it doesn't fail horrendously at any of these things - and for a newbie who doesn't know what they want to do, the space spud is a good way to explore several different paths. |
|
Vetruvius Valinor
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.11 21:25:00 -
[271] - Quote
I've always been partial to the Vexor myself. Easy to get into and fairly light training to make it a good Mission runner. It's a great start anyways.
People suggesting BC and higher need to think, we are talking about the next ship for a Noob. Those ships aren't really realistic to move into quickly, not if you want to fly it with any of the skills needed to fit it properly and not if you want to be able to afford to loose it and get another one and fit it with no trouble. |
FloppieTheBanjoClown
The Skunkworks
111
|
Posted - 2011.10.11 21:49:00 -
[272] - Quote
I only fly Amarr ships, and prefer cruisers over the larger hulls. Here are a few favorites.
Harbinger: It's a cheap workhorse that can get you started doing almost anything. Legion: It does exploration, PVE, PVP, and covert ops with shiny Amarr style. Pilgrim: My latest toy, I find that cloaky warfare suits me well. Imperial Navy Slicer: Because wheeeeeeee |
FloppieTheBanjoClown
The Skunkworks
111
|
Posted - 2011.10.11 22:18:00 -
[273] - Quote
Syllar Stobar wrote:Having recently brought several players into Eve for PvE play I have to say that the people I've managed to keep playing Eve all followed the drake path.
The problem is that if they EVER decide they want to move beyond PvE and get involved in any kind of PVP, they'll have a significant retraining process to get access to a lot of the good PVP ships. I made the switch a couple of months ago and am VERY glad my skillset is in Amarr and lasers; I can move to another race and turret type in less than a month and keep my near-perfect gunnery skills. |
Drevdek Keltis
Murderers Inc.
0
|
Posted - 2011.10.12 02:33:00 -
[274] - Quote
Minmatar for PVE Caldari for PVE |
Drevdek Keltis
Murderers Inc.
0
|
Posted - 2011.10.12 02:33:00 -
[275] - Quote
*Minmatar for PVP |
Aston Bradley
Through the Looking Glass
2
|
Posted - 2011.10.12 07:26:00 -
[276] - Quote
Drevdek Keltis wrote:*Minmatar for PVP
This is true... for now.
I wouldn't focus on a faction to either PvP or PvE as things in eve constantly change. You might focus on Minmatar for months only to get a patch that nerfs Minmatars ships. Every faction as at least a few ships to either PvP or PvE well. Minmatar just happens to have a greater number of good pvp ships, that's all.
The only thing that should motivate your choice of faction is the combat style. Want to use lasers at long range? Go Amaar. You prefer close contact fight or drone boats? Go Gallente. |
Anshio Tamark
Avitus Lugus
3
|
Posted - 2011.10.12 07:54:00 -
[277] - Quote
If you want a durable, versatile Ship, go for the Myrmidon. It can do anything, except throw missiles at stuff. It can use any kind of gun, because it doesn't get a gun-bonus (meaning "throw medium Artillery or Autocannons on it"). It can do any type of Tank. And it can be a great back-up-Logistics. Oh, and did I mention it can double as a Field Command Ship?
If you shield tank it, you get 6 low-slots for Gyrostabilizers, Tracking Enhancers and Damage Control Units. If you Armor Tank it, you get a tougher tank that can run 2 T2 medium armor repairers sustainably, while having your med-slots free for either EWAR or Cap-recharging. Either way, it's a great, versatile ship. The Drake is also a pretty okay ship, but it's not as versatile. It is only good at hurling missiles at stuff and Shield Tanking, because of its resistance bonus.
For a more fun ship, go Rifter. Nothing beats the Rifter in versatility or awesomeness. Mostly because anything you can do, you can do in Rifters. Maybe except for soloing a Titan... |
KUNEVSKI
Evolution of Gods Conquerors of Coffee
0
|
Posted - 2011.10.12 08:23:00 -
[278] - Quote
hmm....BRUTIX..... |
Wacktopia
Sicarius. Legion of The Damned.
