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fukier
RISE of LEGION
691
|
Posted - 2013.01.14 16:21:00 -
[1] - Quote
Capital Proliferation and Force projection is way too easy in EvE. As it stands you can hotdrop 40 Titians and 40 SC with a full subcap force with just one cyno.
My Proposal is to give mass limits on CynoGÇÖs and Titan Jump Bridges to limit the ability to easily hot drop ship across the EVE Universe.
The idea is if you want to move more then 8 Titans or 10ish Super Carriers you will need to have more then one active Cyno.
A regular Cyno will now have a mass limit of around 20 billion kg.
Also if you want to Bridge your fleet you will need more then one Titan (Titan JB mass limit is independent from Cyno Mass limit)
Titan JB will now be a two way Worm Hole that has a mass limit of 10 billion kg which is ruff around 50ish battleships.
Hopefully if balanced correctly this will make it much harder to move mega fleets around and will allow for more flavor when doing fleet ops.
I am not sure if this should also include covert cynos this is up to debate.
Also an idea for cap ships is having an independent spool up time for Jump Drives that way you cant just use ET and cap rechargers to move cap fleets fast.
TLDR: Cyno now has a mass limit of 20 billion kg (just over 8 Titans or 10 super carriers) Titan Jump Bridge now works as a two way Worm Hole that has a mass limit of 10 billion kg (about 50ish Battleships) Jump Drives now have an independent spool up time to activate (time is 10 min with a new skill that can reduce to 5 min at lev V)
At the end of the game both the pawn and the Queen go in the same box. |

masternerdguy
nul-li-fy Nulli Secunda
1212
|
Posted - 2013.01.14 16:22:00 -
[2] - Quote
Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.
Blame ice miners for making too much ice. Things are only impossible until they are not. |

fukier
RISE of LEGION
691
|
Posted - 2013.01.14 16:23:00 -
[3] - Quote
masternerdguy wrote:Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.
Blame ice miners for making too much ice.
Balance should never be based on cost.
See Tiers and Titans for that reason. At the end of the game both the pawn and the Queen go in the same box. |

masternerdguy
nul-li-fy Nulli Secunda
1212
|
Posted - 2013.01.14 16:27:00 -
[4] - Quote
fukier wrote:masternerdguy wrote:Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.
Blame ice miners for making too much ice. Balance should never be based on cost. See Tiers and Titans for that reason.
You're right, it shouldn't be. But that has nothing to do with titan bridging.
Without a titan you lose a wide variety of tactics. You lose ambush and recon power, you lose force projection, and you lose logistics power. But you don't gain anything.
People who want titan bridging nerfed tend to come in 2 categories.
- Brawl or die. You seem to have some weird sense of honor that EWAR, force multipliers, etc are unfair or dishonerable and should be removed so the guy who "brawls" best wins.
- Losers. You're losing your space because you failed to play EVE properly and are trying to blame someone else.
Things are only impossible until they are not. |

fukier
RISE of LEGION
691
|
Posted - 2013.01.14 16:32:00 -
[5] - Quote
I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...
Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop... At the end of the game both the pawn and the Queen go in the same box. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1435
|
Posted - 2013.01.14 16:34:00 -
[6] - Quote
fukier wrote:I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...
Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop... Actually what you're asking for is to make it harder to conquer a sytem, when people keep crying that it's already to easy to defend with current sov mechanics.
You're also saying that the "proliferation" is a problem, and then saying that you should need to build MORE titans. WTF? |

baltec1
Bat Country
4748
|
Posted - 2013.01.14 16:35:00 -
[7] - Quote
fukier wrote:I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...
Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop...
They dont sit outside a POS. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1435
|
Posted - 2013.01.14 16:39:00 -
[8] - Quote
baltec1 wrote:fukier wrote:I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...
Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop... They dont sit outside a POS. Why would he know this?
His alliance doesn't have any sov in null to park a titan safely anyways. What a shocker. |

BoBoZoBo
MGroup9 Quantum Cafe
201
|
Posted - 2013.01.14 16:41:00 -
[9] - Quote
fukier wrote:I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...
Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop...
This makes a lot of sense. The brinde in question is essentially without limits and it makes sense that this technology would have some-kind of limit like that as you need power to transmit such mass and being able to transport unlimited mass means unlimited power. There are not many items like this en eve that DONT have limits.
I find it hard to argue with this logic overall from a logic/tactical/immersion/roleplay standpoint and it could make space "smaller" Primary Test Subject GÇó SmackTalker Elite |

fukier
RISE of LEGION
692
|
Posted - 2013.01.14 16:47:00 -
[10] - Quote
Natsett Amuinn wrote:fukier wrote:I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...
Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop... Actually what you're asking for is to make it harder to conquer a sytem, when people keep crying that it's already to easy to defend with current sov mechanics. You're also saying that the "proliferation" is a problem, and then saying that you should need to build MORE titans. WTF? PS: Your alliance also holds zero sov apparently. Which means you're asking for nerfs to things that your alliance probably has no real use for. Or is that the problem? You guys can't get sov, and think that this kind of nerf will make it easier for you?
What does my alliance affiliation have anything to do with my post. This is my personal opinion not one of my corp or alliance.. I dont care about sov... I have been in sov holding alliance before so whats your point? Or is it you are fixated on logical fallacy... At the end of the game both the pawn and the Queen go in the same box. |
|

masternerdguy
nul-li-fy Nulli Secunda
1212
|
Posted - 2013.01.14 16:48:00 -
[11] - Quote
BoBoZoBo wrote:fukier wrote:I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...
Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop... This makes a lot of sense. The bringe in question is essentially without limits and it makes sense that this technology would have some-kind of limit like that as you need power to transmit such mass and being able to transport unlimited mass means unlimited power. There are not many items like this in eve that DONT have limits. Hell, even NPC stargates have trouble after enough ships passing through it at one time. I find it hard to argue with this logic overall from a logic/tactical/immersion/roleplay standpoint and it could make space "smaller"
If I recall every ship that jumps consumes fuel based on the mass of the ship. So there is a limit based on fuel availability.
And just bridging in doesn't guarantee victory. Yesterday we dropped on a SOLAR alpha mael gang with an AHAC gang, but we had to run because they managed to pop our cyno pilgrim before we all bridged, causing only 4 ships to bridge to the cyno (they died fast) and the rest of us to be scattered around and warping in at bizarre angles thanks to bubbles. I was in an Oneiros, and once me and the other logis were on grid we were holding reps, but we lost a good chunk of our DPS so the FC had us leave. We managed to save over half the fleet, but it is a great example of how one thing going wrong can ruin the plan.
As I said bridging is fine. Things are only impossible until they are not. |

fukier
RISE of LEGION
692
|
Posted - 2013.01.14 16:53:00 -
[12] - Quote
Natsett Amuinn wrote:baltec1 wrote:fukier wrote:I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...
Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop... They dont sit outside a POS. Why would he know this? His alliance doesn't have any sov in null to park a titan safely anyways. What a shocker.
Wait you can activate a titan bridge inside a pos? Its been years since I used one so I figured the titan had to be outside the pos shield for it to work... If this is the case then titan bridging needs to be moved outside the pos also. At the end of the game both the pawn and the Queen go in the same box. |

Apocryphal Noise
Science and Trade Institute Caldari State
8
|
Posted - 2013.01.14 17:04:00 -
[13] - Quote
Everyone always assumes there's a problem. There isn't. Force projection is fine as is and you didn't suggest anything that would change it. You've basically suggested a bunch of ways to make slight headaches for the logistics guys and not much beyond that. The logistics guys don't need anymore :ccp: bullshit to deal with, trust me. |

fukier
RISE of LEGION
693
|
Posted - 2013.01.14 17:13:00 -
[14] - Quote
Apocryphal Noise wrote:
e: capital proliferation? .
Sorry used the wrong word... op has been updated. Thanks
At the end of the game both the pawn and the Queen go in the same box. |

Xercodo
Xovoni Directorate
2083
|
Posted - 2013.01.14 17:22:00 -
[15] - Quote
Apocryphal Noise wrote:Everyone always assumes there's a problem. There isn't. Force projection is fine as is and you didn't suggest anything that would change it. You've basically suggested a bunch of ways to make slight headaches for the logistics guys and not much beyond that. The logistics guys don't need anymore :ccp: bullshit to deal with, trust me.
e: capital proliferation? wut. Do you mean supercap proliferation? Welcome to a year ago. CCP listened and nerfed the bejeesus out of them. Next you're gonna start talking about jump bridge nerfs and blue list limits.
I'd agree with the point that the suggestion wouldn't change much but disagree on the existence of the problem.
Here's what I suggest: -Make POS JBs work for alliance only -Require sov in the location the titan creates a JB from -Allow titan JBs to be two way
This way an alliance can run around within their own space all they want but prevents them from very easily moving several regions over without having to travel the gate system themselves..... unless they want to use nothing but caps. This way the combat for a particular alliance will stay roughly around defending their own borders as well as pushing out on the edges.
Conflicts should be more localized and be less of ordering in half a dozen blue fleets from around the universe to roflstomp one group. When you attack or get attacked only the neighboring local groups will be helping or against you.
The two way JB should allow for the moving to your borders with a force and then jumping back.
Though I guess if they really wanted to they jump through a series of titans that are all blue to each other and are chilling within their own sov...
any other ideas? The Drake is a Lie |

Apocryphal Noise
Science and Trade Institute Caldari State
8
|
Posted - 2013.01.14 17:33:00 -
[16] - Quote
Xercodo wrote:Apocryphal Noise wrote:Everyone always assumes there's a problem. There isn't. Force projection is fine as is and you didn't suggest anything that would change it. You've basically suggested a bunch of ways to make slight headaches for the logistics guys and not much beyond that. The logistics guys don't need anymore :ccp: bullshit to deal with, trust me.
e: capital proliferation? wut. Do you mean supercap proliferation? Welcome to a year ago. CCP listened and nerfed the bejeesus out of them. Next you're gonna start talking about jump bridge nerfs and blue list limits. I'd agree with the point that the suggestion wouldn't change much but disagree on the existence of the problem. Here's what I suggest: -Make POS JBs work for alliance only -Require sov in the location the titan creates a JB from -Allow titan JBs to be two way This way an alliance can run around within their own space all they want but prevents them from very easily moving several regions over without having to travel the gate system themselves..... unless they want to use nothing but caps. This way the combat for a particular alliance will stay roughly around defending their own borders as well as pushing out on the edges. Conflicts should be more localized and be less of ordering in half a dozen blue fleets from around the universe to roflstomp one group. When you attack or get attacked only the neighboring local groups will be helping or against you. The two way JB should allow for the moving to your borders with a force and then jumping back. Though I guess if they really wanted to they jump through a series of titans that are all blue to each other and are chilling within their own sov... any other ideas?
Once again, this is just adding headaches for logistics. Go look at Goon sov. They have systems from tenal to vale and back to dek. Guess what their purpose is? Jump bridges. There are very easy ways around your suggestion.
Like I said, I don't think anything is wrong. War is brewing. I don't think the political climate is right yet, but it's coming, and it's going to bigger than anything we've seen before. And force projection is going to make for ridiculous battles and galaxy wide conflict on a scale we haven't seen before. I like to call it the Last Great War, and it's coming. |

Murk Paradox
Dvice Shipyards No Value
217
|
Posted - 2013.01.14 17:50:00 -
[17] - Quote
fukier wrote:Natsett Amuinn wrote:baltec1 wrote:fukier wrote:I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...
Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop... They dont sit outside a POS. Why would he know this? His alliance doesn't have any sov in null to park a titan safely anyways. What a shocker. Wait you can activate a titan bridge inside a pos? Its been years since I used one so I figured the titan had to be outside the pos shield for it to work... If this is the case then titan bridging needs to be moved outside the pos also.
The nose of the titan can be barely poking out and that allows the titan to make a bridge and everyone inside the pos use the titan to jump, while the titan cannot be shot. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Eugene Kerner
TunDraGon
533
|
Posted - 2013.01.14 17:51:00 -
[18] - Quote
Ah yes, Here we go, a serious thread about serious Super Capitals...
This time I will really TRY HARD
Damn...well better luck next time.
"Also, your boobs " -á CCP Eterne, 2012
|

fukier
RISE of LEGION
695
|
Posted - 2013.01.14 17:53:00 -
[19] - Quote
Murk Paradox wrote:fukier wrote:Natsett Amuinn wrote:baltec1 wrote:fukier wrote:I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...
Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop... They dont sit outside a POS. Why would he know this? His alliance doesn't have any sov in null to park a titan safely anyways. What a shocker. Wait you can activate a titan bridge inside a pos? Its been years since I used one so I figured the titan had to be outside the pos shield for it to work... If this is the case then titan bridging needs to be moved outside the pos also. The nose of the titan can be barely poking out and that allows the titan to make a bridge and everyone inside the pos use the titan to jump, while the titan cannot be shot.
That is lame... there should be a min distance the entire titan has to be outside the pos for it to work somethink like 20 km or something reasonable...
At the end of the game both the pawn and the Queen go in the same box. |

fukier
RISE of LEGION
695
|
Posted - 2013.01.14 18:06:00 -
[20] - Quote
masternerdguy wrote: If I recall every ship that jumps consumes fuel based on the mass of the ship. So there is a limit based on fuel availability.
This is true but the pos can hold enough stront to transport a fleet.
This is not a good enough limiting attribute...
Having a hard Mass attribute on top of that is a better option.
At the end of the game both the pawn and the Queen go in the same box. |
|

Apocryphal Noise
Science and Trade Institute Caldari State
9
|
Posted - 2013.01.14 18:16:00 -
[21] - Quote
fukier wrote:masternerdguy wrote: If I recall every ship that jumps consumes fuel based on the mass of the ship. So there is a limit based on fuel availability.
This is true but the pos can hold enough stront to transport a fleet. This is not a good enough limiting attribute... Having a hard Mass attribute on top of that is a better option.
....stront? You've got to be kidding.
Listen I realize you thought you knew what you were talking about, but you should really have some experience before you start threads asking for nerfs. I'm honestly tired of hearing about "force projection" from people who live in hi-sec just because they want to be in on the theoretical discussion. JB's have been nerfed more times than I'd like to count so the next step is removing them altogether, that's about how useful they're becoming. It's one of the slim few advantages of having sov. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3216
|
Posted - 2013.01.14 18:22:00 -
[22] - Quote
Apocryphal Noise wrote:fukier wrote:masternerdguy wrote:If I recall every ship that jumps consumes fuel based on the mass of the ship. So there is a limit based on fuel availability. This is true but the pos can hold enough stront to transport a fleet. This is not a good enough limiting attribute... Having a hard Mass attribute on top of that is a better option. ....stront? You've got to be kidding. Listen I realize you thought you knew what you were talking about, but you should really have some experience before you start threads asking for nerfs. I'm honestly tired of hearing about "force projection" from people who live in hi-sec just because they want to be in on the theoretical discussion. JB's have been nerfed more times than I'd like to count so the next step is removing them altogether, that's about how useful they're becoming. It's one of the slim few advantages of having sov. Yes, stront. Because your titan enters into reinforce mode, as well as using it's industrial core to compress rifters.
Maybe it is time to remove JBs. And cynojammers while we're at it, hotdrops for everyone.  Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

fukier
RISE of LEGION
696
|
Posted - 2013.01.14 18:34:00 -
[23] - Quote
Apocryphal Noise wrote:fukier wrote:masternerdguy wrote: If I recall every ship that jumps consumes fuel based on the mass of the ship. So there is a limit based on fuel availability.
This is true but the pos can hold enough stront to transport a fleet. This is not a good enough limiting attribute... Having a hard Mass attribute on top of that is a better option. ....stront? You've got to be kidding. Listen I realize you thought you knew what you were talking about, but you should really have some experience before you start threads asking for nerfs. I'm honestly tired of hearing about "force projection" from people who live in hi-sec just because they want to be in on the theoretical discussion. JB's have been nerfed more times than I'd like to count so the next step is removing them altogether, that's about how useful they're becoming. It's one of the slim few advantages of having sov.
i did not state once i was talking about JB i only said titan bridging....
yeah stront or atleast that is what evelopedia suggests it uses
http://wiki.eveonline.com/en/wiki/Jump_Portal_Generator_I
as i remember when i used to do fleets in null we would warp to the pos and then right click on the titan and click on the jump button.
as for me i have lived most of my eve life either in null or low sec... hardly go to high sec so that is a wrong asumption on me... I just happen to be more of a solo guy then group as when i play eve i cant allways get on comms which limits me being in fleets....
also post with your main.
At the end of the game both the pawn and the Queen go in the same box. |

James Amril-Kesh
RAZOR Alliance
3279
|
Posted - 2013.01.14 18:38:00 -
[24] - Quote
fukier wrote:i did not state once i was talking about JB i only said titan bridging....
yeah stront or atleast that is what evelopedia suggests it uses
"Jump Portal Generators use the same isotopes as your ships jump drive to jump other ships through the portal."
The Jump Portal Generator requires a base amount of 500 strontium clathrates (which is reduced by the jump portal generation skill) to be activated, but that's independent of the fuel used by the actual ships using the portal, which depends on the specific isotope used by that racial jump drive variant, e.g. an Avatar uses helium isotopes, an Erebus uses oxygen isotopes, etc. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1443
|
Posted - 2013.01.14 18:43:00 -
[25] - Quote
fukier wrote:Natsett Amuinn wrote:fukier wrote:I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...
Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop... Actually what you're asking for is to make it harder to conquer a sytem, when people keep crying that it's already to easy to defend with current sov mechanics. You're also saying that the "proliferation" is a problem, and then saying that you should need to build MORE titans. WTF? PS: Your alliance also holds zero sov apparently. Which means you're asking for nerfs to things that your alliance probably has no real use for. Or is that the problem? You guys can't get sov, and think that this kind of nerf will make it easier for you? What does my alliance affiliation have anything to do with my post. This is my personal opinion not one of my corp or alliance.. I dont care about sov... I have been in sov holding alliance before so whats your point? Or is it you are fixated on logical fallacy... Do you not see a correlation between titans and sov?
Where exactly are you parking your titans? You don't just park them someplace, you generally need sov, that is sucure, to keep them.
No one's using titans to hot drop your roaming gang. No ones' using capital ships to remove you from their system. You guys aren't holding sov to worry about them.
How exactly are they impacting you? When exactly do you have to worry about someone lighting a cyno and dropping 500 guys in your system, if you don't hold any sytems.
Just like high sec guys that "suggest" ways to fix null, without actually living there or ever having to worry about how null works. You're suggesting a nerf to something, your alliance has no use for.
And again, you complained about the "proliferation" and then went on to say that we should have to BUILD MORE. That makes NO sense what-so-ever.
Tell us, how many titans does GSF or the CFC have? How about test? AAA? Solar?
How many titans are there in general? You guys keep using the word "proliferation" as if you have any idea how many there actually are, and how often they're used.
Also, explain why would CCP go to so much effort to allow so many people to engage in a fight if that's not what they wanted? In the end this is just another "blob" thread, and that's what you're really complaining about. If it wasn't, you wouldn't be suggesting ways to limit the number of people an alliance can move into a system for the purpose of sov warfare.
So tell me, Why when CCP spends so much time and effort developing the server technology and code to allow thousands of people to fight in the same system, do you guys keep making threads implying that "blobbing" isn't intended. |

fukier
RISE of LEGION
696
|
Posted - 2013.01.14 18:46:00 -
[26] - Quote
James Amril-Kesh wrote:fukier wrote:i did not state once i was talking about JB i only said titan bridging....
yeah stront or atleast that is what evelopedia suggests it uses
"Jump Portal Generators use the same isotopes as your ships jump drive to jump other ships through the portal." The Jump Portal Generator requires a base amount of 500 strontium clathrates (which is reduced by the jump portal generation skill) to be activated, but that's independent of the fuel used by the actual ships using the portal, which depends on the specific isotope used by that racial jump drive variant, e.g. an Avatar uses helium isotopes, an Erebus uses oxygen isotopes, etc.
ok thanks for clearing that but as it was not listed in the link. At the end of the game both the pawn and the Queen go in the same box. |

James Amril-Kesh
RAZOR Alliance
3281
|
Posted - 2013.01.14 18:47:00 -
[27] - Quote
Natsett Amuinn wrote:Tell us, how many titans does GSF or the CFC have? How about test? AAA? Solar? ****, I don't even know how many titans RAZOR has. Not that I'm supposed to know such things anyway. I don't fly a titan. I don't ever want to fly a titan. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Apocryphal Noise
Science and Trade Institute Caldari State
10
|
Posted - 2013.01.14 18:51:00 -
[28] - Quote
fukier wrote:Apocryphal Noise wrote:fukier wrote:masternerdguy wrote: If I recall every ship that jumps consumes fuel based on the mass of the ship. So there is a limit based on fuel availability.
This is true but the pos can hold enough stront to transport a fleet. This is not a good enough limiting attribute... Having a hard Mass attribute on top of that is a better option. ....stront? You've got to be kidding. Listen I realize you thought you knew what you were talking about, but you should really have some experience before you start threads asking for nerfs. I'm honestly tired of hearing about "force projection" from people who live in hi-sec just because they want to be in on the theoretical discussion. JB's have been nerfed more times than I'd like to count so the next step is removing them altogether, that's about how useful they're becoming. It's one of the slim few advantages of having sov. i did not state once i was talking about JB i only said titan bridging.... yeah stront or atleast that is what evelopedia suggests it uses http://wiki.eveonline.com/en/wiki/Jump_Portal_Generator_Ias i remember when i used to do fleets in null we would warp to the pos and then right click on the titan and click on the jump button. as for me i have lived most of my eve life either in null or low sec... hardly go to high sec so that is a wrong asumption on me... I just happen to be more of a solo guy then group as when i play eve i cant allways get on comms which limits me being in fleets.... also post with your main.
LOL. Oh coad memories. I don't post with my main to avoid ad-hominem attacks that detract from the discussion. Yes, jump portals use stront as well as isotopes, I thought you were talking about jb's which use liquid ozone. My point stands though, as someone who only does solo stuff, how can you realistically complain about force projection, or know the implications of limiting it? It's completely reasonable for owners of territory to have an inherent advantage over interlopers. Jump bridges haven't been used strategically pretty much since the Eye of Terror anyway. They're literally convenience items that make living in null slightly less annoying. |

EI Digin
Dreddit Test Alliance Please Ignore
424
|
Posted - 2013.01.14 18:51:00 -
[29] - Quote
You're just incentivizing "blobbing" because now you need to have at least 4-5 titans active, a ton of entrance cynos, and supercap hegemony to protect your titan and do a fleet. Or you can spend hours jumping through gates, losing 5-10 people each time you jump from desyncs and lag, only to get hotdropped by someone who does have these things. That doesn't sound fun.
Limiting cyno mass on jumps doesn't really solve anything, you can just daisy chain cynos in with the capitals you are dropping. And again, only those who have a distinct advantage would be using cynos. A few extra immobile carriers don't matter if you have 40 SCs and 40 Titans.
There is no issue with force projection, nullsec is already "small" because there are very few entities participating. You shouldn't have to jump halfway across the map for a good fight, there should already be one on your doorstep. Force projection nerfs just make it more difficult for people to get fights, probably the biggest reason why people still live in nullsec. |

fukier
RISE of LEGION
696
|
Posted - 2013.01.14 19:03:00 -
[30] - Quote
Natsett Amuinn wrote:rant.
i never said you should not be able to blob... i did say that it should require more effort to dump 500 plus people in a system if you dont want to use the stargates. At the end of the game both the pawn and the Queen go in the same box. |
|

fukier
RISE of LEGION
696
|
Posted - 2013.01.14 19:08:00 -
[31] - Quote
EI Digin wrote:You're just incentivizing "blobbing" because now you need to have at least 4-5 titans active, a ton of entrance cynos, and supercap hegemony to protect your titan and do a fleet. Or you can spend hours jumping through gates, losing 5-10 people each time you jump from desyncs and lag, only to get hotdropped by someone who does have these things. That doesn't sound fun.
Limiting cyno mass on jumps doesn't really solve anything, you can just daisy chain cynos in with the capitals you are dropping. And again, only those who have a distinct advantage would be using cynos. A few extra immobile carriers don't matter if you have 40 SCs and 40 Titans.
There is no issue with force projection, nullsec is already "small" because there are very few entities participating. You shouldn't have to jump halfway across the map for a good fight, there should already be one on your doorstep. Force projection nerfs just make it more difficult for people to get fights, probably the biggest reason why people still live in nullsec.
you know back in the day jumping 40 plus jumps to find a fight was a good reason to try and kill your neighbour...
plus making logi harder is a good thing... the fact you can be across the universe in a flash is kinda wrong and to me (an observer) is one of the reasons we see such large coalitions... At the end of the game both the pawn and the Queen go in the same box. |

fukier
RISE of LEGION
696
|
Posted - 2013.01.14 19:16:00 -
[32] - Quote
Apocryphal Noise wrote:fukier wrote:Apocryphal Noise wrote:fukier wrote:masternerdguy wrote: If I recall every ship that jumps consumes fuel based on the mass of the ship. So there is a limit based on fuel availability.
This is true but the pos can hold enough stront to transport a fleet. This is not a good enough limiting attribute... Having a hard Mass attribute on top of that is a better option. ....stront? You've got to be kidding. Listen I realize you thought you knew what you were talking about, but you should really have some experience before you start threads asking for nerfs. I'm honestly tired of hearing about "force projection" from people who live in hi-sec just because they want to be in on the theoretical discussion. JB's have been nerfed more times than I'd like to count so the next step is removing them altogether, that's about how useful they're becoming. It's one of the slim few advantages of having sov. i did not state once i was talking about JB i only said titan bridging.... yeah stront or atleast that is what evelopedia suggests it uses http://wiki.eveonline.com/en/wiki/Jump_Portal_Generator_Ias i remember when i used to do fleets in null we would warp to the pos and then right click on the titan and click on the jump button. as for me i have lived most of my eve life either in null or low sec... hardly go to high sec so that is a wrong asumption on me... I just happen to be more of a solo guy then group as when i play eve i cant allways get on comms which limits me being in fleets.... also post with your main. LOL. Oh coad memories. I don't post with my main to avoid ad-hominem attacks that detract from the discussion. Yes, jump portals use stront as well as isotopes, I thought you were talking about jb's which use liquid ozone. My point stands though, as someone who only does solo stuff, how can you realistically complain about force projection, or know the implications of limiting it? It's completely reasonable for owners of territory to have an inherent advantage over interlopers. Jump bridges haven't been used strategically pretty much since the Eye of Terror anyway. They're literally convenience items that make living in null slightly less annoying.
i might not be directly linked but i do have former corp mates who are all over the eve universe and usually talk to them about these matters... plus i read all the news(properganda) websites activly... so i might not be directly involved but indrectly i am(well kinda)
look at what is going on you have HBC and CFC killing of Solar and friends... what happends when that is done? we will see CFC vrs HBC! Which will be awesome to watch and read about...
but what after that will everyone have some mass reset?
i hope so but with the way force projection works what will stop new blocks forming...
I am looking at it from a design point of view... for me having a cyno that can call in unlimted amounts of ships just sounds wrong. At the end of the game both the pawn and the Queen go in the same box. |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
889
|
Posted - 2013.01.14 19:19:00 -
[33] - Quote
Natsett Amuinn wrote: You guys keep using the word "proliferation" as if you have any idea how many there actually are, and how often they're used.
Maybe they are talking about what you see at the end of the "revelations II" trailer when it says "we are the enemies of the gods". Some of us liked the vision that was eve back then, and that perspective is no more right or wrong then yours. So maybe get a tissue and wipe your widdle nose, because CCP will remain on your side of this argument. Your titans will be ok (pats on the back)
And if you are still having trouble understanding what "Proliferation" means, here is a handy dandy little drawing I made that will explain it to you.
|

Mathrin
Synthetic Solution Synthetic Systems
54
|
Posted - 2013.01.14 19:27:00 -
[34] - Quote
fukier wrote:Natsett Amuinn wrote:baltec1 wrote:fukier wrote:I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...
Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop... They dont sit outside a POS. Why would he know this? His alliance doesn't have any sov in null to park a titan safely anyways. What a shocker. Wait you can activate a titan bridge inside a pos? Its been years since I used one so I figured the titan had to be outside the pos shield for it to work... If this is the case then titan bridging needs to be moved outside the pos also.
This right here is why you should just stop. Don't try to fix what you don't understand |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1447
|
Posted - 2013.01.14 19:28:00 -
[35] - Quote
fukier wrote:Natsett Amuinn wrote:rant. i never said you should not be able to blob... i did say that it should require more effort to dump 500 plus people in a system if you dont want to use the stargates. Why?
Because you said so?
I keep asking you to EXPLAIN WHY, but you just keep saying, "because".
You say that, but in another responce you said WE SHOULD HAVE TO BUILD MORE TITANS. Why will you not explain this?
BECAUSE YOU DON'T HAVE A REASON. You're just repeating the same dumb **** other people have said, and don't even seem to know WHY.
WHY?
It's not effecting you.
And honestly, the hell man. Rant? WTF? I asked you a bunch of questions, you gave zero ******* answers, and cut my post down to "rant". gtfo, man.
You aren't being hotdroped because of titans, and your alliance doesn't hold sov. In fact you yourself said that you play solo because you don't have time for OPs. Why does does it matter to you when your alliance holds no sov, and you don't fly in fleets that need to worry about it, or engage in sov activity that would make them useful to use or use against you.
You have nothing to deffend that it matters. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1447
|
Posted - 2013.01.14 19:30:00 -
[36] - Quote
Eternum Praetorian wrote:Natsett Amuinn wrote: You guys keep using the word "proliferation" as if you have any idea how many there actually are, and how often they're used. Maybe they are talking about what you see at the end of the "revelations II" trailer when it says "we are the enemies of the gods". Some of us liked the vision that was eve back then, and that perspective is no more right or wrong then yours. So maybe get a tissue and wipe your widdle nose, because CCP will remain on your side of this argument. Your titans will be ok (pats on the back) And if you are still having trouble understanding what "Proliferation" means, here is a handy dandy little drawing I made that will explain it to you. What the hell does tha thave to do with what you quoted? |

fukier
RISE of LEGION
696
|
Posted - 2013.01.14 19:31:00 -
[37] - Quote
Mathrin wrote: This right here is why you should just stop. Don't try to fix what you don't understand
no i disagree... this thread has enlighted me about some flaws i forgot about... in 6 plus years of playing eve its rather easy to forget something like that... At the end of the game both the pawn and the Queen go in the same box. |

James Amril-Kesh
RAZOR Alliance
3283
|
Posted - 2013.01.14 19:34:00 -
[38] - Quote
fukier wrote:Mathrin wrote: This right here is why you should just stop. Don't try to fix what you don't understand
no i disagree... this thread has enlighted me about some flaws i forgot about... in 6 plus years of playing eve its rather easy to forget something like that... Love how you casually drop how long you've been playing as if that makes your ignorance any more excusable. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
889
|
Posted - 2013.01.14 19:35:00 -
[39] - Quote
Natsett Amuinn wrote:Eternum Praetorian wrote:Natsett Amuinn wrote: You guys keep using the word "proliferation" as if you have any idea how many there actually are, and how often they're used. Maybe they are talking about what you see at the end of the "revelations II" trailer when it says "we are the enemies of the gods". Some of us liked the vision that was eve back then, and that perspective is no more right or wrong then yours. So maybe get a tissue and wipe your widdle nose, because CCP will remain on your side of this argument. Your titans will be ok (pats on the back) And if you are still having trouble understanding what "Proliferation" means, here is a handy dandy little drawing I made that will explain it to you. What the hell does tha thave to do with what you quoted?
It explains the idea of "proliferation" with a nifty little picture, and then compares it to an old (and much loved) EVE trailer for comparison. Some people have a strong preference for one massive capital ship existing at the head of a vastly more numerous fleet.
That is all.
|

fukier
RISE of LEGION
696
|
Posted - 2013.01.14 19:35:00 -
[40] - Quote
Natsett Amuinn wrote:even bigger rant.
i think this guy is mad about something... i just cant put my finger on it...
He keeps on attacking me personally due to my affiliations... but how does the saying go... even from the mouths of babes?
and you do know there is more then just using a titan to get into a system.. you can you know... use stargates At the end of the game both the pawn and the Queen go in the same box. |
|

James Amril-Kesh
RAZOR Alliance
3284
|
Posted - 2013.01.14 19:37:00 -
[41] - Quote
fukier wrote:Natsett Amuinn wrote:even bigger rant. i think this guy is mad about something... i just cant put my finger on it... He keeps on attacking me personally due to my affiliations... but how does the saying go... even from the mouths of babes? and you do know there is more then just using a titan to get into a system.. you can you know... use stargates  Yeah, he's using logic, he MUST be raving mad! Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1449
|
Posted - 2013.01.14 19:37:00 -
[42] - Quote
Eternum Praetorian wrote:Natsett Amuinn wrote:Eternum Praetorian wrote:Natsett Amuinn wrote: You guys keep using the word "proliferation" as if you have any idea how many there actually are, and how often they're used. Maybe they are talking about what you see at the end of the "revelations II" trailer when it says "we are the enemies of the gods". Some of us liked the vision that was eve back then, and that perspective is no more right or wrong then yours. So maybe get a tissue and wipe your widdle nose, because CCP will remain on your side of this argument. Your titans will be ok (pats on the back) And if you are still having trouble understanding what "Proliferation" means, here is a handy dandy little drawing I made that will explain it to you. What the hell does tha thave to do with what you quoted? It explains the idea of "proliferation" with a nifty little picture, and then compares it to an old (and much loved) EVE trailer for comparison. Some people have a strong preference for one massive capital ship existing at the head of a vastly more numerous fleet. When capitals become the battleship and titans-supers become the capitals... well... I guess we need a new "big" ship now don't we? That is all. So it's bullshit is what you're saying?
Because we all know people don't fly a bunch of titans into a fight like that. So you're using bullshit as your arguement. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1449
|
Posted - 2013.01.14 19:38:00 -
[43] - Quote
James Amril-Kesh wrote:fukier wrote:Natsett Amuinn wrote:even bigger rant. i think this guy is mad about something... i just cant put my finger on it... He keeps on attacking me personally due to my affiliations... but how does the saying go... even from the mouths of babes? and you do know there is more then just using a titan to get into a system.. you can you know... use stargates  Yeah, he's using logic, he MUST be raving mad! I am though!!!
It's just hard to express just how mad on the forum.
I'm CRAZY, with a capital K.
Wow, what a sensetive guy. I'm attacking him with questions!!! someone stop me!! the horror!!! |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
889
|
Posted - 2013.01.14 19:39:00 -
[44] - Quote
Did people stop doing that while I was on my break from EVE?
|

