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AdoudelA
Federal Navy Academy Gallente Federation
0
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Posted - 2013.01.18 15:19:00 -
[1] - Quote
Hi all!
When I was reading today the CSM minutes I came by this part:
"Nearing the end of the meeting, Two step brought up the issue of Dread blapping in wormhole space. This sparked an informal discussion to determine if the issue was the Dreads themselves, or just a byproduct of wormhole combat. No meaningful solution was devised in a short time, but Fozzie added that he would keep an eye on Dread blapping in wormhole space in particular."
So my question would be: What is Dread blapping precisely and why is it something that must be looked at?
Thank for the answers in advance. |

Rasmus Endashi
State War Academy Caldari State
1
|
Posted - 2013.01.18 15:37:00 -
[2] - Quote
Those two questions are exactly what came to mind when I read the csm minutes pdf .
I asked a veteran wormhole dweller about it's meaning and got the answer that it's basicly the usual way dreads are used to farm sleeper sites, web+dread = sleeper bs goes down fast.
So if this is true, then I also would like to know what is the exact problem with this method and why would it should be treated as an issue and why it would be better without this possibility?
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
586
|
Posted - 2013.01.18 15:40:00 -
[3] - Quote
Who knows?
The community and Two step seem to has different opinions as to what is a problem and what is not. At a guess, i think he is talking about the difficulty in fighting someone in their home system, where they have an overwhelming number of dreads. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Random Woman
Federal Navy Academy Gallente Federation
10
|
Posted - 2013.01.18 15:42:00 -
[4] - Quote
There is a dread, there is a loki with webs and targetpainters, and then everything else just dies.
That would be fine, however through the nature of wormholes it's rather had to fight at the other guys place, because you have 3 caps max, and they normally have 10+. So unless you plan your visit many weeks ahead - well lets say things can get ugly fast. |

Abis Cann
Hard Knocks Inc.
24
|
Posted - 2013.01.18 16:36:00 -
[5] - Quote
I'd like to see this explained as well. Dread blappage is as described above, but the fact that Two step sees it as a problem is disconcerting. |

Qvar Dar'Zanar
EVE University Ivy League
239
|
Posted - 2013.01.18 16:59:00 -
[6] - Quote
No POSes, T3s nerf, now this... Somebody wants wh dwellers to die in a fire. |

Two step
Aperture Harmonics K162
3061
|
Posted - 2013.01.18 17:55:00 -
[7] - Quote
My issue with dread blapping is that there isn't a counter to it other than "bring more stuff". I am fine with dreads killing caps and battleships, but if I show up in small sig cruisers, dreads shouldn't be dominant.
FYI, this isn't something that I just came up with out of thin air, this has been a frequent complaint I have heard from many different corps and alliances. What makes EVE PVP great is that you should always be able to counter a specific fleet setup without just bringing 2x the numbers. That isn't the case with dreads + webs/painters. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
586
|
Posted - 2013.01.18 18:20:00 -
[8] - Quote
Don't you have to web sub BS's for dreads to consistently get good hits? Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Inkarr Hashur
Sine Nobilitatis R.E.P.O.
137
|
Posted - 2013.01.18 18:24:00 -
[9] - Quote
I'm not sure why someone willing to field so many billions in ISK on the field and having the dedicated pilots to do so shouldn't be able to hold a very strong defensive advantage in their own home system. People kind of care about their home. |

Xtover
Wormholers Anonymous Transmission Lost
80
|
Posted - 2013.01.18 19:12:00 -
[10] - Quote
Random Woman wrote: because you have 3 caps max, and they normally have 10+. So unless you plan your visit many weeks ahead - well lets say things can get ugly fast.
I have to disagree and agree. You can't just come into another home (especially of an established alliance) with whole fleet, but it's possible to seed in many caps in a short time period with a proper prober and the ability to roll.
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Ayeson
Hard Knocks Inc.
199
|
Posted - 2013.01.18 19:21:00 -
[11] - Quote
Two step wrote:My issue with dread blapping is that there isn't a counter to it other than "bring more stuff". I am fine with dreads killing caps and battleships, but if I show up in small sig cruisers, dreads shouldn't be dominant.
FYI, this isn't something that I just came up with out of thin air, this has been a frequent complaint I have heard from many different corps and alliances. What makes EVE PVP great is that you should always be able to counter a specific fleet setup without just bringing 2x the numbers. That isn't the case with dreads + webs/painters.
Personally, I don't find dread's shooting stationary targets like they were designed to do a problem, in fact, I would say the game is working as intended. Why would you want to punish a dread pilot for doing what he bought a dread to do, which is shoot stationary targets, especially when said stationary target might have a pilot in it. Nobody has problems with dreads shooting at ships in null, especially when they have web support, why should dreads perform differently in wormholes?
Reasonable counter: ECM Tengus to jam the lokis (not sure how the new comp skills affect weather the ECM gu is dead or not) or Neuting Legions to nuke their cap and then the rest of your fleet kills the dreads sans support. Seeing as the dreads wont be able to instalock you in a T3, you can jam/neut their loki support and once they lose their support fleet they have no chance of hitting your T3's as long as you get under their guns and keep transversal up.
Just my 2c as a person who's been on both sides of the coin.
Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

Serendipity Lost
Hidden Agenda Deep Space Engineering
0
|
Posted - 2013.01.18 19:27:00 -
[12] - Quote
WH space isn't 'easy mode'. Folks have been complaining since I first sub'd to eve. There will always be complaints. Most complaints are driven by folks that want to make what they do in eve easier and more on their terms. I agree it's impossible to take down a major wh system on one go through a wh. Good. That isn't broken, it's a necessary safegard for the wh way of life.
Think it through folks. There are a lot of null entries into wh space. Nullbears don't want to have to plan and invest time and resources into sacking a c5 wh. They just want it now. Screw that! Keep it difficult. If folks in wh space want 'the life' to be easy, then please take your 'easier ideas' and leave. Really - go away.
The 'it promotes the more is better/required' argument is true and has merit, but very little compared to the pandoras box you open when you move high end wh sacking toward 'easy mode'. The only way to survive will be to become large and bloated cows like Transmission Lost (still love you guys - except bane of course). You'll lose the 'mom and pop' feel to wh space and make it the realm of large organizations only. Let's think of the little guys too, since they are the greater in number. We bang on eve coders all the time for not thinking things through - let's not be a part of the problem.
Two Step - I luvs ya man - no kidding. You've done a lot for eve in general and the wh community in specific. Sadly I'll say it loud - you are wrong on this one. You seem to have trouble seeing eve and wh space through the eyes of the little guy from way up in the aharm throne room. Many systems have 5 or fewer dreads and quite a few less folks than aharm does living in their wh. Changing the blapability factor and allowing wh invasions in 'quick and easy mode' will pretty much put an end to all the smaller guys scraping out a living in wh space.
Again - anyone who wants wh space to be easier - please leave. (I hear they have missions in Motsu that are pretty easy)
Lost |

Mia Restolo
Royal Amarr Institute Amarr Empire
87
|
Posted - 2013.01.18 19:39:00 -
[13] - Quote
The first counter to stopping dread blapping is killing or at least nullifying the lokis/webbers through DPS or ewar, the second is bringing in Bhaalgorns or other neut ships, the third is more dreads or overwhelming numbers. Seems like a lot of options to me, especially effective if you do them all at once. I don't know why a fleet composition requiring multiple well coordinated pilots and a good FC should be considered a problem.
If someone is going to attack a WH corp on their home turf they should be at a disadvantage without careful planning and scouting especially if its an eviction. Moving in a dozen caps could take a few hours or a few days which isn't that long but it is a pain. Ganking a fleet doing escalations is already pretty easy to do with a reasonably sized and organized gang. We're talking billions worth of fleet assets on both sides here, so if you're not scouting and planning you're doing it wrong. Throwing kitchen sink fleets at dreads only works if you get really lucky... as it should be. |

chris elliot
EG CORP Talocan United
101
|
Posted - 2013.01.18 19:43:00 -
[14] - Quote
I would have thought ECM tengus or falcons would have been the solution to blap dreads. If the loki can't lock anything to web it down for the dread then unless you as a subcap pilot has fart for brains the dread won't be able to hit you. |

Diego Sarmoti
AQUILA INC Verge of Collapse
2
|
Posted - 2013.01.18 21:29:00 -
[15] - Quote
Well first, what I think people are most pi**y about is that the bhaalgorn is now near worthless in wh fights due to the morosGÇÖ ability to 2 shot them. Prior to the T2 siege dmg buff, the rev was everywhere, and wh fit rev was hitting around 8k.... now everybody is flying morii that push out 14-15k dps. This totally has changed the fleet comp of every competent wh corp. WH home defense aside, prior to the 15k dps moros everybody brought archons and the battle was generally going to be decided by who lost cap first. The average wh brawl was one cap, a bhaal or three and support. Now if you jump a fleet with a few moros 20k apart, you are going to have a hard time not losing support before logi can lock them. You just need moros, lokis for webs+tps and logi to hold the lokiGÇÖs up, why bother with proteii? Basically, dps T3GÇÖs are just for show when you have 2+moros in fleet. Also, with the proper bling and drugs, I think a moros can blat T3GÇÖs if they arenGÇÖt in close.
To me it is more of a dread balancing issue than anything else. Why would one dread do 50% more dps than the next best dread and still be able to track better? Why is one dread completely worthless and the nag just marginally better?
The simple solution is to train a moros and change up fleet comps, yes?
|

Chitsa Jason
DEEP-SPACE CO-OP LTD Exhale.
254
|
Posted - 2013.01.18 21:36:00 -
[16] - Quote
Dread blaping is a serious issue for groups who are going proactive. The way i personally see it dreads should be able to hit bs targets exactly the same they do now. They should not be able to hit cruisers or even frigates.
Dread shoud be feared weapon against capitals or battleships. |

Jack Miton
Aperture Harmonics K162
1289
|
Posted - 2013.01.18 22:00:00 -
[17] - Quote
Chitsa Jason wrote:The way i personally see it dreads should be able to hit bs targets exactly the same they do now. They should not be able to hit cruisers or even frigates..
I agree with this. dreads will hit T3s very reliably with web/tp support which makes it almost impossible to take a fight into someone's home system without whelping most of your fleet. |

Paikis
Vapour Holdings
549
|
Posted - 2013.01.18 22:18:00 -
[18] - Quote
Why is kill/jam/damp webbing ships such a hard thing to do? Why is this a problem?
Why are you trying to find a problem for your solution? |

Winthorp
Future Corps Sleeper Social Club
36
|
Posted - 2013.01.18 22:32:00 -
[19] - Quote
Inkarr Hashur wrote:I'm not sure why someone willing to field so many billions in ISK on the field and having the dedicated pilots to do so shouldn't be able to hold a very strong defensive advantage in their own home system. People kind of care about their home.
Well that's not really the case though is it, when someone comes into your home looking for a fight and can not field the caps you can and you bring the fight with triple the caps you may as well just blue ball them there is no point to that.
You cannot sit there and mistake a fight for an invasion where your home is actually at risk.
I don't think dread blapping is the issue people make it out to be, there is always an option in your fleet comp to change out for ECM boats, i think people lean to this argument because they just want remove the dread from the engagement so hole mass doesn't become the issue it is now when people are forced to bring dreads when they other side does.
EDIT: Dont go nerfing the dread just so you don't have to bring your own dread or change your fleet comp. |

Winthorp
Future Corps Sleeper Social Club
40
|
Posted - 2013.01.18 22:38:00 -
[20] - Quote
Chitsa Jason wrote:Dread blaping is a serious issue for groups who are going proactive. The way i personally see it dreads should be able to hit bs targets exactly the same they do now. They should not be able to hit cruisers or even frigates.
Dread shoud be feared weapon against capitals or battleships.
And thus will make them useless in all WH engagements. I often bring my BS fleet to fight with in WH space.  |
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Ayeson
Hard Knocks Inc.
204
|
Posted - 2013.01.18 22:46:00 -
[21] - Quote
Chitsa Jason wrote:Dread blaping is a serious issue for groups who are going proactive. The way i personally see it dreads should be able to hit bs targets exactly the same they do now. They should not be able to hit cruisers or even frigates.
Dread shoud be feared weapon against capitals or battleships.
"Going proactive" Can you define that? I'm not familiar with that terminology.
Also, Why should dreads not be able to hit other ships when they are appropriately covered by TP's and Webs? Don't those modules exist solely to allow guns to hit vessels for higher damage? Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

Phaderift
Sky Fighters Talocan United
11
|
Posted - 2013.01.18 22:51:00 -
[22] - Quote
Ayeson wrote:Chitsa Jason wrote:Dread blaping is a serious issue for groups who are going proactive. The way i personally see it dreads should be able to hit bs targets exactly the same they do now. They should not be able to hit cruisers or even frigates.
Dread shoud be feared weapon against capitals or battleships. "Going proactive" Can you define that? I'm not familiar with that terminology.
Going to go out on a limb and say that it supposed to be aggressive or groups who will try and provoke fights with others. Referencing that whole maximum 3 caps from the attacking side due to mass limits and the home fleet can bring 30. It becomes really hard to get a fight you stand a chance in. mass limits make attacking or provoking a Gud fite hard as once you reach mass limit the attacker can't escalate anymore, hell they can't even reship to keep the fight going or reship to change comps to adapt to what has been presented from the other side on grid.
Edit. Provocative groups |

Winthorp
Future Corps Sleeper Social Club
40
|
Posted - 2013.01.18 22:51:00 -
[23] - Quote
Ayeson wrote:Chitsa Jason wrote:Dread blaping is a serious issue for groups who are going proactive. The way i personally see it dreads should be able to hit bs targets exactly the same they do now. They should not be able to hit cruisers or even frigates.
Dread shoud be feared weapon against capitals or battleships. "Going proactive" Can you define that? I'm not familiar with that terminology.
It means when they go raoming with their T3 fleet and encounter a subcab fleet with a Moros, they don't want to have to send some home to reship. |

Ayeson
Hard Knocks Inc.
204
|
Posted - 2013.01.18 22:55:00 -
[24] - Quote
Winthorp wrote: It means when they go raoming with their T3 fleet and encounter a subcab fleet with a Moros, they don't want to have to send some home to reship.
I was hoping for chitsa to define it, using his own words, but thank you nonetheless for your response.
Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

Diego Sarmoti
AQUILA INC Verge of Collapse
2
|
Posted - 2013.01.18 23:09:00 -
[25] - Quote
Ayeson wrote:
Also, Why should dreads not be able to hit other ships when they are appropriately covered by TP's and Webs? Don't those modules exist solely to allow guns to hit vessels for higher damage?
I think the question that you are looking for is "why bring anything else other than TP's and webs (plus moros)?" Also, if I recall, even down to T3 hulls, if they hit mwd and aren't at high transversal, they get pwned without being webbed/tp'ed. It's been a while since i goofed around on sisi with it... in the end, the take away is train the moros or don't bother.
Say aren't you an icky nag pilot? ;p
|

Ayeson
Hard Knocks Inc.
205
|
Posted - 2013.01.18 23:40:00 -
[26] - Quote
Diego Sarmoti wrote: I think the question that you are looking for is "why bring anything else other than TP's and webs (plus moros)?" Also, if I recall, even down to T3 hulls, if they hit mwd and aren't at high transversal, they get pwned without being webbed/tp'ed. It's been a while since i goofed around on sisi with it... in the end, the take away is train the moros or don't bother.
Say aren't you an icky nag pilot? ;p
Tower of Win!
Also, why wouldn't you keep transversal on a dread? :P
and once you're under the dread's guns, they can't hit you anyway. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

MadbaM
Hard Knocks Inc.
32
|
Posted - 2013.01.18 23:46:00 -
[27] - Quote
Diego Sarmoti wrote: Say aren't you an icky nag pilot? ;p
Of course he is, he loves that thing more than his own family.
Dread blappage is only a problem for one WH situation and that's evictions nothing else, for all other WH engagements there are plenty of steps you can take to neutralize a dreads ability to put out its full DPS. But i do agree there is a huge disparity between the moros and all the other dreads that someone may need to look at.
|

Diego Sarmoti
AQUILA INC Verge of Collapse
2
|
Posted - 2013.01.18 23:47:00 -
[28] - Quote
Ayeson wrote:
Tower of Win!
Also, why wouldn't you keep transversal on a dread? :P
and once you're under the dread's guns, they can't hit you anyway.
Well, if there are more than one dread on field and they aren't sitting on top of one another of course. 
|

Tisisan
Hard Knocks Inc.
78
|
Posted - 2013.01.19 02:59:00 -
[29] - Quote
Chitsa Jason wrote: The way i personally see it dreads should be able to hit bs targets exactly the same they do now. They should not be able to hit cruisers or even frigates.
And yet, isn't that the very point of the target painter module? If CCP thinks its a good idea to have a module in game that increases sig radius, you can hardly complain when a small ship gets turned into a big ship.
Edit: missed page two.... "great minds" I guess Ayeson. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
302
|
Posted - 2013.01.19 04:08:00 -
[30] - Quote
I really don't see the issue. If they have web lokis, just shut them down (ewar) and you have no problems. It's not some impossible problem to solve. If TL can do it, like Ayeson said, you guys have no excuse 
Honestly, CCP should focus on more pressing concerns, like POSs. Alliance CEO, Diplomat, Recruiter |
|

Omen Nihilo
AQUILA INC Verge of Collapse
105
|
Posted - 2013.01.19 04:27:00 -
[31] - Quote
A Moros warps in at 30-40km and it doesn't matter whether or not you're webbed. It'll still get a lucky shot and alpha right through you. Also, in my opinion you should never be forced to counter with ecmGÇöthere should always be something else you can do. Just my opinion.
Of course it's not like you can't ever take on a dread supported fleet. But your opponents have to be ******** and warp them right on top of you or something. There's pretty much nothing you can do if they come in at range.
The way to get fights in w-space now is to somehow trick your opponents into a position in which you have the upper hand (which is pretty much synonymous with "having more dreads"). I just wish w-space pvp could become tactics/skill-based again instead of this positioning BS.
Something needs to change if w-space pvp is to become fresh again. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
302
|
Posted - 2013.01.19 04:52:00 -
[32] - Quote
Maybe the key is to not allow caps in wh space at all. Problem solved!
Alliance CEO, Diplomat, Recruiter |

Winthorp
Future Corps Sleeper Social Club
43
|
Posted - 2013.01.19 05:03:00 -
[33] - Quote
Bane Nucleus wrote:Maybe the key is to not allow caps in wh space at all. Problem solved!
May as well, people seem to think you shouldn't be "forced" to bring ships you don't want to bring....
I do agree it has been going down the wrong road with cap fights lending to many blue balled fights, but to say its the dreads fault is like pissing in the wind. |

Omen Nihilo
AQUILA INC Verge of Collapse
105
|
Posted - 2013.01.19 05:37:00 -
[34] - Quote
Of course it's not solely because of dreads. With several TPs and webs I think they should be able to hit cruisersGÇöthough maybe not for full damage. They should remain a serious threat. I think home advantage should stay. But right now their ability to hit T3s is just ridiculous.
In general w-space fighting has become very formulaic. Fleet comp is king and piloting skill plays too small a role. I agree that fleet comp is crucial, but these days it's rare to find a battle where piloting skill actually could make a difference. It's all about what ships were brought.
I'd like to see more variety in fleet comps and less reliance on capital ships. Again, just my opinion.
@Winthorp, do I really need to explain to you why I shouldn't be forced to bring ecm? 
Anyways, I'm tired and rambling... |

AutumnWind1983
Future Corps Sleeper Social Club
23
|
Posted - 2013.01.19 06:16:00 -
[35] - Quote
Diego Sarmoti wrote:To me it is more of a dread balancing issue than anything else. Why would one dread do 50% more dps than the next best dread and still be able to track better? Why is one dread completely worthless and the nag just marginally better?
I think this gets to the heart of the matter. Compared to the other dreads the Moros is ridiculous, with the Rev decent and the other two being just sad.
Omen Nihilo wrote:@Winthorp, do I really need to explain to you why I shouldn't be forced to bring ecm?  Anyways, I'm tired and rambling...
I'd like to hear it. Why shouldn't you have to bring a well rounded fleet comp?
Ayeson wrote:If you're looking for a completely proactive fleet, you better have 20+ guys in every flavor of T3, ready to Web, TP, Scram, Neut and Jam and do absolutely whatever, whenever, to anyone, anytime, in wormhole space.
I think Ayesons is right, if you want to bring a fight with the current meta you need to have all the tools available with a well rounded fleet.
At the end of the day I think you should need to bring a well rounded fleet and that the Moros is a bit out of line with the other dreads. You also have to be willing to take losses and punch above your weight. |

Jack Miton
Aperture Harmonics K162
1289
|
Posted - 2013.01.19 06:36:00 -
[36] - Quote
Ayeson wrote:and once you're under the dread's guns, they can't hit you anyway.
yeah, except it can hit you quite easily with support, even in a tight orbit. |

Rhavas
Future Corps Sleeper Social Club
128
|
Posted - 2013.01.19 07:30:00 -
[37] - Quote
Random Woman wrote:There is a dread, there is a loki with webs and targetpainters, and then everything else just dies.
That would be fine, however through the nature of wormholes it's rather had to fight at the other guys place, because you have 3 caps max, and they normally have 10+. So unless you plan your visit many weeks ahead - well lets say things can get ugly fast.
I'm not sure why this is a problem. Yes, it takes some actual work and planning. But it can be done by any similar-sized corp that decides to do so. I suspect if you ask the big boys in nullsec they would also tell you that taking things over requires planning and if you don't plan, things get ugly fast.
No problem - it's called strategy & tactics. It's not a lowsec roam. |

Jack Miton
Aperture Harmonics K162
1290
|
Posted - 2013.01.19 08:09:00 -
[38] - Quote
Bane Nucleus wrote:Honestly, CCP should focus on more pressing concerns, like POSs.
this is very true |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
342
|
Posted - 2013.01.19 10:21:00 -
[39] - Quote
Really? Wtf is this thread? When has dread blapping t3s become a serious issue for us in Exhale personally? As said already, ecm tengus with minmatar jammers...there are a lot of other issues which should be addressed about dreads such as the moros being completely OP. This thread is silly |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
586
|
Posted - 2013.01.19 11:51:00 -
[40] - Quote
Chitsa Jason wrote:Dread blaping is a serious issue for groups who are going proactive. The way i personally see it dreads should be able to hit bs targets exactly the same they do now. They should not be able to hit cruisers or even frigates.
Dread shoud be feared weapon against capitals or battleships.
So basically dreads shouldn't be used in pvp, just structure bashing?
Doesn't make much sense to me. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |
|

