Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [30] 40 50 .. 53 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 45 post(s) |
Mund Richard
295
|
Posted - 2013.01.25 17:46:00 -
[871] - Quote
CCP Fozzie wrote:New update, we're planning at the moment to reduce the powergrid use on medium and large armor reps.
Mediums by 20% Larges by 10%
We were hoping to get these and all the other latest versions of the changes up on Sisi today, but we had an unrelated issue with our Sisi build system. ETA for Sisi is as soon as possible, sorry for the delay. Going from a previous post that compared the PG increase between armor reppers and shield boosters:
Moa (electron blaster fit): 516.5/522.5 CPU, 1086/1168.75, has an XLASB (TWICE oversized module) with one Co-Proc and one Ancil rig (fit has T2 MagStab, T2 TE, T2 Co-Proc in the lows, T2 MWD, web, scram, T2 invuln and XLASB, 5T2 Heavy Electron Blaster two shield rigs and the ancil) Apparently, DOUBLE-oversizing is possible.
Thorax, trying to fit similarly with armor... LAAR with the 10% PG reduction and THREE T1 Ancil rigs: 2798.5/1364.5, so 205% of the available PG used up. Apparently nooo way in hell can you oversize it. Heck, just fitting a LAAR on an otherwise UNFIT ship (apart from the tripple PG rigs): 1800/1364,3, or on an unrigged: 1800/1025
But ok, just because shield cruisers can double-oversize, it doesn't mean armor cruisers need to be able to single-oversize.
Brutix with 3 PG rigs and nothing else: 1800/1913, it fits after the change! Sure, it cannot fit any MWD afterwards, and only one T2 Heavy Electron Blaster...
So... I guess the aim was not to allow single oversized modules on armor BCs, while double oversizing is possible for cruisers.
...Was it... to basically make the PG drawback of the active rep rigs null and void? Can put 3 on a cruiser and be better off than on the current TQ version at modest skills, will be able to put almost two on a BS once the change happens if Armor Rigging skill is at V.
Well... I suppose every tiny bit helps. Wonder which word in the previous sentence the emphasis is on? sarcasm is now off Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
21
|
Posted - 2013.01.25 17:55:00 -
[872] - Quote
Little Dragon Khamez wrote: So Fozzie, how about no PG for plates and no cap use for reppers (just nanite paste).
PG on plates isnt a problem realy. Well it would be better if it cost like 350-400 PG but with no PG it will be like
Perihelion Olenard wrote: So you'd have nothing against cruisers fitting 3-4 1600mm plates for an absolutely absurd amount of HP?
But if you mean with giving no PG for plates, make flags for each type of plate (like 1600 only for BS, 400-800 only for BC/crus) and buff a lit all (non 1600mm) plates. Well maybe it will work :) |
Mund Richard
295
|
Posted - 2013.01.25 17:57:00 -
[873] - Quote
Come to think of it, why not just remove small shield boosters from the game, rename mediums to smalls, larges to medium, and XL to large? Then people couldn't complain about how armor cannot oversize, while shield can double-so.
Little Dragon Khamez wrote:So Fozzie, how about no PG for plates and no cap use for reppers (just nanite paste). Because more PG-less tank modules would be bad. Atmo guns, prop mods, cap boosters/drainers, repairers, raw buffers and the odd modules like warfare links use PG, while DC, resist modules don't.
Having reppers cost that much more PG and also cap is already "bad" enough, the balance in fitting going further for buffer isn't really needed.
Well, unless you want shield extenders to be also no-PG, and armor reppers halved, then all armor-tanking capable ships re-tiericided... Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Liang Nuren
Heretic Army Heretic Nation
2838
|
Posted - 2013.01.25 18:02:00 -
[874] - Quote
CCP Fozzie wrote:New update, we're planning at the moment to reduce the powergrid use on medium and large armor reps.
Mediums by 20% Larges by 10%
We were hoping to get these and all the other latest versions of the changes up on Sisi today, but we had an unrelated issue with our Sisi build system. ETA for Sisi is as soon as possible, sorry for the delay.