Mathrin
Synthetic Solution Synthetic Systems
54
|
Posted - 2013.01.14 19:40:00 -
[45] - Quote
fukier wrote:Mathrin wrote: This right here is why you should just stop. Don't try to fix what you don't understand
no i disagree... this thread has enlighted me about some flaws i forgot about... in 6 plus years of playing eve its rather easy to forget something like that...
While I agree with the concept of removing Titan bridges from inside POS shields that is still a major mechanic. If You are not experienced enough or have proper up to date knowledge of the field you are trying to change then you have no business doing it. There is a simple reason why. Without current and accurate info you are unable to foresee what the future effects of the change may have, thus you cannot attempt to gauge if it is for better or worse. You are basicly taking shots in the dark and wishing for a good outcome. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1449
|
Posted - 2013.01.14 19:41:00 -
[46] - Quote
Eternum Praetorian wrote:Did people stop doing that while I was on my break from EVE? I miss the 80's, things were simpler then.
Why can't things always stay the same?
People did things. That's your horrible arguement. |

fukier
RISE of LEGION
696
|
Posted - 2013.01.14 19:41:00 -
[47] - Quote
James Amril-Kesh wrote:fukier wrote:Mathrin wrote: This right here is why you should just stop. Don't try to fix what you don't understand
no i disagree... this thread has enlighted me about some flaws i forgot about... in 6 plus years of playing eve its rather easy to forget something like that... Love how you casually drop how long you've been playing as if that makes your ignorance any more excusable.
well lets see how much you remember after that long... taking a hiatus from eve every now and then can result in forgeting stuffz
your char is about 2ish years old and you seem to be rather hardcore into eve... which is totally cool... and i did thank you for clearing things up for me At the end of the game both the pawn and the Queen go in the same box. |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
889
|
Posted - 2013.01.14 19:42:00 -
[48] - Quote
Natsett Amuinn wrote:Eternum Praetorian wrote:Did people stop doing that while I was on my break from EVE? I miss the 80's, things were simpler then. Why can't things always stay the same? People did things. That's your horrible arguement.
So there has never been huge Nyx/titan hot drops by BOB, Russians and pandemic legion. Red alliance never teamed up with PL and steamrolled everything in sight with a fleet consisting of a large portion of all supers in game (not made from botting ofc). I must have dreamed all of this.
|

fukier
RISE of LEGION
696
|
Posted - 2013.01.14 19:44:00 -
[49] - Quote
Mathrin wrote:fukier wrote:Mathrin wrote: This right here is why you should just stop. Don't try to fix what you don't understand
no i disagree... this thread has enlighted me about some flaws i forgot about... in 6 plus years of playing eve its rather easy to forget something like that... While I agree with the concept of removing Titan bridges from inside POS shields that is still a major mechanic. If You are not experienced enough or have proper up to date knowledge of the field you are trying to change then you have no business doing it. There is a simple reason why. Without current and accurate info you are unable to foresee what the future effects of the change may have, thus you cannot attempt to gauge if it is for better or worse. You are basicly taking shots in the dark and wishing for a good outcome.
this is a problem? thats what the forums are for... one comes up with an idea and posts it...
then people respond with reasons why its good or reasons why its bad...
if everyone knew everything about everything what would be the point in talking? At the end of the game both the pawn and the Queen go in the same box. |

FourierTransformer
0
|
Posted - 2013.01.14 19:48:00 -
[50] - Quote
The reason people keep bringing up force projection is to lower the barrier of entry into sov for small-mid size alliances. Currently, the main way into sov for said alliances is to get in touch with an existing coalition and drink their kool-aid.
Nerfing force projection won't change that. A small-mid size alliance will still not be able to go to sov and "take" sov from someone else.
The only way to really lower the barrier of entry to sov is to lower the ehp of ihubs, towers, and tcu's significantly. Consider the following, if you will. A 100 man alliance puts up a tower or tcu somewhere near a large coalition. What does said coalition do? Drop 40+ dreads (with subcap, carrier, and super support on standby) and reinforces everything within a matter of minutes. The structures are reinforced before the residents can rally to respond to the notifications (not that it would matter if they did respond quickly enough). Said coalitions comes back later to destroy everything.
That capability, to jump in, destroy infrastructure within minutes, and leave quickly is the barrier of entry for any new alliance that wants to take sov without drinking the kool-aid.
Now suppose ehp of ihubs, towers, and tcu's was nerfed by a factor of ten. Said alliance could counter attack by blopsing in thorn bombers on the hostile coalition's tech towers and reinforcing them quickly and efficiently (the same capabillity that the larger coalition has) without using caps. This would start a cycle of reinforcing and repping the assets for both sides that is profitable to neither and eventually an agreement may be reached that is acceptable to both sides.
Sov would become dynamic. Instead of reinforcing one system at a time, larger entities could reinforce ten or twenty. And smaller entities could become just enough of a PITA to larger entities to be able to hold small chunks of space here and there. Also this would make blops and other fleet doctrines more relevant.
Just my 2 isk. |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1450
|
Posted - 2013.01.14 19:48:00 -
[51] - Quote
Eternum Praetorian wrote:Natsett Amuinn wrote:Eternum Praetorian wrote:Did people stop doing that while I was on my break from EVE? I miss the 80's, things were simpler then. Why can't things always stay the same? People did things. That's your horrible arguement. So there has never been huge Nyx/titan hot drops by BOB, Russians and pandemic legion. Red alliance never teamed up with PL and steamrolled everything in sight with a fleet consisting of a large portion of all supers in game (not made from botting ofc). I must have dreamed all of this. Are you new here? Show us the last time it happend, and provide us the info so we can see HOW OFTEN it happens.
I'm not a fan of ass pulled information. Back your **** up. Show us.
I've been here 7 years, I'm aware of how people do things. I'm well aware that people HAVE used large super fleets.
Your arguement is, People built more than one. OMG, stop it. gtfo. As if CCP didn't intend for us to build more than one per empire. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1450
|
Posted - 2013.01.14 19:49:00 -
[52] - Quote
fukier wrote:Mathrin wrote:fukier wrote:Mathrin wrote: This right here is why you should just stop. Don't try to fix what you don't understand
no i disagree... this thread has enlighted me about some flaws i forgot about... in 6 plus years of playing eve its rather easy to forget something like that... While I agree with the concept of removing Titan bridges from inside POS shields that is still a major mechanic. If You are not experienced enough or have proper up to date knowledge of the field you are trying to change then you have no business doing it. There is a simple reason why. Without current and accurate info you are unable to foresee what the future effects of the change may have, thus you cannot attempt to gauge if it is for better or worse. You are basicly taking shots in the dark and wishing for a good outcome. this is a problem? thats what the forums are for... one comes up with an idea and posts it... then people respond with reasons why its good or reasons why its bad... if everyone knew everything about everything what would be the point in talking? And then you cry that people rant when they ask you a series of questions to better understand your opinion.
Get off the high horse buddy, cause it looks like a long drop for you. |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
889
|
Posted - 2013.01.14 19:55:00 -
[53] - Quote
Natsett Amuinn wrote:Oh wait so it did happen... now I will argue that it does not matter that it did
I never said that it mattered, nor did I state what side of this debate I fell upon. All I did was point out that some people prefer it one way where as the others prefer it another and then I included a picture for the more simple minded. No one side of this argument is exclusively better than the other one, and that includes your own. I know this may be unbelievable to you.
So yea it did happen. Like I said. Why were you suggesting that it is not something that is a "feature" of EVE Online? Self serving much?
|

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
160
|
Posted - 2013.01.14 20:01:00 -
[54] - Quote
Didn't you guys know, only Goons can talk about Titans, since they and their pets have the moastest. 
If your alliance don't have one, you don't have a right to talk about how they are used. 
I know, I know, its like how only those with the most self interest sets the rulez, that that's the way it is. 
...At least in Goonland.
One point to be heartened by, the way it is in Goonland isn't always how it is IRL. Sometimes reality catches up when they can't spin things fast enough.
Even their mindless hordes can't always keep up with all the poasting on the forums. \
|

Unsuccessful At Everything
The Troll Bridge
1535
|
Posted - 2013.01.14 20:03:00 -
[55] - Quote
show us on the sov map doll where the big bad goon touched you... Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

James Amril-Kesh
RAZOR Alliance
3287
|
Posted - 2013.01.14 20:04:00 -
[56] - Quote
Yusef Yeasef Yosef wrote:Didn't you guys know, only Goons can talk about Titans, since they and their pets have the moastest.  If your alliance don't have one, you don't have a right to talk about how they are used.  Nobody said anything of the sort. If you actually have any logical points to bring to the table, I suggest you do so. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
160
|
Posted - 2013.01.14 20:05:00 -
[57] - Quote
Unsuccessful At Everything wrote:show us on the sov map doll where the big bad goon touched you...
Nice to see the low standard of quality is still in force.
|

James Amril-Kesh
RAZOR Alliance
3288
|
Posted - 2013.01.14 20:14:00 -
[58] - Quote
Nice to see you're more interested in personal attacks than the actual issues at hand. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 20:15:00 -
[59] - Quote
James Amril-Kesh wrote:Yusef Yeasef Yosef wrote:Didn't you guys know, only Goons can talk about Titans, since they and their pets have the moastest.  If your alliance don't have one, you don't have a right to talk about how they are used.  Nobody said anything of the sort. If you actually have any logical points to bring to the table, I suggest you do so.
They most certainly have. Directly and indirectly.
Force projection has been a problem in this game for years and is directly related to how quickly a large force can cross the map. CCP has ignored this since the most reasonable fixes would upset a significant portion of their most vocal players.
Some players don't want to lose the advantage they have, so they will do anything to deflect, disprove, or dilute any reasonable solution.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1452
|
Posted - 2013.01.14 20:16:00 -
[60] - Quote
Eternum Praetorian wrote:Natsett Amuinn wrote:Oh wait so it did happen... now I will argue that it does not matter that it did I never said that it mattered, nor did I state what side of this debate I fell upon. All I did was point out that some people prefer it one way where as the others prefer it another and then I included a picture for the more simple minded. No one side of this argument is exclusively better than the other one, and that includes your own. I know that may be difficult for you to grasp. So yea it did happen. Like I said. Why were you suggesting that it is not something that is a "feature" of EVE Online? Self serving much? When did I say it never happend?
Don't be like the OP, quote my posts, don't do the douchey thing and change them around.
Not once did I ever say no one ever did that.
I did say that we all know perfectly well that that's not how people use them though, and that's the truth. People do not hotdrop fleets full of supers and titans, even if they have done so a few times in the past.
The OP is not a part of a sov holding alliance, WHY does he care about something that is used as a tool by sov holding groups. If you do not hold sov, you do not own a large super or titan fleet, so why would you care?
You chose to jump into it with an arguement that boiled down to, "people built more than one". That's a rediculous arguement, we're supposed to build more than one, I don't give a **** what a trialer showed.
Templar One, you know that novel written by the same guy that wrote EVE's lore, had the Amaar deploying a bunch of the ******* things to try and take back a planet.
Those crazy americans building more tanks and aircraft carriers than everyone else, wtf.
|
|

James Amril-Kesh
RAZOR Alliance
3288
|
Posted - 2013.01.14 20:17:00 -
[61] - Quote
Yusef Yeasef Yosef wrote:James Amril-Kesh wrote:Yusef Yeasef Yosef wrote:Didn't you guys know, only Goons can talk about Titans, since they and their pets have the moastest.  If your alliance don't have one, you don't have a right to talk about how they are used.  Nobody said anything of the sort. If you actually have any logical points to bring to the table, I suggest you do so. They most certainly have. Directly and indirectly. Force projection has been a problem in this game for years and is directly related to how quickly a large force can cross the map. CCP has ignored this since the most reasonable fixes would upset a significant portion of their most vocal players. Some players don't want to lose the advantage they have, so they will do anything to deflect, disprove, or dilute any reasonable solution. I'd like to hear what you consider a "reasonable fix". Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1452
|
Posted - 2013.01.14 20:19:00 -
[62] - Quote
Yusef Yeasef Yosef wrote:James Amril-Kesh wrote:Yusef Yeasef Yosef wrote:Didn't you guys know, only Goons can talk about Titans, since they and their pets have the moastest.  If your alliance don't have one, you don't have a right to talk about how they are used.  Nobody said anything of the sort. If you actually have any logical points to bring to the table, I suggest you do so. They most certainly have. Directly and indirectly. Force projection has been a problem in this game for years and is directly related to how quickly a large force can cross the map. CCP has ignored this since the most reasonable fixes would upset a significant portion of their most vocal players. Some players don't want to lose the advantage they have, so they will do anything to deflect, disprove, or dilute any reasonable solution. Obviously when they coded in the ability to do such a thing, it wasn't intended.
What is wrong with you people. Just say it correctly for crying out loud.
YOU. DON'T. LIKE IT. That's all it is, because CCP INTENDED for us to be able to do this.
Maybe because it helps to facilitate large scale warfare across the ******* map, without the tedious need to travel 50 jumps, or to build a hundre of the damn things.
The mechanics are working as intended, it's your expectations that are wrong. |

James Amril-Kesh
RAZOR Alliance
3288
|
Posted - 2013.01.14 20:21:00 -
[63] - Quote
Nullsec isn't stagnant enough, let's make it so things move even slower than they already do! Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1452
|
Posted - 2013.01.14 20:24:00 -
[64] - Quote
James Amril-Kesh wrote:Nullsec isn't stagnant enough, let's make it so things move even slower than they already do! You don't understand!
The more tedious it is, the more people that will come to null, obviously. |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 20:26:00 -
[65] - Quote
Natsett Amuinn, to much back pedaling for me. I guess this is your technique after you are caught applying half ass'd debate tactics in a discussion . You are not the first and you are surely not the last.
I am just here to let you know that you are transparent to some of us. I hope I made your day spectacular 
|

fukier
RISE of LEGION
698
|
Posted - 2013.01.14 20:28:00 -
[66] - Quote
ok you guys really dont like the mass limit on cynos (well atleast the cfc peeps dont)
i have yet to read non cfc people complain about the idea (but the one guy posting with his alt sounds like he could be former bob)
but what about a spool up time for jump drives? (that way you cant et or cap recharge your way across the universe)
or do you think you should get from one side of teh universe to the other in under 30 min... ( i myself with my alts can get from stain to syndicate really fast in my thanny its just a matter of how fast i can cap up)
or titans having to be outside of a pos for the bridge to work?
those two ideas must seem reasonable...
the reason why i said mass limts for cyno's is to try to make some sort of restrictions for larger pvp... like you see in WH space... but for capital projection and fleet projection...
if it just ends up being a hassle thats cool... its just a suggestion. ( i know with Tidi and stuff like that that CCP markets Blobs and tahts cool with me)
I'm just looking for ways to spice things up...you know?
but like someone said earlier in the thread they had thier cyno char pop before everyone could jump which lead to them loosing the fight...
this sounds like a good thing and if there had to be multiple cynoes it would make it more interesting. (as from an outside perspective it should take mass amount of coordination to move massive fleets around... though some would argue this already takes place and its more then a resonable argument) At the end of the game both the pawn and the Queen go in the same box. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1452
|
Posted - 2013.01.14 20:28:00 -
[67] - Quote
Eternum Praetorian wrote:Natsett Amuinn, to much back pedaling for me. I guess this is your technique after you are caught applying half ass'd debate tactics in a discussion . You are not the first and you are surely not the last. I am just here to let you know that you are transparent to some of us. I hope I made your day spectacular  Now I'm backpedalling!!! lol, that's awesome.
Or is the obvious sarcasm in my last post not obvious to you? Whit is supposed to take intelligence, but I always considered saracsm the lowest form of whit and not requiring that much intelligence. Maybe I was wrong. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 20:29:00 -
[68] - Quote
James Amril-Kesh wrote:I'd like to hear what you consider a "reasonable fix".
To be honest, I don't think it will do any good. I'm still remembering Greyscale's comment at FF a couples years back when he said there are several things he would like to do, but trying to figure out which one he could get away with without getting shot has been the difficulty. I'm sure he meant that figurtively, not literally.
As for reasonable fix; the problem is how quickly large forces can cross the know galaxy. The quicker you can cross the easier it is to defend large areas. "Power Projection"
The solution is to make it take longer, not make it harder. How long should it take? Well that is the question that is not easlily answered.
Ask twently people and you will get twently different answers, based upon their own interests.
The longer it takes to get from one place to another, the harder it will be for the larger orgs to project power. And many large orgs don't like this, even though it is in the interest of the long term health of the game.
So they will say anything to prevent that from happening, even denying that ther is a problem in the first place. |

Hedion's oracle
Shark Enterprises
38
|
Posted - 2013.01.14 20:30:00 -
[69] - Quote
What does any of this matter anymore, since almost all of null is blue, hence nobody left to hot drop......fixed  Error: Working As intended |

Dragon Outlaw
Epsilon Lyr Nulli Secunda
156
|
Posted - 2013.01.14 20:30:00 -
[70] - Quote
I have an idea. 
Lets ask CCP to "Reset" EVE. Have everyone (and everything) start all over from scratch again. This way we can verify everyone`s theories. |
|

fukier
RISE of LEGION
698
|
Posted - 2013.01.14 20:30:00 -
[71] - Quote
James Amril-Kesh wrote:Nullsec isn't stagnant enough, let's make it so things move even slower than they already do!
hmm so you are saying if it was harder to do force projection you would not rest your allies but would actually go 40-80 jumps just to find a fight?
and you guys call high sec players risk adverse?
At the end of the game both the pawn and the Queen go in the same box. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 20:30:00 -
[72] - Quote
Natsett Amuinn wrote:James Amril-Kesh wrote:Nullsec isn't stagnant enough, let's make it so things move even slower than they already do! You don't understand! The more tedious it is, the more people that will come to null, obviously.
No, but there will be a lot more room for others to come out.
|

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 20:32:00 -
[73] - Quote
Natsett Amuinn wrote:Eternum Praetorian wrote:Natsett Amuinn, to much back pedaling for me. I guess this is your technique after you are caught applying half ass'd debate tactics in a discussion . You are not the first and you are surely not the last. I am just here to let you know that you are transparent to some of us. I hope I made your day spectacular  Now I'm backpedalling!!! lol, that's awesome. Or is the obvious sarcasm in my last post not obvious to you? Whit is supposed to take intelligence, but I always considered saracsm the lowest form of whit and not requiring that much intelligence. Maybe I was wrong.
Have you come to understand the meaning of "proliferation" yet or do I need to draw if for you in crayon?  Trust me it can be arranged.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1452
|
Posted - 2013.01.14 20:32:00 -
[74] - Quote
fukier wrote:ok you guys really dont like the mass limit on cynos (well atleast the cfc peeps dont)
i have yet to read non cfc people complain about the idea (but the one guy posting with his alt sounds like he could be former bob)
but what about a spool up time for jump drives? (that way you cant et or cap recharge your way across the universe)
or do you think you should get from one side of teh universe to the other in under 30 min... ( i myself with my alts can get from stain to syndicate really fast in my thanny its just a matter of how fast i can cap up)
or titans having to be outside of a pos for the bridge to work?
those two ideas must seem reasonable...
the reason why i said mass limts for cyno's is to try to make some sort of restrictions for larger pvp... like you see in WH space... but for capital projection and fleet projection...
if it just ends up being a hassle thats cool... its just a suggestion. ( i know with Tidi and stuff like that that CCP markets Blobs and tahts cool with me)
I'm just looking for ways to spice things up...you know?
but like someone said earlier in the thread they had thier cyno char pop before everyone could jump which lead to them loosing the fight...
this sounds like a good thing and if there had to be multiple cynoes it would make it more interesting. (as from an outside perspective it should take mass amount of coordination to move massive fleets around... though some would argue this already takes place and its more then a resonable argument) ....
I thought there was a spool up time for certian jump drives?
Titans outside a PoS sounds fine.
I don't think you made a particular conection though. It's not that we don't like the idea of improving things, we don't like the idea of nerfing things that facility large scale combat (most of us at least), because that's something unique to EVE.
Making it harder to move, is not better. It's tedious. Tedium doesn't improve things.
Null is intended for large scale player activity, and tools need to facilitate that, including the ability to move around large numbers quickly. No one wants to spend hours on end moving across the mob to engage in war, and CCP wants peopel to engae in large scale fights in null. |

Hedion's oracle
Shark Enterprises
38
|
Posted - 2013.01.14 20:35:00 -
[75] - Quote
Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:James Amril-Kesh wrote:Nullsec isn't stagnant enough, let's make it so things move even slower than they already do! You don't understand! The more tedious it is, the more people that will come to null, obviously. No, but there will be a lot more room for others to come out. Room to come out and do what? Get hotdropped by 100 Sc's or blued which is it?  Error: Working As intended |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 20:36:00 -
[76] - Quote
Natsett Amuinn wrote: Null is intended for large scale player activity, and tools need to facilitate that, including the ability to move around large numbers quickly. No one wants to spend hours on end moving across the mob to engage in war, and CCP wants peopel to engae in large scale fights in null.
And nothing says you can't do this in a larger playing environment. You will just have to choose your target more carefully, and make sure you leave forces at home to protect your assests at home.
|

James Amril-Kesh
RAZOR Alliance
3288
|
Posted - 2013.01.14 20:36:00 -
[77] - Quote
fukier wrote:James Amril-Kesh wrote:Nullsec isn't stagnant enough, let's make it so things move even slower than they already do! hmm so you are saying if it was harder to do force projection you would not rest your allies but would actually go 40-80 jumps just to find a fight? and you guys call high sec players risk adverse? You have yet to demonstrate why force projection and large scale warfare is a bad thing. Maybe because it's what nullsec was designed for. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 20:37:00 -
[78] - Quote
Hedion's oracle wrote:Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:James Amril-Kesh wrote:Nullsec isn't stagnant enough, let's make it so things move even slower than they already do! You don't understand! The more tedious it is, the more people that will come to null, obviously. No, but there will be a lot more room for others to come out. Room to come out and do what? Get hotdropped by 100 Sc's or blued which is it? 
They would be less likely to do that if it took longer to get to you. 
|

James Amril-Kesh
RAZOR Alliance
3288
|
Posted - 2013.01.14 20:37:00 -
[79] - Quote
Yusef Yeasef Yosef wrote:Natsett Amuinn wrote: Null is intended for large scale player activity, and tools need to facilitate that, including the ability to move around large numbers quickly. No one wants to spend hours on end moving across the mob to engage in war, and CCP wants peopel to engae in large scale fights in null.
And nothing says you can't do this in a larger playing environment. You will just have to choose your target more carefully, and make sure you leave forces at home to protect your assests at home. Yeah, cause we definitely don't do this now. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1452
|
Posted - 2013.01.14 20:37:00 -
[80] - Quote
Eternum Praetorian wrote:Natsett Amuinn wrote:Eternum Praetorian wrote:Natsett Amuinn, to much back pedaling for me. I guess this is your technique after you are caught applying half ass'd debate tactics in a discussion . You are not the first and you are surely not the last. I am just here to let you know that you are transparent to some of us. I hope I made your day spectacular  Now I'm backpedalling!!! lol, that's awesome. Or is the obvious sarcasm in my last post not obvious to you? Whit is supposed to take intelligence, but I always considered saracsm the lowest form of whit and not requiring that much intelligence. Maybe I was wrong. Have you come to understand the meaning of "proliferation" yet or do I need to draw if for you in crayon?  Trust me it can be arranged. Give it a rest dude. I'm a grade A smartass, your insults are useless.
I embarass myself when I go out.
Oh, did you look at my drawing I posted? [IMG]http://i.imgur.com/kLZyu.jpg[/IMG]
I can give you art lessons if you'd like to improve your crayon drawing. They're really just cheap oil pastel, but you can do some impressive stuff with crayon.
This is proffesional color pencil and commision I'm working on now: [IMG]http://i.imgur.com/gF8XD.jpg[/IMG]
If I can teach 6 year olds I'm sure I can eventually get through to you as well. |
|

Karrl Tian
Exiled Assassins
155
|
Posted - 2013.01.14 20:38:00 -
[81] - Quote
EVE novels, lol. "And then John got podded, THE END." |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 20:40:00 -
[82] - Quote
James Amril-Kesh wrote:Yusef Yeasef Yosef wrote:Natsett Amuinn wrote: Null is intended for large scale player activity, and tools need to facilitate that, including the ability to move around large numbers quickly. No one wants to spend hours on end moving across the mob to engage in war, and CCP wants peopel to engae in large scale fights in null.
And nothing says you can't do this in a larger playing environment. You will just have to choose your target more carefully, and make sure you leave forces at home to protect your assests at home. Yeah, cause we definitely don't do this now.
No argument there. But if it took 10 times longer to go anywhere, it would take ten times longer to get back. You would be less likely to go that far in the first place.
Less likely, not say you still wouldn't.
You would, or should, choose your targets more carefully. |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 20:42:00 -
[83] - Quote
Natsett Amuinn, i am not trying to insult you. You honestly did not seem to understand the notion when it was presented to you. Now I gather you do understand.
So are you saying that there is proliferation of supers and titans now? Or are you still claiming that there is no such thing.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1452
|
Posted - 2013.01.14 20:42:00 -
[84] - Quote
Yusef Yeasef Yosef wrote:James Amril-Kesh wrote:Yusef Yeasef Yosef wrote:Natsett Amuinn wrote: Null is intended for large scale player activity, and tools need to facilitate that, including the ability to move around large numbers quickly. No one wants to spend hours on end moving across the mob to engage in war, and CCP wants peopel to engae in large scale fights in null.
And nothing says you can't do this in a larger playing environment. You will just have to choose your target more carefully, and make sure you leave forces at home to protect your assests at home. Yeah, cause we definitely don't do this now. No argument there. But if it took 10 times longer to go anywhere, it would take ten times longer to get back. You would be less likely to go that far in the first place. Less likely, not say you still wouldn't. You would, or should, chose your targets more carefully. You guys keep ignoring the part where CCP WANTS US TO.
Why is this hard to accept? CCP wants us to be able to move 40 jumps easily, so we WILL go that far for a fight. It's like you guys are are ignoring this or pretending as if it's not intended. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1452
|
Posted - 2013.01.14 20:43:00 -
[85] - Quote
Karrl Tian wrote:EVE novels, lol. "And then John got podded, THE END." Did you do that when the guy used a TRAILER to justify a titan nerf?
No, you did not. Please do. |

James Amril-Kesh
RAZOR Alliance
3288
|
Posted - 2013.01.14 20:44:00 -
[86] - Quote
Yusef Yeasef Yosef wrote:You would be less likely to go that far in the first place. Here's the part you're not getting. There's no reason why we shouldn't be going that far if we want to. Besides, we don't travel across the EVE universe to get a fight. We do that to invade people's space. And we use staging systems to do that, which no nerf to titan bridging or whatnot will be able to change. So how do you propose to make it more difficult for us to achieve strategic objectives in distant locations? Furthermore, why do you think it should be more difficult? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Grath Telkin
Sniggerdly Pandemic Legion
1234
|
Posted - 2013.01.14 20:46:00 -
[87] - Quote
Ahh good, more posts about caps from people who have no clue about caps.
Hey guys, guys, something reasonable like 20km of the shields guys, reasonable |

Nicolo da'Vicenza
Air The Unthinkables
2568
|
Posted - 2013.01.14 20:48:00 -
[88] - Quote
posting in a 2011 thread |

Grath Telkin
Sniggerdly Pandemic Legion
1234
|
Posted - 2013.01.14 20:48:00 -
[89] - Quote
Yusef Yeasef Yosef wrote:
No argument there. But if it took 10 times longer to go anywhere, it would take ten times longer to get back. You would be less likely to go that far in the first place.
Less likely, not say you still wouldn't.
You would, or should, choose your targets more carefully.
One guy in PL has 12 cyno accounts (thats 3 cynos per account), several have 8 or more. We will go across eve to hot drop a badger and nothing at all will ever change our desire to do that.
If you make it harder to do we'll simply create enough tools to make the job easy again.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 20:48:00 -
[90] - Quote
Eternum Praetorian wrote:Natsett Amuinn, i am not trying to insult you. You honestly did not seem to understand the notion when it was presented to you. Now I gather you do understand.
So are you saying that there is proliferation of supers and titans now? Or are you still claiming that there is no such thing. You really think I'm that stupid?
I know what proliferation means. It's nothing to do with any issue in EVE.
How about the proliferation of miners in high sec due to added safety of mining barges and exhumers. That's a real issue of prliferation within EVE.
We're suppose to build the ******* titans. It's INTENDED. It's one of the perks of being a sov holder.
Titans are designed to move us quickly across large portions of space, to facility large scale warfare. CCP intentially gave us this abililty, it's intended.
You guys keep basing your ideas for nerfs off the idea that we're doing something CCP didn't intend for us to do. |
|

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 20:50:00 -
[91] - Quote
Natsett Amuinn wrote:You guys keep ignoring the part where CCP WANTS US TO.
I think you may be assuming too much.
They want fights, but I think it has come to the point over that last several years where Power Projection is actually stifling what null sec could be, and is actually preventing fights in the long run.
I know it is hard for you to see this. But many have felt the same, for many years now.
Same old argument and counter argument.
|

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 20:51:00 -
[92] - Quote
Nicolo da'Vicenza wrote:posting in a 2011 thread
Yessir,  |

James Amril-Kesh
RAZOR Alliance
3288
|
Posted - 2013.01.14 20:52:00 -
[93] - Quote
Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:You guys keep ignoring the part where CCP WANTS US TO.
I think you may be assuming too much. They want fights, but I think it has come to the point over that last several years where Power Projection is actually stifling what null sec could be, and is actually preventing fights in the long run. I know it is hard for you to see this. But many have felt the same, for many years now. Same old argument and counter argument. Yeah, the tool that moves people together so that they fight each other is definitely causing there to be less fights. Cause that makes sense.
Or should we go back and look at the stats of how many ships are destroyed per capita for each security type? You know as well as I do that nullsec has more ships destroyed in PVP per capita than any other sec. Yeah, fights aren't happening, we're just imagining it.
There is some stifling going on here, but it has nothing to do with force projection and everything to do with ****** sov mechanics and incentives to hold space. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 20:52:00 -
[94] - Quote
Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:You guys keep ignoring the part where CCP WANTS US TO.
I think you may be assuming too much. They want fights, but I think it has come to the point over that last several years where Power Projection is actually stifling what null sec could be, and is actually preventing fights in the long run. I know it is hard for you to see this. But many have felt the same, for many years now. Same old argument and counter argument. What the ****!
Here it is guys. He's telling us mechanics designed specifically for us to do something, aren't intended for us to be used to do it.
WTF would they allow us to jump across space with a cyno and a titan if it isn't intended!!! |

fukier
RISE of LEGION
698
|
Posted - 2013.01.14 20:54:00 -
[95] - Quote
Natsett Amuinn wrote:fukier wrote:ok you guys really dont like the mass limit on cynos (well atleast the cfc peeps dont)
i have yet to read non cfc people complain about the idea (but the one guy posting with his alt sounds like he could be former bob)
but what about a spool up time for jump drives? (that way you cant et or cap recharge your way across the universe)
or do you think you should get from one side of teh universe to the other in under 30 min... ( i myself with my alts can get from stain to syndicate really fast in my thanny its just a matter of how fast i can cap up)
or titans having to be outside of a pos for the bridge to work?
those two ideas must seem reasonable...
the reason why i said mass limts for cyno's is to try to make some sort of restrictions for larger pvp... like you see in WH space... but for capital projection and fleet projection...
if it just ends up being a hassle thats cool... its just a suggestion. ( i know with Tidi and stuff like that that CCP markets Blobs and tahts cool with me)
I'm just looking for ways to spice things up...you know?
but like someone said earlier in the thread they had thier cyno char pop before everyone could jump which lead to them loosing the fight...
this sounds like a good thing and if there had to be multiple cynoes it would make it more interesting. (as from an outside perspective it should take mass amount of coordination to move massive fleets around... though some would argue this already takes place and its more then a resonable argument) .... I thought there was a spool up time for certian jump drives? Titans outside a PoS sounds fine. I don't think you made a particular conection though. It's not that we don't like the idea of improving things, we don't like the idea of nerfing things that facility large scale combat (most of us at least), because that's something unique to EVE. Making it harder to move, is not better. It's tedious. Tedium doesn't improve things. Null is intended for large scale player activity, and tools need to facilitate that, including the ability to move around large numbers quickly. No one wants to spend hours on end moving across the mob to engage in war, and CCP wants peopel to engae in large scale fights in null.
i agree in large scale fights i just dont see any reason why it has to be on the oppisite side of the universe...
You guys choose to mkae gigantic coalitions which then requrie youto travel emse distance just to find a fight...i think its the rist adverse nature of eve players that made this. At the end of the game both the pawn and the Queen go in the same box. |

Zloco Crendraven
BALKAN EXPRESS
249
|
Posted - 2013.01.14 20:54:00 -
[96] - Quote
Titan bridges are broken. SC projection is broken. Few Examples:
- Example If goons want to ***** on a titan kill down south in Omist. They can prolly come in time from Deklein before its killed.
- PL are fighting in the south and if they got any troubles with their moons up in Venal they can be in full force in no time up there.
- Lowsec stronger entities are sitting whole day on Titans and jumping on poor guys 3 bridges away (which gets em to the other side of lowsec).
I mean wtf?
It is just to easy. And ppl complaining on this thread are those that are abusing badly this mechanic.
|

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 20:56:00 -
[97] - Quote
Ok now you have recognized that proliferation does exist in eve (after 2-3 pages of debate tactics made to mask your back pedaling)
I can move ahead with my original point, that you do not seem to be addressing.
Person 1 (I guess being you) likes allot of titans/supers in your fleet and thinks that EVE should be this way Person 2. Likes the idea of a one massive super-awesome-capital ship (presumably a titan) at the head of a fleet of much greater diversity. (As represented visually in the trailer that I mentioned... ya know, so stupid people don't get confused)
CCP happens to be on the side of person 1, at least at the moment. It was not always so. But what is important to understand (and is hard for narcissists to understand) is that one opinion is not superior to the other. Both can work just fine, and both ideas can support a viable fleet and viable fleet composition. Both are equal and both are legitimate opinions.
I hope I helped explain this very simple, kindergarten level idea to you. It is an important lesson that you will be able to apply towards your real life and perhaps reap deeply profound emotional rewards.
No stop... you don't have to thank me. Well... ok. I guess you can.
|

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 20:56:00 -
[98] - Quote
Natsett Amuinn wrote:Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:You guys keep ignoring the part where CCP WANTS US TO.
I think you may be assuming too much. They want fights, but I think it has come to the point over that last several years where Power Projection is actually stifling what null sec could be, and is actually preventing fights in the long run. I know it is hard for you to see this. But many have felt the same, for many years now. Same old argument and counter argument. What the ****! Here it is guys. He's telling us mechanics designed specifically for us to do something, aren't intended for us to be used to do it. WTF would they allow us to jump across space with a cyno and a titan if it isn't intended!!!
Somtimes somthing makes it too easy, which is why the JBs got nerf'd.
Now they need to go further, with the power projection of Caps/ SuperCaps.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 20:57:00 -
[99] - Quote
fukier wrote:Natsett Amuinn wrote:fukier wrote:ok you guys really dont like the mass limit on cynos (well atleast the cfc peeps dont)
i have yet to read non cfc people complain about the idea (but the one guy posting with his alt sounds like he could be former bob)
but what about a spool up time for jump drives? (that way you cant et or cap recharge your way across the universe)
or do you think you should get from one side of teh universe to the other in under 30 min... ( i myself with my alts can get from stain to syndicate really fast in my thanny its just a matter of how fast i can cap up)
or titans having to be outside of a pos for the bridge to work?
those two ideas must seem reasonable...
the reason why i said mass limts for cyno's is to try to make some sort of restrictions for larger pvp... like you see in WH space... but for capital projection and fleet projection...
if it just ends up being a hassle thats cool... its just a suggestion. ( i know with Tidi and stuff like that that CCP markets Blobs and tahts cool with me)
I'm just looking for ways to spice things up...you know?
but like someone said earlier in the thread they had thier cyno char pop before everyone could jump which lead to them loosing the fight...
this sounds like a good thing and if there had to be multiple cynoes it would make it more interesting. (as from an outside perspective it should take mass amount of coordination to move massive fleets around... though some would argue this already takes place and its more then a resonable argument) .... I thought there was a spool up time for certian jump drives? Titans outside a PoS sounds fine. I don't think you made a particular conection though. It's not that we don't like the idea of improving things, we don't like the idea of nerfing things that facility large scale combat (most of us at least), because that's something unique to EVE. Making it harder to move, is not better. It's tedious. Tedium doesn't improve things. Null is intended for large scale player activity, and tools need to facilitate that, including the ability to move around large numbers quickly. No one wants to spend hours on end moving across the mob to engage in war, and CCP wants peopel to engae in large scale fights in null. i agree in large scale fights i just dont see any reason why it has to be on the oppisite side of the universe... You guys choose to mkae gigantic coalitions which then requrie youto travel emse distance just to find a fight...i think its the rist adverse nature of eve players that made this. That's wrong.
I don't know were you guys get this idea that we need to travel to the other end of new eden for a fight, we do not.
I can undock from VFK and get myself blown up near VFK, I don't need to travel any great length. There are constantly people in our space, trying to blow us up.
A titan and a cyno can move you from one side of EVE to the other in a single jump? |

