Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 103 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

McDuglas
The 1st Regiment HUN Reloaded
5
|
Posted - 2013.01.17 13:57:00 -
[691] - Quote
POS-es only affect those, who actually do more than missions in highsec. I agree with the need of revamping the POS-es, as a posmanager myself. If you have lived in 0.0, lowsec, you had encountered poses, which required plenty of time to set up, and make them work. Hell, I love the concept of owning things in middle of space, but the current pos-system just doesn't give me that feeling. Poses are just chains holding me and my time down... |

Rotchink
Fearless Bandits SpaceMonkey's Alliance
1
|
Posted - 2013.01.17 13:57:00 -
[692] - Quote
I have a feeling ccp is mistaking in how many people use posses. From high to 0.0 to wh. |

Nam Noissim
Dreddit Test Alliance Please Ignore
2
|
Posted - 2013.01.17 13:57:00 -
[693] - Quote
CCP believes no (significant) additional income will come from reworking POS mechanics? Okay. CSM, CCP, here is how that belief is wrong.
Developers that do not update and enhance their game in accordance with their player base's wishes are known as scumbag developers. People wonder why they should bother giving that developer any money if the dev won't listen to what they want the game to be. This was proven by monaclegate nearly killing your game, followed by the Commissaring of a lead dev, followed by a patch entirely dedicated to new mechanics and bug fixes. You fixed your game, and bittervets came back.
At the same time, how many moons in high sec are not towered? Quite a few actually, once you get a bit out of the way. How many people would make 1-man research POSes if it was easier to figure out what to do in order to get one setup and working? Or how many people would venture into lowsec and try to deal with reactions for boosters? If you make something more attractive, people will try more, find things they like more, and tell their friends "Hey, this thing is awesome." and boom, you have a new subscriber.
Failing new subscribers, being good to your current ones is also a great idea, because when you do pull a dumb like monaclegate, they will have something to look back on and say "Ok, this is dumb, but they did X in the past, so I'ma stick with them and hopefully they'll right their dumb." |

flakeys
Arkham Innovations Paper Tiger Coalition
766
|
Posted - 2013.01.17 14:00:00 -
[694] - Quote
Sierruk wrote:Please don't ignore the POS system.. it's all wormholers live in.
It's not just wormholes.IF you look at the replies given here i think i can honestly say that this topic is the only thing that people in low-sec , null-sec ,high-sec and WH would agree on.
That alone speaks volumes.
We are all born ignorant, but one must work hard to remain stupid.
|

Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
367
|
Posted - 2013.01.17 14:01:00 -
[695] - Quote
Maybe CCP don't want to update pos's because... no-one at CCP has the faintest idea of how to use them? Kick Heim... MATE |

rsantos
TEC-NOLOGY Test Alliance Please Ignore
3
|
Posted - 2013.01.17 14:02:00 -
[696] - Quote
Just do it! Its broken.... fix it.
|

Tippia
Sunshine and Lollipops
12663
|
Posted - 2013.01.17 14:02:00 -
[697] - Quote
GǪI also have to question the whole Gǣonly a small portionGǥ from a statistics standpoint. What are they actually looking at when they say that?
To my mind, using the last available numbers, some 6.5% of characters lived in w-space. They are affected to a man by how POSes (don't) work. 20% Nullsec? Yeah, pretty much everyone in that category as well. Lowsec? Eh, maybe a bit fewer, but it's not like every moon out there is emptyGǪ so let's add in half of them as well GÇö another 4%. And finally highsec. The sheer amount of time required to find a free moon to park your POS at suggests that they're mighty popular in the highsec crowd as well. Can you find a spot? Sure. That doesn't mean that highsec isn't shock full of industrialists that rely on POSes for their work GÇö it just means that there are an awful lot of moons out there. Their own surveys say that some 8% of the players are engaged in manufacturing, so let's be conservative and add in that proportion of highseccers as well GÇö another ~5%.
That means at least a third of the players in this game are directly affected by how POSes work and interact with them on a regular basis, and pretty much everyone else will be indirectly affected.
That is not GÇ£a small portionGÇ¥. It is a pretty large portion. It is a portion on the same scale as how many run missions. It is also a very weak excuse unless they can specify it further and explain what they mean. Vote Malcanis for CSM8. |

