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Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:22:00 -
[121] - Quote
James Amril-Kesh wrote:fukier wrote:Natsett Amuinn wrote:So you enjoy travelling 30 jumps?
I don't, nor does it make anything feel "bigger" to me.
When I want to feel how big EVE is, I look at the map an the thousands of points I can visit.
Nor are titans used for general purpose travel through EVE, and when I gotta go 5 jumps through null, that **** feels huge. but did you not say you can undock from vfk and find a fight? is it not your own fault for creating mega coalitions that causes the need to move 30 plus jumps to get a fight? you could if you wanted reset someone like i dunno FA or SMA and fight them or even Razor... its your choice not to... So according to you he said he can undock and find a fight right away, and then he said he can't find a fight without going 30 jumps. Make up your mind already. I was so confused when i read that.
Apparently I'm so good I write **** I wasn't even aware of.
Nerf my subconsious already, it's not intended! |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 21:23:00 -
[122] - Quote
James Amril-Kesh wrote:Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:[quote=fukier]
A titan and a cyno can move you from one side of EVE to the other in a single jump? No, but certainly in a single night, which is far to quick. Yes, I used to fly in null and ride the titan bridge roads a few years back. Okay, let's just arbitrarily pick an amount of time it should take, since you're obviously not going to be happy until everything fits with your preconceived notion of how things should be.
Ah yes, an excellent counter.
It doesn't have to fit my "ideal" time. What I'm looking for is a particular somewhat vague end state. Large orgs can't power project as nearly far as they can now. Which will open up space to a lot more holders, which means more pilots in null, for even more battles.
It would prbably take several tries to get anything close to right. Which is probably why CCP hasn't decided to tackle this one yet. Yes, it was recognized as a problem. Welcome to several years ago. 
|

Nicolo da'Vicenza
Air The Unthinkables
2570
|
Posted - 2013.01.14 21:24:00 -
[123] - Quote
fukier wrote: i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting...
lol |

James Amril-Kesh
RAZOR Alliance
3289
|
Posted - 2013.01.14 21:26:00 -
[124] - Quote
Zloco Crendraven wrote:- Ahm i moved few times from vale to Omist. And took for my ex Corp (with no so good experience) about not even 30 mins to get there with all our stuff. (5 bridges) Let's take a really southern system in Vale, a northern system in Omist, and see how many titan bridges it takes to go from one to the other, assuming the titan pilot has JDC 5. http://evemaps.dotlan.net/jump/Avatar,554/C-J7CR:9MWZ-B Oh look, 10 jumps. Something tells me you're either exaggerating or fabricating.
Zloco Crendraven wrote:- Even if the Timer is 30 mins they d be in time. Keeping that assets that easy should be a at least a bit of a hassle. So maybe your quarrel has more to do with reinforcement timers than force projection?
Zloco Crendraven wrote:- I live in lowsec for already 1 year and we did those 3 jumps billion of times cos of our nomad style of life, and guess what, it takes 5-10 mins. Yeah, okay.  Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Zloco Crendraven
BALKAN EXPRESS
249
|
Posted - 2013.01.14 21:26:00 -
[125] - Quote
Nicolo da'Vicenza wrote:fukier wrote: i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting...
lol
And there would be less blues around 0.0 which would do nth but good. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 21:27:00 -
[126] - Quote
fukier wrote: i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting...
Actually, null was a lot more fun in many ways before the Titan bridge.
I still have fond memories of long frieghter escorts before all these bridges and jump capable frieghters. Some very interesting and exciting times. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:29:00 -
[127] - Quote
Yusef Yeasef Yosef wrote:fukier wrote: i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting...
Actually, null was a lot more fun in many ways before the Titan bridge. I still have fond memories of long frieghter escorts before all these bridges and jump capable frieghters. Some very interesting and exciting times. Funny thing.
More poeple are playing EVE now, and more people are playing in null.
The game you guys keep asking for, was one that very few people wanted to play.
Jeez, I wonder if that's a coinsidence. |

