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Hidden Fremen
Lead Farmers Kill It With Fire
96
|
Posted - 2013.01.27 03:46:00 -
[211] - Quote
Everyone just focking cope. Also, scotch gives you a megaphone. Can we stop posting here now? I'm gonna go back to drinking. Ciao. |

QT McWhiskers
Hard Knocks Inc.
87
|
Posted - 2013.01.27 06:38:00 -
[212] - Quote
Two step wrote:QT McWhiskers wrote:http://kb.hardknocksinc.net/index.php/kill_detail/5172/ http://kb.hardknocksinc.net/index.php/kill_detail/5174/In this fight, only one t3 died to dread blapping. Everyone else got maybe 1 good hit in and we couldnt hit it again. This was with at least 6 webs and 3 TPs on each target. However 1 moros was able to almost kill 2 revs and an archon. I agree that the moros is a little OP. However being to track small ships... not so much. Again, just because you are bad at dread blapping doesn't mean it isn't a problem (based on the fit of your lost rev, you guys aren't fit properly - 2 tracking mods, no drop in cargo). Come back when you guys learn to do it properly.
LOL really? Well that was relatively easy to devolve into forum trolling from a legitimate debate. Dont be all butthurt because people disagree with you.
I agree that the moros is OP. I agree that all other dreads pale in comparison to this awesome beast. I do not agree that it can easily track everything in its path. Even on SISI with an untanked tracking moros with 3 mag stabs, 3 tracking enhancers, 5 tracking computers and strong drop running, I have problems hitting things. Even when my alt goes out in the rapier with webs and painters to help me its not easy. Sometimes I get lucky and find someone who is bad at piloting and just motors away, sometimes I get good and hit a tengu that just warped in for 20k instablapping them, but the majority of the time, I have to fire my guns for several cycles before I score a hit.
Also... what constitutes being bad/good at dread blapping? Cause, if I am not mistaken, when you have 4 tracking computers on your moros, and the thing you are shooting is moving at 20ms with 3 target painters on it... you are doing everything right. |

Asssassin X
V0LTA Verge of Collapse
5
|
Posted - 2013.01.27 11:42:00 -
[213] - Quote
Dread blapping is not a problem. It's nto common enough to be considered a problem. The main problem is idiot pilots and people posting that it is a problem! |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
509
|
Posted - 2013.01.27 13:50:00 -
[214] - Quote
QT McWhiskers wrote:Also... what constitutes being bad/good at dread blapping? Cause, if I am not mistaken, when you have 4 tracking computers on your moros, and the thing you are shooting is moving at 20ms with 3 target painters on it... you are doing everything right.
20 m/s? You need 90% webs.
While the Moros is OP relative to other dreads, the Rev we killed was badly fit and apparently badly skilled. No tank of note, not even a RAH. The Archon should have been able to tank the Moros all day.
It was a fun GF though.  |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
191
|
Posted - 2013.01.27 15:26:00 -
[215] - Quote
Only thing I can see bad about the revelation fit is the rig slots - they don't really add significantly to the dps or tracking compared to the bonuses other rigs could have given the ship. 3x EANM type hardeners probably aren't ideal either but a lot of amarr ships and the rev included have odd base resists that makes it difficult to opptimise - tho a RAH would have probably worked a lot better than the ANP.
Dread blapping is a funny old thing sometimes you can just land solid shot after solid shot and then sometimes you get a ship you just can't hit for anything with similiar sigs/transversal to deal with :S the deal breaker as gypsio mentioned is 90% webs - I don't think you can even get the equivalent of a single 90% web with dozens and dozens of 60% webs due to the stacking penalty - IIRC the effectiveness maxes out around 87%. Slap a couple of 90% webs on something and it pretty much can be hit by anything. |

Tisisan
Hard Knocks Inc.
80
|
Posted - 2013.01.27 18:15:00 -
[216] - Quote
Fair warning guys, arguing with QT is like beating up that kid in the wheel chair for drooling. |