Typo Interobang
Fweddit I Whip My Slaves Back and Forth
13
|
Posted - 2013.01.17 14:03:00 -
[698] - Quote
I have always avoided doing any work with a POS other than keeping some ships in a corp hanger. The things are too much trouble and take too much time. Please make them fun. |

Mizhir
Red Federation RvB - RED Federation
2752
|
Posted - 2013.01.17 14:03:00 -
[699] - Quote
So they say that it will only affect a small portion of the players .... what about they redesign the system to make poses more accessable and desireable for more players, rather than keeping it as a "thing for a small portion of the players".
If you are having Smurf problems I feel bad for you son I got 99 problems but a Blue aint one. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
289
|
Posted - 2013.01.17 14:04:00 -
[700] - Quote
700
in a few hours (from 3:39 to 14:04).... will you wait for the whole player-base to say something to prove you wrong CCP? Please read this! > New POS system (Block Built) Please read this! > Refining and Reprocess Revamp |
|

Mascha Tzash
Royal Amarr Institute Amarr Empire
52
|
Posted - 2013.01.17 14:06:00 -
[701] - Quote
I allow myself to say that anyone within CCP will neither read this or hear from this thread nor will anyone within CCP takes any action out of this protest. Some Falcon or Eterne might see it, report it a the meeting in a way like "Yeah. Some players still anoy us with this LEGO-POS thing which turned out to be too complex and we don't want to tell them." I don't expect anything more than this.
I want new POSes.
The quote "we need to ask ourselves what is the best bang for our developer buck" just tells that CCP stoped shooting for the stars and startet to be a company like EA, Sony or Vivendi; in short boring. I'm deeply disapointed. |

Lukas Rox
Aideron Technologies
18
|
Posted - 2013.01.17 14:07:00 -
[702] - Quote
Iniquita wrote:Here are a few things that are wrong with pos presently:
POS roles are horrible. In order to let someone do something with a single pos you have to grant them roles which allow them to mess with every other tower you have. You are not able to assign roles to specific towers, systems, constellations, individuals, or groups. This is a problem for wormhole dwellers as well who live in their pos for extended periods of time.
POS setup is a painful mechanic Right now when setting up a tower you must manipulate a green box into a position at least 45km or so from the pos in order to anchor it, you must do this for each module. The process of anchoring a large number of modules becomes one of tedious camera manipulation and counting modules to ensure they are placed properly.
The amount of keyboard time required to setup a large deathstar pos of the type used for staging in deployment systems can easily exceed 2-3 hours. This is the amount of time required simply to online all the modules, not move them, manipulate thier position, or fill them with ammo.
A large alliance requires significant out game tools to manage POS tasks such as: Notifying logistics when pos need fueled, notification of a structure attack, figuring out fuel needs, etc...
The stront timing mechanic is incredibly tedious, annoying to calculate, and strontium has an incredibly large volume.
If you've ever tried to move a supercap or especially a titan around in a pos bubble or during a mass login you'll understand how bumping and pos also present an interesting challenge. Additionally some pos modules such as a ship maintenance array have an incredibly small refitting range making it more practical to unanchor and move the module rather than try and navigate your titan in range.
You are also unable to swap t3 subsystems on a ship maintenance array requiring wormhole dwellers to find a station in k-space if they wish to swap subsystems on their ships.
Please do not abandon this pos revamp, it impacts more players than you are willing to admit
Very insightful post. As a person who has to do with POSes on a daily basis I cant agree more.
POS system needs a ground up revamp, or at least serious maintenance. Setting up mods is just barely better because of reduced anchor/online timers. We need better GUI. We need better linking UI - one similar to the PI wouldn't be bad. POS fitting window would not be a bad idea. More control over who has access where would also help a lot.
Please cosider it - the amount of ppl who have to interact with POSs might be small, but we who do are enablers for the rest of our corp mates. Reducing fuel types to 1 was great idea, but it was only the tip of an iceberg. |

