Pages: 1 2 3 4 5 6 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jonfear
0
|
Posted - 2013.01.08 14:15:00 -
[1] - Quote
Before starting this post, I want to make this clear. IGÇÖm not advocating that Freighters should be ungankable. Blowing up ships is part of the game. 
There is an unbalanced risk vs. reward in Freighter kills. While paging though eve-kill.net, IGÇÖve noticed a large number of freighter kills that were accomplished with 2 battle cruisers or less. Such as;
http://eve-kill.net/?a=kill_detail&kll_id=15821369 http://eve-kill.net/?a=kill_detail&kll_id=15820849 http://eve-kill.net/?a=kill_detail&kll_id=15812968 http://eve-kill.net/?a=kill_detail&kll_id=15808004 http://eve-kill.net/?a=kill_detail&kll_id=15806543
The attacker risks 100-250 mil in ships compared to the 1.5 bill invested in the freighter. Killing a freighter should require a coordinate fleet commitment that closes the huge gap in risk. Many of the freighter kills didnGÇÖt have cargo worth looting. People just want to pad their killboard with a large credit kill on an industrial. All bow down to the great PvPers.
To sum up, to Kill a freighter you should need a fleet of at least 4-5 battle ships so that the total isk commitment on the attackers part is close to 900 mil.
The freighter needs a buff. But it would also be great lols to see a freighter with 8 turret slots and mids for webs. A freighter with teeth.
|

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
514
|
Posted - 2013.01.08 14:18:00 -
[2] - Quote
Nice escalation of "1 mil destroyer shouldn't be able to blow up my 200mil hulk" whine. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Othran
Route One
365
|
Posted - 2013.01.08 14:20:00 -
[3] - Quote
tl;dr freighters that fly when their corp/alliance are wardecced die
Who would have imagined that?  |

Mai Khumm
Carbon Circle Tactical Narcotics Team
395
|
Posted - 2013.01.08 14:21:00 -
[4] - Quote
Sadly, freighters will be buffed soon, simply because people are stupid... *insert witty saying here* |

Ranger 1
Ranger Corp
3278
|
Posted - 2013.01.08 14:23:00 -
[5] - Quote
I'm not sure if trolling or just stupid.
I could kill a freighter with a frigate, if I was at war with him... just like in those killmails you linked. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Skydell
Bad Girl Posse
492
|
Posted - 2013.01.08 14:23:00 -
[6] - Quote
Othran wrote:tl;dr freighters that fly when their corp/alliance are wardecced die Who would have imagined that? 
Agreed considering you can fly them in state corps just as well.
Though I do support a rethinking on the alpha vulnerability of such an expensive ship. |

Tippia
Sunshine and Lollipops
12556
|
Posted - 2013.01.08 14:24:00 -
[7] - Quote
Jonfear wrote:There is an unbalanced risk vs. reward in Freighter kills. While paging though eve-kill.net, IGÇÖve noticed a large number of freighter kills that were accomplished with 2 battle cruisers or less. There's a distinct difference between "unbalanced risk" and "incompetent pilot".
Quote:The attacker risks 100-250 mil in ships compared to the 1.5 bill invested in the freighter. Killing a freighter should require a coordinate fleet commitment that closes the huge gap in risk. No, it really shouldn't. If the freighter pilot chooses to offer himself up as a free kill, the killer in question should indeed be able to accept it freely. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Lady Ayeipsia
Red Federation RvB - RED Federation
509
|
Posted - 2013.01.08 14:25:00 -
[8] - Quote
The last kill was in .4 sec space, so no need for a war Dec there, just survive gate guns. |

Othran
Route One
365
|
Posted - 2013.01.08 14:38:00 -
[9] - Quote
Skydell wrote:Othran wrote:tl;dr freighters that fly when their corp/alliance are wardecced die Who would have imagined that?  Agreed considering you can fly them in state corps just as well. Though I do support a rethinking on the alpha vulnerability of such an expensive ship.
Wasn't any alpha going on in those killmails.
You want to alpha a freighter then you need to be setup to do that specific job so I don't think it really needs a lot of rethinking.
Freighters are vulnerable on the undock and the jump-in.
Insta-undocks largely solve one problem, scouting ahead/watching map solves the other - gods know you have plenty of time to think about things on the warps  |

Toku Jiang
Jiang Laboratories and Discovery
92
|
Posted - 2013.01.08 14:40:00 -
[10] - Quote
These aren't random gank kills these were war targets. Looks like the pilots flying the freighters need to learn about the proper way and proper things to fly during a wardec. |

Pak Narhoo
Splinter Foundation
845
|
Posted - 2013.01.08 14:40:00 -
[11] - Quote
Jonfear wrote:To sum up, to Kill a freighter you should need a fleet of at least 4-5 battle ships so that the total isk commitment on the attackers part is close to 900 mil.
But you need a fleet to alpha gank a freighter in high sec. Unless I missed a patch that gives 1 ship with 220mm Vulcan AutoCannon II an alpha of: 141440 
Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Ginger Barbarella
Caldari Provisions Caldari State
1084
|
Posted - 2013.01.08 14:41:00 -
[12] - Quote
Sounds like someone's alt lost a freighter...  "Blow it all on Quafe and strippers." -á --- Sorlac |

Jim Hazard
Scrubfleet
36
|
Posted - 2013.01.08 14:41:00 -
[13] - Quote
Jonfear wrote:Before starting this post, I want to make this clear. IGÇÖm not advocating that Freighters should be ungankable. Blowing up ships is part of the game.  There is an unbalanced risk vs. reward in Freighter kills. While paging though eve-kill.net, IGÇÖve noticed a large number of freighter kills that were accomplished with 2 battle cruisers or less. Such as; http://eve-kill.net/?a=kill_detail&kll_id=15821369http://eve-kill.net/?a=kill_detail&kll_id=15820849http://eve-kill.net/?a=kill_detail&kll_id=15812968http://eve-kill.net/?a=kill_detail&kll_id=15808004http://eve-kill.net/?a=kill_detail&kll_id=15806543The attacker risks 100-250 mil in ships compared to the 1.5 bill invested in the freighter. Killing a freighter should require a coordinate fleet commitment that closes the huge gap in risk. Many of the freighter kills didnGÇÖt have cargo worth looting. People just want to pad their killboard with a large credit kill on an industrial. All bow down to the great PvPers. To sum up, to Kill a freighter you should need a fleet of at least 4-5 battle ships so that the total isk commitment on the attackers part is close to 900 mil. The freighter needs a buff. But it would also be great lols to see a freighter with 8 turret slots and mids for webs. A freighter with teeth.
First of all each of these kills could have been prevented if people would stop being stupid, buffing them will not change anything in that situation. People who fly around with frighters while being wardecced will still do so after a buff.
Advocating the need a small gang to kill a solo industrial ship really is a terrible idea. ISK Value does not mean anything here. Quite simple a combat ship is not a Freighter and you can never ever compare these 2.
Going by your logic of ISK Value being used as indicator for a ships strength you would also need 80 frigattes to kill a single battleship. Never gonna happen.
A freighter with teeth is a freighter with a proper escort, you are asking that it takes more ppl to kill a solo freighter, but do not take the possibility into account that a defenseless ship should not be flying arround solo in war times. Again: A freighter is not a combat ship. Get an escort of 2 or 3 ships including a logistics ship and even a 5 man gang will have a hard time taking down your freighter, unless your escort is ********.
I have seen many terrible ideas around here.. but a freighter with 8 turret slots and slots for ew? That must be one of the worsed.
|

Ra Jackson
CRIMINALS IN ACTION Pure Madness.
131
|
Posted - 2013.01.08 14:41:00 -
[14] - Quote
My 2b ISK Slaveset POD should require at least a 7-8 man gang to kill. |

Bump Truck
Pator Tech School Minmatar Republic
260
|
Posted - 2013.01.08 14:46:00 -
[15] - Quote
Mai Khumm wrote:Sadly, freighters will be buffed soon, simply because people are stupid...
I agree, I think CCP cares more about keeping people happy than making an awesome game.
The problem comes when those two things lead in opposite directions.
It's interesting where the focus of this discussion lies as well.
Assuming industry should be focussed in HighSec AND that HighSec should be "safe" then freighters should be buffed to protect the "casual player" (not sure how casual you are if you fly a freighter but regardless).
So if freighters get a buff, which why probably will, it's a reinforcement of these assumptions.
|

Pak Narhoo
Splinter Foundation
845
|
Posted - 2013.01.08 14:48:00 -
[16] - Quote
Othran wrote:Skydell wrote:Othran wrote:tl;dr freighters that fly when their corp/alliance are wardecced die Who would have imagined that?  Agreed considering you can fly them in state corps just as well. Though I do support a rethinking on the alpha vulnerability of such an expensive ship. Wasn't any alpha going on in those killmails. You want to alpha a freighter then you need to be setup to do that specific job so I don't think it really needs a lot of rethinking. Freighters are vulnerable on the undock and the jump-in. Insta-undocks largely solve one problem, scouting ahead/watching map solves the other - gods know you have plenty of time to think about things on the warps 
How many insta undocks lead directly to a stargate? And a Freighter even with max skills takes still more then 30 seconds to align and warp off. You could have a buddy with a web nearby, but you're still so utterly slow that your best defense during a war is NOT TO UNDOCK THE BLOODY 1.5 BIL TURTLE!

Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Othran
Route One
366
|
Posted - 2013.01.08 14:51:00 -
[17] - Quote
Pak Narhoo wrote:How many insta undocks lead directly to a stargate? And a Freighter even with max skills takes still more then 30 seconds to align and warp off. You could have a buddy with a web nearby, but you're still so utterly slow that your best defense during a war is NOT TO UNDOCK THE BLOODY 1.5 BIL TURTLE! 
Obviously you don't undock it in a wardec 
The point is that the freighter is vulnerable at undock and jump-in during its high-sec journey when you're not in a war. If you can't deal with that then don't fly the bloody thing.
Edit - and I have no clue at all wtf you're on about stargates - INSTA UNDOCK is what I said, not pick some celestial which is roughly aligned. |

Aeil
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.01.08 14:55:00 -
[18] - Quote
How many frigs or destroyers would it take to 1 shot a freighter? That would be cool to see. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
514
|
Posted - 2013.01.08 14:59:00 -
[19] - Quote
Aeil wrote:How many frigs or destroyers would it take to 1 shot a freighter? That would be cool to see.
Tests may involve node crashes but it would be totally worth it  I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Othran
Route One
366
|
Posted - 2013.01.08 15:00:00 -
[20] - Quote
Aeil wrote:How many frigs or destroyers would it take to 1 shot a freighter? That would be cool to see.
Assuming a 1-1.5k alpha then about 150 Thrashers.
I'm sure some high-sec afk freighter pilot will be along soon saying that should be nerfed  |

Toku Jiang
Jiang Laboratories and Discovery
93
|
Posted - 2013.01.08 15:18:00 -
[21] - Quote
Pak Narhoo wrote:Othran wrote:Skydell wrote:Othran wrote:tl;dr freighters that fly when their corp/alliance are wardecced die Who would have imagined that?  Agreed considering you can fly them in state corps just as well. Though I do support a rethinking on the alpha vulnerability of such an expensive ship. Wasn't any alpha going on in those killmails. You want to alpha a freighter then you need to be setup to do that specific job so I don't think it really needs a lot of rethinking. Freighters are vulnerable on the undock and the jump-in. Insta-undocks largely solve one problem, scouting ahead/watching map solves the other - gods know you have plenty of time to think about things on the warps  How many insta undocks lead directly to a stargate? And a Freighter even with max skills takes still more then 30 seconds to align and warp off. You could have a buddy with a web nearby, but you're still so utterly slow that your best defense during a war is NOT TO UNDOCK THE BLOODY 1.5 BIL TURTLE! 
That is actually an easy fix. You simply get in the fastest ship you have, undock from the station you want to undock from and fly straight out as far as you feel is comfortable and create an undock bookmark. The next time you undock the freighter you will nearly instawarp to the bookmark. |

Lexmana
870
|
Posted - 2013.01.08 15:19:00 -
[22] - Quote
you can kill a freighter with a n00b ship too. Nerf imparior. |

Lilan Kahn
The Littlest Hobos Whores in space
90
|
Posted - 2013.01.08 15:19:00 -
[23] - Quote
here is a novel idea dont fly freighters under war dec ? |

Ra Jackson
CRIMINALS IN ACTION Pure Madness.
132
|
Posted - 2013.01.08 15:22:00 -
[24] - Quote
Jonfear wrote: The attacker risks 100-250 mil in ships compared to the 1.5 bill invested in the freighter. Killing a freighter should require a coordinate fleet commitment that closes the huge gap in risk. Many of the freighter kills didnGÇÖt have cargo worth looting. People just want to pad their killboard with a large credit kill on an industrial. All bow down to the great PvPers.
I have a few questions: How long did it take one Battlecruiser to chew through the hitpoints of the Freighter? Where were the corpmates of the Freighter pilot, potentially defending him from one or two Battlecruisers? Why don't you include the wardec fee in the investment of the offenders?
Would you fly a Freighter solo during a wardec? Why? |