That's fantastic news - I'm completely content with that. It'd be swell if you wanted to lower the PG usage on some of the named/faction small reps as well, but I'm totally content with what you've put forward.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
21
|
Posted - 2013.01.25 18:05:00 -
[875] - Quote
Mund Richard wrote:Come to think of it, why not just remove small shield boosters from the game, rename mediums to smalls, larges to medium, and XL to large? Then people couldn't complain about how armor cannot oversize, while shield can double-so.
If you call the gun a candy, the gun will lose ability to shot?
In 1.1 retribution Fozzie shouldnt start thread with: "Armor tanking 2.0 (1.5 now)" Its better: "We are finaly nerfing shield tank: all ridiculous mods like ASB, useless penalty that "cost" nothing for shield tank and etc"
But hey, im glad for this change as well. I belive step by step CCP will find balance and design between armor and shield tank :) |
Wivabel
Exanimo Inc Unclaimed.
103
|
Posted - 2013.01.25 18:15:00 -
[876] - Quote
Tell me when all this gets on sisi. I want it now. To be a part of future EVE intrigue check us out. Sov in the south. Small gang pew is what we do when we are-ánot defending our space.-á
Join "Exan-áRecruitment"-áin game |
Perihelion Olenard
Federal Navy Academy Gallente Federation
137
|
Posted - 2013.01.25 18:20:00 -
[877] - Quote
Wivabel wrote:Tell me when all this gets on sisi. I want it now. Most people would rather camp the combat areas with capitals, pirate ships, and tournament ships than test this stuff. I wear my sunglasses at night. |
Eternal Error
Immortalis Inc. Shadow Cartel
335
|
Posted - 2013.01.25 18:20:00 -
[878] - Quote
CCP Fozzie wrote:New update, we're planning at the moment to reduce the powergrid use on medium and large armor reps.
Mediums by 20% Larges by 10%
We were hoping to get these and all the other latest versions of the changes up on Sisi today, but we had an unrelated issue with our Sisi build system. ETA for Sisi is as soon as possible, sorry for the delay. That's more like it. For the record, I still think that changing the active rep rigs to PG penalty is a really bad idea (reasons being usually only weapon rigs have that penalty, it's still going to be a VERY serious penalty that is out of whack compared to other tanking rigs, and even with this update reps are going to have some fitting issues).
Now scrap the AAR and fix regular rep amount+revamp the speed penalty on all armor rigs, and we might get somewhere. |
Jojo Jackson
Dead Red Eye
178
|
Posted - 2013.01.25 18:39:00 -
[879] - Quote
CCP Fozzie wrote:New update, we're planning at the moment to reduce the powergrid use on medium and large armor reps.
Mediums by 20% Larges by 10%
We were hoping to get these and all the other latest versions of the changes up on Sisi today, but we had an unrelated issue with our Sisi build system. ETA for Sisi is as soon as possible, sorry for the delay. This is the right way. But please don't stop here.
Just to get me right. I don't expect or want any overpowert stuff! But I expect to be able to use more then one race for the hard PvE stuff. Atm shield tankers (espezialy Caldari Command Ships and Tengus) are the only viable option for let's say L10 exploration sites or higher Wormhole content (L5 and L6) as they are the only ships which can fit enough tank AND gang to do them.
I have the same problem as I had with the old mining bargs. Even if there are many other ships around ... just very few can do it and I am FORCED to use this few ships.
But I would REALY love to use Legions, Absolutions, Astartes or Proteus for the same stuff. It does not matter which one somebody prefares ... but if you start as Galente or Amar you shouldn't be FORCED to crosstrain Caldari just to get excess to the "endgame" PvE.
And the hardcap atm is, sorry to say, the ability to fit propper tanks!