3
|
Posted - 2011.10.12 11:57:00 -
[279] - Quote
Ishtar. Because of those little friendly drones and 5:5:5 slots. |
claire xxx
Veto. Veto Corp
5
|
Posted - 2011.10.12 13:43:00 -
[280] - Quote
A lot of great advice on ships from a great many experienced pilots here.
For new pilots the Rifter is great. There's no better PvP experience than being fleet scout and tackle in a Rifter. It's cheap, durable, easy to fit with quickly trained skills, and is always useful.
The Harbinger, Drake, Hurricane, and Myrmidon are all great ships once the newer players have skilled up a tad bit, and made enough Isk. I highly recommend the Myrmidon for missioning as you can do either a great passive shield, or armor buffer or armor-local rep tank and you have a ton of drones to offset the fact that your guns are not given a bonus.
Of course I'm an older player, but personally I like the Cynabal best. I've flown a majority of the sub-cap ships in Eve at one time or another, and found the Cynabal to be the best fit for me. I have a myriad of reasons ... but the biggest is that because of real life disabilities (I'm a quadriplegic) my physical reaction times are a tad slower than most people. The Dramiel is entirely to quick for me and I find that I cannot fly it manually very well. The Cynabal gives me speed and agility that directly compensate for my disabilities, without being faster (or more) than I can fly.
I do fly a variety of other ships, such as the Dramiel, Hurricane, Abaddon, etc, etc., as fleet needs arise, but my preference is always the Cynabal. |
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Syko5150
Open University of Celestial Hardship Art of War Alliance
12
|
Posted - 2011.10.12 14:42:00 -
[281] - Quote
For new Players they should focus on Frigates. The piloting skills you use and perfect in frigates translate to all the bigger shinier ships. Also focus on core skills first before worrying about the top damage skills. All the skills like electronics, engineering, shield management , shield operation, mechanic etc... all help make any other ship you move up to better.
Also if you fly the frigate you can worry about being good and not worry about the cost of replacing the ship. Remember new players don't have huge wallets.
For new players wanting to learn how to survive in scary Null Space I suggest they get some training in a good corp.
http://ouch.artofwar-alliance.com/showthread.php?tid=2400 teaches Null survival.
Personally I think High Sec is scarier then Null Sec Space. I at least know who is going to try and kill me in Null.
|
Pierre Dumonte
Mortis Noir.
0
|
Posted - 2011.10.12 16:48:00 -
[282] - Quote
Vetruvius Valinor wrote:I've always been partial to the Vexor myself. Easy to get into and fairly light training to make it a good Mission runner. It's a great start anyways.
People suggesting BC and higher need to think, we are talking about the next ship for a Noob. Those ships aren't really realistic to move into quickly, not if you want to fly it with any of the skills needed to fit it properly and not if you want to be able to afford to loose it and get another one and fit it with no trouble.
the vexor is a great ship. however drone skills are required to make it truly effective. But you are correct that this is a good starter ship for missions etc.
The Thorax however is also a great ship. Good damage, especially with the drones, its maneuverable and fairly fast.
Both of these Gallente cruisers are a must in your hanger at any level of the game in my opinion.
|
Burtzum
Pacific Mining and Manufacturing Co-operative Nox Draconum
1
|
Posted - 2011.10.12 20:39:00 -
[283] - Quote
for PvE: - Train a Drake for lvl 3 missions. Also train probing and hacking skills... Because missions are really boring and its nice to take a break and run combat sites or hacking sites. The drake can also handle C2 WHs fine. If you have a buddy in another drake, C3 WHs are doable.
- Next train for the Tengu to do lvl 4 missions and be more efficient in WHs (if you wanna risk it).
- You already trained Caldari Cruiser to 5 to get into a Tengu, so go ahead and train for a Basilisk next. Now you can get into incursion fleets easily.