Shadowschild
Black Lance Fidelas Constans
21
|
Posted - 2013.01.08 15:24:00 -
[25] - Quote
It's easy to gank a freighter in 0.5 space. Simply have 1 of your team mates get concorded as far away from your target. During that time bump the freighter & using the new Tier 3 battlecruisers, let off a few alphas. Scoop the cargo with an industrial. Rinse & repeat.
CCP should have concidered the impact of introducting Tier 3 battecruisers with higher alphas then tier 2/3 battleships for half the cost. At least give freighters mid & low slots so they can fit some passive hardeners. Your customers would greatly appreciate it. |

baltec1
Bat Country
4710
|
Posted - 2013.01.08 15:24:00 -
[26] - Quote
There is so much bad in here its hard to know where to start... |

baltec1
Bat Country
4711
|
Posted - 2013.01.08 15:27:00 -
[27] - Quote
Shadowschild wrote:It's easy to gank a freighter in 0.5 space. Simply have 1 of your team mates get concorded as far away from your target. During that time bump the freighter & using the new Tier 3 battlecruisers, let off a few alphas. Scoop the cargo with an industrial. Rinse & repeat.
CCP should have concidered the impact of introducting Tier 3 battecruisers with higher alphas then tier 2/3 battleships for half the cost. At least give freighters mid & low slots so they can fit some passive hardeners. Your customers would greatly appreciate it.
Give them low slots and you will have to nerf their cargo bay. |

coolzero
The Replicators Li3 Federation
65
|
Posted - 2013.01.08 15:33:00 -
[28] - Quote
signed..... |

Kinis Deren
EVE University Ivy League
128
|
Posted - 2013.01.08 15:35:00 -
[29] - Quote
baltec1 wrote:Shadowschild wrote:It's easy to gank a freighter in 0.5 space. Simply have 1 of your team mates get concorded as far away from your target. During that time bump the freighter & using the new Tier 3 battlecruisers, let off a few alphas. Scoop the cargo with an industrial. Rinse & repeat.
CCP should have concidered the impact of introducting Tier 3 battecruisers with higher alphas then tier 2/3 battleships for half the cost. At least give freighters mid & low slots so they can fit some passive hardeners. Your customers would greatly appreciate it. Give them low slots and you will have to nerf their cargo bay.
That seems a reasonable compromise IMHO - let the pilot of the freighter strike a balance between the risk versus reward rather than essentially have a fitting imposed upon them. |

TharOkha
0asis Group
492
|
Posted - 2013.01.08 15:39:00 -
[30] - Quote
OP, Im not sure if you are just someones alt or just stupid.. If you are alt stop it. If stupid, then you are a shame of hisec. And i am hisec dweller and freighter pilot. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Jonah Gravenstein
Overly Complex Security Innovations
4923
|
Posted - 2013.01.08 15:40:00 -
[31] - Quote
baltec1 wrote:Shadowschild wrote:It's easy to gank a freighter in 0.5 space. Simply have 1 of your team mates get concorded as far away from your target. During that time bump the freighter & using the new Tier 3 battlecruisers, let off a few alphas. Scoop the cargo with an industrial. Rinse & repeat.
CCP should have concidered the impact of introducting Tier 3 battecruisers with higher alphas then tier 2/3 battleships for half the cost. At least give freighters mid & low slots so they can fit some passive hardeners. Your customers would greatly appreciate it. Give them low slots and you will have to nerf their cargo bay.
If that happened, we could laugh as they use the low slots to regain their cargo capacity, and eat in to their EHP at the same time
Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will. |

Tippia
Sunshine and Lollipops
12559
|
Posted - 2013.01.08 15:43:00 -
[32] - Quote
Kinis Deren wrote:That seems a reasonable compromise IMHO - let the pilot of the freighter strike a balance between the risk versus reward rather than essentially have a fitting imposed upon them. That sould just be a needless nerf to the entire class. A better silution would be to allow them both high EHP and high cargo at the same time. I.e. by leaving them as they are. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Zilero
The Littlest Hobos Whores in space
29
|
Posted - 2013.01.08 15:44:00 -
[33] - Quote
The real problem with jump freighters is that they are WAY too safe.
In fact, their ability to jump OUT of hisec should be nerfed.
We are talking about the ONLY ship that can undock from a station in hisec and move several systems over without ever being lockable or in any danger as it can jump to a cyno before the invulnerability from undocking runs out....
This is in effect a 100% negation of a wardec making it possible for you to sustain a war effort without ever being in danger of losing your ship. |

Akrasjel Lanate
Naquatech Conglomerate
995
|
Posted - 2013.01.08 15:47:00 -
[34] - Quote
They warent ganked it is a efect of war dec, suspect flag or a public kill rights |

TharOkha
0asis Group
492
|
Posted - 2013.01.08 15:48:00 -
[35] - Quote
Zilero wrote:The real problem with jump freighters is that they are WAY too safe.
In fact, their ability to jump OUT of hisec should be nerfed.
We are talking about the ONLY ship that can undock from a station in hisec and move several systems over without ever being lockable or in any danger as it can jump to a cyno before the invulnerability from undocking runs out....
This is in effect a 100% negation of a wardec making it possible for you to sustain a war effort without ever being in danger of losing your ship.
But they are also somehow wihout any combat....well... without any slots and they are third most expensive ships in the game. Yes they should have this advantage.
please dont be "me-wana-juicy-targets" GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Zilero
The Littlest Hobos Whores in space
29
|
Posted - 2013.01.08 15:54:00 -
[36] - Quote
TharOkha wrote:Zilero wrote:The real problem with jump freighters is that they are WAY too safe.
In fact, their ability to jump OUT of hisec should be nerfed.
We are talking about the ONLY ship that can undock from a station in hisec and move several systems over without ever being lockable or in any danger as it can jump to a cyno before the invulnerability from undocking runs out....
This is in effect a 100% negation of a wardec making it possible for you to sustain a war effort without ever being in danger of losing your ship. But they are also somehow wihout any combat....well... without any slots and they are third most expensive ships in the game. Yes they should have this advantage. please dont be "me-wana-juicy-targets"
So because they can't defend themselves they should be invincible? Sorry not gonna cut it.
If you want to pickup supplies in hisec and you are wardecced, you can bring a fleet to protect your assets, not this "I am 100% safe in my JF because I can jump from hisec without ever being lockable".
|

Othran
Route One
369
|
Posted - 2013.01.08 15:57:00 -
[37] - Quote
Tier 3 BCs are a different discussion peeps. I think we all know they're just a little too good to last for long with their current stats.
Freighters are fine as they are and one of my alts has undocked hundreds of times from Jita 4M4. He doesn't do that alone whether its a Freighter or a Jump Freighter and nor does he align at the undock. He's still alive. |

TharOkha
0asis Group
492
|
Posted - 2013.01.08 15:59:00 -
[38] - Quote
Zilero wrote: So because they can't defend themselves they should be invincible?
They are invicible now? i must missed some patch notes or something GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Shadowschild
Black Lance Fidelas Constans
21
|
Posted - 2013.01.08 16:04:00 -
[39] - Quote
The problem with any mmorpg, every time they introduce a new class, race or in this case a ship. Is that you have a certain balance issue to iron out over time. The players in eve found a way to use the Tier 3 BC to pop freighters easily. So in resoponse, it's resonable to buff freighters one way or another. Perhaps a single lowslot to either carry more cargo (at the risk of being ganked even easier), damage control for survivability or speed/agility again, at a cost of hull hp. |

Zimmy Zeta
RvB - RED Federation
5385
|
Posted - 2013.01.08 16:08:00 -
[40] - Quote
ITT: People that don't tank their freighters.

Morgan Freeman ordered me to self-destruct....now what's your excuse? |

Alavaria Fera
GoonWaffe Goonswarm Federation
3195
|
Posted - 2013.01.08 16:10:00 -
[41] - Quote
Jonfear wrote:Before starting this post, I want to make this clear. IGÇÖm not advocating that Freighters should be ungankable. Blowing up ships is part of the game.  The freighter needs a buff. But it would also be great lols to see a freighter with 8 turret slots and mids for webs. A freighter with teeth. Not falling for it. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Zilero
The Littlest Hobos Whores in space
29
|
Posted - 2013.01.08 16:11:00 -
[42] - Quote
TharOkha wrote:Zilero wrote: So because they can't defend themselves they should be invincible?
They are invicible now?  i must missed some patch notes or something
The problem is with the undock invincibility timer vs. when the game allows you to jump.
You can jump out before you are lockable. Sorry, but that's just wrong.
(I'm not calling for an EHP nerf or being able to instapop a JF using an ibis - but being able to jump without being lockable is just wrong). |

Tippia
Sunshine and Lollipops
12559
|
Posted - 2013.01.08 16:14:00 -
[43] - Quote
Shadowschild wrote:The problem with any mmorpg, every time they introduce a new class, race or in this case a ship. Is that you have a certain balance issue to iron out over time. The players in eve found a way to use the Tier 3 BC to pop freighters easily. So in resoponse, it's resonable to buff freighters one way or another. GǪexcept that tier3s didn't make it easier to gank freighters, so there is no reason to respons to that addition. In fact, it could be argued that the tier-3s were themselves a response to the imbalance caused by the removal of suicide insurance. Freighters are almost perfect the way they are, and nerfing them by adding a lowslot is just as pointless as buffing them as a response to a restoration of proper balance. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Kinis Deren
EVE University Ivy League
128
|
Posted - 2013.01.08 16:22:00 -
[44] - Quote
Tippia wrote:Kinis Deren wrote:That seems a reasonable compromise IMHO - let the pilot of the freighter strike a balance between the risk versus reward rather than essentially have a fitting imposed upon them. That sould just be a needless nerf to the entire class. A better silution would be to allow them both high EHP and high cargo at the same time. I.e. by leaving them as they are.
Hmmm, but if we followed that logic, no ship in New Eden would ever be changed and we wouldn't have had the awesome ship rebalancing of recent times 
|

Othran
Route One
371
|
Posted - 2013.01.08 16:26:00 -
[45] - Quote
Shadowschild wrote:The problem with any mmorpg, every time they introduce a new class, race or in this case a ship. Is that you have a certain balance issue to iron out over time. The players in eve found a way to use the Tier 3 BC to pop freighters easily. So in resoponse, it's resonable to buff freighters one way or another. Perhaps a single lowslot to either carry more cargo (at the risk of being ganked even easier), damage control for survivability or speed/agility again, at a cost of hull hp.
T3 BCs have made alpha'ing a JF possible. Killing freighters has always been possible. |

Ra Jackson
CRIMINALS IN ACTION Pure Madness.
135
|
Posted - 2013.01.08 16:33:00 -
[46] - Quote
Zilero wrote:TharOkha wrote:Zilero wrote: So because they can't defend themselves they should be invincible?
They are invicible now?  i must missed some patch notes or something The problem is with the undock invincibility timer vs. when the game allows you to jump. You can jump out before you are lockable. Sorry, but that's just wrong. (I'm not calling for an EHP nerf or being able to instapop a JF using an ibis - but being able to jump without being lockable is just wrong).
Unless you can afford to buy a new Jump Freighter for every journey out of your market hub you still have to fly it back somehow.. |

Lilan Kahn
The Littlest Hobos Whores in space
90
|
Posted - 2013.01.08 16:34:00 -
[47] - Quote
Othran wrote:Shadowschild wrote:The problem with any mmorpg, every time they introduce a new class, race or in this case a ship. Is that you have a certain balance issue to iron out over time. The players in eve found a way to use the Tier 3 BC to pop freighters easily. So in resoponse, it's resonable to buff freighters one way or another. Perhaps a single lowslot to either carry more cargo (at the risk of being ganked even easier), damage control for survivability or speed/agility again, at a cost of hull hp. T3 BCs have made alpha'ing a JF possible. Killing freighters has always been possible.
er?
and you coudnt alpha jf before Tier 3 bc's? |

Othran
Route One
373
|
Posted - 2013.01.08 16:42:00 -
[48] - Quote
Zilero wrote:The real problem with jump freighters is that they are WAY too safe.
In fact, their ability to jump OUT of hisec should be nerfed.
We are talking about the ONLY ship that can undock from a station in hisec and move several systems over without ever being lockable or in any danger as it can jump to a cyno before the invulnerability from undocking runs out....
This is in effect a 100% negation of a wardec making it possible for you to sustain a war effort without ever being in danger of losing your ship.
Then you take them on the cyno chain (kill/bubble cyno) or the route back in when they're slowboating. JFs can't carry that much anyway and nerfing them achieves little - other than to screw up small corp logistics.
Kill an empty JF and that's 6-7bill or so. |

Othran
Route One
373
|
Posted - 2013.01.08 16:43:00 -
[49] - Quote
Lilan Kahn wrote:Othran wrote:Shadowschild wrote:The problem with any mmorpg, every time they introduce a new class, race or in this case a ship. Is that you have a certain balance issue to iron out over time. The players in eve found a way to use the Tier 3 BC to pop freighters easily. So in resoponse, it's resonable to buff freighters one way or another. Perhaps a single lowslot to either carry more cargo (at the risk of being ganked even easier), damage control for survivability or speed/agility again, at a cost of hull hp. T3 BCs have made alpha'ing a JF possible. Killing freighters has always been possible. er? and you coudnt alpha jf before Tier 3 bc's?
Depends how much you wanted to spend on high-sec ganks.
Edit - perhaps a better wrod would be practical - as in T3 BCs have made alpha'ing a JF practical. |

