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Messoroz
AQUILA INC Verge of Collapse
352
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Posted - 2013.01.22 00:33:00 -
[121] - Quote
Jack Miton wrote:Messoroz wrote:If you are getting webbed, bring tracking disruptors or neuts or even jams. PROBLEM ******* SOLVED. confirming TDs stop webs and are really useful against sieged dreads...
Bro, use neuts and neut out the ********** lokis. Alternatively use ECM.
Honestly, carriers are the bigger issue here because they are the ones that rep up the webbers and can stay on field comfortably. The game then becomes who has the most bhaals.
So basically, NERF CARRIERS, ESPECIALLY ******* ARCHONS. |

Dino Boff
Lead Farmers Kill It With Fire
23
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Posted - 2013.01.22 01:43:00 -
[122] - Quote
corbexx wrote:If your jumping farmers in a site with just 1 or 2 lokis for web support to kill sleepers then yeah i totally agree its easy to jam or nuet the lokis out and then there dreads are a none issue. I attually went and found the kill mail for the noho exhale fight http://eve-kill.net/?a=kill_related&kll_id=15014651
Only the damnation got blabbed by a moros, and looking at the dreads that tagged on all other killmails, those dreads were irrelevant to the subcap loses in that fight.
Do you have something more relevant? |

Omen Nihilo
AQUILA INC Verge of Collapse
124
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Posted - 2013.01.22 02:25:00 -
[123] - Quote
Jack Miton wrote:I think it should at least be considered to put a similar kind of flat sig size penalty on dreads that titans have. i'd probably make their DPS scale down to anything under, say, 500 sig rather than the 2000 sig that titans have. that way they lose nothing against other caps and you CAN still blap with them, you just need to bring TPs, not just webs. that way you keep your home system advantage if you tailor your fleet to support your dreads, but they won't be as effective in a general T3 fleet (which realistically tends not to have any TPs) as they are now.
for reference: BS needs 1 TP to push it over 500 sig T3 maxes out around 450 sig with 5 TPs Guardian maxes out around 190 sig with 5 TPs
numbers are all with RF painters and no fleet boosts/drugs.
i think this change would go a long way to making everyone happy with dread effectiveness vs. sub caps as it leaves them almost as effective as they are now but forces the blappers to actually set their fleet up accordingly.
PS: moros needs to still be brought in line with rest of dreads (or vice versa) but that's a separate issue. PVE would be unaffected by this change. I like this idea a lot.
Messoroz wrote: If you are getting webbed, bring tracking disruptors or neuts or even jams. PROBLEM ******* SOLVED.
Confirming Messoroz is our alliance troll. |

QT McWhiskers
Hard Knocks Inc.
78
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Posted - 2013.01.22 03:47:00 -
[124] - Quote
Ok seriously?
As a moros pilot who was fighting in the defense of my home system in december, I can tell you that dreads do NOT have an easy time tracking t3s. With 19 dreads on field, we were seeing targets that were called primary live for WAY too long even though they were webbed and painted to the size of moons. With 19 dreads locking up a ham legion, pre t2 missile change where its sig was already freaking huge, it lived for WAY too long. I personally shot at several t3s moving at 12-20ms and falling, thanks to webs, for several cycles until finally getting a barely hits for 9k.
And thats usually what dreads do to tech 3s. We dont lock up t3s and watch them melt in a fiery balls of death in the wake of our mighty gaze... we curse ourselves for several cycles of our guns until we FINALLY score a hit and bring it down to half structure so our web lokis can finish the job, or shoot at something our lokis put into half armor so our glancing blow for 7k can finish it off.
Too many people see the moros as the death star from return of the jedi. When the emporer (FC) says "Fire at will" we dont lock up the nearest battleship and destroy it in one hit (unless it is sitting 100 percent still) we have to wait for our lokis to web it down and shoot it down in 3-4 hits.
If you want to fix the issue, dont nerf the damage of the moros, reduce the tracking SLIGHTLY. (10 percent MAX) and bring the dps of a rev up to about 10 percent under the moros and give it the same tracking as the moros. Then fix the nag and the pheonix. (Not going into how as this isnt the issue.)
And for those wondering about my turret skills, my support skills are almost all level 5. The only thing 4 are surgical strike and trajectory analysis. Neither of those have anything to do with tracking. (Trajectory analysis only indirectly affects tracking) And I fit my pvp moros with 3 t2 tracking computers. (Scripts switched out as needs arise) So my fits and my skills are par for the course on this one. Dreads just dont track as well as everyone thinks. |