By this point you should have a good amount of ISK but be bored out of your mind. PLEX a second account and train Minmatar ships for PVP and leech ISK off your PVE character. |
000Freedom Fighter000
Endless Frontiers
0
|
Posted - 2011.10.12 21:00:00 -
[284] - Quote
The Drake. Its not only a swiss army knife in terms of flexibility (good for up to level 4 missions as well as solo and fleet PVP) but is known to some as a 'Pocket Battleship' - both destructive power and superior survivability in a surprisingly agile package. For new pilots, the Drake is an essential step on the way to conquering the EVE universe. |
ELOW Sat-Com Control
Republic Military School Minmatar Republic
0
|
Posted - 2011.10.12 22:53:00 -
[285] - Quote
OK so i am going to through my view
i am focusing on two ideas at the moment...solo missions and earning plex to yes keep playing
so i am going to simply address a few ideas i hold important
number one...no matter what ship you fly, the slowest part of eve is free flight in normal or dead space
to increase your income per hour and to just speed things up train your science skill to level four immediately
first off this game is rocket science...train science...keep it at the end of your queue training to level 5 until its done then look at your skills available period
back to my point \ science level four gives you small tractor beam...that means 19 km less free flight SLOW PLAY per wreck or wreck group to pull those SOLID triangles to you...empty triangles are exactly that empty wrecks
second...learn to fly the destroyer of any / all races...i actually like the Gallente because of the
three DRONE
this is space...we are human...there are no monsters here but other humans...humans in space use robots...robots kill for you ...robots don't demand you target more than once...they don't even need that if set aggressive
train all kinds of robots in time...but for sure you need drones to level three for and scout drones to at least two or three
but this is for ships.. so yes other than those ideas on top of any ship i agree destroyers battle-cruisers and cov-ops (someday soon ) |
Pwnched
Caldari Provisions Caldari State
0
|
Posted - 2011.10.13 00:02:00 -
[286] - Quote
This thread is as useless as the in game help channel. Doomsday ibis ftw! But if you insist : frigate> destroyer> cruiser> battlecruiser> battleship. Its not rocket science. Do not go for t2 ships until you are comfortable in understanding, fitting and piloting a t1. |
Flyinghotpocket
Ascetic Virtues
2
|
Posted - 2011.10.13 02:00:00 -
[287] - Quote
New destroyer hull. something so that t2 destroyers arnt fully dedicated to 0.0 ****. how bout a lolsec dessie? |
David Grogan
The Motley Crew Reborn
57
|
Posted - 2011.10.13 02:12:00 -
[288] - Quote
CCP Fallout wrote:As a new capsuleer, we almost always go through the new player experience tutorial and then ask ourselves, "what's next? I want to blast everything I come across!" EVE has quite a number of ships that a new or young capsuleer could fly... but what should he or she choose? What ships do you recommend, for what purpose, and why is that ship better than any other?
honestly battlecruiser after finishing noob school
destroyers even with high skill points are rubbish unless u got swarms of them and even then only trashers are good
destroyers need a tad more hp and a lil bit more speed & the amarr coercer needs another mid slot
most t1 cruisers are very role specific and for noobs that presents its own problems. while they are fine for higher sp players most of the t1 cruisers dont really cut it for noobs........ perhaps a generic mission grinder cruiser for noobs should be looked at. |
Dr Djago
Republic Research Corp
3
|
Posted - 2011.10.13 03:19:00 -
[289] - Quote
I got SO excited reading the title of the news, I thought CCP was letting us pick the next new ship in game.... Then as i read on... meh.. |
Ender Bloodclaw
Dagger Echelon
0
|
Posted - 2011.10.13 05:01:00 -
[290] - Quote
it all depends on what you want to do. its a hard thing to say use THIS ship, instead of all the others. I would say if you are working towards a pvp career, go with your race's battlecruiser, pve the BC's aint bad either. Being pretty new to the game myself, I went with a cov. ops platform first because i felt i could learn more by sitting on the sidelines of the fight and watching, instead of actually fighting. I was wrong.
|
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Vyl Vit
Cambio Enterprises
62
|
Posted - 2011.10.13 08:21:00 -
[291] - Quote
Good question. Let's see...new capsuleer...hardly any training, hardly any dough ray mi...
The progression is frigate/destroyer/cruiser. Battlecruiser ices the cake, but your skills should be up to par...depending on the race (Caldari - shield skills, Minmatar/Amarr - armor skills, Gallente - drone skills).