Ranger 1
Ranger Corp
3285
|
Posted - 2013.01.08 16:49:00 -
[50] - Quote
Ra Jackson wrote:Zilero wrote:TharOkha wrote:Zilero wrote: So because they can't defend themselves they should be invincible?
They are invicible now?  i must missed some patch notes or something The problem is with the undock invincibility timer vs. when the game allows you to jump. You can jump out before you are lockable. Sorry, but that's just wrong. (I'm not calling for an EHP nerf or being able to instapop a JF using an ibis - but being able to jump without being lockable is just wrong). Unless you can afford to buy a new Jump Freighter for every journey out of your market hub you still have to fly it back somehow.. This!
Yes, they can take 1 load out of high sec... but then how do they get back? Hmmmmm.....  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3285
|
Posted - 2013.01.08 16:53:00 -
[51] - Quote
Othran wrote:Shadowschild wrote:The problem with any mmorpg, every time they introduce a new class, race or in this case a ship. Is that you have a certain balance issue to iron out over time. The players in eve found a way to use the Tier 3 BC to pop freighters easily. So in resoponse, it's resonable to buff freighters one way or another. Perhaps a single lowslot to either carry more cargo (at the risk of being ganked even easier), damage control for survivability or speed/agility again, at a cost of hull hp. T3 BCs have made alpha'ing a JF possible. Killing freighters has always been possible.
Indeed.
I'm also curious as you say 3 Talos can easily gank a freighter before Concord recovers from being led away and gets into the action.
However I personally have had my relatively low skill freighter alt attacked in .6 by 5 Talos and survived with over 30% structure. It took Concord quite some time to respond, so I have little doubt they were pulled away first, and the Talos were at pretty much the perfect range and stationary when they attacked.
While it is probably possible with the right fits and enough ISK invested, for your average freighter gank I think your estimate of how many it would take is a bit off.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Metal Icarus
Legion Of Idiots legion of extraordinary Idi0ts
484
|
Posted - 2013.01.08 16:54:00 -
[52] - Quote
Yeah dude, these kills are from war decs. Those people that killed them just watch the pipes for frighters. They dont even chase after people. Just wait and shoot blinky red.
Nothing to see here ladies and gents. |

Othran
Route One
375
|
Posted - 2013.01.08 16:58:00 -
[53] - Quote
Ranger 1 wrote:Othran wrote:Shadowschild wrote:The problem with any mmorpg, every time they introduce a new class, race or in this case a ship. Is that you have a certain balance issue to iron out over time. The players in eve found a way to use the Tier 3 BC to pop freighters easily. So in resoponse, it's resonable to buff freighters one way or another. Perhaps a single lowslot to either carry more cargo (at the risk of being ganked even easier), damage control for survivability or speed/agility again, at a cost of hull hp. T3 BCs have made alpha'ing a JF possible. Killing freighters has always been possible. Indeed. I'm also curious as you say 3 Talos can easily gank a freighter before Concord recovers from being led away and gets into the action.
I think you're replying to someone else there.
AFAIK deliberately "baiting" Concorde is an exploit, as are all other methods of deliberately delaying/enhancing Concorde response (ie you're dead). |

Debora Tsung
The Investment Bankers Guild
25
|
Posted - 2013.01.08 16:59:00 -
[54] - Quote
Zilero wrote:So because they can't defend themselves they should be invincible? Sorry not gonna cut it.
If you want to pickup supplies in hisec and you are wardecced, you can bring a fleet to protect your assets, not this "I am 100% safe in my JF because I can jump from hisec without ever being lockable".
I don't get it, if they were invincible there wouldn't be any JF kills... There's nothing a million chinese guys can't do cheaper. |

Alara IonStorm
4293
|
Posted - 2013.01.08 17:06:00 -
[55] - Quote
Othran wrote: Depends how much you wanted to spend on high-sec ganks.
Edit - perhaps a better word would be practical - as in T3 BCs have made alpha'ing a JF practical.
Megathron / Tempest + Insurance = Talos / Megathron - Insurance, I see no added practical here with Tier 3 Gankers.
|

Othran
Route One
375
|
Posted - 2013.01.08 17:09:00 -
[56] - Quote
Alara IonStorm wrote:Othran wrote: Depends how much you wanted to spend on high-sec ganks.
Edit - perhaps a better word would be practical - as in T3 BCs have made alpha'ing a JF practical.
Megathron / Tempest + Insurance = Talos / Megathron - Insurance, I see no added practical here with Tier 3 Gankers.
Fair enough, I never saw it happen with BSs and I have (several times) with Tornados. |

Ranger 1
Ranger Corp
3287
|
Posted - 2013.01.08 17:13:00 -
[57] - Quote
Othran wrote:Ranger 1 wrote:Othran wrote:Shadowschild wrote:The problem with any mmorpg, every time they introduce a new class, race or in this case a ship. Is that you have a certain balance issue to iron out over time. The players in eve found a way to use the Tier 3 BC to pop freighters easily. So in resoponse, it's resonable to buff freighters one way or another. Perhaps a single lowslot to either carry more cargo (at the risk of being ganked even easier), damage control for survivability or speed/agility again, at a cost of hull hp. T3 BCs have made alpha'ing a JF possible. Killing freighters has always been possible. Indeed. I'm also curious as you say 3 Talos can easily gank a freighter before Concord recovers from being led away and gets into the action. I think you're replying to someone else there. AFAIK deliberately "baiting" Concorde is an exploit, as are all other methods of deliberately delaying/enhancing Concorde response (ie you're dead).
Sorry, I said "you" when I was referring to someone elses assertion. I intended to agree with you on the point you made and address the other assertion made by others with the latter part of my post.
Sorry for the confusion. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Othran
Route One
375
|
Posted - 2013.01.08 17:15:00 -
[58] - Quote
Ranger 1 wrote:Sorry for the confusion.
No problem, its that sort of thread really 
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
444
|
Posted - 2013.01.08 17:16:00 -
[59] - Quote
Akrasjel Lanate wrote:They warent ganked it is a efect of war dec, suspect flag or a public kill rights
You only need 1 sec or bad click to look like an idiot, and everyone experienced that at some point while playing. Dumb stuff happens, which is good for the game in general and sometimes hilarious.
But yep, most of those kills are probably wardec targets/suspects/kill rights. (all dumb stuff hehe) |

baltec1
Bat Country
4716
|
Posted - 2013.01.08 17:23:00 -
[60] - Quote
Ranger 1 wrote:Ra Jackson wrote:Zilero wrote:TharOkha wrote:Zilero wrote: So because they can't defend themselves they should be invincible?
They are invicible now?  i must missed some patch notes or something The problem is with the undock invincibility timer vs. when the game allows you to jump. You can jump out before you are lockable. Sorry, but that's just wrong. (I'm not calling for an EHP nerf or being able to instapop a JF using an ibis - but being able to jump without being lockable is just wrong). Unless you can afford to buy a new Jump Freighter for every journey out of your market hub you still have to fly it back somehow.. This! Yes, they can take 1 load out of high sec... but then how do they get back? Hmmmmm.....  Show me the profit in killing an empty JF |

Othran
Route One
376
|
Posted - 2013.01.08 17:29:00 -
[61] - Quote
baltec1 wrote: Show me the profit in killing an empty JF
You win the "isk war". |

Lilan Kahn
The Littlest Hobos Whores in space
90
|
Posted - 2013.01.08 17:31:00 -
[62] - Quote
baltec1 wrote: Show me the profit in killing an empty JF
the salvage ofc |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2333
|
Posted - 2013.01.08 18:11:00 -
[63] - Quote
Shadowschild wrote:It's easy to gank a freighter in 0.5 space. Simply have 1 of your team mates get concorded as far out in the solar system as possible, from the target. This can easily be done by shooting a wreck belonging to a neutral alt. While concord are busy, bump the freighter (to interupt autopilot) & using the new Tier 3 battlecruisers (loaded with 8x large T2 weapons & a stack of dmg mods. A group of just 3 pilots can produce alpha strikes of 30,000+. Which would eat through most freighters hulls in 5 volleys. Scoop the cargo with an industrial. Rinse & repeat.
CCP should have concidered the impact of introducting Tier 3 battecruisers with higher alphas then tier 2/3 battleships for half the cost. At least give freighters mid & low slots so they can fit some passive hardeners. Your customers would greatly appreciate it.
They did.
Ganking a Freighter with Tier 3 BCs costs more than ganking a Freighter did before their introduction, because before they were introduced, you got an insurance payout from your Suicide Gank battleship. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

baltec1
Bat Country
4716
|
Posted - 2013.01.08 18:13:00 -
[64] - Quote
Lilan Kahn wrote:baltec1 wrote: Show me the profit in killing an empty JF
the salvage ofc
The problem with sarcasm like this is some people believe it |

Caius Sivaris
Dark Nexxus S I L E N T.
54
|
Posted - 2013.01.08 18:24:00 -
[65] - Quote
Othran wrote:Lilan Kahn wrote:Othran wrote:Shadowschild wrote:The problem with any mmorpg, every time they introduce a new class, race or in this case a ship. Is that you have a certain balance issue to iron out over time. The players in eve found a way to use the Tier 3 BC to pop freighters easily. So in resoponse, it's resonable to buff freighters one way or another. Perhaps a single lowslot to either carry more cargo (at the risk of being ganked even easier), damage control for survivability or speed/agility again, at a cost of hull hp. T3 BCs have made alpha'ing a JF possible. Killing freighters has always been possible. er? and you coudnt alpha jf before Tier 3 bc's? Depends how much you wanted to spend on high-sec ganks. Edit - perhaps a better word would be practical - as in T3 BCs have made alpha'ing a JF practical.
You're ********.... Back in time you alphaed one with an insured Tempest that costed only 90M, now you alpha it with an uninsured Tornado... Insured BS were a lot less expensive to use than the uninsured t3 BC of today. |

Ra Jackson
CRIMINALS IN ACTION Pure Madness.
137
|
Posted - 2013.01.08 18:45:00 -
[66] - Quote
baltec1 wrote: Show me the profit in killing an empty JF
You reduce your wartargets ability to move assets around. This is usually a solid advantage to have. Plus of course the ISK value of several b. And, if you're into that kind of stuff, the killboard embarrassment. |

baltec1
Bat Country
4717
|
Posted - 2013.01.08 18:50:00 -
[67] - Quote
Ra Jackson wrote:baltec1 wrote: Show me the profit in killing an empty JF
You reduce your wartargets ability to move assets around. This is usually a solid advantage to have. Plus of course the ISK value of several b. And, if you're into that kind of stuff, the killboard embarrassment.
I should have said ganking not wartargets. |

Othran
Route One
380
|
Posted - 2013.01.08 18:51:00 -
[68] - Quote
Caius Sivaris wrote: You're ********.... Back in time you alphaed one with an insured Tempest that costed only 90M, now you alpha it with an uninsured Tornado... Insured BS were a lot less expensive to use than the uninsured t3 BC of today.
Yeah yeah and back when I started there was no tracking and no sig res on guns. There were no BS, never mind alpha ones.
Epeen contest over so go eye yourself up in the mirror. |

Tippia
Sunshine and Lollipops
12570
|
Posted - 2013.01.08 20:28:00 -
[69] - Quote
Othran wrote: AFAIK deliberately "baiting" Concorde is an exploit, as are all other methods of deliberately delaying/enhancing Concorde response (ie you're dead).
It's not. Some related activities, such as spawning so many CONCORD ships that it lagged the node back in the day, or avoiding the consequences of spawning CONCORD e.g. by recycling alts, are not allowed. Messing with the spawn timers is quite ok. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Tarvos Telesto
Blood Fanatics
710
|
Posted - 2013.01.08 20:55:00 -
[70] - Quote
Mai Khumm wrote:Sadly, freighters will be buffed soon, simply because people are stupid...
Some people are realy stupid or lazy, but these days most of destroyed freighters are freigters kiled just for lulz, with no vaulable cargo ganked in empire, people just (expolit) this fact that is easy to destroy them while sacrifice cheap ships with massive firepower.
Im not against ganking freigters its self, its a part of gamewhere people somtime risk somthing, and other may got ability to earn money, ship clas freigter from definition is a weak ship with decent hp buffor, but weak in general, is high recomended to use escort while use them, and here we go, freighters usage are to high, they become for mass, and people use them to often without escort, from other perspective this hp bufor is a bit to low. EvE isn't game, its style of living. |

Lexmana
872
|
Posted - 2013.01.08 21:02:00 -
[71] - Quote
Tarvos Telesto wrote:Mai Khumm wrote:Sadly, freighters will be buffed soon, simply because people are stupid... Some people are realy stupid or lazy, but these days most of destroyed freighters are freigters kiled just for lulz, with no vaulable cargo ganked in empire, people just (expolit) this fact that is easy to destroy them while sacrifice cheap ships with massive firepower.
And you have data to support that statement?
|

Tarvos Telesto
Blood Fanatics
710
|
Posted - 2013.01.08 21:04:00 -
[72] - Quote
Lexmana wrote:Tarvos Telesto wrote:Mai Khumm wrote:Sadly, freighters will be buffed soon, simply because people are stupid... Some people are realy stupid or lazy, but these days most of destroyed freighters are freigters kiled just for lulz, with no vaulable cargo ganked in empire, people just (expolit) this fact that is easy to destroy them while sacrifice cheap ships with massive firepower. And you have data to support that statement?
EvE kill net, average results. EvE isn't game, its style of living. |