ThaDollaGenerale
Hard Knocks Inc.
4
|
Posted - 2013.01.19 12:41:00 -
[41] - Quote
Two step wrote: FYI, this isn't something that I just came up with out of thin air, this has been a frequent complaint I have heard from many different corps and alliances. What makes EVE PVP great is that you should always be able to counter a specific fleet setup without just bringing 2x the numbers. That isn't the case with dreads + webs/painters.
If you can't figure out a way to kill a group of dreads with web/TP support WITHOUT 2X the numbers, you're an awful fleet commander.
The issue as two step defines it really sounds like people want to be able to roll a group of dreads + support involved in sites with whatever garbage pail fleet of failfit hurricanes and thoraxes they have at that moment.
Hard Knocks has had many missed opportunities to kill a bunch of dreads running sites not for lack of numbers, but for lack of a specific composition.
When we do kill dreads we roll out a number of specific "site running" dread killing fleets. Example:
"OH GOD NOOB LOLOLOL YOU BLOBBED!!one," you might say. In return, I say that we brought an amount of isk comparable to the dreads lost. In my eyes, if we had died because of a screwup, we would have lost the same amount of money as the dreads.
Yes, fleet comps in WHs are far more screwy than in k-space, but I thought that was the whole point?
The way I look at it is not the numbers brought but by the isk brought on each side of the field. My opinion is that CCP would want a 3 Bhaal + T3 + Support fleet to be roughly equal in ISK cost to the dreads they are killing.
So to all you decidedly unimaginative FCs out there whining about dreads. You will continue your dying to dreads as long as you don't actually think about the game, enjoy being awful.
Really, I think we should be addressing the issue of caps being warped to gates and THEN being dread blapped, as it seems from this thread that there are far more idiots in this game than w-space dwellers. |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
183
|
Posted - 2013.01.19 14:05:00 -
[42] - Quote
i dont think dreads are the problem, the moros is. after the changes the moros has become the best dreadnaught in everything. great tracking, great damage projection over ranges and more damage then any of the others can even come close too.
you can argue what you want, but that change made a big change for wormhole space. and the post above this is the perfect example. old style fleet with some bhaalgorns to neut the dreads and they die. the problem comes when there are webbers on the field. where you can evade or semi-tank the old dreadnaughts, with the insane damage a moros puts out battleships are just a no go unless in immense numbers to nearly alpa capacitor on dreads. if you cant, and there are webbers on the field, your battleship is dead. if the post above had loki's on the dreadnaught side, id say the dreads would have taken it assuming there was something to keep the loki alive.
as for "if you cant figure out how to kill a webber with twice the numbers youre a terrible fc", fine, do tell. how do you break through the remote rep on a triage archon? you cant bring bhaals, because they die to dreads, and you need about 10 neuting legions to cap out a good archon pilot. And how many wh alliances can field a fleet with 10 neuting legions, and then enough of everything else to still fight?
the moros is overpowered. and it changes the fleet dynamics in wormhole space. we'll find a way around it eventually, but its not as simple as some people here claim |

Roime
Shiva Furnace
1713
|
Posted - 2013.01.19 14:15:00 -
[43] - Quote
nerf Gallente
-á- All I really wanted was to build a castle among the stars - |

Prince Mammon
24th Imperial Crusade Amarr Empire
5
|
Posted - 2013.01.19 14:30:00 -
[44] - Quote
Two step wrote: I built my CSM run on helping wormhole space, now I'm just going to try and get it nerfed, HAHA suckers
Thanks alot Two face, glad to know I wasted that CSM vote. CCP Gargant: "a total blanket no-tolerance policy was enacted on accusing the ISD of misbehaving" Who else said there people couldn't be accused of misbehaving? Nothing to see here, move along. |

Mia Restolo
Royal Amarr Institute Amarr Empire
87
|
Posted - 2013.01.19 14:53:00 -
[45] - Quote
Hathrul wrote:
as for "if you cant figure out how to kill a webber with twice the numbers youre a terrible fc", fine, do tell. how do you break through the remote rep on a triage archon?
Umm... you use E-war to negate the webbers? (damps, ecm)
If you think the only option you have is MOAR DEEPS you ARE a terrible FC because in your rock vs paper fight you forgot about scissors.
If you can't get the right fleet composition, you don't have the gang to take them on and deserve to die if you try.
|

Rengas
AQUILA INC Verge of Collapse
66
|
Posted - 2013.01.19 15:13:00 -
[46] - Quote
Mia Restolo wrote:Hathrul wrote:
as for "if you cant figure out how to kill a webber with twice the numbers youre a terrible fc", fine, do tell. how do you break through the remote rep on a triage archon?
Umm... you use E-war to negate the webbers? (damps, ecm) If you think the only option you have is MOAR DEEPS you ARE a terrible FC because in your rock vs paper fight you forgot about scissors. If you can't get the right fleet composition, you don't have the gang to take them on and deserve to die if you try.
You are terrible.
Stop posting.
Also damping someone in an armor brawl is super effective. |

Ayeson
Hard Knocks Inc.
209
|
Posted - 2013.01.19 15:31:00 -
[47] - Quote
Hathrul wrote:if the post above had loki's on the dreadnaught side, id say the dreads would have taken it assuming there was something to keep the loki alive.
You missed the part where he said that was a site running dread killing fleet, i.e. dropping on top of the dreads, so the dreads really don't get a chance to do much, seeing as they get neuted as soon as the bhaals land.
You can do it sans neuts too, like HERE
ThaDollaGenerale wrote: If you can't figure out a way to kill a group of dreads with web/TP support WITHOUT 2X the numbers, you're an awful fleet commander.
Hathrul wrote:as for "if you cant figure out how to kill a webber with twice the numbers youre a terrible fc", fine, do tell. how do you break through the remote rep on a triage archon? you cant bring bhaals, because they die to dreads, and you need about 10 neuting legions to cap out a good archon pilot. And how many wh alliances can field a fleet with 10 neuting legions, and then enough of everything else to still fight?
Badquoting, but I would just bring something to jam the lokis, you dont need to target the archon when you can just make the loki's useless. Path of least resistance.
Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

Omen Nihilo
AQUILA INC Verge of Collapse
109
|
Posted - 2013.01.19 15:39:00 -
[48] - Quote
Mia Restolo wrote: Umm... you use E-war to negate the webbers? (damps, ecm)
You literally have no idea what you're talking about. 
All it takes is one missed jam and you're alpha'd. And there's no way you're permajamming my Loki w/ 66.9 sensor strength.
Those are sniper dreads. If they were close-range fit with loki and archon support they probably could've taken you (assuming they aren't retards in the first place). And the real problem is if they bring in dreads at range.
Hathrul wrote:old style fleet with some bhaalgorns to neut the dreads and they die. the problem comes when there are webbers on the field. where you can evade or semi-tank the old dreadnaughts, with the insane damage a moros puts out battleships are just a no go unless in immense numbers to nearly alpa capacitor on dreads. You hit the nail on the head.
A tracking Moros with strong Drop tracks twice as well as an arty Maelstrom. That wouldn't be such a problem if it didn't do upwards of 15k dps. |

Ayeson
Hard Knocks Inc.
209
|
Posted - 2013.01.19 15:45:00 -
[49] - Quote
Omen Nihilo wrote:Hathrul wrote:old style fleet with some bhaalgorns to neut the dreads and they die. the problem comes when there are webbers on the field. where you can evade or semi-tank the old dreadnaughts, with the insane damage a moros puts out battleships are just a no go unless in immense numbers to nearly alpa capacitor on dreads. You hit the nail on the head. A tracking Moros with strong Drop tracks twice as well as an arty Maelstrom. That wouldn't be such a problem if it didn't do upwards of 15k dps.
Agreed Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
587
|
Posted - 2013.01.19 15:49:00 -
[50] - Quote
How much dps does a revelation do? Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |
|

Omen Nihilo
AQUILA INC Verge of Collapse
109
|
Posted - 2013.01.19 15:52:00 -
[51] - Quote
9k dps... with about half the tracking. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
587
|
Posted - 2013.01.19 16:13:00 -
[52] - Quote
Okay so not too far off the Moros. Since neither dread is effective without support (i.e. Web loki) is the tracking that big of an issue.
Let's say ccp nerf the Moros' tracking, wouldn't support fleets just need to bring more webs and/or target painters?
where would these nerfs end? When dreads can't target sub BS hulls anymore or when all dreads are exactly the same and we're all flying vanilla ships? Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
186
|
Posted - 2013.01.19 16:40:00 -
[53] - Quote
Rek Seven wrote:Okay so not too far off the Moros. Since neither dread is effective without support (i.e. Web loki) is the tracking that big of an issue?
Let's say ccp nerf the Moros' tracking, wouldn't support fleets just need to bring more webs and/or target painters?
where would these nerfs end? When dreads can't target sub BS hulls anymore or when all dreads are exactly the same and we're all flying vanilla ships?
not to far off? thats like 7k dps off. with much better tracking. rev's are fine, moros are scary as fck atm.
as for ecm and damps, yes, you can use those on webbers. problem is that a smart fc will bring a lotta webs, eccm, remote eccm just to prevent that. and unlike the attacking side that needs to get near perma jams, the defending site just needs a single cycle to waste your bhaal
as for 3 bhaals vs 3 dreads....dont think you can neut them flat fast enough |

Omen Nihilo
AQUILA INC Verge of Collapse
111
|
Posted - 2013.01.19 16:45:00 -
[54] - Quote
Uhmm... the difference between 9k and 15k dps is huge. And the tracking matters.
Before the Moros buff (not to mention the addition of t2 siege) you could bring bhaals and evade/mitigate/semi-tank a couple dreads long enough to neut them down. I think CCP should drop Moros dps levels down to 12-13k and nerf the tracking by 15% or so. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
587
|
Posted - 2013.01.19 17:10:00 -
[55] - Quote
Yeah that sounds reasonable.
Knocking 3-5k dps is irrelevant when you think about it, as all it means is the defenders (and that what we are talking about - defence dreads) need to recruit/train additional dread pilots to make up for the loss. Additional webs/tp's in fleet would make up for the reduced tracking... So high level wormhole pvp with be even more of a numbers game than it is now.
I think the answer to the issue that some people seem to have is a change to the mechanics rather that a change to the ships... But that is just my opinion, i am a newb when is comes to caps  Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

AutumnWind1983
Future Corps Sleeper Social Club
23
|
Posted - 2013.01.19 20:03:00 -
[56] - Quote
Numbers for thought.
Per EFT, a Rev with all V's, triple damage mods, t2 siege, meta guns, and faction crystals will do 10320, a Moros 14190. A Nag with three gyros, two navy bcs, meta highs, t2 siege, faction ammo will do 11520. I have no idea how to fit a phoenix, haven't seen enough of them out there.
If you put three tracking computers with tracking scripts on your moros your tracking is 0.01299. Your rev is 0.00506. You can't do that with Nag without killing your tank. Despite this it tracks at 0.00608. With those same scripts the Moros can hit at 21+19. The Rev 36+24. The Nag 17+36.
Take from that what you will. |

ExookiZ
The Dark Space Initiative
26
|
Posted - 2013.01.20 00:19:00 -
[57] - Quote
So you understand Autumn capital misiles dont deal damage. What EFT says and what a naglfar actually does are much different. You may as well not have citadel torps/cruises fit to your ship. Even with webs and paints your lucky if you get 3 digits.
Most of the people saying it isnt a problem/ "just use ECM" obviously dont encounter this tactic often. I encourage you to come bring ECM tengus against a fleet of dreads. they will 1 shot your tengus.
If you land the dreads 30-40 out in different directions, you can nail t3s without a single web/TP. And no mater what direction you fly your getting "under" the guns of one dread and only reducing your transversal to the others. We have tested this on SISI, with 0 sub caps the dreads can still blap a t3 fleet off the field. Not as successfully as with webs/tps of course but it will still happen.
The problem here is that dreads+ range and your looking at a mexican standoff, as long as it boils down to caps home field advantage will always triumph. The only good fights you get is when you choose not to use your cap fleet and even at the risk of losing have a good time. Something that doesnt happen often enough. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
186
|
Posted - 2013.01.20 00:35:00 -
[58] - Quote
Only real solution is to use sig damage scaling like titans aka properly working tracking formula but not to the degree it is on titans (even then some stuff can be bloomed up enough to apply a lot of damage).
Not a great fan of that change happening especially as it would hit other dreads harder than the moros probably. Personally tho I know it wouldn't be a popular one I'd rather see the moros get its old drone capabilities back and turret capabilities reduced back closer to the revelation. It still has good dps that way but without the same levels of alpha and gives the attackers the option of killing its drones. (One thing I don't want to see is all the dreads end up copy and paste versions of each other with slightly different models). |

Two step
Aperture Harmonics K162
3106
|
Posted - 2013.01.20 02:53:00 -
[59] - Quote
Sorry, I got a little busy, and didn't get back to this thread until now. I do think a large part of the problem is the tracking on the Moros, and perhaps with that fixed blapping wouldn't be as big of an issue.
As for the "bring ECM" argument, you are missing the point. So now I need to bring both ECM ships as well as more DPS ships to counter Lokis + dreads. As was pointed out, miss a jam or two and you are screwed. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Winthorp
Future Corps Sleeper Social Club
44
|
Posted - 2013.01.20 03:16:00 -
[60] - Quote
Two step wrote:Sorry, I got a little busy, and didn't get back to this thread until now. I do think a large part of the problem is the tracking on the Moros, and perhaps with that fixed blapping wouldn't be as big of an issue.
As for the "bring ECM" argument, you are missing the point. So now I need to bring both ECM ships as well as more DPS ships to counter Lokis + dreads. As was pointed out, miss a jam or two and you are screwed.
But if the other fleet has thought about their composition enough to bring DPS and utility webbing ships why should they now be penalized because you don't want to?
|
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
304
|
Posted - 2013.01.20 03:59:00 -
[61] - Quote
Winthorp wrote:
But if the other fleet has thought about their composition enough to bring DPS and utility webbing ships why should they now be penalized because you don't want to?
This. I didn't realize it was a problem to have to adjust for different comps.  Alliance CEO, Diplomat, Recruiter |

Diego Sarmoti
AQUILA INC Verge of Collapse
4
|
Posted - 2013.01.20 04:15:00 -
[62] - Quote
Winthorp wrote: But if the other fleet has thought about their composition enough to bring DPS and utility webbing ships why should they now be penalized because you don't want to?
I agree with this other than the implication thinking was involved. |

Paikis
Vapour Holdings
557
|
Posted - 2013.01.20 04:21:00 -
[63] - Quote
Why is it suddenly a big deal to have ECM with you? Don't most roaming fleets have one or two ECMgus/Falcons already?
Like I said back on the first page, why is this a thread? There is no problem here for your solution to fix. |

Rhavas
Future Corps Sleeper Social Club
128
|
Posted - 2013.01.20 05:02:00 -
[64] - Quote
Two step wrote:Sorry, I got a little busy, and didn't get back to this thread until now. I do think a large part of the problem is the tracking on the Moros, and perhaps with that fixed blapping wouldn't be as big of an issue.
As for the "bring ECM" argument, you are missing the point. So now I need to bring both ECM ships as well as more DPS ships to counter Lokis + dreads. As was pointed out, miss a jam or two and you are screwed.
With all due respect, yes. Plan. Wormholes are hard mode.
I would have thought that was Combat 101 to an AHARM guy.
|

Serendipity Lost
Hidden Agenda Deep Space Engineering
2
|
Posted - 2013.01.20 05:31:00 -
[65] - Quote
Assuming there are 1000 wh corps in 1000 wh systems, how many corps does the dread blapping my bhaalgorn really affect? I'm seeing most folks saying it is fine, a few calling to nerf the moros and 3 or so corps saying it's breaking wh combat. Honestly, if it only affects or bothers 3 or so corps I'm thinking it's pretty much ok as is. I think this thread is very telling of how the majority of wh residents feel about the dread blapping 'problem'. Looks to me like it's not a problem for the vast majority of corporations/alliances in wh space.
Two Step - thanks for bringing up the issue - I'm sure as a CSM rep of all the wh folks you'll side with the majority and not just the ones in 3 of the larger wh corps (one of which is yours). What say you? 1 for all or 1 for 3?
Lost |

Winthorp
Future Corps Sleeper Social Club
44
|
Posted - 2013.01.20 05:47:00 -
[66] - Quote
Serendipity Lost wrote: Two Step - thanks for bringing up the issue - I'm sure as a CSM rep of all the wh folks you'll side with the majority and not just the ones in 3 of the larger wh corps (one of which is yours). What say you? 1 for all or 1 for 3?
LOL i read this and shuddered since historically this has not been the case with Two Step at all. Since he has already brought this up with CCP as it being an issue but yet has never blogged about this or yet asked for a wider view from the WH community than those in his circle that he has said "has had concerns" then i am doubftull this will be any different then the last threadnaught where he disagreed and wanted to nerf all of low end WH space.
But personally i await being surprised. |

Prince Mammon
24th Imperial Crusade Amarr Empire
5
|
Posted - 2013.01.20 06:57:00 -
[67] - Quote
Two step wrote:Sorry, I got a little busy, and didn't get back to this thread until now. I do think a large part of the problem is the tracking on the Moros, and perhaps with that fixed blapping wouldn't be as big of an issue.
As for the "bring ECM" argument, you are missing the point. So now I need to bring both ECM ships as well as more DPS ships to counter Lokis + dreads. As was pointed out, miss a jam or two and you are screwed.
Two face, why oh why did you turn on us?
If you can't kill a pve dread + loki, you don't deserve to be in C5-C6's anyway. CCP Gargant: "a total blanket no-tolerance policy was enacted on accusing the ISD of misbehaving" Who else said there people couldn't be accused of misbehaving? Nothing to see here, move along. |

Nero Pantera
Double-Down Transmission Lost
0
|
Posted - 2013.01.20 09:31:00 -
[68] - Quote
So let me get this straight...you want all dreads to be the same...yes the moros has uber tracking and higher deeps, but that's blasters.....revs can tank better infact moros tank the worse....if you want an even fight, fight in the static...its assumed that someone home should be well defended with the dread better designed to hit small ships.
Nerfing the moros just like they will nerf t3's is just lame.
I think torps and cruise should hit battleships much easier but that's my opintion. |

Dino Boff
Lead Farmers Kill It With Fire
23
|
Posted - 2013.01.20 11:42:00 -
[69] - Quote
Can We see the killmails for those Dreads killing fleet of T3? |

corbexx
Aperture Harmonics K162
67
|
Posted - 2013.01.20 12:43:00 -
[70] - Quote
I know alot have said about just bringing ecm but you have to remember alot of people already bring remote eccm to help stop there logi getting jammed its very easy to switch that to your lokis, tengus jam strengh isnt great and with new skills its now harder still. Falcons are def a option but they are squishy as hell and would have to stay well out the way, probably 70km off the fight and at that range dreads will hit them without to much of a issue. People also seem to be under the impression its only lokis who have webs but often you will have webs and painters on other support (not as effective i agree) its hard to totally mitigate an entire fleet of webs
yep neuts is a idea although with people running guards its fairly easy to counter (or just having 1 energy guardain will keep loads of lokis capped up) most still run with archons with will also give cap. Also for the love of god people suggesting just bring lots of bhaals as a counter to blapping dreads GTFO. your looking at 10 odd bhaals to instant cap a dread and thats if its in range if its not you can kiss yoru arse good by to them. neut legions is more sensible but as hathrul (i think) has said you need 8 or 10 of them to cap out dreads in a short amount of time. yes i say short amount of time cos longer goes the more chance they have of getting lucky hits and instant popping stuff.
i've been on both sides i've instant popped tengus at 70km in my rev and i've also had guardains get instant popped by hostiles (once dreads are spread out its very hard to transveral up against them all)
i personally dont think its as much a dread blapping issue as it is moros is totally op, when the drones got removed from them moros just got insane this was made even worse by the fact t2 seige came out about the same time giving what was already a nice dps increase a further 20% dps increase on top and a 3rd lock spot (which with the lock time of dreads this really really helps in both pvp and pve) the fact the moros also has amazing tracking for a dread and that most wh fights are brawlling at 0 plays to the moros strengh with close range blasters as apposed to sniping fights at 70km.
also normally when the big fights happen it gets to the point were one side realises the dreads are winning and disengage before they take more losses.
exhale jumped us in a site and it was going ok for them up until we brought in extra webbers at range and popped drugs on the dreads at that point they took a few more losses and sensibly disengaged. they also had a great fight with norcorp on a wh and again stuff was going ok till a couple of there ecm tengus got jammed or killed then they couldnt stop all the webs and painters and noho's dreads started blapping. this fight more than any highlights that ecm while it can mitigate dreads dps isnt 100% effective you miss a couple jams get jammed yourself or die and its game over.
again i think just a slight tweak to moros tracking and most stuff should be sorted |
|

Durzel
The Xenodus Initiative. Ministry of Inappropriate Footwork
112
|
Posted - 2013.01.20 13:38:00 -
[71] - Quote
Dreads can't hit subcaps for toffee unless they're being webbed/painted by support, or the people fighting them are dumb enough to sit stationary or even "Im 50km away so Ill hit orbit at 2500m, wait a minute why am i flying directly towards the Dredd at 0 transversal" herpaderp.
Neutralise the support and you'll neutralise the Dread too, don't really see how this is much different to dealing with regular logistics chains.
edit: Corbexx makes some good points there |

Omen Nihilo
AQUILA INC Verge of Collapse
112
|
Posted - 2013.01.20 14:32:00 -
[72] - Quote
I don't understand these ECM comments... I don't know how else to put it:
ECM is not a reliable counter. It's chance-based. It's extremely easy to bypass.
Durzel wrote: Neutralise the support and you'll neutralise the Dread too
It's not as if you can neutralize the support instantly. And in the time it takes to do so, you'll be blapped.  |

Dino Boff
Lead Farmers Kill It With Fire
23
|
Posted - 2013.01.20 14:49:00 -
[73] - Quote
We never have been worried able losing T3 when engaging blob of capital. The only concern is getting BS like Bhaalgorn alpha'ed and the amount of capacitor to neut to be able to kill them.
When Dreads can hit T3, it's never overwhelming, nothing that our logi could not rep.
It might just been luck, but I don't remember any battle repport showing a T3 fleet getting whelped to dreads either. |

corbexx
Aperture Harmonics K162
68
|
Posted - 2013.01.20 15:24:00 -
[74] - Quote
If your jumping farmers in a site with just 1 or 2 lokis for web support to kill sleepers then yeah i totally agree its easy to jam or nuet the lokis out and then there dreads are a none issue.
I attually went and found the kill mail for the noho exhale fight
http://eve-kill.net/?a=kill_related&kll_id=15014651
keep in mind this is noho home system so they have the blappy dreads and while i dont know there fits for stuff if we assume the fleet is built around helping blappy dreads. with a prop mod and point then webs and painters in spare mids.
we have:-
5 lokis probably running 2 webs each 6 legions so assume 6 webs 6 painters 6 prots so assume 3 webs 3 painters 7 dreads which could have had 1 painter (shinobi's didnt but i'm going worst case and i know alot of people do fit painters to dreads) so 6 painters
in total we have 24 ships 19 webs 15 painters (6 of which cannot be jammed) even if you manage to jam all teh lokis you still have 9 webs and 15 painters. (noho had a few extra ships i havent included so potentially i could have been more)
in big fleet fights its much harder to jam/neut/damp everything some of that stuff will be able to web and paint and when its does its blappy time
I know that most the subs were lost to other sub caps but its more to use there fleet size to show just how many webs painters there could be and how its not just a case of jam lokis.
The fight between us and exhale
http://dontshootx.com/killboard/?a=kill_related&kll_id=13707
potential web painter count
7 lokis 14 webs 2 legions 2 webs 2 painters 4 rapiers 12 webs 12 painters 6 dreads (ok garrisoons didnt have a painter on) 5 painters
In this case its in a sleeper site so could me alot of random sleeper webs on top of this, while its random its still something to keep in mind.
total potential 19 ships 28 webs 19 painters.
The way more interesting point is in nearly all the t3 lost the moros is the one doing the blapping even though there is 4 times as many revs on field, assuming all are equal skilled, this to me highlights the biggest issue, even with stuff webbed painted revs cant hit while moros can. also in this fight most teh t3 did get whelped by dreads it was only that exhale disenaged that there wasnt more blapped.
yeah i will say these might be extreme cases and chances are not all t3 were fitted for webs paints, but keep in mind in the aharm exhale fight that only makes it worse if less had webs and paints.
I hope this helps
TLDR Moros tracking is godly in wh space. |