Mathrin
Synthetic Solution Synthetic Systems
54
|
Posted - 2013.01.14 20:58:00 -
[100] - Quote
fukier wrote:ok you guys really dont like the mass limit on cynos (well atleast the cfc peeps dont)
i have yet to read non cfc people complain about the idea (but the one guy posting with his alt sounds like he could be former bob)
but what about a spool up time for jump drives? (that way you cant et or cap recharge your way across the universe)
or do you think you should get from one side of teh universe to the other in under 30 min... ( i myself with my alts can get from stain to syndicate really fast in my thanny its just a matter of how fast i can cap up)
or titans having to be outside of a pos for the bridge to work?
those two ideas must seem reasonable...
the reason why i said mass limts for cyno's is to try to make some sort of restrictions for larger pvp... like you see in WH space... but for capital projection and fleet projection...
if it just ends up being a hassle thats cool... its just a suggestion. ( i know with Tidi and stuff like that that CCP markets Blobs and tahts cool with me)
I'm just looking for ways to spice things up...you know?
but like someone said earlier in the thread they had thier cyno char pop before everyone could jump which lead to them loosing the fight...
this sounds like a good thing and if there had to be multiple cynoes it would make it more interesting. (as from an outside perspective it should take mass amount of coordination to move massive fleets around... though some would argue this already takes place and its more then a resonable argument)
I'm not CFC and I'm against the mass limit cuz lets be honest. If they are fielding 300 BSes getting five more cynos is probably not an issue... Think about what effect the changes you are suggesting will have in a realist manner. Even forcing titans off POS they will be unsafe for 5 minutes. |
|

fukier
RISE of LEGION
698
|
Posted - 2013.01.14 21:00:00 -
[101] - Quote
Grath Telkin wrote:Ahh good, more posts about caps from people who have no clue about caps.
Hey guys, guys, something reasonable like 20km of the shields guys, reasonable
Hey grath you are one my fav peeps...
I would love to hear what your thoughts are on this? as you are in i would think the biggest super cap alliance there is and have the most experiance with them.
you are direct and i like that even though sometimes you come off as a jerk... At the end of the game both the pawn and the Queen go in the same box. |

James Amril-Kesh
RAZOR Alliance
3288
|
Posted - 2013.01.14 21:00:00 -
[102] - Quote
Zloco Crendraven wrote:- Example If goons want to ***** on a titan kill down south in Omist. They can prolly come in time from Deklein before its killed. Yeah, cause that's not speculation. If they can it's because of tidi.
Zloco Crendraven wrote:- PL are fighting in the south and if they got any troubles with their moons up in Venal they can be in full force in no time up there. Gee, and here I was thinking there was this thing called a reinforcement timer that gave structure owners a considerable amount of time to move their **** and prepare for an attack.
Zloco Crendraven wrote:- Lowsec stronger entities are sitting whole day on Titans and jumping on poor guys 3 bridges away (which gets em to the other side of lowsec). This takes a lot longer than you think, and 3 bridges doesn't go as far as you seem to think it does either.
Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 21:01:00 -
[103] - Quote
Natsett Amuinn wrote:[quote=fukier]
A titan and a cyno can move you from one side of EVE to the other in a single jump?
No, but certainly in a single night, which is far to quick.
Yes, I used to fly in null and ride the titan bridge roads a few years back. |

James Amril-Kesh
RAZOR Alliance
3288
|
Posted - 2013.01.14 21:03:00 -
[104] - Quote
Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:[quote=fukier]
A titan and a cyno can move you from one side of EVE to the other in a single jump? No, but certainly in a single night, which is far to quick. Yes, I used to fly in null and ride the titan bridge roads a few years back. Okay, let's just arbitrarily pick an amount of time it should take, since you're obviously not going to be happy until everything fits with your preconceived notion of how things should be. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

James Amril-Kesh
RAZOR Alliance
3288
|
Posted - 2013.01.14 21:03:00 -
[105] - Quote
This thread is almost as bad as that gigantic thread with the same five people insisting over and over again that local chat needed to be removed from nullsec. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Nicolo da'Vicenza
Air The Unthinkables
2568
|
Posted - 2013.01.14 21:05:00 -
[106] - Quote
Yusef Yeasef Yosef wrote: I think you may be assuming too much.
They want fights, but I think it has come to the point over that last several years where Power Projection is actually stifling what null sec could be, and is actually preventing fights in the long run.
I know it is hard for you to see this. But many have felt the same, for many years now.
Those people who have those feelings are empirically and indisputably incorrect.
Firstly, nullsec has the most fights of any class of sec space. Nullsec wars and even roams drive the majority of material and commodity consumption in EVE. If wormholes and highsec had nullsec rules, ship losses (aka fights) would explode in both regions. Lowsec is the only region that surpasses null per capita in terms of loss, and power projection is available there as well. If the two regions with the highest level of fights both have "power projection" cyno mechanics available, it's safe to say the theory that projection prevents fights doesn't hold water.
Secondly, if all forms of non-gate transportation were removed tomorrow, you and all others still would not move to 0.0. The lack of industrial capacity, lack of efficiency and opportunity cost (time spent securing the space and making supply runs backs and forth to highsec) involved would easily overshadow any potential gain you could make. Or maybe you could form a fleet to fly 50 jumps into Branch in order to reinforce a tech POS with subcaps, then alarm clock the reinforcement timer so you could make the same 50 trips over again. But I doubt it. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:06:00 -
[107] - Quote
Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:You guys keep ignoring the part where CCP WANTS US TO.
I think you may be assuming too much. They want fights, but I think it has come to the point over that last several years where Power Projection is actually stifling what null sec could be, and is actually preventing fights in the long run. I know it is hard for you to see this. But many have felt the same, for many years now. Same old argument and counter argument. What the ****! Here it is guys. He's telling us mechanics designed specifically for us to do something, aren't intended for us to be used to do it. WTF would they allow us to jump across space with a cyno and a titan if it isn't intended!!! Somtimes somthing makes it too easy, which is why the JBs got nerf'd. Now they need to go further, with the power projection of Caps/ SuperCaps. I disagree. That ease is intended, because it encourages people to get involved in wars that they may otherwise not care about. We can care what happens in the south if we want to, and the south can care what happens in the north.
Look, If there was 200k people in null, I would agree with you guys because we'd have the numbers in null to not need to worry about what's happening 30 jumps away. There aren't that many people though, and it's not because of titans or blobs, there's not that many people in all of EVE for the size of the world itself.
Making it more tedious will just compound the problem. No one's going to come to null because titans got nerfed, they will leave though.
Thousands of people all engaged in the same fight is something that only happens in EVE. It makes news. CCP wants us to do it, because it's unique to EVE and makes news.
And the CFC didn't get involved in the south. We let the south fight it out with HBC, and we "started" our own war. We're not a bunch of idiots here. We know that people are here because they want to blow stuff up, and the powers that be make it a point to make sure people have people to shoot at., even when it seems there's no one to shoot at.
I'm not going to lie to ya, I'm a little more hostile than I need to be in some thread, but I hope it's encouraging enough to get some peopel to want to fly out and shoot us. It's more fun that way, and I only fly a badger.
If I **** you off enough to come out and shoot a goon, I feel like I'm accomplishing something worthwhile; for both of us. |

fukier
RISE of LEGION
698
|
Posted - 2013.01.14 21:06:00 -
[108] - Quote
James Amril-Kesh wrote:This thread is almost as bad as that gigantic thread with the same five people insisting over and over again that local chat needed to be removed from nullsec.
not removed but delayed would be nice.
sure would help with all those afk cloaking threads... At the end of the game both the pawn and the Queen go in the same box. |

fukier
RISE of LEGION
698
|
Posted - 2013.01.14 21:09:00 -
[109] - Quote
James Amril-Kesh wrote:Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:[quote=fukier]
A titan and a cyno can move you from one side of EVE to the other in a single jump? No, but certainly in a single night, which is far to quick. Yes, I used to fly in null and ride the titan bridge roads a few years back. Okay, let's just arbitrarily pick an amount of time it should take, since you're obviously not going to be happy until everything fits with your preconceived notion of how things should be.
i dont know about you but space is supposed to feel large and immense... and back in the day this was true... no longer is this a fact...
i am not sure if its a time thing or even a fact you can get across the damn thing that bothers me all together.... At the end of the game both the pawn and the Queen go in the same box. |

Zloco Crendraven
BALKAN EXPRESS
249
|
Posted - 2013.01.14 21:10:00 -
[110] - Quote
James Amril-Kesh wrote:Zloco Crendraven wrote:- Example If goons want to ***** on a titan kill down south in Omist. They can prolly come in time from Deklein before its killed. Yeah, cause that's not speculation. If they can it's because of tidi. Zloco Crendraven wrote:- PL are fighting in the south and if they got any troubles with their moons up in Venal they can be in full force in no time up there. Gee, and here I was thinking there was this thing called a reinforcement timer that gave structure owners a considerable amount of time to move their **** and prepare for an attack. Zloco Crendraven wrote:- Lowsec stronger entities are sitting whole day on Titans and jumping on poor guys 3 bridges away (which gets em to the other side of lowsec). This takes a lot longer than you think, and 3 bridges doesn't go as far as you seem to think it does either.
- Even without the Tidi
- Considerable amount of time like 30 mins?
- 3 jumps is pretty much enough to reach any lowsec point from another lowsec point and it takes no more than 5-10 mins. |
|

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 21:11:00 -
[111] - Quote
I am just going to leave this here so Mr. Natsett Amuinn can't pedal past it and conveniently pretend like it was not said. Kiss <3
Eternum Praetorian wrote:Ok now you have recognized that proliferation does exist in eve (after 2-3 pages of debate tactics made to mask your back pedaling)
I can move ahead with my original point, that you do not seem to be addressing.
Person 1 (I guess being you) likes allot of titans/supers in your fleet and thinks that EVE should be this way Person 2. Likes the idea of a one massive super-awesome-capital ship (presumably a titan) at the head of a fleet of much greater diversity. (As represented visually in the trailer that I mentioned... ya know, so stupid people don't get confused)
CCP happens to be on the side of person 1, at least at the moment. It was not always so. But what is important to understand (and is hard for narcissists to understand) is that one opinion is not superior to the other. Both can work just fine, and both ideas can support a viable fleet and viable fleet composition. Both are equal and both are legitimate opinions.
I hope I helped explain this very simple, kindergarten level idea to you. It is an important lesson that you will be able to apply towards your real life and perhaps reap deeply profound emotional rewards.
No stop... you don't have to thank me. Well... ok. I guess you can.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:11:00 -
[112] - Quote
fukier wrote:James Amril-Kesh wrote:Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:[quote=fukier]
A titan and a cyno can move you from one side of EVE to the other in a single jump? No, but certainly in a single night, which is far to quick. Yes, I used to fly in null and ride the titan bridge roads a few years back. Okay, let's just arbitrarily pick an amount of time it should take, since you're obviously not going to be happy until everything fits with your preconceived notion of how things should be. i dont know about you gut space is supposed to feal large and immense... and back in the day this was true... no longer is this a fact... i am not sure if its a time thing or even a fact you can get across the damn thing that bothers me all together.... So you enjoy travelling 30 jumps?
I don't, nor does it make anything feel "bigger" to me.
When I want to feel how big EVE is, I look at the map an the thousands of points I can visit.
Nor are titans used for general purpose travel through EVE, and when I gotta go 5 jumps through null, that **** feels huge. |

James Amril-Kesh
RAZOR Alliance
3289
|
Posted - 2013.01.14 21:13:00 -
[113] - Quote
fukier wrote:James Amril-Kesh wrote:Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:[quote=fukier]
A titan and a cyno can move you from one side of EVE to the other in a single jump? No, but certainly in a single night, which is far to quick. Yes, I used to fly in null and ride the titan bridge roads a few years back. Okay, let's just arbitrarily pick an amount of time it should take, since you're obviously not going to be happy until everything fits with your preconceived notion of how things should be. i dont know about you gut space is supposed to feal large and immense... and back in the day this was true... no longer is this a fact... i am not sure if its a time thing or even a fact you can get across the damn thing that bothers me all together.... "Space should feel big" is not a valid argument in a discussion of balance. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

James Amril-Kesh
RAZOR Alliance
3289
|
Posted - 2013.01.14 21:15:00 -
[114] - Quote
Zloco Crendraven wrote:- Even without the Tidi I think you vastly underestimate the amount of time it takes to travel that far, and overestimate the amount of time it takes to kill a titan.
Zloco Crendraven wrote:- Considerable amount of time like 30 mins? Like 24+ hours.
Zloco Crendraven wrote:- 3 jumps is pretty much enough to reach any lowsec point from another lowsec point and it takes no more than 5-10 mins. Wrong. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

fukier
RISE of LEGION
698
|
Posted - 2013.01.14 21:15:00 -
[115] - Quote
Natsett Amuinn wrote:So you enjoy travelling 30 jumps?
I don't, nor does it make anything feel "bigger" to me.
When I want to feel how big EVE is, I look at the map an the thousands of points I can visit.
Nor are titans used for general purpose travel through EVE, and when I gotta go 5 jumps through null, that **** feels huge.
but did you not say you can undock from vfk and find a fight? is it not your own fault for creating mega coalitions that causes the need to move 30 plus jumps to get a fight?
you could if you wanted reset someone like i dunno FA or SMA and fith them or even Razor... its your choice not to...
At the end of the game both the pawn and the Queen go in the same box. |

Nicolo da'Vicenza
Air The Unthinkables
2570
|
Posted - 2013.01.14 21:16:00 -
[116] - Quote
And what's with the jump clones i tellz ya? The last time i got instant transmission that fast was my last trip to the local whorehouse! i thought space was supposed to be big, ya get me? only space i see is between the guy's ears who thought of this 'jump clone' idea i gets no respect i tells ya, no respect |

James Amril-Kesh
RAZOR Alliance
3289
|
Posted - 2013.01.14 21:17:00 -
[117] - Quote
fukier wrote:Natsett Amuinn wrote:So you enjoy travelling 30 jumps?
I don't, nor does it make anything feel "bigger" to me.
When I want to feel how big EVE is, I look at the map an the thousands of points I can visit.
Nor are titans used for general purpose travel through EVE, and when I gotta go 5 jumps through null, that **** feels huge. but did you not say you can undock from vfk and find a fight? is it not your own fault for creating mega coalitions that causes the need to move 30 plus jumps to get a fight? you could if you wanted reset someone like i dunno FA or SMA and fight them or even Razor... its your choice not to... So according to you he said he can undock and find a fight right away, and then he said he can't find a fight without going 30 jumps. Make up your mind already. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:20:00 -
[118] - Quote
Eternum Praetorian wrote:I am just going to leave this here so Mr. Natsett Amuinn can't pedal past it and conveniently pretend like it was not said. Kiss <3 Eternum Praetorian wrote:Ok now you have recognized that proliferation does exist in eve (after 2-3 pages of debate tactics made to mask your back pedaling)
I can move ahead with my original point, that you do not seem to be addressing.
Person 1 (I guess being you) likes allot of titans/supers in your fleet and thinks that EVE should be this way Person 2. Likes the idea of a one massive super-awesome-capital ship (presumably a titan) at the head of a fleet of much greater diversity. (As represented visually in the trailer that I mentioned... ya know, so stupid people don't get confused)
CCP happens to be on the side of person 1, at least at the moment. It was not always so. But what is important to understand (and is hard for narcissists to understand) is that one opinion is not superior to the other. Both can work just fine, and both ideas can support a viable fleet and viable fleet composition. Both are equal and both are legitimate opinions.
I hope I helped explain this very simple, kindergarten level idea to you. It is an important lesson that you will be able to apply towards your real life and perhaps reap deeply profound emotional rewards.
No stop... you don't have to thank me. Well... ok. I guess you can. Please explain why you think I'm to stupid to understand what proliferation means?
I even put it in a sentence properly for you.
|

Zloco Crendraven
BALKAN EXPRESS
249
|
Posted - 2013.01.14 21:21:00 -
[119] - Quote
James Amril-Kesh wrote:Zloco Crendraven wrote:- Even without the Tidi I think you vastly underestimate the amount of time it takes to travel that far, and overestimate the amount of time it takes to kill a titan. Zloco Crendraven wrote:- Considerable amount of time like 30 mins? Like 24+ hours. Zloco Crendraven wrote:- 3 jumps is pretty much enough to reach any lowsec point from another lowsec point and it takes no more than 5-10 mins. Wrong.
- Ahm i moved few times from vale to Omist. And took for my ex Corp (with no so good experience) about not even 30 mins to get there with all our stuff. (5 bridges)
- Even if the Timer is 30 mins they d be in time. Keeping that assets that easy should be a at least a bit of a hassle.
- I live in lowsec for already 1 year and we did those 3 jumps billion of times cos of our nomad style of life, and guess what, it takes 5-10 mins. |

fukier
RISE of LEGION
698
|
Posted - 2013.01.14 21:21:00 -
[120] - Quote
James Amril-Kesh wrote:fukier wrote:Natsett Amuinn wrote:So you enjoy travelling 30 jumps?
I don't, nor does it make anything feel "bigger" to me.
When I want to feel how big EVE is, I look at the map an the thousands of points I can visit.
Nor are titans used for general purpose travel through EVE, and when I gotta go 5 jumps through null, that **** feels huge. but did you not say you can undock from vfk and find a fight? is it not your own fault for creating mega coalitions that causes the need to move 30 plus jumps to get a fight? you could if you wanted reset someone like i dunno FA or SMA and fight them or even Razor... its your choice not to... So according to you he said he can undock and find a fight right away, and then he said he can't find a fight without going 30 jumps. Make up your mind already.
i know its odd for him to say this...
but its true you guys dont need to be able to get from cobalt to stain in 12 min do you?
the only reason this is needed is due to large coalitions which are capable of existing due to op force projection...
i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting... as no one is making you form large coalitions but your selves
At the end of the game both the pawn and the Queen go in the same box. |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:22:00 -
[121] - Quote
James Amril-Kesh wrote:fukier wrote:Natsett Amuinn wrote:So you enjoy travelling 30 jumps?
I don't, nor does it make anything feel "bigger" to me.
When I want to feel how big EVE is, I look at the map an the thousands of points I can visit.
Nor are titans used for general purpose travel through EVE, and when I gotta go 5 jumps through null, that **** feels huge. but did you not say you can undock from vfk and find a fight? is it not your own fault for creating mega coalitions that causes the need to move 30 plus jumps to get a fight? you could if you wanted reset someone like i dunno FA or SMA and fight them or even Razor... its your choice not to... So according to you he said he can undock and find a fight right away, and then he said he can't find a fight without going 30 jumps. Make up your mind already. I was so confused when i read that.
Apparently I'm so good I write **** I wasn't even aware of.
Nerf my subconsious already, it's not intended! |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 21:23:00 -
[122] - Quote
James Amril-Kesh wrote:Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:[quote=fukier]
A titan and a cyno can move you from one side of EVE to the other in a single jump? No, but certainly in a single night, which is far to quick. Yes, I used to fly in null and ride the titan bridge roads a few years back. Okay, let's just arbitrarily pick an amount of time it should take, since you're obviously not going to be happy until everything fits with your preconceived notion of how things should be.
Ah yes, an excellent counter.
It doesn't have to fit my "ideal" time. What I'm looking for is a particular somewhat vague end state. Large orgs can't power project as nearly far as they can now. Which will open up space to a lot more holders, which means more pilots in null, for even more battles.
It would prbably take several tries to get anything close to right. Which is probably why CCP hasn't decided to tackle this one yet. Yes, it was recognized as a problem. Welcome to several years ago. 
|

Nicolo da'Vicenza
Air The Unthinkables
2570
|
Posted - 2013.01.14 21:24:00 -
[123] - Quote
fukier wrote: i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting...
lol |

James Amril-Kesh
RAZOR Alliance
3289
|
Posted - 2013.01.14 21:26:00 -
[124] - Quote
Zloco Crendraven wrote:- Ahm i moved few times from vale to Omist. And took for my ex Corp (with no so good experience) about not even 30 mins to get there with all our stuff. (5 bridges) Let's take a really southern system in Vale, a northern system in Omist, and see how many titan bridges it takes to go from one to the other, assuming the titan pilot has JDC 5. http://evemaps.dotlan.net/jump/Avatar,554/C-J7CR:9MWZ-B Oh look, 10 jumps. Something tells me you're either exaggerating or fabricating.
Zloco Crendraven wrote:- Even if the Timer is 30 mins they d be in time. Keeping that assets that easy should be a at least a bit of a hassle. So maybe your quarrel has more to do with reinforcement timers than force projection?
Zloco Crendraven wrote:- I live in lowsec for already 1 year and we did those 3 jumps billion of times cos of our nomad style of life, and guess what, it takes 5-10 mins. Yeah, okay.  Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Zloco Crendraven
BALKAN EXPRESS
249
|
Posted - 2013.01.14 21:26:00 -
[125] - Quote
Nicolo da'Vicenza wrote:fukier wrote: i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting...
lol
And there would be less blues around 0.0 which would do nth but good. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 21:27:00 -
[126] - Quote
fukier wrote: i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting...
Actually, null was a lot more fun in many ways before the Titan bridge.
I still have fond memories of long frieghter escorts before all these bridges and jump capable frieghters. Some very interesting and exciting times. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:29:00 -
[127] - Quote
Yusef Yeasef Yosef wrote:fukier wrote: i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting...
Actually, null was a lot more fun in many ways before the Titan bridge. I still have fond memories of long frieghter escorts before all these bridges and jump capable frieghters. Some very interesting and exciting times. Funny thing.
More poeple are playing EVE now, and more people are playing in null.
The game you guys keep asking for, was one that very few people wanted to play.
Jeez, I wonder if that's a coinsidence. |

Zloco Crendraven
BALKAN EXPRESS
249
|
Posted - 2013.01.14 21:30:00 -
[128] - Quote
James Amril-Kesh wrote:Zloco Crendraven wrote:- Ahm i moved few times from vale to Omist. And took for my ex Corp (with no so good experience) about not even 30 mins to get there with all our stuff. (5 bridges) Let's take a really southern system in Vale, a northern system in Omist, and see how many titan bridges it takes to go from one to the other, assuming the titan pilot has JDC 5. http://evemaps.dotlan.net/jump/Avatar,554/C-J7CR:9MWZ-BOh look, 10 jumps. Something tells me you're either exaggerating or fabricating. Zloco Crendraven wrote:- Even if the Timer is 30 mins they d be in time. Keeping that assets that easy should be a at least a bit of a hassle. So maybe your quarrel has more to do with reinforcement timers than force projection? Zloco Crendraven wrote:- I live in lowsec for already 1 year and we did those 3 jumps billion of times cos of our nomad style of life, and guess what, it takes 5-10 mins. Yeah, okay. 
- Might be but it was still less than 30 mins :D - Nah it is about force projection. Timers are just fine. - See, too easy.
Also Nullsec alliances keeping moon all around lowsec, why? because they can defend it whenever they want without any big hassle. |

Nicolo da'Vicenza
Air The Unthinkables
2570
|
Posted - 2013.01.14 21:31:00 -
[129] - Quote
Yusef Yeasef Yosef wrote:fukier wrote: i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting...
Actually, null was a lot more fun in many ways before the Titan bridge. I still have fond memories of long frieghter escorts before all these bridges and jump capable frieghters. Some very interesting and exciting times. oh you mean back in the day when smart people just used their non-ship specific 140km3 cargo bay carrier? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:32:00 -
[130] - Quote
Zloco Crendraven wrote:James Amril-Kesh wrote:Zloco Crendraven wrote:- Ahm i moved few times from vale to Omist. And took for my ex Corp (with no so good experience) about not even 30 mins to get there with all our stuff. (5 bridges) Let's take a really southern system in Vale, a northern system in Omist, and see how many titan bridges it takes to go from one to the other, assuming the titan pilot has JDC 5. http://evemaps.dotlan.net/jump/Avatar,554/C-J7CR:9MWZ-BOh look, 10 jumps. Something tells me you're either exaggerating or fabricating. Zloco Crendraven wrote:- Even if the Timer is 30 mins they d be in time. Keeping that assets that easy should be a at least a bit of a hassle. So maybe your quarrel has more to do with reinforcement timers than force projection? Zloco Crendraven wrote:- I live in lowsec for already 1 year and we did those 3 jumps billion of times cos of our nomad style of life, and guess what, it takes 5-10 mins. Yeah, okay.  - Might be but it was still less than 30 mins :D - Nah it is about force projection. Timers are just fine. - See, too easy. Also Nullsec alliances keeping moon all around lowsec, why? because they can defend it whenever they want without any big hassle. I'm sure it's nothing to do with capital production. Nah, can't be. |
|

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 21:35:00 -
[131] - Quote
Natsett Amuinn wrote:Yusef Yeasef Yosef wrote:fukier wrote: i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting...
Actually, null was a lot more fun in many ways before the Titan bridge. I still have fond memories of long frieghter escorts before all these bridges and jump capable frieghters. Some very interesting and exciting times. Funny thing. More poeple are playing EVE now, and more people are playing in null. The game you guys keep asking for, was one that very few people wanted to play. Jeez, I wonder if that's a coinsidence.
It must be those who have never experinced null at a time before Titans, JBs, and JFs doen't know what they are missing. Of course to each their own. You may have and just didn't like it, but many long time players, including myself, miss those times.
I was a lot funner, and fights came rather easy. Yes, there were plenty of fights before jump drivers and jump bridges. |

Zloco Crendraven
BALKAN EXPRESS
249
|
Posted - 2013.01.14 21:36:00 -
[132] - Quote
Natsett Amuinn wrote: I'm sure it's nothing to do with capital production. Nah, can't be.
That could be slowed down too, yep. |

James Amril-Kesh
RAZOR Alliance
3289
|
Posted - 2013.01.14 21:38:00 -
[133] - Quote
Zloco Crendraven wrote:- Might be but it was still less than 30 mins :D Less than 3 minutes per jump? Damn, your corp must have been incredibly well organized. Either that or you're pulling convenient numbers out of your ass to suit your argument. Seeing as you were wrong about the distance by a factor of two, I find it rather likely you were wrong about the time required by roughly the same amount.
Zloco Crendraven wrote:- Nah it is about force projection. Timers are just fine. So you think that we should be incapable of moving fleets several titan bridges in the amount of time it takes for a reinforcement timer to run down? Because that's completely absurd.
Zloco Crendraven wrote:Also Nullsec alliances keeping moon all around lowsec, why? because they can defend it whenever they want without any big hassle. Even if it took a fleet of supercaps 5 hours to move across New Eden it wouldn't be a big hassle because reinforcement timers are so much longer than that. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Nicolo da'Vicenza
Air The Unthinkables
2570
|
Posted - 2013.01.14 21:38:00 -
[134] - Quote
Yusef Yeasef Yosef wrote: It must be those who have never experinced null at a time before Titans, JBs, and JFs doen't know what they are missing. Of course to each their own. You may have and just didn't like it, but many long time players,
Imperial Academy [IAC] from 2012.11.11 22:40 to this day |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:39:00 -
[135] - Quote
Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:Yusef Yeasef Yosef wrote:fukier wrote: i am sure ifyou actually had to jump 40+ jumps to find a real fight with out Titan brdiges and stuff 0.0 would be alot more intersting...
Actually, null was a lot more fun in many ways before the Titan bridge. I still have fond memories of long frieghter escorts before all these bridges and jump capable frieghters. Some very interesting and exciting times. Funny thing. More poeple are playing EVE now, and more people are playing in null. The game you guys keep asking for, was one that very few people wanted to play. Jeez, I wonder if that's a coinsidence. It must be those who have never experinced null at a time before Titans, JBs, and JFs doen't know what they are missing. Of course to each their own. You may have and just didn't like it, but many long time players, including myself, miss those times. I was a lot funner, and fights came rather easy. Yes, there were plenty of fights before jump drivers and jump bridges. That's understandable.
Some people liked EQ2 as it was when it first released, but devlopers can't really think about those people and still make a living. Sometimes things need to be improved for the greater good, and since there are far more poeple playing today than was even when I started in '05, I'm going to go with the idea that more poeple like EVE this way then they did in '03.
Hell, my brother thinks atari and nintendo was the good old days of gaming. I don't agree with him either. |

SegaPhoenix
BREAKING-POINT Primal Force
121
|
Posted - 2013.01.14 21:39:00 -
[136] - Quote
Remove Supers.
|

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
161
|
Posted - 2013.01.14 21:43:00 -
[137] - Quote
Natsett Amuinn wrote: That's understandable.
Some people liked EQ2 as it was when it first released, but devlopers can't really think about those people and still make a living. Sometimes things need to be improved for the greater good, and since there are far more poeple playing today than was even when I started in '05, I'm going to go with the idea that more poeple like EVE this way then they did in '03.
Hell, my brother thinks atari and nintendo was the good old days of gaming. I don't agree with him either.
But things can go too far. I think they have. Not everyone does. We each say what we think, and CCP does what they think is best.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:46:00 -
[138] - Quote
Zloco Crendraven wrote:Natsett Amuinn wrote: I'm sure it's nothing to do with capital production. Nah, can't be.
That could be slowed down too, yep. It can be, find the PoS's and ******* blow them up.
Same goes for supers and titans in null. Find them, and then blow up the PoS's.
Why should CCP do the job for you? |

Zloco Crendraven
BALKAN EXPRESS
249
|
Posted - 2013.01.14 21:49:00 -
[139] - Quote
James Amril-Kesh wrote:Zloco Crendraven wrote:- Might be but it was still less than 30 mins :D Less than 3 minutes per jump? Damn, your corp must have been incredibly well organized. Either that or you're pulling convenient numbers out of your ass to suit your argument. Seeing as you were wrong about the distance by a factor of two, I find it rather likely you were wrong about the time required by roughly the same amount. Zloco Crendraven wrote:- Nah it is about force projection. Timers are just fine. So you think that we should be incapable of moving fleets several titan bridges in the amount of time it takes for a reinforcement timer to run down? Because that's completely absurd. Zloco Crendraven wrote:Also Nullsec alliances keeping moon all around lowsec, why? because they can defend it whenever they want without any big hassle. Even if it took a fleet of supercaps 5 hours to move across New Eden it wouldn't be a big hassle because reinforcement timers are so much longer than that.
- Klick jump > warp or approach (depends) > klick to jump >repeat. If u got any decent network, like most of Alliances/corp do it really dont need more then 3 mins per jump. - You should be able to move the fleet within the timer ofc, but not while the enemy is still reinforcing it, lol.
- 5 hours would be too much lol. I am more in line like same time as its needed for subcap to reach a point trough gates.
|

Zloco Crendraven
BALKAN EXPRESS
249
|
Posted - 2013.01.14 21:52:00 -
[140] - Quote
Natsett Amuinn wrote:Zloco Crendraven wrote:Natsett Amuinn wrote: I'm sure it's nothing to do with capital production. Nah, can't be.
That could be slowed down too, yep. It can be, find the PoS's and ******* blow them up. Same goes for supers and titans in null. Find them, and then blow up the PoS's. Why should CCP do the job for you?
LoL u are funny. |
|

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1822
|
Posted - 2013.01.14 21:53:00 -
[141] - Quote
Nicolo da'Vicenza wrote:Firstly, nullsec has the most fights of any class of sec space.
Why I would like to believe it is so, it's not, statistically, hisec has the highest numbers of ships killed during the past few years (that's from dotlan statistics), but.. there's a "but" though...
Yusef Yeasef Yosef wrote: I think you may be assuming too much.
They want fights, but I think it has come to the point over that last several years where Power Projection is actually stifling what null sec could be, and is actually preventing fights in the long run.
I know it is hard for you to see this. But many have felt the same, for many years now.
You're also assuming too much. Stating someting as "is actually" doesn't automagically made it a fact. It is still your opinion, based on your knowledge, based on your assumption and perhaps (or should I say) hopefully based on your research/analysis; but regardless of what it may sound like, it's still going to be an opinion, nothing more.
You see, "power projection" is also what enables massive scale engagement on virtually any ship sizes from frigs, large subcaps to titans. If you address this topic from the perspective of fights, how can you come up with a logical deduction which resulted in it potentially prevents people from doing fights in the the long run? tools of power projection are what enables large scale engagements, with larger ships with larger numbers. Huge numbers of cruisers, battlecruisers and battleship hulls are destroyed because of this, this is what differentiates null and hisec, sure, hisec in whole has more number of ships destroyed, but what are they? you don't normally see a fleet of 100 or 200 BSes brawling each other in hisec, but you see them in null on a daily basis, that's what null was designed for, a huge pond of sand to accommodate massive scale fights, Jump Bridges, Titan Bridges, Blops Bridges, Cynos, Jump Drives are tools to make it happen.
That's what CCP designed it for, that's what people been using it for and it works. There are fights everywhere, from solo, smallgang, mid-sized fleet/brawls just like hisec and lowsec and the massive scale battles, invasions, politics, stories, metagaming across Eve Universe that's possible because CCP provided us with tools to make it happen. Power Projection is what enables large scale conflicts, large conflicts across regions are what make up stories and news, it's what enables people to say "I was there" because they participated in certain events that's big enough or unique enough to be memorable. You don't say "I was there" because you just won a 5v5 fight with some gang in the next system do you? The stories and the experience promotes further conflicts, people are going to say, hate some big entity just because, people are gonna band together and fight this entity, and whether who won eventually, the cycle continues, this has happened before and it will happen again. This is nullsec. This is Eve. Playing Eve 100% Risk Free! |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1454
|
Posted - 2013.01.14 21:53:00 -
[142] - Quote
Zloco Crendraven wrote:Natsett Amuinn wrote:Zloco Crendraven wrote:Natsett Amuinn wrote: I'm sure it's nothing to do with capital production. Nah, can't be.
That could be slowed down too, yep. It can be, find the PoS's and ******* blow them up. Same goes for supers and titans in null. Find them, and then blow up the PoS's. Why should CCP do the job for you? LoL u are funny. I hear that a lot.
Oh god is another popular phrase I hear as well. I'll use my better judment and not end that with a mom joke. |

Zloco Crendraven
BALKAN EXPRESS
250
|
Posted - 2013.01.14 21:55:00 -
[143] - Quote
Natsett Amuinn wrote:Zloco Crendraven wrote:Natsett Amuinn wrote:Zloco Crendraven wrote:Natsett Amuinn wrote: I'm sure it's nothing to do with capital production. Nah, can't be.
That could be slowed down too, yep. It can be, find the PoS's and ******* blow them up. Same goes for supers and titans in null. Find them, and then blow up the PoS's. Why should CCP do the job for you? LoL u are funny. I hear that a lot. Oh god is another popular phrase I hear as well. I'll use my better judment and not end that with a mom joke.
Of course u hear it...  |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 21:59:00 -
[144] - Quote
Natsett Amuinn wrote: Please explain why you think I'm to stupid to understand what proliferation means?
I even put it in a sentence properly for you.
I didn't think so at first, but your previous posts convinced me that you either 1. did not understand what it meant or 2. did not agree that it existed in EVE. You after all were asking for "proof of proliferation" and expecting the Op to count all of the titans in nullsec. I simply called you out on it.
Clear enough?
|