Just as EFT-playaround: try this with a Legion or Proteus (armor tanked) [Tengu, New Setup 1] 3*Ballistic Control System II Co-Processor II
1MN Afterburner II Pith X-Type X-Large Shield Booster(twice oversized modul !!!!) Shield Boost Amplifier II 2*Adaptive Invulnerability Field II EM Ward Field II
5*Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile [empty high slot]
Medium Anti-EM Screen Reinforcer I Medium Processor Overclocking Unit I Medium Semiconductor Memory Cell I
Tengu Defensive - Adaptive Shielding Tengu Engineering - Capacitor Regeneration Matrix Tengu Electronics - Emergent Locus Analyzer Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
2021 defence !!!! 42 sec cap with all active 593 Firepower CPU and PG left !!!!
And this with only one (very expensive, true) deepspace modul! Rest is "just" T2 with T1 rigs. Spend more money and you gain even creazier values :(.
PS: The ability to fit Pith X-Type X-Large Shield Booster(twice oversized modul !!!!) at a Tengu (or BC) is compareble to fit [Legion, New Setup 1] 6* TACHION BEAM LASER Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
75
|
Posted - 2013.01.25 18:51:00 -
[880] - Quote
Little Dragon Khamez wrote:I think that Nanite Paste for normal reppers is the way to go instead of having them consume cap. Paste for all reps - sure. Instead of cap - hell no! |
|
Sinzor Aumer
Atlas Research Group Aerodyne Collective
75
|
Posted - 2013.01.25 18:55:00 -
[881] - Quote
Jojo Jackson wrote:The ability to fit Pith X-Type X-Large Shield Booster(twice oversized modul !!!!) at a Tengu (or BC) is compareble to fit [Legion, New Setup 1] 6* TACHION BEAM LASER I guess the issue of oversized modules deserves separate discussion. You cant address everything at once. |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
75
|
Posted - 2013.01.25 18:57:00 -
[882] - Quote
Could anyone of devs comment - why should Reactive Armor Hardener have so desperate cap consumption? |
Aglais
Deep Core Mining Inc. Caldari State
178
|
Posted - 2013.01.25 19:11:00 -
[883] - Quote
Mund Richard wrote:Moa (electron blaster fit): 516.5/522.5 CPU, 1086/1168.75, has an XLASB (TWICE oversized module) with one Co-Proc and one Ancil rig (fit has T2 MagStab, T2 TE, T2 Co-Proc in the lows, T2 MWD, web, scram, T2 invuln and XLASB, 5T2 Heavy Electron Blaster two shield rigs and the ancil) Apparently, DOUBLE-oversizing is possible.
You're using electron blasters. You are almost all tank, not much gank. No range, either. And the Moa is also not notable for being fast, at all.
How much DPS does this thing have? How much tank does it have when you run out of cap boosters? Basically if you're in something that can lay down DPS onto the Moa and make it USE those cap boosters and get it into a point where it will have to reload, you'll probably just completely destroy it.
At the same time, did you know that the 1600mm plate is roughly the buffer equivalent of X-large active shield tanking modules?
That's right, when you slap 1600 plates on your Mallers or whatever, you're fitting twice oversized modules.
So maybe this is actually a case of 'proper' sized modules not benefitting the ships enough.
|
Perihelion Olenard
Federal Navy Academy Gallente Federation
137
|
Posted - 2013.01.25 19:13:00 -
[884] - Quote
Sinzor Aumer wrote:Could anyone of devs comment - why should Reactive Armor Hardener have so desperate cap consumption? I wouldn't mind seeing a tech 2 version that starts out at 20% resists with the same capacitor usage as the tech 1. I wear my sunglasses at night. |
Mund Richard
296
|
Posted - 2013.01.25 19:15:00 -
[885] - Quote
Perihelion Olenard wrote:Sinzor Aumer wrote:Could anyone of devs comment - why should Reactive Armor Hardener have so desperate cap consumption? I wouldn't mind seeing a tech 2 version that starts out at 20% resists with the same capacitor usage as the tech 1. Also, the skill still increases the capacitor consumption. Just not as much as it used to. 80% hardening when fighting against a Drake in magical 1v1 land. That would be a tad bit brutal.