AdoudelA
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.01.20 16:03:00 -
[75] - Quote
Why everyone discard the sensor dampeners? After the recent buff an arazu with 3 sensor dampener at (45+90) km range can reduce the lokis targeting range to 8-9 km with 4 of them its 7-8 km. Isn't it enough to make them ineffective? |

corbexx
Aperture Harmonics K162
68
|
Posted - 2013.01.20 16:24:00 -
[76] - Quote
AdoudelA wrote:Why everyone discard the sensor dampeners? After the recent buff an arazu with 3 sensor dampener at (45+90) km range can reduce the lokis targeting range to 8-9 km with 4 of them its 7-8 km. Isn't it enough to make them ineffective?
it can be but alot of the fights will take place on the wh meaning they are still probably in range to web and paint and if the arazu is 60 to 80 km off the fight (which it needs to be to stay out the brawl) then its easy to hit with dreads (just like falcons)
although plus 1 from me for thinking none t3 |

Mia Restolo
Royal Amarr Institute Amarr Empire
87
|
Posted - 2013.01.20 18:10:00 -
[77] - Quote
Corbexx and others make some good points and made the problem clearer.
I was looking at the problem from the perspective of smaller 15-25 pilot engagements where support from ewar would be more effective. Once the number of pilots on the field starts pushing towards 50 it looks like there's a Moros blapping issue, not a dread blapping issue. If it makes it tougher for the bigger WH entities to invade each other and have more good big fights then I can see the problem.  |

Castor Troyy
DEEP-SPACE CO-OP LTD Exhale.
4
|
Posted - 2013.01.20 18:56:00 -
[78] - Quote
It shouldn't be easy to invade and take control of someones home system. It takes commitment and planning. Dreads should be able to hit anything they already can imo....if there is a t3 that is webbed/painted to 10m/s the dread should knock the **** out of it. That is the point of webs/paints. Just because you dont have enough in numbers or ecm or neuts to deal with it is no ones problem but your own
Why are we trying to make it easier to go into peoples systems and throw our weight around? It shouldnt be easy...that is the point of the defense systems we have in place.
It makes people question..how bad they really want it...this is lazy to make it easier.
You either seed and roll and get balls deep in her...or you GTFO.
EDIT: About the moros issue...if your QQing b/c of the moros tracking/dps...then get ur ass in a moros |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
589
|
Posted - 2013.01.20 19:06:00 -
[79] - Quote
Dreadnoughts are not a wormhole exclusive ship... Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Omen Nihilo
AQUILA INC Verge of Collapse
113
|
Posted - 2013.01.20 19:53:00 -
[80] - Quote
Castor Troyy wrote: it also has the worst tank of all the dreads...
Umm... say hello to my shield moros. That's without links/boosters/overheat. With those things it gets closer to 40k dps tank.
Of course no one's arguing that tank should be nerfed. Just lower moros tracking and dps a bit, put it closer to rev levels.
Also, no one's arguing that home invasion should be easier.  |
|

NEONOVUS
Saablast Followers
302
|
Posted - 2013.01.20 20:08:00 -
[81] - Quote
This sounds a lot like trying to say high altitude bombing violates the rules of wars because I have to use SAMs. What should be done is remove immunity to ewar on caps outside siege, and inside seige leave them with like 3 targets and scan res 1. Now you have an effective plan that makes the ships more tactical. But really this seems to be that clever (smart and proper) usage of game mechanics should be punished because the Zulus are being massacred by the Maxim.
Ooh lock breaker bombs, make them bypass capital ewar immunity. Now you give reason to an ammo Or void bombs, arent they good at neuting, if not buff them. Then you dont need to nerf you have great counters to caps. |

Omen Nihilo
AQUILA INC Verge of Collapse
115
|
Posted - 2013.01.20 20:25:00 -
[82] - Quote
Your analogy doesn't really make sense. The people complaining in this thread aren't complaining just because the tactic is used against us. We use/abuse dread blapping as often as we get the chance tbh. It's just that we've realized how much of a fight hindrance it's become: fights are harder to getGÇöand even when you do get them they're more like ganks for whoever has the dreads. This thread is about making w-space pvp less stale and more frequent.
TL;DR: the complainers aren't the victims. We just want more fights.
Your other ideas about counters to cap ships could be worth considering, however. |

Paikis
Vapour Holdings
557
|
Posted - 2013.01.20 21:52:00 -
[83] - Quote
Change Moros bonuses to 5% damage per level and 10% less cap use on hybrids per level?
Because if the Revelation has to waste a bonus on bullshit cap use, then why not give it to the other dreads as well? (LOL, 10% less cap for projectiles/launchers for Nag/Phoenix!) |

Castor Troyy
DEEP-SPACE CO-OP LTD Exhale.
5
|
Posted - 2013.01.20 22:03:00 -
[84] - Quote
Omen Nihilo wrote:Castor Troyy wrote: it also has the worst tank of all the dreads...
Umm... say hello to my shield moros. That's without links/boosters/overheat. With those things it gets closer to 40k dps tank. Of course no one's arguing that tank should be nerfed. Tank has nothing to do with it... Just lower moros tracking and dps a bit, put it closer to rev levels. Also, no one's arguing that home invasion should be easier. 
good to know you can tank 40k dps for 3 minutes, does it go invulnerable or something? no..thats when it stops shooting and then goes pop
get in a moros if you want the moros capability...it shouldnt be nerfed b/c someone else has a rev. the rev shines with its tank, and ability to reach out and touch targets at range. Its not a cap hungry ship like the moros is. it makes no sense to nerf a ship so its just like all the others.... each ship should have its strength...moros has blasters its strength is tracking/dps which also means a big cap consumption.
get in a moros if you think you are at such a disadvantage and then pew with it...you will see how vulnerable they are. They can die too, or be hindered if you play them right |

Winthorp
Future Corps Sleeper Social Club
45
|
Posted - 2013.01.20 22:16:00 -
[85] - Quote
Omen Nihilo wrote:I don't understand these ECM comments... I don't know how else to put it: ECM is not a reliable counter. It's chance-based. It's extremely easy to bypass.Durzel wrote: Neutralise the support and you'll neutralise the Dread too
It's not as if you can neutralize the support instantly. And in the time it takes to do so, you'll be blapped. 
Why do you need to have a counter that is 100% effective, all fights are chance based and can flip either side based on many factors, yet you make out like ECM never helps. |

Castor Troyy
DEEP-SPACE CO-OP LTD Exhale.
5
|
Posted - 2013.01.20 22:23:00 -
[86] - Quote
corbexx wrote:If your jumping farmers in a site with just 1 or 2 lokis for web support to kill sleepers then yeah i totally agree its easy to jam or nuet the lokis out and then there dreads are a none issue. I attually went and found the kill mail for the noho exhale fight http://eve-kill.net/?a=kill_related&kll_id=15014651keep in mind this is noho home system so they have the blappy dreads and while i dont know there fits for stuff if we assume the fleet is built around helping blappy dreads. with a prop mod and point then webs and painters in spare mids. we have:- 5 lokis probably running 2 webs each 6 legions so assume 6 webs 6 painters 6 prots so assume 3 webs 3 painters 7 dreads which could have had 1 painter (shinobi's didnt but i'm going worst case and i know alot of people do fit painters to dreads) so 6 painters in total we have 24 ships 19 webs 15 painters (6 of which cannot be jammed) even if you manage to jam all teh lokis you still have 9 webs and 15 painters. (noho had a few extra ships i havent included so potentially i could have been more) in big fleet fights its much harder to jam/neut/damp everything some of that stuff will be able to web and paint and when its does its blappy time I know that most the subs were lost to other sub caps but its more to use there fleet size to show just how many webs painters there could be and how its not just a case of jam lokis.
also...check that km against the sub cap fleet, all those moroses [with their insane tracking and dps] there and there was a rev on more kms the only kill where any dread did notable damage was on the damnation the t3s suffered 95%+ of their damage from the other t3s tier 3bc etc... and there were 5 moros present at the end of that fight.
Edit: whats the plural of moros? moroses? morai? lol..help me out here |

Paikis
Vapour Holdings
557
|
Posted - 2013.01.20 22:29:00 -
[87] - Quote
Castor Troyy wrote:Whats the plural of moros? moroses? morai? lol..help me out here
Moroses is correct if you're speaking English, and don't stop half way through your sentence to change to Latin for a single word. |

Omen Nihilo
AQUILA INC Verge of Collapse
119
|
Posted - 2013.01.20 22:49:00 -
[88] - Quote
Where to begin.....
Castor Troyy wrote: good to know you can tank 40k dps for 3 minutes, does it go invulnerable or something after that? no..thats when it stops shooting and then goes pop
That's called burst tank. It can also tank 25k dps for 5 min until it cycles out of siege and receives reps... 
Show me your rev that tanks way better than that. 
Castor Troyy wrote: the rev Its not a cap hungry ship like the moros is.
Haha... no. 
Castor Troyy wrote: get in a moros if you think you are at such a disadvantage
You should go back a reread this:
Omen Nihilo wrote:The people complaining in this thread aren't complaining just because the tactic is used against us. We use/abuse dread blapping as often as we get the chance tbh. It's just that we've realized how much of a fight hindrance it's become: fights are harder to getGÇöand even when you do get them they're more like ganks for whoever has the dreads. This thread is about making w-space pvp less stale and more frequent. TL;DR: the complainers aren't the victims. We just want more fights.  |

Kalel Nimrott
EG CORP Talocan United
175
|
Posted - 2013.01.20 23:54:00 -
[89] - Quote
The problems are not the dreads blaping stuff. The problem comes with the nature of WHs. If you want to change something, then start there. Touching something that works is not the solution. But the idea of a WH stabilizer is not appealing to anyone. |

corbexx
Aperture Harmonics K162
69
|
Posted - 2013.01.20 23:59:00 -
[90] - Quote
Castor Troyy wrote:corbexx wrote:If your jumping farmers in a site with just 1 or 2 lokis for web support to kill sleepers then yeah i totally agree its easy to jam or nuet the lokis out and then there dreads are a none issue. I attually went and found the kill mail for the noho exhale fight http://eve-kill.net/?a=kill_related&kll_id=15014651keep in mind this is noho home system so they have the blappy dreads and while i dont know there fits for stuff if we assume the fleet is built around helping blappy dreads. with a prop mod and point then webs and painters in spare mids. we have:- 5 lokis probably running 2 webs each 6 legions so assume 6 webs 6 painters 6 prots so assume 3 webs 3 painters 7 dreads which could have had 1 painter (shinobi's didnt but i'm going worst case and i know alot of people do fit painters to dreads) so 6 painters in total we have 24 ships 19 webs 15 painters (6 of which cannot be jammed) even if you manage to jam all teh lokis you still have 9 webs and 15 painters. (noho had a few extra ships i havent included so potentially i could have been more) in big fleet fights its much harder to jam/neut/damp everything some of that stuff will be able to web and paint and when its does its blappy time I know that most the subs were lost to other sub caps but its more to use there fleet size to show just how many webs painters there could be and how its not just a case of jam lokis. also...check that km against the sub cap fleet, all those moroses [with their insane tracking and dps] there and there was a rev on more kms the only kill where any dread did notable damage was on the damnation the t3s suffered 95%+ of their damage from the other t3s tier 3bc etc... and there were 5 moros present at the end of that fight. Edit: whats the plural of moros? moroses? morai? lol..help me out here
read the last bit you quoted
Quote: I know that most the subs were lost to other sub caps but its more to use there fleet size to show just how many webs painters there could be and how its not just a case of jam lokis.
most of them dreads turned up at the very end of the fight, that example was more to show just how much of the fleet could have ewar on it to be jammed out the send fight aharm v exhale is the one where teh caps were on the field the whole fight |
|

Debir Achen
The Red Circle Inc.
39
|
Posted - 2013.01.21 01:19:00 -
[91] - Quote
Missiles have an absolute "target size" scaling factor: regardless of any other factor, your max damage is capped at sig / explosion radius.
What if a similar clipping function was applied to guns?
Frigates have a nominal sig size of 40, cruisers 100, and BS 400 (which correspond to the sig res on small / medium / large guns). As a starting point of discussion, consider if the maximum damage (before crit multiplier) was capped at sig res / 2. Thus, a Large gun could never do more than 50% nominal damage to a "standard sig" cruiser (100 / (400/2)).
I also note that dreads cheat a bit mounting XL guns. Dread base sig radius seems to be ~3km, which is a little under 10x BS base sig. XL large gun sig resolution is 1km, which follows the 4-1-4-1 progression of the smaller guns. This is compensated a little in that XL guns seem to track 10x worse than L guns (baseline Ion Siege Blaster Cannon I: 0.005 @ 30km; Neutron Blaster Cannon I: 0.05 @ 6km; Heavy Neutron I: 0.12 @ 3km), though for a slow enough target at range tracking ceases to matter. Aren't Caldari supposed to have a large signature? |

Senn Denroth
Lead Farmers Kill It With Fire
60
|
Posted - 2013.01.21 02:23:00 -
[92] - Quote
1. It's 15k DPS vs 11k DPS if you fit them correctly (armor version) 2. The Rev and Moros are different ships, shouldn't it stand to reason one is better at one thing that the other? 3. Why haven't we nerfed the archon seeing as that carrier is better than the others in WH space.. cry some more? 4. I think if your fleet comp cant counter 10 bill in ships that were just dropped on to the field in the shape or 2 moros you deserve to die, or retreat. 5. Reship to a T3 comp that can manage (with some ECM added, if someone misses a jam, get better jamming pilots) 6. Dafug is this thread, delete it now please :P
This complaint is a side effect of how wormhole space has evolved. It will continue to evolve to counter these things. Just because team 1 like their fleet comp and wants to be able to stick with said fleet comp, doesn't mean that team 2 has to get nerfed based on what team 1 says. Team 1 have to come up with a counter strategy to beat team 2. |

Castor Troyy
DEEP-SPACE CO-OP LTD Exhale.
5
|
Posted - 2013.01.21 03:15:00 -
[93] - Quote
Senn Denroth wrote:1. It's 15k DPS vs 11k DPS if you fit them correctly (armor version) 2. The Rev and Moros are different ships, shouldn't it stand to reason one is better at one thing that the other? 3. Why haven't we nerfed the archon seeing as that carrier is better than the others in WH space.. cry some more? 4. I think if your fleet comp cant counter 10 bill in ships that were just dropped on to the field in the shape or 2 moros you deserve to die, or retreat. 5. Reship to a T3 comp that can manage (with some ECM added, if someone misses a jam, get better jamming pilots) 6. Dafug is this thread, delete it now please :P
This complaint is a side effect of how wormhole space has evolved. It will continue to evolve to counter these things. Just because team 1 like their fleet comp and wants to be able to stick with said fleet comp, doesn't mean that team 2 has to get nerfed based on what team 1 says. Team 1 have to come up with a counter strategy to beat team 2.
+1 well said sir |

Paikis
Vapour Holdings
558
|
Posted - 2013.01.21 04:03:00 -
[94] - Quote
Senn Denroth wrote:1. It's 15k DPS vs 11k DPS if you fit them correctly (armor version) 2. The Rev and Moros are different ships, shouldn't it stand to reason one is better at one thing that the other? 3. Why haven't we nerfed the archon seeing as that carrier is better than the others in WH space.. cry some more?
15k is almost 50% better than 11k. The tracking is also much better on a Moros. Different is fine, 50% better is not. Also, what is the Rev better than the Moros at? Not using ammo? I would say that the Rev is about where Dreads should be, the Moros is too good, and the Phoenix and Nag are two slightly different flavours of useless.
I fully expect that once Fozzy gets to the capital ships, there is going to be much wailing and gnashing of teeth as both the Archon and Moros get bought back down to where they should be. I also see large buffs to the Nag/Phoenix, with the phoenix probably changing to a hybrid ship, or getting VERY large bonuses to sig res/explosion velocity. The Nid/Thanny will most likely be buffed, as well as a small buff to fitting for the Chimera.
But that isn't until late this year at the earliest. until then, the Moros is overpowered, and no amount of training for it will change that. |

Winthorp
Future Corps Sleeper Social Club
45
|
Posted - 2013.01.21 04:11:00 -
[95] - Quote
Paikis wrote: I fully expect that once Fozzy gets to the capital ships, there is going to be much wailing and gnashing of teeth as both the Archon and Moros get bought back down to where they should be. I also see large buffs to the Nag/Phoenix, with the phoenix probably changing to a hybrid ship, or getting VERY large bonuses to sig res/explosion velocity. The Nid/Thanny will most likely be buffed, as well as a small buff to fitting for the Chimera.
See and when they are prepared to look at them all across the board i think that's ok, but to just knee jerk nerf a dread because a CSM rep gets to directly ask CCP for it without any consultation of the "REST" of the community that uses it is where i hold grave concerns. |

Senn Denroth
Lead Farmers Kill It With Fire
62
|
Posted - 2013.01.21 05:17:00 -
[96] - Quote
Paikis wrote:15k is almost 50% better than 11k. The tracking is also much better on a Moros. Different is fine, 50% better is not. Also, what is the Rev better than the Moros at? Not using ammo? I would say that the Rev is about where Dreads should be, the Moros is too good, and the Phoenix and Nag are two slightly different flavours of useless.
I fully expect that once Fozzy gets to the capital ships, there is going to be much wailing and gnashing of teeth as both the Archon and Moros get bought back down to where they should be. I also see large buffs to the Nag/Phoenix, with the phoenix probably changing to a hybrid ship, or getting VERY large bonuses to sig res/explosion velocity. The Nid/Thanny will most likely be buffed, as well as a small buff to fitting for the Chimera.
But that isn't until late this year at the earliest. until then, the Moros is overpowered, and no amount of training for it will change that.
This originally start off as a "dreads can blap anything" not a "one dread can do more DPS than another". The Rev has lower DPS because of the weapons system that the Rev uses. Instead of having horrible terrible AWEFUL capacitor problems for the Rev they decided to give it a 10% bonus to capacitor usage per level for lasers. It "would" be 25% more DPS effective if they had two DPS bonuses like all other dreads do but you would still be unhappy because hybrids in themselves are 25% better on top of that as a raw DPS platform.
You're only looking at this one sided, how good hybrids are for all out DPS... Lasers have no reload time, can instantly switch to snipe ammo, no charges needed. And are NOT that far behind if the Rev had the same bonuses.
The Rev itself due to it's low cap usage of lasers can out-tank a mid sized T3 gang, out EHP all other dreads, and has the best capacitor out of the lot, as well as having the same blapping properties on subcaps.
It's not that terrible, unless you want to utterly ruin the revelations capacitor you will either have to balance hybrids to bring them down to lasers damage, then lasers will have range and many other things over hybrids. Or bring lasers damage up to hybrids, then you have the same issue. Lasers will just end up a prettier version of hybrids and I would hate to see that happen. I know... let's start ranting about projectiles and how they don't use capacitor at all! Oh wait.. they don't do as much damage. See how this works??
Statistic: There is a percentage of the worlds population that will never see the bigger picture, no matter how well things are explained or how plain things are to understand. Therefore I feel I'm wasting my time here to some extent.
P.S. I don't fly either of these ships on a day-to-day basis. |

Senn Denroth
Lead Farmers Kill It With Fire
66
|
Posted - 2013.01.21 06:03:00 -
[97] - Quote
Paikis wrote:15k is almost 50% better than 11k. The tracking is also much better on a Moros. Different is fine, 50% better is not.
Sorry for another post but I just did these numbers. Where did you go to school mate?
The Moros is only 35% ahead of the Rev. Removing the 10% capacitor usage bonus and giving the 5% per level DPS bonus would bring the Rev within 10% raw overall DPS difference to the Moros.
That's the same as a DPS legion vs DPS Proteus fight.
What's the problem here again? |

Random Woman
Federal Navy Academy Gallente Federation
10
|
Posted - 2013.01.21 08:42:00 -
[98] - Quote
The problem was that the moros has it much easier to apply that raw dmg bonus. |

Krops Vont
Grid Masters
7
|
Posted - 2013.01.21 09:03:00 -
[99] - Quote
how about Mini seige?
On another note some meta 4 mods are exactly like meta 5 (ecm, eccm, cap batteries, missile launchers, ect) |

rofflesausage
State War Academy Caldari State
64
|
Posted - 2013.01.21 10:41:00 -
[100] - Quote
Two step wrote:My issue with dread blapping is that there isn't a counter to it other than "bring more stuff".
So exactly the same as every other area of Eve. Can't hold your Sov? Bring more stuff. Can't hold your FW systems? Bring more stuff. Can't mine belts out before others? Bring more stuff.
Eve is built around "bring more stuff" from the ground up. If there is a problem, it's not exclusive to wormholes.
Two step wrote:I am fine with dreads killing caps and battleships, but if I show up in small sig cruisers, dreads shouldn't be dominant.
There are counters to dreads. You only need to look at the evictions that happen by the major WH alliances. No one fields a fleet of nothing but dreads in a WH and wins. You still need a subcap fleet to support them.
If your cruisers are at the point where they're multi-webbed and multi-painted, the subcap fleet is going to kill them anyway.
Two step wrote:FYI, this isn't something that I just came up with out of thin air, this has been a frequent complaint I have heard from many different corps and alliances. What makes EVE PVP great is that you should always be able to counter a specific fleet setup without just bringing 2x the numbers. That isn't the case with dreads + webs/painters.
Again, this isn't a WH problem.
I think the issue you're talking of here is a slightly different one than what you're saying - it's not easy to deploy a counter fleet in a target WH due to mass limitations. *That* is WH specific, but even then, I don't think it's an issue.
Wormholes are quite literally the only place in Eve where small corps can almost exclusively use a 0 sec system if they use their brains. If a small corp tried to field dreads in null, they'd get blobbed in seconds.
It's great that smaller corps can have a home advantage in a WH. I know of quite a few carebear corps that have ended up in WHs because of it. It's hardly unreasonable that a multi billion ISK ship + subcap support can kill "small sig cruisers". Those cruisers were dead anyway. |
|

rofflesausage
State War Academy Caldari State
64
|
Posted - 2013.01.21 10:49:00 -
[101] - Quote
Senn Denroth wrote: This complaint is a side effect of how wormhole space has evolved. It will continue to evolve to counter these things. Just because team 1 like their fleet comp and wants to be able to stick with said fleet comp, doesn't mean that team 2 has to get nerfed based on what team 1 says. Team 1 have to come up with a counter strategy to beat team 2.
This is too much sense for the Eve forums.
WHs tactics evolve very fast compared to the rest of Eve. Given that KILL and others are still kicking other people out of THEIR wormholes, handling mass issues, this "dread issue", ammo and all associated deployment concerns, this just sounds like a case of people who can't / won't adapt crying.
If KILL can do it, others can. |

Jack Miton
Aperture Harmonics K162
1302
|
Posted - 2013.01.21 11:30:00 -
[102] - Quote
Ok, first off. alt posting is bad mmk? If you have an opinion, grow some balls and post it on your main. So many missed points in this thread it makes my head hurt...
Bottom line is that the moros IS way out of line with the other dreads and that all turret dreads hit sub BSs way too well for what they are. You can argue it however you like but it's a fact that anyone who has ever shot at subs in a dread knows. Is this actually an issue though? personally i think dreads vs. BSs is fine as is, maybe slightly over powered, but dreads vs. cruisers is currently fairly significantly over powered.
For all of you claiming it's easy to counter tracking dreads, go try it one day. Also, no one cares about ganking a site running fleet which my grandmother could do in her nightgown, even considering she'd need to take a nap half way through.
That said, before any changes are made regarding how dreads hit subcaps, all the dreads need to be balanced to each other, which they currently are not.
For the record, comparing the moros to the archon is silly since each carrier actually does something different whereas the role of all dreads is exactly the same: do as much DPS as you can while surviving 5 minutes. |

rofflesausage
State War Academy Caldari State
64
|
Posted - 2013.01.21 11:35:00 -
[103] - Quote
Jack Miton wrote:
Bottom line is that the moros IS way out of line with the other dreads and that all turret dreads hit sub BSs way too well for what they are. You can argue it however you like but it's a fact that anyone who has ever shot at subs in a dread knows.
This is not a wormhole issue. |