James Amril-Kesh
RAZOR Alliance
3289
|
Posted - 2013.01.14 22:01:00 -
[145] - Quote
Let's reset SMA. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Nicolo da'Vicenza
Air The Unthinkables
2570
|
Posted - 2013.01.14 22:04:00 -
[146] - Quote
Sarah Schneider wrote:Nicolo da'Vicenza wrote:Firstly, nullsec has the most fights of any class of sec space. Why I would like to believe it is so, it's not, statistically, hisec has the highest numbers of ships killed during the past few years (that's from dotlan statistics), but.. there's a "but" though... I said fights. Not tutorial kills. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1459
|
Posted - 2013.01.14 22:13:00 -
[147] - Quote
Eternum Praetorian wrote:Natsett Amuinn wrote: Please explain why you think I'm to stupid to understand what proliferation means?
I even put it in a sentence properly for you.
I didn't think so at first, but your previous posts convinced me that you either 1. did not understand what it meant or 2. did not agree that it existed in EVE. You after all were asking for "proof of proliferation" and expecting the Op to count all of the titans in nullsec. I simply called you out on it. Clear enough? There's a difference between saying "proliferation" and OVER profliferation.
The OP is impling that titans have been overproliferated, IE; there are to many of them.
Obviously there is more than one, but no one but CCP knws exactly how many exist. I'm not even allowed to know how many the GSF has, for very good reasons.
You guys are also using a word that has no negative or positive conotation as a negative. The "proliferation", as if theres thousands of them all over null sec. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1823
|
Posted - 2013.01.14 22:16:00 -
[148] - Quote
Nicolo da'Vicenza wrote:Sarah Schneider wrote:Nicolo da'Vicenza wrote:Firstly, nullsec has the most fights of any class of sec space. Why I would like to believe it is so, it's not, statistically, hisec has the highest numbers of ships killed during the past few years (that's from dotlan statistics), but.. there's a "but" though... I said fights. Not tutorial kills. Ah, in that case, you're right then. Playing Eve 100% Risk Free! |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 22:22:00 -
[149] - Quote
Natsett Amuinn wrote:
The OP is impling that titans have been overproliferated, IE; there are to many of them.
And "Over" is that opinion I was talking about. An amount of titans and supers needed to create super + titan heavy fleets far exceeds the amount needed to function at the head of a far more diverse fleet as a "all but stand alone super ship".
No one opinion is superior to the other (as I had stated) Both can work and both are valid. They are just two ideas of how Eve can be.
This is all I have been saying this entire time. But i do enjoy watching you pedal back and forth as you try to get ahead in a debate. What would these forums be without people like you to play with. 
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1460
|
Posted - 2013.01.14 22:29:00 -
[150] - Quote
Eternum Praetorian wrote:Natsett Amuinn wrote:
The OP is impling that titans have been overproliferated, IE; there are to many of them.
And "Over" is that opinion I was talking about. An amount of titans and supers needed to create super + titan heavy fleets far exceeds the amount needed to function at the head of a far more diverse fleet as an "all but stand alone super ship". The amount of supers and titans that exist in game now far exceed the needs of opinion 2 in terms of fleet functioning and fleet structure. No one opinion is superior to the other (as I had stated) Both can work and both are valid. They are just two ideas of how Eve can be. This is all I have been saying this entire time. But i do enjoy watching you pedal back and forth as you try to get ahead in a debate. What would these forums be without people like you to play with.  lol, I'm backpedalling again?
I guess it's my turn to ask, do you know what backpedalling even means?
Because I have not once changed my opinion in this thread. I have maintained, and continue to maintain, that you and the OP are wrong.
Backpedalling. That's funny.
And you still didn't look at my drawings. That's not fair, I looked at your screenshot you called a drawing. Another word that apparently confuses you. |
|

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 22:32:00 -
[151] - Quote
Quote:pedal back and forth
See... you can't seem to read.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1461
|
Posted - 2013.01.14 22:39:00 -
[152] - Quote
Eternum Praetorian wrote:Quote:pedal back and forth See... you can't seem to read. When all else fails be a bad troll? Gotcha. |

Grath Telkin
Sniggerdly Pandemic Legion
1235
|
Posted - 2013.01.14 22:50:00 -
[153] - Quote
fukier wrote:Grath Telkin wrote:Ahh good, more posts about caps from people who have no clue about caps.
Hey guys, guys, something reasonable like 20km of the shields guys, reasonable Hey grath you are one my fav peeps... I would love to hear what your thoughts are on this? as you are in i would think the biggest super cap alliance there is and have the most experiance with them. you are direct and i like that even though sometimes you come off as a jerk...
I think its a lot of words about nothing really. People are mad that there are bigger more aggressive fish in the pond than they are, and its stopping them from being the biggest fish in their local little pond some times.
They want that nerfed.
Probably wont happen, not saying wont, but probably wont. Somewhere in EVE there is a guy who can field more of something than you can, and if he comes near you, he's going to kill your something with his something. It scales all the way up through every type of game play. Roamers, campers, lowsec guys, fleet guys. Theres always a somebody who can do it a little different and or better in some regard than you can.
Crying and asking for things to get nerfed wont change that. We'll still drop right in on your cap group. |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 22:53:00 -
[154] - Quote
Natsett Amuinn wrote:Eternum Praetorian wrote:Quote:pedal back and forth See... you can't seem to read. When all else fails be a bad troll? Gotcha.
No I am serious. To pedal back is to back step, what you were doing was back stepping and when that did not work you began to wiggle in various metaphorical "directions" in a vein attempt to assert yourself above others in the discussion. This is not a troll, it is a legitimate observation of the tactics you employ, be it conscious or subconscious on your part.
To put more simply "pedal back and forth".
But if you're to simple minded to understand the difference, then I will keep my higher level discussions to myself in the future. Would you like a cookie?
|

James Amril-Kesh
RAZOR Alliance
3290
|
Posted - 2013.01.14 22:55:00 -
[155] - Quote
Definition: back pedal. "To pedal back". Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 23:01:00 -
[156] - Quote
James Amril-Kesh wrote:Definition: back pedal. "To pedal back".
Very good... now do "Pedal back and forth".
|

NEONOVUS
Saablast Followers
300
|
Posted - 2013.01.14 23:14:00 -
[157] - Quote
Ooh I have one! Make it so that the other side gets a jump bridge jammer, that when active prevents these drops. Now for real fun also have it shut down the gates. Thus the system is perfectly safe. Except for the 48 hour window in which it spools down and back up. Or just limit the number of bridges into an area for a period of time. After being exceeed no more until dt Of course these all require that sov be about doing stuff not just sitting around the giant block of hp Perhaps make it like fw but sov is given to whoever gets all the indexes to one level. |

James Amril-Kesh
RAZOR Alliance
3290
|
Posted - 2013.01.14 23:23:00 -
[158] - Quote
Eternum Praetorian wrote:James Amril-Kesh wrote:Definition: back pedal. "To pedal back". Very good... now do "Pedal back and forth". But that's not backpedaling, that's backforthpedaling, or rockpedaling, or something I made up because I wanted something to accuse the other party to this discussion of doing. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

James Amril-Kesh
RAZOR Alliance
3290
|
Posted - 2013.01.14 23:24:00 -
[159] - Quote
NEONOVUS wrote:Ooh I have one! Make it so that the other side gets a jump bridge jammer, that when active prevents these drops. Now for real fun also have it shut down the gates. Thus the system is perfectly safe. Except for the 48 hour window in which it spools down and back up. Or just limit the number of bridges into an area for a period of time. After being exceeed no more until dt Of course these all require that sov be about doing stuff not just sitting around the giant block of hp Perhaps make it like fw but sov is given to whoever gets all the indexes to one level. All of these are very easily abused. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Mayhaw Morgan
State War Academy Caldari State
27
|
Posted - 2013.01.14 23:25:00 -
[160] - Quote
Nicolo da'Vicenza wrote:Sarah Schneider wrote:Nicolo da'Vicenza wrote:Firstly, nullsec has the most fights of any class of sec space. Why I would like to believe it is so, it's not, statistically, hisec has the highest numbers of ships killed during the past few years (that's from dotlan statistics), but.. there's a "but" though... I said fights. Not tutorial kills. http://evenews24.com/2012/02/15/malefactor-lowsec-by-the-numbers/ wrote:Kills by sec group, 2011, no pods/rookies etc, FIXED: High 423447, Low 705378, Null 1135046, WH 132089
...broken down to: 15.6% high sec, 27.8% low sec, 50.1% null sec, and 6.5% WH.
You said "fights". You did not say "ship kills".
Many fights in high sec end in a stalemate. Some call them station games. Others might call it force protection. But, if you're bubbled, outnumber, in a system with no stations ( that will let you dock), with hostiles who can engage you with extreme prejudice for 5 jumps in any direction, etc. you're probably gonna die. In high sec, if you can warp off, you can survive. There is also the lemming mentality of fleets, where, by the time they all realize they are losing, half of them are dead. That doesn't mean null sec is more conducive to PVP. It means PVP in null sec is more likely to end in a ship loss. If you're at the Jita 4 -4 undock in your officer fitted Vindicator, you bet your ass you're gonna dock that bad boy rather than whelp with the rest of your fleet, no matter what your FC says. It doesn't mean there wasn't a fight.
Force PROTECTION . . . it's an interesting counter-point to force PROJECTION. You can only really do one of them at a time since projecting your force means exposing it, and protecting it means putting it in a place where it is safer, rather than where it can do the most damage . . . well, in the real world, anyway. Not so much in EVE Online.
Haha, maybe we should start calling EVE "Internet Ships", since things like jump bridges make the space between them so meaningless. |
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Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 23:27:00 -
[161] - Quote
James Amril-Kesh wrote:Eternum Praetorian wrote:James Amril-Kesh wrote:Definition: back pedal. "To pedal back". Very good... now do "Pedal back and forth". But that's not backpedaling, that's backforthpedaling, or rockpedaling, or something I made up because I wanted something to accuse the other party to this discussion of doing.
Well done then sir, you should be very proud of yourself. But didn't this thread have something to do with Titans?
|

James Amril-Kesh
RAZOR Alliance
3290
|
Posted - 2013.01.14 23:28:00 -
[162] - Quote
Mayhaw Morgan wrote:Haha, maybe we should start calling EVE "Internet Ships", since things like jump bridges make the space between them so meaningless. Except they increase the meaning of holding space because the people who hold space have a mobility advantage. So stop with the rhetoric, please. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

James Amril-Kesh
RAZOR Alliance
3290
|
Posted - 2013.01.14 23:29:00 -
[163] - Quote
Eternum Praetorian wrote:James Amril-Kesh wrote:Eternum Praetorian wrote:James Amril-Kesh wrote:Definition: back pedal. "To pedal back". Very good... now do "Pedal back and forth". But that's not backpedaling, that's backforthpedaling, or rockpedaling, or something I made up because I wanted something to accuse the other party to this discussion of doing. Well done then sir, you should be very proud of yourself. But didn't this thread have something to do with Titans? It apparently had something to do with the fact that there was x > 1 titans in the game and this was bad for whatever reason, and we should somehow fix this by making it harder to move around and thus necessitate x >> 1 titans which is for some reason better than before even though this proliferation was the apparent root of the problem. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 23:32:00 -
[164] - Quote
James Amril-Kesh wrote:Mayhaw Morgan wrote:Haha, maybe we should start calling EVE "Internet Ships", since things like jump bridges make the space between them so meaningless. Except they increase the meaning of holding space because the people who hold space have a mobility advantage. So stop with the rhetoric, please.
Equally as valid of a point is "how much space do you need"?
Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space, effectively making eve a much bigger place. You would just have to add a few more regional gates into deep null sec to offset being so far deep into no man's land, which many null sec'ers would appreciate.
This could be seen as a "buff" to the size of the EVE universe, without having to expand it graphically. I see nothing terribly wrong with that.
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James Amril-Kesh
RAZOR Alliance
3290
|
Posted - 2013.01.14 23:38:00 -
[165] - Quote
Eternum Praetorian wrote:Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space So sure of this, you are. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Andski
GoonWaffe Goonswarm Federation
6348
|
Posted - 2013.01.14 23:44:00 -
[166] - Quote
A spool-up requirement is reasonable. Mass limits for cynos only means that lighting nobody would jump /less/ than 10 supers or 8 titans to a lone cyno, ever. Why? Because it makes a counter-drop that much more difficult. You'd need 5-10 cynos for any serious counter-drop, which is just ridiculous. This basically allows people to use supers with less risk of interference, which is dumb dumb dumb.
Spool-up timers are a decent idea worth discussion, but cyno mass limits are just silly ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

GreenSeed
154
|
Posted - 2013.01.14 23:50:00 -
[167] - Quote
fukier wrote:masternerdguy wrote:Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.
Blame ice miners for making too much ice. Balance should never be based on cost. See Tiers and Titans for that reason.
that's not cost, that's upkeep.
if you make bridging cost exponential, any alliance would go broke in seconds if they tried to hot drop more than a small taskforce.
the same logic should be applied to SoV, want to control half of null? sure, no problem., that'll be 45.8 quadrillion isk per month. |

Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.14 23:50:00 -
[168] - Quote
James Amril-Kesh wrote:Eternum Praetorian wrote:Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space So sure of this, you are.
Are you suggesting that most all of null sec is a living zones where people frequent often, make isk in often, live in and there are more then 1-2 or a small handful of people within at any given time (if that?)
Just to be clear so I can be "certain" of what you are saying before I slap some dotlan in your face. Let's just be clear in order to avoid more "communication issues" in this thread shall we?
|

fukier
RISE of LEGION
700
|
Posted - 2013.01.15 00:01:00 -
[169] - Quote
Andski wrote:A spool-up requirement is reasonable. Mass limits for cynos only means that lighting nobody would jump /less/ than 10 supers or 8 titans to a lone cyno, ever. Why? Because it makes a counter-drop that much more difficult. You'd need 5-10 cynos for any serious counter-drop, which is just ridiculous. This basically allows people to use supers with less risk of interference, which is dumb dumb dumb.
Spool-up timers are a decent idea worth discussion, but cyno mass limits are just silly
hmm a reasonable response...
there is hope for goons after all <3
At the end of the game both the pawn and the Queen go in the same box. |

GreenSeed
154
|
Posted - 2013.01.15 00:01:00 -
[170] - Quote
Eternum Praetorian wrote:James Amril-Kesh wrote:Eternum Praetorian wrote:Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space So sure of this, you are. Are you suggesting that most all of null sec is a living zones where people frequent often, make isk in often, live in and there are more then 1-2 or a small handful of people within at any given time (if that?) Just to be clear so I can be "certain" of what you are saying before I slap some dotlan in your face. Let's just be clear in order to avoid more "communication issues" in this thread shall we?
are you suggesting that if i scratch the paint of a remote POS i wouldn't get dropped on by force as big as if had flown all the way deep in Sov and attacked that alliances main outpost?
your argument is moot and pointless, and shows you don't understand the problem at all, we know they don't use that space, we know no one is there, that's not the point. the whole point is that they don't use it, they maybe have absolutely no development done on it, but they can defend it as if it were of some "vital" importance.
that's what people mean when they say "power projection" is bullshit and should be severely limited. your argument is great when turned around... they don't need to be able to hotdrop there, because they don't use that space, because they don't care for it, not enough to defend it by having people sit on it, or near it. |
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Eternum Praetorian
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
890
|
Posted - 2013.01.15 00:05:00 -
[171] - Quote
GreenSeed, it doesn't seem like you have been reading along with my posts, because your reply seems to be directed towards someone else, who wrote about something completely different then i did. Did you quote the wrong section by accident?
|

Andski
GoonWaffe Goonswarm Federation
6349
|
Posted - 2013.01.15 00:14:00 -
[172] - Quote
actually basically any upper limit to force projection would mean that nobody would use less force than that upper limit allows
for example if bridging 200 ships on top of you costs 1b and 201 costs 2b, we'd drop 200 each time, guaranteed
you're not limiting force projection, you're specifying an "I win" critical mass ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

James Amril-Kesh
RAZOR Alliance
3290
|
Posted - 2013.01.15 01:02:00 -
[173] - Quote
Eternum Praetorian wrote:James Amril-Kesh wrote:Eternum Praetorian wrote:Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space So sure of this, you are. Are you suggesting that most all of null sec is a living zones where people frequent often, make isk in often, live in and there are more then 1-2 or a small handful of people within at any given time (if that?) Yeah, let's make null an even bigger pain in the ass to move around in, that'll definitely fix the problem. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Alavaria Fera
GoonWaffe Goonswarm Federation
3216
|
Posted - 2013.01.15 01:07:00 -
[174] - Quote
James Amril-Kesh wrote:Eternum Praetorian wrote:James Amril-Kesh wrote:Eternum Praetorian wrote:Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space So sure of this, you are. Are you suggesting that most all of null sec is a living zones where people frequent often, make isk in often, live in and there are more then 1-2 or a small handful of people within at any given time (if that?) Yeah, let's make null an even bigger pain in the ass to move around in, that'll definitely fix the problem. You won't hear much complaining after a while.
Because everyone will have returned to the promised land of Highsec. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Varius Xeral
Galactic Trade Syndicate
312
|
Posted - 2013.01.15 01:22:00 -
[175] - Quote
Spool up timers seem perfectly reasonable. It's the limitation capacitors were supposed to impose, but as always the players found a way to organize around it. Putting a hard cap on force projection in terms of time is a fine idea. Same as putting hard caps on moon values. |

Nexus Day
Lustrevik Trade and Travel Bureau
397
|
Posted - 2013.01.15 01:36:00 -
[176] - Quote
If the canon was based upon space travel coming as a result of navigators huffing "spice" to fold space I could see an argument against the OP. But in EvE space travel is supposed to be somewhat based on science and technology.
Yet whenever someone questions the validity of the "science" in EvE or uses a form of logic out come the "This is how it works and we like it that way!"instead of admitting the OP has a valid argument.
But in the end it comes down to this, and OP pay attention. If it works and it is easy to implement and manage by CCP it isn't going to change, science and logic be damned! |

Andski
GoonWaffe Goonswarm Federation
6350
|
Posted - 2013.01.15 01:42:00 -
[177] - Quote
Varius Xeral wrote:Spool up timers seem perfectly reasonable. It's the limitation capacitors were supposed to impose, but as always the players found a way to organize around it. Putting a hard cap on force projection in terms of time is a fine idea. Same as putting hard caps on moon values.
I think a cooldown would be better, honestly. Something like not being able to jump twice within x amount of time, rather than killing off hotdrops. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Varius Xeral
Galactic Trade Syndicate
312
|
Posted - 2013.01.15 01:57:00 -
[178] - Quote
Andski wrote:I think a cooldown would be better, honestly. Something like not being able to jump twice within x amount of time, rather than killing off hotdrops.
That's what I meant. Sorry, just blowing through the thread not reading.
|

Flurk Hellbron
Science and Trade Institute Caldari State
279
|
Posted - 2013.01.15 02:02:00 -
[179] - Quote
masternerdguy wrote:Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.
Blame ice miners for making too much ice.
Oups........... did not know ice miners MAKE ice.....  |

Super spikinator
Deep Core Mining Inc. Caldari State
36
|
Posted - 2013.01.15 02:36:00 -
[180] - Quote
Flurk Hellbron wrote:masternerdguy wrote:Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.
Blame ice miners for making too much ice. Oups........... did not know ice miners MAKE ice..... 
There'd be no ice isotopes if it wasn't for us 'roids No tankless yield fit macks, those afk nuts They'll afk their way to glory and they have all the luck There'd be no ice isotopes if it wasn't for us 'roids |
|

psycho freak
Snuff Box
236
|
Posted - 2013.01.15 06:53:00 -
[181] - Quote
Another wanabe game designer post
gtfo if you dont like way eve if fck off play something els whineing fags make me sick
nothing rong with titan bridgeing the way they are all that rl money on sub all that skill time all the isk spent for bigest ship in game and only thing it good for is mobile bridge and ppl want it nurfed gfto my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Barrogh Habalu
Imperial Shipment Amarr Empire
375
|
Posted - 2013.01.15 06:58:00 -
[182] - Quote
GreenSeed wrote:*snip* the same logic should be applied to SoV, want to control half of null? sure, no problem., that'll be 45.8 quadrillion isk per month. Suggested again and again...
Goonswarm Federation Goonswarm Empire Goonswarm Utilitarian Union...
Test Alliance Please Ignore Alt Alliance Please Ignore...
This does nothing but making management a PITA. |

Vince Snetterton
238
|
Posted - 2013.01.15 07:42:00 -
[183] - Quote
I would dearly love for CCP to give us another snapshot of the quantities of supercaps in the game. The last one was late May, and I am more than a little curious to see how many exist in the game now. |

pussnheels
The Fiction Factory
1025
|
Posted - 2013.01.15 08:28:00 -
[184] - Quote
fukier wrote:SuperCapital and Force projection is way too easy in EvE. As it stands you can hotdrop 40 Titians and 40 SC with a full subcap force with just one cyno.
My Proposal is to give mass limits on CynoGÇÖs and Titan Jump Bridges to limit the ability to easily hot drop ship across the EVE Universe.
The idea is if you want to move more then 8 Titans or 10ish Super Carriers you will need to have more then one active Cyno.
A regular Cyno will now have a mass limit of around 20 billion kg.
Also if you want to Bridge your fleet you will need more then one Titan (Titan JB mass limit is independent from Cyno Mass limit)
Titan JB will now be a two way Worm Hole that has a mass limit of 10 billion kg which is ruff around 50ish battleships.
Hopefully if balanced correctly this will make it much harder to move mega fleets around and will allow for more flavor when doing fleet ops.
I am not sure if this should also include covert cynos this is up to debate.
Also an idea for cap ships is having an independent spool up time for Jump Drives that way you cant just use ET and cap rechargers to move cap fleets fast.
Also Now fow a titan to use its Bridge it needs to be sitting outside the pos shield.
TLDR: Cyno now has a mass limit of 20 billion kg (just over 8 Titans or 10 super carriers) Titan Jump Bridge now works as a two way Worm Hole that has a mass limit of 10 billion kg (about 50ish Battleships) Jump Drives now have an independent spool up time to activate (time is 10 min with a new skill that can reduce to 5 min at lev V) Also if a titan wants to activate the Bridge it needs to be sitting outside the pos shield. collecting 40 titans 40 superca^s and the support fleet is NOT easy, It takes years to buildup a Alliance and coalition that can field a force like that , and the planning that involves operations like that take time to plan and some good forwward planning and coordination betwee,n the leadership second point , it is easy to fly a capital ship , it takes about 3 months in total to train to fly a basic cap ship , , but it takes 5 times longer in training before you can use that capital ship effective So if a alliance /coalition can field and plan such operation a simple cyno is just the icing on the cake I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Asuka Solo
Stark Fujikawa Stark Enterprises
2195
|
Posted - 2013.01.15 08:41:00 -
[185] - Quote
fukier wrote:I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...
Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop... Actually, you said you'd need 6 cynos... Since your placing the limitation on cynos and not the titan. (Titan 1 will bridge its army on cyno 1... Once the mass limit is reached, cyno alt 2 lights up and titan 1 bridges the rest of the force to cyno 2. Which for all intensive purposes puts you squarly back at stage 1 with a hot dropping problem if those 2 cyno alts are 1km apart. Which brings me to my lack of support for this proposal. You won't stop force projection ala bridging by placing mass limitations on cynos... People will just send 10 cyno alts and fool you into thinking its a brawler gang as opposed to sending the obvious cyno alt... Ergo, -1 from me. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Zloco Crendraven
BALKAN EXPRESS
250
|
Posted - 2013.01.15 08:47:00 -
[186] - Quote
Grath Telkin wrote:Crying and asking for things to get nerfed wont change that. We'll still drop right in on your cap group.
And that should be preserved. But dropping on "our" caps dozens jump away in less than 10 mins is just broken. Most of Alliances/corp have the 5 minutes rule. If u cannot nuke smth in 5 mins, bale out, cos u ll get a drop 100%.
BSs are almost not flown (except in 0.0), coz of the Dread threat. And if it escalates to caps, u get supers on head by a third, forth...party.
If ppl knew that only neighbours, visitors can filed instantly capitals and non present parties in a decent time (let say 30-60 mins). There would be much more risking, fights and cap kills, but this time from smaller entities.
Whole lowsec, WH and most of Nullsec Alliances dont have such a projection capabilities. Those few that have are fully exploiting that broken mechanics. Why the rest of EVE should bow to the minority? |

March rabbit
Aliastra
479
|
Posted - 2013.01.15 10:02:00 -
[187] - Quote
masternerdguy wrote:BoBoZoBo wrote:fukier wrote:I am not saying get rid of force projecttion at all... 50 bs of mass is pretty large... I am saying if you want to jump 300 bs you need 6 titans to do so...
Which means 6 titans sitting outside a pos is an tempting target to counter hotdrop... This makes a lot of sense. The bringe in question is essentially without limits and it makes sense that this technology would have some-kind of limit like that as you need power to transmit such mass and being able to transport unlimited mass means unlimited power. There are not many items like this in eve that DONT have limits. Hell, even NPC stargates have trouble after enough ships passing through it at one time. I find it hard to argue with this logic overall from a logic/tactical/immersion/roleplay standpoint and it could make space "smaller" If I recall every ship that jumps consumes fuel based on the mass of the ship. So there is a limit based on fuel availability. And just bridging in doesn't guarantee victory. Yesterday we dropped on a SOLAR alpha mael gang with an AHAC gang, but we had to run because they managed to pop our cyno pilgrim before we all bridged, causing only 4 ships to bridge to the cyno (they died fast) and the rest of us to be scattered around and warping in at bizarre angles thanks to bubbles. I was in an Oneiros, and once me and the other logis were on grid we were holding reps, but we lost a good chunk of our DPS so the FC had us leave. We managed to save over half the fleet, but it is a great example of how one thing going wrong can ruin the plan. As I said bridging is fine. great story.
now i see why you need unlimited cyno bridge (hint: you can park hauler close to titan and refuel it when need) and safety of bridge from under POS shields. |

Mascha Tzash
Royal Amarr Institute Amarr Empire
48
|
Posted - 2013.01.15 10:38:00 -
[188] - Quote
If this POS-Jumpdrive really ever goes life (was once mentioned in the CSM Minutes) I would love to read stories where those things are used as beachheads for invasions. Imagine a POS that is briged in by a capital cyno (whichis lit by a capital ship, which was bridged in by a "normal" cyno) beeing shot into reinforcement and then serves solely as a small safespot for a large fleet coming in via a regular JB that is anchored to said POS. Maybe the reinforce would make it too easy for the invaders, but thats for smarter people than me to think through.
I dont live in sov-space and most likely never will so this is more than just a fantasy to me and made up by myself. :) |

Juan Andalusian
Bastion 437
88
|
Posted - 2013.01.15 10:42:00 -
[189] - Quote
Natsett Amuinn wrote: Maybe because it helps to facilitate large scale warfare across the ******* map, without the tedious need to travel 50 jumps, or to build a hundre of the damn things.
The mechanics are working as intended, it's your expectations that are wrong.
Ridiculous notion, but your join date pretty much explains a lot.
Just to clue you in there used to be large scale warfare even in the early days. Guess what there were no titan bridges then.
People didn't have to do 50 jump to get large scale warfare either, for reasons such as:
1) They had enemies closer.
2) It was large scale warfare... you didn't undock from your HQ and travel to the enemies HQ every day, unless you are a ******. There are concepts known as preparation... logistics... bringing stuff to a staging system and operating from there.
"Mechanics working as intended" isn't the issue. It's the effect mechanics have on the game.
|

Andski
GoonWaffe Goonswarm Federation
6351
|
Posted - 2013.01.15 10:44:00 -
[190] - Quote
March rabbit wrote:great story. now i see why you need unlimited cyno bridge (hint: you can park hauler close to titan and refuel it when need) and safety of bridge from under POS shields. 
yeah no titans can literally carry more fuel with room to spare for mods and stuff than what you could haul to them in any ship short of a jump freighter
thanks for playing ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
|

Zloco Crendraven
BALKAN EXPRESS
250
|
Posted - 2013.01.15 11:29:00 -
[191] - Quote
Juan Andalusian wrote:Natsett Amuinn wrote: Maybe because it helps to facilitate large scale warfare across the ******* map, without the tedious need to travel 50 jumps, or to build a hundre of the damn things.
The mechanics are working as intended, it's your expectations that are wrong.
Ridiculous notion, but your join date pretty much explains a lot. Just to clue you in there used to be large scale warfare even in the early days. Guess what there were no titan bridges then. People didn't have to do 50 jump to get large scale warfare either, for reasons such as: 1) They had enemies closer. 2) It was large scale warfare... you didn't undock from your HQ and travel to the enemies HQ every day, unless you are a ******. There are concepts known as preparation... logistics... bringing stuff to a staging system and operating from there. "Mechanics working as intended" isn't the issue. It's the effect mechanics have on the game.
Oh finally someone with a bit of sane logic. |

Gillia Winddancer
Shiny Noble Crown Services
275
|
Posted - 2013.01.15 12:24:00 -
[192] - Quote
Capital blobbing aside...
Let me just say that if I had to pick from any capital ships in any sci-fi setting, then honestly, EVE Online capital ships would probably end up being at the very bottom of my list for the simple reason that their focus and functionality is rather off.
The first and foremost problem is the obvious and complete lack of defensive capabilities. And I am not talking about tanking but shooting back at smaller ships.
Sorry, but regardless of whether I'd have a carrier or mothership or dreadnaught or whatever, I would not even touch a design that isn't armed with turrets and point defences alongside it's main weaponry.
Now whilst EVE is what it is, the whole 8 slot design is quite the shackle for large ships. It works more or less up to battleship sizes because weapon sizes scale to a point and there are options available (drones, e-warfare etc) which can help said ships to deal with smaller sized targets - which is perfectly fine.
But then comes the larger ships.
Dreads, carriers and titans.
Logistics, bridging and all that put aside: catch an Avatar all by itself out there and it's party time, right?
So, yeah, someone remind me again, what exactly is so threatening about this giant space ***** except for it's 10 minute ejaculations...IF you bring your own capital ships that is?
Whilst blobbing is an issue all by itself which is not easily solved (and partially because a large part of the community DON'T want it solved despite it's obvious problems), one issue that could be solved is the threat factor of a capital ship. I'd say let these ships get the ability to slap on 8 small and 8 medium turrets on top with some minor racial bonus to'em for starters and see how it will work out. From the macro scale this extra DPS will mean little compared to the main offensive capabilities they already have.
As for the blobbing issue. Frankly, the only thing that would really solve this is in fact line of sight mainly and eventually collisions. But the latter specially is kinda an insane nut to crack. However I can't see any other realistic method of discouraging blobs, capital ships or not.
|

Katran Luftschreck
Royal Ammatar Engineering Corps
731
|
Posted - 2013.01.15 13:55:00 -
[193] - Quote
fukier wrote:TLDR: Cyno now has a mass limit of 20 billion kg (just over 8 Titans or 10 super carriers) Titan Jump Bridge now works as a two way Worm Hole that has a mass limit of 10 billion kg (about 50ish Battleships) Jump Drives now have an independent spool up time to activate (time is 10 min with a new skill that can reduce to 5 min at lev V) Also if a titan wants to activate the Bridge it needs to be sitting outside the pos shield.
This is actually a good idea... which is why it will never happen. The nullsec alliances don't like good ideas or new challenges. They are addicted to the comfort of current game mechanics as much as they are addicted whining that they're still not comfortable enough. EvE Forum Bingo |

Murk Paradox
Dvice Shipyards No Value
218
|
Posted - 2013.01.15 14:43:00 -
[194] - Quote
EI Digin wrote:You're just incentivizing "blobbing" because now you need to have at least 4-5 titans active, a ton of entrance cynos, and supercap hegemony to protect your titan and do a fleet. Or you can spend hours jumping through gates, losing 5-10 people each time you jump from desyncs and lag, only to get hotdropped by someone who does have these things. That doesn't sound fun.
Limiting cyno mass on jumps doesn't really solve anything, you can just daisy chain cynos in with the capitals you are dropping. And again, only those who have a distinct advantage would be using cynos. A few extra immobile carriers don't matter if you have 40 SCs and 40 Titans.
There is no issue with force projection, nullsec is already "small" because there are very few entities participating. You shouldn't have to jump halfway across the map for a good fight, there should already be one on your doorstep. Force projection nerfs just make it more difficult for people to get fights, probably the biggest reason why people still live in nullsec.
Second half of your post is really leading to a different discussion I think. You know how many Test systems I pass through to get to Stain from lowsec down in Gallente space that have 0 occupants? Around 15 I think in a 58j route. Plus the typical "you blue everything" kneejerk response hehe.
I do however agree with what you said in the first part however, and that brings a difficult line to draw. Limit the #s in a fleet that can jump at once, or limit the #s in fleet that have assigned roles. Bleh.
Due to mechanics I'd agree with the OP based on how WH gates work, using fuel etc for jumps. But due to fights and how the whole purpose of those abilities and what they are used for.... yea open the flood gates.
Hard to take a stance really if you take an impartial view. Without bias both sides make sense. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Murk Paradox
Dvice Shipyards No Value
218
|
Posted - 2013.01.15 14:54:00 -
[195] - Quote
Unsuccessful At Everything wrote:show us on the sov map doll where the big bad goon touched you...
6Q in Stain. My Geddon got touched badly. =( "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Murk Paradox
Dvice Shipyards No Value
218
|
Posted - 2013.01.15 15:10:00 -
[196] - Quote
Natsett Amuinn wrote:Yusef Yeasef Yosef wrote:James Amril-Kesh wrote:Yusef Yeasef Yosef wrote:Natsett Amuinn wrote: Null is intended for large scale player activity, and tools need to facilitate that, including the ability to move around large numbers quickly. No one wants to spend hours on end moving across the mob to engage in war, and CCP wants peopel to engae in large scale fights in null.
And nothing says you can't do this in a larger playing environment. You will just have to choose your target more carefully, and make sure you leave forces at home to protect your assests at home. Yeah, cause we definitely don't do this now. No argument there. But if it took 10 times longer to go anywhere, it would take ten times longer to get back. You would be less likely to go that far in the first place. Less likely, not say you still wouldn't. You would, or should, chose your targets more carefully. You guys keep ignoring the part where CCP WANTS US TO. Why is this hard to accept? CCP wants us to be able to move 40 jumps easily, so we WILL go that far for a fight. It's like you guys are are ignoring this or pretending as if it's not intended.
Natsett, I agree with you for the most part in this thread until this. The part I can't accept or need rather, to call foul, is whenever I mention CCP has designed it "that way so it must be right" I get stripped and flayed by your alliance or other forum warriors. Now maybe my forum pvp isn't good enough to handle it, but I still think a stance needs to be taken.
Forgive me if I'm wrong, but I was under the impression Goons were meant to show everything wrong with CCP and how they could make it better? I understand this could be in relation to other topics and facets, but when you talk about a game designer, it has to hold across the board. And I don't necessarily mean game mechanics, but game design (I'm sure you already know the other arguments from other topics, not trying to derail).
In short, I think there needs to be acceptance if CCP is right, or a drive if CCP is wrong. But using both for arguments sake leaves a bad taste in my mouth and I'm sure others will see this as homogenizing the argument instead of trying to improve things.
At any rate, keep up the good fight! "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

fukier
RISE of LEGION
707
|
Posted - 2013.01.15 15:30:00 -
[197] - Quote
Zloco Crendraven wrote:Grath Telkin wrote:Crying and asking for things to get nerfed wont change that. We'll still drop right in on your cap group. And that should be preserved. But dropping on "our" caps dozens jump away in less than 10 mins is just broken. Most of Alliances/corp have the 5 minutes rule. If u cannot nuke smth in 5 mins, bale out, cos u ll get a drop 100%. BSs are almost not flown (except in 0.0), coz of the Dread threat. And if it escalates to caps, u get supers on head by a third, forth...party. If ppl knew that only neighbours, visitors can filed instantly capitals and non present parties in a decent time (let say 30-60 mins). There would be much more risking, fights and cap kills, but this time from smaller entities. Whole lowsec, WH and most of Nullsec Alliances dont have such a projection capabilities. Those few that have are fully exploiting that broken mechanics. Why the rest of EVE should bow to the minority?
see this is what i am talking about... make it so its not imposible to be hot dropped but allow for a fight between two said parties without having PL or somether Supercap force be there in a flash... At the end of the game both the pawn and the Queen go in the same box. |