Nash MacAllister
The Kairos Syndicate Transmission Lost
34
|
Posted - 2013.01.17 14:08:00 -
[703] - Quote
CCP,
While I have been somewhat skeptical of many of the POS revamp ideas floating around, doing nothing at all is absolutely the wrong tactic. Currently, because the POS mechanics and management are SO TERRIBAD, it effects all of our Corp operations. Security management is an absolute joke and every time you allow access necessary for members to complete daily tasks, you are opening up the whole corp to sabotage from within. Our recruiting security has to be so strict, due mainly to the horrible POS security management, that we often turn prospective members away for even the slightest hint they may be a security risk. Perhaps you should consider the fact that if the POS issues were addressed, wh dwellers would be a much larger portion of the Eve community. But, while I speak as a wh dweller, I know firsthand these flaws effect many many Eve players.
If nothing more, we need individual SMA/CHA access coupled with Corp SHA/CHA tabs with assignable access. On top of that, there has to be a way to allow individual members to manage production and gas reactions without compromising the security of the entire POS or forcing Directors to do all the dirty work on a daily basis. But, there has to be work done to overall POS security and management. It cannot wait.
Thank you for your consideration.
Sincerely,
Nash MacAllister CEO - The Kairos Syndicate The enemy of my enemy is... -ájust another guy that needs killin' |

Derek Itinen
Running with Knives Nexus Fleet
3
|
Posted - 2013.01.17 14:09:00 -
[704] - Quote
POS revamp is the feature I am most interested in out of all I have ever seen, and I don't even use POSes. |

Tusko Hopkins
HUN Corp. HUN Reloaded
12
|
Posted - 2013.01.17 14:09:00 -
[705] - Quote
It's high time that something is done about POSes, they are a pain in the ass in their current form. We just read a dev blog about "Enablers" and "Instigators" by CCP Seagull, well, POSes definitely act as "enablers" for a lot of different operations. It's far from true that only those who are actively running POSes would be benefiting from POS changes.
About the possible target audience of the change: the stuff from CCP we heard about the in-design POS system was stuff like a "mobile habitat" you can upgrade and maybe even move. They said that they wanted everyone to have a spot in this dark and hostile galaxy they can call their home. This idea suggests that by designing a new POS system CCP did not only want to reimplement and tweak the existing system, but also wanted to broaden the circle of pilots actually running a POS. And this immediately cancels CCP Unifex' argument about how few people would be affected by a POS revamp.
I believe their original idea of redoing the POS system by also expanding it in way that allows anyone to have his own little POS was a pretty good one. They must have failed to come up with an idea that would enable the majority of the players to make use of a new POS system or something. |

atomtoaster
Apex Overplayed Coalition Fatal Ascension
5
|
Posted - 2013.01.17 14:10:00 -
[706] - Quote
Fix Posses CCP!
Kick Heim! |

Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
370
|
Posted - 2013.01.17 14:10:00 -
[707] - Quote
atomtoaster wrote:Fix Posses CCP!
Kick Heim!
:D
Edit: This is what I do when I'm in uni avoiding a deadline at 9am tomorrow morning. Kick Heim... MATE |

Invitus
Dreddit Test Alliance Please Ignore
17
|
Posted - 2013.01.17 14:11:00 -
[708] - Quote
This is important. |

Mr TD
The Forgotten Navy Gentlemen's Agreement
1
|
Posted - 2013.01.17 14:11:00 -
[709] - Quote
While I don't care about modular POSes what you need to fix is POS:es usability both when it comes to setting one up, using and managing. |

WInter Borne
Cold Station 12 Surely You're Joking
41
|
Posted - 2013.01.17 14:11:00 -
[710] - Quote
Take your time CCP, its not like we havent been waiting several years already. |
|

Lorilath
Playboy Enterprises Dark Taboo
1
|
Posted - 2013.01.17 14:11:00 -
[711] - Quote
These need fixing. The one pos I ran was a huge pita |

Skippermonkey
Dreddit Test Alliance Please Ignore
1744
|
Posted - 2013.01.17 14:11:00 -
[712] - Quote
Now would be a great time for CCP to release a statement or make a DEV post saying that their words have been 'misinterpreted' and that revamping the POS system is very much in the plans for the coming year COME AT ME BRO
I'LL JUST BE DOCKED IN THIS STATION |

SteelDragon
Strange Energy Gentlemen's Agreement
1
|
Posted - 2013.01.17 14:11:00 -
[713] - Quote
The POS system needs a TOTAL overhaul. How 'bout it CCP? |

DaveTheGreat
Enlightened Industries Test Alliance Please Ignore
2
|
Posted - 2013.01.17 14:13:00 -
[714] - Quote
Please fix POSes |