Borlag Crendraven
Future Corps Sleeper Social Club
246
|
Posted - 2013.01.27 18:18:00 -
[217] - Quote
Gypsio III wrote:QT McWhiskers wrote:Also... what constitutes being bad/good at dread blapping? Cause, if I am not mistaken, when you have 4 tracking computers on your moros, and the thing you are shooting is moving at 20ms with 3 target painters on it... you are doing everything right. 20 m/s? You need 90% webs. While the Moros is OP relative to other dreads, the Rev we killed was badly fit and apparently badly skilled. No tank of note, not even a RAH. The Archon should have been able to tank the Moros all day. It was a fun GF though. 
That's what people with clue use... 90% webs, equivalent of 4 unbonused webs. It's not the lokis or the painters that make it easy, it's these. The vast majority of people complaining about dread blapping seem to be clueless on how it's really being done effectively. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
191
|
Posted - 2013.01.27 18:26:00 -
[218] - Quote
Tisisan wrote:Fair warning guys, arguing with QT is like beating up that kid in the wheel chair for drooling.
I think the main thing about that fight was that both sides commited capital(s) - albeit a bit of a mugs game with the mass restrictions dropping a small number of capitals into someones home WH. But it ties up dreads to shoot at appropriate sized targets rather than having nothing better to do than blap sub caps. |

QT McWhiskers
Hard Knocks Inc.
90
|
Posted - 2013.01.27 20:49:00 -
[219] - Quote
We, at first, didnt want to commit too many dreads as we didnt just want to spam 17 dreads against one moros. Not very sporting in all honesty. At least 5 more dreads could have been fielded by us in that engagement, but we wanted to hold back at first. When we saw the rev go down relatively quickly and saw the second dipping heavy armor, myself and another member just said **** it and reshipped from our prots. The tank on your moros was also a little high compared to others I have seen, although the damage you took was on par with the damage I usually take before dying on the test server. (Yes test server I know scrub fits on caps there)
We made a few mistakes there too as we were not expecting anything out of you. (No offense, very few are willing to take the fight into home wormholes) But you guys brought the fight and gave us a good time. Although you shouldnt have shot all the wrecks. Dreads are expensive, even for wormholers, pvp loot helps out a lot.
Also ignore tis, he is made that I have better crayons than he does. |

Janus Nanzikambe
Questionable Ethics. Ministry of Inappropriate Footwork
31
|
Posted - 2013.01.27 21:13:00 -
[220] - Quote
QT McWhiskers wrote: Although you shouldnt have shot all the wrecks.
The ethics behind that are indeed ... questionable.
I'll get me coat ...
Fake edit: Was gutted when that 2nd rev caught reps from the archon, doubly so when our Moros capped out with the archon in structure. GF GF o7
|

TheGunslinger42
All Web Investigations
924
|
Posted - 2013.01.27 21:30:00 -
[221] - Quote
gnome proper wrote:Anyone that has a slight clue about PVP will see that Moros is overpowered in the role it is being used in w-space - blapping subcaps. Any argument against that simple fact is a lie.
A dreadnought should never be able to hit a cruiser or frigate, it's just silly now.
Except you know maybe when the cruiser is brought to an absolute standstill with lots of webs, and it's signature exploded with painters.
Honestly, dreads hitting them in that situation is fine. Your issue is that you either didn't (or couldn't, possibly because of mass limits) take out the support fleet that made it possible for the dread to hit the t3s first |

TheGunslinger42
All Web Investigations
924
|
Posted - 2013.01.27 21:31:00 -
[222] - Quote
Two step wrote:QT McWhiskers wrote:http://kb.hardknocksinc.net/index.php/kill_detail/5172/ http://kb.hardknocksinc.net/index.php/kill_detail/5174/In this fight, only one t3 died to dread blapping. Everyone else got maybe 1 good hit in and we couldnt hit it again. This was with at least 6 webs and 3 TPs on each target. However 1 moros was able to almost kill 2 revs and an archon. I agree that the moros is a little OP. However being to track small ships... not so much. Again, just because you are bad at dread blapping doesn't mean it isn't a problem (based on the fit of your lost rev, you guys aren't fit properly - 2 tracking mods, no drop in cargo). Come back when you guys learn to do it properly.
"if you disagree with my complaints you're bad at eve"
nice argumentative skills bro |