Marlona Sky
D00M. Northern Coalition.
2868
|
Posted - 2013.01.15 15:37:00 -
[198] - Quote
You guys don't find that an armada of ships is able to travel from one side of the galaxy to the other in fifteen minutes amazing and health for the game?
Remove local, structure mails and revamp the directional scanner! |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1468
|
Posted - 2013.01.15 16:10:00 -
[199] - Quote
Eternum Praetorian wrote:James Amril-Kesh wrote:Eternum Praetorian wrote:Most of space is still barren and empty. Less mobility would only serve to add to how many individual sov entities could exist per unit of space So sure of this, you are. Are you suggesting that most all of null sec is a living zones where people frequent often, make isk in often, live in and there are more then 1-2 or a small handful of people within at any given time (if that?) Just to be clear so I can be "certain" of what you are saying before I slap some dotlan in your face. Let's just be clear in order to avoid more "communication issues" in this thread shall we? None of that has **** to do with titans.
No one is using titans to move around on a regular basis, within their living space.
|

James Amril-Kesh
RAZOR Alliance
3295
|
Posted - 2013.01.15 16:32:00 -
[200] - Quote
Marlona Sky wrote:You guys don't find that an armada of ships is able to travel from one side of the galaxy to the other in fifteen minutes amazing and health for the game? Fifteen minutes, lol. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1469
|
Posted - 2013.01.15 16:33:00 -
[201] - Quote
Murk Paradox wrote:Natsett Amuinn wrote: You guys keep ignoring the part where CCP WANTS US TO.
Why is this hard to accept? CCP wants us to be able to move 40 jumps easily, so we WILL go that far for a fight. It's like you guys are are ignoring this or pretending as if it's not intended.
Natsett, I agree with you for the most part in this thread until this. The part I can't accept or need rather, to call foul, is whenever I mention CCP has designed it "that way so it must be right" I get stripped and flayed by your alliance or other forum warriors. Now maybe my forum pvp isn't good enough to handle it, but I still think a stance needs to be taken. Forgive me if I'm wrong, but I was under the impression Goons were meant to show everything wrong with CCP and how they could make it better? I understand this could be in relation to other topics and facets, but when you talk about a game designer, it has to hold across the board. And I don't necessarily mean game mechanics, but game design (I'm sure you already know the other arguments from other topics, not trying to derail). In short, I think there needs to be acceptance if CCP is right, or a drive if CCP is wrong. But using both for arguments sake leaves a bad taste in my mouth and I'm sure others will see this as homogenizing the argument instead of trying to improve things. At any rate, keep up the good fight! The only context of rigth or wrong that I have expressed in this thread is as it pertains to the use of Titans and cynos.
They are INTENDED to move large numbers of people quickly across the map. They are NOT being used in a way that is unintentional. CCP created the mechanics, not us. They can't be used any other way then they are currently being used.
Things like spool up timers and not being able to jump with a titan within a shielded PoS are fine. LIMITTING the ability for large numbers to move easily across the map is not.
I play a game. Tedium in games is never fun. No one likes shooting a structure. It's tedius and dull.
Excessive travel times are no better in an area of the game were large scale warfare is expected and encouraged. They are here to facilitate the moving of large groups throughout null.
The fact that this is all they're used for is the problem, not that they get used. These giant, expensive ships, and you use them to jump other ships; that's silly.
Some people around here expect null sec to be just a larger, more player driven version of Low sec, and that's wrong. Small holdings that want "good fights", more structure, less blobbing, and more "war", belong in low in sec.
If you can not grow your corp beyond a few dozen members, if you can not develop diplomatic ties with others, if you can not organize, or you simply do not want to be a member of a larger entity, you do not deserve space in null.
Deserve. Because this is all these threads boil down to. Some peoples thinking they deserve to be able to gain and hold space in null.
They don't give a **** about titan bridges, they give a **** that a much larger group can build the titan and secure it to move fast enough across the map to take space from them.
Look at what is happening with IRC. All I see are people crying about being "blobbed" out of null. Because they could only call up 3k people, the other guy could call up 30k, and some people have this stupid expectation that it's "not fair" that youc an bring more to the table then they can handle.
Some people here are not complaining that an "equivilent" force can use titans to get to the fight, they don't like that a larger one can.
They won't come out and say it though. They'll just keep on with the, "no, no, it's becuase it makes space to small.", "the lore!", "my nestalgia!".
OMG! more than one titan got built and it's not being used exactly like I saw in a trailer once and it's ruining my fond memories and feelings. GTFO. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1469
|
Posted - 2013.01.15 16:37:00 -
[202] - Quote
Juan Andalusian wrote:Natsett Amuinn wrote: Maybe because it helps to facilitate large scale warfare across the ******* map, without the tedious need to travel 50 jumps, or to build a hundre of the damn things.
The mechanics are working as intended, it's your expectations that are wrong.
Ridiculous notion, but your join date pretty much explains a lot. Just to clue you in there used to be large scale warfare even in the early days. Guess what there were no titan bridges then. People didn't have to do 50 jump to get large scale warfare either, for reasons such as: 1) They had enemies closer. 2) It was large scale warfare... you didn't undock from your HQ and travel to the enemies HQ every day, unless you are a ******. There are concepts known as preparation... logistics... bringing stuff to a staging system and operating from there. "Mechanics working as intended" isn't the issue. It's the effect mechanics have on the game. My join date is '05 smart guy.
This isn't my first character.
Try again. |

Emuene
Republic Military School Minmatar Republic
0
|
Posted - 2013.01.15 16:39:00 -
[203] - Quote
Natsett Amuinn wrote:Juan Andalusian wrote:Natsett Amuinn wrote: Maybe because it helps to facilitate large scale warfare across the ******* map, without the tedious need to travel 50 jumps, or to build a hundre of the damn things.
The mechanics are working as intended, it's your expectations that are wrong.
Ridiculous notion, but your join date pretty much explains a lot. Just to clue you in there used to be large scale warfare even in the early days. Guess what there were no titan bridges then. People didn't have to do 50 jump to get large scale warfare either, for reasons such as: 1) They had enemies closer. 2) It was large scale warfare... you didn't undock from your HQ and travel to the enemies HQ every day, unless you are a ******. There are concepts known as preparation... logistics... bringing stuff to a staging system and operating from there. "Mechanics working as intended" isn't the issue. It's the effect mechanics have on the game. My join date is '05 smart guy. This isn't my first character. Try again. Would it be better I posted with this guy? |

Fariic Aniumiin
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.01.15 16:40:00 -
[204] - Quote
Emuene wrote:Natsett Amuinn wrote:Juan Andalusian wrote:Natsett Amuinn wrote: Maybe because it helps to facilitate large scale warfare across the ******* map, without the tedious need to travel 50 jumps, or to build a hundre of the damn things.
The mechanics are working as intended, it's your expectations that are wrong.
Ridiculous notion, but your join date pretty much explains a lot. Just to clue you in there used to be large scale warfare even in the early days. Guess what there were no titan bridges then. People didn't have to do 50 jump to get large scale warfare either, for reasons such as: 1) They had enemies closer. 2) It was large scale warfare... you didn't undock from your HQ and travel to the enemies HQ every day, unless you are a ******. There are concepts known as preparation... logistics... bringing stuff to a staging system and operating from there. "Mechanics working as intended" isn't the issue. It's the effect mechanics have on the game. My join date is '05 smart guy. This isn't my first character. Try again. Would it be better I posted with this guy? Or perhaps this guy, on a second account, almost 5 years old? |

James Amril-Kesh
RAZOR Alliance
3296
|
Posted - 2013.01.15 16:43:00 -
[205] - Quote
Natsett Amuinn wrote:Look at what is happening with IRC. All I see are people crying about being "blobbed" out of null. Because they could only call up 3k people, the other guy could call up 30k, and some people have this stupid expectation that it's "not fair" that youc an bring more to the table then they can handle. I haven't seen that at all. I thought they were handling it rather gracefully. In fact they could have sent us a big **** you and forced us to grind away all of their structures but they've instead decided to start transferring the rest of it to us. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1469
|
Posted - 2013.01.15 16:44:00 -
[206] - Quote
And no kidding.
Should I ask. Do some of you not know what it means to FACILITATE an act?
Like CCP developing a ship that would allow large forces to move quickly and easily across the map to FACILITATE large scale warfare.
Holy ****, kind of like it didn't exist at one point, and CCP decided to put it in to improve that aspect of the game.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1470
|
Posted - 2013.01.15 16:45:00 -
[207] - Quote
James Amril-Kesh wrote:Natsett Amuinn wrote:Look at what is happening with IRC. All I see are people crying about being "blobbed" out of null. Because they could only call up 3k people, the other guy could call up 30k, and some people have this stupid expectation that it's "not fair" that youc an bring more to the table then they can handle. I haven't seen that at all. I thought they were handling it rather gracefully. In fact they could have sent us a big **** you and forced us to grind away all of their structures but they've instead decided to start transferring the rest of it to us. Not really them, more the reactioin of others in regard to what's happening.
I didn't word very well that time. |

fukier
RISE of LEGION
707
|
Posted - 2013.01.15 16:49:00 -
[208] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:You guys don't find that an armada of ships is able to travel from one side of the galaxy to the other in fifteen minutes amazing and health for the game? Fifteen minutes, lol.
I can get from stain to syndicate in 30 min with just me and cyno alts... So I dunno if you had et a all cyno alts setup same time you could do it in theory in that amount of time...
But if there a cool down time of like 10 min this could take over an hour... At the end of the game both the pawn and the Queen go in the same box. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1470
|
Posted - 2013.01.15 16:52:00 -
[209] - Quote
fukier wrote:James Amril-Kesh wrote:Marlona Sky wrote:You guys don't find that an armada of ships is able to travel from one side of the galaxy to the other in fifteen minutes amazing and health for the game? Fifteen minutes, lol. I can get from stain to syndicate in 30 min with just me and cyno alts... So I dunno if you had et a all cyno alts setup same time you could do it in theory in that amount of time... But if there a cool down time of like 10 min this could take over an hour... Because waiting longer to do stuff is always more fun? wtf.
You guys really think that making hundreds of people sit around, even longer then they already do, just to get into the thick of things is "better".
I'm glad you guys aren't the devs. Your game would be ****. |

James Amril-Kesh
RAZOR Alliance
3296
|
Posted - 2013.01.15 16:53:00 -
[210] - Quote
fukier wrote:James Amril-Kesh wrote:Marlona Sky wrote:You guys don't find that an armada of ships is able to travel from one side of the galaxy to the other in fifteen minutes amazing and health for the game? Fifteen minutes, lol. I can get from stain to syndicate in 30 min with just me and cyno alts... So I dunno if you had et a all cyno alts setup same time you could do it in theory in that amount of time... But if there a cool down time of like 10 min this could take over an hour... 10 minutes between what, exactly? You have to be very careful in implementing the cooldown to make sure it doesn't hurt smaller alliances disproportionally more than large ones.
If you have 10 minute cooldown between uses of titan bridges or jump drives however, that only hurts alliances and coalitions that don't have titans placed enroute already. That's absolutely not a problem for an alliance like RAZOR or the coalition as a whole - we already do this fairly often. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
|

NEONOVUS
Saablast Followers
300
|
Posted - 2013.01.15 17:06:00 -
[211] - Quote
How much of this is actually the fault of caps and supers versus the ease of wealth centralization through moon goo and such? |

Murk Paradox
Dvice Shipyards No Value
218
|
Posted - 2013.01.15 17:08:00 -
[212] - Quote
Natsett Amuinn wrote:Murk Paradox wrote:Natsett Amuinn wrote: You guys keep ignoring the part where CCP WANTS US TO.
Why is this hard to accept? CCP wants us to be able to move 40 jumps easily, so we WILL go that far for a fight. It's like you guys are are ignoring this or pretending as if it's not intended.
Natsett, I agree with you for the most part in this thread until this. The part I can't accept or need rather, to call foul, is whenever I mention CCP has designed it "that way so it must be right" I get stripped and flayed by your alliance or other forum warriors. Now maybe my forum pvp isn't good enough to handle it, but I still think a stance needs to be taken. Forgive me if I'm wrong, but I was under the impression Goons were meant to show everything wrong with CCP and how they could make it better? I understand this could be in relation to other topics and facets, but when you talk about a game designer, it has to hold across the board. And I don't necessarily mean game mechanics, but game design (I'm sure you already know the other arguments from other topics, not trying to derail). In short, I think there needs to be acceptance if CCP is right, or a drive if CCP is wrong. But using both for arguments sake leaves a bad taste in my mouth and I'm sure others will see this as homogenizing the argument instead of trying to improve things. At any rate, keep up the good fight! The only context of rigth or wrong that I have expressed in this thread is as it pertains to the use of Titans and cynos. They are INTENDED to move large numbers of people quickly across the map. They are NOT being used in a way that is unintentional. CCP created the mechanics, not us. They can't be used any other way then they are currently being used. Things like spool up timers and not being able to jump with a titan within a shielded PoS are fine. LIMITTING the ability for large numbers to move easily across the map is not. I play a game. Tedium in games is never fun. No one likes shooting a structure. It's tedius and dull. Excessive travel times are no better in an area of the game were large scale warfare is expected and encouraged. They are here to facilitate the moving of large groups throughout null. The fact that this is all they're used for is the problem, not that they get used. These giant, expensive ships, and you use them to jump other ships; that's silly. Some people around here expect null sec to be just a larger, more player driven version of Low sec, and that's wrong. Small holdings that want "good fights", more structure, less blobbing, and more "war", belong in low in sec. If you can not grow your corp beyond a few dozen members, if you can not develop diplomatic ties with others, if you can not organize, or you simply do not want to be a member of a larger entity, you do not deserve space in null. Deserve. Because this is all these threads boil down to. Some peoples thinking they deserve to be able to gain and hold space in null. They don't give a **** about titan bridges, they give a **** that a much larger group can build the titan and secure it to move fast enough across the map to take space from them. Look at what is happening with IRC. All I see are people crying about being "blobbed" out of null. Because they could only call up 3k people, the other guy could call up 30k, and some people have this stupid expectation that it's "not fair" that youc an bring more to the table then they can handle. Some people here are not complaining that an "equivilent" force can use titans to get to the fight, they don't like that a larger one can. They won't come out and say it though. They'll just keep on with the, "no, no, it's becuase it makes space to small.", "the lore!", "my nestalgia!". OMG! more than one titan got built and it's not being used exactly like I saw in a trailer once and it's ruining my fond memories and feelings. GTFO.
Yea man I agree, I'm an advocate of "ccp made it therefore its working" since I'd rather adapt than reconstuct. Just seemed an odd stance to take in regards to arguing as opposed to building a community of information. Myself, I think politically what sov is about is failed since from a growth aspect the "turmoil" and "chaos" of null is now apparently shortlived since you get to a point where an empire is so large diplomacy becomes a matter of sharing spoils not playing Axis and Allies with spaceships anymore lol.
That would probably be my biggest advocate of nerfing the ability to bridge to begin with. I'd rather see growth on a smaller scale for new blood to be entered, and those gaps would be created by the inability to hold all the space because you wouldn't want to move 15-30 jumps for a borderland that meant nothing in the first place. The idea of a fringe system being encroached, then another, then another, then they get close enough for "you" (any coalition/sov holder) to push back and eject sounds more exciting than "X corp has their 326th tech moon, rejoice! and share 3 moons with this other corp" which is what the politics is now today.
But again, that's me =) "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1470
|
Posted - 2013.01.15 17:10:00 -
[213] - Quote
NEONOVUS wrote:How much of this is actually the fault of caps and supers versus the ease of wealth centralization through moon goo and such? How much of what?
Working as intended? Because that's all it is.
You people act like CCP are a bunch of morons who had no idea that people would use titan bridges to move across space. When they developed them to do exactly that.
But we'll just keep ignoring the fact that people use them the way that CCP intended them to be used, because they developed the ******* things, and just pretend like they're use isn't as intended. |

fukier
RISE of LEGION
707
|
Posted - 2013.01.15 17:14:00 -
[214] - Quote
Natsett Amuinn wrote:fukier wrote:James Amril-Kesh wrote:Marlona Sky wrote:You guys don't find that an armada of ships is able to travel from one side of the galaxy to the other in fifteen minutes amazing and health for the game? Fifteen minutes, lol. I can get from stain to syndicate in 30 min with just me and cyno alts... So I dunno if you had et a all cyno alts setup same time you could do it in theory in that amount of time... But if there a cool down time of like 10 min this could take over an hour... Because waiting longer to do stuff is always more fun? wtf. You guys really think that making hundreds of people sit around, even longer then they already do, just to get into the thick of things is "better". I'm glad you guys aren't the devs. Your game would be ****.
but thats the thing you guys think you are entitled to get from one side of the cluster to the other with a snap of the finger and i understand that how the game mechanics work today that is true...
but on the other hand the only reason you think this should continue is because you have choosen not to fight your nieghbours but ally with them...
your fleet members would not have to wait if you just went to war with FA or SMA or Razor now would they?
I think its something that for the health of the game in the long run is really needed...
why should two groups even atempt to bring out thier small number of super caps to a fight if they know that if reported to PL or you guys that in less then a siege cycle they will be hot dropped?
how is that fun for people outside your respective coalitions...
and i know they could allways join up and become members but they should have the option and ability to not to have too... At the end of the game both the pawn and the Queen go in the same box. |

NEONOVUS
Saablast Followers
300
|
Posted - 2013.01.15 17:18:00 -
[215] - Quote
Natsett Amuinn wrote:NEONOVUS wrote:How much of this is actually the fault of caps and supers versus the ease of wealth centralization through moon goo and such? How much of what? Working as intended? Because that's all it is. You people act like CCP are a bunch of morons who had no idea that people would use titan bridges to move across space. When they developed them to do exactly that. But we'll just keep ignoring the fact that people use them the way that CCP intended them to be used, because they developed the ******* things, and just pretend like they're use isn't as intended. Sorry I meant how much of the complaining is from mechanics that could have bee thought out better, and how much is from people having sufficient wealth that they are able to bring overwhelming force on anyone's head, basically getting a 99 first turn in race to 100. |

fukier
RISE of LEGION
707
|
Posted - 2013.01.15 17:18:00 -
[216] - Quote
James Amril-Kesh wrote:fukier wrote:James Amril-Kesh wrote:Marlona Sky wrote:You guys don't find that an armada of ships is able to travel from one side of the galaxy to the other in fifteen minutes amazing and health for the game? Fifteen minutes, lol. I can get from stain to syndicate in 30 min with just me and cyno alts... So I dunno if you had et a all cyno alts setup same time you could do it in theory in that amount of time... But if there a cool down time of like 10 min this could take over an hour... 10 minutes between what, exactly? You have to be very careful in implementing the cooldown to make sure it doesn't hurt smaller alliances disproportionally more than large ones. If you have 10 minute cooldown between uses of titan bridges or jump drives however, that only hurts alliances and coalitions that don't have titans placed enroute already. That's absolutely not a problem for an alliance like RAZOR or the coalition as a whole - we already do this fairly often.
i would say 10 min after your jump for the jump drive to reload with its fuel (but you could have a skill that reduces that time by 10% per lever make it a 12x multiplyer or somthing like that so it only ends up being 5-6 min depending on your fleets skills)
for me the epic wars are supposed to be more localised (like within a region) and you can usually get from on end to another end of a region in 1-2 jumps anyways... i dont think that all of eve cluster should be consitered your back door so to speak...
At the end of the game both the pawn and the Queen go in the same box. |

fukier
RISE of LEGION
707
|
Posted - 2013.01.15 17:24:00 -
[217] - Quote
NEONOVUS wrote:How much of this is actually the fault of caps and supers versus the ease of wealth centralization through moon goo and such?
good point if they made it harder to move so fast plus removed moon goo as a passive income and replaced with ring mining where its active i could see the major coalitions split up and go to war with each other and return to the localised wars from a few years ago vrs the central mega world wars we see today...
i mean why would you spend an hour traveling to defend space you dont live in and dont need if its not needed for passive income?
i think this is something that the devs in dominion tried to do but failed at any follow up... but it does not mean that the devs want only super coalitions to live forever simply because of the 18 month debacle with meant that sov was not reviseted... At the end of the game both the pawn and the Queen go in the same box. |

Varius Xeral
Galactic Trade Syndicate
320
|
Posted - 2013.01.15 17:25:00 -
[218] - Quote
A cool down on jump drives and titan-bridged ships pretty much ends all issues of force-projection. The rest are solved by making it costly to leave your home undefended while you road-trip around burning the homes of others, but you'll never fix that by tweaking jump drives etc.
Ten wasted pages discussing something with a clear and simple solution. |

James Amril-Kesh
RAZOR Alliance
3297
|
Posted - 2013.01.15 17:25:00 -
[219] - Quote
fukier wrote:James Amril-Kesh wrote:fukier wrote:James Amril-Kesh wrote:Marlona Sky wrote:You guys don't find that an armada of ships is able to travel from one side of the galaxy to the other in fifteen minutes amazing and health for the game? Fifteen minutes, lol. I can get from stain to syndicate in 30 min with just me and cyno alts... So I dunno if you had et a all cyno alts setup same time you could do it in theory in that amount of time... But if there a cool down time of like 10 min this could take over an hour... 10 minutes between what, exactly? You have to be very careful in implementing the cooldown to make sure it doesn't hurt smaller alliances disproportionally more than large ones. If you have 10 minute cooldown between uses of titan bridges or jump drives however, that only hurts alliances and coalitions that don't have titans placed enroute already. That's absolutely not a problem for an alliance like RAZOR or the coalition as a whole - we already do this fairly often. i would say 10 min after your jump for the jump drive to reload with its fuel (but you could have a skill that reduces that time by 10% per lever make it a 12x multiplyer or somthing like that so it only ends up being 5-6 min depending on your fleets skills) for me the epic wars are supposed to be more localised (like within a region) and you can usually get from on end to another end of a region in 1-2 jumps anyways... i dont think that all of eve cluster should be consitered your back door so to speak... It's not. Even for us it takes a large amount of organization and planning to move across the cluster. It took a pretty significant effort to get our caps and supercaps into Cobalt Edge, which for subcaps is actually right next door to us, but 7 jumps at the very minimum for capitals (and around 15+ for titans). Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Murk Paradox
Dvice Shipyards No Value
219
|
Posted - 2013.01.15 17:27:00 -
[220] - Quote
Natsett Amuinn wrote:fukier wrote:James Amril-Kesh wrote:Marlona Sky wrote:You guys don't find that an armada of ships is able to travel from one side of the galaxy to the other in fifteen minutes amazing and health for the game? Fifteen minutes, lol. I can get from stain to syndicate in 30 min with just me and cyno alts... So I dunno if you had et a all cyno alts setup same time you could do it in theory in that amount of time... But if there a cool down time of like 10 min this could take over an hour... Because waiting longer to do stuff is always more fun? wtf. You guys really think that making hundreds of people sit around, even longer then they already do, just to get into the thick of things is "better". I'm glad you guys aren't the devs. Your game would be ****.
In a more long term approach, you'd be waiting shorter amount of time for fights, and more dynamically altered fights at that too, if you limited the amount of jumps and increased cooldown timers to make those jumps.
Or you'd be spreading out your population to cover all your area thinly. Think of it as Goons first building their empire. They didn't start with 40 caps and supercaps.
Not gonna say you need to start over, you built it, keep it.
But keep it in perspective too. Just because you made it work doesn't mean it should.
Goon=Kludger? (I kid ). "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |
|

fukier
RISE of LEGION
707
|
Posted - 2013.01.15 17:28:00 -
[221] - Quote
James Amril-Kesh wrote:fukier wrote: i would say 10 min after your jump for the jump drive to reload with its fuel (but you could have a skill that reduces that time by 10% per lever make it a 12x multiplyer or somthing like that so it only ends up being 5-6 min depending on your fleets skills)
for me the epic wars are supposed to be more localised (like within a region) and you can usually get from on end to another end of a region in 1-2 jumps anyways... i dont think that all of eve cluster should be consitered your back door so to speak...
It's not. Even for us it takes a large amount of organization and planning to move across the cluster. It took a pretty significant effort to get our caps and supercaps into Cobalt Edge, which for subcaps is actually right next door to us, but 7 jumps at the very minimum for capitals (and around 15+ for titans).
i would say your war again irc is what i am looking for... they are right next door (so to speak) its actually 15 titan jumps to get from branch to cobalt edge? that seems rather unlikely... perhaps you had them deployed elsewhere and had to move them that far...
At the end of the game both the pawn and the Queen go in the same box. |

fukier
RISE of LEGION
707
|
Posted - 2013.01.15 17:31:00 -
[222] - Quote
Varius Xeral wrote:A cool down on jump drives and titan-bridged ships pretty much ends all issues of force-projection. The rest are solved by making it costly to leave your home undefended while you road-trip around burning the homes of others, but you'll never fix that by tweaking jump drives etc.
Ten wasted pages discussing something with a clear and simple solution.
ok then what is stopping ccp from doing this?
i hope csm and ccp are reading this thread and comming up with solutions...
oh dont forget about titan bridgin outside a pos shield too... At the end of the game both the pawn and the Queen go in the same box. |

James Amril-Kesh
RAZOR Alliance
3298
|
Posted - 2013.01.15 17:32:00 -
[223] - Quote
fukier wrote:James Amril-Kesh wrote:fukier wrote: i would say 10 min after your jump for the jump drive to reload with its fuel (but you could have a skill that reduces that time by 10% per lever make it a 12x multiplyer or somthing like that so it only ends up being 5-6 min depending on your fleets skills)
for me the epic wars are supposed to be more localised (like within a region) and you can usually get from on end to another end of a region in 1-2 jumps anyways... i dont think that all of eve cluster should be consitered your back door so to speak...
It's not. Even for us it takes a large amount of organization and planning to move across the cluster. It took a pretty significant effort to get our caps and supercaps into Cobalt Edge, which for subcaps is actually right next door to us, but 7 jumps at the very minimum for capitals (and around 15+ for titans). i would say your war again irc is what i am looking for... they are right next door (so to speak) its actually 15 titan jumps to get from branch to cobalt edge? that seems rather unlikely... perhaps you had them deployed elsewhere and had to move them that far... First of all we live in Tenal, not that that makes much difference. Second of all there's only one connection between Tenal and Cobalt Edge, and that's SF-XJS <-> HB-5L3, and the distance between those two systems is too large for even a carrier with JDC5 to traverse. If you look on the map in-game you'll realize why. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Mathrin
Synthetic Solution Synthetic Systems
54
|
Posted - 2013.01.15 17:33:00 -
[224] - Quote
James Amril-Kesh wrote:fukier wrote:James Amril-Kesh wrote:Marlona Sky wrote:You guys don't find that an armada of ships is able to travel from one side of the galaxy to the other in fifteen minutes amazing and health for the game? Fifteen minutes, lol. I can get from stain to syndicate in 30 min with just me and cyno alts... So I dunno if you had et a all cyno alts setup same time you could do it in theory in that amount of time... But if there a cool down time of like 10 min this could take over an hour... 10 minutes between what, exactly? You have to be very careful in implementing the cooldown to make sure it doesn't hurt smaller alliances disproportionally more than large ones. If you have 10 minute cooldown between uses of titan bridges or jump drives however, that only hurts alliances and coalitions that don't have titans placed enroute already. That's absolutely not a problem for an alliance like RAZOR or the coalition as a whole - we already do this fairly often.
Exactly! Why can't people get that these limits want doesnt help small groups like they think it does. With a 10 minute timer a small group with one titan would take longer to jump. However a large group just uses a different Titan to jump while the first Titan cools down and logs off. All it will do is boost big and nerf small. |

fukier
RISE of LEGION
707
|
Posted - 2013.01.15 17:36:00 -
[225] - Quote
James Amril-Kesh wrote:fukier wrote:James Amril-Kesh wrote:fukier wrote: i would say 10 min after your jump for the jump drive to reload with its fuel (but you could have a skill that reduces that time by 10% per lever make it a 12x multiplyer or somthing like that so it only ends up being 5-6 min depending on your fleets skills)
for me the epic wars are supposed to be more localised (like within a region) and you can usually get from on end to another end of a region in 1-2 jumps anyways... i dont think that all of eve cluster should be consitered your back door so to speak...
It's not. Even for us it takes a large amount of organization and planning to move across the cluster. It took a pretty significant effort to get our caps and supercaps into Cobalt Edge, which for subcaps is actually right next door to us, but 7 jumps at the very minimum for capitals (and around 15+ for titans). i would say your war again irc is what i am looking for... they are right next door (so to speak) its actually 15 titan jumps to get from branch to cobalt edge? that seems rather unlikely... perhaps you had them deployed elsewhere and had to move them that far... First of all we live in Tenal, not that that makes much difference. Second of all there's only one connection between Tenal and Cobalt Edge, and that's SF-XJS <-> HB-5L3, and the distance between those two systems is too large for even a carrier with JDC5 to traverse. If you look on the map in-game you'll realize why.
you are correct sorry i got branch and tenal mixed up in my head (at work atm and it would be bait to pull out the sov map)
so basically due to jump distance you guys are forced into the very situation i would like to see made as a game mechanic...
tell me did killing irc was that fun? was all that logistics too much for you guys to bother?
i think the results speak for themselves... At the end of the game both the pawn and the Queen go in the same box. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1470
|
Posted - 2013.01.15 17:37:00 -
[226] - Quote
Murk Paradox wrote:
Yea man I agree, I'm an advocate of "ccp made it therefore its working" since I'd rather adapt than reconstuct. Just seemed an odd stance to take in regards to arguing as opposed to building a community of information. Myself, I think politically what sov is about is failed since from a growth aspect the "turmoil" and "chaos" of null is now apparently shortlived since you get to a point where an empire is so large diplomacy becomes a matter of sharing spoils not playing Axis and Allies with spaceships anymore lol.
That would probably be my biggest advocate of nerfing the ability to bridge to begin with. I'd rather see growth on a smaller scale for new blood to be entered, and those gaps would be created by the inability to hold all the space because you wouldn't want to move 15-30 jumps for a borderland that meant nothing in the first place. The idea of a fringe system being encroached, then another, then another, then they get close enough for "you" (any coalition/sov holder) to push back and eject sounds more exciting than "X corp has their 326th tech moon, rejoice! and share 3 moons with this other corp" which is what the politics is now today.
But again, that's me =)
"The turmoil and chaos of null"
That is the misconception. Null isn't intended to be a place of turmoil or chaos. It's intended to be the player run counterpart to high sec, where there can exist turmoil and chaos becuase the players make it so.
It seems people have come to this conclusion, that because there is no concord in null, that null is supposed to be the place players go to constantly fight with others. Diplomacy isn't a one way street though, you can negotiate peace a well as war.
If tomorrow, all of null turned blue and we started working together, null would be working as intended. Just like tomorrow if everyone reset, it would be working as intended.
That's why low exists. As a place of CONSTANT conflict, chaos, and turmoil. All of low sec is a warzone; null sec is not.
And new blood can enter, the problem is people think you should "enter" by blowing **** up. If that's what you want to do, try, but you'll work really for that. Or you could just use diplomacy.
You think every GSF member is capable of holding thier space by themselves? There are corpoartions holding space all around me, without having hunreds of members. They got there by working together with others, as apposed to thinking they "had to" come in with guns blazing.
No one is being hindered from developing a corporation to rival any other corporation. It all comes down to the willingness to put in the effort to grow. You can put several thousand guys in a single corporation, and ally them with another corporation.
CCP gave us the ability to build up large groups, then they gave a an area of the map and said claim what you want. Why do people think that when CCP did this intentionally that something isn't working correctly because a "small group" can't take a system by force?
We're supposed to be able to build empires as large as any one of the four NPC factions in high sec. You can not do that with nothing but a bunch of small groups fighting over space. A couple of systems in null will not support several thousand players, hell a couple of regions can't even do that becuse of the way content is dispereced.
People comlain about empty sytems and use it to justify thier arguement, while ignoring the fact that they're empty because of the way sove development works and a complete lack of worthwhile content in those systems.
CCP funnels us into NPC null systems. That's why most systems are empty. CCP didn't put all the PvE content in our homes, they put it select systems, as a conflict driver outised of war. We do not occupy a system we hold becasue there's nothing in it to occupy us. So we have large empires in null, doing what they're supposed to be doing, but ending up with mostly empty systems because they're largely useless.
A system that is useless to a group the size of Goonwaffe, is going to be even more useless to a group with only 100 guys. Small groups are crying about not being able to take something, that isn't even worth having anyways. You'll get it, and then the majority of your guys will be in an NPC system or high sec doing other things. Just like us.
There's also safety in space. Holding one system is harder than holding that one sytem surounded by 10 others. The larger you get, the more space you need, because that space is a coushion between you and a potential enemy. The further your enemies or potential enemies are from your primary hubs, the safer you are, and the more space you have to fall back on if it comes to that.
We're supposed to be doing it big. Every tool CCP has given null is designed to do it big. Untill you're large enough, or diplomatically capable of holding space in null, you should in low sec where you can do more small gang types stuff.
And when CCP gives us mobile PoS's, the small guys will be able to engage in incursion like activities in other peoples space in null. Small groups aren't supposed to take space, they're supposed to harrass the residence within that space, and some small groups undrestand and do this already.
If I want a small gang, "good fight", I only need undock. Because other people get it. |

James Amril-Kesh
RAZOR Alliance
3299
|
Posted - 2013.01.15 17:41:00 -
[227] - Quote
fukier wrote:was all that logistics too much for you guys to bother?
i think the results speak for themselves... You're asking someone from one of the top 5 largest alliances in the game. I think that speaks for itself.
In any case the logistics became incredibly easy when we took HB-, because we could stage our capitals from there and we could keep our subcaps in Tenal, take jump bridges to SF-, and then take the single gate to HB- whenever there was a fleet. That took less than 5 minutes each time, and there's no nerf discussed in this thread or elsewhere that would change that. Even if you removed the jump bridges that would only make the process slightly longer. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

fukier
RISE of LEGION
707
|
Posted - 2013.01.15 17:44:00 -
[228] - Quote
Natsett Amuinn wrote:A couple of systems in null will not support several thousand players, hell a couple of regions can't even do that becuse of the way content is dispereced.
People comlain about empty sytems and use it to justify thier arguement, while ignoring the fact that they're empty because of the way sove development works and a complete lack of worthwhile content in those systems. .
I think you nailed it on the head with these two comments...
one is content dispersement and the other is lack of content in other systems...
two things i hope in the upcomming sov revamp will be looked at... At the end of the game both the pawn and the Queen go in the same box. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1472
|
Posted - 2013.01.15 17:46:00 -
[229] - Quote
James Amril-Kesh wrote:fukier wrote:was all that logistics too much for you guys to bother?
i think the results speak for themselves... You're asking someone from one of the top 5 largest alliances in the game. I think that speaks for itself. In any case the logistics became incredibly easy when we took HB-, because we could stage our capitals from there and we could keep our subcaps in Tenal, take jump bridges to SF-, and then take the single gate to HB- whenever there was a fleet. That took less than 5 minutes each time, and there's no nerf discussed in this thread or elsewhere that would change that. Even if you removed the jump bridges that would only make the process slightly longer. The worse part.
You beat up your neighbor, and they think that that is what you're supposed to do.
If you had worked with, and become allies of IRC, they would have bemoaned the blue state and cried that **** needs to be nerfed.
That's pretty ****** up if you ask me. Because CCP gives us the ability to do both, and some people refuse to accpt that. |

Chandaris
Immortalis Inc. Shadow Cartel
222
|
Posted - 2013.01.15 17:48:00 -
[230] - Quote
/signed
Fact: PVP was a lot better before people could hot drop massive blobs. |
|