Zloco Crendraven
BALKAN EXPRESS
249
|
Posted - 2013.01.14 21:30:00 -
[128] - Quote
James Amril-Kesh wrote:Zloco Crendraven wrote:- Ahm i moved few times from vale to Omist. And took for my ex Corp (with no so good experience) about not even 30 mins to get there with all our stuff. (5 bridges) Let's take a really southern system in Vale, a northern system in Omist, and see how many titan bridges it takes to go from one to the other, assuming the titan pilot has JDC 5. http://evemaps.dotlan.net/jump/Avatar,554/C-J7CR:9MWZ-BOh look, 10 jumps. Something tells me you're either exaggerating or fabricating. Zloco Crendraven wrote:- Even if the Timer is 30 mins they d be in time. Keeping that assets that easy should be a at least a bit of a hassle. So maybe your quarrel has more to do with reinforcement timers than force projection? Zloco Crendraven wrote:- I live in lowsec for already 1 year and we did those 3 jumps billion of times cos of our nomad style of life, and guess what, it takes 5-10 mins. Yeah, okay. 
- Might be but it was still less than 30 mins :D - Nah it is about force projection. Timers are just fine. - See, too easy.
Also Nullsec alliances keeping moon all around lowsec, why? because they can defend it whenever they want without any big hassle. |

Nicolo da'Vicenza
Air The Unthinkables
2570
|
Posted - 2013.01.14 21:31:00 -
[129] - Quote
Yusef Yeasef Yosef wrote:fukier wrote: i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting...
Actually, null was a lot more fun in many ways before the Titan bridge. I still have fond memories of long frieghter escorts before all these bridges and jump capable frieghters. Some very interesting and exciting times. oh you mean back in the day when smart people just used their non-ship specific 140km3 cargo bay carrier? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:32:00 -
[130] - Quote
Zloco Crendraven wrote:James Amril-Kesh wrote:Zloco Crendraven wrote:- Ahm i moved few times from vale to Omist. And took for my ex Corp (with no so good experience) about not even 30 mins to get there with all our stuff. (5 bridges) Let's take a really southern system in Vale, a northern system in Omist, and see how many titan bridges it takes to go from one to the other, assuming the titan pilot has JDC 5. http://evemaps.dotlan.net/jump/Avatar,554/C-J7CR:9MWZ-BOh look, 10 jumps. Something tells me you're either exaggerating or fabricating. Zloco Crendraven wrote:- Even if the Timer is 30 mins they d be in time. Keeping that assets that easy should be a at least a bit of a hassle. So maybe your quarrel has more to do with reinforcement timers than force projection? Zloco Crendraven wrote:- I live in lowsec for already 1 year and we did those 3 jumps billion of times cos of our nomad style of life, and guess what, it takes 5-10 mins. Yeah, okay.  - Might be but it was still less than 30 mins :D - Nah it is about force projection. Timers are just fine. - See, too easy. Also Nullsec alliances keeping moon all around lowsec, why? because they can defend it whenever they want without any big hassle. I'm sure it's nothing to do with capital production. Nah, can't be. |
|

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 21:35:00 -
[131] - Quote
Natsett Amuinn wrote:Yusef Yeasef Yosef wrote:fukier wrote: i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting...
Actually, null was a lot more fun in many ways before the Titan bridge. I still have fond memories of long frieghter escorts before all these bridges and jump capable frieghters. Some very interesting and exciting times. Funny thing. More poeple are playing EVE now, and more people are playing in null. The game you guys keep asking for, was one that very few people wanted to play. Jeez, I wonder if that's a coinsidence.
It must be those who have never experinced null at a time before Titans, JBs, and JFs doen't know what they are missing. Of course to each their own. You may have and just didn't like it, but many long time players, including myself, miss those times.
I was a lot funner, and fights came rather easy. Yes, there were plenty of fights before jump drivers and jump bridges. |

Zloco Crendraven
BALKAN EXPRESS
249
|
Posted - 2013.01.14 21:36:00 -
[132] - Quote
Natsett Amuinn wrote: I'm sure it's nothing to do with capital production. Nah, can't be.
That could be slowed down too, yep. |