TomyLobo
U2EZ
110
|
Posted - 2013.01.22 05:26:00 -
[125] - Quote
I don't see a problem if dreads require support ships in order to be effective against sub-caps which is unlike titans of old (solopwnmobile). Though, If it's agreed en mass that it's a problem, apply the titan turret nerf to capital turrets/launchers, so we are well aware that caps are **** against sub-caps, then do the same thing throughout the BS>cruiser>frigate line-up and compromise the game play. |

Tecear
Posthuman Society 10110001100111101000
12
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Posted - 2013.01.22 06:13:00 -
[126] - Quote
I believe in their current form dreads are a non-issue in upper class wormholes. While yes they can do massive amounts of damage, this is why we call the "dreads" in the first place, they were designed to blap everything in their path, and smaller ships (if it can be properly pinned by a fleet ofc). I also believe if dreads were to be removed from wormhole space you would see a drop in the number of wormhole sieges and wormhole combat thus lowering the numbers of wormhole PvP groups. But this is just my 2c. |

Utsen Dari
Adhocracy Incorporated Adhocracy
70
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Posted - 2013.01.22 10:18:00 -
[127] - Quote
r.e. "think of the little guys" argument - back last year before dreads got buffed, there were plenty of tiny organizations holding down systems in wormspace. Strong dreads didn't guarantee the security of the little guys then and they don't now. *Apathy* guarantees the security of little guys. It's usually annoying and unrewarding to attack towers, and that is why many towers are not attacked.
Dreads are not a strategic deterrent. Lots of dreads showing inside a tower makes it more likely to be attacked, not less: there's more chance of a big fun fight to occur, and hopefully a dread kill. |

QT McWhiskers
Hard Knocks Inc.
79
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Posted - 2013.01.22 15:18:00 -
[128] - Quote
I just dont see a real problem. The tracking of the moros is a tad bit high, but its not over powered as many are saying. Ive seen a moros miss my bhaalgorn from 20k out while I was going 30ms for several cycles until he finally got a lucky hit in and pushed me into half armor. And ive been on the flip side of the coin. I locked up a domi on the test server that was 30k out sitting perfectly still and took it into heavy structure until he was moving at 40ms and I was unable to finish him off. My guns just wouldnt track. That was with 4 t2 tracking computers (tracking scripts loaded) and a t2 tracking enhancer.
Honestly you could say the same about pantheon carriers. While not as effectively fielded outside of home or in an invasion scenario where you have 15-20, they can put out some serious and more effective firepower against subs. If even 10 archons were fielded and deployed 10 garde 2s each and assisted them to their webbing lokis or rapiers, then you would have subs dieing at a faster rate than if 10 dreads were on the field as the carriers dont have to bother locking up their targets. The lokis do all the work for them.
My point isnt that caps are OP as they clearly arent. Its that we have the ability to field them with almost relative impunity thanks to it being impossible to cyno into us with 30 HBC/CFC/SOCO/Whatever else alliance has fat stacks of supers. The only real problems we have to face are logonskis, people opening up into the fight, and getting trapped in a WH with a c4-c1 static. |

Rhavas
Future Corps Sleeper Social Club
128
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Posted - 2013.01.22 15:32:00 -
[129] - Quote
corbexx wrote:Terrorfrodo wrote:Two shield-tanked Curses can neut as much as one Bhaalgorn at 37 km range with smaller sig and higher transversal.
One Arazu can dampen two and a half buffertanked webbing Lokis with a full rack of webs and painters down to 12 km targeting range even without ewar fleet boost. With mindlinked Eos booster, two damps reduce that Loki to 7.4 km targeting range. If the Loki has counter-modules fitted, it has reduced number of webbers and painters and/or a lot less tank and still won't be able to target at more than 15-20 km range.
(edit: the subsystem that increases targeting range is in direct competition with the subsystem for web range, so it's impossible to make a Loki resistant to dampening except by directly reducing its ability to web and paint by fitting sensor boosters in the mids.)
Did anyone even try to use anything else than the same T3 blob every time? shield curses while great on principle will probably die horribly to a support legions work better but your still looking at needing twice the number of legions (or curses) to do what a bhaal would do, so 6 to 10 probably. The damps again sound in theory but with most fights being on the wh range wont be a issue, and again arazu's are very squishy In a site they might work a bit better where stuff might be spread out more but then you they are at risk from sleepers
To my reading, the essence of this whole thread is "I'm upset my Bhaal doctrine doesn't work any more and want it back."
Um, see also T1 cruisers and Hurricane nerf. Time for a new doctrine. AHARM was known for their inventive doctrines. |