Buzzy Warstl
The Strontium Asylum
440
|
Posted - 2013.01.15 17:48:00 -
[231] - Quote
Natsett Amuinn wrote: People comlain about empty sytems and use it to justify thier arguement, while ignoring the fact that they're empty because of the way sove development works and a complete lack of worthwhile content in those systems.
CCP funnels us into NPC null systems. That's why most systems are empty. CCP didn't put all the PvE content in our homes, they put it select systems, as a conflict driver outised of war. We do not occupy a system we hold becasue there's nothing in it to occupy us. So we have large empires in null, doing what they're supposed to be doing, but ending up with mostly empty systems because they're largely useless.
A system that is useless to a group the size of Goonwaffe, is going to be even more useless to a group with only 100 guys. Small groups are crying about not being able to take something, that isn't even worth having anyways. You'll get it, and then the majority of your guys will be in an NPC system or high sec doing other things. Just like us.
Listen to the Goon, there is wisdom in his words.
Or, if you don't want to believe him, do the math yourself. There's very little that's actually hidden about this. http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs |

James Amril-Kesh
RAZOR Alliance
3299
|
Posted - 2013.01.15 17:52:00 -
[232] - Quote
James Amril-Kesh wrote:fukier wrote:was all that logistics too much for you guys to bother?
i think the results speak for themselves... You're asking someone from one of the top 5 largest alliances in the game. I think that speaks for itself. In fact, if I may add to this point, I think it's part of the reason IRC and alliances like it keep sov so long, in addition to their space not being worth much at all. For a smaller alliance this would have been far too much effort and left their home region open to attack to move their caps/supercaps in this manner. You might say "good, that's what's supposed to happen" except that it doesn't happen at all because when given the option of taking **** sov and leaving their home region open to attack, people will sit on their hands. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Murk Paradox
Dvice Shipyards No Value
220
|
Posted - 2013.01.15 17:52:00 -
[233] - Quote
Natsett Amuinn wrote:Murk Paradox wrote:
Yea man I agree, I'm an advocate of "ccp made it therefore its working" since I'd rather adapt than reconstuct. Just seemed an odd stance to take in regards to arguing as opposed to building a community of information. Myself, I think politically what sov is about is failed since from a growth aspect the "turmoil" and "chaos" of null is now apparently shortlived since you get to a point where an empire is so large diplomacy becomes a matter of sharing spoils not playing Axis and Allies with spaceships anymore lol.
That would probably be my biggest advocate of nerfing the ability to bridge to begin with. I'd rather see growth on a smaller scale for new blood to be entered, and those gaps would be created by the inability to hold all the space because you wouldn't want to move 15-30 jumps for a borderland that meant nothing in the first place. The idea of a fringe system being encroached, then another, then another, then they get close enough for "you" (any coalition/sov holder) to push back and eject sounds more exciting than "X corp has their 326th tech moon, rejoice! and share 3 moons with this other corp" which is what the politics is now today.
But again, that's me =)
"The turmoil and chaos of null" That is the misconception. Null isn't intended to be a place of turmoil or chaos. It's intended to be the player run counterpart to high sec, where there can exist turmoil and chaos becuase the players make it so. It seems people have come to this conclusion, that because there is no concord in null, that null is supposed to be the place players go to constantly fight with others. Diplomacy isn't a one way street though, you can negotiate peace a well as war. If tomorrow, all of null turned blue and we started working together, null would be working as intended. Just like tomorrow if everyone reset, it would be working as intended. That's why low exists. As a place of CONSTANT conflict, chaos, and turmoil. All of low sec is a warzone; null sec is not. And new blood can enter, the problem is people think you should "enter" by blowing **** up. If that's what you want to do, try, but you'll work really for that. Or you could just use diplomacy. You think every GSF member is capable of holding thier space by themselves? There are corpoartions holding space all around me, without having hunreds of members. They got there by working together with others, as apposed to thinking they "had to" come in with guns blazing. No one is being hindered from developing a corporation to rival any other corporation. It all comes down to the willingness to put in the effort to grow. You can put several thousand guys in a single corporation, and ally them with another corporation. CCP gave us the ability to build up large groups, then they gave a an area of the map and said claim what you want. Why do people think that when CCP did this intentionally that something isn't working correctly because a "small group" can't take a system by force? We're supposed to be able to build empires as large as any one of the four NPC factions in high sec. You can not do that with nothing but a bunch of small groups fighting over space. A couple of systems in null will not support several thousand players, hell a couple of regions can't even do that becuse of the way content is dispereced. People comlain about empty sytems and use it to justify thier arguement, while ignoring the fact that they're empty because of the way sove development works and a complete lack of worthwhile content in those systems. CCP funnels us into NPC null systems. That's why most systems are empty. CCP didn't put all the PvE content in our homes, they put it select systems, as a conflict driver outised of war. We do not occupy a system we hold becasue there's nothing in it to occupy us. So we have large empires in null, doing what they're supposed to be doing, but ending up with mostly empty systems because they're largely useless. A system that is useless to a group the size of Goonwaffe, is going to be even more useless to a group with only 100 guys. Small groups are crying about not being able to take something, that isn't even worth having anyways. You'll get it, and then the majority of your guys will be in an NPC system or high sec doing other things. Just like us. There's also safety in space. Holding one system is harder than holding that one sytem surounded by 10 others. The larger you get, the more space you need, because that space is a coushion between you and a potential enemy. The further your enemies or potential enemies are from your primary hubs, the safer you are, and the more space you have to fall back on if it comes to that. We're supposed to be doing it big. Every tool CCP has given null is designed to do it big. Untill you're large enough, or diplomatically capable of holding space in null, you should in low sec where you can do more small gang types stuff. And when CCP gives us mobile PoS's, the small guys will be able to engage in incursion like activities in other peoples space in null. Small groups aren't supposed to take space, they're supposed to harrass the residence within that space, and some small groups undrestand and do this already. If I want a small gang, "good fight", I only need undock. Because other people get it.
No.
We already established that null is a wartorn battlefield. We already established ccp designed it so. This is what we've been talking about for these last few pages. Even to the point we aren't even talking anymore about the mechanics, but the applications of those mechanics.
Otherwise, there is no need for a titan in the first place. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

fukier
RISE of LEGION
708
|
Posted - 2013.01.15 17:53:00 -
[234] - Quote
James Amril-Kesh wrote:fukier wrote:was all that logistics too much for you guys to bother?
i think the results speak for themselves... You're asking someone from one of the top 5 largest alliances in the game. I think that speaks for itself. In any case the logistics became incredibly easy when we took HB-, because we could stage our capitals from there and we could keep our subcaps in Tenal, take jump bridges to SF-, and then take the single gate to HB- whenever there was a fleet. That took less than 5 minutes each time, and there's no nerf discussed in this thread or elsewhere that would change that. Even if you removed the jump bridges that would only make the process slightly longer.
yeah but the point still stands it was worth all the trouble get to and take hb-...
why can t the game have mechanics that continue to make that worth while...
like lets say because you are the 5th larger allaince you guys have a decent but not large amount of super caps and were not buddy buddy with anyone else...
would it not suck if you brought out your supercap force against a red started to have a aweseom fight but then an awoxer from Pl or something gets word of whats going on and setups a cyno and then 10 min into the fight you get hot droped and loose all your super caps? dont you think you deserve to have that epic fight? At the end of the game both the pawn and the Queen go in the same box. |

James Amril-Kesh
RAZOR Alliance
3299
|
Posted - 2013.01.15 17:54:00 -
[235] - Quote
Murk Paradox wrote:No.
We already established that null is a wartorn battlefield. We already established ccp designed it so. No you haven't, because it isn't. Sov null is where you're supposed to build empires. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

fukier
RISE of LEGION
708
|
Posted - 2013.01.15 17:54:00 -
[236] - Quote
James Amril-Kesh wrote:James Amril-Kesh wrote:fukier wrote:was all that logistics too much for you guys to bother?
i think the results speak for themselves... You're asking someone from one of the top 5 largest alliances in the game. I think that speaks for itself. In fact, if I may add to this point, I think it's part of the reason IRC and alliances like it keep sov so long, in addition to their space not being worth much at all. For a smaller alliance this would have been far too much effort and left their home region open to attack to move their caps/supercaps in this manner. You might say "good, that's what's supposed to happen" except that it doesn't happen at all because when given the option of taking **** sov and leaving their home region open to attack, people will sit on their hands.
i think that is more to do with the ease of being counter hot dropped then the desire of those to use thier expensive toys... At the end of the game both the pawn and the Queen go in the same box. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1473
|
Posted - 2013.01.15 17:56:00 -
[237] - Quote
fukier wrote:Natsett Amuinn wrote:A couple of systems in null will not support several thousand players, hell a couple of regions can't even do that becuse of the way content is dispereced.
People comlain about empty sytems and use it to justify thier arguement, while ignoring the fact that they're empty because of the way sove development works and a complete lack of worthwhile content in those systems. . I think you nailed it on the head with these two comments... one is content dispersement and the other is lack of content in other systems... two things i hope in the upcomming sov revamp will be looked at... And I agree.
However, titans aren't used to access that content. They're used to move fleets who are going to engage in a fight. I don't use a titan bridge to get to NPC null, I use it to get to your system quicker so that I can shoot you.
Now, why would CCP give us tools to get to shooting each other quicker, because that's what titan bridges are for. Getting people in a position to shoot each other quicker.
It's easy to say, "they can move you across vast portions of the map quickly" while not ever explaining HOW and WHAT you need to do to do that.
You don't just jump from location A to location B 30 jumps away with a single button press, and there's a crapton of work no one's expressing in this thread that is required to make it possible to move beyond the actual limits of a single titan (which is the root of your issue).
It is NOT as simple as using a titan to travel. Just one titan birdge requires WORK, setting up multiple ones requires a LOT of work. The titans themselves have to be moved into all the correct positions. That is, you have to have on within limits of your final destination.
And you shouldn't be able to jump a titan using a titan bridge. Can you? |

James Amril-Kesh
RAZOR Alliance
3300
|
Posted - 2013.01.15 17:56:00 -
[238] - Quote
fukier wrote:yeah but the point still stands it was worth all the trouble get to and take hb-...
why can t the game have mechanics that continue to make that worth while...
like lets say because you are the 5th larger allaince you guys have a decent but not large amount of super caps and were not buddy buddy with anyone else...
would it not suck if you brought out your supercap force against a red started to have a aweseom fight but then an awoxer from Pl or something gets word of whats going on and setups a cyno and then 10 min into the fight you get hot droped and loose all your super caps? dont you think you deserve to have that epic fight? I think you're missing the point. If there were a risk of us losing all of our supercaps in a single fight, then we wouldn't take that risk. So if your objective is to make sure there's less PVP in null then I'd say you've succeeded. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Axe Coldon
Coldon Enterprises IMPERIAL LEGI0N
7
|
Posted - 2013.01.15 17:56:00 -
[239] - Quote
Please stop nerfing Supers and Titans. No I don't have one but someday I hope too. I would like them to still be useful beyond a status symbol.
|

fukier
RISE of LEGION
708
|
Posted - 2013.01.15 17:57:00 -
[240] - Quote
Natsett Amuinn wrote:James Amril-Kesh wrote:fukier wrote:was all that logistics too much for you guys to bother?
i think the results speak for themselves... You're asking someone from one of the top 5 largest alliances in the game. I think that speaks for itself. In any case the logistics became incredibly easy when we took HB-, because we could stage our capitals from there and we could keep our subcaps in Tenal, take jump bridges to SF-, and then take the single gate to HB- whenever there was a fleet. That took less than 5 minutes each time, and there's no nerf discussed in this thread or elsewhere that would change that. Even if you removed the jump bridges that would only make the process slightly longer. The worse part. You beat up your neighbor, and they think that that is what you're supposed to do. If you had worked with, and become allies of IRC, they would have bemoaned the blue state and cried that **** needs to be nerfed. That's pretty ****** up if you ask me. Because CCP gives us the ability to do both, and some people refuse to accpt that.
i dunno if razor left the cfc and teamed up with irc that would have been epic... and tried to reform the NC but make irc the new MM At the end of the game both the pawn and the Queen go in the same box. |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1473
|
Posted - 2013.01.15 17:58:00 -
[241] - Quote
Murk Paradox wrote:
No.
We already established that null is a wartorn battlefield. We already established ccp designed it so. This is what we've been talking about for these last few pages. Even to the point we aren't even talking anymore about the mechanics, but the applications of those mechanics.
Otherwise, there is no need for a titan in the first place.
Now there is a bunch of bullshit.
You sir, are dead wrong. |

fukier
RISE of LEGION
708
|
Posted - 2013.01.15 17:59:00 -
[242] - Quote
James Amril-Kesh wrote:fukier wrote:yeah but the point still stands it was worth all the trouble get to and take hb-...
why can t the game have mechanics that continue to make that worth while...
like lets say because you are the 5th larger allaince you guys have a decent but not large amount of super caps and were not buddy buddy with anyone else...
would it not suck if you brought out your supercap force against a red started to have a aweseom fight but then an awoxer from Pl or something gets word of whats going on and setups a cyno and then 10 min into the fight you get hot droped and loose all your super caps? dont you think you deserve to have that epic fight? I think you're missing the point. If there were a risk of us losing all of our supercaps in a single fight, then we wouldn't take that risk. So if your objective is to make sure there's less PVP in null then I'd say you've succeeded.
yeah i know you have a bat phone that means you never really have to worry about loosing them...
though i think if was a even battle and a few extra super caps meant the difference and if the space was really worth it i think you would risk the assests... At the end of the game both the pawn and the Queen go in the same box. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1473
|
Posted - 2013.01.15 18:02:00 -
[243] - Quote
fukier wrote:Natsett Amuinn wrote:James Amril-Kesh wrote:fukier wrote:was all that logistics too much for you guys to bother?
i think the results speak for themselves... You're asking someone from one of the top 5 largest alliances in the game. I think that speaks for itself. In any case the logistics became incredibly easy when we took HB-, because we could stage our capitals from there and we could keep our subcaps in Tenal, take jump bridges to SF-, and then take the single gate to HB- whenever there was a fleet. That took less than 5 minutes each time, and there's no nerf discussed in this thread or elsewhere that would change that. Even if you removed the jump bridges that would only make the process slightly longer. The worse part. You beat up your neighbor, and they think that that is what you're supposed to do. If you had worked with, and become allies of IRC, they would have bemoaned the blue state and cried that **** needs to be nerfed. That's pretty ****** up if you ask me. Because CCP gives us the ability to do both, and some people refuse to accpt that. i dunno if razor left the cfc and teamed up with irc that would have been epic... and tried to reform the NC but make irc the new MM Curiously, you didn't say "IRC join the CFC."
That's kind of my point.
One action, that CCP says we can take, is looked upon by you guys as "bad for the game", but another that CCP allows to take is not.
And that is a poor assesment of the way things work.
As long as it's player driven, it's good, and that is all that is required. Decided by the players themselves, not a mechanic, not CCP. |

James Amril-Kesh
RAZOR Alliance
3300
|
Posted - 2013.01.15 18:03:00 -
[244] - Quote
fukier wrote:James Amril-Kesh wrote:fukier wrote:yeah but the point still stands it was worth all the trouble get to and take hb-...
why can t the game have mechanics that continue to make that worth while...
like lets say because you are the 5th larger allaince you guys have a decent but not large amount of super caps and were not buddy buddy with anyone else...
would it not suck if you brought out your supercap force against a red started to have a aweseom fight but then an awoxer from Pl or something gets word of whats going on and setups a cyno and then 10 min into the fight you get hot droped and loose all your super caps? dont you think you deserve to have that epic fight? I think you're missing the point. If there were a risk of us losing all of our supercaps in a single fight, then we wouldn't take that risk. So if your objective is to make sure there's less PVP in null then I'd say you've succeeded. yeah i know you have a bat phone that means you never really have to worry about loosing them... That's not the point. If we didn't have that batphone, then we wouldn't risk it. You'd see less PVP. You'd see much less sov being taken as well because it's only bearable to take sov when you have supercaps to grind all those billions of EHP.
fukier wrote:though i think if was a even battle and a few extra super caps meant the difference and if the space was really worth it i think you would risk the assests... Maybe, just maybe. But right now space isn't worth that at all. In any case this has nothing to do with the thread. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Hedion's oracle
Shark Enterprises
39
|
Posted - 2013.01.15 18:04:00 -
[245] - Quote
Posting in yet another " Nullsec suppose to be blue justification/Entitlement" but by all means proceed  Error: Working As intended |

fukier
RISE of LEGION
708
|
Posted - 2013.01.15 18:04:00 -
[246] - Quote
Natsett Amuinn wrote:fukier wrote:Natsett Amuinn wrote:A couple of systems in null will not support several thousand players, hell a couple of regions can't even do that becuse of the way content is dispereced.
People comlain about empty sytems and use it to justify thier arguement, while ignoring the fact that they're empty because of the way sove development works and a complete lack of worthwhile content in those systems. . I think you nailed it on the head with these two comments... one is content dispersement and the other is lack of content in other systems... two things i hope in the upcomming sov revamp will be looked at... And I agree. However, titans aren't used to access that content. They're used to move fleets who are going to engage in a fight. I don't use a titan bridge to get to NPC null, I use it to get to your system quicker so that I can shoot you. Now, why would CCP give us tools to get to shooting each other quicker, because that's what titan bridges are for. Getting people in a position to shoot each other quicker. It's easy to say, "they can move you across vast portions of the map quickly" while not ever explaining HOW and WHAT you need to do to do that. You don't just jump from location A to location B 30 jumps away with a single button press, and there's a crapton of work no one's expressing in this thread that is required to make it possible to move beyond the actual limits of a single titan (which is the root of your issue). It is NOT as simple as using a titan to travel. Just one titan birdge requires WORK, setting up multiple ones requires a LOT of work. The titans themselves have to be moved into all the correct positions. That is, you have to have on within limits of your final destination. And you shouldn't be able to jump a titan using a titan bridge. Can you?
for me back in 06 when i first read about titans and bridges i allways pictured them working as a way to get a small task force into a system to harrass a blockade on a stargate so you could jump in your main force... i never liked the fact that they became a mobile stargate to move your enitre force and to negate stargates all togehter (other then the need to camp them for sbu but i think sbu are a terrible mechanic) At the end of the game both the pawn and the Queen go in the same box. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1473
|
Posted - 2013.01.15 18:05:00 -
[247] - Quote
Hedion's oracle wrote:Posting in yet another " Nullsec suppose to be blue justification/Entitlement" but by all means proceed  As apposed to what?
"Small gang and good fights justification/ entitlement."
|

fukier
RISE of LEGION
708
|
Posted - 2013.01.15 18:08:00 -
[248] - Quote
James Amril-Kesh wrote:fukier wrote:James Amril-Kesh wrote:fukier wrote:yeah but the point still stands it was worth all the trouble get to and take hb-...
why can t the game have mechanics that continue to make that worth while...
like lets say because you are the 5th larger allaince you guys have a decent but not large amount of super caps and were not buddy buddy with anyone else...
would it not suck if you brought out your supercap force against a red started to have a aweseom fight but then an awoxer from Pl or something gets word of whats going on and setups a cyno and then 10 min into the fight you get hot droped and loose all your super caps? dont you think you deserve to have that epic fight? I think you're missing the point. If there were a risk of us losing all of our supercaps in a single fight, then we wouldn't take that risk. So if your objective is to make sure there's less PVP in null then I'd say you've succeeded. yeah i know you have a bat phone that means you never really have to worry about loosing them... That's not the point. If we didn't have that batphone, then we wouldn't risk it. You'd see less PVP. You'd see much less sov being taken as well because it's only bearable to take sov when you have supercaps to grind all those billions of EHP. fukier wrote:though i think if was a even battle and a few extra super caps meant the difference and if the space was really worth it i think you would risk the assests... Maybe, just maybe. But right now space isn't worth that at all. In any case this has nothing to do with the thread.
so really what you are saying is if they fixed sov mechanics then my ideas would not be soo bad... but as it stands its the only way to take space so it must continue?
i can handle that argument...
At the end of the game both the pawn and the Queen go in the same box. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1473
|
Posted - 2013.01.15 18:09:00 -
[249] - Quote
fukier wrote:
for me back in 06 when i first read about titans and bridges i allways pictured them working as a way to get a small task force into a system to harrass a blockade on a stargate so you could jump in your main force... i never liked the fact that they became a mobile stargate to move your enitre force and to negate stargates all togehter (other then the need to camp them for sbu but i think sbu are a terrible mechanic)
You don't see how, when one day you couldn't do that and then another you could, that would mean CCP looked at the game and said there needs to be an easier way for large groups to get across the map quicker for fights?
You don't see how they developed mechanics to facilitate what you don't like.
And please understand, that what you envisioned does indeed sound cool to me. But that's never been the way war worked in null, has it. |

Murk Paradox
Dvice Shipyards No Value
220
|
Posted - 2013.01.15 18:09:00 -
[250] - Quote
Natsett Amuinn wrote:Murk Paradox wrote:
No.
We already established that null is a wartorn battlefield. We already established ccp designed it so. This is what we've been talking about for these last few pages. Even to the point we aren't even talking anymore about the mechanics, but the applications of those mechanics.
Otherwise, there is no need for a titan in the first place.
Now there is a bunch of bullshit. You sir, are dead wrong.
Feel free to reread all the pages we used to get here. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |
|

Hedion's oracle
Shark Enterprises
40
|
Posted - 2013.01.15 18:10:00 -
[251] - Quote
Natsett Amuinn wrote:Hedion's oracle wrote:Posting in yet another " Nullsec suppose to be blue justification/Entitlement" but by all means proceed  As apposed to what? "Small gang and good fights justification/ entitlement." To what? Anything but what it is now  Error: Working As intended |

James Amril-Kesh
RAZOR Alliance
3300
|
Posted - 2013.01.15 18:10:00 -
[252] - Quote
fukier wrote:so really what you are saying is if they fixed sov mechanics then my ideas would not be soo bad... but as it stands its the only way to take space so it must continue?
i can handle that argument...
No, your ideas still need a lot of work because as it is they favor large alliances like us. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Varius Xeral
Galactic Trade Syndicate
322
|
Posted - 2013.01.15 18:10:00 -
[253] - Quote
More like another "changing some feature of ships will stop human nature" thread.
Force projection is a problem right now, but it is a matter of margins, not a re-engineering of nullsec gameplay.
The core of nullsec gameplay will live or die based on totally different issues from force projection. |

James Amril-Kesh
RAZOR Alliance
3300
|
Posted - 2013.01.15 18:11:00 -
[254] - Quote
Hedion's oracle wrote:Natsett Amuinn wrote:Hedion's oracle wrote:Posting in yet another " Nullsec suppose to be blue justification/Entitlement" but by all means proceed  As apposed to what? "Small gang and good fights justification/ entitlement." To what? Anything but what it is now  Maybe null isn't for you. And that's fine, you have highsec, lowsec, and wormhole space. All with different modes of gameplay and different objectives. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

fukier
RISE of LEGION
708
|
Posted - 2013.01.15 18:12:00 -
[255] - Quote
Natsett Amuinn wrote:fukier wrote:Natsett Amuinn wrote:James Amril-Kesh wrote:fukier wrote:was all that logistics too much for you guys to bother?
i think the results speak for themselves... You're asking someone from one of the top 5 largest alliances in the game. I think that speaks for itself. In any case the logistics became incredibly easy when we took HB-, because we could stage our capitals from there and we could keep our subcaps in Tenal, take jump bridges to SF-, and then take the single gate to HB- whenever there was a fleet. That took less than 5 minutes each time, and there's no nerf discussed in this thread or elsewhere that would change that. Even if you removed the jump bridges that would only make the process slightly longer. The worse part. You beat up your neighbor, and they think that that is what you're supposed to do. If you had worked with, and become allies of IRC, they would have bemoaned the blue state and cried that **** needs to be nerfed. That's pretty ****** up if you ask me. Because CCP gives us the ability to do both, and some people refuse to accpt that. i dunno if razor left the cfc and teamed up with irc that would have been epic... and tried to reform the NC but make irc the new MM Curiously, you didn't say "IRC join the CFC." That's kind of my point. One action, that CCP says we can take, is looked upon by you guys as "bad for the game", but another that CCP allows to take is not. And that is a poor assesment of the way things work. As long as it's player driven, it's good, and that is all that is required. Decided by the players themselves, not a mechanic, not CCP.
now you bring up nietzsche... nothing in the end is good or bad its just a matter of perspective...
but yeah i get your point... i would love to see after a sov revamp a global reset of everyone... then watch the fireworks and eat popcorn... but tahts just me i like more conflicts with not already determined results...
At the end of the game both the pawn and the Queen go in the same box. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1473
|
Posted - 2013.01.15 18:13:00 -
[256] - Quote
Murk Paradox wrote:Natsett Amuinn wrote:Murk Paradox wrote:
No.
We already established that null is a wartorn battlefield. We already established ccp designed it so. This is what we've been talking about for these last few pages. Even to the point we aren't even talking anymore about the mechanics, but the applications of those mechanics.
Otherwise, there is no need for a titan in the first place.
Now there is a bunch of bullshit. You sir, are dead wrong. Feel free to reread all the pages we used to get here. I'm sorry, you're not very bright.
Maybe you should actually read the thread, and maybe count how many of the posts belong to me; which begins at post number 6, you troll. |

fukier
RISE of LEGION
708
|
Posted - 2013.01.15 18:14:00 -
[257] - Quote
Varius Xeral wrote:More like another "changing some feature of ships will stop human nature" thread.
Force projection is a problem right now, but it is a matter of margins, not a re-engineering of nullsec gameplay.
The core of nullsec gameplay will live or die based on totally different issues from force projection.
elaberate... you sound smart my friend...
At the end of the game both the pawn and the Queen go in the same box. |

Hedion's oracle
Shark Enterprises
40
|
Posted - 2013.01.15 18:14:00 -
[258] - Quote
James Amril-Kesh wrote:Hedion's oracle wrote:Natsett Amuinn wrote:Hedion's oracle wrote:Posting in yet another " Nullsec suppose to be blue justification/Entitlement" but by all means proceed  As apposed to what? "Small gang and good fights justification/ entitlement." To what? Anything but what it is now  Maybe null isn't for you. Ahh yes null is not for me because i dont subscribe to your idea of what null suppose to be, im glad we cleared that up  Error: Working As intended |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1473
|
Posted - 2013.01.15 18:15:00 -
[259] - Quote
Hedion's oracle wrote:James Amril-Kesh wrote:Hedion's oracle wrote:Natsett Amuinn wrote:Hedion's oracle wrote:Posting in yet another " Nullsec suppose to be blue justification/Entitlement" but by all means proceed  As apposed to what? "Small gang and good fights justification/ entitlement." To what? Anything but what it is now  Maybe null isn't for you. Ahh yes null is not for me because i dont subscribe to your idea of what null suppose to be, im glad we cleared that up  And what is null supposed to be?
Enlighten us with actual content in your posts. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
164
|
Posted - 2013.01.15 18:16:00 -
[260] - Quote
It looks like this thread is getting a bit stale. Time to breathe some life into it.
A good fix for the power projection issue would be to remove jump drives from all ships, but leave the jump portals and reduce their range to the adjacent system.
Then allow Cap/Super Caps to use Null Sec gates and Caps to use Low Sec gates.
This will bring back some strategic thinking into the game as in "should I move my forces there?" "or will I get boxed in that dead end constellation by superior forces?"
Moving your forces somewhere will mean something again, and be closer to RL warefare.
This will make it far more difficult to maintain large patches of Sov and will remove the "hot drop o'clock" insta travel that has often broken games in the past. It is broken here, even though many will not admit it.
Jump drives and Jump Portals were interesting when they were rare, but now they are so common, it actually breaks the game by allowing and encouraging massive orgs to take over huge amounts of space.
This was not what Eve was meant to be. This is what Eve has become due to the Devs catering to the few, IMO. 
|
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1474
|
Posted - 2013.01.15 18:17:00 -
[261] - Quote
fukier wrote:
now you bring up nietzsche... nothing in the end is good or bad its just a matter of perspective...
but yeah i get your point... i would love to see after a sov revamp a global reset of everyone... then watch the fireworks and eat popcorn... but tahts just me i like more conflicts with not already determined results...
And that's perfectly fair and reasonable.
Unfortunately CCP hasn't developed a single mechanic to support your vision of null. In fact, they've done exactly the opposite over the last 10 years.
That's not an accident. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1474
|
Posted - 2013.01.15 18:18:00 -
[262] - Quote
Yusef Yeasef Yosef wrote:It looks like this thread is getting a bit stale. Time to breathe some life into it. A good fix for the power projection issue would be to remove jump drives from all ships, but leave the jump portals and reduce their range to the adjacent system. Then allow Cap/Super Caps to use Null Sec gates and Caps to use Low Sec gates. This will bring back some strategic thinking into the game as in "should I move my forces there?" "or will I get boxed in that dead end constellation by superior forces?" Moving your forces somewhere will mean something again, and be closer to RL warefare. This will make it far more difficult to maintain large patches of Sov and will remove the "hot drop o'clock" insta travel that has often broken games in the past. It is broken here, even though many will not admit it. Jump drives and Jump Portals were interesting when they were rare, but now they are so common, it actually breaks the game by allowing and encouraging massive orgs to take over huge amounts of space. This was not what Eve was meant to be. This is what Eve has become due to the Devs catering to the few, IMO.  Silly way of breathing life into something.
Quick, bring me the dead horse!!!!! |

Murk Paradox
Dvice Shipyards No Value
220
|
Posted - 2013.01.15 18:19:00 -
[263] - Quote
Natsett Amuinn wrote:Murk Paradox wrote:Natsett Amuinn wrote:Murk Paradox wrote:
No.
We already established that null is a wartorn battlefield. We already established ccp designed it so. This is what we've been talking about for these last few pages. Even to the point we aren't even talking anymore about the mechanics, but the applications of those mechanics.
Otherwise, there is no need for a titan in the first place.
Now there is a bunch of bullshit. You sir, are dead wrong. Feel free to reread all the pages we used to get here. I'm sorry, you're not very bright. Maybe you should actually read the thread, and maybe count how many of the posts belong to me; which begins at post number 6, you troll.
I'm not trolling, I've been keeping up with the entire thread, even agree with you on many points and have said so.
"That is the misconception. Null isn't intended to be a place of turmoil or chaos. It's intended to be the player run counterpart to high sec, where there can exist turmoil and chaos becuase the players make it so.
It seems people have come to this conclusion, that because there is no concord in null, that null is supposed to be the place players go to constantly fight with others. Diplomacy isn't a one way street though, you can negotiate peace a well as war.
If tomorrow, all of null turned blue and we started working together, null would be working as intended. Just like tomorrow if everyone reset, it would be working as intended"
You said that, and even mentioned saying you needed a titan to make it easier to go shoot someone. (That post was edited to be fair).
If I'm using your words, and told I'm not very bright... well.. you got me there I guess! Your forum diplomacy is a strong indication of how you play it seems. Again, I agree with you on many points, and you want to go insulting people.
I didn't think we wanted this thread locked, but there you go, escalating.
Please don't. I even mentioned using this thread to be contructive in the sense of growth and community.
You decided to act like an asshat. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

James Amril-Kesh
RAZOR Alliance
3301
|
Posted - 2013.01.15 18:20:00 -
[264] - Quote
Not sure if you completely misinterpreted what he said or you're just spinning his words to suit your own agenda. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
164
|
Posted - 2013.01.15 18:22:00 -
[265] - Quote
Natsett Amuinn wrote:Yusef Yeasef Yosef wrote:It looks like this thread is getting a bit stale. Time to breathe some life into it. A good fix for the power projection issue would be to remove jump drives from all ships, but leave the jump portals and reduce their range to the adjacent system. Then allow Cap/Super Caps to use Null Sec gates and Caps to use Low Sec gates. This will bring back some strategic thinking into the game as in "should I move my forces there?" "or will I get boxed in that dead end constellation by superior forces?" Moving your forces somewhere will mean something again, and be closer to RL warefare. This will make it far more difficult to maintain large patches of Sov and will remove the "hot drop o'clock" insta travel that has often broken games in the past. It is broken here, even though many will not admit it. Jump drives and Jump Portals were interesting when they were rare, but now they are so common, it actually breaks the game by allowing and encouraging massive orgs to take over huge amounts of space. This was not what Eve was meant to be. This is what Eve has become due to the Devs catering to the few, IMO.  Silly way of breathing life into something. Quick, bring me the dead horse!!!!!
It has been staring you in the face this entire thread. 
Meet the new thread, same as the old one, 2-3+ years ago.
|

Murk Paradox
Dvice Shipyards No Value
220
|
Posted - 2013.01.15 18:23:00 -
[266] - Quote
James Amril-Kesh wrote:Not sure if you completely misinterpreted what he said or you're just spinning his words to suit your own agenda.
I'm not here to start a fight so I don't know if I'm on edge and meant to see that as a reply to me, or if it's just a kneejerk reponse to feel entitled. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1474
|
Posted - 2013.01.15 18:24:00 -
[267] - Quote
Murk Paradox wrote:
I'm not trolling, I've been keeping up with the entire thread, even agree with you on many points and have said so.
"That is the misconception. Null isn't intended to be a place of turmoil or chaos. It's intended to be the player run counterpart to high sec, where there can exist turmoil and chaos becuase the players make it so.
It seems people have come to this conclusion, that because there is no concord in null, that null is supposed to be the place players go to constantly fight with others. Diplomacy isn't a one way street though, you can negotiate peace a well as war.
If tomorrow, all of null turned blue and we started working together, null would be working as intended. Just like tomorrow if everyone reset, it would be working as intended"
You said that, and even mentioned saying you needed a titan to make it easier to go shoot someone. (That post was edited to be fair).
If I'm using your words, and told I'm not very bright... well.. you got me there I guess! Your forum diplomacy is a strong indication of how you play it seems. Again, I agree with you on many points, and you want to go insulting people.
I didn't think we wanted this thread locked, but there you go, escalating.
Please don't. I even mentioned using this thread to be contructive in the sense of growth and community.
You decided to act like an asshat.
I hardly encourage anyone to agree with me. I even openly posted my intent is to **** you off enough to come shoot me. Don't act suprised by my posts.
Null is not, nor has it ever been established, as the place of constant contlict.
It's taken 10 years of player activity for null sec to take shape. A year from now it could look completely different, and that's it's real beauty.
What the players have done, and the mechanics CCP has developed are in complete opposition to the idea that null is intended to be a place of constant conflict.
It is not possible for me to be wrong. We wouldn't be having this conversation if I was, because null would be working the way you guys think it should, and it's not. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1474
|
Posted - 2013.01.15 18:30:00 -
[268] - Quote
Yusef Yeasef Yosef wrote:It has been staring you in the face this entire thread.  Meet the new thread, same as the old one, 2-3+ years ago. I honestly don't know what you're trying to say. |