Not that I would mind if I'm not in the Drake Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Mund Richard
296
|
Posted - 2013.01.25 19:27:00 -
[886] - Quote
Aglais wrote:You're using electron blasters. You are almost all tank, not much gank. No range, either. And the Moa is also not notable for being fast, at all. How much DPS does this thing have? How much tank does it have when you run out of cap boosters? Basically if you're in something that can lay down DPS onto the Moa and make it USE those cap boosters and get it into a point where it will have to reload, you'll probably just completely destroy it. At the same time, did you know that the 1600mm plate is roughly the buffer equivalent of X-large active shield tanking modules? That's right, when you slap 1600 plates on your Mallers or whatever, you're fitting twice oversized modules. So maybe this is actually a case of 'proper' sized modules not benefitting the ships enough. Well, I was just picking the first cruiser I could, to show that it can fit prop, tackle, guns and damage mods, while having a twice larger repper. An armor BC can't do that with the same Ions and a LAR. How well that Moa performs was somewhat besides my point.
If I had used a Ferox vs Brutix comparison, the Ferox would be able to fit the XL with one rig, and Ions (while using the traditional modules), while the Brutix even with 3 PG rigs can't fit more than one gun and no MWD at all after a LAR, so it's not viable at all.
Your point that cruisers can fit 1600 plates while LSE is only better than the 800 is valid, and it is something I do mind as well.
Back to Electrons, a tripple-rep Hyper is currently viable only with Electrons only as well, so the trade-off wasn't that brutal with the Moa. Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Takeshi Yamato
Ministry of War Amarr Empire
620
|
Posted - 2013.01.25 19:35:00 -
[887] - Quote
Speaking of deadspace mods. Will deadspace shield tanking mods ever be adjusted? It's shocking how much of an improvement they are compared to deadspace armor tanking mods.
Upgrading from Medium Shield Booster II to the Pithum A-type Medium Shield Booster: Boost Amount: 90 -> 228 (+153%) Shield/cap: 1.66 -> 4.2 (+153%) CPU: 58 -> 65 PG: 13 -> 12
Upgrading from Medium Armor Repairer II to the Coroum A-type Medium Armor Repairer: Repair Amount: 320 -> 468 (+46%) Cap cost: 160 -> 180 (+12.5%) Armor/cap: 2 -> 2.6 (+30%) CPU: 28 -> 23 PG: 173 -> 195
Boost amps multiply the shield boosting amount. Normally, 2x reps = 1x shield booster + 1x boost amp.
Deadspace boost amps however defy logic and multiply shield boosting even more compared to their T2 counterpart. As a result, shield tanking "double dips" deadspace bonuses.
Upgrading from Medium Shield Booster II + Boost Amp II to Pithum A-type Medium Shield Booster + Pithum A-type Boost Amp: Boost Amount: 122.4 -> 326.32 (+166%) Shield/cap: 2.26 -> 6 (+166%) |
Jojo Jackson
Dead Red Eye
178
|
Posted - 2013.01.25 19:40:00 -
[888] - Quote
Sinzor Aumer wrote:Jojo Jackson wrote:The ability to fit Pith X-Type X-Large Shield Booster(twice oversized modul !!!!) at a Tengu (or BC) is compareble to fit [Legion, New Setup 1] 6* TACHION BEAM LASER I guess the issue of oversized modules deserves separate discussion. You cant address everything at once. In general I agree for Tachions or other oversized moduls.
But the ability to fit oversized boosters (large instead of med for example) while it is totaly imposible to fit oversized reps (large rep instead of med rep) is part of the inbalance between booster and reps. And as they are part of ... they should (better MUST) be part of the hole "Armor Tanking 1.5" program.
I don't want boosters to be nerved! I just want rep fitting cost to be adressed. Much more then just 10% or 20%.