Indo Nira
DEEP-SPACE CO-OP LTD Exhale.
37
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Posted - 2013.01.22 15:34:00 -
[130] - Quote
Two step wrote:Omen Nihilo wrote:Your analogy isn't really applicable. The people complaining in this thread aren't complaining just because the tactic is used against us. We use/abuse dread blapping as often as we get the chance tbh. It's just that we've realized how much of a fight hindrance it's become: fights are harder to getGÇöand even when you do get them they're more like ganks for whoever has the dreads. This thread is about making w-space pvp less stale and more frequent. TL;DR: the complainers aren't the victims. We just want more fights.  This times 1000. Dread blapping is plenty fun for the blapper, but not so much for the blappee. If I see large w-space alliance X on a hole with 8 dreads and 10 lokis, which 18 ships should I bring to counter that? Which 25 even?
8 dreads and a support fleet?
or do you wanna be able to win that with only t3s? then bring plenty to make sure you kill the lokis before all your fleet is dead... it's kinda obvious
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Omen Nihilo
AQUILA INC Verge of Collapse
124
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Posted - 2013.01.22 15:56:00 -
[131] - Quote
This thread has devolved into a bunch of ****posting by people who won't be convinced no matter what you say. Admittedly I'm one of them. 
To those people saying it's easy to counter dreads / don't fix what aint broke / etc... I'm just gonna link this thread next time you decide not to engage us in our home system even when heavily outnumbering us. I've seen it happen time and again: you have 30 guys, we have 12GÇöbut you won't engage because we have a few alts sitting in dreads. And I don't blame you... but according to some people in this thread, you should be able to take us easily.
You talk a big talk... but you'll never knowingly allow yourself to be on the receiving side of dread advantage fleet.  |

Terrorfrodo
378
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Posted - 2013.01.22 16:08:00 -
[132] - Quote
Would 8 defending dreads, spread out, even need a lot of webbing? Any target will probably always have minimum transversal to at least one of them. Isn't the biggest problem that the attackers are always limited to 3 capitals maximum in any spontaneous encounter, while the defenders can have unlimited amounts of them?
If there was some feasible way to limit the number of caps in a hole or on a grid... . |

QT McWhiskers
Hard Knocks Inc.
80
|
Posted - 2013.01.22 17:03:00 -
[133] - Quote
Terrorfrodo wrote:Would 8 defending dreads, spread out, even need a lot of webbing? Any target will probably always have minimum transversal to at least one of them. Isn't the biggest problem that the attackers are always limited to 3 capitals maximum in any spontaneous encounter, while the defenders can have unlimited amounts of them?
If there was some feasible way to limit the number of caps in a hole or on a grid...
8 Defending dreads would need a ton of webbing to be effective. Again I point to the hard knocks invasion. In that fight, we had 19 dreads spread out (mostly due to bounces) over a 20k radius. Thanks to effective bubbling I saw enemy ships, caps and subcaps, warp in to ranges from 20-40k as we moved our bubbles to try and push out the late warpers. Even when loading tungsten which, with my fit, has an optimal of 60k and a falloff of up to 100k, I had a terrible time trying to hit enemy subs called primary. Even then when friendly dreads hit the subs, it wasnt massive damage, it was just a few plinks here and there till it died.
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Two step
Aperture Harmonics K162
3189
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Posted - 2013.01.22 17:52:00 -
[134] - Quote
20K is not spread out. You said you had ammo with a 60K optimal, perhaps you ought to look at things when you are 60K out.
Omen's post up above is spot on. Those of us that either field dread fleets or run into them often think this is a problem. How large of a problem is open to some debate, which I am happy to have with folks. If CCP decided to solve the problem, there would also be a chance for people to discuss the potential fix. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Ayeson
Hard Knocks Inc.
214
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Posted - 2013.01.22 18:26:00 -
[135] - Quote
Two step wrote: Those of us that either field dread fleets or run into them often think this is a problem. How large of a problem is open to some debate, which I am happy to have with folks. If CCP decided to solve the problem, there would also be a chance for people to discuss the potential fix.
Seriously? Just want to make sure i have Two Step quoted, saying that apparently, the only people in this thread that actually field dreads are the ones saying this is a problem.
That is not the case. I field dreads all the time, as does SSC. You're out of touch with your base Two Step. Plain and simple. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