Grath Telkin
Sniggerdly Pandemic Legion
1266
|
Posted - 2013.01.28 02:15:00 -
[223] - Quote
gnome proper wrote:
A dreadnought should never be able to hit a cruiser or frigate, it's just silly now.
But of course you're totally fine with the cruiser or frigate being able to damage and or kill the dreadnaught.
Sounds legit.
|

Qvar Dar'Zanar
EVE University Ivy League
249
|
Posted - 2013.01.28 14:00:00 -
[224] - Quote
Borlag Crendraven wrote: That's what people with clue use... 90% webs, equivalent of 4 unbonused webs. It's not the lokis or the painters that make it easy, it's these. The vast majority of people complaining about dread blapping seem to be clueless on how it's really being done effectively.
Then the problem isn't dread blapping, the problem is 90% webs. |

Borlag Crendraven
Future Corps Sleeper Social Club
247
|
Posted - 2013.01.28 14:32:00 -
[225] - Quote
Qvar Dar'Zanar wrote:Borlag Crendraven wrote: That's what people with clue use... 90% webs, equivalent of 4 unbonused webs. It's not the lokis or the painters that make it easy, it's these. The vast majority of people complaining about dread blapping seem to be clueless on how it's really being done effectively.
Then the problem isn't dread blapping, the problem is 90% webs.
Nah, there really isn't a problem at all. The dread can not do any blapping on its own, people just need to realize that and neutralize the threats accordingly. The dreads main purpose in big balls to the walls fights is still to take out the enemy capitals and possible Bhaalgorns and other high risk battleships such as heavy jammers and such. The subcap fleets purpose is still going to be in handling the rest and providing the said support for those capitals. Once the capitals are taken care of, the dread simply doesn't have to sit idle twiddling thumbs, but instead with proper good support it can start helping the subcaps. What exactly is wrong with that? Seriously. If you couldn't take out the subcaps that help that moros, what makes you think you were in any position to win that fight anyway?
In short, it's a case of learn to play, not nerf it to hell. |

