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Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 22:32:00 -
[151] - Quote
Quote:pedal back and forth
See... you can't seem to read.
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Natsett Amuinn
GoonWaffe Goonswarm Federation
1461
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Posted - 2013.01.14 22:39:00 -
[152] - Quote
Eternum Praetorian wrote:Quote:pedal back and forth See... you can't seem to read. When all else fails be a bad troll? Gotcha. |

Grath Telkin
Sniggerdly Pandemic Legion
1235
|
Posted - 2013.01.14 22:50:00 -
[153] - Quote
fukier wrote:Grath Telkin wrote:Ahh good, more posts about caps from people who have no clue about caps.
Hey guys, guys, something reasonable like 20km of the shields guys, reasonable Hey grath you are one my fav peeps... I would love to hear what your thoughts are on this? as you are in i would think the biggest super cap alliance there is and have the most experiance with them. you are direct and i like that even though sometimes you come off as a jerk...
I think its a lot of words about nothing really. People are mad that there are bigger more aggressive fish in the pond than they are, and its stopping them from being the biggest fish in their local little pond some times.
They want that nerfed.
Probably wont happen, not saying wont, but probably wont. Somewhere in EVE there is a guy who can field more of something than you can, and if he comes near you, he's going to kill your something with his something. It scales all the way up through every type of game play. Roamers, campers, lowsec guys, fleet guys. Theres always a somebody who can do it a little different and or better in some regard than you can.
Crying and asking for things to get nerfed wont change that. We'll still drop right in on your cap group. |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
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Posted - 2013.01.14 22:53:00 -
[154] - Quote
Natsett Amuinn wrote:Eternum Praetorian wrote:Quote:pedal back and forth See... you can't seem to read. When all else fails be a bad troll? Gotcha.
No I am serious. To pedal back is to back step, what you were doing was back stepping and when that did not work you began to wiggle in various metaphorical "directions" in a vein attempt to assert yourself above others in the discussion. This is not a troll, it is a legitimate observation of the tactics you employ, be it conscious or subconscious on your part.
To put more simply "pedal back and forth".
But if you're to simple minded to understand the difference, then I will keep my higher level discussions to myself in the future. Would you like a cookie?
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James Amril-Kesh
RAZOR Alliance
3290
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Posted - 2013.01.14 22:55:00 -
[155] - Quote
Definition: back pedal. "To pedal back". Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
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Posted - 2013.01.14 23:01:00 -
[156] - Quote
James Amril-Kesh wrote:Definition: back pedal. "To pedal back".
Very good... now do "Pedal back and forth".
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NEONOVUS
Saablast Followers
300
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Posted - 2013.01.14 23:14:00 -
[157] - Quote
Ooh I have one! Make it so that the other side gets a jump bridge jammer, that when active prevents these drops. Now for real fun also have it shut down the gates. Thus the system is perfectly safe. Except for the 48 hour window in which it spools down and back up. Or just limit the number of bridges into an area for a period of time. After being exceeed no more until dt Of course these all require that sov be about doing stuff not just sitting around the giant block of hp Perhaps make it like fw but sov is given to whoever gets all the indexes to one level. |

James Amril-Kesh
RAZOR Alliance
3290
|
Posted - 2013.01.14 23:23:00 -
[158] - Quote
Eternum Praetorian wrote:James Amril-Kesh wrote:Definition: back pedal. "To pedal back". Very good... now do "Pedal back and forth". But that's not backpedaling, that's backforthpedaling, or rockpedaling, or something I made up because I wanted something to accuse the other party to this discussion of doing. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