QT McWhiskers
Hard Knocks Inc.
80
|
Posted - 2013.01.22 19:00:00 -
[136] - Quote
Freakign browser deleted my post. Basically if I make a fleet that is 100percent built to support dreads, its hard to nerf that unless you give dreads a titan style nerf. Then that would just be silly as you would kill anyone's ability to run cap escalations in WHs. |

Messoroz
AQUILA INC Verge of Collapse
352
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Posted - 2013.01.23 01:13:00 -
[137] - Quote
Two step wrote:20K is not spread out. You said you had ammo with a 60K optimal, perhaps you ought to look at things when you are 60K out.
Omen's post up above is spot on. Those of us that either field dread fleets or run into them often think this is a problem. How large of a problem is open to some debate, which I am happy to have with folks. If CCP decided to solve the problem, there would also be a chance for people to discuss the potential fix.
Nerf carriers so they can only run one capitlal rep in addition to the dread nerf and problems solved.
all you are pushing for is to be able to blob more easily.
In fact, nerf bhaals too. they are op. |

Hidden Fremen
Lead Farmers Kill It With Fire
90
|
Posted - 2013.01.23 01:22:00 -
[138] - Quote
Two step wrote:My issue with dread blapping is that there isn't a counter to it other than "bring more stuff". I am fine with dreads killing caps and battleships, but if I show up in small sig cruisers, dreads shouldn't be dominant.
FYI, this isn't something that I just came up with out of thin air, this has been a frequent complaint I have heard from many different corps and alliances. What makes EVE PVP great is that you should always be able to counter a specific fleet setup without just bringing 2x the numbers. That isn't the case with dreads + webs/painters.
I put off reading this because the title alone made me groan. Chiming in with, "My issue with dread blapping," is disappointing. I skimmed through the rest of these pages. You're quite alone where that's concerned. Who are these other corps and alliances that agree with you? All I've seen were your corpmates, really. I certainly don't. I'm sure KILL doesn't either. Balance dreads with other dreads, sure, but leave them doing what we all love them doing, please. Also, get back in touch with the rest of the wspace community... |

Cage Man
152
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Posted - 2013.01.23 01:33:00 -
[139] - Quote
So what you saying that bigger ships shouldn't be allowed to hit smaller ships when they are webbed and painted???? So there fore a BS should not be able to hit a frig if it is webbed and painted??  Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |

Omen Nihilo
AQUILA INC Verge of Collapse
129
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Posted - 2013.01.23 02:07:00 -
[140] - Quote
Hidden Fremen wrote:I skimmed through the rest of these pages. You're quite alone where that's concerned. Who are these other corps and alliances that agree with you? Maybe if you stopped "skimming" and tried reading you wouldn't have had to ask this... 
VoC, K162, Exhale, to name a few. Of course there's disagreement even within these alliancesGÇöwhich is why we're having this discussion in the first place. There are people spread out among a lot of alliances who agree with Two Step that dreads (the Moros in particular) are slightly imbalanced in w-space pvp.
But I'm done posting here. I respect most of the people posting in here, even if I disagree with them. Whatever the case, I'm confident that when Fozzie gets to Dreads he'll know what to do. |
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Winthorp
Future Corps Sleeper Social Club
54
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Posted - 2013.01.23 03:39:00 -
[141] - Quote
Omen Nihilo wrote: VoC, K162, Exhale, to name a few.
Nope that's pretty much all of them... Confirming they are all of WH space now, and once they don't like something your personal CSM rep gets to ask CCP for a stealth nerf without speaking to all other WH space folk.
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Casirio
DEEP-SPACE CO-OP LTD Exhale.
355
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Posted - 2013.01.23 03:55:00 -
[142] - Quote
Winthorp wrote:Omen Nihilo wrote: VoC, K162, Exhale, to name a few. Nope that's pretty much all of them...  Confirming they are all of WH space now, and once they don't like something your personal CSM rep gets to ask CCP for a stealth nerf without speaking to all other WH space folk.
dont talk back scrub we own w-space its confirmed!!!! |