Psihius
Anarchist Dawn U N K N O W N
26
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Posted - 2013.01.28 15:49:00 -
[226] - Quote
Two step wrote:Sorry, I got a little busy, and didn't get back to this thread until now. I do think a large part of the problem is the tracking on the Moros, and perhaps with that fixed blapping wouldn't be as big of an issue. I would agree on this. Moros tracking is FAR better. I can compare only to Revelation, because I pilot one. Moros'es start to make hits on targets 2-3 salvos earlier than my Revelation does. And I use one more tracking enhanser than Moros guys. I also use traking boosters and even combined with thouse I can barelly keep up with moroses. And ofcourse the damage difference is huge. Well, blasters always where the kings of damage and it's fine. What actually botheres me are the optimal values for the blaster XL Antimater charges. Usually blasters have tons of damage and short optimal (and usually fallof is not much either). Well, I'm looking at my Dual Giga Pulse Lasers with Multifrequency XL crystals and Ion Siege Blaser with Antimater XL charge. The optimal + fallof numbers kind'a confuse me (these are raw gun + charge numbers without any aditional modules or implants): Revelation: 23 + 13 Moros: 19 + 19
I know, with the moros blasters there is the issue of it being able to hit Large POS Towers, but the numbers mean that Revelation just cannot warp at range and utilize the ability to shoot at FAR grater optimal than blasters like it is in sub-cap ship classes to receive less damage at range. Close range XL weapon ranges are too close to each other (at least in case of Blasters and Lasers, I wount speak for missiles and matar close range weapons). And the difference of around 30% in damage coupled with the tracking, optimal and fallof numbers could be the issue. You should know yourself that Moros is not just a dread of choise, it is the only effective thing out there in the wild for WH in most cases.
Just my 2 cents. Maybe worth the reading, maybe not. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
606
|
Posted - 2013.01.28 16:26:00 -
[227] - Quote
Maybe we just need a new GÇ£anti-dreadGÇ¥ ship designed specifically for wormhole space. A T3 BS with low mass and the ability to fit extra large guns perhaps... Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Borlag Crendraven
Future Corps Sleeper Social Club
248
|
Posted - 2013.01.28 16:46:00 -
[228] - Quote
Rek Seven wrote:Maybe we just need a new GÇ£anti-dreadGÇ¥ ship designed specifically for wormhole space. A T3 BS with low mass and the ability to fit extra large guns perhaps...
It's called neut legion or ecm tengu. Either you neut the dread itself, or jam/neut the webs, both accomplish the same thing. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
606
|
Posted - 2013.01.28 16:51:00 -
[229] - Quote
You're not telling me anything i don't already know. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Borlag Crendraven
Future Corps Sleeper Social Club
248
|
Posted - 2013.01.28 17:09:00 -
[230] - Quote
Rek Seven wrote:You're not telling me anything i don't already know.
If you already know this, why are you asking for new ways to accomplish the same then? |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
606
|
Posted - 2013.01.28 17:19:00 -
[231] - Quote
Because people disagree that that is a viable tactic in all cases. Please read more that the last few pages. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Bane Nucleus
The Kairos Syndicate Transmission Lost
332
|
Posted - 2013.01.28 17:34:00 -
[232] - Quote
People keep saying that the Moros needs a tracking nerf, but does that even matter when your target is essentially painted to the size of a battleship and NOT moving due to webs?
*Keep in mind I do not fly dreads. * Alliance CEO, Diplomat, Recruiter |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
192
|
Posted - 2013.01.28 18:26:00 -
[233] - Quote
Bane Nucleus wrote:People keep saying that the Moros needs a tracking nerf, but does that even matter when your target is essentially painted to the size of a battleship and NOT moving due to webs?
*Keep in mind I do not fly dreads. *
Its a good point - I was thinking earlier maybe the solution was a ship with a role bonus like the hic that could tracking disrupt sieged dreads that are otherwise immune to ewar - but then remembered the tracking formula doesn't work like that when somethings painted and hardly moving. (This would have resulted in not nerfing a dreads main role but reducing its impact on sub-caps).
TBH tho I've never really found blap dreads an issue except in isolated circumstances. |

Frothgar
V0LTA Verge of Collapse
48
|
Posted - 2013.01.28 18:36:00 -
[234] - Quote
Rroff wrote:Bane Nucleus wrote:People keep saying that the Moros needs a tracking nerf, but does that even matter when your target is essentially painted to the size of a battleship and NOT moving due to webs?
*Keep in mind I do not fly dreads. * Its a good point - I was thinking earlier maybe the solution was a ship with a role bonus like the hic that could tracking disrupt sieged dreads that are otherwise immune to ewar - but then remembered the tracking formula doesn't work like that when somethings painted and hardly moving. (This would have resulted in not nerfing a dreads main role but reducing its impact on sub-caps). TBH tho I've never really found blap dreads an issue except in isolated circumstances.
A dread in siege is pretty damn vulnerable and needs a pretty costly amount of support to function.
Usually when we find capsdoing sites we just fit out a dread tanked for their damage types and counter it.
Now if the dreads have ~dozen support with tons of webs, painters and other complimentary e-war, I was probably in over my head anyway. |

Rhavas
Future Corps Sleeper Social Club
133
|
Posted - 2013.01.28 18:39:00 -
[235] - Quote
Borlag Crendraven wrote:If you couldn't take out the subcaps that help that moros, what makes you think you were in any position to win that fight anyway?
In short, it's a case of learn to play, not nerf it to hell.
QFT.
If you must meddle, meddle with the Revelation, Naglfar & Phoenix to make them more comparable to the Moros. I suspect that CCP Fozzie will get to this in due time, and based on this thread I think he has more important fish to fry (battleships, HACs, etc.) sooner. |