So...Minmatar (start with the best ;-) As was said above, the frigate target for Min is the Rifter. It's a fabulous ship. Newer players may have to use mods for cap/power. It's fast and rat-a-tat-tats with those auto-cannons.
Destroyer class? The Thrasher of course. This is a serious ship - a real frig popper. Though your Rifter will be forever your buzzing little MG, the Thrasher gets you started thinking in terms of warship. The skills you need for this one gets you started on understanding skill progression visa vis fitting a ship. With all those extra guns, the Rifter starts seeing a lot of time in the garage.
Cruiser class...Min has two good choices, but you come to a fork in the road here. I like both. The Stabber is honestly one of the best looking ships in the game. The Rupture is honestly one of the oddest looking (imagine a Spanish galleon with the front end sawed off.) The Stabber calls for shield skills. The Rupture wants armor tanking, but can use shield tanking (toss a coin). Since the tendency is to work toward that Battlecruiser, and the Min BC of choice is the Hurricane, armor tanking training starts in earnest about now. The Rupture is tougher, can hit at range with some force and doesn't require quite the skill the Stabber needs. But, I kept flipping back and forth with these two because, well, they're both FUN.
My staff car now is the Fleet Issue Stabber. So, I guess it won out in the end. Pick one???
Stabber. Hands down.
To her it doesn't matter much.-á It's chasms have been leapt, and she leans upon the skepticism of her chosen fate. |
Nick Bison
Bison Industrial Inc Thundering Herd
0
|
Posted - 2011.10.13 13:19:00 -
[292] - Quote
As I started as Gallente, I decided early on, to stay with their ships initially.
The destroyer Catalyst was my favorite for early mission running. It's combination of good speed and the 125mm rails allowed me to dictate the range of engagements and walk thru all level 1 missions and most level 2's.
Then I got a Thorax. Still had my rails and added drones. I stuck with railguns as blasters are so horribly borked (then and now). Good ship, watch your tank, nice firepower, solid drones and respectable speed. ran most of my level 2 and 3 missions in this one.
As I was still focusing on rails and drones, my next step was a Myrmadon. It can shield or armor tank (I experimented a lot) had good firepower, a little slow but with the large drone bay, a good selection could always be carried. I ran the Myrmidon in level 3's and also level 4's initially. Can be done but, sure can get dicey and some level 4 missions you just can't do. All in all, a good boat. |
Raneru
The Scope Gallente Federation
6
|
Posted - 2011.10.13 15:58:00 -
[293] - Quote
My standard answer to this is "Get a rifter" because they are the most fun you can have for the price. Or a Merlin if you must be Caldari.
If you'd rather go straight to T2 I'd recommend the Taranis as they are very versatile and have an amazing ability to survive fights in the right hands. |
Zillam Reynardine
Red Soul Black Dream
0
|
Posted - 2011.10.13 22:01:00 -
[294] - Quote
Anshio Tamark wrote:Mostly because anything you can do, you can do in Rifters. Maybe except for soloing a Titan... You just need more Rifter. |
Andy Landen
Cryptonym Sleepers Moon Warriors
6
|
Posted - 2011.10.14 04:04:00 -
[295] - Quote
Zillam Reynardine wrote:Anshio Tamark wrote:Mostly because anything you can do, you can do in Rifters. Maybe except for soloing a Titan... You just need more Rifter. Don't fly ships worth more than a 1-2 bil ISK. A new player should not even think about flying a capital ship for at least a year after committing to training all core skills to 5 and then many expensive cap skills to 4-5. If you try to fly one before then, you will probably lose it soon, and get poor performance until then.
Caldari for the ECM, Amarr for the omni armor tanks, and Minmatar for the long range webs. Armor fleets tend to be slow.