Alara IonStorm
4293
|
Posted - 2013.01.08 21:05:00 -
[73] - Quote
Tarvos Telesto wrote: Some people are realy stupid or lazy, but these days most of destroyed freighters are freigters kiled just for lulz,
Citation needed.
I have seen way more mails with huge profit potential, not counting plastic wrap I don't think I have even seen one mail that didn't have profit potential. |

Lexmana
872
|
Posted - 2013.01.08 21:08:00 -
[74] - Quote
Tarvos Telesto wrote:Lexmana wrote:Tarvos Telesto wrote:Mai Khumm wrote:Sadly, freighters will be buffed soon, simply because people are stupid... Some people are realy stupid or lazy, but these days most of destroyed freighters are freigters kiled just for lulz, with no vaulable cargo ganked in empire, people just (expolit) this fact that is easy to destroy them while sacrifice cheap ships with massive firepower. And you have data to support that statement? EvE kill net, average results. Link please or are you just making this up as you go? |

Pewty McPew
Pillage Plunder And Rape Industries
125
|
Posted - 2013.01.08 21:10:00 -
[75] - Quote
Tippia wrote:Othran wrote: AFAIK deliberately "baiting" Concorde is an exploit, as are all other methods of deliberately delaying/enhancing Concorde response (ie you're dead).
It's not. Some related activities, such as spawning so many CONCORD ships that it lagged the node back in the day, or avoiding the consequences of spawning CONCORD e.g. by recycling alts, are not allowed. Messing with the spawn timers is quite ok.
Correct, miners have been doing it for ages. Find a juicy belt, spawn concord for added protection, mine, profit........
Turn about is fair play, meaning...... if your freighter has a escort, have the scouts spawn Concord at every gate entry/exit along your route for added protection :)
|

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
212
|
Posted - 2013.01.08 22:15:00 -
[76] - Quote
I see Marmites have been bad again....BUT..... got some nice tears out of you . But you re right, it's unfair that your ship can make so much isks and the guys shooting cant. We should reduce the cargo space of freighters to 10m3 My resists to bad posts are 78-89-83-90 ....... The metal head plate increased it by 5%.
|

ZANE VOIDSTALKER
Concentrated Evil The Marmite Collective
26
|
Posted - 2013.01.08 22:16:00 -
[77] - Quote
omg realy. ok a gank is when 20 talos suicide your freighter on gate. and as far as that goes blam ccp for making scanners work against a containers.
now to kills you posted. IF your dumb enough to fly your freighter in low or durning a war well your going to get a eve first rate education. props to my guys on ther obilisk kill on our wt good job guys.
P.S. forum tears are best tears rofl |

Unbalanced Risk
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.01.08 23:23:00 -
[78] - Quote
Tippia wrote:There's a distinct difference between "unbalanced risk" and "incompetent pilot".
Hey leave me out of this! |

Incompetent Pilot
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.01.08 23:24:00 -
[79] - Quote
Unbalanced Risk wrote:Tippia wrote:There's a distinct difference between "unbalanced risk" and "incompetent pilot".
Hey leave me out of this!
Well you started it! |

Celestra Doxaila
MinTek Heavy Industries
39
|
Posted - 2013.01.08 23:28:00 -
[80] - Quote
I checked the first two links and both are in an active war. In post instances the freighter pilots are idiots and deserved to die.
Or are you saying horrifyingly slow ships with no weapons or defensive systems should somehow be immune to being shot at? I will give you the benefit of the doubt and believe you simply did not do your homework and are naive enough to think a couple of battlecruisers can do enough damage to even the worst skilled freighter pilot before condord rolls in. It is either that or you are trolling. |

Celestra Doxaila
MinTek Heavy Industries
39
|
Posted - 2013.01.08 23:29:00 -
[81] - Quote
Incompetent Pilot wrote:Unbalanced Risk wrote:Tippia wrote:There's a distinct difference between "unbalanced risk" and "incompetent pilot".
Hey leave me out of this! Well you started it!
What |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2339
|
Posted - 2013.01.08 23:30:00 -
[82] - Quote
Incompetent Pilot wrote:Unbalanced Risk wrote:Tippia wrote:There's a distinct difference between "unbalanced risk" and "incompetent pilot".
Hey leave me out of this! Well you started it!
Well plaid. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Celestra Doxaila
MinTek Heavy Industries
39
|
Posted - 2013.01.08 23:33:00 -
[83] - Quote
Celestra Doxaila wrote:I checked the first two links and both are in an active war. In post instances the freighter pilots are idiots and deserved to die. Or are you saying horrifyingly slow ships with no weapons or defensive systems should somehow be immune to being shot at? I will give you the benefit of the doubt and believe you simply did not do your homework and are naive enough to think a couple of battlecruisers can do enough damage to even the worst skilled freighter pilot before condord rolls in. It is either that or you are trolling.
I correct myself. OP is a 1 day alt and this is his first post. We have been trolled. |

Cleptenstien
Viziam Amarr Empire
0
|
Posted - 2013.01.08 23:37:00 -
[84] - Quote
If the Freighter are gonna get low slots or buffs the ibis and shuttle should too. I mean this is totally unfair...where the .........insert word...... were Concord in these fights. They clearly don't protect the Unicorn Lovers....
http://eve-kill.net/?a=kill_detail&kll_id=15800595 http://eve-kill.net/?a=kill_detail&kll_id=15752414
I mean the ISK sink is just not good enough we still have inflation. Damn bring back T2 BPO seeding...i mean we all love a lottery.
|

Jamyl Khanid
Imperial Academy Amarr Empire
39
|
Posted - 2013.01.09 02:27:00 -
[85] - Quote
Celestra Doxaila wrote:Celestra Doxaila wrote:I checked the first two links and both are in an active war. In post instances the freighter pilots are idiots and deserved to die. Or are you saying horrifyingly slow ships with no weapons or defensive systems should somehow be immune to being shot at? I will give you the benefit of the doubt and believe you simply did not do your homework and are naive enough to think a couple of battlecruisers can do enough damage to even the worst skilled freighter pilot before condord rolls in. It is either that or you are trolling. I correct myself. OP is a 1 day alt and this is his first post. We have been trolled.
https://www.youtube.com/watch?v=m6ebnkxhtnA |

Evei Shard
148
|
Posted - 2013.01.09 05:28:00 -
[86] - Quote
Tippia wrote:Kinis Deren wrote:That seems a reasonable compromise IMHO - let the pilot of the freighter strike a balance between the risk versus reward rather than essentially have a fitting imposed upon them. That sould just be a needless nerf to the entire class. A better silution would be to allow them both high EHP and high cargo at the same time. I.e. by leaving them as they are.
This is a bit of a contrast compared to your posts last summer previous to the buff to mining barges. If I recall you were quite ardently defending the "tank your hulk if you don't want to lose it" standpoint. Why is it that you now think that freighters shouldn't be subject to the same pitfalls that you supported for mining vessels? Profit favors the prepared |

Katran Luftschreck
Royal Ammatar Engineering Corps
703
|
Posted - 2013.01.09 05:50:00 -
[87] - Quote
I will say it again: Freighters need module slots, just like every other ship. Then their captains can decide for themselves if they want more room or more tank. The smart ones will take tank. The cargo ones will probably keep getting ganked.
But the point is when players have zero options then player intelligence (or lack thereof) never enters the equation either. There is no tangible difference between a smart, cautious freighter captain and a moronic, greedy one when both can be killed by the exact same gank setup.
When freighter captains do have options - such as sacrificing tank for cargo & vise versa, only then will people have any right to talk about whether ganking freighters is a problem or not, because only then will the issue of ganking actually be factoring the freighters into the equation. Because right now the freighters themselves, and their captains, aren't even part of the gank equation: They're a fixed set of numbers than can be destroyed with a 100% certainty by a fixed set of gankers, no contest, no questions asked. Player ability or decisions don't enter the picture at any point - and that is a problem. That is nothing more than pure, undiluted bad game design, plain and simple.
Now if you give freighters module slots and they do nothing but fit cargo extenders and stuff themselves with billions of ISK worth of stuff and get ganked, well at that point you can legitimately tell them to STFU and grow a brain (or bring escorts). Meanwhile, the other freighter captains will be using those module slots to tank themselves up to the limit so as to make ganking a losing proposition, ISK wise, for any would-be attackers. Either way, you would get a fair game for freighter captains where Risk vs Reward is actually a thing... because right now it isn't. EvE Forum Bingo |

Mara Pahrdi
Ministry of War Amarr Empire
239
|
Posted - 2013.01.09 06:49:00 -
[88] - Quote
Katran Luftschreck wrote:But the point is when players have zero options then player intelligence (or lack thereof) never enters the equation either. There is no tangible difference between a smart, cautious freighter captain and a moronic, greedy one when both can be killed by the exact same gank setup.
Yes there is. The latter is going to lose a freighter some day. Actually it's all the difference it needs.
Adding slots to a freighter won't change the outcome. Those who fit for for cargo do not even die more hilariously than those who tank their freighter and think they'll now be safe moving 60b of stuff in one haul. The basic outcome will stay the same.
Probably CCP will raise the ehp by some in the process. It will cut somewhat into profit, raising the margin for a profitable gank a bit, but gankers will adapt and continue to find profitable targets.
|

baltec1
Bat Country
4723
|
Posted - 2013.01.09 09:54:00 -
[89] - Quote
Katran Luftschreck wrote:I will say it again: Freighters need module slots, just like every other ship. Then their captains can decide for themselves if they want more room or more tank. The smart ones will take tank. The cargo ones will probably keep getting ganked.
But the point is when players have zero options then player intelligence (or lack thereof) never enters the equation either. There is no tangible difference between a smart, cautious freighter captain and a moronic, greedy one when both can be killed by the exact same gank setup.
When freighter captains do have options - such as sacrificing tank for cargo & vise versa, only then will people have any right to talk about whether ganking freighters is a problem or not, because only then will the issue of ganking actually be factoring the freighters into the equation. Because right now the freighters themselves, and their captains, aren't even part of the gank equation: They're a fixed set of numbers than can be destroyed with a 100% certainty by a fixed set of gankers, no contest, no questions asked. Player ability or decisions don't enter the picture at any point - and that is a problem. That is nothing more than pure, undiluted bad game design, plain and simple.
Now if you give freighters module slots and they do nothing but fit cargo extenders and stuff themselves with billions of ISK worth of stuff and get ganked, well at that point you can legitimately tell them to STFU and grow a brain (or bring escorts). Meanwhile, the other freighter captains will be using those module slots to tank themselves up to the limit so as to make ganking a losing proposition, ISK wise, for any would-be attackers. Either way, you would get a fair game for freighter captains where Risk vs Reward is actually a thing... because right now it isn't.
Why should I have to make twice as many trips in my freighter because people want CCP to try to fix stupidity only to have the same pilots die anyway?
Nobody wins aside from gankers with that freighter nerf. |

Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
277
|
Posted - 2013.01.09 10:05:00 -
[90] - Quote
Introduce DAMAGE control on Freighter!
One low slot - not too hard. 60 CPU....
+60% uniform hull resistance, 100 000 HULL, more time to survive |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
803
|
Posted - 2013.01.09 10:06:00 -
[91] - Quote
Predictable thread is predictable.
If I was to hire a a van, even a security one, and put billions of -ú-ú-ú worth of stuff in it, would I jsut put in one driver and be like "I'm sure he'll be fine!".
No.
I'd be like "Holy hell, I better make sure there is plenty of security on this trip".
Last time I checked I don't live in a war torn 3rd world country with no concept of law and order, I'd be worried to drive the thing through London. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

luZk
x13 Whores in space
89
|
Posted - 2013.01.09 11:15:00 -
[92] - Quote
/me opens a bag of popcorn. |

Tippia
Sunshine and Lollipops
12575
|
Posted - 2013.01.09 11:33:00 -
[93] - Quote
Evei Shard wrote:This is a bit of a contrast compared to your posts last summer previous to the buff to mining barges. If I recall you were quite ardently defending the "tank your hulk if you don't want to lose it" standpoint. Not really, no. My stance then was that it was entierly possible to defend your ship so there was no need to buff them. My stance now is that it's entirely possible to defend your ship and that it won't be improved by a nerf.
Katran Luftschreck wrote:I will say it again: Freighters need module slots, just like every other ship. No, they really don't. They have a perfect mixture of tank and carrying capacity and I don't see the reason why you'd want to nerf them like that? I suspect that you're operating on the assumption that you'd be able to recreate their current stats with those module slots but that is not the case. A module-equipped freighter must have either much worse tank or much worse carrying capacity than they do now due to the strict limitations to cargo they have to maintain, and the perfect middle-ground is no longer achievable.
For every lowslot a freighter gains, its base cargo capacity must be reduced by 22%. For every rig slot a freighter gains, its base cargo capacity must be reduced by 17%. From these new base stats, it will be impossible to recreate the cargo+EHP combo they currently have GÇö they will always be strictly worse. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

pussnheels
The Fiction Factory
1014
|
Posted - 2013.01.09 11:58:00 -
[94] - Quote
Othran wrote:tl;dr freighters that fly when their corp/alliance are wardecced die Who would have imagined that?  this there is no other reason for those kills no way you can suicide those freighters with one or 2 BCs or bs I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Ranger 1
Ranger Corp
3299
|
Posted - 2013.01.09 15:19:00 -
[95] - Quote
Quote:There is no tangible difference between a smart, cautious freighter captain and a moronic, greedy one when both can be killed by the exact same gank setup.
The smart captain doesn't allow himself to become a target to begin with. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Andski
GoonWaffe Goonswarm Federation
6294
|
Posted - 2013.01.09 15:39:00 -
[96] - Quote
A freighter buff would be stupid since freighter pilots have plenty of options to protect themselves. Double wrap regardless of value and use webbing alts when possible.
It's also possible that some of those freighter kills were freighters that survived a suicide gank in one system and were finished off in another. There is no way to suicide gank a freighter with two battlecruisers alone. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