James Amril-Kesh
RAZOR Alliance
3289
|
Posted - 2013.01.14 21:38:00 -
[133] - Quote
Zloco Crendraven wrote:- Might be but it was still less than 30 mins :D Less than 3 minutes per jump? Damn, your corp must have been incredibly well organized. Either that or you're pulling convenient numbers out of your ass to suit your argument. Seeing as you were wrong about the distance by a factor of two, I find it rather likely you were wrong about the time required by roughly the same amount.
Zloco Crendraven wrote:- Nah it is about force projection. Timers are just fine. So you think that we should be incapable of moving fleets several titan bridges in the amount of time it takes for a reinforcement timer to run down? Because that's completely absurd.
Zloco Crendraven wrote:Also Nullsec alliances keeping moon all around lowsec, why? because they can defend it whenever they want without any big hassle. Even if it took a fleet of supercaps 5 hours to move across New Eden it wouldn't be a big hassle because reinforcement timers are so much longer than that. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Nicolo da'Vicenza
Air The Unthinkables
2570
|
Posted - 2013.01.14 21:38:00 -
[134] - Quote
Yusef Yeasef Yosef wrote: It must be those who have never experinced null at a time before Titans, JBs, and JFs doen't know what they are missing. Of course to each their own. You may have and just didn't like it, but many long time players,
Imperial Academy [IAC] from 2012.11.11 22:40 to this day |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:39:00 -
[135] - Quote
Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:Yusef Yeasef Yosef wrote:fukier wrote: i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting...
Actually, null was a lot more fun in many ways before the Titan bridge. I still have fond memories of long frieghter escorts before all these bridges and jump capable frieghters. Some very interesting and exciting times. Funny thing. More poeple are playing EVE now, and more people are playing in null. The game you guys keep asking for, was one that very few people wanted to play. Jeez, I wonder if that's a coinsidence. It must be those who have never experinced null at a time before Titans, JBs, and JFs doen't know what they are missing. Of course to each their own. You may have and just didn't like it, but many long time players, including myself, miss those times. I was a lot funner, and fights came rather easy. Yes, there were plenty of fights before jump drivers and jump bridges. That's understandable.
Some people liked EQ2 as it was when it first released, but devlopers can't really think about those people and still make a living. Sometimes things need to be improved for the greater good, and since there are far more poeple playing today than was even when I started in '05, I'm going to go with the idea that more poeple like EVE this way then they did in '03.
Hell, my brother thinks atari and nintendo was the good old days of gaming. I don't agree with him either. |

SegaPhoenix
BREAKING-POINT Primal Force
121
|
Posted - 2013.01.14 21:39:00 -
[136] - Quote
Remove Supers.
|

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 21:43:00 -
[137] - Quote
Natsett Amuinn wrote: That's understandable.
Some people liked EQ2 as it was when it first released, but devlopers can't really think about those people and still make a living. Sometimes things need to be improved for the greater good, and since there are far more poeple playing today than was even when I started in '05, I'm going to go with the idea that more poeple like EVE this way then they did in '03.
Hell, my brother thinks atari and nintendo was the good old days of gaming. I don't agree with him either.
But things can go too far. I think they have. Not everyone does. We each say what we think, and CCP does what they think is best.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:46:00 -
[138] - Quote
Zloco Crendraven wrote:Natsett Amuinn wrote: I'm sure it's nothing to do with capital production. Nah, can't be.
That could be slowed down too, yep. It can be, find the PoS's and ******* blow them up.
Same goes for supers and titans in null. Find them, and then blow up the PoS's.
Why should CCP do the job for you? |

Zloco Crendraven
BALKAN EXPRESS
249
|
Posted - 2013.01.14 21:49:00 -
[139] - Quote
James Amril-Kesh wrote:Zloco Crendraven wrote:- Might be but it was still less than 30 mins :D Less than 3 minutes per jump? Damn, your corp must have been incredibly well organized. Either that or you're pulling convenient numbers out of your ass to suit your argument. Seeing as you were wrong about the distance by a factor of two, I find it rather likely you were wrong about the time required by roughly the same amount. Zloco Crendraven wrote:- Nah it is about force projection. Timers are just fine. So you think that we should be incapable of moving fleets several titan bridges in the amount of time it takes for a reinforcement timer to run down? Because that's completely absurd. Zloco Crendraven wrote:Also Nullsec alliances keeping moon all around lowsec, why? because they can defend it whenever they want without any big hassle. Even if it took a fleet of supercaps 5 hours to move across New Eden it wouldn't be a big hassle because reinforcement timers are so much longer than that.
- Klick jump > warp or approach (depends) > klick to jump >repeat. If u got any decent network, like most of Alliances/corp do it really dont need more then 3 mins per jump. - You should be able to move the fleet within the timer ofc, but not while the enemy is still reinforcing it, lol.
- 5 hours would be too much lol. I am more in line like same time as its needed for subcap to reach a point trough gates.
|