James Amril-Kesh
RAZOR Alliance
3290
|
Posted - 2013.01.14 23:24:00 -
[159] - Quote
NEONOVUS wrote:Ooh I have one! Make it so that the other side gets a jump bridge jammer, that when active prevents these drops. Now for real fun also have it shut down the gates. Thus the system is perfectly safe. Except for the 48 hour window in which it spools down and back up. Or just limit the number of bridges into an area for a period of time. After being exceeed no more until dt Of course these all require that sov be about doing stuff not just sitting around the giant block of hp Perhaps make it like fw but sov is given to whoever gets all the indexes to one level. All of these are very easily abused. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Mayhaw Morgan
State War Academy Caldari State
27
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Posted - 2013.01.14 23:25:00 -
[160] - Quote
Nicolo da'Vicenza wrote:Sarah Schneider wrote:Nicolo da'Vicenza wrote:Firstly, nullsec has the most fights of any class of sec space. Why I would like to believe it is so, it's not, statistically, hisec has the highest numbers of ships killed during the past few years (that's from dotlan statistics), but.. there's a "but" though... I said fights. Not tutorial kills. http://evenews24.com/2012/02/15/malefactor-lowsec-by-the-numbers/ wrote:Kills by sec group, 2011, no pods/rookies etc, FIXED: High 423447, Low 705378, Null 1135046, WH 132089
...broken down to: 15.6% high sec, 27.8% low sec, 50.1% null sec, and 6.5% WH.
You said "fights". You did not say "ship kills".
Many fights in high sec end in a stalemate. Some call them station games. Others might call it force protection. But, if you're bubbled, outnumber, in a system with no stations ( that will let you dock), with hostiles who can engage you with extreme prejudice for 5 jumps in any direction, etc. you're probably gonna die. In high sec, if you can warp off, you can survive. There is also the lemming mentality of fleets, where, by the time they all realize they are losing, half of them are dead. That doesn't mean null sec is more conducive to PVP. It means PVP in null sec is more likely to end in a ship loss. If you're at the Jita 4 -4 undock in your officer fitted Vindicator, you bet your ass you're gonna dock that bad boy rather than whelp with the rest of your fleet, no matter what your FC says. It doesn't mean there wasn't a fight.
Force PROTECTION . . . it's an interesting counter-point to force PROJECTION. You can only really do one of them at a time since projecting your force means exposing it, and protecting it means putting it in a place where it is safer, rather than where it can do the most damage . . . well, in the real world, anyway. Not so much in EVE Online.
Haha, maybe we should start calling EVE "Internet Ships", since things like jump bridges make the space between them so meaningless. |
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Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 23:27:00 -
[161] - Quote
James Amril-Kesh wrote:Eternum Praetorian wrote:James Amril-Kesh wrote:Definition: back pedal. "To pedal back". Very good... now do "Pedal back and forth". But that's not backpedaling, that's backforthpedaling, or rockpedaling, or something I made up because I wanted something to accuse the other party to this discussion of doing.
Well done then sir, you should be very proud of yourself. But didn't this thread have something to do with Titans?
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James Amril-Kesh
RAZOR Alliance
3290
|
Posted - 2013.01.14 23:28:00 -
[162] - Quote
Mayhaw Morgan wrote:Haha, maybe we should start calling EVE "Internet Ships", since things like jump bridges make the space between them so meaningless. Except they increase the meaning of holding space because the people who hold space have a mobility advantage. So stop with the rhetoric, please. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

James Amril-Kesh
RAZOR Alliance
3290
|
Posted - 2013.01.14 23:29:00 -
[163] - Quote
Eternum Praetorian wrote:James Amril-Kesh wrote:Eternum Praetorian wrote:James Amril-Kesh wrote:Definition: back pedal. "To pedal back". Very good... now do "Pedal back and forth". But that's not backpedaling, that's backforthpedaling, or rockpedaling, or something I made up because I wanted something to accuse the other party to this discussion of doing. Well done then sir, you should be very proud of yourself. But didn't this thread have something to do with Titans? It apparently had something to do with the fact that there was x > 1 titans in the game and this was bad for whatever reason, and we should somehow fix this by making it harder to move around and thus necessitate x >> 1 titans which is for some reason better than before even though this proliferation was the apparent root of the problem. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 23:32:00 -
[164] - Quote
James Amril-Kesh wrote:Mayhaw Morgan wrote:Haha, maybe we should start calling EVE "Internet Ships", since things like jump bridges make the space between them so meaningless. Except they increase the meaning of holding space because the people who hold space have a mobility advantage. So stop with the rhetoric, please.
Equally as valid of a point is "how much space do you need"?
Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space, effectively making eve a much bigger place. You would just have to add a few more regional gates into deep null sec to offset being so far deep into no man's land, which many null sec'ers would appreciate.
This could be seen as a "buff" to the size of the EVE universe, without having to expand it graphically. I see nothing terribly wrong with that.
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James Amril-Kesh
RAZOR Alliance
3290
|
Posted - 2013.01.14 23:38:00 -
[165] - Quote
Eternum Praetorian wrote:Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space So sure of this, you are. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Andski
GoonWaffe Goonswarm Federation
6348
|
Posted - 2013.01.14 23:44:00 -
[166] - Quote
A spool-up requirement is reasonable. Mass limits for cynos only means that lighting nobody would jump /less/ than 10 supers or 8 titans to a lone cyno, ever. Why? Because it makes a counter-drop that much more difficult. You'd need 5-10 cynos for any serious counter-drop, which is just ridiculous. This basically allows people to use supers with less risk of interference, which is dumb dumb dumb.
Spool-up timers are a decent idea worth discussion, but cyno mass limits are just silly ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