Serendipity Lost
Hidden Agenda Deep Space Engineering
8
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Posted - 2013.01.23 04:42:00 -
[143] - Quote
Jack Miton wrote:
i think this change would go a long way to making everyone happy with dread effectiveness vs. sub caps as it leaves them almost as effective as they are now but forces the blappers to actually set their fleet up accordingly. .
MOST people ARE happy the way things are. What do you guys really want to be able to do that you can't? I get that dread/moros blapping is your problem. What is fixing this going to accomplish? All I'm getting is that 4 or so large wh corps will be able to have the 50+ man fights without getting their t3s killed too quickly. I find this kind of ironic because on of the arguments offered is that the only counter is more stuff. I got news for those complaining - 50+ man t3 fleets is more stuff. Honestly - if your corp is too big to have fun in wh space then adapt. Split up into several wh, take over Delve, corner the moon goo market. These are all good ideas for you. Stuffing 100 active pilots in your system and trying to 'fix' a moros so the rest of us can't depend upon it to counter your 50 man fleet is kind of... well... self centered I guess.
You're asking CCP to change dreads so the dread fleets have to set up accordingly??? Set your fleet up accordingly to what the dread fleet is defending its home with. I'm hearing that folks should have to adapt to what you want to bring and adjust to what you want to do. This whole argument is just kind of crazy.
If you want a ship that tracks like a titan, then go get a titan. |

Zara Nomis
Science and Trade Institute Caldari State
1
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Posted - 2013.01.23 04:50:00 -
[144] - Quote
Winthorp wrote:Omen Nihilo wrote: VoC, K162, Exhale, to name a few. Nope that's pretty much all of them...  Confirming they are all of WH space now, and once they don't like something your personal CSM rep gets to ask CCP for a stealth nerf without speaking to all other WH space folk. theres lots of people agreeing for dread nerf, but those are the notable wh corps. no one cares about npc corp chars like me or other not notable corps like ssc :P |

Jack Miton
Aperture Harmonics K162
1315
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Posted - 2013.01.23 05:26:00 -
[145] - Quote
Serendipity Lost wrote:What do you guys really want to be able to do that you can't? I get that dread/moros blapping is your problem. What is fixing this going to accomplish?
A fair question. Basically, take this situation: AHARM collapse our static, we connect to EXHALE. both sides have similar numbers on. Great, fight time.
ok, so how do we engage? exhale are no scrubs, they know how dreads work and have many dread pilots. we are no scrubs, we know how dreads work and we have many dread pilots. given this, with the current mechanics whichever party jumps into the other one will get obliterated by the home team's dreads and generally what happens in this situation is both sides stare at each other for a while and then the WH is collapsed by whoever gets bored first.
I have seen this situation personally and heard about it more often than I can count with many various c5/6 corps.
Note that I picked exhale at random and in no way mean to make it sound like they wont take a fight. they will. Theyve jumped into AHARM's system several times and, like I said, did get dread blapped accordingly. liekwise, AHARM has jumped into hostile dreads too and also go blapped.
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Fradle
Bite Me inc Bitten.
22
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Posted - 2013.01.23 05:41:00 -
[146] - Quote
Casirio wrote:Winthorp wrote:Omen Nihilo wrote: VoC, K162, Exhale, to name a few. Nope that's pretty much all of them...  Confirming they are all of WH space now, and once they don't like something your personal CSM rep gets to ask CCP for a stealth nerf without speaking to all other WH space folk. dont talk back scrub we're blue to w-space its confirmed!!!! fix't |