Frigates are great ships out in 0.0 but not in low sec as gate guns tend to pop them fast. If you want to fly in 0.0, then most any frig is a good idea with 2-3 Nanofibers and an mwd/ab, but one with a covert ops cloak is an especially good idea. Get the Sentinel or Kitsune to level 5s on all helpful skills, and then move to the corresponding cruiser: Curse/Pilgrim or Rook/Falcon. Put simply, no one likes a red Rook, though few people notice a blue Rook. You see, a blue Rook gives no direct logi aid, so people don't see your role in keeping them alive by protecting every fleet member from dps by jamming the reds. ECM is high on the primary list, and given that they tend to have no tank, logi struggle hard to keep them alive. They typically pop in seconds after they appear, usually. An expensive occupation unless you fly with high tank and logi support., which almost never happens. The best you will see typically is a Scorpion with its gimped, but long-range ECM, or a blackbird, which doesn't even have the range. EWar could be great, but it tends to lag out and get alpha'd before you even notice it on the field
If you go for the popular battlecruiser, then get it to level 5 with all related skills and proceed to the command ship. I would suggest the Harbinger and then Damnation. Everyone loves the bonuses of their command ship pilots. You will be high on the primary list, sometimes rivaling the logis, and as such must be continually locked up by the logis for immediate support.
But if you want to be THE most important ship in the fleet, train LOGISTICS to 5 and get into the Guardian with all related skills to 5. You will be the top of the primary list, the top of the new fleet formation wish list, the top of the jam and damp list, and the BOTTOM of the killboard list. |
DIVINE INQUISITOR
Dreddit Test Alliance Please Ignore
0
|
Posted - 2011.10.14 10:19:00 -
[296] - Quote
If you are stepping into eve and been playing for little bit I strongly recommend skilling for Bc class ship.. Probably best to date will be hurricane, due to its versatility i.e can be armor tank can be shield tank plus you can have lot of customizations such as neuts, missile launchers, warfare links and a lot more plus not to mention its great DPS! It is one of the Best ships for any occasion ;-) .
Second place I would advice drake, yes its boring but don't let drake to be under estimated it has one of the strongest tanks and its great for missions and pvp. In fleets it can act as bait ship due to its tank, it has great range with missile launchers and you will feel comfortable in battle when you don't need to worry much about range with your heavy missile launchers ;-).
After that I recommended myrmidon for a bit more exp pilots that can control their speed and multitask very well.. Its versatile since it can be customized for your needs and can be deadly for tacklers with having duel webs fitted on it. And if you pimp out correctly it can have very nice tank or buffer of 80k ;-)
And lastly Harbinger is not very popular since it really lacks much versatility and its cap usage but it has great potential for its dps which can be compared to hurricane and very good buffer.
Whatever the choice there is always ship for any situation ;-) I prefer T3, vindicator or nightmare for fighting outnumbered or males for fleets. But everyone develops their tastes as they progress through game.
Whatever the ship makes sure you have the skills to fly it sufficiently good cruiser pilot can take down bad bc pilot anytime or even bs ;-)
Worst thing most eve players fail at doing is they train for ship and don't train other skills to fly it sufficiently and people like me end up destroying them in matter of seconds... |
Andy Landen
Cryptonym Sleepers Moon Warriors
6
|
Posted - 2011.10.14 13:28:00 -
[297] - Quote
DIVINE INQUISITOR wrote: And lastly Harbinger is not very popular since it really lacks much versatility and its cap usage but it has great potential for its dps which can be compared to hurricane and very good buffer.
Whatever the choice there is always ship for any situation ;-) I prefer T3, vindicator or nightmare for fighting outnumbered or males for fleets. But everyone develops their tastes as they progress through game.
True to Test, this is utter fail. The cane, with all its "choices" simply requires that much more training to make use of those "choices." The harby is probably first on my list because it armor tanks and leads to the powerful armor command ship, the Damnation. The T3 is a bad recommendation because any new player is bound to lose it and besides the huge ISK lost (emo quit) there is skill point loss for those who cannot leave their ship before it is destroyed, which is most people. Vindicator is just a bil ISK asking to be popped and so is a Nightmare. When outnumbered, those are the last ships on my list to jump into, and NOT EVEN then. Fail.