GreenSeed
154
|
Posted - 2013.01.14 23:50:00 -
[167] - Quote
fukier wrote:masternerdguy wrote:Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.
Blame ice miners for making too much ice. Balance should never be based on cost. See Tiers and Titans for that reason.
that's not cost, that's upkeep.
if you make bridging cost exponential, any alliance would go broke in seconds if they tried to hot drop more than a small taskforce.
the same logic should be applied to SoV, want to control half of null? sure, no problem., that'll be 45.8 quadrillion isk per month. |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 23:50:00 -
[168] - Quote
James Amril-Kesh wrote:Eternum Praetorian wrote:Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space So sure of this, you are.
Are you suggesting that most all of null sec is a living zones where people frequent often, make isk in often, live in and there are more then 1-2 or a small handful of people within at any given time (if that?)
Just to be clear so I can be "certain" of what you are saying before I slap some dotlan in your face. Let's just be clear in order to avoid more "communication issues" in this thread shall we?
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fukier
RISE of LEGION
700
|
Posted - 2013.01.15 00:01:00 -
[169] - Quote
Andski wrote:A spool-up requirement is reasonable. Mass limits for cynos only means that lighting nobody would jump /less/ than 10 supers or 8 titans to a lone cyno, ever. Why? Because it makes a counter-drop that much more difficult. You'd need 5-10 cynos for any serious counter-drop, which is just ridiculous. This basically allows people to use supers with less risk of interference, which is dumb dumb dumb.
Spool-up timers are a decent idea worth discussion, but cyno mass limits are just silly
hmm a reasonable response...
there is hope for goons after all <3
At the end of the game both the pawn and the Queen go in the same box. |

GreenSeed
154
|
Posted - 2013.01.15 00:01:00 -
[170] - Quote
Eternum Praetorian wrote:James Amril-Kesh wrote:Eternum Praetorian wrote:Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space So sure of this, you are. Are you suggesting that most all of null sec is a living zones where people frequent often, make isk in often, live in and there are more then 1-2 or a small handful of people within at any given time (if that?) Just to be clear so I can be "certain" of what you are saying before I slap some dotlan in your face. Let's just be clear in order to avoid more "communication issues" in this thread shall we?
are you suggesting that if i scratch the paint of a remote POS i wouldn't get dropped on by force as big as if had flown all the way deep in Sov and attacked that alliances main outpost?
your argument is moot and pointless, and shows you don't understand the problem at all, we know they don't use that space, we know no one is there, that's not the point. the whole point is that they don't use it, they maybe have absolutely no development done on it, but they can defend it as if it were of some "vital" importance.
that's what people mean when they say "power projection" is bullshit and should be severely limited. your argument is great when turned around... they don't need to be able to hotdrop there, because they don't use that space, because they don't care for it, not enough to defend it by having people sit on it, or near it. |
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Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.15 00:05:00 -
[171] - Quote
GreenSeed, it doesn't seem like you have been reading along with my posts, because your reply seems to be directed towards someone else, who wrote about something completely different then i did. Did you quote the wrong section by accident?
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Andski
GoonWaffe Goonswarm Federation
6349
|
Posted - 2013.01.15 00:14:00 -
[172] - Quote
actually basically any upper limit to force projection would mean that nobody would use less force than that upper limit allows
for example if bridging 200 ships on top of you costs 1b and 201 costs 2b, we'd drop 200 each time, guaranteed
you're not limiting force projection, you're specifying an "I win" critical mass ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