Vyktor Abyss
The Abyss Corporation
236
|
Posted - 2013.01.09 16:01:00 -
[97] - Quote
OP is wrong.
Freighters should be the defenseless whales of the space sea, getting WTF-harpooned and turned into useful spermaceti and blubber. The problem right now is the maths is too easy given the relative ease to scan cargo, then do easy the gank math. that gank math needs some more complication and variety is all.
So the only changes I think they do need are some specific slots or rigs for customising them for example:
i) An unscannable cargo hold rig for maybe 50% of cargospace and / or ii) 1-4 lows and a little cpu to fit expanders/ istabs/ wcs or even a dcu and hull extenders.
PS - I'm not a fan of jump freighters either - they have contributed even more to the Jita problem of one super-centralised hub. JF jump drive should only work in Null IMHO. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2345
|
Posted - 2013.01.09 16:19:00 -
[98] - Quote
Katran Luftschreck wrote:Player ability or decisions don't enter the picture at any point
Sure they do.
Don't fly with enough loot in your freighter to make yourself worth Ganking. Ever seen a Freighter Suicide Gank Killmail where the Freighter was Full of Trit? This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Andski
GoonWaffe Goonswarm Federation
6294
|
Posted - 2013.01.09 17:13:00 -
[99] - Quote
Vyktor Abyss wrote:Freighters should be the defenseless whales of the space sea, getting WTF-harpooned and turned into useful spermaceti and blubber. The problem right now is the maths is too easy given the relative ease to scan cargo, then do easy the gank math. that gank math needs some more complication and variety is all.
The loot drops are a dice roll. If you gank a freighter with 50 stacks and only one of them is of any value, the odds of getting a favorable drop are against you. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

baltec1
Bat Country
4723
|
Posted - 2013.01.09 17:24:00 -
[100] - Quote
RubyPorto wrote:Katran Luftschreck wrote:Player ability or decisions don't enter the picture at any point Sure they do. Don't fly with enough loot in your freighter to make yourself worth Ganking. Ever seen a Freighter Suicide Gank Killmail where the Freighter was Full of Trit?
yes but one was an accident and the other was a type of compressed trit in the form of 30 bil worth of t1 large guns. |

Katran Luftschreck
Royal Ammatar Engineering Corps
704
|
Posted - 2013.01.09 18:44:00 -
[101] - Quote
RubyPorto wrote:Don't fly with enough loot in your freighter to make yourself worth Ganking.
Do you know much freighters cost? The moment it undocks it is worth ganking, even it's completely empty.
EvE Forum Bingo |

Tarsas Phage
Disposition Matrix
120
|
Posted - 2013.01.09 18:45:00 -
[102] - Quote
baltec1 wrote: Show me the profit in killing an empty JF
Hi, I'm Tarsas Phage and have killed a few JFs in my time.
There is definitely profit in killing a empty JF. Like 30-40 intact armor plates or enhanced ward consoles kind of profit.
Regards; /T |

Tarsas Phage
Disposition Matrix
120
|
Posted - 2013.01.09 18:51:00 -
[103] - Quote
Katran Luftschreck wrote:I will say it again: Freighters need module slots, just like every other ship. Then their captains can decide for themselves if they want more room or more tank. The smart ones will take tank. The cargo ones will probably keep getting ganked.
These captains you speak of also should be flying with capable escort if they're venturing out during a wardec or into other unsafe areas.
You also seem to be erroneously convinced that being able to fit a token tank will save a freighter whose aggressor(s) is bent on killing it. If anything, it'll just prolong the inevitable. Besides, if you give freighters slots to fill, how much you wanna bet that the vast majority of carebears out there (including ones +1'ing the OP's ideas) will just toss cargo expanders in there.... ironically reducing their tank further.
|

Tippia
Sunshine and Lollipops
12577
|
Posted - 2013.01.09 18:58:00 -
[104] - Quote
Katran Luftschreck wrote:Do you know much freighters cost? They cost somewhere in the region of irrelevant ISK, since you don't earn money from the freighter being blown up. GÇ£NothingGÇ¥ isn't enough to cover the cost of the gank.
Quote:The moment it undocks it is worth ganking, even it's completely empty. You do know what it is gankers make money from, right? 
Tarsas Phage wrote:You also seem to be erroneously convinced that being able to fit a token tank will save a freighter whose aggressor(s) is bent on killing it. If anything, it'll just prolong the inevitable. Besides, if you give freighters slots to fill, how much you wanna bet that the vast majority of carebears out there (including ones +1'ing the OP's ideas) will just toss cargo expanders in there.... ironically reducing their tank further. GǪespecially ironic since the reduced cargo capacity they'd get from fitting a DC instead could easily be the thing that pushes them below the profitability threshold, meaning they could have made themselves safe all along even without the suitcase. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Andski
GoonWaffe Goonswarm Federation
6295
|
Posted - 2013.01.09 19:01:00 -
[105] - Quote
Tarsas Phage wrote:Hi, I'm Tarsas Phage and have killed a few JFs in my time.
There is definitely profit in killing a empty JF. Like 30-40 intact armor plates or enhanced ward consoles kind of profit.
Regards; /T
Sure, but suicide ganking one? Doubt it. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

Andski
GoonWaffe Goonswarm Federation
6295
|
Posted - 2013.01.09 19:02:00 -
[106] - Quote
Katran Luftschreck wrote:RubyPorto wrote:Don't fly with enough loot in your freighter to make yourself worth Ganking. Do you know much freighters cost? The moment it undocks it is worth ganking, even it's completely empty.
A lie, as usual. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

NEONOVUS
Saablast Followers
293
|
Posted - 2013.01.09 19:06:00 -
[107] - Quote
Wasnt there a mass buff in a previous expansion that upped all capital health by 400% except the freighters? Along with increasing damage and all. I do beleive that it should be if you are at the freighter you can have a chance of living, but as far as I watch see and bump, that doesnt exist. The align time is the biggest factor in this as as the bumpers are free to go after you in this time. The tank just alters the entry bar, from 300 mil perfect and thus 1.5 bil gank target to say 500 mil and 2.5 bil gank target. Useful but if they gank one target they can kill 4+ without caring for the drop. So no tanking wont help unless you do something that gives absolute protection like a target breaker or a buff to Concord Actually one midslot target breaker would fix this easily. Especially if it worked passively |

Vyktor Abyss
The Abyss Corporation
236
|
Posted - 2013.01.09 19:29:00 -
[108] - Quote
Andski wrote:Vyktor Abyss wrote:Freighters should be the defenseless whales of the space sea, getting WTF-harpooned and turned into useful spermaceti and blubber. The problem right now is the maths is too easy given the relative ease to scan cargo, then do easy the gank math. that gank math needs some more complication and variety is all. The loot drops are a dice roll. If you gank a freighter with 50 stacks and only one of them is of any value, the odds of getting a favorable drop are against you.
So just gank the ones with 1 stack of goodies until the 50/50 dice roll returns a profitable outcome if profit is your aim. Its not like time is the enemy of suicide gankers and they cant just wait for the next one safely.
The point is all the decision making is done by the ganker right now, the gankee doesn't have any decisions to make and cant feel clever (or then stupid) for fitting a hull tank, or a WCS for their trip through lowsec....etc The freighter EHP, concord and your DPS required are known so it is all rather simple.
The ganker has the liberty and option to choose which target is right - the freighter pilot has no real in game mechanic to mess with that ganking EHP equation, and you can't always rely on a corpmate to be online when you need an escort etc...
Module slots and rig slots with specialised Frieghter rigs would help that and make the game more interesting (and not necessarily safer) for freighter pilots. People will always suicide gank - some will do it just for the lols (*cough* Goons)...
So why you so against some help and having fitting options for Freighter pilots Andski?
|

Andski
GoonWaffe Goonswarm Federation
6297
|
Posted - 2013.01.09 19:38:00 -
[109] - Quote
Vyktor Abyss wrote:So why you so against some help and having fitting options for Freighter pilots Andski?
Because freighters are not supposed to fit modules, were never meant to fit modules and were never meant to have any "fitting options" at all whatsoever, that's why.
As far as help, they can help themselves. It's time for CCP to stop coddling bad players who put their life's worth in a single freighter and, without even double-wrapping it, fly it AFK to Jita.
Stop demanding that CCP isolates you from other players and, for once, learn concepts like "double-wrapping" and "not going AFK"
Vyktor Abyss wrote:The point is all the decision making is done by the ganker right now, the gankee doesn't have any decisions to make and cant feel clever (or then stupid) for fitting a hull tank, or a WCS for their trip through lowsec....etc The freighter EHP, concord and your DPS required are known so it is all rather simple.
This is nonsense and you know it. The freighter pilot has the choice to double-wrap and what to fly in a given haul. The fact that you want to do everything in EVE without risk, without thought and with maximum convenience in mind is representative of the problems with the entitled hisec playerbase. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

Ranger 1
Ranger Corp
3306
|
Posted - 2013.01.09 19:42:00 -
[110] - Quote
Vyktor Abyss wrote:Andski wrote:Vyktor Abyss wrote:Freighters should be the defenseless whales of the space sea, getting WTF-harpooned and turned into useful spermaceti and blubber. The problem right now is the maths is too easy given the relative ease to scan cargo, then do easy the gank math. that gank math needs some more complication and variety is all. The loot drops are a dice roll. If you gank a freighter with 50 stacks and only one of them is of any value, the odds of getting a favorable drop are against you. So just gank the ones with 1 stack of goodies until the 50/50 dice roll returns a profitable outcome if profit is your aim. Its not like time is the enemy of suicide gankers and they cant just wait for the next one safely. The point is all the decision making is done by the ganker right now, the gankee doesn't have any decisions to make and cant feel clever (or then stupid) for fitting a hull tank, or a WCS for their trip through lowsec....etc The freighter EHP, concord and your DPS required are known so it is all rather simple. The ganker has the liberty and option to choose which target is right - the freighter pilot has no real in game mechanic to mess with that ganking EHP equation, and you can't always rely on a corpmate to be online when you need an escort etc... Module slots and rig slots with specialised Frieghter rigs would help that and make the game more interesting (and not necessarily safer) for freighter pilots. People will always suicide gank - some will do it just for the lols (*cough* Goons)... So why you so against some help and having fitting options for Freighter pilots Andski? As has been pointed out many times, you won't like what you give up to get those slots.
The decisions you make to ensure you don't get ganked happen in other area's. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Tarsas Phage
Disposition Matrix
120
|
Posted - 2013.01.09 19:42:00 -
[111] - Quote
Andski wrote:Tarsas Phage wrote:Hi, I'm Tarsas Phage and have killed a few JFs in my time.
There is definitely profit in killing a empty JF. Like 30-40 intact armor plates or enhanced ward consoles kind of profit.
Regards; /T Sure, but suicide ganking one? Doubt it.
True, but who does that anymore in our post-Retribution age?
I'd say barring some exploitable bug or some incredibly involved looting technique that opportunistic suicide ganks of freighters are truly a thing of a past. If anything, the traditional freighter suiganks will move to backwater pipes against specific targets who are known to reliably haul loads of high value, greatly reducing the issues introduced by having the looting freighter becoming suspect. Even that is involved-enough process of planning and staging that most groups won't bother.
Heh, which I guess means freighters have a new tanking method... the :effort: tank.
But, as for the freighters who die by leroying into lowsec or whose captains decide that solo spaceroad trucking during a wardec is a fine idea. These spacecaptains are making a choice to go it alone, at most with a woefully inadequate webbing alt in tow, in a ship that's designed purely to haul large volumes of stuff, not to haul stuff and fight in combat.
When the freighters kept getting sunk in WW2 while crossing the atlantic, was the solution to give them the heavy armor found on battleships? No, the solution was to make it someone's job to protect them. |

Some Rando
University of Caille Gallente Federation
649
|
Posted - 2013.01.09 19:45:00 -
[112] - Quote
Ranger 1 wrote:As has been pointed out many times, you won't like what you give up to get those slots. Knowing CCP any freighter change involving modules will end up like the barge buff; wildly increased HP and enough slots to overtank the thing while maintaining way too much cargo space.
Now, if CCP is sensible about freighter modules, no serious hauler will like it and those that fit for pure cargo will drop even easier. |

Andski
GoonWaffe Goonswarm Federation
6297
|
Posted - 2013.01.09 19:45:00 -
[113] - Quote
Yeah, that's another thing. Hisec freighter ganking is incredibly rare these days since CCP decided that hisec hauling should be risk-free in Retribution.
These guys are demanding the final nail in that coffin. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