Fail Test. Similar to their fail of aborting their own Titan build. Never listen to Test for pvp or 0.0 advice. They have good practice with pve on the other hand, getting popped, trolling, and wasting ISK. |
DIVINE INQUISITOR
Viziam Amarr Empire
0
|
Posted - 2011.10.14 15:56:00 -
[298] - Quote
Andy Landen wrote:DIVINE INQUISITOR wrote: And lastly Harbinger is not very popular since it really lacks much versatility and its cap usage but it has great potential for its dps which can be compared to hurricane and very good buffer.
Whatever the choice there is always ship for any situation ;-) I prefer T3, vindicator or nightmare for fighting outnumbered or males for fleets. But everyone develops their tastes as they progress through game.
True to Test, this is utter fail. The cane, with all its "choices" simply requires that much more training to make use of those "choices." The harby is probably first on my list because it armor tanks and leads to the powerful armor command ship, the Damnation. The T3 is a bad recommendation because any new player is bound to lose it and besides the huge ISK lost (emo quit) there is skill point loss for those who cannot leave their ship before it is destroyed, which is most people. Vindicator is just a bil ISK asking to be popped and so is a Nightmare. When outnumbered, those are the last ships on my list to jump into, and NOT EVEN then. Fail. Fail Test. Similar to their fail of aborting their own Titan build. Never listen to Test for pvp or 0.0 advice. They have good practice with pve on the other hand, getting popped, trolling, and wasting ISK.
Are you raging about the fact TEST kicked you out or you actualy trying to make valid points?... Please leave your personal feelings out of the way. Also since you are new in cryptonym sleepers you probably havent done research I was one of your lead fc in cryptonym sleeprs and this is perfect example why I left cryptos due to people like you showing your immaturity... This post is to help newer players and I never suggested they should use nightmares I simply stated this is what i prefer...
Learn to read and further more looking at your killboard you should be last person giving mouth on how to pvp and what ship to fly.. so go back to hole you crawled back little low sec pilot... |
Andy Landen
Cryptonym Sleepers Moon Warriors
6
|
Posted - 2011.10.14 22:27:00 -
[299] - Quote
DIVINE INQUISITOR wrote:
Are you raging about the fact TEST kicked you out or you actualy trying to make valid points?... Please leave your personal feelings out of the way. Also since you are new in cryptonym sleepers you probably havent done research I was one of your lead fc in cryptonym sleeprs and this is perfect example why I left cryptos due to people like you showing your immaturity... This post is to help newer players and I never suggested they should use nightmares I simply stated this is what i prefer...
Learn to read and further more looking at your killboard you should be last person giving mouth on how to pvp and what ship to fly.. so go back to hole you crawled back little low sec pilot...Moon warrior.....----------> LOOOOOL
TEST didn't kick ESC, they simply offered us the option of leaving with no option of staying. Ironically, it was all about another really good FC (like you), ShadowandLight.
My valid point is that a new player should be careful about flying expensive ships, because an alliance like Test can just go back on their word and destroy your Titan before the build is even completed. Yes, an entire alliance can change you from blue to red, and then nullify their promises and destroy your Titan, even though you play by all the rules and follow the agreement honorably. If you train for an expensive ship, be prepared to watch friends destroy it for the lols. Applies to all expensive ships.
PS: Good logi pilots don't have much of a killboard. I am one such. |
taque
Suddern Comfort
0
|
Posted - 2011.10.15 17:57:00 -
[300] - Quote
Takatii wrote:tinman44 wrote:Caldari t2 cruisers are merciless, as well and the Tech 2 nighthawk. Don't blaster fit a Deimos, you will just lose it right away. Rifter is the best cheap ship in the game, no contest. many of the minny ships are outstanding in their class. it takes less than a week to have a rifter peaking in performance, and it shines. However for money making, you cant beat a drake. Myrmidon is great for gallente L3 and L4 missions as well.
A lot of people are mentioning Tech 3s... The proteus is a useless brick, usefull only for Cyno bait. Skill for a tengu/loki if you want to solo large PVE engagements. You can tank ANY L4 in a properly fitted T3, however, the tanking can be confusing for some players, and I've seen a lot of newer pilots lose their 1 bil isk ship because they had small shield boosters or were relying on speed tank and fast dps. to preserve your sanity/iskies, go for pure tank, which should be able to boost 600-800 shield every 3 seconds with 80s-90s resists.