Murk Paradox
Dvice Shipyards No Value
220
|
Posted - 2013.01.15 18:33:00 -
[269] - Quote
Who is "we"?
You keep saying "we". "WE" are all players in the same game, regardless what anyone thinks. CCP makes the decisions regardless of what "we" want.
You tell me I should learn to read, and I've read, and I've put my input to it. "I" don't care whether you agree to it or not. I have no problem giving "YOU" credit where it belongs.
It's quite simple. YOU are either going to be a part of the problem, or a part of the solution. Regardless of who else does what.
As it stands, "I" would like to see it be easier for a smaller corp to be able to get into Null and make a name and hold some space.
"I" do not want to have to have a 1,000 man corp to do it without getting my ass handed to me. We all know the polulation doesn't allow for simply get the manpower needed to do what you say, because well, they don't want to.
MOST of the population wants to be a part of the mob to piggyback into riches and content and that's fine. The game allows it.
But using it in a sort of offhand remark like it's easy is fallacy.
Especially when you have titans and hotdrops and further monsters of war encouraging you to leave.
And still I try, and will try. Even when in a corner of stain the one station gets caught by a bubble of 20+ goons to station camp until they got pushed out.
That's fine! I am ok with it. That's the turmoil and chaos of null!
But yet you are saying I'm wrong? Seriously? There is nothing in 6q for the goons to come take as their own. It's npc space. It's a place for me to station up, try to build something, and be a part of something. Yep, lost a ship. It happens. Again, cool that's why I'm there.
But you are trying to say it's a player ran highsec without concord, yet your corp is the one who came into npc null to bubble a station and pick off stragglers. Which again fits MY way of thinking. But you are professing somethign entirely different.
And that's the bullshit I'm calling you out of.
Goons were the ones creating the turmoil and chaos. And you are the one trying to say it isn't like that.
So remind me what "we" are we talking about? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Murk Paradox
Dvice Shipyards No Value
220
|
Posted - 2013.01.15 18:40:00 -
[270] - Quote
Any rate, back on track, I don't want this to be between me and you in a forum fight it's ********. I still want to know why it's "better" for a bridge to allow large fleets to span long distances as oppossed to focus fights on borders. (Which btw allows for better development of sov space for industry if industry ever becomes something worth its time in null).
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1475
|
Posted - 2013.01.15 18:46:00 -
[271] - Quote
Murk Paradox wrote:Any rate, back on track, I don't want this to be between me and you in a forum fight it's ********. I still want to know why it's "better" for a bridge to allow large fleets to span long distances as oppossed to focus fights on borders. (Which btw allows for better development of sov space for industry if industry ever becomes something worth its time in null).
Pardon me,
What war exactly are you talking about? Ours against NCdot? Our neighbor?
Isn't IRC razors neighbor?
isn't AAA HBC's neighbor?
Who's solar fighting again?
What EVE are you guys playing? What war is the CFC jumping to the other side fo the map for? When did AAA hot drop VFK? Or any GSF system?
Where are all these massive, long distance hotdrops occuring? And who's fighting someone on the other side of the map from them, in an active campaign to take space?
And your small group can get into null! It's called diplomacy.
Who's not letting you?
You guys do understand that the GSF isn't comprised of a bunch of Goonwaffe overflow corps right? TnT isn't Goonwaffe, they're TnT. Guys that hold sov in GSF space, aren't multithousand man corps. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
164
|
Posted - 2013.01.15 18:48:00 -
[272] - Quote
Natsett Amuinn wrote:Yusef Yeasef Yosef wrote:It has been staring you in the face this entire thread.  Meet the new thread, same as the old one, 2-3+ years ago. I honestly don't know what you're trying to say.
This topic is a dead horse. There are players on both sides of the issue and rarely does anyone's postion change from bringing it up again. It always ends up like watching a dog chase its tail. It keeps going round and round with little resolved.
Insta travel has always been bad game design in a MMO and it is no different in Eve.
Insta travel is the direct cause of the issue with power projection in this game. Most of it is due to jump drives, but clone jumping has its evils as well. The both should be removed. Just make implants unpluggable every 24 hrs.
Many will not support this due to the drastic change, but I think it would in the long run, be one of the best changes for the long term health of the game.
It would make jumping through that stargate and moving to the big unknown mean far more than it does now.
More like what it used to, before jump drives and jump clones. Eve lost something as a result of those being added to the game.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1475
|
Posted - 2013.01.15 18:50:00 -
[273] - Quote
That is no "instatravel" in EVE, wtf.
How many titans does it take to get from one side of the map to the other? And what do you need to do to set that up? |

Spurty
V0LTA Verge of Collapse
739
|
Posted - 2013.01.15 18:54:00 -
[274] - Quote
I always liked the idea of the cyno ships mass being part of the computation for what mass can be launched
Cyno frigate = here come frigates Cyno cruiser = here come Cruisers and frigates Exception for covert recons and black ops
Would require a minimal change to how the game plays today. Would generate tears from the poor bridging alliances Would also affect regular cap movement. No more noob ship cynos
I don't have an issue with force projection. I do see a gap in the richness of the game and strategy elements there.
--- I used to be indecisive but now I am not quite sure. |

Murk Paradox
Dvice Shipyards No Value
220
|
Posted - 2013.01.15 19:00:00 -
[275] - Quote
Natsett Amuinn wrote:Murk Paradox wrote:Any rate, back on track, I don't want this to be between me and you in a forum fight it's ********. I still want to know why it's "better" for a bridge to allow large fleets to span long distances as oppossed to focus fights on borders. (Which btw allows for better development of sov space for industry if industry ever becomes something worth its time in null).
Pardon me, What war exactly are you talking about? Ours against NCdot? Our neighbor? Isn't IRC razors neighbor? isn't AAA HBC's neighbor? Who's solar fighting again? What EVE are you guys playing? What war is the CFC jumping to the other side fo the map for? When did AAA hot drop VFK? Or any GSF system? Where are all these massive, long distance hotdrops occuring? And who's fighting someone on the other side of the map from them, in an active campaign to take space? And your small group can get into null! It's called diplomacy. Who's not letting you? You guys do understand that the GSF isn't comprised of a bunch of Goonwaffe overflow corps right? TnT isn't Goonwaffe, they're TnT. Guys that hold sov in GSF space, aren't multithousand man corps.
I did not mention a war. But my small group isn't really that small of a group, but that's not the point.
And I totally know what you mean by TnT references to your coalition. Dvice is a small corp by itself. No Value is a bit bigger as it has quite a few corporations, of which fight quite often in Stain. Whether it be versus Test, Tribal, Goons, Solar, whoever.
Diplomacy aside, we all know it isn't up to the individual to make decisions, so I won't speak for any diplomatic entities. But I do know wars and fights start for far less. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
164
|
Posted - 2013.01.15 19:03:00 -
[276] - Quote
Natsett Amuinn wrote:That is no "instatravel" in EVE, wtf.
How many titans does it take to get from one side of the map to the other? And what do you need to do to set that up?
A jump drive, or jump bridge, is insta travel regardless of the distance limitations. And as far as the difficulty of setting up a temp titan bridge network? Easier than many would like the average player to believe.
larger Orgs have an easier time doing it, which is the whole problem we are talking about.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1475
|
Posted - 2013.01.15 19:06:00 -
[277] - Quote
Murk Paradox wrote:Natsett Amuinn wrote:Murk Paradox wrote:Any rate, back on track, I don't want this to be between me and you in a forum fight it's ********. I still want to know why it's "better" for a bridge to allow large fleets to span long distances as oppossed to focus fights on borders. (Which btw allows for better development of sov space for industry if industry ever becomes something worth its time in null).
Pardon me, What war exactly are you talking about? Ours against NCdot? Our neighbor? Isn't IRC razors neighbor? isn't AAA HBC's neighbor? Who's solar fighting again? What EVE are you guys playing? What war is the CFC jumping to the other side fo the map for? When did AAA hot drop VFK? Or any GSF system? Where are all these massive, long distance hotdrops occuring? And who's fighting someone on the other side of the map from them, in an active campaign to take space? And your small group can get into null! It's called diplomacy. Who's not letting you? You guys do understand that the GSF isn't comprised of a bunch of Goonwaffe overflow corps right? TnT isn't Goonwaffe, they're TnT. Guys that hold sov in GSF space, aren't multithousand man corps. I did not mention a war. But my small group isn't really that small of a group, but that's not the point. And I totally know what you mean by TnT references to your coalition. Dvice is a small corp by itself. No Value is a bit bigger as it has quite a few corporations, of which fight quite often in Stain. Whether it be versus Test, Tribal, Goons, Solar, whoever. Diplomacy aside, we all know it isn't up to the individual to make decisions, so I won't speak for any diplomatic entities. But I do know wars and fights start for far less. Who uses titans outside of war, and how often?
The theme appears to be that people use titans to hotdrop a blob on a system far, far away and that prevents smaller groups from entering null.
The entire issue of small groups in null boils down to the idea that because they're small they can't survive a war, which they shouldn't.
Who in here is having their roaming gangs hotdropped by a blob, from a titan bridge, by a someone 30 jumps away? No one.
There's a perception problem, not a mechanics one. |

fukier
RISE of LEGION
709
|
Posted - 2013.01.15 19:06:00 -
[278] - Quote
Natsett Amuinn wrote:It's taken 10 years of player activity for null sec to take shape. A year from now it could look completely different, and that's it's real beauty.
indeed... but that is after 3 iterations of sov mechanics...
though in a year i am really excited to see all the drama... hopefully the hbc/cfc war will be all its cut out to be... At the end of the game both the pawn and the Queen go in the same box. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1475
|
Posted - 2013.01.15 19:08:00 -
[279] - Quote
Yusef Yeasef Yosef wrote:Natsett Amuinn wrote:That is no "instatravel" in EVE, wtf.
How many titans does it take to get from one side of the map to the other? And what do you need to do to set that up? A jump drive, or jump bridge, is insta travel regardless of the distance limitations. And as far as the difficulty of setting up a temp titan bridge network? Easier than many would like the average player to believe. larger Orgs have an easier time doing it, which is the whole problem we are talking about. The fact that I can ask you,
How long does it take to go 20 jumps with a titan, makes it rather clear there is no instatravel in EVE.
You don't get to redefine how "instant" works. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1475
|
Posted - 2013.01.15 19:09:00 -
[280] - Quote
fukier wrote:Natsett Amuinn wrote:It's taken 10 years of player activity for null sec to take shape. A year from now it could look completely different, and that's it's real beauty.
indeed... but that is after 3 iterations of sev mechanics... ...
Say that again please. and again and again and again.
I want you to keep repeating that until it sinks in.
Do it. |
|

Murk Paradox
Dvice Shipyards No Value
220
|
Posted - 2013.01.15 19:42:00 -
[281] - Quote
Natsett Amuinn wrote:Murk Paradox wrote:Natsett Amuinn wrote:Murk Paradox wrote:Any rate, back on track, I don't want this to be between me and you in a forum fight it's ********. I still want to know why it's "better" for a bridge to allow large fleets to span long distances as oppossed to focus fights on borders. (Which btw allows for better development of sov space for industry if industry ever becomes something worth its time in null).
Pardon me, What war exactly are you talking about? Ours against NCdot? Our neighbor? Isn't IRC razors neighbor? isn't AAA HBC's neighbor? Who's solar fighting again? What EVE are you guys playing? What war is the CFC jumping to the other side fo the map for? When did AAA hot drop VFK? Or any GSF system? Where are all these massive, long distance hotdrops occuring? And who's fighting someone on the other side of the map from them, in an active campaign to take space? And your small group can get into null! It's called diplomacy. Who's not letting you? You guys do understand that the GSF isn't comprised of a bunch of Goonwaffe overflow corps right? TnT isn't Goonwaffe, they're TnT. Guys that hold sov in GSF space, aren't multithousand man corps. I did not mention a war. But my small group isn't really that small of a group, but that's not the point. And I totally know what you mean by TnT references to your coalition. Dvice is a small corp by itself. No Value is a bit bigger as it has quite a few corporations, of which fight quite often in Stain. Whether it be versus Test, Tribal, Goons, Solar, whoever. Diplomacy aside, we all know it isn't up to the individual to make decisions, so I won't speak for any diplomatic entities. But I do know wars and fights start for far less. Who uses titans outside of war, and how often? The theme appears to be that people use titans to hotdrop a blob on a system far, far away and that prevents smaller groups from entering null. The entire issue of small groups in null boils down to the idea that because they're small they can't survive a war, which they shouldn't. Who in here is having their roaming gangs hotdropped by a blob, from a titan bridge, by a someone 30 jumps away? No one. There's a perception problem, not a mechanics one.
Few things I don't get....
1) Why you insist a titan has to be used for war and think a war mechanic has to be met in order to use a titan. 2)Why we ignore cynos as a part of power projection; it also is relevant (go read themittani.com for reference if need be). 3)Why you ask irrelevant questions pertaining to my quotes if you are quoting me.
Beyond that, making things logistically more difficult for a larger alliance is in itself a good thing, since we all know logistics win campaigns to begin with.
While it would have detrimental effect on smaller groups, making it that much difficult for larger alliances/groups in itself helps the smaller gang get a foothold. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

fukier
RISE of LEGION
710
|
Posted - 2013.01.15 19:46:00 -
[282] - Quote
seems i have started quite a commotion:
http://themittani.com/features/nerf-without-cause-jump-drives
i always enjoy a good read and the discussion afterwards...
though i may not agree with the points the fact its being talked about is a good thing. At the end of the game both the pawn and the Queen go in the same box. |

Murk Paradox
Dvice Shipyards No Value
220
|
Posted - 2013.01.15 19:53:00 -
[283] - Quote
Yea I read that article, Mynna put too much supposition into the picture she was creating to take it as seriously as I'd like.
Half the basis being on people who did things they shouldn't have as an example. Glossing over how logistically it hurts a larger entity more than a smaller being another. Not all things are solved by isk, especially if you take into account "how much work it is" to create a daisy chain of titans by itself. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1476
|
Posted - 2013.01.15 20:18:00 -
[284] - Quote
Murk Paradox wrote:Yea I read that article, Mynna put too much supposition into the picture she was creating to take it as seriously as I'd like. Half the basis being on people who did things they shouldn't have as an example. Glossing over how logistically it hurts a larger entity more than a smaller being another. Not all things are solved by isk, especially if you take into account "how much work it is" to create a daisy chain of titans by itself. How does making travel harder hurt 1000 people more than 100?
That is an absurdly illogical idea.
Tell us how 100 guys can defend their space and supply lines at the same time, easier than 1000 can. They can't.
1000 people will always have the advantage over 100. This is a game.
Some people seem to have this absurd idea that "gorilla warfare" can be coded into a video game and work. Null sec is cuba and you want to be Castro and Che?
Some things can't be translated into a game guys.
PS: 50 thousand people all working together. Yu can't stop that. You can't limit that. There is nothing CCP can do short of going in and constantly disbanding corporations and forcing our ships to shoot when we don't want.
Why do so many people not get this. |

Dragon Outlaw
Epsilon Lyr Nulli Secunda
156
|
Posted - 2013.01.15 20:28:00 -
[285] - Quote
When I see some people rage against suggestions on the forums like I see here!!! Man!!....some people`s RL must really suck to spend all that time "fighting" on how a computer game should be working.
Get a fracken life!!! |

Gillia Winddancer
Shiny Noble Crown Services
276
|
Posted - 2013.01.15 20:30:00 -
[286] - Quote
Natsett Amuinn wrote:Murk Paradox wrote:Yea I read that article, Mynna put too much supposition into the picture she was creating to take it as seriously as I'd like. Half the basis being on people who did things they shouldn't have as an example. Glossing over how logistically it hurts a larger entity more than a smaller being another. Not all things are solved by isk, especially if you take into account "how much work it is" to create a daisy chain of titans by itself. How does making travel harder hurt 1000 people more than 100? That is an absurdly illogical idea. Tell us how 100 guys can defend their space and supply lines at the same time, easier than 1000 can. They can't. 1000 people will always have the advantage over 100. This is a game. Some people seem to have this absurd idea that "gorilla warfare" can be coded into a video game and work. Null sec is cuba and you want to be Castro and Che? Some things can't be translated into a game guys. PS: 50 thousand people all working together. Yu can't stop that. You can't limit that. There is nothing CCP can do short of going in and constantly disbanding corporations and forcing our ships to shoot when we don't want. Why do so many people not get this.
Won't know who is right and who is wrong until we try, right? Until that time we can argue about whether "gorilla warfare" will work or not for all eternity. The only difference is that those that want to try it at least strive for change.
Just as much as your side denies our arguments, the other side can do exactly the same. It's up to CCP whether they will decide to experiment and try things or not. |

Murk Paradox
Dvice Shipyards No Value
220
|
Posted - 2013.01.15 20:31:00 -
[287] - Quote
Natsett Amuinn wrote:Murk Paradox wrote:Yea I read that article, Mynna put too much supposition into the picture she was creating to take it as seriously as I'd like. Half the basis being on people who did things they shouldn't have as an example. Glossing over how logistically it hurts a larger entity more than a smaller being another. Not all things are solved by isk, especially if you take into account "how much work it is" to create a daisy chain of titans by itself. How does making travel harder hurt 1000 people more than 100? That is an absurdly illogical idea. Tell us how 100 guys can defend their space and supply lines at the same time, easier than 1000 can. They can't. 1000 people will always have the advantage over 100. This is a game. Some people seem to have this absurd idea that "gorilla warfare" can be coded into a video game and work. Null sec is cuba and you want to be Castro and Che? Some things can't be translated into a game guys. PS: 50 thousand people all working together. Yu can't stop that. You can't limit that. There is nothing CCP can do short of going in and constantly disbanding corporations and forcing our ships to shoot when we don't want. Why do so many people not get this.
It's easier for 100 people to not bump a titan than 1000. Besides the logistics of getting people to shut up so the FC can give directions etc as well as communicate with wing commanders. If you truly think its illogical that 1000 is not more or harder than 100 I can't help you.
1,000 will have more advantage over 100. Except in certain things. Want to argue that point? Take 2 asteroid belts and tell both groups to mine. See who makes more money in same amount of time. Illogical of you to ask such a generic question though, so moving on.
Gorilla warfare? WTF is that? Guerilla warfare you mean? Sure it works. How can all of lowsec be wrong? Or highsec with wartargets? Maybe not work as well as you'd want it to, but Goons use guerilla tactics all the time. So does Bombers Bar. Also sniping fleets. Strange.
"I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Mathrin
Synthetic Solution Synthetic Systems
54
|
Posted - 2013.01.15 20:41:00 -
[288] - Quote
fukier wrote:James Amril-Kesh wrote:fukier wrote:was all that logistics too much for you guys to bother?
i think the results speak for themselves... You're asking someone from one of the top 5 largest alliances in the game. I think that speaks for itself. In any case the logistics became incredibly easy when we took HB-, because we could stage our capitals from there and we could keep our subcaps in Tenal, take jump bridges to SF-, and then take the single gate to HB- whenever there was a fleet. That took less than 5 minutes each time, and there's no nerf discussed in this thread or elsewhere that would change that. Even if you removed the jump bridges that would only make the process slightly longer. yeah but the point still stands it was worth all the trouble get to and take hb-... why can t the game have mechanics that continue to make that worth while... like lets say because you are the 5th larger allaince you guys have a decent but not large amount of super caps and were not buddy buddy with anyone else... would it not suck if you brought out your supercap force against a red started to have a aweseom fight but then an awoxer from Pl or something gets word of whats going on and setups a cyno and then 10 min into the fight you get hot droped and loose all your super caps? dont you think you deserve to have that epic fight?
No amount of game code can change human nature. We do what we have to do to thrive, we make ourselves stronge enough to crush our enemies without them being able to hurt us back. No matter what you do people will work together to become powerful. That is what null is about. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1476
|
Posted - 2013.01.15 20:42:00 -
[289] - Quote
Murk Paradox wrote:
It's easier for 100 people to not bump a titan than 1000. Besides the logistics of getting people to shut up so the FC can give directions etc as well as communicate with wing commanders. If you truly think its illogical that 1000 is not more or harder than 100 I can't help you.
1,000 will have more advantage over 100. Except in certain things. Want to argue that point? Take 2 asteroid belts and tell both groups to mine. See who makes more money in same amount of time. Illogical of you to ask such a generic question though, so moving on.
Gorilla warfare? WTF is that? Guerilla warfare you mean? Sure it works. How can all of lowsec be wrong? Or highsec with wartargets? Maybe not work as well as you'd want it to, but Goons use guerilla tactics all the time. So does Bombers Bar. Also sniping fleets. Strange.
I'm not out to win a pulitzer, and I won't pay for edits. Charity work is fine.
Who cares about case scenarios where fewer is better. That's not the issues the OP or anyone else is concerned with. It's all about sov holding.
Small groups who do not work with other grous to create larger groups will always be at a disadvantage and in threat of losing there space. That is how it has always worked, titans did not change that.
What they do is remove a large portion of tedium that acts as a barrier for many people who want to participate in large scale warfare. That is entirely the issue CCP was adressing; the removal of tedius gameplay elements that got in the entire point of null sec, empire building.
No one wants to spend hours getting to a fight, and people already don't like how long it can take to get from fleet form ups to the action as is. How many people need to post that they DIDN'T HAVE TIME for OPs? People already sit around for long periods of time doing nothing.
You guys are only asking to compound that by making it take longer. Which is the entire point of the titan bridge. To facilitate large scale fights by allowing people to get to them faster. It's not very useful or fun if it takes an hour and a half of traveling through EVE for your ally to assist you. |

Gillia Winddancer
Shiny Noble Crown Services
276
|
Posted - 2013.01.15 20:54:00 -
[290] - Quote
Natsett Amuinn wrote:Murk Paradox wrote:
It's easier for 100 people to not bump a titan than 1000. Besides the logistics of getting people to shut up so the FC can give directions etc as well as communicate with wing commanders. If you truly think its illogical that 1000 is not more or harder than 100 I can't help you.
1,000 will have more advantage over 100. Except in certain things. Want to argue that point? Take 2 asteroid belts and tell both groups to mine. See who makes more money in same amount of time. Illogical of you to ask such a generic question though, so moving on.
Gorilla warfare? WTF is that? Guerilla warfare you mean? Sure it works. How can all of lowsec be wrong? Or highsec with wartargets? Maybe not work as well as you'd want it to, but Goons use guerilla tactics all the time. So does Bombers Bar. Also sniping fleets. Strange.
I'm not out to win a pulitzer, and I won't pay for edits. Charity work is fine. Who cares about case scenarios where fewer is better. That's not the issues the OP or anyone else is concerned with. It's all about sov holding. Small groups who do not work with other grous to create larger groups will always be at a disadvantage and in threat of losing there space. That is how it has always worked, titans did not change that. What they do is remove a large portion of tedium that acts as a barrier for many people who want to participate in large scale warfare. That is entirely the issue CCP was adressing; the removal of tedius gameplay elements that got in the way fo the entire point of null sec, empire building. No one wants to spend hours getting to a fight, and people already don't like how long it can take to get from fleet form ups to the action as is. How many people need to post that they DIDN'T HAVE TIME for OPs? People already sit around for long periods of time doing nothing. You guys are only asking to compound that by making it take longer. Which is the entire point of the titan bridge. To facilitate large scale fights by allowing people to get to them faster. It's not very useful or fun if it takes an hour and a half of traveling through EVE for your ally to assist you.
You know, then I guess you wouldn't mind if building a titan took 5 minutes or mine out a belt in 1 minute? Cause you know, who has the time to wait for so long for it to finish anyway when you can do other things, like say participate in fleet fights? Heck, why have gates and whatnot else in the first place? Just let all players teleport instantly wherever they want. Minimum hassle, maximum fun, right?
And here I thought that time was an integral part of things that happen in EVE, including travel time. As for organizational issues, that is purely a player issue.
|
|

Wacktopia
Noir. Black Legion.
419
|
Posted - 2013.01.15 20:58:00 -
[291] - Quote
masternerdguy wrote:fukier wrote:masternerdguy wrote:Titan bridging is fine, the issue if anything is how cheap the fuel to do it is.
Blame ice miners for making too much ice. Balance should never be based on cost. See Tiers and Titans for that reason. You're right, it shouldn't be. But that has nothing to do with titan bridging. Without a titan you lose a wide variety of tactics. You lose ambush and recon power, you lose force projection, and you lose logistics power. But you don't gain anything. People who want titan bridging nerfed tend to come in 2 categories.
- Brawl or die. You seem to have some weird sense of honor that EWAR, force multipliers, etc are unfair or dishonerable and should be removed so the guy who "brawls" best wins.
- Losers. You're losing your space because you failed to play EVE properly and are trying to blame someone else.
3. Opinion thhat the relative ease of which an entire super capital fleet can be moved across the whole map makes holding large areas of space possible. The suggestion being that nerfing sc movement will mean sov would be more diversely populated.
Not sure how much I agree with it but it is the general other argument that does up. The bottom line is that now I have one of those annoying signatures. |

Murk Paradox
Dvice Shipyards No Value
220
|
Posted - 2013.01.15 21:01:00 -
[292] - Quote
Natsett Amuinn wrote:Murk Paradox wrote:
It's easier for 100 people to not bump a titan than 1000. Besides the logistics of getting people to shut up so the FC can give directions etc as well as communicate with wing commanders. If you truly think its illogical that 1000 is not more or harder than 100 I can't help you.
1,000 will have more advantage over 100. Except in certain things. Want to argue that point? Take 2 asteroid belts and tell both groups to mine. See who makes more money in same amount of time. Illogical of you to ask such a generic question though, so moving on.
Gorilla warfare? WTF is that? Guerilla warfare you mean? Sure it works. How can all of lowsec be wrong? Or highsec with wartargets? Maybe not work as well as you'd want it to, but Goons use guerilla tactics all the time. So does Bombers Bar. Also sniping fleets. Strange.
I'm not out to win a pulitzer, and I won't pay for edits. Charity work is fine. Who cares about case scenarios where fewer is better. That's not the issues the OP or anyone else is concerned with. It's all about sov holding. Small groups who do not work with other grous to create larger groups will always be at a disadvantage and in threat of losing there space. That is how it has always worked, titans did not change that. What they do is remove a large portion of tedium that acts as a barrier for many people who want to participate in large scale warfare. That is entirely the issue CCP was adressing; the removal of tedius gameplay elements that got in the way fo the entire point of null sec, empire building. No one wants to spend hours getting to a fight, and people already don't like how long it can take to get from fleet form ups to the action as is. How many people need to post that they DIDN'T HAVE TIME for OPs? People already sit around for long periods of time doing nothing. You guys are only asking to compound that by making it take longer. Which is the entire point of the titan bridge. To facilitate large scale fights by allowing people to get to them faster. It's not very useful or fun if it takes an hour and a half of traveling through EVE for your ally to assist you.
So to make sure I'm clear... you asked me questions pulled out of left field, I answer them, and then you say "who cares"? Roger. You say it isn't the issue, yet you brought it up!
Yes, small groups face a threat of losing their space. Yessir! That's the POINT!!!!! Risk, Versus, Reward. Metagaming. Content. Lack of piggybacking. I understand its hard to fathom when you arm a corpse cannon and can blob things and steamroll. I've been there in other games. I understand the tactic. But you sir are speaking in an absolute in regards to how everyone should play that way when you speak of it. To put it mildly, if we all adopted your playstyle, you would be right. We would all be blue. Scratch that, we would all be Green! Because we would all be one big happy family in one corp owning everything together such as you said.
But that's not true. People want to do different things and at the same time are like minded. Everyone wants to accomplish something, and sometimes those goals are shared, other times they are not. Diplomacy determines which.
And yes, people do sit around for a long time doing nothing. Especially when you are talking about blobs and thousands of people. again why its easier to mobilize as a 100 man bombeer fleet as opposed to a 1,000 BC fleet. Another point thank you for that.
We are not asking to make it longer. That's just a downfall for you. Not everyone is rolling around with your "1,000 corp" whereas a 100 man fleet is closer to the truth.
Sorry to burst THAT bubble.
Like I said before, keep it in perspective. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1476
|
Posted - 2013.01.15 21:02:00 -
[293] - Quote
Gillia Winddancer wrote:
You know, then I guess you wouldn't mind if building a titan took 5 minutes or mine out a belt in 1 minute? Cause you know, who has the time to wait for so long for it to finish anyway when you can do other things, like say participate in fleet fights? Heck, why have gates and whatnot else in the first place? Just let all players teleport instantly wherever they want. Minimum hassle, maximum fun, right?
And here I thought that time was an integral part of things that happen in EVE, including travel time. As for organizational issues, that is purely a player issue.
You know very well that's hardly the same thing as as having to spend an hour and a half travelling across EVE.
It's a game, games are supposed to be fun.
"mining is boring, it's a game and should be fun I guess you think we should get rid of mining to!" I saved you the trouble of making another stupid post.
|

Natsett Amuinn
GoonWaffe Goonswarm Federation
1477
|
Posted - 2013.01.15 21:09:00 -
[294] - Quote
Murk Paradox wrote:
So to make sure I'm clear... you asked me questions pulled out of left field, I answer them, and then you say "who cares"? Roger. You say it isn't the issue, yet you brought it up! .
I honestly didn't read any of what I cut. No point if you start with this nonsense.
You know very well that's not what I did. The thread has nothing to do with special situations that have no bearing on being able to move a massive fleet with a titan bridge.
CCP created titan bridges to allow people to move large fleets faster. You can't argue against it, and you're trying to do just that by siting unrealated situations were a small group has an advantage.
They work as intended becasue they're being used the way CCP intended them to be. More and more people are in null today then they were prior to jump drives and titan bridges. I haven't even once argued that they are the reason there are more people here, and I sure as **** could. |

Murk Paradox
Dvice Shipyards No Value
220
|
Posted - 2013.01.15 21:12:00 -
[295] - Quote
Natsett Amuinn wrote:Murk Paradox wrote:
So to make sure I'm clear... you asked me questions pulled out of left field, I answer them, and then you say "who cares"? Roger. You say it isn't the issue, yet you brought it up! .
I honestly didn't read any of what I cut. No point if you start with this nonsense. You know very well that's not what I did. The thread has nothing to do with special situations that have no bearing on being able to move a massive fleet with a titan bridge. CCP created titan bridges to allow people to move large fleets faster. You can't argue against it, and you're trying to do just that by siting unrealated situations were a small group has an advantage. They work as intended becasue they're being used the way CCP intended them to be. More and more people are in null today then they were prior to jump drives and titan bridges. I haven't even once argued that they are the reason there are more people here, and I sure as **** could.
Actually no. I wasn't the one who brought them up. You did. I even mentioned it numerous times and asked why you quoted me then asked me questions that didn't relate to the quotes. I even mentioned that it also included using cybos, to which you still have not responded. We are talking about power projection, you are speaking of wars and titans.
That sir is allllll you. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Gillia Winddancer
Shiny Noble Crown Services
278
|
Posted - 2013.01.15 21:14:00 -
[296] - Quote
Natsett Amuinn wrote:Gillia Winddancer wrote:
You know, then I guess you wouldn't mind if building a titan took 5 minutes or mine out a belt in 1 minute? Cause you know, who has the time to wait for so long for it to finish anyway when you can do other things, like say participate in fleet fights? Heck, why have gates and whatnot else in the first place? Just let all players teleport instantly wherever they want. Minimum hassle, maximum fun, right?
And here I thought that time was an integral part of things that happen in EVE, including travel time. As for organizational issues, that is purely a player issue.
You know very well that's hardly the same thing as as having to spend an hour and a half travelling across EVE. It's a game, games are supposed to be fun. "mining is boring, it's a game and should be fun I guess you think we should get rid of mining to!" I saved you the trouble of making another stupid post.
Nah, I am instead going to nitpick on your comment regarding "games are supposed to be fun". Cause judging from your stance, you're probably having quite a lot of fun with the current EVE, no? Then what about those who are outside the fence with no way of coming in? I mean, there is a reason for why there is this huge discussion about blobs and power projections and whatnot else, right?
Cause, you know, isn't part of the fun also about everyone being able to participate without forcing them into a blob? Fun and fairness (from a game rule/game mechanical perspective obviously, not from EVE metagame perspective) kinda does go hand in hand.
The goal is NOT to have small groups be equal in power as the blobs, like some of you keep insisting of bringing up for whatever stupid reason, let alone give small groups the ability to hold and defend half the galaxy by themselves. |

Ana Fox
Center for Advanced Studies Gallente Federation
51
|
Posted - 2013.01.15 21:18:00 -
[297] - Quote
Natsett Amuinn wrote: You guys are only asking to compound that by making it take longer.
That is point,making big armada spawn on one spot need to take more effort than crossing from one side of EVE map to another in no time.
What is point of 5000 systems that should make EVE look like wast universe look more like some small village?You are diminishing purpose of big space if you travel so fast.
There is nothing wrong if it is taking longer,it make those battles even better looking.
No one say they should remove this mechanic but that it need to be reworked ,cause even CCP didnt think today they will have this much Titans active. |

Fanatic Row
DED Drug Enforcement Department
7
|
Posted - 2013.01.15 21:21:00 -
[298] - Quote
My completely knee-jerk solution?
Disallow jumping anything that is not a JF further than X ly from your nearest SOV and only allow SOV to be taken in systems that border your current SOV.
Low-sec and NPC 0.0 is free-for-all.
You'll either get an EVE with multiple regional conflicts, or 2 big coalitions owning the map... oh wait; guess it can't hurt trying  |

Lechert
Orion's Fist Test Alliance Please Ignore
1
|
Posted - 2013.01.15 21:23:00 -
[299] - Quote
These rediculous suggestions do absolutely nothing to hit the aims that the OP things need to be set out.
All it would do is overcomplicate a system which is fine and doesn't need fixing. It wouldn't 'fix' anything nor 'bring balance' to the force, yodayoda.
Quote:Quote: Hopefully if balanced correctly this will make it much harder to move mega fleets around and will allow for more flavor when doing fleet ops.
There already is plenty of flavour when it comes to fleet ops. What are you waffling about? Tactical decisions are made on what fleet is brought out and there are many different doctrines that people can use for many different reasons and purposes.
Contrary to popular belief, Null-sec isn't a place where every fleet involves caps/supers. Infact, the vast majority do not have any use for them. |

Xen Solarus
Inner 5phere
258
|
Posted - 2013.01.15 21:26:00 -
[300] - Quote
I agree in the most part with the OP. Old-school null used to be dynamic, fleets moving to where needed, chokepoints etc. Actual fleets moving through space, fighting for territory. These days null is one of the safest places to be, in your respective space. With the constant threat of a titan bridge dropping a whole ton of pain directly on your face with ease, not many alliances can be assed to fight over space these days. I'd argue that the ease of titan bridges are a big factor in the stability of null space, and the fact everyone is blue.
Though i don't think anything will be done to change this. The main people that will resist any change to this system is the alliances themselves. They're making FAR to much isk, hand-over-fist, to make changes that could threaten the stability of their space.
Nice idea though. You might as well try to change the mechanics of moon-goo while your at it.  |
|

Barrogh Habalu
Imperial Shipment Amarr Empire
376
|
Posted - 2013.01.15 21:35:00 -
[301] - Quote
Natsett Amuinn wrote:Some people seem to have this absurd idea that "gorilla warfare" can be coded into a video game and work. Null sec is cuba and you want to be Castro and Che? "Gorilla warfare" worked for those guys as long as population (those guys both sides don't normally shoot and who provide important supplies and shelter) was on their side. When Che attempted to proceed with the same thing far outside Cuba he met language barrier that made his rhetoric unable to sway locals to his side and without support he was nabbed and executed in short order. True story, even though I don't remember details and I'm too lazy to google. EVE doesn't have anything fitting criteria for "local population" in a sense I've outlined, locals thend to be more integral part of factions opposed to each other (in a "gorilla war" scenario) instead.
And actually, alliances don't have to project power that much. Guys from NPC null, low and WHs sometimes enter sow null in noticeable numbers, but they don't get to be hotdropped by titans. Locals usually more than capable of offering symmetrical response. Of course you can, via some CCP ex machina, slow down large groups and thus block ability for them to make focused strikes. Chances are that their territory will be picked apart a bit while they are adapting, but it still will be the same amount of players in the alliance against same composition of intruders and I doubt that the winner will change because of that. If somehow small groups will be able to travel fast and unburdened while remaining effective (BlackOps carriers, whatever you can come up with) while traditional power projection is cut, then large alliances will reorganize into smaller entities, but still with centralized command, in timely manner. They will still be able to use whatever tools small group may have, while retaining numbers. You can argue that long-range projection, if cut, will be unable to help to deal with concentrated attacks from many directions, but that effectively means that an alliance attacked by even larger group... And last time I checked those alliances everyone complain about don't have any huge evil empire casting shadow over their territories (pun not intended, but fun). The only thing that may happen is that some will gain some determination with such a change, but it's not that they can't commit to action today if they wish. In the end it's just not worth it. Why would you call for crusade when regular players (ones that are soilders in these wars) don't care for midnight alarm gameplay or whatever you will need to change something radically in null, and they already have a lot of what people expect from null: enter you CQ sometimes, sov pew is all over the place; or check KBs for that matter; other activities are also in place. So in the end most of people will probably just leave "rabble-rouser" corps/alliance and join different "sov blobs". It's just convenient. AFAIK Reds were like that, managing to do something from time to time by commiting really hard, but people were burning out quickly and they went into decline every time. Then there were assets issues, but that's another story... In the end they reformed, the rest is history.
Oh, and you don't have to tavel for 40 jumps in your possibly slow ships though bubbled (and then left alone) gates just to maybe see some action... |