Tippia
Sunshine and Lollipops
12579
|
Posted - 2013.01.09 19:46:00 -
[114] - Quote
Vyktor Abyss wrote:So why you so against some help and having fitting options for Freighter pilots Andski? Because no-one has presented a good argument for that kind of nerf.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Irya Boone
Escadron leader
153
|
Posted - 2013.01.09 19:56:00 -
[115] - Quote
Andski wrote:Yeah, that's another thing. Hisec freighter ganking is incredibly rare these days since CCP decided that hisec hauling should be risk-free in Retribution.
These guys are demanding the final nail in that coffin.
and Why for Gad sake you want to kill things in High sec .. go show your incredible Skill in pvp In NULL sec there is Freighter and JF too in 0.0 ...
oh wait ... Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Tippia
Sunshine and Lollipops
12579
|
Posted - 2013.01.09 19:58:00 -
[116] - Quote
Irya Boone wrote:and Why for Gad sake you want to kill things in High sec Because that's what it's for? Because there's money to be made in doing so? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Andski
GoonWaffe Goonswarm Federation
6297
|
Posted - 2013.01.09 19:58:00 -
[117] - Quote
Irya Boone wrote:and Why for Gad sake you want to kill things in High sec .. go show your incredible Skill in pvp In NULL sec there is Freighter and JF too in 0.0
"abloobloobloo people are killing me in hisec, in the cold and harsh game eve online"
as far as a serious answer, it's because hisec players make a delightful squeal when you pop them, and they drop the best loot ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

Andski
GoonWaffe Goonswarm Federation
6297
|
Posted - 2013.01.09 20:01:00 -
[118] - Quote
posts like that make me want to donate 20b to the noble cause of ganking loaded freighters and popping their wrecks for laughs, just because ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2347
|
Posted - 2013.01.09 20:19:00 -
[119] - Quote
Katran Luftschreck wrote:RubyPorto wrote:Don't fly with enough loot in your freighter to make yourself worth Ganking. Do you know much freighters cost? The moment it undocks it is worth ganking, even it's completely empty.
So show me the suicide gank killmails of empty Freighters.
If they're actually worth ganking empty, empty ones should be getting ganked constantly. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2347
|
Posted - 2013.01.09 20:20:00 -
[120] - Quote
Irya Boone wrote:Andski wrote:Yeah, that's another thing. Hisec freighter ganking is incredibly rare these days since CCP decided that hisec hauling should be risk-free in Retribution.
These guys are demanding the final nail in that coffin. and Why for Gad sake you want to kill things in High sec .. go show your incredible Skill in pvp In NULL sec there is Freighter and JF too in 0.0 ... oh wait ...
Show me where CCP said that HS is safe or meant to be safe.
This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Marlona Sky
D00M. Northern Coalition.
2848
|
Posted - 2013.01.09 20:32:00 -
[121] - Quote
How much tech is used in jump freighters?
Remove local, structure mails and revamp the directional scanner! |

Vyktor Abyss
The Abyss Corporation
237
|
Posted - 2013.01.09 20:58:00 -
[122] - Quote
Andski wrote:Vyktor Abyss wrote:So why you so against some help and having fitting options for Freighter pilots Andski? Because freighters are not supposed to fit modules, were never meant to fit modules and were never meant to have any "fitting options" at all whatsoever, that's why. As far as help, they can help themselves. It's time for CCP to stop coddling bad players who put their life's worth in a single freighter and, without even double-wrapping it, fly it AFK to Jita. Stop demanding that CCP isolates you from other players and, for once, learn concepts like "double-wrapping" and "not going AFK"Vyktor Abyss wrote:The point is all the decision making is done by the ganker right now, the gankee doesn't have any decisions to make and cant feel clever (or then stupid) for fitting a hull tank, or a WCS for their trip through lowsec....etc The freighter EHP, concord and your DPS required are known so it is all rather simple. This is nonsense and you know it. The freighter pilot has the choice to double-wrap and what to fly in a given haul. The fact that you want to do everything in EVE without risk, without thought and with maximum convenience in mind is representative of the problems with the entitled hisec playerbase.
So your argument is because freighters never had slots before they shouldn't now.... Thats genius. By similar logic the game should never change or improve.
and just a few things in reply to your numpty rage ASSUMPTIONS:
1. You're ASSUMING I'm a freighter pilot - I'm not; I have the skills and owned one in the past (no it never got ganked) but it is really dull and pointless having one unless moving huge volume of stuff around. I CBA with that and if I had to buy a freighter again I'd take the standard double-wrap precautions which are actually stupid work-arounds never intended for that purpose (Look I know CCP game design intentions too!).
2. You're ASSUMING that fitting options will make it harder to gank freighters, unprofitable or somehow NERF highsec ganking - It won't, it only offers some customisation and choice (requiring thought as you suggest) to freighter pilots - WHICH high volume hauling probably could do with to open up more 'roles' for freighters - ie a 'lowsec' one, or a more agile one etc etc... If freighters started showing up at mining ops it'd be a dream come true and you know it!
3. You ASSUME I'm risk adverse and am promoting that with my suggestion - You're wrong again. I'm a pvper and a pretty gung-ho one mate.
Your problem is you are completely blinkered in terms of what options it could add to the game. Stop the stubborn rage and get into a discussion rather than assuming you know it all and you are right. Cheers. |

Andski
GoonWaffe Goonswarm Federation
6298
|
Posted - 2013.01.09 21:06:00 -
[123] - Quote
You're right. Freighters should be given 3 rig slots, 8 low slots, 8 mid slots and 8 high slots, 8 launcher and 8 turret hardpoints and infinite CPU, grid and calibration, just because they need ~improvement~ as if something is somehow wrong with them. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

Vyktor Abyss
The Abyss Corporation
237
|
Posted - 2013.01.09 21:12:00 -
[124] - Quote
Andski wrote:You're right. Freighters should be given 3 rig slots, 8 low slots, 8 mid slots and 8 high slots, 8 launcher and 8 turret hardpoints and infinite CPU, grid and calibration, just because they need ~improvement~ as if something is somehow wrong with them.
Facetious sarcasm aside it is good to see you coming around. :)
the guy from earlier got it right - if people want to say rig their freighter for maximum cargo - let them, but they should drop even easier than now. even if that maximum is only the current hold size I'd say thats good for the game.
But at least they get that option (and others) and the whole ship class gets a bit more variety. Right now being a freighter pilot is about the most boring, unrewarding and unspecialised job in Eve. One ship fits all and actually not very well. |

Tarsas Phage
Disposition Matrix
120
|
Posted - 2013.01.09 21:12:00 -
[125] - Quote
Vyktor Abyss wrote: Your problem is you are completely blinkered in terms of what options it could add to the game. Stop the stubborn rage and get into a discussion rather than assuming you know it all and you are right. Cheers.
Ever consider that something just doesn't need to have a plethora of options? Ever consider that there can certainly be inconsistency (in this case, a ship which lacks slots?)
A freighter is made for hauling. That's it, full stop. It is not meant to enter into combat. It is not meant to survive for an extended period if it does. It is the sole tier of ship in its class. It has no equals or alternatives. Thus, it has a highly specific role.
If a freighter pilot wants to be protected, he/she should bring (or even hire) an appropriate escort (this is a MMO after all)
If a freighter pilot is worried that he/she may become a target of a gank, the cargo should be broken up and multiple trips made, or multiple ships make the trip in parallel if such is available.
How come this is so hard to settle on? |

Ranger 1
Ranger Corp
3309
|
Posted - 2013.01.09 21:15:00 -
[126] - Quote
I rather think the point is that freighters are fully intended to be single function floating bulls eye's, whose only protections are it's pilots wisdom and it's own massive bulk. It does one thing and one thing only, slowly haul massive volumes of material in quantities that no other ship in the game can really come close to.
It isn't meant to be a challenging ship to fit, or able to mount a surprise or two. It is meant to be vulnerable and require intelligence and/or teamwork to use in a dangerous environment or when hauling high value cargo.
It's a weak link, and it's meant to be that way... something to protect that can be of high value.... not a super hauler able to AFK immense wealth without a care in the world. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Tippia
Sunshine and Lollipops
12581
|
Posted - 2013.01.09 21:19:00 -
[127] - Quote
Vyktor Abyss wrote:the guy from earlier got it right - if people want to say rig their freighter for maximum cargo - let them, but they should drop even easier than now. even if that maximum is only the current hold size I'd say thats good for the game. GǪand then we're back to the question no-one who argues for slots can answer:
Why do freighters need a nerf?
Giving the ships options just for the sake of giving it options is utterly pointless, so what is it about freighters that warrants that kind of change? At the moment, freighters are hyper-specialised ships and are the absolute masters of their domain, and no amount of options can make them better. That leaves one direction to change them if any change is to be doneGǪ but why on earth would anyone want that? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Vyktor Abyss
The Abyss Corporation
237
|
Posted - 2013.01.09 21:28:00 -
[128] - Quote
Tarsas Phage wrote:Vyktor Abyss wrote: Your problem is you are completely blinkered in terms of what options it could add to the game. Stop the stubborn rage and get into a discussion rather than assuming you know it all and you are right. Cheers.
Ever consider that something just doesn't need to have a plethora of options? Ever consider that there can certainly be inconsistency (in this case, a ship which lacks slots?) A freighter is made for hauling. That's it, full stop. It is not meant to enter into combat. It is not meant to survive for an extended period if it does. It is the sole tier of ship in its class. It has no equals or alternatives. Thus, it has a highly specific role. If a freighter pilot wants to be protected, he/she should bring (or even hire) an appropriate escort (this is a MMO after all) If a freighter pilot is worried that he/she may become a target of a gank, the cargo should be broken up and multiple trips made, or multiple ships make the trip in parallel if such is available. How come this is so hard to settle on?
Tailoring ships for different roles is what makes this spaceship game more fun. Sorry to answer a question with a question but I've been pretty clear : Why should freighters be the boring exceptions to the tailoring rule?
And for the record I'm not advocating Med or High slots unless they have some industrial purpose like a tractor beam. A freighter with guns and web scram would be a bit moronic I agree. :) |

Fallacies
Hedion University Amarr Empire
7
|
Posted - 2013.01.09 21:33:00 -
[129] - Quote
Andski wrote:You're right. Freighters should be given 3 rig slots, 8 low slots, 8 mid slots and 8 high slots, 8 launcher and 8 turret hardpoints and infinite CPU, grid and calibration, just because they need ~improvement~ as if something is somehow wrong with them. The good old slippery slope fallacy.
You said that if we allow A to happen, then Z will eventually happen too, therefore A should not happen.
The problem with this reasoning is that it avoids engaging with the issue at hand, and instead shifts attention to extreme hypotheticals. Because no proof is presented to show that such extreme hypotheticals will in fact occur, this fallacy has the form of an appeal to emotion fallacy by leveraging fear. In effect the argument at hand is unfairly tainted by unsubstantiated conjecture. |

Vyktor Abyss
The Abyss Corporation
237
|
Posted - 2013.01.09 21:47:00 -
[130] - Quote
Tippia wrote:Vyktor Abyss wrote:the guy from earlier got it right - if people want to say rig their freighter for maximum cargo - let them, but they should drop even easier than now. even if that maximum is only the current hold size I'd say thats good for the game. GǪand then we're back to the question no-one who argues for slots can answer: Why do freighters need a nerf? Giving the ships options just for the sake of giving it options is utterly pointless, so what is it about freighters that warrants that kind of change? At the moment, freighters are hyper-specialised ships and are the absolute masters of their domain, and no amount of options can make them better. That leaves one direction to change them if any change is to be doneGǪ but why on earth would anyone want that?
What you call a nerf is not a nerf at all - it is just specialisation:
I'd like to see freighter specialised for carrying large volume of Ore - maybe even ones that only carry Ore.
Or freighters that can carry fitted ships... Or freighters that can align quicker or warp quicker (remember that OP warp speed rig?) for those who like to travel in theirs... Or freighters that can fit a DCU and more tank for the baiter who has everything... Or freighters that can haul everything a corp owns all in one go if they want to then die in a horrible embarrasing mess shotuing at his useless corpmates on comms.... Or freighters people are less afraid to risk in lowsec / nullsec and wormholes for whatever reason ...
But alas, all these specialisation options should come at a price.
Now forgive me - I'm going to stop foruming, log in and blow something up. o/ |

Tippia
Sunshine and Lollipops
12581
|
Posted - 2013.01.09 21:48:00 -
[131] - Quote
Vyktor Abyss wrote:Why should freighters be the boring exceptions to the tailoring rule? Because that makes them better ships for the game. Because changing it would be a massive, needless, pointless nerf. Adding slots just for the sake of having slots is completely senseless given the consequences.
Quote:What you call a nerf is not a nerf at all - it is just specialisation: No, it's a move away from specialisation that must be accompanied with a nerf in order not to break things horribly. All ships allowed in highsec have a design restriction that requires them to never be able to carry 1M m-¦ cargo. If freighters are given slots, the existence of cargo expanding modules and rigs means that each of those slots must be assumed to hold a cargo expansion and when all of them are filled, they will still not have more cargo than they have now. So for every lowslot, a freighter must lose 22% of its base cargo capacity; for every rig slot, it must lose 17% base cargo. End result: adding slots forces a nerf because you end up with a ship that carries less and is weaker than it is now, and there is no way to recreate their current capabilities.
That is not specialisation. That is a nerf. There really are no two ways about it. What you're asking for is freighter variants, which is a whole other kettle of fish and which shouldn't be done through modules since that nerfs the ship for absolutely no useful reason whatsoever.
Fallacies wrote:The good old slippery slope fallacy. GǪexcept that that wasn't a slipperly slope fallacy. It was a reductio ad absurdum. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Vyktor Abyss
The Abyss Corporation
237
|
Posted - 2013.01.09 21:49:00 -
[132] - Quote
Ranger 1 wrote:I rather think the point is that freighters are fully intended to be single function floating bulls eye's, whose only protections are it's pilots wisdom and it's own massive bulk. It does one thing and one thing only, slowly haul massive volumes of material in quantities that no other ship in the game can really come close to. It isn't meant to be a challenging ship to fit, or able to mount a surprise or two. It is meant to be vulnerable and require intelligence and/or teamwork to use in a dangerous environment or when hauling high value cargo. It's a weak link, and it's meant to be that way... something to protect that can be of high value.... not a super hauler able to AFK immense wealth without a care in the world. Some things in game SHOULD be vulnerable and limited to excelling at only one specific job. Another example would be the lowly shuttle, or shall we consider adding slots to them as well? 
I agree with you 100%.
Nothing I've posted is contrary to the suggestion they should not be vulnerable space whales prime from the harpooning :)
I also agree some shuttle tailoring would be pimp :) I want one with go faster stripes! |