Jack Miton
Aperture Harmonics K162
1302
|
Posted - 2013.01.21 12:12:00 -
[104] - Quote
rofflesausage wrote:Jack Miton wrote:
Bottom line is that the moros IS way out of line with the other dreads and that all turret dreads hit sub BSs way too well for what they are. You can argue it however you like but it's a fact that anyone who has ever shot at subs in a dread knows.
This is not a wormhole issue.
did i say it was? |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
187
|
Posted - 2013.01.21 12:57:00 -
[105] - Quote
why do i get the idea people are talking about entirely different things
the point is that the moros has best tracking, best damage and the tank might be a bit less then a rev, but not by much. this makes it better then any of the other dreads by a big margin making all 3 others close to redundant. on top of that, with its awesome tracking sub-bs can just get volley'd nowadays and there isnt much you can do against that. corbexx has linked fights exhale took against big fleets with dreads. we were loaded on ecm, and no, it isnt a counter.
however, first people start talking about ganking in sites. what does that have to do with a fight? its a gank. you fly in, kill ****, go home. thats it
and now someone mentions an eviction done by KILL. what does an eviction have to do with a moros being able to blab subcaps?? have you ever been in wormholespace and had a fleet fight? |

Elle Lau
Lead Farmers Kill It With Fire
5
|
Posted - 2013.01.21 13:26:00 -
[106] - Quote
Ok ok guys, let's keep this constructive!
I compared all the sized lazorz and hybrids and all the hybrids have the better tracking over the lazorz. Dafug are we going to do about this? Buff the cap on the Rev and change the 10 percent cap bonus to a 5 percent damage bonus?
Also, when searching google about this issue I found this.
Lorentzian wormholes known as Schwarzschild wormholes or EinsteinGÇôRosen bridges are connections between areas of space that can be modeled as vacuum solutions to the Einstein field equations, and which are now understood to be intrinsic parts of the maximally extended version of the Schwarzschild metric describing an eternal black hole with no charge and no rotation. Here, "maximally extended" refers to the idea that the spacetime should not have any "edges": for any possible trajectory of a free-falling particle (following a geodesic) in the spacetime, it should be possible to continue this path arbitrarily far into the particle's future or past, unless the trajectory hits a gravitational singularity like the one at the center of the black hole's interior. In order to satisfy this requirement, it turns out that in addition to the black hole interior region which particles enter when they fall through the event horizon from the outside, there must be a separate white hole interior region which allows us to extrapolate the trajectories of particles which an outside observer sees rising up away from the event horizon. And just as there are two separate interior regions of the maximally extended spacetime, there are also two separate exterior regions, sometimes called two different "universes", with the second universe allowing us to extrapolate some possible particle trajectories in the two interior regions. This means that the interior black hole region can contain a mix of particles that fell in from either universe (and thus an observer who fell in from one universe might be able to see light that fell in from the other one), and likewise particles from the interior white hole region can escape into either universe. All four regions can be seen in a spacetime diagram which uses KruskalGÇôSzekeres coordinates.
And these, which is even more interesting...
A railgun requires a pulsed, direct current power supply. For potential military applications, railguns are usually of interest because they can achieve much greater muzzle velocities than guns powered by conventional chemical propellants. Increased muzzle velocities can convey the benefits of increased firing ranges while, in terms of target effects, increased terminal velocities can allow the use of kinetic energy rounds as replacements for explosive shells.
Thus typical military railgun designs aim for muzzle velocities in the range of 2000 - 3500 m/s with muzzle energies of 5 - 50 MJ. For single loop railguns, these mission requirements require launch currents of a few million amperes, so a typical railgun power supply might be designed to deliver a launch current of 5 MA for a few milliseconds. As the magnetic field strengths required for such launches will typically be approximately 10 T, most contemporary railgun designs are effectively "air-cored", i.e. they do not use ferromagnetic materials such as iron to enhance the magnetic flux.
AMIRIGHT??!?! |

Terrorfrodo
376
|
Posted - 2013.01.21 13:32:00 -
[107] - Quote
Two shield-tanked Curses can neut as much as one Bhaalgorn at 37 km range with smaller sig and higher transversal.
One Arazu can dampen two and a half buffertanked webbing Lokis with a full rack of webs and painters down to 12 km targeting range even without ewar fleet boost. With mindlinked Eos booster, two damps reduce that Loki to 7.4 km targeting range. If the Loki has counter-modules fitted, it has reduced number of webbers and painters and/or a lot less tank and still won't be able to target at more than 15-20 km range.
Did anyone even try to use anything else than the same T3 blob every time? . |

corbexx
Aperture Harmonics K162
70
|
Posted - 2013.01.21 13:45:00 -
[108] - Quote
Terrorfrodo wrote:Two shield-tanked Curses can neut as much as one Bhaalgorn at 37 km range with smaller sig and higher transversal.
One Arazu can dampen two and a half buffertanked webbing Lokis with a full rack of webs and painters down to 12 km targeting range even without ewar fleet boost. With mindlinked Eos booster, two damps reduce that Loki to 7.4 km targeting range. If the Loki has counter-modules fitted, it has reduced number of webbers and painters and/or a lot less tank and still won't be able to target at more than 15-20 km range.
(edit: the subsystem that increases targeting range is in direct competition with the subsystem for web range, so it's impossible to make a Loki resistant to dampening except by directly reducing its ability to web and paint by fitting sensor boosters in the mids.)
Did anyone even try to use anything else than the same T3 blob every time?
shield curses while great on principle will probably die horribly to a support legions work better but your still looking at needing twice the number of legions (or curses) to do what a bhaal would do, so 6 to 10 probably.
The damps again sound in theory but with most fights being on the wh range wont be a issue, and again arazu's are very squishy
In a site they might work a bit better where stuff might be spread out more but then you they are at risk from sleepers |

Terrorfrodo
376
|
Posted - 2013.01.21 14:07:00 -
[109] - Quote
Sure it's no iwin button but when you have several Arazus who instantly pull range from the dreads and their Loki escorts they remove the dreads' dps before more than one or two can be webbed and killed, if even that. Three boosted damps will reduce a Loki to 4.5 km targeting range. And you need less Arazus than the enemy has Lokis, even though Arazus are a lot cheaper.
Without the dread dps, the other side would then have to have enough subcaps to negate your logistics and kill the Arazus, which can easily have 40k EHP and good resists. If the enemy has that many dps subcaps in addition to his dreads and Lokis, he is probably superior anyway so the dread blappiness is not the issue anymore.
With a few Arazus you probably wouldn't even need to rely on Curses for neuting because unwebbed afterburning Bhaals can easily escape the dreads' tracking.
Admittedly I'm being an armchair general here but I don't see why that shouldn't work against a typical dread-loki-fleet, especially one that has not taken precautions against this kind of attack. . |

Prince Mammon
24th Imperial Crusade Amarr Empire
7
|
Posted - 2013.01.21 15:19:00 -
[110] - Quote
This is still going around?
Really?
Plenty of counters have been listed in this thread, just because it doesn't result in you instantly killing the dread doesn't mean it's not effective.
Bottom line is things are fine. Don't go nerfing something that doesn't need it, just because a very few people want to whine about it. CCP Gargant: "a total blanket no-tolerance policy was enacted on accusing the ISD of misbehaving" Who else said there people couldn't be accused of misbehaving? Nothing to see here, move along. |
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Casirio
DEEP-SPACE CO-OP LTD Exhale.
346
|
Posted - 2013.01.21 15:41:00 -
[111] - Quote
Terrorfrodo wrote:Two shield-tanked Curses can neut as much as one Bhaalgorn at 37 km range with smaller sig and higher transversal.
One Arazu can dampen two and a half buffertanked webbing Lokis with a full rack of webs and painters down to 12 km targeting range even without ewar fleet boost. With mindlinked Eos booster, two damps reduce that Loki to 7.4 km targeting range. If the Loki has counter-modules fitted, it has reduced number of webbers and painters and/or a lot less tank and still won't be able to target at more than 15-20 km range.
(edit: the subsystem that increases targeting range is in direct competition with the subsystem for web range, so it's impossible to make a Loki resistant to dampening except by directly reducing its ability to web and paint by fitting sensor boosters in the mids.)
Did anyone even try to use anything else than the same T3 blob every time?
ya bro you go bring your shield curses up against a t3/dread fleet /faceplam |

Random Woman
Federal Navy Academy Gallente Federation
10
|
Posted - 2013.01.21 15:52:00 -
[112] - Quote
Prince Mammon wrote:This is still going around?
Really?
Plenty of counters have been listed in this thread, just because it doesn't result in you instantly killing the dread doesn't mean it's not effective.
You are right here, however the problem is that the dreads tend to kill the counters rather fast. So unless the other guys FC is just running off with the sleeperloot and not calling targets, you will end up with your counters dying faster than the dreads, and every jamgu that dies makes it hurt even more on your site.
And so you can just bring so much blob that you outblob the enemy support fleet so hard that they cant help their dreads long enough, to kill of your blob fast enough. |

Two step
Aperture Harmonics K162
3124
|
Posted - 2013.01.21 16:05:00 -
[113] - Quote
Omen Nihilo wrote:Your analogy isn't really applicable. The people complaining in this thread aren't complaining just because the tactic is used against us. We use/abuse dread blapping as often as we get the chance tbh. It's just that we've realized how much of a fight hindrance it's become: fights are harder to getGÇöand even when you do get them they're more like ganks for whoever has the dreads. This thread is about making w-space pvp less stale and more frequent. TL;DR: the complainers aren't the victims. We just want more fights. 
This times 1000. Dread blapping is plenty fun for the blapper, but not so much for the blappee. If I see large w-space alliance X on a hole with 8 dreads and 10 lokis, which 18 ships should I bring to counter that? Which 25 even?
Rek Seven wrote:Dreadnoughts are not a wormhole exclusive ship...
This is true, and the feedback I heard from 0.0 CSM dudes was that they were a little bit concerned about this as well. It isn't as big of an issue because the ranges are longer in 0.0, but according to Elise, kills from XL guns have gone *up* since the Titan XL gun nerf thing.
Winthorp wrote:Paikis wrote: I fully expect that once Fozzy gets to the capital ships, there is going to be much wailing and gnashing of teeth as both the Archon and Moros get bought back down to where they should be. I also see large buffs to the Nag/Phoenix, with the phoenix probably changing to a hybrid ship, or getting VERY large bonuses to sig res/explosion velocity. The Nid/Thanny will most likely be buffed, as well as a small buff to fitting for the Chimera. See and when they are prepared to look at them all across the board i think that's ok, but to just knee jerk nerf a dread because a CSM rep gets to directly ask CCP for it without any consultation of the "REST" of the community that uses it is where i hold grave concerns.
I certainly didn't ask *anyone* to just nerf the Moros. I told Fozzie that it was a concern of many people in w-space, including me (and also including lots of the people in this thread), and asked him to look at the issue. If you have "grave concerns", feel free to vote for someone else next time (and you better make sure to ask them their feelings on dread blapping). CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Domania
Aperture Harmonics K162
7
|
Posted - 2013.01.21 17:26:00 -
[114] - Quote
Casirio wrote:Terrorfrodo wrote:Two shield-tanked Curses can neut as much as one Bhaalgorn at 37 km range with smaller sig and higher transversal.
One Arazu can dampen two and a half buffertanked webbing Lokis with a full rack of webs and painters down to 12 km targeting range even without ewar fleet boost. With mindlinked Eos booster, two damps reduce that Loki to 7.4 km targeting range. If the Loki has counter-modules fitted, it has reduced number of webbers and painters and/or a lot less tank and still won't be able to target at more than 15-20 km range.
(edit: the subsystem that increases targeting range is in direct competition with the subsystem for web range, so it's impossible to make a Loki resistant to dampening except by directly reducing its ability to web and paint by fitting sensor boosters in the mids.)
Did anyone even try to use anything else than the same T3 blob every time? ya bro you go bring your shield curses up against a t3/dread fleet /faceplam
[ 2012.11.05 00:22:00 ] (combat) Mageddo (Limited Mega Ion Siege Blaster I) hits you for 23574 damage [ 2012.11.05 00:22:01 ] (notify) Ship out of control.
gg
Also, doesn't anyone rooting against a moros nerf realize that ecm is all chance based, webs and tp's aren't? No? Didn't think so. |

Mister Tuggles
Faceless Men
17
|
Posted - 2013.01.21 17:43:00 -
[115] - Quote
Don't fix what's not broken.
I never understood why people try to make something out to be a problem when it was never regarded as one in the first place. |

AdoudelA
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.01.21 20:58:00 -
[116] - Quote
It seems the main problem isn't really the moros dps but the fact that it's so easy to stop someone with one loki and then just pop it.(Or it isn't as easy but there is no counter to that what is effective)
So why don't make/change a module for e.g. Overdrive Injector to a module that counters webs for a percentage (like Cap batteries do it with neut/nos) and with that module and with the stacking penalty it would be much easier to survive for a cruiser while it's being webbed.
My point with that would be that there is a direct counter for ECM, dampener(for a degree), neut but not for paint/web currently. |

Jack Miton
Aperture Harmonics K162
1307
|
Posted - 2013.01.21 21:10:00 -
[117] - Quote
I think it should at least be considered to put a similar kind of flat sig size penalty on dreads that titans have. i'd probably make their DPS scale down to anything under, say, 500 sig rather than the 2000 sig that titans have. that way they lose nothing against other caps and you CAN still blap with them, you just need to bring TPs, not just webs. that way you keep your home system advantage if you tailor your fleet to support your dreads, but they won't be as effective in a general T3 fleet (which realistically tends not to have any TPs) as they are now.
for reference: BS needs 1 TP to push it over 500 sig T3 maxes out around 450 sig with 5 TPs Guardian maxes out around 190 sig with 5 TPs
numbers are all with RF painters and no fleet boosts/drugs.
i think this change would go a long way to making everyone happy with dread effectiveness vs. sub caps as it leaves them almost as effective as they are now but forces the blappers to actually set their fleet up accordingly.
PS: moros needs to still be brought in line with rest of dreads (or vice versa) but that's a separate issue. PVE would be unaffected by this change. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
590
|
Posted - 2013.01.21 23:04:00 -
[118] - Quote
WTB: C5/C6 pulsar  Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Messoroz
AQUILA INC Verge of Collapse
352
|
Posted - 2013.01.22 00:25:00 -
[119] - Quote
Two step wrote:My issue with dread blapping is that there isn't a counter to it other than "bring more stuff". I am fine with dreads killing caps and battleships, but if I show up in small sig cruisers, dreads shouldn't be dominant.
FYI, this isn't something that I just came up with out of thin air, this has been a frequent complaint I have heard from many different corps and alliances. What makes EVE PVP great is that you should always be able to counter a specific fleet setup without just bringing 2x the numbers. That isn't the case with dreads + webs/painters.
Yes, DREADS should always be dominant IF their support fleet is able to DOMINANT YOU. The use of a support fleet is exactly why dreads were already nerfed to require even more and same for other caps. If you are getting webbed, bring tracking disruptors or neuts or even jams. PROBLEM ******* SOLVED.
I believe we won an entire alliance tournament due to a single sentinel.
However, if we are nerfing capitals. I feel we should nerf carriers so they can only run a single remote rep without instacapping out. Triage games are unfair! It means the guys with the most bhaals wins. |

Jack Miton
Aperture Harmonics K162
1308
|
Posted - 2013.01.22 00:28:00 -
[120] - Quote
Messoroz wrote:If you are getting webbed, bring tracking disruptors or neuts or even jams. PROBLEM ******* SOLVED. confirming TDs stop webs and are really useful against sieged dreads...
|
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Messoroz
AQUILA INC Verge of Collapse
352
|
Posted - 2013.01.22 00:33:00 -
[121] - Quote
Jack Miton wrote:Messoroz wrote:If you are getting webbed, bring tracking disruptors or neuts or even jams. PROBLEM ******* SOLVED. confirming TDs stop webs and are really useful against sieged dreads...
Bro, use neuts and neut out the ********** lokis. Alternatively use ECM.
Honestly, carriers are the bigger issue here because they are the ones that rep up the webbers and can stay on field comfortably. The game then becomes who has the most bhaals.
So basically, NERF CARRIERS, ESPECIALLY ******* ARCHONS. |

Dino Boff
Lead Farmers Kill It With Fire
23
|
Posted - 2013.01.22 01:43:00 -
[122] - Quote
corbexx wrote:If your jumping farmers in a site with just 1 or 2 lokis for web support to kill sleepers then yeah i totally agree its easy to jam or nuet the lokis out and then there dreads are a none issue. I attually went and found the kill mail for the noho exhale fight http://eve-kill.net/?a=kill_related&kll_id=15014651
Only the damnation got blabbed by a moros, and looking at the dreads that tagged on all other killmails, those dreads were irrelevant to the subcap loses in that fight.
Do you have something more relevant? |

Omen Nihilo
AQUILA INC Verge of Collapse
124
|
Posted - 2013.01.22 02:25:00 -
[123] - Quote
Jack Miton wrote:I think it should at least be considered to put a similar kind of flat sig size penalty on dreads that titans have. i'd probably make their DPS scale down to anything under, say, 500 sig rather than the 2000 sig that titans have. that way they lose nothing against other caps and you CAN still blap with them, you just need to bring TPs, not just webs. that way you keep your home system advantage if you tailor your fleet to support your dreads, but they won't be as effective in a general T3 fleet (which realistically tends not to have any TPs) as they are now.
for reference: BS needs 1 TP to push it over 500 sig T3 maxes out around 450 sig with 5 TPs Guardian maxes out around 190 sig with 5 TPs
numbers are all with RF painters and no fleet boosts/drugs.
i think this change would go a long way to making everyone happy with dread effectiveness vs. sub caps as it leaves them almost as effective as they are now but forces the blappers to actually set their fleet up accordingly.
PS: moros needs to still be brought in line with rest of dreads (or vice versa) but that's a separate issue. PVE would be unaffected by this change. I like this idea a lot.
Messoroz wrote: If you are getting webbed, bring tracking disruptors or neuts or even jams. PROBLEM ******* SOLVED.
Confirming Messoroz is our alliance troll. |

QT McWhiskers
Hard Knocks Inc.
78
|
Posted - 2013.01.22 03:47:00 -
[124] - Quote
Ok seriously?
As a moros pilot who was fighting in the defense of my home system in december, I can tell you that dreads do NOT have an easy time tracking t3s. With 19 dreads on field, we were seeing targets that were called primary live for WAY too long even though they were webbed and painted to the size of moons. With 19 dreads locking up a ham legion, pre t2 missile change where its sig was already freaking huge, it lived for WAY too long. I personally shot at several t3s moving at 12-20ms and falling, thanks to webs, for several cycles until finally getting a barely hits for 9k.
And thats usually what dreads do to tech 3s. We dont lock up t3s and watch them melt in a fiery balls of death in the wake of our mighty gaze... we curse ourselves for several cycles of our guns until we FINALLY score a hit and bring it down to half structure so our web lokis can finish the job, or shoot at something our lokis put into half armor so our glancing blow for 7k can finish it off.
Too many people see the moros as the death star from return of the jedi. When the emporer (FC) says "Fire at will" we dont lock up the nearest battleship and destroy it in one hit (unless it is sitting 100 percent still) we have to wait for our lokis to web it down and shoot it down in 3-4 hits.
If you want to fix the issue, dont nerf the damage of the moros, reduce the tracking SLIGHTLY. (10 percent MAX) and bring the dps of a rev up to about 10 percent under the moros and give it the same tracking as the moros. Then fix the nag and the pheonix. (Not going into how as this isnt the issue.)
And for those wondering about my turret skills, my support skills are almost all level 5. The only thing 4 are surgical strike and trajectory analysis. Neither of those have anything to do with tracking. (Trajectory analysis only indirectly affects tracking) And I fit my pvp moros with 3 t2 tracking computers. (Scripts switched out as needs arise) So my fits and my skills are par for the course on this one. Dreads just dont track as well as everyone thinks. |

TomyLobo
U2EZ
110
|
Posted - 2013.01.22 05:26:00 -
[125] - Quote
I don't see a problem if dreads require support ships in order to be effective against sub-caps which is unlike titans of old (solopwnmobile). Though, If it's agreed en mass that it's a problem, apply the titan turret nerf to capital turrets/launchers, so we are well aware that caps are **** against sub-caps, then do the same thing throughout the BS>cruiser>frigate line-up and compromise the game play. |

Tecear
Posthuman Society 10110001100111101000
12
|
Posted - 2013.01.22 06:13:00 -
[126] - Quote
I believe in their current form dreads are a non-issue in upper class wormholes. While yes they can do massive amounts of damage, this is why we call the "dreads" in the first place, they were designed to blap everything in their path, and smaller ships (if it can be properly pinned by a fleet ofc). I also believe if dreads were to be removed from wormhole space you would see a drop in the number of wormhole sieges and wormhole combat thus lowering the numbers of wormhole PvP groups. But this is just my 2c. |

Utsen Dari
Adhocracy Incorporated Adhocracy
70
|
Posted - 2013.01.22 10:18:00 -
[127] - Quote
r.e. "think of the little guys" argument - back last year before dreads got buffed, there were plenty of tiny organizations holding down systems in wormspace. Strong dreads didn't guarantee the security of the little guys then and they don't now. *Apathy* guarantees the security of little guys. It's usually annoying and unrewarding to attack towers, and that is why many towers are not attacked.
Dreads are not a strategic deterrent. Lots of dreads showing inside a tower makes it more likely to be attacked, not less: there's more chance of a big fun fight to occur, and hopefully a dread kill. |

QT McWhiskers
Hard Knocks Inc.
79
|
Posted - 2013.01.22 15:18:00 -
[128] - Quote
I just dont see a real problem. The tracking of the moros is a tad bit high, but its not over powered as many are saying. Ive seen a moros miss my bhaalgorn from 20k out while I was going 30ms for several cycles until he finally got a lucky hit in and pushed me into half armor. And ive been on the flip side of the coin. I locked up a domi on the test server that was 30k out sitting perfectly still and took it into heavy structure until he was moving at 40ms and I was unable to finish him off. My guns just wouldnt track. That was with 4 t2 tracking computers (tracking scripts loaded) and a t2 tracking enhancer.
Honestly you could say the same about pantheon carriers. While not as effectively fielded outside of home or in an invasion scenario where you have 15-20, they can put out some serious and more effective firepower against subs. If even 10 archons were fielded and deployed 10 garde 2s each and assisted them to their webbing lokis or rapiers, then you would have subs dieing at a faster rate than if 10 dreads were on the field as the carriers dont have to bother locking up their targets. The lokis do all the work for them.
My point isnt that caps are OP as they clearly arent. Its that we have the ability to field them with almost relative impunity thanks to it being impossible to cyno into us with 30 HBC/CFC/SOCO/Whatever else alliance has fat stacks of supers. The only real problems we have to face are logonskis, people opening up into the fight, and getting trapped in a WH with a c4-c1 static. |