Gary Bell
Hard Knocks Inc.
30
|
Posted - 2013.01.28 18:51:00 -
[236] - Quote
And this is where the "tower" of win comes in and why you should always have some ****** phoenix..
Alright we fit to tank em.. seige green... Dammit here comes the nag |

Frothgar
V0LTA Verge of Collapse
48
|
Posted - 2013.01.28 20:29:00 -
[237] - Quote
Gary Bell wrote:And this is where the "tower" of win comes in and why you should always have some ****** phoenix..
Alright we fit to tank em.. seige green... Dammit here comes the nag
I'll happily watch a nefarious plan of mine come undone just to see a Nag in person ;)
It hasn't happened yet. |

Go2
Capital Industries Research And Development Fidelas Constans
6
|
Posted - 2013.01.28 22:47:00 -
[238] - Quote
Two step wrote:20K is not spread out. You said you had ammo with a 60K optimal, perhaps you ought to look at things when you are 60K out.
Omen's post up above is spot on. Those of us that either field dread fleets or run into them often think this is a problem. How large of a problem is open to some debate, which I am happy to have with folks. If CCP decided to solve the problem, there would also be a chance for people to discuss the potential fix.
@Two Step - Anything you can do on this regard would be great. I'm in agreement with everyone else on the issue of the Moros power level.
Imagine how it feels to be a Phoenix pilot in WH space (cry) |

Go2
Capital Industries Research And Development Fidelas Constans
6
|
Posted - 2013.01.28 22:54:00 -
[239] - Quote
Rhavas wrote:Borlag Crendraven wrote:Have to agree with Gunslinger. It's not about the dreads or the archons, it's about being able to counter the other fleet. Take out their support for the capitals, be it with ECM, neuts, damps or sheer dps and you'll effectively take out the dreads as well. No amount of nerfs will change this one bit, all you accomplish with those is that people might stop flying the nerfed boats entirely and move on to the next best thing.
I could do what many others have done and start linking battlereports of how an inferior number of capitals has beaten the superior one with nothing but smart tactics and the right support cast, but it'd be just as pointless as this whole argument. There's nothing wrong with dreads or the moros overall, all that needs to be done is bring the nid and the phoenix into line with the others. Moros and Rev are balanced pretty much like they should be, one being the uber dps monster and the other being the uber tank monster. Trying to force them to be in the same mold would just be silly. This. Make the Naglfar worthwhile, tweak the Rev and call it a day on this whole thread.
Aren't you forgetting the Phoenix ? |

GunnersMate07
Wormholers Anonymous Transmission Lost
7
|
Posted - 2013.01.29 01:45:00 -
[240] - Quote
Bane Nucleus wrote:People keep saying that the Moros needs a tracking nerf, but does that even matter when your target is essentially painted to the size of a battleship and NOT moving due to webs?
*Keep in mind I do not fly dreads. *
Well when it comes to the moros specifically, it has soooo much better tracking than a rev (not to mention almost 50% more dps) that it will hit subcaps with not a lot of support that a rev has no chance of hitting.
When you do see subcaps getting blapped by dreads, the majority of the time its a moros doing the deed.
I personally dont think dread blapping is an issue, but the moros is clearly out of line with the other 3 dreads. Theres a reason pretty much every high class wspace fleet fields mostly moros' (morosi?), and rarely revs.
To put the numbers in perspective, a moros with 3 fed navy tc's, strong drop, and 5% implant will get .02063 tracking. Thats better than arty nados/tempests. A revelation with the same setup (not even sure if you put 3 tc's on a rev tbh), gets 0.01544 tracking. Its a world of difference without taking into account the massive damage difference between the two as well. |
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