James Amril-Kesh
RAZOR Alliance
3309
|
Posted - 2013.01.15 21:37:00 -
[302] - Quote
Dragon Outlaw wrote:When I see some people rage against suggestions on the forums like I see here!!! Man!!....some people`s RL must really suck to spend all that time "fighting" on how a computer game should be working.
Get a fracken life!!! Nobody is raging. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1478
|
Posted - 2013.01.15 21:49:00 -
[303] - Quote
Gillia Winddancer wrote:
Nah, I am instead going to nitpick on your comment regarding "games are supposed to be fun". Cause judging from your stance, you're probably having quite a lot of fun with the current EVE, no? Then what about those who are outside the fence with no way of coming in? I mean, there is a reason for why there is this huge discussion about blobs and power projections and whatnot else, right?
Cause, you know, isn't part of the fun also about everyone being able to participate without forcing them into a blob? Fun and fairness (from a game rule/game mechanical perspective obviously, not from EVE metagame perspective) kinda does go hand in hand.
The goal is NOT to have small groups be equal in power as the blobs, like some of you keep insisting of bringing up for whatever stupid reason, let alone give small groups the ability to hold and defend half the galaxy by themselves.
CCP created an area of EVE where people not intersted in playing within a much larger group, and who would prefer PvP geared around smaller engagements.
It's called low sec.
Don't want to be a part of a blob, or work with a large alliance. Go to low sec. It's why it exists.
Null sec is for empire building. And there are lots and lots of small groups in null who undertand that if you want to survive in null you HAVE TO make friends.
As long as people can work together, large groups will from from smaller ones. As long as large groups can form, they will have an advantage over smaller ones. It is impossible to develop an area of the game that allows both large and small groups to thrive, without the need to work together.
You guys remind me of the myth of cold fusion. Everything in nature says that in order for fusion to happen you need to compress a large amount of gas into a dense ball and have it erupt, at which piont it is hot.
Yet, some scientist still cling to the idea that you can create fusion by doing the exact opposite of anything ever observed in the universe.
Some of you guys seem to think that CCP can code against human nature. That they can inject a mechanic that negates any benefit that is gained by working together.
There is no mechanic that CCP can code that would ever allow a small group to claim space in null, and not have to work with the people around them.
Diplomacy can not be coded against or balanced by any mechanic. High sec for your PvE Low sec for your PvP Null for diplomacy.
EVE in a nutshell.
Go to low for your small gang stuff, or roam null sec (people do that you know). Come to null and HELP build an empire.
Goonwaffe didn't build an empire alone, why do you guys think you should? |

fukier
RISE of LEGION
711
|
Posted - 2013.01.15 21:53:00 -
[304] - Quote
null is for killing and building... diplomacy just happened to be emergin gameplay... At the end of the game both the pawn and the Queen go in the same box. |

James Amril-Kesh
RAZOR Alliance
3309
|
Posted - 2013.01.15 21:53:00 -
[305] - Quote
I WANT LOWSEC IN MY NULLSEC, CCP BETTER CATER TO MY NICHE OR I'LL UNSUB. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1479
|
Posted - 2013.01.15 22:01:00 -
[306] - Quote
Barrogh Habalu wrote:Natsett Amuinn wrote:Some people seem to have this absurd idea that "gorilla warfare" can be coded into a video game and work. Null sec is cuba and you want to be Castro and Che? "Gorilla warfare" worked for those guys as long as population (those guys both sides don't normally shoot and who provide important supplies and shelter) was on their side. When Che attempted to proceed with the same thing far outside Cuba he met language barrier that made his rhetoric unable to sway locals to his side and without support he was nabbed and executed in short order. True story, even though I don't remember details and I'm too lazy to google. EVE doesn't have anything fitting criteria for "local population" in a sense I've outlined, locals thend to be more integral part of factions opposed to each other (in a "gorilla war" scenario) instead. And actually, alliances don't have to project power that much. Guys from NPC null, low and WHs sometimes enter sow null in noticeable numbers, but they don't get to be hotdropped by titans. Locals usually more than capable of offering symmetrical response. Of course you can, via some CCP ex machina, slow down large groups and thus block ability for them to make focused strikes. Chances are that their territory will be picked apart a bit while they are adapting, but it still will be the same amount of players in the alliance against same composition of intruders and I doubt that the winner will change because of that. If somehow small groups will be able to travel fast and unburdened while remaining effective (BlackOps carriers, whatever you can come up with) while traditional power projection is cut, then large alliances will reorganize into smaller entities, but still with centralized command, in timely manner. They will still be able to use whatever tools small group may have, while retaining numbers. You can argue that long-range projection, if cut, will be unable to help to deal with concentrated attacks from many directions, but that effectively means that an alliance attacked by even larger group... And last time I checked those alliances everyone complain about don't have any huge evil empire casting shadow over their territories (pun not intended, but fun). The only thing that may happen is that some will gain some determination with such a change, but it's not that they can't commit to action today if they wish. In the end it's just not worth it. Why would you call for crusade when regular players (ones that are soilders in these wars) don't care for midnight alarm gameplay or whatever you will need to change something radically in null, and they already have a lot of what people expect from null: enter you CQ sometimes, sov pew is all over the place; or check KBs for that matter; other activities are also in place. So in the end most of people will probably just leave "rabble-rouser" corps/alliance and join different "sov blobs". It's just convenient. AFAIK Reds were like that, managing to do something from time to time by commiting really hard, but people were burning out quickly and they went into decline every time. Then there were assets issues, but that's another story... In the end they reformed, the rest is history. Oh, and you don't have to tavel for 40 jumps in your possibly slow ships though bubbled (and then left alone) gates just to maybe see some action... Let me rephrase this, and I'm going to spell gorilla wrong several times.
CCP can not code in the ability to use "gorilla" warfare to take sov. It's impossible. You need to hold it.
The PoS jump drive idea would be excellent to promote gorilla style tactics, but you won't be able to TAKE and HOLD a system that way.
CCP will never code a mechanic that allows 20 guys to take a system on a whim. They will always notify the sytem holder, and the holder will always be given the abillity to defend the system. Games with mechanics that allow you to flip ownership of something in off hours tend to fair poorly.
Any mechanic that allows me to log off, go to sleep, wake up and find my space has been conquered, would hurt EVE.
That doesn't mean that there isn't room to improve the sov mechanics.
Small corps already hold sov and thrive in null. They used diplomacy and understand you can't ignore your neighbor because they don't want to be a part of the blob. Blobbing, which CCP supports and goes to great lengths to develop server code to allow. They want us engaging in massive fights.
That is the only reason that created the titan bridge mechanic. To facilitate travel across large portions of the map so people can engage in largescale fighting.
Because it sells boxes. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1479
|
Posted - 2013.01.15 22:03:00 -
[307] - Quote
fukier wrote:null is for killing and building... diplomacy just happened to be emergin gameplay... Empire Builder
I lead my alliance to conquest and control over territory in the outer regions -+I am the leader of an alliance of capsuleers in nullsec -+My alliance has fought for control of territory in the outer regions against other capsuleer alliances -+In the territory under our control we have built outposts and other facilities -+As alliance leader, I forge deals with allies and demand tribute from vassals -+Economics, politics and espionage are as important to me as military power
That is from: http://www.eveonline.com/sandbox/empire-builder/
CCP says you're wrong. |

Gillia Winddancer
Shiny Noble Crown Services
278
|
Posted - 2013.01.15 22:11:00 -
[308] - Quote
Natsett Amuinn wrote:Gillia Winddancer wrote:
Nah, I am instead going to nitpick on your comment regarding "games are supposed to be fun". Cause judging from your stance, you're probably having quite a lot of fun with the current EVE, no? Then what about those who are outside the fence with no way of coming in? I mean, there is a reason for why there is this huge discussion about blobs and power projections and whatnot else, right?
Cause, you know, isn't part of the fun also about everyone being able to participate without forcing them into a blob? Fun and fairness (from a game rule/game mechanical perspective obviously, not from EVE metagame perspective) kinda does go hand in hand.
The goal is NOT to have small groups be equal in power as the blobs, like some of you keep insisting of bringing up for whatever stupid reason, let alone give small groups the ability to hold and defend half the galaxy by themselves.
CCP created an area of EVE where people not intersted in playing within a much larger group, and who would prefer PvP geared around smaller engagements. It's called low sec. Don't want to be a part of a blob, or work with a large alliance. Go to low sec. It's why it exists. Null sec is for empire building. And there are lots and lots of small groups in null who undertand that if you want to survive in null you HAVE TO make friends. As long as people can work together, large groups will from from smaller ones. As long as large groups can form, they will have an advantage over smaller ones. It is impossible to develop an area of the game that allows both large and small groups to thrive, without the need to work together. You guys remind me of the myth of cold fusion. Everything in nature says that in order for fusion to happen you need to compress a large amount of gas into a dense ball and have it erupt, at which piont it is hot. Yet, some scientist still cling to the idea that you can create fusion by doing the exact opposite of anything ever observed in the universe. Some of you guys seem to think that CCP can code against human nature. That they can inject a mechanic that negates any benefit that is gained by working together. There is no mechanic that CCP can code that would ever allow a small group to claim space in null, and not have to work with the people around them. Diplomacy can not be coded against or balanced by any mechanic. High sec for your PvE Low sec for your PvP Null for diplomacy. EVE in a nutshell. Go to low for your small gang stuff, or roam null sec (people do that you know). Come to null and HELP build an empire. Goonwaffe didn't build an empire alone, why do you guys think you should?
Still missing the core point, like always. The human nature in itself is perfectly fine. It is the rules that it wraps around that needs changing somewhat. Empire maintenance past a point currently is way too easy. Maintaining blobs comes with no drawbacks of any kinds. Lots of people are not happy with it. Which part is so difficult to see, considering it is blatantly sticking out?
And please, don't bring goonwaffe as a prime example on how to do things right. A huge external community from the get-go that migrated into EVE Online. Manpower was never a problem from the very beginning so don't even act as if goons started out just like everyone else. The method in itself is completely irrelevant but at the same time it kinda makes your point rather...pointless. At least use the example of any other alliance who did it the "traditional" way.
And finally I will keep repeating this particular point as you seemingly still insist ignoring it entirely: small groups should NOT hold massive quantities of space or be able to defend space effectively against larger armies. What they should be able to do however is harass the large alliances effectively. If blobs end up splitting up into smaller groups, spread out all over their territory in order to counter - EXCELLENT! That is exactly an option that should be available to them. The odds of fights happening will then increase even further without blobs happening as often.
So what if external groups won't immediately be able to gain territory? At least they'll be able to fight and bide their time instead of being left out until they grow large enough to challenge the others in mass...hah, what the hell am I saying. As if that happens every week, right?
You know, you claim that empires are meant to be built by people, right? You conveniently leave out the part which states that they are to be destroyed by people as well. For a sandbox, EVE certainly come with very, very, very few options on how to do that right now. And after all this time discussing this issue, I can safely bet my money that there are a lot of you out there who are bat-crap scared of the thought of any changes that would allow people to easier wreck empires and forcing you to leave that nice bubble of comfort that you have created.
*edit* - sentence came out rather incorrectly |

Arronicus
Vintas Industries Mistakes Were Made.
60
|
Posted - 2013.01.15 22:13:00 -
[309] - Quote
Two way wormhole to titan bridges.
Wait, so if a titan gets caught somewhere, he should be able to open a jump bridge to a nearby cyno gen, and friends could take that wormhole to instantly come assist him?
Do you have ANY idea how much of a massive buff for titans that would be?
"Hey guys, look, solo titan, with noone next door, tackle him!" "Hahaha, he just opened his jump portal" -50 man fleet enters, couple light cynos, rest of fleet comes through.-
This means the titan is only stuck in place for 60seconds, and can have a decent high slot fit, instead of fitting a cyno, and being stuck for 10 minutes. Additionally, sub capitals can now bridge instantly TO the titan.
Terrible terrible terrible. I mean, the other suggestions arent as bad, but this would make force projection MUCH easier in eve. |

Marlona Sky
D00M. Northern Coalition.
2869
|
Posted - 2013.01.15 22:18:00 -
[310] - Quote
That article was fear mongering bull **** under the veil of wanting to protect the little guy.
Remove local, structure mails and revamp the directional scanner! |
|

James Amril-Kesh
RAZOR Alliance
3309
|
Posted - 2013.01.15 22:20:00 -
[311] - Quote
Marlona Sky wrote:That article was fear mongering bull **** under the veil of wanting to protect the little guy. You posted in the wrong thread. You also haven't posted any reasonable suggestions of your own. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1479
|
Posted - 2013.01.15 22:21:00 -
[312] - Quote
Gillia Winddancer wrote: You know, you claim that empires are meant to be built by people, right? You conveniently leave out the part which states that they are to be destroyed by people as well. For a sandbox, EVE certainly come with very, very, very few options on how to do that right now. And after all this time discussing this issue, I can safely bet my money that there are a lot of you out there who are bat-crap scared of the thought of any changes that would allow people to easier wreck empires and forcing you to leave that nice bubble of comfort that you have created.
*edit* - sentence came out rather incorrectly
Tell that to NC dot.
How about AAA.
IRC?
Everything you wrote is an issue of sov mechanics, and not really much to do with titan bridges.
I'm well aware of the OP's points, and others as well. Some people don't like that a large force can be moved quickly and easily into a position to either take or defend a system.
And you guys keep ignoring the fact that CCP created titan bridges so that people can do exactly that.
How about this.
Someone tell me why CCP gave us the ability to build a ship that allows you to move large fleets long distances, if not to promote more largescale fighting, and to get people into the fights faster. |

Marlona Sky
D00M. Northern Coalition.
2870
|
Posted - 2013.01.15 22:26:00 -
[313] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:That article was fear mongering bull **** under the veil of wanting to protect the little guy. You posted in the wrong thread. You also haven't posted any reasonable suggestions of your own. It's all good. If we are going to have two threads on the same subject, I have no issues with posting here too.
Remove local, structure mails and revamp the directional scanner! |

James Amril-Kesh
RAZOR Alliance
3309
|
Posted - 2013.01.15 22:28:00 -
[314] - Quote
Marlona Sky wrote:James Amril-Kesh wrote:Marlona Sky wrote:That article was fear mongering bull **** under the veil of wanting to protect the little guy. You posted in the wrong thread. You also haven't posted any reasonable suggestions of your own. It's all good. If we are going to have two threads on the same subject, I have no issues with posting here too. There's not a problem with that, although the article you were addressing was the topic of the other thread. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Marlona Sky
D00M. Northern Coalition.
2870
|
Posted - 2013.01.15 22:38:00 -
[315] - Quote
James Amril-Kesh wrote:Marlona Sky wrote:James Amril-Kesh wrote:Marlona Sky wrote:That article was fear mongering bull **** under the veil of wanting to protect the little guy. You posted in the wrong thread. You also haven't posted any reasonable suggestions of your own. It's all good. If we are going to have two threads on the same subject, I have no issues with posting here too. There's not a problem with that, although the article you were addressing was the topic of the other thread. Yeah because both threads will totally not be about the same subject resulting in the same posts. lol
Remove local, structure mails and revamp the directional scanner! |

James Amril-Kesh
RAZOR Alliance
3310
|
Posted - 2013.01.15 23:11:00 -
[316] - Quote
Marlona Sky wrote:James Amril-Kesh wrote:Marlona Sky wrote:James Amril-Kesh wrote:Marlona Sky wrote:That article was fear mongering bull **** under the veil of wanting to protect the little guy. You posted in the wrong thread. You also haven't posted any reasonable suggestions of your own. It's all good. If we are going to have two threads on the same subject, I have no issues with posting here too. There's not a problem with that, although the article you were addressing was the topic of the other thread. Yeah because both threads will totally not be about the same subject resulting in the same posts. lol Which is why the other thread should be locked, since this one came first. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Mr Epeen
It's All About Me
2106
|
Posted - 2013.01.15 23:19:00 -
[317] - Quote
Although I'm not really qualified to comment on this topic, much like most of the other people posting, I want my name in what may well become a threadnaught.
Mr Epeen  -ávOv |

SmilingVagrant
GoonWaffe Goonswarm Federation
1331
|
Posted - 2013.01.15 23:22:00 -
[318] - Quote
I don't even know why people are still crying about the floating loot pinata's that we call supercaps. |

fukier
RISE of LEGION
711
|
Posted - 2013.01.15 23:25:00 -
[319] - Quote
Natsett Amuinn wrote:fukier wrote:null is for killing and building... diplomacy just happened to be emergin gameplay... Empire Builder I lead my alliance to conquest and control over territory in the outer regions -+I am the leader of an alliance of capsuleers in nullsec -+My alliance has fought for control of territory in the outer regions against other capsuleer alliances -+In the territory under our control we have built outposts and other facilities -+As alliance leader, I forge deals with allies and demand tribute from vassals -+Economics, politics and espionage are as important to me as military power That is from: http://www.eveonline.com/sandbox/empire-builder/CCP says you're wrong.
interesting but when an empire get too big it usually dies... (rome/England/Mongolia/japan/America) but as the way force projection works... you can defend all your borders...
this does not go well with history... At the end of the game both the pawn and the Queen go in the same box. |

James Amril-Kesh
RAZOR Alliance
3312
|
Posted - 2013.01.15 23:26:00 -
[320] - Quote
Nerf aircraft carriers and ICBMs! Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |
|

NEONOVUS
Saablast Followers
301
|
Posted - 2013.01.15 23:26:00 -
[321] - Quote
SmilingVagrant wrote:I don't even know why people are still crying about the floating loot pinata's that we call supercaps. They want to be able to kill them with their own fleet of supers. Also 2 things 1 why do super pilots carry everything they own? 2 is your hair dark blonde or eggshell? |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1481
|
Posted - 2013.01.15 23:26:00 -
[322] - Quote
fukier wrote:Natsett Amuinn wrote:fukier wrote:null is for killing and building... diplomacy just happened to be emergin gameplay... Empire Builder I lead my alliance to conquest and control over territory in the outer regions -+I am the leader of an alliance of capsuleers in nullsec -+My alliance has fought for control of territory in the outer regions against other capsuleer alliances -+In the territory under our control we have built outposts and other facilities -+As alliance leader, I forge deals with allies and demand tribute from vassals -+Economics, politics and espionage are as important to me as military power That is from: http://www.eveonline.com/sandbox/empire-builder/CCP says you're wrong. interesting but when an empire get too big it usually dies... (rome/England/Mongolia/japan/America) but as the way force projection works... you can defend all your borders... this does not go well with history... BoB |

fukier
RISE of LEGION
711
|
Posted - 2013.01.15 23:27:00 -
[323] - Quote
[quote=James Amril-Kesh]
indeed i started this thread... then someone wrote about on the goon website...
then someone posted thier responce to the goon thread about my thread on a new thread...  At the end of the game both the pawn and the Queen go in the same box. |

fukier
RISE of LEGION
711
|
Posted - 2013.01.15 23:28:00 -
[324] - Quote
Natsett Amuinn wrote:fukier wrote:Natsett Amuinn wrote:fukier wrote:null is for killing and building... diplomacy just happened to be emergin gameplay... Empire Builder I lead my alliance to conquest and control over territory in the outer regions -+I am the leader of an alliance of capsuleers in nullsec -+My alliance has fought for control of territory in the outer regions against other capsuleer alliances -+In the territory under our control we have built outposts and other facilities -+As alliance leader, I forge deals with allies and demand tribute from vassals -+Economics, politics and espionage are as important to me as military power That is from: http://www.eveonline.com/sandbox/empire-builder/CCP says you're wrong. interesting but when an empire get too big it usually dies... (rome/England/Mongolia/japan/America) but as the way force projection works... you can defend all your borders... this does not go well with history... BoB
so the answer to op force projection is Hargooth?
At the end of the game both the pawn and the Queen go in the same box. |

NEONOVUS
Saablast Followers
301
|
Posted - 2013.01.15 23:28:00 -
[325] - Quote
fukier wrote: this does not go well with history...
It means they arent big enough yet. I mean really that is the easy answer. |

Zloco Crendraven
BALKAN EXPRESS
253
|
Posted - 2013.01.15 23:29:00 -
[326] - Quote
Natsett Amuinn wrote:fukier wrote:James Amril-Kesh wrote:Marlona Sky wrote:You guys don't find that an armada of ships is able to travel from one side of the galaxy to the other in fifteen minutes amazing and health for the game? Fifteen minutes, lol. I can get from stain to syndicate in 30 min with just me and cyno alts... So I dunno if you had et a all cyno alts setup same time you could do it in theory in that amount of time... But if there a cool down time of like 10 min this could take over an hour... Because waiting longer to do stuff is always more fun? wtf. You guys really think that making hundreds of people sit around, even longer then they already do, just to get into the thick of things is "better". I'm glad you guys aren't the devs. Your game would be ****.
Than maybe u wont have 90% of nullsec blue. Than maybe some more roams would happen instead of sitting on Titans for whole nights. |

James Amril-Kesh
RAZOR Alliance
3312
|
Posted - 2013.01.15 23:30:00 -
[327] - Quote
Zloco Crendraven wrote:Than maybe u wont have 90% of nullsec blue. Than maybe some more roams would happen instead of sitting on Titans for whole nights. We have plenty of roams and we don't have 90% of nullsec blue. I doubt we even have the majority of null entities blue. Try again. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1481
|
Posted - 2013.01.15 23:32:00 -
[328] - Quote
fukier wrote:Natsett Amuinn wrote:fukier wrote:Natsett Amuinn wrote:fukier wrote:null is for killing and building... diplomacy just happened to be emergin gameplay... Empire Builder I lead my alliance to conquest and control over territory in the outer regions -+I am the leader of an alliance of capsuleers in nullsec -+My alliance has fought for control of territory in the outer regions against other capsuleer alliances -+In the territory under our control we have built outposts and other facilities -+As alliance leader, I forge deals with allies and demand tribute from vassals -+Economics, politics and espionage are as important to me as military power That is from: http://www.eveonline.com/sandbox/empire-builder/CCP says you're wrong. interesting but when an empire get too big it usually dies... (rome/England/Mongolia/japan/America) but as the way force projection works... you can defend all your borders... this does not go well with history... BoB so the answer to op force projection is Hargooth? No, it demonstrates that EVE's "history" does indeed work the way you expect.
Nothing says that "goons" will be the super power 6 months from now.
The powers that be forgot to pay the bills once already.
Seriously though. The beauty of diplomacy is that it can start or stop a war, as well as be used to bring down a super power. Unfotunately it's not a skill that can be coded into the game. It actually requires real world ability to communicate with others. Let's be honest here, most people in EVE aren't very good at that. |

Zloco Crendraven
BALKAN EXPRESS
254
|
Posted - 2013.01.15 23:51:00 -
[329] - Quote
James Amril-Kesh wrote:Zloco Crendraven wrote:Than maybe u wont have 90% of nullsec blue. Than maybe some more roams would happen instead of sitting on Titans for whole nights. We have plenty of roams and we don't have 90% of nullsec blue. I doubt we even have the majority of null entities blue. Try again.
Mate u can lie to the public, but pls, pls dont lie to yourself. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1481
|
Posted - 2013.01.15 23:54:00 -
[330] - Quote
Zloco Crendraven wrote:James Amril-Kesh wrote:Zloco Crendraven wrote:Than maybe u wont have 90% of nullsec blue. Than maybe some more roams would happen instead of sitting on Titans for whole nights. We have plenty of roams and we don't have 90% of nullsec blue. I doubt we even have the majority of null entities blue. Try again. Mate u can lie to the public, but pls, pls dont lie to yourself. So, if it goes against the image you'd like to portray, it's a lie. Got it.
Funny thing, there's lots of roams in Deklein as well. I guess I'm a liar as well.
Or maybe it's just you. I'm pretty sure it's you. |
|

Zloco Crendraven
BALKAN EXPRESS
254
|
Posted - 2013.01.16 00:01:00 -
[331] - Quote
Natsett Amuinn wrote:Zloco Crendraven wrote:James Amril-Kesh wrote:Zloco Crendraven wrote:Than maybe u wont have 90% of nullsec blue. Than maybe some more roams would happen instead of sitting on Titans for whole nights. We have plenty of roams and we don't have 90% of nullsec blue. I doubt we even have the majority of null entities blue. Try again. Mate u can lie to the public, but pls, pls dont lie to yourself. So, if it goes against the image you'd like to portray, it's a lie. Got it. Funny thing, there's lots of roams in Deklein as well. I guess I'm a liar as well. Or maybe it's just you. I'm pretty sure it's you.
Or maybe u r a tinny delusional. Your roams are mostly "pile up gents BL or VOC came to whoop our assses"
Or some gangs that chase of some solo bot killers. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1481
|
Posted - 2013.01.16 00:02:00 -
[332] - Quote
Zloco Crendraven wrote:Natsett Amuinn wrote:Zloco Crendraven wrote:James Amril-Kesh wrote:Zloco Crendraven wrote:Than maybe u wont have 90% of nullsec blue. Than maybe some more roams would happen instead of sitting on Titans for whole nights. We have plenty of roams and we don't have 90% of nullsec blue. I doubt we even have the majority of null entities blue. Try again. Mate u can lie to the public, but pls, pls dont lie to yourself. So, if it goes against the image you'd like to portray, it's a lie. Got it. Funny thing, there's lots of roams in Deklein as well. I guess I'm a liar as well. Or maybe it's just you. I'm pretty sure it's you. Or maybe u r a tinny delusional. U roams are mostly "pile up gents BL or VOC came to whoop our assses" Or some gangs that chase of some solo bot killers. When did I say my roam?
OTHERS are roaming where I live.
Get a clue, or just stfu. |

Lord Leftfield
The Society Calyxes
80
|
Posted - 2013.01.16 00:08:00 -
[333] - Quote
Nothing wrong with a little force projection. I belive CCP's having a HTFU attitude to the whole ordeal. All nations grow and fall over time. Life is just a 420 all the way home :) Please give me more of that chocolate brew!!
|

fukier
RISE of LEGION
711
|
Posted - 2013.01.16 00:38:00 -
[334] - Quote
Lord Leftfield wrote:Nothing wrong with a little force projection. I belive CCP's having a HTFU attitude to the whole ordeal. All nations grow and fall over time.
unless sov mechanics change this Tumor of mega blocks will metastasize...
i really really hope the summer expansion theme will be sov mechanics/0.0 industry/force projection... a true follow up to Dominion... At the end of the game both the pawn and the Queen go in the same box. |

NEONOVUS
Saablast Followers
301
|
Posted - 2013.01.16 00:44:00 -
[335] - Quote
Lord Leftfield wrote:Nothing wrong with a little force projection. I belive CCP's having a HTFU attitude to the whole ordeal. All nations grow and fall over time. Nations formed of nations not beseiged by force parity will stagnate, yes But they will not collapse. Observe how the Roman Empire Balkanized (oh how I love using terms that didnt exist for millenia after the event being described) but had an uneasy stable relationship until the Ottoman Empire came in and sacked Constantinople. Then it collapsed. That is where you can best describe null as. Unless this is an observer problem where null is actually quite healthy but those outside wish to consider it a pack of Neobarbs with CCP under Mesan control. There is a hint there, go read the literature and then respond. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1485
|
Posted - 2013.01.16 00:49:00 -
[336] - Quote
NEONOVUS wrote:Lord Leftfield wrote:Nothing wrong with a little force projection. I belive CCP's having a HTFU attitude to the whole ordeal. All nations grow and fall over time. Nations formed of nations not beseiged by force parity will stagnate, yes But they will not collapse. Observe how the Roman Empire Balkanized (oh how I love using terms that didnt exist for millenia after the event being described) but had an uneasy stable relationship until the Ottoman Empire came in and sacked Constantinople. Then it collapsed. That is where you can best describe null as. Unless this is an observer problem where null is actually quite healthy but those outside wish to consider it a pack of Neobarbs with CCP under Mesan control. There is a hint there, go read the literature and then respond. I think it's the ottoman part people get lost on.
They're sitting on the sideline, watching, and wondering when we're going to collapse. But no one's willing to be the hand that shoved the beast over the cliff.
It's easier to stand on the side with your spears in the air, yelling, and waiting. |

Washichu May
Psilocybin Research
17
|
Posted - 2013.01.16 01:15:00 -
[337] - Quote
Natsett Amuinn wrote:NEONOVUS wrote:Lord Leftfield wrote:Nothing wrong with a little force projection. I belive CCP's having a HTFU attitude to the whole ordeal. All nations grow and fall over time. Nations formed of nations not beseiged by force parity will stagnate, yes But they will not collapse. Observe how the Roman Empire Balkanized (oh how I love using terms that didnt exist for millenia after the event being described) but had an uneasy stable relationship until the Ottoman Empire came in and sacked Constantinople. Then it collapsed. That is where you can best describe null as. Unless this is an observer problem where null is actually quite healthy but those outside wish to consider it a pack of Neobarbs with CCP under Mesan control. There is a hint there, go read the literature and then respond. I think it's the ottoman part people get lost on. They're sitting on the sideline, watching, and wondering when we're going to collapse. But no one's willing to be the hand that shoved the beast over the cliff. It's easier to stand on the side with your spears in the air, yelling, and waiting.
I read your poast and I farted so loud |

FourierTransformer
4
|
Posted - 2013.01.16 01:44:00 -
[338] - Quote
For your consideration: CCP does consider force projection in its current form to be an issue.
https://www.youtube.com/watch?v=_pLi1J9YrkM&feature=youtu.be&t=23m38s |

Marlona Sky
D00M. Northern Coalition.
2873
|
Posted - 2013.01.16 03:31:00 -
[339] - Quote
FourierTransformer wrote: Ah those few moments during fanfest where CCP themselves acknowledge force projection is an issue. There it is in streaming video. Yet we have people run in this thread trying to hid the elephant behind the curtain, all the while foaming at the mouth screaming at the top of their lungs that force projection is a 'non issue'. 
Remove local, structure mails and revamp the directional scanner! |

Andski
GoonWaffe Goonswarm Federation
6367
|
Posted - 2013.01.16 04:42:00 -
[340] - Quote
developer attention is focused on important issues like "miner bumping" so we might see devblogs regarding force projection by 2015 ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |
|

Super spikinator
Deep Core Mining Inc. Caldari State
36
|
Posted - 2013.01.16 04:52:00 -
[341] - Quote
Andski wrote:developer attention is focused on important issues like "miner bumping" so we might see devblogs regarding force projection by 2015
Ahhh. CCP's legendary speed of development. I think the only time they have ever moved quickly was when the first captials started being cranked out of hisec rather than anywhere else in the game. And the first Capitals still managed to get built and deployed in hisec.
So, this means sov will be balanced in summer of 2016. I like it. |

Nylith Empyreal
Crowbar Industries. Rebel Alliance of New Eden
308
|
Posted - 2013.01.16 04:52:00 -
[342] - Quote
It's a natural step in civilization, I mean look at the world, we're all blue to one another save a few ****-ants here and there, but that's to be expected. I think our world wars are over. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

Alavaria Fera
GoonWaffe Goonswarm Federation
3217
|
Posted - 2013.01.16 05:02:00 -
[343] - Quote
Nylith Empyreal wrote:It's a natural step in civilization, I mean look at the world, we're all blue to one another save a few ****-ants here and there, but that's to be expected. I think our world wars are over. The United Coalitions peace prize. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nylith Empyreal
Crowbar Industries. Rebel Alliance of New Eden
310
|
Posted - 2013.01.16 05:20:00 -
[344] - Quote
Now granted the world is divided up in it's own coalitions, but I mean we're not in active war with one another. The only think I could see next is a cold war. I doubt it though, I expect it to be as is, and who knows maybe eve will show the future of the world before it happens. Apocalypse or utopia.
Or maybe I'm just high off boredom and talking out my ass.
On an on-topic note, force projection goes both ways, nerf's afflict all sides. One must think exponentially, but if it's one thing eve as shown no matter the cost the alliances will adapt and they will continue to grow. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

James Amril-Kesh
4S Corporation RAZOR Alliance
3317
|
Posted - 2013.01.16 07:36:00 -
[345] - Quote
Marlona Sky wrote:FourierTransformer wrote: Ah those few moments during fanfest where CCP themselves acknowledge force projection is an issue. There it is in streaming video. Yet we have people run in this thread trying to hid the elephant behind the curtain, all the while foaming at the mouth screaming at the top of their lungs that force projection is a 'non issue'.  Good to see you're still not contributing anything to this thread. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

fukier
RISE of LEGION
711
|
Posted - 2013.01.16 12:57:00 -
[346] - Quote
Super spikinator wrote:Andski wrote:developer attention is focused on important issues like "miner bumping" so we might see devblogs regarding force projection by 2015 Ahhh. CCP's legendary speed of development. I think the only time they have ever moved quickly was when the first captials started being cranked out of hisec rather than anywhere else in the game. And the first Capitals still managed to get built and deployed in hisec. So, this means sov will be balanced in summer of 2016. I like it.
i sure hope it does not take that long
At the end of the game both the pawn and the Queen go in the same box. |

Murk Paradox
Dvice Shipyards No Value
222
|
Posted - 2013.01.16 16:13:00 -
[347] - Quote
Marlona Sky wrote:James Amril-Kesh wrote:Marlona Sky wrote:That article was fear mongering bull **** under the veil of wanting to protect the little guy. You posted in the wrong thread. You also haven't posted any reasonable suggestions of your own. It's all good. If we are going to have two threads on the same subject, I have no issues with posting here too.
1 is in regards to logistically holding sov in a corner and making supply lines with freighters.
This one is about power projection in asome sort of pre emptive war negotiations because I have titans even though Eve null politics is about having a blob to do anythying without regard to scale (you know, numbers like 100 vs 1000, then 20 people pos bashing, I dunno). "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Murk Paradox
Dvice Shipyards No Value
222
|
Posted - 2013.01.16 16:19:00 -
[348] - Quote
Nylith Empyreal wrote:Now granted the world is divided up in it's own coalitions, but I mean we're not in active war with one another. The only think I could see next is a cold war. I doubt it though, I expect it to be as is, and who knows maybe eve will show the future of the world before it happens. Apocalypse or utopia.
Or maybe I'm just high off boredom and talking out my ass.
On an on-topic note, force projection goes both ways, nerf's afflict all sides. One must think exponentially, but if it's one thing eve as shown no matter the cost the alliances will adapt and they will continue to grow.
You know the "war on drugs" is still technically active.
(I'm tolling, sorry).
But yea, next is escalating to just flat out assassination squads. But I don't think Eve is on the same timeline.
We still have Null thinking they should have highsec industry while at the same time manufacturing things that have already been admitted to being used to "make it easier for me to shoot you". "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1496
|
Posted - 2013.01.16 16:33:00 -
[349] - Quote
Nylith Empyreal wrote:It's a natural step in civilization, I mean look at the world, we're all blue to one another save a few ****-ants here and there, but that's to be expected. I think our world wars are over. First world war was the war to end all wars. Or so they said.
There is currently only one "superpower", or so they say. When that single power falls a void will be left, and others will attempt to fill it; at which point WW3 will begin.
We're not human if we're not killing each other enmasse. |

March rabbit
Aliastra
481
|
Posted - 2013.01.16 16:34:00 -
[350] - Quote
Nylith Empyreal wrote:Now granted the world is divided up in it's own coalitions, but I mean we're not in active war with one another. The only think I could see next is a cold war. I doubt it though, I expect it to be as is, and who knows maybe eve will show the future of the world before it happens. Apocalypse or utopia.
i suppose you have never heard about Iraq and Libya? Yes, people call this "bringing peace, freedom and democracy". However every war starts with this political bull-thing. Once i've found and read "Mein Kampf" and found it very interesting reading. There was a lot of points i could agree with author. However i can't agree with actions of said author.
Yea, i don't think we will see global war (like were WW1 and WW2). But wars never ended. They just changed.
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