Rhavas
Future Corps Sleeper Social Club
128
|
Posted - 2013.01.22 15:32:00 -
[129] - Quote
corbexx wrote:Terrorfrodo wrote:Two shield-tanked Curses can neut as much as one Bhaalgorn at 37 km range with smaller sig and higher transversal.
One Arazu can dampen two and a half buffertanked webbing Lokis with a full rack of webs and painters down to 12 km targeting range even without ewar fleet boost. With mindlinked Eos booster, two damps reduce that Loki to 7.4 km targeting range. If the Loki has counter-modules fitted, it has reduced number of webbers and painters and/or a lot less tank and still won't be able to target at more than 15-20 km range.
(edit: the subsystem that increases targeting range is in direct competition with the subsystem for web range, so it's impossible to make a Loki resistant to dampening except by directly reducing its ability to web and paint by fitting sensor boosters in the mids.)
Did anyone even try to use anything else than the same T3 blob every time? shield curses while great on principle will probably die horribly to a support legions work better but your still looking at needing twice the number of legions (or curses) to do what a bhaal would do, so 6 to 10 probably. The damps again sound in theory but with most fights being on the wh range wont be a issue, and again arazu's are very squishy In a site they might work a bit better where stuff might be spread out more but then you they are at risk from sleepers
To my reading, the essence of this whole thread is "I'm upset my Bhaal doctrine doesn't work any more and want it back."
Um, see also T1 cruisers and Hurricane nerf. Time for a new doctrine. AHARM was known for their inventive doctrines. |

Indo Nira
DEEP-SPACE CO-OP LTD Exhale.
37
|
Posted - 2013.01.22 15:34:00 -
[130] - Quote
Two step wrote:Omen Nihilo wrote:Your analogy isn't really applicable. The people complaining in this thread aren't complaining just because the tactic is used against us. We use/abuse dread blapping as often as we get the chance tbh. It's just that we've realized how much of a fight hindrance it's become: fights are harder to getGÇöand even when you do get them they're more like ganks for whoever has the dreads. This thread is about making w-space pvp less stale and more frequent. TL;DR: the complainers aren't the victims. We just want more fights.  This times 1000. Dread blapping is plenty fun for the blapper, but not so much for the blappee. If I see large w-space alliance X on a hole with 8 dreads and 10 lokis, which 18 ships should I bring to counter that? Which 25 even?
8 dreads and a support fleet?
or do you wanna be able to win that with only t3s? then bring plenty to make sure you kill the lokis before all your fleet is dead... it's kinda obvious
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Omen Nihilo
AQUILA INC Verge of Collapse
124
|
Posted - 2013.01.22 15:56:00 -
[131] - Quote
This thread has devolved into a bunch of ****posting by people who won't be convinced no matter what you say. Admittedly I'm one of them. 
To those people saying it's easy to counter dreads / don't fix what aint broke / etc... I'm just gonna link this thread next time you decide not to engage us in our home system even when heavily outnumbering us. I've seen it happen time and again: you have 30 guys, we have 12GÇöbut you won't engage because we have a few alts sitting in dreads. And I don't blame you... but according to some people in this thread, you should be able to take us easily.
You talk a big talk... but you'll never knowingly allow yourself to be on the receiving side of dread advantage fleet.  |

Terrorfrodo
378
|
Posted - 2013.01.22 16:08:00 -
[132] - Quote
Would 8 defending dreads, spread out, even need a lot of webbing? Any target will probably always have minimum transversal to at least one of them. Isn't the biggest problem that the attackers are always limited to 3 capitals maximum in any spontaneous encounter, while the defenders can have unlimited amounts of them?
If there was some feasible way to limit the number of caps in a hole or on a grid... . |

QT McWhiskers
Hard Knocks Inc.
80
|
Posted - 2013.01.22 17:03:00 -
[133] - Quote
Terrorfrodo wrote:Would 8 defending dreads, spread out, even need a lot of webbing? Any target will probably always have minimum transversal to at least one of them. Isn't the biggest problem that the attackers are always limited to 3 capitals maximum in any spontaneous encounter, while the defenders can have unlimited amounts of them?
If there was some feasible way to limit the number of caps in a hole or on a grid...
8 Defending dreads would need a ton of webbing to be effective. Again I point to the hard knocks invasion. In that fight, we had 19 dreads spread out (mostly due to bounces) over a 20k radius. Thanks to effective bubbling I saw enemy ships, caps and subcaps, warp in to ranges from 20-40k as we moved our bubbles to try and push out the late warpers. Even when loading tungsten which, with my fit, has an optimal of 60k and a falloff of up to 100k, I had a terrible time trying to hit enemy subs called primary. Even then when friendly dreads hit the subs, it wasnt massive damage, it was just a few plinks here and there till it died.
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Two step
Aperture Harmonics K162
3189
|
Posted - 2013.01.22 17:52:00 -
[134] - Quote
20K is not spread out. You said you had ammo with a 60K optimal, perhaps you ought to look at things when you are 60K out.
Omen's post up above is spot on. Those of us that either field dread fleets or run into them often think this is a problem. How large of a problem is open to some debate, which I am happy to have with folks. If CCP decided to solve the problem, there would also be a chance for people to discuss the potential fix. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Ayeson
Hard Knocks Inc.
214
|
Posted - 2013.01.22 18:26:00 -
[135] - Quote
Two step wrote: Those of us that either field dread fleets or run into them often think this is a problem. How large of a problem is open to some debate, which I am happy to have with folks. If CCP decided to solve the problem, there would also be a chance for people to discuss the potential fix.
Seriously? Just want to make sure i have Two Step quoted, saying that apparently, the only people in this thread that actually field dreads are the ones saying this is a problem.
That is not the case. I field dreads all the time, as does SSC. You're out of touch with your base Two Step. Plain and simple. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

QT McWhiskers
Hard Knocks Inc.
80
|
Posted - 2013.01.22 19:00:00 -
[136] - Quote
Freakign browser deleted my post. Basically if I make a fleet that is 100percent built to support dreads, its hard to nerf that unless you give dreads a titan style nerf. Then that would just be silly as you would kill anyone's ability to run cap escalations in WHs. |

Messoroz
AQUILA INC Verge of Collapse
352
|
Posted - 2013.01.23 01:13:00 -
[137] - Quote
Two step wrote:20K is not spread out. You said you had ammo with a 60K optimal, perhaps you ought to look at things when you are 60K out.
Omen's post up above is spot on. Those of us that either field dread fleets or run into them often think this is a problem. How large of a problem is open to some debate, which I am happy to have with folks. If CCP decided to solve the problem, there would also be a chance for people to discuss the potential fix.
Nerf carriers so they can only run one capitlal rep in addition to the dread nerf and problems solved.
all you are pushing for is to be able to blob more easily.
In fact, nerf bhaals too. they are op. |

Hidden Fremen
Lead Farmers Kill It With Fire
90
|
Posted - 2013.01.23 01:22:00 -
[138] - Quote
Two step wrote:My issue with dread blapping is that there isn't a counter to it other than "bring more stuff". I am fine with dreads killing caps and battleships, but if I show up in small sig cruisers, dreads shouldn't be dominant.
FYI, this isn't something that I just came up with out of thin air, this has been a frequent complaint I have heard from many different corps and alliances. What makes EVE PVP great is that you should always be able to counter a specific fleet setup without just bringing 2x the numbers. That isn't the case with dreads + webs/painters.
I put off reading this because the title alone made me groan. Chiming in with, "My issue with dread blapping," is disappointing. I skimmed through the rest of these pages. You're quite alone where that's concerned. Who are these other corps and alliances that agree with you? All I've seen were your corpmates, really. I certainly don't. I'm sure KILL doesn't either. Balance dreads with other dreads, sure, but leave them doing what we all love them doing, please. Also, get back in touch with the rest of the wspace community... |

Cage Man
152
|
Posted - 2013.01.23 01:33:00 -
[139] - Quote
So what you saying that bigger ships shouldn't be allowed to hit smaller ships when they are webbed and painted???? So there fore a BS should not be able to hit a frig if it is webbed and painted??  Oh PLEASE!!! CCP Fozzie Can I haz a Navy moa....... |

Omen Nihilo
AQUILA INC Verge of Collapse
129
|
Posted - 2013.01.23 02:07:00 -
[140] - Quote
Hidden Fremen wrote:I skimmed through the rest of these pages. You're quite alone where that's concerned. Who are these other corps and alliances that agree with you? Maybe if you stopped "skimming" and tried reading you wouldn't have had to ask this... 
VoC, K162, Exhale, to name a few. Of course there's disagreement even within these alliancesGÇöwhich is why we're having this discussion in the first place. There are people spread out among a lot of alliances who agree with Two Step that dreads (the Moros in particular) are slightly imbalanced in w-space pvp.
But I'm done posting here. I respect most of the people posting in here, even if I disagree with them. Whatever the case, I'm confident that when Fozzie gets to Dreads he'll know what to do. |
|

Winthorp
Future Corps Sleeper Social Club
54
|
Posted - 2013.01.23 03:39:00 -
[141] - Quote
Omen Nihilo wrote: VoC, K162, Exhale, to name a few.
Nope that's pretty much all of them... Confirming they are all of WH space now, and once they don't like something your personal CSM rep gets to ask CCP for a stealth nerf without speaking to all other WH space folk.
|

Casirio
DEEP-SPACE CO-OP LTD Exhale.
355
|
Posted - 2013.01.23 03:55:00 -
[142] - Quote
Winthorp wrote:Omen Nihilo wrote: VoC, K162, Exhale, to name a few. Nope that's pretty much all of them...  Confirming they are all of WH space now, and once they don't like something your personal CSM rep gets to ask CCP for a stealth nerf without speaking to all other WH space folk.
dont talk back scrub we own w-space its confirmed!!!! |

Serendipity Lost
Hidden Agenda Deep Space Engineering
8
|
Posted - 2013.01.23 04:42:00 -
[143] - Quote
Jack Miton wrote:
i think this change would go a long way to making everyone happy with dread effectiveness vs. sub caps as it leaves them almost as effective as they are now but forces the blappers to actually set their fleet up accordingly. .
MOST people ARE happy the way things are. What do you guys really want to be able to do that you can't? I get that dread/moros blapping is your problem. What is fixing this going to accomplish? All I'm getting is that 4 or so large wh corps will be able to have the 50+ man fights without getting their t3s killed too quickly. I find this kind of ironic because on of the arguments offered is that the only counter is more stuff. I got news for those complaining - 50+ man t3 fleets is more stuff. Honestly - if your corp is too big to have fun in wh space then adapt. Split up into several wh, take over Delve, corner the moon goo market. These are all good ideas for you. Stuffing 100 active pilots in your system and trying to 'fix' a moros so the rest of us can't depend upon it to counter your 50 man fleet is kind of... well... self centered I guess.
You're asking CCP to change dreads so the dread fleets have to set up accordingly??? Set your fleet up accordingly to what the dread fleet is defending its home with. I'm hearing that folks should have to adapt to what you want to bring and adjust to what you want to do. This whole argument is just kind of crazy.
If you want a ship that tracks like a titan, then go get a titan. |

Zara Nomis
Science and Trade Institute Caldari State
1
|
Posted - 2013.01.23 04:50:00 -
[144] - Quote
Winthorp wrote:Omen Nihilo wrote: VoC, K162, Exhale, to name a few. Nope that's pretty much all of them...  Confirming they are all of WH space now, and once they don't like something your personal CSM rep gets to ask CCP for a stealth nerf without speaking to all other WH space folk. theres lots of people agreeing for dread nerf, but those are the notable wh corps. no one cares about npc corp chars like me or other not notable corps like ssc :P |

Jack Miton
Aperture Harmonics K162
1315
|
Posted - 2013.01.23 05:26:00 -
[145] - Quote
Serendipity Lost wrote:What do you guys really want to be able to do that you can't? I get that dread/moros blapping is your problem. What is fixing this going to accomplish?
A fair question. Basically, take this situation: AHARM collapse our static, we connect to EXHALE. both sides have similar numbers on. Great, fight time.
ok, so how do we engage? exhale are no scrubs, they know how dreads work and have many dread pilots. we are no scrubs, we know how dreads work and we have many dread pilots. given this, with the current mechanics whichever party jumps into the other one will get obliterated by the home team's dreads and generally what happens in this situation is both sides stare at each other for a while and then the WH is collapsed by whoever gets bored first.
I have seen this situation personally and heard about it more often than I can count with many various c5/6 corps.
Note that I picked exhale at random and in no way mean to make it sound like they wont take a fight. they will. Theyve jumped into AHARM's system several times and, like I said, did get dread blapped accordingly. liekwise, AHARM has jumped into hostile dreads too and also go blapped.
|

Fradle
Bite Me inc Bitten.
22
|
Posted - 2013.01.23 05:41:00 -
[146] - Quote
Casirio wrote:Winthorp wrote:Omen Nihilo wrote: VoC, K162, Exhale, to name a few. Nope that's pretty much all of them...  Confirming they are all of WH space now, and once they don't like something your personal CSM rep gets to ask CCP for a stealth nerf without speaking to all other WH space folk. dont talk back scrub we're blue to w-space its confirmed!!!! fix't |

Serendipity Lost
Hidden Agenda Deep Space Engineering
8
|
Posted - 2013.01.23 06:09:00 -
[147] - Quote
You've been around enough to know that all fights are not meant to be. There is a mass limit on all wh. You can't fit enough of anything through a single wh to engage an entrenched home system that has a bunch of capital ships and support. That only makes sense. You shouldn't be able to do what you want to do. You're looking to dial up a random 'good fight worthy' wh, jump in and have a LARGE/EPIC good fight that is fair equal and balanced.
You can make all dreads disappear after their first volley and there still isn't enough mass on a 3 bil wh to go into the aharm home system and get a fair fight if the system comes to life to defend itself. It's not dread blapping that is frustrating you - it's the wh mass restriction combined with some systems that are well defended. Don't blame dreads for a well defended home system and sensible piloting. It's the mass limits.
We've all chosen to live in the part of eve that has those mass restrictions. They are a restriction. Believe me I know. I moved from a c5-c5 (3 bil mass) to a c5-c3 (1 bil mass). There are days that it just kills me. That one billion bottleneck has prevented more than one good fight 3 wh down a chain. I chose to move to that wh mostly to fly with folks I know in real life. Does it put a damper on my pvp desires? Yeah all the freakin' time. But it's a choice I made.
Your 3 billion wh connecting you to exhale (your example) will never allow you to go in and kick their patoot. They are big enough and good enough that 3 billion isn't enough to allow that to happen. You wanna go in and kick THAT patoot - you plan, sneak in some dreads, carriers, scanners and blah blah blah - we all know the deal. Not all wh home systems are day trips.
If you and yours really crave those big epic dread smashing fights - you have to go to low/null. It won't happen in wh space via a single random wh encounter. Sorry man, you can't beat math. I will caution everyone that messing w/ the mass mechanic of wh space could have some really crappy far reaching affects. Please resist the urge to come up with ways, modules, ideas.... and so on to subvert the mass mechanic in wh.
|

Borlag Crendraven
Future Corps Sleeper Social Club
243
|
Posted - 2013.01.23 09:34:00 -
[148] - Quote
Zara Nomis wrote: theres lots of people agreeing for dread nerf, but those are the notable wh corps. no one cares about npc corp chars like me or other not notable corps like ssc :P
Confirming that we are scrubs that can't hold a candle to any of the "big" wh corps, despite being the ones responsible for inventing the bhaalgrinder, regularily beating fleets with more capitals than we field, including fleets that try and counter us with blap dreads yet failing in that. |

Qumar Nuom
Reconfiguration Nation Transmission Lost
5
|
Posted - 2013.01.23 10:52:00 -
[149] - Quote
Jack Miton wrote:Serendipity Lost wrote:What do you guys really want to be able to do that you can't? I get that dread/moros blapping is your problem. What is fixing this going to accomplish? A fair question. Basically, take this situation: AHARM collapse our static, we connect to EXHALE. both sides have similar numbers on. Great, fight time. ok, so how do we engage? exhale are no scrubs, they know how dreads work and have many dread pilots. we are no scrubs, we know how dreads work and we have many dread pilots. given this, with the current mechanics whichever party jumps into the other one will get obliterated by the home team's dreads and generally what happens in this situation is both sides stare at each other for a while and then the WH is collapsed by whoever gets bored first. I have seen this situation personally and heard about it more often than I can count with many various c5/6 corps. Note that I picked exhale at random and in no way mean to make it sound like they wont take a fight. they will. Theyve jumped into AHARM's system several times and, like I said, did get dread blapped accordingly. liekwise, AHARM has jumped into hostile dreads too and also go blapped.
Jack, I respect you and your valuable input to a lot of threads in this forum.
But the above given reasoning for a dread nerf shows the dilemma of this discussion. You will never ever get a "fair" fight in that situation, simply because people always strive to get the best out of a situation and want to win *... therefore bringing blapping dreads is just a symptom of the dilemma and not the initial reason.
(*since W-space has a lot of unwritten rules, why don't you guys simply introduce a way to have "fun fights" when you roll into each other, like excluding ship types (mainly caps) and / or limit pilot numbers)
The whole thread reflects the various aspects why some people would like to have blapping dreads nerfed:
- no "fair" fights possible
- only counter is bring more pilots
- OP performance of a "single" ship
- ....
In the end most of the arguments boil down to very subjective opinions, embedded in the context of flying in big powerful WH corps / alliance.
Serendipity made a great point about Wh mass being the real reason for a lot of the described "problems".
Personally I don't see the need to change the mechanic of dread blapping, balancing dreads (aka maiking some usefull and others less OP) is an issue though |

Dec Jumps
The Scope Gallente Federation
0
|
Posted - 2013.01.23 11:50:00 -
[150] - Quote
Removing Dreads ability to hit webbed/painted targets would leave to them with only shooting structures in C4 and lower holes. I live in a C2. Owning a dread inside that hole would then be nearly pointless. If I wish to build a fleet around a dread, that costs me BILLIONS of isk, with the primary function of fighting with it, WHERE IS THE PROBLEM? This is right along the lines of saying my 2 billion isk T3 cruiser is overpowered, but comparing it to a 200million isk cruiser.
If I choose to commit that much resources to do one focused, specialized thing, I should be able to. Are you then going to say putting large faction guns and webs on my tower are OP as well?
|
|

TheGunslinger42
All Web Investigations
911
|
Posted - 2013.01.23 12:06:00 -
[151] - Quote
If there's a particular issue with the tracking/dps of the moros that makes it outclass the others, then that needs addressing.
As far as the "but if I bring a cruiser size fleet dreads shouldn't be able to wipe the field" line of thought... I dunno, I don't necessarily see that as being an issue with the dreads themselves, because the cruiser fleet needs to be webbed and painted to absolute hell and back by the support fleet for this to happen. I guess I feel like it's more of a numbers thing - they brought a boat load of webs and painters to allow this, and the only solution is to bring more of your own stuff, so you can get rid of the webbers and painters (or even the dreads) fast enough. |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
356
|
Posted - 2013.01.23 14:33:00 -
[152] - Quote
Borlag Crendraven wrote:Zara Nomis wrote: theres lots of people agreeing for dread nerf, but those are the notable wh corps. no one cares about npc corp chars like me or other not notable corps like ssc :P
Confirming that we are scrubs that can't hold a candle to any of the "big" wh corps, despite being the ones responsible for inventing the bhaalgrinder, regularily beating fleets with more capitals than we field, including fleets that try and counter us with blap dreads yet failing in that.
Confirming I'm a trolling scrub who thinks SSC are really cool wormbros and npc characters are bitches |

Hidden Fremen
Lead Farmers Kill It With Fire
90
|
Posted - 2013.01.23 15:43:00 -
[153] - Quote
Borlag Crendraven wrote:Zara Nomis wrote: theres lots of people agreeing for dread nerf, but those are the notable wh corps. no one cares about npc corp chars like me or other not notable corps like ssc :P
Confirming that we are scrubs that can't hold a candle to any of the "big" wh corps, despite being the ones responsible for inventing the bhaalgrinder, regularily beating fleets with more capitals than we field, including fleets that try and counter us with blap dreads yet failing in that.
Stay under the radar, bro. It's hard enough to get good fights... |

Siobhan MacLeary
BRG Corp Ocularis Inferno
68
|
Posted - 2013.01.23 15:44:00 -
[154] - Quote
Two step wrote:My issue with dread blapping is that there isn't a counter to it other than "bring more stuff". I am fine with dreads killing caps and battleships, but if I show up in small sig cruisers, dreads shouldn't be dominant.
FYI, this isn't something that I just came up with out of thin air, this has been a frequent complaint I have heard from many different corps and alliances. What makes EVE PVP great is that you should always be able to counter a specific fleet setup without just bringing 2x the numbers. That isn't the case with dreads + webs/painters.
As a wormhole resident, as long as I can still blap Sleeper battleships and make ludicrous amounts of ISK from the capital escalations in C5 space, I've got no problem with making it more difficult to blap BCs and impossible to blap cruiser-size or smaller ships.
The instant any change affects my income stream, I will be at the forefront of the charge to prevent it from doing so. |

Meytal
School of Applied Knowledge Caldari State
144
|
Posted - 2013.01.23 17:00:00 -
[155] - Quote
If the Moros is OP compared to the rest of the Dreads, the Moros needs to be nerfed.
If people have found an effective fleet comp that revolves around intended game mechanics, then find a counter. All is working as intended. Move on to something else (POSes seem to be popular this time of year). Really, if you're going into a large fleet fight where people have had time to set up at the engagement site and are skilled at what they do, expect losses. This will be true whether they have point/paint/web/blap fleet comps or anything else. And with this discussion, we are talking large-ish fleet fights; a Moros + Loki won't hold off much by themselves.
If people have found an effective fleet comp that revolves around a single OP ship, they will have to scramble to find a new comp when/if the single OP ship is nerfed. Therefore, nerf the OP ship, and then move on to something else (did I mention POSes?).
Like others here, I'm not seeing the problem, except for a Moros that is out of line with other Dreads ... a situation that can be fixed as a line-item in a patch note. Worry about things that are real problems or that need real work, not minor balancing issues.
Jack Miton wrote:Basically, take this situation: AHARM collapse our static, we connect to EXHALE. both sides have similar numbers on. Great, fight time. You both want a good, enjoyable fight, right? Wormhole corps live and die by reputation. Agree to a subcap fight on your connecting hole; larger fleet jumps to meet the smaller fleet.
"Arranged fights? Are you daft?" Maybe, but if you want a good fight that requires strategy and skill, and not just a gank, it's better than being blue-balled all night. The next time you meet, it might be different.
If you just want a gank, then, well, pray the other guy jumps into your system *shrugs*
|

James Arget
Future Corps Sleeper Social Club
33
|
Posted - 2013.01.23 17:03:00 -
[156] - Quote
Serendipity Lost wrote:You've been around enough to know that all fights are not meant to be. There is a mass limit on all wh. You can't fit enough of anything through a single wh to engage an entrenched home system that has a bunch of capital ships and support. That only makes sense. You shouldn't be able to do what you want to do. You're looking to dial up a random 'good fight worthy' wh, jump in and have a LARGE/EPIC good fight that is fair equal and balanced.
You can make all dreads disappear after their first volley and there still isn't enough mass on a 3 bil wh to go into the aharm home system and get a fair fight if the system comes to life to defend itself. It's not dread blapping that is frustrating you - it's the wh mass restriction combined with some systems that are well defended. Don't blame dreads for a well defended home system and sensible piloting. It's the mass limits.
We've all chosen to live in the part of eve that has those mass restrictions. They are a restriction. Believe me I know. I moved from a c5-c5 (3 bil mass) to a c5-c3 (1 bil mass). There are days that it just kills me. That one billion bottleneck has prevented more than one good fight 3 wh down a chain. I chose to move to that wh mostly to fly with folks I know in real life. Does it put a damper on my pvp desires? Yeah all the freakin' time. But it's a choice I made.
Your 3 billion wh connecting you to exhale (your example) will never allow you to go in and kick their patoot. They are big enough and good enough that 3 billion isn't enough to allow that to happen. You wanna go in and kick THAT patoot - you plan, sneak in some dreads, carriers, scanners and blah blah blah - we all know the deal. Not all wh home systems are day trips.
If you and yours really crave those big epic dread smashing fights - you have to go to low/null. It won't happen in wh space via a single random wh encounter. Sorry man, you can't beat math. I will caution everyone that messing w/ the mass mechanic of wh space could have some really crappy far reaching affects. Please resist the urge to come up with ways, modules, ideas.... and so on to subvert the mass mechanic in wh.
Well said. If Dreads are nerfed, we'll just see a transition to Slowcats, another fleet comp where the capital advantage is leveraged to allow those without mass restrictions (defenders in their home) to have an overall advantage.
|