Cal Becka
Axiom Sprocket
11
|
Posted - 2013.01.17 14:13:00 -
[715] - Quote
POS's suck. I ran a network of 5 towers last year and it killed my enjoyment of the game. I currently co-run a POS in highsec. they need a revamp. and i was seriously looking forward to modular POS's. i personaly wouldn 't be averse to an entire expansion revolving around POS's. |

Novarria
B0rthole Test Alliance Please Ignore
3
|
Posted - 2013.01.17 14:13:00 -
[716] - Quote
I join my fellow Wormhole dwellers in beseeching you to reconsider your apparent abandonment of the POS revamp plans. This is an acknowledged broken aspect of the game that affects far more players than you seem to think it does based on the minutes. Please consider devoting the necessary resources to following through on this necessary revamp. |

FalconX Blast
Amok. Goonswarm Federation
29
|
Posted - 2013.01.17 14:14:00 -
[717] - Quote
Focusing on what CCP believes the masses want creates debacles like Incarna. Sometimes you have to listen to what even the 1% are telling you because they are the ones creating the in-game content that tens of thousands of players are benefiting from (whether those players realize it or not). There shouldn't be a single uninterested player, those not showing interest are simply ignorant of where GÇ£stuffGÇ¥ comes from and fat/dumb/happy consuming the efforts of others.
If we can improve the experience at the top of the chain, benefits will trickle throughout the rest of the playerbase. IGÇÖve been in multiple corporations that had great guys in it, but only 1-2 dudes in leadership that sacrificed their game time to struggle running the POS to give 100-150 dudes a reason for playing and interacting with each other. Those 1-2 dudes in leadership got burned out. The current POS design is directly responsible for multiple dedicated leaders being burnt out and leaving the game.
The idea of GÇ£high-level contentGÇ¥ in EVE should not be to burn out the leadership of corporations, those few leaders trying to build something to support their band of 100+ dudes, to the point where they are unsubbing from EVE and leaving those followers hanging. Those followers are then themselves left to contemplate whether they too should unsub or go through all of the pain of finding another home and a new group of friends to continue playing the game with.
Bad POS design creates unsubs. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
233
|
Posted - 2013.01.17 14:14:00 -
[718] - Quote
Maybe we should do a POS protest where we siege all the POS in Jita and burn them to the ground.
Some of them are quite the **** stars. |

JamesCLK
264
|
Posted - 2013.01.17 14:17:00 -
[719] - Quote
Tippia wrote:That means at least a third of the players in this game are directly affected by how POSes work and interact with them on a regular basis, and pretty much everyone else will be indirectly affected.
That is not GÇ£a small portionGÇ¥. It is a pretty large portion. It is a portion on the same scale as how many run missions. It is also a very weak excuse unless they can specify it further and explain what they mean.
Hence my 100k guesstimate; or ~22% of EVE; with some generous low-balling to boot. It's probably closer to what you're guessing. In other words: POS towers are, bar none, the single most influential piece of player infrastructure in the game. For CCP Unifex to deny this is preposterous. Malcanis for CSM 8! |

Ciara Talari
Orbital Dominance Malefic Aspects
3
|
Posted - 2013.01.17 14:18:00 -
[720] - Quote
FalconX Blast wrote:Focusing on what CCP believes the masses want creates debacles like Incarna. Sometimes you have to listen to what even the 1% are telling you because they are the ones creating the in-game content that tens of thousands of players are benefiting from (whether those players realize it or not). There shouldn't be a single uninterested player, those not showing interest are simply ignorant of where GÇ£stuffGÇ¥ comes from and fat/dumb/happy consuming the efforts of others.
If we can improve the experience at the top of the chain, benefits will trickle throughout the rest of the playerbase. IGÇÖve been in multiple corporations that had great guys in it, but only 1-2 dudes in leadership that sacrificed their game time to struggle running the POS to give 100-150 dudes a reason for playing and interacting with each other. Those 1-2 dudes in leadership got burned out. The current POS design is directly responsible for multiple dedicated leaders being burnt out and leaving the game.
The idea of GÇ£high-level contentGÇ¥ in EVE should not be to burn out the leadership of corporations, those few leaders trying to build something to support their band of 100+ dudes, to the point where they are unsubbing from EVE and leaving those followers hanging. Those followers are then themselves left to contemplate whether they too should unsub or go through all of the pain of finding another home and a new group of friends to continue playing the game with.
Bad POS design creates unsubs.
This ^^
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 103 :: one page |
First page | Previous page | Next page | Last page |