Serendipity Lost
Hidden Agenda Deep Space Engineering
8
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Posted - 2013.01.23 06:09:00 -
[147] - Quote
You've been around enough to know that all fights are not meant to be. There is a mass limit on all wh. You can't fit enough of anything through a single wh to engage an entrenched home system that has a bunch of capital ships and support. That only makes sense. You shouldn't be able to do what you want to do. You're looking to dial up a random 'good fight worthy' wh, jump in and have a LARGE/EPIC good fight that is fair equal and balanced.
You can make all dreads disappear after their first volley and there still isn't enough mass on a 3 bil wh to go into the aharm home system and get a fair fight if the system comes to life to defend itself. It's not dread blapping that is frustrating you - it's the wh mass restriction combined with some systems that are well defended. Don't blame dreads for a well defended home system and sensible piloting. It's the mass limits.
We've all chosen to live in the part of eve that has those mass restrictions. They are a restriction. Believe me I know. I moved from a c5-c5 (3 bil mass) to a c5-c3 (1 bil mass). There are days that it just kills me. That one billion bottleneck has prevented more than one good fight 3 wh down a chain. I chose to move to that wh mostly to fly with folks I know in real life. Does it put a damper on my pvp desires? Yeah all the freakin' time. But it's a choice I made.
Your 3 billion wh connecting you to exhale (your example) will never allow you to go in and kick their patoot. They are big enough and good enough that 3 billion isn't enough to allow that to happen. You wanna go in and kick THAT patoot - you plan, sneak in some dreads, carriers, scanners and blah blah blah - we all know the deal. Not all wh home systems are day trips.
If you and yours really crave those big epic dread smashing fights - you have to go to low/null. It won't happen in wh space via a single random wh encounter. Sorry man, you can't beat math. I will caution everyone that messing w/ the mass mechanic of wh space could have some really crappy far reaching affects. Please resist the urge to come up with ways, modules, ideas.... and so on to subvert the mass mechanic in wh.
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Borlag Crendraven
Future Corps Sleeper Social Club
243
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Posted - 2013.01.23 09:34:00 -
[148] - Quote
Zara Nomis wrote: theres lots of people agreeing for dread nerf, but those are the notable wh corps. no one cares about npc corp chars like me or other not notable corps like ssc :P
Confirming that we are scrubs that can't hold a candle to any of the "big" wh corps, despite being the ones responsible for inventing the bhaalgrinder, regularily beating fleets with more capitals than we field, including fleets that try and counter us with blap dreads yet failing in that. |

Qumar Nuom
Reconfiguration Nation Transmission Lost
5
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Posted - 2013.01.23 10:52:00 -
[149] - Quote
Jack Miton wrote:Serendipity Lost wrote:What do you guys really want to be able to do that you can't? I get that dread/moros blapping is your problem. What is fixing this going to accomplish? A fair question. Basically, take this situation: AHARM collapse our static, we connect to EXHALE. both sides have similar numbers on. Great, fight time. ok, so how do we engage? exhale are no scrubs, they know how dreads work and have many dread pilots. we are no scrubs, we know how dreads work and we have many dread pilots. given this, with the current mechanics whichever party jumps into the other one will get obliterated by the home team's dreads and generally what happens in this situation is both sides stare at each other for a while and then the WH is collapsed by whoever gets bored first. I have seen this situation personally and heard about it more often than I can count with many various c5/6 corps. Note that I picked exhale at random and in no way mean to make it sound like they wont take a fight. they will. Theyve jumped into AHARM's system several times and, like I said, did get dread blapped accordingly. liekwise, AHARM has jumped into hostile dreads too and also go blapped.
Jack, I respect you and your valuable input to a lot of threads in this forum.
But the above given reasoning for a dread nerf shows the dilemma of this discussion. You will never ever get a "fair" fight in that situation, simply because people always strive to get the best out of a situation and want to win *... therefore bringing blapping dreads is just a symptom of the dilemma and not the initial reason.
(*since W-space has a lot of unwritten rules, why don't you guys simply introduce a way to have "fun fights" when you roll into each other, like excluding ship types (mainly caps) and / or limit pilot numbers)
The whole thread reflects the various aspects why some people would like to have blapping dreads nerfed:
- no "fair" fights possible
- only counter is bring more pilots
- OP performance of a "single" ship
- ....
In the end most of the arguments boil down to very subjective opinions, embedded in the context of flying in big powerful WH corps / alliance.
Serendipity made a great point about Wh mass being the real reason for a lot of the described "problems".
Personally I don't see the need to change the mechanic of dread blapping, balancing dreads (aka maiking some usefull and others less OP) is an issue though |

Dec Jumps
The Scope Gallente Federation
0
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Posted - 2013.01.23 11:50:00 -
[150] - Quote
Removing Dreads ability to hit webbed/painted targets would leave to them with only shooting structures in C4 and lower holes. I live in a C2. Owning a dread inside that hole would then be nearly pointless. If I wish to build a fleet around a dread, that costs me BILLIONS of isk, with the primary function of fighting with it, WHERE IS THE PROBLEM? This is right along the lines of saying my 2 billion isk T3 cruiser is overpowered, but comparing it to a 200million isk cruiser.
If I choose to commit that much resources to do one focused, specialized thing, I should be able to. Are you then going to say putting large faction guns and webs on my tower are OP as well?
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