G0hme
Lead Farmers Kill It With Fire
78
|
Posted - 2013.01.23 17:29:00 -
[157] - Quote
There is nothing wrong with Dreads (except maybe some balance for the Nag)..... Dreads can't do anything against Cruisers if the Dreads does not have the neccesary support. In cases were Dreads are actually able to shoot cruisers its generally due to pilot error than anything else. If the problem comes down to not being able to bring the right people against a Dread heavy fleet, well, isn't that the primary problem then. As mentioned earlier in this thread, jam/neut/killl their webbers, and those dreads, even high numbers, are practically worthless. If you are not able to do that, well then you have prolly engaged something you were not able to handle anyway.
It all comes down to intel, if you bring a fleet into someones entrenched system without the proper force to handle their "blab fleet" Then its you that fail and not the ship that is over/undertuned. Blad Dreads is the flavour of the months for Wspace, and the go-to comp for home defense in most cases, but they only last until someone finds the proper counter, and believe me its there. Shook Eelm's hand at Fanfest 2012 |

Gabriel Karade
Noir. Black Legion.
23
|
Posted - 2013.01.23 18:15:00 -
[158] - Quote
I've noticed the question being posed "what equal number of ships should I bring to counter the 'Home' fleet advantage of Dreadnoughts + support"
Well, I don't see why you should have an automatic counter with equal numbers - taking a leaf out of the RL book for the moment, if you are attacking a heavily armed, well prepared and dug in defensive position the 'accepted' ratio you should bring is 3:1....
...Don't see why it should be any different if you are attacking a corporation's 'Home' wormhole system, theyGÇÖve put the effort in to building up the Dreadnoughts there; they canGÇÖt take them with them once they go.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Klarion Sythis
Bite Me inc Bitten.
114
|
Posted - 2013.01.23 18:45:00 -
[159] - Quote
Dreads represent a home field advantage that is completely acceptable. The Moros needs to be in line with other dreads whether its nerfed or they're buffed, but that's it.
The real problem is that apparently people lack the self control not to drop their whole cap fleet on some people just looking for a fight. You're ruining it for yourselves and have no one else to blame after the fights dry up. Oops? Not CCP's problem, nor the rest of EVE's. |

andy Achasse
Future Corps Sleeper Social Club
9
|
Posted - 2013.01.23 22:12:00 -
[160] - Quote
Im down for keeping things as is. restrictions and the complexity of living in w-space is what makes it so fun. Bringing a Dread or two or some combination of 3 capitals to a fight (rorqual included LOL) is all part of the deal with living here. |
|

Jensen Kryplar
Ekchuah's Shrine Comporium Kill It With Fire
18
|
Posted - 2013.01.23 22:59:00 -
[161] - Quote
You guys complain about "not getting fair fights." Even as the abusers of dread blapping, do you fail to realize that if you just brought a fair fight, say equal number of capitals and NONE more, this wouldn't be a problem?
Just because another large wormhole corp lands on your static and wants to fight DOES NOT immediately imply that they are going to try to evict you.
I think I speak for a lot of people when I say that it's common sense to get a good fight, provide a good fight.
If one of your corps rolled into EKCHU and had a dread or two with you, EKCHU would only bring a Carrier and a Dread at MOST. It's not hard to provide a good fight. Stop shoving around your weight if a fight comes to your home system and just give a fair fight.
The time to worry is when people start shooting towers. Otherwise, just commit a couple caps and fight on equal grounds. It's not hard. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2997
|
Posted - 2013.01.24 01:17:00 -
[162] - Quote
Winthorp wrote:Omen Nihilo wrote: VoC, K162, Exhale, to name a few. Nope that's pretty much all of them...  Confirming they are all of WH space now, and once they don't like something your personal CSM rep gets to ask CCP for a stealth nerf without speaking to all other WH space folk.
The trick is to only ask for the nerf after you've gotten tired of abusing that particular mechanic. I wonder if the immunity to EWAR is the major factor in preventing effective counter play here?
Day 0 advice for new players: Day 0 Advice for New Players |

QT McWhiskers
Hard Knocks Inc.
83
|
Posted - 2013.01.24 01:54:00 -
[163] - Quote
Mara Rinn wrote:Winthorp wrote:Omen Nihilo wrote: VoC, K162, Exhale, to name a few. Nope that's pretty much all of them...  Confirming they are all of WH space now, and once they don't like something your personal CSM rep gets to ask CCP for a stealth nerf without speaking to all other WH space folk. The trick is to only ask for the nerf after you've gotten tired of abusing that particular mechanic. I wonder if the immunity to EWAR is the major factor in preventing effective counter play here?
No... its not. Simply put, if you are able to tracking disrupt a sieged moros, it would never hit anything... ever. Including caps. Moros tracking, while a tad bit high, is still really low when compared to even 1400 arties. Being able to TD a moros while sieged will make them totally uselss. CCP knew this when they made the ship and therefore made them immune to e-war while sieged. |

Grath Telkin
Sniggerdly Pandemic Legion
1255
|
Posted - 2013.01.24 01:58:00 -
[164] - Quote
Two step wrote:My issue with dread blapping is that there isn't a counter to it other than "bring more stuff". I am fine with dreads killing caps and battleships, but if I show up in small sig cruisers, dreads shouldn't be dominant.
FYI, this isn't something that I just came up with out of thin air, this has been a frequent complaint I have heard from many different corps and alliances. What makes EVE PVP great is that you should always be able to counter a specific fleet setup without just bringing 2x the numbers. That isn't the case with dreads + webs/painters.
If only this was at all anywhere close to true, unfortunately CCP has pushed EVE to the point where "bring 2x the numbers" is simply most often the most direct and best counter.
And here's you, trying to nerf one of the few things left, the glass cannon no tanked dread.
Coward.
|

Messoroz
AQUILA INC Verge of Collapse
352
|
Posted - 2013.01.24 02:25:00 -
[165] - Quote
Omen Nihilo wrote:Hidden Fremen wrote:I skimmed through the rest of these pages. You're quite alone where that's concerned. Who are these other corps and alliances that agree with you? Maybe if you stopped "skimming" and tried reading you wouldn't have had to ask this...  VoC, K162, Exhale, to name a few. Of course there's disagreement even within these alliancesGÇöwhich is why we're having this discussion in the first place. There are people spread out among a lot of alliances who agree with Two Step that dreads (the Moros in particular) are slightly imbalanced in w-space pvp. But I'm done posting here. I respect most of the people posting in here, even if I disagree with them. Whatever the case, I'm confident that when Fozzie gets to Dreads he'll know what to do.
Bro, dreads aren't unbalanced. Two step crying about every little thing is what is unbalanced. First he cries that forcefields on POSes are unfair, now dreads.
Want to know why he doesn't want archons the most unbalanced carrier in the game and wspace to be nerfed? Because he flies them. |

Omen Nihilo
AQUILA INC Verge of Collapse
135
|
Posted - 2013.01.24 03:15:00 -
[166] - Quote
Nerf all the things. |

Grath Telkin
Sniggerdly Pandemic Legion
1256
|
Posted - 2013.01.24 03:17:00 -
[167] - Quote
This basically amounts to Two Step getting blapped by a dread and crying about it because he's been too busy blogging and space counciling and not enough time internet space shipping so he didn't know what to do about it (hint: it doesn't involve 2x the numbers) |

Capricamper shore
EVE University Ivy League
3
|
Posted - 2013.01.24 04:46:00 -
[168] - Quote
This is old news and used in K-space all the time. You will find that Loki links help a ton. |

Omen Nihilo
AQUILA INC Verge of Collapse
136
|
Posted - 2013.01.24 04:55:00 -
[169] - Quote
You will find that you don't know ****. |

Klarion Sythis
Bite Me inc Bitten.
121
|
Posted - 2013.01.24 05:25:00 -
[170] - Quote
Capricamper shore wrote:This is old news and used in K-space all the time. You will find that Loki links help a ton. Confirming you missed the point entirely. |
|

Capricamper shore
EVE University Ivy League
3
|
Posted - 2013.01.24 08:11:00 -
[171] - Quote
Klarion Sythis wrote:Capricamper shore wrote:This is old news and used in K-space all the time. You will find that Loki links help a ton. Confirming you missed the point entirely.
Good to know the whole thread was TLDR guess ignore me then |

John Dowland
Martyr's Vengence Test Alliance Please Ignore
12
|
Posted - 2013.01.24 09:58:00 -
[172] - Quote
I've seen a large number of quality arguments against nerfing dread blapping in this thread. None of the arguments in support of the change are at all persuasive. Please remember that people have a lot invested in their home wormholes. If they're willing to pay for dreads and risk them, they deserve to benefit from it. Numerous effective counters are proposed here. It's also worth noting that dreads are regarded as the least entertaing and useful class of ships in the game. Members of my alliance doesn't even bother purchasing their own - the alliance loans them to us so we don't have to invest in a boring ship. One of the few worthwhile things about dreads is their ability to blap. Please retain this ability. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
603
|
Posted - 2013.01.24 11:40:00 -
[173] - Quote
It looks like this thread has got some attention on Themittani.com - http://themittani.com/features/blappage-wormhole-space-and-jumping-gun
It's a fairy well written article that condenses this thread down into the core issues.
I would be interesting to know what people living in null/low sec think. i.e. if the moros' tracking was to be significantly reduced, how would it affect them? Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Jack Miton
Aperture Harmonics K162
1320
|
Posted - 2013.01.24 12:32:00 -
[174] - Quote
John Dowland wrote:I've seen a large number of quality arguments against nerfing dread blapping in this thread. None of the arguments in support of the change are at all persuasive. Please remember that people have a lot invested in their home wormholes. If they're willing to pay for dreads and risk them, they deserve to benefit from it. Numerous effective counters are proposed here. It's also worth noting that dreads are regarded as the least entertaing and useful class of ships in the game. Members of my alliance doesn't even bother purchasing their own - the alliance loans them to us so we don't have to invest in a boring ship. One of the few worthwhile things about dreads is their ability to blap. Please retain this ability.
WH dreads =/= nullsec dreads
|

DoomDoom Revolution
BENEVOLENC3 Wormhole Kaleidoscope Alliance
8
|
Posted - 2013.01.24 12:49:00 -
[175] - Quote
Jack Miton wrote:John Dowland wrote:I've seen a large number of quality arguments against nerfing dread blapping in this thread. None of the arguments in support of the change are at all persuasive. Please remember that people have a lot invested in their home wormholes. If they're willing to pay for dreads and risk them, they deserve to benefit from it. Numerous effective counters are proposed here. It's also worth noting that dreads are regarded as the least entertaing and useful class of ships in the game. Members of my alliance doesn't even bother purchasing their own - the alliance loans them to us so we don't have to invest in a boring ship. One of the few worthwhile things about dreads is their ability to blap. Please retain this ability. WH dreads =/= nullsec dreads So you want to nerf a ship because of 1 area of space but ignore the other? |

Terrorfrodo
381
|
Posted - 2013.01.24 13:18:00 -
[176] - Quote
One thing seems pretty clear: As there are no battleship fleets in w-space, if you nerf dreads such that they become completely useless against (T3) cruisers, they become useless altogether except for dumb activities like sieges and PvE. I think that would be a pity because dreadnoughts are pretty awesome and they are the only real bad-ass ship available to us w-space people.
If T3s, which are expensive but very fast to train for, are the only ships worth using in w-space, what's the point? Newer players in w-space need some inspiring long-term goals too... . |

Hidden Fremen
Lead Farmers Kill It With Fire
91
|
Posted - 2013.01.24 14:06:00 -
[177] - Quote
Winthorp wrote:Omen Nihilo wrote: VoC, K162, Exhale, to name a few. Nope that's pretty much all of them...  Confirming they are all of WH space now, and once they don't like something your personal CSM rep gets to ask CCP for a stealth nerf without speaking to all other WH space folk.
This was quite assuming of him considering members of those very alliances have made their own responses against nerfing dreads. |

Omen Nihilo
AQUILA INC Verge of Collapse
140
|
Posted - 2013.01.24 14:50:00 -
[178] - Quote
Since you didn't bother to read the actual post in context, I'll help you out:
Omen Nihilo wrote: VoC, K162, Exhale, to name a few. Of course there's disagreement even within these alliancesGÇöwhich is why we're having this discussion in the first place.
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
505
|
Posted - 2013.01.24 15:06:00 -
[179] - Quote
Remember, it's not about whether blap dreads can be countered, or whether some people "deserve" blap dreads in some circumstances. Old nano and blap titans could be countered, but they were still changed, not because they couldn't be countered but because they were causing a stagnant game dynamic where, regardless of the counters that did exist, it was a more sensible approach to just bring more of the original thing. |

Hidden Fremen
Lead Farmers Kill It With Fire
91
|
Posted - 2013.01.24 15:24:00 -
[180] - Quote
AdoudelA wrote:Hi all!
When I was reading today the CSM minutes I came by this part:
"Nearing the end of the meeting, Two step brought up the issue of Dread blapping in wormhole space. This sparked an informal discussion to determine if the issue was the Dreads themselves, or just a byproduct of wormhole combat. No meaningful solution was devised in a short time, but Fozzie added that he would keep an eye on Dread blapping in wormhole space in particular."
So my question would be: What is Dread blapping precisely and why is it something that must be looked at?
Thank for the answers in advance.
Anyway... Thank you, AdoudelA, for sharing this observation. Two Step greatly misrepresented the wspace community and might have gotten HIS way unchallenged. This threadnought is deadnought. |
|

TheGunslinger42
All Web Investigations
922
|
Posted - 2013.01.24 16:25:00 -
[181] - Quote
Hidden Fremen wrote:AdoudelA wrote:Hi all!
When I was reading today the CSM minutes I came by this part:
"Nearing the end of the meeting, Two step brought up the issue of Dread blapping in wormhole space. This sparked an informal discussion to determine if the issue was the Dreads themselves, or just a byproduct of wormhole combat. No meaningful solution was devised in a short time, but Fozzie added that he would keep an eye on Dread blapping in wormhole space in particular."
So my question would be: What is Dread blapping precisely and why is it something that must be looked at?
Thank for the answers in advance. Anyway... Thank you, AdoudelA, for sharing this observation. Two Step greatly misrepresented the wspace community and might have gotten HIS way unchallenged. This threadnought is deadnought.
Two Step representing only himself and a few people he knows who share his view rather than w-space as a whole? What a shocker.
|

Omen Nihilo
AQUILA INC Verge of Collapse
142
|
Posted - 2013.01.24 22:40:00 -
[182] - Quote
It's clear from this thread that it's not just Two Step and "a few people he knows." I don't know him at all but I agree with him. There are others (e.g. Chitsa Jason, Hathrul, etc.) who have no association with K162 or Two Step, but they also agree with his concern.
Also, Two Step merely "brought up the issue" according to the minutes. Is he supposed to wait until he hears unanimous support for an idea before bringing it to CCP for discussion?
You people are so fickle... |

Serendipity Lost
Hidden Agenda Deep Space Engineering
22
|
Posted - 2013.01.24 23:54:00 -
[183] - Quote
It's a wh mass issue. You can dress it up however you like but at the end of the day it comes down to some of the folks from some of the larger wh groups can't play 'epic wh battles' like they want to. It's not about dread blapping, ECM being chance based, moros is over powered - it isn't any of that stuff. You take away dread blapping and the same problem will be there - it'll just have a different 'issue' (archon over powered, bhaals neut too much - could be anything).
The "issue" being brought up boils down to the big kids can't figure out how to play big kid games in wh. You can't - there are mass and time limits on your connections. Just because you want something doesn't mean it should be.
My comment/thoughts on the infamous 'many folks are concerned about the dread blapping issue' - There are no small wh groups complaining they can't invade multi dread fortified wh and get a good fight. Big boys want big fights, but I think it's safe to say that most of the wh groups active in wh space don't even have the numbers and resources to even be in a position to go into these systems and look for the fight that some folks are upset about not having. It's not a MOST or MANY issue. Let's deal with reality here - only a few of the larger groups have the ability to even have these fights. It's a niche 'issue' at best, AND even though I feel wh space is the center of the eve universe - it isn't. Add up all the dreads in the game and 30 in a wh is prolly a pretty tiny percentage. So I'll go out on a limb here and say that this concern of many, when looked at over the whole of eve dread pilots and more than likely even over the whole of wh based dread pilots isn't actually many. I would have to see evidence of a large and if not large then at least cross cutting discussion of this before I'll accept the 'many' justification. It would have to predate the CSM meeting where this all got started. I have a feeling if it actually existed - we would have already seen it. TLDR - many have this dread blapping concern was a poor choice of words.
I am fickle, but I can also do basic math and understand both percentages and the term 'many'. Two Step is a CSM representative, which is an eve universe public position. He spoke poorly (put whatever meaning you like on that) and folks are taking him to task for it. He doesn't need defending from the noodle lashing he's taking. He knew it was part of the job when he signed up.
I would think the only way he can fight his way out of this is to board a moros and have his 'many' paint and web us for him. A healthy moros blappfest is pretty much his only viable defense at this point. Oh wait...
*disclaimer - I'm making a few points AND trying to get some of you folks to lighten up and smile a bit.
Lost |

Two step
Aperture Harmonics K162
3225
|
Posted - 2013.01.25 00:07:00 -
[184] - Quote
Ayeson wrote:Two Step wrote:Those of us that either field dread fleets or run into them often think this is a problem. How large of a problem is open to some debate, which I am happy to have with folks. If CCP decided to solve the problem, there would also be a chance for people to discuss the potential fix. As a person who fields and runs into dreads, I would like to state that I don't see any problems currently. I see players adapting to their situation and using the best close range dread for close range applications. Edit: Sometimes reading something aloud allows for better comprehension.
You don't see any problems? Funny, that isn't what you said 10 days ago on FHC:
Quote: Also, Refused to fight? We didn't stay with our fleet to engage you in your home system, where you could bring caps and we couldn't, and our connection to our chain was closed by the now-dead moros, and we had no neuts.
(and in a later post)
We much prefer to NOT get raped in someones home hole especially after we've already won the fight, we've had it happen to us before, and much prefer it to not happen again.
You then linked this BR, which is a damn good example of dread blapping, especially your own killmail
I'd also quote some of your corpmates here, but I have run out of quotes. I think it is a little disingenuous to go write an article about how dreads never blap or something when you yourself were killed recently using the same method, and fear of that happening again led you to not fight someone. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Messoroz
AQUILA INC Verge of Collapse
353
|
Posted - 2013.01.25 00:17:00 -
[185] - Quote
Two step wrote:Ayeson wrote:Two Step wrote:Those of us that either field dread fleets or run into them often think this is a problem. How large of a problem is open to some debate, which I am happy to have with folks. If CCP decided to solve the problem, there would also be a chance for people to discuss the potential fix. As a person who fields and runs into dreads, I would like to state that I don't see any problems currently. I see players adapting to their situation and using the best close range dread for close range applications. Edit: Sometimes reading something aloud allows for better comprehension. You don't see any problems? Funny, that isn't what you said 10 days ago on FHC: Quote: Also, Refused to fight? We didn't stay with our fleet to engage you in your home system, where you could bring caps and we couldn't, and our connection to our chain was closed by the now-dead moros, and we had no neuts.
(and in a later post)
We much prefer to NOT get raped in someones home hole especially after we've already won the fight, we've had it happen to us before, and much prefer it to not happen again.
You then linked this BR, which is a damn good example of dread blapping, especially your own killmailI'd also quote some of your corpmates here, but I have run out of quotes. I think it is a little disingenuous to go write an article about how dreads never blap or something when you yourself were killed recently using the same method, and fear of that happening again led you to not fight someone.
The ayeson on failheap is not the same ayeson on these forums. You are silly to assume otherwise. |

Qvar Dar'Zanar
EVE University Ivy League
246
|
Posted - 2013.01.25 02:58:00 -
[186] - Quote
Rigth. I would like to ask you Two Step, as candidate to the CSM8, about your position on this matter with some questions. Direct and clear answers would be very apreciated.
1. This problem hasn't many posible solutions. Keeping in mind that WH space isn't the place where most dreads lie, how would you solve this?
2. This is a problem... For who? I'm pretty sure that none of the guys living with me would think about this if I asked them about wh life problems.
3. Will the solution mean a harder time protection one's home system? Sure, for big guys like you it's easy to defend even without blap. For smaller corps, dreadblap may be the edge over powerful attackers.
4. Would have you included capital ships in wormholes at all, if it was your choice?
5. Where did the bad dread touc... Joking, no more questions :P |

Zara Nomis
Science and Trade Institute Caldari State
1
|
Posted - 2013.01.25 03:15:00 -
[187] - Quote
Qvar Dar'Zanar wrote:Rigth. I would like to ask you Two Step, as candidate to the CSM8 he isnt running for csm8. sometimes i wonder if you unistas live in the same eve universe  |

Incindir Mauser
Adhocracy Incorporated Adhocracy
42
|
Posted - 2013.01.25 03:29:00 -
[188] - Quote
Two step wrote:My issue with dread blapping is that there isn't a counter to it other than "bring more stuff". I am fine with dreads killing caps and battleships, but if I show up in small sig cruisers, dreads shouldn't be dominant.
FYI, this isn't something that I just came up with out of thin air, this has been a frequent complaint I have heard from many different corps and alliances. What makes EVE PVP great is that you should always be able to counter a specific fleet setup without just bringing 2x the numbers. That isn't the case with dreads + webs/painters.
I don't really think this is so much a problem with dreads in holes, more that the Moros has really good tracking. And I'm really on the fence with having cap ships in wormholes to begin with. Sleeper escalations could be tied to number of BS's on grid instead of warping caps.
I mean really there is a whole bunch of stuff that's broken in WH's, living out of a PoS's is a pain in the ass, goofy **** like not being able to assemble Strat cruisers in a hole. I could go on, but we've had this conversation before.
Dread blapping is probably the worst offender next to blueball flashcrashing nullbears setting up farming ops in WH space.
|

Messoroz
AQUILA INC Verge of Collapse
353
|
Posted - 2013.01.25 05:22:00 -
[189] - Quote
Incindir Mauser wrote:Two step wrote:My issue with dread blapping is that there isn't a counter to it other than "bring more stuff". I am fine with dreads killing caps and battleships, but if I show up in small sig cruisers, dreads shouldn't be dominant.
FYI, this isn't something that I just came up with out of thin air, this has been a frequent complaint I have heard from many different corps and alliances. What makes EVE PVP great is that you should always be able to counter a specific fleet setup without just bringing 2x the numbers. That isn't the case with dreads + webs/painters. I don't really think this is so much a problem with dreads in holes, more that the Moros has really good tracking. And I'm really on the fence with having cap ships in wormholes to begin with. Sleeper escalations could be tied to number of BS's on grid instead of warping caps. I mean really there is a whole bunch of stuff that's broken in WH's, living out of a PoS's is a pain in the ass, goofy **** like not being able to assemble Strat cruisers in a hole. I could go on, but we've had this conversation before. Dread blapping is probably the worst offender next to blueball flashcrashing nullbears setting up farming ops in WH space.
There are no farming ops in wspace. WHs run out of sites fast preventing this. Propaganda is bad mmmk? |