Zloco Crendraven
BALKAN EXPRESS
249
|
Posted - 2013.01.14 21:52:00 -
[140] - Quote
Natsett Amuinn wrote:Zloco Crendraven wrote:Natsett Amuinn wrote: I'm sure it's nothing to do with capital production. Nah, can't be.
That could be slowed down too, yep. It can be, find the PoS's and ******* blow them up. Same goes for supers and titans in null. Find them, and then blow up the PoS's. Why should CCP do the job for you?
LoL u are funny. |
|

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1822
|
Posted - 2013.01.14 21:53:00 -
[141] - Quote
Nicolo da'Vicenza wrote:Firstly, nullsec has the most fights of any class of sec space.
Why I would like to believe it is so, it's not, statistically, hisec has the highest numbers of ships killed during the past few years (that's from dotlan statistics), but.. there's a "but" though...
Yusef Yeasef Yosef wrote: I think you may be assuming too much.
They want fights, but I think it has come to the point over that last several years where Power Projection is actually stifling what null sec could be, and is actually preventing fights in the long run.
I know it is hard for you to see this. But many have felt the same, for many years now.
You're also assuming too much. Stating someting as "is actually" doesn't automagically made it a fact. It is still your opinion, based on your knowledge, based on your assumption and perhaps (or should I say) hopefully based on your research/analysis; but regardless of what it may sound like, it's still going to be an opinion, nothing more.
You see, "power projection" is also what enables massive scale engagement on virtually any ship sizes from frigs, large subcaps to titans. If you address this topic from the perspective of fights, how can you come up with a logical deduction which resulted in it potentially prevents people from doing fights in the the long run? tools of power projection are what enables large scale engagements, with larger ships with larger numbers. Huge numbers of cruisers, battlecruisers and battleship hulls are destroyed because of this, this is what differentiates null and hisec, sure, hisec in whole has more number of ships destroyed, but what are they? you don't normally see a fleet of 100 or 200 BSes brawling each other in hisec, but you see them in null on a daily basis, that's what null was designed for, a huge pond of sand to accommodate massive scale fights, Jump Bridges, Titan Bridges, Blops Bridges, Cynos, Jump Drives are tools to make it happen.
That's what CCP designed it for, that's what people been using it for and it works. There are fights everywhere, from solo, smallgang, mid-sized fleet/brawls just like hisec and lowsec and the massive scale battles, invasions, politics, stories, metagaming across Eve Universe that's possible because CCP provided us with tools to make it happen. Power Projection is what enables large scale conflicts, large conflicts across regions are what make up stories and news, it's what enables people to say "I was there" because they participated in certain events that's big enough or unique enough to be memorable. You don't say "I was there" because you just won a 5v5 fight with some gang in the next system do you? The stories and the experience promotes further conflicts, people are going to say, hate some big entity just because, people are gonna band together and fight this entity, and whether who won eventually, the cycle continues, this has happened before and it will happen again. This is nullsec. This is Eve. Playing Eve 100% Risk Free! |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:53:00 -
[142] - Quote
Zloco Crendraven wrote:Natsett Amuinn wrote:Zloco Crendraven wrote:Natsett Amuinn wrote: I'm sure it's nothing to do with capital production. Nah, can't be.
That could be slowed down too, yep. It can be, find the PoS's and ******* blow them up. Same goes for supers and titans in null. Find them, and then blow up the PoS's. Why should CCP do the job for you? LoL u are funny. I hear that a lot.
Oh god is another popular phrase I hear as well. I'll use my better judment and not end that with a mom joke. |

Zloco Crendraven
BALKAN EXPRESS
250
|
Posted - 2013.01.14 21:55:00 -
[143] - Quote
Natsett Amuinn wrote:Zloco Crendraven wrote:Natsett Amuinn wrote:Zloco Crendraven wrote:Natsett Amuinn wrote: I'm sure it's nothing to do with capital production. Nah, can't be.
That could be slowed down too, yep. It can be, find the PoS's and ******* blow them up. Same goes for supers and titans in null. Find them, and then blow up the PoS's. Why should CCP do the job for you? LoL u are funny. I hear that a lot. Oh god is another popular phrase I hear as well. I'll use my better judment and not end that with a mom joke.
Of course u hear it...  |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 21:59:00 -
[144] - Quote
Natsett Amuinn wrote: Please explain why you think I'm to stupid to understand what proliferation means?
I even put it in a sentence properly for you.
I didn't think so at first, but your previous posts convinced me that you either 1. did not understand what it meant or 2. did not agree that it existed in EVE. You after all were asking for "proof of proliferation" and expecting the Op to count all of the titans in nullsec. I simply called you out on it.
Clear enough?
|