Punisher with 1 med rep? HELL YES! Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |
Roime
Shiva Furnace
1858
|
Posted - 2013.01.25 19:44:00 -
[889] - Quote
CCP Fozzie wrote:New update, we're planning at the moment to reduce the powergrid use on medium and large armor reps.
Mediums by 20% Larges by 10%
This should help at least Brutix and Myrm to fit MAAR and middle guns, and Hype as well, with the new mod and rigs cool.
-á- All I really wanted was to build a castle among the stars - |
Aglais
Deep Core Mining Inc. Caldari State
178
|
Posted - 2013.01.25 19:50:00 -
[890] - Quote
@Mund Richard:
Honestly, I think now that the root of this entire problem is the attempt to force armor and shields to be different by making them scale differently and also the inclusion of 'X-large' modules exclusive to one that don't exist in the other. 1600mm armor plate vs. LSE. X-large shield booster vs. large armor repairer. Honestly I think these are two sides of the same problem-coin here. By trying to state that one is built for active tanking but the other passive, and then trying to make them balanced... Well that doesn't sound easy, at all.
There have to be other ways to promote the fact that armor and shield are fundamentally different, but NOT by keeping them so asymmetrical like this. It'll add SOME homogenization which is not the greatest thing, but at the same time that'd solve problems. |
|
Takeshi Yamato
Ministry of War Amarr Empire
620
|
Posted - 2013.01.25 20:11:00 -
[891] - Quote
Aglais wrote:@Mund Richard:
Honestly, I think now that the root of this entire problem is the attempt to force armor and shields to be different by making them scale differently and also the inclusion of 'X-large' modules exclusive to one that don't exist in the other. 1600mm armor plate vs. LSE. X-large shield booster vs. large armor repairer. Honestly I think these are two sides of the same problem-coin here. By trying to state that one is built for active tanking but the other passive, and then trying to make them balanced... Well that doesn't sound easy, at all.
There have to be other ways to promote the fact that armor and shield are fundamentally different, but NOT by keeping them so asymmetrical like this. It'll add SOME homogenization which is not the greatest thing, but at the same time that'd solve problems.
I'm glad that I'm not the only one to notice this contradiction. Oversized shield boosters are imbalanced by design. They DOUBLE the tank when fitted.
You cannot on one hand allow oversized shield boosters and on the other hand pretend like you're "balancing" armor tanking. It's not going to be balanced until they aren't miles apart in effectiveness. At that point you might as well disallow oversizing and balance the existing mods within each ship class.
The concept of oversized armor plates kind of works because because their effect on EHP isn't that drastic, and EANMs vs Invulnerability Fields go a long way to reduce the advantage. |
Roime
Shiva Furnace
1859
|
Posted - 2013.01.25 20:12:00 -
[892] - Quote
Jojo Jackson wrote: Just as EFT-playaround: try this with a Legion or Proteus (armor tanked) [Tengu, New Setup 1] 3*Ballistic Control System II Co-Processor II
1MN Afterburner II Pith X-Type X-Large Shield Booster(twice oversized modul !!!!) Shield Boost Amplifier II 2*Adaptive Invulnerability Field II EM Ward Field II
5*Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile [empty high slot]
Medium Anti-EM Screen Reinforcer I Medium Processor Overclocking Unit I Medium Semiconductor Memory Cell I
Tengu Defensive - Adaptive Shielding Tengu Engineering - Capacitor Regeneration Matrix Tengu Electronics - Emergent Locus Analyzer Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
2021 defence !!!! 42 sec cap with all active 593 Firepower CPU and PG left !!!!
Dude, you may have successfully oversized your booster, but undersized your afterburner
-á- All I really wanted was to build a castle among the stars - |
Mund Richard
296
|
Posted - 2013.01.25 20:37:00 -
[893] - Quote
Takeshi Yamato wrote:Aglais wrote:@Mund Richard:
Honestly, I think now that the root of this entire problem is the attempt to force armor and shields to be different by making them scale differently and also the inclusion of 'X-large' modules exclusive to one that don't exist in the other. 1600mm armor plate vs. LSE. X-large shield booster vs. large armor repairer. Honestly I think these are two sides of the same problem-coin here. By trying to state that one is built for active tanking but the other passive, and then trying to make them balanced... Well that doesn't sound easy, at all.