James Amril-Kesh
RAZOR Alliance
3290
|
Posted - 2013.01.15 01:02:00 -
[173] - Quote
Eternum Praetorian wrote:James Amril-Kesh wrote:Eternum Praetorian wrote:Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space So sure of this, you are. Are you suggesting that most all of null sec is a living zones where people frequent often, make isk in often, live in and there are more then 1-2 or a small handful of people within at any given time (if that?) Yeah, let's make null an even bigger pain in the ass to move around in, that'll definitely fix the problem. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3216
|
Posted - 2013.01.15 01:07:00 -
[174] - Quote
James Amril-Kesh wrote:Eternum Praetorian wrote:James Amril-Kesh wrote:Eternum Praetorian wrote:Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space So sure of this, you are. Are you suggesting that most all of null sec is a living zones where people frequent often, make isk in often, live in and there are more then 1-2 or a small handful of people within at any given time (if that?) Yeah, let's make null an even bigger pain in the ass to move around in, that'll definitely fix the problem. You won't hear much complaining after a while.
Because everyone will have returned to the promised land of Highsec. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Varius Xeral
Galactic Trade Syndicate
312
|
Posted - 2013.01.15 01:22:00 -
[175] - Quote
Spool up timers seem perfectly reasonable. It's the limitation capacitors were supposed to impose, but as always the players found a way to organize around it. Putting a hard cap on force projection in terms of time is a fine idea. Same as putting hard caps on moon values. |

Nexus Day
Lustrevik Trade and Travel Bureau
397
|
Posted - 2013.01.15 01:36:00 -
[176] - Quote
If the canon was based upon space travel coming as a result of navigators huffing "spice" to fold space I could see an argument against the OP. But in EvE space travel is supposed to be somewhat based on science and technology.
Yet whenever someone questions the validity of the "science" in EvE or uses a form of logic out come the "This is how it works and we like it that way!"instead of admitting the OP has a valid argument.
But in the end it comes down to this, and OP pay attention. If it works and it is easy to implement and manage by CCP it isn't going to change, science and logic be damned! |

Andski
GoonWaffe Goonswarm Federation
6350
|
Posted - 2013.01.15 01:42:00 -
[177] - Quote
Varius Xeral wrote:Spool up timers seem perfectly reasonable. It's the limitation capacitors were supposed to impose, but as always the players found a way to organize around it. Putting a hard cap on force projection in terms of time is a fine idea. Same as putting hard caps on moon values.
I think a cooldown would be better, honestly. Something like not being able to jump twice within x amount of time, rather than killing off hotdrops. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Varius Xeral
Galactic Trade Syndicate
312
|
Posted - 2013.01.15 01:57:00 -
[178] - Quote
Andski wrote:I think a cooldown would be better, honestly. Something like not being able to jump twice within x amount of time, rather than killing off hotdrops.
That's what I meant. Sorry, just blowing through the thread not reading.
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Flurk Hellbron
Science and Trade Institute Caldari State
279
|
Posted - 2013.01.15 02:02:00 -
[179] - Quote
masternerdguy wrote:Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.
Blame ice miners for making too much ice.
Oups........... did not know ice miners MAKE ice.....  |

Super spikinator
Deep Core Mining Inc. Caldari State
36
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Posted - 2013.01.15 02:36:00 -
[180] - Quote
Flurk Hellbron wrote:masternerdguy wrote:Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.
Blame ice miners for making too much ice. Oups........... did not know ice miners MAKE ice..... 
There'd be no ice isotopes if it wasn't for us 'roids No tankless yield fit macks, those afk nuts They'll afk their way to glory and they have all the luck There'd be no ice isotopes if it wasn't for us 'roids |
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