James Amril-Kesh
RAZOR Alliance
3289
|
Posted - 2013.01.14 22:01:00 -
[145] - Quote
Let's reset SMA. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Nicolo da'Vicenza
Air The Unthinkables
2570
|
Posted - 2013.01.14 22:04:00 -
[146] - Quote
Sarah Schneider wrote:Nicolo da'Vicenza wrote:Firstly, nullsec has the most fights of any class of sec space. Why I would like to believe it is so, it's not, statistically, hisec has the highest numbers of ships killed during the past few years (that's from dotlan statistics), but.. there's a "but" though... I said fights. Not tutorial kills. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1459
|
Posted - 2013.01.14 22:13:00 -
[147] - Quote
Eternum Praetorian wrote:Natsett Amuinn wrote: Please explain why you think I'm to stupid to understand what proliferation means?
I even put it in a sentence properly for you.
I didn't think so at first, but your previous posts convinced me that you either 1. did not understand what it meant or 2. did not agree that it existed in EVE. You after all were asking for "proof of proliferation" and expecting the Op to count all of the titans in nullsec. I simply called you out on it. Clear enough? There's a difference between saying "proliferation" and OVER profliferation.
The OP is impling that titans have been overproliferated, IE; there are to many of them.
Obviously there is more than one, but no one but CCP knws exactly how many exist. I'm not even allowed to know how many the GSF has, for very good reasons.
You guys are also using a word that has no negative or positive conotation as a negative. The "proliferation", as if theres thousands of them all over null sec. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1823
|
Posted - 2013.01.14 22:16:00 -
[148] - Quote
Nicolo da'Vicenza wrote:Sarah Schneider wrote:Nicolo da'Vicenza wrote:Firstly, nullsec has the most fights of any class of sec space. Why I would like to believe it is so, it's not, statistically, hisec has the highest numbers of ships killed during the past few years (that's from dotlan statistics), but.. there's a "but" though... I said fights. Not tutorial kills. Ah, in that case, you're right then. Playing Eve 100% Risk Free! |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 22:22:00 -
[149] - Quote
Natsett Amuinn wrote:
The OP is impling that titans have been overproliferated, IE; there are to many of them.
And "Over" is that opinion I was talking about. An amount of titans and supers needed to create super + titan heavy fleets far exceeds the amount needed to function at the head of a far more diverse fleet as a "all but stand alone super ship".
No one opinion is superior to the other (as I had stated) Both can work and both are valid. They are just two ideas of how Eve can be.
This is all I have been saying this entire time. But i do enjoy watching you pedal back and forth as you try to get ahead in a debate. What would these forums be without people like you to play with. 
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1460
|
Posted - 2013.01.14 22:29:00 -
[150] - Quote
Eternum Praetorian wrote:Natsett Amuinn wrote:
The OP is impling that titans have been overproliferated, IE; there are to many of them.
And "Over" is that opinion I was talking about. An amount of titans and supers needed to create super + titan heavy fleets far exceeds the amount needed to function at the head of a far more diverse fleet as an "all but stand alone super ship". The amount of supers and titans that exist in game now far exceed the needs of opinion 2 in terms of fleet functioning and fleet structure. No one opinion is superior to the other (as I had stated) Both can work and both are valid. They are just two ideas of how Eve can be. This is all I have been saying this entire time. But i do enjoy watching you pedal back and forth as you try to get ahead in a debate. What would these forums be without people like you to play with.  lol, I'm backpedalling again?
I guess it's my turn to ask, do you know what backpedalling even means?
Because I have not once changed my opinion in this thread. I have maintained, and continue to maintain, that you and the OP are wrong.
Backpedalling. That's funny.
And you still didn't look at my drawings. That's not fair, I looked at your screenshot you called a drawing. Another word that apparently confuses you. |
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