There have to be other ways to promote the fact that armor and shield are fundamentally different, but NOT by keeping them so asymmetrical like this. It'll add SOME homogenization which is not the greatest thing, but at the same time that'd solve problems. I'm glad that I'm not the only one to notice this contradiction. Oversized shield boosters are imbalanced by design. They DOUBLE the tank when fitted. You cannot on one hand allow oversized shield boosters and on the other hand pretend like you're "balancing" armor tanking. It's not going to be balanced until they aren't miles apart in effectiveness. At that point you might as well disallow oversizing and balance the existing mods within each ship class. Also what's strange is that armor tanking is described as more sustainable. This is technically false. A shield booster + boost amp has a slightly better efficiency than an armor rep. So where does the idea that armor is more sustainable come from? Because armor tanks can fit cap relays and cap rechargers, but in PvP this is never applicable unless you're flying a carrier. The concept of oversized armor plates kind of works because because their effect on EHP isn't that drastic, and EANMs vs Invulnerability Fields as well as the penalties and shield regeneration go a long way to reduce the advantage. Not to mention that XLASB is the norm for a shield BC, while for armor it's 2-3 MARs. Sure, with 3 MARs you get more rep than a single XLASB, but you also need a cap booster to run them. XLASB: 1 module, 200/500 fitting, at worst 84 hp/sec just after reload (when it's ready to operate again) x3MAR: 4 modules, 109/684 fitting, 106 hp/sec Does the XLASB need fitting modules? Ok, you have 3 more slots than the x3MAR+MCB. Would you also add a T2 SBA to it? suddenly at the cost of 2-3 modules, it reps better as well!
The new armor module won't change this ratio (and you will still need the cap booster), as it's worst-case scenario (and I did use it for the XLASB to show it in a bad light) is equal to a T2 repper within an acceptable margin of error. Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Jojo Jackson
Dead Red Eye
178
|
Posted - 2013.01.25 20:49:00 -
[894] - Quote
Roime wrote:Jojo Jackson wrote: Just as EFT-playaround: try this with a Legion or Proteus (armor tanked) [Tengu, New Setup 1] 3*Ballistic Control System II Co-Processor II
1MN Afterburner II Pith X-Type X-Large Shield Booster(twice oversized modul !!!!) Shield Boost Amplifier II 2*Adaptive Invulnerability Field II EM Ward Field II
5*Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile [empty high slot]
Medium Anti-EM Screen Reinforcer I Medium Processor Overclocking Unit I Medium Semiconductor Memory Cell I
Tengu Defensive - Adaptive Shielding Tengu Engineering - Capacitor Regeneration Matrix Tengu Electronics - Emergent Locus Analyzer Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
2021 defence !!!! 42 sec cap with all active 593 Firepower CPU and PG left !!!!
Dude, you may have successfully oversized your booster, but undersized your afterburner Wooooops :D. And I wondered why this Tengu is THAT slow with active AB ;).
But shouldn't change to much as it's still very easy to fit with 10mn AB. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |
Bienator II
madmen of the skies
1460
|
Posted - 2013.01.25 21:26:00 -
[895] - Quote
so.... what if we would be able to disable our shields to increase cap recharge rate. Could be a fun option to buff active armor tanks, esp those with few medium slots. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |
Alticus C Bear
University of Caille Gallente Federation
131
|
Posted - 2013.01.25 22:11:00 -
[896] - Quote
EFT Warrioring.
Medium Guns, Oversized repper, think this fits.
1383dps overheated tank for as long as the repper has paste.