Poor Amarr. Useless brick, huh? LOL! You obvioulsy never used one for PVE. A blaster Prot will out mission a Tengu any day of the week, and twice on Sundays. As for what ship a new pilot should head for, DEFINITELY a Strategic Crusier! Tanks like a BS, has the DPS of a BS, but moves like a standard cruiser. Yes, it's expensive, but you'll thank yourself after you're sitting in one. Obviously, get your racial cruiser skill to 5, because that opens up a LOT of doors into the PVP world. Frankly, Minmatar T2 cruisers and T1 battlecruisers are the way to go, IMHO. (and I started out GALLENTE, and then cross trained)
i wouldn't say a proteus is a useless brick. but for running missions Caldari ships are way more populair to use. i started as amarr, trained caldari to the max but had to train another race because most pvp fleets prefer armor over shield fittings.
tempest and loki have impressed me much. the dps they pour out and the long range of the tempest made me choose to go for hybrid and projectile guns.
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Eojek
Black Thorne Corporation Black Thorne Alliance
1
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Posted - 2011.10.17 02:16:00 -
[301] - Quote
For Drones..... go for T3.... you will NOT be sorry. |
Andy Landen
Cryptonym Sleepers Moon Warriors
13
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Posted - 2011.10.17 20:45:00 -
[302] - Quote
Eojek wrote:For Drones..... go for T3.... you will NOT be sorry. LOL. There are no T3 drones and T3 ships usually cannot have drones (except proteus and legion with the right drone subsystem). |
Apollo Gabriel
Mercatoris Etherium Cartel
70
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Posted - 2011.10.20 04:24:00 -
[303] - Quote
A great thread by a great CCP employee ... fired today. |
Aston Bradley
Through the Looking Glass
7
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Posted - 2011.10.20 12:59:00 -
[304] - Quote
As a new player, the first question one should awnser is :
What do i want to do in EvE?
If you can't figure that out, there is no point suggesting a boat for you to fly.
With that being said, i am gonna give you my two cent for PvP, since this is what i am doing almost exclusivly on eve.
> Start with either an interceptor and be a tackler in Fleet pvp or go for a Cov ops bomber fighter if you want do some pain in solo pvp or be a scout in fleet pvp. These are very good ships, they are fun to fly and you will always have use of them. They can be trained for well within a month of time.
> Cruiser are nice to deal some extra damage, and you can still for for an heavy interdictor, but in all honesty i don't recommend that you dedicate too much training in them.
> Battlecruiser. This is a ship class you can train for eyes closed. It's possibly the ship you will use often in fleet pvp, and you can still use them well for solo pvp if you know what you are doing (Choosing the right modules to increase your tanking, ECM, ECCM, and knowing which targets you should take on or not). My personal choices as a gallente pilot are the Myrmidon that i either use for bait in fleet pvp or solo pvp, or a Brutix to deal insane dps in fleet PvP strictly. Battlecruisers are probably the safest ship class to invest SP in.
> Finally Battleships. Only to be used in a fleet. You could use them for solo, but honestly... You will bring too much attention because of your expensive modules, and you can't even scratch anything smaller than a BC. If Battleships are your deal, don't expect to use them outside of incursions, Level'4s and fleet pvp. That being said, i like the Hyperion. Although it is onloved by many, it's a beast once you have the SP to fit it well. Megathron is cheaper and still very good though. |
Anshio Tamark
Avitus Lugus
17
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Posted - 2011.10.26 17:08:00 -
[305] - Quote
If you look past all the meta-gaming (that is, if you ignore what others tell you to train), your next ship should always be one you want to fly. Sure, you may be a better asset to your corp if you can fly a Battleship, but if you would rather fly a small, quick tackler, go for an Interceptor. If you want to fly big, go for a Battleship, even if your allies are all flying around in T3 Cruisers. Your next ship should always be one you want to fly, not one others want you to fly. |
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