Winthorp
Future Corps Sleeper Social Club
62
|
Posted - 2013.01.25 05:30:00 -
[190] - Quote
Messoroz wrote:There are no farming ops in wspace. WHs run out of sites fast preventing this. Propaganda is bad mmmk?
Are you high today? |
|

G0hme
Lead Farmers Kill It With Fire
78
|
Posted - 2013.01.25 05:55:00 -
[191] - Quote
Winthorp wrote:Messoroz wrote:There are no farming ops in wspace. WHs run out of sites fast preventing this. Propaganda is bad mmmk? Are you high today?
Sites doesnt despawn in SSCs hole. Appearently.
There are no farming ops in wspace, only 4 day field trips. Shook Eelm's hand at Fanfest 2012 |

Borlag Crendraven
Future Corps Sleeper Social Club
246
|
Posted - 2013.01.25 06:42:00 -
[192] - Quote
G0hme wrote:Winthorp wrote:Messoroz wrote:There are no farming ops in wspace. WHs run out of sites fast preventing this. Propaganda is bad mmmk? Are you high today? Sites doesnt despawn in SSCs hole. Appearently. There are no farming ops in wspace, only 4 day field trips.
It's not really about sites despawning. Think outside the scope of what SSC and KILL do, about what the majority of WH dwellers do; live in a lower class hole and farm their dynamic. Once it's sucked dry of sites, they move on to the next one. This happens every single day. Heck, just by reading this very same forum alone you'll see people talking how it's not worth running sites in your home system at all, and that the farm is what it's all about. That's the other side of the coin, when they don't know what it's like when you have goodies like capital escalations. |

Incindir Mauser
Adhocracy Incorporated Adhocracy
42
|
Posted - 2013.01.25 10:00:00 -
[193] - Quote
Quote:There are no farming ops in wspace. WHs run out of sites fast preventing this. Propaganda is bad mmmk?
That's why we evicted (temporarily) a CFC alt corp from a hole last weekend because it wasn't a farm. It wasn't 3 guys on 16 accounts setting up a farm. No sir. Nope. No blueballing there. No intentions of farming the Ladars in their static with a metric shitton of Ventures. I was totally wrong. We had lots and lots of fights all weekend. They didn't try to sneak a cyno out to call their null buddies in...Nope. No sir. Not at all. They didn't mass self-destruct ships they couldn't log out in... Nope. It was gudfites all the time.
Totally legit WH PvP corp.
That's why Exhale did the same thing to them about a month earlier. Because it wasn't a handful of nullbears with multiple accounts farming WH isk. It was gudfites. Them bears finally realized how terrible null life is and wanted to turn over a new leaf in W-space and become a corp that has a strategy other than logoffski, hot drop o'clock, or drakeblob.
Yup. Total propaganda. |

Terrorfrodo
382
|
Posted - 2013.01.25 10:17:00 -
[194] - Quote
Every POS that is set up with the sole intent of doing pve against sleepers and not do pvp is a farm op, whether that POS stands for 1 day or 5 years. . |

TheGunslinger42
All Web Investigations
922
|
Posted - 2013.01.25 10:23:00 -
[195] - Quote
I don't think any amount of nerfing dreads would prevent the stand offs you get when two big entities open into each other or be more conducive to goodfites. I don't even understand why people think "dread blapping" is what causes these stand offs, which is why I disagree with it being raised as dreads being an issue "many" people are concerned about.
It's all about the home field advantage provided by mass limits.
You could disallow dreads to even target anything below battleship size and you'd still end up with these big stand offs, but instead of the defenders bringing dreads to quickly wipe out t3s, they'd instead bring more archons to allow them to tank everything the other side could push through the hole. Then instead of "baw dread blapping means no good fites" it'd be "baw capital reps means no good fites".
Size is the only thing that matters, ladies, so discussing nerfing how well he uses it seems a little pointless. |

Borlag Crendraven
Future Corps Sleeper Social Club
246
|
Posted - 2013.01.25 11:02:00 -
[196] - Quote
Have to agree with Gunslinger. It's not about the dreads or the archons, it's about being able to counter the other fleet. Take out their support for the capitals, be it with ECM, neuts, damps or sheer dps and you'll effectively take out the dreads as well. No amount of nerfs will change this one bit, all you accomplish with those is that people might stop flying the nerfed boats entirely and move on to the next best thing.
I could do what many others have done and start linking battlereports of how an inferior number of capitals has beaten the superior one with nothing but smart tactics and the right support cast, but it'd be just as pointless as this whole argument. There's nothing wrong with dreads or the moros overall, all that needs to be done is bring the nid and the phoenix into line with the others. Moros and Rev are balanced pretty much like they should be, one being the uber dps monster and the other being the uber tank monster. Trying to force them to be in the same mold would just be silly. |

Rhavas
Future Corps Sleeper Social Club
132
|
Posted - 2013.01.25 18:28:00 -
[197] - Quote
Borlag Crendraven wrote:Have to agree with Gunslinger. It's not about the dreads or the archons, it's about being able to counter the other fleet. Take out their support for the capitals, be it with ECM, neuts, damps or sheer dps and you'll effectively take out the dreads as well. No amount of nerfs will change this one bit, all you accomplish with those is that people might stop flying the nerfed boats entirely and move on to the next best thing.
I could do what many others have done and start linking battlereports of how an inferior number of capitals has beaten the superior one with nothing but smart tactics and the right support cast, but it'd be just as pointless as this whole argument. There's nothing wrong with dreads or the moros overall, all that needs to be done is bring the nid and the phoenix into line with the others. Moros and Rev are balanced pretty much like they should be, one being the uber dps monster and the other being the uber tank monster. Trying to force them to be in the same mold would just be silly.
This. Make the Naglfar worthwhile, tweak the Rev and call it a day on this whole thread. |

Klarion Sythis
Bite Me inc Bitten.
131
|
Posted - 2013.01.25 19:02:00 -
[198] - Quote
and just take the Phoenix out back and shoot it. |

Dr Agropoly
Lead Farmers Kill It With Fire
7
|
Posted - 2013.01.25 19:15:00 -
[199] - Quote
Incindir Mauser wrote:Quote:There are no farming ops in wspace. WHs run out of sites fast preventing this. Propaganda is bad mmmk? That's why we evicted (temporarily) a CFC alt corp from a hole last weekend because it wasn't a farm. It wasn't 3 guys on 16 accounts setting up a farm. No sir. Nope. No blueballing there. No intentions of chain-rolling their static with dreads and farming ladars with a metric shitton of Ventures. I was totally wrong. We had lots and lots of fights all weekend. They didn't try to sneak a cyno out to call their null buddies in...Nope. No sir. Not at all. They didn't mass self-destruct ships they couldn't log out in... Nope. It was gudfites all the time. Totally legit WH PvP corp. That's why Exhale did the same thing to them about a month earlier. Because it wasn't a handful of nullbears with multiple accounts farming WH isk. It was gudfites. Them bears finally realized how terrible null life is and wanted to turn over a new leaf in W-space and become a corp that has a strategy other than logoffski, hot drop o'clock, or drakeblob. Yup. Total propaganda.
So you evicted them because they wanted to fight????? That makes no sense at all. |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
358
|
Posted - 2013.01.25 19:31:00 -
[200] - Quote
Dr Agropoly wrote:Incindir Mauser wrote:Quote:There are no farming ops in wspace. WHs run out of sites fast preventing this. Propaganda is bad mmmk? That's why we evicted (temporarily) a CFC alt corp from a hole last weekend because it wasn't a farm. It wasn't 3 guys on 16 accounts setting up a farm. No sir. Nope. No blueballing there. No intentions of chain-rolling their static with dreads and farming ladars with a metric shitton of Ventures. I was totally wrong. We had lots and lots of fights all weekend. They didn't try to sneak a cyno out to call their null buddies in...Nope. No sir. Not at all. They didn't mass self-destruct ships they couldn't log out in... Nope. It was gudfites all the time. Totally legit WH PvP corp. That's why Exhale did the same thing to them about a month earlier. Because it wasn't a handful of nullbears with multiple accounts farming WH isk. It was gudfites. Them bears finally realized how terrible null life is and wanted to turn over a new leaf in W-space and become a corp that has a strategy other than logoffski, hot drop o'clock, or drakeblob. Yup. Total propaganda. So you evicted them because they wanted to fight????? That makes no sense at all.
I hope your joking... and yeah I feel its our duty as pvp wormhole residents to rid w-space of null bears and farming systems. Yes we did evict a CFC alt corp from a c6 a month or so ago. Glad to see others are doing Bob's work too. |
|

Omen Nihilo
AQUILA INC Verge of Collapse
148
|
Posted - 2013.01.25 20:26:00 -
[201] - Quote
Dr Agropoly wrote:Incindir Mauser wrote:Quote:There are no farming ops in wspace. WHs run out of sites fast preventing this. Propaganda is bad mmmk? That's why we evicted (temporarily) a CFC alt corp from a hole last weekend because it wasn't a farm. It wasn't 3 guys on 16 accounts setting up a farm. No sir. Nope. No blueballing there. No intentions of chain-rolling their static with dreads and farming ladars with a metric shitton of Ventures. I was totally wrong. We had lots and lots of fights all weekend. They didn't try to sneak a cyno out to call their null buddies in...Nope. No sir. Not at all. They didn't mass self-destruct ships they couldn't log out in... Nope. It was gudfites all the time. Totally legit WH PvP corp. That's why Exhale did the same thing to them about a month earlier. Because it wasn't a handful of nullbears with multiple accounts farming WH isk. It was gudfites. Them bears finally realized how terrible null life is and wanted to turn over a new leaf in W-space and become a corp that has a strategy other than logoffski, hot drop o'clock, or drakeblob. Yup. Total propaganda. So you evicted them because they wanted to fight????? That makes no sense at all. What is sarcasm. |

Dr Agropoly
Lead Farmers Kill It With Fire
7
|
Posted - 2013.01.26 02:12:00 -
[202] - Quote
Casirio wrote:Dr Agropoly wrote:Incindir Mauser wrote:Quote:There are no farming ops in wspace. WHs run out of sites fast preventing this. Propaganda is bad mmmk? That's why we evicted (temporarily) a CFC alt corp from a hole last weekend because it wasn't a farm. It wasn't 3 guys on 16 accounts setting up a farm. No sir. Nope. No blueballing there. No intentions of chain-rolling their static with dreads and farming ladars with a metric shitton of Ventures. I was totally wrong. We had lots and lots of fights all weekend. They didn't try to sneak a cyno out to call their null buddies in...Nope. No sir. Not at all. They didn't mass self-destruct ships they couldn't log out in... Nope. It was gudfites all the time. Totally legit WH PvP corp. That's why Exhale did the same thing to them about a month earlier. Because it wasn't a handful of nullbears with multiple accounts farming WH isk. It was gudfites. Them bears finally realized how terrible null life is and wanted to turn over a new leaf in W-space and become a corp that has a strategy other than logoffski, hot drop o'clock, or drakeblob. Yup. Total propaganda. So you evicted them because they wanted to fight????? That makes no sense at all. I hope your joking... and yeah I feel its our duty as pvp wormhole residents to rid w-space of null bears and farming systems. Yes we did evict a CFC alt corp from a c6 a month or so ago. Glad to see others are doing Bob's work too.
If they are just there to bear ofc I'd like them to gtfo, think I misunderstood the post though since as I read it it seamed more like they decided to kick them after they brought a fight. |

Incindir Mauser
Adhocracy Incorporated Adhocracy
48
|
Posted - 2013.01.26 06:23:00 -
[203] - Quote
Dr Agropoly wrote:If they are just there to bear ofc I'd like them to gtfo, think I misunderstood the post though since as I read it it seamed more like they decided to kick them after they brought a fight.
If there was fights to be had that weekend, it wasn't in that PoS-bash.
Not that we didn't have some fun bullshitting and chasing ventures and cov-ops around.
But the ****** mechanics of null are spilling over into w-space and it's irritating that it takes 36 hours to root out people that are only there to multi-box and bot and never really put up much of a fight.
It'd rather lose 14 ships a week than sit and watch nullbears hiding in PoSes. The mass of dead sticks in low end holes is also starting to get dumb.
Who's idea was it to allow big PoSes in small holes again?
|

Paikis
Vapour Holdings
575
|
Posted - 2013.01.26 06:39:00 -
[204] - Quote
Incindir Mauser wrote:Who's idea was it to allow big PoSes in small holes again?
If large POSes can be killed in high sec without capitals, they can be killed in low-class wormholes without capitals. Stop trying to put in arbitrary restrictions to make a job you chose to do easier.
Incindir Mauser wrote:Or better yet, a new ship class between Battleship and Dreads. Tech 3 Battleships you can load out for PvP or PvE activities.
Tech 3 battleships would be cool. One of their propulsion systems could be for reducing the effect of their mass on wormhole transiting, so you could use more than a handful of them in a hole and hope to come home. |

Terrorfrodo
Renegade Hobbits for Mordor
391
|
Posted - 2013.01.26 11:32:00 -
[205] - Quote
Paikis wrote:Tech 3 battleships would be cool. One of their propulsion systems could be for reducing the effect of their mass on wormhole transiting, so you could use more than a handful of them in a hole and hope to come home. Sounds cool 
Although, if T3 battleships scale in price from T1 battleships similar to how T3 cruisers scale up from T1 cruisers, they'd cost 50 billion apiece  . |

Hidden Fremen
Lead Farmers Kill It With Fire
94
|
Posted - 2013.01.26 13:39:00 -
[206] - Quote
"Mechanics" don't "spill over" without a patch. That's paranoia. And I think it's a bully's mentality to complain about the difficulty in evicting someone out of their home. A lot of good corporations start from lower class wormholes. Put in the time and work if you want to raze someone's home. |

gnome proper
NorCorp Enterprise No Holes Barred
5
|
Posted - 2013.01.26 23:02:00 -
[207] - Quote
Anyone that has a slight clue about PVP will see that Moros is overpowered in the role it is being used in w-space - blapping subcaps. Any argument against that simple fact is a lie.
A dreadnought should never be able to hit a cruiser or frigate, it's just silly now. |

Hound Halfhand
Mom 'n' Pop Ammo Shoppe R.E.P.O.
7
|
Posted - 2013.01.27 01:04:00 -
[208] - Quote
First off I see massive T3 and Guardian gangs much more of an issue than "dread blapping". Second of all I see the people who fly in massive T3 and Guardian gangs complaining about dreads. It seems people want to bring massive gangs to the fight and see absolutely no losses on their KB. IMO there is nothing wrong with dreads. They need a supporting fleet including at least a carrier and a webbing Loki and likely much much more against very a large fleet with neuting Legions, Guardians Proteus's and Bhaalgorns.
It is good that there is a effective counter to those T3/Guardian fleets. |

QT McWhiskers
Hard Knocks Inc.
84
|
Posted - 2013.01.27 02:20:00 -
[209] - Quote
http://kb.hardknocksinc.net/index.php/kill_detail/5172/ http://kb.hardknocksinc.net/index.php/kill_detail/5174/
In this fight, only one t3 died to dread blapping. Everyone else got maybe 1 good hit in and we couldnt hit it again. This was with at least 6 webs and 3 TPs on each target.
However 1 moros was able to almost kill 2 revs and an archon. I agree that the moros is a little OP. However being to track small ships... not so much. |

Two step
Aperture Harmonics K162
3239
|
Posted - 2013.01.27 03:11:00 -
[210] - Quote
QT McWhiskers wrote:http://kb.hardknocksinc.net/index.php/kill_detail/5172/ http://kb.hardknocksinc.net/index.php/kill_detail/5174/In this fight, only one t3 died to dread blapping. Everyone else got maybe 1 good hit in and we couldnt hit it again. This was with at least 6 webs and 3 TPs on each target. However 1 moros was able to almost kill 2 revs and an archon. I agree that the moros is a little OP. However being to track small ships... not so much.
Again, just because you are bad at dread blapping doesn't mean it isn't a problem (based on the fit of your lost rev, you guys aren't fit properly - 2 tracking mods, no drop in cargo). Come back when you guys learn to do it properly. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
|

Hidden Fremen
Lead Farmers Kill It With Fire
96
|
Posted - 2013.01.27 03:46:00 -
[211] - Quote
Everyone just focking cope. Also, scotch gives you a megaphone. Can we stop posting here now? I'm gonna go back to drinking. Ciao. |

QT McWhiskers
Hard Knocks Inc.
87
|
Posted - 2013.01.27 06:38:00 -
[212] - Quote
Two step wrote:QT McWhiskers wrote:http://kb.hardknocksinc.net/index.php/kill_detail/5172/ http://kb.hardknocksinc.net/index.php/kill_detail/5174/In this fight, only one t3 died to dread blapping. Everyone else got maybe 1 good hit in and we couldnt hit it again. This was with at least 6 webs and 3 TPs on each target. However 1 moros was able to almost kill 2 revs and an archon. I agree that the moros is a little OP. However being to track small ships... not so much. Again, just because you are bad at dread blapping doesn't mean it isn't a problem (based on the fit of your lost rev, you guys aren't fit properly - 2 tracking mods, no drop in cargo). Come back when you guys learn to do it properly.
LOL really? Well that was relatively easy to devolve into forum trolling from a legitimate debate. Dont be all butthurt because people disagree with you.
I agree that the moros is OP. I agree that all other dreads pale in comparison to this awesome beast. I do not agree that it can easily track everything in its path. Even on SISI with an untanked tracking moros with 3 mag stabs, 3 tracking enhancers, 5 tracking computers and strong drop running, I have problems hitting things. Even when my alt goes out in the rapier with webs and painters to help me its not easy. Sometimes I get lucky and find someone who is bad at piloting and just motors away, sometimes I get good and hit a tengu that just warped in for 20k instablapping them, but the majority of the time, I have to fire my guns for several cycles before I score a hit.
Also... what constitutes being bad/good at dread blapping? Cause, if I am not mistaken, when you have 4 tracking computers on your moros, and the thing you are shooting is moving at 20ms with 3 target painters on it... you are doing everything right. |

Asssassin X
V0LTA Verge of Collapse
5
|
Posted - 2013.01.27 11:42:00 -
[213] - Quote
Dread blapping is not a problem. It's nto common enough to be considered a problem. The main problem is idiot pilots and people posting that it is a problem! |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
509
|
Posted - 2013.01.27 13:50:00 -
[214] - Quote
QT McWhiskers wrote:Also... what constitutes being bad/good at dread blapping? Cause, if I am not mistaken, when you have 4 tracking computers on your moros, and the thing you are shooting is moving at 20ms with 3 target painters on it... you are doing everything right.
20 m/s? You need 90% webs.
While the Moros is OP relative to other dreads, the Rev we killed was badly fit and apparently badly skilled. No tank of note, not even a RAH. The Archon should have been able to tank the Moros all day.
It was a fun GF though.  |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
191
|
Posted - 2013.01.27 15:26:00 -
[215] - Quote
Only thing I can see bad about the revelation fit is the rig slots - they don't really add significantly to the dps or tracking compared to the bonuses other rigs could have given the ship. 3x EANM type hardeners probably aren't ideal either but a lot of amarr ships and the rev included have odd base resists that makes it difficult to opptimise - tho a RAH would have probably worked a lot better than the ANP.
Dread blapping is a funny old thing sometimes you can just land solid shot after solid shot and then sometimes you get a ship you just can't hit for anything with similiar sigs/transversal to deal with :S the deal breaker as gypsio mentioned is 90% webs - I don't think you can even get the equivalent of a single 90% web with dozens and dozens of 60% webs due to the stacking penalty - IIRC the effectiveness maxes out around 87%. Slap a couple of 90% webs on something and it pretty much can be hit by anything. |

Tisisan
Hard Knocks Inc.
80
|
Posted - 2013.01.27 18:15:00 -
[216] - Quote
Fair warning guys, arguing with QT is like beating up that kid in the wheel chair for drooling. |

Borlag Crendraven
Future Corps Sleeper Social Club
246
|
Posted - 2013.01.27 18:18:00 -
[217] - Quote
Gypsio III wrote:QT McWhiskers wrote:Also... what constitutes being bad/good at dread blapping? Cause, if I am not mistaken, when you have 4 tracking computers on your moros, and the thing you are shooting is moving at 20ms with 3 target painters on it... you are doing everything right. 20 m/s? You need 90% webs. While the Moros is OP relative to other dreads, the Rev we killed was badly fit and apparently badly skilled. No tank of note, not even a RAH. The Archon should have been able to tank the Moros all day. It was a fun GF though. 
That's what people with clue use... 90% webs, equivalent of 4 unbonused webs. It's not the lokis or the painters that make it easy, it's these. The vast majority of people complaining about dread blapping seem to be clueless on how it's really being done effectively. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
191
|
Posted - 2013.01.27 18:26:00 -
[218] - Quote
Tisisan wrote:Fair warning guys, arguing with QT is like beating up that kid in the wheel chair for drooling.
I think the main thing about that fight was that both sides commited capital(s) - albeit a bit of a mugs game with the mass restrictions dropping a small number of capitals into someones home WH. But it ties up dreads to shoot at appropriate sized targets rather than having nothing better to do than blap sub caps. |

QT McWhiskers
Hard Knocks Inc.
90
|
Posted - 2013.01.27 20:49:00 -
[219] - Quote
We, at first, didnt want to commit too many dreads as we didnt just want to spam 17 dreads against one moros. Not very sporting in all honesty. At least 5 more dreads could have been fielded by us in that engagement, but we wanted to hold back at first. When we saw the rev go down relatively quickly and saw the second dipping heavy armor, myself and another member just said **** it and reshipped from our prots. The tank on your moros was also a little high compared to others I have seen, although the damage you took was on par with the damage I usually take before dying on the test server. (Yes test server I know scrub fits on caps there)
We made a few mistakes there too as we were not expecting anything out of you. (No offense, very few are willing to take the fight into home wormholes) But you guys brought the fight and gave us a good time. Although you shouldnt have shot all the wrecks. Dreads are expensive, even for wormholers, pvp loot helps out a lot.
Also ignore tis, he is made that I have better crayons than he does. |

Janus Nanzikambe
Questionable Ethics. Ministry of Inappropriate Footwork
31
|
Posted - 2013.01.27 21:13:00 -
[220] - Quote
QT McWhiskers wrote: Although you shouldnt have shot all the wrecks.
The ethics behind that are indeed ... questionable.
I'll get me coat ...
Fake edit: Was gutted when that 2nd rev caught reps from the archon, doubly so when our Moros capped out with the archon in structure. GF GF o7
|
|

TheGunslinger42
All Web Investigations
924
|
Posted - 2013.01.27 21:30:00 -
[221] - Quote
gnome proper wrote:Anyone that has a slight clue about PVP will see that Moros is overpowered in the role it is being used in w-space - blapping subcaps. Any argument against that simple fact is a lie.
A dreadnought should never be able to hit a cruiser or frigate, it's just silly now.
Except you know maybe when the cruiser is brought to an absolute standstill with lots of webs, and it's signature exploded with painters.
Honestly, dreads hitting them in that situation is fine. Your issue is that you either didn't (or couldn't, possibly because of mass limits) take out the support fleet that made it possible for the dread to hit the t3s first |