Katran Luftschreck
Royal Ammatar Engineering Corps
705
|
Posted - 2013.01.09 22:01:00 -
[133] - Quote
Vyktor Abyss wrote:Or freighters that can carry fitted ships...
This... could be quite awesome, especially with modules. But then they wouldn't really be freighters - they'd be a new type of carrier. One that carries actual player ships instead of drone fighters. That would be awesome beyond belief. Don't say "Orca" - I mean a real combat carrier, like the "Battle Riders" from SotS2.
EvE Forum Bingo |

Jamyl Khanid
Imperial Academy Amarr Empire
46
|
Posted - 2013.01.09 22:02:00 -
[134] - Quote
Marlona Sky wrote:How much tech is used in jump freighters?
1.8 million Fullerides with an ME BPO Insane amounts of Carbides A bunch of other random junk.
- that's off the top of my head for the stat addicts. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2349
|
Posted - 2013.01.09 22:06:00 -
[135] - Quote
Katran Luftschreck wrote:Vyktor Abyss wrote:Or freighters that can carry fitted ships... This... could be quite awesome, especially with modules. But then they wouldn't really be freighters - they'd be a new type of carrier. One that carries actual player ships instead of drone fighters. That would be awesome beyond belief. Don't say "Orca" - I mean a real combat carrier, like the "Battle Riders" from SotS2.
You mean like a "Carrier?"
You should see a Ghostriding fleet. Carriers jump to the fight with HICs in cargo, a couple Carrier pilots eject from their ships to board the HICs and tackle the stricken Super. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

baltec1
Bat Country
4724
|
Posted - 2013.01.09 22:13:00 -
[136] - Quote
Vyktor Abyss wrote:
What you call a nerf is not a nerf at all - it is just specialisation:
You want to force me to make twice as many trips as I make now in exchange for fixing nothing. How is that anything other than a nerf? |

Funky Lazers
Shin-Ra Ltd
211
|
Posted - 2013.01.09 22:18:00 -
[137] - Quote
Bump Truck wrote: Assuming industry should be focussed in HighSec AND that HighSec should be "safe" then freighters should be buffed to protect the "casual player" (not sure how casual you are if you fly a freighter but regardless).
I'm casual and I fly 2 freighters.
It's a time saver when you have to change the living place.
Whatever. |

Ranger 1
Ranger Corp
3309
|
Posted - 2013.01.09 22:23:00 -
[138] - Quote
Vyktor Abyss wrote:Ranger 1 wrote:I rather think the point is that freighters are fully intended to be single function floating bulls eye's, whose only protections are it's pilots wisdom and it's own massive bulk. It does one thing and one thing only, slowly haul massive volumes of material in quantities that no other ship in the game can really come close to. It isn't meant to be a challenging ship to fit, or able to mount a surprise or two. It is meant to be vulnerable and require intelligence and/or teamwork to use in a dangerous environment or when hauling high value cargo. It's a weak link, and it's meant to be that way... something to protect that can be of high value.... not a super hauler able to AFK immense wealth without a care in the world. Some things in game SHOULD be vulnerable and limited to excelling at only one specific job. Another example would be the lowly shuttle, or shall we consider adding slots to them as well?  I agree with you 100%. Nothing I've posted is contrary to the suggestion they should not be vulnerable space whales prime from the harpooning :) I also agree some shuttle tailoring would be pimp :) I want one with go faster stripes! Everything you have said is contrary to this.
Freighters have been balanced to fit a very particular role... addling slots means the base stats that would be required to prevent abuse means that it would always fail in it's intended role one way or the other.
They would either be too weak, not carry enough, or be even slower than they are now... and frankly it would ruin them as a ship class. Since no one would consider flying them at that point, your whole "they should be space whales prime for the harpooning" goes right out the window.
Stop shooting yourself in the foot my friend. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Andski
GoonWaffe Goonswarm Federation
6298
|
Posted - 2013.01.09 22:26:00 -
[139] - Quote
Vyktor Abyss wrote:Tailoring ships for different roles is what makes this spaceship game more fun. Sorry to answer a question with a question but I've been pretty clear : Why should freighters be the boring exceptions to the tailoring rule?
And for the record I'm not advocating Med or High slots unless they have some industrial purpose like a tractor beam. A freighter with guns and web scram would be a bit moronic I agree. :)
So how does the freighter need more "tailoring" for its role, that is, hauling stuff in bulk? It seems to perform that role remarkably well. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

Andski
GoonWaffe Goonswarm Federation
6298
|
Posted - 2013.01.09 22:29:00 -
[140] - Quote
Vyktor Abyss wrote:I'd like to see freighter specialised for carrying large volume of Ore - maybe even ones that only carry Ore.
Or freighters that can carry fitted ships... Or freighters that can align quicker or warp quicker (remember that OP warp speed rig?) for those who like to travel in theirs... Or freighters that can fit a DCU and more tank for the baiter who has everything... Or freighters that can haul everything a corp owns all in one go if they want to then die in a horrible embarrasing mess shotuing at his useless corpmates on comms.... Or freighters people are less afraid to risk in lowsec / nullsec and wormholes for whatever reason ...
Let's see.
1) Orcas and Rorquals 2) The above, carriers, supercarriers and titans 3) Fenrirs with LG Nomad sets and agility hardwirings 4) Orcas 5) Current freighters 6) Jump freighters
Wow, this game already has all of what you seek! ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

La'Krul
Havoc Violence and Chaos BricK sQuAD.
3
|
Posted - 2013.01.09 22:48:00 -
[141] - Quote
Well I just lost a freighter and the others maybe were lost the same way: kill rights.
Apparently, because I had killed someone earlier, they were able to make the kill rights they gained on me available to all of Eve.
Personally, I think this is lame. Maybe not the mechanic itself but the fact that I was totally unaware of this. I log in, check we're not at war with anyone, undock and hit autopilot and come back 30mins later to a pod in a station.
Just seems a bit cheap to lose a ship like this. No involvement from myself, no achievement by the gankers, just no point really. I'm not even annoyed by the loss, it's like it's not mine really because I wasn't involved but it's left a nice red smear on the killboard. I just feel like, "Sigh, that's going to take a while to earn back. Can I really be bothered?"
I don't want to dumb down Eve but perhaps CCP should make it clear when you are a sitting duck. People say I should have received a notification and I think I remember one about kill rights, but nothing that said "now you're fair game to the whole of Eve". It would be good to make it clear.
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2350
|
Posted - 2013.01.09 22:59:00 -
[142] - Quote
La'Krul wrote:Well I just lost a freighter and the others maybe were lost the same way: kill rights.
Apparently, because I had killed someone earlier, they were able to make the kill rights they gained on me available to all of Eve.
Personally, I think this is lame. Maybe not the mechanic itself but the fact that I was totally unaware of this. I log in, check we're not at war with anyone, undock and hit autopilot and come back 30mins later to a pod in a station.
Just seems a bit cheap to lose a ship like this. No involvement from myself, no achievement by the gankers, just no point really. I'm not even annoyed by the loss, it's like it's not mine really because I wasn't involved but it's left a nice red smear on the killboard. I just feel like, "Sigh, that's going to take a while to earn back. Can I really be bothered?"
I don't want to dumb down Eve but perhaps CCP should make it clear when you are a sitting duck. People say I should have received a notification and I think I remember one about kill rights, but nothing that said "now you're fair game to the whole of Eve". It would be good to make it clear.
Killrights have been around for a long time.
Retribution has been around for more than a Month, so you probably should have read the patch notes by now.
Killrights only last a Month, so you got the killright under the Retribution system.
You do get a notification when someone makes your killright available to the world. So... good game, I guess. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Some Rando
University of Caille Gallente Federation
651
|
Posted - 2013.01.09 23:00:00 -
[143] - Quote
Vyktor Abyss wrote:the guy from earlier got it right - if people want to say rig their freighter for maximum cargo - let them, but they should drop even easier than now. even if that maximum is only the current hold size I'd say thats good for the game. If you're referring to my comment, I'm not at all in favor of slots for freighters. They do what they do well and don't need a nerf. Let's go with Tippia's example here:
Tippia wrote:So for every lowslot, a freighter must lose 22% of its base cargo capacity; for every rig slot, it must lose 17% base cargo. End result: adding slots forces a nerf because you end up with a ship that carries less and is weaker than it is now, and there is no way to recreate their current capabilities. Given the balancing he mentions, you must also divide hull HP by 2.5 (or a balanced amount) to account for a possible DCU II, do something similar for armor and shields, and also reduce scan res, signature, and a whole host of other stats to take into account other possible modules.
In other words, no sensible hauler wants this. Freighters haul **** very well. They don't need options. |

Lord MuffloN
Dreddit Test Alliance Please Ignore
41
|
Posted - 2013.01.09 23:53:00 -
[144] - Quote
Oh look, more cries for buffs for things to survive longer in high-sec, how unexpected.
Okay but going on, tier 3 battlecruisers are a bit too strong at the moment, but nerfing them, no matter, the freighter gankers will just move on to Brutixes, DPS instead of Alpha, and if you're going to start bitchin' that Brutixes are overpowered I'm going to have to pick up my jaw from the floor and then strangle you with your own guts.
But you know what makes it not worth for gankers to kill you at chokepoints? Not carrying all your eggs in one basket, not bringing 10 billions worth of items in one go, and split up trips, on top of this, scouting, web alts etc.
Accepting that the moment you press the autopilot button any group of players of any affiliation can do their own math, their own judgement, if they want to attack you, and you need to accept that you are at their mercy, a few mathematical calculations asides.
But we can't have that now can we? Removing risks and dangers from high-sec, the fact that the Broken Window fallacy driving EVE's market would shrivel up and die through inflation, it matters not, because if certain people can't stand the fact they can be attacked, it gotta go.
This would be the part where I truthfully say 4/5 of my accounts live doing t2 module production in high sec, and that I have an Obelisk myself and undock every two days from Jita, but no need, for lo and behold because of my ticker I can easily be disregarded as a shill for the "null sec illuminati cabal" that's intent on nerfing high-sec in any and all ways possible, despite that there aren't any nerfs even suggested here. |

Ryal Acami
Hedion University Amarr Empire
8
|
Posted - 2013.01.10 00:32:00 -
[145] - Quote
As has been mentioned just above me and in previous posts / threads for ever. Don't transport lots of expensive kit in one go.
I've been a 'victim' of this and I started playing 5+ years ago. I stopped for a few years and simply forgot this cardinal rule when I came back. I remembered it very quickly . I don't consider this an issue at all. It adds a bit of 'spice' to any hi sec endevour 
This doesn't remove the other simple rule, which is : if someone wants to ruin your day, consider it ruined as soon as the first shot comes in  |

Powers Sa
GoonWaffe Goonswarm Federation
517
|
Posted - 2013.01.10 00:35:00 -
[146] - Quote
Posting in the best troll thread in the past 3-4 days. |

Nevyn Auscent
Broke Sauce Brosefs.
98
|
Posted - 2013.01.10 00:47:00 -
[147] - Quote
Some Rando wrote: Given the balancing he mentions, you must also divide hull HP by 2.5 (or a balanced amount) to account for a possible DCU II, do something similar for armor and shields, and also reduce scan res, signature, and a whole host of other stats to take into account other possible modules.
In other words, no sensible hauler wants this. Freighters haul **** very well. They don't need options.
This isn't true. The reason for the Cargo Nerf is to stop Freighters tipping over the 1 Million volume mark, at which point they can transport Capital Ships in their holds. As this would change a major gameplay dynamic that currently exists. There is however, no reason that if a Freighter pilot chose to accept a much smaller cargo hold that they couldn't have a larger tank than they currently do. Since a 15% larger tank or even 100% larger tank would not create a change in a major gameplay dynamic, it would only change the cost required to gank one. That said, I would expect some drop in the base freighter tank if they got decent fitting options, but it doesn't have to be on the same scale as the possible benefits. |