617dps, 1520m/s
[Proteus, Large Repper] Damage Control II Large Ancillary Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Drone Damage Amplifier II Drone Damage Amplifier II Imperial Navy Energized Adaptive Nano Membrane
Corelum C-Type 10MN Microwarpdrive Republic Fleet Warp Scrambler Dark Blood Medium Capacitor Booster, Navy Cap Booster 800
Dual 150mm Railgun II, Caldari Navy Antimatter Charge M Small Nosferatu II Dual 150mm Railgun II, Caldari Navy Antimatter Charge M Dual 150mm Railgun II, Caldari Navy Antimatter Charge M Small Nosferatu II Dual 150mm Railgun II, Caldari Navy Antimatter Charge M
Medium Ancillary Current Router II Medium Ancillary Current Router II Medium Anti-Explosive Pump II
Proteus Defensive - Nanobot Injector Proteus Electronics - Friction Extension Processor Proteus Engineering - Power Core Multiplier Proteus Offensive - Drone Synthesis Projector Proteus Propulsion - Localized Injectors
Hammerhead II x2 Hobgoblin II x1 Ogre II x2 Valkyrie II x5
Seriously though you may be better with MAAR and Dual or single MAR setup, the Grid change is a nice little boost for active armour tanking without fancy gimmicks. |
Vladimir Norkoff
Income Redistribution Service
84
|
Posted - 2013.01.25 22:12:00 -
[897] - Quote
Aglais wrote:You're using electron blasters. You are almost all tank, not much gank. No range, either. And the Moa is also not notable for being fast, at all.
How much DPS does this thing have? How much tank does it have when you run out of cap boosters? Basically if you're in something that can lay down DPS onto the Moa and make it USE those cap boosters and get it into a point where it will have to reload, you'll probably just completely destroy it. You can actually do a XLASB Moa with Ions, MWD, Invuln, Web & Scram if you use 2 ACR an Overclock and CoPro. Does 500dps with faction AM, reps 1/3 of it's shields every booster cycle, goes 1500m/s+, and is cap stable without the MWD running. Still the tank is actually inferior to the dual-LSE Neutron Moa (unless the XLASB survives a reload). But ASB does have the advantage of lower Sig Radius and superior tackle. So XLASB isn't THAT broken on ships with no booster bonus. But put one (or two!) on a Sleip with it's T2 Minnie resists and it starts getting silly. |
Mund Richard
296
|
Posted - 2013.01.25 22:12:00 -
[898] - Quote
Bienator II wrote:so.... what if we would be able to disable our shields to increase cap recharge rate. Could be a fun option to buff active armor tanks, esp those with few medium slots. A reverse Shield Power Relay? Sounds fun, but mainly for PvE, as I'm not sure what kind of PvP fit would need such a "mild" bonus over a cap booster (assuming you can fit one at all). Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Mund Richard
296
|
Posted - 2013.01.25 22:19:00 -
[899] - Quote
Vladimir Norkoff wrote:But put one (or two!) on a Sleip with it's T2 Minnie resists and it starts getting silly. Not that I don't agree with the sentence (I do, even the Cyclone had crazy fits before it had it's grid toned down a bit), but it's sounding similar to what some shield-tankers say about armor buffering being OP: Double-plated armorpumped EAMN+DCd Damnation with it's Amarr resist profile, amarr resist bonus, and hull health bonus made even more glaring with slaves and it's Armored Warfare links going over 500k EHP. Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Naomi Anthar
No Tax So Relax.
1
|
Posted - 2013.01.25 22:22:00 -
[900] - Quote
" Add a new skill to the game called Armor Upgrades. This skill reduces the mass penalty of all armor plates by 5% per level. (Int/Mem, rank 3, requires Mechanics 3) This skill affects all plates (including 1600mm) and is separate from the stat change listed below."
MAKE IT RANK 1 . I'm not asking. It's straight forward demand. I'm one of new players. But i can already tell you there is enough to train. Making it rank 3 is pain for training. It's like we train skill that shield tanking people don't need at all. There is no need to for it be rank 3 , not at all. Fix. Thanks. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [30] 40 50 .. 53 :: one page |
First page | Previous page | Next page | Last page |