TheGunslinger42
All Web Investigations
924
|
Posted - 2013.01.27 21:31:00 -
[222] - Quote
Two step wrote:QT McWhiskers wrote:http://kb.hardknocksinc.net/index.php/kill_detail/5172/ http://kb.hardknocksinc.net/index.php/kill_detail/5174/In this fight, only one t3 died to dread blapping. Everyone else got maybe 1 good hit in and we couldnt hit it again. This was with at least 6 webs and 3 TPs on each target. However 1 moros was able to almost kill 2 revs and an archon. I agree that the moros is a little OP. However being to track small ships... not so much. Again, just because you are bad at dread blapping doesn't mean it isn't a problem (based on the fit of your lost rev, you guys aren't fit properly - 2 tracking mods, no drop in cargo). Come back when you guys learn to do it properly.
"if you disagree with my complaints you're bad at eve"
nice argumentative skills bro |

Grath Telkin
Sniggerdly Pandemic Legion
1266
|
Posted - 2013.01.28 02:15:00 -
[223] - Quote
gnome proper wrote:
A dreadnought should never be able to hit a cruiser or frigate, it's just silly now.
But of course you're totally fine with the cruiser or frigate being able to damage and or kill the dreadnaught.
Sounds legit.
|

Qvar Dar'Zanar
EVE University Ivy League
249
|
Posted - 2013.01.28 14:00:00 -
[224] - Quote
Borlag Crendraven wrote: That's what people with clue use... 90% webs, equivalent of 4 unbonused webs. It's not the lokis or the painters that make it easy, it's these. The vast majority of people complaining about dread blapping seem to be clueless on how it's really being done effectively.
Then the problem isn't dread blapping, the problem is 90% webs. |

Borlag Crendraven
Future Corps Sleeper Social Club
247
|
Posted - 2013.01.28 14:32:00 -
[225] - Quote
Qvar Dar'Zanar wrote:Borlag Crendraven wrote: That's what people with clue use... 90% webs, equivalent of 4 unbonused webs. It's not the lokis or the painters that make it easy, it's these. The vast majority of people complaining about dread blapping seem to be clueless on how it's really being done effectively.
Then the problem isn't dread blapping, the problem is 90% webs.
Nah, there really isn't a problem at all. The dread can not do any blapping on its own, people just need to realize that and neutralize the threats accordingly. The dreads main purpose in big balls to the walls fights is still to take out the enemy capitals and possible Bhaalgorns and other high risk battleships such as heavy jammers and such. The subcap fleets purpose is still going to be in handling the rest and providing the said support for those capitals. Once the capitals are taken care of, the dread simply doesn't have to sit idle twiddling thumbs, but instead with proper good support it can start helping the subcaps. What exactly is wrong with that? Seriously. If you couldn't take out the subcaps that help that moros, what makes you think you were in any position to win that fight anyway?
In short, it's a case of learn to play, not nerf it to hell. |

Psihius
Anarchist Dawn U N K N O W N
26
|
Posted - 2013.01.28 15:49:00 -
[226] - Quote
Two step wrote:Sorry, I got a little busy, and didn't get back to this thread until now. I do think a large part of the problem is the tracking on the Moros, and perhaps with that fixed blapping wouldn't be as big of an issue. I would agree on this. Moros tracking is FAR better. I can compare only to Revelation, because I pilot one. Moros'es start to make hits on targets 2-3 salvos earlier than my Revelation does. And I use one more tracking enhanser than Moros guys. I also use traking boosters and even combined with thouse I can barelly keep up with moroses. And ofcourse the damage difference is huge. Well, blasters always where the kings of damage and it's fine. What actually botheres me are the optimal values for the blaster XL Antimater charges. Usually blasters have tons of damage and short optimal (and usually fallof is not much either). Well, I'm looking at my Dual Giga Pulse Lasers with Multifrequency XL crystals and Ion Siege Blaser with Antimater XL charge. The optimal + fallof numbers kind'a confuse me (these are raw gun + charge numbers without any aditional modules or implants): Revelation: 23 + 13 Moros: 19 + 19
I know, with the moros blasters there is the issue of it being able to hit Large POS Towers, but the numbers mean that Revelation just cannot warp at range and utilize the ability to shoot at FAR grater optimal than blasters like it is in sub-cap ship classes to receive less damage at range. Close range XL weapon ranges are too close to each other (at least in case of Blasters and Lasers, I wount speak for missiles and matar close range weapons). And the difference of around 30% in damage coupled with the tracking, optimal and fallof numbers could be the issue. You should know yourself that Moros is not just a dread of choise, it is the only effective thing out there in the wild for WH in most cases.
Just my 2 cents. Maybe worth the reading, maybe not. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
606
|
Posted - 2013.01.28 16:26:00 -
[227] - Quote
Maybe we just need a new GÇ£anti-dreadGÇ¥ ship designed specifically for wormhole space. A T3 BS with low mass and the ability to fit extra large guns perhaps... Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Borlag Crendraven
Future Corps Sleeper Social Club
248
|
Posted - 2013.01.28 16:46:00 -
[228] - Quote
Rek Seven wrote:Maybe we just need a new GÇ£anti-dreadGÇ¥ ship designed specifically for wormhole space. A T3 BS with low mass and the ability to fit extra large guns perhaps...
It's called neut legion or ecm tengu. Either you neut the dread itself, or jam/neut the webs, both accomplish the same thing. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
606
|
Posted - 2013.01.28 16:51:00 -
[229] - Quote
You're not telling me anything i don't already know. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Borlag Crendraven
Future Corps Sleeper Social Club
248
|
Posted - 2013.01.28 17:09:00 -
[230] - Quote
Rek Seven wrote:You're not telling me anything i don't already know.
If you already know this, why are you asking for new ways to accomplish the same then? |
|

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
606
|
Posted - 2013.01.28 17:19:00 -
[231] - Quote
Because people disagree that that is a viable tactic in all cases. Please read more that the last few pages. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Bane Nucleus
The Kairos Syndicate Transmission Lost
332
|
Posted - 2013.01.28 17:34:00 -
[232] - Quote
People keep saying that the Moros needs a tracking nerf, but does that even matter when your target is essentially painted to the size of a battleship and NOT moving due to webs?
*Keep in mind I do not fly dreads. * Alliance CEO, Diplomat, Recruiter |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
192
|
Posted - 2013.01.28 18:26:00 -
[233] - Quote
Bane Nucleus wrote:People keep saying that the Moros needs a tracking nerf, but does that even matter when your target is essentially painted to the size of a battleship and NOT moving due to webs?
*Keep in mind I do not fly dreads. *
Its a good point - I was thinking earlier maybe the solution was a ship with a role bonus like the hic that could tracking disrupt sieged dreads that are otherwise immune to ewar - but then remembered the tracking formula doesn't work like that when somethings painted and hardly moving. (This would have resulted in not nerfing a dreads main role but reducing its impact on sub-caps).
TBH tho I've never really found blap dreads an issue except in isolated circumstances. |

Frothgar
V0LTA Verge of Collapse
48
|
Posted - 2013.01.28 18:36:00 -
[234] - Quote
Rroff wrote:Bane Nucleus wrote:People keep saying that the Moros needs a tracking nerf, but does that even matter when your target is essentially painted to the size of a battleship and NOT moving due to webs?
*Keep in mind I do not fly dreads. * Its a good point - I was thinking earlier maybe the solution was a ship with a role bonus like the hic that could tracking disrupt sieged dreads that are otherwise immune to ewar - but then remembered the tracking formula doesn't work like that when somethings painted and hardly moving. (This would have resulted in not nerfing a dreads main role but reducing its impact on sub-caps). TBH tho I've never really found blap dreads an issue except in isolated circumstances.
A dread in siege is pretty damn vulnerable and needs a pretty costly amount of support to function.
Usually when we find capsdoing sites we just fit out a dread tanked for their damage types and counter it.
Now if the dreads have ~dozen support with tons of webs, painters and other complimentary e-war, I was probably in over my head anyway. |

Rhavas
Future Corps Sleeper Social Club
133
|
Posted - 2013.01.28 18:39:00 -
[235] - Quote
Borlag Crendraven wrote:If you couldn't take out the subcaps that help that moros, what makes you think you were in any position to win that fight anyway?
In short, it's a case of learn to play, not nerf it to hell.
QFT.
If you must meddle, meddle with the Revelation, Naglfar & Phoenix to make them more comparable to the Moros. I suspect that CCP Fozzie will get to this in due time, and based on this thread I think he has more important fish to fry (battleships, HACs, etc.) sooner. |

Gary Bell
Hard Knocks Inc.
30
|
Posted - 2013.01.28 18:51:00 -
[236] - Quote
And this is where the "tower" of win comes in and why you should always have some ****** phoenix..
Alright we fit to tank em.. seige green... Dammit here comes the nag |

Frothgar
V0LTA Verge of Collapse
48
|
Posted - 2013.01.28 20:29:00 -
[237] - Quote
Gary Bell wrote:And this is where the "tower" of win comes in and why you should always have some ****** phoenix..
Alright we fit to tank em.. seige green... Dammit here comes the nag
I'll happily watch a nefarious plan of mine come undone just to see a Nag in person ;)
It hasn't happened yet. |

Go2
Capital Industries Research And Development Fidelas Constans
6
|
Posted - 2013.01.28 22:47:00 -
[238] - Quote
Two step wrote:20K is not spread out. You said you had ammo with a 60K optimal, perhaps you ought to look at things when you are 60K out.
Omen's post up above is spot on. Those of us that either field dread fleets or run into them often think this is a problem. How large of a problem is open to some debate, which I am happy to have with folks. If CCP decided to solve the problem, there would also be a chance for people to discuss the potential fix.
@Two Step - Anything you can do on this regard would be great. I'm in agreement with everyone else on the issue of the Moros power level.
Imagine how it feels to be a Phoenix pilot in WH space (cry) |

Go2
Capital Industries Research And Development Fidelas Constans
6
|
Posted - 2013.01.28 22:54:00 -
[239] - Quote
Rhavas wrote:Borlag Crendraven wrote:Have to agree with Gunslinger. It's not about the dreads or the archons, it's about being able to counter the other fleet. Take out their support for the capitals, be it with ECM, neuts, damps or sheer dps and you'll effectively take out the dreads as well. No amount of nerfs will change this one bit, all you accomplish with those is that people might stop flying the nerfed boats entirely and move on to the next best thing.
I could do what many others have done and start linking battlereports of how an inferior number of capitals has beaten the superior one with nothing but smart tactics and the right support cast, but it'd be just as pointless as this whole argument. There's nothing wrong with dreads or the moros overall, all that needs to be done is bring the nid and the phoenix into line with the others. Moros and Rev are balanced pretty much like they should be, one being the uber dps monster and the other being the uber tank monster. Trying to force them to be in the same mold would just be silly. This. Make the Naglfar worthwhile, tweak the Rev and call it a day on this whole thread.
Aren't you forgetting the Phoenix ? |

GunnersMate07
Wormholers Anonymous Transmission Lost
7
|
Posted - 2013.01.29 01:45:00 -
[240] - Quote
Bane Nucleus wrote:People keep saying that the Moros needs a tracking nerf, but does that even matter when your target is essentially painted to the size of a battleship and NOT moving due to webs?
*Keep in mind I do not fly dreads. *
Well when it comes to the moros specifically, it has soooo much better tracking than a rev (not to mention almost 50% more dps) that it will hit subcaps with not a lot of support that a rev has no chance of hitting.
When you do see subcaps getting blapped by dreads, the majority of the time its a moros doing the deed.
I personally dont think dread blapping is an issue, but the moros is clearly out of line with the other 3 dreads. Theres a reason pretty much every high class wspace fleet fields mostly moros' (morosi?), and rarely revs.
To put the numbers in perspective, a moros with 3 fed navy tc's, strong drop, and 5% implant will get .02063 tracking. Thats better than arty nados/tempests. A revelation with the same setup (not even sure if you put 3 tc's on a rev tbh), gets 0.01544 tracking. Its a world of difference without taking into account the massive damage difference between the two as well. |
|

Jack Miton
Aperture Harmonics K162
1342
|
Posted - 2013.01.29 02:22:00 -
[241] - Quote
Bane Nucleus wrote:People keep saying that the Moros needs a tracking nerf, but does that even matter when your target is essentially painted to the size of a battleship and NOT moving due to webs? *Keep in mind I do not fly dreads. * it doesnt, rev can blap just fine for example.
hence the call to address dread blapping, not nerf the moros.
(note that the moros DOES also need to be brought in line with the other dreads but that's a seperate issue that will likely be addressed when cap balancing comes into the current balance cycle anyway.) |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
580
|
Posted - 2013.01.29 07:48:00 -
[242] - Quote
Okay, I'll throw in my 2 cents ...
Dread blapping - as it's called - is a needed "home-field" advantage that smaller corps / alliances need.
There have been a number of proposed 'counters' to this already posted in this thread.
-1 to nerfing
+1 to bringing all the dreads up to the Moro's level. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Jack Miton
Aperture Harmonics K162
1342
|
Posted - 2013.01.29 08:46:00 -
[243] - Quote
Infinite Force wrote:Dread blapping - as it's called - is a needed "home-field" advantage that smaller corps / alliances need. you know, this comment has been posted several times now so could someone please link me an example of where a smaller corp used dreads to defend their turf against a larger attacking corp/alliance?
i have literally never, and i mean ever, seen a small force use dreads to hold their own vs a larger force. in my experience they all either try to engage with what they have using tactics to take on numbers, or run away, or call in friends.
the only people ive seen use dread blapping to win fights are groups who have the numbers to fight without them just fine. (many examples have already been posted, i mean people like aharm, exhale, norcorp, hard knocks ect.)
obviously i havnt fought everyone who's out there with dreads so maybe i just havnt run into these brave small defending corps. if these small corps that will engage with small numbers really do exist then i want to meet them because WH space needs more of you. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
510
|
Posted - 2013.01.29 08:55:00 -
[244] - Quote
Infinite Force wrote:Okay, I'll throw in my 2 cents ...
Dread blapping - as it's called - is a needed "home-field" advantage that smaller corps / alliances need.
Without getting into whether blapping is desirable or not, please explain how this advantage is not available to larger corps/alliances as you suggest. |

Terrorfrodo
Renegade Hobbits for Mordor
393
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Posted - 2013.01.29 10:07:00 -
[245] - Quote
Jack Miton wrote:obviously i havnt fought everyone who's out there with dreads so maybe i just havnt run into these brave small defending corps. if these small corps that will engage with small numbers really do exist then i want to meet them because WH space needs more of you. I've seen it... once. We engaged a small corp that only had three pilots online, probably only two players. And they fielded a Moros, a triage Archon and a Vigilant against our ~12 man fleet. Now 12 isn't that much either, but they couldn't be sure that this would be all we had when they committed their caps. They blapped one of our ships and we had to retreat. The name of the corp was "Iron BaIIs" and they lived up to it 
Other than that one time though, I've never seen or heard of such corps either. . |

Winthorp
Future Corps Sleeper Social Club
69
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Posted - 2013.01.29 10:10:00 -
[246] - Quote
Jack Miton wrote:Infinite Force wrote:Dread blapping - as it's called - is a needed "home-field" advantage that smaller corps / alliances need. you know, this comment has been posted several times now so could someone please link me an example of where a smaller corp used dreads to defend their turf against a larger attacking corp/alliance? i have literally never, and i mean ever, seen a small force use dreads to hold their own vs a larger force. in my experience they all either try to engage with what they have using tactics to take on numbers, or run away, or call in friends. the only people ive seen use dread blapping to win fights are groups who have the numbers to fight without them just fine. (many examples have already been posted, i mean people like aharm, exhale, norcorp, hard knocks ect.) obviously i havnt fought everyone who's out there with dreads so maybe i just havnt run into these brave small defending corps. if these small corps that will engage with small numbers really do exist then i want to meet them because WH space needs more of you.
Yeah i will call you on that with the below link. Initially there was no caps involved in this fight and the "small" corp got jumped by us and to win the fight in their home WH they warped in cap after cap. This move alone had them winning the fight initially and we had to withdraw, their dreads did indeed save them until we got a convo from VOC to get in on the action and then they died horribly.
http://fcftw.eve-kill.net/?a=kill_related&kll_id=15306759
I am sure trolls will poke holes in it to turn the argument back to nerfing dreads but there are many smaller groups willing to use dreads and caps to fight.
The folks in C6 space that have stated their WH engagements are stagnent because of dread overuse should note that no one is telling them to stay in C6 space, you are not stuck there your homes can be moved and you can come back to C5 space where we all have a great time and don't roll into the same three other alliances every second day. |

Jack Miton
Aperture Harmonics K162
1343
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Posted - 2013.01.29 11:06:00 -
[247] - Quote
Winthorp wrote:http://fcftw.eve-kill.net/?a=kill_related&kll_id=15306759 mate, they brought dreads to kill your moros, not to blap subcaps. by my count there were 2 webs in their entire fleet. warping dreads in to kill an attacking dread is not what this discussion is about at all.
Terrorfrodo wrote:I've seen it... once. We engaged a small corp that only had three pilots online, probably only two players. And they fielded a Moros, a triage Archon and a Vigilant against our ~12 man fleet. Now 12 isn't that much either, but they couldn't be sure that this would be all we had when they committed their caps. They blapped one of our ships and we had to retreat. The name of the corp was "Iron BaIIs" and they lived up to it  Other than that one time though, I've never seen or heard of such corps either. fair enough, nice example. props to those guys too. few people will do things like that :)
Winthorp wrote:The folks in C6 space that have stated their WH engagements are stagnent because of dread overuse should note that no one is telling them to stay in C6 space, you are not stuck there your homes can be moved and you can come back to C5 space where we all have a great time and don't roll into the same three other alliances every second day. But if your not willing to change then you can't change the game to suit your needs. ive lived in C5s, theyre no different than C6s in this regard. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
606
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Posted - 2013.01.29 11:22:00 -
[248] - Quote
Those shades you're wearing sure have a nice rose tint to them. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Winthorp
Future Corps Sleeper Social Club
69
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Posted - 2013.01.29 11:24:00 -
[249] - Quote
Jack Miton wrote: mate, they brought dreads to kill your moros, not to blap subcaps. by my count there were 2 webs in their entire fleet. warping dreads in to kill an attacking dread is not what this discussion is about at all.
Your question though Jack was nothing to do with subcaps or dread blapping though. 
Perhaps go reread it yourself before you become one of those trolls i mentioned that will pick holes to bring the topic back to dread blapping nerfs. |

Reimik
Stability Critically Disrupted Seekers of the Unseen
1
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Posted - 2013.01.29 13:58:00 -
[250] - Quote
It hasn't happened recently but when I was with Shen's Heroes in a c5-c5 wormhole we used dreads on multiple occasions plus webs to defend ourselves against large attacking forces. Twice while we were in a site making money as well as on wormholes. We used multiple dreads when were were finally kicked out by Future Corp in Sleeper Social Club in which we lost most of them but we did take some down with us. =D |
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Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
192
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Posted - 2013.01.29 14:16:00 -
[251] - Quote
Jack Miton wrote:Infinite Force wrote:Dread blapping - as it's called - is a needed "home-field" advantage that smaller corps / alliances need. you know, this comment has been posted several times now so could someone please link me an example of where a smaller corp used dreads to defend their turf against a larger attacking corp/alliance?
Its a bit cheeky and not really intended as a counter to your point but theres atleast 2 instances I can think of - some guys from engarde IIRC twice held off 30-40 man attacking fleets with a moros, loki, rorqual and archon until on the 3rd time someone finally killed them and theres also that incident with lords servant where he multi boxed carrier/dread/tackle against a much larger attacking force and IIRC inflicted more damage than it cost him tho he finally lost his ships.
EDIT: Found it :D http://eve-kill.net/?a=kill_related&kll_id=14489060 |

Meytal
School of Applied Knowledge Caldari State
145
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Posted - 2013.01.29 14:36:00 -
[252] - Quote
There is a Flash-based calculator that can be used to show chance to hit based on various factors, including transversal vs tracking. It can give you a better idea than just staring at numbers that sometimes seem a bit abstract.
Using the numbers quoted in this thread so far, a Moros with 0.02063 rad/s tracking can track a target moving up to 391.97 m/s at its optimal of 19 km (+19km), and a Rev with 0.01544 rad/s can track a target moving up to 355.12 m/s at its optimal of 23 km (+13km). This doesn't mean a guaranteed hit, since target sig radius has a huge impact as well.
A Guardian hull has 70m sig radius and top speed of 209 m/s, and a Bhaal hull has a 400m sig radius with top speed of 101 m/s. If we pick those numbers as a reference and assume that both ships are moving at their stated max velocity fully transversal to the dreads, neither ship has a prayer of hit htting an unmodified Guardian, but both will probably get an unmodified Bhaal in a few shots:
Moros: 79.71% chance to hit a Bhaal at 23.27 km Rev: 73.3% chance to hit a Bhaal at 25.64 km
Ignoring the damage differences, the Moros and the Rev are comparable at least as far as ability to hit targets. I'm not a cap pilot, and I don't know the conditions surrounding the tracking and optimal of the two Dreads, but that seems like a pretty high chance without webs or painters for a ship aimed at anti-capital warfare to hit a sub-cap ship.
So I would like to modify my earlier statement and now say that it seems all Dreads need to be rebalanced, not just the Moros receiving a nerf, yet maintain that this will undoubtedly happen as part of the ship balancing effort. It's still not a serious issue compared to other things that are really broken, however, and is certainly not worth wasting the precious few moments of CCP Dev attention by moaning about it compared to other more serious issues that do deserve noise.
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Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
606
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Posted - 2013.01.29 16:19:00 -
[253] - Quote
^ I'm confused...
You say that with the given sig radius and the speed, neither ship will be hit by a dread but then you go on to say that there is over a 70% chance to hit both...
Any pilot dumb to sit at optimal of a dread and not even bother to fit a prop mod, deserves to die so i don't see how you conclude that this warrants a nerf to all dreads?
Seriously this is non issue. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Zara Nomis
Science and Trade Institute Caldari State
1
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Posted - 2013.01.29 16:24:00 -
[254] - Quote
Let me help you with that. (Emphasis added)
Meytal wrote: If we assume that both ships are moving at their stated max velocity fully transversal to the dreads, neither ship has a prayer of hit htting an unmodified Guardian, but both will probably get an unmodified Bhaal in a few shots:
Moros: 79.71% chance to hit a Bhaal at 23.27 km Rev: 73.3% chance to hit a Bhaal at 25.64 km
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Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
606
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Posted - 2013.01.29 16:37:00 -
[255] - Quote
Ah okay i misread, no need to be a prick Still, it doesn't prove anything as you would have a prop mod on and you wouldn't/shouldn't be sat at optimal.
Post the results for a Bhaal orbiting at 10km with an AB running. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Meytal
School of Applied Knowledge Caldari State
146
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Posted - 2013.01.29 18:04:00 -
[256] - Quote
Rek Seven wrote:Ah okay i misread, no need to be a prick  Still, it doesn't prove anything as you would have a prop mod on and you wouldn't/shouldn't be sat at optimal. Post the results for a Bhaal orbiting at 10km with an AB running. With how many paints and webs, and at what skills for everyone involved? You can adjust the situation until the end of time, but I picked some reference point as an example so that we all could get a nice pretty visual of what is going on, besides just talking about abstract numbers. I think/hope the illustration helps with that. Maybe I should have added a max-skilled BS for comparison against the same two targets, but there is the calculator itself for further reader experimentation. |
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