NEONOVUS
Saablast Followers
294
|
Posted - 2013.01.10 01:34:00 -
[148] - Quote
Nevyn Auscent wrote:Some Rando wrote: Given the balancing he mentions, you must also divide hull HP by 2.5 (or a balanced amount) to account for a possible DCU II, do something similar for armor and shields, and also reduce scan res, signature, and a whole host of other stats to take into account other possible modules.
In other words, no sensible hauler wants this. Freighters haul **** very well. They don't need options.
This isn't true. The reason for the Cargo Nerf is to stop Freighters tipping over the 1 Million volume mark, at which point they can transport Capital Ships in their holds. As this would change a major gameplay dynamic that currently exists. There is however, no reason that if a Freighter pilot chose to accept a much smaller cargo hold that they couldn't have a larger tank than they currently do. Since a 15% larger tank or even 100% larger tank would not create a change in a major gameplay dynamic, it would only change the cost required to gank one. That said, I would expect some drop in the base freighter tank if they got decent fitting options, but it doesn't have to be on the same scale as the possible benefits. What does the cargo change do? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2350
|
Posted - 2013.01.10 02:10:00 -
[149] - Quote
Lord MuffloN wrote:Okay but going on, tier 3 battlecruisers are a bit too strong at the moment, but nerfing them, no matter, the freighter gankers will just move on to Brutixes, DPS instead of Alpha, and if you're going to start bitchin' that Brutixes are overpowered I'm going to have to pick up my jaw from the floor and then strangle you with your own guts.
Ganking something with Tier 3 BCs costs more than an equivalent gank did before Crucible. Everybody keeps forgetting the Insurance nerf. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Marlona Sky
D00M. Northern Coalition.
2849
|
Posted - 2013.01.10 03:06:00 -
[150] - Quote
La'Krul wrote:Well I just lost a freighter and the others maybe were lost the same way: kill rights.
Apparently, because I had killed someone earlier, they were able to make the kill rights they gained on me available to all of Eve.
Personally, I think this is lame. Maybe not the mechanic itself but the fact that I was totally unaware of this. I log in, check we're not at war with anyone, undock and hit autopilot and come back 30mins later to a pod in a station.
Just seems a bit cheap to lose a ship like this. No involvement from myself, no achievement by the gankers, just no point really. I'm not even annoyed by the loss, it's like it's not mine really because I wasn't involved but it's left a nice red smear on the killboard. I just feel like, "Sigh, that's going to take a while to earn back. Can I really be bothered?"
I don't want to dumb down Eve but perhaps CCP should make it clear when you are a sitting duck. People say I should have received a notification and I think I remember one about kill rights, but nothing that said "now you're fair game to the whole of Eve". It would be good to make it clear.
LOOOOOOOOOOOOOOOOOL!!!!!!!!!!!!!!!!!!!!!!
Remove local, structure mails and revamp the directional scanner! |

NEONOVUS
Saablast Followers
294
|
Posted - 2013.01.10 03:10:00 -
[151] - Quote
Marlona Sky wrote:La'Krul wrote:Well I just lost a freighter and the others maybe were lost the same way: kill rights.
Apparently, because I had killed someone earlier, they were able to make the kill rights they gained on me available to all of Eve.
Personally, I think this is lame. Maybe not the mechanic itself but the fact that I was totally unaware of this. I log in, check we're not at war with anyone, undock and hit autopilot and come back 30mins later to a pod in a station.
Just seems a bit cheap to lose a ship like this. No involvement from myself, no achievement by the gankers, just no point really. I'm not even annoyed by the loss, it's like it's not mine really because I wasn't involved but it's left a nice red smear on the killboard. I just feel like, "Sigh, that's going to take a while to earn back. Can I really be bothered?"
I don't want to dumb down Eve but perhaps CCP should make it clear when you are a sitting duck. People say I should have received a notification and I think I remember one about kill rights, but nothing that said "now you're fair game to the whole of Eve". It would be good to make it clear.
LOOOOOOOOOOOOOOOOOL!!!!!!!!!!!!!!!!!!!!!! You missed the epic rush to get him off the 4-4 dock. It was glorious. I was also the only one to loot him. He had almost made it as well a mere 2km from docking. The some one had to pop his wreck with all the goodies in it. I am most displeased. |

destiny2
115
|
Posted - 2013.01.10 04:09:00 -
[152] - Quote
they should just allow freighters to have mid and low slots so they can actually fit a tank. look at the freighters on space movies alot of them have tank and guns O.o |

Frostys Virpio
Caldari Provisions Caldari State
273
|
Posted - 2013.01.10 07:50:00 -
[153] - Quote
destiny2 wrote:they should just allow freighters to have mid and low slots so they can actually fit a tank. look at the freighters on space movies alot of them have tank and guns O.o
They should allow freighter pilot to use thier brain so they stop trying stunts like hauling 20 bill worth of cargo in a single trip. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2353
|
Posted - 2013.01.10 07:51:00 -
[154] - Quote
Frostys Virpio wrote:destiny2 wrote:they should just allow freighters to have mid and low slots so they can actually fit a tank. look at the freighters on space movies alot of them have tank and guns O.o They should allow freighter pilot to use thier brain so they stop trying stunts like hauling 20 bill worth of cargo in a single trip.
But... those PLEX won't move by themselves... This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Tarsas Phage
Disposition Matrix
120
|
Posted - 2013.01.10 17:03:00 -
[155] - Quote
La'Krul wrote:Well I just lost a freighter and the others maybe were lost the same way: kill rights.
Apparently, because I had killed someone earlier, they were able to make the kill rights they gained on me available to all of Eve.
Personally, I think this is lame. Maybe not the mechanic itself but the fact that I was totally unaware of this. I log in, check we're not at war with anyone, undock and hit autopilot and come back 30mins later to a pod in a station.
Just seems a bit cheap to lose a ship like this. No involvement from myself, no achievement by the gankers, just no point really. I'm not even annoyed by the loss, it's like it's not mine really because I wasn't involved but it's left a nice red smear on the killboard. I just feel like, "Sigh, that's going to take a while to earn back. Can I really be bothered?"
I don't want to dumb down Eve but perhaps CCP should make it clear when you are a sitting duck. People say I should have received a notification and I think I remember one about kill rights, but nothing that said "now you're fair game to the whole of Eve". It would be good to make it clear.
There's the Killrights tab - a dedicated tab - in your Character Sheet which details the status and disposition of all killrights related to your char.
There were the numerous Dev Blogs and posts by devs in these forums detailing and discussing the Killrights changes that came with Retribution.
The info was all there, ahead of when the changes were introduced even, and you just chose not to study it. You received a notification when the kill right was made available for others to buy; but you disregarded it. You received another notification when those kill rights were then purchased and activated; but you were AFK, in space, in an expensive ship.
You're suffering from a good dose of indignation. You losing your ship wasn't a "cheap" act on the part of your aggressors - they were taking advantage of the mechanics. Mechanics which you chose to ignore.
This may be surprising to hear, but Eve is a little bit more involved than "Undock, push button"
|

Stitcher
Re-Awakened Technologies Inc
586
|
Posted - 2013.01.10 17:32:00 -
[156] - Quote
see, you have two options when you're a freighter pilot - you can be stupid, or smart.
I was smart. When my bounty was placed on me, I sold the freighter and started contracting to Red Frog instead. It will take a LONG time before those contracts use up the value of the freighter I sold. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Buzzy Warstl
The Strontium Asylum
436
|
Posted - 2013.01.10 18:32:00 -
[157] - Quote
3 steps to increasing freighter survivability: Train all relevant tanking skills to max. Use a fleet booster. Don't autopilot. http://www.mud.co.uk/richard/hcds.htm
Richard Bartle: Players who suit MUDs |

La'Krul
Havoc Violence and Chaos BricK sQuAD.
3
|
Posted - 2013.01.10 20:39:00 -
[158] - Quote
[/quote] LOOOOOOOOOOOOOOOOOL!!!!!!!!!!!!!!!!!!!!!![/quote] You missed the epic rush to get him off the 4-4 dock. It was glorious. I was also the only one to loot him. He had almost made it as well a mere 2km from docking. The some one had to pop his wreck with all the goodies in it. I am most displeased.[/quote]
Hehe - I wish I'd been there to see it. |

La'Krul
Havoc Violence and Chaos BricK sQuAD.
3
|
Posted - 2013.01.10 21:08:00 -
[159] - Quote
[/quote]There's the Killrights tab - a dedicated tab - in your Character Sheet which details the status and disposition of all killrights related to your char.
There were the numerous Dev Blogs and posts by devs in these forums detailing and discussing the Killrights changes that came with Retribution.
The info was all there, ahead of when the changes were introduced even, and you just chose not to study it. You received a notification when the kill right was made available for others to buy; but you disregarded it. You received another notification when those kill rights were then purchased and activated; but you were AFK, in space, in an expensive ship.
You're suffering from a good dose of indignation. You losing your ship wasn't a "cheap" act on the part of your aggressors - they were taking advantage of the mechanics. Mechanics which you chose to ignore.
This may be surprising to hear, but Eve is a little bit more involved than "Undock, push button"[/quote]
I realise that you probably have a need to post things like this in order to feel superior or something but if you can get past that then I am just trying to make a simple point. I don't care about the ship. I've played this game for years and had far, far worst, near rage quitting, experiences of quite massive indignation, but this is not one. The only reaction of any note I'm sure were the squeals of girlish delight by the gankers upon their great success in achieving nothing. My reaction upon returning to my screen was "huh, oh great". That's it really.
Everything that happens to you in Eve is your own fault. That is learnt the hard way. The best point, the one that no-one has actually mentioned so far is that I originally got those kill-rights by killing someone else - ergo Karma! I have well over 2,000 kills in Eve and I'm the last person to bemoan the loss of a ship. I don't think freighters need a buff at all and suicide ganking a freighter is something to crow about. The only point I am making is that having people (and I know I am not alone) wondering about in high-sec not realising they are targets is lame because it removes all the skill from the game.
I've just returned to the game, what makes more sense, that I read every dev blog written over the past year or that CCP simply writes a line of text into the notification saying "you can now be legally shot at by anyone, in any space for the duration of these kill rights"? That is all I am saying. I have learnt the mechanics the hard way and obviously know the deal now, but to save other players the lesson, I think on this one that it's fair for CCP to make it clear. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2356
|
Posted - 2013.01.10 21:34:00 -
[160] - Quote
La'Krul wrote:I've just returned to the game, what makes more sense, that I read every dev blog written over the past year or that CCP simply writes a line of text into the notification saying "you can now be legally shot at by anyone, in any space for the duration of these kill rights"? That is all I am saying. I have learnt the mechanics the hard way and obviously know the deal now, but to save other players the lesson, I think on this one that it's fair for CCP to make it clear.
1. You already got a notification in your EVE-Mail window that your Kill Rights had been made available to anyone, and at what cost.
2. Had you opened your killright window (unless your break started before the introduction of killrights in RMR, Dec 2005, you should be familiar with it), that would have either told you all you needed to know, or enough that you'd know what dev blogs to look for. (Something like "Huh, I wonder what this 'availible to all for 1m ISK' thing is all about. I think I'll look it up.")
In other words, there is that notification (in two places, no less), you just chose to ignore it. This is EVE - Everybody Versus Everybody.
Guess Who's Back. -á Back Again. |

Zilero
The Littlest Hobos Whores in space
30
|
Posted - 2013.01.10 21:45:00 -
[161] - Quote
La'Krul wrote:Well I just lost a freighter and the others maybe were lost the same way: kill rights.
Apparently, because I had killed someone earlier, they were able to make the kill rights they gained on me available to all of Eve.
Personally, I think this is lame. Maybe not the mechanic itself but the fact that I was totally unaware of this. I log in, check we're not at war with anyone, undock and hit autopilot and come back 30mins later to a pod in a station.
Just seems a bit cheap to lose a ship like this. No involvement from myself, no achievement by the gankers, just no point really. I'm not even annoyed by the loss, it's like it's not mine really because I wasn't involved but it's left a nice red smear on the killboard. I just feel like, "Sigh, that's going to take a while to earn back. Can I really be bothered?"
I don't want to dumb down Eve but perhaps CCP should make it clear when you are a sitting duck. People say I should have received a notification and I think I remember one about kill rights, but nothing that said "now you're fair game to the whole of Eve". It would be good to make it clear.
I lol'ed. |

Mag's
the united Negative Ten.
13458
|
Posted - 2013.01.11 00:46:00 -
[162] - Quote
Vyktor Abyss wrote:Nothing I've posted is contrary to the suggestion they should not be vulnerable space whales prime from the harpooning :)
I also agree some shuttle tailoring would be pimp :) I want one with go faster stripes! Except that what you are suggesting, (freighter fittings) would mean a nerf to the freighter. With this change, no fitting option would have the freighter reach it's current state.
Want the same cargo space? Then your HP and velocity would be far lower than now. Want the same HP? Then your cargo space would be far lower than now.
Do you start to see the problem?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Barrogh Habalu
Imperial Shipment Amarr Empire
371
|
Posted - 2013.01.11 05:10:00 -
[163] - Quote
On a slightly related note... Sometimes I sit outside Amarr hub watching people dock and undock. What would you think, I've only seen freighter pilot using insta-undock bookmark maybe once, and I'm yet to see people to use webbing support, even though I see a lot of freighters derping around nearby systems aswell. |

Ra Jackson
CRIMINALS IN ACTION Pure Madness.
142
|
Posted - 2013.01.11 15:37:00 -
[164] - Quote
La'Krul wrote:The only point I am making is that having people (and I know I am not alone) wondering about in high-sec not realising they are targets is lame because it removes all the skill from the game.
Undocking a freighter with active killrights has been a stupid idea since the introduction of killrights, not just since Retribution! First thing I do when I undock anything bigger than a frigate in hisec: Check my killrights. |
|
|
Pages: 1 2 3 4 5 6 :: [one page] |